Boss List
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Boss List
This thread contains boss stats.
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- Site Admin
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Re: Boss List
Level 1-
*Bimbo Turngood
Level 1 Boss
Human, Earth
HP- 5,250
MP- 5,210
STR- 34
AGI- 33
CON- 30
MIN- 21
SPI- 28
XP- 0
Defense- 21
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Merchant- Possessor gains +50 Defense against Gold Damage, Constant Effect
Sexy to Some People- Possessor Charm infliction chances are increased by 5%, Constant Effect
Unfortunate Name (Particularly for a Man)- Possessor gains 200% Bardic Music Weakness, Constant Effect
Abilities-
Right Hook- 50 Damage, 1% inflicts Fatigued: Stun, Physical, 0 MP
Turn Up the Heat- 30% inflicts Charm, Fire & Air, 60 MP
Eat Meat- 50 Damage, Heals caster's HP, May only target caster, Earth, 70 MP
Drops-
1,250 Gold
125 XP
*Gorbo, Goblin Golf Caddie
Level 1 Boss
Humanoid, Physical & Air
HP- 5,250
MP- 4,860
STR- 35
AGI- 32
CON- 31
MIN- 30
SPI- 34
XP- 0
Defense- 21
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 20% Air Resistance, 20% Physical Resistance, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Strength & Agility
Constant Effects-
Goblin Caddie- All allies have stats and damage dealt doubled (to a max of 500 extra points), Boss Effect
Fore-boding Aura- At the start of battle, four targets gain a debuff named “Golf Weaknessâ€Â, Constant Effect
Grab Things Quickly- Possessor steals any consumable used after its use provided no opponents are above Level 5 and said consumable is both non-unique and has charges remaining, Constant Effect
Abilities-
Claw at Eyes- 51 Damage, 15% inflicts Impaired: Blind, Physical, 0 MP
Throw Golf Balls Frantically- 40 Damage, 15 hits divided among 15, 50% each hit auto-misses targets who do not have a Golf Weakness, Physical & Air, 0 MP
It’s a Trap! A Sand Trap!- Inflicts Entombed, may be used as a counter, Earth, 700 MP
It’s a Trap! A Water Trap!- Inflicts Drowning, may be used as a counter, Water, 700 MP
Introduce a Bag of Golf Clubs to Your Face- 61 Damage, 15% inflicts Fatigued: Stun, Deals double damage (to a max of 1,000,000 extra damage) to individuals with a Golf Weakness, Physical, 200 MP
Politely Introduce a Bag of Golf Clubs to Your Face- 15% inflicts Charm: Impressed, auto inflicts Charm: Impressed against individuals with a Golf Weakness, Air, 1,700 MP
Drops-
1,250 Gold
125 XP
*Mrs. Morppa Valhiii
Level 1 Boss
Human, Air
HP- 5,150
MP- 4,700
STR- 30
AGI- 30
CON- 32
MIN- 30
SPI- 30
XP- 0
Defense- 18
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Midwife- Possessor's allies who are summons gain +30 to all stats, Constant Effect
Distracted by Romance- Possessor is afflicted with Confusion if possessor is ever afflicted with Charm while possessor has any allies who are summons, Constant Effect
Pretend to Be Sick- Possessor may choose for individuals below Level 3 with lower MIN than possessor to count possessor as possessing the status effect Diseased, Constant Effect
Abilities-
Left Hook- 50 Damage, 1% inflicts Fatigued: Stun, Physical, 0 MP
Turn Up the Heat- 30% inflicts Charm, Fire & Air, 60 MP
Throw Milk Stool- 45 Damage, 1% deals full damage to Level 1 targets in the back row, Physical & Air, 60 MP
Drops-
1,250 Gold
125 XP
*Mrs. Therindale
Level 1 Boss
Human, Earth
HP- 5,250
MP- 5,210
STR- 35
AGI- 31
CON- 35
MIN- 35
SPI- 33
XP- 0
Defense- 21
Defense against Stat Damage- 3
Critical Chance- 1%
Resilience- 2%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Dignified Command- Possessor's allies gain +30 to all stats, Constant Effect
Skilled with a Broom- Possessor may cure one debuff from a Level 1 source at the start of each round, Constant Effect
Abilities-
Cane Attack- 50 Damage, 30% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Broom Attack- 20 Damage, 15% inflicts Confusion, Physical or Earth, 0 MP
Leaf Blast- 50 Damage, 5% inflicts Impaired, Earth or Acid, 20 MP
Drops-
1,250 Gold
125 XP
*Bimbo Turngood
Level 1 Boss
Human, Earth
HP- 5,250
MP- 5,210
STR- 34
AGI- 33
CON- 30
MIN- 21
SPI- 28
XP- 0
Defense- 21
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Merchant- Possessor gains +50 Defense against Gold Damage, Constant Effect
Sexy to Some People- Possessor Charm infliction chances are increased by 5%, Constant Effect
Unfortunate Name (Particularly for a Man)- Possessor gains 200% Bardic Music Weakness, Constant Effect
Abilities-
Right Hook- 50 Damage, 1% inflicts Fatigued: Stun, Physical, 0 MP
Turn Up the Heat- 30% inflicts Charm, Fire & Air, 60 MP
Eat Meat- 50 Damage, Heals caster's HP, May only target caster, Earth, 70 MP
Drops-
1,250 Gold
125 XP
*Gorbo, Goblin Golf Caddie
Level 1 Boss
Humanoid, Physical & Air
HP- 5,250
MP- 4,860
STR- 35
AGI- 32
CON- 31
MIN- 30
SPI- 34
XP- 0
Defense- 21
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 20% Air Resistance, 20% Physical Resistance, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Strength & Agility
Constant Effects-
Goblin Caddie- All allies have stats and damage dealt doubled (to a max of 500 extra points), Boss Effect
Fore-boding Aura- At the start of battle, four targets gain a debuff named “Golf Weaknessâ€Â, Constant Effect
Grab Things Quickly- Possessor steals any consumable used after its use provided no opponents are above Level 5 and said consumable is both non-unique and has charges remaining, Constant Effect
Abilities-
Claw at Eyes- 51 Damage, 15% inflicts Impaired: Blind, Physical, 0 MP
Throw Golf Balls Frantically- 40 Damage, 15 hits divided among 15, 50% each hit auto-misses targets who do not have a Golf Weakness, Physical & Air, 0 MP
It’s a Trap! A Sand Trap!- Inflicts Entombed, may be used as a counter, Earth, 700 MP
It’s a Trap! A Water Trap!- Inflicts Drowning, may be used as a counter, Water, 700 MP
Introduce a Bag of Golf Clubs to Your Face- 61 Damage, 15% inflicts Fatigued: Stun, Deals double damage (to a max of 1,000,000 extra damage) to individuals with a Golf Weakness, Physical, 200 MP
Politely Introduce a Bag of Golf Clubs to Your Face- 15% inflicts Charm: Impressed, auto inflicts Charm: Impressed against individuals with a Golf Weakness, Air, 1,700 MP
Drops-
1,250 Gold
125 XP
*Mrs. Morppa Valhiii
Level 1 Boss
Human, Air
HP- 5,150
MP- 4,700
STR- 30
AGI- 30
CON- 32
MIN- 30
SPI- 30
XP- 0
Defense- 18
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Midwife- Possessor's allies who are summons gain +30 to all stats, Constant Effect
Distracted by Romance- Possessor is afflicted with Confusion if possessor is ever afflicted with Charm while possessor has any allies who are summons, Constant Effect
Pretend to Be Sick- Possessor may choose for individuals below Level 3 with lower MIN than possessor to count possessor as possessing the status effect Diseased, Constant Effect
Abilities-
Left Hook- 50 Damage, 1% inflicts Fatigued: Stun, Physical, 0 MP
Turn Up the Heat- 30% inflicts Charm, Fire & Air, 60 MP
Throw Milk Stool- 45 Damage, 1% deals full damage to Level 1 targets in the back row, Physical & Air, 60 MP
Drops-
1,250 Gold
125 XP
*Mrs. Therindale
Level 1 Boss
Human, Earth
HP- 5,250
MP- 5,210
STR- 35
AGI- 31
CON- 35
MIN- 35
SPI- 33
XP- 0
Defense- 21
Defense against Stat Damage- 3
Critical Chance- 1%
Resilience- 2%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Dignified Command- Possessor's allies gain +30 to all stats, Constant Effect
Skilled with a Broom- Possessor may cure one debuff from a Level 1 source at the start of each round, Constant Effect
Abilities-
Cane Attack- 50 Damage, 30% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Broom Attack- 20 Damage, 15% inflicts Confusion, Physical or Earth, 0 MP
Leaf Blast- 50 Damage, 5% inflicts Impaired, Earth or Acid, 20 MP
Drops-
1,250 Gold
125 XP
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Re: Boss List
Level 2-
*Bluewar Ministry Employee #46- Executive Conch
Level 2 Boss
Aquatic, Water
HP- 65,200
MP- 64,900
STR- 110
AGI- 108
CON- 119
MIN- 100
SPI- 79
XP- 0
Defense- 136
Critical Chance- 1%
To Hit- 100%
Dodge- 2%
Resilience- 1%
Resistances and Immunities- 200% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Calling Down the Bluewar- All allied creatures have stats and damage dealt doubled, Cannot be harmed by non-Psychic element attacks while allied Fish Men are in combat, Summons 6 Fish Men every 5 rounds, Boss Effect
Abilities-
Conch Spear- 321 Damage, 4% Critical, Physical, 0 MP
Tidal Blow- 216 Damage, hits one target in the front row and one in the back, Water, 0 MP
Cigar Attack- 220 Damage, 1 hit against 5, Fire, 700 MP
Drops-
7,500 Gold
750 XP
*Claire Stethenfield
Level 2 Boss
Human, Technology
HP- 22,003
MP- 21,580
STR- 61
AGI- 65
CON- 56
MIN- 49
SPI- 53
XP- 0
Defense- 39, +20 against Electrical
Critical Chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 3 Corrupt Nexus Police Officer every 5 rounds, Boss Effect
Abilities-
Police Shotgun- 147 Damage, 3% inflicts Stun, Technology, 0 MP
Agility Drain Sidearm: Armliak Model 45- 12 AGI Damage, Technology & Water, 0 MP
Kick Face- 600 Damage, 5% inflicts Stun, 1% inflicts Confusion, Physical, 200 MP
Drops-
2,500 Gold
250 XP
*Jonathan Aldros
Level 2 Boss
Human, Technology
HP- 21,700
MP- 21,340
STR- 55
AGI- 67
CON- 68
MIN- 50
SPI- 44
XP- 0
Defense- 34, +15 against Technology
Critical Chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Officer every 5 rounds, Boss Effect
Abilities-
Police Rifle- 140 Damage, 1% inflicts Stun, Technology, 0 MP
Grenade Gun- 160 Damage, 1 hit against 15, Technology & Fire, 70 MP
Flash Badge- 15% inflicts Blindness, Light, 20 MP
Drops-
2,500 Gold
250 XP
*Pete Erickson
Level 2 Boss
Human, Technology
HP- 26,400
MP- 26,320
STR- 67
AGI- 52
CON- 63
MIN- 56
SPI- 58
XP- 0
Defense- 61, +30 against Technology
Critical Chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 3 Corrupt Nexus Police Officer every 5 rounds, Boss Effect
Abilities-
Police Rifle- 135 Damage, 1% inflicts Stun, Technology, 0 MP
The Fresto Gun- 164 Damage, pierces 300 Defense, Technology & Electrical, 0 MP
Magic Bacon- 600 Damage, Heals, Fire & Magic, 5,000 MP
Drops-
2,500 Gold
250 XP
*Bluewar Ministry Employee #46- Executive Conch
Level 2 Boss
Aquatic, Water
HP- 65,200
MP- 64,900
STR- 110
AGI- 108
CON- 119
MIN- 100
SPI- 79
XP- 0
Defense- 136
Critical Chance- 1%
To Hit- 100%
Dodge- 2%
Resilience- 1%
Resistances and Immunities- 200% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Calling Down the Bluewar- All allied creatures have stats and damage dealt doubled, Cannot be harmed by non-Psychic element attacks while allied Fish Men are in combat, Summons 6 Fish Men every 5 rounds, Boss Effect
Abilities-
Conch Spear- 321 Damage, 4% Critical, Physical, 0 MP
Tidal Blow- 216 Damage, hits one target in the front row and one in the back, Water, 0 MP
Cigar Attack- 220 Damage, 1 hit against 5, Fire, 700 MP
Drops-
7,500 Gold
750 XP
*Claire Stethenfield
Level 2 Boss
Human, Technology
HP- 22,003
MP- 21,580
STR- 61
AGI- 65
CON- 56
MIN- 49
SPI- 53
XP- 0
Defense- 39, +20 against Electrical
Critical Chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 3 Corrupt Nexus Police Officer every 5 rounds, Boss Effect
Abilities-
Police Shotgun- 147 Damage, 3% inflicts Stun, Technology, 0 MP
Agility Drain Sidearm: Armliak Model 45- 12 AGI Damage, Technology & Water, 0 MP
Kick Face- 600 Damage, 5% inflicts Stun, 1% inflicts Confusion, Physical, 200 MP
Drops-
2,500 Gold
250 XP
*Jonathan Aldros
Level 2 Boss
Human, Technology
HP- 21,700
MP- 21,340
STR- 55
AGI- 67
CON- 68
MIN- 50
SPI- 44
XP- 0
Defense- 34, +15 against Technology
Critical Chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Officer every 5 rounds, Boss Effect
Abilities-
Police Rifle- 140 Damage, 1% inflicts Stun, Technology, 0 MP
Grenade Gun- 160 Damage, 1 hit against 15, Technology & Fire, 70 MP
Flash Badge- 15% inflicts Blindness, Light, 20 MP
Drops-
2,500 Gold
250 XP
*Pete Erickson
Level 2 Boss
Human, Technology
HP- 26,400
MP- 26,320
STR- 67
AGI- 52
CON- 63
MIN- 56
SPI- 58
XP- 0
Defense- 61, +30 against Technology
Critical Chance- 2%
To Hit- 100%
Dodge- 2%
Resilience- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 3 Corrupt Nexus Police Officer every 5 rounds, Boss Effect
Abilities-
Police Rifle- 135 Damage, 1% inflicts Stun, Technology, 0 MP
The Fresto Gun- 164 Damage, pierces 300 Defense, Technology & Electrical, 0 MP
Magic Bacon- 600 Damage, Heals, Fire & Magic, 5,000 MP
Drops-
2,500 Gold
250 XP
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- Site Admin
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- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 3-
*Captain Miller
Level 3 Boss
Human, Technology
HP- 25,250
MP- 23,180
STR- 180
AGI- 163
CON- 158
MIN- 146
SPI- 132
XP- 0
Defense- 204, +400 against Technology
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 3
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 50% Ice Weakness, Immune to Paralysis, Takes double damage if affected by Fear
Prime Attribute- Agility
Abilities-
Nexus PD Chief- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Commando every 5 rounds, Constant Effect
Hand Bazooka- 640 Damage, 30% inflicts Stun, 5% 1 hit against 2, Technology, 0 MP
Body Slam- 540 Damage, 80% Inflicts Stun, user must be in front row, target must be in front row, Physical, 0 MP
Booze Time!- 620 Damage, Heals user, 80% inflicts Poison: Drunk on user, 50% cures Fear, Water, 1,100 MP
Call for Help!- 640 Damage, 3% Inflicts Stun, X hits divided among X, where X is the number of allies in this battle, Technology, 2,900 MP
*Dread Monster: Green Ooze of the Menhir
Level 3 Boss
Aquatic, Water
HP- 97,400
MP- 96,798
STR- 203
AGI- 157
CON- 209
MIN- 95
SPI- 103
XP- 0
Defense- 105, Water Immunity, Acid Immunity, Immune to all minor and moderate status effects except Frozen, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Constitution
Abilities-
Ooze of the Menhir- All allied creatures have stats and damage dealt doubled, For every 100 damage dealt to Dread Monster: Green Ooze of the Menhir, a Green Slime is created by Dread Monster: Green Ooze of the Menhir, Summons 5 Green Slimes every 5 rounds, Constant Effect
Engulf- 320 Damage, 4% inflicts Suffocation, Earth & Water, 0 MP
Consume Slime- User consumes any number of Green Slimes, recovering 400 HP and 30 MP for each slime destroyed in said manner if user is not Frozen and 10 HP and 1 MP if user is Frozen, Acid, 0 MP
Tide of Ooze- 370 Damage, 1 hit against 5, creates 5 Green Slimes unless user is Frozen, Earth & Water, 2,000 MP
Drops-
11,250 Gold
1,125 XP
*Gerald Feorlyth, Nascent Dread Banker
Level 3 Boss
Human, Earth
HP- 60,010
MP- 60,030
STR- 270
AGI- 230
CON- 217
MIN- 301
SPI- 280
XP- 0
Defense- 256, +250 against Earth, +550 against Wealth
Defense against Stat Damage- 70
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Earth Resistance, 10% Technology Resistance, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Nascent Dread Banker- All allies have stats and damage dealt doubled if possessor is above Level 4, Possessor summons 5 Gold Brick Man every 3 rounds if possessor is above Level 4, Boss Effect
Good at Protecting Money- Possessor gains +1,000 Defense against Gold Damage, Constant Effect
Abilities-
Dread Banker's Cashbag Smack- 810 Damage, 15% inflicts Fatigued: Stun, May deal Gold Damage in addition to normal damage if possessor is Level 5 or higher, Earth, 0 MP
Shoot with Pistol- 820 Damage, this attack uses Agility as its Prime Attribute, Air & Technology, 0 MP
Dread Banker's Cash Drain- 8,400 Damage, Deals Gold Drain, May only be used if possessor is Level 5 or higher, Wealth, 0 MP
Drops-
7,500 Gold
375 XP
*Gerald Feorlyth, Nascent Dread Banker (Current Build)
Level 3 Boss
Human, Earth
HP- 60,010
MP- 60,030
STR- 270
AGI- 230
CON- 217
MIN- 301
SPI- 280
XP- 0
Defense- 256, +250 against Earth, +550 against Wealth
Defense against Stat Damage- 70
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Earth Resistance, 10% Technology Resistance, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Nascent Dread Banker- All allies have stats and damage dealt doubled if possessor is above Level 4, Possessor summons 5 Gold Brick Man every 3 rounds if possessor is above Level 4, Boss Effect
Good at Protecting Money- Possessor gains +1,000 Defense against Gold Damage, Constant Effect
Wardrobe of Fancy Suits- Possessor gains a 30% chance of inflicting Charm on all opponents at the start of each battle, Constant Effect
Is Gerald Feorlyth- Possessor is an alternate stat version of "Gerald Feorlyth, Nascent Dread Banker" and counts as "Gerald Feorlyth, Nascent Dread Banker" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Dread Banker's Cashbag Smack- 810 Damage, 15% inflicts Fatigued: Stun, May deal Gold Damage in addition to normal damage if possessor is Level 5 or higher, Earth, 0 MP
Shoot with Pistol- 820 Damage, this attack uses Agility as its Prime Attribute, Air & Technology, 0 MP
Dread Banker's Cash Drain- 8,400 Damage, Deals Gold Drain, May only be used if possessor is Level 5 or higher, Wealth, 0 MP
Needles Which Stitch Financial Hemmorhaging- Deals 10,000,000 Flat Wealth & Life element Gold Healing, Cures Burning: Investment Pyre and Voidstruck: Hole in the Pocket, this action counts as including a Tool weapon, Wealth & Life & Earth, 0 MP
Ultravision X-Ray Specs- Caster scans target individual's stats as though caster were a Level 65 individual whose scans ignored boss Level-doubling, Air, 0 MP
Drops-
7,500 Gold
375 XP
*Jennifer Tardil
Level 3 Boss
Human, Technology
HP- 27,950
MP- 27,985
STR- 178
AGI- 210
CON- 180
MIN- 176
SPI- 169
XP- 0
Defense- 220, +300 against Technology
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 2
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Technology Resistance, 50% Water Weakness, Immune to Fear, Confusion, and Blind, AGI is halved if hit by Paralysis
Prime Attribute- Agility
Abilities-
Nexus PD Technology Specialist- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Robot every 5 rounds, Constant Effect
Three-Barrel Lightning Caster- 630 Damage, 30% inflicts Electrocuted, 3 hits against 2, Electrical, 0 MP
Tune-Up- 620 Damage, Heals target Robot, Technology, 0 MP
Smokescreen- +40% Dodge, 1 hits against 8, lasts 5 turns or until an Air element attack is used by an opponent, does not stack, Technology & Air, 7700 MP
Blowtorch Flamethrower- 580 Damage, 20% Inflicts Burning, 1 hit against 6, Fire, 2,500 MP
Drops-
2,250 Gold
225 XP
*Langidor the Greenspear
Level 3 Boss
Undead, Water
HP- 97,400
MP- 96,890
STR- 210
AGI- 207
CON- 209
MIN- 205
SPI- 208
XP- 0
Defense- 101, +500,000 against everything except Spears, 50% Miss Chance for Physical, 50% Physical Resistance, 99% Water Resistance (*except* against Spear of Langidor and Greencoral Spear, which he has a 25% Resistance to instead), 25% Fire Resistance, 25% Ice Resistance, 10% Electrical Resistance, 25% Psychic Weakness, 10% Light Weakness, 10% Darkness Weakness, Immune to Minor and Moderate Status Effects, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Spirit
Abilities-
I Am the Greenspear- Langidor may declare any one target as his foe at the start of battle, Langidor deals double damage to his chosen foe, Langidor’s foe must be wielding a Spear, When Langidor’s foe is defeated, Langidor may choose a new foe, If Langidor’s foe stops wielding a spear, Langidor must either choose a new foe or choose no foe at all until someone begins using a Spear, Langidor regenerates 2,000 HP and 2,000 MP per round, Constant Effect
The Greenspear- 378 Damage, 5% inflicts Instant Death on foes under level 20, Water & Physical, 0 MP
Impale- 320 Damage, hits one target in the front row and one target in the back row both for full damage, Physical & Magic, 40 MP
Luberos- 360 Damage, Ignores 10% Water Resistance, Water, 500 MP
Wave of Spears- 300 Damage, 2% Inflicts Pain, 1 hit against 20, Technology & Fire, 1,100 MP
Drops-
11,250 Gold
1,125 XP
*Langidor the Greenspear (Current Build)
Level 3 Boss
Undead, Water
HP- 97,400
MP- 96,890
STR- 210
AGI- 207
CON- 209
MIN- 205
SPI- 208
XP- 0
Defense- 101, +500,000 against everything except Spears, 50% Miss Chance for Physical, 50% Physical Resistance, 99% Water Resistance (*except* against Spear of Langidor and Greencoral Spear, which he has a 25% Resistance to instead), 25% Fire Resistance, 25% Ice Resistance, 10% Electrical Resistance, 25% Psychic Weakness, 10% Light Weakness, 10% Darkness Weakness, Immune to Minor and Moderate Status Effects, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Spirit
Abilities-
I Am the Greenspear- Langidor may declare any one target as his foe at the start of battle, Langidor deals double damage to his chosen foe, Langidor’s foe must be wielding a Spear, When Langidor’s foe is defeated, Langidor may choose a new foe, If Langidor’s foe stops wielding a spear, Langidor must either choose a new foe or choose no foe at all until someone begins using a Spear, Langidor regenerates 2,000 HP and 2,000 MP per round, Constant Effect
The Greenspear- 378 Damage, 5% inflicts Instant Death on foes under level 20, Water & Physical, 0 MP
Impale- 320 Damage, hits one target in the front row and one target in the back row both for full damage, Physical & Magic, 40 MP
Luberos- 360 Damage, Ignores 10% Water Resistance, Water, 500 MP
Wave of Spears- 300 Damage, 2% Inflicts Pain, 1 hit against 20, Technology & Fire, 1,100 MP
Spearblast- 14,400 Damage, 50% inflicts Fatigued: Stun, 1 hit against 600, Physical & Air, 20,000 MP
Drops-
11,250 Gold
1,125 XP
*Rick Aardman
Level 3 Boss
Human, Technology
HP- 96,900
MP- 96,799
STR- 204
AGI- 208
CON- 195
MIN- 186
SPI- 174
XP- 0
Defense- 99, +200 against Technology
Critical Chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 5% Fire resistance, Immune to Poison, Drunkenness, and Fear
Prime Attribute- Agility
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Commando every 5 rounds, Boss Effect
Abilities-
Ardman’s Custom Gun: “Miss Sally Winstonâ€Â- 318 Damage, 15% inflicts Stun, Technology, 0 MP
Spinning Kick- 290 Damage, 100% Inflicts Stun, user must be in front row, target must be in front row, Physical, 0 MP
Lob Dynamite- 370 Damage, pierces 500 Defense, knocks target out of a stance, Technology & Fire, 300 MP
Grenade Barrage- 250 Damage, 3% Inflicts Stun, 1 hit against 25, Technology & Fire, 500 MP
Drops-
11,250 Gold
1,125 XP
*Captain Miller
Level 3 Boss
Human, Technology
HP- 25,250
MP- 23,180
STR- 180
AGI- 163
CON- 158
MIN- 146
SPI- 132
XP- 0
Defense- 204, +400 against Technology
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 3
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 50% Ice Weakness, Immune to Paralysis, Takes double damage if affected by Fear
Prime Attribute- Agility
Abilities-
Nexus PD Chief- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Commando every 5 rounds, Constant Effect
Hand Bazooka- 640 Damage, 30% inflicts Stun, 5% 1 hit against 2, Technology, 0 MP
Body Slam- 540 Damage, 80% Inflicts Stun, user must be in front row, target must be in front row, Physical, 0 MP
Booze Time!- 620 Damage, Heals user, 80% inflicts Poison: Drunk on user, 50% cures Fear, Water, 1,100 MP
Call for Help!- 640 Damage, 3% Inflicts Stun, X hits divided among X, where X is the number of allies in this battle, Technology, 2,900 MP
*Dread Monster: Green Ooze of the Menhir
Level 3 Boss
Aquatic, Water
HP- 97,400
MP- 96,798
STR- 203
AGI- 157
CON- 209
MIN- 95
SPI- 103
XP- 0
Defense- 105, Water Immunity, Acid Immunity, Immune to all minor and moderate status effects except Frozen, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Constitution
Abilities-
Ooze of the Menhir- All allied creatures have stats and damage dealt doubled, For every 100 damage dealt to Dread Monster: Green Ooze of the Menhir, a Green Slime is created by Dread Monster: Green Ooze of the Menhir, Summons 5 Green Slimes every 5 rounds, Constant Effect
Engulf- 320 Damage, 4% inflicts Suffocation, Earth & Water, 0 MP
Consume Slime- User consumes any number of Green Slimes, recovering 400 HP and 30 MP for each slime destroyed in said manner if user is not Frozen and 10 HP and 1 MP if user is Frozen, Acid, 0 MP
Tide of Ooze- 370 Damage, 1 hit against 5, creates 5 Green Slimes unless user is Frozen, Earth & Water, 2,000 MP
Drops-
11,250 Gold
1,125 XP
*Gerald Feorlyth, Nascent Dread Banker
Level 3 Boss
Human, Earth
HP- 60,010
MP- 60,030
STR- 270
AGI- 230
CON- 217
MIN- 301
SPI- 280
XP- 0
Defense- 256, +250 against Earth, +550 against Wealth
Defense against Stat Damage- 70
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Earth Resistance, 10% Technology Resistance, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Nascent Dread Banker- All allies have stats and damage dealt doubled if possessor is above Level 4, Possessor summons 5 Gold Brick Man every 3 rounds if possessor is above Level 4, Boss Effect
Good at Protecting Money- Possessor gains +1,000 Defense against Gold Damage, Constant Effect
Abilities-
Dread Banker's Cashbag Smack- 810 Damage, 15% inflicts Fatigued: Stun, May deal Gold Damage in addition to normal damage if possessor is Level 5 or higher, Earth, 0 MP
Shoot with Pistol- 820 Damage, this attack uses Agility as its Prime Attribute, Air & Technology, 0 MP
Dread Banker's Cash Drain- 8,400 Damage, Deals Gold Drain, May only be used if possessor is Level 5 or higher, Wealth, 0 MP
Drops-
7,500 Gold
375 XP
*Gerald Feorlyth, Nascent Dread Banker (Current Build)
Level 3 Boss
Human, Earth
HP- 60,010
MP- 60,030
STR- 270
AGI- 230
CON- 217
MIN- 301
SPI- 280
XP- 0
Defense- 256, +250 against Earth, +550 against Wealth
Defense against Stat Damage- 70
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Earth Resistance, 10% Technology Resistance, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Nascent Dread Banker- All allies have stats and damage dealt doubled if possessor is above Level 4, Possessor summons 5 Gold Brick Man every 3 rounds if possessor is above Level 4, Boss Effect
Good at Protecting Money- Possessor gains +1,000 Defense against Gold Damage, Constant Effect
Wardrobe of Fancy Suits- Possessor gains a 30% chance of inflicting Charm on all opponents at the start of each battle, Constant Effect
Is Gerald Feorlyth- Possessor is an alternate stat version of "Gerald Feorlyth, Nascent Dread Banker" and counts as "Gerald Feorlyth, Nascent Dread Banker" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Dread Banker's Cashbag Smack- 810 Damage, 15% inflicts Fatigued: Stun, May deal Gold Damage in addition to normal damage if possessor is Level 5 or higher, Earth, 0 MP
Shoot with Pistol- 820 Damage, this attack uses Agility as its Prime Attribute, Air & Technology, 0 MP
Dread Banker's Cash Drain- 8,400 Damage, Deals Gold Drain, May only be used if possessor is Level 5 or higher, Wealth, 0 MP
Needles Which Stitch Financial Hemmorhaging- Deals 10,000,000 Flat Wealth & Life element Gold Healing, Cures Burning: Investment Pyre and Voidstruck: Hole in the Pocket, this action counts as including a Tool weapon, Wealth & Life & Earth, 0 MP
Ultravision X-Ray Specs- Caster scans target individual's stats as though caster were a Level 65 individual whose scans ignored boss Level-doubling, Air, 0 MP
Drops-
7,500 Gold
375 XP
*Jennifer Tardil
Level 3 Boss
Human, Technology
HP- 27,950
MP- 27,985
STR- 178
AGI- 210
CON- 180
MIN- 176
SPI- 169
XP- 0
Defense- 220, +300 against Technology
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 2
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Technology Resistance, 50% Water Weakness, Immune to Fear, Confusion, and Blind, AGI is halved if hit by Paralysis
Prime Attribute- Agility
Abilities-
Nexus PD Technology Specialist- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Robot every 5 rounds, Constant Effect
Three-Barrel Lightning Caster- 630 Damage, 30% inflicts Electrocuted, 3 hits against 2, Electrical, 0 MP
Tune-Up- 620 Damage, Heals target Robot, Technology, 0 MP
Smokescreen- +40% Dodge, 1 hits against 8, lasts 5 turns or until an Air element attack is used by an opponent, does not stack, Technology & Air, 7700 MP
Blowtorch Flamethrower- 580 Damage, 20% Inflicts Burning, 1 hit against 6, Fire, 2,500 MP
Drops-
2,250 Gold
225 XP
*Langidor the Greenspear
Level 3 Boss
Undead, Water
HP- 97,400
MP- 96,890
STR- 210
AGI- 207
CON- 209
MIN- 205
SPI- 208
XP- 0
Defense- 101, +500,000 against everything except Spears, 50% Miss Chance for Physical, 50% Physical Resistance, 99% Water Resistance (*except* against Spear of Langidor and Greencoral Spear, which he has a 25% Resistance to instead), 25% Fire Resistance, 25% Ice Resistance, 10% Electrical Resistance, 25% Psychic Weakness, 10% Light Weakness, 10% Darkness Weakness, Immune to Minor and Moderate Status Effects, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Spirit
Abilities-
I Am the Greenspear- Langidor may declare any one target as his foe at the start of battle, Langidor deals double damage to his chosen foe, Langidor’s foe must be wielding a Spear, When Langidor’s foe is defeated, Langidor may choose a new foe, If Langidor’s foe stops wielding a spear, Langidor must either choose a new foe or choose no foe at all until someone begins using a Spear, Langidor regenerates 2,000 HP and 2,000 MP per round, Constant Effect
The Greenspear- 378 Damage, 5% inflicts Instant Death on foes under level 20, Water & Physical, 0 MP
Impale- 320 Damage, hits one target in the front row and one target in the back row both for full damage, Physical & Magic, 40 MP
Luberos- 360 Damage, Ignores 10% Water Resistance, Water, 500 MP
Wave of Spears- 300 Damage, 2% Inflicts Pain, 1 hit against 20, Technology & Fire, 1,100 MP
Drops-
11,250 Gold
1,125 XP
*Langidor the Greenspear (Current Build)
Level 3 Boss
Undead, Water
HP- 97,400
MP- 96,890
STR- 210
AGI- 207
CON- 209
MIN- 205
SPI- 208
XP- 0
Defense- 101, +500,000 against everything except Spears, 50% Miss Chance for Physical, 50% Physical Resistance, 99% Water Resistance (*except* against Spear of Langidor and Greencoral Spear, which he has a 25% Resistance to instead), 25% Fire Resistance, 25% Ice Resistance, 10% Electrical Resistance, 25% Psychic Weakness, 10% Light Weakness, 10% Darkness Weakness, Immune to Minor and Moderate Status Effects, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Spirit
Abilities-
I Am the Greenspear- Langidor may declare any one target as his foe at the start of battle, Langidor deals double damage to his chosen foe, Langidor’s foe must be wielding a Spear, When Langidor’s foe is defeated, Langidor may choose a new foe, If Langidor’s foe stops wielding a spear, Langidor must either choose a new foe or choose no foe at all until someone begins using a Spear, Langidor regenerates 2,000 HP and 2,000 MP per round, Constant Effect
The Greenspear- 378 Damage, 5% inflicts Instant Death on foes under level 20, Water & Physical, 0 MP
Impale- 320 Damage, hits one target in the front row and one target in the back row both for full damage, Physical & Magic, 40 MP
Luberos- 360 Damage, Ignores 10% Water Resistance, Water, 500 MP
Wave of Spears- 300 Damage, 2% Inflicts Pain, 1 hit against 20, Technology & Fire, 1,100 MP
Spearblast- 14,400 Damage, 50% inflicts Fatigued: Stun, 1 hit against 600, Physical & Air, 20,000 MP
Drops-
11,250 Gold
1,125 XP
*Rick Aardman
Level 3 Boss
Human, Technology
HP- 96,900
MP- 96,799
STR- 204
AGI- 208
CON- 195
MIN- 186
SPI- 174
XP- 0
Defense- 99, +200 against Technology
Critical Chance- 3%
To Hit- 101%
Dodge- 3%
Resilience- 3%
Resistances and Immunities- 5% Fire resistance, Immune to Poison, Drunkenness, and Fear
Prime Attribute- Agility
Constant Effects-
Nexus PD Officer- All allied creatures have stats and damage dealt doubled, Summons 5 Corrupt Nexus Police Commando every 5 rounds, Boss Effect
Abilities-
Ardman’s Custom Gun: “Miss Sally Winstonâ€Â- 318 Damage, 15% inflicts Stun, Technology, 0 MP
Spinning Kick- 290 Damage, 100% Inflicts Stun, user must be in front row, target must be in front row, Physical, 0 MP
Lob Dynamite- 370 Damage, pierces 500 Defense, knocks target out of a stance, Technology & Fire, 300 MP
Grenade Barrage- 250 Damage, 3% Inflicts Stun, 1 hit against 25, Technology & Fire, 500 MP
Drops-
11,250 Gold
1,125 XP
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Re: Boss List
Level 4-
*Arcane Spirit: Calmerecht
Level 4 Boss
Spirit, Magic
HP- 173,800
MP- 172,370
STR- 49
AGI- 112
CON- 140
MIN- 278
SPI- 310
XP- 0
Defense- 165, Magic Immunity while not Hexed, Immune to all minor and moderate status effects except Hexed, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Spirit
Abilities-
Arcane Spirits’ Call- All allied creatures have stats and damage dealt doubled, Possessor may perform two actions per each of its turns provided both actions are different, Summons 5 (Level 3) One Soldiers every 4 turns, Constant Effect
Card of Solider Summoning- Summons 5 (Level 3) One Soliders, Magic, 100 MP
Card of Flame Lashing- 460 Damage, Fire, 100 MP
Card of Shield Wall- +500 Defense for all allies in the front row, does not stack, Magic, 100 MP
Card of Mana Bolts- 439 Damage, 1 hit against 5, Magic, 100 MP
Card of Spell Binding- 85% target player under level 10 in the back row cannot cast spells for 1 round, Magic, 100 MP
Card of Magic Restoration- +700 MP for user, Magic, 0 MP
Dis-Summon- Unsummons all summoned entities created by the opponent that are under level 80 and were summoned by an entity that is under level 80, Magic, 0 MP
Dis-Summon- Removes all positive enhancements accrued on opposing characters from items used by characters under level 20, spells cast by characters under level 20, and abilities activated by pets, summons, and transformations under level 20, Magic, 0 MP
Drops-
20,000 Gold
2,000 XP
*Azzhelossi: Skeletal Wind Blade
Level 4 Boss
Undead, Air
HP- 264,800
MP- 232,400
STR- 470
AGI- 501
CON- 431
MIN- 415
SPI- 460
XP- 0
Defense- 385, +715 against Fire
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 5%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- Air Immunity, Water Immunity, 80% Light Resistance, 80% Darkness Weakness, 200% Acid Weakness, 200% Elemental Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength + Agility
Abilities-
Blade of the Wind- All allied creatures have stats and damage dealt doubled, Summons 5 Bone Champion every 3 rounds, Possessor gains an extra turn for each 2x his agility exceeds the highest opponent’s instead of every 10x unless there is an Acid element Elemental on the opposing team, Possessor gains 8% Dodge unless there is an Acid element Elemental on the opposing team, Possessor loses Agility as a prime attribute as soon as possessor is hit by an Acid element attack by an Elemental, Boss Effect
Abilities-
Wind Slicer- 1,010 Damage, 1 hit against 5, Air & Physical, 0 MP
Tornado- 650 Damage, 1 hit against 4, repeats self for 10 rounds unless an elemental with at least 60 SPI (30 SPI if Acid element) skips a turn to remove it from battle, Air, 600 MP
Laugh Triumphantly- 2,000 Damage, Heals user, may only be used if at least one opponent died or was hit by a status effect last round, Air & Darkness, 1,500 MP
Speed of the Bone Wind- +500 AGI, stacks 4 times, lasts 20 turns, Air & Darkness, 5,000 MP
Green Blade of Ill-Fortune- 1,090 Damage, 40% inflicts Hexed, 30% inflicts Ill Fortune, hits another target each time it kills its target, Air & Darkness, 8,000 MP
*Balko, Dogmaster
Level 4 Boss
Human, Physical
HP- 95,410
MP- 93,311
STR- 482
AGI- 471
CON- 500
MIN- 460
SPI- 499
XP- 0
Defense- 418, +73 against Physical
Defense against Stat Damage- 44
Critical Chance- 7%
Resilience- 7%
To Hit- 106%
Dodge- 4%
Resistances and Immunities- 20% Physical Resistance, 50% Psychic Weakness, Immune to Minor and Moderate Status Effects except Confusion, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Dogmaster- At the begnning of battle, 20 War Dog and 1 *Manjaw enter battle on possessors side; these War Dog and *Manjaw do not count as summoned, All allies have stats and damage dealt doubled, Boss Effect
Loves his Dogs- Possessor's stats are halved if none of possessor's allies are named Manjaw or have the word 'Dog' or the word 'Hound' in their name, Constant Effect
Excellent Dog Trainer- Possessor's allies named 'War Dog' may choose to gain bonuses that they would only gain if summoned even if they are not summoned, Constant Effect
Abilities-
Leather Whip- 1,090 Damage, 15% inflicts Augmented: Haste on one target ally of caster, Physical, 0 MP
Fire Crossbow- 1,100 Damage, Deals full damage to the back rank, Physical & Air, 0 MP
Direct Canines- Target Animal with the word 'Dog', 'Hound', or 'Manjaw' in its name gains another action immediately after this action, to a max of 5 actions per round, 1 hit against 30, Air, 310 MP
Training Regimen- +400 to all stats, only affects Animals, stacks 15 times, Physical & Air, 4,900 MP
Drops-
0 Gold
0 XP
(NOT YET DEFEATED)
*Balko, Dogmaster (Current Build)
Level 4 Boss
Human, Physical
HP- 95,410
MP- 93,311
STR- 482
AGI- 471
CON- 500
MIN- 460
SPI- 499
XP- 0
Defense- 418, +73 against Physical
Defense against Stat Damage- 44
Critical Chance- 7%
Resilience- 7%
To Hit- 106%
Dodge- 4%
Resistances and Immunities- 20% Physical Resistance, 50% Psychic Weakness, Immune to Minor and Moderate Status Effects except Confusion, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Dogmaster- At the begnning of battle, 20 War Dog and 1 *Manjaw enter battle on possessors side; these War Dog and *Manjaw do not count as summoned, All allies have stats and damage dealt doubled, Boss Effect
Loves his Dogs- Possessor's stats are halved if none of possessor's allies are named Manjaw or have the word 'Dog' or the word 'Hound' in their name, Constant Effect
Excellent Dog Trainer- Possessor's allies named 'War Dog' may choose to gain bonuses that they would only gain if summoned even if they are not summoned, Constant Effect
Really, Really Loud Whistle (Of Loud Loudness)- Possessor may target allies in other battlespacees that do not contain opponents of Level 40 or greater who object with actions that apply at least one buff, Possessor counts as having an additional Trinket equipped, Constant Effect
Is Balko- Possessor is an alternate stat version of "Balko, Dogmaster" and counts as "Balko, Dogmaster" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Leather Whip- 1,090 Damage, 15% inflicts Augmented: Haste on one target ally of caster, Physical, 0 MP
Fire Crossbow- 1,100 Damage, Deals full damage to the back rank, Physical & Air, 0 MP
Elbow Check- 200 Damage, 20% inflicts Fatigued: Stun, Physical, 100 MP
Direct Canines- Target Animal with the word 'Dog', 'Hound', or 'Manjaw' in its name gains another action immediately after this action, to a max of 5 actions per round, 1 hit against 30, Air, 310 MP
Training Regimen- +400 to all stats, only affects Animals, stacks 15 times, Physical & Air, 4,900 MP
Drops-
0 Gold
0 XP
*Manjaw
Level 4 Boss Summon
Animal, Physical
HP- 96,100
MP- 90,355
STR- 510
AGI- 510
CON- 503
MIN- 499
SPI- 480
XP- 0
Defense- 419, +410 against Physical
Defense against Stat Damage- 44
Critical Chance- 8%
Resilience- 8%
To Hit- 108%
Dodge- 8%
Resistances and Immunities- 20% Physical Resistance, 50% Water Weakness, Immune to Minor and Moderate Status Effects except Confusion, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Alert Balko- If possessor possesses an ally who is unique and whose name includes the word "Balko", possessor may, if none of possessor's opponents are above Level 19 and if none of possessor's opponents have 5 or more Food consumables equipped, give said ally an additional action at the beginning of the round each round of battle, Constant Effect
Unusually Cunning- Possessor immediately gains an additional action if any individual attempts to deal MIN Damage to possessor, Constant Effect
Pack Hunter- Possessor gets +210 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 1,100 Damage, Physical, 0 MP
Vicious Bite- 1,205 Damage, 50% inflicts Wounded, Physical, 200 MP
Takedown- 1,197 Damage, 50% inflicts Fatigued: Stun, Physical, 900 MP
Direct Balko- Gives target, provided target is unique and target's name includes the word "Balko", an additional action, to a max of 5 times per round, Air & Light, 14,500 MP
Drops-
5,000 Gold
500 XP
*Bob Hysoon
Level 4 Boss
Human, Technology
HP- 188,000
MP- 137,450
STR- 410
AGI- 480
CON- 463
MIN- 495
SPI- 430
XP- 0
Defense- 401, +377 against Technology
Defense against Stat Damage- 43
Critical Chance- 5%
Resilience- 2%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- 50% Technology Resistance, 50% Psychic Weakness, 50% Darkness Weakness, 50% Light Weakness, 25% Water Weakness, Immune to all minor and moderate status effects except Hexed
Prime Attribute- Agility or Mind
Constant Effects-
Mana Cannon Researcher- All allied Robots, Machines, Bio-Horrors, and Coded Beings have stats and damage dealt doubled, Possessor has a 75% chance of gaining a second action after possessor’s first action of each round if possessor is not afflicted with Hexed, Possessor has a 50% chance of affecting self with all offensive actions when Hexed, Constant Effect
Abilities-
Sphere Pistol- 1,100 Damage, 1% target skips next 2 actions if target is under level 20, 15% possessor immediately uses this ability again if possessor has not yet used this ability 5 times this round, Technology, 0 MP
Self-Accelerator- +300 AGI, +4% Dodge, Targets user only, lasts 5 turns, stacks 5 times, Air & Technology, 400 MP
Hysoon Bomb- 1,200 Damage, deals 1/4 damage, 1 hit against 40, Technology & Fire, 200 MP
Hysoon’s Designs- In 5 turns, 5 Mecha Tank are summoned, this summon is cancelled if Bob Hysoon is killed or otherwise removed from battle, Technology, 14,000 MP
Spectrum Stripper- Removes up to 5 buffs or debuffs from sources under level 30, 5 hits divided among 5, Technology & Magic, 500 MP
Froggie Cannon- 1,200 Damage, 50% deals an additional 2,000 Water element damage, Water, 4,000 MP
Drops-
10,000 Gold
1,000 XP
*Fabulous Roy
Level 4 Boss
Human, Electrical
HP- 91,000
MP- 90,260
STR- 163
AGI- 502
CON- 442
MIN- 400
SPI- 435
XP- 0
Defense- 402, +400 against Electrical, +200 against Physical
Defense against Stat Damage- 35
Critical Chance- 10%
Resilience- 3%
To Hit- 101%
Dodge- 6%
Resistances and Immunities- Absorbs Electrical, 50% Physical Resistance, 50% Light Resistance, 50% Technology Resistance, 50% Air Weakness, 50% Psychic Weakness, Immune to Charm, Paralysis, and Stat Drain
Prime Attribute- Agility or Spirit
Constant Effects-
He’s Fabulous!- All allies have stats and damage dealt doubled, Possessor may not get critical hits while Fatigued, Boss Effect
Flashy Magic Mastery- If possessor gets a critical, possessor may, at the cost of 10,000 MP, immediately check once more for a critical, up to a total of ten times, Possessor’s critical damage modifier becomes 2 plus this additional number (to a max of x12 if 10 additional critical rolls are confirmed), Possessor gains +95% Critical, Constant Effect
Abilities-
Fabulous Knuckle- 875 Damage, Physical or Electrical, 0 MP
Fabulous Lightning- 1,100 Damage, Electrical, 0 MP
Disco Inferno- 1,300 Damage, 1 hit against 15, Fire, 7,000 MP
Beware the Bling- 50% inflicts Awestruck, 50% inflicts Mindblasted, 50% inflicts Stunned, 50% inflicts Confusion, 50% Confusion: Depression, 50% inflicts Charm, 50% inflicts Charm: Infatuation, 50% inflicts Hexed, Light & Technology, 6,000 MP
Strut in a Cocky Manner- Reduces caster’s Defense to 0, Removes caster’s Technology immunity, Gives caster a 200% weakness to Gun, Reduces caster’s Dodge to 0%, If any of caster’s allies are targeted by an action, there is an 80% chance that each instance of targeting is moved to caster instead, lasts 5 turns, Psychic & Physical, 100 MP
*Orindar Silverrock: Darktouched Dwarven Priest
Level 4 Boss
Humanoid, Darkness
HP- 74,925
MP- 92,400
STR- 226
AGI- 230
CON- 240
MIN- 221
SPI- 410
XP- 0
Defense- 302, +600 against Ice
Defense against Stat Damage- 24
Critical Chance- 5%
Resilience- 3%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 100% Light Weakness, 50% Fire, Ice, and Earth Resistance, Electrical and Psychic Immunity, Absorbs Darkness, Immune to all minor and moderate status effects except Awestruck, Immune to Stat Damage
Prime Attribute- Spirit
Abilities-
Master of its Domain- All allied creatures have stats and healing received doubled, Summons 2 Rogue Dwarven Priests every 3 rounds, Constant Effect
Ode to the Ancient Horrors- All allies and self are fully healed every turn (to a max of 50,000,000 HP healed) unless Orindar is Awestruck, Constant Effect
Stave of the Fallen Dwarves- 670 Damage, Physical & Earth, 0 MP
Dark Meditation- +5,000 MP, affects self only, stacks 5 times, lasts 10 turns, Darkness & Air, 0 MP
Dark Dwarven Healing- 1,020 Damage, Heals, Darkness & Magic, 5 MP
Summon Darkspawn- Summons 20 Lashmorduu and 2 Level 1 Darktouched Drakelings, Darkness, 15 MP
Jaktoril- 729 Damage, Electricity, 20 MP
Spagnozo- 729 Damage, Fire, 20 MP
Iscaril- 729 Damage, Fire, 20 MP
Gaalmatio- 729 Damage, Ice, 20 MP
Thousand Tentacles- 640 Damage, 5% Inflicts Paralyzed, 1 hit against 5, Darkness, 70 MP
The Ruin of Order- 1,010 Damage, 50% Inflicts Confusion, requires 5 priests to be alive to cast, 1 hit against 117, Chaos, 2,000 MP
Mad Gods’ Baleful Charm of Sound- Cures Orindar Silverrock: Darktouched Dwarven Priest of all status effects, Darkness, 800 MP
*The Khrommangard: High Curator
Level 4 Boss
Golem, Light
HP- 1,522,000
MP- 1,036,720
STR- 502
AGI- 473
CON- 506
MIN- 480
SPI- 499
XP- 0
Defense- 410, +800 against Physical
Defense against Stat Damage- 45
Critical Chance- 3%
Resilience- 8%
To Hit- 102%
Dodge- 4%
Resistances and Immunities- Earth Immunity, Electricity Immunity, Absorbs Light, Immune to all minor and moderate status effects expect Wounded: Weakened, Immune to Stat Damage
Prime Attribute- Any two
Constant Effects-
Master of its Domain- All allied creatures have stats, HP, and damage dealt doubled, Summons 2 Golem Curators every 5 rounds, Boss Effect
Channels Healing- Possessor is healed for double the normal amount when healed, Constant Effect
Abilities-
Smash- 1,110 Damage, Physical, 0 MP
Heal- 2,100 Damage, Heals, Light, 80 MP
Khrommangard Barrier- +400 Defense, stacks 20 times, has no effect when The Khrommangard is weakened, Earth, 2,000 MP
Walls of Earth- 1,300 Damage, +50 Defense for caster, 1 hit against 6, 15,000 MP
*The Mad Blimpman from Walpdore
Level 4 Boss
Aerial, Physical
HP- 168,200
MP- 169,400
STR- 210
AGI- 308
CON- 148
MIN- 179
SPI- 154
XP- 0
Defense- 163, Air Immunity, 100% Water Weakness, Immune to all minor and moderate status effects except Drowning, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Agility
Abilities-
I'm the Mad Blimpman! Ha ha HA!- All allied creatures have stats and damage dealt doubled, Possessor is always considered in the back row unless drowning, Possessor may perform two actions per each of its turns provided both actions are different unless possessor is Drowning, Airdrops in a clone of one of the other non-unique enemies that has been in the battle once every 5 turns, Constant Effect
Mad Blimpman's Got Guns, Baby!- 455 Damage, 1 hit against 25, Physical & Technology, 100 MP
It's a Bomb! Boom, Baby! Boom!- 4,600 Damage, Cannot be used if The Mad Blimpman from Walpdore is Drowning, Fire, 100 MP
I'll Grab You With A Crane, You Fools!- Inflicts Vanished on target Summon or Pet, Air, 500 MP
You Can't Hit Me, I'm From Walpdore!- 500% Dodge against non-Water-element attacks for 2 turns unless Drowning, in which case it provides +15% Dodge, Cannot be cast for another 4 turns, does not stack, Air & Technology, 1,200 MP
You Thought You Killed Me, But You Actually Killed My Toupee!- Ressurects The Mad Blimpman from Walpdore at full status and has him immediately leave the battle to make a replacement toupee, Auto-activates on death, Air, 0 MP
You Think You're Clever, but The Mad Blimpman Owns A Bucket!- 440 Damage, Cures user of Drowning, Can only be used if possessor is Drowning, 75% success rate, Water, 100 MP
I'm Attacking From Behind! Pew pew pew!- 455 Damage, Treats the enemy's front row as the back and the back row as the front, 1 hit against 25, Air & Technology, 0 MP
