Enemy List
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Re: Enemy List
Level 60
!Anti-Russian-Lesbian-Porn-Spambot Filter
Level 60 Elite
Coded Being, Technology
HP- 7,500,000
MP- 20,500,000
STR- 40,000
AGI- 40,000
CON- 40,000
MIN- 40,000
SPI- 40,000
XP- 0
Defense- 40,000
Defense against Stat Damage- 40,000
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Reflects Coded Beings, Reflects Technology, Darkness Immunity, 100% Hax Weakness, Immunity to Pain, Confusion (Exception- Confusion: System Overload), Impaired, Poison, and Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Anti- At the start of battle, possessor chooses a base entity subtype, gains Immunity to said subtype, and automatically Criticals said subtype, Constant Effect
Russian- Possessor is Immune to Damage that comes from effects attached to Zones, Possessor's opponents may not obtain bonuses based on the total Gold value of their equipped items compared to the total Gold value of any of their allies or opponents' equipped items, Constant Effect
Lesbian- Possessor's opponents may not link stats, HP, or MP with individuals of the same subtype, Possessor's opponents may not give individuals of the same subtype additional actions with their actions, Constant Effect
Porn- Individuals in the same battle as possessor may not be afflicted by Charm, Possessor's and possessor's summoner's actions may not be controlled by opponents, Constant Effect
Spambot- Possessor's opponents may not target multiple opponents of theirs with single actions, Possessor's opponents may not summon more than 1 individual per round, Constant Effect
Filter- Once per round, possessor may cancel an action from a source below Level 60 that targets possessor's summoner, Once per round possessor may stop a debuff from being applied by a source below Level 60, Constant Effect
Abilities-
Static Flash- 80,000 Damage, 25% cancels target's action if target is below Level 65, this ability may be used as a preemptive counter to actions that target its possessor its possessor's summoner, Technology, 0 MP
Quarantine- Target may not act next round, Law or Void, 0 MP
Call in Reinforcements- 60% Summons 2 Anti-Russian-Lesbian-Porn-Spambot Filter from the Enemy List, Can only be cast if less than 3 Anti-Russian-Lesbian-Porn-Spambot Filter are alive on caster's side, 1,000,000 MP
Drops-
300,000 Gold
36,000 XP
100% Dubious Pornography- (Item, Antiquity, Technology & Darkness, 300 Gold)
Dao
Level 60
Magic Being, Earth
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 17,000
CON- 22,000
MIN- 17,000
SPI- 17,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 65%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Earth, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Air Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Earth- Possessor ignores Earth and Entombed Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Earth-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Subterranean Reality- Possessor may create a Zone of Earth at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Earth, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Earth, Constant Effect
Abilities-
Rumbling Mystic Smackdown- 36,000 Damage, may inflict Entombed, Magic or Earth, 0 MP
Ban Air- All Air element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Air as a non-base element, All Air element individuals suffer -500 to all stats, stacks 50 times, Earth, 50,000 MP
Steadfast Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct non-offensive actions, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Earth element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Earth, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Earth, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Earth, 55,000 MP
All-Collapse- Inflicts Entombed, Caster may stack additional instances of Entombed on individuals who are afflicted with Entombed, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Earth, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Caverns on a Random World- (Item, Property, Earth, 60,000 Gold)
48% Finery of the Calif of Earth- (Armor, Clothing, Earth, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Earth element, 30% Earth Resistance, Wielder's Earth element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Diamond Nautilus
Level 60
Aquatic, Earth
HP- 3,000,000
MP- 2,000,000
STR- 12,700
AGI- 11,000
CON- 20,000
MIN- 14,100
SPI- 13,300
XP- 0
Defense- 30,000, +30,000 against Base Elements
Defense against Stat Damage- 2,000
Critical Chance- 35%
Resilience- 95%
To Hit- 165%
Dodge- 31%
Resistances and Immunities- Reflects Fire, Reflects Magic, Reflects Ice, Reflects Physical, Reflects Psychic, Reflects Earth, Reflects Electrical, Reflects Technology, Water Immunity, 50% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, 70% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Auto-Guard- At the start of each round, possessor may choose any one ally; all offensive actions directed at said ally by sources of lower level than possessor are directed at possessor and all damage directed at said ally by sources lower level than possessor is directed at possessor as a buff on possessor that lasts until the end of the round, Constant Effect
Reflection Master- All damage reflected by possessor is doubled, to a max of 6,000,000 additional damage, Constant Effect
Warded Shell- Possessor gains +25,000 Defense and +30% Resilience, Possessor may, at the beginning of battle, choose a single non-universe element that is not marked as being of tier 3 or above and gain the ability to Reflect that element, Constant Effect
Extremely Tough- Possessor gains +2,500,000 HP, +30,000 Defense, and +35% Resilience, Constant Effect
Status-Reflecting Shell- Possessor may reflect status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +500,000 HP, +300,000 MP, and +7,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Astounding Defenses- Possessor is immune to individuals below Level 20, Constant Effect
Abilities-
Nautilus Tendrils- 34,000 Damage, 70% inflicts Paralyzed, Physical, 0 MP
Diamondize- +1,000 Defense, Affects caster only, stacks 200 times, Earth, 25,000 MP
Stat Shield- +300 Defense Against Stat Damage, stacks 50 times, Earth & Magic, 25,000 MP
All-Wall- Targets take half damage from sources below Level 60, 1 hit against 1 side, does not stack, Magic, 1,000,000 MP
Secrete Regenerative Mist- Target Regenerates an additional 150,000 HP per round, stacks 40 times, Water & Earth, 60,000 MP
Splendid Parry- Caster has a 50% chance of ignoring each instance of damage directed at caster by sources below Level 60 until the end of the round, Earth & Physical, 30,000 MP
Mass Fortify- +5,000 Defense, 1 hit against 20, stacks 15 times, Earth & Magic, 180,000 MP
Drops-
300,000 Gold
18,000 XP
50% Massive Diamond Shell- (Item, Antiquity, Earth, 12,000,000 Gold)
30% Gigadiamond Shield- (Weapon, Shield, Earth, 20,500,000 Gold) +18,200 Melee Attack, +20,600 Defense, +21,000 CON, 30% Physical Resistance, 5% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
10% Gigadiamond Plate- (Armor, Heavy Armor, Earth, 20,500,000 Gold) +20,600 Defense, +21,000 CON, 30% Physical Resistance, 20% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
10% All-Wall- (Spell, Protection Magic, Magic & Earth, 600,000 MP, 14,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 40, lasts 5 rounds, Caster must be at least Level 40
Contract Devil
Level 60
Devil, Darkness
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 17,000
CON- 17,000
MIN- 17,000
SPI- 22,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 62%
Resilience- 62%
To Hit- 162%
Dodge- 62%
Resistances and Immunities- Absorbs Darkness, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Light Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Mind + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Infernal Darkness- Possessor ignores Darkness and Voidstruck Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Darkness-element damage, said damage is increased by 30,000 points, Constant Effect
Orchestrator of Damned Realities- Possessor may create a Zone of Darkness at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Darkness, Possessor may use Mind as possessor's turn-order-determining stat while in a Zone of Darkness, Constant Effect
Abilities-
Infernal Blast- 36,000 Damage, may inflict Suffocation, Magic or Darkness, 0 MP
Ban Light- All Light element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Light as a non-base element, All Light element individuals suffer -500 to all stats, stacks 50 times, Darkness, 50,000 MP
Devil's Deal- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, provided that said entity is not an Angel, Celestial, Deva, or Holy One, Darkness, 200,000 MP
Call Damned Slaves- Summons any individuals from the Enemy List that are below Level 50, not Celestials, Angels, Devas, or Holy Ones, and normally fightable for drops, Max 50 summoned, Darkness, 500,000 MP
Diabolical Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Darkness, 115,000 MP
Accursed Power- 6,000 Damage, inflicts any three Minor Negative Status Effects and any one Moderate Negative Status Effect that is not Awestruck, 1 hit against 100,000, Magic or Darkness, 55,000 MP
All-Condemn- Inflicts Voidstruck, Caster may stack additional instances of Voidstruck on individuals who are afflicted with Voidstruck, to a max of 5 stacking instances, through this ability, does not work on Angels, Devas, Celestials, and Holy Ones, 1 hit against 20,000, Darkness, 100,000 MP
Drops-
300,000 Gold
18,000 XP
50% Square Mile of Wasteland on a Random World- (Item, Property, Earth, 30,000 Gold)
48% Contract Devil's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Darkness element, 30% Darkness Resistance, Wielder's Darkness element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1% Infernal Bargain- (Spell, Dark Magic, Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, provided that said being is not an Angel, Celestial, Deva, or Holy One, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, 50% Caster and caster's allies gain no rewards from this thread, Has RP effects
Efreet
Level 60
Magic Being, Fire
HP- 2,000,000
MP- 2,000,000
STR- 22,000
AGI- 17,000
CON- 17,000
MIN- 17,000
SPI- 17,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 65%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Fire, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Water Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Fire- Possessor ignores Fire and Burning Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Fire-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Burning Reality- Possessor may create a Zone of Fire at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Fire, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Fire, Constant Effect
Abilities-
Blzaing Mystic Smackdown- 36,000 Damage, may inflict Burning, Magic or Fire, 0 MP
Ban Water- All Water element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Water as a non-base element, All Water element individuals suffer -500 to all stats, stacks 50 times, Fire, 50,000 MP
Vindictive Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct offensive actions, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Fire element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Fire, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Fire, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Fire, 55,000 MP
All-Blaze- Inflicts Burning, Caster may stack additional instances of Burning on individuals who are afflicted with Burning, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Fire, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
48% Finery of the Calif of Fire- (Armor, Clothing, Fire, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Fire element, 30% Fire Resistance, Wielder's Fire element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Greater Air Elemental
Level 60
Elemental, Air
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Air, 99% Physical Resistance, 99% Technology Resistance, 100% Earth Weakness, Suffocation Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Mind or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Air- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Air for purposes of effects which count the number of castings of Call Unto Air, Constant Effect
Swift- Possessor gains +50% Dodge, Constant Effect
Agile- Possessor gains +15,000 AGI, Constant Effect
Empowered by Air- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Air, Constant Effect
Suffocation Master- Possessor does not suffer negative effects from Suffocation status effects, Constant Effect
Abilities-
Blustery Strike- 35,000 Damage, 50% inflicts Suffocation, Air, 0 MP
Suffocate- Inflicts Suffocation, inflicts Suffocation: Prison of Wind, inflicts Suffocation: Miasmatic Air, Air, 0 MP
Create Zone of Air- Creates a Zone of Air, Air, 0 MP
Whirlwind- 3,200 Damage, inflicts Suffocation, -500 to the turn-order-determining stat sums of all non-Aquatic, non-Air-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Air, 300,000 MP
Mass Suffocation- Inflicts Suffocation, 1 hit against 40,000, Air, 40,000 MP
Hurricane- 5,000 Damage, Inflicts Suffocation, deals full damage to the back row, 1 hit against 20,000, Air, 190,000 MP
Emanate Air - Creates a Zone of Air, All Air element individuals in battle gain +1,500 to all stats, All Air element spells and abilities cost 50,000 less MP, stacks 5 times, Air, 150,000 MP
Stifle Earth- Removes all Zones of Earth in battle, All Earth element individuals in battle gain -1,500 to all stats, All Earth element spells and abilities cost 50,000 extra MP, stacks 5 times, Air, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Air Elemental, Max 20 summoned, or summons 50-100 Air Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Air, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
30% Hurricane- (Spell, Elemental Magic, Air, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Burning, Pierces 10,000 Defense of all non-Air-element, non-Aerial targets, deals 3/4 damage, 1 hit against 5,000, Call Unto Air must have been cast 12 times to cast this spell
10% Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)
10% Summon Greater Air Elemental- (Spell, Elemental Magic, Air, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Air Elemental from the enemy list, max 5 summoned
Greater Earth Elemental
Level 60
Elemental, Earth
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Earth, 99% Physical Resistance, 99% Technology Resistance, 100% Air Weakness, Entombed Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Mind or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Earth- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Earth for purposes of effects which count the number of castings of Call Unto Earth, Constant Effect
Resilient- Possessor gains +50% Resilience, Constant Effect
Hardy- Possessor gains +1,500,000 HP, Constant Effect
Empowered by Earth- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Earth, Constant Effect
Entombed Master- Possessor does not suffer negative effects from Entombed status effects, Constant Effect
Abilities-
Mineral Strike- 35,000 Damage, 50% inflicts Entombed, Earth, 0 MP
Entomb- Inflicts Entombed, inflicts Entombed: Oublietted, inflicts Entombed: Rooted, 0 MP
Create Zone of Earth- Creates a Zone of Earth, Earth, 0 MP
Fissure- 3,200 Damage, inflicts Entombed, -500 to the turn-order-determining stat sums of all non-Cthonian, non-Earth-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Earth, 300,000 MP
Mass Entomb- Inflicts Entombed, 1 hit against 40,000, Earth, 40,000 MP
Earthquake- 5,000 Damage, Inflicts Entombed, deals full damage to the back row, 1 hit against 20,000, Earth, 190,000 MP
Emanate Earth - Creates a Zone of Earth, All Earth element individuals in battle gain +1,500 to all stats, All Earth element spells and abilities cost 50,000 less MP, stacks 5 times, Earth, 150,000 MP
Stifle Air- Removes all Zones of Air in battle, All Air element individuals in battle gain -1,500 to all stats, All Air element spells and abilities cost 50,000 extra MP, stacks 5 times, Earth, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Earth Elemental, Max 20 summoned, or summons 50-100 Earth Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Earth, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
30% Earthquake- (Spell, Elemental Magic, Earth, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Entombed, -1,000 from the turn-order-determining stat sum of all non-Earth-element, non-Cthonian targets for turn-order determining purposes as a debuff that stacks 5 times, deals 3/4 damage, 1 hit against 5,000, Call Unto Earth must have been cast 12 times to cast this spell
10% Huge Container of Earth Mana Oil- (Item, Material, Earth, 500,000 Gold)
10% Summon Greater Earth Elemental- (Spell, Elemental Magic, Earth, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Earth Elemental from the enemy list, max 5 summoned
Greater Fire Elemental
Level 60
Elemental, Fire
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Fire, 99% Physical Resistance, 99% Technology Resistance, 100% Water Weakness, Burning Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Agility or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Fire- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Fire for purposes of effects which count the number of castings of Call Unto Fire, Constant Effect
Deadly- Possessor gains +50% Critical, Constant Effect
Blazing- Individuals who conduct offensive actions against possessor take 70,000 Flat Fire element damage, Constant Effect
Empowered by Fire- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Fire, Constant Effect
Burning Master- Possessor does not suffer negative effects from Burning status effects, Constant Effect
Abilities-
Fiery Strike- 35,000 Damage, 50% inflicts Burning, Fire, 0 MP
Immolate- Inflicts Burning, inflicts Burning: Superheated, inflicts Burning: Igneous, 0 MP
Create Zone of Fire- Creates a Zone of Fire, Fire, 0 MP
Blaze- 3,200 Damage, inflicts Burning, -500 to the turn-order-determining stat sums of all non-Fire-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Fire, 300,000 MP
Mass Burning- Inflicts Burning, 1 hit against 40,000, Fire, 40,000 MP
Wildfire- 5,000 Damage, Inflicts Burning, deals full damage to the back row, 1 hit against 20,000, Fire, 190,000 MP
Emanate Fire - Creates a Zone of Fire, All Fire element individuals in battle gain +1,500 to all stats, All Fire element spells and abilities cost 50,000 less MP, stacks 5 times, Fire, 150,000 MP
Stifle Water- Removes all Zones of Water in battle, All Water element individuals in battle gain -1,500 to all stats, All Water element spells and abilities cost 50,000 extra MP, stacks 5 times, Fire, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Fire Elemental, Max 20 summoned, or summons 50-100 Fire Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Fire, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
30% Inferno- (Spell, Elemental Magic, Fire, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Burning, Pierces 10,000 Defense of all non-Fire-element, non-'Astral Being' targets, deals 3/4 damage, 1 hit against 5,000, Call Unto Fire must have been cast 12 times to cast this spell
10% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
10% Summon Greater Fire Elemental- (Spell, Elemental Magic, Fire, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Fire Elemental from the enemy list, max 5 summoned
Greater Water Elemental
Level 60
Elemental, Water
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Water, 99% Physical Resistance, 99% Technology Resistance, 100% Fire Weakness, Drowning Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Mind or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Water- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Water for purposes of effects which count the number of castings of Call Unto Water, Constant Effect
Overwhelming- Possessor gains +50% to Hit, Constant Effect
Vast- Possessor gains +1,500,000 MP, Constant Effect
Empowered by Water- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Water, Constant Effect
Drowning Master- Possessor does not suffer negative effects from Drwoning status effects, Constant Effect
Abilities-
Watery Strike- 35,000 Damage, 50% inflicts Drowning, Water, 0 MP
Drown- Inflicts Drowning, inflicts Drowning: Tide-Trapped, inflicts Drowning: Pressure of the Deep Water, 0 MP
Create Zone of Water- Creates a Zone of Water, Water, 0 MP
Flood- 3,200 Damage, inflicts Drowning, -500 to the turn-order-determining stat sums of all non-Aquatic, non-Water-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Water, 300,000 MP
Mass Drowning- Inflicts Drowning, 1 hit against 40,000, Water, 40,000 MP
Tsunami- 5,000 Damage, Inflicts Drowning, deals full damage to the back row, 1 hit against 20,000, Water, 190,000 MP
Emanate Water - Creates a Zone of Water, All Water element individuals in battle gain +1,500 to all stats, All Water element spells and abilities cost 50,000 less MP, stacks 5 times, Water, 150,000 MP
Stifle Fire- Removes all Zones of Fire in battle, All Fire element individuals in battle gain -1,500 to all stats, All Fire element spells and abilities cost 50,000 extra MP, stacks 5 times, Water, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Water Elemental, Max 20 summoned, or summons 50-100 Water Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Water, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
30% Deluge- (Spell, Elemental Magic, Water, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Drowning, -1,000 from the turn-order-determining stat sum of all non-Water-element, non-Aquatic targets for turn-order determining purposes as a debuff that stacks 5 times, deals 3/4 damage, 1 hit against 5,000, Call Unto Water must have been cast 12 times to cast this spell
10% Huge Container of Water Mana Oil- (Item, Material, Water, 500,000 Gold)
10% Summon Greater Water Elemental- (Spell, Elemental Magic, Water, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Water Elemental from the enemy list, max 5 summoned
Marid
Level 60
Magic Being, Water
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 17,000
CON- 17,000
MIN- 22,000
SPI- 17,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 65%
Resistances and Immunities- Absorbs Water, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Fire Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Water- Possessor ignores Water and Drowning Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Water-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Sunken Reality- Possessor may create a Zone of Water at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Water, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Water, Constant Effect
Abilities-
Tsunamic Mystic Smackdown- 36,000 Damage, may inflict Drowning, Magic or Water, 0 MP
Ban Fire- All Fire element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Fire as a non-base element, All Fire element individuals suffer -500 to all stats, stacks 50 times, Water, 50,000 MP
Capricious Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct actions that inflict Negative Status Effects or Debuffs, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Water element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Water, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Water, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Water, 55,000 MP
All-Drown- Inflicts Drowning, Caster may stack additional instances of Drowning on individuals who are afflicted with Drowning, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Water, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Ocean on a Random World- (Item, Property, Water, 30,000 Gold)
48% Finery of the Calif of Water- (Armor, Clothing, Water, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Water element, 30% Water Resistance, Wielder's Water element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Sylph
Level 60
Magic Being, Air
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 22,000
CON- 17,000
MIN- 17,000
SPI- 17,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 60%
To Hit- 165%
Dodge- 60%
Resistances and Immunities- Absorbs Air, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Earth Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Air- Possessor ignores Air and Suffocation Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Air-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Tempestuous Reality- Possessor may create a Zone of Air at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Air, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Air, Constant Effect
Abilities-
Blustering Mystic Smackdown- 36,000 Damage, may inflict Suffocation, Magic or Air, 0 MP
Ban Earth- All Earth element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Earth as a non-base element, All Earth element individuals suffer -500 to all stats, stacks 50 times, Air, 50,000 MP
Whimsical Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct actions that inflict buffs or positive status effects, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Air element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Air, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Air, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Air, 55,000 MP
All-Vacuum- Inflicts Suffocation, Caster may stack additional instances of Entombed on individuals who are afflicted with Suffocation, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Air, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Open Sky on a Random World- (Item, Property, Air, 20,000 Gold)
48% Finery of the Calif of Air- (Armor, Clothing, Air, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Air element, 30% Air Resistance, Wielder's Air element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
!Theoretical Experimental Elemental 22-J
Level 60
Elemental, Theoretical Experimental Element 22-J
HP- 3,500,000
MP- 3,500,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 10,010
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Theoretical Experimental Element 22-J, Base Element Immunity, 50% Theoretical Experimental Element 56-C Weakness, 100% Formus Weakness, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, Immune to Pain, Deafened, and Diseased
Prime Attribute- Spirit or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 55 and below, Constant Effect
Formed of Pure Theoretical Experimental Element 22-J- Possessor has a 50% chance of optionally changing the target of any action that targets possessor that possessess a source that is below Level 80 that is not possessor to any four individuals, not counting possessor, of possessor's choice who would have previously been valid targets for said action at the point that possessor was chosen, but who were not chosen, with possessor being unable to do this if a number of other individuals besides four would be selected, Possessor's entry into battle counts as four castings of 'A Hymn for Experimental Element 22-J' for purposes of effects which count the number of castings of 'A Hymn for Experimental Element 22-J', Constant Effect
Probability Cloud- Actions that target a number of individuals that is not a multiple of four have a 50% chance of failing, with this chance being re-checked each time their total number of targets changes due to possessor's constant effects, with things that would occur before and after said actions still occurring, Constant Effect
Oruquoz- Empowered Constellations may not be set while possessor is present, Constant Effect
Empowered by Theoretical Experimental Element 22-J- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains Immunity to Minor Status Effects while in a Zone of Theoretical Experimental Element 22-J, Constant Effect
Abilities-
Theoryshape Tendril- 40,000 Damage, 4 hits against 4, Theoretical Experimental Element 22-J, 0 MP
Blue Applause- 51,255 Damage, Heals HP, Removes all debuffs from targets who are afflicted with Confusion: Depression, 44% inflicts Rejuventation, 1 hit against 308, Theoretical Experimental Element 22-J, 308,000 MP
Blue Clap- 30,000 Damage, 50% target acquires a debuff that afflictes it with Fatigued: Stun at the beginning of each of its actions, with said debuff stacking 444 times, Sonic or Theoretical Experimental Element 22-J, 308,000 MP
Orouqouqouq- 16,161 Damage, 61,616 MP Damage, target may not cast Astral Magic spells and loses all Astral Mage and Astromancer abilities for the duration of the thread, 1 hit against 4, Theoretical Experimental Element 22-J, 308,000 MP
Birthday Gift- Inflicts an instance of Elevated whose possessor may, at the start of end of any action, turn into an instance of Confusion: Depression, Theoretical Experimental Element 22-J, 80,300 MP
Call Bretheren- 44% summons 4-44 Theoretical Experimental Elemental 22-J, Max 444 summoned, This action cannot fail due to its caster's Constant Effects named 'Probability Cloud', Theoretical Experimental Element 22-J, 200,000 MP
Stifle Theoretical Exprimental Element 44-C- Removes all Zones of Theoretical Exprimental Element 44-C in battle, All Theoretical Exprimental Element 44-C element individuals in battle gain -1,000 to all stats, All Theoretical Exprimental Element 44-C element spells and abilities cost 5,000 extra MP, stacks 5 times, Theoretical Exprimental Element 22-J, 35,000 MP
Stifle Theoretical Exprimental Element 86-N- Removes all Zones of Theoretical Exprimental Element 86-N in battle, All Theoretical Exprimental Element 86-N element individuals in battle gain -1,000 to all stats, All Theoretical Exprimental Element 86-N element spells and abilities cost 5,000 extra MP, stacks 5 times, Theoretical Exprimental Element 22-J, 35,000 MP
Theoretical Experimental Status Effect 22-J- Inflicts Theoretical Experimental Status Effect 22-J, 1 hit against 4, Theoretical Experimental Element 22-J, 0 MP
Create Zone of Theoretical Experimental Element 22-J- Creates a Zone of Theoretical Experimental Element 22-J, Theoretical Experimental Element 22-J, 50,000 MP
Emanate Theoretical Experimental Element 22-J- Creates a Zone of Theoretical Experimental Element 22-J, All Theoretical Experimental Element 22-J element individuals in battle gain +1,000 to all stats, All Theoretical Experimental Element 22-J element spells and abilities cost 5,000 less MP, stacks 5 times, Theoretical Experimental Element 22-J, 35,000 MP
Drops-
24,444 Gold
18,000 XP
100% Elemental Research Experiment Results: Theoretical Experimental Elemental 22-J- (Item, Antiquity, Formus, 100,000 Gold)
!Anti-Russian-Lesbian-Porn-Spambot Filter
Level 60 Elite
Coded Being, Technology
HP- 7,500,000
MP- 20,500,000
STR- 40,000
AGI- 40,000
CON- 40,000
MIN- 40,000
SPI- 40,000
XP- 0
Defense- 40,000
Defense against Stat Damage- 40,000
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Reflects Coded Beings, Reflects Technology, Darkness Immunity, 100% Hax Weakness, Immunity to Pain, Confusion (Exception- Confusion: System Overload), Impaired, Poison, and Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Anti- At the start of battle, possessor chooses a base entity subtype, gains Immunity to said subtype, and automatically Criticals said subtype, Constant Effect
Russian- Possessor is Immune to Damage that comes from effects attached to Zones, Possessor's opponents may not obtain bonuses based on the total Gold value of their equipped items compared to the total Gold value of any of their allies or opponents' equipped items, Constant Effect
Lesbian- Possessor's opponents may not link stats, HP, or MP with individuals of the same subtype, Possessor's opponents may not give individuals of the same subtype additional actions with their actions, Constant Effect
Porn- Individuals in the same battle as possessor may not be afflicted by Charm, Possessor's and possessor's summoner's actions may not be controlled by opponents, Constant Effect
Spambot- Possessor's opponents may not target multiple opponents of theirs with single actions, Possessor's opponents may not summon more than 1 individual per round, Constant Effect
Filter- Once per round, possessor may cancel an action from a source below Level 60 that targets possessor's summoner, Once per round possessor may stop a debuff from being applied by a source below Level 60, Constant Effect
Abilities-
Static Flash- 80,000 Damage, 25% cancels target's action if target is below Level 65, this ability may be used as a preemptive counter to actions that target its possessor its possessor's summoner, Technology, 0 MP
Quarantine- Target may not act next round, Law or Void, 0 MP
Call in Reinforcements- 60% Summons 2 Anti-Russian-Lesbian-Porn-Spambot Filter from the Enemy List, Can only be cast if less than 3 Anti-Russian-Lesbian-Porn-Spambot Filter are alive on caster's side, 1,000,000 MP
Drops-
300,000 Gold
36,000 XP
100% Dubious Pornography- (Item, Antiquity, Technology & Darkness, 300 Gold)
Dao
Level 60
Magic Being, Earth
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 17,000
CON- 22,000
MIN- 17,000
SPI- 17,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 65%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Earth, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Air Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Earth- Possessor ignores Earth and Entombed Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Earth-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Subterranean Reality- Possessor may create a Zone of Earth at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Earth, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Earth, Constant Effect
Abilities-
Rumbling Mystic Smackdown- 36,000 Damage, may inflict Entombed, Magic or Earth, 0 MP
Ban Air- All Air element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Air as a non-base element, All Air element individuals suffer -500 to all stats, stacks 50 times, Earth, 50,000 MP
Steadfast Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct non-offensive actions, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Earth element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Earth, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Earth, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Earth, 55,000 MP
All-Collapse- Inflicts Entombed, Caster may stack additional instances of Entombed on individuals who are afflicted with Entombed, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Earth, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Caverns on a Random World- (Item, Property, Earth, 60,000 Gold)
48% Finery of the Calif of Earth- (Armor, Clothing, Earth, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Earth element, 30% Earth Resistance, Wielder's Earth element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Diamond Nautilus
Level 60
Aquatic, Earth
HP- 3,000,000
MP- 2,000,000
STR- 12,700
AGI- 11,000
CON- 20,000
MIN- 14,100
SPI- 13,300
XP- 0
Defense- 30,000, +30,000 against Base Elements
Defense against Stat Damage- 2,000
Critical Chance- 35%
Resilience- 95%
To Hit- 165%
Dodge- 31%
Resistances and Immunities- Reflects Fire, Reflects Magic, Reflects Ice, Reflects Physical, Reflects Psychic, Reflects Earth, Reflects Electrical, Reflects Technology, Water Immunity, 50% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, 70% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Auto-Guard- At the start of each round, possessor may choose any one ally; all offensive actions directed at said ally by sources of lower level than possessor are directed at possessor and all damage directed at said ally by sources lower level than possessor is directed at possessor as a buff on possessor that lasts until the end of the round, Constant Effect
Reflection Master- All damage reflected by possessor is doubled, to a max of 6,000,000 additional damage, Constant Effect
Warded Shell- Possessor gains +25,000 Defense and +30% Resilience, Possessor may, at the beginning of battle, choose a single non-universe element that is not marked as being of tier 3 or above and gain the ability to Reflect that element, Constant Effect
Extremely Tough- Possessor gains +2,500,000 HP, +30,000 Defense, and +35% Resilience, Constant Effect
Status-Reflecting Shell- Possessor may reflect status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +500,000 HP, +300,000 MP, and +7,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Astounding Defenses- Possessor is immune to individuals below Level 20, Constant Effect
Abilities-
Nautilus Tendrils- 34,000 Damage, 70% inflicts Paralyzed, Physical, 0 MP
Diamondize- +1,000 Defense, Affects caster only, stacks 200 times, Earth, 25,000 MP
Stat Shield- +300 Defense Against Stat Damage, stacks 50 times, Earth & Magic, 25,000 MP
All-Wall- Targets take half damage from sources below Level 60, 1 hit against 1 side, does not stack, Magic, 1,000,000 MP
Secrete Regenerative Mist- Target Regenerates an additional 150,000 HP per round, stacks 40 times, Water & Earth, 60,000 MP
Splendid Parry- Caster has a 50% chance of ignoring each instance of damage directed at caster by sources below Level 60 until the end of the round, Earth & Physical, 30,000 MP
Mass Fortify- +5,000 Defense, 1 hit against 20, stacks 15 times, Earth & Magic, 180,000 MP
Drops-
300,000 Gold
18,000 XP
50% Massive Diamond Shell- (Item, Antiquity, Earth, 12,000,000 Gold)
30% Gigadiamond Shield- (Weapon, Shield, Earth, 20,500,000 Gold) +18,200 Melee Attack, +20,600 Defense, +21,000 CON, 30% Physical Resistance, 5% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
10% Gigadiamond Plate- (Armor, Heavy Armor, Earth, 20,500,000 Gold) +20,600 Defense, +21,000 CON, 30% Physical Resistance, 20% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
10% All-Wall- (Spell, Protection Magic, Magic & Earth, 600,000 MP, 14,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 40, lasts 5 rounds, Caster must be at least Level 40
Contract Devil
Level 60
Devil, Darkness
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 17,000
CON- 17,000
MIN- 17,000
SPI- 22,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 62%
Resilience- 62%
To Hit- 162%
Dodge- 62%
Resistances and Immunities- Absorbs Darkness, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Light Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Mind + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Infernal Darkness- Possessor ignores Darkness and Voidstruck Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Darkness-element damage, said damage is increased by 30,000 points, Constant Effect
Orchestrator of Damned Realities- Possessor may create a Zone of Darkness at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Darkness, Possessor may use Mind as possessor's turn-order-determining stat while in a Zone of Darkness, Constant Effect
Abilities-
Infernal Blast- 36,000 Damage, may inflict Suffocation, Magic or Darkness, 0 MP
Ban Light- All Light element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Light as a non-base element, All Light element individuals suffer -500 to all stats, stacks 50 times, Darkness, 50,000 MP
Devil's Deal- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, provided that said entity is not an Angel, Celestial, Deva, or Holy One, Darkness, 200,000 MP
Call Damned Slaves- Summons any individuals from the Enemy List that are below Level 50, not Celestials, Angels, Devas, or Holy Ones, and normally fightable for drops, Max 50 summoned, Darkness, 500,000 MP
Diabolical Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Darkness, 115,000 MP
Accursed Power- 6,000 Damage, inflicts any three Minor Negative Status Effects and any one Moderate Negative Status Effect that is not Awestruck, 1 hit against 100,000, Magic or Darkness, 55,000 MP
All-Condemn- Inflicts Voidstruck, Caster may stack additional instances of Voidstruck on individuals who are afflicted with Voidstruck, to a max of 5 stacking instances, through this ability, does not work on Angels, Devas, Celestials, and Holy Ones, 1 hit against 20,000, Darkness, 100,000 MP
Drops-
300,000 Gold
18,000 XP
50% Square Mile of Wasteland on a Random World- (Item, Property, Earth, 30,000 Gold)
48% Contract Devil's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Darkness element, 30% Darkness Resistance, Wielder's Darkness element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1% Infernal Bargain- (Spell, Dark Magic, Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, provided that said being is not an Angel, Celestial, Deva, or Holy One, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, 50% Caster and caster's allies gain no rewards from this thread, Has RP effects
Efreet
Level 60
Magic Being, Fire
HP- 2,000,000
MP- 2,000,000
STR- 22,000
AGI- 17,000
CON- 17,000
MIN- 17,000
SPI- 17,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 65%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Fire, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Water Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Fire- Possessor ignores Fire and Burning Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Fire-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Burning Reality- Possessor may create a Zone of Fire at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Fire, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Fire, Constant Effect
Abilities-
Blzaing Mystic Smackdown- 36,000 Damage, may inflict Burning, Magic or Fire, 0 MP
Ban Water- All Water element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Water as a non-base element, All Water element individuals suffer -500 to all stats, stacks 50 times, Fire, 50,000 MP
Vindictive Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct offensive actions, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Fire element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Fire, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Fire, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Fire, 55,000 MP
All-Blaze- Inflicts Burning, Caster may stack additional instances of Burning on individuals who are afflicted with Burning, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Fire, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
48% Finery of the Calif of Fire- (Armor, Clothing, Fire, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Fire element, 30% Fire Resistance, Wielder's Fire element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Greater Air Elemental
Level 60
Elemental, Air
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Air, 99% Physical Resistance, 99% Technology Resistance, 100% Earth Weakness, Suffocation Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Mind or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Air- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Air for purposes of effects which count the number of castings of Call Unto Air, Constant Effect
Swift- Possessor gains +50% Dodge, Constant Effect
Agile- Possessor gains +15,000 AGI, Constant Effect
Empowered by Air- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Air, Constant Effect
Suffocation Master- Possessor does not suffer negative effects from Suffocation status effects, Constant Effect
Abilities-
Blustery Strike- 35,000 Damage, 50% inflicts Suffocation, Air, 0 MP
Suffocate- Inflicts Suffocation, inflicts Suffocation: Prison of Wind, inflicts Suffocation: Miasmatic Air, Air, 0 MP
Create Zone of Air- Creates a Zone of Air, Air, 0 MP
Whirlwind- 3,200 Damage, inflicts Suffocation, -500 to the turn-order-determining stat sums of all non-Aquatic, non-Air-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Air, 300,000 MP
Mass Suffocation- Inflicts Suffocation, 1 hit against 40,000, Air, 40,000 MP
Hurricane- 5,000 Damage, Inflicts Suffocation, deals full damage to the back row, 1 hit against 20,000, Air, 190,000 MP
Emanate Air - Creates a Zone of Air, All Air element individuals in battle gain +1,500 to all stats, All Air element spells and abilities cost 50,000 less MP, stacks 5 times, Air, 150,000 MP
Stifle Earth- Removes all Zones of Earth in battle, All Earth element individuals in battle gain -1,500 to all stats, All Earth element spells and abilities cost 50,000 extra MP, stacks 5 times, Air, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Air Elemental, Max 20 summoned, or summons 50-100 Air Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Air, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
30% Hurricane- (Spell, Elemental Magic, Air, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Burning, Pierces 10,000 Defense of all non-Air-element, non-Aerial targets, deals 3/4 damage, 1 hit against 5,000, Call Unto Air must have been cast 12 times to cast this spell
10% Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)
10% Summon Greater Air Elemental- (Spell, Elemental Magic, Air, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Air Elemental from the enemy list, max 5 summoned
Greater Earth Elemental
Level 60
Elemental, Earth
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Earth, 99% Physical Resistance, 99% Technology Resistance, 100% Air Weakness, Entombed Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Mind or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Earth- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Earth for purposes of effects which count the number of castings of Call Unto Earth, Constant Effect
Resilient- Possessor gains +50% Resilience, Constant Effect
Hardy- Possessor gains +1,500,000 HP, Constant Effect
Empowered by Earth- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Earth, Constant Effect
Entombed Master- Possessor does not suffer negative effects from Entombed status effects, Constant Effect
Abilities-
Mineral Strike- 35,000 Damage, 50% inflicts Entombed, Earth, 0 MP
Entomb- Inflicts Entombed, inflicts Entombed: Oublietted, inflicts Entombed: Rooted, 0 MP
Create Zone of Earth- Creates a Zone of Earth, Earth, 0 MP
Fissure- 3,200 Damage, inflicts Entombed, -500 to the turn-order-determining stat sums of all non-Cthonian, non-Earth-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Earth, 300,000 MP
Mass Entomb- Inflicts Entombed, 1 hit against 40,000, Earth, 40,000 MP
Earthquake- 5,000 Damage, Inflicts Entombed, deals full damage to the back row, 1 hit against 20,000, Earth, 190,000 MP
Emanate Earth - Creates a Zone of Earth, All Earth element individuals in battle gain +1,500 to all stats, All Earth element spells and abilities cost 50,000 less MP, stacks 5 times, Earth, 150,000 MP
Stifle Air- Removes all Zones of Air in battle, All Air element individuals in battle gain -1,500 to all stats, All Air element spells and abilities cost 50,000 extra MP, stacks 5 times, Earth, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Earth Elemental, Max 20 summoned, or summons 50-100 Earth Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Earth, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
30% Earthquake- (Spell, Elemental Magic, Earth, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Entombed, -1,000 from the turn-order-determining stat sum of all non-Earth-element, non-Cthonian targets for turn-order determining purposes as a debuff that stacks 5 times, deals 3/4 damage, 1 hit against 5,000, Call Unto Earth must have been cast 12 times to cast this spell
10% Huge Container of Earth Mana Oil- (Item, Material, Earth, 500,000 Gold)
10% Summon Greater Earth Elemental- (Spell, Elemental Magic, Earth, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Earth Elemental from the enemy list, max 5 summoned
Greater Fire Elemental
Level 60
Elemental, Fire
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Fire, 99% Physical Resistance, 99% Technology Resistance, 100% Water Weakness, Burning Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Agility or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Fire- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Fire for purposes of effects which count the number of castings of Call Unto Fire, Constant Effect
Deadly- Possessor gains +50% Critical, Constant Effect
Blazing- Individuals who conduct offensive actions against possessor take 70,000 Flat Fire element damage, Constant Effect
Empowered by Fire- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Fire, Constant Effect
Burning Master- Possessor does not suffer negative effects from Burning status effects, Constant Effect
Abilities-
Fiery Strike- 35,000 Damage, 50% inflicts Burning, Fire, 0 MP
Immolate- Inflicts Burning, inflicts Burning: Superheated, inflicts Burning: Igneous, 0 MP
Create Zone of Fire- Creates a Zone of Fire, Fire, 0 MP
Blaze- 3,200 Damage, inflicts Burning, -500 to the turn-order-determining stat sums of all non-Fire-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Fire, 300,000 MP
Mass Burning- Inflicts Burning, 1 hit against 40,000, Fire, 40,000 MP
Wildfire- 5,000 Damage, Inflicts Burning, deals full damage to the back row, 1 hit against 20,000, Fire, 190,000 MP
Emanate Fire - Creates a Zone of Fire, All Fire element individuals in battle gain +1,500 to all stats, All Fire element spells and abilities cost 50,000 less MP, stacks 5 times, Fire, 150,000 MP
Stifle Water- Removes all Zones of Water in battle, All Water element individuals in battle gain -1,500 to all stats, All Water element spells and abilities cost 50,000 extra MP, stacks 5 times, Fire, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Fire Elemental, Max 20 summoned, or summons 50-100 Fire Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Fire, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
30% Inferno- (Spell, Elemental Magic, Fire, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Burning, Pierces 10,000 Defense of all non-Fire-element, non-'Astral Being' targets, deals 3/4 damage, 1 hit against 5,000, Call Unto Fire must have been cast 12 times to cast this spell
10% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
10% Summon Greater Fire Elemental- (Spell, Elemental Magic, Fire, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Fire Elemental from the enemy list, max 5 summoned
Greater Water Elemental
Level 60
Elemental, Water
HP- 2,000,000
MP- 2,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 55%
Resilience- 62%
To Hit- 164%
Dodge- 61%
Resistances and Immunities- Absorbs Water, 99% Physical Resistance, 99% Technology Resistance, 100% Fire Weakness, Drowning Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Immune to Pain, Deafened, Diseased
Prime Attribute- Mind or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 20 and below, Constant Effect
Formed of Pure Water- Possessor has a 50% chance of gaining an additional action once per round after being targeted by an offensive action from an individual below Level 80, Possessor's entry into battle counts as ten castings of Call Unto Water for purposes of effects which count the number of castings of Call Unto Water, Constant Effect
Overwhelming- Possessor gains +50% to Hit, Constant Effect
Vast- Possessor gains +1,500,000 MP, Constant Effect
Empowered by Water- Possessor gains +3,500 to all stats, regenerates 100,000 HP and 100,000 MP per round, and gains immunity to Minor and Moderate Status Effects while in a Zone of Water, Constant Effect
Drowning Master- Possessor does not suffer negative effects from Drwoning status effects, Constant Effect
Abilities-
Watery Strike- 35,000 Damage, 50% inflicts Drowning, Water, 0 MP
Drown- Inflicts Drowning, inflicts Drowning: Tide-Trapped, inflicts Drowning: Pressure of the Deep Water, 0 MP
Create Zone of Water- Creates a Zone of Water, Water, 0 MP
Flood- 3,200 Damage, inflicts Drowning, -500 to the turn-order-determining stat sums of all non-Aquatic, non-Water-element individuals targetted for turn-order-determining purposes, stacks 10 times, 1 hit against 5,000, Water, 300,000 MP
Mass Drowning- Inflicts Drowning, 1 hit against 40,000, Water, 40,000 MP
Tsunami- 5,000 Damage, Inflicts Drowning, deals full damage to the back row, 1 hit against 20,000, Water, 190,000 MP
Emanate Water - Creates a Zone of Water, All Water element individuals in battle gain +1,500 to all stats, All Water element spells and abilities cost 50,000 less MP, stacks 5 times, Water, 150,000 MP
Stifle Fire- Removes all Zones of Fire in battle, All Fire element individuals in battle gain -1,500 to all stats, All Fire element spells and abilities cost 50,000 extra MP, stacks 5 times, Water, 150,000 MP
Call Bretheren- 50% summons 1-5 Greater Water Elemental, Max 20 summoned, or summons 50-100 Water Elemental, Max 200 summoned, Possessor may not cast this ability if possessor is a summon, Water, 1,500,000 MP
Drops-
180,000 Gold
18,000 XP
50% Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
30% Deluge- (Spell, Elemental Magic, Water, 45,000 MP, 14,100,000 Gold) +28,000 Magical Attack, 30% inflicts Drowning, -1,000 from the turn-order-determining stat sum of all non-Water-element, non-Aquatic targets for turn-order determining purposes as a debuff that stacks 5 times, deals 3/4 damage, 1 hit against 5,000, Call Unto Water must have been cast 12 times to cast this spell
10% Huge Container of Water Mana Oil- (Item, Material, Water, 500,000 Gold)
10% Summon Greater Water Elemental- (Spell, Elemental Magic, Water, 20,000 MP, 20,000,000 Gold) Summons 1 Greater Water Elemental from the enemy list, max 5 summoned
Marid
Level 60
Magic Being, Water
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 17,000
CON- 17,000
MIN- 22,000
SPI- 17,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 65%
Resistances and Immunities- Absorbs Water, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Fire Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Water- Possessor ignores Water and Drowning Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Water-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Sunken Reality- Possessor may create a Zone of Water at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Water, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Water, Constant Effect
Abilities-
Tsunamic Mystic Smackdown- 36,000 Damage, may inflict Drowning, Magic or Water, 0 MP
Ban Fire- All Fire element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Fire as a non-base element, All Fire element individuals suffer -500 to all stats, stacks 50 times, Water, 50,000 MP
Capricious Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct actions that inflict Negative Status Effects or Debuffs, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Water element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Water, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Water, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Water, 55,000 MP
All-Drown- Inflicts Drowning, Caster may stack additional instances of Drowning on individuals who are afflicted with Drowning, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Water, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Ocean on a Random World- (Item, Property, Water, 30,000 Gold)
48% Finery of the Calif of Water- (Armor, Clothing, Water, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Water element, 30% Water Resistance, Wielder's Water element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Sylph
Level 60
Magic Being, Air
HP- 2,000,000
MP- 2,000,000
STR- 17,000
AGI- 22,000
CON- 17,000
MIN- 17,000
SPI- 17,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 60%
To Hit- 165%
Dodge- 60%
Resistances and Immunities- Absorbs Air, Reflects Physical, Magic Immunity, Technology Immunity, 50% Base Element Resistance, 100% Earth Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Primal Air- Possessor ignores Air and Suffocation Resistance, Immunity, Absorbtion, and Reflection of individuals below Level 60, When wielder deals Air-element damage, said damage is increased by 30,000 points, Constant Effect
Warper of Tempestuous Reality- Possessor may create a Zone of Air at the beginning of battle, Possessor gains an additional action at the beginning of every round when in a Zone of Air, Possessor may use Spirit as possessor's turn-order-determining stat while in a Zone of Air, Constant Effect
Abilities-
Blustering Mystic Smackdown- 36,000 Damage, may inflict Suffocation, Magic or Air, 0 MP
Ban Earth- All Earth element spells and abilities cost 10,000 additional MP, individuals below Level 50 treat Earth as a non-base element, All Earth element individuals suffer -500 to all stats, stacks 50 times, Air, 50,000 MP
Whimsical Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and only being able to be used to conduct actions that inflict buffs or positive status effects, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 Air element individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic or Air, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide +1,500 to any stats, stacks 40 times, Magic or Air, 115,000 MP
Mystic Storm- 6,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic or Air, 55,000 MP
All-Vacuum- Inflicts Suffocation, Caster may stack additional instances of Entombed on individuals who are afflicted with Suffocation, to a max of 5 stacking instances, through this ability, 1 hit against 20,000, Air, 100,000 MP
Drops-
280,000 Gold
18,000 XP
50% Square Mile of Open Sky on a Random World- (Item, Property, Air, 20,000 Gold)
48% Finery of the Calif of Air- (Armor, Clothing, Air, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Air element, 30% Air Resistance, Wielder's Air element spells and abilities cost 10,000 less MP
1% Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
!Theoretical Experimental Elemental 22-J
Level 60
Elemental, Theoretical Experimental Element 22-J
HP- 3,500,000
MP- 3,500,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 10,010
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Theoretical Experimental Element 22-J, Base Element Immunity, 50% Theoretical Experimental Element 56-C Weakness, 100% Formus Weakness, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, Immune to Pain, Deafened, and Diseased
Prime Attribute- Spirit or Constitution
Constant Effects-
Pure Elemental Power- Possessor is immune to individuals Level 55 and below, Constant Effect
Formed of Pure Theoretical Experimental Element 22-J- Possessor has a 50% chance of optionally changing the target of any action that targets possessor that possessess a source that is below Level 80 that is not possessor to any four individuals, not counting possessor, of possessor's choice who would have previously been valid targets for said action at the point that possessor was chosen, but who were not chosen, with possessor being unable to do this if a number of other individuals besides four would be selected, Possessor's entry into battle counts as four castings of 'A Hymn for Experimental Element 22-J' for purposes of effects which count the number of castings of 'A Hymn for Experimental Element 22-J', Constant Effect
Probability Cloud- Actions that target a number of individuals that is not a multiple of four have a 50% chance of failing, with this chance being re-checked each time their total number of targets changes due to possessor's constant effects, with things that would occur before and after said actions still occurring, Constant Effect
Oruquoz- Empowered Constellations may not be set while possessor is present, Constant Effect
Empowered by Theoretical Experimental Element 22-J- Possessor gains +2,500 to all stats, regenerates 50,000 HP and 50,000 MP per round, and gains Immunity to Minor Status Effects while in a Zone of Theoretical Experimental Element 22-J, Constant Effect
Abilities-
Theoryshape Tendril- 40,000 Damage, 4 hits against 4, Theoretical Experimental Element 22-J, 0 MP
Blue Applause- 51,255 Damage, Heals HP, Removes all debuffs from targets who are afflicted with Confusion: Depression, 44% inflicts Rejuventation, 1 hit against 308, Theoretical Experimental Element 22-J, 308,000 MP
Blue Clap- 30,000 Damage, 50% target acquires a debuff that afflictes it with Fatigued: Stun at the beginning of each of its actions, with said debuff stacking 444 times, Sonic or Theoretical Experimental Element 22-J, 308,000 MP
Orouqouqouq- 16,161 Damage, 61,616 MP Damage, target may not cast Astral Magic spells and loses all Astral Mage and Astromancer abilities for the duration of the thread, 1 hit against 4, Theoretical Experimental Element 22-J, 308,000 MP
Birthday Gift- Inflicts an instance of Elevated whose possessor may, at the start of end of any action, turn into an instance of Confusion: Depression, Theoretical Experimental Element 22-J, 80,300 MP
Call Bretheren- 44% summons 4-44 Theoretical Experimental Elemental 22-J, Max 444 summoned, This action cannot fail due to its caster's Constant Effects named 'Probability Cloud', Theoretical Experimental Element 22-J, 200,000 MP
Stifle Theoretical Exprimental Element 44-C- Removes all Zones of Theoretical Exprimental Element 44-C in battle, All Theoretical Exprimental Element 44-C element individuals in battle gain -1,000 to all stats, All Theoretical Exprimental Element 44-C element spells and abilities cost 5,000 extra MP, stacks 5 times, Theoretical Exprimental Element 22-J, 35,000 MP
Stifle Theoretical Exprimental Element 86-N- Removes all Zones of Theoretical Exprimental Element 86-N in battle, All Theoretical Exprimental Element 86-N element individuals in battle gain -1,000 to all stats, All Theoretical Exprimental Element 86-N element spells and abilities cost 5,000 extra MP, stacks 5 times, Theoretical Exprimental Element 22-J, 35,000 MP
Theoretical Experimental Status Effect 22-J- Inflicts Theoretical Experimental Status Effect 22-J, 1 hit against 4, Theoretical Experimental Element 22-J, 0 MP
Create Zone of Theoretical Experimental Element 22-J- Creates a Zone of Theoretical Experimental Element 22-J, Theoretical Experimental Element 22-J, 50,000 MP
Emanate Theoretical Experimental Element 22-J- Creates a Zone of Theoretical Experimental Element 22-J, All Theoretical Experimental Element 22-J element individuals in battle gain +1,000 to all stats, All Theoretical Experimental Element 22-J element spells and abilities cost 5,000 less MP, stacks 5 times, Theoretical Experimental Element 22-J, 35,000 MP
Drops-
24,444 Gold
18,000 XP
100% Elemental Research Experiment Results: Theoretical Experimental Elemental 22-J- (Item, Antiquity, Formus, 100,000 Gold)
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Re: Enemy List
Level 61
Greater Sandwurm
Level 61
Cthonian, Earth
HP- 3,500,000
MP- 2,500,000
STR- 43,000
AGI- 13,000
CON- 28,000
MIN- 16,300
SPI- 17,800
XP- 0
Defense- 19,000
Defense against Stat Damage- 1,600
Critical Chance- 71%
Resilience- 83%
To Hit- 175%
Dodge- 41%
Resistances and Immunities- Fire Immunity, 90% Earth Resistance, 90% Physical Resistance, 80% Light Resistance, 40% Magic Resistance, 40% Darkness Resistance, 30% Ice Resistance, 20% Technology Resistance, 50% Water Weakness, 90% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance, Impaired Immunity, Fatigued Immunity, Paralyzed Immunity, Confusion Immunity, Entombed Immunity, Cthonian Traits
Prime Attribute- Strength
Constant Effects-
Massive- Possessor gains +3,500,000 HP, +60% Resilience, and counts as taking 15 spaces in a row when possessor desires to, Constant Effect
City-Eating Maw- Possessor deals double damage to Large Structures (to a max of 50,000,000 additional damage) and to units (to a max of 30,000,000 additional damage), Constant Effect
Monster of the Earth- Possessor is immune to individuals below Level 20, Possessor gains +8,000 to all stats while in a Zone of Earth, Constant Effect
Abilities-
Massive Bite- 44,000 Damage, Physical, 0 MP
Massive Body Slam- 20,000 Damage, inflicts Fatigued: Stun, 1 hit against 50, Physical or Earth, 0 MP
Swallow- 5,000 Damage, caster may remove any individual below Level 55 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Earth or Physical, 100,000 MP
Sand Tsunami- 11,000 Damage, inflicts Entombed, may inflict Suffocation, 1 hit against 50,000, Earth, 50,000 MP
Core Eruption- 29,000 Damage, inflicts Entombed, inflicts Burning, inflicts Burning: Igneous, 1 hit against 5,000, Fire or Fire & Earth, 500,000 MP
Drops-
200,000 Gold
19,825 XP
75% Thick Sandwurm Hide- (Item, Material, Earth, 5,140,000 Gold)
10% Massive Sandwurm’s Tooth- (Item, Material, Earth & Physical, 1,160,000 Gold)
10% Sandwurm Gigaplate- (Armor, Grand Armor, Earth, 5,500,000 Gold) +7,000 Defense, 55% Resilience, 30% Earth Resistance, Wearer gains +5,000 to all stats if the terrain or phantom terrain is Desert, Caves, or World's Core
5% Terrain Spell of the Desert: Sand Tsunami- (Spell, Geomancy, Earth, 16,000 MP, 6,560,000 Gold) +15,000 Magical Attack, deals 1/5 damage, Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 25 or higher, may only be cast if the terrain or phantom terrain is Desert
!Jarkandojli
Level 61, Elite
Elemental, Earth & Air & Fire & Physical
HP- 12,000,000
MP- 10,500,000
STR- 36,000
AGI- 32,000
CON- 34,000
MIN- 32,000
SPI- 36,000
XP- 0
Defense- 24,000
Defense against Stat Damage- 3,000
Critical Chance- 100%
Resilience- 85%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- Earth Immunity, Air Immunity, Fire Immunity, Physical Immunity, 80% Light Resistance, 80% Technology Resistance, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as up to ten individuals for row-order-determining purposes, Constant Effect
Great Elemental- Possessor is immune to individuals below Level 20, Possessor gains +7,000 STR, +7,000 SPI, and +4,000,000 HP, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 122% Moderate Status Effect Resistance, 30% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Smash- 80,000 Damage, Inflicts Fatigued: Stun and Confused: Dazed, Physical, 0 MP
Elemental Rage- 10,000 Damage, inflicts Fatigued: Stun, Confused: Dazed, Entombed, Suffocation, Burning, and Wounded, 10 hits against 10, Earth & Air & Fire & Physical, 0 MP
Fury Zone- 52,000 Damage, Creates a Zone of Earth & Air & Fire & Physical and attaches an effect to it that deals 52,000 Flat Earth element Damage, 52,000 Flat Air element Damage, 52,000 Flat Fire element Damage, and 52,000 Flat Physical element Damage to each individual in said Zone at the start of every round, with this effect not stacking per zone and stacking 4 times across all zones, Earth & Air & Fire & Physical, 800,000 MP
Meteor Line- 180,000 Damage, may only target individuals within any one chosen row, 1 hit against 15,000, Fire & Physical, 4,000,000 MP
Gather Destructive Power- Caster gains +3,000 STR and +3,000 SPI and all of caster's abilities' damage values are increased by 5,000 points, Fire & Physical, 100,000 MP
Storm Dive- 75,000 Damage, deals full damage to the back row, Air or Physical or Electrical, 500,000 MP
Create Lesser Elementals- Summons up to 4 Elementals from the Enemy List that are below Level 60, are some combination of the elements Air, Earth, Fire, Physical, Electrical, and Light, and are normally fightable for drops, Max 20 summoned across all summon types, 2,000,000 MP
Drops-
400,000 Gold
36,000 XP
50% Stormcharged Boulder- (Item, Antiquity, Earth & Electrical, 126,000 Gold)
30% Fury Elemental's Fist- (Weapon, Fist Weapon, Earth & Air & Fire & Physical, 6,000,000 Gold) +6,215 Melee Attack, +6,000 STR, +4,500 CON, 15% inflicts Entombed, 15% inflicts Suffocation, 15% inflicts Burning, 15% inflicts Wounded
10% Zone Scanner- (Item, Antiquity, Technology, 455,000 Gold)
10% Ruined Sultan's Palace- (Item, Property, Earth & Fire, 615,000 Gold)
Kami of the Great Mountain
Level 61
Spirit, Earth
HP- 3,800,000
MP- 2,600,000
STR- 28,000
AGI- 15,000
CON- 27,000
MIN- 19,000
SPI- 24,000
Defense- 17,000
Defense Against Stat Damage- 1,715
Critical Chance- 66%
Resilience- 78%
To Hit- 157%
Dodge- 56%
Resistances and Immunities- 99% Earth Resistance, 80% Ice Resistance, 80% Air Resistance, 80% Physical Resistance, 80% Fire Resistance, 50% Spirit Resistance, 50% Human Resistance, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Absorbs Entombed, Absorbs Burning, Fatigued Immunity, Stat Drain Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Greater Kami- Possessor is Immune to individuals below Level 20, Possessor ignores the Magic Resistance, Immunity, Reflection, and Absorption of individuals below Level 20, Constant Effect
Pulse of the Earth- Possessor regenerates 290,000 HP per round, Constant Effect
Bond to the Great Mountain- Possessor's Elemental allies Regenerate 100,000 HP at the start of every round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 70 may not steal items from possessor, Constant Effect
Large Body- Possessor may choose to gain 'Possessor gains +(3 * possessor's Natural Resilience, to a max of 236%) Resilience, +(9 x possessor's Natural HP, to a max of 34,200,000) HP, +(.5 x possessor's Natural Defense, to a max of 8,500) Defense, (.5 x possessor's Natural Defense against Stat Damage, to a max of 1,000) Defense against Stat Damage, -(.9 x possessor's Natural Dodge, to a max of 50%) Dodge, to provide twice possessor's Natural XP when possessor would provide XP (to a max of 19,825 additional XP), to provide twice possessor's Natural Gold when possessor would provide Gold (to a max of 250,000 extra Gold), and Immune to Impaired, Confusion, Pain, Poison, Diseased, and Charmed', as well as the subtype Large Structure, at the start of a thread, Constant Effect
Minor Divine Powers- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(250 * possessor Level) to all stats and regenerating 100,000 HP per round, to a max of level 30 for both effects, Deity Effect
Prime Attribute- Spirit
Abilities-
Spiritual Rockslide- 60,000 Damage, May deal 10,000 SPI Damage instead of HP Damage, 100% inflicts Fatigued: Stun, 2 hits against 1, Earth or Physical or Magic, 0 MP
Nourish- 400,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +65% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Mass Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, 1 hit against 50, Magic, 400,000 MP
Grand Avalanche- 50,000 Damage, 100% may inflict Entombed, 1 hit against 30,000, Earth or Physical, 500,000 MP
Empower Elementals- Target Elementals gain +4,000 to all stats, 1 hit against 200, stacks 3 times, Earth, 600,000 MP
Entombing Stones- 65,000 Damage, 120% inflicts Entombed, 80% gains '2 hits against 1', Earth, 110,000 MP
Spirit-Crushing Boulders- 6,000 SPI Damage, 100% inflicts Stat Drain: SPI Drain, 50% gains '2 hits against 1', Magic or Earth, 155,000 MP
Royal Eruption- 80,000 Damage, 80,000 MP Damage, 100% inflicts Burning, 100% inflicts Burning: Igneous, 100% may inflict Entombed, 100% may inflict Entombed: Oublietted, 1 hit against 500,000, Fire or Earth & Fire, 1,250,000 MP
Bombardment of Massive Stones- 35,000 Damage, 4 hits against 15, Earth, 400,000 MP
Earth Shattering Wave- 35,000 Damage, -35,000 Defense to Earth-element targets, stacks 5 times, this action ignores the Earth Resistance of individuals below Level 60, 1 hit against 4,000, Earth, 350,000 MP
Chorus of Lesser Attendant Spirits- 30,000 Damage, May deal 3,000 SPI Damage, 2 hits against 100, Magic, 260,000 MP
Drops-
250,000 Gold
19,825 XP
95% Great Mountain- (Item, Property, Earth & Air & Fire & Ice, 5,000,000 Gold)
4% Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
1% Call Kami of the Great Mountain- (Spell, Spirit Magic, Earth, 60,000 MP, 15,000,000 Gold) Caster summons 1 Kami of the Great Mountain from the Enemy List, Max 1 summoned
!Lich Lord
Level 61
Undead, Darkness
HP- 2,000,000
MP- 3,500,000
STR- 14,000
AGI- 18,500
CON- 18,000
MIN- 24,500
SPI- 24,500
XP- 0
Defense- 20,000
Defense against Stat Damage- 2,000
Critical Chance- 60%
Resilience- 57%
To Hit- 164%
Dodge- 56%
Resistances and Immunities- Absorbs Darkness, Ice Immunity, Fire Immunity, Electrical Immunity, 70% Psychic Resistance, 50% Magic Resistance, 50% Light Weakness, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance, 10% Major Status Effect Resistance, Instant Death Immunity
Prime Attribute- Spirit
Constant Effects-
Lich's Mantra- Possessor recovers all MP at the start of a round if possessor did not take at least 5% of its max HP in damage the prior round, to a max of 60,000,000 MP, Constant Effect
Glorious Spellcaster- Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 3 extra actions due to high turn-order-determining stat sums, Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Preparatory Spellcasting- Possessor is considered to have pre-cast two buffs and one summon, and one additional summon or buff that possessor can cast before the beginning of battle, These spells do not cost possessor MP to cast, Constant Effect
Aura of Dark Restoration- At the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor's choice, or possessor recovers 5% of possessor's Max HP and Max MP, to a Max of 60,000,000 HP or MP, Constant Effect
Lich's Rebirth- Possessor has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is an element that possessor is weak to, Possessor has a 50% chance of automatically resurrecting upon death in other circumstances, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Any individual above Level 30 who would successfully steal an item from possessor may instead choose to nullify this ability's effects, Constant Effect
Potency- Possessor is immune to individuals below Level 20, Possessor ignores the Resistances, Immuinities, Reflections, and Absorbtions of individuals below Level 40, Constant Effect
Abilities-
Fell Bolt- 40,000 Damage, Darkness or Any One Base Element that is Not Light, 0 MP
Mana Blast- 40,000 Damage, Magic, 0 MP
Lich Lord's Staff- 38,500 Damage, Deals HP Damage and MP Damage, Darkness or Physical or Darkness & Physical, 25,000 MP
Torment Ray- 30,000 Damage, 3,000 CON Damage, 3,000 MIN Damage, inflicts Pain, inflicts Pain: Wracked, Agony, 0 MP
Death Pulse- 45,000 Damage, 1 hit against X, where X cannot be greater than 200, deals 1/(X/5 rounded down) damage, individuals killed by this attack get added to caster's side as any Undead below Level 60 from the enemy list that caster selects that is normally fightable for drops, These summons possess a cap of 50 across all different summons, Darkness, 177,000 MP
Minion-Deflecting Force Shell- Caster gains a 10% Resistance to summons, for each hit or attack directed at caster by a summon, caster's resistance to summons of that type increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 50,000 MP
Lich's Shadow Shroud- Caster gains a 10% Resistance to multi-hit attacks, for each hit from a multi-hit attack directed at caster by a summon, caster's resistance to the remainder of the hits from the same attack and other attacks that have the same name increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 50,000 MP
Craft Pulsating Circle of the Necromantic Master- Caster's attacks and offensive actions all inflict Drain if they would already inflict damage, Caster gains +15,000 SPI and +60% Critical, this is a Circle Effect, does not stack with itself or other circles, Darkness, 650,000 MP
Craft Lich's Necromantic Summoning Circle- Caster's Undead summons gain +12,000 to all stats, +10,000 Defense, +10,000 Damage to all attacks, and have their attacks that would inflict damage instead inflict Drain that heals caster instead of them, this is a Circle Effect, does not stack with itself or other circles, Darkness, 650,000 MP
Call Forth the Undead- Caster may summon 10 Undead from the Enemy List that are below Level 60 and normally fightable for drops, These summons possess a cap of 40 across all different summons from this ability, Darkness, 800,000 MP
Doom Wave- 15,000 Damage, This ability may be used with no target to simply create a zone and attach an effect to it, Creates a Zone of Darkness that provides +9,000 to the stats of all Undead within it as an attached effect that does not stack on the same Zone or across Zones, 1 hit against 5,000, Darkness, 85,000 MP
Twist Essence- 15,000 Damage, deals no normal damage, deals 1/10 the damage it would have dealt as a stat damage to any one stat, inflicts any two minor negative status effects, Darkness or Psychic or Magic, 88,000 MP
Responsively Direct Undead- Gives target Undead that is not caster another action immediately following this action, May only be used as a counter, Darkness & Air, 90,000 MP
Twist Summons- Turns target non-unique summons under level 60 into the the Undead that possessor's ability named Death Pulse would turn them into upon killing them, provided that possessor possesses an ability named Death Pulse that is capable of turning said summons into Undead upon killing them, 1 hit against 20, Darkness, 300,000 MP
Accursed Litany- Inflicts Voidstruck, Manablasted, Confusion, Confusion: Fear, Confusion: Depression, Paralysis, Hexed, Hexed: Ill Fortune, Hexed: Backlash, Stat Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, Darkness, 60,000 MP
Creeping Fires of Zhalghas Feijed- 35,000 Damage, inflicts Voidstruck, Burning, Manablasted, and Stat Drain, This ability auto-recasts itself at the start of every round for no MP cost if its caster is still alive and in battle, with this effect being triggered by a buff on its caster that stacks 10 times, Fire & Darkness & Magic, 150,000 MP
Drops-
250,000 Gold
19,825 XP
20% Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
20% Lich Lord's Staff- (Weapon, Staff, Darkness & Magic, 12,655,000 Gold) +12,420 Melee Attack, +12,670 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder's Necromancy summons gain +9,200 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 18,000 less MP
20% Lich Lord's Robe- (Armor, Robe, Darkness & Magic, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Darkness Resistance, +12,730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder's Necromancy summons gain +9,500 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 12,500 less MP
20% Greater Bolster Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +3,100 to all stats, does not stack, lasts 5 rounds
10% Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
8% Lich's Tome- (Accessory, Tome, Darkness & Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Darkness Resistance, 15% Magic Resistance, +80,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
1% Star of Ruin- (Accessory, Crystal, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer's per-item Magical Attack bonus becomes 2x the relevant stat
1% Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
Red Death
Level 61
Undead, Darkness
HP- 2,600,000
MP- 2,600,000
STR- 20,000
AGI- 20,000
CON- 20,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 9,000
Defense against Stat Damage- 1,000
Critical Chance- 64%
Resilience- 41%
To Hit- 175%
Dodge- 63%
Resistances and Immunities- Absorbs Darkness, Ice Immunity, Physical Immunity, Earth Immunity, 50% Light Weakness, Absorbs Diseased, Minor Status Effect Immunity, Moderate Status Effect Immunity, 30% Major Status Effect Resistance, Instant Death Immunity, Plague Immunity
Prime Attribute- Constitution
Constant Effects-
Disease Master- Possessor does not suffer negative effects from Disease status effects, Constant Effect
Plague Spreader- All of possessor's opponents have a 75% chance of being afflicted with each negative status effect that any of their allies is afflicted with at the start of each round, with each said infliction treating possessor as its source, Constant Effect
Unstoppable Messenger of the End- Possessor ignores the Resistances, Immunities, and Absorbtions of individuals below Level 50, Constant Effect
Carrier of Deadly Afflictions- Minor and moderate status effects inflicted by possessor cannot be cured by individuals below Level 40, Constant Effect
Unearthly Presence- Possessor is immune to individuals below Level 20, Constant Effect
Lord of the Bloody Masquerade- If possessor is not a summon, each time possessor kills an individual, possessor summons 1 Red Death from the Enemy List, Max 50 summoned, Constant Effect
Abilities-
Hand Which Killed the Prince- 40,000 Damage, 4,000 CON Damage, inflicts Diseased, Diseased: Immunodeficiency, Diseased: Contagious Ailment, Diseased: Lingering Illness, Diseased: Degenerative Ailment, Wounded: Bleeding, and Wounded, Darkness or Magic or Fate, 0 MP
Bypass Defenses- Caster gains a buff which allows caster to target individuals below Level 40 who are in the same battle as caster who would otherwise be untargettable, prevents caster's actions and attacks from being redirected by individuals below Level 40, and which allows caster to ignore the Defense and Defense against Stat Damage of individuals below Level 40, does not stack, Darkness & Fate, 450,000 MP
Masquerade- Caster gains a buff that causes non-allied individuals who target caster with offensive actions to have a 50% chance of having their action redirected to a random target that is not allied with caster, with said targetting instance being lost in cases where no such target can be found, does not stack, Darkness & Illusion & Air, 450,000 MP
Wave of Blood and Plague- 50,000 Damage, 5,000 CON Damage, inflicts Diseased, Diseased: Contagious Ailment, and Wounded: Bleeding, Darkness & Blood, 150,0000 MP
Pronouncement- 70% inflicts Instant Death: Doomed, Darkness, 260,000 MP
Plague Hand- 40% inflicts Plague, Darkness, 290,000 MP
Phantom Step- Caster enters another battle that is currently active in this thread, Spatial & Darkness, 200,000 MP
Drops-
200,000 Gold
19,825 XP
20% Red Death's Masque- (Accessory, Mask, Darkness & Fate, 5,500,000 Gold) +5,000 Defense, +5,000 CON, +5,000 SPI, Wearer gains Diseased Immunity and all of possessor's infliction chances of Diseased (but not its sub-status effects, excluding Diseased: Contagious Ailment) are increased by 10% as a non-stacking effect
20% Infect- (Spell, Dark Magic, Darkness, 1,000 MP, 500,000 Gold) Inflicts Diseased
20% Tome of Cautionary Tales- (Item, Antiquity, Darkness & Light, 475,000 Gold)
20% Vial of Hemorhagic Plague- (Consumable, Lethal Item, Darkness & Acid, 2,500,000 Gold) Inflicts Diseased, 50% inflicts Diseased: Contagious Ailment, 30% inflicts Wounded: Bleeding
20% Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
!Sovereign Oak-
Level 61
Plant, Earth
HP- 3,250,000
MP- 2,500,000
STR- 23,000
AGI- 14,000
CON- 21,300
MIN- 19,500
SPI- 22,000
XP- 0
Defense- 13,000
Defense against Stat Damage- 1,600
Critical Chance- 64%
Resilience- 65%
To Hit- 160%
Dodge- 34%
Resistances and Immunities- Absorbs Life, Absorbs Earth, Wood Immunity, Time Immunity, 90% Water Resistance, 90% Physical Resistance, 50% Air Resistance, 50% Light Resistance, 50% Magic Resistance, 50% Fire Weakness, 50% Destruction Weakness, Petrifaction Immunity, 10% Major Status Effect Resistance, 150% Moderate Status Effect Resistance, Minor Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Ages to Prepare- Possessor may take 12 actions before the start of battle that may not affect any opponents but may affect allies, with a round that is not part of battle occurring before battle, during which said actions occur, Constant Effect
Lord of the Treants- Possessor's allies named 'Treant' gain +5,000 to all stats, Possessor's summons may not be unsummoned by individuals below Level 55, stacks 5 times, Constant Effect
Lord of the Forest- Possessor gains +2,000 to all stats while the terrain or phantom terrain is Forest, Possessor gains an additional +4,000 to all stats while the terrain or phantom terrain is Ancient Forest or Magic Forest, Possessor may set the phantom terrain to Ancient Forest at the start of battle, Possessor's opponents, provided they are below Level 60, may not create, dispel, or modify terrain or phantom terrain, Buffs and positive effects with possessor as a source cannot be removed or altered by non-allied sources below Level 50, Constant Effect
Guardian of the Forest- All allied Plants gain +3,000 Defense, all allied Animals gain +1,500 Defense, stacks 200 times, Constant Effect
Sturdier than the Greatest Trees- Possessor gains +21,000,000 HP, Possessor gains +50% Resilience, Possessor gains +13,000 Defense, Individuals below Level 50 may not get criticals against possessor, Possessor gains an additional +130,000 Defense against individuals below Level 40, Possessor's row may not be switched by sources below Level 55, Possessor is immune to individuals below Level 20, Constant Effect
Abilities-
Grand Oaken Fist- 40,000 Damage, inflicts Fatigued: Stun, inflicts Stat Drain: CON Drain, breaks any one non-weapon, non-pet, non-spell item equipped by target in a temporary manner that lasts until the end of this thread, Physical or Earth or Physical & Earth, 0 MP
Greater Restore Plants- 300,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, 1 hit against 5, Earth or Life, 0 MP
Gather Mana- 250,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Awaken the Forest- Summons 10-40 Treant, Earth & Life, 500,000 MP
Gather the Power of a Thousand Forests- +2,000 STR, +2,000 CON, +2,000 MIN, +2,000 SPI, affects caster only, stacks 200 times, Life, 100,000 MP
Strength of the Ancient Forest- +1,000 STR, +1,000 CON, +100,000 HP, stacks 40 times, 3 hits against 10, Earth or Life, 200,000 MP
Fortitude of Elder Oaks- +10,000 Defense, +1,000 Defense against Stat Damage, only affects Plants, stacks 10 times, Earth, 140,000 MP
Lifewood Locus Blast- 10,000 Damage, inflicts Entombed, inflicts Awestruck: Lifeforce Overload, inflicts Fatigued, 10% inflicts Petrified against targets below Level 60, 1 hit against 90,000, Life, 250,000 MP
Touch of the Petrified Elders- 80% inflicts Petrified, Earth, 200,000 MP
Elder Tree's Blessing- +2,500 to all stats, inflicts Rejuvination, Favored, Fortified, Invigorated, and Augmented, stacks 5 times, Life & earth, 150,000 MP
Zonal Lockdown- Creates a Zone of Earth or Life and places an effect on it that prevents non-permitted individuals from leaving said zone as a result of sources below Level 80, Earth or Life, 110,000 MP
Drops-
250,000 Gold
19,825 XP
70% Ancient Wood- (Item, Material, Earth, 80,000 Gold)
20% Call for Treants- (Spell, Druid Magic, Earth, 60,000 MP, 2,110,000 Gold) Summons 1 Treant, max 10 summoned
9% Rod of Magic Leyline Redirection and Collection- (Consumable, Rod, Magic, 200 Charges, 40,000,000 Gold) User obtains a buff that stacks 5 times and causes user to regenerate 400,000 MP per round
1% Heart of the World's Forests- (Accessory, Magic Item, Wood & Earth, 50,000,000 Gold) +50,000 CON, +50,000 MIN, +50,000 SPI, +500,000 MP, Wielder may create a Zone of Earth or a Zone of Wood at the start of any round, Wielder's actions may gain '80% inflicts Charm on Plants', 30% Earth Resistance, 10% Plant Resistance, Wearer’s per-item Magic Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 20 or greater
The Astounding Teacup
Level 61
Abstract, Glory & Nobility & Fury
HP- 35,500,000
MP- 4,100,000
STR- 5,190
AGI- 2,202
CON- 4,263
MIN- 3,888
SPI- 8,888
XP- 0
Defense- 88,888
Defense against Stat Damage- 8,888
Critical Chance- 88%
Resilience- 88%
To Hit- 188%
Dodge- 84%
Resistances and Immunities- Reflects Physical, Reflects Technology, Reflects Magic, Reflects Psychic, Absorbs Glory, Absorbs Nobility, Stat Drain Immunity, Charm Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Awestruck Immunity, Voidstruck Immunity, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Can I Behold It?- Possessor inflicts Imparied: Blind and Awestruck on any individual who scans possessor's stats, Constant Effect
Can It Ever Be Matched?- Possessor obtains a bonus to each stats equal to ((Highest buff possessed by an opponent that boosts said stat's value) - (Highest buff possessed by possessor that boosts said stat's value), to a max of 10,000,000 points, Constant Effect
Can It Even Be Broken?- Possessor gains +4,444,444 HP, +44,888 Defense, and is Immune to individuals below Level 40, Constant Effect
Abilities-
Can I Resist Its Splendid Visage?- Deals 8,888 MIN Damage, This action ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60, Wealth or Nobility, 0 MP
Can I Touch It?- Caster gains +88% Dodge and may reflect the actions of individuals below Level 50, Does Not Stack, Nobility, 88,888 MP
Can I Taste Its Wonderful Brew?- Inflicts Impaired: No Sense of Taste, Inflicts Pain, Inflicts Burning, Inflicts Drowning, Water & Fire, 84,444 MP
Can I Ever Make Anything That Compares To It?- Target individual below Level 65 cannot place buffs on individuals, create items, or summon, Target is afflicted with Confusion: Depression whenever it would otherwise place a buff on an individual, create an item, or summon an entity, Earth & Wealth, 44,444 MP
Can I Do Anything That It Cannot Undo?- 4,444,444 Flat Nobility & Glory element HP Healing, Cures all debuffs and negative status effects from sources below Level 70 present on target, Nobility & Glory, 44,444 MP
FUCK NO!- 73,400 Damage, 15% cancels target individual below Level 60's action, This ability may be used as a preemptive counter to any opponent's action, Fury, 1 MP
Drops-
490,000 Gold
46,900 XP
50% Supremely Elegant Teapot- (Weapon, Other: Teapot, Nobility & Glory, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, +45,000 to all stats, 60% inflicts Charm, Charm: Impressed, and Mindblasted
49% RAGE Brewer- (Weapon, Other: Teapot, Fury, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions use Strength as their Prime Attribute, 60% inflicts Confusion: Enraged, Burning, Drowning, Mindblasted, and Impaired: No Sense of Taste
1% A Nice, Piping Hot Cup Of Shut the Fuck Up- (Consumable, Drink, Fury, 1 Charge, 24,000,000 Gold) Deals 240,000 Flat Fire element Damage, 100% inflicts Impaired: Mute, Target, if below Level 60, obtains a non-stacking 50% chance of skipping each of its actions
!The Benjamins
Level 61
Abstract, Wealth
HP- 15,999,888
MP- 2,365,365
STR- 21,256
AGI- 61,223
CON- 20,000
MIN- 16,289
SPI- 22,242
XP- 0
Defense- 16,773
Defense against Stat Damage- 11,364
Critical Chance- 56%
Resilience- 52%
To Hit- 177%
Dodge- 62%
Resistances and Immunities- Absorbs Wealth, Earth Immunity, Air Immunity, 80% Darkness Resistance, 80% Water Resistance, Fatigued Immunity, Charm Immunity, Poison Immunity, Disease Immunity, Antimatter Immunity, Entombed Immunity, Dissolving Immunity, Voidstruck Immunity, 240% Minor Status Effect Resistance, 122% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Constitution or Mind
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (it max hp / 2), This unit gains a number of actions equal to (the number of thresholds it possesses - 1) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Incredibly Rich- At the start of battle, possessor acquires 100,000,000 temporary Gold that lasts until the end of the battle, Constant Effect
It's All About The Benjamins- Whenever an action performed by an individual below Level 80 would occur that does not target possessor, there is a 25% chance that said action is cancelled unless possessor chooses otherwise, Constant Effect
Straight Pimpin'- Possessor's allies Charm infliction chances are increased by 50%, Possessor's allies ignore the Charm Resistance and Immunity of individuals below Level 60, Constant Effect
Feels Like A Million Bucks- At the start of each round, if possessor has 1,000,000 or more Gold, possessor Regenerates 1,000,000 HP and is cured of all negative status effects and debuffs from sources below Level 80, Constant Effect
I Can't Die, I Have Money!- Possessor gains +X HP (to a max of 30,000,000) and +X Defense (to a Max of 150,000), where X is equal to the Gold possessed by possessor, Constant Effect
Inventor of Whupass- The first time each thread that possessor uses each of possessor's abilities, Damage and Stat Damage from said action are doubled against targets below Level 60, to a max of 25,000,000 additional points, Constant Effect
Made of Money- Whenever possessor would take Gold Damage, there is a 50% chance that possessor instead takes an equivalent quantity of HP Damage, Possessor may be healed by effects that would heal Gold Damage, Constant Effect
In the Money- Possessor gains +67% Dodge against individuals who are carrying 1,000,000 Gold or more, Constant Effect
Abilities-
$$$$$!- 22,100 Damage, 44,411 Gold Damage, 5,619 SPI Damage, Wealth, 0 MP
-$@!- 11,421 Gold Damage, Target obtains a non-stacking debuff that provides -X to all stats, where X is equal to the amount of Gold lost due to Gold Damage from this attack, to a max of 35,421 points, Wealth, 0 MP
+$$$- 67,622 Gold Damage, Heals Gold Damage, 100% inflicts Charm, Wealth, 0 MP
$<$- Scans target's stats, If said scan is successful, target obtains -3,000 to all stats and is afflicted with four random moderate negative status effects, Chaos or Air, 0 MP
$.$- 23,241 Damage, 150% inflicts Confusion, 150% inflicts Impaired: Blind, 150% inflicts Voidstruck: Turned to Shadow, Wealth, 311,514 MP
$_$- 90% Cancels target's action if target is not Wealth element and is below Level 60, this ability may be used as a pre-emptive counter to any action by an individual below Level 60, Wealth, 513,451 MP
$_s- 4,151 CON Damage, 4,151 MIN Damage, 5,141 SPI Damage, inflicts Antimatter: Glitched Out, Wealth & Technology, 125,141 MP
<- = - Removes 3 buffs or positive status effects from sources below Level 75 from target, -2,000 CON, -2,000 MIN, -2,000 SPI, -2,000 Defense, stacks 5 times, Darkness & Water, 2,000 MP
~$$~- Summons 5 Abstracts below Level 60 from the Enemy List, Summons summoned through this ability may not summon unless caster is alive, Max 20 summoned, Wealth, 1,613,412 MP
<- $$ /= - X Flat Wealth element Damage, where X = the Gold value of the most valuable item equipped by target (not counting items with a value of X), to a max of 25,000,000, Wealth, 2,200,520 MP
Drops-
600,000 Gold
36,000 XP
65% Money with Its Current Owner's Face On It- (Item, Currency, Wealth, 5,000 Gold)
30% 5,000,000 Gold
5% $$$ Cane- (Weapon, Staff, Wealth & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +800,000 Defense against Gold Damage, Wielder's 'Melee Attack' actions may deal Gold Damage or Gold Drain, 60% inflicts Antimatter: Glitched Out
!Traitor's Ankh-
Level 61, Elite
Golem, Mystic & Darkness
HP- 30,030,030
MP- 30,030,030
STR- 30,030
AGI- 30,030
CON- 30,030
MIN- 30,030
SPI- 30,030
XP- 0
Defense- 30,030, +100,000 Defense against Magic
Defense against Stat Damage- 0
Critical Chance- 95%
Resilience- 125%
To Hit- 240%
Dodge- 100%
Resistances and Immunities- Reflects Magic, Absorbs Darkness, Absorbs Mystic, Ice Immunity, Light Immunity, 100% Electrical Weakness, 260% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Construct Traits, Immune to Pain, Confusion, Impaired, Poison, ane Diseased
Prime Attribute- Spirit
Constant Effects-
Treachery of Blessings- Possessor, at the beginning of battle, chooses a minor negative status effect to count to act as a correspondent counterpart to each minor positive status effect and a moderate negative status effect to act as a correspondent counterpart to each moderate positive status effect, being able to choose the same negative status effect multiple times if so desired, with the same negative status effect being able to be chosen multiple times, with possessor's opponents, when in possession of said positive status effects and all sub-status effects of said positive status effects treating said effects as though they do not possess their normal text and instead possess the text of the correspondent chosen negative status effects, Constant Effect
Treachery of Gifts- Possessor's opponents treat stat, HP, MP, and Damage bonuses that come from buffs from sources below Level 60 as equal-but-opposite penalties, Constant Effect
Treachery of Possessions- Possessor's opponents may not be healed, cured of status effects, or cured of debuffs by consumables, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Master- Possessor ignores the Resistances and Immunities to status effects of individuals below Level 40, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 122% Moderate Status Effect Resistance, 31% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Ankh Iris- 130,030 Damage, 120% inflicts any one minor negative status effect, Mystic, 0 MP
Covenant of Traitors- 5% inflicts Dominion, Psychic & Darkness, 300,000 MP
Festival of Rotten Fruit- Inflicts 5 minor status effects, 1 hit against 500, Earth & Illusion, 300,000 MP
Anguish- Inflicts Instant Death on target individual below Level 60 who conducted an offensive action against one or more allies this round, Agony & Psychic, 3,000,000 MP
Drops-
400,000 Gold
39,750 XP
70% Ankh of Dolmuvai- (Item, Antiquity, Mystic & Darkness, 15,000,000 Gold)
30% Promise of Eternal Loyalty- (Accessory, other: Mystic Infusion, Light & Time, 60,000,000 Gold) Wielder is Immune to Charm and Dominion from sources below Level 60
Greater Sandwurm
Level 61
Cthonian, Earth
HP- 3,500,000
MP- 2,500,000
STR- 43,000
AGI- 13,000
CON- 28,000
MIN- 16,300
SPI- 17,800
XP- 0
Defense- 19,000
Defense against Stat Damage- 1,600
Critical Chance- 71%
Resilience- 83%
To Hit- 175%
Dodge- 41%
Resistances and Immunities- Fire Immunity, 90% Earth Resistance, 90% Physical Resistance, 80% Light Resistance, 40% Magic Resistance, 40% Darkness Resistance, 30% Ice Resistance, 20% Technology Resistance, 50% Water Weakness, 90% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance, Impaired Immunity, Fatigued Immunity, Paralyzed Immunity, Confusion Immunity, Entombed Immunity, Cthonian Traits
Prime Attribute- Strength
Constant Effects-
Massive- Possessor gains +3,500,000 HP, +60% Resilience, and counts as taking 15 spaces in a row when possessor desires to, Constant Effect
City-Eating Maw- Possessor deals double damage to Large Structures (to a max of 50,000,000 additional damage) and to units (to a max of 30,000,000 additional damage), Constant Effect
Monster of the Earth- Possessor is immune to individuals below Level 20, Possessor gains +8,000 to all stats while in a Zone of Earth, Constant Effect
Abilities-
Massive Bite- 44,000 Damage, Physical, 0 MP
Massive Body Slam- 20,000 Damage, inflicts Fatigued: Stun, 1 hit against 50, Physical or Earth, 0 MP
Swallow- 5,000 Damage, caster may remove any individual below Level 55 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Earth or Physical, 100,000 MP
Sand Tsunami- 11,000 Damage, inflicts Entombed, may inflict Suffocation, 1 hit against 50,000, Earth, 50,000 MP
Core Eruption- 29,000 Damage, inflicts Entombed, inflicts Burning, inflicts Burning: Igneous, 1 hit against 5,000, Fire or Fire & Earth, 500,000 MP
Drops-
200,000 Gold
19,825 XP
75% Thick Sandwurm Hide- (Item, Material, Earth, 5,140,000 Gold)
10% Massive Sandwurm’s Tooth- (Item, Material, Earth & Physical, 1,160,000 Gold)
10% Sandwurm Gigaplate- (Armor, Grand Armor, Earth, 5,500,000 Gold) +7,000 Defense, 55% Resilience, 30% Earth Resistance, Wearer gains +5,000 to all stats if the terrain or phantom terrain is Desert, Caves, or World's Core
5% Terrain Spell of the Desert: Sand Tsunami- (Spell, Geomancy, Earth, 16,000 MP, 6,560,000 Gold) +15,000 Magical Attack, deals 1/5 damage, Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 25 or higher, may only be cast if the terrain or phantom terrain is Desert
!Jarkandojli
Level 61, Elite
Elemental, Earth & Air & Fire & Physical
HP- 12,000,000
MP- 10,500,000
STR- 36,000
AGI- 32,000
CON- 34,000
MIN- 32,000
SPI- 36,000
XP- 0
Defense- 24,000
Defense against Stat Damage- 3,000
Critical Chance- 100%
Resilience- 85%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- Earth Immunity, Air Immunity, Fire Immunity, Physical Immunity, 80% Light Resistance, 80% Technology Resistance, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as up to ten individuals for row-order-determining purposes, Constant Effect
Great Elemental- Possessor is immune to individuals below Level 20, Possessor gains +7,000 STR, +7,000 SPI, and +4,000,000 HP, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 122% Moderate Status Effect Resistance, 30% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Smash- 80,000 Damage, Inflicts Fatigued: Stun and Confused: Dazed, Physical, 0 MP
Elemental Rage- 10,000 Damage, inflicts Fatigued: Stun, Confused: Dazed, Entombed, Suffocation, Burning, and Wounded, 10 hits against 10, Earth & Air & Fire & Physical, 0 MP
Fury Zone- 52,000 Damage, Creates a Zone of Earth & Air & Fire & Physical and attaches an effect to it that deals 52,000 Flat Earth element Damage, 52,000 Flat Air element Damage, 52,000 Flat Fire element Damage, and 52,000 Flat Physical element Damage to each individual in said Zone at the start of every round, with this effect not stacking per zone and stacking 4 times across all zones, Earth & Air & Fire & Physical, 800,000 MP
Meteor Line- 180,000 Damage, may only target individuals within any one chosen row, 1 hit against 15,000, Fire & Physical, 4,000,000 MP
Gather Destructive Power- Caster gains +3,000 STR and +3,000 SPI and all of caster's abilities' damage values are increased by 5,000 points, Fire & Physical, 100,000 MP
Storm Dive- 75,000 Damage, deals full damage to the back row, Air or Physical or Electrical, 500,000 MP
Create Lesser Elementals- Summons up to 4 Elementals from the Enemy List that are below Level 60, are some combination of the elements Air, Earth, Fire, Physical, Electrical, and Light, and are normally fightable for drops, Max 20 summoned across all summon types, 2,000,000 MP
Drops-
400,000 Gold
36,000 XP
50% Stormcharged Boulder- (Item, Antiquity, Earth & Electrical, 126,000 Gold)
30% Fury Elemental's Fist- (Weapon, Fist Weapon, Earth & Air & Fire & Physical, 6,000,000 Gold) +6,215 Melee Attack, +6,000 STR, +4,500 CON, 15% inflicts Entombed, 15% inflicts Suffocation, 15% inflicts Burning, 15% inflicts Wounded
10% Zone Scanner- (Item, Antiquity, Technology, 455,000 Gold)
10% Ruined Sultan's Palace- (Item, Property, Earth & Fire, 615,000 Gold)
Kami of the Great Mountain
Level 61
Spirit, Earth
HP- 3,800,000
MP- 2,600,000
STR- 28,000
AGI- 15,000
CON- 27,000
MIN- 19,000
SPI- 24,000
Defense- 17,000
Defense Against Stat Damage- 1,715
Critical Chance- 66%
Resilience- 78%
To Hit- 157%
Dodge- 56%
Resistances and Immunities- 99% Earth Resistance, 80% Ice Resistance, 80% Air Resistance, 80% Physical Resistance, 80% Fire Resistance, 50% Spirit Resistance, 50% Human Resistance, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Absorbs Entombed, Absorbs Burning, Fatigued Immunity, Stat Drain Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Greater Kami- Possessor is Immune to individuals below Level 20, Possessor ignores the Magic Resistance, Immunity, Reflection, and Absorption of individuals below Level 20, Constant Effect
Pulse of the Earth- Possessor regenerates 290,000 HP per round, Constant Effect
Bond to the Great Mountain- Possessor's Elemental allies Regenerate 100,000 HP at the start of every round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 70 may not steal items from possessor, Constant Effect
Large Body- Possessor may choose to gain 'Possessor gains +(3 * possessor's Natural Resilience, to a max of 236%) Resilience, +(9 x possessor's Natural HP, to a max of 34,200,000) HP, +(.5 x possessor's Natural Defense, to a max of 8,500) Defense, (.5 x possessor's Natural Defense against Stat Damage, to a max of 1,000) Defense against Stat Damage, -(.9 x possessor's Natural Dodge, to a max of 50%) Dodge, to provide twice possessor's Natural XP when possessor would provide XP (to a max of 19,825 additional XP), to provide twice possessor's Natural Gold when possessor would provide Gold (to a max of 250,000 extra Gold), and Immune to Impaired, Confusion, Pain, Poison, Diseased, and Charmed', as well as the subtype Large Structure, at the start of a thread, Constant Effect
Minor Divine Powers- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(250 * possessor Level) to all stats and regenerating 100,000 HP per round, to a max of level 30 for both effects, Deity Effect
Prime Attribute- Spirit
Abilities-
Spiritual Rockslide- 60,000 Damage, May deal 10,000 SPI Damage instead of HP Damage, 100% inflicts Fatigued: Stun, 2 hits against 1, Earth or Physical or Magic, 0 MP
Nourish- 400,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +65% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Mass Spiritual Restoration- 200,000 Damage, Deals MP Damage, Heals MP, 1 hit against 50, Magic, 400,000 MP
Grand Avalanche- 50,000 Damage, 100% may inflict Entombed, 1 hit against 30,000, Earth or Physical, 500,000 MP
Empower Elementals- Target Elementals gain +4,000 to all stats, 1 hit against 200, stacks 3 times, Earth, 600,000 MP
Entombing Stones- 65,000 Damage, 120% inflicts Entombed, 80% gains '2 hits against 1', Earth, 110,000 MP
Spirit-Crushing Boulders- 6,000 SPI Damage, 100% inflicts Stat Drain: SPI Drain, 50% gains '2 hits against 1', Magic or Earth, 155,000 MP
Royal Eruption- 80,000 Damage, 80,000 MP Damage, 100% inflicts Burning, 100% inflicts Burning: Igneous, 100% may inflict Entombed, 100% may inflict Entombed: Oublietted, 1 hit against 500,000, Fire or Earth & Fire, 1,250,000 MP
Bombardment of Massive Stones- 35,000 Damage, 4 hits against 15, Earth, 400,000 MP
Earth Shattering Wave- 35,000 Damage, -35,000 Defense to Earth-element targets, stacks 5 times, this action ignores the Earth Resistance of individuals below Level 60, 1 hit against 4,000, Earth, 350,000 MP
Chorus of Lesser Attendant Spirits- 30,000 Damage, May deal 3,000 SPI Damage, 2 hits against 100, Magic, 260,000 MP
Drops-
250,000 Gold
19,825 XP
95% Great Mountain- (Item, Property, Earth & Air & Fire & Ice, 5,000,000 Gold)
4% Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
1% Call Kami of the Great Mountain- (Spell, Spirit Magic, Earth, 60,000 MP, 15,000,000 Gold) Caster summons 1 Kami of the Great Mountain from the Enemy List, Max 1 summoned
!Lich Lord
Level 61
Undead, Darkness
HP- 2,000,000
MP- 3,500,000
STR- 14,000
AGI- 18,500
CON- 18,000
MIN- 24,500
SPI- 24,500
XP- 0
Defense- 20,000
Defense against Stat Damage- 2,000
Critical Chance- 60%
Resilience- 57%
To Hit- 164%
Dodge- 56%
Resistances and Immunities- Absorbs Darkness, Ice Immunity, Fire Immunity, Electrical Immunity, 70% Psychic Resistance, 50% Magic Resistance, 50% Light Weakness, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance, 10% Major Status Effect Resistance, Instant Death Immunity
Prime Attribute- Spirit
Constant Effects-
Lich's Mantra- Possessor recovers all MP at the start of a round if possessor did not take at least 5% of its max HP in damage the prior round, to a max of 60,000,000 MP, Constant Effect
Glorious Spellcaster- Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 3 extra actions due to high turn-order-determining stat sums, Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Preparatory Spellcasting- Possessor is considered to have pre-cast two buffs and one summon, and one additional summon or buff that possessor can cast before the beginning of battle, These spells do not cost possessor MP to cast, Constant Effect
Aura of Dark Restoration- At the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor's choice, or possessor recovers 5% of possessor's Max HP and Max MP, to a Max of 60,000,000 HP or MP, Constant Effect
Lich's Rebirth- Possessor has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is an element that possessor is weak to, Possessor has a 50% chance of automatically resurrecting upon death in other circumstances, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Any individual above Level 30 who would successfully steal an item from possessor may instead choose to nullify this ability's effects, Constant Effect
Potency- Possessor is immune to individuals below Level 20, Possessor ignores the Resistances, Immuinities, Reflections, and Absorbtions of individuals below Level 40, Constant Effect
Abilities-
Fell Bolt- 40,000 Damage, Darkness or Any One Base Element that is Not Light, 0 MP
Mana Blast- 40,000 Damage, Magic, 0 MP
Lich Lord's Staff- 38,500 Damage, Deals HP Damage and MP Damage, Darkness or Physical or Darkness & Physical, 25,000 MP
Torment Ray- 30,000 Damage, 3,000 CON Damage, 3,000 MIN Damage, inflicts Pain, inflicts Pain: Wracked, Agony, 0 MP
Death Pulse- 45,000 Damage, 1 hit against X, where X cannot be greater than 200, deals 1/(X/5 rounded down) damage, individuals killed by this attack get added to caster's side as any Undead below Level 60 from the enemy list that caster selects that is normally fightable for drops, These summons possess a cap of 50 across all different summons, Darkness, 177,000 MP
Minion-Deflecting Force Shell- Caster gains a 10% Resistance to summons, for each hit or attack directed at caster by a summon, caster's resistance to summons of that type increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 50,000 MP
Lich's Shadow Shroud- Caster gains a 10% Resistance to multi-hit attacks, for each hit from a multi-hit attack directed at caster by a summon, caster's resistance to the remainder of the hits from the same attack and other attacks that have the same name increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 50,000 MP
Craft Pulsating Circle of the Necromantic Master- Caster's attacks and offensive actions all inflict Drain if they would already inflict damage, Caster gains +15,000 SPI and +60% Critical, this is a Circle Effect, does not stack with itself or other circles, Darkness, 650,000 MP
Craft Lich's Necromantic Summoning Circle- Caster's Undead summons gain +12,000 to all stats, +10,000 Defense, +10,000 Damage to all attacks, and have their attacks that would inflict damage instead inflict Drain that heals caster instead of them, this is a Circle Effect, does not stack with itself or other circles, Darkness, 650,000 MP
Call Forth the Undead- Caster may summon 10 Undead from the Enemy List that are below Level 60 and normally fightable for drops, These summons possess a cap of 40 across all different summons from this ability, Darkness, 800,000 MP
Doom Wave- 15,000 Damage, This ability may be used with no target to simply create a zone and attach an effect to it, Creates a Zone of Darkness that provides +9,000 to the stats of all Undead within it as an attached effect that does not stack on the same Zone or across Zones, 1 hit against 5,000, Darkness, 85,000 MP
Twist Essence- 15,000 Damage, deals no normal damage, deals 1/10 the damage it would have dealt as a stat damage to any one stat, inflicts any two minor negative status effects, Darkness or Psychic or Magic, 88,000 MP
Responsively Direct Undead- Gives target Undead that is not caster another action immediately following this action, May only be used as a counter, Darkness & Air, 90,000 MP
Twist Summons- Turns target non-unique summons under level 60 into the the Undead that possessor's ability named Death Pulse would turn them into upon killing them, provided that possessor possesses an ability named Death Pulse that is capable of turning said summons into Undead upon killing them, 1 hit against 20, Darkness, 300,000 MP
Accursed Litany- Inflicts Voidstruck, Manablasted, Confusion, Confusion: Fear, Confusion: Depression, Paralysis, Hexed, Hexed: Ill Fortune, Hexed: Backlash, Stat Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, Darkness, 60,000 MP
Creeping Fires of Zhalghas Feijed- 35,000 Damage, inflicts Voidstruck, Burning, Manablasted, and Stat Drain, This ability auto-recasts itself at the start of every round for no MP cost if its caster is still alive and in battle, with this effect being triggered by a buff on its caster that stacks 10 times, Fire & Darkness & Magic, 150,000 MP
Drops-
250,000 Gold
19,825 XP
20% Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
20% Lich Lord's Staff- (Weapon, Staff, Darkness & Magic, 12,655,000 Gold) +12,420 Melee Attack, +12,670 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder's Necromancy summons gain +9,200 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 18,000 less MP
20% Lich Lord's Robe- (Armor, Robe, Darkness & Magic, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Darkness Resistance, +12,730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder's Necromancy summons gain +9,500 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 12,500 less MP
20% Greater Bolster Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +3,100 to all stats, does not stack, lasts 5 rounds
10% Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
8% Lich's Tome- (Accessory, Tome, Darkness & Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Darkness Resistance, 15% Magic Resistance, +80,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
1% Star of Ruin- (Accessory, Crystal, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer's per-item Magical Attack bonus becomes 2x the relevant stat
1% Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
Red Death
Level 61
Undead, Darkness
HP- 2,600,000
MP- 2,600,000
STR- 20,000
AGI- 20,000
CON- 20,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 9,000
Defense against Stat Damage- 1,000
Critical Chance- 64%
Resilience- 41%
To Hit- 175%
Dodge- 63%
Resistances and Immunities- Absorbs Darkness, Ice Immunity, Physical Immunity, Earth Immunity, 50% Light Weakness, Absorbs Diseased, Minor Status Effect Immunity, Moderate Status Effect Immunity, 30% Major Status Effect Resistance, Instant Death Immunity, Plague Immunity
Prime Attribute- Constitution
Constant Effects-
Disease Master- Possessor does not suffer negative effects from Disease status effects, Constant Effect
Plague Spreader- All of possessor's opponents have a 75% chance of being afflicted with each negative status effect that any of their allies is afflicted with at the start of each round, with each said infliction treating possessor as its source, Constant Effect
Unstoppable Messenger of the End- Possessor ignores the Resistances, Immunities, and Absorbtions of individuals below Level 50, Constant Effect
Carrier of Deadly Afflictions- Minor and moderate status effects inflicted by possessor cannot be cured by individuals below Level 40, Constant Effect
Unearthly Presence- Possessor is immune to individuals below Level 20, Constant Effect
Lord of the Bloody Masquerade- If possessor is not a summon, each time possessor kills an individual, possessor summons 1 Red Death from the Enemy List, Max 50 summoned, Constant Effect
Abilities-
Hand Which Killed the Prince- 40,000 Damage, 4,000 CON Damage, inflicts Diseased, Diseased: Immunodeficiency, Diseased: Contagious Ailment, Diseased: Lingering Illness, Diseased: Degenerative Ailment, Wounded: Bleeding, and Wounded, Darkness or Magic or Fate, 0 MP
Bypass Defenses- Caster gains a buff which allows caster to target individuals below Level 40 who are in the same battle as caster who would otherwise be untargettable, prevents caster's actions and attacks from being redirected by individuals below Level 40, and which allows caster to ignore the Defense and Defense against Stat Damage of individuals below Level 40, does not stack, Darkness & Fate, 450,000 MP
Masquerade- Caster gains a buff that causes non-allied individuals who target caster with offensive actions to have a 50% chance of having their action redirected to a random target that is not allied with caster, with said targetting instance being lost in cases where no such target can be found, does not stack, Darkness & Illusion & Air, 450,000 MP
Wave of Blood and Plague- 50,000 Damage, 5,000 CON Damage, inflicts Diseased, Diseased: Contagious Ailment, and Wounded: Bleeding, Darkness & Blood, 150,0000 MP
Pronouncement- 70% inflicts Instant Death: Doomed, Darkness, 260,000 MP
Plague Hand- 40% inflicts Plague, Darkness, 290,000 MP
Phantom Step- Caster enters another battle that is currently active in this thread, Spatial & Darkness, 200,000 MP
Drops-
200,000 Gold
19,825 XP
20% Red Death's Masque- (Accessory, Mask, Darkness & Fate, 5,500,000 Gold) +5,000 Defense, +5,000 CON, +5,000 SPI, Wearer gains Diseased Immunity and all of possessor's infliction chances of Diseased (but not its sub-status effects, excluding Diseased: Contagious Ailment) are increased by 10% as a non-stacking effect
20% Infect- (Spell, Dark Magic, Darkness, 1,000 MP, 500,000 Gold) Inflicts Diseased
20% Tome of Cautionary Tales- (Item, Antiquity, Darkness & Light, 475,000 Gold)
20% Vial of Hemorhagic Plague- (Consumable, Lethal Item, Darkness & Acid, 2,500,000 Gold) Inflicts Diseased, 50% inflicts Diseased: Contagious Ailment, 30% inflicts Wounded: Bleeding
20% Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
!Sovereign Oak-
Level 61
Plant, Earth
HP- 3,250,000
MP- 2,500,000
STR- 23,000
AGI- 14,000
CON- 21,300
MIN- 19,500
SPI- 22,000
XP- 0
Defense- 13,000
Defense against Stat Damage- 1,600
Critical Chance- 64%
Resilience- 65%
To Hit- 160%
Dodge- 34%
Resistances and Immunities- Absorbs Life, Absorbs Earth, Wood Immunity, Time Immunity, 90% Water Resistance, 90% Physical Resistance, 50% Air Resistance, 50% Light Resistance, 50% Magic Resistance, 50% Fire Weakness, 50% Destruction Weakness, Petrifaction Immunity, 10% Major Status Effect Resistance, 150% Moderate Status Effect Resistance, Minor Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Ages to Prepare- Possessor may take 12 actions before the start of battle that may not affect any opponents but may affect allies, with a round that is not part of battle occurring before battle, during which said actions occur, Constant Effect
Lord of the Treants- Possessor's allies named 'Treant' gain +5,000 to all stats, Possessor's summons may not be unsummoned by individuals below Level 55, stacks 5 times, Constant Effect
Lord of the Forest- Possessor gains +2,000 to all stats while the terrain or phantom terrain is Forest, Possessor gains an additional +4,000 to all stats while the terrain or phantom terrain is Ancient Forest or Magic Forest, Possessor may set the phantom terrain to Ancient Forest at the start of battle, Possessor's opponents, provided they are below Level 60, may not create, dispel, or modify terrain or phantom terrain, Buffs and positive effects with possessor as a source cannot be removed or altered by non-allied sources below Level 50, Constant Effect
Guardian of the Forest- All allied Plants gain +3,000 Defense, all allied Animals gain +1,500 Defense, stacks 200 times, Constant Effect
Sturdier than the Greatest Trees- Possessor gains +21,000,000 HP, Possessor gains +50% Resilience, Possessor gains +13,000 Defense, Individuals below Level 50 may not get criticals against possessor, Possessor gains an additional +130,000 Defense against individuals below Level 40, Possessor's row may not be switched by sources below Level 55, Possessor is immune to individuals below Level 20, Constant Effect
Abilities-
Grand Oaken Fist- 40,000 Damage, inflicts Fatigued: Stun, inflicts Stat Drain: CON Drain, breaks any one non-weapon, non-pet, non-spell item equipped by target in a temporary manner that lasts until the end of this thread, Physical or Earth or Physical & Earth, 0 MP
Greater Restore Plants- 300,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, 1 hit against 5, Earth or Life, 0 MP
Gather Mana- 250,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Awaken the Forest- Summons 10-40 Treant, Earth & Life, 500,000 MP
Gather the Power of a Thousand Forests- +2,000 STR, +2,000 CON, +2,000 MIN, +2,000 SPI, affects caster only, stacks 200 times, Life, 100,000 MP
Strength of the Ancient Forest- +1,000 STR, +1,000 CON, +100,000 HP, stacks 40 times, 3 hits against 10, Earth or Life, 200,000 MP
Fortitude of Elder Oaks- +10,000 Defense, +1,000 Defense against Stat Damage, only affects Plants, stacks 10 times, Earth, 140,000 MP
Lifewood Locus Blast- 10,000 Damage, inflicts Entombed, inflicts Awestruck: Lifeforce Overload, inflicts Fatigued, 10% inflicts Petrified against targets below Level 60, 1 hit against 90,000, Life, 250,000 MP
Touch of the Petrified Elders- 80% inflicts Petrified, Earth, 200,000 MP
Elder Tree's Blessing- +2,500 to all stats, inflicts Rejuvination, Favored, Fortified, Invigorated, and Augmented, stacks 5 times, Life & earth, 150,000 MP
Zonal Lockdown- Creates a Zone of Earth or Life and places an effect on it that prevents non-permitted individuals from leaving said zone as a result of sources below Level 80, Earth or Life, 110,000 MP
Drops-
250,000 Gold
19,825 XP
70% Ancient Wood- (Item, Material, Earth, 80,000 Gold)
20% Call for Treants- (Spell, Druid Magic, Earth, 60,000 MP, 2,110,000 Gold) Summons 1 Treant, max 10 summoned
9% Rod of Magic Leyline Redirection and Collection- (Consumable, Rod, Magic, 200 Charges, 40,000,000 Gold) User obtains a buff that stacks 5 times and causes user to regenerate 400,000 MP per round
1% Heart of the World's Forests- (Accessory, Magic Item, Wood & Earth, 50,000,000 Gold) +50,000 CON, +50,000 MIN, +50,000 SPI, +500,000 MP, Wielder may create a Zone of Earth or a Zone of Wood at the start of any round, Wielder's actions may gain '80% inflicts Charm on Plants', 30% Earth Resistance, 10% Plant Resistance, Wearer’s per-item Magic Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 20 or greater
The Astounding Teacup
Level 61
Abstract, Glory & Nobility & Fury
HP- 35,500,000
MP- 4,100,000
STR- 5,190
AGI- 2,202
CON- 4,263
MIN- 3,888
SPI- 8,888
XP- 0
Defense- 88,888
Defense against Stat Damage- 8,888
Critical Chance- 88%
Resilience- 88%
To Hit- 188%
Dodge- 84%
Resistances and Immunities- Reflects Physical, Reflects Technology, Reflects Magic, Reflects Psychic, Absorbs Glory, Absorbs Nobility, Stat Drain Immunity, Charm Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Awestruck Immunity, Voidstruck Immunity, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Can I Behold It?- Possessor inflicts Imparied: Blind and Awestruck on any individual who scans possessor's stats, Constant Effect
Can It Ever Be Matched?- Possessor obtains a bonus to each stats equal to ((Highest buff possessed by an opponent that boosts said stat's value) - (Highest buff possessed by possessor that boosts said stat's value), to a max of 10,000,000 points, Constant Effect
Can It Even Be Broken?- Possessor gains +4,444,444 HP, +44,888 Defense, and is Immune to individuals below Level 40, Constant Effect
Abilities-
Can I Resist Its Splendid Visage?- Deals 8,888 MIN Damage, This action ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60, Wealth or Nobility, 0 MP
Can I Touch It?- Caster gains +88% Dodge and may reflect the actions of individuals below Level 50, Does Not Stack, Nobility, 88,888 MP
Can I Taste Its Wonderful Brew?- Inflicts Impaired: No Sense of Taste, Inflicts Pain, Inflicts Burning, Inflicts Drowning, Water & Fire, 84,444 MP
Can I Ever Make Anything That Compares To It?- Target individual below Level 65 cannot place buffs on individuals, create items, or summon, Target is afflicted with Confusion: Depression whenever it would otherwise place a buff on an individual, create an item, or summon an entity, Earth & Wealth, 44,444 MP
Can I Do Anything That It Cannot Undo?- 4,444,444 Flat Nobility & Glory element HP Healing, Cures all debuffs and negative status effects from sources below Level 70 present on target, Nobility & Glory, 44,444 MP
FUCK NO!- 73,400 Damage, 15% cancels target individual below Level 60's action, This ability may be used as a preemptive counter to any opponent's action, Fury, 1 MP
Drops-
490,000 Gold
46,900 XP
50% Supremely Elegant Teapot- (Weapon, Other: Teapot, Nobility & Glory, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, +45,000 to all stats, 60% inflicts Charm, Charm: Impressed, and Mindblasted
49% RAGE Brewer- (Weapon, Other: Teapot, Fury, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions use Strength as their Prime Attribute, 60% inflicts Confusion: Enraged, Burning, Drowning, Mindblasted, and Impaired: No Sense of Taste
1% A Nice, Piping Hot Cup Of Shut the Fuck Up- (Consumable, Drink, Fury, 1 Charge, 24,000,000 Gold) Deals 240,000 Flat Fire element Damage, 100% inflicts Impaired: Mute, Target, if below Level 60, obtains a non-stacking 50% chance of skipping each of its actions
!The Benjamins
Level 61
Abstract, Wealth
HP- 15,999,888
MP- 2,365,365
STR- 21,256
AGI- 61,223
CON- 20,000
MIN- 16,289
SPI- 22,242
XP- 0
Defense- 16,773
Defense against Stat Damage- 11,364
Critical Chance- 56%
Resilience- 52%
To Hit- 177%
Dodge- 62%
Resistances and Immunities- Absorbs Wealth, Earth Immunity, Air Immunity, 80% Darkness Resistance, 80% Water Resistance, Fatigued Immunity, Charm Immunity, Poison Immunity, Disease Immunity, Antimatter Immunity, Entombed Immunity, Dissolving Immunity, Voidstruck Immunity, 240% Minor Status Effect Resistance, 122% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Constitution or Mind
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (it max hp / 2), This unit gains a number of actions equal to (the number of thresholds it possesses - 1) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Incredibly Rich- At the start of battle, possessor acquires 100,000,000 temporary Gold that lasts until the end of the battle, Constant Effect
It's All About The Benjamins- Whenever an action performed by an individual below Level 80 would occur that does not target possessor, there is a 25% chance that said action is cancelled unless possessor chooses otherwise, Constant Effect
Straight Pimpin'- Possessor's allies Charm infliction chances are increased by 50%, Possessor's allies ignore the Charm Resistance and Immunity of individuals below Level 60, Constant Effect
Feels Like A Million Bucks- At the start of each round, if possessor has 1,000,000 or more Gold, possessor Regenerates 1,000,000 HP and is cured of all negative status effects and debuffs from sources below Level 80, Constant Effect
I Can't Die, I Have Money!- Possessor gains +X HP (to a max of 30,000,000) and +X Defense (to a Max of 150,000), where X is equal to the Gold possessed by possessor, Constant Effect
Inventor of Whupass- The first time each thread that possessor uses each of possessor's abilities, Damage and Stat Damage from said action are doubled against targets below Level 60, to a max of 25,000,000 additional points, Constant Effect
Made of Money- Whenever possessor would take Gold Damage, there is a 50% chance that possessor instead takes an equivalent quantity of HP Damage, Possessor may be healed by effects that would heal Gold Damage, Constant Effect
In the Money- Possessor gains +67% Dodge against individuals who are carrying 1,000,000 Gold or more, Constant Effect
Abilities-
$$$$$!- 22,100 Damage, 44,411 Gold Damage, 5,619 SPI Damage, Wealth, 0 MP
-$@!- 11,421 Gold Damage, Target obtains a non-stacking debuff that provides -X to all stats, where X is equal to the amount of Gold lost due to Gold Damage from this attack, to a max of 35,421 points, Wealth, 0 MP
+$$$- 67,622 Gold Damage, Heals Gold Damage, 100% inflicts Charm, Wealth, 0 MP
$<$- Scans target's stats, If said scan is successful, target obtains -3,000 to all stats and is afflicted with four random moderate negative status effects, Chaos or Air, 0 MP
$.$- 23,241 Damage, 150% inflicts Confusion, 150% inflicts Impaired: Blind, 150% inflicts Voidstruck: Turned to Shadow, Wealth, 311,514 MP
$_$- 90% Cancels target's action if target is not Wealth element and is below Level 60, this ability may be used as a pre-emptive counter to any action by an individual below Level 60, Wealth, 513,451 MP
$_s- 4,151 CON Damage, 4,151 MIN Damage, 5,141 SPI Damage, inflicts Antimatter: Glitched Out, Wealth & Technology, 125,141 MP
<- = - Removes 3 buffs or positive status effects from sources below Level 75 from target, -2,000 CON, -2,000 MIN, -2,000 SPI, -2,000 Defense, stacks 5 times, Darkness & Water, 2,000 MP
~$$~- Summons 5 Abstracts below Level 60 from the Enemy List, Summons summoned through this ability may not summon unless caster is alive, Max 20 summoned, Wealth, 1,613,412 MP
<- $$ /= - X Flat Wealth element Damage, where X = the Gold value of the most valuable item equipped by target (not counting items with a value of X), to a max of 25,000,000, Wealth, 2,200,520 MP
Drops-
600,000 Gold
36,000 XP
65% Money with Its Current Owner's Face On It- (Item, Currency, Wealth, 5,000 Gold)
30% 5,000,000 Gold
5% $$$ Cane- (Weapon, Staff, Wealth & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +800,000 Defense against Gold Damage, Wielder's 'Melee Attack' actions may deal Gold Damage or Gold Drain, 60% inflicts Antimatter: Glitched Out
!Traitor's Ankh-
Level 61, Elite
Golem, Mystic & Darkness
HP- 30,030,030
MP- 30,030,030
STR- 30,030
AGI- 30,030
CON- 30,030
MIN- 30,030
SPI- 30,030
XP- 0
Defense- 30,030, +100,000 Defense against Magic
Defense against Stat Damage- 0
Critical Chance- 95%
Resilience- 125%
To Hit- 240%
Dodge- 100%
Resistances and Immunities- Reflects Magic, Absorbs Darkness, Absorbs Mystic, Ice Immunity, Light Immunity, 100% Electrical Weakness, 260% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Construct Traits, Immune to Pain, Confusion, Impaired, Poison, ane Diseased
Prime Attribute- Spirit
Constant Effects-
Treachery of Blessings- Possessor, at the beginning of battle, chooses a minor negative status effect to count to act as a correspondent counterpart to each minor positive status effect and a moderate negative status effect to act as a correspondent counterpart to each moderate positive status effect, being able to choose the same negative status effect multiple times if so desired, with the same negative status effect being able to be chosen multiple times, with possessor's opponents, when in possession of said positive status effects and all sub-status effects of said positive status effects treating said effects as though they do not possess their normal text and instead possess the text of the correspondent chosen negative status effects, Constant Effect
Treachery of Gifts- Possessor's opponents treat stat, HP, MP, and Damage bonuses that come from buffs from sources below Level 60 as equal-but-opposite penalties, Constant Effect
Treachery of Possessions- Possessor's opponents may not be healed, cured of status effects, or cured of debuffs by consumables, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Master- Possessor ignores the Resistances and Immunities to status effects of individuals below Level 40, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 122% Moderate Status Effect Resistance, 31% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Ankh Iris- 130,030 Damage, 120% inflicts any one minor negative status effect, Mystic, 0 MP
Covenant of Traitors- 5% inflicts Dominion, Psychic & Darkness, 300,000 MP
Festival of Rotten Fruit- Inflicts 5 minor status effects, 1 hit against 500, Earth & Illusion, 300,000 MP
Anguish- Inflicts Instant Death on target individual below Level 60 who conducted an offensive action against one or more allies this round, Agony & Psychic, 3,000,000 MP
Drops-
400,000 Gold
39,750 XP
70% Ankh of Dolmuvai- (Item, Antiquity, Mystic & Darkness, 15,000,000 Gold)
30% Promise of Eternal Loyalty- (Accessory, other: Mystic Infusion, Light & Time, 60,000,000 Gold) Wielder is Immune to Charm and Dominion from sources below Level 60
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Re: Enemy List
Level 62
!Dolduvian Darkdoctor
Level 62, Elite
Horror, Darkness & Water & Air & Progress
HP- 19,500,000
MP- 19,500,000
STR- 55,000
AGI- 55,000
CON- 55,000
MIN- 85,000
SPI- 55,000
XP- 0
Defense- 39,000
Defense against Stat Damage- 6,000
Critical Chance- 148%
Resilience- 150%
To Hit- 275%
Dodge- 145%
Resistances and Immunities- Agony Immunity, Technology Immunity, 50% Ice Resistance, 50% Air Resistance, 50% Physical Resistance, 50% Glory Weakness, 240% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Disease Master- Possessor does not suffer negative effects from Disease status effects, Constant Effect
Poison Master- Possessor does not suffer negative effects from Poison status effects, Constant Effect
Pain Master- Possessor does not suffer negative effects from Pain status effects, Constant Effect
Development Progress- Possessor or one of possessor's allies gains +5,000 to any one stat as a buff that stacks 200 times per stat and across all stats, Constant Effect
Wealth of Forbidden Treatments- Possessor may deal 450,000 Flat Darkness & Technology element HP Healing to up to 15 allies at the start of each round, Constant Effect
Assume Ooze Form- Possessor may choose at the beginning of any round to gain the subtype Ooze, Constant Effect
Assume Gaseous Form- Possessor may choose at the beginning of any round to gain the subtype Undead and gain +80% Dodge as a buff that does not stack and is removed if possessor ceases being the subtype Undead, Constant Effect
Reassume True Form- Possessor may choose at the beginning of any round to become solely the subtype Horror, Constant Effect
Cursemaker's Promise- Whenever possessor applies a debuff that does not come from this effect, possessor also attaches another debuff that stacks 20 times that may not be removed by sources below Level 60 until all other debuffs (not counting other stacked instances of itself) on its possessor are removed, with said debuff dealing 500,000 Flat Agony element Damage that ignores the Defense of individuals below Level 60 whenever a single stacking of a debuff is removed from them, with Damage dealt by this debuff not being able to be healed or regenerated by sources below Level 60, Constant Effect
Black Scars Never Heal- Damage dealt by possessor may not be healed or regenerated by sources below Level 80, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 128% Moderate Status Effect Resistance, 32% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
White-Gloved Hands- 70,000 Damage, 11,500 SPI Damage, 200% inflicts Paralyzed, Physical & Psychic, 0 MP
Plague Syringe- 67,500 Damage, 200% inflicts Disease, 30% inflicts Plague, Darkness & Technology, 1,000,000 MP
New Concoction- 100,000 Damage, 10,000 Stat Damage to any one stat, Acid & Technology or Acid & Progress, 1,000,000 MP
Test Procedure- Target gains +5,000 or +5,000 to any one stat, stacks 200 times, Technology & Darkness & Progress, 1,000,000 MP
Antitreatment- Target may not be cured of debuffs or negative status effects by sources below Level 50, Darkness, 1,000,000 MP
Revivifying Art- Ressurrects target that was killed by a source below Level 80, Darkness & Technology, 1,000,000 MP
Scarring Tools- 150,000 Damage, this action deals a minimum of 45,000 Damage to targets below Level 60 after Defense is applied, Darkness & Technology or Agony & Progress, 1,000,000 MP
Drops-
600,000 Gold
40,300 XP
70% Dolduvian Symbol- (Item, Antiquity, Darkness & Progress, 1,000,000 Gold)
30% Atrocity Procedure- (Spell, Healer Magic, Darkness & Progress, 30,000 MP, 10,000,000 Gold) +10,000 Magical Attack, May Heal, 100% inflicts any one minor negative status effect, May apply a debuff that provides -500 to any one stat that stacks 5 times
Glacier Dragon
Level 62
Dragon, Ice
HP- 5,000,000
MP- 5,000,000
STR- 24,500
AGI- 15,000
CON- 23,100
MIN- 23,150
SPI- 22,500
XP- 0
Defense- 20,000, +20,000 against Air, +20,000 against Water, +20,000 against Magic
Defense against Stat Damage- 1,900
Critical Chance- 78%
Resilience- 81%
To Hit- 170%
Dodge- 45%
Resistances and Immunities- Ice Immunity, 80% Air Resistance, 70% Water Resistance, 50% Magic Resistance, 50% Technology Weakness, 70% Fire Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Freezing Aura- All opponents take 10,000 Ice element damage at the start of every round, any individual who conducts a hostile action against possessor takes 25,000 Ice element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +2,500,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Glacial Mass- Possessor gains +2,000,000 HP, +7,000 CON, and +15,000 Defense, Constant Effect
Abilities-
Consume- 75,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Subzero Breath- 80,000 Damage, inflicts Frozen, inflicts Suffocation, 1 hit against 30, Ice, 300,000 MP
Transmute Ground to Liquid Hydrogen- Attaches an effect to a Zone of Ice or any terrain or phantom terrain that does not have an associated square mile in the shop that is either Fire element, Technology element, or a nonstandard element which deals 25,000 Ice element damage to and inflicts Frozen on all individuals within said zone, terrain, or phantom terrain, Ice & Magic, 200,000 MP
Draconic Magics- 35,000 Damage, inflicts Manablasted and up to 2 selected minor status effects, 1 hit against 5, Magic, 340,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or come from sources above Level 80, Magic, 380,000 MP
Drops-
540,000 Gold
40,300 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
10% Ice Dragon Mantle- (Accessory, Cloak, Ice, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Ice Resistance, 30% Critical for Magical Attacks
10% Glacial Freeze- (Spell, Wizard Magic, Ice, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Frozen, 85% inflicts Suffocation, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
4% Glacier Dragon's Gem- (Accessory, Crystal, Ice, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Ice element as a non-stacking effect
1% Dragon-Bane Rimeblade- (Weapon, Sword, Ice & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Frozen on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
Timingila
Level 62
Aquatic, Water
HP- 2,600,000
MP- 2,100,000
STR- 24,100
AGI- 15,500
CON- 23,800
MIN- 21,400
SPI- 21,400
XP- 0
Defense- 14,800
Defense against Stat Damage- 1,700
Critical Chance- 62%
Resilience- 70%
To Hit- 161%
Dodge- 60%
Resistances and Immunities- Water Immunity, 50% Physical Resistance, 50% Earth Resistance, 30% Darkness Resistance, Drowning Immunity, 124% Minor Status Effect Resistance, 62% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Deadly Monster- Possessor is immune to individuals below Level 20, Constant Effect
Ocean's Deadliest Predator- If there is no Aquatic of greater Level than possessor in the battlespace that possessor is in, possessor gains +10,000 to all stats and deals 20,000 additional Damage, Constant Effect
Massive- Possessor gains +1,000,000 HP, +10,000 STR, +10,000 CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Furious Tide- Possessor may deal 60,000 Flat Water element Damage to up to 5,000,000 opponents at the start of each round, Constant Effect
Abilities-
Devour- 40,000 Damage, Deals HP Drain, Physical or Water, 0 MP
Swallow- 8,000 Damage, caster may remove any individual below Level 60 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Water or Physical, 110,000 MP
Megatsunami- 60,000 Damage, 200% inflicts Drowning, this action gains +30% To Hit, 1 hit against 50,000,000, Water, 440,000 MP
Colossal Growth- Caster gains +5,000 STR, +5,000 CON, and +500,000 HP, stacks 5 times, Physical, 400,000 MP
Drops-
200,000 Gold
20,150 XP
90% Bones of the Elder Ocean- (Item, Material, Darkness & Water, 15,000,000 Gold)
10% 'Leviathan'-Class Snare- (Consumable, Trap, Water, 1 Charge, 15,000,000 Gold) User obtains a non-stacking buff that allows it to prevent the summoning of a lower-Level Aquatic below Level 80 once; If user possesses the ability 'Expert Thief Arts Attunement' said buff instead stacks 30 times and may prevent the summoning of Aquatics below Level 80 regardless of user's Level
!Dolduvian Darkdoctor
Level 62, Elite
Horror, Darkness & Water & Air & Progress
HP- 19,500,000
MP- 19,500,000
STR- 55,000
AGI- 55,000
CON- 55,000
MIN- 85,000
SPI- 55,000
XP- 0
Defense- 39,000
Defense against Stat Damage- 6,000
Critical Chance- 148%
Resilience- 150%
To Hit- 275%
Dodge- 145%
Resistances and Immunities- Agony Immunity, Technology Immunity, 50% Ice Resistance, 50% Air Resistance, 50% Physical Resistance, 50% Glory Weakness, 240% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Disease Master- Possessor does not suffer negative effects from Disease status effects, Constant Effect
Poison Master- Possessor does not suffer negative effects from Poison status effects, Constant Effect
Pain Master- Possessor does not suffer negative effects from Pain status effects, Constant Effect
Development Progress- Possessor or one of possessor's allies gains +5,000 to any one stat as a buff that stacks 200 times per stat and across all stats, Constant Effect
Wealth of Forbidden Treatments- Possessor may deal 450,000 Flat Darkness & Technology element HP Healing to up to 15 allies at the start of each round, Constant Effect
Assume Ooze Form- Possessor may choose at the beginning of any round to gain the subtype Ooze, Constant Effect
Assume Gaseous Form- Possessor may choose at the beginning of any round to gain the subtype Undead and gain +80% Dodge as a buff that does not stack and is removed if possessor ceases being the subtype Undead, Constant Effect
Reassume True Form- Possessor may choose at the beginning of any round to become solely the subtype Horror, Constant Effect
Cursemaker's Promise- Whenever possessor applies a debuff that does not come from this effect, possessor also attaches another debuff that stacks 20 times that may not be removed by sources below Level 60 until all other debuffs (not counting other stacked instances of itself) on its possessor are removed, with said debuff dealing 500,000 Flat Agony element Damage that ignores the Defense of individuals below Level 60 whenever a single stacking of a debuff is removed from them, with Damage dealt by this debuff not being able to be healed or regenerated by sources below Level 60, Constant Effect
Black Scars Never Heal- Damage dealt by possessor may not be healed or regenerated by sources below Level 80, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 128% Moderate Status Effect Resistance, 32% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
White-Gloved Hands- 70,000 Damage, 11,500 SPI Damage, 200% inflicts Paralyzed, Physical & Psychic, 0 MP
Plague Syringe- 67,500 Damage, 200% inflicts Disease, 30% inflicts Plague, Darkness & Technology, 1,000,000 MP
New Concoction- 100,000 Damage, 10,000 Stat Damage to any one stat, Acid & Technology or Acid & Progress, 1,000,000 MP
Test Procedure- Target gains +5,000 or +5,000 to any one stat, stacks 200 times, Technology & Darkness & Progress, 1,000,000 MP
Antitreatment- Target may not be cured of debuffs or negative status effects by sources below Level 50, Darkness, 1,000,000 MP
Revivifying Art- Ressurrects target that was killed by a source below Level 80, Darkness & Technology, 1,000,000 MP
Scarring Tools- 150,000 Damage, this action deals a minimum of 45,000 Damage to targets below Level 60 after Defense is applied, Darkness & Technology or Agony & Progress, 1,000,000 MP
Drops-
600,000 Gold
40,300 XP
70% Dolduvian Symbol- (Item, Antiquity, Darkness & Progress, 1,000,000 Gold)
30% Atrocity Procedure- (Spell, Healer Magic, Darkness & Progress, 30,000 MP, 10,000,000 Gold) +10,000 Magical Attack, May Heal, 100% inflicts any one minor negative status effect, May apply a debuff that provides -500 to any one stat that stacks 5 times
Glacier Dragon
Level 62
Dragon, Ice
HP- 5,000,000
MP- 5,000,000
STR- 24,500
AGI- 15,000
CON- 23,100
MIN- 23,150
SPI- 22,500
XP- 0
Defense- 20,000, +20,000 against Air, +20,000 against Water, +20,000 against Magic
Defense against Stat Damage- 1,900
Critical Chance- 78%
Resilience- 81%
To Hit- 170%
Dodge- 45%
Resistances and Immunities- Ice Immunity, 80% Air Resistance, 70% Water Resistance, 50% Magic Resistance, 50% Technology Weakness, 70% Fire Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Freezing Aura- All opponents take 10,000 Ice element damage at the start of every round, any individual who conducts a hostile action against possessor takes 25,000 Ice element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +2,500,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Glacial Mass- Possessor gains +2,000,000 HP, +7,000 CON, and +15,000 Defense, Constant Effect
Abilities-
Consume- 75,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Subzero Breath- 80,000 Damage, inflicts Frozen, inflicts Suffocation, 1 hit against 30, Ice, 300,000 MP
Transmute Ground to Liquid Hydrogen- Attaches an effect to a Zone of Ice or any terrain or phantom terrain that does not have an associated square mile in the shop that is either Fire element, Technology element, or a nonstandard element which deals 25,000 Ice element damage to and inflicts Frozen on all individuals within said zone, terrain, or phantom terrain, Ice & Magic, 200,000 MP
Draconic Magics- 35,000 Damage, inflicts Manablasted and up to 2 selected minor status effects, 1 hit against 5, Magic, 340,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or come from sources above Level 80, Magic, 380,000 MP
Drops-
540,000 Gold
40,300 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
10% Ice Dragon Mantle- (Accessory, Cloak, Ice, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Ice Resistance, 30% Critical for Magical Attacks
10% Glacial Freeze- (Spell, Wizard Magic, Ice, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Frozen, 85% inflicts Suffocation, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
4% Glacier Dragon's Gem- (Accessory, Crystal, Ice, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Ice element as a non-stacking effect
1% Dragon-Bane Rimeblade- (Weapon, Sword, Ice & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Frozen on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
Timingila
Level 62
Aquatic, Water
HP- 2,600,000
MP- 2,100,000
STR- 24,100
AGI- 15,500
CON- 23,800
MIN- 21,400
SPI- 21,400
XP- 0
Defense- 14,800
Defense against Stat Damage- 1,700
Critical Chance- 62%
Resilience- 70%
To Hit- 161%
Dodge- 60%
Resistances and Immunities- Water Immunity, 50% Physical Resistance, 50% Earth Resistance, 30% Darkness Resistance, Drowning Immunity, 124% Minor Status Effect Resistance, 62% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Deadly Monster- Possessor is immune to individuals below Level 20, Constant Effect
Ocean's Deadliest Predator- If there is no Aquatic of greater Level than possessor in the battlespace that possessor is in, possessor gains +10,000 to all stats and deals 20,000 additional Damage, Constant Effect
Massive- Possessor gains +1,000,000 HP, +10,000 STR, +10,000 CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Furious Tide- Possessor may deal 60,000 Flat Water element Damage to up to 5,000,000 opponents at the start of each round, Constant Effect
Abilities-
Devour- 40,000 Damage, Deals HP Drain, Physical or Water, 0 MP
Swallow- 8,000 Damage, caster may remove any individual below Level 60 damaged by this ability, up to a max of two hundred individuals at once, from battle at a time, with said individual being considered Vanished and under an effect identical to vanished save for the differences noted in this ability, this effect does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Water or Physical, 110,000 MP
Megatsunami- 60,000 Damage, 200% inflicts Drowning, this action gains +30% To Hit, 1 hit against 50,000,000, Water, 440,000 MP
Colossal Growth- Caster gains +5,000 STR, +5,000 CON, and +500,000 HP, stacks 5 times, Physical, 400,000 MP
Drops-
200,000 Gold
20,150 XP
90% Bones of the Elder Ocean- (Item, Material, Darkness & Water, 15,000,000 Gold)
10% 'Leviathan'-Class Snare- (Consumable, Trap, Water, 1 Charge, 15,000,000 Gold) User obtains a non-stacking buff that allows it to prevent the summoning of a lower-Level Aquatic below Level 80 once; If user possesses the ability 'Expert Thief Arts Attunement' said buff instead stacks 30 times and may prevent the summoning of Aquatics below Level 80 regardless of user's Level
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Re: Enemy List
Level 63
Firework Dragon
Level 63
Dragon, Energy
HP- 5,100,000
MP- 5,100,000
STR- 25,500
AGI- 16,000
CON- 24,100
MIN- 24,150
SPI- 23,500
XP- 0
Defense- 21,000, +21,000 against Energy, +21,000 against Fire, +21,000 against Light, +21,000 against Hope
Defense against Stat Damage- 2,000
Critical Chance- 79%
Resilience- 82%
To Hit- 171%
Dodge- 46%
Resistances and Immunities- Energy Immunity, 80% Fire Resistance, 70% Light Resistance, 50% Hope Resistance, Overload Immunity, 126% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP at the start of each round, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +2,500,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Firework Aura- Possessor may deal 20,000 Flat Energy element Damage to up to 60,000 opponents at the start of each round, Constant Effect
Empowered by Festivities- Possessor gains +20,000 to all stats, Possessor deals 150,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Event Effect
Abilities-
Consume- 76,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Firework Breath- 80,000 Damage, 200% inflicts Awestruck, Impaired: Blind, Overload, and/or Confusion, 1 hit against 600,000, Energy or Fire or Light, 300,000 MP
Dracobomb- 100,000 Flat Energy element Damage, 1 hit against 500,000, Energy or Magic, 200,000 MP
Draconic Magics- 36,000 Damage, 200% inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 500, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 340,000 MP
Festive Boost- Target gains +11,000 to all stats, Target deals 60,000 additional Flat Damage, does not stack, Energy, 700,000 MP
Stifle Boredom- Removes all Zones of Basic in battle, All Basic element individuals in battle obtain -2,000 to all stats, All Basic element spells and abilities cost 100,000 extra MP, stacks 5 times, Energy, 300,000 MP
Drops-
600,000 Gold
40,950 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
25% Special Edition Dragon Firework- (Consumable, Lethal Item, Energy & Color & Glory, 1 Charge, 30,000,000 Gold) Deals 300,000 Flat Energy & Color & Glory element Damage to up to 200 targets
Roc
Level 63
Aerial, Air
HP- 2,900,000
MP- 2,700,000
STR- 26,500
AGI- 16,000
CON- 23,900
MIN- 21,200
SPI- 22,100
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,750
Critical Chance- 65%
Resilience- 67%
To Hit- 164%
Dodge- 25%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Massive- Possessor gains +1,000,000 HP, +11,500 STR, +9,000 CON, +35% Resilience, and may choose to count as 15 individuals in its row for row-order-determining purposes, Constant Effect
Great Health- Possessor gains +1,000,000 HP, Constant Effect
Majesty- Possessor is immune to individauls below Level 20, Constant Effect
Daunting Beast- Possessor is immune to debuffs, status effects, and sources of unapproved action control that are below Level 60, Constant Effect
Absurdly Hard to Hit for Something Its Size- Possessor gains +30% Dodge, Possessor's Dodge cannot be reduced by individuals below Level 60, Possessor may Dodge Flat Damage attacks from sources below Level 60, Constant Effect
Unfettered- Possessor gains +30% Dodge, Possessor's actions cannot be skipped by minor or moderate status effects or by any effect with a source below Level 80, Constant Effect
Abilities-
Great Beak- 40,000 Damage, inflicts Wounded, Physical, 0 MP
Snatch- Target is removed from battle until caster is defeated, Only affects targets below Level 40 or who are Animals or targets below level 50 who are Steeds, Air, 0 MP
Wind Burst- 15,000 Damage, 1 hit against 5, Air, 0 MP
Tornado Flap- 6,500 Damage, inflicts Suffocation, may switch the rows of targets below Level 50, 1 hit against 2,000, Air, 170,000 MP
Blot Out the Sun- Removes all Zones from Battle, Zones may not be created or brought into battle while caster is alive and in battle, does not stack, Air & Darkness, 300,000 MP
Mountain-Cracking Beak- 44,500 Damage, Sets target's Defense to 0 if target is below Level 40, -2,500 Defense, stacks 10 times, Physical or Physical & Air, 240,000 MP
Screech- 5,000 Damage, inflicts Suffocation: Sonic Whiplash, inflicts Suffocation: Sonic Assault, inflicts Impaired: Deafened, inflicts Confusion: Fear, -200 to all stats, 1 hit against 300, Sonic, 200,000 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, Caster gains 70% Earth Resistance, Caster's row cannot be changed by sources below Level 80, Caster gains +40% Dodge, does not stack, lasts 15 rounds, Air, 100,000 MP
Drops-
280,000 Gold
20,475 XP
50% Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
30% World's Highest Mountain- (Item, Property, Air & Ice & Earth, 67,000,000 Gold)
10% Freedom- (Spell, Healer Magic, Air, 70,000 MP, 30,000,000 Gold) Target is immune to row-shifting effects from sources below Level 60, Target's actions cannot be skipped by minor or moderate status effects, Target gains Paralysis Immunity, Target's turn-order-determining stat may not be unwillingly changed by sources below Level 40, Target's actions may not be unwillingly controlled by sources below Level 20, Caster must be Level 39 or higher, lasts 5 rounds, does not stack
10% Wind Egg Medallion- (Accessory, Amulet, Air, 7,400,000 Gold) +8,000 AGI, +7,300 SPI, Wielder's Air element spells and abilities cost 35,000 less MP to cast, Wielder's Air element summons gain +1,000 to all stats
!Wendigo
Level 63
Spirit, Darkness & Air & Ice
HP- 4,350,000
MP- 4,350,000
STR- 31,000
AGI- 37,900
CON- 34,570
MIN- 33,110
SPI- 44,500
XP- 0
Defense- 18,000
Defense against Stat Damage- 3,110
Critical Chance- 84%
Resilience- 73%
To Hit- 170%
Dodge- 98%
Resistances and Immunities- Absorbs Darkness, Reflects Psychic, Earth Immunity, Ice Immunity, Air Immunity, Physical Immunity, 50% Life Weakness, Poison Immunity, Disease Immunity, Charm Immunity, Confusion Immunity, Hexed Immunity, Fatigued Immunity, Suffocation Immunity, Instant Death Immunity, 126% Minor Status Effect Resistance, 63% Minor Status Effect Resistance, 15% Major Status Effect Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Wendigo Howl- At the start of battle, possessor inflicts Instant Death: Doomed on each opponent below Level 80, Constant Effect
Spirit Horror- Possessor gains the subtypes Horror and Monster, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Feeds On Fear- Possessor gains +2,500 to all stats for each opponent afflicted with Confusion: Fear, to a max of 200 such opponents, Constant Effect
Terror of the North- Possessor may inflict Confusion: Fear on up to 30 targets at the start of each round, Ice element Damage dealt by possessor is increased by 78,000 points, Constant Effect
Blizzard Aura- Possessor may deal 95,000 Flat Ice element Damage to each chosen opponent at the start of every round, Constant Effect
Unkillable Terror- Possessor gains +6,000,000 HP, Possessor may not be killed by lower-Level individuals on the first through third rounds of battle, Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Devour- 48,100 Damage, 9,000 CON Drain, Deals HP Drain, Physical or Darkness, 0 MP
Famine Wave- 5,000 CON Damage, inflicts Fatigued: Starvation, 1 hit against 50,000, Earth or Darkness, 0 MP
Deathwail- Inflicts Instant Death on targets below Level 80, Darkness & Air & Sonic, 280,000 MP
Blizzard of Unseen Terrors- 22,000 Damage, Inflicts Confusion: Fear, 200% inflicts Frozen, 180% inflicts Paralyzed, 180% inflicts Voidstruck, 1 hit against 50,000, Ice or Ice & Darkness, 340,000 MP
Haunt- 50,000 Damage, inflicts Hexed, inflicts Hexed: Haunted, Marks one target who is not immune to Hexed as Haunted as an effect that lasts 10 rounds, if said target is marked as Haunted, Caster leaves battle, entering another battlespace that contains a Zone of Darkness, while said target is marked as Haunted, Caster may perform actions against individuals in the battle caster was formerly in while in said battle, Caster immediately rejoins its prior battle when said individual either dies or is no longer marked as Haunted, Darkness, 100,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targeted as though caster were transformed into target, does not work against individuals above Level 60 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Darkness, # MP
Isolation- Creates a new battlespace and moves target individual below Level 60 into it, Caster may enter or return from said battlespace at the beginning or end of any round so long as no individual of Level 80 or greater in the battle caster is leaving objects, Air & Ice & Spatial, 250,000 MP
Drops-
300,000 Gold
20,475 XP
50% Wendigo Pelt- (Item, Material, Darkness & Ice & Air, 6,000,000 Gold)
30% Hungering Totem- (Accessory, Holy Symbol, Darkness & Air & Ice, 200,000 Gold) Wielder is afflicted with Fatigued: Starvation at the start of every round, Wielder's offensive actions inflict Fatigued: Starvation
20% Wendigo Howl- (Spell, Spirit Magic, Darkness & Air & Ice, 450,000 MP, 7,000,000 Gold) Inflicts Instant Death: Doomed on each individual below Level 60 except caster
Firework Dragon
Level 63
Dragon, Energy
HP- 5,100,000
MP- 5,100,000
STR- 25,500
AGI- 16,000
CON- 24,100
MIN- 24,150
SPI- 23,500
XP- 0
Defense- 21,000, +21,000 against Energy, +21,000 against Fire, +21,000 against Light, +21,000 against Hope
Defense against Stat Damage- 2,000
Critical Chance- 79%
Resilience- 82%
To Hit- 171%
Dodge- 46%
Resistances and Immunities- Energy Immunity, 80% Fire Resistance, 70% Light Resistance, 50% Hope Resistance, Overload Immunity, 126% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP at the start of each round, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +2,500,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Firework Aura- Possessor may deal 20,000 Flat Energy element Damage to up to 60,000 opponents at the start of each round, Constant Effect
Empowered by Festivities- Possessor gains +20,000 to all stats, Possessor deals 150,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Event Effect
Abilities-
Consume- 76,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Firework Breath- 80,000 Damage, 200% inflicts Awestruck, Impaired: Blind, Overload, and/or Confusion, 1 hit against 600,000, Energy or Fire or Light, 300,000 MP
Dracobomb- 100,000 Flat Energy element Damage, 1 hit against 500,000, Energy or Magic, 200,000 MP
Draconic Magics- 36,000 Damage, 200% inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 500, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 340,000 MP
Festive Boost- Target gains +11,000 to all stats, Target deals 60,000 additional Flat Damage, does not stack, Energy, 700,000 MP
Stifle Boredom- Removes all Zones of Basic in battle, All Basic element individuals in battle obtain -2,000 to all stats, All Basic element spells and abilities cost 100,000 extra MP, stacks 5 times, Energy, 300,000 MP
Drops-
600,000 Gold
40,950 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
25% Special Edition Dragon Firework- (Consumable, Lethal Item, Energy & Color & Glory, 1 Charge, 30,000,000 Gold) Deals 300,000 Flat Energy & Color & Glory element Damage to up to 200 targets
Roc
Level 63
Aerial, Air
HP- 2,900,000
MP- 2,700,000
STR- 26,500
AGI- 16,000
CON- 23,900
MIN- 21,200
SPI- 22,100
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,750
Critical Chance- 65%
Resilience- 67%
To Hit- 164%
Dodge- 25%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Massive- Possessor gains +1,000,000 HP, +11,500 STR, +9,000 CON, +35% Resilience, and may choose to count as 15 individuals in its row for row-order-determining purposes, Constant Effect
Great Health- Possessor gains +1,000,000 HP, Constant Effect
Majesty- Possessor is immune to individauls below Level 20, Constant Effect
Daunting Beast- Possessor is immune to debuffs, status effects, and sources of unapproved action control that are below Level 60, Constant Effect
Absurdly Hard to Hit for Something Its Size- Possessor gains +30% Dodge, Possessor's Dodge cannot be reduced by individuals below Level 60, Possessor may Dodge Flat Damage attacks from sources below Level 60, Constant Effect
Unfettered- Possessor gains +30% Dodge, Possessor's actions cannot be skipped by minor or moderate status effects or by any effect with a source below Level 80, Constant Effect
Abilities-
Great Beak- 40,000 Damage, inflicts Wounded, Physical, 0 MP
Snatch- Target is removed from battle until caster is defeated, Only affects targets below Level 40 or who are Animals or targets below level 50 who are Steeds, Air, 0 MP
Wind Burst- 15,000 Damage, 1 hit against 5, Air, 0 MP
Tornado Flap- 6,500 Damage, inflicts Suffocation, may switch the rows of targets below Level 50, 1 hit against 2,000, Air, 170,000 MP
Blot Out the Sun- Removes all Zones from Battle, Zones may not be created or brought into battle while caster is alive and in battle, does not stack, Air & Darkness, 300,000 MP
Mountain-Cracking Beak- 44,500 Damage, Sets target's Defense to 0 if target is below Level 40, -2,500 Defense, stacks 10 times, Physical or Physical & Air, 240,000 MP
Screech- 5,000 Damage, inflicts Suffocation: Sonic Whiplash, inflicts Suffocation: Sonic Assault, inflicts Impaired: Deafened, inflicts Confusion: Fear, -200 to all stats, 1 hit against 300, Sonic, 200,000 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, Caster gains 70% Earth Resistance, Caster's row cannot be changed by sources below Level 80, Caster gains +40% Dodge, does not stack, lasts 15 rounds, Air, 100,000 MP
Drops-
280,000 Gold
20,475 XP
50% Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
30% World's Highest Mountain- (Item, Property, Air & Ice & Earth, 67,000,000 Gold)
10% Freedom- (Spell, Healer Magic, Air, 70,000 MP, 30,000,000 Gold) Target is immune to row-shifting effects from sources below Level 60, Target's actions cannot be skipped by minor or moderate status effects, Target gains Paralysis Immunity, Target's turn-order-determining stat may not be unwillingly changed by sources below Level 40, Target's actions may not be unwillingly controlled by sources below Level 20, Caster must be Level 39 or higher, lasts 5 rounds, does not stack
10% Wind Egg Medallion- (Accessory, Amulet, Air, 7,400,000 Gold) +8,000 AGI, +7,300 SPI, Wielder's Air element spells and abilities cost 35,000 less MP to cast, Wielder's Air element summons gain +1,000 to all stats
!Wendigo
Level 63
Spirit, Darkness & Air & Ice
HP- 4,350,000
MP- 4,350,000
STR- 31,000
AGI- 37,900
CON- 34,570
MIN- 33,110
SPI- 44,500
XP- 0
Defense- 18,000
Defense against Stat Damage- 3,110
Critical Chance- 84%
Resilience- 73%
To Hit- 170%
Dodge- 98%
Resistances and Immunities- Absorbs Darkness, Reflects Psychic, Earth Immunity, Ice Immunity, Air Immunity, Physical Immunity, 50% Life Weakness, Poison Immunity, Disease Immunity, Charm Immunity, Confusion Immunity, Hexed Immunity, Fatigued Immunity, Suffocation Immunity, Instant Death Immunity, 126% Minor Status Effect Resistance, 63% Minor Status Effect Resistance, 15% Major Status Effect Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Wendigo Howl- At the start of battle, possessor inflicts Instant Death: Doomed on each opponent below Level 80, Constant Effect
Spirit Horror- Possessor gains the subtypes Horror and Monster, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Feeds On Fear- Possessor gains +2,500 to all stats for each opponent afflicted with Confusion: Fear, to a max of 200 such opponents, Constant Effect
Terror of the North- Possessor may inflict Confusion: Fear on up to 30 targets at the start of each round, Ice element Damage dealt by possessor is increased by 78,000 points, Constant Effect
Blizzard Aura- Possessor may deal 95,000 Flat Ice element Damage to each chosen opponent at the start of every round, Constant Effect
Unkillable Terror- Possessor gains +6,000,000 HP, Possessor may not be killed by lower-Level individuals on the first through third rounds of battle, Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Devour- 48,100 Damage, 9,000 CON Drain, Deals HP Drain, Physical or Darkness, 0 MP
Famine Wave- 5,000 CON Damage, inflicts Fatigued: Starvation, 1 hit against 50,000, Earth or Darkness, 0 MP
Deathwail- Inflicts Instant Death on targets below Level 80, Darkness & Air & Sonic, 280,000 MP
Blizzard of Unseen Terrors- 22,000 Damage, Inflicts Confusion: Fear, 200% inflicts Frozen, 180% inflicts Paralyzed, 180% inflicts Voidstruck, 1 hit against 50,000, Ice or Ice & Darkness, 340,000 MP
