Breaking of SPACE!

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Breaking of SPACE!

Post by Modrageball »

This quest ran from Mar 24, 2015 to Sep 01, 2019.
kitsune106 wrote:Postby kitsune106 » Tue Mar 24, 2015 1:21 pm

hera with DS, not dual screen wrote:Heracles (Kit)
Level 39
Human, Physical
HP- 7,750
MP- 2,375
STR- 1,415 (30)
AGI- 400 (10)
CON- 710 (15)
MIN- 195 (5)
SPI- 195 (5)


Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Physical Overdrive

GRanted abilities-
Adept Grand Armor Mastery- (Passive Ability, Gigas Knight) Grand Armor armors equipped by possessor can provide an additional +10,000 Defense before capping, Grand Armor armors equipped by possessor that provide a Defense bonus provide an additional +500 Defense, The critical Damage multiplier of attacks targeting possessor that are not non-offensive decreases by 1 as an effect that does not stack with other critical-damage-multiplier-decreasing effects that come from abilities if possessor is wearing a Grand Armor

Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Charge- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Does double damage. User immediately moves to the front row. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus. This attack may only target foes in the front row. User must be in the back row.

Other: Living Legend:
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent


Other: Warmaster:
Basic Command of War- (Passive Ability, Other: Warmaster) Possessor's War element pets and summons gain +50 to all stats
Basic War Synchronization- (Passive Ability, Other: Warmaster) Possessor gains +25 to all stats if possessor is War element
Basic Weaponization of War- (Passive Ability, Other: Warmaster) Quantities of War element Damage dealt by possessor are increased by 50 points

Blessing
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 6- (Passive Ability, Blessing) +20 STR
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Strength in the Face of Certain Death- (Passive Ability, Blessing) Possessor gains +500 to all stats as an uncapped bonus when in battle against one or more opponents 10 or more Levels greater than possessor and all of possessor's allies if possessor has 5 or fewer non-pet, non-summon allies.

Combatant:

Commander:
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression


Crusher:
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.

Defender:
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Fire-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Fire Resistance while this stance is active
Ice-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Ice Resistance while this stance is active
Thunder-Guarding Stance- (Stance Ability, Defender) Possessor and possessor's allies gain 30% Electrical Resistance while this stance is active

Diviner:
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points

Friendship:
Ally of Fellow Appreciators of Evil Music- (Passive Ability, Friendship) Posessor gains +100 to all stats if any of possessor's allies possess an ability named 'Ally of Fellow Appreciators of Evil Music'
Loyal Servant of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, if any of possessor's allies are named 'Lili Von'Mion', Possessor suffers -400 to all stats if one of possessor's opponents is named 'Lili Von'Mion', The infliction chances of Charm for individuals named 'Lili Von'Mion' are increased by 25% against possessor


General:
Herculean Strength- (Passive Ability, General) Possessor gains +5,000 STR and +300 unmodified STR