I Have Awesome Glasses! Fear My Blimpitude!- 55% inflicts Confusion, 1 hit against 10, Magic, 0 MP
I Used to Know How to Box Back In the Day!- 910 Damage, 2 hits against 1, User is considered to be in the front row for 1 round, Physical, 200 MP
*Arcane Spirit: Calmerecht
Level 4 Boss
Spirit, Magic
HP- 173,800
MP- 172,370
STR- 49
AGI- 112
CON- 140
MIN- 278
SPI- 310
XP- 0
Defense- 165, Magic Immunity while not Hexed, Immune to all minor and moderate status effects except Hexed, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Spirit
Abilities-
Arcane Spirits’ Call- All allied creatures have stats and damage dealt doubled, Possessor may perform two actions per each of its turns provided both actions are different, Summons 5 (Level 3) One Soldiers every 4 turns, Constant Effect
Card of Solider Summoning- Summons 5 (Level 3) One Soliders, Magic, 100 MP
Card of Flame Lashing- 460 Damage, Fire, 100 MP
Card of Shield Wall- +500 Defense for all allies in the front row, does not stack, Magic, 100 MP
Card of Mana Bolts- 439 Damage, 1 hit against 5, Magic, 100 MP
Card of Spell Binding- 85% target player under level 10 in the back row cannot cast spells for 1 round, Magic, 100 MP
Card of Magic Restoration- +700 MP for user, Magic, 0 MP
Dis-Summon- Unsummons all summoned entities created by the opponent that are under level 80 and were summoned by an entity that is under level 80, Magic, 0 MP
Dis-Summon- Removes all positive enhancements accrued on opposing characters from items used by characters under level 20, spells cast by characters under level 20, and abilities activated by pets, summons, and transformations under level 20, Magic, 0 MP
Drops-
20,000 Gold
2,000 XP
*Azzhelossi: Skeletal Wind Blade
Level 4 Boss
Undead, Air
HP- 264,800
MP- 232,400
STR- 470
AGI- 501
CON- 431
MIN- 415
SPI- 460
XP- 0
Defense- 385, +715 against Fire
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 5%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- Air Immunity, Water Immunity, 80% Light Resistance, 80% Darkness Weakness, 200% Acid Weakness, 200% Elemental Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength + Agility
Abilities-
Blade of the Wind- All allied creatures have stats and damage dealt doubled, Summons 5 Bone Champion every 3 rounds, Possessor gains an extra turn for each 2x his agility exceeds the highest opponent’s instead of every 10x unless there is an Acid element Elemental on the opposing team, Possessor gains 8% Dodge unless there is an Acid element Elemental on the opposing team, Possessor loses Agility as a prime attribute as soon as possessor is hit by an Acid element attack by an Elemental, Boss Effect
Abilities-
Wind Slicer- 1,010 Damage, 1 hit against 5, Air & Physical, 0 MP
Tornado- 650 Damage, 1 hit against 4, repeats self for 10 rounds unless an elemental with at least 60 SPI (30 SPI if Acid element) skips a turn to remove it from battle, Air, 600 MP
Laugh Triumphantly- 2,000 Damage, Heals user, may only be used if at least one opponent died or was hit by a status effect last round, Air & Darkness, 1,500 MP
Speed of the Bone Wind- +500 AGI, stacks 4 times, lasts 20 turns, Air & Darkness, 5,000 MP
Green Blade of Ill-Fortune- 1,090 Damage, 40% inflicts Hexed, 30% inflicts Ill Fortune, hits another target each time it kills its target, Air & Darkness, 8,000 MP
*Balko, Dogmaster
Level 4 Boss
Human, Physical
HP- 95,410
MP- 93,311
STR- 482
AGI- 471
CON- 500
MIN- 460
SPI- 499
XP- 0
Defense- 418, +73 against Physical
Defense against Stat Damage- 44
Critical Chance- 7%
Resilience- 7%
To Hit- 106%
Dodge- 4%
Resistances and Immunities- 20% Physical Resistance, 50% Psychic Weakness, Immune to Minor and Moderate Status Effects except Confusion, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Dogmaster- At the begnning of battle, 20 War Dog and 1 *Manjaw enter battle on possessors side; these War Dog and *Manjaw do not count as summoned, All allies have stats and damage dealt doubled, Boss Effect
Loves his Dogs- Possessor's stats are halved if none of possessor's allies are named Manjaw or have the word 'Dog' or the word 'Hound' in their name, Constant Effect
Excellent Dog Trainer- Possessor's allies named 'War Dog' may choose to gain bonuses that they would only gain if summoned even if they are not summoned, Constant Effect
Abilities-
Leather Whip- 1,090 Damage, 15% inflicts Augmented: Haste on one target ally of caster, Physical, 0 MP
Fire Crossbow- 1,100 Damage, Deals full damage to the back rank, Physical & Air, 0 MP
Direct Canines- Target Animal with the word 'Dog', 'Hound', or 'Manjaw' in its name gains another action immediately after this action, to a max of 5 actions per round, 1 hit against 30, Air, 310 MP
Training Regimen- +400 to all stats, only affects Animals, stacks 15 times, Physical & Air, 4,900 MP
Drops-
0 Gold
0 XP
(NOT YET DEFEATED)
*Balko, Dogmaster (Current Build)
Level 4 Boss
Human, Physical
HP- 95,410
MP- 93,311
STR- 482
AGI- 471
CON- 500
MIN- 460
SPI- 499
XP- 0
Defense- 418, +73 against Physical
Defense against Stat Damage- 44
Critical Chance- 7%
Resilience- 7%
To Hit- 106%
Dodge- 4%
Resistances and Immunities- 20% Physical Resistance, 50% Psychic Weakness, Immune to Minor and Moderate Status Effects except Confusion, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Dogmaster- At the begnning of battle, 20 War Dog and 1 *Manjaw enter battle on possessors side; these War Dog and *Manjaw do not count as summoned, All allies have stats and damage dealt doubled, Boss Effect
Loves his Dogs- Possessor's stats are halved if none of possessor's allies are named Manjaw or have the word 'Dog' or the word 'Hound' in their name, Constant Effect
Excellent Dog Trainer- Possessor's allies named 'War Dog' may choose to gain bonuses that they would only gain if summoned even if they are not summoned, Constant Effect
Really, Really Loud Whistle (Of Loud Loudness)- Possessor may target allies in other battlespacees that do not contain opponents of Level 40 or greater who object with actions that apply at least one buff, Possessor counts as having an additional Trinket equipped, Constant Effect
Is Balko- Possessor is an alternate stat version of "Balko, Dogmaster" and counts as "Balko, Dogmaster" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Leather Whip- 1,090 Damage, 15% inflicts Augmented: Haste on one target ally of caster, Physical, 0 MP
Fire Crossbow- 1,100 Damage, Deals full damage to the back rank, Physical & Air, 0 MP
Elbow Check- 200 Damage, 20% inflicts Fatigued: Stun, Physical, 100 MP
Direct Canines- Target Animal with the word 'Dog', 'Hound', or 'Manjaw' in its name gains another action immediately after this action, to a max of 5 actions per round, 1 hit against 30, Air, 310 MP
Training Regimen- +400 to all stats, only affects Animals, stacks 15 times, Physical & Air, 4,900 MP
Drops-
0 Gold
0 XP
*Manjaw
Level 4 Boss Summon
Animal, Physical
HP- 96,100
MP- 90,355
STR- 510
AGI- 510
CON- 503
MIN- 499
SPI- 480
XP- 0
Defense- 419, +410 against Physical
Defense against Stat Damage- 44
Critical Chance- 8%
Resilience- 8%
To Hit- 108%
Dodge- 8%
Resistances and Immunities- 20% Physical Resistance, 50% Water Weakness, Immune to Minor and Moderate Status Effects except Confusion, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Alert Balko- If possessor possesses an ally who is unique and whose name includes the word "Balko", possessor may, if none of possessor's opponents are above Level 19 and if none of possessor's opponents have 5 or more Food consumables equipped, give said ally an additional action at the beginning of the round each round of battle, Constant Effect
Unusually Cunning- Possessor immediately gains an additional action if any individual attempts to deal MIN Damage to possessor, Constant Effect
Pack Hunter- Possessor gets +210 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 1,100 Damage, Physical, 0 MP
Vicious Bite- 1,205 Damage, 50% inflicts Wounded, Physical, 200 MP
Takedown- 1,197 Damage, 50% inflicts Fatigued: Stun, Physical, 900 MP
Direct Balko- Gives target, provided target is unique and target's name includes the word "Balko", an additional action, to a max of 5 times per round, Air & Light, 14,500 MP
Drops-
5,000 Gold
500 XP
*Bob Hysoon
Level 4 Boss
Human, Technology
HP- 188,000
MP- 137,450
STR- 410
AGI- 480
CON- 463
MIN- 495
SPI- 430
XP- 0
Defense- 401, +377 against Technology
Defense against Stat Damage- 43
Critical Chance- 5%
Resilience- 2%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- 50% Technology Resistance, 50% Psychic Weakness, 50% Darkness Weakness, 50% Light Weakness, 25% Water Weakness, Immune to all minor and moderate status effects except Hexed
Prime Attribute- Agility or Mind
Constant Effects-
Mana Cannon Researcher- All allied Robots, Machines, Bio-Horrors, and Coded Beings have stats and damage dealt doubled, Possessor has a 75% chance of gaining a second action after possessor’s first action of each round if possessor is not afflicted with Hexed, Possessor has a 50% chance of affecting self with all offensive actions when Hexed, Constant Effect
Abilities-
Sphere Pistol- 1,100 Damage, 1% target skips next 2 actions if target is under level 20, 15% possessor immediately uses this ability again if possessor has not yet used this ability 5 times this round, Technology, 0 MP
Self-Accelerator- +300 AGI, +4% Dodge, Targets user only, lasts 5 turns, stacks 5 times, Air & Technology, 400 MP
Hysoon Bomb- 1,200 Damage, deals 1/4 damage, 1 hit against 40, Technology & Fire, 200 MP
Hysoon’s Designs- In 5 turns, 5 Mecha Tank are summoned, this summon is cancelled if Bob Hysoon is killed or otherwise removed from battle, Technology, 14,000 MP
Spectrum Stripper- Removes up to 5 buffs or debuffs from sources under level 30, 5 hits divided among 5, Technology & Magic, 500 MP
Froggie Cannon- 1,200 Damage, 50% deals an additional 2,000 Water element damage, Water, 4,000 MP
Drops-
10,000 Gold
1,000 XP
*Fabulous Roy
Level 4 Boss
Human, Electrical
HP- 91,000
MP- 90,260
STR- 163
AGI- 502
CON- 442
MIN- 400
SPI- 435
XP- 0
Defense- 402, +400 against Electrical, +200 against Physical
Defense against Stat Damage- 35
Critical Chance- 10%
Resilience- 3%
To Hit- 101%
Dodge- 6%
Resistances and Immunities- Absorbs Electrical, 50% Physical Resistance, 50% Light Resistance, 50% Technology Resistance, 50% Air Weakness, 50% Psychic Weakness, Immune to Charm, Paralysis, and Stat Drain
Prime Attribute- Agility or Spirit
Constant Effects-
He’s Fabulous!- All allies have stats and damage dealt doubled, Possessor may not get critical hits while Fatigued, Boss Effect
Flashy Magic Mastery- If possessor gets a critical, possessor may, at the cost of 10,000 MP, immediately check once more for a critical, up to a total of ten times, Possessor’s critical damage modifier becomes 2 plus this additional number (to a max of x12 if 10 additional critical rolls are confirmed), Possessor gains +95% Critical, Constant Effect
Abilities-
Fabulous Knuckle- 875 Damage, Physical or Electrical, 0 MP
Fabulous Lightning- 1,100 Damage, Electrical, 0 MP
Disco Inferno- 1,300 Damage, 1 hit against 15, Fire, 7,000 MP
Beware the Bling- 50% inflicts Awestruck, 50% inflicts Mindblasted, 50% inflicts Stunned, 50% inflicts Confusion, 50% Confusion: Depression, 50% inflicts Charm, 50% inflicts Charm: Infatuation, 50% inflicts Hexed, Light & Technology, 6,000 MP
Strut in a Cocky Manner- Reduces caster’s Defense to 0, Removes caster’s Technology immunity, Gives caster a 200% weakness to Gun, Reduces caster’s Dodge to 0%, If any of caster’s allies are targeted by an action, there is an 80% chance that each instance of targeting is moved to caster instead, lasts 5 turns, Psychic & Physical, 100 MP
*Orindar Silverrock: Darktouched Dwarven Priest
Level 4 Boss
Humanoid, Darkness
HP- 74,925
MP- 92,400
STR- 226
AGI- 230
CON- 240
MIN- 221
SPI- 410
XP- 0
Defense- 302, +600 against Ice
Defense against Stat Damage- 24
Critical Chance- 5%
Resilience- 3%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 100% Light Weakness, 50% Fire, Ice, and Earth Resistance, Electrical and Psychic Immunity, Absorbs Darkness, Immune to all minor and moderate status effects except Awestruck, Immune to Stat Damage
Prime Attribute- Spirit
Abilities-
Master of its Domain- All allied creatures have stats and healing received doubled, Summons 2 Rogue Dwarven Priests every 3 rounds, Constant Effect
Ode to the Ancient Horrors- All allies and self are fully healed every turn (to a max of 50,000,000 HP healed) unless Orindar is Awestruck, Constant Effect
Stave of the Fallen Dwarves- 670 Damage, Physical & Earth, 0 MP
Dark Meditation- +5,000 MP, affects self only, stacks 5 times, lasts 10 turns, Darkness & Air, 0 MP
Dark Dwarven Healing- 1,020 Damage, Heals, Darkness & Magic, 5 MP
Summon Darkspawn- Summons 20 Lashmorduu and 2 Level 1 Darktouched Drakelings, Darkness, 15 MP
Jaktoril- 729 Damage, Electricity, 20 MP
Spagnozo- 729 Damage, Fire, 20 MP
Iscaril- 729 Damage, Fire, 20 MP
Gaalmatio- 729 Damage, Ice, 20 MP
Thousand Tentacles- 640 Damage, 5% Inflicts Paralyzed, 1 hit against 5, Darkness, 70 MP
The Ruin of Order- 1,010 Damage, 50% Inflicts Confusion, requires 5 priests to be alive to cast, 1 hit against 117, Chaos, 2,000 MP
Mad Gods’ Baleful Charm of Sound- Cures Orindar Silverrock: Darktouched Dwarven Priest of all status effects, Darkness, 800 MP
*The Khrommangard: High Curator
Level 4 Boss
Golem, Light
HP- 1,522,000
MP- 1,036,720
STR- 502
AGI- 473
CON- 506
MIN- 480
SPI- 499
XP- 0
Defense- 410, +800 against Physical
Defense against Stat Damage- 45
Critical Chance- 3%
Resilience- 8%
To Hit- 102%
Dodge- 4%
Resistances and Immunities- Earth Immunity, Electricity Immunity, Absorbs Light, Immune to all minor and moderate status effects expect Wounded: Weakened, Immune to Stat Damage
Prime Attribute- Any two
Constant Effects-
Master of its Domain- All allied creatures have stats, HP, and damage dealt doubled, Summons 2 Golem Curators every 5 rounds, Boss Effect
Channels Healing- Possessor is healed for double the normal amount when healed, Constant Effect
Abilities-
Smash- 1,110 Damage, Physical, 0 MP
Heal- 2,100 Damage, Heals, Light, 80 MP
Khrommangard Barrier- +400 Defense, stacks 20 times, has no effect when The Khrommangard is weakened, Earth, 2,000 MP
Walls of Earth- 1,300 Damage, +50 Defense for caster, 1 hit against 6, 15,000 MP
*The Mad Blimpman from Walpdore
Level 4 Boss
Aerial, Physical
HP- 168,200
MP- 169,400
STR- 210
AGI- 308
CON- 148
MIN- 179
SPI- 154
XP- 0
Defense- 163, Air Immunity, 100% Water Weakness, Immune to all minor and moderate status effects except Drowning, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Agility
Abilities-
I'm the Mad Blimpman! Ha ha HA!- All allied creatures have stats and damage dealt doubled, Possessor is always considered in the back row unless drowning, Possessor may perform two actions per each of its turns provided both actions are different unless possessor is Drowning, Airdrops in a clone of one of the other non-unique enemies that has been in the battle once every 5 turns, Constant Effect
Mad Blimpman's Got Guns, Baby!- 455 Damage, 1 hit against 25, Physical & Technology, 100 MP
It's a Bomb! Boom, Baby! Boom!- 4,600 Damage, Cannot be used if The Mad Blimpman from Walpdore is Drowning, Fire, 100 MP
I'll Grab You With A Crane, You Fools!- Inflicts Vanished on target Summon or Pet, Air, 500 MP
You Can't Hit Me, I'm From Walpdore!- 500% Dodge against non-Water-element attacks for 2 turns unless Drowning, in which case it provides +15% Dodge, Cannot be cast for another 4 turns, does not stack, Air & Technology, 1,200 MP
You Thought You Killed Me, But You Actually Killed My Toupee!- Ressurects The Mad Blimpman from Walpdore at full status and has him immediately leave the battle to make a replacement toupee, Auto-activates on death, Air, 0 MP
You Think You're Clever, but The Mad Blimpman Owns A Bucket!- 440 Damage, Cures user of Drowning, Can only be used if possessor is Drowning, 75% success rate, Water, 100 MP
I'm Attacking From Behind! Pew pew pew!- 455 Damage, Treats the enemy's front row as the back and the back row as the front, 1 hit against 25, Air & Technology, 0 MP
I Have Awesome Glasses! Fear My Blimpitude!- 55% inflicts Confusion, 1 hit against 10, Magic, 0 MP
I Used to Know How to Box Back In the Day!- 910 Damage, 2 hits against 1, User is considered to be in the front row for 1 round, Physical, 200 MP
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Re: Boss List
Level 5-
*Alex Bannion, Adventurer Extraordinaire
Level 5 Boss
Human, Earth
HP- 274,200
MP- 233,500
STR- 690
AGI- 710
CON- 650
MIN- 602
SPI- 635
XP- 0
Defense- 510, +510 against Air, +510 against Earth, +510 against Water, +30 against Electrical
Defense against Stat Damage- 70
Critical Chance- 9%
Resilience- 7%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 50% Earth Resistance, 50% Magic Resistance, Immune to Minor and Moderate Status Effects except Charm, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Adventurer Extraordinaire- All allies have stats and damage dealt doubled if possessor is below half possessor's Max HP, Boss Effect
No Longer Reckless- Possessor becomes immune to Charm if possessor is below half possessor's Max HP, Possessor gains +700 to all stats if below half possessor's Max HP, wtih this CON increase not increasing possessor's Max HP, Boss Effect
Things Have Gotten Serious- Possessor gains an additional action every round if possessor is below half possessor's Max HP, Possessor gains +10% Critical, Dodge, To Hit, and Resilience if possessor is below half possessor's Max HP, Constant Effect
Hidden Competence- Possessor's allies gain an additional action every round if possessor is below half possessor's Max HP, Boss Effect
Abilities-
Adventurer's Whip- 1,510 Damage, Caster becomes immune to Traps used by sources below Level 40 or that are worth below 500,000 Gold for 1 round, Physical or Physical & Air, 0 MP
Right Hook- 1,430 Damage, 80% inflicts Fatigued: Stun, Physical, 0 MP
Quick-Draw Pistol- 1,700 Damage, This attack may not be countered, Physical or Technology or Physical & Technology & Air, 1 MP
Direct- Gives target an additional action immediately after this one, 50% fails to work if caster is not below half caster's Max HP, Air & Light, 14,300 MP
Identify Treasure- Removes all text from target item that is worth below 500,000 Gold that is owned by either no individual or an individual below Level 20, Earth & Psychic, 16,900 MP
Drops-
12,500 Gold
1,250 XP
(NOT YET DEFEATED)
*Alex Bannion, Adventurer Extraordinaire (Current Build)
Level 5 Boss
Human, Earth
HP- 274,200
MP- 233,500
STR- 690
AGI- 710
CON- 650
MIN- 602
SPI- 635
XP- 0
Defense- 510, +510 against Air, +510 against Earth, +510 against Water, +30 against Electrical
Defense against Stat Damage- 70
Critical Chance- 9%
Resilience- 7%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 50% Earth Resistance, 50% Magic Resistance, Immune to Minor and Moderate Status Effects except Charm, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Adventurer Extraordinaire- All allies have stats and damage dealt doubled if possessor is below half possessor's Max HP, Boss Effect
No Longer Reckless- Possessor becomes immune to Charm if possessor is below half possessor's Max HP, Possessor gains +700 to all stats if below half possessor's Max HP, wtih this CON increase not increasing possessor's Max HP, Boss Effect
Things Have Gotten Serious- Possessor gains an additional action every round if possessor is below half possessor's Max HP, Possessor gains +10% Critical, Dodge, To Hit, and Resilience if possessor is below half possessor's Max HP, Constant Effect
Hidden Competence- Possessor's allies gain an additional action every round if possessor is below half possessor's Max HP, Boss Effect
Owns a Pet Mule- Once per thread at the start of a round possessor may summon 1 Level 1 'Mule' from the Zoo Record, Constant Effect
Is Alex Bannion- Possessor is an alternate stat version of "Alex Bannion, Adventurer Extraordinaire" and counts as "Alex Bannion, Adventurer Extraordinaire" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Adventurer's Whip- 1,510 Damage, Caster becomes immune to Traps used by sources below Level 40 or that are worth below 500,000 Gold for 1 round, Physical or Physical & Air, 0 MP
Right Hook- 1,430 Damage, 80% inflicts Fatigued: Stun, Physical, 0 MP
Quick-Draw Pistol- 1,700 Damage, This attack may not be countered, Physical or Technology or Physical & Technology & Air, 1 MP
Direct- Gives target an additional action immediately after this one, 50% fails to work if caster is not below half caster's Max HP, Air & Light, 14,300 MP
Identify Treasure- Removes all text from target item that is worth below 500,000 Gold that is owned by either no individual or an individual below Level 20, Earth & Psychic, 16,900 MP
Idol of the Magma Cyclops- Deals 3,200,000 Flat Fire & Earth element Damage to all individual in caster's battlespace and inflicts Burning: Igneous on all individuals in battle, this action counts as involving a Holy Symbol, Fire & Earth, 3,000,000 MP
Pyrelight Ruby- Caster and caster's allies obtain +50% To Hit as a non-stacking buff, Caster's opponents have a 100% chance of being afflicted with Burning, Fire & Magic, 800,000 MP
Drops-
12,500 Gold
1,250 XP
*Aralia the Fair
Level 5 Boss
Undead, Darkness
HP- 396,000
MP- 402,100
STR- 698
AGI- 721
CON- 699
MIN- 685
SPI- 734
XP- 0
Defense- 567, +1,500 against Darkness
Defense against Stat Damage- 72
Critical Chance- 8%
Resilience- 7%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- Absorbs Darkness, Electrical Immunity, 95% Physical Resistance, 200% Fire Weakness, Immune to Minor and Moderate Status Effects except Burning and Weakened, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Accursed Undead Commander- All allies have stats and damage dealt doubled, Summons 5 Ghast every 5 turns, Boss Effect
Charming Visage- At the start of every round, possessor has a 5% chance of inflicting Charm on each enemy, This chance increases by 5% for every additional 100 points of CON or SPI possessor has above possessor’s normal max, to a max of a 200% chance of inflicting Charm, Possessor cannot inflict Charm if possessor is Burning or Weakened, Constant Effect
Abilities-
Rending Claws- 1,400 Damage, 40 CON damage, 50% inflicts 2 hits against 1, Physical or Physical & Darkness, 0 MP
Beauty Drain- 1,700 Damage, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Inflicts Drain, Can raise user’s CON and SPI above their normal maxes, to a max of 2,500 additional points in each, Cannot be used if possessor is Burning, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes Burning or Weakened, 25% cures caster of Weakened, Darkness & Magic, 0 MP
Leaping Attack- 1,600 Damage, Deals full damage to the back row, Physical, 3,000 MP
Mass Beauty Drain- 1,500 Damage, Deals 1/2 damage, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Inflicts Drain, Can raise user’s CON and SPI above their normal maxes, to a max of 2,500 additional points in each, this cap is shared with Beauty Drain, Cannot be used if possessor is Burning or Weakened, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes Burning or Weakened, 1 hit against 5, Darkness & Magic, 45,000 MP
Shrill Yell- 1,650 Damage, 25% inflicts Impaired: Deafened, deals 1/3 damage, 1 hit against 15, Air, 4,000 MP
Blurred Form- +5% Dodge, affects caster only, stacks 5 times, Magic, 2,000 MP
Sharpen Claws- +5% Critical, affects caster only, stacks 5 times, Physical, 2,000 MP
Direct Undead- Gives target non-unique Undead an additional action immediately following this action, Darkness & Psychic, 40 MP
Drops-
18,750 Gold
1,875 XP
*Hemminer the Sage, Sage of the Walking Tree
Level 5 Boss
Human, Earth
HP- 244,300
MP- 265,900
STR- 540
AGI- 6000
CON- 540
MIN- 710
SPI- 710
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 80% Magic Resistance, 50% Earth Resistance, 50% Physical Weakness, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Sage of the Walking Tree- All allies have stats and damage dealt doubled, Possessor summons 1 Treant from the Enemy List at the beginning of battle that is Level 19 and cannot act for the first two rounds of combat that is automatically defeated if possessor is defeated or dies, Possessor's allies whose name is "Treant" gain the ability:
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, All passengers are automatically deployed when possessor dies, Vehicle Trait
,Boss Effect
Interruptable Casting- Possessor has a 98% chance, if in the front row, of failing to use any ability that possessor possesses that is not called 'Whack with Staff', Boss Effect
Shielded by His Tree- If possessor is in the back row and possessor has at least 1 ally in the front row named "Treant", possessor is Immune to damage from sources below Level 40, Boss Effect
Abilities-
Whack with Staff- 200 Damage, the Prime Attribute for this attack is Strength, Physical & Earth, 0 MP
Mana Bolt- 1,500 Damage, Magic, 0 MP
Arcane Bolstering- +400 to all stats, stacks 3 times, Magic, 2,100 MP
Grabbing Vines- 1,000 Damage, inflicts Paralyzed, 1 hit against 20, Earth, 11,300 MP
Drops-
12,500 Gold
1,250 XP
(NOT YET DEFEATED)
*Hemminer the Sage, Sage of the Walking Tree (Current Build)
Level 5 Boss
Human, Earth
HP- 244,300
MP- 265,900
STR- 540
AGI- 6000
CON- 540
MIN- 710
SPI- 710
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 80% Magic Resistance, 50% Earth Resistance, 50% Physical Weakness, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Sage of the Walking Tree- All allies have stats and damage dealt doubled, Possessor summons 1 Treant from the Enemy List at the beginning of battle that is Level 19 and cannot act for the first two rounds of combat that is automatically defeated if possessor is defeated or dies, Possessor's allies whose name is "Treant" gain the ability:
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, All passengers are automatically deployed when possessor dies, Vehicle Trait
,Boss Effect
Interruptable Casting- Possessor has a 98% chance, if in the front row, of failing to use any ability that possessor possesses that is not called 'Whack with Staff', Boss Effect
Shielded by His Tree- If possessor is in the back row and possessor has at least 1 ally in the front row named "Treant", possessor is Immune to damage from sources below Level 40, Boss Effect
Is Hemminer the Sage- Possessor is an alternate stat version of "Hemminer the Sage, Sage of the Walking Tree" and counts as "Hemminer the Sage, Sage of the Walking Tree" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Whack with Staff- 200 Damage, the Prime Attribute for this attack is Strength, Physical & Earth, 0 MP
Mana Bolt- 1,500 Damage, Magic, 0 MP
Arcane Bolstering- +400 to all stats, stacks 3 times, Magic, 2,100 MP
Grabbing Vines- 1,000 Damage, inflicts Paralyzed, 1 hit against 20, Earth, 11,300 MP
Root Strike- 200 Damage, 30% inflicts Paralyzed, Earth, 0 MP
Disaster Seeds- 110,000 Damage, 100% inflicts any three moderate negative status effects, this action counts as including an additional Stone and coming from a source whose subtype includes the subtype Plant, 1 hit against 70,000,000, Any three base elements, 7,200,000 MP
Drops-
12,500 Gold
1,250 XP
*Jennifer Tardil, Three of Swords Corporation Mechanist
Level 5 Boss
Human, Technology
HP- 252,530
MP- 241,629
STR- 708
AGI- 714
CON- 711
MIN- 710
SPI- 650
XP- 0
Defense- 520, +600 against Technology
Defense against Stat Damage- 70
Critical Chance- 8%
Resilience- 6%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Technology Resistance, 50% Water Weakness, Immune to Minor Status Effects except Paralysis
Prime Attribute- Spirit
Constant Effects-
Three of Swords Corporation Mechanist- All allies have stats and damage dealt doubled, Summons 5 Three of Swords Corporation Robot every 5 rounds, Boss Effect
Paralysis Vulnerability- Possessor's AGI is halved if hit by Paralysis, Boss Effect
Creative Tinkerer- Possessor's Robot, Machine, Vehicle, Clockwork, Mech, and Vessel allies gain +402 to all stats, Constant Effect
Is Jennifer Tardil- Possessor is an alternate stat version of "Jennifer Tardil" and counts as "Jennifer Tardil" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Three-Barrel Lightning Caster- 1,530 Damage, 100% inflicts Electrocuted, 3 hits against 2, Electrical, 0 MP
Iron Directive Reaver Shotgun- 1,499 Damage, 6 hits against 3, Physical & Technology, 0 MP
Tune-Up- 3,000 Damage, Heals, Only affects Robots, Technology, 0 MP
Smokescreen- +100% Dodge, 1 hit against 8, lasts 5 rounds or until an Air element attack is used by an opponent, does not stack, Technology & Air, 7,700 MP
Blowtorch Flamethrower- 1,600 Damage, 100% inflicts Burning, 1 hit against 6, Fire, 2,500 MP
Fling Order Bombs- 1,500 Damage, deals triple damage to Chaos element targets, 1 hit against 5, Light or Law, 13,100 MP
Fling Chaos Bombs- 1,500 Damage, deals triple damage to Law element targets, 1 hit against 5, Darkness or Chaos, 13,100 MP
Drops-
12,500 Gold
1,250 XP
(NOT YET DEFEATED)
*Jennifer Tardil, Three of Swords Corporation Mechanist (Current Build)
Level 5 Boss
Human, Technology
HP- 252,530
MP- 241,629
STR- 708
AGI- 714
CON- 711
MIN- 710
SPI- 650
XP- 0
Defense- 520, +600 against Technology
Defense against Stat Damage- 70
Critical Chance- 8%
Resilience- 6%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Technology Resistance, 50% Water Weakness, Immune to Minor Status Effects except Paralysis
Prime Attribute- Spirit
Constant Effects-
Three of Swords Corporation Mechanist- All allies have stats and damage dealt doubled, Summons 5 Three of Swords Corporation Robot every 5 rounds, Boss Effect
Paralysis Vulnerability- Possessor's AGI is halved if hit by Paralysis, Boss Effect
Creative Tinkerer- Possessor's Robot, Machine, Vehicle, Clockwork, Mech, and Vessel allies gain +402 to all stats, Constant Effect
Is Jennifer Tardil- Possessor is an alternate stat version of "Jennifer Tardil" and counts as "Jennifer Tardil" for Uniqueness purposes and name-checking purposes, Existance Listing
Running a Really Sweet Rig- Possessor gains +500,000 MP, Coded Beings below Level 40 cannot inflict debuffs or negative status effects on possessor
Wearing a Phoenix-Cloak- Possessor auto-ressurects once per battle when killed by a source below Level 60 at full HP, MP, and stats (to a max of 50,000,000 HP and MP and 500,000 stat points in each stat), Constant Effect
*Had the Entirety of Lost Miruumatol's Databanks Downloaded Into Her Mind- Possessor gains +514,342,400 MP, gains +70,000 MIN, counts as possessing 100 additional Scientist abilities, including 'Basic Hypertech Attunement', 'Apprentice Hypertech Attunement', 'Scientist', and 'Adept Hypertech Attunement', and may choose to count as having successfully scanned the stats of any non-unique Human, Robot, Machine, or Astral Being below Level 56 without actually doing so, Constant Effect
Abilities-
Three-Barrel Lightning Caster- 1,530 Damage, 100% inflicts Electrocuted, 3 hits against 2, Electrical, 0 MP
Iron Directive Reaver Shotgun- 1,499 Damage, 6 hits against 3, Physical & Technology, 0 MP
Tune-Up- 3,000 Damage, Heals, Only affects Robots, Technology, 0 MP
Smokescreen- +100% Dodge, 1 hit against 8, lasts 5 rounds or until an Air element attack is used by an opponent, does not stack, Technology & Air, 7,700 MP
Blowtorch Flamethrower- 1,600 Damage, 100% inflicts Burning, 1 hit against 6, Fire, 2,500 MP
Fling Order Bombs- 1,500 Damage, deals triple damage to Chaos element targets, 1 hit against 5, Light or Law, 13,100 MP
Fling Chaos Bombs- 1,500 Damage, deals triple damage to Law element targets, 1 hit against 5, Darkness or Chaos, 13,100 MP
Phoenix Plume- Resurrects target individual killed by a source below Level 60, May be used up to 5 times per thread, Fire & Light, 5,000,000 MP
Tinker Around- Target Machine, Mech, Robot, or Clockwork obtains either +700 or -700 to one chosen stat, stacks 5 times, Technology, 500 MP
Drops-
12,500 Gold
1,250 XP
*Keith Boxx
Level 5 Boss
Human, Physical
HP- 2,000,000
MP- 1,500,000
STR- 700
AGI- 700
CON- 400
MIN- 200
SPI- 300
XP- 0
Defense- 500
Defense against Stat Damage- 20
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 5
Constant Effects-
Potential Heiberric Grandmaster?- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 10 individuals from possessor's Heiberric Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, and only one of these summons may be Level 10 or greater, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 40 who is normally fightable for drops who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Poorly-Maintained Summons- One of possessor's summons is unsummoned when possessor is damaged by an opponent, Constant Effect
Summon Overload- Possessor's summons gain +700 to all stats, Constant Effect
Heiberric Summon List-
Tyranno
Blue Jell
Green Jell
Smooth Lizard
Abilities-
Boxxing Jab- 1,200 Damage, Physical, 0 MP
Boxxing Flurry- 1,000 Damage, this action's To Hit is halved, 3 hits against 1, Physical, 20,000 MP
Boxxing Block- Caster gains +500 Defense, lasts 1 round, does not stack, Physical, 10,000 MP
Boxx Cutter- 1,500 Damage, 50% inflicts Wounded, Physical & Magic or Physical & Air, 40,000 MP
Drops-
12,500 Gold
1,250 XP
*Krexil Nei'Beidon, Gloom Fisher
Level 5 Boss
Human, Darkness & Water
HP- 263,900
MP- 261,200
STR- 710
AGI- 710
CON- 680
MIN- 693
SPI- 671
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 99% Darkness Resistance, 99% Water Resistance, 200% Light Weakness, Immune to Minor and Moderate Status Effects except Awestruck, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Gloom Fisher- Possessor's stats and damage are doubled if possessor has no allies, Possessor gains an additional action every round if possessor has no allies, Boss Effect
Lurker in the Gloom- Possessor's To Hit cannot be reduced by sources below Level 80, Possessor gains +700 to all stats while in a Zone of Darkness, Possessor gains +400% To Hit if in a Zone of Darkness, Constant Effect
Behold the Seas of Gloom- At the start of battle, possessor creates a Zone of Water & Darkness that has an effect attached to it that reduces the To Hit of all of possessor's opponents in it by 100%, Constant Effect
Ineffective in the Light- If possessor is in a Zone of Light or afflicted with Awestruck, possessor gets -679 to all stats, If possessor is in a Zone of Light or afflicted with Awestruck, all zones created by possessor are immediately removed, Constant Effect
Fisher who Hunts the Gloom Beasts- Possessor deals double damage to Umbrals and Aquatics, Possessor's Critical Chance is doubled against Umbrals and Aquatics, Possessor has 90% Umbral Resistance and 90% Aquatic Resistance, Constant Effect
Abilities-
Gloom Fisher's Hook- 1,702 Damage, deals x5 damage on a Critical, Physical or Water & Darkness, 0 MP
Drown in Gloom- Inflicts Voidstruck and Drowning, Water & Darkness, 2,400 MP
Gloom Fisher's Leap- 1,405 Damage, deals x4 damage on a Critical, deals full damage to the back row, Physical or Darkness & Air, 7,550 MP
Pulse that Weakens Prey- All Umbrals and Aquatics get -500 to all stats, stacks 4 times, Water & Darkness or Magic, 78,900 MP
Drops-
12,500 Gold
1,250 XP
*Krexil Nei'Beidon, Gloom Fisher (Current Build)
Level 5 Boss
Human, Darkness & Water
HP- 263,900
MP- 261,200
STR- 710
AGI- 710
CON- 680
MIN- 693
SPI- 671
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 99% Darkness Resistance, 99% Water Resistance, 200% Light Weakness, Immune to Minor and Moderate Status Effects except Awestruck, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Gloom Fisher- Possessor's stats and damage are doubled if possessor has no allies, Possessor gains an additional action every round if possessor has no allies, Boss Effect
Lurker in the Gloom- Possessor's To Hit cannot be reduced by sources below Level 80, Possessor gains +700 to all stats while in a Zone of Darkness, Possessor gains +400% To Hit if in a Zone of Darkness, Constant Effect
Behold the Seas of Gloom- At the start of battle, possessor creates a Zone of Water & Darkness that has an effect attached to it that reduces the To Hit of all of possessor's opponents in it by 100%, Constant Effect
Ineffective in the Light- If possessor is in a Zone of Light or afflicted with Awestruck, possessor gets -679 to all stats, If possessor is in a Zone of Light or afflicted with Awestruck, all zones created by possessor are immediately removed, Constant Effect
Fisher who Hunts the Gloom Beasts- Possessor deals double damage to Umbrals and Aquatics, Possessor's Critical Chance is doubled against Umbrals and Aquatics, Possessor has 90% Umbral Resistance and 90% Aquatic Resistance, Constant Effect
Abilities-
Gloom Fisher's Hook- 1,702 Damage, deals x5 damage on a Critical, Physical or Water & Darkness, 0 MP
Drown in Gloom- Inflicts Voidstruck and Drowning, Water & Darkness, 2,400 MP
Gloom Fisher's Leap- 1,405 Damage, deals x4 damage on a Critical, deals full damage to the back row, Physical or Darkness & Air, 7,550 MP
Pulse that Weakens Prey- All Umbrals and Aquatics get -500 to all stats, stacks 4 times, Water & Darkness or Magic, 78,900 MP
Gloom Bubble- 1,200 Damage, 30% inflicts Impaired: Blind, Darkness, 0 MP
Drops-
12,500 Gold
1,250 XP
*Lord Avandos: Master of the Crimson Citadel
Level 5 Boss
Human, Fire
HP- 196,111
MP- 187,450
STR- 736
AGI- 690
CON- 710
MIN- 640
SPI- 652
XP- 0
Defense- 460, +500 against Physical, +900 against Fire, +400 against Water
Defense against Stat Damage- 40
Critical Chance- 14%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Human Traits, Fire Immunity, 50% Physical Resistance, 400% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Master of the Crimson Citadel - All allied creatures have stats and damage dealt doubled, Summons 5 Noble of Avandos, 10 Swordsmen of Avandos, 10 Archers of Avandos, 5 Mages of Avandos, 5 Priests of Avandos, 3 Crimson Knights of Avandos, 1 Red Brick Guardian of Avandos, 1 Eye of Avandos, and 1 Imperial Avandosi Wyvern every 2 rounds, Boss Effect
Blade of the Crimson War- Possessor gains 1 additional action per action that possessor would get not counting added actions from buffs and effects, Possessor gains 1 additional action each time possessor kills a target, Constant Effect
Bleed for My Glory!- Possessor heals 5,000 HP and 5,000 MP each time possessor kills an ally, Possessor gains +200 to all stats each time possessor kills an ally, this effect stacks 200 times and lasts 3 rounds
Uncharismatic, Brutal Commander- Possessor’s summons have a chance of switching to an opposing side upon summoning and at the start of each round that starts at 0% and increases by 20% per Commander ability on the foe with the most Commander abilities, this chance is determined separately for each opposing side conducted in descending order based on the number of Commander abilities possessed by the foe with the most Commander abilities on each side, these defecting forces retain the doubled stats and damage from Lord Avandos, Each pet with the ability Direct that an opponent has counts as a Commander ability for its owner for purposes of determining this effect’s results, Constant Effect
Abilities-
Ishmenvanylvok, Unactivated Weapon- 1,000 Damage, Physical, 0 MP
Ishmenvanylvok, Blade of Crimson Ruin- 4,550 Damage, +30% Critical for this attack, +40% to Hit for this attack, 15% may deal an additional 15,000 Fire element Damage or an additional 600 CON damage, 2 hits against 1, May only be used if none of possessor’s summons have defected, Physical or Fire or Physical and Fire, 0 MP
Call for Reinforcements- Summons 5 Noble of Avandos, 10 Swordsmen of Avandos, 10 Archers of Avandos, 5 Mages of Avandos, 5 Priests of Avandos, 3 Crimson Knights of Avandos, 1 Red Brick Guardian of Avandos, 1 Eye of Avandos, and 1 Imperial Avandosi Wyvern, Fire, 500 MP
Direct- Targets may each immediately perform an additional action, 1 hit against 15, Cannot target caster, Physical, 5,000 MP
Blazing Shieldwall- Allies of caster and caster gain +60 Defense for each ally on their side above 4 allies, to a max of 200 allies, Allies and caster gain a buff that deals 400 Fire element damage to any individuals who perform offensive actions against them for each ally on their side above 4 allies, to a max of 400 allies, does not stack, lasts 6 turns, Fire, 2,000 MP
Issaros- 1,717 Damage, Prime Attribute is 2x SPI for this attack, Fire, 20,000 MP
Frightening Yell- 60% inflicts Fear, 10% inflicts Stun, 1 hit against 20, Darkness, 0 MP
Drops-
18,750 Gold
1,875 XP
*Lyrandora: High Priestess of the Citadel of Avandos
Level 5 Boss
Human, Fire
HP- 181,750
MP- 186,955
STR- 550
AGI- 561
CON- 579
MIN- 575
SPI- 639
XP- 0
Defense- 455, +600 against Light, +600 against Fire, +500 against Technology
Defense against Stat Damage- 20
Critical Chance- 12%
Resilience- 4%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- Human Traits, Fire Immunity, Magic Immunity, 400% Water Weakness, 350% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Priestess- All allied creatures have stats and damage dealt doubled, Summons 5 Priest of Avandos every 2 rounds, Does not summon allies if a foe has the Focus of the Crimson Priesthood equipped, Boss Effect
Crimson Chant- All of possessor’s attacks that deal damage have their Damage value increased by 200 points for each Priest of Avandos allied with possessor in battle, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Constant Effect
Abilities-
Mace to the Head- 1,415 Damage, Prime Attribute for this attack is Strength, Physical, 0 MP
Crimson Fire of the Citadel- 1,600 Damage, Fire, 0 MP
False Flame of Astruloc- 1,875 Damage, 75% inflicts Burning, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 600 MP
Giant Mace Head Drop- 1,500 Damage, 3 hits divided among 3, 55% inflicts Stun, can only be used once every 4 turns, Physical, 8,000 MP
Judgment of the High Priestess of the Crimson Citadel- 25,000 Damage, 1 hit against 50, takes 3 turns to cast, 10 Priest of Avandos must be in battle to begin casting, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 6,000 MP
Call for Help- Summons 5 Crimson Priest of Avandos, 75% does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 4,000 MP
False Restoration of Astruloc- 1,600 Damage, Heals, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 2,000 MP
Meditation of the Crimson Focus- 1,400 Damage, Heals MP, Does not work if foe has the Focus of the Crimson Priesthood equipped, Fire & Magic, 0 MP
Induce Weight- Target loses 100 AGI, stacks 5 times, Magic, 700 MP
Char- 1,250 Damage, 76% Inflicts Burning, 50% inflicts Stat Drain, Magic, 400 MP
Dis-Buff- Removes 1 buff from target, Magic, 6,000 MP
Drops-
18,750 Gold
1,875 XP
*Manethos: Landwyrm
Level 5 Boss
Dragon, Earth
HP- 530,000
MP- 501,215
STR- 415
AGI- 439
CON- 425
MIN- 398
SPI- 402
XP- 0
Defense- 408, +800 against Fire
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 9%
To Hit- 107%
Dodge- 8%
Resistances and Immunities- Earth Immunity, 50% Electrical Resistance, Immune to all minor and moderate status effects except Blind, Immune to Stat Damage
Prime Attribute- 2 Highest Stats
Abilities-
Master of its Domain- All allied creatures have stats and damage dealt doubled, Summons 2 White Septheris Drakespawn every 5 rounds, Constant Effect
Burrowing Defense- Multi hit attacks that target Manethos which are from foes of less than level 20 have all hits after the first miss, Constant Effect
Lunging Jaws- 1,250 Damage, Physical, 0 MP
Jaktoril- 1,300 Damage, Electricity, 90 MP
Wind of Earthrage- Takes 3 turns to set up, auto-activates every turn after set up unless Manethos is blinded, 1,700 Damage, 3 hits against 4, Earth & Air, 1,000 MP
Sand Spray- 720 Damage, 50% Inflicts Confusion, 1 hit against 9, Earth, 100 MP
Drops-
50,000 Gold
5,000 XP
*Thalvados
Level 5 Boss
Human, Technology
HP- 250,000
MP- 247,465
STR- 702
AGI- 734
CON- 696
MIN- 691
SPI- 645
XP- 0
Defense- 545, +500 against Technology, +300 against Electrical
Defense against Stat Damage- 65
Critical Chance- 9%
Resilience- 5%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Resistance, 50% Water Resistance, 50% Fire Resistance, 50% Ice Resistance, 50% Psychic Resistance, 50% Water Weakness, 50% Air Weakness, Immune to Minor and Moderate Status Effects except Hexed, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Astral Bureau 2853-X-476 Agent Associate-Commander- All allies have stats and damage dealt doubled, Summons 5 Mecha Tank every 5 turns, Boss Effect
Dual Wielding Hypertech Gunslinger- Possessor gains 2 actions each times possessor would normally have an action, not counting extra actions from constant effects, unless one of possessor’s foes has at least 5 Thief, Scientist, Diviner, Technomancer, Gunner, Gunslinger, or Gentleman Assassin abilities, these actions may not be used for the same ability, Constant Effect
Abilities-
Giant Ray Gun- 1,700 Damage, Technology, 0 MP
Byzobantic Ice Ray- 1,600 Damage, 50% inflicts Frozen, Ice, 1,000 MP
Hekendo-55 Hurricane Cannon- 1,600 Damage, 50% inflicts Suffocation, Air, 1,000 MP
Izemnos-595 Sound Ray- 1,600 Damage, 50% inflicts Impaired: Deafened, Air, 1,000 MP
Thakkadakkian Needle Storm Cannon- 1,600 Damage, 5% inflicts 10 hits against 1, 50% inflicts Wounded, Physical, 1,000 MP
Rhombotic Quake Gun- 1,600 Damage, 50% inflicts Entombed, Earth, 1,000 MP
Aendelmechii Light Storm Projector- 1,600 Damage, 50% inflicts Impaired: Blinded, 50% inflicts Awestruck, Light, 1,000 MP
Acidic Dissolution Rifle- 1,600 Damage, 50% inflicts Dissolving, Acid, 1,000 MP
Diabolitechnogies Curse Gun- 1,600 Damage, 50% inflicts Voidstruck, 50% inflicts Hexed, Darkness, 1,000 MP
Neptocurion Bioweapon Cannon- 1,600 Damage, 50% inflicts Poison, 50% inflicts Paralysis, 50% inflicts Disease, Acid, 1,000 MP
Bryzzo-Kalnic Thunder Cannon- 1,600 Damage, 50% inflicts Electrocuted, 50% inflicts Impaired: Defened, Electrical, 1,000 MP
Leumortic Hand-Flamethrower- 1,600 Damage, 50% inflicts Burning, Fire, 1,000 MP
Molecular Disruptor Sidearm- 1,600 Damage, 50% inflicts Antimatter, Technology, 1,000 MP
Imkryntian Mind-Warp Cannon- 1,600 Damage, 50% inflicts Mindblasted, 50% inflicts Stat Drain: MIN Drain, 50% inflicts Confusion, 50% inflicts Charm, Psychic, 1,000 MP
Mage Sphere Pistol from the Imdolian Sage Conclave- 1,600 Damage, 50% inflicts Manablasted, Magic, 1,000 MP
Krymintine Model Freeze Gun- 1,600 Damage, 50% inflicts Frozen, 50% inflicts Paralysis, Ice, 1,000 MP
Prototype Disaster Projector- Inflicts 5 Minor and 2 Moderate status effects, takes 1 turn to charge, using one action per turn, before being used on the second turn, 50% this attack does nothing, Technology & Magic & Psychic & Physical, 22,500 MP
Call in Artillery Fire- 15,000 Damage, 1 hit against 25, takes 1 turn to charge, using one action per turn, before being used on the second turn, Technology & Physical, 25,000 MP
Tiny Pistol with a Huge Charge Time- 170,000 Damage, takes 5 turns to charge, using one action per turn, before being used on the sixth turn, Technology, 60,000 MP
Drops-
12,500 Gold
1,250 XP
*Wykki Stooger
Level 5 Boss
Human, Psychic
HP- 132,212
MP- 121,333
STR- 556
AGI- 580
CON- 540
MIN- 501
SPI- 510
XP- 0
Defense- 408
Defense against Stat Damage- 50
Critical Chance- 5%
Resilience- 5%
To Hit- 102%
Dodge- 5%
Resistances and Immunities- 20% Physical Resistance, 50% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
The Worst Detective- Possessor's allies below Level 20 have stats and damage dealt halved, Boss Effect
'Has a NOSE for CRIME'- Possessor counts as having scanned the stats of all individuals below Level 10, Possessor cannot scan stats, Possessor cannot count as having scanned stats of individuals above Level 10, Constant Effect
'Radically Inquisitve and Shiny Like a New Coin'- Possessor's actions on the first round of battle have a 50% chance of being randomized, Constant Effect
Bad Aim- Possessor gains -80% To Hit, Constant Effect
Abilities-
Gun that Shoots to the Right- 1,210 Damage, 50% Fails to work, Technology & Air, 0 MP