Haunt- 50,000 Damage, inflicts Hexed, inflicts Hexed: Haunted, Marks one target who is not immune to Hexed as Haunted as an effect that lasts 10 rounds, if said target is marked as Haunted, Caster leaves battle, entering another battlespace that contains a Zone of Darkness, while said target is marked as Haunted, Caster may perform actions against individuals in the battle caster was formerly in while in said battle, Caster immediately rejoins its prior battle when said individual either dies or is no longer marked as Haunted, Darkness, 100,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targeted as though caster were transformed into target, does not work against individuals above Level 60 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Darkness, # MP
Isolation- Creates a new battlespace and moves target individual below Level 60 into it, Caster may enter or return from said battlespace at the beginning or end of any round so long as no individual of Level 80 or greater in the battle caster is leaving objects, Air & Ice & Spatial, 250,000 MP
Drops-
300,000 Gold
20,475 XP
50% Wendigo Pelt- (Item, Material, Darkness & Ice & Air, 6,000,000 Gold)
30% Hungering Totem- (Accessory, Holy Symbol, Darkness & Air & Ice, 200,000 Gold) Wielder is afflicted with Fatigued: Starvation at the start of every round, Wielder's offensive actions inflict Fatigued: Starvation
20% Wendigo Howl- (Spell, Spirit Magic, Darkness & Air & Ice, 450,000 MP, 7,000,000 Gold) Inflicts Instant Death: Doomed on each individual below Level 60 except caster
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- Site Admin
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Re: Enemy List
Level 64
!Burbanthuris
Level 64, Elite
Plant, Earth
HP- 15,000,000
MP- 12,000,000
STR- 37,000
AGI- 35,000
CON- 43,000
MIN- 34,000
SPI- 36,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 3,500
Critical Chance- 95%
Resilience- 100%
To Hit- 180%
Dodge- 70%
Resistances and Immunities- Water Immunity, Light Immunity, 90% Fire Resistance, 90% Earth Resistance, 50% Darkness Resistance, 50% Ice Resistance, 50% Physical Weakness, Minor Status Effect Immunity, 105% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Plant Traits
Prime Attribute- Agility + Constitution
Constant Effects-
Towering- Possessor gains +6,000,000 HP, possessor deals full damage to the back row, possessor may count as up to 15 individuals in possessor's row, Constant Effect
Needle Body- Possessor deals 150,000 Flat Physical, Earth, or Fire element damage to any individual who conducts an offensive action against possessor, Constant Effect
Dangerous Entity- Possessor is immune to sources below Level 20, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 128% Moderate Status Effect Resistance, 32% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Million-Needle Hail- 5,000 Damage, 1,000 hits against 1,000, May inflict Pain, Earth or Physical or Earth & Physical, 0 MP
Sharpen- Caster inflicts Instant Death on any individual caster damages, lasts 500 rounds, does not stack, Physical & Air, 0 MP
Spiny Tower-Body Slam- 90,000 Damage, inflicts Pain, Wounded, Fatigued: Stun, and Confusion: Dazed, Physical & Earth, 0 MP
Desert Tsunami- 15,000 Damage, inflicts Drowning, 1 hit against 5,000, Water, 1,700,000 MP
Hone Needles- Caster's abilities' Damage values increase by 5,000 points, stacks 50 times, lasts 2,000 rounds, Physical, 50,000 MP
Desert Bloom- 200,000 Damage, Heals, Cures Fatigued, Drowning, and Burning, 1 hit against 500, Light & Water, 500,000 MP
Trample- 50,000 Damage, inflicts Fatigued: Stun, Pain, Wounded, and Confusion: Dazed, deals full damage to the back row, 1 hit against up to 15 individuals in the front row and up to 15 individuals in the back row, Earth & Physical, 200,000 MP
Drops-
600,000 Gold
41,600 XP
50% Burbanthuris Needle- (Item, Antiquity, Earth & Physical, 150,000 Gold)
30% Needle-Body Armor- (Armor, Light Armor, Earth & Physical, 7,300,000 Gold) +7,100 Defense, Wearer deals 100,000 Flat Physical element damage to any individual who conducts an offensive action against wearer as a non-stacking effect
10% Burbanthuris Hat Rack- (Item, Antiquity, Earth & Physical, 65,000 Gold)
10% Chalice of Desert Refuge- (Accessory, Magic Item, Water & Light, 8,500,000 Gold) +8,000 CON, +8,000 SPI, Wielder is immune to Fatigued from sources below Level 90, Wielder regenerates 18,000 HP per round
Kraken
Level 64
Aquatic, Water
HP- 2,500,000
MP- 2,500,000
STR- 25,000
AGI- 17,000
CON- 23,000
MIN- 21,000
SPI- 21,500
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,650
Critical Chance- 68%
Resilience- 63%
To Hit- 165%
Dodge- 34%
Resistances and Immunities- Water Immunity, 50% Electrical Weakness, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, 50% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +500,000 HP, +500,000 MP, and +10,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Ship-Breaker- Possessor gains +2,000,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be debuffed by individuals below Level 40, Constant Effect
Many Tentacles- Possessor gains 4 additional actions per round, Constant Effect
Abilities-
Tentacle-Smash- 45,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Ship-Wrecker- 40,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water, 150,000 MP
Tentacle Assault- 5,000 Damage, deals 11 additional hits divided among 11, Physical, 200,000 MP
Pull Below- 35,000 Damage, inflicts Drowning, inflicts Paralysis, Physical or Water or Physical & Water, 50,000 MP
Kraken Magics- 25,000 Damage, -1,000 AGI, Inflicts Drowning, 1 hit against 5, Water & Magic or Magic, 245,000 MP
Kraken Ink- 6,000 Damage, -20% To Hit as a debuff that stacks 5 times, Inflicts Impaired: Blind, Caster gains +10% Dodge as a buff that stacks 5 times, 1 hit against 20, Darkness & Water, 125,000 MP
Whirlpool- 2,000 Damage, inflicts Drowning, Switches target's row to the front row, 1 hit against 1,000, Water, 250,000 MP
Drops-
300,000 Gold
20,800 XP
50% Kraken Tendril- (Item, Antiquity, Water, 2,000,000 Gold)
30% Deep Ocean Trench- (Item, Property, Water & Darkness, 1,100,000 Gold)
10% Kraken Ink- (Item, Antiquity, Water, Water & Darkness, 2,100,000 Gold)
10% Vessel Wardings- (Accessory, Upgrade, Water & Magic, 8,960,000 Gold) Wielder's Vessel Transformations gain +8,500 Defense and 30% Water Resistance
Roc-Kraken
Level 64
Aerial, Water
HP- 3,650,000
MP- 2,810,000
STR- 33,000
AGI- 20,050
CON- 28,500
MIN- 29,240
SPI- 22,150
XP- 0
Defense- 12,450
Defense against Stat Damage- 22,400
Critical Chance- 67%
Resilience- 65%
To Hit- 177%
Dodge- 45%
Resistances and Immunities- Reflects Air, Water Immunity, 100% Electrical Weakness, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, 50% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Aquatic-Bird Hybrid- Possessor gains the subtype Aerial, Constant Effect
Dweller of Waves and Sky- A Zone of Water and a Zone of Air are created when possessor enters battle, they may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water or Air are removed when possessor enters battle, Individuals of lower Level than possessor may not create Zones of base elements other than Water or Air while possessor is in battle, Possessor gains +5,000 to all stats, +500,000 HP, +800,000 MP, +30% Dodge, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Possessor gains +5,000 to all stats, +500,000 HP, +800,000 MP, +30% Dodge, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Air, Constant Effect
Skyship-Breaker- Possessor gains +1,900,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be debuffed by individuals below Level 40, Constant Effect
Many Tentacles- Possessor gains 4 additional actions per round, Constant Effect
Massive- Possessor gains +600,000 HP, +10,000 STR, +10,000 CON, +45% Resilience, and may choose to count as 15 individuals in its row for row-order-determining purposes, Constant Effect
Great Health- Possessor gains +800,000 HP, Constant Effect
Daunting Beast- Possessor is immune to debuffs, status effects, and sources of unapproved action control that are below Level 60, Constant Effect
Absurdly Hard to Hit for Something Its Size- Possessor gains +45% Dodge, Possessor's Dodge cannot be reduced by individuals below Level 60, Possessor may Dodge Flat Damage attacks from sources below Level 60, Constant Effect
Unfettered- Possessor gains +40% Dodge, Possessor's actions cannot be skipped by minor or moderate status effects or by any effect with a source below Level 80, Constant Effect
Abilities-
Tentacle-Smash- 48,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Great Beak- 44,000 Damage, inflicts Wounded, Physical, 0 MP
Snatch- Target is removed from battle until caster is defeated, Only affects (targets below Level 40 or who are Animals or Aquatics) or (targets below level 50 who are Steeds or Vessels), Air or Water, 0 MP
Wind Burst- 35,000 Damage, 1 hit against 5, Air, 0 MP
Wave Burst- 35,000 Damage, 1 hit against 5, Water, 0 MP
Skyship-Wrecker- 39,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water or Air, 110,000 MP
Tentacle Assault- 30,000 Damage, deals 11 additional hits divided among 11, Physical, 167,000 MP
Pull Into Sky- 25,000 Damage, inflicts Paralysis, target takes 150,000 Flat Earth element Damage at the start of the next round if caster is still alive, Physical or Water or Physical & Water, 65,000 MP
Kraken Magics- 40,000 Damage, -4,000 AGI, Inflicts Drowning, Does Not Stack, 1 hit against 5, Water & Magic or Magic, 200,000 MP
Kraken Ink- 12,450 Damage, -20% To Hit as a debuff that stacks 5 times, Inflicts Impaired: Blind, Caster gains +10% Dodge as a buff that stacks 5 times, 1 hit against 20, Darkness & Water, 80,000 MP
Whirlpool Sky- 5,000 Damage, inflicts Drowning and Suffocation, Switches target's row to the front row, this action repeats at the start of the round for 5 rounds if none of caster's other actions have repeated on said rounds, 1 hit against 1,000, Water & Air, 215,000 MP
Island-Cracking Beak- 49,000 Damage, Sets target's Defense to 0 if target is below Level 40, -4,500 Defense, stacks 10 times, Physical or Physical & Air or Physical & Water, 141,000 MP
Screech- 9,000 Damage, inflicts Suffocation: Sonic Whiplash, inflicts Suffocation: Sonic Assault, inflicts Impaired: Deafened, inflicts Confusion: Fear, -1,000 to all stats, Does Not Stack, 1 hit against 300, Sonic, 25,000 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, Caster gains 70% Earth Resistance, Caster's row cannot be changed by sources below Level 80, Caster gains +35% Dodge, does not stack, lasts 15 rounds, Air, 25,000 MP
Tsunami Flap- 22,000 Damage, inflicts Drowning: Tide Trapped, may switch the rows of targets below Level 50, 1 hit against 2,000, Water, 340,000 MP
Drops-
220,000 Gold
20,800 XP
50% Kraken Tendril- (Item, Antiquity, Water, 2,000,000 Gold)
30% Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
10% Kraken Ink- (Item, Antiquity, Water, Water & Darkness, 2,100,000 Gold)
10% Sea Egg Medallion- (Accessory, Amulet, Water 7,400,000 Gold) +8,000 AGI, +7,300 SPI, Water element spells and abilities cost wielder 35,000 less MP to cast, Wielder's Water element summons gain +1,000 to all stats
Thorny Mother
Level 64
Horror, Earth & Agony
HP- 4,152,000
MP- 2,800,000
STR- 22,000
AGI- 17,000
CON- 27,000
MIN- 22,000
SPI- 22,000
XP- 0
Defense- 25,000, +75,000 Defense against Agony
Defense against Stat Damage- 0
Critical Chance- 60%
Resilience- 80%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Agony Immunity, 99% Earth Resistance, 30% Fire Weakness, 120% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 10% Major Status Effect Resistance, Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Plant Horror- Possessor gains the subtype Plant, Constant Effect
Pain Master- Possessor does not suffer negative effects from Pain status effects, Constant Effect
Million Thorns- Possessor deals 250,000 Flat Earth or Physical or Agony element Damage to each individual who conducts an offensive action that targets possessor, Constant Effect
Corpse-Impaler- Possessor's opponents below Level 60 may not resurrect or target the corpses of individuals below Level 60 who are killed by possessor while possessor is alive, Constant Effect
All-Piercing Thorns- Possessor's Damage-dealing actions pierce 120,000 Defense and deal a minimum of 60,000 Damage after Defense is applied to individuals below Level 60, Constant Effect
Abilities-
Lashes of Suffering- 55,000 Damage, 120% inflicts Pain, 2 hits against 1, Agony or Physical & Earth, 0 MP
Rain of Consumptive Fire- 30,000 Damage, Target's Max HP is reduced by 30,000 points as a debuff that stacks 15 times and that may not be removed by individuals below Level 60, 1 hit against 30, Fire & Darkness, 217,000 MP
Devour- 40,000 Damage, Deals HP Drain, Physical, 73,000 MP
Puppeteer Vines- 16,000 Damage, 100% inflicts Pain, 100% inflicts Charm, Physical & Earth, 132,000 MP
Birthing- Caster summons 5 Horrors from the Enemy List that are below Level 60 and are normally fightable for drops, Summons summoned through this ability may not summon, Max 20 summoned, Darkness, 400,000 MP
Drops-
235,000 Gold
20,800 XP
70% Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
30% Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
!Burbanthuris
Level 64, Elite
Plant, Earth
HP- 15,000,000
MP- 12,000,000
STR- 37,000
AGI- 35,000
CON- 43,000
MIN- 34,000
SPI- 36,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 3,500
Critical Chance- 95%
Resilience- 100%
To Hit- 180%
Dodge- 70%
Resistances and Immunities- Water Immunity, Light Immunity, 90% Fire Resistance, 90% Earth Resistance, 50% Darkness Resistance, 50% Ice Resistance, 50% Physical Weakness, Minor Status Effect Immunity, 105% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Plant Traits
Prime Attribute- Agility + Constitution
Constant Effects-
Towering- Possessor gains +6,000,000 HP, possessor deals full damage to the back row, possessor may count as up to 15 individuals in possessor's row, Constant Effect
Needle Body- Possessor deals 150,000 Flat Physical, Earth, or Fire element damage to any individual who conducts an offensive action against possessor, Constant Effect
Dangerous Entity- Possessor is immune to sources below Level 20, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 128% Moderate Status Effect Resistance, 32% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Million-Needle Hail- 5,000 Damage, 1,000 hits against 1,000, May inflict Pain, Earth or Physical or Earth & Physical, 0 MP
Sharpen- Caster inflicts Instant Death on any individual caster damages, lasts 500 rounds, does not stack, Physical & Air, 0 MP
Spiny Tower-Body Slam- 90,000 Damage, inflicts Pain, Wounded, Fatigued: Stun, and Confusion: Dazed, Physical & Earth, 0 MP
Desert Tsunami- 15,000 Damage, inflicts Drowning, 1 hit against 5,000, Water, 1,700,000 MP
Hone Needles- Caster's abilities' Damage values increase by 5,000 points, stacks 50 times, lasts 2,000 rounds, Physical, 50,000 MP
Desert Bloom- 200,000 Damage, Heals, Cures Fatigued, Drowning, and Burning, 1 hit against 500, Light & Water, 500,000 MP
Trample- 50,000 Damage, inflicts Fatigued: Stun, Pain, Wounded, and Confusion: Dazed, deals full damage to the back row, 1 hit against up to 15 individuals in the front row and up to 15 individuals in the back row, Earth & Physical, 200,000 MP
Drops-
600,000 Gold
41,600 XP
50% Burbanthuris Needle- (Item, Antiquity, Earth & Physical, 150,000 Gold)
30% Needle-Body Armor- (Armor, Light Armor, Earth & Physical, 7,300,000 Gold) +7,100 Defense, Wearer deals 100,000 Flat Physical element damage to any individual who conducts an offensive action against wearer as a non-stacking effect
10% Burbanthuris Hat Rack- (Item, Antiquity, Earth & Physical, 65,000 Gold)
10% Chalice of Desert Refuge- (Accessory, Magic Item, Water & Light, 8,500,000 Gold) +8,000 CON, +8,000 SPI, Wielder is immune to Fatigued from sources below Level 90, Wielder regenerates 18,000 HP per round
Kraken
Level 64
Aquatic, Water
HP- 2,500,000
MP- 2,500,000
STR- 25,000
AGI- 17,000
CON- 23,000
MIN- 21,000
SPI- 21,500
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,650
Critical Chance- 68%
Resilience- 63%
To Hit- 165%
Dodge- 34%
Resistances and Immunities- Water Immunity, 50% Electrical Weakness, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, 50% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +500,000 HP, +500,000 MP, and +10,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Ship-Breaker- Possessor gains +2,000,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be debuffed by individuals below Level 40, Constant Effect
Many Tentacles- Possessor gains 4 additional actions per round, Constant Effect
Abilities-
Tentacle-Smash- 45,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Ship-Wrecker- 40,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water, 150,000 MP
Tentacle Assault- 5,000 Damage, deals 11 additional hits divided among 11, Physical, 200,000 MP
Pull Below- 35,000 Damage, inflicts Drowning, inflicts Paralysis, Physical or Water or Physical & Water, 50,000 MP
Kraken Magics- 25,000 Damage, -1,000 AGI, Inflicts Drowning, 1 hit against 5, Water & Magic or Magic, 245,000 MP
Kraken Ink- 6,000 Damage, -20% To Hit as a debuff that stacks 5 times, Inflicts Impaired: Blind, Caster gains +10% Dodge as a buff that stacks 5 times, 1 hit against 20, Darkness & Water, 125,000 MP
Whirlpool- 2,000 Damage, inflicts Drowning, Switches target's row to the front row, 1 hit against 1,000, Water, 250,000 MP
Drops-
300,000 Gold
20,800 XP
50% Kraken Tendril- (Item, Antiquity, Water, 2,000,000 Gold)
30% Deep Ocean Trench- (Item, Property, Water & Darkness, 1,100,000 Gold)
10% Kraken Ink- (Item, Antiquity, Water, Water & Darkness, 2,100,000 Gold)
10% Vessel Wardings- (Accessory, Upgrade, Water & Magic, 8,960,000 Gold) Wielder's Vessel Transformations gain +8,500 Defense and 30% Water Resistance
Roc-Kraken
Level 64
Aerial, Water
HP- 3,650,000
MP- 2,810,000
STR- 33,000
AGI- 20,050
CON- 28,500
MIN- 29,240
SPI- 22,150
XP- 0
Defense- 12,450
Defense against Stat Damage- 22,400
Critical Chance- 67%
Resilience- 65%
To Hit- 177%
Dodge- 45%
Resistances and Immunities- Reflects Air, Water Immunity, 100% Electrical Weakness, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, 50% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Aquatic-Bird Hybrid- Possessor gains the subtype Aerial, Constant Effect
Dweller of Waves and Sky- A Zone of Water and a Zone of Air are created when possessor enters battle, they may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water or Air are removed when possessor enters battle, Individuals of lower Level than possessor may not create Zones of base elements other than Water or Air while possessor is in battle, Possessor gains +5,000 to all stats, +500,000 HP, +800,000 MP, +30% Dodge, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Possessor gains +5,000 to all stats, +500,000 HP, +800,000 MP, +30% Dodge, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Air, Constant Effect
Skyship-Breaker- Possessor gains +1,900,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be debuffed by individuals below Level 40, Constant Effect
Many Tentacles- Possessor gains 4 additional actions per round, Constant Effect
Massive- Possessor gains +600,000 HP, +10,000 STR, +10,000 CON, +45% Resilience, and may choose to count as 15 individuals in its row for row-order-determining purposes, Constant Effect
Great Health- Possessor gains +800,000 HP, Constant Effect
Daunting Beast- Possessor is immune to debuffs, status effects, and sources of unapproved action control that are below Level 60, Constant Effect
Absurdly Hard to Hit for Something Its Size- Possessor gains +45% Dodge, Possessor's Dodge cannot be reduced by individuals below Level 60, Possessor may Dodge Flat Damage attacks from sources below Level 60, Constant Effect
Unfettered- Possessor gains +40% Dodge, Possessor's actions cannot be skipped by minor or moderate status effects or by any effect with a source below Level 80, Constant Effect
Abilities-
Tentacle-Smash- 48,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Great Beak- 44,000 Damage, inflicts Wounded, Physical, 0 MP
Snatch- Target is removed from battle until caster is defeated, Only affects (targets below Level 40 or who are Animals or Aquatics) or (targets below level 50 who are Steeds or Vessels), Air or Water, 0 MP
Wind Burst- 35,000 Damage, 1 hit against 5, Air, 0 MP
Wave Burst- 35,000 Damage, 1 hit against 5, Water, 0 MP
Skyship-Wrecker- 39,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water or Air, 110,000 MP
Tentacle Assault- 30,000 Damage, deals 11 additional hits divided among 11, Physical, 167,000 MP
Pull Into Sky- 25,000 Damage, inflicts Paralysis, target takes 150,000 Flat Earth element Damage at the start of the next round if caster is still alive, Physical or Water or Physical & Water, 65,000 MP
Kraken Magics- 40,000 Damage, -4,000 AGI, Inflicts Drowning, Does Not Stack, 1 hit against 5, Water & Magic or Magic, 200,000 MP
Kraken Ink- 12,450 Damage, -20% To Hit as a debuff that stacks 5 times, Inflicts Impaired: Blind, Caster gains +10% Dodge as a buff that stacks 5 times, 1 hit against 20, Darkness & Water, 80,000 MP
Whirlpool Sky- 5,000 Damage, inflicts Drowning and Suffocation, Switches target's row to the front row, this action repeats at the start of the round for 5 rounds if none of caster's other actions have repeated on said rounds, 1 hit against 1,000, Water & Air, 215,000 MP
Island-Cracking Beak- 49,000 Damage, Sets target's Defense to 0 if target is below Level 40, -4,500 Defense, stacks 10 times, Physical or Physical & Air or Physical & Water, 141,000 MP
Screech- 9,000 Damage, inflicts Suffocation: Sonic Whiplash, inflicts Suffocation: Sonic Assault, inflicts Impaired: Deafened, inflicts Confusion: Fear, -1,000 to all stats, Does Not Stack, 1 hit against 300, Sonic, 25,000 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, Caster gains 70% Earth Resistance, Caster's row cannot be changed by sources below Level 80, Caster gains +35% Dodge, does not stack, lasts 15 rounds, Air, 25,000 MP
Tsunami Flap- 22,000 Damage, inflicts Drowning: Tide Trapped, may switch the rows of targets below Level 50, 1 hit against 2,000, Water, 340,000 MP
Drops-
220,000 Gold
20,800 XP
50% Kraken Tendril- (Item, Antiquity, Water, 2,000,000 Gold)
30% Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
10% Kraken Ink- (Item, Antiquity, Water, Water & Darkness, 2,100,000 Gold)
10% Sea Egg Medallion- (Accessory, Amulet, Water 7,400,000 Gold) +8,000 AGI, +7,300 SPI, Water element spells and abilities cost wielder 35,000 less MP to cast, Wielder's Water element summons gain +1,000 to all stats
Thorny Mother
Level 64
Horror, Earth & Agony
HP- 4,152,000
MP- 2,800,000
STR- 22,000
AGI- 17,000
CON- 27,000
MIN- 22,000
SPI- 22,000
XP- 0
Defense- 25,000, +75,000 Defense against Agony
Defense against Stat Damage- 0
Critical Chance- 60%
Resilience- 80%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Agony Immunity, 99% Earth Resistance, 30% Fire Weakness, 120% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 10% Major Status Effect Resistance, Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Plant Horror- Possessor gains the subtype Plant, Constant Effect
Pain Master- Possessor does not suffer negative effects from Pain status effects, Constant Effect
Million Thorns- Possessor deals 250,000 Flat Earth or Physical or Agony element Damage to each individual who conducts an offensive action that targets possessor, Constant Effect
Corpse-Impaler- Possessor's opponents below Level 60 may not resurrect or target the corpses of individuals below Level 60 who are killed by possessor while possessor is alive, Constant Effect
All-Piercing Thorns- Possessor's Damage-dealing actions pierce 120,000 Defense and deal a minimum of 60,000 Damage after Defense is applied to individuals below Level 60, Constant Effect
Abilities-
Lashes of Suffering- 55,000 Damage, 120% inflicts Pain, 2 hits against 1, Agony or Physical & Earth, 0 MP
Rain of Consumptive Fire- 30,000 Damage, Target's Max HP is reduced by 30,000 points as a debuff that stacks 15 times and that may not be removed by individuals below Level 60, 1 hit against 30, Fire & Darkness, 217,000 MP
Devour- 40,000 Damage, Deals HP Drain, Physical, 73,000 MP
Puppeteer Vines- 16,000 Damage, 100% inflicts Pain, 100% inflicts Charm, Physical & Earth, 132,000 MP
Birthing- Caster summons 5 Horrors from the Enemy List that are below Level 60 and are normally fightable for drops, Summons summoned through this ability may not summon, Max 20 summoned, Darkness, 400,000 MP
Drops-
235,000 Gold
20,800 XP
70% Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
30% Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
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Re: Enemy List
Level 65
Adamantine Golem
Level 65
Golem, Earth & Physical
HP- 6,000,000
MP- 2,750,000
STR- 37,000
AGI- 14,000
CON- 33,500
MIN- 17,150
SPI- 16,550
XP- 0
Defense- 55,000, +90,000 against Base Elements
Defense against Stat Damage- 2,500
Critical Chance- 65%
Resilience- 90%
To Hit- 165%
Dodge- 50%
Resistances and Immunities- Physical Immunity, 95% Electrical Resistance, 90% Magic Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Ice Resistance, 80% Air Resistance, Base Element Immunity, Minor Status Effect Immunity, Entombed Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 80% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 20, Constant Effect
Impossibly Durable- Possessor gains +40,000 Defense and +6,000,000 HP, Possessor multiplies any damage from sources below Level 40 by .01, Possessor multiplies any damage from sources below Level 60 or stat damage from sources below Level 40 by .25, Constant Effect
Impenatrable- Possessor gains +35,000 Defense, +1,500 Defense against Stat Damage, and +50% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Unfathomable Defenses- Possessor gains +30,000 Defense and +50% Resilience, Possessor may, at the beginning of battle, choose a single non-universe element that is not marked as being of tier 3 or above and gain Immunity to that element, Constant Effect
All-Protective Shell- Possessor's Defense may count as Defense against any Base Element should possessor desire such, Possessor's Defense may count as Defense against Gold Damage should possessor desire such, Possessor's Defense may count as Defense against any Minor or Moderate Status Effect should possessor desire such, Constant Effect
Sturdy- Possessor gains +6,000,000 HP, +25,000 Defense, +15,000 CON, and +50% Resilience, Constant Effect
Juggernaut Momentum- Possessor gains +10,000 to all stats and is Immune to stat damage from sources below Level 40 on rounds that are possessor's first round in a battle or rounds following rounds during which possessor performed a 'Switch Rows' action, Constant Effect
Abilities-
Pummel- 35,000 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 40,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 10,000,000 Gold, Physical, 30,000 MP
Reinforce- +25,000 Defense, +5,000 CON, stacks 10 times, Physical, 35,000 MP
Full Wall- Targets gain immunity to debuffs from sources that are below Level 65, 1 hit against 20, Physical & Magic, 200,000 MP
Slam- 45,000 Damage, inflicts Fatigued: Stun, may change target's row to the front row or the back row, Physical or Earth, 35,000 MP
Magipattern-Breaking Fist- 50,000 Damage, Removes all buffs on target that are from sources below Level 80, Physical, 45,000 MP
Mystic Force Drive- Caster ignores the Physical Resistance, Absorbsion, Reflection, and Immunity of individuals below Level 60, does not stack, Physical & Magic 250,000 MP
Drops-
320,000 Gold
21,125 XP
50% Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
30% Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
10% Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
9% Construct Adamantine Golem- (Spell, Golomancy, Physical, 80,000 MP, 50,000,000 Gold) Summons 1 Adamantine Golem from the enemy list, Costs 50,000,000 Gold to cast, takes 5 rounds to cast
1% Adamantine Golem Armor- (Armor, Grand Armor, Physical, 31,000,000 Gold) +31,000 Defense, +31,000 CON, 70% Resilience, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wearer ignores Defense-piercing from sources below Level 40, Wearer must be at least Level 35
Adamantine Submersible
Level 65
Machine, Water
HP- 4,500,000
MP- 3,000,000
STR- 28,000
AGI- 22,000
CON- 31,000
MIN- 24,000
SPI- 20,000
XP- 0
Defense- 40,000, +500,000 against Base Elements
Defense against Stat Damage- 2,500
Critical Chance- 71%
Resilience- 110%
To Hit- 170%
Dodge- 50%
Resistances and Immunities- Base Element Immunity, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 80% Major Status Effect Resistance,
Prime Attribute- Mind
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 20, Constant Effect
Impossibly Durable- Possessor gains +40,000 Defense and +10,000,000 HP, Possessor multiplies any damage from sources below Level 40 by .01, Possessor multiplies any damage from sources below Level 60 or stat damage from sources below Level 40 by .25, Constant Effect
Impenatrable- Possessor gains +40,000 Defense, +2,500 Defense against Stat Damage, and +60% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Submersible- Possessor may choose at the beginning of a thread to count as an Aquatic in addition to possessor's other subtypes, Constant Effect
Anti-Status Field- Possessor is immune to status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Unfathomable Defenses- Possessor gains +40,000 Defense and +60% Resilience, Possessor may, at the beginning of battle, choose a single non-universe element that is not marked as being of tier 3 or above and gain Immunity to that element, Constant Effect
All-Protective Shell- Possessor's Defense may count as Defense against any Base Element should possessor desire such, Possessor's Defense may count as Defense against Gold Damage should possessor desire such, Possessor's Defense may count as Defense against any Minor or Moderate Status Effect should possessor desire such, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +2,000 to all stats, +1,000,000 HP, +1,000,000 MP, and +5,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Abilities-
Death Ray- 50,000 Damage, inflicts Antimatter, 30% inflicts Instant Death, 1 hit against 5, Technology or Destruction, 0 MP
Ripple-Distortion Missile- 150,000 Flat Damage, deals full damage to the back row, may change target's row to a chosen row in target's formation, Spatial or Spatial & Technology, 90,000 MP
Ancient Force Field- +80,000 Defense, +5,000 Defense against Stat Damage, Target Reflects Physical, Technology, and Magic, Affects caster only, lasts 10 rounds, Magic & Technology, 100,000 MP
Flare Torpedo Barrage- 10,000 Damage, 5 hits against 10, Fire & Technology or Fire & Magic or Fire, 200,000 MP
Calibrate- +1,000 to all stats, +1,000 Defense, +1,000 Damage to all of target's Damage values, affects caster only, Target may exhange the element Technology for the element Progress in target's actions if target possesses 20 stackings of this buff, stacks 20 times, Technology & Progress, 25,000 MP
Maelstrom Torpedo- 25,000 Damage, inflcits Drowning, inflicts Drowning: Tide-Trapped, inflicts Suffocation, inflicts Antimatter, inflicts Stat Drain, 1 hit against 200,000, Technology & Electrical & Water & Air, 30,000 MP
Debilitation Screen- -10,000 to all stats, -10,000 Defense, 5% inflicts Devastated, stacks 3 times, Technology & Warding, 30,000 MP
Drops-
300,000 Gold
20,800 XP
50% Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
30% Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
10% Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
10% Mysterious 12-Millennia-Old Blueprints- (Item, Antiquity, Technology, 25,000,000 Gold)
!Adamantine Wondergoo
Level 65
Ooze, Earth & Physical & Magic
HP- 3,100,000
MP- 2,800,000
STR- 21,500
AGI- 21,500
CON- 21,500
MIN- 21,500
SPI- 21,500
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,900
Critical Chance- 65%
Resilience- 65%
To Hit- 165%
Dodge- 65%
Resistances and Immunities- 99% Base Element Resistance, Immune to Impaired, Pain, Fatigue, and Diseased
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 20, Constant Effect
Impossibly Durable- Possessor gains +24,000 Defense and +1,000,000 HP, Possessor multiplies any damage from sources below Level 40 by .01, Possessor multiplies any damage from sources below Level 60 or stat damage from sources below Level 40 by .25, Constant Effect
Impenetrable- Possessor gains +24,000 Defense, +5,000 Defense against Stat Damage, and +55% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be pierced by lower level individuals, Constant Effect
Wondergoo Defense- Damage dealt to possessor (including Stat Damage) is divided, after Defense is applied, by 10,000,000, rounded up, Summons below Level 80, individuals from the Enemy List that are normally fightable for drops that are below Level 80, and non-unique pets below Level 80, may not deal Damage to possessor, Constant Effect
Wondergoo Self-Preservation- Possessor may not deal Damage to itself, Constant Effect
Wondergoo Sacrifice- Possessor's stats are halved, possessor's HP is divided by 100,000, Constant Effect
Wondergoo Split- Whenever possessor is dealt Damage by a single opposing source below Level 80 more than once in a round, possessor has a 5% chance of summoning a copy of itself, Constant Effect
Wondergoo Adaptation- Possessor may not be damaged more than 5 times by any source below Level 80 in one round, Possessor may not be damaged by hits after the first hit of each attack conducted by sources below Level 80, Constant Effect
Wondergoo Warding- Possessor is immune to status effects and debuffs from sources below Level 80, Constant Effect
Wondergoo Reward- Possessor drops double XP, Constant Effect
Wondergoo Retreat- Possessor's may not be prevented from leaving battle by sources of lower Level on rounds after the first round, Constant Effect
Abilities-
Wonderbormp- 22,000 Damage, Deals half damage, Physical or Earth or Water or Magic, 0 MP
Wondergoo Escape!- Caster leaves battle, Earth & Air, 0 MP
Chillax- Caster regenerates 8 HP and has a 50% chance of being afflicted with Fatigued: Asleep as an effect that pierces its caster's status effect Resistances and Immunities if its caster is below Level 70, Ice & Air, 0 MP
Blobsma- 88,000 Damage, 12 hits against 12, Caster must possess 24 Ooze allies to cast this, Water, # MP
Drops-
300,000 Gold
21,125 XP
75% Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
25% 42,250 XP
Butterflies of the First Fire
Level 65
Spirit, Fire
HP- 2,000,000
MP- 3,000,000
STR- 8,000
AGI- 17,800
CON- 14,000
MIN- 16,300
SPI- 23,000
XP- 0
Defense- 7,000
Defense against Stat Damage- 4,000
Critical Chance- 80%
Resilience- 58%
To Hit- 176%
Dodge- 78%
Resistances and Immunities- Absorbs Fire, Fire Immunity, Water Immunity, 95% Magic Resistance, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 5% Major Status Effect Resistance, Disease Immunity
Prime Attribute- Spirit
Constant Effects-
Spirit Insect- Possessor gains the subtype Insect, Constant Effect
Born of the First Fire Lit By Man In the World- Possessor obtains Human Immunity, If possessor would be dealt Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into Healing, Possessor may ignore the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Constant Effect
Aura of Pure Fire- Possessor and possessor's allies always count as being in a Zone of Fire, Possessor may deal 80,000 Flat Fire element Damage to all opponents at the start of each round, Possessor may deal 800,000 Flat Fire element Damage to each individual who targets possessor with an action at the end of each such action, Constant Effect
Stoke Flames- Possessor's Fire element allies gain +1,000 to all stats and +5% Critical as a bonus that stacks 20 times, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 10,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 1,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Blazing Butterflies- 35,000 Damage, 100% inflicts Burning, Fire, 0 MP
Caress of the First Flame- 45,000 Damage, 45,000 MP Damage, 5,000 CON Damage, 5,000 SPI Damage, 200% inflicts Burning, 200% inflicts Burning: Vaporized Spirit, Fire, 0 MP
Light the Mind Ablaze- 40,000 Damage, 70,000 MP Damage, 6,500 MIN Damage, 200% inflicts Burning: Mindfire, Fire, 0 MP
Thousand-Firedrop Rain- 25,000 Damage, 1 hit against 1,000, Fire, 210,000 MP
Burn Away Wounds- 110,000 Damage, Heals, Fire, 140,000 MP
Burn Brightly- Caster gains +4,000 to all stats, +15% Critical, and deals 30,000 additional Damage, stacks 5 times, Fire, 750,000 MP
Call Butterflies- Caster summons 20 Butterflies of the First Fire if caster is not a summon, Fire, 2,000,000 MP
Drops-
250,000 Gold
22,125 XP
50% Aura of Flaming Butterflies- (Armor, Aura, Fire, 1,000,000 Gold) +1,000 Defense, 30% Fire Resistance, Wielder may deal 10,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action
40% Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
10% Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Great Wolf Kami
Level 65
Spirit, Earth & Air & Light
HP- 4,200,000
MP- 3,300,000
STR- 38,000
AGI- 33,000
CON- 32,000
MIN- 26,000
SPI- 31,000
Defense- 14,000
Defense Against Stat Damage- 2,150
Critical Chance- 83%
Resilience- 58%
To Hit- 167%
Dodge- 71%
Resistances and Immunities- 99% Earth Resistance, 80% Ice Resistance, 80% Air Resistance, 80% Physical Resistance, 80% Light Resistance, 50% Spirit Resistance, 50% Human Resistance, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Absorbs Wounded, Fatigued Immunity, Stat Drain Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Greater Kami- Possessor is Immune to individuals below Level 20, Possessor ignores the Magic Resistance, Immunity, Reflection, and Absorption of individuals below Level 20, Constant Effect
Lifebond of Beasts- Possessor regenerates 200,000 HP per round, Constant Effect
Bond to the Great Wolf- Possessor may choose an Animal ally at the beginning of battle, said chosen ally regenerates 200,000 HP per round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 70 may not steal items from possessor, Constant Effect
Pack Hunter- Possessor gets +1,500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Minor Divine Powers- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(250 * possessor Level) to all stats and regenerating 100,000 HP per round, to a max of level 30 for both effects, Deity Effect
Radiance- Possessor may deal 120,000 Flat Light or Magic element Damage to any individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Prime Attribute- Spirit
Abilities-
Spiritual Bite- 65,000 Damage, May deal 4,500 SPI Damage instead of HP Damage, 100% inflicts Wounded, 2 hits against 1, Earth or Physical or Magic, 0 MP
Nourish- 250,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 250,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +45% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Mass Spiritual Restoration- 250,000 Damage, Deals MP Damage, Heals MP, 1 hit against 50, Magic, 500,000 MP
Chorus of Lesser Attendant Spirits- 33,000 Damage, May deal 3,000 SPI Damage, 2 hits against 100, Magic, 100,000 MP
Great Howl- 30,000 Damage, 100% may inflict Suffocation or Suffocation: Sonic Assault, 1 hit against 30,000, Air or Sonic, 230,000 MP
Spirit-Rending Howl- 15,000 Damage, 7,000 SPI Damage, 120% inflicts Stat Drain: SPI Drain, 1 hit against 30,000, Air or Sonic, 85,000 MP
Sunbeam Eyes- 55,000 Damage, 130% inflicts Awestruck, 50% inflicts Impaired: Blind, 100% may inflict Burning, Light or Light & Fire, 110,000 MP
Wolf-Summoning Howl- Caster summons up to 50 individuals who possess a Constant Effect named 'Pack Hunter' from the Enemy List who are below Level 60 and are normally fightable for drops, Air & Earth, 800,000 MP
Terror Howl- 11,000 SPI Damage, 150% inflicts Confusion: Fear, Darkness & Air, 170,000 MP
Flying Sword of Holy Light- 70,000 Damage, 80% inflicts Awestruck: Sealed, Light or Light & Air, 350,000 MP
Drops-
23,500 Gold
21,125 XP
95% Singularly Giant Wolf Corpse- (Item, Antiquity, Earth & Darkness, 600,000 Gold)
4% Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
1% Call Great Wolf Kami- (Spell, Spirit Magic, Earth, 68,000 MP, 17,000,000 Gold) Caster summons 1 Great Wolf Kami from the Enemy List, summons summoned through this spell may not summon, Max 1 summoned
Hambelstern Prototype 0.08 Cannon Drone-
Level 65
Machine, Technology
HP- 1,400,000
MP- 3,850,000
STR- 12,500
AGI- 23,410
CON- 25,605
MIN- 19,950
SPI- 18,460
XP- 0
Defense- 16,000
Defense against Stat Damage- 6,200
Critical Chance- 57%
Resilience- 46
To Hit- 178%
Dodge- 73%
Resistances and Immunities- 50% Resistance to all base elements, 5% War Resistance, 150% Minor Status Effect Resistance, Immune to Pain, Poison, and Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Cannon!- 73,000 Damage, Technology, 0 MP
Group Fire- 14000 x the number of Hambelstern Prototype 0.08 Cannon Drone on user's side Damage with the number of Drones capping out at 400, Technology, 30000 MP
Flash- Inflicts a combination of 3 of Confusion, Charm, Stun, Blind, Deafened, Paralyzed, and Weakened which can differ for each target, 1 hit against 20, Technology, 25000 MP
Warning Alarm- Summons 1 Hambelstern Prototype 0.08 Cannon Drone, max 1 summoned at a time, this summon may not be unsummoned by individuals below level 45, Technology, 2,000,000 MP
Drops-
120,000 Gold
21125 XP
80% Hambelstern Prototype Cannon Drone Parts- (Item, Material, Technology, 2,575,900 Gold)
10% Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
5% Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
3% Hambelstern Prototype Drone Cannon- (Weapon, Gun, Technology, 6,999,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense
1% Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
1% One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
!Impossible Arbiter-
Level 65
Illuminated, Chaos
HP- 2,000,000
MP- 5,000,000
STR- 14,000
AGI- 14,000
CON- 14,000
MIN- 48,000
SPI- 48,000
XP- 0
Defense- 10,000
Defense Against Stat Damage- 4,000
Critical chance- 65%
To Hit- 65%
Dodge- 65%
Resilience- 65%
Resistances and Immunities- Absorbs Law, Absorbs Chaos, Immune to Minor and Moderate Status Effects, 50% Stat Damage Resistance, 20% Major Status Effect Resistance, 20% Base Element Resistance
Prime Attribute- Spirit + Mind
Constant Effects-
My Courthouse, My Rules- Possessor ignores resistances and immunities of individuals below level 60, Possessor's opponents below Level 60 have all zones created or carried by them removed at the beginning of battle, may not create zones, may not attach effects to zones, and may not effect or destroy zones or effects attached to zones, Constant Effect
Puissance- Possessor may select 5 abilities and 2 Constant Effects from lower-level individuals on the enemy list that are normally combatable for drops that are not also named 'Puissance', Possessor gains these abilities and effects, Constant Effect
Incontrovertible- Possessor is immune to sources below level 20, Constant Effect
Law of Impossibility- Possessor may, at any time, choose for any instance of the Law element to become Chaos and any instance of the Chaos element to become Law, Constant Effect
Auto-Abrogate- Possessor may choose up to 3 active abilities (including all non-PC abilities) possessed by any individual at the start of battle and at the start of every round, Said abilities, as a debuff that may not be countered, removed, or altered by individuals below Level 100 that are are not the individual who instituted said debuff, may not be used, Constant Effect
Auto-Bar- Possessor may, if possessor possesses more than one opponent on the same side of battle, remove one such opponent of lower level from battle at the start of the round as an effect that lasts until the end of the round, with said removal immediately ending should no other opponents on the same side of battle as said opponent remain, Constant Effect
Impossible Routine- Possessor gains 2 additional actions per round that must be used to use abilities possessor possesses that possessor has not used yet on said round of use, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 2 High Arts of opponents, Hierarchical Effect
Abilities-
Gavel Pound- 40,000 Damage, Physical or Law or Chaos, 0 MP
Sudden Verdict- 40,000 Damage, deals Gold Damage, Deals 10x damage, Law or Chaos, 0 MP
Hold Motion- Delays target's current action for 1-10 rounds (determined by caster) if target is below caster's Level or willing, may only be used as a pre-emtive counter up to 20 times per round, Law, 0 MP
Mass Incarcerate- Inflicts Entomed: Incarcerated, 1 hit against 200, Law, 0 MP
Liberation Order- Cures all minor and moderate status effects, as well as all debuffs and major status effects that come from sources below Level 60, 1 hit against 200, 0 MP
Abrogate- Possessor may choose up to 1 active abilities (including all non-PC abilities) possessed by any individual, Said abilities, as a debuff that may not be countered, removed, or altered by individuals below Level 100 that are are not the individual who instituted said debuff, may not be used, Law, 0 MP
Overrule- Cancels target's current action if target is below caster's Level, may only be used as a pre-emtive counter up to 20 times per round, Law, 0 MP
Mass Abrogate- Possessor may choose up to 1 active abilities (including all non-PC abilities) possessed by each individual, Said abilities, as a debuff that may not be countered, removed, or altered by individuals below Level 100 that are are not the individual who instituted said debuff, may not be used, Law, 0 MP
Zone!- Possessor creates a Zone of any one base element, Any one base element, 0 MP
Bar- Possessor may, if possessor possesses more than one opponent on the same side of battle, remove one such opponent of lower level from battle as an effect that lasts until the end of the round, with said removal immediately ending should no other opponents on the same side of battle as said opponent remain, Law, 0 MP
Debar- Target individual who was not in battle and is lower level than caster immediately re-enters battle, Chaos, 0 MP
Accrue- Caster loses caster's next two actions, with one of said actions being 'banked' by caster, Such 'banked' actions may be used by caster at any point when another individual is not taking an action that is not part of the beginning of a round, part of the end of a round, or between rounds, with said actions being able to be taken before the first action of around or after the last action of a round, with up to 200 such actions being 'banked' at any time, Universe, 0 MP
Dismiss Motion- Cancels all delayed actions that come from sources that are equal to or lower level than caster that involve abilities on their sources that have been affected by an effect with the word 'Abrogate' in its name, Law, 0 MP
Switch Battle System- Changes the battle system in use to another battle system from the "Odd Battle Systems" list or the standard battle system, Law, 250,000 MP
Summon Ban- Individuals of lower level than caster cannot summon, This effect sits as a buff on its caster, All summons that are lower level than caster that were summoned by individuals of lower level than caster are unsummoned, Law, 250,000 MP
Screen- Divides all damage caster sustains by 10 provided said damage came from a source below Level 60, does not stack, Magic, 1,000,000 MP
Fee-Backed Order- When an individual below Level 40 would deal damage, an individual must pay an amount of Gold equal to the amount of damage that would be dealt for said damage to actually be dealt, lasts 40 rounds, stacks 3 times, Law, 250,000 MP
Drops-
500,000 Gold
22,125 XP
75% Nonsensical Court Records- (Item, Antiquity, Law & Chaos, 300 Gold)
5% Bar- (Spell, Other: Litigamancy, Law, 20,000,000 MP, 100,000,000 Gold) Caster removes one opponent from battle until the end of the round, with a max of one such individual being removed at a time and said individual immediately being returned (before victory conditions are checked) if no other individual would exist on its side of battle in the same battlespace (or across all battlespaces in the battle)
5% Dismiss Motion- (Spell, Other: Litigamancy, Law, 8,000,000 MP, 80,000,000 Gold) Caster cancels all of target individual below Level 80's delayed and repeating actions
5% Lesser Abrogate- (Spell, Other: Litigamancy, Law, 5,000,000 MP, 75,000,000 Gold) Caster chooses a target individual below Level 60, selecting one of said individual's active abilities (including all non-PC abilities); said individual, as a debuff that stacks 3 times and cannot be removed by sources below Level 80 that are not the individual who applied the debuff, cannot use said ability
5% Liberation Order- (Spell, Other: Litigamancy, Law, 20,000,000 MP, 100,000,000 Gold) Caster removes up to 20 summons, debuffs, or minor or moderate negative status effects with sources below Level 80 (with summons being unsummoned)
5% Impossible Gavel- (Weapon, Hammer, Law & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Magical Attack, Wielder may, once per round, choose for a Chaos element action or source of Damage to become Law element or a Law element action or source of Damage to become Chaos element, This item gains the subtype Mace
Lightshow In Modern Thyme
Level 65
Abstract, Light
HP- 29,000,000
MP- 3,000,000
STR- 19,252
AGI- 15,516
CON- 32,145
MIN- 12,613
SPI- 31,855
XP- 0
Defense- 015,442
Defense against Stat Damage- 81,512
Critical Chance- 23%
Resilience- 99%
To Hit- 172%
Dodge- 52%
Resistances and Immunities- Absorbs Light, Absorbs Ice, Darkness Immunity, Earth Immunity, Physical Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Awestruck Immunity, Drowning Immunity, Voidstruck Immunity, Dissolving Immunity, 138% Minor Status Effect Resistance, 85% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Tastes Like Spice; It's Rather Nice- Possessor, when targeted by allies, may cause them to regenerate 700,000 HP, to a max of 20 times per round per ally, Constant Effect
Modern Thing; Beast of the New- Actions targeting possessor with sources below Level 80 may not repeat themselves, Delayed actions from sources below Level 80 may not affect possessor, Constant Effect
Lights In Stop Motion; Mankind Looks Slow- Possessor's opponents below Level 80 use their lowest stat as their turn-order-determining stat, Possessor may use Constitution as its turn-order-determining stat, Constant Effect
Intangible Maybe; Unstoppable Certainly- Possessor automatically Dodges the non-Light-element attacks of individuals below Level 60, Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Shine, Shine, In Modern Time- 34,114 Damage, 4,112 CON Damage, inflicts Hexed, Impaired, Stat Drain: DEF Drain, Confusion, Dissolving, and Poison: Somehow Got High On Bees, This action cannot be delayed, Chaos or Light or Time, 0 MP
The Spotlight is on YOU- Target may not skip its actions, Each time target misses, it acquires a debuff that provides -2,000 to all stats that stacks 50 times, does not stack, Glitz or Light, 0 MP
Tasteless Comment from the Peanut Gallery- 7 Damage, 7,777 MIN Damage, 6,556 SPI Damage, Inflicts Fatigued: Hunger, Inflicts Poison: Allergic Reaction, Earth or Tacky, 0 MP
A Round of Applause- 40,004 Damage, 400 CON Damage, -4,440 MIN, Inflicts Impaired: Blind, Charm: Impressed, Fatigued, Poison: Allergic Reaction, and Antimatter: Glitched Out, Stacks 4 times, 1 hit against 40, Chaos, Sixty Thousand MP
Take a Bow- 80,102 Damage, Heals, 1 hit against 40,000, Light & Air, 402,102 MP
Drops-
42,250 Gold
42,250 XP
65% Biiiiiig Spotlight- (Item, Antiquity, Technology & Light, 160,000 Gold)
30% Dreamcolor Spotlight- (Item, Antiquity, Magic & Psychic, 12,600,000 Gold)
5% Modern Lightshow of Thyme and Time- (Spell, Chaos Magic, Light & Atomic, 5,000 MP, 60,000,000 Gold) Applies a buff to caster that prevents actions from being delayed by individuals below Level 60 who are in the same battlespace as caster, This spell counts as possessing the subtype Culinary Arts
Reaper
Level 65
Undead, Darkness & Fate
HP- 2,845,000
MP- 2,845,000
STR- 26,900
AGI- 25,480
CON- 21,540
MIN- 21,825
SPI- 29,600
XP- 0
Defense- 14,600
Defense against Stat Damage- 2,640
Critical Chance- 100%
Resilience- 61%
To Hit- 182%
Dodge- 73%
Resistances and Immunities- Absorbs Darkness, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Life Weakness, Immune to Pain, Poison, Diseased, and Fatigue, 150% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Lesser Emissary of Death- Possessor is Immune to individuals below Level 20, Constant Effect
Reaping Scythe- Possessor gains +100% Critical, Possessor's abilities' Damage values are increased by 128,000 points, Constant Effect
Death Comes Swiftly- Possessor gains +60,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Reaper's Blade- Individuals killed by possessor may not be resurrected by sources below Level 60, Constant Effect
Abilities-
Reaper's Scythe- 83,000 Damage, 25% inflicts Instant Death, Physical or Darkness or Fate or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 0 MP
Touch of a Thousand Years- 6,000 CON Damage, 6,000 AGI Damage, 200% Inflicts Fatigued: Elderly, Time or Fate or Time & Fate, 0 MP
Death's Touch- 50% inflicts Instant Death on targets below Level 80, Darkness & Fate, 50,000 MP
Execution- 100% inflicts Instant Death on targets below Level 60, Darkness or Fate or Darkness & Fate, 500,000 MP
Phantasmal Scythes- 46,000 Damage, 5% inflicts Instant Death, 1 hit against 40, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Drops-
211,250 Gold
21,125 XP
50% Reaper's Robe- (Armor, Robe, Darkness & Fate, 44,242,564 Gold) +40,564 Defense, +40,000 CON, +40,000 SPI, +40,000 MIN, +22,500 AGI, 70% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 5% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 35 or greater
50% Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 44,242,564 Gold) +40,564 Melee Attack, +40,000 STR, +40,000 AGI, +40,000 SPI, +45,000 CON, 70% Critical, 5% inflicts Instant Death, Wielder must be Level 35 or greater
Tomb Dragon
Level 65
Dragon, Darkness
HP- 6,000,000
MP- 6,000,000
STR- 30,000
AGI- 26,200
CON- 27,460
MIN- 23,150
SPI- 24,410
XP- 0
Defense- 15,000, +15,000 against Darkness, +15,000 against Earth, +15,000 against Magic
Defense against Stat Damage- 1,500
Critical Chance- 75%
Resilience- 71%
To Hit- 86%
Dodge- 57%
Resistances and Immunities- Darkness Immunity, 80% Earth Resistance, 70% Ice Resistance, 50% Magic Resistance, 50% Physical Weakness, 70% Light Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Deadly Aura- All of possessor's opponents take 40,000 Flat Darkness element damage at the start of every round, any individual who conducts a hostile action against possessor takes 80,000 Flat Darkness element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,200,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Lord of the Necropolis- Possessor gains +2,000,000 HP and +6,000 SPI, Possessor's Undead allies gain +4,000 to all stats as a non-stacking buff, Constant Effect
Abilities-
Consume- 75,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Necrotic Ash Breath- 82,000 Damage, inflicts Voidstruck, inflicts Suffocation, 1 hit against 30, Darkness, 100,000 MP
Transmute Ground to Sea of Graves- Attaches an effect to a Zone of Darkness or any terrain or phantom terrain that does not have an associated square mile in the shop that is either Light element, Psychic element, or a nonstandard element which deals 25,000 Flat Darkness element damage to and inflicts Voidstruck on all individuals within said zone, terrain, or phantom terrain at the start of every round, Darkness & Magic, 350,000 MP
Draconic Magics- 50,000 Damage, inflicts Manablasted and up to 2 selected minor status effects, 1 hit against 5, Magic, 500,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or come from sources above Level 80, Magic, 300,000 MP
Drops-
550,000 Gold
42,225 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
10% Darkness Dragon Mantle- (Accessory, Cloak, Darkness, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Critical for Magical Attack actions
10% Gates of the Necropolis- (Spell, Necromancy, Darkness, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Voidstruck, May deal no damage to Undead, May avoid afflicting negative status effects on Undead, May give target Undead +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
4% Tomb Dragon's Gem- (Accessory, Crystal, Darkness, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Darkness element as a non-stacking effect
1% Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
!Unstoppable Pseudobee
Level 65
Insect, Earth
HP- 2,000,000
MP- 3,000,000
STR- 17,000
AGI- 39,000
CON- 26,000
MIN- 21,000
SPI- 23,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,850
Critical Chance- 87%
Resilience- 88%
To Hit- 180%
Dodge- 81%
Resistances and Immunities- 5% Human Resistance, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Pseudobee- Possessor may choose not to be affected by effects that only affect individuals that are Insects and may choose to not count as an Insect, Constant Effect
Unstoppable- The first four times possessor would be killed or would have a major negative status effect inflicted on it by a source below Level 85, it is instead restored to its HP equal to its natural Max HP, its MP equal to its natural Max MP, and with no negative status effects or debuffs from sources below Level 85 on it, Constant Effect
Walking Death- Possessor always gets death attacks, Constant Effect
Tiny- Possssor obtains +30% Dodge, Constant Effect
Just Keeps Trucking- Possessor gains +2,000,000 HP, +20,000 CON, +40,000 Defense, and +45% Resilience, Individuals below Level 64 may not pierce possessor's Defense, Constant Effect
Abilities-
Harry- 89,000 Damage, 25% target's next attack misses, 75% fails to work if used as a preemptive counter, this action may be used as a preemptive counter to an attack targetting possessor, Air, 0 MP
Deadly Sting?- 75% Inflicts Instant Death, 25% this action fails and cannot be used again during the same thread by the same entity, Darkness & Earth, 0 MP
Mirage- Caster gains +20% Dodge, lasts 5 rounds, Illusion, 200,000 MP
Drops-
208,000 Gold
20,800 XP
99% Photograph that Confounds Entomologists- (Item, Antiquity, Air, 300 Gold)
1% Deadly Stinger- (Accessory, Bioaugmentation, Acid, 65,000,000 Gold) +65,000 Melee Attack, 5% inflicts Instant Death, 5% inflicts Venom, Wielder must be Level 40 or greater
Adamantine Golem
Level 65
Golem, Earth & Physical
HP- 6,000,000
MP- 2,750,000
STR- 37,000
AGI- 14,000
CON- 33,500
MIN- 17,150
SPI- 16,550
XP- 0
Defense- 55,000, +90,000 against Base Elements
Defense against Stat Damage- 2,500
Critical Chance- 65%
Resilience- 90%
To Hit- 165%
Dodge- 50%
Resistances and Immunities- Physical Immunity, 95% Electrical Resistance, 90% Magic Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Ice Resistance, 80% Air Resistance, Base Element Immunity, Minor Status Effect Immunity, Entombed Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 80% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 20, Constant Effect
Impossibly Durable- Possessor gains +40,000 Defense and +6,000,000 HP, Possessor multiplies any damage from sources below Level 40 by .01, Possessor multiplies any damage from sources below Level 60 or stat damage from sources below Level 40 by .25, Constant Effect
Impenatrable- Possessor gains +35,000 Defense, +1,500 Defense against Stat Damage, and +50% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Unfathomable Defenses- Possessor gains +30,000 Defense and +50% Resilience, Possessor may, at the beginning of battle, choose a single non-universe element that is not marked as being of tier 3 or above and gain Immunity to that element, Constant Effect
All-Protective Shell- Possessor's Defense may count as Defense against any Base Element should possessor desire such, Possessor's Defense may count as Defense against Gold Damage should possessor desire such, Possessor's Defense may count as Defense against any Minor or Moderate Status Effect should possessor desire such, Constant Effect
Sturdy- Possessor gains +6,000,000 HP, +25,000 Defense, +15,000 CON, and +50% Resilience, Constant Effect
Juggernaut Momentum- Possessor gains +10,000 to all stats and is Immune to stat damage from sources below Level 40 on rounds that are possessor's first round in a battle or rounds following rounds during which possessor performed a 'Switch Rows' action, Constant Effect
Abilities-
Pummel- 35,000 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 40,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 10,000,000 Gold, Physical, 30,000 MP
Reinforce- +25,000 Defense, +5,000 CON, stacks 10 times, Physical, 35,000 MP
Full Wall- Targets gain immunity to debuffs from sources that are below Level 65, 1 hit against 20, Physical & Magic, 200,000 MP
Slam- 45,000 Damage, inflicts Fatigued: Stun, may change target's row to the front row or the back row, Physical or Earth, 35,000 MP
Magipattern-Breaking Fist- 50,000 Damage, Removes all buffs on target that are from sources below Level 80, Physical, 45,000 MP
Mystic Force Drive- Caster ignores the Physical Resistance, Absorbsion, Reflection, and Immunity of individuals below Level 60, does not stack, Physical & Magic 250,000 MP
Drops-
320,000 Gold
21,125 XP
50% Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
30% Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
10% Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
9% Construct Adamantine Golem- (Spell, Golomancy, Physical, 80,000 MP, 50,000,000 Gold) Summons 1 Adamantine Golem from the enemy list, Costs 50,000,000 Gold to cast, takes 5 rounds to cast
1% Adamantine Golem Armor- (Armor, Grand Armor, Physical, 31,000,000 Gold) +31,000 Defense, +31,000 CON, 70% Resilience, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wearer ignores Defense-piercing from sources below Level 40, Wearer must be at least Level 35
Adamantine Submersible
Level 65
Machine, Water
HP- 4,500,000
MP- 3,000,000
STR- 28,000
AGI- 22,000
CON- 31,000
MIN- 24,000
SPI- 20,000
XP- 0
Defense- 40,000, +500,000 against Base Elements
Defense against Stat Damage- 2,500
Critical Chance- 71%
Resilience- 110%
To Hit- 170%
Dodge- 50%
Resistances and Immunities- Base Element Immunity, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 80% Major Status Effect Resistance,
Prime Attribute- Mind
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 20, Constant Effect
Impossibly Durable- Possessor gains +40,000 Defense and +10,000,000 HP, Possessor multiplies any damage from sources below Level 40 by .01, Possessor multiplies any damage from sources below Level 60 or stat damage from sources below Level 40 by .25, Constant Effect
Impenatrable- Possessor gains +40,000 Defense, +2,500 Defense against Stat Damage, and +60% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Submersible- Possessor may choose at the beginning of a thread to count as an Aquatic in addition to possessor's other subtypes, Constant Effect
Anti-Status Field- Possessor is immune to status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Unfathomable Defenses- Possessor gains +40,000 Defense and +60% Resilience, Possessor may, at the beginning of battle, choose a single non-universe element that is not marked as being of tier 3 or above and gain Immunity to that element, Constant Effect
All-Protective Shell- Possessor's Defense may count as Defense against any Base Element should possessor desire such, Possessor's Defense may count as Defense against Gold Damage should possessor desire such, Possessor's Defense may count as Defense against any Minor or Moderate Status Effect should possessor desire such, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +2,000 to all stats, +1,000,000 HP, +1,000,000 MP, and +5,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Abilities-
Death Ray- 50,000 Damage, inflicts Antimatter, 30% inflicts Instant Death, 1 hit against 5, Technology or Destruction, 0 MP
Ripple-Distortion Missile- 150,000 Flat Damage, deals full damage to the back row, may change target's row to a chosen row in target's formation, Spatial or Spatial & Technology, 90,000 MP
Ancient Force Field- +80,000 Defense, +5,000 Defense against Stat Damage, Target Reflects Physical, Technology, and Magic, Affects caster only, lasts 10 rounds, Magic & Technology, 100,000 MP
Flare Torpedo Barrage- 10,000 Damage, 5 hits against 10, Fire & Technology or Fire & Magic or Fire, 200,000 MP
Calibrate- +1,000 to all stats, +1,000 Defense, +1,000 Damage to all of target's Damage values, affects caster only, Target may exhange the element Technology for the element Progress in target's actions if target possesses 20 stackings of this buff, stacks 20 times, Technology & Progress, 25,000 MP
Maelstrom Torpedo- 25,000 Damage, inflcits Drowning, inflicts Drowning: Tide-Trapped, inflicts Suffocation, inflicts Antimatter, inflicts Stat Drain, 1 hit against 200,000, Technology & Electrical & Water & Air, 30,000 MP
Debilitation Screen- -10,000 to all stats, -10,000 Defense, 5% inflicts Devastated, stacks 3 times, Technology & Warding, 30,000 MP
Drops-
300,000 Gold
20,800 XP
50% Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
30% Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
10% Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
10% Mysterious 12-Millennia-Old Blueprints- (Item, Antiquity, Technology, 25,000,000 Gold)
!Adamantine Wondergoo
Level 65
Ooze, Earth & Physical & Magic
HP- 3,100,000
MP- 2,800,000
STR- 21,500
AGI- 21,500
CON- 21,500
MIN- 21,500
SPI- 21,500
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,900
Critical Chance- 65%
Resilience- 65%
To Hit- 165%
Dodge- 65%
Resistances and Immunities- 99% Base Element Resistance, Immune to Impaired, Pain, Fatigue, and Diseased
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 20, Constant Effect
Impossibly Durable- Possessor gains +24,000 Defense and +1,000,000 HP, Possessor multiplies any damage from sources below Level 40 by .01, Possessor multiplies any damage from sources below Level 60 or stat damage from sources below Level 40 by .25, Constant Effect
Impenetrable- Possessor gains +24,000 Defense, +5,000 Defense against Stat Damage, and +55% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be pierced by lower level individuals, Constant Effect
Wondergoo Defense- Damage dealt to possessor (including Stat Damage) is divided, after Defense is applied, by 10,000,000, rounded up, Summons below Level 80, individuals from the Enemy List that are normally fightable for drops that are below Level 80, and non-unique pets below Level 80, may not deal Damage to possessor, Constant Effect
Wondergoo Self-Preservation- Possessor may not deal Damage to itself, Constant Effect
Wondergoo Sacrifice- Possessor's stats are halved, possessor's HP is divided by 100,000, Constant Effect
Wondergoo Split- Whenever possessor is dealt Damage by a single opposing source below Level 80 more than once in a round, possessor has a 5% chance of summoning a copy of itself, Constant Effect
Wondergoo Adaptation- Possessor may not be damaged more than 5 times by any source below Level 80 in one round, Possessor may not be damaged by hits after the first hit of each attack conducted by sources below Level 80, Constant Effect
Wondergoo Warding- Possessor is immune to status effects and debuffs from sources below Level 80, Constant Effect
Wondergoo Reward- Possessor drops double XP, Constant Effect
Wondergoo Retreat- Possessor's may not be prevented from leaving battle by sources of lower Level on rounds after the first round, Constant Effect
Abilities-
Wonderbormp- 22,000 Damage, Deals half damage, Physical or Earth or Water or Magic, 0 MP
Wondergoo Escape!- Caster leaves battle, Earth & Air, 0 MP
Chillax- Caster regenerates 8 HP and has a 50% chance of being afflicted with Fatigued: Asleep as an effect that pierces its caster's status effect Resistances and Immunities if its caster is below Level 70, Ice & Air, 0 MP
Blobsma- 88,000 Damage, 12 hits against 12, Caster must possess 24 Ooze allies to cast this, Water, # MP
Drops-
300,000 Gold
21,125 XP
75% Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
25% 42,250 XP
Butterflies of the First Fire
Level 65
Spirit, Fire
HP- 2,000,000
MP- 3,000,000
STR- 8,000
AGI- 17,800
CON- 14,000
MIN- 16,300
SPI- 23,000
XP- 0
Defense- 7,000
Defense against Stat Damage- 4,000
Critical Chance- 80%
Resilience- 58%
To Hit- 176%
Dodge- 78%
Resistances and Immunities- Absorbs Fire, Fire Immunity, Water Immunity, 95% Magic Resistance, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 5% Major Status Effect Resistance, Disease Immunity
Prime Attribute- Spirit
Constant Effects-
Spirit Insect- Possessor gains the subtype Insect, Constant Effect
Born of the First Fire Lit By Man In the World- Possessor obtains Human Immunity, If possessor would be dealt Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into Healing, Possessor may ignore the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Constant Effect
Aura of Pure Fire- Possessor and possessor's allies always count as being in a Zone of Fire, Possessor may deal 80,000 Flat Fire element Damage to all opponents at the start of each round, Possessor may deal 800,000 Flat Fire element Damage to each individual who targets possessor with an action at the end of each such action, Constant Effect
Stoke Flames- Possessor's Fire element allies gain +1,000 to all stats and +5% Critical as a bonus that stacks 20 times, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 10,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 1,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Blazing Butterflies- 35,000 Damage, 100% inflicts Burning, Fire, 0 MP
Caress of the First Flame- 45,000 Damage, 45,000 MP Damage, 5,000 CON Damage, 5,000 SPI Damage, 200% inflicts Burning, 200% inflicts Burning: Vaporized Spirit, Fire, 0 MP
Light the Mind Ablaze- 40,000 Damage, 70,000 MP Damage, 6,500 MIN Damage, 200% inflicts Burning: Mindfire, Fire, 0 MP
Thousand-Firedrop Rain- 25,000 Damage, 1 hit against 1,000, Fire, 210,000 MP
Burn Away Wounds- 110,000 Damage, Heals, Fire, 140,000 MP
Burn Brightly- Caster gains +4,000 to all stats, +15% Critical, and deals 30,000 additional Damage, stacks 5 times, Fire, 750,000 MP
Call Butterflies- Caster summons 20 Butterflies of the First Fire if caster is not a summon, Fire, 2,000,000 MP
Drops-
250,000 Gold
22,125 XP
50% Aura of Flaming Butterflies- (Armor, Aura, Fire, 1,000,000 Gold) +1,000 Defense, 30% Fire Resistance, Wielder may deal 10,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action
40% Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
10% Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Great Wolf Kami
Level 65
Spirit, Earth & Air & Light
HP- 4,200,000
MP- 3,300,000
STR- 38,000
AGI- 33,000
CON- 32,000
MIN- 26,000
SPI- 31,000
Defense- 14,000
Defense Against Stat Damage- 2,150
Critical Chance- 83%
Resilience- 58%
To Hit- 167%
Dodge- 71%
Resistances and Immunities- 99% Earth Resistance, 80% Ice Resistance, 80% Air Resistance, 80% Physical Resistance, 80% Light Resistance, 50% Spirit Resistance, 50% Human Resistance, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Absorbs Wounded, Fatigued Immunity, Stat Drain Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Greater Kami- Possessor is Immune to individuals below Level 20, Possessor ignores the Magic Resistance, Immunity, Reflection, and Absorption of individuals below Level 20, Constant Effect
Lifebond of Beasts- Possessor regenerates 200,000 HP per round, Constant Effect
Bond to the Great Wolf- Possessor may choose an Animal ally at the beginning of battle, said chosen ally regenerates 200,000 HP per round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 70 may not steal items from possessor, Constant Effect
Pack Hunter- Possessor gets +1,500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Minor Divine Powers- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(250 * possessor Level) to all stats and regenerating 100,000 HP per round, to a max of level 30 for both effects, Deity Effect
Radiance- Possessor may deal 120,000 Flat Light or Magic element Damage to any individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Prime Attribute- Spirit
Abilities-
Spiritual Bite- 65,000 Damage, May deal 4,500 SPI Damage instead of HP Damage, 100% inflicts Wounded, 2 hits against 1, Earth or Physical or Magic, 0 MP
Nourish- 250,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 250,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +45% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Mass Spiritual Restoration- 250,000 Damage, Deals MP Damage, Heals MP, 1 hit against 50, Magic, 500,000 MP
Chorus of Lesser Attendant Spirits- 33,000 Damage, May deal 3,000 SPI Damage, 2 hits against 100, Magic, 100,000 MP
Great Howl- 30,000 Damage, 100% may inflict Suffocation or Suffocation: Sonic Assault, 1 hit against 30,000, Air or Sonic, 230,000 MP
Spirit-Rending Howl- 15,000 Damage, 7,000 SPI Damage, 120% inflicts Stat Drain: SPI Drain, 1 hit against 30,000, Air or Sonic, 85,000 MP
Sunbeam Eyes- 55,000 Damage, 130% inflicts Awestruck, 50% inflicts Impaired: Blind, 100% may inflict Burning, Light or Light & Fire, 110,000 MP
Wolf-Summoning Howl- Caster summons up to 50 individuals who possess a Constant Effect named 'Pack Hunter' from the Enemy List who are below Level 60 and are normally fightable for drops, Air & Earth, 800,000 MP
Terror Howl- 11,000 SPI Damage, 150% inflicts Confusion: Fear, Darkness & Air, 170,000 MP
Flying Sword of Holy Light- 70,000 Damage, 80% inflicts Awestruck: Sealed, Light or Light & Air, 350,000 MP
Drops-
23,500 Gold
21,125 XP
95% Singularly Giant Wolf Corpse- (Item, Antiquity, Earth & Darkness, 600,000 Gold)
4% Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
1% Call Great Wolf Kami- (Spell, Spirit Magic, Earth, 68,000 MP, 17,000,000 Gold) Caster summons 1 Great Wolf Kami from the Enemy List, summons summoned through this spell may not summon, Max 1 summoned
Hambelstern Prototype 0.08 Cannon Drone-
Level 65
Machine, Technology
HP- 1,400,000
MP- 3,850,000
STR- 12,500
AGI- 23,410
CON- 25,605
MIN- 19,950
SPI- 18,460
XP- 0
Defense- 16,000
Defense against Stat Damage- 6,200
Critical Chance- 57%
Resilience- 46
To Hit- 178%
Dodge- 73%
Resistances and Immunities- 50% Resistance to all base elements, 5% War Resistance, 150% Minor Status Effect Resistance, Immune to Pain, Poison, and Diseased (Exception- Diseased: Computer Virus)
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Cannon!- 73,000 Damage, Technology, 0 MP
Group Fire- 14000 x the number of Hambelstern Prototype 0.08 Cannon Drone on user's side Damage with the number of Drones capping out at 400, Technology, 30000 MP
Flash- Inflicts a combination of 3 of Confusion, Charm, Stun, Blind, Deafened, Paralyzed, and Weakened which can differ for each target, 1 hit against 20, Technology, 25000 MP
Warning Alarm- Summons 1 Hambelstern Prototype 0.08 Cannon Drone, max 1 summoned at a time, this summon may not be unsummoned by individuals below level 45, Technology, 2,000,000 MP
Drops-
120,000 Gold
21125 XP
80% Hambelstern Prototype Cannon Drone Parts- (Item, Material, Technology, 2,575,900 Gold)
10% Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
5% Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
3% Hambelstern Prototype Drone Cannon- (Weapon, Gun, Technology, 6,999,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense
1% Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
1% One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
!Impossible Arbiter-
Level 65
Illuminated, Chaos
HP- 2,000,000
MP- 5,000,000
STR- 14,000
AGI- 14,000
CON- 14,000
MIN- 48,000
SPI- 48,000
XP- 0
Defense- 10,000
Defense Against Stat Damage- 4,000
Critical chance- 65%
To Hit- 65%
Dodge- 65%
Resilience- 65%
Resistances and Immunities- Absorbs Law, Absorbs Chaos, Immune to Minor and Moderate Status Effects, 50% Stat Damage Resistance, 20% Major Status Effect Resistance, 20% Base Element Resistance
Prime Attribute- Spirit + Mind
Constant Effects-
My Courthouse, My Rules- Possessor ignores resistances and immunities of individuals below level 60, Possessor's opponents below Level 60 have all zones created or carried by them removed at the beginning of battle, may not create zones, may not attach effects to zones, and may not effect or destroy zones or effects attached to zones, Constant Effect
Puissance- Possessor may select 5 abilities and 2 Constant Effects from lower-level individuals on the enemy list that are normally combatable for drops that are not also named 'Puissance', Possessor gains these abilities and effects, Constant Effect
Incontrovertible- Possessor is immune to sources below level 20, Constant Effect
Law of Impossibility- Possessor may, at any time, choose for any instance of the Law element to become Chaos and any instance of the Chaos element to become Law, Constant Effect
Auto-Abrogate- Possessor may choose up to 3 active abilities (including all non-PC abilities) possessed by any individual at the start of battle and at the start of every round, Said abilities, as a debuff that may not be countered, removed, or altered by individuals below Level 100 that are are not the individual who instituted said debuff, may not be used, Constant Effect
Auto-Bar- Possessor may, if possessor possesses more than one opponent on the same side of battle, remove one such opponent of lower level from battle at the start of the round as an effect that lasts until the end of the round, with said removal immediately ending should no other opponents on the same side of battle as said opponent remain, Constant Effect
Impossible Routine- Possessor gains 2 additional actions per round that must be used to use abilities possessor possesses that possessor has not used yet on said round of use, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 2 High Arts of opponents, Hierarchical Effect
Abilities-
Gavel Pound- 40,000 Damage, Physical or Law or Chaos, 0 MP
Sudden Verdict- 40,000 Damage, deals Gold Damage, Deals 10x damage, Law or Chaos, 0 MP
Hold Motion- Delays target's current action for 1-10 rounds (determined by caster) if target is below caster's Level or willing, may only be used as a pre-emtive counter up to 20 times per round, Law, 0 MP
Mass Incarcerate- Inflicts Entomed: Incarcerated, 1 hit against 200, Law, 0 MP
Liberation Order- Cures all minor and moderate status effects, as well as all debuffs and major status effects that come from sources below Level 60, 1 hit against 200, 0 MP
Abrogate- Possessor may choose up to 1 active abilities (including all non-PC abilities) possessed by any individual, Said abilities, as a debuff that may not be countered, removed, or altered by individuals below Level 100 that are are not the individual who instituted said debuff, may not be used, Law, 0 MP
Overrule- Cancels target's current action if target is below caster's Level, may only be used as a pre-emtive counter up to 20 times per round, Law, 0 MP
Mass Abrogate- Possessor may choose up to 1 active abilities (including all non-PC abilities) possessed by each individual, Said abilities, as a debuff that may not be countered, removed, or altered by individuals below Level 100 that are are not the individual who instituted said debuff, may not be used, Law, 0 MP
Zone!- Possessor creates a Zone of any one base element, Any one base element, 0 MP
Bar- Possessor may, if possessor possesses more than one opponent on the same side of battle, remove one such opponent of lower level from battle as an effect that lasts until the end of the round, with said removal immediately ending should no other opponents on the same side of battle as said opponent remain, Law, 0 MP
Debar- Target individual who was not in battle and is lower level than caster immediately re-enters battle, Chaos, 0 MP
Accrue- Caster loses caster's next two actions, with one of said actions being 'banked' by caster, Such 'banked' actions may be used by caster at any point when another individual is not taking an action that is not part of the beginning of a round, part of the end of a round, or between rounds, with said actions being able to be taken before the first action of around or after the last action of a round, with up to 200 such actions being 'banked' at any time, Universe, 0 MP
Dismiss Motion- Cancels all delayed actions that come from sources that are equal to or lower level than caster that involve abilities on their sources that have been affected by an effect with the word 'Abrogate' in its name, Law, 0 MP
Switch Battle System- Changes the battle system in use to another battle system from the "Odd Battle Systems" list or the standard battle system, Law, 250,000 MP
Summon Ban- Individuals of lower level than caster cannot summon, This effect sits as a buff on its caster, All summons that are lower level than caster that were summoned by individuals of lower level than caster are unsummoned, Law, 250,000 MP
Screen- Divides all damage caster sustains by 10 provided said damage came from a source below Level 60, does not stack, Magic, 1,000,000 MP
Fee-Backed Order- When an individual below Level 40 would deal damage, an individual must pay an amount of Gold equal to the amount of damage that would be dealt for said damage to actually be dealt, lasts 40 rounds, stacks 3 times, Law, 250,000 MP
Drops-
500,000 Gold
22,125 XP
75% Nonsensical Court Records- (Item, Antiquity, Law & Chaos, 300 Gold)
5% Bar- (Spell, Other: Litigamancy, Law, 20,000,000 MP, 100,000,000 Gold) Caster removes one opponent from battle until the end of the round, with a max of one such individual being removed at a time and said individual immediately being returned (before victory conditions are checked) if no other individual would exist on its side of battle in the same battlespace (or across all battlespaces in the battle)
5% Dismiss Motion- (Spell, Other: Litigamancy, Law, 8,000,000 MP, 80,000,000 Gold) Caster cancels all of target individual below Level 80's delayed and repeating actions
