Aeromage wrote:
Remaining Things To Approve
Abilities
Blimptacular Bro-Flight- (Passive Ability, Skykeeper) If possessor is in the same side of battle as *Ardy, Lantern-Spirit of Rosebay Fields, possessor may, at the start of any round that said individual is not dead or in a separate battlespace, obtain a non-stacking buff that gives its possessor the subtype Aerial, 50% Entombed Resistance and 20% Earth Resistance, and provide *Ardy, Lantern-Spirit of Rosebay Fields with 50% Entombed Resistance and 20% Earth Resistance
Innate Spiritual Sanctum: Jade Lotus Pavilion- (Passive Ability, Binder) +(Possessor's Level * 100) SPI, +(Possessor's Level * 50) SPI Defense, +(Possessor's Level * 5,000) MP, Possessor may choose to act and have possessor's abilities, equipment and spells react as if possessor were in a Zone of Earth & Water, possessor counts as possessing the Sanctum 'Jade Lotus Pavilion', possessor may benefit from only one ability with the name 'Innate Spiritual Sanctum' at one time
New Learnable Ability
Materialise Spiritual Sanctum- (Technique Ability, Binder) Possessor may spend an action to set the Terrain to any one Sanctum possessor possesses with an attached effect that provides (Level * 100) to all of possessor's stats that cannot be removed by entities of a level below (Possessor's Level + (Number of Binder Abilities Posssessed)/5), to a maximum of 20 levels above possessor
Requires: Geomancer, Binder, Shrine Maiden, any Binder ability whose name includes 'Innate Spiritual Sanctum'
Cost: 4 Weeks spent in Seirei that may not be used for anything other than learning this ability
Gained Items
Fireweed Staff- (Weapon, Staff: Rootstaff, Fire, 5,500,000 Gold) +5,500 Magical Attack, +5,500 Melee Attack, +5,500 SPI, +5,500 MIN, 60% Inflicts Burning, if an attack made with this weapon successfully inflicts Burning, a copy of said attack is created and suspended against its target (that may only hit said target) until the instance of Burning inflicted by this weapon is cured or removed
Infinitely-Unfurling Moonstone Lotus of Vernat- (Weapon, Throwing Weapon: Vajra, Earth & Wood & Life & Moon, 120,000,000 Gold) +120,000 Ranged Attack, +120,000 Magical Attack, +120,000 AGI, +120,000 SPI, 200% To Hit, whenever wielder makes a Ranged Attack, Magical Attack, Ranged Overdrive, Point Blank or Overdrive action, wielder may lose a stacked instance of a debuff applied to them by a source below Level 70 who are no more than 19 Levels greater than wielder, whenever wielder makes a Ranged Attack, Magical Attack, Ranged Overdrive, Point Blank or Overdrive action, wielder may lose a stacked instance of a minor status effect applied to them by a source below Level 70 who are no more than 19 Levels greater than wielder, wielder's Ranged Attack, Ranged Overdrive, Point Blank, Magical Attack and overdrive actions may unsummon a summon of a target below Level 70 who is no more than 19 Levels greater than wielder, Once per thread, when wielder is killed by a source below Level 70, wielder may immediately resurrect and gain the subtype Plant, this weapon may become any combination of (or solely) Earth, Wood, Life and/or Moon element at the beginning of each of wielder's actions, wielder may spend an action to change a target weapon owned by wielder or a willing ally to become any combination (or solely) Earth, Wood, Life and/or Moon element
Jasmine Archer's Bow- (Weaponx2, Bow: Longbow, Wood & Air, 2,000,000 Gold) +4,000 Ranged Attack, +4,000 AGI, 140% To Hit, 30% Critical, 30% Dodge, 50% Inflicts Charm, 30% Inflicts Charm: Infatuation, Wielder gains an additional +4,000 Ranged Attack against targets whose name includes "Fuchsia", Wielder gains -4,000 Ranged Attack against targets whose name includes "Honeysuckle"
9 Jasmine Guard's Spear- (Weapon, Polearm: Spear, Wood & Air, 800,000 Gold) +800 Melee Attack, +800 Ranged Attack, +800 STR, +800 AGI, +800 CON, +800 additional STR, AGI and CON if one of possessor's allies are also wielding a copy of this weapon, 120% To Hit, 20% Critical, Wielder gains an additional +800 Ranged and Melee Attack against targets whose name includes "Fuchsia", Wielder gains -800 Ranged and Melee Attack against targets whose name includes "Honeysuckle"
Jasmine Scout's Throwing Knives- (Weapon, Knife: Kunai, Wood & Air, 2,650,000 Gold) +2,650 Ranged Attack, +2,650 AGI, +2,650 to wielder's turn-order-determining stat for turn-order-determining purposes, 130% To Hit, 25% Inflicts Suffocation: Verdant Air, Wielder gains an additional +3,000 Ranged Attack against targets whose name includes "Fuchsia", Wielder gains -3,000 Ranged Attack against targets whose name includes "Honeysuckle"
