This thread is the home of unstatted/statted-and-waiting-for-approval enemies and pets.
Unstatted Enemies
Unstatted Pets/Transformations/Summons
Statted Entities For Review
Unstatted Enemies and Pets
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Re: Unstatted Enemies and Pets
Unstatted Enemies
Unstatted enemies that I post should go into this post. They should be removed from it when someone provides a set of stats for approval (with the stats being posted for approval both getting posted in this thread in a new post and getting edited into the post two posts after this one with the full set of things awaiting approval).
Level 1
Armless Man of the Sun and Moon
Level 1
Humanoid, Light & Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- # Damage, Physical, 0 MP
Shoulder-Leg Kick- # Damage, Physical, 0 MP
Present Flower- 30% inflicts Charm, Earth, # MP
Drops-
# Gold
# XP
100% Mountain Flower- (Item, Antiquity, Earth, 90 Gold)
Beach Tourist
Level 1
Human, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- # Damage, Physical, 0 MP
Eat Ice Cream- Caster regenerates # HP, Ice, # MP
Go Swimming- Caster gains +# STR and +# CON as a buff that stacks 3 times if a Zone of Water is present, Water, # MP
Photo!- Scans target's stats, Technology, # MP
Drops-
# Gold
# XP
50% Beach Hat- (Accessory, Hat, Water, 100 Gold) +1 STR, +1 Defense against Water, +1 Defense against Fire
50% Beach Towel- (Item, Antiquity, Water & Earth, 200 Gold)
Diren-
Level 1
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity, Suffocation Immunity
Prime Attribute- Strength
Constant Effects-
Fish Lower-Half- Possessor gains the subtype Aquatic, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Consume Fish- Caster regenerates # HP, Water, # MP
Dive- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Water, # MP
Drops-
# Gold
# XP
100% String of Dried Fish- (Consumable, Food, Water, 3 Charges, 300 Gold) Target regenerates 30 HP
Fact Nut
Level 1
Human, Psychic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Brainy- Possessor gains +# MIN, Constant Effect
Abilities-
Wimpy Slap- # Damage, Deals half Damage, Physical, 0 MP
Inform- +# MIN, stacks 12 times, Psychic or Air, 0 MP
Pontificate- 50% inflicts Fatigued, Air & Psychic, # MP
Drops-
# Gold
# XP
50% Nerdy Glasses- (Accessory, Eyewear, Water & Psychic, 300 Gold) +3 MIN, +30 MP
49% Fact Book- (Item, Antiquity, Technology, 500 Gold)
1% Fact Nut Hat- (Accessory, Hat, Earth & Psychic, 2,000 Gold) +20 MIN, +200 MP
Giant Ant
Level 1
Insect, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- # Damage, Physical, 0 MP
Haul- Target individual with lower STR than caster is moved to the front row, Physical or Earth, # MP
Pheromone Trail- Caster obtains a non-stacking buff that gives its Insect allies whose name includes 'Ant' +#% To Hit as a non-stacking effect that is constantly provided by the buff present on caster against targets that said buff's possessor attacked during the previous round, Acid, # MP
Drops-
# Gold
# XP
50% Dirt- (Item, Material, Earth, 20 Gold)
50% Ant Chitin- (Item, Material, Earth, 180 Gold)
Hai Nu-
Level 1
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 60% Water Resistance, 40% Fire Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Aquatic Humanoid- Possessor gains the subtype Aquatic, Constant Effect
Docile- Possessor deals half Damage if none of possessor's opponents have conducted an offensive action, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Charming Smile- 30% inflicts Charm, Water, 0 MP
Eat Fish- Caster regenerates # HP, Water, # MP
Drops-
# Gold
# XP
100% Fisherman's Catch- (Item, Antiquity, Water, 400 Gold)
Huantoumin
Level 1
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Feathered Man- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Beak- # Damage, Physical or Physical & Air, # MP
Take Flight- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Air, # MP
Drops-
# Gold
# XP
100% Huantoumin Feathers- (Item, Antiquity, Air, 100 Gold)
Jiaojingmin-
Level 1
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Awkward Shin-Crossed Walk- Possessor has a 50% chance of being afflicted with Fatigued: Prone after attacking, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Eat Meal- Caster regenerates # HP, Earth, # MP
Rest- Caster regenerates # HP and # MP and is afflicted with Fatigued: Asleep, Air, # MP
Drops-
# Gold
# XP
100% Rice Seeds- (Item, Antiquity, Earth, 80 Gold)
Jiaoyaomin
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Earth Resistance, 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
Small- Possessor gains +#% Dodge, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Sneak- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Darkness, # MP
Dig- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Earth, # MP
Drops-
# Gold
# XP
50% Fine Grains- (Item, Antiquity, Earth, 200 Gold)
50% Zhouraomin Trinket- (Item, Antiquity, Technology, 5,000 Gold)
Lirong-
Level 1
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Dog-Man- Possessor gains the subtype Animal, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Three Horns- # Damage, 3 hits against 1, deals 1/3 Damage, Physical, # MP
Intimidate- 30% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Small Bag of Meat Scraps- (Item, Antiquity, Earth, 100 Gold)
Shenmumin-
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Deep-Set Eyes- Possessor gains 50% Impaired: Blind Resistance, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Gaze- 30% inflicts Confusion: Fear: Disconcerted, Darkness & Psychic, # MP
Eat Meal- Caster regenerates # HP, Earth, # MP
Drops-
# Gold
# XP
100% Portrait of a Man with Sunken-In Eyes- (Item, Antiquity, Earth, 400 Gold)
Skittering Thing
Level 1
Darkspawn, Acid
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #, +# Defense against Psychic, +# Defense against Technology
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 30% Acid Resistance, 5% Technology Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity
Prime Attribute- Agility
Constant Effects-
Skittering- Possessor gains +#% Dodge, Constant Effect
Abilities-
Piercing Leg- # Damage, Pierces # Defense, Physical, 0 MP
Gnaw- # Damage, Deals HP Drain, Physical or Acid, 0 MP
Fast Skittering- Caster gains +#% Dodge as a non-stacking buff that lasts until the end of the next round, Physical & Air, # MP
Weird Acid- # Damage, 15% inflicts Confusion, Acid & Psychic, # MP
Drops-
# Gold
# XP
50% Twitching Semi-Insectoid Leg- (Item, Antiquity, Acid & Darkness, 80 Gold)
50% Bottles of Weird Acid- (Weapon, Throwing Weapon, Acid & Psychic, 5,000 Gold) +5 Ranged Attack, 15% inflicts Confusion
Unprepared Contest Contestant
Level 1
Human, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Not Ready- Possessor loses all buffs at the beginning of battle, Constant Effect
Abilities-
Punch- # Damage, Physical, 0 MP
Eat Ice Cream- Caster regenerates # HP, Ice, # MP
Pretend to Work Out- Caster gains +0 STR, does not stack, Physical, # MP
Drops-
# Gold
# XP
50% Beach Hat- (Accessory, Hat, Water, 100 Gold) +1 STR, +1 Defense against Water, +1 Defense against Fire
50% Blow-Up Dumbell- (Item, Antiquity, Physical & Air, 120 Gold)
Yibimin
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Half-Man- Possessor is afflicted with Impaired at the start of battle, Constant Effect
Abilities-
Hopping Strike- # Damage, Physical, 0 MP
One-Eyed Stare- 30% inflicts Confusion: Fear, Psychic or Darkness, # MP
Jump Back- Caster gains +#% Dodge against the triggering attack as a non-stacking bonus, this action may be used as a pre-emptive counter to an attack targeting possessor, Air & Earth, # MP
Drops-
# Gold
# XP
100% One-Armed Half-Robe- (Armorx.5, Robe, Air, 50 Gold) +1 Defense
Yimumin
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Strike- # Damage, Physical, 0 MP
One-Eyed Stare- 30% inflicts Confusion: Fear, Psychic or Darkness, # MP
Ring Bell- Cures one debuff with a source below Level 10, Air & Magic & Earth, # MP
Drops-
# Gold
# XP
99% Eyeball-Shaped Stone- (Item, Antiquity, Earth, 200 Gold)
1% Bell of the Mountain- (Weapon, Instrument, Earth, 15,000 Gold) +15 Magical Attack, Wielder's 'Magical Attack' actions may remove one debuff from source below Level 10
Yingmin
Level 1
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Bird-Footed Man- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Talon- # Damage, 30% inflicts Wounded, Physical or Physical & Air, # MP
Leap- # Damage, deals full Damage to targets below Level 5 in the back row, Air or Physical & Air, # MP
Drops-
# Gold
# XP
100% Fabric- (Item, Material, Earth & Air, 100 Gold)
Level 2
Boo Ghost
Level 2
Undead, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 10% Darkness Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Constant Effects-
A Tiny Bit Incorporeal- Possessor gains +#% Dodge, Constant Effect
Abilities-
BOO!- # MIN Damage, 60% inflicts Confusion: Surprise, Air or Air & Darkness, 0 MP
Poke- # Damage, Physical, 0 MP
Float- Caster gains +#% Dodge as a non-stacking buff, 20% inflicts Confusion: Fear, lasts 3 rounds, Air & Darkness, # MP
Drops-
# Gold
# XP
100% Boo Ghost Sheet- (Armor, Disguise, Darkness, 2,000 Gold) +2 Defense, Wearer's subtype becomes Undead.
Giant Ant Worker
Level 2
Insect, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- # Damage, Physical, 0 MP
Haul- Target individual with lower STR than caster is moved to the front row, Physical or Earth, # MP
Pheromone Trail- Caster obtains a non-stacking buff that gives its Insect allies whose name includes 'Ant' +#% To Hit as a non-stacking effect that is constantly provided by the buff present on caster against targets that said buff's possessor attacked during the previous round, Acid, # MP
Dig- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Earth, # MP
Ant Nectar- # Damage, Heals, Earth, # MP
Drops-
# Gold
# XP
50% Ant Nectar- (Consumable, Food, Earth, 1 Charge, 5,000 Gold) Target is dealt 50 Flat Earth element HP Healing
50% Ant Chitin- (Item, Material, Earth, 180 Gold)
Huan'Gou-
Level 2
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Beast-Headed- Possessor gains the subtype Animal, Constant Effect
Keen Senses- Possessor gains +#% To Hit, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Bite- # Damage, 50% inflicts Wounded, may deal HP Drain to Animals, Physical, 0 MP
Intimidate- 50% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Raw Meats- (Item, Antiquity, Physical, 300 Gold)
Morlock-Kin
Level 2
Cthonian, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance, 50% Entombed Resistance
Prime Attribute- Strength
Constant Effects-
Depths-Dwelling Humanoid, Possessor gains the subtype Humanoid, Constant Effect
Abilities-
Stone Axe- # Damage, Physical, 0 MP
Eat- # Damage, Deals HP Drain, Caster is afflicted with Poison if target is afflicted with Poison, Caster is afflicted with Disease if target is afflicted with Disease, Physical, 0 MP
Dig- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Earth, # MP
Drops-
# Gold
# XP
50% Dirt- (Item, Material, Earth, 20 Gold)
50% Stone Axe- (Weapon, Axe, Earth, 300 Gold) +3 Melee Attack, +1 STR
Nieermin-
Level 1
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Sonic Weakness
Prime Attribute- Strength
Constant Effects-
Massive Ears- Possessor suffers no To Hit penalty from being afflicted with Impaired: Blind if possessor is not afflicted with Impaired: Deaf, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Smack With Ear- # Damage, Physical, 0 MP
Funny Walk- 30% inflicts Confusion: Overwhelmed by Laughter, Earth & Air, # MP
Drops-
# Gold
# XP
100% Photo of a Giant Ear- (Item, Antiquity, Air, 120 Gold)
Quanrong-
Level 2
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Dog-Man- Possessor gains the subtype Animal, Constant Effect
Burly- Possessor gains +# STR and +# CON, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Bite- # Damage, 50% inflicts Wounded, may deal HP Drain to Animals, Physical, 0 MP
Intimidate- 50% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Raw Meats- (Item, Antiquity, Physical, 300 Gold)
Rong-
Level 2
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Strike- # Damage, Physical, 0 MP
Three Horns- # Damage, 3 hits against 1, deals 1/2 Damage, Physical, # MP
Intimidate- 50% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Bag of Rice- (Item, Antiquity, Earth, 200 Gold)
Roulimin-
Level 2
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Flexible- Possessor obtains +#% Dodge and +#% To Hit, Constant Effect
Highly Mobile Despite Having One Leg and One Arm- Possessor ignores the negative effects of the status effect Impaired, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
One-Eyed Glare- 30% inflicts Confusion: Fear, Psychic, 0 MP
Bend Unnaturally- Caster gains +#% Dodge and +#% To Hit for 2 rounds, does not stack, Physical, 0 MP
Drops-
# Gold
# XP
100% Elastic Flesh- (Item, Material, Physical, 600 Gold)
Tree
Level 2
Plant, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance, 200% Fire Weakness, 30% Entombed Resistance, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Tall- Possessor gains +# HP, gains +# CON, and may deal full Damage to targets below Level 20 in the back row, Constant Effect
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Abilities-
Branch- # Damage, Physical or Earth, 0 MP
Grow- Caster gains +# HP, +# STR, and +# CON, stacks 20 times, Earth, # MP
Change Leaf Color- Counts as casting 'Call Unto Seasons: Fall', Acid, # MP
Drops-
# Gold
# XP
50% Sapling in a Bag- (Item, Antiquity, Earth, 2,000 Gold)
50% Tree Branch Club- (Weapon, Mace, Earth, 100 Gold) +1 Melee Attack, +1 STR, +1 CON
Level 3
Nie'Ermin-
Level 3
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Sonic Weakness
Prime Attribute- Strength
Constant Effects-
Massive Ears- Possessor suffers no To Hit penalty from being afflicted with Impaired: Blind if possessor is not afflicted with Impaired: Deaf, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Analysis of Quiet Sounds- Scans target's stats, Air, # MP
Sleep Between Giant Ears- Caster regenerates # HP and # MP and is afflicted with Fatigued: Asleep, Air, # MP
Whisper- Target obtains +#% Dodge, this action may not be countered by individuals below Level 10, does not stack, Air, # MP
Drops-
# Gold
# XP
100% Ear-Shaped Blanket- (Item, Antiquity, Air & Earth, 600 Gold)
Ripped Bro
Level 3
Human, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Water Resistance, 5% Physical Resistance
Prime Attribute- Strength
Constant Effects-
Ripped- Possessor gains +# STR and +# CON, Constant Effect
Abilities-
Punch- # Damage, Physical, 0 MP
Go Swimming- Caster gains +# STR and +# CON as a buff that stacks 3 times if a Zone of Water is present, Water, # MP
Work Out- Caster gains +# STR and +# CON, stacks 3 times, Physical, # MP
Frisbee Toss- # Damage, Deals full Damage to targets below Level 20 in the back row, Air, # MP
Headlock- 60% inflicts Paralyzed, Physical, # MP
Drops-
# Gold
# XP
50% Sunscreen- (Consumable, Medicine, Water & Light, 10 Charges, 600 Gold) Target gains 5% Light Resistance and 5% Fire Resistance
50% Beach Trunks- (Armorx.5, Clothing, Water, 100 Gold) +1 Defense, +1 STR, 3% Water Resistance
Yeren-
Level 3
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Wild Man- Possessor gains +# to all stats and deals # additional Damage while possessor possesses no buffs, Constant Effect
Strong- Possessor gains +# STR, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Hurl- # Damage, deals full Damage to targets below Level 10 in the back row, Physical & Air, # MP
Hide- Caster gains +#% Dodge, lasts 3 rounds, Darkness, # MP
Drops-
# Gold
# XP
100% Yeren Fur- (Item, Antiquity, Earth, 300 Gold)
Level 4
Danermin-
Level 4
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Sonic Weakness
Prime Attribute- Strength
Constant Effects-
Massive Ears- Possessor suffers no To Hit penalty from being afflicted with Impaired: Blind if possessor is not afflicted with Impaired: Deaf, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Tatoo- Target gains any one base element, stacks 3 times, Physical & Water, # MP
Command Tigers- Caster summons an Animal from the Enemy List that is below Level 5 and whose name includes 'Tiger', Max 5 summoned, Earth, # MP
Drops-
# Gold
# XP
100% Tatooing Inks- (Item, Antiquity, Water, 400 Gold)
Madlight
Level 4
Darkspawn, Psychic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 50% Psychic Resistance, 50% Darkness Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity
Prime Attribute- Spirit
Constant Effects-
Emitting a Mad Blue Light- Possessor's presence counts as the presence of a Zone of Light & Psychic, Possessor may deal # Flat Psychic & Light element MIN Damage to up to 30 targets at the start of each round, Constant Effect
Skittering- Possessor gains +#% Dodge, Constant Effect
Abilities-
Blue Electricity- # Damage, Electrical or Electrical & Psychic or Electrical & Psychic & Light, 0 MP
Drift- Caster moves to any row in the same battlespace that does not contain an entity of Level 20 or greater that objects, Air, 0 MP
Spray- # Damage, Targets acquire a non-stacking buff that provides -# Defense, 1 hit against 5, # MP
Mad Zap- # Damage, 60% inflicts Confusion, Psychic & Electrical, # MP
Drops-
# Gold
# XP
50% Madlight Gloop- (Item, Material, Light & Psychic & Acid, 2,500 Gold)
50% Mad Zap- (Spell, Psychic Power, Psychic & Electricity, 5 MP, 5,000 Gold) +5 Magical Attack, 60% inflicts Confusion
Muscle Form
Level 4
Elemental, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Physical Immunity (against sources below Level 14), Pain Immunity, Deafened Immunity, Diseased Immunity, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Excellent Physique- Possessor gains +# STR, +# AGI, +# CON, and +# Defense, Constant Effect
Abilities-
Muscle Fist- # Damage, Earth, 0 MP
Throw- # Damage, 15% inflicts Fatigued: Stun, Physical, # MP
Flex- Caster and up to two chosen allies gain +# STR, +# CON, +# AGI, and +# Damage Dealt per attack, stacks 3 times, lasts 3 rounds, Physical, # MP
Transmute Rock to Muscle- Target Earth-element individual obtains -# Defense and +# STR, does not stack, Physical, # MP
Drops-
140 Gold
25 XP
95% Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
5% Large Meat Cube- (Item, Antiquity, Physical, 5,000 Gold)
Stonekin
Level 4
Elemental, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Earth Immunity (against sources below Level 14), Pain Immunity, Deafened Immunity, Diseased Immunity, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Hard Form- Possessor gains +# Defense, Constant Effect
Abilities-
Stone Fist- # Damage, Earth, 0 MP
Rock Toss- # Damage, 5% deals full Damage to targets below Level 20 in the back row, Earth, # MP
Armor of Flowing Earth and Stone- +# Defense, does not stack, lasts 20 rounds, Earth, # MP
Drops-
140 Gold
25 XP
95% Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
5% Large Meat Cube- (Item, Antiquity, Physical, 5,000 Gold)
Xiaoren
Level 4
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Tiny- Possessor obtains +#% Dodge, Constant Effect
Hunted by Birds- Possessor obtains 50% Aerial Weakness, Constant Effect
Link Arms With Kin- Possessor cannot be moved to another battlespace involuntarily by an action unless all of possessor's allies who possess the a Constant Effect named 'Link Arms With Kin' are also moved to another battlespace as part of the same action, Constant Effect
Abilities-
Fine Weaponry- # Damage, Physical, 0 MP
Legendary Metalworking- Target item has all attack bonuses it provides increased by # points and all stat bonuses it provides increased by # points, stacks 5 times, Earth, # MP
Call Kin- Caster summons 5 Xiaoren, Max 60 summoned, Earth, # MP
Drops-
# Gold
# XP
100% Xiaoren Blade- (Weapon, Sword, Physical & Earth, 100,000 Gold) +100 Melee Attack, this item may not be destroyed by sources below Level 20
Yu-Min Kou Yan
Level 4
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Feathered Man- Possessor gains the subtype Aerial, Constant Effect
Tall- Possessor gains +# STR and deals full Damage to targets below Level 5 in the back row, Constant Effect
Skittish- Possessor obtains 50% Confusion: Fear Weakness, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Beak- # Damage, Physical or Physical & Air, # MP
Beauteous Ballad- Up to 30 of caster's allies gain +# AGI, +# MIN, and +# SPI, stacks 4 times, Air, # MP
Take Flight- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Air, # MP
Drops-
# Gold
# XP
50% Yumin Feathers- (Item, Antiquity, Air, 300 Gold)
50% Yu-Min Kou Yan's Caged Voice- (Item, Antiquity, Air, 36,000 Gold)
Level 5
Unit of Dwarf Skeletons
Level 5
Undead, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Darkness Resistance, 50% Earth Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Rusted Axes- # Damage, Physical, 0 MP
Mob- # Damage, 50% inflicts Paralyzed, Physical or Earth, # MP
Sieze Building- # Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures as an effect that does not stack with other effects that specifically multiply Damage against Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Dwarf's Axe- (Weapon, Axe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
10% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
5% Dwarven Shoes- (Accessory, Shoes, Earth, 3,200 Gold) +2 Defense, +2 CON
5% Skeletal Soldier’s Shield- (Weapon, Shield, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Dwarf Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Dwarf Skeletons, max 5 summoned by summoner at a time
Level 6
Miaomin-
Level 6
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Earth Resistance, 100% Entombed Resistance
Prime Attribute- Strength
Constant Effects-
Winged Man- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Hunt- # Damage, this action gains +#% To Hit, Physical or Physical & Air, 0 MP
Devour- # Damage, Deals HP Drain to Humans, Humanoids, and Animals, Physical, 0 MP
Soar- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Air, # MP
Drops-
# Gold
# XP
100% Winged Man's Feathers- (Item, Antiquity, Air, 600 Gold)
Qishemin-
Level 6
Humanoid, Acid
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Psychic Resistance
Prime Attribute- Mind
Constant Effects-
Unlearnable Language- Possessor's stats may not be scanned by individuals below Level 40, Constant Effect
Abilities-
Strike- # Damage, this action's Prime Attribue is Strength, Physical, 0 MP
Murmer- Caster's allies who possess a Constant Effect named 'Unlearnable Language' gain +# to all stats as a buff that stacks 3 times, Caster's opponents who do not possess a Constant Effect or ability named 'Unlearnable Language' are dealt # Flat Psychic element Mind Damage, Psychic, 0 MP
Venomous Words- # Damage, 100% inflicts Poison, Acid & Psychic, # MP
Drops-
# Gold
# XP
100% Qishemin Text- (Item, Antiquity, Acid & Psychic, 15,000 Gold)
Level 7
Heiren-
Level 7
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Reptile Resistance
Prime Attribute- Strength
Constant Effects-
Tiger-Headed- Possessor gains the subtype Animal, Constant Effect
Bird-Footed- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Bite- # Damage, 50% inflicts Wounded, may deal HP Drain to Animals and Reptiles, Physical, 0 MP
Roar- 50% inflicts Confusion: Fear, 1 hit against 5, Air, # MP
Leap- # Damage, deals full Damage to targets in the back row that are below Level 20, Air or Air & Physical, # MP
Serpent-Hunter- # Damage, this action gains +#% To Hit and +#% Critical against Reptiles, Earth or Physical or Air, # MP
Drops-
# Gold
# XP
100% Fine Snake Skin- (Item, Antiquity, Earth, 2,000 Gold)
Round Cactus Assaulter
Level 7
Plant, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Fire Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Water Weakness, Impaired Immunity, 10% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Spiny- Whenever possessor is targeted by an offensive attack, possessor deals # Flat Physical element Damage to said attack's source at the end of said attack, Constant Effect
Abilities-
Spiky Roll- # Damage, 30% inflicts Pain, Physical or Earth, 0 MP
Fire Needles- # Damage, 60% inflicts Pain, 30% inflicts Burning, Fire, # MP
Cactus Strikes- # Damage, 50% inflicts Pain, 2 hits against 1, deals 1/2 Damage, Physical or Earth, # MP
Drops-
# Gold
# XP
50% Cactus Needles- (Item, Material, Physical, 500 Gold)
50% Cactus Needle-Shooter Fist- (Weapon, Fist Weapon, Fire & Earth & Physical, 7,000 Gold) +7 Melee Attack, +7 Ranged Attack, 15% inflicts Pain
Level 8
Maomin-
Level 8
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Ice Resistance, 50% Earth Resistance
Prime Attribute- Strength
Constant Effects-
Small- Possessor gains +#% Dodge, Constant Effect
Thick, Armor-like Hair- Possessor gains +# Defense and +# Defense against Ice, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Boar Charge- # Damage, caster moves to the front row, 50% inflicts Fatigued: Prone, Physical, # MP
Command Four Species of Bird- Caster (if caster has not already done so this thread) selects four Aerials below Level 10 from the Enemy List that are normally fightable for drops, Caster summons one of each of these entities (with the choice of which entities are selected being made a max of once per thread but with said summoning possessing no such limit), Max 4 of each of 4 summon types summoned, Air, # MP
Drops-
# Gold
# XP
100% Bag of Millet- (Item, Antiquity, Earth, 100 Gold)
Sanshenmin
Level 8
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 33% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Three-Bodied- Possessor gains two additional actions each round, Possessor fails to obtain the first two additional actions other than these two actions that it would be granted each round, Constant Effect
Three Minds- Possessor checks three times to see if it is effected by minor status effects, Constant Effect
Abilities-
Three Fists- # Damage, 1 hit against 3, Physical, 0 MP
Grapple- 70% inflicts Paralyzed, Earth or Physical, # MP
Coordinate- Caster's next offensive action deals # additional Damage, and caster's stats are counted as being # points higher during said action, stacks 3 times, Psychic or Physical, # MP
Drops-
# Gold
# XP
100% Statue of a Three-Bodied Man- (Item, Antiquity, Earth, 3,333 Gold)
Level 9
Bofumin-
Level 9
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Giant- Possessor gains +# STR and +# CON, Possessor may count as up to 2 individuals for row-order purposes, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Sweep- # Damage, 30% inflicts Fatigued: Prone, 1 hit against 5, Physical, # MP
Stunning Blow- # Damage, 50% inflicts Fatigued: Stun, Physical, # MP
Woodsman's Axe- # Damage, deals # additional Damage to Plants, Physical, # MP
Drops-
# Gold
# XP
100% Giant-Sized Chopsticks- (Item, Antiquity, Earth & Physical, 2,000 Gold)
Level 11
Zhimin-
Level 11
Humanoid, Light
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Hexed Immunity
Prime Attribute- Strength
Constant Effects-
Blessed Life- Possessor is afflicted with Elevated, Purified, and Favored at the start of each round, Constant Effect
Delicious Foods Spring from the Earth Around It- Possessor and possessor's allies regenerate # HP and # MP at the start of each round as an effect that stacks 5 times, Constant Effect
Fine Clothes Weave Themselves Into Being Near It- At the start of each round, possessor obtains a buff that stacks 3 times that provides +# Defense and +# to all stats, Constant Effect
Abilities-
Hunter's Arrow- # Damage, this action gains +#% To Hit, Air, 0 MP
Serpent-Hunter- # Damage, this action gains +#% To Hit and +#% Critical against Reptiles, Physical or Air, # MP
Bestow Blessing- Target is afflicted with Elevated, Purified, and Favored, Light, # MP
Drops-
# Gold
# XP
100% Zhimin's Finery- (Armor, Clothing, Light & Earth, 700,000 Gold) +700 Defense, +700 to all stats, Wearer regenerates 700 HP and MP at the start of each round
Level 12
Almas-
Level 12
Humanoid, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Darkness Resistance, 30% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ape Monster- Possessor gains the subtype Monster, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Nocturnal- Possessor gains +# to all stats while in a Chronogeomantic Zone of Night, Possessor is afflicted with Fatigued at the start of battle if a Chronogeomantic Zone of Night is not present, Constant Effect
Wild Man- Possessor gains +# to all stats and deals # additional Damage while possessor possesses no buffs, Constant Effect
Abilities-
Fist- # Damage, Physical, 0 MP
Lurk- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Darkness & Earth, # MP
Leap- # Damage, deals full Damage to targets below Level 20 in the back row, Air & Physical, # MP
Eat Grasses, Leaves, and Roots- Caster regenerates # HP, Earth, # MP
Drops-
# Gold
# XP
50% Collection of Leaves and Roots- (Item, Material, Earth, 300 Gold)
50% Photograph of an Almas- (Item, Antiquity, Earth, 40,000 Gold)
Squamous Lurker
Level 12
Darkspawn, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 50% Earth Resistance, 50% Acid Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity
Prime Attribute- Strength
Constant Effects-
Lurking in Darkness- Possessor gains +#% Dodge if a Zone of Darkness is present, Constant Effect
Abilities-
Devouring Maw- # Damage, Deals HP Drain, Physical or Darkness, 0 MP
Probing Tongue- # Damage, Scans target's stats, Physical or Acid, 0 MP
Mind Howl- # Damage, # MP Damage, # MIN Damage, 1 hit against 50, Sonic, # MP
Infectious Noise- 100% inflicts Diseased, 1 hit against 500, Sonic, # MP
Drops-
# Gold
# XP
50% Squamous Flesh- (Item, Material, Physical & Acid & Darkness, 300 Gold)
50% Murmuring Cancer- (Accessory, Bioaugmentation, Psychic & Acid & Physical & Darkness, 16,500 Gold) +17 MIN, -17 CON, Wielder scans the stats of a random entity at the start of each round, Wielder has a 75% chance of being afflicted with Confusion, Diseased, and Pain at the start of each round
Level 14
Guanxiongmin-
Level 14
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Spear Immunity, Sword Immunity, Polearm Immunity, Bow Immunity, Gun Immunity
Prime Attribute- Strength
Constant Effects-
Perforated Body- Possessor suffers no negative effects from the status effect Wounded, Constant Effect
Easily-Carried- Whenever one of possessor's allies exits a battlespace and enters another battlespace, it may bring possessor with it if possessor permits such, Constant Effect
Long-Lived- Possessor gains Fatigued: Elderly Immunity, Possessor gains +# Defense against AGI Damage, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Hunter's Arrow- # Damage, this action gains +#% To Hit, Air, 0 MP
Command- 60% inflicts Charm, caster may give target +# to all stats as a buff that lasts 3 rounds and stacks 2 times, Air, # MP
Serpent-Hunter- # Damage, this action gains +#% To Hit and +#% Critical against Reptiles, Physical or Air, # MP
Drops-
# Gold
# XP
100% Guanxiongmin-Carrying Pole- (Weapon, Spear, Earth, 155,500 Gold) +100 Melee Attack, If wielder begins battle with this item equipped, wielder may summon a Guanxiongmin at the start of battle, Max 1 summoned
Shan Sao-
Level 14
Fae, Acid
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Fire Resistance, 95% Ice Resistance, 50% Sonic Weakness, 50% Plant Weakness, Diseased Immunity, 28% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Affected by Burning Bamboo and Firecrackers- A source that is either a Plant or Sonic element may ignore possessor's Fire Resistance, Constant Effect
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Small- Possessor gains +# AGI, +#% Dodge, and -# STR, Constant Effect
Abilities-
Claw- # Damage, Physical, 0 MP
Disease's Touch- # CON Damage, 100% inflicts Diseased, 50% inflicts Diseased: Lingering Illness, Magic or Darkness or Acid, # MP
Freezing Fever- 100% inflicts an instance of Diseased that possesses the text of Dissolving (but the per-round recovery chance of diseased) that deals Fire element Damage (and is reducible by Defense against Fire but not Defense against Acid) on even-numbered rounds and Ice element Damage (and is reducible by Defense against Ice but not Defense against Acid) on odd-numbered rounds, Acid & Fire & Ice or Magic & Fire & Ice or Darkness & Fire & Ice, # MP
Ill Wind- # Damage, # CON Damage, 75% inflicts Diseased, 75% inflicts Stat Drain: CON Drain, 1 hit against 250, Air & Acid, # MP
Drops-
# Gold
# XP
100% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
Level 15
Jiexiongmin-
Level 15
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Air
Prime Attribute- Constitution
Constant Effects-
Enormous, Distended Chest- Possessor obtains -#% Dodge, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Breath- # Damage, 50% inflicts Fatigued: Prone, 1 hit against 50, Air, 0 MP
Inhale- 100% inflicts Suffocation, 50% inflicts Fatigued: Prone, 1 hit against 50, Air, 0 MP
Drops-
# Gold
# XP
100% Highly-Detailed Anatomical Model of a Giant Lung- (Item, Antiquity, Physical & Air, 7,000 Gold)
Laomin-
Level 15
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Obeys Orders Well- Possesor gains +# to all stats while summoned, Whenever another entity gives possessor an action, possessor obtains +# to all stats as a buff that lasts 2 rounds and does not stack, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Gather Fruits- # Damage, Heals, Cures Fatigued, Earth, 0 MP
Command Two-Headed Birds- Caster summons an Aerial below Level 15 from the Enemy List that is normally fightable for drops and gives it a non-stacking buff that gives it an additional action each round, Max 5 summoned, Air, # MP
Drops-
# Gold
# XP
100% Large Birdcage- (Item, Antiquity, Air, 700 Gold)
Level 16
Hua Po-
Level 16
Spirit, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Water Immunity, Earth Immunity, 90% Light Resistance, 90% Darkness Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 32% Minor Status Effect Resistance, 16% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Lingering Spirit- Possessor gains the subtype Undead, Constant Effect
Fairylike- Possessor gains the subtype Fae, Constant Effect
Tiny- Possessor gains +# AGI, +#% Dodge, and -# STR, Constant Effect
Connected to Nature- Possessor is dealt # Flat Destruction element Damage if a Zone, Terrain, or Phantom Terrain that possessor is in is destroyed, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Fairy Fire- # Damage, 100% inflicts Burning, this action may not harm Fae or Plants, Fire & Magic, 0 MP
Noose of Regret- # Damage, 100% inflicts Suffocation, Darkness, 0 MP
Beautiful Song- Inflicts Invigorated, 50% inflicts Stat Boost, +# to all stats, stacks 3 times, 1 hit against 30, Air, # MP
Fairy Voice- # Damage, # MIN Damage, 100% inflicts Confusion, 1 hit against 30, Air & Magic, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Tiny Maiden's Dress- (Armor, Clothing, Light & Magic, 135,000 Gold) +135 Defense, +135 AGI, +135 SPI, Wearer may not count as more than one individual for turn-order purposes
Niaoshi-
Level 16
Humanoid, Psychic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Bird-Headed Man- Possessor gains the subtype Aerial, Constant Effect
Servant to the Supervisor of Salt- Possessor gains Charm Immunity against sources whose name does not include 'Salt' who possess no abilities or constant effects whose name includes 'Salt', Constant Effect
Fantastic Eyesight- Possessor gains +#% To Hit and may scan the stats of one individual at the start of each round, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Beak- # Damage, Physical or Air or Air & Physical, 0 MP
Masterful Archery- # Damage, this action cannot miss targets below Level 20, this action deals full Damage to targets below Level 20 in the back row, Physical & Air, # MP
Take Flight- Caster gains +#% Dodge and Entombed Immunity, does not stack, Air, # MP
Drops-
# Gold
# XP
100% Purse of Salt- (Item, Antiquity, Earth, 2,000 Gold)
Level 17
Hsing-Hsing-
Level 17
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ape Monster- Possessor gains the subtype Monster, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Burly- Possessor gains +# STR and +# CON, Constant Effect
Fondness for Wine- Possessor is afflicted with Charm (from the same source) if possessor is afflicted with Poison: Drunk, Constant Effect
Blood Like Dye- When possessor is killed, the individual that killed it may obtain a non-stacking buff that makes its possessor solely any one base element, Constant Effect
Abilities-
Hefty Fist- # Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Fling Objects- # Damage, 1 hit against 15, Earth or Physical or Air, # MP
Drink Wine- Caster regenerates # HP and # MP and is afflicted with Poison: Drunk, Water, # MP
Blood Dye- Target willing individual becomes solely any one base element as a non-stacking buff, Water, # MP
Drops-
# Gold
# XP
50% Hsing-Hsing's Dye-Blood- (Item, Material, Water & Magic, 130,000 Gold)
50% Photograph of a Hsing-Hsing- (Item, Antiquity, Earth, 90,000 Gold)
Thing from the Rains
Level 17
Darkspawn, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 95% Water Resistance, 95% Metal Resistance, 90% Psychic Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Swarming- Possessor gains +# to all stats if possessor possesses at least 5 allies, Constant Effect
Abilities-
Lance Body- # Damage, may deal HP Drain, this action deals full Damage to targets in the back row, Physical or Water & Metal, 0 MP
Dissolve- # Damage, Deals HP Drain, Target acquires a debuff that stacks 5 times that provides -# Defense, Acid or Water & Darkness, 0 MP
The Water Which Rots- # Damage, # CON Damage, # SPI Damage, 100% inflicts Poison and Impaired, 1 hit against 500, Water & Darkness, # MP
Rain of Dust and Glass- # Damage, 100% inflicts Pain, 80% inflicts Confusion, 80% inflicts Impaired: Blind, targets acquire a non-stacking debuff that provides -#% To Hit, 1 hit against 500, Earth & Air, # MP
Drops-
# Gold
# XP
50% Sample of Rotten Water- (Item, Antiquity, Darkness & Water, 380 Gold)
50% Lance-Head- (Accessory, Bioaugmentation, Acid & Physical, 800,000 Gold) +800 Melee Attack, Impaired: Blind Immunity, 117% To Hit, Wielder deals full Damage to targets below Level 20 in the back row, Wielder counts as having +1 Spear equipped
Level 18
Gin-Sung-
Level 18
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Bear Man- Possessor gains the subtype Animal, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Burly- Possessor gains +# STR and +# CON, Constant Effect
Abilities-
Claw- # Damage, Physical, 0 MP
Maul- # Damage, 80% inflicts Wounded, 70% inflicts Wounded: Maimed, Physical, # MP
Lurk- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Darkness & Earth, # MP
Frenzy- # Damage, 1 hit against 20, Physical, # MP
Drops-
# Gold
# XP
50% Bear Man's Pelt- (Item, Antiquity, Earth, 14,000 Gold)
50% Photograph of a Gin-Sung- (Item, Antiquity, Earth, 70,000 Gold)
Police Defender Elite
Level 18
Robot, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 25% Technology Resistance, 50% Magic Weakness, 50% Psychic Weakness, Pain Immunity, Confusion Immunity (excluding Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (excluding Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Robo Fist- # Damage, 25% may inflict Fatigued: Stun, 0 MP
Announcement- 50% may inflict Invigorated: High Morale, 50% may inflict Confusion: Fear, 1 hit against 50, Air & Technology, 0 MP
POLICE LASER- # Damage, 2 hits against 2, Energy & Technology, # MP
Electric Handcuffs- # Damage, This action may deal no Damage, 80% may inflict Electrocuted, 80% inflicts Entombed: Incarcerated, 100% inflicts Paralyzed, Electrical & Physical & Technology, # MP
Supression Spray- 100% inflicts Paralyzed, 80% inflicts Entombed: Incarcerated, 1 hit against 200, Technology & Earth & Water, # MP
Riot Bombs- # Damage, This action deals # additional Damage to Units, May inflict Fatigued: Knocked Out instead of killing targets through HP Damage, 60% may inflict Burning, 1 hit against 300, Fire & Technology, # MP
Anti-Kangaroo Beam- # Damage, This action gains +#% Critical against Animals, This action deals double Damage (to a max of 2,000,000 additional points) to targets below Level 18 whose name includes 'Kangaroo', Technology & Darkness, # MP
Drops-
# Gold
# XP
50% Arrest Warrant for a Kangaroo- (Item, Antiquity, Earth, 80 Gold)
50% Handy Nightstick- (Weapon, Club, Physical & Technology, 16,700 Gold) +15 Melee Attack, 30% inflicts Fatigued: Stun, Possessor may equip this item at the start of a round if possessor has an open slot it can go into
Sanshenmin (2)-
Level 18
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 18% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Three Bodies Connected to One Head- The first time per round that possessor gains an additional action, possessor gains two more actions, Constant Effect
Abilities-
Strike in Three Directions- # Damage, 1 hit against 3, Physical, 0 MP
Call Birds- Caster summons up to 10 Aerials below Level 15, max 20 summoned, Air, # MP
Command Avians- 100% inflicts Charm on Aerials, 1 hit against 30, Air, # MP
Drops-
# Gold
# XP
100% Bird-Commanding Voice- (Weapon, Instrument, Air, 600,000 Gold) +600 Magical Attack, 60% inflicts Charm on Aerials
Sawbot
Level 18
Robot, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Technology Resistance, 100% Electrical Weakness, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus), 18% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Buzzkill- Possessor's chances of inflicting Wounded are increased by 30%, Whenever possessor inflicts Wounded on an individual, all minor and moderate positive status effects and (all buffs from sources below Level 40) are removed from said individual, Constant Effect
Deadly Blades- Possessor deals # additional Damage, Constant Effect
Abilities-
Sawblade- # Damage, 60% inflicts Wounded, Physical, 0 MP
Tree-Feller- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 15, Earth, # MP
Saw Frenzy- # Damage, 100% inflicts Wounded, 100% inflicts Wounded: Bleeding, Physical, # MP
Drops-
# Gold
# XP
50% Battle Saw- (Weapon, Tool, Physical, 400,000 Gold) +400 Melee Attack, 30% inflicts Wounded
50% Huge Pile of Enormous Logs- (Item, Antiquity, Earth, 200,000 Gold)
White Monkey Shen-
Level 18
Fae, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, Hexed Immunity, 36% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Huge- Possessor gains +# STR, +# CON, and may count as up to 5 individuals for row-order purposes, Constant Effect
Abilities-
Ape Fist- # Damage, 25% inflicts Fatigued: Stun, Physical, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Abduct- Moves target to caster's row if target is below Level 20 or is both below Level 40 and has a lower STR than caster, 100% inflicts Paralyzed, Physical, # MP
Ape's Howl- # Damage, 80% inflicts Imparied: Deaf, 25% inflicts Confusion: Fear, 1 hit against 500, Air, # MP
Call Human Slaves- Caster summons 10 Humans below Level 6 that are normally fightable for drops on the Enemy List, Max 50 summoned, Summons summoned through this action may not summon, Air & Darkness, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Tower of Casks of Fine Wine- (Item, Antiquity, Water & Earth, 300,000 Gold)
Xiaoyangmin
Level 18
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Poison Immunity, Diseased Immunity, Stat Drain Immunity, Fatigued Immunity, 18% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Cannibalistic- Possessor regenerates # HP whenever possessor kills a Human or Humanoid, Constant Effect
Assume Spirit Form- Possessor may gain the subtype Spirit at the start of any round as a non-stacking buff, Constant Effect
Must Laugh in Response to Laughter- If any individual in the same battle is afflicted with Confusion: Overwhelmed by Laughter, possessor is afflicted with Confusion: Overwhelmed by Laughter, Constant Effect
Upper Lip Retracts Over Face While Laughing- Possessor obtains -#% To Hit while afflicted by Confusion: Overwhelmed by Laughter, Constant Effect
Abilities-
Hunt- # Damage, this action obtains +#% To Hit, Physical or Earth, 0 MP
Devour- # Damage, deals HP Drain, Physical or Darkness or Physical & Darkness, 0 MP
Control Earth- # Damage, 100% inflicts Entombed, 1 hit against 50, Earth, # MP
Become Insubstantial- Caster gains +#% Dodge, lasts 5 rounds, Air & Magic & Earth, # MP
Drops-
# Gold
# XP
100% Cannibal's Spear- (Weapon, Spear, Darkness & Physical, 117,000 Gold) +117 Melee Attack, Wielder regenerates 1,170 HP whenever wielder kills an entity with the same subtype (to a max of 200 times per round)
Level 20
Level 21
Darkblossom Vinefiend-
Level 21
Plant, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #, +# Defense against Magic
Critical chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, 80% Water Resistance, 50% Earth Resistance, 200% Fire Weakness, Impaired Immunity, Paralyzed Immunity, Voidstruck Immunity, Entombed Immunity
Prime Attribute- Strength
Constant Effects-
Drinking the Midnight Light- Possessor regenerates # HP at the start of each round that possessor is in a Zone of Darkness, Constant Effect
Abilities-
Vine Strike- # Damage, 50% inflicts Paralyzed, Earth or Darkness, 0 MP
Shadowy Blossoming- # Damage, 100% may inflict Voidstruck, 1 hit against 600, Darkness or Darkness & Magic, # MP
Bind in Night- # AGI Damage, 100% inflicts Paralyzed, 100% inflicts Stat Drain: AGI Drain, 100% inflicts Voidstruck, 100% may inflict Entombed, 1 hit against 3, Darkness or Darkness & Earth, # MP
Black Tendril Rush- # Damage, 3 hits against 500, deals 1/2 Damage, Darkness & Earth, # MP
Drops-
# Gold
# XP
50% Dark Vines- (Item, Material, Earth & Darkness, 8,000 Gold)
30% Shadow-Sculpted Plant- (Item, Antiquity, Darkness, 360,000 Gold)
20% Darkblossom Vinestaff- (Weapon, Staff, Earth & Darkness, 2,700,000 Gold) +2,170 Melee Attack, +2,700 Magical Attack, +27,000 MP, 30% may inflict Voidstruck or Paralyzed
Ibodian Ship Mechanic
Level 21
Alien, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 42% Minor Status Effect Resistance
Prime Attribute- Agility or Mind
Constant Effects-
Ibodian Racial Pride- Possessor may not be afflicted with Charm from sources below Level 15 whose name does not include 'Ibodian', Constant Effect
Ibodian Mechanic- HP Healing that possessor deals to targets whose name includes 'Ibodian' is increased by # points, Constant Effect
Abilities-
Ibodian Wrench- # Damage, Technology & Physical, 0 MP
Ball-Breaking Wrench- # Damage, 50% inflicts Pain, target, if below Level 25, may not use Orb weapons for 3 rounds, Physical, 0 MP
Repair Starfighter- # Damage, Heals, May only target Machines or Vessels, Technology & Psychic, # MP
Internal Repairs- Caster regenerates # HP if caster is a Vessel, Vessels who obtain possessor as a passenger may choose at the time they obtain possessor as a passenger to gain this ability, does not stack, Physical & Technology, # MP
Drops-
# Gold
# XP
100% Ibodian Wrench- (Weapon, Tool, Technology & Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 AGI, +1,000 MIN, Wielder's actions that target Vessels may gain 'Heals'
Level 22
San-Shou Kou Yan-
Level 22
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 33% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Three-Heads- Possessor gains two additional actions each round, Possessor fails to obtain the first two additional actions other than these two actions that it would be granted each round, Constant Effect
Three Minds- Possessor checks three times to see if it is effected by minor status effects, Constant Effect
See in All Directions- Possessor gains +#% To Hit and +#% Dodge, Constant Effect
Possibly Immortal- Possessor is Immune to individuals below Level 20 and gains Fatigued: Elderly Immunity, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Serpentine-Necked Bite- # Damage, deals full Damage to targets below Level 40 in the back row, Physical, 0 MP
Coordinated Attack- # Damage, 1 hit against 20, Physical, # MP
Coordinate- Caster's next offensive action deals # additional Damage, and caster's stats are counted as being # points higher during said action, stacks 3 times, Psychic or Physical, # MP
Drops-
# Gold
# XP
100% Fine Wooden Chopsticks (2)- (Item, Antiquity, Earth, 17,000 Gold)
Level 24
Yanhoumin-
Level 24
Humanoid, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fire, Burning Immunity, 48% Minor Status Effect Resistance, 24% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dog-Monkey-Man- Possessor gains the subtype Animal, Possessor gains +#% Dodge, Constant Effect
Consumes Fire- Possessor deals # additional HP Drain to Fire-element targets, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Devour- # Damage, may deal HP Drain to Animals, Humans, and Humanoids, Physical, 0 MP
Acrobatics- Caster gains +# AGI and +#% Dodge, stacks 3 times, lasts 5 rounds, Air & Physical, # MP
Flameblast Breath- # Damage, 100% inflicts Burning, 1 hit against 600, Fire, # MP
Drops-
# Gold
# XP
100% Yanhoumin's Fireproof Black Fur- (Item, Material, Fire & Earth, 900,000 Gold)
Level 25
Ibodian Star Pilot
Level 25
Alien, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Minor Status Effect Resistance
Prime Attribute- Agility or Mind
Constant Effects-
Ibodian Racial Pride- Possessor may not be afflicted with Charm from sources below Level 20 whose name does not include 'Ibodian', Constant Effect
Ibodian Pilot- Vessels with possessor as a passenger whose name includes 'Ibodian' obtain +# to all stats, +#% To Hit, and +#% Dodge as non-stacking bonus, Constant Effect
Abilities-
Ibodian Blaster- # Damage, Technology & Energy, 0 MP
Snap-Deploying Pool Cue- # Damage, 15% inflicts Confusion: Surprised on the first round of battle, Physical, 0 MP
Fading Call: Ibodian Fighters- # Damage, 1 hit against 500, Technology & Energy, # MP
Evasive Maneuvers- Caster gains +#% Dodge if caster is a Vessel, Vessels who obtain possessor as a passenger may choose at the time they obtain possessor as a passenger to gain this ability, does not stack, Air & Technology, # MP
Drops-
31,250 Gold
3,125 XP
100% Ibodian Blaster- (Weapon, Gun, Technology & Energy, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 AGI, +1,000 MIN
Ting Ling Kou Yan-
Level 25
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Fatigued Resistance
Prime Attribute- Strength
Constant Effects-
Horse-Legged Man- Possessor gains the subtype Animal, Constant Effect
Great Endurance- Possessor gains +# CON and +# HP, Constant Effect
Famously-Quick Legs- Possessor gains +# AGI, Possessor's turn-order-determining stat is Agility, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Rush- # Damage, 1 hit against 50, Physical or Physical & Air, # MP
Hundred-Mile Sprint- Caster enters another battlespace that exists so long as no individual of Level 20 or greater in the battlespace caster is entering or the battlespace caster is leaving objects, Physical & Earth, # MP
Hair Whip- # Damage, 1 hit against 15, Physical, # MP
Drops-
# Gold
# XP
100% Dinglingmin Hair- (Item, Antiquity, Earth, 6,000 Gold)
Level 26
Changjingmin-
Level 26
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Disproportionately Long Legs- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Trample- # Damage, 1 hit against 50, Physical, # MP
Cook Fish- # Damage, Heals, Water, # MP
Drops-
# Gold
# XP
100% Enormous Net Full of Fish- (Item, Antiquity, Water, 27,000 Gold)
Level 27
Qizhongmin (2)-
Level 27
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and may count as up to 5 individuals for row-order purposes, Constant Effect
Reversed-Heels Which Cannot Touch Ground- Possessor gains Fatigued: Prone Immunity, Constant Effect
Abilities-
Pound- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 5, Physical, 0 MP
Rush- # Damage, this action deals # additional Damage to targets that have not yet acted this round, Physical or Air or Physical & Air, # MP
Reaching Strike- # Damage, this action deals full Damage to targets below Level 35 in the back row, Physical, # MP
Drops-
# Gold
# XP
100% Float- (Spell, Psychic Power, Air, 600 MP, 600,000 Gold) Caster gains 20% Dodge and +30% Entombed Resistance (to a max of 200%), does not stack
Zhouraomin
Level 27
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 25% Earth Resistance, 25% Water Resistance, 25% Technology Resistance, 52% Minor Status Effect Resistance, 27% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Small- Possessor gains +#% Dodge, Constant Effect
Mechanical Water-Wings- Possessor gains +# AGI while in a Zone of Water, Constant Effect
Abilities-
Strike- # Damage, this action's Prime Attribute is Strength, Physical, 0 MP
Wondrous Device- # Damage, may heal, 45% inflicts any one minor status effect, Technology or Technology & Fire or Technology & Earth or Technology & Water, 0 MP
Tinker- Target Robot, Clockwork, or Machine gains +# to all stats, stacks 3 times, Technology, # MP
Construct- Caster summons a Robot, Clockwork, or Machine or Level 23 or lower, summons summoned through this action may not summon, Max 10 summoned, Technology, # MP
Grow Plant- Target Plant gains +# HP, stacks 3 times, Earth, # MP
Sneak- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Darkness, # MP
Dig- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Earth, # MP
Drops-
# Gold
# XP
50% Zhouraomin Trinket- (Item, Antiquity, Technology, 5,000 Gold)
30% Underwater Zhouraomin Wings- (Accessory, Upgrade, Technology & Water, 1,000,000 Gold) Wielder gains +2,000 to all stats while in a Zone of Water, Wielder gains 40% Dodge while in a Zone of Water
20% Five Secret Grains- (Item, Antiquity, Earth, 15,000 Gold)
Level 32
Xuamyuanmin
Level 32
Humanoid, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Time Resistance, Fatigued Immunity, 70% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Serpent-Bodied- Possessor gains the subtype Reptile, Constant Effect
Dwells at the Foot of Eternity- Possessor is Immune to Time from sources below Level 40, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Tail Lash- # Damage, 100% inflicts Fatigued: Prone, 1 hit against 5, Physical, # MP
Earth-Shaking Magic- # Damage, 200% inflicts Entombed, 1 hit against 17,000, Earth, # MP
Manipulate Time- # AGI Damage, # MIN Damage, 100% inflicts Fatigued: Elderly, Magic or Time or Magic & Time, # MP
Drops-
# Gold
# XP
100% Stone that Does Not Wear Away- (Item, Antiquity, Earth & Time, 600,000 Gold)
Level 34
Changbimin-
Level 34
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Enormous Arms- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Grab- # Damage, 80% inflicts Paralyzed, Physical, 0 MP
Dredge Sea for Fish- Caster regenerates # HP, This action counts as coming from a source that additionally possesses the subtype Aquatic, Water, # MP
Sweeping Claw-Strike- # Damage, 60% inflicts Wounded, 1 hit against 200, Physical, # MP
Drops-
# Gold
# XP
100% Mound of Shellfish Shells- (Item, Antiquity, Water, 6,000 Gold)
Changgumin-
Level 34
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Disproportionately Long Legs- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Ridden Into Battle By Changbimin- Possessor may, at the start of battle, summon 1 Changbimin (which may be summoned as a passenger), Changbimin from the Enemy List may take actions while possessor's passengers, Constant Effect
Fast- Possessor obtains +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Gives Piggyback Rides- Possessor's passengers may take their turn-order-assigned actions on possessor's turn-order if they can take actions while passengers of possessor, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Strike- # Damage, Physical, 0 MP
Trample- # Damage, 1 hit against 400, Physical, # MP
Cook Fish- # Damage, Heals, Water, # MP
Hustle- Caster gains +# to its turn-order-determining stat sum for turn-order-determining purposes, stacks 2 times, lasts 3 rounds, Air & Earth & Physical, # MP
Drops-
# Gold
# XP
100% Enormous Net Full of Fish- (Item, Antiquity, Water, 27,000 Gold)
Level 35
Slaughtergeist
Level 35
Undead, Darkness & Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Darkness Resistance, 90% Agony Resistance, 90% Physical Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Spirit or Strength
Constant Effects-
Incorporeal- Possessor gains +#% Dodge, Constant Effect
Terrifying- Possessor gains a 70% chance of inflicting Confusion: Fear on up to 60 opponents at the start of each round, Constant Effect
Trophy Hunter- Possessor gains +# to all stats whenever possessor kills a target as a buff that stacks 200 times, Constant Effect
Oh, We Drinks the Blood, We Wears the Faces, Yes- Possessor may deal HP Drain, Constant Effect
Abilities-
Slaughter- # Damage, 200% inflicts Wounded, 100% inflicts Wounded: Bleeding, 100% inflicts Wounded: Maimed, this action gains +#% Critical against Humand and Animals, Physical or Physical & Darkness, # MP
Hang 'Em Up To Dry- # CON Damage, 200% inflicts Paralyzed, 200% inflicts Wounded: Bleeding, Darkness & Physical, # MP
Skin- # Damage, # CON Damage, Removes up to 3 buffs from sources below Level 40 from target, Removes all Armor worth under 5,000,000 Gold from target, Physical or Darkness & Physical, # MP
Barbed Ghost-Chains- # Damage, # CON Damage, 200% inflicts Pain, 100% inflicts Wounded: Bleeding, Darkness, # MP
Feels the Cutting, Feels the Meat Going Away, Yes You Do- # CON Damage, # MIN Damage, # SPI Damage, 200% inflicts Pain, Agony or Psychic or Darkness, # MP
Drops-
# Gold
# XP
50% Flesh Suit- (Armor, Disguise, Darkness, 200,000 Gold) Wearer gains the subtype Human, 50% inflicts Confusion: Fear
50% Slaughtergeist Meat Hook- (Weapon, Scythe, Physical & Darkness & Agony, 4,500,000 Gold) +4,500 Melee Attack, 50% inflicts Confusion: Fear, 50% inflicts Pain, 50% inflicts Wounded, 50% inflicts Wounded: Bleeding
Level 37
Asinaga-
Level 37
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Disproportionately Long Legs- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Ridden Into Battle By Tenaga- Possessor may, at the start of battle, summon 1 Tenaga (which may be summoned as a passenger), Tenaga from the Enemy List may take actions while possessor's passengers, Constant Effect
Fast- Possessor obtains +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Terrifying- Possessor has a 70% chance of inflicting Confusion: Fear on up to 50 opponents at the start of each round, Constant Effect
Gives Piggyback Rides- Possessor's passengers may take their turn-order-assigned actions on possessor's turn-order if they can take actions while passengers of possessor, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Strike- # Damage, Physical, 0 MP
Trample- # Damage, 1 hit against 400, Physical, # MP
Cook Fish- # Damage, Heals, Water, # MP
Hustle- Caster gains +# to its turn-order-determining stat sum for turn-order-determining purposes, stacks 2 times, lasts 3 rounds, Air & Earth & Physical, # MP
Drops-
# Gold
# XP
100% Shipwreck- (Item, Antiquity, Water, 400,000 Gold)
Man of Zhangfu-
Level 37
Humanoid, Law
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Chaos Immunity, 30% Abstract Resistance, 74% Minor Status Effect Resistance, 37% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Master of Swordsmanship- Possessor obtains +#% To Hit, +#% Dodge, counts as wielding a Sword, counts as possessing the ability 'Swordsman', and deals # additional Damage, Constant Effect
Highly Civilized- Possessor does not act randomly when afflicted with Confusion, Anarchomancy spells cast by sources below Level 70 cannot randomize possessor's actions, Constant Effect
Fine Clothing- Possessor obtains +# Defense, Possessor's Charm infliction chances are increased by 10%, Constant Effect
Abilities-
Sword Strike- # Damage, this action gains +#% To Hit, Physical or Air or Physical & Air, 0 MP
Civilize- 100% inflicts Charm, Target gains +# MIN, Target loses the element Chaos if below Level 60, Target obtains a non-stacking buff that causes it to not act randomly when afflicted with Confusion,
Blade Flurry- # Damage, 1 hit against 500, Physical & Air, # MP
Abstract-Banishing Strike- # Damage, Unsummons Abstracts below Level 40, Law, # MP
Lecture- May give target +# MIN, May deal # Flat Law & Air element MIN Damage, May have a 100% chance of inflicting Fatigued: Drowsy, stacks 3 times, Air or Psychic or Law, # MP
Drops-
# Gold
# XP
100% Blade of Zhangfu- (Weapon, Sword, Law, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 AGI, +4,000 MIN, 74% Critical against Abstracts, 15% Abstract Resistance
Tenaga-
Level 37
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 70% Water Resistance, 70% Drowning Resistance, 74% Minor Status Effect Resistance, 37% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Enormous Arms- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Terrifying- Possessor has a 70% chance of inflicting Confusion: Fear on up to 50 opponents at the start of each round, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Grab- # Damage, 80% inflicts Paralyzed, Physical, 0 MP
Dredge Sea for Fish- Caster regenerates # HP, This action counts as coming from a source that additionally possesses the subtype Aquatic, Water, # MP
Sweeping Claw-Strike- # Damage, 60% inflicts Wounded, 1 hit against 200, Physical, # MP
Ship-Terrorizing Strike- # Damage, this action may target passengers, Physical or Physical & Water, # MP
Pluck From Ship- Target individual below Level 60 is removed from being a passenger, Physical or Physical & Air, # MP
Drops-
# Gold
# XP
100% Shipwreck- (Item, Antiquity, Water, 400,000 Gold)
Woman of Nuzi-
Level 37
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Water, Drowning Immunity, 74% Minor Status Effect Resistance, 37% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Strike- # Damage, Physical, 0 MP
Control Water- # Damage, 200% inflicts Drowning, 1 hit against 7,000, Water, # MP
Locally Reduce the Density of Water- Caster obtains a buff that makes opponents of its possessor have their transformations that are below Level 60 lose Drowning Immunity and Drowning Resistance, does not stack, Water, # MP
Impregnate Self With Water- Caster either summons 1 Woman of Nuzi or summons 1 non-'Woman of Nuzi' Human or Humanoid that is normally fightable on the Enemy List for drops that is below Level 30, with non-'Woman of Nuzi' summons being unsummoned after 3 rounds, Max 30 summoned, Water, # MP
Sink- # Damage, inflicts Drowning, only affects Vessels, this action ignores the Water Resistance and Immunity of Vessels below Level 60, Water, # MP
Drops-
# Gold
# XP
100% Water of Nuzi- (Consumable, Potion, Water, 1 Charge, 3,000,000 Gold) User either summons 1 Woman of Nuzi or obtains a non-stacking buff that makes opponents of its possessor have their transformations that are below Level 60 lose Drowning Immunity and Drowning Resistance
Level 38
Qizhongmin
Level 38
Humanoid, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Hexed Immunity, 76% Minor Status Effect Resistance, 38% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Demon-Man- Possessor gains the subtype Demon, Constant Effect
Abilities-
Brutal Strike- # Damage, 100% may inflict Wounded, Physical, 0 MP
Baleful Eye- # SPI Damage, 150% inflicts Hexed, 1 hit against 200, Darkness or Psychic or Darkness & Psychic, # MP
Sound of Evil- # MIN Damage, # SPI Damage, 100% inflicts Hexed, 100% inflicts Stat Drain, 1 hit against 500, Darkness & Sonic, # MP
Terror Gaze- 200% inflicts Confusion: Fear, 1 hit against 20, Darkness, # MP
Drops-
# Gold
# XP
50% Bell of the Mountain- (Weapon, Instrument, Earth, 15,000 Gold) +15 Magical Attack, Wielder's 'Magical Attack' actions may remove one debuff from source below Level 10
50% Demon Man's Eye- (Item, Antiquity, Darkness & Psychic, 600,000 Gold)
Level 39
Level 40
Daren-
Level 40
Humanoid, Commerce
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Fluctuating (Yet Always Giant) Size- Possessor gains +# STR, +# CON, and +# HP, Possessor may count as between 2 and 400 individuals for row-order purposes, Constant Effect
Wealthy- Possessor counts as possessing 5,000,000 additional Gold for purposes of checking how much Gold possessor possesses, Constant Effect
Abilities-
Strike- # Damage, 1 hit against 50, Physical, 0 MP
Stomp- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 50, Physical, # MP
Sell Exceptional Goods- May deal 5,000,000 Flat Commerce element Gold Damage, May give target a buff that stacks 5 times that provides +# to all stats, May give target a buff that does not stack on the same value or across values that provides +#% Dodge, To Hit, Resilience, or Critical, Commerce, # MP
Trade Magics- Two targets who are either below Level 60 or willing exchange one buff of caster's choice with each other (with at least one buff having to be selected on each target for said target to be a valid target), Magic or Commerce, # MP