5% Lesser Abrogate- (Spell, Other: Litigamancy, Law, 5,000,000 MP, 75,000,000 Gold) Caster chooses a target individual below Level 60, selecting one of said individual's active abilities (including all non-PC abilities); said individual, as a debuff that stacks 3 times and cannot be removed by sources below Level 80 that are not the individual who applied the debuff, cannot use said ability
5% Liberation Order- (Spell, Other: Litigamancy, Law, 20,000,000 MP, 100,000,000 Gold) Caster removes up to 20 summons, debuffs, or minor or moderate negative status effects with sources below Level 80 (with summons being unsummoned)
5% Impossible Gavel- (Weapon, Hammer, Law & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Magical Attack, Wielder may, once per round, choose for a Chaos element action or source of Damage to become Law element or a Law element action or source of Damage to become Chaos element, This item gains the subtype Mace
Lightshow In Modern Thyme
Level 65
Abstract, Light
HP- 29,000,000
MP- 3,000,000
STR- 19,252
AGI- 15,516
CON- 32,145
MIN- 12,613
SPI- 31,855
XP- 0
Defense- 015,442
Defense against Stat Damage- 81,512
Critical Chance- 23%
Resilience- 99%
To Hit- 172%
Dodge- 52%
Resistances and Immunities- Absorbs Light, Absorbs Ice, Darkness Immunity, Earth Immunity, Physical Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Awestruck Immunity, Drowning Immunity, Voidstruck Immunity, Dissolving Immunity, 138% Minor Status Effect Resistance, 85% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Tastes Like Spice; It's Rather Nice- Possessor, when targeted by allies, may cause them to regenerate 700,000 HP, to a max of 20 times per round per ally, Constant Effect
Modern Thing; Beast of the New- Actions targeting possessor with sources below Level 80 may not repeat themselves, Delayed actions from sources below Level 80 may not affect possessor, Constant Effect
Lights In Stop Motion; Mankind Looks Slow- Possessor's opponents below Level 80 use their lowest stat as their turn-order-determining stat, Possessor may use Constitution as its turn-order-determining stat, Constant Effect
Intangible Maybe; Unstoppable Certainly- Possessor automatically Dodges the non-Light-element attacks of individuals below Level 60, Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Shine, Shine, In Modern Time- 34,114 Damage, 4,112 CON Damage, inflicts Hexed, Impaired, Stat Drain: DEF Drain, Confusion, Dissolving, and Poison: Somehow Got High On Bees, This action cannot be delayed, Chaos or Light or Time, 0 MP
The Spotlight is on YOU- Target may not skip its actions, Each time target misses, it acquires a debuff that provides -2,000 to all stats that stacks 50 times, does not stack, Glitz or Light, 0 MP
Tasteless Comment from the Peanut Gallery- 7 Damage, 7,777 MIN Damage, 6,556 SPI Damage, Inflicts Fatigued: Hunger, Inflicts Poison: Allergic Reaction, Earth or Tacky, 0 MP
A Round of Applause- 40,004 Damage, 400 CON Damage, -4,440 MIN, Inflicts Impaired: Blind, Charm: Impressed, Fatigued, Poison: Allergic Reaction, and Antimatter: Glitched Out, Stacks 4 times, 1 hit against 40, Chaos, Sixty Thousand MP
Take a Bow- 80,102 Damage, Heals, 1 hit against 40,000, Light & Air, 402,102 MP
Drops-
42,250 Gold
42,250 XP
65% Biiiiiig Spotlight- (Item, Antiquity, Technology & Light, 160,000 Gold)
30% Dreamcolor Spotlight- (Item, Antiquity, Magic & Psychic, 12,600,000 Gold)
5% Modern Lightshow of Thyme and Time- (Spell, Chaos Magic, Light & Atomic, 5,000 MP, 60,000,000 Gold) Applies a buff to caster that prevents actions from being delayed by individuals below Level 60 who are in the same battlespace as caster, This spell counts as possessing the subtype Culinary Arts
Reaper
Level 65
Undead, Darkness & Fate
HP- 2,845,000
MP- 2,845,000
STR- 26,900
AGI- 25,480
CON- 21,540
MIN- 21,825
SPI- 29,600
XP- 0
Defense- 14,600
Defense against Stat Damage- 2,640
Critical Chance- 100%
Resilience- 61%
To Hit- 182%
Dodge- 73%
Resistances and Immunities- Absorbs Darkness, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Life Weakness, Immune to Pain, Poison, Diseased, and Fatigue, 150% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Lesser Emissary of Death- Possessor is Immune to individuals below Level 20, Constant Effect
Reaping Scythe- Possessor gains +100% Critical, Possessor's abilities' Damage values are increased by 128,000 points, Constant Effect
Death Comes Swiftly- Possessor gains +60,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Reaper's Blade- Individuals killed by possessor may not be resurrected by sources below Level 60, Constant Effect
Abilities-
Reaper's Scythe- 83,000 Damage, 25% inflicts Instant Death, Physical or Darkness or Fate or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 0 MP
Touch of a Thousand Years- 6,000 CON Damage, 6,000 AGI Damage, 200% Inflicts Fatigued: Elderly, Time or Fate or Time & Fate, 0 MP
Death's Touch- 50% inflicts Instant Death on targets below Level 80, Darkness & Fate, 50,000 MP
Execution- 100% inflicts Instant Death on targets below Level 60, Darkness or Fate or Darkness & Fate, 500,000 MP
Phantasmal Scythes- 46,000 Damage, 5% inflicts Instant Death, 1 hit against 40, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Drops-
211,250 Gold
21,125 XP
50% Reaper's Robe- (Armor, Robe, Darkness & Fate, 44,242,564 Gold) +40,564 Defense, +40,000 CON, +40,000 SPI, +40,000 MIN, +22,500 AGI, 70% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 5% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 35 or greater
50% Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 44,242,564 Gold) +40,564 Melee Attack, +40,000 STR, +40,000 AGI, +40,000 SPI, +45,000 CON, 70% Critical, 5% inflicts Instant Death, Wielder must be Level 35 or greater
Tomb Dragon
Level 65
Dragon, Darkness
HP- 6,000,000
MP- 6,000,000
STR- 30,000
AGI- 26,200
CON- 27,460
MIN- 23,150
SPI- 24,410
XP- 0
Defense- 15,000, +15,000 against Darkness, +15,000 against Earth, +15,000 against Magic
Defense against Stat Damage- 1,500
Critical Chance- 75%
Resilience- 71%
To Hit- 86%
Dodge- 57%
Resistances and Immunities- Darkness Immunity, 80% Earth Resistance, 70% Ice Resistance, 50% Magic Resistance, 50% Physical Weakness, 70% Light Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Deadly Aura- All of possessor's opponents take 40,000 Flat Darkness element damage at the start of every round, any individual who conducts a hostile action against possessor takes 80,000 Flat Darkness element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,200,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Lord of the Necropolis- Possessor gains +2,000,000 HP and +6,000 SPI, Possessor's Undead allies gain +4,000 to all stats as a non-stacking buff, Constant Effect
Abilities-
Consume- 75,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Necrotic Ash Breath- 82,000 Damage, inflicts Voidstruck, inflicts Suffocation, 1 hit against 30, Darkness, 100,000 MP
Transmute Ground to Sea of Graves- Attaches an effect to a Zone of Darkness or any terrain or phantom terrain that does not have an associated square mile in the shop that is either Light element, Psychic element, or a nonstandard element which deals 25,000 Flat Darkness element damage to and inflicts Voidstruck on all individuals within said zone, terrain, or phantom terrain at the start of every round, Darkness & Magic, 350,000 MP
Draconic Magics- 50,000 Damage, inflicts Manablasted and up to 2 selected minor status effects, 1 hit against 5, Magic, 500,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or come from sources above Level 80, Magic, 300,000 MP
Drops-
550,000 Gold
42,225 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
10% Darkness Dragon Mantle- (Accessory, Cloak, Darkness, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Critical for Magical Attack actions
10% Gates of the Necropolis- (Spell, Necromancy, Darkness, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Voidstruck, May deal no damage to Undead, May avoid afflicting negative status effects on Undead, May give target Undead +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
4% Tomb Dragon's Gem- (Accessory, Crystal, Darkness, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Darkness element as a non-stacking effect
1% Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
!Unstoppable Pseudobee
Level 65
Insect, Earth
HP- 2,000,000
MP- 3,000,000
STR- 17,000
AGI- 39,000
CON- 26,000
MIN- 21,000
SPI- 23,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,850
Critical Chance- 87%
Resilience- 88%
To Hit- 180%
Dodge- 81%
Resistances and Immunities- 5% Human Resistance, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Pseudobee- Possessor may choose not to be affected by effects that only affect individuals that are Insects and may choose to not count as an Insect, Constant Effect
Unstoppable- The first four times possessor would be killed or would have a major negative status effect inflicted on it by a source below Level 85, it is instead restored to its HP equal to its natural Max HP, its MP equal to its natural Max MP, and with no negative status effects or debuffs from sources below Level 85 on it, Constant Effect
Walking Death- Possessor always gets death attacks, Constant Effect
Tiny- Possssor obtains +30% Dodge, Constant Effect
Just Keeps Trucking- Possessor gains +2,000,000 HP, +20,000 CON, +40,000 Defense, and +45% Resilience, Individuals below Level 64 may not pierce possessor's Defense, Constant Effect
Abilities-
Harry- 89,000 Damage, 25% target's next attack misses, 75% fails to work if used as a preemptive counter, this action may be used as a preemptive counter to an attack targetting possessor, Air, 0 MP
Deadly Sting?- 75% Inflicts Instant Death, 25% this action fails and cannot be used again during the same thread by the same entity, Darkness & Earth, 0 MP
Mirage- Caster gains +20% Dodge, lasts 5 rounds, Illusion, 200,000 MP
Drops-
208,000 Gold
20,800 XP
99% Photograph that Confounds Entomologists- (Item, Antiquity, Air, 300 Gold)
1% Deadly Stinger- (Accessory, Bioaugmentation, Acid, 65,000,000 Gold) +65,000 Melee Attack, 5% inflicts Instant Death, 5% inflicts Venom, Wielder must be Level 40 or greater
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Re: Enemy List
Level 66
Nemean Lion
Level 66
Animal, Physical
HP- 3,300,000
MP- 2,600,000
STR- 32,200
AGI- 28,440
CON- 35,200
MIN- 16,250
SPI- 21,400
XP- 0
Defense- 18,500
Defense against Stat Damage- 2,100
Critical Chance- 70%
Resilience- 80%
To Hit- 166%
Dodge- 60%
Resistances and Immunities- Technology Immunity, 50% Physical Resistance, 50% Earth Resistance, 50% Unarmed Technique Weakness, Wounded Immunity, Antimatter Immunity, 112% Minor Status Effect Resistance, 66% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Deadly Monster- Possessor is immune to individuals below Level 20, Constant Effect
Immunity to Mortal Weapons- Possessor is Immune to weapons of Tier 1 subtypes worth under 200,000,000 Gold, Possessor is Immune to non-unique weapons worth under 100,000,000 Gold, Possessor's Defense may not be pierced by entities that are not Deities that are below Level 80, Constant Effect
Transform Into Beautiful Woman- Possessor may, at the start of a round, gain the subtype Human, gain '100% inflicts Charm', and gain 'deals 20,000 less Damage' until the end of the round as a non-stacking buff, Constant Effect
Abilities-
Devour- 45,000 Damage, Deals HP Drain, Physical, 0 MP
Nemean Claws- 30,000 Damage, Pierces 30,000 Defense, This action ignores Defense bonuses granted by items worth under 200,000,000 Gold, 2 hits against 1, 0 MP
Unexpectedly Pounce From the Moon- 50,000 Damage, This action may not be Dodged by entities that have not yet acted in battle, 100% inflicts Confusion: Surprise, Moon & Fury, 260,000 MP
Terror Roar- 3,000 SPI Damage, 200% inflicts Confusion: Fear, 1 hit against 1,000,000, Darkness & Sonic or Physical & Sonic, 860,000 MP
Drops-
231,000 Gold
23,100 XP
90% Nemean Hide- (Item, Material, Physical, 40,000,000 Gold)
10% Nemean Leathers- (Armor, Light Armor, Physical, 40,000,000 Gold) +40,000 Defense, +40,000 STR, +40,000 CON, Wielder's Defense may not be Pierced by sources below Level 80, Wielder is Immune to non-unique Weapons worth under 100,000,000 Gold that are wielded by sources below Level 60, Wielder must be Level 20 or greater
Nemean Lion
Level 66
Animal, Physical
HP- 3,300,000
MP- 2,600,000
STR- 32,200
AGI- 28,440
CON- 35,200
MIN- 16,250
SPI- 21,400
XP- 0
Defense- 18,500
Defense against Stat Damage- 2,100
Critical Chance- 70%
Resilience- 80%
To Hit- 166%
Dodge- 60%
Resistances and Immunities- Technology Immunity, 50% Physical Resistance, 50% Earth Resistance, 50% Unarmed Technique Weakness, Wounded Immunity, Antimatter Immunity, 112% Minor Status Effect Resistance, 66% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Deadly Monster- Possessor is immune to individuals below Level 20, Constant Effect
Immunity to Mortal Weapons- Possessor is Immune to weapons of Tier 1 subtypes worth under 200,000,000 Gold, Possessor is Immune to non-unique weapons worth under 100,000,000 Gold, Possessor's Defense may not be pierced by entities that are not Deities that are below Level 80, Constant Effect
Transform Into Beautiful Woman- Possessor may, at the start of a round, gain the subtype Human, gain '100% inflicts Charm', and gain 'deals 20,000 less Damage' until the end of the round as a non-stacking buff, Constant Effect
Abilities-
Devour- 45,000 Damage, Deals HP Drain, Physical, 0 MP
Nemean Claws- 30,000 Damage, Pierces 30,000 Defense, This action ignores Defense bonuses granted by items worth under 200,000,000 Gold, 2 hits against 1, 0 MP
Unexpectedly Pounce From the Moon- 50,000 Damage, This action may not be Dodged by entities that have not yet acted in battle, 100% inflicts Confusion: Surprise, Moon & Fury, 260,000 MP
Terror Roar- 3,000 SPI Damage, 200% inflicts Confusion: Fear, 1 hit against 1,000,000, Darkness & Sonic or Physical & Sonic, 860,000 MP
Drops-
231,000 Gold
23,100 XP
90% Nemean Hide- (Item, Material, Physical, 40,000,000 Gold)
10% Nemean Leathers- (Armor, Light Armor, Physical, 40,000,000 Gold) +40,000 Defense, +40,000 STR, +40,000 CON, Wielder's Defense may not be Pierced by sources below Level 80, Wielder is Immune to non-unique Weapons worth under 100,000,000 Gold that are wielded by sources below Level 60, Wielder must be Level 20 or greater
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Re: Enemy List
Level 67
First Sculptor's Clay
Level 67
Spirit, Earth & Life
HP- 3,500,000
MP- 3,500,000
STR- 23,000
AGI- 23,000
CON- 23,000
MIN- 23,000
SPI- 32,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,000
Critical Chance- 62%
Resilience- 65%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Earth, Absorbs Life, Absorbs Water, Fire Immunity, Electrical Immunity, Air Immunity, 124% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, Spirit Traits, Golem Traits, Elemental Traits
Prime Attribute- Spirit
Constant Effects-
Primordial Clay- Possessor is Immune to individuals below Level 39, gains +1,750,000 HP, gains +11,500 to all stats, and gains the subtypes Golem and Elemental, Constant Effect
Transformation Master- Possessor's transformations gain +10,000 to all stats, gain +1,000,000 HP, gain +1,000,000 MP, and deal 20,000 additional Damage, Constant Effect
Abilities-
Sculpted Armaments- 45,000 Damage, Physical or Earth, 0 MP
Self-Restore- Caster regenerates 1,000,000 HP, Earth or Earth & Life, 0 MP
Become Truly Alive- Caster transforms into a Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list and detransforms when killed in said form instead of dying, This ability may be used once per round as a preemptive counter, Earth or Life or Earth & Life, 0 MP
Drops-
240,000 Gold
23,450 XP
80% Primordial Clay- (Item, Material, Earth & Life, 15,000,000 Gold)
10% Self-Sculpting Force- (Weapon, Force, Earth & Life, 60,000,000 Gold) Wielder may spend an action to Transform into one lower-Level Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
10% Primordial Sculptor's Clay- (Consumable, Summoning Stone, Earth & Life, 1 Charge, 60,000,000 Gold) Summons one Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
Thunderbird-
Level 67
Aerial, Electrical
HP- 3,500,000
MP- 3,500,000
STR- 19,000
AGI- 23,500
CON- 22,450
MIN- 25,950
SPI- 27,500
XP- 0
Defense- 16,000
Defense against Stat Damage- 1,950
Critical Chance- 85%
Resilience- 58%
To Hit- 171%
Dodge- 75%
Resistances and Immunities- Absorbs Electrical, Absorbs Air, Energy Immunity, Sonic Immunity, Fire Immunity, 90% Light Resistance, 90% Physical Resistance, 60% Magic Resistance, 60% Technology Resistance, 60% Psychic Resistance, 50% Earth Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, Electrocuted Immunity, Suffocation Immunity
Prime Attribute- Spirit
Constant Effects-
Thunderous Power- Possessor gains +15,000 SPI, Possessor may choose at the start of each round for each individual (with choices made on a per-individual-basis) in battle to take 45,000 Flat Electrical element damage, Constant Effect
Glorious Lightning- Possessor is immune to individuals below Level 20, Possessor ignores the Electrical Resistance and Immunity of individuals below Level 60, Possessor has a 50% chance of ignoring the Electrical Reflection and Absorption of individuals below Level 60, Constant Effect
Wrathful, Stormy Aura- Whenever an individual conducts an offensive action against possessor, possessor deals said individual 60,000 Flat Electrical element Damage and 60,000 Flat Air element Damage, Constant Effect
Bringer of Storms- At the start of each round, possessor may create a Zone of Air, Electrical, or Air & Electrical or Electrical & Sonic or Air & Electrical & Sonic, Possessor may attach an effect to said Zone that deals 50,000 Flat Air, Electrical, or Sonic (chosen at the time of effect application) Damage to every individual within said Zone at the start of every round, with said effects not stacking more than 20 times per zone or across all zones, with the effects, regardless of the damage type choice made, counting as the same effect for stacking purposes, Constant Effect
Great Bird's Vengeance- Whenever possessor or an effect with possessor as a source would deal damage, said quantity is increased by 25,000 points for purposes of targets that have conducted offensive actions against possessor, Constant Effect
Abilities-
Great Bird's Claws- 20,000 Damage, 2 hits against 1, Physical or Physical & Electrical, 0 MP
Toothed Beak- 40,000 Damage, inflicts Wounded, Physical, 0 MP
Horn Strike- 35,000 Damage, 100% inflicts Wounded, 100% inflicts Electrocuted, Physical or Electrical, 0 MP
Lightning Gaze- 25,000 Damage, inflicts Electrocuted, inflicts Electrocuted: Constant Current, 2 hits against 1 or 1 hit against 2, Electrical, 0 MP
Lightning Cone Breath- 30,000 Damage, inflicts Electrocuted, 1 hit against 30, Electrical, 0 MP
Clap- 50,000 Damage, inflicts Impaired: Deaf, Inflicts Suffocation: Sonic Whiplash, Sonic, 0 MP
Thunder-Quake- 18,999 Damage, Inflicts Impaired: Deaf, 1 hit against 300,000, Sonic or Air & Sonic, 80,000 MP
Grant Strength- +2,500 STR, +2,500 CON, stacks 5 times, Life & Fire, 250,000 MP
Stir the Wind- 39,500 Damage, 170% inflicts Suffocation, this attack repeats itself the round after it was originally cast if it is not a repeating copy, 1 hit against 200,000, Air, 350,000 MP
Soar- Caster gains +35% Dodge, does not stack, lasts 5 rounds, Air, 130,000 MP
Control Rainfall- Creates a Zone of Water that has an effect attached to it that heals each ally of caster, including caster, in said Zone for 100,000 Flat Water element points of HP Healing at the start of each round, with said effect not stacking on the same Zone or across Zones, Water or Water & Air, 100,000 MP
Fling Thunder Snake- 34,500 Damage, this attack repeats itself every round until one of its targets spends an action to remove said repetition, Electrical, 50,000 MP
Drops-
280,000 Gold
23,450 XP
20% Thunderbird Totem- (Item, Antiquity, Electrical & Air, 800,000 Gold)
20% Thunderbird Plume- (Consumable, Enchanted Item, Electrical, 1 Charge, 20,000,000 Gold) Either deals 1,000,000 Flat Electrical element damage or gives target a non-stacking buff that provides +2,000 STR
20% Huge Container of Electrical Mana Oil- (Item, Material, Electrical, 500,000 Gold)
20% Thunderbird-Feather Cloak- (Accessory, Cloak, Electrical, 26,000,000 Gold) +25,000 Defense, +20,000 Magical Attack, +25,000 AGI, +25,000 SPI, +25,000 Defense against Electrical, 30% Electrical Resistance, 30% inflicts Electrocuted, May only be worn by individuals of Level 20 and greater
20% Call Thunderbird- (Spell, Shaman Magic, Electrical, 300,000 MP, 30,000,000 Gold) Summons 1 Thunderbird from the Enemy List, Max 1 summoned
First Sculptor's Clay
Level 67
Spirit, Earth & Life
HP- 3,500,000
MP- 3,500,000
STR- 23,000
AGI- 23,000
CON- 23,000
MIN- 23,000
SPI- 32,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,000
Critical Chance- 62%
Resilience- 65%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Absorbs Earth, Absorbs Life, Absorbs Water, Fire Immunity, Electrical Immunity, Air Immunity, 124% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance, Spirit Traits, Golem Traits, Elemental Traits
Prime Attribute- Spirit
Constant Effects-
Primordial Clay- Possessor is Immune to individuals below Level 39, gains +1,750,000 HP, gains +11,500 to all stats, and gains the subtypes Golem and Elemental, Constant Effect
Transformation Master- Possessor's transformations gain +10,000 to all stats, gain +1,000,000 HP, gain +1,000,000 MP, and deal 20,000 additional Damage, Constant Effect
Abilities-
Sculpted Armaments- 45,000 Damage, Physical or Earth, 0 MP
Self-Restore- Caster regenerates 1,000,000 HP, Earth or Earth & Life, 0 MP
Become Truly Alive- Caster transforms into a Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list and detransforms when killed in said form instead of dying, This ability may be used once per round as a preemptive counter, Earth or Life or Earth & Life, 0 MP
Drops-
240,000 Gold
23,450 XP
80% Primordial Clay- (Item, Material, Earth & Life, 15,000,000 Gold)
10% Self-Sculpting Force- (Weapon, Force, Earth & Life, 60,000,000 Gold) Wielder may spend an action to Transform into one lower-Level Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
10% Primordial Sculptor's Clay- (Consumable, Summoning Stone, Earth & Life, 1 Charge, 60,000,000 Gold) Summons one Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
Thunderbird-
Level 67
Aerial, Electrical
HP- 3,500,000
MP- 3,500,000
STR- 19,000
AGI- 23,500
CON- 22,450
MIN- 25,950
SPI- 27,500
XP- 0
Defense- 16,000
Defense against Stat Damage- 1,950
Critical Chance- 85%
Resilience- 58%
To Hit- 171%
Dodge- 75%
Resistances and Immunities- Absorbs Electrical, Absorbs Air, Energy Immunity, Sonic Immunity, Fire Immunity, 90% Light Resistance, 90% Physical Resistance, 60% Magic Resistance, 60% Technology Resistance, 60% Psychic Resistance, 50% Earth Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, Electrocuted Immunity, Suffocation Immunity
Prime Attribute- Spirit
Constant Effects-
Thunderous Power- Possessor gains +15,000 SPI, Possessor may choose at the start of each round for each individual (with choices made on a per-individual-basis) in battle to take 45,000 Flat Electrical element damage, Constant Effect
Glorious Lightning- Possessor is immune to individuals below Level 20, Possessor ignores the Electrical Resistance and Immunity of individuals below Level 60, Possessor has a 50% chance of ignoring the Electrical Reflection and Absorption of individuals below Level 60, Constant Effect
Wrathful, Stormy Aura- Whenever an individual conducts an offensive action against possessor, possessor deals said individual 60,000 Flat Electrical element Damage and 60,000 Flat Air element Damage, Constant Effect
Bringer of Storms- At the start of each round, possessor may create a Zone of Air, Electrical, or Air & Electrical or Electrical & Sonic or Air & Electrical & Sonic, Possessor may attach an effect to said Zone that deals 50,000 Flat Air, Electrical, or Sonic (chosen at the time of effect application) Damage to every individual within said Zone at the start of every round, with said effects not stacking more than 20 times per zone or across all zones, with the effects, regardless of the damage type choice made, counting as the same effect for stacking purposes, Constant Effect
Great Bird's Vengeance- Whenever possessor or an effect with possessor as a source would deal damage, said quantity is increased by 25,000 points for purposes of targets that have conducted offensive actions against possessor, Constant Effect
Abilities-
Great Bird's Claws- 20,000 Damage, 2 hits against 1, Physical or Physical & Electrical, 0 MP
Toothed Beak- 40,000 Damage, inflicts Wounded, Physical, 0 MP
Horn Strike- 35,000 Damage, 100% inflicts Wounded, 100% inflicts Electrocuted, Physical or Electrical, 0 MP
Lightning Gaze- 25,000 Damage, inflicts Electrocuted, inflicts Electrocuted: Constant Current, 2 hits against 1 or 1 hit against 2, Electrical, 0 MP
Lightning Cone Breath- 30,000 Damage, inflicts Electrocuted, 1 hit against 30, Electrical, 0 MP
Clap- 50,000 Damage, inflicts Impaired: Deaf, Inflicts Suffocation: Sonic Whiplash, Sonic, 0 MP
Thunder-Quake- 18,999 Damage, Inflicts Impaired: Deaf, 1 hit against 300,000, Sonic or Air & Sonic, 80,000 MP
Grant Strength- +2,500 STR, +2,500 CON, stacks 5 times, Life & Fire, 250,000 MP
Stir the Wind- 39,500 Damage, 170% inflicts Suffocation, this attack repeats itself the round after it was originally cast if it is not a repeating copy, 1 hit against 200,000, Air, 350,000 MP
Soar- Caster gains +35% Dodge, does not stack, lasts 5 rounds, Air, 130,000 MP
Control Rainfall- Creates a Zone of Water that has an effect attached to it that heals each ally of caster, including caster, in said Zone for 100,000 Flat Water element points of HP Healing at the start of each round, with said effect not stacking on the same Zone or across Zones, Water or Water & Air, 100,000 MP
Fling Thunder Snake- 34,500 Damage, this attack repeats itself every round until one of its targets spends an action to remove said repetition, Electrical, 50,000 MP
Drops-
280,000 Gold
23,450 XP
20% Thunderbird Totem- (Item, Antiquity, Electrical & Air, 800,000 Gold)
20% Thunderbird Plume- (Consumable, Enchanted Item, Electrical, 1 Charge, 20,000,000 Gold) Either deals 1,000,000 Flat Electrical element damage or gives target a non-stacking buff that provides +2,000 STR
20% Huge Container of Electrical Mana Oil- (Item, Material, Electrical, 500,000 Gold)
20% Thunderbird-Feather Cloak- (Accessory, Cloak, Electrical, 26,000,000 Gold) +25,000 Defense, +20,000 Magical Attack, +25,000 AGI, +25,000 SPI, +25,000 Defense against Electrical, 30% Electrical Resistance, 30% inflicts Electrocuted, May only be worn by individuals of Level 20 and greater
20% Call Thunderbird- (Spell, Shaman Magic, Electrical, 300,000 MP, 30,000,000 Gold) Summons 1 Thunderbird from the Enemy List, Max 1 summoned
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Re: Enemy List
Level 68
Arctic Roc-Kraken
Level 68
Aerial, Ice
HP- 4,500,000
MP- 3,000,000
STR- 41,000
AGI- 17,000
CON- 30,000
MIN- 16,000
SPI- 18,000
XP- 0
Defense- 16,000
Defense against Stat Damage- 1,980
Critical Chance- 78%
Resilience- 64%
To Hit- 166%
Dodge- 45%
Resistances and Immunities- Absorbs Ice, Reflects Air, Water Immunity, 100% Electrical Weakness, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, 50% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Aquatic-Bird Hybrid- Possessor gains the subtype Aquatic, Constant Effect
Looks Kinda Like a Puffin, Only With a Tentacly Face- Possessor's actions gain '25% may inflict Charm or Confusion: Fear', Constant Effect
Dweller of Waves and Sky (Who Thinks Ice Is Nice)- A Zone of Water, a Zone of Ice, and a Zone of Air are created when possessor enters battle, they may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water, Ice, or Air are removed when possessor enters battle, Individuals of lower Level than possessor may not create Zones of base elements other than Water, Ice, or Air while possessor is in battle, Possessor gains +4,000 to all stats, +1,500,000 HP, +1,000,000 MP, +35% Dodge, and +35,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Possessor gains +4,000 to all stats, +1,500,000 HP, +1,000,000 MP, +35% Dodge, and +35,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Air, Possessor regenerates 1,000,000 HP at the start of each round if in a Zone of Ice, Constant Effect
Skyship-Breaker- Possessor gains +2,000,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be debuffed by individuals below Level 40, Constant Effect
Many Tentacles- Possessor gains 4 additional actions per round, Constant Effect
Massive- Possessor gains +1,000,000 HP, +15,000 STR, +15,000 CON, +25% Resilience, and may choose to count as 15 individuals in its row for row-order-determining purposes, Constant Effect
Even Bigger than Regular Rocs and Krakens- Possessor gains +2,000,000 HP, +30,000 STR, +30,000 CON, +55% Resilience, and may choose to count as 500 individuals in its row for row-order-determining purposes, Constant Effect
Great Health- Possessor gains +3,000,000 HP, Constant Effect
Daunting Beast- Possessor is immune to debuffs, status effects, and sources of unapproved action control that are below Level 60, Constant Effect
Absurdly Hard to Hit for Something Its Size- Possessor gains +60% Dodge, Possessor's Dodge cannot be reduced by individuals below Level 60, Possessor may Dodge Flat Damage attacks from sources below Level 60, Constant Effect
Unfettered- Possessor gains +50% Dodge, Possessor's actions cannot be skipped by minor or moderate status effects or by any effect with a source below Level 80, Constant Effect
Abilities-
Tentacle-Smash- 51,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Great Beak- 53,000 Damage, inflicts Wounded, Physical, 0 MP
Snatch- Target is removed from battle until caster is defeated, Only affects (targets below Level 40 or who are Animals or Aquatics) or (targets below level 50 who are Steeds or Vessels), Air or Water, 0 MP
Wind Burst- 30,000 Damage, 1 hit against 5, Air, 0 MP
Wave Burst- 30,000 Damage, 1 hit against 5, Water, 0 MP
Skyship-Wrecker- 45,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water or Air, 150,000 MP
Tentacle Assault- 40,000 Damage, deals 11 additional hits divided among 11, Physical, 300,000 MP
Pull Into Sky- 20,000 Damage, inflicts Paralysis, target takes 100,000 Flat Earth element Damage at the start of the next round if caster is still alive, Physical or Water or Physical & Water, 50,000 MP
Kraken Magics- 45,000 Damage, -5,000 AGI, Inflicts Drowning, Frozen, Suffocation, and Manablasted, Does Not Stack, 1 hit against 5, Water & Magic or Magic, 300,000 MP
Kraken Ink- 10,000 Damage, -20% To Hit as a debuff that stacks 5 times, Inflicts Impaired: Blind, Caster gains +10% Dodge as a buff that stacks 5 times, 1 hit against 20, Darkness & Water, 60,000 MP
Whirlpool Sky- 35,000 Damage, inflicts Drowning and Suffocation, Switches target's row to the front row, this action repeats at the start of the round for 5 rounds if none of caster's other actions have repeated on said rounds, 1 hit against 1,000, Water & Air, 400,000 MP
Glacier-Cracking Beak- 75,000 Damage, Sets target's Defense to 0 if target is below Level 40, -30,000 Defense, stacks 10 times, Physical or Physical & Air or Physical & Water, 400,000 MP
Screech- 35,000 Damage, inflicts Suffocation: Sonic Whiplash, inflicts Suffocation: Sonic Assault, inflicts Impaired: Deafened, inflicts Confusion: Fear, -3,000 to all stats, Does Not Stack, 1 hit against 300, Sonic, 100,000 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, Caster gains 70% Earth Resistance, Caster's row cannot be changed by sources below Level 80, Caster gains +35% Dodge, does not stack, lasts 15 rounds, Air, 50,000 MP
Tsunami Flap- 30,000 Damage, inflicts Drowning: Tide Trapped, may switch the rows of targets below Level 50, 1 hit against 2,000, Water, 300,000 MP
Glacier Drop- 25,000 Damage, 100% inflicts Entombed and Frozen, 1 hit against 200,000, Ice, 300,000 MP
Drops-
300,000 Gold
23,800 XP
50% Kraken Tendril- (Item, Antiquity, Water, 2,000,000 Gold)
30% Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
10% Kraken Ink- (Item, Antiquity, Water, Water & Darkness, 2,100,000 Gold)
10% Glacier Egg Medallion- (Accessory, Amulet, Ice, 9,400,000 Gold) +9,000 CON, +8,300 SPI, Ice element spells and abilities cost wielder 45,000 less MP to cast, Wielder's Ice element summons gain +1,000 to all stats
!Doctor Startrain Has Arrived
Level 68
Abstract, Astral
HP- 42,000,000
MP- 4,200,000
STR- 24,444
AGI- 24,444
CON- 42,222
MIN- 22,224
SPI- 24,242
XP- 0
Defense- 24,442
Defense against Stat Damage- 4,444
Critical Chance- 68%
Resilience- 86%
To Hit- 188%
Dodge- 66%
Resistances and Immunities- Absorbs Astral, Absorbs Light, Absorbs Light, Reflects Astral Magic, Void Immunity, Ice Immunity, Darkness Immunity, Light Immunity, Fire Immunity, Spatial Immunity, Time Immunity, 100% Aether Weakness, Disease Immunity, Poison Immunity, Fatigued Immunity, Stat Drain Immunity, Voidstruck Immunity, Awestruck Immunity, Burning Immunity, Frozen Immunity, Dissolving Immunity, Antimatter Immunity, Suffocation Immunity, Drowning Immunity, Wounded Immunity
Prime Attribute- Constitution + Agility
Constant Effects-
DOCTOR STARTRAIN HAS ARRIVED!- When possessor enters a battle or battlespace, all of possessor's opponents are afflicted with Awestruck and Charm: Impressed, and all of possessor's allies are afflicted with Elevated and Stat Boost, Constant Effect
Faster Than Lightspeed, Baby!- +44,444 AGI, +22% Dodge, +24,242 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor's turn-order-determining stat sum is considered to be higher than those of all opponents below Level 80 for turn-order-determining purposes, and all such individuals have their actions assigned after possessor's in turn-order, Possessor may Dodge Flat Damage attacks, Possessor may automatically dodge all attacks from from sources below Level 40, Constant Effect
Let's Voyage Time, Go!- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when entering battle or at the start of any round, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
My Head Is A Train, Fool! CHOO CHOO!- Once per round, when possessor conducts a 'Switch Rows' action, possessor immediately gains two actions afterwards, deals full Damage to individuals in the back row who are below Level 85 and are not Spatial element until the end of the round, may deal 60,000 Flat Physical or Astral Damage to any one target, and may pick up or deploy up to 5 passengers, Constant Effect
My Swanky White Coat Is Double-Bulletproof!- Possessor gains +30,005 Defense, +40% Resilience, Gun Immunity, and Ammo Immunity, Constant Effect
Medicine Accepts No Placebos!- All Illusion element Healing in the same battle as possessor is converted into non-Healing Damage of the same type, Constant Effect
Doctor Status, Yo!- Possessor is Immune to individuals below Level 20, Possessor may cause any one individual in the same battle to regenerate 1,236,444 HP at the start of each round and may cure any one debuff or minor or moderate negative status effect from a source below Level 80 at the start of each round, Constant Effect
Guess Who's A Passenger Today- Possessor may begin battle with up to 5 chosen Abstracts below Level 65 as summons that are passengers, Vehicle Trait
Abilities-
Physician Fist- 51,123 Damage, 1 hit against 2, Heals one target, Physical or Astral or Light, 0 MP
Hid His Fist Inside Your Face- 12,999 Damage, this attack pierces 99,999 Defense, this attack is delayed for 1-15 rounds (caster's choice), this attack may not be dodged by individuals below Level 60, Physical or Spatial, 0 MP
Bad Medicine Danmaku Cosmos- 65,432 Damage, 300% inflicts Poison, 200% inflicts Stat Drain two times, 80% inflicts Disease, this action is considered to be a Danmaku Attack, this action’s To Hit is halved, For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell, this action is considered to have 50 different Danmaku spells as part of it, These To-Hit-halving and To-Hit-increasing qualities do not stack, This attack counts as having a Danmaku Capacity value of 50, this action is considered to possess a Danmaku Support Value of 5, Astral, 123,850 MP
Tropical Citrus Smokestorm- 4,000 CON Damage, 4,000 MIN Damage, Inflicts Stat Drain: AGI Drain, Confusion, Dissolving, Mindblasted, Voidstruck: Astral Echoes, and Overload, 1 hit against 50,000, Acid, 4,000 MP
Abstracted Treatment Methodology- 72,281 Damage, 1,435 Stat Damage to each stat, 1 hit against 2, Heals one target, Inflicts two chosen minor or moderate positive status effects on one target, Inflicts two chosen minor or moderate negative status effects on one target, Chaos or Chaos & Astral, 175,610 MP
Void Mouthwash (For Trains)- 5,200 CON Damage, Removes all buffs from sources below Level 80 from targets, 1 hit against 5,000, Void, 953,020 MP
Drops-
642,000 Gold
47,600 XP
50% Spacetrain Assault- (Spell, Astral Magic, Astral, 7,500 MP, 7,500,000 Gold) +7,500 Ranged Attack, 80% inflicts Fatigued: Stun, May gain 1 hit against 15 and deal 1/2 Damage
30% Cosmic Doctor Fist- (Spell, Healer Magic, Astral, 30,000 MP, 15,000,000 Gold) +15,000 Melee Attack, May Heal, May cure any one minor or moderate negative status effect, May cure any one debuff with a source below Level 70, Caster must be Level 35 or greater
20% Trainhead That Abstracts Can Ride In- (Accessory, Upgrade, Astral & Chaos & Technology, 30,000,000 Gold) +30,000 CON, +30,000 AGI, Wielder gains a Passenger Capacity of 5 if wielder does not already possess a passenger capacity, becomes a Vehicle in addition to all other subjects, may take an action to pick up or deploy one Abstract passenger, and has all passengers automatically deploy upon death or transformation
Phoenix-
Level 68
Aerial, Fire
HP- 3,500,000
MP- 3,500,000
STR- 19,000
AGI- 23,500
CON- 22,450
MIN- 25,950
SPI- 27,500
XP- 0
Defense- 15,000
Defense against Stat Damage- 2,000
Critical Chance- 71%
Resilience- 69%
To Hit- 180%
Dodge- 64%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Energy Immunity, 90% Physical Resistance, 80% Air Resistance, 60% Magic Resistance, 60% Technology Resistance, 60% Psychic Resistance, 50% Ice Weakness, 50% Darkness Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, Burning Immunity, Awestruck Immunity
Prime Attribute- Spirit
Constant Effects-
Blazing Regeneration- Possesor may choose at the start of each round for each individual (with choices made on a per-individual-basis) in battle to take 80,000 Flat Fire element damage, Possessor regenerates 150,000 HP per round, Constant Effect
Phoenix's Rebirth- Possessor has a 100% chance of resurrecting immediately after being killed, Said chance decreases by 1% each time possessor is killed, Said chance is halved if possessor is killed by an Ice-element or Darkness-element attack, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
From the Ashes, Fire- Whenever possessor resurrects, possessor may choose for all individuals in battle to take 100,000 Flat Fire element Damage, Constant Effect
Glorious Fire- Possessor is immune to individuals below Level 20, Possessor ignores the Fire Resistance and Immunity of individuals below Level 60, Possessor has a 50% chance of ignoring the Fire Reflection and Absorbtion of individuals below Level 60, Constant Effect
Superheated Aura- Whenever an individual conducts an offensive action against possessor, possessor deals said individual 50,000 Flat Fire element Damage, Constant Effect
Abilities-
Phoenix Claw- 20,000 Damage, 2 hits against 1, Physical or Physical & Fire, 0 MP
Immolate- 45,000 Damage, inflicts Burning, Burning: Superheated, and Burning: Igneous, Fire, 0 MP
Flamethrower Breath- 35,000 Damage, inflicts Burning, 1 hit against 30, Fire, 0 MP
Life Bolt- 50,000 Damage, Life, 0 MP
Great Rain of Fire- 15,000 Damage, 200% inflicts Burning, 2 hits against 500,000, Fire, 350,000 MP
Resurrect- Resurrects target and then heals target for 1,500,000 Flat points of Fire & Light element HP Healing, Fire & Light, 130,000 MP
Cleanse through Fire- Removes all debuffs from sources below Level 89 from target, 1 hit against 200, Fire & Light, 150,000 MP
Soar- Caster gains +35% Dodge, does not stack, lasts 5 rounds, Air, 100,000 MP
Desert Wind- 20,000 Damage, inflicts Fatigued, inflicts Fatigued: Dehydration, 1 hit against 30,000, Air or Fire & Air, 60,000 MP
Drops-
300,000 Gold
23,800 XP
20% Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
20% Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
20% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
20% Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
20% Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
Arctic Roc-Kraken
Level 68
Aerial, Ice
HP- 4,500,000
MP- 3,000,000
STR- 41,000
AGI- 17,000
CON- 30,000
MIN- 16,000
SPI- 18,000
XP- 0
Defense- 16,000
Defense against Stat Damage- 1,980
Critical Chance- 78%
Resilience- 64%
To Hit- 166%
Dodge- 45%
Resistances and Immunities- Absorbs Ice, Reflects Air, Water Immunity, 100% Electrical Weakness, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, 50% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Aquatic-Bird Hybrid- Possessor gains the subtype Aquatic, Constant Effect
Looks Kinda Like a Puffin, Only With a Tentacly Face- Possessor's actions gain '25% may inflict Charm or Confusion: Fear', Constant Effect
Dweller of Waves and Sky (Who Thinks Ice Is Nice)- A Zone of Water, a Zone of Ice, and a Zone of Air are created when possessor enters battle, they may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water, Ice, or Air are removed when possessor enters battle, Individuals of lower Level than possessor may not create Zones of base elements other than Water, Ice, or Air while possessor is in battle, Possessor gains +4,000 to all stats, +1,500,000 HP, +1,000,000 MP, +35% Dodge, and +35,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Possessor gains +4,000 to all stats, +1,500,000 HP, +1,000,000 MP, +35% Dodge, and +35,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Air, Possessor regenerates 1,000,000 HP at the start of each round if in a Zone of Ice, Constant Effect
Skyship-Breaker- Possessor gains +2,000,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be debuffed by individuals below Level 40, Constant Effect
Many Tentacles- Possessor gains 4 additional actions per round, Constant Effect
Massive- Possessor gains +1,000,000 HP, +15,000 STR, +15,000 CON, +25% Resilience, and may choose to count as 15 individuals in its row for row-order-determining purposes, Constant Effect
Even Bigger than Regular Rocs and Krakens- Possessor gains +2,000,000 HP, +30,000 STR, +30,000 CON, +55% Resilience, and may choose to count as 500 individuals in its row for row-order-determining purposes, Constant Effect
Great Health- Possessor gains +3,000,000 HP, Constant Effect
Daunting Beast- Possessor is immune to debuffs, status effects, and sources of unapproved action control that are below Level 60, Constant Effect
Absurdly Hard to Hit for Something Its Size- Possessor gains +60% Dodge, Possessor's Dodge cannot be reduced by individuals below Level 60, Possessor may Dodge Flat Damage attacks from sources below Level 60, Constant Effect
Unfettered- Possessor gains +50% Dodge, Possessor's actions cannot be skipped by minor or moderate status effects or by any effect with a source below Level 80, Constant Effect
Abilities-
Tentacle-Smash- 51,000 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Great Beak- 53,000 Damage, inflicts Wounded, Physical, 0 MP
Snatch- Target is removed from battle until caster is defeated, Only affects (targets below Level 40 or who are Animals or Aquatics) or (targets below level 50 who are Steeds or Vessels), Air or Water, 0 MP
Wind Burst- 30,000 Damage, 1 hit against 5, Air, 0 MP
Wave Burst- 30,000 Damage, 1 hit against 5, Water, 0 MP
Skyship-Wrecker- 45,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water or Air, 150,000 MP
Tentacle Assault- 40,000 Damage, deals 11 additional hits divided among 11, Physical, 300,000 MP
Pull Into Sky- 20,000 Damage, inflicts Paralysis, target takes 100,000 Flat Earth element Damage at the start of the next round if caster is still alive, Physical or Water or Physical & Water, 50,000 MP
Kraken Magics- 45,000 Damage, -5,000 AGI, Inflicts Drowning, Frozen, Suffocation, and Manablasted, Does Not Stack, 1 hit against 5, Water & Magic or Magic, 300,000 MP
Kraken Ink- 10,000 Damage, -20% To Hit as a debuff that stacks 5 times, Inflicts Impaired: Blind, Caster gains +10% Dodge as a buff that stacks 5 times, 1 hit against 20, Darkness & Water, 60,000 MP
Whirlpool Sky- 35,000 Damage, inflicts Drowning and Suffocation, Switches target's row to the front row, this action repeats at the start of the round for 5 rounds if none of caster's other actions have repeated on said rounds, 1 hit against 1,000, Water & Air, 400,000 MP
Glacier-Cracking Beak- 75,000 Damage, Sets target's Defense to 0 if target is below Level 40, -30,000 Defense, stacks 10 times, Physical or Physical & Air or Physical & Water, 400,000 MP
Screech- 35,000 Damage, inflicts Suffocation: Sonic Whiplash, inflicts Suffocation: Sonic Assault, inflicts Impaired: Deafened, inflicts Confusion: Fear, -3,000 to all stats, Does Not Stack, 1 hit against 300, Sonic, 100,000 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, Caster gains 70% Earth Resistance, Caster's row cannot be changed by sources below Level 80, Caster gains +35% Dodge, does not stack, lasts 15 rounds, Air, 50,000 MP
Tsunami Flap- 30,000 Damage, inflicts Drowning: Tide Trapped, may switch the rows of targets below Level 50, 1 hit against 2,000, Water, 300,000 MP
Glacier Drop- 25,000 Damage, 100% inflicts Entombed and Frozen, 1 hit against 200,000, Ice, 300,000 MP
Drops-
300,000 Gold
23,800 XP
50% Kraken Tendril- (Item, Antiquity, Water, 2,000,000 Gold)
30% Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
10% Kraken Ink- (Item, Antiquity, Water, Water & Darkness, 2,100,000 Gold)
10% Glacier Egg Medallion- (Accessory, Amulet, Ice, 9,400,000 Gold) +9,000 CON, +8,300 SPI, Ice element spells and abilities cost wielder 45,000 less MP to cast, Wielder's Ice element summons gain +1,000 to all stats
!Doctor Startrain Has Arrived
Level 68
Abstract, Astral
HP- 42,000,000
MP- 4,200,000
STR- 24,444
AGI- 24,444
CON- 42,222
MIN- 22,224
SPI- 24,242
XP- 0
Defense- 24,442
Defense against Stat Damage- 4,444
Critical Chance- 68%
Resilience- 86%
To Hit- 188%
Dodge- 66%
Resistances and Immunities- Absorbs Astral, Absorbs Light, Absorbs Light, Reflects Astral Magic, Void Immunity, Ice Immunity, Darkness Immunity, Light Immunity, Fire Immunity, Spatial Immunity, Time Immunity, 100% Aether Weakness, Disease Immunity, Poison Immunity, Fatigued Immunity, Stat Drain Immunity, Voidstruck Immunity, Awestruck Immunity, Burning Immunity, Frozen Immunity, Dissolving Immunity, Antimatter Immunity, Suffocation Immunity, Drowning Immunity, Wounded Immunity
Prime Attribute- Constitution + Agility
Constant Effects-
DOCTOR STARTRAIN HAS ARRIVED!- When possessor enters a battle or battlespace, all of possessor's opponents are afflicted with Awestruck and Charm: Impressed, and all of possessor's allies are afflicted with Elevated and Stat Boost, Constant Effect
Faster Than Lightspeed, Baby!- +44,444 AGI, +22% Dodge, +24,242 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor's turn-order-determining stat sum is considered to be higher than those of all opponents below Level 80 for turn-order-determining purposes, and all such individuals have their actions assigned after possessor's in turn-order, Possessor may Dodge Flat Damage attacks, Possessor may automatically dodge all attacks from from sources below Level 40, Constant Effect
Let's Voyage Time, Go!- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when entering battle or at the start of any round, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
My Head Is A Train, Fool! CHOO CHOO!- Once per round, when possessor conducts a 'Switch Rows' action, possessor immediately gains two actions afterwards, deals full Damage to individuals in the back row who are below Level 85 and are not Spatial element until the end of the round, may deal 60,000 Flat Physical or Astral Damage to any one target, and may pick up or deploy up to 5 passengers, Constant Effect
My Swanky White Coat Is Double-Bulletproof!- Possessor gains +30,005 Defense, +40% Resilience, Gun Immunity, and Ammo Immunity, Constant Effect
Medicine Accepts No Placebos!- All Illusion element Healing in the same battle as possessor is converted into non-Healing Damage of the same type, Constant Effect
Doctor Status, Yo!- Possessor is Immune to individuals below Level 20, Possessor may cause any one individual in the same battle to regenerate 1,236,444 HP at the start of each round and may cure any one debuff or minor or moderate negative status effect from a source below Level 80 at the start of each round, Constant Effect
Guess Who's A Passenger Today- Possessor may begin battle with up to 5 chosen Abstracts below Level 65 as summons that are passengers, Vehicle Trait
Abilities-
Physician Fist- 51,123 Damage, 1 hit against 2, Heals one target, Physical or Astral or Light, 0 MP
Hid His Fist Inside Your Face- 12,999 Damage, this attack pierces 99,999 Defense, this attack is delayed for 1-15 rounds (caster's choice), this attack may not be dodged by individuals below Level 60, Physical or Spatial, 0 MP
Bad Medicine Danmaku Cosmos- 65,432 Damage, 300% inflicts Poison, 200% inflicts Stat Drain two times, 80% inflicts Disease, this action is considered to be a Danmaku Attack, this action’s To Hit is halved, For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell, this action is considered to have 50 different Danmaku spells as part of it, These To-Hit-halving and To-Hit-increasing qualities do not stack, This attack counts as having a Danmaku Capacity value of 50, this action is considered to possess a Danmaku Support Value of 5, Astral, 123,850 MP
Tropical Citrus Smokestorm- 4,000 CON Damage, 4,000 MIN Damage, Inflicts Stat Drain: AGI Drain, Confusion, Dissolving, Mindblasted, Voidstruck: Astral Echoes, and Overload, 1 hit against 50,000, Acid, 4,000 MP
Abstracted Treatment Methodology- 72,281 Damage, 1,435 Stat Damage to each stat, 1 hit against 2, Heals one target, Inflicts two chosen minor or moderate positive status effects on one target, Inflicts two chosen minor or moderate negative status effects on one target, Chaos or Chaos & Astral, 175,610 MP
Void Mouthwash (For Trains)- 5,200 CON Damage, Removes all buffs from sources below Level 80 from targets, 1 hit against 5,000, Void, 953,020 MP
Drops-
642,000 Gold
47,600 XP
50% Spacetrain Assault- (Spell, Astral Magic, Astral, 7,500 MP, 7,500,000 Gold) +7,500 Ranged Attack, 80% inflicts Fatigued: Stun, May gain 1 hit against 15 and deal 1/2 Damage
30% Cosmic Doctor Fist- (Spell, Healer Magic, Astral, 30,000 MP, 15,000,000 Gold) +15,000 Melee Attack, May Heal, May cure any one minor or moderate negative status effect, May cure any one debuff with a source below Level 70, Caster must be Level 35 or greater
20% Trainhead That Abstracts Can Ride In- (Accessory, Upgrade, Astral & Chaos & Technology, 30,000,000 Gold) +30,000 CON, +30,000 AGI, Wielder gains a Passenger Capacity of 5 if wielder does not already possess a passenger capacity, becomes a Vehicle in addition to all other subjects, may take an action to pick up or deploy one Abstract passenger, and has all passengers automatically deploy upon death or transformation
Phoenix-
Level 68
Aerial, Fire
HP- 3,500,000
MP- 3,500,000
STR- 19,000
AGI- 23,500
CON- 22,450
MIN- 25,950
SPI- 27,500
XP- 0
Defense- 15,000
Defense against Stat Damage- 2,000
Critical Chance- 71%
Resilience- 69%
To Hit- 180%
Dodge- 64%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Energy Immunity, 90% Physical Resistance, 80% Air Resistance, 60% Magic Resistance, 60% Technology Resistance, 60% Psychic Resistance, 50% Ice Weakness, 50% Darkness Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, Burning Immunity, Awestruck Immunity
Prime Attribute- Spirit
Constant Effects-
Blazing Regeneration- Possesor may choose at the start of each round for each individual (with choices made on a per-individual-basis) in battle to take 80,000 Flat Fire element damage, Possessor regenerates 150,000 HP per round, Constant Effect
Phoenix's Rebirth- Possessor has a 100% chance of resurrecting immediately after being killed, Said chance decreases by 1% each time possessor is killed, Said chance is halved if possessor is killed by an Ice-element or Darkness-element attack, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
From the Ashes, Fire- Whenever possessor resurrects, possessor may choose for all individuals in battle to take 100,000 Flat Fire element Damage, Constant Effect
Glorious Fire- Possessor is immune to individuals below Level 20, Possessor ignores the Fire Resistance and Immunity of individuals below Level 60, Possessor has a 50% chance of ignoring the Fire Reflection and Absorbtion of individuals below Level 60, Constant Effect
Superheated Aura- Whenever an individual conducts an offensive action against possessor, possessor deals said individual 50,000 Flat Fire element Damage, Constant Effect
Abilities-
Phoenix Claw- 20,000 Damage, 2 hits against 1, Physical or Physical & Fire, 0 MP
Immolate- 45,000 Damage, inflicts Burning, Burning: Superheated, and Burning: Igneous, Fire, 0 MP
Flamethrower Breath- 35,000 Damage, inflicts Burning, 1 hit against 30, Fire, 0 MP
Life Bolt- 50,000 Damage, Life, 0 MP
Great Rain of Fire- 15,000 Damage, 200% inflicts Burning, 2 hits against 500,000, Fire, 350,000 MP
Resurrect- Resurrects target and then heals target for 1,500,000 Flat points of Fire & Light element HP Healing, Fire & Light, 130,000 MP
Cleanse through Fire- Removes all debuffs from sources below Level 89 from target, 1 hit against 200, Fire & Light, 150,000 MP
Soar- Caster gains +35% Dodge, does not stack, lasts 5 rounds, Air, 100,000 MP
Desert Wind- 20,000 Damage, inflicts Fatigued, inflicts Fatigued: Dehydration, 1 hit against 30,000, Air or Fire & Air, 60,000 MP
Drops-
300,000 Gold
23,800 XP
20% Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
20% Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
20% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
20% Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
20% Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
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- Site Admin
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Re: Enemy List
Level 69
Angel
Level 69
Angel, Light
HP- 3,700,000
MP- 3,700,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 19,000
Defense against Stat Damage- 2,050
Critical Chance- 70%
Resilience- 70%
To Hit- 170%
Dodge- 70%
Resistances and Immunities- Light Immunity, Air Immunity, 5% Darkness Weakness, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Angelic Power- Possessor gains +5,000 to all stats, Possessor is immune to individuals below Level 20, Possessor has a 50% chance of ignoring offensive actions from sources below Level 40, Constant Effect
Angelic Grace- Possessor's allies may not have debuffs or negative status effects inflicted on them by sources of lower Level than possessor, Constant Effect
Holy Wrath- Individuals killed by possessor may not be resurrected while possessor is alive, Constant Effect
Legions Hold No Hope Against Its Power- Unit Effects cannot grant possessor's opponents of lower Level than possessor additional actions, Possessor may deal double damage to Units as an effect that does not stack with other effects that multiply damage against Units, Possessor's actions may heal Units, Constant Effect
Exemplar- Possessor's subtype may not be changed, Constant Effect
Abilities-
Angelic Light- 45,000 Damage, May Heal, May inflict Awestruck, May inflict Charm: Pacified, Light, 0 MP
Sword of Fire- 50,000 Damage, May inflict Burning, May inflict Awestruck, 15% inflicts Smited, Fire or Light or Physical or Fire & Light or Fire & Physical or Light & Physical or Fire & Light & Physical, 0 MP
Miracle- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, provided that said entity is not an Daemon, Devil, Demon, or Fiend, Light or Magic or Light & Magic, 1,000,000 MP
Angelic Magic- 65,000 Damage, May Heal, Inflicts one minor positive or negative status effect, May inflict Awestruck, May inflict Awestruck: Sealed, 1 hit against 60, Light, 160,000 MP
Summon Angel- Summons 1 Angel, Max 5 Summoned, Light, 3,000,000 MP
Drops-
250,000 Gold
24,150 XP
50% True Angel's Halo- (Item, Material, Light, 2,600,000 Gold)
30% Angel's Grace- (Item, Antiquity, Light, 15,600,000 Gold)
10% Angelslayer Lance- (Weapon, Mace, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
10% Angelslayer Armor- (Armor, Heavy Armor, Darkness, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Angel Resistance
!Chaos Butterfly
Level 69
Insect, Chaos
HP- 2,000,000
MP- 3,000,000
STR- 9,200
AGI- 24,650
CON- 11,510
MIN- 22,290
SPI- 25,990
XP- 0
Defense- 8,000
Defense against Stat Damage- 2,200
Critical Chance- 65%
Resilience- 60%
To Hit- 160%
Dodge- 82%
Resistances and Immunities- Chaos Immunity
Prime Attribute- Spirit
Constant Effects-
Located Somewhere on the Other Side of the Plane- Possessor's opponents that are below Level 80 may not conduct offensive actions against possessor during the first 10 rounds of battle, Possessor may not be dealt damage or afflicted with debuffs or negative status effects by sources below Level 80 on the first 3 rounds of battle, Constant Effect
Catastrophic Reach- Possessor deals full damage to the back row, Possessor may target individuals below Level 90 within other battles within the same thread if not a summon, Constant Effect
But It's So Small!- Possessor gains +50% Dodge, Possessor gains -1,950,000 HP, Possessor gains -55% Resilience, Constant Effect
Protected By Outrageous Circumstances- Possessor is immune to individuals below Level 20, Whenever an individual conducts an offensive action against possessor, said individual either is afflicted with a minor or moderate positive or negative status effect chosen by possessor or takes 1,000,000 Flat Damage of any Base Element or the element Chaos, Constant Effect
Hard To Identify As The Cause of Events- Possessor's actions cannot be countered or pre-emptively countered unless possessor desires such, Constant Effect
Chain of Interlinked Occurances- Possessor's counters may target any individual, Constant Effect
Abilities-
Look! It Flapped Its Wings...- Caster gains an additional action next round, to a max of 20 such actions, Air, 0 MP
...And Strange Things Happened- 55,000 Damage, Inflicts Confusion, Possessor may use this ability as a counter to any of its own actions that is not a counter, Chaos, 0 MP
...And The Nation Got Submerged- 8,000 Damage, Inflicts Drowning, 80% inflicts Drowning: Tide-Trapped, 1 hit against 20,000,000,000, Possessor may use this ability as a counter to any of its own actions that is not a counter, Water, 25,000 MP
...And Entire Species Went Extinct- Possessor may name up to 20 entities from the Zoo Record or Enemy List that are below Level 60, said entities may not be summoned, stacks 50 times, Possessor may use this ability as a counter to any of its own actions that is not a counter, Chaos & Earth & Air, 75,000 MP
...And The Dead Live Again- Resurrects targets if targets were not killed by a source above Level 69, 1 hit against 20, Possessor may use this ability as a counter to any of its own actions that is not a counter, Light, 100,000 MP
...And Fire Rained From The Sky- 20,000 Damage, Inflicts Burning, 2 hits against 300, Possessor may use this ability as a counter to any of its own actions that is not a counter, Fire, 35,000 MP
...And We're In Another Ice Age- Caster creates a Zone of Ice and attaches an effect that deals 75,000 Flat Ice element Damage to each individual within said Zone that is not caster at the start of every round, with said effect not stacking on the same Zone or across Zones, Possessor may use this ability as a counter to any of its own actions that is not a counter, Ice, 20,000 MP
...And The Spawn Table Went Berserk- Summons 20 individuals from the Enemy List who are below Level 60 and normally fightable for drops, Max 20 summoned, Summons summoned through this ability may not summon, Possessor may use this ability as a counter to any of its own actions that is not a counter, Magic & Energy, 840,000 MP
...And My Hat Got Eaten By A Massive Wombat- Breaks target non-unique item worth under 5,000,000 Gold, Inflicts Confusion on said item's owner, Possessor may use this ability as a counter to any of its own actions that is not a counter, Earth, 32,000 MP
...And A Nuke Exploded Unexpectedly- 45,000 Damage, Inflicts Poison: Irradiated, Inflicts Stat Drain: CON Drain, 1 hit against 60,000, Possessor may use this ability as a counter to any of its own actions that is not a counter, Fire & Energy & Technology, 45,000 MP
...And All The Monsters Just Got Stronger- +6,000 To all stats, stacks 5 times, 1 hit against 30, Possessor may use this ability as a counter to any of its own actions that is not a counter, Magic & Air & Light, 85,000 MP
Drops-
400,000 Gold
23,800 XP
75% Collection of Absurdly Rare Insects- (Item, Antiquity, Earth & Air, 5,000,000 Gold)
10% Eerily Accurate Weather Studio- (Item, Property, Air & Electrical & Water & Earth, 20,000,000 Gold)
10% Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
5% Chaos Butterfly Force- (Weapon, Force, Chaos, 28,000,000 Gold) +28,000 Magical Attack, +25,000 to all stats, Once per round, wielder may, as a counter to one of wielder's actions, conduct a Magical Attack action that may target any one individual that a Magical Attack action made by wielder could normally target, with said action not being able to affect other targets, with this effect not stacking across multiple copies of this item and not being able to trigger off of an action of possessor's that is a counter, May only be equipped by individuals above Level 36
Ladon
Level 69
Dragon, Earth
HP- 6,500,000
MP- 6,500,000
STR- 46,000
AGI- 35,000
CON- 42,000
MIN- 40,000
SPI- 40,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 1,900
Critical Chance- 75%
Resilience- 81%
To Hit- 93%
Dodge- 53%
Resistances and Immunities- Earth Immunity, Charm Immunity, Wounded Immunity, Dominion Immunity, Insanity Immunity, 138% Minor Status Effect Resistance, 69% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Deadly Monster- Possessor is immune to individuals below Level 20, Constant Effect
Regenerates- Possessor Regenerates 150,000 HP at the start of each round, Constant Effect
Guardian Beast- Possessor's allies gain +15,000 Defense as a non-stacking bonus, Possessor's allies gain Immunity to sources below Level 20, Possessor's allies cannot be Criticalled by sources below Level 80, Possessor's allies may not be targeted by attacks from sources below Level 70 that do not also target possessor, Constant Effect
Keeper of Treasures- Possessor and possessor's allies may not have their carried or equipped items stolen or destroyed by sources below Level 80, Constant Effect
Abilities-
Hundred Heads- 77,000 Damage, May deal HP Drain, 1 hit against 100 or 2 hits against 50, Physical or Magic, 0 MP
Devour- 80,000 Damage, Deals HP Drain, 1 hit against 100, Physical, 0 MP
Guardian Bite- 77,000 Damage, this action may be used as a counter to any attack that targets possessor or an ally of possessor, Physical or Magic or Acid, 0 MP
Many-Headed Rush- 80,000 Damage, 1 hit against 100,000, Physical, 650,000 MP
Apples of Discord- 3,000 MIN Damage, 300% inflicts Confusion, 300% inflicts Charm, 30% inflicts Insanity, 30% inflicts Dominion, 1 hit against 3,333,333, Chaos or Magic or Glory or Wood, 2,400,000 MP
Drops-
620,000 Gold
48,300 XP
80% Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
20% Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
Angel
Level 69
Angel, Light
HP- 3,700,000
MP- 3,700,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 19,000
Defense against Stat Damage- 2,050
Critical Chance- 70%
Resilience- 70%
To Hit- 170%
Dodge- 70%
Resistances and Immunities- Light Immunity, Air Immunity, 5% Darkness Weakness, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Angelic Power- Possessor gains +5,000 to all stats, Possessor is immune to individuals below Level 20, Possessor has a 50% chance of ignoring offensive actions from sources below Level 40, Constant Effect
Angelic Grace- Possessor's allies may not have debuffs or negative status effects inflicted on them by sources of lower Level than possessor, Constant Effect
Holy Wrath- Individuals killed by possessor may not be resurrected while possessor is alive, Constant Effect
Legions Hold No Hope Against Its Power- Unit Effects cannot grant possessor's opponents of lower Level than possessor additional actions, Possessor may deal double damage to Units as an effect that does not stack with other effects that multiply damage against Units, Possessor's actions may heal Units, Constant Effect
Exemplar- Possessor's subtype may not be changed, Constant Effect
Abilities-
Angelic Light- 45,000 Damage, May Heal, May inflict Awestruck, May inflict Charm: Pacified, Light, 0 MP
Sword of Fire- 50,000 Damage, May inflict Burning, May inflict Awestruck, 15% inflicts Smited, Fire or Light or Physical or Fire & Light or Fire & Physical or Light & Physical or Fire & Light & Physical, 0 MP
Miracle- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, provided that said entity is not an Daemon, Devil, Demon, or Fiend, Light or Magic or Light & Magic, 1,000,000 MP
Angelic Magic- 65,000 Damage, May Heal, Inflicts one minor positive or negative status effect, May inflict Awestruck, May inflict Awestruck: Sealed, 1 hit against 60, Light, 160,000 MP
Summon Angel- Summons 1 Angel, Max 5 Summoned, Light, 3,000,000 MP
Drops-
250,000 Gold
24,150 XP
50% True Angel's Halo- (Item, Material, Light, 2,600,000 Gold)
30% Angel's Grace- (Item, Antiquity, Light, 15,600,000 Gold)
10% Angelslayer Lance- (Weapon, Mace, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
10% Angelslayer Armor- (Armor, Heavy Armor, Darkness, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Angel Resistance
!Chaos Butterfly
Level 69
Insect, Chaos
HP- 2,000,000
MP- 3,000,000
STR- 9,200
AGI- 24,650
CON- 11,510
MIN- 22,290
SPI- 25,990
XP- 0
Defense- 8,000
Defense against Stat Damage- 2,200
Critical Chance- 65%
Resilience- 60%
To Hit- 160%
Dodge- 82%
Resistances and Immunities- Chaos Immunity
Prime Attribute- Spirit
Constant Effects-
Located Somewhere on the Other Side of the Plane- Possessor's opponents that are below Level 80 may not conduct offensive actions against possessor during the first 10 rounds of battle, Possessor may not be dealt damage or afflicted with debuffs or negative status effects by sources below Level 80 on the first 3 rounds of battle, Constant Effect
Catastrophic Reach- Possessor deals full damage to the back row, Possessor may target individuals below Level 90 within other battles within the same thread if not a summon, Constant Effect
But It's So Small!- Possessor gains +50% Dodge, Possessor gains -1,950,000 HP, Possessor gains -55% Resilience, Constant Effect
Protected By Outrageous Circumstances- Possessor is immune to individuals below Level 20, Whenever an individual conducts an offensive action against possessor, said individual either is afflicted with a minor or moderate positive or negative status effect chosen by possessor or takes 1,000,000 Flat Damage of any Base Element or the element Chaos, Constant Effect
Hard To Identify As The Cause of Events- Possessor's actions cannot be countered or pre-emptively countered unless possessor desires such, Constant Effect
Chain of Interlinked Occurances- Possessor's counters may target any individual, Constant Effect
Abilities-
Look! It Flapped Its Wings...- Caster gains an additional action next round, to a max of 20 such actions, Air, 0 MP
...And Strange Things Happened- 55,000 Damage, Inflicts Confusion, Possessor may use this ability as a counter to any of its own actions that is not a counter, Chaos, 0 MP
...And The Nation Got Submerged- 8,000 Damage, Inflicts Drowning, 80% inflicts Drowning: Tide-Trapped, 1 hit against 20,000,000,000, Possessor may use this ability as a counter to any of its own actions that is not a counter, Water, 25,000 MP
...And Entire Species Went Extinct- Possessor may name up to 20 entities from the Zoo Record or Enemy List that are below Level 60, said entities may not be summoned, stacks 50 times, Possessor may use this ability as a counter to any of its own actions that is not a counter, Chaos & Earth & Air, 75,000 MP
...And The Dead Live Again- Resurrects targets if targets were not killed by a source above Level 69, 1 hit against 20, Possessor may use this ability as a counter to any of its own actions that is not a counter, Light, 100,000 MP
...And Fire Rained From The Sky- 20,000 Damage, Inflicts Burning, 2 hits against 300, Possessor may use this ability as a counter to any of its own actions that is not a counter, Fire, 35,000 MP
...And We're In Another Ice Age- Caster creates a Zone of Ice and attaches an effect that deals 75,000 Flat Ice element Damage to each individual within said Zone that is not caster at the start of every round, with said effect not stacking on the same Zone or across Zones, Possessor may use this ability as a counter to any of its own actions that is not a counter, Ice, 20,000 MP
...And The Spawn Table Went Berserk- Summons 20 individuals from the Enemy List who are below Level 60 and normally fightable for drops, Max 20 summoned, Summons summoned through this ability may not summon, Possessor may use this ability as a counter to any of its own actions that is not a counter, Magic & Energy, 840,000 MP
...And My Hat Got Eaten By A Massive Wombat- Breaks target non-unique item worth under 5,000,000 Gold, Inflicts Confusion on said item's owner, Possessor may use this ability as a counter to any of its own actions that is not a counter, Earth, 32,000 MP
...And A Nuke Exploded Unexpectedly- 45,000 Damage, Inflicts Poison: Irradiated, Inflicts Stat Drain: CON Drain, 1 hit against 60,000, Possessor may use this ability as a counter to any of its own actions that is not a counter, Fire & Energy & Technology, 45,000 MP
...And All The Monsters Just Got Stronger- +6,000 To all stats, stacks 5 times, 1 hit against 30, Possessor may use this ability as a counter to any of its own actions that is not a counter, Magic & Air & Light, 85,000 MP
Drops-
400,000 Gold
23,800 XP
75% Collection of Absurdly Rare Insects- (Item, Antiquity, Earth & Air, 5,000,000 Gold)
10% Eerily Accurate Weather Studio- (Item, Property, Air & Electrical & Water & Earth, 20,000,000 Gold)
10% Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
5% Chaos Butterfly Force- (Weapon, Force, Chaos, 28,000,000 Gold) +28,000 Magical Attack, +25,000 to all stats, Once per round, wielder may, as a counter to one of wielder's actions, conduct a Magical Attack action that may target any one individual that a Magical Attack action made by wielder could normally target, with said action not being able to affect other targets, with this effect not stacking across multiple copies of this item and not being able to trigger off of an action of possessor's that is a counter, May only be equipped by individuals above Level 36
Ladon
Level 69
Dragon, Earth
HP- 6,500,000
MP- 6,500,000
STR- 46,000
AGI- 35,000
CON- 42,000
MIN- 40,000
SPI- 40,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 1,900
Critical Chance- 75%
Resilience- 81%
To Hit- 93%
Dodge- 53%
Resistances and Immunities- Earth Immunity, Charm Immunity, Wounded Immunity, Dominion Immunity, Insanity Immunity, 138% Minor Status Effect Resistance, 69% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Deadly Monster- Possessor is immune to individuals below Level 20, Constant Effect
Regenerates- Possessor Regenerates 150,000 HP at the start of each round, Constant Effect
Guardian Beast- Possessor's allies gain +15,000 Defense as a non-stacking bonus, Possessor's allies gain Immunity to sources below Level 20, Possessor's allies cannot be Criticalled by sources below Level 80, Possessor's allies may not be targeted by attacks from sources below Level 70 that do not also target possessor, Constant Effect
Keeper of Treasures- Possessor and possessor's allies may not have their carried or equipped items stolen or destroyed by sources below Level 80, Constant Effect
Abilities-
Hundred Heads- 77,000 Damage, May deal HP Drain, 1 hit against 100 or 2 hits against 50, Physical or Magic, 0 MP
Devour- 80,000 Damage, Deals HP Drain, 1 hit against 100, Physical, 0 MP
Guardian Bite- 77,000 Damage, this action may be used as a counter to any attack that targets possessor or an ally of possessor, Physical or Magic or Acid, 0 MP
Many-Headed Rush- 80,000 Damage, 1 hit against 100,000, Physical, 650,000 MP
Apples of Discord- 3,000 MIN Damage, 300% inflicts Confusion, 300% inflicts Charm, 30% inflicts Insanity, 30% inflicts Dominion, 1 hit against 3,333,333, Chaos or Magic or Glory or Wood, 2,400,000 MP
Drops-
620,000 Gold
48,300 XP
80% Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
20% Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
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Re: Enemy List
Level 70
!Crawling Fortress
Level 70, Elite
Large Structure, Darkness
HP- 70,000,000
MP- 7,000,000
STR- 49,700
AGI- 33,250
CON- 68,000
MIN- 27,000
SPI- 29,000
XP- 0
Defense- 64,000, +320,000 against Darkness
Defense against Stat Damage- 8,050, +45,000 against Darkness
Critical Chance- 140%
Resilience- 600%
To Hit- 250%
Dodge- 15%
Resistances and Immunities- Absorbs Darkness, Fire Immunity, Acid Immunity 99% Base Element Resistance, 50% Mystic Weakness, Hexed Immunity, Disease Immunity, 326% Minor Status Effect Resistance, 165% Moderate Status Effect Resistance, 85% Major Status Effect Resistance, Immune to Impaired, Confusion, Pain, Poison, Diseased, Hexed, and Charmed
Prime Attribute- Strength
Constant Effects-
Living Demon-Building- Possessor gains the subtype Demon and regenerates 2,000,000 HP at the start of each round, Constant Effect
World-Ruining Plague Flues- Possessor may inflict Plague on up to 5,000 targets at the start of each round, Constant Effect
Demon King's Fortress-Throne- If possessor is not a passenger, Possessor's Demon passengers may act while passengers of possessor, Possessor's Demon passengers may choose to have their Constant Effects effect individuals as though they were directly in the battlespace that possessor is in, Vehicle Trait
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Bleeds Demon-Acid- Possessor deals 300,000 Flat Acid element Damage to each individual who damages possessor each time they deal possessor Damage, Constant Effect
Fortified- Possessor gains +50,000 Defense, +10,000,000 HP, +30,000 CON, and +200% Resilience, Possessor is Immune to individuals below Level 40, Constant Effect
Massive- Possessor gains +10,000,000 HP, +25,000 STR, +25,000 CON, and may count as up to 50,000 individuals for row-order purposes, Constant Effect
Massive Demon-Protecting-Ward- Possessor's Demon allies gain +5,000 Defense, +10% Resilience, and cannot be criticalled by individuals below Level 86, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 140% Moderate Status Effect Resistance, 35% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Fortress Hands- 100,000 Damage, 7 additional hits divided among 7, Darkness or War or Destruction or Physical or Darkness & War or Darkness & Physical or Darkness & Destruction or War & Physical or War & Destruction or War & Darkness & Physical & Destruction, 0 MP
Devastation Maw- 110,000 Damage, 50% inflicts Crippled: Devastated, 1 hit against 50,000, Destruction, 700,000 MP
Demon-Acid Flood- 80,000 Damage, 200% inflicts Dissolving, 1 hit against 5,000,000, Acid, 350,000 MP
Shadow Barricade- Target gains +64,000 Defense, 30% Celestial Resistance, 30% Angel Resistance, 30% Deva Resistance, 30% Illuminated Resistance, and 30% Daemon Resistance, lasts 1 round, does not stack, 1 hit against 50,000, Darkness & Warding, 1,000,000 MP
Grab- Target individual below Level 60 is (removed from battle and considered defeated) until caster is killed, this effect may affect a max of 8 individuals at a time, Physical, 2,000,000 MP
Drops-
900,000 Gold
98,000 XP
100% Crawling Fortress- (Item, Property, Darkness & Fire & Acid & Destruction & War & Warding, 300,000,000 Gold)
!Emissary of Peace-
Level 70, Elite
Angel, Light
HP- 18,000,000
MP- 18,000,000
STR- 38,000
AGI- 43,000
CON- 41,000
MIN- 63,000
SPI- 120,000
XP- 0
Defense- 32,000
Defense against Stat Damage- 8,000
Critical Chance- 140%
Resilience- 140%
To Hit- 240%
Dodge- 150%
Resistances and Immunities- Absorbs Light, Darkness Immunity, Agony Immunity, Destruction Immunity, War Immunity, 90% Base Element Resistance, 280% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 70% Major Status Effect Resistance, Hexed Immunity, Diseased Immunity, Minor Status Effect Immunity
Prime Attribute- Mind
Constant Effects-
Unblemished Bliss- Possessor is Immune to individuals below Level 40, Constant Effect
Wonder Guard- Possessor has a 90% chance of ignoring offensive actions from sources below Level 80, Constant Effect
Impossibly Durable- Possessor gains +64,000 Defense and +10,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable Aura- Possessor gains +64,000 Defense, +6,400 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Auto-Guard- At the start of each round, possessor may choose any one ally; all offensive actions directed at said ally by sources of lower level than possessor are directed at possessor and all damage directed at said ally by sources lower level than possessor is directed at possessor as a buff on possessor that lasts until the end of the round, Constant Effect
Warded Robes- Possessor gains +64,000 Defense and +100% Resilience, Possessor may, at the beginning of battle, choose up to two non-Universe elements that are not marked as being of tier 3 or above and gain the ability to Reflect those elements, Constant Effect
Toughness Granted By Vows- Possessor gains +10,000,000 HP, +64,000 Defense, and +100% Resilience, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Body of Light and Magic- Possessor gains +100% Dodge, Constant Effect
Status-Proof- Possessor is immune to negative status effects from sources of lower Level than possessor, Constant Effect
Auto-Rebirth- Possessor possessess a 99% chance of ressurecting itself with its HP, MP, and stats set to their natural maximium values whenever possessor is killed by a source below Level 80, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Sacred Soul- Individuals below Level 60 may not prevent possessor from being resurrected, Possessor gains +40,000 SPI, +5,000,000 MP, and +5,000,000 HP, Constant Effect
Aura Of Calm- Possessor's opponents may not take more than one action per round, Constant Effect
Nonviolent Victory- Possessor defeats all opponents below Level 80 at the start of round 10, Constant Effect
Eternal Renewal- Possessor regenerates 1,000,000 HP and 1,000,000 MP at the start of every round, Constant Effect
Auto-Reheal- Whenever possessor is dealt HP Damage or MP Damage that is not healing, possessor may choose to regenerate 1,000,000 HP and 1,000,000 MP, Constant Effect
Pacifism- Possessor may not conduct offensive actions, Constant Effect
Menace (Level 50-99)- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Angelic Grance- Possessor may use SPI * 2 as a Prime Attribute and may use Spirit as its turn-order-determining stat, Constant Effect
Abilities-
Heal All- 1,000,000 Damage, Heals, 1 hit against 2,000,000, Light, 0 MP
Resurrect- Resurrects target, Light, 0 MP
Fruit of Life- 3,000,000 Damage, Heals HP, Inflicts Regeneration, target cannot be killed by sources below Level 40, Light & Earth, 1,000,000 MP
Nurture- 1,000,000 Damage, Heals HP, Target gains +1,000 to all stats if target is a summon, stacks 5 times, Earth & Water, 1,000,000 MP
Mass Stat Shield- +10,000 Defense Against Stat Damage, stacks 50 times, 1 hit against 50, Earth & Magic, 1,000,000 MP
All-Wall- Targets take half damage from sources below Level 80, Targets may Reflect actions from sources below Level 60, 1 hit against 1 side, does not stack, Magic, 10,000,000 MP
Call Upon Regenerative Mist- Target regenerates 300,000 HP at the start of each round, stacks 40 times, 1 hit against 50, Water & Air, 1,000,000 MP
Splendid Parry- Caster has a 50% chance of ignoring each instance of damage directed at caster by sources below Level 80 until the end of the round, Earth & Physical, 2,000,000 MP
Mass Barricade- +100,000 Defense, 80% Base Element Resistance, 1 hit against 20, stacks 15 times, Earth & Magic, 4,000,000 MP
Jubilation- Target is afflicted with all minor and moderate positive status effects, Light & Air, 1 hit against 2,000, 5,000,000 MP
Maxheal- Target's HP is set to a value equal to its Max HP, provided that said value is below 1,000,000,000, Light, 5,000,000 MP
All-Clear- All debuffs and negative status effects from sources below Level 80 are removed from targets, 1 hit against 200, Light, 5,000,000 MP
Drops-
500,000 Gold
49,000 XP
70% Angelic Rosary of Peace- (Accessory, Magic Item, Light, 90,000,000 Gold) +90,000 Defense, +90,000 SPI, Individuals below Level 60 who are below wielder's Level may not target wielder with offensive actions if wielder has not conducted an offensive action against them or dealt them Damage, Wielder must be Level 20 or greater
30% Word of Peace- (Spell, Celestial Magic, Light, 360,000 MP, 90,000,000 Gold) Target individual below Level 60 may not conduct offensive actions next round, Caster must be Level 20 or greater