2 Vernat Remalii Orb- (Weapon, Throwing Weapon: Orb, Earth & Moon, 800,000 Gold) +800 Magical Attack, +800 MIN, +800 SPI, 15% inflicts Suffocation: Verdant Air OR Voidstruck: Moon Mad, with actions using this weapon not being able to inflict both status effects on the same target, wielder's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Bodiless Warrior's Armor- (Armor, Heavy Armor: Hivemail, Physical, 205,000 Gold) +200 Defense, +200 CON, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating as a pre-emptive counter the Ability:
Rouse Armour-Spirit: Bodiless Warrior- Caster gains +2,000 Defense and 20% Dodge, this buff lasts until the beginning of caster's next action
Jasmine Archer's Armour- (Armor, Light Armor: Body Armor, Wood & Air, 4,000,000 Gold) +4,000 Defense, +4,000 Ranged Attack, +4,300 Defense against Ice, +4,000 AGI, +4,000 MIN, +4,000 SPI, 140% To Hit, 40% Charm Resistance, 60% Suffaction: Verdant Air Resistance, Wielder gains an additional +3,000 Ranged Attack against targets whose name includes "Fuchsia", Wielder gains -3,000 Defense against opponents or damage sources whose name includes "Honeysuckle"
2 Jasmine Guard's Armour- (Armor, Heavy Armor: Scale Mail, Wood & Air, 800,000 Gold) +800 Defense, +800 STR, +800 CON, 15% Resilience, 30% Charm Resistance, 30% Suffocation: Verdant Air Resistance, Wielder gains an additional +800 Defense against targets whose name includes "Fuchsia", Wielder gains -800 Defense against opponents or damage sources whose name includes "Honeysuckle"
Fragrant Jasmine Amulet- (Accessory, Amulet, Air, 2,000,000 Gold) +2,000 AGI, +2,000 SPI, 60% Charm Resistance, Wielder's Charm (and Charm sub-status effect) infliction chances are increased by 20% as a non-stacking effect
Jasmine Guard Captain's Helm- (Accessory, Helm, Wood & Air, 4,000,000 Gold) +4,000 Defense, +4,000 CON, +4,000 AGI, +4,000 STR, 50% Charm Resistance, 50% Suffocation: Verdant Air Resistance, Wielder's allies whose name includes 'Jasmine' or are wielding an item that includes the name 'Jasmine' gain +400 to all stats, 50% Charm Resistance and 50% Suffocation: Verdant Air Resistance, Wielder gains an additional +4,000 Defense against targets whose name includes "Fuchsia", Wielder gains -4,000 Defense against targets whose name includes "Honeysuckle"
Sacred Jasmine Arrow- (Accessory, Ammo, Air & Wood & Light, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 Magical Attack, Wielder's Attacks that involve a Bow deal 5,000 SPI Damage, Wielder's Attacks that involve a Bow weapon pierce 1,000 points of SPI Defense, Wielder's 'Ranged Attack' actions may (use SPI as their Prime Attribute and instead use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus), Wielder's actions that have a chance of inflicting Charm, Charm: Impressed, Charm: Lovestruck, Charm: Lust, Charm: Pacified, Confusion: Berserk, Confusion: Depression, Confusion: Enraged, Confusion: Fear, Confusion: Lonely, Confusion: Overcome by Laughter, Confusion: Paranoia, Confusion: Surprised, Fatigued: Stress, Pain: Bruised Ego, Pain: Mental Anguish and Stat Drain: SPI Drain have the chance of inflicting such increased by 50%, Wielder must have a Bow equipped to receive this item's benefits
Sato's Seed Pouch- (Accessory, Container, Earth, 600,000 Gold) Wielder may spend an action to summon 1-5 Plants from the Enemy List that are below Level 25 and normally fightable for drops, Wielder may spend an action to provide up to 5 summons summoned through this item with +600 to all stats as a non-stacking buff
Call The Verdant Wind- (Spell, Elemental Magic, Air & Wood, 350,000 MP, 35,000,000 Gold) +35,000 Magical Attack, May Heal Plants, 50% May Inflict Suffocation: Verdant Air, attaches a non-stacking effect to a Zone of Air that deals 300,000 Flat Wood & Air damage to up to 15 targets within it that does not stack across Zones at the start of each round, this effect may instead heal an equal amount to Plant targets, caster may choose to count this as a casting of any combination of Call Unto Air and/or Call Unto Wood, this spell additionally possesses the subtype Druid Magic
Call Unto Moon: Vernat- (Spell, Lunar Arts, Earth & Wood, 40,000 MP, 40,000,000 Gold) Sets Vernat as the current Governing Lunar Body, sets said Governing Lunar Body's Associated Elements to Earth & Wood, reduces the cost of all Lunar Arts spells containing the same element(s) as the Governing Lunar Body's Associated Elements by 40,000 MP and increases the Magical Attack, Ranged Attack or Melee Attack bonuses of all Lunar Arts spells containing the same element(s) as the Governing Lunar Body's Associated Elements by +40,000 as a non-stacking bonus.