Argument that Persuades the Weak that Falsehoods are True- Inflicts Charm, Status effects afflicted by this action do not wear off of individuals below Level 6 naturally while caster is in battle with said individuals, cannot affect individuals above Level 5, 1 hit against 40, Psychic & Air, 0 MP
Strike a Pose, Show the Nose!- Does nothing, Air & Darkness, 0 MP
Unreasonable Demands, Grating Commands!- 50% inflicts Confusion: Berserk, Air & Psychic & Light & Darkness & Water & Fire, 0 MP
Confusing Directions- 50% inflicts Confusion, 25% gives target an additional action after this one if target is of equal level to or lower level than caster, Psychic & Air, 500 MP
Recount Old Stories- +50 to the stats of individuals who are afflicted with Charm with caster as a source, 30% inflicts Confusion on individuals who are not afflicted with Charm with caster as a source, 50% inflicts Confusion: Berserk on individuals who are not afflicted with Charm with possessor as a source, 20% inflicts Confusion: Depression on individuals who are not afflicted with Charm with possessor is a source, Air & Water, 2,000 MP
Drops-
6,250 Gold
625 XP
*Alex Bannion, Adventurer Extraordinaire
Level 5 Boss
Human, Earth
HP- 274,200
MP- 233,500
STR- 690
AGI- 710
CON- 650
MIN- 602
SPI- 635
XP- 0
Defense- 510, +510 against Air, +510 against Earth, +510 against Water, +30 against Electrical
Defense against Stat Damage- 70
Critical Chance- 9%
Resilience- 7%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 50% Earth Resistance, 50% Magic Resistance, Immune to Minor and Moderate Status Effects except Charm, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Adventurer Extraordinaire- All allies have stats and damage dealt doubled if possessor is below half possessor's Max HP, Boss Effect
No Longer Reckless- Possessor becomes immune to Charm if possessor is below half possessor's Max HP, Possessor gains +700 to all stats if below half possessor's Max HP, wtih this CON increase not increasing possessor's Max HP, Boss Effect
Things Have Gotten Serious- Possessor gains an additional action every round if possessor is below half possessor's Max HP, Possessor gains +10% Critical, Dodge, To Hit, and Resilience if possessor is below half possessor's Max HP, Constant Effect
Hidden Competence- Possessor's allies gain an additional action every round if possessor is below half possessor's Max HP, Boss Effect
Abilities-
Adventurer's Whip- 1,510 Damage, Caster becomes immune to Traps used by sources below Level 40 or that are worth below 500,000 Gold for 1 round, Physical or Physical & Air, 0 MP
Right Hook- 1,430 Damage, 80% inflicts Fatigued: Stun, Physical, 0 MP
Quick-Draw Pistol- 1,700 Damage, This attack may not be countered, Physical or Technology or Physical & Technology & Air, 1 MP
Direct- Gives target an additional action immediately after this one, 50% fails to work if caster is not below half caster's Max HP, Air & Light, 14,300 MP
Identify Treasure- Removes all text from target item that is worth below 500,000 Gold that is owned by either no individual or an individual below Level 20, Earth & Psychic, 16,900 MP
Drops-
12,500 Gold
1,250 XP
(NOT YET DEFEATED)
*Alex Bannion, Adventurer Extraordinaire (Current Build)
Level 5 Boss
Human, Earth
HP- 274,200
MP- 233,500
STR- 690
AGI- 710
CON- 650
MIN- 602
SPI- 635
XP- 0
Defense- 510, +510 against Air, +510 against Earth, +510 against Water, +30 against Electrical
Defense against Stat Damage- 70
Critical Chance- 9%
Resilience- 7%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 50% Earth Resistance, 50% Magic Resistance, Immune to Minor and Moderate Status Effects except Charm, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Adventurer Extraordinaire- All allies have stats and damage dealt doubled if possessor is below half possessor's Max HP, Boss Effect
No Longer Reckless- Possessor becomes immune to Charm if possessor is below half possessor's Max HP, Possessor gains +700 to all stats if below half possessor's Max HP, wtih this CON increase not increasing possessor's Max HP, Boss Effect
Things Have Gotten Serious- Possessor gains an additional action every round if possessor is below half possessor's Max HP, Possessor gains +10% Critical, Dodge, To Hit, and Resilience if possessor is below half possessor's Max HP, Constant Effect
Hidden Competence- Possessor's allies gain an additional action every round if possessor is below half possessor's Max HP, Boss Effect
Owns a Pet Mule- Once per thread at the start of a round possessor may summon 1 Level 1 'Mule' from the Zoo Record, Constant Effect
Is Alex Bannion- Possessor is an alternate stat version of "Alex Bannion, Adventurer Extraordinaire" and counts as "Alex Bannion, Adventurer Extraordinaire" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Adventurer's Whip- 1,510 Damage, Caster becomes immune to Traps used by sources below Level 40 or that are worth below 500,000 Gold for 1 round, Physical or Physical & Air, 0 MP
Right Hook- 1,430 Damage, 80% inflicts Fatigued: Stun, Physical, 0 MP
Quick-Draw Pistol- 1,700 Damage, This attack may not be countered, Physical or Technology or Physical & Technology & Air, 1 MP
Direct- Gives target an additional action immediately after this one, 50% fails to work if caster is not below half caster's Max HP, Air & Light, 14,300 MP
Identify Treasure- Removes all text from target item that is worth below 500,000 Gold that is owned by either no individual or an individual below Level 20, Earth & Psychic, 16,900 MP
Idol of the Magma Cyclops- Deals 3,200,000 Flat Fire & Earth element Damage to all individual in caster's battlespace and inflicts Burning: Igneous on all individuals in battle, this action counts as involving a Holy Symbol, Fire & Earth, 3,000,000 MP
Pyrelight Ruby- Caster and caster's allies obtain +50% To Hit as a non-stacking buff, Caster's opponents have a 100% chance of being afflicted with Burning, Fire & Magic, 800,000 MP
Drops-
12,500 Gold
1,250 XP
*Aralia the Fair
Level 5 Boss
Undead, Darkness
HP- 396,000
MP- 402,100
STR- 698
AGI- 721
CON- 699
MIN- 685
SPI- 734
XP- 0
Defense- 567, +1,500 against Darkness
Defense against Stat Damage- 72
Critical Chance- 8%
Resilience- 7%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- Absorbs Darkness, Electrical Immunity, 95% Physical Resistance, 200% Fire Weakness, Immune to Minor and Moderate Status Effects except Burning and Weakened, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Accursed Undead Commander- All allies have stats and damage dealt doubled, Summons 5 Ghast every 5 turns, Boss Effect
Charming Visage- At the start of every round, possessor has a 5% chance of inflicting Charm on each enemy, This chance increases by 5% for every additional 100 points of CON or SPI possessor has above possessor’s normal max, to a max of a 200% chance of inflicting Charm, Possessor cannot inflict Charm if possessor is Burning or Weakened, Constant Effect
Abilities-
Rending Claws- 1,400 Damage, 40 CON damage, 50% inflicts 2 hits against 1, Physical or Physical & Darkness, 0 MP
Beauty Drain- 1,700 Damage, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Inflicts Drain, Can raise user’s CON and SPI above their normal maxes, to a max of 2,500 additional points in each, Cannot be used if possessor is Burning, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes Burning or Weakened, 25% cures caster of Weakened, Darkness & Magic, 0 MP
Leaping Attack- 1,600 Damage, Deals full damage to the back row, Physical, 3,000 MP
Mass Beauty Drain- 1,500 Damage, Deals 1/2 damage, Deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as stat damage to both CON and SPI, Inflicts Drain, Can raise user’s CON and SPI above their normal maxes, to a max of 2,500 additional points in each, this cap is shared with Beauty Drain, Cannot be used if possessor is Burning or Weakened, All additional stat points gained from this ability above normal maxes are immediately removed if possessor becomes Burning or Weakened, 1 hit against 5, Darkness & Magic, 45,000 MP
Shrill Yell- 1,650 Damage, 25% inflicts Impaired: Deafened, deals 1/3 damage, 1 hit against 15, Air, 4,000 MP
Blurred Form- +5% Dodge, affects caster only, stacks 5 times, Magic, 2,000 MP
Sharpen Claws- +5% Critical, affects caster only, stacks 5 times, Physical, 2,000 MP
Direct Undead- Gives target non-unique Undead an additional action immediately following this action, Darkness & Psychic, 40 MP
Drops-
18,750 Gold
1,875 XP
*Hemminer the Sage, Sage of the Walking Tree
Level 5 Boss
Human, Earth
HP- 244,300
MP- 265,900
STR- 540
AGI- 6000
CON- 540
MIN- 710
SPI- 710
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 80% Magic Resistance, 50% Earth Resistance, 50% Physical Weakness, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Sage of the Walking Tree- All allies have stats and damage dealt doubled, Possessor summons 1 Treant from the Enemy List at the beginning of battle that is Level 19 and cannot act for the first two rounds of combat that is automatically defeated if possessor is defeated or dies, Possessor's allies whose name is "Treant" gain the ability:
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, All passengers are automatically deployed when possessor dies, Vehicle Trait
,Boss Effect
Interruptable Casting- Possessor has a 98% chance, if in the front row, of failing to use any ability that possessor possesses that is not called 'Whack with Staff', Boss Effect
Shielded by His Tree- If possessor is in the back row and possessor has at least 1 ally in the front row named "Treant", possessor is Immune to damage from sources below Level 40, Boss Effect
Abilities-
Whack with Staff- 200 Damage, the Prime Attribute for this attack is Strength, Physical & Earth, 0 MP
Mana Bolt- 1,500 Damage, Magic, 0 MP
Arcane Bolstering- +400 to all stats, stacks 3 times, Magic, 2,100 MP
Grabbing Vines- 1,000 Damage, inflicts Paralyzed, 1 hit against 20, Earth, 11,300 MP
Drops-
12,500 Gold
1,250 XP
(NOT YET DEFEATED)
*Hemminer the Sage, Sage of the Walking Tree (Current Build)
Level 5 Boss
Human, Earth
HP- 244,300
MP- 265,900
STR- 540
AGI- 6000
CON- 540
MIN- 710
SPI- 710
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 80% Magic Resistance, 50% Earth Resistance, 50% Physical Weakness, Immune to Minor and Moderate Status Effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Sage of the Walking Tree- All allies have stats and damage dealt doubled, Possessor summons 1 Treant from the Enemy List at the beginning of battle that is Level 19 and cannot act for the first two rounds of combat that is automatically defeated if possessor is defeated or dies, Possessor's allies whose name is "Treant" gain the ability:
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, All passengers are automatically deployed when possessor dies, Vehicle Trait
,Boss Effect
Interruptable Casting- Possessor has a 98% chance, if in the front row, of failing to use any ability that possessor possesses that is not called 'Whack with Staff', Boss Effect
Shielded by His Tree- If possessor is in the back row and possessor has at least 1 ally in the front row named "Treant", possessor is Immune to damage from sources below Level 40, Boss Effect
Is Hemminer the Sage- Possessor is an alternate stat version of "Hemminer the Sage, Sage of the Walking Tree" and counts as "Hemminer the Sage, Sage of the Walking Tree" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Whack with Staff- 200 Damage, the Prime Attribute for this attack is Strength, Physical & Earth, 0 MP
Mana Bolt- 1,500 Damage, Magic, 0 MP
Arcane Bolstering- +400 to all stats, stacks 3 times, Magic, 2,100 MP
Grabbing Vines- 1,000 Damage, inflicts Paralyzed, 1 hit against 20, Earth, 11,300 MP
Root Strike- 200 Damage, 30% inflicts Paralyzed, Earth, 0 MP
Disaster Seeds- 110,000 Damage, 100% inflicts any three moderate negative status effects, this action counts as including an additional Stone and coming from a source whose subtype includes the subtype Plant, 1 hit against 70,000,000, Any three base elements, 7,200,000 MP
Drops-
12,500 Gold
1,250 XP
*Jennifer Tardil, Three of Swords Corporation Mechanist
Level 5 Boss
Human, Technology
HP- 252,530
MP- 241,629
STR- 708
AGI- 714
CON- 711
MIN- 710
SPI- 650
XP- 0
Defense- 520, +600 against Technology
Defense against Stat Damage- 70
Critical Chance- 8%
Resilience- 6%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Technology Resistance, 50% Water Weakness, Immune to Minor Status Effects except Paralysis
Prime Attribute- Spirit
Constant Effects-
Three of Swords Corporation Mechanist- All allies have stats and damage dealt doubled, Summons 5 Three of Swords Corporation Robot every 5 rounds, Boss Effect
Paralysis Vulnerability- Possessor's AGI is halved if hit by Paralysis, Boss Effect
Creative Tinkerer- Possessor's Robot, Machine, Vehicle, Clockwork, Mech, and Vessel allies gain +402 to all stats, Constant Effect
Is Jennifer Tardil- Possessor is an alternate stat version of "Jennifer Tardil" and counts as "Jennifer Tardil" for Uniqueness purposes and name-checking purposes, Existance Listing
Abilities-
Three-Barrel Lightning Caster- 1,530 Damage, 100% inflicts Electrocuted, 3 hits against 2, Electrical, 0 MP
Iron Directive Reaver Shotgun- 1,499 Damage, 6 hits against 3, Physical & Technology, 0 MP
Tune-Up- 3,000 Damage, Heals, Only affects Robots, Technology, 0 MP
Smokescreen- +100% Dodge, 1 hit against 8, lasts 5 rounds or until an Air element attack is used by an opponent, does not stack, Technology & Air, 7,700 MP
Blowtorch Flamethrower- 1,600 Damage, 100% inflicts Burning, 1 hit against 6, Fire, 2,500 MP
Fling Order Bombs- 1,500 Damage, deals triple damage to Chaos element targets, 1 hit against 5, Light or Law, 13,100 MP
Fling Chaos Bombs- 1,500 Damage, deals triple damage to Law element targets, 1 hit against 5, Darkness or Chaos, 13,100 MP
Drops-
12,500 Gold
1,250 XP
(NOT YET DEFEATED)
*Jennifer Tardil, Three of Swords Corporation Mechanist (Current Build)
Level 5 Boss
Human, Technology
HP- 252,530
MP- 241,629
STR- 708
AGI- 714
CON- 711
MIN- 710
SPI- 650
XP- 0
Defense- 520, +600 against Technology
Defense against Stat Damage- 70
Critical Chance- 8%
Resilience- 6%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Technology Resistance, 50% Water Weakness, Immune to Minor Status Effects except Paralysis
Prime Attribute- Spirit
Constant Effects-
Three of Swords Corporation Mechanist- All allies have stats and damage dealt doubled, Summons 5 Three of Swords Corporation Robot every 5 rounds, Boss Effect
Paralysis Vulnerability- Possessor's AGI is halved if hit by Paralysis, Boss Effect
Creative Tinkerer- Possessor's Robot, Machine, Vehicle, Clockwork, Mech, and Vessel allies gain +402 to all stats, Constant Effect
Is Jennifer Tardil- Possessor is an alternate stat version of "Jennifer Tardil" and counts as "Jennifer Tardil" for Uniqueness purposes and name-checking purposes, Existance Listing
Running a Really Sweet Rig- Possessor gains +500,000 MP, Coded Beings below Level 40 cannot inflict debuffs or negative status effects on possessor
Wearing a Phoenix-Cloak- Possessor auto-ressurects once per battle when killed by a source below Level 60 at full HP, MP, and stats (to a max of 50,000,000 HP and MP and 500,000 stat points in each stat), Constant Effect
*Had the Entirety of Lost Miruumatol's Databanks Downloaded Into Her Mind- Possessor gains +514,342,400 MP, gains +70,000 MIN, counts as possessing 100 additional Scientist abilities, including 'Basic Hypertech Attunement', 'Apprentice Hypertech Attunement', 'Scientist', and 'Adept Hypertech Attunement', and may choose to count as having successfully scanned the stats of any non-unique Human, Robot, Machine, or Astral Being below Level 56 without actually doing so, Constant Effect
Abilities-
Three-Barrel Lightning Caster- 1,530 Damage, 100% inflicts Electrocuted, 3 hits against 2, Electrical, 0 MP
Iron Directive Reaver Shotgun- 1,499 Damage, 6 hits against 3, Physical & Technology, 0 MP
Tune-Up- 3,000 Damage, Heals, Only affects Robots, Technology, 0 MP
Smokescreen- +100% Dodge, 1 hit against 8, lasts 5 rounds or until an Air element attack is used by an opponent, does not stack, Technology & Air, 7,700 MP
Blowtorch Flamethrower- 1,600 Damage, 100% inflicts Burning, 1 hit against 6, Fire, 2,500 MP
Fling Order Bombs- 1,500 Damage, deals triple damage to Chaos element targets, 1 hit against 5, Light or Law, 13,100 MP
Fling Chaos Bombs- 1,500 Damage, deals triple damage to Law element targets, 1 hit against 5, Darkness or Chaos, 13,100 MP
Phoenix Plume- Resurrects target individual killed by a source below Level 60, May be used up to 5 times per thread, Fire & Light, 5,000,000 MP
Tinker Around- Target Machine, Mech, Robot, or Clockwork obtains either +700 or -700 to one chosen stat, stacks 5 times, Technology, 500 MP
Drops-
12,500 Gold
1,250 XP
*Keith Boxx
Level 5 Boss
Human, Physical
HP- 2,000,000
MP- 1,500,000
STR- 700
AGI- 700
CON- 400
MIN- 200
SPI- 300
XP- 0
Defense- 500
Defense against Stat Damage- 20
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 5
Constant Effects-
Potential Heiberric Grandmaster?- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 10 individuals from possessor's Heiberric Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, and only one of these summons may be Level 10 or greater, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 40 who is normally fightable for drops who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Poorly-Maintained Summons- One of possessor's summons is unsummoned when possessor is damaged by an opponent, Constant Effect
Summon Overload- Possessor's summons gain +700 to all stats, Constant Effect
Heiberric Summon List-
Tyranno
Blue Jell
Green Jell
Smooth Lizard
Abilities-
Boxxing Jab- 1,200 Damage, Physical, 0 MP
Boxxing Flurry- 1,000 Damage, this action's To Hit is halved, 3 hits against 1, Physical, 20,000 MP
Boxxing Block- Caster gains +500 Defense, lasts 1 round, does not stack, Physical, 10,000 MP
Boxx Cutter- 1,500 Damage, 50% inflicts Wounded, Physical & Magic or Physical & Air, 40,000 MP
Drops-
12,500 Gold
1,250 XP
*Krexil Nei'Beidon, Gloom Fisher
Level 5 Boss
Human, Darkness & Water
HP- 263,900
MP- 261,200
STR- 710
AGI- 710
CON- 680
MIN- 693
SPI- 671
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 99% Darkness Resistance, 99% Water Resistance, 200% Light Weakness, Immune to Minor and Moderate Status Effects except Awestruck, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Gloom Fisher- Possessor's stats and damage are doubled if possessor has no allies, Possessor gains an additional action every round if possessor has no allies, Boss Effect
Lurker in the Gloom- Possessor's To Hit cannot be reduced by sources below Level 80, Possessor gains +700 to all stats while in a Zone of Darkness, Possessor gains +400% To Hit if in a Zone of Darkness, Constant Effect
Behold the Seas of Gloom- At the start of battle, possessor creates a Zone of Water & Darkness that has an effect attached to it that reduces the To Hit of all of possessor's opponents in it by 100%, Constant Effect
Ineffective in the Light- If possessor is in a Zone of Light or afflicted with Awestruck, possessor gets -679 to all stats, If possessor is in a Zone of Light or afflicted with Awestruck, all zones created by possessor are immediately removed, Constant Effect
Fisher who Hunts the Gloom Beasts- Possessor deals double damage to Umbrals and Aquatics, Possessor's Critical Chance is doubled against Umbrals and Aquatics, Possessor has 90% Umbral Resistance and 90% Aquatic Resistance, Constant Effect
Abilities-
Gloom Fisher's Hook- 1,702 Damage, deals x5 damage on a Critical, Physical or Water & Darkness, 0 MP
Drown in Gloom- Inflicts Voidstruck and Drowning, Water & Darkness, 2,400 MP
Gloom Fisher's Leap- 1,405 Damage, deals x4 damage on a Critical, deals full damage to the back row, Physical or Darkness & Air, 7,550 MP
Pulse that Weakens Prey- All Umbrals and Aquatics get -500 to all stats, stacks 4 times, Water & Darkness or Magic, 78,900 MP
Drops-
12,500 Gold
1,250 XP
*Krexil Nei'Beidon, Gloom Fisher (Current Build)
Level 5 Boss
Human, Darkness & Water
HP- 263,900
MP- 261,200
STR- 710
AGI- 710
CON- 680
MIN- 693
SPI- 671
XP- 0
Defense- 506, +502 against Darkness, +502 against Water
Defense against Stat Damage- 70
Critical Chance- 10%
Resilience- 8%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 99% Darkness Resistance, 99% Water Resistance, 200% Light Weakness, Immune to Minor and Moderate Status Effects except Awestruck, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Gloom Fisher- Possessor's stats and damage are doubled if possessor has no allies, Possessor gains an additional action every round if possessor has no allies, Boss Effect
Lurker in the Gloom- Possessor's To Hit cannot be reduced by sources below Level 80, Possessor gains +700 to all stats while in a Zone of Darkness, Possessor gains +400% To Hit if in a Zone of Darkness, Constant Effect
Behold the Seas of Gloom- At the start of battle, possessor creates a Zone of Water & Darkness that has an effect attached to it that reduces the To Hit of all of possessor's opponents in it by 100%, Constant Effect
Ineffective in the Light- If possessor is in a Zone of Light or afflicted with Awestruck, possessor gets -679 to all stats, If possessor is in a Zone of Light or afflicted with Awestruck, all zones created by possessor are immediately removed, Constant Effect
Fisher who Hunts the Gloom Beasts- Possessor deals double damage to Umbrals and Aquatics, Possessor's Critical Chance is doubled against Umbrals and Aquatics, Possessor has 90% Umbral Resistance and 90% Aquatic Resistance, Constant Effect
Abilities-
Gloom Fisher's Hook- 1,702 Damage, deals x5 damage on a Critical, Physical or Water & Darkness, 0 MP
Drown in Gloom- Inflicts Voidstruck and Drowning, Water & Darkness, 2,400 MP
Gloom Fisher's Leap- 1,405 Damage, deals x4 damage on a Critical, deals full damage to the back row, Physical or Darkness & Air, 7,550 MP
Pulse that Weakens Prey- All Umbrals and Aquatics get -500 to all stats, stacks 4 times, Water & Darkness or Magic, 78,900 MP
Gloom Bubble- 1,200 Damage, 30% inflicts Impaired: Blind, Darkness, 0 MP
Drops-
12,500 Gold
1,250 XP
*Lord Avandos: Master of the Crimson Citadel
Level 5 Boss
Human, Fire
HP- 196,111
MP- 187,450
STR- 736
AGI- 690
CON- 710
MIN- 640
SPI- 652
XP- 0
Defense- 460, +500 against Physical, +900 against Fire, +400 against Water
Defense against Stat Damage- 40
Critical Chance- 14%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Human Traits, Fire Immunity, 50% Physical Resistance, 400% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Master of the Crimson Citadel - All allied creatures have stats and damage dealt doubled, Summons 5 Noble of Avandos, 10 Swordsmen of Avandos, 10 Archers of Avandos, 5 Mages of Avandos, 5 Priests of Avandos, 3 Crimson Knights of Avandos, 1 Red Brick Guardian of Avandos, 1 Eye of Avandos, and 1 Imperial Avandosi Wyvern every 2 rounds, Boss Effect
Blade of the Crimson War- Possessor gains 1 additional action per action that possessor would get not counting added actions from buffs and effects, Possessor gains 1 additional action each time possessor kills a target, Constant Effect
Bleed for My Glory!- Possessor heals 5,000 HP and 5,000 MP each time possessor kills an ally, Possessor gains +200 to all stats each time possessor kills an ally, this effect stacks 200 times and lasts 3 rounds
Uncharismatic, Brutal Commander- Possessor’s summons have a chance of switching to an opposing side upon summoning and at the start of each round that starts at 0% and increases by 20% per Commander ability on the foe with the most Commander abilities, this chance is determined separately for each opposing side conducted in descending order based on the number of Commander abilities possessed by the foe with the most Commander abilities on each side, these defecting forces retain the doubled stats and damage from Lord Avandos, Each pet with the ability Direct that an opponent has counts as a Commander ability for its owner for purposes of determining this effect’s results, Constant Effect
Abilities-
Ishmenvanylvok, Unactivated Weapon- 1,000 Damage, Physical, 0 MP
Ishmenvanylvok, Blade of Crimson Ruin- 4,550 Damage, +30% Critical for this attack, +40% to Hit for this attack, 15% may deal an additional 15,000 Fire element Damage or an additional 600 CON damage, 2 hits against 1, May only be used if none of possessor’s summons have defected, Physical or Fire or Physical and Fire, 0 MP
Call for Reinforcements- Summons 5 Noble of Avandos, 10 Swordsmen of Avandos, 10 Archers of Avandos, 5 Mages of Avandos, 5 Priests of Avandos, 3 Crimson Knights of Avandos, 1 Red Brick Guardian of Avandos, 1 Eye of Avandos, and 1 Imperial Avandosi Wyvern, Fire, 500 MP
Direct- Targets may each immediately perform an additional action, 1 hit against 15, Cannot target caster, Physical, 5,000 MP
Blazing Shieldwall- Allies of caster and caster gain +60 Defense for each ally on their side above 4 allies, to a max of 200 allies, Allies and caster gain a buff that deals 400 Fire element damage to any individuals who perform offensive actions against them for each ally on their side above 4 allies, to a max of 400 allies, does not stack, lasts 6 turns, Fire, 2,000 MP
Issaros- 1,717 Damage, Prime Attribute is 2x SPI for this attack, Fire, 20,000 MP
Frightening Yell- 60% inflicts Fear, 10% inflicts Stun, 1 hit against 20, Darkness, 0 MP
Drops-
18,750 Gold
1,875 XP
*Lyrandora: High Priestess of the Citadel of Avandos
Level 5 Boss
Human, Fire
HP- 181,750
MP- 186,955
STR- 550
AGI- 561
CON- 579
MIN- 575
SPI- 639
XP- 0
Defense- 455, +600 against Light, +600 against Fire, +500 against Technology
Defense against Stat Damage- 20
Critical Chance- 12%
Resilience- 4%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- Human Traits, Fire Immunity, Magic Immunity, 400% Water Weakness, 350% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Priestess- All allied creatures have stats and damage dealt doubled, Summons 5 Priest of Avandos every 2 rounds, Does not summon allies if a foe has the Focus of the Crimson Priesthood equipped, Boss Effect
Crimson Chant- All of possessor’s attacks that deal damage have their Damage value increased by 200 points for each Priest of Avandos allied with possessor in battle, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Constant Effect
Abilities-
Mace to the Head- 1,415 Damage, Prime Attribute for this attack is Strength, Physical, 0 MP
Crimson Fire of the Citadel- 1,600 Damage, Fire, 0 MP
False Flame of Astruloc- 1,875 Damage, 75% inflicts Burning, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 600 MP
Giant Mace Head Drop- 1,500 Damage, 3 hits divided among 3, 55% inflicts Stun, can only be used once every 4 turns, Physical, 8,000 MP
Judgment of the High Priestess of the Crimson Citadel- 25,000 Damage, 1 hit against 50, takes 3 turns to cast, 10 Priest of Avandos must be in battle to begin casting, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 6,000 MP
Call for Help- Summons 5 Crimson Priest of Avandos, 75% does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 4,000 MP
False Restoration of Astruloc- 1,600 Damage, Heals, Does not work if a foe has the Focus of the Crimson Priesthood equipped, Fire, 2,000 MP
Meditation of the Crimson Focus- 1,400 Damage, Heals MP, Does not work if foe has the Focus of the Crimson Priesthood equipped, Fire & Magic, 0 MP
Induce Weight- Target loses 100 AGI, stacks 5 times, Magic, 700 MP
Char- 1,250 Damage, 76% Inflicts Burning, 50% inflicts Stat Drain, Magic, 400 MP
Dis-Buff- Removes 1 buff from target, Magic, 6,000 MP
Drops-
18,750 Gold
1,875 XP
*Manethos: Landwyrm
Level 5 Boss
Dragon, Earth
HP- 530,000
MP- 501,215
STR- 415
AGI- 439
CON- 425
MIN- 398
SPI- 402
XP- 0
Defense- 408, +800 against Fire
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 9%
To Hit- 107%
Dodge- 8%
Resistances and Immunities- Earth Immunity, 50% Electrical Resistance, Immune to all minor and moderate status effects except Blind, Immune to Stat Damage
Prime Attribute- 2 Highest Stats
Abilities-
Master of its Domain- All allied creatures have stats and damage dealt doubled, Summons 2 White Septheris Drakespawn every 5 rounds, Constant Effect
Burrowing Defense- Multi hit attacks that target Manethos which are from foes of less than level 20 have all hits after the first miss, Constant Effect
Lunging Jaws- 1,250 Damage, Physical, 0 MP
Jaktoril- 1,300 Damage, Electricity, 90 MP
Wind of Earthrage- Takes 3 turns to set up, auto-activates every turn after set up unless Manethos is blinded, 1,700 Damage, 3 hits against 4, Earth & Air, 1,000 MP
Sand Spray- 720 Damage, 50% Inflicts Confusion, 1 hit against 9, Earth, 100 MP
Drops-
50,000 Gold
5,000 XP
*Thalvados
Level 5 Boss
Human, Technology
HP- 250,000
MP- 247,465
STR- 702
AGI- 734
CON- 696
MIN- 691
SPI- 645
XP- 0
Defense- 545, +500 against Technology, +300 against Electrical
Defense against Stat Damage- 65
Critical Chance- 9%
Resilience- 5%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Resistance, 50% Water Resistance, 50% Fire Resistance, 50% Ice Resistance, 50% Psychic Resistance, 50% Water Weakness, 50% Air Weakness, Immune to Minor and Moderate Status Effects except Hexed, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Astral Bureau 2853-X-476 Agent Associate-Commander- All allies have stats and damage dealt doubled, Summons 5 Mecha Tank every 5 turns, Boss Effect
Dual Wielding Hypertech Gunslinger- Possessor gains 2 actions each times possessor would normally have an action, not counting extra actions from constant effects, unless one of possessor’s foes has at least 5 Thief, Scientist, Diviner, Technomancer, Gunner, Gunslinger, or Gentleman Assassin abilities, these actions may not be used for the same ability, Constant Effect
Abilities-
Giant Ray Gun- 1,700 Damage, Technology, 0 MP
Byzobantic Ice Ray- 1,600 Damage, 50% inflicts Frozen, Ice, 1,000 MP
Hekendo-55 Hurricane Cannon- 1,600 Damage, 50% inflicts Suffocation, Air, 1,000 MP
Izemnos-595 Sound Ray- 1,600 Damage, 50% inflicts Impaired: Deafened, Air, 1,000 MP
Thakkadakkian Needle Storm Cannon- 1,600 Damage, 5% inflicts 10 hits against 1, 50% inflicts Wounded, Physical, 1,000 MP
Rhombotic Quake Gun- 1,600 Damage, 50% inflicts Entombed, Earth, 1,000 MP
Aendelmechii Light Storm Projector- 1,600 Damage, 50% inflicts Impaired: Blinded, 50% inflicts Awestruck, Light, 1,000 MP
Acidic Dissolution Rifle- 1,600 Damage, 50% inflicts Dissolving, Acid, 1,000 MP
Diabolitechnogies Curse Gun- 1,600 Damage, 50% inflicts Voidstruck, 50% inflicts Hexed, Darkness, 1,000 MP
Neptocurion Bioweapon Cannon- 1,600 Damage, 50% inflicts Poison, 50% inflicts Paralysis, 50% inflicts Disease, Acid, 1,000 MP
Bryzzo-Kalnic Thunder Cannon- 1,600 Damage, 50% inflicts Electrocuted, 50% inflicts Impaired: Defened, Electrical, 1,000 MP
Leumortic Hand-Flamethrower- 1,600 Damage, 50% inflicts Burning, Fire, 1,000 MP
Molecular Disruptor Sidearm- 1,600 Damage, 50% inflicts Antimatter, Technology, 1,000 MP
Imkryntian Mind-Warp Cannon- 1,600 Damage, 50% inflicts Mindblasted, 50% inflicts Stat Drain: MIN Drain, 50% inflicts Confusion, 50% inflicts Charm, Psychic, 1,000 MP
Mage Sphere Pistol from the Imdolian Sage Conclave- 1,600 Damage, 50% inflicts Manablasted, Magic, 1,000 MP
Krymintine Model Freeze Gun- 1,600 Damage, 50% inflicts Frozen, 50% inflicts Paralysis, Ice, 1,000 MP
Prototype Disaster Projector- Inflicts 5 Minor and 2 Moderate status effects, takes 1 turn to charge, using one action per turn, before being used on the second turn, 50% this attack does nothing, Technology & Magic & Psychic & Physical, 22,500 MP
Call in Artillery Fire- 15,000 Damage, 1 hit against 25, takes 1 turn to charge, using one action per turn, before being used on the second turn, Technology & Physical, 25,000 MP
Tiny Pistol with a Huge Charge Time- 170,000 Damage, takes 5 turns to charge, using one action per turn, before being used on the sixth turn, Technology, 60,000 MP
Drops-
12,500 Gold
1,250 XP
*Wykki Stooger
Level 5 Boss
Human, Psychic
HP- 132,212
MP- 121,333
STR- 556
AGI- 580
CON- 540
MIN- 501
SPI- 510
XP- 0
Defense- 408
Defense against Stat Damage- 50
Critical Chance- 5%
Resilience- 5%
To Hit- 102%
Dodge- 5%
Resistances and Immunities- 20% Physical Resistance, 50% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
The Worst Detective- Possessor's allies below Level 20 have stats and damage dealt halved, Boss Effect
'Has a NOSE for CRIME'- Possessor counts as having scanned the stats of all individuals below Level 10, Possessor cannot scan stats, Possessor cannot count as having scanned stats of individuals above Level 10, Constant Effect
'Radically Inquisitve and Shiny Like a New Coin'- Possessor's actions on the first round of battle have a 50% chance of being randomized, Constant Effect
Bad Aim- Possessor gains -80% To Hit, Constant Effect
Abilities-
Gun that Shoots to the Right- 1,210 Damage, 50% Fails to work, Technology & Air, 0 MP
Argument that Persuades the Weak that Falsehoods are True- Inflicts Charm, Status effects afflicted by this action do not wear off of individuals below Level 6 naturally while caster is in battle with said individuals, cannot affect individuals above Level 5, 1 hit against 40, Psychic & Air, 0 MP
Strike a Pose, Show the Nose!- Does nothing, Air & Darkness, 0 MP
Unreasonable Demands, Grating Commands!- 50% inflicts Confusion: Berserk, Air & Psychic & Light & Darkness & Water & Fire, 0 MP
Confusing Directions- 50% inflicts Confusion, 25% gives target an additional action after this one if target is of equal level to or lower level than caster, Psychic & Air, 500 MP
Recount Old Stories- +50 to the stats of individuals who are afflicted with Charm with caster as a source, 30% inflicts Confusion on individuals who are not afflicted with Charm with caster as a source, 50% inflicts Confusion: Berserk on individuals who are not afflicted with Charm with possessor as a source, 20% inflicts Confusion: Depression on individuals who are not afflicted with Charm with possessor is a source, Air & Water, 2,000 MP
Drops-
6,250 Gold
625 XP
-
- Site Admin
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Re: Boss List
Level 6-
*Almaeus Ganderyn, Inkeeper of Governor's Inn
Level 6 Boss
Human, Water
HP- 291,500
MP- 286,400
STR- 980
AGI- 970
CON- 1,000
MIN- 970
SPI- 950
XP- 0
Defense- 700, +700 against Water
Defense against Stat Damage- 105
Critical Chance- 12%
Resilience- 12%
To Hit- 112%
Dodge- 12%
Resistances and Immunities- 30% Water Resistance, 10% Technology Resistance
Prime Attribute- Strength
Constant Effects-
Inkeeper- Possessor's allies regenerate an amount of HP and MP equal to their respective maxes of each at the start of each round, to a max of 291,500 points of each, Possessor may summon 1 Human below Level 5 that is normally fightable for drops from the Enemy List at the start of each round, Boss Effect
Used to be Weak to Pirates- Any of possessor's opponents who possess the ability Chronomancer may spend an action to cause possessor to acquire a debuff that causes individuals whose name includes 'Pirate' or who possesses the ability 'Pirate' to deal double Damage to possessor, Constant Effect
Trained and Twinked by The Shielding Golem- Possessor gains +1,000 to all stats and +730 Defense, Constant Effect
Abilities-
Punch- 1,000 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Seaman's Cruel Edge- 2,190 Damage, this ability's Damage value becomes 21,500 against targets below Level 20, 100% inflicts Wounded, this action deals 45,000 additional Damage to Humans and Aquatics below Level 20, Physical & Water, 0 MP
Trusty Rifle- 2,100 Damage, Deals full Damage to targets below Level 20 in the back row, Technology & Air, 0 MP
Cook Food- 2,100 Damage, Heals, Earth & Water, 0 MP
Catch of the Day!- 2,100 Damage, Heals, Caster summons 1 Aquatic below Level 5 that is normally fightable for drops on the Enemy List, Max 10 summoned, Water, 20,000 MP
Prepare Inviting-Looking Bed- 100% inflicts Fatigued: Drowsy, 1 hit against 5, Air or Air & Water, 33,000 MP
Drops-
15,000 Gold
1,500 XP
*Irastor: Crimson Magus
Level 6 Boss
Human, Magic
HP- 248,100
MP- 251,200
STR- 498
AGI- 615
CON- 519
MIN- 559
SPI- 723
XP- 0
Defense- 615, +400 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Air Immunity, Physical Immunity, Darkness Immunity, Fire Immunity, 50% Magic Resistance, 100% Earth Weakness, 100% Psychic Weakness, 100% Light Weakness, 100% Water Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Mage of Avandos every 2 rounds, Constant Effect
Controller of the Four Seals of Avandos- At the beginning of each round possessor may automatically, out of turn, use Empowered by the Grand Orb Seal of Flame, Empowered by the Grand Orb Seal of Shadow, Empowered by the Grand Orb Seal of Blades, or Empowered by the Grand Orb Seal of Skies, if any of them are usable, Constant Effect
Rotation of the Shattered Seals- Possessor’s “Active Seal†rotates between the four seals possessed in an order chosen by the battle’s moderator, this rotation occurs at the beginning of each round and is automatic, if the form corresponding to the active seal has been defeated, possessor gains a 1000% Weakness to any element corresponding to the weakness of a defeated form, Constant Effect
Abilities-
Crystal Beam- 1,470 Damage, 4 hits divided among 4, Magic, 0 MP
Mage Bomb- 1,920 Damage, 1 hits against 15, Magic, 2,950 MP
Immolate- 2,100 Damage, 100% inflicts Burning, May only be used if the Grand Orb Seal of Flame is active, Fire, 3,000 MP
Wind Nail- 155 AGI Damage, 100% inflicts Suffocation, May only be used if the Grand Orb Seal of Sky is active, Air, 3,000 MP
Shadow Double- Possessor’s next three attacks are copied and these copies may be used on different targets, May only be used if the Grand Orb Seal of Shadow is active, Darkness, 3,000 MP
Hundred Impaling Swords- 125 CON Damage, 100% inflicts Wounded, 50% inflicts Stun, May only be used if the Grand Orb Seal of Blades is active, Physical, 3,000 MP
Empowered by the Grand Orb Seal of Flame- Transformes user into Irastor: Magus of the Crimson Blaze, Cannot be used if Irastor: Magus of the Crimson Blaze has been defeated, Fire, 0 MP
Empowered by the Grand Orb Seal of Shadow- Transformes user into Irastor: Magus of the Crimson Blood, Cannot be used if Irastor: Magus of the Crimson Blood has been defeated, Darkness, 0 MP
Empowered by the Grand Orb Seal of Blades- Transformes user into Irastor: Magus of the Hundred Crimson-Stained Blades, Cannot be used if Irastor: Magus of the Hundred Crimson-Stained Blades has been defeated, Physical, 0 MP
Empowered by the Grand Orb Seal of Skies- Transformes user into Irastor: Magus of the Crimson Sky of Dusk, Cannot be used if Irastor: Magus of the Crimson Sky of Dusk has been defeated, Air, 0 MP
Drops-
45,000 Gold
4,500 XP
Jammy wrote:*Irastor: Magus of the Crimson Blaze
Level 6 Boss Sub-Form
Human, Fire
HP- 82,700
MP- 83,734
STR- 458
AGI- 565
CON- 469
MIN- 509
SPI- 673
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Fire Immunity, 1000% Water Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Red Brick Guardian of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Flaming Ray- 1,470 Damage, 6 hits divided among 4, Fire, 0 MP
Pyro Bomb- 1,920 Damage, 1 hits against 15, Fire, 2,950 MP
Immolate- 2,100 Damage, 100% inflicts Burning, Fire, 3,000 MP
Mass Immolate- 2,100 Damage, 100% inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Dampen Water- Water Attacks deal 10% less damage, cannot be used in a Zone of Water, percentage increased to 20% in a Zone of Fire, does not stack, lasts 15 turns, Fire, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Blood
Level 6 Boss Sub-Form
Human, Darkness
HP- 82,700
MP- 83,734
STR- 458
AGI- 565
CON- 469
MIN- 509
SPI- 673
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Darkness Immunity, 1000% Light Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Unsummons up to 5 targets under level 20 every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Blood Drain- 980 Damage, Heals user for total damage dealt, 4 hits divided among 4, Darkness, 0 MP
Blackout Bomb- 1,520 Damage, 75% inflicts Blind, 1 hits against 15, Darkness, 2,950 MP
Shadow Double- Possessor’s next three attacks are copied and these copies may be used on different targets, Darkness, 3,000 MP
Blurring Shadow Double- Possessor gains +50% Dodge, lasts 3 turns, does not stack, Darkness, 30,000 MP
Dampen Light- Light Attacks deal 10% less damage, cannot be used in a Zone of Light, percentage increased to 20% in a Zone of Darkness, does not stack, lasts 15 turns, Darkness, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Hundred Crimson-Stained Blades
Level 6 Boss Sub-Form
Human, Fire
HP- 82,700
MP- 83,734
STR- 673
AGI- 565
CON- 509
MIN- 469
SPI- 458
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Physical Immunity, 1000% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Crimson Knight of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Slicing Blades- 1,400 Damage, 22% Critical, 4 hits divided among 4, Physical, 0 MP
Explosion of 100 Swords- 1,520 Damage, 50% inflicts Wounded: Bleeding, 1 hits against 15, Physical, 2,950 MP
Hundred Impaling Swords- 125 CON Damage, 100% inflicts Wounded, 50% inflicts Stun, Physical, 3,000 MP
Scattering of 100 Impaling Swords- 125 CON Damage, 100% inflicts Wounded, 50% inflicts Stun, 1 hit against 10, Physical, 30,000 MP
Dampen Psychic- Psychic Attacks deal 10% less damage, cannot be used in a Zone of Psychic, percentage increased to 20% in a Zone of Physical, does not stack, lasts 15 turns, Physical, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Sky of Dusk
Level 6 Boss Sub-Form
Human, Air
HP- 82,700
MP- 83,734
STR- 458
AGI- 565
CON- 469
MIN- 509
SPI- 673
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Air Immunity, 1000% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Imperial Avendosi Wyvern every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Wind Gale- 780 Damage, 8 hits divided among 8, Air, 0 MP
Loud Air Burst- 1,520 Damage, 50% inflicts Deafened, 1 hits against 15, Air, 2,950 MP
Wind Nail- 155 AGI Damage, 100% inflicts Suffocation, Air, 3,000 MP
Mass Wind Nail- 155 AGI Damage, 100% inflicts Suffocation, 1 hit against 15, Air, 30,000 MP
Dampen Earth- Earth Attacks deal 10% less damage, cannot be used in a Zone of Earth, percentage increased to 20% in a Zone of Air, does not stack, lasts 15 turns, Air, 500 MP
Drops-
0 Gold
0 XP
*Khyzz-Drikk: Watcher from Ulatt Thamarr
Level 6 Boss
Alien, Water
HP- 3,504,000
MP- 3,509,999
STR- 615
AGI- 879
CON- 700
MIN- 1,001
SPI- 956
XP- 0
Defense- 645, +400 against Fire
Defense against Stat Damage- 100
Critical Chance- 8%
Resilience- 7%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- Air Immunity, Water Immunity, 50% Light Resistance, 50% Psychic Resistance, 100% Physical Weakness, Immune to all minor and moderate status effects except Wounded, Immune to Stat Damage
Prime Attribute- Mind + Spirit
Constant Effects-
Alien Intellect- All allied creatures have stats and damage dealt tripled, Summons 5 Being from Ulaat Thamarr every 3 rounds, this effect does not function if Khyzz-Drikk is Wounded, Constant Effect
Ever-Watchful Planner- 75% Resistance to all attacks used before the battle against Khyzz-Drikk in this quest / arena match if said attacks are used by individuals under level 20, Boss Effect
Anatomizer of Five Portions- Possessor can get Criticals with stat damage, Constant Effect
Abilities-
Tentacle Grab- 1,420 Damage, 15% inflicts Paralysis, 0 MP
Thunders of Ulaat, Waters of Thamarr- 2,000 Damage, 3 hits against 15, Electrical & Water, 2,950 MP
Dainultha Cone- 7,550 Damage, this is a flat damage attack, 1 hit against 5, Magic, 900 MP
Mind Screams- 2,015 MP Damage, Psychic, 50 MP
Dissect Body- 194 CON Damage, Caster gains +15% Critical against target for attacks that deal normal damage, does not stack, lasts until end of battle, Darkness & Psychic, 15,000 MP
Dissect Mind- 194 MIN Damage, Caster gains +15% Critical against target for attacks that deal MP damage, does not stack, lasts until end of battle, Darkness & Psychic, 15,000 MP
Dissect Spirit- 194 SPI Damage, Caster gains +15% Critical against target for attacks that deal stat damage, does not stack, lasts until end of battle, Darkness & Psychic, 15,000 MP
Drops-
45,000 Gold
4,500 XP
*Almaeus Ganderyn, Inkeeper of Governor's Inn
Level 6 Boss
Human, Water
HP- 291,500
MP- 286,400
STR- 980
AGI- 970
CON- 1,000
MIN- 970
SPI- 950
XP- 0
Defense- 700, +700 against Water
Defense against Stat Damage- 105
Critical Chance- 12%
Resilience- 12%
To Hit- 112%
Dodge- 12%
Resistances and Immunities- 30% Water Resistance, 10% Technology Resistance
Prime Attribute- Strength
Constant Effects-
Inkeeper- Possessor's allies regenerate an amount of HP and MP equal to their respective maxes of each at the start of each round, to a max of 291,500 points of each, Possessor may summon 1 Human below Level 5 that is normally fightable for drops from the Enemy List at the start of each round, Boss Effect
Used to be Weak to Pirates- Any of possessor's opponents who possess the ability Chronomancer may spend an action to cause possessor to acquire a debuff that causes individuals whose name includes 'Pirate' or who possesses the ability 'Pirate' to deal double Damage to possessor, Constant Effect
Trained and Twinked by The Shielding Golem- Possessor gains +1,000 to all stats and +730 Defense, Constant Effect
Abilities-
Punch- 1,000 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Seaman's Cruel Edge- 2,190 Damage, this ability's Damage value becomes 21,500 against targets below Level 20, 100% inflicts Wounded, this action deals 45,000 additional Damage to Humans and Aquatics below Level 20, Physical & Water, 0 MP
Trusty Rifle- 2,100 Damage, Deals full Damage to targets below Level 20 in the back row, Technology & Air, 0 MP
Cook Food- 2,100 Damage, Heals, Earth & Water, 0 MP
Catch of the Day!- 2,100 Damage, Heals, Caster summons 1 Aquatic below Level 5 that is normally fightable for drops on the Enemy List, Max 10 summoned, Water, 20,000 MP
Prepare Inviting-Looking Bed- 100% inflicts Fatigued: Drowsy, 1 hit against 5, Air or Air & Water, 33,000 MP
Drops-
15,000 Gold
1,500 XP
*Irastor: Crimson Magus
Level 6 Boss
Human, Magic
HP- 248,100
MP- 251,200
STR- 498
AGI- 615
CON- 519
MIN- 559
SPI- 723
XP- 0
Defense- 615, +400 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Air Immunity, Physical Immunity, Darkness Immunity, Fire Immunity, 50% Magic Resistance, 100% Earth Weakness, 100% Psychic Weakness, 100% Light Weakness, 100% Water Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Mage of Avandos every 2 rounds, Constant Effect
Controller of the Four Seals of Avandos- At the beginning of each round possessor may automatically, out of turn, use Empowered by the Grand Orb Seal of Flame, Empowered by the Grand Orb Seal of Shadow, Empowered by the Grand Orb Seal of Blades, or Empowered by the Grand Orb Seal of Skies, if any of them are usable, Constant Effect
Rotation of the Shattered Seals- Possessor’s “Active Seal†rotates between the four seals possessed in an order chosen by the battle’s moderator, this rotation occurs at the beginning of each round and is automatic, if the form corresponding to the active seal has been defeated, possessor gains a 1000% Weakness to any element corresponding to the weakness of a defeated form, Constant Effect
Abilities-
Crystal Beam- 1,470 Damage, 4 hits divided among 4, Magic, 0 MP
Mage Bomb- 1,920 Damage, 1 hits against 15, Magic, 2,950 MP
Immolate- 2,100 Damage, 100% inflicts Burning, May only be used if the Grand Orb Seal of Flame is active, Fire, 3,000 MP
Wind Nail- 155 AGI Damage, 100% inflicts Suffocation, May only be used if the Grand Orb Seal of Sky is active, Air, 3,000 MP
Shadow Double- Possessor’s next three attacks are copied and these copies may be used on different targets, May only be used if the Grand Orb Seal of Shadow is active, Darkness, 3,000 MP
Hundred Impaling Swords- 125 CON Damage, 100% inflicts Wounded, 50% inflicts Stun, May only be used if the Grand Orb Seal of Blades is active, Physical, 3,000 MP