Evergarden Metal Defense Sunflower
Level 70
Plant, Technology & Light
HP- 6,700,000
MP- 3,700,000
STR- 25,900
AGI- 19,200
CON- 29,500
MIN- 23,400
SPI- 29,500
XP- 0
Defense- 60,000
Defense against Stat Damage- 5,000
Critical Chance- 80%
Resilience- 110%
To Hit- 180%
Dodge- 40%
Resistances and Immunities- Absorbs Energy, Absorbs Fire, Absorbs Technology, Absorbs Electrical, 140% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, and Diseased Immunity (except Computer Virus)
Prime Attribute- Spirit + Constitution
Constant Effects-
Robo-Plant- Possessor gains the subtype Robot, Constant Effect
Garden Guardian- Possessor may perform any of its natural abilities as a pre-emptive counter to an opposing source attacking one of possessor's Plant allies, Constant Effect
Sun Absorption- Possessor regenerates 300,000 HP and regenerates 300,000 MP at the start of every round that possessor is in a Zone of Light, Possessor gains +90,000 Defense and deals 50,000 additional Damage if in a Zone of Light, Constant Effect
Sun Blossom- Possessor creates a Zone of Light at the beginning of battle, Constant Effect
Abilities-
Sun Battery- 40,000 Damage, 3 hits against 5, Light or Light & Energy or Light & Technology, 0 MP
Zero Ray- 70,000 Damage, 6,000 MIN Damage, 6,000 CON Damage, Removes all buffs from sources below Level 70 from target, Technology, 0 MP
Mass Greater Resurrect Plants- Caster resurrects all Plant allies that were killed by sources below Level 80, Earth & Magic & Technology, 1,500,000 MP
Drops-
300,000 Gold
25,500 XP
50% Metal Blossom- (Item, Antiquity, Technology, 400,000 Gold)
30% Evergarden Circuitry- (Item, Material, Technology, 14,000,000 Gold)
10% Sun Battery- (Spell, Hypertech, Light & Energy, 800,000 MP, 70,000,000 Gold) +70,000 Ranged Attack, this action may gain '3 hits against 5' and deal 1/2 Damage if its caster chooses to destroy a Zone of Light that it created during said casting
10% Mass Greater Resurrect Plants- (Spell, Healer Magic, Light & Earth, 70,000,000 MP, 70,000,000 Gold) Caster resurrects all Plant allies that were killed by sources below Level 80, Each caster may cast this a max of once per thread
!Fullmenrarch
Level 70, Elite
Demon, Spatial
HP- 14,000,000
MP- 6,000,000
STR- 64,000
AGI- 25,000
CON- 81,000
MIN- 32,100
SPI- 37,000
XP- 0
Defense- 35,000, +250,000 against Spatial
Defense against Stat Damage- 5,000, +25,000 against Spatial
Critical Chance- 160#%
Resilience- 167%
To Hit- 260%
Dodge- 102%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, Absorbs Light, Absorbs Darkness, Absorbs Magic, Absorbs Technology, Absorbs Physical, Absorbs Psychic, Absorbs Ice, Absorbs Energy, Absorbs Acid, Absorbs Electrical, Absorbs Base Elements, Absorbs Spatial, Absorbs Agony, Absorbs War, Absorbs Time, Minor Status Effect Immunity, Moderate Status Effect Immunity, Major Status Effect Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- (Constitution + Mind + Spirit) / 3
Constant Effects-
Titanic Mass- Possessor gains +200,000,000 HP, Constant Effect
Massive- Possessor obtains +25,000 STR, +25,000 CON, +14,000,000 Max HP, +100% Resilience, and may count as up to 400,000 individuals for row-order purposes, Constant Effect
Redirect Summoned Demons- Possessor may summon up to 20 Demons below Level 80 from the Enemy List that are normally fightable for drops at the start of every round, Whenever one of possessor's opponents would summon a non-unique Demon, possessor may choose to cancel said summoning and summon an identical Demon on its side of battle instead, Constant Effect
Obstruct Summoning- Whenever an individual other than possessor that is below Level 90 would summon a non-unique individual, possessor may choose to cancel said summoning and gain +X HP, where X is equal to the Natural Max HP of said cancelled summon, Possessor may gain a max of +500,000,000 Max HP from this effect (with up to 200 instances stacking but counting towards this single cap), Constant Effect
Absolute Interdiction- Individuals below Level 90 may not travel between battlespaces within the battle possessor is in without possessor's permission, Possessor may choose to have any attempt to do so by such an individual cause said individual to enter possessor's battlespace instead of its original destination (or may prohibit such travel outright), Constant Effect
Redirect Attacks- Possessor may re-direct any attack from a source below Level 90 from any combination of its allies to itself (being targeted a max the normal times it could be targeted as a single entity by such attacks, with any excess redirected attacks being cancelled), Constant Effect
Redirect Buffs- Possessor may re-direct any instance of buff application from a source below Level 90 from its original target to possessor, Constant Effect
Redirect Debuffs- Possessor may re-direct any instance of debuff application from a source below Level 90 from its original target to possessor, Constant Effect
Redirect Status Effects- Possessor may re-direct any instance of minor, moderate, or major status effect application from a source below Level 90 from its original target to possessor, Constant Effect
Redirect Damage- Possessor may re-direct any instance of Damage from a source below Level 90 from its original target to possessor, Constant Effect
Hostile Essence Dissassembly Process- Possessor may change any debuff from a source below Level 90 that would be placed on it to be converted into a buff that provides it with +3,000,000 Max HP that stacks 200 times, Constant Effect
Demonic Essence Reprocessing- Whenever possessor would be damaged by a source below Level 90, possessor has a 95% chance of optionally converting all of said Damage or Stat Damage into a buff to possessor's Max HP, with said buffs stacking 200 times and, as a combined total, being able to provide a max of +500,000,000 Max HP, Constant Effect
Negation Zone- Possessor is Immune to individuals below Level 40, Once per round, possessor may cause one of the actions of a source below Level 90 to have no effect and then obtain a buff that stacks 200 times that provides +3,000,000 Max HP, Constant Effect
Really Slow- Possessor obtains -22,500 AGI, -100% Dodge, and cannot take more than one action per round, Constant Effect
Menace (Level 50-99)- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Energy Pulse- 100,000 Damage, 1 hit against 800,000, Darkness or Energy, 0 MP
Overrun- 80,000 Damage, deals full Damage to the back row, 1 hit against 400,000, Physical, 0 MP
Demonic Reconstitution- Caster regenerates 100,000,000 HP, Darkness & Magic, 0 MP
Mystic Dynamo- Caster and all of caster's allies regenerate 2,000,000 MP, Magic, 0 MP
Status Pulse- Inflicts up to 6 chosen minor negative status effects, 1 hit against 20,000,000, Darkness, 400,000 MP
Pull- Target individual below Level 80 enters caster's battlespace, This action may target individuals in other battlespaces in the same battle, Spatial, 1,000,000 MP
Drops-
500,000 Gold
49,000 XP
100% Interdictor Core- (Accessory, Magic Item, Spatial, 100,000,000 Gold) Individuals below Level 60 may not travel between battlespaces within the battle possessor is in without possessor's permission, Possessor may choose to have any attempt to do so by such an individual cause said individual to enter possessor's battlespace instead of its original destination (or may prohibit such travel outright), Wielder must possess the ability Reality Arranger
!Panopticum Nautilus
Level 70, Elite
Aquatic, Earth
HP- 18,000,000
MP- 16,000,000
STR- 40,000
AGI- 21,500
CON- 55,000
MIN- 34,000
SPI- 41,000
XP- 0
Defense- 30,000, +30,000 against Base Elements
Defense against Stat Damage- 10,000
Critical Chance- 110%
Resilience- 160%
To Hit- 140%
Dodge- 66%
Resistances and Immunities- Reflects Earth, Reflects Air, Reflects Fire, Reflects Water, Reflects Light, Reflects Darkness, Reflects Physical, Reflects Psychic, Reflects Magic, Reflects Technology, Reflects Ice, Reflects Acid, Reflects Electrical, Reflects Base Elements, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 90% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Auto-Guard- At the start of each round, possessor may choose any one ally; all offensive actions directed at said ally by sources of lower level than possessor are directed at possessor and all damage directed at said ally by sources lower level than possessor is directed at possessor as a buff on possessor that lasts until the end of the round, Constant Effect
Reflection Master- All damage reflected by possessor is doubled, to a max of 24,000,000 additional damage, Constant Effect
Warded Shell- Possessor gains +20,000 Defense and +100% Resilience, Possessor may, at the beginning of battle, choose up to two non-Universe elements that is not marked as being of tier 3 or above and gain the ability to Reflect that element, Constant Effect
Extremely Tough- Possessor gains +2,500,000 HP, +20,000 Defense, and +100% Resilience, Constant Effect
Status-Reflecting Shell- Possessor may reflect status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +2,000,000 HP, +2,000,000 MP, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Astounding Defenses- Possessor is immune to individuals below Level 60, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 140% Moderate Status Effect Resistance, 35% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Nautilus Tendrils- 10,000 Damage, inflicts Paralyzed, 12 hits against 1, Physical, 0 MP
Panopticize- May scan the stats of all opponents, Caster gains +10,000 Defense, Caster gains 50% Resistance to any individual below Level 80 whose stats caster has scanned, stacks 200 times, Earth, 100,000 MP
Mass Stat Shield- +1,000 Defense Against Stat Damage, stacks 50 times, 1 hit against 50, Earth & Magic, 300,000 MP
All-Wall- Targets take half damage from sources below Level 80, Targets may Reflect actions from sources below Level 60, 1 hit against 1 side, does not stack, Magic, 9,000,000 MP
Secrete Regenerative Mist- Target gains +300,000 HP Regeneration per round, stacks 40 times, 1 hit against 50, Water & Earth, 200,000 MP
Splendid Parry- Caster has a 50% chance of ignoring each instance of damage directed at caster by sources below Level 80 until the end of the round, Earth & Physical, 500,000 MP
Mass Barricade- +6,000 Defense, 80% Base Element Resistance, 1 hit against 20, stacks 15 times, Earth & Magic, 400,000 MP
Drops-
550,000 Gold
49,000 XP
50% Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
30% Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
10% Panopticum Plate- (Armor, Heavy Armor, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
10% Great Wall- (Spell, Protection Magic, Magic & Earth, 6,000,000 MP, 99,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 60, lasts 5 rounds, Caster must be at least Level 40
Volcano Dragon
Level 70
Dragon, Fire
HP- 7,000,000
MP- 7,000,000
STR- 49,000
AGI- 40,000
CON- 46,000
MIN- 42,000
SPI- 42,000
XP- 0
Defense- 20,000, +10,000 against Earth, +10,000 against Light, +10,000 against Magic
Defense against Stat Damage- 2,300
Critical Chance- 76%
Resilience- 90%
To Hit- 165%
Dodge- 55%
Resistances and Immunities- Fire Immunity, 80% Earth Resistance, 70% Light Resistance, 50% Magic Resistance, 50% Ice Weakness, 70% Water Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 200,000 HP per round, Constant Effect
Blazing Aura- All opponents takes 50,000 Fire element damage at the start of every round, any individual who conducts a hostile action against possessor takes 50,000 Fire element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +4,500,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Abilities-
Consume- 90,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Magma Breath- 120,000 Damage, inflicts Burning, inflicts Entombed, 1 hit against 30, Fire, 200,000 MP
Transmute Ground to Lava- Attaches an effect to a Zone of Fire or any terrain or phantom terrain that does not have an associated square mile in the shop that is either Water element, Ice element, or a nonstandard element which deals 50,000 Fire element damage to and inflicts Burning on all individuals within said zone, terrain, or phantom terrain, Fire & Magic, 400,000 MP
Draconic Magics- 60,000 Damage, inflicts Manablasted and up to 5 selected minor status effects, 1 hit against 5, Magic, 600,000 MP
Mass Dispell- Removes up to 40 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or come from sources above Level 80, Magic, 400,000 MP
Eruption- Caster gains 5 actions immediately following this action, Caster skips all actions that caster would take on the next round with effects that would occur before or after such actions still occurring, Fire & Air, 3,000,000 MP
Drops-
700,000 Gold
49,000 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
10% Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
10% Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
4% Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
1% Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
!Crawling Fortress
Level 70, Elite
Large Structure, Darkness
HP- 70,000,000
MP- 7,000,000
STR- 49,700
AGI- 33,250
CON- 68,000
MIN- 27,000
SPI- 29,000
XP- 0
Defense- 64,000, +320,000 against Darkness
Defense against Stat Damage- 8,050, +45,000 against Darkness
Critical Chance- 140%
Resilience- 600%
To Hit- 250%
Dodge- 15%
Resistances and Immunities- Absorbs Darkness, Fire Immunity, Acid Immunity 99% Base Element Resistance, 50% Mystic Weakness, Hexed Immunity, Disease Immunity, 326% Minor Status Effect Resistance, 165% Moderate Status Effect Resistance, 85% Major Status Effect Resistance, Immune to Impaired, Confusion, Pain, Poison, Diseased, Hexed, and Charmed
Prime Attribute- Strength
Constant Effects-
Living Demon-Building- Possessor gains the subtype Demon and regenerates 2,000,000 HP at the start of each round, Constant Effect
World-Ruining Plague Flues- Possessor may inflict Plague on up to 5,000 targets at the start of each round, Constant Effect
Demon King's Fortress-Throne- If possessor is not a passenger, Possessor's Demon passengers may act while passengers of possessor, Possessor's Demon passengers may choose to have their Constant Effects effect individuals as though they were directly in the battlespace that possessor is in, Vehicle Trait
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Bleeds Demon-Acid- Possessor deals 300,000 Flat Acid element Damage to each individual who damages possessor each time they deal possessor Damage, Constant Effect
Fortified- Possessor gains +50,000 Defense, +10,000,000 HP, +30,000 CON, and +200% Resilience, Possessor is Immune to individuals below Level 40, Constant Effect
Massive- Possessor gains +10,000,000 HP, +25,000 STR, +25,000 CON, and may count as up to 50,000 individuals for row-order purposes, Constant Effect
Massive Demon-Protecting-Ward- Possessor's Demon allies gain +5,000 Defense, +10% Resilience, and cannot be criticalled by individuals below Level 86, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 140% Moderate Status Effect Resistance, 35% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Fortress Hands- 100,000 Damage, 7 additional hits divided among 7, Darkness or War or Destruction or Physical or Darkness & War or Darkness & Physical or Darkness & Destruction or War & Physical or War & Destruction or War & Darkness & Physical & Destruction, 0 MP
Devastation Maw- 110,000 Damage, 50% inflicts Crippled: Devastated, 1 hit against 50,000, Destruction, 700,000 MP
Demon-Acid Flood- 80,000 Damage, 200% inflicts Dissolving, 1 hit against 5,000,000, Acid, 350,000 MP
Shadow Barricade- Target gains +64,000 Defense, 30% Celestial Resistance, 30% Angel Resistance, 30% Deva Resistance, 30% Illuminated Resistance, and 30% Daemon Resistance, lasts 1 round, does not stack, 1 hit against 50,000, Darkness & Warding, 1,000,000 MP
Grab- Target individual below Level 60 is (removed from battle and considered defeated) until caster is killed, this effect may affect a max of 8 individuals at a time, Physical, 2,000,000 MP
Drops-
900,000 Gold
98,000 XP
100% Crawling Fortress- (Item, Property, Darkness & Fire & Acid & Destruction & War & Warding, 300,000,000 Gold)
!Emissary of Peace-
Level 70, Elite
Angel, Light
HP- 18,000,000
MP- 18,000,000
STR- 38,000
AGI- 43,000
CON- 41,000
MIN- 63,000
SPI- 120,000
XP- 0
Defense- 32,000
Defense against Stat Damage- 8,000
Critical Chance- 140%
Resilience- 140%
To Hit- 240%
Dodge- 150%
Resistances and Immunities- Absorbs Light, Darkness Immunity, Agony Immunity, Destruction Immunity, War Immunity, 90% Base Element Resistance, 280% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 70% Major Status Effect Resistance, Hexed Immunity, Diseased Immunity, Minor Status Effect Immunity
Prime Attribute- Mind
Constant Effects-
Unblemished Bliss- Possessor is Immune to individuals below Level 40, Constant Effect
Wonder Guard- Possessor has a 90% chance of ignoring offensive actions from sources below Level 80, Constant Effect
Impossibly Durable- Possessor gains +64,000 Defense and +10,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable Aura- Possessor gains +64,000 Defense, +6,400 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Auto-Guard- At the start of each round, possessor may choose any one ally; all offensive actions directed at said ally by sources of lower level than possessor are directed at possessor and all damage directed at said ally by sources lower level than possessor is directed at possessor as a buff on possessor that lasts until the end of the round, Constant Effect
Warded Robes- Possessor gains +64,000 Defense and +100% Resilience, Possessor may, at the beginning of battle, choose up to two non-Universe elements that are not marked as being of tier 3 or above and gain the ability to Reflect those elements, Constant Effect
Toughness Granted By Vows- Possessor gains +10,000,000 HP, +64,000 Defense, and +100% Resilience, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Body of Light and Magic- Possessor gains +100% Dodge, Constant Effect
Status-Proof- Possessor is immune to negative status effects from sources of lower Level than possessor, Constant Effect
Auto-Rebirth- Possessor possessess a 99% chance of ressurecting itself with its HP, MP, and stats set to their natural maximium values whenever possessor is killed by a source below Level 80, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Sacred Soul- Individuals below Level 60 may not prevent possessor from being resurrected, Possessor gains +40,000 SPI, +5,000,000 MP, and +5,000,000 HP, Constant Effect
Aura Of Calm- Possessor's opponents may not take more than one action per round, Constant Effect
Nonviolent Victory- Possessor defeats all opponents below Level 80 at the start of round 10, Constant Effect
Eternal Renewal- Possessor regenerates 1,000,000 HP and 1,000,000 MP at the start of every round, Constant Effect
Auto-Reheal- Whenever possessor is dealt HP Damage or MP Damage that is not healing, possessor may choose to regenerate 1,000,000 HP and 1,000,000 MP, Constant Effect
Pacifism- Possessor may not conduct offensive actions, Constant Effect
Menace (Level 50-99)- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Angelic Grance- Possessor may use SPI * 2 as a Prime Attribute and may use Spirit as its turn-order-determining stat, Constant Effect
Abilities-
Heal All- 1,000,000 Damage, Heals, 1 hit against 2,000,000, Light, 0 MP
Resurrect- Resurrects target, Light, 0 MP
Fruit of Life- 3,000,000 Damage, Heals HP, Inflicts Regeneration, target cannot be killed by sources below Level 40, Light & Earth, 1,000,000 MP
Nurture- 1,000,000 Damage, Heals HP, Target gains +1,000 to all stats if target is a summon, stacks 5 times, Earth & Water, 1,000,000 MP
Mass Stat Shield- +10,000 Defense Against Stat Damage, stacks 50 times, 1 hit against 50, Earth & Magic, 1,000,000 MP
All-Wall- Targets take half damage from sources below Level 80, Targets may Reflect actions from sources below Level 60, 1 hit against 1 side, does not stack, Magic, 10,000,000 MP
Call Upon Regenerative Mist- Target regenerates 300,000 HP at the start of each round, stacks 40 times, 1 hit against 50, Water & Air, 1,000,000 MP
Splendid Parry- Caster has a 50% chance of ignoring each instance of damage directed at caster by sources below Level 80 until the end of the round, Earth & Physical, 2,000,000 MP
Mass Barricade- +100,000 Defense, 80% Base Element Resistance, 1 hit against 20, stacks 15 times, Earth & Magic, 4,000,000 MP
Jubilation- Target is afflicted with all minor and moderate positive status effects, Light & Air, 1 hit against 2,000, 5,000,000 MP
Maxheal- Target's HP is set to a value equal to its Max HP, provided that said value is below 1,000,000,000, Light, 5,000,000 MP
All-Clear- All debuffs and negative status effects from sources below Level 80 are removed from targets, 1 hit against 200, Light, 5,000,000 MP
Drops-
500,000 Gold
49,000 XP
70% Angelic Rosary of Peace- (Accessory, Magic Item, Light, 90,000,000 Gold) +90,000 Defense, +90,000 SPI, Individuals below Level 60 who are below wielder's Level may not target wielder with offensive actions if wielder has not conducted an offensive action against them or dealt them Damage, Wielder must be Level 20 or greater
30% Word of Peace- (Spell, Celestial Magic, Light, 360,000 MP, 90,000,000 Gold) Target individual below Level 60 may not conduct offensive actions next round, Caster must be Level 20 or greater
Evergarden Metal Defense Sunflower
Level 70
Plant, Technology & Light
HP- 6,700,000
MP- 3,700,000
STR- 25,900
AGI- 19,200
CON- 29,500
MIN- 23,400
SPI- 29,500
XP- 0
Defense- 60,000
Defense against Stat Damage- 5,000
Critical Chance- 80%
Resilience- 110%
To Hit- 180%
Dodge- 40%
Resistances and Immunities- Absorbs Energy, Absorbs Fire, Absorbs Technology, Absorbs Electrical, 140% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 20% Major Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, and Diseased Immunity (except Computer Virus)
Prime Attribute- Spirit + Constitution
Constant Effects-
Robo-Plant- Possessor gains the subtype Robot, Constant Effect
Garden Guardian- Possessor may perform any of its natural abilities as a pre-emptive counter to an opposing source attacking one of possessor's Plant allies, Constant Effect
Sun Absorption- Possessor regenerates 300,000 HP and regenerates 300,000 MP at the start of every round that possessor is in a Zone of Light, Possessor gains +90,000 Defense and deals 50,000 additional Damage if in a Zone of Light, Constant Effect
Sun Blossom- Possessor creates a Zone of Light at the beginning of battle, Constant Effect
Abilities-
Sun Battery- 40,000 Damage, 3 hits against 5, Light or Light & Energy or Light & Technology, 0 MP
Zero Ray- 70,000 Damage, 6,000 MIN Damage, 6,000 CON Damage, Removes all buffs from sources below Level 70 from target, Technology, 0 MP
Mass Greater Resurrect Plants- Caster resurrects all Plant allies that were killed by sources below Level 80, Earth & Magic & Technology, 1,500,000 MP
Drops-
300,000 Gold
25,500 XP
50% Metal Blossom- (Item, Antiquity, Technology, 400,000 Gold)
30% Evergarden Circuitry- (Item, Material, Technology, 14,000,000 Gold)
10% Sun Battery- (Spell, Hypertech, Light & Energy, 800,000 MP, 70,000,000 Gold) +70,000 Ranged Attack, this action may gain '3 hits against 5' and deal 1/2 Damage if its caster chooses to destroy a Zone of Light that it created during said casting
10% Mass Greater Resurrect Plants- (Spell, Healer Magic, Light & Earth, 70,000,000 MP, 70,000,000 Gold) Caster resurrects all Plant allies that were killed by sources below Level 80, Each caster may cast this a max of once per thread
!Fullmenrarch
Level 70, Elite
Demon, Spatial
HP- 14,000,000
MP- 6,000,000
STR- 64,000
AGI- 25,000
CON- 81,000
MIN- 32,100
SPI- 37,000
XP- 0
Defense- 35,000, +250,000 against Spatial
Defense against Stat Damage- 5,000, +25,000 against Spatial
Critical Chance- 160#%
Resilience- 167%
To Hit- 260%
Dodge- 102%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, Absorbs Light, Absorbs Darkness, Absorbs Magic, Absorbs Technology, Absorbs Physical, Absorbs Psychic, Absorbs Ice, Absorbs Energy, Absorbs Acid, Absorbs Electrical, Absorbs Base Elements, Absorbs Spatial, Absorbs Agony, Absorbs War, Absorbs Time, Minor Status Effect Immunity, Moderate Status Effect Immunity, Major Status Effect Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- (Constitution + Mind + Spirit) / 3
Constant Effects-
Titanic Mass- Possessor gains +200,000,000 HP, Constant Effect
Massive- Possessor obtains +25,000 STR, +25,000 CON, +14,000,000 Max HP, +100% Resilience, and may count as up to 400,000 individuals for row-order purposes, Constant Effect
Redirect Summoned Demons- Possessor may summon up to 20 Demons below Level 80 from the Enemy List that are normally fightable for drops at the start of every round, Whenever one of possessor's opponents would summon a non-unique Demon, possessor may choose to cancel said summoning and summon an identical Demon on its side of battle instead, Constant Effect
Obstruct Summoning- Whenever an individual other than possessor that is below Level 90 would summon a non-unique individual, possessor may choose to cancel said summoning and gain +X HP, where X is equal to the Natural Max HP of said cancelled summon, Possessor may gain a max of +500,000,000 Max HP from this effect (with up to 200 instances stacking but counting towards this single cap), Constant Effect
Absolute Interdiction- Individuals below Level 90 may not travel between battlespaces within the battle possessor is in without possessor's permission, Possessor may choose to have any attempt to do so by such an individual cause said individual to enter possessor's battlespace instead of its original destination (or may prohibit such travel outright), Constant Effect
Redirect Attacks- Possessor may re-direct any attack from a source below Level 90 from any combination of its allies to itself (being targeted a max the normal times it could be targeted as a single entity by such attacks, with any excess redirected attacks being cancelled), Constant Effect
Redirect Buffs- Possessor may re-direct any instance of buff application from a source below Level 90 from its original target to possessor, Constant Effect
Redirect Debuffs- Possessor may re-direct any instance of debuff application from a source below Level 90 from its original target to possessor, Constant Effect
Redirect Status Effects- Possessor may re-direct any instance of minor, moderate, or major status effect application from a source below Level 90 from its original target to possessor, Constant Effect
Redirect Damage- Possessor may re-direct any instance of Damage from a source below Level 90 from its original target to possessor, Constant Effect
Hostile Essence Dissassembly Process- Possessor may change any debuff from a source below Level 90 that would be placed on it to be converted into a buff that provides it with +3,000,000 Max HP that stacks 200 times, Constant Effect
Demonic Essence Reprocessing- Whenever possessor would be damaged by a source below Level 90, possessor has a 95% chance of optionally converting all of said Damage or Stat Damage into a buff to possessor's Max HP, with said buffs stacking 200 times and, as a combined total, being able to provide a max of +500,000,000 Max HP, Constant Effect
Negation Zone- Possessor is Immune to individuals below Level 40, Once per round, possessor may cause one of the actions of a source below Level 90 to have no effect and then obtain a buff that stacks 200 times that provides +3,000,000 Max HP, Constant Effect
Really Slow- Possessor obtains -22,500 AGI, -100% Dodge, and cannot take more than one action per round, Constant Effect
Menace (Level 50-99)- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Energy Pulse- 100,000 Damage, 1 hit against 800,000, Darkness or Energy, 0 MP
Overrun- 80,000 Damage, deals full Damage to the back row, 1 hit against 400,000, Physical, 0 MP
Demonic Reconstitution- Caster regenerates 100,000,000 HP, Darkness & Magic, 0 MP
Mystic Dynamo- Caster and all of caster's allies regenerate 2,000,000 MP, Magic, 0 MP
Status Pulse- Inflicts up to 6 chosen minor negative status effects, 1 hit against 20,000,000, Darkness, 400,000 MP
Pull- Target individual below Level 80 enters caster's battlespace, This action may target individuals in other battlespaces in the same battle, Spatial, 1,000,000 MP
Drops-
500,000 Gold
49,000 XP
100% Interdictor Core- (Accessory, Magic Item, Spatial, 100,000,000 Gold) Individuals below Level 60 may not travel between battlespaces within the battle possessor is in without possessor's permission, Possessor may choose to have any attempt to do so by such an individual cause said individual to enter possessor's battlespace instead of its original destination (or may prohibit such travel outright), Wielder must possess the ability Reality Arranger
!Panopticum Nautilus
Level 70, Elite
Aquatic, Earth
HP- 18,000,000
MP- 16,000,000
STR- 40,000
AGI- 21,500
CON- 55,000
MIN- 34,000
SPI- 41,000
XP- 0
Defense- 30,000, +30,000 against Base Elements
Defense against Stat Damage- 10,000
Critical Chance- 110%
Resilience- 160%
To Hit- 140%
Dodge- 66%
Resistances and Immunities- Reflects Earth, Reflects Air, Reflects Fire, Reflects Water, Reflects Light, Reflects Darkness, Reflects Physical, Reflects Psychic, Reflects Magic, Reflects Technology, Reflects Ice, Reflects Acid, Reflects Electrical, Reflects Base Elements, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 90% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Auto-Guard- At the start of each round, possessor may choose any one ally; all offensive actions directed at said ally by sources of lower level than possessor are directed at possessor and all damage directed at said ally by sources lower level than possessor is directed at possessor as a buff on possessor that lasts until the end of the round, Constant Effect
Reflection Master- All damage reflected by possessor is doubled, to a max of 24,000,000 additional damage, Constant Effect
Warded Shell- Possessor gains +20,000 Defense and +100% Resilience, Possessor may, at the beginning of battle, choose up to two non-Universe elements that is not marked as being of tier 3 or above and gain the ability to Reflect that element, Constant Effect
Extremely Tough- Possessor gains +2,500,000 HP, +20,000 Defense, and +100% Resilience, Constant Effect
Status-Reflecting Shell- Possessor may reflect status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +2,000,000 HP, +2,000,000 MP, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Astounding Defenses- Possessor is immune to individuals below Level 60, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 140% Moderate Status Effect Resistance, 35% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Nautilus Tendrils- 10,000 Damage, inflicts Paralyzed, 12 hits against 1, Physical, 0 MP
Panopticize- May scan the stats of all opponents, Caster gains +10,000 Defense, Caster gains 50% Resistance to any individual below Level 80 whose stats caster has scanned, stacks 200 times, Earth, 100,000 MP
Mass Stat Shield- +1,000 Defense Against Stat Damage, stacks 50 times, 1 hit against 50, Earth & Magic, 300,000 MP
All-Wall- Targets take half damage from sources below Level 80, Targets may Reflect actions from sources below Level 60, 1 hit against 1 side, does not stack, Magic, 9,000,000 MP
Secrete Regenerative Mist- Target gains +300,000 HP Regeneration per round, stacks 40 times, 1 hit against 50, Water & Earth, 200,000 MP
Splendid Parry- Caster has a 50% chance of ignoring each instance of damage directed at caster by sources below Level 80 until the end of the round, Earth & Physical, 500,000 MP
Mass Barricade- +6,000 Defense, 80% Base Element Resistance, 1 hit against 20, stacks 15 times, Earth & Magic, 400,000 MP
Drops-
550,000 Gold
49,000 XP
50% Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
30% Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
10% Panopticum Plate- (Armor, Heavy Armor, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
10% Great Wall- (Spell, Protection Magic, Magic & Earth, 6,000,000 MP, 99,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 60, lasts 5 rounds, Caster must be at least Level 40
Volcano Dragon
Level 70
Dragon, Fire
HP- 7,000,000
MP- 7,000,000
STR- 49,000
AGI- 40,000
CON- 46,000
MIN- 42,000
SPI- 42,000
XP- 0
Defense- 20,000, +10,000 against Earth, +10,000 against Light, +10,000 against Magic
Defense against Stat Damage- 2,300
Critical Chance- 76%
Resilience- 90%
To Hit- 165%
Dodge- 55%
Resistances and Immunities- Fire Immunity, 80% Earth Resistance, 70% Light Resistance, 50% Magic Resistance, 50% Ice Weakness, 70% Water Weakness, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 200,000 HP per round, Constant Effect
Blazing Aura- All opponents takes 50,000 Fire element damage at the start of every round, any individual who conducts a hostile action against possessor takes 50,000 Fire element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +4,500,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Abilities-
Consume- 90,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Magma Breath- 120,000 Damage, inflicts Burning, inflicts Entombed, 1 hit against 30, Fire, 200,000 MP
Transmute Ground to Lava- Attaches an effect to a Zone of Fire or any terrain or phantom terrain that does not have an associated square mile in the shop that is either Water element, Ice element, or a nonstandard element which deals 50,000 Fire element damage to and inflicts Burning on all individuals within said zone, terrain, or phantom terrain, Fire & Magic, 400,000 MP
Draconic Magics- 60,000 Damage, inflicts Manablasted and up to 5 selected minor status effects, 1 hit against 5, Magic, 600,000 MP
Mass Dispell- Removes up to 40 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or come from sources above Level 80, Magic, 400,000 MP
Eruption- Caster gains 5 actions immediately following this action, Caster skips all actions that caster would take on the next round with effects that would occur before or after such actions still occurring, Fire & Air, 3,000,000 MP
Drops-
700,000 Gold
49,000 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
10% Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
10% Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
4% Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
1% Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
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Re: Enemy List
Level 71
Grandmaster
Level 71
Human, Glory
HP- 4,000,000
MP- 4,000,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,000
Critical Chance- 70%
Resilience- 70%
To Hit- 170%
Dodge- 70%
Resistances and Immunities- 142% Minor Status Effect Resistance, 71% Moderate Status Effect Resistance, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
True Master- Possessor is Immune to individuals below Level 30, Possessor gains 2 additional actions per round, Constant Effect
Blessed- Possessor gains +5,000 to all stats, +15% Critical, +15% Dodge, +15% To Hit, and +15% Resilience, Constant Effect
Has Lots of Friends- Possessor may summon any one individual below Level 60 from the Enemy List who is normally fightable for drops at the start of each round, Individuals summoned by this effect may not summon, Max 24 summoned, Constant Effect
Adviser's Mind- Possessor's allies may use possessor's Critical, Dodge, To Hit, and Resilience values instead of their own, Constant Effect
Controller's Power- Possessor may choose at the beginning of any round to make each individual in battle who is either willing or below Level 60's Turn-Order-Determining Stat become solely any one stat out of STR, AGI, CON, MIN, and SPI, with possessor being able to make different selections for different individuals, Constant Effect
Auramancer's Aura- Possessor may deal 50,000 Flat Damage of any combination of base elements to all opponents at the start of each round, Constant Effect
Diplomat's Charm- Possessor has a 100% chance of inflicting Charm on each opponent at the start of every round, Constant Effect
Gigas Knight's Imperviousness- Possessor gains +500,000 HP, +6,000 Defense, and +15% Resilience, Individuals below Level 40 may not Critical possessor, Constant Effect
Guardian's Body- Possessor gains +400,000 HP, +5,000 Defense, and +10% Resilience, Constant Effect
Inscriber's Wardings- Possessor gains 15% Resistance to Base Entity subtypes, excluding Immortal, Serpent Blessed, Holy One, and Fiend, Constant Effect
Power Trooper's Escape Jets- Possessor may choose to count as in the back row even if possessor is in the front row, Constant Effect
Protector's Defenses- Possessor gains +6,000 Defense and +5% Dodge, Constant Effect
Seer's Prescience- Once per round, possessor may use any of possessor's abilities as a pre-emptive counter, Constant Effect
Spy's Infiltration- Possessor may become any base subtype other than Immortal, Serpent Blessed, Holy One, and Fiend at the start of any round, Constant Effect
Anarchomancer's Chaos- Possessor gains +4,000 to a randomly determined stat out of STR, AGI, CON, MIN, and SPI, with said stat being randomly re-determined at the start of each round, Constant Effect
Artificier's Craft- Possessor's allies gain +25% Critical, +25% To Hit, +25% Resilience, and +25% Dodge as a non-stacking bonus, Constant Effect
Bard's Songs- Possessor's allies gain +1,500 to all stats as a bonus that stacks 5 times, 142% Minor Status Effect Resistance, amd 71% Moderate Status Effect Resistance, Constant Effect
Channeler's Linkup- Possessor may link or delink possessor's HP or MP with the corresponding value of a willing ally at the start of each round, Constant Effect
Commander's Leadership- Possessor's allies gain +3,000 to all stats as a non-stacking bonus, Constant Effect
Dancer's Grace- Possessor gains +4,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may use any of possessor's abilities as a counter to an action that possessor Dodged an attack as part of, Constant Effect
Forbidden Mage's Horrid Art- Possessor may pay 2,000,000 HP to increase any amount of Damage dealt by possessor by 200,000 points as a non-stacking effect, Constant Effect
Diviner's Scrying- Possessor deals 10,000 additional Damage to individuals whose stats possessor has scanned, Possessor may scan the stats of up to 1,000 individuals at the start of every round, Constant Effect
Druid's Sanctity- Zones, Terrains, and Phantom Terrains created by possessor may not be destroyed, altered, or removed by individuals below Level 70 without possessor's permission, Zones, Terrains, and Phantom Terrains created by possessor may not have effects attached to or removed from them by individuals below Level 70 without possessor's permission, Constant Effect
Elementalist's Powers- Possessor's actions that are Earth, Air, Fire, Water, Acid, Electrical, Ice, or Energy element deal 10,000 additional Damage, Constant Effect
Geomancer's Land Connection- Possessor may create a Zone of any base element at the start of each round, Possessor may create a Phantom Terrain of any type for which a square mile is in-stock in the shop that costs under 70,000,000 Gold at the start of each round, Possessor gains +1,000 to all stats if at least 1 Zone if present, Possessor gains +1,000 Defense if at least one Terrain or Phantom Terrain is present, Constant Effect
Glyph Mage's Glyphs- Possessor gains +2,000 to all stats if possessor's opponents have an Rune Mage abilites or have any Rune Magic spells or Rune Accessories equipped, Possessor gains 50% Rune Magic Resistance, Constant Effect
Gunslinger's Aim- Possessor gains +15% To Hit, Constant Effect
Hunter's Tracking- If an individual below Level 80 leaves battle and enters another battle, possessor may follow said individual into said other battle unless an individual of Level 80 or greater in either battle objects, Constant Effect
Illusionist's Mirage- Possessor gains +15% Dodge, Constant Effect
Luminary's Purity- Individuals below Level 60 may not inflict negative status effects on possessor, Constant Effect
Monk's Form- Possessor gains +800 to all stats, +200,000 HP, +1,000 Defense, +5% Critical, +5% Dodge, +5% To Hit, and +5% Resilience, Constant Effect
Necromancer's Reanimation- Whenever a non-Undead individual in the same battle as possessor dies, possessor may summon any 1 Undead from the Enemy List that is below Level 60 and is normally fightable for drops, Summons created by this effect may not summon, Max 20 summoned, Constant Effect
Ninja's Stealth- Possessor gains +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle, Possessor gains +5% Dodge, Constant Effect
Rune Mage's Runes- Possessor gains +2,000 to all stats if possessor's opponents have an Glyph Mage abilites or have any Glyph Magic spells or Glpyh Accessories equipped, Possessor gains 50% Glyph Magic Resistance, Constant Effect
Scientist's Mind- Possessor gains +4,000 MIN, Constant Effect
Sigil Tracer's Sigils- Possessor gains +1,000 Defense against Stat Damage, Constant Effect
Umbramancer's Shadow- Each round, possessor may choose one action that possessor performs that will be repeated at the start of the next round, Constant Effect
Veilwalker's Etherealness- Possessor gains +2,000 Defense against Stat Damage, +5% Resilience, +5% Dodge, and individuals below Level 40 have a 50% chance per action of being unable to target possessor without possessor's permission with said action, Constant Effect
Wanderer's Teleportation- At the start of each round, possessor may leave possessor's battle and enter another currently active battle in the same thread, provided that no individual of Level 60 or greater in either battle objects, Constant Effect
Warlock's Curses- Possessor ignores the status effect Resistances and Immunities of individuals below Level 60, Constant Effect
Warrior's Combat Skill- Possessor gains +15% Critical, Constant Effect
Alienist's Command- Possessor's Alien allies gain +15% Dodge, Possessor may remove any one buff from each opponent below Level 60 that comes from a source below Level 60 at the start of each round if possessor possesses any Alien allies, Constant Effect
Beastmaster's Command- Possessor's Animal allies gain +15% Resilience, Possessor gains +10% Critical if possessor possesses any Animal allies, Constant Effect
Binder's Command- Possessor's Spirit allies gain +15% To Hit, Possessor gains +10% Dodge if possessor possesses any Spirit allies, Constant Effect
Botanist's Command- Possessor's Plant allies gain 1,500,000 MP, Possessor regenerates 300,000 HP per round if possessor possesses any Plant allies, Constant Effect
Champion of the Upper Realms's Command- Possessor's Deva allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 AGI if possessor possesses any Deva allies, Constant Effect
Conjuror's Command- Possessor's Elemental allies gain +1,500,000 HP, possessor may gain Overload Immunity if possessor possesses any Elemental allies, Constant Effect
Counselor's of Faerie's Command- Possessor's Fae allies gain +1,500,000 MP, possessor's actions may gain a 100% chance of inflicting any minor positive or negavite status effect if possessor possesses any Fae allies, Constant Effect
Deathless One's Command- Possessor's Undead allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 SPI if possessor possesses any Undead allies, Constant Effect
Demonologist's Command- Possessor's Demon allies gain +1,500,000 HP, possessor gains Burning Immunity if possessor possesses any Demon allies, Constant Effect
Doombringer's Command- Possessor's Horror allies gain +10,000 Defense, Possessor gains +1,000 Defense against Stat Damage if possessor possesses any Horror allies, Constant Effect
Dragon Lord's Command- Possessor's Dragon allies gain +20,000 Damage to the Damage values of their abilities, Possessor's Prime Attribute may become 'Two Highest Stats' if possessor possesses any Dragon allies, Constant Effect
Evermason's Command- Possessor's Golem allies cannot be Criticalled by individuals below Level 60, Buffs with possessor as a source may not be removed by individuals below Level 60 if possessor has any Golem allies, Constant Effect
Flux Baron's Command- Possessor's Shapeshifter allies gain +15% Dodge, Possessor gains +10% To Hit if possessor possesses any Shapeshifter allies, Constant Effect
Gatekeeper's Command- Possessor's Outsider allies gain +20,000 Damage to the Damage values of their abilities, Possessor gains +4,000 to all stats if possessor possesses any Outsider allies, Constant Effect
Gearwright's Command- Possessor's Clockwork allies gain +15% Critical, Possessor gains +10% Resilience if possessor possesses any Clockwork allies, Constant Effect
General's Command- Possessor's Human allies gain +4,000 Defense against Stat Damage, Possessor gains +5,000 Defense if possessor possesses any Human allies, Constant Effect
Heavenly Protector's Command- Possessor's Angel allies gain +1,500,000 HP, possessor gains Frozen Immunity if possessor possesses any Angel allies, Constant Effect
Herald of Lunacy's Command- Possessor's Darkspawn allies gain +1,500,000 HP, possessor gains Minor Status Effect Immunity if possessor possesses any Darkspawn allies, Constant Effect
Justicar's Command- Possessor's Celestial allies gain +1,500,000 HP, possessor gains Awestruck Immunity if possessor possesses any Celestial allies, Constant Effect
Keeper of the Depths's Command- Possessor's Cthonian allies gain +1,500,000 HP, possessor gains Entombed Immunity if possessor possesses any Cthonian allies, Constant Effect
Lightbearer's Command- Possessor's Illuminated allies gain +2,000 to all stats, Possessor's actions may not be countered by individuals below Level 80 if possessor possesses any Illuminated allies, Constant Effect
Mad Scientist's Command- Possessor's Bio-Horror allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 MIN if possessor possesses any Bio-Horror allies, Constant Effect
Master of Monsters's Command- Possessor's Monster allies gain +1,500,000 HP, possessor gains Wounded Immunity if possessor possesses any Monster allies, Constant Effect
Mechanist's Command- Possessor's Machine allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 CON if possessor possesses any Machine allies, Constant Effect
Pactmaker's Command- Possessor's Devil allies gain +1,500,000 HP, possessor gains Voidstruck Immunity if possessor possesses any Devil allies, Constant Effect
Puppet Master's Command- Possessor's Daemon allies gain +1,500,000 HP, possessor gains Mindblasted Immunity if possessor possesses any Daemon allies, Constant Effect
Roboticist's Command- Possessor's Robot allies gain +1,500,000 HP, possessor gains Electrocuted Immunity if possessor possesses any Robot allies, Constant Effect
Seakeeper's Command- Possessor's Aquatic allies gain +1,500,000 HP, possessor gains Drowning Immunity if possessor possesses any Aquatic allies, Constant Effect
Skykeeper's Command- Possessor's Aerial allies gain +1,500,000 HP, possessor gains Suffocation Immunity if possessor possesses any Aerial allies, Constant Effect
Starkeeper's Command- Possessor's Astral Being allies gain +1,500,000 HP, possessor gains Antimatter Immunity if possessor possesses any Astral Being allies, Constant Effect
Vermin Master's Command- Possessor's Insect allies gain +1,500,000 HP, Possessor's abilities Damage values increase by 10,000 points if possessor possesses any Insect allies, Constant Effect
Viscous Lord's Command- Possessor's Ooze allies gain +1,500,000 HP, possessor gains Dissolving Immunity if possessor possesses any Ooze allies, Constant Effect
Walker From Beyond's Command- Possessor's Abstract allies gain +1,500,000 HP, Possessor gains +300,000 HP if possessor possesses any Abstract allies, Constant Effect
Warlord's Command- Possessor's Humanoid allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 STR if possessor possesses any Humanoid allies, Constant Effect
Weirdworker's Command- Possessor's Magic Being allies gain +1,500,000 HP, Possessor regenerates 300,000 MP per round if possessor possesses any Magic Being allies, Constant Effect
Captain's Mutiny- Possessor may de-transform any opponents who are in Vessel transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Benevolence's Shining Form- Possessor may de-transform any opponents who are in Holy Form transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Malevolence's Seething Form- Possessor may de-transform any opponents who are in Fiendish Form transformations that are below Level 60 at the start of any round, Constant Effect
Cyberneticist's Disassembly- Possessor may de-transform any opponents who are in Upgraded Form transformations that are below Level 60 at the start of any round, Constant Effect
Driver's Roadblock- Possessor may de-transform any opponents who are in Vehicle transformations that are below Level 60 at the start of any round, Constant Effect
Lord of War's Strategy- Possessor may de-transform any opponents who are in War Machine transformations that are below Level 60 at the start of any round, Constant Effect
Mech Jockey's Command Override- Possessor may de-transform any opponents who are in Mech transformations that are below Level 60 at the start of any round, Constant Effect
Medium's Exorcism- Possessor may de-transform any opponents who are in Spirit Form transformations that are below Level 60 at the start of any round, Constant Effect
Metamorph's Chaos Plasm- Possessor may de-transform any opponents who are in Shapeshifted Form transformations that are below Level 60 at the start of any round, Constant Effect
Nemesis's Vexation- Possessor may de-transform any opponents who are in Dark Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Rider's Call- Possessor may de-transform any opponents who are in Steed transformations that are below Level 60 at the start of any round, Constant Effect
Warp Mage's Warping- Possessor may de-transform any opponents who are in Monstrous Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Wildshaper's Nature-Control- Possessor may de-transform any opponents who are in Natural Form transformations that are below Level 60 at the start of any round, Constant Effect
Clothier's Attire- Possessor gains +10% Resilience, Constant Effect
Engineer's Tinkering- Possessor's allies gain +500 to all stats at the start of every round as a buff that stacks 20 times, Constant Effect
Jeweler's Raiment- Possessor may choose to become any base element or the element Glory at the start of any round, Constant Effect
Magewright's Design- Possessor's summons gain +2,000 to all stats, Constant Effect
Merchant's Wealth- Possessor gains +150,000 Defense against Gold Damage, Possessor may choose to count as possessing 70,000,000 Gold for purposes of effects that check how much Gold possessor possesses, but said Gold may not be stolen or paid, Constant Effect
Smith's Armaments- Possessor's abilities' Damage values are increased by 15,000 points, Constant Effect
Arcane Vizier's Synchronization- Possessor absorbs Magic from sources below Level 60, Constant Effect
Blazing Sultan's Synchronization- Possessor absorbs Fire from sources below Level 60, Constant Effect
Caliph of Corrosion's Synchronization- Possessor absorbs Acid from sources below Level 60, Constant Effect
Countess of Power's Synchronization- Possessor absorbs Energy from sources below Level 60, Constant Effect
Ebon Chanceller's Synchronization- Possessor absorbs Darkness from sources below Level 60, Constant Effect
Heir to the Future's Synchronization- Possessor absorbs Technology from sources below Level 60, Constant Effect
Kinetic Emperor's Synchronization- Possessor absorbs Physical from sources below Level 60, Constant Effect
Mind Lord's Synchronization- Possessor absorbs Psychic from sources below Level 60, Constant Effect
Mountain King's Synchronization- Possessor absorbs Earth from sources below Level 60, Constant Effect
Ocean Prince's Synchronization- Possessor absorbs Water from sources below Level 60, Constant Effect
Radiant Hierophant's Synchronization- Possessor absorbs Light from sources below Level 60, Constant Effect
Snow Queen's Synchronization- Possessor absorbs Ice from sources below Level 60, Constant Effect
Thunder Czar's Synchronization- Possessor absorbs Electrical from sources below Level 60, Constant Effect
Wind Duke's Synchronization- Possessor absorbs Air from sources below Level 60, Constant Effect
Practically Flawless- Individuals below Level 40 may not inflict debuffs on possessor, Constant Effect
Can Wield Any Weapon- Possessor's actions may count as involving weapons of any base weapon subtype, Constant Effect
Can Wear Any Armor- Possessor's actions may count as involving armors of any base armor subtype, Constant Effect
Can Cast Any Spell- Possessor's actions may count as involving possessor casting spells of any base spell subtype, Constant Effect
Accessorizes Splendidly- Possessor's actions may count as involving accessories of any base accessory subtype, Constant Effect
Abilities-
Attack- 55,000 Damage, Any combination of Base elements, 0 MP
Assassin's Strike- 35,000 Damage, 30% inflicts Instant Death, Darkness & Air & Physical, 400,000 MP
Archer's Shot- 50,000 Damage, deals full Damage to the back row, this action gains +50% To Hit, Physical & Air, 250,000 MP
Architect's Construction- 850,000 Damage, Heals HP, +3,000 to all stats, only affects Large Structures, Stacks 20 times, Earth & Technology, 250,000 MP
Card Mystic's Deal- 30,000 Damage, May Heal, 100% may inflict any one minor positive or negative status effect, 1 hit against 52, Magic, 250,000 MP
Combatant's Strikes- 42,500 Damage, 150% inflicts Fatigued: Stun, 2 hits against 1, Physical, 250,000 MP
Crusher's Blow- 50,000 Damage, 150% inflicts Fatigued: Stun, May break any one non-unique item worth under 70,000,000 Gold that is equipped by target, Physical & Earth, 250,000 MP
Defender's Block- +12,000 Defense, +40 Resilience, target has a 30% chance of optionally reflecting actions from sources below Level 60, lasts 100 rounds, does not stack, may only target caster, Physical & Earth, 400,000 MP
Dominator's Lash- 50,000 Damage, 150% inflicts Charm, status effects inflicted by this action may not be cured by individuals below Level 70 and possessor no per-round auto-recover chance, Darkness & Physical, 400,000 MP
Dragoon's Leap- 50,000 Damage, deals full Damage to the back row, this action gains +50% Critical, Physical & Air, 250,000 MP
Enslaver's Control- 5,000 SPI Damage, 30% inflicts Dominion, Darkness, 1,000,000 MP
Gentleman Assassin's Cane Strike- 50,000 Damage, attacks involving this ability are automatically Criticals on the first round of battle, Physical & Darkness, 250,000 MP
Gunner's Shots- 35,000 Damage, 3 hits against 1, Air & Technology & Physical, 250,000 MP
Ioun Master's Halo Beams- 50,000 Damage, 100% inflicts any two moderate negative status effects, may be used as a Counter, Any two base elements, 250,000 MP
Lancer's Impaling Strike- 50,000 Damage, 150% inflicts Wounded, Targets below Level 40 skip their next action as a non-stacking effect, Physical, 400,000 MP
Lawbringer's Gavel- 50,000 Damage, All buffs with target as a source, if target is below Level 60, are removed from their possessors, if said possessors are below Level 60, Light & Air & Physical, 250,000 MP
Magus's Beam- 50,000 Damage, May deal MP Damage, 150% may inflict Manablasted, Magic, 250,000 MP
Matrix Keeper's Net- 50,000 Damage, This attack may not be Dodged by individuals below Level 60, Technology, 250,000 MP
Musician's Song- +2,000 to all stats, 100% inflicts any one positive minor status effect, 1 hit against 30, stacks 5 times, Air, 250,000 MP
Reaper's Scythe- 50,000 Damage, 5,000 CON Damage, 100% may inflict Wounded, 100% may inflict Voidstruck, individuals killed by this attack may not be resurrected by individuals below Level 60, Darkness & Physical, 400,000 MP
Ravager's Strike- 65,000 Damage, 150% inflicts Wounded, this action gains +25% Critical, Physical & Fire, 250,000 MP
Sage's Spinning Staff- 50,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Stat Drain: MIN Drain, caster gains +4,500 Defense as a non-stacking buff that lasts 2 rounds, Physical & Air & Magic, 250,000 MP
Scholar's Wisdom- Caster gains +3,500 MIN and scans the stats of each opponent, stacks 5 times, Air & Magic, 250,000 MP
Shadow Blade's Backstab- 50,000 Damage, deals full Damage to the back row on the first round of battle, this action gains +35% Critical on the first round of battle, Physical & Darkness, 250,000 MP
Slayer's Killing Blow- 50,000 Damage, this action gains +50% Critical and +50% To Hit, the Weaknesses of individuals below Level 60 are doubled for purposes of this action, Any one base element, 250,000 MP
Soldreidrethanoi's Repeating Blade- 50,000 Damage, this attack repeats itself every round at the start of the round, Magic & Physical & Air, 400,000 MP
Sorceress's Magic- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 5,000, Any combination of base elements excluding (Technology AND Physical), 250,000 MP
Swordsman's Slash- 50,000 Damage, 25% caster gains another action immediately after this one, Physical, 250,000 MP
Abjurerer's Shielding- Target gains +10,000 Defense and +3,000 Defense against Stat Damage, stacks 5 times, Magic & Physical, 250,000 MP
Alchemist's Bomb- 50,000 Damage, 100% inflicts any 5 minor negative status effects, Acid & Magic, 250,000 MP
Arcanist's Cards- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 500, Any combination of base elements, 250,000 MP
Astromancer's Meteor- 150,000 Damage, requires two actions of charge-up, 1 hit against 50,000, Astral, 400,000 MP
Biomancer's Reconfiguration- +2,500 or -2,500 to any one stat, stacks 5 times, Acid & Technology, 250,000 MP
Blight Druid's Curse- Caster destroys all zones and phantom terrains present, Darkness & Earth, 250,000 MP
Diabolist's Litany- Removes all buffs from sources below Level 80 from all targets below Level 80, 1 hit against 5,000, Darkness & Magic, 250,000 MP
Enchanter's Enchantment- +4,000 to all stats, +25% To Hit, +25% Dodge, +25% Critical, +25% Resilience, does not stack, Magic, 250,000 MP
Force Mage's Push- 50,000 Damage, switches target's row to the front row or the back row, Physical & Magic, 250,000 MP
Golomancer's Construction- Caster summons up to 10 Golems below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Max 30 summoned, Earth, 800,000 MP
Healer's Restoration- 350,000 Damage, Heals HP, Cures all minor and moderate negative status effects, Light & Magic, 250,000 MP
Kensei's Hand- Caster's next attack is automatically a Critical, Physical & Magic, 250,000 MP
Mentalist's Mind-Assault- 3,000 MIN Damage, 150% inflicts Stat Drain: MIN Drain, 1 hit against 30, Psychic, 250,000 MP
Paladin's Touch- Cures all minor and moderate negative status effects, Inviduals below Level 60 cannot inflict negative status effects or debuffs on target, Light, 250,000 MP
Priest's Prayer- Removes all debuffs from sources below Level 80 from all targets, 1 hit against 5,000, Light & Magic, 250,000 MP
Ritualist's Spell- All of caster's allies gain +45,000 to all stats, requires 5 actions of charge-up, does not stack, Magic, 800,000 MP
Shaman's Invigoration- Target gains +6,000 to all stats and +20,000 Damage to all of its abilities' Damage values, does not stack, Fire & Earth, 250,000 MP
Shrine Maiden's Resurrection- Resurrects target with 2,000,000 HP, 2,000,000 MP, and 15,000 points in all stats (if target possessessed less than said values), with said resurrection not being able to put said values above their max values, Light & Magic, 400,000 MP
Summoner's Summoning- Caster summons up to 30 individuals below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Said summons vanish upon caster's death or defeat, Max 200 summoned, Magic, 3,000,000 MP
Thief's Grab- Caster steals up to two non-unique items worth below 70,000,000 Gold each from target, Air & Darkness, 400,000 MP
Technomancer's Missile- 25,000 Damage, 150% may inflict Antimatter, deals full Damage to the back row, 1 hit against 15, Technology & Fire, 250,000 MP
Transmuter's Alteration- Target gains + or - 25% Dodge, To Hit, Resilience, or Critical, stacks 5 times, Magic & Acid, 250,000 MP
Wizard's Magics- 15,000 Damage, 5 bonus hits divided among 5, Any combination of base elements excluding Technology, 400,000 MP
Chef's Cooking- 250,000 Damage, Heals HP, 1 hit against 5,000, Earth & Fire & Water, 250,000 MP
Crafter's Creation- Caster creates and uses a Temporary version of any one Consumable from the Shop that is in-stock and worth under 70,000,000 Gold, Earth & Acid & Magic, 250,000 MP
Prepare- Caster gains an additional action next round, does not stack, Psychic & Air, 50,000 MP
Unsummon- Caster unsummons up to 200 selected summons that are below Level 70 that were summoned by individuals below Level 70, Magic, 250,000 MP
Drops-
350,000 Gold
26,625 XP
100% Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
Grandmaster
Level 71
Human, Glory
HP- 4,000,000
MP- 4,000,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,000
Critical Chance- 70%
Resilience- 70%
To Hit- 170%
Dodge- 70%
Resistances and Immunities- 142% Minor Status Effect Resistance, 71% Moderate Status Effect Resistance, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
True Master- Possessor is Immune to individuals below Level 30, Possessor gains 2 additional actions per round, Constant Effect
Blessed- Possessor gains +5,000 to all stats, +15% Critical, +15% Dodge, +15% To Hit, and +15% Resilience, Constant Effect
Has Lots of Friends- Possessor may summon any one individual below Level 60 from the Enemy List who is normally fightable for drops at the start of each round, Individuals summoned by this effect may not summon, Max 24 summoned, Constant Effect
Adviser's Mind- Possessor's allies may use possessor's Critical, Dodge, To Hit, and Resilience values instead of their own, Constant Effect
Controller's Power- Possessor may choose at the beginning of any round to make each individual in battle who is either willing or below Level 60's Turn-Order-Determining Stat become solely any one stat out of STR, AGI, CON, MIN, and SPI, with possessor being able to make different selections for different individuals, Constant Effect
Auramancer's Aura- Possessor may deal 50,000 Flat Damage of any combination of base elements to all opponents at the start of each round, Constant Effect
Diplomat's Charm- Possessor has a 100% chance of inflicting Charm on each opponent at the start of every round, Constant Effect
Gigas Knight's Imperviousness- Possessor gains +500,000 HP, +6,000 Defense, and +15% Resilience, Individuals below Level 40 may not Critical possessor, Constant Effect
Guardian's Body- Possessor gains +400,000 HP, +5,000 Defense, and +10% Resilience, Constant Effect
Inscriber's Wardings- Possessor gains 15% Resistance to Base Entity subtypes, excluding Immortal, Serpent Blessed, Holy One, and Fiend, Constant Effect
Power Trooper's Escape Jets- Possessor may choose to count as in the back row even if possessor is in the front row, Constant Effect
Protector's Defenses- Possessor gains +6,000 Defense and +5% Dodge, Constant Effect
Seer's Prescience- Once per round, possessor may use any of possessor's abilities as a pre-emptive counter, Constant Effect
Spy's Infiltration- Possessor may become any base subtype other than Immortal, Serpent Blessed, Holy One, and Fiend at the start of any round, Constant Effect
Anarchomancer's Chaos- Possessor gains +4,000 to a randomly determined stat out of STR, AGI, CON, MIN, and SPI, with said stat being randomly re-determined at the start of each round, Constant Effect
Artificier's Craft- Possessor's allies gain +25% Critical, +25% To Hit, +25% Resilience, and +25% Dodge as a non-stacking bonus, Constant Effect
Bard's Songs- Possessor's allies gain +1,500 to all stats as a bonus that stacks 5 times, 142% Minor Status Effect Resistance, amd 71% Moderate Status Effect Resistance, Constant Effect
Channeler's Linkup- Possessor may link or delink possessor's HP or MP with the corresponding value of a willing ally at the start of each round, Constant Effect
Commander's Leadership- Possessor's allies gain +3,000 to all stats as a non-stacking bonus, Constant Effect
Dancer's Grace- Possessor gains +4,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may use any of possessor's abilities as a counter to an action that possessor Dodged an attack as part of, Constant Effect
Forbidden Mage's Horrid Art- Possessor may pay 2,000,000 HP to increase any amount of Damage dealt by possessor by 200,000 points as a non-stacking effect, Constant Effect
Diviner's Scrying- Possessor deals 10,000 additional Damage to individuals whose stats possessor has scanned, Possessor may scan the stats of up to 1,000 individuals at the start of every round, Constant Effect
Druid's Sanctity- Zones, Terrains, and Phantom Terrains created by possessor may not be destroyed, altered, or removed by individuals below Level 70 without possessor's permission, Zones, Terrains, and Phantom Terrains created by possessor may not have effects attached to or removed from them by individuals below Level 70 without possessor's permission, Constant Effect
Elementalist's Powers- Possessor's actions that are Earth, Air, Fire, Water, Acid, Electrical, Ice, or Energy element deal 10,000 additional Damage, Constant Effect
Geomancer's Land Connection- Possessor may create a Zone of any base element at the start of each round, Possessor may create a Phantom Terrain of any type for which a square mile is in-stock in the shop that costs under 70,000,000 Gold at the start of each round, Possessor gains +1,000 to all stats if at least 1 Zone if present, Possessor gains +1,000 Defense if at least one Terrain or Phantom Terrain is present, Constant Effect
Glyph Mage's Glyphs- Possessor gains +2,000 to all stats if possessor's opponents have an Rune Mage abilites or have any Rune Magic spells or Rune Accessories equipped, Possessor gains 50% Rune Magic Resistance, Constant Effect
Gunslinger's Aim- Possessor gains +15% To Hit, Constant Effect
Hunter's Tracking- If an individual below Level 80 leaves battle and enters another battle, possessor may follow said individual into said other battle unless an individual of Level 80 or greater in either battle objects, Constant Effect
Illusionist's Mirage- Possessor gains +15% Dodge, Constant Effect
Luminary's Purity- Individuals below Level 60 may not inflict negative status effects on possessor, Constant Effect
Monk's Form- Possessor gains +800 to all stats, +200,000 HP, +1,000 Defense, +5% Critical, +5% Dodge, +5% To Hit, and +5% Resilience, Constant Effect
Necromancer's Reanimation- Whenever a non-Undead individual in the same battle as possessor dies, possessor may summon any 1 Undead from the Enemy List that is below Level 60 and is normally fightable for drops, Summons created by this effect may not summon, Max 20 summoned, Constant Effect
Ninja's Stealth- Possessor gains +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle, Possessor gains +5% Dodge, Constant Effect
Rune Mage's Runes- Possessor gains +2,000 to all stats if possessor's opponents have an Glyph Mage abilites or have any Glyph Magic spells or Glpyh Accessories equipped, Possessor gains 50% Glyph Magic Resistance, Constant Effect
Scientist's Mind- Possessor gains +4,000 MIN, Constant Effect
Sigil Tracer's Sigils- Possessor gains +1,000 Defense against Stat Damage, Constant Effect
Umbramancer's Shadow- Each round, possessor may choose one action that possessor performs that will be repeated at the start of the next round, Constant Effect
Veilwalker's Etherealness- Possessor gains +2,000 Defense against Stat Damage, +5% Resilience, +5% Dodge, and individuals below Level 40 have a 50% chance per action of being unable to target possessor without possessor's permission with said action, Constant Effect
Wanderer's Teleportation- At the start of each round, possessor may leave possessor's battle and enter another currently active battle in the same thread, provided that no individual of Level 60 or greater in either battle objects, Constant Effect
Warlock's Curses- Possessor ignores the status effect Resistances and Immunities of individuals below Level 60, Constant Effect
Warrior's Combat Skill- Possessor gains +15% Critical, Constant Effect
Alienist's Command- Possessor's Alien allies gain +15% Dodge, Possessor may remove any one buff from each opponent below Level 60 that comes from a source below Level 60 at the start of each round if possessor possesses any Alien allies, Constant Effect
Beastmaster's Command- Possessor's Animal allies gain +15% Resilience, Possessor gains +10% Critical if possessor possesses any Animal allies, Constant Effect
Binder's Command- Possessor's Spirit allies gain +15% To Hit, Possessor gains +10% Dodge if possessor possesses any Spirit allies, Constant Effect
Botanist's Command- Possessor's Plant allies gain 1,500,000 MP, Possessor regenerates 300,000 HP per round if possessor possesses any Plant allies, Constant Effect
Champion of the Upper Realms's Command- Possessor's Deva allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 AGI if possessor possesses any Deva allies, Constant Effect
Conjuror's Command- Possessor's Elemental allies gain +1,500,000 HP, possessor may gain Overload Immunity if possessor possesses any Elemental allies, Constant Effect
Counselor's of Faerie's Command- Possessor's Fae allies gain +1,500,000 MP, possessor's actions may gain a 100% chance of inflicting any minor positive or negavite status effect if possessor possesses any Fae allies, Constant Effect
Deathless One's Command- Possessor's Undead allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 SPI if possessor possesses any Undead allies, Constant Effect
Demonologist's Command- Possessor's Demon allies gain +1,500,000 HP, possessor gains Burning Immunity if possessor possesses any Demon allies, Constant Effect
Doombringer's Command- Possessor's Horror allies gain +10,000 Defense, Possessor gains +1,000 Defense against Stat Damage if possessor possesses any Horror allies, Constant Effect
Dragon Lord's Command- Possessor's Dragon allies gain +20,000 Damage to the Damage values of their abilities, Possessor's Prime Attribute may become 'Two Highest Stats' if possessor possesses any Dragon allies, Constant Effect
Evermason's Command- Possessor's Golem allies cannot be Criticalled by individuals below Level 60, Buffs with possessor as a source may not be removed by individuals below Level 60 if possessor has any Golem allies, Constant Effect
Flux Baron's Command- Possessor's Shapeshifter allies gain +15% Dodge, Possessor gains +10% To Hit if possessor possesses any Shapeshifter allies, Constant Effect
Gatekeeper's Command- Possessor's Outsider allies gain +20,000 Damage to the Damage values of their abilities, Possessor gains +4,000 to all stats if possessor possesses any Outsider allies, Constant Effect
Gearwright's Command- Possessor's Clockwork allies gain +15% Critical, Possessor gains +10% Resilience if possessor possesses any Clockwork allies, Constant Effect
General's Command- Possessor's Human allies gain +4,000 Defense against Stat Damage, Possessor gains +5,000 Defense if possessor possesses any Human allies, Constant Effect
Heavenly Protector's Command- Possessor's Angel allies gain +1,500,000 HP, possessor gains Frozen Immunity if possessor possesses any Angel allies, Constant Effect
Herald of Lunacy's Command- Possessor's Darkspawn allies gain +1,500,000 HP, possessor gains Minor Status Effect Immunity if possessor possesses any Darkspawn allies, Constant Effect
Justicar's Command- Possessor's Celestial allies gain +1,500,000 HP, possessor gains Awestruck Immunity if possessor possesses any Celestial allies, Constant Effect
Keeper of the Depths's Command- Possessor's Cthonian allies gain +1,500,000 HP, possessor gains Entombed Immunity if possessor possesses any Cthonian allies, Constant Effect
Lightbearer's Command- Possessor's Illuminated allies gain +2,000 to all stats, Possessor's actions may not be countered by individuals below Level 80 if possessor possesses any Illuminated allies, Constant Effect
Mad Scientist's Command- Possessor's Bio-Horror allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 MIN if possessor possesses any Bio-Horror allies, Constant Effect
Master of Monsters's Command- Possessor's Monster allies gain +1,500,000 HP, possessor gains Wounded Immunity if possessor possesses any Monster allies, Constant Effect
Mechanist's Command- Possessor's Machine allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 CON if possessor possesses any Machine allies, Constant Effect
Pactmaker's Command- Possessor's Devil allies gain +1,500,000 HP, possessor gains Voidstruck Immunity if possessor possesses any Devil allies, Constant Effect
Puppet Master's Command- Possessor's Daemon allies gain +1,500,000 HP, possessor gains Mindblasted Immunity if possessor possesses any Daemon allies, Constant Effect
Roboticist's Command- Possessor's Robot allies gain +1,500,000 HP, possessor gains Electrocuted Immunity if possessor possesses any Robot allies, Constant Effect
Seakeeper's Command- Possessor's Aquatic allies gain +1,500,000 HP, possessor gains Drowning Immunity if possessor possesses any Aquatic allies, Constant Effect
Skykeeper's Command- Possessor's Aerial allies gain +1,500,000 HP, possessor gains Suffocation Immunity if possessor possesses any Aerial allies, Constant Effect
Starkeeper's Command- Possessor's Astral Being allies gain +1,500,000 HP, possessor gains Antimatter Immunity if possessor possesses any Astral Being allies, Constant Effect
Vermin Master's Command- Possessor's Insect allies gain +1,500,000 HP, Possessor's abilities Damage values increase by 10,000 points if possessor possesses any Insect allies, Constant Effect
Viscous Lord's Command- Possessor's Ooze allies gain +1,500,000 HP, possessor gains Dissolving Immunity if possessor possesses any Ooze allies, Constant Effect
Walker From Beyond's Command- Possessor's Abstract allies gain +1,500,000 HP, Possessor gains +300,000 HP if possessor possesses any Abstract allies, Constant Effect
Warlord's Command- Possessor's Humanoid allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 STR if possessor possesses any Humanoid allies, Constant Effect
Weirdworker's Command- Possessor's Magic Being allies gain +1,500,000 HP, Possessor regenerates 300,000 MP per round if possessor possesses any Magic Being allies, Constant Effect
Captain's Mutiny- Possessor may de-transform any opponents who are in Vessel transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Benevolence's Shining Form- Possessor may de-transform any opponents who are in Holy Form transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Malevolence's Seething Form- Possessor may de-transform any opponents who are in Fiendish Form transformations that are below Level 60 at the start of any round, Constant Effect
Cyberneticist's Disassembly- Possessor may de-transform any opponents who are in Upgraded Form transformations that are below Level 60 at the start of any round, Constant Effect
Driver's Roadblock- Possessor may de-transform any opponents who are in Vehicle transformations that are below Level 60 at the start of any round, Constant Effect
Lord of War's Strategy- Possessor may de-transform any opponents who are in War Machine transformations that are below Level 60 at the start of any round, Constant Effect
Mech Jockey's Command Override- Possessor may de-transform any opponents who are in Mech transformations that are below Level 60 at the start of any round, Constant Effect
Medium's Exorcism- Possessor may de-transform any opponents who are in Spirit Form transformations that are below Level 60 at the start of any round, Constant Effect
Metamorph's Chaos Plasm- Possessor may de-transform any opponents who are in Shapeshifted Form transformations that are below Level 60 at the start of any round, Constant Effect
Nemesis's Vexation- Possessor may de-transform any opponents who are in Dark Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Rider's Call- Possessor may de-transform any opponents who are in Steed transformations that are below Level 60 at the start of any round, Constant Effect
Warp Mage's Warping- Possessor may de-transform any opponents who are in Monstrous Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Wildshaper's Nature-Control- Possessor may de-transform any opponents who are in Natural Form transformations that are below Level 60 at the start of any round, Constant Effect
Clothier's Attire- Possessor gains +10% Resilience, Constant Effect
Engineer's Tinkering- Possessor's allies gain +500 to all stats at the start of every round as a buff that stacks 20 times, Constant Effect
Jeweler's Raiment- Possessor may choose to become any base element or the element Glory at the start of any round, Constant Effect
Magewright's Design- Possessor's summons gain +2,000 to all stats, Constant Effect
Merchant's Wealth- Possessor gains +150,000 Defense against Gold Damage, Possessor may choose to count as possessing 70,000,000 Gold for purposes of effects that check how much Gold possessor possesses, but said Gold may not be stolen or paid, Constant Effect
Smith's Armaments- Possessor's abilities' Damage values are increased by 15,000 points, Constant Effect
Arcane Vizier's Synchronization- Possessor absorbs Magic from sources below Level 60, Constant Effect
Blazing Sultan's Synchronization- Possessor absorbs Fire from sources below Level 60, Constant Effect
Caliph of Corrosion's Synchronization- Possessor absorbs Acid from sources below Level 60, Constant Effect
Countess of Power's Synchronization- Possessor absorbs Energy from sources below Level 60, Constant Effect
Ebon Chanceller's Synchronization- Possessor absorbs Darkness from sources below Level 60, Constant Effect
Heir to the Future's Synchronization- Possessor absorbs Technology from sources below Level 60, Constant Effect
Kinetic Emperor's Synchronization- Possessor absorbs Physical from sources below Level 60, Constant Effect
Mind Lord's Synchronization- Possessor absorbs Psychic from sources below Level 60, Constant Effect
Mountain King's Synchronization- Possessor absorbs Earth from sources below Level 60, Constant Effect
Ocean Prince's Synchronization- Possessor absorbs Water from sources below Level 60, Constant Effect
Radiant Hierophant's Synchronization- Possessor absorbs Light from sources below Level 60, Constant Effect
Snow Queen's Synchronization- Possessor absorbs Ice from sources below Level 60, Constant Effect
Thunder Czar's Synchronization- Possessor absorbs Electrical from sources below Level 60, Constant Effect
Wind Duke's Synchronization- Possessor absorbs Air from sources below Level 60, Constant Effect
Practically Flawless- Individuals below Level 40 may not inflict debuffs on possessor, Constant Effect
Can Wield Any Weapon- Possessor's actions may count as involving weapons of any base weapon subtype, Constant Effect
Can Wear Any Armor- Possessor's actions may count as involving armors of any base armor subtype, Constant Effect
Can Cast Any Spell- Possessor's actions may count as involving possessor casting spells of any base spell subtype, Constant Effect
Accessorizes Splendidly- Possessor's actions may count as involving accessories of any base accessory subtype, Constant Effect
Abilities-
Attack- 55,000 Damage, Any combination of Base elements, 0 MP
Assassin's Strike- 35,000 Damage, 30% inflicts Instant Death, Darkness & Air & Physical, 400,000 MP
Archer's Shot- 50,000 Damage, deals full Damage to the back row, this action gains +50% To Hit, Physical & Air, 250,000 MP
Architect's Construction- 850,000 Damage, Heals HP, +3,000 to all stats, only affects Large Structures, Stacks 20 times, Earth & Technology, 250,000 MP
Card Mystic's Deal- 30,000 Damage, May Heal, 100% may inflict any one minor positive or negative status effect, 1 hit against 52, Magic, 250,000 MP
Combatant's Strikes- 42,500 Damage, 150% inflicts Fatigued: Stun, 2 hits against 1, Physical, 250,000 MP
Crusher's Blow- 50,000 Damage, 150% inflicts Fatigued: Stun, May break any one non-unique item worth under 70,000,000 Gold that is equipped by target, Physical & Earth, 250,000 MP
Defender's Block- +12,000 Defense, +40 Resilience, target has a 30% chance of optionally reflecting actions from sources below Level 60, lasts 100 rounds, does not stack, may only target caster, Physical & Earth, 400,000 MP
Dominator's Lash- 50,000 Damage, 150% inflicts Charm, status effects inflicted by this action may not be cured by individuals below Level 70 and possessor no per-round auto-recover chance, Darkness & Physical, 400,000 MP
Dragoon's Leap- 50,000 Damage, deals full Damage to the back row, this action gains +50% Critical, Physical & Air, 250,000 MP
Enslaver's Control- 5,000 SPI Damage, 30% inflicts Dominion, Darkness, 1,000,000 MP
Gentleman Assassin's Cane Strike- 50,000 Damage, attacks involving this ability are automatically Criticals on the first round of battle, Physical & Darkness, 250,000 MP
Gunner's Shots- 35,000 Damage, 3 hits against 1, Air & Technology & Physical, 250,000 MP
Ioun Master's Halo Beams- 50,000 Damage, 100% inflicts any two moderate negative status effects, may be used as a Counter, Any two base elements, 250,000 MP
Lancer's Impaling Strike- 50,000 Damage, 150% inflicts Wounded, Targets below Level 40 skip their next action as a non-stacking effect, Physical, 400,000 MP
Lawbringer's Gavel- 50,000 Damage, All buffs with target as a source, if target is below Level 60, are removed from their possessors, if said possessors are below Level 60, Light & Air & Physical, 250,000 MP
Magus's Beam- 50,000 Damage, May deal MP Damage, 150% may inflict Manablasted, Magic, 250,000 MP
Matrix Keeper's Net- 50,000 Damage, This attack may not be Dodged by individuals below Level 60, Technology, 250,000 MP
