[UNDEFINED] Fallout

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Aeromage
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[UNDEFINED] Fallout

Post by Aeromage »

Space and time no longer exist. Reality no longer exists. Identity no longer exists. The Universe no longer exists.

Spinning through the shattered, warped, discarded debris of what was/may have been/never was/is perfection (haha)/cannot be, raised from the soup/quagmire/trashpile/sputtering mess/higher realm (haha)/desolation of ex-existence, at the behest of [OPERATING FORCE UNKNOWN], dull glimmers of semisentience arise, crudely shaped in facsimile of entities of what may have once been through the power of [NAME]. And thus, as whatever may have held those [NAME]s before hand no longer exist/cannot exist/never existed/are perfectly fine (haha)/are gone, the semi-entities become those of the [NAME]s, partly through sheer technicality, partly through the dead and glitch-sparked rule-fragments that still sputter and twitch in the writhing [nihil] of [UNDEFINED], and partly through [OPERATING FORCE UNKNOWN], tangentially attached to [DESIGNATION: ARENA MEMBER].

The semi-entities/glitch-creations/technical Arena Members/heralds of salvation (haha)/only(?) (semi-)existing creatures(?) begin.
Picking at the faulty grains of discarded, shattered ex-reality, these [LOOT]/[LOCATION]/[ENTITY] attempt to assert themselves into coherence through the force of [DESIGNATION: ARENA MEMBER]. Most are, or would be, by prior standards, nonsensical. Values are in places they shouldn't be. Words and definitions are skewed, scrambled, forced together in broken melds that cannot/would not/should not/must always (haha)/could not be, giving rise to strange and idiosyncratic [DESCRIPTOR].

Many fall apart, collapse under their assertion, fail to remain through their fleeting and nonexistent nature in this void/nihil/absence/paradise (haha)/null, but some of the [NAME]d manage to gather enough fragments with enough similarity to gain a spark of stability in the nothingness.
Some are anchored through [INFUSE]ion into the guiding semi-entities, [OBJECT]s, [ENTITY]s or [LOCATION]s. Some are [CONVERT]ed from other fragments. Some arise through [FUNNY BUSINESS].

Piece by piece, vague glimmers of semi-stability, partial-coherence, almost-confluence arise.
Some of the [NAME]d take them within themselves, granting themselves more power and stability to shape and be shaped.
Some of the [NAME]d use them to create [OBJECT]s or [ENTITY]s that might act as foci for [non]reality to be shaped around.
Some of the [NAME]d assert them as [LOCATION]s, anchors of solid something in the [nothing] that is [everything].

It takes no time.

It takes an eternity.

It takes [TIME EXISTENCE FAILURE- DURATION UNKNOWN].


Slowly, through the actions of [OPERATING FORCE UNKNOWN], through [META-REALITY PERCEPTION IMPOSSIBLE: 2D -> 3D PERCEPTION ANALOGUE ERROR], reality begins to slowly congeal back into itself.
Not perfectly, as some things remain broken.
Not wholly, as rifts and cracks still exist where the shattered shards and pieces of pieces of ex-creation gather.
Not as it was, as some fractured fragments, fused together from [UNDEFINED] remain as irritants in an oyster would form a pearl.

And as reality once again rises from the [non]pool of [UNDEFINED], the anchors that were formed by the [NAME]d rise with it.

New subtypes arise from the mire, latched onto [NAME]d or other pieces of coalesced new-creation. And with their rise, they seed themselves across the Universe, spreading like ink in water.

----------------------------------------------

The World of Seirei, a bastion of physicality in an endless expanse of spiritual energy.
The Spirit World that surrounds it. An endless sky of drifting possibility, with great beacons within that shape their surroundings.


BEHOLD AEONAUT, THE EMPEROR MOON: GOVERNOR OF CYCLES!
IT IS ZERO AND MAXIMUM, PAST AND FUTURE, NULL AND ALL. REJOICE!

In the times before, a spluttering, broken technicality of a semi-moon, unformed, unwhole, undefined.

Now, it exists as the centre of all things, through its status as the greatest and most fundamental point through Universe, through its assertion as the default value where none exists through Null, as the temporal nexus of reality through Time, and as the physical nucleus of the structure of the celestial/physical/spiritual reality through application of the structure of Atomic.
Through this, it has issued a decree that all lunar cycles are subject to its will. Those more closely tied to Base Elements may enter the vicinity of the physical world of Seirei, while the rest are to stay in the Spirit World.