Empowered by the Grand Orb Seal of Flame- Transformes user into Irastor: Magus of the Crimson Blaze, Cannot be used if Irastor: Magus of the Crimson Blaze has been defeated, Fire, 0 MP
Empowered by the Grand Orb Seal of Shadow- Transformes user into Irastor: Magus of the Crimson Blood, Cannot be used if Irastor: Magus of the Crimson Blood has been defeated, Darkness, 0 MP
Empowered by the Grand Orb Seal of Blades- Transformes user into Irastor: Magus of the Hundred Crimson-Stained Blades, Cannot be used if Irastor: Magus of the Hundred Crimson-Stained Blades has been defeated, Physical, 0 MP
Empowered by the Grand Orb Seal of Skies- Transformes user into Irastor: Magus of the Crimson Sky of Dusk, Cannot be used if Irastor: Magus of the Crimson Sky of Dusk has been defeated, Air, 0 MP
Drops-
45,000 Gold
4,500 XP
Jammy wrote:*Irastor: Magus of the Crimson Blaze
Level 6 Boss Sub-Form
Human, Fire
HP- 82,700
MP- 83,734
STR- 458
AGI- 565
CON- 469
MIN- 509
SPI- 673
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Fire Immunity, 1000% Water Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Red Brick Guardian of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Flaming Ray- 1,470 Damage, 6 hits divided among 4, Fire, 0 MP
Pyro Bomb- 1,920 Damage, 1 hits against 15, Fire, 2,950 MP
Immolate- 2,100 Damage, 100% inflicts Burning, Fire, 3,000 MP
Mass Immolate- 2,100 Damage, 100% inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Dampen Water- Water Attacks deal 10% less damage, cannot be used in a Zone of Water, percentage increased to 20% in a Zone of Fire, does not stack, lasts 15 turns, Fire, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Blood
Level 6 Boss Sub-Form
Human, Darkness
HP- 82,700
MP- 83,734
STR- 458
AGI- 565
CON- 469
MIN- 509
SPI- 673
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Darkness Immunity, 1000% Light Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Unsummons up to 5 targets under level 20 every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Blood Drain- 980 Damage, Heals user for total damage dealt, 4 hits divided among 4, Darkness, 0 MP
Blackout Bomb- 1,520 Damage, 75% inflicts Blind, 1 hits against 15, Darkness, 2,950 MP
Shadow Double- Possessor’s next three attacks are copied and these copies may be used on different targets, Darkness, 3,000 MP
Blurring Shadow Double- Possessor gains +50% Dodge, lasts 3 turns, does not stack, Darkness, 30,000 MP
Dampen Light- Light Attacks deal 10% less damage, cannot be used in a Zone of Light, percentage increased to 20% in a Zone of Darkness, does not stack, lasts 15 turns, Darkness, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Hundred Crimson-Stained Blades
Level 6 Boss Sub-Form
Human, Fire
HP- 82,700
MP- 83,734
STR- 673
AGI- 565
CON- 509
MIN- 469
SPI- 458
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Physical Immunity, 1000% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Crimson Knight of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Slicing Blades- 1,400 Damage, 22% Critical, 4 hits divided among 4, Physical, 0 MP
Explosion of 100 Swords- 1,520 Damage, 50% inflicts Wounded: Bleeding, 1 hits against 15, Physical, 2,950 MP
Hundred Impaling Swords- 125 CON Damage, 100% inflicts Wounded, 50% inflicts Stun, Physical, 3,000 MP
Scattering of 100 Impaling Swords- 125 CON Damage, 100% inflicts Wounded, 50% inflicts Stun, 1 hit against 10, Physical, 30,000 MP
Dampen Psychic- Psychic Attacks deal 10% less damage, cannot be used in a Zone of Psychic, percentage increased to 20% in a Zone of Physical, does not stack, lasts 15 turns, Physical, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Sky of Dusk
Level 6 Boss Sub-Form
Human, Air
HP- 82,700
MP- 83,734
STR- 458
AGI- 565
CON- 469
MIN- 509
SPI- 673
XP- 0
Defense- 565, +350 against Magic
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 6%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- Air Immunity, 1000% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Imperial Avendosi Wyvern every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Wind Gale- 780 Damage, 8 hits divided among 8, Air, 0 MP
Loud Air Burst- 1,520 Damage, 50% inflicts Deafened, 1 hits against 15, Air, 2,950 MP
Wind Nail- 155 AGI Damage, 100% inflicts Suffocation, Air, 3,000 MP
Mass Wind Nail- 155 AGI Damage, 100% inflicts Suffocation, 1 hit against 15, Air, 30,000 MP
Dampen Earth- Earth Attacks deal 10% less damage, cannot be used in a Zone of Earth, percentage increased to 20% in a Zone of Air, does not stack, lasts 15 turns, Air, 500 MP
Drops-
0 Gold
0 XP
*Khyzz-Drikk: Watcher from Ulatt Thamarr
Level 6 Boss
Alien, Water
HP- 3,504,000
MP- 3,509,999
STR- 615
AGI- 879
CON- 700
MIN- 1,001
SPI- 956
XP- 0
Defense- 645, +400 against Fire
Defense against Stat Damage- 100
Critical Chance- 8%
Resilience- 7%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- Air Immunity, Water Immunity, 50% Light Resistance, 50% Psychic Resistance, 100% Physical Weakness, Immune to all minor and moderate status effects except Wounded, Immune to Stat Damage
Prime Attribute- Mind + Spirit
Constant Effects-
Alien Intellect- All allied creatures have stats and damage dealt tripled, Summons 5 Being from Ulaat Thamarr every 3 rounds, this effect does not function if Khyzz-Drikk is Wounded, Constant Effect
Ever-Watchful Planner- 75% Resistance to all attacks used before the battle against Khyzz-Drikk in this quest / arena match if said attacks are used by individuals under level 20, Boss Effect
Anatomizer of Five Portions- Possessor can get Criticals with stat damage, Constant Effect
Abilities-
Tentacle Grab- 1,420 Damage, 15% inflicts Paralysis, 0 MP
Thunders of Ulaat, Waters of Thamarr- 2,000 Damage, 3 hits against 15, Electrical & Water, 2,950 MP
Dainultha Cone- 7,550 Damage, this is a flat damage attack, 1 hit against 5, Magic, 900 MP
Mind Screams- 2,015 MP Damage, Psychic, 50 MP
Dissect Body- 194 CON Damage, Caster gains +15% Critical against target for attacks that deal normal damage, does not stack, lasts until end of battle, Darkness & Psychic, 15,000 MP
Dissect Mind- 194 MIN Damage, Caster gains +15% Critical against target for attacks that deal MP damage, does not stack, lasts until end of battle, Darkness & Psychic, 15,000 MP
Dissect Spirit- 194 SPI Damage, Caster gains +15% Critical against target for attacks that deal stat damage, does not stack, lasts until end of battle, Darkness & Psychic, 15,000 MP
Drops-
45,000 Gold
4,500 XP
-
- Site Admin
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Re: Boss List
Level 7-
*Bluewar Ministry Employee #45- Officer Crawdad
Level 7 Boss
Aquatic, Water
HP- 231,408
MP- 227,861
STR- 620
AGI- 710
CON- 615
MIN- 689
SPI- 693
XP- 0
Defense- 610, Water Immunity, 300% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Agility
Abilities-
Calling Down the Bluewar- All allied creatures have stats and damage dealt doubled, Cannot be harmed by non-Psychic element attacks while allied War Crabs are in combat, Summons 5 War Crabs every 4 rounds, Constant Effect
Crawdad Nightstick Combo- 2,004 Damage, 3% Critical, 8 hits against 1, 4 hits use Strength as a Prime Attribute, Physical, 0 MP
Spinning Crawdad Laser and Shell Gun Array- 1,860 Damage, hits one target in the front row and two in the back, Water, 0 MP
Mass Arrest- Inflicts Paralysis, Paralysis from this attack may be removed whenever an individual affected by it is hit by a Psychic element attack or buff, 1 hit against 5, Light, 800 MP
Grab- 2,020 Damage, Inflicts Paralysis, Paralysis from this attack may be removed whenever Officer Crawdad is hit by a Psychic element attack, Water & Physical, 300 MP
Dis-AGI- 50 AGI damage, Water, 40 MP
Dis-SPI- 50 SPI damage, Water, 40 MP
Drops-
26,250 Gold
2,625 XP
*Murphy's Mother
Level 7 Boss
Umbral, Darkness
HP- 5,000,000
MP- 4,300,000
STR- 2,400
AGI- 2,300
CON- 2,375
MIN- 2,100
SPI- 2,100
XP- 0
Defense- 1,500
Defense against Stat Damage- 240
Critical Chance- 7%
Resilience- 7%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Absorbs Darkness, Darkness Immunity, 300% Light Weakness, Hexed Immunity, Diseased Immunity, 14% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Mind
Constant Effects-
Mother Knows Best- Possessor may inflict any combination of minor status effects on its allies at the start of each round, Possessor obtains +2,000 to all stats if possessor possesses no allies, Boss Effect
Shadow on the Wall- Possessor obatins +14% Dodge, Possessor obtains +140% Dodge against non-Light-element actions from sources below Level 40, Possessor obtains 100% Physical Resistance, Constant Effect
You Are Not Leaving This House- Possessor's opponents may not leave the battlespace possessor is in without possessor's permission, Constant Effect
Abilities-
Frypan's Shadow- 4,000 Damage, 100% inflicts Fatigued: Stun, Darkness or Physical or Darkness & Physical, 0 MP
Chastise- 200 MIN Damage, 75% inflicts Confusion, 75% inflicts Confusion: Depression, 75% inflicts Confusion: Fear, 1 hit against 20, Darkness or Psychic or Psychic & Darkness, 0 MP
Strings of Darkness- 100% inflicts Paralyzed, 100% inflicts Charm, 1 hit against 200, Darkness, 7,000 MP
Quench- Destroys all Zones of Light in the same battlespace as caster that come from sources below Level 40, Darkness, 2,000 MP
Howling Rage- 4,000 Damage, Creates a Zone of Air with an effect attached to it that unsummons all opponents of its creator at the start of each round (with said attached effect not stacking), 1 hit against 400, Air, 14,000 MP
Drops-
52,500 Gold
5,250 XP
<Not Yet Defeated>
*Talsyrr
Level 7 Boss
Humanoid, Electrical
HP- 696,660
MP- 685,431
STR- 1,280
AGI- 1,315
CON- 1,270
MIN- 1,295
SPI- 1,286
XP- 0
Defense- 875, +820 against Magic, +810 against Psychic
Defense against Stat Damage- 141
Critical Chance- 16%
Resilience- 12%
To Hit- 114%
Dodge- 17%
Resistances and Immunities- 90% Air Resistance, 90% Electrical Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Psychic Resistance, Immune to Minor and Moderate Status Effects except Charm
Prime Attribute- Agility
Constant Effects-
Violet Syndicate Leader- All allies have stats and damage dealt doubled, Summons 5 Violet Syndicate Cohort every 3 turns, Boss Effect
Love of Cruelty- Possessor does not behave normally if Charmed, sub-status-effects of Charm immediately become Charm if applied to possessor, If possessor is Charmed, possessor may control possessor’s own actions but must perform offensive actions against the source of the Charm effect if able, Possessor has a 50% Weakness to attacks from individuals with a Blessed Orchid equipped, Constant Effect
Hopless Dawn- Possessor gains 2 additional actions per turn if no opponents have a Blessed Orchid or The Greatblade Soridandridak equipped for the first 10 turns of battle, 400% Weakness to The Greatblade Soridandridak, Constant Effect
Abilities-
Talsyrr Wand- 2,200 Damage, Electrical, 0 MP
Rend and Bite- 1,900 Damage, Physical, 0 MP
Shadow Bomb- 2,600 Damage, 25% inflicts Voidstruck, 1,000 MP
Strike of Pain- 1,850 Damage, 95% inflicts Pain, May be used as a counter, Darkness, 2,300 MP
Sadistic Meditation- 2,415 Damage, Deals MP Damage, Heals, Deals x10 damage to Talsyrr, If targeting Talsyrr, may also inflict HP Drain on one target enemy at 1/20 damage, Darkness, 4,000 MP
Savage Cyclone- 2,100 Damage, 90% inflicts Pain, 5 hits against 1, Physical & Air, 35,600 MP
Hagakkido- 2,600 Damage, inflicts Paralysis, Electrical, 2,100 MP
Thal-Hagakkido- 2,600 Damage, inflicts Paralysis, 1 hit against 15, Electrical, 60,000 MP
Poison- Inflicts Poison, Acid, 1,000 MP
Rapacious Hunger- Caster’s Physical-element attacks deal Drain if they dealt non-Healing damage previously, lasts 10 turns, does not stack, Physical & Psychic, 4,100 MP
Mindwrack- 210 MIN Damage, Inflicts Stat Drain: MIN Drain, Psychic, 7,800 MP
Lightning-Fast Wand Counter- 2,700 Damage, May be used as a pre-emptive counter against any action by an individual with less SPI than (15 x Caster’s AGI) if said individual is performing any action involving a spell, Said countered action is cancelled unless this attack’s target is over level 55, May not be used if Talsyrr is Charmed or an opponent wields The Greatblade Soridandridak, 50% does nothing if an opponent wields a Blessed Orchid, Electrical, 1,000 MP
52,500 Gold
5,250 XP
*Victoria : Lightning Wizardress of Orsirion
Level 7 Boss
Human, Electrical
HP- 636,450
MP- 691,230
STR- 1,150
AGI- 1,285
CON- 1,257
MIN- 1,301
SPI- 1,315
XP- 0
Defense- 843, +1,600 against Magic, +1,600 against Electrical, +820 against Water, +530 against Air
Defense against Stat Damage- 144
Critical Chance- 14%
Resilience- 13%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 99% Electrical Resistance, 80% Air Resistance, 80% Water Resistance, 30% Magic Resistance, 10% Darkness Weakness, Immune to Minor and Moderate Status Effects except Voidstruck, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Confidant of Lord Lassiter of Orsirion- All allies have stats and damage dealt doubled, Summons 5 Lesser Spirit of the Airs every 3 turns, Boss Effect
Mystic Linkage- Victoria is Invincible while Vishadehk: Stormcrow is on her side in battle, Constant Effect
Abilities-
Lightning Blast- 2,500 Damage, Electrical, 0 MP
Direct Vessel- Gives target Vessel an additional action immediately following this action, Air, 40 MP
Mystic Direct - Gives target non-unique Elemental, Magic Being, Golem, or Magic element target an additional action immediately following this action, Air, 40 MP
Fire of Camphdor- 2,384 Damage, 65% Seals an ability of an individual under level 20 so that it cannot be used, individuals immune to moderate status effects are immune to this effect, this effect has a 1% chance of wearing off each turn that the afflicted character takes, stacks 5 times, Fire or Fire & Magic, 2,500 MP
Lightning Rain- 2,100 Damage, Deals 1/2 damage, 1 hit against 450, Electrical, 21,000 MP
Tidal Surge- 1,900 Damage, Deals 1/2 damage, 50% inflicts Drowning, 1 hit against 60, Electrical, 18,000 MP
Mystic Bolts- 1,800 Damage, 1 hit against 5, Magic, 21,000 MP
Manawash- 75% inflicts Manablasted, 1 hit against 5, Magic or Magic & Water, 600 MP
Space Distort- Target side of battle counts as though it has either one more or one less individual in the front row, This effect may be added to a zone as a zone effect if desired, stacks 5 times per side or zone, can only be applied to 5 zones at once, Darkness & Magic, 40 MP
Mystic Incantation- 2,100 Damage, Magic, 10 MP
Incant- Changes the element of Mystic Incantation to any combination of base elements, Caster gets an additional action immediately after this action, Magic & Air & Earth & Fire & Water & Light & Darkness & Technology & Physical & Psychic & Electrical & Acid & Ice, 30 MP
Gather Magic- 2,200 Damage, Deals MP Damage, Heals, Deals x10 damage if used on Victoria, Lassiter, The Golden Hurricane, or The Silver Breeze, Magic, 0 MP
Dis-Summon- Unsummons up to 5 targets under level 20, Magic, 2,000 MP
Dis-Buff- Removes up to 5 buffs from sources under level 20, Magic, 2,000 MP
Craft Shield- +600 Defense, does not stack, Magic & Physical, 14,000 MP
Call Familiar- Summons Vishadehk: Stormcrow, Cannot be used if Vishadehk: Stormcrow has been defeated, Air & Electrical, 15,000 MP
Call Ship- Summons The Silver Breeze: Lesser Vessel of Lassiter, Cannot be used if The Silver Breeze: Lesser Vessel of Lassiter has been defeated, Air & Water, 15,000 MP
Summon Elemental- Summons Brashnius: The Crashing Blaze, Cannot be used if Brashnius: The Crashing Blaze has been defeated, Air & Electrical, 15,000 MP
Form of Crows- Transforms user into Victoria: Murder of Stormcrows, Cannot be used if Victoria: Murder of Stormcrows has been defeated, Air & Electrical, 15,000 MP
52,500 Gold
5,250 XP
Victoria: Murder of Stormcrows
Level 7 Boss Sub-Form
Magic Being, Electrical
HP- 166,125
MP- 173,111
STR- 1,180
AGI- 1,310
CON- 1,100
MIN- 1,288
SPI- 1,315
XP- 0
Defense- 830, +1,000 against Magic,+820 against Water, +800 against Air
Defense against Stat Damage- 135
Critical Chance- 15%
Resilience- 12%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Absorbs Electrical, 90% Air Resistance, 90% Water Resistance, 50% Magic Resistance, 40% Darkness Weakness, 40% Light Weakness, Immune to Minor and Moderate Status Effects except Weakened, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Magical Mastery and Telepathic Bonds- All allied creatures have stats and damage dealt doubled, Summons 5 Cube Golem every 5 rounds, Boss Effect
Transformed Foe- Returns to the form Victoria : Lightning Wizardress of Orithon, upon death, Boss Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain 1,500 HP, This unit gains a number of actions equal to (the number of thresholds it possesses / 10, rounded down) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Lightning Glare- 2,100 Damage, 15% inflicts Electrocuted, Electrical, 0 MP
Lightning Storm- 1,800 Damage, Deals 5/6 damage, 1 hit against 20, Electrical, 15,000 MP
Call Crows- 1,100 Damage, Heals, May only target caster, May heal units, Electrical & Air, 3,500 MP
Vexing Caw- Inflicts Hexed, Paralysis, and Stat Drain, Magic & Darkness, 1,100 MP
Thunder Shield- Gives target 50% Electrical Resistance, Electrical, 1,500 MP
Drops-
0 Gold
0 XP
The Silver Breeze: Lesser Vessel of Lassiter
Level 7 Summoned Sub-Boss
Elemental, Fire
HP- 361,220
MP- 359,415
STR- 1,314
AGI- 1,306
CON- 1,321
MIN- 1,000
SPI- 1,158
XP- 0
Defense- 855
Defense against Stat Damage- 100
Critical Chance- 11%
Resilience- 12%
To Hit- 108%
Dodge- 12%
Resistances and Immunities- 50% Air Resistance, 50% Water Resistance, 40% Magic Resistance, Immune to Minor and Moderate Status Effects except Voidstruck, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Passenger Capacity (400)- Possessor may at any time take an action to pick up or deploy 15 passengers unless possessor is Voidstruck, Possessor may, when upon entering battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor is defeated or is Voidstruck, Boss Effect
Flying Vessel- All allied creatures have their Defense doubled if possessor is in the front row if possessor is not Voidstruck, Possessor counts as a Vessel, Summons 15 Animated Armor every 2 rounds, Boss Effect
Bound Existence- Is immediately defeated if Victoria : Lightning Wizardress of Orithon is defeated, Possessor cannot be unsummoned, Boss Effect
Abilities-
Magic Bolts- 2,100 Damage, 5 hits divided among 5, Magic, 0 MP
Project Shield- +200 Defense, lasts 20 rounds, stacks 5 times, Magic & Physical, 1,800 MP
Project Solidity- +5% Resilience, lasts 20 rounds, stacks 5 times, Magic & Earth, 1,800 MP
Dampen Water- Water Attacks deal 10% less damage, cannot be used in a Zone of Water, percentage increased to 20% in a Zone of Fire, does not stack, lasts 15 turns, Fire, 500 MP
Dampen Air- Air Attacks deal 10% less damage, cannot be used in a Zone of Air, percentage increased to 20% in a Zone of Earth, does not stack, lasts 15 turns, Earth, 500 MP
Dampen Earth- Earth Attacks deal 10% less damage, cannot be used in a Zone of Earth, percentage increased to 20% in a Zone of Air, does not stack, lasts 15 turns, Air, 500 MP
Dampen Fire- Fire Attacks deal 10% less damage, cannot be used in a Zone of Fire, percentage increased to 20% in a Zone of Water, does not stack, lasts 15 turns, Water, 500 MP
Dis-Summon- Unsummons up to 5 targets under level 20, Magic, 2,000 MP
Dis-Buff- Removes up to 5 buffs from sources under level 20, Magic, 2,000 MP
Drops-
0 Gold
0 XP
Brashnius: The Crashing Blaze
Level 7 Summoned Sub-Boss
Elemental, Fire
HP- 180,503
MP- 171,200
STR- 1,304
AGI- 1,302
CON- 1,210
MIN- 1,104
SPI- 1,306
XP- 0
Defense- 840
Defense against Stat Damage- 135
Critical Chance- 15%
Resilience- 12%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Absorbs Fire, 90% Air Resistance, 90% Earth Resistance, 90% Magic Resistance, 90% Physical Resistance, 500% Water Weakness, Immune to Minor and Moderate Status Effects except Drowning, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Child of Camphdor- All allied creatures have damage from their Fire element abilities dealt doubled, Summons 5 Living Flame every round, Boss Effect
Bound Existence- Is immediately defeated if Victoria : Lightning Wizardress of Orithon is defeated, Possessor cannot be unsummoned, Boss Effect
Abilities-
Flame Hammer- 2,200 Damage, Fire, 0 MP
Immolate- Inflicts Burning, Inflicts Pain if target is afflicted with Burning or becomes afflicted with Burning by this action, Fire, 100 MP
Pyro Bomb- 1,920 Damage, 1 hits against 15, Fire, 2,950 MP
Mass Immolate- 2,100 Damage, 100% inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Dampen Water- Water Attacks deal 10% less damage, cannot be used in a Zone of Water, percentage increased to 20% in a Zone of Fire, does not stack, lasts 15 turns, Fire, 500 MP
Fire of Camphdor- 2,384 Damage, 65% Seals an ability of an individual under level 20 so that it cannot be used, individuals immune to moderate status effects are immune to this effect, this effect has a 1% chance of wearing off each turn that the afflicted character takes, stacks 5 times, Fire or Fire & Magic, 2,500 MP
Drops-
0 Gold
0 XP
*Bluewar Ministry Employee #45- Officer Crawdad
Level 7 Boss
Aquatic, Water
HP- 231,408
MP- 227,861
STR- 620
AGI- 710
CON- 615
MIN- 689
SPI- 693
XP- 0
Defense- 610, Water Immunity, 300% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Prime Attribute- Agility
Abilities-
Calling Down the Bluewar- All allied creatures have stats and damage dealt doubled, Cannot be harmed by non-Psychic element attacks while allied War Crabs are in combat, Summons 5 War Crabs every 4 rounds, Constant Effect
Crawdad Nightstick Combo- 2,004 Damage, 3% Critical, 8 hits against 1, 4 hits use Strength as a Prime Attribute, Physical, 0 MP
Spinning Crawdad Laser and Shell Gun Array- 1,860 Damage, hits one target in the front row and two in the back, Water, 0 MP
Mass Arrest- Inflicts Paralysis, Paralysis from this attack may be removed whenever an individual affected by it is hit by a Psychic element attack or buff, 1 hit against 5, Light, 800 MP
Grab- 2,020 Damage, Inflicts Paralysis, Paralysis from this attack may be removed whenever Officer Crawdad is hit by a Psychic element attack, Water & Physical, 300 MP
Dis-AGI- 50 AGI damage, Water, 40 MP
Dis-SPI- 50 SPI damage, Water, 40 MP
Drops-
26,250 Gold
2,625 XP
*Murphy's Mother
Level 7 Boss
Umbral, Darkness
HP- 5,000,000
MP- 4,300,000
STR- 2,400
AGI- 2,300
CON- 2,375
MIN- 2,100
SPI- 2,100
XP- 0
Defense- 1,500
Defense against Stat Damage- 240
Critical Chance- 7%
Resilience- 7%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Absorbs Darkness, Darkness Immunity, 300% Light Weakness, Hexed Immunity, Diseased Immunity, 14% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Mind
Constant Effects-
Mother Knows Best- Possessor may inflict any combination of minor status effects on its allies at the start of each round, Possessor obtains +2,000 to all stats if possessor possesses no allies, Boss Effect
Shadow on the Wall- Possessor obatins +14% Dodge, Possessor obtains +140% Dodge against non-Light-element actions from sources below Level 40, Possessor obtains 100% Physical Resistance, Constant Effect
You Are Not Leaving This House- Possessor's opponents may not leave the battlespace possessor is in without possessor's permission, Constant Effect
Abilities-
Frypan's Shadow- 4,000 Damage, 100% inflicts Fatigued: Stun, Darkness or Physical or Darkness & Physical, 0 MP
Chastise- 200 MIN Damage, 75% inflicts Confusion, 75% inflicts Confusion: Depression, 75% inflicts Confusion: Fear, 1 hit against 20, Darkness or Psychic or Psychic & Darkness, 0 MP
Strings of Darkness- 100% inflicts Paralyzed, 100% inflicts Charm, 1 hit against 200, Darkness, 7,000 MP
Quench- Destroys all Zones of Light in the same battlespace as caster that come from sources below Level 40, Darkness, 2,000 MP
Howling Rage- 4,000 Damage, Creates a Zone of Air with an effect attached to it that unsummons all opponents of its creator at the start of each round (with said attached effect not stacking), 1 hit against 400, Air, 14,000 MP
Drops-
52,500 Gold
5,250 XP
<Not Yet Defeated>
*Talsyrr
Level 7 Boss
Humanoid, Electrical
HP- 696,660
MP- 685,431
STR- 1,280
AGI- 1,315
CON- 1,270
MIN- 1,295
SPI- 1,286
XP- 0
Defense- 875, +820 against Magic, +810 against Psychic
Defense against Stat Damage- 141
Critical Chance- 16%
Resilience- 12%
To Hit- 114%
Dodge- 17%
Resistances and Immunities- 90% Air Resistance, 90% Electrical Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Psychic Resistance, Immune to Minor and Moderate Status Effects except Charm
Prime Attribute- Agility
Constant Effects-
Violet Syndicate Leader- All allies have stats and damage dealt doubled, Summons 5 Violet Syndicate Cohort every 3 turns, Boss Effect
Love of Cruelty- Possessor does not behave normally if Charmed, sub-status-effects of Charm immediately become Charm if applied to possessor, If possessor is Charmed, possessor may control possessor’s own actions but must perform offensive actions against the source of the Charm effect if able, Possessor has a 50% Weakness to attacks from individuals with a Blessed Orchid equipped, Constant Effect
Hopless Dawn- Possessor gains 2 additional actions per turn if no opponents have a Blessed Orchid or The Greatblade Soridandridak equipped for the first 10 turns of battle, 400% Weakness to The Greatblade Soridandridak, Constant Effect
Abilities-
Talsyrr Wand- 2,200 Damage, Electrical, 0 MP
Rend and Bite- 1,900 Damage, Physical, 0 MP
Shadow Bomb- 2,600 Damage, 25% inflicts Voidstruck, 1,000 MP
Strike of Pain- 1,850 Damage, 95% inflicts Pain, May be used as a counter, Darkness, 2,300 MP
Sadistic Meditation- 2,415 Damage, Deals MP Damage, Heals, Deals x10 damage to Talsyrr, If targeting Talsyrr, may also inflict HP Drain on one target enemy at 1/20 damage, Darkness, 4,000 MP
Savage Cyclone- 2,100 Damage, 90% inflicts Pain, 5 hits against 1, Physical & Air, 35,600 MP
Hagakkido- 2,600 Damage, inflicts Paralysis, Electrical, 2,100 MP
Thal-Hagakkido- 2,600 Damage, inflicts Paralysis, 1 hit against 15, Electrical, 60,000 MP
Poison- Inflicts Poison, Acid, 1,000 MP
Rapacious Hunger- Caster’s Physical-element attacks deal Drain if they dealt non-Healing damage previously, lasts 10 turns, does not stack, Physical & Psychic, 4,100 MP
Mindwrack- 210 MIN Damage, Inflicts Stat Drain: MIN Drain, Psychic, 7,800 MP
Lightning-Fast Wand Counter- 2,700 Damage, May be used as a pre-emptive counter against any action by an individual with less SPI than (15 x Caster’s AGI) if said individual is performing any action involving a spell, Said countered action is cancelled unless this attack’s target is over level 55, May not be used if Talsyrr is Charmed or an opponent wields The Greatblade Soridandridak, 50% does nothing if an opponent wields a Blessed Orchid, Electrical, 1,000 MP
52,500 Gold
5,250 XP
*Victoria : Lightning Wizardress of Orsirion
Level 7 Boss
Human, Electrical
HP- 636,450
MP- 691,230
STR- 1,150
AGI- 1,285
CON- 1,257
MIN- 1,301
SPI- 1,315
XP- 0
Defense- 843, +1,600 against Magic, +1,600 against Electrical, +820 against Water, +530 against Air
Defense against Stat Damage- 144
Critical Chance- 14%
Resilience- 13%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 99% Electrical Resistance, 80% Air Resistance, 80% Water Resistance, 30% Magic Resistance, 10% Darkness Weakness, Immune to Minor and Moderate Status Effects except Voidstruck, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Confidant of Lord Lassiter of Orsirion- All allies have stats and damage dealt doubled, Summons 5 Lesser Spirit of the Airs every 3 turns, Boss Effect
Mystic Linkage- Victoria is Invincible while Vishadehk: Stormcrow is on her side in battle, Constant Effect
Abilities-
Lightning Blast- 2,500 Damage, Electrical, 0 MP
Direct Vessel- Gives target Vessel an additional action immediately following this action, Air, 40 MP
Mystic Direct - Gives target non-unique Elemental, Magic Being, Golem, or Magic element target an additional action immediately following this action, Air, 40 MP
Fire of Camphdor- 2,384 Damage, 65% Seals an ability of an individual under level 20 so that it cannot be used, individuals immune to moderate status effects are immune to this effect, this effect has a 1% chance of wearing off each turn that the afflicted character takes, stacks 5 times, Fire or Fire & Magic, 2,500 MP
Lightning Rain- 2,100 Damage, Deals 1/2 damage, 1 hit against 450, Electrical, 21,000 MP
Tidal Surge- 1,900 Damage, Deals 1/2 damage, 50% inflicts Drowning, 1 hit against 60, Electrical, 18,000 MP
Mystic Bolts- 1,800 Damage, 1 hit against 5, Magic, 21,000 MP
Manawash- 75% inflicts Manablasted, 1 hit against 5, Magic or Magic & Water, 600 MP
Space Distort- Target side of battle counts as though it has either one more or one less individual in the front row, This effect may be added to a zone as a zone effect if desired, stacks 5 times per side or zone, can only be applied to 5 zones at once, Darkness & Magic, 40 MP
Mystic Incantation- 2,100 Damage, Magic, 10 MP
Incant- Changes the element of Mystic Incantation to any combination of base elements, Caster gets an additional action immediately after this action, Magic & Air & Earth & Fire & Water & Light & Darkness & Technology & Physical & Psychic & Electrical & Acid & Ice, 30 MP
Gather Magic- 2,200 Damage, Deals MP Damage, Heals, Deals x10 damage if used on Victoria, Lassiter, The Golden Hurricane, or The Silver Breeze, Magic, 0 MP
Dis-Summon- Unsummons up to 5 targets under level 20, Magic, 2,000 MP
Dis-Buff- Removes up to 5 buffs from sources under level 20, Magic, 2,000 MP
Craft Shield- +600 Defense, does not stack, Magic & Physical, 14,000 MP
Call Familiar- Summons Vishadehk: Stormcrow, Cannot be used if Vishadehk: Stormcrow has been defeated, Air & Electrical, 15,000 MP
Call Ship- Summons The Silver Breeze: Lesser Vessel of Lassiter, Cannot be used if The Silver Breeze: Lesser Vessel of Lassiter has been defeated, Air & Water, 15,000 MP
Summon Elemental- Summons Brashnius: The Crashing Blaze, Cannot be used if Brashnius: The Crashing Blaze has been defeated, Air & Electrical, 15,000 MP
Form of Crows- Transforms user into Victoria: Murder of Stormcrows, Cannot be used if Victoria: Murder of Stormcrows has been defeated, Air & Electrical, 15,000 MP
52,500 Gold
5,250 XP
Victoria: Murder of Stormcrows
Level 7 Boss Sub-Form
Magic Being, Electrical
HP- 166,125
MP- 173,111
STR- 1,180
AGI- 1,310
CON- 1,100
MIN- 1,288
SPI- 1,315
XP- 0
Defense- 830, +1,000 against Magic,+820 against Water, +800 against Air
Defense against Stat Damage- 135
Critical Chance- 15%
Resilience- 12%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Absorbs Electrical, 90% Air Resistance, 90% Water Resistance, 50% Magic Resistance, 40% Darkness Weakness, 40% Light Weakness, Immune to Minor and Moderate Status Effects except Weakened, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Magical Mastery and Telepathic Bonds- All allied creatures have stats and damage dealt doubled, Summons 5 Cube Golem every 5 rounds, Boss Effect
Transformed Foe- Returns to the form Victoria : Lightning Wizardress of Orithon, upon death, Boss Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain 1,500 HP, This unit gains a number of actions equal to (the number of thresholds it possesses / 10, rounded down) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Lightning Glare- 2,100 Damage, 15% inflicts Electrocuted, Electrical, 0 MP
Lightning Storm- 1,800 Damage, Deals 5/6 damage, 1 hit against 20, Electrical, 15,000 MP
Call Crows- 1,100 Damage, Heals, May only target caster, May heal units, Electrical & Air, 3,500 MP
Vexing Caw- Inflicts Hexed, Paralysis, and Stat Drain, Magic & Darkness, 1,100 MP
Thunder Shield- Gives target 50% Electrical Resistance, Electrical, 1,500 MP
Drops-
0 Gold
0 XP
The Silver Breeze: Lesser Vessel of Lassiter
Level 7 Summoned Sub-Boss
Elemental, Fire
HP- 361,220
MP- 359,415
STR- 1,314
AGI- 1,306
CON- 1,321
MIN- 1,000
SPI- 1,158
XP- 0
Defense- 855
Defense against Stat Damage- 100
Critical Chance- 11%
Resilience- 12%
To Hit- 108%
Dodge- 12%
Resistances and Immunities- 50% Air Resistance, 50% Water Resistance, 40% Magic Resistance, Immune to Minor and Moderate Status Effects except Voidstruck, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Passenger Capacity (400)- Possessor may at any time take an action to pick up or deploy 15 passengers unless possessor is Voidstruck, Possessor may, when upon entering battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor is defeated or is Voidstruck, Boss Effect
Flying Vessel- All allied creatures have their Defense doubled if possessor is in the front row if possessor is not Voidstruck, Possessor counts as a Vessel, Summons 15 Animated Armor every 2 rounds, Boss Effect
Bound Existence- Is immediately defeated if Victoria : Lightning Wizardress of Orithon is defeated, Possessor cannot be unsummoned, Boss Effect
Abilities-
Magic Bolts- 2,100 Damage, 5 hits divided among 5, Magic, 0 MP
Project Shield- +200 Defense, lasts 20 rounds, stacks 5 times, Magic & Physical, 1,800 MP
Project Solidity- +5% Resilience, lasts 20 rounds, stacks 5 times, Magic & Earth, 1,800 MP
Dampen Water- Water Attacks deal 10% less damage, cannot be used in a Zone of Water, percentage increased to 20% in a Zone of Fire, does not stack, lasts 15 turns, Fire, 500 MP
Dampen Air- Air Attacks deal 10% less damage, cannot be used in a Zone of Air, percentage increased to 20% in a Zone of Earth, does not stack, lasts 15 turns, Earth, 500 MP
Dampen Earth- Earth Attacks deal 10% less damage, cannot be used in a Zone of Earth, percentage increased to 20% in a Zone of Air, does not stack, lasts 15 turns, Air, 500 MP
Dampen Fire- Fire Attacks deal 10% less damage, cannot be used in a Zone of Fire, percentage increased to 20% in a Zone of Water, does not stack, lasts 15 turns, Water, 500 MP
Dis-Summon- Unsummons up to 5 targets under level 20, Magic, 2,000 MP
Dis-Buff- Removes up to 5 buffs from sources under level 20, Magic, 2,000 MP
Drops-
0 Gold
0 XP
Brashnius: The Crashing Blaze
Level 7 Summoned Sub-Boss
Elemental, Fire
HP- 180,503
MP- 171,200
STR- 1,304
AGI- 1,302
CON- 1,210
MIN- 1,104
SPI- 1,306
XP- 0
Defense- 840
Defense against Stat Damage- 135
Critical Chance- 15%
Resilience- 12%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Absorbs Fire, 90% Air Resistance, 90% Earth Resistance, 90% Magic Resistance, 90% Physical Resistance, 500% Water Weakness, Immune to Minor and Moderate Status Effects except Drowning, Immune to Stat Damage
Prime Attribute- Agility
Constant Effects-
Child of Camphdor- All allied creatures have damage from their Fire element abilities dealt doubled, Summons 5 Living Flame every round, Boss Effect
Bound Existence- Is immediately defeated if Victoria : Lightning Wizardress of Orithon is defeated, Possessor cannot be unsummoned, Boss Effect
Abilities-
Flame Hammer- 2,200 Damage, Fire, 0 MP
Immolate- Inflicts Burning, Inflicts Pain if target is afflicted with Burning or becomes afflicted with Burning by this action, Fire, 100 MP
Pyro Bomb- 1,920 Damage, 1 hits against 15, Fire, 2,950 MP
Mass Immolate- 2,100 Damage, 100% inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Dampen Water- Water Attacks deal 10% less damage, cannot be used in a Zone of Water, percentage increased to 20% in a Zone of Fire, does not stack, lasts 15 turns, Fire, 500 MP
Fire of Camphdor- 2,384 Damage, 65% Seals an ability of an individual under level 20 so that it cannot be used, individuals immune to moderate status effects are immune to this effect, this effect has a 1% chance of wearing off each turn that the afflicted character takes, stacks 5 times, Fire or Fire & Magic, 2,500 MP
Drops-
0 Gold
0 XP
-
- Site Admin
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Re: Boss List
Level 8-
*Clarence T. Whittle
Level 8 Boss
Human, Earth
HP- 1,750,000
MP- 1,400,000
STR- 1,370
AGI- 1,320
CON- 1,350
MIN- 1,500
SPI- 1,320
XP- 0
Defense- 950
Defense against Stat Damage- 165
Critical Chance- 14%
Resilience- 14%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- 100% Trap Weakness, 16% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Bank Manager- Possessor may summon 5 Humans or Golems below Level 5 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's allies cannot take Gold Damage, Boss Effect
Abilities-
Smack- 1,200 Damage, 30% inflicts Confusion, Physical, 0 MP
Close Vault Doors- Caster gains creates a Bank Vault that possessesses 10,000,000 HP and 10,000 Defense, Caster's allies (including caster) gain +1,000,000 Defense while said Bank Vault is present, said Bank Vault may be destroyed by an individual with the ability 'Thief' spending an action, May only be cast once per thread, Physical & Technolgoy & Earth, 100,000 MP
Money Manipulation- 60,000 Gold Damage, Earth, 10,000 MP
Drops-
20,000 Gold
2,000 XP
*Irastor, Crimson Mage of the Three of Swords Corporation
Level 8 Boss
Human, Magic
HP- 1,321,111
MP- 1,343,601
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, Physical Immunity, Darkness Immunity, Fire Immunity, Wood Immunity, 50% Magic Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Is Irastor: Crimson Magus- Possessor is an alternate stat version of "Irastor: Crimson Magus" and counts as "Irastor: Crimson Magus" for Uniqueness purposes and name-checking purposes, Existance Listing
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Mage of Avandos every 2 rounds, Constant Effect
Hid His Orbs- An individual with 5 or more Thief abilities may spend an action to give possessor a 100% Earth Weakness, 100% Psychic Weakness, 100% Light Weakness, 100% Water Weakness, and 100% Metal Weakness, Constant Effect
Controller of the Five Seals of Irastor- At the beginning of each round possessor may automatically, out of turn, use Empowered by the Grand Orb Seal of Flame, Empowered by the Grand Orb Seal of Shadow, Empowered by the Grand Orb Seal of Blades, Empowered by the Grand Orb Seal of Skies, or Empowered by the Grand Orb Seal of Trees, if any of them are usable, Constant Effect
Rotation of the Shattered Seals- Possessor’s “Active Seal†rotates between the five seals possessed in an order chosen by the battle’s moderator, this rotation occurs at the beginning of each round and is automatic, if the form corresponding to the active seal has been defeated, possessor gains a 1000% Weakness to any element corresponding to the weakness of a defeated form, Constant Effect
Abilities-
Crystal Beam- 2,511 Damage, 4 additional hits divided among 4, Magic, 0 MP
Mage Bomb- 2,950 Damage, 1 hit against 15, Magic, 2,950 MP
Immolate- 3,100 Damage, inflicts Burning, May only be used if the Grand Orb Seal of Flame is active, Fire, 3,000 MP
Wind Nail- 310 AGI Damage, inflicts Suffocation, May only be used if the Grand Orb Seal of Sky is active, Air, 3,000 MP
Shadow Double- Caster's next three attacks are copied and these copies may be used on different targets, May only be used if the Grand Orb Seal of Shadow is active, Darkness, 3,000 MP
Hundred Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, May only be used if the Grand Orb Seal of Blades is active, Physical, 3,000 MP
One Thousand Crimson Leaves Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown, 1 hit against 30, May only be used if the Grand Orb Seal of Trees is active, Wood, 3,000 MP
Empowered by the Grand Orb Seal of Flame- Transformes user into Irastor: Magus of the Crimson Blaze (2), Cannot be used if Irastor: Magus of the Crimson Blaze (2) has been defeated, Fire, 0 MP
Empowered by the Grand Orb Seal of Shadow- Transformes user into Irastor: Magus of the Crimson Blood (2), Cannot be used if Irastor: Magus of the Crimson Blood (2) has been defeated, Darkness, 0 MP
Empowered by the Grand Orb Seal of Blades- Transformes user into Irastor: Magus of the Hundred Crimson-Stained Blades (2), Cannot be used if Irastor: Magus of the Hundred Crimson-Stained Blades (2) has been defeated, Physical, 0 MP
Empowered by the Grand Orb Seal of Skies- Transformes user into Irastor: Magus of the Crimson Sky of Dusk (2), Cannot be used if Irastor: Magus of the Crimson Sky of Dusk (2) has been defeated, Air, 0 MP
Empowered by the Grand Orb Seal of Trees- Transforms user into Irastor: Magus of the Crimson Leaves of Autumn, Cannot be used if Irastor: Magus of the Crimson Leaves of Autumn has been defeated, Wood, 0 MP
Drops-
60,000 Gold
6,000 XP
*Irastor, Crimson Mage of the Three of Swords Corporation (Current Build)
Level 8 Boss
Human, Magic
HP- 1,321,111
MP- 1,343,601
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, Physical Immunity, Darkness Immunity, Fire Immunity, Wood Immunity, 50% Magic Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Is Irastor: Crimson Magus- Possessor is an alternate stat version of "Irastor: Crimson Magus" and counts as "Irastor: Crimson Magus" for Uniqueness purposes and name-checking purposes, Existance Listing
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Mage of Avandos every 2 rounds, Constant Effect
Hid His Orbs- An individual with 5 or more Thief abilities may spend an action to give possessor a 100% Earth Weakness, 100% Psychic Weakness, 100% Light Weakness, 100% Water Weakness, and 100% Metal Weakness, Constant Effect
Controller of the Five Seals of Irastor- At the beginning of each round possessor may automatically, out of turn, use Empowered by the Grand Orb Seal of Flame, Empowered by the Grand Orb Seal of Shadow, Empowered by the Grand Orb Seal of Blades, Empowered by the Grand Orb Seal of Skies, or Empowered by the Grand Orb Seal of Trees, if any of them are usable, Constant Effect
Rotation of the Shattered Seals- Possessor’s “Active Seal†rotates between the five seals possessed in an order chosen by the battle’s moderator, this rotation occurs at the beginning of each round and is automatic, if the form corresponding to the active seal has been defeated, possessor gains a 1000% Weakness to any element corresponding to the weakness of a defeated form, Constant Effect
Abilities-
Crystal Beam- 2,511 Damage, 4 additional hits divided among 4, Magic, 0 MP
Grandhammer of the Flamebird- 135,000 Damage, this action counts as including a Hammer and uses Strength as its Prime Attribute, Caster may summon 1 Fire element Aerial of lower Level (to a max of Level 70) from the Enemy List that is normally fightable for drops, Max 15 summoned, Fire & Physical, 0 MP
Mage Bomb- 2,950 Damage, 1 hit against 15, Magic, 2,950 MP
Immolate- 3,100 Damage, inflicts Burning, May only be used if the Grand Orb Seal of Flame is active, Fire, 3,000 MP
Wind Nail- 310 AGI Damage, inflicts Suffocation, May only be used if the Grand Orb Seal of Sky is active, Air, 3,000 MP
Shadow Double- Caster's next three attacks are copied and these copies may be used on different targets, May only be used if the Grand Orb Seal of Shadow is active, Darkness, 3,000 MP
Hundred Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, May only be used if the Grand Orb Seal of Blades is active, Physical, 3,000 MP
One Thousand Crimson Leaves Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown, 1 hit against 30, May only be used if the Grand Orb Seal of Trees is active, Wood, 3,000 MP
Empowered by the Grand Orb Seal of Flame- Transformes user into Irastor: Magus of the Crimson Blaze (2), Cannot be used if Irastor: Magus of the Crimson Blaze (2) has been defeated, Fire, 0 MP
Empowered by the Grand Orb Seal of Shadow- Transformes user into Irastor: Magus of the Crimson Blood (2), Cannot be used if Irastor: Magus of the Crimson Blood (2) has been defeated, Darkness, 0 MP
Empowered by the Grand Orb Seal of Blades- Transformes user into Irastor: Magus of the Hundred Crimson-Stained Blades (2), Cannot be used if Irastor: Magus of the Hundred Crimson-Stained Blades (2) has been defeated, Physical, 0 MP
Empowered by the Grand Orb Seal of Skies- Transformes user into Irastor: Magus of the Crimson Sky of Dusk (2), Cannot be used if Irastor: Magus of the Crimson Sky of Dusk (2) has been defeated, Air, 0 MP
Empowered by the Grand Orb Seal of Trees- Transforms user into Irastor: Magus of the Crimson Leaves of Autumn, Cannot be used if Irastor: Magus of the Crimson Leaves of Autumn has been defeated, Wood, 0 MP
Grandhammer of the Flamebird- 135,000 Damage, this action counts as including a Hammer and uses Strength as its Prime Attribute, Caster may summon 1 Fire element Aerial of lower Level (to a max of Level 70) from the Enemy List that is normally fightable for drops, Max 15 summoned, Fire & Physical, 0 MP
Orb Trap- 100% inflicts Paralyzed, Magic, 40,000 MP
Drops-
60,000 Gold
6,000 XP
*Irastor: Magus of the Crimson Blaze (2)
Level 8 Boss Sub-Form
Human, Fire
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Fire Immunity, 1000% Water Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Red Brick Guardian of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Flaming Ray- 2,990 Damage, 6 hits divided among 4, Fire, 0 MP
Pyro Bomb- 3,520 Damage, 1 hits against 15, Fire, 2,950 MP
Immolate- 3,100 Damage, inflicts Burning, Fire, 3,000 MP
Mass Immolate- 3,100 Damage, inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Dampen Earth- Water element attacks deal 10% less damage, cannot be used in a Zone of Water, this percentage is increased to 20% in a Zone of Fire, does not stack, lasts 15 rounds, Fire, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Blood (2)
Level 8 Boss Sub-Form
Human, Darkness
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Darkness Immunity, 1000% Light Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Unsummons up to 5 targets under level 20 every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Blood Drain- 2,800 Damage, Heals user for total damage dealt, 4 hits divided among 4, Darkness, 0 MP
Blackout Bomb- 3,100 Damage, inflicts Impaied: Blind, 1 hits against 15, Darkness, 2,950 MP
Shadow Double- Caster's next three attacks are copied and these copies may be used on different targets, Darkness, 3,000 MP
Blurring Shadow Double- Caster gains +75% Dodge, lasts 3 rounds, does not stack, Darkness, 30,000 MP
Dampen Light- Light element attacks deal 10% less damage, cannot be used in a Zone of Light, this percentage is increased to 20% in a Zone of Darkness, does not stack, lasts 15 rounds, Darkness, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Hundred Crimson-Stained Blades (2)
Level 8 Boss Sub-Form
Human, Fire
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Physical Immunity, 1000% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Crimson Knight of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Slicing Blades- 3,100 Damage, this attack gains 30% Critical, 4 hits divided among 4, Physical, 0 MP
Explosion of 100 Swords- 3,120 Damage, inflicts Wounded: Bleeding, 1 hits against 15, Physical, 2,950 MP
Hundred Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, Physical, 3,000 MP
Scattering of 100 Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, 1 hit against 10, Physical, 30,000 MP
Dampen Psychic- Psychic element attacks deal 10% less damage, cannot be used in a Zone of Psychic, this percentage is increased to 20% in a Zone of Physical, does not stack, lasts 15 rounds, Physical, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Sky of Dusk (2)
Level 8 Boss Sub-Form
Human, Air
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, 1000% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Imperial Avendosi Wyvern every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Wind Gale- 2,100 Damage, 8 hits divided among 8, Air, 0 MP
Loud Air Burst- 3,000 Damage, inflicts Impaired: Deafened, 1 hit against 15, Air or Sonic, 2,950 MP
Wind Nail- 310 AGI Damage, inflicts Suffocation, Air, 3,000 MP
Mass Wind Nail- 310 AGI Damage, inflicts Suffocation, 1 hit against 15, Air, 30,000 MP
Dampen Earth- Earth element attacks deal 10% less damage, cannot be used in a Zone of Earth, this percentage is increased to 20% in a Zone of Air, does not stack, lasts 15 rounds, Air, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Leaves of Autumn
Level 8 Boss Sub-Form
Human, Wood