Musician's Song- +2,000 to all stats, 100% inflicts any one positive minor status effect, 1 hit against 30, stacks 5 times, Air, 250,000 MP
Reaper's Scythe- 50,000 Damage, 5,000 CON Damage, 100% may inflict Wounded, 100% may inflict Voidstruck, individuals killed by this attack may not be resurrected by individuals below Level 60, Darkness & Physical, 400,000 MP
Ravager's Strike- 65,000 Damage, 150% inflicts Wounded, this action gains +25% Critical, Physical & Fire, 250,000 MP
Sage's Spinning Staff- 50,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Stat Drain: MIN Drain, caster gains +4,500 Defense as a non-stacking buff that lasts 2 rounds, Physical & Air & Magic, 250,000 MP
Scholar's Wisdom- Caster gains +3,500 MIN and scans the stats of each opponent, stacks 5 times, Air & Magic, 250,000 MP
Shadow Blade's Backstab- 50,000 Damage, deals full Damage to the back row on the first round of battle, this action gains +35% Critical on the first round of battle, Physical & Darkness, 250,000 MP
Slayer's Killing Blow- 50,000 Damage, this action gains +50% Critical and +50% To Hit, the Weaknesses of individuals below Level 60 are doubled for purposes of this action, Any one base element, 250,000 MP
Soldreidrethanoi's Repeating Blade- 50,000 Damage, this attack repeats itself every round at the start of the round, Magic & Physical & Air, 400,000 MP
Sorceress's Magic- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 5,000, Any combination of base elements excluding (Technology AND Physical), 250,000 MP
Swordsman's Slash- 50,000 Damage, 25% caster gains another action immediately after this one, Physical, 250,000 MP
Abjurerer's Shielding- Target gains +10,000 Defense and +3,000 Defense against Stat Damage, stacks 5 times, Magic & Physical, 250,000 MP
Alchemist's Bomb- 50,000 Damage, 100% inflicts any 5 minor negative status effects, Acid & Magic, 250,000 MP
Arcanist's Cards- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 500, Any combination of base elements, 250,000 MP
Astromancer's Meteor- 150,000 Damage, requires two actions of charge-up, 1 hit against 50,000, Astral, 400,000 MP
Biomancer's Reconfiguration- +2,500 or -2,500 to any one stat, stacks 5 times, Acid & Technology, 250,000 MP
Blight Druid's Curse- Caster destroys all zones and phantom terrains present, Darkness & Earth, 250,000 MP
Diabolist's Litany- Removes all buffs from sources below Level 80 from all targets below Level 80, 1 hit against 5,000, Darkness & Magic, 250,000 MP
Enchanter's Enchantment- +4,000 to all stats, +25% To Hit, +25% Dodge, +25% Critical, +25% Resilience, does not stack, Magic, 250,000 MP
Force Mage's Push- 50,000 Damage, switches target's row to the front row or the back row, Physical & Magic, 250,000 MP
Golomancer's Construction- Caster summons up to 10 Golems below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Max 30 summoned, Earth, 800,000 MP
Healer's Restoration- 350,000 Damage, Heals HP, Cures all minor and moderate negative status effects, Light & Magic, 250,000 MP
Kensei's Hand- Caster's next attack is automatically a Critical, Physical & Magic, 250,000 MP
Mentalist's Mind-Assault- 3,000 MIN Damage, 150% inflicts Stat Drain: MIN Drain, 1 hit against 30, Psychic, 250,000 MP
Paladin's Touch- Cures all minor and moderate negative status effects, Inviduals below Level 60 cannot inflict negative status effects or debuffs on target, Light, 250,000 MP
Priest's Prayer- Removes all debuffs from sources below Level 80 from all targets, 1 hit against 5,000, Light & Magic, 250,000 MP
Ritualist's Spell- All of caster's allies gain +45,000 to all stats, requires 5 actions of charge-up, does not stack, Magic, 800,000 MP
Shaman's Invigoration- Target gains +6,000 to all stats and +20,000 Damage to all of its abilities' Damage values, does not stack, Fire & Earth, 250,000 MP
Shrine Maiden's Resurrection- Resurrects target with 2,000,000 HP, 2,000,000 MP, and 15,000 points in all stats (if target possessessed less than said values), with said resurrection not being able to put said values above their max values, Light & Magic, 400,000 MP
Summoner's Summoning- Caster summons up to 30 individuals below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Said summons vanish upon caster's death or defeat, Max 200 summoned, Magic, 3,000,000 MP
Thief's Grab- Caster steals up to two non-unique items worth below 70,000,000 Gold each from target, Air & Darkness, 400,000 MP
Technomancer's Missile- 25,000 Damage, 150% may inflict Antimatter, deals full Damage to the back row, 1 hit against 15, Technology & Fire, 250,000 MP
Transmuter's Alteration- Target gains + or - 25% Dodge, To Hit, Resilience, or Critical, stacks 5 times, Magic & Acid, 250,000 MP
Wizard's Magics- 15,000 Damage, 5 bonus hits divided among 5, Any combination of base elements excluding Technology, 400,000 MP
Chef's Cooking- 250,000 Damage, Heals HP, 1 hit against 5,000, Earth & Fire & Water, 250,000 MP
Crafter's Creation- Caster creates and uses a Temporary version of any one Consumable from the Shop that is in-stock and worth under 70,000,000 Gold, Earth & Acid & Magic, 250,000 MP
Prepare- Caster gains an additional action next round, does not stack, Psychic & Air, 50,000 MP
Unsummon- Caster unsummons up to 200 selected summons that are below Level 70 that were summoned by individuals below Level 70, Magic, 250,000 MP
Drops-
350,000 Gold
26,625 XP
100% Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
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Re: Enemy List
Level 73
Hresvelgr
Level 73
Aerial, Darkness & Air
HP- 3,900,000
MP- 4,100,000
STR- 33,400
AGI- 34,600
CON- 28,000
MIN- 24,500
SPI- 26,800
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,100
Critical Chance- 76%
Resilience- 46%
To Hit- 173%
Dodge- 76%
Resistances and Immunities- Reflects Air, Darkness Immunity, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Massive- Possessor gains +1,500,000 HP, +15,000 STR, +15,000 CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Corpse Eater- Whenever an entity dies, possessor may destroy its corpse to regenerate 390,000 HP and MP, Entities whose corpses are destroyed by possessor may not be resurrected by sources below Level 75, Constant Effect
Source of Winds- Entities below Level 75 may not create Zones of Air without possessor's permission, Possessor may choose for any entity in the same battlespace to Reflect any Air element action that targets it that comes from a source below Level 70, Constant Effect
Dweller at the Edge of Earth and Heaven- Possessor may not be targeted by entities below Level 70 on the first 3 rounds of battle, Constant Effect
Abilities-
Grand Beak- 50,000 Damage, May deal HP Drain, Physical or Air, 0 MP
Devour- 54,000 Damage, Deals HP Drain, Physical, 0 MP
Eat the Dead- Caster destroys up to 50,000,000 corpses in its battlespace, Caster unsummons up to 50,000,000 Undead below Level 70, Darkness, 0 MP
Great Hurricane- 60,000 Damage, 300% inflicts Fatigued: Stun, 100% inflicts Suffocation, 1 hit against 80,000,000, Air, 1,200,000 MP
World's Winds- 55,000 Damage, this action deals 1/2 Damage, 4 hits against 50,000,000, Air, 1,800,000 MP
Grand Sky- All buffs on caster's opponents that come from sources below Level 80 are modified to not have any effect on their possessors for the remainder of the current round and for the two rounds following it, Air, 1,600,000 MP
Drops-
270,000 Gold
27,375 XP
50% Figurine of the Great Bird- (Item, Antiquity, Air, 500,000 Gold)
30% Hresvelgr Feathers- (Item, Material, Air, 42,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Sky's Glory- (Spell, Druid Magic, Air, 600,000 MP, 60,000,000 Gold) All buffs on target that come from sources below Level 80 that are not greater Level than caster are modified to not have any effect on their possessors for the remainder of the current round and for the two rounds following it, Caster must be Level 40 or greater
Mandate Pacifier
Level 73
Human, Water
HP- 4,080,000
MP- 4,118,202
STR- 33,200
AGI- 37,500
CON- 35,800
MIN- 36,100
SPI- 36,500
XP- 0
Defense- 21,000
Defense against Stat Damage- 2,200
Critical Chance- 110%
Resilience- 90%
To Hit- 190%
Dodge- 73%
Resistances and Immunities- Water Immunity, Drowning Immunity, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 35% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Saitoserris Mandate- If possessor is not a summon or is a summon of an entity that is considered Of the Mandate, possessor is considered Of the Mandate, Possessor is Immune to Dominion, Charm, Confusion, and minor negative status effects if possesor is considered Of the Mandate, Constant Effect
Loyal- Possessor cannot target its allies with offensive actions without the explict consent of at least one unique ally who is considered Of the Mandate, Constant Effect
EX-Class Battle Trooper- Possessor gains +30,000 to all stats and gains +25% to Critical, Resilience, To Hit, and Dodge, Possessor counts as wielding a Gun and a Power Armor, Constant Effect
Anti-Archmage Chassis- Possessor is Immune to entities below Level 20, Possessor may deal MP Damage in addition to HP Damage, Possessor Reflects Magic, Possessor is Immune to base subtype, non-Hypertech, non-Combat-Arts, non-Thief-Arts, non-Biomancy, non-Technomancy, non-Archery, non-Ethereal-Magic, non-Gunslinging spells cast by sources below Level 60, Constant Effect
Abilities-
Spread Fire- 52,000 Damage, 1 hit against up to 200,000 targets in each of up to 2 rows, Technology or Energy or Water, 0 MP
Demon-Lockdown Rounds- 52,000 Damage, 200% may inflicts Awestruck: Sealed, 1 hit against 60, Light or Hope or Technology, 100,000 MP
Anti-Arcana Rounds- 52,000 Damage, 5,200 MIN Damage, targets below Level 70 obtain a non-stacking buff that makes them unable to cast base subtype, non-Hypertech, non-Combat-Arts, non-Thief-Arts, non-Biomancy, non-Technomancy, non-Archery, non-Ethereal-Magic, non-Gunslinging spells, 1 hit against 30, Technology or Physical or Psychic or Warding, 100,000 MP
Pacification- Target below Level 70 cannot perform offensive actions or remove debuffs from entities, does not stack, Warding & Technology, 350,000 MP
Devastation Rain- 65,000 Damage, 200% may inflict Antimatter, 200% may inflict Poison: Irradiated, Caster may destroy up to 200 Zones, Terrains, or Phantom Terrains created by sources below Level 70, this action deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 2,000,000, Technology or Atomic or Destruction or War, 650,000 MP
Drops-
273,750 Gold
27,375 XP
100% Mandate Badge- (Item, Antiquity, Spatial & Water, 1,400,000 Gold)
Hresvelgr
Level 73
Aerial, Darkness & Air
HP- 3,900,000
MP- 4,100,000
STR- 33,400
AGI- 34,600
CON- 28,000
MIN- 24,500
SPI- 26,800
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,100
Critical Chance- 76%
Resilience- 46%
To Hit- 173%
Dodge- 76%
Resistances and Immunities- Reflects Air, Darkness Immunity, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Massive- Possessor gains +1,500,000 HP, +15,000 STR, +15,000 CON, Possessor may choose to count at up to 2,000 individuals in possessor's row for row-order purposes, Constant Effect
Corpse Eater- Whenever an entity dies, possessor may destroy its corpse to regenerate 390,000 HP and MP, Entities whose corpses are destroyed by possessor may not be resurrected by sources below Level 75, Constant Effect
Source of Winds- Entities below Level 75 may not create Zones of Air without possessor's permission, Possessor may choose for any entity in the same battlespace to Reflect any Air element action that targets it that comes from a source below Level 70, Constant Effect
Dweller at the Edge of Earth and Heaven- Possessor may not be targeted by entities below Level 70 on the first 3 rounds of battle, Constant Effect
Abilities-
Grand Beak- 50,000 Damage, May deal HP Drain, Physical or Air, 0 MP
Devour- 54,000 Damage, Deals HP Drain, Physical, 0 MP
Eat the Dead- Caster destroys up to 50,000,000 corpses in its battlespace, Caster unsummons up to 50,000,000 Undead below Level 70, Darkness, 0 MP
Great Hurricane- 60,000 Damage, 300% inflicts Fatigued: Stun, 100% inflicts Suffocation, 1 hit against 80,000,000, Air, 1,200,000 MP
World's Winds- 55,000 Damage, this action deals 1/2 Damage, 4 hits against 50,000,000, Air, 1,800,000 MP
Grand Sky- All buffs on caster's opponents that come from sources below Level 80 are modified to not have any effect on their possessors for the remainder of the current round and for the two rounds following it, Air, 1,600,000 MP
Drops-
270,000 Gold
27,375 XP
50% Figurine of the Great Bird- (Item, Antiquity, Air, 500,000 Gold)
30% Hresvelgr Feathers- (Item, Material, Air, 42,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Sky's Glory- (Spell, Druid Magic, Air, 600,000 MP, 60,000,000 Gold) All buffs on target that come from sources below Level 80 that are not greater Level than caster are modified to not have any effect on their possessors for the remainder of the current round and for the two rounds following it, Caster must be Level 40 or greater
Mandate Pacifier
Level 73
Human, Water
HP- 4,080,000
MP- 4,118,202
STR- 33,200
AGI- 37,500
CON- 35,800
MIN- 36,100
SPI- 36,500
XP- 0
Defense- 21,000
Defense against Stat Damage- 2,200
Critical Chance- 110%
Resilience- 90%
To Hit- 190%
Dodge- 73%
Resistances and Immunities- Water Immunity, Drowning Immunity, 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 35% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Saitoserris Mandate- If possessor is not a summon or is a summon of an entity that is considered Of the Mandate, possessor is considered Of the Mandate, Possessor is Immune to Dominion, Charm, Confusion, and minor negative status effects if possesor is considered Of the Mandate, Constant Effect
Loyal- Possessor cannot target its allies with offensive actions without the explict consent of at least one unique ally who is considered Of the Mandate, Constant Effect
EX-Class Battle Trooper- Possessor gains +30,000 to all stats and gains +25% to Critical, Resilience, To Hit, and Dodge, Possessor counts as wielding a Gun and a Power Armor, Constant Effect
Anti-Archmage Chassis- Possessor is Immune to entities below Level 20, Possessor may deal MP Damage in addition to HP Damage, Possessor Reflects Magic, Possessor is Immune to base subtype, non-Hypertech, non-Combat-Arts, non-Thief-Arts, non-Biomancy, non-Technomancy, non-Archery, non-Ethereal-Magic, non-Gunslinging spells cast by sources below Level 60, Constant Effect
Abilities-
Spread Fire- 52,000 Damage, 1 hit against up to 200,000 targets in each of up to 2 rows, Technology or Energy or Water, 0 MP
Demon-Lockdown Rounds- 52,000 Damage, 200% may inflicts Awestruck: Sealed, 1 hit against 60, Light or Hope or Technology, 100,000 MP
Anti-Arcana Rounds- 52,000 Damage, 5,200 MIN Damage, targets below Level 70 obtain a non-stacking buff that makes them unable to cast base subtype, non-Hypertech, non-Combat-Arts, non-Thief-Arts, non-Biomancy, non-Technomancy, non-Archery, non-Ethereal-Magic, non-Gunslinging spells, 1 hit against 30, Technology or Physical or Psychic or Warding, 100,000 MP
Pacification- Target below Level 70 cannot perform offensive actions or remove debuffs from entities, does not stack, Warding & Technology, 350,000 MP
Devastation Rain- 65,000 Damage, 200% may inflict Antimatter, 200% may inflict Poison: Irradiated, Caster may destroy up to 200 Zones, Terrains, or Phantom Terrains created by sources below Level 70, this action deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 2,000,000, Technology or Atomic or Destruction or War, 650,000 MP
Drops-
273,750 Gold
27,375 XP
100% Mandate Badge- (Item, Antiquity, Spatial & Water, 1,400,000 Gold)
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Re: Enemy List
Level 74
!Beaked Thing from Sildreza
Level 74, Elite
Daemon, Darkness
HP- 20,000,000
MP- 20,000,000
STR- 35,000
AGI- 49,000
CON- 48,000
MIN- 59,000
SPI- 56,000
XP- 0
Defense- 38,000
Defense against Stat Damage- 14,000
Critical Chance- 129%
Resilience- 140%
To Hit- 135%
Dodge- 125%
Resistances and Immunities- Absorbs Darkness, Absorbs Acid, Earth Immunity, Fire Immunity, Electrical Immunity, 75% Base Element Resistance, 50% Light Weakness, Immune to Minor and Moderate Status Effects
Prime Attribute- Spirit
Constant Effects-
Daemon-Terror- Possessor is Immune to individuals below Level 40, Constant Effect
Disease Master- Possessor suffers no negative effects from the status effect Diseased, Constant Effect
Plague Master- Possessor suffers no negative effects from the status effect Plague, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Gilbezbran Plague-Daemon- Whenever the status effect Diseased or Plague would cause possessor to lose HP, possessor instead gains said amount of HP, Constant Effect
Six Hands to Grab Them All...- Possessor gains 5 additional actions per round, Constant Effect
...And With Tender Care Infect Them- Any individual targetted by possessor is afflicted with Plague, Constant Effect
Doctor's Presence- Every individual in battle is healed for 1 HP of Flat Darkness element HP Healing at the start of every round, Constant Effect
Plague Doctor's Mask- Possessor cannot obtain debuffs from sources below Level 80, Constant Effect
Viral Rebirth- Possessor has a 100% chance of resurrecting immediately after being killed if any living individual in the same battle, not counting possessor, is afflicted with Plague at the time of possessor's death, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Abilities-
Malignant Touch- 130,000 Damage, 32,000 CON Damage, Darkness, 0 MP
Lingering Gilbezbran Wind- 14,000 CON Damage, Inflicts Diseased, Diseased: Immunodeficiency, Diseased: Lingering Illness, Diseased: Computer Virus, Diseased: Degenerative Ailment, Diseased: Mind Rot, and Diseased: Infected Wound, 1 hit against 50,000, Air or Darkness & Air or Acid & Air, 2,000,000 MP
Questionable Treatment- 1,000,000 Damage, Heals HP, Cures all minor and moderate negative status effects, removes all debuffs from sources below Level 60, Darkness & Light & Technology, 25,000 MP
Searing Wind of Ruinous Sand- 150,000 Damage, 11,000 CON Damage, 1 hit against 500,000, Fire & Earth & Darkness & Destruction, 1,000,000 MP
Drops-
555,000 Gold
55,500 XP
50% 'The Fall of Sildreza'- (Item, Antiquity, Darkness & Earth & Fire, 50,000 Gold)
20% Beaked Thing's Mask (Greater)- (Item, Antiquity, Darkness, 20,000,000 Gold)
20% Miracle Cure- (Consumable, Medicine, Light & Magic & Technology, 1 Charge, 80,000,000 Gold) 30% Cures Plague from a source below Level 90
5% Plague- (Spell, Dark Magic, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
5% Plague (2)- (Spell, Biomancy, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
Great Feathered Serpent
Level 74
Spirit, Magic
HP- 4,100,000
MP- 5,500,000
STR- 27,300
AGI- 33,400
CON- 28,200
MIN- 35,500
SPI- 44,600
XP- 0
Defense- 15,400
Defense against Stat Damage- 3,200
Critical Chance- 74%
Resilience- 70%
To Hit- 174%
Dodge- 78%
Resistances and Immunities- Absorbs Magic, Air Immunity, Light Immunity, Darkness Immunity, Acid Immunity, Toxin Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Stat Drain Immunity, Venom Immunity, 148% Minor Status Effect Resistance, 74% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Inerrant Teleportation- Once per round, after an action, possessor may exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 90 or greater in either battlespace objects, Constant Effect
Glorious Magics- Possessor is Immune to sources below Level 20, Buffs and debuffs with possessor as a source may not be removed by entities below Level 60, Constant Effect
Serpent Spirit- Possessor gains the subtype Reptile, Constant Effect
Abilities-
Spiritual Wind- 35,000 Damage, 3,500 SPI Damage, May Heal, May Deal Stat Healing, 1 hit against 30,000, Air or Light & Air or Magic & Air or Darkness & Air, 0 MP
Serpent Fangs- 55,000 Damage, 300% inflicts Poison, Physical or Acid or Magic, 0 MP
Great Magic- 60,000 Damage, May Heal, May inflict any one minor positive status effect, May inflict any one moderate positive status effect, 300% may inflict any one minor negative status effect, 150% may inflict any one moderate negative status effect, 15% may inflict any one major negative status effect, Magic or Any Base Element, 1,500,000 MP
Miraculous Spells- Caster may replicate the effect of any ability performable by a entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops as though said entity were performing said action, Light or Magic, 2,000,000 MP
Killing Venom- 65,000 Damage, 30% inflicts Venom, Acid or Magic or Toxin, 1,100,000 MP
Great Spirit's Blessing- Target obtains +15,000 to all stats, does not stack, Light or Magic, 600,000 MP
Supreme Vivification- Target gains Immunity to negative status effects from sources below Level 75 for 3 rounds and, if caster is not a summon, gains an action, Life & Energy, 1,800,000 MP
Rains of Life- Caster's allies are, if not killed by a source of Level 90 or greater, resurrected at the start of the next round as a non-stacking buff placed on caster, Water & Life & Light, 2,000,000 MP
Drops-
280,000 Gold
27,750 XP
80% Feathered Serpent's Relic- (Item, Antiquity, Magic, 40,000,000 Gold)
20% Blessing of the Feathered Serpent- (Spell, Shaman Magic, Magic & Light & Acid, 400,000 MP, 40,000,000 Gold) +40,000 to all stats, Target obtains 2 chosen minor positive status effects and one chosen moderate positive status effect, Does not stack
!Beaked Thing from Sildreza
Level 74, Elite
Daemon, Darkness
HP- 20,000,000
MP- 20,000,000
STR- 35,000
AGI- 49,000
CON- 48,000
MIN- 59,000
SPI- 56,000
XP- 0
Defense- 38,000
Defense against Stat Damage- 14,000
Critical Chance- 129%
Resilience- 140%
To Hit- 135%
Dodge- 125%
Resistances and Immunities- Absorbs Darkness, Absorbs Acid, Earth Immunity, Fire Immunity, Electrical Immunity, 75% Base Element Resistance, 50% Light Weakness, Immune to Minor and Moderate Status Effects
Prime Attribute- Spirit
Constant Effects-
Daemon-Terror- Possessor is Immune to individuals below Level 40, Constant Effect
Disease Master- Possessor suffers no negative effects from the status effect Diseased, Constant Effect
Plague Master- Possessor suffers no negative effects from the status effect Plague, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Gilbezbran Plague-Daemon- Whenever the status effect Diseased or Plague would cause possessor to lose HP, possessor instead gains said amount of HP, Constant Effect
Six Hands to Grab Them All...- Possessor gains 5 additional actions per round, Constant Effect
...And With Tender Care Infect Them- Any individual targetted by possessor is afflicted with Plague, Constant Effect
Doctor's Presence- Every individual in battle is healed for 1 HP of Flat Darkness element HP Healing at the start of every round, Constant Effect
Plague Doctor's Mask- Possessor cannot obtain debuffs from sources below Level 80, Constant Effect
Viral Rebirth- Possessor has a 100% chance of resurrecting immediately after being killed if any living individual in the same battle, not counting possessor, is afflicted with Plague at the time of possessor's death, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Abilities-
Malignant Touch- 130,000 Damage, 32,000 CON Damage, Darkness, 0 MP
Lingering Gilbezbran Wind- 14,000 CON Damage, Inflicts Diseased, Diseased: Immunodeficiency, Diseased: Lingering Illness, Diseased: Computer Virus, Diseased: Degenerative Ailment, Diseased: Mind Rot, and Diseased: Infected Wound, 1 hit against 50,000, Air or Darkness & Air or Acid & Air, 2,000,000 MP
Questionable Treatment- 1,000,000 Damage, Heals HP, Cures all minor and moderate negative status effects, removes all debuffs from sources below Level 60, Darkness & Light & Technology, 25,000 MP
Searing Wind of Ruinous Sand- 150,000 Damage, 11,000 CON Damage, 1 hit against 500,000, Fire & Earth & Darkness & Destruction, 1,000,000 MP
Drops-
555,000 Gold
55,500 XP
50% 'The Fall of Sildreza'- (Item, Antiquity, Darkness & Earth & Fire, 50,000 Gold)
20% Beaked Thing's Mask (Greater)- (Item, Antiquity, Darkness, 20,000,000 Gold)
20% Miracle Cure- (Consumable, Medicine, Light & Magic & Technology, 1 Charge, 80,000,000 Gold) 30% Cures Plague from a source below Level 90
5% Plague- (Spell, Dark Magic, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
5% Plague (2)- (Spell, Biomancy, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
Great Feathered Serpent
Level 74
Spirit, Magic
HP- 4,100,000
MP- 5,500,000
STR- 27,300
AGI- 33,400
CON- 28,200
MIN- 35,500
SPI- 44,600
XP- 0
Defense- 15,400
Defense against Stat Damage- 3,200
Critical Chance- 74%
Resilience- 70%
To Hit- 174%
Dodge- 78%
Resistances and Immunities- Absorbs Magic, Air Immunity, Light Immunity, Darkness Immunity, Acid Immunity, Toxin Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Stat Drain Immunity, Venom Immunity, 148% Minor Status Effect Resistance, 74% Moderate Status Effect Resistance, 12% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Inerrant Teleportation- Once per round, after an action, possessor may exit its current battlespace and enter another currently-open battlespace in the same battle, so long as no individual of Level 90 or greater in either battlespace objects, Constant Effect
Glorious Magics- Possessor is Immune to sources below Level 20, Buffs and debuffs with possessor as a source may not be removed by entities below Level 60, Constant Effect
Serpent Spirit- Possessor gains the subtype Reptile, Constant Effect
Abilities-
Spiritual Wind- 35,000 Damage, 3,500 SPI Damage, May Heal, May Deal Stat Healing, 1 hit against 30,000, Air or Light & Air or Magic & Air or Darkness & Air, 0 MP
Serpent Fangs- 55,000 Damage, 300% inflicts Poison, Physical or Acid or Magic, 0 MP
Great Magic- 60,000 Damage, May Heal, May inflict any one minor positive status effect, May inflict any one moderate positive status effect, 300% may inflict any one minor negative status effect, 150% may inflict any one moderate negative status effect, 15% may inflict any one major negative status effect, Magic or Any Base Element, 1,500,000 MP
Miraculous Spells- Caster may replicate the effect of any ability performable by a entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops as though said entity were performing said action, Light or Magic, 2,000,000 MP
Killing Venom- 65,000 Damage, 30% inflicts Venom, Acid or Magic or Toxin, 1,100,000 MP
Great Spirit's Blessing- Target obtains +15,000 to all stats, does not stack, Light or Magic, 600,000 MP
Supreme Vivification- Target gains Immunity to negative status effects from sources below Level 75 for 3 rounds and, if caster is not a summon, gains an action, Life & Energy, 1,800,000 MP
Rains of Life- Caster's allies are, if not killed by a source of Level 90 or greater, resurrected at the start of the next round as a non-stacking buff placed on caster, Water & Life & Light, 2,000,000 MP
Drops-
280,000 Gold
27,750 XP
80% Feathered Serpent's Relic- (Item, Antiquity, Magic, 40,000,000 Gold)
20% Blessing of the Feathered Serpent- (Spell, Shaman Magic, Magic & Light & Acid, 400,000 MP, 40,000,000 Gold) +40,000 to all stats, Target obtains 2 chosen minor positive status effects and one chosen moderate positive status effect, Does not stack
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Re: Enemy List
Level 75
Great Demon
Level 75
Demon, Fire & Darkness
HP- 5,300,000
MP- 5,300,000
STR- 30,500
AGI- 30,500
CON- 30,500
MIN- 30,500
SPI- 30,500
XP- 0
Defense- 8,600
Defense against Stat Damage- 1,000
Critical Chance- 48%
Resilience- 48%
To Hit- 148%
Dodge- 48%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 100% Light Weakness, Minor Status Effect Immunity, 90% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Great Demonic Power- Possessor gains +8,000 to all stats, Possessor is immune to individuals below Level 30, Constant Effect
Collector of Souls- Individuals killed by possessor may not be resurrected while possessor is alive, Constant Effect
Leader of Demons- Possessor's Demon allies gain +5,000 to all stats, Stacks 6 times, Constant Effect
Huge- Possessor gains +8,000 STR, +8,000 CON, +1,000,000 HP, and may choose to count as up to 50 individuals in possessor's row for row-order-purposes, Constant Effect
Abilities-
Demonic Claws- 55,000 Damage, 100% inflicts Wounded, 2 hits against 1, Physical or Darkness or Fire or Physical & Darkness or Physical & Fire or Physical & Darkness & Fire, 0 MP
Wave of Abyssal Fire- 30,000 Damage, inflicts Burning and Voidstruck, 1 hit against 3,000, Darkness & Fire, 200,000 MP
Greater Demonic Magic- 25,000 Damage, Inflicts one minor negative status effect, Inflicts Burning or Voidstruck, 1 hit against 300, Fire or Darkness or Darkness & Fire, 250,000 MP
Summon Demons- Summons 5 Demons below Level 60 that are normally fightable for drops on the enemy list, summons summoned through this ability may not summon, Max 20 Summoned, Darkness & Fire, 900,000 MP
Raise Undead- Summons 5 Undead below Level 60 that are normally fightable for drops on the enemy list, summons summoned through this ability may not summon, Max 20 Summoned, Darkness & Magic, 900,000 MP
Bolster Demon- Target Demon gains +8,000 to all stats, stacks 3 times, Darkness & Fire, 400,000 MP
Destruction Pulse- 60,000 Damage, 1 hit against 50,000, Destruction, 530,000 MP
Devestate- 25% inflicts Devestated, Destruction & Darkness, 1,200,000 MP
Drops-
290,000 Gold
28,125 XP
50% True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
30% Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
10% Great Demon's Crown- (Accessory, Crown, Darkness & Fire, 45,000,000 Gold) +40,000 to all stats, wielder's Demon allies gain +4,000 to all stats as a non-stacking bonus
10% Great Demon's Soul- (Weapon, Soul, Darkness & Fire, 55,000,000 Gold) +55,000 Magical Attack, +55,000 STR, +55,000 MIN, +55,000 SPI, 50% may inflict Voidstruck, 50% may inflict Burning, Wielder must be Level 20 or greater
Lesser God-Abomination
Level 75
Planetary, Darkness & Agony
HP- 6,350,000
MP- 2,950,000
STR- 43,000
AGI- 41,000
CON- 46,000
MIN- 36,000
SPI- 37,000
XP- 0
Defense- 35,656
Defense against Stat Damage- 4,400
Critical Chance- 145%
Resilience- 145%
To Hit- 263%
Dodge- 161%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Absorbs Blood, Absorbs Illusion, Fire Immunity, Earth Immunity, Air Immunity, Water Immunity, Minor Status Effect Immunity, 130% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Endless Torment- Possessor regenerates 800,000 HP and 80,000 MP per round, Possessor suffers no negative effects for being afflicted with the Pain status effect, Constant Effect
Corruption Aura- All opponents suffer -2,000 to all stats as an effect that stacks 5 times, Each opponent who dies while possessor is alive is, if non-Unique and below Level 80, immediately resurrected as an Agony-element version of itself that retains all prior traits but joins caster's side of battle and possesses a copy of the Constant Effect 'Share Torment' if possessor possesses such a Constant Effect, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,500,000 HP, Constant Effect
Broken Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 80 that is present on possessor on any one other target, Constant Effect
Bestow Worshiper Benefits- Possessor’s allies and Possessor may elect to receive worshiper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining the element Agony as part of their elements, and gaining (Worshiper Level to a max of level 74)% inflicts Voidstruck: Endless Torment for all of their offensive actions, Deity Effect
Abilities-
Thousand Decaying Arms- 101,000 Damage, may gain 10 hits against 100 and deal 1/10 damage, Physical, 0 MP
Break- 21,000 Stat Damage to each stat, inflicts up to 5 chosen minor or moderate status effects, -3,000 to all stats, all buffs with target as a source are removed if target is below Level 70, all buffs on target are removed if target is below Level 70 and said buffs have sources below Level 70, all positive status effects on target are removed if target is below Level 70 and said status effects have sources below Level 70, Null or Destruction or Darkness or Agony, 400,000 MP
Let the Ground Live So It May Likewise Suffer- Caster may create a Zone of any Base Element before other natural effects of this ability occur, Caster attaches an effect to target Zone that causes each individual in said Zone to be afflicted with a minor or moderate status effect (including Voidstruck: Endless Torment, Confusion: Fear, Confusion: Depression, and Confusion: Despair) at the start of each round, does not stack on the same zone or across zones, Darkness & Air & Earth & Water, 400,000 MP
Rekindle Spirit with Corrupted Fire- 165,000 Damage, May Heal HP, Caster may, at the start of any round, convert any HP healed by this ability that was healed on an individual who was below Level 80 at the time of the healing, into an amount of SPI Damage equal to 1/10 its total value, with healing from multiple instances being able to be converted as a lump sum, with this conversion occurring neither as part of an action nor as part of an attack, Stacks 40 times for purposes of tracked healing, Darkness & Fire, 400,000 MP
Spirit-Encasing Ice of Frozen Torment- 165,000 Damage, 26,000 CON Damage, 26,000 SPI Damage, Inflicts Frozen, Inflicts Frozen: Cubed, Inflicts Voidstruck: Endless Torment, Inflicts Stat Drain: SPI Drain, Ice or Ice & Agony, 400,000 MP
Become My Shadow That You May See Your World's End Yet Do Naught to Stop It- Inflicts Voidstruck: Turned to Shadow, Target, if below Level 60, may not take actions as long as caster remains alive and in the same battle as target, with things that would occur before and after said actions still occurring, Darkness, 400,000 MP
Vision of Countless Ruined Worlds- Inflicts Confusion: Fear, 50% inflicts Insanity, Psychic & Darkness & Agony, 400,000 MP
Rot All Things- -3,500 to all stats, inflicts Stat Drain, 1 hit against 50,000, stacks 50 times, Darkness & Agony & Acid, 400,000 MP
Darkness that Swallows Joy and Dreams- 165,000 Damage, Removes all buffs and positive status effects from sources below Level 90 from target, May inflict Voidstruck: Endless Torment, May inflict Pain, May inflict Confusion: Despair, May inflict Voidstruck, may inflict Suffocation: No Future, Darkness or Evil, 400,000 MP
Drops-
600,000 Gold
56,250 XP
75% Greater Corrupted Essence Fragment- (Item, Antiquity, Darkness & Agony, 800,000 Gold)
10% God Abomination's Still-Beating Heart- (Item, Antiquity, Darkness & Agony, 8,000,000 Gold)
10% Call Lesser God-Abomination- (Spell, Dark Magic, Darkness & Agony, 450,000 MP, 100,000,000 Gold) Summons 1 Lesser God-Abomination from the Enemy List, Max 5 summoned
4% Armor of Rotted Worlds- (Armor, Grand Armor, Darkness & Agony, 12,750,000 Gold) +14,000 Defense, +13,500 CON, Wearer may ignore effects placed on Zones by sources below Level 45, 35% Darkness Resistance, 30% Agony Resistance, 100% Light Weakness, Wearer gains Diseased Immunity and Hexed Immunity, Wearer must be at least Level 39
1% Sawcleaver of the Broken God-Abomination- (Weapon, Sword, Darkness & Agony, 13,500,000 Gold) +15,000 Melee Attack, Wielder's Melee Attack actions that would deal damage deal an additional 250,000 points to Planetaries as an effect that stacks twice, 60% inflicts Wounded, 60% inflicts Pain, Pierces 10,000 Defense, Individuals killed by wielder may not be resurrected by sources below Level 60, Wielder counts as 5 levels lower for purposes of Worshiper Benefits, Wielder must be at least Level 39
!Mirage Dragon Czar
Level 75, Elite
Dragon, Illusion
HP- 45,000,000
MP- 65,000,000
STR- 60,000
AGI- 71,000
CON- 55,000
MIN- 83,000
SPI- 87,000
XP- 0
Defense- 80,000, +400,000 against Magic, +400,000 against Fire, +400,000 against Electrical, +400,000 against Energy
Defense against Stat Damage- 8,000
Critical Chance- 140%
Resilience- 135%
To Hit- 280%
Dodge- 200%
Resistances and Immunities- Absorbs Psychic, Absorbs Illusion, Reflects Light, Reflects Darkness, Magic Immunity, Technology Immunity, 80% Base Element Resistance, 50% Divination Weakness, Minor Status Effect Immunity, 300% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Mirage Aura- Possessor gains +100% Dodge, Constant Effect
Illusion Crown- Once per round, possessor may change all targets of any one action from a source below Level 99 that does not possess the ability Adept Diviner, Constant Effect
Dragon Czar- Possessor may summon up to 20 Dragons below Level 80 from the Enemy List that are normally fightable for drops at the start of every round, Max 200 summoned, Constant Effect
Threefold Veilscreen- Possessor may not be targeted by lower Level individuals who have not spent 3 consecutive rounds in the same battlespace as possessor (counting the current round), Constant Effect
Not Where You Think It Is- Possessor deals full Damage to the back row and gains +100% Dodge, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +25,000,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 80, Constant Effect
Majesty- Possessor's allies gain +10,000 to all stats and ignore the effects of the status effect Charm and its sub-status effects, Constant Effect
Abilities-
Displaced Claw- 230,000 Damage, this action gains +100% To Hit, This action may not be Dodged by individuals who do not possess the ability 'Diviner', Illusion or Physical or Illusion & Physical, 0 MP
Mirage Breath- 250,000 Damage, -10,000 to all stats as a debuff that stacks 200 times that may be removed by an individual with the ability 'Expert Diviner' spending an action to remove it, 1 hit against 40,000, Illusion, 2,000,000 MP
Illusion Double- Summons 1 Mirage Dragon Czar, Max 200 summoned, Any individual with the ability 'Expert Diviner' may spend an action to unsummon said summon, Illusion, 40,000,000 MP
Illusory World- Caster creates a Battlespace and moves any number of individuals who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Illusion, 50,000,000 MP
Mirage Magics- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops as though said monster were performing said action, with the option of said action becoming solely Illusion element, Illusion, 5,000,000 MP
Draconic Magics- 250,000 Damage, inflicts Manablasted and up to 5 selected minor status effects, 1 hit against 5, Magic, 1,000,000 MP
Mass Dispell- Removes up to 40 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 95 or come from sources above Level 95, Magic, 5,000,000 MP
Drops-
1,111,111 Gold
111,000 XP
75% Dragon Czar's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 8,700,000 Gold)
10% Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
10% Illusory World- (Spell, Illusion Magic, Illusion, 400,000,000 MP, 215,000,000 Gold) Caster creates a Battlespace and moves any number of individuals below caster's Level who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Caster must be Level 60 or greater, Can sculpt worlds of illusions in RP threads
4% Cloak of Nested Illusions- (Accessory, Cloak, Illusion, 215,000,000 Gold) +115,000 to all stats, Actions from individuals below Level 80 have a 20% chance of failing to target wielder if wielder so desires as a non-stacking effect, Wielder must be Level 40 or greater
1% Crown of Absolute Mirage- (Spell, Illusion Magic, Illusion, 3,500,000 MP, 330,100,000 Gold) Once per round, as a non-stacking buff, caster gains a (100-(selected target's Level/2, rounded down))% chance of being able to change all targets of any one action from a non-unique, non-elite source below Level 99 that does not possess the ability Adept Diviner, Caster must be Level 60 or greater
!Orihalcum Golem
Level 75, Elite
Golem, Earth & Physical & Magic
HP- 22,000,000
MP- 22,000,000
STR- 77,000
AGI- 41,500
CON- 79,000
MIN- 53,000
SPI- 53,000
XP- 0
Defense- 108,000
Defense against Stat Damage- 32,000
Critical Chance- 150%
Resilience- 200%
To Hit- 235%
Dodge- 120%
Resistances and Immunities- 99% Base Element Resistance, Fatigued Immunity, Poison Immunity, Stat Drain Immunity, Diseased Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 90% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 60, Possessor is Immune to Base Elements and negative status effects from sources below Level 75, Constant Effect
Impossibly Durable- Possessor gains +108,000 Defense and +22,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable- Possessor gains +108,000 Defense, +32,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower Level sources, Possessor's Defense may not be piereced by lower Level individuals, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 38% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Pummel- 115,000 Damage, 2 hits against 1, Physical, 0 MP
Devastation Fist- 244,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 100,000,000 Gold, Physical or Earth or Destruction, 3,400,000 MP
Obduratize- +108,000 Defense, +40,000 CON, stacks 10 times, Physical or Magic or Warding, 2,200,000 MP
Arm-Mounted Nova-Grade Orihalcum Battlecannon- 105,000 Damage, Pierces all Defense of targets below Level 85, 1 hit against 500,000,000, Technology & Glory & Earth & Physical & Magic, 2,600,000 MP
Warslam- 185,000 Damage, inflicts Fatigued: Stun, may change target's row to the front row or the back row, Physical or Earth or War, 500,000 MP
Drops-
765,000 XP
56,250 XP
95% Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
4% Construct Orihalcum Golem- (Spell, Golomancy, Physical, 1,000,000 MP, 100,000,000 Gold) Summons 1 Orihalcum Golem from the enemy list, Costs 200,000,000 Gold to cast, takes 50 rounds to cast, Max 5 Summoned, Caster must possess the ability 'Master Golomancy Attunement'
1% Orihalcum Golem Armor- (Armor, Grand Armor, Physical, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
!Orihalcum Submersible
Level 75, Elite
Machine, Water
HP- 18,000,000
MP- 20,000,000
STR- 45,000
AGI- 36,000
CON- 60,000
MIN- 55,000
SPI- 43,000
XP- 0
Defense- 35,000, +35,000 against Base Elements
Defense against Stat Damage- 15,000
Critical Chance- 190%
Resilience- 200%
To Hit- 160%
Dodge- 70%
Resistances and Immunities- Base Element Immunity, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 90% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 60, Constant Effect
Impossibly Durable- Possessor gains +15,000 Defense and +2,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable- Possessor gains +15,000 Defense, +5,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Submersible- Possessor may choose at the beginning of a thread to count as an Aquatic in addition to possessor's other subtypes, Constant Effect
Anti-Status Field- Possessor is immune to status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Unfathomable Defenses- Possessor gains +15,000 Defense and +100% Resilience, Possessor may, at the beginning of battle, choose up to two non-universe elements that are not marked as being of tier 3 or above and gain Immunity to those elements, Constant Effect
All-Protective Shell- Possessor's Defense may count as Defense against any Base Element should possessor desire such, Possessor's Defense may count as Defense against Gold Damage should possessor desire such, Possessor's Defense may count as Defense against any Minor or Moderate Status Effect should possessor desire such, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +2,000,000 HP, +2,000,000 MP, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 38% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Death Ray- 70,000 Damage, inflicts Antimatter, 80% inflicts Instant Death, 1 hit against 5, Technology or Destruction, 0 MP
Spatial Cascade Missile- 350,000 Flat Damage, deals full damage to the back row, may change target's row to a chosen row in target's formation, 1 hit against 50, Spatial or Spatial & Technology, 700,000 MP
Ancient Barrier Field- +10,000 Defense, +2,500 Defense against Stat Damage, Target Reflects Physical, Technology, and Magic, Affects caster only, lasts 10 rounds, Magic & Technology, 1,000,000 MP
Megaflare Torpedo Barrage- 10,000 Damage, 15% deals double damage, to a max of 50,000,000 additional damage, 5 hits against 10, Fire & Technology or Fire & Magic or Fire, 2,000,000 MP
Calibrate- +5,000 to all stats, +10,000 Defense, +10,000 Damage to all of target's Damage values, affects caster only, Target may exhange the element Technology for the element Progress in target's actions if target possesses 5 stackings of this buff, stacks 20 times, Technology & Progress, 1,000,000 MP
Maelstrom Torpedo- 20,000 Damage, inflcits Drowning, inflicts Drowning: Tide-Trapped, inflicts Suffocation, inflicts Antimatter, inflicts Stat Drain, 1 hit against 200,000, Technology & Electrical & Water & Air, 2,000,000 MP
Debilitation Field- -5,000 to all stats, -3,000 Defense, 5% inflicts Devastated, stacks 3 times, 1 hit against 500, Technology & Warding, 1,000,000 MP
Drops-
800,000 Gold
56,250 XP
50% Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
30% Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
10% Orihalcum Plate- (Armor, Heavy Armor, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
10% Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
!Orihalcum Wondergoo
Level 75 Elite
Ooze, Earth & Physical & Magic
HP- 25,000,000
MP- 20,000,000
STR- 50,000
AGI- 50,000
CON- 50,000
MIN- 50,000
SPI- 50,000
XP- 0
Defense- 80,000
Defense against Stat Damage- 5,000
Critical Chance- 135%
Resilience- 135%
To Hit- 235%
Dodge- 135%
Resistances and Immunities- 99% Base Element Resistance, Immune to Impaired, Pain, Fatigue, and Diseased
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 60, Constant Effect
Impossibly Durable- Possessor gains +100,000 Defense and +250,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenetrable- Possessor gains +100,000 Defense, +10,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be pierced by lower level individuals, Constant Effect
Wondergoo Defense- Damage dealt to possessor (including Stat Damage) is divided, after Defense is applied, by 10,000,000, rounded up, Summons below Level 100, individuals from the Enemy List that are normally fightable for drops that are below Level 100, and non-unique pets below Level 100, may not deal Damage to possessor, Constant Effect
Wondergoo Self-Preservation- Possessor may not deal Damage to itself, Constant Effect
Wondergoo Sacrifice- Possessor's stats are halved, possessor's HP is divided by 100,000, Constant Effect
Wondergoo Split- Whenever possessor is dealt Damage by a single opposing source below Level 100 more than once in a round, possessor has a 5% chance of summoning a copy of itself, Constant Effect
Wondergoo Adaptation- Possessor may not be damaged more than 5 times by any source below Level 100 in one round, Possessor may not be damaged by hits after the first hit of each attack conducted by sources below Level 100, Constant Effect
Wondergoo Warding- Possessor is immune to status effects and debuffs from sources below Level 100, Constant Effect
Wondergoo Reward- Possessor drops double XP, Constant Effect
Wondergoo Retreat- Possessor's may not be prevented from leaving battle by sources of lower Level on rounds after the first round, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 36% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Wonderbormp- 56,000 Damage, Deals half damage, Physical or Earth or Water or Magic, 0 MP
Wondergoo Escape!- Caster leaves battle, Earth & Air, 0 MP
Chillax- Caster regenerates 20 HP and has a 50% chance of being afflicted with Fatigued: Asleep as an effect that pierces its caster's status effect Resistances and Immunities if its caster is below Level 80, Ice & Air, 0 MP
Blobsma- 150,000 Damage, 12 hits against 12, Caster must possess 24 Ooze allies to cast this, Water, 1,000,000 MP
Drops-
120,000 Gold
66,250 XP
75% Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
25% 132,500 XP
Saitoserris Doorkeeper-Line Guardian
Level 75
Robot, Spatial
HP- 5,000,000
MP- 4,500,000
STR- 55,000
AGI- 55,000
CON- 45,000
MIN- 25,000
SPI- 36,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 5,000
Critical Chance- 115%
Resilience- 95%
To Hit- 195%
Dodge- 78%
Resistances and Immunities- Spatial Immunity, Water Immunity, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), Drowning Immunity, 150% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Saitoserris Vessel-Mech- Possessor gains the subtypes Mech and Vessel, Constant Effect
Passenger Capacity (20,000)- Possessor may at any time take an action to pick up or deploy up to 200 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Adverse-Environment Capable- Possessor is Immune to effects attached to Zones, terrains, and phantom terrains with sources below Level 70, Possessor is Immune to minor and moderate status effects with sources below Level 70, Constant Effect
Saitoserris Mandate- If possessor is not a summon or is a summon of an entity that is considered Of the Mandate, possessor is considered Of the Mandate, Possessor is Immune to Dominion, Charm, Confusion, and minor negative status effects if possesor is considered Of the Mandate, Constant Effect
Loyalty Programming- Possessor cannot target its allies with offensive actions without the explict consent of at least one unique ally who is considered Of the Mandate, Constant Effect
Doorkeeper- Possessor is Immune to entities below Level 40, Entities below Level 75 may not target possessor's allies in the back row of row-order formations that possessor is in the front row of, Constant Effect
Aethernauticus Engine- Possessor's turn-order-determining stat sum is increased by 55,000 points for turn-order-determining purposes, Possessor cannot be prevented from entering or leaving battlespaces by sources below Level 80, Constant Effect
Abilities-
Blue Ray- 60,000 Damage, 6,000 Damage to a random stat, 1 hit against 15, Technology or Spatial or Aether, 0 MP
Mandate Missiles- 60,000 Damage, 2 hits against 5,000,000, Fire & Technology & War & Water & Spatial, 50,000 MP
Space-Blink Ray- 60,000 Damage, this attack may target entities below Level 80 in other battlespaces, this attack cannot miss targets below Level 60, Spatial or Spatial & Technology, 100,000 MP
Warp Engine- Caster enters target battlespace unless an entity of Level 85 or greater in caster's battlespace or target battlespace objects, Water or Aether or Spatial, 100,000 MP
Process Engage: Aether Flood- 60,000 Damage, 6,000 SPI Damage, targets below Level 80 are unsummoned, 1 hit against 50,000,000, Aether or Aether & Water, 400,000 MP
Process Engage: Gate Collapse- All buffs that allow or cause summoning with start-of-round timing that come from sources below Level 76 are destroyed, with their possessors' and their possessors' allies being dealt 500,000 Flat Spatial & Destruction element Damage for each such buff destroyed, Spatial & Destruction, 300,000 MP
Drops-
281,250 Gold
28,125 XP
100% Saitoserris Guardian Parts- (Item, Material, Spatial & Water, 6,000,000 Gold)
Simurgh
Level 75
Aerial, Air & Earth & Fire
HP- 4,500,000
MP- 4,500,000
STR- 24,150
AGI- 29,250
CON- 28,400
MIN- 32,250
SPI- 33,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 3,500
Critical Chance- 75%
Resilience- 88%
To Hit- 175%
Dodge- 76%
Resistances and Immunities- Air Immunity, Light Immunity, Water Immunity, Fire Immunity, Earth Immunity, Reflects Glory, Absorbs Fortune, 50% Darkness Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 60% Smited Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Glorious- Possessor is Immune to individuals below Level 40, Constant Effect
Beast Which Witnessed the End of the World- Possessor takes 50% Damage from the actions of individuals below Level 100 that destroy any Zones, Terrains, or Phantom Terrains, Constant Effect
Wisdom of the Ancients- Possessor gains +15,000 MIN, +7,000 SPI, and +5,000,000 MP, Constant Effect
Burning Rebirth- Possessor has a 100% chance of resurrecting immediately after being killed, Said chance decreases by 1% each time possessor is killed, Said chance is halved if possessor is killed by an Ice-element or Darkness-element attack, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Abilities-
Shining Talons- 55,000 Damage, 100% may inflict Wounded, 100% may inflict Awestruck, Light & Physical, 0 MP
Glorious Rays- 30,000 Damage, 3 hits against 3, 100% may inflict Awestruck, Glory, 100,000 MP
Great Hurricane- 10,000 Damage, 100% inflicts Drowning, 80% inflicts Suffocation, 1 hit against 2,000,000, Air & Water, 700,000 MP
Bless the Land- Caster attaches an effect to target Zone that causes all of caster's allies to gain +2,000 to all stats and to regenerate 50,000 HP at the start of every round, said effect stacks 5 times per zone and 5 times across all zones, Earth, 150,000 MP
Landseal- Individuals below Level 80 may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Earth & Light, 1,000,000 MP
Cloak in Fortune and Glory- Target gains +8,000 to all stats, +35% Critical, +35% To Hit, and +35% Dodge, does not stack, Glory & Fortune, 1,000,000 MP
Retributive Fires- 25,000 Damage, 150% inflicts Burning, May be used as a counter, 1 hit against 15, Fire, 50,000 MP
Divine Mandate- Target gains +5,000 to all stats, target's actions ignore the Resistances, Immunities, Absorptions, and Reflections of targets below Level 40, target's allies gain +1,000 to all stats as a non-stacking bonus, Inflicts Favored, Favored: Good Fortune, and Favored: Anointed, does not stack, Light & Air & Glory, 1,000,000 MP
Fruit of Life- 1,000,000 Damage, Heals HP, Inflicts Regeneration, target cannot be killed by sources below Level 40, Light & Earth, 800,000 MP
Nurture- 200,000 Damage, Heals HP, Target gains +1,000 to all stats if target is a summon, stacks 5 times, Earth & Water, 20,000 MP
Emerald Light- 65,000 Damage, 500,000 Gold Damage, target's Defense against Gold Damage is used instead of target's Defense for purposes of calculations regarding this action if target is either below Level 95 or willing, 1 hit against 5,000, Earth & Light & Wealth, 900,000 MP
Blessed Gate- Caster may either exit battle and enter any other active battle in the same thread so long as no individual above Level 70 in either battle objects, or caster may summon up to 10 Celestials, Angels, Devas, and Aerials from the Enemy List that are below Level 60 and are normally fightable for drops, Summons summoned through this ability may not summon, Max 40 summoned, Light, 900,000 MP
Union of Earth and Sky- Caster gains a buff that allows caster to change any instance of the element Earth into an instance of the element Air and any instance of the element Air into an instance of the element Earth unless an individual of Level 80 or greater objects, Earth & Air, 300,000 MP
Drops-
281,250 Gold
28,125 XP
50% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
30% Fruit of Life (Non-True)- (Consumable, Food, Earth & Light & Life, 1 Charge, 30,000,000 Gold) Heals 300,000 HP, Inflicts Regeneration
10% Landseal- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
10% Simurgh Feather- (Consumable, Summoning Stone, Air & Earth & Fire, 1 Charge, 78,000,000 Gold) Summons 1 Simurgh from the Enemy List
Solar Ooze-
Level 75
Ooze, Light & Hope
HP- 6,450,000
MP- 3,785,000
STR- 31,670
AGI- 32,800
CON- 33,999
MIN- 30,400
SPI- 32,700
XP- 0
Defense- 14,900
Defense against Stat Damage- 2,790
Critical Chance- 85%
Resilience- 103%
To Hit- 198%
Dodge- 107%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Hope, Ice Immunity, Darkness Immunity, Acid Immunity, Energy Immunity, 100% Earth Weakness, 150% Minor Status Effect Resistance, 75% Moderate STatus Effect Resistance, 15% Major Status Effect Resistance, Impaired Immunity, Diseased Immunity, Pain Immunity, Fatigue Immunity, Burning Immunity, Awestruck Immunity, Zealblasted Immunity,
Prime Attribute- Constitution
Constant Effects-
Radiant Body- Possessor may deal 210,000 Flat Damage that is any combination of the elements Light, Fire, and Hope, to up to 500,000 targets at the start of each round, Constant Effect
Restoration Through Light and Hope- Possessor regenerates 1,000,000 HP and MP at the start of each round that possessor is in a Zone of Light or a Zone of Hope, Constant Effect
Heat of Suns- Possessor deals 148,000 additional Damage if in a Zone of Fire, Constant Effect
Luminous Body- If a Zone of Light, Hope, or Fire is not present at the start of each round, possessor may create a Zone of Light, Hope, or Fire, Constant Effect
Abilities-
Disentigrate- 138,000 Damage, targets killed by this action may not be resurrected by individuals below Level 60, Light or Hope or Fire or Destruction, 0 MP
Solar Wave- 53,000 Damage, 200% inflicts any combination of Burning, Awestruck, and Zealblasted, 1 hit vs 150,000, Any combination of Light & Hope & Fire, 310,000 MP
Split- Caster summons 1 Solar Ooze, This summon possesses its summoner's current HP (up to a max of its natural Max HP) unless it is in a Zone of Light or Hope, Max 200 summoned, 2,000,000 HP
Drops-
281,250 Gold
28,125 XP
50% Sun Jellies- (Item, Food, Light & Hope & Fire, 3 Charges, 60,000,000 Gold) Deals 600,000 Flat Light & Hope & Fire element HP Healing and MP Healing, 100% inflicts Favored
50% Solar Flame- (Item, Antiquity, Light & Hope & Fire, 60,000,000 Gold)
Great Demon
Level 75
Demon, Fire & Darkness
HP- 5,300,000
MP- 5,300,000
STR- 30,500
AGI- 30,500
CON- 30,500
MIN- 30,500
SPI- 30,500
XP- 0
Defense- 8,600
Defense against Stat Damage- 1,000
Critical Chance- 48%
Resilience- 48%
To Hit- 148%
Dodge- 48%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 100% Light Weakness, Minor Status Effect Immunity, 90% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Great Demonic Power- Possessor gains +8,000 to all stats, Possessor is immune to individuals below Level 30, Constant Effect
Collector of Souls- Individuals killed by possessor may not be resurrected while possessor is alive, Constant Effect
Leader of Demons- Possessor's Demon allies gain +5,000 to all stats, Stacks 6 times, Constant Effect
Huge- Possessor gains +8,000 STR, +8,000 CON, +1,000,000 HP, and may choose to count as up to 50 individuals in possessor's row for row-order-purposes, Constant Effect
Abilities-
Demonic Claws- 55,000 Damage, 100% inflicts Wounded, 2 hits against 1, Physical or Darkness or Fire or Physical & Darkness or Physical & Fire or Physical & Darkness & Fire, 0 MP
Wave of Abyssal Fire- 30,000 Damage, inflicts Burning and Voidstruck, 1 hit against 3,000, Darkness & Fire, 200,000 MP
Greater Demonic Magic- 25,000 Damage, Inflicts one minor negative status effect, Inflicts Burning or Voidstruck, 1 hit against 300, Fire or Darkness or Darkness & Fire, 250,000 MP
Summon Demons- Summons 5 Demons below Level 60 that are normally fightable for drops on the enemy list, summons summoned through this ability may not summon, Max 20 Summoned, Darkness & Fire, 900,000 MP
Raise Undead- Summons 5 Undead below Level 60 that are normally fightable for drops on the enemy list, summons summoned through this ability may not summon, Max 20 Summoned, Darkness & Magic, 900,000 MP
Bolster Demon- Target Demon gains +8,000 to all stats, stacks 3 times, Darkness & Fire, 400,000 MP
Destruction Pulse- 60,000 Damage, 1 hit against 50,000, Destruction, 530,000 MP
Devestate- 25% inflicts Devestated, Destruction & Darkness, 1,200,000 MP
Drops-
290,000 Gold
28,125 XP
50% True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
30% Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
10% Great Demon's Crown- (Accessory, Crown, Darkness & Fire, 45,000,000 Gold) +40,000 to all stats, wielder's Demon allies gain +4,000 to all stats as a non-stacking bonus
10% Great Demon's Soul- (Weapon, Soul, Darkness & Fire, 55,000,000 Gold) +55,000 Magical Attack, +55,000 STR, +55,000 MIN, +55,000 SPI, 50% may inflict Voidstruck, 50% may inflict Burning, Wielder must be Level 20 or greater
Lesser God-Abomination
Level 75
Planetary, Darkness & Agony
HP- 6,350,000
MP- 2,950,000
STR- 43,000
AGI- 41,000
CON- 46,000
MIN- 36,000
SPI- 37,000
XP- 0
Defense- 35,656
Defense against Stat Damage- 4,400
Critical Chance- 145%
Resilience- 145%
To Hit- 263%
Dodge- 161%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Absorbs Blood, Absorbs Illusion, Fire Immunity, Earth Immunity, Air Immunity, Water Immunity, Minor Status Effect Immunity, 130% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Endless Torment- Possessor regenerates 800,000 HP and 80,000 MP per round, Possessor suffers no negative effects for being afflicted with the Pain status effect, Constant Effect
Corruption Aura- All opponents suffer -2,000 to all stats as an effect that stacks 5 times, Each opponent who dies while possessor is alive is, if non-Unique and below Level 80, immediately resurrected as an Agony-element version of itself that retains all prior traits but joins caster's side of battle and possesses a copy of the Constant Effect 'Share Torment' if possessor possesses such a Constant Effect, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,500,000 HP, Constant Effect
Broken Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 80 that is present on possessor on any one other target, Constant Effect
Bestow Worshiper Benefits- Possessor’s allies and Possessor may elect to receive worshiper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining the element Agony as part of their elements, and gaining (Worshiper Level to a max of level 74)% inflicts Voidstruck: Endless Torment for all of their offensive actions, Deity Effect
Abilities-
Thousand Decaying Arms- 101,000 Damage, may gain 10 hits against 100 and deal 1/10 damage, Physical, 0 MP
Break- 21,000 Stat Damage to each stat, inflicts up to 5 chosen minor or moderate status effects, -3,000 to all stats, all buffs with target as a source are removed if target is below Level 70, all buffs on target are removed if target is below Level 70 and said buffs have sources below Level 70, all positive status effects on target are removed if target is below Level 70 and said status effects have sources below Level 70, Null or Destruction or Darkness or Agony, 400,000 MP
Let the Ground Live So It May Likewise Suffer- Caster may create a Zone of any Base Element before other natural effects of this ability occur, Caster attaches an effect to target Zone that causes each individual in said Zone to be afflicted with a minor or moderate status effect (including Voidstruck: Endless Torment, Confusion: Fear, Confusion: Depression, and Confusion: Despair) at the start of each round, does not stack on the same zone or across zones, Darkness & Air & Earth & Water, 400,000 MP
Rekindle Spirit with Corrupted Fire- 165,000 Damage, May Heal HP, Caster may, at the start of any round, convert any HP healed by this ability that was healed on an individual who was below Level 80 at the time of the healing, into an amount of SPI Damage equal to 1/10 its total value, with healing from multiple instances being able to be converted as a lump sum, with this conversion occurring neither as part of an action nor as part of an attack, Stacks 40 times for purposes of tracked healing, Darkness & Fire, 400,000 MP
Spirit-Encasing Ice of Frozen Torment- 165,000 Damage, 26,000 CON Damage, 26,000 SPI Damage, Inflicts Frozen, Inflicts Frozen: Cubed, Inflicts Voidstruck: Endless Torment, Inflicts Stat Drain: SPI Drain, Ice or Ice & Agony, 400,000 MP
Become My Shadow That You May See Your World's End Yet Do Naught to Stop It- Inflicts Voidstruck: Turned to Shadow, Target, if below Level 60, may not take actions as long as caster remains alive and in the same battle as target, with things that would occur before and after said actions still occurring, Darkness, 400,000 MP
Vision of Countless Ruined Worlds- Inflicts Confusion: Fear, 50% inflicts Insanity, Psychic & Darkness & Agony, 400,000 MP
Rot All Things- -3,500 to all stats, inflicts Stat Drain, 1 hit against 50,000, stacks 50 times, Darkness & Agony & Acid, 400,000 MP
Darkness that Swallows Joy and Dreams- 165,000 Damage, Removes all buffs and positive status effects from sources below Level 90 from target, May inflict Voidstruck: Endless Torment, May inflict Pain, May inflict Confusion: Despair, May inflict Voidstruck, may inflict Suffocation: No Future, Darkness or Evil, 400,000 MP
Drops-
600,000 Gold
56,250 XP
75% Greater Corrupted Essence Fragment- (Item, Antiquity, Darkness & Agony, 800,000 Gold)
10% God Abomination's Still-Beating Heart- (Item, Antiquity, Darkness & Agony, 8,000,000 Gold)
10% Call Lesser God-Abomination- (Spell, Dark Magic, Darkness & Agony, 450,000 MP, 100,000,000 Gold) Summons 1 Lesser God-Abomination from the Enemy List, Max 5 summoned
4% Armor of Rotted Worlds- (Armor, Grand Armor, Darkness & Agony, 12,750,000 Gold) +14,000 Defense, +13,500 CON, Wearer may ignore effects placed on Zones by sources below Level 45, 35% Darkness Resistance, 30% Agony Resistance, 100% Light Weakness, Wearer gains Diseased Immunity and Hexed Immunity, Wearer must be at least Level 39
1% Sawcleaver of the Broken God-Abomination- (Weapon, Sword, Darkness & Agony, 13,500,000 Gold) +15,000 Melee Attack, Wielder's Melee Attack actions that would deal damage deal an additional 250,000 points to Planetaries as an effect that stacks twice, 60% inflicts Wounded, 60% inflicts Pain, Pierces 10,000 Defense, Individuals killed by wielder may not be resurrected by sources below Level 60, Wielder counts as 5 levels lower for purposes of Worshiper Benefits, Wielder must be at least Level 39
!Mirage Dragon Czar
Level 75, Elite
Dragon, Illusion
HP- 45,000,000
MP- 65,000,000
STR- 60,000
AGI- 71,000
CON- 55,000
MIN- 83,000
SPI- 87,000
XP- 0
Defense- 80,000, +400,000 against Magic, +400,000 against Fire, +400,000 against Electrical, +400,000 against Energy
Defense against Stat Damage- 8,000
Critical Chance- 140%
Resilience- 135%
To Hit- 280%
Dodge- 200%
Resistances and Immunities- Absorbs Psychic, Absorbs Illusion, Reflects Light, Reflects Darkness, Magic Immunity, Technology Immunity, 80% Base Element Resistance, 50% Divination Weakness, Minor Status Effect Immunity, 300% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Mirage Aura- Possessor gains +100% Dodge, Constant Effect
Illusion Crown- Once per round, possessor may change all targets of any one action from a source below Level 99 that does not possess the ability Adept Diviner, Constant Effect
Dragon Czar- Possessor may summon up to 20 Dragons below Level 80 from the Enemy List that are normally fightable for drops at the start of every round, Max 200 summoned, Constant Effect
Threefold Veilscreen- Possessor may not be targeted by lower Level individuals who have not spent 3 consecutive rounds in the same battlespace as possessor (counting the current round), Constant Effect
Not Where You Think It Is- Possessor deals full Damage to the back row and gains +100% Dodge, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +25,000,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 80, Constant Effect
Majesty- Possessor's allies gain +10,000 to all stats and ignore the effects of the status effect Charm and its sub-status effects, Constant Effect
Abilities-
Displaced Claw- 230,000 Damage, this action gains +100% To Hit, This action may not be Dodged by individuals who do not possess the ability 'Diviner', Illusion or Physical or Illusion & Physical, 0 MP
Mirage Breath- 250,000 Damage, -10,000 to all stats as a debuff that stacks 200 times that may be removed by an individual with the ability 'Expert Diviner' spending an action to remove it, 1 hit against 40,000, Illusion, 2,000,000 MP
Illusion Double- Summons 1 Mirage Dragon Czar, Max 200 summoned, Any individual with the ability 'Expert Diviner' may spend an action to unsummon said summon, Illusion, 40,000,000 MP
Illusory World- Caster creates a Battlespace and moves any number of individuals who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Illusion, 50,000,000 MP
Mirage Magics- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops as though said monster were performing said action, with the option of said action becoming solely Illusion element, Illusion, 5,000,000 MP
Draconic Magics- 250,000 Damage, inflicts Manablasted and up to 5 selected minor status effects, 1 hit against 5, Magic, 1,000,000 MP
Mass Dispell- Removes up to 40 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 95 or come from sources above Level 95, Magic, 5,000,000 MP
Drops-
1,111,111 Gold
111,000 XP
75% Dragon Czar's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 8,700,000 Gold)
10% Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
10% Illusory World- (Spell, Illusion Magic, Illusion, 400,000,000 MP, 215,000,000 Gold) Caster creates a Battlespace and moves any number of individuals below caster's Level who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Caster must be Level 60 or greater, Can sculpt worlds of illusions in RP threads
4% Cloak of Nested Illusions- (Accessory, Cloak, Illusion, 215,000,000 Gold) +115,000 to all stats, Actions from individuals below Level 80 have a 20% chance of failing to target wielder if wielder so desires as a non-stacking effect, Wielder must be Level 40 or greater
1% Crown of Absolute Mirage- (Spell, Illusion Magic, Illusion, 3,500,000 MP, 330,100,000 Gold) Once per round, as a non-stacking buff, caster gains a (100-(selected target's Level/2, rounded down))% chance of being able to change all targets of any one action from a non-unique, non-elite source below Level 99 that does not possess the ability Adept Diviner, Caster must be Level 60 or greater
!Orihalcum Golem
Level 75, Elite
Golem, Earth & Physical & Magic
HP- 22,000,000
MP- 22,000,000
STR- 77,000
AGI- 41,500
CON- 79,000
MIN- 53,000
SPI- 53,000
XP- 0
Defense- 108,000
Defense against Stat Damage- 32,000
Critical Chance- 150%
Resilience- 200%
To Hit- 235%
Dodge- 120%
Resistances and Immunities- 99% Base Element Resistance, Fatigued Immunity, Poison Immunity, Stat Drain Immunity, Diseased Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 90% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 60, Possessor is Immune to Base Elements and negative status effects from sources below Level 75, Constant Effect
Impossibly Durable- Possessor gains +108,000 Defense and +22,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable- Possessor gains +108,000 Defense, +32,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower Level sources, Possessor's Defense may not be piereced by lower Level individuals, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 38% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Pummel- 115,000 Damage, 2 hits against 1, Physical, 0 MP
Devastation Fist- 244,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 100,000,000 Gold, Physical or Earth or Destruction, 3,400,000 MP
Obduratize- +108,000 Defense, +40,000 CON, stacks 10 times, Physical or Magic or Warding, 2,200,000 MP
Arm-Mounted Nova-Grade Orihalcum Battlecannon- 105,000 Damage, Pierces all Defense of targets below Level 85, 1 hit against 500,000,000, Technology & Glory & Earth & Physical & Magic, 2,600,000 MP
Warslam- 185,000 Damage, inflicts Fatigued: Stun, may change target's row to the front row or the back row, Physical or Earth or War, 500,000 MP
Drops-
765,000 XP
56,250 XP
95% Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
4% Construct Orihalcum Golem- (Spell, Golomancy, Physical, 1,000,000 MP, 100,000,000 Gold) Summons 1 Orihalcum Golem from the enemy list, Costs 200,000,000 Gold to cast, takes 50 rounds to cast, Max 5 Summoned, Caster must possess the ability 'Master Golomancy Attunement'
1% Orihalcum Golem Armor- (Armor, Grand Armor, Physical, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
!Orihalcum Submersible
Level 75, Elite
Machine, Water
HP- 18,000,000
MP- 20,000,000
STR- 45,000
AGI- 36,000
CON- 60,000
MIN- 55,000
SPI- 43,000
XP- 0
Defense- 35,000, +35,000 against Base Elements
Defense against Stat Damage- 15,000
Critical Chance- 190%
Resilience- 200%
To Hit- 160%
Dodge- 70%
Resistances and Immunities- Base Element Immunity, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, Moderate Status Effect Immunity, 90% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 60, Constant Effect
Impossibly Durable- Possessor gains +15,000 Defense and +2,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable- Possessor gains +15,000 Defense, +5,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Submersible- Possessor may choose at the beginning of a thread to count as an Aquatic in addition to possessor's other subtypes, Constant Effect
Anti-Status Field- Possessor is immune to status effect infliction instances from individuals of lower Level than possessor, Constant Effect
Unfathomable Defenses- Possessor gains +15,000 Defense and +100% Resilience, Possessor may, at the beginning of battle, choose up to two non-universe elements that are not marked as being of tier 3 or above and gain Immunity to those elements, Constant Effect
All-Protective Shell- Possessor's Defense may count as Defense against any Base Element should possessor desire such, Possessor's Defense may count as Defense against Gold Damage should possessor desire such, Possessor's Defense may count as Defense against any Minor or Moderate Status Effect should possessor desire such, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +2,000,000 HP, +2,000,000 MP, and +15,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 38% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Death Ray- 70,000 Damage, inflicts Antimatter, 80% inflicts Instant Death, 1 hit against 5, Technology or Destruction, 0 MP
Spatial Cascade Missile- 350,000 Flat Damage, deals full damage to the back row, may change target's row to a chosen row in target's formation, 1 hit against 50, Spatial or Spatial & Technology, 700,000 MP
Ancient Barrier Field- +10,000 Defense, +2,500 Defense against Stat Damage, Target Reflects Physical, Technology, and Magic, Affects caster only, lasts 10 rounds, Magic & Technology, 1,000,000 MP
Megaflare Torpedo Barrage- 10,000 Damage, 15% deals double damage, to a max of 50,000,000 additional damage, 5 hits against 10, Fire & Technology or Fire & Magic or Fire, 2,000,000 MP
Calibrate- +5,000 to all stats, +10,000 Defense, +10,000 Damage to all of target's Damage values, affects caster only, Target may exhange the element Technology for the element Progress in target's actions if target possesses 5 stackings of this buff, stacks 20 times, Technology & Progress, 1,000,000 MP
Maelstrom Torpedo- 20,000 Damage, inflcits Drowning, inflicts Drowning: Tide-Trapped, inflicts Suffocation, inflicts Antimatter, inflicts Stat Drain, 1 hit against 200,000, Technology & Electrical & Water & Air, 2,000,000 MP
Debilitation Field- -5,000 to all stats, -3,000 Defense, 5% inflicts Devastated, stacks 3 times, 1 hit against 500, Technology & Warding, 1,000,000 MP
Drops-
800,000 Gold
56,250 XP
50% Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
30% Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
10% Orihalcum Plate- (Armor, Heavy Armor, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, Wielder must be at least Level 40
10% Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
!Orihalcum Wondergoo
Level 75 Elite
Ooze, Earth & Physical & Magic
HP- 25,000,000
MP- 20,000,000
STR- 50,000
AGI- 50,000
CON- 50,000
MIN- 50,000
SPI- 50,000
XP- 0
Defense- 80,000
Defense against Stat Damage- 5,000
Critical Chance- 135%
Resilience- 135%
To Hit- 235%
Dodge- 135%
Resistances and Immunities- 99% Base Element Resistance, Immune to Impaired, Pain, Fatigue, and Diseased
Constant Effects-
Crafted of a Legendary Substance- Possessor is immune to individuals below Level 60, Constant Effect
Impossibly Durable- Possessor gains +100,000 Defense and +250,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenetrable- Possessor gains +100,000 Defense, +10,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be pierced by lower level individuals, Constant Effect
Wondergoo Defense- Damage dealt to possessor (including Stat Damage) is divided, after Defense is applied, by 10,000,000, rounded up, Summons below Level 100, individuals from the Enemy List that are normally fightable for drops that are below Level 100, and non-unique pets below Level 100, may not deal Damage to possessor, Constant Effect
Wondergoo Self-Preservation- Possessor may not deal Damage to itself, Constant Effect
Wondergoo Sacrifice- Possessor's stats are halved, possessor's HP is divided by 100,000, Constant Effect
Wondergoo Split- Whenever possessor is dealt Damage by a single opposing source below Level 100 more than once in a round, possessor has a 5% chance of summoning a copy of itself, Constant Effect
Wondergoo Adaptation- Possessor may not be damaged more than 5 times by any source below Level 100 in one round, Possessor may not be damaged by hits after the first hit of each attack conducted by sources below Level 100, Constant Effect
Wondergoo Warding- Possessor is immune to status effects and debuffs from sources below Level 100, Constant Effect
Wondergoo Reward- Possessor drops double XP, Constant Effect
Wondergoo Retreat- Possessor's may not be prevented from leaving battle by sources of lower Level on rounds after the first round, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 36% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Wonderbormp- 56,000 Damage, Deals half damage, Physical or Earth or Water or Magic, 0 MP
Wondergoo Escape!- Caster leaves battle, Earth & Air, 0 MP
Chillax- Caster regenerates 20 HP and has a 50% chance of being afflicted with Fatigued: Asleep as an effect that pierces its caster's status effect Resistances and Immunities if its caster is below Level 80, Ice & Air, 0 MP
Blobsma- 150,000 Damage, 12 hits against 12, Caster must possess 24 Ooze allies to cast this, Water, 1,000,000 MP
Drops-
120,000 Gold
66,250 XP
75% Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
25% 132,500 XP
Saitoserris Doorkeeper-Line Guardian
Level 75
Robot, Spatial
HP- 5,000,000
MP- 4,500,000
STR- 55,000
AGI- 55,000
CON- 45,000
MIN- 25,000
SPI- 36,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 5,000
Critical Chance- 115%
Resilience- 95%
To Hit- 195%
Dodge- 78%
Resistances and Immunities- Spatial Immunity, Water Immunity, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), Drowning Immunity, 150% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Saitoserris Vessel-Mech- Possessor gains the subtypes Mech and Vessel, Constant Effect
Passenger Capacity (20,000)- Possessor may at any time take an action to pick up or deploy up to 200 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Adverse-Environment Capable- Possessor is Immune to effects attached to Zones, terrains, and phantom terrains with sources below Level 70, Possessor is Immune to minor and moderate status effects with sources below Level 70, Constant Effect
Saitoserris Mandate- If possessor is not a summon or is a summon of an entity that is considered Of the Mandate, possessor is considered Of the Mandate, Possessor is Immune to Dominion, Charm, Confusion, and minor negative status effects if possesor is considered Of the Mandate, Constant Effect
Loyalty Programming- Possessor cannot target its allies with offensive actions without the explict consent of at least one unique ally who is considered Of the Mandate, Constant Effect
Doorkeeper- Possessor is Immune to entities below Level 40, Entities below Level 75 may not target possessor's allies in the back row of row-order formations that possessor is in the front row of, Constant Effect
Aethernauticus Engine- Possessor's turn-order-determining stat sum is increased by 55,000 points for turn-order-determining purposes, Possessor cannot be prevented from entering or leaving battlespaces by sources below Level 80, Constant Effect
Abilities-
Blue Ray- 60,000 Damage, 6,000 Damage to a random stat, 1 hit against 15, Technology or Spatial or Aether, 0 MP
Mandate Missiles- 60,000 Damage, 2 hits against 5,000,000, Fire & Technology & War & Water & Spatial, 50,000 MP
Space-Blink Ray- 60,000 Damage, this attack may target entities below Level 80 in other battlespaces, this attack cannot miss targets below Level 60, Spatial or Spatial & Technology, 100,000 MP
Warp Engine- Caster enters target battlespace unless an entity of Level 85 or greater in caster's battlespace or target battlespace objects, Water or Aether or Spatial, 100,000 MP
Process Engage: Aether Flood- 60,000 Damage, 6,000 SPI Damage, targets below Level 80 are unsummoned, 1 hit against 50,000,000, Aether or Aether & Water, 400,000 MP
Process Engage: Gate Collapse- All buffs that allow or cause summoning with start-of-round timing that come from sources below Level 76 are destroyed, with their possessors' and their possessors' allies being dealt 500,000 Flat Spatial & Destruction element Damage for each such buff destroyed, Spatial & Destruction, 300,000 MP
Drops-
281,250 Gold
28,125 XP
100% Saitoserris Guardian Parts- (Item, Material, Spatial & Water, 6,000,000 Gold)
Simurgh
Level 75
Aerial, Air & Earth & Fire
HP- 4,500,000
MP- 4,500,000
STR- 24,150
AGI- 29,250
CON- 28,400
MIN- 32,250
SPI- 33,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 3,500
Critical Chance- 75%
Resilience- 88%
To Hit- 175%
Dodge- 76%
Resistances and Immunities- Air Immunity, Light Immunity, Water Immunity, Fire Immunity, Earth Immunity, Reflects Glory, Absorbs Fortune, 50% Darkness Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 60% Smited Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Glorious- Possessor is Immune to individuals below Level 40, Constant Effect
Beast Which Witnessed the End of the World- Possessor takes 50% Damage from the actions of individuals below Level 100 that destroy any Zones, Terrains, or Phantom Terrains, Constant Effect
Wisdom of the Ancients- Possessor gains +15,000 MIN, +7,000 SPI, and +5,000,000 MP, Constant Effect
Burning Rebirth- Possessor has a 100% chance of resurrecting immediately after being killed, Said chance decreases by 1% each time possessor is killed, Said chance is halved if possessor is killed by an Ice-element or Darkness-element attack, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's natural Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Abilities-