Broker Trade- Caster moves any number of carried or equipped items between two willing targets, Commerce, # MP
Drops-
# Gold
# XP
100% Daren's Wares- (Item, Antiquity, Earth & Magic, 5,000,000 Gold)
Level 41
Jigongmin-
Level 41
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Entombed Immunity, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Open Third Eye- Possessor gains +#% To Hit and may scan the stats of one target at the start of each round, Constant Effect
Genius- Possessor gains +# MIN, Constant Effect
Rides a Giant Flying Carriage- Possessor gains +# HP, gains the subtype Vehicle, gains the subtype Aerial, and gains +# AGI, Constant Effect
Great Beauty- Possessor's chances of inflicting Charm are increased by 30%, Constant Effect
Abilities-
Single-Armed Strike- # Damage, this action deals 1/2 Damage, this action's Prime Attribute is Strength, Physical, 0 MP
Magic Guns- # Damage, 1 hit against 6,000, Technology & Magic or Technology & Magic & Fire, 0 MP
Traverse the Lands- Caster enters another existing battlespace if no individual of Level 60 or greater in the battlespace caster is entering or the battlespace caster is leaving objects, Air & Technology, # MP
Tinker- Target Robot, Clockwork, or Machine gains +# to all stats, stacks 3 times, Technology, # MP
Construct- Caster summons a Robot, Clockwork, or Machine or Level 40 or lower, summons summoned through this action may not summon, Max 50 summoned, Technology, # MP
Command Wind- # Damage, 200% inflicts Suffocation, 1 hit against 60,000, Air, # MP
Insight- Caster gains +# MIN, lasts 5 rounds, stacks 3 times, Psychic, # MP
Persuade- 80% inflicts Charm, Air, # MP
Drops-
# Gold
# XP
100% Deactivated Chi-Kung Chic Kou Cart- (Item, Antiquity, Technology & Air, 8,000,000 Gold)
Level 44
Level 45
Ganjuren-
Level 45
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Towering- Possessor obtains +# STR, +# HP, +# CON, and may count as up to 40 individuals for row-order purposes, Possessor may deal full Damage to targets below Level 50 in the back row, Constant Effect
Rides a Massive Mechanical Cart- Possessor gains +# HP and may choose to count as possessing the subtypes Vehicle and Machine, Constant Effect
Assume Spirit Form- Possessor may choose to gain the subtype Spirit at the start of any round as a non-stacking buff, Constant Effect
Dreaded Giant- Possessor is Immune to individuals below Level 20 and deals # additional Damage, Constant Effect
Abilities-
Claws- # Damage, 2 hits against 1, Physical, 0 MP
Devour- # Damage, deals HP Drain, Physical, 0 MP
Saw-Toothed Bite- # Damage, 200% inflicts Wounded, Physical, 0 MP
Fortify- Targets gain +# Defense and #% Resilience, stacks 5 times, Physical & Earth, # MP
Giant Cage- 200% inflicts Entombed: Incarcerated, Earth, # MP
Become Insubstantial- Caster gains +#% Dodge, lasts 5 rounds, Air & Earth, # MP
Control the Earth- # Damage, 200% may inflict Entombed, may create or destroy a Zone of Earth (only being able to destroy Zones created by sources below Level 70), 1 hit against 400,000, Earth, # MP
Drops-
# Gold
# XP
100% Deactivated Ganjuren Cart- (Item, Antiquity, Technology & Earth, 6,000,000 Gold)
Level 48
P'Oh-
Level 48
Fae, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Water Resistance, 100% Air Resistance, 90% Darkness Resistance, 50% Physical Resistance, 50% Earth Resistance, Impaired Immunity, Fatigued Immunity, Hexed Immunity, Diseased Immunity, Drowning Immunity, Poison Immunity, 96% Minor Status Effect Resistance, 48% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Small- Possessor gains +# AGI, +#% Dodge, and -# STR, Constant Effect
Father of Droughts- Possessor's opponents below Level 60 may not benefit from Drink consumables, Constant Effect
Run as the Wind- Possessor gains +# AGI, gains +#% Dodge, and may use Agility or Spirit as its turn-order-determining stat, Constant Effect
Control of Weather- Possessor's opponents below Level 40 may not attach effects to Zones, Terrains, or Phantom Terrains without possessor's permission, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Multi-Eyed Glare- # MIN Damage, 100% inflicts Confusion, 1 hit against 200, Psychic, 0 MP
Laughter- # MIN Damage, # SPI Damage, 100% inflicts Hexed, 1 hit against 200, Air or Darkness, 0 MP
Great Drought- # CON Damage, 100% inflicts Fatigued: Dehydration, destroys up to 10 Zones of Water created by sources below Level 60, 1 hit against 500,000, Water & Air & Earth & Magic, # MP
Dessicate- # Damage, # STR Damage, # CON Damage, 200% inflicts Fatigued: Dehydration, 100% inflicts Pain, Fire & Air, # MP
Wind Control- # Damage, 100% inflicts Suffocation, 1 hit against 500, Air or Air & Magic, # MP
Hurricane Burst- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 500,000, Air, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Breath of Drought- (Consumable, Lethal Item, Air & Fire & Earth, 1 Charge, 4,000,000 Gold) Deals 40,000 Flat Air element Damage, Deals 4,000 Flat Fire & Earth element CON Damage, 100% inflicts Fatigued: Dehydration
Level 50
Abyss Demon
Level 50
Demon, Water & Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Water Immunity, Darkness Immunity, Physical Immunity, 90% Ice Resistance, 50% Acid Resistance, 50% Light Weakness, 50% Hope Weakness, Hexed Immunity, Diseased Immunity, Drowning Immunity, Voidstruck Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Dweller of Abyssal Waters- Possessor is Immune to effects attached to Zones by non-Celestial, non-'Holy One' entities below Level 51, Constant Effect
Lurker in Black Depths- Possessor gains +#% Dodge if possessor is in a Zone of Water or a Zone of Darkness, Possessor has a 100% chance of inflicting Confusion: Fear on all opponents at the start of each round if possessor is not in a Zone of Water of a Zone of Darkness, Constant Effect
Soul-Angler's Lure- Possessor's opponents are dealt # Flat Darkness or Psychic or Water element SPI Damage at the start of each round and have a 100% chance of being afflicted with Charm at the start of each round, Constant Effect
Abilities-
Injector Claws- # Damage, 200% inflicts Poison, Paralyzed, Diseased, Stat Drain, Stat Drain: SPI Drain, Confusion, Hexed, or Pain, 100% inflicts Drowning, Dissolving, Voidstruck, or Wounded, Physical or Acid or Darkness or Water, 0 MP
Witchlight Maw- # Damage, deals HP Drain, this action automatically hits targets below Level 60 that are not Immune to Charm, Mystic or Darkness or Magic, 0 MP
Tongues of Hungering Blackness- # Damage, # MP Damage, Deals HP Drain, Deals MP Drain, 1 hit against 15, Darkness, # MP
Drown the Land in Blackness- Caster creates a Zone of Darkness & Water and attaches an effect to it that has a 100% chance of inflicting Drowning and Voidstruck on each entity in it at the time of said effect's application and at the start of each round that does not stack on the same Zone and stacks 200 times across Zones, Darknes & Water, # MP
Foul Tide- # Damage, # CON Damage, # SPI Damage, 100% inflicts Poison, Diseased, Stat Drain: CON Drain, Stat Drain: SPI Drain, and Drowning, 1 hit against 5,000, Water & Darkness, # MP
Drops-
# Gold
# XP
75% Demon's Lure- (Item, Material, Darkness & Water, 441,000 Gold)
10% Abyss Waters- (Spell, Dark Magic, Water & Darkness, 800 MP, 1,780,000 Gold) +1,825 Magical Attack, 60% inflicts Drowning, 60% may inflict Voidstruck
10% Injector Claws- (Weaponx2, Fist Weapon, Acid & Darkness & Physical, 1,825,000 Gold) +1,850 Melee Attack, +1,600 MIN, 30% inflicts any one minor negative status effect, 35% Critical
4% Witchlight Strike- (Spell, Dark Magic, Mystic, 1,800 MP, 1,780,000 Gold) +1,500 Melee Attack, +1,500 Ranged Attack, +1,500 Magical Attack, This action automatically hits targets that are below Level 60 that are below caster's Level that are not Immune to Charm or Minor Negative Status Effects and do not possess a 100% or greater Resistance to Charm or to Minor Negative Status Effects
1% Summon Abyss Demon- (Spell, Demon Magic, Darkness & Water, 44,000 MP, 2,140,000 Gold) Summons 1 Abyss Demon from the enemy list, Max 10 summoned, This spell’s summons have an 99% chance of being uncontrolled
Shen-
Level 50
Fae, Magic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Water Immunity, Air Immunity, Earth Immunity, Fire Immunity, Metal Immunity, Wood Immunity, 50% Physical Resistance, Impaired Immunity, Fatigued Immunity, Hexed Immunity, Diseased Immunity, Poison Immunity, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Assume Animal Form- Possessor may gain or lose the subtype Animal at the start of any round or may, as a non-stacking buff, make its subtype solely Animal, Constant Effect
Control of Weather- Possessor's opponents below Level 40 may not attach effects to Zones, Terrains, or Phantom Terrains without possessor's permission, Constant Effect
Powerful Fae Being- Possessor obtains +# to all stats and is Immune to individuals below Level 20, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Swallow Air- # Damage, # Stat Damage to each stat, Deals HP Drain and Stat Point Drain, Only effects Air-element targets, Void, 0 MP
Drought- # CON Damage, 100% inflicts Fatigued: Dehydration, destroys a Zones of Water created by a source below Level 60, 1 hit against 50,000, Water & Air & Earth & Magic, # MP
Wind Control- # Damage, 100% inflicts Suffocation, 1 hit against 500, Air or Air & Magic, # MP
Rift- # Damage, 100% inflicts Entombed, Destroys one terrain or phantom terrain created by a source below Level 60, 1 hit against 50,000, Earth, # MP
Radiant Beauty- 175% inflicts Charm, 1 hit against 70,000, Light or Air, # MP
Earthglide- Caster gains +#% Dodge while a Zone of Earth is present, Lasts 5 rounds, does not stack, Earth, # MP
Soar- Caster gains +#% Dodge while a Zone of Air is present, Lasts 5 rounds, does not stack, Air, # MP
Dive- Caster gains +#% Dodge while a Zone of Water is present, Lasts 5 rounds, does not stack, Water, # MP
Elemental Manipulation- Caster creates a zone of any one base element, Any one base element, # MP
Command Spirits and Demons- Caster summons 20 Spirits or Demons (with a mix of both being summonable with the same action) from the Enemy List that are normally fightable for drops that are below Level 50, Max 200 summoned, Darkness or Magic or Darkness & Magic, # MP
Massive Growth- +# STR, +# CON, -# AGI, -#% Dodge, target may count as up to 50 individuals for row-order purposes, does not stack, Magic, # MP
Incredible Shrinking- -# STR, -# CON, +# AGI, +#% Dodge, target may count as up to 50 individuals for row-order purposes, does not stack, Magic, # MP
Countless Magics- # Damage, May Heal, 100% inflicts any two minor or moderate status effects, 1 hit against 5,000, Magic or Light or Darkness, # MP
Fade from Perception- Caster gains +#% Dodge, does not stack, Air & Darkness, # MP
Drink Life Force- 50% inflicts Instant Death on target individual below Level 40, Darkness & Air, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Weather-Controlling Force- (Weapon, Force, Earth & Air & Water, 4,500,000 Gold) +4,500 Ranged Attack, +4,500 Magical Attack, Wielder may create or destroy a Zone of any single base element at the start of each round (with this effect being able to destroy Zones created by sources of Level 80 or lower)
Level 53
!Lesser Chronoreaper
Level 53, Elite
Undead, Time
HP- 8,400,000
MP- 9,000,000
STR- 24,000
AGI- 32,000
CON- 29,500
MIN- 28,000
SPI- 31,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,500
Critical Chance- 110%
Resilience- 70%
To Hit- 225%
Dodge- 90%
Resistances and Immunities- Absorbs Time, 50% Spatial Weakness, 99% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Major Status Effect Immunity
Prime Attribute- Spirit + Agility
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 79, and individuals with the ability Chronomancer are the only individuals who may act, Constant Effect
Time Manipulation- Posessor gains extra actions for having 1.1x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Moves with the Speed of Time Itself- Possessor's turn-order-determining stats are Strength, Agility, Constitution, Mind, and Spirit, Constant Effect
Time's Baneful Messenger- Possessor is immune to individuals below Level 39, Possessor gains +2,500 to all stats, Constant Effect
Without Error- Posessor cannot miss individuals below Level 80, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, #% Moderate Status Effect Resistance, #% Major Status Effect Resistance, #% Possessor gains an extra action this round, #% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
End You- 100,000 Damage, this attack is always a Critical, this attack deals triple damage, Time or Destruction or Physical or Darkness, 0 MP
Cut Out of Time- Inflicts Vanished, Time Stop, Instant Death, Suffocation: No Future, and Paralysis: Temporal Stasis, Time, 1,000,000 MP
Breath of the Temporal Abyss- 40,000 Damage, 5,000 AGI Damage, 5,000 SPI Damage, inflicts Suffocation: No Future and Paralysis: Temporal Stasis, 1 hit against 30, Time, 750,000 MP
Reaper's Cause- Caster gains a buff that heals caster for the Max HP of each individual caster kills or defeats, to a max of 50,000,000 HP per instance of healing, does not stack, Time, 1,500,000 MP
Drops-
500,000 Gold
29,150 XP
100% Lesser Chronoreaper's Scythe- (Weapon, Scythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
Level 55
!Thing that Licks
Level 55 Elite
Monster, Rot
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
SAN- #
INF- #
RES- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Life, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 55% Major Status Effect Resistance
Prime Attribute- Inflictionx2
Constant Effects-
Unwatchable and Lurking- Possessor obtains +#% Dodge and cannot be targeted with attacks by individuals who have not scanned its stats, Constant Effects
Devour Opportunity- Once per battle, when one of possessor's opponents takes an action, possessor may cancel said action and immediately take two actions, even at the start of battle or of a round, Constant Effect
Lonely World- Possessor inflicts Vanished on all but one opponent at the start of battle, Constant Effect
You Got Licked- If possessor wins a battle, possessor's opponents lose 5 Levels and 5 Fame, Aberrant Effect
Abilities-
Lick- Target, if target is below Level 80, obtains -5 Level as a debuff that stacks 200 times, Rot, 0 MP
Vanish- Caster cannot be hit by attacks, lasts 5 rounds, does not stack, Phantom, 0 MP
Sloppy Tongue- Target obtains -# to all of its stats and has 3 of its equipped items randomly unequipped, stacks 200 times, Rot or Water or Null, # MP
Drops-
78,000 Gold
15,600 XP
50% Rot Crystal- (Item, Material, Rot, 80,000 Gold)
30% Naught But Dust- (Item, Material, Earth, 50 Gold)
10% Nemesis Blossom- (Accessory, Magic Item, Darkness, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
10% Consult with Gadigan
Level 62
Level 66
Level 69
Level 71
Ifrit
Level 71
Magic Being, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fire, Reflects Physical, Reflects Darkness, Fire Immunity, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 50% Water Weakness, 50% Light Weakness, Diseased Immunity, Poison Immunity, Confusion Immunity, Paralyzed Immunity, Pain Immunity, Charm Immunity, Burning Immunity, Voidstruck Immunity, Wounded Immunity, Manablased Immunity, Suffocation Immunity, Frozen Immunity, Dissolving Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 75% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Diabolical Flame Genie- Possessor gains the subtypes Devil and Elemental, Constant Effect
Great Magical Power- Possessor is immune to individuals below Level 40, Possessor is immune to debuffs and negative status effects from sources below Level 60, buffs and debuffs with possessor as a source may not be removed by individuals below Level 60, possessor's summons may not be unsummoned by individauls below Level 60, Constant Effect
Primal Fire- Possessor ignores Fire and Burning Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 80, When wielder deals Fire-element damage, said damage is increased by # points, Constant Effect
Warper of Burning Reality- Possessor may create a Zone of Fire at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Fire, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Fire, Constant Effect
Abilities-
Blazing Mystic Smackdown- # Damage, may inflict Burning, Magic or Fire, 0 MP
Inferno Claw- # Damage, 400% may inflict Burning, 300% may inflict Wounded, 200% may inflict Voidstruck, Fire & Physical & Darkness, 0 MP
Devour- # Damage, Deals HP Drain, Physical or Darkness or Fire, 0 MP
Dread Power- # Damage, 200% may inflict up to two minor negative status effects, 1 hit against 200,000, Magic or Darkness or Magic & Darkness, 0 MP
Ban Water- All Water element spells and abilities cost # additional MP, individuals below Level 50 treat Water as a non-base element, All Water element individuals suffer -# to all stats, stacks 50 times, Fire, # MP
Vindictive Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct offensive actions, Magic, # MP
Malicious Wish Cascadine- Sequentially replicates the effect of any five different ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct offensive actions, with each chosen action having to come from a different replicated entity, Magic & Fire & Darkness, # MP
Fabricate Life Essence- Summons any 5 Fire element individuals from the Enemy List that are below Level 60 and normally fightable for drops, Max 200 summoned, Magic or Fire, # MP
Mystic Whim- May provide -# to any stats, May provide +# to any stats, stacks 40 times, Magic or Fire, # MP
Mystic Storm- # Damage, inflicts Manablasted, 1 hit against 500,000, Magic or Fire, # MP
Cascade- # Damage, # MP Damage, # MIN Damage, Removes up to 5 buffs from sources below Level 80 from each target, unsummons targets below Level 60, 1 hit against 500,000, Magic, # MP
All-Blaze- Inflicts Burning, Caster may stack additional instances of Burning on individuals who are afflicted with Burning, to a max of 5 stacking instances, through this ability, 1 hit against 2,000,000, Fire, # MP
Red Disaster- # Damage, Reduces each target's Max HP by # as a debuff that stacks 20 times, Gives each target a +50% Weakness to minor and moderate negative status effects as a debuff that stacks 10 times, 1 hit against 6,000,000, Fire & Darkness, # MP
Drops-
# Gold
# XP
50% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
48% Finery of the Grand Caliph of Fire- (Armor, Clothing, Fire, 18,700,000 Gold) +18,400 Defense, +18,100 to all stats if wielder is Fire element, 30% Fire Resistance, Wielder's Fire element spells and abilities cost 180,000 less MP
1% Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Level 73
Jabberwock
Level 73
Dragon, Whimsy & Destruction
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Diseased Immunity, Poison Immunity, Insanity Immunity, 80% Instant Death: Vorpal Death Weakness, 30% Instant Death Weakness, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Dream Beast- Possessor gains the subtype Monster, Possessor gains 50% Dream Resistance against sources below Level 70, Constant Effect
Manxome Foe- Possessor gains +# to all stats, Possessor takes 1% Damage from sources below Level 90, Possessor gains Immunity to minor and moderate negative status effects from lower-Level sources, Possessor gains 3 additional actions per round, Constant Effect
Wiffling- Possessor may not Dodge attacks that have a chance of inflicting Major Negative Status Effects, Possessor gains +#% Dodge against other attacks, Possessor skips its first four actions of battle if all its opponents at all points prior to those actions are Level 1, Constant Effect
Burbling- Possessor's opponents have a 15% chance of being afflicted with Insanity at the start of each round, Constant Effect
Mirror-Lurker- Possessor gains Vanished Immunity, Whenever a new battlespace is created, possessor summons 1 Jabberwock into it and immediately gives said summon an action, Max 200 summoned, Constant Effect
Esoteric- Possessor may not be selected as an opponent in Harvesting Matches, Constant Effect
Abilities-
Jaws That Bite- # Damage, Deals HP Drain, Physical or Destruction, 0 MP
Claws That Catch- # Damage, 15% inflicts Vanished, Physical or Whimsy, 0 MP
Eyes of Flame- # Damage, 300% inflicts Burning, 300% inflicts Burning: Igneous, 30% inflicts Vanished: Annihilated, 1 hit against 200,000, Fire or Destruction or Dream or Fire & Dream, # MP
Burbling Cry- 30% inflicts Insanity, 30% inflicts Vanished: Reality Stutter, Targets below Level 60 become Level 1 as a non-stacking debuff, 1 hit against 3,000,000, Dream & Sonic & Whimsy, # MP
Drops-
# Gold
# XP
90% Book Written In Mirror-Text- (Item, Antiquity, Magic & Ice, 7,000 Gold)
10% Vorpal Sword- (Weapon, Sword, Physical, 50,000,000 Gold) +50,000 Melee Attack, +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect, 15% inflicts Instant Death: Vorpal Death
Nidhogg
Level 73
Dragon, Darkness & Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Earth Immunity, Wood Immunity, Life Immunity, Darkness Immunity, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Massive- Possessor gains +# HP, +# STR, +# CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Burrowing Beneath the Worlds- At the start of each round, possessor may exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Constant Effect
Gnawer Upon Reality's Root- At the start of each round, possessor may destroy up to one buff or debuff on each entity in its battlespace and may destroy one Zone, Terrain, or Phantom Terrain, Constant Effect
Darkest Omen- When possessor dies, if possessor is not a summon, all of possessor's opponents obtain a non-stacking debuff that makes them unable to summon, and possessor's opponents who are summons below Level 80 are unsummoned, Constant Effect
Eater of the Unworthy Dead- Possessor's opponents may not be resurrected by sources below Level 80 while possessor is alive, Individuals killed by possessor may not be resurrected by individuals below Level 75, Constant Effect
Worm-Dragon- Possessor gains the subtype Cthonian, Constant Effect
Abilities-
Gnaw Away- # Damage, Destroys a chosen buff on target from a source below Level 95, Physical or Magic or Earth or Darkness or Destruction, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Destabilize- Target is unsummoned if below Level 80, Target loses all buffs from sources below Level 80, All buffs with target as their source are destroyed if target is below Level 95, Earth or Void or Destruction, # MP
Eroding Firmament- Caster obtains a non-stacking buff that allows it to destroy any number of Zones, Phantom Terrains, or Terrains from sources below Level 95 at the start of each round, Destruction or Earth or Darkness, # MP
Maw of Darkness- # Damage, Deals HP Drain, 1 hit against 500,000,000, Darkness, # MP
Maw of Malice- # Damage, 30% inflicts Venom, Insanity, and Cursed, Darkness or Toxin or Destruction, # MP
Drops-
# Gold
# XP
50% Figurine of the Great Serpent- (Item, Antiquity, Earth, 500,000 Gold)
30% Nidhogg Scales- (Item, Material, Darkness & Earth, 80,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Reality Destabilization- (Spell, Chaos Magic, Destruction & Earth, 800,000 MP, 80,000,000 Gold) Caster obtains a non-stacking buff that allows it to optionally destroy up to one (buff or debuff from a source that is not 20 or more Levels greater than caster) on each entity in its battlespace and optionally destroy one (Zone, Terrain, or Phantom Terrain from a source that is not 20 or more Levels greater than caster) at the start of each round, Caster must be Level 40 or greater
Level 74
Buraq
Level 74
Celestial, Spatial & Earth & Light
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Reflects Sonic, Reflects Glory, Reflects Earth, Hope Immunity, Darkness Immunity, Spatial Immunity, Smitten Immunity, 148% Minor Status Effect Resistance, 74% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Sacred Beast- Possessor is immune to individuals below Level 40, Constant Effect
Boundless Step- Up to 20 times per round, before an action, possessor may choose to exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Entities below Level 99 that are not deities may not prevent possessor from entering or leaving battles, Constant Effect
Mount of Prophets- At the start of each round, possessor may choose an ally and provide that ally with +# to its turn-order-determining stat sum for turn-order-determining purposes until the end of the round, Possessor's allies are Immune to entities below Level 40, Possessor gains the subtype Steed, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy up to 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Holy Aura- Entities below Level 80 that are not deities that target possessor with offensive attacks are afflicted with Smitten, Possessor and possessor's allies are Immune to major negative status effects from sources below Level 80, Constant Effect
Abilities-
Smiting Gaze- # Damage, 30% inflicts Smitten, 1 hit against 300, Light or Glory, 0 MP
Heaven Door- Caster may summon up to 50 Celestials or Angels below Level 70 from the Enemy List that are normally fightable for drops, Caster may then exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Caster may then summon up to 50 Celestials or Angels below Level 70 from the Enemy List that are normally fightable for drops, Max 200 summoned, Light or Spatial or Light & Spatial, # MP
Fold Earth- # Damage, 300% may inflict Entombed, 15% may inflict Vanished or Petrified, 1 hit against 200,000,000, Caster may destroy up to 200 Zones, Terrains, or Phantom Terrains from sources below Level 80, Earth or Spatial, # MP
Face of Beauty- 15% inflicts Dominion, 1 hit against 7,000, Light or Psychic or Glory, # MP
Heaven's Song- # Damage, May Heal, May inflict Stat Boost, May inflict Regeneration, May inflict Mana Overdrive, 100% may inflict Awestruck, 1 hit against 800,000,000, Light or Sonic or Glory, # MP
Drops-
# Gold
# XP
90% Map of the Many Heavens- (Item, Antiquity, Light & Glory & Hope, 17,500,000 Gold)
5% Relic of Divine Transport- (Consumable, Summoning Stone, Spatial & Earth & Light, 1 Charge, 40,000,000 Gold) Summons 1 Buraq, Max 1 summoned
5% Dimensional Folding- (Spell, Gate Magic, Spatial & Light & Earth, 400,000 MP, 40,000,000 Gold) Caster may choose to exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 84 or greater or that is 10 or more Levels greater than caster in either battlespace objects, Caster must be Level 40 or greater
Level 75
!Clock Stopper
Level 75, Elite
Human, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Time, Base Element Immunity, Immune to Diseased, Fatigued, Poison, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Suffocation, Burning, Electrocuted, Drowning, Instant Death, Vanished, and Petrified, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Chronomantic Lockdown- Possessors of a Constant Effect with the name 'Chronomantic Mastery', individuals with the ability 'Chronomancer', and individuals with any 'Temporal Primarch' abilities may not act on odd-numbered rounds if below Level 80, Constant Effect
Temporal Recursion Field- After an individual below Level 75 performs an action, possessor may choose to have all of said individual's future actions gain the restriction of only being able to be said action, with said individual having to skip actions if unable to perform the same action; said forced actions may have different targets than the original action, Constant Effect
Field of Frozen Clocks- After an individual below Level 76 performs an action, possessor may choose to place a debuff on said individual that stops said individual from being able to take actions, with effects that would occur before and after said skipped actions not occurring, Possessor may place this debuff on up to 500 different individuals at any one time, with possessor being able to choose to remove this debuff from any individual it is affecting at any time provided that said debuff was inflicted by possessor, Constant Effect
Slow the Eons- Individuals in the same battle as possessor may not take more than 1 action per round, Constant Effect
Countainance of the Temporal Juggernaut- +# HP, +# CON, Individuals may not force possessor to count the current round's number as a different number, Possessor's opponents may not count the current round's number as a different number than possessor does during actions that target possessor, Possessor may not be stopped from taking actions, Possessor's actions may not be skipped, Possessor's actions may not be countered, Possessor may not be unsummoned, Possessor's turn-order-determining stat sum may not be modified by possessor's opponents, Constant Effect
Unchanging Life- Possessor resurrects itself at the start of each round, Possessor may, at the start of any round, set its HP and MP to values that they were at the start of any other round, Constant Effect
Block Progress- The element Progress is replaced by the element Null while possessor is present, 'Infinity Designer' abilities lose their text while possessor is present, Constant Effect
Dimension Walking- Possessor may enter any battlespace that is part of the same battle at the start of any round, Constant Effect
Menace- <TEXT HERE>, Constant Effect
Abilities-
Stasis Fist- # Damage, inflicts Petrified: Time Stop, Paralyzed, Entombed: Oublietted, Frozen: Cubed, Drowning: Tide-Trapped, Impaired: Slow, Paralyzed: Molecular Stasis, and Paralyzed: Temporal Stasis, Time & Physical, 0 MP
Positive Stasis- Target cannot obtain or lose buffs, target's buffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Negative Stasis- Target cannot obtain or lose debuffs, target's debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Full Stasis- Target cannot obtain or lose buffs or debuffs, target's buffs' durations and debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Yesterday was Then, Today is Forever- Whenever target's HP Total or MP Total would be changed, there is a 95% chance that it is not changed, 1 hit against 5, Time, # MP
Further Entry Denied- No indivdual may be summoned, This effect sits on caster as a buff, Time, # MP
Drops-
# Gold
# XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Clockstopper Fist- (Weapon, Fist Weapon, Time, 190,000,000 Gold) +190,000 Melee Attack, +190,000 CON, +190,000 SPI, 100% inflicts Paralyzed, Paralyzed: Temporal Stasis, Impaired: Slow, Paralyzed: Molecular Stasis, and Stat Drain: AGI Drain, 25% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater, targets of wielder's 'Melee Attack' actions, if below Level 76, may not have buffs applied to them by sources below Level 76, may not summon, may not act more than once per round, and may not be healed by sources below Level 76
4% Supreme Stasis Coat- (Armor, Light Armor, Time, 190,000,000 Gold) +190,000 Defense, +190,000 CON, +190,000 SPI, Wearer's buffs may not be removed by sources below Level 75, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater
1% Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)
Level 76
!Cityback Fossil-Gargantua
Level 76 Elite
Undead, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Absorbs Earth, Absorbs Time, Reflects Fate, Reflects Spatial, Water Immunity, Fire Immunity, Destruction Immunity, 80% Physical Resistance, 20% Base Element Resistance, Poison Immunity, Paralyzed Immunity, Pain Immunity, Confusion Immunity, Diseased Immunity, Impaired Immunity, Hexed Immunity, Drowning Immunity, Frozen Immunity, Burning Immunity, Entombed Immunity, Awestruck Immunity, Voidstruck Immunity, Wounded Immunity, Petrified Immunity, Cursed Immunity, Instant Death Immunity, 304% Minor Status Effect Resistance, 152% Moderate Status Effect Resistance, 76% Major Status Effect Resistance
Prime Attribute- Strength + Constitution
Constant Effects-
Ossified Invulnerability- Possessor may choose to additionally possess the subtype Golem, Possessor gains +# HP, Possessor gains +# Defense, Possessor gains +#% Resilience, Possessor cannot be Criticalled by sources below Level 80, Possessor suffers no negative effects from the status effect Petrified or its sub-status effect, Possessor takes half Damage from sources below Level 80, Constant Effect
Bearer of the Dead City- At the start of each round, possessor may summon up to 200 Undead below Level 80 that are normally fightable for drops on the enemy list, These summons, at the time of their summoning, acquire a non-stacking buff that provides +# Defense and Petrification Immunity, These summons may be summoned into either the battlespace possessor is in or into possessor's passenger capacity (assuming room for them exists there), Constant Effect
Endless Fossil Walls from Ground and Sky- Possessor and possessor's allies gain +# Defense and gain a 75% chance of ignoring attacks from sources below Level 80, Constant Effect
Gargantuan- Possessor gains +# HP, +# STR, +# CON, +# Defense, and may count as up to 2,000,000 entities for row-order purposes, Constant Effect
Passenger Capacity (40,000,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Menace (Level 50-99)- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Gigas Stomp- # Damage, 300% inflicts Fatigued: Stun, 1 hit against 4,000,000, Physical or Earth, 0 MP
Devour Light- # Damage, Deals MP Drain, Additionally deals HP Drain to Light-element Targets, All Light element buffs on targets from sources below Level 99 are removed, All Light element gear equipped by targets that is worth under 200,000,000 Gold that is non-unique may be destroyed, Caster may destroy up to 4,000,000 Zones of Light, 1 hit against 4,000,000, Darkness or Hunger, 0 MP
Devour Life- # Damage, Deals HP Drain, 1 hit against 4,000,000, Darkness or Blood or Life, 0 MP
Trample- # Damage, 250% inflicts Fatigued: Stun, Deals full Damage to the back row, 1 hit against 400,000,000, Physical or Earth, 0 MP
40,000,000 Year Roar- # Damage, 400% inflicts Fatigued: Elderly, 100% inflicts Instant Death on entities who were afflicted with Fatigued: Elderly at the start of this action, 1 hit against 400,000,000, Sonic & Time, # MP
Reality Flip- Caster may choose to have a 30% chance of inflicting Vanished on up to 100,000,000 opponents, caster may then choose to create a battlespace so long as no entity of Level 80 or greater in any battlespace objects, caster may then choose to enter another existing battlespace so long as no entity of Level 96 or greater in caster's battlespace or the battlespace caster would enter object, Spatial or Spatial & Earth, # MP
Invulnerability Ward- Target gains +# Defense, gains +#% Resilience, gains Physical Immunity to sources below Level 80, gains Magic Immunity to sources below Level 80, cannot be criticalled by sources below Level 80, and is Immune to sources below Level 60, does not stack, Warding, # MP
Dark and Hollow Wind- # Damage, # CON Damage, # MIN Damage, # SPI Damage, 1,000% inflicts Hexed, 300% inflicts Suffocation, 300% inflicts Voidstruck, 100% inflicts Instant Death, 100% inflicts Cursed, 1 hit against 50,000,000, Darkness & Air & Sonic & Void, # MP
Giga Gravity Crunch- # Damage, Targets acquire a non-stacking debuff that halves its possessor's turn-order-determining stat sum for turn-order-determining purposes, to a minimum of 1, Targets are moved to the row of caster's choice in the row-order-formation of caster's choice, 400% inflicts Antimatter: Gravity Lock, 400% inflicts Antimatter: Gravity Lock: Gravity Well, 1 hit against 80,000,000, Darkness & Technology, # MP
Ossify Buffs- Buffs presently on target are altered to be unable to be removed by sources below Level 86 due to circumstances other than their duration expiring, their normal ending conditions occurring, or not being carried in buff slots between battles, Target gains 5 buff slots as a non-stacking buff, Earth & Time, # MP
Ossify Debuffs- Debuffs presently on target are altered to be unable to be removed by sources below Level 86 due to circumstances other than their duration expiring or their normal ending conditions occurring, Target loses 5 buff slots as a non-stacking debuff, Earth & Time, # MP
Fossilize- 100% inflicts Petrified, 1 hit against 80,000,000, Earth or Darkness or Darkness & Earth, # MP
Drops-
# Gold
# XP
100% Square Mile of Domain of Fossils and Caged Stars on a Random Plane- (Item, Property, Earth & Time & Darkness & Life & Warding, 20,000,000 Gold)
Level 77
Hati
Level 77
Animal, Darkness & Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, Absorbs Ice, Absorbs Magic, 100% Light Weakness, 30% Umbral Resistance, 30% Astral Being Resistance, 154% Minor Status Effect Resistance, 77% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Moon-Eater- Possessor deals double Damage (to a max of 1,000,000,000 additional Damage) to entities below Level 100 who are Darkness, Ice, or Magic element and possess a Constant Effect named 'Supermassive' or 'Hypermassive', Possessor deals double Damage (to a max of 200,000,000 additional Damage) to Umbrals and Darkness, Ice, or Magic element Astral Beings that are below Level 91, Constant Effect
Massive- Possessor gains +# HP, +# STR, +# CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Celestial Chase- Whenever an individual in the battlespace that possessor is in moves into a different battlespace, possessor may follow said individual into said battlespace unless an individual of Level 99 or greater in the battlespace possessor would be entering or leaving objects, Constant Effect
Area Stride- Effects attached to Zones by sources below Level 100 cannot deal possessor Damage or inflict negative status effects on possessor, Constant Effect
Regenerates- Possessor regenerates # HP at the start of every round, Constant Effect
Pack Hunter- Possessor gets +# to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Moon Eater's Jaws- # Damage, 1 hit against 1,000, Physical or Destruction or Light or Darkness & Ice & Magic, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Voidblack Breath- # Damage, 200% inflicts Voidstruck, 1 hit against 50,000,000, Darkness or Darkness & Ice & Magic, # MP
Skyleap- Caster exits its current battlespace and enters another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Spatial or Air or Darkness, # MP
Consume the Night- Caster destroys all Zones of Darkness created by sources below Level 99 that are in its battlespace and regenerates # HP and MP for each such Zone destroyed, Light or Darkness, # MP
Essence Feast- # SPI Damage, Target loses all buffs from sources below Level 99, Darkness & Magic, # MP
Drops-
# Gold
# XP
50% Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
30% Hati's Hide- (Item, Material, Physical & Ice & Darkness, 45,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Great Wolf's Tooth: Nighteater- (Weapon, Knife, Darkness & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Darkness element targets, Each of wielder's attacks may destroy a Zone of Darkness created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Darkness, Possessor may remove the element Darkness from its attacks, Wielder must be Level 20 or greater
Skoll
Level 77
Animal, Light & Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Hope, 100% Darkness Weakness, 30% Solar Being Resistance, 30% Astral Being Resistance, 154% Minor Status Effect Resistance, 77% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Sun-Eater- Possessor deals double Damage (to a max of 1,000,000,000 additional Damage) to entities below Level 100 who are Light, Fire, or Hope element and possess a Constant Effect named 'Supermassive' or 'Hypermassive', Possessor deals double Damage (to a max of 200,000,000 additional Damage) to Solar Beings and Light, Fire, or Hope element Astral Beings that are below Level 91, Constant Effect
Massive- Possessor gains +# HP, +# STR, +# CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Celestial Chase- Whenever an individual in the battlespace that possessor is in moves into a different battlespace, possessor may follow said individual into said battlespace unless an individual of Level 99 or greater in the battlespace possessor would be entering or leaving objects, Constant Effect
Area Stride- Effects attached to Zones by sources below Level 100 cannot deal possessor Damage or inflict negative status effects on possessor, Constant Effect
Regenerates- Possessor regenerates # HP at the start of every round, Constant Effect
Pack Hunter- Possessor gets +# to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Sun Eater's Jaws- # Damage, 1 hit against 1,000, Physical or Destruction or Darkness or Light & Fire & Hope, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Hyperpyroclasmic Breath- # Damage, 200% inflicts Burning, 1 hit against 50,000,000, Fire or Fire & Light & Hope, # MP
Skyleap- Caster exits its current battlespace and enters another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Spatial or Air or Darkness, # MP
Consume the Day- Caster destroys all Zones of Light created by sources below Level 99 that are in its battlespace and regenerates # HP and MP for each such Zone destroyed, Light or Darkness, # MP
Nova Rage- Target obtains a non-stacking buff that provides +# STR, allows its possessor to add the element Fire to any of its attacks, and causes its possessor to deal # additional Damage, Light & Fire, # MP
Drops-
# Gold
# XP
50% Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
30% Skoll's Hide- (Item, Material, Physical & Fire & Light, 45,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Great Wolf's Tooth: Dayeater- (Weapon, Knife, Light & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Light element targets, Each of wielder's attacks may destroy a Zone of Light created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Light, Possessor may remove the element Light from its attacks, Wielder must be Level 20 or greater
Level 78
!Colossus of Oils
Level 78, Elite
Golem, Acid & Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Magic, Absorbs Acid, Absorbs Water, Absorbs Toxin, Absorbs Darkness, Absorbs Alchemy, Absorbs Potion, Earth Immunity, Psychic Immunity, 30% Base Element Resistance, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Dissolving Immunity, Wounded Immunity, Petrification Immunity, Venom Immunity, Dominion Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Anti-Collateral-Damage Enchantments- Possessor cannot deal non-Healing Damage to its allies, debuff its allies, or place negative status effects on its allies, Possessor's actions and decisions may not be controlled by enemies below Level 99, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Essential Oils- Possessor is Immune to sources below Level 60, Possessor is cured of all debuffs and negative status effects from sources below Level 99 at the start of each round, Possessor regenerates # HP and MP at the start of each round, Possessor gains 3 additional actions each round, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Doom-Oil Counter-Spray- When possessor is targeted with an offensive action or dealt Damage outside of an action, possessor may inflict Poison on its source, may inflict Dissolving on its source, may have a 100% chance of inflicting Venom on its source, may deal its source # Flat Acid element Damage, may deal its source # Flat Acid element CON Damage, and may give its source a debuff that stacks 200 times that reduces its Defense by #, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +# HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 38% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Grand Demi Lune- # Damage, 1 hit against 30,000, Physical or Acid or Moon, 0 MP
City-Crushing Foot- # Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Oil Ocean Flood- # Damage, 200% inflicts Drowning, 200% may inflict Poison, 50% may inflict Venom, May remove any combination of buffs from sources below Level 88 from targets, 1 hit against 500,000,000, Acid or Darkness & Water, # MP
Blow So Great it Shatters Essence- # Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, # MP
Oil of Alchemical Slippriness- Caster gains a non-stacking buff that allows it, at the start of each round, to optionally exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, that gives it +#% Dodge, that gives it Paralyzed Immunity, that gives it Petrified Immunity, and that prevents sources below Level 88 from preventing it from changing rows, acting, entering, or leaving battlespaces, Acid & Wonder, # MP
Dissolution Storm- # Damage, # CON Damage, 600% inflicts Dissolving, 300% may inflict Dissolving: Deadly Toxin, 300% inflicts Dissolving: Erosion, 300% inflicts Dissolving: Mystic Degredation, 1 hit against 500,000,000, Acid or Toxin or Acid & Toxin, # MP
Deploy Integrated Invention- Replicates the effect of any ability performable by a entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops as though said entity were performing said action, Technology, # MP
Inescapable Oil- Target may not Dodge attacks, Target's actions have a 25% chance of failing if target is below Level 88, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Acid or Water & Darkness, # MP
Lance of Ancient Magics- # Flat Magic element Damage, Magic, # MP
Weird Oils- Inflicts Antimatter: Inverse Status Field, Antimatter: Glitched Out, Manablasted: Mystic Leak, Mindblasted: Illusory World Imprisonment, and Overload: Flux Destabilization, This action ignores the Resistances and Immunities of targets below Level 80, Acid or Technology or Flux or Illusion or Mystic, # MP
System Clear- Caster is cured of all negative status effects, debuffs, and Damage from sources below Level 90, Technology & Wonder, # MP
Dealchemize- Targets below Level 88 obtain a non-stacking debuff that makes them unable to cast Alchemy, Darkness or Mystic or Void or Destruction, # MP
Alchemic Disaster- # Damage, Inflicts all minor and moderate negative status effects, 1 hit against 200,000,000, Acid or Toxin or Mystic, # MP
Drops-
# Gold
# XP
50% Sea's Worth of Highly Enchanted Oil- (Item, Material, Water & Acid, 30,000,000 Gold)
40% Colossus Demi Lune- (Weaponx3, Polearm, Acid & Moon & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
10% Invitation to Lord Omoxx's Estate- (Item, Antiquity, Acid, 2,000,000 Gold)
Level 89
Level 98
Rogue Planet
Level 98
Astral Being, Earth & Air & Fire & Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Earth Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Physical Resistance, 366% Minor Status Effect Resistance, 196% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Obdurate- Possessor gains +# CON, gains +# Defense, gains +# HP, and is Immune to entities below Level 40, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planetary Collision- # Damage, 600% inflicts Fatigued: Stun, 1 hit against 77,000,000,000, Physical or Astral or Earth or Air or Fire or Water, 0 MP
Atmosphere- # Damage, 300% inflicts Suffocation, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Living Sky, 1 hit against 10,000,000,000, Air # MP
Lithosphere- # Damage, 300% inflicts Entombed, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Walking Continent, 1 hit against 10,000,000,000, Earth, # MP
Seven Seas- # Damage, 300% inflicts Drowning, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Incarnate Ocean, 1 hit against 10,000,000,000, Water, # MP
Mantle- # Damage, 300% inflicts Burning, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Furious Core, 1 hit against 10,000,000,000, Fire, # MP
Biosphere- Caster summons 200 entities below Level 80 that are normally fightable for drops on the Enemy List, Max 2,000 summoned, Life, # MP
Planetary Gravity- Caster may move any number of targets in the same battlespace into the front row or the back row of their row-order formations, Caster may move any number of entities below Level 99 in other battlespaces into its battlespace, Caster may apply a non-stacking debuff to any number of targets below Level 80 that makes its possessors unable to exit their current battlespace (or be removed from it by sources below Level 80), Technology or Earth, # MP
Orbit- Caster obtains a non-stacking buff that makes it unable to miss target, makes it deal full Damage to target if target is in the back row, and makes it follow target into other battlespaces if target enters other battlespaces, Astral or Darkness, # MP
Drops-
# Gold
# XP
20% Mobile Continent- (Item, Property, Earth, 400,000,000 Gold)
20% Drifting Sky- (Item, Property, Air, 400,000,000 Gold)
20% Mobile Ocean- (Item, Property, Water, 400,000,000 Gold)
20% Flowing Core- (Item, Property, Fire, 400,000,000 Gold)
20% Call Planet- (Spell, Astral Magic, Earth & Air & Fire & Water, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Rogue Planet from the Enemy List, Max 1 Summoned, Caster must possess the ability 'Adept Astral Magic Attunement'
Level 99
Lesser Star-Eater
Level 99
Astral Being, Light & Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Astral, Physical Immunity, Ice Immunity, Air Immunity, Darkness Immunity, Suffocation Immunity, Voidstruck Immunity, Frozen Immunity, Awestruck Immunity, Burning Immunity, 200% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, Astral Being Traits
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Planet-Burning Starfire Body- Possessor deals # Flat Light or Fire or Astral element Damage to each opponent at the start of each round, Possessor deals # Flat Light or Fire or Astral element Damage to the source of each offensive action that targets possessor at the end of each such action, Constant Effect
Star-Eating- Possessor regenerates # HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor is in a Zone of Astral, Light, or Fire, Constant Effect
Star-Eating Beast- Possessor is Immune to individuals below Level 60, Possessor gains 30% Astral Being Resistance, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planet-Searing Claw- # Damage, may inflit Burning, Awestruck, Charm: Impressed, Confusion: Fear, or Voidstruck: Astral Echoes, 1 hit against 100,000,000,000, Light or Fire or Astral, 0 MP
Star-Grabbing Tendril- # Damage, inflicts Burning and Paralyzed, Light, Fire, or Astral element targets below Level 80 may not act, Astral or Light or Fire, 0 MP
Astral Tide- # Damage, Removes all buffs from sources below Level 80, 1 hit against 200,000,000, Astral, # MP
Consume the Flame- -# to all stats of target Fire, Light, or Astral element individual, stacks 10 times, Destruction, # MP
Drops-
# Gold
# XP
100% Small Star- (Item, Property, Light & Fire & Astral, 1,000,000,000 Gold)
Worldforce
Level 99
Spirit, Life
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, Absorbs Life, Absorbs Energy, Absorbs Electrical, Physical Immunity, Ice Immunity, Acid Immunity, Hexed Immunity, Pain Immunity, Diseased Immunity, Overload Immunity, Entombed Immunity, Suffocation Immunity, Drowning Immunity, Awestruck Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Planet's Soul- Possessor is Immune to sources below Level 60, Possessor gains +# SPI, Possessor regenerates # HP and # MP at the start of each round, Possessor's allies gain +# to all stats as a non-stacking bonus, Constant Effect
Manifestation- Possessor may choose to make its Constant Effect 'Hypermassive' active or inactive at the start or end of any round and before or after any action, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, This ability is set as inactive at the beginning of battle and has no effect while inactive, This effect may begin a thread as active or inactive, Constant Effect
Alpha Principle- At the start of each thread, possessor may obtain a non-stacking buff that gives its possessor Immunity to base elements, at the start of each battle, possessor may summon 1 Rogue Planet that counts against its 'Cosmogenesis' ability's summon cap, Constant Effect
Dweller Within The World's Heart- Possessor (takes 5% of the Damage possessor would otherwise take from sources below Level 99 and gains +#% Dodge) if possessor possesses a Hypermassive ally, Constant Effect
Resurgence of Power- Possessor regenerates # HP and MP at the start of each round, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Manifest Devouring Serpent-Maws- # Damage, 12 hits against 12, 0 MP
Global Lifewave- Caster and caster's allies Regenerate # HP, Caster may resurrect up to 200,000,000 entities, Life, 0 MP
Spiritual Superbomb- # Damage, # SPI Damage, this action may obtain 5 actions of charge-up, dealing double Damage (to a max of 5,000,000,000 additional Damage) if it does, 1 hit against 20,000,000,000, Life or Destruction, 0 MP
Rain of Life Overwhelming- # Damage, May Heal, 200% may inflict Regeneration, Overload, and/or Awestruck: Lifeforce Overload, 4 hits against 20,000,000,000, Life or Energy, 0 MP
Cosmic Empowerment- Target gains +# to all stats, does not stack, 1 hit against 60, Life or Astral, # MP
Genesis- Caster summons 200 entities below Level 80 that are normally fightable for drops on the Enemy List, Max 2,000 summoned, Life or Magic or Life & Magic, # MP
Song of the Spheres- Caster and caster's allies obtain +# to all stats as a non-stacking buff, Caster's opponents obtain -# to all stats as a non-stacking debuff, lasts 3 rounds, Astral or Sonic or Astral & Sonic, # MP
Omega Principle- Caster's opponents obtain a non-stacking debuff that makes them unable to resurrect targets or be resurrected, Caster obtains a non-stacking buff that gives it +#% Critical and makes it deal # additional Damage, Destruction or Mystic, # MP
Cosmogenesis- Caster summons 1 Rogue Planet, Max 1 Summoned, Astral or Earth & Air & Fire & Water, # MP
Drops-
# Gold
# XP
50% Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
40% Call Planet- (Spell, Astral Magic, Earth & Air & Fire & Water, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Rogue Planet from the Enemy List, Max 1 Summoned, Caster must possess the ability 'Adept Astral Magic Attunement'
10% Spiritual Superbomb- (Spell, Spirit Magic, Life & Destruction, 3,000,000 MP or 3,000,000 HP, 300,000,000 Gold) +300,000 Magical Attack, 1 hit against 3,000,000,000, actions involving the casting of this spell may obtain 5 actions of charge-up, dealing double Damage (to a max of 5,000,000,000 additional Damage) if it does as an effect that does not stack with other Damage multiplying effects
Unstatted enemies that I post should go into this post. They should be removed from it when someone provides a set of stats for approval (with the stats being posted for approval both getting posted in this thread in a new post and getting edited into the post two posts after this one with the full set of things awaiting approval).
Bosses
*Paul Hammer
Level 17 Boss
Animal, Physical & Earth
HP- 23,580,800
MP- 21,218,306
STR- 8,000
AGI- 7,900
CON- 7,700
MIN- 7,100
SPI- 6,500
XP- 0
Defense- 4,000
Defense against Stat Damage- 900
Critical Chance- 34%
Resilience- 34%
To Hit- 134%
Dodge- 34%
Resistances and Immunities- 50% Physical Resistance, 36% Minor Status Effect Resistance, 18% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Menace of the Wild, Menace of the Campground- Possessor gains +8,000 STR and deals double Damage if possessor possesses no allies, Boss Effect
Weirdly-Sudden Defense Roll- Possessor may, once per round, choose to automatically Dodge an attack that does not deal Flat Damage, Constant Effect
Excessive Strength- Possessor gains +8,000 STR, Constant Effect
Abilities-
Bear Claw- # Damage, Physical or Ice or Earth, 0 MP
Eat the Picnic Basket and the Camper- # Damage, Deals HP Drain, destroys all non-unique Food and Drink consumables worth under 1,000,000 Gold that target is carrying or has equipped, Physical, 0 MP
Maul Everyone Nearby- # Damage, 80% inflicts Wounded: Maimed, 1 hit against 200, Physical, 800,000 MP
Bear Judo- # Damage, 100% inflicts Confusion, 100% inflicts Fatigued: Stun, 70% inflicts Fatigued: Prone, 50% inflicts Paralyzed, Physical or Earth, 400,000 MP
Hammer Dive- # Damage, 100% inflicts Fatigued: Stun, Targets whose CON is lower than caster's STR may not act until the end of next round, does not stack, Physical, 600,000 MP
Drops-
180,000 Gold
18,000 XP
Level 1
Armless Man of the Sun and Moon
Level 1
Humanoid, Light & Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- # Damage, Physical, 0 MP
Shoulder-Leg Kick- # Damage, Physical, 0 MP
Present Flower- 30% inflicts Charm, Earth, # MP
Drops-
# Gold
# XP
100% Mountain Flower- (Item, Antiquity, Earth, 90 Gold)
Beach Tourist
Level 1
Human, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- # Damage, Physical, 0 MP
Eat Ice Cream- Caster regenerates # HP, Ice, # MP
Go Swimming- Caster gains +# STR and +# CON as a buff that stacks 3 times if a Zone of Water is present, Water, # MP
Photo!- Scans target's stats, Technology, # MP
Drops-
# Gold
# XP
50% Beach Hat- (Accessory, Hat, Water, 100 Gold) +1 STR, +1 Defense against Water, +1 Defense against Fire
50% Beach Towel- (Item, Antiquity, Water & Earth, 200 Gold)
Diren-
Level 1
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity, Suffocation Immunity
Prime Attribute- Strength
Constant Effects-
Fish Lower-Half- Possessor gains the subtype Aquatic, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Consume Fish- Caster regenerates # HP, Water, # MP
Dive- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Water, # MP
Drops-
# Gold
# XP
100% String of Dried Fish- (Consumable, Food, Water, 3 Charges, 300 Gold) Target regenerates 30 HP
Fact Nut
Level 1
Human, Psychic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Brainy- Possessor gains +# MIN, Constant Effect
Abilities-
Wimpy Slap- # Damage, Deals half Damage, Physical, 0 MP
Inform- +# MIN, stacks 12 times, Psychic or Air, 0 MP
Pontificate- 50% inflicts Fatigued, Air & Psychic, # MP
Drops-
# Gold
# XP
50% Nerdy Glasses- (Accessory, Eyewear, Water & Psychic, 300 Gold) +3 MIN, +30 MP
49% Fact Book- (Item, Antiquity, Technology, 500 Gold)
1% Fact Nut Hat- (Accessory, Hat, Earth & Psychic, 2,000 Gold) +20 MIN, +200 MP
Giant Ant
Level 1
Insect, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- # Damage, Physical, 0 MP
Haul- Target individual with lower STR than caster is moved to the front row, Physical or Earth, # MP
Pheromone Trail- Caster obtains a non-stacking buff that gives its Insect allies whose name includes 'Ant' +#% To Hit as a non-stacking effect that is constantly provided by the buff present on caster against targets that said buff's possessor attacked during the previous round, Acid, # MP
Drops-
# Gold
# XP
50% Dirt- (Item, Material, Earth, 20 Gold)
50% Ant Chitin- (Item, Material, Earth, 180 Gold)
Hai Nu-
Level 1
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 60% Water Resistance, 40% Fire Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Aquatic Humanoid- Possessor gains the subtype Aquatic, Constant Effect
Docile- Possessor deals half Damage if none of possessor's opponents have conducted an offensive action, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Charming Smile- 30% inflicts Charm, Water, 0 MP
Eat Fish- Caster regenerates # HP, Water, # MP
Drops-
# Gold
# XP
100% Fisherman's Catch- (Item, Antiquity, Water, 400 Gold)
Huantoumin
Level 1
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Feathered Man- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Beak- # Damage, Physical or Physical & Air, # MP
Take Flight- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Air, # MP
Drops-
# Gold
# XP
100% Huantoumin Feathers- (Item, Antiquity, Air, 100 Gold)
Jiaojingmin-
Level 1
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Awkward Shin-Crossed Walk- Possessor has a 50% chance of being afflicted with Fatigued: Prone after attacking, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Eat Meal- Caster regenerates # HP, Earth, # MP
Rest- Caster regenerates # HP and # MP and is afflicted with Fatigued: Asleep, Air, # MP
Drops-
# Gold
# XP
100% Rice Seeds- (Item, Antiquity, Earth, 80 Gold)
Jiaoyaomin
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Earth Resistance, 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
Small- Possessor gains +#% Dodge, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Sneak- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Darkness, # MP
Dig- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Earth, # MP
Drops-
# Gold
# XP
50% Fine Grains- (Item, Antiquity, Earth, 200 Gold)
50% Zhouraomin Trinket- (Item, Antiquity, Technology, 5,000 Gold)
Lirong-
Level 1
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Dog-Man- Possessor gains the subtype Animal, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Three Horns- # Damage, 3 hits against 1, deals 1/3 Damage, Physical, # MP
Intimidate- 30% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Small Bag of Meat Scraps- (Item, Antiquity, Earth, 100 Gold)
Shenmumin-
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Deep-Set Eyes- Possessor gains 50% Impaired: Blind Resistance, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Gaze- 30% inflicts Confusion: Fear: Disconcerted, Darkness & Psychic, # MP
Eat Meal- Caster regenerates # HP, Earth, # MP
Drops-
# Gold
# XP
100% Portrait of a Man with Sunken-In Eyes- (Item, Antiquity, Earth, 400 Gold)
Skittering Thing
Level 1
Darkspawn, Acid
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #, +# Defense against Psychic, +# Defense against Technology
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 30% Acid Resistance, 5% Technology Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity
Prime Attribute- Agility
Constant Effects-
Skittering- Possessor gains +#% Dodge, Constant Effect
Abilities-
Piercing Leg- # Damage, Pierces # Defense, Physical, 0 MP
Gnaw- # Damage, Deals HP Drain, Physical or Acid, 0 MP
Fast Skittering- Caster gains +#% Dodge as a non-stacking buff that lasts until the end of the next round, Physical & Air, # MP
Weird Acid- # Damage, 15% inflicts Confusion, Acid & Psychic, # MP
Drops-
# Gold
# XP
50% Twitching Semi-Insectoid Leg- (Item, Antiquity, Acid & Darkness, 80 Gold)
50% Bottles of Weird Acid- (Weapon, Throwing Weapon, Acid & Psychic, 5,000 Gold) +5 Ranged Attack, 15% inflicts Confusion
Unprepared Contest Contestant
Level 1
Human, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Not Ready- Possessor loses all buffs at the beginning of battle, Constant Effect
Abilities-
Punch- # Damage, Physical, 0 MP
Eat Ice Cream- Caster regenerates # HP, Ice, # MP
Pretend to Work Out- Caster gains +0 STR, does not stack, Physical, # MP
Drops-
# Gold
# XP
50% Beach Hat- (Accessory, Hat, Water, 100 Gold) +1 STR, +1 Defense against Water, +1 Defense against Fire
50% Blow-Up Dumbell- (Item, Antiquity, Physical & Air, 120 Gold)
Yibimin
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Half-Man- Possessor is afflicted with Impaired at the start of battle, Constant Effect
Abilities-
Hopping Strike- # Damage, Physical, 0 MP
One-Eyed Stare- 30% inflicts Confusion: Fear, Psychic or Darkness, # MP
Jump Back- Caster gains +#% Dodge against the triggering attack as a non-stacking bonus, this action may be used as a pre-emptive counter to an attack targeting possessor, Air & Earth, # MP
Drops-
# Gold
# XP
100% One-Armed Half-Robe- (Armorx.5, Robe, Air, 50 Gold) +1 Defense
Yimumin
Level 1
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Strike- # Damage, Physical, 0 MP
One-Eyed Stare- 30% inflicts Confusion: Fear, Psychic or Darkness, # MP
Ring Bell- Cures one debuff with a source below Level 10, Air & Magic & Earth, # MP
Drops-
# Gold
# XP
99% Eyeball-Shaped Stone- (Item, Antiquity, Earth, 200 Gold)
1% Bell of the Mountain- (Weapon, Instrument, Earth, 15,000 Gold) +15 Magical Attack, Wielder's 'Magical Attack' actions may remove one debuff from source below Level 10
Yingmin
Level 1
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Bird-Footed Man- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Talon- # Damage, 30% inflicts Wounded, Physical or Physical & Air, # MP
Leap- # Damage, deals full Damage to targets below Level 5 in the back row, Air or Physical & Air, # MP
Drops-
# Gold
# XP
100% Fabric- (Item, Material, Earth & Air, 100 Gold)
Level 2
Boo Ghost
Level 2
Undead, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 10% Darkness Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Constant Effects-
A Tiny Bit Incorporeal- Possessor gains +#% Dodge, Constant Effect
Abilities-
BOO!- # MIN Damage, 60% inflicts Confusion: Surprise, Air or Air & Darkness, 0 MP
Poke- # Damage, Physical, 0 MP
Float- Caster gains +#% Dodge as a non-stacking buff, 20% inflicts Confusion: Fear, lasts 3 rounds, Air & Darkness, # MP
Drops-
# Gold
# XP
100% Boo Ghost Sheet- (Armor, Disguise, Darkness, 2,000 Gold) +2 Defense, Wearer's subtype becomes Undead.