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, 1000% Metal Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Killer Bee every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Splinter Blast- 2,100 Damage, inflicts Pain, 1 hit against 15, Wood, 0 MP
Sap Deluge- 3,000 Damage, inflicts Impaired: Slow, inflicts Paralyzed: Sticky, 1 hit against 15, Wood, 2,950 MP
One Thousand Crimson Leaves Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown, 1 hit against 30, Wood, 3,000 MP
One Thousand Crimson Leaves Endlessly Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown at the start of every round and when cast, 1 hit against 30, May only be used if the Grand Orb Seal of Trees is active, Wood, 30,000 MP
Dampen Metal- Metal element attacks deal 10% less damage, cannot be used in a Zone of Metal, this percentage is increased to 20% in a Zone of Wood, does not stack, lasts 15 rounds, Wood, 500 MP
Drops-
0 Gold
0 XP
*Julian
Level 8 Boss
Human, Magic
HP- 3,600,000
MP- 3,700,000
STR- 1,350
AGI- 1,400
CON- 1,300
MIN- 1,400
SPI- 1,500
XP- 0
Defense- 1,000
Defense against Stat Damage- 170
Critical Chance- 16%
Resilience- 11%
To Hit- 116%
Dodge- 14%
Resistances and Immunities- 100% Aerial Weakness, 16% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Apprentice Ringsmith- Possessor may create and equip 5 temporary versions of Ring accessories from the Shop that are in stock and worth under 1,000,000 Gold at the start of battle, Boss Effect
Abilities-
Punch- 1,000 Damage, This action's Prime Attribute is Strength, Physical, 0 MP
Ring Beam- 3,000 Damage, 80% inflicts any one moderate negative status effect, Magic or any one base element, 0 MP
Ring Prison- 100% inflicts Paralyzed, Magic & Earth, 7,000 MP
Bribe- (100% inflicts Charm or (target cannot act this round or next round)) if target is carrying under 300,000 Gold, Earth & Air, 100,000 MP
Tantrum- 3,000 Damage, 1 hit against 5 random opposing targets, Physical & Magic, 100,000 MP
Flee- Caster gains +16% Dodge for 3 rounds, stacks 3 times, Air, 30,000 MP
Drops-
40,000 Gold
4,000 XP
*The Ripper of Dressix
Level 8 Boss
Human, Darkness
HP- 1,359,000
MP- 1,280,000
STR- 1,550
AGI- 1,650
CON- 1,438
MIN- 1,480
SPI- 1,496
XP- 0
Defense- 1,015, +4,000 against Physical, +2,000 against Fire
Defense against Stat Damage- 190
Critical Chance- 16%
Resilience- 14%
To Hit- 115%
Dodge- 14%
Resistances and Immunities- 90% Physical Resistance, 50% Psychic Resistance, 50% Fire Resistance, 50% Ice Resistance, 50% Water Resistance, 50% Air Resistance, Immune to all minor and moderate status effects except Awestruck, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
The Ripper- All allied creatures have stats, and damage dealt doubled, Possessor regenerates 400,000 HP per round provided possessor is not Awestruck, Boss Effect
The Ripper’s Rituals- Possessor may have its current HP reduced by 4,100,000 to gain an additional action after any other of possessor’s actions, possessor may gain up to 200 actions per round through use of this effect, Possessor is fully healed whenever possessor kills an non-ally, to a max of being healed 20,000,000 HP, This effect does nothing if its possessor is Awestruck, Boss Effect
Abilities-
Ripper’s Knife- 3,100 Damage, Physical or Darkness or Physical & Darkness, 0 MP
Gut Cutter- 3,045 Damage, 301 CON Damage, inflicts Wounded, Physical or Physical & Darkness, 4,000 MP
Horrid Grindstone- Caster’s attacks have their Damage values raised by 1,500, stacks 2,000 times, Physical & Darkness, 6,000 MP
Living Shadows- 3,001 Damage, 3 hits against 15, Darkness, 460,000 MP
Blood Regeneration Ritual- Caster regenerates 2,000 HP each time caster hits an opponent with a damaging hit (to a max of 200 such hits per action, to a max of 200 actions per round), stacks 5 times, Darkness, 30,000 MP
Nasty Leaping- +500 AGI, caster may deal full damage to the back row this round and next round, affects caster only, stacks 60 times, Air & Darkness, 8,000 MP
Ritual of Horrid Strength, +500 STR, stacks 40 times, Magic & Darkness, 7,000 MP
Drops-
60,000 Gold
6,000 XP
*Clarence T. Whittle
Level 8 Boss
Human, Earth
HP- 1,750,000
MP- 1,400,000
STR- 1,370
AGI- 1,320
CON- 1,350
MIN- 1,500
SPI- 1,320
XP- 0
Defense- 950
Defense against Stat Damage- 165
Critical Chance- 14%
Resilience- 14%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- 100% Trap Weakness, 16% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Bank Manager- Possessor may summon 5 Humans or Golems below Level 5 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's allies cannot take Gold Damage, Boss Effect
Abilities-
Smack- 1,200 Damage, 30% inflicts Confusion, Physical, 0 MP
Close Vault Doors- Caster gains creates a Bank Vault that possessesses 10,000,000 HP and 10,000 Defense, Caster's allies (including caster) gain +1,000,000 Defense while said Bank Vault is present, said Bank Vault may be destroyed by an individual with the ability 'Thief' spending an action, May only be cast once per thread, Physical & Technolgoy & Earth, 100,000 MP
Money Manipulation- 60,000 Gold Damage, Earth, 10,000 MP
Drops-
20,000 Gold
2,000 XP
*Irastor, Crimson Mage of the Three of Swords Corporation
Level 8 Boss
Human, Magic
HP- 1,321,111
MP- 1,343,601
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, Physical Immunity, Darkness Immunity, Fire Immunity, Wood Immunity, 50% Magic Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Is Irastor: Crimson Magus- Possessor is an alternate stat version of "Irastor: Crimson Magus" and counts as "Irastor: Crimson Magus" for Uniqueness purposes and name-checking purposes, Existance Listing
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Mage of Avandos every 2 rounds, Constant Effect
Hid His Orbs- An individual with 5 or more Thief abilities may spend an action to give possessor a 100% Earth Weakness, 100% Psychic Weakness, 100% Light Weakness, 100% Water Weakness, and 100% Metal Weakness, Constant Effect
Controller of the Five Seals of Irastor- At the beginning of each round possessor may automatically, out of turn, use Empowered by the Grand Orb Seal of Flame, Empowered by the Grand Orb Seal of Shadow, Empowered by the Grand Orb Seal of Blades, Empowered by the Grand Orb Seal of Skies, or Empowered by the Grand Orb Seal of Trees, if any of them are usable, Constant Effect
Rotation of the Shattered Seals- Possessor’s “Active Seal†rotates between the five seals possessed in an order chosen by the battle’s moderator, this rotation occurs at the beginning of each round and is automatic, if the form corresponding to the active seal has been defeated, possessor gains a 1000% Weakness to any element corresponding to the weakness of a defeated form, Constant Effect
Abilities-
Crystal Beam- 2,511 Damage, 4 additional hits divided among 4, Magic, 0 MP
Mage Bomb- 2,950 Damage, 1 hit against 15, Magic, 2,950 MP
Immolate- 3,100 Damage, inflicts Burning, May only be used if the Grand Orb Seal of Flame is active, Fire, 3,000 MP
Wind Nail- 310 AGI Damage, inflicts Suffocation, May only be used if the Grand Orb Seal of Sky is active, Air, 3,000 MP
Shadow Double- Caster's next three attacks are copied and these copies may be used on different targets, May only be used if the Grand Orb Seal of Shadow is active, Darkness, 3,000 MP
Hundred Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, May only be used if the Grand Orb Seal of Blades is active, Physical, 3,000 MP
One Thousand Crimson Leaves Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown, 1 hit against 30, May only be used if the Grand Orb Seal of Trees is active, Wood, 3,000 MP
Empowered by the Grand Orb Seal of Flame- Transformes user into Irastor: Magus of the Crimson Blaze (2), Cannot be used if Irastor: Magus of the Crimson Blaze (2) has been defeated, Fire, 0 MP
Empowered by the Grand Orb Seal of Shadow- Transformes user into Irastor: Magus of the Crimson Blood (2), Cannot be used if Irastor: Magus of the Crimson Blood (2) has been defeated, Darkness, 0 MP
Empowered by the Grand Orb Seal of Blades- Transformes user into Irastor: Magus of the Hundred Crimson-Stained Blades (2), Cannot be used if Irastor: Magus of the Hundred Crimson-Stained Blades (2) has been defeated, Physical, 0 MP
Empowered by the Grand Orb Seal of Skies- Transformes user into Irastor: Magus of the Crimson Sky of Dusk (2), Cannot be used if Irastor: Magus of the Crimson Sky of Dusk (2) has been defeated, Air, 0 MP
Empowered by the Grand Orb Seal of Trees- Transforms user into Irastor: Magus of the Crimson Leaves of Autumn, Cannot be used if Irastor: Magus of the Crimson Leaves of Autumn has been defeated, Wood, 0 MP
Drops-
60,000 Gold
6,000 XP
*Irastor, Crimson Mage of the Three of Swords Corporation (Current Build)
Level 8 Boss
Human, Magic
HP- 1,321,111
MP- 1,343,601
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, Physical Immunity, Darkness Immunity, Fire Immunity, Wood Immunity, 50% Magic Resistance, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Is Irastor: Crimson Magus- Possessor is an alternate stat version of "Irastor: Crimson Magus" and counts as "Irastor: Crimson Magus" for Uniqueness purposes and name-checking purposes, Existance Listing
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Mage of Avandos every 2 rounds, Constant Effect
Hid His Orbs- An individual with 5 or more Thief abilities may spend an action to give possessor a 100% Earth Weakness, 100% Psychic Weakness, 100% Light Weakness, 100% Water Weakness, and 100% Metal Weakness, Constant Effect
Controller of the Five Seals of Irastor- At the beginning of each round possessor may automatically, out of turn, use Empowered by the Grand Orb Seal of Flame, Empowered by the Grand Orb Seal of Shadow, Empowered by the Grand Orb Seal of Blades, Empowered by the Grand Orb Seal of Skies, or Empowered by the Grand Orb Seal of Trees, if any of them are usable, Constant Effect
Rotation of the Shattered Seals- Possessor’s “Active Seal†rotates between the five seals possessed in an order chosen by the battle’s moderator, this rotation occurs at the beginning of each round and is automatic, if the form corresponding to the active seal has been defeated, possessor gains a 1000% Weakness to any element corresponding to the weakness of a defeated form, Constant Effect
Abilities-
Crystal Beam- 2,511 Damage, 4 additional hits divided among 4, Magic, 0 MP
Grandhammer of the Flamebird- 135,000 Damage, this action counts as including a Hammer and uses Strength as its Prime Attribute, Caster may summon 1 Fire element Aerial of lower Level (to a max of Level 70) from the Enemy List that is normally fightable for drops, Max 15 summoned, Fire & Physical, 0 MP
Mage Bomb- 2,950 Damage, 1 hit against 15, Magic, 2,950 MP
Immolate- 3,100 Damage, inflicts Burning, May only be used if the Grand Orb Seal of Flame is active, Fire, 3,000 MP
Wind Nail- 310 AGI Damage, inflicts Suffocation, May only be used if the Grand Orb Seal of Sky is active, Air, 3,000 MP
Shadow Double- Caster's next three attacks are copied and these copies may be used on different targets, May only be used if the Grand Orb Seal of Shadow is active, Darkness, 3,000 MP
Hundred Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, May only be used if the Grand Orb Seal of Blades is active, Physical, 3,000 MP
One Thousand Crimson Leaves Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown, 1 hit against 30, May only be used if the Grand Orb Seal of Trees is active, Wood, 3,000 MP
Empowered by the Grand Orb Seal of Flame- Transformes user into Irastor: Magus of the Crimson Blaze (2), Cannot be used if Irastor: Magus of the Crimson Blaze (2) has been defeated, Fire, 0 MP
Empowered by the Grand Orb Seal of Shadow- Transformes user into Irastor: Magus of the Crimson Blood (2), Cannot be used if Irastor: Magus of the Crimson Blood (2) has been defeated, Darkness, 0 MP
Empowered by the Grand Orb Seal of Blades- Transformes user into Irastor: Magus of the Hundred Crimson-Stained Blades (2), Cannot be used if Irastor: Magus of the Hundred Crimson-Stained Blades (2) has been defeated, Physical, 0 MP
Empowered by the Grand Orb Seal of Skies- Transformes user into Irastor: Magus of the Crimson Sky of Dusk (2), Cannot be used if Irastor: Magus of the Crimson Sky of Dusk (2) has been defeated, Air, 0 MP
Empowered by the Grand Orb Seal of Trees- Transforms user into Irastor: Magus of the Crimson Leaves of Autumn, Cannot be used if Irastor: Magus of the Crimson Leaves of Autumn has been defeated, Wood, 0 MP
Grandhammer of the Flamebird- 135,000 Damage, this action counts as including a Hammer and uses Strength as its Prime Attribute, Caster may summon 1 Fire element Aerial of lower Level (to a max of Level 70) from the Enemy List that is normally fightable for drops, Max 15 summoned, Fire & Physical, 0 MP
Orb Trap- 100% inflicts Paralyzed, Magic, 40,000 MP
Drops-
60,000 Gold
6,000 XP
*Irastor: Magus of the Crimson Blaze (2)
Level 8 Boss Sub-Form
Human, Fire
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Fire Immunity, 1000% Water Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Red Brick Guardian of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Flaming Ray- 2,990 Damage, 6 hits divided among 4, Fire, 0 MP
Pyro Bomb- 3,520 Damage, 1 hits against 15, Fire, 2,950 MP
Immolate- 3,100 Damage, inflicts Burning, Fire, 3,000 MP
Mass Immolate- 3,100 Damage, inflicts Burning, 1 hit against 20, Fire, 30,000 MP
Dampen Earth- Water element attacks deal 10% less damage, cannot be used in a Zone of Water, this percentage is increased to 20% in a Zone of Fire, does not stack, lasts 15 rounds, Fire, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Blood (2)
Level 8 Boss Sub-Form
Human, Darkness
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Darkness Immunity, 1000% Light Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Unsummons up to 5 targets under level 20 every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Blood Drain- 2,800 Damage, Heals user for total damage dealt, 4 hits divided among 4, Darkness, 0 MP
Blackout Bomb- 3,100 Damage, inflicts Impaied: Blind, 1 hits against 15, Darkness, 2,950 MP
Shadow Double- Caster's next three attacks are copied and these copies may be used on different targets, Darkness, 3,000 MP
Blurring Shadow Double- Caster gains +75% Dodge, lasts 3 rounds, does not stack, Darkness, 30,000 MP
Dampen Light- Light element attacks deal 10% less damage, cannot be used in a Zone of Light, this percentage is increased to 20% in a Zone of Darkness, does not stack, lasts 15 rounds, Darkness, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Hundred Crimson-Stained Blades (2)
Level 8 Boss Sub-Form
Human, Fire
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Physical Immunity, 1000% Psychic Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Strength
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Crimson Knight of Avandos every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Slicing Blades- 3,100 Damage, this attack gains 30% Critical, 4 hits divided among 4, Physical, 0 MP
Explosion of 100 Swords- 3,120 Damage, inflicts Wounded: Bleeding, 1 hits against 15, Physical, 2,950 MP
Hundred Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, Physical, 3,000 MP
Scattering of 100 Impaling Swords- 310 CON Damage, inflicts Wounded, inflicts Stun, 1 hit against 10, Physical, 30,000 MP
Dampen Psychic- Psychic element attacks deal 10% less damage, cannot be used in a Zone of Psychic, this percentage is increased to 20% in a Zone of Physical, does not stack, lasts 15 rounds, Physical, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Sky of Dusk (2)
Level 8 Boss Sub-Form
Human, Air
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, 1000% Earth Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Imperial Avendosi Wyvern every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Wind Gale- 2,100 Damage, 8 hits divided among 8, Air, 0 MP
Loud Air Burst- 3,000 Damage, inflicts Impaired: Deafened, 1 hit against 15, Air or Sonic, 2,950 MP
Wind Nail- 310 AGI Damage, inflicts Suffocation, Air, 3,000 MP
Mass Wind Nail- 310 AGI Damage, inflicts Suffocation, 1 hit against 15, Air, 30,000 MP
Dampen Earth- Earth element attacks deal 10% less damage, cannot be used in a Zone of Earth, this percentage is increased to 20% in a Zone of Air, does not stack, lasts 15 rounds, Air, 500 MP
Drops-
0 Gold
0 XP
*Irastor: Magus of the Crimson Leaves of Autumn
Level 8 Boss Sub-Form
Human, Wood
HP- 440,371
MP- 447,867
STR- 1,410
AGI- 1,603
CON- 1,560
MIN- 1,540
SPI- 1,610
XP- 0
Defense- 1,010, +2,016 against Magic
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 11%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- Air Immunity, 1000% Metal Weakness, Immune to all minor and moderate status effects, Immune to Stat Damage
Prime Attribute- Spirit
Constant Effects-
Crimson Mage- All allied creatures have stats and damage dealt doubled, Summons 5 Killer Bee every 2 rounds, Constant Effect
Transformed Foe- Returns to the form Irastor: Crimson Magus, upon death, Constant Effect
Abilities-
Splinter Blast- 2,100 Damage, inflicts Pain, 1 hit against 15, Wood, 0 MP
Sap Deluge- 3,000 Damage, inflicts Impaired: Slow, inflicts Paralyzed: Sticky, 1 hit against 15, Wood, 2,950 MP
One Thousand Crimson Leaves Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown, 1 hit against 30, Wood, 3,000 MP
One Thousand Crimson Leaves Endlessly Drift Downwards- Inflicts Entombed: Buried in Leaves and Entombed: Overgrown at the start of every round and when cast, 1 hit against 30, May only be used if the Grand Orb Seal of Trees is active, Wood, 30,000 MP
Dampen Metal- Metal element attacks deal 10% less damage, cannot be used in a Zone of Metal, this percentage is increased to 20% in a Zone of Wood, does not stack, lasts 15 rounds, Wood, 500 MP
Drops-
0 Gold
0 XP
*Julian
Level 8 Boss
Human, Magic
HP- 3,600,000
MP- 3,700,000
STR- 1,350
AGI- 1,400
CON- 1,300
MIN- 1,400
SPI- 1,500
XP- 0
Defense- 1,000
Defense against Stat Damage- 170
Critical Chance- 16%
Resilience- 11%
To Hit- 116%
Dodge- 14%
Resistances and Immunities- 100% Aerial Weakness, 16% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Apprentice Ringsmith- Possessor may create and equip 5 temporary versions of Ring accessories from the Shop that are in stock and worth under 1,000,000 Gold at the start of battle, Boss Effect
Abilities-
Punch- 1,000 Damage, This action's Prime Attribute is Strength, Physical, 0 MP
Ring Beam- 3,000 Damage, 80% inflicts any one moderate negative status effect, Magic or any one base element, 0 MP
Ring Prison- 100% inflicts Paralyzed, Magic & Earth, 7,000 MP
Bribe- (100% inflicts Charm or (target cannot act this round or next round)) if target is carrying under 300,000 Gold, Earth & Air, 100,000 MP
Tantrum- 3,000 Damage, 1 hit against 5 random opposing targets, Physical & Magic, 100,000 MP
Flee- Caster gains +16% Dodge for 3 rounds, stacks 3 times, Air, 30,000 MP
Drops-
40,000 Gold
4,000 XP
*The Ripper of Dressix
Level 8 Boss
Human, Darkness
HP- 1,359,000
MP- 1,280,000
STR- 1,550
AGI- 1,650
CON- 1,438
MIN- 1,480
SPI- 1,496
XP- 0
Defense- 1,015, +4,000 against Physical, +2,000 against Fire
Defense against Stat Damage- 190
Critical Chance- 16%
Resilience- 14%
To Hit- 115%
Dodge- 14%
Resistances and Immunities- 90% Physical Resistance, 50% Psychic Resistance, 50% Fire Resistance, 50% Ice Resistance, 50% Water Resistance, 50% Air Resistance, Immune to all minor and moderate status effects except Awestruck, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
The Ripper- All allied creatures have stats, and damage dealt doubled, Possessor regenerates 400,000 HP per round provided possessor is not Awestruck, Boss Effect
The Ripper’s Rituals- Possessor may have its current HP reduced by 4,100,000 to gain an additional action after any other of possessor’s actions, possessor may gain up to 200 actions per round through use of this effect, Possessor is fully healed whenever possessor kills an non-ally, to a max of being healed 20,000,000 HP, This effect does nothing if its possessor is Awestruck, Boss Effect
Abilities-
Ripper’s Knife- 3,100 Damage, Physical or Darkness or Physical & Darkness, 0 MP
Gut Cutter- 3,045 Damage, 301 CON Damage, inflicts Wounded, Physical or Physical & Darkness, 4,000 MP
Horrid Grindstone- Caster’s attacks have their Damage values raised by 1,500, stacks 2,000 times, Physical & Darkness, 6,000 MP
Living Shadows- 3,001 Damage, 3 hits against 15, Darkness, 460,000 MP
Blood Regeneration Ritual- Caster regenerates 2,000 HP each time caster hits an opponent with a damaging hit (to a max of 200 such hits per action, to a max of 200 actions per round), stacks 5 times, Darkness, 30,000 MP
Nasty Leaping- +500 AGI, caster may deal full damage to the back row this round and next round, affects caster only, stacks 60 times, Air & Darkness, 8,000 MP
Ritual of Horrid Strength, +500 STR, stacks 40 times, Magic & Darkness, 7,000 MP
Drops-
60,000 Gold
6,000 XP
-
- Site Admin
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Re: Boss List
Level 9-
*Benedict the Shark: Ravenous Traitor Spirit
Level 9 Boss
Aquatic, Darkness
HP- 1,662,930
MP- 1,589,345
STR- 2,016
AGI- 1,956
CON- 1,908
MIN- 1,414
SPI- 1,806
XP- 0
Defense- 1,188, +1,400 against Physical
Defense against Stat Damage- 235
Critical Chance- 14%
Resilience- 13%
To Hit- 113%
Dodge- 14%
Resistances and Immunities- Absorbs Darkness, Water Immunity, 90% Physical Resistance, Immune to all minor and moderate status effects, excepting Charm, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Governor of Monsters- All allied creatures have stats and damage dealt doubled, Possessor gets two actions per round if possessor has under 10 Charm Points, Possessor gets Summons 5 Ghast or Mindwight every 4 rounds, Boss Effect
Ominous Music- Inflicts Confusion: Fear on all opponents at the start of every round unless at least one opponent has 2 or more Bard abilities or Bardic Music spells equipped, Constant Effect
Traitor’s Heart- If possessor would be Charmed, possessor instead gains a Charm Point. Possessor is killed and (in RP threads) returned to his normal state if he reaches 100 Charm Points, Constant Effect
I’ll Be Back- If possessor is killed by something other than a major status effect that has as source that is under level 50, possessor is instead removed from battle, Possessor then re-appears, fully healed and cleared of all buffs, debuffs, and effects save accumulated Charm Points, at the start of the next round, dealing 15,790 Physical element damage to all enemies when it does so, Constant Effect
Master of Predators- All possessor’s attacks that kill a target heal possessor for an amount to said slain target’s max HP, to a max of 1,000,000 HP, possessor immediately gains another action upon killing a target (to a max of 200 times per round) unless possessor has at least one Charm Point, Constant Effect
Treachery's Reward- Possessor's stats are doubled the turn after it performs a hostile action against an ally unless possessor possesses any Charm Points, Constant Effect
Abilities-
Mega Chomp- 3,553 Damage, Physical, 0 MP
Shadow Chomp- 3,554 Damage, Darkness, 0 MP
Eggs Eclipse-Side-Up- 3,501 Damage, Heals, removes all zone and phantom terrain effects on the battlefield, removes all buffs from up to 15 targets, Darkness, 14,500 MP
Leer Malignantly- 330 SPI Damage, Inflicts Hexed and Confusion: Depression, Darkness, 16,900 MP
Pull Into the Bloodsea- 3,250 Damage, Inflicts Drowning, Darkness & Water, 17,400 MP
Rending- 3,600 Damage, Inflicts Wounded and Wounded: Bleeding, Physical or Earth or Darkness, 16,900 MP
Drops-
60,000 Gold
6,000 XP
*Keith Boxx, Disciple of Great Aunt Matagrama
Level 9 Boss
Human, Physical
HP- 8,000,000
MP- 7,500,000
STR- 2,000
AGI- 2,000
CON- 1,500
MIN- 450
SPI- 1,300
XP- 0
Defense- 1,000
Defense against Stat Damage- 100
Critical Chance- 9%
Resilience- 9%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- 10% Physical Resistance
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 5
Constant Effects-
Potential Heiberric Grandmaster?- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 10 individuals from possessor's Heiberric Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, and only one of these summons may be Level 15 or greater, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 40 who is normally fightable for drops who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Poorly-Maintained Summons- One of possessor's summons is unsummoned when possessor is damaged by an opponent, Constant Effect
Summon Overload- Possessor's summons gain +700 to all stats, Constant Effect
Is Keith Boxx- Possessor is an alternate stat version of "Keith Boxx" and counts as "Keith Boxx" for Uniqueness purposes and name-checking purposes, Existance Listing
Heiberric Summon List-
Tyranno
Blue Jell
Green Jell
Smooth Lizard
Abilities-
Boxxing Jab- 3,000 Damage, Physical, 0 MP
Boxxing Flurry- 2,000 Damage, this action's To Hit is halved, 4 hits against 1, Physical, 20,000 MP
Boxxing Block- Caster gains +1,000 Defense, lasts 2 rounds, does not stack, Physical, 10,000 MP
Boxx Cutter- 3,500 Damage, 50% inflicts Wounded, Physical & Magic or Physical & Air, 40,000 MP
Boxxing Kick- 3,000 Damage, 50% inflicts Fatigued: Stun, Physical, 100,000 MP
Drops-
45,000 Gold
4,500 XP
*Phillip the Cat
Level 9 Boss
Animal, Physical
HP- 2,100,000
MP- 1,900,000
STR- 1,500
AGI- 2,000
CON- 1,500
MIN- 1,100
SPI- 1,500
XP- 0
Defense- 1,000
Defense against Stat Damage- 200
Critical Chance- 9%
Resilience- 9%
To Hit- 109%
Dodge- 18%
Resistances and Immunities- 100% Psychic Arts Weakness, 18% Minor Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Lazy, Gluttonous, and Somewhat Moronic, But Still Weirdly Thin and Fast- Possessor obtains -1,000 MIN, Possessor has a 50% chance of skipping actions if at least one opponent is wielding a Food consumable, Possessor gains +1,000 AGI, Boss Effect
Iffy Cat Reflexes- Possessor gains +1% Dodge if it is not round 5, Constant Effect
Abilities-
Paw! Paw!- 2,000 Damage, 2 hits against 1, 0 MP
Eat- 3,500 Damage, Deals HP Drain, Physical, 0 MP
Snack- Caster destroys target item worth under 5,000,000 Gold, Notify Gadigan if a unique item is destroyed, Physical, 0 MP
Nap- Caster regenerates 200,000 HP and is afflicted with Fatigued: Asleep, Air, 0 MP
Drops-
22,500 Gold
2,250 XP
*Utu'Ratak, The Large, Angry Condor
Level 9 Boss
Aerial, Fire
HP- 1,026,000
MP- 1,004,313
STR- 2,015
AGI- 2,018
CON- 1,876
MIN- 1,901
SPI- 1,904
XP- 0
Defense- 1,207
Defense against Stat Damage- 221
Critical Chance- 18%
Resilience- 14%
To Hit- 117%
Dodge- 17%
Resistances and Immunities- 50% Fire Resistance, 25% Air Weakness, , Immune to all minor and moderate status effects except Confusion: Depression, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
My, He's A Mean One- All allied creatures have stats, HP, MP, and damage dealt doubled Possessor summons 5 Killer Condor every 5 rounds, Possessor counts as though possessor were named Killer Condor, Boss Effect
His Rage Is Great- Possessor deals (100 + (% Max HP possessor has lost, rounded down))% normal damage while not afflicted by Confusion: Depression, Possessor gets 1 additional action per round while below 50% Max HP, Possessor is not affected by buffs while afflicted by Confusion: Depression, Boss Effect
Abilities-
Killer Beak- 3,700 Damage, Deals 1/4 damage after all other modifiers and Defense to Max HP if target is below level 40, inflicts Wounded, Physical, 0 MP
Big Ol' Condor Bomb- 2,700 Damage, inflicts Fatigued: Stun, inflicts Burning, Physical & Fire, 400 MP
Condor Tornado- 3,100 Damage, 1 hit against 15, Air, 11,000 MP
Raging Caw- +1,500 STR, +5% Critical (to a max of 200%), stacks 10 times, 1 hit against 5, Fire, 800 MP
Intense Fury of the Large Condor- All allies that are named Killer Condor, including caster, have their Prime Attribute doubled (to a max of 30,000 added to it) for purposes of attacking, Does not stack, Fire & Air, 4,000 MP
Drops-
45,000 Gold
4,500 XP
*Benedict the Shark: Ravenous Traitor Spirit
Level 9 Boss
Aquatic, Darkness
HP- 1,662,930
MP- 1,589,345
STR- 2,016
AGI- 1,956
CON- 1,908
MIN- 1,414
SPI- 1,806
XP- 0
Defense- 1,188, +1,400 against Physical
Defense against Stat Damage- 235
Critical Chance- 14%
Resilience- 13%
To Hit- 113%
Dodge- 14%
Resistances and Immunities- Absorbs Darkness, Water Immunity, 90% Physical Resistance, Immune to all minor and moderate status effects, excepting Charm, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Governor of Monsters- All allied creatures have stats and damage dealt doubled, Possessor gets two actions per round if possessor has under 10 Charm Points, Possessor gets Summons 5 Ghast or Mindwight every 4 rounds, Boss Effect
Ominous Music- Inflicts Confusion: Fear on all opponents at the start of every round unless at least one opponent has 2 or more Bard abilities or Bardic Music spells equipped, Constant Effect
Traitor’s Heart- If possessor would be Charmed, possessor instead gains a Charm Point. Possessor is killed and (in RP threads) returned to his normal state if he reaches 100 Charm Points, Constant Effect
I’ll Be Back- If possessor is killed by something other than a major status effect that has as source that is under level 50, possessor is instead removed from battle, Possessor then re-appears, fully healed and cleared of all buffs, debuffs, and effects save accumulated Charm Points, at the start of the next round, dealing 15,790 Physical element damage to all enemies when it does so, Constant Effect
Master of Predators- All possessor’s attacks that kill a target heal possessor for an amount to said slain target’s max HP, to a max of 1,000,000 HP, possessor immediately gains another action upon killing a target (to a max of 200 times per round) unless possessor has at least one Charm Point, Constant Effect
Treachery's Reward- Possessor's stats are doubled the turn after it performs a hostile action against an ally unless possessor possesses any Charm Points, Constant Effect
Abilities-
Mega Chomp- 3,553 Damage, Physical, 0 MP
Shadow Chomp- 3,554 Damage, Darkness, 0 MP
Eggs Eclipse-Side-Up- 3,501 Damage, Heals, removes all zone and phantom terrain effects on the battlefield, removes all buffs from up to 15 targets, Darkness, 14,500 MP
Leer Malignantly- 330 SPI Damage, Inflicts Hexed and Confusion: Depression, Darkness, 16,900 MP
Pull Into the Bloodsea- 3,250 Damage, Inflicts Drowning, Darkness & Water, 17,400 MP
Rending- 3,600 Damage, Inflicts Wounded and Wounded: Bleeding, Physical or Earth or Darkness, 16,900 MP
Drops-
60,000 Gold
6,000 XP
*Keith Boxx, Disciple of Great Aunt Matagrama
Level 9 Boss
Human, Physical
HP- 8,000,000
MP- 7,500,000
STR- 2,000
AGI- 2,000
CON- 1,500
MIN- 450
SPI- 1,300
XP- 0
Defense- 1,000
Defense against Stat Damage- 100
Critical Chance- 9%
Resilience- 9%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- 10% Physical Resistance
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 5
Constant Effects-
Potential Heiberric Grandmaster?- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 10 individuals from possessor's Heiberric Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, and only one of these summons may be Level 15 or greater, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 40 who is normally fightable for drops who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Poorly-Maintained Summons- One of possessor's summons is unsummoned when possessor is damaged by an opponent, Constant Effect
Summon Overload- Possessor's summons gain +700 to all stats, Constant Effect
Is Keith Boxx- Possessor is an alternate stat version of "Keith Boxx" and counts as "Keith Boxx" for Uniqueness purposes and name-checking purposes, Existance Listing
Heiberric Summon List-
Tyranno
Blue Jell
Green Jell
Smooth Lizard
Abilities-
Boxxing Jab- 3,000 Damage, Physical, 0 MP
Boxxing Flurry- 2,000 Damage, this action's To Hit is halved, 4 hits against 1, Physical, 20,000 MP
Boxxing Block- Caster gains +1,000 Defense, lasts 2 rounds, does not stack, Physical, 10,000 MP
Boxx Cutter- 3,500 Damage, 50% inflicts Wounded, Physical & Magic or Physical & Air, 40,000 MP
Boxxing Kick- 3,000 Damage, 50% inflicts Fatigued: Stun, Physical, 100,000 MP
Drops-
45,000 Gold
4,500 XP
*Phillip the Cat
Level 9 Boss
Animal, Physical
HP- 2,100,000
MP- 1,900,000
STR- 1,500
AGI- 2,000
CON- 1,500
MIN- 1,100
SPI- 1,500
XP- 0
Defense- 1,000
Defense against Stat Damage- 200
Critical Chance- 9%
Resilience- 9%
To Hit- 109%
Dodge- 18%
Resistances and Immunities- 100% Psychic Arts Weakness, 18% Minor Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Lazy, Gluttonous, and Somewhat Moronic, But Still Weirdly Thin and Fast- Possessor obtains -1,000 MIN, Possessor has a 50% chance of skipping actions if at least one opponent is wielding a Food consumable, Possessor gains +1,000 AGI, Boss Effect
Iffy Cat Reflexes- Possessor gains +1% Dodge if it is not round 5, Constant Effect
Abilities-
Paw! Paw!- 2,000 Damage, 2 hits against 1, 0 MP
Eat- 3,500 Damage, Deals HP Drain, Physical, 0 MP
Snack- Caster destroys target item worth under 5,000,000 Gold, Notify Gadigan if a unique item is destroyed, Physical, 0 MP
Nap- Caster regenerates 200,000 HP and is afflicted with Fatigued: Asleep, Air, 0 MP
Drops-
22,500 Gold
2,250 XP
*Utu'Ratak, The Large, Angry Condor
Level 9 Boss
Aerial, Fire
HP- 1,026,000
MP- 1,004,313
STR- 2,015
AGI- 2,018
CON- 1,876
MIN- 1,901
SPI- 1,904
XP- 0
Defense- 1,207
Defense against Stat Damage- 221
Critical Chance- 18%
Resilience- 14%
To Hit- 117%
Dodge- 17%
Resistances and Immunities- 50% Fire Resistance, 25% Air Weakness, , Immune to all minor and moderate status effects except Confusion: Depression, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
My, He's A Mean One- All allied creatures have stats, HP, MP, and damage dealt doubled Possessor summons 5 Killer Condor every 5 rounds, Possessor counts as though possessor were named Killer Condor, Boss Effect
His Rage Is Great- Possessor deals (100 + (% Max HP possessor has lost, rounded down))% normal damage while not afflicted by Confusion: Depression, Possessor gets 1 additional action per round while below 50% Max HP, Possessor is not affected by buffs while afflicted by Confusion: Depression, Boss Effect
Abilities-
Killer Beak- 3,700 Damage, Deals 1/4 damage after all other modifiers and Defense to Max HP if target is below level 40, inflicts Wounded, Physical, 0 MP
Big Ol' Condor Bomb- 2,700 Damage, inflicts Fatigued: Stun, inflicts Burning, Physical & Fire, 400 MP
Condor Tornado- 3,100 Damage, 1 hit against 15, Air, 11,000 MP
Raging Caw- +1,500 STR, +5% Critical (to a max of 200%), stacks 10 times, 1 hit against 5, Fire, 800 MP
Intense Fury of the Large Condor- All allies that are named Killer Condor, including caster, have their Prime Attribute doubled (to a max of 30,000 added to it) for purposes of attacking, Does not stack, Fire & Air, 4,000 MP
Drops-
45,000 Gold
4,500 XP
-
- Site Admin
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Re: Boss List
Level 10-
*Beggirath the Sunknight
Level 10 Boss
Human, Light
HP- 5,111,000
MP- 4,450,000
STR- 2,400
AGI- 2,200
CON- 2,350
MIN- 2,180
SPI- 2,250
XP- 0
Defense- 1,500
Defense against Stat Damage- 250
Critical Chance- 20%
Resilience- 17%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- Light Immunity, Fire Immunity, 100% Darkness Weakness, Impaired Immunity, 20% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
A Man Alone- Possessor obtains +2,000 to all stats while possessor has no allies, Boss Effect
Knight in Shining Armor- Possessor's allies count as being in an additional Zone of Light and are afflicted with Invigorated at the start of each round, Constant Effect
Abilities-
Shining Slash- 4,100 Damage, 80% may inflict Awestruck, 15% may inflict Wounded, Physical & Light, 0 MP
Greatcleave- 4,500 Damage, 1 hit against 50, Physical, 2,000 MP
Shining Bolt- 4,300 Damage, 100% inflicts Awestruck, 100% inflicts Impaired: Blind, Light, 5,000 MP
Confident Boast- Caster is cured of all minor negative status effects, Caster is cured of all debuffs from sources below Level 20, Light & Air, 5,000 MP
Drops-
50,000 Gold
5,000 XP
<Not Yet Defeated>
*Mr. Hate
Level 10 Boss
Daemon, Darkness
HP- 1,980,000
MP- 1,004,313
STR- 2,300
AGI- 2,484
CON- 2,216
MIN- 2,408
SPI- 2,498
XP- 0
Defense- 1,512
Defense against Stat Damage- 250
Critical Chance- 20%
Resilience- 17%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- 50% Fire Resistance, 20% Light Weakness, Immune to all minor and moderate status effects save from sources wielding a Blessed Orchid, Immune to stat damage save from sources wielding a Blessed Orchid
Prime Attribute- Spirit
Constant Effects-
Full of Hate- All allied creatures have stats, HP, MP, and damage dealt doubled Possessor summons 5 Hateling every 3 rounds, Boss Effect
I Am Darkness, I Am Pain- All actions from all sources inflict Pain, This effect does not make such actions hostile unless their targets declare them as such, Possessor deals half damage (stat damage included) to those with a Blessed Orchid equipped, Possessor cannot get criticals against individuals with a Blessed Orchid equipped, Boss Effect
Abilities-
Reaper’s Bloody Shadow- 4,200 Damage, This attack has +60% Critical, Inflicts Confusion, Darkness, 0 MP
Meditate Upon the Blackness- 4,000 Damage, Heals MP, affects caster only, deals quadruple damage if only healing MP, Darkness, 0 MP
Bloody Show- 447 Damage, This attack’s damage value increases by 447 per Hateling in the battle, 1 hit against (1 + # of Hatelings in battle), Darkness, 414 MP
All Your Hopes Are For Naught- 3,999 Damage, Heals User’s HP by damage dealt * 3, Darkness, 4,140 MP
Little Ones, Come Out- Summons 50 Hateling, Max 4,000 Summoned, Darkness, 2,000 MP
Chant of Endless Scorn- 450 MIN damage, removes all minor and moderate positive status effects from target, Fire or Darkness, 20,695 MP
Drops-
75,000 Gold
7,500 XP
*The Toothy Terror of Pardman Strait
Level 10 Boss
Aquatic, Physical
HP- 5,000,000
MP- 4,300,000
STR- 2,400
AGI- 2,300
CON- 2,375
MIN- 2,100
SPI- 2,100
XP- 0
Defense- 1,500
Defense against Stat Damage- 240
Critical Chance- 20%
Resilience- 15%
To Hit- 120%
Dodge- 15%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity, 20% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Terror of the Deep- Possessor obtains +2,000 to all stats and deals double Damage if possessor has no allies, Boss Effect
Large Shark- Possessor gains +5,000,000 HP, Possessor's abilities' Damage values are increased by 4,000 points, Constant Effect
Abilities-
Bite- 4,400 Damage, Physical, 0 MP
Eat- 4,000 Damage, Deals HP Drain, Physical, 0 MP
Maul- 4,500 Damage, 60% inflicts Wounded, Physical, 10,000 MP
Drops-
50,000 Gold
5,000 XP
<Not Yet Defeated>
*Beggirath the Sunknight
Level 10 Boss
Human, Light
HP- 5,111,000
MP- 4,450,000
STR- 2,400
AGI- 2,200
CON- 2,350
MIN- 2,180
SPI- 2,250
XP- 0
Defense- 1,500
Defense against Stat Damage- 250
Critical Chance- 20%
Resilience- 17%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- Light Immunity, Fire Immunity, 100% Darkness Weakness, Impaired Immunity, 20% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
A Man Alone- Possessor obtains +2,000 to all stats while possessor has no allies, Boss Effect
Knight in Shining Armor- Possessor's allies count as being in an additional Zone of Light and are afflicted with Invigorated at the start of each round, Constant Effect
Abilities-
Shining Slash- 4,100 Damage, 80% may inflict Awestruck, 15% may inflict Wounded, Physical & Light, 0 MP
Greatcleave- 4,500 Damage, 1 hit against 50, Physical, 2,000 MP
Shining Bolt- 4,300 Damage, 100% inflicts Awestruck, 100% inflicts Impaired: Blind, Light, 5,000 MP
Confident Boast- Caster is cured of all minor negative status effects, Caster is cured of all debuffs from sources below Level 20, Light & Air, 5,000 MP
Drops-
50,000 Gold
5,000 XP
<Not Yet Defeated>
*Mr. Hate
Level 10 Boss
Daemon, Darkness
HP- 1,980,000
MP- 1,004,313
STR- 2,300
AGI- 2,484
CON- 2,216
MIN- 2,408
SPI- 2,498
XP- 0
Defense- 1,512
Defense against Stat Damage- 250
Critical Chance- 20%
Resilience- 17%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- 50% Fire Resistance, 20% Light Weakness, Immune to all minor and moderate status effects save from sources wielding a Blessed Orchid, Immune to stat damage save from sources wielding a Blessed Orchid
Prime Attribute- Spirit
Constant Effects-
Full of Hate- All allied creatures have stats, HP, MP, and damage dealt doubled Possessor summons 5 Hateling every 3 rounds, Boss Effect
I Am Darkness, I Am Pain- All actions from all sources inflict Pain, This effect does not make such actions hostile unless their targets declare them as such, Possessor deals half damage (stat damage included) to those with a Blessed Orchid equipped, Possessor cannot get criticals against individuals with a Blessed Orchid equipped, Boss Effect
Abilities-
Reaper’s Bloody Shadow- 4,200 Damage, This attack has +60% Critical, Inflicts Confusion, Darkness, 0 MP
Meditate Upon the Blackness- 4,000 Damage, Heals MP, affects caster only, deals quadruple damage if only healing MP, Darkness, 0 MP
Bloody Show- 447 Damage, This attack’s damage value increases by 447 per Hateling in the battle, 1 hit against (1 + # of Hatelings in battle), Darkness, 414 MP
All Your Hopes Are For Naught- 3,999 Damage, Heals User’s HP by damage dealt * 3, Darkness, 4,140 MP
Little Ones, Come Out- Summons 50 Hateling, Max 4,000 Summoned, Darkness, 2,000 MP
Chant of Endless Scorn- 450 MIN damage, removes all minor and moderate positive status effects from target, Fire or Darkness, 20,695 MP
Drops-
75,000 Gold
7,500 XP
*The Toothy Terror of Pardman Strait
Level 10 Boss
Aquatic, Physical
HP- 5,000,000
MP- 4,300,000
STR- 2,400
AGI- 2,300
CON- 2,375
MIN- 2,100
SPI- 2,100
XP- 0
Defense- 1,500
Defense against Stat Damage- 240
Critical Chance- 20%
Resilience- 15%
To Hit- 120%
Dodge- 15%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity, 20% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Terror of the Deep- Possessor obtains +2,000 to all stats and deals double Damage if possessor has no allies, Boss Effect
Large Shark- Possessor gains +5,000,000 HP, Possessor's abilities' Damage values are increased by 4,000 points, Constant Effect
Abilities-
Bite- 4,400 Damage, Physical, 0 MP
Eat- 4,000 Damage, Deals HP Drain, Physical, 0 MP
Maul- 4,500 Damage, 60% inflicts Wounded, Physical, 10,000 MP
Drops-
50,000 Gold
5,000 XP
<Not Yet Defeated>
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- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 11-
*Alawyn Keldeisheth
Level 11 Boss
Fae, Earth
HP- 8,300,000
MP- 8,250,000
STR- 3,100
AGI- 3,500
CON- 3,100
MIN- 3,200
SPI- 3,500
XP- 0
Defense- 1,700
Defense against Stat Damage- 300
Critical Chance- 22%
Resilience- 14%
To Hit- 122%
Dodge- 22%
Resistances and Immunities- 80% Light Resistance, 80% Fire Resistance, 22% Minor Status Effect Resistance, 11% Moderate Status Effect Resistance, Burning Immunity
Prime Attribute- Agility
Constant Effects-
Comamnder of Ord'Bhelerieth's Sunthrone Forces- Possessor summons 5 Fae at the start of every round that are below Level 10 and normally fightable for drops on the Enemy List, Possessor's allies gain 80% Light Resistance and 80% Fire Resistance, Boss Effect
Nimble- Possessor gains +3,500 AGI, +22% Dodge, and +22% To Hit, Constant Effect
Glamour-Mirage- Possessor gains +22% Dodge, Constant Effect
Abilities-
Mystic Blade- 5,000 Damage, Magic or Magic & Physical, 0 MP
Deft Stab- 3,000 Damage, This attack cannot miss, Physical & Air, 0 MP
Charming Wink- 90% inflicts Charm, Fire, 1,000 MP
Dodge- Caster gains +22% Dodge, lasts 1 round, Air, 1,000 MP
Swift Stabs- 3,000 Damage, 3 hits against 1, Physical or Physical & Air & Magic, 60,000 MP
Plant Grasp- 2,000 Damage, 100% inflicts Paralyzed, Earth, 60,000 MP
Thorn Rain- 3,000 Damage, 2 hits against 600, Earth & Air, 200,000 MP
Direct- Target gains an action immediately after this action, Air, 200,000 MP
Illusion Field- Caster and all of caster's allies gain +22% Dodge, stacks 2 times, lasts 20 rounds, Magic, 200,000 MP
Drops-
82,500 Gold
8,250 XP
*Brestwick, the Frost-Bringer
Level 11 Boss
Fae, Earth
HP- 6,500,000
MP- 8,500,000
STR- 2,500
AGI- 3,000
CON- 1,000
MIN- 3,500
SPI- 3,500
XP- 0
Defense- 850
Defense against Stat Damage- 150
Critical Chance- 22%
Resilience- 11%
To Hit- 122%
Dodge- 11%
Resistances and Immunities- Absorbs Ice, Frozen Immunity
Prime Attribute- Spirit
Constant Effects-
Sunbeast-Slaying Frost Magics- Possessor deals double Damage to Fire element targets, Possessor deals double Damage to Light element targets, Possessor deals double Damage to Solar Being targets, Boss Effect
Fragile- Possessor takes double Damage, Constant Effect
Ice Affinity- Posessor gains +1,000 to all stats if in a Zone of Ice, Constant Effect
Brings the Frost- Possessor creates a Zone of Ice at the start of each round, Constant Effect
Abilities-
Frost Bolt- 5,000 Damage, 100% inflicts Frozen, Ice, 0 MP
Cube Art- Inflicts Frozen: Cubed, Ice, 0 MP
Slowing Cold- 300 AGI Damage, Ice, 0 MP
Ice Grasp- -1,000 AGI, -1,000 CON, stacks 3 times, Ice, 30,000 MP
Frost Blanket- 5,000 Damage, targets, if below Level 15, cannot act next round, 1 hit against 30, Ice, 60,000 MP
Hailstorm- 5,000 Damage, 1 hit against 200, Ice, 100,000 MP
Drops-
82,500 Gold
8,250 XP
*The Travelling Salesman of Ladderland
Level 11 Boss
Abstract, Magic
HP- 31,276,000
MP- 30,399,445
STR- 3,180
AGI- 3,260
CON- 3,515
MIN- 3,461
SPI- 3,399
XP- 0
Defense- 1,702
Defense against Stat Damage- 3,204
Critical Chance- 15%
Resilience- 22%
To Hit- 120%
Dodge- 21%
Resistances and Immunities- Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Travelling Salesman- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
The Children Cry ‘Hooray!’- Possessor summons 5 Ladderling per round, Boss Effect
Favored By the Voices- At the start of battle, possessor, acting at an effective Level of 99, immediately inflicts Excommunicated on all worshippers of The Voices that Be who do not possess the award ‘Has Helped the Poor People of Ladderland’, Possessor gets 4 extra actions per round so long as no opponent possesses the award ‘Has Helped the Poor People of Ladderland’, Possessor’s offensive actions all deal an additional 515 damage to all stats if no opponent possesses the award ‘Has Helped the Poor People of Ladderland’, Boss Effect
On the Lookout for Generous Contributors- At the beginning of battle, any individual may pay 1,000,000 Gold before any of possessor’s other at the start of battle effects trigger to gain the award ‘Has Helped the Poor People of Ladderland’, Gold may be traded between individuals to accomplish this, Boss Effect
Only Visible in a Mirror- Possessor gains +80% Dodge against individuals whose turn-order-determining stat is lower than possessor’s and who are not immune to both Impaired and Confusion, Boss Effect
Abilities-
Hole In Reality- 300 Damage, Deals 500 damage to all stats, May inflict any of Voidstruck, Wounded, Confusion, Antimatter, Fatigued: Asleep, Manablasted, and Mindblasted, Void or Chaos or Magic, 0 MP
Rain of Ladders- 1,000 Damage, 1 hit against 200, Physical & Air or Magic & Air or Magic & Physical, 15,000 MP
Horrid Rhyme- Inflicts Stat Drain 5 times, Stat Drain: STR Drain 5 times, Stat Drain: MIN Drain 5 times, Stat Drain: SPI Drain 5 times, Stat Drain: AGI Drain 5 times, Stat Drain: CON Drain 5 Times, Hexed, Paralyzed, Poison, Diseased, Fatigued, Confusion, Impaired, Charm, Pain, Voidstruck, Wounded, Antimatter, Manablasted, Mindblasted, Frozen, and Burning, 1 hit against 5, Magic & Air or Chaos, 35,000 MP
Doom to the Greedy, Cash for the Needy- 500,000 Gold Damage, Heals caster and all of caster’s allies for 10 times the amount of damage dealt in both HP and MP, Light & Air, 170,000 MP
Happy Song- +300 to all stats, 1 hit against 90, stacks a number times equal to the number of Ladderlings present at the time of casting (with said stacking cap remaining until a new casting regardless of changes in the number of Ladderlings present), Light & Air & Water, 6,000 MP