Shining Talons- 55,000 Damage, 100% may inflict Wounded, 100% may inflict Awestruck, Light & Physical, 0 MP
Glorious Rays- 30,000 Damage, 3 hits against 3, 100% may inflict Awestruck, Glory, 100,000 MP
Great Hurricane- 10,000 Damage, 100% inflicts Drowning, 80% inflicts Suffocation, 1 hit against 2,000,000, Air & Water, 700,000 MP
Bless the Land- Caster attaches an effect to target Zone that causes all of caster's allies to gain +2,000 to all stats and to regenerate 50,000 HP at the start of every round, said effect stacks 5 times per zone and 5 times across all zones, Earth, 150,000 MP
Landseal- Individuals below Level 80 may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Earth & Light, 1,000,000 MP
Cloak in Fortune and Glory- Target gains +8,000 to all stats, +35% Critical, +35% To Hit, and +35% Dodge, does not stack, Glory & Fortune, 1,000,000 MP
Retributive Fires- 25,000 Damage, 150% inflicts Burning, May be used as a counter, 1 hit against 15, Fire, 50,000 MP
Divine Mandate- Target gains +5,000 to all stats, target's actions ignore the Resistances, Immunities, Absorptions, and Reflections of targets below Level 40, target's allies gain +1,000 to all stats as a non-stacking bonus, Inflicts Favored, Favored: Good Fortune, and Favored: Anointed, does not stack, Light & Air & Glory, 1,000,000 MP
Fruit of Life- 1,000,000 Damage, Heals HP, Inflicts Regeneration, target cannot be killed by sources below Level 40, Light & Earth, 800,000 MP
Nurture- 200,000 Damage, Heals HP, Target gains +1,000 to all stats if target is a summon, stacks 5 times, Earth & Water, 20,000 MP
Emerald Light- 65,000 Damage, 500,000 Gold Damage, target's Defense against Gold Damage is used instead of target's Defense for purposes of calculations regarding this action if target is either below Level 95 or willing, 1 hit against 5,000, Earth & Light & Wealth, 900,000 MP
Blessed Gate- Caster may either exit battle and enter any other active battle in the same thread so long as no individual above Level 70 in either battle objects, or caster may summon up to 10 Celestials, Angels, Devas, and Aerials from the Enemy List that are below Level 60 and are normally fightable for drops, Summons summoned through this ability may not summon, Max 40 summoned, Light, 900,000 MP
Union of Earth and Sky- Caster gains a buff that allows caster to change any instance of the element Earth into an instance of the element Air and any instance of the element Air into an instance of the element Earth unless an individual of Level 80 or greater objects, Earth & Air, 300,000 MP
Drops-
281,250 Gold
28,125 XP
50% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
30% Fruit of Life (Non-True)- (Consumable, Food, Earth & Light & Life, 1 Charge, 30,000,000 Gold) Heals 300,000 HP, Inflicts Regeneration
10% Landseal- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
10% Simurgh Feather- (Consumable, Summoning Stone, Air & Earth & Fire, 1 Charge, 78,000,000 Gold) Summons 1 Simurgh from the Enemy List
Solar Ooze-
Level 75
Ooze, Light & Hope
HP- 6,450,000
MP- 3,785,000
STR- 31,670
AGI- 32,800
CON- 33,999
MIN- 30,400
SPI- 32,700
XP- 0
Defense- 14,900
Defense against Stat Damage- 2,790
Critical Chance- 85%
Resilience- 103%
To Hit- 198%
Dodge- 107%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Hope, Ice Immunity, Darkness Immunity, Acid Immunity, Energy Immunity, 100% Earth Weakness, 150% Minor Status Effect Resistance, 75% Moderate STatus Effect Resistance, 15% Major Status Effect Resistance, Impaired Immunity, Diseased Immunity, Pain Immunity, Fatigue Immunity, Burning Immunity, Awestruck Immunity, Zealblasted Immunity,
Prime Attribute- Constitution
Constant Effects-
Radiant Body- Possessor may deal 210,000 Flat Damage that is any combination of the elements Light, Fire, and Hope, to up to 500,000 targets at the start of each round, Constant Effect
Restoration Through Light and Hope- Possessor regenerates 1,000,000 HP and MP at the start of each round that possessor is in a Zone of Light or a Zone of Hope, Constant Effect
Heat of Suns- Possessor deals 148,000 additional Damage if in a Zone of Fire, Constant Effect
Luminous Body- If a Zone of Light, Hope, or Fire is not present at the start of each round, possessor may create a Zone of Light, Hope, or Fire, Constant Effect
Abilities-
Disentigrate- 138,000 Damage, targets killed by this action may not be resurrected by individuals below Level 60, Light or Hope or Fire or Destruction, 0 MP
Solar Wave- 53,000 Damage, 200% inflicts any combination of Burning, Awestruck, and Zealblasted, 1 hit vs 150,000, Any combination of Light & Hope & Fire, 310,000 MP
Split- Caster summons 1 Solar Ooze, This summon possesses its summoner's current HP (up to a max of its natural Max HP) unless it is in a Zone of Light or Hope, Max 200 summoned, 2,000,000 HP
Drops-
281,250 Gold
28,125 XP
50% Sun Jellies- (Item, Food, Light & Hope & Fire, 3 Charges, 60,000,000 Gold) Deals 600,000 Flat Light & Hope & Fire element HP Healing and MP Healing, 100% inflicts Favored
50% Solar Flame- (Item, Antiquity, Light & Hope & Fire, 60,000,000 Gold)
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Re: Enemy List
Level 76
!Baalrath
Level 76, Elite
Demon, Fire
HP- 9,500,000
MP- 9,500,000
STR- 58,000
AGI- 51,000
CON- 55,000
MIN- 56,200
SPI- 53,000
XP- 0
Defense- 20,000, +20,000 against Earth
Defense against Stat Damage- 5,000
Critical Chance- 160%
Resilience- 140%
To Hit- 230%
Dodge- 110%
Resistances and Immunities- Absorbs Fire, Absorbs Agony, Darkness Immunity, 90% Chaos Resistance, 80% Destruction Resistance, 40% Light Resistance, 40% Magic Resistance, 10% Ice Weakness, 150% Law Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength + Spirit
Constant Effects-
Black and Crimson Majesty- Possessor is immune to sources below Level 40, Possessor is immune to three major status effects chosen by possessor at the beginning of each thread, Constant Effect
Aura of Destruction- Any individual conducting a hostile action against possessor is dealt, if possessor desires such, 150,000 Flat Darkness, Fire, Agony, Destruction, or Chaos element damage, Constant Effect
Ruin-Bringer- Possessor gets +25,000 STR, +40% Critical, +35% To Hit, and a single extra action taken after possessor's first normal action every round, Constant Effect
Fell Demon General- All allied Demons gain +5,000 to all stats, +100,000 Max HP, and +100,000 Max MP, Constant Effect
Terror Aura- All opponents are afflicted with Confusion: Fear at the start of every round and at the start of each of possessor's actions, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Lash of Flame- 120,000 Damage, inflicts any combination of Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Fire or Darkness & Fire, 0 MP
Blade of Ruin- 80,000 Damage, inflicts any 10 minor or moderate status effects, Darkness or Destruction or Fire or Chaos or Physical, 0 MP
Great Destruction- 50,000 Damage, 5 hits against 20, Destruction, 850,000 MP
Army-Vaporizing Gaze- 130,000 Damage, inflicts Instant Death on Units that this action reduces by at least one threshold, Destruction or Chaos or Magic, 950,000 MP
Magma Tsunami- 30,000 Damage, inflicts Burning, inflicts Entombed, 1 hit against 1,000,000, Fire, 800,000 MP
Cast Into Void- 40,000 Damage, inflicts Voidstruck, 20% inflicts Vanished, Darkness, 1,000,000 MP
Dark Empowerment- +10,000 to all stats, +500,000 Max HP, +500,000 Max HP, target gains any one ability or constant effect from a non-elite, non-boss, individual on the enemy list that is normally combatable for drops that is below Level 50, stacks 50 times, Darkness & Magic, 2,000,000 MP
Summon Demons- Possessor summons any 50 non-unique, non-elite Demons from the enemy list that are normally combatable for drops that are below Level 70, Darkness & Fire, 2,000,000 MP
Drops-
1,100,000 Gold
60,800 XP
70% Great Demon's Essence- (Item, Antiquity, Darkness & Fire & Destruction & Chaos, 30,000,000 Gold)
20% Baalrath's Flamewhip- (Weapon, Whip, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
9% Demonic Destruction- (Spell, Demon Magic, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be Level 40 or greater
1% Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
Byakko
Level 76
Animal, Metal & Acid
HP- 4,850,000
MP- 4,850,000
STR- 31,500
AGI- 31,500
CON- 31,500
MIN- 29,600
SPI- 31,500
XP- 0
Defense- 25,000
Defense against Stat Damage- 2,450
Critical Chance- 90%
Resilience- 85%
To Hit- 180%
Dodge- 85%
Resistances and Immunities- Absorbs Metal, Reflects Metal, Metal Immunity, Acid Immunity, 50% Wood Weakness, 50% Electrical Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Wounded: Sawn Apart Immunity, Dissolving Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Strength + Spirit) / 2
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the West- Possessor gains +15,000 to all stats if both in a Zone of Metal and a Zone of Acid, Zones of Metal and Acid created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Autumn- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Autumn, Possessor may create a Zone of Acid when entering battle, Possessor gains +7,500 to all stats while in a Zone of Acid, Constant Effect
Master of Metal- Possessor may create a Zone of Metal when entering battle, Possessor's Metal element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Metal, Metal element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Byakko's Speed- Possessor gains +15,000 AGI, Possessor gains +20,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Deadly Claws- Possessor gains +80% Critical, Constant Effect
Abilities-
Steel Claw- 50,000 Damage, 2 hits against 1, Metal, 0 MP
Acid Breath- 35,000 Damage, 185% inflicts Dissolving, 1 hit against 2,500, Acid, 0 MP
Emperor's Virtue- Target is cured of all debuffs from sources below Level 80, All debuffs with target as a source are cured if target is below Level 80, Nobility & Glory & Metal, 0 MP
White Tiger's Sharpness- Target obtains +50% Critical, Target's Criticals gain a 50% chance of inflicting Instant Death on targets below Level 70, does not stack, Metal, 1,500,000 MP
Beast King's Command- All opposing Animals below Level 70 may not act next round, Metal, 250,000 MP
Create Constellation of the White Tiger- Caster creates an Empowered Constellation called the 'Constellation of the White Tiger', said empowered constellation causes all Metal or Acid element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Metal a base element, Metal & Acid & Astral, 500,000 MP
Allslash- 150,000 Damage, 200% inflicts Wounded: Sawn Apart, 1 hit against 5,000,000,000, Metal, 1,000,000 MP
Drops-
350,000 Gold
30,400 XP
50% Charm of the White Tiger- (Accessory, Amulet, Metal, 7,500,000 Gold) +7,500 STR, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Metal as a base element
30% Shrine to the Beast of the West- (Item, Property, Metal & Acid, 10,000,000 Gold)
20% Create Constellation of the White Tiger- (Spell, Astral Magic, Metal & Acid, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the White Tiger', said empowered constellation causes all Metal or Acid element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Metal a base element
Genbu
Level 76
Aquatic, Water & Ice
HP- 5,850,000
MP- 4,850,000
STR- 31,300
AGI- 22,500
CON- 31,250
MIN- 31,200
SPI- 31,500
XP- 0
Defense- 35,000
Defense against Stat Damage- 3,160
Critical Chance- 72%
Resilience- 104%
To Hit- 74%
Dodge- 65%
Resistances and Immunities- Absorbs Water, Reflects Water, Water Immunity, Ice Immunity, 50% Fire Weakness, 50% Energy Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Drowning Immunity, Frozen Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Constitution + Spirit) / 2
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the North- Possessor gains +15,000 to all stats if both in a Zone of Water and a Zone of Ice, Zones of Water and Ice created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Winter- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Winter, Possessor may create a Zone of Ice when entering battle, Possessor gains +7,500 to all stats while in a Zone of Ice, Constant Effect
Master of Water- Possessor may create a Zone of Water when entering battle, Possessor's Water element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Water, Water element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Genbu Shell- Possessor gains +70,000 Defense, Possessor's Defense may not be pierced by individuals below Level 60, Constant Effect
Second Head- Possessor gains an additional action each round, Constant Effect
Abilities-
Devour- 60,000 Damage, Deals HP Drain, Water or Physical, 0 MP
Ice Breath- 15,000 Damage, 185% inflicts Frozen, 1 hit against 2,500, Ice, 0 MP
Bestow Longevity- Target obtains +100,000 HP, +3,000 CON, and obtains Fatigued: Elderly Immunity, does not stack, Water, 0 MP
Black Tortoise Shield- Target gains +20,000 Defense, This Defense may be applied against all moderate status effects, though not sub-status effects, Stacks 5 times, Water or Warding, 200,000 MP
Genbu Wall- Target cannot take Damage during the next round of battle from sources below Level 70, Cannot affect a single target for more than 5 rounds in a row, Water or Warding, 125,000 MP
Create Constellation of the Black Tortoise- Caster creates an Empowered Constellation called the 'Constellation of the Black Tortoise', said empowered constellation causes all Water or Ice element individuals on its possessor's side of battle to gain +7,500 to all stats as a non-stacking effect and makes Water a base element, Water & Ice & Astral, 350,000 MP
Megatsunami- 15,000 Damage, 200% inflicts Drowning, 1 hit against 5,000,000,000, Water, 2,000,000 MP
Drops-
300,500 Gold
30,400 XP
50% Charm of the Black Tortoise- (Accessory, Amulet, Water, 7,500,000 Gold) +7,500 CON, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Water as a base element
30% Shrine to the Beast of the North- (Item, Property, Water & Ice, 10,000,000 Gold)
20% Create Constellation of the Black Tortoise- (Spell, Astral Magic, Water & Ice, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Black Tortoise', said empowered constellation causes all Water or Ice element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Water a base element
Greater Hippocampus-
Level 76
Aquatic, Water
HP- 4,730,000
MP- 4,770,000
STR- 31,300
AGI- 34,200
CON- 30,800
MIN- 29,100
SPI- 31,000
XP- 0
Defense- 19,600
Defense against Stat Damage- 2,700
Critical Chance- 75%
Resilience- 79%
To Hit- 174%
Dodge- 71%
Resistances and Immunities- 90% Water Resistance, 50% Air Resistance, 50% Earth Resistance, 20% Light Resistance, 20% Darkness Resistance, 50% Electrical Weakness, 156% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Puller of the Sea God's Chariots- Possessor may, at the beginning of battle, choose an ally, said ally gains +10,000 to its turn-order-determining stat sum for turn-order-determining purposes as an effect that stacks 40 times, Constant Effect
Beast of Legend- Possessor is Immune to individuals below Level 20, Possessor gains +15,000 STR and +15,000 CON, Constant Effect
Dweller of All Waters- Possessor suffers no negative effects from effects attached to Zones of Water by sources below Level 95, Constant Effect
Abilities-
Brass Hooves- 47,100 Damage, 2 hits against 1, Physical, 0 MP
Overrun- 35,500 Damage, 85% deals full damage to the back row, 1 hit against 50, Physical, 0 MP
Great Tsunami- 11,000 Damage, 150% inflicts Drowning, 1 hit against 100,000,000, Water, 1,000,000 MP
Replenish Waters- Zones of Water may not be altered or removed by individuals below Level 80 while caster remains alive, Water, 50,000 MP
Drops-
305,000 Gold
30,400 XP
50% Sea Lord's Pottery- (Item, Antiquity, Water, 4,000,000 Gold)
30% Living Figurine: Greater Hippocampus- (Consumable, Summoning Stone, Unlimited Charges, 70,000,000 Gold) Summons 1 Greater Hippocampus once per thread
10% Sea Lord's Bridle- (Accessory, Trinket, Water, 50,500,000 Gold) Wielder's Steed transformations gain 140% Drowning Resistance and +25,000 to all stats as a non-stacking effect
10% Sea Lord's Palace- (Item, Property, Water, 140,000,000 Gold)
Nine-Tailed Kitsune
Level 76
Shapeshifter, Magic
HP- 4,800,000
MP- 5,400,000
STR- 29,450
AGI- 33,310
CON- 29,110
MIN- 33,590
SPI- 35,500
XP- 0
Defense- 20,000, +20,000 against Darkness
Defense against Stat Damage- 3,500, +5,300 against SPI Damage
Critical Chance- 71%
Resilience- 70%
To Hit- 190%
Dodge- 83%
Resistances and Immunities- 70% Darkness Resistance, 70% Magic Resistance, 70% Base Element Resistance, Poison Immunity, Confusion Immunity, Hexed Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Legendary Power- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Fox Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Assume Plant Form- Possessor may, at the start of any round, choose to replace its subtype with Plant, Constant Effect
Assume Moon Form- Possessor may, at the start of any round, choose to replace its subtype with Astral Being and to make any inactive Constant Effect is possesses named 'Hypermassive' active, Constant Effect
Uncanny Wisdom- Possessor gains +10,000 MIN, Possessor is considered to be 20 Levels higher for stat-scanning purposes, Constant Effect
Mystic Flight- Possessor gains +10,000 AGI, 30% Earth Resistance, and Entombed Immunity, Constant Effect
Space-Bending Art- Possessor may target individuals below Level 96 who are in different battles, Possessor deals full damage to the back row, Constant Effect
Vexatious Mystic Field- Possessor may, at the beginning of battle, remove up to one Constant Effect or Ability from each individual in battle who is below Level 60, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Knowledge of All Lands- Possessor scans the stats of every individual that possessor can target at the start of each round, Possessor may remove any Zone, Terrain, or Phantom Terrain that was created by an individual below Level 40, from battle at the start of any round or at the start of any of possessor's actions, Constant Effect
Abilities-
Bite- 60,000 Damage, Physical, 0 MP
Absorb Life- 50,000 Damage, Drains HP, Darkness, 0 MP
Absorb Mystic Energy- 50,000 MP Damage, Drains MP, Darkness, O MP
Absorb Power- 60,000 Damage, Deals both HP Drain and MP Drain, Darkness, 60,000 MP
Fox Fire- 60,000 Damage, inflicts Burning, may inflict Hexed, 1 hit against 500, Fire, 190,000 MP
Breathe Lightning- 60,000 Damage, inflicts Electrocuted, may inflict Paralyzed, 1 hit against 500, Electrical, 190,000 MP
Invade Dream- 9,000 MIN Damage, May Heal MIN Damage, Scans target's stats, May inflict or cure any any number of minor status effects, Psychic & Magic, 200,000 MP
Alluring Form- Inflicts Charm, may inflict Charm: Impressed, may inflict Charm: Lovestruck, may inflict Charm: Infatuation, may inflict Charm: Lust, 1 hit against 70, Light, 25,000 MP
Turn Invisible- Caster gains +75% Dodge as a non-stacking buff, Air, 250,000 MP
Craft Grand Illusion- Inflicts Confusion, target gains -25% To Hit and -25% Dodge, stacks 4 times, 1 hit against 50,000, Psychic & Magic, 650,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 40 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Magic, 50,000 MP
Maddening Gaze- Inflicts Insanity, Psychic & Air, 520,000 MP
Meteor Rain- 35,000 Damage, 5 hits against 800, Fire & Physical & Destruction, 500,000 MP
Great Magic- 10,000 Damage, may Heal, may inflict any one minor and any one moderate positive or negative status effect, 5 hits against 50, Magic, 300,000 MP
Great Curse- Inflicts Cursed and any number of minor negative status effects, Darkness & Magic, 550,000 MP
Rewind- If no individual above Level 59 desires otherwise, caster may reset the state of the current thread to the state it was in at the start of the current round, with caster's MP being reduced by the cost of this ability after said resetting, This ability may not be used if it would unsummon its user, This ability may not (as an effect that does not reset as part of this round-reset or other round-resets) be used to reset a round more than once across all copies of itself, Time, 3,000,000 MP
Timeskip- If no individual above Level 59 desires otherwise, the current round ends, Time, 200,000 MP
Doublespeed- Target gains an additional action every round, with said action being assigned a place in turn-order immediately after target's first other action's assigned position, does not stack, Time, 300,000 MP
Spatial Distortion Wave- 30,000 Damage, may shift target to either the front row or the back row, 1 hit against 40,000, Spatial, 300,000 MP
Drops-
500,000 Gold
30,400 XP
50% Golden Kitsune's Tail- (Item, Antiquity, Earth & Magic, 9,000,000 Gold)
30% Lunar Plunge (2)- (Spell, Astral Magic, Darkness & Air & Magic & Physical, 900,000 MP, 91,000,000 Gold) +90,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 100,000,000 targets below Level 60, Cannot be equipped or cast by individuals below Level 40, Has RP powers
10% Wonderous Being's Fur- (Item, Material, Earth, 11,000,000 Gold)
10% Robe of Unmatched Wisdom- (Armor, Robe, Psychic & Magic, 28,000,000 Gold) +25,000 Defense, +25,000 MIN, +21,000 SPI, 30% Psychic Resistance, Stat Drain: MIN Drain Immunity
Seiryu
Level 76
Dragon, Wood & Electrical
HP- 9,700,000
MP- 9,700,000
STR- 38,300
AGI- 38,900
CON- 38,300
MIN- 41,950
SPI- 41,950
XP- 0
Defense- 35,000
Defense against Stat Damage- 3,000
Critical Chance- 90%
Resilience- 90%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- Absorbs Wood, Reflects Wood, Wood Immunity, Electrical Immunity, 50% Metal Weakness, 50% Acid Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Entombed: Overgrown Immunity, Dissolving Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Mind + Spirit) / 2 or Two Highest Stats
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the East- Possessor gains +15,000 to all stats if both in a Zone of Wood and a Zone of Electrical, Zones of Wood and Electrical created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Spring- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Spring, Possessor may create a Zone of Electrical when entering battle, Possessor gains +7,500 to all stats while in a Zone of Electrical, Constant Effect
Master of Wood- Possessor may create a Zone of Wood when entering battle, Possessor's Wood element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Wood, Wood element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Feng Shui- Possessor gains +6,500 to all stats for each effect attached to a Zone that possessor is in as an effect that stacks 5 times, Damage dealt to possessor by effects attached to zones that come from sources below Level 80 is halved, Constant Effect
Imperial Majesty- Possessor's lower-Level opponents who are below Level 80 have a 50% chance of having their offensive actions that target possessor cancelled, Constant Effect
Abilities-
Wooden Claw- 100,000 Damage, 2 hits against 1, Wood, 0 MP
Thunderbolt Breath- 110,000 Damage, 185% inflicts Electrocuted, 1 hit against 2,500, Electrical, 0 MP
Direct- Target gains an action immediately after this action, May not be cast by a summon, Nobility, 0 MP
Azure Dragon's Might- Target obtains +25,000 to all stats, does not stack, Wood or Electrical, 2,500,000 MP
Reincarnation- Target obtains a buff that causes it to resurrect at the start of the round after any round that it was killed by a source below Level 80, said buff does not vanish upon death, Wood & Nobility, 5,000,000 MP
Create Constellation of the Azure Dragon- Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element, Wood & Electrical & Astral, 1,000,000 MP
World-Spanning Roots- 40,000 Damage, 200% inflicts Entombed: Overgrown, 1 hit against 5,000,000,000, Wood, 400,000 MP
Drops-
700,000 Gold
60,800 XP
50% Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
30% Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
20% Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
Suzaku
Level 76
Aerial, Fire & Energy
HP- 3,850,000
MP- 4,850,000
STR- 29,600
AGI- 31,250
CON- 26,500
MIN- 31,200
SPI- 31,500
XP- 0
Defense- 15,000
Defense against Stat Damage- 2,100
Critical Chance- 80%
Resilience- 60%
To Hit- 175%
Dodge- 104%
Resistances and Immunities- Absorbs Fire, Reflects Fire, Fire Immunity, Energy Immunity, 50% Water Weakness, 50% Ice Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Burning Immunity, Overload Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit) / 2
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the South- Possessor gains +15,000 to all stats if both in a Zone of Fire and a Zone of Energy, Zones of Fire and Energy created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Summer- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Summer, Possessor may create a Zone of Energy when entering battle, Possessor gains +7,500 to all stats while in a Zone of Energy, Constant Effect
Master of Fire- Possessor may create a Zone of Fire when entering battle, Possessor's Fire element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Fire, Fire element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Suzaku Tail- Possessor may deal 200,000 Flat Fire and/or Energy element Damage to each individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Suzaku Rises- Possessor has a 100% chance of resurrecting immediately after being killed, Said chance decreases by 1% each time possessor is killed, Said chance is halved if possessor is killed by an Ice-element or Water-element attack, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Abilities-
Shining Beak- 50,000 Damage, Pierces 200,000 Defense, Fire or Physical, 0 MP
Vermilion Breath- 15,000 Damage, 185% inflicts Burning, 1 hit against 2,500, Fire or Energy, 0 MP
Empress's Grace- Target obtains +7,500 to all stats, becomes solely Nobility element if willing, and gains 20% base element Resistance (excluding Water and Ice), does not stack, Fire, 0 MP
Vermilion Bird's Flames- Target obtains a buff that allows it to deal 150,000 Flat Fire or Energy element Damage to any individual who conducts an offensive action that targets it at the beginning of said action, Fire or Energy, 200,000 MP
Summer of Rebirth- All of caster's allies who were killed by sources below Level 80 are resurrected if a Zone of Energy is present, Energy, 500,000 MP
Create Constellation of the Vermilion Bird- Caster creates an Empowered Constellation called the 'Constellation of the Vermilion Bird', said empowered constellation causes all Fire or Energy element individuals on its possessor's side of battle to gain +7,500 to all stats as a non-stacking effect and makes Fire a base element, Fire & Energy & Astral, 350,000 MP
Red Fury- 15,000 Damage, 200% inflicts Burning, 1 hit against 5,000,000,000, Fire, 2,000,000 MP
Drops-
300,500 Gold
30,400 XP
50% Charm of the Vermilion Bird- (Accessory, Amulet, Fire, 7,500,000 Gold) +7,500 AGI, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Fire as a base element
30% Shrine to the Beast of the South- (Item, Property, Fire & Energy, 10,000,000 Gold)
20% Create Constellation of the Vermilion Bird- (Spell, Astral Magic, Fire & Energy, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Vermilion Bird', said empowered constellation causes all Fire or Energy element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Fire a base element
!Baalrath
Level 76, Elite
Demon, Fire
HP- 9,500,000
MP- 9,500,000
STR- 58,000
AGI- 51,000
CON- 55,000
MIN- 56,200
SPI- 53,000
XP- 0
Defense- 20,000, +20,000 against Earth
Defense against Stat Damage- 5,000
Critical Chance- 160%
Resilience- 140%
To Hit- 230%
Dodge- 110%
Resistances and Immunities- Absorbs Fire, Absorbs Agony, Darkness Immunity, 90% Chaos Resistance, 80% Destruction Resistance, 40% Light Resistance, 40% Magic Resistance, 10% Ice Weakness, 150% Law Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength + Spirit
Constant Effects-
Black and Crimson Majesty- Possessor is immune to sources below Level 40, Possessor is immune to three major status effects chosen by possessor at the beginning of each thread, Constant Effect
Aura of Destruction- Any individual conducting a hostile action against possessor is dealt, if possessor desires such, 150,000 Flat Darkness, Fire, Agony, Destruction, or Chaos element damage, Constant Effect
Ruin-Bringer- Possessor gets +25,000 STR, +40% Critical, +35% To Hit, and a single extra action taken after possessor's first normal action every round, Constant Effect
Fell Demon General- All allied Demons gain +5,000 to all stats, +100,000 Max HP, and +100,000 Max MP, Constant Effect
Terror Aura- All opponents are afflicted with Confusion: Fear at the start of every round and at the start of each of possessor's actions, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, (Level x 2)% Moderate Status Effect Resistance, (Level / 2)% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Lash of Flame- 120,000 Damage, inflicts any combination of Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Fire or Darkness & Fire, 0 MP
Blade of Ruin- 80,000 Damage, inflicts any 10 minor or moderate status effects, Darkness or Destruction or Fire or Chaos or Physical, 0 MP
Great Destruction- 50,000 Damage, 5 hits against 20, Destruction, 850,000 MP
Army-Vaporizing Gaze- 130,000 Damage, inflicts Instant Death on Units that this action reduces by at least one threshold, Destruction or Chaos or Magic, 950,000 MP
Magma Tsunami- 30,000 Damage, inflicts Burning, inflicts Entombed, 1 hit against 1,000,000, Fire, 800,000 MP
Cast Into Void- 40,000 Damage, inflicts Voidstruck, 20% inflicts Vanished, Darkness, 1,000,000 MP
Dark Empowerment- +10,000 to all stats, +500,000 Max HP, +500,000 Max HP, target gains any one ability or constant effect from a non-elite, non-boss, individual on the enemy list that is normally combatable for drops that is below Level 50, stacks 50 times, Darkness & Magic, 2,000,000 MP
Summon Demons- Possessor summons any 50 non-unique, non-elite Demons from the enemy list that are normally combatable for drops that are below Level 70, Darkness & Fire, 2,000,000 MP
Drops-
1,100,000 Gold
60,800 XP
70% Great Demon's Essence- (Item, Antiquity, Darkness & Fire & Destruction & Chaos, 30,000,000 Gold)
20% Baalrath's Flamewhip- (Weapon, Whip, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
9% Demonic Destruction- (Spell, Demon Magic, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be Level 40 or greater
1% Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
Byakko
Level 76
Animal, Metal & Acid
HP- 4,850,000
MP- 4,850,000
STR- 31,500
AGI- 31,500
CON- 31,500
MIN- 29,600
SPI- 31,500
XP- 0
Defense- 25,000
Defense against Stat Damage- 2,450
Critical Chance- 90%
Resilience- 85%
To Hit- 180%
Dodge- 85%
Resistances and Immunities- Absorbs Metal, Reflects Metal, Metal Immunity, Acid Immunity, 50% Wood Weakness, 50% Electrical Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Wounded: Sawn Apart Immunity, Dissolving Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Strength + Spirit) / 2
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the West- Possessor gains +15,000 to all stats if both in a Zone of Metal and a Zone of Acid, Zones of Metal and Acid created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Autumn- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Autumn, Possessor may create a Zone of Acid when entering battle, Possessor gains +7,500 to all stats while in a Zone of Acid, Constant Effect
Master of Metal- Possessor may create a Zone of Metal when entering battle, Possessor's Metal element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Metal, Metal element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Byakko's Speed- Possessor gains +15,000 AGI, Possessor gains +20,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Deadly Claws- Possessor gains +80% Critical, Constant Effect
Abilities-
Steel Claw- 50,000 Damage, 2 hits against 1, Metal, 0 MP
Acid Breath- 35,000 Damage, 185% inflicts Dissolving, 1 hit against 2,500, Acid, 0 MP
Emperor's Virtue- Target is cured of all debuffs from sources below Level 80, All debuffs with target as a source are cured if target is below Level 80, Nobility & Glory & Metal, 0 MP
White Tiger's Sharpness- Target obtains +50% Critical, Target's Criticals gain a 50% chance of inflicting Instant Death on targets below Level 70, does not stack, Metal, 1,500,000 MP
Beast King's Command- All opposing Animals below Level 70 may not act next round, Metal, 250,000 MP
Create Constellation of the White Tiger- Caster creates an Empowered Constellation called the 'Constellation of the White Tiger', said empowered constellation causes all Metal or Acid element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Metal a base element, Metal & Acid & Astral, 500,000 MP
Allslash- 150,000 Damage, 200% inflicts Wounded: Sawn Apart, 1 hit against 5,000,000,000, Metal, 1,000,000 MP
Drops-
350,000 Gold
30,400 XP
50% Charm of the White Tiger- (Accessory, Amulet, Metal, 7,500,000 Gold) +7,500 STR, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Metal as a base element
30% Shrine to the Beast of the West- (Item, Property, Metal & Acid, 10,000,000 Gold)
20% Create Constellation of the White Tiger- (Spell, Astral Magic, Metal & Acid, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the White Tiger', said empowered constellation causes all Metal or Acid element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Metal a base element
Genbu
Level 76
Aquatic, Water & Ice
HP- 5,850,000
MP- 4,850,000
STR- 31,300
AGI- 22,500
CON- 31,250
MIN- 31,200
SPI- 31,500
XP- 0
Defense- 35,000
Defense against Stat Damage- 3,160
Critical Chance- 72%
Resilience- 104%
To Hit- 74%
Dodge- 65%
Resistances and Immunities- Absorbs Water, Reflects Water, Water Immunity, Ice Immunity, 50% Fire Weakness, 50% Energy Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Drowning Immunity, Frozen Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Constitution + Spirit) / 2
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the North- Possessor gains +15,000 to all stats if both in a Zone of Water and a Zone of Ice, Zones of Water and Ice created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Winter- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Winter, Possessor may create a Zone of Ice when entering battle, Possessor gains +7,500 to all stats while in a Zone of Ice, Constant Effect
Master of Water- Possessor may create a Zone of Water when entering battle, Possessor's Water element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Water, Water element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Genbu Shell- Possessor gains +70,000 Defense, Possessor's Defense may not be pierced by individuals below Level 60, Constant Effect
Second Head- Possessor gains an additional action each round, Constant Effect
Abilities-
Devour- 60,000 Damage, Deals HP Drain, Water or Physical, 0 MP
Ice Breath- 15,000 Damage, 185% inflicts Frozen, 1 hit against 2,500, Ice, 0 MP
Bestow Longevity- Target obtains +100,000 HP, +3,000 CON, and obtains Fatigued: Elderly Immunity, does not stack, Water, 0 MP
Black Tortoise Shield- Target gains +20,000 Defense, This Defense may be applied against all moderate status effects, though not sub-status effects, Stacks 5 times, Water or Warding, 200,000 MP
Genbu Wall- Target cannot take Damage during the next round of battle from sources below Level 70, Cannot affect a single target for more than 5 rounds in a row, Water or Warding, 125,000 MP
Create Constellation of the Black Tortoise- Caster creates an Empowered Constellation called the 'Constellation of the Black Tortoise', said empowered constellation causes all Water or Ice element individuals on its possessor's side of battle to gain +7,500 to all stats as a non-stacking effect and makes Water a base element, Water & Ice & Astral, 350,000 MP
Megatsunami- 15,000 Damage, 200% inflicts Drowning, 1 hit against 5,000,000,000, Water, 2,000,000 MP
Drops-
300,500 Gold
30,400 XP
50% Charm of the Black Tortoise- (Accessory, Amulet, Water, 7,500,000 Gold) +7,500 CON, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Water as a base element
30% Shrine to the Beast of the North- (Item, Property, Water & Ice, 10,000,000 Gold)
20% Create Constellation of the Black Tortoise- (Spell, Astral Magic, Water & Ice, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Black Tortoise', said empowered constellation causes all Water or Ice element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Water a base element
Greater Hippocampus-
Level 76
Aquatic, Water
HP- 4,730,000
MP- 4,770,000
STR- 31,300
AGI- 34,200
CON- 30,800
MIN- 29,100
SPI- 31,000
XP- 0
Defense- 19,600
Defense against Stat Damage- 2,700
Critical Chance- 75%
Resilience- 79%
To Hit- 174%
Dodge- 71%
Resistances and Immunities- 90% Water Resistance, 50% Air Resistance, 50% Earth Resistance, 20% Light Resistance, 20% Darkness Resistance, 50% Electrical Weakness, 156% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Puller of the Sea God's Chariots- Possessor may, at the beginning of battle, choose an ally, said ally gains +10,000 to its turn-order-determining stat sum for turn-order-determining purposes as an effect that stacks 40 times, Constant Effect
Beast of Legend- Possessor is Immune to individuals below Level 20, Possessor gains +15,000 STR and +15,000 CON, Constant Effect
Dweller of All Waters- Possessor suffers no negative effects from effects attached to Zones of Water by sources below Level 95, Constant Effect
Abilities-
Brass Hooves- 47,100 Damage, 2 hits against 1, Physical, 0 MP
Overrun- 35,500 Damage, 85% deals full damage to the back row, 1 hit against 50, Physical, 0 MP
Great Tsunami- 11,000 Damage, 150% inflicts Drowning, 1 hit against 100,000,000, Water, 1,000,000 MP
Replenish Waters- Zones of Water may not be altered or removed by individuals below Level 80 while caster remains alive, Water, 50,000 MP
Drops-
305,000 Gold
30,400 XP
50% Sea Lord's Pottery- (Item, Antiquity, Water, 4,000,000 Gold)
30% Living Figurine: Greater Hippocampus- (Consumable, Summoning Stone, Unlimited Charges, 70,000,000 Gold) Summons 1 Greater Hippocampus once per thread
10% Sea Lord's Bridle- (Accessory, Trinket, Water, 50,500,000 Gold) Wielder's Steed transformations gain 140% Drowning Resistance and +25,000 to all stats as a non-stacking effect
10% Sea Lord's Palace- (Item, Property, Water, 140,000,000 Gold)
Nine-Tailed Kitsune
Level 76
Shapeshifter, Magic
HP- 4,800,000
MP- 5,400,000
STR- 29,450
AGI- 33,310
CON- 29,110
MIN- 33,590
SPI- 35,500
XP- 0
Defense- 20,000, +20,000 against Darkness
Defense against Stat Damage- 3,500, +5,300 against SPI Damage
Critical Chance- 71%
Resilience- 70%
To Hit- 190%
Dodge- 83%
Resistances and Immunities- 70% Darkness Resistance, 70% Magic Resistance, 70% Base Element Resistance, Poison Immunity, Confusion Immunity, Hexed Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Legendary Power- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Fox Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Assume Plant Form- Possessor may, at the start of any round, choose to replace its subtype with Plant, Constant Effect
Assume Moon Form- Possessor may, at the start of any round, choose to replace its subtype with Astral Being and to make any inactive Constant Effect is possesses named 'Hypermassive' active, Constant Effect
Uncanny Wisdom- Possessor gains +10,000 MIN, Possessor is considered to be 20 Levels higher for stat-scanning purposes, Constant Effect
Mystic Flight- Possessor gains +10,000 AGI, 30% Earth Resistance, and Entombed Immunity, Constant Effect
Space-Bending Art- Possessor may target individuals below Level 96 who are in different battles, Possessor deals full damage to the back row, Constant Effect
Vexatious Mystic Field- Possessor may, at the beginning of battle, remove up to one Constant Effect or Ability from each individual in battle who is below Level 60, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Knowledge of All Lands- Possessor scans the stats of every individual that possessor can target at the start of each round, Possessor may remove any Zone, Terrain, or Phantom Terrain that was created by an individual below Level 40, from battle at the start of any round or at the start of any of possessor's actions, Constant Effect
Abilities-
Bite- 60,000 Damage, Physical, 0 MP
Absorb Life- 50,000 Damage, Drains HP, Darkness, 0 MP
Absorb Mystic Energy- 50,000 MP Damage, Drains MP, Darkness, O MP
Absorb Power- 60,000 Damage, Deals both HP Drain and MP Drain, Darkness, 60,000 MP
Fox Fire- 60,000 Damage, inflicts Burning, may inflict Hexed, 1 hit against 500, Fire, 190,000 MP
Breathe Lightning- 60,000 Damage, inflicts Electrocuted, may inflict Paralyzed, 1 hit against 500, Electrical, 190,000 MP
Invade Dream- 9,000 MIN Damage, May Heal MIN Damage, Scans target's stats, May inflict or cure any any number of minor status effects, Psychic & Magic, 200,000 MP
Alluring Form- Inflicts Charm, may inflict Charm: Impressed, may inflict Charm: Lovestruck, may inflict Charm: Infatuation, may inflict Charm: Lust, 1 hit against 70, Light, 25,000 MP
Turn Invisible- Caster gains +75% Dodge as a non-stacking buff, Air, 250,000 MP
Craft Grand Illusion- Inflicts Confusion, target gains -25% To Hit and -25% Dodge, stacks 4 times, 1 hit against 50,000, Psychic & Magic, 650,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 40 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Magic, 50,000 MP
Maddening Gaze- Inflicts Insanity, Psychic & Air, 520,000 MP
Meteor Rain- 35,000 Damage, 5 hits against 800, Fire & Physical & Destruction, 500,000 MP
Great Magic- 10,000 Damage, may Heal, may inflict any one minor and any one moderate positive or negative status effect, 5 hits against 50, Magic, 300,000 MP
Great Curse- Inflicts Cursed and any number of minor negative status effects, Darkness & Magic, 550,000 MP
Rewind- If no individual above Level 59 desires otherwise, caster may reset the state of the current thread to the state it was in at the start of the current round, with caster's MP being reduced by the cost of this ability after said resetting, This ability may not be used if it would unsummon its user, This ability may not (as an effect that does not reset as part of this round-reset or other round-resets) be used to reset a round more than once across all copies of itself, Time, 3,000,000 MP
Timeskip- If no individual above Level 59 desires otherwise, the current round ends, Time, 200,000 MP
Doublespeed- Target gains an additional action every round, with said action being assigned a place in turn-order immediately after target's first other action's assigned position, does not stack, Time, 300,000 MP
Spatial Distortion Wave- 30,000 Damage, may shift target to either the front row or the back row, 1 hit against 40,000, Spatial, 300,000 MP
Drops-
500,000 Gold
30,400 XP
50% Golden Kitsune's Tail- (Item, Antiquity, Earth & Magic, 9,000,000 Gold)
30% Lunar Plunge (2)- (Spell, Astral Magic, Darkness & Air & Magic & Physical, 900,000 MP, 91,000,000 Gold) +90,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 100,000,000 targets below Level 60, Cannot be equipped or cast by individuals below Level 40, Has RP powers
10% Wonderous Being's Fur- (Item, Material, Earth, 11,000,000 Gold)
10% Robe of Unmatched Wisdom- (Armor, Robe, Psychic & Magic, 28,000,000 Gold) +25,000 Defense, +25,000 MIN, +21,000 SPI, 30% Psychic Resistance, Stat Drain: MIN Drain Immunity
Seiryu
Level 76
Dragon, Wood & Electrical
HP- 9,700,000
MP- 9,700,000
STR- 38,300
AGI- 38,900
CON- 38,300
MIN- 41,950
SPI- 41,950
XP- 0
Defense- 35,000
Defense against Stat Damage- 3,000
Critical Chance- 90%
Resilience- 90%
To Hit- 190%
Dodge- 90%
Resistances and Immunities- Absorbs Wood, Reflects Wood, Wood Immunity, Electrical Immunity, 50% Metal Weakness, 50% Acid Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Entombed: Overgrown Immunity, Dissolving Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Mind + Spirit) / 2 or Two Highest Stats
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the East- Possessor gains +15,000 to all stats if both in a Zone of Wood and a Zone of Electrical, Zones of Wood and Electrical created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Spring- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Spring, Possessor may create a Zone of Electrical when entering battle, Possessor gains +7,500 to all stats while in a Zone of Electrical, Constant Effect
Master of Wood- Possessor may create a Zone of Wood when entering battle, Possessor's Wood element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Wood, Wood element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Feng Shui- Possessor gains +6,500 to all stats for each effect attached to a Zone that possessor is in as an effect that stacks 5 times, Damage dealt to possessor by effects attached to zones that come from sources below Level 80 is halved, Constant Effect
Imperial Majesty- Possessor's lower-Level opponents who are below Level 80 have a 50% chance of having their offensive actions that target possessor cancelled, Constant Effect
Abilities-
Wooden Claw- 100,000 Damage, 2 hits against 1, Wood, 0 MP
Thunderbolt Breath- 110,000 Damage, 185% inflicts Electrocuted, 1 hit against 2,500, Electrical, 0 MP
Direct- Target gains an action immediately after this action, May not be cast by a summon, Nobility, 0 MP
Azure Dragon's Might- Target obtains +25,000 to all stats, does not stack, Wood or Electrical, 2,500,000 MP
Reincarnation- Target obtains a buff that causes it to resurrect at the start of the round after any round that it was killed by a source below Level 80, said buff does not vanish upon death, Wood & Nobility, 5,000,000 MP
Create Constellation of the Azure Dragon- Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element, Wood & Electrical & Astral, 1,000,000 MP
World-Spanning Roots- 40,000 Damage, 200% inflicts Entombed: Overgrown, 1 hit against 5,000,000,000, Wood, 400,000 MP
Drops-
700,000 Gold
60,800 XP
50% Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
30% Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
20% Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
Suzaku
Level 76
Aerial, Fire & Energy
HP- 3,850,000
MP- 4,850,000
STR- 29,600
AGI- 31,250
CON- 26,500
MIN- 31,200
SPI- 31,500
XP- 0
Defense- 15,000
Defense against Stat Damage- 2,100
Critical Chance- 80%
Resilience- 60%
To Hit- 175%
Dodge- 104%
Resistances and Immunities- Absorbs Fire, Reflects Fire, Fire Immunity, Energy Immunity, 50% Water Weakness, 50% Ice Weakness, Poison Immunity, Disease Immunity, Fatigued Immunity, Burning Immunity, Overload Immunity, 152% Minor Status Effect Resistance, 76% Minor Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit) / 2
Constant Effects-
Great Directional Beast- Possessor- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Directional Beast of the South- Possessor gains +15,000 to all stats if both in a Zone of Fire and a Zone of Energy, Zones of Fire and Energy created by possessor may not be removed by sources below Level 60 while possessor is alive, Constant Effect
Lord of Summer- Possessor's entry into battle counts as 5 castings of Call Unto Seasons: Summer, Possessor may create a Zone of Energy when entering battle, Possessor gains +7,500 to all stats while in a Zone of Energy, Constant Effect
Master of Fire- Possessor may create a Zone of Fire when entering battle, Possessor's Fire element allies gain +7,500 to all stats as a non-stacking effect and regenerate 75,000 HP at the start of each round, Possessor gains +7,500 to all stats while in a Zone of Fire, Fire element individuals below Level 60 may not conduct offensive actions that target possessor, Constant Effect
Suzaku Tail- Possessor may deal 200,000 Flat Fire and/or Energy element Damage to each individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Suzaku Rises- Possessor has a 100% chance of resurrecting immediately after being killed, Said chance decreases by 1% each time possessor is killed, Said chance is halved if possessor is killed by an Ice-element or Water-element attack, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Abilities-
Shining Beak- 50,000 Damage, Pierces 200,000 Defense, Fire or Physical, 0 MP
Vermilion Breath- 15,000 Damage, 185% inflicts Burning, 1 hit against 2,500, Fire or Energy, 0 MP
Empress's Grace- Target obtains +7,500 to all stats, becomes solely Nobility element if willing, and gains 20% base element Resistance (excluding Water and Ice), does not stack, Fire, 0 MP
Vermilion Bird's Flames- Target obtains a buff that allows it to deal 150,000 Flat Fire or Energy element Damage to any individual who conducts an offensive action that targets it at the beginning of said action, Fire or Energy, 200,000 MP
Summer of Rebirth- All of caster's allies who were killed by sources below Level 80 are resurrected if a Zone of Energy is present, Energy, 500,000 MP
Create Constellation of the Vermilion Bird- Caster creates an Empowered Constellation called the 'Constellation of the Vermilion Bird', said empowered constellation causes all Fire or Energy element individuals on its possessor's side of battle to gain +7,500 to all stats as a non-stacking effect and makes Fire a base element, Fire & Energy & Astral, 350,000 MP
Red Fury- 15,000 Damage, 200% inflicts Burning, 1 hit against 5,000,000,000, Fire, 2,000,000 MP
Drops-
300,500 Gold
30,400 XP
50% Charm of the Vermilion Bird- (Accessory, Amulet, Fire, 7,500,000 Gold) +7,500 AGI, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Fire as a base element
30% Shrine to the Beast of the South- (Item, Property, Fire & Energy, 10,000,000 Gold)
20% Create Constellation of the Vermilion Bird- (Spell, Astral Magic, Fire & Energy, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Vermilion Bird', said empowered constellation causes all Fire or Energy element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Fire a base element
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Re: Enemy List
Level 77
Colossus
Level 77
Golem, Earth
HP- 10,000,000
MP- 4,000,000
STR- 85,000
AGI- 20,000
CON- 95,000
MIN- 22,000
SPI- 22,000
XP- 0
Defense- 50,000
Defense against Stat Damage- 10,000
Critical Chance- 95%
Resilience- 115%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Electrical, 99% Physical Resistance, 90% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Petrification Immunity, 80% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Continent-Shaking Footsteps- All opponents take 90,000 Flat Earth element damage and are afflicted with Fatigued: Stunned when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Hero-Deflecting shield- Possessor is immune to individuals below Level 40, Possessor gains +50,000 Defense, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Abilities-
Grand Glaive- 10,000 Damage, 1 hit against 20, Physical, 0 MP
City-Crushing Foot- 40,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, inflicts Fatigued: Stun, Earth or Physical, 0 MP
Earth-Shattering Stomp- 40,000 Damage, inflicts Entombed, inflicts Fatigued: Stun, causes targets below Level 40 to lose their next action, causes targets below Level 60 to have a 20% chance of losing their next action, May destroy up to 5 Zones of Earth, May destroy up to 1 Phantom Terrain, Earth, 100,000 MP
Hurl into the Sun- 65,000 Damage, inflicts Burning, inflicts Voidstruck, inflicts Suffocation, inflicts Pain, inflicts Awestruck, inflicts Impaired: Blind, Fire & Air, 100,000 MP
Aegis- +100,000 Defense, +10,000 Defense against Stat Damage, +800,000 Defense against Physical, +800,000 Defense against Magic, +100% Resilience, Target becomes immune to individuals below Level 20, Target has a 50% chance of reflecting offensive actions from sources of Level 70 or lower, Does Not Stack, Magic & Air or Warding, 2,000,000 MP
Blow So Great it Shatters Essence- 80,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 100,000 MP
Shardstorm- 5,000 Damage, Pierces 60,000 Defense, -25,000 Defense, inflicts Wounded, inflicts Entombed, 1 hit against 2,000, stacks 20 times, Earth & Air, 400,000 MP
Gravity Sphere- Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, stacks 4 times, Earth & Physical, 600,000 MP
Lance of Ancient Magics- 250,000 Flat Damage, Magic, 200,000 MP
City-Sunderer- 60,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, Earth or Physical or Destruction, 100,000 MP
Drops-
350,000 Gold
30,800 XP
50% Mountain Range's Worth of Highly Enchanted Stone- (Item, Material, Earth & Magic, 30,000,000 Gold)
20% Colossus Glaive- (Weaponx3, Polearm, Earth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
20% Colossus Aegis- (Weaponx3, Shield, Earth & Physical, 61,000,000 Gold) +120,000 Melee Attack, +180,000 Defense, +120,000 STR, +180,000 CON, Wielder's per-item Melee Attack and Defense bonus caps are tripled for this item, Wielder must be Level 40 or greater
9% Colossus Hurl- (Spell, Unarmed Technique, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Colossus- (Spell, Golomancy, Earth & Physical, 120,000 MP, 120,000,000 Gold) Summons 1 Colossus from the enemy list, Costs 100,000,000 Gold to cast, takes 15 actions to cast
Colossus
Level 77
Golem, Earth
HP- 10,000,000
MP- 4,000,000
STR- 85,000
AGI- 20,000
CON- 95,000
MIN- 22,000
SPI- 22,000
XP- 0
Defense- 50,000
Defense against Stat Damage- 10,000
Critical Chance- 95%
Resilience- 115%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Electrical, 99% Physical Resistance, 90% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Petrification Immunity, 80% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Continent-Shaking Footsteps- All opponents take 90,000 Flat Earth element damage and are afflicted with Fatigued: Stunned when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Hero-Deflecting shield- Possessor is immune to individuals below Level 40, Possessor gains +50,000 Defense, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Abilities-
Grand Glaive- 10,000 Damage, 1 hit against 20, Physical, 0 MP
City-Crushing Foot- 40,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, inflicts Fatigued: Stun, Earth or Physical, 0 MP
Earth-Shattering Stomp- 40,000 Damage, inflicts Entombed, inflicts Fatigued: Stun, causes targets below Level 40 to lose their next action, causes targets below Level 60 to have a 20% chance of losing their next action, May destroy up to 5 Zones of Earth, May destroy up to 1 Phantom Terrain, Earth, 100,000 MP
Hurl into the Sun- 65,000 Damage, inflicts Burning, inflicts Voidstruck, inflicts Suffocation, inflicts Pain, inflicts Awestruck, inflicts Impaired: Blind, Fire & Air, 100,000 MP
Aegis- +100,000 Defense, +10,000 Defense against Stat Damage, +800,000 Defense against Physical, +800,000 Defense against Magic, +100% Resilience, Target becomes immune to individuals below Level 20, Target has a 50% chance of reflecting offensive actions from sources of Level 70 or lower, Does Not Stack, Magic & Air or Warding, 2,000,000 MP
Blow So Great it Shatters Essence- 80,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 100,000 MP
Shardstorm- 5,000 Damage, Pierces 60,000 Defense, -25,000 Defense, inflicts Wounded, inflicts Entombed, 1 hit against 2,000, stacks 20 times, Earth & Air, 400,000 MP
Gravity Sphere- Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, stacks 4 times, Earth & Physical, 600,000 MP
Lance of Ancient Magics- 250,000 Flat Damage, Magic, 200,000 MP
City-Sunderer- 60,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, Earth or Physical or Destruction, 100,000 MP
Drops-
350,000 Gold
30,800 XP
50% Mountain Range's Worth of Highly Enchanted Stone- (Item, Material, Earth & Magic, 30,000,000 Gold)
20% Colossus Glaive- (Weaponx3, Polearm, Earth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
20% Colossus Aegis- (Weaponx3, Shield, Earth & Physical, 61,000,000 Gold) +120,000 Melee Attack, +180,000 Defense, +120,000 STR, +180,000 CON, Wielder's per-item Melee Attack and Defense bonus caps are tripled for this item, Wielder must be Level 40 or greater
9% Colossus Hurl- (Spell, Unarmed Technique, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Colossus- (Spell, Golomancy, Earth & Physical, 120,000 MP, 120,000,000 Gold) Summons 1 Colossus from the enemy list, Costs 100,000,000 Gold to cast, takes 15 actions to cast
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Re: Enemy List
Level 78
Alabaster Colossus
Level 78
Golem, Light
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Light, Absorbs Air, Absorbs Glory, Physical Immunity, Electrical Immunity, 30% Base Element Resistance, Poison Immunity, Paralyzed Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Awestruck Immunity, Wounded Immunity, Petrification Immunity, 50% Smitten Resistance, 50% Dominion Resistance, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Whose Sound Makes Men and Beasts Collapse in Worshipful Praise- All opponents take 92,000 Flat Sonic & Glory element damage and are afflicted with Fatigued: Prone and Charm when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
One Million Blessings Upon Its Body- Possessor is Immune to sources below Level 40, Possessor is resurrected at the start of each round, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Glorious and Unstrikable Sight- Possessor has a 300% chance of inflicting Imparied: Blind on each opponent at the start of each round, Possessor has a 100% chance of inflicting Awestruck on each opponent at the start of each round, Attacks from individuals below Level 80 who are not Glory element who are not deities have a 25% chance of failing if they are offensive and target possessor, Constant Effect
Alabaster Blood Which Petrifies And Preserves- When possessor is dealt Damage, it may choose to have a 15% chance of inflicting Petrified on up to 1,000 targets, When possessor is dealt Damage, it may choose a Zone, Terrain, and Phantom Terrain and place a non-stacking effect on it that makes it (and effects on it) unable to be destroyed or altered by sources below Level 80, Constant Effect
Abilities-
Grand Bardiche- 10,500 Damage, 1 hit against 30,000, Physical or Light, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Divine-Voice-Replicating Miracle-Engine- 30% inflicts Smitten or Dominion, May destroy up to 1 Phantom Terrain, 1 hit against 300,000,000, Sonic or Glory or Light or Wonder & Technology, 1,200,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Radiant Sun-Eyes- 41,000 Damage, This action's Prime Attribute is Spirit, 300% inflicts Burning, 300% inflicts Fatigued: Stun, 300% inflicts Awestruck, 300% inflicts Impaired: Blind, 1 hit against 200,000, Fire & Light & Hope & Glory, 102,500 MP
Binding Tower of Obstructing Hands- Target's actions a 50% chance of failing if it is not Immune to Paralyzed, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Light & Physical & Earth, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Wall of Clouds and Hymns- Caster and caster's allies obtain a non-stacking buff that gives them +30,000 Defense, +30% Resilience, 30% Smitten Resistance, 30% Sonic Resistance, and +10,000 SPI, Light & Air & Sonic, 615,000 MP
Strike the Sky to Break Forth the Heavens- 82,000 Damage, 200% inflicts Impaired: Blind, 100% inflicts Awestruck, 100% inflicts Suffocation, 30% inflicts Smitten, 1 hit against 50,000,000, Glory & Air & Light, 1,500,000 MP
Drops-
360,000 Gold
31,200 XP
50% Mountain Range's Worth of Highly Enchanted Alabaster- (Item, Material, Earth & Light, 30,000,000 Gold)
40% Colossus Bardiche- (Weaponx3, Polearm, Light & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Heaven-Breaching Lightrain Skykick- (Spell, Unarmed Technique, Light & Air & Glory, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Awestruck, Suffocation, and Impaired: Blind on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Air, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Alabaster Colossus- (Spell, Golomancy, Light, 130,000 MP, 130,000,000 Gold) Summons 1 Alabaster Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Divine Magic Attunement' or the ability 'Adept Golomancy Attunement'
Ammut
Level 78
Monster, Darkness
HP- 5,166,500
MP- 5,166,500
STR- 33,500
AGI- 29,800
CON- 32,900
MIN- 29,800
SPI- 33,500
XP- 0
Defense- 20,800
Defense against Stat Damage- 2,775
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Absorbs Light, Absorbs Hope, Physical Immunity, Magic Immunity, Psychic Immunity, Charm Immunity, Confusion Immunity, Instant Death Immunity, Smitten Immuinity, 156% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Massive- Possessor obtains +15,000 STR, +15,000 CON, and +2,500,000 HP, Possessor may count as up to 40 individuals for row-order purposes, Constant Effect
Deadly- Possessor gains +30,000 STR, gains +80% Critical, and deals 60,000 additional Damage, Constant Effect
Eater of the Unworthy Dead- Possessor's opponents may not be resurrected by sources below Level 80 while possessor is alive, Individuals killed by possessor may not be resurrected by individuals below Level 75, Possessor is Immune to individuals below level 40, Constant Effect
Death's Pull- Whenever an entity dies in the same battlespace as possessor, possessor may move any number of individuals from other battlespaces who are below Level 80 into the battlespace possessor is present in, Constant Effect
Abilities-
Devour- 60,000 Damage, Deals HP Drain, Physical, 0 MP
Destruction Blast- 85,000 Damage, Removes all buffs on target from source below Level 70, Destruction, 295,000 MP
Fire of the Underworld- 68,000 Damage, 200% inflicts Burning, Voidstruck, and Stat Drain: SPI Drain, Fire or Fire & Destruction or Fire & Darkness, 80,000 MP
Erasure- 10,000 SPI Damage, May deal no Damage (including Stat Damage), Removes either 1 buff or debuff present on target that is from a source below Levle 80 or may remove 1 buff or debuff with target as a source if target is below Level 80, Destruction or Void, 350,000 MP
Judge's Scale- 75% inflicts Smitten on opponents below Level 80, If target is an ally of caster, target obtains +15,000 to all stats and is afflicted with Elevated, Does Not Stack, Light & Darkness & Law, 5,000,000 MP
Manifest and Consume Heart- 50,000 Damage, 5,000 CON Damage, 5,000 SPI Damage, 75% inflicts Instant Death, Individuals killed by this action may not be resurrected by sources below Level 99, Spatial & Destruction, 1,000,000 MP
Scouring Storm- 35,000 Damage, 1 hit against 200,000, Earth & Air, 350,000 MP
Drops-
312,000 Gold
31,200 XP
50% Heart of the Unworthy- (Item, Antiquity, Darkness, 5,000 Gold)
49% Ostrich Feather- (Item, Antiquity, Air & Hope, 400 Gold)
1% Death Judge's Scale- (Accessory, Magic Item, Light & Darkness & Hope & Law, 75,000,000 Gold) Wielder's opponents may not be resurrected by sources below Level 60 without Wielder's permission while possessor is alive, Wielder must be Level 40 or greater
!Architect Demon
Level 78, Elite
Demon, Progress
HP- 23,000,000
MP- 27,000,000
STR- 47,000
AGI- 53,000
CON- 51,000
MIN- 151,000
SPI- 77,000
XP- 0
Defense- 40,000, +200,000 against Darkness
Defense against Stat Damage- 7,500, +75,000 against Darkness
Critical Chance- 152%
Resilience- 165%
To Hit- 359%
Dodge- 175%
Resistances and Immunities- Absorbs Progress, Law Immunity, War Immunity, Psychic Immunity, 90% Base Element Resistance, Confusion Immunity, Mindblased Immunity, Manablasted Immunity, Dominion Immunity, 326% Minor Status Effect Resistance, 165% Moderate Status Effect Resistance, 85% Major Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Mind
Constant Effects-
Diabolical Masterplan- Possessor gains +55,000 MIN, Possessor's allies gain an additional action each round, Possessor's Demon allies may use possessor's MIN as their turn-order-determining stat, Constant Effect
The Wheels Are In Motion, And All Moves According to Plan- Whenever one of possessor's opponents would take an action granted to it by another source that is below Level 99, possessor has a 50% chance of controlling that action, Constant Effect
An End To Order- Possessor's opponents below Level 80s' items, passive abilities, and constant effects may not increase the stats of their allies, All Law element actions become solely Null element, Constant Effect
Data Rerandomization- Whenever one of possessor's opponents would choose a value that would normally be determined randomly, possessor may choose for said value to instead be determined randomly, with individuals below Level 95 not being able to choose its result, Constant Effect
Architect of the Demon Realms- Possessor's Large Structure summons gain the subtype Demon, gain +1,000,000 HP, gain +1,000,000 MP, gain +10,000 to all stats, gain +25,000 additional CON, gain +50% Resilience, gain Hexed Immunity, gain Diseased Immunity, and may not be unsummoned by individuals below Level 87, Constant Effect
Sevenfold Invulnerability Globe System- Possessor gains +10,000,000 Defense, +10,000,000 Defense against Stat Damage, +10,000% Resilience, may not have its Defense pierced by non-Universe-element individuals, and may not obtain debuffs or negative status effects from sources below Level 80, this ability may be deactivated by removing it as though it were a buff from a Level 78 source present on possessor eight different times, with any one action being able to remove it a max of one time, Constant Effect
Architect's Mind- Possessor gains +50,000 MIN, Possessor's Large Structure allies gain +15,000 to all stats, Possessor is Immune to individuals below Level 40, Constant Effect
Visual Infinity- Possessor may scan the stats of any number of individuals in any battlespace in the same thread at the start of each round, Constant Effect
Architect's Deductions- Possessor and possessor's allies gain +65% Critical against individuals whose stats have been scanned by possessor, Possessor and possessor's allies ignore 50% of the Defense possessed by individuals below Level 80 whose stats have been scanned by possessor who are not Warding element, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 156% Moderate Status Effect Resistance, 39% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Architect's Defense Grid- 200,000 Damage, this action may be used as a counter and may activate up to 5 times in a single chain of counters, Technology or Progress, 0 MP
Spear of False Equations- 130,000 Damage, target obtains a debuff that stacks 5 times that provides -X (where X is equal to a number between 2,001 and 49,999 that is determined randomly on a per-stat basis at the time of application) to each stat, this action gain +450% Critical against Law element targets, Chaos or Illusion & Progress, 0 MP
Mass Direct Demons- Target Demons who are not caster immediately gain an action after this one, 1 hit against 100,000, Darkness & Air, 1,000,000 MP
Detail an Intricate and Utterly False Master Plan in a Time-Frozen Monologue- Caster gains +50,000 MIN, Caster's stats become considered non-scanned by all opponents, Caster gains +5% Dodge and +3,000 MIN per round that passes after this round as an effect that does not stack but increases itself up to a max of 30 times until caster's stats are scanned, Illusion & Time & Darkness & Psychic, 2,500,000 MP
Behold! Paradise!- Target individuals below Level 85 may not target opponents, may not perform counters, may not heal Damage that is applied to them after this debuff is applied to them, act as though the only zones, terrains, and / or phantom terrains they are in are a Zone of Life and a Zone of Light, both of which have no effects attached to them, with said zones not actually being created, 1 hit against 2,000,000, Light & Illusion, 3,000,000 MP
Fortress of My Hatred- Target willing ally cannot take Damage or Stat Damage from sources below Level 80, cannot obtain debuffs from sources below Level 60, and deals 10,000,000 Flat Darkness element Damage to each individual who conducts an offensive action that targets it, target may not take actions while this buff is present on it and is a buff, lasts 1 round, does not stack, Darkness & Air, 3,000,000 MP
Broken Lattice Protocol- Caster and caster's allies may target individuals in other battlespaces, Spatial & Destruction & Sonic, 15,000,000 MP
Dynamically Improved Devastation- Whenever target conducts an attack, target may obtain a buff that stacks 200 times that provides one of +2,000 to any one stat, +5% Critical, adds 10,000 points of Defense piercing to each of its possessor's attacks, that causes it to ignore Resistances and Immunities to any one base element, or that causes it to deal 5,000 additional Damage, stacks 5 times, Progress & Destruction, 500,000 MP
Demonic Construction- Caster summons up to 5 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops or 5 Crawling Fortress or 5 Demon Cruiser, Max 25 summoned, Progress & Darkness & Fire, 5,000,000 MP
Demon Siege- 4,500,000 Damage, May inflict Voidstruck, Hexed, Pain, and / or Burning, 3 hits against 500, this action repeats itself at the start of every round, Progress & Darkness & Fire & Technology, 3,000,000 MP
Apocalypse Engineering- Caster summons 500 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops, 25 Crawling Fortress, and 20 Demon Cruiser, Max 500, 25, and 20 summoned, respectively, this action may only be used once per thread, Progress & Darkness & Destruction & Earth & Life, 25,000,000 MP
Drops-
1,000,000 Gold
62,400 XP
100% Chaos Architect Force- (Weapon, Force, Chaos & Progress, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, +145,000 MIN, Wielder's turn-order-determining stat becomes Mind, Wielder's 'Melee Attack', 'Melee Overdrive', 'Overdrive', 'Magical Attack', 'Attack With Finesse', and 'Ranged Attack' actions use Mind as their Prime Attribute, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater
Coral Colossus
Level 78
Golem, Water
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Water, 99% Physical Resistance, 90% Earth Resistance, 30% Base Element Resistance, Poison Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Drowning Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ocean-Spilling Footsteps- All opponents take 92,000 Flat Water element damage and are afflicted with Fatigued: Stunned when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Crown of Protection- Possessor is immune to individuals below Level 40, Possessor gains +51,000 Defense, Possessor gains a 25% chance of reflecting attacks from lower-Level entities, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Abilities-
Grand Trident- 10,500 Damage, 1 hit against 30,000, Physical or Water, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Sea-Parting Stomp- 41,000 Damage, 150% inflicts Drowning, 300% inflicts Fatigued: Stun, causes targets below Level 40 to lose their next action, causes targets below Level 60 to have a 20% chance of losing their next action, May destroy up to 5 Zones of Water, May destroy up to 1 Phantom Terrain, Water, 102,500 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Life Absorption- 6,000 Damage, Deals HP Drain, This action's Prime Attribute is Spirit, 1 hit against 200,000, Water & Magic, 410,000 MP
Sphere of Oceanic Pressure- Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Water, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Sink the Great Continent- 80,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, Caster may convert any number of Zones created by sources below Level 80 into Zones of Water, 1 hit against 100,000,000, Water or Destruction, 650,000 MP
Drops-
360,000 Gold
31,200 XP
50% Great Reef's Worth of Highly Enchanted Coral- (Item, Material, Water & Magic, 30,000,000 Gold)
40% Colossus Trident- (Weaponx3, Polearm, Water & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Ocean-Parting Stomp- (Spell, Unarmed Technique, Water & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Drowning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Water, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Coral Colossus- (Spell, Golomancy, Water, 130,000 MP, 130,000,000 Gold) Summons 1 Coral Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Druid Magic Attunement' or the ability 'Adept Golomancy Attunement'
Emperor Firework Dragon
Level 78
Dragon, Energy
HP- 13,000,000
MP- 13,000,000
STR- 65,000
AGI- 65,000
CON- 65,000
MIN- 65,000
SPI- 65,000
XP- 0
Defense- 30,000, +25,000 against Energy, +25,000 against Fire, +25,000 against Light, +25,000 against Hope
Defense against Stat Damage- 3,500
Critical Chance- 101%
Resilience- 101%
To Hit- 201%
Dodge- 101%
Resistances and Immunities- Absorbs Energy, Fire Immunity, Light Immunity, Hope Immunity, Overload Immunity, 156% Minor Status Effect Resistance, 114% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 900,000 HP at the start of each round, Constant Effect
Enormous- Possessor may choose to count as 25 individuals in the front row while in the front row, Possessor gains +4,000,000 HP, Constant Effect
Empror's Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Firework Aura- Possessor may deal 250,000 Flat Energy element Damage to up to 1,000,000 opponents at the start of each round, Constant Effect
Dragon Ruler- Possessor may control the decisions of Dragons below Level 60, Possessor is Immune to Dragons below Level 60, Constant Effect
Majestic Aura- Possessor's allies gain +6,000 to all stats as a non-stacking bonus, Constant Effect
Aura of the Sublime Festival- Possessor's allies gain +6,000 to all stats as a non-stacking bonus, Possessor's allies are resurrected at the start of each round, Possessor's allies deal 350,000 Flat Color element Damage to all of possessor's opponents when they die, Event Effect
Empowered by Festivities- Possessor gains +35,000 to all stats, Possessor deals 200,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Event Effect
Abilities-
Consume- 120,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Firework Breath- 140,000 Damage, 250% inflicts Awestruck, Impaired: Blind, Overload, and/or Confusion, 1 hit against 6,000,000, Energy or Fire or Light, 250,000 MP
Dracobomb- 200,000 Flat Energy element Damage, 1 hit against 5,000,000, Energy or Magic, 200,000 MP
Draconic Magics- 90,000 Damage, 200% inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5,000, Magic, 600,000 MP
Mass Dispell- Removes up to 50 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 400,000 MP
Festive Boost- Target gains +25,000 to all stats, Target deals 275,000 additional Flat Damage, does not stack, Energy, 625,000 MP
Stifle Boredom- Removes all Zones of Basic in battle, All Basic element individuals in battle obtain -2,500 to all stats as a debuff that stacks 5 times, All Basic element spells and abilities cost 150,000 extra MP as a buff that sits on caster that stacks 5 times, Energy, 400,000 MP
Call the Court of Color- Caster summons 25 Firework Dragon, Max 200 summoned, Energy, 3,500,000 MP
Bolster Allies- Caster's allies gain +20,000 to all stats, does not stack, Magic, 2,500,000 MP
Drawing the Imperial Palace in Flame, Light, and Color- Caster and caster's allies obtain +175,000 Defense, Energy Immunity against sources below Level 60, and 3% Resilience, does not stack, Fire & Light & Energy, 5,000,000 MP
Drops-
700,000 Gold
63,200 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
25% Special Edition Imperial Palace Firework- (Consumable, Lethal Item, Energy & Color & Glory, 1 Charge, 35,000,000 Gold) User and user's allies obtain a non-stacking buff that provides +35,000 Defense, 30% Color Resistance, 30% Energy Resistance, 30% Glory Resistance, and 156% Resilience
Eros
Level 78
Deva, Air
HP- 4,500,000
MP- 5,000,000
STR- 25,000
AGI- 33,000
CON- 28,000
MIN- 29,000
SPI- 31,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,500
Critical Chance- 70%
Resilience- 70%
To Hit- 210%
Dodge- 80%
Resistances and Immunities- 99% Air Resistance, 95% Fire Resistance, 50% Electrical Resistance, 50% Light Resistance, 50% Earth Resistance, 50% Agony Weakness, 40% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Dominion Resistance Immunity, 40% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Divine Agent of Love- Possessor is Immune to individuals below Level 40, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Love Aura- Possessor may inflict Charm: Lovestruck, Charm: Lust, or Charm on each opponent at the start of every round, Constant Effect
Abilities-
Golden Club- 60,000 Damage, 100% inflicts Fatigued: Stun, May inflict Charm, May deal no Damage, Earth or Earth & Physical, 0 MP
Eros Arrow- 60,000 Damage, may deal no Damage, inflicts Charm, Air or Light or Air & Fire or Physical & Air, 0 MP
Arrow of Wonderous Love- 65,000 Damage, may deal no Damage, inflicts Charm: Lovestruck, Fire & Light, 30,000 MP
Arrow of Blazing Lust- 65,000 Damage, may deal no Damage, inflicts Charm: Lust, Fire & Darkness, 30,000 MP
Eros Barrage- 11,000 Damage, may deal no Damage, inflicts Charm, 5 hits against 30, Air & Light & Physical, 300,000 MP
Global Matchmaker- Caster changes the infliction source of up to 500,000 Charm status effects to either a willing target or a target below Level 60 from either a willing target or a target below Level 60 and may Transfers up to 500 infliction instances of a Charm status effect to either a willing target or a target below Level 60 from either a willing target or a target below Level 60, Fire & Magic, 1,000,000 MP
Winemaker's Vine- 250,000 Damage, Heals HP, 150% may inflict Poison: Drunk, 1 hit against 500,000, Water & Earth, 250,000 MP
Drops-
300,000 Gold
31,200 XP
50% Gold-and-Ruby Valentine- (Item, Antiquity, Light & Air & Fire, 35,000 Gold)
30% Eros Bow- (Weaponx2, Bow, Light & Air & Fire, 63,000,000 Gold) +120,000 Ranged Attack, +100,000 AGI, +100,000 SPI, 100% inflicts Charm, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder must be Level 40 or greater
20% Eros Arrows- (Accessory, Ammo, Light & Air & Fire, 63,000,000 Gold) +63,000 Ranged Attack, 100% inflicts Charm, Wielder must have a Bow equipped to obtain this item's benefits, Wielder must be Level 40 or greater
Gem Colossus
Level 78
Golem, Wealth & Earth
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Earth, Absorbs Wealth, Absorbs Energy, Ice Immunity, Acid Immunity, 30% Base Element Resistance, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Entombed Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Which Leave Behind Mountains of Gems- All opponents below Level 75 who are carrying under 500,000,000 Gold worth of Gold and items who are not Immune to Charm cannot act on rounds after possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Astounding Reflective Polish- Possessor is Immune to sources below Level 40, Possessor has a 25% chance of optionally Reflecting actions from lower-Level sources, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Worth Enough to Cover the Losses- Possessor and possessor's allies are Immune to Gold Damage from sources below Level 95, Constant Effect
Abilities-
Grand Bill- 10,500 Damage, 1 hit against 30,000, Physical or Wealth, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Diamond-Hand Domain-Puncture Fist-Strike- 41,000 Damage, Pierces 80,000 Defense, this action ignores the Resistances, Immunities, Reflections, and Absorptions of targets below Level 80, Caster may destroy a Zone, Terrain, or Phantom Terrain, Wealth or Earth or Physical, 410,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Bribe So Massive It Distorts Reality- 30% inflicts Dominion, Replicates the effect of any ability performable by a entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops as though said entity were performing said action, Wealth or Wealth & Magic, 615,000 MP
Animate the Wealth of Nations and Send It Forth to End All Opposition- 82,000 Damage, 820,000 Gold Damage, This action may not be countered by individuals who are not Level 80 or greater who are not Commerce element, 1 hit against 7,000,000,000, Wealth or Commerce, 1,025,000 MP
Metaphysical Inescapable Debt-Field- Target's actions a 50% chance of failing if it is not carrying at least 200,000,000 Gold, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Wealth, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Your Items Are Now Diamonds! The Diamonds Are Now Part Of This Colossus!- Caster destroys all non-unique items worth under 60,000,000 Gold carried by opponents below Level 60 and regenerates an amount of HP equal to (The combined value of those items / 100), to a max of 2,000,000,000 HP, Wealth, 1,500,000 MP
Drops-
360,000 Gold
31,200 XP
50% Mountain Range's Worth of Highly Enchanted Gems- (Item, Material, Earth & Wealth, 90,000,000 Gold)
40% Colossus Bill- (Weaponx3, Polearm, Wealth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Punch So Hard It Breaks the Economy- (Spell, Unarmed Technique, Wealth & Destruction, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, Target and any number of other entities in battle obtain a debuff that stacks 5 times that deals its possessor 61,000,000 Flat Wealth & Destruction element Gold Damage at the start of each round, Caster may destroy a Zone of Wealth, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Gem Colossus- (Spell, Golomancy, Earth & Wealth, 130,000 MP, 1,300,000,000 Gold) Summons 1 Gem Colossus from the enemy list, Costs 1,300,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Dread Banking Attunement' or the ability 'Adept Golomancy Attunement'
Obsidian Colossus
Level 78
Golem, Fire & Earth
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Fire, Absorbs Electrical, Absorbs Darkness, Physical Immunity, Earth Immunity, 30% Base Element Resistance, Poison Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Burning Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Which Leave Behind Lakes of Magma- All opponents take 92,000 Flat Fire element damage and are afflicted with Burning when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Magically Shatters Into Deadly Blades- Whenever an individual deals Damage to possessor, possessor may deal 92,000 Flat Physical & Magic element Damage to that individual and inflict Wounded or Wounded: Bleeding on that individual, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Magical Furnace-Heart- Possessor is immune to individuals below Level 40, Possessor regnerates 750,000 HP and MP at the start of each round, Constant Effect
