Crisis Across Infinite Nexii: TSG

An archive for the 'Crisis Across Infinite Nexii' Megaquest.
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Aeromage
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Crisis Across Infinite Nexii: TSG

Post by Aeromage »

This thread contains the statblock-posts and quest-logs for The Shielding Golem during the Megaquest.

Quest logs begin here.
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Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Crisis Across Infinite Nexii: TSG

Post by Aeromage »

Wriggle Nightsparrow wrote:Lili's Shielding Golem
Golem & Dragon, Level 79 BA Member (Universe Element)

Team: Hugo Bekkler
Treasure Style: Loads of Loot

Base STR: 20
Base AGI: 20
Base CON: 107
Base MIN: 10
Base SPI: 12

Number of Artifacts Possessed: 0
Artifacts: None
Number of Overcrashes Possessed: 2
Overcrashes: Crisis Overcrash - Horizon Breach, Crisis Overcrash - All The Missiles
Is a Deity: No
Number of Divine Domains Possessed: 0
Divine Domains: None
Number of T3 Classes Possessed: 1
T3 Classes: Chronicler of Eternity
Number of Master-or-Greater Class Ranks Achieved: 1
Achieved Master-or-Greater Class Ranks: Yes

Weapon Classes:
T1, Advisor (Classname), Gunner (Classname), Ravager (Classname), Scholar (Classname), Slayer (Classname)
T1, Nonbase: None
T2, Nonbase: None
T3, Nonbase: None

Armor Classes:
T1, Base: Guardian (Classname)
T1, Nonbase: None
T2, Nonbase: None

Entity Classes:
T1, Base:
T1, Nonbase: None
T2, Base: Dragon Lord (Classname)
T2, Nonbase: Subspace Architect (Classname)
T3, Base: Chronicler of Eternity (Classname)
T3, Nonbase: None

Spell Classes:
T1, Base: Abjurer (Classname), Diviner (Classname), Gunslinger (Classname), Illusionist (Classname), Monk (Classname), Scientist (Classname), Wanderer (Adept), Warrior (Adept), Wizard (Classname)
T1, Nonbase: Bullet Maestro (Classname), Spatial Mage (Expert), War Mage (Classname)
T2, Nonbase: None
T3, Nonbase: None

Element Classes:
T1, Base: Snow Queen (Classname)
T1, Nonbase:
T2, Nonbase: Coinlord (Classname), Destiny Weaver (Adept), Gambler (Adept), Reality Arranger (Master), Ward Crafter (Classname)
T3, Nonbase: None
T0, Nonbase: None

Transformation Classes:
T1, Base: Captain (Classnamer), Rider (Classname), Wildshaper (Classname)
T1, Nonbase: None
T2, Nonbase: None

Crafting/Other Classes:
T1, Base: Magewright (Classname), Merchant (Classname), Smith (Classname)
T1, Nonbase: None
T2, Nonbase: None

Grandmaster Classes- 0
Master Classes- 1
Expert Classes- 1
Adept Classes- 4
Classname Classes- 27
Wriggle Nightsparrow wrote: Equipped Items

Weapons-
Teapot of R'Lyeh Dreaming- (Weapon, Other: Teapot, Darkness & Water & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, 200% Inflicts Confusion, 200% inflicts Drowning, 200% inflicts Mindblasted, 30% inflicts Insanity, 20% Darkspawn Resistance, 100% Drowning Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Reforged Deathangel's Certain-Death Six-Shooter- (Weapon, Gun, Darkness & Fate, 396,242,564 Gold) +396,564 Ranged Attack, +390,000 AGI, +300,000 SPI, +280,000 CON, 160% Critical, 260% To Hit, 40% inflicts Instant Death, 100% inflicts Instant Death on targets of lower Level than wielder who are below Level 60, Wielder cannot miss targets of lower Level than wielder who are below Level 80, Wielder must be Level 40 or greater and must possess the abilities 'Gunner', 'Gunslinger', and 'Slayer'
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Contingency Weapon from the Worldstone War (Lili Variant)- (Weapon, Deadly Item, Innovation, 1,500,000,000 Gold) +1,650,000 Ranged Attack, +152,500 Magical Attack, +1,500,000 MIN, +2,100 SPI, Wielder may, at the beginning of each thread, select one entity from the Enemy List that is normally fightable for drops, one of its listed abilities, and one active ability that wielder possesses, and, once per thread after an entity of the chosen type performs the chosen action, wielder may choose to gain an action after said action that may only be used to perform the chosen active ability, Wielder may, as an action, convert this weapon's STR, CON, AGI, MIN, or SPI bonus into an equivalent STR, CON, AGI, MIN, or SPI bonus, Wielder may, at the beginning of each round, choose one individual in the same battle as wielder, and, immediately after the first offensive action from said individual that is targets wielder, deal 1,500,000 Flat damage of any one base element to said individual as an effect that does not stack, Wielder may, at the beginning of each round, select a minor or moderate negative status effect, and, during said round, be immediately cured of said chosen status effect the first time that wielder is afflicted with said status effect during said round, Wielder may, as an action, convert this weapon's Defense bonus into an equivalent Melee Attack, Magical Attack, or Ranged Attack bonus, Wielder may, as an action, place a buff on itself that allows wielder to, before or after any of wielder's actions or at the begging or end of any round, convert this weapon's Melee Attack, Magical Attack, or Ranged Attack bonus into an equivalent Melee Attack, Magical Attack, or Ranged Attack bonus once, with said buff stacking 4 times, Wielder may, as a pre-emptive counter, change this weapon's Melee Attack, Magical Attack, or Ranged Attack bonus into an equivalent Defense bonus, Wielder may remove any base, non-Universe element from wielder's actions that any of wielder's targets are Resistant to, Immune to, Reflect, or Absorb, Wielder may, as an action, place a buff on itself that allows wielder to, before or after any of wielder's actions or at the beginning or end of any round, change this weapon's subtype to any base subtype one time, with said buff stacking 50 times, Wielder may, at the beginning of each thread, select one ally whose name includes the word 'Lili', Whenever wielder is afflicted with Charm or Confusion by a source below Level 100, said ally may choose to veto any of wielder's actions, causing them to skip said actions, Wielder is Immune to individuals below Level 20 if wielder is Level 40 or higher, Wielder is Immune to individuals below Level 40 if wielder is Level 70 or higher, Wielder is Immune to individuals below Level 60 if wielder is Level 99 or higher, Wielder must be Level 20 or higher to equip this item, There is a 90% chance per round that this item becomes inactive for the round, losing all of its natural text until the round's end, if its wielder is below Level 40 and does not possess an ally (including wielder) whose name includes the word 'Lili'
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment[/size]

*Cosmos Darkener- (Weapon, Gun, Progress & Astral & Darkness & Spatial, 47,400,000,000) +47,400,000 Ranged Attack, +47,700,000 AGI, +47,700,000 MIN, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use Mind as their Prime Attribute, Wielder may target individuals below Level 100 in other battlespaces in the same battle, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may apply a debuff that auto-reapplies another stacked instance of itself at the start of each round that multiplies its possessor's stats by .75 and stacks 20 times, Wielder must be Level 60 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Seven Gifts of Death- (Weapon, Bailartix, Glory & Darkness & Destruction, 777,000,000 Gold) +777,000 Ranged Attack, +777,000 MIN, +777,000 SPI, 120% Critical, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, 30% inflicts Instant Death, Individuals killed by wielder may be afflicted with Venom, Individuals killed by wielder obtain a debuff that persists after death that does not stack and provides -70,000 to all stats, Individuals killed by wielder may be afflicted with Crippled, Individuals killed by wielder may be afflicted with instances of every minor negative status effect that do not vanish upon death, cannot be cured by individuals below Level 80, and have no natural per-round recovery rate, Individuals killed by wielder may be afflicted with Petrified: Time Stop, Individuals killed by wielder may be afflicted with an instance of Instant Death: Doomed that does not vanish upon death, Individuals killed by wielder may obtain +70,000 to all stats as a non-stacking buff that does not vanish upon death, Wielder must be Level 60 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Juggled/can be swapped in:
Death-Stinger Bees- (Weapon, Other: Swarm, Toxin & Darkness, 250,000,000 Gold) +250,000 Ranged Attack, 200% inflicts Poison, 15% inflicts Venom, 15% inflicts Instant Death, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving an additional Insect Unit, Wielder must be Level 40 or greater
Uberdome


Armor-
Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40

Accessories-
*Gorbo's Golf Club Bag- (Accessory, Container, Earth & Air, 210,000 Gold) Wearer may equip an additional 2 Club or Tool Weapons, with said weapons taking no slots so long as this item is equipped and immediately being unequipped if this item is no longer equipped, Possessor is immune to the debuff 'Golf Weakness'
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
w/
Minor Rune of Runic Mastery: +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
*Libram Asmungand- (Accessory, Tome, Fate, 800,000,000 Gold) +800,000 Magical Attack, +800,000 MIN, +8,000,000 MP as a non-stacking effect, 40% Fate Resistance, 35% Fortune Resistance, Wielder may use Mind as the Prime Attribute of 'Magical Attack' and 'Overdrive' actions, Wielder may add the element Fate to the elements of any Damage that wielder deals, Once per thread across all wielders and all copies of this text, in a battle that contains no opponents of wielder who are more than 5 Levels greater than wielder or Level 99 or greater, wielder may, as an effect that may not be replicated and cannot be performed by copies of this item and whose duration cannot be extended, delayed, or prevented from ticking-down (and with said duration being determined seperately of round-number manipulating effects but not round-undoing effects), at the start of each of three rounds of battle (provided that at no point during that time wielder has an opponent who is more than 5 Levels greater than wielder or is Level 99 or greater) (with this effect choosing the next three rounds of battle at a time during a round that is not the beginning of the round before turn-order is determined or choosing the current round and the two following rounds at a time that is the beginning of the round before turn-order is determined) wielder may, when turn-order is determined, learn the names of all action-occupying abilities that each individual in the battle (including in other battlespaces) possesses, re-arrange the actions granted by turn-order determination of all individuals in all battlespaces to the order of wielder's choosing, and then select one ability possessed by each such individual that may be the only ability used for each of said turn-order-granted actions on said round (with actions occurring at other times not being determined through this process), with entities being unable to delay these turn-order-granted actions through each other, Wielder must be Level 75 or greater and a Devout Worshipper of Zaga Yazrath
Rychalli Thorn- (Accessory, Amulet, Wood & Metal & Destruction, 80,000,000 Gold) +80,000 Ranged Attack, Wielder's 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions use Constitution as their Prime Attribute, Wielder's Melee, Ranged, and Magical attack bonus caps become CON*2, with this effect counting 'the relevant stat' as Constitution (not Constitutionx2) for purposes of items, abilities, and effects that would alter possessor's attack bonus capping
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP>
*Massau's Second Quiver- (Accessory, Container, Spatial & Destruction & Glory, 455,000,000 Gold) +455,000 Ranged Attack, Wearer's Ranged Attack actions gain '75% inflicts Instant Death on targets below Level 80', Wearer may equip 10 additional Ammo accessories as an effect that does not provide slots, Wielder must be Level 40 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
All-Majestic Cloak of Day, Night, and the Cosmos Beyond- (Accessory, Cloak, Astral & Light & Darkness & Spatial, 360,100,000 Gold) +36,000 Defense against Stat Damage, +360,000 to all stats, 25% Astral Resistance, 25% Light Resistance, 25% Darkness Resistance, 25% Spatial Resistance, Wearer may choose at the start of each round to be in a Chronogeomantic Zone of Day and/or a Chronogeomantic Zone of Night for the remainder of the round, Wearer is Immune to individuals below Level 40, Wearer is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Maiden of Eternal Remorse- (Acccessory, Container, Agony & Time & Spatial & Warding, 300,000,000 Gold) Once per thread, wielder may, when an opponent that is not both above Level 80 and unique dies, choose for said opponent to be unable to be resurrected while wielder is alive and this item is present in the thread and not destroyed, Wielder must be Level 60 or greater and must possess the ability 'Expert Spatial Synchronization', the ability 'Expert Agony Synchronization', or (the ability 'Master Dark Magic Attunement' and the ability 'Adept Spatial Magic Attunement')
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Bascaradine Superspatial Power Reservoir (Continent-Sized Special Edition)- (Accessory, Container, Spatial, 260,000,000 Gold) +2,500,000 MP as a non-stacking bonus, Wielder obtains a secondary MP pool that may be used to pay MP costs for non-Overcrashes but not for other purposes (including keeping wielder from dying by possesses-0-MP-based conditionals) that contains 2,500,000 MP, Both this item's granted secondary MP Pool and wielder regenerate 100,000 MP at the start of each round if a Zone of Spatial is present in any battlespace within the same thread

Extra ammo from bonuses-
Timeline-Splitting Bullets- (Accessory, Ammo, Mystery, 400,000,000 Gold) +400,000 Ranged Attack, If a hit of one of wielder's 'Ranged Attack' actions misses and no entity that is either both Level 80 or greater and lower Level than wielder or Level 85 or greater objects, wielder may reset battle to the beginning of the current round (doing so up to a max of 200 times per thread), Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 60 or greater
Optmized Planet-Shatter Armageddon-Rain Bullets- (Accessory, Ammo, Destruction & Progress & Dream, 577,000,000 Gold) +577,444 Ranged Attack, +577,444 to all stats, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 60 or willing to any value between 0 and 57,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 60 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 60 or lower from the enemy list that is normally fightable for drops, 10% inflicts any one major negative status effect, Wielder may choose to add Air and / or Technology and / or Fire as elements to this item at the beginning of a thread as a buff, Wielder must have a Gun equipped to benefit from this item, Wielder's 'Ranged Attack' actions may inflict 9-99 bonus hits (determined randomly) divided among 99 and deal 1/5 damage per hit, and, if they do so, said 'Ranged Attack' actions cannot inflict status effects or debuffs, Wielder's offensive actions that include wielder's Ranged Attack bonus apply a debuff that removes the text of all Abilities and Constant Effects named 'Supermassive' and 'Hypermassive' from targets that are not 20 or more Levels below wielder that are below Level 100, Wielder must be Level 60 or greater and must possess the ability 'Adept Gun Training'
w/Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a
w/Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Rainbow Terror- Wielder gains +275,000 Ranged Attack, and wielder's 'Ranged Attack' actions may become solely any one base element, Enchantment
w/ Force-Overwhelming- Wielder's actions involving an attack bonus of this item may become solely this item's elements (not including subsets of said elements), Enchantment
Final Torment Bullets- (Accessory, Ammo, Agony & Darkness & Ice, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 STR, +300,000 CON, 300% inflicts Pain, 200% inflicts Voidstruck: Endless Torment, Damage wielder deals may not be healed by individuals below Level 90, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 60 or greater
Anti-Deific Megacannon Rounds- (Accessory, Ammo, Fate, 240,000,000 Gold) +190,000 Ranged Attack, Wielder cannot miss targets below Level 90, Wielder's 'Ranged Attack' actions deal double Damage (to a max of 1,000,000,000 additional Damage) to Planetaries as a non-stacking effect, Wielder's 'Ranged Attack' actions remove one buff from a Planetary source from each of their targets, this item provides no benefit if its wielder does not have a Gun equipped, Wielder must be Level 60 or greater and must possess the abilities 'Theoretical Mage Scientist' and 'Adept Gunner'
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Master's Silver Bullets- (Accessory, Ammo, Hope & Metal, 150,000,000 Gold) +150,000 Ranged Attack, +150,000 to all stats, Wielder gains the abilities 'Adept Gun Training' and 'Adept Gunslinging Synchronization', this item provides no benefit if its weilder does not have a Gun equipped, Wielder must be Level 40 or greater and must possess one ability whose name includes 'Adept'
Seeking Spheres of Khorlat'Oulm- (Pet, Outsider, Spatial, Lv. 75, 250,000,000 Gold)
Bullet Monster- This item may be equipped as an Ammo Accessory that does not possess its trats as a pet (save those granted by this Item Trait) that provides +250,000 Ranged Attack andgiving its wielder 'Possesor re-checks miss chance once on each missed hit that possessor performs, with all Spatial and Time element buffs being ignored for the purposes of the second check', +75% To Hit, and 'Possessor cannot miss targets below Level 60', and may only be wielded by individuals who are Level 75 or greater, Item Trait
Voidcry Bullets- (Accessory, Ammo, Void & Sonic, 190,000,000 Gold) +190,000 Ranged Attack, 190% inflicts Impaired: Deaf, 110% inflicts Voidstruck, Wielder ignores the Darkness Resistance, Immunity, Absorption, and Reflection of individuals below Level 80, this item provides no benefit if its wielder does not have a Gun eqipped, Wielder must be Level 40 or greater
2 Nowhere Droplets- (Accessory, Ammo, Destruction & Spatial & Light & Darkness & Null, 205,000,000 Gold) +205,000 Ranged Attack, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, 5% inflicts Vanished, 5% inflicts Instant Death, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
Orahalcum Drain-Fang Bullets- (Accessory, Ammo, Earth, 108,700,000 Gold) +109,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions deal HP Drain, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, This item provides no benefits if wielder does not have a Gun equipped, Wielder must be at least Level 40
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
World Requiem Bullets- (Accessory, Ammo, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Ranged Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 60 or greater

"Equipped but Unequipped":
Dreamcore Bullets- (Accessory, Ammo, Dream, 200,000,000 Gold) +200,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, Wielder must have a Gun equipped to benefit from this item
Divine Harvest-Essence Rounds- (Accessory, Ammo, Earth & Life, 180,000,000 Gold) +180,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal 1,800,000 Life element Damage in addition to other Damage they deal to targets that have cast Blight Magic spells as a non-stacking effect, Wielder's 'Ranged Attack' actions may remove one Blight Magic debuff from a source below Level 90 from each target, Wielder must have a Gun equipped to benefit from this item, Wielder must be Level 40 or greater
Temporally-Adjustable Inevitable Bullets- (Accessory, Ammo, Time, 8,000,000 Gold) +8,000 Ranged Attack, +8,000 SPI, Wielder's 'Ranged Attack' actions deal solely Time element Damage, Wielder's delayed attacks may not miss targets below Level 60, Wielder's 'Ranged Attack' actions may be delayed 1-5 rounds (chosen by wielder), Wielder must have a Gun equipped to obtain benefits from this item
Tashkelmekkeljarnan Dys-Shelms- (Accessory, Ammo, Light & Darkness & Spatial, 120,000,000 Gold) +120,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions may deal 12,000 Flat Spatial element Mind Damage, Wielder gains +25% Critical against Outsiders as a non-stacking bonus, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may unsummon Magic Beings below Level 80 that aren't 5 or more Levels greater than wielder, 5% inflicts Vanished: Reality Stutter, Wielder must have a Gun or Sword equipped to benefit from this item, Wielder must be Level 40 or greater
Orphan-Ender Bullets- (Accessory, Ammo, Magic & Darkness & Light, 26,000,000 Gold) +26,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60 who are summons with no controller, If wielder kills an individual below Level 60 that is no more than 20 Levels above wielder that possesses summons that are below Level 60 that are no more than 20 Levels above wielder, said summons (and all subsequent generations of summons under them that are below Level 60 and are no more than 20 Levels above wielder) are unsummoned, If a Ranged Attack action conducted by wielder heals the HP or MP of an individual who is summoned who possesses no controller, said individual gains +300 to all stats as a non-stacking buff; Wielder must have a Gun equipped for this item to take effect
*Goldenhammer's Spirit-Expelling Bullet- (Accessory, Quest Item, Magic & Darkness, 14,000,000 Gold) Wielder's Ranged Attacks inflict Instant Death on Spirits below Level 20, Has RP effects
Rare Error Bullets- (Accessory, Ammo, Technology & Chaos, 36,000,000 Gold) Wielder's 'Ranged Attack' actions gain a 1% chance of gaining 'Inflicts all minor and moderate negative status effects' on Coded Beings, Machine, Robots, Clockworks, Vehicles, Vessels, and Mechs, Wielder must be Level 20 or greater or possess both the ability 'Anarchomancer' and the ability 'Reality Coder', Wielder must have a Gun equipped to benefit from this item
Planet's Hope Energy Bullet- (Accessory, Ammo, Energy & Hope, 250,000,000 Gold) +250,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions deal an additional 1 Damage to unique targets per ally wielder has (to a max of 100,000,000 additional Damage per target per round), Wielder must have a Gun equipped to obtain this item's benefits

Spells-
Spatial Magic/Gate Magic/Warding Element/Fate Element Spells
Blank Doorway- (Spell, Gate Magic, Spatial, 3,000,000 MP, 300,000,000 Gold) Inflicts Vanished on all individuals below Level 60 in the same battlespace as caster, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Conjunction- (Spell, Spatial Magic, Spatial & Mystic, 4,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, This spell may be cast as though it possessed no attack bonus, Summoning, Astral Magic, and Forbidden Magic spells cost caster 1,500,000 less MP to cast as a non-stacking buff, Caster's summons gain +60,000 to all stats as a non-stacking buff, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Synchronization' or the ability 'Esoteric Wiseman'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Cosmic Cradle- (Spell, Spatial Magic, Spatial & Astral, 6,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, Each hit of this attack may be considered to not be within any present Terrains, Phantom Terrains, and Zones that are of caster's choosing that come from sources that are either caster or are below caster's Level and below Level 99, Caster may select up to 6 different Empowered Constellations that are settable by Astral Magic, Spatial Magic, or Wizard Magic spells equipped by caster or caster's willing allies that are worth under 300,000,000 Gold and cost under 6,000,000 MP and set those Empowered Constellations, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Synchronization' or the ability 'Adept Astral Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Death's Door- (Spell, Gate Magic, Darkness, 3,000,000 MP, 300,000,000 Gold) Inflicts Instant Death on all individuals below Level 60 in the same battlespace as caster, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization' or 'Adept Necromancy Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Deny Death- (Spell, Necromancy, Darkness & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Instant Death from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Establish Planar Gate- (Spell, Gate Magic, Spatial, 2,000,000 MP, 200,000,000 Gold) Caster selects another battlespace that is part of the same battle provided that no individuals 20 or more Levels greater than caster object in either caster's current battlespace or in said selected battlespace, Individuals may, when shifting rows, enter a row-order-formation in either such battlespace, Caster must be Level 40 or greater and must possess the ability 'Adept Gate Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
High Sanctity- (Spell, Abjuration, Warding, 2,500,000 MP, 250,000,000 Gold) Target item cannot be stolen or destroyed by individuals below Level 99 and cannot have its text changed by individuals below Level 99, Caster must be Level 60 or greater and must possess the ability 'Adept Abjuration Magic Attunement' or 'Adept Warding Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Planar Overlay- (Spell, Gate Magic, Spatial & Light & Darkness & Earth & Air & Fire & Water, 10,000,000 MP, 500,000,000 Gold) Creates a Persistent Enchantment called Planar Overlay; said Persistent Enchantment's removal condition is the spending of 100 actions by individuals who possess the ability 'Adept Gate Magic Attunment', who are Spatial element and over Level 79, or who possess a Deity Effect, or the spending of 1 action by an individual over Level 99; Caster chooses a terrain type out of 'Domain of Elemental Earth', 'Domain of Elemental Air', 'Domain of Elemental Fire', 'Domain of Elemental Water', 'Land of the Dead', 'Dark Realm', 'Hellscape', 'Abyss', 'Celestial City', 'Heavenly Fields', 'Elysian Wilds', 'Gear Cosmos', 'Domain of Balance', 'Primordial Void', 'Void Cages', 'Abyss of Time', 'Divine Domain', 'Storehouse of Wonders', 'Faerie Kingdom', 'Endless Desert', 'Mage's Sanctum', 'Realm of Magic', 'Astral Void', 'Ethereal Mists', 'Dreamland', 'Twisting Nightmare', 'Wellspring of Life', 'Void of Endings', 'Untamed Wilds', 'Concordant City', 'Frozen Cosmos', 'Silent Hallways', 'Imperial Heavens', 'Alien Domain', 'Sea of Madness', 'Mindscape', 'Crystal Isles', 'Land of Seasons', 'Spirit Realm', 'Cosmic Junkyard', 'Grid Domain', 'Plane of Living Flesh', 'Hive-Realm', 'Fell City', 'Land of Mist and Poison', 'Cosmic Web', 'World Tree', 'Bubble-Cosmos', 'White Void', 'Primordial Soup', or 'Extradimensional Arena', and all battlespaces in this thread count as gaining said terrain, with said terrain gaining an effect that summons up to 20 chosen Celestials, Angels, Devas, Illuminated, Abstracts, Primes, Daemons, Devils, Demons, Darkspawn, Elementals, Spirit, Planetaries, Conceptuals, Outsiders, or Magic Beings that are below Level 99 that are normally fightable for drops at the start of each round, with summon possessing a chance equal to their Level of being uncontrolled if a different subtype than caster, Max 1,000,000 summoned; This spell takes 200 consecutive actions to cast, any individual above Level 99 or who possess the ability 'Adept Gate Magic Attunment' or who is Spatial element and over Level 79, or who possess a Deity Effect, may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell; this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; Caster must be Level 60 or greater and must possess the ability 'Expert Gate Magic Attunement', This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Rain of Lost Realities- (Spell, Gate Magic, Water & Spatial, 5,000,000 MP, 400,000,000 Gold) +400,000 Melee Attack, This attack gains ( (80 - Target's Level) / 5, rounded down) additional hits against each target, 1 hit against 1,000,000, deals 1/2 Damage, Each hit of this action may gain or solely become any combination of base elements, Each hit of this action may be considered to be within any one terrain (in addition to any other terrains it might be in) that is a type of terrain that possesses a corresponding Square Mile that is in stock in the Shop, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Reality Divider- (Spell, Gate Magic, Spatial, 3,000,000 MP, 300,000,000 Gold) +300,000 Ranged Attack, 10% inflicts Vanished, Targets below Level 80 have their stats halved as a non-stacking debuff, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Return to Reality- (Spell, Gate Magic, Spatial, 2,500,000 MP, 500,000,000 Gold) Cures Vanished up to 5 times per target per thread, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Supreme Banishment- (Spell, Gate Magic, Spatial & Light & Darkness, 8,000,000 MP, 500,000,000 Gold) Unsummons target summon that is below Level 100 that was summoned by a source below Level 100 that is not 10 or more Levels greater than caster, Caster must be Level 60 or greater and must possess the ability 'Expert Gate Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
World Tour- (Spell, Gate Magic, Spatial, 2,250,000 MP, 225,000,000 Gold) +225,000 Melee Attack, This attack gains ( (80 - Target's Level) / 5, rounded down) additional hits against each target, Each hit of this attack may be considered to not be within any present Terrains, Phantom Terrains, and Zones that are of caster's choosing that come from sources that are either caster or are below Level 80, Each hit of this action may gain or solely become any combination of base elements, Each hit of this action may be considered to be within any one terrain (in addition to any other terrains it might be in) that is a type of terrain that possesses a corresponding Square Mile that is in stock in the Shop, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Destiny Erasure- (Spell, Enchantment, Fate, 1,600,000 MP, 200,000,000 Gold) All of target's delayed actions and repeating actions are cancelled, Removes all buffs and debuffs from Fate-element sources below Level 90 who are not 20 or more Levels above caster, Fate-element actions from sources who are not 20 or more Levels above caster, and Fate element spells cast by sources who are not 20 or more Levels above caster from target, Only affects targets below Level 90 who are not 20 or more Levels above caster
Tragic Curse- (Spell, Dark Magic, Darkness & Magic & Fate, 40,000 MP, 12,000,000 Gold) +12,000 Magical Attack, 1,000 Stat Damage to any one stat, 60% inflicts any one minor negative status effect, -600 to any three chosen stats, 60% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times, Caster must be Level 20 or greater
Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Second Chance- (Spell, Enchantment, Air & Fate, 90,000 MP, 30,000,000 Gold) Target is cured of Instant Death: Doomed from a source below Level 60
Reweave Fate- (Spell, Ritual Magic, Fate, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, This action is delayed for 5 to 24 rounds (chosen by caster at the time of casting), Costs 10,000 XP and 2,000,000 Gold to cast, Has RP effects

(Combat Arts)
Eternal Crisis- (Spell, Combat Arts, Psychic & Fire, 1,200,000 MP, 60,000,000 Gold) Caster obtains a buff that makes its possessor count as being in a Crisis Zone, Caster must be Level 40 or greater and must be in a Crisis Zone
The Pimp Hand Does Not Relent- (Spell, Combat Arts, Physical, 500,000 MP, 200,000,000 Gold) +100,000 Melee Attack, 50% target loses its next action if target is below Level 80 and not Immune to Charm, 100% inflicts Charm, This action repeats itself at the start of each round against targets that are not Immune to Charm that are below Level 80, with said repeating not stacking on the same target or across targets, Caster must be Level 40 or greater



Consumables-
5x Diamond of Sealed Beasts- (Consumable, Summoning Stone, Magic & Spatial, Unlimited Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below user's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be used a max of 6 times per thread per user and per instance of this item





*'At the International Parade, the Queen Told the Poor to Eat Cake, but She Had Them Executed With a Scythe When They Ate Hers: Was This a Cunning Decision or a Political Faux Pas?': An Interpretative Monster- (Pet, Abstract, Water & Physical & Chaos, Lv. 79, 215,000,000 Gold)
HP- 158,445,544
MP- 14,650,001
STR- 127,007
AGI- 114,599
CON- 150,350
MIN- 128,110
SPI- 131,400
XP- 0
XP Needed- 3,098,400,000 (Standard Multiplier x6, Raised to x120 bypass Level 80 barrier)
Minimum Level- 18
Defense- 49,500, +495,000 against Chaos
Defense against Stat Damage- 187,485
Critical Chance- 115%
Resilience- 147%
To Hit- 220%
Dodge- 123%
Resistances and Immunities- 100% Chaos Resistance, 90% Air Resistance, 90% Psychic Resistance, 90% Wealth Resistance, 90% Magic Resistance, 90% Law Weakness, Immune to Minor Status Effects, Immune to Burning, Entombed, Awestruck, Suffocation, Mindblasted, Manablasted, Antimatter, and Voidstruck, 89% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
'I Met A Man Who Was Complaining About His Mother-In-Law. I Killed Her By Hopping On Her and Driving Her Into The Core of the Planet. I Then Made Myself His New Mother-In-Law. I Am Sure He Is Thrilled.'- Whenever one of possessor's opponents below Level 80 who was summoned by a source below Level 80 that could normally be fought for drops on the Enemy List or that is below Level 60 conducts an offensive action that targets said source, possessor inflicts Instant Death on said source if it is not Immune to Physical, Earth, or Fire, and, if said source becomes dead due to said infliction, possessor becomes the controller of said summon if it could normally be fought for drops on the Enemy List, Constant Effect
Indexed Effects-
'I Am SO FANCY'- Possessor counts as being worth 30,000,000 additional Gold, Constant Effect
'Why Is This Lawful Man YELLING Inside My Brain? I DEMAND He Be Removed!'- Possessor gains -2,000 MIN, Constant Effect
'I Find Poor People Funny. My Loud Laughter Seems To Disturb Them.'- Possessor's abilities' Damage values increase by 20,000 points against individuals who both possess below 50,000 Gold and have a value of Gold dropped that is below 50,000 Gold, Constant Effect
'Once My Parade Starts Moving It DOES NOT STOP! Not Even For Cute Fluffy Animals.'- Possessor's CON increases by 25,000 points at the start of every round of battle as a buff that stacks 5 times and lasts until the end of battle, Possessor may choose at the start of the third round of battle for possessor's turn-order-determining stat to become CON until the end of battle, and, if possessor does so, as an additional non-stacking buff, possessor gains an effect that may deal 1,240,605 Flat Physical element Damage to any one target each time possessor switches rows, to a max of 10 times per round, Constant Effect
'I Was Offended To Receive Mere Plates As A Gift, So I Bashed Their Giver's Head In. I Then Realized The Plates Were Quite Fancy And Began Using Them For My Afternoon Tea.'- The first time during each thread that possessor is afflicted with a buff, possessor may deal 4,500,000 Flat Physical element damage to its source, If possessor opts to do so, possessor gains +35,000 to all stats and +69,000 to Defense as a buff that does not stack, Constant Effect
Finally (Slightly Begrudgingly) Accepts Its Nickname- Possessor's name counts as including 'Gateau', Constant Effect
'I Don't Think I Am The Most Important Person In The Room. I KNOW I Am the Most Important Person In Any Room'- Possessor is Immune to individuals below Level 50, Possessor is afflicted with Elevated at the start of each round, Other individuals in the same battle as possessor who are below Level 90 cannot be afflicted with Elevated, Possessor cannot obtain debuffs from sources below Level 60, Constant Effect
Abilities-
'If I Yell Loudly Enough, Will Deaf Earnest Surrender?'- 52,803 Damage, inflicts any one Minor Status effect, may inflict Voidstruck additionally if at least 5,000,000 damage is dealt by this attack, Sonic or Sonic & Darkness, 0 MP
'Off With Their Heads!'- 60% inflicts Instant Death on non-unique targets below caster's level, does not affect individuals of Level 80 or greater, Physical & Darkness, 9,000 MP
'If I Say 'Off With Everything but Their Heads!' Will the Result Be Any Different?'- 60% inflicts Instant Death on non-unique targets below caster's level, does not affect individuals of Level 80 or greater, Darkness & Physical, 9,000 MP
'Do You Want Duck Jive Brand? It is Most Excellent.'- 57,310 Damage, Heals Abstracts, deals 5 times normal damage when solely Healing HP, MP or both HP and MP, Chaos, 8,000 MP
'Some Might Call Purchasing the Solid Gold Bicycle Fiscally Irresponsible, as I Normally Have No Legs, but I Call it AWESOME!'- Cures all minor and moderate negative status effects on caster, +35,000 to all stats of target Abstract, stacks 5 times, Chaos & Wealth, 20,000 MP
'I Maintain That Informing the Nation that I am Out of Tea is a Fine Use of the Emergency Broadcast System.'- Purchases any one in-stock item from the Shop that is worth under 200,000,000 Gold, with caster and caster's controller having to pay all Gold costs for said item, all of casters allies' who are below Level 60 and are not caster have their Defense halved for a round (to a maximum reduction of 5,000,000 points) and cannot have buffs inflicted on them during said round by sources below Level 80, Air & Water & Chaos, 55,000 MP
'Have You Met My Uncle? You Simply Must!'- Target is removed from battle for 5 rounds, Only affects non-unique targets below Level 80 or unique targets below Level 60, Air & Chaos & Spatial, 97,600 MP
Glorious Overcrash: 'All Hail the Queen! Also: There Is A Mandatory Dance Party. Additionally: People Who Do Not Bow Will Be Executed (Brutally, Of Course)'- Caster gains control of all summons below Level 80 that come from sources below Level 80, All non-summon opponents are afflicted with Confusion and, if below Level 80, lose their next 3 actions as a non-replicable, non-stacking effect, After these two effects, all opponents below Level 60 are afflicted with Instant Death, Nobility, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
'Some One Once Told Me That Gambling Was A Bad Idea. I Find This Completely Untrue, But That Might Just Be Because I Use Other People's Money.'- Caster chooses a willing ally and spends 500,000 of said target's Gold, Casster then randomly uses one of caster's abilities that costs below 500,000 MP at no MP cost, Air & Fire, 0 MP
'Eat This Kumquat! EAT IT!'- 5,500 MP Damage, Deals MP Healing, Light & Water, 50 MP
'Eat This Chicken! EAT IT!'- 5,500 HP Damage, Deals HP Healing, Physical & Air, 50 MP
'You Are LATE! This Invalidates EVERYTHING You Have Ever Done!'- Removes all buffs, debuffs, status effects, zones, terrains, phantom terrains, and effects attached to zones that have target individual below Level 80 who was not present in battle during any round of battle that caster was present on and is now present in the same battle that caster is as a source, Time, 50,000 MP
'I Could Not See The Concert Well, So I Took The National Budget And Used It To Build Giant Balloons To Hold Up My Castle To See Better. No One Who Is Currently Alive Ever Complained About This, So It Must Have Been An Excellent Idea'- Caster or one of caster's willing allies spends 2,000,000 Gold as part of this ability's cost, Caster and one chosen ally deal full damage to individuals below Level 80 who are in the back row and gain +1% To Hit as a non-stacking buff, Air & Wealth, 60,000 MP
'I Banned Six New Technologies This Week Because The Paper Their Descriptions Were Written On Looked Shifty.'- Individuals in this battle obtain a debuff that prevents them from inflicting Antimatter or its sub-status effects, and, if they are below Level 60, prevents them from applying buffs with Technology-element actions, Chaos & Air, 111,000 MP
'I Got Tired Of Riding Everywhere In The Same Parade Float, So I Got A Fancy New City-Sized Sportscar. I Cannot See Over The Dashboard and Run Into Things Randomly, But That Is a Minor Detail.'- 200,000 Damage, this action hits random opposing targets (or, if caster is in the back row, random opposing targets or random allies in its row-order-formation's front row), this attack obtains -100% To Hit, this attack hits each target a max of 4 times, 20 bonus hits divided among 21, Physical & Earth, 293,661 MP
'I Heard Cheering the Other Day Coming From a Nearby Baseball Field. Given the High Walls Surrounding the Field, I Was Pleasently Shocked That the People There Were Able To See Me Approaching To Cheer.'- Caster obtains +17,000 to all stats, this action may only be used on a round during which an action (including an action in a different battlespace) that did not target caster gave an individual other than caster a buff, stacks 5 times, Air & Nobility, 245,000 MP
'I Demand An Encore. Heavens Help You If You Can't Perform It.'- Target repeats its last action at the beginning of the next round if no other action of target's has yet been repeated at the start of said round. Said repeated action must have the same targets as the original action. This ability cannot cause overcrashes to be repeated. This action can only target individuals below Level 60. If said repeated action cannot be performed, its source takes 10,265,078 Flat Chaos and Sonic element Damage at the time when said repetition would otherwise occur, Chaos & Sonic, 25,000 MP
'This Fly In My Soup Is Insulting. It is Far Too Small and Ordinary! I Demand a Fancier Fly Next Time!'- Removes all debuffs on caster from sources below Level 80, All such sources acquire a debuff that requires them to spend an additional 655,565 MP to place any debuff on caster in the future as an effect that does not stack and prevents the application of any debuff that does not have the MP surcharge paid for it, Air & Magic, 80,000 MP
'I Have Developed My Own Style of Music Called 'Queen Rock'. It Is Now the Only Type Legally Able to Be Played.'- Caster's opponents below Level 60 may not perform actions that involve Bardic Music spells, Sonic & Chaos, 45,000 MP
'Will You Please Excuse the Hats and Heads My Goat Vomited? He Inadvertently Put Them On the Wrong Table.'- 44,540 Damage, 1 hit against 25, for each target chosen, an additional secondary target is chosen, and a debuff is applied to each primary target that contains copies of all buffs present on said primary target's corresponding secondary target, excepting those buffs that come from sources above level 99, with said attached buffs applying to the secondary target whose buffs they were copied from, not applying to the primary target whose debuff they are attached to, and not stacking with the copies of the buffs that they were copied from or stacking beyond their capability to stack not counting this ability; the debuff component of this ability counts as a buff instead if applied to an allied target and each buff on it counts as a buff for the purposes of its carrier's buff slots, No more than 5 buffs may be carried by buffs or debuffs created by this ability per individual who is being affected by said buffs as a secondary target of this ability, Chaos & Magic & Spatial, 12,000 MP
'I Once Got Annoyed By The Thin People Dancing Prettily, So I Decreed That Mass Was To Be The Source Of Speed And Grace.'- All individuals in battle who are either willing or below Level 80 now use Constitution as their sole turn-order-determining stat, lasts 50 rounds, Earth & Physical, 110,000 MP
'While Some People Might Consider My Choosing to Bowl Using My Head Unfair, I Consider It Tactically Advantageous'- 87,211 Damage, this action cannot miss targets below Level 60, Physical, 34,727 MP
'Do You Like My New Hairpiece? It Is Made Of Both Lobsters And Rage!'- Caster deals 710,000 Flat Chaos element damage to any individual who conducts an offensive action against caster, stacks 20 times, Chaos, 70,000 MP
'The Doctor Attempted to Ascertain My Weight; I Killed The Intrusive Man By Jumping On Him! Come, I Will Help You Be Wary Of Such Invidiuals.'- Places a buff on caster and one target that is only functional when caster is alive and present, all stat-scanning attempts on recipients of this buff with sources below Level 85 are stopped, and the sources of said attempts take 1,234,967 Flat Physical & Chaos element Damage with caster as its source upon each such cancelled attempt, to a max of 200 such cancelled attempts per round, may only affect one non-caster target at a time, does not stack, lasts 2,000,000 rounds, Physical & Chaos, 60,000 MP
'Some People Consider the Laws I Make Arbitrary. I Ask Them "So What?" and Then Roll My Enormous Eyes At Any Rebuttal'- Caster's actions may not be countered by individuals below Level 79, Buffs and debuffs with caster as a source cannot be removed by sources below Level 79, Chaos, 716,346 MP
'I Once Saw A Large Man Sitting By the Sea and Became Concerned I Was Not Large Enough. I Therefore Learned How To Make People Tiny By Glaring At Them, Therefore Able To Make Myself Obviously The Most Important-Looking Person In the Room By Virtue of Size'- Target cannot count as more than 1 individual in its row for row-order-purposes, Magic & Air, 42,515 MP
'THESE Are My Subjects! They Are Excellent At Marching.'- Caster summons up to 20 non-Illuminated, non-Elite individuals from the Enemy List who are normally fightable for drops, have a x1 XP multiplier for their listed subtype, and are below Level 80, All such summoned individuals gain a buff that does not stack that provides them with an application of a buff that stacks 15 times that lasts 5 rounds that gives them +35,000 AGI or +35,000 CON each time they voluntarily use the Switch Rows action, Max 20 summoned, Earth & Wealth, 200,000 MP
'MY THOUSANDS OF MOUTHS CAN OUTYELL YOU! THIS IS PROOF OF MY IMPORTANCE!'- Cancels the action of a target who is lower level than caster, Cannot affect the same target more than 10 times, this ability may only be used as a pre-emptive counter, Sonic & Darkness, 79,000 MP
Awards-
Has Reached Round 41 in a Pet Endurance Match
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Wriggle Nightsparrow wrote:Items: Brought From Outside

Additions-
Blessed Orchid- (Accessory, Magic Item, Light, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
w/Unbreakable
Fog Boots- (Accessory, Boots, Air, 40,000 Gold) +50 HP, +3% Dodge, +20 AGI on turn 4
w/Unbreakable
Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
Anaconda that Eats Cake- (Pet, Animal, Earth, Lv.2, 600,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x1)
Minimum Level- 2
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Animal Traits
Prime Attribute- Strength
Constant Effects-
Eats Cake- Possessor obtains # additional points of HP Healing from Food consumables whose name includes 'Cake', Constant Effect
Abilities-
Constrict- # Damage, 60% inflicts Paralyzed, Physical or Earth, 0 MP
Eat- # Damage, Deals HP Drain, Physical or Earth or Physical & Earth, 0 MP
Coil- 100% inflicts Paralyzed, Earth, # MP
Clock Which Signals the Great One's End- (Weapon, Deadly Item, Time & Destruction, 250,000,000 Gold) +250,000 Magical Attack, +250,000 SPI, Wielder deals 25,000,000 Flat Time & Destruction element Damage to all unique opponents at the start of each round as a non-stacking effect, Wielder must be Level 60 or greater
Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Lasso of the Lead Goose- (Weapon, Other: Lasso, Earth, 15,400,000 Gold) +1 Ranged Attack, Wielder's Ranged Attack actions deal no damage (excluding AGI Damage dealt to Aerials), Wielder's Ranged Attack actions gain 70% inflicts Paralyzed and 60% inflicts Stat Drain: AGI Drain, Wielder's Ranged Attack actions have a 50% chance of inflicting a debuff that halves the turn-order-determining stat sums of its possessor for turn-order-determining purposes if said possessor is below Level 50 and, also provided said possessor is below Level 50, prevents said individual from dropping Gold or being able to spend Gold or have Gold stolen, Wielder obtains 3% less Gold from battles if wielder is below Level 50 unless wielder inflicted the priorly mentioned debuff on at least 3 targets in battle, Wielder has a 15% chance after each battle in a non-RP thread to obtain one 'Egg of the Lead Goose' if wielder inflicted the priorly mentioned debuff from this item on at least one target during battle, Wielder's Level is considered to be 4 levels higher, to a max of Level 80, for purposes of having wielder's stats scanned, as an effect that does not bypass 'Immune to below Level X' effects, provided wielder has inflicted the priorly mentioned debuff on at least two targets during the same battle if said battle is the current battle, Food consumables used by wielder that buff CON buff it by an additional 50 points, as an effect that stacks to a max of 2,000 total added points per individual, Food consumables used by wielder that buff AGI buff it by 50 less points, Wielder may spend an action to have a 20% chance of causing a target that is below Level 40 and below wielder's Level to skip its next action, with things that would happen before and after said action still occurring, with said effect not stacking and only being able to cause an individual to skip up to 2 actions per thread, Wielder deals 1,200 AGI damage to Aerials per hit that is involved in wielder's Ranged Attack actions, Wielder's Aerial allies have a 30% chance at the start of each round of being afflicted with Paralyzed or Stat Drain: AGI Drain (determined randomly between the two status effects per target)
*Mr. Osbetto's Miraculous Hogie Bar- (Accessory, Other: Miracle Engine, Earth & Air & Commerce, 8,765,323 Gold) +4,500 to all stats, May Produce the items (at listed cost):
Bee Knee Sandwich- (Consumable, Food, Earth & Air & Acid, 2 Charges, 15,000 Gold) +690 MP, deals 10 CON damage to imbiber, 2% cures Confusion
BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
Goose and Ostrich Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 47,000 Gold) Heals 4,900 HP, Heals 2,700 MP, +40 AGI, 5% Earth Resistance, 35% Critical against Birds
Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
Prombo Fruit Chilled Sandwich- (Consumable, Food, Earth & Ice, 1 Charge, 29,000 Gold) +790 HP
Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
Ultra Tasty Deli Sandwich- (Consumable, Food, Earth & Water & Light, 1 Charge, 14,000 Gold) +900 HP, +20 to all stats, 50% cures Depressed, activated Sword abilities that have a chance of activating have a 1% greater chance of activating
Hoagie- (Consumable, Food, Earth, 1 Charge, 900 Gold) +5 to all stats, stacks 5 times
Hero Sandwich- (Consumable, Food, Earth, 1 Charge, 900 Gold) Heals 900 HP, +4 to all stats, stacks 5 times
Liver Sandwich- (Consumable, Food, Earth & Eater & Darkness, 1 Charge, 1,100 Gold) +11 Melee Attack, +14 Magical Attack, stacks 8 times
PB&J- (Consumable, Food, Earth, 1 Charge, 700 Gold) +15 to all stats, lasts 20 rounds, stacks 5 times, 1% inflicts Paralysis: Sticky on targets with under 50 AGI and under 50 CON
Extra Long Hoagie- (Consumable, Food, Earth, 3 Charges, 1,800 Gold) +5 to all stats, stacks 5 time
Current XP: 0 XP
XP Required to Improve: 100,000 XP
w/
Rune of Huethalgras- (Accessory, Rune, Light, 90,000 Gold) Wielder regenerates 200 HP per turn
Bascaradine Superspatial Power Reservoir (Continent-Sized Special Edition)- (Accessory, Container, Spatial, 260,000,000 Gold) +2,500,000 MP as a non-stacking bonus, Wielder obtains a secondary MP pool that may be used to pay MP costs for non-Overcrashes but not for other purposes (including keeping wielder from dying by possesses-0-MP-based conditionals) that contains 2,500,000 MP, Both this item's granted secondary MP Pool and wielder regenerate 100,000 MP at the start of each round if a Zone of Spatial is present in any battlespace within the same thread
Idea Bulb- (Accessory, Gadget, Knowledge & Electrical & Technology & Light, 60,000,000 Gold) +60,000 MIN, +600,000 MP as a non-stacking bonus, +6,000 uncapped MIN, Stat Drain: MIN Drain Immunity, Once per battle across all copies of this item per wielder, wielder may gain an extra action when wielder successfully scans the stats of an individual whose stats wielder has not scanned earlier in the thread, Wielder must be Level 20 or greater
2x Bascaradine Grenade: Gray Reginald- (Consumable, Lethal Item, Earth & Fate, 1 Charge, 5,217,333 Gold) (+ or -, randomly determined) 33,000 SAN, Deals 555,000,000 Flat Fate element damage to targets named 'Spider of Wraalor' that possess the constant effect 'Plane-Distanced', Inflicts Petrified on targets who are afflicted with Vanished, User gains an additional action after using this item if user has another item with an indentical price equipped, 50% cures user of 33,000 points of Gold Damage
Coleacanth of Extreme Rarity- (Consumable, Food, Water & Wealth, 1 Charge, 1,000,000 Gold) The drop percentage of one of target's randomly-selected drops of the lowest original drop change becomes 100%, and the drop percentage of all other drops of said target becomes 0%, does not affect targets above Level 80 or targets who have a drop with one or more drops that have a drop chance lower than .001%
Master's Hundred-Windowed Gate-Bomb- (Consumable, Summoning Stone, Spatial, 1 Charge, 300,000,000 Gold) User, to a max of once per thread across all users, summons 100 Celestials, Angels, Devas, Illuminated, Elementals, Outsiders, Abstracts, Daemons, Devils, and/or Demons that are below Level 100 and normally fightable for drops on the Enemy List, with said summons having a 100% chance of being uncontrolled unless user possesses 'Master Summoner Magic Attunement' or 'Master Spatial Synchronization', Max 100 summoned, User must be Level 60 or greater
Hand of Glory- (Item, Antiquity, Darkness, 37,000 Gold) (expressly to throw at the shouty NPC)
Personal Spawn Table: Handy Tools (Level 1-40)- (Item, Antiquity, Technology, 35,000,000 Gold)

"I'm Terribly Sorry About that Pelican that Just Flew Into Your Face While You Were Trying to Explain How You Would Blow Up the World. Could You Possibly Start Over?"- (Spell, Chaos Magic, Chaos, 12,000 MP, 12,500,000 Gold) Possessor may, at the beginning of battle, choose to cast this spell as an action, any individual below Level 60 who is non-unique or who is below Level 40 who would get to choose for something to happen at the beginning of a round has a 50% chance of being able to make said choice while any individual is under an effect that is generated when this spell is cast that sits on its caster and does not stack on a single caster or across casters, Has RP effects
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Blue Hexagon Danmaku- (Spell, Other: Danmaku, 130 MP, Water, 165,000 Gold) +170 Ranged Attack. The action associated with this spell is now considered to be a Danmaku Attack. This action's To Hit is halved. For each Danmaku spell involved in this action, this action's To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor's Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor's Danmaku Support Value, which defaults to 5.
Burning-Moon-Danmaku- (Spell, Other: Danmaku, 31 MP, Fire & Earth, 260,000,000 Gold) +260,000 Ranged Attack, 150% inflicts Burning, 150% inflicts Fatigued: Stun, This action gains '10 hits against 1' against targets who possess an ability or Constant Effect named 'Supermassive' or 'Hypermassive', with said hits not allowing said action to hit such targets more than 12 times. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Gratuitously Large Blind Spot- (Spell, Other: Danmaku, 9 MP, Ice, 69,000 Gold) +1 Ranged Attack, there is a 9% chance that this action deals full damage to the back row, This chance increases by 9%, to a max of 50% for each Danmaku spell involved in this action. This action cannot negatively affect the front row. The action associated with this spell is now considered to be a Danmaku Attack. This action's To Hit is halved. For each Danmaku spell involved in this action, this action's To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor's Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor's Danmaku Support Value, which defaults to 5.
Danmaku Pattern: Highly Repetitive Danmaku- (Spell, Other: Danmaku, 140 MP, Air, 70,000 Gold) +1 Ranged Attack, Should caster's next action be identical to this action, then caster's next action gains -20% To Hit (as an effect that stacks up 50 times for sequential re-use of this effect) but costs 0 MP. The action associated with this spell is now considered to be a Danmaku Attack. This action's To Hit is halved. For each Danmaku spell involved in this action, this action's To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor's Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor's Danmaku Support Value, which defaults to 5.
Kickass Beer Danmaku- (Spell, Other: Danmaku, 10,000 MP, Water & Fire & Physical, 5,000,000 Gold) +5,000 Ranged Attack, 60% inflicts Poison: Drunk. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.

