kitsune106 wrote:
Clan Resorces
Spare equipment and gear can be donated by any member and is free to take for members who need them.
Also, if you want :
Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms let kit know
Clan Gold Reserves
0 gold
Clan Item Storage
Weapons
Gun of Occasional Awesomeness +55- (Weapon, Gun, Technology & Light, 78,000 Gold) +55 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
Blood Dagger of the Hanzee Lizard Cultists- (Weapon, Knife, Magic & Blood, 76,000 Gold) +79 Melee Attack, inflicts Drain unless wearer has harmed a Reptile in this thread
Whip of Fire- (Weapon, Whip, Fire, 200,000 Gold) +250 Melee Attack, Wielder may use Agility as wielder's Prime Attribute for Melee Attack actions
Armor
Accessory
1 Backwards Hat with a Monster Trainer League Logo on It- (Accessory, Hat, Physical & Psychic, 400 Gold) +5 to all stats
*Baron Houissant's False Waterspout- (Accessory, Quest Item, Water, 60,000 Gold) +2 Defense
5 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
1 Monster Cube- (Accessory, Container, Magic & Technology, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
19 Sarkasshan Shoes- (Accessory, Shoes, Physical, 45,000 Gold) +56 Defense, +40 AGI
4 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense against darkness
Consumables
6 Bubbling Semi-Deep Lavender Potion- (Consumable, Potion, Magic, 1 Charge, 14,000 Gold) +350 MP, Does not affect targets whose Max MP is above 10,000, stacks 15 times
Spells
Locate Jungle Path- (Spell, Divination, Earth & Water, 600 MP, 35,000 Gold) Increaes the turn-order-determining stat of all targets by 30 while the terrain or Phantom Terrain is Jungle, stacks 4 times, 1 hit against 30
Pets
Transformations
Items-
5 Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
Clan Treasury
*Baron Houissant's False Waterspout- (Accessory, Quest Item, Water, 60,000 Gold) +2 Defense
19 Sarkasshan Shoes- (Accessory, Shoes, Physical, 45,000 Gold) +56 Defense, +40 AGI
6 Bubbling Semi-Deep Lavender Potion- (Consumable, Potion, Magic, 1 Charge, 14,000 Gold) +350 MP, Does not affect targets whose Max MP is above 10,000, stacks 15 times
Blood Dagger of the Hanzee Lizard Cultists- (Weapon, Knife, Magic & Blood, 76,000 Gold) +79 Melee Attack, inflicts Drain unless wearer has harmed a Reptile in this thread
5 Earth Element Mana Oil
Whip of Fire- (Weapon, Whip, Fire, 200,000 Gold) +250 Melee Attack, Wielder may use Agility as wielder's Prime Attribute for Melee Attack actions
Locate Jungle Path- (Spell, Divination, Earth & Water, 600 MP, 35,000 Gold) Increaes the turn-order-determining stat of all targets by 30 while the terrain or Phantom Terrain is Jungle, stacks 4 times, 1 hit against 30
New Printer- (Item, Antiquity, Technology, 14,500 Gold)
2 Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Current Antiquity & Property Total Value :
134,500
Clan Benefits
Archive of Poisons - (Active Guild Benefit, 300,000,000 Gold) All guild members with this benefit active have their Poison infliction chances increased by 300% and bypass the Poison Immunity of entities below Level 40
Guild Chapel- Guild members with this benefit active have Divine Magic spells cost them 10,000 less MP and have the Magical Attack values of their equipped Divine Magic spells increased by 1,000 points
Guild Competitive Swimming Pool- (Active Guild Benefit, 10,000,000 Gold) All guild members with this benefit active gains +10,000 STR and +10,000 AGI while in a Zone of Water
Guild Gym of Gradual Gains- (Active Guild Benefit, 30,000,000 Gold) If possessor has this Guild Benefit active, possessor, as a buff that stacks 200 times, obtains +3,000 STR, +1,000 CON, and +500 AGI at the start of each round whose number is a multiple of 3
Guild Hall of the Fire Crystal X- (Active Guild Benefit, 50,000,000 Gold) All guild members with this benefit active gain 25% Fire resistance
Loom of Certain Futures- (Active Guild Benefit, 60,000,000 Gold) If possessor has this Guild Benefit active, possessor gains Suffocation: No Future Immunity and may choose to additionally possess the element Fate
Ultra-Slick Firepole- (Active Guild Benefit, 30,000,000 Gold) If possessor has this Guild Benefit active, possessor's turn-order-determining stat sum is increased by 30,000 points for turn-order-determining purposes on the first round of the first battle in each thread
Unaccounted Stuff from the last guild thread:
2 Seal of Sereyn - (Accessory, Seal, Light, 10,000 Gold) +50 SPI, Light element Divine Magic spells cost 15 less MP
Collectable Figure Series 67 Figure 69/245: Being From Ulaat Thamar- (Item, Antiquity, Water, 6,000 Gold)
Brass Windchimes- (Item, Antiquity, Earth, 20 Gold)
Old Tarnished Gold Plate- (Item, Antiquity, Earth, 3,000 Gold)
Technomantic Amplifier- (Accessory, Gadget, Technology, 30,000 Gold) All Technomancy spells gain +35 Magical Attack if they already provide such a bonus, each Gadget equipped provides +14 to STR, MIN, and SPI