As it rose, so too did the once-default non-state of Unknown, changing from placeholder nothingness to actual entity-subtype, running the gamut from the least-powerful of all entities in the world and its environs as Level 0 Null-element creatures to the most-powerful as Universe-element entities in levels numbering the hundreds, sparking the additional creation of the higher-order Most-Unknown to contain the power-overflow across the entity-type's greater scope.
Alongside this, the new subtype of Crowning Magic arose, similarly gaining traction and scattered across creation, from the lowest to the highest levels of power. Glitches have also arisen, seeding themselves around and under the anchors of reality, there to cause problems and unexpected outcomes where they're least expected.
Crowns have also increased in importance, becoming an important part of Aeonaut's domain.
To a lesser extent, so has Food, Drink and Stat Upgrades. The domain of the Emperor Moon is known for its feasts, frequently granting boons both fleeting and lasting.

Parts of the [UNDEFINED] fallout have linked themselves to it, too. Cinis Atomos, previously its sole domain, is now one of infinitely-many domains it possesses. It has changed, however. It is now known as Locus Atomos. The entities within it have changed. Properties of the area have changed.



Behold Taokage, The Moon of Magic!

Through more extreme luck than actual intention at the hands of its creators, the Moon of Magic has come into being with the astonishingly-coherent and complementing elemental domains of Magic, Mystic, Essence and Ki. It further possesses a minor link to Property.

It is a moon of magic, calmly-flowing mystic energies and otherwise supernatural power, whether it be magical, spiritual or will/life-force-based. Through its influence, Spirits grow more powerful, the magically talented will be able to greatly increase and improve their powers with the right methods, and otherwise ordinary people might awaken to greater abilities. Feng Shui is also important- with the right placement of objects, buildings, even geographical terrain, the moon's power can be channeled and amplified to yet greater effect.

Taokage possesses a Base Element. It takes its place alongside Vernat, Arden, Canta and Cintho as one of the primary moons orbiting the physical world of Seirei. With its advent, the world below experiences changes in the form of the new season of Sentia.
While Spring is a time for swelling life-energy, physical growth and renewal, Sentia brings growing mystic and spiritual energy, the infusion of magic and potential to develop new avenues of mystic and spiritual knowledge. Leylines surge with power, spiritual energy pools, and things that could potentially become spiritually-charged or active in the long-term will get there in significantly shorter times, especially if they're in the right place or circumstance. On the other hand, dungeons are more apt to spring into existence in the physical world, with these existences not necessarily tied to pockets in the Spirit World.



Behold Victoria Sanctorum, The Moon of Holy Victory!

Through careful design, The Moon of Holy Victory has been created with the elemental domains of Moon, Astral, Triumph and Divine. It is further linked to Planetaries, with a minor link to Monsters.

It is a place of newly-born worldbound gods and divine beasts that are beginning to carve out their own domains in the Spirit World, facing off against- and defeating, for the most part, thanks to Triumph- spirits and Kami that oppose them. Its momentum in conquering everything is arrested, however, partially due to Aeonaut's influence, partially due to Moon's influence in making tricksters and mad gods and divine beasts spawn to fight amongst themselves, partially due to the resulting deities facing off against the unpleasantness spawned by a certain pair of other moons, and partially due to the lingering presence of the Absent Goddess, essentially forcing them to spawn in as subordinate deities to her.
Ordinarily, Triumph wouldn't lend itself to making servants, but the Absent Goddess isn't actually around to be opposed by it and the entire moon was originally born from the nonexistence of Null, causing the Triumph to essentially end up targeting nothing.
The moon doesn't so much have a season as it occasionally appears to blaze through the sky alongside other moons (massively empowering them, setting up deific presences appropriate to them, and making things related to them much more likely to succeed) or replace them for short periods, during which prayers are much more likely to be answered in a more direct fashion. This happens extremely rarely, however, due to its ongoing efforts to stem the tide of interference from other moons.

The Moon of Holy Victory is also home to St. Giftbox, an entity of singular power, being both Source Guardian (Presently of Victoria Sanctorum's elements, at least on Seirei) and Chosen. He uses his power to keep things on the moon reasonably directed and in check.



Behold Cruore, the Blood Moon!