Glorious Overcrash: Moustache Typhoon of Burning Goat Air ~ Time for More Rain, Please, Captain- 21,220 Damage, deals 1,200 damage to all stats, inflicts Burning: On Green and Purple Fire, All Zones and Phantom Terrains are removed from battle and replaced by a Zone of Chaos, Fire, and Water that has an effect that deals 20,000 Flat Chaos element damage at the start of every round, said Zone vanishes when battle against caster ends, deals 1/5 damage to Abstracts, 1 hit against 40, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if any opponent possesses the award ‘Has Helped the Poor People of Ladderland’, Auto-activates upon possessor’s death to a source that is not above Level 50, Cannot normally be used, May only activate once per thread, X MP
Drops-
247,500 Gold
24,750 XP
*Alawyn Keldeisheth
Level 11 Boss
Fae, Earth
HP- 8,300,000
MP- 8,250,000
STR- 3,100
AGI- 3,500
CON- 3,100
MIN- 3,200
SPI- 3,500
XP- 0
Defense- 1,700
Defense against Stat Damage- 300
Critical Chance- 22%
Resilience- 14%
To Hit- 122%
Dodge- 22%
Resistances and Immunities- 80% Light Resistance, 80% Fire Resistance, 22% Minor Status Effect Resistance, 11% Moderate Status Effect Resistance, Burning Immunity
Prime Attribute- Agility
Constant Effects-
Comamnder of Ord'Bhelerieth's Sunthrone Forces- Possessor summons 5 Fae at the start of every round that are below Level 10 and normally fightable for drops on the Enemy List, Possessor's allies gain 80% Light Resistance and 80% Fire Resistance, Boss Effect
Nimble- Possessor gains +3,500 AGI, +22% Dodge, and +22% To Hit, Constant Effect
Glamour-Mirage- Possessor gains +22% Dodge, Constant Effect
Abilities-
Mystic Blade- 5,000 Damage, Magic or Magic & Physical, 0 MP
Deft Stab- 3,000 Damage, This attack cannot miss, Physical & Air, 0 MP
Charming Wink- 90% inflicts Charm, Fire, 1,000 MP
Dodge- Caster gains +22% Dodge, lasts 1 round, Air, 1,000 MP
Swift Stabs- 3,000 Damage, 3 hits against 1, Physical or Physical & Air & Magic, 60,000 MP
Plant Grasp- 2,000 Damage, 100% inflicts Paralyzed, Earth, 60,000 MP
Thorn Rain- 3,000 Damage, 2 hits against 600, Earth & Air, 200,000 MP
Direct- Target gains an action immediately after this action, Air, 200,000 MP
Illusion Field- Caster and all of caster's allies gain +22% Dodge, stacks 2 times, lasts 20 rounds, Magic, 200,000 MP
Drops-
82,500 Gold
8,250 XP
*Brestwick, the Frost-Bringer
Level 11 Boss
Fae, Earth
HP- 6,500,000
MP- 8,500,000
STR- 2,500
AGI- 3,000
CON- 1,000
MIN- 3,500
SPI- 3,500
XP- 0
Defense- 850
Defense against Stat Damage- 150
Critical Chance- 22%
Resilience- 11%
To Hit- 122%
Dodge- 11%
Resistances and Immunities- Absorbs Ice, Frozen Immunity
Prime Attribute- Spirit
Constant Effects-
Sunbeast-Slaying Frost Magics- Possessor deals double Damage to Fire element targets, Possessor deals double Damage to Light element targets, Possessor deals double Damage to Solar Being targets, Boss Effect
Fragile- Possessor takes double Damage, Constant Effect
Ice Affinity- Posessor gains +1,000 to all stats if in a Zone of Ice, Constant Effect
Brings the Frost- Possessor creates a Zone of Ice at the start of each round, Constant Effect
Abilities-
Frost Bolt- 5,000 Damage, 100% inflicts Frozen, Ice, 0 MP
Cube Art- Inflicts Frozen: Cubed, Ice, 0 MP
Slowing Cold- 300 AGI Damage, Ice, 0 MP
Ice Grasp- -1,000 AGI, -1,000 CON, stacks 3 times, Ice, 30,000 MP
Frost Blanket- 5,000 Damage, targets, if below Level 15, cannot act next round, 1 hit against 30, Ice, 60,000 MP
Hailstorm- 5,000 Damage, 1 hit against 200, Ice, 100,000 MP
Drops-
82,500 Gold
8,250 XP
*The Travelling Salesman of Ladderland
Level 11 Boss
Abstract, Magic
HP- 31,276,000
MP- 30,399,445
STR- 3,180
AGI- 3,260
CON- 3,515
MIN- 3,461
SPI- 3,399
XP- 0
Defense- 1,702
Defense against Stat Damage- 3,204
Critical Chance- 15%
Resilience- 22%
To Hit- 120%
Dodge- 21%
Resistances and Immunities- Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Travelling Salesman- All allied creatures have stats, HP, MP, and damage dealt doubled, Boss Effect
The Children Cry ‘Hooray!’- Possessor summons 5 Ladderling per round, Boss Effect
Favored By the Voices- At the start of battle, possessor, acting at an effective Level of 99, immediately inflicts Excommunicated on all worshippers of The Voices that Be who do not possess the award ‘Has Helped the Poor People of Ladderland’, Possessor gets 4 extra actions per round so long as no opponent possesses the award ‘Has Helped the Poor People of Ladderland’, Possessor’s offensive actions all deal an additional 515 damage to all stats if no opponent possesses the award ‘Has Helped the Poor People of Ladderland’, Boss Effect
On the Lookout for Generous Contributors- At the beginning of battle, any individual may pay 1,000,000 Gold before any of possessor’s other at the start of battle effects trigger to gain the award ‘Has Helped the Poor People of Ladderland’, Gold may be traded between individuals to accomplish this, Boss Effect
Only Visible in a Mirror- Possessor gains +80% Dodge against individuals whose turn-order-determining stat is lower than possessor’s and who are not immune to both Impaired and Confusion, Boss Effect
Abilities-
Hole In Reality- 300 Damage, Deals 500 damage to all stats, May inflict any of Voidstruck, Wounded, Confusion, Antimatter, Fatigued: Asleep, Manablasted, and Mindblasted, Void or Chaos or Magic, 0 MP
Rain of Ladders- 1,000 Damage, 1 hit against 200, Physical & Air or Magic & Air or Magic & Physical, 15,000 MP
Horrid Rhyme- Inflicts Stat Drain 5 times, Stat Drain: STR Drain 5 times, Stat Drain: MIN Drain 5 times, Stat Drain: SPI Drain 5 times, Stat Drain: AGI Drain 5 times, Stat Drain: CON Drain 5 Times, Hexed, Paralyzed, Poison, Diseased, Fatigued, Confusion, Impaired, Charm, Pain, Voidstruck, Wounded, Antimatter, Manablasted, Mindblasted, Frozen, and Burning, 1 hit against 5, Magic & Air or Chaos, 35,000 MP
Doom to the Greedy, Cash for the Needy- 500,000 Gold Damage, Heals caster and all of caster’s allies for 10 times the amount of damage dealt in both HP and MP, Light & Air, 170,000 MP
Happy Song- +300 to all stats, 1 hit against 90, stacks a number times equal to the number of Ladderlings present at the time of casting (with said stacking cap remaining until a new casting regardless of changes in the number of Ladderlings present), Light & Air & Water, 6,000 MP
Glorious Overcrash: Moustache Typhoon of Burning Goat Air ~ Time for More Rain, Please, Captain- 21,220 Damage, deals 1,200 damage to all stats, inflicts Burning: On Green and Purple Fire, All Zones and Phantom Terrains are removed from battle and replaced by a Zone of Chaos, Fire, and Water that has an effect that deals 20,000 Flat Chaos element damage at the start of every round, said Zone vanishes when battle against caster ends, deals 1/5 damage to Abstracts, 1 hit against 40, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if any opponent possesses the award ‘Has Helped the Poor People of Ladderland’, Auto-activates upon possessor’s death to a source that is not above Level 50, Cannot normally be used, May only activate once per thread, X MP
Drops-
247,500 Gold
24,750 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 12-
*Illsania, Disciple of Great Aunt Matagrama
Level 12 Boss
Human, Light
HP- 16,555,300
MP- 16,585,203
STR- 3,500
AGI- 5,100
CON- 5,000
MIN- 5,000
SPI- 5,300
XP- 0
Defense- 2,600, +4,200 against Light
Defense against Stat Damage- 567
Critical Chance- 12%
Resilience- 24%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 80% Magic Resistance, 80% Light Resistance, 50% Ice Resistance, 200% Fire Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Additional Stats-
Move- 5
Movetype- Flying
Range- 4
Leadership- 6
Constant Effects-
Potential Heiberric Grandmaster- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 11 individuals from possessor's Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 20 that is normally fightable for drops on the Enemy List who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Defensive Aura- Possessor gains +2,600 Defense and +24% Resilience, Possessor inflicts Impaired: Blind on any individual who conducts an attack that targets possessor at the start of said attack, Constant Effect
Gifts of Kindness- Possessor's summons regenerate 1,500,000 HP at the start of each round and are cured of one minor negative status effect at the start of each round, Constant Effect
Great Aunt's Whistle- Once per battle, at the start of any round or any of possessor's actions, possessor may summon 1 Fruit Dragon, Max 1 summoned, Constant Effect
Resummon!- Once per round, when one of possessor's summons is killed, possessor may immediately summon another copy of that summon if that summon was present on possessor's summon list, Constant Effect
Summon List-
Puppet Scytheman
Bandage Man
Great Snapjaw
Flame Juggler
Duck Soldier
Abilities-
Black Hand- 6,500 Damage, 100% inflicts Voidstruck, Darkness, 0 MP
White Hand- 7,800 Damage, Heals, Cures 1 minor or moderate negative status effect, Light, 0 MP
Sun-And-Moon Transferral- 7,800 Damage, Target ally (with caster as a permissable choice) is healed for an amount equal to the Damage dealt to target, Light & Darkness, 80,000 MP
Uplift- +1,000 to all stats, stacks 10 times, inflicts Elevated, Light & Air, 100,000 MP
Ward- Target takes 50% Damage, lasts 2 rounds, does not stack, Light, 100,000 MP
Bounce- 6,000 Damage, Moves target back 3 squares using the 'Leaping' movetype is possible (moving it instead 2, and then 1, in progressive cases of move-impossibility), Magic & Water, 60,000 MP
Heavy Mist- -1 Move, stacks 2 times, Air, 200,000 MP
Sky Song- 6,000 Damage, 100% inflicts Impaired: Deaf, 50% inflicts Confusion, Air, 300,000 MP
Flash Sphere- 6,500 Damage, 100% inflicts Awestruck, 100% inflict Impaired: Blind, 50% inflicts Fatigued: Stun, Light, 300,000 MP
Glorious Overcrash: Queen's Knights - Caster's Leadership doubles for the duration of this action, Each of caster's summons immediately gains an action within this action during which said summon's location is considered to be caster's location if battle is taking place on a grid-based battle-system, with said summon dealing x10 Damage (to a max of 100,000,000 additional Damage) on said actions and ignoring the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 50 for said actions, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if caster possesses no living summons, Auto-activates upon possessor's death to a source that is not above Level 50, Cannot normally be used, Cannot be countered, interrupted, or stopped by sources below Level 50, May only activate once per thread, X MP
Drops-
380,000 Gold
38,000 XP
*Ixmulplex
Level 12 Boss
Ooze, Darkness
HP- 14,500,000
MP- 8,100,000
STR- 4,000
AGI- 3,800
CON- 4,078
MIN- 3,800
SPI- 3,800
XP- 0
Defense- 2,036
Defense against Stat Damage- 397
Critical Chance- 20%
Resilience- 24%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- 90% Physical Resistance, 90% Magic Resistance, 90% Psychic Resistance, 50% Base Element Resistance, Minor and moderate status effect Immunity, Stat Damage Immunity
Prime Attribute- Constitution
Constant Effects-
Implacable Man- Possessor obtains +14,500,000 HP, +2,036 Defense, and +34% Resilience, Possessor's Defense and Resilience are doubled, Boss Effect
Durant- Possessor obtains +14,500,000 HP, +2,036 Defense, and +34% Resilience, Constant Effect
Invulnerable Ooze-Body- Possessor obtains +2,036 Defense and +397 Defense against Stat Damage, Possessor's Defense cannot be pierced, Possessor takes half Damage, Constant Effect
Backlash Ooze- Whenever possessor would be dealt MP Damage, possessor instead deals the source of said Damage double that amount of Damage worth of Psychic element HP Damage (to a max of 100,000,000 Damage), Constant Effect
Abilities-
Slam- 6,108 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Summon Oozes- Caster summons 5 Ooze from the Enemy List that are normally fightable for drops and are Level 5 or lower, Acid, 0 MP
Ooze Grasp- 5,000 Damage, 500 CON Damage, 100% inflicts Paralyzed, Earth or Acid, 0 MP
Mass Explosion- 6,000 Damage, 2 hits against 600, Fire or Energy, 60,000 MP
Detonate- Target summon below Level 20 is killed, All members of target side take 500,000 Flat Fire element Damage, Fire, 100,000 MP
Ironooze- Target Ooze obtains +2,036 Defense, stacks 2 times, Earth or Acid, 10,000 MP
Drops-
135,000 Gold
13,500 XP
*Isryl Kaliander
Level 12 Boss
Human, Light
HP- 9,500,000
MP- 9,100,000
STR- 4,000
AGI- 4,000
CON- 3,800
MIN- 4,000
SPI- 4,000
XP- 0
Defense- 2,000
Defense against Stat Damage- 350
Critical Chance- 24%
Resilience- 18%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 90% Light Resistance, 90% Darkness Resistance, Awestruck Immunity, Poison Immunity, Diseased Immunity, 24% Minor Status Effect Resistance, 12% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Servant of Gillingman- Possessor may summon a Light element Daemon below Level 15 from the Enemy List that is normally fightable for drops at the start of each round, Possessor's summons count as Devout Worshippers of Gillingman and gain 50% Light Resistnace, Possessor counts as a Devout Worshipper of Gillingman and obtains all open-access worshipper benefits that she qualifies for, Constant Effect
Nimble- Possessor gains +4,000 AGI and +24% Dodge, Constant Effect
Cheerful- Possessor ignores the effects of minor and moderate negative status effects, Individuals below Level 40 cannot prevent possessor from acting, Constant Effect
Death to Traitors- Possessor may inflict Instant Death on any lower-Level ally whose action is being controlled by an opposing source at the start of each action, Constant Effect
Blood Sacrifice- Possessor regenerates 2,000,000 HP when possessor kills an opponent or an ally afflicted with Charm or Dominion by an opposing source, Constant Effect
Abilities-
Viscious Knife- 6,000 Damage, 600 CON Damage, 100% inflicts Wounded, 60% inflicts Wounded: Maimed, Physical or Air, 0 MP
Shadow Hands- 5,000 Damage, 500 CON Damage, 500 SPI Damage, 100% inflicts Voidstruck: Turned to Shadow, Darkness, 0 MP
Light Bolt- 5,000 Damage, 100% inflicts Impaired: Blind, 100% inflicts Awestruck, Light, 30,000 MP
Spring Attack- 5,000 Damage, Caster gains +24% Dodge for 1 round, deals full Damage to the back row, Air & Physical, 30,000 MP
Shadow Step- Caster gains +24% To Hit and +24% Dodge, lasts 5 rounds, does not stack Darkness, 30,000 MP
Leap- Caster gains +24% To Hit, +24% Dodge, and deals full Damage to the back row, does not stack, lasts 2 rounds, Air, 30,000 MP
Blinding Light- Inflicts Impaired: Blind, 1 hit against 500, Light, 30,000 MP
Die! DIE! DIEEEEEEEEEEEEEEEE! (Wheeeee!)- 6,000 Damage, HP Regenerated by caster is doubled for the remaineder of the round as a non-stacking effect, 200% inflicts Wounded: Maimed, 1 hit against 60, Physical, 200,000 MP
Drops-
90,000 Gold
9,000 XP
*The Frost Witch
Level 12 Boss
Humanoid, Ice
HP- 3,611,210
MP- 3,480,315
STR- 3,908
AGI- 4,000
CON- 4,001
MIN- 4,058
SPI- 4,061
XP- 0
Defense- 2,001, +2,115 against Magic, +1,099 against Acid
Defense against Stat Damage- 380
Critical Chance- 20%
Resilience- 19%
To Hit- 120%
Dodge- 17%
Resistances and Immunities- Absorbs Ice (at a 200% Absorbtion Rate), 90% Magic Resistance, 60% Psychic Resistance, 50% Darkness Resistance, 50% Physical Resistance, 300% Fire Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Dreaded Witch Sister- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 2 Frozen Wraith every 5 rounds, Boss Effect
Piercing Cold- Possessor ignores the Resistances and Immunities or individuals below Level 15, Constant Effect
Abilities-
Piercing Icy Missile- 5,500 Damage, Pierces 570 Defense, Ice or Ice & Magic, 0 MP
Witch's Curse- 5,300 Damage, 510 MIN Damage, Inflicts Hexed, Darkness & Magic, 0 MP
Blizzard- 3,900 Damage, 50% inflicts Frozen, 1 hit against 20, Ice, 117,000 MP
Witch's Cackle- Inflicts Hexed, Inflicts Confusion: Fear, Inflicts Stat Drain, Darkness, 700 MP
Frozen Brew- 5,000 Damage, May Heal, May inflicts Frozen, May either heal any one stat for 300 or deal 300 points of stat damage to any one stat, Ice & Magic, 67,000 MP
Soul Freeze- 518 SPI Damage, Inflicts Stat Drain: SPI Drain, Ice & Magic & Darkness, 118,000 MP
Chill the Realm- Inflicts Frozen, Inflicts Frozen: Cubed, 1 hit against 50, Cannot be cast within a Zone of Fire, Ice, 400,000 MP
Drops-
135,000 Gold
13,500 XP
*Illsania, Disciple of Great Aunt Matagrama
Level 12 Boss
Human, Light
HP- 16,555,300
MP- 16,585,203
STR- 3,500
AGI- 5,100
CON- 5,000
MIN- 5,000
SPI- 5,300
XP- 0
Defense- 2,600, +4,200 against Light
Defense against Stat Damage- 567
Critical Chance- 12%
Resilience- 24%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 80% Magic Resistance, 80% Light Resistance, 50% Ice Resistance, 200% Fire Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Additional Stats-
Move- 5
Movetype- Flying
Range- 4
Leadership- 6
Constant Effects-
Potential Heiberric Grandmaster- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 11 individuals from possessor's Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 20 that is normally fightable for drops on the Enemy List who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
Defensive Aura- Possessor gains +2,600 Defense and +24% Resilience, Possessor inflicts Impaired: Blind on any individual who conducts an attack that targets possessor at the start of said attack, Constant Effect
Gifts of Kindness- Possessor's summons regenerate 1,500,000 HP at the start of each round and are cured of one minor negative status effect at the start of each round, Constant Effect
Great Aunt's Whistle- Once per battle, at the start of any round or any of possessor's actions, possessor may summon 1 Fruit Dragon, Max 1 summoned, Constant Effect
Resummon!- Once per round, when one of possessor's summons is killed, possessor may immediately summon another copy of that summon if that summon was present on possessor's summon list, Constant Effect
Summon List-
Puppet Scytheman
Bandage Man
Great Snapjaw
Flame Juggler
Duck Soldier
Abilities-
Black Hand- 6,500 Damage, 100% inflicts Voidstruck, Darkness, 0 MP
White Hand- 7,800 Damage, Heals, Cures 1 minor or moderate negative status effect, Light, 0 MP
Sun-And-Moon Transferral- 7,800 Damage, Target ally (with caster as a permissable choice) is healed for an amount equal to the Damage dealt to target, Light & Darkness, 80,000 MP
Uplift- +1,000 to all stats, stacks 10 times, inflicts Elevated, Light & Air, 100,000 MP
Ward- Target takes 50% Damage, lasts 2 rounds, does not stack, Light, 100,000 MP
Bounce- 6,000 Damage, Moves target back 3 squares using the 'Leaping' movetype is possible (moving it instead 2, and then 1, in progressive cases of move-impossibility), Magic & Water, 60,000 MP
Heavy Mist- -1 Move, stacks 2 times, Air, 200,000 MP
Sky Song- 6,000 Damage, 100% inflicts Impaired: Deaf, 50% inflicts Confusion, Air, 300,000 MP
Flash Sphere- 6,500 Damage, 100% inflicts Awestruck, 100% inflict Impaired: Blind, 50% inflicts Fatigued: Stun, Light, 300,000 MP
Glorious Overcrash: Queen's Knights - Caster's Leadership doubles for the duration of this action, Each of caster's summons immediately gains an action within this action during which said summon's location is considered to be caster's location if battle is taking place on a grid-based battle-system, with said summon dealing x10 Damage (to a max of 100,000,000 additional Damage) on said actions and ignoring the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 50 for said actions, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if caster possesses no living summons, Auto-activates upon possessor's death to a source that is not above Level 50, Cannot normally be used, Cannot be countered, interrupted, or stopped by sources below Level 50, May only activate once per thread, X MP
Drops-
380,000 Gold
38,000 XP
*Ixmulplex
Level 12 Boss
Ooze, Darkness
HP- 14,500,000
MP- 8,100,000
STR- 4,000
AGI- 3,800
CON- 4,078
MIN- 3,800
SPI- 3,800
XP- 0
Defense- 2,036
Defense against Stat Damage- 397
Critical Chance- 20%
Resilience- 24%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- 90% Physical Resistance, 90% Magic Resistance, 90% Psychic Resistance, 50% Base Element Resistance, Minor and moderate status effect Immunity, Stat Damage Immunity
Prime Attribute- Constitution
Constant Effects-
Implacable Man- Possessor obtains +14,500,000 HP, +2,036 Defense, and +34% Resilience, Possessor's Defense and Resilience are doubled, Boss Effect
Durant- Possessor obtains +14,500,000 HP, +2,036 Defense, and +34% Resilience, Constant Effect
Invulnerable Ooze-Body- Possessor obtains +2,036 Defense and +397 Defense against Stat Damage, Possessor's Defense cannot be pierced, Possessor takes half Damage, Constant Effect
Backlash Ooze- Whenever possessor would be dealt MP Damage, possessor instead deals the source of said Damage double that amount of Damage worth of Psychic element HP Damage (to a max of 100,000,000 Damage), Constant Effect
Abilities-
Slam- 6,108 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Summon Oozes- Caster summons 5 Ooze from the Enemy List that are normally fightable for drops and are Level 5 or lower, Acid, 0 MP
Ooze Grasp- 5,000 Damage, 500 CON Damage, 100% inflicts Paralyzed, Earth or Acid, 0 MP
Mass Explosion- 6,000 Damage, 2 hits against 600, Fire or Energy, 60,000 MP
Detonate- Target summon below Level 20 is killed, All members of target side take 500,000 Flat Fire element Damage, Fire, 100,000 MP
Ironooze- Target Ooze obtains +2,036 Defense, stacks 2 times, Earth or Acid, 10,000 MP
Drops-
135,000 Gold
13,500 XP
*Isryl Kaliander
Level 12 Boss
Human, Light
HP- 9,500,000
MP- 9,100,000
STR- 4,000
AGI- 4,000
CON- 3,800
MIN- 4,000
SPI- 4,000
XP- 0
Defense- 2,000
Defense against Stat Damage- 350
Critical Chance- 24%
Resilience- 18%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 90% Light Resistance, 90% Darkness Resistance, Awestruck Immunity, Poison Immunity, Diseased Immunity, 24% Minor Status Effect Resistance, 12% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Servant of Gillingman- Possessor may summon a Light element Daemon below Level 15 from the Enemy List that is normally fightable for drops at the start of each round, Possessor's summons count as Devout Worshippers of Gillingman and gain 50% Light Resistnace, Possessor counts as a Devout Worshipper of Gillingman and obtains all open-access worshipper benefits that she qualifies for, Constant Effect
Nimble- Possessor gains +4,000 AGI and +24% Dodge, Constant Effect
Cheerful- Possessor ignores the effects of minor and moderate negative status effects, Individuals below Level 40 cannot prevent possessor from acting, Constant Effect
Death to Traitors- Possessor may inflict Instant Death on any lower-Level ally whose action is being controlled by an opposing source at the start of each action, Constant Effect
Blood Sacrifice- Possessor regenerates 2,000,000 HP when possessor kills an opponent or an ally afflicted with Charm or Dominion by an opposing source, Constant Effect
Abilities-
Viscious Knife- 6,000 Damage, 600 CON Damage, 100% inflicts Wounded, 60% inflicts Wounded: Maimed, Physical or Air, 0 MP
Shadow Hands- 5,000 Damage, 500 CON Damage, 500 SPI Damage, 100% inflicts Voidstruck: Turned to Shadow, Darkness, 0 MP
Light Bolt- 5,000 Damage, 100% inflicts Impaired: Blind, 100% inflicts Awestruck, Light, 30,000 MP
Spring Attack- 5,000 Damage, Caster gains +24% Dodge for 1 round, deals full Damage to the back row, Air & Physical, 30,000 MP
Shadow Step- Caster gains +24% To Hit and +24% Dodge, lasts 5 rounds, does not stack Darkness, 30,000 MP
Leap- Caster gains +24% To Hit, +24% Dodge, and deals full Damage to the back row, does not stack, lasts 2 rounds, Air, 30,000 MP
Blinding Light- Inflicts Impaired: Blind, 1 hit against 500, Light, 30,000 MP
Die! DIE! DIEEEEEEEEEEEEEEEE! (Wheeeee!)- 6,000 Damage, HP Regenerated by caster is doubled for the remaineder of the round as a non-stacking effect, 200% inflicts Wounded: Maimed, 1 hit against 60, Physical, 200,000 MP
Drops-
90,000 Gold
9,000 XP
*The Frost Witch
Level 12 Boss
Humanoid, Ice
HP- 3,611,210
MP- 3,480,315
STR- 3,908
AGI- 4,000
CON- 4,001
MIN- 4,058
SPI- 4,061
XP- 0
Defense- 2,001, +2,115 against Magic, +1,099 against Acid
Defense against Stat Damage- 380
Critical Chance- 20%
Resilience- 19%
To Hit- 120%
Dodge- 17%
Resistances and Immunities- Absorbs Ice (at a 200% Absorbtion Rate), 90% Magic Resistance, 60% Psychic Resistance, 50% Darkness Resistance, 50% Physical Resistance, 300% Fire Weakness, Immune to all minor and moderate status effects except Burning, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Dreaded Witch Sister- All allied creatures have stats, HP, MP, and damage dealt doubled, Possessor summons 2 Frozen Wraith every 5 rounds, Boss Effect
Piercing Cold- Possessor ignores the Resistances and Immunities or individuals below Level 15, Constant Effect
Abilities-
Piercing Icy Missile- 5,500 Damage, Pierces 570 Defense, Ice or Ice & Magic, 0 MP
Witch's Curse- 5,300 Damage, 510 MIN Damage, Inflicts Hexed, Darkness & Magic, 0 MP
Blizzard- 3,900 Damage, 50% inflicts Frozen, 1 hit against 20, Ice, 117,000 MP
Witch's Cackle- Inflicts Hexed, Inflicts Confusion: Fear, Inflicts Stat Drain, Darkness, 700 MP
Frozen Brew- 5,000 Damage, May Heal, May inflicts Frozen, May either heal any one stat for 300 or deal 300 points of stat damage to any one stat, Ice & Magic, 67,000 MP
Soul Freeze- 518 SPI Damage, Inflicts Stat Drain: SPI Drain, Ice & Magic & Darkness, 118,000 MP
Chill the Realm- Inflicts Frozen, Inflicts Frozen: Cubed, 1 hit against 50, Cannot be cast within a Zone of Fire, Ice, 400,000 MP
Drops-
135,000 Gold
13,500 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 13-
*Beacon Guardian Citriaak
Level 13 Boss
Magic Being, Magic
HP- 4,150,700
MP- 4,163,717
STR- 3,702
AGI- 4,180
CON- 4,210
MIN- 4,450
SPI- 4,335
XP- 0
Defense- 2,212
Defense against Stat Damage- 468
Critical Chance- 20%
Resilience- 24%
To Hit- 126%
Dodge- 24%
Resistances and Immunities- 120% Sonic Weakness, Immune to all minor and moderate status effects except Suffocation: Sonic Whiplash, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Beacon Guardian- All allied creatures have stats, HP, MP, and damage dealt doubled, The text of possessor and possessor's abilities and effects may not be altered by sources below Level 99, Boss Effect
Beacon's Light- All opponents below Level 20 lose all their resistances and immunities, There is a 15% chance at the start of each round per opponent that each opponent is afflicted with three random minor or moderate status effects, with the sub-status effects Fatigued: Stunned: Wracked, Impaired: Blind, Hexed: Ill Fortune, Paralyze: Temporal Stasis, Poison: Irradiated, Fatigued: Elderly, Impaired: Deafened, Impaired: Silence, Confusion: Berserk, and Paralyze: Turned to Glass being selectable, Constant Effect
Abilities-
Beacon Ray- 6,700 Damage, inflicts any one minor or moderate status effects, with the sub-status effects Fatigued: Stunned: Wracked, Impaired: Blind, Hexed: Ill Fortune, Paralyze: Temporal Stasis, Poison: Irradiated, Fatigued: Elderly, Impaired: Deafened, Impaired: Silence, Confusion: Berserk, and Paralyze: Turned to Glass being selectable, Magic, 0 MP
Yellow Pulse- Inflicts any five minor or moderate status effects, with the sub-status effects Fatigued: Stunned: Wracked, Impaired: Blind, Hexed: Ill Fortune, Paralyze: Temporal Stasis, Poison: Irradiated, Fatigued: Elderly, Impaired: Deafened, Impaired: Silence, Confusion: Berserk, and Paralyze: Turned to Glass being selectable, 1 hit against 5, Magic or Light or Magic & Light, 0 MP
Yellow Defense Aura- +2,400 Defense, +1,000 Defense against Stat Damage, Cures all minor and moderate status effects, Cures all debuffs from sources below Level 25, affects caster only, stacks 20 times, Magic & Light, 4,000 MP
False Beacon- All targets receive a debuff that prevents them from being affected by, affecting, or counting zones, terrain, or phantom terrain for positive purposes, 1 hit against 15, Light & Darkness, 15,000 MP
Gold Aurora- 102,000 Damage, Heals, this attack repeats itself for 5 rounds at the start of each round, Cannot heal damage dealt by Sonic element attacks, Magic & Light, 310,000 MP
Drops-
146,250 Gold
14,625 XP
*Jacob Threst
Level 13 Boss
Human, Magic
HP- 10,800,000
MP- 11,200,000
STR- 3,875
AGI- 3,900
CON- 3,800
MIN- 4,400
SPI- 4,350
XP- 0
Defense- 2,200
Defense against Stat Damage- 375
Critical Chance- 20%
Resilience- 13%
To Hit- 124%
Dodge- 18%
Resistances and Immunities- 50% Magic Resistance, 30% Manablasted Resistance, 26% Minor Status Effect Resistance, 13% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Mage Student- Possessor gains +4,000 to all stats for each Magic element ally that possessor possesses, to a max of 10 such allies, Possessor may summon 2 Magic Beings or Elementals below Level 10 that are normally fightable for drops on the Enemy List at the start of each round, Boss Effect
Abilities-
Mage Blast- 6,500 Damage, 60% inflicts Manablasted, Magic, 0 MP
Wand Whirl- 6,100 Damage, 400 SPI Damage, Unsummons targets below Level 12, 1 hit against 3, Magic, 0 MP
Circle of Summoning- Caster creates and obtains a Circle Effect that summons 5 Magic Beings or Elementals below Level 10 that are normally fightable for drops on the Enemy List at the start of each round, does not stack, Magic, 70,000 MP
Wizard Ward- Caster gains +2,000 Defense, stacks 4 times, Magic, 80,000 MP
Magic Bombardment- 6,500 Damage, 1 hit against 600, Magic, 600,000 MP
Speed Boosting Spell- Target gains +4,000 to its turn-order-determining stat sum for turn-order-determining purposes, stacks 2 times, Magic or Air or Magic & Air, 700,000 MP
Drops-
97,500 Gold
9,750 XP
<Not Yet Defeated>
*Vacuum Steve
Level 13 Boss
Human, Air
HP- 11,000,000
MP- 11,000,000
STR- 4,200
AGI- 4,500
CON- 4,100
MIN- 4,500
SPI- 4,100
XP- 0
Defense- 2,300
Defense against Stat Damage- 400
Critical Chance- 26%
Resilience- 20%
To Hit- 126%
Dodge- 20%
Resistances and Immunities- 80% Air Resistance, 80% Electrical Resistance, 80% Technology Resistance, Suffocation Immunity, Electrocuted Immunity, 26% Minor Status Effect Resistance, 13% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Nemesis of Taran- Possessor gains +4,000 to all stats if any of possessor's opponents includes an individual whose name includes 'Taran', Boss Effect
Weather Collector- Whenever possessor destroys a Zone, possessor gains +1,000,000 HP, +1,000,000 MP, and +1,000 to all stats, Constant Effect
Abilities-
HP Vacuum- 6,500 Damage, Deals HP Drain, Technology or Air, 0 MP
MP Vacuum- 6,500 MP Damage, Deals MP Drain, Technology or Air, 0 MP
Stat Vacuum- 6500 Stat Damage to any one stat, Deals Stat Point Drain, Technology or Air, 0 MP
Storm Suction- Caster destroys all Zones of Air, Electrical, Water, and Ice, Air, 10,000 MP
Summon Vac- Unsummons up to 20 summons below Level 20, Air, 20,000 MP
Vacuum Grab- Steals target non-unique item worth under 10,000,000 Gold, Air, 30,000 MP
Drops-
97,500 Gold
9,750 XP
*Beacon Guardian Citriaak
Level 13 Boss
Magic Being, Magic
HP- 4,150,700
MP- 4,163,717
STR- 3,702
AGI- 4,180
CON- 4,210
MIN- 4,450
SPI- 4,335
XP- 0
Defense- 2,212
Defense against Stat Damage- 468
Critical Chance- 20%
Resilience- 24%
To Hit- 126%
Dodge- 24%
Resistances and Immunities- 120% Sonic Weakness, Immune to all minor and moderate status effects except Suffocation: Sonic Whiplash, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Beacon Guardian- All allied creatures have stats, HP, MP, and damage dealt doubled, The text of possessor and possessor's abilities and effects may not be altered by sources below Level 99, Boss Effect
Beacon's Light- All opponents below Level 20 lose all their resistances and immunities, There is a 15% chance at the start of each round per opponent that each opponent is afflicted with three random minor or moderate status effects, with the sub-status effects Fatigued: Stunned: Wracked, Impaired: Blind, Hexed: Ill Fortune, Paralyze: Temporal Stasis, Poison: Irradiated, Fatigued: Elderly, Impaired: Deafened, Impaired: Silence, Confusion: Berserk, and Paralyze: Turned to Glass being selectable, Constant Effect
Abilities-
Beacon Ray- 6,700 Damage, inflicts any one minor or moderate status effects, with the sub-status effects Fatigued: Stunned: Wracked, Impaired: Blind, Hexed: Ill Fortune, Paralyze: Temporal Stasis, Poison: Irradiated, Fatigued: Elderly, Impaired: Deafened, Impaired: Silence, Confusion: Berserk, and Paralyze: Turned to Glass being selectable, Magic, 0 MP
Yellow Pulse- Inflicts any five minor or moderate status effects, with the sub-status effects Fatigued: Stunned: Wracked, Impaired: Blind, Hexed: Ill Fortune, Paralyze: Temporal Stasis, Poison: Irradiated, Fatigued: Elderly, Impaired: Deafened, Impaired: Silence, Confusion: Berserk, and Paralyze: Turned to Glass being selectable, 1 hit against 5, Magic or Light or Magic & Light, 0 MP
Yellow Defense Aura- +2,400 Defense, +1,000 Defense against Stat Damage, Cures all minor and moderate status effects, Cures all debuffs from sources below Level 25, affects caster only, stacks 20 times, Magic & Light, 4,000 MP
False Beacon- All targets receive a debuff that prevents them from being affected by, affecting, or counting zones, terrain, or phantom terrain for positive purposes, 1 hit against 15, Light & Darkness, 15,000 MP
Gold Aurora- 102,000 Damage, Heals, this attack repeats itself for 5 rounds at the start of each round, Cannot heal damage dealt by Sonic element attacks, Magic & Light, 310,000 MP
Drops-
146,250 Gold
14,625 XP
*Jacob Threst
Level 13 Boss
Human, Magic
HP- 10,800,000
MP- 11,200,000
STR- 3,875
AGI- 3,900
CON- 3,800
MIN- 4,400
SPI- 4,350
XP- 0
Defense- 2,200
Defense against Stat Damage- 375
Critical Chance- 20%
Resilience- 13%
To Hit- 124%
Dodge- 18%
Resistances and Immunities- 50% Magic Resistance, 30% Manablasted Resistance, 26% Minor Status Effect Resistance, 13% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Mage Student- Possessor gains +4,000 to all stats for each Magic element ally that possessor possesses, to a max of 10 such allies, Possessor may summon 2 Magic Beings or Elementals below Level 10 that are normally fightable for drops on the Enemy List at the start of each round, Boss Effect
Abilities-
Mage Blast- 6,500 Damage, 60% inflicts Manablasted, Magic, 0 MP
Wand Whirl- 6,100 Damage, 400 SPI Damage, Unsummons targets below Level 12, 1 hit against 3, Magic, 0 MP
Circle of Summoning- Caster creates and obtains a Circle Effect that summons 5 Magic Beings or Elementals below Level 10 that are normally fightable for drops on the Enemy List at the start of each round, does not stack, Magic, 70,000 MP
Wizard Ward- Caster gains +2,000 Defense, stacks 4 times, Magic, 80,000 MP
Magic Bombardment- 6,500 Damage, 1 hit against 600, Magic, 600,000 MP
Speed Boosting Spell- Target gains +4,000 to its turn-order-determining stat sum for turn-order-determining purposes, stacks 2 times, Magic or Air or Magic & Air, 700,000 MP
Drops-
97,500 Gold
9,750 XP
<Not Yet Defeated>
*Vacuum Steve
Level 13 Boss
Human, Air
HP- 11,000,000
MP- 11,000,000
STR- 4,200
AGI- 4,500
CON- 4,100
MIN- 4,500
SPI- 4,100
XP- 0
Defense- 2,300
Defense against Stat Damage- 400
Critical Chance- 26%
Resilience- 20%
To Hit- 126%
Dodge- 20%
Resistances and Immunities- 80% Air Resistance, 80% Electrical Resistance, 80% Technology Resistance, Suffocation Immunity, Electrocuted Immunity, 26% Minor Status Effect Resistance, 13% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Nemesis of Taran- Possessor gains +4,000 to all stats if any of possessor's opponents includes an individual whose name includes 'Taran', Boss Effect
Weather Collector- Whenever possessor destroys a Zone, possessor gains +1,000,000 HP, +1,000,000 MP, and +1,000 to all stats, Constant Effect
Abilities-
HP Vacuum- 6,500 Damage, Deals HP Drain, Technology or Air, 0 MP
MP Vacuum- 6,500 MP Damage, Deals MP Drain, Technology or Air, 0 MP
Stat Vacuum- 6500 Stat Damage to any one stat, Deals Stat Point Drain, Technology or Air, 0 MP
Storm Suction- Caster destroys all Zones of Air, Electrical, Water, and Ice, Air, 10,000 MP
Summon Vac- Unsummons up to 20 summons below Level 20, Air, 20,000 MP
Vacuum Grab- Steals target non-unique item worth under 10,000,000 Gold, Air, 30,000 MP
Drops-
97,500 Gold
9,750 XP
-
- Site Admin
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Re: Boss List
Level 14-
*Abashanth the Blood Rain
Level 14 Boss
Human, Darkness
HP- 11,200,000
MP- 12,500,000
STR- 3,825
AGI- 3,950
CON- 3,800
MIN- 4,600
SPI- 5,000
XP- 0
Defense- 2,500
Defense against Stat Damage- 550
Critical Chance- 28%
Resilience- 16%
To Hit- 128%
Dodge- 18%
Resistances and Immunities- Absorbs Darkness, Darkness Immunity, 300% Light Weakness, Hexed Immunity, 28% Minor Status Effect Resistance, 14% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Spirit
Constant Effects-
Assistant to the Bekklinites- Possessor's stats are tripled if possessor has an ally whose name includes 'Bekklin', Boss Effect
Light Casts Away the Darkness- Possessor obtains -1,500 to all stats while in a Zone of Light, Possessor cannot create Zones while in a Zone of Light, All Zones created by possessor are destroyed if a Zone of Light is created in the same battlespace, Constant Effect
Warped Being- Possessor gains the subtype Monster, Constant Effect
Such Dark Magics- Posessor may choose for its actions to count as involving the casting of a Dark Magic spell and may increase their status effect infliction chances (including the infliction chances of effects they generate) by 50%, Constant Effect
Theoretical Blood Magician- Possessor may replace the element Darkness with the element Blood in any action that possessor performs that involves the casting of a Dark Magic spell, Constant Effect
Abilities-
Blood Rain- 7,800 Damage, 100% inflicts Hexed, 100% inflicts Stat Drain, 50% inflicts Stat Drain: STR Drain, 50% inflicts Stat Drain: CON Drain, 50% inflicts Stat Drain: AGI Drain, 50% inflicts Stat Drain: MIN Drain, 50% inflicts Stat Drain: SPI Drain, 1 hit against 140, Darkness or Darkness & Water or Darkness & Magic or Darkness & Air, 0 MP
Blood Boil- 7,500 Damage, 100% inflicts Pain, Fire & Water or Darkness & Fire & Water, 0 MP
Clouds of Black and Red- Caster creates a Zone of Darkness and attaches an effect to it that allows its creator to perform a 'Blood Rain' action at the start of each round, with said effect stacking 200 times, Darkness & Air & Water, 5,000 MP
Suffering Miasma- Caster creates a Zone of Darkness an attaches an effect to it that has a 200% chance of inflicting Pain, Diseased, and Hexed on each opponent of its creator in it at the start of each round, with said effect stacking 4 times, Darkness & Air & Acid, 15,000 MP
Dis-Zone- Caster destroys any number of Zones with sources below Level 40, Darkness or Magic or Psychic, 300,000 MP
Destabilize Zone- Caster removes all effects from sources below Level 40 from target Zone, dealing 500,000 Flat Darkness element Damage to the source of each (with each instance of Damage dealt being seperate), Darkness or Magic or Chaos, 350,000 MP
Drops-
105,000 Gold
10,500 XP
<Not Yet Defeated>
*Mingai Toritako
Level 14 Boss
Human, Technology
HP- 3,634,320
MP- 3,550,112
STR- 5,100
AGI- 5,300
CON- 4,989
MIN- 5,100
SPI- 5,087
XP- 0
Defense- 2,580, +2,000 against Technology, +2,000 against Acid
Defense against Stat Damage- 540
Critical Chance- 28%
Resilience- 21%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 90% Darkness Resistance, 60% Technology Resistance, 30% Acid Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Feared Crime Boss- All allied creatures have stats and damage dealt doubled, Possessor summons 5 Gun Helicopter every 3 rounds, Boss Effect
Expects Total Victory- Possessor loses his immunies to status effects and immunity to stat damage if any of his attacks are fully Dodged or Reflected, Possessor takes double damage from counters, Constant Effect
Swift- Possessor gains an additional action every round if all opponents have less of their respective turn-order-determining-stats than possessor, Constant Effect
Abilities-
Shot to the Forehead- 6,000 Damage, 50% inflicts Wounded, Technology & Physical, 0 MP
His Father's Sword- 6,500 Damage, Inflicts Wounded, Deals 250 CON Damage, may only target individuals in the front row, Physical, 0 MP
Air Needle Technique- 7,500 Damage, # hits against 1, where # = 35 ? target’s Dodge value, ignores all Defense of individuals below Level 20, Air or Physical or Air & Physical, 500 MP
Snap Fingers- Summons 15 Gun Helicopter, Gives all allies +600 to all stats, does not stack, Darkness & Air, 16,000 MP
Black Magic Vitalization Ritual- Gives target +5,000 CON, +5,000 AGI, and +5,000 STR, target’s stats are halved as a debuff if this buff is ever removed, does not stack, Darkness, 135,000 MP
Deadly Nerve Toxin- Inflicts Poison, Poison inflicted by this ability deals 40% damage per round to targets below Level 40 as opposed to the normal 5%, Acid, 600,000 MP
Drops-
146,250 Gold
14,625 XP
*Mingai Toritako (Blood Mirage Limited Mode: Black Magic Crime Boss Build)
Level 14 Boss
Human, Technology
HP- 1,134,320
MP- 3,410,112
STR- 5,100
AGI- 3,800
CON- 4,989
MIN- 5,100
SPI- 5,087
XP- 0
Defense- 2,580, +2,000 against Technology
Defense against Stat Damage- 540
Critical Chance- 28%
Resilience- 21%
To Hit- 126%
Dodge- 15%
Resistances and Immunities- 90% Darkness Resistance, 30% Acid Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Black Magic Crime Boss- All of possessor's allies have their stats and Damage they deal doubled, Possessor summons 5 Phantom Gunman every 5 rounds, Boss Effect
Black Magic Ritualist- Possessor may choose to gain +500 to any one stat at the start of each round, Possessor's HP is halved if any of these buffs are removed from any target (with said halving occuring in each such instance) if possessor is below Level 20, Constant Effect
Abilities-
Shot to the Forehead- 6,000 Damage, this action's Prime Attribute is Agiliy, 50% inflicts Wounded, Technology & Physical, 0 MP
Black Magic Vitalization Ritual- Gives target +5,000 CON, +5,000 AGI, and +5,000 STR, target's stats are halved as a debuff if this buff is ever removed, does not stack, Darkness, 135,000 MP
Deadly Nerve Toxin- Inflicts Poison, Poison inflicted by this ability deals 40% damage per round to targets below Level 40 as opposed to the normal 5%, Acid, 600,000 MP
Summon the Ghosts of Criminals Who Swore Oaths to His Family- 50% summons 15 Phantom Gunman, Max 60 summoned, Darkness & Technology, 5,000 MP
Dark Healing- 5,000 Damage, Heals HP, 1% halves caster's HP if caster is below Level 20 instead of its other effects, Darkness, 400 MP
Drops-
52,500 Gold
5,250 XP
*Mingai Toritako (Blood Mirage Limited Mode: Helicopters Build)
Level 14 Boss
Human, Technology
HP- 3,434,320
MP- 3,250,112
STR- 4,600
AGI- 6,100
CON- 4,489
MIN- 4,600
SPI- 4,587
XP- 0
Defense- 2,580, +2,000 against Technology
Defense against Stat Damage- 340
Critical Chance- 20%
Resilience- 18%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 60% Technology Resistance
Prime Attribute- Agility
Constant Effects-
Owns Helicopters- All of possessor's allies have their stats and damage dealt doubled, Possessor summons 5 Gun Helicopter every 3 rounds, Boss Effect
Abilities-
Helicopter Strafe- 3,500 Damage, 1 hit against 15, Technology or Technology & Physical, 0 MP
Air Needle Technique- 7,500 Damage, # hits against 1, where # = (35 - target's Dodge value), ignores all Defense of individuals below Level 20, Air or Physical or Air & Physical, 500 MP
Snap Fingers- Summons 15 Gun Helicopter, Gives all allies +600 to all stats, does not stack, Darkness & Air, 16,000 MP
Order Helicopters to Fire Missiles- 6,000 Damage, # hits against #, where # is equal to 1 plus the number of caster's allies whose name includes 'Helicopter', Technology & Fire, 310,000 MP
Drops-
52,500 Gold
5,250 XP
*Abashanth the Blood Rain
Level 14 Boss
Human, Darkness
HP- 11,200,000
MP- 12,500,000
STR- 3,825
AGI- 3,950
CON- 3,800
MIN- 4,600
SPI- 5,000
XP- 0
Defense- 2,500
Defense against Stat Damage- 550
Critical Chance- 28%
Resilience- 16%
To Hit- 128%
Dodge- 18%
Resistances and Immunities- Absorbs Darkness, Darkness Immunity, 300% Light Weakness, Hexed Immunity, 28% Minor Status Effect Resistance, 14% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Spirit
Constant Effects-
Assistant to the Bekklinites- Possessor's stats are tripled if possessor has an ally whose name includes 'Bekklin', Boss Effect
Light Casts Away the Darkness- Possessor obtains -1,500 to all stats while in a Zone of Light, Possessor cannot create Zones while in a Zone of Light, All Zones created by possessor are destroyed if a Zone of Light is created in the same battlespace, Constant Effect
Warped Being- Possessor gains the subtype Monster, Constant Effect
Such Dark Magics- Posessor may choose for its actions to count as involving the casting of a Dark Magic spell and may increase their status effect infliction chances (including the infliction chances of effects they generate) by 50%, Constant Effect
Theoretical Blood Magician- Possessor may replace the element Darkness with the element Blood in any action that possessor performs that involves the casting of a Dark Magic spell, Constant Effect
Abilities-
Blood Rain- 7,800 Damage, 100% inflicts Hexed, 100% inflicts Stat Drain, 50% inflicts Stat Drain: STR Drain, 50% inflicts Stat Drain: CON Drain, 50% inflicts Stat Drain: AGI Drain, 50% inflicts Stat Drain: MIN Drain, 50% inflicts Stat Drain: SPI Drain, 1 hit against 140, Darkness or Darkness & Water or Darkness & Magic or Darkness & Air, 0 MP
Blood Boil- 7,500 Damage, 100% inflicts Pain, Fire & Water or Darkness & Fire & Water, 0 MP
Clouds of Black and Red- Caster creates a Zone of Darkness and attaches an effect to it that allows its creator to perform a 'Blood Rain' action at the start of each round, with said effect stacking 200 times, Darkness & Air & Water, 5,000 MP
Suffering Miasma- Caster creates a Zone of Darkness an attaches an effect to it that has a 200% chance of inflicting Pain, Diseased, and Hexed on each opponent of its creator in it at the start of each round, with said effect stacking 4 times, Darkness & Air & Acid, 15,000 MP
Dis-Zone- Caster destroys any number of Zones with sources below Level 40, Darkness or Magic or Psychic, 300,000 MP
Destabilize Zone- Caster removes all effects from sources below Level 40 from target Zone, dealing 500,000 Flat Darkness element Damage to the source of each (with each instance of Damage dealt being seperate), Darkness or Magic or Chaos, 350,000 MP
Drops-
105,000 Gold
10,500 XP
<Not Yet Defeated>
*Mingai Toritako
Level 14 Boss
Human, Technology
HP- 3,634,320
MP- 3,550,112
STR- 5,100
AGI- 5,300
CON- 4,989
MIN- 5,100
SPI- 5,087
XP- 0
Defense- 2,580, +2,000 against Technology, +2,000 against Acid
Defense against Stat Damage- 540
Critical Chance- 28%
Resilience- 21%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 90% Darkness Resistance, 60% Technology Resistance, 30% Acid Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Agility
Constant Effects-
Feared Crime Boss- All allied creatures have stats and damage dealt doubled, Possessor summons 5 Gun Helicopter every 3 rounds, Boss Effect
Expects Total Victory- Possessor loses his immunies to status effects and immunity to stat damage if any of his attacks are fully Dodged or Reflected, Possessor takes double damage from counters, Constant Effect
Swift- Possessor gains an additional action every round if all opponents have less of their respective turn-order-determining-stats than possessor, Constant Effect
Abilities-
Shot to the Forehead- 6,000 Damage, 50% inflicts Wounded, Technology & Physical, 0 MP
His Father's Sword- 6,500 Damage, Inflicts Wounded, Deals 250 CON Damage, may only target individuals in the front row, Physical, 0 MP
Air Needle Technique- 7,500 Damage, # hits against 1, where # = 35 ? target’s Dodge value, ignores all Defense of individuals below Level 20, Air or Physical or Air & Physical, 500 MP
Snap Fingers- Summons 15 Gun Helicopter, Gives all allies +600 to all stats, does not stack, Darkness & Air, 16,000 MP