Shrine Maiden's Spirit Arrow- (Spell, Spirit Magic, Light, 75,000 MP, 7,500,000 Gold) +7,500 Ranged Attack, 50% may inflict Awestruck: Sealed, 50% may inflict an additional hit against another target in a different row (to a maximum of 2 additional targets, each of which must be in a different row than has already been targetted), Ranged Attacks actions that include this spell may use SPI as their Prime Attribute, caster must be weilding a Bow or have the abilities 'Shrine Maiden' and 'Archer', this spell may count as an Archery spell
Terrain Spell of the Jasmine Tower: Enthralling Fragrance- (Spell, Geomancy, Wood & Air, 150 MP, 150,000 Gold) 40% Inflicts Charm, 1 hit against 10, 60% Inflicts Charm in a Chronogeomantic Zone of Evening, Dusk, Early Night, Night, Late Night or Midnight, the terrain or phantom terrain must be Jasmine Tower to cast this spell
Animula Crysanthemum- (Consumable, Enchanted Item, Earth & Life, 1 Charge, 25,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself, target gains the subtype Plant
Animula Crysanthemum Bud- (Consumable, Enchanted Item, Earth & Life, 1 Charge, 50,000,000 Gold) Provides target with a buff that activates upon death and immediately resurrects possessor at full health (to a maximum of 50,000,000 HP), additionally providing possessor with the subtype Plant
Assorted Vegetables from the Seed Rains- (Consumable, Food, Acid & Air & Earth & Darkness & Light & Physical & Magic & Water & Wood, 12 Charges, 230,000 Gold) Heals 2,300 HP and MP and performs a chosen effect from: Heals 230 Stat Damage to all stats, Heals 1,000 Stat Damage to any one stat, +230 to all stats, +1,000 to any one stat, +1,000 to target's turn-order stat for turn-order-determining purposes only, +2,000 HP, +2,000 MP, 25% Resistance to any one base element, 25% Light Resistance, 25% Wood Resistance, +5% Resistance to any one base element, +5% Light Resistance, +5% Wood Resistance, +2% To Hit, +2% Resilience, +2% Critical, +2% Dodge, 50% Poison Resistance, 50% Pain: Discomfort: Stomachache Resistance, 50% Pain: Nauseous Resistance, 50% Fatigued Resistance, Provides a buff that prevents the effect of a single debuff from a source below Level 30, Stacks once per each separate effect this item can produce, with each effect stacking with different effects but not further copies of itself.
14 Epileptic Whining Cabbage- (Consumable, Food, Earth & Air, 1 Charge, 700 Gold) +15 Defense against Physical, 30% Inflicts Confusion, 50% Inflicts Confusion: Disconcerted
2 Floral Offering - (Consumable, Enchanted Item, Earth & Air, 1 Charge, 400,000 Gold) User may expend a charge of this item as part of an action involving the casting of a Divine Magic spell and reduce the cost of the aforementioned spell by 40,000 MP
Moly- (Consumable, Medicine, Mystic, 1 Charge, 50,000,000 Gold) Target may not be transformed into another entity by sources below Level 80, target gains 50% Enchantment Resistance, 50% Alchemy Resistance and 50% Potion Resistance
Pale Bloodheart Apple- (Consumable, Food, Earth & Blood, 1 Charge, 12,000,000 Gold) +120,000 HP, +12,000 CON and +20% Resilience as a debuff that lasts 5 rounds, the text of this debuff then changes to -240,000 HP, -24,000 CON and 50% Inflicts Suffocation: Drowning In Blood at the start of each round, lasts 20 rounds
Spirit-Summoning Scroll: Unit of Faceless Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 3,200,000 Gold) Summons 1 Unit of Faceless Swordsmen, max 5 summoned by summoner at a time
Spirit-Summoning Scroll: Unit of One-Eyed Lantern-Bearers- (Consumable, Summoning Stone, Fire, 1 Charge, 3,300,000 Gold) Summons 1 Unit of One-Eyed Lantern-Bearers, max 5 summoned by summoner at a time
3 Tengu's Beak Root- (Consumable, Medicine, Earth & Air, 1 Charge, 500,000 Gold) +500 to any one stat or -500 to any one stat, stacks 5 times
3 Waypoint Whistlegrass- (Consumable, Enchanted Item, Wood & Sonic & Spatial, 2 Charges, 500,000 Gold) User and user's allies may immediately leave a random quest they are currently in, user may use the first charge of this consumable to place a Waypoint in user's present battlespace, if user uses this consumable after having set a Waypoint in a battlespace, user and user's allies may immediately enter that battlespace and remove the Waypoint
Barley of Beneficent Salutary Splendour- (Item, Antiquity, Life & Earth, 10,000,000 Gold)
Burnt Ebony- (Item, Antiquity, Darkness & Fire, 50 Gold)
Flowering Offshot-Tree from the Jasmine Tower- (Item, Antiquity, Earth & Wood & Air, 20,000,000 Gold)
5 Fragrant Ashes- (Item, Antiquity, Fire & Earth, 150 Gold)
30 Heady Jasmine of Intoxicating Fragrance- (Item, Antiquity, Earth & Wood & Air, 500,000 Gold)
Jasmine Tea-Bush of Spiritual Purification- (Item, Antiquity, Wood & Air & Light, 16,000,000 Gold)
Jasmine Tower Key- (Item, Key, Wood & Air, 100,000 Gold)
16 Jasmine Tree- (Item, Antiquity, Earth & Wood & Air, 15,000 Gold)
Kingwood Oak Sapling- (Item, Antiquity, Wood & Nobility, 350,000 Gold)
Ornate Treasure Chest from the Jasmine Tower- (Item, Antiquity, Wood & Air, 2,000,000 Gold)
31 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
20 Rare Flowers from the Seed Rains- (Item, Antiquity, Earth & Wood, 280,000 Gold)
6 Rare Red Jasmine Tree- (Item, Antiquity, Earth & Wood & Air, 1,000,000 Gold)
Spiritual Ebony- (Item, Antiquity, Darkness, 800,000 Gold)
10 Sprig of Jasmine- (Item, Antiquity, Earth & Air, 120 Gold)
13 Star Jasmine Tree- (Item, Antiquity, Earth & Wood & Air, 25,000 Gold)
Vernat Remalii Essence- (Item, Material, Earth & Moon, 120,000 Gold)
20 Yellow Jasmine Tree- (Item, Antiquity, Earth & Wood & Air, 15,500 Gold)
Kingwood Acorn (Permanent Consumable, Empowered Item, 1 Charge, Wood & Nobility, 100,000,000 Gold) Teaches user "Acorn Royalty", user gains 1 Castle-Oak and 1 Small Forest-Kingdom
Acorn Royalty- (Passive Ability, Botanist) Possessor's Plant allies gain +500 to all stats, Possessor may, at the beginning of a thread, choose to gain the elements Wood and Nobility, Possessor may summon 10 Acorn Soldier, 5 Acorn Knight, 5 Acorn Mage, 2 Acorn Troop or 1 Acorn Champion every round
Castle-Oak (Item, Property, Wood & Nobility, 40,000,000 Gold)
Small Forest-Kingdom (Item, Property, Earth & Wood, 80,000,000 Gold)
Rose Mistletoe Berry- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 2,000,000 Gold) Target willing Plant pet gains the Constant Effect:
Mistletoe's Charm- Possessor's chances of inflicting Charm are increased by 20%, Constant Effect
Encountered Items
Not leaving the thread, so you probably don't need to approve this, but just in case...