Its elemental domains are Psychic, Blood, Hunger and Negative-Reality-Demonic. It has a minor link to Mindshadows.

A fell moon, more potent than its elements would suggest due to its status as being one of the first to rise from the mire of nothingness alongside Aeonaut.
It tends to replace other moons during its mercifully-brief periods of entry around the physical world of Seirei, although it typically disguises itself as the moon it replaced and causes things to get steadily worse until its true nature is revealed. It tends to cause otherwise innocuous items, entities and locations to invert to a demonic flipside, sometimes temporarily, sometimes outright replacing them. Blood-spirits and spirits of Hunger appear in large amounts during its times, and it can, at times, skew people's minds to madness and cannibalistic blood-frenzies. This, in turn, has touched and linked up with a certain aberrant vampiric-dragon-wendigo-undead-revenant creature and its spawn, locking them in place as a potent entity related to the moon.
It hungers. It hungers for the blood of creatures, for their minds, and for their very existence itself, to be replaced with its own imaginary and twisted varieties. Through its power, the Imaginary element of Negative-Reality-Demonic is always treated as being Real on Seirei. Through its link to the aberrant revenant, it is capable of creating twisted entities born of a mishmash of subtypes that should not be capable of holding together, but do. Demons have been introduced to the world, albeit strange negative-versions of themselves, just as malicious as their more-real counterparts elsewhere in the Universe.
And linked to it all, in the background, hovering poised and ready to step in should the Imaginary be forced back to being imaginary, slipping through where it can, is the element of Malice.

Fortunately, its excursions to the physical world are fated to be mercifully brief, thanks to the efforts of the Moon of Holy Victory. Brief, but not entirely preventable, thanks in part to the battle Victoria Sanctorum wages on two fronts, not only with Cruore, but with...



Behold Belzwroth, The Wretched Moon!

Its elemental domains are War, Negative, Rot and Dust. It has a minor link to Laws of Tyranny.

A horrific moon that exists only to bring strife and destruction, withering and rotting everything its presence touches and leaving nothing but devastation, dross and the rotted and/or destroyed physical and spiritual remnants of what once was in its wake.

It surges through the Spirit World, waging war on everything it encounters, not to conquer, but to destroy. Its domain is full of awful evil mirror-universe reflections of other places, which thanks to War inevitably spill forth and try to invade everywhere else, and thanks to Rot and Dust leave desolation in their wake. The only exception to its campaign of devastation is Cruore, the Blood Moon, with whom its domains and general focus share terrible compatibility. Indeed, thanks to Negative on one side and Negative-Reality-Demonic on the other, the moons' areas of the Spirit World frequently have links to one another through behind-reality mirror-realms (frequently populated with Undead and worse), and it is not uncommon to find places and things containing a mixture of the two's power.
It possesses a Base Element, and thus is capable of orbiting the physical world of Seirei. Fortunately, Victoria Sanctorum's opposition prevents it from doing so often, and along with the Wretched Moon's elemental domain means that in its presence, the world and its inhabitants are instead replaced with one of many possible mirror-realities when entered from outside, rather than being outright transformed into such.
Unfortunately, this means that people entering or re-entering the physical world from the Spirit World or from Nexus would instead step into these terrible nega-realities instead of the prime version of the world. And things from the prime version are more apt to fall into the negative versions while it reigns.



Behold Opula, The Prosprous Moon!

Firmly seated in the further outreaches of the Spirit World and created by entities of specific origin, this moon's elemental domains are Wealth, Commerce, Business and Gold (2). It is strongly linked to Currency, and possesses minor links to Thrallspawn and Mindshadows.

Through its power, the otherwise Imaginary elements of Business and Gold (2) are made Real, and thus capable of being building blocks of greater reality.
It, and its considerable holdings in the Spirit World, are rich and opulent beyond the wildest dreams of just about anyone, anywhere- and thanks to the Imaginary-made-Real nature of Gold (2), many parts are beyond even that. It isn't just a place where wealth sits about, either (although it also does that, thanks to Gold)- it's put to good use to gather and trade goods and services whose values could easily eclipse entire planets, too, and its domains of the Spirit World help ensure everything else that passes through can get their trade on or pursue gainful employment. It is a place of grand prosperity and trade, where anything and everything can be bought or sold for the right price, and where anything, everything and everyone has its price. It is a place where, through Commerce, products from the furthest reaches of the Spirit World and even things from beyond it can be found.
It may also have links to a strange, unreal and imaginary world that exists on the fringes of what even passes for fleeting dreams. Perhaps things from there might find their way here.