800 Purity- (Item, Material, Light, 5,000,000 Gold)

Chicken Drumstick Danmaku- (Spell, Other: Danmaku, 61 MP, Physical & Air, 27,000 Gold) +24 Ranged Attack, May Heal, gains an additional +90 Ranged Attack if caster possesses at least 5 Chef abilities. The action associated with this spell is now considered to be a Danmaku Attack. This action's To Hit is halved. For each Danmaku spell involved in this action, this action's To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor's Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor's Danmaku Support Value, which defaults to 5.
Power Words: Duct Tape Fixes Everything!- (Spell, Wizard Spell, Magic & Technology & Innovation, 5,000 MP, 60,000 Gold) +15 Magical Attack, +15 Melee Attack, Heals, 30% cures any one minor status effect, 30% inflicts Paralysis, May heal damage that cannot normally be healed (but not reductions to max HP, MP, or other values), provided that said healing limitation comes from a source below Level 30
Reweave Fate- (Spell, Ritual Magic, Fate, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, This action is delayed for 5 to 24 rounds (chosen by caster at the time of casting), Costs 10,000 XP and 2,000,000 Gold to cast, Has RP effects

Notice: One of TSG's ammo is a pet
Incarnate Avatar of the Uncle's Whackiness- (Pet, Conceptual, Chaos & Whimsy, Lv.65, 185,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- #
XP Needed- # (Standard Multiplier x4)
Minimum Level- 65
Defense- #, +# on odd numbered turns
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Chaos, Reflects Tacky, 20% Electrical Weakness on even numbered turns, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Conceptual Traits (Stat = CON)
Prime Attribute- Strength
Constant Effects-
Blade of Whacky- Possessor's attacks each may cause a roll on the 'Uncle Steve's Whacky Sword Effect Table', Constant Effect
Joined an Airplane-Rowing Team that One Time- Possessor gives all Water or Air element vehicles that possessor is a passenger in +# AGI and #% Dodge, Constant Effect
Dwells Partially Within the Conceptual Domain- Possessor's opponents of lower Level than possessor must choose, each time they perform an attack that targets possessor, for either possessor to gain +#% Dodge against said attack or for that attack to deal half Damage to possessor, Constant Effect
Semi-Avatar: Uncle Steve- Possessor may choose for its name to count as including 'Steve' at any point, Possessor may choose to count as a devout worshipper of 'Uncle Steve', Possessor may choose to not count as a deity, Deity Effect
Positively Uncle-Tastic- If possessor is a Deity, possessor's controller's pets and summons (not counting possessor), gain +# to all stats unless they possess a patron deity whose name does not include 'Uncle', 'Aunt', 'Father', or 'Mother', Deity Effect
Conceptual Power- Possessor's HP and MP determining stats are Constitution, Possessor's turn-order-determining stat becomes Constitution, Constant Effect
Abilities-
Whacky Blade- # Damage, this action generates two rolls on the 'Uncle Steve's Whacky Sword Effect Table', Physical, 0 MP
Cheese Tres!- # Damage, Heals, 3 hits against 3, Physical & Water, 0 MP
Loud Tie (With Its Own Song and Dance Routine)- # Damage, 190% inflicts Impaired: Deafened, 190% inflicts Confusion, this action repeats itself at the start of every round that one of its caster's other actions did not already repeat on, Ice or Tacky or Sonic, # MP
Declare Gin (And Tonic!) Out of Nowhere- # Damage, Deals MP Damage, 190% inflicts Confusion, deals 1/4 damage, 1 hit against 4, Psychic, 1,150 MP
Uncle Face Montage- # Damage, # MIN Damage, May deal HP Healing, May deal MIN Healing, 150% may inflict Mindblasted, 150% may inflict Confusion, 100% may inflict Mindblasted: Stupefied, 150% may inflict Mind Restore: Overflowing Vigor, this action may gain '3 hits against 15' and deal 1/3 Damage (including Stat Damage), Chaos or Psychic or Tacky or Glitz, # MP
Billiard Ball Ricochet Insanity- # Damage, 135% inflicts Fatigued: Stun, 1 hit against up to 1,000,000 targets in the same row-order formation, Physical, # MP
Solid-Bismuth, Squirrel-Head-Shaped Comet- # Damage, 1 hit against 33,000,000 on turns that are multiples of 4 but not 9, this action may summon any entity from the Enemy List that is below Level 60, has 'Moose' in its name, and is normally fightable for drops, caster skips its next action if this action is used in a Zone of Glory, Fire & Earth, # MP
Pour Gratuitous Amounts of Glue- 165% inflicts Paralysis, 165% inflicts Paralysis: Sticky, 1 hit against 1,000,000, Physical & Earth, # MP
It's Always Disco Time!- # Damage, 100% inflicts Awestruck, 100% inflicts Electrocuted, +#% Dodge for the next two turns, this action may be used as a counter, does not stack, Electrical, # MP
Throw Golf Club Across the Planet (And Optionally Surf On It!)- # Damage, 130% inflicts Fatigued: Stun, this attack may be delayed for 1-50 rounds, only 14 instances of this ability may be delayed from one source at a time, this attack may not be used if 14 instances of it with possessor as its source are currently delayed, caster may target individuals below Level 60 in different battlespaces with this action, Caster may choose to enter the battlespace of an individual targeted with this action unless an individual of Level 80 or greater in either the battlespace being entered or the battlespace being exited objects, This ability can cause its performer to be surfing on multiple golf clubs to different places simultaneously in RP threads, Physical & Air or Physical & Air & Chaos, # MP
Uncle Antics- Caster replicates the effect of any ability performable by a Human, Humanoid, Abstract, or Deva on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Chaos, # MP

Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater

Planetary of Fortune's Sword- (Weapon, Sword, Fortune, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 SPI, 160% Critical, 260% To Hit, 160% Dodge if wielder is Fortune element, 160% Resilience if wielder is Fortune element, Wielder must be Level 60 or greater

Aetheric Corsair Warship- (Transformation, Vessel, Aether, 68,000,000 Gold)

Tome of Strange Aeons- (Weapon, Book, Mystic & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, Inflicts Confusion, Inflicts Stat Drain, 30% inflicts Insanity, 20% Darkspawn Resistance, 20% Mech Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater

Lawyer's Suit that Defies The Devil's Paperwork- (Armor, Clothes, Law, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 SPI, Wearer becomes solely Law element, Litigamancy spells cost 4,000,000 less MP for wearer to cast, Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer

2 Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater

Fat Mallard Drumstick Danmaku- (Spell, Other: Danmaku, 300,000 MP, Physical & Air & Water, 30,000,000 Gold) +30,000 Ranged Attack, 3,000 AGI Damage, May deal HP Healing instead of HP Damage, Actions involving this spell gain an additional +30,000 Ranged Attack and deal 3,000 additional AGI Damage if caster possesses at least 5 Chef abilities, 100% inflicts Fatigued: Slow, 100% inflicts Stat Drain: AGI Drain. The action associated with this spell is now considered to be a Danmaku Attack. This action's To Hit is halved. For each Danmaku spell involved in this action, this action's To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor's Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-Maestro Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor's Danmaku Support Value, which defaults to 5.

Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Worldpiece Danmaku- (Spell, Other: Danmaku, Earth & Air & Fire & Water, 2,000,000 MP, 200,000,000 Gold) +200,000 Ranged Attack, 100% inflicts Fatigued: Stun. The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.

Golemic Formula of Thought-Destruction- (Spell, Golomancy, Psychic, 80,000 MP, 9,000,000 Gold) Target allied Golem deals MP Damage instead of HP Damage

Unexpected Snowman Kiss- (Spell, Golomancy, Ice & Energy, 30,000 MP, 3,000,000 MP) 60% inflicts Confusion: Surprised, 60% inflicts Charm, 30% inflicts Frozen

Gormenmacha Uberdome- (Weaponx50,000, Gun & Deadly Item, Technology, 70,000,000 Gold) +450,000 Ranged Attack, 135% To Hit, 35% Critical, Wielder may spend an action to convert 5% of this item's To Hit into +5% additional Critical or to convert 5% of this item's Critical into +5% additional To Hit, to a max of 30% total converted at any time, Wielder may spend an action to entirely cancel said conversions, Wielder may spend an action to give this item +15% Critical against Animals on rounds that have numbers that are multiples of 3, Wielder may spend an action to give this item 15% inflicts Antimatter, Burning, or Electrocuted, provided that wielder has not spent an action to give this item one of the other two, with said action being an action allowed by this item, Wielder may spend an action to cancel the effects of spending an action to give this item such an infliction chance, Wielder may spend 3 consective actions to dis-summon up to 15 individuals that are below Level 30, Wielder may spend 5 consecutive actions to remove all buffs from a target below Level 50 that come from sources that are below Level 50, Wielder may Reflect Ranged Attack actions from individuals below Level 60 to have an item that possesses the name 'Gormenmacha Uberdome' equipped, Wielder pierces 45,000 Defense on rounds whose number is a multiple of 8, Wielder may spend 3 consecutive actions to cause wielder to treat whatever the current round is as being 1 higher than its actual value as a buff that stacks 3 times, Wielder may spend 4 consecutive actions to inflict Augmented on target Coded Being, Wielder deals 2x damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, This item may not be stolen or destroyed by individuals below Level 80, This item requires 7 consecutive actions to voluntarily equip or unequip, Wielder may heal units if this item gains the ability to inflict Healing, Wielder may choose to deal 5,000 MIN damage with Magical Attack actions on even-numbered rounds
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

*XEVENON-MORTEIYORI: Sorrow Core- (Accessory, Crystal, Darkness & Technology, 500,500,000 Gold) -5 to all base stats, Wielder may choose at the beginning of a thread as a non-stacking item-based effect that is not a buff or debuff for this item to gain '-5 additional points to all base stats' and for it to provide Immunity to any one Major negative status effect, Minor Status Effect Immunityw/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
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Minor Rune of Runic Mastery: +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP

Planetary Fate-Weaver's Loom- (Item, Magic Item, Fate, 400,000,000 Gold) +400,000 MIN, +400,000 SPI, Wielder may, once per round across all copies of this item, if wielder is Level 40 or greater and possesses the ability 'Manipulate Destiny' and the ability 'Adept Fate Synchronization', pay 10,000 XP, 2,000,000 Gold, and 100,000 MP to replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, with summons created through said effect being unable to summon and said effect being delayed for 5 to 24 rounds (chosen by wielder at the time of the effect's generation)

Infinipumkin Megacannon: All the Pumpkins Edition- (Weapon, Gun, Earth, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 CON, 260% To Hit, Wielder counts as possessing the subtype Plant when conducting 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may gain 'Heals', Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may each create 1,000,000 Temporary 'Pumpkin', Wielder must be Level 40 or greater
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Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

2x Bascaradine Grenade: Gray Reginald- (Consumable, Lethal Item, Earth & Fate, 1 Charge, 5,217,333 Gold) (+ or -, randomly determined) 33,000 SAN, Deals 555,000,000 Flat Fate element damage to targets named 'Spider of Wraalor' that possess the constant effect 'Plane-Distanced', Inflicts Petrified on targets who are afflicted with Vanished, User gains an additional action after using this item if user has another item with an indentical price equipped, 50% cures user of 33,000 points of Gold Damage

Novelty Wooden Elephant Gift- (Item, Antiquity, Earth & Wood, 5,000 Gold)

Elephant that Steps in Butter- (Item, Antiquity, Earth & Ice, 1,450,000 Gold)

General note: TSG brought all of the ammo I own into this, besides that one pair of "Best" bullets on Lili.
Wriggle Nightsparrow wrote:Abilities: Complete List At Event Start

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Concede- (Active Ability, Attack) Possessor exits the current thread, gaining no reward if this thread is not a Random Quest or RP Thread. Possessor gains all treasures, XP, and Gold accumulated throughout the thread thusfar if possessor is in a Random Quest. Results vary (and the ability may not work) in RP threads.
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
Metacombine- (Active Ability, Attack) User uses three consumables in one turn. Only two of these, which are randomly determined, activate. All three consumables still lose charges.
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Ranged Overdrive- (Active Ability, Attack) Based on AGI. Uses Ranged Attack bonus. This action costs an amount of MP to perform equal to (User's Max MP * .25) in additional to any other costs. Does double normal damage. Spells that give Ranged Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Ranged Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Ranged Attack bonus.


Bestow Fate: Will Find the Great Treasure-
Greater Fateweaving, Boon, Manifold
Consumes:
500,000,000 Gold
500,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows its possessor to roll twice on the treasure tables of entities of lower Level than its creator (choosing one result, not both). This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.


Greater Fateweavings
Bestow Fate: Will Be Cleansed of the Evil Taint-
Greater Fateweaving, Boon, Manifold
Consumes:
5 Purity
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Demon, non-Devil, non-Daemon, non-'Serpent Blessed', non-Fiend, that is not Corruption, Devastation, Agony, Null, or Evil element, that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows either said individual or its creator to choose, at the beginning of any round, to cure said individual of all debuffs and minor negative status effects that come from sources that are Demons, Devils, Daemons, Darkspawn, Undead, Horrors, Corruption element, Agony element, Devastation element, or Dark Magic that are below its creator's Level, with said effect vanishing once such triggering occurs.

Bestow Fate: Will Be Gunned Down in the Firefight-
Greater Fateweaving, Burden, Manifold
Consumes:
20 Reaver's Rifle
20 Tengu's Magic Bullets
180,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect causes its possessor to take (Creator Level * 60,000) additional Damage from the first time each round it would be Damaged by an attack that involves a Gun, with said effect ending at the end of the third battle in which said effect causes its possessor to take extra Damage.


Bestow Fate: Will Never Be Haunted By Restless Spirits-
Greater Fateweaving, Boon, Manifold
Consumes:
30 Ectoplasm
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Undead that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect prevents its possessor from being marked as Haunted by sources below its creator's Level or affected by abilities from said sources whose name includes 'Possess'. This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.



Abjurer
Abjurant Forcefield- (Stance Ability, Abjurer) Possessor gains +(100 * Possessor Level) Defense and (Possessor Level)% Resilience
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Applied Item Ward: Thunderous Item Defense- (Active Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 15, Foes who unsuccessfully attempt to steal or break possessor's items take 5,000 Electrical element damage for each failed attempt, Possessor may only have one Applied Item Ward active at a time and may spend an action turning one on or off
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Item Preservation Application Aptitude- (Passive Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 10
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Focused Protection Magic Casting- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Protection Magic
Protection Magic Casting I- (Passive Ability, Abjurer) Protection Magic spells cost possessor 20 less MP to cast
Protection Magic Casting II- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast
Warded Skin- (Passive Ability, Abjurer) +200 Defense


Advisor
Advisor's Grace- (Passive Ability, Advisor) The Magical Attack bonus provided by Fans possessor has equipped before modification by Advisor abilities is applied as a discount to the cost of possessor's Leadership spells.
Advisor's Mind- (Passive Ability, Advisor) This character gains +60 MIN and +40 SPI
Apprentice Fan Training- (Passive Ability, Advisor) This character gains +60 Magical Attack and +50 MIN when a Fan is equipped.
Basic Fan Training- (Passive Ability, Advisor) This character gains +6 Magical Attack and +5 MIN when a Fan is equipped.
Challenged the Boundaries of the Mind- (Passive Ability, Advisor) Bonuses from Advisor's Mind are applied as parts of unmodified stats in relation to stat capping
Courtly Grace- (Passive Ability, Advisor) The Magical Attack bonus provided by Fans possessor has equipped before modification by Advisor abilities also provides an equal bonus to Defense
Fan of Flames- (Technique Ability, Advisor) Possessor may use Fan of Flames in conjunction with a Magical Attack action, so long as no other technique is used and possessor has a Fan that is Fire element equipped. Possessor gains +40 Magical Attack for purposes of said attack and said attack becomes solely Fire element.
Fan of Mist- (Technique Ability, Advisor) Possessor may use Fan of Mist in conjunction with a Magical Attack action, so long as no other technique is used and possessor has a Fan that is Air element equipped. This attack deals no damage and instead gives targets hit by it +5% Dodge as a buff that lasts two rounds and is non-stacking.
Shielded From the Wind of War- (Passive Ability, Advisor) 5% Air Resistance if a Fan is equipped and possessor is in the back row
Twin-Fan Deflective Stance- (Stance Ability, Advisor) The Magical Attack bonus provided by Fans possessor has equipped before modification by Advisor abilities also provides an equal bonus to Defense if two fans are equipped, this bonus is doubled against Ranged Attacks


Anarchomancer
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Chaos Magic Casting I- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 20 less MP to cast
Chaos Magic Casting II- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 200 less MP to cast
Psycho Flux- (Passive Ability, Anarchomancer) Possessor gains +50 to a random unmodified stat, with said stat being randomly chosen at the beginning of each thread


Archer
Apprentice Bow Training- (Passive Ability, Archer) Possessor gains +50 Ranged Attack if possessor has a Bow equipped, Possessor gains +20 to all stats if possessor has a Bow equipped
Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Bow Called Shot: Eye- (Technique Ability, Archer) Possessor may use Bow Called Shot: Eye in conjunction with a Ranged Attack action, so long as no other technique is used and a Bow is equipped. Said action gains +25 Ranged Attack and has a 50% chance of inflicting Impaired: Blind.
Bow Called Shot: Leg- (Technique Ability, Archer) Possessor may use 'Bow Called Shot: Leg' in conjunction with a Ranged Attack action, so long as no other technique is used and possessor has a Bow equipped. Said action gains +40 Ranged Attack and has a 30% chance of inflicting Impaired: Slow.
Jugular-Striking Shot- (Technique Ability, Archer) Possessor may use Jugular-Striking Shot in conjunction with a Ranged Attack, so long as no other technique is used and a Bow is equipped. For purposes of this attack action possessor gains +250 Ranged Attack, a 15% chance of inflicting Impaired: Mute, and a 15% chance of inflicting Wounded: Bleeding.


Assassin
Basic Poisoner Training- (Passive Ability, Assassin) User gains +30 MP for each weapon coating equipped, user's attacks have a +1% chance of inflicting Poison if a Weapon Coating is equipped and they already had a chance of inflicting poison, all Weapon Coatings that do stat damage do an extra point, all damage foes suffer that is caused by Poison status effects inflicted by user is increased by 20 per round
Basic Throwing Weapon Training- (Passive Ability, Assassin) This character gains +6 Ranged Attack when a Throwing Weapon is equipped.
Boomerang Back- (Passive Ability, Assassin) At the start of each thread, possessor may inflict Fatigued on possessor, if possessor chooses to do so, then this ability provides +500 Ranged Attack for the remainder of the thread and also allows its possessor to optionally have an additional roll (to a max of two) for whether or not one of possessor's 'Ranged Attack' actions misses or is dodged (with said choice being made after the result of whether the original roll was a miss or a dodge is revealed), with said second roll being made at a -15% To Hit penalty
Weapon Coatings that do stat damage do 2 extra points
Poisoned Weapon Use- (Passive Ability, Assassin) Possessor's attacks that deal damage deal 200 extra damage if possessor has a Weapon Coating equipped, all Weapon Coatings that possessor has equipped that deal stat damage do 3 extra points of each type they would otherwise deal, all Weapon Coatings possessor has equipped have a 1% chance inflicting Poison if possessor desires such
Skilled at Poison Application- (Passive Ability, Assassin) All attacks that have a chance of inflicting Poison gain a 3% chance if that chance is initally under 3%, all Weapon Coatings that do stat damage do 2 extra points


Architect
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Calibrate- (Active Ability, Architect) Possessor may, if possessor has a Tool equipped, spend an action to give target Robot, Machine, Clockwork, Mecha, Vehicle, Vessel, or War Machine +200 to all stats as a buff that stacks 3 times
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Make Bricks- (Passive Ability, Architect) All Property items owned by possessor are worth 5,000 more Gold (if already worth at least 20,000) for Guild purposes


Blessing
*4th Sigil: Ehrymunluuk -> The Flame Which Destroys All- (Passive Ability, Blessing) Possesor gains +400,000 Magical Attack, Possessor gains +4,000,000 MP, Possessor's first Fire-element action of each round deals 4,000,000 additional Damage (with said quantity being increased to 40,000,000 additional Damage against bosses), Possessor ignores the Fire Resistance and Immunity of entities below Level 80, Possessor's attacks may cause targets below Level 40 to become dead, Possessor's offensive actions may gain the element Fire, Possessor gains +10% Dodge and 40% Earth Resistance until the end of the round as a non-stacking buff whenever possessor kills an opponent while Fire element

Access Higher Self (The Shielding Golem)- (Active Ability, Blessing)- Possessor may spend an action on 5 consecutive rounds during which possessor must have been a valid target for at least one possible enemy action to transform into The Shielding Golem's Higher Self (Level 20 Version), removing all allies from battle upon doing so, Possessor may do so a max of once per thread, If The Shieldng Golem's Higher Self (Level 20 Version) is defeated, killed, detransformed from, or somehow removed from the thread, then all allies removed with this ability return to battle, Possessor automatically de-transforms from The Shielding Golem's Higher Self (Level 20 Version) between battles, Any guild that possessor is a member of gains access to 1 copy of The Shielding Golem's Higher Self (Level 20 Version) as a boss for its guild-run dungeons
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Aldriel's Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Holy Strikes- (Passive Ability, Blessing) +1% Critical, Can't be used in combos
Innate Morphic Defense- (Passive Ability, Blessing) Possessor gains +25 Defense per level; possessor may change possessor's entire Defense value into Defense against a specific base element at the start of a round if desired
Lethal Blessing- (Passive Ability, Blessing) Possessor gains +25 Ranged Attack per level for each Sword and +50 Magical Attack per level for spells of the Chaos Magic subtype assuming said spell already possesses a bonus to said attack type
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Tasshaemot's Fury- (Passive Ability, Blessing) Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"


Bard
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Bongo Maniac- (Passive Ability, Bard) Possessor may choose to include Bardic Music spells in attacks while afflicted by Confusion: Berserk if an Instrument is equipped, Possessor may choose to make a Cast a Spell action while afflicted with Confusion: Berserk if a spell is equipped, Possessor may choose to use Strength instead of Agility as the Prime Attribute of Ranged Attack or Magical Attack actions in exchange for only incorporating the Attack Bonuses to said actions that come from Instruments or Bard abilities, Possessor has a 40% chance per action of behaving as though afflicted by Confusion: Berserk instead of Confusion while afflicted with Confusion if an Instrument is equipped
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Sexy Wink- (Technique Ability, Bard) Possessor may use Sexy Wink in conjunction with a 'Magical Attack' or 'Cast a Spell' action, so long as no other technique is being used and a Bardic Music spell is being cast as part of said attack. Possessor's allies gain +40 to all stats as a buff that stacks 5 times and lasts 20 rounds when said technique is used, with this effect not being counted as part of the Bardic Music spell.
Weaponized Voice- (Passive Ability, Bard) Possessor may, at the beginning of a thread, choose to count as having an additional Instrument weapon equipped


Beastmaster
Burrow Into Snow- (Active Ability, Beastmaster) Possessor may spend an action while in a Zone of Ice to gain +5% Dodge until the end of the round as a non-stacking buff
Form of Triceratops- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +380 STR and +400 CON
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20


Captain
Aether Captain Stance- (Stance Ability, Captain) Minor and moderate negative status effects may not prevent possessor from acting, Individuals (other than possessor) who are not greater Level than possessor who are not Level 85 or greater may not prevent possessor from switching rows or cause possessor's actions to be skipped without possessor's permission, Possessor may enter or exit an equipped Vessel transformation at the start or end of any of possessor's actions, Possessor may choose to gain the subtype Vessel and/or the element Aether, Any of possessor's Vessel transformations may gain the element Aether, Possessor's Vessel transformations gain +15% Dodge


Clearance
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Mirage Dragon Czar- (Passive Ability, Clearance) Possessor may fight the monster 'Mirage Dragon Czar' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos
Permitted to Battle Black Clocktower- (Passive Ability, Clearance) Possessor may fight the monster Black Clocktower for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Proclamation of the Dark Times' for 10,000 XP, 1,000,000 Gold, and 2 weeks spent in the ability shop
Permitted to Battle Clock Spirit- (Passive Ability, Clearance) Possessor may fight the monster Clock Spirit for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Letter from Tomorrow' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Crafter of Discord- (Passive Ability, Clearance) Possessor may fight the monster Crafter of Discord for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Proclamation of the Dark Times' for 10,000 XP, 1,000,000 Gold, and 2 weeks spent in the ability shop
Permitted to Battle Doppelganger- (Passive Ability, Clearance) Possessor may fight the monster Doppelganger for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Cleverly Copied Permit' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Fortified Bunker- (Passive Ability, Clearance) Possessor may fight the monster Fortifed Bunker for drops, possessor's allies also gain drops from this batttle, Possessor create the item 'Star Marine War Report' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Glass Cannon- (Passive Ability, Clearance) Possessor may fight the monster Glass Cannon for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'News About the Secret Weapon!' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Mage's Tower- (Passive Ability, Clearance) Possessor may fight the monster Mage's Tower for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Map of the Mage's Lands' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Matryoshka Golem- (Passive Ability, Clearance) Possessor may fight the monster Matryoshka Golem for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Rune-Inscribed Nesting Doll Containing a Message' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Metamorph- (Passive Ability, Clearance) Possessor may fight the monster Metamorph for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Permit Covered In Blurry Symbols' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Requiem Beast- (Passive Ability, Clearance) Possessor may fight the monster Requiem Beast for drops, Possessor may create the item 'Record that Plays at the End of the World' for 500,000 XP, 200,000,000 Gold, and 5 weeks spent in the ability shop
Permitted to Battle Sentinel- (Passive Ability, Clearance) Possessor may fight the monster Sentinel for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Sentinel Specifications List' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Sovereign Oak - (Passive Ability, Clearance) Possessor may fight the monster Sovereign Oak for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Parchment from the Forest's Heart' for 10,000 XP, 1,000,000 Gold, and 2 weeks spent in the ability shop


Conjuror
Apprentice Conjuror Knowledge- (Passive Ability, Conjuror) Possessor's Elemental pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Elemental- (Passive Ability, Conjuror) Possessor may, at the beginning of a thread, choose to become the subtype Elemental
Basic Conjuror Knowledge- (Passive Ability, Conjuror) Possessor's Elemental pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Elemental Budding- (Passive Ability, Conjuror) If possessor an Elemental, possessor may, at the start of each round, summon any one Elemental that shares an element with possessor that is below Level 20 and can normally be fought for drops on the Enemy List, Max 20 summoned
Elemental Traits- (Passive Ability, Conjuror) Possessor gains Pain Immunity, Impaired Immunity and Diseased Immunity so long as possessor is an Elemental. Possessor gains 50% Resistance to possessor's element(s) against sources that are below Level 100 and are no more than 10 Levels or more above possessor so long as possessor is an Elemental.
Formshift: Elemental- (Stance Ability, Conjurer) Possessor's subtype becomes Elemental


Counselor of Faerie
Gremlin on an Airplane Stance- (Stance Ability, Counselor of Faerie) Possessor gains +5% Dodge, gains the subtype Fae, gains the subtpe Aerial, and gains the subtype Vessel. Damage dealt by possessor to Machines, Robots, Clockworks, Vehicles, Vessels, Aerials, and Mechs cannot be healed by individuals who are not greater Level than possessor or above Level 90 while possessor remains in this stance (with said effect vanishing from said Damage as soon as possessor leaves this stance). Negative status effects and debuffs placed by possessor on Machines, Robots, Clockworks, Vehicles, Vessels, Aerials, and Mechs cannot be healed by individuals who are not greater Level than possessor or above Level 90 while possessor remains in this stance (with said effect vanishing as soon as possessor leaves this stance)


Combatant
Apprentice Fist Weapon Training- (Passive Ability, Combatant) Possessor's Damage-dealing attacks deal an additional 500 points of Damage if possessor has a Fist Weapon equipped, Possessor gains +20 to all stats if possessor has a Fist Weapon equipped
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
Brain Jiggler- (Technique Ability, Combatant) Possessor may use Brain Jiggler in conjunction with a Melee Attack action, so long as no other technique is used and a possessor has a Fist Weapon equipped. Said attack gains +55 Melee Attack and a 15% chance of inflicting Confusion.
Crack Knuckles- (Active Ability, Combatant) Possessor may spend an action to gain +1% Critical for possessor's next offensive Melee Attack or Melee Overdrive as a non-stacking buff
Drunken Brawling- (Passive Ability, Combatant) Possessor gains +400 Melee Attack and 115% To Hit if possessor is afflicted with Poison: Drunk
Face-Pulper- (Active Ability, Combatant) This attack gains +55 Melee Attack 10% inflicts Wounded: Disfigured, and 15% inflicts Wounded, this ability may be used as part of a Melee Attack if no other Technique is used, this ability may only be used if possessor has a Fist Weapon equipped
Fast Arms- (Passive Ability, Combatant) Possessor's Melee Attack actions may not be pre-emptively countered by individuals under Level 10
Gangster's Extortion Knuckle- (Active Ability, Combatant) This attack gains +55 Melee Attack and deals an additional 10,000 Gold Damage or Drain if it already does Gold Damage or Drain, this ability may be used as part of a Melee Attack if no other Technique is used, this ability may only be used if possessor has a Fist Weapon equipped
Western Boxing- (Passive Ability, Combatant) Possessor gains +80 Melee Attack, +40 STR, and +10 AGI if a Fist Weapon is equipped.


Controller
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.


Card Mystic
Basic Card Training- (Passive Ability, Card Mystic) This character gains +6 Magical Attack when a Card is equipped.


Crusher
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.


Dancer
Apprentice Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 250 less MP to cast
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Fancy Dodging- (Passive Ability, Dancer) Up to 20 times per round, whenever possessor Dodges an attack, possessor may have a 20% chance of inflicting Charm: Impressed on any one target
Fast Footwork- (Passive Ability, Dancer) Possessor gains +50 AGI and 10% Dodge
Good at Footwork- (Passive Ability, Dancer) Possessor gains 5% Dodge
Good at Jumping- (Passive Ability, Dancer) Possessor gains +50 AGI and 5% Dodge
Superb Wheel Motion- (Passive Ability, Dancer) Possessor gains +500 AGI, 25% Dodge, +500 Melee Attack, and +250 to possessor's turn-order-determining stat sum if possessor has an item whose name includes 'Skates'
Swift Dodging- (Passive Ability, Dancer) Possessor gains +50 AGI and 15% Dodge


Defender
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Stunning Shield-Slam- (Technique Ability, Defender) Possessor may use 'Stunning Shield-Slam' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Shield equipped. Said action gains +500 Melee Attack and a 40% chance of inflicting Fatigued: Stun.





Diplomat
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Maid- (Passive Ability, Diplomat) Possessor may remove one debuff from a source below Level 10 from any one target at the start of each round
Now I'm Really Getting Serious!- (Active Ability, Diplomat) Possessor may spend an action to unequip a single Clothes, Shoes, Boots, Hat, Scarf, Gloves, Eyewear, Cloak, or Belt, for the remainder of the current battle, possessor gains double the stat and Defense bonuses that the unequipped item would have provided, said item may not be re-equipped for the remainder of the current battle, this effect always wears off between battles, Buffs provided by this ability cannot exceed normal capping per item
Polite- (Passive Ability, Diplomant) Possessor's actions may not be countered by individuals below Level 5
Unaffected by Trends- (Passive Ability, Diplomat) Possessor's allies Clothes that are worth under 1,000,000 Gold cannot reduce possessor's stats or inflict negative status effects on possessor


Diviner
Autoscan Demons- (Passive Ability, Diviner) Possessor may scan the stats of every Demon opponent at the start of every round
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Cracked the Enigmatic Python- (Passive Ability, Diviner) Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Hear and Decode Radio Waves- (Passive Ability, Diviner) Possessor may see the text of buffs that possessor's opponents that are below Level 60 place on each other
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Microscopic Vision- (Passive Ability, Diviner) Possessor may ignore the Constant Effect 'Microscopic' on targets


Dominator
Basic Whip Training- (Passive Ability, Dominator) Possessor gains +6 Melee Attack when a Whip is equipped.


Dragon Lord
Arrow-Deflecting Scales- (Passive Ability, Dragon Lord) Possessor gains 30% Bow Resistance
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basilisk Blood- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, whenever possessor is the target of an offensive action, have a 5% chance of inflicting Venom on the source of said action
Basilisk Gaze- (Technique Ability, Dragon Lord) Possessor may use 'Basalisk Gaze' in conjuction with a 'Ranged Attack' or 'Point Blank' action if possessor is a Dragon. Said action gains '60% inflicts Petrified on non-unique targets below Level 60 and unique targets below Level 40
Basilisk Tears- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, whenever possessor is the afflicted with Confusion: Depression, have a 5% chance of inflicting Venom on each opponent
Chameleon-Dragon's Tongue- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Melee Attack, gains +1,000 Ranged Attack, deals full Damage from the front row with 'Ranged Attack' actions, may use 'Melee Attack' actions in the back row, and gains 160% To Hit
Coinsense- (Passive Ability, Dragon Lord) Possessor gains +20% To Hit against individuals below Level 60 who have dealt Gold Damage to possessor or who have stolen any item or Gold from possessor during this thread
Colored-Scale-Body- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, at the beginning of a thread, become solely any base element that is an element that one of possessor's abilities allow's possessor's 'Dragon's Breath' ability to deal
Devour- (Active Ability, Dragon Lord) Possessor may use 'Devour' in conjuction with a Melee Attack action. Said action may remove up to one damaged individual below half of possessor's Level who is below Level 80 from battle at a time, with said individual being considered Vanished, with said effect not functioning against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster
Dragon Fury- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack, +500 Ranged Attack, and +500 Magical Attack, possessor's Damage-dealing actions deal 10,000 additional Damage, and possessor gains a 1% chance per round of gaining an additional action
Dragon Lord- (Passive Ability, Dragon Lord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Dragon pet only, This ability provides +250 HP and +50 to all stats of possessor's Dragon pets and summons per Level of possessor
Dragon Traits- (Passive Ability, Dragon Lord) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. This ability only takes effect if possessor is an Dragon.
Dragon's Breath- (Passive Ability, Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Draconic Greed- (Passive Ability, Dragon Lord) Possessor gains +10,000 Defense against Gold Damage while a Dragon
Draconic Value-Assessment- (Active Ability, Dragon Lord) Possessor may spend an action to scan the amount of Gold target possesses or would drop
Draconic Camouflage- (Passive Ability, Dragon Lord) If possessor is a Dragon and Terrain or Phantom Terrain is present, possessor gains 20% Dodge
Draconic Wings- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 AGI, and possessor may choose at the beginning of a round to use AGI as possessor's row-order-determining stat for the round
Dragon-Scale Hide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Flawless Scale Coat- (Passive Ability, Dragon Lord) Possessor's 'Single-Scale Weak Point' ability loses its text
Hoardmaster- (Passive Ability, Dragon Lord) Possessor gains +100,000 Defense against Gold Damage while a Dragon
Lord of a Solitary Domain- (Passive Ability, Dragon Lord) Possessor's 'Dragon Traits' ability reduces possessor's Level by 10 less Levels if possessor possesses no allies
Meltdown Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 10,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions to inflict a debuff that stacks 5 times that provides its possessor with -50,000 MP and -100 CON at the start of each round that stacks 200 times
Miser's Eyes- (Passive Ability, Dragon Lord) Possessor gains +80% To Hit against individuals below Level 80 who have dealt Gold Damage to possessor or who have stolen any item or Gold from possessor during this thread, and possessor may choose to not be able to miss said individuals if said individuals are below Level 40
Reinforced Dragonhide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Defense
Shifting Scale Colors- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, at the start of any round, become solely any base element that is an element that one of possessor's abilities allow's possessor's 'Dragon's Breath' ability to deal
Single-Scale Weak Point- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor obtains -30% Resilience
Sword-Deflecting Scales- (Passive Ability, Dragon Lord) Possessor gains 30% Sword Resistance
Wyrm's Rest- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +100,000 Defense against Gold Damage while afflicted with Fatigued: Asleep and regenerates 50,000 HP at the start of each round that possessor is afflicted with Fatigued: Asleep


Dragoon
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped.


Evermason
Apprentice Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Golem- (Passive Ability, Evermason) Possessor may, at the beginning of a thread, choose to become the subtype Golem
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Body of Unfaltering Stone- (Passive Ability, Evermason) If possessor is a Golem, possessor obtains +(50 * possessor Level) Defense, +(50* possessor Level) CON, +(50* Possessor Level) STR, and + (500 * possessor Level) HP, and possessor may choose to auto-recover from a minor negative status effect at the start of any action up to 3 times per thread
Dedicated to Perfecting the Crafting Arts (Particularly Statue-Related Ones)- (Passive Ability, Evermason) Possessor gains +2,000 MIN if possessor has acquired a new Artificer, Crafter, Magewright, or Evermason ability within the month prior to the current thread's starting
Elemental Construct- (Passive Ability, Evermason) Possessor, if an Elemental, may choose at the beginning of a thread to gain the subtype Golem, Possessor, if a Golem, may choose at the beginning of a thread to gain the subtype Elemental, Possessor if a Golem and an Elemental, gains +100 to all stats
Formshift: Golem- (Stance Ability, Evermason) Possessor's subtype becomes Golem
Golem Traits- (Passive Ability, Evermason) Possessor gains Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity so long as possessor is a Golem
Immovable Monolithic Glory- (Passive Ability, Evermason) Possessor cannot have possessor's row shifted unwillingly by sources below Level 99, Possessor's presence in a row does not cause row-order imbalances.
Invulnerable Body that Withstood Seven Ages- (Passive Ability, Evermason) If possessor is a Golem, possessor obtains +(50 * possessor Level) Defense, +(50* possessor Level) CON, and + (500 * possessor Level) HP, Possessor gains 100% Fatigued Resistance, Fatigued: Elderly Immunity, and 30% Time Resistance
Plaugeproof Ultraresilient Golem-Body- (Passive Ability, Evermason) Possessor is Immune to Plague from sources of Level 65 and lower
Plodding Untouched Through the Ages- (Passive Ability, Evermason) If possessor is a Golem, non-unique sources that are not 20 or more Levels greater than possessor (including status effects) may not prevent possessor's first action of each round from occurring


Enslaver
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.


Friendship
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Bound to Lili Von Mion- (Passive Ability, Friendship) Possessor gains +500 to all stats while in battle allied with Lili Von Mion, Possessor cannot ignore orders from Lili Von Mion as though Lili were a Level 200 source
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Good Friend of Darston Candata'chagin'heldelu- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Darston Candata'chagin'heldelu', Whenever possessor heals an individual named 'Darston Candata'chagin'heldelu' possessor deals an additional 5,000 points of HP Healing or MP Healing,, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Darston Candata'chagin'heldelu'
Heated Rival of Darston Candata'chagin'heldelu- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies or opponents is named 'Darston Candata'chagin'heldelu', If an individual in the same battle as possessor named 'Darston Candata'chagin'heldelu' has any stats that (not counting this potential bonus) are higher than possessor's respective stats, possessor obtains +100 to said stats
Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame
Loyal Servant of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, if any of possessor's allies are named 'Lili Von'Mion', Possessor suffers -400 to all stats if one of possessor's opponents is named 'Lili Von'Mion', The infliction chances of Charm for individuals named 'Lili Von'Mion' are increased by 25% against possessor


General
Cutlass Slash- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 1,250 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 1 equipped Sword weapon, that is solely Physical element, and costs 0 MP
Essence Algorithm: Angry Seacaptain- (Passive Ability, General) At the beginning of a thread, possessor may choose to become the subtype Human, to gain the base stats: STR 13, CON 13, AGI 12, MIN 10, SPI 12, and to be able to choose, if a monster on the enemy list exists named 'Angry Seacaptain', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Trucktacular Sergeant- (Passive Ability, General) At the beginning of a thread, possessor may choose to become the subtype Human, to gain the base stats: STR 30, CON 15, AGI 10, MIN 5, SPI 5, and to be able to choose, if a monster on the enemy list exists named 'Trucktacular Sergeant', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Trucktacular Punch- (Active Ability, General) Possessor, if a Human, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 5,700 that it incorporates as though possessor were an Enemy, that incorporates the (Gold value / 1,000) of any two equipped Vehicle transformations as though it were a Melee Attack bonus (to a max of 2,000,000 points of said bonus), that is solely Physical element, and costs 0 MP


Guardian
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor
*Undefeatable Cosmos-Body- (Passive Ability, Guardian) Possessor gains +200,000 Defense and +20,000 Defense against Stat Damage, 30% Base Element Resistance, obtains a 50% chance of Reflecting actions from individuals below Level 80 who are not 20 or more Levels greater than possessor, is Immune to individuals below Level 40, and, if Level 60 or greater, is Immune to individuals below Level 60, Possessor may, at the beginning any round, choose for possessor's turn-order-determining stat to become CON on that round


Gunner
Alien Blaster- (Technique Ability, Gunner) Possessor may use Alien Blaster in conjunction with a Ranged Attack action, so long as no other technique is used and a Gun is equipped. Said Ranged Attack action gains +50 Ranged Attack against Aliens
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Charged Bullet- (Technique Ability, Gunner) Possessor may use 'Charged Bullet' in conjunction with a 'Ranged Attack', 'Point Blank', or 'Snipe' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +100 Ranged Attack, gains '20% inflicts Paralyzed', and becomes solely Electrical element.
Crisis Overcrash: Horizon Breach- (Technique Ability, Gunner) Possessor may use 'Crisis Overcrash: Horizon Breach' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor has a Gun equipped. Said action gains +300,000 Ranged Attack, pierces 3,000,000 Defense, and may target entities in any battlespace. Said action sets its user's MP to 0 for the remainder of the thread.
Execution-Style Shot- (Technique Ability, Gunner) Possessor may use 'Execution-Style Shot' in conjunction with a 'Point Blank' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +500 Ranged Attack against targets afflicted with Paralyzed and kills targets below Level 5 who are afflicted with Paralyzed.
Good at Aiming at Alien Weak Points- (Passive Ability, Gunner) Possessor gains +2% Critical against Aliens and +2% To Hit against Aliens, to a max of 100% and 200%, respectively, if possessor has a Gun equipped
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Improved Alien Countering- (Passive, Ability, Gunner) Possessor's counters that deal damage to Aliens deal an additional 500 points
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Shoot Swords- (Technique Ability, Gunner) Possessor may use 'Shoot Swords' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a Gun equipped. For purposes of said action, all of said action's performer's Swords have their Melee Attack bonus converted into an equal Ranged Attack bonus (with said conversion replacing lower, but not higher, prexisting Ranged Attack bonuses and not stacking with prexisting Ranged Attack bonuses) and gain the subtype Ammo
Shoot Their Eye Out!- (Technique Ability, Gunner) Possessor may use 'Shoot Their Eye Out!' in conjunction with a 'Ranged Attack' action or 'Snipe' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +50 Ranged Attack and '30% inflicts Impaired: Blind'.
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance


Gunslinger
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Bullet Trajectory Expert- (Passive Ability, Gunslinger) In the (1/X) portion of the spell Trick Shot: Ricochet Bullet and the spell Trick Shot: Magic Gunman, X is considered to be 2 lower, to a minimum of 1
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Extra Bullet Capacity- (Passive Ability, Gunslinger) Possessor gains an additional Accessory slot that may only hold an Ammo accessory and cannot be switched for other types of slots by individuals below Level 100
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Focused Gunslinging Casting- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Gunslinging
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name


Healer
Rumblin' Resurrection- (Technique Ability, Healer) Possessor may use 'Rumblin' Resurrection' in conjunction with a 'Cast a Spell' action so long as no other technique is used and possessor has a greater number of living allies within the same battlespace who have been resurrected at any point in time than any other individual currently in the same battle. Said action gives all individuals it resurrects +15,000 to all stats as a non-stacking buff and may, if it successfully resurrects at least one individual, to a max of once per round, deal 15,000,000 Flat Light & Earth & Energy element Damage to any one boss in the same battlespace as its performer.


[/size]Hunter
Aimed Shot- (Active Ability, Hunter) This character may use Aimed Shot in conjunction with a Ranged Attack, so long as no other technique is used and a bow is equipped. This character gains +25 Ranged Attack for purposes of this attack, gains +5% Critical, Gains +20% to hit, and has a 5% chance that this attack does double damage.
Apprentice Archery Attunement- (Passive Ability, Hunter) All Archery spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack, and all actions possessor takes that involve Archery spells that gain +5% Critical
Basic Archery Attunement- (Passive Ability, Hunter) All Archery spells gain +10 Ranged Attack and have a 1% greater chance of being Criticals
Hunter of Beasts- (Passive Ability, Hunter) This character gains +50 Ranged Attack when a Bow is equipped against Animals
Hunter of Birds- (Passive Ability, Hunter) This character gains +50 Ranged Attack when a Bow is equipped against Aerials
Hunter of Fish- (Passive Ability, Hunter) This character gains +50 Ranged Attack when a Bow is equipped against Aquatics
Reptile Spotter- (Passive Ability, Hunter) Possessor gains +3% To Hit against Reptiles
Tracking- (Passive Ability, Hunter) Possessor may follow individuals who are leaving a battle that possessor is present in into other battles that they are entering if no individual in either battle who is Level 20 or greater objects to such and provided that no individual of greater Level than possessor who is present in either battle objects to such


Illusionist
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Basic Self-Veiling- (Passive Ability, Illusionist) Possessor's stats cannot be scanned by individuals below Level 10
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
Fake Defense- (Passive Ability, Illusionist) Possessor gains +250 Defense if possessor's stats have not been scanned yet during this thread by any opponent
Fake Stat Defense- (Passive Ability, Illusionist) Possessor gains +250 Defense against Stat Damage if possessor's stats have not been scanned yet during this thread by any opponent
False Element- (Passive Ability, Illusionist) Possessor may choose to become solely any one base element at the beginning of a thread, with said buff being removed if possessor's stats are scanned by an opponent
Form-Blurring Stance- (Stance Ability, Illusionist) Possessor gains +10% Dodge while in this stance
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Skilled Liar- (Passive Ability, Illusionist) Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's MIN, and said foes have not yet acted twice, +200 MIN


Ioun Master
Basic Stone Training- (Passive Ability, Ioun Master) This character gains +6 Magical Attack when a Stone is equipped.


Lawbringer
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance


Lord of War
Asymmetric Warfare Expert- (Passive Ability, Lord of War) If possessor's side of battle has less individuals on it than an opposing side of battle, then at the beginning of each round, for each such opposing side of battle, said side of battle chooses a number of individuals on it equal to the number of individuals on possessor's side of battle, all other individuals on said opposing side gain -5% To Hit, If possessor's side of battle has more individuals on it than an opposing side of battle, then at the beginning of each round, for each such opposing side of battle, possessor's side of battle chooses a number of individuals on possessor's side of battle equal to the number of individuals more on possessor's side of battle than on said side of battle, all such individuals gain +50 to all stats for the remainder of the turn
Ballistic Weapons Training- (Passive Ability, Lord of War) Damaging abilities of possessor's War Machine transformations have 200 added to their damage values
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0


Magewright
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Container Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Container possessor has equipped
Idol Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Idol possessor has equipped
Ioun Stone Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Ioun Stone possessor has equipped
Mad Plumber- (Passive Ability, Magewright) Possessor's chances of inflicting Drowning increase by 5%
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped
Reliquarian- (Passive Ability, Magewright) Possessor may equip 1 additional Magic Item (to a max of 10 Accessories being equipped from all sources)
Seal Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Seal possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped


Matrix Keeper
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.


Magus
Basic Orb Training- (Passive Ability, Magus) Possessor gains +6 Magical Attack when an Orb is equipped.


Merchant
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Banker- (Passive Ability, Merchant) Possessor and possessor's allies gain +5,000 Defense against Gold Damage
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Economist- (Passive Ability, Merchant) Possessor may choose to have possessor's half-price sales cap increases by 5,000 Gold for 1 week in regards to sold-out items in exchange for having possessor's half-price sales cap decrease by 10,000 Gold for 2 weeks in regards to in-stock items.
Exceptional Resources- (Passive Ability, Merchant) Possessor counts as possessing 100,000,000 additional Gold, Possessor gains +20,000,000 Defense against Gold Damage, Possessor may, at the start of each round, use one charge from any one Consumable worth under 10,000,000 Gold that is in stock in the shop
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Traveling Merchant's Guile- (Passive Ability, Merchant) Possessor's items and Gold may not be broken or stolen by individuals below level 20 so long as possessor has either 3 pets or non-summoned allies total or at least one pet or non-summoned ally of level 15 or greater, Possessor's sell value cap increases by 500 Gold
Weapons Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Weapons


Monk
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Beefy Flexing- (Technique Ability, Monk) Possessor may use 'Beefy Flexing' in conjunction with a 'Defend' or 'Powerful Attack' action so long as no other technique is used and possessor has greater Max HP value than any other individual currently in the same battle. Said action gives its performer +500,000 HP, +5,000 STR, and +5,000 CON as a buff that stacks 5 times.
Contortionist- (Passive Ability, Monk) Possessor gains +1% Dodge against individuals below Level 45
Flexible- (Passive Ability, Monk) Possessor gains +200 AGI and +2% Dodge against individuals below Level 60
Full Control of Power Masking- (Passive Ability, Monk) Possessor may, at the beginning of any thread, choose to lose the ability 'Mask True Power' for the duration of the thread
Gather Power!- (Technique Ability, Monk) Possessor may use 'Gather Power!' in conjunction with a 'Defend', 'Rest', or 'Meditate' action so long as no other technique is used and possessor has a greater sum of stats than any other individual currently in the same battle. Said action gives its performer +15,000 to all stats as a buff that stacks 5 times.
Gymnast- (Passive Ability, Monk) Possessor gains 20% Dodge while not wearing Armor and +300 AGI while not wearing Armor
Gymnast's Balance- (Passive Ability, Monk) Possessor's row may not forcibly be shifted by offensive actions from sources below Level 15
Gymnast's Dexterity- (Passive Ability, Monk) Possessor gains 5% Dodge and +80 AGI
Gymnast's Style- (Passive Ability, Monk) Possessor's allies gain +20 to all stats as a non-stacking buff that lasts 1 round each time possessor Dodges an offensive action
Gymnast's Tumbling- (Passive Ability, Monk) Possessor gains +5% Dodge as a non-stacking buff that lasts 1 round each time possessor switches rows
Irate Mongoose Stance- (Stance Ability, Monk) Possessor gains Venom Immunity and Poison Immunity, Whenever an individual conducts an action that targets possessor that has a chance of inflicting Venom or Poison on possessor, possessor gains a buff that stacks 5 times that gives possessor +5,000 Melee Attack against said individual and adds the infliction of a non-stacking debuff to possessor's actions against said individual that makes said individual unable to inflict Poison or Venom
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Paragon of Physical Training- (Passive Ability, Monk) Monk abilities take possessor 1 less Week, to a minimum of 1 Week, to obtain in the Ability Shop
Still Heartbeat- (Passive Ability, Monk) Each thread, possessor ignores the first number of rounds equal to possessor's Level worth of effects that possessor would suffer from Poison and its sub-status effects or rounds worth of Damage that possessor would take from any minor negative status effects or sub-status effects


Musician
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped.


Ninja
Apprentice Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Ninjutsu spells that buff caster's stats do so by 50 more points per such stat
Basic Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells gain +10 Magical Attack and boost caster's stats by 5 more points
Blurred While Running- (Passive Ability, Ninja) Possessor gains +200 AGI, Possessor gains +5% Dodge against sources below Level 60 as a non-stacking bonus on rounds during which possessor has performed a 'Shift Rows' action
Ninja Wall Run- (Passive Ability, Ninja) Possessor gains +100 AGI, Possessor pierces 500 Defense of Large Structures, Possessor may deal full Damage to targets below Level 20 that are in the back row
Shadow Wind Stance- (Stance Ability, Ninja) +10% Dodge
Smoke Trick Training- (Passive Ability, Ninja) Dodge buffs granted by Ninjutsu spells give possessor an additional +1% Dodge against sources below Level 20 as an effect that stacks 5 times
Trick Body Swap- (Passive Ability, Ninja) Once per round, when possessor is the target of an offensive action with a lower-Level source that is below Level 20, possessor may, with a 20% chance of success, choose to change the target of said action to a willing ally


Permanent Item Effect
Has Consumed 1 of the Permanent Consumable "Pattern of Glory"- (Passive Ability, Permanent Item Effect) Possessor gains 1 Bonus Week per month
Has Consumed X = 22 of the Permanent Consumable "Premier Health Supplement"- (Passive Ability, Permanent Item Effect) +(100 * X) MP, Cannot be used in combos
Has Consumed X = 6 of the Permanent Consumable "Premier Mana Supplement"- (Passive Ability, Permanent Item Effect) +(100 * X) MP, Cannot be used in combos
Walked the Twelvefold Path of Self-Perfection- (Passive Ability, Permanent Item Effect) Possessor gains +12,000 uncapped points to its stats, This ability may not be used in combos

Power Trooper
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Hazmat Suit Proficiency- (Passive Ability, Power Trooper) Possessor gains +15% Poison Resistance and +30% Diseased Resistance if possessor is wearing a Power Armor


Ravager
Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Resilient Body- (Passive Ability, Ravager) 5% Physical Resistance
Seething Fury- (Active Ability, Ravager) Possessor may treat Confusion: Enraged as being Confusion: Berserk for purposes of Ravager Abilities
Speed of Rage- (Passive Ability, Ravager) While Berserk, possessor's turn order may be based on ((STR, assuming user's base STR were 5 lower + AGI) / 2) instead of just AGI
Woodsman's Expertise- (Passive Ability, Ravager) +25 Melee Attack against Animals when an Axe is equipped, +50 Melee Attack against Plants when an Axe is equipped


Reaper
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.