Black Magic Vitalization Ritual- Gives target +5,000 CON, +5,000 AGI, and +5,000 STR, target’s stats are halved as a debuff if this buff is ever removed, does not stack, Darkness, 135,000 MP
Deadly Nerve Toxin- Inflicts Poison, Poison inflicted by this ability deals 40% damage per round to targets below Level 40 as opposed to the normal 5%, Acid, 600,000 MP
Drops-
146,250 Gold
14,625 XP
*Mingai Toritako (Blood Mirage Limited Mode: Black Magic Crime Boss Build)
Level 14 Boss
Human, Technology
HP- 1,134,320
MP- 3,410,112
STR- 5,100
AGI- 3,800
CON- 4,989
MIN- 5,100
SPI- 5,087
XP- 0
Defense- 2,580, +2,000 against Technology
Defense against Stat Damage- 540
Critical Chance- 28%
Resilience- 21%
To Hit- 126%
Dodge- 15%
Resistances and Immunities- 90% Darkness Resistance, 30% Acid Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Black Magic Crime Boss- All of possessor's allies have their stats and Damage they deal doubled, Possessor summons 5 Phantom Gunman every 5 rounds, Boss Effect
Black Magic Ritualist- Possessor may choose to gain +500 to any one stat at the start of each round, Possessor's HP is halved if any of these buffs are removed from any target (with said halving occuring in each such instance) if possessor is below Level 20, Constant Effect
Abilities-
Shot to the Forehead- 6,000 Damage, this action's Prime Attribute is Agiliy, 50% inflicts Wounded, Technology & Physical, 0 MP
Black Magic Vitalization Ritual- Gives target +5,000 CON, +5,000 AGI, and +5,000 STR, target's stats are halved as a debuff if this buff is ever removed, does not stack, Darkness, 135,000 MP
Deadly Nerve Toxin- Inflicts Poison, Poison inflicted by this ability deals 40% damage per round to targets below Level 40 as opposed to the normal 5%, Acid, 600,000 MP
Summon the Ghosts of Criminals Who Swore Oaths to His Family- 50% summons 15 Phantom Gunman, Max 60 summoned, Darkness & Technology, 5,000 MP
Dark Healing- 5,000 Damage, Heals HP, 1% halves caster's HP if caster is below Level 20 instead of its other effects, Darkness, 400 MP
Drops-
52,500 Gold
5,250 XP
*Mingai Toritako (Blood Mirage Limited Mode: Helicopters Build)
Level 14 Boss
Human, Technology
HP- 3,434,320
MP- 3,250,112
STR- 4,600
AGI- 6,100
CON- 4,489
MIN- 4,600
SPI- 4,587
XP- 0
Defense- 2,580, +2,000 against Technology
Defense against Stat Damage- 340
Critical Chance- 20%
Resilience- 18%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 60% Technology Resistance
Prime Attribute- Agility
Constant Effects-
Owns Helicopters- All of possessor's allies have their stats and damage dealt doubled, Possessor summons 5 Gun Helicopter every 3 rounds, Boss Effect
Abilities-
Helicopter Strafe- 3,500 Damage, 1 hit against 15, Technology or Technology & Physical, 0 MP
Air Needle Technique- 7,500 Damage, # hits against 1, where # = (35 - target's Dodge value), ignores all Defense of individuals below Level 20, Air or Physical or Air & Physical, 500 MP
Snap Fingers- Summons 15 Gun Helicopter, Gives all allies +600 to all stats, does not stack, Darkness & Air, 16,000 MP
Order Helicopters to Fire Missiles- 6,000 Damage, # hits against #, where # is equal to 1 plus the number of caster's allies whose name includes 'Helicopter', Technology & Fire, 310,000 MP
Drops-
52,500 Gold
5,250 XP
-
- Site Admin
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- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 15-
*Disco Horse
Level 15 Boss
Animal, Electrical
HP- 21,111,200
MP- 22,515,304
STR- 4,300
AGI- 5,200
CON- 4,600
MIN- 4,500
SPI- 5,100
XP- 0
Fame- 150
Defense- 2,600
Defense against Stat Damage- 200
Critical Chance- 26%
Resilience- 18%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 90% Sonic Resistance, 90% Air Resistance, 90% Electrical Resistance, 90% Fire Resistance Charm Immunity, Impaired: Blind Immunity, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Famous Legend of Music- Possessor and possessor's allies have their stats doubled if none of possessor's opponents has more Fame than possessor, Boss Effect
Fresh Breath (Thanks To Mouthwash!)- Possessor is cured of one minor or moderate negative status effect at the start of each round, Constant Effect
New Sunglasses- Possessor may, once per round, choose to (gain 'Reflects Light' and become solely Ice element) for the duration of an action each round, Constant Effect
Groove- Possessor gains +30% Dodge against individuals not under the affect of 3 or more Bardic Music buffs, Possessor gains +30% Dodge against individuals not under the affect of 3 or more Dance buffs, Constant Effect
Smoothest Equine You Know- Possessor's actions have a 90% chance of inflicting Charm, Awestruck, Charm: Impressed, Charm: Lovestruck, Imparied: Blind: Constant Glare, or Invigorated, Constant Effect
Support From the Horse Force- Possessor may at the start of each round, randomly regenerate 2,000,000 HP, regenerate 2,000,000 MP, obtain +3,000 to a random stat as a buff that stacks 5 times per stat (with each stat being a seperate randomly-selected choice), or gain an additional action after its first action of the round, Constant Effect
Swank Zuit Suit- Possessor gains +2,000 Defense and is cured of one debuff from a source below Level 60 at the start of each round, Constant Effect
Press Hype Machine- Possessor's opponents below Level 60 obtain a ((Possessor's Fame - Opponent's Fame)/10)% Reduction, Constant Effect
Abilities-
Silent Nod- Target's actions cannot be countered this round or next round, Air, 0 MP
Silent Head Shake- Removes up to 3 buffs or debuffs from a single source below Level 50, Air, 0 MP
Disco Move- 6,500 Damage, 60% may inflict Awestruck or Charm: Impressed, Physical or Electrical or Fire or Light, 0 MP
Special Performance- +2,200 to all stats, stacks 5 times, Air or Light or Sonic, 500,000 MP
New Music- Target's turn-order-determining stat sum is increased by 3,100 for turn-order-determining purposes, stacks 10 times, Hope or Energy, 400,000 MP
Classic Tunes- Inflicts any one minor positive status effect, Target gains +1,100,000 HP and +900,000 MP, stacks 11 times, Light or Air or Magic or Electrical, 400,000 MP
Equine Moonwalk Backshuffle- Possessor may use this action as a preemptive counter against an attack targetting possessor, gaining +30% Dodge against said attack, Earth & Air, 500,000 MP
This Horse Is ON FIRE- 8,500 Damage, 60% inflicts Burning, 50% inflicts Fatigued: Stun, 50% inflicts Impaired, Fire or Fire & Physical, 1,000,000 MP
Drops-
112,500 Gold
11,250 XP
*Pete
Level 15 Boss
Human, Earth
HP- 14,000,000
MP- 14,000,000
STR- 4,990
AGI- 4,990
CON- 4,990
MIN- 4,990
SPI- 4,990
XP- 0
Defense- 2,500
Defense against Stat Damage- 550
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Nose Shop Owner- Possessor may summon up to 20 individuals below Level 30 from the Enemy List whose name includes 'Elephant', 'Mole', 'Wolf', or 'Tengu', Possessor's allies have their To Hit doubled, Boss Effect
Fantastic Nose- Possessor's Charm infliction chances are increased by 15%, Possessor ignores Dodge-increasing buffs from sources below Level 40 that are present on its opponents, Constant Effect
Abilities-
Punch- 7,500 Damage, Physical, 0 MP
Baseball Bat- 7,500 Damage, 80% inflicts Fatigued: Stun, Physical, 0 MP
Arrow-Gun- 8,000 Damage, 100% may inflict Impaired: Blind or Wounded, Physical & Technology, 0 MP
Tracer Magic- 140,000 Flat Magic element Damage, Magic, 0 MP
Peck- 8,000 Damage, Pierces 2,500 Defense, Physical or Air, 0 MP
Stat Sniffer- Scans target's stats, Air, 0 MP
Scent Sleuth- Caster and caster's allies obtain a buff that allows them to automatically hit target and ignore target's Physical Resistance and Immunity, Air, 10,000 MP
Nose Augmentation- Target gains +2,000 STR, gains +30% To Hit, and counts as having an additional Bioaugmentation equipped, Physical or Technology or Acid or Air, 45,000 MP
Drops-
112,500 Gold
12,250 XP
<Not Yet Defeated>
*The MacArwalt Brothers: Deadly Band of Thieves
Level 15 Boss
Human, Air
HP- 5,293,020
MP- 5,111,404
STR- 5,113
AGI- 5,985
CON- 5,008
MIN- 5,615
SPI- 5,300
XP- 0
Defense- 2,930, +4,000 against Technology, +4,000 against Guns, +4,000 against Humanoids
Defense against Stat Damage- 621
Critical Chance- 30%
Resilience- 24%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 90% Humanoid Resistance, 50% Earth Resistance, 50% Technology Resistance, 50% Gun Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Deadly Band of Thieves- All allies have stats, HP, MP, and damage dealt doubled, All allies named 'Thief' have thier stats, HP, MP, and damage dealt doubled a second time, to a max of 10,000,000 additional points of anything, Possessor summons 15 Thief at the start of every round, Boss Effect
Overwhelmed by Sorrow for Our Fallen Breathren- If any opponent is an Earth element Humanoid wielding a Gun, then possessor must spend each of its actions targetting said individual with an ability named 'Maim Horribly' if able, Constant Effecto
Crime Spree- At the start of every round, possessor steals an item from a target who is below Level 40, provided that possessor possesses the abilities 'Angus', 'Lachlan', 'Tavish', 'Wallace', and 'Duff', Constant Effect
Special Unit- When possessor's total HP reaches 4,000,000, 3,000,000, 2,000,000, and 1,000,000 or lower for the first time, possessor loses one of the effects 'Angus', 'Lachlan', 'Tavish', 'Wallace', and 'Duff'; possessor chooses which of these effects is lost. Each time possessor is hit with a ressurecting effect, possessor regains one of these effects (and explicitly does not lose it again upon being re-hurt in the same thread), Boss Effect
Angus- The abilities 'Kidney Perforator', 'Eye Shaver', and 'Flank' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Lachlan- The abilities 'Blade Trap', 'Expoloding Minefield Trap', and 'Crushing Rock Trap' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Tavish- The abilities 'Commandeer', 'Rig to Blow', and 'Calculated Ambush' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Wallace- The abilities 'Careful Bribes', 'Steal their Hearts', and 'Smooth Talker's Facade' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Duff- The abilities 'Constant Dodging', 'Sucker Punch', and 'Vendetta Cutter' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Abilities-
Maim Horribly- 3,700 Damage, deals 1.2 times normal damage (to a max of 2,000,000 additional points) to Humanoids, inflicts Wounded: Maimed, inflicts Pain, Physical or Physical & Darkness, 0 MP
Rob Blind- Steals up to three items from target provided target is below Level 40, inflicts Impaired: Blind, Air & Physical, 1,000 MP
Commandeer- Steals target transformation that is below Level 40 from a target below Level 40, this move can target a target who is in a targetted transformation, de-transforming said target if target transformation is stolen, If this theft is successful, then caster may enter said target transformation, turning back into caster's normal form if said transformation is killed, This ability may not normally be used, Physical or Technology or Physical & Air, 465,000 MP
Blade Trap- 5,500 Damage, 75% inflicts Wounded, 15% inflicts Poison, This ability counts as a Trap, This ability may be used as a counter, This ability may not normally be used, even as a counter, Physical, 17,000 MP
Exploding Minefield Trap- 7,500 Damage, 50% inflicts Wounded: Maimed, This ability may be used as a counter against both a normal target and said target's allies, 1 hit against 15, This ability counts as a Trap, This ability may not normally be used, even as a counter, Fire or Fire & Technology, 17,000 MP
Crushing Rock Trap- 7,300 Damage, 75% inflicts Entombed, 70% inflicts Paralyzed, This ability counts as a Trap, This ability may be used as a counter, This ability may not normally be used, even as a counter, Earth or Earth & Physical, 17,000 MP
Kidney Perforator- 9,100 Damage, 910 CON Damage, 90% inflicts Wounded, 75% inflicts Wounded: Bleeding, 40% inflicts Pain, This ability may not normally be used, Physical, 65,000 MP
Eye Shaver- 6,200 Damage, 40% inflicts Wounded, 70% inflicts Pain, 90% inflicts Impaird: Blind, This ability may not normally be used, Physical, 65,000 MP
Flank- Possessor's Critical Chance doubles against target, to a max of 200%, lasts 1 round, does not stack, This ability may not normally be used, Air, 14,000 MP
Rig to Blow- Target transformation obtains a debuff that causes it to immediately take 350,000 Flat Fire & Technology element damage if it is transformed into or as a pre-emptive counter if it is being tranformed out of by an individual below Level 45, This ability may not normally be used, Fire & Technology, 600,000 MP
Calculated Ambush- Caster gains +140% to Hit, does not stack, cannot bring caster's To Hit above 500%, lasts 5 rounds, This ability may not normally be used, Air & Psychic & Water, 79,000 MP
Careful Bribes- Inflicts Charm and Charm: Infatuation, 1 hit against 15, This ability may not normally be used, Earth & Darkness, 205,000 MP
Steal their Hearts- Steals up to 100 pets, summons, and transformations that are below Level 40 and have owners below Level 40, summoning copies of them (with no buffs or debuffs applied and at normal starting stats) as allies of caster, This ability may not normally be used, Air & Magic, 240,000 MP
Smooth Talker's Facade- There is a 50% chance that any offensive action against caster from a source below Level 40 with under 10,000 MIN fails to work, lasts 10 rounds, This ability may not normally be used, Psychic & Light, 120,000 MP
Constant Dodging- +50% Dodge, affects caster only, lasts 6 rounds, does not stack, This ability may not normally be used, Air, 90,000 MP
Sucker Punch- 2,100 Damage, Target's Dodge is treated as being 40% lower for purposes of this attack, this attack may not Miss individuals below Level 20, inflicts Fatigued: Stun, 20% inflicts Confusion, Physical, 4,900 MP
Vendetta Cutter- 50,000 Damage, This ability may only be used once per round, This ability only affects individuals who conducted an offensive action against caster during the prior round, Physical or Air or Darkness or Destruction, 1,500,000 MP
Drops-
157,500 Gold
15,750 XP
*Disco Horse
Level 15 Boss
Animal, Electrical
HP- 21,111,200
MP- 22,515,304
STR- 4,300
AGI- 5,200
CON- 4,600
MIN- 4,500
SPI- 5,100
XP- 0
Fame- 150
Defense- 2,600
Defense against Stat Damage- 200
Critical Chance- 26%
Resilience- 18%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 90% Sonic Resistance, 90% Air Resistance, 90% Electrical Resistance, 90% Fire Resistance Charm Immunity, Impaired: Blind Immunity, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Famous Legend of Music- Possessor and possessor's allies have their stats doubled if none of possessor's opponents has more Fame than possessor, Boss Effect
Fresh Breath (Thanks To Mouthwash!)- Possessor is cured of one minor or moderate negative status effect at the start of each round, Constant Effect
New Sunglasses- Possessor may, once per round, choose to (gain 'Reflects Light' and become solely Ice element) for the duration of an action each round, Constant Effect
Groove- Possessor gains +30% Dodge against individuals not under the affect of 3 or more Bardic Music buffs, Possessor gains +30% Dodge against individuals not under the affect of 3 or more Dance buffs, Constant Effect
Smoothest Equine You Know- Possessor's actions have a 90% chance of inflicting Charm, Awestruck, Charm: Impressed, Charm: Lovestruck, Imparied: Blind: Constant Glare, or Invigorated, Constant Effect
Support From the Horse Force- Possessor may at the start of each round, randomly regenerate 2,000,000 HP, regenerate 2,000,000 MP, obtain +3,000 to a random stat as a buff that stacks 5 times per stat (with each stat being a seperate randomly-selected choice), or gain an additional action after its first action of the round, Constant Effect
Swank Zuit Suit- Possessor gains +2,000 Defense and is cured of one debuff from a source below Level 60 at the start of each round, Constant Effect
Press Hype Machine- Possessor's opponents below Level 60 obtain a ((Possessor's Fame - Opponent's Fame)/10)% Reduction, Constant Effect
Abilities-
Silent Nod- Target's actions cannot be countered this round or next round, Air, 0 MP
Silent Head Shake- Removes up to 3 buffs or debuffs from a single source below Level 50, Air, 0 MP
Disco Move- 6,500 Damage, 60% may inflict Awestruck or Charm: Impressed, Physical or Electrical or Fire or Light, 0 MP
Special Performance- +2,200 to all stats, stacks 5 times, Air or Light or Sonic, 500,000 MP
New Music- Target's turn-order-determining stat sum is increased by 3,100 for turn-order-determining purposes, stacks 10 times, Hope or Energy, 400,000 MP
Classic Tunes- Inflicts any one minor positive status effect, Target gains +1,100,000 HP and +900,000 MP, stacks 11 times, Light or Air or Magic or Electrical, 400,000 MP
Equine Moonwalk Backshuffle- Possessor may use this action as a preemptive counter against an attack targetting possessor, gaining +30% Dodge against said attack, Earth & Air, 500,000 MP
This Horse Is ON FIRE- 8,500 Damage, 60% inflicts Burning, 50% inflicts Fatigued: Stun, 50% inflicts Impaired, Fire or Fire & Physical, 1,000,000 MP
Drops-
112,500 Gold
11,250 XP
*Pete
Level 15 Boss
Human, Earth
HP- 14,000,000
MP- 14,000,000
STR- 4,990
AGI- 4,990
CON- 4,990
MIN- 4,990
SPI- 4,990
XP- 0
Defense- 2,500
Defense against Stat Damage- 550
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 30% Minor Status Effect Resistance, 15% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Nose Shop Owner- Possessor may summon up to 20 individuals below Level 30 from the Enemy List whose name includes 'Elephant', 'Mole', 'Wolf', or 'Tengu', Possessor's allies have their To Hit doubled, Boss Effect
Fantastic Nose- Possessor's Charm infliction chances are increased by 15%, Possessor ignores Dodge-increasing buffs from sources below Level 40 that are present on its opponents, Constant Effect
Abilities-
Punch- 7,500 Damage, Physical, 0 MP
Baseball Bat- 7,500 Damage, 80% inflicts Fatigued: Stun, Physical, 0 MP
Arrow-Gun- 8,000 Damage, 100% may inflict Impaired: Blind or Wounded, Physical & Technology, 0 MP
Tracer Magic- 140,000 Flat Magic element Damage, Magic, 0 MP
Peck- 8,000 Damage, Pierces 2,500 Defense, Physical or Air, 0 MP
Stat Sniffer- Scans target's stats, Air, 0 MP
Scent Sleuth- Caster and caster's allies obtain a buff that allows them to automatically hit target and ignore target's Physical Resistance and Immunity, Air, 10,000 MP
Nose Augmentation- Target gains +2,000 STR, gains +30% To Hit, and counts as having an additional Bioaugmentation equipped, Physical or Technology or Acid or Air, 45,000 MP
Drops-
112,500 Gold
12,250 XP
<Not Yet Defeated>
*The MacArwalt Brothers: Deadly Band of Thieves
Level 15 Boss
Human, Air
HP- 5,293,020
MP- 5,111,404
STR- 5,113
AGI- 5,985
CON- 5,008
MIN- 5,615
SPI- 5,300
XP- 0
Defense- 2,930, +4,000 against Technology, +4,000 against Guns, +4,000 against Humanoids
Defense against Stat Damage- 621
Critical Chance- 30%
Resilience- 24%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 90% Humanoid Resistance, 50% Earth Resistance, 50% Technology Resistance, 50% Gun Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Deadly Band of Thieves- All allies have stats, HP, MP, and damage dealt doubled, All allies named 'Thief' have thier stats, HP, MP, and damage dealt doubled a second time, to a max of 10,000,000 additional points of anything, Possessor summons 15 Thief at the start of every round, Boss Effect
Overwhelmed by Sorrow for Our Fallen Breathren- If any opponent is an Earth element Humanoid wielding a Gun, then possessor must spend each of its actions targetting said individual with an ability named 'Maim Horribly' if able, Constant Effecto
Crime Spree- At the start of every round, possessor steals an item from a target who is below Level 40, provided that possessor possesses the abilities 'Angus', 'Lachlan', 'Tavish', 'Wallace', and 'Duff', Constant Effect
Special Unit- When possessor's total HP reaches 4,000,000, 3,000,000, 2,000,000, and 1,000,000 or lower for the first time, possessor loses one of the effects 'Angus', 'Lachlan', 'Tavish', 'Wallace', and 'Duff'; possessor chooses which of these effects is lost. Each time possessor is hit with a ressurecting effect, possessor regains one of these effects (and explicitly does not lose it again upon being re-hurt in the same thread), Boss Effect
Angus- The abilities 'Kidney Perforator', 'Eye Shaver', and 'Flank' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Lachlan- The abilities 'Blade Trap', 'Expoloding Minefield Trap', and 'Crushing Rock Trap' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Tavish- The abilities 'Commandeer', 'Rig to Blow', and 'Calculated Ambush' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Wallace- The abilities 'Careful Bribes', 'Steal their Hearts', and 'Smooth Talker's Facade' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Duff- The abilities 'Constant Dodging', 'Sucker Punch', and 'Vendetta Cutter' may be used by possessor, Maim Horribly inflicts 1 additional hit against 1, Possessor gains 1 additional action per round, Boss Effect
Abilities-
Maim Horribly- 3,700 Damage, deals 1.2 times normal damage (to a max of 2,000,000 additional points) to Humanoids, inflicts Wounded: Maimed, inflicts Pain, Physical or Physical & Darkness, 0 MP
Rob Blind- Steals up to three items from target provided target is below Level 40, inflicts Impaired: Blind, Air & Physical, 1,000 MP
Commandeer- Steals target transformation that is below Level 40 from a target below Level 40, this move can target a target who is in a targetted transformation, de-transforming said target if target transformation is stolen, If this theft is successful, then caster may enter said target transformation, turning back into caster's normal form if said transformation is killed, This ability may not normally be used, Physical or Technology or Physical & Air, 465,000 MP
Blade Trap- 5,500 Damage, 75% inflicts Wounded, 15% inflicts Poison, This ability counts as a Trap, This ability may be used as a counter, This ability may not normally be used, even as a counter, Physical, 17,000 MP
Exploding Minefield Trap- 7,500 Damage, 50% inflicts Wounded: Maimed, This ability may be used as a counter against both a normal target and said target's allies, 1 hit against 15, This ability counts as a Trap, This ability may not normally be used, even as a counter, Fire or Fire & Technology, 17,000 MP
Crushing Rock Trap- 7,300 Damage, 75% inflicts Entombed, 70% inflicts Paralyzed, This ability counts as a Trap, This ability may be used as a counter, This ability may not normally be used, even as a counter, Earth or Earth & Physical, 17,000 MP
Kidney Perforator- 9,100 Damage, 910 CON Damage, 90% inflicts Wounded, 75% inflicts Wounded: Bleeding, 40% inflicts Pain, This ability may not normally be used, Physical, 65,000 MP
Eye Shaver- 6,200 Damage, 40% inflicts Wounded, 70% inflicts Pain, 90% inflicts Impaird: Blind, This ability may not normally be used, Physical, 65,000 MP
Flank- Possessor's Critical Chance doubles against target, to a max of 200%, lasts 1 round, does not stack, This ability may not normally be used, Air, 14,000 MP
Rig to Blow- Target transformation obtains a debuff that causes it to immediately take 350,000 Flat Fire & Technology element damage if it is transformed into or as a pre-emptive counter if it is being tranformed out of by an individual below Level 45, This ability may not normally be used, Fire & Technology, 600,000 MP
Calculated Ambush- Caster gains +140% to Hit, does not stack, cannot bring caster's To Hit above 500%, lasts 5 rounds, This ability may not normally be used, Air & Psychic & Water, 79,000 MP
Careful Bribes- Inflicts Charm and Charm: Infatuation, 1 hit against 15, This ability may not normally be used, Earth & Darkness, 205,000 MP
Steal their Hearts- Steals up to 100 pets, summons, and transformations that are below Level 40 and have owners below Level 40, summoning copies of them (with no buffs or debuffs applied and at normal starting stats) as allies of caster, This ability may not normally be used, Air & Magic, 240,000 MP
Smooth Talker's Facade- There is a 50% chance that any offensive action against caster from a source below Level 40 with under 10,000 MIN fails to work, lasts 10 rounds, This ability may not normally be used, Psychic & Light, 120,000 MP
Constant Dodging- +50% Dodge, affects caster only, lasts 6 rounds, does not stack, This ability may not normally be used, Air, 90,000 MP
Sucker Punch- 2,100 Damage, Target's Dodge is treated as being 40% lower for purposes of this attack, this attack may not Miss individuals below Level 20, inflicts Fatigued: Stun, 20% inflicts Confusion, Physical, 4,900 MP
Vendetta Cutter- 50,000 Damage, This ability may only be used once per round, This ability only affects individuals who conducted an offensive action against caster during the prior round, Physical or Air or Darkness or Destruction, 1,500,000 MP
Drops-
157,500 Gold
15,750 XP
-
- Site Admin
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Re: Boss List
Level 16-
*Azmorgund of the Elder Runes
Level 16 Boss
Spirit, Magic & Earth
HP- 39,826,300
MP- 39,845,588
STR- 6,500
AGI- 6,400
CON- 6,700
MIN- 6,700
SPI- 6,600
XP- 0
Defense- 3,200
Defense against Stat Damage- 750
Critical Chance- 16%
Resilience- 32%
To Hit- 132%
Dodge- 16%
Resistances and Immunities- 98% Physical Resistance, 98% Magic Resistance, 95% Light Resistance, 95% Darkness Resistance, 95% Earth Resistance, 32% Minor Status Effect Resistance, 16% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Spirit
Constant Effects-
Sun Seeker- Possessor's stats are doubled if possessor has at least one unique ally, Possessor gains Light Immunity if possessor possesses at least one unique ally, Boss Effect
Summoning Magics- At the start of each round, possessor may summon up to 3 entities from the Enemy List that are Level 15 or lower that are normally fightable for drops, Possessor's summons have their stats doubled, Max 200 summoned, Boss Effect
Human Guise- Possessor may choose to count as possessing the subtype Human, Constant Effect
The Elder Runes- Possessor gains +39,000,000 MP, +6,700 MIN, and +6,700 SPI, Constant Effect
Enormous Magical Reservoir- Possessor gains +39,000,000 MP, Constant Effect
Inexhaustable Magical Reservoir- Possessor gains +39,000,000 MP and regenerates 300,000 MP at the start of each round, Constant Effect
Great Destiny- Possessor gains +5,000 to all stats, gains the element Fate, and is Immune to individuals below Level 5, Constant Effect
Uncanny Resilience- Possessor gains +32% Resilience, +3,200 Defense, and +15,000,000 HP, Constant Effect
Unpiercable Magiflesh- Possessor gains +3,200 Defense, Possessor's Defense may not be pierced by individuals below Level 40, Constant Effect
Abilities-
Magical Bolts- 9,800 Damage, 2 hits against 50, Magic, 0 MP
Conflux Beam- 9,800 Damage, 100% inflicts Burning, 100% inflicts Drowning, 100% inflicts Entombed, 100% inflicts Suffocation, this action counts as involving an Elemental Magic spell, Earth & Air & Fire & Water, 400,000 MP
Scribing the Old Words of Power- Target gains +6,000 to all stats and deals 9,000 additional Damage, this action counts as involving an Elder Magic spell, stacks 5 times, Magic
Spiritual Torrent- 9,500 Damage, 100% may inflict Voidstruck or Awestruck, 1 hit against 900, this action counts as involving a Spirit Magic spell, Light or Darkness or Magic, 300,000 MP
Invoke Spirits- Caster summons 20 Spirits below Level 20 from the Enemy List that are normally fightable for drops, these summons gain +6,000 to all stats as a non-stacking buff, Max 40 summoned, This action counts as involving a Spirit Magic spell, Light or Darkness or Magic, 400,000 MP
Summon- Caster summons 20 entities below Level 16 from the Enemy List that are normally fightable for drops, Max 20 summoned, This action counts as involving a Summoner Magic spell, Magic, 300,000 MP
Diviner's Eye- Caster scans target's stats, If said scan is successful, target obtains a non-stacking debuff that provides -32% Resilience against caster and caster's allies, This action counts as involving a Divination spell, Magic or Psychic, 200,000 MP
Area Scan- Caster scans targets' stats, 1 hit against 200, This action counts as involving a Divination spell, Magic or Psychic, 300,000 MP
Elder Rune of Knowledge- +6,000 MIN, +60,000 MP, stacks 2 times, This action counts as involving an Elder Magic spell, Magic, 400,000 MP
Elemental Flamestrike- 9,700 Damage, 100% inflicts Burning, 1 hit against 200, This action counts as involving an Elemental Magic spell, Fire, 200,000 MP
Elemental Waterstrike- 9,700 Damage, 100% inflicts Drowning, 1 hit against 200, This action counts as involving an Elemental Magic spell, Water, 200,000 MP
Elemental Airstrike- 9,700 Damage, 100% inflicts Suffocation, 1 hit against 200, This action counts as involving an Elemental Magic spell, Air, 200,000 MP
Elemental Earthstrike- 9,700 Damage, 100% inflicts Entombed, 1 hit against 200, This action counts as involving an Elemental Magic spell, Earth, 200,000 MP
Element Shield- Target gains 50% Earth Resistance, 50% Air Resistance, 50% Water Resistance, 50% Fire Resistance, and 15% Elemental Resistance, does not stack, This action counts as involving an Elemental Magic spell, Earth & Air & Fire & Water & Magic, 300,000 MP
Rolling Cataclysm- 9,800 Damage, Caster destroys all Zones present, This action deals 2x Damage to targets below Level 20 (to a max of 200,000,000 additional Damage), this action counts as involving a Catastrophe Magic spell, Destruction or Destruction & Earth & Fire, 15,000,000 MP
Dispell Magic- Removes up to 4 buffs or debuffs from sources below Level 40 or unsummons up to 4 summons that are below Level 30 from sources below Level 30, This action counts as involving a Wizard Magic spell, Magic, 200,000 MP
Magical Augmentation- +5,000 to all stats, +10% Dodge, +10% To Hit, +10% Critical, +10% Resilience, does not stack, This action counts as involving a Wizard Magic spell, Magic, 400,000 MP
Invoke- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 16 and normally fightable for drops, doing so as though said entity is performing said ability, Caster obtains a non-stacking buff that causes the next summon of said type that its possessor summons to obtain a non-stacking buff at the time of its summoning that provides +6,000 to all stats, This action counts as involving a Summoner Magic spell, Magic & Light & Darkness, 650,000 MP
Craft Magical Device- Target obtains a buff that either provides +3,000 Defense, provides +6,000 to any two stats (chosen at the time of said buff's application), or that allows its possessor to deal 97,000 Flat Damage of any one base element (chosen at the time of said buff's application) to up to 15 targets at the start of each round, stacks 3 times across all effects per individual, Magic or Any Combinaton of Base Elements, 600,000 MP
Warding Symbols- +3,000 Defense, +400 Defense against Stat Damage, stacks 5 times, This action counts as involving an Elder Magic spell, Magic, 400,000 MP
Drops-
320,000 Gold
32,000 XP
<Not Yet Defeated>
*No-Heart
Level 16 Boss
Humanoid, Physical
HP- 39,884,500
MP- 37,515,221
STR- 6,700
AGI- 6,600
CON- 6,706
MIN- 5,800
SPI- 5,700
XP- 0
Defense- 3,200
Defense against Stat Damage- 750
Critical Chance- 32%
Resilience- 32%
To Hit- 132%
Dodge- 32%
Resistances and Immunities- 90% Darkness Resistance, 90% Physical Resistance, 80% Fire Resistance, 32% Minor Status Effect Resistance, 16% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- (Strength * 2) or (Strength + Agility)
Constant Effects-
Leader of the Twofold Alliance for Liberation, Representation, and Bloodshed- Possessor may summon up to 50 Humanoids or Animals that are below Level 20 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's summons have their HP, stats, and Damage Dealt doubled, Boss Effect
Heartless- Possessor cannot be criticalled, Possessor gains Charm Immunity, Constant Effect
Unflagging Endurance- Whenever a source below Level 40 would kill possessor, there is instead a 75% chance that possessor is not killed (with any value of possessor's HP, MP, and stats that would cause possessor's death again being set to 1 instead), Constant Effect
Astounding Fighting Skill- Possessor deals 9,800 additional Damage, gains +32% Critical, gains +32% Resilience, gains +32% Dodge, and gains +32% To Hit, Constant Effect
Abilities-
Rending Claw- 9,800 Damage, 100% inflicts Wounded or Wounded: Maimed, Physical, 0 MP
Enslave- 100% inflicts Charm, 100% inflicts Paralyzed, Physical & Darkness, 5,000 MP
Rip and Maul- 9,800 Damage, 100% inflicts Wounded, Wounded: Maimed, and Wounded: Laid Open, Physical or Physical & Darkness, 60,000 MP
Brutal Combo- 9,800 Damage, 100% inflicts Fatigued: Stun, 80% inflicts Wounded, 20 hits against 1, Physical or Sonic or Physical & Air, 2,000,000 MP
Barbed Chains- 9,500 Damage, 100% inflicts Pain, 80% inflicts Wounded, 80% inflicts Paralyzed, deals full Damage to targets below Level 40 in the back row, 3 hits against 80, Physical, 7,000 MP
Necromantic Curse-Strike- 9,500 Damage, 950 CON Damage, 950 SPI Damage, 100% inflicts Hexed, -32% Resilience, stacks 5 times, Darkness or Physical & Darkness, 60,000 MP
Drops-
320,000 Gold
32,000 XP
<Not Yet Defeated>
*Selderra, Disciple of Great Aunt Matagrama
Level 16 Boss
Human, Magic
HP- 9,971,200
MP- 9,845,321
STR- 5,430
AGI- 6,599
CON- 5,520
MIN- 6,100
SPI- 6,700
XP- 0
Defense- 3,110, +4,000 against Magic
Defense against Stat Damage- 680
Critical Chance- 31%
Resilience- 25%
To Hit- 132%
Dodge- 31%
Resistances and Immunities- 80% Magic Resistance, 80% Light Resistance, 50% Psychic Resistance, 200% Darkness Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Additional Stats-
Move- 7
Movetype- Warp
Range- 6
Leadership- 6
Constant Effects-
Potential Heiberric Grandmaster- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 15 individuals from possessor's Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 22 who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
There are Three Things that I Hate!- Possessor may be affected by Voidstruck, Impaired: Blind, and Paralysis: Sticky, but not their sub-status effects, Constant Effect
Candy-Striped Parasol- Possessor halves all damage from Magic element attacks, Wizard Magic spells, Enchantment spells, Necromancy spells, Summoning spells, Psychic Arts spells, Geomancy spells, and Divine Magic spells, Possessor has a 50% chance of ignoring attacks from sources below Level 20, Constant Effect
Assault Mode- Possessor may choose to have any of possessor's summons have less abilities than normal (to a minimum of three abilities being present) to give them +16,000 Damage to all of their Damage values for each ability removed, Constant Effect
Defensive Troop Formation- Possessor's back row cannot be targetted by individuals below Level 40 until round 5, Constant Effect
Occasional Sadism- There is a 5% chance that possessor Heals 600,000 HP upon killing a non-allied target, There is a .1% chance that possessor Heals 600,000 HP upon killing a non-unique allied target, Constant Effect
Ranged Assault- Possessor deals full damage to the back row if possessor's Movetype is Warp and possessor's Range is greater than 4, Constant Effect
Frilly Yet Effective Dress- Possessor is immune to Criticals from sources below Level 20, Constant Effect
Summon List-
Scissorman
Magic Doll
Crazed Candle
Gaze Bird
Gargamir
Abilities-
Parasol Stab- 6,550 Damage, inflicts Wounded, caster's Range becomes 1 for purposes of this action, Physical, 0 MP
Magic Ray- 9,100 Damage, Magic, 0 MP
Reflavored Destruction- Target's Damage Values increase by 8,500, willing Target's abilities become any combination of base elements and their original elements, stacks 15 times, Magic & Fire, 47,000 MP
Blur- Target gains 60% Dodge, Air & Magic, 90,000 MP
Hyper Speed- Target gains 2 additional actions per round, does not stack, lasts 15 rounds, Air & Magic, 200,000 MP
Protect- +2,900 Defense, Target becomes immune to Minor and Moderate status effects, Magic & Earth, 39,000 MP
Listen to Me!- Inflicts Charm, Status effects inflicted by this action may not be cured or altered by non-allied sources below Level 50 unless caster is dead, Air & Darkness, 700 MP
Pink Spotlight- Taget's Dodge value becomes 0% and cannot be raised, does not affect targets above Level 80, Magic & Light, 300,000 MP
Mind Up- +5,000 MIN, stacks 4 times, Magic & Light, 30,000 MP
Spirit Up- +5,000 SPI, stacks 4 times, Magic & Light, 30,000 MP
Agility Up- +5,000 AGI, stacks 4 times, Magic & Light, 30,000 MP
War Drive- +4,000 STR, +1,000 to each of target's Prime Attributes, +15,000 HP, +1,000 to all Damage Values, cannot affect caster, stacks 4 times, lasts 20 rounds, Fire & Magic, 30,000 MP
Speed Boost- +3,000 to target's turn-order-determining-stat for turn-order-determining purposes, +1 Move, stacks 3 times, Air & Light, 60,000 MP
Glorious Overcrash: ~ Luster Ray <3 ~ - 36,550 Damage, Caster summons 15 Gaze Bird, caster and all of caster's allies (to a max of 400 such allies) immediately gain 5 actions that occur within this action, with any response to said action occuring after this action concludes, 1 hit against 30, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if caster is afflicted with Voidstruck, Impaired: Blind, or Paralysis: Sticky, Auto-activates upon possessor’s death to a source that is not above Level 50, Cannot normally be used, Cannot be countered, interrupted, or stopped by sources below Level 50, May only activate once per thread, X MP
Drops-
380,000 Gold
38,000 XP
*Azmorgund of the Elder Runes
Level 16 Boss
Spirit, Magic & Earth
HP- 39,826,300
MP- 39,845,588
STR- 6,500
AGI- 6,400
CON- 6,700
MIN- 6,700
SPI- 6,600
XP- 0
Defense- 3,200
Defense against Stat Damage- 750
Critical Chance- 16%
Resilience- 32%
To Hit- 132%
Dodge- 16%
Resistances and Immunities- 98% Physical Resistance, 98% Magic Resistance, 95% Light Resistance, 95% Darkness Resistance, 95% Earth Resistance, 32% Minor Status Effect Resistance, 16% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Spirit
Constant Effects-
Sun Seeker- Possessor's stats are doubled if possessor has at least one unique ally, Possessor gains Light Immunity if possessor possesses at least one unique ally, Boss Effect
Summoning Magics- At the start of each round, possessor may summon up to 3 entities from the Enemy List that are Level 15 or lower that are normally fightable for drops, Possessor's summons have their stats doubled, Max 200 summoned, Boss Effect
Human Guise- Possessor may choose to count as possessing the subtype Human, Constant Effect
The Elder Runes- Possessor gains +39,000,000 MP, +6,700 MIN, and +6,700 SPI, Constant Effect
Enormous Magical Reservoir- Possessor gains +39,000,000 MP, Constant Effect
Inexhaustable Magical Reservoir- Possessor gains +39,000,000 MP and regenerates 300,000 MP at the start of each round, Constant Effect
Great Destiny- Possessor gains +5,000 to all stats, gains the element Fate, and is Immune to individuals below Level 5, Constant Effect
Uncanny Resilience- Possessor gains +32% Resilience, +3,200 Defense, and +15,000,000 HP, Constant Effect
Unpiercable Magiflesh- Possessor gains +3,200 Defense, Possessor's Defense may not be pierced by individuals below Level 40, Constant Effect
Abilities-
Magical Bolts- 9,800 Damage, 2 hits against 50, Magic, 0 MP
Conflux Beam- 9,800 Damage, 100% inflicts Burning, 100% inflicts Drowning, 100% inflicts Entombed, 100% inflicts Suffocation, this action counts as involving an Elemental Magic spell, Earth & Air & Fire & Water, 400,000 MP
Scribing the Old Words of Power- Target gains +6,000 to all stats and deals 9,000 additional Damage, this action counts as involving an Elder Magic spell, stacks 5 times, Magic
Spiritual Torrent- 9,500 Damage, 100% may inflict Voidstruck or Awestruck, 1 hit against 900, this action counts as involving a Spirit Magic spell, Light or Darkness or Magic, 300,000 MP
Invoke Spirits- Caster summons 20 Spirits below Level 20 from the Enemy List that are normally fightable for drops, these summons gain +6,000 to all stats as a non-stacking buff, Max 40 summoned, This action counts as involving a Spirit Magic spell, Light or Darkness or Magic, 400,000 MP
Summon- Caster summons 20 entities below Level 16 from the Enemy List that are normally fightable for drops, Max 20 summoned, This action counts as involving a Summoner Magic spell, Magic, 300,000 MP
Diviner's Eye- Caster scans target's stats, If said scan is successful, target obtains a non-stacking debuff that provides -32% Resilience against caster and caster's allies, This action counts as involving a Divination spell, Magic or Psychic, 200,000 MP
Area Scan- Caster scans targets' stats, 1 hit against 200, This action counts as involving a Divination spell, Magic or Psychic, 300,000 MP
Elder Rune of Knowledge- +6,000 MIN, +60,000 MP, stacks 2 times, This action counts as involving an Elder Magic spell, Magic, 400,000 MP
Elemental Flamestrike- 9,700 Damage, 100% inflicts Burning, 1 hit against 200, This action counts as involving an Elemental Magic spell, Fire, 200,000 MP
Elemental Waterstrike- 9,700 Damage, 100% inflicts Drowning, 1 hit against 200, This action counts as involving an Elemental Magic spell, Water, 200,000 MP
Elemental Airstrike- 9,700 Damage, 100% inflicts Suffocation, 1 hit against 200, This action counts as involving an Elemental Magic spell, Air, 200,000 MP
Elemental Earthstrike- 9,700 Damage, 100% inflicts Entombed, 1 hit against 200, This action counts as involving an Elemental Magic spell, Earth, 200,000 MP
Element Shield- Target gains 50% Earth Resistance, 50% Air Resistance, 50% Water Resistance, 50% Fire Resistance, and 15% Elemental Resistance, does not stack, This action counts as involving an Elemental Magic spell, Earth & Air & Fire & Water & Magic, 300,000 MP
Rolling Cataclysm- 9,800 Damage, Caster destroys all Zones present, This action deals 2x Damage to targets below Level 20 (to a max of 200,000,000 additional Damage), this action counts as involving a Catastrophe Magic spell, Destruction or Destruction & Earth & Fire, 15,000,000 MP
Dispell Magic- Removes up to 4 buffs or debuffs from sources below Level 40 or unsummons up to 4 summons that are below Level 30 from sources below Level 30, This action counts as involving a Wizard Magic spell, Magic, 200,000 MP
Magical Augmentation- +5,000 to all stats, +10% Dodge, +10% To Hit, +10% Critical, +10% Resilience, does not stack, This action counts as involving a Wizard Magic spell, Magic, 400,000 MP
Invoke- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 16 and normally fightable for drops, doing so as though said entity is performing said ability, Caster obtains a non-stacking buff that causes the next summon of said type that its possessor summons to obtain a non-stacking buff at the time of its summoning that provides +6,000 to all stats, This action counts as involving a Summoner Magic spell, Magic & Light & Darkness, 650,000 MP
Craft Magical Device- Target obtains a buff that either provides +3,000 Defense, provides +6,000 to any two stats (chosen at the time of said buff's application), or that allows its possessor to deal 97,000 Flat Damage of any one base element (chosen at the time of said buff's application) to up to 15 targets at the start of each round, stacks 3 times across all effects per individual, Magic or Any Combinaton of Base Elements, 600,000 MP
Warding Symbols- +3,000 Defense, +400 Defense against Stat Damage, stacks 5 times, This action counts as involving an Elder Magic spell, Magic, 400,000 MP
Drops-
320,000 Gold
32,000 XP
<Not Yet Defeated>
*No-Heart
Level 16 Boss
Humanoid, Physical
HP- 39,884,500
MP- 37,515,221
STR- 6,700
AGI- 6,600
CON- 6,706
MIN- 5,800
SPI- 5,700
XP- 0
Defense- 3,200
Defense against Stat Damage- 750
Critical Chance- 32%
Resilience- 32%
To Hit- 132%
Dodge- 32%
Resistances and Immunities- 90% Darkness Resistance, 90% Physical Resistance, 80% Fire Resistance, 32% Minor Status Effect Resistance, 16% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- (Strength * 2) or (Strength + Agility)
Constant Effects-
Leader of the Twofold Alliance for Liberation, Representation, and Bloodshed- Possessor may summon up to 50 Humanoids or Animals that are below Level 20 that are normally fightable for drops on the Enemy List at the start of each round, Possessor's summons have their HP, stats, and Damage Dealt doubled, Boss Effect
Heartless- Possessor cannot be criticalled, Possessor gains Charm Immunity, Constant Effect
Unflagging Endurance- Whenever a source below Level 40 would kill possessor, there is instead a 75% chance that possessor is not killed (with any value of possessor's HP, MP, and stats that would cause possessor's death again being set to 1 instead), Constant Effect
Astounding Fighting Skill- Possessor deals 9,800 additional Damage, gains +32% Critical, gains +32% Resilience, gains +32% Dodge, and gains +32% To Hit, Constant Effect
Abilities-
Rending Claw- 9,800 Damage, 100% inflicts Wounded or Wounded: Maimed, Physical, 0 MP
Enslave- 100% inflicts Charm, 100% inflicts Paralyzed, Physical & Darkness, 5,000 MP
Rip and Maul- 9,800 Damage, 100% inflicts Wounded, Wounded: Maimed, and Wounded: Laid Open, Physical or Physical & Darkness, 60,000 MP
Brutal Combo- 9,800 Damage, 100% inflicts Fatigued: Stun, 80% inflicts Wounded, 20 hits against 1, Physical or Sonic or Physical & Air, 2,000,000 MP
Barbed Chains- 9,500 Damage, 100% inflicts Pain, 80% inflicts Wounded, 80% inflicts Paralyzed, deals full Damage to targets below Level 40 in the back row, 3 hits against 80, Physical, 7,000 MP
Necromantic Curse-Strike- 9,500 Damage, 950 CON Damage, 950 SPI Damage, 100% inflicts Hexed, -32% Resilience, stacks 5 times, Darkness or Physical & Darkness, 60,000 MP
Drops-
320,000 Gold
32,000 XP
<Not Yet Defeated>
*Selderra, Disciple of Great Aunt Matagrama
Level 16 Boss
Human, Magic
HP- 9,971,200
MP- 9,845,321
STR- 5,430
AGI- 6,599
CON- 5,520
MIN- 6,100
SPI- 6,700
XP- 0
Defense- 3,110, +4,000 against Magic
Defense against Stat Damage- 680
Critical Chance- 31%
Resilience- 25%
To Hit- 132%
Dodge- 31%
Resistances and Immunities- 80% Magic Resistance, 80% Light Resistance, 50% Psychic Resistance, 200% Darkness Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Spirit
Additional Stats-
Move- 7
Movetype- Warp
Range- 6
Leadership- 6
Constant Effects-
Potential Heiberric Grandmaster- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons up to 15 individuals from possessor's Summon List at the beginning of battle, out of these, there must be at least 4 different types, at least 2 of one of these types, and at least 3 of two others of these types, Possessor summons up to 2 individuals from possessor's Summon List every 10 rounds, Any non-unique individual below Level 22 who is killed by possessor or possessor's summons is added to possessor's Summon List, Boss Effect
There are Three Things that I Hate!- Possessor may be affected by Voidstruck, Impaired: Blind, and Paralysis: Sticky, but not their sub-status effects, Constant Effect
Candy-Striped Parasol- Possessor halves all damage from Magic element attacks, Wizard Magic spells, Enchantment spells, Necromancy spells, Summoning spells, Psychic Arts spells, Geomancy spells, and Divine Magic spells, Possessor has a 50% chance of ignoring attacks from sources below Level 20, Constant Effect
Assault Mode- Possessor may choose to have any of possessor's summons have less abilities than normal (to a minimum of three abilities being present) to give them +16,000 Damage to all of their Damage values for each ability removed, Constant Effect
Defensive Troop Formation- Possessor's back row cannot be targetted by individuals below Level 40 until round 5, Constant Effect
Occasional Sadism- There is a 5% chance that possessor Heals 600,000 HP upon killing a non-allied target, There is a .1% chance that possessor Heals 600,000 HP upon killing a non-unique allied target, Constant Effect
