To Do List
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To Do List
You folks know the drill. The first post down from this is for combos I need to process, the one below that is for other stuff for me, and the one below that is for tasks for mods that aren't covered elsewhere.
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- Site Admin
- Posts: 2180
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Re: To Do List
VERY OLD COMBO FROM THE BEFORE TIMES wrote:Aeromage wrote: Oct 31, 2015
As it is time for HALLOWEEN COMBO. Tolva needs a new costume!
Tolva-Wearing-A-Cute-Dragon-Costume Costume + Orochi's Severed Head + Dragon Czar's Crown + 6 Demonic Dragonheart + 66 Linnorm's Head + 66 Chameleon-Dragon's Multicolored Blood + 66 Dragon Wings + 666 True Dragon Scales + 666 Red Dragon Scales + 666 Magic Dragon Scales + 666 Sea Serpent Scales + 666 Very Strong Scales = ??? (Alternate Costume: Cerberus Tolva)
Tolva-Wearing-A-Cute-Dragon-Costume Costume- (Armor, Disguise, Energy, 100,000,000 Gold) Wearer's subtype becomes solely Demon & Dragon and wearer's element becomes solely Energy, 30% inflicts Charm, Wearer's Base STR becomes 17, Wearer's Base AGI becomes 5, Wearer's Base CON becomes 16, Wearer's Base MIN becomes 5, Wearer's base SPI becomes 17, Wearer's name becomes 'Tolva Jofr'
Orochi's Severed Head- (Item, Antiquity, Darkness & Blood & Glory, 90,000,000 Gold)
Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
Demonic Dragonheart- (Item, Antiquity, Darkness & Fire, 40,000,000 Gold)
Linnorm's Head- (Item, Antiquity, Ice & Physical, 3,000,000 Gold)
Chameleon-Dragon's Multicolored Blood- (Item, Antiquity, Earth & Light & Magic & Darkness, 7,000,000 Gold)
Dragon Wings- (Accessory, Bioaugmentation, Magic, 7,000,000 Gold) +7,000 AGI, +2,000 to all stats if wielder is a Dragon
True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
Red Dragon Scales- (Item, Material, Magic & Fire, 400,000 Gold)
Magic Dragon Scales- (Item, Material, Magic, 400,000 Gold)
Sea Serpent Scales- (Item, Material, Water, 1,690,000 Gold)
Very Strong Scales- (Item, Material, Physical, 400,000 Gold)
Alternate Costume: Cerberus Tolva- (Stance Ability, Beastmaster) Possessor gains the subtypes Animal & Monster, Possessor gains two additional actions per round if possessor possesses no allies in any battlespace, Possessor cannot summon, Possessor's Base Spirit is reduced by 5, Possessor's Base Strength is increased by 5, Possessor's Base Agility is increased by 5, This Stance does not count towards the maximum number of Stances that possessor may be in at one time unless any other Stance that possessor is in has its name include 'Alternate Costume'
(Orochi head made from one of Cael's Grass-Cutter Swords, Dragon Wings from Dragonslayer Armor via Kit's crew)
Aeromage wrote: From this, she deduces using an Adept ability can convert a Base-element Core into a Nonbase one, up to Tier 2 elements!
Rosaline therefore performs:
Elemental Domain Core: Water = ??? (Adept Nobility Synchronization)
Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
Adept Nobility Synchronization- (Passive Ability, Other: Noble) Amounts of Nobility element Damage possessor deals are increased by 10,000 points, Nobility element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Nobility element Spells, and may not be converted into other types of slots by individuals below Level 100
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The Doctor wishes to help Dulcinea out in her quest for MAXIMUM FISHFULNESS!
He combos up a Lord Fisherman's Royal Robes!
He then demands the offending 'b' be removed from the item!
Lord Fisherman's Royal Robes = ??? (Knows The Least-Favorite Letter Doesn't Count)
Lord Fisherman's Royal Robes- (Armor, Robe, Water, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +600,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 80% may inflict Drowning: Tide-Trapped, 100% Stat Drain Resistance, 100% Poison Resistance, 100% Diseased Resistance, 30% Chaos Resistance, 30% Destruction Resistance, 30% Water Resistance, 30% Technology Resistance, 30% Physical Resistance, 5% Chaos Magic Resistance, 5% Elemental Magic Resistance, 5% Aquatic Resistance, 5% Aerial Resistance, 5% Elemental Resistance, Wearer gains the element Water, Wearer must be Level 20 or greater and must possess the ability 'Noble', the ability 'Ocean Prince', or the ability 'Lord Fisherman of the Citadel'
Knows The Least-Favorite Letter Doesn't Count- (Passive Ability, Other: Not-Beekeeper) If counting the number of letters in something, possessor does not count the letter 'B' (including 'b')
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The Doctor steps up!