Yes, a lot of things can be purchased here. Especially if you happen to find enough Monterrobucks. Those mysterious bundles of cash may well be able to net you some items of particularly great power...

It also has a dungeon linked to it, The Institute of Econoics. It exists as a bastion of the derpier side of business, and is, quite appropriately, Business element. It also seems to have some tangential links to Santas.



Behold Alkyrion, The Transcendent Moon!

Endless in scope, endless in being, it was formed of the elemental domains of Grandeur, Cosmic, Boundless and Eternity. It further has a link to Invisibles, and to Supreme Attributes.

It is a place of everlasting and supreme power, pushing things beyond their limits and potential to realise ever-greater heights. It is also, paradoxically, a place whose effects don't linger overlong on people who don't invest themselves into it or form meaningful connections to it, thanks to Cosmic's mostly self-focused and fleeting-to-others influence. It does, however, tend to have a lasting effect on objects, items and places thanks to Grandeur, leaving them at the very least fancier than they were before- with longer exposure and greater brushes allowing Eternity, Boundless and Cosmic (again) to come crashing in to push them past those limits in a lasting manner, leaving them so much greater than they were.
It is not just items from outside that can provide great power to the explorer, however. Supreme Attributes exist within Alkyrion's realm, capable of refining their users into exceptional examples of optimal ideals.

Perhaps due to this, it is a place where great enlightenment can be attained, if effort is made. Perhaps due to this, it is a place where Invisibles reside, unknown until knowledge of them is gained through communion with the moon. This, in return, brings both great risks and great rewards- the Transcendent Moon's influence and might is beyond eternal in scope, beyond infinite in power- but to partake of that in a lasting manner opens one up to the similarly-powerful entities that wish to remain unknown, and seek to expunge all knowledge of their being. To tread lightly and experience a fleeting dream that leaves one's belongings improved, or to improve oneself at risk of losing it all at the hands of invisible forces? That choice is up to the traveler.



Behold Great Uncle Moonterro, The Moon That Is Also A Monterro!

He would like you to know that he's always been around, don't you know, and you're probably part of the family too, let him just get that family tree off the wall.
He/it has the elemental domains of Hax, Mystery and Knowledge. No fourth element, but he's pretty sure there's one knocking around in the attic somewhere. He always has. Have you seen the estate? It's very nice. He's related to Abstracts, too. Lovely fellows. Pity about getting knocked off their perch a while back, so he's let them stay on the sofa. They'll turn up here and there. It seems the Emperor has decreed that Unknowns are now more likely to take their place as random unexpected dungeon-wandering spawns, but as everyone knows, Abstracts did that first, so they'll be there again, no need to worry.

Things get very, very weird when Great Uncle Moonterro is about, due to all the reality-breaking and rules-breaking that goes on. Not that you'd know, thanks to the Mystery and Knowledge working for him. He generally uses it to make sure things go as planned, and that his extended, very-extended and very-very extended family members all over the place remember who they are at the right moments to do things they're supposed to do. Thanks to his Subtype domain of Starlight, they're sure to have the right tools for the job, too! They're so versatile, you see. Everyone should have one if they're a Monterro, don't you agree?

Also, somebody left their paradoxical docks lying around and abandoned. Pity, that. Not to worry, he caught it before it fell apart, fixed it up, and added it to the estate. He needed somewhere to moor his yacht. Did you know there were some Asterismics in it? Well, now they're in the estate, too. And a lot of other places. They'll go well with the Starlight, and are sure to help the family out with their plans.

He also owns Lady Hortensia Barkingford-Monterro's Excessively Proper Tea Parlour.
It's based entirely around good manners and teapots and tea. Unfortunately, it's also a dungeon, and tends to levy increasingly-unreasonable standards of good manners on its guests that are liable to change room-by-room and incur weird teatime battles against its residents if the guests aren't able to read the room quickly or determine what it is they're supposed to be doing to be 'proper' at any given moment.
Monterros get a free pass, however, and can enjoy all the fancy tea they want. Isn't that a good incentive to remember you were a Monterro all along?



Other things have changed.