Nimbyssus Balls- (Item, Antiquity, Air, 4,000,000 Gold)
Palureed- (Item, Antiquity, Earth & Water & Marsh, 405,000 Gold)
Rock Cane- (Item, Antiquity, Earth, 310,000 Gold)
Items Dropped By To-Be-Approved Entities
Tiny Acorn Knight's Blade- (Weaponx.5, Sword: Straightsword, Wood, 5,000 Gold) +50 Melee Attack, 15% Critical
Tiny Acorn Mage's Wand- (Weaponx.5, Wand: Branch, Wood, 5,000 Gold) +50 Magical Attack, 15% Critical
Tiny Acorn Soldier’s Sword- (Weaponx.5, Sword: Straightsword, Wood, 5,000 Gold) +50 Melee Attack, +650 HP, Wielder gains +50 to all stats for each ally wielder has with the Constant Effect 'Acorn Kingdom Military', to a max of 100 such allies
Tiny Acorn Pike- (Weaponx.5, Polearm: Spear, Wood, 500 Gold) +5 Melee Attack
Tiny Acorn Shield- (Weaponx.5, Shield: Buckler, Wood, 500 Gold) +5 Defense
Tiny Acorn Soldier’s Shield- (Weaponx.5, Shield: Tower, Wood, 6,000 Gold) +60 Defense, +60 CON
Tiny Acorn Soldier’s Mail- (Armorx.5, Heavy Armor: Plate Armor, Wood, 6,000 Gold) +60 Defense, +60 CON
Emblem of the Acorn Kingdom- (Accessory, Seal, Wood, 200,000 Gold) +200 Defense, 15% Fire Weakness, 15% Wood Resistance, 15% Earth Resistance, 5% Electrical Resistance
Acorn- (Consumable, Food, Earth & Wood, 50 Gold) +5 HP, 5% Inflicts Pain: Discomfort: Stomachache
Healing Nut Oils- (Consumable, Medicine, Wood & Water, 50,000 Gold) Heals 5,000 HP
Secret Oak Oils- (Consumable, Medicine, Wood & Water, 250,000 Gold) Heals 25,000 HP, +2,500 STR, +2,500 CON, does not stack
Spirit-Summoning Scroll: Unit of Faceless Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 3,200,000 Gold) Summons 1 Unit of Faceless Swordsmen, max 5 summoned by summoner at a time
Spirit-Summoning Scroll: Unit of One-Eyed Lantern-Bearers- (Consumable, Summoning Stone, Fire, 1 Charge, 3,300,000 Gold) Summons 1 Unit of One-Eyed Lantern-Bearers, max 5 summoned by summoner at a time
Troop Deployment Twig: Acorn Troop- (Consumable, Summoning Stone, Wood, 1 Charge, 100,000 Gold) Summons 1 Acorn Troop, max 5 summoned by summoner at a time
Big Pile of Acorns- (Item, Antiquity, Earth & Wood, 8,000 Gold)
Ardy's Gains
Herald of the Unbound Conflagration- Whenever an instance of Burning with possessor as a source would be cured or recovered from by a source that is below Level 60, there is a 30% chance that it is not, possessor's Fire element actions may not be countered by individuals below Level 60
Lightning Rod- Possessor may choose to become the target of an Electrical-Element attack or effect that would hit one of possessor's allies; if possessor does so or is hit by an Electrical-Element attack or effect, possessor counts as being in a Zone of Electrical for two rounds, Constant Effect
Blimptacular Bro-Bomb- 20,000 Damage, inflicts Confusion: Surprised, this attack may deal full damage to the back rank, this ability may only be used if possessor has an ally in the same battlespace named "Vrishni Harivamsa, 117th Avatar of the Sublime Indrasena" who currently possesses a buff from the ability 'Blimptacular Bro-Flight', use of this ability removes all buffs from the ability 'Blimptacular Bro-Flight' from said ally, 0 MP, Physical & Air or Metal & Air or Physical & Metal & Air
Thunder Edge- 11,000 Damage, Possessor may add possessor's Melee Attack bonus (to a max of 60,000 points) to the Damage value of this action, 65% inflicts Electrocuted, Possessor must be in a Zone of Electricity to use this attack, Electricity, 0 MP (Added to Indexed Abilities)
Blade Art: Vulnus Fulgor- 33,000 Damage, Possessor may add possessor's Melee Attack bonus (to a max of 64,000 points) to the Damage value of this action, 1 hit against 10, if this attack hits a target in the front row it may generate an additional hit against a target in the same formation's back row (with additional hits generated in this way not being able to target the same target twice), inflicts Electrocuted, possessor must be in a Zone of Electrical to use this attack and, if counting as being in a Zone of Electrical through possessor's 'Lightning Rod' ability, no longer counts as being in a Zone of Electrical, this attack may only be used once per round, Electrical, 200,000 MP
Entities
Unit of Faceless Swordsmen
Level 32
Spirit, Physical & Metal
HP- 460,000
MP- 400,000
STR- 7,100
AGI- 6,000
CON- 6,100
MIN- 5,500
SPI- 6,600
XP- 0
Defense- 5,000, +5,000 against Physical, +5,000 against Metal
Defense against Stat Damage- 450
Critical Chance- 36%
Resilience- 25%
To Hit- 135%
Dodge- 29%
Resistances and Immunities- 50% Physical Resistance, 50% Fire Resistance, 50% Darkness Resistance, 80% Minor Status Effect Resistance, Diseased Immunity, 30% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Faceless- Possessor does not suffer negative effects from Blind status effects, possessor counts as being 5 Levels higher for the purposes of stat-scanning effects, Constant Effect