Abilities-
Grand Partizan- 10,500 Damage, 1 hit against 30,000, Physical or Fire, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Supervolcano- 41,000 Damage, 150% inflicts Entombed, 150% inflicts Burning, 150% inflicts Suffocation, 300% inflicts Confusion: Fear, causes targets below Level 40 to lose their next action, causes targets below Level 60 to have a 20% chance of losing their next action, May destroy up to 5 Zones of Earth, May destroy up to 1 Phantom Terrain, 1 hit against 300,000,000, Fire & Earth, 410,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Hurricane of Magma and Meteors- 82,000 Damage, This action's Prime Attribute is Spirit, 300% inflicts Burning, 300% inflicts Fatigued: Stun, 100% inflicts Burning, Igneous, 1 hit against 200,000, Fire or Astral or Magic & Fire or Physical & Fire, 410,000 MP
Red Gravity- Target's non-offensive actions have a 25% chance of failing if target is below Level 80, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, 1 hit against 20,000, Fire & Magic & Technolog & War, 1,200,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Voidglass Shine- 82,000 Damage, 5,000 CON Damage, 5,000 SPI Damage, Caster unsummons all opponents below Level 85, Caster removes all buffs on opponents that come from sources below Level 85, Caster removes all debuffs on itself and its allies that come from sources below Level 85, 1 hit against 500,000,000, Void or Darkness or Destruction, 1,200,000 MP
Drops-
360,000 Gold
31,200 XP
50% Mountain Range's Worth of Highly Enchanted Obsidian- (Item, Material, Earth & Fire & Darkness, 30,000,000 Gold)
40% Colossus Partizan- (Weaponx3, Polearm, Fire & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Worldcore-Erupting Land-Sunder Strike- (Spell, Unarmed Technique, Fire & Earth & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Burning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may turn a Zone of Earth with a source below Level 99 into a Zone of Fire, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Obsidian Colossus- (Spell, Golomancy, Fire & Earth, 130,000 MP, 130,000,000 Gold) Summons 1 Obsidian Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Elemental Magic Attunement' or the ability 'Adept Golomancy Attunement'
Valkyrie
Level 78
Deva, Air
HP- 6,000,000
MP- 6,000,000
STR- 33,000
AGI- 31,000
CON- 32,000
MIN- 31,000
SPI- 33,000
XP- 0
Defense- 28,000
Defense against Stat Damage- 2,950
Critical Chance- 91%
Resilience- 75%
To Hit- 100%
Dodge- 72%
Resistances and Immunities- Air Immunity, 99% Technology Resitance, 95% Physical Resistance, 90% Light Resistance, 90% Darkness Resistance, 90% Electrical Resistance, 50% Magic Resistance, 50% Destruction Resistance, 50% Life Resistance, 40% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Instant Death Immunity, 60% Major Status Effect Resistance
Prime Attribute- Strength + Agility or Strength + Spirit
Constant Effects-
Herald of the Worldbound Gods- Possessor is immune to individuals below Level 40, Possessor is considered to benefit from a set of worshipper benefits provided by an unnamed Level 91 Source that provide +75 to all stats per level of their possessor if possessor does not elect to recieve other worshipper benefits, Constant Effect
Soul Shepherd- Individuals below Level 80 who are killed by possessor may not be ressurected by individuals below Level 80, Constant Effect
Ethereal Grace- Possessor gains +6,000 AGI, +6,000 SPI, +30% To Hit, and +30% Dodge, Possessor may determine at the beginning of each round whether Agility or Spirit is possessor's turn-order-determining stat as an effect that does not override debuffs from sources above Level 65, Constant Effect
Indefatigable- Possessor gains Fatigued Immunity, Stat Drain Immunity, Paralyzed Immunity, and the first 5 times per round that poessessor would be caused to lose an action by a source below Level 95, possessor does not lose said action, Constant Effect
Unstoppable Duty- Possessor gets death attacks regardless of thread type or the round of combat, The first time per thread that possessor would be killed by a source below Level 90, possessor is instead stripped of all debuffs, damage, stat damage, and unwanted buffs from sources that are below Level 90, Constant Effect
Abilities-
Valkyrie's Lance- 65,000 Damage, Physical or Air or Electrical or Magic or Destruction or Light or Darkness, 0 MP
Call Einherjar- Caster summons a copy of any one individual below Level 75 who is non unique or who is below Level 60 who was killed by caster, Max 1 of each individual copied summoned, Max 24 copies summoned at once, Copies remain summoned for 24 rounds, Air & Light, 500,000 MP
Soul Lance- 85,000 Damage, 50% inflicts Instant Death, Darkness & Light & Magic, 900,000 MP
War-Calling Horn- +5,000 STR, +5,000 AGI, +5,000 SPI, +50% Critical, 1 hit against 6,000, stacks 4 times, Air & Destruction, 4,000 MP
Killing Thrust- 75,000 Damage, inflicts Wounded and Awestruck, May be used as a pre-emptive counter, Physical, 400,000 MP
Interdimensional Persuit- Caster enters another battle that was entered from caster's current battle by an individual below Level 96, Caster gains an additional action immediately after this action, Air & Magic, 200,000 MP
Legion's End- 60,000 Damage, Deals double damage to Units as an effect that does not stack with other effects that multiply damage against Units, Destruction or Fire or Electrical or Darkness, 300,000 MP
Solemn Gambit- Whenever an individual conducts an offensive action against caster, caster immediately gains an action after said action, to a max of 20 additional actions per round, which may only be used to perform an offensive action against the source of said aforementioned offensive action that does not affect any other opposing targets through its direct properties as an action or to conduct a non-offensive action that does not affect any individuals allied with caster (not counting caster) through its direct properties as an action, Light & Darkness & Fate, 3,000,000 MP
Proto-Ragnarok- 150,000 Damage, 50% inflicts Devastated, 1 hit against 400,000, 95% hits all allies below Level 100, to a max of 20,000,000 such allies, Destruction & Fate or Destruction & Fate & Fire & Ice & Electrical or Destruction & Fate & Fire & Ice & Electrical & Physical, 3,000,000 MP
Drops-
400,000 Gold
31,200 XP
50% Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
20% Valkyrie's Lance- (Weapon, Spear, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected except by individuals of Level 60 or greater, Wielder must be Level 40 or greater
20% Valkyrie's Helm- (Accessory, Helm, Air & Light & War, 61,000,000 Gold) +61,000 Defense, +61,000 Melee Attack, +61,000 STR, +61,000 CON, +61,000 SPI, 80% Dodge, 80% Resilience, Wielder must by Level 40 or greater
9% Valkyrie Armor- (Armor, Light Armor, Air & Light & War, 70,000,000 Gold) +70,000 Defense, +70,000 STR, +70,000 AGI, +70,000 CON, +70,000 SPI, 110% Dodge, 110% Resilience, Wielder must by Level 40 or greater
1% Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Worldwood Colossus
Level 78
Golem, Wood & Spatial
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Spatial, Absorbs Time, Absorbs Fate, Psychic Immunity, Wood Immunity, 30% Base Element Resistance, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Entombed Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Which Tear Dimensional Rifts Open- Possessor may summon an entity below Level 70 that is normally fightable for drops on the Enemy List whenever possessor switches rows, Max 200 summoned, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Body Which Teleports Attacks To Alternate Dimensions- Possessor is Immune to sources below Level 40, Possessor has a 25% chance of optionally changing the target of any action that targets it that comes from a source below Level 75 so long as another valid target for that hit of that action exists, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Abilities-
Grand Naginata- 10,500 Damage, 1 hit against 30,000, Physical or Wealth, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Aetheric Maelstrom-Stomp- 41,000 Damage, 5,000 SPI Damage, Unsummons targets below Level 80, 1 hit against 500,000,000, Aether or Spatial, 410,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Dimension Step- Caster exits its current battlespace and enters another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Spatial, 615,000 MP
Mass Gate- Caster summons up to 200 entities below Level 60 that are normally fightable for drops on the Enemy List, Max 2,000 summoned, Spatial, 410,000 MP
Dimension Snare- Target may not move between battlespaces, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Spatial, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Dimensional Catastrophe- 82,000 Damage, This action may target entities below Level 75 in other battlespaces, 1 hit against 200,000,000, Spatial, 615,000 MP
Drops-
360,000 Gold
31,200 XP
50% Great Forest's Worth of Highly Enchanted Wood- (Item, Material, Wood, 30,000,000 Gold)
40% Colossus Naginata- (Weaponx3, Polearm, Wood & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Dimension-Breaking Riftpunch- (Spell, Unarmed Technique, Spatial, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 15% inflicts Vanished, Target is unsummoned if below Level 80, Up to 200,000 entities in the same battlespace as target that are below Level 60 may be unsummoned, Caster may destroy a Zone of Spatial, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Worldwood Colossus- (Spell, Golomancy, Wood & Spatial, 130,000 MP, 130,000,000 Gold) Summons 1 Worldwood Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Gate Magic Attunement' or the ability 'Adept Golomancy Attunement'
Alabaster Colossus
Level 78
Golem, Light
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Light, Absorbs Air, Absorbs Glory, Physical Immunity, Electrical Immunity, 30% Base Element Resistance, Poison Immunity, Paralyzed Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Awestruck Immunity, Wounded Immunity, Petrification Immunity, 50% Smitten Resistance, 50% Dominion Resistance, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Whose Sound Makes Men and Beasts Collapse in Worshipful Praise- All opponents take 92,000 Flat Sonic & Glory element damage and are afflicted with Fatigued: Prone and Charm when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
One Million Blessings Upon Its Body- Possessor is Immune to sources below Level 40, Possessor is resurrected at the start of each round, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Glorious and Unstrikable Sight- Possessor has a 300% chance of inflicting Imparied: Blind on each opponent at the start of each round, Possessor has a 100% chance of inflicting Awestruck on each opponent at the start of each round, Attacks from individuals below Level 80 who are not Glory element who are not deities have a 25% chance of failing if they are offensive and target possessor, Constant Effect
Alabaster Blood Which Petrifies And Preserves- When possessor is dealt Damage, it may choose to have a 15% chance of inflicting Petrified on up to 1,000 targets, When possessor is dealt Damage, it may choose a Zone, Terrain, and Phantom Terrain and place a non-stacking effect on it that makes it (and effects on it) unable to be destroyed or altered by sources below Level 80, Constant Effect
Abilities-
Grand Bardiche- 10,500 Damage, 1 hit against 30,000, Physical or Light, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Divine-Voice-Replicating Miracle-Engine- 30% inflicts Smitten or Dominion, May destroy up to 1 Phantom Terrain, 1 hit against 300,000,000, Sonic or Glory or Light or Wonder & Technology, 1,200,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Radiant Sun-Eyes- 41,000 Damage, This action's Prime Attribute is Spirit, 300% inflicts Burning, 300% inflicts Fatigued: Stun, 300% inflicts Awestruck, 300% inflicts Impaired: Blind, 1 hit against 200,000, Fire & Light & Hope & Glory, 102,500 MP
Binding Tower of Obstructing Hands- Target's actions a 50% chance of failing if it is not Immune to Paralyzed, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Light & Physical & Earth, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Wall of Clouds and Hymns- Caster and caster's allies obtain a non-stacking buff that gives them +30,000 Defense, +30% Resilience, 30% Smitten Resistance, 30% Sonic Resistance, and +10,000 SPI, Light & Air & Sonic, 615,000 MP
Strike the Sky to Break Forth the Heavens- 82,000 Damage, 200% inflicts Impaired: Blind, 100% inflicts Awestruck, 100% inflicts Suffocation, 30% inflicts Smitten, 1 hit against 50,000,000, Glory & Air & Light, 1,500,000 MP
Drops-
360,000 Gold
31,200 XP
50% Mountain Range's Worth of Highly Enchanted Alabaster- (Item, Material, Earth & Light, 30,000,000 Gold)
40% Colossus Bardiche- (Weaponx3, Polearm, Light & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Heaven-Breaching Lightrain Skykick- (Spell, Unarmed Technique, Light & Air & Glory, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Awestruck, Suffocation, and Impaired: Blind on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Air, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Alabaster Colossus- (Spell, Golomancy, Light, 130,000 MP, 130,000,000 Gold) Summons 1 Alabaster Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Divine Magic Attunement' or the ability 'Adept Golomancy Attunement'
Ammut
Level 78
Monster, Darkness
HP- 5,166,500
MP- 5,166,500
STR- 33,500
AGI- 29,800
CON- 32,900
MIN- 29,800
SPI- 33,500
XP- 0
Defense- 20,800
Defense against Stat Damage- 2,775
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Absorbs Light, Absorbs Hope, Physical Immunity, Magic Immunity, Psychic Immunity, Charm Immunity, Confusion Immunity, Instant Death Immunity, Smitten Immuinity, 156% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Massive- Possessor obtains +15,000 STR, +15,000 CON, and +2,500,000 HP, Possessor may count as up to 40 individuals for row-order purposes, Constant Effect
Deadly- Possessor gains +30,000 STR, gains +80% Critical, and deals 60,000 additional Damage, Constant Effect
Eater of the Unworthy Dead- Possessor's opponents may not be resurrected by sources below Level 80 while possessor is alive, Individuals killed by possessor may not be resurrected by individuals below Level 75, Possessor is Immune to individuals below level 40, Constant Effect
Death's Pull- Whenever an entity dies in the same battlespace as possessor, possessor may move any number of individuals from other battlespaces who are below Level 80 into the battlespace possessor is present in, Constant Effect
Abilities-
Devour- 60,000 Damage, Deals HP Drain, Physical, 0 MP
Destruction Blast- 85,000 Damage, Removes all buffs on target from source below Level 70, Destruction, 295,000 MP
Fire of the Underworld- 68,000 Damage, 200% inflicts Burning, Voidstruck, and Stat Drain: SPI Drain, Fire or Fire & Destruction or Fire & Darkness, 80,000 MP
Erasure- 10,000 SPI Damage, May deal no Damage (including Stat Damage), Removes either 1 buff or debuff present on target that is from a source below Levle 80 or may remove 1 buff or debuff with target as a source if target is below Level 80, Destruction or Void, 350,000 MP
Judge's Scale- 75% inflicts Smitten on opponents below Level 80, If target is an ally of caster, target obtains +15,000 to all stats and is afflicted with Elevated, Does Not Stack, Light & Darkness & Law, 5,000,000 MP
Manifest and Consume Heart- 50,000 Damage, 5,000 CON Damage, 5,000 SPI Damage, 75% inflicts Instant Death, Individuals killed by this action may not be resurrected by sources below Level 99, Spatial & Destruction, 1,000,000 MP
Scouring Storm- 35,000 Damage, 1 hit against 200,000, Earth & Air, 350,000 MP
Drops-
312,000 Gold
31,200 XP
50% Heart of the Unworthy- (Item, Antiquity, Darkness, 5,000 Gold)
49% Ostrich Feather- (Item, Antiquity, Air & Hope, 400 Gold)
1% Death Judge's Scale- (Accessory, Magic Item, Light & Darkness & Hope & Law, 75,000,000 Gold) Wielder's opponents may not be resurrected by sources below Level 60 without Wielder's permission while possessor is alive, Wielder must be Level 40 or greater
!Architect Demon
Level 78, Elite
Demon, Progress
HP- 23,000,000
MP- 27,000,000
STR- 47,000
AGI- 53,000
CON- 51,000
MIN- 151,000
SPI- 77,000
XP- 0
Defense- 40,000, +200,000 against Darkness
Defense against Stat Damage- 7,500, +75,000 against Darkness
Critical Chance- 152%
Resilience- 165%
To Hit- 359%
Dodge- 175%
Resistances and Immunities- Absorbs Progress, Law Immunity, War Immunity, Psychic Immunity, 90% Base Element Resistance, Confusion Immunity, Mindblased Immunity, Manablasted Immunity, Dominion Immunity, 326% Minor Status Effect Resistance, 165% Moderate Status Effect Resistance, 85% Major Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Mind
Constant Effects-
Diabolical Masterplan- Possessor gains +55,000 MIN, Possessor's allies gain an additional action each round, Possessor's Demon allies may use possessor's MIN as their turn-order-determining stat, Constant Effect
The Wheels Are In Motion, And All Moves According to Plan- Whenever one of possessor's opponents would take an action granted to it by another source that is below Level 99, possessor has a 50% chance of controlling that action, Constant Effect
An End To Order- Possessor's opponents below Level 80s' items, passive abilities, and constant effects may not increase the stats of their allies, All Law element actions become solely Null element, Constant Effect
Data Rerandomization- Whenever one of possessor's opponents would choose a value that would normally be determined randomly, possessor may choose for said value to instead be determined randomly, with individuals below Level 95 not being able to choose its result, Constant Effect
Architect of the Demon Realms- Possessor's Large Structure summons gain the subtype Demon, gain +1,000,000 HP, gain +1,000,000 MP, gain +10,000 to all stats, gain +25,000 additional CON, gain +50% Resilience, gain Hexed Immunity, gain Diseased Immunity, and may not be unsummoned by individuals below Level 87, Constant Effect
Sevenfold Invulnerability Globe System- Possessor gains +10,000,000 Defense, +10,000,000 Defense against Stat Damage, +10,000% Resilience, may not have its Defense pierced by non-Universe-element individuals, and may not obtain debuffs or negative status effects from sources below Level 80, this ability may be deactivated by removing it as though it were a buff from a Level 78 source present on possessor eight different times, with any one action being able to remove it a max of one time, Constant Effect
Architect's Mind- Possessor gains +50,000 MIN, Possessor's Large Structure allies gain +15,000 to all stats, Possessor is Immune to individuals below Level 40, Constant Effect
Visual Infinity- Possessor may scan the stats of any number of individuals in any battlespace in the same thread at the start of each round, Constant Effect
Architect's Deductions- Possessor and possessor's allies gain +65% Critical against individuals whose stats have been scanned by possessor, Possessor and possessor's allies ignore 50% of the Defense possessed by individuals below Level 80 whose stats have been scanned by possessor who are not Warding element, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 156% Moderate Status Effect Resistance, 39% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Architect's Defense Grid- 200,000 Damage, this action may be used as a counter and may activate up to 5 times in a single chain of counters, Technology or Progress, 0 MP
Spear of False Equations- 130,000 Damage, target obtains a debuff that stacks 5 times that provides -X (where X is equal to a number between 2,001 and 49,999 that is determined randomly on a per-stat basis at the time of application) to each stat, this action gain +450% Critical against Law element targets, Chaos or Illusion & Progress, 0 MP
Mass Direct Demons- Target Demons who are not caster immediately gain an action after this one, 1 hit against 100,000, Darkness & Air, 1,000,000 MP
Detail an Intricate and Utterly False Master Plan in a Time-Frozen Monologue- Caster gains +50,000 MIN, Caster's stats become considered non-scanned by all opponents, Caster gains +5% Dodge and +3,000 MIN per round that passes after this round as an effect that does not stack but increases itself up to a max of 30 times until caster's stats are scanned, Illusion & Time & Darkness & Psychic, 2,500,000 MP
Behold! Paradise!- Target individuals below Level 85 may not target opponents, may not perform counters, may not heal Damage that is applied to them after this debuff is applied to them, act as though the only zones, terrains, and / or phantom terrains they are in are a Zone of Life and a Zone of Light, both of which have no effects attached to them, with said zones not actually being created, 1 hit against 2,000,000, Light & Illusion, 3,000,000 MP
Fortress of My Hatred- Target willing ally cannot take Damage or Stat Damage from sources below Level 80, cannot obtain debuffs from sources below Level 60, and deals 10,000,000 Flat Darkness element Damage to each individual who conducts an offensive action that targets it, target may not take actions while this buff is present on it and is a buff, lasts 1 round, does not stack, Darkness & Air, 3,000,000 MP
Broken Lattice Protocol- Caster and caster's allies may target individuals in other battlespaces, Spatial & Destruction & Sonic, 15,000,000 MP
Dynamically Improved Devastation- Whenever target conducts an attack, target may obtain a buff that stacks 200 times that provides one of +2,000 to any one stat, +5% Critical, adds 10,000 points of Defense piercing to each of its possessor's attacks, that causes it to ignore Resistances and Immunities to any one base element, or that causes it to deal 5,000 additional Damage, stacks 5 times, Progress & Destruction, 500,000 MP
Demonic Construction- Caster summons up to 5 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops or 5 Crawling Fortress or 5 Demon Cruiser, Max 25 summoned, Progress & Darkness & Fire, 5,000,000 MP
Demon Siege- 4,500,000 Damage, May inflict Voidstruck, Hexed, Pain, and / or Burning, 3 hits against 500, this action repeats itself at the start of every round, Progress & Darkness & Fire & Technology, 3,000,000 MP
Apocalypse Engineering- Caster summons 500 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops, 25 Crawling Fortress, and 20 Demon Cruiser, Max 500, 25, and 20 summoned, respectively, this action may only be used once per thread, Progress & Darkness & Destruction & Earth & Life, 25,000,000 MP
Drops-
1,000,000 Gold
62,400 XP
100% Chaos Architect Force- (Weapon, Force, Chaos & Progress, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, +145,000 MIN, Wielder's turn-order-determining stat becomes Mind, Wielder's 'Melee Attack', 'Melee Overdrive', 'Overdrive', 'Magical Attack', 'Attack With Finesse', and 'Ranged Attack' actions use Mind as their Prime Attribute, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater
Coral Colossus
Level 78
Golem, Water
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Water, 99% Physical Resistance, 90% Earth Resistance, 30% Base Element Resistance, Poison Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Drowning Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ocean-Spilling Footsteps- All opponents take 92,000 Flat Water element damage and are afflicted with Fatigued: Stunned when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Crown of Protection- Possessor is immune to individuals below Level 40, Possessor gains +51,000 Defense, Possessor gains a 25% chance of reflecting attacks from lower-Level entities, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Abilities-
Grand Trident- 10,500 Damage, 1 hit against 30,000, Physical or Water, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Sea-Parting Stomp- 41,000 Damage, 150% inflicts Drowning, 300% inflicts Fatigued: Stun, causes targets below Level 40 to lose their next action, causes targets below Level 60 to have a 20% chance of losing their next action, May destroy up to 5 Zones of Water, May destroy up to 1 Phantom Terrain, Water, 102,500 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Life Absorption- 6,000 Damage, Deals HP Drain, This action's Prime Attribute is Spirit, 1 hit against 200,000, Water & Magic, 410,000 MP
Sphere of Oceanic Pressure- Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Water, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Sink the Great Continent- 80,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, Caster may convert any number of Zones created by sources below Level 80 into Zones of Water, 1 hit against 100,000,000, Water or Destruction, 650,000 MP
Drops-
360,000 Gold
31,200 XP
50% Great Reef's Worth of Highly Enchanted Coral- (Item, Material, Water & Magic, 30,000,000 Gold)
40% Colossus Trident- (Weaponx3, Polearm, Water & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Ocean-Parting Stomp- (Spell, Unarmed Technique, Water & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Drowning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Water, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Coral Colossus- (Spell, Golomancy, Water, 130,000 MP, 130,000,000 Gold) Summons 1 Coral Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Druid Magic Attunement' or the ability 'Adept Golomancy Attunement'
Emperor Firework Dragon
Level 78
Dragon, Energy
HP- 13,000,000
MP- 13,000,000
STR- 65,000
AGI- 65,000
CON- 65,000
MIN- 65,000
SPI- 65,000
XP- 0
Defense- 30,000, +25,000 against Energy, +25,000 against Fire, +25,000 against Light, +25,000 against Hope
Defense against Stat Damage- 3,500
Critical Chance- 101%
Resilience- 101%
To Hit- 201%
Dodge- 101%
Resistances and Immunities- Absorbs Energy, Fire Immunity, Light Immunity, Hope Immunity, Overload Immunity, 156% Minor Status Effect Resistance, 114% Moderate Status Effect Resistance, 25% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 900,000 HP at the start of each round, Constant Effect
Enormous- Possessor may choose to count as 25 individuals in the front row while in the front row, Possessor gains +4,000,000 HP, Constant Effect
Empror's Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Firework Aura- Possessor may deal 250,000 Flat Energy element Damage to up to 1,000,000 opponents at the start of each round, Constant Effect
Dragon Ruler- Possessor may control the decisions of Dragons below Level 60, Possessor is Immune to Dragons below Level 60, Constant Effect
Majestic Aura- Possessor's allies gain +6,000 to all stats as a non-stacking bonus, Constant Effect
Aura of the Sublime Festival- Possessor's allies gain +6,000 to all stats as a non-stacking bonus, Possessor's allies are resurrected at the start of each round, Possessor's allies deal 350,000 Flat Color element Damage to all of possessor's opponents when they die, Event Effect
Empowered by Festivities- Possessor gains +35,000 to all stats, Possessor deals 200,000 additional Flat Damage, Possessor gains the elements Color & Glory, Possessor may deal Color or Glory or Color & Glory element Damage instead of Damage of other combinations of elements, Possessor Absorbs Color and Glory, Event Effect
Abilities-
Consume- 120,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Firework Breath- 140,000 Damage, 250% inflicts Awestruck, Impaired: Blind, Overload, and/or Confusion, 1 hit against 6,000,000, Energy or Fire or Light, 250,000 MP
Dracobomb- 200,000 Flat Energy element Damage, 1 hit against 5,000,000, Energy or Magic, 200,000 MP
Draconic Magics- 90,000 Damage, 200% inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5,000, Magic, 600,000 MP
Mass Dispell- Removes up to 50 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 400,000 MP
Festive Boost- Target gains +25,000 to all stats, Target deals 275,000 additional Flat Damage, does not stack, Energy, 625,000 MP
Stifle Boredom- Removes all Zones of Basic in battle, All Basic element individuals in battle obtain -2,500 to all stats as a debuff that stacks 5 times, All Basic element spells and abilities cost 150,000 extra MP as a buff that sits on caster that stacks 5 times, Energy, 400,000 MP
Call the Court of Color- Caster summons 25 Firework Dragon, Max 200 summoned, Energy, 3,500,000 MP
Bolster Allies- Caster's allies gain +20,000 to all stats, does not stack, Magic, 2,500,000 MP
Drawing the Imperial Palace in Flame, Light, and Color- Caster and caster's allies obtain +175,000 Defense, Energy Immunity against sources below Level 60, and 3% Resilience, does not stack, Fire & Light & Energy, 5,000,000 MP
Drops-
700,000 Gold
63,200 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
25% Special Edition Imperial Palace Firework- (Consumable, Lethal Item, Energy & Color & Glory, 1 Charge, 35,000,000 Gold) User and user's allies obtain a non-stacking buff that provides +35,000 Defense, 30% Color Resistance, 30% Energy Resistance, 30% Glory Resistance, and 156% Resilience
Eros
Level 78
Deva, Air
HP- 4,500,000
MP- 5,000,000
STR- 25,000
AGI- 33,000
CON- 28,000
MIN- 29,000
SPI- 31,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,500
Critical Chance- 70%
Resilience- 70%
To Hit- 210%
Dodge- 80%
Resistances and Immunities- 99% Air Resistance, 95% Fire Resistance, 50% Electrical Resistance, 50% Light Resistance, 50% Earth Resistance, 50% Agony Weakness, 40% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Dominion Resistance Immunity, 40% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Divine Agent of Love- Possessor is Immune to individuals below Level 40, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Love Aura- Possessor may inflict Charm: Lovestruck, Charm: Lust, or Charm on each opponent at the start of every round, Constant Effect
Abilities-
Golden Club- 60,000 Damage, 100% inflicts Fatigued: Stun, May inflict Charm, May deal no Damage, Earth or Earth & Physical, 0 MP
Eros Arrow- 60,000 Damage, may deal no Damage, inflicts Charm, Air or Light or Air & Fire or Physical & Air, 0 MP
Arrow of Wonderous Love- 65,000 Damage, may deal no Damage, inflicts Charm: Lovestruck, Fire & Light, 30,000 MP
Arrow of Blazing Lust- 65,000 Damage, may deal no Damage, inflicts Charm: Lust, Fire & Darkness, 30,000 MP
Eros Barrage- 11,000 Damage, may deal no Damage, inflicts Charm, 5 hits against 30, Air & Light & Physical, 300,000 MP
Global Matchmaker- Caster changes the infliction source of up to 500,000 Charm status effects to either a willing target or a target below Level 60 from either a willing target or a target below Level 60 and may Transfers up to 500 infliction instances of a Charm status effect to either a willing target or a target below Level 60 from either a willing target or a target below Level 60, Fire & Magic, 1,000,000 MP
Winemaker's Vine- 250,000 Damage, Heals HP, 150% may inflict Poison: Drunk, 1 hit against 500,000, Water & Earth, 250,000 MP
Drops-
300,000 Gold
31,200 XP
50% Gold-and-Ruby Valentine- (Item, Antiquity, Light & Air & Fire, 35,000 Gold)
30% Eros Bow- (Weaponx2, Bow, Light & Air & Fire, 63,000,000 Gold) +120,000 Ranged Attack, +100,000 AGI, +100,000 SPI, 100% inflicts Charm, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder must be Level 40 or greater
20% Eros Arrows- (Accessory, Ammo, Light & Air & Fire, 63,000,000 Gold) +63,000 Ranged Attack, 100% inflicts Charm, Wielder must have a Bow equipped to obtain this item's benefits, Wielder must be Level 40 or greater
Gem Colossus
Level 78
Golem, Wealth & Earth
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Earth, Absorbs Wealth, Absorbs Energy, Ice Immunity, Acid Immunity, 30% Base Element Resistance, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Entombed Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Which Leave Behind Mountains of Gems- All opponents below Level 75 who are carrying under 500,000,000 Gold worth of Gold and items who are not Immune to Charm cannot act on rounds after possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Astounding Reflective Polish- Possessor is Immune to sources below Level 40, Possessor has a 25% chance of optionally Reflecting actions from lower-Level sources, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Worth Enough to Cover the Losses- Possessor and possessor's allies are Immune to Gold Damage from sources below Level 95, Constant Effect
Abilities-
Grand Bill- 10,500 Damage, 1 hit against 30,000, Physical or Wealth, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Diamond-Hand Domain-Puncture Fist-Strike- 41,000 Damage, Pierces 80,000 Defense, this action ignores the Resistances, Immunities, Reflections, and Absorptions of targets below Level 80, Caster may destroy a Zone, Terrain, or Phantom Terrain, Wealth or Earth or Physical, 410,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Bribe So Massive It Distorts Reality- 30% inflicts Dominion, Replicates the effect of any ability performable by a entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops as though said entity were performing said action, Wealth or Wealth & Magic, 615,000 MP
Animate the Wealth of Nations and Send It Forth to End All Opposition- 82,000 Damage, 820,000 Gold Damage, This action may not be countered by individuals who are not Level 80 or greater who are not Commerce element, 1 hit against 7,000,000,000, Wealth or Commerce, 1,025,000 MP
Metaphysical Inescapable Debt-Field- Target's actions a 50% chance of failing if it is not carrying at least 200,000,000 Gold, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Wealth, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Your Items Are Now Diamonds! The Diamonds Are Now Part Of This Colossus!- Caster destroys all non-unique items worth under 60,000,000 Gold carried by opponents below Level 60 and regenerates an amount of HP equal to (The combined value of those items / 100), to a max of 2,000,000,000 HP, Wealth, 1,500,000 MP
Drops-
360,000 Gold
31,200 XP
50% Mountain Range's Worth of Highly Enchanted Gems- (Item, Material, Earth & Wealth, 90,000,000 Gold)
40% Colossus Bill- (Weaponx3, Polearm, Wealth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Punch So Hard It Breaks the Economy- (Spell, Unarmed Technique, Wealth & Destruction, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, Target and any number of other entities in battle obtain a debuff that stacks 5 times that deals its possessor 61,000,000 Flat Wealth & Destruction element Gold Damage at the start of each round, Caster may destroy a Zone of Wealth, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Gem Colossus- (Spell, Golomancy, Earth & Wealth, 130,000 MP, 1,300,000,000 Gold) Summons 1 Gem Colossus from the enemy list, Costs 1,300,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Dread Banking Attunement' or the ability 'Adept Golomancy Attunement'
Obsidian Colossus
Level 78
Golem, Fire & Earth
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Fire, Absorbs Electrical, Absorbs Darkness, Physical Immunity, Earth Immunity, 30% Base Element Resistance, Poison Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Burning Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Which Leave Behind Lakes of Magma- All opponents take 92,000 Flat Fire element damage and are afflicted with Burning when possessor switches rows, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Magically Shatters Into Deadly Blades- Whenever an individual deals Damage to possessor, possessor may deal 92,000 Flat Physical & Magic element Damage to that individual and inflict Wounded or Wounded: Bleeding on that individual, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Magical Furnace-Heart- Possessor is immune to individuals below Level 40, Possessor regnerates 750,000 HP and MP at the start of each round, Constant Effect
Abilities-
Grand Partizan- 10,500 Damage, 1 hit against 30,000, Physical or Fire, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Supervolcano- 41,000 Damage, 150% inflicts Entombed, 150% inflicts Burning, 150% inflicts Suffocation, 300% inflicts Confusion: Fear, causes targets below Level 40 to lose their next action, causes targets below Level 60 to have a 20% chance of losing their next action, May destroy up to 5 Zones of Earth, May destroy up to 1 Phantom Terrain, 1 hit against 300,000,000, Fire & Earth, 410,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Hurricane of Magma and Meteors- 82,000 Damage, This action's Prime Attribute is Spirit, 300% inflicts Burning, 300% inflicts Fatigued: Stun, 100% inflicts Burning, Igneous, 1 hit against 200,000, Fire or Astral or Magic & Fire or Physical & Fire, 410,000 MP
Red Gravity- Target's non-offensive actions have a 25% chance of failing if target is below Level 80, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, 1 hit against 20,000, Fire & Magic & Technolog & War, 1,200,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Voidglass Shine- 82,000 Damage, 5,000 CON Damage, 5,000 SPI Damage, Caster unsummons all opponents below Level 85, Caster removes all buffs on opponents that come from sources below Level 85, Caster removes all debuffs on itself and its allies that come from sources below Level 85, 1 hit against 500,000,000, Void or Darkness or Destruction, 1,200,000 MP
Drops-
360,000 Gold
31,200 XP
50% Mountain Range's Worth of Highly Enchanted Obsidian- (Item, Material, Earth & Fire & Darkness, 30,000,000 Gold)
40% Colossus Partizan- (Weaponx3, Polearm, Fire & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Worldcore-Erupting Land-Sunder Strike- (Spell, Unarmed Technique, Fire & Earth & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Burning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may turn a Zone of Earth with a source below Level 99 into a Zone of Fire, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Obsidian Colossus- (Spell, Golomancy, Fire & Earth, 130,000 MP, 130,000,000 Gold) Summons 1 Obsidian Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the abilities 'Adept Elemental Magic Attunement' or the ability 'Adept Golomancy Attunement'
Valkyrie
Level 78
Deva, Air
HP- 6,000,000
MP- 6,000,000
STR- 33,000
AGI- 31,000
CON- 32,000
MIN- 31,000
SPI- 33,000
XP- 0
Defense- 28,000
Defense against Stat Damage- 2,950
Critical Chance- 91%
Resilience- 75%
To Hit- 100%
Dodge- 72%
Resistances and Immunities- Air Immunity, 99% Technology Resitance, 95% Physical Resistance, 90% Light Resistance, 90% Darkness Resistance, 90% Electrical Resistance, 50% Magic Resistance, 50% Destruction Resistance, 50% Life Resistance, 40% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Instant Death Immunity, 60% Major Status Effect Resistance
Prime Attribute- Strength + Agility or Strength + Spirit
Constant Effects-
Herald of the Worldbound Gods- Possessor is immune to individuals below Level 40, Possessor is considered to benefit from a set of worshipper benefits provided by an unnamed Level 91 Source that provide +75 to all stats per level of their possessor if possessor does not elect to recieve other worshipper benefits, Constant Effect
Soul Shepherd- Individuals below Level 80 who are killed by possessor may not be ressurected by individuals below Level 80, Constant Effect
Ethereal Grace- Possessor gains +6,000 AGI, +6,000 SPI, +30% To Hit, and +30% Dodge, Possessor may determine at the beginning of each round whether Agility or Spirit is possessor's turn-order-determining stat as an effect that does not override debuffs from sources above Level 65, Constant Effect
Indefatigable- Possessor gains Fatigued Immunity, Stat Drain Immunity, Paralyzed Immunity, and the first 5 times per round that poessessor would be caused to lose an action by a source below Level 95, possessor does not lose said action, Constant Effect
Unstoppable Duty- Possessor gets death attacks regardless of thread type or the round of combat, The first time per thread that possessor would be killed by a source below Level 90, possessor is instead stripped of all debuffs, damage, stat damage, and unwanted buffs from sources that are below Level 90, Constant Effect
Abilities-
Valkyrie's Lance- 65,000 Damage, Physical or Air or Electrical or Magic or Destruction or Light or Darkness, 0 MP
Call Einherjar- Caster summons a copy of any one individual below Level 75 who is non unique or who is below Level 60 who was killed by caster, Max 1 of each individual copied summoned, Max 24 copies summoned at once, Copies remain summoned for 24 rounds, Air & Light, 500,000 MP
Soul Lance- 85,000 Damage, 50% inflicts Instant Death, Darkness & Light & Magic, 900,000 MP
War-Calling Horn- +5,000 STR, +5,000 AGI, +5,000 SPI, +50% Critical, 1 hit against 6,000, stacks 4 times, Air & Destruction, 4,000 MP
Killing Thrust- 75,000 Damage, inflicts Wounded and Awestruck, May be used as a pre-emptive counter, Physical, 400,000 MP
Interdimensional Persuit- Caster enters another battle that was entered from caster's current battle by an individual below Level 96, Caster gains an additional action immediately after this action, Air & Magic, 200,000 MP
Legion's End- 60,000 Damage, Deals double damage to Units as an effect that does not stack with other effects that multiply damage against Units, Destruction or Fire or Electrical or Darkness, 300,000 MP
Solemn Gambit- Whenever an individual conducts an offensive action against caster, caster immediately gains an action after said action, to a max of 20 additional actions per round, which may only be used to perform an offensive action against the source of said aforementioned offensive action that does not affect any other opposing targets through its direct properties as an action or to conduct a non-offensive action that does not affect any individuals allied with caster (not counting caster) through its direct properties as an action, Light & Darkness & Fate, 3,000,000 MP
Proto-Ragnarok- 150,000 Damage, 50% inflicts Devastated, 1 hit against 400,000, 95% hits all allies below Level 100, to a max of 20,000,000 such allies, Destruction & Fate or Destruction & Fate & Fire & Ice & Electrical or Destruction & Fate & Fire & Ice & Electrical & Physical, 3,000,000 MP
Drops-
400,000 Gold
31,200 XP
50% Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
20% Valkyrie's Lance- (Weapon, Spear, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected except by individuals of Level 60 or greater, Wielder must be Level 40 or greater
20% Valkyrie's Helm- (Accessory, Helm, Air & Light & War, 61,000,000 Gold) +61,000 Defense, +61,000 Melee Attack, +61,000 STR, +61,000 CON, +61,000 SPI, 80% Dodge, 80% Resilience, Wielder must by Level 40 or greater
9% Valkyrie Armor- (Armor, Light Armor, Air & Light & War, 70,000,000 Gold) +70,000 Defense, +70,000 STR, +70,000 AGI, +70,000 CON, +70,000 SPI, 110% Dodge, 110% Resilience, Wielder must by Level 40 or greater
1% Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Worldwood Colossus
Level 78
Golem, Wood & Spatial
HP- 10,250,000
MP- 4,100,000
STR- 87,000
AGI- 20,500
CON- 97,000
MIN- 23,000
SPI- 23,000
XP- 0
Defense- 51,000
Defense against Stat Damage- 10,300
Critical Chance- 96%
Resilience- 116%
To Hit- 131%
Dodge- 30%
Resistances and Immunities- Reflects Magic, Absorbs Spatial, Absorbs Time, Absorbs Fate, Psychic Immunity, Wood Immunity, 30% Base Element Resistance, Poison Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Confusion Immunity, Stat Drain Immunity, Charm Immunity, Entombed Immunity, Wounded Immunity, Petrification Immunity, 312% Minor Status Effect Resistance, 156% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Footsteps Which Tear Dimensional Rifts Open- Possessor may summon an entity below Level 70 that is normally fightable for drops on the Enemy List whenever possessor switches rows, Max 200 summoned, Constant Effect
Towering Height- Possessor deals full damage to the back row, Constant Effect
Body Which Teleports Attacks To Alternate Dimensions- Possessor is Immune to sources below Level 40, Possessor has a 25% chance of optionally changing the target of any action that targets it that comes from a source below Level 75 so long as another valid target for that hit of that action exists, Constant Effect
Immovable- Individuals below Level 80 may not forcibly switch possessor's row, Constant Effect
It's Hard to Dodge the Colossus- Possessor gains +60% To Hit, Constant Effect
Gargantuan- Possessor may count as up to 40 individuals in whatever row possessor is in for row-order purposes, Possessor gains +50,000,000 HP, Constant Effect
Menacing- Possessor gains 1 additional actions per round, Constant Effect
Abilities-
Grand Naginata- 10,500 Damage, 1 hit against 30,000, Physical or Wealth, 0 MP
City-Crushing Foot- 41,000 Damage, Deals double damage to Large Structures as an effect that does not stack with other damage multipliers against Large Structures, 300% inflicts Fatigued: Stun, Earth or Water or Physical, 0 MP
Aetheric Maelstrom-Stomp- 41,000 Damage, 5,000 SPI Damage, Unsummons targets below Level 80, 1 hit against 500,000,000, Aether or Spatial, 410,000 MP
Blow So Great it Shatters Essence- 82,000 Damage, removes up to 10 buffs on target or debuffs that have target as a source that are on individuals who are in a battle that either caster or target is in that have sources below Level 80, Physical or Destruction, 102,500 MP
Dimension Step- Caster exits its current battlespace and enters another currently-open battlespace in the same battle, so long as no individual of Level 99 or greater in either battlespace objects, Spatial, 615,000 MP
Mass Gate- Caster summons up to 200 entities below Level 60 that are normally fightable for drops on the Enemy List, Max 2,000 summoned, Spatial, 410,000 MP
Dimension Snare- Target may not move between battlespaces, Target's turn-order-determining-stat-sum is halved for turn-order-determining purposes, Target, if below Level 50, loses 1 action per round, with effects that would occur before and after said lost action still occurring, does not stack, Spatial, 615,000 MP
Lance of Ancient Magics- 260,000 Flat Magic element Damage, Magic, 205,000 MP
Dimensional Catastrophe- 82,000 Damage, This action may target entities below Level 75 in other battlespaces, 1 hit against 200,000,000, Spatial, 615,000 MP
Drops-
360,000 Gold
31,200 XP
50% Great Forest's Worth of Highly Enchanted Wood- (Item, Material, Wood, 30,000,000 Gold)
40% Colossus Naginata- (Weaponx3, Polearm, Wood & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
9% Dimension-Breaking Riftpunch- (Spell, Unarmed Technique, Spatial, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 15% inflicts Vanished, Target is unsummoned if below Level 80, Up to 200,000 entities in the same battlespace as target that are below Level 60 may be unsummoned, Caster may destroy a Zone of Spatial, Caster must be Level 40 or greater
1% Wonder of the Ages: Construct Worldwood Colossus- (Spell, Golomancy, Wood & Spatial, 130,000 MP, 130,000,000 Gold) Summons 1 Worldwood Colossus from the enemy list, Costs 130,000,000 Gold to cast, takes 15 actions to cast, Caster must be Level 40 or greater and must possess the ability 'Adept Gate Magic Attunement' or the ability 'Adept Golomancy Attunement'
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Re: Enemy List
Level 79
!Dragon of the Gold Leaf Throne-
Level 79, Elite
Dragon, Glory & Wealth
HP- 80,000,000
MP- 80,000,000
STR- 120,000
AGI- 120,000
CON- 120,000
MIN- 120,000
SPI- 120,000
XP- 0
Defense- 100,000
Defense against Stat Damage- 20,000
Critical Chance- 160%
Resilience- 160%
To Hit- 260%
Dodge- 160%
Resistances and Immunities- Absorbs Base Elements, Wealth Immunity, 99% Glory Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Instant Death Immunity, 60% Major Status Effect Resistance
Prime Attribute- Three Highest Stats
Constant Effects-
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Emissary of the Ruler's Throne- Possessors allies gain +20,000 to all stats and are afflicted with up to 2 positive minor or moderate status effects chosen by possessor at the start of each round, Constant Effect
Golden Majesty- Possessor is Immune to individuals below Level 80 who have under 500,000,000 Gold in their possession, Constant Effect
Ten Lives- Possessor resurrects immediately after being killed the first 10 times possessor is killed per thread, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values and with no negative status effects from sources below Level 79 present on possessor or debuffs from sources below Level 79 present on possessor, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Summon Dragons- At the start of each round, possessor may summon up to 15 Dragons from the enemy list that are below Level 80 and normally fightable for drops, Max 200 summoned, Constant Effect
Massive- Possessor gains +40,000,000 HP, +100% Resilience, and counts as taking 5,000 spaces in a row when possessor desires to, Constant Effect
Abilities-
World Claw- 120,000 Damage, may inflict Wounded, may inflict Awestruck, 2 hits against 500,000, Physical or Destruction or Glory or Wealthy, 0 MP
Dracoflare- 600,000 Damage, Pierces all defense of targets below Level 80, 1 hit against 50,000,0000, Glory or Destruction, 0 MP
Radiant Breath- 300,000 Damage, May Heal, May inflict any combination of minor and moderate positive or negative status effects, Any combination of Base Elements or Mystic or Glory or Life, 8,000,000 MP
Elder Ward- +40,000 Defense, +1,000 Defense against Stat Damage, Target gains Immunity to Base Elements, 1 hit against 50, Warding, 4,000,000 MP
Dis-All- Unsummons up to 2,000 targets that are below Level 80 and were summoned by individuals below Level 80, Removes up to 200 buffs from sources below Level 80 from up to 2,000 targets that are below Level 80, Removes up to 2,000 zones or phantom terrains, or effects attached to zones, terrains, or phantom terrains that come from sources below Level 80, Removes up to 200 buffs from sources that are below Level 80 from up to 2,000 targets that are on targets that are below Level 80, Any Base Element or Mystic, 4,000,000 MP
Override- Target ignores the Resistances, Immunities, Absorbtions, and Reflections of individuals below Level 60, Mystic or Glory, 4,000,000 MP
Coin Rain- Target takes X Flat Wealth element damage, where (X = the amount of Gold carried by target, to a max of 5,000,000), Wealth, 20,000,000 MP
Regather- All opponents below Level 90 who were formerly in a battle with caster who are currently in another battle are returned to the same battle that caster is in and take 1,000,000 Flat Glory or Spatial or Time element Damage, Glory or Spatial or Time, 10,000,000 MP
Drops-
2,000,000 Gold
126,400 XP
50% Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
20% Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
20% Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
8% Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
1% Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
1% Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'
Fenrir
Level 79
Animal, Physical
HP- 7,000,000
MP- 7,000,000
STR- 45,000
AGI- 35,000
CON- 35,000
MIN- 27,500
SPI- 28,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 3,500
Critical Chance- 120%
Resilience- 100%
To Hit- 170%
Dodge- 40%
Resistances and Immunities- 99% Physical Resistance, 99% Destruction Resistance, 99% Earth Resistance, 99% Ice Resistance, 50% Magic Resistance, 50% Technology Resistance, 50% Fire Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Illusion Resistance, 50% Glory Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Planetary-Slaying Beast- Possessor deals 2x Damage to Planetaries (to a max of 15,000,000 additional Damage), Possessor may Critical individuals below Level 60 who may not be criticalled, Constant Effect
Sunder Bonds- Possessor removes all debuffs from sources below Level 90 that are present on possessor at the start of each round, Constant Effect
Massive- Possessor gains +3,000,000 HP, +15,000 STR, +15,000 CON, Possessor may choose to count at up to 5,000 individuals in possessor's row for row-order purposes, Constant Effect
Grow in Power- Possessor gains +1,000 to all stats at the start of every round as a buff that stacks 200 times, Constant Effect
Visciously Deadly- Possessor's abilities' Damage values are increased by 100,000 points, Possessor gains +75% Critical, Constant Effect
Regenerates- Possessor regenerates 250,000 HP at the start of every round, Constant Effect
Pack Hunter- Possessor gets +1,000 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Jaws as Wide as the Sky- 30,000 Damage, 1 hit against 5,000, Physical or Destruction, 0 MP
Devour- 70,000 Damage, Deals HP Drain, Physical, 0 MP
Consume Hand- 60,000 Damage, Removes one of target's weapon slots if target is below Level 90, stacks 2 times, Physical, 1,000,000 MP
Primal Howl- 4,000 SPI Damage, Inflicts Confusion: Fear, May inflict Voidstruck, 1 hit against 50,000, Darkness & Air, 600,000 MP
Slaughter- 60,000 Damage, Caster regenerates 50,000 HP for each target this attack kills, to a max of 200 such individuals, 2 hits against 100,000, Physical & Darkness, 1,000,000 MP
Drops-
316,000 Gold
31,600 XP
50% Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
30% Fenrishide- (Item, Material, Physical & Earth, 55,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Fenristooth Dagger- (Weapon, Knife, Physical & Destriction, 60,000,000 Gold) +60,000 Melee Attack, +57,000 STR, +57,000 CON, 80% Critical, Wielder ignores the Physical Resistance and Immunity of individuals below Level 40, Wielder must be Level 40 or greater
!The Flamingo Problem
Level 79, Elite
Abstract, Spatial & Tacky
HP- 380,000,000
MP- 36,000,000
STR- 71,464
AGI- 98,345
CON- 109,901
MIN- 68,685
SPI- 79,970
XP- 0
Defense- 45,000, +225,000 against Base elements, +450,000 against Spatial
Defense against Stat Damage- 101,010
Critical Chance- 175%
Resilience- 210%
To Hit- 298%
Dodge- 170%
Resistances and Immunities- Absorbs Spatial, 90% Base Element Resistance, Minor status effect Immunity (excluding Charm), Moderate Status Effect Immunity, Major Status Effect Immunity (excluding Dominion)
Prime Attribute- Constitution + Agility
Constant Effects-
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
Internal Incoherence- Possessor possesses no natural per-round recovery chance from Charm, Possessor gains a 75% chance per action of not responding as though afflicted with Charm if possessor is afflicted with Charm, Constant Effect
Million-Vuvuzela Interruption- Possessor's opponents may not gain additional actions beyond their first action each round, Constant Effect
Handing Out Bad Road Maps Everywhere- Possessor's non-unique opponents have an 80% chance of being afflicted with Vanished when they target possessor, with said effect occurring before any action that involves such targeting concludes, Constant Effect
Problematically Everywhere- Possessor may target every individual in every battlespace in the thread, Possessor deals full damage to the back row, Possessor may choose to count as being in any row for row-based effects, Constant Effect
Problematically Replicating- Possessor gains +50,000,000 HP, +5,000,000 MP, and regenerates 150,000,000 HP and 15,000,000 MP at the start of each round, Constant Effect
Problematically Messing Up Your Inventory- Possessor may remove up to 5 unequipped items carried by any combination of opponents from the thread at the start of each round, Constant Effect
Abilities-
Problematically Tacky- 69,477 Damage, 17,522 MIN Damage, 15,722 SPI Damage, Tacky or Whimsy, 0 MP
Flamingo Regen- Caster regenerates 50,000,000 HP and 5,000,000 MP, Tacky or Spatial or Tacky & Spatial, 0 MP
Edit Reality- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, Whimsy & Fate, 3,000,000 MP
Deliver Omega- Target deals double Damage to opposing targets below Level 80, the names of all of wielder's actions gain 'Omega-' at their beginning but also count as possessing their original names, this buff does not stack with itself or with the item 'Truckload of Omegas', Glory & Energy, 3,000,000 MP
Splash Its Drink On You And Ruin Everything- Target's action is cancelled if target is below Level 80, all buffs and debuffs with target as a source are removed if target is below Level 80, All buffs from sources below Level 80 that are present on target are removed, this action may only be used as a pre-emptive counter to an opponent acting, This action may be used a max of once per round across all casters, Destruction & Whimsy, 5,000,000 MP
Severance Blade- 185,500 Damage, Target, if below Level 80, may not summon and loses all summon and pet slots, Destruction or Destruction & Spatial, 10,000,000 MP
Flamingo-Style Headshot- 123,456 Damage, 5% inflicts Instant Death, deals 10x Damage (to a max of 1,000,000,000 additional Damage) to targets that are Immune to or Resist Instant Death, Technology & Fate, 1,000,000 MP
Grilltime With Your Host: The Flamingo- 96,741 Damage, Deals HP Drain, HP recovery caused by HP Drain coming from this action may be applied to any single chosen ally of caster instead of caster if desired, Fire or Glitz or Fire & Tacky, 1,000,000 MP
Scramble Letters- Target's name, if target is either non-unique and below Level 100 or is below Level 80, becomes the name of any entity on the enemy list that can normally be fought for drops or any item in the shop that is in stock, Knowledge & Chaos, 1,000,000 MP
Flamingo Subliminality- 20,000 MIN Damage, this action repeats itself at the start of every round that possessor is in battle, Psychic or Psychic & Spatial & Chaos, 2,000,000 MP
Drops-
654,321 Gold
63,200 XP
75% Flamingo Wig (Problematic Style)- (Accessory, Hat, Chaos & Tacky, 210,000,000 Gold) Actions from sources below Level 70 that target wearer gain a 25% chance of failing (including non-offensive actions and wearer's own actions)
25% Truckload of Omegas- (Accessory, Magic Item, Energy & Glory, 350,000,000 Gold) Wielder deals double Damage to opposing targets below Level 80, the names of all of wielder's actions gain 'Omega-' at their beginning but also count as possessing their original names
Psychopomp
Level 79
Spirit, Darkness & Light & Fate
HP- 6,000,000
MP- 6,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 30,000
SPI- 30,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 3,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Absorbs Light, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Base Element Resistance, 50% Fortune Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Emissary of Death- Possessor is Immune to individuals below Level 40, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 80, Constant Effect
Soul Guide- Possessor's allies may not be prevented from being resurrected by individuals below Level 80, Possessor's opponents may not be resurrected by sources below Level 80, Constant Effect
Great Wisdom- Possessor gains +30,000 MIN and +3,000,000 MP, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Deathtouch- 50,000 Damage, 80% inflicst Instant Death, Darkness or Light or Fate or Magic, 0 MP
Hand of Looming Demise- 8,000 CON Damage, 8,000 AGI Damage, Inflicts Fatigued: Elderly, 70% inflicts Instant Death: Doomed, Time or Fate or Time & Fate, 0 MP
Return of the Departed- Resurrects target and causes target to regenerate 6,000,000 HP and 6,000,000 MP, Light & Darkness, 100,000 MP
Procession of Departed Legends- 65,000 Damage, 100% may inflict up to 5 minor or moderate negative status effects, 5% gains '2 hits against 1', 1 hit against 500,000, Any combination of base elements, 1,000,000 MP
Dust Wind of Lost Nations- 5,000 Damage, 30% inflicst Devestated, 1 hit against 500,000,000, Destruction & Air or Destruction & Earth, 500,000 MP
Drops-
350,000 Gold
31,600 XP
75% Dead Man's Notebook- (Item, Antiquity, Darkness & Earth, 36,000 Gold)
10% List of the Departed and Their Fates- (Item, Antiquity, Darkness & Light, 30,000,000 Gold)
10% Psychopomp's Hat- (Accessory, Hat, Darkness & Fate, 51,000,000 Gold) +50,000 Defense, +50,000 CON, +50,000 SPI, +50,000 MIN, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, Wearer must be Level 40 or greater
5% Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
!Reptilian Overlord
Level 79
Reptile, Earth
HP- 7,500,000
MP- 7,500,000
STR- 38,000
AGI- 36,300
CON- 33,400
MIN- 47,000
SPI- 35,100
XP- 0
Defense- 25,700
Defense against Stat Damage- 3,100
Critical Chance- 89%
Resilience- 83%
To Hit- 201%
Dodge- 106%
Resistances and Immunities- 99% Technology Resistance, 99% Earth Resistance, 99% Psychic Resistance, 75% Physical Resistance, 75% Light Resistance, 75% Darkness Resistance, 75% Acid Resistance, Fatigued Immunity, Charm Immunity, 158% Minor Status Effect Resistance, 79% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Reptile Man- Possessor gains the subtypes Humanoid and Cthonian, Constant Effect
Secret Medicines of Sulmueria- Possessor may choose at the beginning of a thread to become Immune to up to 6 minor or moderate negative status effects and up to 1 major negative status effect as a non-stacking effect, Constant Effect
Faceless Mastermind- Possessor may not be targeted with offensive actions by sources below Level 80 if possessor is in the back row, Constant Effect
Hidden Resources- Possessor gains 200,000,000 Temporary Gold at the start of each battle, Possessor may, up to three times per round before or after an individual's action, create a Temporary consumable that is worth under 200,000,000 Gold and is in stock in the Shop and use one charge of said consumable, Possessor may not be dealt Gold Damage by individuals below Level 90, Possessor gains +15,000,000 MP that may not be Damaged by sources below Level 90, Constant Effect
Secret Lair Deep Beneath the Earth- Possessor may not be targeted by opponents below Level 80 with lower MIN than possessor during the first 5 rounds possessor is present in battle, Constant Effect
Plans Within Plans- Possessor gains +45,000 MIN, Whenever a buff is removed from possessor by an opponent, possessor gains an action (to a max of 5 actions per round), Constant Effect
Assume Human Form- Possessor may change its subtype to be solely Human as a buff at the start of any round, Constant Effect
Secret Master of All Global Superpowers- Possessor is Immune to individuals below Level 40, Possessor controls the actions of individuals below Level 40, Constant Effect
Abilities-
Death Vibration- 40,000 Damage, 8,000 CON Damage, 60% inflicts Instant Death, Air or Physical or Psychic or Sonic, 0 MP
Blood-Drinking Bite- 98,000 Damage, Deals HP Drain, Physical or Darkness or Darkness & Physical, 0 MP
Infiltrate- Caster enters target row of target row-order formation, Air & Darkness, 0 MP
Mindslaving Machine- 100% inflicts Dominion, Technology & Psychic, 6,000,000 MP
Ancient Magic- may gain '2 hits against 50,000' and deal 1/2 Damage, inflicts any four minor or moderate negative status effects, Magic or Mystic or any combination of (base elements and Mystic), 1,200,000 MP
Summon Reptiles- Caster summons up to 50 Reptile from the Enemy List that are below Level 75 and normally fightable for drops, Air or Earth, 4,000,000 MP
Scheme- Caster gains +15,000 MIN, up to 5 of caster's allies gain +30,000 to a chosen stat and take an action after this action (to a max of one action per round), stacks 5 times for both caster and non-caster targets, Psychic or Water & Earth, 1,000,000 MP
Puppet Mastery- Up to 8 target individuals below Level 60 perform actions controlled by caster, Psychic or Technology or Darkness, 2,500,000 MP
Spasm- 13,000 CON Damage, 13,000 MIN Damage, Target cannot act this round or next round if target is not Immune to Mindblasted or Wounded and is below Level 70, Psychic, 2,500,000 MP
Deploy Hidden Weapons- 75,000 Damage, inflicts Antimatter, this action may be used as a preemptive counter, Technology, 500,000 MP
Reality Manipulation- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Technology & Psychic, 2,500,000 MP
Mask Presence- Caster gains +100% Dodge, lasts 9 rounds, does not stack, Darkness or Psychic or Darkness & Psychic, 500,000 MP
Shadow Walk- Caster leaves its current battlespace and enters another existing battlespace so long as no individual of Level 80 or greater in either battlespace objects, Darkness, 1,500,000 MP
Drops-
500,000 Gold
31,600 XP
100% ALLCAPS Pamphlet Detailing How Reptiles Secretly Control the World- (Item, Antiquity, Technology & Psychic, 600 Gold)
!Dragon of the Gold Leaf Throne-
Level 79, Elite
Dragon, Glory & Wealth
HP- 80,000,000
MP- 80,000,000
STR- 120,000
AGI- 120,000
CON- 120,000
MIN- 120,000
SPI- 120,000
XP- 0
Defense- 100,000
Defense against Stat Damage- 20,000
Critical Chance- 160%
Resilience- 160%
To Hit- 260%
Dodge- 160%
Resistances and Immunities- Absorbs Base Elements, Wealth Immunity, 99% Glory Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Instant Death Immunity, 60% Major Status Effect Resistance
Prime Attribute- Three Highest Stats
Constant Effects-
Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Emissary of the Ruler's Throne- Possessors allies gain +20,000 to all stats and are afflicted with up to 2 positive minor or moderate status effects chosen by possessor at the start of each round, Constant Effect
Golden Majesty- Possessor is Immune to individuals below Level 80 who have under 500,000,000 Gold in their possession, Constant Effect
Ten Lives- Possessor resurrects immediately after being killed the first 10 times possessor is killed per thread, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values and with no negative status effects from sources below Level 79 present on possessor or debuffs from sources below Level 79 present on possessor, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Constant Effect
Summon Dragons- At the start of each round, possessor may summon up to 15 Dragons from the enemy list that are below Level 80 and normally fightable for drops, Max 200 summoned, Constant Effect
Massive- Possessor gains +40,000,000 HP, +100% Resilience, and counts as taking 5,000 spaces in a row when possessor desires to, Constant Effect
Abilities-
World Claw- 120,000 Damage, may inflict Wounded, may inflict Awestruck, 2 hits against 500,000, Physical or Destruction or Glory or Wealthy, 0 MP
Dracoflare- 600,000 Damage, Pierces all defense of targets below Level 80, 1 hit against 50,000,0000, Glory or Destruction, 0 MP
Radiant Breath- 300,000 Damage, May Heal, May inflict any combination of minor and moderate positive or negative status effects, Any combination of Base Elements or Mystic or Glory or Life, 8,000,000 MP
Elder Ward- +40,000 Defense, +1,000 Defense against Stat Damage, Target gains Immunity to Base Elements, 1 hit against 50, Warding, 4,000,000 MP
Dis-All- Unsummons up to 2,000 targets that are below Level 80 and were summoned by individuals below Level 80, Removes up to 200 buffs from sources below Level 80 from up to 2,000 targets that are below Level 80, Removes up to 2,000 zones or phantom terrains, or effects attached to zones, terrains, or phantom terrains that come from sources below Level 80, Removes up to 200 buffs from sources that are below Level 80 from up to 2,000 targets that are on targets that are below Level 80, Any Base Element or Mystic, 4,000,000 MP
Override- Target ignores the Resistances, Immunities, Absorbtions, and Reflections of individuals below Level 60, Mystic or Glory, 4,000,000 MP
Coin Rain- Target takes X Flat Wealth element damage, where (X = the amount of Gold carried by target, to a max of 5,000,000), Wealth, 20,000,000 MP
Regather- All opponents below Level 90 who were formerly in a battle with caster who are currently in another battle are returned to the same battle that caster is in and take 1,000,000 Flat Glory or Spatial or Time element Damage, Glory or Spatial or Time, 10,000,000 MP
Drops-
2,000,000 Gold
126,400 XP
50% Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
20% Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
20% Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
8% Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
1% Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
1% Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'
Fenrir
Level 79
Animal, Physical
HP- 7,000,000
MP- 7,000,000
STR- 45,000
AGI- 35,000
CON- 35,000
MIN- 27,500
SPI- 28,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 3,500
Critical Chance- 120%
Resilience- 100%
To Hit- 170%
Dodge- 40%
Resistances and Immunities- 99% Physical Resistance, 99% Destruction Resistance, 99% Earth Resistance, 99% Ice Resistance, 50% Magic Resistance, 50% Technology Resistance, 50% Fire Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Illusion Resistance, 50% Glory Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Great Monster- Possessor is immune to individuals below Level 40, Constant Effect
Planetary-Slaying Beast- Possessor deals 2x Damage to Planetaries (to a max of 15,000,000 additional Damage), Possessor may Critical individuals below Level 60 who may not be criticalled, Constant Effect
Sunder Bonds- Possessor removes all debuffs from sources below Level 90 that are present on possessor at the start of each round, Constant Effect
Massive- Possessor gains +3,000,000 HP, +15,000 STR, +15,000 CON, Possessor may choose to count at up to 5,000 individuals in possessor's row for row-order purposes, Constant Effect
Grow in Power- Possessor gains +1,000 to all stats at the start of every round as a buff that stacks 200 times, Constant Effect
Visciously Deadly- Possessor's abilities' Damage values are increased by 100,000 points, Possessor gains +75% Critical, Constant Effect
Regenerates- Possessor regenerates 250,000 HP at the start of every round, Constant Effect
Pack Hunter- Possessor gets +1,000 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Jaws as Wide as the Sky- 30,000 Damage, 1 hit against 5,000, Physical or Destruction, 0 MP
Devour- 70,000 Damage, Deals HP Drain, Physical, 0 MP
Consume Hand- 60,000 Damage, Removes one of target's weapon slots if target is below Level 90, stacks 2 times, Physical, 1,000,000 MP
Primal Howl- 4,000 SPI Damage, Inflicts Confusion: Fear, May inflict Voidstruck, 1 hit against 50,000, Darkness & Air, 600,000 MP
Slaughter- 60,000 Damage, Caster regenerates 50,000 HP for each target this attack kills, to a max of 200 such individuals, 2 hits against 100,000, Physical & Darkness, 1,000,000 MP
Drops-
316,000 Gold
31,600 XP
50% Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
30% Fenrishide- (Item, Material, Physical & Earth, 55,000,000 Gold)
10% Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
10% Fenristooth Dagger- (Weapon, Knife, Physical & Destriction, 60,000,000 Gold) +60,000 Melee Attack, +57,000 STR, +57,000 CON, 80% Critical, Wielder ignores the Physical Resistance and Immunity of individuals below Level 40, Wielder must be Level 40 or greater
!The Flamingo Problem
Level 79, Elite
Abstract, Spatial & Tacky
HP- 380,000,000
MP- 36,000,000
STR- 71,464
AGI- 98,345
CON- 109,901
MIN- 68,685
SPI- 79,970
XP- 0
Defense- 45,000, +225,000 against Base elements, +450,000 against Spatial
Defense against Stat Damage- 101,010
Critical Chance- 175%
Resilience- 210%
To Hit- 298%
Dodge- 170%
Resistances and Immunities- Absorbs Spatial, 90% Base Element Resistance, Minor status effect Immunity (excluding Charm), Moderate Status Effect Immunity, Major Status Effect Immunity (excluding Dominion)
Prime Attribute- Constitution + Agility
Constant Effects-
Fake Unit- This unit has increments in its HP called thresholds, This unit's thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, Unit Effect
Internal Incoherence- Possessor possesses no natural per-round recovery chance from Charm, Possessor gains a 75% chance per action of not responding as though afflicted with Charm if possessor is afflicted with Charm, Constant Effect
Million-Vuvuzela Interruption- Possessor's opponents may not gain additional actions beyond their first action each round, Constant Effect
Handing Out Bad Road Maps Everywhere- Possessor's non-unique opponents have an 80% chance of being afflicted with Vanished when they target possessor, with said effect occurring before any action that involves such targeting concludes, Constant Effect
Problematically Everywhere- Possessor may target every individual in every battlespace in the thread, Possessor deals full damage to the back row, Possessor may choose to count as being in any row for row-based effects, Constant Effect
Problematically Replicating- Possessor gains +50,000,000 HP, +5,000,000 MP, and regenerates 150,000,000 HP and 15,000,000 MP at the start of each round, Constant Effect
Problematically Messing Up Your Inventory- Possessor may remove up to 5 unequipped items carried by any combination of opponents from the thread at the start of each round, Constant Effect
Abilities-
Problematically Tacky- 69,477 Damage, 17,522 MIN Damage, 15,722 SPI Damage, Tacky or Whimsy, 0 MP
Flamingo Regen- Caster regenerates 50,000,000 HP and 5,000,000 MP, Tacky or Spatial or Tacky & Spatial, 0 MP
Edit Reality- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, Whimsy & Fate, 3,000,000 MP
Deliver Omega- Target deals double Damage to opposing targets below Level 80, the names of all of wielder's actions gain 'Omega-' at their beginning but also count as possessing their original names, this buff does not stack with itself or with the item 'Truckload of Omegas', Glory & Energy, 3,000,000 MP
Splash Its Drink On You And Ruin Everything- Target's action is cancelled if target is below Level 80, all buffs and debuffs with target as a source are removed if target is below Level 80, All buffs from sources below Level 80 that are present on target are removed, this action may only be used as a pre-emptive counter to an opponent acting, This action may be used a max of once per round across all casters, Destruction & Whimsy, 5,000,000 MP
Severance Blade- 185,500 Damage, Target, if below Level 80, may not summon and loses all summon and pet slots, Destruction or Destruction & Spatial, 10,000,000 MP
Flamingo-Style Headshot- 123,456 Damage, 5% inflicts Instant Death, deals 10x Damage (to a max of 1,000,000,000 additional Damage) to targets that are Immune to or Resist Instant Death, Technology & Fate, 1,000,000 MP
Grilltime With Your Host: The Flamingo- 96,741 Damage, Deals HP Drain, HP recovery caused by HP Drain coming from this action may be applied to any single chosen ally of caster instead of caster if desired, Fire or Glitz or Fire & Tacky, 1,000,000 MP
Scramble Letters- Target's name, if target is either non-unique and below Level 100 or is below Level 80, becomes the name of any entity on the enemy list that can normally be fought for drops or any item in the shop that is in stock, Knowledge & Chaos, 1,000,000 MP
Flamingo Subliminality- 20,000 MIN Damage, this action repeats itself at the start of every round that possessor is in battle, Psychic or Psychic & Spatial & Chaos, 2,000,000 MP
Drops-
654,321 Gold
63,200 XP
75% Flamingo Wig (Problematic Style)- (Accessory, Hat, Chaos & Tacky, 210,000,000 Gold) Actions from sources below Level 70 that target wearer gain a 25% chance of failing (including non-offensive actions and wearer's own actions)
25% Truckload of Omegas- (Accessory, Magic Item, Energy & Glory, 350,000,000 Gold) Wielder deals double Damage to opposing targets below Level 80, the names of all of wielder's actions gain 'Omega-' at their beginning but also count as possessing their original names
Psychopomp
Level 79
Spirit, Darkness & Light & Fate
HP- 6,000,000
MP- 6,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 30,000
SPI- 30,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 3,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Absorbs Light, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Base Element Resistance, 50% Fortune Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Emissary of Death- Possessor is Immune to individuals below Level 40, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 80, Constant Effect
Soul Guide- Possessor's allies may not be prevented from being resurrected by individuals below Level 80, Possessor's opponents may not be resurrected by sources below Level 80, Constant Effect
Great Wisdom- Possessor gains +30,000 MIN and +3,000,000 MP, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Deathtouch- 50,000 Damage, 80% inflicst Instant Death, Darkness or Light or Fate or Magic, 0 MP
Hand of Looming Demise- 8,000 CON Damage, 8,000 AGI Damage, Inflicts Fatigued: Elderly, 70% inflicts Instant Death: Doomed, Time or Fate or Time & Fate, 0 MP
Return of the Departed- Resurrects target and causes target to regenerate 6,000,000 HP and 6,000,000 MP, Light & Darkness, 100,000 MP
Procession of Departed Legends- 65,000 Damage, 100% may inflict up to 5 minor or moderate negative status effects, 5% gains '2 hits against 1', 1 hit against 500,000, Any combination of base elements, 1,000,000 MP
Dust Wind of Lost Nations- 5,000 Damage, 30% inflicst Devestated, 1 hit against 500,000,000, Destruction & Air or Destruction & Earth, 500,000 MP
Drops-
350,000 Gold
31,600 XP
75% Dead Man's Notebook- (Item, Antiquity, Darkness & Earth, 36,000 Gold)
10% List of the Departed and Their Fates- (Item, Antiquity, Darkness & Light, 30,000,000 Gold)
10% Psychopomp's Hat- (Accessory, Hat, Darkness & Fate, 51,000,000 Gold) +50,000 Defense, +50,000 CON, +50,000 SPI, +50,000 MIN, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, Wearer must be Level 40 or greater
5% Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
!Reptilian Overlord
Level 79
Reptile, Earth
HP- 7,500,000
MP- 7,500,000
STR- 38,000
AGI- 36,300
CON- 33,400
MIN- 47,000
SPI- 35,100
XP- 0
Defense- 25,700
Defense against Stat Damage- 3,100
Critical Chance- 89%
Resilience- 83%
To Hit- 201%
Dodge- 106%
Resistances and Immunities- 99% Technology Resistance, 99% Earth Resistance, 99% Psychic Resistance, 75% Physical Resistance, 75% Light Resistance, 75% Darkness Resistance, 75% Acid Resistance, Fatigued Immunity, Charm Immunity, 158% Minor Status Effect Resistance, 79% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Reptile Man- Possessor gains the subtypes Humanoid and Cthonian, Constant Effect
Secret Medicines of Sulmueria- Possessor may choose at the beginning of a thread to become Immune to up to 6 minor or moderate negative status effects and up to 1 major negative status effect as a non-stacking effect, Constant Effect
Faceless Mastermind- Possessor may not be targeted with offensive actions by sources below Level 80 if possessor is in the back row, Constant Effect
Hidden Resources- Possessor gains 200,000,000 Temporary Gold at the start of each battle, Possessor may, up to three times per round before or after an individual's action, create a Temporary consumable that is worth under 200,000,000 Gold and is in stock in the Shop and use one charge of said consumable, Possessor may not be dealt Gold Damage by individuals below Level 90, Possessor gains +15,000,000 MP that may not be Damaged by sources below Level 90, Constant Effect
Secret Lair Deep Beneath the Earth- Possessor may not be targeted by opponents below Level 80 with lower MIN than possessor during the first 5 rounds possessor is present in battle, Constant Effect
Plans Within Plans- Possessor gains +45,000 MIN, Whenever a buff is removed from possessor by an opponent, possessor gains an action (to a max of 5 actions per round), Constant Effect
Assume Human Form- Possessor may change its subtype to be solely Human as a buff at the start of any round, Constant Effect
Secret Master of All Global Superpowers- Possessor is Immune to individuals below Level 40, Possessor controls the actions of individuals below Level 40, Constant Effect
Abilities-
Death Vibration- 40,000 Damage, 8,000 CON Damage, 60% inflicts Instant Death, Air or Physical or Psychic or Sonic, 0 MP
Blood-Drinking Bite- 98,000 Damage, Deals HP Drain, Physical or Darkness or Darkness & Physical, 0 MP
Infiltrate- Caster enters target row of target row-order formation, Air & Darkness, 0 MP
Mindslaving Machine- 100% inflicts Dominion, Technology & Psychic, 6,000,000 MP
Ancient Magic- may gain '2 hits against 50,000' and deal 1/2 Damage, inflicts any four minor or moderate negative status effects, Magic or Mystic or any combination of (base elements and Mystic), 1,200,000 MP
Summon Reptiles- Caster summons up to 50 Reptile from the Enemy List that are below Level 75 and normally fightable for drops, Air or Earth, 4,000,000 MP
Scheme- Caster gains +15,000 MIN, up to 5 of caster's allies gain +30,000 to a chosen stat and take an action after this action (to a max of one action per round), stacks 5 times for both caster and non-caster targets, Psychic or Water & Earth, 1,000,000 MP
Puppet Mastery- Up to 8 target individuals below Level 60 perform actions controlled by caster, Psychic or Technology or Darkness, 2,500,000 MP
Spasm- 13,000 CON Damage, 13,000 MIN Damage, Target cannot act this round or next round if target is not Immune to Mindblasted or Wounded and is below Level 70, Psychic, 2,500,000 MP
Deploy Hidden Weapons- 75,000 Damage, inflicts Antimatter, this action may be used as a preemptive counter, Technology, 500,000 MP
Reality Manipulation- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Technology & Psychic, 2,500,000 MP
Mask Presence- Caster gains +100% Dodge, lasts 9 rounds, does not stack, Darkness or Psychic or Darkness & Psychic, 500,000 MP
Shadow Walk- Caster leaves its current battlespace and enters another existing battlespace so long as no individual of Level 80 or greater in either battlespace objects, Darkness, 1,500,000 MP
Drops-
500,000 Gold
31,600 XP
100% ALLCAPS Pamphlet Detailing How Reptiles Secretly Control the World- (Item, Antiquity, Technology & Psychic, 600 Gold)