Orihalcum is converted via Volatilis' Progress-abilities, and 288 Sand Diamonds are converted through combo-chains into 12 Great Rings of Life and Magic! Then the Doctor attempts to make AN EVEN FANCIER RING.
12 Great Ring of Life and Magic + Adaptive Miracle Matter = ??? (Ringkeeper)
Great Ring of Life and Magic- (Accessory, Ring, Life & Magic, 36,000,000 Gold) +360,000 HP and +360,000 MP as an effect that stacks 2 times, +36,000 CON, +36,000 MIN, Wearer regenerates 360,000 HP and 360,000 MP at the start of each round
Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)
Ringkeeper- (Passive Ability, Magewright) Possessor may equip 1 additional Ring (to a max of 10 Accessories being equipped from all sources)
Draconics wrote:Well, let's get a combo for everyone up on the board:
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Nira Combos (Materials on Draconics's sheet):
[[Weapon Slot]] + 12 Droplet of Semiinfinity = ??? (Weaponsmasters)
[[Weapon Slot]]- (Weapon, Sword, Null, 0 Gold) This item cannot be equipped in slots that aren't weapon slots
12 Droplet of Semiinfinity- (Item, Antiquity, Spatial & Time, 200,000,000 Gold)
Weaponsmaster- (Passive Ability, Warrior) Possessor gains a Weapon slot
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SO Combos:
Fantastic Diamond of Bob + Sunbeam Lens = ??? (Knowledge of Esoteric Elements)
Fantastic Diamond of Bob- (Item, Antiquity, Wonder & Earth, 45,000,000 Gold)
Sunbeam Lens- (Consumable, Lethal Item, Light & Fire, Unlimited Charges, 60,000,000 Gold) Deals 600,000 Flat Light & Fire element Damage, 60% inflicts Burning
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
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Draconics performs thrice:
Great Demon's Essence = Ruinous Evil Essence (Ruinous Flame of Nokhret)
Zweirugi Combos:
3 Swords of Torment + 3 Ruinous Evil Essence + Three Card of Swords = ??? (Numeral-Bearer)
Swords of Torment- (Item, Antiquity, Darkness & Physical & Agony, 4,000,000 Gold)
Three Card of Swords- (Spell, Arcanist Magic, Physical, 3,500 MP, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, 15% inflicts Wounded, 30% inflicts Hexed: Ill Fortune
Numeral-Bearer- (Passive Ability, Pactmaker) If possessor is an Arch-Daemon, Arch-Devil, Arch-Demon, or Fiend, possessor's actions cannot be controlled by lower-Level Daemons, Devils, Demons, Arch-Daemons, Arch-Devils, or Arch-Demons, and possessor is Immune to sources below Level 60
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Draconics combos:
Scales of Famine + True Dragon Scales = ??? (Wounding Puns)
True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
Scales of Famine- (Weapon, Deadly Item, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, Wielder's 'Melee Attack' actions may deal Gold Damage, Wielder's 'Magical Attack' actions may switch the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on target and another chosen individual, provided that each of said two individuals is either below Level 95 or is willing, Wielder must be Level 60 or greater
Wounding Puns- (Passive Ability, Bard) Possessor's Bardic Music spells may gain 5% inflicts Wounding
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Dismiss Motion = ??? (Adept Truth Synchronization)
Dismiss Motion- (Spell, Other: Litigamancy, Law, 8,000,000 MP, 80,000,000 Gold) Caster cancels all of target individual below Level 80's delayed and repeating actions
Adept Truth Synchronization- (Passive Ability, Analyst of the Absolute) Amounts of Truth element Damage possessor deals are increased by 10,000 points, Truth element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Truth element Spells, and may not be converted into other types of slots by individuals below Level 100
Kit wrote:The Aeon Diadem absorbs:
Suit from the Time War- (Armor, Power Armor, Time, 90,000,000 Gold) +90,000 Defense, +180,000 Defense against Time, 40% Time Resistance, Wearer cannot be transformed by opponents below Level 70, Wearer's turn-order-determining stat sum cannot be debuffed for turn-order-determining purposes specfically by sources below Level 70
Planetary of Time's Sword- (Weapon, Sword, Time, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Aeon Diadem (Level 59, 1,185,393,606 XP, # XP Required, Standard Multiplier x20 (Raised to x400 to bypass Level 60 cap)) (Owned by Kit)
(need to get htis on sheet updated to the level 79)
Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +377,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, 40% Time Resistance, +371,900 Defense against Time, +372,450 AGI, Wielder may spend an action that allows wielder and wielder's allies to escape from random quests at the start of the round after said action is performed or at the time the action is performed, Wielder has a 65% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 99 for 24 rounds, with this effect not stacking with itself or with identically worded effects from other items or abilities, Time-element spells cost wielder 3,750,000 less MP to cast, Wielder's Chronomancy summons gain +37,000 to all stats as a non-stacking effect that is present on this item, Chronomancy spells cost wielder 3,850,500 less MP to cast, Wearer gains Fatigued: Elderly Immunity, Wearer's corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0, Offensive actions from sources below Level 80 that are below wearer's Level and this artifact's Level that target wearer that are not delayed are delayed for 1 round, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action
*Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +377,650 Melee Attack, +377,239 Magical Attack, +376,999 AGI, +376,200 MIN, 300% inflicts Paralysis: Temporal Stasis, 250% inflicts Suffocation: No Future, 50% inflicts Petrified: Time Stop, 25% may inflict Vanished, 25% may inflict Instant Death, 350% may inflict Fatigued: Elderly, 350% may inflict Stat Drain: AGI Drain, 350% may inflict Stat Drain: CON Drain, 300% may inflict Stat Drain: SPI Drain, 20% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 40% Time Resistance, +386,500 Defense against Time, Deals 27,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 18,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 18,000 CON Damage and 18,000 AGI Damage
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Kit levels up:
*Vessel of the Iron Dream- (Permanent Consumable, Vessel of Power, War & Time, 25,000,000 Gold) Target player gains an ability from this item's Ability Shop at the listed cost provided said individual meets the prerequisites for obtaining said ability or gives target pet or summon gains the constant effect 'First Fortification of the Iron Vastness', or gives target pet or summon that has the Constant Effect 'First Fortification of the Iron Vastness' the Constant Effect 'Second Fortification of the Iron Vastness'; This item may be used once per month and does not disappear when used. Abilities may not be obtained from this item's ability shop in any manner other than this item's once-per-month use. Requires 1,000,000 XP to gain expanded powers
XP: 255,000,000
XP Needed: 10,000,000
Effects Grantable:
First Fortification of the Iron Vastness- Possessor gains +50 CON and 5% Resilience, Constant Effect
Second Fortification of the Iron Vastness- Possessor gains +2,000 HP, Constant Effect
Ability Shop:Acklowledgement of the Endless Progress of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor's 'Elemental Attack' actions may become solely Innovation element at the cost of an amount of MP equal to 5% of possessor's Max MP
Requires: First Moment of Realization of the Iron Dream's Eternal Nature
Cost: 0 Gold, 0 Weeks
Assumption of Iron's Edge- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Critical, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: First Honing of the Iron Blade
Cost: 0 Gold, 0 Weeks
Assumption of Iron's Form- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Resilience, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Edge, First Inhalation of the Iron Breath
Cost: 0 Gold, 0 Weeks
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Requires: Resistance of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Base Knowledge of Perfected Iron- (Passive Ability, Smith) Possessor's equipped items that provide a bonus to possessor's Defense provide an additional 250 points
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks
Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 15
Cost: 0 Gold, 0 Weeks
Building Upon the Iron Self- (Passive Ability, Chronicler of Eternity) Possessor may choose at the start of any round to gain +100 to all stats as a buff that stacks 200 times
Requires: Irreducible Nature of Iron
Cost: 0 Gold, 0 Weeks
Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks
First Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 20
Requires: Droplet of the Enduring Nature of the Iron Dream, Base Knowledge of Perfected Iron, Second Moment of Realization of the Iron Dream's Eternal Nature, Third Fortification of the Iron Vastness, Further Meditation Upon the Iron Iris, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream
Cost: 0 Gold, 0 Weeks
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Requires: No prerequisites
Cost: 0 Gold, 0 Weeks
First Honing of the Iron Blade- (Passive Ability, Chronicler of Eternity) Combat Arts and Warrior buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Warrior ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks
First Inhalation of the Iron Breath- (Passive Ability, Chronicler of Eternity) Unarmed Technique and Monk buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Monk ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks
First Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 5% Time Resistance
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 15
Cost: 0 Gold, 0 Weeks
First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)
Requires: Augmented Resistance of the Iron Vastness, Second Fortification of the Iron Vastness, Meditated Upon the Iron Iris
Cost: 0 Gold, 0 Weeks
First Verse of the Iron Song- (Passive Ability, Chronicler of Eternity) Bardic Music and Bard buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Bard ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Bardic Music Attunement
Cost: 0 Gold, 0 Weeks
Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 10
Cost: 0 Gold, 0 Weeks
Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Requires: Meditated Upon the Iron Iris, Second Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Hands of Iron, Steady and Unfaltering- (Passive Ability, Chronicler of Eternity) Possessor's weapons may not be unequipped without possessor's permission by sources below Level 60, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks
Iron Boots to Traverse All Lands- (Passive Ability, Chronicler of Eternity) Possessor gains +5,000 uncapped Defense against effects attached to Zones, Terrains, and Phantom Terrains and 30% Moderate Status Effect Resistance against status effects coming from effects attached to Zones, Terrains, and Phantom Terrains
Requires: Hands of Iron, Steady and Unfaltering
Cost: 0 Gold, 0 Weeks
Iron Unbreakable Motion- (Passive Ability, Chronicler of Eternity) Possessor's actions may not be preemptively countered by entities below Level 40
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks
Irreducible Nature of Iron- (Passive Ability, Chronicler of Eternity) Possessor gains Stat Drain: STR Drain Immunity, Stat Drain: AGI Drain Immunity, Stat Drain: CON Drain Immunity, Stat Drain: MIN Drain Immunity, and Stat Drain: SPI Drain Immunity
Requires: Iron Unbrekable Motion
Cost: 0 Gold, 0 Weeks
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Newfound Understanding of the Adaptive Invulnerability of the Iron Dream- (Passive Ability, Guardian) Whenever possessor takes damage that possesses any Base element or elements as its elements or part of its elements, possessor gains a buff that provides 15% Resistance to said base element or elements
Requires: Further Augmented Resistance of the Iron Vastness, First Moment of Realizatio nof the Iron Dream's Eternal Nature, Level 18
Cost: 0 Gold, 0 Weeks
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks
Second Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 40
Requires: First Assumption of the Perfected Iron Self, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron, Droplet of the Enduring Nature of the Iron Dream, Smelter Who Has Attempted to Make Perfected Iron, Brief Witness to the Incorruptability of the Iron Dream, Level 40
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: First Assumption of the Perfected Iron Self, First Assumption of the Perfected Iron Self, Brief Witness to the Incorruptability of the Iron Dream, Level 25
Cost: 0 Gold, 0 Weeks
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: Acknowledgement of the Endless Progress of the Iron Dream
Cost: 0 Gold, 0 Weeks
Second Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max HP in HP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose HP via other ways, such as spending it)
Requires: First Thought of the Iron Dream, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron
Cost: 0 Gold, 0 Weeks
Smelter Who Has Attempted to Make Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 20
Requires: Base Knowledge of Perfected Iron
Cost: 0 Gold, 0 Weeks
Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 40
Requires: Base Knowledge of Perfected Iron, Smith, Level 20, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Fortification of the Iron Vastness, Resistance of the Iron Vastness, Third Fortification of the Iron Vastness, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream, Further Meditation Upon the Iron Iris
Cost: 0 Gold, 0 Weeks
Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks
The Nottest of Daves wrote: Dulcinea performs
Absorbs wrote: NONECombos wrote: Adaptive Miracle Matter = ??? (Scientist)
Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
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Adaptive Miracle Matter = ??? (Miracle-Engine-Heart Activation)
Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)
Miracle-Engine-Heart Activation- (Active Ability, Other: Miracle Engineer) Possessor may, up to (Possessor's Level / 5, rounded up) times per thread, spend an action to replicate an action performable by an entity of lower Level that is normally fightable on the Enemy List for drops as though an instance of said entity were performing said action
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Record of the Endliners + Thick Goggles + Neo-Orihalcum + Crystallized Archhymn = ??? (Glasses-Maker)
Record of the Endliners- (Item, Crafting Equipment, Technology & Time, 350,000,000 Gold) Is not consumed in combos unless specifically noted
Thick Goggles- (Accessory, Eyewear, Technology, 200 Gold) +2 CON
Neo-Orihalcum- (Item, Material, Metal & Progress, 220,000,000 Gold)
Crystallized Archhymn- (Item, Material, Light & Sonic & Faith & Glory & Crystal (2), 190,000,000 Gold)
Glasses-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Eyewear possessor has equipped)
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Fadefractal Silk Lab Coat + Bright-Aether Lab Coat + Farheaven Cloud + Neo-Aetherium + Adaptive Miracle Matter (Theoretical Mage-Scientist)
Fadefractal Silk Lab Coat- (Armor, Light Armor, Illusion & Technology & Aether, 120,000,000 Gold) +120,000 Defense, +120,000 MIN, +1,200,000 MP as a non-stacking bonus, 95% Dodge, Stat Drain Immunity, Poison Immunity, Dissolving Immunity, Antimatter Immunity, Wearer has a 95% chance at the start of each round of being cured of each minor or moderate negative status effect, Wearer has the duration of debuffs present on wearer that possess durations measured in rounds that are from sources below Level 80 reduced by 5 rounds, to a minimum of 1, as a non-stacking effect, Wearer must be Level 40 or greater