Roboticist
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Bascaradine Tsayyikproofing- (Passive Ability, Roboticist) Possessor may use CON in place of SAN, INF, and RES and may choose to take CON Damage instead of SAN Damage, INF Damage, or RES Damage


Sage
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped


Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Badass Cartographer Stance- (Stance Ability, Scholar) +2,000 STR, +20% To Hit, Large Structures below Level 80 may not Dodge possessor, Possessor ignores Dodge and Resilience buffs present on individuals that come from Geomancy spells cast by sources that are not 20 or more Levels greater than possessor, to a max of Level 90
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Scholar of Wars- (Passive Ability, Scholar) Possessor gains +50 MIN, +100 Melee Attack, and +100 Magical Attack, Possessor's Unit allies gain +400 Defense as a non-stacking bonus


Scientist
Analytical- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 99
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Psychologist- (Passive Ability, Scientist) Possessor gains +200 MIN
Therapist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the end of each round
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast


Seakeeper
Arctic Swimming- (Passive Ability, Seakeeper) Possessor gains +5,000 Defense against Ice, +500 AGI while in both a Zone of Water and a Zone of Ice, and 15% Ice Resistance
Apprentice Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Aquatic Calling I- (Passive Ability, Seakeeper) Possessor's Aquatic summons gain +20 to all stats
Aquatic Calling II- (Passive Ability, Seakeeper) Possessor's Aquatic summons gain +200 HP
Aquatic Calling III- (Passive Ability, Seakeeper) Possessor's Aquatic summons gain +500 MP
Aquatic Traits- (Passive Ability, Seakeeper) Possessor gains +1 to all stats so long as possessor is an Aquatic
Fast Swimmer- (Passive Ability, Seakeeper) Possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Water
Graceful Swimmer- (Passive Ability, Seakeeper) Possessor gains a 50% chance of inflicting Charm on any one target each time, up to 200 times per round, that possessor switches rows while in a Zone of Water
Knowledge of Many Swimming Strokes- (Passive Ability, Seakeeper) Possessor gains +300 AGI, +200 CON, and 25% Dodge while in a Zone of Water
Surly Bullet-Spitting Fish Stance- (Stance Ability, Seakeeper) Possessor gains +5,000 Ranged Attack and gains the subtype Aquatic, Possessor may reflect one 'Ranged Attack' action or action that involves a Gun weapon from an opponent of equal or lower Level that is below Level 99 per round
Seakeeper- (Passive Ability, Seakeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Aquatic pet only, This ability provides +50 HP and +10 to all stats of possessor's Aquatic pets and summons per Level of possessor
Swimmer- (Passive Ability, Seakeeper) Possessor gains +200 AGI while in a Zone of Water
Swim Through Acid- (Passive Ability, Seakeeper) Possessor gains +5,000 Defense against Acid, +500 AGI while in both a Zone of Water and a Zone of Acid, and 15% Acid Resistance
Swim Through Magma- (Passive Ability, Seakeeper) Possessor gains +5,000 Defense against Fire, +500 AGI while in both a Zone of Water and a Zone of Fire, and 15% Fire Resistance
Wraith Jelly's Phantom Body- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor gains +25% Dodge, and individuals below Level 20 cannot deal stat damage to possessor


Shadow Blade
Basic Knife Training- (Passive Ability, Shadow Blade) This character gains +6 Melee Attack and +3 Magical Attack when a Knife is equipped


Slayer
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +5,000
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped


Smith
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Base Knowledge of Perfected Iron- (Passive Ability, Smith) Possessor's equipped items that provide a bonus to possessor's Defense provide an additional 250 points
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Smelter Who Has Attempted to Make Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 20
Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 40
Smith- (Passive Ability, Smith) Equipped armors provide +20 Defense per possessor level and equipped Weapons give +10 to each attack bonus they already possess per possessor level
Speedy Repairs Stance- (Stance Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment immediately repaired if it is broken by a non-unique source of lower level than possessor
Mr. Fix-It- (Passive Ability, Smith) Possessor may choose to expend an item named 'Magi-Seal Tape' in order to raise the chance possessor's 'Repair' or 'Speedy Repairs Stance' abilities working to 90%, with one expenditure affecting a single instance of said chance of working being determined
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus


Snow Queen
Apprentice Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +50 to all stats for each Ice element item equipped, Possessor's Ice element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +100 to all stats
Basic Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +50 to all stats
Basic Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +25 to all stats if Ice element
Basic Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +10 to all stats
Iceheart- (Passive Ability, Snow Queen) Possessor Absorbs Ice from sources below Level 40 that are lower Level than possessor
Improved Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +250 to all stats
Ice Manipulation- (Passive Ability, Snow Queen) Possessor may choose one of the following at the beginning of each round if Ice element: Create a Zone of Ice, Remove a Zone of Ice created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Ice by either possessor or a source below Level 20, Add Ice to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Ice element on a Ice element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Ice, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Ice, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Ice element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Ice to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Ice, 5% Ice Resistance, or +50 Defense against Ice and 1% Ice Resistance until the end of the round as a non-stacking buff
Snow Queen- (Passive Ability, Snow Queen) Possessor ignores (1 * (Possessor Level/5), rounded down)% Ice Resistance, Possessor ignores Ice Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80


Soldreidrethanoi
Apprentice Bailartix Training- (Passive Ability, Soldreidrethanoi) Possessor gains +50 Ranged Attack if possessor has a Bailartix equipped, Possessor gains +20 to all stats if possessor has a Bailartix equipped
Bailartix Wielding I- (Passive Ability, Soldreidrethanoi) +5 to all stats when a Bailartrix is equipped
Bailartix Wielding II- (Passive Ability, Soldreidrethanoi) +25 to all stats when a Bailartix is equipped, +50 Ranged Attack when a Bailartix is equipped
Basic Bailartix Training- (Passive Ability, Soldreidrethanoi) This character gains +6 Ranged Attack when a Bailartix is equipped.
Hunting Blade of Repitition- (Active Ability, Soldreidrethanoi) This character may use Hunting Blade of Repitition in conjunction with a Ranged Attack, so long as no other technique is used and a Bailartix is equipped. This attack repeats itself next turn, but any Bailartix involved in it cannot be used next turn for any other purpose.


Sorceress
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped


Swordsman
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.


Technomancer
Activate Technomagical Device- (Active Ability, Technomancer) Possessor may spend an action to change an item that possessor is carrying or has equipped from being 'Technomagically Inactive' to 'Technomagically Active' should possessor meet any other listed requirements for doing so
Apprentice Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack
Knowledge of the Basics of Technomantic Theory- (Passive Ability, Technomancer) +200 MIN
Theoretical Mage-Scientist- (Passive Ability, Technomancer) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least one of which is a Hypertech spell, equipped


Thief
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Item Theivery- (Passive Ability, Thief) Possessor's Thief Arts spells and Thief abilities that have a percent chance of stealing any item from a target under Level 20 have said chance increased by 5%
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack, All Thief Arts spells cost possessor 10 less MP to cast, Possessor gains +20 AGI on the first round of battle
Sneaky- (Passive Ability, Thief) Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's AGI, and said foes have not yet acted twice, +200 AGI
Steal- (Active Ability, Thief) Possessor may spend an action and select a target. Possessor has a percent chance equal to (Poessessor's Level - Target's Level) of stealing a random item from said target's list of drops if said target would normally be able to provide drops, with said target no longer providing drops as it otherwise would. This ability may only steal one item per target per thread. This ability may not steal items from targets that are not normally fightable for drops on the enemy list. This ability may not steal items from targets that are higher level than its possessor or user. This ability may not steal items from targets that are Level 20 or greater.
Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability


Transmuter
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells increase damage or Defense by 40 more points and cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Mutative Head- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Head:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
<Transmuter, to be inserted into this once made>
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance


Veilwalker
Apprentice Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 20% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 40 less MP to cast
Basic Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 10% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 10 less MP to cast
Knowledge of Ethereal Pathways- (Passive Ability, Veilwalker) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Phantom Steps- (Passive Ability, Veilwalker) Possessor may not be prevented from leaving battle by sources below Level 20
Semi-Ethereal Strength- (Passive Ability, Veilwalker) Possessor gains +200 Defense against STR Damage
Semi-Ethereal Agility- (Passive Ability, Veilwalker) Possessor gains +200 Defense against AGI Damage
Visualizer of Drifting Principles- (Passive Ability, Ethereal Mage) Possessor may claim Drifting Principles


Vermin Master
Basic Vermin Master Knowledge- (Passive Ability, Vermin Master) Possessor's Insect pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Essence Algorithm: Dreggson's Lesser Cricket- (Passive Ability, Vermin Lord) At the beginning of a thread, possessor may choose to become the subtype Insect, to gain the base stats: STR 1, CON 1, AGI 2, MIN 1, SPI 1, and to be able to choose, if a monster on the enemy list exists named 'Dreggson's Lesser Cricket', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Moderately Loud Chirp- (Active Ability, Vermin Lord) Possessor, if an Insect, may spend an action to have a 1% chance of inflicting Confusion: Surprised on a target below Level 5 with said instance of affliction having a max duration of 2 rounds, with said action having a 25% chance of failure, with said action being solely Air element and costing 0 MP

Walker From Beyond
Basic Walker from Beyond Knowledge- (Passive Ability, Walker from Beyond) Possessor's Abstract pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Confetti Makes Me Secretly Careful- (Passive Ability, Walker from Beyond) Possessor gains +2% Dodge, to a max of 80%, if possessor is carrying an item named 'Confetti'
Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, and +70 to all stats if possessor is an Abstract
Gold-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +7,000 Melee Attack, +7,000 Ranged Attack, +7,000 Magical Attack, and +7,000 to all stats if possessor is an Abstract
Platinum-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +17,000 Melee Attack, +17,000 Ranged Attack, +17,000 Magical Attack, and +17,000 to all stats if possessor is an Abstract
Randomness-Eliminating Method Core Spoofer- (Passive Ability, Walker from Beyond) Possessor may, at the beginning of a thread, choose to set possessor's randomized damage multiplier variable to its average value, provided said value is below 10
Silver-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +700 Melee Attack, +700 Ranged Attack, +700 Magical Attack, and +700 to all stats if possessor is an Abstract


Wanderer
Adept Gate Magic Attunement- (Passive Ability, Wanderer) Gate Magic spells cost possessor 10,000 less MP to cast, Gate Magic spells cast by possessor that provide a AGI buff bonus provide an additional +500 AGI as an effect that stacks 20 times across all effects per individual, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Gate Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Travel Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost 10 less MP
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Fast Portals- (Passive Ability, Wanderer) Possessor's 'Establish Dimensional Portal' actions may allow possessor to immediately leave threads that they would allow escape from at the start of the next round if possessor's turn-order-determining stat sum is higher than that of each opponent for turn-order-determining purposes
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Fast Short-Distance Item Teleportation- (Passive Ability, Wanderer) Possessor's items may not be stolen by sources below Level 20
Fast Short-Distance Teleportation- (Passive Ability, Wanderer) Possessor may, at the start of each round, move to the Front Row or to the Back Row
Fast Traveller- (Passive Ability, Wander) Possessor gains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle in Random Quests
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Swift Travel- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 50 points higher for turn-order-determining purposes, Possessor's sum of turn-order-determining attributes is considered to be an additional 150 points higher for turn-order-determining purposes if possessor has a Vehicle, Vessel, or Steed transformation equipped
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Walker of the Sea of Glass- (Passive Ability, Wanderer) +60 AGI, +5% Dodge
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast


Warlord
Basic Warlord Knowledge- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Essence Algorithm: Frogman Toxin Archer- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 5, CON 10, AGI 25, MIN 20, SPI 5, and to be able to choose, if a monster on the enemy list exists named 'Frogman Toxin Archer', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Toxic Arrow- (Active Ability, Warlord) Possessor, if a Humanoid, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 1,415 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 1 equipped Bow weapon, that possesses a 60% chance of inflicting Poison, that is solely Physical & Acid element, and costs 0 MP


Warrior
<See Below; Removed for size reasons>


Weirdworker
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Disruptive Force- (Technique Ability, Weirdworker) Possessor may use Disruptive Force in conjunction with a Magical Attack action, so long as no other technique is used. Said Magical Attack action deals MP Damage instead of HP Damage to Magic Beings


Wizard
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Arcane Weapon Charge- (Passive Ability, Wizard) Possessor may, at the start of any round, pay 100 MP to give any weapon possessor has equipped +50 Melee Attack, Ranged Attack, or Magical Attack, provided it already possesses such a bonus, as a buff that stacks three times across all bonus types, with said buff lasting three rounds
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Spatial Gate Magic- (Passive Ability, Wizard) Possessor gains 15% Dodge if possessor possesses a Gate Magic buff
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Can Cast Spells While In Close Combat- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the front row
Combat Spellcasting- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions may not be countered by individuals below Level 10, Possessor gains +400 Magical Attack
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Space-Bending Spell- (Technique Ability, Wizard) Possessor may use 'Space-Bending Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Gate Magic or Wizard Magic spell as part of said action. Said action deals full Damage to targets below Level 40 that are in the back row
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack

Warrior
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Adept Combat Arts Attunement- (Passive Ability, Warrior) Possessor's Combat Arts spells cost possessor 10,000 less MP to cast, Possessor's Combat Arts spells that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Combat Arts Spells, and may not be converted into other types of slots by individuals below Level 100
Any-Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action conducted by an allied individual, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, up to 5 times per round
Attack Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action Melee Attack, Ranged Attack, or Magical Attack that deals HP damage, perform a Melee Attack, Ranged Attack, or Magical Attack (whichever is the same type as the action that triggered this action) action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage from said action, with said target being the only possible target of said Melee Attack, Ranged Attack, or Magical Attack action, up to 10 times per round
Armed to the Gills- (Passive Ability, Warrior) Possessor may bring 2 unequipped weapons into threads
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Chaos Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Chaos element HP damage, perform a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Chaos element from said action, with said target being the only possible target of said 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action, with said 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action being solely Chaos element, up to 10 times per round
Chaser Mastery- (Passive Ability, Warrior) During actions generated by possessor's Chaser Abilities, possessor gains an additional +2,000 Melee Attack, +2,000 Ranged Attack, and +2,000 Magical Attack as a non-stacking buff
Counter Ranged- (Active Ability, Warrior) Possessor may perform a Ranged Attack, Melee Attack, or Magical Attack action as a counter to any Ranged Attack action that targets possessor
Darkness Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Darkness element, up to 10 times per round
Double Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor chooses, at the time that possessor enters this stance, two other chaser stances that possessor possesses, Possessor counts as being in said two chaser stances In addition to this stance, but actions coming from one of said abilities count as coming from this ability, with the text saying ', Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring' not being present on said simulated versions of said chaser stances would it otherwise be present on said stances, Possessor counts as being in one stance total for purposes of counting numbers of stances possessor is in from this stance and the two chaser stances it simulates
Double-Fire Chaser- (Passive Ability, Warrior) If an action generated by one of possessor's Chaser Abilities that is a Chaser Stance misses all of its targets, then possessor may immediately use an additional action generated by said chaser ability as part of the same counter tree, Actives a max of once per tree of counters
Elemental Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter to any action that is solely one non-universe element that possessor has at least one item equipped that shares an element with, perform a Magical Attack, Ranged Attack, or Melee Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage from said action, with said target being the only possible target of said Magical Attack, Ranged Attack, or Magical Attack action, with possessor's generated action being solely the one element that the action that triggered possessor's action was, up to 10 times per round
Improved Chaser Mastery- (Passive Ability, Warrior) All of possessor's Chaser Stances that come from possessor's Chaser Abilities that can provide 10 an action 10 or more times per round may do so an additional 5 times
Magic Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Magic element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Magic element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Magic element, up to 10 times per round
Melee Overdrive Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Overdrive action that deals HP damage, perform an Melee Overdrive action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage from said action, with said target being the only possible target of said Melee Overdrive action, up to 10 times peer round
Mime Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that is generated by a Chaser Ability that possessor possesses, perform an action as per the type that would be generated by said Chaser Ability upon the condition that triggered said Chaser Ability that triggered this ability, with all restrictions applying to said other chaser ability applying to this ability, but with said ability counting as this ability for purposes of generating extra actions, up to 20 times per round
Overdrive Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Overdrive action that deals HP damage, perform an Overdrive action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage from said action, with said target being the only possible target of said Overdrive action, up to 10 times per round
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Passive Weapon Juggling- (Passive Ability, Warrior) Whenever possessor makes a Melee Attack, Powerful Attack, or Attack with Finesse action, possessor may, as part of said action, either before or after any attacks produced by said action, unequip a weapon and then equip a weapon
Physical Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Physical element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Physical element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Physical element, up to 10 times per round
Speed Chaser- (Passive Ability, Warrior) Possessor may begin a thread in a single Chaser Stance that does not allow possessor to count as being in multiple chaser stances
Spell Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Cast a Spell action that deals HP damage, perform an Cast a Spell action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Cast a Spell action, up to 10 times per round
Status Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting one or more minor status effects, perform a Magical Attack, Ranged Attack, or Melee Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said granted action gaining a 30% chance of inflicting any minor status effect that the action that triggered said action had a chance of inflicting, up to 10 times per round
Status Chaser: Charm- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Charm, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Charm, up to 10 times per round
Status Chaser: Confusion- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Confusion, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Confusion, up to 10 times per round
Status Chaser: Diseased- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Diseased, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Diseased, up to 10 times per round
Status Chaser: Fatigued- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Fatigued, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Fatigued, up to 10 times per round
Status Chaser: Hexed- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Hexed, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Hexed, up to 10 times per round
Status Chaser: Pain- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Pain, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Pain, up to 10 times per round
Status Chaser: Paralyze- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Paralyze, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Paralyze, up to 10 times per round
Status Chaser: Poison- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Poison, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Poison, up to 10 times per round
Status Chaser: Stat Drain- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that has a chance of inflicting Stat Drain, perform an action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said action, with said action having a 60% chance of inflicting Stat Drain, up to 10 times per round
Summon Sniper- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that summons, perform a Magical Attack, Melee Attack, or Ranged Attack action that targets one of the summons of the action that triggered this counter, with said target being the only possible target of said Magical Attack, Melee Attack, or Ranged Attack action, up to 10 times per round
Technology Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Technology element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Technology element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Technology element, up to 10 times per round
Unarmed Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual, provided that said individual has no weapons equipped, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor also has no weapons equipped, up to 10 times per round
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
Weapon Chaser: Assault Matrix- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Assault Matrix equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Assault Matrix equipped, up to 10 times per round
Weapon Chaser: Axe- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Axe equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Axe equipped, up to 10 times per round
Weapon Chaser: Bailartix- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Bailartix equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Bailartix equipped, up to 10 times per round
Weapon Chaser: Bladecane- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Bladecane equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Bladecane equipped, up to 10 times per round
Weapon Chaser: Book- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Book equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Book equipped, up to 10 times per round
Weapon Chaser: Bow- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Bow equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Bow equipped, up to 10 times per round
Weapon Chaser: Card- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Card equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Card equipped, up to 10 times per round
Weapon Chaser: Deadly Item- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Deadly Item equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Deadly Item equipped, up to 10 times per round
Weapon Chaser: Fan- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Fan equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Fan equipped, up to 10 times per round
Weapon Chaser: Fist Weapon- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Fist Weapon equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Fist Weapon equipped, up to 10 times per round
Weapon Chaser: Force- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Force equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Force equipped, up to 10 times per round
Weapon Chaser: Gun- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Gun equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Gun equipped, up to 10 times per round
Weapon Chaser: Hammer- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Hammer equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Hammer equipped, up to 10 times per round
Weapon Chaser: Instrument- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Instrument equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Instrument equipped, up to 10 times per round
Weapon Chaser: Knife- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Knife equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Knife equipped, up to 10 times per round
Weapon Chaser: Mace- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Mace equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Mace equipped, up to 10 times per round
Weapon Chaser: Orb- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Orb equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Orb equipped, up to 10 times per round
Weapon Chaser: Polearm- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Polearm equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Polearm equipped, up to 10 times per round
Weapon Chaser: Scythe- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Scythe equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Scythe equipped, up to 10 times per round
Weapon Chaser: Shield- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Shield equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Shield equipped, up to 10 times per round
Weapon Chaser: Soul- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Soul equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Soul equipped, up to 10 times per round
Weapon Chaser: Spear- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Spear equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Spear equipped, up to 10 times per round
Weapon Chaser: Staff- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Staff equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Staff equipped, up to 10 times per round
Weapon Chaser: Stone- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Stone equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Stone equipped, up to 10 times per round
Weapon Chaser: Sword- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Sword equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Sword equipped, up to 10 times per round
Weapon Chaser: Throwing Weapon- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Throwing Weapon equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Throwing Weapon equipped, up to 10 times per round
Weapon Chaser: Tool- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Tool equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Tool equipped, up to 10 times per round
Weapon Chaser: Wand- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Wand equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Wand equipped, up to 10 times per round
Weapon Chaser: Whip- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any Melee Attack, Magical Attack, or Ranged Attack action conducted by an individual with a Whip equipped that deals HP damage, perform a Melee Attack, Magical Attack, or Ranged Attack action that targets one of the targets of the action that triggered this counter, with said target being the only possible target of said Melee Attack, Magical Attack, or Ranged Attack action, provided that possessor has a Whip equipped, up to 10 times per round
Weapon Juggling- (Stance Ability, Warrior) Whenever possessor makes a Melee Attack, Powerful Attack, or Attack with Finesse action, possessor may, as part of said action, either before or after any attacks produced by said action, unequip a weapon and then equip a weapon
Weapons Demo- (Stance Ability, Warrior) When possessor enters this stance or enters a battle, begin tracking each subtype of Weapon possessor equips or has equipped, For each such subtype, possessor gains +50 to all stats as buff that does not stack but increases in increments of +100, to a max of +10,000, This stance resets its count if exited or at the end of battle
Weaponsmaster- (Passive Ability, Warrior) Possessor gains a Weapon slot


Other: Bullet Maestro
Apprentice Danmaku Attunement- (Passive Ability, Other: Bullet Maestro) +250 Damage to all damage dealing Danmaku spells, All Danmaku spells cost 50 less MP, All Danmaku Attacks count as though they contained one less Danmaku spell for purposes of MP cost multiplication should said number of spells not be reduced below 5
Basic Danmaku Attunement- (Passive Ability, Other: Bullet Maestro) All Danmaku spells gain +10 Ranged Attack and cost 10 less MP
Bullet Maestro- (Passive Ability, Other: Bullet Maestro) Possessor's Damage-dealing Danmaku spells deal +(100 * Possessor Level) additional Damage, Danmaku spells cost possessor (50 * Possessor Level) Less MP to cast, All of possessor's Danmaku Attacks count as though they contained one less Danmaku spell for purposes of MP cost multiplication should said number of spells not be reduced below 5
Bullet Maestro's Flight- (Stance Ability, Other: Bullet Maestro) Possessor always counts as being in the back row, but may only make Danmaku Attacks as offensive actions (making non-offensive actions normally). This stance may be used at the same time as Focused Danmaku Dodging without counting as a used stance for the number of stances that may be used at once.
Danmaku is My Weapon- (Passive Ability, Other: Bullet Maestro) Possessor may choose to exchange any weapon slot at the start of a thread for a 2 spell slots that may only hold Danmaku spells
Expanded Danmaku Capacity- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Capacity becomes 15
Focused Danmaku Casting- (Passive Ability, Other: Bullet Maestro) Danmaku spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Danmaku
Focused Danmaku Dodging- (Stance Ability, Other: Bullet Maestro) Possessor's Dodge value is doubled against Danmaku Attacks. There is a 25% chance that possessor skips each action possessor would otherwise take, with effects that would happen before said action still occurring, with a maximum of 5 such actions being skipped per round. Instead of skipping an action due to this stance, possessor may choose to exit this stance.
Heightened Danmaku Capacity- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Capacity becomes 20
Improved Anti-Danmaku Defenses- (Passive Ability, Other: Bullet Maestro) Changes the chance of Reflexive Danmaku-Erasing Art working to 100 - (the number of levels the source of said attack is above possessor))
Improved Danmaku Capacity- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Capacity becomes 10
Mystic Danmaku- (Passive Ability, Other: Bullet Maestro) Possessor may, at a point before any action or at the start or end of any round or at any point at which possessor is able to select a spell to cast as part of something, choose to change any Ranged Attack bonus provided by Danmaku spells cast by or equipped by possessor to an equal Magical Attack bonus
Non-Lethal Danmaku- (Active Ability, Other: Bullet Maestro) Possessor may choose to cause any of possessor's actions involving Danmaku spells to be unable to reduce targets below 1 HP, MP, STR, AGI, CON, SPI, or MIN. Possessor may choose to have any of possessor's Danmaku spells lose the ability to inflict status effects for the duration of one casting at the time of said casting
Rainbow Danmaku Specialist- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Attacks either count as though they contain an additional Danmaku spell for purposes of To Hit calculation or obtain +50 additional Ranged Attack for every element that they contain
Reflexive Danmaku-Erasing Art- (Active Ability, Other: Bullet Maestro) Possessor may make a pre-emptive counter against any Danmaku Attack, up to once per thread per 5 levels possessor has, to a max of 20 times per thread. This counter attack has a chance of countering said Danmaku Attack equal to (100 - (the number of levels the source of said attack is above possessor x 5))%. This counter causes possessor to skip possessor's next action. This action-skipping effect does not stack.
Swift Counter-Danmaku Bombing- (Passive Ability, Other: Bullet Maestro) Possessor does not skip an action after using Reflexive Danmaku-Erasing Art


Other: Chronocler of Eternity
Apprentice Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +5,000 HP, +5,000 MP, +1,000 to damage dealt, and +500 to all stats
Assumption of Iron's Edge- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Critical, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Assumption of Iron's Form- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Resilience, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Basic Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +1,000 HP, +1,000 MP, +100 to damage dealt, and +100 to all stats
Building Upon the Iron Self- (Passive Ability, Chronicler of Eternity) Possessor may choose at the start of any round to gain +100 to all stats as a buff that stacks 200 times
Chronicler of Eternity- (Passive Ability, Chronicler of Eternity) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Immortal pet only, This ability provides +500 HP and
First Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 20
First Honing of the Iron Blade- (Passive Ability, Chronicler of Eternity) Combat Arts and Warrior buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Warrior ability (including for prerequisite purposes)
First Inhalation of the Iron Breath- (Passive Ability, Chronicler of Eternity) Unarmed Technique and Monk buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Monk ability (including for prerequisite purposes)
First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)
First Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 5% Time Resistance
Acklowledgement of the Endless Progress of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor's 'Elemental Attack' actions may become solely Innovation element at the cost of an amount of MP equal to 5% of possessor's Max MP
First Verse of the Iron Song- (Passive Ability, Chronicler of Eternity) Bardic Music and Bard buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Bard ability (including for prerequisite purposes)
Hands of Iron, Steady and Unfaltering- (Passive Ability, Chronicler of Eternity) Possessor's weapons may not be unequipped without possessor's permission by sources below Level 60, This ability's text may not be modified by sources below Level 60, This ability may not be removed
Iron Boots to Traverse All Lands- (Passive Ability, Chronicler of Eternity) Possessor gains +5,000 uncapped Defense against effects attached to Zones, Terrains, and Phantom Terrains and 30% Moderate Status Effect Resistance against status effects coming from effects attached to Zones, Terrains, and Phantom Terrains
Iron Unbreakable Motion- (Passive Ability, Chronicler of Eternity) Possessor's actions may not be preemptively countered by entities below Level 40
Irreducible Nature of Iron- (Passive Ability, Chronicler of Eternity) Possessor gains Stat Drain: STR Drain Immunity, Stat Drain: AGI Drain Immunity, Stat Drain: CON Drain Immunity, Stat Drain: MIN Drain Immunity, and Stat Drain: SPI Drain Immunity
Second Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 40
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Second Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max HP in HP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose HP via other ways, such as spending it)


Other: Coinlord
Apprentice Wealth Synchronization- (Passive Ability, Coinlord) Possessor gains +50 to all stats for each Wealth element item equipped, Possessor's Wealth element pets and summons gain +250 to all stats
Basic Acceleration Within Wealth's Dominion- (Passive Ability, Other: Coinlord) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Wealth
Basic Affinity to Healing Via Wealth- (Passive Ability, Other: Coinlord) Whenever possessor obtains Wealth element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Wealth- (Passive Ability, Other: Coinlord) Possessor's Wealth element pets and summons gain +50 to all stats
Basic Defenses Against Wealth- (Passive Ability, Other: Coinlord) Possessor gains +50 Defense against Wealth
Basic Understanding of the Heart of Wealth- (Passive Ability, Other: Coinlord) Possessor's Wealth element allies gain +10 to all stats
Basic Wealth Resistance- (Passive Ability, Other: Coinlord) Possessor gains 1% Wealth Resistance
Basic Wealth Synchronization- (Passive Ability, Other: Coinlord) Possessor gains +25 to all stats if possessor is Wealth element
Basic Weaponization of Wealth- (Passive Ability, Other: Coinlord) Quantities of Wealth element Damage dealt by possessor are increased by 50 points
Coinlord- (Passive Ability, Other: Coinlord) Possessor ignores (1 * (Possessor Level/5), rounded down)% Wealth Resistance, Possessor ignores Wealth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80


Destiny Weaver
Adept Fate Synchronization- (Passive Ability, Other: Destiny Weaver) Amounts of Fate element Damage possessor deals are increased by 10,000 points, Fate element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Fate element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Fate Synchronization- (Passive Ability, Destiny Weaver) Possessor gains +50 to all stats for each Fate element item equipped, Possessor's Fate element pets and summons gain +250 to all stats
Apprentice Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 500 points
Basic Command of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element pets and summons gain +50 to all stats
Basic Fate Synchronization- (Passive Ability, Other: Destiny Weaver) Possessor gains +25 to all stats if Fate element
Basic Understanding of the Heart of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element allies gain +10 to all stats
Basic Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 50 points
Destiny Weaver- (Passive Ability, Other: Destiny Weaver) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fate Resistance, Possessor ignores Fate Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Empowered By Fate- (Passive Ability, Destiny Weaver) If possessor is Fate element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Fate
Fate Manipulation- (Passive Ability, Other: Destiny Weaver) Possessor may choose one of the following at the beginning of each round if Fate element: Create a Zone of Fate, Remove a Zone of Fate created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Fate by either possessor or a source below Level 20, Add Fate to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Fate element on a Fate element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Fate, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Fate, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Fate element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fate to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fate, 5% Fate Resistance, or +50 Defense against Fate and 1% Fate Resistance until the end of the round as a non-stacking buff
mage as a non-stacking buff until the end of the round, Unsummon a Fortune element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fortune to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fortune, 5% Fortune Resistance, or +50 Defense against Fortune and 1% Fortune Resistance until the end of the round as a non-stacking buff
Greater Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 25,000 points
Improved Weaponization of Fate- (Passive Ability, Other: Destiny Weaver) Quantities of Fate element Damage dealt by possessor are increased by 5,000 points
Meditative Assumption of Fate- (Passive Ability, Other: Destiny Weaver) Possessor may choose, at the beginning of a thread, to become solely Fate element
Nullify Fate- (Passive Ability, Other: Destiny Weaver) Possessor may remove the element Fate from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Fate-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Fate-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Fate from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur


Gambler
Adept Fortune Synchronization- (Passive Ability, Other: Gambler) Amounts of Fortune element Damage possessor deals are increased by 10,000 points, Fortune element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Fortune element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Fortune Synchronization- (Passive Ability, Gambler) Possessor gains +50 to all stats for each Fortune element item equipped, Possessor's Fortune element pets and summons gain +250 to all stats
Apprentice Weaponization of Fortune- (Passive Ability, Other: Gambler) Quantities of Fortune element Damage dealt by possessor are increased by 500 points
Aura of Good Fortune- (Stance Ability, Gambler) If possessor is Fortune element, up to 30 of possessor's allies, optionally including possessor, are afflicted with Favored: Good Fortune at the start of each round
Aura of Ill Fortune- (Stance Ability, Gambler) If possessor is Fortune element, up to 30 of possessor's opponenets may be afflicted with Hexed: Ill Fortune at the start of each round with a 100% chance of infliction
Aura of Luck's Favored One- (Stance Ability, Gambler) If possessor is Fortune element and in the 'Aura of Good Fortune' stance, up to 30 of possessor's allies, optionally including possessor, are afflicted with Favored at the start of each round
Basic Command of Fortune- (Passive Ability, Other: Gambler) Possessor's Fortune element pets and summons gain +50 to all stats
Basic Fortune Synchronization- (Passive Ability, Other: Gambler) Possessor gains +25 to all stats if possessor is Fortune element
Basic Understanding of the Heart of Fortune- (Passive Ability, Other: Gambler) Possessor's Fortune element allies gain +10 to all stats
Basic Weaponization of Fortune- (Passive Ability, Other: Gambler) Quantities of Fortune element Damage dealt by possessor are increased by 50 points
Critical Strike- (Passive Ability, Gambler) If possessor is Fortune element, whenever possessor targets an opponent who is below Level 60 and performs an offensive attack that includes a roll for a hit of said attack to hit, miss, or be dodged as per the standard rules for such, then if a '1' is rolled on said roll, regardless of whether it would be a miss normally or not, it becomes a hit that is not considered being dodged if it would have been dodged normally, with said hit becoming an automatic Critical
Empowered By Fortune- (Passive Ability, Gambler) If possessor is Fortune element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Fortune
Eternal Favor- (Passive Ability, Gambler) If possessor is Fortune element, possessor may choose to have no natural per-round chance of the positive status effect Favored disappearing from possessor
Fortune Manipulation- (Passive Ability, Other: Gambler) Possessor may choose one of the following at the beginning of each round if Fortune element: Create a Zone of Fortune, Remove a Zone of Fortune created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Fortune by either possessor or a source below Level 20, Add Fortune to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Fortune element on a Fortune element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Fortune, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Fortune, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Fortune element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fortune to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fortune, 5% Fortune Resistance, or +50 Defense against Fortune and 1% Fortune Resistance until the end of the round as a non-stacking buff
Gambler- (Passive Ability, Other: Gambler) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fortune Resistance, Possessor ignores Fortune Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Gambler's Mind- (Passive Ability, Gambler) Possessor's Base MIN is randomly determined. Every month, possessor may choose to re-roll possessor's Base MIN a single time. Possessor is forced to re-roll base MIN every 6 months. Possessor's Base MIN is randomly determined to be a value between 1 and 20
Gambler's Spirit- (Passive Ability, Gambler) Possessor's Base SPI is randomly determined. Every month, possessor may choose to re-roll possessor's Base SPI a single time. Possessor is forced to re-roll base SPI every 6 months. Possessor's Base SPI is randomly determined to be a value between 1 and 20
Greater Weaponization of Fortune- (Passive Ability, Other: Gambler) Quantities of Fortune element Damage dealt by possessor are increased by 25,000 points
Hard to Hex- (Passive Ability, Gambler) If possessor is Fortune element, infliction chances of Hexed on possessor, if successful, must be rerolled once
Improved Weaponization of Fortune- (Passive Ability, Other: Gambler) Quantities of Fortune element Damage dealt by possessor are increased by 5,000 points
Increased Critical Threshold- (Passive Ability, Gambler) Possessor's 'Critical Strike' ability triggers on a roll of '1' to '5' instead of just on a roll of '1'
Increased Fumble Threshold- (Passive Ability, Gambler) Possessor's 'Induce Horrific Fumbles' ability triggers on a roll of '96' to '100' instead of just on a roll of '100'
Induce Horrific Fumbles- (Passive Ability, Gambler) If possessor is Fortune element, when an opponent of possessor who is below Level 60 performs an offensive attack that includes a roll for a hit of said attack to hit, miss, or be dodged as per the standard rules for such, then if a '100' is rolled on said roll, regardless of whether it would be a miss normally or not, it becomes a miss that is considered being dodged if it would have been dodged normally, with said hit having a further 25% chance of having its target then re-selected randomly from the allies of its source, including its source, who could have been originally targeted by it, with all calculations for said hit being re-performed in said case
Lasting Favor- (Passive Ability, Gambler) If possessor is Fortune element, whenever possessor would have to roll for the natural per-round disappearance of the positive status effect Favored from possessor, possessor rolls twice and chooses the result
Lucky- (Passive Ability, Gambler) If possessor is Fortune element, possessor and up to 7 of possessor's allies gain 7% Resilience, 7% Dodge, 7% Critical, and 107% To Hit
Meditative Assumption of Fortune- (Passive Ability, Other: Gambler) Possessor may choose, at the beginning of a thread, to become solely Fortune element
Nullify Fortune- (Passive Ability, Other: Gambler) Possessor may remove the element Fortune from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Fortune-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Fortune-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Fortune from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Stroke of Luck- (Passive Ability, Gambler) Possessor may, once per thread, reroll a value that possessor rolled, provided that no opponent who is either Fate element or Level 60 or greater objects
Quite Lucky- (Passive Ability, Gambler) If possessor is Fortune element, possessor and up to 77 of possessor's allies gain 24% Resilience, 24% Dodge, 24% Critical, and 124% To Hit
Triple Rainbow Mode- (Stance Ability, Gambler) Possessor may gain three base elements while in this stance
Unfortunate Spell- (Technique Ability, Gambler) Possessor may used 'Unfortunate Spell' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as possessor is Fortune element and possessor casts a spell as part of said action. Said action gains '60% inflicts Hexed: Ill Fortune'.
Unhexable- (Passive Ability, Gambler) If possessor is Fortune element, possessor gains Hexed Immunity
Wielder of Ill Fortune- (Passive Ability, Gambler) If possessor is Fortune element, infliction chances of Hexed with possessor as a source, if unsuccessful, may be rerolled once


Other: Reality Arranger
Absorb Spatial- (Passive Ability, Other: Reality Arranger) Possessor Absorbs Spatial against sources below Level 20 if Level 20 or greater
Adept Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Amounts of Spatial element Damage possessor deals are increased by 10,000 points, Spatial element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Spatial element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Affinity to Healing Via Spatial- (Passive Ability, Other: Reality Arranger) Whenever possessor obtains Spatial element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +500 Defense against Spatial
Apprentice Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 5% Spatial Resistance
Apprentice Spatial Synchronization- (Passive Ability, Reality Arranger) Possessor gains +50 to all stats for each Spatial element item equipped, Possessor's Spatial element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element allies gain +100 to all stats
Apprentice Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +500 to all stats while in a Zone of Spatial
Basic Acceleration Within Spatial's Dominion- (Passive Ability, Other: Reality Arranger) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Spatial
Basic Affinity to Healing Via Spatial- (Passive Ability, Other: Reality Arranger) Whenever possessor obtains Spatial element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element pets and summons gain +50 to all stats
Basic Defenses Against Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +50 Defense against Spatial
Basic Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 1% Spatial Resistance
Basic Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Possessor gains +25 to all stats if possessor is Spatial element
Basic Understanding of the Heart of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element allies gain +10 to all stats
Basic Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +50 to all stats while in a Zone of Spatial
Beyond an Ever-Vast Gulf- (Passive Ability, Reality Arranger) If possessor is Spatial element, possessor counts as being in the back row for purposes of back-row Damage-halving
Cause Spatial Ruptures- (Passive Ability, Reality Arranger) If possessor is Spatial element, whenever a Zone of Spatial is created, possessor may unsummon up to 5 non-unique individuals of Level 80 or lower who are not 20 or more Levels higher than possessor and who do not possess Spatial Resistance, Immunity, Reflection, or Absorption
Control of Spatial- (Passive Ability, Other: Reality Arranger) Possessor has a 20% chance of being able to cancel the actions of Spatial element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +500 Defense if possessor has any Spatial-element items equipped that provide a Defense bonus
Detect Spatial- (Passive Ability, Reality Arranger) Possessor gains +1% To Hit against Spatial element targets
Empowered By Spatial- (Passive Ability, Reality Arranger) If possessor is Spatial element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Spatial
Expert Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Spatial element Damage dealt to possessor (not including healing) is halved, Spatial element Stat Damage (not including healing) dealt to possessor is halved, Possessor gains 1 Accessory slot that may not be used for purposes other than carrying accessories, may only carry Spatial element accessories, and may not be converted into other types of slot by individuals below Level 100
Greater Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 25,000 points
*Hyperspatial Health Reservoir- (Passive Ability, Other: Reality Arranger) Possessor gains +2,000,000 HP, Possessor's HP is doubled as an effect that does not stack with other HP multiplying effect
Improved Affinity to Healing Via Spatial- (Passive Ability, Other: Reality Arranger) Whenever possessor obtains Spatial element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +5,000 Defense against Spatial
Improved Defenses that Utilize Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +2,000 Defense if possessor has any Spatial-element items equipped that provide a Defense bonus
Improved Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 10% Spatial Resistance
Improved Understanding of the Heart of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element allies gain +250 to all stats
Improved Unreachable Body- (Passive Ability, Other: Reality Arranger) If possessor is Spatial element and Level 40 or greater, possessor may choose to automatically Dodge the attacks of individuals below Level 40
Improved Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +1,000 to all stats while in a Zone of Spatial
Master Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Possessor may control the actions of Spatial element individuals who are half possessor's Level or lower, Spatial element actions may not inflict major negative status effects on possessor if they come from sources of lower Level than possessor
Meditative Assumption of Spatial- (Passive Ability, Other: Reality Arranger) Possessor may choose, at the beginning of a thread, to become solely Spatial element
Nourished By Spatial- (Passive Ability, Reality Arranger) If possessor is Spatial element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Spatial
Nullify Spatial- (Passive Ability, Other: Reality Arranger) Possessor may remove the element Spatial from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Spatial-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Spatial-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Spatial from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Reality Arranger- (Passive Ability, Other: Reality Arranger) Possessor ignores (1 * (Possessor Level/5), rounded down)% Spatial Resistance, Possessor ignores Spatial Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Reflect Spatial- (Passive Ability, Other: Reality Arranger) Possessor Reflects Spatial against sources below Level 20 if Level 20 or greater
Reshape Zones- (Passive Ability, Other: Reality Arranger) At the start of each round and of each of possessor's actions, possessor may choose to cause individuals who are either below Level 60 and not 20 or more Levels greater than possessor or who are willing to either be in a Zone or not be in a Zone, provided that said zone was created by a source that is either below Level 60 and not 20 or more Levels greater than possessor, is possessor, is one of possessor's pets, or is one of possessor's summons
Space-Bending Reach- (Passive Ability, Other: Reality Arranger) Possessor deals full damage to individuals below Level 80 who are not more than 19 Levels greater than possessor who are in the back row
Space Hopping- (Passive Ability, Other: Reality Arranger) At the start of each round, possessor may exit the battle possessor is in and enter any other currently active battle in the same thread, provided that no individual of Level 60 or greater who is in either the battle possessor is leaving or possessor's destination battle objects and that no individual who is 20 or more Levels greater than possessor who is in either said battle objects
Spatial Immunity- (Passive Ability, Other: Reality Arranger) Possessor gains Spatial Immunity against sources below Level 20 if Level 20 or greater
Spatial Interdiction- (Passive Ability, Reality Arranger) If possessor is Spatial element, whenever one of possessor's opponents of equal or lower Level who is below Level 60 summons an individual of Level 60 or lower in a battle that possessor is not in, possessor may instead have said individual be summoned in the battle that possessor is in, Whenever an individual of Level 60 who is not 20 or more Levels greater than possessor leaves a battle that possessor is not in to enter another battle, provided that said entering of said battle is caused by a source of Level 60 or lower, possessor may have said individual enter the battle possessor is in instead of whatever battle said individual would otherwise enter
Spatially Sidestep Zone- (Passive Ability, Other: Reality Arranger) Whenever an individual below Level 60 who is not 20 or more Levels greater than possessor creates a Zone, possessor may choose to not be in said Zone
Spatial Manipulation- (Passive Ability, Other: Reality Arranger) Possessor may choose one of the following at the beginning of each round if Spatial element: Create a Zone of Spatial, Remove a Zone of Spatial created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Spatial by either possessor or a source below Level 20, Add Spatial to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Spatial element on a Spatial element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Spatial, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Spatial, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Spatial element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Spatial to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Spatial, 5% Spatial Resistance, or +50 Defense against Spatial and 1% Spatial Resistance until the end of the round as a non-stacking buff
Unreachable Body- (Passive Ability, Other: Reality Arranger) If possessor is Spatial element and Level 20 or greater, possessor may choose to automatically Dodge the attacks of individuals below Level 20
Uplifted By Spatial- (Passive Ability, Reality Arranger) If possessor is Spatial element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Spatial
Zonal Spatial Control- (Passive Ability, Other: Reality Arranger) Possessor may, at the start of each round, choose one Zone of Spatial that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80



Other: Reality Coder
Apprentice Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Coded Being Calling I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being summons gain +20 to all stats
Coded Being Calling II- (Passive Ability, Other: Reality Coder) Possessor's Coded Being summons gain +200 HP
Coded Being Calling III- (Passive Ability, Other: Reality Coder) Possessor's Coded Being summons gain +500 MP
Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +20 to all stats
Coded Being Programming II- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 to all stats
Inherent Sorrow-Core Containment System- (Passive Ability, Other: Reality Coder) Poessessor gains +500 Defense and +500 to all stats if possessor has an item named 'XEVNON-MORTEIYORI: Sorrow Core' equipped
Offensive Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons have the Damage values of their abilities increased by 50 points
Offensive Coded Being Programming II- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons have the Damage values of their abilities increased by 500 points
Reality Coder- (Passive Ability, Other: Reality Coder) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Coded Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Coded Being pets and summons per Level of possessor


Other: Spatial Mage
Adept Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 10,000 less MP to cast, Spatial Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Spatial Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Displacing Spell- (Technique Ability, Other: Spatial Mage) Possessor may use 'Displacing Spell' in conjuction with a 'Magical Attack' action that possessor performs if said action includes no other technique and possessor casts a Spatial Magic spell as part of said action. Said action causes its targets to obtain -5% Dodge until the end of the round as a debuff that stacks 2 times.
Expert Spatial Magic Attunement- (Passive Ability, Spatial Mage) Spatial Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Spatial Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Focused Spatial Magic Casting- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Spatial Magic
From One Hand to the Other- (Passive Ability, Other: Spatial Mage) If possessor loses a Weapon slot, possessor may, before losing said slot, exchange the item that is in said slot with an item in another slot that could be held in said slot, provided that possessor may hold said item in the other slot, provided that a source of Level 80 or greater did not cause possessor to lose said slot
Hand Window- (Passive Ability, Spatial Mage) If another battle is present, possessor may, once per round, re-direct an action from a lower-Level source below Level 60 to any target within any other battle in the same thread
Increased Magic Reach- (Passive Ability, Other: Spatial Mage) Possessor gains 120% To Hit against targets in the back row
Magic-Powered Space-Swap- (Technique Ability, Other: Spatial Mage) Possessor may use 'Magic-Powered Space-Swap' in conjuction with a 'Magical Attack' action that possessor performs if said action includes no other technique and possessor casts a Spatial Magic spell as part of said action. Possessor selects a willing ally as part of said action, and swaps row-positions with said ally.
Mildly Self-Displacing Casting- (Passive Ability, Other: Spatial Mage) Possessor gains +1% Dodge as a non-stacking buff on rounds after rounds during which possessor cast a Spatial Magic spell, with said bonus not being able to increase possessor's Dodge above 50%
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
Spatial Magic Casting I- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 20 less MP to cast
Spatial Magic Casting II- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast
Spatial-Magic Deflection Field- (Stance Ability, Other: Spatial Mage) Possessor gains +800 Defense and 30% Dodge
Spatial-Magic-Repelling Deflection Field- (Passive Ability, Other: Spatial Mage) Possessor gains 12% Spatial Magic Resistance while in the Spatial-Magic Deflection Field stance
Spatial Viewing- (Passive Ability, Spatial Mage) Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Spatially-Expanded Spiritual Mana Reservoir- (Passive Ability, Other: Spatial Mage) Possessor gains +2,000 MP
Spatially-Unsummoning Rite- (Technique Ability, Other: Spatial Mage) Possessor may use 'Spatially-Unsummoning Rite' in conjuction with a 'Magical Attack' action that possessor performs if said action includes no other technique and possessor casts a Spatial Magic spell as part of said action. Said action gains a 50% chance of unsummoning targets below Level 20 that were summoned by individuals below Level 20.
Unified Knowledge of Space and Spatial Magic- (Passive Ability, Other: Spatial Mage) Possessor may count Spatial Mage abilities possessor possesses as Reality Arranger abilities (including for prerequisite purposes), Possessor may count Reality Arranger abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)

Other: Subspace Architect
Apprentice Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Basic Appreciation of Feng Shui- (Passive Ability, Subspace Architect) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basic Space-Folding Technique- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +5% Resilience against individuals below Level 20
Basic Spatial Feng Shui Control- (Passive Ability, Subspace Architect) Whenever a Level 1 individual that is normally fightable for drops on the Enemy List would be summoned into a battle that possessor is present in by a source below Level 20 that is equal to or less than possessor's Level, possessor may, if a Zone, Terrain, or Phantom Terrain that possessor has created is present, instead make the entity that is summoned be any chosen type of entity from the Enemy List that is of the same Level as the replaced summon that is normally fightable for drops so long as possessor is carrying an Antiquity of the same element as the chosen entity that is worth at least 20,000 Gold, with said new entity being under the control of the same summoner as the original entity and counting toward the summon cap of the original type of summon
Basic Spawn Table Design- (Passive Ability, Other: Subspace Architect) Possessor's summons gains +50 to all stats as a bonus that cannot take their stats above 2000% of their natural values
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Knowledge of Space-Folding- (Passive Ability, Other: Subspace Architect) Possessor gains +200 MIN, Possessor's Large Structure pets and summons gain +100 CON
Perception of Space-Folding- (Passive Ability, Other: Subspace Architect) Possessor gains +5% Critical against Large Structures below Level 60
Improved Space-Folding Technique- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +5% Resilience against individuals below Level 40
Subspace Architect- (Passive Ability, Other: Subspace Architect) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Large Structure pet only, This ability provides +250 HP and +50 to all stats of possessor's Large Structure pets and summons per Level of possessor


Superhero
Can Mentally Melt Bullets- (Passive Ability, Superhero) Possessor gains +10,000 Defense against Guns and 15% Technology Resistance
Energy Projection- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) Magical Attack
Superior Ice Control- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) Magical Attack, Possessor gains 80% inflicts Frozen, Possessor gains 20% inflicts Frozen: Cubed, Possessor gains 35% Ice Resistance, Possessor is Immune to individuals below Level 20 who are Ice element if possessor is Level 20 or greater


Other: War Mage
Amplified War Magic Power- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack
Apprentice War Magic Attunement- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All War Magic spells cost possessor 500 less MP to cast
Basic War Magic Attunement- (Passive Ability, Other: War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all War Magic spells cost possessor 100 less MP to cast
Grievously-Wounding Spell Shrapnel- (Passive Ability, War Mage) Damage caused by possessor's 'Spell Shrapnel' ability may not be healed by individuals below Level 40
Inscribe Missile with Magic- (Technique Ability, War Mage) Possessor may use 'Inscribe Missile with Magic' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used. Said action is delayed until possessor performs a 'Ranged Attack' action, with possessor being able to delay a max of 3 such actions in this manner at a time.
Saw-Followed Spell- (Technique Ability, War Mage) Possessor may use 'Saw-Followed Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor casts a War Magic spell as part of said action. Said action deals 60,000 Flat solely Physical element Damage as a separate quantity of Damage from other Damage it deals and gains a 30% chance of inflict Wounded.
Spell of War- (Technique Ability, War Mage) Possessor may use 'Spell of War' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor casts a War Magic spell as part of said action. Said action gains the element War.
Spell Shrapnel- (Passive Ability, War Mage) Whenever possessor casts a spell, up to 10 times per round, possessor may choose up to 10 targets to have a 30% chance of afflicting with Pain and may also choose for all of said targets to take 60,000 Flat Physical element Damage
War Mage- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +(500 * Possessor Level) additional Magical Attack, All War Magic spells cost possessor (500 * Possessor Level) less MP to cast
War Magic Casting I- (Passive Ability, Other: War Mage) War Magic spells cost possessor 20 less MP to cast
War Magic Casting II- (Passive Ability, Other: War Mage) War Magic spells cost possessor 200 less MP to cast


Other: Ward Crafter
Absorb Warding- (Passive Ability, Other: Ward Crafter) Possessor Absorbs Warding against sources below Level 20 if Level 20 or greater
Adept Warding Synchronization- (Passive Ability, Other: Ward Crafter) Amounts of Warding element Damage possessor deals are increased by 10,000 points, Warding element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Warding element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Affinity to Healing Via Warding- (Passive Ability, Other: Ward Crafter) Whenever possessor obtains Warding element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +500 Defense against Warding
Apprentice Warding Resistance- (Passive Ability, Other: Ward Crafter) Possessor gains 5% Warding Resistance
Apprentice Understanding of the Heart of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element allies gain +100 to all stats
Apprentice Warding Synchronization- (Passive Ability, Ward Crafter) Possessor gains +50 to all stats for each Warding element item equipped, Possessor's Warding element pets and summons gain +250 to all stats
Apprentice Weaponization of Warding- (Passive Ability, Other: Ward Crafter) Quantities of Warding element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +500 to all stats while in a Zone of Warding
Basic Acceleration Within Warding's Dominion- (Passive Ability, Other: Ward Crafter) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Warding
Basic Affinity to Healing Via Warding- (Passive Ability, Other: Ward Crafter) Whenever possessor obtains Warding element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element pets and summons gain +50 to all stats
Basic Defenses Against Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +50 Defense against Warding
Basic Warding Resistance- (Passive Ability, Other: Ward Crafter) Possessor gains 1% Warding Resistance
Basic Understanding of the Heart of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element allies gain +10 to all stats
Basic Warding Synchronization- (Passive Ability, Other: Ward Crafter) Possessor gains +25 to all stats if possessor is Warding element
Basic Weaponization of Warding- (Passive Ability, Other: Ward Crafter) Quantities of Warding element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +50 to all stats while in a Zone of Warding
Control of Warding- (Passive Ability, Other: Ward Crafter) Possessor has a 20% chance of being able to cancel the actions of Warding element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +500 Defense if possessor has any Warding-element items equipped that provide a Defense bonus
Detect Warding- (Passive Ability, Ward Crafter) Possessor gains +1% To Hit against Warding element targets
Empowered By Warding- (Passive Ability, Ward Crafter) If possessor is Warding element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Warding
Greater Weaponization of Warding- (Passive Ability, Other: Ward Crafter) Quantities of Warding element Damage dealt by possessor are increased by 25,000 points
Improved Affinity to Healing Via Warding- (Passive Ability, Other: Ward Crafter) Whenever possessor obtains Warding element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +5,000 Defense against Warding
Improved Defenses that Utilize Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +2,000 Defense if possessor has any Warding-element items equipped that provide a Defense bonus
Improved Warding Resistance- (Passive Ability, Other: Ward Crafter) Possessor gains 10% Warding Resistance
Improved Understanding of the Heart of Warding- (Passive Ability, Other: Ward Crafter) Possessor's Warding element allies gain +250 to all stats
Improved Weaponization of Warding- (Passive Ability, Other: Ward Crafter) Quantities of Warding element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Warding- (Passive Ability, Other: Ward Crafter) Possessor gains +1,000 to all stats while in a Zone of Warding
Meditative Assumption of Warding- (Passive Ability, Other: Ward Crafter) Possessor may choose, at the beginning of a thread, to become solely Warding element
Nourished By Warding- (Passive Ability, Ward Crafter) If possessor is Warding element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Warding
Nullify Warding- (Passive Ability, Other: Ward Crafter) Possessor may remove the element Warding from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Warding-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Warding-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Warding from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Reflect Warding- (Passive Ability, Other: Ward Crafter) Possessor Reflects Warding against sources below Level 20 if Level 20 or greater
Uplifted By Warding- (Passive Ability, Ward Crafter) If possessor is Warding element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Warding
Ward Crafter- (Passive Ability, Other: Ward Crafter) Possessor ignores (1 * (Possessor Level/5), rounded down)% Warding Resistance, Possessor ignores Warding Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
*Warded Existence- (Passive Ability, Other: Ward Crafter) Possessor is Immune to CON Damage from sources below Level 100
Warding Immunity- (Passive Ability, Other: Ward Crafter) Possessor gains Warding Immunity against sources below Level 20 if Level 20 or greater
Warding Manipulation- (Passive Ability, Other: Ward Crafter) Possessor may choose one of the following at the beginning of each round if Warding element: Create a Zone of Warding, Remove a Zone of Warding created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Warding by either possessor or a source below Level 20, Add Warding to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Warding element on a Warding element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Warding, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Warding, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Warding element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Warding to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Warding, 5% Warding Resistance, or +50 Defense against Warding and 1% Warding Resistance until the end of the round as a non-stacking buff
Zonal Warding Control- (Passive Ability, Other: Ward Crafter) Possessor may, at the start of each round, choose one Zone of Warding that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80