Giant Ant Worker
Level 2
Insect, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- # Damage, Physical, 0 MP
Haul- Target individual with lower STR than caster is moved to the front row, Physical or Earth, # MP
Pheromone Trail- Caster obtains a non-stacking buff that gives its Insect allies whose name includes 'Ant' +#% To Hit as a non-stacking effect that is constantly provided by the buff present on caster against targets that said buff's possessor attacked during the previous round, Acid, # MP
Dig- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Earth, # MP
Ant Nectar- # Damage, Heals, Earth, # MP
Drops-
# Gold
# XP
50% Ant Nectar- (Consumable, Food, Earth, 1 Charge, 5,000 Gold) Target is dealt 50 Flat Earth element HP Healing
50% Ant Chitin- (Item, Material, Earth, 180 Gold)
Huan'Gou-
Level 2
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Beast-Headed- Possessor gains the subtype Animal, Constant Effect
Keen Senses- Possessor gains +#% To Hit, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Bite- # Damage, 50% inflicts Wounded, may deal HP Drain to Animals, Physical, 0 MP
Intimidate- 50% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Raw Meats- (Item, Antiquity, Physical, 300 Gold)
Morlock-Kin
Level 2
Cthonian, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance, 50% Entombed Resistance
Prime Attribute- Strength
Constant Effects-
Depths-Dwelling Humanoid, Possessor gains the subtype Humanoid, Constant Effect
Abilities-
Stone Axe- # Damage, Physical, 0 MP
Eat- # Damage, Deals HP Drain, Caster is afflicted with Poison if target is afflicted with Poison, Caster is afflicted with Disease if target is afflicted with Disease, Physical, 0 MP
Dig- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Earth, # MP
Drops-
# Gold
# XP
50% Dirt- (Item, Material, Earth, 20 Gold)
50% Stone Axe- (Weapon, Axe, Earth, 300 Gold) +3 Melee Attack, +1 STR
Nieermin-
Level 1
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Sonic Weakness
Prime Attribute- Strength
Constant Effects-
Massive Ears- Possessor suffers no To Hit penalty from being afflicted with Impaired: Blind if possessor is not afflicted with Impaired: Deaf, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Smack With Ear- # Damage, Physical, 0 MP
Funny Walk- 30% inflicts Confusion: Overwhelmed by Laughter, Earth & Air, # MP
Drops-
# Gold
# XP
100% Photo of a Giant Ear- (Item, Antiquity, Air, 120 Gold)
Quanrong-
Level 2
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Dog-Man- Possessor gains the subtype Animal, Constant Effect
Burly- Possessor gains +# STR and +# CON, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Bite- # Damage, 50% inflicts Wounded, may deal HP Drain to Animals, Physical, 0 MP
Intimidate- 50% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Raw Meats- (Item, Antiquity, Physical, 300 Gold)
Rong-
Level 2
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Strike- # Damage, Physical, 0 MP
Three Horns- # Damage, 3 hits against 1, deals 1/2 Damage, Physical, # MP
Intimidate- 50% inflicts Confusion: Fear, Physical, # MP
Drops-
# Gold
# XP
100% Bag of Rice- (Item, Antiquity, Earth, 200 Gold)
Roulimin-
Level 2
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Flexible- Possessor obtains +#% Dodge and +#% To Hit, Constant Effect
Highly Mobile Despite Having One Leg and One Arm- Possessor ignores the negative effects of the status effect Impaired, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
One-Eyed Glare- 30% inflicts Confusion: Fear, Psychic, 0 MP
Bend Unnaturally- Caster gains +#% Dodge and +#% To Hit for 2 rounds, does not stack, Physical, 0 MP
Drops-
# Gold
# XP
100% Elastic Flesh- (Item, Material, Physical, 600 Gold)
Tree
Level 2
Plant, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance, 200% Fire Weakness, 30% Entombed Resistance, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Tall- Possessor gains +# HP, gains +# CON, and may deal full Damage to targets below Level 20 in the back row, Constant Effect
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Abilities-
Branch- # Damage, Physical or Earth, 0 MP
Grow- Caster gains +# HP, +# STR, and +# CON, stacks 20 times, Earth, # MP
Change Leaf Color- Counts as casting 'Call Unto Seasons: Fall', Acid, # MP
Drops-
# Gold
# XP
50% Sapling in a Bag- (Item, Antiquity, Earth, 2,000 Gold)
50% Tree Branch Club- (Weapon, Mace, Earth, 100 Gold) +1 Melee Attack, +1 STR, +1 CON
Level 3
Nie'Ermin-
Level 3
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Sonic Weakness
Prime Attribute- Strength
Constant Effects-
Massive Ears- Possessor suffers no To Hit penalty from being afflicted with Impaired: Blind if possessor is not afflicted with Impaired: Deaf, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Analysis of Quiet Sounds- Scans target's stats, Air, # MP
Sleep Between Giant Ears- Caster regenerates # HP and # MP and is afflicted with Fatigued: Asleep, Air, # MP
Whisper- Target obtains +#% Dodge, this action may not be countered by individuals below Level 10, does not stack, Air, # MP
Drops-
# Gold
# XP
100% Ear-Shaped Blanket- (Item, Antiquity, Air & Earth, 600 Gold)
Ripped Bro
Level 3
Human, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Water Resistance, 5% Physical Resistance
Prime Attribute- Strength
Constant Effects-
Ripped- Possessor gains +# STR and +# CON, Constant Effect
Abilities-
Punch- # Damage, Physical, 0 MP
Go Swimming- Caster gains +# STR and +# CON as a buff that stacks 3 times if a Zone of Water is present, Water, # MP
Work Out- Caster gains +# STR and +# CON, stacks 3 times, Physical, # MP
Frisbee Toss- # Damage, Deals full Damage to targets below Level 20 in the back row, Air, # MP
Headlock- 60% inflicts Paralyzed, Physical, # MP
Drops-
# Gold
# XP
50% Sunscreen- (Consumable, Medicine, Water & Light, 10 Charges, 600 Gold) Target gains 5% Light Resistance and 5% Fire Resistance
50% Beach Trunks- (Armorx.5, Clothing, Water, 100 Gold) +1 Defense, +1 STR, 3% Water Resistance
Yeren-
Level 3
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Wild Man- Possessor gains +# to all stats and deals # additional Damage while possessor possesses no buffs, Constant Effect
Strong- Possessor gains +# STR, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Hurl- # Damage, deals full Damage to targets below Level 10 in the back row, Physical & Air, # MP
Hide- Caster gains +#% Dodge, lasts 3 rounds, Darkness, # MP
Drops-
# Gold
# XP
100% Yeren Fur- (Item, Antiquity, Earth, 300 Gold)
Level 4
Danermin-
Level 4
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Sonic Weakness
Prime Attribute- Strength
Constant Effects-
Massive Ears- Possessor suffers no To Hit penalty from being afflicted with Impaired: Blind if possessor is not afflicted with Impaired: Deaf, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Tatoo- Target gains any one base element, stacks 3 times, Physical & Water, # MP
Command Tigers- Caster summons an Animal from the Enemy List that is below Level 5 and whose name includes 'Tiger', Max 5 summoned, Earth, # MP
Drops-
# Gold
# XP
100% Tatooing Inks- (Item, Antiquity, Water, 400 Gold)
Madlight
Level 4
Darkspawn, Psychic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 50% Psychic Resistance, 50% Darkness Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity
Prime Attribute- Spirit
Constant Effects-
Emitting a Mad Blue Light- Possessor's presence counts as the presence of a Zone of Light & Psychic, Possessor may deal # Flat Psychic & Light element MIN Damage to up to 30 targets at the start of each round, Constant Effect
Skittering- Possessor gains +#% Dodge, Constant Effect
Abilities-
Blue Electricity- # Damage, Electrical or Electrical & Psychic or Electrical & Psychic & Light, 0 MP
Drift- Caster moves to any row in the same battlespace that does not contain an entity of Level 20 or greater that objects, Air, 0 MP
Spray- # Damage, Targets acquire a non-stacking buff that provides -# Defense, 1 hit against 5, # MP
Mad Zap- # Damage, 60% inflicts Confusion, Psychic & Electrical, # MP
Drops-
# Gold
# XP
50% Madlight Gloop- (Item, Material, Light & Psychic & Acid, 2,500 Gold)
50% Mad Zap- (Spell, Psychic Power, Psychic & Electricity, 5 MP, 5,000 Gold) +5 Magical Attack, 60% inflicts Confusion
Muscle Form
Level 4
Elemental, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Physical Immunity (against sources below Level 14), Pain Immunity, Deafened Immunity, Diseased Immunity, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Excellent Physique- Possessor gains +# STR, +# AGI, +# CON, and +# Defense, Constant Effect
Abilities-
Muscle Fist- # Damage, Earth, 0 MP
Throw- # Damage, 15% inflicts Fatigued: Stun, Physical, # MP
Flex- Caster and up to two chosen allies gain +# STR, +# CON, +# AGI, and +# Damage Dealt per attack, stacks 3 times, lasts 3 rounds, Physical, # MP
Transmute Rock to Muscle- Target Earth-element individual obtains -# Defense and +# STR, does not stack, Physical, # MP
Drops-
140 Gold
25 XP
95% Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
5% Large Meat Cube- (Item, Antiquity, Physical, 5,000 Gold)
Stonekin
Level 4
Elemental, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Earth Immunity (against sources below Level 14), Pain Immunity, Deafened Immunity, Diseased Immunity, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Hard Form- Possessor gains +# Defense, Constant Effect
Abilities-
Stone Fist- # Damage, Earth, 0 MP
Rock Toss- # Damage, 5% deals full Damage to targets below Level 20 in the back row, Earth, # MP
Armor of Flowing Earth and Stone- +# Defense, does not stack, lasts 20 rounds, Earth, # MP
Drops-
140 Gold
25 XP
95% Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
5% Large Meat Cube- (Item, Antiquity, Physical, 5,000 Gold)
Xiaoren
Level 4
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Tiny- Possessor obtains +#% Dodge, Constant Effect
Hunted by Birds- Possessor obtains 50% Aerial Weakness, Constant Effect
Link Arms With Kin- Possessor cannot be moved to another battlespace involuntarily by an action unless all of possessor's allies who possess the a Constant Effect named 'Link Arms With Kin' are also moved to another battlespace as part of the same action, Constant Effect
Abilities-
Fine Weaponry- # Damage, Physical, 0 MP
Legendary Metalworking- Target item has all attack bonuses it provides increased by # points and all stat bonuses it provides increased by # points, stacks 5 times, Earth, # MP
Call Kin- Caster summons 5 Xiaoren, Max 60 summoned, Earth, # MP
Drops-
# Gold
# XP
100% Xiaoren Blade- (Weapon, Sword, Physical & Earth, 100,000 Gold) +100 Melee Attack, this item may not be destroyed by sources below Level 20
Yu-Min Kou Yan
Level 4
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Feathered Man- Possessor gains the subtype Aerial, Constant Effect
Tall- Possessor gains +# STR and deals full Damage to targets below Level 5 in the back row, Constant Effect
Skittish- Possessor obtains 50% Confusion: Fear Weakness, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Beak- # Damage, Physical or Physical & Air, # MP
Beauteous Ballad- Up to 30 of caster's allies gain +# AGI, +# MIN, and +# SPI, stacks 4 times, Air, # MP
Take Flight- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Air, # MP
Drops-
# Gold
# XP
50% Yumin Feathers- (Item, Antiquity, Air, 300 Gold)
50% Yu-Min Kou Yan's Caged Voice- (Item, Antiquity, Air, 36,000 Gold)
Level 5
Unit of Dwarf Skeletons
Level 5
Undead, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Darkness Resistance, 50% Earth Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Rusted Axes- # Damage, Physical, 0 MP
Mob- # Damage, 50% inflicts Paralyzed, Physical or Earth, # MP
Sieze Building- # Damage, Only affects Large Structures, Inflicts Charm on Large Structures, deals double damage to Large Structures as an effect that does not stack with other effects that specifically multiply Damage against Large Structures, may optionally deal no damage, War, 5,000 MP
Drops-
9,750 Gold
975 XP
75% Dwarf's Axe- (Weapon, Axe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
10% Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
5% Dwarven Shoes- (Accessory, Shoes, Earth, 3,200 Gold) +2 Defense, +2 CON
5% Skeletal Soldier’s Shield- (Weapon, Shield, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
5% Troop Deployment Writ: Unit of Dwarf Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Dwarf Skeletons, max 5 summoned by summoner at a time
Level 6
Miaomin-
Level 6
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Earth Resistance, 100% Entombed Resistance
Prime Attribute- Strength
Constant Effects-
Winged Man- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Hunt- # Damage, this action gains +#% To Hit, Physical or Physical & Air, 0 MP
Devour- # Damage, Deals HP Drain to Humans, Humanoids, and Animals, Physical, 0 MP
Soar- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Air, # MP
Drops-
# Gold
# XP
100% Winged Man's Feathers- (Item, Antiquity, Air, 600 Gold)
Qishemin-
Level 6
Humanoid, Acid
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Psychic Resistance
Prime Attribute- Mind
Constant Effects-
Unlearnable Language- Possessor's stats may not be scanned by individuals below Level 40, Constant Effect
Abilities-
Strike- # Damage, this action's Prime Attribue is Strength, Physical, 0 MP
Murmer- Caster's allies who possess a Constant Effect named 'Unlearnable Language' gain +# to all stats as a buff that stacks 3 times, Caster's opponents who do not possess a Constant Effect or ability named 'Unlearnable Language' are dealt # Flat Psychic element Mind Damage, Psychic, 0 MP
Venomous Words- # Damage, 100% inflicts Poison, Acid & Psychic, # MP
Drops-
# Gold
# XP
100% Qishemin Text- (Item, Antiquity, Acid & Psychic, 15,000 Gold)
Level 7
Heiren-
Level 7
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Reptile Resistance
Prime Attribute- Strength
Constant Effects-
Tiger-Headed- Possessor gains the subtype Animal, Constant Effect
Bird-Footed- Possessor gains the subtype Aerial, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Bite- # Damage, 50% inflicts Wounded, may deal HP Drain to Animals and Reptiles, Physical, 0 MP
Roar- 50% inflicts Confusion: Fear, 1 hit against 5, Air, # MP
Leap- # Damage, deals full Damage to targets in the back row that are below Level 20, Air or Air & Physical, # MP
Serpent-Hunter- # Damage, this action gains +#% To Hit and +#% Critical against Reptiles, Earth or Physical or Air, # MP
Drops-
# Gold
# XP
100% Fine Snake Skin- (Item, Antiquity, Earth, 2,000 Gold)
Round Cactus Assaulter
Level 7
Plant, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Fire Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Water Weakness, Impaired Immunity, 10% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Spiny- Whenever possessor is targeted by an offensive attack, possessor deals # Flat Physical element Damage to said attack's source at the end of said attack, Constant Effect
Abilities-
Spiky Roll- # Damage, 30% inflicts Pain, Physical or Earth, 0 MP
Fire Needles- # Damage, 60% inflicts Pain, 30% inflicts Burning, Fire, # MP
Cactus Strikes- # Damage, 50% inflicts Pain, 2 hits against 1, deals 1/2 Damage, Physical or Earth, # MP
Drops-
# Gold
# XP
50% Cactus Needles- (Item, Material, Physical, 500 Gold)
50% Cactus Needle-Shooter Fist- (Weapon, Fist Weapon, Fire & Earth & Physical, 7,000 Gold) +7 Melee Attack, +7 Ranged Attack, 15% inflicts Pain
Level 8
Maomin-
Level 8
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Ice Resistance, 50% Earth Resistance
Prime Attribute- Strength
Constant Effects-
Small- Possessor gains +#% Dodge, Constant Effect
Thick, Armor-like Hair- Possessor gains +# Defense and +# Defense against Ice, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Boar Charge- # Damage, caster moves to the front row, 50% inflicts Fatigued: Prone, Physical, # MP
Command Four Species of Bird- Caster (if caster has not already done so this thread) selects four Aerials below Level 10 from the Enemy List that are normally fightable for drops, Caster summons one of each of these entities (with the choice of which entities are selected being made a max of once per thread but with said summoning possessing no such limit), Max 4 of each of 4 summon types summoned, Air, # MP
Drops-
# Gold
# XP
100% Bag of Millet- (Item, Antiquity, Earth, 100 Gold)
Sanshenmin
Level 8
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 33% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Three-Bodied- Possessor gains two additional actions each round, Possessor fails to obtain the first two additional actions other than these two actions that it would be granted each round, Constant Effect
Three Minds- Possessor checks three times to see if it is effected by minor status effects, Constant Effect
Abilities-
Three Fists- # Damage, 1 hit against 3, Physical, 0 MP
Grapple- 70% inflicts Paralyzed, Earth or Physical, # MP
Coordinate- Caster's next offensive action deals # additional Damage, and caster's stats are counted as being # points higher during said action, stacks 3 times, Psychic or Physical, # MP
Drops-
# Gold
# XP
100% Statue of a Three-Bodied Man- (Item, Antiquity, Earth, 3,333 Gold)
Level 9
Bofumin-
Level 9
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Giant- Possessor gains +# STR and +# CON, Possessor may count as up to 2 individuals for row-order purposes, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Sweep- # Damage, 30% inflicts Fatigued: Prone, 1 hit against 5, Physical, # MP
Stunning Blow- # Damage, 50% inflicts Fatigued: Stun, Physical, # MP
Woodsman's Axe- # Damage, deals # additional Damage to Plants, Physical, # MP
Drops-
# Gold
# XP
100% Giant-Sized Chopsticks- (Item, Antiquity, Earth & Physical, 2,000 Gold)
Level 11
Zhimin-
Level 11
Humanoid, Light
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Hexed Immunity
Prime Attribute- Strength
Constant Effects-
Blessed Life- Possessor is afflicted with Elevated, Purified, and Favored at the start of each round, Constant Effect
Delicious Foods Spring from the Earth Around It- Possessor and possessor's allies regenerate # HP and # MP at the start of each round as an effect that stacks 5 times, Constant Effect
Fine Clothes Weave Themselves Into Being Near It- At the start of each round, possessor obtains a buff that stacks 3 times that provides +# Defense and +# to all stats, Constant Effect
Abilities-
Hunter's Arrow- # Damage, this action gains +#% To Hit, Air, 0 MP
Serpent-Hunter- # Damage, this action gains +#% To Hit and +#% Critical against Reptiles, Physical or Air, # MP
Bestow Blessing- Target is afflicted with Elevated, Purified, and Favored, Light, # MP
Drops-
# Gold
# XP
100% Zhimin's Finery- (Armor, Clothing, Light & Earth, 700,000 Gold) +700 Defense, +700 to all stats, Wearer regenerates 700 HP and MP at the start of each round
Level 12
Almas-
Level 12
Humanoid, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Darkness Resistance, 30% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ape Monster- Possessor gains the subtype Monster, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Nocturnal- Possessor gains +# to all stats while in a Chronogeomantic Zone of Night, Possessor is afflicted with Fatigued at the start of battle if a Chronogeomantic Zone of Night is not present, Constant Effect
Wild Man- Possessor gains +# to all stats and deals # additional Damage while possessor possesses no buffs, Constant Effect
Abilities-
Fist- # Damage, Physical, 0 MP
Lurk- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Darkness & Earth, # MP
Leap- # Damage, deals full Damage to targets below Level 20 in the back row, Air & Physical, # MP
Eat Grasses, Leaves, and Roots- Caster regenerates # HP, Earth, # MP
Drops-
# Gold
# XP
50% Collection of Leaves and Roots- (Item, Material, Earth, 300 Gold)
50% Photograph of an Almas- (Item, Antiquity, Earth, 40,000 Gold)
Squamous Lurker
Level 12
Darkspawn, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 50% Earth Resistance, 50% Acid Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity
Prime Attribute- Strength
Constant Effects-
Lurking in Darkness- Possessor gains +#% Dodge if a Zone of Darkness is present, Constant Effect
Abilities-
Devouring Maw- # Damage, Deals HP Drain, Physical or Darkness, 0 MP
Probing Tongue- # Damage, Scans target's stats, Physical or Acid, 0 MP
Mind Howl- # Damage, # MP Damage, # MIN Damage, 1 hit against 50, Sonic, # MP
Infectious Noise- 100% inflicts Diseased, 1 hit against 500, Sonic, # MP
Drops-
# Gold
# XP
50% Squamous Flesh- (Item, Material, Physical & Acid & Darkness, 300 Gold)
50% Murmuring Cancer- (Accessory, Bioaugmentation, Psychic & Acid & Physical & Darkness, 16,500 Gold) +17 MIN, -17 CON, Wielder scans the stats of a random entity at the start of each round, Wielder has a 75% chance of being afflicted with Confusion, Diseased, and Pain at the start of each round
Level 14
Guanxiongmin-
Level 14
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Spear Immunity, Sword Immunity, Polearm Immunity, Bow Immunity, Gun Immunity
Prime Attribute- Strength
Constant Effects-
Perforated Body- Possessor suffers no negative effects from the status effect Wounded, Constant Effect
Easily-Carried- Whenever one of possessor's allies exits a battlespace and enters another battlespace, it may bring possessor with it if possessor permits such, Constant Effect
Long-Lived- Possessor gains Fatigued: Elderly Immunity, Possessor gains +# Defense against AGI Damage, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Hunter's Arrow- # Damage, this action gains +#% To Hit, Air, 0 MP
Command- 60% inflicts Charm, caster may give target +# to all stats as a buff that lasts 3 rounds and stacks 2 times, Air, # MP
Serpent-Hunter- # Damage, this action gains +#% To Hit and +#% Critical against Reptiles, Physical or Air, # MP
Drops-
# Gold
# XP
100% Guanxiongmin-Carrying Pole- (Weapon, Spear, Earth, 155,500 Gold) +100 Melee Attack, If wielder begins battle with this item equipped, wielder may summon a Guanxiongmin at the start of battle, Max 1 summoned
Shan Sao-
Level 14
Fae, Acid
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Fire Resistance, 95% Ice Resistance, 50% Sonic Weakness, 50% Plant Weakness, Diseased Immunity, 28% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Affected by Burning Bamboo and Firecrackers- A source that is either a Plant or Sonic element may ignore possessor's Fire Resistance, Constant Effect
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Small- Possessor gains +# AGI, +#% Dodge, and -# STR, Constant Effect
Abilities-
Claw- # Damage, Physical, 0 MP
Disease's Touch- # CON Damage, 100% inflicts Diseased, 50% inflicts Diseased: Lingering Illness, Magic or Darkness or Acid, # MP
Freezing Fever- 100% inflicts an instance of Diseased that possesses the text of Dissolving (but the per-round recovery chance of diseased) that deals Fire element Damage (and is reducible by Defense against Fire but not Defense against Acid) on even-numbered rounds and Ice element Damage (and is reducible by Defense against Ice but not Defense against Acid) on odd-numbered rounds, Acid & Fire & Ice or Magic & Fire & Ice or Darkness & Fire & Ice, # MP
Ill Wind- # Damage, # CON Damage, 75% inflicts Diseased, 75% inflicts Stat Drain: CON Drain, 1 hit against 250, Air & Acid, # MP
Drops-
# Gold
# XP
100% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
Level 15
Jiexiongmin-
Level 15
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Air
Prime Attribute- Constitution
Constant Effects-
Enormous, Distended Chest- Possessor obtains -#% Dodge, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Breath- # Damage, 50% inflicts Fatigued: Prone, 1 hit against 50, Air, 0 MP
Inhale- 100% inflicts Suffocation, 50% inflicts Fatigued: Prone, 1 hit against 50, Air, 0 MP
Drops-
# Gold
# XP
100% Highly-Detailed Anatomical Model of a Giant Lung- (Item, Antiquity, Physical & Air, 7,000 Gold)
Laomin-
Level 15
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Obeys Orders Well- Possesor gains +# to all stats while summoned, Whenever another entity gives possessor an action, possessor obtains +# to all stats as a buff that lasts 2 rounds and does not stack, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Gather Fruits- # Damage, Heals, Cures Fatigued, Earth, 0 MP
Command Two-Headed Birds- Caster summons an Aerial below Level 15 from the Enemy List that is normally fightable for drops and gives it a non-stacking buff that gives it an additional action each round, Max 5 summoned, Air, # MP
Drops-
# Gold
# XP
100% Large Birdcage- (Item, Antiquity, Air, 700 Gold)
Level 16
Hua Po-
Level 16
Spirit, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Water Immunity, Earth Immunity, 90% Light Resistance, 90% Darkness Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 32% Minor Status Effect Resistance, 16% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Lingering Spirit- Possessor gains the subtype Undead, Constant Effect
Fairylike- Possessor gains the subtype Fae, Constant Effect
Tiny- Possessor gains +# AGI, +#% Dodge, and -# STR, Constant Effect
Connected to Nature- Possessor is dealt # Flat Destruction element Damage if a Zone, Terrain, or Phantom Terrain that possessor is in is destroyed, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Fairy Fire- # Damage, 100% inflicts Burning, this action may not harm Fae or Plants, Fire & Magic, 0 MP
Noose of Regret- # Damage, 100% inflicts Suffocation, Darkness, 0 MP
Beautiful Song- Inflicts Invigorated, 50% inflicts Stat Boost, +# to all stats, stacks 3 times, 1 hit against 30, Air, # MP
Fairy Voice- # Damage, # MIN Damage, 100% inflicts Confusion, 1 hit against 30, Air & Magic, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Tiny Maiden's Dress- (Armor, Clothing, Light & Magic, 135,000 Gold) +135 Defense, +135 AGI, +135 SPI, Wearer may not count as more than one individual for turn-order purposes
Niaoshi-
Level 16
Humanoid, Psychic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Bird-Headed Man- Possessor gains the subtype Aerial, Constant Effect
Servant to the Supervisor of Salt- Possessor gains Charm Immunity against sources whose name does not include 'Salt' who possess no abilities or constant effects whose name includes 'Salt', Constant Effect
Fantastic Eyesight- Possessor gains +#% To Hit and may scan the stats of one individual at the start of each round, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Beak- # Damage, Physical or Air or Air & Physical, 0 MP
Masterful Archery- # Damage, this action cannot miss targets below Level 20, this action deals full Damage to targets below Level 20 in the back row, Physical & Air, # MP
Take Flight- Caster gains +#% Dodge and Entombed Immunity, does not stack, Air, # MP
Drops-
# Gold
# XP
100% Purse of Salt- (Item, Antiquity, Earth, 2,000 Gold)
Level 17
Hsing-Hsing-
Level 17
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ape Monster- Possessor gains the subtype Monster, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Burly- Possessor gains +# STR and +# CON, Constant Effect
Fondness for Wine- Possessor is afflicted with Charm (from the same source) if possessor is afflicted with Poison: Drunk, Constant Effect
Blood Like Dye- When possessor is killed, the individual that killed it may obtain a non-stacking buff that makes its possessor solely any one base element, Constant Effect
Abilities-
Hefty Fist- # Damage, 45% inflicts Fatigued: Stun, Physical, 0 MP
Fling Objects- # Damage, 1 hit against 15, Earth or Physical or Air, # MP
Drink Wine- Caster regenerates # HP and # MP and is afflicted with Poison: Drunk, Water, # MP
Blood Dye- Target willing individual becomes solely any one base element as a non-stacking buff, Water, # MP
Drops-
# Gold
# XP
50% Hsing-Hsing's Dye-Blood- (Item, Material, Water & Magic, 130,000 Gold)
50% Photograph of a Hsing-Hsing- (Item, Antiquity, Earth, 90,000 Gold)
Thing from the Rains
Level 17
Darkspawn, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
To Hit- #%
Dodge- #%
Resilience- #%
Resistances and Immunities- 95% Water Resistance, 95% Metal Resistance, 90% Psychic Resistance, Impaired Immunity, Diseased Immunity, Confusion Immunity, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Swarming- Possessor gains +# to all stats if possessor possesses at least 5 allies, Constant Effect
Abilities-
Lance Body- # Damage, may deal HP Drain, this action deals full Damage to targets in the back row, Physical or Water & Metal, 0 MP
Dissolve- # Damage, Deals HP Drain, Target acquires a debuff that stacks 5 times that provides -# Defense, Acid or Water & Darkness, 0 MP
The Water Which Rots- # Damage, # CON Damage, # SPI Damage, 100% inflicts Poison and Impaired, 1 hit against 500, Water & Darkness, # MP
Rain of Dust and Glass- # Damage, 100% inflicts Pain, 80% inflicts Confusion, 80% inflicts Impaired: Blind, targets acquire a non-stacking debuff that provides -#% To Hit, 1 hit against 500, Earth & Air, # MP
Drops-
# Gold
# XP
50% Sample of Rotten Water- (Item, Antiquity, Darkness & Water, 380 Gold)
50% Lance-Head- (Accessory, Bioaugmentation, Acid & Physical, 800,000 Gold) +800 Melee Attack, Impaired: Blind Immunity, 117% To Hit, Wielder deals full Damage to targets below Level 20 in the back row, Wielder counts as having +1 Spear equipped
Level 18
Gin-Sung-
Level 18
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Bear Man- Possessor gains the subtype Animal, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Burly- Possessor gains +# STR and +# CON, Constant Effect
Abilities-
Claw- # Damage, Physical, 0 MP
Maul- # Damage, 80% inflicts Wounded, 70% inflicts Wounded: Maimed, Physical, # MP
Lurk- Caster gains +#% Dodge, lasts 3 rounds, does not stack, Darkness & Earth, # MP
Frenzy- # Damage, 1 hit against 20, Physical, # MP
Drops-
# Gold
# XP
50% Bear Man's Pelt- (Item, Antiquity, Earth, 14,000 Gold)
50% Photograph of a Gin-Sung- (Item, Antiquity, Earth, 70,000 Gold)
Police Defender Elite
Level 18
Robot, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 25% Technology Resistance, 50% Magic Weakness, 50% Psychic Weakness, Pain Immunity, Confusion Immunity (excluding Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (excluding Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Robo Fist- # Damage, 25% may inflict Fatigued: Stun, 0 MP
Announcement- 50% may inflict Invigorated: High Morale, 50% may inflict Confusion: Fear, 1 hit against 50, Air & Technology, 0 MP
POLICE LASER- # Damage, 2 hits against 2, Energy & Technology, # MP
Electric Handcuffs- # Damage, This action may deal no Damage, 80% may inflict Electrocuted, 80% inflicts Entombed: Incarcerated, 100% inflicts Paralyzed, Electrical & Physical & Technology, # MP
Supression Spray- 100% inflicts Paralyzed, 80% inflicts Entombed: Incarcerated, 1 hit against 200, Technology & Earth & Water, # MP
Riot Bombs- # Damage, This action deals # additional Damage to Units, May inflict Fatigued: Knocked Out instead of killing targets through HP Damage, 60% may inflict Burning, 1 hit against 300, Fire & Technology, # MP
Anti-Kangaroo Beam- # Damage, This action gains +#% Critical against Animals, This action deals double Damage (to a max of 2,000,000 additional points) to targets below Level 18 whose name includes 'Kangaroo', Technology & Darkness, # MP
Drops-
# Gold
# XP
50% Arrest Warrant for a Kangaroo- (Item, Antiquity, Earth, 80 Gold)
50% Handy Nightstick- (Weapon, Club, Physical & Technology, 16,700 Gold) +15 Melee Attack, 30% inflicts Fatigued: Stun, Possessor may equip this item at the start of a round if possessor has an open slot it can go into
Sanshenmin (2)-
Level 18
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 18% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Three Bodies Connected to One Head- The first time per round that possessor gains an additional action, possessor gains two more actions, Constant Effect
Abilities-
Strike in Three Directions- # Damage, 1 hit against 3, Physical, 0 MP
Call Birds- Caster summons up to 10 Aerials below Level 15, max 20 summoned, Air, # MP
Command Avians- 100% inflicts Charm on Aerials, 1 hit against 30, Air, # MP
Drops-
# Gold
# XP
100% Bird-Commanding Voice- (Weapon, Instrument, Air, 600,000 Gold) +600 Magical Attack, 60% inflicts Charm on Aerials
Sawbot
Level 18
Robot, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Technology Resistance, 100% Electrical Weakness, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus), 18% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Buzzkill- Possessor's chances of inflicting Wounded are increased by 30%, Whenever possessor inflicts Wounded on an individual, all minor and moderate positive status effects and (all buffs from sources below Level 40) are removed from said individual, Constant Effect
Deadly Blades- Possessor deals # additional Damage, Constant Effect
Abilities-
Sawblade- # Damage, 60% inflicts Wounded, Physical, 0 MP
Tree-Feller- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 15, Earth, # MP
Saw Frenzy- # Damage, 100% inflicts Wounded, 100% inflicts Wounded: Bleeding, Physical, # MP
Drops-
# Gold
# XP
50% Battle Saw- (Weapon, Tool, Physical, 400,000 Gold) +400 Melee Attack, 30% inflicts Wounded
50% Huge Pile of Enormous Logs- (Item, Antiquity, Earth, 200,000 Gold)
White Monkey Shen-
Level 18
Fae, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, Hexed Immunity, 36% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Huge- Possessor gains +# STR, +# CON, and may count as up to 5 individuals for row-order purposes, Constant Effect
Abilities-
Ape Fist- # Damage, 25% inflicts Fatigued: Stun, Physical, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Abduct- Moves target to caster's row if target is below Level 20 or is both below Level 40 and has a lower STR than caster, 100% inflicts Paralyzed, Physical, # MP
Ape's Howl- # Damage, 80% inflicts Imparied: Deaf, 25% inflicts Confusion: Fear, 1 hit against 500, Air, # MP
Call Human Slaves- Caster summons 10 Humans below Level 6 that are normally fightable for drops on the Enemy List, Max 50 summoned, Summons summoned through this action may not summon, Air & Darkness, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Tower of Casks of Fine Wine- (Item, Antiquity, Water & Earth, 300,000 Gold)
Xiaoyangmin
Level 18
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Poison Immunity, Diseased Immunity, Stat Drain Immunity, Fatigued Immunity, 18% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Cannibalistic- Possessor regenerates # HP whenever possessor kills a Human or Humanoid, Constant Effect
Assume Spirit Form- Possessor may gain the subtype Spirit at the start of any round as a non-stacking buff, Constant Effect
Must Laugh in Response to Laughter- If any individual in the same battle is afflicted with Confusion: Overwhelmed by Laughter, possessor is afflicted with Confusion: Overwhelmed by Laughter, Constant Effect
Upper Lip Retracts Over Face While Laughing- Possessor obtains -#% To Hit while afflicted by Confusion: Overwhelmed by Laughter, Constant Effect
Abilities-
Hunt- # Damage, this action obtains +#% To Hit, Physical or Earth, 0 MP
Devour- # Damage, deals HP Drain, Physical or Darkness or Physical & Darkness, 0 MP
Control Earth- # Damage, 100% inflicts Entombed, 1 hit against 50, Earth, # MP
Become Insubstantial- Caster gains +#% Dodge, lasts 5 rounds, Air & Magic & Earth, # MP
Drops-
# Gold
# XP
100% Cannibal's Spear- (Weapon, Spear, Darkness & Physical, 117,000 Gold) +117 Melee Attack, Wielder regenerates 1,170 HP whenever wielder kills an entity with the same subtype (to a max of 200 times per round)
Level 20
Level 21
Darkblossom Vinefiend-
Level 21
Plant, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #, +# Defense against Magic
Critical chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, 80% Water Resistance, 50% Earth Resistance, 200% Fire Weakness, Impaired Immunity, Paralyzed Immunity, Voidstruck Immunity, Entombed Immunity
Prime Attribute- Strength
Constant Effects-
Drinking the Midnight Light- Possessor regenerates # HP at the start of each round that possessor is in a Zone of Darkness, Constant Effect
Abilities-
Vine Strike- # Damage, 50% inflicts Paralyzed, Earth or Darkness, 0 MP
Shadowy Blossoming- # Damage, 100% may inflict Voidstruck, 1 hit against 600, Darkness or Darkness & Magic, # MP
Bind in Night- # AGI Damage, 100% inflicts Paralyzed, 100% inflicts Stat Drain: AGI Drain, 100% inflicts Voidstruck, 100% may inflict Entombed, 1 hit against 3, Darkness or Darkness & Earth, # MP
Black Tendril Rush- # Damage, 3 hits against 500, deals 1/2 Damage, Darkness & Earth, # MP
Drops-
# Gold
# XP
50% Dark Vines- (Item, Material, Earth & Darkness, 8,000 Gold)
30% Shadow-Sculpted Plant- (Item, Antiquity, Darkness, 360,000 Gold)
20% Darkblossom Vinestaff- (Weapon, Staff, Earth & Darkness, 2,700,000 Gold) +2,170 Melee Attack, +2,700 Magical Attack, +27,000 MP, 30% may inflict Voidstruck or Paralyzed
Ibodian Ship Mechanic
Level 21
Alien, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 42% Minor Status Effect Resistance
Prime Attribute- Agility or Mind
Constant Effects-
Ibodian Racial Pride- Possessor may not be afflicted with Charm from sources below Level 15 whose name does not include 'Ibodian', Constant Effect
Ibodian Mechanic- HP Healing that possessor deals to targets whose name includes 'Ibodian' is increased by # points, Constant Effect
Abilities-
Ibodian Wrench- # Damage, Technology & Physical, 0 MP
Ball-Breaking Wrench- # Damage, 50% inflicts Pain, target, if below Level 25, may not use Orb weapons for 3 rounds, Physical, 0 MP
Repair Starfighter- # Damage, Heals, May only target Machines or Vessels, Technology & Psychic, # MP
Internal Repairs- Caster regenerates # HP if caster is a Vessel, Vessels who obtain possessor as a passenger may choose at the time they obtain possessor as a passenger to gain this ability, does not stack, Physical & Technology, # MP
Drops-
# Gold
# XP
100% Ibodian Wrench- (Weapon, Tool, Technology & Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 AGI, +1,000 MIN, Wielder's actions that target Vessels may gain 'Heals'
Level 22
San-Shou Kou Yan-
Level 22
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 33% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Three-Heads- Possessor gains two additional actions each round, Possessor fails to obtain the first two additional actions other than these two actions that it would be granted each round, Constant Effect
Three Minds- Possessor checks three times to see if it is effected by minor status effects, Constant Effect
See in All Directions- Possessor gains +#% To Hit and +#% Dodge, Constant Effect
Possibly Immortal- Possessor is Immune to individuals below Level 20 and gains Fatigued: Elderly Immunity, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Serpentine-Necked Bite- # Damage, deals full Damage to targets below Level 40 in the back row, Physical, 0 MP
Coordinated Attack- # Damage, 1 hit against 20, Physical, # MP
Coordinate- Caster's next offensive action deals # additional Damage, and caster's stats are counted as being # points higher during said action, stacks 3 times, Psychic or Physical, # MP
Drops-
# Gold
# XP
100% Fine Wooden Chopsticks (2)- (Item, Antiquity, Earth, 17,000 Gold)
Level 24
Yanhoumin-
Level 24
Humanoid, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fire, Burning Immunity, 48% Minor Status Effect Resistance, 24% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dog-Monkey-Man- Possessor gains the subtype Animal, Possessor gains +#% Dodge, Constant Effect
Consumes Fire- Possessor deals # additional HP Drain to Fire-element targets, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Devour- # Damage, may deal HP Drain to Animals, Humans, and Humanoids, Physical, 0 MP
Acrobatics- Caster gains +# AGI and +#% Dodge, stacks 3 times, lasts 5 rounds, Air & Physical, # MP
Flameblast Breath- # Damage, 100% inflicts Burning, 1 hit against 600, Fire, # MP
Drops-
# Gold
# XP
100% Yanhoumin's Fireproof Black Fur- (Item, Material, Fire & Earth, 900,000 Gold)
Level 25
Ibodian Star Pilot
Level 25
Alien, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Minor Status Effect Resistance
Prime Attribute- Agility or Mind
Constant Effects-
Ibodian Racial Pride- Possessor may not be afflicted with Charm from sources below Level 20 whose name does not include 'Ibodian', Constant Effect
Ibodian Pilot- Vessels with possessor as a passenger whose name includes 'Ibodian' obtain +# to all stats, +#% To Hit, and +#% Dodge as non-stacking bonus, Constant Effect
Abilities-
Ibodian Blaster- # Damage, Technology & Energy, 0 MP
Snap-Deploying Pool Cue- # Damage, 15% inflicts Confusion: Surprised on the first round of battle, Physical, 0 MP
Fading Call: Ibodian Fighters- # Damage, 1 hit against 500, Technology & Energy, # MP
Evasive Maneuvers- Caster gains +#% Dodge if caster is a Vessel, Vessels who obtain possessor as a passenger may choose at the time they obtain possessor as a passenger to gain this ability, does not stack, Air & Technology, # MP
Drops-
31,250 Gold
3,125 XP
100% Ibodian Blaster- (Weapon, Gun, Technology & Energy, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 AGI, +1,000 MIN
Ting Ling Kou Yan-
Level 25
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Fatigued Resistance
Prime Attribute- Strength
Constant Effects-
Horse-Legged Man- Possessor gains the subtype Animal, Constant Effect
Great Endurance- Possessor gains +# CON and +# HP, Constant Effect
Famously-Quick Legs- Possessor gains +# AGI, Possessor's turn-order-determining stat is Agility, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Rush- # Damage, 1 hit against 50, Physical or Physical & Air, # MP
Hundred-Mile Sprint- Caster enters another battlespace that exists so long as no individual of Level 20 or greater in the battlespace caster is entering or the battlespace caster is leaving objects, Physical & Earth, # MP
Hair Whip- # Damage, 1 hit against 15, Physical, # MP
Drops-
# Gold
# XP
100% Dinglingmin Hair- (Item, Antiquity, Earth, 6,000 Gold)
Level 26
Changjingmin-
Level 26
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Disproportionately Long Legs- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Trample- # Damage, 1 hit against 50, Physical, # MP
Cook Fish- # Damage, Heals, Water, # MP
Drops-
# Gold
# XP
100% Enormous Net Full of Fish- (Item, Antiquity, Water, 27,000 Gold)
Level 27
Qizhongmin (2)-
Level 27
Humanoid, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and may count as up to 5 individuals for row-order purposes, Constant Effect
Reversed-Heels Which Cannot Touch Ground- Possessor gains Fatigued: Prone Immunity, Constant Effect
Abilities-
Pound- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 5, Physical, 0 MP
Rush- # Damage, this action deals # additional Damage to targets that have not yet acted this round, Physical or Air or Physical & Air, # MP
Reaching Strike- # Damage, this action deals full Damage to targets below Level 35 in the back row, Physical, # MP
Drops-
# Gold
# XP
100% Float- (Spell, Psychic Power, Air, 600 MP, 600,000 Gold) Caster gains 20% Dodge and +30% Entombed Resistance (to a max of 200%), does not stack
Zhouraomin
Level 27
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 25% Earth Resistance, 25% Water Resistance, 25% Technology Resistance, 52% Minor Status Effect Resistance, 27% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Small- Possessor gains +#% Dodge, Constant Effect
Mechanical Water-Wings- Possessor gains +# AGI while in a Zone of Water, Constant Effect
Abilities-
Strike- # Damage, this action's Prime Attribute is Strength, Physical, 0 MP
Wondrous Device- # Damage, may heal, 45% inflicts any one minor status effect, Technology or Technology & Fire or Technology & Earth or Technology & Water, 0 MP
Tinker- Target Robot, Clockwork, or Machine gains +# to all stats, stacks 3 times, Technology, # MP
Construct- Caster summons a Robot, Clockwork, or Machine or Level 23 or lower, summons summoned through this action may not summon, Max 10 summoned, Technology, # MP
Grow Plant- Target Plant gains +# HP, stacks 3 times, Earth, # MP
Sneak- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Darkness, # MP
Dig- Caster gains +#% Dodge, does not stack, lasts 3 rounds, Earth, # MP
Drops-
# Gold
# XP
50% Zhouraomin Trinket- (Item, Antiquity, Technology, 5,000 Gold)
30% Underwater Zhouraomin Wings- (Accessory, Upgrade, Technology & Water, 1,000,000 Gold) Wielder gains +2,000 to all stats while in a Zone of Water, Wielder gains 40% Dodge while in a Zone of Water
20% Five Secret Grains- (Item, Antiquity, Earth, 15,000 Gold)
Level 32
Xuamyuanmin
Level 32
Humanoid, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Time Resistance, Fatigued Immunity, 70% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Serpent-Bodied- Possessor gains the subtype Reptile, Constant Effect
Dwells at the Foot of Eternity- Possessor is Immune to Time from sources below Level 40, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Tail Lash- # Damage, 100% inflicts Fatigued: Prone, 1 hit against 5, Physical, # MP
Earth-Shaking Magic- # Damage, 200% inflicts Entombed, 1 hit against 17,000, Earth, # MP
Manipulate Time- # AGI Damage, # MIN Damage, 100% inflicts Fatigued: Elderly, Magic or Time or Magic & Time, # MP
Drops-
# Gold
# XP
100% Stone that Does Not Wear Away- (Item, Antiquity, Earth & Time, 600,000 Gold)
Level 34
Changbimin-
Level 34
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Enormous Arms- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Grab- # Damage, 80% inflicts Paralyzed, Physical, 0 MP
Dredge Sea for Fish- Caster regenerates # HP, This action counts as coming from a source that additionally possesses the subtype Aquatic, Water, # MP
Sweeping Claw-Strike- # Damage, 60% inflicts Wounded, 1 hit against 200, Physical, # MP
Drops-
# Gold
# XP
100% Mound of Shellfish Shells- (Item, Antiquity, Water, 6,000 Gold)
Changgumin-
Level 34
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Disproportionately Long Legs- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Ridden Into Battle By Changbimin- Possessor may, at the start of battle, summon 1 Changbimin (which may be summoned as a passenger), Changbimin from the Enemy List may take actions while possessor's passengers, Constant Effect
Fast- Possessor obtains +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Gives Piggyback Rides- Possessor's passengers may take their turn-order-assigned actions on possessor's turn-order if they can take actions while passengers of possessor, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Strike- # Damage, Physical, 0 MP
Trample- # Damage, 1 hit against 400, Physical, # MP
Cook Fish- # Damage, Heals, Water, # MP
Hustle- Caster gains +# to its turn-order-determining stat sum for turn-order-determining purposes, stacks 2 times, lasts 3 rounds, Air & Earth & Physical, # MP
Drops-
# Gold
# XP
100% Enormous Net Full of Fish- (Item, Antiquity, Water, 27,000 Gold)
Level 35
Slaughtergeist
Level 35
Undead, Darkness & Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Darkness Resistance, 90% Agony Resistance, 90% Physical Resistance, 50% Light Weakness, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Spirit or Strength
Constant Effects-
Incorporeal- Possessor gains +#% Dodge, Constant Effect
Terrifying- Possessor gains a 70% chance of inflicting Confusion: Fear on up to 60 opponents at the start of each round, Constant Effect
Trophy Hunter- Possessor gains +# to all stats whenever possessor kills a target as a buff that stacks 200 times, Constant Effect
Oh, We Drinks the Blood, We Wears the Faces, Yes- Possessor may deal HP Drain, Constant Effect
Abilities-
Slaughter- # Damage, 200% inflicts Wounded, 100% inflicts Wounded: Bleeding, 100% inflicts Wounded: Maimed, this action gains +#% Critical against Humand and Animals, Physical or Physical & Darkness, # MP
Hang 'Em Up To Dry- # CON Damage, 200% inflicts Paralyzed, 200% inflicts Wounded: Bleeding, Darkness & Physical, # MP
Skin- # Damage, # CON Damage, Removes up to 3 buffs from sources below Level 40 from target, Removes all Armor worth under 5,000,000 Gold from target, Physical or Darkness & Physical, # MP
Barbed Ghost-Chains- # Damage, # CON Damage, 200% inflicts Pain, 100% inflicts Wounded: Bleeding, Darkness, # MP
Feels the Cutting, Feels the Meat Going Away, Yes You Do- # CON Damage, # MIN Damage, # SPI Damage, 200% inflicts Pain, Agony or Psychic or Darkness, # MP
Drops-
# Gold
# XP
50% Flesh Suit- (Armor, Disguise, Darkness, 200,000 Gold) Wearer gains the subtype Human, 50% inflicts Confusion: Fear
50% Slaughtergeist Meat Hook- (Weapon, Scythe, Physical & Darkness & Agony, 4,500,000 Gold) +4,500 Melee Attack, 50% inflicts Confusion: Fear, 50% inflicts Pain, 50% inflicts Wounded, 50% inflicts Wounded: Bleeding
Level 37
Asinaga-
Level 37
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, 50% Drowning Resistance, 52% Minor Status Effect Resistance, 26% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Disproportionately Long Legs- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Ridden Into Battle By Tenaga- Possessor may, at the start of battle, summon 1 Tenaga (which may be summoned as a passenger), Tenaga from the Enemy List may take actions while possessor's passengers, Constant Effect
Fast- Possessor obtains +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Terrifying- Possessor has a 70% chance of inflicting Confusion: Fear on up to 50 opponents at the start of each round, Constant Effect
Gives Piggyback Rides- Possessor's passengers may take their turn-order-assigned actions on possessor's turn-order if they can take actions while passengers of possessor, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Strike- # Damage, Physical, 0 MP
Trample- # Damage, 1 hit against 400, Physical, # MP
Cook Fish- # Damage, Heals, Water, # MP
Hustle- Caster gains +# to its turn-order-determining stat sum for turn-order-determining purposes, stacks 2 times, lasts 3 rounds, Air & Earth & Physical, # MP
Drops-
# Gold
# XP
100% Shipwreck- (Item, Antiquity, Water, 400,000 Gold)
Man of Zhangfu-
Level 37
Humanoid, Law
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Chaos Immunity, 30% Abstract Resistance, 74% Minor Status Effect Resistance, 37% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Master of Swordsmanship- Possessor obtains +#% To Hit, +#% Dodge, counts as wielding a Sword, counts as possessing the ability 'Swordsman', and deals # additional Damage, Constant Effect
Highly Civilized- Possessor does not act randomly when afflicted with Confusion, Anarchomancy spells cast by sources below Level 70 cannot randomize possessor's actions, Constant Effect
Fine Clothing- Possessor obtains +# Defense, Possessor's Charm infliction chances are increased by 10%, Constant Effect
Abilities-
Sword Strike- # Damage, this action gains +#% To Hit, Physical or Air or Physical & Air, 0 MP
Civilize- 100% inflicts Charm, Target gains +# MIN, Target loses the element Chaos if below Level 60, Target obtains a non-stacking buff that causes it to not act randomly when afflicted with Confusion,
Blade Flurry- # Damage, 1 hit against 500, Physical & Air, # MP
Abstract-Banishing Strike- # Damage, Unsummons Abstracts below Level 40, Law, # MP
Lecture- May give target +# MIN, May deal # Flat Law & Air element MIN Damage, May have a 100% chance of inflicting Fatigued: Drowsy, stacks 3 times, Air or Psychic or Law, # MP
Drops-
# Gold
# XP
100% Blade of Zhangfu- (Weapon, Sword, Law, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 AGI, +4,000 MIN, 74% Critical against Abstracts, 15% Abstract Resistance
Tenaga-
Level 37
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 70% Water Resistance, 70% Drowning Resistance, 74% Minor Status Effect Resistance, 37% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Giant- Possessor obtains +# STR, +# CON, and +# HP and may count as up to 2 individuals for row-order purposes, Constant Effect
Enormous Arms- Possessor deals full Damage to targets below Level 40 in the back row, Constant Effect
Terrifying- Possessor has a 70% chance of inflicting Confusion: Fear on up to 50 opponents at the start of each round, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Grab- # Damage, 80% inflicts Paralyzed, Physical, 0 MP
Dredge Sea for Fish- Caster regenerates # HP, This action counts as coming from a source that additionally possesses the subtype Aquatic, Water, # MP
Sweeping Claw-Strike- # Damage, 60% inflicts Wounded, 1 hit against 200, Physical, # MP
Ship-Terrorizing Strike- # Damage, this action may target passengers, Physical or Physical & Water, # MP
Pluck From Ship- Target individual below Level 60 is removed from being a passenger, Physical or Physical & Air, # MP
Drops-
# Gold
# XP
100% Shipwreck- (Item, Antiquity, Water, 400,000 Gold)
Woman of Nuzi-
Level 37
Humanoid, Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Water, Drowning Immunity, 74% Minor Status Effect Resistance, 37% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Strike- # Damage, Physical, 0 MP
Control Water- # Damage, 200% inflicts Drowning, 1 hit against 7,000, Water, # MP
Locally Reduce the Density of Water- Caster obtains a buff that makes opponents of its possessor have their transformations that are below Level 60 lose Drowning Immunity and Drowning Resistance, does not stack, Water, # MP
Impregnate Self With Water- Caster either summons 1 Woman of Nuzi or summons 1 non-'Woman of Nuzi' Human or Humanoid that is normally fightable on the Enemy List for drops that is below Level 30, with non-'Woman of Nuzi' summons being unsummoned after 3 rounds, Max 30 summoned, Water, # MP
Sink- # Damage, inflicts Drowning, only affects Vessels, this action ignores the Water Resistance and Immunity of Vessels below Level 60, Water, # MP
Drops-
# Gold
# XP
100% Water of Nuzi- (Consumable, Potion, Water, 1 Charge, 3,000,000 Gold) User either summons 1 Woman of Nuzi or obtains a non-stacking buff that makes opponents of its possessor have their transformations that are below Level 60 lose Drowning Immunity and Drowning Resistance
Level 38
Qizhongmin
Level 38
Humanoid, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Hexed Immunity, 76% Minor Status Effect Resistance, 38% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Demon-Man- Possessor gains the subtype Demon, Constant Effect
Abilities-
Brutal Strike- # Damage, 100% may inflict Wounded, Physical, 0 MP
Baleful Eye- # SPI Damage, 150% inflicts Hexed, 1 hit against 200, Darkness or Psychic or Darkness & Psychic, # MP
Sound of Evil- # MIN Damage, # SPI Damage, 100% inflicts Hexed, 100% inflicts Stat Drain, 1 hit against 500, Darkness & Sonic, # MP
Terror Gaze- 200% inflicts Confusion: Fear, 1 hit against 20, Darkness, # MP
Drops-
# Gold
# XP
50% Bell of the Mountain- (Weapon, Instrument, Earth, 15,000 Gold) +15 Magical Attack, Wielder's 'Magical Attack' actions may remove one debuff from source below Level 10
50% Demon Man's Eye- (Item, Antiquity, Darkness & Psychic, 600,000 Gold)
Level 39
Level 40
Daren-
Level 40
Humanoid, Commerce
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Fluctuating (Yet Always Giant) Size- Possessor gains +# STR, +# CON, and +# HP, Possessor may count as between 2 and 400 individuals for row-order purposes, Constant Effect
Wealthy- Possessor counts as possessing 5,000,000 additional Gold for purposes of checking how much Gold possessor possesses, Constant Effect
Abilities-
Strike- # Damage, 1 hit against 50, Physical, 0 MP
Stomp- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 50, Physical, # MP
Sell Exceptional Goods- May deal 5,000,000 Flat Commerce element Gold Damage, May give target a buff that stacks 5 times that provides +# to all stats, May give target a buff that does not stack on the same value or across values that provides +#% Dodge, To Hit, Resilience, or Critical, Commerce, # MP
Trade Magics- Two targets who are either below Level 60 or willing exchange one buff of caster's choice with each other (with at least one buff having to be selected on each target for said target to be a valid target), Magic or Commerce, # MP
Broker Trade- Caster moves any number of carried or equipped items between two willing targets, Commerce, # MP
Drops-
# Gold
# XP
100% Daren's Wares- (Item, Antiquity, Earth & Magic, 5,000,000 Gold)
Level 41
Jigongmin-
Level 41
Humanoid, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Entombed Immunity, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Open Third Eye- Possessor gains +#% To Hit and may scan the stats of one target at the start of each round, Constant Effect
Genius- Possessor gains +# MIN, Constant Effect
Rides a Giant Flying Carriage- Possessor gains +# HP, gains the subtype Vehicle, gains the subtype Aerial, and gains +# AGI, Constant Effect
Great Beauty- Possessor's chances of inflicting Charm are increased by 30%, Constant Effect
Abilities-
Single-Armed Strike- # Damage, this action deals 1/2 Damage, this action's Prime Attribute is Strength, Physical, 0 MP
Magic Guns- # Damage, 1 hit against 6,000, Technology & Magic or Technology & Magic & Fire, 0 MP
Traverse the Lands- Caster enters another existing battlespace if no individual of Level 60 or greater in the battlespace caster is entering or the battlespace caster is leaving objects, Air & Technology, # MP
Tinker- Target Robot, Clockwork, or Machine gains +# to all stats, stacks 3 times, Technology, # MP
Construct- Caster summons a Robot, Clockwork, or Machine or Level 40 or lower, summons summoned through this action may not summon, Max 50 summoned, Technology, # MP
Command Wind- # Damage, 200% inflicts Suffocation, 1 hit against 60,000, Air, # MP
Insight- Caster gains +# MIN, lasts 5 rounds, stacks 3 times, Psychic, # MP
Persuade- 80% inflicts Charm, Air, # MP
Drops-
# Gold
# XP
100% Deactivated Chi-Kung Chic Kou Cart- (Item, Antiquity, Technology & Air, 8,000,000 Gold)
Level 44
Level 45
Ganjuren-
Level 45
Humanoid, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Towering- Possessor obtains +# STR, +# HP, +# CON, and may count as up to 40 individuals for row-order purposes, Possessor may deal full Damage to targets below Level 50 in the back row, Constant Effect
Rides a Massive Mechanical Cart- Possessor gains +# HP and may choose to count as possessing the subtypes Vehicle and Machine, Constant Effect
Assume Spirit Form- Possessor may choose to gain the subtype Spirit at the start of any round as a non-stacking buff, Constant Effect
Dreaded Giant- Possessor is Immune to individuals below Level 20 and deals # additional Damage, Constant Effect
Abilities-
Claws- # Damage, 2 hits against 1, Physical, 0 MP
Devour- # Damage, deals HP Drain, Physical, 0 MP
Saw-Toothed Bite- # Damage, 200% inflicts Wounded, Physical, 0 MP
Fortify- Targets gain +# Defense and #% Resilience, stacks 5 times, Physical & Earth, # MP
Giant Cage- 200% inflicts Entombed: Incarcerated, Earth, # MP
Become Insubstantial- Caster gains +#% Dodge, lasts 5 rounds, Air & Earth, # MP
Control the Earth- # Damage, 200% may inflict Entombed, may create or destroy a Zone of Earth (only being able to destroy Zones created by sources below Level 70), 1 hit against 400,000, Earth, # MP
Drops-
# Gold
# XP
100% Deactivated Ganjuren Cart- (Item, Antiquity, Technology & Earth, 6,000,000 Gold)
Level 48
P'Oh-
Level 48
Fae, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 100% Water Resistance, 100% Air Resistance, 90% Darkness Resistance, 50% Physical Resistance, 50% Earth Resistance, Impaired Immunity, Fatigued Immunity, Hexed Immunity, Diseased Immunity, Drowning Immunity, Poison Immunity, 96% Minor Status Effect Resistance, 48% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Small- Possessor gains +# AGI, +#% Dodge, and -# STR, Constant Effect
Father of Droughts- Possessor's opponents below Level 60 may not benefit from Drink consumables, Constant Effect
Run as the Wind- Possessor gains +# AGI, gains +#% Dodge, and may use Agility or Spirit as its turn-order-determining stat, Constant Effect
Control of Weather- Possessor's opponents below Level 40 may not attach effects to Zones, Terrains, or Phantom Terrains without possessor's permission, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Multi-Eyed Glare- # MIN Damage, 100% inflicts Confusion, 1 hit against 200, Psychic, 0 MP
Laughter- # MIN Damage, # SPI Damage, 100% inflicts Hexed, 1 hit against 200, Air or Darkness, 0 MP
Great Drought- # CON Damage, 100% inflicts Fatigued: Dehydration, destroys up to 10 Zones of Water created by sources below Level 60, 1 hit against 500,000, Water & Air & Earth & Magic, # MP
Dessicate- # Damage, # STR Damage, # CON Damage, 200% inflicts Fatigued: Dehydration, 100% inflicts Pain, Fire & Air, # MP
Wind Control- # Damage, 100% inflicts Suffocation, 1 hit against 500, Air or Air & Magic, # MP
Hurricane Burst- # Damage, 100% inflicts Fatigued: Stun, 1 hit against 500,000, Air, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Breath of Drought- (Consumable, Lethal Item, Air & Fire & Earth, 1 Charge, 4,000,000 Gold) Deals 40,000 Flat Air element Damage, Deals 4,000 Flat Fire & Earth element CON Damage, 100% inflicts Fatigued: Dehydration
Level 50
Abyss Demon
Level 50
Demon, Water & Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Water Immunity, Darkness Immunity, Physical Immunity, 90% Ice Resistance, 50% Acid Resistance, 50% Light Weakness, 50% Hope Weakness, Hexed Immunity, Diseased Immunity, Drowning Immunity, Voidstruck Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Dweller of Abyssal Waters- Possessor is Immune to effects attached to Zones by non-Celestial, non-'Holy One' entities below Level 51, Constant Effect
Lurker in Black Depths- Possessor gains +#% Dodge if possessor is in a Zone of Water or a Zone of Darkness, Possessor has a 100% chance of inflicting Confusion: Fear on all opponents at the start of each round if possessor is not in a Zone of Water of a Zone of Darkness, Constant Effect
Soul-Angler's Lure- Possessor's opponents are dealt # Flat Darkness or Psychic or Water element SPI Damage at the start of each round and have a 100% chance of being afflicted with Charm at the start of each round, Constant Effect
Abilities-
Injector Claws- # Damage, 200% inflicts Poison, Paralyzed, Diseased, Stat Drain, Stat Drain: SPI Drain, Confusion, Hexed, or Pain, 100% inflicts Drowning, Dissolving, Voidstruck, or Wounded, Physical or Acid or Darkness or Water, 0 MP
Witchlight Maw- # Damage, deals HP Drain, this action automatically hits targets below Level 60 that are not Immune to Charm, Mystic or Darkness or Magic, 0 MP
Tongues of Hungering Blackness- # Damage, # MP Damage, Deals HP Drain, Deals MP Drain, 1 hit against 15, Darkness, # MP
Drown the Land in Blackness- Caster creates a Zone of Darkness & Water and attaches an effect to it that has a 100% chance of inflicting Drowning and Voidstruck on each entity in it at the time of said effect's application and at the start of each round that does not stack on the same Zone and stacks 200 times across Zones, Darknes & Water, # MP
Foul Tide- # Damage, # CON Damage, # SPI Damage, 100% inflicts Poison, Diseased, Stat Drain: CON Drain, Stat Drain: SPI Drain, and Drowning, 1 hit against 5,000, Water & Darkness, # MP
Drops-
# Gold
# XP
75% Demon's Lure- (Item, Material, Darkness & Water, 441,000 Gold)
10% Abyss Waters- (Spell, Dark Magic, Water & Darkness, 800 MP, 1,780,000 Gold) +1,825 Magical Attack, 60% inflicts Drowning, 60% may inflict Voidstruck
10% Injector Claws- (Weaponx2, Fist Weapon, Acid & Darkness & Physical, 1,825,000 Gold) +1,850 Melee Attack, +1,600 MIN, 30% inflicts any one minor negative status effect, 35% Critical
4% Witchlight Strike- (Spell, Dark Magic, Mystic, 1,800 MP, 1,780,000 Gold) +1,500 Melee Attack, +1,500 Ranged Attack, +1,500 Magical Attack, This action automatically hits targets that are below Level 60 that are below caster's Level that are not Immune to Charm or Minor Negative Status Effects and do not possess a 100% or greater Resistance to Charm or to Minor Negative Status Effects
1% Summon Abyss Demon- (Spell, Demon Magic, Darkness & Water, 44,000 MP, 2,140,000 Gold) Summons 1 Abyss Demon from the enemy list, Max 10 summoned, This spell’s summons have an 99% chance of being uncontrolled
Shen-
Level 50
Fae, Magic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Water Immunity, Air Immunity, Earth Immunity, Fire Immunity, Metal Immunity, Wood Immunity, 50% Physical Resistance, Impaired Immunity, Fatigued Immunity, Hexed Immunity, Diseased Immunity, Poison Immunity, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Spirit Form- Possessor may gain or lose the subtype Spirit at the start of any round, Constant Effect
Assume Demon Form- Possessor may gain or lose the subtype Demon at the start of any round, Constant Effect
Assume Animal Form- Possessor may gain or lose the subtype Animal at the start of any round or may, as a non-stacking buff, make its subtype solely Animal, Constant Effect
Control of Weather- Possessor's opponents below Level 40 may not attach effects to Zones, Terrains, or Phantom Terrains without possessor's permission, Constant Effect
Powerful Fae Being- Possessor obtains +# to all stats and is Immune to individuals below Level 20, Constant Effect
Abilities-
Strike- # Damage, Physical, 0 MP
Swallow Air- # Damage, # Stat Damage to each stat, Deals HP Drain and Stat Point Drain, Only effects Air-element targets, Void, 0 MP
Drought- # CON Damage, 100% inflicts Fatigued: Dehydration, destroys a Zones of Water created by a source below Level 60, 1 hit against 50,000, Water & Air & Earth & Magic, # MP
Wind Control- # Damage, 100% inflicts Suffocation, 1 hit against 500, Air or Air & Magic, # MP
Rift- # Damage, 100% inflicts Entombed, Destroys one terrain or phantom terrain created by a source below Level 60, 1 hit against 50,000, Earth, # MP
Radiant Beauty- 175% inflicts Charm, 1 hit against 70,000, Light or Air, # MP
Earthglide- Caster gains +#% Dodge while a Zone of Earth is present, Lasts 5 rounds, does not stack, Earth, # MP
Soar- Caster gains +#% Dodge while a Zone of Air is present, Lasts 5 rounds, does not stack, Air, # MP
Dive- Caster gains +#% Dodge while a Zone of Water is present, Lasts 5 rounds, does not stack, Water, # MP
Elemental Manipulation- Caster creates a zone of any one base element, Any one base element, # MP
Command Spirits and Demons- Caster summons 20 Spirits or Demons (with a mix of both being summonable with the same action) from the Enemy List that are normally fightable for drops that are below Level 50, Max 200 summoned, Darkness or Magic or Darkness & Magic, # MP
Massive Growth- +# STR, +# CON, -# AGI, -#% Dodge, target may count as up to 50 individuals for row-order purposes, does not stack, Magic, # MP
Incredible Shrinking- -# STR, -# CON, +# AGI, +#% Dodge, target may count as up to 50 individuals for row-order purposes, does not stack, Magic, # MP
Countless Magics- # Damage, May Heal, 100% inflicts any two minor or moderate status effects, 1 hit against 5,000, Magic or Light or Darkness, # MP
Fade from Perception- Caster gains +#% Dodge, does not stack, Air & Darkness, # MP
Drink Life Force- 50% inflicts Instant Death on target individual below Level 40, Darkness & Air, # MP
Drops-
# Gold
# XP
50% Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
50% Weather-Controlling Force- (Weapon, Force, Earth & Air & Water, 4,500,000 Gold) +4,500 Ranged Attack, +4,500 Magical Attack, Wielder may create or destroy a Zone of any single base element at the start of each round (with this effect being able to destroy Zones created by sources of Level 80 or lower)
Level 53
!Lesser Chronoreaper
Level 53, Elite
Undead, Time
HP- 8,400,000
MP- 9,000,000
STR- 24,000
AGI- 32,000
CON- 29,500
MIN- 28,000
SPI- 31,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,500
Critical Chance- 110%
Resilience- 70%
To Hit- 225%
Dodge- 90%
Resistances and Immunities- Absorbs Time, 50% Spatial Weakness, 99% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Major Status Effect Immunity
Prime Attribute- Spirit + Agility
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 79, and individuals with the ability Chronomancer are the only individuals who may act, Constant Effect
Time Manipulation- Posessor gains extra actions for having 1.1x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Moves with the Speed of Time Itself- Possessor's turn-order-determining stats are Strength, Agility, Constitution, Mind, and Spirit, Constant Effect
Time's Baneful Messenger- Possessor is immune to individuals below Level 39, Possessor gains +2,500 to all stats, Constant Effect
Without Error- Posessor cannot miss individuals below Level 80, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, #% Moderate Status Effect Resistance, #% Major Status Effect Resistance, #% Possessor gains an extra action this round, #% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
End You- 100,000 Damage, this attack is always a Critical, this attack deals triple damage, Time or Destruction or Physical or Darkness, 0 MP
Cut Out of Time- Inflicts Vanished, Time Stop, Instant Death, Suffocation: No Future, and Paralysis: Temporal Stasis, Time, 1,000,000 MP
Breath of the Temporal Abyss- 40,000 Damage, 5,000 AGI Damage, 5,000 SPI Damage, inflicts Suffocation: No Future and Paralysis: Temporal Stasis, 1 hit against 30, Time, 750,000 MP
Reaper's Cause- Caster gains a buff that heals caster for the Max HP of each individual caster kills or defeats, to a max of 50,000,000 HP per instance of healing, does not stack, Time, 1,500,000 MP
Drops-
500,000 Gold
29,150 XP
100% Lesser Chronoreaper's Scythe- (Weapon, Scythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
Level 55
!Thing that Licks
Level 55 Elite
Monster, Rot
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
SAN- #
INF- #
RES- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Life, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 55% Major Status Effect Resistance
Prime Attribute- Inflictionx2
Constant Effects-
Unwatchable and Lurking- Possessor obtains +#% Dodge and cannot be targeted with attacks by individuals who have not scanned its stats, Constant Effects
Devour Opportunity- Once per battle, when one of possessor's opponents takes an action, possessor may cancel said action and immediately take two actions, even at the start of battle or of a round, Constant Effect
Lonely World- Possessor inflicts Vanished on all but one opponent at the start of battle, Constant Effect
You Got Licked- If possessor wins a battle, possessor's opponents lose 5 Levels and 5 Fame, Aberrant Effect
Abilities-
Lick- Target, if target is below Level 80, obtains -5 Level as a debuff that stacks 200 times, Rot, 0 MP
Vanish- Caster cannot be hit by attacks, lasts 5 rounds, does not stack, Phantom, 0 MP
Sloppy Tongue- Target obtains -# to all of its stats and has 3 of its equipped items randomly unequipped, stacks 200 times, Rot or Water or Null, # MP
Drops-
78,000 Gold
15,600 XP
50% Rot Crystal- (Item, Material, Rot, 80,000 Gold)
30% Naught But Dust- (Item, Material, Earth, 50 Gold)
10% Nemesis Blossom- (Accessory, Magic Item, Darkness, 30,000 Gold) Does nothing on its own, but perhaps it will do something if used against the proper foe...