We Are Our Blades- Possessor gains +2,000 STR and +2,000 to the damage values of all possessor's actions that have damage values while possessor's CON is greater than 50% of its maximum total, Possessor's defense and damage values are halved if possessor is afflicted with Wounded: Rusting, Constant Effect
Object Kami- Possessor may benefit from, and have applied to itself, Enhancements and effects that affect Weapons, possessor counts as its own wielder for Enhancement effects that benefit a wielder, Individuals below Level 40 may not steal items from possessor, Constant Effect
Abilities-
Rush of Silent Blades- 2,000 Damage, inflicts 5 additional hits divided among 5, Physical or Metal or Physical & Metal, 0 MP
Strike and Riposte- 10,000 Damage, 50% inflicts Fatigued: Stunned, this action may be used as a counter, Physical or Metal or Physical & Metal, 0 MP
Dismember- 15,000 Damage, 70% inflicts Wounded, 70% inflicts Wounded: Bleeding, 20% inflicts a debuff that removes a Weapon slot if target is below 50% HP that cannot be removed while target is below 50% HP by individuals below Level 60, Physical, 10,000 MP
Silent Tactics- +1,000 STR, +1,000 CON, +1,000 AGI, +5% Dodge, affects caster only, Stacks 5 times, Physical & Psychic, 10,000 MP
Wall of Steel- +15,000 Defense, deals 15,000 Flat Physical & Metal damage and inflicts Wounded on any opponents who target possessor with an offensive action, Physical & Metal, 15,000 MP
Drops-
50,000 Gold
5,600 XP
50% Spiritual Dust- (Consumable, Powder, Magic, 1 Charge, 6,400 Gold) +20 SPI, stacks 5 times
30% Faceless Swordman's Sword- (Weapon, Sword, Physical, 205,000 Gold) +200 Melee Attack, 15% Critical, 15% Inflicts Wounded, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Sword Ability:
Rouse Sword-Spirit: Faceless Swordsman- Caster performs a 'Melee Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, cannot activate Sword Abilities, deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Wounded, a 15% chance of inflicting Wounded: Bleeding, and is solely the element Physical
20% Spirit-Summoning Scroll: Unit of Faceless Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 3,200,000 Gold) Summons 1 Unit of Faceless Swordsmen, max 5 summoned by summoner at a time
Unit of One-Eyed Lantern-Bearers
Level 33
Spirit, Fire & Metal
HP- 500,000
MP- 550,000
STR- 6,500
AGI- 6,200
CON- 6,400
MIN- 6,000
SPI- 7,100
XP- 0
Defense- 5,000, +5,000 against Fire, +5,000 against Metal
Defense against Stat Damage- 450
Critical Chance- 37%
Resilience- 26%
To Hit- 135%
Dodge- 31%
Resistances and Immunities- Absorbs Fire, 50% Physical Resistance, 50% Fire Resistance, 50% Air Resistance, 50% Water Weakness, 80% Minor Status Effect Resistance, Diseased Immunity, 50% Burning Resistance, 50% Drowning Weakness, 50% Impaired: Blind Weakness, 30% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Burning Eyes- Instances of Drowning on possessor additionally inflict Impaired: Blind, if possessor is afflicted with Drowning or Impaired: Blind possessor loses the Constant Effects 'Bolstering Flame' and the Abilities 'Ignite', 'Ignite Zone', 'Rallying Flame' and 'Seeking Flare Barrage', possessor suffers no negative effects from Burning, instead regenerating 5% Max HP a round (to a max of 30,000,000 HP) and gaining +55% To Hit, Possessor recovers from Impaired: Blind if afflicted with Burning, Constant Effect
Bolstering Flame- Possessor's Fire-element allies gain +2,000 to all stats as a non-stacking bonus, this effect becomes inactive if possessor is afflicted by Drowning or Impaired: Blind, Constant Effect
Eats Fire- Possessor's offensive actions may gain "deals HP Drain and Stat Drain" against Fire-element targets, Constant Effect
Object Kami- Possessor may benefit from, and have applied to itself, Enhancements and effects that affect Weapons, possessor counts as its own wielder for Enhancement effects that benefit a wielder, Individuals below Level 40 may not steal items from possessor, Constant Effect
Abilities-
Ember Edge- 11,000 Damage, 50% inflicts Burning, Fire, 0 MP
Ignite- 15,000 Damage, Inflicts Burning, Fire, 6,000 MP
Ignite Zone- Adds an effect to target non-Water Zone that deals 30,000 Flat Fire damage to up to 19 targets at the start of each round, stacks 3 times per Zone and across Zones, Fire, 9,000 MP
Seeking Flare Barrage- 8,000 Damage, 3 Hits against 1 or 1 hit against 3, deals 1/2 damage, these actions may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 59, Fire, 30,000 MP
Rallying Flame- Cures Confusion, Charm: Wanderlust and Impaired: Blind: Darkness, +1,500 to all stats, +10,000 Defense, does not stack, 1 hit against 3, Fire, 45,000 MP