Outliers
Basic Alienist Knowledge- (Passive Ability, Alienist) Possessor's Alien pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Basic Dread Banking Attunement- (Passive Ability, Other: Dread Banker) All Dread Banking spells that possessor casts gain +10 Magical Attack if they already possess a Magical Attack bonus and cost possessor 10 less MP to cast
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience
Basic Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +25 to all stats if Hope element
Basic Spear Training- (Passive Ability, Lancer) This character gains +6 Melee Attack when a Spear is equipped.
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Body of Magic-Eating Rose Crystal- (Ability, Other: Wonderworker) Possessor obtains +5,000 Defense if possessor is a Golem, is a Large Structure, or is wearing Heavy Armor. Possessor gains +5,000 Defense against Magic if possessor already possesses Defense that is specifically Defense against Magic.
Burly- (Passive Ability, Gigas Knight) +100 unmodified STR, +50 unmodified CON
Caller of the Air Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Air element Elementals gain +50 to all stats, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, their attacks that have a chance of inflicting Suffocation have a 1% higher chance, said summons cost 150 less MP to summon
Can Create Snowman-Animating Headwear- (Passive Ability, Clothier) If possessor is in a Zone of Ice, possessor may unequip a Hat to summon 1 Snowman from the Enemy List, with said Snowman being unsummoned if any individual equips said Hat, said Hat is destroyed, said Hat ceases to be an item, said Hat leaves the thread, or said Hat becomes a pet
Can Fire Walrus Skulls While Racing- (Passive Ability, Driver) Possessor may, once per round while in a Transformation, after one of possessor's actions, deal 500,000 Flat Chaos & Water element Damage to one individual who possesses a lower turn-order-determining stat sum
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Envoy of Winter- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Winter
Essence Algorithm: Torturer Devil- (Passive Ability, Pactmaker) At the beginning of a thread, possessor may choose to become the subtype Devil, to gain the base stats: STR 10, CON 10, AGI 10, MIN 30, SPI 10, and to be able to choose, if a monster on the enemy list exists named 'Tortuerer Devil', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Gargoyle Grenadier- (Passive Ability, Master of Monsters) At the beginning of a thread, possessor may choose to become the subtype Monster, to gain the base stats: STR 12, CON 15, AGI 20, MIN 9, SPI 9, and to be able to choose, if a monster on the enemy list exists named 'Gargoyle Grenadier', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Wraith Jelly- (Passive Ability, Seekeeper) At the beginning of a thread, possessor may choose to become the subtype Aquatic, to gain the base stats: STR 5, CON 30, AGI 5, MIN 5, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Wraith Jelly', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Evergarden Food Preservation Techniques- (Passive Ability, Chef) Effects attached to Zones that come from sources below Level 60 cannot destroy Food consumables equipped by possessor
Has Consumed 1 of the Permanent Consumable "MP-Boosting Powder"- (Passive Ability, Permanent Item Effect) +2,000 MP per 1 consumed, Cannot be used in combos
Forehead Trained To Be Resistant To Too Much Facepalming- (Passive Ability, Protector) Possessor gains 75% Confusion: Facepalming Too Hard Resistance
Hand of the Root- (Passive Ability, Mountain King) At the start of each round, if possessor is Earth element, possessor may move an effect attached to one Zone of Earth to another Zone of Earth, with this effect movement being able to target Zones that are present in other battlespaces, so long as said effect does not come from a source that is either above Level 200 or that is 40 or more Levels greater than possessor
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Minor Mystic Phase Shift- (Passive Ability, Weirdworker) Possessor has a 20% chance of ignoring non-Magic-element offensive actions from sources below Level 20, Possessor may, 5 times per thread, switch rows to any row that would normally be valid for possessor to move to as a pre-emptive counter
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Spiritual Strength through Purity of Body, Mind, and Spirit- (Passive Ability, Paladin) Possessor gains +1 Base SPI while possessor is not afflicted with any negative status effects
Took An Evergarden Plant-Idenfitication Course- (Passive Ability, Botanist) Possessor's chances of successfully scanning the stats of Plants increase by 5% if already at least 1%
Torment- (Active Ability, Pactmaker) Possessor, if a Devil and Level 40 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 22,000 that it incorporates as though possessor were an Enemy, that incorporates the Melee Attack bonus of two equipped Deadly Item weapons, that deals 2,500 CON Damage, that possesses a 200% chance of inflicting Pain, that pierces 7,000 Defense, that is solely Darkness or Physical or Fire or Agony or Darkness & Agony or Fire & Physical or Darkness & Agony & Fire & Physical element, and costs 50,000 MP
Vexation Grenades- (Active Ability, Master of Monsters) Possessor, if a Monster and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 9,500 that it incorporates as though possessor were an Enemy, that incorporates the Ranged Attack bonus of any two equipped Throwing Weapon weapons, that possesses a 110% chance of inflicting Poison, Impaired, Confusion, and Fatigued, that is solely Acid element, and costs 28,700 MP
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor
Wintry Sleighmastery- (Passive Ability, Driver) Possessor's Vehicle transformations whose name includes 'Sleigh' or 'Sled' gain +500 AGI as a bonus that cannot increase their stats to above 1000% of thier natural values while in a Zone of Ice


Ze Ultimate Attack List-
Crisis Overcrash: All The Missiles- (Passive Ability, Gunner) Possessor gains an Overcrash Ammo Bank which may carry up to 100 chosen Ammo Accessories that do not otherwise count as being carried by possessor and may not be accessed save through means that specifically access them, If possessor is in a Crisis Zone, possessor gains the ability:
Supreme Overcrash: All The Missiles- Caster, for the duration of this action, equips all Ammo Accessories that are present in possessor's Overcrash Ammo Bank and then, in the middle of this action, performs a 'Ranged Attack' or 'Point Blank' action whose status-effect-infliction chances are not decreased on a per-hit basis for being multi-hit against targets below Level 80 who are below caster's Level, Technology & Air & Destruction & Law & Chaos, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Double-Funky Zuit-Suit Judge-Man World-Hero's Hyper-Spatial Temporally-Anomalous Deadly-Painful Steel-Fisted Seed-Halo Dream-Kick- (Technique Ability, Metamorph) Possessor may use 'Double-Funky Zuit-Suit Judge-Man World-Hero's Hyper-Spatial Temporally-Anomalous Deadly-Painful Steel-Fisted Seed-Halo Dream-Kick' in conjunction with an 'Ultimate Attack' action if possessor possesses the abilities 'Kaos Komptroller', 'Flamingo Disco Legend Man', 'High Judge', 'Reality Arranger', 'Temporal Primarch', 'Torment Master', 'Archsmith of Metal', 'Lord of Trees', and 'Dreamshaper'. Said action deals double Damage to individuals below Level 60.
Prime Judge- (Passive Ability, Other: High Judge) Possessor chooses the Randomized Attribute Sum for all Damage Formula calculations that do not involve an opponent who is 20 or more Levels greater than possessor or that is above Level 999
Omnimutable Chaosbody- (Passive Ability, Other: Xaos Xomptroller) At the start of each thread, possessor chooses a Level range consisting of Levels lower than and equal to possessor's Level, 12 Enemies from the Enemy List that are within that Level range are selected randomly, with the same Enemy not being able to be selected multiple times, A random Constant Effect possessed by each is chosen, Possessor may then choose up to 4 of the selected Constant Effects and obtain them for the duration of the thread as a buff that cannot be removed by sources that are not 20 or more Levels greater than possessor, Random decisions made by this ability may not be rerolled or controlled by sources below Level 999[/size]


Worshipper of Zaga Yazrath-
Fated Moment- Possessor may spend a number of actions up to possessor's Level to add 'Fate Counters' to this ability; Once per thread at the beginning of a round, possessor may choose to gain +(25 * the number of Fate Counters on this ability, to a max of Possessor Level Fate Counters) Melee Attack, Magical Attack, Ranged Attack, STR, AGI, CON, MIN, SPI, Defense, and Defense against Stat Damage, as well as +(2 * The number of Fate Counters on this ability, to a max of Possessor Level Fate Counters)% Critical, To Hit, Dodge, and Resilience as a buff, with said buff lasting until the end of the round and not stacking, Worshipper Benefit
Essence Severence- If possessor is Level 10 or greater, possessor's 'Melee Attack' actions have a (Possessor Level)% chance of removing each buff from a source whose Level is below (Possessor Level) from their targets, provided that said targets are below Possessor Level, Worshipper Benefit
Knowledge of Secret Magics- If possessor is Level 15 or greater, possessor gains +500 MIN, +500 Magical Attack, +500 SPI, and 5% Magic Resistance, Worshipper Benefit

Is a Fated One-
* Once per Endurance Match or Boss Rush while not facing said opponent, a Fated One may declare a known entity on the Enemy List or Boss List its destined foe; the Fated One's stats, HP, MP, and Damage dealt are doubled when said individual is a non-summoned opponent
* Each month a Fated One acquires 2 bonus weeks that may only be used for Destiny Weaver, Sage, Scholar, Esoteric Wiseman, Elder Scribe, Diviner, Enchanter, Crafter, Wanderer, Ritual Mage, Puppeteer, Controller,
* Fated Ones may purchase Greater Fateweavings from the Ability Shop
Wriggle Nightsparrow wrote:Loot: Items, Abilities, and Other Things Obtained in the Crisis

[List of all brought items here, whether equipped or not]
Wriggle Nightsparrow wrote:Other PC Elements


Bestow Fate: Will Find the Great Treasure-
Greater Fateweaving, Boon, Manifold
Consumes:
500,000,000 Gold
500,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows its possessor to roll twice on the treasure tables of entities of lower Level than its creator (choosing one result, not both). This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.

Inherent Spells-
Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom

Bestow Fate: Will Be Cleansed of the Evil Taint-
Greater Fateweaving, Boon, Manifold
Consumes:
5 Purity
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Demon, non-Devil, non-Daemon, non-'Serpent Blessed', non-Fiend, that is not Corruption, Devastation, Agony, Null, or Evil element, that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows either said individual or its creator to choose, at the beginning of any round, to cure said individual of all debuffs and minor negative status effects that come from sources that are Demons, Devils, Daemons, Darkspawn, Undead, Horrors, Corruption element, Agony element, Devastation element, or Dark Magic that are below its creator's Level, with said effect vanishing once such triggering occurs.

Bestow Fate: Will Be Gunned Down in the Firefight-
Greater Fateweaving, Burden, Manifold
Consumes:
20 Reaver's Rifle
20 Tengu's Magic Bullets
180,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect causes its possessor to take (Creator Level * 60,000) additional Damage from the first time each round it would be Damaged by an attack that involves a Gun, with said effect ending at the end of the third battle in which said effect causes its possessor to take extra Damage.


Bestow Fate: Will Never Be Haunted By Restless Spirits-
Greater Fateweaving, Boon, Manifold
Consumes:
30 Ectoplasm
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Undead that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect prevents its possessor from being marked as Haunted by sources below its creator's Level or affected by abilities from said sources whose name includes 'Possess'. This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.


Awards-
Defeated Bosses Award 3
Has completed 1 Forays into the Temple of Orithon for Lady Thelrain
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
Attended a Carnival!
Has Found the Spear Within the Ruins at Thalmurat Lake
Has Defeated 39 Bosses in Boss Rush
'Involved in the Final Siege of Avandos'
'Slayer of Lord Avandos, Master of the Crimson Citadel'
500 Empire of Thandolman Faction Points
"Got Stuck in a Desert for Months Thanks to a Lag Mage"
"Beat The Old Khrommanguard at the Holy Festival"
"Beat Team Avandos at the Holy Festival"
Has Completed the Task 'Water Shortage in Sildriza'
250 House Al'Sildriz Reputation Points
25 Church of Phalerin Reputation Points
Might Have Won a Danmaku Tournament Somewhere
'Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)'
Has Won the "The Rehanging" Event Match
Slayer of The Khrommangard: High Curator
Slayer of Khyzz'Drikk: Watcher from Ulaat Thamarr
This Character Should Have 60 Base Stat Points
Won the Brass Disc Tournament
Has used 10 Manual of A Thousand Arts
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
'Completed The First Holy Imperial Challenge of Power: Test of Wealth'
'Completed The Second Holy Imperial Challenge of Power: Test of Talent'
'Completed The Third Holy Imperial Challenge of Power: Test of Slaying'
'Completed The Fourth Holy Imperial Challenge of Power: Test of Hours'
'Completed The Fifth Holy Imperial Challenge of Power: Test of Opposition'
'Completed The Sixth Holy Imperial Challenge of Power: Test of Tenacity'
'Completed The Seventh Holy Imperial Challenge of Power: Test of Essence'
'Completed The Eighth Holy Imperial Challenge of Power: Test of Leadership'
'Completed The Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
'Completed The Tenth Holy Imperial Challenge of Power: Test of Versatility'
'Completed The Eleventh Holy Imperial Challenge of Power: Test of Memories'
'Completed The Twelfth Holy Imperial Challenge of Power: Test of Options'
Has Won the "Fight Against the Storm" Event Match
"Has Helped the Poor People of Ladderland"
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Third Holy Imperial Challenge of Power: Test of Slaying
'Won 3 Battles in a Row Before Losing at the Wager Fights at Walrusfest'
'Bet Successfully on 26 Wager Fights at Walrusfest' and 'Bet Unsuccessfully on 6 Wager Fights at Walrusfest'
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Has Consumed 5 Essence Sphere: Conjuror
Has Consumed 5 Improved Essence Sphere: Conjurer
Has Consumed 5 Essence Sphere: Evermason
Has Consumed 5 Improved Essence Sphere: Evermason
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Monk
Has Consumed 2 Improved Essence Sphere: Monk
Has Consumed 2 Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 2 Essence Sphere: Snow Queen
Has used 5 Attunement Book: Illusionist
'Loved by Lady Thelrain'
'Used the Deck of Many Things on Disc <Disc Number>'
'Took Aaron and Exxrya Gambling'
'Won the 1-In-2,000,000,000-Odds TRIPLE RAINBOW JACKPOT'
"Has Won the "In Search of Ore Where the Undead Lurk" Event Match" Award
'Defeated The Legendary Hare in a Special Arena Match'
'Defeated Shining Genesis-Egg in a Special Arena Match'
'Has Won the "Color-Coded for Your Convenience" Event Match'
"Has Won the "First Test Against The Adversary's Forces" Event Match
"Has Won the "Four Elementals" Event Match" Award
Has Reached Round 41 in an Endurance Match
Has Reached Round 41 in a Pet Endurance Match
Knows about Gullroyal's Razors
Killed Aloysius Gullroyal the Illusionist on the Great Bone Dais of Broken Forms in the Outermost Layer of the Graveyard of Fiends that Never Were
Has Consumed 12 Grandmaster Text
Involved in the Defeat of Jebediah Fall at the Cathedral of Glorious Rebirth
Ally of the Fleshwarpers
Has used 2 Skillbank
Saved Theyrambas Through Negotiation with Urdonjas
Impressed a Fleet of Pirates in an Arial Gunbattle Against a Flying Lock
Did Work on a Hit List for the Nexus Administrative Bureau
Did One Run of 'Wine Dungeon'
Unsuccessfully Tried to Infiltrate Lady Bemberfress's Mansion
Performed 3 Hit for the Nexus Administrative Bureau
Killed Lady Bemberfress
Killed Herman Denning
Killed Mika Anazaki
Killed Jimley Popplong
Killed Gurnley Bostman
Prevented Patricia Lalonde's Kidnapping
Bought a Violin from Bert Coffee
Listened to that Old Lady Talk About Her Poodle for 19 Weeks
Punched out a Macho Sailor
Liberated Port Pearl from Gurnley Bostman
Has His Portait in the Governor's Inn
Loudspanking Deathmachine
Majordomo of the Society of Iron Socks, Founder of the Society of Iron Socks Organization in 1515
Killed 5 Velociraptor in the Marches of Bleeding
Participated in the Defeat of the Tyrant Bison Justice Argoxx Meatcontrols the Era of Loss
Enemy of the Association of Diabolical Lies
Enemy of the Council of Spider Observers
Enemy of the Nation of Weaving
Enemy of the Nation of Laughing
Enemy of the Wit of Reaping
Enemy of the Coils of Time
Member of the Association of Spanking
Mercenary Warrior of the Association of Spanking
Ally of the Brewers of Time and Monkies
Ally of the Nose of Trouble
Ally of the People of Grievances
Ally of the Princesses of Deliberation
Ally of the Large Council of Cheeses
Ally of the Association of Spanking
Defeated the Five Metal Ark
Cleared the Five Metal Dungeon
Made It To Drink 75 In The Nexus Tavern Challenge
Lost To Darston In A Drinking Contest
Beat the Level 80 Version of Roulette Master from the Fourth Ascension
Completed the Quest 'Bad Movie Night (1)'
Defeated Count Dracubeer
Sponsored Dracubeer II: A Movie With Multiple Names
'Was Featured In A Temporarily Popular Internet Video In Which A Massive Tide Of Cats Eliminated A Large Number Of Adventurers'
Fought A Rather Odd Team Of Beta Negaselves And Handily Won In An Arena Match
Fourth to Open the Second Ring of the Knot
Combo'd Himself With the Wall Guarding the Third Ring of the Knot
Entered the Third Ring of Knot
Was On Team Zaga Yazrath In the Knot
Reached The Center Of The Knot
Faced A Plot Foe In A Major Conflict
Defeated Doctor Catastrophe's First Form In The Knot
Defeated Doctor Catastrophe's Second Form In The Knot
Beat Doctor Catastrophe By Breaking The Knot
Cut The Impossible Knot
Instrumental In Allowing Zaga Yazrath To Claim The Knot's Power
Is a Fated One and a BA Member
Was in the Walrusfest Secret Santa
Carried Kit and Volatilis Away From the Mountain of Triumph
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula from The East Wind
Has Completed 1 Frequent Formula Task
King of Notso Unfun
Solved the Hidden-Object Puzzle "Reptile Bedroom"
Won the Event Match "That Thing Doesn't Want Us Having Lunch"
Won the Event Match "There Is a Deadly Bee-Like Thing In Your Room and You Must Confront It ALONE"
'Beat The Limited Event Match 'Disco Horse Dance Battle''
Defeated Noel
Has Won the "Evergarden Defense Test" Event Match
Has Won the "Surprise in the Gift Shop" Event Match
Has Completed the Task "First Holy Imperial Challenge of Glory: Test of Expertise"
Has Completed the Task "Second Holy Imperial Challenge of Glory: Test of Esoterica"
Has Completed the Task "Third Holy Imperial Challenge of Glory: Test of Superiority"
Has Completed the Task "Fourth Holy Imperial Challenge of Glory: Test of War"
Has Completed the Task "Eighth Holy Imperial Challenge of Glory: Test of Effortlessness"
Has Completed the Task "Ninth Holy Imperial Challenge of Glory: Test of Bloodshed"
Has Completed the Task "Tenth Holy Imperial Challenge of Glory: Test of Versatility"
Has Completed the Task "Eleventh Holy Imperial Challenge of Glory: Test of Legacy"
Has Completed the Task "Twelfth Holy Imperial Challenge of Glory: Test of Focus"
First to Slay a Requiem Beast
Beat Hadjbalaum in an Event Battle
Rode a Dead Walrus through the Streets of Nexus
Won the Dead Walrus Race
Defeated Noel the Altverse Santa-Self of Nole in a Special Walrusfest Fight
Won the Quest 'March of the Mechancial Candles'
Stopped the Mechanical Candles in the Grand Mall of Worlds
Revealed the Presence of the Mastermind Behind the Mechanical Candles
Returned the Problematically Out-of-Reality Bar Room to Reality
Signed Up For The (First) Nexus Games
Participated In The (First) Nexus Games
Participated In Nexus Games Event 2: Gobblin' Frenzy
Participated In Nexus Games Event 3: Calling All the Bros
Participated In Nexus Games Event 4: Such Power!
Won Nexus Games Event 4: Such Power!
Participated In Nexus Games Event 5: Resurrectionist Rumble!
Won Nexus Games Event 5: Resurrectionist Rumble!
Participated In Nexus Games Event 6: Dodge for the Doge
Participated In Nexus Games Event 7: Beefius Maximus
Won Nexus Games Event 7: Beefius Maximus
Participated In Nexus Games Event 8: Impossible Reaper
Participated In Nexus Games Event 11: One Breath Away from Death
Disqualified From Nexus Games Event 12: A Wreath of Purity
Won War Admiral's Medallion in the SPACE OUTER SPACE Combo Contest for the Aetheric World-Atrocity of Shattered Chains
Produced an Alternate-Self Named The Surfing Golem Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Has Used 5 Essence Sphere: Matrix Keeper
Has Used 5 Improved Essence Sphere: Matrix Keeper
Has Used 5 Greater Essence Sphere: Matrix Keeper
Has Used 5 Essence Sphere: Gentleman Assassin
Has Used 5 Improved Essence Sphere: Gentleman Assassin
Has Used 5 Greater Essence Sphere: Gentleman Assassin
Has Used 5 Essence Sphere: Card Mystic
Has Used 5 Improved Essence Sphere: Card Mystic
Has Used 5 Greater Essence Sphere: Card Mystic
Has Used 5 Essence Sphere: Combatant
Has Used 5 Improved Essence Sphere: Combatant
Has Used 5 Greater Essence Sphere: Combatant
Has Used 5 Essence Sphere: Controller
Has Used 5 Improved Essence Sphere: Controller
Has Used 5 Greater Essence Sphere: Controller
Has Used 5 Essence Sphere: Crusher
Has Used 5 Improved Essence Sphere: Crusher
Has Used 5 Greater Essence Sphere: Crusher
Has Used 5 Essence Sphere: Musician
Has Used 5 Improved Essence Sphere: Musician
Has Used 5 Greater Essence Sphere: Musician
Has Used 5 Essence Sphere: Shadow Blade
Has Used 5 Improved Essence Sphere: Shadow Blade
Has Used 5 Greater Essence Sphere: Shadow Blade
Has Used 5 Essence Sphere: Lawbringer
Has Used 5 Improved Essence Sphere: Lawbringer
Has Used 5 Greater Essence Sphere: Lawbringer
Has Used 5 Essence Sphere: Magus
Has Used 5 Improved Essence Sphere: Magus
Has Used 5 Greater Essence Sphere: Magus
Has Used 5 Essence Sphere: Dragoon
Has Used 5 Improved Essence Sphere: Dragoon
Has Used 5 Greater Essence Sphere: Dragoon
Has Used 5 Essence Sphere: Reaper
Has Used 5 Improved Essence Sphere: Reaper
Has Used 5 Greater Essence Sphere: Reaper
Has Used 5 Essence Sphere: Defender
Has Used 5 Improved Essence Sphere: Defender
Has Used 5 Greater Essence Sphere: Defender
Has Used 5 Essence Sphere: Enslaver
Has Used 5 Improved Essence Sphere: Enslaver
Has Used 5 Greater Essence Sphere: Enslaver
Has Used 5 Essence Sphere: Sage
Has Used 5 Improved Essence Sphere: Sage
Has Used 5 Greater Essence Sphere: Sage
Has Used 5 Essence Sphere: Ioun Master
Has Used 5 Improved Essence Sphere: Ioun Master
Has Used 5 Greater Essence Sphere: Ioun Master
Has Used 5 Essence Sphere: Swordsman
Has Used 5 Improved Essence Sphere: Swordsman
Has Used 5 Greater Essence Sphere: Swordsman
Has Used 5 Essence Sphere: Assassin
Has Used 5 Improved Essence Sphere: Assassin
Has Used 5 Greater Essence Sphere: Assassin
Has Used 5 Essence Sphere: Sorceress
Has Used 5 Improved Essence Sphere: Sorceress
Has Used 5 Greater Essence Sphere: Sorceress
Has Used 5 Essence Sphere: Dominator
Has Used 5 Improved Essence Sphere: Dominator
Has Used 5 Greater Essence Sphere: Dominator
Has Studied 1 Set(s) of Carvings Made by Sir Gideon of Gyrrhult
Has Completed the Task "Sixth Holy Imperial Challenge of Glory: Test of Ages"
Walked the Twelvefold Path of Self-Perfection- (Passive Ability, Permanent Item Effect) Possessor gains +12,000 uncapped points to its stats, This ability may not be used in combos


Bestow Fate: Will Find the Great Treasure- Greater Fateweaving, Boon, Manifold
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows its possessor to roll twice on the treasure tables of entities of lower Level than its creator (choosing one result, not both). This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.


Bestow Fate: Will Be Cleansed of the Evil Taint- Greater Fateweaving, Boon, Manifold
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Demon, non-Devil, non-Daemon, non-'Serpent Blessed', non-Fiend, that is not Corruption, Devastation, Agony, Null, or Evil element, that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows either said individual or its creator to choose, at the beginning of any round, to cure said individual of all debuffs and minor negative status effects that come from sources that are Demons, Devils, Daemons, Darkspawn, Undead, Horrors, Corruption element, Agony element, Devastation element, or Dark Magic that are below its creator's Level, with said effect vanishing once such triggering occurs.
Wriggle Nightsparrow wrote:Buffs and Summons

[List the buffs and summons you have here. Note whether they're carried in a slot of not.]
Wriggle Nightsparrow wrote:Modified Stats

[The actual modified stats aren't mandatory, but having a post here for formatting purposes (even if it's just blank with the 'Modified Stats' title) is. If you have modified stats, you can post them here. They may be helpful if I start checking immunities or something of the sort. Don't force yourself to make them if you don't have the spare time, though.]
Wriggle Nightsparrow wrote:Reserved

[Put a reserved post here in case more stuff comes up. I want the quest itself to start page 2.]
Wriggle Nightsparrow wrote:Reserved

[Put a reserved post here in case more stuff comes up. I want the quest itself to start page 2.]
User avatar
Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Crisis Across Infinite Nexii: TSG

Post by Aeromage »

Wriggle Nightsparrow wrote: (2:07:11 PM) [IZ HUGO BEKKLER!]: caelzeph has added you to the "IZ HUGO BEKKLER!" AIM group chat. Messages to this group are archived so you can always find the information you need. For more information about the new AIM group chats, please visit aim.com/faq.
(2:07:11 PM) [IZ HUGO BEKKLER!]: (caelzeph) Right, had to use the AIM browser service for this. Is this working?

(2:07:29 PM) lordgadigan: It is!
(2:07:30 PM) lordgadigan: Thank you
(2:07:36 PM) [IZ HUGO BEKKLER!]: (caelzeph) Excellent.
(3:09:02 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Beep boop
(3:09:13 PM) [IZ HUGO BEKKLER!]: (caelzeph) Excellent
(3:09:20 PM) lordgadigan: Hello
(3:12:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Anything from me (besides stats) required for either of these?
(3:13:47 PM) lordgadigan: (3:13:05 PM) lordgadigan: Not yet
(3:13:25 PM) lordgadigan: It's looking likely that Nira is launching first as a soon as Draconics gets back from work since no other team's stats are together
(3:13:37 PM) lordgadigan: But if one of the other teams gets fully ready quickly enough, we may launch it
(3:17:31 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Right
(4:32:41 PM) [IZ HUGO BEKKLER!]: (scamper922) also, hello!
(4:39:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Hey ho
(4:39:25 PM) [IZ HUGO BEKKLER!]: (caelzeph) Woo
(4:51:16 PM) [IZ HUGO BEKKLER!]: (caelzeph) Right. A note about my availability, as I'm afraid you two have the misfortune of being saddled with the guy from another time(zone). Please adjust all times mentioned below according to where you are in the US.
I have work tomorrow, so I'll have to leave for bed at 4am at the very latest (for three hours of sleep). I've operated on that before, even if I'm not particularly functional the next day. I'll only be pulling that if I have a day off afterwards (as I do on Sundays).
Mondays and Wednesdays I have gaming nights- I typically get back home at 11:30, and have work on the following day. I can hang around for a couple of hours to address things, but I can't really stay up too late.
Same deal for normal weekdays, with my being able to stay up as long as you guys when I have a day off coming up, or having to get to bed earlier on days I work.
Much as I'd like to, I cannot go through the entirety of June on 3 hours of sleep a night. I'm going to be relying on you guys to pilot Volatilis if things need to move in that case. I can (probably) provide its blurb for how many abilities/tier X stuff it has to assist with this, if needs be. Let me know what you need to know, and I'll provide it.
(4:52:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Cael: If you're ready, sleep normally
(4:52:32 PM) [IZ HUGO BEKKLER!]: (caelzeph) It's like 10pm here
(4:52:36 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'm nowhere near tired
(4:53:06 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'm not planning on missing opening stuff if I can't help it.
(4:53:13 PM) [IZ HUGO BEKKLER!]: (scamper922) I will note, this is my easiest character to auto in my opinion
(4:53:28 PM) [IZ HUGO BEKKLER!]: (scamper922) you both have fair game to auto the RM here if the times get SLOPPEEEEHHH
(4:58:23 PM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis also has a couple of contingencies in play. One of which will (hopefully) go off automatically in the event it dies in order to preserve the artifacts on it (unless it's picked up loot, in which case that'll probably also be chosen from). The other can probably boost this first contingency (at a cost of losing both contingencies- I'm completely fine with this happening if needs be and have actively designed for this) in the event it dies.
Also, I've gone for Piles of Loot under advisement from Wriggle. From how the options were presented, it looks like picking Cautious will actively lock the group out of collecting certain items (and potentially certain areas). As such, I'm pretty sure that's a trap-option that will actively make things more difficult if gone for. (And given Mimechiavelli's general theme, I'd say that kinda fits).
(4:59:30 PM) [IZ HUGO BEKKLER!]: (caelzeph) (This info provided to help in the event you end up having to run Volatilis in fights)
(4:59:55 PM) [IZ HUGO BEKKLER!]: (caelzeph) (I'm oscillating rapidly between HYPE and WORRY over here)
(5:40:26 PM) [IZ HUGO BEKKLER!]: (scamper922) The RM is going to have as summons: 10 random monsters between from Summon Roulette IV (levels 60-79)
(5:40:35 PM) [IZ HUGO BEKKLER!]: (scamper922) so when this starts up, that'll need to be rolled out
(5:40:53 PM) [IZ HUGO BEKKLER!]: (caelzeph) Oop, can we declare buffs before the quest? I thought we had to wait
(5:41:21 PM) [IZ HUGO BEKKLER!]: (scamper922) either way, I'm getting my base lists and sorting out what slots are open
(5:41:38 PM) [IZ HUGO BEKKLER!]: (scamper922) doesn't hurt to roll ahead of time I wager
(5:41:47 PM) [IZ HUGO BEKKLER!]: (caelzeph) Fair enough
(5:42:00 PM) [IZ HUGO BEKKLER!]: (scamper922) the RM for instance has at present:
(5:42:00 PM) [IZ HUGO BEKKLER!]: (scamper922) Buffs-
Moon Arcana
Magician Arcana x10
Favored (Minor Status Effect, doesn't/shouldn't wear off (?))
Mega Life! (Glory Roulette I, +15mil HP)
(6 open slots)
(5:42:24 PM) [IZ HUGO BEKKLER!]: (scamper922) and tbh, might drop the Magician Arcana after I check how much his abilities scalle or don't scale it
(5:42:47 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Any of those any good?
(5:43:13 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG can High Sanctity all our gear so it's nebulously impossible to break/steal (obviously less effective in a megaquest but still effective)
(5:43:21 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He can also make all our buffs impossible to remove
(5:43:23 PM) [IZ HUGO BEKKLER!]: (scamper922) ( not terribly, characters being spread, it's clear which one has all the sweet buffs :< )
(5:43:50 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) How close are we to ready here?
(5:44:06 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm considering working on TSG first out of my three since he's probably the simplest
(5:44:21 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) /I think we're close to being ready to start
(5:45:09 PM) [IZ HUGO BEKKLER!]: (scamper922) I'm set, only need buffs on Vashna and he's not here. I think Gad's running another team at the moment though.
(5:45:38 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Cael, how close are you?
(5:49:06 PM) [IZ HUGO BEKKLER!]: (caelzeph) I think I'm okay with what I've posted, unless you think there's a MASSIVE DISASTER awaiting due to it
(5:49:34 PM) [IZ HUGO BEKKLER!]: (scamper922) Noting here, the RM isn't hiding anything posted and only things missing are his hard stats and roulettes. Roulettes are on his sheet and Hard stats are:
(5:49:37 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Would need to actually see said stats
(5:49:43 PM) [IZ HUGO BEKKLER!]: (scamper922) Team: Hugo Bekkler
Treasure Style: Piles of Loot

Base STR: 21
Base AGI: 17
Base CON: 18
Base MIN: 23
Base SPI: 19

Number of Artifacts Possessed: 1
Artifacts: *The Worldleech Mind
Number of Overcrashes Possessed: 0
Overcrashes: None
Is a Deity: No
Number of Divine Domains Possessed: 0
Divine Domains: None
Number of T3 Classes Possessed: 0
T3 Classes: None
Number of Master-or-Greater Class Ranks Achieved: 0
Achieved Master-or-Greater Class Ranks: None

Weapon Classes:
T1, Base: Controller (Classname), Gunner (Basic), Reaper (Adept), Knife (Basic)
T1, Nonbase: None
T2, Nonbase: None
T3, Nonbase: None

Armor Classes:
T1, Base: Diplomat (Adept), Gigas Knight (Basic)
T1, Nonbase: None
T2, Nonbase: None

Entity Classes:
T1, Base: Botanist (Classname), Vermin Master (Basic)
T1, Nonbase: Unfettered One (Adept)
T2, Base: None
T2, Nonbase: None
T3, Base: None
T3, Nonbase: None

Spell Classes:
T1, Base: Anarchomancer (Adept), Arcanist (Expert), Commander (Apprentice), Diviner (Classname), Elementalist (Classname), Geomancer (Classname), Illusionist (Classname), Priest (Classname), Summoner (Classname), Thief (Classname), Transmuter (Classname), Wanderer (Classname), Wizard (Apprentice), Enchantment (Basic)
T1, Nonbase: None
T2, Nonbase: None
T3, Nonbase: None

Element Classes:
T1, Base: Arcane Vizier (Apprentice), Blazing Sultan (Apprentice), Ebon Chancellor (Apprentice), Gambler (Classname), Heir To The Future (Apprentice), Mountain King, (Apprentice), Ocean Prince (Apprentice), Radiant Hierophant (Apprentice), Wind Duke (Apprentice)
T1, Nonbase: None
T2, Nonbase: None
T3, Nonbase: None
T0, Nonbase: None

Transformation Classes:
T1, Base: None
T1, Nonbase: None
T2, Nonbase: None

Crafting/Other Classes:
T1, Base: Magewright (Basic)
T1, Nonbase: None
T2, Nonbase: None

Grandmaster Classes- 0
Master Classes- 0
Expert Classes- 1
Adept Classes- 5
Classname Classes- 17
(5:50:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Dem Stats
(5:50:13 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) How'd you get over 20?
(5:50:20 PM) [IZ HUGO BEKKLER!]: (scamper922) MAJOR NOTE that really isn't listed, both his listed and unlisted boss forms are 1-time use
(5:50:35 PM) [IZ HUGO BEKKLER!]: (caelzeph) The Floating Isle of Volatilis
Large Structure, Level 79 BA Member

Team: IZ HUGO BEKKLER!
Treasure Style: Piles of Loot

Base STR: 2
Base AGI: 7
Base CON: 25
Base MIN: 10
Base SPI: 16

Number of Artifacts Possessed: 3
Artifacts: Twelve Realms' Defense Grid, Census of the Universe, Aeon Diadem
Number of Overcrashes Possessed: 1
Overcrashes: Crisis Overcrash: I'm Driving Ice Cream Truck And There's NOTHING You Can Do To Stop Me!
Is a Deity: No
Number of Divine Domains Possessed: 0
Divine Domains: None
Number of T3 Classes Possessed: 2
T3 Classes: Infinity Designer, Reality Auditor
Number of Master-or-Greater Class Ranks Achieved: 0
Achieved Master-or-Greater Class Ranks: None

Weapon Classes:
T1, Base: Scholar (Classname)
T1, Nonbase: None
T2, Nonbase: None
T3, Nonbase: Reality Auditor (Classname)

Armor Classes:
T1, Base: Auramancer (Classname)
T1, Nonbase: None
T2, Nonbase: None

Entity Classes:
T1, Base: Roboticist (Classname), Weirdworker (Classname)
T1, Nonbase: None
T2, Base: None
T2, Nonbase: Subspace Architect (Classname)
T3, Base: None
T3, Nonbase: None

Spell Classes:
T1, Base: Geomancer (Expert), Wanderer (Expert), Channeler (Adept), Diviner (Adept), Abjurer (Classname), Ritualist (Classname), Summoner (Classname), Veilwalker (Classname), Wizard (Classname)
T1, Nonbase: Spatial Mage (Expert), Time Mage (Adept)
T2, Nonbase: None
T3, Nonbase: None

Element Classes:
T1, Base: None
T1, Nonbase: None
T2, Nonbase: Reality Arranger (Expert), Temporal Primarch (Adept)
T3, Nonbase: Infinity Designer (Adept)
T0, Nonbase: None

Transformation Classes:
T1, Base: None
T1, Nonbase: None
T2, Nonbase: None

Crafting/Other Classes:
T1, Base: None
T1, Nonbase: None
T2, Nonbase: None

Grandmaster Classes- 0
Master Classes- 0
Expert Classes- 4
Adept Classes- 5 (9 if you count the Experts)
Classname Classes- 11 (20 if you count the Experts and Adepts)
(5:50:40 PM) [IZ HUGO BEKKLER!]: (scamper922) he rolls his stats, the cap at 20 and then Roulette Master Plus adds 5 points
(5:50:54 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ahahaha, didn't see the overcrash
(5:51:06 PM) [IZ HUGO BEKKLER!]: (scamper922) wat
(5:51:09 PM) [IZ HUGO BEKKLER!]: (scamper922) I don't recall that one
(5:51:12 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hahaha
(5:51:20 PM) [IZ HUGO BEKKLER!]: (caelzeph) I sneaked it in as a last-thing for Volatilis' Bascararun
(5:51:24 PM) [IZ HUGO BEKKLER!]: (caelzeph) It's pretty much useless
(5:51:37 PM) [IZ HUGO BEKKLER!]: (caelzeph) But it's there in case 'Having An Overcrash' is required for checking effects
(5:51:40 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Dat's gonna win the quest
(5:51:54 PM) [IZ HUGO BEKKLER!]: (caelzeph) Crisis Overcrash: I'm Driving Ice Cream Truck And There's NOTHING You Can Do To Stop Me!- (Technique Ability, Combatant) Possessor may use 'Crisis Overcrash: I'm Driving This Ice Cream Truck And There's NOTHING You Can Do To Stop Me!' in conjunction with a 'Change Rows' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, and no other technique or overcrash is being used. Said action cannot be countered or stopped by sources below Level 100 and additionally transforms its performer into a Level 1 Ice Cream Truck from the Zoo Record as an effect that cannot be prevented by sources below Level 100.
(5:52:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) (I'm likely going to seek out other overcrashes and send this one to the Doctor, given his generally-goofy skillset, at some point)
(5:52:33 PM) [IZ HUGO BEKKLER!]: (scamper922) that's hilarious, and that's true
(5:52:49 PM) [IZ HUGO BEKKLER!]: (scamper922) It's crazy that across my four, I've a whole one overcrash
(5:52:53 PM) [IZ HUGO BEKKLER!]: (scamper922) no wait
(5:52:54 PM) [IZ HUGO BEKKLER!]: (scamper922) WAIT
(5:53:11 PM) [IZ HUGO BEKKLER!]: (scamper922) Crisis Overcrash: Fatal Harvest
(5:53:16 PM) [IZ HUGO BEKKLER!]: (caelzeph) Woooo
(5:53:25 PM) [IZ HUGO BEKKLER!]: (scamper922) the RM has this, I'm gonna update my stats to reflect it, but keep that in mind
(5:53:32 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That's an interesting question. Does overcrash burnout carry over into transformations?
(5:53:53 PM) [IZ HUGO BEKKLER!]: (caelzeph) Given the RM's boss-transformations are Ascendant-tier...
(5:54:06 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I don't think it does!
(5:54:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Particularly looking at multi-stage bosses, too
(5:54:18 PM) [IZ HUGO BEKKLER!]: (scamper922) well, one is
(5:54:21 PM) [IZ HUGO BEKKLER!]: (scamper922) the other is ????
(5:54:22 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Everything resets between boss forms
(5:54:32 PM) [IZ HUGO BEKKLER!]: (caelzeph) Definitely, if Doc Catastrophe is anything to go by
(5:54:52 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) To be fair those are Plot Foes who play by their own rules
(5:54:57 PM) [IZ HUGO BEKKLER!]: (caelzeph) True
(5:55:05 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I still think it applies though
(5:55:16 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Overcrashes set your MP to 0
(5:55:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TFs have entirely seperate MP pools
(5:55:37 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Wow
(5:55:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That kinda makes TFs good again
(6:03:16 PM) [IZ HUGO BEKKLER!]: (caelzeph) And now an important question
(6:03:22 PM) [IZ HUGO BEKKLER!]: (caelzeph) Loot the proto-Nexii: Y/N
(6:03:29 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) ?
(6:03:36 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ah
(6:03:38 PM) [IZ HUGO BEKKLER!]: (scamper922) rofl
(6:03:40 PM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis, among other things, can carry properties around in it
(6:03:44 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Nebulous Y
(6:03:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) We'll deal with those questions on a case by case basis
(6:03:57 PM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, indeed
(6:04:02 PM) [IZ HUGO BEKKLER!]: (scamper922) the RM is in favor, and if you don't want it he could try to eat it
(6:04:13 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think that's generally a good idea though; we can do a small bit of divination regarding the result
(6:04:15 PM) [IZ HUGO BEKKLER!]: (scamper922) since one possiblity is leveling the leech while in-thread if we get enough XP
(6:04:17 PM) [IZ HUGO BEKKLER!]: (caelzeph) This group is all kinds of weird
(6:04:23 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Like, "Horrible: Y/N/M"
(6:04:33 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) RM: Save it for the angry discs
(6:04:40 PM) [IZ HUGO BEKKLER!]: (caelzeph) Oh god
(6:04:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Some of them we aren't going to want in the defense grid
(6:04:45 PM) [IZ HUGO BEKKLER!]: (caelzeph) One of the challenges is an anti-us disc
(6:04:50 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) So yeah, feel free to eat those, haha
(6:04:52 PM) [IZ HUGO BEKKLER!]: (caelzeph) RM: "Nope, eating you"
(6:09:05 PM) [IZ HUGO BEKKLER!]: (caelzeph) Group works oddly well together theme-wise, and that's before we consider Hugo and whatever the heck he's brought along with his weirdo-theme
(6:09:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I just hope we don't have to kill him
(6:10:08 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I generally think I'm right about him being a legit good-guy funkyman but he could be a long con from some other power
(6:19:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) Rrrright
(6:19:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) Tweaked the buffs-going-in list and summons because I realised things I'm bringing along can pull that
(6:19:54 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Grandmaster Support Staff, wooooo)
(6:28:02 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Oil of the Unbreakability- (Permanent Consumable, Vessel of Power, Magic, 20/20 Charges, 20,000,000 Gold)- Gives target possession the permanent Mystic Treatment Unbreakable
(6:28:15 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That can be used on the Defense Grid
(6:28:26 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Editing it to 19/20 charges
(6:28:32 PM) [IZ HUGO BEKKLER!]: (caelzeph) You bringing that in?
(6:28:36 PM) [IZ HUGO BEKKLER!]: (caelzeph) Right
(6:31:20 PM) [IZ HUGO BEKKLER!]: (caelzeph) Many thanks, Wriggle. I really appreciate everything you've been doing
(6:31:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Feeling's mutual
(6:32:47 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Anyone want to subspec BEES?
(6:32:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I have
(6:32:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) *The Great Beekepeer's Census- (Accessory, Trinket, Air & Acid & Earth, 200,000,000 Gold) At the start of each round, possessor may summon up to 2 Insects from the Enemy List that are below Level 60 and are normally fightable for drops, Max 20 summoned, Wielder's Insect pets and summons gain +5,000 to all stats as a bonus that cannot raise their stats to more than 2000% of their natural values
(6:32:55 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) And those two bee-things
(6:33:12 PM) [IZ HUGO BEKKLER!]: (caelzeph) Ahahaha
(6:38:47 PM) lordgadigan: Question for your team: Each protonexus in the outer ring is adjacent to two others, do you presently plan to try to investigate or attack the adjacent ones, or do you want to focus on quest progression initially?
(6:39:17 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think we should rush the center and try to get some distance between us and the Rising Tide
(6:39:21 PM) [IZ HUGO BEKKLER!]: (caelzeph) Yeah
(6:39:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) We've got a strong team, but they aren't to be trifled with
(6:39:30 PM) [IZ HUGO BEKKLER!]: (scamper922) The RM has no feelings either way
(6:40:16 PM) [IZ HUGO BEKKLER!]: (caelzeph) Bear in mind we're going to have to beat the thing from the first Substage Nexus to get the key for the Second Substage gate to Nexus
(6:42:50 PM) lordgadigan: Alright, that sounds like enough general consensus that I can at least roll with it for now. If things change later, that's fine
(7:02:42 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Invoke Major Arcana- (Spell, Arcanist Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 2,000,000 MP, 400,000,000 Gold) Caster gains two actions, each of which must be a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action, with each of said two actions only being able to cast exactly one spell (with said actions being unable to include zero spells), excluding spells cast through the effects of the spell 'Fool Arcana', with each such spell having to be a different spell out of the set 'Fool Arcana', 'Magician Arcana', 'High Priestess Arcana', 'Empress Arcana', 'Emperor Arcana', 'Hierophant Arcana', 'Lovers Arcana', 'Chariot Arcana', 'Justice Arcana', 'Hermit Arcana', 'Wheel of Fortune Arcana', 'Strength Arcana', 'Hanged Man Arcana', 'Death Arcana', 'Temperence Arcana', 'Devil Arcana', 'Tower Arcana', 'Star Arcana', 'Moon Arcana', 'Sun Arcana', 'Judgment Arcana', 'World Arcana', or 'Aeon Arcana', with said actions being unable to include non-Arcanist techniques, being unable to give their performer additional actions, and not occurring if they would be unable to meet the aforementioned criteria, This spell may only be cast as part of a 'Cast a Spell' action, Caster must be Level 60 or greater and must possess the ability 'Adept Arcanist Magic Attunement'
(7:02:47 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I seem to have this. RM have any use for it?
(7:03:17 PM) [IZ HUGO BEKKLER!]: (scamper922) heck yeah
(7:03:26 PM) [IZ HUGO BEKKLER!]: (scamper922) it's an Arcanist spell, he's Expert Arcanist
(7:03:48 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm going to post a general grab-bag of loot availible to anyone on the team later into this after I finish stats
(7:04:01 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Part of this takinga while is me full-scanning my troves
(8:10:34 PM) [IZ HUGO BEKKLER!]: (caelzeph) Oop, relevant thing for assisting in running Volatilis: It's got a summoned support-staff of 8 Grandmasters, boosted by Conjunction to give additional power.
It's also carrying around a separate battlespace that contains a spatial sinkhole in it that prevents anything in it from moving or leaving if they're below Level 99, with an additional effect that causes sub-80s (except Volatilis) from using Time and lands Suffocation: No Future constantly. Volatilis can, notably, hop in and out of this as it likes with no negative effects.
(8:11:13 PM) [IZ HUGO BEKKLER!]: (caelzeph) (This is, of course, separate so it doesn't interfere with our group)
(8:13:14 PM) [IZ HUGO BEKKLER!]: (caelzeph) Should it somehow face something it can't defeat, it can hop out of the battlespace and spatially sever it/launch it out of the quest. Kind of an extreme method, mind.
(8:13:42 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) You could send it to the Echo Province too, nebulously
(8:13:52 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That place is kind of connected to nexus and probably part of the quest
(8:13:58 PM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, that's also an option
(8:14:07 PM) [IZ HUGO BEKKLER!]: (caelzeph) Alternatively, the Graveyard Of Fiends That Never Were
(8:14:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Which is out of Nexus entirely and thus would likely guarantee a ring-out if we were to opt for something that extreme)
(8:14:39 PM) [IZ HUGO BEKKLER!]: (caelzeph) I don't want to rely on ringing-out, though
(8:14:44 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Hah, oh jeeze
(8:14:55 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Going to recommend rather strongly against that
(8:15:02 PM) [IZ HUGO BEKKLER!]: (caelzeph) Yeah
(8:15:13 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Probably wouldn't even be wise to bring that spell in; you don't want that leaking over
(8:15:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Or just
(8:15:31 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Don't cast it
(8:15:59 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Who knows, it could prove useful. The best knives tend to be dangerous
(5/27/2017 3:38:12 AM) [IZ HUGO BEKKLER!]: (caelzeph) WELP
(3:38:24 AM) [IZ HUGO BEKKLER!]: (caelzeph) *panic intensifies*
(4:45:08 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Volatilis if I didn't already mention this:
(4:45:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Clock Which Signals the Great One's End- (Weapon, Deadly Item, Time & Destruction, 250,000,000 Gold) +250,000 Magical Attack, +250,000 SPI, Wielder deals 25,000,000 Flat Time & Destruction element Damage to all unique opponents at the start of each round as a non-stacking effect, Wielder must be Level 60 or greater

(4:45:19 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Trade will happen instant the thread starts)
(4:45:23 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG is bringing that
(5:53:20 PM) [IZ HUGO BEKKLER!]: (caelzeph) About-ish, but still a little groggy
(5:53:35 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Gad went shopping
(5:53:36 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'm going to try for another few minutes unless things are kicking off
(5:53:46 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I finalized stats on Darston/TSG and am working on Lili
(5:53:50 PM) [IZ HUGO BEKKLER!]: (caelzeph) Ah, the dread Shoppening
(5:53:54 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Get thee more sleep
(5:54:05 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'll grab another half hour then
(6:34:12 PM) [IZ HUGO BEKKLER!]: (caelzeph) Bit more awake now
(6:34:19 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'm going to grab something to eat
(6:48:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Lili progresses steadily
(6:49:20 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) And is proving to be both exactly as hard as I thought from my first, less successful attempt and a rewarding confluence of factors
(7:33:35 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm waffling over whether to bring this guy
(7:33:37 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Incarnate Avatar of the Uncle's Whackiness- (Pet, Conceptual, Chaos & Whimsy, Lv.65, 185,000,000 Gold)
(7:33:46 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hm
(7:33:47 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Cael, you wanna just stick him in some random Realm in the defense grid?
(7:33:54 PM) [IZ HUGO BEKKLER!]: (caelzeph) I can do that
(7:34:02 PM) [IZ HUGO BEKKLER!]: (caelzeph) But be warned this might blow back on Uncle Steve
(7:34:02 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I mean, he <is> a conceptual. He could probably at least slow someone down for a moment.
(7:34:08 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) *shrug*
(7:34:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm not super attached to the guy. If it does, I'll try and put things right
(7:34:35 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) If I can't, oh well
(7:34:45 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) You can't protect everyone, and you risk things in trying
(7:34:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) This is an acceptable risk, I think
(8:25:18 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) People around?
(8:25:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Was thinking we could finalize buffs/summons (to a lesser extent)
(8:26:19 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'm about
(8:26:30 PM) [IZ HUGO BEKKLER!]: (caelzeph) Lemme grab what I have at present for the 'set up on start'
(8:28:29 PM) [IZ HUGO BEKKLER!]: (caelzeph) Slotted Buffs
3* High Sanctity- Target item cannot be stolen or destroyed by individuals below Level 99 and cannot have its text changed by individuals below Level 99 (Defense Grid, Aeon Diadem, Census of the Universe)
Create Plot Armor- Target gains 'Immune to sources below Level 40' while target possesses a Fate-element buff or debuff, Caster must be Level 40 or greater, Has RP effects
Establish Demiplane (Battlespace to be carried around)
w/ Spatial Sinkhole (Zone of Spatial w/ a non-stacking effect to it that makes entities within it that are below Level 99 unable to voluntarily switch rows or leave the battlespace they are in
w/Create Time-Devouring Abyss of Bottomless Hunger- Caster creates a Zone of Time and attaches a non-stacking effect on it that removes the element Time from the actions of all entities within it save its creator that are below Level 80, that has a 100% chance of inflicting Suffocation: No Future on each individual in it at the start of each round, and that causes individuals that are in it to count as being in a Phantom Terrain of Temporal Abyss, Caster must be Level 40 or greater and must possess the ability 'Adept Time Magic Synchronization'
Establish Warspace Mirrorfield- Non-stacking buff whose effect does not stack across multiple instances of said buff on different possessors that gives its possessor a 25% chance of being able to redirect each targeted instace of each offensive actions that comes from a source below Level 95 that is not 5 or more Levels greater than caster that is not Spatial element
Dimension Lock- Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission
Arcane Dominion- Individuals below Level 80 who are not equal Level to or greater Level than caster may not (cast spells or perform Magic element actions with an MP cost greater than 0) without caster's permission
4* Refabricate: Improved Form- Target gains +35% Resilience, +30,000 CON, +1,400,000 HP, +90,000 Defense, +30,000 MIN, and +1,400,000 MP
(8:28:31 PM) [IZ HUGO BEKKLER!]: (caelzeph) Spare Buffs
False World's Reflection -Whenever an individual below Level 80 that is not greater Level than caster attempts to leave the battlespace that this spell is cast in without caster's permission, said individual, unless it is Immune to, Reflects, or Absorbs Illusion, is afflicted with Vanished
10* Project Shield- +160,000 Defense
Conjunction- Summoning, Astral Magic, and Forbidden Magic spells cost caster 1,500,000 less MP to cast as a non-stacking buff, Caster's summons gain +60,000 to all stats as a non-stacking buff
One Hundred Thousand Shifting Veils- +200,000 Defense, +80% Dodge, does not stack
18* Empower Armor: Deflective Pulse- Target armor gains +60 Defense and, should an offensive action from a source at least 5 levels below caster targeting its wearer fail to deal its wearer any negative result, said result may be redirected to a target of wearer's choice
20x Architect's Construction- 850,000 Damage, Heals HP, +3,000 to all stats, only affects Large Structures, Stacks 20 times, Earth & Technology, 250,000 MP
Bank Actions x3
(8:28:47 PM) [IZ HUGO BEKKLER!]: (caelzeph) And 8* Grandmasters as summons (Benefiting from the floating Conjunction)
(8:29:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Works for me!
(8:30:44 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm intending to have Gateau nebulously copy those buffs and then we can:
- send the results into Volatilis's assorted dimensions and keep them close to home
- Leave them on pets initially and just bullshitery never take the pets into the quest, making them untargetable
- Send them off into random dimensions/leave them in the starting area
(8:31:27 PM) [IZ HUGO BEKKLER!]: (caelzeph) Sounds good to me
(8:32:23 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Although I'm not sure how well people will benefit from the additional trap-battlespace, as they won't be able to get out of it- with the possible exception of the Golem- if they get into it. Volatilis can avoid the trap due to its properties and skill)
(8:32:59 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG cannot be moved by people unless he decides to let himself be pulled
(8:33:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) SO that's no threat to me
(8:34:09 PM) [IZ HUGO BEKKLER!]: (caelzeph) (It'd be amusing if TSG's enemies hopped into such a battlespace thinking it vital to his plans only to end up in TERRIBLETIME)
(9:23:24 PM) lordgadigan: Hello
(9:23:31 PM) lordgadigan: Give me a short bit to prep your NPC descriptions and stuff
(9:23:35 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Grabing a drink)
(9:23:42 PM) lordgadigan: And then we can confirm what buffs you're getting from NPCs / offering to them
(9:23:45 PM) lordgadigan: And then we can launch
(9:25:35 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) EMERGENCY BACKUP INTERNET GO
(9:25:46 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Hilarious time for the normal stuff to die
(9:27:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) Eesh
(9:29:05 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Buffs are listed above. TSG is his clunky vaguely-old-wooden-puppet-looking self, wearing fancy, slightly over-the-top golden armor and has a bunch of weapons + a quiver modded to hold ammo slung across his back. A tiny uberdome orbits his head like an ioun stone, five shining diamonds do the same, and he has a variety of weapons carried in a golf bag. In addition, a tome that holds an aura of power is slung under his arm and there is an iron-maiden looking device tied to the top of the Basket. Gateau declares she "has decided to join in".