10% Consult with Gadigan
Level 62
Level 66
Level 69
Level 71
Ifrit
Level 71
Magic Being, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fire, Reflects Physical, Reflects Darkness, Fire Immunity, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 50% Water Weakness, 50% Light Weakness, Diseased Immunity, Poison Immunity, Confusion Immunity, Paralyzed Immunity, Pain Immunity, Charm Immunity, Burning Immunity, Voidstruck Immunity, Wounded Immunity, Manablased Immunity, Suffocation Immunity, Frozen Immunity, Dissolving Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 75% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Diabolical Flame Genie- Possessor gains the subtypes Devil and Elemental, Constant Effect
Great Magical Power- Possessor is immune to individuals below Level 40, Possessor is immune to debuffs and negative status effects from sources below Level 60, buffs and debuffs with possessor as a source may not be removed by individuals below Level 60, possessor's summons may not be unsummoned by individauls below Level 60, Constant Effect
Primal Fire- Possessor ignores Fire and Burning Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 80, When wielder deals Fire-element damage, said damage is increased by # points, Constant Effect
Warper of Burning Reality- Possessor may create a Zone of Fire at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Fire, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Fire, Constant Effect
Abilities-
Blazing Mystic Smackdown- # Damage, may inflict Burning, Magic or Fire, 0 MP
Inferno Claw- # Damage, 400% may inflict Burning, 300% may inflict Wounded, 200% may inflict Voidstruck, Fire & Physical & Darkness, 0 MP
Devour- # Damage, Deals HP Drain, Physical or Darkness or Fire, 0 MP
Dread Power- # Damage, 200% may inflict up to two minor negative status effects, 1 hit against 200,000, Magic or Darkness or Magic & Darkness, 0 MP
Ban Water- All Water element spells and abilities cost # additional MP, individuals below Level 50 treat Water as a non-base element, All Water element individuals suffer -# to all stats, stacks 50 times, Fire, # MP
Vindictive Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct offensive actions, Magic, # MP
Malicious Wish Cascadine- Sequentially replicates the effect of any five different ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct offensive actions, with each chosen action having to come from a different replicated entity, Magic & Fire & Darkness, # MP
Fabricate Life Essence- Summons any 5 Fire element individuals from the Enemy List that are below Level 60 and normally fightable for drops, Max 200 summoned, Magic or Fire, # MP
Mystic Whim- May provide -# to any stats, May provide +# to any stats, stacks 40 times, Magic or Fire, # MP
Mystic Storm- # Damage, inflicts Manablasted, 1 hit against 500,000, Magic or Fire, # MP
Cascade- # Damage, # MP Damage, # MIN Damage, Removes up to 5 buffs from sources below Level 80 from each target, unsummons targets below Level 60, 1 hit against 500,000, Magic, # MP
All-Blaze- Inflicts Burning, Caster may stack additional instances of Burning on individuals who are afflicted with Burning, to a max of 5 stacking instances, through this ability, 1 hit against 2,000,000, Fire, # MP
Red Disaster- # Damage, Reduces each target's Max HP by # as a debuff that stacks 20 times, Gives each target a +50% Weakness to minor and moderate negative status effects as a debuff that stacks 10 times, 1 hit against 6,000,000, Fire & Darkness, # MP
Drops-
# Gold
# XP
50% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
48% Finery of the Grand Caliph of Fire- (Armor, Clothing, Fire, 18,700,000 Gold) +18,400 Defense, +18,100 to all stats if wielder is Fire element, 30% Fire Resistance, Wielder's Fire element spells and abilities cost 180,000 less MP
1% Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Level 73
Jabberwock
Level 73
Dragon, Whimsy & Destruction
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Diseased Immunity, Poison Immunity, Insanity Immunity, 80% Instant Death: Vorpal Death Weakness, 30% Instant Death Weakness, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Dream Beast- Possessor gains the subtype Monster, Possessor gains 50% Dream Resistance against sources below Level 70, Constant Effect
Manxome Foe- Possessor gains +# to all stats, Possessor takes 1% Damage from sources below Level 90, Possessor gains Immunity to minor and moderate negative status effects from lower-Level sources, Possessor gains 3 additional actions per round, Constant Effect
Wiffling- Possessor may not Dodge attacks that have a chance of inflicting Major Negative Status Effects, Possessor gains +#% Dodge against other attacks, Possessor skips its first four actions of battle if all its opponents at all points prior to those actions are Level 1, Constant Effect
Burbling- Possessor's opponents have a 15% chance of being afflicted with Insanity at the start of each round, Constant Effect
Mirror-Lurker- Possessor gains Vanished Immunity, Whenever a new battlespace is created, possessor summons 1 Jabberwock into it and immediately gives said summon an action, Max 200 summoned, Constant Effect
Esoteric- Possessor may not be selected as an opponent in Harvesting Matches, Constant Effect
Abilities-
Jaws That Bite- # Damage, Deals HP Drain, Physical or Destruction, 0 MP
Claws That Catch- # Damage, 15% inflicts Vanished, Physical or Whimsy, 0 MP
Eyes of Flame- # Damage, 300% inflicts Burning, 300% inflicts Burning: Igneous, 30% inflicts Vanished: Annihilated, 1 hit against 200,000, Fire or Destruction or Dream or Fire & Dream, # MP
Burbling Cry- 30% inflicts Insanity, 30% inflicts Vanished: Reality Stutter, Targets below Level 60 become Level 1 as a non-stacking debuff, 1 hit against 3,000,000, Dream & Sonic & Whimsy, # MP
Drops-
# Gold
# XP
90% Book Written In Mirror-Text- (Item, Antiquity, Magic & Ice, 7,000 Gold)
10% Vorpal Sword- (Weapon, Sword, Physical, 50,000,000 Gold) +50,000 Melee Attack, +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect, 15% inflicts Instant Death: Vorpal Death
Nidhogg
Level 73
Dragon, Darkness & Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Earth Immunity, Wood Immunity, Life Immunity, Darkness Immunity, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Massive- Possessor gains +# HP, +# STR, +# CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Burrowing Beneath the Worlds- At the start of each round, possessor may exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Constant Effect
Gnawer Upon Reality's Root- At the start of each round, possessor may destroy up to one buff or debuff on each entity in its battlespace and may destroy one Zone, Terrain, or Phantom Terrain, Constant Effect
Darkest Omen- When possessor dies, if possessor is not a summon, all of possessor's opponents obtain a non-stacking debuff that makes them unable to summon, and possessor's opponents who are summons below Level 80 are unsummoned, Constant Effect
Eater of the Unworthy Dead- Possessor's opponents may not be resurrected by sources below Level 80 while possessor is alive, Individuals killed by possessor may not be resurrected by individuals below Level 75, Constant Effect
Worm-Dragon- Possessor gains the subtype Cthonian, Constant Effect
Abilities-
Gnaw Away- # Damage, Destroys a chosen buff on target from a source below Level 95, Physical or Magic or Earth or Darkness or Destruction, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Destabilize- Target is unsummoned if below Level 80, Target loses all buffs from sources below Level 80, All buffs with target as their source are destroyed if target is below Level 95, Earth or Void or Destruction, # MP
Eroding Firmament- Caster obtains a non-stacking buff that allows it to destroy any number of Zones, Phantom Terrains, or Terrains from sources below Level 95 at the start of each round, Destruction or Earth or Darkness, # MP
Maw of Darkness- # Damage, Deals HP Drain, 1 hit against 500,000,000, Darkness, # MP
Maw of Malice- # Damage, 30% inflicts Venom, Insanity, and Cursed, Darkness or Toxin or Destruction, # MP
Drops-
# Gold
# XP
50% Figurine of the Great Serpent- (Item, Antiquity, Earth, 500,000 Gold)
30% Nidhogg Scales- (Item, Material, Darkness & Earth, 80,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Reality Destabilization- (Spell, Chaos Magic, Destruction & Earth, 800,000 MP, 80,000,000 Gold) Caster obtains a non-stacking buff that allows it to optionally destroy up to one (buff or debuff from a source that is not 20 or more Levels greater than caster) on each entity in its battlespace and optionally destroy one (Zone, Terrain, or Phantom Terrain from a source that is not 20 or more Levels greater than caster) at the start of each round, Caster must be Level 40 or greater
Level 74
Buraq
Level 74
Celestial, Spatial & Earth & Light
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Reflects Sonic, Reflects Glory, Reflects Earth, Hope Immunity, Darkness Immunity, Spatial Immunity, Smitten Immunity, 148% Minor Status Effect Resistance, 74% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Sacred Beast- Possessor is immune to individuals below Level 40, Constant Effect
Boundless Step- Up to 20 times per round, before an action, possessor may choose to exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Entities below Level 99 that are not deities may not prevent possessor from entering or leaving battles, Constant Effect
Mount of Prophets- At the start of each round, possessor may choose an ally and provide that ally with +# to its turn-order-determining stat sum for turn-order-determining purposes until the end of the round, Possessor's allies are Immune to entities below Level 40, Possessor gains the subtype Steed, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy up to 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Holy Aura- Entities below Level 80 that are not deities that target possessor with offensive attacks are afflicted with Smitten, Possessor and possessor's allies are Immune to major negative status effects from sources below Level 80, Constant Effect
Abilities-
Smiting Gaze- # Damage, 30% inflicts Smitten, 1 hit against 300, Light or Glory, 0 MP
Heaven Door- Caster may summon up to 50 Celestials or Angels below Level 70 from the Enemy List that are normally fightable for drops, Caster may then exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Caster may then summon up to 50 Celestials or Angels below Level 70 from the Enemy List that are normally fightable for drops, Max 200 summoned, Light or Spatial or Light & Spatial, # MP
Fold Earth- # Damage, 300% may inflict Entombed, 15% may inflict Vanished or Petrified, 1 hit against 200,000,000, Caster may destroy up to 200 Zones, Terrains, or Phantom Terrains from sources below Level 80, Earth or Spatial, # MP
Face of Beauty- 15% inflicts Dominion, 1 hit against 7,000, Light or Psychic or Glory, # MP
Heaven's Song- # Damage, May Heal, May inflict Stat Boost, May inflict Regeneration, May inflict Mana Overdrive, 100% may inflict Awestruck, 1 hit against 800,000,000, Light or Sonic or Glory, # MP
Drops-
# Gold
# XP
90% Map of the Many Heavens- (Item, Antiquity, Light & Glory & Hope, 17,500,000 Gold)
5% Relic of Divine Transport- (Consumable, Summoning Stone, Spatial & Earth & Light, 1 Charge, 40,000,000 Gold) Summons 1 Buraq, Max 1 summoned
5% Dimensional Folding- (Spell, Gate Magic, Spatial & Light & Earth, 400,000 MP, 40,000,000 Gold) Caster may choose to exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 84 or greater or that is 10 or more Levels greater than caster in either battlespace objects, Caster must be Level 40 or greater
Level 75
!Clock Stopper
Level 75, Elite
Human, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Time, Base Element Immunity, Immune to Diseased, Fatigued, Poison, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Suffocation, Burning, Electrocuted, Drowning, Instant Death, Vanished, and Petrified, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Chronomantic Lockdown- Possessors of a Constant Effect with the name 'Chronomantic Mastery', individuals with the ability 'Chronomancer', and individuals with any 'Temporal Primarch' abilities may not act on odd-numbered rounds if below Level 80, Constant Effect
Temporal Recursion Field- After an individual below Level 75 performs an action, possessor may choose to have all of said individual's future actions gain the restriction of only being able to be said action, with said individual having to skip actions if unable to perform the same action; said forced actions may have different targets than the original action, Constant Effect
Field of Frozen Clocks- After an individual below Level 76 performs an action, possessor may choose to place a debuff on said individual that stops said individual from being able to take actions, with effects that would occur before and after said skipped actions not occurring, Possessor may place this debuff on up to 500 different individuals at any one time, with possessor being able to choose to remove this debuff from any individual it is affecting at any time provided that said debuff was inflicted by possessor, Constant Effect
Slow the Eons- Individuals in the same battle as possessor may not take more than 1 action per round, Constant Effect
Countainance of the Temporal Juggernaut- +# HP, +# CON, Individuals may not force possessor to count the current round's number as a different number, Possessor's opponents may not count the current round's number as a different number than possessor does during actions that target possessor, Possessor may not be stopped from taking actions, Possessor's actions may not be skipped, Possessor's actions may not be countered, Possessor may not be unsummoned, Possessor's turn-order-determining stat sum may not be modified by possessor's opponents, Constant Effect
Unchanging Life- Possessor resurrects itself at the start of each round, Possessor may, at the start of any round, set its HP and MP to values that they were at the start of any other round, Constant Effect
Block Progress- The element Progress is replaced by the element Null while possessor is present, 'Infinity Designer' abilities lose their text while possessor is present, Constant Effect
Dimension Walking- Possessor may enter any battlespace that is part of the same battle at the start of any round, Constant Effect
Menace- <TEXT HERE>, Constant Effect
Abilities-
Stasis Fist- # Damage, inflicts Petrified: Time Stop, Paralyzed, Entombed: Oublietted, Frozen: Cubed, Drowning: Tide-Trapped, Impaired: Slow, Paralyzed: Molecular Stasis, and Paralyzed: Temporal Stasis, Time & Physical, 0 MP
Positive Stasis- Target cannot obtain or lose buffs, target's buffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Negative Stasis- Target cannot obtain or lose debuffs, target's debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Full Stasis- Target cannot obtain or lose buffs or debuffs, target's buffs' durations and debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Yesterday was Then, Today is Forever- Whenever target's HP Total or MP Total would be changed, there is a 95% chance that it is not changed, 1 hit against 5, Time, # MP
Further Entry Denied- No indivdual may be summoned, This effect sits on caster as a buff, Time, # MP
Drops-
# Gold
# XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Clockstopper Fist- (Weapon, Fist Weapon, Time, 190,000,000 Gold) +190,000 Melee Attack, +190,000 CON, +190,000 SPI, 100% inflicts Paralyzed, Paralyzed: Temporal Stasis, Impaired: Slow, Paralyzed: Molecular Stasis, and Stat Drain: AGI Drain, 25% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater, targets of wielder's 'Melee Attack' actions, if below Level 76, may not have buffs applied to them by sources below Level 76, may not summon, may not act more than once per round, and may not be healed by sources below Level 76
4% Supreme Stasis Coat- (Armor, Light Armor, Time, 190,000,000 Gold) +190,000 Defense, +190,000 CON, +190,000 SPI, Wearer's buffs may not be removed by sources below Level 75, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater
1% Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)
Level 76
!Cityback Fossil-Gargantua
Level 76 Elite
Undead, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Absorbs Earth, Absorbs Time, Reflects Fate, Reflects Spatial, Water Immunity, Fire Immunity, Destruction Immunity, 80% Physical Resistance, 20% Base Element Resistance, Poison Immunity, Paralyzed Immunity, Pain Immunity, Confusion Immunity, Diseased Immunity, Impaired Immunity, Hexed Immunity, Drowning Immunity, Frozen Immunity, Burning Immunity, Entombed Immunity, Awestruck Immunity, Voidstruck Immunity, Wounded Immunity, Petrified Immunity, Cursed Immunity, Instant Death Immunity, 304% Minor Status Effect Resistance, 152% Moderate Status Effect Resistance, 76% Major Status Effect Resistance
Prime Attribute- Strength + Constitution
Constant Effects-
Ossified Invulnerability- Possessor may choose to additionally possess the subtype Golem, Possessor gains +# HP, Possessor gains +# Defense, Possessor gains +#% Resilience, Possessor cannot be Criticalled by sources below Level 80, Possessor suffers no negative effects from the status effect Petrified or its sub-status effect, Possessor takes half Damage from sources below Level 80, Constant Effect
Bearer of the Dead City- At the start of each round, possessor may summon up to 200 Undead below Level 80 that are normally fightable for drops on the enemy list, These summons, at the time of their summoning, acquire a non-stacking buff that provides +# Defense and Petrification Immunity, These summons may be summoned into either the battlespace possessor is in or into possessor's passenger capacity (assuming room for them exists there), Constant Effect
Endless Fossil Walls from Ground and Sky- Possessor and possessor's allies gain +# Defense and gain a 75% chance of ignoring attacks from sources below Level 80, Constant Effect
Gargantuan- Possessor gains +# HP, +# STR, +# CON, +# Defense, and may count as up to 2,000,000 entities for row-order purposes, Constant Effect
Passenger Capacity (40,000,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Menace (Level 50-99)- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Gigas Stomp- # Damage, 300% inflicts Fatigued: Stun, 1 hit against 4,000,000, Physical or Earth, 0 MP
Devour Light- # Damage, Deals MP Drain, Additionally deals HP Drain to Light-element Targets, All Light element buffs on targets from sources below Level 99 are removed, All Light element gear equipped by targets that is worth under 200,000,000 Gold that is non-unique may be destroyed, Caster may destroy up to 4,000,000 Zones of Light, 1 hit against 4,000,000, Darkness or Hunger, 0 MP
Devour Life- # Damage, Deals HP Drain, 1 hit against 4,000,000, Darkness or Blood or Life, 0 MP
Trample- # Damage, 250% inflicts Fatigued: Stun, Deals full Damage to the back row, 1 hit against 400,000,000, Physical or Earth, 0 MP
40,000,000 Year Roar- # Damage, 400% inflicts Fatigued: Elderly, 100% inflicts Instant Death on entities who were afflicted with Fatigued: Elderly at the start of this action, 1 hit against 400,000,000, Sonic & Time, # MP
Reality Flip- Caster may choose to have a 30% chance of inflicting Vanished on up to 100,000,000 opponents, caster may then choose to create a battlespace so long as no entity of Level 80 or greater in any battlespace objects, caster may then choose to enter another existing battlespace so long as no entity of Level 96 or greater in caster's battlespace or the battlespace caster would enter object, Spatial or Spatial & Earth, # MP
Invulnerability Ward- Target gains +# Defense, gains +#% Resilience, gains Physical Immunity to sources below Level 80, gains Magic Immunity to sources below Level 80, cannot be criticalled by sources below Level 80, and is Immune to sources below Level 60, does not stack, Warding, # MP
Dark and Hollow Wind- # Damage, # CON Damage, # MIN Damage, # SPI Damage, 1,000% inflicts Hexed, 300% inflicts Suffocation, 300% inflicts Voidstruck, 100% inflicts Instant Death, 100% inflicts Cursed, 1 hit against 50,000,000, Darkness & Air & Sonic & Void, # MP
Giga Gravity Crunch- # Damage, Targets acquire a non-stacking debuff that halves its possessor's turn-order-determining stat sum for turn-order-determining purposes, to a minimum of 1, Targets are moved to the row of caster's choice in the row-order-formation of caster's choice, 400% inflicts Antimatter: Gravity Lock, 400% inflicts Antimatter: Gravity Lock: Gravity Well, 1 hit against 80,000,000, Darkness & Technology, # MP
Ossify Buffs- Buffs presently on target are altered to be unable to be removed by sources below Level 86 due to circumstances other than their duration expiring, their normal ending conditions occurring, or not being carried in buff slots between battles, Target gains 5 buff slots as a non-stacking buff, Earth & Time, # MP
Ossify Debuffs- Debuffs presently on target are altered to be unable to be removed by sources below Level 86 due to circumstances other than their duration expiring or their normal ending conditions occurring, Target loses 5 buff slots as a non-stacking debuff, Earth & Time, # MP
Fossilize- 100% inflicts Petrified, 1 hit against 80,000,000, Earth or Darkness or Darkness & Earth, # MP
Drops-
# Gold
# XP
100% Square Mile of Domain of Fossils and Caged Stars on a Random Plane- (Item, Property, Earth & Time & Darkness & Life & Warding, 20,000,000 Gold)
Level 77
Hati
Level 77
Animal, Darkness & Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, Absorbs Ice, Absorbs Magic, 100% Light Weakness, 30% Umbral Resistance, 30% Astral Being Resistance, 154% Minor Status Effect Resistance, 77% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Moon-Eater- Possessor deals double Damage (to a max of 1,000,000,000 additional Damage) to entities below Level 100 who are Darkness, Ice, or Magic element and possess a Constant Effect named 'Supermassive' or 'Hypermassive', Possessor deals double Damage (to a max of 200,000,000 additional Damage) to Umbrals and Darkness, Ice, or Magic element Astral Beings that are below Level 91, Constant Effect
Massive- Possessor gains +# HP, +# STR, +# CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Celestial Chase- Whenever an individual in the battlespace that possessor is in moves into a different battlespace, possessor may follow said individual into said battlespace unless an individual of Level 99 or greater in the battlespace possessor would be entering or leaving objects, Constant Effect
Area Stride- Effects attached to Zones by sources below Level 100 cannot deal possessor Damage or inflict negative status effects on possessor, Constant Effect
Regenerates- Possessor regenerates # HP at the start of every round, Constant Effect
Pack Hunter- Possessor gets +# to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Moon Eater's Jaws- # Damage, 1 hit against 1,000, Physical or Destruction or Light or Darkness & Ice & Magic, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Voidblack Breath- # Damage, 200% inflicts Voidstruck, 1 hit against 50,000,000, Darkness or Darkness & Ice & Magic, # MP
Skyleap- Caster exits its current battlespace and enters another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Spatial or Air or Darkness, # MP
Consume the Night- Caster destroys all Zones of Darkness created by sources below Level 99 that are in its battlespace and regenerates # HP and MP for each such Zone destroyed, Light or Darkness, # MP
Essence Feast- # SPI Damage, Target loses all buffs from sources below Level 99, Darkness & Magic, # MP
Drops-
# Gold
# XP
50% Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
30% Hati's Hide- (Item, Material, Physical & Ice & Darkness, 45,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Great Wolf's Tooth: Nighteater- (Weapon, Knife, Darkness & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Darkness element targets, Each of wielder's attacks may destroy a Zone of Darkness created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Darkness, Possessor may remove the element Darkness from its attacks, Wielder must be Level 20 or greater
Skoll
Level 77
Animal, Light & Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Absorbs Hope, 100% Darkness Weakness, 30% Solar Being Resistance, 30% Astral Being Resistance, 154% Minor Status Effect Resistance, 77% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Sun-Eater- Possessor deals double Damage (to a max of 1,000,000,000 additional Damage) to entities below Level 100 who are Light, Fire, or Hope element and possess a Constant Effect named 'Supermassive' or 'Hypermassive', Possessor deals double Damage (to a max of 200,000,000 additional Damage) to Solar Beings and Light, Fire, or Hope element Astral Beings that are below Level 91, Constant Effect
Massive- Possessor gains +# HP, +# STR, +# CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Celestial Chase- Whenever an individual in the battlespace that possessor is in moves into a different battlespace, possessor may follow said individual into said battlespace unless an individual of Level 99 or greater in the battlespace possessor would be entering or leaving objects, Constant Effect
Area Stride- Effects attached to Zones by sources below Level 100 cannot deal possessor Damage or inflict negative status effects on possessor, Constant Effect
Regenerates- Possessor regenerates # HP at the start of every round, Constant Effect
Pack Hunter- Possessor gets +# to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Sun Eater's Jaws- # Damage, 1 hit against 1,000, Physical or Destruction or Darkness or Light & Fire & Hope, 0 MP
Devour- # Damage, Deals HP Drain, Physical, 0 MP
Hyperpyroclasmic Breath- # Damage, 200% inflicts Burning, 1 hit against 50,000,000, Fire or Fire & Light & Hope, # MP
Skyleap- Caster exits its current battlespace and enters another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Spatial or Air or Darkness, # MP
Consume the Day- Caster destroys all Zones of Light created by sources below Level 99 that are in its battlespace and regenerates # HP and MP for each such Zone destroyed, Light or Darkness, # MP
Nova Rage- Target obtains a non-stacking buff that provides +# STR, allows its possessor to add the element Fire to any of its attacks, and causes its possessor to deal # additional Damage, Light & Fire, # MP
Drops-
# Gold
# XP
50% Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
30% Skoll's Hide- (Item, Material, Physical & Fire & Light, 45,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Great Wolf's Tooth: Dayeater- (Weapon, Knife, Light & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Light element targets, Each of wielder's attacks may destroy a Zone of Light created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Light, Possessor may remove the element Light from its attacks, Wielder must be Level 20 or greater
Level 78
!Colossus of Oils
Level 78, Elite
Golem, Acid & Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Magic, Absorbs Acid, Absorbs Water, Absorbs Toxin, Absorbs Darkness, Absorbs Alchemy, Absorbs Potion, Earth Immunity, Psychic Immunity, 30% Base Element Resistance, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Dissolving Immunity, Wounded Immunity, Petrification Immunity, Venom Immunity, Dominion Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Anti-Collateral-Damage Enchantments- Possessor cannot deal non-Healing Damage to its allies, debuff its allies, or place negative status effects on its allies, Possessor's actions and decisions may not be controlled by enemies below Level 99, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Essential Oils- Possessor is Immune to sources below Level 60, Possessor is cured of all debuffs and negative status effects from sources below Level 99 at the start of each round, Possessor regenerates # HP and MP at the start of each round, Possessor gains 3 additional actions each round, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Doom-Oil Counter-Spray- When possessor is targeted with an offensive action or dealt Damage outside of an action, possessor may inflict Poison on its source, may inflict Dissolving on its source, may have a 100% chance of inflicting Venom on its source, may deal its source # Flat Acid element Damage, may deal its source # Flat Acid element CON Damage, and may give its source a debuff that stacks 200 times that reduces its Defense by #, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +# HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 38% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Grand Demi Lune- # Damage, 1 hit against 30,000, Physical or Acid or Moon, 0 MP
City-Crushing Foot- # Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Oil Ocean Flood- # Damage, 200% inflicts Drowning, 200% may inflict Poison, 50% may inflict Venom, May remove any combination of buffs from sources below Level 88 from targets, 1 hit against 500,000,000, Acid or Darkness & Water, # MP
Blow So Great it Shatters Essence- # Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, # MP
Oil of Alchemical Slippriness- Caster gains a non-stacking buff that allows it, at the start of each round, to optionally exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, that gives it +#% Dodge, that gives it Paralyzed Immunity, that gives it Petrified Immunity, and that prevents sources below Level 88 from preventing it from changing rows, acting, entering, or leaving battlespaces, Acid & Wonder, # MP
Dissolution Storm- # Damage, # CON Damage, 600% inflicts Dissolving, 300% may inflict Dissolving: Deadly Toxin, 300% inflicts Dissolving: Erosion, 300% inflicts Dissolving: Mystic Degredation, 1 hit against 500,000,000, Acid or Toxin or Acid & Toxin, # MP
Deploy Integrated Invention- Replicates the effect of any ability performable by a entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops as though said entity were performing said action, Technology, # MP
Inescapable Oil- Target may not Dodge attacks, Target's actions have a 25% chance of failing if target is below Level 88, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Acid or Water & Darkness, # MP
Lance of Ancient Magics- # Flat Magic element Damage, Magic, # MP
Weird Oils- Inflicts Antimatter: Inverse Status Field, Antimatter: Glitched Out, Manablasted: Mystic Leak, Mindblasted: Illusory World Imprisonment, and Overload: Flux Destabilization, This action ignores the Resistances and Immunities of targets below Level 80, Acid or Technology or Flux or Illusion or Mystic, # MP
System Clear- Caster is cured of all negative status effects, debuffs, and Damage from sources below Level 90, Technology & Wonder, # MP
Dealchemize- Targets below Level 88 obtain a non-stacking debuff that makes them unable to cast Alchemy, Darkness or Mystic or Void or Destruction, # MP
Alchemic Disaster- # Damage, Inflicts all minor and moderate negative status effects, 1 hit against 200,000,000, Acid or Toxin or Mystic, # MP
Drops-
# Gold
# XP
50% Sea's Worth of Highly Enchanted Oil- (Item, Material, Water & Acid, 30,000,000 Gold)
40% Colossus Demi Lune- (Weaponx3, Polearm, Acid & Moon & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
10% Invitation to Lord Omoxx's Estate- (Item, Antiquity, Acid, 2,000,000 Gold)
Level 89
Level 98
Rogue Planet
Level 98
Astral Being, Earth & Air & Fire & Water
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Earth Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Physical Resistance, 366% Minor Status Effect Resistance, 196% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Obdurate- Possessor gains +# CON, gains +# Defense, gains +# HP, and is Immune to entities below Level 40, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planetary Collision- # Damage, 600% inflicts Fatigued: Stun, 1 hit against 77,000,000,000, Physical or Astral or Earth or Air or Fire or Water, 0 MP
Atmosphere- # Damage, 300% inflicts Suffocation, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Living Sky, 1 hit against 10,000,000,000, Air # MP
Lithosphere- # Damage, 300% inflicts Entombed, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Walking Continent, 1 hit against 10,000,000,000, Earth, # MP
Seven Seas- # Damage, 300% inflicts Drowning, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Incarnate Ocean, 1 hit against 10,000,000,000, Water, # MP
Mantle- # Damage, 300% inflicts Burning, Targets below Level 80 skip their next action, with things that would occur before and after said action still occurring, as a non-stacking debuff, Caster summons 7 Furious Core, 1 hit against 10,000,000,000, Fire, # MP
Biosphere- Caster summons 200 entities below Level 80 that are normally fightable for drops on the Enemy List, Max 2,000 summoned, Life, # MP
Planetary Gravity- Caster may move any number of targets in the same battlespace into the front row or the back row of their row-order formations, Caster may move any number of entities below Level 99 in other battlespaces into its battlespace, Caster may apply a non-stacking debuff to any number of targets below Level 80 that makes its possessors unable to exit their current battlespace (or be removed from it by sources below Level 80), Technology or Earth, # MP
Orbit- Caster obtains a non-stacking buff that makes it unable to miss target, makes it deal full Damage to target if target is in the back row, and makes it follow target into other battlespaces if target enters other battlespaces, Astral or Darkness, # MP
Drops-
# Gold
# XP
20% Mobile Continent- (Item, Property, Earth, 400,000,000 Gold)
20% Drifting Sky- (Item, Property, Air, 400,000,000 Gold)
20% Mobile Ocean- (Item, Property, Water, 400,000,000 Gold)
20% Flowing Core- (Item, Property, Fire, 400,000,000 Gold)
20% Call Planet- (Spell, Astral Magic, Earth & Air & Fire & Water, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Rogue Planet from the Enemy List, Max 1 Summoned, Caster must possess the ability 'Adept Astral Magic Attunement'
Level 99
Lesser Star-Eater
Level 99
Astral Being, Light & Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Astral, Physical Immunity, Ice Immunity, Air Immunity, Darkness Immunity, Suffocation Immunity, Voidstruck Immunity, Frozen Immunity, Awestruck Immunity, Burning Immunity, 200% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, Astral Being Traits
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Planet-Burning Starfire Body- Possessor deals # Flat Light or Fire or Astral element Damage to each opponent at the start of each round, Possessor deals # Flat Light or Fire or Astral element Damage to the source of each offensive action that targets possessor at the end of each such action, Constant Effect
Star-Eating- Possessor regenerates # HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor is in a Zone of Astral, Light, or Fire, Constant Effect
Star-Eating Beast- Possessor is Immune to individuals below Level 60, Possessor gains 30% Astral Being Resistance, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planet-Searing Claw- # Damage, may inflit Burning, Awestruck, Charm: Impressed, Confusion: Fear, or Voidstruck: Astral Echoes, 1 hit against 100,000,000,000, Light or Fire or Astral, 0 MP
Star-Grabbing Tendril- # Damage, inflicts Burning and Paralyzed, Light, Fire, or Astral element targets below Level 80 may not act, Astral or Light or Fire, 0 MP
Astral Tide- # Damage, Removes all buffs from sources below Level 80, 1 hit against 200,000,000, Astral, # MP
Consume the Flame- -# to all stats of target Fire, Light, or Astral element individual, stacks 10 times, Destruction, # MP
Drops-
# Gold
# XP
100% Small Star- (Item, Property, Light & Fire & Astral, 1,000,000,000 Gold)
Worldforce
Level 99
Spirit, Life
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, Absorbs Life, Absorbs Energy, Absorbs Electrical, Physical Immunity, Ice Immunity, Acid Immunity, Hexed Immunity, Pain Immunity, Diseased Immunity, Overload Immunity, Entombed Immunity, Suffocation Immunity, Drowning Immunity, Awestruck Immunity, 400% Minor Status Effect Resistance, 200% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Planet's Soul- Possessor is Immune to sources below Level 60, Possessor gains +# SPI, Possessor regenerates # HP and # MP at the start of each round, Possessor's allies gain +# to all stats as a non-stacking bonus, Constant Effect
Manifestation- Possessor may choose to make its Constant Effect 'Hypermassive' active or inactive at the start or end of any round and before or after any action, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, This ability is set as inactive at the beginning of battle and has no effect while inactive, This effect may begin a thread as active or inactive, Constant Effect
Alpha Principle- At the start of each thread, possessor may obtain a non-stacking buff that gives its possessor Immunity to base elements, at the start of each battle, possessor may summon 1 Rogue Planet that counts against its 'Cosmogenesis' ability's summon cap, Constant Effect
Dweller Within The World's Heart- Possessor (takes 5% of the Damage possessor would otherwise take from sources below Level 99 and gains +#% Dodge) if possessor possesses a Hypermassive ally, Constant Effect
Resurgence of Power- Possessor regenerates # HP and MP at the start of each round, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Manifest Devouring Serpent-Maws- # Damage, 12 hits against 12, 0 MP
Global Lifewave- Caster and caster's allies Regenerate # HP, Caster may resurrect up to 200,000,000 entities, Life, 0 MP
Spiritual Superbomb- # Damage, # SPI Damage, this action may obtain 5 actions of charge-up, dealing double Damage (to a max of 5,000,000,000 additional Damage) if it does, 1 hit against 20,000,000,000, Life or Destruction, 0 MP
Rain of Life Overwhelming- # Damage, May Heal, 200% may inflict Regeneration, Overload, and/or Awestruck: Lifeforce Overload, 4 hits against 20,000,000,000, Life or Energy, 0 MP
Cosmic Empowerment- Target gains +# to all stats, does not stack, 1 hit against 60, Life or Astral, # MP
Genesis- Caster summons 200 entities below Level 80 that are normally fightable for drops on the Enemy List, Max 2,000 summoned, Life or Magic or Life & Magic, # MP
Song of the Spheres- Caster and caster's allies obtain +# to all stats as a non-stacking buff, Caster's opponents obtain -# to all stats as a non-stacking debuff, lasts 3 rounds, Astral or Sonic or Astral & Sonic, # MP
Omega Principle- Caster's opponents obtain a non-stacking debuff that makes them unable to resurrect targets or be resurrected, Caster obtains a non-stacking buff that gives it +#% Critical and makes it deal # additional Damage, Destruction or Mystic, # MP
Cosmogenesis- Caster summons 1 Rogue Planet, Max 1 Summoned, Astral or Earth & Air & Fire & Water, # MP
Drops-
# Gold
# XP
50% Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
40% Call Planet- (Spell, Astral Magic, Earth & Air & Fire & Water, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Rogue Planet from the Enemy List, Max 1 Summoned, Caster must possess the ability 'Adept Astral Magic Attunement'
10% Spiritual Superbomb- (Spell, Spirit Magic, Life & Destruction, 3,000,000 MP or 3,000,000 HP, 300,000,000 Gold) +300,000 Magical Attack, 1 hit against 3,000,000,000, actions involving the casting of this spell may obtain 5 actions of charge-up, dealing double Damage (to a max of 5,000,000,000 additional Damage) if it does as an effect that does not stack with other Damage multiplying effects
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Re: Unstatted Enemies and Pets
Pets and Transformations
Unstatted pets and transformations that I post should go into this post. They should be removed from it when someone provides a set of stats for approval (with the stats being posted for approval both getting posted in this thread in a new post and getting edited into the post one post after this one with the full set of things awaiting approval).
Pets
Artifact Aspects
Level 1
Basic Bot- (Pet, Robot, Technology, Lv.1, 16,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Basic Gun- # Damage, Technology, 0 MP
Basic Bash- # Damage, This action's Prime Attribute is Strength, Physical, 0 MP
Basic Shield- Caster gains +# Defense, lasts 15 rounds, does not stack, Technology, # MP
Bat- (Pet, Aerial, Darkness, Lv.1, 30,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Darkness Resistance, 25% Impaired Resistance
Prime Attribute- Agility
Constant Effects-
Flying Animal- Possessor gains the subtype Animal, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Suck Blood- # Damage, Deals HP Drain, Darkness, # MP
Echolocate- Caster gains +#% To Hit until the end of the next round, does not stack, Air, # MP
Clockwork Servant- (Pet, Clockwork, Technology, Lv.1, 16,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Clockwork Punch- # Damage, Physical or Technology, 0 MP
Gear Grind- # MIN Damage, # CON Damage, Technology & Air, 0 MP
Cuppa' Oil- # Damage, Heals Clockworks, Robots, Machines, and Mechs, Technology & Water, # MP
Corgi Puppy- (Pet, Animal, Light, Lv.1, 25,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.25)
Minimum Level- 1
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Cute Howl- 1% inflicts Charm, Air & Light, # MP
Cuddle- # Damage, 75% this action does nothing, Heals, Physical & Light, # MP
Flying Mule- (Pet, Animal, Air, Lv.1, 20,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance
Prime Attribute- (Strength + Agility) / 2
Constant Effects-
Flying Animal- Possessor gains +# AGI and the subtype Aerial, Constant Effect
Pack Animal- Possessor may carry up to 10 items, Constant Effect
Abilities-
Kick- # Damage, Earth, 0 MP
Flying Delivery- Caster trades an item to a willing target, Air, # MP
Flying Pick-Up- Caster obtains a carried, non-equipped item from a willing target, Air, # MP
Lesser Lifekeeper Staff (2)- (Pet, Human, Light & Magic, Lv. 1, 200,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Light Resistance, 20% Magic Resistance, Human Traits
Prime Attribute- Strength
Constant Effects-
Lifekeeper Servants- Possessor gains +# to all stats while one of possessor's allies is Life element, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Staff Staves- # Damage, Physical or Magic, 0 MP
Assist- +# to all stats, may target caster's controller only, stacks 5 times, Magic, # MP
Hold Life- Caster obtains a buff that caster may choose to lose at the start of each round that, when lost, allows caster to choose a target and deal # points of Flat Earth element HP Healing to said target, Constant Effect
Plant Tender's Staff (2)- (Pet, Human, Fire & Darkness, Lv. 1, 100,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Earth Resistance, Human Traits
Prime Attribute- Strength
Constant Effects-
Plant-Tending Servants- Possessor gains +# to all stats while one of possessor's allies is a Plant, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Hoes and Pruning Scissors- # Damage, 1% may inflict Wounded on targets below Level 5, Physical or Magic, 0 MP
Assist- +# to all stats, may target caster's controller only, stacks 5 times, Magic, # MP
Tend Plants- # Damage, Deals HP Healing, Only affects Plants, Earth, # MP
Level 2
Anaconda that Eats Cake- (Pet, Animal, Earth, Lv.2, 600,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x1)
Minimum Level- 2
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Animal Traits
Prime Attribute- Strength
Constant Effects-
Eats Cake- Possessor obtains # additional points of HP Healing from Food consumables whose name includes 'Cake', Constant Effect
Abilities-
Constrict- # Damage, 60% inflicts Paralyzed, Physical or Earth, 0 MP
Eat- # Damage, Deals HP Drain, Physical or Earth or Physical & Earth, 0 MP
Coil- 100% inflicts Paralyzed, Earth, # MP
Level 3
Lifeblossom Plant Tender's Staff (2)- (Pet, Human, Light & Earth, Lv. 3, 500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Earth Resistance, Human Traits
Prime Attribute- Strength
Constant Effects-
Plant-Tending Servants- Possessor gains +# to all stats while one of possessor's allies is a Plant, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Hoes and Pruning Scissors- # Damage, 1% may inflict Wounded on targets below Level 5, Physical or Magic, 0 MP
Assist- +# to all stats, may target caster's controller only, stacks 5 times, Magic, # MP
Tend Plants- # Damage, Deals HP Healing, Only affects Plants, Earth, # MP
Lifeblossom- # Damage, Heals, Earth & Magic, # MP
Level 5
Equine Disco Golem- (Pet, Golem, Sonic & Physical, Lv.5, 150,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Sonic Resistance
Prime Attribute- Strength
Constant Effects-
Horse-Shaped- Possessor gains the subtype Animal, Constant Effect
Funky Feet- Possessor gains +#% Dodge while afflicted with a Bardic Music buff, Constant Effect
Simply Fleet- Possessor gains +# AGI and +#% Dodge, Constant Effect
Abilities-
Kick- # Damage, Physical, 0 MP
Disco Dancin'- 50% inflicts Confusion or Invigorated, 1 hit against 5, Air & Earth & Electical, # MP
Harden- Caster gains +# Defense, stacks 3 times, Earth, # MP
Level 7
Deathlamp Floatfish- (Pet, Undead, Water & Acid, Lv.7, 280,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 7
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Energy, 80% Light Resistance, 80% Water Resistance, 80% Acid Resistance, 80% Air Resistance, 75% Darkness Resistance, 75% Electrical Resistance, 75% Hope Resistance, 75% Moon Resistance, Poison Immunity, Diseased Immunity, Drowning Immunity, Suffocation Immunity, 14% Minor Status Effect Resistance, 7% Moderate Status Effect Resistance, Undead Traits
Prime Attribute- Constitution
Constant Effects-
Floating Undead Fish- Possessor gains the subtypes Aquatic and Aerial, Constant Effect
Constant Glow- Possessor's presence counts as the presence of a Zone of Light, Possessor may have effects attached to possessor as though possessor were a Zone of Light, Constant Effect
Luminous Boon- Possessor's allies gain +#% To Hit as a non-stacking effect, Constant Effect
Abilities-
Bony Bite- # Damage, 50% inflicts Confusion: Fear, Darkness or Physical or Darkness & Physical, 0 MP
Red Glow- # Damage, 50% inflicts Stat Drain: STR Drain, 1 hit against 5, Fire & Energy & Light, # MP
Float- Caster gains 80% Earth Resistance as a non-stacking buff that lasts 5 rounds, Air, # MP
Level 31
Aggressive Magitech Combat-Grill- (Pet, Golem, Magic & Fire, Lv.31, 17,900,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 31
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Fire Resistance, 50% Magic Resistance, 50% Animal Resistance, Burning Immunity, 62% Minor Status Effect Resistance, 31% Moderate Status Effect Resistance, Golem Traits
Prime Attribute- Agility or Spirit
Constant Effects-
Overly Aggressive- Possessor possesses a 5% chance each round of being assigned an additional action in turn-order that may only be an offensive action if taken, Possessor's actions have a 5% chance of having to be offensive if taken, Constant Effect
Runs on Magitech- Possessor gains +# to all stats whenever one or more of possessor's allies (including possessor) obtain a Magitech buff as part of an action, to a max of once per action, lasts 15 rounds, stacks 30 times, Constant Effect
Abilities-
Ram Them!- # Damage, 70% inflicts Fatigued: Stun, Physical or Magic or Fury, 0 MP
Grill A Mean Steak- # Damage, May Heal HP, May provide +# STR as a buff that stacks 8 times and lasts 10 rounds, This action counts as involving a dead Animal, Fire & Physical, 0 MP
Flame Blast- # Damage, 100% inflicts Burning, 1 hit against 200, Fire, 0 MP
Turn Up the Heat- All individuals in the same battlespace gain a buff that stacks 3 times that increases Fire element Damage dealt by its possessors by # points, with said buff lasting 10 rounds, Magic & Fire, # MP
Wizardly Missiles- # Damage, 100% inflicts Manablasted, 100% may inflict Burning, 2 hits against 7,000, Magic & Technology # Fire, # MP
Level 35
Belsicite Golem (Lili Design)- (Pet, Golem, Physical & Earth, Lv.35, 24,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Physical Resistance, 80% Earth Resistance, 80% Fire Resistance, 80% Electrical Resistance, 80% Darkness Resistnace, 60% Minor Status Effect Resistance, 2% Moderate Status Effect Resistance, Immune to Confusion, Impaired, Poison, Diseased, Golem Traits
Prime Attribute- Strength
Constant Effects-
Defensive- Possessor gains +# Defense, Constant Effect
Sturdy- Possessor gains +# CON, +# Defense, and +# HP, Constant Effect
Bulky- Possessor gains +# Defense, +# HP, -# AGI, and -#% Dodge, Constant Effect
Abilities-
Strong Punch- # Damage, Physical or Earth, 0 MP
Fortify Self- Caster gains +# Defense, stacks 5 times, Earth, # MP
Activate Ward- Caster gains 30% Base Element Resistance, lasts 15 rounds, does not stack, Magic, # MP
Gwashliian Ooze- (Pet, Ooze, Water & Acid, Lv.35, 4,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Water Resistance, 80% Acid Resistance, 50% Electrical Resistance, 100% Dissolving Resistance, Poison Immunity, Drowning Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance, Ooze Traits
Prime Attribute- Constitution
Constant Effects-
Luminescent Oozification- If possessor is in a Zone of Water & Light, whenever an opponent of possessor that is below Level 40, applies a buff to a target, to a max of 5 times per round, possessor cancels said buff application and summons a Level 35 Gwashliian Ooze from the Zoo Record, Max 30 summoned, Constant Effect
Abilities-
Ooze Tendrils- # Damage, 1 hit against 15, Water or Acid or Water & Acid or Water & Acid & Physical, 0 MP
Blue Oozewave- # Damage, # MIN Damage, 1 hit against 4,000, Water & Acid, # MP
Solidify Mind- Target gains +# Defense against MIN Damage, stacks 5 times, Water or Acid or Psychic, # MP
Level 41
Rex Siren- (Pet, Robot, Sonic & Technology, Lv.41, 41,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 41
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Air Resistance, 40% Technology Resistance, 5% Astral Being Resistance, Immune to 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance, Immune to Voidstruck, Frozen, Suffocation, Fatigued, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Astral Predator- Possessor gains the subtypes Reptile and Astral Being, Constant Effect
Mecha Tyrant Lizard- Possessor's Animal, Robot, and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +# to all stats, does not stack, Constant Effect
Lithe Chassis- Possessor gains +# AGI and +#% Dodge, Constant Effect
Lure Song- At the start of each round, possessor has a 100% chance of inflicting Charm: Wanderlust on each opponent who is not Immune to Sonic, Constant Effect
Abilities-
Bite- # Damage, This action's Prime Attribute is STR, Physical, 0 MP
Rip Apart- # Damage, This action's Prime Attribute is STR, 900 CON Damage, inflicts Wounded, Inflicts Wounded: Maimed, Physical, # MP
Roar- Inflicts Confusion: Fear, 1 hit against 20,000, Air, # MP
Sonic Roar- # Damage, 100% inflicts Confusion: Fear, 50% inflicts Suffocation: Sonic Whiplash, deals 3/4 Damage, 1 hit against 20,000, Technology & Sonic, # MP
Siren Voice- Inflicts Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust, 1 hit against 20,000, Sonic & Air, # MP
Siren Scream- # Damage, inflicts Suffocation: Sonic Whiplash, 1 hit against 20,000, Sonic, # MP
Surprise Laser- # Damage, the first time per battle that this ability is cast, the attack that includes it gains +100% To Hit, Technology or Energy & Technology, 35,000 MP
Level 44
Special Agent Paumpkin Q.- (Pet, Abstract, Air & Technology, Lv.44, 136,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 44
Defense- #
Defense against Stat Damage- 0
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Earth Resistance, Pain Immunity, Charm Immunity, Mindblasted Immunity, Burning Immunity, Zealblasted Immunity, Instant Death Immunity, 176% Minor Status Effect Resistance, 88% Moderate Status Effect Resistance, 4% Major Status Effect Resistance, Abstract Traits
Prime Attribute- Constitution or Agility
Constant Effects-
In Her Majesty's Double-Secret Service- Possessor's stats may not be scanned by individuals below Level 60, Debuffs on possessor may not lower possessor's controller's stats, Constant Effect
Such a Fine Moustache- Possessor has a 200% chance of inflicting Charm: Impressed on one target at the start of each round, Constant Effect
Vibrating Defenses- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
I'm On The Case!- Caster may use this ability as a counter to an action that applies a debuff to one of caster's allies; said debuff, if coming from a source below Level 60, is removed at the end of three rounds, Air & Technology, 0 MP
Good Ol'Fashioned Fisticuffs- # Damage, Physical, 0 MP
Voosh!: Deploy Rrrrrrrocket Hands- # Damage, this action deals # additional Damage for each 'R' (including both upper and lowercase letters) in its target's name, to a max of 50, this action deals full Damage to targets below Level 60 in the back row, Technology & Fire & Air, # MP
Very-Sharp Monocle Chainsaw-Whip- # Damage, 200% may inflict Wounded, Charm: Impressed, and Confusion: Dizzy, Physical, # MP
Violently-Unstable Frog Emitter- # Damage, 200% may inflict Poison, Poison: Irradiated, Paralyzed, Confusion, Burning: Superheated, and Overload, Atomic & Energy, # MP
Very Shocking Weather Report Annouceograph- 200% inflicts Confusion: Suprise if any Zones, Terrains, or Phantom Terrains are present, Caster may deal # Flat Electrical, Ice, Fire, Air, Earth, Chaos, or Beast element Damage at the start of the next round to up to 45 targets, with said effect not stacking, Technology & Air & Electrical, # MP
Vole-Confusing Exercisotron- Caster gains +# STR, +# CON, and +#% Resilience, Stacks 10 times, All individuals in the same battlespace who are Animals whose name includes 'Vole' are afflicted with Confusion, Technology & Physical, # MP
Indexed Abilities-
Attack that Somehow Got Moved Here from Mr. Herschner's Stat Sheet- 168,000 Damage, this action does not incorporate buffs possessed by its possessor or constant stat boosts caused by items, effects, or allies unless its possessor is on the Boss List, 3 hits against 15, Chaos & Technology, 15,105,000 MP
Level 45
Mega Shieldborg- (Pet, Robot, Darkness & Technology, Lv. 45, 90,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Warding, 100% Physical Resistance, 100% Technology Resistance, 80% Magic Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility or Mind
Constant Effects-
It's a Shieldborg!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
It's Mega!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
Must Be Placed Near Other Shieldborgs or It Becomes Recalcitrant- If possessor is not in the same battlespace as an individual whose name includes 'Shieldborg', possessor has a 50% chance of skipping each of its actions, Constant Effect
Abilities-
Warden Laser- # Damage, 100% inflicts Entombed: Incarcerated, Technology or Light or Fire or Warding, 0 MP
Mega Shield! Mega Shield! Mega Shield!- +# Defense, +#% Resilience, 1 hit against 45,000, stacks 5 times, Warding & Technology, # MP
Shielding Spree- +# Defense, +#% Resilience, +# HP, Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability applies a buff to a target who possesses no buffs, Warding & Technology, 10,000 MP
Partition Ward- Targets obtain a non-stacking buff that makes them unable to be targeted by offensive actions by sources below Level 60 that target 19 or more other individuals (with this limit being on actual targets, not max targets), 1 hit against 40,000, Technology & Warding, # MP
Savior Screen- Target gains 45% Instant Death Resistance, Technology & Warding, # MP
Mister Iron Gargoyle Does Not Listen- (Pet, Golem, Metal, Lv.45, 1,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.5)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Earth Resistance, 90% Metal Resistance, 50% Physical Resistance, Pain Immunity, Paralyzed Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Entombed Immunity, Burning Immunity, Drowning Immunity, Suffocation Immunity, 90% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Weird- Possessor gains the subtype Abstract, Constant Effect
Tough Body- Possessor gains +# HP, +#% Resilience, and +# Defense, Constant Effect
Does Not Listen- Possessor's actions have a 95% chance of being determined randomly, Constant Effect
Really Does Not Listen- Possessor may only be equipped or levelled up by individuals whose Level is 20 or more greater than possessor's, Constant Effect
Really, Really Does Not Listen- Possessor has an 800% chance of becoming uncontrolled at the start of battle and each time possessor is equipped, Constant Effect
Doesn't Feel Like Levelling Today- Each time possessor would be levelled up, there is instead a 95% chance that it uses the experience that would be required for levelling but does not actual level up (with said experience vanishing), Constant Effect
Abilities-
Scratch- # Damage, Physical or Metal, 0 MP
Snack- # Damage, Deals HP Drain, Earth, 0 MP
Throw Girder- # Damage, 1 hit against 50, Metal & Air & Physical, # MP
Screaming Head from Florgatt'Zorr- (Pet, Alien, Sonic & Astral, Lv.45, 60,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Sonic Resistance, 50% Astral Resistance, Impaired Immunity, Voidstruck Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Weird Flying Alien Head- Possessor gains the subtypes Horror and Astral Being, Constant Effect
Void Echo Scream- Whenever an opponent is afflicted with Impaired: Deaf, possessor may inflict Impaired: Deaf on up to 500,000 other opponents, Constant Effect
Screams Beyond Sound- Possessor treats individuals as though their Sonic Resistance were 30% lower (to a minimum of 0%), and as though any relevant Resistances are 100% lower with respect to resisting Impaired: Deaf, Constant Effect
Abilities-
Void Bite- # Damage, Deals HP Drain, 200% inflicts Voidstruck, 200% inflicts Confusion: Fear, Darkness or Astral or Darkness & Physical, 0 MP
Hypno Bite- # Damage, # MIN Damage, 150% inflicts Charm, Psychic or Psychic & Physical, 0 MP
Shriek- # Damage, # MIN Damage, 200% inflicts Impaired: Deaf, 1 hit against 300,000, Air or Psychic or Sonic, 0 MP
Echoing Scream- # Damage, 100% inflicts Suffocation: Sonic Whiplash, 200% inflicts Impaired: Deaf, this action repeats itself against the same target on the next round so long as none of its performer's other actions already repeated on that round, 1 hit against 30,000, Air & Sonic, # MP
Cosmic Scream- # Damage, 100% inflicts Voidstruck: Astral Echoes, 200% may inflict Impaired: Deaf, 1 hit against 30,000, Astral & Sonic, # MP
Mind-Terror Scream- # Damage, # MIN Damage, 200% inflicts Confusion: Fear, 100% may inflict Impaired: Deaf, 1 hit against 30,000, Psychic or Sonic or Psychic & Darkness or Psychic & Sonic or Psychic & Terror, # MP
Variant Succubus 22853-b- (Pet, Demon, Air, Lv.45, 67,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Darkness Resistance, 60% Fire Resistance, 50% Physical Resistance, 20% Ice Resistance, 150% Light Weakness, 50% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Garden-Keeper- Possessor may summon a Plant below Level 40 that is normally fightable for drops on the Enemy List, at the start of each round, Max 15 summoned, Constant Effect
Shy- Possessor's actions have a 5% chance of failing if possessor possesses a greater number of opponents than possessor possesses allies (counting possessor), Constant Effect
Seductive Shapeshifting- Possessor has a 70% chance of inflicting Charm, a 50% chance of inflicting Charm: Infatuation, and a 30% chance of inflicting Charm: Lovestruck on up to 30 targets at the start of every round, Constant Effect
Granted Effects-
Given the Name Cassandra- Possessor's name counts as including 'Cassandra' and may count as being 'Cassandra', Constant Effect
Abilities-
Draining Touch- # Damage, # CON Damage, inflicts both HP and MP Drain, deals double damage (to a max of 20,000,000 additional damage) to targets already afflicted with Charm, 100% inflicts Charm, Darkness, 0 MP
Incant Curses- # SPI Damage, 100% inflicts Hexed or Manablasted, Darkness or Magic, # MP
Refresh- # Damage, Heals, Cures 2 minor status effects, Darkness, # MP
Magisewing to Patch-Up Clothes- Repairs target Clothes Armor that was broken by a source below Level 60, Magic & Air, # MP
Sweet Voice- 100% inflicts Charm, 1 hit against 50,000, Air, # MP
Destruction Voice- # Damage, -# Defense, 1 hit against 50,000, stacks 3 times, Sonic or Air, # MP
Wet Ancient Fakelili- (Pet, Daemon, Water & Time, Lv.45, 40,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- 0
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Member of the Multi-Lili Mind Network- Possessor gains +# MIN as a buff for each ally who possesses an ability or Constant Effect called 'Member of the Multi-Lili Mind Network', to a max of 5 such allies, Constant Effect
Constantly Really Damp- Possessor counts as being in a Zone of Water, Constant Effect
Really Old- Possessor countas as being afflicted with Fatigued: Elderly, Constant Effect
Thinks She's a Demigoddess- Possessor counts itself as being a deity, Constant Effect
Abilities-
Claw- # Damage, Physical or Darkness, 0 MP
Strands of Puppet-Water- # Damage, # SPI Damage, 120% inflicts Charm, 1 hit against 300, Water, # MP
Summon Water Golem- Caster summons a Water element Golem from the Enemy List that is below Level 40 and normally fightable for drops, Max 5 summoned, Water, # MP
Level 49
Nullzone-Shambling Grave-Monolith Shadow-Presence- (Pet, Outsider, Destruction & Void & Aether, Lv. 49, 100,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 46
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Void Immunity, Destruction Immunity, Aether Immunity, Darkness Immunity, Earth Immunity, 100% Hope Weakness, 100% Life Weakness, 100% Time Weakness, Poison Immunity, Paralyzed Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Charm Immunity, Voidstruck Immunity, Drowning Immunity, Suffocation Immunity, Entombed Immunity, Petrified Immunity, 100% Smitten Weakness, 92% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Mind + Constitution
Constant Effects-
Shadow-Titanic- Possessor gains +# HP and MP, Possessor gains +# STR, CON, MIN, and SPI, Possessor may choose to count as up to 500 entities for row-order purposes, Possessor's HP-determining stat is Mind, Possessor's MP-determining stat is Spirit, Possessor's opponents may not deal additional Damage to possessor based on the number of entities possessor is counting as for row-order purposes, Constant Effect
Shadow-Grave of Uninhabited Realms- Possessor may choose to count as possessing the subtype Undead and/or the subtype Umbral, Possessor may choose for its presence to count as the presences of 200 dead individuals who are not normally fightable for drops on the enemy list, Constant Effect
Abilities-
Smothering Gravefist- # Damage, 400% inflicts Paralyzed, 200% inflicts Suffocation, 200% inflicts Voidstruck, 80% inflicts Voidstruck: Turned to Shadow, Darkness or Void or Earth or Earth & Darkness or Earth & Void, 0 MP
Worldwalk- Caster enters another battlespace that is part of the same battle so long as no entity of Level 80 or greater in the battlespace that caster is entering or the battlespace that caster is leaving objects, Void or Aether or Spatial or Aether & Void or Aether & Void & Spatial, 0 MP
Nullzone- Caster removes all effects from zones that come from sources below Level 60 and removes all buffs from all individuals in the same battlespace that come from sources below Levle 60, Destruction & Void & Aether, # MP
Destruction Blast- # Damage, Damage dealt by this action may not be healed by sources below Level 69, This action removes all buffs from sources below Level 69 from its target, Destruction, # MP
Aether Wave- # Damage, # SPI Damage, Unsummons targets below Level 60, 1 hit against 6,000,000, Aether, # MP
Level 54
Eastland Walrus-Dragon- (Pet, Aquatic, Physical, Lv. 54, 57,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 10
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 99% Ice Resistance, 90% Water Resistance, Drowning Immunity, 216% Minor Status Effect Resistance, 108% Moderate Status Effect Resistance, 1% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Walrus-Dragon- Possessor gains the subtype Dragon, Constant Effect
Large- Possessor may choose to count as 10 individuals in the front row while in the front row, Possessor gains +# HP, Constant Effect
Lotsa Blubber- Possessor gains 50% Physical Resistance, +# HP, +# CON, +# Defense, and +# Defense against Ice, Constant Effect
Abilities-
Bite- # Damage, May deal HP Drain, Physical, 0 MP
Gore- # Damage, 200% inflicts Wounded, Physical or Physical & Ice, 0 MP
Dive- Caster gains +#% Dodge against non-Water-element entities that are not Aquatics, lasts 3 rounds, does not stack, Water, 0 MP
White Breath- # Damage, 300% inflicts Frozen, 1 hit against 300, Ice, 100,000 MP
Massive Bodyslam- # Damage, 300% inflicts Fatigued: Stun, 1 hit against 500, Physical or Physical & Water, # MP
Glacier-Chunk Breath-Attack- # Damage, 200% inflicts Frozen, 120% inflicts Frozen: Cubed, 1 hit against 70,000, Ice or Physical & Ice or Air & Ice or Physical & Air & Ice, # MP
Draconic Magics- # Damage, 300% inflicts Manablasted and 400% inflicts up to 1 selected minor status effect, 1 hit against 5, Magic, # MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, # MP
Level 55
Sexy Angel Doctor-Archer- (Pet, Angel, Fire, Lv.55, 125,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 55
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Light Resistance, 50% Hope Resistance, 50% Fire Resistance, 50% Darkness Resistance, 50% Ice Weakness, Disease Immunity, Poison Immunity, Charm Immunity, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Angel Traits
Prime Attribute- Spirit or Agility
Constant Effects-
Sexy- Possessor has a 60% chance of inflicting Charm or Charm: Lust on each opponent at the start of each round, Constant Effect
Go Forth And Multiply- Possessor's allies, whenever they summon multiple individuals of the same type, summon an additional individual of the same type (still obeying summon caps), Constant Effect
Diagnose- Possessor may scan the stats of any individual who inflicts a debuff or negative status effect on an ally at the time of said infliction, up to once per individual per round, Constant Effect
Abilities-
Sky-Shot- # Damage, This action deals full Damage to targets below Level 70 in the back row, Air or Hope or Physical & Air, 0 MP
Heal- # Damage, Heals, Light or Hope, 0 MP
Refresh- # Damage, Heals, Cures Fatigued, Fire & Physical, # MP
Smiting Arrow- # Damage, 30% inflicts Smitten, 100% may inflict Awestruck or Zealblasted, Light or Hope or Glory, # MP
Mass Heal- # Damage, Heals, 1 hit against 5,000,000, Light or Hope, # MP
Miracle Cure- # Damage, Heals, Cures all minor negative status effects, Cures Plague from sources below Level 80, Hope, # MP
Restore- # Damage, Deals # Flat Hope element Stat Point Healing to each stat, Cures and 6 minor negative status effects, moderate negative status effects, or debuffs from sources below Level 80, Hope, # MP
Shining Wink- # Damage, # SPI Damage, May Heal, May deal Stat Point Healing, 200% may inflict Charm, 100% may cure Impaired, 1 hit against 500, Light or Hope or Fire, # MP
Level 57
Demonic Mound of Blazing Meat- (Pet, Demon, Fire, Fire, Lv.57, 168,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 57