Drops-
55,000 Gold
5,775 XP
50% Spiritual Dust- (Consumable, Powder, Magic, 1 Charge, 6,400 Gold) +20 SPI, stacks 5 times
30% One-Eyed Lantern-Bearer's Lantern- (Weapon, Staff: Lampstaff, Fire, 405,000 Gold) +400 Melee Attack, +400 Magical Attack, 115% To Hit, 15% Inflicts Burning, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Weapon-Spirit Ability:
Rouse Weapon-Spirit: One-Eyed Lantern-Bearer- Caster performs a 'Magical Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, that deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Burning, a 15% chance of inflicting Burning: Vaporized Spirit, and is solely the element Fire
20% Spirit-Summoning Scroll: Unit of One-Eyed Lantern-Bearers- (Consumable, Summoning Stone, Fire, 1 Charge, 3,300,000 Gold) Summons 1 Unit of One-Eyed Lantern-Bearers, max 5 summoned by summoner at a time
Acorn Soldier
Level 3
Plant, Wood
HP- 3,500
MP- 3,000
STR- 200
AGI- 80
CON- 210
MIN- 80
SPI- 110
XP- 0
Defense- 220, +300 Defense against Wood
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 3%
To Hit- 102%
Dodge- 5%
Resistances and Immunities- 50% Fire Weakness, 50% Wood Resistance, 50% Earth Resistance, Deafened Immunity, Blind Immunity
Prime Attribute- Strength
Constant Effects-
Acorn Kingdom Military- Possessor gets +12 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Acorn Kingdom Military", to a max of 200 such allies, Constant Effect
Tiny- Possessor gains +5% Dodge, Constant Effect
Abilities-
Acorn Pike- 500 Damage, Wood or Physical, 0 MP
Acorn Rifle- 500 Damage, 30% Inflicts Fatigued: Stunned, Wood, 500 MP
Acorn Shield- +500 Defense, this effect gains +50 Defense for each ally, including caster,who has used an ability named 'Acorn Shield' this round, to a maximum of 50 allies, may only target caster or allies with the Constant Effect 'Acorn Kingdom Military' or the ability 'Acorn Royalty', does not stack, Wood, 1,500 MP
Acorn Cannon Barrage- 700 Damage, 30% Inflicts Fatigued: Stunned, 1 hit against X, where X equals 1 + (the number of allies who have used an ability named 'Acorn Cannon Barrage' this round), Wood & Fire, 1,500 MP
Drops-
750 Gold
75 XP
80% Acorn- (Consumable, Food, Earth & Wood, 50 Gold) +5 HP, 5% Inflicts Pain: Discomfort: Stomachache
10% Tiny Acorn Pike- (Weaponx.5, Polearm: Spear, Wood, 500 Gold) +5 Melee Attack
10% Tiny Acorn Shield- (Weaponx.5, Shield: Buckler, Wood, 500 Gold) +5 Defense
Acorn Knight
Level 8
Plant, Wood
HP- 25,000
MP- 18,000
STR- 500
AGI- 280
CON- 520
MIN- 280
SPI- 300
XP- 0
Defense- 700, +1,000 against Wood, +1,000 against Earth
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 10%
To Hit- 105%
Dodge- 10%
Resistances and Immunities- 50% Fire Weakness, 50% Wood Resistance, 50% Earth Resistance, 20% Electrical Resistance, 20% Fatigued Resistance, Deafened Immunity, Blind Immunity
Prime Attribute- Strength
Constant Effects-
Acorn Kingdom Military- Possessor gains +20 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Acorn Kingdom Military", to a max of 200 such allies, Constant Effect
Knight of the Acorn Kingdom- Possessor gains +500 Defense, +200 to all stats, +5% Resilience and +5% Critical if an ally possesses the ability 'Acorn Royalty', Constant Effect
Tiny and Nimble- Possessor gains +10% Dodge, Constant Effect
Abilities-
Acorn Blade- 1,600 Damage, Wood or Physical, 0 MP
Rapid-Root Rifle- 1,600 Damage, 80 AGI damage, 50% Inflicts Fatigued: Stunned, 40% Inflicts Stat Drain: AGI Drain, 20% inflicts Entombed: Overgrown, Wood, 1,000 MP
Acorn Shield- +1,000 Defense, this effect gains +100 Defense for each ally, including caster,who has used an ability named 'Acorn Shield' this round, to a maximum of 50 allies, may only target caster or allies with the Constant Effect 'Acorn Kingdom Military' or the ability 'Acorn Royalty', does not stack, Wood, 2,500 MP
Healing Acorn Oils- 2,000 Damage, Heals, Wood & Water, 500 MP
Issue Orders- +10% To-Hit, +5% Critical, +2,000 HP, +50 STR, +50 AGI, +50 SPI, 1 hit against 15, stacks 5 times, Air, 5,000 MP
Cover- Target gains +((Possessor's Defense)/2) Defense, Possessor takes an amount of damage equal to half that taken by target while this buff is in effect, lasts 1 round, does not stack, Physical, 5,000 MP
Drops-
4,000 Gold
400 XP
60% Acorn- (Consumable, Food, Earth & Wood, 50 Gold) +5 HP, 5% Inflicts Pain: Discomfort: Stomachache
20% Healing Nut Oils- (Consumable, Medicine, Wood & Water, 50,000 Gold) Heals 5,000 HP
15% Tiny Acorn Knight's Blade- (Weaponx.5, Sword: Straightsword, Wood, 5,000 Gold) +50 Melee Attack, 15% Critical
5% Emblem of the Acorn Kingdom- (Accessory, Seal, Wood, 200,000 Gold) +200 Defense, 15% Fire Weakness, 15% Wood Resistance, 15% Earth Resistance, 5% Electrical Resistance
Acorn Mage
Level 8
Plant, Wood
HP- 25,000