Gigas Knight:
Apprentice Grand Armor Mastery- (Passive Ability, Gigas Knight) Possessor gains +100 Defense if possessor has an Aura equipped, Grand Armors equipped by possessor reduce possessor's AGI by 100 points less
Armored Resilience- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor obtains +15,000 HP and 20% Resilience
Armor Slam- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack if possessor is wearing Grand Armor
Basic Grand Armor Mastery- (Passive Ability, Gigas Knight) All Grand Armors worn by possessor provide +40 additional Defense and reduce AGI by 5 less
Bulky- (Passive Ability, Gigas Knight) Possessor obtains +100 STR, +100 CON, and +1,000 HP
Bull-In-A-China-Shop Stance- (Stance Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor may conduct 'Charge' attacks while in the front row, and possessor's offensive actions may either remove a buff from a source below Level 40 from one of their targets or may break a non-unique item worth under 4,000,000 Gold carried or equipped by one of their targets
Bull Rush- (Technique Ability, Gigas Knight) Possessor may use 'Bull Rush' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action moves targets below Level 20 who have a lower Strength than possessor to the back row and gains '30% inflicts Fatigued: Stun' and '30% inflicts Fatigued: Prone'.
Burly- (Passive Ability, Gigas Knight) +100 unmodified STR, +50 unmodified CON
Deflective Armor- (Active Ability, Gigas Knight) Possessor gains a 5% chance of Reflecting Physical from sources below Level 20 if possessor is wearing Grand Armor
Gigas Fortitude- (Passive Ability, Gigas Knight) Possessor takes 5% less Damage from sources that are not 20 or more Levels greater than possessor if possessor is wearing a Grand Armor.
Gigas Knight- (Passive Ability, Gigas Knight) Possessor gains +(1,000 + (100 * Possessor Level)) Defense if possessor has a Grand Armor equipped
Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 20% Physical Resistance if possessor is wearing a Grand Armor
Gigas Stamina- (Passive Ability, Gigas Knight) Possessor gains +25,000 HP if possessor is wearing a Grand Armor
Grand Armor Wearer I- (Passive Ability, Gigas Knight) Possessor gains +5 to all stats when possessor has a Grand Armor equipped
Grand Armor Wearer II- (Passive Ability, Gigas Knight) Possessor gains +25 to all stats when possessor has a Grand Armor equipped, Possessor gains +50 Defense when possessor has a Grand Armor equipped
Improved Bull Rush- (Passive Ability, Gigas Knight) Actions involving possessor's 'Bull Rush' technique may not be countered by individuals below Level 20, and the chances of said action inflicting Fatigued: Stun and Fatigued: Prone are increased by 10%.
Improved Charge- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack when performing a 'Charge' action if possessor is wearing a Grand Armor.
Improved Overrun- (Passive Ability, Gigas Knight) Actions involving possessor's 'Overrun' technique may not be countered by individuals below Level 20, and said actions gain a 30% chance of inflicting Fatigued: Stun.
Increased Lifting Capacity- (Passive Ability, Gigas Knight) Possessor's Strength is considered to be 5,000 points higher for purposes of being able to equip items and for purposes of not being affected by negative effects present on items that possessor has equipped that are part of the text of said items or Enhancements on said items
Juggernaut Fury- (Passive Ability, Gigas Knight) Possessor may use Gigas Knight techniques that possessor could use in conjunction with 'Melee Attack' actions in conjunction with 'Charge' actions
Juggernaut Offensive- (Technique Ability, Gigas Knight) Possessor may use 'Juggernaut Offensive' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor has a Grand Armor equipped and no other technique is used. Said action gains +500 Melee Attack, +500 STR, and +500 CON. Said action cannot be countered by individuals below Level 40. Said action's user cannot use 'Defend', 'Guard Other', or 'Guard Back Rank' actions for 5 rounds.
Large and In-Charge- (Passive Ability, Gigas Knight) Individuals with a lower STR than possessor's CON who are not Level 80 or greater or 20 or more Levels greater than possessor may not inflict Charm (not counting its sub-status effects) on possessor's allies while possessor has a Grand Armor equipped
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Overrun- (Technique Ability, Gigas Knight) Possessor may use 'Overrun' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action if possessor is wearing a Grand Armor and no other technique is used. Said action's normal hits are replaced with said action hitting one individual in the front row and one in the back row (with additional hits being unable to be added to the action), with said action having a 75% chance of inflicting Fatigued: Prone on the front-row target and dealing 3/4 (instead of 1/2) Damage to the back-row target.
Pauldron-Size-Accentuating Stance- (Stance Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor's 'Melee Attack' and 'Charge' actions may gain '30% inflicts Charm: Impressed', Possessor's Defend actions may gain '30% inflicts Charm: Impressed on a single chosen target', Possessor's chances of inflicting Charm: Impressed are increased by 10% if possessor is wearing a Grand Armor
Proficient In Wearing Very Heavy Armor- (Passive Ability, Gigas Knight) Grand Armor items equipped by possessor reduce possessor's Agility by 250 less points
Refortified Gigas Body- (Passive Ability, Gigas Knight) Possessor obtains +200 CON and +20,000 HP if possessor is wearing a Grand Armor
Skilled at Allowing Very Heavy Armor to Take Blows Instead of Own Body- (Passive Ability, Gigas Knight) Possessor gains +2,500 HP if possessor has a Grand Armor equipped
Strengthened Through Wearing Extremely Heavy Armor- (Active Ability, Gigas Knight) Possessor gains +200 STR
Wall-Breaking Juggernaut Rush- (Active Ability, Gigas Knight) Possessor may use 'Wall-Breaking Juggernaut Rush' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action pierces 2,000 Defense of Large Structures.