Bright-Aether Lab Coat- (Armor, Light Armor, Light & Aether, 23,000,000 Gold) +23,000 Defense, +23,000 MIN, +23,000 SPI, +230,000 MP as a non-stacking bonus, 30% Light Resistance, Diseased Immunity, Stat Drain Immunity, Wearer may choose to make the element of any Hypertech, Divine Magic, Holy Magic, Healer Magic, Biomancy, or Elemental Magic spell wearer casts be solely 'Light' or 'Light & Aether', Wearer must be Level 20 or greater
Farheaven Cloud- (Item, Material, Light & Spatial & Air & Aether, 140,000,000 Gold)
Neo-Aetherium- (Item, Material, Aether & Progress, 230,000,000 Gold)
Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)
Theoretical Mage-Scientist- (Passive Ability, Technomancer) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least one of which is a Hypertech spell, equipped
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Manifest Chronogeomantic Zone of Noon + Manifest Chronogeomantic Zone of Midnight = ??? (Ate the Mythical Soursop)
Manifest Chronogeomantic Zone of Midnight- (Spell, Geomancy, Darkness, 200 MP, 240,000 Gold) Creates a Chronogeomantic Zone of Midnight that also counts as a Chronogeomantic Zone of Night, a Chronogeomantic Zone of Early Night, and a Chronogeomatic Zone of Late Night, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Manifest Chronogeomantic Zone of Noon- (Spell, Geomancy, Light, 200 MP, 240,000 Gold) Creates a Chronogeomantic Zone of Noon that also counts as a Chronogeomantic Zone of Day, a Chronogeomantic Zone of Morning, and a Chronogeomantic Zone of Evening, Removes all other Chronogeomantic Zones created by sources of equal or lower level from battle, Cannot be cast if a Chronogeomantic Zone created by a source of greater level is already present in battle, This Chronogeomantic Zone is removed from battle if it happens to be in battle with another Chronogeomantic Zone created by a source of equal or higher level at the start of each round
Ate the Mythical Soursop- (Passive Ability, Permanent Item Effect) Possessor gains 5 bonus weeks per year that may be claimed or spent in any shop thread at any time during the year, Possessor gains +50,000 Defense while in a Chronogeomantic Zone of Vacation
Celas wrote:Anathema combo:
Tjourquimaddan Advisor’s Mind = ??? (Form of Gilbezbran)
Tjourquimaddan Advisor’s Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold) (on Celas)
Form of Gilbezbran- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 CON and 15% inflicts Disease
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With Volatilis's help:
One of Celas's
Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
gets boosted up the tree into
Cosmic Embryo- (Item, Material, Life & Astral & Time, 275,000,000 Gold)
Anathema combos:
Cosmic Embryo = ??? (Living Plague)
Living Plague- (Passive Ability, Puppet Master) Possessor gains Diseased Immunity, Possessor's Diseased Immunity cannot be removed by individuals below Level 20, At the start of each round, possessor may attempt to inflict Diseased, Diseased: Immunodeficiency, or Diseased: Contagious Ailment on up to 30 targets with an 80% chance of success per target, Inflictions of Diseased and Diseased: Contagious Ailment reduce HP values by an additional amount equal to 100 HP times possessor level (to a max of Level 99), Possessor may choose, at the beginning of a thread, to add Bio-Horror to possessor's subtypes, Possessor's Ranged, Melee, and Magical Attacks gain a 90% chance of inflicting Diseased, Possessor ignores Diseased immunity on individuals below Level 20, Possessor regenerates 400 HP per round, Possessor counts as being 4 levels higher for purposes of Doctor Beak's worshipper benefits if a devout worshipper of Doctor Beak
Cosmic Embryo- (Item, Material, Life & Astral & Time, 275,000,000 Gold)
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El Combo:
Again, Volatilis helps turn one of Celas's Orihalcum into the following:
Primordial Code + Codex of the Ancients = ??? (Recall and Reassemble Matrix)
Primordial Code- (Item, Material, Technology & Life & Time, 170,000,000 Gold)
Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted (on Celas)
Recall and Reassemble Matrix- (Active Ability, Matrix Keeper) Possessor may spend an action to re-obtain a stolen, traded, or destroyed Assault Matrix that possessor previously was carrying or had equipped that is not being held by an entity of greater Level than possessor whose AGI is greater than possessor's MIN
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Celas combos:
Purity = ??? (Analyst of the Absolute)
Purity- (Item, Material, Light, 5,000,000 Gold)
Analyst of the Absolute- (Passive Ability, Analyst of the Absolute) Possessor ignores (1 * (Possessor Level/5), rounded down)% Truth Resistance, Possessor ignores Truth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
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First,
Fated Cobalt- (Item, Material, Fate, 240,000,000 Gold)
is a thing that exists!