MP- 18,000
STR- 280
AGI- 280
CON- 300
MIN- 500
SPI- 520
XP- 0
Defense- 500, +1,000 against Wood, +1,000 against Earth
Defense against Stat Damage- 100
Critical Chance- 5%
Resilience- 10%
To Hit- 105%
Dodge- 10%
Resistances and Immunities- 50% Fire Weakness, 50% Wood Resistance, 50% Earth Resistance, 20% Electrical Resistance, 20% Fatigued Resistance, Deafened Immunity, Blind Immunity
Prime Attribute- Strength
Constant Effects-
Acorn Kingdom Military- Possessor gains +20 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Acorn Kingdom Military", to a max of 200 such allies, Constant Effect
Mage of the Acorn Kingdom- Possessor gains +500 Defense, +200 to all stats, +5% Resilience and +5% Critical if an ally possesses the ability 'Acorn Royalty', Constant Effect
Tiny and Nimble- Possessor gains +10% Dodge, Constant Effect
Abilities-
Acorn Wand- 1,600 Damage, Wood or Physical, 0 MP
Healing Acorn Oils- 2,000 Damage, Heals, Wood & Water, 500 MP
Forest Magic: Root Barrage- 1,000 Damage, 50% Inflicts Paralysis, 40% Inflicts Impaired: Slow, 20% inflicts Entombed: Overgrown, 1 hit against 5 or 5 hits against 1, Wood, 1,000 MP
Forest Magic: Shield of Oak- +1,000 Defense, this effect gains +100 Defense for each ally, including caster,who has used an ability named 'Forest Magic: Shield of Oak' this round, to a maximum of 50 allies, may only target caster or allies with the Constant Effect 'Acorn Kingdom Military' or the ability 'Acorn Royalty', does not stack, Wood, 2,500 MP
Forest Magic: Nux Flamen- 2,000 Damage, 20% inflicts Nutform, Wood, 5,000 MP
Establish Forest-Magic Channel- Target and caster combine MP totals and share MP, both target and caster reduce the MP cost of Wood-element actions by half (to a maximum of 200,000 MP reduction), does not stack, Wood & Magic, 5,000 MP
Drops-
4,000 Gold
400 XP
60% Acorn- (Consumable, Food, Earth & Wood, 50 Gold) +5 HP, 5% Inflicts Pain: Discomfort: Stomachache
20% Healing Nut Oils- (Consumable, Medicine, Wood & Water, 50,000 Gold) Heals 5,000 HP
15% Tiny Acorn Mage's Wand- (Weaponx.5, Wand: Branch, Wood, 5,000 Gold) +50 Magical Attack, 15% Critical
5% Emblem of the Acorn Kingdom- (Accessory, Seal, Wood, 200,000 Gold) +200 Defense, 15% Fire Weakness, 15% Wood Resistance, 15% Earth Resistance, 5% Electrical Resistance
Acorn Troop
Level 12
Plant, Wood
HP- 67,500
MP- 44,000
STR- 1,300
AGI- 750
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
Defense- 900, +1,500 against Wood, +1,500 against Earth
Defense against Stat Damage- 30
Critical Chance- 7%
Resilience- 15%
To Hit- 110%
Dodge- 15%
Resistances and Immunities- 50% Fire Weakness, 50% Wood Resistance, 50% Earth Resistance, 20% Electrical Resistance, 20% Fatigued Resistance, Deafened Immunity, Blind Immunity
Prime Attribute- Strength
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Acorn Kingdom Military- Possessor gains +100 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Acorn Kingdom Military", to a max of 200 such allies, Constant Effect
Tiny and Nimble- Possessor gains +15% Dodge, Constant Effect
Abilities-
Array of Tiny Acorn Weapons- 3,500 Damage, 1-5 hits against 1-5, with the numbers chosen being selected by user, if either number is greater than 1, this ability’s damage dealt is multiplied by 1/2, and if both numbers together add to be more than six, this ability’s damage is instead multiplied by 1/4, Wood, 0 MP
Swarm Around Enemy- 4,000 Damage, target may not change rows until user uses an action that is not 'Swarm Around Enemy', Physical, 0 MP
Assume Scattered Position- User gains +5% Dodge and may not lose more than one threshold to a single action, stacks 5 times, Physical & Psychic, 0 MP
Entrench- Target willing individual gets +500 Defense but loses this buff upon switching rows for any reasons, this Defense bonus is doubled for Units, Physical & Earth, 2,000 MP
War March- +250 STR, +200 CON, +200 AGI, affects caster only, stacks 5 times, Physical & War, 1,000 MP
Sieze Tree- 12,000 Damage, Only affects Plants, Inflicts Charm on Plants, deals double damage to Plants, may optionally deal no damage, War, 5,000 MP
Drops-
9,000 Gold
900 XP
75% Tiny Acorn Soldier’s Sword- (Weaponx.5, Sword: Straightsword, Wood, 5,000 Gold) +50 Melee Attack, +650 HP, Wielder gains +50 to all stats for each ally wielder has with the Constant Effect 'Acorn Kingdom Military', to a max of 100 such allies
10% Tiny Acorn Soldier’s Mail- (Armorx.5, Heavy ArmorL Plate Armor, Wood, 6,000 Gold) +60 Defense, +60 CON
5% Big Pile of Acorns- (Item, Antiquity, Earth & Wood, 8,000 Gold)
5% Tiny Acorn Soldier’s Shield- (Weaponx.5, Shield: Tower, Wood, 6,000 Gold) +60 Defense, +60 CON
5% Troop Deployment Twig: Acorn Troop- (Consumable, Summoning Stone, Wood, 1 Charge, 100,000 Gold) Summons 1 Acorn Troop, max 5 summoned by summoner at a time