(9:30:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) For prep: Above buffs are listed. TSG is also feeding...
Anaconda that Eats Cake- (Pet, Animal, Earth, Lv.2, 600,000 Gold)
...some cake containing...
Novelty Wooden Elephant Gift- (Item, Antiquity, Earth & Wood, 5,000 Gold)
...and then summoning in a pelican to carry it into a rift in space.

This will come into play later.
(9:30:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) The Golem is apparently handing Volatilis his Incarnate Avatar of the Uncle's Whackiness- (Pet, Conceptual, Chaos & Whimsy, Lv.65, 185,000,000 Gold) as its Conceptual power-level and weirdo-domains may end up helping. That guy's going to be pinging around the Twelve Realms as a backup foil/counter/general stalling tactic/whatever it is he ends up doing to help out behind the scenes.
(9:30:48 PM) [IZ HUGO BEKKLER!]: (scamper922) let's see
(9:31:17 PM) [IZ HUGO BEKKLER!]: (scamper922) the RM has 6 open slots for buffs
(9:31:26 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He greets Hugo warmly, says he has been "looking forward" to meeting him, and says he "better not be a shifty fellow trying to pull the ol' razzle-dazzle on us", looming a bit ominously.
(9:31:52 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) And yeah that
(9:33:20 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He hands the Roulette Master a small deck of cards (Invoke Major Arcana) with a wink and offers to handle the task of holding party loot since he can exit the quest whenever he wants
(9:33:50 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He's also casting the Manifold Boon: Will Find The Great Treasure on our party, humming merrily
(9:34:12 PM) [IZ HUGO BEKKLER!]: (scamper922) The RM cuts and uncuts a wink back at him with his unmonocled eye
(9:34:19 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Proposed buffs from before:
Slotted Buffs
3* High Sanctity- Target item cannot be stolen or destroyed by individuals below Level 99 and cannot have its text changed by individuals below Level 99 (Defense Grid, Aeon Diadem, Census of the Universe)
Create Plot Armor- Target gains 'Immune to sources below Level 40' while target possesses a Fate-element buff or debuff, Caster must be Level 40 or greater, Has RP effects
Establish Demiplane (Battlespace to be carried around)
w/ Spatial Sinkhole (Zone of Spatial w/ a non-stacking effect to it that makes entities within it that are below Level 99 unable to voluntarily switch rows or leave the battlespace they are in
w/Create Time-Devouring Abyss of Bottomless Hunger- Caster creates a Zone of Time and attaches a non-stacking effect on it that removes the element Time from the actions of all entities within it save its creator that are below Level 80, that has a 100% chance of inflicting Suffocation: No Future on each individual in it at the start of each round, and that causes individuals that are in it to count as being in a Phantom Terrain of Temporal Abyss, Caster must be Level 40 or greater and must possess the ability 'Adept Time Magic Synchronization'
Establish Warspace Mirrorfield- Non-stacking buff whose effect does not stack across multiple instances of said buff on different possessors that gives its possessor a 25% chance of being able to redirect each targeted instace of each offensive actions that comes from a source below Level 95 that is not 5 or more Levels greater than caster that is not Spatial element
Dimension Lock- Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission
Arcane Dominion- Individuals below Level 80 who are not equal Level to or greater Level than caster may not (cast spells or perform Magic element actions with an MP cost greater than 0) without caster's permission
4* Refabricate: Improved Form- Target gains +35% Resilience, +30,000 CON, +1,400,000 HP, +90,000 Defense, +30,000 MIN, and +1,400,000 MPSpare Buffs
False World's Reflection -Whenever an individual below Level 80 that is not greater Level than caster attempts to leave the battlespace that this spell is cast in without caster's permission, said individual, unless it is Immune to, Reflects, or Absorbs Illusion, is afflicted with Vanished
10* Project Shield- +160,000 Defense
Conjunction- Summoning, Astral Magic, and Forbidden Magic spells cost caster 1,500,000 less MP to cast as a non-stacking buff, Caster's summons gain +60,000 to all stats as a non-stacking buff
One Hundred Thousand Shifting Veils- +200,000 Defense, +80% Dodge, does not stack
18* Empower Armor: Deflective Pulse-
(9:34:19 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Target armor gains +60 Defense and, should an offensive action from a source at least 5 levels below caster targeting its wearer fail to deal its wearer any negative result, said result may be redirected to a target of wearer's choice
20x Architect's Construction- 850,000 Damage, Heals HP, +3,000 to all stats, only affects Large Structures, Stacks 20 times, Earth & Technology, 250,000 MP
Bank Actions x3And 8* Grandmasters as summons (Benefiting from the floating Conjunction)

(9:34:33 PM) [IZ HUGO BEKKLER!]: (caelzeph) Alim stammers out a greeting, wearing a robe that extrudes time and clutching the Census-clipboard. He wishes everyone the very best of luck in saving Nexus and avoiding calamity.
Irfan, wearing That Lawyer's Suit, calmly acknowledges everyone and then goes back to monitoring and directing the various defense forces (and Defense Force) protecting the island and ensuring the Aeon Diadem's now-fully-empowered Aspects are properly hooked up to the grid.
The Admiral is, for some reason, wearing an Echidna Mask on top of his hat and laughing uproariously.
(9:35:19 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Does Hugo have any prep?
(9:35:38 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Also we should share PC stats at some point)
(9:36:25 PM) [IZ HUGO BEKKLER!]: (caelzeph) Stats are as on the megaquest thread, although I have a bunch (like, a bunch) of other gear being taken along as well
(9:36:29 PM) [IZ HUGO BEKKLER!]: (scamper922) The Roulette Master is unacompanied, his manner dour-with-a-smile. His long arms draped over his Scythe, which rests along his shoulders.
(9:38:34 PM) [IZ HUGO BEKKLER!]: (scamper922) I'm pretty sure I made mention prior, the RM's stats posted have no tomfoolery from what was in that thread. (really, all of them are pretty spot on sans things like where that spare suit went)
(9:38:38 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Volatilis also gets:

Clock Which Signals the Great One's End- (Weapon, Deadly Item, Time & Destruction, 250,000,000 Gold) +250,000 Magical Attack, +250,000 SPI, Wielder deals 25,000,000 Flat Time & Destruction element Damage to all unique opponents at the start of each round as a non-stacking effect, Wielder must be Level 60 or greater

Forgot to mention that
(9:40:16 PM) [IZ HUGO BEKKLER!]: (caelzeph) That may come in handy later.
(9:40:31 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Although I'm loath to part with the Census/Hand combo at present)
(9:42:14 PM) lordgadigan: (Dropping a message to say I'm here and working behind the scenes since you've been talking a lot and I haven't yet)
(9:42:41 PM) lordgadigan: Is there a physical description of Bekkler anywhere yet?
(9:42:47 PM) [IZ HUGO BEKKLER!]: (caelzeph) Ooooone sec
(9:42:55 PM) lordgadigan: I'm about to write one but I get the feeling he may have shown up somewhere before
(9:42:58 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Old dude in a Doctor-Who style phone with a buncha clones
(9:44:01 PM) [IZ HUGO BEKKLER!]: (caelzeph) I don't believe he's turned up outside of telephone messages/PA announcments.
(9:52:20 PM) lordgadigan: Your team's prep-area is a smoking lounge filled with shelves containing telepohones. Comfortable furniture sits around the chamber, and there are pieces of modern art decorating it.

It has landed in Stage 1 - Ring Nexus A-18.

Your other team members are:

- Hugo Bekkler (Immortal, Level 80 Faction Leader)
An short, older man with a large, bushy white moustache, beard, and green suit sitting mounted in a giant rotary phone with quad mecha-legs. Small tables with additional phones are attached to the upper part of the seat-area, gatling guns hanging from their undersides.

- Doc Blendy (Machine, Level 76)
A six-foot-tall gold-plated blender.

- Mirian Tallyn (Human, Level 76)
A black-haired woman in a postal worker's uniform with a war-lance on her back.


(9:52:21 PM) lordgadigan: - Uncle Steve (Marcoschnapt, Level 80)
A silver-haired man with reflective sunglasses, a large belly covered by a multi-colored shirt with palm trees and women with alcohol, a gold chain around his neck, sandals, white-and-blue-striped shorts, and a cowboy hat.

- Das Puzzle Deathwhale Thingie (Aquatic & Abstract, Level 86)
An enormous leviathan-like whale made out of puzzle pieces. It is very colorful and very ominous.

- Carl (Human, Level 81)
A dark haired man in a bartender's suit. He has stubble on his face and is of average height.

- Shannon (Human, Level 80)
A brunette woman in a bartending outfit.

- Head Chef Pauline Carr (Human & Machine, Level 81)
A red sports car with black striping down the sides, with a woman's torso in a chef's coat and hat protruding from the front hood.

- Ekhtero Esh (Human & Outsider, Level 81)
A man in regal white-and-gold clothes with a symbol of a tree whose roots wrap around stars on his cape. His hair is blue, and his eyes are solid-white.

- William Senior (Humanoid & Monster, Level 78)
A titan-sized minotaur with shaggy hair wearing pants with suspenders, a powder-blue button-down shirt, and a floppy flat cap. He has reading spectacles and carries a greatmaul.

Your team's special power is Test Run: The faction can (in most, but not all, circumstances), call an entire run of the event a 'test run', undo personal changes to its members,
and relaunch into the event once.

The team has no strong preference yet for battle style.

Do you all have any buffs to share before we proceed to NPCs offering to hand out buffs (and then to opening the door and launching the team)?
(9:52:28 PM) lordgadigan: Processing something else in another window
(9:52:44 PM) lordgadigan: Will list what buffs can be provided by your allies soon
(9:53:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) Sweet merciful heavens, we've got Uncle Stever, bartenders and Deathwhale
(9:54:18 PM) [IZ HUGO BEKKLER!]: (caelzeph) And also maybe Invulnerable Bill's dad.
(9:54:51 PM) lordgadigan: That is indeed Invulnerable Bill's dad
(9:55:12 PM) [IZ HUGO BEKKLER!]: (caelzeph) (I wonder if the Incarnate Avatar can help out Uncle Steve here)
(9:55:39 PM) lordgadigan: In reverse, Uncle Steve can boost its power to make it actually-useful instead of low-Level and likely to die quickly
(9:55:47 PM) [IZ HUGO BEKKLER!]: (caelzeph) Oho
(9:55:53 PM) lordgadigan: It's fairly amusing that you brought that on a random quest that included uncle steve
(9:56:06 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hah, probably the best way to go with things
(9:56:08 PM) lordgadigan: Without knowing he was here
(9:56:09 PM) lordgadigan: Yeah
(9:56:30 PM) [IZ HUGO BEKKLER!]: (scamper922) The RM waves to the Bartenders! "Hey, didn't know you two would be here. Nira's in this mess somewhere too!"
(9:57:03 PM) lordgadigan: They wave back to him and say that they hope she does well in this and wins if this team doesn't
(9:57:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Has this team gotten the announcement yet, or are they temporally 'behind' that bit?)
(9:57:52 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Test Run" hahaha oh lordy
(9:58:05 PM) [IZ HUGO BEKKLER!]: (scamper922) (also, Test Run, that doesn't reset time? so like we'll start again behind?)
(9:58:26 PM) lordgadigan: (That is the downside. It doesn't rewind other teams, so you'll start from the outside again and have to make your way through stuff again)
(9:58:44 PM) lordgadigan: Temporarily behind, no annoucement yet
(9:58:47 PM) [IZ HUGO BEKKLER!]: (caelzeph) I fully expect Hugo to pull Temporal Shenanigans to screw with that and ensure we don't end up disadvantaged (and maybe even keep funky stuff) given his loophole-mastery.
(9:58:56 PM) lordgadigan: Processing some stuff relevant to your team
(9:58:59 PM) [IZ HUGO BEKKLER!]: (caelzeph) Woop
(10:06:32 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Regarding Battle Style/Treasure Style:
(10:06:44 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think we should go with Rotating/Loads of Loot
(10:08:23 PM) lordgadigan: Okay, TSG has performed a divination
(10:08:27 PM) lordgadigan: I'm going to reveal its results
(10:08:34 PM) lordgadigan: After you pick battle and treasure style
(10:08:42 PM) [IZ HUGO BEKKLER!]: (scamper922) The RM is on Piles of Loot. He's in favor of Mob for the randomness, but rotating is fine since wheels spin
(10:09:11 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Mob would be fine too
(10:09:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) Given we've got two high-tier Fortune-skewing guys, that might work out
(10:09:36 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Agree
(10:10:09 PM) lordgadigan: Mob and Piles it is!
(10:10:16 PM) lordgadigan: TSG wisely chose to scan the team for traitor agents and funky business using Adept Diviner, Adept Fate Synchronization, and Python Cracker.
(10:10:18 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'm agreeing on Piles of Loot. I've done as much stuff as I can to safeguard what I can (plus the uber-protection High Sanctity brings), and picking Cautious seems an obvious trap-option that might lock us out of areas and vital things
(10:10:30 PM) lordgadigan: *nods*
(10:10:33 PM) lordgadigan: There is a secret enemy agent here, but it isn't anyone you'd suspect was even here. It's Chally.
(10:10:37 PM) lordgadigan: Chally possessed the Leodranthis ages ago when filled with grief and rage at being abandoned by her sister, Salkat. She secretly swore vengeance, intending to bring great suffering on Salkat when possible.
(10:10:41 PM) lordgadigan: Unfortunately for Chally's schemes of revenge, Salkat did basically zero adventuring and never took the Leodranthis on a notable quest that Chally could mess up.
(10:10:45 PM) lordgadigan: Eventually, Salkat retired, and the Leodranthis, Chally still seething inside, got transferred off to Suika.
(10:10:48 PM) [IZ HUGO BEKKLER!]: (caelzeph) Right.
(10:10:49 PM) lordgadigan: Chally planned to escape in the Leodranthis when out on a quest when Suika had taken it out somewhere and left it an opportunity to run.
(10:10:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Chally?
(10:10:52 PM) lordgadigan: Chally's luck in revenge continued to be terrible, however, and Suika also didn't go adventuring much at all, instead just kind of sitting in her room and not levelling up the Leodranthis.
(10:10:56 PM) lordgadigan: The bitter Chally continued possessing the Leodranthis, hatred never ceasing.
(10:10:59 PM) lordgadigan: She was eventually discovered by one of Forcystus's divinations. Forcystus agreed to help her get her revenge if she helped him stop his foes. Thusly, they set about on a plot to undermine Hugo Bekkler.
(10:11:03 PM) lordgadigan: It became known to Chally, and then to Forcystus, that the Census of the Universe was going to be taken into this event, and that it was going to be wielded by someone on Bekkler's team.
(10:11:07 PM) lordgadigan: Forcystus agreed to some nebulous concessions to Cordelia Reynes (nebulous because TSG's divination gets a fuzzy blind spot here), in exchange for her helping convine Celas to convince Volatilis to scan the Leodranthis with the Census.
(10:11:10 PM) lordgadigan: This allowed Chally to move from infecting the inefectually-low-Level-at-this-point Mech to becoming a ghost in the background of the Census, giving her effective Level 79 Reality Auditor powers.
(10:11:15 PM) lordgadigan: The goal was then to get the Census, either at the hand of Volatilis or by Chally taking control for a round while equipped, to scan Bekkler. That would move Chally from just the Census to both the Census and the Chronophone, at which point she'd pull in Nega-Hugo, force a battle between the two Bekklers where she would give Nega-Hugo double actions and a second artifact, and then work with Nega-Hugo as an additional force at Forcystus's control.
(10:11:19 PM) lordgadigan: She was set up to divert scans to saying Error City was responsible for her as a malicious AI in things, but that diversion aspect failed when Tsayikk got killed unexpectedly early.
(10:11:22 PM) lordgadigan: It is suggested to TSG by his divination results that Volatilis unequip the Census *immediately*.
(10:11:29 PM) [IZ HUGO BEKKLER!]: (caelzeph) Irfan's expression darkens. "It appears we were misinformed by a source we believed trustworthy. This will have to be addressed."
(10:11:34 PM) lordgadigan: (Wriggle -> Chally was Kit's ancient Chakat character who was paired with Frue's Salkat)
(10:11:52 PM) lordgadigan: (Kit set this chain of events in motion *ages* ago and set me to task to make sure he didn't undo it)
(10:12:00 PM) lordgadigan: (He since tried to drop it multiple times over the years)
(10:12:04 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Right
(10:12:11 PM) lordgadigan: (But since he had me agree at the start not to do just that, it stayed in motion)
(10:12:20 PM) lordgadigan: Chally's ultimate goal is to use Forcystus's help
(10:12:29 PM) lordgadigan: To go capture and endlessly torture Mister Brindleton and his family
(10:12:36 PM) lordgadigan: So that suffering can be inflicted on Salkat
(10:12:42 PM) lordgadigan: Who is untouchable as a retired BA Member
(10:12:52 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hm. I take it the census can't have Chally excised from it?
(10:12:58 PM) [IZ HUGO BEKKLER!]: (scamper922) (oh jeez, in retrospect, this is hilarious)
(10:13:04 PM) lordgadigan: It's potentially possible!
(10:13:10 PM) lordgadigan: Might provoke some kind of weird conflict, though
(10:13:18 PM) lordgadigan: Which is why I requested battle style and stuff in advance
(10:13:27 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) We have more wiggle room than most teams with risky moves
(10:13:57 PM) [IZ HUGO BEKKLER!]: (scamper922) huh, I wonder if Test Run later on would put it back in?
(10:14:09 PM) lordgadigan: ;)
(10:14:17 PM) lordgadigan: As per basic rules on it: Yes
(10:14:22 PM) lordgadigan: Good catch of the hidden catch
(10:14:22 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG walks over and leans on the Island's bubble. "Mind if I shuffle your gear around a a bit, bub?"

Requested Action: Trade
(10:14:26 PM) [IZ HUGO BEKKLER!]: (scamper922) ugh
(10:15:01 PM) [IZ HUGO BEKKLER!]: (scamper922) Despite bring a Priest, the RM doen't have the best hope of Exorcism
(10:15:02 PM) [IZ HUGO BEKKLER!]: (caelzeph) "Of course. If you wish for additional divination support to ensure a beneficial outcome, we would only be too happy to assist."
(Adept Divination, Python-Cracker, Master Diviner's Mirror-Water Scrying Ocean)
(10:15:04 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG is refering to a nation as "bub"
(10:15:24 PM) lordgadigan: TSG acquires the non-unequipped Census
(10:15:25 PM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, I was considering using Reality Auditing and Progress to shuffly Chally to a sub-form of the Census and then removing it that way
(10:15:42 PM) lordgadigan: Which is attempting to gain motile control of itself to take action to stop you all from stopping it
(10:16:02 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG hasn't shared the info yet. He sets up a bubble of spatial-and-warding around it.

"You've got a clinger. Care to help me get rid of this thing?"
(10:16:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) How does his attempt at warding go?
(10:16:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG also sets up an ever-vast gulf between Hugo and the rest of the team
(10:16:33 PM) [IZ HUGO BEKKLER!]: (caelzeph) Above exchange only happens between Irfan and the Golem, then
(10:17:27 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG, as things happen, has Reality Coder
(10:18:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think we can pull fixing this thing and have a way to mess with it combined with Progress
(10:18:10 PM) lordgadigan: The census is warded. It is now actively starting to float inside the warding and is writing on itself, working to break down the wardings.
Bekkler is set beyond a gulf. "VHAT EEZ HAPPENINK, SHIELDING GOLEM?!"
(10:18:32 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Needless to say, Volatilis, if asked and the Golem is willing, will throw the full weight of Reality Auditing and Adept Progress with Divination-contingencies of the same tier the Golem has with a very potent scanning-property-assist)
(10:18:43 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "JUST A GLITCH TO FIX. STAY THERE, MY MAN, AND I'LL GET THIS STRAIGHTENED OUT FOR YOU!"
(10:19:17 PM) [IZ HUGO BEKKLER!]: (caelzeph) Fate + Reality Auditing + Fortune + Progress + Reality Coding sounds like a hefty combination.
(10:19:17 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Permission to share this with Frue?)
(10:19:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) With Adept Time and Adept Time Mage on Volatilis' side to offset Chally's double-actions
(10:19:44 PM) lordgadigan: (Granted. I'm fine with people talking about quest stuff with Frue so long as spoiler info doesn't get moved across in-quest groups)
(10:19:54 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Actually, he's on the team in a weird way. Permission with bringing him into the chat?)
(10:19:58 PM) lordgadigan: TSG, declare your action
(10:20:03 PM) lordgadigan: If you want, I don't object
(10:20:09 PM) lordgadigan: It'll give him one of these to watch
(10:20:11 PM) [IZ HUGO BEKKLER!]: (scamper922) While all of this is going on, the RM has a chuckle, gleefully watching how this plays out
(10:20:17 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Anyone else object?
(10:20:27 PM) [IZ HUGO BEKKLER!]: (caelzeph) Not at all
(10:20:45 PM) [IZ HUGO BEKKLER!]: (caelzeph) Either it works and we get the Census, or we don't and Volatilis switches to its backup, extremely powerful Clipboard
(10:21:37 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Which has the additional benefit of being able to constantly summon Grandmaster replacements)
(10:21:56 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <formatting action>
(10:27:01 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Be happy for some help! Try to counteract what it tries to do while I fix this. Carl, Shannon, you have to have some experience with cursed items with Barlarry as a coworker; we got a hostile spirit in the Census."

TSG grabs the Census in one and and the Pad in the other, then surrounds both with universe-tinged Warding mana that prevents effects from leaving but allows them to enter. He thinks his body is strong/stable enough t deal with a bit of realiy altering for now. He is made of the matter of creation himself, after all, has a rather high CON, and is Immovable.

His eyebrows detatch, grow little arms and legs, and begin Erasing Destiny; one small aspect of the Census is insufficient compared to the greater whole. Why, then, should it prove capable of taking control of the Census? Nonsense, just a little Glitch. Easily fixed. He is a Reality Coder after all, and no stranger to fate either. The eyebrows get to work isolating where it is and removing it.
(10:27:06 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Gah, this was the kind of thing I was specifically hoping wouldn't happen)
(10:27:17 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Relax, we caught it early)
(10:28:41 PM) [IZ HUGO BEKKLER!]: (scamper922) While this is outside of the RM's realm, he's now on guard to attack anything hostile that may jump from the Census, even despite his current distance.
(10:29:01 PM) [IZ HUGO BEKKLER!]: (fruedestruction) I've been invited here apparently.
(10:29:04 PM) lordgadigan: Hello!
(10:29:09 PM) [IZ HUGO BEKKLER!]: (caelzeph) *Writing*
(10:29:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Welcome to the group! You gave us an artifact, that makes you part of the team, we've decided
(10:29:29 PM) lordgadigan: Volatilis, you have any action to declare this round
(10:29:34 PM) lordgadigan: Before I process TSG's?
(10:29:36 PM) [IZ HUGO BEKKLER!]: (caelzeph) Yes, writing.
(10:33:24 PM) [IZ HUGO BEKKLER!]: (caelzeph) Alim, somewhat startled by this turn of affairs, immediately grabs the backup Record of the World's Greatest Heroes!
Volatilis actively funnels Progress into the Golem to ensure whatever happens, he stays several steps ahead and exploits the weaknesses he can, even if they don't exist yet (also building on TSG's adaptive resistances from Chronicler of Eternity and the Iron Dream).
Reality Auditing is used, via the extremely potent Clipboard, to assist in countering whatever it is the spirit does, aided by Divination at the same tier as the Golem (Adept Diviner, Python-Cracker, assisted by an uplink to the Master Diviner's Scrying-Water Ocean) and Time (Adept Time, Adept Chronomancy, Aeon Diadem) to provide the Golem with enough zip to counter the spirit.
They'll actively be divining into its predicted actions and working everything they can to counter it while the Golem does his thing, all while boosting the Golem.
(10:33:43 PM) [IZ HUGO BEKKLER!]: (caelzeph) Adept-tier Progress (T3), incidentally
(10:34:21 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Volatilis > TSG for divination FYI
(10:34:31 PM) lordgadigan: *nods*
(10:34:36 PM) lordgadigan: Anything further before I process?
(10:35:55 PM) [IZ HUGO BEKKLER!]: (caelzeph) If they need additional assistance, the island now has a support staff of Grandmasters.
(10:36:23 PM) lordgadigan: k
(10:36:24 PM) lordgadigan: Processing
(10:50:52 PM) lordgadigan: TSG grabs the pen and pad, surrounding himself with warding mana and making himself immovable.
The possessed census, in retaliation, attempts to remote-backdoor-activate Tsayikk's faction power and dump the group at Tsayikk's location.
Tsayikk is dead, though. Chally just doesn't know that.
This, combined with TSG's immovability, blocks the Census from transporting people.
TSG begins purging the Census through fate-erasure, ensuring that the spurned geist's vengeance is not enacted. The possessing presence takes moderate damage.
Volatilis equips a new clipboard and begins attempting to divine ways to help.
Volatilis picks up that the failure of the Tsayikk power to activate is attempting to link the Census with The Devil's Paperwork, using clauses Forcystus gave Chally to secretly write into the Census to trigger failsafe procedures.
Volatilis can't actively counter them this round since he just switched gear and just-now found them, but the island is now aware of them and can take action against them (potentially augmented by the suit's powers) next round.
Meanwhile, the infernal clauses in the Census are being blocked by the Golem's warding bubble, damaging it and pulling some on the Golem's magical reserves.
The Census, going haywire, starts attempting to broadcast messages to everyone in its pages. It appears to be trying to send messages to Carl, Arch-Archivist Erumunn, Volatilis, and Uncle Steve.
Bekkler hits Volatilis with a speed-boost, allowing it to act faster next round and get more done.

The round ticks. Actions?
(10:52:13 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (Today, the postal service fights a book. This is an important battle.)
(10:55:54 PM) [IZ HUGO BEKKLER!]: (scamper922) Where are we standing, are there any doors here?
(10:56:21 PM) lordgadigan: Yes, one leading from the initial prep room to the city-stage outside on the top disc of your proto-nexus
(10:56:51 PM) [IZ HUGO BEKKLER!]: (scamper922) Not asking if it can be passed through, but can it be opened?
(10:57:29 PM) lordgadigan: It can. Doing so will officially 'launch' your team and end your 'can't easily be attacked from outside' pre-event buff period, but you're kinda already in a fight, so that isn't as big an issue as it might be
(10:57:51 PM) [IZ HUGO BEKKLER!]: (scamper922) ooph, that'd be messy
(10:57:55 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) lil' bit
(10:57:57 PM) [IZ HUGO BEKKLER!]: (scamper922) He'll chance it with his own door then
(10:58:02 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) The eyebrows continue their work. The interpretative weapon springs out of his basket and jumps into action, taking the form of a jar of blotting ink that the eyebrows use to edit the Census.

TSG summons in a layer of Spatial mana around the Warding one, adding an extra layer of protection from it breaking out. He also shimmies himself into the

Lawyer's Suit that Defies The Devil's Paperwork- (Armor, Clothes, Law, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 SPI, Wearer becomes solely Law element, Litigamancy spells cost 4,000,000 less MP for wearer to cast, Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer

...That he brought along for good measure (Lucky!), flowing like liquid from one to the other as his previous armor drops to the ground (all non-equipped gear is in the basket).

He tries spatially-interdicting the messages to himself.

"Don't listen to the Census, guys. Let me handle this."
(10:58:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Any suggested changes to that, guys?
(10:59:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Before his statement: TSG states with the calm, measured tones of a veteran lawyer
(11:00:40 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Done after that
(11:01:12 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Assume the divination stuff is still up. This is kind of important, and a running counter to this thing's shenanigans)
The Lawyer's Suit that Defies The Devil's Paperwork is hooked up in conjunction with Adept Channeling, Adept Progress and Reality Auditing to create an ever-more-powerful block on the Census regarding the Devil's Paperwork and continue the running, evolving and ever-ahead counters to the spirit's actions.
Volatilis Quadruple-Expert grasp of Spatial, Spatial Magic, Gate Magic and Geomancy is used to further reinforce the bubble and prevent the messages from getting out.
Remote Progress-Reality-Auditing is used while the spirit is fully occupied dealing with the Golem's shenanigans to isolate Chally to a sub-form of the Census in question to further ease the Golem's exorcism.
(11:01:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) God, we have two suits
(11:01:31 PM) [IZ HUGO BEKKLER!]: (caelzeph) We do!
(11:01:50 PM) [IZ HUGO BEKKLER!]: (caelzeph) Did the Roulette Master absorb a suit into his suit?
(11:01:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Thanks for helping spread those around incidentially, Draconics
(11:01:55 PM) [IZ HUGO BEKKLER!]: (scamper922) [[Notably after the TSG and city do that]] the RM decides he might as well try to deal with this. He pulls out one of his super handy dandy: Adamantine Warsealed Door- (Item, Antiquity, Earth, 30,000,000 Gold) And places it on the groud. He will open it and pass through, making use of the Monkey Talisman
(11:02:08 PM) [IZ HUGO BEKKLER!]: (scamper922) (he didn't, since it'd be obvious)
(11:02:10 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Oh jesus what
(11:02:18 PM) [IZ HUGO BEKKLER!]: (scamper922) hold on, typing the rest
(11:02:38 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (From just that it looks like you're trying to telekill Foyc)
(11:02:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Telefrag?)
(11:03:00 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Scry and Die?)
(11:03:09 PM) [IZ HUGO BEKKLER!]: (caelzeph) Die-vination
(11:03:55 PM) [IZ HUGO BEKKLER!]: (scamper922) Now normally, there's only one more door in the room, but that's Hugo's door, the RM can't reasonably mess with that. But wait! there's another door! It's there, right there! Can't you see it!? The ROULETTE MASTER IS MAKING A GUEST APPEARRANCE!
Census
-> Page 4 (Places)
-> Nexus
-> ->-> Disc 1
-> ->->-> Carl's House
(11:04:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Oh that is glorious
(11:04:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) Pfffhahahahaha
(11:04:29 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm in stiches
(11:04:39 PM) [IZ HUGO BEKKLER!]: (scamper922) The Golem and the city can deal with the paperwork, the Roulette Master is gonna go find him a Chalkat
(11:05:15 PM) lordgadigan: (Haha, that is *great*. I approve of the improv action.)
(11:05:16 PM) lordgadigan: Volatilis?
(11:05:26 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Posted, I think
(11:05:39 PM) lordgadigan: Ah, so it is!
(11:05:41 PM) lordgadigan: Missed that
(11:05:41 PM) lordgadigan: ty
(11:05:49 PM) lordgadigan: Processing
(11:06:12 PM) [IZ HUGO BEKKLER!]: (scamper922) >> For the sake of desription, assume he does in fact enter and leave doors: he's entering akin to Faust from Guilty Gear and appearing via Kramer for Seinfeld.
(11:06:16 PM) [IZ HUGO BEKKLER!]: (scamper922) from*
(11:06:30 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Video?)
(11:06:34 PM) [IZ HUGO BEKKLER!]: (scamper922) hmmm
(11:07:07 PM) [IZ HUGO BEKKLER!]: (scamper922) Faust: https://www.youtube.com/watch?v=HdOxGE-jiDY
(11:07:20 PM) [IZ HUGO BEKKLER!]: (scamper922) sans the doctor stuff, the RM isn't a real doctor
(11:07:31 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Are you implying
(11:07:38 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That there are doctors
(11:07:42 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Who are real
(11:07:45 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) And those who are not?
(11:07:47 PM) [IZ HUGO BEKKLER!]: (scamper922) :D
(11:08:05 PM) lordgadigan: (Haha)
(11:08:43 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (THERE ARE DOCTORS THAT AREN'T ANY OTHER DOCTOR)
(11:08:45 PM) [IZ HUGO BEKKLER!]: (caelzeph) Depends where Spurious Doctor Geezmun fell in that
(11:08:49 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (THEY'RE DOCTORS)
(11:08:51 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (MCNINJAS)
(11:08:58 PM) [IZ HUGO BEKKLER!]: (caelzeph) Also MIRACLES, who is a class unto himself
(11:09:11 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) The video even has a clipboard
(11:10:27 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (Am I allowed to give advice?)
(11:10:37 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) ("A merry heart doth good, like medicine!")
(11:10:59 PM) [IZ HUGO BEKKLER!]: (caelzeph) *Exits via umbrella*
(11:13:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Suggestions are welcome from my perspective)
(11:14:48 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (If the RM is tracking Salkat, he might want to go to the Nexus Retirement Village instead of Disc 1/Carl)
(11:15:50 PM) lordgadigan: The Golem's armor flows from his old outfit into his new suit, which helps block the devil's paperwork.

Forcystus took this into account, and made sure that the clauses written into the Census were taking advantage of his knowledge of Reality Auditing, but were not directly based in The Devil's Paperwork, despite disguising themselves as being such.

A pre-prepared contingency triggers, and the Census attempts to beam-blast an information-packet containing the suit's details to Forcystus, blasting through the Golem's warding mana, but becoming caught in the new spatial gulf.

The Golem mass-interdicts messages, obtains details on the suit's fine tailoring, and intercepts the messages meant for Carl, Volatilis, Erumann, and company. Curiously, the message to Erumann is requesting assistance. It looks like it was less random than first appeared and was just mixed in with other messages for disguising purposes.

The Golem continues attempting to edit the census, but it fights back, resulting in a stalemate.

Volatilis then pours on buble-reinforcement, re-fortifying the Golem's defenses and strengthening the spatial defense-layer. Volatilis then begins channeling progress mana to begin counter-auditing the Census, applying a chance of its actions failing next round.

Roulette Master dramatically enters and exits his door, appearing from the front door of a copy of Carl's house in a TV-sitcom-set version of a slice of Nexus. How fortunate that the monkey-door led there like was intended! The possessed census, entirely occupied trying to deal with the Golem-Volatilis duo, is able to do nothing to stop the Roulette Master's ingress.

The round ticks. Action?
(11:16:54 PM) [IZ HUGO BEKKLER!]: (scamper922) ( https://www.youtube.com/watch?v=XXSGV5wEv1o )
(11:17:03 PM) [IZ HUGO BEKKLER!]: (scamper922) Hmmmm
(11:24:43 PM) [IZ HUGO BEKKLER!]: (scamper922) "LADIES AND GENTLEMEN! TONIGHT THE ROULETTE MASTER JOINS THE HUNT!" The leafy, lucky, and laughing prime swirls and twirls his scythe before closing his eyes and swinging wildly! The head of the scythe shimmering as the Reaper shows his unfettered care for the laws of reality. The [Suddenly Elongate Scythe] shoots out seeking the interloper and looking for a lead, the Roulette Master whomping with [Turkey PAUNCH!] to send his implement spinning and reeling a hopeful target back in. "AND NOW FOR OUR LUCKY CONTESTANT!" (Melee Attack: Turkey PAUNCH!)
(11:25:04 PM) [IZ HUGO BEKKLER!]: (scamper922) (For the record, it was either that or the Moon)
(11:25:22 PM) [IZ HUGO BEKKLER!]: (scamper922) (I'm 9000000% sure the Moon would fuck with the census though)
(11:26:41 PM) [IZ HUGO BEKKLER!]: (caelzeph) A Zone of Spatial is auto-popped around the bubble, inside the gulf. Should any further effects, attempts to summon unwanted assistance on the Census' part, or other shenanigans manage to breach the bubble without the Golem being able to interdict them, Spatial Ruptures will remove them utterly from reality. (Automatic effect thanks to abilities)
Volatilis continues using their Divination-hookup with Adept Progress to develop (and implement) increasingly effective pre-emptive counters to the spirit's actions!
They continue to actively remote-edit the Census, continuing to increasingly isolate the spirit's presence and block off its control over the thing, leaving it absolutely no time to deal with whatever it is the Roulette Master is going to pull and making it considerably more vulnerable to either the Golem or Volatilis' efforts bearing fruit.
(11:28:00 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG's eyes sparkle. He adds in a layer of twinned Fate and Fortune mana around the Warding and Spatial ones, then attempts to hyjack the pre-programmed message and send a copy in its place on its merry way with entirely false details about the suit (detailing how it can be countered through proper application of Chaos & Metal mana, but is particularly strong against any attempts at changing its text).

The Contingency Weapon begins mass-modifying the Census, changing contaminated sections of things at random and aiming at Innovative Unpredictability in future assaults.

TSG, for his course, starts laughing about how this battle's outcome is Already Certain. Look, see? It Fails As We Speak. He punctuates these statements with covert blasts of energy from his Certain-Death Six-Shooter.
(11:29:11 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Ack, forgetting to bold abilities)
(11:29:30 PM) lordgadigan: (It's alright, but yes, it does help to do that in the future)
(11:29:32 PM) lordgadigan: Everyone done?
(11:29:36 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Y
(11:29:36 PM) [IZ HUGO BEKKLER!]: (caelzeph) Create Spatial Ruptures is the one in the first part of my action, there
(11:29:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Well
(11:29:40 PM) [IZ HUGO BEKKLER!]: (caelzeph) SHould be
(11:29:58 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG is taking careful note about the guy who got the message to "come help it", but yes
(11:30:01 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) No changes to actions
(11:31:17 PM) lordgadigan: Okay
(11:31:20 PM) lordgadigan: Processing
(11:37:30 PM) lordgadigan: Volatilis starts the round off by creating a Zone of Spatial inside the bubble and begins preempting the Census's actions.
The Shielding Golem modifies the message to Forcystus and sends it on its way.
The Shielding Golem then attempts to mass-modify the Census with the Contingency Weapon, and declaring the battle's outcome certain, applying fate effects against the document while shooting it at appropriate intervals with a gun. It attempts to defend itself, and actually nearly manages a counterattack coup against the Golem, but Volatilis shuts it down hard and prevents it from counter-acting, leaving it taking heavy damage.
Roulette Master takes longer than intended to find the spirit in the Census, fscythe failing to loop around it and therefore failing to deliver his PAUNCH this round, but he eventually, as the terrain inside the Census shifts around thanks to the contingency weapon's edits, locates the panicking robo-chakat spirit frantically fighting against outside forces and with bullet-holes through its ghostly body, essence leaking out.
Actions?
(11:40:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Eat it!
(11:40:11 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) : D
(11:44:08 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Good to note that Forcystus actually has Reality Auditor. That's useful info.)

TSG thinks the wards are of sufficient quality to contain further offenses, given that the spatial layer is still intact and we have a Fate/Fortune one next. He switches onto the offensive, concentrating on shutting down potential options via edits on the Contingency Weapon's end and hammering at it with inevitability shots from the gun.

"Wha'd I tell ya? We got this."
(11:47:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ah, hm. Adding a bit more in.
(11:48:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG's gambit-engines shift gears and begin attempting to process/divine why the Census would be requesting assistance from Erumann. Efforts are made to maintain the hostile entity's memories as best as possible.
(11:49:00 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Defeated", not "Gone
(11:56:53 PM) [IZ HUGO BEKKLER!]: (caelzeph) The thing's on the ropes, but that's no excuse to get sloppy! The ever-evolving Divination-and-Progress backed countermeasures continue apace!
Remote-auditing and editing likewise continues! The spirit's influence is purged, page by page, from the census! Progress Marches Ever Onward, and this thing is clearly Stuck In The Past. And Volatilis has considerable experience with Progress and Time both.
What's the last thing you expect when being audited? Having another nested audit inside your audit! While the spirit tries to deal with the island's constant remote-editing, a Surprise Audit is sneaked through, combined with the island's considerable Reality Auditing prowess, in order to Rengineer Reality (Parallel Mageblast: Rengineer Reality). The Spirit finds any additional effects it tries to conjure up removed and dumped out of reality via Spatial Ruptures, and additionally has itself weakened, cut off from its support, and otherwise thoroughly has its avenues of success shut down.
(11:57:23 PM) [IZ HUGO BEKKLER!]: (scamper922) Shifting tone, the Roulette Master will approach Robo-chakat. "Good evening. Vashna I think had met you once, ya'know? While I have his memories, I don't have even the modium of sympathy he has." He hefts his scythe, dripping of ill luck and leeches, "You're luck has been gasping for rest long enough." The Roulette Master in a slow, deliberate, and smooth move shoves his scythe through his leech-ridden head and beneath the robotic foe while spinning away from him, hefting down on shaft and using his now-headless torso as fulcrum, slicing the weapon upwards! (Melee Overdrive: Fortune Sever! Using the drain from Worldleech Force to consume and refuel as able)
(11:58:20 PM) [IZ HUGO BEKKLER!]: (scamper922) I got my fancy m-words mixed up, it's not whatever modium is, it's minutiae
(11:58:26 PM) [IZ HUGO BEKKLER!]: (scamper922) I'm set regardless
(11:58:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Same
(11:58:56 PM) lordgadigan: Processing
(11:58:57 PM) [IZ HUGO BEKKLER!]: (caelzeph) I think I'm good to go
(5/28/2017 12:05:40 AM) lordgadigan: The Shielding Golem keeps editing the census and firing bullets. Bekkler double-times his gun-action and doubles the number of shots. The census is driven to very low health by the death-barrage.
Volatilis keeps the census locked down, and, progress improving his counter-auditing efforts, keeps it from acting entirely this round, meanwhile dumping the space rupture effect into its clauses, further preventing it from acting on future rounds.
The Roulette Master's tone turns ominous, and his strike cuts away the last of its fortune, destroying the spirit's last hopes of pulling something off here and devouring its power via the worldleeches to refuel.

The audit is exorcised!

Everyone in the group gains 100 times the XP of a Level 79 entity.
(12:05:52 AM) lordgadigan: Bekkler applauds your trio
(12:05:57 AM) lordgadigan: And the rest of the group seems impressed
(12:06:09 AM) [IZ HUGO BEKKLER!]: (caelzeph) Alim, on the other hand, looks distraught. "I c-c-c-can only ap-apologise. In th-the rush to prepare for th-this event, we m-made some unforgivable lapses in judgment."
Irfan is unimpressed. "This is no excuse for failing to vet information, even from sources thought trustworthy."
"BOOOOOOOOOOOOOOOOOOOOOY!"
Alim winces as the Admiral begins a drunken tirade about "Trustin' those fancy-haired Necromancing types" with their "silly dresses" and their "romancing necros".
(12:06:36 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Any thought on why that message got sent requesting help?
(12:06:48 AM) [IZ HUGO BEKKLER!]: (scamper922) "Hello? Can anyone get me out of here?"
(12:07:02 AM) [IZ HUGO BEKKLER!]: (scamper922) "I can try the door, but can't gaurentee it'll be the right one."
(12:07:14 AM) lordgadigan: Hm. Any particular abilities being bent towards that, TSG? Just general divining?
(12:07:29 AM) lordgadigan: Uncle Steve reaches over and pulls you out
(12:07:32 AM) lordgadigan: Clapping you on the back
(12:08:01 AM) [IZ HUGO BEKKLER!]: (scamper922) The Roulette Master thanks his uncle and retreives his door. (iirc, Uncle Steve is everyone's uncle?)
(12:08:07 AM) [IZ HUGO BEKKLER!]: (fruedestruction) (Yes)
(12:08:10 AM) [IZ HUGO BEKKLER!]: (caelzeph) Irfan clears his throat. "Two main possibilities emerge. Either Erumunn is an agent planted by Forcystus, or the spirit was attempting to bank on Erumunn's goodwill towards the Census' orginal owner, and the Census itself, in order to have him unwittingly assist Forcystus by way of interfering in what he might think was a just endeavour."
(12:08:14 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Luck/Fortune/Divination
(12:08:20 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Oh volatilis
(12:08:27 AM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis-uplink is go
(12:08:31 AM) [IZ HUGO BEKKLER!]: (caelzeph) If required
(12:08:32 AM) lordgadigan: "Good show in there, my boy! Clever trick! Reminds me of the hoot back with the six bears, the boat of vampires, and the book with the ladies made of ice in it!"
(12:08:54 AM) lordgadigan: Uncle Steve is, indeed, everyone's uncle (at least so long as your mana pattern isn't warded against his properties)
(12:09:00 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG calmly walks over to Erumunn and places his gun against the man's head.

"Start talking. Why?"
(12:09:09 AM) lordgadigan: Erumann is
(12:09:13 AM) lordgadigan: Not here
(12:09:17 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) RRrrrrright
(12:09:18 AM) lordgadigan: He's not on your team
(12:09:18 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ok
(12:09:19 AM) lordgadigan: Haha
(12:09:32 AM) [IZ HUGO BEKKLER!]: (caelzeph) We can probably send a message to the Cataloguers via Wish, though.
(12:09:34 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Thought there was a typo or something
(12:09:36 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Or just to him)
(12:09:39 AM) [IZ HUGO BEKKLER!]: (caelzeph) Alim sets about dealing with the mess the Spirit caused with the Census.
(12:10:07 AM) [IZ HUGO BEKKLER!]: (caelzeph) And uses the uber-divination to ensure no other messes are going to arise due to that.
(12:10:57 AM) lordgadigan: Processing TSG divination
(12:11:40 AM) [IZ HUGO BEKKLER!]: (caelzeph) (This may have blowback on the Leodranthis. Or at least have it lose its alt-AI)
(12:12:17 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG wipes a tear from his eye, looking adoringly at Uncle Steve. "Good times. Good times."
(12:13:14 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Also, once again I apologise for almost derailing us with this mess. I should've used Divination before acting on the tip)
(12:13:32 AM) lordgadigan: TSG ends up magically piecing together information to come to the following conclusion:
Erumann is a member of the Cataloguers of Infinity.
The Cataloguers of Infinity are a Nexus-based organization.
Forcystus controls all official Nexus-based organizations except the postal service through The Devil's Paperwork.
Therefore, Forcystus must be controlling the Cataloguers of Infinity.
This means that Forcystus has at least three teams in this event under his control (Ordo Forcystus, Nexus Administrative Bureau, Cataloguers of Infinity). He was being obvious about controlling the Administrative Bureau to make it less obvious that he had a second secret team under his control.
(12:13:38 AM) lordgadigan: On the note of the Census
(12:13:43 AM) lordgadigan: It loses the ability it got
(12:13:47 AM) lordgadigan: When it scanned the Leodranthis
(12:13:55 AM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, fully expected and for the best.
(12:14:26 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That's ominous
(12:15:58 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He suggests we keep that information to ourselves, makes a somewhat-convincing facimile of the Leodranthis out of Handy Tools, and scans it with the census to make things appear as if the spirit was never removed
(12:16:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Also sharing the info)
(12:16:57 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He's handing the now-fully-functional Census back now to Volatilis, spatially putting it back where it goes
(12:17:10 AM) lordgadigan: What Engineer / Roboticist / Illusionist / Reality Auditor abilities are being used here to fake in the Leo?
(12:17:14 AM) [IZ HUGO BEKKLER!]: (caelzeph) Alim gets a clipboard on his clipboard, yo
(12:17:54 AM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis can assist with the Reality Auditing, although I'll note the Leodranthis is waaaaay below the team's level
(12:18:13 AM) lordgadigan: *nods*
(12:18:13 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Somewhat" convincing. Captain + Reality Coder + Gunner + Illusionist. TSG isn't the best at crafting, but he can make random shit stuff out of random shit with the best of them.
(12:18:26 AM) lordgadigan: The facsimilie is scanned in
(12:18:53 AM) lordgadigan: The Census gains the award 'Contains a Fake Leodranthis'
(12:18:57 AM) lordgadigan: Hm
(12:18:59 AM) lordgadigan: That's weird
(12:19:02 AM) [IZ HUGO BEKKLER!]: (caelzeph) Now that mess is over with, I think we were going to see what buffs the other teammates can provide.
(12:19:03 AM) [IZ HUGO BEKKLER!]: (caelzeph) Hm?
(12:19:05 AM) lordgadigan: I think that'd be the first award on an artifact
(12:19:08 AM) lordgadigan: Eh
(12:19:10 AM) lordgadigan: We'll roll with it
(12:19:11 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Haha!
(12:19:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) NEW GROUNDS!
(12:19:16 AM) lordgadigan: Since the artifact gets traded around
(12:19:18 AM) lordgadigan: Indeed!
(12:19:31 AM) lordgadigan: So! Buffs from other teammates!
(12:19:36 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG dusts his hands off. "Well. With that done, anyone else got anything else to keep us before we get jiggy with it?"
(12:20:20 AM) lordgadigan: Hugo can offer strong speed buffs, a double-action buff, an action-redo-chance buff that can sometimes retry failed actions, and grant a time-protection buff.
(12:20:26 AM) [IZ HUGO BEKKLER!]: (caelzeph) Alim, assuming the Census comes back giving the all-clear, discreetly messages Bekkler asking about 'that proposed agreement involving the book'.
(12:20:40 AM) lordgadigan: Doc Blendy can offer a variety of drink buffs, better for nonhuman stuff like The Golem. He can give The Golem high major resistance
(12:20:58 AM) lordgadigan: Uncle Steve can give abstract-tier-HP buffs and various other stuff
(12:20:58 AM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, that extend to Large Structures?
(12:21:13 AM) lordgadigan: Carl and Shannon both have a bajillion mid-tier buffs that they can apply
(12:21:36 AM) lordgadigan: Hm, yeah, I'll allow that from the Doc. The island itself will get drunk instead of the admiral for a change
(12:21:59 AM) lordgadigan: Esh can give weird conditional immortality that has vague triggers
(12:22:16 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG takes the resistance and misc buffs, then pulls a convoluted gambit that summons in a number of random things, clones all the team's buffs onto the things, and then anchors them to this room (making the buffs unable to be removed without first removing the summons)
(12:22:41 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Conditional Immortality is good
(12:22:49 AM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis is going to go with Doc Blendy's, whatever Hugo can offer and Esh's thing.
(12:23:07 AM) [IZ HUGO BEKKLER!]: (scamper922) The RM will opt for [strong speed buffs, a double-action buff, an action-redo-chance buff that can sometimes retry failed actions] and [weird conditional immortality that has vague triggers]
(12:23:13 AM) lordgadigan: I'll give you names of the ones you're picking
(12:23:18 AM) lordgadigan: So you can slot em into your buff list
(12:23:20 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ah, on that note
(12:23:23 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I nearly forgot
(12:23:24 AM) [IZ HUGO BEKKLER!]: (caelzeph) Uncle Steve/Das Puzzle Deathwhale Thingie are offered use of the island's:
Lord Higgson's Inescapable Portrait- (Spell, Chaos Magic, Nobility & Fate, 1,800,000 MP, 180,000,000 Gold) Target offensively obtains a non-stacking buff that cannot be removed or voluntarily discarded by sources below Level 80 that forcibly occupies one of its possessor's buff slots that destroys one other buff possessed by its possessor with a source below Level 80 at the start of each round, Caster must be Level 40 or greater
If they want, as they're likely far more experienced with Chaos Magic than the island is
(12:23:39 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Omnimutable Chaosbody- (Passive Ability, Other: Xaos Xomptroller) At the start of each thread, possessor chooses a Level range consisting of Levels lower than and equal to possessor's Level, 12 Enemies from the Enemy List that are within that Level range are selected randomly, with the same Enemy not being able to be selected multiple times, A random Constant Effect possessed by each is chosen, Possessor may then choose up to 4 of the selected Constant Effects and obtain them for the duration of the thread as a buff that cannot be removed by sources that are not 20 or more Levels greater than possessor, Random decisions made by this ability may not be rerolled or controlled by sources below Level 999
(12:23:43 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) OPTIONS PLEASE!
(12:23:54 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Calling it, Unstoppable Stove again)
(12:23:57 AM) lordgadigan: Uncle Steve thanks The Golem and takes the spell. DPDT's intelligence and ability to equip items are both in question
(12:24:14 AM) lordgadigan: I'll get your options after I get names for the buffs
(12:24:40 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Another bit
(12:24:45 AM) lordgadigan: Doc Blendy's buff: Applied Appliance Autoinvulnerability Absinthe
(12:24:49 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) EVERYONE! EVERYONE GETS A FREE CAR!
(12:24:51 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) WHEEEEEE
(12:25:09 AM) [IZ HUGO BEKKLER!]: (scamper922) After the chaos body, for better worse, the summons the RM has are: 10 random monsters from Summon Roulette IV
(12:25:29 AM) lordgadigan: Hugo's speed buff: Hyperfast Timestream
(12:25:46 AM) lordgadigan: Double Action buff: Twin Timestream Double Dial
(12:26:13 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Between that, Bank Actions and Gift Actions, everyone's going to be getting ALL THE ACTIONS)
(12:26:19 AM) lordgadigan: Action Redo buff: Chronophone Automatic Temporal Error-Reversal
(12:26:36 AM) lordgadigan: Esh's Immortality Thing: Of the Eternal Tree of Esh
(12:26:42 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Uncle Steve and DPDT get BICYCLES! GOLDEN BICYCLES! OH JOY!