Cintho, the Aqueous Moon has changed. Spirits are less apt to spawn there, now. In return, Holy Ones have ascended as its main subtype. They are Tier 3 entities, however. Lesser beings are required. Balance demands it, and balance answers.
Graces and Emanations spawn into the moon's mana pattern as lesser beings subordinate to the Holy Ones, in accordance to the tiered court-structure generally taken up by otherworldy beings of the plane. They are Tier 2 entities, however. Lesser beings are required. Balance demands it, and balance answers.
Disciples and Virtues spawn into the moon's mana pattern as lesser beings subordinate to the Graces and Emanations, in accordance to the tiered court-structure generally taken up by otherworldy beings of the plane.
There is a problem, however. Humans, the most obvious choice of mortals converted into Disciples, cannot be spawned on Seirei. They are unique. Other mortal creatures, such as Aquatics, take their stead.
Disciples can convert others into more Disciples, however. The same can be done for humans. What link can easily be found between the moon's elemental themes and this goal to reach this end?

Waterial exists as an element. It is a failed element. It is an element of liquid, of things that are made of liquid, and of converting things to liquid.
The moon, having gained Holy Ones as a major part of its being, having Flux as one of its major elements, and being related to the Changing Tides, latches on to this. Through the power of Waterial, entities and things can be converted to liquid forms, changed through the moon's power. Through the power of Disciples, Graces and its Holy One emissaries, entities and things can be converted to their ideals and goals.
Waterial takes on an odd sub-tree.
Waterial was, in itself, a barely-created sub-tree of an element.
Waterial, at least on Seirei, is massively empowered and abruptly gains a considerably greater scope of power.

Waterial, previously holding no class, gains the class Liquescent Landgrave. It is the element of things that look solid, but are actually liquid, revealing their secret moistness when touched. It is also the element of conversion of previously solid (either physically or metaphysically) things, forms, concepts and ideals to a more liquid, tangible, mutable state, with a notably developed subtree tilting said conversion towards Good and/or Holy ends, with links to Disciples and Virtues and their greater variants. It can condense intangible or ineffable concepts and powers to realised, liquid forms, often allowing said to be easily carried or applied/imbibed to convey or grant their power to other entities and things. It can also do this with solid items or entities. Waterial beings are able to exist between solid and liquid states, to make things moist, to build constructs out of liquids (including converted liquids created through application of the element) and have them keep their shapes and to convert things into liquids. It synergizes well with Water, Illusion and Good.


All of the moons now possess four elements, except for Canta, the Singing Moon. This throws off the balance. Aeonaut decrees it should have a fourth element. Balance demands it, and balance answers.
Canta now possesses the element of Purification. In the outside universe, it is a T2 element. In its nascent form in Seirei, it was a T0 element, created in opposition to Corruption as a response. Thanks to the glitchy nature of what just transpired, and the Universe's still-somewhat fragile state, it holds the element as simultaneously a T0 and a T2 element.

Great Uncle Moonterro should also have a fourth element. Great Uncle Moonterro possesses Hax, Mystery and Knowledge, however, and through their combined forces declares he has and always has had a fourth element, it's just slipping his mind right now.

Aeonaut outranks Moonterro and could press the issue, forcing him to choose and cement an element in place as his fourth. It decides not to, for now, as such behaviour is perfectly within Moonterro's remit.



Vernat, the Verdant Moon, has gained a strange dungeon. The Bear Factory, Incorporated. It contains Bear Powder, a Consumable subtype that should be Imaginary, but isn't on Seirei thanks to its links to a moon. It is currently the only place in which Bear Powder might be easily found in Seirei and the Spirit World. It is also absolutely stuffed full of bears, because that is what the factory produces. It's heavily infused with both Earth and Bear Powder, leading to all sorts of interesting bears including ones made of rare minerals, crystals and non-Metal element metals, and may end up branching out into Vernat's other elements of Wood, Life and Good at some point (which may only cause further bear-related problems). It also has a minor link to Electrical, so there's also thunderbears in there. Oh dear.



Somewhere elsewhere, there is The Land of Confusion. It exists mostly by itself, as none of the Moons possess the elemental domain of Confusion. Neither do any of the moons possess the weapon-subtype domain of Confusion, either. The Land of Confusion has both, which is to say it has Confusion and Confusion.
It is imaginary.
It is not imaginary, but nonbase.
It is both, which is to say it is real and imaginary, but because the Imaginary Confusion was created here, it is also Real, which is to say it is imaginary and not imaginary and not imaginary.
It's a very confusing place.