Ranged Assault- Possessor deals full damage to the back row if possessor's Movetype is Warp and possessor's Range is greater than 4, Constant Effect
Frilly Yet Effective Dress- Possessor is immune to Criticals from sources below Level 20, Constant Effect
Summon List-
Scissorman
Magic Doll
Crazed Candle
Gaze Bird
Gargamir
Abilities-
Parasol Stab- 6,550 Damage, inflicts Wounded, caster's Range becomes 1 for purposes of this action, Physical, 0 MP
Magic Ray- 9,100 Damage, Magic, 0 MP
Reflavored Destruction- Target's Damage Values increase by 8,500, willing Target's abilities become any combination of base elements and their original elements, stacks 15 times, Magic & Fire, 47,000 MP
Blur- Target gains 60% Dodge, Air & Magic, 90,000 MP
Hyper Speed- Target gains 2 additional actions per round, does not stack, lasts 15 rounds, Air & Magic, 200,000 MP
Protect- +2,900 Defense, Target becomes immune to Minor and Moderate status effects, Magic & Earth, 39,000 MP
Listen to Me!- Inflicts Charm, Status effects inflicted by this action may not be cured or altered by non-allied sources below Level 50 unless caster is dead, Air & Darkness, 700 MP
Pink Spotlight- Taget's Dodge value becomes 0% and cannot be raised, does not affect targets above Level 80, Magic & Light, 300,000 MP
Mind Up- +5,000 MIN, stacks 4 times, Magic & Light, 30,000 MP
Spirit Up- +5,000 SPI, stacks 4 times, Magic & Light, 30,000 MP
Agility Up- +5,000 AGI, stacks 4 times, Magic & Light, 30,000 MP
War Drive- +4,000 STR, +1,000 to each of target's Prime Attributes, +15,000 HP, +1,000 to all Damage Values, cannot affect caster, stacks 4 times, lasts 20 rounds, Fire & Magic, 30,000 MP
Speed Boost- +3,000 to target's turn-order-determining-stat for turn-order-determining purposes, +1 Move, stacks 3 times, Air & Light, 60,000 MP
Glorious Overcrash: ~ Luster Ray <3 ~ - 36,550 Damage, Caster summons 15 Gaze Bird, caster and all of caster's allies (to a max of 400 such allies) immediately gain 5 actions that occur within this action, with any response to said action occuring after this action concludes, 1 hit against 30, Auto-ressurects caster at full HP and MP with no buffs, debuffs, or status effects present upon use, Cannot be used if caster is afflicted with Voidstruck, Impaired: Blind, or Paralysis: Sticky, Auto-activates upon possessor’s death to a source that is not above Level 50, Cannot normally be used, Cannot be countered, interrupted, or stopped by sources below Level 50, May only activate once per thread, X MP
Drops-
380,000 Gold
38,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 17-
*Lady Glacia, Star Freezer
Level 17 Boss
Human, Ice & Astral
HP- 88,801,600
MP- 86,431,415
STR- 7,100
AGI- 7,000
CON- 7,300
MIN- 7,200
SPI- 7,400
XP- 0
Defense- 3,200
Defense against Stat Damage- 750
Critical Chance- 34%
Resilience- 34%
To Hit- 134%
Dodge- 34%
Resistances and Immunities- Absorbs Ice, Absorbs Astral, Reflects Ice, Reflects Astral, Ice Immunity, Astral Immuinty, 200% Ice Resistance, 200% Astral Resistance, 100% Magic Resistance, 80% Darkness Resistance, 80% Fire Resistance, 80% Light Resistance, Suffocation Immunity, Voidstruck Immunity, Burning Immunity, Awestruck Immunity, Frozen Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Poison Immunity, Stat Drain Immunity, Pain Immuinity, 34% Minor Status Effect Resistance, 17% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Spirit * 2
Constant Effects-
Sun Seeker- Possessor's stats are doubled if possessor has at least one unique ally, Possessor gains Light Immunity if possessor possesses at least one unique ally, Boss Effect
Elemental Blood- Possessor gains the subtype Elemental, Constant Effect
Star Freezer- Possessor may inflict Frozen on all Solar Being and Astral Being opponents at the start of each round, Possessor deals 10x Damage (to a max of 2,000,000,000 additional Damage) to opponents who possess the Solar Being or Astral Being subtype and the Constant Effect 'Supermassive' or 'Hypermassive', Constant Effect
Great Destiny- Possessor gains +7,000 to all stats, gains the element Fate, and is Immune to individuals below Level 5, Constant Effect
Giant Flux- Possessor may choose at the start of any round to gain a buff that provides +7,000 STR and CON, +30% Resilience, -30% Dodge, and makes its possessor count as 5 individuals for row-order purposes, does not stack, Constant Effect
Abilities-
Frozen Flash- 10,000 Damage, 100% inflicts Frozen, 75% inflicts Frozen: Cubed, Ice, 0 MP
Astral Bolt- 10,000 Damage, Astral, 0 MP
Freeze- 200% inflicts Frozen and Frozen: Cubed, Ice, 50,000 MP
Ice Claw- 10,000 Damage, 2 hits against 1, Ice, 300,000 MP
Ice Rod- 10,000 Damage, 50% inflicts Frozen, 1 hit against 15,000, Ice, 300,000 MP
Astral Rain- 10,000 Damage, 1 hit against 15,000, Astral, 300,000 MP
Flamefreeze- -7,000 to all stats if target is Fire or Light element, Target cannot inflict Burning or Voidstruck, does not stack, Ice, 600,000 MP
Giant Growth- Target obtains +3,500 STR and CON, +30% Resilience, and -30% Dodge, does not stack, Magic, 300,000 MP
Shrink- Target obtains -3,500 STR and CON, -30% Resilience, and +30% Dodge, does not stack, Magic, 300,000 MP
Drops-
340,000 Gold
34,000 XP
<Not Yet Defeated>
*Paul Hammer
Level 17 Boss
Animal, Physical & Earth
HP- 23,580,800
MP- 21,218,306
STR- 8,000
AGI- 7,900
CON- 7,700
MIN- 7,100
SPI- 6,500
XP- 0
Defense- 4,000
Defense against Stat Damage- 900
Critical Chance- 34%
Resilience- 34%
To Hit- 134%
Dodge- 34%
Resistances and Immunities- 50% Physical Resistance, 36% Minor Status Effect Resistance, 18% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Menace of the Wild, Menace of the Campground- Possessor gains +8,000 STR and deals double Damage if possessor possesses no allies, Boss Effect
Weirdly-Sudden Defense Roll- Possessor may, once per round, choose to automatically Dodge an attack that does not deal Flat Damage, Constant Effect
Excessive Strength- Possessor gains +8,000 STR, Constant Effect
Abilities-
Bear Claw- 10,000 Damage, Physical or Ice or Earth, 0 MP
Eat the Picnic Basket and the Camper- 9,100 Damage, Deals HP Drain, destroys all non-unique Food and Drink consumables worth under 1,000,000 Gold that target is carrying or has equipped, Physical, 0 MP
Maul Everyone Nearby- 7,500 Damage, 80% inflicts Wounded: Maimed, 1 hit against 200, Physical, 800,000 MP
Bear Judo- 14,000 Damage, 100% inflicts Confusion, 100% inflicts Fatigued: Stun, 70% inflicts Fatigued: Prone, 50% inflicts Paralyzed, Physical or Earth, 400,000 MP
Hammer Dive- 14,000 Damage, 100% inflicts Fatigued: Stun, Targets whose CON is lower than caster's STR may not act until the end of next round, does not stack, Physical, 600,000 MP
Drops-
180,000 Gold
18,000 XP
<Not Yet Defeated>
*The Serpent Walshandeth
Level 17 Boss
Outsider, Magic & Physical
HP- 88,801,600
MP- 86,431,415
STR- 13,400
AGI- 13,000
CON- 13,400
MIN- 13,100
SPI- 13,200
XP- 0
Defense- 6,400
Defense against Stat Damage- 1,500
Critical Chance- 32%
Resilience- 32%
To Hit- 132%
Dodge- 32%
Resistances and Immunities- 95% Earth Resistance, 95% Air Resistance, 95% Fire Resistance, 95% Water Resistance, 95% Light Resistance, 95% Darkness Resistance, 95% Physical Resisance, 95% Psychic Resistance, 95% Magic Resistance, 95% Technology Resistance, 95% Acid Resistance, 95% Electrical Resistance, 95% Ice Resistance, 90% Base Element Resistance, 64% Minor Status Effect Resistance, 32% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Any Two
Constant Effects-
Sun Seeker- Possessor's stats are doubled if possessor has at least one unique ally, Possessor gains Light Immunity if possessor possesses at least one unique ally, Boss Effect
The Power of Walshandeth- Possessor gains +13,000 to all stats at the start of each round, This buff stacks 999,999 times for entities who possess the Boss Effect 'The Power of Walshandeth', 20 times for entites who possess the ability 'The Power of Walshandeth', and 2 times for other entities, Boss Effect
Unbounded Size-Shifting- Possessor may count as any number of entities for row-order purposes, Constant Effect
Catastrophic Presence- Possessor may deal 180,000 Flat Damage of any combination of base elements to up to 200,000 opponents at the start of each round, Constant Effect
Great Destiny- Possessor gains +13,000 to all stats, gains the element Fate, and is Immune to individuals below Level 5, Constant Effect
Abilities-
Element Breath- 19,600 Damage, 100% inflicts any moderate negative status effect, 1 hit against 2,000, Magic or Any Base Element, 0 MP
Devour- 19,500 Damage, Deals HP Drain, Physical or Fate, 0 MP
Arcana Breath- 19,600 Damage, 100% inflicts any four minor negative status effects, 1 hit against 2,000, Mystic, 500,000 MP
Wisdom Breath- 1,900 MIN Damage, Deals MIN Healing, +13,000 MIN, +130,000 MP, stacks 4 times, 1 hit against 2,000, Knowledge, 500,000 MP
Repulsion Breath- 19,600 Damage, Targets are moved to the back row if below Level 40 and may not shift to the front row unless such is forced by row-order imbalance and no other valid selections for row-order correction are available, does not stack, 1 hit against 2,000, Warding, 500,000 MP
Warp Breath- 19,600 Damage, deals full Damage to the back row, targets are moved to the row of caster's choice in the row-order-formation of caster's choice that is in the same battlespace as caster, 1 hit against 2,000, Spatial, 500,000 MP
Temporal Breath- 19,600 Damage, 1,900 AGI Damage, 100% inflicts Fatigued: Elderly, Time, 500,000 MP
Blowback- 18,000 Damage, 200% inflicts Fatigued: Stun and Fatigued: Prone, 1 hit against 2,000, Air & Physical, 500,000 MP
Drops-
680,000 Gold
68,000 XP
<Not Yet Defeated>
*Tormentor of Bone, Guardian of the Fourth Grail
Level 17 Boss
Undead, Darkness
HP- 5,548,000
MP- 5,420,000
STR- 7,188
AGI- 7,300
CON- 6,900
MIN- 6,900
SPI- 7,140
XP- 0
Defense- 3,550
Defense against Stat Damage- 864
Critical Chance- 34%
Resilience- 25%
To Hit- 134%
Dodge- 28%
Resistances and Immunities- Absorbs Darkness, 90% Technology Resistance, 5,000% Light Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength or Agility
Constant Effects-
Grail Guardian- All allies have stats and damage dealt doubled, Possessor summons 5 Dread Bladesman every 2 rounds, Boss Effect
Sun-Quencher- No Light element ability may be used by individuals below Level 100, Any action or effect from a source below Level 100 that includes Light as an element has said element changed to Darkness, Constant Effect
Torment Bringer- Possessor deals 3x damage to individuals not immune to Pain, Possessor's offensive actions that deal damage to targets that are not immune to Pain deal (1/10) that amount of damage as stat damage to all of said targets' stats, with said stat damage coming as an effect that occurs after the standard damage of said actions, Possessor inflicts Pain on all opponents (to a max of 500,000 individuals) at the start of every round, Possessor deals 1/5 damage to individuals who are immune to Pain, Possessor takes x3 damage from individuals who are immune to Pain, Constant Effect
Evil Motion- Possessor gains 5 additional actions per round that occur immediately after possessor's first normal action, Possessor automatically goes first each round so long as no opponents are immune to Pain and no opponents are above Level 60, Constant Effect
Abilities-
Agonizing Strike- 7,850 Damage, 740 CON Damage, Physical & Darkness, 0 MP
Mind-Cutter- 7,800 Damage, 7,800 MP Damage, 720 MIN Damage, Psychic & Physical & Darkness, 100 MP
Wracking Wave- Inflicts Pain, Inflicts Pain: Wracked, 1 hit against 20, Darkness, 3,000 MP
Organ-Arranger- 9,500 Damage, 410 CON Damage, inflicts Pain, inflicts Pain: Discomfort, inflicts Pain: Wracked, -5% Resilience, stacks 5 times, Darkness & Physical, 9,000 MP
Dark Beam- 8,500 Damage, Inflicts Hexed, Inflicts Stat Drain, Darkness, 19,750 MP
Slice- 9,000 Damage, Inflicts Wounded, Physical, 15,000 MP
Drops-
157,500 Gold
15,750 XP
*Lady Glacia, Star Freezer
Level 17 Boss
Human, Ice & Astral
HP- 88,801,600
MP- 86,431,415
STR- 7,100
AGI- 7,000
CON- 7,300
MIN- 7,200
SPI- 7,400
XP- 0
Defense- 3,200
Defense against Stat Damage- 750
Critical Chance- 34%
Resilience- 34%
To Hit- 134%
Dodge- 34%
Resistances and Immunities- Absorbs Ice, Absorbs Astral, Reflects Ice, Reflects Astral, Ice Immunity, Astral Immuinty, 200% Ice Resistance, 200% Astral Resistance, 100% Magic Resistance, 80% Darkness Resistance, 80% Fire Resistance, 80% Light Resistance, Suffocation Immunity, Voidstruck Immunity, Burning Immunity, Awestruck Immunity, Frozen Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Poison Immunity, Stat Drain Immunity, Pain Immuinity, 34% Minor Status Effect Resistance, 17% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Spirit * 2
Constant Effects-
Sun Seeker- Possessor's stats are doubled if possessor has at least one unique ally, Possessor gains Light Immunity if possessor possesses at least one unique ally, Boss Effect
Elemental Blood- Possessor gains the subtype Elemental, Constant Effect
Star Freezer- Possessor may inflict Frozen on all Solar Being and Astral Being opponents at the start of each round, Possessor deals 10x Damage (to a max of 2,000,000,000 additional Damage) to opponents who possess the Solar Being or Astral Being subtype and the Constant Effect 'Supermassive' or 'Hypermassive', Constant Effect
Great Destiny- Possessor gains +7,000 to all stats, gains the element Fate, and is Immune to individuals below Level 5, Constant Effect
Giant Flux- Possessor may choose at the start of any round to gain a buff that provides +7,000 STR and CON, +30% Resilience, -30% Dodge, and makes its possessor count as 5 individuals for row-order purposes, does not stack, Constant Effect
Abilities-
Frozen Flash- 10,000 Damage, 100% inflicts Frozen, 75% inflicts Frozen: Cubed, Ice, 0 MP
Astral Bolt- 10,000 Damage, Astral, 0 MP
Freeze- 200% inflicts Frozen and Frozen: Cubed, Ice, 50,000 MP
Ice Claw- 10,000 Damage, 2 hits against 1, Ice, 300,000 MP
Ice Rod- 10,000 Damage, 50% inflicts Frozen, 1 hit against 15,000, Ice, 300,000 MP
Astral Rain- 10,000 Damage, 1 hit against 15,000, Astral, 300,000 MP
Flamefreeze- -7,000 to all stats if target is Fire or Light element, Target cannot inflict Burning or Voidstruck, does not stack, Ice, 600,000 MP
Giant Growth- Target obtains +3,500 STR and CON, +30% Resilience, and -30% Dodge, does not stack, Magic, 300,000 MP
Shrink- Target obtains -3,500 STR and CON, -30% Resilience, and +30% Dodge, does not stack, Magic, 300,000 MP
Drops-
340,000 Gold
34,000 XP
<Not Yet Defeated>
*Paul Hammer
Level 17 Boss
Animal, Physical & Earth
HP- 23,580,800
MP- 21,218,306
STR- 8,000
AGI- 7,900
CON- 7,700
MIN- 7,100
SPI- 6,500
XP- 0
Defense- 4,000
Defense against Stat Damage- 900
Critical Chance- 34%
Resilience- 34%
To Hit- 134%
Dodge- 34%
Resistances and Immunities- 50% Physical Resistance, 36% Minor Status Effect Resistance, 18% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Menace of the Wild, Menace of the Campground- Possessor gains +8,000 STR and deals double Damage if possessor possesses no allies, Boss Effect
Weirdly-Sudden Defense Roll- Possessor may, once per round, choose to automatically Dodge an attack that does not deal Flat Damage, Constant Effect
Excessive Strength- Possessor gains +8,000 STR, Constant Effect
Abilities-
Bear Claw- 10,000 Damage, Physical or Ice or Earth, 0 MP
Eat the Picnic Basket and the Camper- 9,100 Damage, Deals HP Drain, destroys all non-unique Food and Drink consumables worth under 1,000,000 Gold that target is carrying or has equipped, Physical, 0 MP
Maul Everyone Nearby- 7,500 Damage, 80% inflicts Wounded: Maimed, 1 hit against 200, Physical, 800,000 MP
Bear Judo- 14,000 Damage, 100% inflicts Confusion, 100% inflicts Fatigued: Stun, 70% inflicts Fatigued: Prone, 50% inflicts Paralyzed, Physical or Earth, 400,000 MP
Hammer Dive- 14,000 Damage, 100% inflicts Fatigued: Stun, Targets whose CON is lower than caster's STR may not act until the end of next round, does not stack, Physical, 600,000 MP
Drops-
180,000 Gold
18,000 XP
<Not Yet Defeated>
*The Serpent Walshandeth
Level 17 Boss
Outsider, Magic & Physical
HP- 88,801,600
MP- 86,431,415
STR- 13,400
AGI- 13,000
CON- 13,400
MIN- 13,100
SPI- 13,200
XP- 0
Defense- 6,400
Defense against Stat Damage- 1,500
Critical Chance- 32%
Resilience- 32%
To Hit- 132%
Dodge- 32%
Resistances and Immunities- 95% Earth Resistance, 95% Air Resistance, 95% Fire Resistance, 95% Water Resistance, 95% Light Resistance, 95% Darkness Resistance, 95% Physical Resisance, 95% Psychic Resistance, 95% Magic Resistance, 95% Technology Resistance, 95% Acid Resistance, 95% Electrical Resistance, 95% Ice Resistance, 90% Base Element Resistance, 64% Minor Status Effect Resistance, 32% Moderate Status Effect Resistance, Minor Status Effect Immunity against sources below Level 40, Moderate Status Effect Immunity against Sources below Level 40, Stat Damage Immunity against sources below Level 40
Prime Attribute- Any Two
Constant Effects-
Sun Seeker- Possessor's stats are doubled if possessor has at least one unique ally, Possessor gains Light Immunity if possessor possesses at least one unique ally, Boss Effect
The Power of Walshandeth- Possessor gains +13,000 to all stats at the start of each round, This buff stacks 999,999 times for entities who possess the Boss Effect 'The Power of Walshandeth', 20 times for entites who possess the ability 'The Power of Walshandeth', and 2 times for other entities, Boss Effect
Unbounded Size-Shifting- Possessor may count as any number of entities for row-order purposes, Constant Effect
Catastrophic Presence- Possessor may deal 180,000 Flat Damage of any combination of base elements to up to 200,000 opponents at the start of each round, Constant Effect
Great Destiny- Possessor gains +13,000 to all stats, gains the element Fate, and is Immune to individuals below Level 5, Constant Effect
Abilities-
Element Breath- 19,600 Damage, 100% inflicts any moderate negative status effect, 1 hit against 2,000, Magic or Any Base Element, 0 MP
Devour- 19,500 Damage, Deals HP Drain, Physical or Fate, 0 MP
Arcana Breath- 19,600 Damage, 100% inflicts any four minor negative status effects, 1 hit against 2,000, Mystic, 500,000 MP
Wisdom Breath- 1,900 MIN Damage, Deals MIN Healing, +13,000 MIN, +130,000 MP, stacks 4 times, 1 hit against 2,000, Knowledge, 500,000 MP
Repulsion Breath- 19,600 Damage, Targets are moved to the back row if below Level 40 and may not shift to the front row unless such is forced by row-order imbalance and no other valid selections for row-order correction are available, does not stack, 1 hit against 2,000, Warding, 500,000 MP
Warp Breath- 19,600 Damage, deals full Damage to the back row, targets are moved to the row of caster's choice in the row-order-formation of caster's choice that is in the same battlespace as caster, 1 hit against 2,000, Spatial, 500,000 MP
Temporal Breath- 19,600 Damage, 1,900 AGI Damage, 100% inflicts Fatigued: Elderly, Time, 500,000 MP
Blowback- 18,000 Damage, 200% inflicts Fatigued: Stun and Fatigued: Prone, 1 hit against 2,000, Air & Physical, 500,000 MP
Drops-
680,000 Gold
68,000 XP
<Not Yet Defeated>
*Tormentor of Bone, Guardian of the Fourth Grail
Level 17 Boss
Undead, Darkness
HP- 5,548,000
MP- 5,420,000
STR- 7,188
AGI- 7,300
CON- 6,900
MIN- 6,900
SPI- 7,140
XP- 0
Defense- 3,550
Defense against Stat Damage- 864
Critical Chance- 34%
Resilience- 25%
To Hit- 134%
Dodge- 28%
Resistances and Immunities- Absorbs Darkness, 90% Technology Resistance, 5,000% Light Weakness, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength or Agility
Constant Effects-
Grail Guardian- All allies have stats and damage dealt doubled, Possessor summons 5 Dread Bladesman every 2 rounds, Boss Effect
Sun-Quencher- No Light element ability may be used by individuals below Level 100, Any action or effect from a source below Level 100 that includes Light as an element has said element changed to Darkness, Constant Effect
Torment Bringer- Possessor deals 3x damage to individuals not immune to Pain, Possessor's offensive actions that deal damage to targets that are not immune to Pain deal (1/10) that amount of damage as stat damage to all of said targets' stats, with said stat damage coming as an effect that occurs after the standard damage of said actions, Possessor inflicts Pain on all opponents (to a max of 500,000 individuals) at the start of every round, Possessor deals 1/5 damage to individuals who are immune to Pain, Possessor takes x3 damage from individuals who are immune to Pain, Constant Effect
Evil Motion- Possessor gains 5 additional actions per round that occur immediately after possessor's first normal action, Possessor automatically goes first each round so long as no opponents are immune to Pain and no opponents are above Level 60, Constant Effect
Abilities-
Agonizing Strike- 7,850 Damage, 740 CON Damage, Physical & Darkness, 0 MP
Mind-Cutter- 7,800 Damage, 7,800 MP Damage, 720 MIN Damage, Psychic & Physical & Darkness, 100 MP
Wracking Wave- Inflicts Pain, Inflicts Pain: Wracked, 1 hit against 20, Darkness, 3,000 MP
Organ-Arranger- 9,500 Damage, 410 CON Damage, inflicts Pain, inflicts Pain: Discomfort, inflicts Pain: Wracked, -5% Resilience, stacks 5 times, Darkness & Physical, 9,000 MP
Dark Beam- 8,500 Damage, Inflicts Hexed, Inflicts Stat Drain, Darkness, 19,750 MP
Slice- 9,000 Damage, Inflicts Wounded, Physical, 15,000 MP
Drops-
157,500 Gold
15,750 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 18-
*Bessie LaGrand
Level 18 Boss
Human, Air
HP- 12,100,000
MP- 10,020,000
STR- 6,500
AGI- 7,000
CON- 6,800
MIN- 7,800
SPI- 7,500
XP- 0
Defense- 2,800
Defense against Stat Damage- 485
Critical Chance- 22%
Resilience- 18%
To Hit- 136%
Dodge- 19%
Resistances and Immunities- 36% Minor Status Effect Resistance, 18% Moderate Status Effect Resistance
Prime Attribute- (Agility + Strength)/2 or (Mind + Spirit)/2
Constant Effects-
Designer of the Three of Swords Corporation's Flag- Possessor's allies who are in the Guild 'Three of Swords Corporation' gain +8,000 to all stats, Posessor's summons count as being in the guild 'Three of Swords Corporation', At the start of each round, possessor may summon 'Irastor, Crimson Magus of Avandos', 'Jennifer Tardil', 'Alex Bennion', 'Gerald Feorlyth', 'Krexil Nei'Beidon', 'Baklo Dogmaster', 'Hemminer the Sage', or 'Langidor, the Greenspear' from the Boss List, Max 1 summoned, Boss Effect
Famous- Possessor gains +36 Fame, Constant Effect
Inspiring- Possessor's allies are afflicted with a random minor positive status effect at the start of each round, Constant Effect
Abilities-
Double-Knitting-Needle Rush- 9,000 Damage, 2 hits against 1, 80% inflicts Pain, 80% inflicts Impaired: Blind, this action may not be countered by entities below Level 40, Physical or Air or Physical & Air, 0 MP
Continental Rifle- 10,000 Damage, this action deals full Damage to targets below Level 40 in the back row, Technology or Air, 0 MP
Frying Pan Wallop- 8,500 Damage, 100% inflicts Fatigued: Stun, Physical or Earth or Fire, 0 MP
Rise the Flag- Caster's allies gain +7,000 to all stats, lasts 5 rounds, does not stack, Air, 1,000 MP
Patriotic Speech- Target gains +5,000 to all stats, gains Charm Immunity, and is afflicted with Invigorated, does not stack, Fire & Hope, 10,000 MP
Bake Biscuits- 9,500 Damage, Heals, 1 hit against 30, Earth, 20,000 MP
Sew and Fix- Repairs target Clothing Armor destroyed by a source below Level 20, Air or Earth, 30,000 MP
Drops-
90,000 Gold
9,000 XP
<Not Yet Defeated>
*Edgar Billows
Level 18 Boss
Human, Technology
HP- 12,100,000
MP- 10,020,000
STR- 6,200
AGI- 8,000
CON- 6,500
MIN- 7,000
SPI- 7,100
XP- 0
Defense- 3,000
Defense against Stat Damage- 500
Critical Chance- 18%
Resilience- 18%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- 36% Minor Status Effect Resistance, 18% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Conspirator- Possessor gains +2,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Development- Possessor's allies gain a copy of the Constant Effect 'Land Developer' possessed by possessor while possessor is present, Boss Effect
Land Developer- Possessor may destroy any one zone, terrain, or phantom terrain created by a lower-Level source at the start of each round, Possessor may chance the element of any one Zone created by a lower-Level source into any combination of base elements at the start of each round, Possessor may change the type of any one terrain created by a lower-Level source into solely any one terrain that possesses a corresponding square mile for sale in the shop at the start of each round, Constant Effect
People Near Him Get Electrocuted Sometimes- Possessor has a 5% chance of dealing 1,200,000 Flat Electrical element Damage to each opponent at the start of each round, Constant Effect
Abilities-
Gun- 9,000 Damage, Technology or Air, 0 MP
Bulldoze- 10,000 Damage, Caster may destroy any one Zone, terrain, or phantom terrain created by a source below Level 40, Physical or Earth, 0 MP
Throw Money at the Problem- Caster removes any one buff, debuff or summon with a source that is carrying under 20,000,000 Gold that does not drop 20,000,000 or more Gold, Wealth, 500,000 MP
Smooth-Talk- 30% inflicts Charm, Air or Water, 5,000 MP
Drops-
90,000 Gold
9,000 XP
*Yurshann'Hkall, Who Walks in Fog
Level 18 Boss
Spirit, Air
HP- 9,350,000
MP- 9,227,554
STR- 7,911
AGI- 8,200
CON- 7,541
MIN- 7,852
SPI- 7,917
XP- 0
Defense- 3,600
Defense against Stat Damage- 950
Critical Chance- 33%
Resilience- 30%
To Hit- 136%
Dodge- 36%
Resistances and Immunities- Absorbs Air, Absorbs Magic, 95% Technology Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength or Agility
Constant Effects-
Being of the Fogsea- All allies have stats and damage dealt doubled, Possessor summons 5 Dread Bladesman every 20 rounds, Possessor takes double damage from individuals wearing Fog Boots, Possessor deals triple damage if no foes are wearing Fog Boots, Possessor's turn-order-determining stats are doubled for turn-order-determining purposes if no foes are wearining Fog Boots, Boss Effect
Mist-Drawn Motions- At the start of three rounds per battle, possessor may choose to gain 2 additional actions which take place immediately following possessor's first natural action, Constant Effect
Abilities-
Sword of Mist and Lost Memories- 12,002 Damage, 1,075 MIN Damage, Removes one of target's Spell slots, stacks 30 times, Cannot remove the spell slots of individuals who are wearing Fog Boots, Air, 0 MP
Mind-Cloying Fog- 1,018 MIN Damage, inflicts Stat Drain: MIN Drain, 1 hit against 30, Air, 87,000 MP
Heavy Fog- Inflicts Impaired: Slow, Halves targets' turn-order-determining stats for turn-order-determining purposes, does not stack, 1 hit against 90, lasts 600 rounds, Air, 540,000 MP
Vengeful Swipe- 11,014 Damage, 980 MIN Damage, May be used as a counter to a Melee Attack action or Physical element action, Air, 17,500 MP
Spectral Movement- +14% Dodge against sources that are not wearing Fog Boots, stacks 3 times, Air, 19,500 MP
Magic Storm- 10,000 Damage, inflicts Manablasted, 1 hit against 30, Magic, 204,000 MP
Fogsea's Memories- +5,000 MIN, +5,000 SPI, stacks 2 times, Magic & Air, 100,000 MP
Drops-
270,000 Gold
27,000 XP
*Bessie LaGrand
Level 18 Boss
Human, Air
HP- 12,100,000
MP- 10,020,000
STR- 6,500
AGI- 7,000
CON- 6,800
MIN- 7,800
SPI- 7,500
XP- 0
Defense- 2,800
Defense against Stat Damage- 485
Critical Chance- 22%
Resilience- 18%
To Hit- 136%
Dodge- 19%
Resistances and Immunities- 36% Minor Status Effect Resistance, 18% Moderate Status Effect Resistance
Prime Attribute- (Agility + Strength)/2 or (Mind + Spirit)/2
Constant Effects-
Designer of the Three of Swords Corporation's Flag- Possessor's allies who are in the Guild 'Three of Swords Corporation' gain +8,000 to all stats, Posessor's summons count as being in the guild 'Three of Swords Corporation', At the start of each round, possessor may summon 'Irastor, Crimson Magus of Avandos', 'Jennifer Tardil', 'Alex Bennion', 'Gerald Feorlyth', 'Krexil Nei'Beidon', 'Baklo Dogmaster', 'Hemminer the Sage', or 'Langidor, the Greenspear' from the Boss List, Max 1 summoned, Boss Effect
Famous- Possessor gains +36 Fame, Constant Effect
Inspiring- Possessor's allies are afflicted with a random minor positive status effect at the start of each round, Constant Effect
Abilities-
Double-Knitting-Needle Rush- 9,000 Damage, 2 hits against 1, 80% inflicts Pain, 80% inflicts Impaired: Blind, this action may not be countered by entities below Level 40, Physical or Air or Physical & Air, 0 MP
Continental Rifle- 10,000 Damage, this action deals full Damage to targets below Level 40 in the back row, Technology or Air, 0 MP
Frying Pan Wallop- 8,500 Damage, 100% inflicts Fatigued: Stun, Physical or Earth or Fire, 0 MP
Rise the Flag- Caster's allies gain +7,000 to all stats, lasts 5 rounds, does not stack, Air, 1,000 MP
Patriotic Speech- Target gains +5,000 to all stats, gains Charm Immunity, and is afflicted with Invigorated, does not stack, Fire & Hope, 10,000 MP
Bake Biscuits- 9,500 Damage, Heals, 1 hit against 30, Earth, 20,000 MP
Sew and Fix- Repairs target Clothing Armor destroyed by a source below Level 20, Air or Earth, 30,000 MP
Drops-
90,000 Gold
9,000 XP
<Not Yet Defeated>
*Edgar Billows
Level 18 Boss
Human, Technology
HP- 12,100,000
MP- 10,020,000
STR- 6,200
AGI- 8,000
CON- 6,500
MIN- 7,000
SPI- 7,100
XP- 0
Defense- 3,000
Defense against Stat Damage- 500
Critical Chance- 18%
Resilience- 18%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- 36% Minor Status Effect Resistance, 18% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Conspirator- Possessor gains +2,000 MIN for each unique ally who possesses the ability 'Conspirator', Possessor's allies have their stats and Damage dealt doubled, Boss Effect
Conspiracy Development- Possessor's allies gain a copy of the Constant Effect 'Land Developer' possessed by possessor while possessor is present, Boss Effect
Land Developer- Possessor may destroy any one zone, terrain, or phantom terrain created by a lower-Level source at the start of each round, Possessor may chance the element of any one Zone created by a lower-Level source into any combination of base elements at the start of each round, Possessor may change the type of any one terrain created by a lower-Level source into solely any one terrain that possesses a corresponding square mile for sale in the shop at the start of each round, Constant Effect
People Near Him Get Electrocuted Sometimes- Possessor has a 5% chance of dealing 1,200,000 Flat Electrical element Damage to each opponent at the start of each round, Constant Effect
Abilities-
Gun- 9,000 Damage, Technology or Air, 0 MP
Bulldoze- 10,000 Damage, Caster may destroy any one Zone, terrain, or phantom terrain created by a source below Level 40, Physical or Earth, 0 MP
Throw Money at the Problem- Caster removes any one buff, debuff or summon with a source that is carrying under 20,000,000 Gold that does not drop 20,000,000 or more Gold, Wealth, 500,000 MP
Smooth-Talk- 30% inflicts Charm, Air or Water, 5,000 MP
Drops-
90,000 Gold
9,000 XP
*Yurshann'Hkall, Who Walks in Fog
Level 18 Boss
Spirit, Air
HP- 9,350,000
MP- 9,227,554
STR- 7,911
AGI- 8,200
CON- 7,541
MIN- 7,852
SPI- 7,917
XP- 0
Defense- 3,600
Defense against Stat Damage- 950
Critical Chance- 33%
Resilience- 30%
To Hit- 136%
Dodge- 36%
Resistances and Immunities- Absorbs Air, Absorbs Magic, 95% Technology Resistance, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength or Agility
Constant Effects-
Being of the Fogsea- All allies have stats and damage dealt doubled, Possessor summons 5 Dread Bladesman every 20 rounds, Possessor takes double damage from individuals wearing Fog Boots, Possessor deals triple damage if no foes are wearing Fog Boots, Possessor's turn-order-determining stats are doubled for turn-order-determining purposes if no foes are wearining Fog Boots, Boss Effect
Mist-Drawn Motions- At the start of three rounds per battle, possessor may choose to gain 2 additional actions which take place immediately following possessor's first natural action, Constant Effect
Abilities-
Sword of Mist and Lost Memories- 12,002 Damage, 1,075 MIN Damage, Removes one of target's Spell slots, stacks 30 times, Cannot remove the spell slots of individuals who are wearing Fog Boots, Air, 0 MP
Mind-Cloying Fog- 1,018 MIN Damage, inflicts Stat Drain: MIN Drain, 1 hit against 30, Air, 87,000 MP
Heavy Fog- Inflicts Impaired: Slow, Halves targets' turn-order-determining stats for turn-order-determining purposes, does not stack, 1 hit against 90, lasts 600 rounds, Air, 540,000 MP
Vengeful Swipe- 11,014 Damage, 980 MIN Damage, May be used as a counter to a Melee Attack action or Physical element action, Air, 17,500 MP
Spectral Movement- +14% Dodge against sources that are not wearing Fog Boots, stacks 3 times, Air, 19,500 MP
Magic Storm- 10,000 Damage, inflicts Manablasted, 1 hit against 30, Magic, 204,000 MP
Fogsea's Memories- +5,000 MIN, +5,000 SPI, stacks 2 times, Magic & Air, 100,000 MP
Drops-
270,000 Gold
27,000 XP
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Boss List
Level 19-
*Nega-Albrecht (Level 19 Version)
Level 19 Boss
Human, Physical
HP- 8,000,000
MP- 8,000,000
STR- 9,000
AGI- 9,000
CON- 9,000
MIN- 9,000
SPI- 9,000
XP- 0
Defense- 3,500
Defense against Stat Damage- 1,000
Critical Chance- 15%
Resilience- 36%
To Hit- 136%
Dodge- 36%
Resistances and Immunities- 19% Minor Status Effect Resistance
Prime Attribute- Strength + Agility
Constant Effects-
Mute- Possessor suffers no negative effects from the status effect Impaired: Mute and is always considered to be afflicted with a copy of it, Constant Effect
Lithe and Nude- Possessor gains +3,000 AGI, Possessor cannot equip or benefit from Armor, Constant Effect
Cut His Tongue Out and Inscribed the Sacred Symbol in the Roof of His Mouth- Possessor cannot perform Sonic element actions, Possessor's opponents cannot cast Bardic Music spells, Constant Effect
Abilities-
Silent Machine Gun Fist- 13,000 Damage, 18 hits against 1, Physical & Air, 0 MP
Thirsty Ghost Fist- 13,000 Damage, 13,000 MP Damage, Deals HP Drain, Deals MP Drain, Physical & Darkness, 0 MP
Rush- Caster gains +9,000 AGI, uses AGI as its turn-order-determining stat, and gains the element Air, lasts 2 rounds, does not stack, Air, 200,000 MP
Deflecting Palm- Caster gains +2,000 Defense, lasts 3 rounds, does not stack, Physical, 100,000 MP
Drops-
1,170,000 Gold
117,000 XP
Nega-Celiria (Level 19 Version)
Level 19 Boss
Human, Physical
HP- 8,505,217
MP- 8,308,201
STR- 9,004
AGI- 9,000
CON- 9,000
MIN- 8,700
SPI- 8,700
XP- 0
Defense- 4,100
Defense against Stat Damage- 1,100
Critical Chance- 38%
Resilience- 19%
To Hit- 119%
Dodge- 25%
Resistances and Immunities- Reflects Fire, Reflects Electrical, Reflects Ice, Reflects Acid, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Knight of the King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor's Human allies have their HP and MP doubled, Possessor summons 5 Upper Priest of the King of Storm at the start of every round, Constant Effect
Dragonslayer- Possessor deals double Damage to Dragons below Level 60, Constant Effect
Rides a Mole-Horse- Possessor gains Entombed Immunity and deals full Damage to the back row, Constant Effect
Uses a Style of Mounted Combat that is Very Weak to Polearms- If possessor conducts an offensive action that targets an individual with a Spear or Polearm equipped, said individual may make a pre-emptive counter against possessor, Constant Effect
Abilities-
Blessed Sword- 13,200 Damage, 100% may inflict Awestruck, 100% may inflict Electrocuted, Physical or Physical & Electrical or Physical & Light & Electrical, 0 MP
Thundercone- 13,100 Damage, 100% inflicts Electrocuted, 100% inflicts Electrocuted: Constant Current, Electrical, 90,000 MP
Rallying Cry against Dragons- Targets deal double Damage to Dragons below Level 60, 1 hit against 500, Air, 250,000 MP
Bolstering Shout- Targets gain +6,000 to all stats, only affects Humans or non-Dragon targets who are Light element, stacks 3 times, Air & Light, 17,500 MP
Burrowing Attack- 13,000 Damage, this action is delayed for 1 round, caster gains +36% Dodge while this action is delayed, Earth & Physical, 40,000 MP
Trophy Hunt- 13,000 Damage, Caster gains +9,000 to all stats if this action kills a Dragon, Physical or Electrical, 26,000 MP
Drops-
1,170,000 Gold
117,000 XP
Kevlar (Beta-Negaverse Nega-Kelvar, Level 19 Version)
Level 19 Boss
Humanoid, Spatial
HP- 2,800,000
MP- 2,100,000
STR- 5,004
AGI- 515
CON- 5,116
MIN- 1,200
SPI- 5,008
XP- 0
Defense- 4,400
Defense against Stat Damage- 1,000
Critical Chance- 178%
Resilience- 39%
To Hit- 178%
Dodge- 78%
Resistances and Immunities- Technology Immunity, 80% Physical Resistance, 19% Minor Status Effect Resistance
Prime Attribute- Defense
Constant Effects-
Derpfest Commander- Possessor's allies' stats and HP are halved as a non-stacking effect that does not stack with the abilities of other individuals that are named 'Derpfest Commander', Possessor summons 5 Giant Rat that possesses 50,000 Defense instead of their natural Defense value, at the start of every round, Boss Effect
Kinda Sorta Random- Possessor has a 25% chance of acting as though afflicted with the status effect Confusion, Constant Effect
Wearing an Absurb Amount of Body Armor- Possessor gains +4,400 Defense, Constant Effect
A Really Absurd Amount- Possessor is Immune to Guns, Possessor gains +4,400 Defense, Constant Effect
Bulletproof- Possessor is Immune to Guns, Possessor gains +4,400 Defense, Constant Effect
Slowed Down By His Armor- Possessor's turn-order-determining stat sum is reduced by possessor's Defense for turn-order-determining purposes, to a minimum of 1, Possessor gains +4,400 Defense, Constant Effect
Armor Maniac- Possessor gains +4,400 Defense, Individuals below Level 20 may not pierce possessor's Defense, Possessor takes 1/2 Damage from sources below Level 20, Constant Effect
Abilities-
Lumber Up And Crush You Under Armor- (Possessor's Defense) Damage, Physical, 0 MP
Gugu, Gentlemen- 100% inflits Charm, 50% inflicts Confusion, 25% inflicts Confusion: Fear, 1 hit against 8, Psychic & Air, 0 MP
Nibble- 6,000 Damage, Deals HP Drain, cures caster of Fatigued: Starving, Physical, 0 MP
Partake In Cannabis- 70% Cures Confusion: Fear, 50% Inflicts Stat Drain: MIN Drain, 1% inflicts Fatigued: Starving, affects caster only, Earth & Psychic, 200 MP
Drops-
95,000 Gold
9,500 XP
*Selereth Helios
Level 19 Boss
Solar Being, Light
HP- 54,100,000
MP- 54,100,000
STR- 7,200
AGI- 7,200
CON- 8,000
MIN- 7,800
SPI- 9,000
XP- 0
Defense- 4,400
Defense against Stat Damage- 400
Critical Chance- 26%
Resilience- 20%
To Hit- 126%
Dodge- 20%
Resistances and Immunities- Absorbs Light, Fire Immunity, Astral Immunity, 300% Darkness Weakness, Hexed Immunity, Minor, Moderate, and Major Status Effect Immunity (excluding Charm, Fatigued, and Dominion)
Prime Attribute- Spirit + Spirit
Constant Effects-
Nascent Sun Queen- Possessor may summon up to 5 Solar Beings from the Enemy List that are below Level 20 and normally fightable for drops at the start of each round, Possessor's Solar Being allies have their stats, HP, and Damage dealt doubled, Boss Effect
Light of Sunthrone- All opponents below Level 100 who are do not possessor Light Resistance, Immunity, Absorption, or Reflection are afflicted with Instant Death at the start of each round, Constant Effect
Shining Spirit- Posessor gains +9,000 SPI, Possessor ignores the Light Resistance, Immunity, Reflection, and Absorption of individuals below Level 20, Constant Effect
Command of Light- Possessor makes all decisions for Light element individuals below Level 40, Constant Effect
Prize of Sunthrone- Any individual who kills or inflicts Dominion on possessor obtains a non-stacking buff that provides +8,000 to all stats and gives its possessor 40% Light Resistance, Constant Effect
Abilities-
Sunbolt- 13,200 Damage, Inflicts Awestruck, Light, 0 MP
Sunflame- 13,200 Damage, 200% inflicts Awestruck and Burning, Light & Fire or Astral, 0 MP
Sun's Blessing- All target Solar Beings obtain +8,000 to all stats, stacks 3 times, 1 hit against 20, Light, 100,000 MP
Corona- 130,000 Flat Light element Damage, Whenever caster is attacked, the source of said attack takes 130,000 Flat Light element Damage at the beginning of said attack, Stacks 5 times, 1 hit against 60, Light, 200,000 MP
Vitalize Stars- Target Solar Being regenerates 20,000,000 HP, 2,000,000 MP
Animate Sun Royalty Dolls- 13,200 Damage, 3 hits against 5, this action repeats at the start of each round, Light or Light & Magic, 3,000,000 MP
Drops-
360,000 Gold
36,000 XP
*Nega-Albrecht (Level 19 Version)
Level 19 Boss
Human, Physical
HP- 8,000,000
MP- 8,000,000
STR- 9,000
AGI- 9,000
CON- 9,000
MIN- 9,000
SPI- 9,000
XP- 0
Defense- 3,500
Defense against Stat Damage- 1,000
Critical Chance- 15%
Resilience- 36%
To Hit- 136%
Dodge- 36%
Resistances and Immunities- 19% Minor Status Effect Resistance
Prime Attribute- Strength + Agility
Constant Effects-
Mute- Possessor suffers no negative effects from the status effect Impaired: Mute and is always considered to be afflicted with a copy of it, Constant Effect
Lithe and Nude- Possessor gains +3,000 AGI, Possessor cannot equip or benefit from Armor, Constant Effect
Cut His Tongue Out and Inscribed the Sacred Symbol in the Roof of His Mouth- Possessor cannot perform Sonic element actions, Possessor's opponents cannot cast Bardic Music spells, Constant Effect
Abilities-
Silent Machine Gun Fist- 13,000 Damage, 18 hits against 1, Physical & Air, 0 MP
Thirsty Ghost Fist- 13,000 Damage, 13,000 MP Damage, Deals HP Drain, Deals MP Drain, Physical & Darkness, 0 MP
Rush- Caster gains +9,000 AGI, uses AGI as its turn-order-determining stat, and gains the element Air, lasts 2 rounds, does not stack, Air, 200,000 MP
Deflecting Palm- Caster gains +2,000 Defense, lasts 3 rounds, does not stack, Physical, 100,000 MP
Drops-
1,170,000 Gold
117,000 XP
Nega-Celiria (Level 19 Version)
Level 19 Boss
Human, Physical
HP- 8,505,217
MP- 8,308,201
STR- 9,004
AGI- 9,000
CON- 9,000
MIN- 8,700
SPI- 8,700
XP- 0
Defense- 4,100
Defense against Stat Damage- 1,100
Critical Chance- 38%
Resilience- 19%
To Hit- 119%
Dodge- 25%
Resistances and Immunities- Reflects Fire, Reflects Electrical, Reflects Ice, Reflects Acid, Immune to all minor and moderate status effects, Immune to stat damage
Prime Attribute- Strength
Constant Effects-
Knight of the King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor's Human allies have their HP and MP doubled, Possessor summons 5 Upper Priest of the King of Storm at the start of every round, Constant Effect
Dragonslayer- Possessor deals double Damage to Dragons below Level 60, Constant Effect
Rides a Mole-Horse- Possessor gains Entombed Immunity and deals full Damage to the back row, Constant Effect
Uses a Style of Mounted Combat that is Very Weak to Polearms- If possessor conducts an offensive action that targets an individual with a Spear or Polearm equipped, said individual may make a pre-emptive counter against possessor, Constant Effect
Abilities-
Blessed Sword- 13,200 Damage, 100% may inflict Awestruck, 100% may inflict Electrocuted, Physical or Physical & Electrical or Physical & Light & Electrical, 0 MP
Thundercone- 13,100 Damage, 100% inflicts Electrocuted, 100% inflicts Electrocuted: Constant Current, Electrical, 90,000 MP
Rallying Cry against Dragons- Targets deal double Damage to Dragons below Level 60, 1 hit against 500, Air, 250,000 MP
Bolstering Shout- Targets gain +6,000 to all stats, only affects Humans or non-Dragon targets who are Light element, stacks 3 times, Air & Light, 17,500 MP
Burrowing Attack- 13,000 Damage, this action is delayed for 1 round, caster gains +36% Dodge while this action is delayed, Earth & Physical, 40,000 MP
Trophy Hunt- 13,000 Damage, Caster gains +9,000 to all stats if this action kills a Dragon, Physical or Electrical, 26,000 MP
Drops-
1,170,000 Gold
117,000 XP
Kevlar (Beta-Negaverse Nega-Kelvar, Level 19 Version)
Level 19 Boss
Humanoid, Spatial
HP- 2,800,000
MP- 2,100,000
STR- 5,004
AGI- 515
CON- 5,116
MIN- 1,200
SPI- 5,008
XP- 0
Defense- 4,400
Defense against Stat Damage- 1,000
Critical Chance- 178%
Resilience- 39%
To Hit- 178%
Dodge- 78%
Resistances and Immunities- Technology Immunity, 80% Physical Resistance, 19% Minor Status Effect Resistance
Prime Attribute- Defense
Constant Effects-
Derpfest Commander- Possessor's allies' stats and HP are halved as a non-stacking effect that does not stack with the abilities of other individuals that are named 'Derpfest Commander', Possessor summons 5 Giant Rat that possesses 50,000 Defense instead of their natural Defense value, at the start of every round, Boss Effect
Kinda Sorta Random- Possessor has a 25% chance of acting as though afflicted with the status effect Confusion, Constant Effect
Wearing an Absurb Amount of Body Armor- Possessor gains +4,400 Defense, Constant Effect
A Really Absurd Amount- Possessor is Immune to Guns, Possessor gains +4,400 Defense, Constant Effect
Bulletproof- Possessor is Immune to Guns, Possessor gains +4,400 Defense, Constant Effect
Slowed Down By His Armor- Possessor's turn-order-determining stat sum is reduced by possessor's Defense for turn-order-determining purposes, to a minimum of 1, Possessor gains +4,400 Defense, Constant Effect
Armor Maniac- Possessor gains +4,400 Defense, Individuals below Level 20 may not pierce possessor's Defense, Possessor takes 1/2 Damage from sources below Level 20, Constant Effect
Abilities-
Lumber Up And Crush You Under Armor- (Possessor's Defense) Damage, Physical, 0 MP
Gugu, Gentlemen- 100% inflits Charm, 50% inflicts Confusion, 25% inflicts Confusion: Fear, 1 hit against 8, Psychic & Air, 0 MP
Nibble- 6,000 Damage, Deals HP Drain, cures caster of Fatigued: Starving, Physical, 0 MP
Partake In Cannabis- 70% Cures Confusion: Fear, 50% Inflicts Stat Drain: MIN Drain, 1% inflicts Fatigued: Starving, affects caster only, Earth & Psychic, 200 MP
Drops-
95,000 Gold
9,500 XP
*Selereth Helios
Level 19 Boss
Solar Being, Light
HP- 54,100,000
MP- 54,100,000
STR- 7,200
AGI- 7,200
CON- 8,000
MIN- 7,800
SPI- 9,000
XP- 0
Defense- 4,400
Defense against Stat Damage- 400
Critical Chance- 26%
Resilience- 20%
To Hit- 126%
Dodge- 20%
Resistances and Immunities- Absorbs Light, Fire Immunity, Astral Immunity, 300% Darkness Weakness, Hexed Immunity, Minor, Moderate, and Major Status Effect Immunity (excluding Charm, Fatigued, and Dominion)
Prime Attribute- Spirit + Spirit
Constant Effects-
Nascent Sun Queen- Possessor may summon up to 5 Solar Beings from the Enemy List that are below Level 20 and normally fightable for drops at the start of each round, Possessor's Solar Being allies have their stats, HP, and Damage dealt doubled, Boss Effect
Light of Sunthrone- All opponents below Level 100 who are do not possessor Light Resistance, Immunity, Absorption, or Reflection are afflicted with Instant Death at the start of each round, Constant Effect
Shining Spirit- Posessor gains +9,000 SPI, Possessor ignores the Light Resistance, Immunity, Reflection, and Absorption of individuals below Level 20, Constant Effect
Command of Light- Possessor makes all decisions for Light element individuals below Level 40, Constant Effect
Prize of Sunthrone- Any individual who kills or inflicts Dominion on possessor obtains a non-stacking buff that provides +8,000 to all stats and gives its possessor 40% Light Resistance, Constant Effect
Abilities-
Sunbolt- 13,200 Damage, Inflicts Awestruck, Light, 0 MP
Sunflame- 13,200 Damage, 200% inflicts Awestruck and Burning, Light & Fire or Astral, 0 MP
Sun's Blessing- All target Solar Beings obtain +8,000 to all stats, stacks 3 times, 1 hit against 20, Light, 100,000 MP
Corona- 130,000 Flat Light element Damage, Whenever caster is attacked, the source of said attack takes 130,000 Flat Light element Damage at the beginning of said attack, Stacks 5 times, 1 hit against 60, Light, 200,000 MP
Vitalize Stars- Target Solar Being regenerates 20,000,000 HP, 2,000,000 MP
Animate Sun Royalty Dolls- 13,200 Damage, 3 hits against 5, this action repeats at the start of each round, Light or Light & Magic, 3,000,000 MP
Drops-
360,000 Gold
36,000 XP