Everyone else besides RM and Volatilis (who are getting it) get a copy of...


Bestow Fate: Will Find the Great Treasure-
Greater Fateweaving, Boon, Manifold
Consumes:
500,000,000 Gold
500,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows its possessor to roll twice on the treasure tables of entities of lower Level than its creator (choosing one result, not both). This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.

This team's gonna do great!
(12:27:24 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Double-action sounds good. TSG'd like something to shrug high-end debuffs too if we've got it. Everyone is offered High Sanctity on important pieces of gear.
(12:27:55 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) High Sanctity = "sub-99 stuff can't mess with your gear"
(12:28:06 AM) lordgadigan: Carl and Shannon can provide: Vivifying Ultrawine
For the Golem. It helps against debuffs, though it isn't as high tier as the other options
(12:28:09 AM) [IZ HUGO BEKKLER!]: (caelzeph) People are offered everything on Volatilis' list it can provide.
(12:28:21 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Sounds better than most of what we have
(12:28:25 AM) lordgadigan: NPCs are taking some of the offered buffs. We'll deal with exactly what when and if it becomes important so I don't slow the group with that
(12:28:37 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think that covers buffs
(12:28:40 AM) lordgadigan: Processing Chaosbody since I think I named all requested buffs
(12:28:53 AM) [IZ HUGO BEKKLER!]: (caelzeph) Did you say the Golem was pulling weird stuff for buff-protection?
(12:29:02 AM) lordgadigan: Level range for the Chaosbody, please?
(12:29:13 AM) lordgadigan: He's doing the goat head table gambit
(12:29:19 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Correct!
(12:29:21 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Paradox woo
(12:29:24 AM) lordgadigan: It's weirdly still-effective at this level since Gateau is high-Level
(12:29:42 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Let's go with 75-79
(12:29:45 AM) lordgadigan: k
(12:29:46 AM) lordgadigan: Processing
(12:32:01 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Adding to my buffs-list)
(12:33:30 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Including the Fateweaving)
(12:33:52 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (THAT WAS SOMEWHAT EXPENSIIIIIIIIVE!)
(12:34:06 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Volatilis brought cash along!)
(12:34:29 AM) [IZ HUGO BEKKLER!]: (caelzeph) (In case you needed more)
(12:34:45 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Am good for now. TSG is the goldman on my team.
(12:35:07 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Might request more out of this since I kinda brought <everything>. Rather liking our team here.)
(12:35:11 AM) [IZ HUGO BEKKLER!]: (caelzeph) (That XP-amount from the Census fight is 35,000,000, incidentally)
(12:35:18 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Neato
(12:35:47 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That'll cover the XP from the castings
(12:37:58 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Another non-obvious bit:

The folks running this are making deals with people
(12:38:10 AM) [IZ HUGO BEKKLER!]: (caelzeph) Yep
(12:38:29 AM) [IZ HUGO BEKKLER!]: (caelzeph) Cordelia has 'is involved with vastly powerful backers and sticks her business in multiple megaquests' as a thing
(12:38:43 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Who is she again?
(12:39:01 AM) [IZ HUGO BEKKLER!]: (caelzeph) Cordelia Reynes (Human, Level 26) Reference Link
"A woman with a pink beret, blonde hair, and a pink blouse and skirt approaching you, carrying a black-and-gold rod in one hand."
A woman who attempted to give Az's team in the Princess of Suns Incident a brass bee that would (ostensibly) kill Mike's team by stinging them with fatal poison. It vanished before they could even take it, however, prompting her to run off. The sister of Doctor Illian Reynes, and weaves convoluted plots against her, including arranging the death of her husband on her wedding day in an incident involving a bull, a rocket-powered robot matador, a cliff, and a chain-smoking narwhal. Has backup that vastly outclasses her in the case of combat situations.
(12:39:34 AM) [IZ HUGO BEKKLER!]: (caelzeph) That's going off information I had. I've since been informed she's vastly more effective than that blurb implies.
(12:39:56 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Right
(12:40:09 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Which you could guess anyway, given she's somehow gotten in on this megaquest in a 'running it' capacity)
(12:41:46 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Always good to know how the people running things tic
(12:42:00 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Makes it easier to predict unspoken mechanics and power systems
(12:46:55 AM) lordgadigan: Select from these ->

Ho-ho-horse Force: Powergaming Reindeer (Santa, Level 79)
Perdition's Favored Son: Abominable Prophet (Demon, Level 79)
Colossus-Rusting Aura: Cackling Ruin-Bhalamoth (Horror, Level 78)
Null Buster: Annihilation Droid (Robot, Level 78)
Can Withstand the World's Core: Future Council's Warcraft (Machine, Level 77)
Chroma Arms: Tide of Dissolution (Ooze, Level 77)
Immune to Silent Things: Grand Chorus (Conceptual, Level 77)
Nimbus of Species: Ecological Pattern-Lord (Human & Spirit & Animal, Level 76)
A Rumblin': Master Geoffery's Unstoppable Stove (Abstract, Level 75)
Coffin Full of Coffee: Hyper Vampire (Undead, Level 75)
Ginormous Feet: Highland Dance-Gigas (Humanoid, Level 75)
Impressive Horn: Great Horned Wyrm (Dragon, Level 75)
(12:47:18 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That first one is magnficent
(12:47:26 AM) lordgadigan: :)
(12:47:44 AM) [IZ HUGO BEKKLER!]: (caelzeph) The Stove returns!
(12:48:06 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Although I recall that one didn't do much without the ability to use the Pressure Points and flashing ominous warnings to all his enemies)
(12:48:19 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) RRRRRUMBLING
(12:48:59 AM) [IZ HUGO BEKKLER!]: (caelzeph) Then again, we've got some pretty potent Abstract-guys on our team
(12:49:19 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Can anyone do anything with the stove?
(12:49:47 AM) lordgadigan: Uncle Steve can give you a buff that lets you expend Pressure Points for power
(12:49:49 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ho-ho-horse Force: Powergaming Reindeer (Santa, Level 79)
Immune to Silent Things: Grand Chorus (Conceptual, Level 77)

Yeah
(12:49:52 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Looking at others
(12:50:34 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Null Buster: Annihilation Droid (Robot, Level 78)
Can Withstand the World's Core: Future Council's Warcraft (Machine, Level 77)
Nimbus of Species: Ecological Pattern-Lord (Human & Spirit & Animal, Level 76)

Cael, thoughts on which one to leave out?
(12:51:10 AM) [IZ HUGO BEKKLER!]: (caelzeph) Hm.
(12:51:21 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Huh, though Perdition's Favored Son might give some great bonuses against the assorted evil entities we're facing
(12:51:36 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) +Power/Damnation-stuff-style resistance
(12:51:44 AM) [IZ HUGO BEKKLER!]: (caelzeph) Nimbus of Species likely means you count as having X extra summons/allies of those types, or summons in those things
(12:51:48 AM) [IZ HUGO BEKKLER!]: (caelzeph) Likely not the best for the Golem
(12:51:55 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think TSG can already withstand the world's core pretty easily
(12:52:20 AM) [IZ HUGO BEKKLER!]: (caelzeph) Null Buster and Perdition's Favored Son might work, unless the latter can cause yoinking by The Enemy or suchlike
(12:52:51 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Null Buster: Annihilation Droid (Robot, Level 78)
A Rumblin': Master Geoffery's Unstoppable Stove (Abstract, Level 75)

(12:52:59 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Those look good
(12:53:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think we're done with prep? The RM doing any wheel-stuff?
(12:53:28 AM) [IZ HUGO BEKKLER!]: (scamper922) Nope, just still needing those summon rolls
(12:53:32 AM) lordgadigan: So you're taking Ho-ho-horse Force, Immune to Silent Things, Null Buster, and A Rumblin'?
(12:53:35 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Y
(12:53:38 AM) lordgadigan: k
(12:53:38 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) well
(12:53:45 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Are any of them obviously bad?
(12:53:47 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm thinking no
(12:53:56 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) If no, Y
(12:54:16 AM) lordgadigan: Not from what you can tell. Remember that you don't get bonus info on them till you pick them, so surprises like the stove just giving pressure points can happen
(12:54:20 AM) lordgadigan: So those are selected!
(12:54:22 AM) lordgadigan: RM, please re-clarify how many summons you need from what range?
(12:54:23 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Right
(12:54:39 AM) [IZ HUGO BEKKLER!]: (scamper922) 10 summons, levels 60-79
(12:54:45 AM) lordgadigan: k
(12:55:12 AM) lordgadigan: Processing that (and getting a drink)
(12:55:25 AM) [IZ HUGO BEKKLER!]: (caelzeph) Misread as ('and getting drunk')
(12:55:47 AM) [IZ HUGO BEKKLER!]: (caelzeph) While this would certainly be the team for it, I'm not sure the rest of the megaquest could withstand Drunken GM Shenanigans
(12:59:23 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Could disrupt the delicate balance between the Real and the Unreal. Can't be having that.
(1:00:44 AM) [IZ HUGO BEKKLER!]: (caelzeph) Clearly, this is all going to end up with the Central Bullfighting Palace rising to take its place as a true alt-Nexus of magical adventure.
(1:01:07 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That would cause so unbelievably many problems
(1:01:33 AM) [IZ HUGO BEKKLER!]: (caelzeph) What, you never wanted to visit Brasil?
(1:01:45 AM) lordgadigan: Haha
(1:01:49 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Been there. It's ok.
(1:01:49 AM) lordgadigan: (Working on summons)
(1:02:40 AM) [IZ HUGO BEKKLER!]: (caelzeph) Although you have to watch out for that handsy Nexus Vestibule Nexus Vestibule Nexus Vestibule Vestibule Nexus Vestibule Nexus.
(1:04:11 AM) [IZ HUGO BEKKLER!]: (caelzeph) And those large-breasted robots.
(1:04:53 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I wonder if the large-breasted robots work for Zaga's Rear
(1:05:08 AM) [IZ HUGO BEKKLER!]: (caelzeph) Ah, the Other, Other Zaga Yazrath
(1:05:46 AM) [IZ HUGO BEKKLER!]: (scamper922) I'd be disappointed with team selection if we went the Central Bullfighting Palace route
(1:06:18 AM) [IZ HUGO BEKKLER!]: (scamper922) since Vashna would be better here with those Shippers
(1:07:13 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Has to insert himself into fiction, hmm?
(1:07:31 AM) [IZ HUGO BEKKLER!]: (scamper922) well, with all that Cunning and Suave
(1:10:25 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm not sure how his Beauty Brand would work (I tried running Camel Fire through it)
(1:11:58 AM) lordgadigan: You summon:

Curmudgeonly Suckdragon (Dragon, Level 62)
- A large dragon that walks with a cane, has large glasses, and yells at all those whippersnappers around it with its toothless, large-gummed mouth. Presumably some wyrm-version of the Mumbling Suckdragon.

Extreme Demon (Demon, Level 66)
- A multi-armed demon wielding a huge katana that bleeds, two huge automatic rifles, and a scythe made of screaming souls that wears a black trench coat, has sunglasses, and has toxic spines protruding from its back, arms, and legs.

Golden Turkey (Aerial, Level 65)
- A solid gold turkey. Looks fast.

Great Crystal Tide (Elemental & Ooze, Level 68)
- A surging mass of colorful crystals that converts land near it into crystal and that can flow through the earth.

Oval Named Paulette (Abstract, Level 68)
- A pink oval with a pretty sun hat with a flower on it.

Matriarch Demon (Demon, Level 73)
- A bloated, hulking purple-skinned female form with a fanged mouth seated upon a living throne of bone that moves on spider legs who is attended to by hosts of lesser demons.
(1:11:59 AM) lordgadigan: Solar Ooze (Ooze, Level 75)
- A plasmic ooze that shines with the light of the sun. Just as hot as it ought to be.

Tide of Dissolution (Ooze, Level 77)
- A multicolored sea of fluid with millions of arms that reach out from it to dissolve away all it touches.

Heavenly Dad (Celestial, Level 78)
- A 1960's television dad in a suit with a halo of light above his head, a smile on his face, and a large cup of shining coffee.

Obsidian Colossus (Golem, Level 78)
- A massive statue made of blackest obsidian that has a red glow about it. It towers over mountains.
(1:12:45 AM) [IZ HUGO BEKKLER!]: (scamper922) and noted
(1:13:04 AM) [IZ HUGO BEKKLER!]: (caelzeph) Lots of Tides and oozes there
(1:13:13 AM) [IZ HUGO BEKKLER!]: (caelzeph) Ahahaha
(1:13:19 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That demon is pretty extreme
(1:13:22 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I THINK
(1:13:29 AM) [IZ HUGO BEKKLER!]: (caelzeph) Will Heavenly Dad link up well with Uncle Steve?
(1:13:30 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) THAT CONCLUDES OUR LENGTHY PREP
(1:13:55 AM) lordgadigan: Heavenly Dad and Uncle Steve, while different alignments, do synergize rather well
(1:14:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) THROUGH THE DOOR! TO VICTORY!
(1:14:19 AM) [IZ HUGO BEKKLER!]: (fruedestruction) (Can the Extreme Demon teleport behind people?)
(1:14:19 AM) [IZ HUGO BEKKLER!]: (caelzeph) Ah, first
(1:14:26 AM) [IZ HUGO BEKKLER!]: (caelzeph) Alim asks Bekkler about That Deal
(1:14:56 AM) [IZ HUGO BEKKLER!]: (caelzeph) Given that may well be relevant later
(1:15:12 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) RIGHT

(1:15:18 AM) lordgadigan: The Extreme Demon indeed can!
(1:15:29 AM) lordgadigan: That Deal?
(1:15:42 AM) [IZ HUGO BEKKLER!]: (caelzeph) (The Book Deal with a certain faction head)
(1:15:42 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) VR/BEKKLER. Cael started it a while back
(1:16:05 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Should probably have asked cael before posting that, but that
(1:16:11 AM) lordgadigan: Right, looking into that
(1:16:12 AM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, no worries
(1:16:55 AM) lordgadigan: To expedite this, please send me a link to the thread with the requested terms that the duo were both looking into
(1:16:58 AM) lordgadigan: In other windows
(1:17:32 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Not sure how it was done; I wasn't around when it happened. We made that window for it and I got booted.
(1:18:10 AM) lordgadigan: Right! Got the thread. It's reminding me what was going on
(1:18:12 AM) lordgadigan: Thank you, Cael
(1:18:31 AM) lordgadigan: The Veil Render has the book back
(1:18:42 AM) lordgadigan: It and Hugo are now non-aggressive toward one another
(1:18:50 AM) lordgadigan: But were unable to get a formal alliance approved
(1:18:58 AM) lordgadigan: By the Mime
(1:19:08 AM) [IZ HUGO BEKKLER!]: (caelzeph) Hey, that's as good as I was hoping for
(1:19:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Works
(1:19:23 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think that concludes things
(1:19:41 AM) lordgadigan: Your group, finally done prep
(1:19:43 AM) lordgadigan: Opens the door
(1:19:46 AM) lordgadigan: Revealing the city beyond
(1:19:52 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) And Tide Key
(1:19:57 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Who are here because we took so long
(1:20:04 AM) lordgadigan: Haha
(1:20:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (To be fair that took like a couple rounds max)
(1:20:20 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Just took us forever)
(1:20:42 AM) [IZ HUGO BEKKLER!]: (caelzeph) Yeah, we kinda blitzed that thing. I was worried it'd be worse.
(1:21:20 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I guess we sort of... Head in and look for the way further in? Not really a whole ton of different options presenting themselves there.
(1:21:49 AM) lordgadigan: The topmost disc of the three-disc protonexus is a riot of color and strangely-shaped buildings. Golem-trains fly through the air between buildings, carrying packages to their living-art inhabitants. Abstracts walk the streets, and living portals spew forth a variety of planar creatures in plazas.
A rain begins.
It is not a rain of water, but a rain of power, soaking deep into your essence and suffusing your mana pattern.
Each of you gains 1 Bonus Week.
The tide is rising.
You feel power flow through you, but also the ominous sense that the rain will continue.
(1:22:28 AM) lordgadigan: Any particular methods for locating the switch?
(1:22:35 AM) lordgadigan: It's somewhere in this protonexus's three discs
(1:22:48 AM) [IZ HUGO BEKKLER!]: (caelzeph) We have a crapload of Divination and specialised divination-boosters
(1:22:57 AM) lordgadigan: There's also two portals somewhere to adjacent protonexi in the outer ring and two closed portals to protonexi in the inner ring
(1:23:02 AM) [IZ HUGO BEKKLER!]: (fruedestruction) (This sounds like an overflow of power which makes you explode if you don't get this done fast enough)
(1:23:27 AM) [IZ HUGO BEKKLER!]: (caelzeph) (More 'you become merged with the Tide Key', I think)
(1:23:49 AM) [IZ HUGO BEKKLER!]: (caelzeph) Also hopefully enough Time-hijinks and Spatial-messery to get where we need to, fast, and effectively
(1:23:52 AM) [IZ HUGO BEKKLER!]: (fruedestruction) (I don't even know what the Tide Key is beyond that their faction is a living(?) Hurry Up mechanic)
(1:24:09 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <general speed, divination, and luck on TSG's end>
(1:24:28 AM) [IZ HUGO BEKKLER!]: (caelzeph) (They basically want to consolidate reality around a smaller group of more powerful beings. This either means absorbing everyone else, or mass-puppeting them as minions or thralls to their glory)
(1:24:41 AM) [IZ HUGO BEKKLER!]: (scamper922) The RM can only help mildly here, with Classname Diviner
(1:25:16 AM) [IZ HUGO BEKKLER!]: (fruedestruction) (ah, so living strange matter)
(1:25:17 AM) [IZ HUGO BEKKLER!]: (caelzeph) Adept Divination + Python-Cracker + Master Diviner's Scrying-Water Ocean for Divination
(1:26:14 AM) [IZ HUGO BEKKLER!]: (caelzeph) Quad-expert Spatial, Spatial Mage, Wanderer and Geomancer for assisting on the 'get there' front, and Adept Time and Adept Chronomancy to get us there fast (although I expect Hugo's going to beat out Volatilis on that front)
(1:26:24 AM) [IZ HUGO BEKKLER!]: (caelzeph) See if we can find fancy loot on the way: Y/N?
(1:26:32 AM) [IZ HUGO BEKKLER!]: (caelzeph) I think we may need to get as much a move on as possible
(1:26:49 AM) [IZ HUGO BEKKLER!]: (caelzeph) (And loot should occur naturally)
(1:28:20 AM) [IZ HUGO BEKKLER!]: (caelzeph) Actually, another idea occurs. Volatilis is going to try to spatially-link one of those protonexus doors with the other, so whoever enters gets sent to the other-adjacent Protonexus instead of to our one.
(1:28:32 AM) [IZ HUGO BEKKLER!]: (caelzeph) We don't want distractions preventing us from getting this done if we can avoid it.
(1:29:39 AM) [IZ HUGO BEKKLER!]: (caelzeph) The command crew will run this by the gang before doing it, though
(1:29:40 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Y to the loot thing.

TSG does not like this tide thing. In an effort to slow it (and trying to diffuse the cost by going slowly/getting constant refueling from Gateau), he begins using his Master Spatial Synchronization to work on thin area-wide Planar Overlay with a realm that actively resists change and power. Abyss of Time + Void of Endings

Planar Overlay- (Spell, Gate Magic, Spatial & Light & Darkness & Earth & Air & Fire & Water, 10,000,000 MP, 500,000,000 Gold) Creates a Persistent Enchantment called Planar Overlay; said Persistent Enchantment's removal condition is the spending of 100 actions by individuals who possess the ability 'Adept Gate Magic Attunment', who are Spatial element and over Level 79, or who possess a Deity Effect, or the spending of 1 action by an individual over Level 99; Caster chooses a terrain type out of 'Domain of Elemental Earth', 'Domain of Elemental Air', 'Domain of Elemental Fire', 'Domain of Elemental Water', 'Land of the Dead', 'Dark Realm', 'Hellscape', 'Abyss', 'Celestial City', 'Heavenly Fields', 'Elysian Wilds', 'Gear Cosmos', 'Domain of Balance', 'Primordial Void', 'Void Cages', 'Abyss of Time', 'Divine Domain', 'Storehouse of Wonders', 'Faerie Kingdom', 'Endless Desert', 'Mage's Sanctum', 'Realm of Magic', 'Astral Void', 'Ethereal Mists', 'Dreamland', 'Twisting Nightmare', 'Wellspring of Life', 'Void of Endings', 'Untamed Wilds', 'Concordant City', 'Frozen Cosmos', 'Silent Hallways', 'Imperial Heavens', 'Alien Domain', 'Sea of Madness', 'Mindscape', 'Crystal Isles', 'Land of Seasons', 'Spirit Realm', 'Cosmic Junkyard', 'Grid Domain', 'Plane of Living Flesh', 'Hive-Realm', 'Fell City', 'Land of Mist and Poison', 'Cosmic Web', 'World Tree', 'Bubble-Cosmos', 'White Void', 'Primordial Soup', or 'Extradimensional Arena', and all battlespaces in this thread count as gaining said terrain, with said terrain gaining an effect that summons up to 20 chosen Celestials, Angels, Devas, Illuminated, Abstracts, Primes, Daemons, Devils, Demons, Darkspawn, Elementals, Spirit, Planetaries, Conceptuals, Outsiders, or Magic Beings that are below Level 99 that are normally fightable for drops at the start of each round, with summon possessing a chance equal to their Level of being uncontrolled if a different subtype than caster, Max 1,000,000 summoned; This spell takes 200 consecutive actions to cast, any individual above Level 99 or who possess the ability 'Adept Gate Magic Attunment' or who is Spatial element and over Level 79, or who possess a Deity Effect, may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell; this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; Caster must be Level 60 or greater and must possess the ability 'Expert Gate Magic Attunement', This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately

(1:30:50 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG likes the protonexus door idea but thinks we should "get on with it" and begins jogging along at the speed of CON, pulling the group with him. After all, Mass Is The Source of Speed and Grace
(1:32:20 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) The overlay is set to start near the top of the plane so it doesn't mess with things too much
(1:33:01 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Volatilis is the divination expert and is handling most of the actual searching from what I understand. We're also all really lucky. That's it from me
(1:33:20 AM) lordgadigan: So: The group is going to be running through the city super-fast trying to locate stuff, divining while doing so, Volatilis wants to try to link the portals, and TSG is creating a planar overlay to prevent the Tide Key rain?
(1:33:30 AM) lordgadigan: Any further action declarations or should I process?
(1:33:36 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Good from me
(1:33:49 AM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis is doing the Divination on Where Things Are, as mentioned above, too
(1:34:00 AM) [IZ HUGO BEKKLER!]: (caelzeph) Ah, you said that
(1:34:13 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Chalk one up for reading comprehension)
(1:36:20 AM) lordgadigan: Processing
(1:45:12 AM) lordgadigan: Determining where the portals are is easy. Volatilis quickly finds all four. The switch itself, however, is hidden in the patterned depths if disc 3 and is in a region that actively resists divination with chaos and color. Volatilis cracks it, but it isn't immediate.
As the group moves through the city, it is repeatedly interrupted by minor encounters that parts of the group get blipped out against while a random individual member fights them. This slows stuff down, but gives everyone 100 times the XP of a Level 71 entity.
Volatilis cannot link the portals to one another remotely, and each is guarded by some manner of elite creature, but he thinks if you secured both portals and let him work with them directly, he could link them to one another.
The Golem creates a Planar Overlay and overlays both an Abyss of Time and Void of Endings over the world. Negative energy and decaying time suffuse reality. This alters local encounters and replaces some of the chaotic creatures with more-stable reapers and temporal death-creatures, but seems to utterly fail in its intended purpose of ending the metaphysical rain. The Unbroken Tide is rising, and even The Shielding Golem produces resistance too meagar to stop it.
At this point, the global announcement from the main thread goes out.
(1:46:29 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Did the Temporal Overlay have any effect at all against it?
(1:47:09 AM) lordgadigan: Unfortunately no. You aren't sure if that was just a bad roll and you didn't apply your powers quite right, of if it's that potent and that unstoppable.
(1:47:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ok
(1:48:17 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Whoops, miscalculated XP drops. We got 3,160,000 from the Census-fight and now another 2,662,500 from these encounters)
(1:48:19 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) No reason to test it a second time. We can do something to help account for it, though; the entry-portal is getting relocated far up into the air where it will be above the base results of the Rising Tide and we won't drown in power coming back in later
(1:48:50 AM) lordgadigan: Entry portal being your smoking lounge room?
(1:48:54 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Yes
(1:49:03 AM) lordgadigan: Okay. The Golem spatially relocates that far into the air
(1:49:14 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) The mass-summons from the Planar Overlay, under TSG's direction, work to clear the path for us and actively help scout the area/speed things up
(1:49:39 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Planar Overlay summons are controlled, looked like from the spell)
(1:50:24 AM) lordgadigan: Okay
(1:50:35 AM) [IZ HUGO BEKKLER!]: (caelzeph) "Th-th-the announcement is r-rather concerning."
(1:51:37 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <Monotone>

"Irrelevent. Continue with primary objective."

TSG shakes his head briefly.

"Let's keep up the shimmblies, fellas! I'm a RUMBLIN'!"
(1:51:58 AM) lordgadigan: Bekkler thinks the defeat of Tsayikk and the NAB were positives, but he is concerned about Forcystus's influence on other teams and Valcont's progress
(1:52:03 AM) lordgadigan: He's going to movement-buff the group
(1:52:20 AM) lordgadigan: Group is heading down to the deeper disc and going for the switch instead of messing with portals?
(1:52:24 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Y
(1:52:26 AM) [IZ HUGO BEKKLER!]: (caelzeph) Irfan is somewhat concerned about the Golem's sudden personality-shift.
(1:52:27 AM) lordgadigan: k
(1:52:28 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (My vote)
(1:52:31 AM) lordgadigan: Processing
(1:53:08 AM) [IZ HUGO BEKKLER!]: (caelzeph) Divination is used to see whether the Golem has ISSUES.
(1:53:13 AM) [IZ HUGO BEKKLER!]: (scamper922) The RM is just sitting tight and going with the flow for now
(1:53:21 AM) [IZ HUGO BEKKLER!]: (caelzeph) Especially in light of the Census-problem earlier
(1:54:34 AM) lordgadigan: The group gets there with various minor fights along the way.
Down in the switch's chamber, with its zebra-striped walls that rise for miles, looms a green-scaled woman in a pink dress who reclines on a leopard-print couch and combs her hair of living sound with a glowing red comb. The Lizard Titan Doom-Hostess is ready for battle.
Rolling to determine who fights it in mob style
(1:54:44 AM) lordgadigan: Ah
(1:54:45 AM) lordgadigan: Processing
(1:54:48 AM) lordgadigan: Volatilis
(1:55:21 AM) lordgadigan: Volatilis determines that The Golem is not Forcystus-compromised or something and is just getting serious because this megaquest isn't exactly going well for your team so far (although you've avoided notable losses)
(1:55:27 AM) lordgadigan: Processing team roll
(1:56:09 AM) lordgadigan: Looks like Volatilis is our lucky winner
(1:56:15 AM) [IZ HUGO BEKKLER!]: (caelzeph) Eesh
(1:56:22 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Woo!
(1:56:42 AM) lordgadigan: Everyone else blips out
(1:56:46 AM) lordgadigan: I would in some cases hide the battle
(1:56:47 AM) lordgadigan: But
(1:56:52 AM) lordgadigan: I don't think this one needs to be secret
(1:56:57 AM) lordgadigan: So I'll let it be a public fight
(1:57:05 AM) lordgadigan: The other people, while mostly in unreality and unable to act
(1:57:07 AM) lordgadigan: Can observe
(1:57:18 AM) lordgadigan: Volatilis! Your foe looms! What is your action on round 1?
(1:59:09 AM) [IZ HUGO BEKKLER!]: (caelzeph) Before any of that goes off, start-of-rounds! Python-Cracker/Adept Divination combo is used to scan the thing and see what it's all about.
Following start-stuff will come after info is gained.
(2:01:33 AM) lordgadigan: The Lizard Titan Doom-Hostess (Humanoid & Repile, Level 79 Elite)
It is excellent at housekeeping, entertaining, decorating, and geomancy. It also packs titan-strength, close combat mastery, scales that can turn reflective, the ability to rotate wardrobe to get the benefits of new armors on the fly, the ability to copy its enemies fashion choices, potent sonic effects (including mass gear-shatter and overwhelm-buffs-with-sound), and can use the red comb to deal piercing, unhealable damage or to invert buffs into debuffs.
(2:03:02 AM) lordgadigan: Ah, she's notably immune to instant death and petrification
(2:03:06 AM) lordgadigan: If those were your offense plans
(2:03:16 AM) [IZ HUGO BEKKLER!]: (caelzeph) Right, pondering
(2:16:10 AM) [IZ HUGO BEKKLER!]: (caelzeph) *Writing*
(2:18:57 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Note on buffs/defenses: they're being nested inside the Defense Grid, and Progress is heavily in play to constantly upgrade and refine the island's defenses. Hookups to Divination and Python-Cracker are also likely in play to ensure things keep progessing (hah) smoothly)
Beyond an Ever-Vast Gulf, protected by Spatial Ruptures, the island puts its battle-plan into action. Contingencies are, of course, in play. The enemy is excellent at Geomancy. Volatilis is an Expert Geomancer, Expert Reality Arranger, Expert Wanderer and Expert Spatial Mage. What it can do, Volatilis can do with four times the backing, and is actively able to counter. The Battlefield Is Under The Island's Control.
Reality Auditing is set up! Alim, now with a problem-free Census of the Universe in hand, looks at the infomation provided, lifts a pen, and judiciously Audits Its Ability To Perceive The Island Away.
He follows this up with more strike-throughs, the power of a Universe Artifact backing his pen, in order to Audit Its Life To 0. (Rather than attempting the Instant Death route)
The Defense Force, linked to the Progress-boosted Defense Grid, takes flight! They Harry the thing over and over, never letting it get a decent lock on or even give it time to react.
Urhol, safely ensconced in the island's field, uses his ability to repeatedly Direct the Defense Force, keeping the foe resolutely locked down by the neverending swarm.
(2:19:26 AM) [IZ HUGO BEKKLER!]: (scamper922) (I gotta bail for now, it's too late for me, good luck!)
(2:19:32 AM) lordgadigan: (Have a good night!)
(2:19:36 AM) [IZ HUGO BEKKLER!]: (caelzeph) (~)
(2:19:38 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Any prefered tactics on your end, draconics?)
(2:19:39 AM) lordgadigan: (We may be ending for the night after this fight)
(2:20:02 AM) lordgadigan: (Since I'm getting tired and think sleepy-megaquest is non-ideal)
(2:20:22 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Haha, it's near 7:30 over here)
(2:20:40 AM) [IZ HUGO BEKKLER!]: (caelzeph) (I am most definitely not going to be able to stay up this long on Sunday night)
(2:20:57 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (In general. TSG, by and large, is going to use Spatial/Warding/Fate/Fortune as misc power, his invulnerable, immovable, anti-change/anti-time universe element body as his main defense, and overwhelming bullets/razors/Iron Rain bullets as his main offense. Everyone has auto rights.)
(2:21:16 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (I think if people are around tomorrow will get more done than today did.)
(2:22:19 AM) lordgadigan: Can you confirm that your actions are finalized?
(2:22:35 AM) [IZ HUGO BEKKLER!]: (caelzeph) Ah, confirmed.
(2:23:01 AM) lordgadigan: Processing
(2:24:08 AM) lordgadigan: "The Battlefield Is Under The Island's Control."
"Audits Its Ability To Perceive The Island Away"
"Audit Its Life To 0"

Are these abilities? They're bolded like they are, but they don't seem to be direct ability names. Are they just things you're trying to pull?
(2:24:16 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ah
(2:24:35 AM) [IZ HUGO BEKKLER!]: (caelzeph) Ah, woop
(2:24:38 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Those are attempts to pull things, not abilities. Do you want just abilities/actual stated things bolded?
(2:24:42 AM) [IZ HUGO BEKKLER!]: (caelzeph) Sorry, I ended up bolding for emphasis
(2:24:54 AM) [IZ HUGO BEKKLER!]: (caelzeph) Instead of italicising
(2:25:14 AM) lordgadigan: Emphasis can help, but it's wonky when two different things are being bolded the same way. Italics for emphasis on things that aren't direct abilities would probably work better
(2:25:22 AM) [IZ HUGO BEKKLER!]: (caelzeph) Rigth
(2:25:25 AM) [IZ HUGO BEKKLER!]: (caelzeph) Right*
(2:25:30 AM) lordgadigan: Returning to processing
(2:25:43 AM) lordgadigan: Expert Reality Auditor?
(2:25:44 AM) lordgadigan: Really?
(2:25:58 AM) [IZ HUGO BEKKLER!]: (caelzeph) Reality Arranger
(2:26:02 AM) lordgadigan: Oh!
(2:26:04 AM) [IZ HUGO BEKKLER!]: (caelzeph) It's the Spatial class
(2:26:06 AM) lordgadigan: Hah, right
(2:26:07 AM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, they're similar
(2:26:10 AM) [IZ HUGO BEKKLER!]: (caelzeph) And, I mean
(2:26:13 AM) lordgadigan: What tier Reality Auditor are you?
(2:26:17 AM) [IZ HUGO BEKKLER!]: (caelzeph) Classname.
(2:26:20 AM) lordgadigan: ty
(2:26:24 AM) lordgadigan: Returning to processing
(2:30:35 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) General note: Buffs can't be messed with (usually) on this team unless the weird secondary-buff is also messed with
(2:38:07 AM) lordgadigan: She lunges for Volatilis and finds it spatially seperated from her. Her hands begin moving in the air, gesturing at the gulf like a haughty interior decorator ordering around a crew to move items in and out of place for her. Volatilis's palaces get zebra-skin carpets. Its academies' bookshelves are replaced with curio shelves containing tacky art. Its towns' buildings have their walls coated in mind-melting wallpaper. As it does this, the defense force harries it, shooting it for mid-low damage with all manner of blasts, many of which get reflected by its fast-shifting wardrobe and scales, with the hostess's wardrobe rotating through the years and seasons and the defense force's blasts cycle through elements and types of magic and technology.

She heavily impacts your property-based benefits with the strange redecorating, but Volatilis's properties are complex enough that, with it avoiding her direct touch, Volatilis manages to prevent her from shutting down the grid entirely via malign geomancy.

The grid, through Progress, adapts. Professors start teaching magic through metaphor using the art objects. Wizards enchant the zebra rugs to grant the island's populace enhanced speed in responding to threats and giving it blurring defense properties. The citizens who went mad become lucid again, enlightened by the experience. Volatilis mostly-recovers from the geomantic debuff.

Volatilis then performs its counter-assault, attempting to audit away the titaness's life force and perception. The lizard tries to reflect the attacks, but she is unfamiliar with reality auditing and can't find anything in her wardrobe to reflect it backwards, leading to her taking heavy damage from the Census. Her vision goes woozy as her perception blurs and the space gulf in front of her becomes stupendously zebra-stripey, blending in with the walls of her room. She's really regretting that decorating choice.

Round 2! Actions?
(2:53:42 AM) [IZ HUGO BEKKLER!]: (caelzeph) The island continues to adapt via Progress. New fields of magic are being created, and this is the very core of what Volatilis' academies are set to do. It goes into an increasing upward-spiral of progress feeding progress! They work with the bizarre redecorating- this strange new direction is likely to throw future opponents for a loop, and they're definitely going to want that edge.
Alim makes a note on his clipboard. The Ever-Vast And Zebra-Patterned Gulf is locked into play.
The Census and Defense Grid are not the only artifacts held by Volatilis. It also currently controls the Aeon Diadem. Aetas, the Island's previously-abandoned Time-research facility, has been restored as Volatilis regained its control over the element. And within it, the Hand of the Clock of One Thousand Ends is hooked up, its lethal temporal offensiveness unparalleled.
Irfan keys in the commands. The Matriarch's end is near. Its Time Is Up. This is all too evident in the form of its Vanishing Hours. Alim signs off for the attack with the Census of the Universe, ensuring the audit is the most effective it can possibly be, given it's a Humanoid-Bane Audit.
The effect is looped through Time and refined through Progress. Irfan again keys in commands. Alim again signs off for it. No matter what the Matriarch might try, the effect is Unhinged From The Years. The debilitating effects caused by the Hand and Hours are set.
The Defense Grid continues to distract and daze, damage and debilitate, cycling through element after element and benefiting from the Progress-infused Grid by constantly generating new and novel combinations of attacks to slip past defenses, hit weak points that otherwise wouldn't be there, and otherwise cause an absolute towering nuisance.
Urhol assists this, also benefitting from the Progress-boost, by Refabricating the Defense Force constantly, to ensure it always operates at, and beyond, peak effectiveness.
(2:53:54 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Done)
(2:55:51 AM) lordgadigan: Processing
(2:56:53 AM) [IZ HUGO BEKKLER!]: (caelzeph) (((7:55:47 AM) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Random followup thought: "Teleports behind you and stabs you" is a weak-fantasy trope and I should feel ashamed of perpetuating it

I wonder if the Edge Demon also tells people that it's "Nothing personell, kid"))
(2:57:21 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That wouldn't surprise me
(3:06:56 AM) lordgadigan: She immediately switches the room's patterning for pineapple wall-paper, but Volatilis locks its Ever-Vast And Zebra-Patterned Gulf in place and mostly-mitigates this design-attempt to undo its enhanced evasiveness.

Her hair shrieks, blasting back a large number of the Defense Force's ships, but the defense force Refabricates itself and re-configures its remaining vessels, becoming more-resistant to this tactic in the future.

Taking advantage of the ships' refabrication-period, she leaps forward with titanic leg muscles, launching herself miles upon miles forward, slashing the space-gulf with her comb as she flies through it, leaving red lines in it and applying unhealable geo-damage to the zebra-expanse.

As she closes in on Volatilis, it fires forth its time-based magic and removes her from the normal temporal flow, aging her grievously and inflicting high damage and AGI Damage.

She lurches forward, auto-applying anti-aging creams and flattering makeups to try to counteract the island's temporal assault, but her doing so leaves her unprepared to defend against yet another audit, which deals extreme damage and nearly kills her.

Her makeup undoes the time-debuffs, and Volatilis's space-gulf ability is teetering on the eerie edge of being destroyed, but she still hasn't managed to hit the island directly yet.

Round 3! Actions?
(3:08:36 AM) lordgadigan: (It's late. I'm confirming that we're stopping after this battle)
(3:08:45 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Seems sensible
(3:08:48 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Haha, Yeah)
(3:19:36 AM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis forcibly temporally-accelerates itself via Time, aided by its Winged Cubeworld auto-inflicting Haste on it, in order to go first! The Gulf is reinforced and improved by the ever-present Progress-upgrading!
Alim, backed by the Island's Expert-tier ability in Geomancy, writes a scathing critique of the Matriarch's interior design skills, her refusal to move with the times, and the visibly awful results of failing to adapt with grace. He attaches it to the result of his findings as a Humanoid-Bane Audit and slams (and pans) the Matriarch with the resulting atrocious score.
Irfan, meanwhile, re-launches an improved, upgraded Vanishing Hours via the Hand of the Clock of One Thousand Ends, which ticks ominously, and ineffably, onward.
Meanwhile, the Defense Force has been flanking her, and unleashes a full-bore cannonade of continually-adapting blasts, beams, surges and torrents to scour, sear and otherwise slough away her defenses, effects and life.
Urhol keeps up with the Refabrication, ensuring that the Force is thoroughly beyond-up-to-date.
(3:20:00 AM) [IZ HUGO BEKKLER!]: (caelzeph) (Done)
(3:21:30 AM) lordgadigan: Processing
(3:23:40 AM) lordgadigan: Wings sprout from Volatilis's back!

She raises up her comb. She is an Expert Geomancer! A Master Subspace Architect! She has full control of the art of tacky decorating! No space-floating citadel shall best her, nor shall bizarre goat-based decorating methods that she can easily match! The comb glows balefully. The wallpaper turns to screaming, bleeding goat-heads with eyes that glow the same red of the comb.

Volatilis, speed aided by Bekkler's buffs and the cubeworld's wings, interrupts her attack sequence. Apparently the time-speed one sometimes does that! Her decorating is panned! The goat heads gasp and boo! She collapses to her knees, and vanishes to the sound of a ticking clock, decorating fashion, and life, having passed her by.

Volatilis's treasure choices, however, ensure that some choice loot remains where she once was.
(3:23:49 AM) lordgadigan: Volatilis gains:

100 times the XP of a Level 79 entity.
100,000,000 Gold

Lizard Titan Doom-Hostess's Ruinous Comb- (Weapon, Tool, Destruction & Color & Tacky, 450,000,000 Gold) +450,000 Melee Attack, Damage wielder deals may not be healed by sources below Level 80 that are not 5 or more Levels greater than wielder, Wielder may spend an action to convert any stat, HP, or MP bonus from all stacked instances of a buff from a source below Level 80 that are present on a target entity into an equal penalty that seperates the bonus from said buff and places the converted penalty into a seperate debuff that stacks 5 times across all debuffs created by this item, regardless of their original buff source, Wielder must be Level 60 or greater

Titantic Hostess's Shifting Wardrobe- (Armor, Clothes, Color & Tacky & Flux, 450,000,000 Gold) +450,000 Defense, +450,000 to all stats, +4,500,000 HP, Wielder may become any combination of (base elements, Color, Tacky, and Flux) element at the start of any action as a non-stacking buff, Wielder may make this item any combination of (base elements, Color, Tacky, and Flux) at the start of any action as a non-stacking buff that sits on this item but takes a buff slot of this item's wielder to be carried between battles, Wielder must be Level 60 or greater

Automated Geodecoration- (Passive Ability, Geomancer) At the start of each round, possessor may change the elements of any zone that is a combination of base elements to any other combination of base elements, provided it was not created by a source that is Level 99 or greater or that is 10 or more Levels greater than possessor
(3:23:53 AM) lordgadigan: The rest of the group re-appears. When this group gets to go again, we can (presumably, assuming you don't decide to do something else) start with the pressing of the switch
(3:24:37 AM) [IZ HUGO BEKKLER!]: (caelzeph) Goodness
(3:25:52 AM) [IZ HUGO BEKKLER!]: (caelzeph) I never thought I'd end up having to engage in a battle of interior decoration coming into this
(3:26:20 AM) lordgadigan: Haha
(3:26:30 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Let's be fair though
(3:26:32 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) You kind of owned her
(3:27:30 AM) [IZ HUGO BEKKLER!]: (caelzeph) I'll update the loot-list on Volatilis
(3:34:48 AM) [IZ HUGO BEKKLER!]: (caelzeph) Aaaand it's now 8:30 am
(3:34:54 AM) [IZ HUGO BEKKLER!]: (caelzeph) Gonna take another nap/sleep
(3:35:36 AM) [IZ HUGO BEKKLER!]: (caelzeph) Thanks for running this, Gad
(3:35:48 AM) [IZ HUGO BEKKLER!]: (caelzeph) Looks like Volatilis' crazy-momentum has transferred over to the quest, too
(1:32:20 PM) [IZ HUGO BEKKLER!]: (scamper922) so.... what happened after I popped off for the night?
(1:32:43 PM) [IZ HUGO BEKKLER!]: (fruedestruction) Volatilis did some interior decoration dueling
(1:32:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis clashed with a giant lizardwoman over the finer points of interior decorating.
(1:32:44 PM) [IZ HUGO BEKKLER!]: (scamper922) none of these logs are making it to the private threads, so I've zero idea what's up after I log :<
(1:32:45 PM) [IZ HUGO BEKKLER!]: (fruedestruction) and won
(1:32:51 PM) [IZ HUGO BEKKLER!]: (scamper922) wooo!
(1:33:21 PM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis is also now sporting retro-stylings and rocking it.
(1:33:53 PM) [IZ HUGO BEKKLER!]: (caelzeph) I can send you the log via PM if you'd like
(1:34:09 PM) [IZ HUGO BEKKLER!]: (caelzeph) (If you let me know where yours cuts off)
(1:34:11 PM) [IZ HUGO BEKKLER!]: (fruedestruction) So...erm...
(1:34:25 PM) [IZ HUGO BEKKLER!]: (fruedestruction) on a scale of 1 to 10, how well is the run doing in your opinion?
(1:34:53 PM) [IZ HUGO BEKKLER!]: (scamper922) can't say, I see three different runs, it'd be strictly meta
(1:38:29 PM) [IZ HUGO BEKKLER!]: (fruedestruction) is Cael split between teams too?
(1:38:31 PM) [IZ HUGO BEKKLER!]: (caelzeph) Considering we started with an unexpected Universe-powered bonus boss wielding one of the most potent Artifacts on the site with a side-order of meddling by an enemy Reality Auditor- and took it out without any issues at all (and netting some bonus info and advantages to the bargain)- I'd say pretty good.
(1:38:51 PM) [IZ HUGO BEKKLER!]: (caelzeph) Cael only has one horse (well, island) in this race.
(1:40:07 PM) [IZ HUGO BEKKLER!]: (fruedestruction) Thank you Cael.
(1:40:21 PM) [IZ HUGO BEKKLER!]: (caelzeph) Located the log-section you presumably don't have, sending it
(1:40:56 PM) [IZ HUGO BEKKLER!]: (caelzeph) Aaaand sent
(1:41:22 PM) [IZ HUGO BEKKLER!]: (caelzeph) Heaven Architects is going to be something of a doozy, I expect, given the sheer number of PCs in it
(1:47:08 PM) [IZ HUGO BEKKLER!]: (scamper922) thanks!


Lord Gadigan wrote: (4:00:31 PM) lordgadigan: Can this group please select
(4:00:34 PM) lordgadigan: Combat and treasure
(4:00:36 PM) lordgadigan: Er
(4:00:38 PM) lordgadigan: Wrong window
(4:01:32 PM) [IZ HUGO BEKKLER!]: (caelzeph) REALITY BLEEDS THROUGH
(10:53:02 PM) lordgadigan: Bekkler, pushing the switch, yes?
(10:53:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Y
(10:53:15 PM) lordgadigan: Left-inward or right-inward portal?
(10:53:24 PM) [IZ HUGO BEKKLER!]: (caelzeph) Oho
(10:53:39 PM) [IZ HUGO BEKKLER!]: (caelzeph) Divination to see which one would be the most beneficial?
(10:53:42 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) RM + TSG = All The Luck. We turn it the correct way.
(10:53:45 PM) [IZ HUGO BEKKLER!]: (scamper922) hmmmm, how much could we mess with these portals? >:3
(10:53:48 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hah
(10:54:28 PM) [IZ HUGO BEKKLER!]: (scamper922) like, after we pass through, can the RM hook up his Gate Roulette to them along with the Monky Talisman? or are these particularly well-founded?
(10:54:32 PM) lordgadigan: Divination and luck are likely able to pick a portal
(10:54:33 PM) lordgadigan: Otherwise
(10:54:40 PM) lordgadigan: The monkey door might be able to mess with them
(10:54:44 PM) lordgadigan: Unclear how well that'd go
(10:54:56 PM) [IZ HUGO BEKKLER!]: (caelzeph) Are you planning to add to his door collection
(10:55:19 PM) lordgadigan: They're part of the event. How mess-withable they are will require more in-person analysis
(10:55:24 PM) lordgadigan: Than you have from down here far away from them
(10:55:31 PM) lordgadigan: They're in different parts of the top disc
(10:55:38 PM) lordgadigan: And would require you to head over and defeat a guardian
(10:56:00 PM) [IZ HUGO BEKKLER!]: (caelzeph) Ah, I thought the doors to the second section were in the mid-disc
(10:56:43 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG doesn't have a strong preference, but thinks the optimal course here is to just play it straight unless we encounter opposition to the normal course. He's up for trying to help mess with things, though.
(10:57:09 PM) lordgadigan: Cael -> Not here. That's just where the switch was
(10:59:15 PM) [IZ HUGO BEKKLER!]: (caelzeph) Playing it straight is fine with Volatilis.
(10:59:27 PM) [IZ HUGO BEKKLER!]: (caelzeph) No need to mess things up too much at this juncture
(11:02:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Draconics, any strokes of genius here on screwing with things?
(11:02:49 PM) [IZ HUGO BEKKLER!]: (scamper922) other than scrambling it behind us, not that I'm willing to risk
(11:03:22 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ok. Heading towards the more-lucky portal, then, after flipping the associated switch
(11:06:09 PM) lordgadigan: Hm, time for a question as to what the Roulette Master and Golem collectively consider luckier: Something easier, or something that allows for potentially faster advancement?
(11:06:57 PM) [IZ HUGO BEKKLER!]: (scamper922) NO RISK, NO REWARD, but I think the RM's lower on the luck scale here (also not the one picking)
(11:07:02 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Degrees? Can we handle the harder area, and will it notably speed our trek?
(11:07:15 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (T3 or T4?)
(11:07:29 PM) [IZ HUGO BEKKLER!]: (scamper922) T(PI())
(11:07:50 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG is somewhat in favor of speed + difficulty over ease
(11:09:22 PM) lordgadigan: Right, that gives me what I need
(11:09:28 PM) lordgadigan: Your luck is telling you all to go left
(11:13:31 PM) [IZ HUGO BEKKLER!]: (caelzeph) If that's what the Golem and RM think's the best option
(11:14:26 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That's what TSG thinks is optimal
(11:15:49 PM) [IZ HUGO BEKKLER!]: (caelzeph) Let's go with that, then
(11:17:38 PM) lordgadigan: Okay, the group heads off in that direction
(11:27:31 PM) lordgadigan: Checking some things
(11:33:15 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) While we move, TSG attempts to work together with the island to fateweave some echo of the Suit's power onto the team, leaving them resistant to influence from the Paperwork
(11:33:32 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) On grounds that he has already screwed with us and has yet to directly make an appearance here
(11:33:45 PM) [IZ HUGO BEKKLER!]: (caelzeph) The Volatilis command is up for that
(11:33:56 PM) lordgadigan: Your group heads for the left portal.
There is a sound like thundar, but far more profound.
The world becomes a deluge. Rapturous. Exultant. Terrifying.
All PCs here gain 30 Bonus Weeks.
Monsters begin mutating, merging, and becoming altogether more-dangerous.
Bekklers eyebrows hop towards the top of his face.
"Double time, it folks. I'm dailing the emergency line for speed. Let's hit the portal guardians before they merge!"
(11:34:06 PM) lordgadigan: The group zooms for the portal
(11:34:08 PM) lordgadigan: Processing that
(11:34:33 PM) [IZ HUGO BEKKLER!]: (caelzeph) It's so serious, Bekkler forgot his accent!
(11:34:33 PM) lordgadigan: It makes it in time. The Gambler Monarchs are not yet merged.
(11:34:37 PM) lordgadigan: Rolling who fights them
(11:35:19 PM) lordgadigan: Whoops
(11:35:46 PM) lordgadigan: Looks like it's William Senior
(11:36:21 PM) lordgadigan: Not the best roll for your team at the moment. You all blip out. You blip in much later with a solid win. William Senior is nigh-invulnerable and has good charge-attacks, but he's weirdly slow for his level
(11:36:50 PM) lordgadigan: The group heads through its portal, moving through air that is thick like water thanks to the power that swells inside it
(11:36:57 PM) lordgadigan: That catches you all up
(11:37:06 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Can TSG mess with the portal first?
(11:37:08 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Briefly
(11:37:27 PM) lordgadigan: Hm
(11:37:28 PM) lordgadigan: Yes
(11:37:30 PM) lordgadigan: What's he trying
(11:37:31 PM) lordgadigan: To do?
(11:37:40 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He wants to spatially relocate it far above the ground and slightly above the metaphorical flood in case we opt for the mullagan
(11:37:43 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Mulligan?
(11:37:45 PM) lordgadigan: Okay
(11:37:47 PM) lordgadigan: That works
(11:37:53 PM) lordgadigan: He lifts it above where the tide currently is
(11:38:01 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <far> above
(11:38:03 PM) lordgadigan: Right
(11:38:10 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) With that, ready
(11:38:14 PM) lordgadigan: Okay
(11:41:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) Right, I'm off for now
(11:41:45 PM) [IZ HUGO BEKKLER!]: (caelzeph) ~
(11:41:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Have a good one!
(5/29/2017 1:27:01 PM) [IZ HUGO BEKKLER!]: (caelzeph) Looks like gaming night isn't on tonight after all!
(1:27:16 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Awww
(1:28:37 PM) [IZ HUGO BEKKLER!]: (caelzeph) Haha, it means I can be around for things.
(1:28:52 PM) [IZ HUGO BEKKLER!]: (caelzeph) Even if that's just starting on the shop backlog
(1:28:55 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Word's out on whether they'll be happening or not
(1:29:15 PM) [IZ HUGO BEKKLER!]: (scamper922) mmmm
(5/30/2017 7:22:56 PM) lordgadigan: This group heads through the left-hand portal
(7:23:02 PM) [IZ HUGO BEKKLER!]: (scamper922) woah
(7:23:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Yeah what's this business about portals?
(7:23:32 PM) lordgadigan: (Hah, had a bit of open time, decided to move this a bit)
(7:23:33 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (don't mind me)
(7:23:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (2/3 here; we're good to go)
(7:24:01 PM) [IZ HUGO BEKKLER!]: (caelzeph) Woop
(7:24:48 PM) lordgadigan: And finds itself on a disc made of swirling mud and biomass. The disc's primordial sea swirls around a central sphere of destruction and reshaping flux. Concentrated elemental masses rise from the world-sized churn like iceburgs of roiling power, and cannibal leviathan-beasts emerge from its depths to hunt their kin.
(7:25:01 PM) lordgadigan: The group quickly notices, however
(7:26:25 PM) lordgadigan: A path of destruction leading from another portal that leads back to the first ring, cutting a swath across the disc. Leviathans are driven back from the stabilized, ruined bits of the disc that line the winding route, and it appears that some massive submarine is is nearing the disc's far side at the path's head
(7:27:49 PM) lordgadigan: Bekkler's preperatory data suggests that this is Admiral Quorr's submarine, meaning that the Institute for the Refinement of Rational Civilization is also in this protonexus, fighting its way across
(7:28:14 PM) lordgadigan: He isn't particularly concerned about the prospect of fighting them and thinks the group should forge ahead, eliminate them, and take the portal at the far side
(7:28:18 PM) lordgadigan: Since the rain has started here as well
(7:28:19 PM) lordgadigan: On that note
(7:28:26 PM) lordgadigan: Everyone gets a bonus week
(7:28:35 PM) lordgadigan: You're back to low rain levels instead of the deluge, though
(7:28:58 PM) [IZ HUGO BEKKLER!]: (caelzeph) Irfan taps away at his control console. "Let us make up for lost time."
(7:29:13 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG says he doesn't have any information on how strong they are and asks bekkler how confident he is they don't have something to pull here
(7:30:02 PM) [IZ HUGO BEKKLER!]: (scamper922) The RM takes a moment to see if his Botany gleans anything from the biomass
(7:30:22 PM) [IZ HUGO BEKKLER!]: (caelzeph) "W-w-we c-could try scanning them, or d-divining the group's nature, although that m-may end up tr-triggering a confrontation in itself."
(7:30:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "What's the word, bossman? We chargin' in?"
(7:30:45 PM) lordgadigan: They likely have some tricks; they wouldn't be a competing team in the Crisis if they didn't. They're in what he would consider the lower bracket of threats, though, like Cort and the Fae. It's possible that they might take out members of Team Bekkler in unlucky match-ups, but most of your group should be able to beat most of their group
(7:30:49 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (Total: 32 bonus weeks?)
(7:30:57 PM) [IZ HUGO BEKKLER!]: (caelzeph) So far
(7:31:00 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG spatially flings the portal up into into the sky, far above the rain

(7:31:01 PM) lordgadigan: (Summarizing instead of giving his exact lines here)
(7:31:06 PM) lordgadigan: Yes, 32 thusfar
(7:31:30 PM) lordgadigan: The RM determines that it can form plants and that a surprise jungle might jump out at any minute
(7:32:15 PM) [IZ HUGO BEKKLER!]: (caelzeph) (We've got a couple of Spatial/Gate Magic guys on our side, we could just try portalling over)
(7:32:20 PM) lordgadigan: Bekkler advises moving in and battling them. He's more concerned about getting stuck here if they go through the portal on the off-chance that portals are one-team-only, what with the rain being right behind
(7:32:40 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Right then. ONWARDS TO VICTORY!"