Defense- #, +# against Fire, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 90% Darkness Resistance, 50% Water Weakness, 50% Hope Weakness, Burning Immunity, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Hexed Immunity, 114% Minor Status Effect Resistance, 57% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Wreathed in Demon Fire- Whenever possessor is targeted with an offensive action, possessor may deal # Flat Fire element Damage to said action's source at the end of said action, with said choice being able to be made even if possessor is dead, Constant Effect
Fatal Poison- Instances of Poison with possessor as a source deal # additional Damage, Constant Effect
Mound of Flesh and Demonic Flame- Possessor gains the subtypes Horror and Undead, Constant Effect
Huge- Possessor gains +# HP, +# STR, +# CON, and counts as 40 additional individuals for row-order purposes, Constant Effect
Toxic BBQ- If possessor is killed, possessor's killer may choose to regenerate # HP and be afflicted with Poison, Constant Effect
Abilities-
Hundred Demon Claws- # Damage, 1 hit against 100, Physical or Fire or Darkness or Physical & Fire, 0 MP
Devour and Incorporate- # Damage, Deals HP Drain, Physical or Darkness or Fire, 0 MP
Inferno Blast- # Damage, 200% inflicts Burning, Pierces # Defense, 1 hit against 6,000,000, Fire, # MP
Boil Alive- # Damage, -# Defense, # CON Damage, does not stack, Fire, # MP
Maw of the Great Serpent's Head- # Damage, 200% inflicts Poison, 5% inflicts Venom, Darkness & Acid & Physical, # MP
Level 58
Wreckage Dragon- (Pet, Dragon, Fire, Lv.58, 100,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 58
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Resistance, 50% Fire Resistance, 50% Energy Resistance, 30% Gun Resistance, 30% Sword Resistance, Burning Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Shrapnel Coat- Possessor may deal # Flat Physical element Damage to each individual that targets possessor with an offensive action at the end of each such action, with said Damage also carrying a 100% chance of inflicting Pain and a 50% chance of inflicting Wounded, Constant Effect
Glorious- Possessor is Immune to individuals below Level 40, Constant Effect
Abilities-
Bite- # Damage, 50% may inflict Wounded, May deal HP Drain, Physical or Physical & Fire, 0 MP
Boiling Breath- # Damage, Quantities of HP Drain that target is dealt are increased by # points if target is not Fire element as a debuff that stacks 3 times, Fire, # MP
Blazing Ruin Breath- # Damage, 150% inflicts Wounded, 80% inflicts Burning, deals 150% Damage to Vehicles and Vessels (to a max of 5,000,000 additional points), Fire & Physical or Fire & Physical & Technology, # MP
Wreck- Target Vessel or Vehicle obtains -# to all stats, stacks 4 times, Technology & Magic, # MP
Shrapnel Cloud- Caster obtains a buff that causes individuals who attack its possessor or its possessor's allies to be dealt # Flat Physical or Physical & Air or Physical & Fire or Physical & Air & Fire element Damage at the end of each such attack, stacks 4 times, # MP
Level 59
Hyper-Rage Simian- (Pet, Animal, Fury, Lv.59, 40,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1) (Raised to x20 to bypass Level 59 cap)
Minimum Level- 59
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fury, Absorbs Energy, 80% Fire Resistance, 80% Physical Resistance, 80% Sonic Resistance, 80% Air Resistance, 80% Electrical Resistance, 50% Physical Resistance, 100% Numerals Weakness, 100% Knowledge Weakness, Stat Drain: STR Drain Immunity, 118% Minor Status Effect Resistance, 59% Moderate Negative Status Effect Resistance, 5% Major Negative Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ape Man- Possessor gains the subtypes Humanoid and Monster, Constant Effects
Sonic Rush- Possessor's turn-order-determining stat is Agility, Possessor's turn-order-determining stat sum is increased by # for turn-order-determining purposes, Whenever possessor performs a 'Switch Rows' action, to a max of 5 times per round, possessor may deal # Flat Psychic element Damage to up to 30 individuals, Constant Effect
Muscular with a Cool Mohawk- Possessor has a 30% chance of inflicting Charm: Impressed on up to 30 targets at the start of battle, Possessor gains Charm Immunity against sources below Level 40, Constant Effect
Hyper Strength- Possessor gains +# STR, Possessor gains +# Defense against STR Damage, Possessor is Immune to sources below Level 20, Constant Effect
Fury-Nova Field- Possessor's allies, including possessor, gain +# STR, +# AGI, and +#% Critical as a non-stacking bonus and may use Agility or Spirit as their turn-order-determining stat, Constant Effect
Mountain-Sized Form- Possessor gains +# STR, +# CON, +# HP, and -100% Dodge, Stance Ability
Blitz-Rush Stance- Possessor gains +# AGI and deals # additional Damage, Stance Ability
Coordinated War-Technician Mind-Drive- Possessor gains +# MIN, Possessor's turn-order-determining stat becomes MIN, Possessor's allies may choose to use possessor's MIN as their turn-order-determining stat for turn-order-determining purposes if possessor begins a round in this Stance, Possessor and possessor's allies gain +#% To Hit against targets for each ally of theirs that also attacked that target earlier in the same round, to a max of 30 such allies, Stance Ability
Abilities-
Electronova Fist- # Damage, 100% inflicts Fatigued: Stun, 100% inflicts Electrocuted, Electricity or Electricity & Physical or Electricity & Sonic or Electricity & Physical & Sonic, 0 MP
Fury Fist- # Damage, 5 hits against 1, Physical & Fury, 0 MP
Big Bad Takedown- # Damage, 300% inflicts Fatigued: Knocked Out, Physical or Physical & Darkness, 0 MP
City-Levelling Howl- # Damage, 200% inflicts Fatigued: Stun, 200% inflicts Stat Drain: DEF Drain, 200% inflicts Wounded: Weakened, 1 hit against 5,000,000, Sonic or Air & Sonic, # MP
Fire-Tempest Scream- # Damage, 150% inflicts Burning, 2 hits against 200,000, Fire & Sonic, # MP
Thunder-Rain Eyes- # Damage, 300% inflicts Impaired: Deaf, 200% inflicts Electrocuted, 1 hit against 50,000, Electrical or Electrical & Sonic, # MP
Impossible Musculature- Caster gains +# STR as a buff that stacks 5 times, is cured of all minor negative status effects, and is dealt # Physical & Wonder element stat damage healing to all stats, Physical & Wonder, # MP
Power Drive- Target gains +# to all stats, stacks 5 times, Energy, # MP
Hyper Edge- Target deals # additional Damage, Metal, # MP
That Bascaradine Sales-Lady Person of Advertismentatude (Special Bonus Extra Edition)- (Pet, Human, Technology, Lv.59, 33,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x 1)
Level Adjustment- X
Defense- #, +# against Technology, +# against Energy
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Technology Resistance, 100% Minor Status Effect Resistance, 85% Moderate Status Effect Resistance, Charm Immunity
Prime Attribute- Mind
Constant Effects-
Fame Agent- Possessor's controller gains +# Fame as a non-stacking bonus, Constant Effect
Bascaradine Defense Deflection Power Field of Blocking and Deflection-Success- Possessor gains +# Defense, +#% Dodge, and +#% Resilience, Constant Effect
Abilities-
Laser Death Pen- # Damage, Technology or Technology & Energy, # MP
PROMOTIONS!- Caster's controller gains +5 Fame, stacks 3 times, Technology & Air, # MP
Fantastic Party Organization- Caster and caster's controller and caster's controller's other pets regenerate # HP, Technology & Fire & Electrical, # MP
Advertising Bomb- # Damage, Caster's controller gains +2 Fame as an effect that stacks 2 times, 1 hit against 50,000,000, Technology & Glory, # MP
Electromessage- # Damage, Target treats caster's controller as though caster's controller possesses 5 additional Fame as a non-stacking debuff, Electrical & Psychic, # MP
The Deadly Phone Call- # Damage, 150% inflicts any combination of minor negative status effects (provided that less than 4 are chosen), 1 hit against 60,000,000, Any combination of (Base elements & Technology, with Technology being required), # MP
Level 65
Incarnate Avatar of the Uncle's Whackiness- (Pet, Conceptual, Chaos & Whimsy, Lv.65, 185,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- #
XP Needed- # (Standard Multiplier x4)
Minimum Level- 65
Defense- #, +# on odd numbered turns
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Chaos, Reflects Tacky, 20% Electrical Weakness on even numbered turns, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Conceptual Traits (Stat = CON)
Prime Attribute- Strength
Constant Effects-
Blade of Whacky- Possessor's attacks each may cause a roll on the 'Uncle Steve's Whacky Sword Effect Table', Constant Effect
Joined an Airplane-Rowing Team that One Time- Possessor gives all Water or Air element vehicles that possessor is a passenger in +# AGI and #% Dodge, Constant Effect
Dwells Partially Within the Conceptual Domain- Possessor's opponents of lower Level than possessor must choose, each time they perform an attack that targets possessor, for either possessor to gain +#% Dodge against said attack or for that attack to deal half Damage to possessor, Constant Effect
Semi-Avatar: Uncle Steve- Possessor may choose for its name to count as including 'Steve' at any point, Possessor may choose to count as a devout worshipper of 'Uncle Steve', Possessor may choose to not count as a deity, Deity Effect
Positively Uncle-Tastic- If possessor is a Deity, possessor's controller's pets and summons (not counting possessor), gain +# to all stats unless they possess a patron deity whose name does not include 'Uncle', 'Aunt', 'Father', or 'Mother', Deity Effect
Conceptual Power- Possessor's HP and MP determining stats are Constitution, Possessor's turn-order-determining stat becomes Constitution, Constant Effect
Abilities-
Whacky Blade- # Damage, this action generates two rolls on the 'Uncle Steve's Whacky Sword Effect Table', Physical, 0 MP
Cheese Tres!- # Damage, Heals, 3 hits against 3, Physical & Water, 0 MP
Loud Tie (With Its Own Song and Dance Routine)- # Damage, 190% inflicts Impaired: Deafened, 190% inflicts Confusion, this action repeats itself at the start of every round that one of its caster's other actions did not already repeat on, Ice or Tacky or Sonic, # MP
Declare Gin (And Tonic!) Out of Nowhere- # Damage, Deals MP Damage, 190% inflicts Confusion, deals 1/4 damage, 1 hit against 4, Psychic, 1,150 MP
Uncle Face Montage- # Damage, # MIN Damage, May deal HP Healing, May deal MIN Healing, 150% may inflict Mindblasted, 150% may inflict Confusion, 100% may inflict Mindblasted: Stupefied, 150% may inflict Mind Restore: Overflowing Vigor, this action may gain '3 hits against 15' and deal 1/3 Damage (including Stat Damage), Chaos or Psychic or Tacky or Glitz, # MP
Billiard Ball Ricochet Insanity- # Damage, 135% inflicts Fatigued: Stun, 1 hit against up to 1,000,000 targets in the same row-order formation, Physical, # MP
Solid-Bismuth, Squirrel-Head-Shaped Comet- # Damage, 1 hit against 33,000,000 on turns that are multiples of 4 but not 9, this action may summon any entity from the Enemy List that is below Level 60, has 'Moose' in its name, and is normally fightable for drops, caster skips its next action if this action is used in a Zone of Glory, Fire & Earth, # MP
Pour Gratuitous Amounts of Glue- 165% inflicts Paralysis, 165% inflicts Paralysis: Sticky, 1 hit against 1,000,000, Physical & Earth, # MP
It's Always Disco Time!- # Damage, 100% inflicts Awestruck, 100% inflicts Electrocuted, +#% Dodge for the next two turns, this action may be used as a counter, does not stack, Electrical, # MP
Throw Golf Club Across the Planet (And Optionally Surf On It!)- # Damage, 130% inflicts Fatigued: Stun, this attack may be delayed for 1-50 rounds, only 14 instances of this ability may be delayed from one source at a time, this attack may not be used if 14 instances of it with possessor as its source are currently delayed, caster may target individuals below Level 60 in different battlespaces with this action, Caster may choose to enter the battlespace of an individual targeted with this action unless an individual of Level 80 or greater in either the battlespace being entered or the battlespace being exited objects, This ability can cause its performer to be surfing on multiple golf clubs to different places simultaneously in RP threads, Physical & Air or Physical & Air & Chaos, # MP
Uncle Antics- Caster replicates the effect of any ability performable by a Human, Humanoid, Abstract, or Deva on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Chaos, # MP
Lesser Clockwork War-Constellation- (Pet, Astral Being, Technology & War & Astral, Lv.65, 200,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 65
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Astral Resistance, 50% Ice Resistance, 50% Fire Resistance, 50% Electrical Resistance, 40% Technology Resistance, 40% Psychic Resistance, Burning Immunity, Awestruck Immunity, Electrocuted Immunity, Suffocation Immunity, Frozen Immunity, Voidstruck Immunity, Pain Immunity, Confusion (except System Overload) Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 2% Major Status Effect Resistance
Prime Attribute- Agility or Constitution
Constant Effects-
Galaxy Engine- Possessor gains the subtype Machine, Constant Effect
Cosmic Scattering Stance- Possessor gains +#% Dodge and may not be targeted by attacks that can only target less than 1,000 individuals that come from sources below Level 60, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Doom-Grinding Stance- At the start of each round, possessor deals # Flat Physical & Darkness & Astral element Damage to each individual it dealt Damage to in the previous round, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Constellation-Beast Stance- Possessor gains the subtype Animal and deals # additional Damage, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Weaponized Arrangement Stance- Possessor deals # additional Damage, Possessor's attacks gain a 25% chance of dealing an additional hit to each of their targets, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Star Sign Stance- Possessor's presence counts as the presence of an additional Empowered Constellation that is set by possessor's controller, with said effect not stacking but not counting towards the max number of Empowered Constellations that said individual may have set at any one time, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Precision-Designed- Possessor gains +#% To Hit, Constant Effect
Cosmic Atomic Power Core- Possessor gains +# SPI, gains +# CON, gains +# MP, and is Immune to individuals below Level 20, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 1,000,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 500,000) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 1,000,000 thresholds, Unit Effect
Abilities-
Gear Cutter- # Damage, 200% may inflict Wounded, 200% may inflict Voidstruck: Astral Echoes, 200% may inflict Antimatter, 1 hit against 30, Physical or Astral or Technology, 0 MP
Millionfold Gear-Spray- # Damage, 1 hit against 1,000,000, Technology or Physical or Astral, 0 MP
Queer Gears- # Damage, # Stat Damage to any one stat, 100% inflicts any one minor negative status effect, Any combination of base elements, # MP
Cosmic Rotation- # Damage, All of caster's opponents who are below Level 70 who are in the back row are moved to the front row at the beginning of this action, All of caster's opponents who are below Level 70 who were in the front row at the beginning of this action before this action moved individuals into the front row are moved into the back row at the end of this action, 1 hit against 1,000,000, Astral & Spatial, # MP
Arrangement of Fire- # Damage, 200% inflicts Burning, 100% inflicts Burning: Igneous, 1 hit against 30,000, Fire, # MP
Arrangement of Lightning- # Damage, 200% inflicts Electrocuted, 100% inflicts Electrocuted: Constant Current, 1 hit against 30,000, Electrical, # MP
Arrangement of Ice- # Damage, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, 1 hit against 30,000, Ice, # MP
Ill Starsign Arrangement- -# SPI, 150% inflicts Hexed, 1 hit against 60,000, does not stack, Darkness or Darkness & Astral, # MP
Nuclear Detonation-Arrangement- # Damage, 300% inflicts Poison: Irradiated, Caster deals # Flat Atomic element Damage to up to 2,000,000 individuals, Caster is afflicted with Instant Death, Atomic, # MP
Star Warp Arrangement- Caster exits the current battlespace and enters another existing battlespace so long as no individual of Level 60 or greater in either battlespace objects, Astral or Astral & Technology, # MP
Level 70
Lili's Laughing Hat- (Pet, Golem, Darkness & Law & Glory, Lv. 70, 200,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 70
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, Confusion Immunity, Charm Immunity, 140% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 30% Major Status Effect Resistance, Golem Traits
Prime Attribute- Mind
Constant Effects-
Laughing- Possessor may choose to count as being afflicted with Confusion: Overwhelmed by Laughter, Possessor obtains no negative effects from the status effect Confusion: Overwhelmed by Laughter, Constant Effect
Lili's Hat- Possessor may only by equipped by individuals who are either named 'Lili VonMion' or who possess the ability 'Member of the Multi-Lili Mind Network', Constant Effect
Abilities-
Proclamation- # Damage, may heal, 100% inflicts any one minor status effect, Darkness or any combination of (base elements and Law), 0 MP
Mass Mindthrall- 200% inflicts Charm, 1 hit against 2,000,000,000, Psychic & Darkness, # MP
Limited Direct- Target gains an action immediately after this action, this ability may be used a max of once per round and may not be replicated by sources below Level 100, Air, # MP
Level 75
Seeking Spheres of Khorlat'Oulm- (Pet, Outsider, Spatial, Lv. 75, 250,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 75
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Mystic Immunity, Magic Immuinity, Technology Immunity, 90% Sonic Resistance, 50% Air Resistance, 50% Gun Resistance, 50% Bow Resistance, Impaired Immunity, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Outsider Traits
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 4 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 4, rounded down) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 8 thresholds, Unit Effect
Seeking Spheres- Possesor obtains +#% To Hit and cannot miss targets below Level 60, Constant Effect
Time-Bending Battle-Vectors- Possesor re-checks miss chance once on each missed hit that possessor performs, with all Spatial and Time element buffs being ignored for the purposes of the second check, Constant Effect
Ever-Seeking- Possesor's turn-order-determining stats are Agility and Spirit, Constant Effect
Living Weapon of the Ancients- Possessor deals # additional Damage, Possessor ignores the Resistances and Immunities of individuals below Level 60 that are not Immune to (or Absorb or Reflect) Mystic, Possessor is Immune to individuals below Level 40, Constant Effect
Trans-Spatial Seeking- Possessor may enter a different preexisting battlespace within the same battle at the start of each round so long as no individual of Level 90 or greater in either the battlespace being entered or the battlespace being left objects, Constant Effect
Bullet Monster- This item may be equipped as an Ammo Accessory that does not possess its trats as a pet (save those granted by this Item Trait) that provides +250,000 Ranged Attack andgiving its wielder 'Possesor re-checks miss chance once on each missed hit that possessor performs, with all Spatial and Time element buffs being ignored for the purposes of the second check', +75% To Hit, and 'Possessor cannot miss targets below Level 60', and may only be wielded by individuals who are Level 75 or greater, Item Trait
Abilities-
Devourer Bullet-Rush- # Damage, Deals HP Drain, Physical or Technology or Sonic, 0 MP
Storm of Uncounted Self- # Damage, 1 hit against 2,000,000, Physical or Technology or Sonic, 0 MP
Consume Resistances- Target loses one of its Resistances or Immunities to an element if target is below Level 80, stacks 3 times, Mystic & Physical, 0 MP
Radiant Detonation- # Damage, 300% inflicts Poison: Irradiated, 150% inflicts Antimatter: Atomic Meltdown, 1 hit against 600,000,000, Atomic or Atomic & Light or Atomic & Fire & Physical or Atomic & Fire & Magic, # MP
Armor-Piercing Arrow-Tongue- # Damage, Deals HP Drain, Pierces # Defense, This action pierces 10 times the quantity of Defense that it normally would (to a max of 10,000,000 additional Defense) Physical, # MP
Petrifying Spittle- # CON Damage, 35% inflicts Petrified, Earth & Water, # MP
Antimatter Eclipse-Corona Detonation- # Damage, # CON Damage, 330% inflicts Impaired: Blind, 180% inflicts Voidstruck, Awestruck, Antimatter, and Antimatter: Inverse Status Field, this action treats Light Resistance as Darkness Resistance and Darkness Resistance as Light Resistance, 1 hit against 5,000,000, Darkness & Light & Technology, # MP
Endless-Fire Detonation- # Damage, 300% inflicts Burning, this action repeats at the start of each round (being able to only choose the same targets) if none of its caster's other actions repeated on that round, 1 hit against 5,000,000, Fire, # MP
Mana-Erasure Detonation- # Damage, Unsummons targets below Level 60, removes 1 buff from each target that comes from a source below Level 85, Targets provide no XP drops at the end of battle if below Level 90, 1 hit against 5,000,000 Mystic or Magic & Technology, # MP
Target- Caster and all of caster's allies gain +#% To Hit against target until the end of the round after the current round, with said effect sitting on said target as a debuff that provides said individuals (with the individuals being determined at the time of casting) with said bonus, Individuals below Level 90 who are afflicted with Confusion may only target themselves and individuals possessing said debuff with attacks, does not stack, Technology, # MP
Level 78
Bodiless Manipulator of Strings Unending- (Pet, Outsider, Darkness & Spatial, Lv.78, 956,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 78
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #
Dodge- #%
Resistances and Immunities- Reflects Spatial, Absorbs Energy, 100% Physical Resistance, 90% Air Resistance, 90% Magic Resistance, 50% Earth Resistance, 50% Wood Resistance, 50% Metal Resistance, 50% Agony Resistance, Diseased Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Bodiless- Possessor obtains +#% Dodge, Constant Effect
Crossrealm String-Pulling- Possessor may target individuals below Level 60 in other battlespaces so long as no individual of Level 80 or greater in any battlespace objects, Constant Effect
Space-Rending Scuttling Motion- Possessor may, at the start of any round, enter a preexisting battlespace so long as no individual of Level 80 or greater in the battlespace possessor is entering or the battlespace possessor is leaving objects, Constant Effect
Ojalkhu Evzezzenbreim- Possessor deals double Damage (to a max of 220,000,000 additional Damage) to targets who have one of their stats, their HP, or their MP linked to one of the stats, the HP, or the MP of another individual, Constant Effect
Status Barrier- Possessor gains +# Defense against Stat Damage, Constant Effect
Abilities-
Detangle- Possessor unlinks one of target's stats, target's HP, or target's MP from everything that it is linked to, provided that target is below Level 100, Spatial, 0 MP
Fray- -# to all stats, stacks 3 times, debuffs from this ability cannot reduce the stats of entities of greater Level than their source, Spatial, 0 MP
Anti-Strength Procedure- Deals # STR Damage, inflicts Stat Drain: STR Drain, Magic or Technology, 0 MP
Anti-Agility Procedure- Deals # AGI Damage, inflicts Stat Drain: AGI Drain, Magic or Technology, 0 MP
Anti-Constitution Procedure- Deals # CON Damage, inflicts Stat Drain: CON Drain, Magic or Technology, 0 MP
Anti-Mind Procedure- Deals # MIN Damage, inflicts Stat Drain: MIN Drain, Magic or Technology, 0 MP
Anti-Spirit Procedure- Deals # SPI Damage, inflicts Stat Drain: SPI Drain, Magic or Technology, 0 MP
Pro-Strength Procedure- Heals # STR Damage, inflicts Stat Boost: STR Boost, Magic or Technology, 0 MP
Pro-Agility Procedure- Heals # AGI Damage, inflicts Stat Boost: AGI Boost, Magic or Technology, 0 MP
Pro-Constitution Procedure- Heals # CON Damage, inflicts Stat Boost: CON Boost, Magic or Technology, 0 MP
Pro-Mind Procedure- Heals # MIN Damage, inflicts Stat Boost: MIN Boost, Magic or Technology, 0 MP
Pro-Spirit Procedure- Heals # SPI Damage, inflicts Stat Boost: SPI Boost, Magic or Technology, 0 MP
Anti-Stat Procedutre- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, Magic or Technology, # MP
Pro-Stat Procedure- Heals # Stat Damage from all of target's stats, inflicts Stat Boost, Magic or Technology, # MP
Mass Anti-Strength Procedure- Deals 450 # Damage, inflicts Stat Drain: STR Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Agility Procedure- Deals 450 # Damage, inflicts Stat Drain: AGI Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Constitution Procedure- Deals # CON Damage, inflicts Stat Drain: CON Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Mind Procedure- Deals # MIN Damage, inflicts Stat Drain: MIN Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Spirit Procedure- Deals # SPI Damage, inflicts Stat Drain: SPI Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Strength Procedure- Heals # STR Damage, inflicts Stat Boost: STR Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Agility Procedure- Heals # AGI Damage, inflicts Stat Boost: AGI Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Constitution Procedure- Heals # CON Damage, inflicts Stat Boost: CON Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Mind Procedure- Heals # MIN Damage, inflicts Stat Boost: MIN Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Spirit Procedure- Heals # SPI Damage, inflicts Stat Boost: SPI Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Stat Procedutre- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Stat Procedure- Heals # Stat Damage from all of target's stats, inflicts Stat Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Anti-Stat Assault- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, or Stat Drain: SPI Drain, 5 hits against 1, this ability may only target an individual that is not its caster during one action per round across all copies of this ability, Magic or Technology, # MP
Cosmos Netting- 5% inflicts Petrified, 300% inflicts Paralyzed, 200% inflicts Stat Drain: AGI Drain, 200% inflicts Stat Drain: SPI Drain, 1 hit against 60,000,000, Spatial or Atomic & Astral, # MP
Trace- Caster gains +#% To Hit against target's summoner as an effect that stacks 5 times per individual that caster is gaining a To-Hit bonus against, Spatial or Air & Magic, # MP
Hook- # Damage, 100% inflicts Pain, caster's attacks automatically hit target if target is below Level 90, does not stack, lasts 2 rounds, Spatial & Physical, # MP
Endless Forest of Luminous Angles and Hooks So Sweet- # Damage, 100% inflicts Pain, 200% inflicts Charm, this action gains +#% To Hit, caster's attacks automatically hit target if target is below Level 90, does not stack, lasts 2 rounds, 1 hit against 300,000,000, Spatial & Physical & Hope & Illusion, # MP
Level 79
Cat From Tsumarr- (Pet, Animal, Hope & Astral & Dream, Lv.79, 250,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 79
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Astral, 95% Dream Resistance, 95% Hope Resistance, 95% Darkness Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Ice Resistance, Burning Immunity, Awestruck Immunity, Suffocation Immunity, Frozen Immunity, Voidstruck Immunity, Zealblasted Immunity, 178% Minor Status Effect Resistance, 79% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Alien Cat-Beast- Possessor gains the subtype Alien, Constant Effect
Reshapable Body- At the start of each round, possessor may choose, as a non-stacking buff, to obtain +# to any one stat until the end of the round, Constant Effect
World-Swimmer- Possessor gains the subtype Astral Being and may choose to gain a buff at the start of any round that does not stack, provides it with +# AGI, provides it with +#% Dodge, that gives it the element Crystal, and that makes it Immune to Drowning, Constant Effect
Dreamstride- Possessor may, at the start of any round, so long as no individual of Level 90 or greater (or who is a Darkspawn that is Level 80 or greater) in the battlespace possessor would be entering or the battlespace possessor would be leaving objects, enter another existing battlespace that is part of the same battle, Constant Effect
Conversational Humanlike Mirage-Form- Possessor may choose to count as additionally possessing the subtype Humanoid, Constant Effect
Dream-Resistant- Dreamshaper abilities from sources below Level 80 cannot inflict debuffs on possessor or transform possessor, Possessor is Immune to effects attached to Zones of Dream by sources below Level 80, Constant Effect
Size-Bending Form- Possessor may, at the start of any round, choose to make any Constant Effect is possesses named 'Hypermassive' active or inactive, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Passenger Capacity (5,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Scratch- # Damage, 100% may inflict Wounded, Physical or Astral, 0 MP
Scratch?- 15% inflicts Instant Death, this action may be delayed up to 3 rounds, Physical & Destruction & Psychic, 0 MP
Breathe Angry Alien-Giant Passengers- # Damage, this action counts as coming from a source that solely possesses the subtype Alien, deals 1/2 Damage, 2 hits against 20,000,000, # MP
Demise Halo- # Damage, 100% may inflict Suffocation, Awestruck, Wounded, Entombed, Frozen, or Voidstruck, This action's miss chance is checked 9 times, 1 hit against 9,000,000, Ice & Light & Earth or Ice & Light & Earth & Astral, # MP
Call Toad Demons- Caster summons up to 200 Demons from the Enemy List who are below Level 80 and normally fightable for drops whose name includes 'Toad' or 'Frog', Darkness or Darkness & Water & Air, # MP
Tsunami of Blue Light- # Damage, 100% may inflict Awestruck, Drowning, and Confusion, 15% may inflict Smitten, 1 hit against 3,000,000,000, Water & Light, # MP
Alien Rainbow Flash- Caster's opponents below Level 99 who are not Immune to Impaired: Blind, are not Immune to (or Reflect or Absorb) Light, and who are not Immune or Resistant to Aliens, obtain a non-stacking debuff that causes their actions to have a 25% chance of being skipped (with things that would occur before or after said actions still occurring) and obtain -#% To Hit, Light & Astral, # MP
Moon Swat- # Damage, 150% inflicts Fatigued: Stun, 1 hit against 500,000,000, Physical & Magic & Astral, # MP
Level 85
Angelic Demigoddess of Medicine- (Pet, Arch-Angel, Light, Lv.85, 475,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 85
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, 80% Darkness Resistance, 50% Physical Resistance, 50% Technology Resistance, 40% Air Resistance, 30% Water Resistance, 30% Hope Resistance, 20% Moon Weakness, Poison Immunity, Diseased Immunity, Venom Immunity, Plague Immunity, 340% Minor Status Effect Resistance, 170% Moderate Negative Status Effect Resistance, 85% Major Negative Status Effect Resistance, Arch-Angel Traits
Prime Attribute- Spirit
Constant Effects-
Sacred Medicine- Possessor cannot be prevented from healing HP or from curing negative status effects by sources below Level 85, Possessor cannot be prevented from curing debuffs by sources below Level 75, Constant Effect
Plague-Ending Presence- Possessor's allies gain Plague Immunity against sources below Level 90, Constant Effect
Unsullied Aura- If possessor is not afflicted with any negative status effects or debuffs, possessor gains +# Defense and a 50% chance of optionally reflecting actions from entities below Level 82, Constant Effect
Wings of Prayers- Possessor's turn-order-determining stat sum is increased by +# per worshipper that possessor possesses in any battlespace of the same battle, to a max of 200 such individuals, Constant Effect
Angelic Demigoddess- Possessor +# to all stats and deals 20% more Damage to Devils below Level 80, Possessor is Immune to sources below Level 40, Deity Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include regenerating # HP per possessor Level at the start of each round and gaining +(# * Possessor Level) SPI, both to a max of Level 85, Deity Effect
Abilities-
Brilliant Cadeuceus- # Damage, May Heal, May cure up to 5 minor or moderate negative status effects, Light or Physical or Physical & Light, 0 MP
Divine Medicine- # Damage, Deals HP Healing, Target obtains a non-stacking buff that makes it regenerate # HP at the start of each round, makes it Immune to minor negative status effects, makes it Immune to 5 moderate negative status effects chosen by caster at the time of casting, and makes it Immune to Plague, Light & Wonder, 0 MP
Restore Essence- Cures 5 debuffs from sources below Level 90, 1 hit against 500, Light or Magic or Life, 0 MP
Mass Resurrection- Up to 200,000 entities that were not killed by sources of Level 86 or greater are resurrected, Light or Light & Air, # MP
Heavenly Cleansing- # Damage, # SPI Damage, 400% inflicts Awestruck, 100% inflicts Awestruck: Sealed, this action deals 25% more Damage to Daemons, Demons, Devils, and entities capable of inflicting specifically Plague (as opposed to 'any major negative status effect' or 'a random major negative status effect), 1 hit against 60,000,000, Light or Fire, # MP
Divine Blessing- +# to all stats, Target regenerates # HP at the start of every round, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Earth or Light, # MP
Divine Miracle- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, provided that said entity is not a Daemon, Devil, Demon, or Fiend and is not (an entity with a non-base, non-Archangel subtype of Tier 2 or greater that is Level 61 or greater), Light or Magic or Light & Magic, # MP
Removed Pets
These pets either no longer exist (due to being sold, lost, uncombo'd, etc) or got flat-removed (in the case of Corruption-ones). Either way, not a priority.
Corrupt Taint-Vector Succubus Rapist- (Pet, Demon, Corruption, Lv.45, 55,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Corruption, 50% Darkness Resistance, 50% Hope Resistance, 100% Wonder Weakness, Disease Immunity, Poison Immunity, Charm Immunity, Hexed Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, Demon Traits
Prime Attribute- Spirit
Constant Effects-
Bound By Taint, Bound To Taint- Possessor obtains -# to all stats if not Corruption element, Possessor's control obtains -# to all stats if not Corruption element, Constant Effect
Seductive Shapeshifting- Possessor has a 70% chance of inflicting Charm, a 50% chance of inflicting Charm: Infatuation, and a 30% chance of inflicting Charm: Lovestruck on up to 30 targets at the start of every round, Constant Effect
Force Buffs- Possessor may force individuals below Level 25 to treat buffs or debuffs that it applies as buffs, Individuals below Level 25 cannot voluntarily choose to drop a buff or debuff with possessor as a source, Constant Effect
Infectious Taint-Vector- Individuals targeted by possessor's actions have a 10% chance of becoming Corruption element and gaining a copy of this Constant Effect if below Level 45 as a debuff that cannot be removed by sources below Level 60, This has RP effects, Constant Effect
Abilities-
Ravage- # Damage, May deal HP Drain, 100% may inflict Poison, Disease, Disease: Immunodeficiency, Pain, or Stat Drain: SPI Drain, Corruption or Darkness or Physical or Corruption & Physical, 0 MP
Memory Editing- # MP Damage, # MIN Damage, # SPI Damage, Caster removes 1 buff that target, if target is below Level 50, had previously applied to itself or a different individual who is currently in the same battlespace, Target's stats are delinked from all individuals below Level 50, Psychic or Corruption or Psychic & Corruption
Refresh (Corrupt)- # Damage, Heals Corruption-element targets, Cures 2 minor status effects on Corruption-element targets, Corruption, # MP
Rotting Fluid- # Damage, # CON Damage, # SPI Damage, this action gains +#% Critical against non-Corruption-element targets, Corruption or Acid & Corruption or Earth & Corruption, # MP
Obedience Gaze- 200% inflicts Charm, Charm: Lust, or Charm: Berserk, Corruption or Psychic or Psychic & Corruption, # MP
Tongue of the Passionate Colorsky- (Pet, Abstract, Chaos & Air & Psychic, Lv.55, 108,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 55
Defense- #, +# against Magic, +# against Atomic, +# against Fire
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Fire Resistance, 80% Atomic Resistance, 80% Magic Resistance, 80% Hope Resistance, 80% Astral Resistance, Confusion Immunity, Charm Immunity, Poison Immunity, Fatigued Immunity, Suffocation Immunity, Drowning Immunity, Burning Immunity, Overload Immunity, Zealblasted Immunity, Wounded Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance
Prime Attribute- Strength or Constitution or Spirit
Constant Effects-
Such Overflowing Passion!- Possessor gains +# CON and +# SPI, Possessor's allies gain +# CON and # SPI as a non-stacking bonus, Possessor may choose for Constitution or Spirit to be its turn-order-determining stat, Possessor is Immune to sources below Level 20, Constant Effect
World Wiggling- Possessor may choose at the start of each round to stop being in any one Zone, Terrain, or Phantom Terrain, with said cessation of being in said Zone, Terrain, or Phantom Terrain being a buff that stacks 5 times, Constant Effect
Loooooooooong Reach- Possessor deals full Damage to targets in the back row, Constant Effect
Abilities-
Burrow and Suck- # Damage, Deals HP Drain, Physical or Blood or Air or Magic or Hope, 0 MP
Wrap and Squeeze~<3- # Damage, 200% inflicts Paralyzed, 200% inflicts Charm, Physical & Psychic or Physical & Light, 0 MP
Aurora Bombardment- # Damage, 100% may inflict Awestruck, Zealblasted, or Impaired: Blind, This action may gain any combination of base elements, 1 hit against 20,000,000, Chaos or Light or Hope or Astral, # MP
Dancing Hands and Many Claws- # Damage, 100% inflicts Wounded, 100% inflicts Pain, 100% inflicts Confusion, 100% inflicts Confusion: Fear, 2 hits against 57,000, Physical & Darkness & Sonic, # MP
Coma of Eerie and Wonderful Dreams- 100% inflicts Fatigued: Knocked Out, If target still possesses this instance of Fatigued: Knocked Out at the start of the round 5 rounds round-number-wise after the round of this status effect's infliction, this status effect instance is cured, its possessor is afflicted with Invigorated and Confusion: Fear: Disconcerted, and its possessor obtains +# CON, +# SPI, and +#% To Hit, as well as the elements Psychic and Hope, as a non-stacking buff, Psychic & Hope & Light & Magic, # MP
Eternal Warkeeper Blade- (Pet, Golem, War & Time, Lv. 83, 600,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 83
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs War, Physical Immunity, Psychic Immunity, Destruction Immunity, Aether Immunity, 100% Time Resistance, 20% Base Element Resistance (excluding Hope), 100% Petrified Resistance, Fatigued Immunity, Poison Immunity, Paralyzed Immunity, Diseased Immunity, Charm Immunity, Confusion Immunity, Pain Immunity, Wounded Immunity, Impaired Immunity, Wounded Immunity, Suffocation Immunity, Drowning Immunity, Awestruck Immunity, War-Torn Immunity, Overload Immunity, 166% Minor Status Effect Resistance, 83% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Mind + Constitution
Constant Effects-
Controls Time Loops- Entities below Level 85 may not reset battle to earlier points without possessor's permission, Possessor gains Petrified: Time Stop Immunity, Possessor Absorbs Time, Constant Effect
War Never Ends- Entities below Level 99 may not destroy or change the element of Zones of War while possessor is alive and in the same battlespace, Zones of War do not have their duration decrease at the end of rounds if they possess a duration and possessor is in them, Constant Effect
Mageleech- Possessor may transfer up to # MP from entities (with said limit being a limit across the sum total of all such individuals) that possessor is the source of a currently-present infliction instance of Dominion on, Constant Effect
Valhalla Circuit- Whenever an entity below Level 80 in the same battlespace as possessor is killed by a source that is either below Level 80 or is possessor, possessor may immediately resurrect said entity and inflict Confusion: Berserk and/or Dominion on it, Constant Effect
Supreme Sharpness- Possessor deals # additional Damage, Possessor gains +#% Critical, Constant Effect
Pierce-All- Possessor ignores the Resistances, Reflections, Absorptions, and Immunities of entities below Level 80, Constant Effect
Supreme Weapon- Possessor is Immune to entities below Level 40, Possessor gains +# STR, +# MIN, and +# SPI, Constant Effect
Form of Sword- This pet may instead be equipped in a weapon slot where it is a Sword that possesses the text '+300,000 Melee Attack, +300,000 STR, +250,000 CON, +250,000 AGI, +250,000 MIN, +250,000 SPI, 166% Critical, 40% War Resistance, 40% Time Resistance, Entities in the same battlespace as wielder that are below Level 99 may not destroy or change the element of Zones of War while wielder is alive and in the same battlespace, Zones of War do not have their duration decrease at the end of rounds if they possess a duration and wielder is in them, Entities below Level 99 who are below wielder's Level may not reset battle to earlier points without wielder's permission, Wielder must be Level 83 or greater' and that possesses a value of 300,000,000 Gold, Constant Effect
Abilities-
Smiting Blow- # Damage, 60% inflicts Smitten, War or Destruction or Glory, 0 MP
World of Raining Blades- # Damage, 200% inflicts Wounded, This action may repeat itself on each round that none of its caster's other actions repeated on, 1 hit against 17,000,000,000, Physical & Air & War, # MP
Mindslave- 30% inflicts Dominion, 100% inflicts Dominion on targets below Level 80, Psychic or War, # MP
Timelock- 50% inflicts Petrified: Time Stop, inflicts Petrified: Time Stop on targets below Level 80, Time, # MP
Overstrike- Target's next attack deals # additional Damage and ignores the Resistances, Reflections, Absorptions, and Immunities of entities below Level 80, stacks 3 times, War & Energy, # MP
Dohjulteskelvort- (Pet, Arch-Demon, Destruction, Lv.96, 416,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Air, Reflects Sonic, Absorbs Fire, Absorbs Blood, Absorbs War, Darkness Immunity, Agony Immunity, Devastation Immunity, Pain Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Charm Immunity, Suffocation Immunity, Burning Immunity, Voidstruck Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 90% Major Status Effect Resistance
Prime Attribute- Agility + Strength
Constant Effects-
Vast- Possessor gains +# HP and +# CON, Possessor may choose to count as up to 500,000,000 entities in its row for row-order purposes, Constant Effect
Fifty-Five-Thousand Space-Defying Wings- Possessor gains +# AGI, Possessor gains +#% Dodge, Possessor's Dodge cannot be reduced by sources below Level 96, Constant Effect
Seeker of Hatred- Up to twice per round, when an individual in any battlespace who is not Whimsy element conducts an offensive action, possessor may, so long as no entity of Level 96 or greater in either possessor's battlespace or said individual's battlespace objects, optionally move to said individual's battlespace and optionally gain an action, Constant Effect
Transdimensional Flight- Possessor may, at the start of any round, enter any existing battlespace that is part of the same battle so long as no entity of Level 99 or greater who is either in possessor's battlespace or said destination battlespace objects, Constant Effect
Mad Keening- At the start of each round, possessor has a 300% chance of inflicting Confusion on each entity in its battlespace and a 30% chance of inflicting Insanity on each entity in its battlespace, Constant Effect
For Each Wing Five Hundred Hands- Possessor may not be prevented from countering by sources below Level 97, Constant Effect
Glory in Slaughter- When possessor kills an entity, possessor may, up to 200 times per round, regenerate # HP and # MP and be cured of up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 96, Constant Effect
Riding on the Apocalypse Wind- Possessor is Immune to entities below Level 90, Possessor is Immune to Catastrophe Magic, Constant Effect
Uncontrollable- Possessor gains Dominion Immunity against entities below Level 96, Possessor has a 900% chance of being uncontrolled if possessor is equipped by an individual who is not an Archdemon or Fiend, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +# STR per Level they possess and increasing the Damage value of their abilities by # points per Level they possess, to a max of level 91 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
World Destroyer's Myriad Arrows- # Damage, this action gains +#% Critical, this action deals 2x Damage (as an effect that does not stack with other Damage-multiplying effects) to entities with an ability or constant effect named 'Supermassive' or 'Hypermassive', 14 hits against 7,777,777,777, Destruction or Destruction & Fire or Destruction & Darkness or Destruction & Sonic, 0 MP
Howling Wings of Annihilation- # Damage, # MIN Damage, 95% inflicts Insanity, Removes all buffs from sources below Level 90 from targets, 1 hit against 3,000,000,000, Sonic & Destruction or Sonic & Air & Destruction, 0 MP
Chaos-Speaker's Maw- # Damage, # Stat Damage to any one stat, 500% inflicts any four minor negative status effects, 300% inflicts any three moderate negative status effects, 30% inflicts any two major negative status effects, 1 hit against 500,000,000, Chaos or Chaos & Sonic, # MP
Ruination of Land and Sky- Caster may destroy any number of Zones, Terrains, and Phantom Terrains created by sources below Level 95, Caster may then deal (# * the number of Zones, Terrains, and Phantom Terrains this action destroyed, to a max of 200) Flat Destruction & Toxin & Void element Damage to all opponents in caster's battlespace, Destruction & Toxin & Void, # MP
Transmute World to Lava- Caster changes all Zones in caster's battlespace that were created by sources below Level 96 into Zones of Earth & Fire and attaches an effect to them that does not stack on the same zone and that stacks 30 times across zones that has a 100% chance of inflicting Burning, Burning: Igneous, and Entombed on all entities within the zone it is present on at the start of each round, Fire & Earth, # MP
Plague Howl- # Flat Darkness & Sonic element Damage, # CON Damage as an effect that does not change the Flat nature of this attack's capability to hit targets, 500% inflicts Disease, 90% inflicts Plague, 1 hit against 6,000,000,000, Darkness & Sonic, # MP
Whispers of Demonic Love- 500% inflicts Charm, 300% inflicts Charm: Lovestruck, 300% inflicts Charm: Lust, 60% inflicts Dominion, 1 hit against 3,000,000, Darkness & Psychic, # MP
THESE STATS ARE NON-FINAL.
I'm posting the half-done stats on this since I've come to the conclusion that it's reasonably unlikely that Vashna is actually bringing this into the megaquest, and it's not worth sinking an hour into finishing and polishing the thing just to get it off the combo-platter before the megaquest. If you want to bring it, though, you can bring it like a partially-levelled artifact.
Torjanuujoskurott- (Pet, Arch-Devil, Destruction, Lv.96, 416,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Air, Reflects Sonic, Absorbs Fire, Absorbs Blood, Absorbs War, Darkness Immunity, Agony Immunity, Devastation Immunity, Pain Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Charm Immunity, Suffocation Immunity, Burning Immunity, Voidstruck Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 90% Major Status Effect Resistance
Prime Attribute- Agility + Strength
Constant Effects-
Vast- Possessor gains +# HP and +# CON, Possessor may choose to count as up to 500,000,000 entities in its row for row-order purposes, Constant Effect
Fifty-Five-Thousand Space-Defying Wings- Possessor gains +# AGI, Possessor gains +#% Dodge, Possessor's Dodge cannot be reduced by sources below Level 96, Constant Effect
Mad Keening- At the start of each round, possessor has a 300% chance of inflicting Confusion on each entity in its battlespace and a 30% chance of inflicting Insanity on each entity in its battlespace, Constant Effect
For Each Wing Five Hundred Hands- Possessor may not be prevented from countering by sources below Level 97, Constant Effect
Tauric Bone Construct-
Reassemble From Bone and Dust-
Life-Force Devouring Bone Maw-
Tauric Bone-Construct Body-
Seeker of Death- Up to twice per round, when an individual in any battlespace dies, possessor may, so long as no entity of Level 96 or greater in either possessor's battlespace or said individual's battlespace objects, optionally move to said individual's battlespace and optionally gain an action, Constant Effect
Transdimensional Stampede- Possessor may, at the start of any round, enter any existing battlespace that is part of the same battle so long as no entity of Level 99 or greater who is either in possessor's battlespace or said destination battlespace objects, Constant Effect
Glory in Slaughter- When possessor kills an entity, possessor may, up to 200 times per round, regenerate # HP and # MP and be cured of up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 96, Constant Effect
Riding on the Apocalypse Wind- Possessor is Immune to entities below Level 90, Possessor is Immune to Catastrophe Magic, Constant Effect
Uncontrollable- Possessor gains Dominion Immunity against entities below Level 96, Possessor has a 900% chance of being uncontrolled if possessor is equipped by an individual who is not an Arch-Devil or Fiend, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +# STR per Level they possess and increasing the Damage value of their abilities by # points per Level they possess, to a max of level 91 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
Annihilation Barrage-
Dawn-Ender Barrage-
Godkiller Arrow-
Death's Billion Hands-
Dry Breath-
Charge Across the Worlds, Leaving Dust In Its Wake-
Stratospheric Tsunami-Wall of the Dead and the Rhet-Dust Which Holds Them-
Graveworld Hymn-
Red Prayer-
Earth
Aether
Devastation
Aetheric World-Atrocity of Shattered Chains- (Pet, Fiend, Evil & Agony & Aether, Lv. 99, 650,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- Has Reached Max Level
Minimum Level- 99
Defense- #
Defense against Stat Damage- #, +# Defense against SPI Damage
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Aether Immunity, Psychic Immunity, 90% Evil Resistance, 80% Base Element Resistance, 150% Dream Weakness, Insanity Immunity, Dominion Immunity, Charm Immunity, 600% Minor Status Effect Resistance, 300% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Constitution + Spirit
Constant Effects-
Fiendish World-Entity- Possessor is Immune to individuals below Level 60, Possessor gains +# to all stats as a buff that stacks 200 times whenever possessor wins a battle, Constant Effect
Ethereal- Possessor obtains +#% Dodge, Constant Effect
Torment Beacon- Possessor has a 100% chance of inflicting Dominion on all opponents below Level 85 at the start of each round, Any individual possessor inflicts Dominion on gains the elements Darkness, Psychic, Aether, and Agony as a non-stacking effect, Possessor's Darkness, Agony, Aether, and Evil element allies gain +# to all stats as a non-stacking effect, Constant Effect
Nightmare Apocalypse- Possessor may deal # Flat Darkness & Agony element Damage to up to 20,000,000,000 targets at the start of each round; any targets below Level 80 that are killed by this action who are normally fightable for drops on the Enemy List have Agony & Darkness element copies of themselves summoned by possessor at the start of each round, Max 1,000,000 summoned, Constant Effect
Sun-Consuming Hate- Quantities of Light and / or Hope element Damage dealt by individuals below Level 95 are halved as a non-stacking effect, Constant Effect
Nightmare Smoke- Possessor may cause individuals below Level 100 to treat Darkness and Air as nonbase elements, Instances of Suffocation and Voidstruck inflicted by possessor possess no natural per-round recovery rate, Constant Effect
Movement at the Speed of Malice- Possessor's turn-order-determining stat sum gains +X for turn-order-determining purposes, where X is equal to the total number of stat points individuals in the same battlespace as possessor are losing due to debuffs, to a max of 3,000,000,000 points, Constant Effect
Possesses an Eternal, Inherent Rage Directed Specifically at Lili VonMion for Having the Temerity to Think She Could Bind It- Possessor may not be equipped by individuals whose name includes 'Lili VonMion', individuals who possess 'Lili VonMion' as a Patron Deity, individuals who possess the ability 'Bound to Lili Von Mion', or individuals who possess the ability 'Member of the Multi-Lili Mind-Network', Possessor deals # Flat Evil or Fury element Damage to all such individuals in the same battlespace at the start of each round, Constant Effect
Soul-Devourer- Individuals killed by possessor may not be resurrected by sources below Level 100 while possessor is alive, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Surrounded by the Shattered Chains- Possessor and all of possessor's allies are cured of Dominion, Charm, Paralyzed, and Petrified at the start of each round, Constant Effect
A Sky Filled With Broken Runes- Possessor gains Rune Magic Immunity and 30% Daemon Resistance, Constant Effect
Traceless Arrival- Individuals below Level 99 may not prevent possessor from entering or leaving a battlespace, Constant Effect
Inhabited By Billions of Fiend-Lords- Possessor may summon 20 Arch-Daemons, Arch-Devils, or Arch-Demons below Level 100 that are normally fightable for drops on the Enemy List at the start of each round, May 2,000 summoned, Constant Effect
Fiendish Power- Possessor may only be equipped by individuals who are the subtype Fiend or who possess the ability 'Prophet of the Blackest Abysses', Item Trait
Accrued Resistances- Possessor gains Immunity to 2 Major status effects and 95% Resistance to 2 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Smoke-Black World-Tendrils- # Damage, 5 hits against 20,000,000,000, Darkness & Air & Agony, 0 MP
Maw of the Great Devourer- # Damage, may deal HP Drain, this action deals 3x Damage who possess the Constant Effect 'Supermassive' or 'Hypermassive', Darkness or Agony or Astral or Evil, 0 MP
Aetheric Voyage- Caster enters target battlespace provided that no individual in the battlespace caster is entering or the battlespace caster is leaving who is Level 99 or greater objects, Aether, # MP
Thousandfold Whisper- # MIN Damage, 117% inflicts Smitten: Great Atrocity and Insanity, this action may not hit targets above Level 80 more than once, 1,000 hits against 1,000, Evil or Darkness & Psychic, # MP
Rebinding the Once-Great Chains- Target, if below Level 100, gains a 25% chance of not acting each action, Target, if below Level 80, cannot act, Target is dealt # Flat Warding & Agony element SPI Drain and # Flat Warding & Agony element HP Drain and MP Drain at the start of each round, Caster may choose for Damage (including Stat Damage and MP Damage) to not reduce the values it is Damaging below 1, does not stack, Warding & Agony or Warding & Agony & Life, # MP
Building the Nightmare Sky- Individuals below Level 95 may not leave the battlespace this ability is cast in without caster's permission, Individuals who would otherwise leave said battlspace (or who successfully do leave said battlspace) are dealt # Flat Darkness & Agony & Air or Psychic & Agony & Evil element Damage, Darkness & Agony & Air or Psychic & Agony & Evil, # MP
Eye of Malice- # Damage, # MIN Damage, # SPI Damage, 100% inflicts Instant Death: Doomed, 1 hit against 10,000,000, Evil or Fury or Fury & Psychic, # MP
Rain of Shattered Runes- # Damage, # Stat Damage to any one stat, 630% inflicts Hexed, 325% inflicts Suffocation, Voidstruck, and Voidstruck: Turned to Shadow, May remove up to 20 buffs from each target that come from sources below Level 100, 1 hit against 50,000,000, Destruction & Darkness & Magic, # MP
Aetheric Whirlpool- All opposing summons below Level 100 are unsummoned, Aether or Aether & Water, # MP
Cross-Aether Distress Howl- Caster summons one Level 99 Aetheric World-Atrocity of Shattered Chains from the Zoo Record, Max 25 summoned, Aether & Evil, # MP
Blackest Works- Caster replicates the effect of any ability performable by a Demon, Devil, Daemon, Arch-Demon, Arch-Devil, or Arch-Daemon on the enemy list that is below Level 99, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Darkness & Magic & Evil, # MP
================================================================================================================================================
Summons
Level 5
Tall-Legged Goat- (Summoned)
Level 5
Animal, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Stilt-Legs- Possessor deals full Damage to targets below Level 10 in the back row, Constant Effect
Abilities-
Head Butt- # Damage, Physical, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Goat Glare- 5% inflicts Confusion: Fear: Disconcerted, Air & Physical & Darkness, % MP
Offer an Excellent Vantage Point- Caster's controller (if such an individual exists) scans the stats of target, Air & Physical, # MP
Level 8
Ghostfleece Goat- (Summoned)
Level 8
Animal, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 485,000
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 7
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 60% Darkness Resistance, 60% Ice Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
Ghostly- Possessor gains +20% Dodge and +20% Resilience, Possessor may choose at the beginning of a thread to gain the subtype Undead, Constant Effect
Semi-Incorporeal- Possessor gains +#% Dodge on even-numbered rounds, Constant Effect
Abilities-
Phantom Head Butt- # Damage, this attack ignores Dodge bonuses from Constant Effects and Abilities whose name includes 'Incorporeal', Physical, 0 MP
Bite- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Cold Wave- # Damage, Deals 1/3 Damage, 1 hit against 3, Ice & Darkness, 0 MP
Become Mistlike- Caster gains +#% Dodge, does not stack, Air & Darkness, 1,500 MP
Phantom Freeze- 35% inflicts Frozen, 35% inflicts Voidstruck, Ice & Darkness, 500 MP
Level 9
Blazewool Goat- (Summoned)
Level 10
Animal, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 10
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Hot Commodity- Possessor may deal # Flat Fire element Damage to each individual that targets it with an attack at the end of each such attack, Constant Effect
Abilities-
Head Butt- # Damage, 40% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Flame Roll- # Damage, 30% inflicts Burning, 30% inflicts Confusion, Fire or Fire & Physical, # MP
Level 15
Improved Steamborg (Summoned)
Level 15
Robot, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 15
Defense- #, +# against Physical, +# against Technology
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus), 15% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Steam Fist- # Damage, Physical, 0 MP
Steam Sprint- Caster may switch rows within its current row-order formation up to twice, Caster obtains +# AGI as a non-stacking buff that lasts 3 rounds Physical & Technology, 0 MP
Steam Guns- # Damage, 1 hit against 2, Technology, # MP
Mechagoat- (Summoned)
Level 15
Animal, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Robogoat- Possessor gains the subtype Robot, Constant Effect
Integrated Targeting System- Possessor gains +#% To Hit, Constant Effect
Automated Mountainside Stabilization Mechanism- Possessor gains +#% Dodge and Fatigued Immunity if the Terrain or Phantom Terrain is Mountains, Constant Effect
Abilities-
Head Butt- # Damage, 40% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gunhorns- # Damage, 15% this action gains '2 hits against 1', Technology, 0 MP
Deploy Missile- # Damage, 1 hit against 30, Fire & Technology, # MP
Level 16
Dracogoat- (Summoned)
Level 16
Animal, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 900,000
XP Needed- # (Standard Multiplier x2)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
Goat Dragon- Possessor gains the subtype Dragon, Constant Effect
Abilities-
Head Butt- # Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Flame Breath- # Damage, 35% inflicts Burning, 1 hit against 10, deals 1/2 Damage, Fire, 10,000 MP
Draco Tail- # Damage, 15% inflicts Fatigued: Prone, 1 hit against 5, Physical, # MP
Level 20
Battle-Hardened Warrior-Goat- (Summoned)
Level 20
Animal, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 20
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Confusion: Fear Immunity, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Goat Tactician- Possessor's allies whose name includes 'Goat' gain +# to all stats and gain +#% To Hit, with this effect not stacking, Constant Effect
Partial Plate Armor- Possessor gains +# Defense, Constant Effect
Kickass Eyepatch- Possessor's actions may gain '50% inflicts Charm: Impressed', Possessor gains +# to all stats, Whenever an individual below Level 40 would inflict Impaired: Blind on possessor, there is a 50% chance that it is not inflicted, Constant Effect
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Mouth-Held Greatblade- # Damage, this action gains +#% Critical, 1 hit against 3, Physical, 0 MP
Level 25
Goat Philosopher- (Summoned)
Level 25
Animal, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Confusion Immunity, 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Goat Philosopher- Possessor's allies whose name includes 'Goat' gain +# MIN and gain +#% Resilience against Psychic-element actions, with this effect not stacking, Constant Effect
Intelligent and Pensive, but Rather Hard to Understand Because He Only Speaks Goat- Possessor's allies gain +# MIN as a non-stacking effect, Possessor gains +# MIN, Possessor may not provide non-Animal individuals with stat boosts, Resilience boosts, or buffs, Constant Effect
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
To Gnaw Or Not To Gnaw- # Damage, Deals 1/2 Damage, May deal HP Drain, May deal no Damage, Physical, 0 MP
Advise- Target obtains +# MIN, stacks 5 times, Psychic, # MP
Level 30
Doom-Eye Goat- (Summoned)
Level 30
Animal, Magic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Impaired: Blind Immunity, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Doom Eyes- # Damage, Target obtains -# to all stats as a debuff that stacks 10 times, Magic or Darkness or any combination of base elements (excluding Hope), # MP
Wide-Eyed Stare- # Damage, 1 hit against 60 targets in the same row, Magic or Darkness, # MP
Level 35
Regal Goat- (Summoned)
Level 35
Animal, Nobility
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Impaired: Blind Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Goat-Ruler- Non-unique individuals below Level 30 whose name includes 'Goat' may not perform actions without possessor's permission, Constant Effect
Goatking- Possessor's allies whose name includes 'Goat' gain +# to all stats as a non-stacking bonus, Constant Effect
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw in a Dignified Manner- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical or Nobility, 0 MP
Direct Goat- Target individual whose name includes 'Goat' gains an action immediately after this action, Nobility, # MP
================================================================================================================================================
Transformations
Uniques
Level 1
Form of Geriatric Fox- (Transformation, Natural Being, Earth, 300 Gold)
Level 1
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.125)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fox- Possessor gains the subtype Animal, Constant Effect
Old and Creaky- Possessor obtains -# AGI, Possessor is afflicted with Fatigued: Elderly at the start of each round, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Half-Toothless Bite- # Damage, 25% deals no Damage, Physical, 0 MP
Level 2
Old, Dysfunctional Farm Tour Bus- (Transformation, Vehicle, Technology & Earth, 60,000 Gold)
Level 2
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x.5)
Minimum Level- 2
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 40% Fire Weakness, 5% Earth Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Passenger Capacity (70)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Breakdown-Prone- Possessor has a 15% chance of being afflicted with Paralyzed at the start of each round, Constant Effect
Bus- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- # Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Inform People About Plants Over Screechy Speaker System- Scans target Plant's stats, 15% inflicts Confusion: Enraged on a random ally, Air & Earth, 0 MP
Read Stacks of Old Farming Magazines Lying in the Back- +# MIN, stacks 2 times, Earth, # MP
Level 21
Form of Clawed Ravager- (Transformation, Monstrous Form, Earth, 15,000,000 Gold)
Level 21
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Clawed Monster- Possessor gains the subtype Monster, Constant Effect
Sharp Claws- Possessor gains +#% Critical and deals # additional Damage, Constant Effect
Abilities-
Slash- # Damage, 30% inflicts Wounded, Physical, 0 MP
Long Slash- # Damage, 30% inflicts Wounded, 1 hit against 5, Physical, # MP
Howling Roar- # MIN Damage, 80% inflicts Confusion: Fear, 60% inflicts Confusion, 30% inflicts Stat Drain, 1 hit against 60, Air or Sonic, # MP
Level 25
Class B Hovertank- (Transformation, War Machine, Technology, 5,000,000 Gold)
Level 25
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 25
Defense- #, +# Against Technology, +# Against Magic
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Earth Resistance, Entombed Immunity, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 25% Minor Status Effect Resistance
Prime Attribute- Mind + Spirit
Constant Effects-
Hovertank- Possessor gains the subtype Machine, Constant Effect
Abilities-
Laser Turrets- # Damage, 1 hit against 4, Technology, 0 MP
Main Cannon- # Damage, Fire & Technology, # MP
Wave Beam- # Damage, deals full Damage to targets below Level 40 in the back row, Technology & Energy, # MP
Phantom Shield- +# Defense, +# Defense against Magic and Spirits, Stacks 3 times, Technology & Magic, # MP
Solar Fleet Hovertank- (Transformation, War Machine, Technology, 9,000,000 Gold)
Level 25
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 40% Fire Resistance, 40% Electrical Resistance, 40% Technology Resistance, 40% Energy Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Tank- Possessor gains the subtype Machine, Constant Effect
Descent-Compensation Jets- Possessor gains +# Defense against actions or attacks that would shift possessor's row or battlespace, Constant Effect
Double-Plated Armor- Possessor gains +# Defense, Individuals below Level 20 must check if they get Criticals against possessor twice and take the worse result, Constant Effect