We're gonna do a little experiment to see if we can get that a different way.
Celas performs:
Neo-Orihalcum = ??? (Adept Fate Synchronization)
Neo-Orihalcum- (Item, Material, Metal & Progress, 220,000,000 Gold)
Adept Fate Synchronization- (Passive Ability, Other: Destiny Weaver) Amounts of Fate element Damage possessor deals are increased by 10,000 points, Fate element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Fate element Spells, and may not be converted into other types of slots by individuals below Level 100
Secondly, something surprising that nobody seems to have tried yet, Elyion performs:
Adept's Horizon-Breaking Formula = ??? (Formula-Based Casting)
Adept's Horizon-Breaking Formula- (Item, Material, Progress, 250,000,001 Gold)
Formula-Based Casting- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of' cost possessor 500 less MP to cast
Pathaky wrote: Nole:
Combo Slot #1:
The following Absorbs are attempted into the Egg of Creation (items attempted are from Volatilis):
Census Bubble- (Spell, Divining, Law & Technology & Psychic, 70,000 MP, 7,000,000 Gold) Caster creates a Zone of Law & Technology & Psychic and attaches an effect to it that informs its creator of the number of entities in it at the start of each round
Conduct Census- (Spell, Divining, Magic, 7,000 MP, 6,000,000 Gold) 30% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 60 or more than 19 Levels greater than caster, Has RP effects
Combo #2
Magical Knowledge + Square Mile of World Tree in a Random Dimension = ??? (Terrain Mastery)
Magical Knowledge- (Item, Material, Magic, 6,000,000 Gold)
Square Mile of World Tree in a Random Dimension- (Item, Property, Life & Wood & Ice & Light & Darkness & Magic & Spatial, 80,000,000 Gold)
Terrain Mastery- (Passive Ability, Geomancer) Abilities from the Geomancer class whose name includes 'Phantom Terrain Link Established', 'Attuned to Terrain', and 'Improved Terrain Attunement' cost possessor 1 less week (to a minimum of 1), 200,000 less Gold (to a minimum of 0), and 3 fewer Square Mile items of each type required (that are worth under 500,000,000 Gold each, to a minimum of 0), to learn from ability shops.
Combo #3
Magical Knowledge + Square Mile of Storehouse of Wonders in a Random Dimension = ??? (Terrain Mastery)
Magical Knowledge- (Item, Material, Magic, 6,000,000 Gold)
Square Mile of Storehouse of Wonders in a Random Dimension- (Item, Property, Wonder & Treasure, 200,000,000 Gold)
Terrain Mastery- (Passive Ability, Geomancer) Abilities from the Geomancer class whose name includes 'Phantom Terrain Link Established', 'Attuned to Terrain', and 'Improved Terrain Attunement' cost possessor 1 less week (to a minimum of 1), 200,000 less Gold (to a minimum of 0), and 3 fewer Square Mile items of each type required (that are worth under 500,000,000 Gold each, to a minimum of 0), to learn from ability shops.