TSG whips out five golden bicycles and *ching ching*s his way towards them in a blazing trail
(7:33:16 PM) [IZ HUGO BEKKLER!]: (caelzeph) Quick question regarding this primordial whatsit: Are there actual landmasses being formed from this?
(7:33:54 PM) [IZ HUGO BEKKLER!]: (caelzeph) Or just weirdo-living chunks of elemental?
(7:35:26 PM) [IZ HUGO BEKKLER!]: (scamper922) The Roulette Master realizes he's in a chaotic sea with a jungle backing!! He's a PRIMAL FORCE OF NATURE! While they travel, he is going to shift towards his colossal shape and roil the tide with them for momentum!
(7:35:32 PM) lordgadigan: There's some actual landmasses, but those seem to get eaten fairly quickly, and the weirdo elemental chunks are more common
(7:35:46 PM) [IZ HUGO BEKKLER!]: (scamper922) "MAY WE RIDE TO GLORY, SURFING ON GOLDEN BIKES!"
(7:35:57 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hah
(7:36:08 PM) [IZ HUGO BEKKLER!]: (caelzeph) I'll leave my plan for after we fight these guys, then
(7:36:10 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) *emphatic chinging*
(7:37:09 PM) [IZ HUGO BEKKLER!]: (caelzeph) For anyone unable to cross this mess (although given the levels involved, I expect most can deal with it), Volatilis offers space aboard itself.
(7:37:13 PM) lordgadigan: The group zooms across the primordial expanse. The Roulette Master's control of the area and the Golem's crazy-fast bicycles, aided by Bekkler's time-manipulation and the Institute's victory over the most-aggressive local minibosses, let the group make up a fair chunk of lost time and catch up with Quorr's submersible
(7:37:21 PM) [IZ HUGO BEKKLER!]: (scamper922) (( Not kidding though, exact ability is "Primal Force of Nature- (Passive Ability, Other: Unfettered One)" ))
(7:37:56 PM) [IZ HUGO BEKKLER!]: (caelzeph) (I'm going to see if I can grab a landmass or so after, agreeable-divinations allowing)
(7:37:57 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Did you level Janus for this?)
(7:38:07 PM) lordgadigan: A surly old man's voice begins ranting at your group as it approaches, calling you 'abominations of nature working for a madman who stands in stark opposition to rational life'
(7:38:13 PM) [IZ HUGO BEKKLER!]: (scamper922) ( XP PLZ KTHXBAI :( )
(7:38:15 PM) lordgadigan: And the sub brings its weapons to bear
(7:38:41 PM) [IZ HUGO BEKKLER!]: (scamper922) (I literally was only able to bring one on-curve pet between Vashna/RM/Zwei)
(7:38:49 PM) lordgadigan: Determining the first battle's participants
(7:38:54 PM) [IZ HUGO BEKKLER!]: (scamper922) oh man
(7:39:03 PM) [IZ HUGO BEKKLER!]: (caelzeph) (I find it hilarious that the Civilization of Rational Refinement is calling the Progress-element Civilisation opposing it such)
(7:39:16 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (But progress isn't rational!)
(7:39:23 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (That's why they hate it so much!)
(7:39:54 PM) lordgadigan: The Shielding Golem versus Doctor Tremarris!
(7:39:57 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (I think they're pretty firmly "elevation of us" disguised as something else)
(7:39:58 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hoo boy
(7:40:36 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG whoops, doing a little pre-fight backflip on the bicycles as he start-of-battle scans the opposition with Serpent Cracker
(7:40:41 PM) lordgadigan: *typing enemy intro, this is the first PC versus enemy team member fight happening, I think*
(7:40:45 PM) lordgadigan: I'm going to call this fight as
(7:40:47 PM) lordgadigan: Visible.
(7:40:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Whee
(7:40:55 PM) lordgadigan: Forcystus isn't messing with settings here
(7:41:04 PM) [IZ HUGO BEKKLER!]: (caelzeph) Oho
(7:45:50 PM) lordgadigan: The rest of your teams disappear.
Doctor Tremarris, the owner of the surly voice earlier, appears atop a disc of silver metal with four assault matrixes rotating around it. He wears a pauldron-equipped white lab coat with the IRRC logo mongrammed on its pocket; his hair is slicked back and white, and he has obvious crow's feet under his eyes. In his hands he holds a golden eye and a silver pistol.
He adjusts his glasses and clears his throat.
"Ah, the toy golem. I am squarely unimpressed. When you revive, go tell the girl-child that she ought to scrap you and adopt a more domestic profession than playing at making war machines."
(7:47:46 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG's golden teeth wrap around in a smile that circles the entirety of his face.

"You are a baby."
(7:48:17 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Post actions or what?)
(7:48:22 PM) lordgadigan: I would say yes
(7:48:23 PM) lordgadigan: But
(7:48:26 PM) lordgadigan: I have been called off to dinner
(7:48:30 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Righto!
(7:48:33 PM) lordgadigan: This will probably resolve another night
(7:48:37 PM) lordgadigan: But we made it to the fight!
(7:48:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Something to look forward to another time, haha. Thanks for poking it!
(7:48:43 PM) lordgadigan: Next thing for this will indeed be the posting of actions
(7:48:47 PM) lordgadigan: Adios for now!
(7:48:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) ~
(5/31/2017 5:22:46 PM) [IZ HUGO BEKKLER!]: (scamper922) how'd this go after I left?
(5:33:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Some banter, TSG's fighting their "leader" next. Don't anticipate it being much of a fight; their "Perfect Man" seems to be the most powerful card on their side
(5:33:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Fight hasn't started
(5:33:57 PM) [IZ HUGO BEKKLER!]: (scamper922) ah, ok
(5:34:57 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) If we get the opportunity, we should try to preserve their submarine. It'd be a neat resource to snag.
(5:38:26 PM) [IZ HUGO BEKKLER!]: (caelzeph) Indeed so
(6/1/2017 7:32:07 PM) lordgadigan: Hello
(7:32:11 PM) lordgadigan: If you're around, Wrig
(7:32:13 PM) lordgadigan: We can start this fight
(7:32:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Am
(7:32:17 PM) lordgadigan: Excellent
(7:32:20 PM) lordgadigan: Declare round 1 actions!
(7:32:32 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) 0. Start-of-battle autoscan
(7:32:50 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Whaddamai faigtain?
(7:33:01 PM) lordgadigan: Best divining abilities and defenses against psychic and mind-affecting stuff, please
(7:34:48 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Before we get into that, actually, let's nail down...
(7:35:21 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ho-ho-horse Force: Powergaming Reindeer (Santa, Level 79)
Immune to Silent Things: Grand Chorus (Conceptual, Level 77)
Null Buster: Annihilation Droid (Robot, Level 78)
A Rumblin': Master Geoffery's Unstoppable Stove (Abstract, Level 75)

What does do?
(7:36:57 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think I'm going to pull BUILD 42 here!
(7:37:15 PM) [IZ HUGO BEKKLER!]: (caelzeph) I recall A Rumblin' gave enemies ominous warnings with flashing alarms about the Golem "COOKING WITH PRESSURE" and gave him Pressure Points
(7:37:37 PM) [IZ HUGO BEKKLER!]: (caelzeph) (which I think Uncle Steve gave him something to allow him to use?"
(7:38:55 PM) lordgadigan: Ho-ho-horse Force: Powergaming Reindeer (Santa, Level 79) -> Gives a huge HP boost, makes HP resistant to debuffs, and gives regeneration based on positive status effects
Immune to Silent Things: Grand Chorus (Conceptual, Level 77) -> Does what it sounds like. Things that don't make noise can't hurt you. Mechanically there's Level limits and it relies on the Silence status effect, but it's a bit wider in use in here.
Null Buster: Annihilation Droid (Robot, Level 78) -> Reasonably powerful single-target Null-or-Devastation-or-Devastation element attack that unsummons and wipes buffs.
A Rumblin': Master Geoffery's Unstoppable Stove (Abstract, Level 75) -> Gives you pressure counters and makes an announcement each round. It doesn't innately do anything with them, but it also doesn't include the cap on the counters.
(7:39:24 PM) lordgadigan: Did Golem take that from Uncle Steve? It was offered, but I'm not sure if he decided it was worth a buff slot
(7:39:31 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He did
(7:39:46 PM) lordgadigan: Okay, so you'll be building those each round and can use 'em for the boost
(7:43:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Best defenses: Immune to Silent Things (maybe)
Chronicler of Eternity/Irreducable Nature of the Iron Dream/Assorted Iron Dream abilities
<LUCK/FATE + Plot Armor>
Assorted abilities that redirect things to being CON based + Warded Existence- (Passive Ability, Other: Ward Crafter) Possessor is Immune to CON Damage from sources below Level 100
Undefeatable Cosmos-Body

(7:43:33 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Also Gateau just generally reacting to everything by screaming at it
(7:44:33 PM) lordgadigan: This dude isn't silent. He's loud and ranty. Good try applying it against psi stuff, though.
(7:45:03 PM) lordgadigan: Those other things are some notable defenses
(7:45:04 PM) lordgadigan: But
(7:45:08 PM) lordgadigan: Not terribly psi or mind based
(7:45:20 PM) lordgadigan: Do you lack specced defenses against that stuff / are you relying on your global defenses against it?
(7:45:27 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That
(7:45:34 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Can't defend against everything, haha
(7:45:38 PM) lordgadigan: *nods*
(7:45:46 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Also: "Nebulous 50% resistance to everything"
(7:45:55 PM) lordgadigan: From?
(7:46:33 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Elemental Traits- (Passive Ability, Conjuror) Possessor gains Pain Immunity, Impaired Immunity and Diseased Immunity so long as possessor is an Elemental. Possessor gains 50% Resistance to possessor's element(s) against sources that are below Level 100 and are no more than 10 Levels or more above possessor so long as possessor is an Elemental.

Element: Universe
(7:46:38 PM) lordgadigan: Hah!
(7:46:40 PM) lordgadigan: k
(7:46:40 PM) lordgadigan: Confusion/Charm/Insanity/Dominion Resistances/Immunities?
(7:47:34 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Charm immunity/abstract-y stuff, Tome of Strange Aeons
(7:47:43 PM) lordgadigan: ty
(7:47:49 PM) lordgadigan: Tome is equipped?
(7:47:50 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Oh hang on
(7:47:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Y
(7:47:56 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Minor Immunity
(7:47:58 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Not just tome
(7:48:32 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Also I think he got "large, universal bonuses to major + all other status effects" from buffs?
(7:49:00 PM) lordgadigan: Hrm, tome isn't equipped on your sheet. Is it equipped via a buff or some weirdness?
(7:49:15 PM) lordgadigan: Can I get a confirmation of which buff that bonus is from?
(7:49:45 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Really should list these out
(7:49:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) My attention is divided; mother's around
(7:50:03 PM) lordgadigan: Ah, sorry
(7:50:07 PM) lordgadigan: Since I'm leaving for dinner soon
(7:50:10 PM) lordgadigan: Do you want to wait on this
(7:50:13 PM) lordgadigan: Till you can pay more attention
(7:50:18 PM) lordgadigan: And me go do something else?
(7:51:11 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <still working for now>
(7:51:15 PM) lordgadigan: k
(7:51:55 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Doc Blendy can offer a variety of drink buffs, better for nonhuman stuff like The Golem. He can give The Golem high major resistance
(7:52:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Doc Blendy's buff: Applied Appliance Autoinvulnerability Absinthe
(7:52:15 PM) lordgadigan: ty
(7:53:07 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Would be somewhat nice if someone could help auto TSG here
(7:53:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Since divided attention
(7:53:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I can do it if need be, but the quality will be a bit lower/statements faster
(7:54:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (We're sort of floating in "hang out" mode)
(7:54:53 PM) lordgadigan: Can I get confirmation of how the tome is being equipped? Are you going to try juggling it in to exchange with one of the weapons you currently have (the teapot?)?
(7:55:40 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ah, forgot he was the one with the teapot
(7:55:46 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Same effect, weirder source
(7:56:06 PM) lordgadigan: k
(7:56:07 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG has three weapon slots. TSG has a golf bag that (the original) lets him equip two additional weapons. So, five.
(7:56:20 PM) lordgadigan: Processing
(8:00:32 PM) lordgadigan: Your scan goes sorta-crooked as it hits this guy's nest of psi-defenses. He auto-counters with insanity-inducing patterns and then mind-reprogramming, but Doc Blendy's mind-fortifications keep the worst from hitting you, the Sorrow Core blots out a lot of the rest, and you're left only taking light mind damage.
You do manage to get a bit of information out of him, though: He's a psychic technologist who uses a mix of Psychic Powers and Hypertech to compliment his guns and assault matrixes. One of his most notable powers (and one of the ones that helped block your scan from succeeding) is Infinite Insurmountable Ego, which lets him flat-ignore most attacks from those he considers his lessers (which is essentially everyone).
(8:04:03 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Does TSG think he can punch through the guy's ego with sheer power by making things universe element?
(8:04:42 PM) lordgadigan: Exact results are hazy due to incompleteness of the scan, but TSG thinks he's packing enough firepower that it could be possible
(8:04:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Let's see then
(8:06:50 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (working on actions)
(8:15:18 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Gotta break his will, then, haha)

TSG's body shines with the stuff of the cosmos, sparkling with pure universal power.

"You think me a toy, child?"

His hand sweeps to the side, sending stars dancing in its wake. A chain of smiles expands from his open mouth, ringing reality in shiny, shiny golden teeth.

"I was gaining consciousness before your organization existed. I fused my body with the cosmos itself. I made it to the end of the last one of these without firing a single shot, and spearheaded the effort that cast down Doctor Catastrophe in his strongest form. My will shapes reality, and my essence is the stuff all things come from, and yet you think me a toy. Your arrogance is delightful, and I look forward to poking holes in your incredible ego."

TSG enters All-Chaser stance + Matrix Chaser stance, his body going mirror-like as he prepares to react every time the old man acts as his five weapons float behind him in a lazy circle.

Gateau, on the other hand, is much less happy about the man's sense of self worth. It rivals hers! Everything he does she attempts to out-yell, and she shrieks, repetatively, for his head to be removed. Each time (she does it five times), TSG reacts, following up on her attacks with bursts of universal power.
(8:15:20 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Done
(8:21:14 PM) lordgadigan: I'm being called away. This will get processed later
(8:22:26 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Right
(8:22:33 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Sorry for the slow. Non-perfect timing
(9:00:16 PM) [IZ HUGO BEKKLER!]: (scamper922) (back)
(9:50:43 PM) [IZ HUGO BEKKLER!]: (scamper922) (whelp, turns out I need to go into work really early tmrw, so adios. I'll have to see how this rolls out later)
(11:32:11 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Life and Limes
(6/2/2017 1:51:20 PM) lordgadigan: I am somewhat around and intend to continue this fight today
(1:51:28 PM) lordgadigan: The family is getting ready for a trip to the botanical garden, though
(1:51:33 PM) lordgadigan: So I'll be out on that for a bit
(4:25:04 PM) [IZ HUGO BEKKLER!]: (scamper922) (forgot to ask, how did this go?)
(4:25:25 PM) [IZ HUGO BEKKLER!]: (caelzeph) The Golem set up his actions, and then Gad had to go
(4:25:33 PM) [IZ HUGO BEKKLER!]: (scamper922) oh, okay
(4:25:39 PM) [IZ HUGO BEKKLER!]: (scamper922) that's where I left it, iirc
(7:14:57 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) And I'm now back
(7:15:07 PM) [IZ HUGO BEKKLER!]: (caelzeph) Glory
(7:15:08 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Looks like not-a-lot happened
(7:15:09 PM) [IZ HUGO BEKKLER!]: (fruedestruction) that leaves Gad
(7:15:20 PM) [IZ HUGO BEKKLER!]: (scamper922) woooo~
(7:15:22 PM) [IZ HUGO BEKKLER!]: (caelzeph) Gad said he'd be on tonight to continue this
(7:15:27 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) So I see
(7:15:33 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'll try and help facilitate that
(7:15:34 PM) [IZ HUGO BEKKLER!]: (scamper922) hopefully not too crazy later :P
(11:41:59 PM) lordgadigan: Back from the botanical garden, ended up staying waaaaaaaay later than I expected because my mother wanted to see the after-dark light-up fountain show (so we were out from 2-something till well after 11, the fountain show was quite nice, though); haven't had dinner yet, going to go try to get something to eat now. This is looking unlikely now due to that taking up the whole day (plus I have a bit of a headache), but there's a small chance I'll feel revitalized after dinner or something
(11:43:13 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Hopefull you had a nice time
(11:43:16 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Timeframe for tomorrow?
(6/3/2017 12:44:07 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Think it's safe to say this isn't happening. Have a nice night folks
(12:56:46 AM) lordgadigan: I did enjoy it, yes
(12:56:54 AM) lordgadigan: Probably shooting for early afternoon
(12:57:01 AM) lordgadigan: Have a good night!
(12:57:01 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) As in, like
(12:57:02 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) 1?
(12:57:06 AM) lordgadigan: Ish, yeah
(12:57:15 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Will make an effort to be around
(12:57:19 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Floating away
(12:57:22 AM) lordgadigan: Adios!
(3:34:12 AM) [IZ HUGO BEKKLER!]: (caelzeph) Due to work, I'm likely not going to be home until 9ish tonight, which I think means 4-5pm for you guys
(11:01:03 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Understood. We'll make sure things are swapped around to accomidate that then
(11:01:19 AM) [IZ HUGO BEKKLER!]: (scamper922) what's getting swapped where? huh?
(11:01:31 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) 2:34 AMCaelzephDue to work, I'm likely not going to be home until 9ish tonight, which I think means 4-5pm for you guys
(11:01:40 AM) [IZ HUGO BEKKLER!]: (scamper922) ah
(11:06:20 AM) [IZ HUGO BEKKLER!]: (caelzeph) Much obliged. (On break)
(11:26:52 AM) lordgadigan: Hello!
(11:26:56 AM) lordgadigan: I'm here earlier than anticipated
(11:27:00 AM) lordgadigan: People around?
(11:27:02 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) So you are
(11:27:07 AM) lordgadigan: Aha, that's one!
(11:27:19 AM) lordgadigan: And that's enough to at least run this fight
(11:27:19 AM) lordgadigan: So
(11:27:22 AM) lordgadigan: Processing the round!
(11:27:28 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Draconics popped in earlier. Cael is not here until 4-5
(11:27:46 AM) [IZ HUGO BEKKLER!]: (scamper922) around for the most part, I need to hop away for a bit to get my car at some point
(11:28:24 AM) lordgadigan: Can I get confirmation that the chasers can chase enemy actions?
(11:28:44 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Worked in the Catastrophe fight
(11:29:51 AM) lordgadigan: Hrm, I suppose that's working precedent unless it was caused by one of Mausley's stance-upgrades or something else stemming from the super-mode that battle gave you
(11:29:51 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I <think> you can, though in the purest sense chasers traditionally follow up what the original target was attacking. There are a few workarounds, like TSG has the ability to counter/redirect his own attacks
(11:30:09 AM) [IZ HUGO BEKKLER!]: (scamper922) from a basic one
(11:30:09 AM) [IZ HUGO BEKKLER!]: (scamper922) Possessor may, as a counter that to any action that deals Light element HP damage, perform a Melee Attack, Ranged Attack, or Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Light element from said action, with said target being the only possible target of said Melee Attack, Ranged Attack, or Magical Attack action, with said Melee Attack, Ranged Attack, or Magical Attack action being solely Light element, up to 10 times per round
(11:30:31 AM) [IZ HUGO BEKKLER!]: (scamper922) as long as it fufills the conditions, doesn't look like it matters
(11:30:33 AM) lordgadigan: Right, that's probably what he's been doing, chasing enemy moves and then re-directing his own actions at the enemy
(11:30:52 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) It's a wonky build, though effective so long as I can tell
(11:31:01 AM) lordgadigan: Returning to processing
(11:31:32 AM) [IZ HUGO BEKKLER!]: (scamper922) (yeah, redirecting away from the initial target with the counter is the only silly part there, otherwise you wouldn't want to chase your opponent's targets usually)
(11:31:53 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Though you could certainly chase them with beneficial actions/heals)
(11:32:03 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Then chase allied actions against the enemy)
(11:32:08 AM) [IZ HUGO BEKKLER!]: (scamper922) True!
(11:32:08 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Chaser is a versatile tree)
(11:32:56 AM) [IZ HUGO BEKKLER!]: (scamper922) (sort of? It's applications are versatile, but is is pidgeon-holed into counters entirely)
(11:33:13 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (If you're clever, you can pull some shenanegans with it)
(11:33:40 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Not that anyone really has yet)
(11:34:24 AM) [IZ HUGO BEKKLER!]: (scamper922) (it's not really the most attractive tree to climb, I think across Nira and Vashna they each have one or two)
(11:34:48 AM) [IZ HUGO BEKKLER!]: (scamper922) (for Vashna, at least he can Focus the counter ahead of time)
(11:36:00 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Yeah, the unfront requirement is manifold and extremely unrewarding. You get like two years of near-useless abilities before you start getting into the good ones; I managed to skip into the middle of the tree with TSG via that floating citadel get-abilities thread, so it ended up easier than normal for TSG. Still took like three years to finish it)
(11:36:32 AM) [IZ HUGO BEKKLER!]: (scamper922) (yep)
(11:44:13 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <Back in 10sh; grabbing some food with the mum>
(11:47:23 AM) Unable to send message: The message is too large.
(11:47:29 AM) lordgadigan: TSG delivers his retort and enters his blended stance.

Doctor Tremarris begins a follow-up rant against the Golem as he aims the silver gun at TSG and directs his matrixes to attack.

Gateau screams! She drowns out whatever nonsense the Doctor is spouting, but her actual shout fails to affect him or stall his attack.

The Annihilation Procedure Matrix attempts to erase the threat to the Institute from existence. The Rational Essence Dissector Matrix attempts to rend apart the Golem's mana pattern and lay it bare for Tremarris to manipulate. The Crimson Experimental Reality Matrix attempts to change universal laws to throw the Golem into a state of disarry and weaken him. The Chaos-Quantifier Titan Matrix fires millions of beams while working to counteract the Golem's luck manipulation.

The Shielding Golem has physical durability far-and-away-above anything Tremarris was expecting. His ludicrous constitution, combined with his potent cosmos-body powers and buffs prevent the quad-matrix assault from doing anything but negligible damage.

TSG fires his guns multiple times at Tremarris. The shots all hit their mark, radiant explosions of universal power and cosmos-ending blackness impacting the disc-riding man and the bulwark of his self-aggrandizement.


(11:47:29 AM) lordgadigan: Tremarris's ego begins to crack. That should have worked! The Golem shouldn't have been able to shoot back that well either! No! It's no the Golem that's doing this! It's Doctor Catastrophe and his blasted gun! Irrelevant! The gun is Catastrophe's, not the Golem's, present ownership be damned! The Golem is nothing! An ant! Less than an ant!

Tremarris's ego is also slowly going dark. It looks like the Cosmos Darkener effects it as much as anything else. Even without further blows dealt directly to it, his ego-shielding it going to crack soon due to the Darkener eroding it.

The doctor's secondary cognitive processes kick in, and he turns the second half of his attack into a deadly combo move. The silver gun expands into an array of hundreds of guns and missile launchers, mass-firing on the Golem. As the munitions fly into him, the doctor mentally directs one of his mindspaces to dump its contents onto the battlefield. A massive continent-sized citadel-engine drops behind the shielding golem into the primordial swirl. Its inhabitants, attached via cables to the citadel-engine's mind-machines have their mental energy mass-drained into its power banks, burning out their brains and life-forces to power an overdriven beam cannon that fires from the citadel's apex, blasting into the Golem in a synchronized attack with the gun.

The flash and dust clear. The Golem is minorly damaged, and he and his yelling companion begin their counter-attack, leaving Tremarris even more off-kilter and with an additional application of Cosmos-Darkener power on his ego-shield.

The burnt-out citadel begins sinking into the mire.

The round ticks! Actions for Round 2?
(11:49:59 AM) lordgadigan: (107 Base CON! That is, for reference, what's helping you the most in flat-tanking this man here. The Cosmos Body and other stuff help a lot too, but that's just a crazy-high base stat)
(11:52:46 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <writing actions>
(12:13:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Been working on his ludicrous CON for a while now! Endless self-improvement ho!)

"Was that honestly the best you've got? Oh, baby, you barely ruffled my coat tails there. Let me show you what an attack looks like."

The smiles begin laughing, circling around and around. TSG backflips out of the mire on his golden bicycles and assumes a dramatic pose. His eye drops out, expanding into the Gormenmacha Uberdome and controlled through the power of golf. TSG draws the Certain Death Six Shooter, the weapon of a gunslinging reaper. He draws Contingency Weapon, a powerful relic from the Worldstone Wars Lili modded for him. He draws the Teapot of Ry'Leh Dreaming, a nonstandard weapon channeling the deliciously scalding dreams of dead gods. He draws the Death-Stinger Bees, what appears to be an entirely new subtype of weapon he picked up just for this quest. They hum.

Gateau is a unit, capable of acting many times each round. 'I Got Tired Of Riding Everywhere In The Same Parade Float, So I Got A Fancy New City-Sized Sportscar. I Cannot See Over The Dashboard and Run Into Things Randomly, But That Is a Minor Detail.'

TSG auto-reconfigures things such that she runs into the doctor through his luck powers. TSG fires each weapon at Tremarris.

'If I Yell Loudly Enough, Will Deaf Earnest Surrender?'

TSG fires each of his weapons at Tremarris.

'I Banned Six New Technologies This Week Because The Paper Their Descriptions Were Written On Looked Shifty.'

TSG fires each of his weapons at Tremarris.

'Do You Want Duck Jive Brand? It is Most Excellent.' Duck Jive Brand, as it happens, is terrible if you aren't an abstract.

TSG fires each of his weapons at Tremarris.

'I Once Saw A Large Man Sitting By the Sea and Became Concerned I Was Not Large Enough. I Therefore Learned How To Make People Tiny By Glaring At Them, Therefore Able To Make Myself Obviously The Most Important-Looking Person In the Room By Virtue of Size'

TSG, yet again, fires each of his weapons at Tremarris.

As the rubble begins to clear, each of the teeth ringing the stage begins throwing popcorn at Tremarris.

*plink*

TSG fires each of his weapons at Tremarris.

*plink*


(12:13:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG fires each of his weapons at Tremarris.

*plink*

TSG fires each of his weapons at Tremarris.

*plink*

TSG fires each of his weapons at Tremarris.

This continues, on and on. TSG specifically avoids dealing lethal damage, but reduces the doctor to the edge of death through his repeated assault.
(12:13:34 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Done
(12:16:53 PM) lordgadigan: Processing
(12:20:50 PM) lordgadigan: "As the rubble begins to clear, each of the teeth ringing the stage begins throwing popcorn at Tremarris.

*plink*"

How are you doing this one?
(12:21:35 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Just RP
(12:21:39 PM) lordgadigan: k
(12:21:45 PM) lordgadigan: Returning to processing
(12:21:56 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) In turms of pure actions he's acting five times
(12:28:15 PM) lordgadigan: Query
(12:28:28 PM) lordgadigan: The Golem was noted earlier as being able to change non-CON things to CON-based things
(12:28:31 PM) lordgadigan: What is doing this?
(12:29:27 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow)
Rychalli Thorn- (Accessory, Amulet, Wood & Metal & Destruction, 80,000,000 Gold) +80,000 Ranged Attack, Wielder's 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions use Constitution as their Prime Attribute, Wielder's Melee, Ranged, and Magical attack bonus caps become CON*2, with this effect counting 'the relevant stat' as Constitution (not Constitutionx2) for purposes of items, abilities, and effects that would alter possessor's attack bonus capping
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP>
w/
High Sanctity (Warding-type Buff, disallows sub-99 things from destroying or altering the text of the object)
(12:30:03 PM) lordgadigan: So it's an offensive conversion, not one where he could change an attack targeting one of his other stats to one targeting CON?
(12:31:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Looks that way
(12:31:42 PM) lordgadigan: k
(12:31:44 PM) lordgadigan: ty
(12:31:46 PM) lordgadigan: Processing more
(12:31:59 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He's got mega CON-defeses and is just generally really defensively apt, but yeah
(12:36:09 PM) lordgadigan: The Golem, scoffing at Tremarris's feeble efforts, launches into a barrage of attacks-upon-attacks, assisted by his loud, angry abstract ally. The attacks hit the Doctor again and again despite his attepts to fly his platform out of the way, turn incorporeal, or otherwise avoid the deluge of gunshots and horrifying, mind-shattering tea. The Doctor's ego is hit again and again by the Cosmos Darkener, and, in the end, it fails. His invulnerable ego proves less-invulnerable than the Shielding Golem's body, and he starts taking actual damage from attacks. This round, the damage is light and he manages to avoid horrid side-effects, but his strongest defense has been solidly broken.

Tremarris, at this point actively concerned and evaluating what kind-of-worked versus what failed-to-work-horribly, switches tactics. His mind's eye flares with power, and he takes direct mental control, not of the Golem, but of the barely-intelligent protoplasmic soup that makes up the disc. Shaping it and reforming it while retaining command of it, he sculpts a massive brain from the goo, glowing with power. The brain-contruct is then directed to unleash an entirely-mental psi-assault on the Golem to take advantage of the earlier hole shown in his defenses. The mind-blast, while blocked from inflicting its worst effects by Doc Blendy's cocktail, deals heavy MIN Damage to the Golem and leaves his brain feeling a bit fried.

More brains begin to form from the soupy mass as the Doctor's templating of the disc combines with the disc consuming the biomass of the destroyed citadel.

The round ticks! Actions for round 3?
(12:39:25 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Hm
(12:40:37 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Undefeatable Cosmos-Body- (Passive Ability, Guardian) Possessor gains +200,000 Defense and +20,000 Defense against Stat Damage, 30% Base Element Resistance, obtains a 50% chance of Reflecting actions from individuals below Level 80 who are not 20 or more Levels greater than possessor, is Immune to individuals below Level 40, and, if Level 60 or greater, is Immune to individuals below Level 60, Possessor may, at the beginning any round, choose for possessor's turn-order-determining stat to become CON on that round
^
That's universe-element stat defense. TSG has some pretty heavy resistance to mental attacks through that. Continuing though
(12:42:38 PM) lordgadigan: ty for the note
(12:52:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG shakes his head after being unexpectedly hit by an attack that got entirely around his defenses. Looking frustrated at the lapse, swirls his All-Majestic Cloak of Day, Night, and the Cosmos Beyond against future psi-attacks and renforces his current structural resistance against silent things like entirely psionic attacks.

Gateau switches entirely over to blocking everything the doctor does with her drown-out ability and TSG decides to shift things back in his favor by pulping the world. He spatially detatches himself from the space, expands out over the battlefield, and then casts Liar's Million-Billion Razors. The stage fills with deadly, half-unreal knives shining with the power of his godkilling weapons and Catastrophe's gun before rapidly shaking back and forth, inflicting numerous hits on everything present, doctor and brains both. He follows this up (via double-action from his buff) by waiting for the doctor to start acting before shooting him with a rain of his most powerful bullets, the Optimized Planet-Shatter Bullets combining Progress, Dream, and Destruction, the Timeline Splitting Bullets undoing and redoing actions through the power of Mystery to knit together the best possible result, the Final Torment bullets making the damage impossible to remove, the Seeking Spheres, alive, tracing strange paths to their targets, the Drain Fangs helping repair his damaged self.

*pew pew*
(12:52:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Done
(12:53:23 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (If there look to be any gaping holes in his build, ask; he's got a lot on his stat page but I've filled most holes)
(12:53:55 PM) lordgadigan: All-Majestic Cloak of Day, Night, and the Cosmos Beyond -> What is this doing, specifically?
(12:54:07 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) All-Majestic Cloak of Day, Night, and the Cosmos Beyond- (Accessory, Cloak, Astral & Light & Darkness & Spatial, 360,100,000 Gold) +36,000 Defense against Stat Damage, +360,000 to all stats, 25% Astral Resistance, 25% Light Resistance, 25% Darkness Resistance, 25% Spatial Resistance, Wearer may choose at the start of each round to be in a Chronogeomantic Zone of Day and/or a Chronogeomantic Zone of Night for the remainder of the round, Wearer is Immune to individuals below Level 40, Wearer is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater
(12:54:22 PM) lordgadigan: So mostly defense against stat damage here
(12:54:24 PM) lordgadigan: Okay
(12:54:27 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He also has 30% base element resistance on top of the 50% universe resistance
(12:54:27 PM) lordgadigan: Processing
(12:57:11 PM) lordgadigan: Query: Are you still trying to refrain from killing him?
(1:00:31 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Wanted to kill him with a gas-based attack for the laughs
(1:00:48 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) If TSG is getting nearly killed by mind-attacks he'll prioritize finishing the fight though
(1:00:57 PM) lordgadigan: k
(1:05:38 PM) lordgadigan: The Golem ramps up his attacks, unleashing countless illusory razors against not just the doctor, but the stage itself. The doctor counters via automatic psi-perception, nullifying the deadly nature of the million billion razors. The doctor is far less fortunate, however, in his attempts to eliminate the destructive properties of the now-spatially-detached Golem's potent ammunition. The planet-shatter bullets destroy his disc-minds, preventing a gestalt-self psi-escape, the timeline-splitting bullets generally mess-up his other attempts to re-polarize or otherwise manipulate the Golem's offense, and the Certain-Death Six Shooter finally procs, leaving the harried doctor suddenly (and, thanks to the Final Torment bullets upgrading the gun, lastingly) dead.

The Shielding Golem is victorious!

Processing loot. You're on Piles of Loot, right?
(1:05:43 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Y
(1:07:11 PM) lordgadigan: k
(1:36:08 PM) lordgadigan: The Golem gets:

100 times the XP of a Level 80 entity.

20 Bonus Weeks

1,000,000,000 Gold

*Tremarris's IRRC Battle-Coat- (Armor, Light Armor, Technology & Knowledge & Law, 1,800,000,000 Gold) +1,800,000 Defense, +180,000 Defense against MIN Damage, +1,800,000 MIN, +18,000,000 MP as a non-stacking bonus, 60% Insanity Resistance, Insanity Immunity against sources below Level 95, Wearer's Defense may not be Pierced by sources below Level 95, Wielder must be Level 60 or greater and must possess the ability 'Expert Light Armor Proficiency'

*Tremarris Pistol- (Weapon, Assault Matrix, Technology & Spatial & Knowledge, 1,800,000,000 Gold) +1,800,000 Ranged Attack, +1,800,000 AGI, +1,800,000 MIN, 200% inflicts any three minor negative status effects, At the start of each of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions, wielder may create 5 Temporary Gun weapons that are in stock in the Shop and cost under 400,000,000 Gold, and acquire benefits from those weapons as though they were equipped for the duration of the action, with all such Temporary items vanishing at the end of the action, Wielder must be Level 60 or greater and must possess the ability 'Expert Gun Training'

30 Gunner Bonus Weeks

Psigate Devastation- (Technique Ability, Gunner) Possessor may use 'Psigate Devastation' in conjunction with a 'Ranged Overdrive' action so long as no other technique is used and possessor is wielding a unique Gun weapon called '*Tremarris Pistol' as part of said action. Said action gains +1,800,000 Ranged Attack and may cast any one Psychic Arts spell from the Shop that is for Sale that is worth under 400,000,000 Gold as an additional spell on top of other spells said action could normally cast, incorporating any Magical Attack bonus of said spell as though it were a Ranged Attack spell, with said action's performer having to pay costs for said spell as though it were being cast normally.
(1:36:09 PM) Unable to send message: The message is too large.
(1:36:13 PM) lordgadigan: *The Annihilation Procedure Matrix- (Weapon, Assault Matrix, Destruction & Technology, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may each remove up to 5 buffs or positive status effects from sources below Level 95 that are not 5 or more Levels greater than wielder from each of their targets, Wielder's offensive actions may unsummon targets below Level 95, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*The Rational Essence Dissector Matrix- (Weapon, Assault Matrix, Knowledge & Law & Destruction & Agony, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets that successfully scan their targets' stats may apply a non-stacking debuff to those targets that allows wielder to, at the start of each round, remove up to 3 buffs or positive status effects from sources below Level 95 from said debuff's possessor, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'


(1:36:14 PM) lordgadigan: *The Crimson Experimental Reality Matrix- (Weapon, Assault Matrix, Formus & War & Blood & Spatial & Numerals, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a debuff to their targets that are below Level 95 that are below wielder's Level, that changes its possessor's battle system to the 'Red Ways' battle system, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

Red Ways Battle System:
* Entities suffer a constantly-applied percentage reduction to their stats equal to the percent of their Max HP that they have lost
* Entities use their lowest stat as their Prime Attribute
* Damage from the status effect Wounded: Bleeding and its sub-status effects may not be reduced or ignored by non-Blood, non-Numerals, non-Formus element entities
* Entities Critical Damage Multipliers are increased by 1, with this effect not increasing damage against Blood, Numerals, or Formus element entities

*The Chaos-Quantifier Titan Matrix- (Weapon, Assault Matrix, Glory & Law & Astral, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions gain '1 hit against 2,000,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a non-stacking debuff to targets below Level 95 that changes the element Chaos into the element Law in Damage its possessor deals and in the elements of its possessor, its possessor's items, and its possessor's actions, and that prevents its possessor from casting Anarchomancy spells, benefitting from Fortune element buffs, or randomizing non-random values, Wielder may choose for the Randomized Attribute Multiplier in wielder's attacks that are part of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions to be set to '2', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

(1:36:27 PM) [IZ HUGO BEKKLER!]: (scamper922) welp
(1:36:35 PM) lordgadigan: PILES OF LOOT!
(1:37:42 PM) lordgadigan: So, with that done
(1:37:49 PM) lordgadigan: It's time to determine who is fighting the next battle!
(1:37:54 PM) lordgadigan: Random roll go-go-go!
(1:38:32 PM) lordgadigan: It's Hugo Bekkler versus Admiral Quorr
(1:39:14 PM) lordgadigan: You guys want to fast-forward that fight so it doesn't take ages to resolve on-camera between NPCs?
(1:39:21 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <readingloot>
(1:39:34 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <Also in favor; minor cliffnotes would be nice>
(1:40:15 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Daaaaang. Awesome, impossible-to-use loot
(1:42:34 PM) lordgadigan: Going with the fast-forward
(1:42:44 PM) lordgadigan: The short version: Bekkler starts time-cloning himself all over the place, firing a bunch of alternate versions of the chronophone's guns at Quorr, who is riding on top of his submarine and deflecting attacks with a sabre, yelling commands to fleets that he materializes out of aether. Bekkler is by far the stronger of the two combatants, and his effect-rays start landing enough that Quorr is left on the ropes. Quorr tries a last-ditch plow-main-Bekkler-into-the-disc's-heart-with-the-submarine's-drill-tip attack, but Bekkler rewinds it, repositions himself to dodge, and eliminates Quorr.
(1:42:57 PM) lordgadigan: Rolling for the next fight
(1:45:11 PM) lordgadigan: It's William Senior versus Chief Inspector Nichols.
(1:49:13 PM) lordgadigan: The fight takes ages. Aaaaaaaages. The Chief Inspector tries all manner of tricks, disappearing, mass sneak-attacking, stat scanning and trying to pick apart William Senior's mana pattern for weaknesses, trying to invent and insert new weaknesses via propaganda, creating new organizations out of the disc, sending them at William Senior, trying a variety of different guns, knives, matrixes, and bombs, attempting to teleport things into William Senior, attempting to teleport William Senior into things, seizing control of the disc and sending leviathans and chaos-forces at William Senior, attempting to throw all manner of major status effects out there, and attempting six different instant-kill moves. None of it works. William Senior isn't even hurt, and throughout the rounds, he charges up an attack. Eventually, he unleashes a hammer blow that Nichols can't defend against that wins in one hit.
(1:49:29 PM) lordgadigan: Rolling for the next fight
(1:49:48 PM) lordgadigan: Shannon versus Representative Zhu
(1:53:51 PM) lordgadigan: The battle starts off with the Representative getting ahead. His mage-machines and elemental war-engines manage to hold off Shannon's bartending-based assault and give him opportunities to lay down deadly curses. Shannon quickly calls in Carl, breaking battle rules and getting a second member in to use combo-attacks. The duo gets some of the nastiest curses off Shannon and starts fighting back, but Zhu starts using law-magic combined with entrenched defenses and invocations that greatly empower his elemental war-engines. Shannon and Carl, about to lose, pull a dynamic overcrash and call in Doc Blendy for a triple-bartending beatdown. Your side wins, but the cost is high. Shannon and Carl are both hurting and in burnout, and Doc Blendy has expended a fair chunk of power. The representative fought unexpectedly well.
(1:53:56 PM) lordgadigan: Rolling for the next fight
(1:54:30 PM) lordgadigan: Doc Blendy versus The Perfect Man
(1:55:21 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Noooo doc
(1:55:24 PM) [IZ HUGO BEKKLER!]: (fruedestruction) (CHARLOTTE! JONATHAN!)
(1:55:44 PM) lordgadigan: Doc Blendy, already weakened, ends up losing to the superhuman opponent. The Perfect Man's martial arts, command of magic, and use of the Institute's final devices outperform the applicance bartender, his machine and abstract summons, and his chaotic drinks.
(1:55:47 PM) lordgadigan: Rolling for the next fight
(1:55:53 PM) [IZ HUGO BEKKLER!]: (scamper922) oh boy
(1:56:47 PM) lordgadigan: Roulette Master versus The Perfect Man.
I think we'll take a break here. I'm going to go have lunch and see what's up with the looming shopping trip. If the shopping trip doesn't hit, I'll pop back up here and run that fight. If it does hit, that fight will be scheduled for gaming night tonight
(1:57:37 PM) [IZ HUGO BEKKLER!]: (scamper922) oh jeez
(1:58:29 PM) [IZ HUGO BEKKLER!]: (scamper922) I'll waffle using the RM's boss mode on this one while you're away
(2:34:24 PM) [IZ HUGO BEKKLER!]: (caelzeph) Work is over, and I begin the trip home
(2:36:39 PM) [IZ HUGO BEKKLER!]: (caelzeph) Caught up on stuff
(2:37:04 PM) [IZ HUGO BEKKLER!]: (caelzeph) Volatilis can auto-res Blendy once the fights are done
(2:38:49 PM) lordgadigan: Back
(2:39:00 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) ~
(2:40:02 PM) lordgadigan: The Perfect Man stands, muscular and unrobed save for a white loincloth, with piercing blue eyes and bright blonde hair. His martial forms in the last conflict were impeccable, and he could deflect the essence of chaos with his hands. He could also manifest items as he needed them and cast a wide array of spells.
(2:40:13 PM) lordgadigan: What is your action on the first round, Roulette Master?
(2:40:17 PM) lordgadigan: Also, what form are you in?
(2:40:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Was he hurt or weakened at all in the last battle?
(2:40:44 PM) [IZ HUGO BEKKLER!]: (scamper922) do I have the option of starting boss form only knowing the match-up? or is that an activate before engagement thing
(2:41:56 PM) lordgadigan: He was hurt some, yes. Doc Blendy landed some attack drinks and they stuck as debuffs for a bit. He seems to have generally effect-shrugged them as an autmatic end-of-battle 'retains perfect status' effect, but his power reserves and health are depleted some
(2:41:58 PM) lordgadigan: You have the option, knowing the matchup
(2:42:25 PM) [IZ HUGO BEKKLER!]: (scamper922) oh man, let's do it
(2:42:40 PM) [IZ HUGO BEKKLER!]: (scamper922) This guy bothers the RM, his dumb perfection and shit
(2:42:41 PM) lordgadigan: Roulette Master enters bossmode!
(2:42:49 PM) [IZ HUGO BEKKLER!]: (scamper922) ASCENSION! \o/
(2:42:52 PM) lordgadigan: What random stuff do I need to determine?
(2:43:27 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Don't forget your weirdo-summons!)
(2:43:40 PM) [IZ HUGO BEKKLER!]: (scamper922) AND MORE WEIRDO SUMMONS
(2:43:47 PM) [IZ HUGO BEKKLER!]: (scamper922) uh, let me go find THAT stat sheet
(2:43:57 PM) lordgadigan: The disc will be turning into
(2:44:01 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Heavenly Dad is clearly going to win this for you)
(2:44:04 PM) lordgadigan: A giant Roulette-courtyard-stage
(2:44:12 PM) lordgadigan: Since the earlier battles destroyed it for the most part
(2:44:40 PM) [IZ HUGO BEKKLER!]: (scamper922) viewtopic.php?p=90950#p90950
(2:45:46 PM) [IZ HUGO BEKKLER!]: (caelzeph) (or maybe the Suckdragon)
(2:45:48 PM) [IZ HUGO BEKKLER!]: (scamper922) um, so yeah, I guess the main ones are the Pussience, Summons, and Immunities
(2:46:04 PM) [IZ HUGO BEKKLER!]: (scamper922) I'm not sure if my current summon stay or not
(2:46:21 PM) lordgadigan: They'll be dropping back into your nonboss form
(2:46:22 PM) lordgadigan: So
(2:46:24 PM) lordgadigan: I'll roll new ones
(2:47:03 PM) lordgadigan: Processing
(2:47:50 PM) [IZ HUGO BEKKLER!]: (scamper922) On beginning, "LAAAADDDDIIIEEESSSS AND GENTLEMEN! IT'S TIME FOR OUR SHOWCASE SHOWDOWN!" Confetti pours from the sky, "AND HERE'S YOUR HOST, THE ROULETTE MASTER!"
(2:48:58 PM) lordgadigan: Warcannon Dragon (Dragon, Level 75)
A hulking dragon with a big gulper-eel-like mouth and an internal flame that is charging up for a big shot
(2:50:22 PM) lordgadigan: Cat Queen (Human & Animal & Shapeshifter, Level 62)
A bespectacled, smiling old woman in a cat-patterned dress crotcheting living cats out of yard.
(2:51:24 PM) lordgadigan: Planetary of Bounty (Planetary, Level 83)
A fat, jolly god with a shining cornucopia that spills forth great feasts.
(2:51:36 PM) [IZ HUGO BEKKLER!]: (scamper922) (20/20 hindsight, should have checked this dood's element prior)
(2:52:05 PM) lordgadigan: Hurricane Captain (Human, Level 63)
A pirate riding atop a swirling storm, directing it with his electrified cutlass.
(2:52:10 PM) [IZ HUGO BEKKLER!]: (caelzeph) (presumably Law, given the group's theme)
(2:52:35 PM) lordgadigan: Physical & Law & Glory & Life based on the last battle
(2:52:41 PM) [IZ HUGO BEKKLER!]: (scamper922) (yeah, Law and a handful of others are likely in my favor, I just forgot what Fate or the "Blade of Destiny" did to this)
(2:53:04 PM) [IZ HUGO BEKKLER!]: (scamper922) Hmmm~
(2:53:23 PM) lordgadigan: Quillbeast Gargantuan (Monster, Level 65)
A hulking creature with quills covering its body
(2:53:29 PM) lordgadigan: That's summons
(2:55:15 PM) lordgadigan: Obsessed With How Swole He Is
From Muscle Master (Human, Level 65)
A debilitating Constant Effect that reduces the effect of non-Strength-based actions and causes a chance of changing actions to self-strength-buff
(2:56:33 PM) lordgadigan: Abominable Armaments
From Corylvexullvaught (Abomination, Level 85)
Makes your natural weapons ruinous and horrid
(2:57:31 PM) [IZ HUGO BEKKLER!]: (caelzeph) (given these get rolled each round and more rando-summons are also gated in, this fight will become silly fast)
(2:57:38 PM) lordgadigan: God-Dragon's Scales
From Lesser Godwyrm (Dragon & Planetary, Level 83)
High resistance to status effects and base elements, High defense bonus, Divine magic and dragonbreath deflection
(2:58:31 PM) lordgadigan: Get Pumped!
From Muscle Master (Human, Level 65)
Use this ability to boost your Strength and the Damage you deal on the next round
(2:59:05 PM) [IZ HUGO BEKKLER!]: (scamper922) (this Muscle Master, I tell ya)
(2:59:26 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Develop Muscle Roulette, obviously)
(2:59:28 PM) lordgadigan: Meditative Assumption of Death
From Weeping Monk of Ash and Void (Human, Level 73)
Kills the user and makes it unresurrectable
(2:59:39 PM) [IZ HUGO BEKKLER!]: (scamper922) uh, oh
(2:59:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) (IT'S LEG DAY)
(2:59:55 PM) [IZ HUGO BEKKLER!]: (scamper922) (to quote the internet, "Well then")
(3:00:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Wait what
(3:00:27 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Did the RM just autodie?
(3:00:28 PM) [IZ HUGO BEKKLER!]: (caelzeph) We have discovered the Most Emo enemy
(3:00:35 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) To a random constant effect?
(3:00:40 PM) lordgadigan: Earth Immunity, Electrical Immunity, Fire Immunity, Water Immunity, Psychic Immunity, Reflects Physical, Reflects Magic, Absorbs Ice
(3:00:44 PM) lordgadigan: No, that's an Ability, fortunately
(3:00:46 PM) lordgadigan: He has to use it
(3:00:48 PM) [IZ HUGO BEKKLER!]: (caelzeph) No, it's an ability
(3:00:51 PM) [IZ HUGO BEKKLER!]: (caelzeph) Haha
(3:01:26 PM) lordgadigan: Planetary of Bounty obtains a SPI boost this round
(3:01:39 PM) lordgadigan: RM becomes Immune to below 44
(3:02:06 PM) lordgadigan: MP is doubled
(3:02:19 PM) lordgadigan: 2 bonus actions that are random if taken
(3:02:28 PM) lordgadigan: I think that's a list of what you need
(3:02:33 PM) lordgadigan: Let me know if you need other things rolled
(3:03:23 PM) [IZ HUGO BEKKLER!]: (scamper922) typing this up, oh ho ho ho
(3:11:20 PM) [IZ HUGO BEKKLER!]: (scamper922) "First up, is our all-you-can-eat buffet! Spend an hour with the wide variety of the multiverse only to be followed by an eternity of second-guessing your own gluttony! What do our contestants think this is worth?!"