Advanced Targeting Systems- Possessor gains +#% To Hit, Constant Effect
Automated- Possessor may be equipped as a pet instead of a Transformation, Constant Effect
Abilities-
Laser Cannon- # Damage, 1 hit against 5, Energy or Technology or Energy & Technology, 0 MP
Ram- # Damage, 50% inflicts Fatigued: Stun, this action's Prime Attribute is Strength, Physical, 0 MP
Missile Turrets- # Damage, 1 hit against 5,000, Fire & Technology, # MP
Surprise Backflip- Caster moves to the back row, 50% inflicts Confusion: Surprised on up to 50 chosen targets, Technology & Physical & Air, # MP
Energy Shield- Caster gains +# Defense and +#% Resilience, stacks 4 times, lasts 20 rounds, Energy or Technology or Energy & Technology, # MP
Level 26
Haunted Unicycle- (Transformation, Vehicle, Darkness, 6,000,000 Gold)
Level 26
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 26
Defense- #, +# Against Darkness
Defense against Stat Damage- #, +# against SPI Damage
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Darkness Resistance, Hexed Immunity, Pain Immunity, Confusion Immunity (Excluding System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (excluding Computer Virus), 25% Minor Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Unicycle- Possessor gains the subtype Machine, Constant Effect
Ambiguously Haunted- Possessor may summon an Undead below Level 26 at the start of each round, Max 3 summoned, Constant Effect
Abilities-
Spooky Wheel-Slam- # Damage, 80% inflicts Hexed, 60% inflicts Hexed: Ill Fortune, 30% inflicts Confusion: Fear, Darkness & Physical, 0 MP
Ride In Unnerving Circles- 80% inflicts Confusion: Fear, 1 hit against 60, Darkness & Physical, 0 MP
Pedal Backwards to Create an Eerie Moan- # MIN Damage, # SPI Damage, 50% inflicts Confusion: Fear 1 hit against 30, Air & Darkness, # MP
Level 28
Form of Spirit-Fire- (Transformation, Spirit Form, Fire & Electrical, 30,000,000 Gold)
Level 28
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 28
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Fire Resistance, 90% Electrical Resistance, 80% Darkness Resistance, 80% Physical Resistance, 80% Ice Resistance, 80% Technology Resistance, 80% Air Resistance, 70% Acid Resistance, Hexed Immunity, 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Spirit Being- Possessor gains the subtype Spirit, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Ethereal- Possessor gains +#% Dodge, Constant Effect
Abilities-
Spirit Fire- # Damage, # SPI Damage, 50% inflicts Burning: Vaporized Spirit, Fire, 0 MP
Plasma Bolt- # Damage, 50% inflicts Fatigued: Stun, Electrical, 0 MP
Sorrow Pulse- # SPI Damage, 100% inflicts Confusion: Depression, 80% inflicts Stat Drain: SPI Drain, 1 hit against 500, Darkness, # MP
Herald Birth- Summons 1 Human below Level 20 from the Enemy List that is normally fightable for drops, Max 3 summoned, Light, # MP
Herald Death- Inflicts Instant Death: Doomed on target non-unique summon below Level 20, Darkness, # MP
Mysterious Light- 100% inflicts Confusion, Charm: Wanderlust, and Stat Drain: Vexatious Stat Swapping, Magic & Light, # MP
Level 34
World-Wandering Seed-Grove- (Transformation, Vessel, Technology, 20,000,000 Gold)
Level 34
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Light Resistance, 50% Earth Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Air Resistance, Immune to Voidstruck, Frozen, Suffocation, Entombed, Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 67% Minor Status Effect Resistance, 34% Moderate Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Dryad-Producing- Possessor summons 1 Dryad at the start of the first round of battle and every round whose number is a multiple of 365, Constant Effect
Drifting Grove- Possessor gains the subtypes Large Structure, Plant, and Astral Being, Constant Effect
Drifts Aimlessly In Void- Possessor may not voluntarily choose to move to another battlespace, Constant Effect
Passenger Capacity (40,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Defensive Needle Spray- # Damage, 100% inflicts Pain, 1 hit against 6,000, Earth, 0 MP
Grow Plants- Caster summons 1 Plant that is below Level 20 that is normally fightable for drops on the Enemy List, Max 200 summoned, Earth, # MP
Heal Plants- # Damage, Heals, Cures 1 minor negative status effect, Cures 1 moderate negative status effect, Cures 1 debuff from a source below Level 40, Only affects Plants, Magic & Earth, # MP
Level 35
Palatial Void-Drifting Citydome- (Transformation, Vessel, Technology, 20,000,000 Gold)
Level 35
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Air Resistance, 5% Astral Being Resistance, Immune to Voidstruck, Frozen, Suffocation, Drowning, Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Drifting Void-City- Possessor gains the subtypes Machine, Large Structure, and Astral Being, Constant Effect
Drifts Aimlessly In Void- Possessor may not voluntarily choose to move to another battlespace, Constant Effect
Ritzy- Possessor counts as being worth an additional 20,000,000 Gold, Constant Effect
Passenger Capacity (60,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Low-Grade Defense Cannons- # Damage, deals half Damage, 1 hit against 2, Technology, 0 MP
Delight Passengers- Target passenger of caster is dealt # Flat Light & Technology element HP and MP Healing and has a 40% chance of being afflicted with Invigorated or Invigorated: High Morale, Light & Technology, 0 MP
Institutions of Learning- Target passenger of caster gains +# MIN, stacks 5 times, Technology & Psychic, # MP
Level 41
Jungle Palace Pulled by Dinosaur-Sized Horned Foxes- (Transformation, Vehicle, Earth, 75,000,000 Gold)
Level 41
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 41
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Earth Resistance, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance, Large Structure Traits, Animal Traits
Prime Attribute- Spirit
Constant Effects-
Animal-Pulled Palace- Possessor gains the subtypes Large Structure and Animal, Constant Effect
Empowered by the Jungle's Plants- Possessor obtains +# to all stats while the Terrain or Phantom Terrain is Jungle, Possessor regenerates # MP at the start of each round if the Terrain or Phantom Terrain is Jungle. Constant Effect
Hulking- Possessor obtains +# STR, +# CON, +# Defense, +#% Resilience, and may count as up to 30 individuals for row-order purposes, Constant Effect
Blooming Flowers- At the start of each round, possessor may gain the subtype Plant until the end of the round, Constant Effect
Abilities-
Palace Charge- # Damage, 117% inflicts Fatigued: Stun, 1 hit against 50, Physical or Earth, 0 MP
Horned Foxes' Eyes- # Damage, # Stat Damage to any two stats, Psychic & Mystic, 0 MP
Horns that Captured the Father's Storm- # Damage, Target may not summon if below Level 60, Target's Electrical element summons obtain -# to all stats as a debuff that stacks 3 times (with this debuff being applied to said summons by the target of this action if said target is below Level 100 and by this action's source otherwise, but with said source, if below Level 100, being unable to choose to automatically drop it), 150% may inflict Electrocuted, Air & Electrical & Glory & Spatial & Warding, # MP
Quicksand Sea- # Damage, # AGI Damage, 150% inflicts Paralyzed, 100% inflicts Entombed, 1 hit against 60,000, Earth, # MP
Domain of Growth and Decay- Caster attaches an effect to a Zone of Earth or Life or Destruction or a terrain or phantom terrain that is Jungle, said effect does not stack on the same terrain, phantom terrain, or zone, or across terrains, phantom terrains, or zones, Said effect causes all of its creator's allies inside it to regenerate # HP at the start of each round and for all of its creator's opponents inside it to take # Flat Acid or Destruction (chosen by its creator's side) element Damage at the start of each round, Earth & Water & Life & Acid & Destruction, # MP
Level 42
G.U.A.R.D.I.A.N. Motorcycle- (Transformation, Vehicle, Technology, 31,000,000 Gold)
Level 42
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 42
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 25% Physical Resistance, 25% Energy Resistance, 25% Electrical Resistance, 25% Technology Resistance, 84% Minor Status Effect Resistance, 42% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Guard-Tech Motorcycle- Possessor's detransformed self may make 'Defend' and 'Guard Other' actions instead of this transformation's normal actions while in this transformation, Vehicle Trait
Motorcycle- Possessor gains the subtype Machine, Constant Effect
High-Tech Shielding- Possessor gains +# CON, +# Defense, and +#% Resilience, Constant Effect
Abilities-
Double Mega-Blasters- # Damage, 1 hit against 2, Technology & Energy, 0 MP
Defend- Target individual other than caster gains +# Defense, lasts 1 round, does not stack, Technology or Physical, 0 MP
Project Energy Shield- Target gains +# Defense, stacks 5 times, Technology & Energy, # MP
Level 43
Sky-Dropping Demonic Maw-Vessel- (Transformation, Vessel, Darkness & Physical, 35,000,000 Gold)
Level 43
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 43
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Darkness Resistance, 80% Acid Resistance, 80% Fire Resistance,50% Ice Resistance, 50% Air Resistance, Immune to Voidstruck, Frozen, Suffocation, Hexed, and Diseased, 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Demon-Ship- Possessor gains the subtype Demon, Constant Effect
Bio-Vessel- Possessor gains the subtypes Bio-Horror and Astral Being, Constant Effect
Attempts to Digest Non-Demon Pilots- If possessor's non-transformed state does not possess the subtype Demon, possessor deals its non-transformed state # Flat Acid element Damage at the start of each round, with possessor de-transforming if this Damge would at any point place possessor's non-transformed state at 0 HP, Constant Effect
Cannot Be Driven Well By Non-Demons- If possessor's non-transformed state does not possess the subtype Demon, possessor obtains -50% To Hit and -50% Dodge, Constant Effect
Abilities-
Devour- # Damage, Deals HP Drain, Physical or Physical & Darkness, 0 MP
Dive-Bomb- # Damage, caster and caster's untransformed state are both dealt # Flat Physical element Damage, deals full Damage to targets below Level 60 in the back row, Physical & Air, 0 MP
Spit Fire- # Damage, 93% inflicts Burning, 1 hit against 5,000, Fire, # MP
Spew Acid- # Damage, 93% inflicts Dissolving, 1 hit against 5,000, Acid or Acid & Darkness, # MP
Level 45
Futuristic Time Motorcycle- (Transformation, Vehicle, Time & Technology, 86,000,000 Gold)
Level 45
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 2,320,000 (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Time Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Temporally-Accellerated- Possessor's turn-order-determining stat may be treated as Agility or Spirit, Possessor gains +# AGI and +# SPI, Possessor gains +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Weave Through Nearby Timestreams- Possessor gains +#% Dodge, Vehicle Trait
Abilities-
Futuristic Laser Cannons- # Damage, 1 hit against 2, Technology or Energy or Energy & Technology, 0 MP
Timecore Blast- # Damage, # AGI Damage, 100% inflicts Fatigued: Elderly, Time, # MP
Temporally Accelerate- Caster gains +# AGI, lasts 15 rounds, stacks 5 times, Time, # MP
Level 47
Sanctified, Battle-Ready Casino-Ship- (Transformation, Vessel, Fortune & Astral, 77,777,777 Gold)
Level 47
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 47
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fortune, 50% Darkness Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Air Resistance, Immune to Voidstruck, Frozen, Suffocation, Fatigued, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus), 107% Minor Status Effect Resistance, 57% Moderate Status Effect Resistance, 7% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Spaceship- Possessor gains the subtype Machine and Astral Being, Constant Effect
Lucky- Possessor gains +#% Dodge, +#% To Hit, +#% Resilience, and +#% Critical Chance, Constant Effect
Ritzy- Possessor counts as being worth an additional 70,000,000 Gold, Constant Effect
Well-Appointed Quarters- Possessor's passengers regenerate # HP at the start of each round, Constant Effect
Lucky Warp Drive- Whenever possessor would move to another battlespace, possessor may, so long as no individual of Level 70 or greater who is either in the battlespace possessor is leaving, is in the battlspace possessor would have originally been entering, is in the battlespace possessor would be choosing to enter, or who is the cause of possessor's battlespace-changing objects, choose to instead enter a different battlespace that is not a battlespace that possessor is currently in, Constant Effect
Sanctified- Possessor is Immune to Hexed, Possessor cannot be afflicted with negative status effects that come from Dark Magic spells that are cast by a source that is below Level 60, Possessor counts as a Devout Worshipper of the Twin Lucks Pantheon, Possessor may only be equipped or transformed into by an individual who is a Devout Worshipper of either the Twin Lucks Pantheon or Lady Luck, Constant Effect
Passenger Capacity (5,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Golden Mega-Beam Cannons- # Damage, 1 hit against 2, Technology or Luck or Technology & Luck, 0 MP
Dice Mines- # Damage, this action may be delayed up to 7 rounds, 1 hit against 7,777, Luck or Luck & Fire or Luck & Physical, # MP
Luck Scrambler- Target obtains a debuff that causes it to not benefit from Dodge, Critical, To Hit, or Resilience increasing portions of buffs that come from sources below Level 60 that are part of buffs that are present on its possessor at the time of the debuff's application, Luck or Luck & Technology, # MP
Lucky Breaker- # Damage, Removes 1 buff from a source below Level 60 from target, Luck & Technology or Luck & Technology & Magic, # MP
Warp Drive- Caster enters another battlespace that is part of the same battle so long as no individual of Level 70 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Technology or Technology & Luck, # MP
Level 48
Form of the Iron Devourer-Beast- (Transformation, Monstrous Form, Metal, 85,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 99% Air Resistance, 95% Physical Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, 116% Minor Status Effect Resistance, 68% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Iron Monster- Possessor gains the subtypes Monster and Golem, Constant Effect
Devourer- Possessor deals # additional Damage when dealing HP Drain, Constant Effect
Abilities-
Devour- # Damage, Deals HP Drain, Physical or Metal or Metal & Fire, 0 MP
Gore- # Damage, 100% inflicts Wounded, Physical or Metal, 0 MP
Vampire Force- 100% inflicts Hexed: Leech, 1 hit against 5, Darkness or Psychic & Physical, 0 MP
Holsheth Broug- # Damage, 150% inflicts Fatigued: Stun, 100% inflicts Burning, 100% inflicts Dissolving, target obtains -#% Resilience, does not stack, Metal & Fire & Magic, # MP
Saw Gaze- # Damage, # Defense Damage, # CON Damage, 100% inflicts Wounded and Wounded: Sawn Apart, this action gains +#% To Hit, Metal & Psychic, # MP
Destruction Flow- # Damage, 150% inflicts Burning and Wounded, 10% inflicts Devastated on targets below Level 60, 1 hit against 40,000, Fire & Destruction or Fire & Destruction & Metal, # MP
Nimbus of the Celestial Heavens' Messenger- (Transformation, Vessel, Air & Light, 40,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Air Resistance, 90% Light Resistance, 90% Hope Resistance, 90% Electrical Resistance, 70% Earth Resistance, 50% Ice Resistance, Hexed Immunity, Diseased Immunity, Frozen Immunity, Burning Immunity, Electrocuted Immunity, Voidstruck Immunity, Awestruck Immunity, Zealblasted Immunity, Suffocation Immunity, 85% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Cloud of the Celestial Heavens- Possessor gains the subtypes Celestial, Astral Being, and Aerial, Constant Effect
Visions of Heaven- Possessor's allies gain a 50% chance of being afflicted with Elevated at the start of each round if they are not Demons, Daemons, or Devils, Constant Effect
Celestial Messenger's Platform- Possessor's untransformed self may make 'Ranged Attack' and 'Magical Attack' actions while in this transformation instead of actions as the transformation, Vehicle Trait
Abilities-
Rod of Heavenly Rain- # Damage, May Heal, Caster may create a Zone of Water or a Zone of Water & Light and may attach an effect to said Zone that does not stack on the same zone or across zones that causes non-Demon, non-Devil, non-Daemon entities that are in said Zone to be dealt # Flat Water or Light or Water & Light element HP Healing at the start of each round and be cured of one minor negative status effect at the start of each round, 1 hit against 50,000, Water or Light or Water & Light, 0 MP
Judgment Storm- # Damage, 10% inflicts Smitten on targets below Level 50, 1 hit against 5,000, Electrical & Air & Light, 0 MP
Glimpse of the Heavens- Target is afflicted with Elevated, Invigorated: High Morale, and Stat Boost: SPI Boost unless target is a Demon, Daemon, or Devil, Light & Spatial & Psychic, 0 MP
Fluffy Gate- Caster enters another battlespace that exists as part of the same battle so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being exited objects, Light or Air or Spatial or Light & Air & Spatial, # MP
Astral Purification Wind- # Damage, May Heal, May remove 5 buffs or debuffs from sources below Level 60 from each target, may remove up to 3 minor or moderate status effects from each target, 1 hit against 2,000, Hope & Air, # MP
Celestial Bombardment- # Damage, 100% inflicts Fatigued: Stun, Burning, Voidstruck, Antimatter, or Impaired, 1 hit against 50,000, Astral & Physical & Fire, # MP
Level 53
Symbolomagical War-Platform- (Transformation, War Machine, Magic, 98,500,000 Gold)
Level 53
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 53
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Magic Resistance, 50% Spatial Resistance, 50% Earth Resistance, 110% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance, Fatigued Immunity, Diseased Immunity, Manablasted Immunity, Entombed Immunity
Prime Attribute- Spirit
Constant Effects-
Magiconstruct- Possessor gains the subtype Magic Being, Constant Effect
Symbolomagical- Each of possessor's actions may count as involving the casting of a Rune Magic spell, Glyph Magic spell, or Sigil Magic spell, Constant Effect
Mystic Platform- Possessor's non-transformed self may perform 'Magical Attack' or 'Cast a Spell' actions instead of possessor's actions when possessor would be able to take an action, Constant Effect
Abilities-
Sybolomagical Bolt Barrage- # Damage, 1 hit against 4,000,000, Magic or Magic & Light or Magic & Darkness, 0 MP
Ring Warp- Target moves to target existing battlespace so long as no individual of Level 60 or greater in the battlespace being entered or the battlespace being left objects, Magic & Spatial, 0 MP
Pyroclasmic Disaster- # Damage, 100% inflicts Burning, 100% may inflict Overload, 100% may inflict Manablasted, 1 hit against 50,000,000, Fire or Fire & Magic, # MP
Glacial Cloud- # Damage, 100% inflicts Frozen, 100% inflicts Suffocation, 50% may inflict Frozen: Cubed, 1 hit against 50,000,000, Ice & Air or Ice & Air & Magic, # MP
Violet Pillar- # Damage, deals full Damage to the back row, 200% inflicts Manablasted, 1 hit against 200, Magic or Magic & Spatial, # MP
Gate- Summons up to 20 Celestials, Angels, Devas, Illuminated, Elementals, Magic Beings, Abstracts, Daemons, Devils, or Demons below Level 53 on the Enemy List that are normally fightable for drops, Summons summoned through this ability may not summon, Max 200 summoned, Magic or Spatial or Magic & Spatial, # MP
Level 55
Rolling Doom-Silo- (Transformation, War Machine, Technology, 108,000,000 Gold)
Level 55
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 55
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind
Constant Effects-
Machine-Weapon- Possessor gains the subtype Machine, Constant Effect
Exceptionally Tall- Possessor deals full Damage to individuals in the back row, Possessor is dealt full Damage while in the back row, Constant Effect
Abilities-
Blastwave Missile- # Damage, 1 hit against 5,000,000, Fire or Fire & Technology or Fire & Technology & Physical or Fire & Technology & Air & Physical, 0 MP
Flesh-Melter Virus Missile- # Damage, 100% inflicts Dissolving, 200% inflicts Diseased, 1 hit against 500,000, Acid & Technology, # MP
Inferno-Flash Missile- # Damage, 100% inflicts Burning, 200% inflicts Impaired: Blind, 1 hit against 500,000, Fire & Technology, # MP
Nuclear Missile- # Damage, 100% inflicts Poison, 200% inflicts Poison: Irradiated, 1 hit against 5,000,000, Atomic & Technology, # MP
Erasure Missile- # Damage, 200% inflicts Antimatter, Removes 1 buff from a source below Level 60 from each target, 1 hit against 5,000,000, Technology, # MP
Black-Moment Missile- # Damage, 100% inflicts Voidstruck, 200% inflicts Fatigued: Knocked Out, 1 hit against 5,000,000, Darkness & Technology, # MP
Thousands of Small Missiles- # Damage, 2 hits against 15,000,000, deals 1/3 Damage, Technology & Fire, # MP
Level 61
Pyroclasmic Line-Cycle- (Transformation, Vehicle, Fire, 86,500,000 Gold)
Level 61
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 61
Defense- #, +# against Air
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 95% Energy Resistance, 50% Air Resistance, 50% Technology Resistance, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), 122% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit)/2
Constant Effects-
Motorcycle- Possessor's name counts as including 'Motorcycle', Possessor gains the subtype Machine, Constant Effect
Drive Upon the Firelines- Whenever possessor switches rows, possessor may create a Zone of Fire or a Zone of Fire & Air, Constant Effect
Bringing the Inferno Behind It- Whenever possessor creates a Zone of Fire, possessor may, up to 20 times per round, deal # Flat Fire element Damage to up to 600,000 targets, Constant Effect
Blazingly Fast- Possessor gains +# AGI, +# SPI, and +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Red Spinner- # Damage, 300% inflicts Fatigued: Stun, Fire or Physical & Fire or Technology & Fire, 0 MP
Blazeblitz- # Damage, 300% inflicts Burning, 1 hit against 500,000, Fire, # MP
Infernojet- # Damage, Caster gains a non-stacking buff until the end of the round after the current round that provides +# AGI and +# SPI, Fire & Sonic, # MP
50,000 Blazebeam Barrage- # Damage, 200% inflicts Burning, 5 hits against 10,000, Fire, # MP
Line Burner- Caster, as a delayed action, deals # Flat Fire element Damage to all entities in target row at the start of the next round, Fire, # MP
Pycroclasmic Energizer- # Damage, Target obtains a non-stacking debuff that deals its possessor # Flat Energy element Damage whenever its possessor is given an additional action beyond those normally assigned to it in turn order by its turn-order-determining stat sum, Fire & Energy, # MP
Level 68
Moonshadow Lunar Warship- (Transformation, Vessel, Moon, 180,000,000 Gold)
Level 68
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 68
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Moon Resistance, 80% Light Resistance, 80% Magic Resistance, Immune to Voidstruck, Suffocation, Awestruck, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 136% Minor Status Effect Resistance, 68% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Space-Ship- Possessor gains the subtype Machine, Constant Effect
Mystic Starvessel- Possessor is Immune to individuals below Level 60, Possessor cannot be afflicted with debuffs from sources below Level 60, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Moonlight Cannon- # Damage, 1 hit against 500,000, Moon or Magic or Light, 0 MP
Lightning Hands- # Damage, 190% inflicts Paralyzed, 100% inflicts Electrocuted, 1 hit against 2, Electrical, 0 MP
Shadow Cannons- # Damage, 100% inflicts Voidstruck, 1 hit against 5,000, Darkness, 0 MP
Lunar Trickery Pseudo-Cannon- # Damage, 160% inflicts any one minor negative status effect, this action may not be countered by sources below Level 60, Moon or Illusion or Moon & Illusion, # MP
Festival of Masked Spirits- Caster and caster's allies obtain a buff that increases their minor negative status effect infliction chances by (the number of different allied Spirits caster has, to a max of 20, * 5)%, does not stack, Moon, # MP
Wine and Moon-Meat Feast- # Damage, deals HP Healing and MP Healing, Cures one minor negative status effect, Targets obtain a non-stacking buff that causes the next minor negative status effect they inflict (not counting sub-status effects) to not be removed the first time it would be removed by a source below Level 70, 1 hit against 5,000, Moon, # MP
Vanishing Sphere-Game- Caster obtains +#% Dodge for one round as a non-stacking buff, Caster may enter another chosen existing battlespace at the start of the next round so long as no individual of Level 80 or greater in the battlespace being entered or the battlespace being departed objects, this action may not be countered by sources below Level 80 that have not scanned caster's stats, Moon & Illusion & Spatial, # MP
Vanishing-Line Shield- Offensive actions targeting target that come from sources below Level 65 have an 80% chance of being delayed 5 rounds, does not stack, Spatial & Moon, # MP
Illusion Gate- Target, if below Level 60, obtains a debuff that makes it only able to target individuals who are in target battlespace (with battlespaces other than the battlespace that caster is in being able to be selected) so long as said battlespace exists, does not stack, Moon & Illusion, # MP
Level 83
Donselmacht-Class Godwing Astramech- (Transformation, Mech, Glory, 250,000,000 Gold)
Level 83
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 83
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 85% Glory Resistance, 50% Magic Resistance, 50% Darkness Resistance, 50% Astral Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity, Fatigued Immunity, Paralyzed Immunity, 170% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Astramech- Possessor gains the subtype Robot, Constant Effect
Semi-Divine Power Source- Possessor may choose to count as a Planetary, Constant Effect
Astromech Bio-Uplink Port- If possessor’s owner has the ability Astromech Bio-Uplink Capability, then possessor gains +# to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 4 lower for equipping purposes, Vehicle Trait
Sun-Walker- Possessor gains +# Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +# Defense against Fire, Possessor gains +# Defense against Hope, Constant Effect
Void-Walker- Possessor gains +# Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +# Defense against Ice, Possessor gains +# Defense against Darkness, Constant Effect
Abilities-
End Blade- # Damage, Destruction or Technology, 0 MP
Glorious Barrage Cannon- # Damage, deals 1/2 Damage, 2 hits against 50,000,000,000, Energy or Technology or Glory or Energy & Technology or Glory & Energy or Glory & Technology, 0 MP
Divine Wings- Caster gains +# AGI and +# SPI, Possessor's non-transformed self must have the ability 'Astromech Bio-Uplink Capability' to use this ability, stacks 10 times, Glory & Technology & Astral, # MP
Purge Systems- Cures caster of any one minor status effect or one moderate status effect or one major status effect from a source below Level 90 or one debuff from a source below Level 90, Possessor's non-transformed self must have the ability 'Astromech Bio-Uplink Capability' to use this ability, Technology, # MP
Breath of Darkness- # Damage, 200% may inflict Antimatter and/or Voidstruck, 1 hit against 500,000,000, Darkness & Void & Technology, # MP
Wide Pearl- # Damage, 200% may inflict Awestruck, 1 hit against 500,000,000,000, Light & Energy & Glory, # MP
Mighty Fury- # Damage, 200% may inflict Wounded, 100% may inflict Burning, 1 hit against 40,000,000, Physical or Fire or Fury, # MP
Level 96
Eternal Kingdom Thronemech- (Transformation, Vessel, Glory & Spatial, 350,000,000 Gold)
Level 96
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Glory Resistance, 50% Base Element Resistance, Immune to Voidstruck, Frozen, Suffocation, Hexed, Diseased, and Smitten, 186% Minor Status Effect Resistance, 101% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Deus Mechanica- Possessor gains the subtypes Robot and Planetary, Constant Effect
Divinity Engine- Possessor may only be transformed into by individuals who are deities, Constant Effect
Gods As My Co-Pilots- For each passenger that possessor possesses that is a Deity that is Level 80 or greater, possessor obtains +# to all stats, to a max of 11 such passengers, Constant Effect
Soul Sanctuary- Individuals below Level 99 may not prevent possessor's allies from being resurrected, Constant Effect
Haven for the Worshipful Souls- Possessor's passengers' Devout Worshippers and possessor's Devout Worshippers may become passengers of possessor at the start of any round, even if they are in different battlespaces (so long as no individual of Level 100 or greater in the battlespace they are in objects), Constant Effect
Godthrone Command Center- Possessor may provide worshipper benefits that possessor would provide while detransformed, Possessor counts as a deity if at least one of possessor's passengers is a deity, Constant Effect
Wandering Throne- Possessor's Planetary allies and passengers count as being within a Zone they created and a Terrain they created, Constant Effect
Wings of Shining Glory- Possessor may not be prevented from entering or leaving battlespaces by individuals below Level 95, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Impervious to Harm- Possessor gains +# Defense and takes 50% Damage from sources below Level 95, Constant Effect
Eternity as a Powersource- Possessor regenerates # HP and # MP at the start of each round, Constant Effect
Supreme Design- Possessor is Immune to individuals below Level 60, Possessor obtains +# to all stats, Constant Effect
Kingdom Radiance- Possessor inflicts Rejuvenation and Elevated on all allies at the start of each round, Constant Effect
Emblems of Divine Triumph- Possessor's allies gain +# to all stats as a non-stacking effect, Possessor's allies who are Devout Worshippers of possessor or one of possessor's passengers gain an additional +# to all stats as a non-stacking effect, Constant Effect
Was Made Using a Tiiiiiiiiiiny Bit of Grandeur Mana- Possessor may replace the element Glory in its actions with the element Grandeur if its possessor's untransformed state is Grandeur element or one of possessor's passengers is a Grandeur-element deity, Constant Effect
Passenger Capacity (200,000,000,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Absolute Blade- # Damage, this attack automatically hits and criticals targets below Level 80, Glory or Physical, 0 MP
Pantheon Ray- # Damage, 30% inflicts Smitten, Glory or Any Combination of (Base Elements and Glory), 0 MP
Heaven's Gate- Caster and any number of allies of caster enter another battlespace that exists as part of the same battle so long as no individual of Level 97 or greater in either the battlespace being entered or the battlespace being exited objects, Glory or Light or Air or Spatial, # MP
Judgement Barrage- # Damage, 150% inflicts any 4 minor or moderate negative status effects, 1 hit against 500,000,000,000, Glory or Destruction or Law, # MP
Ressurection Protocal- Caster's allies who were killed by sources below Level 99 are resurrected, Light & Glory, # MP
Miracle Drive- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said ability, Any combination of (Base elements and Glory), # MP
Choir of the Infinite Cathedral- Caster's allies (including caster) regenerate # HP, are cured of one minor, moderate, or major status effect from a source below Level 100, and are cured of two debuffs from sources below Level 97, Sonic or Air & Glory & Light, # MP
Removed Transformations
As above, the following do not presently exist either due to being uncombo'd, removed, etc.
Fancily-Behatted Space Centipede-Train (With Unexpected Shaking)- (Transformation, Vehicle, Astral & Acid, 86,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Acid Resistance, 75% Darkness Resistance, 75% Ice Resistance, 75% Air Resistance, 75% Earth Resistance, Immune to Voidstruck, Frozen, Suffocation, Entombed, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength or Constitution
Constant Effects-
Insectoid Space-Train- Possessor gains the subtypes Machine, Astral Being, and Insect, Constant Effect
Deadly Poison- Instances of Poison with possessor as a source cause the loss of # additional points of HP whenever they would cause HP loss, Constant Effect
Cunningly Fools People Into Thinking It Is Many Different Talented Humans Through the Use of Fancy Hats- Possessor may choose to count as possessing the class name abilities for any Tier 1 or Tier 2 base class, Possessor may choose to count as possessing the subtype Human, Possessor may choose to not count as possessing the subtypes Insect, Machine, and Astral Being if possessor possesses the subtype Human, Possessor may choose to not count as a Vehicle, Constant Effect
Sometimes Begins Vibrating Violently- At the start of each round, possessor has a 5% chance of inflicting Confusion on each of its passengers (and its detransformed self) and obtaining a non-stacking debuff that lasts until the end of the round that reduces its stats by 15%, Constant Effect
Passenger Capacity (5,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Bite- # Damage, May deal HP Drain, gain '100% inflicts Poison', or gain '100% inflicts Paralyzed', Physical or Physical & Acid, 0 MP
Destroyer Acid- # Damage, -# to all stats, 100% inflicts Dissolving, stacks 3 times, 1 hit against 18,000, Acid, # MP
Esoteric Breath Weapon: Animated Toys- # Damage, this action counts as coming from a source whose subtypes include Golem, this action may be repeated against the same targets at the start of each round so long as none of its performer's other actions have repeated on said rounds, 1 hit against 18,000, Physical & Magic & Technology, # MP
Esoteric Breath Weapon: Scalding Tea- # Damage, 125% inflicts Pain, 60% inflicts Drowning, 60% inflicts Burning, this action counts as involving a Drink consumable, 1 hit against 18,000, Fire & Water, # MP
Spin Cosmic Web- Individuals below Level 60 may not leave the battlespace that caster casts this in without caster's permission (with this effect being a buff that stacks 5 times on caster), Astral & Spatial & Acid, # MP
Intergalactic Choo-Choo: Depart!- Caster enters another chosen existing battlspace at the start of the next round so long as no individual of Level 60 or greater in the battlespace being entered or the battlespace being departed objects, Astral, # MP
Unstatted pets and transformations that I post should go into this post. They should be removed from it when someone provides a set of stats for approval (with the stats being posted for approval both getting posted in this thread in a new post and getting edited into the post one post after this one with the full set of things awaiting approval).
Pets
Artifact Aspects
UniquesAll-Consuming Darkness- (Pet Aspect- Dark Chosen Regalia, Elemental, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- X
XP Needed- Level tied to Dark Chosen Regalia
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, Light Immunity, Physical Immunity, Technology Immunity, Poison Immunity, Poison: Drunk Immunity, Stat Drain Immunity, Confusion Immunity, Impaired Immunity, Pain Immunity, Mad Dancing Immunity
Prime Attribute- Spirit
Constant Effects-
Zone Devourer- Possessor may, at the start of every round, destroy a zone created by a lower-Level creator; If possessor destroys such a zone, then possessor is healed for # HP and # MP, Constant Effect
Void Song- Minor, moderate, and major negative status effect infliction chances from non-Darkness-element sources equal to or below possessor's Level that are not part of a Darkness-element attack or action are halved (to a max 60% reduction), Minor and moderate negative status effect infliction chances that come from a Darkness-element individual, action, or attack are increased by 60%, Constant Effect
Consume the Essence of the World- Possessor has a 50% chance of Absorbing actions from equal or lower Level sources, Constant Effect
Abilities-
Dark Consumption- # Damage, This action may inflict drain and may deal caster # Flat Darkness element HP healing (but may not take both of these options as part of the same action), 1 hit against 700, Darkness, 0 MP
Black Rain- # Damage, 200% may inflict Voidstruck, 100% may inflict Voidstruck: Turned to Shadow, 1 hit against 600,000, Darkness, 0 MP
Demon Link- Caster's controller obtains a non-stacking buff that causes its possessor to Regenerate # HP at the start of each round, with said buff expiring when caster is killed and having no effect while caster is dead, Darkness, 10 MP
Dark Bolt- # Damage, 300% may inflict Confusion: Depression, 200% may inflict Hexed, 300% inflicts Voidstruck, 60% may inflict Voidstruck: Turned to Shadow, 15% may inflict Cursed, Darkness, 0 MP
Void Sphere- Inflicts Voidstruck, 1 hit against 400,000, Darkness, 1,400 MP
Void Syphon- Cures Voidstruck, Caster is dealt # Flat Darkness element HP Healing, 1 hit against 300,000, Darkness, 600 MP
Blot With Darkness- 500% inflicts Impaired: Blind: Darkness, 1 hit against 500, Darkness, 800 MP
Previous Version, Level 8 wrote:All-Consuming Darkness- (Pet Aspect- Dark Chosen Regalia, Elemental, Darkness, Level Tied to Relevant Artifact, X Gold)
HP- 15,000
MP- 7,950
STR- 1,000
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- X
XP Needed- Level tied to Dark Chosen Regalia
Defense- 780
Defense against Stat Damage- 70
Critical Chance- 7%
Resilience- 7%
To Hit- 106%
Dodge- 7%
Resistances and Immunities- Absorbs Darkness, Poison Immunity, Poison: Drunk Immunity, Stat Drain Immunity, Confusion Immunity, Impaired Immunity, Pain Immunity, Mad Dancing Immunity
Prime Attribute- Spirit
Constant Effects-
Zone Devourer- Possessor may, at the start of every round, destroy a zone created by a lower level creator who is under level 40, If possessor destroys such a zone, then possessor is healed for 15,000 HP and 2,000 MP, Constant Effect
Abilities-
Dark Consumption- 1,900 Damage, May inflict drain or heals caster for 900 HP, Darkness, 0 MP
Black Rain- 540 Damage, Darkness, 1 Hit against 18, 0 MP
Demon Link- All-Consuming Darkness's controller regenerates 550 HP per turn until All-Consuming Darkness is killed, Does not stack, Darkness, 10 MP
Dark Bolt- 7,900 Damage, Darkness, 0 MP
Void Sphere- 95% inflicts Voidstruck, Darkness, 1,400 MP
Void Syphon- Cures Voidstruck, Heals caster for 1,500, Darkness, 600 MP
Blot With Darkness- 50% inflicts Impaired: Blind: Darkness, Darkness, 800 MP
*The Toothy Terror of Pardman Strait- (Pet, Aquatic, Physical, Lv. 10, 1,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 10
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity, Aquatic Traits
Prime Attribute- Strength
Constant Effects-
Large Shark- Possessor gains +# HP, Possessor's abilities' Damage values are increased by # points, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Eat- # Damage, Deals HP Drain, Physical, 0 MP
Maul- # Damage, 60% inflicts Wounded, Physical, # MP
(This pet was approved by Gad without too much review as he didn't have the time to look over it. He specifically mentioned it should be put into the statting-thread for review and revision)
*Platt and Sons (Petx2, Animal, Physical, Lv.17, 16,500,000 Gold)
HP- 160,000 (Note: This should be higher? Apparently 'way below where it should be for HP in a lot of ways, since normal attacks will often kill one', regarding thresholds)
MP- 80,000
STR- 1,900
AGI- 2,100
CON- 1,860
MIN- 1,200
SPI- 1,340
XP- 0
XP Needed- 60,000 (Standard Multiplier x2)
Defense- 1,320, +13,000 Against Corruption
Defense against Stat Damage- 50
Critical Chance- 18%
Resilience- 14%
To Hit- 115%
Dodge- 16%
Prime Attribute- Agility
Resistances and Immunities- 25% Spirit Weakness, 25% Spirit Magic Weakness, 20% Corruption Resistance, 17% Minor Status Effect Resistance (except Charm)
Constant Effects-
Transformed and Controlled By Malign Spiritual Magics- Possessor gains Charm Immunity, Spirits and actions involving Spirit Magic may affect possessor as if it possessed the subtype Human, if possessor is targeted by an action from a Spirit or that involves Spirit Magic that may cure Charm, possessor loses Charm Immunity, is removed from possessor's controller's control and becomes a third side in battle until afflicted with Charm, which resets this effect, with said effect counting as a buff or debuff, Constant Effect
Special Unit- When possessor's total HP reaches 80%, 60%, 40%, 20% or lower (compared to its Max HP) for the first time, possessor loses one of the effects 'Morell', 'Artus', 'Forden', 'Virgil', and 'Iner'; possessor chooses which of these effects is lost and may not choose the same one multiple times in the same thread, even if said effect has been removed. Each time possessor is hit with a resurrecting effect, possessor regains one of these effects (and explicitly does not lose it again upon being re-hurt in the same thread), Possessor obtains 1 additional action per round for every two of the Constant Effects 'Morell', 'Artus', 'Forden', 'Virgil', and 'Iner' that possessor possesses, rounded down, plus an additional action if all 5 aforementioned Constant Effects are possessed, to a max of 3 additional actions, This effect loss does not count as a debuff, Unit Effect
Morell- The Constant Effects and Abilities 'Aggressively Protect Profits (Via Mauling)' and 'Papa Wolf's Fury' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Artus- The Constant Effects and Abilities 'Cunning Pack Tactics' and 'Size Up Prey' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Forden- The Constant Effects and Abilities 'Burly' and 'Slam' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Virgil- The Constant Effects and Abilities 'Alert' and 'Scatter!' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Iner- The Constant Effects and Abilities 'Accomplished Slacker' and 'Loaf Around' may be used by possessor, Possessor's 'Dogpile' ability gains 1 bonus hit against 1, Constant Effect
Aggressively Protect Investments (Via Mauling)- Possessor and possessor's controller gain +1,6000,000 Defense Against Gold Damage, Individuals targeting possessor or possessor's controller with an action or effect that would deal Gold Damage are immediately dealt 80,000 Flat Physical element Damage before said action or effect deals said Gold Damage, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Cunning Pack Tactics- Possessor gains +190 to all stats for every ally possessor has that shares the Constant Effect 'Pack Hunter', to a max of 20 such allies, possessor gains +3% To Hit and +3% Dodge for every 2 allies possessor has that shares the Constant Effect 'Pack Hunter', to a max of 20 such allies, possessor counts as having the Constant Effect 'Pack Hunter', When possessor's allies check how many of their allies possess a Constant Effect named 'Pack Hunter', possessor counts as one such ally for each out of the Constant Effects 'Morell', 'Artus', 'Forden', 'Virgil', and 'Iner' that possessor possesses, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Burly- Possessor gets +1,200 STR and CON, Possessor's Damage-dealing abilities that do not heal deal an additional 8,000 damage, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Alert- Possessor and possessor's controller get +1,000 to their Turn-Order-Determining Stats, +1,000 Defense and +16% Dodge on the first round of battle, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Accomplished Slacker- Whenever possessor skips an action, is forced to skip an action, or uses the ability 'Loaf Around', possessor regenerates 10,000 HP and MP, This constant effect has no effect unless possessor is explicitly allowed to use it, Constant Effect
Abilities-
Dogpile- 4,400 Damage, 52% inflicts Paralysed, 52% inflicts Fatigued: Stunned, Physical, 0 MP
Loaf Around- 4,000 Damage, may deal MP Damage, Heals, affects caster only, This ability may not normally be used, 0 MP
Papa Wolf's Fury- 8,000 Damage, +16,000 Damage for every effect possessor has lost out of 'Artus', 'Forden', 'Virgil' and 'Iner', 30% inflicts Wounded, with an additional +10% chance for every effect possessor has lost out of 'Artus', 'Forden', 'Virgil' and 'Iner', 50% inflicts Wounded: Maimed and Wounded: Bleeding if possessor has lost all the effects 'Artus', 'Forden', 'Virgil' and 'Iner', This ability may not normally be used, Physical, 5,000 MP
Size Up Prey- +6% To Hit, +6% Critical, affects caster only, stacks 5 times, This ability may not normally be used, Air, 4,000 MP
Slam- 5,600 Damage, if target is in the Front Row, this attack may either gain 1 additional hit against a target in target's Back Row formation or move the target to the Back Row if said target is below Level 40 or possesses less Strength than caster, This ability may not normally be used, Physical, 4,000 MP
Scatter!- +6% Dodge, multi-hit attacks against caster that come from sources below Level 40 have the number of hits that target caster reduced by 1 (to a minimum of 1), affects caster only, lasts 30 rounds, stacks 5 times, This ability may not normally be used, Air, 4,000 MP
Fivefold Spirit-Wolf Barrier- Caster and caster's controller gain +1,000 Defense, +10,000 Defense Against Corruption and +25% Corruption Resistance (to a max of 50%), lasts 1 round, this ability may be used as a pre-emptive counter against an action that would target caster or caster's controller, this action counts as involving a Spirit Magic spell, this ability may only be used if possessor possesses all of the Constant Effects 'Morell', 'Artus', 'Forden', 'Virgil' and 'Iner', Hope, 10,000 MP
*Hugo Loudchair, President of the Association of Spanking- (Pet, Human, Physical, Lv.25, 25,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x1)
Minimum Level- 5
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Pain Immunity, Human Traits
Prime Attribute- Strength
Constant Effects-
Excellent At Spanking Things- Possessor ignores the Pain Resistance of Level 1 individuals, Constant Effect
Indexed Effects-
Association Leader- Possessor's allies gain +500 to all stats, Constant Effect
Abilities-
Punch- # Damage, Deals 1/2 Damage, Physical, 0 MP
Spank- # Damage, 50% may inflict Pain, 50% removes one buff or minor positive status effect from a source below Level 40 from target, Physical, 0 MP
Chastising Spanking- # Damage, 50% may inflict Pain, Cures all debuffs with target as a source if target is below Level 20, Physical, # MP
Hard Spanking- # Damage, 100% may inflict Pain, 50% may inflict Fatigued: Stun, 50% removes one buff or minor positive status effect from a source below Level 40 from target, Physical, # MP
Promiscuity-Punishing Spanking- # Damage, 50% may inflict Pain, target, if below Level 20, may not summon, Physical, # MP
Traumatizing Spanking- # Damage, # MIN Damage, 100% may inflict Pain, 100% may inflict Pain: Mental Anguish, Physical, # MP
Armor-Piercing Spanking- # Damage, 50% may inflict Pain, Pierces # Defense, Physical, # MP
Stunning, Dazing Spanking- # Damage, 50% may inflict Pain, 100% inflicts Fatigued: Stun, 50% causes target to skip its next action as a non-stacking effect that only works on targets below Level 20, Physical, # MP
Throw Sand With Shocking Force- # Damage, 50% inflicts Wounded: Maimed, Earth or Earth & Physical & Air, # MP
Yell Forcefully- 50% inflicts Fatigued: Stun, 1 hit against 15, Air, # MP
Lick Blood Off His Inner Eyelids- Caster regenerates # HP, is cured of Fatigued: Dehydration, and may choose up to 3 targets to have a 50% chance of inflicting Confusion on, Water & Darkness, # MP
Grapple Right-Back Tooth With Smallest Toe On Left Foot- 50% inflicts Paralyzed, status effects inflicted by this action are cured if their caster is no longer alive in battle with their target, Physical, # MP
Alt-Neo-Schaterdaum (Bio-Horror & Undead, Level 55) is now a pet of Roy's, and needs statting. By which I mean he needs a statblock in order to be statted. First appearance is here.
*Benedict the Shark- (Pet, Aquatic, Water & Darkness & Physical, Lv.59, 14,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x3, Raised to x50 to bypass Level 59)
Minimum Level- 1
Defense- #, +# against Physical, +# against Water
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Water Resistance, 95% Physical Resistance, 90% Darkness Resistance, 90% Light Resistance, Drowning Immunity, Confusion: Fear Immunity, 118% Minor Status Effect Resistance (Excluding Charm), 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance (Excluding Dominion)
Prime Attribute- Strength
Constant Effects-
Don't Jump Over Me- If possessor is in the front row and an opponent targets one or more of possessor's allies in the back row with an action without targeting either possessor or at least one of possessor's allies in the front row with the same action, possessor may choose to inflict Hexed with an 260% chance of success , Hexed: Ill Fortune with a 275% chance of success, and Cursed with a 10% chance of success on said opponent, Constant Effect
Time to Join the Winning Side!- Possessor switches to an opposing side as a unique individual with no controller if possessor's owner is killed, Constant Effect
Traitor's Power- +# HP, +# MP, +# to all stats, and possessor's damage-dealing offensive actions deal an additional # Damage, Possessor may choose to deal # additional Damage to possessor's allies, Constant Effect
Surprising Skill as a General- Possessor's allies or opponents (determined randomly at the start of each round) obtain +# to all stats, Constant Effect
Indexed Effects-
Completely Treasonous- Possessor always gets afflicted by Charm or Dominion by any attack or effect that would have a chance of inflicting said status effect
Ravenous Beast- +# STR, +#% Critical, Possessor deals # additional Damage, Constant Effect (Indexed at Level 40)
Abilities-
Mega Chomp- # Damage, may deal HP Drain, 150% may inflict Wounded or Wounded: Maimed, Physical, 0 MP
Pool Cue Jab- # Damage, 160% inflicts Impaired: Blind, Physical, 0 MP
Leer Angrily- # SPI Damage, 100% inflicts Stat Drain: SPI Drain, 100% may inflict Confusion: Fear, 100% may inflict Paralysis: Thinks It Might Not Hit You If You Don't Move, Darkness, 300 MP
Pull Below- # Damage, 200% inflicts Drowning, 160% may inflict Wounded, Water, 150 MP
Rending- # Damage, 200% inflicts Wounded, 150% inflicts Wounded: Bleeding, 130% inflicts Wounded: Maimed, Earth or Physical, 270 MP
Fix Eggs- # Damage, Heals, Cures any two minor negative status effects that are not Charm, Light, 2,850 MP
Run People Over In a Huge Truck- # Damage, 175% inflicts Fatigued: Stunned, 1 hit against up to 5 targets in each row of one side, Physical, 10,000 MP
Cunningly Assault with Pool Balls- # Flat Physical element damage, Physical, 8,400 MP
Benedict's Benediction- # Damage, 160% inflicts Awestruck, 160% inflicts Vodistruck, 80% may inflict Zealblasted, 1 hit against all individuals in battle (to a max of 5,000,000 allies and 5,000,000 opponents) who are not possessor, Light & Darkness or Light & Darkness & Hope, 15,000 MP
Plan that Wrecked the Army- Target Unit that is below Level 40 may take a max of 1 action per round, with things that occur before and after skipped actions still occurring, War & Air & Psychic, 20,000 MP
Guess What Week It Is!- Caster obtains +# to all stats and has its Confusion: Fear infliction chances increased by 50% for 7 rounds as a non-stacking effect, Water & Physical & Time, # MP
Eightball- 25% inflicts Vanished or Instant Death, Darkess & Physical, # MP
Assume Form of Angry, Toothy Tornado- # Damage, 150% inflicts Suffocation, 150% inflicts Wounded, This action gains +#% Critical, Caster gains +#% Dodge as a non-stacking buff that lasts 5 rounds, 1 hit against 400,000, Physical & Air, # MP
Indexed Abilities-
Wink- 100% inflicts Confusion: Fear: Disconcerted, Darkness & Psychic, 0 MP
Laughing Hyaena Grin-ades- 6,000 Damage, 95% inflicts Pain: Tickle Overload, 1 hit against 15, Technology & Fire & Air, 5,000 MP
Tidal Wave- # Damage, 160% inflicts Drowning, 1 hit against 250,000, Water, 35,000 MP (Indexed at Level 45)
Nineball- # MIN Damage, Psychic & Ice & Physical, # MP (Indexed at Level 45)
Enhancements-
Rune of Minor Runic Mastery (2) +5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP, Rune
*Frederick the Laser Bison- (Pet, Animal, Technology, 70,000,000 Gold)
Level 59
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3, Check multiplier thread to cap-break)
Minimum Level- 1
Defense- #, +# against Technology, +# against Aliens, +# against Time, +# against Numerals, +# against Phantom
Defense against Stat Damage- #, +# against Aliens
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 60% Technology Resistance, 60% Time Resistance, 40% Magic Weakness, 30% Alien Resistance, Reflects Stat Drain, Absorbs Overload, 240% Minor Negative Status Effect Resistance, 120% Moderate Negative Status Effect Resistance, 30% Major Negative Status Effect Resistance
Prime Attribute- Strength or Spirit or Constitution
Constant Effects-
Chronomantic Lockdown- At the start of each round, possessor has a 15% chance of cancelling any actions suspended by opposing individuals no more than 5 levels above possessor who are not above level 80, Constant Effect
Time-Shielded Protection Zone- All allies of possessor who would be affected by negative status effects that deal any form of Damage every round or action instead take said Damage every other round or action, respectively, Constant Effect
Might Be Magical- Possessor may become Magic element and have its Technology Resistance become Magic Resistance and its Magic Weakness become Technology Weakness, or vice-versa, at the start of any action, Constant Effect
Time-Defying Fortitude- Possessor gains +# HP and +#% Resilience, Constant Effect
Wounds Dispersed Across Multiple Timelines- Possessor gains +# HP and takes 5% less Damage from non-Time-element actions, Constant Effect
Abilities-
BISON HEADBUTT!- # Damage, 240% inflicts Fatigued: Stun, 200% inflicts Confusion, Physical, 0 MP
Laser Eyes- # Damage, 200% may inflict Overload, Antimatter, or Manablasted, 2 hits divided among 2, Technology or Magic or Energy, 0 MP
Glare- 250% inflicts Confusion: Fear, 200% inflicts Charm: Impressed, 1 hit against 300, Earth, 0 MP
Wisdom of the Elders- +# MIN, stacks 5 times, Magic, 500 MP
Laser that Hits Next Week- # Damage, pierces # Defense, this attack is suspended for 7 rounds when used, Technology or Magic, 1,900 MP
Mega Laser Eyes- # Damage, 4 hits against 400,000, Technology or Magic or Energy, 2,500 MP
Giant Laser Bison Head Graphs- # Damage, deals double Damage to non-unique entities that there are a multiple of 10 of in the battlespace, 1 hit against 10,000, Energy or Numerals or Energy & Numerals, # MP
Astral Karaoke (In Bison)- All Animals whose name includes 'Bison' or 'Buffalo' in caster's battlespace may choose to recover from up to 20 selections chosen from (debuffs and minor or moderate negative status effects) from sources below Level 60 and may also acquire a buff that stacks 3 times that provides +# HP and +# SPI, Astral & Sonic, # MP
Wormhole Headbutt- # Damage, 15% inflicts Vanished on targets who are not Immune to (and do not Reflect or Absorb) Fatigued or Fatigued: Stun, Creates a Zone of Spatial & Technology and attaches a non-stacking effect to it that allows any individual in it to spend an action to enter a single other existing battlespace that is part of the same battle that is chosen by the caster at the time of its creation, with any entity of Level 79 or greater in either the battlespace said zone is created in or said destination battlespace being able to choose to prevent the creation of said effect, This action may target no individuals and instead only create the Zone, Physical & Technology & Spatial, # MP
Laser Charge- # Damage, 250% inflicts Fatigued: Stun, 200% may inflict Wounded, this action may not be countered (including preemptively) by sources below Level 60, Physical & Energy, # MP
*Shadow Duke Mierphobul- (Pet, Umbral, Darkness, Lv. 59, X Gold) (Summoned)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3, Raised to x30 to bypass Level 60 cap)
Minimum Level- 9
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, 100% Darkness Resistance, 250% Light Weakness, Hexed Immunity, Diseased Immunity, Stat Drain Immunity, Absorbs Voidstruck, 160% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Darkness (from sources no more than 10 levels above possessor)
Prime Attribute- Any One
Constant Effects-
Master of Hounds- At the start of each round, possessor summons twelve Mierphobul's Unrelenting Shadow Hound, max 60 summoned, Constant Effect
Dark Gentleman- Possessor gains +# to all stats when interacting with individuals who possess a dubuff called Dark Gentleman's Mark, Constant Effect
Unfair Bargaining Terms- If possessor's highest stat is higher than possessor's controller's lowest stat, then at the start of each round, possessor has a 200% chance of becoming uncontrolled if possessor's controller does not give 100,000 Gold worth of non-Light-element antiquities if its name is either 'Lili VonMion' or 'Lili's Shielding Golem' or does not give 80,000,000 Gold worth of non-Light-element antiquities otherwise, Constant Effect
Very Unfair Bargaining Terms- If possessor's lowest stat is higher than possessor's controller's highest stat, then at the start of each of possessor's actions, possessor has a 200% chance of becoming uncontrolled if possessor's controller does not give 200,000 Gold worth of non-Light-element antiquities if its name is either 'Lili VonMion' or 'Lili's Shielding Golem' or does not give 80,000,000 Gold worth of non-Light-element antiquities otherwise, Constant Effect
Lord of the Umbral Domains- Possessor gains +# to all stats while in a Zone of Darkness, Constant Effect
Umbral Master- Possessor gains +# HP, +# MP, +# to all stats, +# Defense, and +# Defense against Stat Damage, and possessor's Damage-dealing actions deal an additional # Damage if possessor chooses such, Constant Effect
Umbral Duke- Possessor is Immune to individuals below Level 20, Possessor's Umbral allies gain +8,000 to all stats, Constant Effect
Indexed Effects-
Duke of Darkness- Possessor gains +200,000 HP, +200,000 MP, +3,000 to all stats, +2,700 Defense, +800 Defense against Stat Damage, +15% Critical Chance, +15% Resilience, +15% To Hit, and +15% Dodge, and possessor's damage dealing actions count as dealing an additional 7,000 damage if possessor chooses such, Constant Effect
Power of the Shadow Kingdoms- Possessor gains +200,000 HP, +200,000 MP, and +3,000 to all stats, Constant Effect
Form of Resilient Shadow- Possessor gains +200,000 HP, Constant Effect
Umbral Potency- Possessor gains +3,000 to all stats, Constant Effect
Abilities-
Black Cane- # Damage, inflicts Charm, may inflict Fatigued: Stun, may inflict Confusion, may inflict Voidstruck, 100% may inflict Voidstruck: Turned to Shadow, 200% may inflict Hexed, may heal Umbrals, Darkness, 0 MP
Shadow Assault- # Damage, Heals Umbrals, 15% may gain '4 hits against 1', Darkness, 0 MP
Umbral Benediction- All allied Umbrals in all battlespaces of the current battle lose their Light Weakness so long as caster spends an action within every 5 rounds maintaining this effect, Darkness, 0 MP
Dark Gentleman's Mark- Target gains a debuff named 'Dark Gentleman's Mark', Caster may decide at the beginning of any round to make said debuff, as a non-stacking effect, provide its possessor with -# to all stats, Darkness, 1,000 MP
Ebon Step- Caster enters a battlespace containing any individual who possesses a debuff named 'Dark Gentleman's Mark', Caster gains another action immediately after this action, Darkness, 500 MP
Utter Ruin- # Stat Damage to all of target's stats, Inflicts Voidstruck if target is below level 75, Darkness, 19,000 MP
Banish the Grace of Night- Target loses all Darkness Resistance, loses Darkness Immunity, loses Darkness Reflection, and cannot be affected by positive effects attached to Zones of Darkness that come from sources below Level 80, Only affects targets below Level 60, Darkness, 1,000 MP
Create Nightland- Caster creates a Zone of Darkness and may attach an effect to it that does not stack across Zones or on the same Zone that gives all Umbrals in said Zone +# to all stats, Darkness, 500 MP
Upwelling of Shadow Powers- Attaches an effect to target Zone of Darkness that stacks 5 times across all zones that gives +# to all stats of all Umbrals within said zone and gives +# to the stats of all Darkness-element individuals within said Zone, Darkness, 35,000 MP
Chastise- # Damage, # MIN Damage, Removes 2 buffs or positive status effects with a source below Level 80 from target, Darkness & Psychic, 7,000 MP
Banish Back Into Darkness- Caster may unsummon any Umbrals present that are below Level 60 that were summoned by individuals below Level 60, Darkness, 20,000 MP
Summon Umbrals- Caster summons up to 50 Umbrals from the Enemy List that are below Level 50 and normally fightable for drops, Max 200 summoned, Darkness, # MP
Indexed abilities-
Embrusssio- # Damage, 130% inflicts Voidstruck: Turned to Shadow, does not affect targets of higher Level than caster or unique targets above level 80, Darkness, 17,000 MP (Indexed at Level 55)
Send for the Hounds- Each ally of caster named 'Mierphobul's Unrelenting Shadow Hound' gains an action immediately after this action, this action affects allies of caster in other battlespaces and may move allies that it gives an action to to the battlespace that caster is present in, Darkness & Air, 1,500 MP (Indexed at Level 55)
Shadow Column- # Damage, inflicts Voidstruck, 1 hit against 4,000,000, Darkness, 11,000 MP (Indexed at Level 59)
Mierphobul's Unrelenting Shadow Hound- (Pet, Umbral, Darkness, Lv.59, X Gold) (Summoned) (Tied to the unique summon Mierphobul)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3, Not raised to bypass Level 60 cap)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, 75% Darkness Resistance, Darkness Immunity from sources below level 49, 150% Light Weakness, Confusion Immunity, Fatigued Immunity, Voidstruck Immunity, Hexed Immunity, Cursed Immunity, 150% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit or Strength
Constant Effects-
Unrelenting- Possessor may follow any individual below level 80 who leaves battle, going to whatever location said individual goes to, Constant Effect
Just...Keeps...Coming- Possessor has a 75% chance of auto-resurrecting at the start of each round, for up to 10 rounds after death, provided that such resurrection does not break its controller's summon cap, Constant Effect
Pack Hunter- Possessor gets +# to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Ravage- # Damage, 150% may inflict Wounded, 150% may inflict Wounded: Maimed, May deal HP Drain, Darkness & Physical, 0 MP
Shadow Assault- # Damage, Heals Umbrals, Darkness, 0 MP
Horrid Baying- # SPI Damage, 230% inflicts Confusion: Fear, 1 hit against 60,000, Darkness, 100 MP
Countdown to the Hound- Caster chooses a number of rounds between 1 and 64 and a target opponent, Caster gains +# to all stats when interacting with said opponent on the round said number of rounds from this round, does not stack, Darkness, 300 MP
Converging Mists- Targets with a STR and MIN both lower than #, who does not have the ability 'Expert Divine Magic Attunement', the ability 'Expert Spirit Magic Attunement', or the ability 'Prophet of the Brightest Heavens', cannot willingly change rows, 1 hit against 20,000, Darkness & Ice & Air, 50 MP
*Kasumi- (Pet, Human, Darkness, Lv.79, 145,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- Max Level Reached
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Time Resistance, Petrified: Time Stop Immunity, 158% Minor Status Effect Resistance and 79% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Assassin- Possessor gains +#% Critical, +#% To Hit, and counts as possessing the abilities 'Basic Throwing Weapon Training', 'Apprentice Throwing Weapon Training', 'Assassin', 'Adept Throwing Weapon Training', and 'Expert Throwing Weapon Training', Constant Effect
Temporal Primarch- Possessor gains +# to its turn-order-determining stat sum for turn-order-determining purposes and counts as possessing the abilities 'Basic Time Synchronization', 'Apprentice Time Synchronization', 'Temporal Primarch', 'Adept Time Synchronization', and 'Expert Time Synchronization', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Up to twice per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Surprise Kill- Possessor deals # additional Damage against individuals who have not acted yet in the current battle and gains '15% inflicts Instant Death' against such targets, Constant Effect
Time Boosting Time Powers- Possessor's turn-order-determining stat sum is increased by # points, Possessor gains Stat Drain: SPD Drain Immunity, Constant Effect
Temporal Focus- Possessor gains two additional actions on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Dodgey Like Nobody's Business- Possessor gains +#% Dodge, Possessor's stats cannot be scanned by sources below Level 60, Constant Effect
Time Maid Stance- Possessor gains +#% Dodge, gains +# AGI, and may use Agility or Spirit or Agility + Spirit as possessor's turn-order-determining stat, Stance Ability
Knife-Tossing Stance- Possessor's abilities Damage values are increased by # points, Possessor gains +#% To Hit, Stance Ability
SUCH KNIVES Stance- Possessor's abilities Damage values are increased by # points, Possessor's abilities that possess more than 1 hit against each target gain an additional hit against each target, Stance Ability
Graveyard of Ages Stance- Possessor inflicts Vanished on entities below Level 80 that possessor kills, Stance Ability
Time Body Stance- Possessor's sole element becomes Time, Possessor may make any of its actions or attacks solely Time element, Stance Ability
Indexed Effects-
Assassin's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Assassin' that does not include 'Apprentice', Constant Effect
Temporal Primarch's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Temporal Primarch' that does not include 'Apprentice', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in up to two stances at a time, Constant Effect
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, This action deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 5 rounds, does not stack, Air, 0 MP
Clean Up- Removes any number of debuffs from up to three sources below Level 80, Air, 0 MP
Dagger Rain- # Damage, 3 hits against 500,000,000, Air & Darkness or Air & Physical, 0 MP
Fast!- Inflicts Augmented: Haste and Stat Boost: SPD Boost, +# AGI, +# SPI, does not stack, Time, 650 MP
Slow!- Inflicts Impaired: Slow and Stat Drain: SPD Drain, -# AGI, -# SPI, does not stack, Time, 650 MP
STOP!- 30% inflicts Petrified: Time Stop, Time, # MP
Time Knives- # Damage, this action may be delayed up to 500 rounds, 1 hit against 500,000, Time & Physical or Time & Air, # MP
THIS CHEESE IS DELICIOUS- Caster regenerates # HP, Cater is afflicted with Invigorated, Earth, # MP