Combo #4
Magical Knowledge + Square Mile of White Void in a Random Dimension = ??? (Terrain Master)
Magical Knowledge- (Item, Material, Magic, 6,000,000 Gold)
Square Mile of White Void in a Random Dimension- (Item, Property, Light & Void, 80,000,000 Gold)
Terrain Mastery- (Passive Ability, Geomancer) Abilities from the Geomancer class whose name includes 'Phantom Terrain Link Established', 'Attuned to Terrain', and 'Improved Terrain Attunement' cost possessor 1 less week (to a minimum of 1), 200,000 less Gold (to a minimum of 0), and 3 fewer Square Mile items of each type required (that are worth under 500,000,000 Gold each, to a minimum of 0), to learn from ability shops.
Combo #5
Magical Knowledge + Square Mile of Realm of Magic in a Random Dimension = ??? (Terrain Master)
Magical Knowledge- (Item, Material, Magic, 6,000,000 Gold)
Square Mile of Realm of Magic in a Random Dimension- (Item, Property, Magic, 30,000,000 Gold)
Terrain Mastery- (Passive Ability, Geomancer) Abilities from the Geomancer class whose name includes 'Phantom Terrain Link Established', 'Attuned to Terrain', and 'Improved Terrain Attunement' cost possessor 1 less week (to a minimum of 1), 200,000 less Gold (to a minimum of 0), and 3 fewer Square Mile items of each type required (that are worth under 500,000,000 Gold each, to a minimum of 0), to learn from ability shops.
Wriggle wrote: Lili:
Level'n up:
*The Eternal Pyre (Artifact, Level 59, 5,600,000 XP, # XP Required, Standard Multiplier x13)
*Flame that Burns All Wisdom- (Weapon Aspect: The Eternal Pyre, Force, Fire & Psychic, X Gold) +250,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions deal 25,000 MIN Damage, Wielder's 'Magical Attack' and 'Overdrive' actions may use the MIN of their targets as their Prime Attribute, 240% inflicts Stat Drain: MIN Drain, 120% inflicts Burning, 120% inflicts Mindblasted, STatus effects inflicted by wielder may not be cured by individuals below Level 60, MIN Damage dealt by wielder pierces all Defense against Stat Damage of individuals below Level 80, Wielder ignores the Fire Resistance and Immunity and Psychic Resistance and Immunity of individuals below Level 80, Wielder's 'Magical Attack' actions may apply a debuff to targets below Level 60 that makes its possessor unable to benefit from MIN-increasing buffs (including other effects of said buffs), Wielder's cap on stat damage dealt is doubled for purposes of Mind Damage, Wielder's opponents who have scanned wielder's stats are dealt 21,000 Flat Fire & Null element MIN Damage at the start of each round as a non-stacking effect
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
*Essence of the Eternal Pyre- (Accessory Aspect: The Eternal Pyre, Other: Mystic Infusion, Fire & Psychic, X Gold) +(10,000 * the number of individuals opposing wielder with different names whose stats wielder has not scanned (to a max of 200 such individuals)) Defense, +25,000 Defense against MIN Damage, 25% Knowledge Resistance, Wielder may deal MP Damage instead of HP Damage, Wielder obtains a buff that gives wielder +25,000 to all stats if wielder's stats are scanned by an opponent that does not stack, Wielder's offensive actions may deal 25,000 MIN Damage, All stat damage dealt by wielder may be converted into Mind Damage, All individuals in battle gain 59% Spatial Resistance, Spatial Magic spells and Spatial element abilities cost individuals in the same battle as wielder 59,000,000 additional MP to cast, Wielder's opponents below Level 80 may not create Zones, Terrains, Phantom Terrains, or new battles and may not leave battle without wielder's permission, Wielder's offensive actions remove all Spatial Magic buffs from sources below Level 80 from their targets, Individuals below Level 80 who are not 20 Levels or greater than wielder may not inflict negative status effects on wielder if wielder's stats have been scanned by a living opponent
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
*Mind<PYRE- (Spell Aspect: The Eternal Pyre, Fire & Psychic, 0 MP, X Gold) +250,000 Magical Attack, Deals HP Damage and MP Damage, 25,000 MIN Damage, Inflicts Burning, Stat Drain: MIN Drain, and Mindblasted, All MIN bonuses on target from sources below Level 80 are seperated from the rest of their effects and converted into MIN penalties of equal quantities that are debuffs that stack in the same manner as the buffs they were converted from
w/ Engima-Bound- The item possessing this enchantment may be equipped by Enigma Men regardless of who it is Bound to; this item gains the element Mystery is wielded by an Enigma Man, Quest Enchantment
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Lili von Mion + Godseed???!!!???!!! = ??? (Daemonic Demigoddess)
Godseed???!!!???!!!- (Item, Material, Mystery & Progress, 222,222,222 Gold)
Daemonic Demigoddess- (Passive Ability, Puppet Master) Possessor is a deity and possesses a deity profile.