The Dragon will begin charging up for it's internal shot! The Queen, all the Queen's Cats, the Captain, and Quillbeast are consumed for more charge with the Planetary of Bounty's graces hyper-charging food bonuses!

The Planetary isn't fine providing such passive effect though, this is a meal fit for a MASTER OF MUSCLE. He scoops up the dragon into the Cornicopia and with a jolly shake, spills out the contents as a buffet fit for the gods for the Roulette Master to enjoy.

"OH AND DID I MENTION?! It's *my* dinner, AND A SHOW!" The Roulette Master accepts the meal and plunges his hands into his head, pulling out a plethora of Pumpkins as the crowd goes wild from this turn of events! Here comes the chaos! What could happen!?

[BOUNTIFUL WAR-PUMPKIN FRENZY] The Roulette Master begins throwing a tumultuous cascade of Swole Pumpkins all over! (Each of the three actions is 1-5 (randomly determined) hits against 1-15,000 (randomly determined))
(Pumpkin Frenzy x3, using press your luck to the max!)

The Roulette Master's defense this round is to focus on his frenzy, and have the attacks Ora-ora his opponent's, in addition to just about everything anyways.
(3:11:37 PM) [IZ HUGO BEKKLER!]: (scamper922) Some BGM for this madness: https://www.youtube.com/watch?v=gswV9KTBza8
(3:12:49 PM) lordgadigan: Done?
(3:12:55 PM) [IZ HUGO BEKKLER!]: (scamper922) oh, yeaH
(3:12:56 PM) lordgadigan: Processing!
(3:13:30 PM) [IZ HUGO BEKKLER!]: (scamper922) If worth note, he'll toss his rerolls around randomly as needed
(3:13:37 PM) lordgadigan: k
(3:13:39 PM) [IZ HUGO BEKKLER!]: (scamper922) he has no focus on offense vs. defense just yet
(3:23:07 PM) lordgadigan: The Dragon gulps up the Queen, her cats, the Captain, and the Quillbeast (the last of which gets stuck in its throat), and, wheezing while charging its attack, gets scooped into a cornucopia and served out a food by a deity who fortunately knows how to deal with thorny stuff inside meal ingredients. The Roulette Master devours the power-stuffed dragon and unleashes a barrage of Swole Pumpkins from his mouth.

The Perfect Man double-enters Wind of the World Stance and Mirrored Moon Stance, rushing at the Roulette Master while counter-deflecting pumpkin after weirdly-muscular pumpkin. Despite the Perfect Man auto-casting Nova of Blazing Motion and auto-triggering Bioperfection, the number of pumpkins is just too high!

Fists collide with gourds again and again, with the Perfect Man sending back blastwave after blastwave as his hands detonate and deflect the harvest-season barrage, and Roulette Master luck-blinking around the countered blastwaves.

A black gourd, eyes lit red and face carved as a gnarled horror, surges forward from the middle of the barrage, empowered as an Atrocity Weapon. As the Perfect Man's hand collides with it to deflect it, his hand explodes backwards in a shower of gore, bone growing backwards over and through his arm and arm itself becoming a gnarled, knotted mass from which tiny red gourds sprout.

His inherent perfection attempts to undo the effect, but he is sullied by abominable power, and he can do nothing to save himself save amputate, reflexively cutting off his aberrant arm and losing his nature of 'perfection' to the now-missing (and, to his chagrin, unregeneratable) limb.

Round 2 starts!

Rerolling random stuff!
(3:24:00 PM) lordgadigan: Mangler Demon (Demon, Level 61)
A muscular, misshapen demon with huge hands that looks eager to destroy things
(3:25:16 PM) lordgadigan: Arbiter of Heaven's Fire (Arch-Celestial, Level 74)
A six-armed, twelve-winged celestial being surrounded by a halo of flame and wielding a great, blazing, holy greatsword alongside a scale-balance.
(3:25:20 PM) lordgadigan: *94
(3:26:08 PM) lordgadigan: Freaky Coffin (Undead & Golem & Abstract, Level 68)
A grinning coffin with an eye bulging through its lid that jitters and laughs as graffiti appears and disappears on its outside.
(3:26:19 PM) lordgadigan: A second Freaky Coffin!?
(3:26:54 PM) lordgadigan: Great Hero (Human, Level 78)
A hero with crimson hair, golden armor, a sword of light, and a mirrored shield.
(3:27:21 PM) [IZ HUGO BEKKLER!]: (scamper922) (oh snap)
(3:27:33 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) It'
(3:27:37 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) It's lonk!
(3:27:51 PM) [IZ HUGO BEKKLER!]: (caelzeph) (wait, was that a correction to make it a level 94?)
(3:28:07 PM) [IZ HUGO BEKKLER!]: (scamper922) :O
(3:28:25 PM) lordgadigan: Er
(3:28:26 PM) lordgadigan: 84
(3:28:29 PM) lordgadigan: Good grief
(3:28:30 PM) lordgadigan: That Level
(3:28:32 PM) lordgadigan: Wrong twice
(3:28:44 PM) [IZ HUGO BEKKLER!]: (caelzeph) ROULETTE TRICKERY IS CLEARLY AFOOT
(3:28:51 PM) [IZ HUGO BEKKLER!]: (caelzeph) LEVEL ROULETTE
(3:28:53 PM) lordgadigan: So Sexy the Mountains Weep
From Queen of Temptations (Humanoid & Demon & Deva, Level 78)
Increases Charm chances and grants piercing of Charm resistances / allows the Charming of weird things
(3:29:09 PM) [IZ HUGO BEKKLER!]: (caelzeph) Pfff
(3:29:24 PM) [IZ HUGO BEKKLER!]: (scamper922) oh man
(3:30:05 PM) [IZ HUGO BEKKLER!]: (caelzeph) (And so the Roulette Master judiciously stuffs his suit with pumpkins)
(3:30:26 PM) [IZ HUGO BEKKLER!]: (scamper922) (I dunno man, this opens so many options, SO MANY OPTIONS)
(3:30:33 PM) [IZ HUGO BEKKLER!]: (scamper922) ("allows the Charming of weird things")
(3:30:36 PM) lordgadigan: Full of Hippos Which Are Full Of Bees Which Are Full Of Bombs
From Bakery Supervisor (Abstract, Level 74)
Gives its possessor fake passengers that can be unloaded as a counter-attack that deals AOE damage
(3:30:49 PM) [IZ HUGO BEKKLER!]: (scamper922) (HIDE YO ABSTRACTS, HIDE YO' WIVES)
(3:31:19 PM) [IZ HUGO BEKKLER!]: (caelzeph) (I, too, remember my bee-bomb-hippo wrangling days in the bakery)
(3:31:26 PM) [IZ HUGO BEKKLER!]: (scamper922) (oh lawd)
(3:31:40 PM) lordgadigan: Fate's Fell Hand
From Instrument of Destiny (Immortal, Level 85)
Greatly improves the odds of success of all offensive actions
(3:32:52 PM) lordgadigan: One Heck of an Escape
From Trickster (Deva & Demon, Level 76)
Allows escape into other battlespaces that dodges and stops out counters with counter-counters that toss out status effects
(3:33:39 PM) lordgadigan: Seven Faces of the Sky
From Watcher in the Wind (Elemental, Level 71)
Creates seven massive faces that perform wind-based attacks and support moves
(3:34:13 PM) lordgadigan: Fire Immunity, Water Immunity, Energy Immunity, Electrical Immunity, Darkness Immunity, Reflects Darkness, Reflects Physical, Absorbs Hope
(3:34:33 PM) lordgadigan: Roulette Master gets a SPI boost this round
(3:34:36 PM) [IZ HUGO BEKKLER!]: (scamper922) ((Starting to type. Noting that I laugh as there's clearly a right and wrong way to do things here.))
(3:34:45 PM) lordgadigan: RM becomes Immune to under 21
(3:34:51 PM) lordgadigan: SPI is doubled
(3:34:57 PM) lordgadigan: 5 bonus actions that are random if taken
(3:35:19 PM) [IZ HUGO BEKKLER!]: (caelzeph) (GIGA-SPI)
(3:35:50 PM) [IZ HUGO BEKKLER!]: (caelzeph) (I'm now home, as a note)
(3:49:24 PM) [IZ HUGO BEKKLER!]: (scamper922) The Roulette Master laughs and snaps his fingers. The Coffins, Hero and Mangler setting themselves at the now-less-than Perfect Man in an effort to mainly harry and preoccupy him, if only for a moment.

The Planetary will buff the group, the primodial sea offering up bounties of fish for the team!

The Arbiter looks down upon "The 'Perfect' Man". It's scorn and disdain having met a fever pitch.
<YOU ARE NO LONGER PERFECT.>
<YOUR NON-COMPLIANCE WITH THE LAW YET CLAIMING IT AS NOMENCLATURE IS NOT IN COMPLIANCE WITH THE LAWS OF THE UNIVERSE.>
<THIS WILL BE A MERCY.>
<THE SICKNESS MUST BE PURGED.>
The Arbiter menacingly raises the scales, making it clear of this current imbalance, and that it will start to balance them by attempting to remove the other arm with a furious flurry of fiery sword swings.

The Roulette Master, is more concerned with seeing this through towards the end. "For the second prize! A hot date with the show's host, ME!" The Roulette Master, in a masterful flex that ends his hands in a heart instead of a lock, shoots forth a mighty beam! The beam taking the form of a posing Roulette Master with scythe in hand as it travels. This is just a raw damaging blast from his soul, aimed straight for the Perfect Man's heart!

The Roulette Master is not pushing his luck this time, but he does have one clever play. The Beam's image is also going to attempt to charm the Perfect Man's Arm(s) if able into attacking the perfect man.

For Defense, the RM is going to actually let the attacks contact, but deflect them to more armored areas. This is to force more hippos filled with bees filled with bombs into play without getting himself too wrecked.

Done
(3:50:10 PM) [IZ HUGO BEKKLER!]: (scamper922) (for the record, on the list below charming the arm(s), was trying to charm the landscape, or the guy himself)
(3:50:36 PM) lordgadigan: Processing!
(3:50:40 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Charming his Perfection, perhaps)
(3:53:25 PM) [IZ HUGO BEKKLER!]: (scamper922) (I could see that, but I'd have to really sell the opposites attract bit)
(4:06:57 PM) lordgadigan: The Perfect Man, earlier stances broken due to arm-loss, calls in a piece of technology! Before crafting The Perfect Man, the Institute for the Refinement of Rational Civilization attempted to make top-of-the-world cyborg super-soldiers. The project was shelved for the superior Perfect Man plan, but desperate times require dipping into unexpected resource pools. The cyborg arm tech-gates in and attaches.

The cyborg arm wheezes, grinds, makes a horrible wailing noise, and erupts into far-too-red fire that belches air-rotting smoke before auto-detaching. Technological solutions cannot overcome the abhorrent weaponry.

The Roulette Courtyard is replaced with a primordial sea similar to the one that was previously lost, and the planetary of bounty serves up his catch, giving his allies divine power for the round.

The Arbiter pronounces judgment and unleashes many sword swings. The Perfect Man leaps here and back across the world, conjuring shields of magic and Institute force fields as his celestial adversary combats him. While the Celestial does not manage to sever the remaining arm, it does manage to hit him a few times, dealing mid-low damage and applying a heavenly judgment that reduces the Perfect Man's ability to successfully use his powers against The Roulette Master's team.

The Perfect Man, earlier stances broken, shifts into a single stance (no longer able to maintain two at once), becoming The Mage Who Stood Against the Tide, launching into a barrage of spell after spell. The Coffins and Mangler Demon are easily eliminated, but the divinely-empowered Hero, with his reflective shield, is able to close to melee and briefly engage the Perfect Man, giving the Roulette Master an opening.


(4:06:57 PM) lordgadigan: The Roulette Master's heart-flex sends forth a beam in the shape of the pumpkin-headed man min-reaping, aiming the energy-construct's scythe directly at the heart of The Perfect Man. Thus it is decreed. Thus it so occurs. The Perfect Man is hit with a crit for massive damage.

The Roulette Master's love and lust mix and reach out, filling the Perfect Man's ruined arms with desire and setting them on a course to bring about the ruin of their former bearer. Thus it is decreed. Thus it so occurs. The cyborg arm deploys a rocket, and, shooting along on a trail of horribly-wrong fire and more-than-rancid smoke, latches onto the Perfect Man's neck, fighting against manly neck muscles to crush it with cyborg strength. Meanwhile, the aberrant, dismembered meat-arm grows adhesive suckers on the shoulder, latches onto the Perfect Man's back, and wrenches his remaining arm backward, needles extending from the hand to fill it with love. The hand then releases its former companion, and the still-attached hand, weighty, sick, and malevolent, begins digging a hole through the Perfect Man's chest muscles to reach up-and-through towards the heart.

Round 3 starts!

Rerolling random stuff!
(4:08:16 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Hahaha, I was looking through my youtube history and came across the Megalovania Bike Horn video again. It's giving me a weird spin on this fight)
(4:08:30 PM) [IZ HUGO BEKKLER!]: (scamper922) (pffttt)
(4:09:12 PM) [IZ HUGO BEKKLER!]: (caelzeph) (*honk honk PARP honk*)
(4:09:40 PM) lordgadigan: Planetary of Chaos (Planetary, Level 85)
A goddess formed of primordial water with thousands of beasts' heads at the tips of her elementally-shifting hair. One hand is wreathed in a halo of flame and leaves, whereas the other is clawed and deadly-sharp.
(4:09:47 PM) [IZ HUGO BEKKLER!]: (scamper922) oh man
(4:09:48 PM) [IZ HUGO BEKKLER!]: (scamper922) OH MAN
(4:10:07 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Wahaha)
(4:11:15 PM) lordgadigan: Origin Point (Immortal & Arch-Elemental, Level 85 Elite)
A sphere of white possibility that births worlds, concepts, divinities, and wishes.
(4:11:22 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Good lord)
(4:11:42 PM) lordgadigan: That one got around the ! restriction on a 95-98-100-88 roll-chain
(4:11:56 PM) [IZ HUGO BEKKLER!]: (caelzeph) (And hey, that's a new subtype!)
(4:12:03 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Would like to see that eventually
(4:12:08 PM) lordgadigan: It shouldn't be. It's whatever the current T2 elemental is
(4:12:40 PM) lordgadigan: Gigas Wyrm (Dragon, Level 82)
A truly massive, armor-plated, flightless dragon
(4:12:47 PM) [IZ HUGO BEKKLER!]: (caelzeph) (None on the Subtype list right now. I think Elemental Lord might've been it before?)
(4:13:29 PM) lordgadigan: Periously Hip Rabbit (Animal, Level 63)
A pink rabbit with pointed sunglasses, a top hat, and a flannel katana
(4:13:34 PM) lordgadigan: Elemental Lord may be the one
(4:13:46 PM) lordgadigan: *Perilously
(4:14:13 PM) lordgadigan: Buzzard Demon (Demon, Level 66)
A vulture-like demon sworn to the service of the Buzzard Priest
(4:14:26 PM) [IZ HUGO BEKKLER!]: (caelzeph) (ABORT)
(4:14:52 PM) [IZ HUGO BEKKLER!]: (scamper922) (abort?)
(4:14:56 PM) lordgadigan: Mile-Thick Scales
From Titan Beast (Monster, Level 79)
Grants high Defense boosting and anti-piercing
(4:15:37 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Buzzard Priest is BAD NEWS GUYS)
(4:15:46 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Not the nicest of the bunch
(4:16:22 PM) lordgadigan: Pretty Swole, Y'Know?
From Muscle Master (Human, Level 65)
A strength buff that broadcasts its possessor's Strength value at the start of each round
(4:16:39 PM) [IZ HUGO BEKKLER!]: (caelzeph) (That guy keeps coming up)
(4:17:13 PM) lordgadigan: Dances Among the Stars
Astral Dancer (Deva & Astral Being, Level 73)
Speed booster that also enhances Dodge, Dance spells, and grants various enviornmental and elemental protections
(4:18:10 PM) lordgadigan: Debilitation Barrage
From Engine of Devastating Futures (Machine, Level 77)
Fires against millions of targets with lots of debuffs and negative effects
(4:18:43 PM) lordgadigan: Accursed Whisper
From Lost Queen (Undead, Level 65)
Mid-low chances of Curse and Doomed
(4:19:22 PM) lordgadigan: Immune to Fire, Psychic, Physical, Earth, and Ice, Reflects Electrical and Psychic, Absorbs Acid
(4:19:37 PM) lordgadigan: Strength of the Planetary of Chaos boosted
(4:19:44 PM) lordgadigan: Damage Dealt doubled
(4:20:06 PM) lordgadigan: RM becomes Immune to under 37
(4:20:12 PM) lordgadigan: 4 bonus actions that are random if taken
(4:31:31 PM) [IZ HUGO BEKKLER!]: (scamper922) The Roulette Master poses, "And now for final curtain! Our last prize to bid on is-" He rushes the Perfect Man, but the stride never closes the distance.

Dancing among the stars, the Roulette Master has maunverered himself into position from above! His swole-ness shows as he flexes, the buttons of his suit popping open as an engine running on all fed bio-mass from rounds prior reveals itself. The Roulette Master's heart firing again, now that it was primed with love, a massive Debilitation Barrage from on high! The destruction raining down in a torrential outrage.

The Rabbit winks as he gnaws into a carrot, "That debilitation was on fleek! Eh, it's about time for an all out attack, doc?" The Roulette Master nods as he lands and brushes off the dust, still shirtless, and strikes a menacing pose.

"A one-way ticket, outta here!" The Roulette Master leads the gang pressing his luck in this messy brawl! The Gigas Wyrm, Origin Point, Hyper-buffed Planetary of Chaos, Great Hero, Planetary of Bounty, and Arbiter of Heaven's Fire get in on the beatdown! Double Damage in effect!

(For flavor, the buzzard is landing on the corpse after this, I really don't know what else I'd want him doing this round.)

Defense? This is an All-Out Attack! The Roulette Master isn't going to worry about no stinkin defense!

Done
(4:32:34 PM) lordgadigan: Processing!
(4:33:02 PM) [IZ HUGO BEKKLER!]: (scamper922) (Debilitation in particular with the fact that the RM is still using those gloves, I really couldn't resist *trying*, haha)
(4:36:29 PM) lordgadigan: The Roulette Master rushes forward. The Perfect Man starts silently mind-casting his spells at the Roulette Master, resisting the various arms trying to tear him apart.

The arms were, however, enough of a distraction for him to fail to see Roulette Master's gambit. The Roulette Master dances away from the magic and appears from the sky, heart opening into a barrage of debilitating missiles and magics.

The Perfect Man, crippled by condition after condition that he is having progressively-more-difficult of a time rejecting, is unable to resist as the Roulette Master's team joins together for a rush-attack, a cloud of dust, sound effects, and pictures of Roulette Master's team's faces obscuring the battlefield.

The cloud clears. The Perfect Man is vaniquished.

Roulette Master is victorious! He also drops out of boss-mode at this point and his summons and buffs from that vanish. Looks like there's no toting the super-summons between battles.

Processing rewards.
(4:37:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <Very nicely done>
(4:37:31 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Yes indeed)
(4:37:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <I expected that to be the hardest thing on their team>
(4:38:01 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <Looks like my assessment of the RM was pretty on point. I think we have a shot at fighting off the Tide if we are forced to>
(4:38:06 PM) lordgadigan: (It *was*. The Roulette Master just rolled really well where it counted)
(4:38:36 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <He nearly perfected the enemy. That matters, haha>
(4:39:26 PM) lordgadigan: (Haha, indeed it does!)
(4:39:32 PM) lordgadigan: (Continuing to treasure-process)
(4:42:19 PM) [IZ HUGO BEKKLER!]: (scamper922) (keep in mind, that was all we get of that boss form)
(4:42:37 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Good thing you have That Other One)
(4:42:40 PM) [IZ HUGO BEKKLER!]: (scamper922) (I'm really hoping using it here keeps us on pace resource-wise)
(4:42:55 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Doing a good job so far)
(4:43:05 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (I expect awesome loot too)
(4:43:26 PM) [IZ HUGO BEKKLER!]: (scamper922) (sidenote: you play any P5 yet Gad? I know you played a bit of P4 and saw my messy foray through P3 in college)
(4:43:36 PM) [IZ HUGO BEKKLER!]: (scamper922) (haha, we'll see)
(4:43:44 PM) [IZ HUGO BEKKLER!]: (scamper922) (depends how LAW it is)
(4:49:47 PM) lordgadigan: (Haven't played P5 yet as I lack an appropriate system, but I know the overall gist of the game and would like to play it sometime despite knowing some spoilers)
(4:49:48 PM) lordgadigan: (Processing.)
(4:57:05 PM) lordgadigan: Roulette Master gets:

200 times the XP of a Level 80 entity.

40 Bonus Weeks

2,000,000,000 Gold
(4:57:08 PM) lordgadigan: This Man's drops are atypical. He doesn't actually carry or use gear directly, so he's giving you a bit of self-perfection instead.
(4:57:13 PM) lordgadigan: The Perfect Roulette Master (Passive Ability, Other: Unfettered One) Possessor's base stats are increased by 2

(4:57:18 PM) lordgadigan: 30 Ebon Chancellor Bonus Weeks

30 Thunder Czar Bonus Weeks

30 Snow Queen Bonus Weeks

30 Kinetic Emperor Bonus Weeks

30 Mind Lord Bonus Weeks
(4:57:26 PM) lordgadigan: 30 Skykeeper Bonus Weeks

60 Alienist Bonus Weeks

30 Mad Scientist Bonus Weeks

30 Keeper of the Depths Bonus Weeks

30 Champion of the Upper Realms Bonus Weeks

30 Conjurer Bonus Weeks

30 Doombringer Bonus Weeks

30 General Bonus Weeks

30 Lightbearer Bonus Weeks

30 Mechanist Bonus Weeks

30 Weirdworker Bonus Weeks

30 Viscous Lord Bonus Weeks

60 Botanist Bonus Weeks

60 Flux Baron Bonus Weeks

30 Deathless One Bonus Weeks
(4:57:38 PM) lordgadigan: 30 Ravager Bonus Weeks

30 Soldreidrethanoi Bonus Weeks

30 Scholar Bonus Weeks

30 Combatant Bonus Weeks

60 Gunner Bonus Weeks

30 Musician Bonus Weeks

30 Shadow Blade Bonus Weeks

30 Lawbringer Bonus Weeks

30 Magus Bonus Weeks

30 Dragoon Bonus Weeks

30 Reaper Bonus Weeks

30 Defender Bonus Weeks

60 Enslaver Bonus Weeks

30 Lancer Bonus Weeks

30 Sage Bonus Weeks

30 Assassin Bonus Weeks

30 DOminator Bonus Weeks
(4:57:44 PM) lordgadigan: *Dominator
(4:57:48 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Heavens)
(4:57:51 PM) lordgadigan: 30 Spy Bonus Weeks

30 Power Trooper Bonus Weeks
(4:57:58 PM) lordgadigan: 30 Jeweler Bonus Weeks

30 Engineer Bonus Weeks

30 Magewright Bonus Weeks

30 Chef Bonus Weeks

30 Crafter Bonus Weeks
(4:58:06 PM) lordgadigan: 30 Artificer Bonus Weeks

60 Hunter Bonus Weeks

60 Astromancer Bonus Weeks

30 Bard Bonus Weeks

30 Biomancer Bonus Weeks

30 Warrior Bonus Weeks

30 Warlock Bonus Weeks

30 Diabolist Bonus Weeks

30 Priest Bonus Weeks

30 Diviner Bonus Weeks

90 Druid Bonus Weeks

30 Elementalist Bonus Weeks

30 Enchanter Bonus Weeks

30 Veilwalker Bonus Weeks

60 Force Mage Bonus Weeks

60 Geomancer Bonus Weeks

30 Gunslinger Bonus Weeks

30 Scientist Bonus Weeks

60 Illusionist Bonus Weeks

60 Mentalist Bonus Weeks

30 Ritualist Bonus Weeks

30 Umbramancer Bonus Weeks

30 Shaman Bonus Weeks

30 Sigil Tracer Bonus Weeks

30 Technomancer Bonus Weeks

30 Transmuter Bonus Weeks

60 Wizard Bonus Weeks
(4:58:12 PM) lordgadigan: 30 Nemesis Bonus Weeks

30 Exemplar of Malevolence Bonus Weeks

30 Exemplar of Benevolence Bonus Weeks

30 Mech Jockey Bonus Weeks

30 Wildshaper Bonus Weeks

30 Metamorph Bonus Weeks

30 Rider Bonus Weeks

90 Cyberneticist Bonus Weeks

30 Driver Bonus Weeks

30 Captain Bonus Weeks
(4:58:17 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Nice!
(4:58:30 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Exemplar of Malevolence/Benevolence?)
(4:58:31 PM) lordgadigan: While I was going through that, here are a few corrections to make to the subtype list:

Drone - Operative -> Please move this to Nonbase.

Needle - Parasite -> Also Nonbase.

Spawn Table - Subspace Architect -> Also Nonbase.
(4:58:47 PM) lordgadigan: Fiendish Form and Holy Form Transformations
(4:59:10 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Aha)
(4:59:27 PM) lordgadigan: (The base stat points were initially being given out normally, then I realized that RM had a weird setup that wouldn't benefit from that)
(5:00:11 PM) lordgadigan: I think there was an attempt being made to resurrect Doc Blendy?
(5:00:15 PM) [IZ HUGO BEKKLER!]: (caelzeph) Indeed!
(5:00:16 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I do not envy the work taking advantage of that will require
(5:00:18 PM) lordgadigan: Can I get deatails on that, please?
(5:00:21 PM) [IZ HUGO BEKKLER!]: (caelzeph) Pocket-Heaven- (Item, Property, Light, 400,000,000 Gold) +400,000 SPI, Entities below Level 95 that are below wielder's Level may not prevent wielder from resurrecting entities
Sanctum of the Beginning- (Item, Property, Earth & Air & Fire & Water & Void & Life & Light & Darkness, 400,000,000 Gold) Entities below Level 90 that are not greater Level than wielder may not stop wielder from summoning, Wielder may resurrect an entity killed by a source below Level 80 at the start of each round, Wielder must be Level 40 or greater
(5:00:29 PM) lordgadigan: Thank you
(5:00:32 PM) lordgadigan: Processing
(5:01:27 PM) lordgadigan: Volatilis attempts to restore Doc Blendy from its personal heaven-sanctum, but unfortunately the Grid doesn't seem to have latched on well enough during that fight while Volatilis was outside of space, and Doc Blendy is currently out of the quest unless the faction's special power is used. Fortunately, he isn't Storage-sent
(5:01:56 PM) [IZ HUGO BEKKLER!]: (caelzeph) Hm.
(5:02:05 PM) [IZ HUGO BEKKLER!]: (caelzeph) Well, at least he can presumably be brought back later
(5:02:32 PM) [IZ HUGO BEKKLER!]: (caelzeph) Second-whatsit! Is that Citadel the Golem got thrown at him still around/are there still landmasses swirling about the place?
(5:03:17 PM) [IZ HUGO BEKKLER!]: (scamper922) the heck did I just sit back down to
(5:03:23 PM) lordgadigan: Haha
(5:03:30 PM) [IZ HUGO BEKKLER!]: (caelzeph) ALL OF THE STUFF
(5:03:32 PM) lordgadigan: The Citadel got destroyed during the battles
(5:03:35 PM) lordgadigan: As did most of the disc
(5:04:01 PM) [IZ HUGO BEKKLER!]: (caelzeph) Alas! So much for snagging funky properties that way.
(5:04:08 PM) lordgadigan: Perhaps on another disc!
(5:04:13 PM) lordgadigan: Everyone feels an eerie silence, and you feel drawn to look at the far portal of the disc.
In front of it, a mime in sagging jeans, a basketball-jersey with 'The Unoriginal Gangsters' on it, and a backwards cap claps silently.
He motions 'bring it' to the group, inviting you all to challenge him.
(5:04:58 PM) [IZ HUGO BEKKLER!]: (scamper922) The Roulette Master smiles quietly.
(5:05:59 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG steps forth, attempting to initiate a challenge
(5:06:09 PM) lordgadigan: Solo, breaking from your group's ranks?
(5:06:17 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) If that's acceptable
(5:06:29 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Eh
(5:06:32 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Group: Plan
(5:06:38 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Immunity to Silent Things"
(5:06:40 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Mime"
(5:06:46 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think I can save us some losses here
(5:06:49 PM) [IZ HUGO BEKKLER!]: (caelzeph) Indeed
(5:06:55 PM) lordgadigan: Bekkler thinks this is a good plan, and that TSG splitting from the rest may be a winning move here
(5:07:05 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG's going for it
(5:07:10 PM) lordgadigan: k
(5:07:12 PM) lordgadigan: Pausing this
(5:07:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Credit to Cael for the idea)
(5:07:19 PM) lordgadigan: Some other groups need more processing before you get a mime fight
(5:07:19 PM) [IZ HUGO BEKKLER!]: (caelzeph) (Wooo)
(5:07:42 PM) [IZ HUGO BEKKLER!]: (scamper922) haha, oh boy
(5:18:12 PM) lordgadigan: Ah, before I leave
(5:18:18 PM) lordgadigan: Give TSG and RM each 2 Fame
(5:18:27 PM) lordgadigan: And an award for beating their specific opponent in the Crisis
(5:18:34 PM) lordgadigan: And then give each group member 2 Fame
(5:18:40 PM) lordgadigan: And an award for beating the IRRC Team
(5:18:43 PM) lordgadigan: Adios!
(5:19:56 PM) [IZ HUGO BEKKLER!]: (caelzeph) 'Beat The Institute for the Refinement of Rational Civilization's Team in the Megaquest Crisis Across Infinite Nexii'
(5:19:57 PM) [IZ HUGO BEKKLER!]: (caelzeph) ?
(6/4/2017 2:12:26 PM) lordgadigan: Yes, that's a good award name
(2:13:05 PM) [IZ HUGO BEKKLER!]: (scamper922) hmmm?
(2:13:38 PM) [IZ HUGO BEKKLER!]: (scamper922) can someone repost it? must've been before I hopped on
(2:13:56 PM) [IZ HUGO BEKKLER!]: (caelzeph) 'Beat The Institute for the Refinement of Rational Civilization's Team in the Megaquest Crisis Across Infinite Nexii'
(2:14:18 PM) [IZ HUGO BEKKLER!]: (scamper922) haha
(2:14:22 PM) [IZ HUGO BEKKLER!]: (scamper922) a mouthful no doubt
(6/12/2017 12:16:12 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) General note: TSG is immune to silent things. Legislation/regulations/etc are generally silent
(12:16:38 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Don't have the willpower to make a full tactical list for you guys on what he can do. Just shoot stuff and read his character sheet
(12:18:03 AM) lordgadigan: Noting that I have gotten your notes
(12:18:18 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Woo"
(6:01:26 PM) [IZ HUGO BEKKLER!]: (caelzeph) Not that I expect there to be any issues here (thankfully) due to the Golem being utterly mime-immune
(6:01:42 PM) lordgadigan: Indeed
(6/13/2017 7:55:59 PM) lordgadigan: I think that when we last left off
(7:56:03 PM) lordgadigan: TSG was about to fight the mime
(7:56:05 PM) lordgadigan: Right?
(7:56:07 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Right
(7:56:24 PM) lordgadigan: Any pre-buffing before he heads forth to do that?
(7:56:40 PM) lordgadigan: I think he was splitting from the rest of the group too so that he ended up making sure he got the fight, right?
(7:58:19 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Yes, that is correct. He already has speedbuffs, major-resistance buffs, bicycles, and assortment of other stuff in the weirdo-unremovable/changable loophole. Gateau's going to be in the Basket, so as not to be at risk from the mime.

TSG saunters up, tense and ready for a hard fight but cautiously optimistic that his lucky Chaos Body draw is going to help him get through this relatively unscathed.

(7:58:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He does a bit of fateweaving, fixing in the future how he will rejoin the group after this
(8:00:28 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I suppose I should take this seriously, too, and approach it like he was approaching a major fight
(8:01:03 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He inscribes several potent spells on particularly powerful bullets, using the war magic Inscribe Missle. Let me find what he's using.
(8:01:15 PM) lordgadigan: k
(8:02:09 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I'm confident the Immune To Silent Things ability will let me cheese this but should run it realistically
(8:02:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Since TSG isn't
(8:03:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Reality Divider- (Spell, Gate Magic, Spatial, 3,000,000 MP, 300,000,000 Gold) +300,000 Ranged Attack, 10% inflicts Vanished, Targets below Level 80 have their stats halved as a non-stacking debuff, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
Rain of Lost Realities- (Spell, Gate Magic, Water & Spatial, 5,000,000 MP, 400,000,000 Gold) +400,000 Melee Attack, This attack gains ( (80 - Target's Level) / 5, rounded down) additional hits against each target, 1 hit against 1,000,000, deals 1/2 Damage, Each hit of this action may gain or solely become any combination of base elements, Each hit of this action may be considered to be within any one terrain (in addition to any other terrains it might be in) that is a type of terrain that possesses a corresponding Square Mile that is in stock in the Shop, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'

(8:03:54 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Those are getting put on...
(8:04:35 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Orphan-Ender Bullets- (Accessory, Ammo, Magic & Darkness & Light, 26,000,000 Gold) +26,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60 who are summons with no controller, If wielder kills an individual below Level 60 that is no more than 20 Levels above wielder that possesses summons that are below Level 60 that are no more than 20 Levels above wielder, said summons (and all subsequent generations of summons under them that are below Level 60 and are no more than 20 Levels above wielder) are unsummoned, If a Ranged Attack action conducted by wielder heals the HP or MP of an individual who is summoned who possesses no controller, said individual gains +300 to all stats as a non-stacking buff; Wielder must have a Gun equipped for this item to take effect
Dreamcore Bullets- (Accessory, Ammo, Dream, 200,000,000 Gold) +200,000 Ranged Attack, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, Wielder must have a Gun equipped to benefit from this item
Tashkelmekkeljarnan Dys-Shelms- (Accessory, Ammo, Light & Darkness & Spatial, 120,000,000 Gold) +120,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions may deal 12,000 Flat Spatial element Mind Damage, Wielder gains +25% Critical against Outsiders as a non-stacking bonus, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may unsummon Magic Beings below Level 80 that aren't 5 or more Levels greater than wielder, 5% inflicts Vanished: Reality Stutter, Wielder must have a Gun or Sword equipped to benefit from this item, Wielder must be Level 40 or greater

(8:04:38 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Respectively
(8:05:07 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) With those preparations, TSG strides forth, ready to confront the mime
(8:05:11 PM) lordgadigan: Okay
(8:05:16 PM) lordgadigan: Processing
(8:09:13 PM) lordgadigan: TSG strides forth, while the rest of the team teleports back out of range so as to not be considered in the 'area' for purposes of battle.
The mime gives a nod to the golem, and battle begins.
Declare start of battles!
(8:10:48 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG goes in defending, trusting in his constitution, warded self, and assortment of highly defensive abilities as well as his potential trump card, the Immune to Silent Things ability
(8:11:29 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) He's wary of this failing and ready to spring into desperate-defence-against-a-hard-miniboss mode but thinks he might have this. Mimes aren't very noisy, generally...
(8:12:03 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Done
(8:12:37 PM) lordgadigan: Processing
(8:14:30 PM) lordgadigan: (This may take a bit, I'm having to process some aspects of some other mime fights)
(8:20:22 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Slight edit if applicable
(8:20:29 PM) lordgadigan: Ah, yes?
(8:20:32 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG is humming
(8:20:39 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (So he isn't silent)
(8:20:40 PM) lordgadigan: Okay
(8:20:48 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (To avoid weird take-his-powers builds)
(8:21:05 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Re-done
(8:27:12 PM) lordgadigan: One moment, the mime is a gangsta of sorts, sauntering up to meet you. The next moment, he is everywhere, and all destruction comes from him.

Around the disc, in a ring, appear thousands of copies of the mime. Each surges at you with its First Strike ability, with its weapons being brought to bear with unreasonable speed.

The mimes' Clone-Self Motion-Blurs activate, with each copy generating its own fields of copies that generate their own copies, all striking you with Reaperglass Deathblow as their Goliath Strength, Deadly Momentum, Super-Enhancement, Fast-Deployed Battle Armor with Astounding Apocalyptic Weaponry, and Heavenly Wrath all enhance their attacks, each attack hitting TSG's weakest point through Death-Assassin Precision and aiming to create a state of Morvauhl Peril.

TSG, through his well-chosen Immunity to Silent Things, bolstered by his Universal Nature, insanely high Constitution, and Cosmos Body, manages to withstand the start-of-battle assault.

The mimes then defensively consolidate into one body, and a crown of absolute power forms on its brow. The mimes activate the Agility of the Cosmos, making their speed and evasiveness infinite by comparison to things around them.

Round 1! Declare your actions!
(9:16:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <Got distracted>
(9:16:52 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) <Getting back into this but think you're gone>
(9:17:05 PM) lordgadigan: (Aha, that's fine. Leaving, yes. You can go ahead and post, though, and I'll see it later)
(9:17:24 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) (Right)
(9:18:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Real quick
(9:18:49 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Did TSG take damage?
(9:19:01 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Is he "Immune" or "Surviving"?
(9:19:18 PM) lordgadigan: Not yet, no. He immunity-blocked that, but he's not running on Level Immunity, so something might hit with enough oomph or consistency to pierce it
(9:19:41 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Welp. Ok.
(9:20:51 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Will work on an action. Thanks again.
(9:20:56 PM) lordgadigan: np
(9:28:14 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Lovely.
(10:23:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) TSG weathers the maelstrom of powers presented against him without a hitch, guessing at this point the nature of the mime.

"Well!"

He shifts into a jojo pose, illogical and dramatic, the epitome of weird and wonderous sharpened to a deadly point wildly out of whack with what he seems capable of. The Golem who slew a Mastermind. The Cosmos Darkener shifts over from a gun to a sword, benefitting from all the same immunity as the Shielding Golem and yet coming from a far different source.

"A power... Thief? No, too many for that, far too many. A blue mage, then, and one that works across teams somehow. Clever. Clever and dangerous. Good thing I'm immune to you. KEEPYER HANDS OFF MAH SWANK! S'NOT FER YOU!"

TSG is immune to Silent things. The mime's aquisition of power is silent. TSG's powers, items, techniques, and general mojo are, therefore, beyond the reach of this mime.

TSG has internalized much of the nature of the Iron Dream. While not truly an Immortal himself, he in many respects he acts like one, class name and all. Warded. Immovable. Untouchable. Invulnerable. Immune. Involiate. From a Space Beyond, his body has Withstood Seven Ages. From a point on High, his will imposes a lockdown on chance and the order of reality through High Judge in a way that paints his future as the best of all possible and his opponent's as the worst of all possible. From within, his Ho-Ho-Ho-Horse Force Flares, doubled and doubled again by his subspatial health reservoir, a true Pillar of Self. The Golem faces a foe far, far beyond him yet not beyond him at all, one who has internalized the greatest threats in his level range across the known cosmos. How delightfully absurd!

His Defenses are Impregnable! His Style is Impetuous! Reality has given him a test drive of his opposition!

The enemy's Agility is impossibly high compared to his? So what? Mass Is The Source Of Speed And Grace, and besides, the opposition's subjectively-defined agility is comparing itself to nothing, to an opponent it cannot read or interact with. An infinitely high arbitrary number times zero is still zero.

Moving at the speed of his own illogically high constitution, the Shielding Golem adopts Active Parry stance, parrying incoming blows with the Cosmos Darkener and striking the mime hundreds of times in succession with finesse-based blows (and remember, finesse is based on mass)! Rather hilarious, how one can be far faster than infinity. The powers of the Darkener leech into and darken the halo of powers on his opposition. For each countermove the mime has already displayed or attempts to display, TSG's body weathers them with its innovative progressive defenses painstakingly learned from the Iron Dream, bolstered by self-congratulatorially reacharound hands that mutter praise to him as they heartily pat his back, cementing those powers he has resisted as things he is most definately immune to.

How very Lucky! What a Fate! The utterly impossible boss faces a foe able to express that special brand of cheese required to defeat it. It'sa Gouda!

(General note: If the opposition starts to break through his invulnerability, TSG will switch over to Aether Captain stance and barrel on through on his tide of "haha I'm immune to you". If the opponent starts an I-Win chain, TSG simply powers through it and auto-resets the round with his timeline splicing bullets loaded into the Contingency Weapon, newly immune to the powers that were getting through. Innovation and Universe Stronk.)

(10:23:48 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Important edit: "KEEPYER HANDS OFFA MAH SWANK"
(10:51:12 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Other folks can roll with that from there, but that should suffice I hope
(6/14/2017 4:15:58 PM) [IZ HUGO BEKKLER!]: (scamper922) how'd it go?
(4:23:57 PM) lordgadigan: The battle is ongoing. It's waiting on me to respond to the lastest actions
(4:24:09 PM) [IZ HUGO BEKKLER!]: (scamper922) roger!
(4:24:21 PM) [IZ HUGO BEKKLER!]: (scamper922) was just checking, since I left partway through last night
(4:24:31 PM) lordgadigan: *nods*
(4:25:43 PM) [IZ HUGO BEKKLER!]: (scamper922) I'm tackling loot on my characters to make sure their up to date
(4:26:19 PM) [IZ HUGO BEKKLER!]: (scamper922) (I might be catching on to how some of the loot process is working :P that's not a conversation for here though)
(4:31:53 PM) lordgadigan: (Hah, you probably are. It has some defined rules that shouldn't be too hard to guess with enough data points)
(4:32:01 PM) lordgadigan: I'll
(4:32:04 PM) lordgadigan: Take a break from what I'm doing
(4:32:06 PM) lordgadigan: And post some logs
(4:32:10 PM) lordgadigan: To help make that easier
(4:33:54 PM) [IZ HUGO BEKKLER!]: (scamper922) I know I'm set now, but man, I don't know what I'm going to do with the RM's weeks with regards to spending them out XD

Lord Gadigan wrote: Moving to public view.

riotofblood wrote: TSG gains:

Lvl 79 and Lvl 71 mobs XP
5,822,500 | XP

From much power:
32 Bonus Week

Doctor Tremarris:
3,200,000 | XP
20 Bonus Weeks
30 Gunner Bonus Weeks
1,000,000,000 | Gold


*Tremarris's IRRC Battle-Coat- (Armor, Light Armor, Technology & Knowledge & Law, 1,800,000,000 Gold) +1,800,000 Defense, +180,000 Defense against MIN Damage, +1,800,000 MIN, +18,000,000 MP as a non-stacking bonus, 60% Insanity Resistance, Insanity Immunity against sources below Level 95, Wearer's Defense may not be Pierced by sources below Level 95, Wielder must be Level 60 or greater and must possess the ability 'Expert Light Armor Proficiency'

*The Annihilation Procedure Matrix- (Weapon, Assault Matrix, Destruction & Technology, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may each remove up to 5 buffs or positive status effects from sources below Level 95 that are not 5 or more Levels greater than wielder from each of their targets, Wielder's offensive actions may unsummon targets below Level 95, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*The Chaos-Quantifier Titan Matrix- (Weapon, Assault Matrix, Glory & Law & Astral, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions gain '1 hit against 2,000,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a non-stacking debuff to targets below Level 95 that changes the element Chaos into the element Law in Damage its possessor deals and in the elements of its possessor, its possessor's items, and its possessor's actions, and that prevents its possessor from casting Anarchomancy spells, benefitting from Fortune element buffs, or randomizing non-random values, Wielder may choose for the Randomized Attribute Multiplier in wielder's attacks that are part of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions to be set to '2', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*The Crimson Experimental Reality Matrix- (Weapon, Assault Matrix, Formus & War & Blood & Spatial & Numerals, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may apply a debuff to their targets that are below Level 95 that are below wielder's Level, that changes its possessor's battle system to the 'Red Ways' battle system, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'
Red Ways Battle System:
* Entities suffer a constantly-applied percentage reduction to their stats equal to the percent of their Max HP that they have lost
* Entities use their lowest stat as their Prime Attribute
* Damage from the status effect Wounded: Bleeding and its sub-status effects may not be reduced or ignored by non-Blood, non-Numerals, non-Formus element entities
* Entities Critical Damage Multipliers are increased by 1, with this effect not increasing damage against Blood, Numerals, or Formus element entities

*The Rational Essence Dissector Matrix- (Weapon, Assault Matrix, Knowledge & Law & Destruction & Agony, 1,800,000,000 Gold) +1,800,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions may scan the stats of each of their targets that successfully scan their targets' stats may apply a non-stacking debuff to those targets that allows wielder to, at the start of each round, remove up to 3 buffs or positive status effects from sources below Level 95 from said debuff's possessor, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions use Mind as their Prime Attribute, Wielder's Ranged Attack bonsus capping is based on Mind, Wielder must be Level 60 or greater and must possess the ability 'Expert Assault Matrix Training'

*Tremarris Pistol- (Weapon, Assault Matrix, Technology & Spatial & Knowledge, 1,800,000,000 Gold) +1,800,000 Ranged Attack, +1,800,000 AGI, +1,800,000 MIN, 200% inflicts any three minor negative status effects, At the start of each of wielder's 'Ranged Attack', 'Ranged Overdrive', 'Point Blank Shot', and 'Snipe' actions, wielder may create 5 Temporary Gun weapons that are in stock in the Shop and cost under 400,000,000 Gold, and acquire benefits from those weapons as though they were equipped for the duration of the action, with all such Temporary items vanishing at the end of the action, Wielder must be Level 60 or greater and must possess the ability 'Expert Gun Training'

Psigate Devastation- (Technique Ability, Gunner) Possessor may use 'Psigate Devastation' in conjunction with a 'Ranged Overdrive' action so long as no other technique is used and possessor is wielding a unique Gun weapon called '*Tremarris Pistol' as part of said action. Said action gains +1,800,000 Ranged Attack and may cast any one Psychic Arts spell from the Shop that is for Sale that is worth under 400,000,000 Gold as an additional spell on top of other spells said action could normally cast, incorporating any Magical Attack bonus of said spell as though it were a Ranged Attack spell, with said action's performer having to pay costs for said spell as though it were being cast normally.


(5:18:18 PM) lordgadigan: Give TSG and RM each 2 Fame
(5:18:27 PM) lordgadigan: And an award for beating their specific opponent in the Crisis
(5:18:34 PM) lordgadigan: And then give each group member 2 Fame
(5:18:40 PM) lordgadigan: And an award for beating the IRRC Team

4 | Fame

Award-
'Beat The Institute for the Refinement of Rational Civilization's Team in the Megaquest Crisis Across Infinite Nexii'


Mime-
TSG gains Dopple as an additional element
80 Bonus Weeks
2,222,222,222 | Gold
7,015,200 | XP

Basic Dopple Synchronization- (Passive Ability, Other: Mime Don) Possessor gains +25 to all stats if an ally of possessor is Dopple element


(3:53:47 AM) [IZ HUGO BEKKLER!]: (lordgadigan) He also gets the award
(3:53:54 AM) [IZ HUGO BEKKLER!]: (lordgadigan) For beating the mime and progressing to Stage 2


Lord Crime-
Won. Log doesn't have the fight except that it happened


Dravis-
Won. Log doesn't have the fight except that it happened


Axim Prep-
(2:03:18 AM) [IZ HUGO BEKKLER!]: (lordgadigan) [Your actions threaten to bring about the advent of a power that will distort the order of realities, and your request oversteps the initial intended favor, but a promise is a promise, and you shall be reworked and granted power.]

The Golem is taken apart from Nexus, reworked, reforged, and replaced, all between the moments of time. He now incorporates Hambelstern parts and determines that his defenses and weapons are both specifically massively improved against Axim's constructs and Arcanists.

[It is done. Good fortune in your trials, Golem, and may you choose your path well.]


Axim-
The Celestial Lord as a second Patron Deity that he may turn off at will
He gains great power as an Archon
You get a general boost to power, plus powers to define what is reality and what is illusion, plus powers to fake requirements for things (for example, spoofing patron deities or the like), plus denial of effects being able to hit particular people / apply to targets, Synergizes with Divine Magic, Illusion, Mystery, Geomancy, Knowledge, Light, Glory
Normally, beings from Higher Reality could block that (and would), but that specific effect-type (usually) gets routed through 'The Celestial Lord', who is of appropriate Level to shut down the Higher Reality folks shutting down the shutdown


The ENEMY Prep:
(2:18:34 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Ooh, how about that. Can TSG pour Archon-power jnto his Liar's Million-Billion Razors, modifying the spell itself?
(2:19:03 AM) [IZ HUGO BEKKLER!]: (lordgadigan) He can
(2:19:07 AM) [IZ HUGO BEKKLER!]: (lordgadigan) How much XP is he putting in?
(2:19:22 AM) [IZ HUGO BEKKLER!]: (lordgadigan) I'm not giving the spell new text unless it makes it out of this without losing that
(2:19:28 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) I think he is my XP battery; check
(2:19:35 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That's fine
(2:19:54 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) "Enough to make it work optimally" dont have time to check
(2:20:04 AM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) Probably a billion or something


The ENEMY Fight:
Unknown what exactly happened the log does not show it.


After Volatilis fights Esh?
(1:54:08 AM) [IZ HUGO BEKKLER!]: (lordgadigan) A valiant effort
(1:57:20 AM) [IZ HUGO BEKKLER!]: (lordgadigan) I think it's the bad luck thing
(1:57:37 AM) [IZ HUGO BEKKLER!]: (lordgadigan) Team Bekkler in general has had *awful* luck in this
(1:57:55 AM) [IZ HUGO BEKKLER!]: (lordgadigan) And you just got taken out by something that just did the same thing to TSG (who is in competition for being the strongest PC)


After RM fights Esh? (or at least the last of the log)
(5:44:13 AM) [IZ HUGO BEKKLER!]: (scamper922) Done
(5:44:18 AM) [IZ HUGO BEKKLER!]: (lordgadigan) Processing
(5:55:13 AM) [IZ HUGO BEKKLER!]: (scamper922) to confirm, is loot loss even more in our favor due to our team winning overall?
(5:55:40 AM) [IZ HUGO BEKKLER!]: (scamper922) or like, can people winning later matches give gear back to those that lost earlier ones
(5:55:54 AM) [IZ HUGO BEKKLER!]: (lordgadigan) Loot loss is more in your favor thanks to making it to the end of the quest with someone alive, yes.
(5:56:04 AM) [IZ HUGO BEKKLER!]: (scamper922) woot
(5:56:28 AM) [IZ HUGO BEKKLER!]: (scamper922) I know we've a lot in our favor regarding keeping loot as is, but whatever helps!
(5:56:36 AM) [IZ HUGO BEKKLER!]: (lordgadigan) Indeed
(3:15:06 PM) [IZ HUGO BEKKLER!]: (fruedestruction) so Volatilis is out instead of dead?
(3:16:04 PM) [IZ HUGO BEKKLER!]: (fruedestruction) Also is it me or does the RM hard-counter most forms of control?
(3:16:53 PM) [IZ HUGO BEKKLER!]: (fruedestruction) Also danke for saving the Census
(3:16:54 PM) [IZ HUGO BEKKLER!]: (fruedestruction) twice
(3:18:42 PM) [IZ HUGO BEKKLER!]: (fruedestruction) Now here's a use for it I never considered.
(3:23:28 PM) [IZ HUGO BEKKLER!]: (fruedestruction) Looking at the lineup for the final battle
(3:23:44 PM) [IZ HUGO BEKKLER!]: (fruedestruction) and honestly I dunno on who to bet
(3:24:14 PM) [IZ HUGO BEKKLER!]: (fruedestruction) HA has more people, but VR has more people I deem super-dangerous
(3:24:45 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) That went better than expected
(3:24:53 PM) [IZ HUGO BEKKLER!]: (wriglenigtsparow) RM put on an incredible show


Also a general reminder that all gear was enchanted with (in case that helps) and somehow protected from tamper by a goat head or something:
High Sanctity- (Spell, Abjuration, Warding, 2,500,000 MP, 250,000,000 Gold) Target item cannot be stolen or destroyed by individuals below Level 99 and cannot have its text changed by individuals below Level 99, Caster must be Level 60 or greater and must possess the ability 'Adept Abjuration Magic Attunement' or 'Adept Warding Synchronization'





Uses:

x3
Bestow Fate: Will Find the Great Treasure-
Greater Fateweaving, Boon, Manifold
Consumes:
500,000,000 Gold
500,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows its possessor to roll twice on the treasure tables of entities of lower Level than its creator (choosing one result, not both). This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.

x3
Greater Fateweavings
Bestow Fate: Will Be Cleansed of the Evil Taint-
Greater Fateweaving, Boon, Manifold
Consumes:
5 Purity
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Demon, non-Devil, non-Daemon, non-'Serpent Blessed', non-Fiend, that is not Corruption, Devastation, Agony, Null, or Evil element, that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows either said individual or its creator to choose, at the beginning of any round, to cure said individual of all debuffs and minor negative status effects that come from sources that are Demons, Devils, Daemons, Darkspawn, Undead, Horrors, Corruption element, Agony element, Devastation element, or Dark Magic that are below its creator's Level, with said effect vanishing once such triggering occurs.

x1
Bestow Fate: Will Be Gunned Down in the Firefight-
Greater Fateweaving, Burden, Manifold
Consumes:
20 Reaver's Rifle
20 Tengu's Magic Bullets
180,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect causes its possessor to take (Creator Level * 60,000) additional Damage from the first time each round it would be Damaged by an attack that involves a Gun, with said effect ending at the end of the third battle in which said effect causes its possessor to take extra Damage.
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Aeromage
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Re: Crisis Across Infinite Nexii: TSG

Post by Aeromage »

The stuff that hasn't been updated from here has been moved to the Hanging Threads post. Nothing else needs getting from here, really.

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