More elements bubble up from the glitching, anti-real mess to seed themselves throughout the physical and spiritual world before spreading out to the wider Universe.

Regret returns, seeping its way into cracks and pooling greatly within the nega-realities linked to Cruore and Belzwroth.
Blight forms and spreads, not linked to any moon, but finding easy purchase in the rotting devestation wrought in Belzwroth's wake.
Chemical bonds itself into existence, asserting itself against magic and finding little purchase in most of the local planes. There are some pockets within the Spirit World, however, in which it finds refuge.

Imaginary elements wisp into being, mere suggestions that find themselves more apt to become reality in Seirei's localised area, thanks to its status as the epicentre of their creation.
Confusion (2) arises in a confusing mixture of reality and unreality, unrelated ideas and singular status-effect focus, except where it isn't. The Land of Confusion welcomes it, having been created by it and it having created the element.
Destruck pratfalls itself into reality. It then catches on fire, explodes, and plummets through various levels of the Spirit World, tumbling to pieces and seeding pieces of itself here and there in typically low-level areas.
Election is carried through the bill brought before reality by I AM THE MR. PRESIDENT. He isn't taking any questions.
Magisparkly whimsically settles itself into the kinder areas of the Spirit World, finding itself most at home in the gentler outreaches of Caligo's dream-domains.
Metaphorical is the rising dragon in the night, surging through the dark ocean waters to breach the surface of the greater world. It seeks to find things it can attach to, that it might make them, and itself, greater.
Next Starlight winks into existence with a wish and a promise. Victoria Sanctorum's Astral domains welcome it, but it reaches out further- while weak, and sometimes merely a faint hope or suggestion, it sets itself in many other night skies, that it might someday be there when aid is needed from obscure avenues.
Rebuttal objects to its status as imaginary, and thus isn't. At least, not here. There's too much actual-reality for it to properly object to everything, however, and so it finds itself mostly confined to small pockets of the Spirit World, here and there.
Swimmerce splashes about in the outskirts of domains where Opula and Cintho's spheres of influence brush.
Double Darkness arrives. The domains around sealed Maltius grow ever-darker than they were before.
Which Calls The End of Earth is poised. Those that seek it out may find themselves bringing ruin greater than they expected, or wanted.


Entities spawn, as the mana patterns of reality skew to accomodate its new glitches in its weaving.
Wizard's Shadows are now cast by the most potent spellcasters, templating themselves as entities throughout Seirei. The most populous and prevelant of these, however, are the Elyoii, templated after Elyion, The First Wizard's Shadow. Invested as she had suddenly become in Null, and through it linked to Aeonaut's power, the Elyoii now stand as common entities found throughout the new moons' domains- typically peaceful until provoked, unless spawned from dungeons or the more-hostile moons.
Bearded Beings develop from Wizard's Shadows, the most-potent examples being raised to the new T2 subtype. These, too, are more commonly found within the realms of the new moons.

An Imaginary entity also slips through the cracks.
Improved Ultraviolet Sun Dukes take form. Their generally-invisible nature sees them as native to the fringes of Alkyrion's realm, where they weild the plethora of new Imaginary elements and subtypes with great power.


Weapon types come into being, spawning themselves throughout dungeons and locations in the Spirit World to await their new weilders.
Beamgloves exist, although their technological nature forces them into specific, far-flung pockets of the Spirit World.
Swordguns find themselves more purchase, ranging from the glitchy kludged-together examples found in Null-pockets to the terrible weapons of war found among Belzwroth's armies.
Catastrophe Minds arise, taken up in equal measure by the Psychic entities of Cruore and the Time entities of Aeonaut.
Confusion (3) exists. It is, despite everything, not imaginary. It shouldn't be linked to anything but the Land of Confusion. It's too weird to care, and links itself to glitchy Null-places. Then it seeds itself as random, rare drops in dungeons. How odd.
Ledgers are collated and tallied. Despite its half-imaginary elemental domain set, this powerful subtype finds itself perfectly at home in Opula. It also finds some purchase in Belzwroth's domain.
Lightning strikes. No moon possesses Electrical as a domain. It expands its purview. While Canta and Sanctum Victoria would be the most-obviously likely to spawn it, in deference to Fleet-Foot Ferris, The First Stormsmiter, it also possesses links to Vernat, and through the force that granted him that power, Aeonaut. And through there, it finds itself spread throughout the various moons' realms.