-
- Site Admin
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Re: To Do List
Alt-Neo-Schaterdaum (Bio-Horror & Undead, Level 55) is now a pet of Roy's, and needs statting. By which I mean he needs a statblock in order to be statted. First appearance is here.
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A dossier for *The Big Globe in the Artifact Info Thread
There is confusion around the Dark Chosen Regalia, which got updated on the old forum, then reprocessed with different numbers and missing text. (Plus some things involving the Truth Chosen Regalia)
Full post is here.
==========================================
Discovered some old Permit Monsters that never got made.
Datafile Regarding Changes In the World's Technomagical Leylines- (Permanent Consumable, Permit, Energy & Technology, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Grandfather of Silver and Neon'
Record of Graces Thrice Rotten- (Permanent Consumable, Permit, Magic, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Matron of Creeping Hours’
List of People Who Need to Die- (Permanent Consumable, Permit, Darkness & Light & Physical & Psychic, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Avenger'
Second Warning About Giantkin Working With A Group of Mad Gnomes- (Permanent Consumable, Permit, Technology, 1 Charge, 700,000 Gold) Grants the ability ‘Permitted to Battle Mechanized Steam Giant’
============
A dossier for *The Big Globe in the Artifact Info Thread
==========================================The Big Globe (Level 79, 0 XP, 5,164,000,000 XP Required, Standard Multiplier x11 (Raised to x200 to bypass Level 80 cap)) (Owned by Kit)
The Big Globe- (Bound Accessoryx2 Aspect: The Big Globe, Trinket, Glory & Glitz & Time, X Gold) Wielder's Fame is doubled, Wielder gains +(100 * the number of Awards wielder possesses) to uncapped STR, uncapped AGI, uncapped CON, uncapped MIN, and uncapped SPI
Photo from the Glory Days- (Bound Item Aspect: The Big Globe, Resource, Glory & Glitz & Time, X Gold) When this artifact binds to an owner, it records a list of its owner's abilities at the time of binding. Once per month, this item's owner may, as a slotless activity in the Shop, choose to revert abilities possessed to those possessed on the list. The status of Ascendant skilltree or unique abilities that would be lost or duplicated should be verified with Gad, as should the status of Curses, Blessings, and Friendships (which will generally, but not always, be lost).
Astounding Abjurer's Marvelous Medal- (Bound Accessory Aspect: The Big Globe, Trinket, Warding & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Abjurer class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder's Abjuration spells that buff Defense do so by an additional +(Wielder's Fame * 100) points as an effect that does not stack on the same spell but stacks 200 times across different spells, Wielder gains +(Wielder's Fame * 10,000) HP if wielder possesses at least 1 Abjuration buff with wielder as a source
Resplendent Ribbon of the Top Master Time Mage- (Bound Accessory Aspect: The Big Globe, Trinket, Time & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Time Mage class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder's Time Magic spells that buff turn-order-determining stat sums for turn-order-determining purposes do so by an additional +(Wielder's Fame * 10) points as an effect that does not stack on the same spell but stacks 200 times across different spells, Wielder gains +(Wielder's Fame)% to wielder's Impaired: Slow, Fatigued: Elderly, and Dissolving: No Future infliction chances with Time Magic
Luminous Laurels of the Transcendently Perfected Temporal Primarch- (Bound Accessory Aspect: The Big Globe, Trinket, Time & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Temporal Primarch class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder gains Time Immunity against equal or lower Level sources with lower Fame, Wielder gains +(Wielder's Fame * 100)% to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder is Time element
There is confusion around the Dark Chosen Regalia, which got updated on the old forum, then reprocessed with different numbers and missing text. (Plus some things involving the Truth Chosen Regalia)
Full post is here.
==========================================
Discovered some old Permit Monsters that never got made.
Datafile Regarding Changes In the World's Technomagical Leylines- (Permanent Consumable, Permit, Energy & Technology, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Grandfather of Silver and Neon'
Record of Graces Thrice Rotten- (Permanent Consumable, Permit, Magic, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Matron of Creeping Hours’
List of People Who Need to Die- (Permanent Consumable, Permit, Darkness & Light & Physical & Psychic, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Battle Avenger'
Second Warning About Giantkin Working With A Group of Mad Gnomes- (Permanent Consumable, Permit, Technology, 1 Charge, 700,000 Gold) Grants the ability ‘Permitted to Battle Mechanized Steam Giant’