Acorn Champion
Level 16
Plant, Wood
HP- 120,000
MP- 90,000
STR- 1,700
AGI- 1,050
CON- 1,800
MIN- 1,250
SPI- 1,420
XP- 0
Defense- 1,600, +2,000 against Wood, +2,000 against Earth, +1,000 against Electrical
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 10%
To Hit- 105%
Dodge- 10%
Resistances and Immunities- 50% Fire Weakness, 50% Wood Resistance, 50% Earth Resistance, 50% Electrical Resistance, 50% Minor Status Effect Resistance, Fatigued Immunity, Deafened Immunity, Blind Immunity
Prime Attribute- Strength
Constant Effects-
Acorn Kingdom Military- Possessor gains +200 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Acorn Kingdom Military", to a max of 200 such allies, Constant Effect
Champion of the Acorn Kingdom- Possessor gains +1,000 Defense, +500 to all stats, +10% Resilience, +10% To Hit and +10% Critical if an ally possesses the ability 'Acorn Royalty', Constant Effect
Thunder-Warding Presence- Opponents of the element Electrical or targeting caster's side of battle with an Electrical element attack or ability gain -20% To Hit as an effect that does not stack, Constant Effect
Tiny and Swift- Possessor gains +20% Dodge and +200 to possessor's turn-order stat, Constant Effect
Abilities-
Acorn Champion's Blade- 5,000 Damage, Wood or Physical, 0 MP
Rapid-Root Repeater- 5,000 Damage, -200 AGI as an effect that stacks 10 times, Inflicts Fatigued: Stunned and Stat Drain: AGI Drain, 40% inflicts Entombed: Overgrown, Wood, 10,000 MP
Acorn Shield- +2,000 Defense, this effect gains +200 Defense for each ally, including caster,who has used an ability named 'Acorn Shield' this round, to a maximum of 50 allies, may only target caster or allies with the Constant Effect 'Acorn Kingdom Military' or the ability 'Acorn Royalty', does not stack, Wood, 10,000 MP
Secret Oak Oils- 8,000 Damage, Heals, +1,200 STR, +1,200 CON, +10% Resilience, stacks 2 times, Wood & Water, 8,000 MP
Charge In On Deadly Trained War-Squirrel- 8,000 Damage, 50% Inflicts Wounded, 50% Inflicts Wounded: Mauled, 50% Inflicts Confusion: Fear: Disconcerted, this attack may ignore row-based defense doubling, Wood or Beast or Wood & Beast, 8,000 MP
Cover- Target gains +((Possessor's Defense)/2) Defense, Possessor takes an amount of damage equal to half that taken by target while this buff is in effect, lasts 1 round, does not stack, Physical, 10,000 MP
Forest Magic: Nux Cohibeo- 100% inflicts Nutform, Wood, 20,000 MP
Drops-
4,000 Gold
400 XP
60% Acorn- (Consumable, Food, Earth & Wood, 50 Gold) +5 HP, 5% Inflicts Pain: Discomfort: Stomachache
20% Secret Oak Oils- (Consumable, Medicine, Wood & Water, 250,000 Gold) Heals 25,000 HP, +2,500 STR, +2,500 CON, does not stack
15% Ward Against Electrical- (Armor, Ward, Electrical, 600,000 Gold) +500 Defense against Electrical, 10% Electrocuted Resistance
5% Emblem of the Acorn Kingdom- (Accessory, Seal, Wood, 200,000 Gold) +200 Defense, 15% Fire Weakness, 15% Wood Resistance, 15% Earth Resistance, 5% Electrical Resistance
Status Effect
New Moderate, crossposted from my subforum, with notes:
Nutform (Possessor cannot act, with all things that would occur before and after possessor's actions still occurring. Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP.) (See notes for improvement/alteration suggestions below)
I thought we needed some new status effects up in here which didn't directly fall under the present lot. Not sure about the name at present, but here's the gist.
It's somewhat based upon my vague recollections of a status effect from one of the Breath of Fire games, Ovum- a rather rare (and somewhat comedic) status effect usable by only a couple of enemies. It basically turned the target into an egg (with an appropriate accessory/decoration to the character it was), preventing them from acting entirely for a few rounds, but slowly healing them while they were thus disabled.
I was thinking of having this be a Moderate- not trivial to avoid (seems like just about everyone has blanket Minor immunity nowadays), but not too hard to shake, either- perhaps it could have a higher recovery chance to prevent it from becoming too potent (there's precedent for messing with recovery chances, such as Slow-Acting Poison), and the HP-regen would likely help on that, too.
Then again, there are Moderates that pretty much entirely lock down characters already (Turned to Shadow, Cage of Light, etc) with extremely difficult-to-meet terms of being avoided and don't allow per-round recovery, and most characters are a high enough level and have enough tricks to make auto-recovery not such a difficult prospect.
I suppose it could possibly be stuck under Entombed, but I'd be interested in seeing status effects not bound so much to the elements.