Time Dodge- Caster gains +#% Dodge against the next attack that targets caster, does not stack, Time or Time & Air, # MP
Temporal Doom Ray Knife Beam- # Damage, # AGI Damage, 260% inflicts Fatigued: Elderly, 160% inflicts Suffocation: No Future, Time or Time & Physical or Time & Destruction, # MP
EXTRA TIME!- All of caster's allies gain two additional actions if no opponent in any battlespace is of higher Level than caster, Time or Time & Magic, # MP
*Rhia- (Pet, Human, Air, Lv.79, 145,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- Max Level Reached
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Darkness Resistance, Poison Immunity, 158% Minor Status Effect Resistance and 79% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Shadow Blade- Possessor gains +#% Critical, deals # additional Damage, and counts as possessing the abilities 'Basic Knife Training', 'Apprentice Knife Training', 'Shadow Blade', 'Adept Knife Training', and 'Expert Knife Training', Constant Effect
Thief- Possessor gains +#% Dodge, gains +# AGI, and counts as possessing the abilities 'Basic Thief Arts Attunement', 'Apprentice Thief Arts Attunement', 'Thief', 'Adept Thief Arts Attunement', and 'Expert Thief Arts Attunement', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Up to twice per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Blur Form- Possessor gains +#% Dodge, and miss chances against possessor are rolled twice, with possessor choosing which of the results is taken, Constant Effect
Shadow Empowerment- Possessor gains +# to all stats while in a Zone of Darkness, Constant Effect
Shadow Clones- Possessor gains three additional actions on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Precise Strikes- Possessor gains +#% To Hit and +#% Critical, Constant Effect
Godsblessed Ebonrazor- Possessor deals # additional Damage, Possessor ignores the Darkness and Physical Resistance, Immunity, Reflection, and Absorption of entities below Level 80, Possessor ignores the Base Element Resistance of entities below Level 80, Constant Effect
Powerful- Possessor is Immune to sources below Level 20, Constant Effect
Sneaking- Possessor gains +#% Dodge and may move into opposing row-order formations, Possessor may enter the back row of an opposing row-order formation at the beginning of battle, Stance Ability
Knife-Fighting Stance- Possessor's abilities' Damage values are increased by # points, Stance Ability
Shadow Ripper Stance- Possessor's abilities' Damage values are increased by # points, Possessor's offensive actions may gain '200% inflicts Wounded', Stance Ability
Night's Deadly Shadows Stance- Possessor deals # Flat Physical element Damage to every opponent at the start of each round per Zone of Darkness present, to a max of 10 such Zones, Stance Ability
Indexed Effects-
Shadow Blade's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Shadow Blade' that does not include 'Apprentice', Constant Effect
Thief's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Thief' that does not include 'Apprentice', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in up to two stances at a time, Constant Effect
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, This action deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 5 rounds, does not stack, Air, 0 MP
Clean Up- Removes any number of debuffs from up to three sources below Level 80, Air, 0 MP
Shadow Stab- # Damage, This action gains +#% To Hit, This action may not be countered by individuals below Level 80, Darkness or Darkness & Physical, 0 MP
BLAZING KNIFE!- # Damage, 268% inflicts Burning, This action gains +#% Critical, This attack rolls to hit twice, with its performer choosing which of the results is taken, Fire, 1,000 MP
Void Cutter- # Damage, # SPI Damage, 268% inflicts Voidstruck, 1 hit against 5,000,000, Darkness, # MP
Curse Blade- # Damage, 30% inflicts Cursed, Darkness & Mystic or Darkness & Magic, # MP
Shadow Pounce- # Damage, Caster may target a single individual in a different battlespace, and, if caster chooses such and no individual of Level 80 or greater in either the battlespace caster is present in or the battlespace said target is present in objects, moves to said battlespace and then directs this action's hits at said target (with said hits not being directable towards said target in the case of such an objection), Darkness & Spatial or Darkness & Spatial & Physical, # MP
THIS WINE IS ALSO DELICIOUS (AND I AM, BY DEFAULT, IMMUNE TO ITS INEBRIATING PROPERTIES!)- Caster regenerates # MP and has a 30% chance of being afflicted with Poison: Drunk, Water & Darkness, # MP
Shadow Dodge- Caster gains +#% Dodge while in a Zone of Darkness, does not stack, lasts 300 rounds, Darkness, # MP
Hellgate-Carving Combo-Blow- # Damage, # CON Damage, # SPI Damage, Target acquires a non-stacking debuff that allows said debuff's creator to summon a non-unique Daemon or Devil at the start of each round that is below Level 80 and normally fightable for drops on the enemy list, Fire & Darkness, # MP
Shadow Vanish!- Caster and any number of willing allies are moved to a different existing battlespace so long as no individual of Level 80 or greater in either caster's battlespace or said second battlespace objects, Darkness & Spatial, # MP
Level 1
Basic Bot- (Pet, Robot, Technology, Lv.1, 16,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Basic Gun- # Damage, Technology, 0 MP
Basic Bash- # Damage, This action's Prime Attribute is Strength, Physical, 0 MP
Basic Shield- Caster gains +# Defense, lasts 15 rounds, does not stack, Technology, # MP
Bat- (Pet, Aerial, Darkness, Lv.1, 30,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 5% Darkness Resistance, 25% Impaired Resistance
Prime Attribute- Agility
Constant Effects-
Flying Animal- Possessor gains the subtype Animal, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Suck Blood- # Damage, Deals HP Drain, Darkness, # MP
Echolocate- Caster gains +#% To Hit until the end of the next round, does not stack, Air, # MP
Clockwork Servant- (Pet, Clockwork, Technology, Lv.1, 16,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Clockwork Punch- # Damage, Physical or Technology, 0 MP
Gear Grind- # MIN Damage, # CON Damage, Technology & Air, 0 MP
Cuppa' Oil- # Damage, Heals Clockworks, Robots, Machines, and Mechs, Technology & Water, # MP
Corgi Puppy- (Pet, Animal, Light, Lv.1, 25,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.25)
Minimum Level- 1
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Cute Howl- 1% inflicts Charm, Air & Light, # MP
Cuddle- # Damage, 75% this action does nothing, Heals, Physical & Light, # MP
Flying Mule- (Pet, Animal, Air, Lv.1, 20,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance
Prime Attribute- (Strength + Agility) / 2
Constant Effects-
Flying Animal- Possessor gains +# AGI and the subtype Aerial, Constant Effect
Pack Animal- Possessor may carry up to 10 items, Constant Effect
Abilities-
Kick- # Damage, Earth, 0 MP
Flying Delivery- Caster trades an item to a willing target, Air, # MP
Flying Pick-Up- Caster obtains a carried, non-equipped item from a willing target, Air, # MP
Lesser Lifekeeper Staff (2)- (Pet, Human, Light & Magic, Lv. 1, 200,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Light Resistance, 20% Magic Resistance, Human Traits
Prime Attribute- Strength
Constant Effects-
Lifekeeper Servants- Possessor gains +# to all stats while one of possessor's allies is Life element, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Staff Staves- # Damage, Physical or Magic, 0 MP
Assist- +# to all stats, may target caster's controller only, stacks 5 times, Magic, # MP
Hold Life- Caster obtains a buff that caster may choose to lose at the start of each round that, when lost, allows caster to choose a target and deal # points of Flat Earth element HP Healing to said target, Constant Effect
Plant Tender's Staff (2)- (Pet, Human, Fire & Darkness, Lv. 1, 100,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Earth Resistance, Human Traits
Prime Attribute- Strength
Constant Effects-
Plant-Tending Servants- Possessor gains +# to all stats while one of possessor's allies is a Plant, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Hoes and Pruning Scissors- # Damage, 1% may inflict Wounded on targets below Level 5, Physical or Magic, 0 MP
Assist- +# to all stats, may target caster's controller only, stacks 5 times, Magic, # MP
Tend Plants- # Damage, Deals HP Healing, Only affects Plants, Earth, # MP
Level 2
Anaconda that Eats Cake- (Pet, Animal, Earth, Lv.2, 600,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x1)
Minimum Level- 2
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Animal Traits
Prime Attribute- Strength
Constant Effects-
Eats Cake- Possessor obtains # additional points of HP Healing from Food consumables whose name includes 'Cake', Constant Effect
Abilities-
Constrict- # Damage, 60% inflicts Paralyzed, Physical or Earth, 0 MP
Eat- # Damage, Deals HP Drain, Physical or Earth or Physical & Earth, 0 MP
Coil- 100% inflicts Paralyzed, Earth, # MP
Level 3
Lifeblossom Plant Tender's Staff (2)- (Pet, Human, Light & Earth, Lv. 3, 500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 20% Earth Resistance, Human Traits
Prime Attribute- Strength
Constant Effects-
Plant-Tending Servants- Possessor gains +# to all stats while one of possessor's allies is a Plant, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Hoes and Pruning Scissors- # Damage, 1% may inflict Wounded on targets below Level 5, Physical or Magic, 0 MP
Assist- +# to all stats, may target caster's controller only, stacks 5 times, Magic, # MP
Tend Plants- # Damage, Deals HP Healing, Only affects Plants, Earth, # MP
Lifeblossom- # Damage, Heals, Earth & Magic, # MP
Level 5
Equine Disco Golem- (Pet, Golem, Sonic & Physical, Lv.5, 150,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Sonic Resistance
Prime Attribute- Strength
Constant Effects-
Horse-Shaped- Possessor gains the subtype Animal, Constant Effect
Funky Feet- Possessor gains +#% Dodge while afflicted with a Bardic Music buff, Constant Effect
Simply Fleet- Possessor gains +# AGI and +#% Dodge, Constant Effect
Abilities-
Kick- # Damage, Physical, 0 MP
Disco Dancin'- 50% inflicts Confusion or Invigorated, 1 hit against 5, Air & Earth & Electical, # MP
Harden- Caster gains +# Defense, stacks 3 times, Earth, # MP
Level 7
Deathlamp Floatfish- (Pet, Undead, Water & Acid, Lv.7, 280,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 7
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Energy, 80% Light Resistance, 80% Water Resistance, 80% Acid Resistance, 80% Air Resistance, 75% Darkness Resistance, 75% Electrical Resistance, 75% Hope Resistance, 75% Moon Resistance, Poison Immunity, Diseased Immunity, Drowning Immunity, Suffocation Immunity, 14% Minor Status Effect Resistance, 7% Moderate Status Effect Resistance, Undead Traits
Prime Attribute- Constitution
Constant Effects-
Floating Undead Fish- Possessor gains the subtypes Aquatic and Aerial, Constant Effect
Constant Glow- Possessor's presence counts as the presence of a Zone of Light, Possessor may have effects attached to possessor as though possessor were a Zone of Light, Constant Effect
Luminous Boon- Possessor's allies gain +#% To Hit as a non-stacking effect, Constant Effect
Abilities-
Bony Bite- # Damage, 50% inflicts Confusion: Fear, Darkness or Physical or Darkness & Physical, 0 MP
Red Glow- # Damage, 50% inflicts Stat Drain: STR Drain, 1 hit against 5, Fire & Energy & Light, # MP
Float- Caster gains 80% Earth Resistance as a non-stacking buff that lasts 5 rounds, Air, # MP
Level 31
Aggressive Magitech Combat-Grill- (Pet, Golem, Magic & Fire, Lv.31, 17,900,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 31
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Fire Resistance, 50% Magic Resistance, 50% Animal Resistance, Burning Immunity, 62% Minor Status Effect Resistance, 31% Moderate Status Effect Resistance, Golem Traits
Prime Attribute- Agility or Spirit
Constant Effects-
Overly Aggressive- Possessor possesses a 5% chance each round of being assigned an additional action in turn-order that may only be an offensive action if taken, Possessor's actions have a 5% chance of having to be offensive if taken, Constant Effect
Runs on Magitech- Possessor gains +# to all stats whenever one or more of possessor's allies (including possessor) obtain a Magitech buff as part of an action, to a max of once per action, lasts 15 rounds, stacks 30 times, Constant Effect
Abilities-
Ram Them!- # Damage, 70% inflicts Fatigued: Stun, Physical or Magic or Fury, 0 MP
Grill A Mean Steak- # Damage, May Heal HP, May provide +# STR as a buff that stacks 8 times and lasts 10 rounds, This action counts as involving a dead Animal, Fire & Physical, 0 MP
Flame Blast- # Damage, 100% inflicts Burning, 1 hit against 200, Fire, 0 MP
Turn Up the Heat- All individuals in the same battlespace gain a buff that stacks 3 times that increases Fire element Damage dealt by its possessors by # points, with said buff lasting 10 rounds, Magic & Fire, # MP
Wizardly Missiles- # Damage, 100% inflicts Manablasted, 100% may inflict Burning, 2 hits against 7,000, Magic & Technology # Fire, # MP
Level 35
Belsicite Golem (Lili Design)- (Pet, Golem, Physical & Earth, Lv.35, 24,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Physical Resistance, 80% Earth Resistance, 80% Fire Resistance, 80% Electrical Resistance, 80% Darkness Resistnace, 60% Minor Status Effect Resistance, 2% Moderate Status Effect Resistance, Immune to Confusion, Impaired, Poison, Diseased, Golem Traits
Prime Attribute- Strength
Constant Effects-
Defensive- Possessor gains +# Defense, Constant Effect
Sturdy- Possessor gains +# CON, +# Defense, and +# HP, Constant Effect
Bulky- Possessor gains +# Defense, +# HP, -# AGI, and -#% Dodge, Constant Effect
Abilities-
Strong Punch- # Damage, Physical or Earth, 0 MP
Fortify Self- Caster gains +# Defense, stacks 5 times, Earth, # MP
Activate Ward- Caster gains 30% Base Element Resistance, lasts 15 rounds, does not stack, Magic, # MP
Gwashliian Ooze- (Pet, Ooze, Water & Acid, Lv.35, 4,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Water Resistance, 80% Acid Resistance, 50% Electrical Resistance, 100% Dissolving Resistance, Poison Immunity, Drowning Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance, Ooze Traits
Prime Attribute- Constitution
Constant Effects-
Luminescent Oozification- If possessor is in a Zone of Water & Light, whenever an opponent of possessor that is below Level 40, applies a buff to a target, to a max of 5 times per round, possessor cancels said buff application and summons a Level 35 Gwashliian Ooze from the Zoo Record, Max 30 summoned, Constant Effect
Abilities-
Ooze Tendrils- # Damage, 1 hit against 15, Water or Acid or Water & Acid or Water & Acid & Physical, 0 MP
Blue Oozewave- # Damage, # MIN Damage, 1 hit against 4,000, Water & Acid, # MP
Solidify Mind- Target gains +# Defense against MIN Damage, stacks 5 times, Water or Acid or Psychic, # MP
Level 41
Rex Siren- (Pet, Robot, Sonic & Technology, Lv.41, 41,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 41
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Air Resistance, 40% Technology Resistance, 5% Astral Being Resistance, Immune to 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance, Immune to Voidstruck, Frozen, Suffocation, Fatigued, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Astral Predator- Possessor gains the subtypes Reptile and Astral Being, Constant Effect
Mecha Tyrant Lizard- Possessor's Animal, Robot, and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +# to all stats, does not stack, Constant Effect
Lithe Chassis- Possessor gains +# AGI and +#% Dodge, Constant Effect
Lure Song- At the start of each round, possessor has a 100% chance of inflicting Charm: Wanderlust on each opponent who is not Immune to Sonic, Constant Effect
Abilities-
Bite- # Damage, This action's Prime Attribute is STR, Physical, 0 MP
Rip Apart- # Damage, This action's Prime Attribute is STR, 900 CON Damage, inflicts Wounded, Inflicts Wounded: Maimed, Physical, # MP
Roar- Inflicts Confusion: Fear, 1 hit against 20,000, Air, # MP
Sonic Roar- # Damage, 100% inflicts Confusion: Fear, 50% inflicts Suffocation: Sonic Whiplash, deals 3/4 Damage, 1 hit against 20,000, Technology & Sonic, # MP
Siren Voice- Inflicts Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust, 1 hit against 20,000, Sonic & Air, # MP
Siren Scream- # Damage, inflicts Suffocation: Sonic Whiplash, 1 hit against 20,000, Sonic, # MP
Surprise Laser- # Damage, the first time per battle that this ability is cast, the attack that includes it gains +100% To Hit, Technology or Energy & Technology, 35,000 MP
Level 44
Special Agent Paumpkin Q.- (Pet, Abstract, Air & Technology, Lv.44, 136,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 44
Defense- #
Defense against Stat Damage- 0
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Earth Resistance, Pain Immunity, Charm Immunity, Mindblasted Immunity, Burning Immunity, Zealblasted Immunity, Instant Death Immunity, 176% Minor Status Effect Resistance, 88% Moderate Status Effect Resistance, 4% Major Status Effect Resistance, Abstract Traits
Prime Attribute- Constitution or Agility
Constant Effects-
In Her Majesty's Double-Secret Service- Possessor's stats may not be scanned by individuals below Level 60, Debuffs on possessor may not lower possessor's controller's stats, Constant Effect
Such a Fine Moustache- Possessor has a 200% chance of inflicting Charm: Impressed on one target at the start of each round, Constant Effect
Vibrating Defenses- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
I'm On The Case!- Caster may use this ability as a counter to an action that applies a debuff to one of caster's allies; said debuff, if coming from a source below Level 60, is removed at the end of three rounds, Air & Technology, 0 MP
Good Ol'Fashioned Fisticuffs- # Damage, Physical, 0 MP
Voosh!: Deploy Rrrrrrrocket Hands- # Damage, this action deals # additional Damage for each 'R' (including both upper and lowercase letters) in its target's name, to a max of 50, this action deals full Damage to targets below Level 60 in the back row, Technology & Fire & Air, # MP
Very-Sharp Monocle Chainsaw-Whip- # Damage, 200% may inflict Wounded, Charm: Impressed, and Confusion: Dizzy, Physical, # MP
Violently-Unstable Frog Emitter- # Damage, 200% may inflict Poison, Poison: Irradiated, Paralyzed, Confusion, Burning: Superheated, and Overload, Atomic & Energy, # MP
Very Shocking Weather Report Annouceograph- 200% inflicts Confusion: Suprise if any Zones, Terrains, or Phantom Terrains are present, Caster may deal # Flat Electrical, Ice, Fire, Air, Earth, Chaos, or Beast element Damage at the start of the next round to up to 45 targets, with said effect not stacking, Technology & Air & Electrical, # MP
Vole-Confusing Exercisotron- Caster gains +# STR, +# CON, and +#% Resilience, Stacks 10 times, All individuals in the same battlespace who are Animals whose name includes 'Vole' are afflicted with Confusion, Technology & Physical, # MP
Indexed Abilities-
Attack that Somehow Got Moved Here from Mr. Herschner's Stat Sheet- 168,000 Damage, this action does not incorporate buffs possessed by its possessor or constant stat boosts caused by items, effects, or allies unless its possessor is on the Boss List, 3 hits against 15, Chaos & Technology, 15,105,000 MP
Level 45
Mega Shieldborg- (Pet, Robot, Darkness & Technology, Lv. 45, 90,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Warding, 100% Physical Resistance, 100% Technology Resistance, 80% Magic Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility or Mind
Constant Effects-
It's a Shieldborg!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
It's Mega!- Possessor gets +#% Resilience, Possessor gains +# Defense, Possessor's allies gain +# Defense as a non-stacking bonus, Constant Effect
Must Be Placed Near Other Shieldborgs or It Becomes Recalcitrant- If possessor is not in the same battlespace as an individual whose name includes 'Shieldborg', possessor has a 50% chance of skipping each of its actions, Constant Effect
Abilities-
Warden Laser- # Damage, 100% inflicts Entombed: Incarcerated, Technology or Light or Fire or Warding, 0 MP
Mega Shield! Mega Shield! Mega Shield!- +# Defense, +#% Resilience, 1 hit against 45,000, stacks 5 times, Warding & Technology, # MP
Shielding Spree- +# Defense, +#% Resilience, +# HP, Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability applies a buff to a target who possesses no buffs, Warding & Technology, 10,000 MP
Partition Ward- Targets obtain a non-stacking buff that makes them unable to be targeted by offensive actions by sources below Level 60 that target 19 or more other individuals (with this limit being on actual targets, not max targets), 1 hit against 40,000, Technology & Warding, # MP
Savior Screen- Target gains 45% Instant Death Resistance, Technology & Warding, # MP
Mister Iron Gargoyle Does Not Listen- (Pet, Golem, Metal, Lv.45, 1,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.5)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Earth Resistance, 90% Metal Resistance, 50% Physical Resistance, Pain Immunity, Paralyzed Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Entombed Immunity, Burning Immunity, Drowning Immunity, Suffocation Immunity, 90% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Weird- Possessor gains the subtype Abstract, Constant Effect
Tough Body- Possessor gains +# HP, +#% Resilience, and +# Defense, Constant Effect
Does Not Listen- Possessor's actions have a 95% chance of being determined randomly, Constant Effect
Really Does Not Listen- Possessor may only be equipped or levelled up by individuals whose Level is 20 or more greater than possessor's, Constant Effect
Really, Really Does Not Listen- Possessor has an 800% chance of becoming uncontrolled at the start of battle and each time possessor is equipped, Constant Effect
Doesn't Feel Like Levelling Today- Each time possessor would be levelled up, there is instead a 95% chance that it uses the experience that would be required for levelling but does not actual level up (with said experience vanishing), Constant Effect
Abilities-
Scratch- # Damage, Physical or Metal, 0 MP
Snack- # Damage, Deals HP Drain, Earth, 0 MP
Throw Girder- # Damage, 1 hit against 50, Metal & Air & Physical, # MP
Screaming Head from Florgatt'Zorr- (Pet, Alien, Sonic & Astral, Lv.45, 60,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Sonic Resistance, 50% Astral Resistance, Impaired Immunity, Voidstruck Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Weird Flying Alien Head- Possessor gains the subtypes Horror and Astral Being, Constant Effect
Void Echo Scream- Whenever an opponent is afflicted with Impaired: Deaf, possessor may inflict Impaired: Deaf on up to 500,000 other opponents, Constant Effect
Screams Beyond Sound- Possessor treats individuals as though their Sonic Resistance were 30% lower (to a minimum of 0%), and as though any relevant Resistances are 100% lower with respect to resisting Impaired: Deaf, Constant Effect
Abilities-
Void Bite- # Damage, Deals HP Drain, 200% inflicts Voidstruck, 200% inflicts Confusion: Fear, Darkness or Astral or Darkness & Physical, 0 MP
Hypno Bite- # Damage, # MIN Damage, 150% inflicts Charm, Psychic or Psychic & Physical, 0 MP
Shriek- # Damage, # MIN Damage, 200% inflicts Impaired: Deaf, 1 hit against 300,000, Air or Psychic or Sonic, 0 MP
Echoing Scream- # Damage, 100% inflicts Suffocation: Sonic Whiplash, 200% inflicts Impaired: Deaf, this action repeats itself against the same target on the next round so long as none of its performer's other actions already repeated on that round, 1 hit against 30,000, Air & Sonic, # MP
Cosmic Scream- # Damage, 100% inflicts Voidstruck: Astral Echoes, 200% may inflict Impaired: Deaf, 1 hit against 30,000, Astral & Sonic, # MP
Mind-Terror Scream- # Damage, # MIN Damage, 200% inflicts Confusion: Fear, 100% may inflict Impaired: Deaf, 1 hit against 30,000, Psychic or Sonic or Psychic & Darkness or Psychic & Sonic or Psychic & Terror, # MP
Variant Succubus 22853-b- (Pet, Demon, Air, Lv.45, 67,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Darkness Resistance, 60% Fire Resistance, 50% Physical Resistance, 20% Ice Resistance, 150% Light Weakness, 50% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Garden-Keeper- Possessor may summon a Plant below Level 40 that is normally fightable for drops on the Enemy List, at the start of each round, Max 15 summoned, Constant Effect
Shy- Possessor's actions have a 5% chance of failing if possessor possesses a greater number of opponents than possessor possesses allies (counting possessor), Constant Effect
Seductive Shapeshifting- Possessor has a 70% chance of inflicting Charm, a 50% chance of inflicting Charm: Infatuation, and a 30% chance of inflicting Charm: Lovestruck on up to 30 targets at the start of every round, Constant Effect
Granted Effects-
Given the Name Cassandra- Possessor's name counts as including 'Cassandra' and may count as being 'Cassandra', Constant Effect
Abilities-
Draining Touch- # Damage, # CON Damage, inflicts both HP and MP Drain, deals double damage (to a max of 20,000,000 additional damage) to targets already afflicted with Charm, 100% inflicts Charm, Darkness, 0 MP
Incant Curses- # SPI Damage, 100% inflicts Hexed or Manablasted, Darkness or Magic, # MP
Refresh- # Damage, Heals, Cures 2 minor status effects, Darkness, # MP
Magisewing to Patch-Up Clothes- Repairs target Clothes Armor that was broken by a source below Level 60, Magic & Air, # MP
Sweet Voice- 100% inflicts Charm, 1 hit against 50,000, Air, # MP
Destruction Voice- # Damage, -# Defense, 1 hit against 50,000, stacks 3 times, Sonic or Air, # MP
Wet Ancient Fakelili- (Pet, Daemon, Water & Time, Lv.45, 40,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- 0
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Member of the Multi-Lili Mind Network- Possessor gains +# MIN as a buff for each ally who possesses an ability or Constant Effect called 'Member of the Multi-Lili Mind Network', to a max of 5 such allies, Constant Effect
Constantly Really Damp- Possessor counts as being in a Zone of Water, Constant Effect
Really Old- Possessor countas as being afflicted with Fatigued: Elderly, Constant Effect
Thinks She's a Demigoddess- Possessor counts itself as being a deity, Constant Effect
Abilities-
Claw- # Damage, Physical or Darkness, 0 MP
Strands of Puppet-Water- # Damage, # SPI Damage, 120% inflicts Charm, 1 hit against 300, Water, # MP
Summon Water Golem- Caster summons a Water element Golem from the Enemy List that is below Level 40 and normally fightable for drops, Max 5 summoned, Water, # MP
Level 49
Nullzone-Shambling Grave-Monolith Shadow-Presence- (Pet, Outsider, Destruction & Void & Aether, Lv. 49, 100,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 46
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Void Immunity, Destruction Immunity, Aether Immunity, Darkness Immunity, Earth Immunity, 100% Hope Weakness, 100% Life Weakness, 100% Time Weakness, Poison Immunity, Paralyzed Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Charm Immunity, Voidstruck Immunity, Drowning Immunity, Suffocation Immunity, Entombed Immunity, Petrified Immunity, 100% Smitten Weakness, 92% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Mind + Constitution
Constant Effects-
Shadow-Titanic- Possessor gains +# HP and MP, Possessor gains +# STR, CON, MIN, and SPI, Possessor may choose to count as up to 500 entities for row-order purposes, Possessor's HP-determining stat is Mind, Possessor's MP-determining stat is Spirit, Possessor's opponents may not deal additional Damage to possessor based on the number of entities possessor is counting as for row-order purposes, Constant Effect
Shadow-Grave of Uninhabited Realms- Possessor may choose to count as possessing the subtype Undead and/or the subtype Umbral, Possessor may choose for its presence to count as the presences of 200 dead individuals who are not normally fightable for drops on the enemy list, Constant Effect
Abilities-
Smothering Gravefist- # Damage, 400% inflicts Paralyzed, 200% inflicts Suffocation, 200% inflicts Voidstruck, 80% inflicts Voidstruck: Turned to Shadow, Darkness or Void or Earth or Earth & Darkness or Earth & Void, 0 MP
Worldwalk- Caster enters another battlespace that is part of the same battle so long as no entity of Level 80 or greater in the battlespace that caster is entering or the battlespace that caster is leaving objects, Void or Aether or Spatial or Aether & Void or Aether & Void & Spatial, 0 MP
Nullzone- Caster removes all effects from zones that come from sources below Level 60 and removes all buffs from all individuals in the same battlespace that come from sources below Levle 60, Destruction & Void & Aether, # MP
Destruction Blast- # Damage, Damage dealt by this action may not be healed by sources below Level 69, This action removes all buffs from sources below Level 69 from its target, Destruction, # MP
Aether Wave- # Damage, # SPI Damage, Unsummons targets below Level 60, 1 hit against 6,000,000, Aether, # MP
Level 54
Eastland Walrus-Dragon- (Pet, Aquatic, Physical, Lv. 54, 57,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 10
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 99% Ice Resistance, 90% Water Resistance, Drowning Immunity, 216% Minor Status Effect Resistance, 108% Moderate Status Effect Resistance, 1% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Walrus-Dragon- Possessor gains the subtype Dragon, Constant Effect
Large- Possessor may choose to count as 10 individuals in the front row while in the front row, Possessor gains +# HP, Constant Effect
Lotsa Blubber- Possessor gains 50% Physical Resistance, +# HP, +# CON, +# Defense, and +# Defense against Ice, Constant Effect
Abilities-
Bite- # Damage, May deal HP Drain, Physical, 0 MP
Gore- # Damage, 200% inflicts Wounded, Physical or Physical & Ice, 0 MP
Dive- Caster gains +#% Dodge against non-Water-element entities that are not Aquatics, lasts 3 rounds, does not stack, Water, 0 MP
White Breath- # Damage, 300% inflicts Frozen, 1 hit against 300, Ice, 100,000 MP
Massive Bodyslam- # Damage, 300% inflicts Fatigued: Stun, 1 hit against 500, Physical or Physical & Water, # MP
Glacier-Chunk Breath-Attack- # Damage, 200% inflicts Frozen, 120% inflicts Frozen: Cubed, 1 hit against 70,000, Ice or Physical & Ice or Air & Ice or Physical & Air & Ice, # MP
Draconic Magics- # Damage, 300% inflicts Manablasted and 400% inflicts up to 1 selected minor status effect, 1 hit against 5, Magic, # MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, # MP
Level 55
Sexy Angel Doctor-Archer- (Pet, Angel, Fire, Lv.55, 125,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 55
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Light Resistance, 50% Hope Resistance, 50% Fire Resistance, 50% Darkness Resistance, 50% Ice Weakness, Disease Immunity, Poison Immunity, Charm Immunity, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Angel Traits
Prime Attribute- Spirit or Agility
Constant Effects-
Sexy- Possessor has a 60% chance of inflicting Charm or Charm: Lust on each opponent at the start of each round, Constant Effect
Go Forth And Multiply- Possessor's allies, whenever they summon multiple individuals of the same type, summon an additional individual of the same type (still obeying summon caps), Constant Effect
Diagnose- Possessor may scan the stats of any individual who inflicts a debuff or negative status effect on an ally at the time of said infliction, up to once per individual per round, Constant Effect
Abilities-
Sky-Shot- # Damage, This action deals full Damage to targets below Level 70 in the back row, Air or Hope or Physical & Air, 0 MP
Heal- # Damage, Heals, Light or Hope, 0 MP
Refresh- # Damage, Heals, Cures Fatigued, Fire & Physical, # MP
Smiting Arrow- # Damage, 30% inflicts Smitten, 100% may inflict Awestruck or Zealblasted, Light or Hope or Glory, # MP
Mass Heal- # Damage, Heals, 1 hit against 5,000,000, Light or Hope, # MP
Miracle Cure- # Damage, Heals, Cures all minor negative status effects, Cures Plague from sources below Level 80, Hope, # MP
Restore- # Damage, Deals # Flat Hope element Stat Point Healing to each stat, Cures and 6 minor negative status effects, moderate negative status effects, or debuffs from sources below Level 80, Hope, # MP
Shining Wink- # Damage, # SPI Damage, May Heal, May deal Stat Point Healing, 200% may inflict Charm, 100% may cure Impaired, 1 hit against 500, Light or Hope or Fire, # MP
Level 57
Demonic Mound of Blazing Meat- (Pet, Demon, Fire, Fire, Lv.57, 168,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 57
Defense- #, +# against Fire, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 90% Darkness Resistance, 50% Water Weakness, 50% Hope Weakness, Burning Immunity, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Hexed Immunity, 114% Minor Status Effect Resistance, 57% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Wreathed in Demon Fire- Whenever possessor is targeted with an offensive action, possessor may deal # Flat Fire element Damage to said action's source at the end of said action, with said choice being able to be made even if possessor is dead, Constant Effect
Fatal Poison- Instances of Poison with possessor as a source deal # additional Damage, Constant Effect
Mound of Flesh and Demonic Flame- Possessor gains the subtypes Horror and Undead, Constant Effect
Huge- Possessor gains +# HP, +# STR, +# CON, and counts as 40 additional individuals for row-order purposes, Constant Effect
Toxic BBQ- If possessor is killed, possessor's killer may choose to regenerate # HP and be afflicted with Poison, Constant Effect
Abilities-
Hundred Demon Claws- # Damage, 1 hit against 100, Physical or Fire or Darkness or Physical & Fire, 0 MP
Devour and Incorporate- # Damage, Deals HP Drain, Physical or Darkness or Fire, 0 MP
Inferno Blast- # Damage, 200% inflicts Burning, Pierces # Defense, 1 hit against 6,000,000, Fire, # MP
Boil Alive- # Damage, -# Defense, # CON Damage, does not stack, Fire, # MP
Maw of the Great Serpent's Head- # Damage, 200% inflicts Poison, 5% inflicts Venom, Darkness & Acid & Physical, # MP
Level 58
Wreckage Dragon- (Pet, Dragon, Fire, Lv.58, 100,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 58
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Resistance, 50% Fire Resistance, 50% Energy Resistance, 30% Gun Resistance, 30% Sword Resistance, Burning Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Shrapnel Coat- Possessor may deal # Flat Physical element Damage to each individual that targets possessor with an offensive action at the end of each such action, with said Damage also carrying a 100% chance of inflicting Pain and a 50% chance of inflicting Wounded, Constant Effect
Glorious- Possessor is Immune to individuals below Level 40, Constant Effect
Abilities-
Bite- # Damage, 50% may inflict Wounded, May deal HP Drain, Physical or Physical & Fire, 0 MP
Boiling Breath- # Damage, Quantities of HP Drain that target is dealt are increased by # points if target is not Fire element as a debuff that stacks 3 times, Fire, # MP
Blazing Ruin Breath- # Damage, 150% inflicts Wounded, 80% inflicts Burning, deals 150% Damage to Vehicles and Vessels (to a max of 5,000,000 additional points), Fire & Physical or Fire & Physical & Technology, # MP
Wreck- Target Vessel or Vehicle obtains -# to all stats, stacks 4 times, Technology & Magic, # MP
Shrapnel Cloud- Caster obtains a buff that causes individuals who attack its possessor or its possessor's allies to be dealt # Flat Physical or Physical & Air or Physical & Fire or Physical & Air & Fire element Damage at the end of each such attack, stacks 4 times, # MP
Level 59
Hyper-Rage Simian- (Pet, Animal, Fury, Lv.59, 40,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1) (Raised to x20 to bypass Level 59 cap)
Minimum Level- 59
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fury, Absorbs Energy, 80% Fire Resistance, 80% Physical Resistance, 80% Sonic Resistance, 80% Air Resistance, 80% Electrical Resistance, 50% Physical Resistance, 100% Numerals Weakness, 100% Knowledge Weakness, Stat Drain: STR Drain Immunity, 118% Minor Status Effect Resistance, 59% Moderate Negative Status Effect Resistance, 5% Major Negative Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ape Man- Possessor gains the subtypes Humanoid and Monster, Constant Effects
Sonic Rush- Possessor's turn-order-determining stat is Agility, Possessor's turn-order-determining stat sum is increased by # for turn-order-determining purposes, Whenever possessor performs a 'Switch Rows' action, to a max of 5 times per round, possessor may deal # Flat Psychic element Damage to up to 30 individuals, Constant Effect
Muscular with a Cool Mohawk- Possessor has a 30% chance of inflicting Charm: Impressed on up to 30 targets at the start of battle, Possessor gains Charm Immunity against sources below Level 40, Constant Effect
Hyper Strength- Possessor gains +# STR, Possessor gains +# Defense against STR Damage, Possessor is Immune to sources below Level 20, Constant Effect
Fury-Nova Field- Possessor's allies, including possessor, gain +# STR, +# AGI, and +#% Critical as a non-stacking bonus and may use Agility or Spirit as their turn-order-determining stat, Constant Effect
Mountain-Sized Form- Possessor gains +# STR, +# CON, +# HP, and -100% Dodge, Stance Ability
Blitz-Rush Stance- Possessor gains +# AGI and deals # additional Damage, Stance Ability
Coordinated War-Technician Mind-Drive- Possessor gains +# MIN, Possessor's turn-order-determining stat becomes MIN, Possessor's allies may choose to use possessor's MIN as their turn-order-determining stat for turn-order-determining purposes if possessor begins a round in this Stance, Possessor and possessor's allies gain +#% To Hit against targets for each ally of theirs that also attacked that target earlier in the same round, to a max of 30 such allies, Stance Ability
Abilities-
Electronova Fist- # Damage, 100% inflicts Fatigued: Stun, 100% inflicts Electrocuted, Electricity or Electricity & Physical or Electricity & Sonic or Electricity & Physical & Sonic, 0 MP
Fury Fist- # Damage, 5 hits against 1, Physical & Fury, 0 MP
Big Bad Takedown- # Damage, 300% inflicts Fatigued: Knocked Out, Physical or Physical & Darkness, 0 MP
City-Levelling Howl- # Damage, 200% inflicts Fatigued: Stun, 200% inflicts Stat Drain: DEF Drain, 200% inflicts Wounded: Weakened, 1 hit against 5,000,000, Sonic or Air & Sonic, # MP
Fire-Tempest Scream- # Damage, 150% inflicts Burning, 2 hits against 200,000, Fire & Sonic, # MP
Thunder-Rain Eyes- # Damage, 300% inflicts Impaired: Deaf, 200% inflicts Electrocuted, 1 hit against 50,000, Electrical or Electrical & Sonic, # MP
Impossible Musculature- Caster gains +# STR as a buff that stacks 5 times, is cured of all minor negative status effects, and is dealt # Physical & Wonder element stat damage healing to all stats, Physical & Wonder, # MP
Power Drive- Target gains +# to all stats, stacks 5 times, Energy, # MP
Hyper Edge- Target deals # additional Damage, Metal, # MP
That Bascaradine Sales-Lady Person of Advertismentatude (Special Bonus Extra Edition)- (Pet, Human, Technology, Lv.59, 33,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x 1)
Level Adjustment- X
Defense- #, +# against Technology, +# against Energy
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Technology Resistance, 100% Minor Status Effect Resistance, 85% Moderate Status Effect Resistance, Charm Immunity
Prime Attribute- Mind
Constant Effects-
Fame Agent- Possessor's controller gains +# Fame as a non-stacking bonus, Constant Effect
Bascaradine Defense Deflection Power Field of Blocking and Deflection-Success- Possessor gains +# Defense, +#% Dodge, and +#% Resilience, Constant Effect
Abilities-
Laser Death Pen- # Damage, Technology or Technology & Energy, # MP
PROMOTIONS!- Caster's controller gains +5 Fame, stacks 3 times, Technology & Air, # MP
Fantastic Party Organization- Caster and caster's controller and caster's controller's other pets regenerate # HP, Technology & Fire & Electrical, # MP
Advertising Bomb- # Damage, Caster's controller gains +2 Fame as an effect that stacks 2 times, 1 hit against 50,000,000, Technology & Glory, # MP
Electromessage- # Damage, Target treats caster's controller as though caster's controller possesses 5 additional Fame as a non-stacking debuff, Electrical & Psychic, # MP
The Deadly Phone Call- # Damage, 150% inflicts any combination of minor negative status effects (provided that less than 4 are chosen), 1 hit against 60,000,000, Any combination of (Base elements & Technology, with Technology being required), # MP
Level 65
Incarnate Avatar of the Uncle's Whackiness- (Pet, Conceptual, Chaos & Whimsy, Lv.65, 185,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- #
XP Needed- # (Standard Multiplier x4)
Minimum Level- 65
Defense- #, +# on odd numbered turns
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Chaos, Reflects Tacky, 20% Electrical Weakness on even numbered turns, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Conceptual Traits (Stat = CON)
Prime Attribute- Strength
Constant Effects-
Blade of Whacky- Possessor's attacks each may cause a roll on the 'Uncle Steve's Whacky Sword Effect Table', Constant Effect
Joined an Airplane-Rowing Team that One Time- Possessor gives all Water or Air element vehicles that possessor is a passenger in +# AGI and #% Dodge, Constant Effect
Dwells Partially Within the Conceptual Domain- Possessor's opponents of lower Level than possessor must choose, each time they perform an attack that targets possessor, for either possessor to gain +#% Dodge against said attack or for that attack to deal half Damage to possessor, Constant Effect
Semi-Avatar: Uncle Steve- Possessor may choose for its name to count as including 'Steve' at any point, Possessor may choose to count as a devout worshipper of 'Uncle Steve', Possessor may choose to not count as a deity, Deity Effect
Positively Uncle-Tastic- If possessor is a Deity, possessor's controller's pets and summons (not counting possessor), gain +# to all stats unless they possess a patron deity whose name does not include 'Uncle', 'Aunt', 'Father', or 'Mother', Deity Effect
Conceptual Power- Possessor's HP and MP determining stats are Constitution, Possessor's turn-order-determining stat becomes Constitution, Constant Effect
Abilities-
Whacky Blade- # Damage, this action generates two rolls on the 'Uncle Steve's Whacky Sword Effect Table', Physical, 0 MP
Cheese Tres!- # Damage, Heals, 3 hits against 3, Physical & Water, 0 MP
Loud Tie (With Its Own Song and Dance Routine)- # Damage, 190% inflicts Impaired: Deafened, 190% inflicts Confusion, this action repeats itself at the start of every round that one of its caster's other actions did not already repeat on, Ice or Tacky or Sonic, # MP
Declare Gin (And Tonic!) Out of Nowhere- # Damage, Deals MP Damage, 190% inflicts Confusion, deals 1/4 damage, 1 hit against 4, Psychic, 1,150 MP
Uncle Face Montage- # Damage, # MIN Damage, May deal HP Healing, May deal MIN Healing, 150% may inflict Mindblasted, 150% may inflict Confusion, 100% may inflict Mindblasted: Stupefied, 150% may inflict Mind Restore: Overflowing Vigor, this action may gain '3 hits against 15' and deal 1/3 Damage (including Stat Damage), Chaos or Psychic or Tacky or Glitz, # MP
Billiard Ball Ricochet Insanity- # Damage, 135% inflicts Fatigued: Stun, 1 hit against up to 1,000,000 targets in the same row-order formation, Physical, # MP
Solid-Bismuth, Squirrel-Head-Shaped Comet- # Damage, 1 hit against 33,000,000 on turns that are multiples of 4 but not 9, this action may summon any entity from the Enemy List that is below Level 60, has 'Moose' in its name, and is normally fightable for drops, caster skips its next action if this action is used in a Zone of Glory, Fire & Earth, # MP
Pour Gratuitous Amounts of Glue- 165% inflicts Paralysis, 165% inflicts Paralysis: Sticky, 1 hit against 1,000,000, Physical & Earth, # MP
It's Always Disco Time!- # Damage, 100% inflicts Awestruck, 100% inflicts Electrocuted, +#% Dodge for the next two turns, this action may be used as a counter, does not stack, Electrical, # MP
Throw Golf Club Across the Planet (And Optionally Surf On It!)- # Damage, 130% inflicts Fatigued: Stun, this attack may be delayed for 1-50 rounds, only 14 instances of this ability may be delayed from one source at a time, this attack may not be used if 14 instances of it with possessor as its source are currently delayed, caster may target individuals below Level 60 in different battlespaces with this action, Caster may choose to enter the battlespace of an individual targeted with this action unless an individual of Level 80 or greater in either the battlespace being entered or the battlespace being exited objects, This ability can cause its performer to be surfing on multiple golf clubs to different places simultaneously in RP threads, Physical & Air or Physical & Air & Chaos, # MP
Uncle Antics- Caster replicates the effect of any ability performable by a Human, Humanoid, Abstract, or Deva on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Chaos, # MP
Lesser Clockwork War-Constellation- (Pet, Astral Being, Technology & War & Astral, Lv.65, 200,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 65
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Astral Resistance, 50% Ice Resistance, 50% Fire Resistance, 50% Electrical Resistance, 40% Technology Resistance, 40% Psychic Resistance, Burning Immunity, Awestruck Immunity, Electrocuted Immunity, Suffocation Immunity, Frozen Immunity, Voidstruck Immunity, Pain Immunity, Confusion (except System Overload) Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 2% Major Status Effect Resistance
Prime Attribute- Agility or Constitution
Constant Effects-
Galaxy Engine- Possessor gains the subtype Machine, Constant Effect
Cosmic Scattering Stance- Possessor gains +#% Dodge and may not be targeted by attacks that can only target less than 1,000 individuals that come from sources below Level 60, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Doom-Grinding Stance- At the start of each round, possessor deals # Flat Physical & Darkness & Astral element Damage to each individual it dealt Damage to in the previous round, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Constellation-Beast Stance- Possessor gains the subtype Animal and deals # additional Damage, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Weaponized Arrangement Stance- Possessor deals # additional Damage, Possessor's attacks gain a 25% chance of dealing an additional hit to each of their targets, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Star Sign Stance- Possessor's presence counts as the presence of an additional Empowered Constellation that is set by possessor's controller, with said effect not stacking but not counting towards the max number of Empowered Constellations that said individual may have set at any one time, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Precision-Designed- Possessor gains +#% To Hit, Constant Effect
Cosmic Atomic Power Core- Possessor gains +# SPI, gains +# CON, gains +# MP, and is Immune to individuals below Level 20, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 1,000,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 500,000) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 1,000,000 thresholds, Unit Effect
Abilities-
Gear Cutter- # Damage, 200% may inflict Wounded, 200% may inflict Voidstruck: Astral Echoes, 200% may inflict Antimatter, 1 hit against 30, Physical or Astral or Technology, 0 MP
Millionfold Gear-Spray- # Damage, 1 hit against 1,000,000, Technology or Physical or Astral, 0 MP
Queer Gears- # Damage, # Stat Damage to any one stat, 100% inflicts any one minor negative status effect, Any combination of base elements, # MP
Cosmic Rotation- # Damage, All of caster's opponents who are below Level 70 who are in the back row are moved to the front row at the beginning of this action, All of caster's opponents who are below Level 70 who were in the front row at the beginning of this action before this action moved individuals into the front row are moved into the back row at the end of this action, 1 hit against 1,000,000, Astral & Spatial, # MP
Arrangement of Fire- # Damage, 200% inflicts Burning, 100% inflicts Burning: Igneous, 1 hit against 30,000, Fire, # MP
Arrangement of Lightning- # Damage, 200% inflicts Electrocuted, 100% inflicts Electrocuted: Constant Current, 1 hit against 30,000, Electrical, # MP
Arrangement of Ice- # Damage, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, 1 hit against 30,000, Ice, # MP
Ill Starsign Arrangement- -# SPI, 150% inflicts Hexed, 1 hit against 60,000, does not stack, Darkness or Darkness & Astral, # MP
Nuclear Detonation-Arrangement- # Damage, 300% inflicts Poison: Irradiated, Caster deals # Flat Atomic element Damage to up to 2,000,000 individuals, Caster is afflicted with Instant Death, Atomic, # MP
Star Warp Arrangement- Caster exits the current battlespace and enters another existing battlespace so long as no individual of Level 60 or greater in either battlespace objects, Astral or Astral & Technology, # MP
Level 70
Lili's Laughing Hat- (Pet, Golem, Darkness & Law & Glory, Lv. 70, 200,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 70
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fatigued Immunity, Stat Drain Immunity, Confusion Immunity, Charm Immunity, 140% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 30% Major Status Effect Resistance, Golem Traits
Prime Attribute- Mind
Constant Effects-
Laughing- Possessor may choose to count as being afflicted with Confusion: Overwhelmed by Laughter, Possessor obtains no negative effects from the status effect Confusion: Overwhelmed by Laughter, Constant Effect
Lili's Hat- Possessor may only by equipped by individuals who are either named 'Lili VonMion' or who possess the ability 'Member of the Multi-Lili Mind Network', Constant Effect
Abilities-
Proclamation- # Damage, may heal, 100% inflicts any one minor status effect, Darkness or any combination of (base elements and Law), 0 MP
Mass Mindthrall- 200% inflicts Charm, 1 hit against 2,000,000,000, Psychic & Darkness, # MP
Limited Direct- Target gains an action immediately after this action, this ability may be used a max of once per round and may not be replicated by sources below Level 100, Air, # MP
Level 75
Seeking Spheres of Khorlat'Oulm- (Pet, Outsider, Spatial, Lv. 75, 250,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 75
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Mystic Immunity, Magic Immuinity, Technology Immunity, 90% Sonic Resistance, 50% Air Resistance, 50% Gun Resistance, 50% Bow Resistance, Impaired Immunity, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Outsider Traits
Prime Attribute- Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 4 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 4, rounded down) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 8 thresholds, Unit Effect
Seeking Spheres- Possesor obtains +#% To Hit and cannot miss targets below Level 60, Constant Effect
Time-Bending Battle-Vectors- Possesor re-checks miss chance once on each missed hit that possessor performs, with all Spatial and Time element buffs being ignored for the purposes of the second check, Constant Effect
Ever-Seeking- Possesor's turn-order-determining stats are Agility and Spirit, Constant Effect
Living Weapon of the Ancients- Possessor deals # additional Damage, Possessor ignores the Resistances and Immunities of individuals below Level 60 that are not Immune to (or Absorb or Reflect) Mystic, Possessor is Immune to individuals below Level 40, Constant Effect
Trans-Spatial Seeking- Possessor may enter a different preexisting battlespace within the same battle at the start of each round so long as no individual of Level 90 or greater in either the battlespace being entered or the battlespace being left objects, Constant Effect
Bullet Monster- This item may be equipped as an Ammo Accessory that does not possess its trats as a pet (save those granted by this Item Trait) that provides +250,000 Ranged Attack andgiving its wielder 'Possesor re-checks miss chance once on each missed hit that possessor performs, with all Spatial and Time element buffs being ignored for the purposes of the second check', +75% To Hit, and 'Possessor cannot miss targets below Level 60', and may only be wielded by individuals who are Level 75 or greater, Item Trait
Abilities-
Devourer Bullet-Rush- # Damage, Deals HP Drain, Physical or Technology or Sonic, 0 MP
Storm of Uncounted Self- # Damage, 1 hit against 2,000,000, Physical or Technology or Sonic, 0 MP
Consume Resistances- Target loses one of its Resistances or Immunities to an element if target is below Level 80, stacks 3 times, Mystic & Physical, 0 MP
Radiant Detonation- # Damage, 300% inflicts Poison: Irradiated, 150% inflicts Antimatter: Atomic Meltdown, 1 hit against 600,000,000, Atomic or Atomic & Light or Atomic & Fire & Physical or Atomic & Fire & Magic, # MP
Armor-Piercing Arrow-Tongue- # Damage, Deals HP Drain, Pierces # Defense, This action pierces 10 times the quantity of Defense that it normally would (to a max of 10,000,000 additional Defense) Physical, # MP
Petrifying Spittle- # CON Damage, 35% inflicts Petrified, Earth & Water, # MP
Antimatter Eclipse-Corona Detonation- # Damage, # CON Damage, 330% inflicts Impaired: Blind, 180% inflicts Voidstruck, Awestruck, Antimatter, and Antimatter: Inverse Status Field, this action treats Light Resistance as Darkness Resistance and Darkness Resistance as Light Resistance, 1 hit against 5,000,000, Darkness & Light & Technology, # MP
Endless-Fire Detonation- # Damage, 300% inflicts Burning, this action repeats at the start of each round (being able to only choose the same targets) if none of its caster's other actions repeated on that round, 1 hit against 5,000,000, Fire, # MP
Mana-Erasure Detonation- # Damage, Unsummons targets below Level 60, removes 1 buff from each target that comes from a source below Level 85, Targets provide no XP drops at the end of battle if below Level 90, 1 hit against 5,000,000 Mystic or Magic & Technology, # MP
Target- Caster and all of caster's allies gain +#% To Hit against target until the end of the round after the current round, with said effect sitting on said target as a debuff that provides said individuals (with the individuals being determined at the time of casting) with said bonus, Individuals below Level 90 who are afflicted with Confusion may only target themselves and individuals possessing said debuff with attacks, does not stack, Technology, # MP
Level 78
Bodiless Manipulator of Strings Unending- (Pet, Outsider, Darkness & Spatial, Lv.78, 956,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 78
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #
Dodge- #%
Resistances and Immunities- Reflects Spatial, Absorbs Energy, 100% Physical Resistance, 90% Air Resistance, 90% Magic Resistance, 50% Earth Resistance, 50% Wood Resistance, 50% Metal Resistance, 50% Agony Resistance, Diseased Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Bodiless- Possessor obtains +#% Dodge, Constant Effect
Crossrealm String-Pulling- Possessor may target individuals below Level 60 in other battlespaces so long as no individual of Level 80 or greater in any battlespace objects, Constant Effect
Space-Rending Scuttling Motion- Possessor may, at the start of any round, enter a preexisting battlespace so long as no individual of Level 80 or greater in the battlespace possessor is entering or the battlespace possessor is leaving objects, Constant Effect
Ojalkhu Evzezzenbreim- Possessor deals double Damage (to a max of 220,000,000 additional Damage) to targets who have one of their stats, their HP, or their MP linked to one of the stats, the HP, or the MP of another individual, Constant Effect
Status Barrier- Possessor gains +# Defense against Stat Damage, Constant Effect
Abilities-
Detangle- Possessor unlinks one of target's stats, target's HP, or target's MP from everything that it is linked to, provided that target is below Level 100, Spatial, 0 MP
Fray- -# to all stats, stacks 3 times, debuffs from this ability cannot reduce the stats of entities of greater Level than their source, Spatial, 0 MP
Anti-Strength Procedure- Deals # STR Damage, inflicts Stat Drain: STR Drain, Magic or Technology, 0 MP
Anti-Agility Procedure- Deals # AGI Damage, inflicts Stat Drain: AGI Drain, Magic or Technology, 0 MP
Anti-Constitution Procedure- Deals # CON Damage, inflicts Stat Drain: CON Drain, Magic or Technology, 0 MP
Anti-Mind Procedure- Deals # MIN Damage, inflicts Stat Drain: MIN Drain, Magic or Technology, 0 MP
Anti-Spirit Procedure- Deals # SPI Damage, inflicts Stat Drain: SPI Drain, Magic or Technology, 0 MP
Pro-Strength Procedure- Heals # STR Damage, inflicts Stat Boost: STR Boost, Magic or Technology, 0 MP
Pro-Agility Procedure- Heals # AGI Damage, inflicts Stat Boost: AGI Boost, Magic or Technology, 0 MP
Pro-Constitution Procedure- Heals # CON Damage, inflicts Stat Boost: CON Boost, Magic or Technology, 0 MP
Pro-Mind Procedure- Heals # MIN Damage, inflicts Stat Boost: MIN Boost, Magic or Technology, 0 MP
Pro-Spirit Procedure- Heals # SPI Damage, inflicts Stat Boost: SPI Boost, Magic or Technology, 0 MP
Anti-Stat Procedutre- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, Magic or Technology, # MP
Pro-Stat Procedure- Heals # Stat Damage from all of target's stats, inflicts Stat Boost, Magic or Technology, # MP
Mass Anti-Strength Procedure- Deals 450 # Damage, inflicts Stat Drain: STR Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Agility Procedure- Deals 450 # Damage, inflicts Stat Drain: AGI Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Constitution Procedure- Deals # CON Damage, inflicts Stat Drain: CON Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Mind Procedure- Deals # MIN Damage, inflicts Stat Drain: MIN Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Spirit Procedure- Deals # SPI Damage, inflicts Stat Drain: SPI Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Strength Procedure- Heals # STR Damage, inflicts Stat Boost: STR Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Agility Procedure- Heals # AGI Damage, inflicts Stat Boost: AGI Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Constitution Procedure- Heals # CON Damage, inflicts Stat Boost: CON Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Mind Procedure- Heals # MIN Damage, inflicts Stat Boost: MIN Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Spirit Procedure- Heals # SPI Damage, inflicts Stat Boost: SPI Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Anti-Stat Procedutre- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, 1 hit against 30,000,000, Magic or Technology, # MP
Mass Pro-Stat Procedure- Heals # Stat Damage from all of target's stats, inflicts Stat Boost, 1 hit against 30,000,000, Magic or Technology, # MP
Anti-Stat Assault- Deals # Stat Damage to all of target's stats, inflicts Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, or Stat Drain: SPI Drain, 5 hits against 1, this ability may only target an individual that is not its caster during one action per round across all copies of this ability, Magic or Technology, # MP
Cosmos Netting- 5% inflicts Petrified, 300% inflicts Paralyzed, 200% inflicts Stat Drain: AGI Drain, 200% inflicts Stat Drain: SPI Drain, 1 hit against 60,000,000, Spatial or Atomic & Astral, # MP
Trace- Caster gains +#% To Hit against target's summoner as an effect that stacks 5 times per individual that caster is gaining a To-Hit bonus against, Spatial or Air & Magic, # MP
Hook- # Damage, 100% inflicts Pain, caster's attacks automatically hit target if target is below Level 90, does not stack, lasts 2 rounds, Spatial & Physical, # MP
Endless Forest of Luminous Angles and Hooks So Sweet- # Damage, 100% inflicts Pain, 200% inflicts Charm, this action gains +#% To Hit, caster's attacks automatically hit target if target is below Level 90, does not stack, lasts 2 rounds, 1 hit against 300,000,000, Spatial & Physical & Hope & Illusion, # MP
Level 79
Cat From Tsumarr- (Pet, Animal, Hope & Astral & Dream, Lv.79, 250,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 79
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Astral, 95% Dream Resistance, 95% Hope Resistance, 95% Darkness Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Ice Resistance, Burning Immunity, Awestruck Immunity, Suffocation Immunity, Frozen Immunity, Voidstruck Immunity, Zealblasted Immunity, 178% Minor Status Effect Resistance, 79% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Alien Cat-Beast- Possessor gains the subtype Alien, Constant Effect
Reshapable Body- At the start of each round, possessor may choose, as a non-stacking buff, to obtain +# to any one stat until the end of the round, Constant Effect
World-Swimmer- Possessor gains the subtype Astral Being and may choose to gain a buff at the start of any round that does not stack, provides it with +# AGI, provides it with +#% Dodge, that gives it the element Crystal, and that makes it Immune to Drowning, Constant Effect
Dreamstride- Possessor may, at the start of any round, so long as no individual of Level 90 or greater (or who is a Darkspawn that is Level 80 or greater) in the battlespace possessor would be entering or the battlespace possessor would be leaving objects, enter another existing battlespace that is part of the same battle, Constant Effect
Conversational Humanlike Mirage-Form- Possessor may choose to count as additionally possessing the subtype Humanoid, Constant Effect
Dream-Resistant- Dreamshaper abilities from sources below Level 80 cannot inflict debuffs on possessor or transform possessor, Possessor is Immune to effects attached to Zones of Dream by sources below Level 80, Constant Effect
Size-Bending Form- Possessor may, at the start of any round, choose to make any Constant Effect is possesses named 'Hypermassive' active or inactive, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Passenger Capacity (5,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Scratch- # Damage, 100% may inflict Wounded, Physical or Astral, 0 MP
Scratch?- 15% inflicts Instant Death, this action may be delayed up to 3 rounds, Physical & Destruction & Psychic, 0 MP
Breathe Angry Alien-Giant Passengers- # Damage, this action counts as coming from a source that solely possesses the subtype Alien, deals 1/2 Damage, 2 hits against 20,000,000, # MP
Demise Halo- # Damage, 100% may inflict Suffocation, Awestruck, Wounded, Entombed, Frozen, or Voidstruck, This action's miss chance is checked 9 times, 1 hit against 9,000,000, Ice & Light & Earth or Ice & Light & Earth & Astral, # MP
Call Toad Demons- Caster summons up to 200 Demons from the Enemy List who are below Level 80 and normally fightable for drops whose name includes 'Toad' or 'Frog', Darkness or Darkness & Water & Air, # MP
Tsunami of Blue Light- # Damage, 100% may inflict Awestruck, Drowning, and Confusion, 15% may inflict Smitten, 1 hit against 3,000,000,000, Water & Light, # MP
Alien Rainbow Flash- Caster's opponents below Level 99 who are not Immune to Impaired: Blind, are not Immune to (or Reflect or Absorb) Light, and who are not Immune or Resistant to Aliens, obtain a non-stacking debuff that causes their actions to have a 25% chance of being skipped (with things that would occur before or after said actions still occurring) and obtain -#% To Hit, Light & Astral, # MP
Moon Swat- # Damage, 150% inflicts Fatigued: Stun, 1 hit against 500,000,000, Physical & Magic & Astral, # MP
Level 85
Angelic Demigoddess of Medicine- (Pet, Arch-Angel, Light, Lv.85, 475,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 85
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, 80% Darkness Resistance, 50% Physical Resistance, 50% Technology Resistance, 40% Air Resistance, 30% Water Resistance, 30% Hope Resistance, 20% Moon Weakness, Poison Immunity, Diseased Immunity, Venom Immunity, Plague Immunity, 340% Minor Status Effect Resistance, 170% Moderate Negative Status Effect Resistance, 85% Major Negative Status Effect Resistance, Arch-Angel Traits
Prime Attribute- Spirit
Constant Effects-
Sacred Medicine- Possessor cannot be prevented from healing HP or from curing negative status effects by sources below Level 85, Possessor cannot be prevented from curing debuffs by sources below Level 75, Constant Effect
Plague-Ending Presence- Possessor's allies gain Plague Immunity against sources below Level 90, Constant Effect
Unsullied Aura- If possessor is not afflicted with any negative status effects or debuffs, possessor gains +# Defense and a 50% chance of optionally reflecting actions from entities below Level 82, Constant Effect
Wings of Prayers- Possessor's turn-order-determining stat sum is increased by +# per worshipper that possessor possesses in any battlespace of the same battle, to a max of 200 such individuals, Constant Effect
Angelic Demigoddess- Possessor +# to all stats and deals 20% more Damage to Devils below Level 80, Possessor is Immune to sources below Level 40, Deity Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include regenerating # HP per possessor Level at the start of each round and gaining +(# * Possessor Level) SPI, both to a max of Level 85, Deity Effect
Abilities-
Brilliant Cadeuceus- # Damage, May Heal, May cure up to 5 minor or moderate negative status effects, Light or Physical or Physical & Light, 0 MP
Divine Medicine- # Damage, Deals HP Healing, Target obtains a non-stacking buff that makes it regenerate # HP at the start of each round, makes it Immune to minor negative status effects, makes it Immune to 5 moderate negative status effects chosen by caster at the time of casting, and makes it Immune to Plague, Light & Wonder, 0 MP
Restore Essence- Cures 5 debuffs from sources below Level 90, 1 hit against 500, Light or Magic or Life, 0 MP
Mass Resurrection- Up to 200,000 entities that were not killed by sources of Level 86 or greater are resurrected, Light or Light & Air, # MP
Heavenly Cleansing- # Damage, # SPI Damage, 400% inflicts Awestruck, 100% inflicts Awestruck: Sealed, this action deals 25% more Damage to Daemons, Demons, Devils, and entities capable of inflicting specifically Plague (as opposed to 'any major negative status effect' or 'a random major negative status effect), 1 hit against 60,000,000, Light or Fire, # MP
Divine Blessing- +# to all stats, Target regenerates # HP at the start of every round, Target gains 100% Minor Status Effect Reistance, Target gains 70% Moderate Status Effect Resistance, Target gains 5% Major Status Effect Resistance, stacks 20 times, Earth or Light, # MP
Divine Miracle- Replicates the effect of any ability performable by an entity on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, provided that said entity is not a Daemon, Devil, Demon, or Fiend and is not (an entity with a non-base, non-Archangel subtype of Tier 2 or greater that is Level 61 or greater), Light or Magic or Light & Magic, # MP
Removed Pets
These pets either no longer exist (due to being sold, lost, uncombo'd, etc) or got flat-removed (in the case of Corruption-ones). Either way, not a priority.