An imaginary weapon sprouts.
Forest takes root in parts of Vernat's domain, ready to spring up and overwhelm foes with plant and wood and bough. *The Green Knot exists. It was created through two different instances of nonreality. It will not be denied.


Armor varieties solidify.
Ritual Vestments are chiefly to be found in the domains of Taokage, the Moon of Magic, woven with and of magic.
Wedding Dresses swirl into being, borne of blessed union and hopeful futures! Tied to The First Wizard's Shadow, they spread throughout the domains of the new moons.
Astral Raiments solidify from the starry aether. Great Uncle Moonterro orders them in bulk, as they match well with the Starlight he's so fond of. Victoria Sanctorum, with its Astral domain, is the chief recipient of them, however.
Beastframes surge into power. Some spring up around Vernat, thanks to its new (if tenuous) link to bears. Others arrive in Victoria Sanctorum's domains, taking the form of armor created from divine monsters. Belzwroth and Cruore also find some purchase with the subtype.

An imaginary subtype creates itself.
Thrice-Golden Chaos judders to existence within the realms of Aeonaut and Opula, as well as The Land of Confusion. Exalted yet aberrant, gilded, though ephemeral.


An imaginary Accessory pops into being.
Catastructures spring forth from Aeonaut's lands, chiefly from its first holding, the blasted and twisted cityscape of Locus Atomos. They also find purchase within Taokage's domain, where bad feng shui and twisted leylines converge to create terrible places of hostile magic.


New spells are woven from the tapestry of reality.
Chants find ample purchase in the domains of Taokage and Canta, both of magical and musical nature.
Elemental Blessings, however, find themselves swept up and seeded throughout every moon's domain, whether old or new.
Liquid Magic arises within Cintho's domain primarily, adding to Waterial's burgeoning power. It also surfaces in Taokage's lands, being the Moon of Magic, and parts of Cruore through links to Blood.
Mark Magic, though a failure of a spell-class, finds a home within Taokage's domain, and within the magical purview of one Mark Ohai.
Parallel Magic spawns within Taokage's domain, but its combat-application also finds itself used by the armies of Belzwroth.
Roulette spins, spins, spins itself into reality! Which places have it? That's all down to luck!
Triple Magic arises within specialised parts of Taokage's domain. While flexible, its slow nature lends itself better to greater workings and magical study.
Fury Sieges and Laws of Tyranny fall into the hands of Belzwroth due to their dark war-applications, although Taokage wrests the subtype away from being solely acquired by them.

Imaginary spells slip through gaps in the weave.
Tenth Rune-Glyph-Rune-Symbol-Rune Magic is, frankly, a mess, and thus is only found in esoteric parts of Taokage's domain, the glitchier parts of Aeonaut's realms, and, of course, The Land of Confusion.
Offensive Action From The Eight, on the other hand, is suprisingly potent. Taokage finds itself with the subtype chiefly on its hands, but different elementally-themed examples seed themselves throughout the moons' domains and beyond.


New Consumable subtypes arise.
Blockers pop into being around Aeonaut's domain, ranging from glitchily-problematic items to proper nullification-counter examples. Victoria Sanctorum's Triumph-related domains similarly find themselves with a large stock of them.
Eggs are laid within many of Vernat's domains, thanks to the Life-link, but are found in clutches all over the place.
Scramblers find themselves glitching into being throughout Aeonaut's domain, but Cintho's Flux-domain attracts a great number of them. Belzwroth and Cruore find themselves rather well-suited to the more debuff-inclined variations.


An imaginary Permanent Consumable variety spawns itself.
Terror Artifacts are potent and thankfully rare imaginary items that distort reality globally in a negative way for almost everyone except their user. This serves Cruore and Belzwroth well.


A new Transformation type arises.
Manses form up out of the patterns of all the moons' domains, but find somewhat more purchase in the realms of Aeonaut and Taokage. Great Uncle Moonterro too, of course. He already has his own ones, including the estate, but there's no harm in having more. It's an investment, you know.


There are more changes than these. There are more places than these. But details are fleeting, and now it is time for reality to return.
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