Guardian:
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense



Kensei:
Attuned to the Spirit of One's Weapon- (Passive Ability, Kensei) Possessor gains +60 SPI and 105% To Hit while possessor has a Sword equipped
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Can Tap Into a Blade's Power- (Passive Ability, Kensei) Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
Catastrophe Edge- (Passive Ability, Kensei) Possessor may count the Magical Attack bonus possessed by Catastrophe Magic spells that possessor has equipped as a Melee Attack bonus if possessor has a Sword equipped
Finely Attuned to Soul Blade- (Passive Ability, Kensei) Possessor's Soul Blade provides X% to Hit and X% Critical, where X is equal to twice possessor's Level; bonuses that possessor recieves to To Hit and Critical in the form of +#% to either suffer a reduction in total (not per instance) of (X/2)%, to a minimum of 0% should possessor be reciving an amount of to Hit and Critical from an equipped Soul Blade equal to at least (X/2)%
Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped
Soul-Blade Wielder- (Passive Ability, Kensei) Possessor may, at the start of any of possessor's action, create and equip a Temporary weapon named Soul Blade that is a sword and provides +X Melee Attack and +X to all stats, where X is equal to (100 * Possessor Level); said weapon is the same element as its creator; said weapon may not be traded to or equipped by an individual other than its creator. Only one of said weapon created by any one individual may exist at a time.

Kinetic Emperor:
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points

Merchant:
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.


Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) This character gains +30 Melee Attack when no weapon is equipped. This character gains +30 Defense when no armor is equipped.
Brawny- (Passive Ability, Monk) Possessor gains +100 STR and +100 CON
Hard Knuckles- (Passive Ability, Monk) Possessor gain +4 Melee Attack if possessor has no weapons equipped
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Strong Muscles- (Passive Ability, Monk) Possessor gains +400 STR, Possessor gains +50 Unmodified STR
Unity of Body and Spirit- (Passive Ability, Monk) Possessor's HP and MP are one single pool, and actions that would affect either affect both, Diseased Immunity
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

Pactmaker:
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Devil Serpents Bound to Arms- (Active Ability, Pactmaker) Possessor may take an action to make an attack with a base damage value of 7,800 that has Strength or Spirit as its Prime Attribute. This attack has a 30% chance of inflicting Hexed, a 25% chance of inflicting Poison, a 5% chance of inflicting Wounded, and a 5% chance of inflicting Voidstruck. It is Darkness and Acid or Darkness and Acid and Physical element. It costs 450 MP. The infliction chances increase by 1% per additional Pactmaker ability possessed by possessor and the damage value increases by 1,000 per such ability, to a max of 15 other abilities.
Devil Serpents Which Consumed a Foul Demon- (Passive Ability, Pactmaker) If possessor's Base STR is below 2, it becomes 2, if possessor's Base AGI is below 5, it becomes 5, if possessor's Base CON is below 4, it becomes 4, if possessor's Base MIN is below 8, it becomes 8, if possessor's Base SPI is below 10, it becomes 10, possessor gains +600 HP, possessor gains +1,400 MP, possessor gains +1,344 Magical Attack, possessor gains 10% Darkness Resistance, possessor inflicts drain with Melee and Magical attacks against Humans, Humanoids, Animals, Insects, Aerials, Aquatics, and Demons


Ravager:
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Unnaturally Thick Skin- (Passive Ability, Ravager) 3% Resilience, +40 Defense

Roboticist:
Iron Skin (Greater)- (Passive Ability, Roboticist) +5,000 HP, +600 Defense, 20% Resilience

Smith:
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm


Other: Subspace Architect
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor


Superhero:
Super Strength- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) STR