Corrupt Taint-Vector Succubus Rapist- (Pet, Demon, Corruption, Lv.45, 55,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Corruption, 50% Darkness Resistance, 50% Hope Resistance, 100% Wonder Weakness, Disease Immunity, Poison Immunity, Charm Immunity, Hexed Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, Demon Traits
Prime Attribute- Spirit
Constant Effects-
Bound By Taint, Bound To Taint- Possessor obtains -# to all stats if not Corruption element, Possessor's control obtains -# to all stats if not Corruption element, Constant Effect
Seductive Shapeshifting- Possessor has a 70% chance of inflicting Charm, a 50% chance of inflicting Charm: Infatuation, and a 30% chance of inflicting Charm: Lovestruck on up to 30 targets at the start of every round, Constant Effect
Force Buffs- Possessor may force individuals below Level 25 to treat buffs or debuffs that it applies as buffs, Individuals below Level 25 cannot voluntarily choose to drop a buff or debuff with possessor as a source, Constant Effect
Infectious Taint-Vector- Individuals targeted by possessor's actions have a 10% chance of becoming Corruption element and gaining a copy of this Constant Effect if below Level 45 as a debuff that cannot be removed by sources below Level 60, This has RP effects, Constant Effect
Abilities-
Ravage- # Damage, May deal HP Drain, 100% may inflict Poison, Disease, Disease: Immunodeficiency, Pain, or Stat Drain: SPI Drain, Corruption or Darkness or Physical or Corruption & Physical, 0 MP
Memory Editing- # MP Damage, # MIN Damage, # SPI Damage, Caster removes 1 buff that target, if target is below Level 50, had previously applied to itself or a different individual who is currently in the same battlespace, Target's stats are delinked from all individuals below Level 50, Psychic or Corruption or Psychic & Corruption
Refresh (Corrupt)- # Damage, Heals Corruption-element targets, Cures 2 minor status effects on Corruption-element targets, Corruption, # MP
Rotting Fluid- # Damage, # CON Damage, # SPI Damage, this action gains +#% Critical against non-Corruption-element targets, Corruption or Acid & Corruption or Earth & Corruption, # MP
Obedience Gaze- 200% inflicts Charm, Charm: Lust, or Charm: Berserk, Corruption or Psychic or Psychic & Corruption, # MP
Tongue of the Passionate Colorsky- (Pet, Abstract, Chaos & Air & Psychic, Lv.55, 108,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 55
Defense- #, +# against Magic, +# against Atomic, +# against Fire
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Fire Resistance, 80% Atomic Resistance, 80% Magic Resistance, 80% Hope Resistance, 80% Astral Resistance, Confusion Immunity, Charm Immunity, Poison Immunity, Fatigued Immunity, Suffocation Immunity, Drowning Immunity, Burning Immunity, Overload Immunity, Zealblasted Immunity, Wounded Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance
Prime Attribute- Strength or Constitution or Spirit
Constant Effects-
Such Overflowing Passion!- Possessor gains +# CON and +# SPI, Possessor's allies gain +# CON and # SPI as a non-stacking bonus, Possessor may choose for Constitution or Spirit to be its turn-order-determining stat, Possessor is Immune to sources below Level 20, Constant Effect
World Wiggling- Possessor may choose at the start of each round to stop being in any one Zone, Terrain, or Phantom Terrain, with said cessation of being in said Zone, Terrain, or Phantom Terrain being a buff that stacks 5 times, Constant Effect
Loooooooooong Reach- Possessor deals full Damage to targets in the back row, Constant Effect
Abilities-
Burrow and Suck- # Damage, Deals HP Drain, Physical or Blood or Air or Magic or Hope, 0 MP
Wrap and Squeeze~<3- # Damage, 200% inflicts Paralyzed, 200% inflicts Charm, Physical & Psychic or Physical & Light, 0 MP
Aurora Bombardment- # Damage, 100% may inflict Awestruck, Zealblasted, or Impaired: Blind, This action may gain any combination of base elements, 1 hit against 20,000,000, Chaos or Light or Hope or Astral, # MP
Dancing Hands and Many Claws- # Damage, 100% inflicts Wounded, 100% inflicts Pain, 100% inflicts Confusion, 100% inflicts Confusion: Fear, 2 hits against 57,000, Physical & Darkness & Sonic, # MP
Coma of Eerie and Wonderful Dreams- 100% inflicts Fatigued: Knocked Out, If target still possesses this instance of Fatigued: Knocked Out at the start of the round 5 rounds round-number-wise after the round of this status effect's infliction, this status effect instance is cured, its possessor is afflicted with Invigorated and Confusion: Fear: Disconcerted, and its possessor obtains +# CON, +# SPI, and +#% To Hit, as well as the elements Psychic and Hope, as a non-stacking buff, Psychic & Hope & Light & Magic, # MP
Eternal Warkeeper Blade- (Pet, Golem, War & Time, Lv. 83, 600,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 83
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs War, Physical Immunity, Psychic Immunity, Destruction Immunity, Aether Immunity, 100% Time Resistance, 20% Base Element Resistance (excluding Hope), 100% Petrified Resistance, Fatigued Immunity, Poison Immunity, Paralyzed Immunity, Diseased Immunity, Charm Immunity, Confusion Immunity, Pain Immunity, Wounded Immunity, Impaired Immunity, Wounded Immunity, Suffocation Immunity, Drowning Immunity, Awestruck Immunity, War-Torn Immunity, Overload Immunity, 166% Minor Status Effect Resistance, 83% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Mind + Constitution
Constant Effects-
Controls Time Loops- Entities below Level 85 may not reset battle to earlier points without possessor's permission, Possessor gains Petrified: Time Stop Immunity, Possessor Absorbs Time, Constant Effect
War Never Ends- Entities below Level 99 may not destroy or change the element of Zones of War while possessor is alive and in the same battlespace, Zones of War do not have their duration decrease at the end of rounds if they possess a duration and possessor is in them, Constant Effect
Mageleech- Possessor may transfer up to # MP from entities (with said limit being a limit across the sum total of all such individuals) that possessor is the source of a currently-present infliction instance of Dominion on, Constant Effect
Valhalla Circuit- Whenever an entity below Level 80 in the same battlespace as possessor is killed by a source that is either below Level 80 or is possessor, possessor may immediately resurrect said entity and inflict Confusion: Berserk and/or Dominion on it, Constant Effect
Supreme Sharpness- Possessor deals # additional Damage, Possessor gains +#% Critical, Constant Effect
Pierce-All- Possessor ignores the Resistances, Reflections, Absorptions, and Immunities of entities below Level 80, Constant Effect
Supreme Weapon- Possessor is Immune to entities below Level 40, Possessor gains +# STR, +# MIN, and +# SPI, Constant Effect
Form of Sword- This pet may instead be equipped in a weapon slot where it is a Sword that possesses the text '+300,000 Melee Attack, +300,000 STR, +250,000 CON, +250,000 AGI, +250,000 MIN, +250,000 SPI, 166% Critical, 40% War Resistance, 40% Time Resistance, Entities in the same battlespace as wielder that are below Level 99 may not destroy or change the element of Zones of War while wielder is alive and in the same battlespace, Zones of War do not have their duration decrease at the end of rounds if they possess a duration and wielder is in them, Entities below Level 99 who are below wielder's Level may not reset battle to earlier points without wielder's permission, Wielder must be Level 83 or greater' and that possesses a value of 300,000,000 Gold, Constant Effect
Abilities-
Smiting Blow- # Damage, 60% inflicts Smitten, War or Destruction or Glory, 0 MP
World of Raining Blades- # Damage, 200% inflicts Wounded, This action may repeat itself on each round that none of its caster's other actions repeated on, 1 hit against 17,000,000,000, Physical & Air & War, # MP
Mindslave- 30% inflicts Dominion, 100% inflicts Dominion on targets below Level 80, Psychic or War, # MP
Timelock- 50% inflicts Petrified: Time Stop, inflicts Petrified: Time Stop on targets below Level 80, Time, # MP
Overstrike- Target's next attack deals # additional Damage and ignores the Resistances, Reflections, Absorptions, and Immunities of entities below Level 80, stacks 3 times, War & Energy, # MP
Dohjulteskelvort- (Pet, Arch-Demon, Destruction, Lv.96, 416,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Air, Reflects Sonic, Absorbs Fire, Absorbs Blood, Absorbs War, Darkness Immunity, Agony Immunity, Devastation Immunity, Pain Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Charm Immunity, Suffocation Immunity, Burning Immunity, Voidstruck Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 90% Major Status Effect Resistance
Prime Attribute- Agility + Strength
Constant Effects-
Vast- Possessor gains +# HP and +# CON, Possessor may choose to count as up to 500,000,000 entities in its row for row-order purposes, Constant Effect
Fifty-Five-Thousand Space-Defying Wings- Possessor gains +# AGI, Possessor gains +#% Dodge, Possessor's Dodge cannot be reduced by sources below Level 96, Constant Effect
Seeker of Hatred- Up to twice per round, when an individual in any battlespace who is not Whimsy element conducts an offensive action, possessor may, so long as no entity of Level 96 or greater in either possessor's battlespace or said individual's battlespace objects, optionally move to said individual's battlespace and optionally gain an action, Constant Effect
Transdimensional Flight- Possessor may, at the start of any round, enter any existing battlespace that is part of the same battle so long as no entity of Level 99 or greater who is either in possessor's battlespace or said destination battlespace objects, Constant Effect
Mad Keening- At the start of each round, possessor has a 300% chance of inflicting Confusion on each entity in its battlespace and a 30% chance of inflicting Insanity on each entity in its battlespace, Constant Effect
For Each Wing Five Hundred Hands- Possessor may not be prevented from countering by sources below Level 97, Constant Effect
Glory in Slaughter- When possessor kills an entity, possessor may, up to 200 times per round, regenerate # HP and # MP and be cured of up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 96, Constant Effect
Riding on the Apocalypse Wind- Possessor is Immune to entities below Level 90, Possessor is Immune to Catastrophe Magic, Constant Effect
Uncontrollable- Possessor gains Dominion Immunity against entities below Level 96, Possessor has a 900% chance of being uncontrolled if possessor is equipped by an individual who is not an Archdemon or Fiend, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +# STR per Level they possess and increasing the Damage value of their abilities by # points per Level they possess, to a max of level 91 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
World Destroyer's Myriad Arrows- # Damage, this action gains +#% Critical, this action deals 2x Damage (as an effect that does not stack with other Damage-multiplying effects) to entities with an ability or constant effect named 'Supermassive' or 'Hypermassive', 14 hits against 7,777,777,777, Destruction or Destruction & Fire or Destruction & Darkness or Destruction & Sonic, 0 MP
Howling Wings of Annihilation- # Damage, # MIN Damage, 95% inflicts Insanity, Removes all buffs from sources below Level 90 from targets, 1 hit against 3,000,000,000, Sonic & Destruction or Sonic & Air & Destruction, 0 MP
Chaos-Speaker's Maw- # Damage, # Stat Damage to any one stat, 500% inflicts any four minor negative status effects, 300% inflicts any three moderate negative status effects, 30% inflicts any two major negative status effects, 1 hit against 500,000,000, Chaos or Chaos & Sonic, # MP
Ruination of Land and Sky- Caster may destroy any number of Zones, Terrains, and Phantom Terrains created by sources below Level 95, Caster may then deal (# * the number of Zones, Terrains, and Phantom Terrains this action destroyed, to a max of 200) Flat Destruction & Toxin & Void element Damage to all opponents in caster's battlespace, Destruction & Toxin & Void, # MP
Transmute World to Lava- Caster changes all Zones in caster's battlespace that were created by sources below Level 96 into Zones of Earth & Fire and attaches an effect to them that does not stack on the same zone and that stacks 30 times across zones that has a 100% chance of inflicting Burning, Burning: Igneous, and Entombed on all entities within the zone it is present on at the start of each round, Fire & Earth, # MP
Plague Howl- # Flat Darkness & Sonic element Damage, # CON Damage as an effect that does not change the Flat nature of this attack's capability to hit targets, 500% inflicts Disease, 90% inflicts Plague, 1 hit against 6,000,000,000, Darkness & Sonic, # MP
Whispers of Demonic Love- 500% inflicts Charm, 300% inflicts Charm: Lovestruck, 300% inflicts Charm: Lust, 60% inflicts Dominion, 1 hit against 3,000,000, Darkness & Psychic, # MP
THESE STATS ARE NON-FINAL.
I'm posting the half-done stats on this since I've come to the conclusion that it's reasonably unlikely that Vashna is actually bringing this into the megaquest, and it's not worth sinking an hour into finishing and polishing the thing just to get it off the combo-platter before the megaquest. If you want to bring it, though, you can bring it like a partially-levelled artifact.
Torjanuujoskurott- (Pet, Arch-Devil, Destruction, Lv.96, 416,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Air, Reflects Sonic, Absorbs Fire, Absorbs Blood, Absorbs War, Darkness Immunity, Agony Immunity, Devastation Immunity, Pain Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Charm Immunity, Suffocation Immunity, Burning Immunity, Voidstruck Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 90% Major Status Effect Resistance
Prime Attribute- Agility + Strength
Constant Effects-
Vast- Possessor gains +# HP and +# CON, Possessor may choose to count as up to 500,000,000 entities in its row for row-order purposes, Constant Effect
Fifty-Five-Thousand Space-Defying Wings- Possessor gains +# AGI, Possessor gains +#% Dodge, Possessor's Dodge cannot be reduced by sources below Level 96, Constant Effect
Mad Keening- At the start of each round, possessor has a 300% chance of inflicting Confusion on each entity in its battlespace and a 30% chance of inflicting Insanity on each entity in its battlespace, Constant Effect
For Each Wing Five Hundred Hands- Possessor may not be prevented from countering by sources below Level 97, Constant Effect
Tauric Bone Construct-
Reassemble From Bone and Dust-
Life-Force Devouring Bone Maw-
Tauric Bone-Construct Body-
Seeker of Death- Up to twice per round, when an individual in any battlespace dies, possessor may, so long as no entity of Level 96 or greater in either possessor's battlespace or said individual's battlespace objects, optionally move to said individual's battlespace and optionally gain an action, Constant Effect
Transdimensional Stampede- Possessor may, at the start of any round, enter any existing battlespace that is part of the same battle so long as no entity of Level 99 or greater who is either in possessor's battlespace or said destination battlespace objects, Constant Effect
Glory in Slaughter- When possessor kills an entity, possessor may, up to 200 times per round, regenerate # HP and # MP and be cured of up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 96, Constant Effect
Riding on the Apocalypse Wind- Possessor is Immune to entities below Level 90, Possessor is Immune to Catastrophe Magic, Constant Effect
Uncontrollable- Possessor gains Dominion Immunity against entities below Level 96, Possessor has a 900% chance of being uncontrolled if possessor is equipped by an individual who is not an Arch-Devil or Fiend, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +# STR per Level they possess and increasing the Damage value of their abilities by # points per Level they possess, to a max of level 91 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
Annihilation Barrage-
Dawn-Ender Barrage-
Godkiller Arrow-
Death's Billion Hands-
Dry Breath-
Charge Across the Worlds, Leaving Dust In Its Wake-
Stratospheric Tsunami-Wall of the Dead and the Rhet-Dust Which Holds Them-
Graveworld Hymn-
Red Prayer-
Earth
Aether
Devastation
Aetheric World-Atrocity of Shattered Chains- (Pet, Fiend, Evil & Agony & Aether, Lv. 99, 650,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- Has Reached Max Level
Minimum Level- 99
Defense- #
Defense against Stat Damage- #, +# Defense against SPI Damage
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Aether Immunity, Psychic Immunity, 90% Evil Resistance, 80% Base Element Resistance, 150% Dream Weakness, Insanity Immunity, Dominion Immunity, Charm Immunity, 600% Minor Status Effect Resistance, 300% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Constitution + Spirit
Constant Effects-
Fiendish World-Entity- Possessor is Immune to individuals below Level 60, Possessor gains +# to all stats as a buff that stacks 200 times whenever possessor wins a battle, Constant Effect
Ethereal- Possessor obtains +#% Dodge, Constant Effect
Torment Beacon- Possessor has a 100% chance of inflicting Dominion on all opponents below Level 85 at the start of each round, Any individual possessor inflicts Dominion on gains the elements Darkness, Psychic, Aether, and Agony as a non-stacking effect, Possessor's Darkness, Agony, Aether, and Evil element allies gain +# to all stats as a non-stacking effect, Constant Effect
Nightmare Apocalypse- Possessor may deal # Flat Darkness & Agony element Damage to up to 20,000,000,000 targets at the start of each round; any targets below Level 80 that are killed by this action who are normally fightable for drops on the Enemy List have Agony & Darkness element copies of themselves summoned by possessor at the start of each round, Max 1,000,000 summoned, Constant Effect
Sun-Consuming Hate- Quantities of Light and / or Hope element Damage dealt by individuals below Level 95 are halved as a non-stacking effect, Constant Effect
Nightmare Smoke- Possessor may cause individuals below Level 100 to treat Darkness and Air as nonbase elements, Instances of Suffocation and Voidstruck inflicted by possessor possess no natural per-round recovery rate, Constant Effect
Movement at the Speed of Malice- Possessor's turn-order-determining stat sum gains +X for turn-order-determining purposes, where X is equal to the total number of stat points individuals in the same battlespace as possessor are losing due to debuffs, to a max of 3,000,000,000 points, Constant Effect
Possesses an Eternal, Inherent Rage Directed Specifically at Lili VonMion for Having the Temerity to Think She Could Bind It- Possessor may not be equipped by individuals whose name includes 'Lili VonMion', individuals who possess 'Lili VonMion' as a Patron Deity, individuals who possess the ability 'Bound to Lili Von Mion', or individuals who possess the ability 'Member of the Multi-Lili Mind-Network', Possessor deals # Flat Evil or Fury element Damage to all such individuals in the same battlespace at the start of each round, Constant Effect
Soul-Devourer- Individuals killed by possessor may not be resurrected by sources below Level 100 while possessor is alive, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Surrounded by the Shattered Chains- Possessor and all of possessor's allies are cured of Dominion, Charm, Paralyzed, and Petrified at the start of each round, Constant Effect
A Sky Filled With Broken Runes- Possessor gains Rune Magic Immunity and 30% Daemon Resistance, Constant Effect
Traceless Arrival- Individuals below Level 99 may not prevent possessor from entering or leaving a battlespace, Constant Effect
Inhabited By Billions of Fiend-Lords- Possessor may summon 20 Arch-Daemons, Arch-Devils, or Arch-Demons below Level 100 that are normally fightable for drops on the Enemy List at the start of each round, May 2,000 summoned, Constant Effect
Fiendish Power- Possessor may only be equipped by individuals who are the subtype Fiend or who possess the ability 'Prophet of the Blackest Abysses', Item Trait
Accrued Resistances- Possessor gains Immunity to 2 Major status effects and 95% Resistance to 2 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Smoke-Black World-Tendrils- # Damage, 5 hits against 20,000,000,000, Darkness & Air & Agony, 0 MP
Maw of the Great Devourer- # Damage, may deal HP Drain, this action deals 3x Damage who possess the Constant Effect 'Supermassive' or 'Hypermassive', Darkness or Agony or Astral or Evil, 0 MP
Aetheric Voyage- Caster enters target battlespace provided that no individual in the battlespace caster is entering or the battlespace caster is leaving who is Level 99 or greater objects, Aether, # MP
Thousandfold Whisper- # MIN Damage, 117% inflicts Smitten: Great Atrocity and Insanity, this action may not hit targets above Level 80 more than once, 1,000 hits against 1,000, Evil or Darkness & Psychic, # MP
Rebinding the Once-Great Chains- Target, if below Level 100, gains a 25% chance of not acting each action, Target, if below Level 80, cannot act, Target is dealt # Flat Warding & Agony element SPI Drain and # Flat Warding & Agony element HP Drain and MP Drain at the start of each round, Caster may choose for Damage (including Stat Damage and MP Damage) to not reduce the values it is Damaging below 1, does not stack, Warding & Agony or Warding & Agony & Life, # MP
Building the Nightmare Sky- Individuals below Level 95 may not leave the battlespace this ability is cast in without caster's permission, Individuals who would otherwise leave said battlspace (or who successfully do leave said battlspace) are dealt # Flat Darkness & Agony & Air or Psychic & Agony & Evil element Damage, Darkness & Agony & Air or Psychic & Agony & Evil, # MP
Eye of Malice- # Damage, # MIN Damage, # SPI Damage, 100% inflicts Instant Death: Doomed, 1 hit against 10,000,000, Evil or Fury or Fury & Psychic, # MP
Rain of Shattered Runes- # Damage, # Stat Damage to any one stat, 630% inflicts Hexed, 325% inflicts Suffocation, Voidstruck, and Voidstruck: Turned to Shadow, May remove up to 20 buffs from each target that come from sources below Level 100, 1 hit against 50,000,000, Destruction & Darkness & Magic, # MP
Aetheric Whirlpool- All opposing summons below Level 100 are unsummoned, Aether or Aether & Water, # MP
Cross-Aether Distress Howl- Caster summons one Level 99 Aetheric World-Atrocity of Shattered Chains from the Zoo Record, Max 25 summoned, Aether & Evil, # MP
Blackest Works- Caster replicates the effect of any ability performable by a Demon, Devil, Daemon, Arch-Demon, Arch-Devil, or Arch-Daemon on the enemy list that is below Level 99, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Darkness & Magic & Evil, # MP
================================================================================================================================================
Summons
Level 5
Tall-Legged Goat- (Summoned)
Level 5
Animal, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Stilt-Legs- Possessor deals full Damage to targets below Level 10 in the back row, Constant Effect
Abilities-
Head Butt- # Damage, Physical, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Goat Glare- 5% inflicts Confusion: Fear: Disconcerted, Air & Physical & Darkness, % MP
Offer an Excellent Vantage Point- Caster's controller (if such an individual exists) scans the stats of target, Air & Physical, # MP
Level 8
Ghostfleece Goat- (Summoned)
Level 8
Animal, Darkness
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 485,000
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 7
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 60% Darkness Resistance, 60% Ice Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
Ghostly- Possessor gains +20% Dodge and +20% Resilience, Possessor may choose at the beginning of a thread to gain the subtype Undead, Constant Effect
Semi-Incorporeal- Possessor gains +#% Dodge on even-numbered rounds, Constant Effect
Abilities-
Phantom Head Butt- # Damage, this attack ignores Dodge bonuses from Constant Effects and Abilities whose name includes 'Incorporeal', Physical, 0 MP
Bite- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Cold Wave- # Damage, Deals 1/3 Damage, 1 hit against 3, Ice & Darkness, 0 MP
Become Mistlike- Caster gains +#% Dodge, does not stack, Air & Darkness, 1,500 MP
Phantom Freeze- 35% inflicts Frozen, 35% inflicts Voidstruck, Ice & Darkness, 500 MP
Level 9
Blazewool Goat- (Summoned)
Level 10
Animal, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 10
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Hot Commodity- Possessor may deal # Flat Fire element Damage to each individual that targets it with an attack at the end of each such attack, Constant Effect
Abilities-
Head Butt- # Damage, 40% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Flame Roll- # Damage, 30% inflicts Burning, 30% inflicts Confusion, Fire or Fire & Physical, # MP
Level 15
Improved Steamborg (Summoned)
Level 15
Robot, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 15
Defense- #, +# against Physical, +# against Technology
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus), 15% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Steam Fist- # Damage, Physical, 0 MP
Steam Sprint- Caster may switch rows within its current row-order formation up to twice, Caster obtains +# AGI as a non-stacking buff that lasts 3 rounds Physical & Technology, 0 MP
Steam Guns- # Damage, 1 hit against 2, Technology, # MP
Mechagoat- (Summoned)
Level 15
Animal, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Robogoat- Possessor gains the subtype Robot, Constant Effect
Integrated Targeting System- Possessor gains +#% To Hit, Constant Effect
Automated Mountainside Stabilization Mechanism- Possessor gains +#% Dodge and Fatigued Immunity if the Terrain or Phantom Terrain is Mountains, Constant Effect
Abilities-
Head Butt- # Damage, 40% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gunhorns- # Damage, 15% this action gains '2 hits against 1', Technology, 0 MP
Deploy Missile- # Damage, 1 hit against 30, Fire & Technology, # MP
Level 16
Dracogoat- (Summoned)
Level 16
Animal, Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 900,000
XP Needed- # (Standard Multiplier x2)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
Goat Dragon- Possessor gains the subtype Dragon, Constant Effect
Abilities-
Head Butt- # Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Flame Breath- # Damage, 35% inflicts Burning, 1 hit against 10, deals 1/2 Damage, Fire, 10,000 MP
Draco Tail- # Damage, 15% inflicts Fatigued: Prone, 1 hit against 5, Physical, # MP
Level 20
Battle-Hardened Warrior-Goat- (Summoned)
Level 20
Animal, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 20
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Confusion: Fear Immunity, 40% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Goat Tactician- Possessor's allies whose name includes 'Goat' gain +# to all stats and gain +#% To Hit, with this effect not stacking, Constant Effect
Partial Plate Armor- Possessor gains +# Defense, Constant Effect
Kickass Eyepatch- Possessor's actions may gain '50% inflicts Charm: Impressed', Possessor gains +# to all stats, Whenever an individual below Level 40 would inflict Impaired: Blind on possessor, there is a 50% chance that it is not inflicted, Constant Effect
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Mouth-Held Greatblade- # Damage, this action gains +#% Critical, 1 hit against 3, Physical, 0 MP
Level 25
Goat Philosopher- (Summoned)
Level 25
Animal, Air
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Confusion Immunity, 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Goat Philosopher- Possessor's allies whose name includes 'Goat' gain +# MIN and gain +#% Resilience against Psychic-element actions, with this effect not stacking, Constant Effect
Intelligent and Pensive, but Rather Hard to Understand Because He Only Speaks Goat- Possessor's allies gain +# MIN as a non-stacking effect, Possessor gains +# MIN, Possessor may not provide non-Animal individuals with stat boosts, Resilience boosts, or buffs, Constant Effect
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
To Gnaw Or Not To Gnaw- # Damage, Deals 1/2 Damage, May deal HP Drain, May deal no Damage, Physical, 0 MP
Advise- Target obtains +# MIN, stacks 5 times, Psychic, # MP
Level 30
Doom-Eye Goat- (Summoned)
Level 30
Animal, Magic
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Impaired: Blind Immunity, 60% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Doom Eyes- # Damage, Target obtains -# to all stats as a debuff that stacks 10 times, Magic or Darkness or any combination of base elements (excluding Hope), # MP
Wide-Eyed Stare- # Damage, 1 hit against 60 targets in the same row, Magic or Darkness, # MP
Level 35
Regal Goat- (Summoned)
Level 35
Animal, Nobility
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Impaired: Blind Immunity, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Goat-Ruler- Non-unique individuals below Level 30 whose name includes 'Goat' may not perform actions without possessor's permission, Constant Effect
Goatking- Possessor's allies whose name includes 'Goat' gain +# to all stats as a non-stacking bonus, Constant Effect
Abilities-
Head Butt- # Damage, 60% inflicts Fatigued: Stun, Physical or Fire, 0 MP
Gnaw in a Dignified Manner- # Damage, Deals 1/2 Damage, Deals HP Drain, Physical or Nobility, 0 MP
Direct Goat- Target individual whose name includes 'Goat' gains an action immediately after this action, Nobility, # MP
================================================================================================================================================
Transformations
Uniques
*The General's Triumph- (Transformation, Vehicle, Metal & Warding, 67,000,000 Gold)
Level 35
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Metal Resistance, 90% Warding Resistance, 75% Water Resistance, 75% Electrical Resistance, 75% Air Resistance, 75% Physical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 70% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Armored Fortress-Car- Possessor gains +# Defense, Possessor gains +#% Resilience, Possessor gains the subtype Machine, Constant Effect
Stylish Speed- Possessor's turn-order-determining stat sum is increased by # for turn-order-determining purposes, Constant Effect
Numerous Medals- Possessor gains +# to all stats and is afflicted with Elevated at the start of each round, Constant Effect
Medal Shield- Possessor gains +# Defense against individuals whose Level is lower than possessor's detransformed self's Fame, Constant Effect
Valorous- Possessor, possessor's passengers, and possessor's allies gain Confusion: Fear Immunity, Constant Effect
Passenger Capacity (3)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Iron-Gauntleted Mallet- # Damage, 100% inflicts Fatigued: Stun, Metal or Physical or Metal & Physical, 0 MP
Ballonsti Thrusters- Caster gains +# AGI, Caster's turn-order-determining stat becomes AGI, lasts 3 rounds, does not stack, Fire & Technology & Metal, # MP
Medal Ring- # Damage, 100% inflicts Wounded: Sawn Apart, Removes Elevated from targets, Metal or Metal & Air, # MP
Award- +# to all stats, inflicts Elevated, stacks 2 times, Metal & Air, # MP
Hammer Sweep- # Damage, 1 hit against 50, Physical & Air, # MP
*The Black Horse of Hunger- (Transformation Aspect: Scales of Endless Hunger, Steed, Hunger & Devastation, X Gold)
Level 79
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- Level Tied To Relevant Artifact
Minimum Level- 1
Defense- #, +# against Darkness
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Hunger, 90% Darkness Resistance, 90% Law Resistance, 90% Destruction Resistance, 90% Devastation Resistance, Hexed Immunity, Poison Immunity, Paralyzed Immunity, Fatigued Immunity, Diseased Immunity, Instant Death Immunity, Plague Immunity, 476% Minor Status Effect Resistance, 288% Moderate Status Effect Resistance, 140% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Steed of the Black Rider- Possessor is Immune to sources below Level 60, Possessor gains the subtypes Animal & Fiend, Constant Effect
Starvation Master- Possessor suffers no negative effects from the status effects Fatigued: Starvation or Fatigued: Dehydration, Constant Effect
Status Grandmaster- Possessor ignores the Immunities and Resistances to status effects of individuals below Level 79, Constant Effect
Famine Aura- Possessor and possessor's allies may deal Drain, may deal # (optionally additional) Flat Destruction element CON Damage with any of their attacks, and gain +# Defense against Stat Damage as an effect that stacks 5 times, Constant Effect
Add Starvation- Possessor's actions may gain 'Inflicts Fatigued: Starvation', Constant Effect
The Hungering- Damage dealt by opponents of possessor that are below Level 70 that is not Drain is set to 0, Constant Effect
Consuming All- Half of the healing that would be provided to possessor's opponents by Drain is instead applied to possessor, Constant Effect
Abilities-
Devouring Hunger- # Damage, Deals HP Drain, 1 hit against 1,000,000,000, Hunger or Void or Devastation, 0 MP
Trample the Lands, Leaving Dust in Its Wake- Caster enters target row in target row-order formation in target battlespace so long as no entity of Level 99 or greater in either the battlespace caster is entering or the battlespace possessor is in when caster casts this ability objects, dealing # Flat Earth & Devastation element Damage to each individual in the battlespace caster moves to and the battlespace caster leaves (or the battlespace caster remains in in the case that caster does not move from one battlespace to a different battlesapce), Earth & Devastation, 0 MP
Footstep's Like Famine's Bells- All opponents in caster's battlespace become unable to benefit from Food or Drink consumables, Hunger or Void or Sonic, 0 MP
World-Travelling Steed- Caster exits caster's current battle and enters another active battle in the same thread unless an individual above Level 98 in either battle objects, Spatial & Fate, 0 MP
Level 1
Form of Geriatric Fox- (Transformation, Natural Being, Earth, 300 Gold)
Level 1
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.125)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fox- Possessor gains the subtype Animal, Constant Effect
Old and Creaky- Possessor obtains -# AGI, Possessor is afflicted with Fatigued: Elderly at the start of each round, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Half-Toothless Bite- # Damage, 25% deals no Damage, Physical, 0 MP
Level 2
Old, Dysfunctional Farm Tour Bus- (Transformation, Vehicle, Technology & Earth, 60,000 Gold)
Level 2
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x.5)
Minimum Level- 2
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 40% Fire Weakness, 5% Earth Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Passenger Capacity (70)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Breakdown-Prone- Possessor has a 15% chance of being afflicted with Paralyzed at the start of each round, Constant Effect
Bus- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- # Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Inform People About Plants Over Screechy Speaker System- Scans target Plant's stats, 15% inflicts Confusion: Enraged on a random ally, Air & Earth, 0 MP
Read Stacks of Old Farming Magazines Lying in the Back- +# MIN, stacks 2 times, Earth, # MP
Level 21
Form of Clawed Ravager- (Transformation, Monstrous Form, Earth, 15,000,000 Gold)
Level 21
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Clawed Monster- Possessor gains the subtype Monster, Constant Effect
Sharp Claws- Possessor gains +#% Critical and deals # additional Damage, Constant Effect
Abilities-
Slash- # Damage, 30% inflicts Wounded, Physical, 0 MP
Long Slash- # Damage, 30% inflicts Wounded, 1 hit against 5, Physical, # MP
Howling Roar- # MIN Damage, 80% inflicts Confusion: Fear, 60% inflicts Confusion, 30% inflicts Stat Drain, 1 hit against 60, Air or Sonic, # MP
Level 25
Class B Hovertank- (Transformation, War Machine, Technology, 5,000,000 Gold)
Level 25
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 25
Defense- #, +# Against Technology, +# Against Magic
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Earth Resistance, Entombed Immunity, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 25% Minor Status Effect Resistance
Prime Attribute- Mind + Spirit
Constant Effects-
Hovertank- Possessor gains the subtype Machine, Constant Effect
Abilities-
Laser Turrets- # Damage, 1 hit against 4, Technology, 0 MP
Main Cannon- # Damage, Fire & Technology, # MP
Wave Beam- # Damage, deals full Damage to targets below Level 40 in the back row, Technology & Energy, # MP
Phantom Shield- +# Defense, +# Defense against Magic and Spirits, Stacks 3 times, Technology & Magic, # MP
Solar Fleet Hovertank- (Transformation, War Machine, Technology, 9,000,000 Gold)
Level 25
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 25
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 40% Fire Resistance, 40% Electrical Resistance, 40% Technology Resistance, 40% Energy Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Tank- Possessor gains the subtype Machine, Constant Effect
Descent-Compensation Jets- Possessor gains +# Defense against actions or attacks that would shift possessor's row or battlespace, Constant Effect
Double-Plated Armor- Possessor gains +# Defense, Individuals below Level 20 must check if they get Criticals against possessor twice and take the worse result, Constant Effect
Advanced Targeting Systems- Possessor gains +#% To Hit, Constant Effect
Automated- Possessor may be equipped as a pet instead of a Transformation, Constant Effect
Abilities-
Laser Cannon- # Damage, 1 hit against 5, Energy or Technology or Energy & Technology, 0 MP
Ram- # Damage, 50% inflicts Fatigued: Stun, this action's Prime Attribute is Strength, Physical, 0 MP
Missile Turrets- # Damage, 1 hit against 5,000, Fire & Technology, # MP
Surprise Backflip- Caster moves to the back row, 50% inflicts Confusion: Surprised on up to 50 chosen targets, Technology & Physical & Air, # MP
Energy Shield- Caster gains +# Defense and +#% Resilience, stacks 4 times, lasts 20 rounds, Energy or Technology or Energy & Technology, # MP
Level 26
Haunted Unicycle- (Transformation, Vehicle, Darkness, 6,000,000 Gold)
Level 26
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 26
Defense- #, +# Against Darkness
Defense against Stat Damage- #, +# against SPI Damage
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Darkness Resistance, Hexed Immunity, Pain Immunity, Confusion Immunity (Excluding System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (excluding Computer Virus), 25% Minor Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Unicycle- Possessor gains the subtype Machine, Constant Effect
Ambiguously Haunted- Possessor may summon an Undead below Level 26 at the start of each round, Max 3 summoned, Constant Effect
Abilities-
Spooky Wheel-Slam- # Damage, 80% inflicts Hexed, 60% inflicts Hexed: Ill Fortune, 30% inflicts Confusion: Fear, Darkness & Physical, 0 MP
Ride In Unnerving Circles- 80% inflicts Confusion: Fear, 1 hit against 60, Darkness & Physical, 0 MP
Pedal Backwards to Create an Eerie Moan- # MIN Damage, # SPI Damage, 50% inflicts Confusion: Fear 1 hit against 30, Air & Darkness, # MP
Level 28
Form of Spirit-Fire- (Transformation, Spirit Form, Fire & Electrical, 30,000,000 Gold)
Level 28
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 28
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Fire Resistance, 90% Electrical Resistance, 80% Darkness Resistance, 80% Physical Resistance, 80% Ice Resistance, 80% Technology Resistance, 80% Air Resistance, 70% Acid Resistance, Hexed Immunity, 50% Minor Status Effect Resistance, 25% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Spirit Being- Possessor gains the subtype Spirit, Constant Effect
Elusive- Possessor gains +#% Dodge, Constant Effect
Ethereal- Possessor gains +#% Dodge, Constant Effect
Abilities-
Spirit Fire- # Damage, # SPI Damage, 50% inflicts Burning: Vaporized Spirit, Fire, 0 MP
Plasma Bolt- # Damage, 50% inflicts Fatigued: Stun, Electrical, 0 MP
Sorrow Pulse- # SPI Damage, 100% inflicts Confusion: Depression, 80% inflicts Stat Drain: SPI Drain, 1 hit against 500, Darkness, # MP
Herald Birth- Summons 1 Human below Level 20 from the Enemy List that is normally fightable for drops, Max 3 summoned, Light, # MP
Herald Death- Inflicts Instant Death: Doomed on target non-unique summon below Level 20, Darkness, # MP
Mysterious Light- 100% inflicts Confusion, Charm: Wanderlust, and Stat Drain: Vexatious Stat Swapping, Magic & Light, # MP
Level 34
World-Wandering Seed-Grove- (Transformation, Vessel, Technology, 20,000,000 Gold)
Level 34
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Light Resistance, 50% Earth Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Air Resistance, Immune to Voidstruck, Frozen, Suffocation, Entombed, Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 67% Minor Status Effect Resistance, 34% Moderate Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Dryad-Producing- Possessor summons 1 Dryad at the start of the first round of battle and every round whose number is a multiple of 365, Constant Effect
Drifting Grove- Possessor gains the subtypes Large Structure, Plant, and Astral Being, Constant Effect
Drifts Aimlessly In Void- Possessor may not voluntarily choose to move to another battlespace, Constant Effect
Passenger Capacity (40,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Defensive Needle Spray- # Damage, 100% inflicts Pain, 1 hit against 6,000, Earth, 0 MP
Grow Plants- Caster summons 1 Plant that is below Level 20 that is normally fightable for drops on the Enemy List, Max 200 summoned, Earth, # MP
Heal Plants- # Damage, Heals, Cures 1 minor negative status effect, Cures 1 moderate negative status effect, Cures 1 debuff from a source below Level 40, Only affects Plants, Magic & Earth, # MP
Level 35
Palatial Void-Drifting Citydome- (Transformation, Vessel, Technology, 20,000,000 Gold)
Level 35
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 35
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Air Resistance, 5% Astral Being Resistance, Immune to Voidstruck, Frozen, Suffocation, Drowning, Impaired, Confusion, Pain, Poison, Diseased, and Charmed, 70% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Drifting Void-City- Possessor gains the subtypes Machine, Large Structure, and Astral Being, Constant Effect
Drifts Aimlessly In Void- Possessor may not voluntarily choose to move to another battlespace, Constant Effect
Ritzy- Possessor counts as being worth an additional 20,000,000 Gold, Constant Effect
Passenger Capacity (60,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Low-Grade Defense Cannons- # Damage, deals half Damage, 1 hit against 2, Technology, 0 MP
Delight Passengers- Target passenger of caster is dealt # Flat Light & Technology element HP and MP Healing and has a 40% chance of being afflicted with Invigorated or Invigorated: High Morale, Light & Technology, 0 MP
Institutions of Learning- Target passenger of caster gains +# MIN, stacks 5 times, Technology & Psychic, # MP
Level 41
Jungle Palace Pulled by Dinosaur-Sized Horned Foxes- (Transformation, Vehicle, Earth, 75,000,000 Gold)
Level 41
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 41
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Earth Resistance, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance, Large Structure Traits, Animal Traits
Prime Attribute- Spirit
Constant Effects-
Animal-Pulled Palace- Possessor gains the subtypes Large Structure and Animal, Constant Effect
Empowered by the Jungle's Plants- Possessor obtains +# to all stats while the Terrain or Phantom Terrain is Jungle, Possessor regenerates # MP at the start of each round if the Terrain or Phantom Terrain is Jungle. Constant Effect
Hulking- Possessor obtains +# STR, +# CON, +# Defense, +#% Resilience, and may count as up to 30 individuals for row-order purposes, Constant Effect
Blooming Flowers- At the start of each round, possessor may gain the subtype Plant until the end of the round, Constant Effect
Abilities-
Palace Charge- # Damage, 117% inflicts Fatigued: Stun, 1 hit against 50, Physical or Earth, 0 MP
Horned Foxes' Eyes- # Damage, # Stat Damage to any two stats, Psychic & Mystic, 0 MP
Horns that Captured the Father's Storm- # Damage, Target may not summon if below Level 60, Target's Electrical element summons obtain -# to all stats as a debuff that stacks 3 times (with this debuff being applied to said summons by the target of this action if said target is below Level 100 and by this action's source otherwise, but with said source, if below Level 100, being unable to choose to automatically drop it), 150% may inflict Electrocuted, Air & Electrical & Glory & Spatial & Warding, # MP
Quicksand Sea- # Damage, # AGI Damage, 150% inflicts Paralyzed, 100% inflicts Entombed, 1 hit against 60,000, Earth, # MP
Domain of Growth and Decay- Caster attaches an effect to a Zone of Earth or Life or Destruction or a terrain or phantom terrain that is Jungle, said effect does not stack on the same terrain, phantom terrain, or zone, or across terrains, phantom terrains, or zones, Said effect causes all of its creator's allies inside it to regenerate # HP at the start of each round and for all of its creator's opponents inside it to take # Flat Acid or Destruction (chosen by its creator's side) element Damage at the start of each round, Earth & Water & Life & Acid & Destruction, # MP
Level 42
G.U.A.R.D.I.A.N. Motorcycle- (Transformation, Vehicle, Technology, 31,000,000 Gold)
Level 42
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 42
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 25% Physical Resistance, 25% Energy Resistance, 25% Electrical Resistance, 25% Technology Resistance, 84% Minor Status Effect Resistance, 42% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Guard-Tech Motorcycle- Possessor's detransformed self may make 'Defend' and 'Guard Other' actions instead of this transformation's normal actions while in this transformation, Vehicle Trait
Motorcycle- Possessor gains the subtype Machine, Constant Effect
High-Tech Shielding- Possessor gains +# CON, +# Defense, and +#% Resilience, Constant Effect
Abilities-
Double Mega-Blasters- # Damage, 1 hit against 2, Technology & Energy, 0 MP
Defend- Target individual other than caster gains +# Defense, lasts 1 round, does not stack, Technology or Physical, 0 MP
Project Energy Shield- Target gains +# Defense, stacks 5 times, Technology & Energy, # MP
Level 43
Sky-Dropping Demonic Maw-Vessel- (Transformation, Vessel, Darkness & Physical, 35,000,000 Gold)
Level 43
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 43
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Darkness Resistance, 80% Acid Resistance, 80% Fire Resistance,50% Ice Resistance, 50% Air Resistance, Immune to Voidstruck, Frozen, Suffocation, Hexed, and Diseased, 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Demon-Ship- Possessor gains the subtype Demon, Constant Effect
Bio-Vessel- Possessor gains the subtypes Bio-Horror and Astral Being, Constant Effect
Attempts to Digest Non-Demon Pilots- If possessor's non-transformed state does not possess the subtype Demon, possessor deals its non-transformed state # Flat Acid element Damage at the start of each round, with possessor de-transforming if this Damge would at any point place possessor's non-transformed state at 0 HP, Constant Effect
Cannot Be Driven Well By Non-Demons- If possessor's non-transformed state does not possess the subtype Demon, possessor obtains -50% To Hit and -50% Dodge, Constant Effect
Abilities-
Devour- # Damage, Deals HP Drain, Physical or Physical & Darkness, 0 MP
Dive-Bomb- # Damage, caster and caster's untransformed state are both dealt # Flat Physical element Damage, deals full Damage to targets below Level 60 in the back row, Physical & Air, 0 MP
Spit Fire- # Damage, 93% inflicts Burning, 1 hit against 5,000, Fire, # MP
Spew Acid- # Damage, 93% inflicts Dissolving, 1 hit against 5,000, Acid or Acid & Darkness, # MP
Level 45
Futuristic Time Motorcycle- (Transformation, Vehicle, Time & Technology, 86,000,000 Gold)
Level 45
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 2,320,000 (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Time Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Temporally-Accellerated- Possessor's turn-order-determining stat may be treated as Agility or Spirit, Possessor gains +# AGI and +# SPI, Possessor gains +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Weave Through Nearby Timestreams- Possessor gains +#% Dodge, Vehicle Trait
Abilities-
Futuristic Laser Cannons- # Damage, 1 hit against 2, Technology or Energy or Energy & Technology, 0 MP
Timecore Blast- # Damage, # AGI Damage, 100% inflicts Fatigued: Elderly, Time, # MP
Temporally Accelerate- Caster gains +# AGI, lasts 15 rounds, stacks 5 times, Time, # MP
Level 47
Sanctified, Battle-Ready Casino-Ship- (Transformation, Vessel, Fortune & Astral, 77,777,777 Gold)
Level 47
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 47
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fortune, 50% Darkness Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Air Resistance, Immune to Voidstruck, Frozen, Suffocation, Fatigued, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus), 107% Minor Status Effect Resistance, 57% Moderate Status Effect Resistance, 7% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Spaceship- Possessor gains the subtype Machine and Astral Being, Constant Effect
Lucky- Possessor gains +#% Dodge, +#% To Hit, +#% Resilience, and +#% Critical Chance, Constant Effect
Ritzy- Possessor counts as being worth an additional 70,000,000 Gold, Constant Effect
Well-Appointed Quarters- Possessor's passengers regenerate # HP at the start of each round, Constant Effect
Lucky Warp Drive- Whenever possessor would move to another battlespace, possessor may, so long as no individual of Level 70 or greater who is either in the battlespace possessor is leaving, is in the battlspace possessor would have originally been entering, is in the battlespace possessor would be choosing to enter, or who is the cause of possessor's battlespace-changing objects, choose to instead enter a different battlespace that is not a battlespace that possessor is currently in, Constant Effect
Sanctified- Possessor is Immune to Hexed, Possessor cannot be afflicted with negative status effects that come from Dark Magic spells that are cast by a source that is below Level 60, Possessor counts as a Devout Worshipper of the Twin Lucks Pantheon, Possessor may only be equipped or transformed into by an individual who is a Devout Worshipper of either the Twin Lucks Pantheon or Lady Luck, Constant Effect
Passenger Capacity (5,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Golden Mega-Beam Cannons- # Damage, 1 hit against 2, Technology or Luck or Technology & Luck, 0 MP
Dice Mines- # Damage, this action may be delayed up to 7 rounds, 1 hit against 7,777, Luck or Luck & Fire or Luck & Physical, # MP
Luck Scrambler- Target obtains a debuff that causes it to not benefit from Dodge, Critical, To Hit, or Resilience increasing portions of buffs that come from sources below Level 60 that are part of buffs that are present on its possessor at the time of the debuff's application, Luck or Luck & Technology, # MP
Lucky Breaker- # Damage, Removes 1 buff from a source below Level 60 from target, Luck & Technology or Luck & Technology & Magic, # MP
Warp Drive- Caster enters another battlespace that is part of the same battle so long as no individual of Level 70 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Technology or Technology & Luck, # MP
Level 48
Form of the Iron Devourer-Beast- (Transformation, Monstrous Form, Metal, 85,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 99% Air Resistance, 95% Physical Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, 116% Minor Status Effect Resistance, 68% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Iron Monster- Possessor gains the subtypes Monster and Golem, Constant Effect
Devourer- Possessor deals # additional Damage when dealing HP Drain, Constant Effect
Abilities-
Devour- # Damage, Deals HP Drain, Physical or Metal or Metal & Fire, 0 MP
Gore- # Damage, 100% inflicts Wounded, Physical or Metal, 0 MP
Vampire Force- 100% inflicts Hexed: Leech, 1 hit against 5, Darkness or Psychic & Physical, 0 MP
Holsheth Broug- # Damage, 150% inflicts Fatigued: Stun, 100% inflicts Burning, 100% inflicts Dissolving, target obtains -#% Resilience, does not stack, Metal & Fire & Magic, # MP
Saw Gaze- # Damage, # Defense Damage, # CON Damage, 100% inflicts Wounded and Wounded: Sawn Apart, this action gains +#% To Hit, Metal & Psychic, # MP
Destruction Flow- # Damage, 150% inflicts Burning and Wounded, 10% inflicts Devastated on targets below Level 60, 1 hit against 40,000, Fire & Destruction or Fire & Destruction & Metal, # MP
Nimbus of the Celestial Heavens' Messenger- (Transformation, Vessel, Air & Light, 40,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Air Resistance, 90% Light Resistance, 90% Hope Resistance, 90% Electrical Resistance, 70% Earth Resistance, 50% Ice Resistance, Hexed Immunity, Diseased Immunity, Frozen Immunity, Burning Immunity, Electrocuted Immunity, Voidstruck Immunity, Awestruck Immunity, Zealblasted Immunity, Suffocation Immunity, 85% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Cloud of the Celestial Heavens- Possessor gains the subtypes Celestial, Astral Being, and Aerial, Constant Effect
Visions of Heaven- Possessor's allies gain a 50% chance of being afflicted with Elevated at the start of each round if they are not Demons, Daemons, or Devils, Constant Effect
Celestial Messenger's Platform- Possessor's untransformed self may make 'Ranged Attack' and 'Magical Attack' actions while in this transformation instead of actions as the transformation, Vehicle Trait
Abilities-
Rod of Heavenly Rain- # Damage, May Heal, Caster may create a Zone of Water or a Zone of Water & Light and may attach an effect to said Zone that does not stack on the same zone or across zones that causes non-Demon, non-Devil, non-Daemon entities that are in said Zone to be dealt # Flat Water or Light or Water & Light element HP Healing at the start of each round and be cured of one minor negative status effect at the start of each round, 1 hit against 50,000, Water or Light or Water & Light, 0 MP
Judgment Storm- # Damage, 10% inflicts Smitten on targets below Level 50, 1 hit against 5,000, Electrical & Air & Light, 0 MP
Glimpse of the Heavens- Target is afflicted with Elevated, Invigorated: High Morale, and Stat Boost: SPI Boost unless target is a Demon, Daemon, or Devil, Light & Spatial & Psychic, 0 MP
Fluffy Gate- Caster enters another battlespace that exists as part of the same battle so long as no individual of Level 60 or greater in either the battlespace being entered or the battlespace being exited objects, Light or Air or Spatial or Light & Air & Spatial, # MP
Astral Purification Wind- # Damage, May Heal, May remove 5 buffs or debuffs from sources below Level 60 from each target, may remove up to 3 minor or moderate status effects from each target, 1 hit against 2,000, Hope & Air, # MP
Celestial Bombardment- # Damage, 100% inflicts Fatigued: Stun, Burning, Voidstruck, Antimatter, or Impaired, 1 hit against 50,000, Astral & Physical & Fire, # MP
Level 53
Symbolomagical War-Platform- (Transformation, War Machine, Magic, 98,500,000 Gold)
Level 53
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 53
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Magic Resistance, 50% Spatial Resistance, 50% Earth Resistance, 110% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance, Fatigued Immunity, Diseased Immunity, Manablasted Immunity, Entombed Immunity
Prime Attribute- Spirit
Constant Effects-
Magiconstruct- Possessor gains the subtype Magic Being, Constant Effect
Symbolomagical- Each of possessor's actions may count as involving the casting of a Rune Magic spell, Glyph Magic spell, or Sigil Magic spell, Constant Effect
Mystic Platform- Possessor's non-transformed self may perform 'Magical Attack' or 'Cast a Spell' actions instead of possessor's actions when possessor would be able to take an action, Constant Effect
Abilities-
Sybolomagical Bolt Barrage- # Damage, 1 hit against 4,000,000, Magic or Magic & Light or Magic & Darkness, 0 MP
Ring Warp- Target moves to target existing battlespace so long as no individual of Level 60 or greater in the battlespace being entered or the battlespace being left objects, Magic & Spatial, 0 MP
Pyroclasmic Disaster- # Damage, 100% inflicts Burning, 100% may inflict Overload, 100% may inflict Manablasted, 1 hit against 50,000,000, Fire or Fire & Magic, # MP
Glacial Cloud- # Damage, 100% inflicts Frozen, 100% inflicts Suffocation, 50% may inflict Frozen: Cubed, 1 hit against 50,000,000, Ice & Air or Ice & Air & Magic, # MP
Violet Pillar- # Damage, deals full Damage to the back row, 200% inflicts Manablasted, 1 hit against 200, Magic or Magic & Spatial, # MP
Gate- Summons up to 20 Celestials, Angels, Devas, Illuminated, Elementals, Magic Beings, Abstracts, Daemons, Devils, or Demons below Level 53 on the Enemy List that are normally fightable for drops, Summons summoned through this ability may not summon, Max 200 summoned, Magic or Spatial or Magic & Spatial, # MP
Level 55
Rolling Doom-Silo- (Transformation, War Machine, Technology, 108,000,000 Gold)
Level 55
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 55
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind
Constant Effects-
Machine-Weapon- Possessor gains the subtype Machine, Constant Effect
Exceptionally Tall- Possessor deals full Damage to individuals in the back row, Possessor is dealt full Damage while in the back row, Constant Effect
Abilities-
Blastwave Missile- # Damage, 1 hit against 5,000,000, Fire or Fire & Technology or Fire & Technology & Physical or Fire & Technology & Air & Physical, 0 MP
Flesh-Melter Virus Missile- # Damage, 100% inflicts Dissolving, 200% inflicts Diseased, 1 hit against 500,000, Acid & Technology, # MP
Inferno-Flash Missile- # Damage, 100% inflicts Burning, 200% inflicts Impaired: Blind, 1 hit against 500,000, Fire & Technology, # MP
Nuclear Missile- # Damage, 100% inflicts Poison, 200% inflicts Poison: Irradiated, 1 hit against 5,000,000, Atomic & Technology, # MP
Erasure Missile- # Damage, 200% inflicts Antimatter, Removes 1 buff from a source below Level 60 from each target, 1 hit against 5,000,000, Technology, # MP
Black-Moment Missile- # Damage, 100% inflicts Voidstruck, 200% inflicts Fatigued: Knocked Out, 1 hit against 5,000,000, Darkness & Technology, # MP
Thousands of Small Missiles- # Damage, 2 hits against 15,000,000, deals 1/3 Damage, Technology & Fire, # MP
Level 61
Pyroclasmic Line-Cycle- (Transformation, Vehicle, Fire, 86,500,000 Gold)
Level 61
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 61
Defense- #, +# against Air
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 95% Energy Resistance, 50% Air Resistance, 50% Technology Resistance, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), 122% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit)/2
Constant Effects-
Motorcycle- Possessor's name counts as including 'Motorcycle', Possessor gains the subtype Machine, Constant Effect
Drive Upon the Firelines- Whenever possessor switches rows, possessor may create a Zone of Fire or a Zone of Fire & Air, Constant Effect
Bringing the Inferno Behind It- Whenever possessor creates a Zone of Fire, possessor may, up to 20 times per round, deal # Flat Fire element Damage to up to 600,000 targets, Constant Effect
Blazingly Fast- Possessor gains +# AGI, +# SPI, and +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Red Spinner- # Damage, 300% inflicts Fatigued: Stun, Fire or Physical & Fire or Technology & Fire, 0 MP
Blazeblitz- # Damage, 300% inflicts Burning, 1 hit against 500,000, Fire, # MP
Infernojet- # Damage, Caster gains a non-stacking buff until the end of the round after the current round that provides +# AGI and +# SPI, Fire & Sonic, # MP
50,000 Blazebeam Barrage- # Damage, 200% inflicts Burning, 5 hits against 10,000, Fire, # MP
Line Burner- Caster, as a delayed action, deals # Flat Fire element Damage to all entities in target row at the start of the next round, Fire, # MP
Pycroclasmic Energizer- # Damage, Target obtains a non-stacking debuff that deals its possessor # Flat Energy element Damage whenever its possessor is given an additional action beyond those normally assigned to it in turn order by its turn-order-determining stat sum, Fire & Energy, # MP
Level 68
Moonshadow Lunar Warship- (Transformation, Vessel, Moon, 180,000,000 Gold)
Level 68
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 68
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Moon Resistance, 80% Light Resistance, 80% Magic Resistance, Immune to Voidstruck, Suffocation, Awestruck, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 136% Minor Status Effect Resistance, 68% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Space-Ship- Possessor gains the subtype Machine, Constant Effect
Mystic Starvessel- Possessor is Immune to individuals below Level 60, Possessor cannot be afflicted with debuffs from sources below Level 60, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Moonlight Cannon- # Damage, 1 hit against 500,000, Moon or Magic or Light, 0 MP
Lightning Hands- # Damage, 190% inflicts Paralyzed, 100% inflicts Electrocuted, 1 hit against 2, Electrical, 0 MP
Shadow Cannons- # Damage, 100% inflicts Voidstruck, 1 hit against 5,000, Darkness, 0 MP
Lunar Trickery Pseudo-Cannon- # Damage, 160% inflicts any one minor negative status effect, this action may not be countered by sources below Level 60, Moon or Illusion or Moon & Illusion, # MP
Festival of Masked Spirits- Caster and caster's allies obtain a buff that increases their minor negative status effect infliction chances by (the number of different allied Spirits caster has, to a max of 20, * 5)%, does not stack, Moon, # MP
Wine and Moon-Meat Feast- # Damage, deals HP Healing and MP Healing, Cures one minor negative status effect, Targets obtain a non-stacking buff that causes the next minor negative status effect they inflict (not counting sub-status effects) to not be removed the first time it would be removed by a source below Level 70, 1 hit against 5,000, Moon, # MP
Vanishing Sphere-Game- Caster obtains +#% Dodge for one round as a non-stacking buff, Caster may enter another chosen existing battlespace at the start of the next round so long as no individual of Level 80 or greater in the battlespace being entered or the battlespace being departed objects, this action may not be countered by sources below Level 80 that have not scanned caster's stats, Moon & Illusion & Spatial, # MP
Vanishing-Line Shield- Offensive actions targeting target that come from sources below Level 65 have an 80% chance of being delayed 5 rounds, does not stack, Spatial & Moon, # MP
Illusion Gate- Target, if below Level 60, obtains a debuff that makes it only able to target individuals who are in target battlespace (with battlespaces other than the battlespace that caster is in being able to be selected) so long as said battlespace exists, does not stack, Moon & Illusion, # MP
Level 83
Donselmacht-Class Godwing Astramech- (Transformation, Mech, Glory, 250,000,000 Gold)
Level 83
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 83
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 85% Glory Resistance, 50% Magic Resistance, 50% Darkness Resistance, 50% Astral Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity, Fatigued Immunity, Paralyzed Immunity, 170% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Astramech- Possessor gains the subtype Robot, Constant Effect
Semi-Divine Power Source- Possessor may choose to count as a Planetary, Constant Effect
Astromech Bio-Uplink Port- If possessor’s owner has the ability Astromech Bio-Uplink Capability, then possessor gains +# to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 4 lower for equipping purposes, Vehicle Trait
Sun-Walker- Possessor gains +# Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +# Defense against Fire, Possessor gains +# Defense against Hope, Constant Effect
Void-Walker- Possessor gains +# Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +# Defense against Ice, Possessor gains +# Defense against Darkness, Constant Effect
Abilities-
End Blade- # Damage, Destruction or Technology, 0 MP
Glorious Barrage Cannon- # Damage, deals 1/2 Damage, 2 hits against 50,000,000,000, Energy or Technology or Glory or Energy & Technology or Glory & Energy or Glory & Technology, 0 MP
Divine Wings- Caster gains +# AGI and +# SPI, Possessor's non-transformed self must have the ability 'Astromech Bio-Uplink Capability' to use this ability, stacks 10 times, Glory & Technology & Astral, # MP
Purge Systems- Cures caster of any one minor status effect or one moderate status effect or one major status effect from a source below Level 90 or one debuff from a source below Level 90, Possessor's non-transformed self must have the ability 'Astromech Bio-Uplink Capability' to use this ability, Technology, # MP
Breath of Darkness- # Damage, 200% may inflict Antimatter and/or Voidstruck, 1 hit against 500,000,000, Darkness & Void & Technology, # MP
Wide Pearl- # Damage, 200% may inflict Awestruck, 1 hit against 500,000,000,000, Light & Energy & Glory, # MP
Mighty Fury- # Damage, 200% may inflict Wounded, 100% may inflict Burning, 1 hit against 40,000,000, Physical or Fire or Fury, # MP
Level 96
Eternal Kingdom Thronemech- (Transformation, Vessel, Glory & Spatial, 350,000,000 Gold)
Level 96
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 95% Glory Resistance, 50% Base Element Resistance, Immune to Voidstruck, Frozen, Suffocation, Hexed, Diseased, and Smitten, 186% Minor Status Effect Resistance, 101% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Deus Mechanica- Possessor gains the subtypes Robot and Planetary, Constant Effect
Divinity Engine- Possessor may only be transformed into by individuals who are deities, Constant Effect
Gods As My Co-Pilots- For each passenger that possessor possesses that is a Deity that is Level 80 or greater, possessor obtains +# to all stats, to a max of 11 such passengers, Constant Effect
Soul Sanctuary- Individuals below Level 99 may not prevent possessor's allies from being resurrected, Constant Effect
Haven for the Worshipful Souls- Possessor's passengers' Devout Worshippers and possessor's Devout Worshippers may become passengers of possessor at the start of any round, even if they are in different battlespaces (so long as no individual of Level 100 or greater in the battlespace they are in objects), Constant Effect
Godthrone Command Center- Possessor may provide worshipper benefits that possessor would provide while detransformed, Possessor counts as a deity if at least one of possessor's passengers is a deity, Constant Effect
Wandering Throne- Possessor's Planetary allies and passengers count as being within a Zone they created and a Terrain they created, Constant Effect
Wings of Shining Glory- Possessor may not be prevented from entering or leaving battlespaces by individuals below Level 95, Constant Effect
Supermassive- Possessor gains an amount of HP equal to (50x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targeted as up to 5 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Impervious to Harm- Possessor gains +# Defense and takes 50% Damage from sources below Level 95, Constant Effect
Eternity as a Powersource- Possessor regenerates # HP and # MP at the start of each round, Constant Effect
Supreme Design- Possessor is Immune to individuals below Level 60, Possessor obtains +# to all stats, Constant Effect
Kingdom Radiance- Possessor inflicts Rejuvenation and Elevated on all allies at the start of each round, Constant Effect
Emblems of Divine Triumph- Possessor's allies gain +# to all stats as a non-stacking effect, Possessor's allies who are Devout Worshippers of possessor or one of possessor's passengers gain an additional +# to all stats as a non-stacking effect, Constant Effect
Was Made Using a Tiiiiiiiiiiny Bit of Grandeur Mana- Possessor may replace the element Glory in its actions with the element Grandeur if its possessor's untransformed state is Grandeur element or one of possessor's passengers is a Grandeur-element deity, Constant Effect
Passenger Capacity (200,000,000,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Absolute Blade- # Damage, this attack automatically hits and criticals targets below Level 80, Glory or Physical, 0 MP
Pantheon Ray- # Damage, 30% inflicts Smitten, Glory or Any Combination of (Base Elements and Glory), 0 MP
Heaven's Gate- Caster and any number of allies of caster enter another battlespace that exists as part of the same battle so long as no individual of Level 97 or greater in either the battlespace being entered or the battlespace being exited objects, Glory or Light or Air or Spatial, # MP
Judgement Barrage- # Damage, 150% inflicts any 4 minor or moderate negative status effects, 1 hit against 500,000,000,000, Glory or Destruction or Law, # MP
Ressurection Protocal- Caster's allies who were killed by sources below Level 99 are resurrected, Light & Glory, # MP
Miracle Drive- Caster replicates the effect of any ability performable by an entity on the Enemy List that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said ability, Any combination of (Base elements and Glory), # MP
Choir of the Infinite Cathedral- Caster's allies (including caster) regenerate # HP, are cured of one minor, moderate, or major status effect from a source below Level 100, and are cured of two debuffs from sources below Level 97, Sonic or Air & Glory & Light, # MP
Removed Transformations
As above, the following do not presently exist either due to being uncombo'd, removed, etc.
Fancily-Behatted Space Centipede-Train (With Unexpected Shaking)- (Transformation, Vehicle, Astral & Acid, 86,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Acid Resistance, 75% Darkness Resistance, 75% Ice Resistance, 75% Air Resistance, 75% Earth Resistance, Immune to Voidstruck, Frozen, Suffocation, Entombed, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength or Constitution
Constant Effects-
Insectoid Space-Train- Possessor gains the subtypes Machine, Astral Being, and Insect, Constant Effect
Deadly Poison- Instances of Poison with possessor as a source cause the loss of # additional points of HP whenever they would cause HP loss, Constant Effect
Cunningly Fools People Into Thinking It Is Many Different Talented Humans Through the Use of Fancy Hats- Possessor may choose to count as possessing the class name abilities for any Tier 1 or Tier 2 base class, Possessor may choose to count as possessing the subtype Human, Possessor may choose to not count as possessing the subtypes Insect, Machine, and Astral Being if possessor possesses the subtype Human, Possessor may choose to not count as a Vehicle, Constant Effect
Sometimes Begins Vibrating Violently- At the start of each round, possessor has a 5% chance of inflicting Confusion on each of its passengers (and its detransformed self) and obtaining a non-stacking debuff that lasts until the end of the round that reduces its stats by 15%, Constant Effect
Passenger Capacity (5,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Bite- # Damage, May deal HP Drain, gain '100% inflicts Poison', or gain '100% inflicts Paralyzed', Physical or Physical & Acid, 0 MP
Destroyer Acid- # Damage, -# to all stats, 100% inflicts Dissolving, stacks 3 times, 1 hit against 18,000, Acid, # MP
Esoteric Breath Weapon: Animated Toys- # Damage, this action counts as coming from a source whose subtypes include Golem, this action may be repeated against the same targets at the start of each round so long as none of its performer's other actions have repeated on said rounds, 1 hit against 18,000, Physical & Magic & Technology, # MP
Esoteric Breath Weapon: Scalding Tea- # Damage, 125% inflicts Pain, 60% inflicts Drowning, 60% inflicts Burning, this action counts as involving a Drink consumable, 1 hit against 18,000, Fire & Water, # MP
Spin Cosmic Web- Individuals below Level 60 may not leave the battlespace that caster casts this in without caster's permission (with this effect being a buff that stacks 5 times on caster), Astral & Spatial & Acid, # MP
Intergalactic Choo-Choo: Depart!- Caster enters another chosen existing battlspace at the start of the next round so long as no individual of Level 60 or greater in the battlespace being entered or the battlespace being departed objects, Astral, # MP
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Re: Unstatted Enemies and Pets
Statted Entities For Review
Statted enemies, pets, and transformations that are waiting for my approval should go into this post. They should be removed from it when I approval (and, when this is done, they should be edited into the Enemy List or Zoo Record as is appropriate, unless they are unique pets, which go in neither).
Enemies
Pets
Transformations
Statted enemies, pets, and transformations that are waiting for my approval should go into this post. They should be removed from it when I approval (and, when this is done, they should be edited into the Enemy List or Zoo Record as is appropriate, unless they are unique pets, which go in neither).
Enemies
Pets
Transformations
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- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Unstatted Enemies and Pets
Stats should still be posted in here in their own posts. Use the posts above as reference markers for what needs to be done, but treat them like the To Do List (as in, there should still be other posts describing each update). This thread can get *updated* posts like the Shop does. Not everything has to be statted for it to get one; it just needs to have things moved into the appropriate posts near the start of this and the Enemy List / Zoo Record where appropriate.