Swordsman:
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Armor-Piercing Slash- (Technique Ability, Swordsman) Possessor may use 'Armor-Piercing Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack pierces 200 Defense.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Blade Parry- (Active Ability, Swordsman) This character may use Blade Parry in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains one weapon's melee attack bonus as a bonus to defense for 2 turns
Charging Slash- (Technique Ability, Swordsman) Possessor may use 'Charging Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Crippling Slash- (Active Ability, Swordsman) This character may use Crippling Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +25 Melee Attack for purposes of this attack, and this attack deals 15 additional AGI and CON damage.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Deft Slash- (Technique Ability, Swordsman) Possessor may use 'Deft Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% To Hit.
Downward Swing- (Technique Ability, Swordsman) Possessor may use 'Downward Swing' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Sword equipped. Said action gains +15 Melee Attack and ignores the Dodge bonuses its target possesses from buffs that come from abilities or constant effects whose name includes 'Prone'
Drakeling-Bane Blade- (Passive Ability, Swordsman) Possessor gains +40 Melee Attack against Dragons if a Sword is equipped.
Fast Strikes- (Active Ability, Swordsman) This character may use Fast Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 2 hits against 1 for purposes of this attack, and this attack deals 1/2 damage.
Impact Slash- (Technique Ability, Swordsman) Possessor may use 'Impact Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Mountain-Cleaving Strike- (Technique Ability, Swordsman) Possessor may use 'Mountain-Cleaving Strike' in conjunction with a 'Melee Overdrive' or 'Powerful Attack' action so long as no other technique is used and possessor has a Sword equipped. Said action gains +5,000 Melee Attack and reduces the Defense of Earth element targets by 10,000 as a non-stacking debuff.
Ogre Cleaver Stance- (Stance Ability, Swordsman) Possessor may wield Weaponx2 Swords as though they were Weaponx1 Swords, Possessor's equipped Weaponx2 Swords gain +1,200 additional Melee Attack
Paralytic Slash- (Technique Ability, Swordsman) Possessor may use 'Paralytic Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Phantasmal Blade-Wing Stance- (Stance Ability, Swordsman) If possessor has a Sword equipped, possessor gains +800 AGI, +800 Melee Attack, +10% Dodge, and 30% Earth Resistance
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Skilled at Parrying Psychic Assaults- (Passive Ability, Swordsman) Possessor gains +3,000 Defense against Psychic as a Conditionally Effective Bonus while possessor has a Sword equipped, Possessor gains +2% Dodge against Psychic-element actions while possessor has a Sword equipped
Slash Mastery- (Passive Ability, Swordsman) Technique Abilities from the Swordsman class whose name includes 'Slash' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Steady Blade- (Passive Ability, Swordsman) Active Swordsman abilities that give 1-5 hits against 1, which also cause attacks to deal 1/2 damage or less and do not add a chance of inflicting status effects or stat damage to attacks, instead cause said attacks to deal 2/3 damage, +40 STR
Swift Strikes- (Active Ability, Swordsman) This character may use Swift Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 3 hits against 1 for purposes of this attack, and this attack deals 1/3 damage.
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Void-Collapsing Strike- (Technique Ability, Swordsman) Possessor may use 'Void-Collapsing Strike' with a 'Melee Overdrive' or 'Ultimate Attack' action so long as no other technique is used as part of it and wielder has a Sword equipped. Said action may destroy any number of present Zones of Void. For each such destroyed Zone, to a max of 200, said action deals 100,000 Flat Void element Damage (with said Damage being added together as part of the attack's first hit's Damage), gains +2,000 Melee Attack, and removes 1 buff from a source below Level 100 that is not 20 Levels or greater than caster from each target.

Wanderer:
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures



Warrior:
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
Improved Parrying Stance- (Passive Ability, Warrior) Possessor gains 5% Physical Resistance, +5,000 HP, and +2,500 Defense while in the 'Parrying Stance' Stance
Palpable Potency- (Passive Ability, Warrior) Possessor gains +10,000 HP, Possessor gains +300 STR, +300 CON, and +300 SPI, +Possessor gains +300 Melee Attack, +300 Ranged Attack, and +300 Magical Attack, Possessor may not use Thief Arts spells or Trap consumables, Has RP effects
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Unmarred Agility- (Passive Ability, Warrior) Posessor gains +100 AGI while at Max HP
Unmarred Strength- (Passive Ability, Warrior) Posessor gains +100 STR while at Max HP
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.


Misc:





Curse:
Has A Red Handprint Fused Into The Side Of Its Face- (Passive Ability, Curse) -1 Dignity


Worshipper Benefits-


Sun Queen's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Power of the Heart of the Moon- Possessor gains +100 to all unmodified stats, Worshipper Benefit
Sun's Holy Wrath- If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal 1.5 times Damage to Abstracts, Undead, Demons, Fiends, and Devils; If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal .5 times normal Damage to Solar Beings and Illuminated
Manly Awesomeness- If possessor is Level 15 or greater, possessor gains +500 Melee Attack, +500 STR, +500 CON, and +5,000 HP, Worshipper Benefit
Destined Victory- If possessor is Level 20 or greater, possessor is Immune to individuals below Level 20, Worshipper Benefit
Light of Order- If possessor is Level 30 or greater, once per thread at the start of a round, possessor may choose for all of possessor's opponent's multiply their Sum of Relevant Attributes by 1 to get their Randomized Attribute Sum values when calculating damage for the remainder of the round, Worshipper Benefit
Collateral Damage Elimination- If possessor is Level 35 or greater, possessor may choose at the start of each round to not be able to damage allies (not including possessor) during said round, Worshipper Benefit


Weapons-

Inevitable Edge- (Weapon, Sword, Fate, 17,000,000 Gold) +17,000 Melee Attack, 51% Critical, 51% Dodge, 151% To Hit, 51% Resilience
Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater


Armor-
Insta-Mastery-Augmentotech Juggernaut Armor- (Armor, Grand Armor, Metal & Technology, 150,000,000 Gold) +150,000 Defense, +150,000 Melee Attack, +150,000 STR, +125,000 AGI, +150,000 CON, +1,500,000 HP as a non-stacking bonus, Wielder gains the ability 'Adept Grand Armor Mastery', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the ability 'Gigas Knight') or must have 12 or more in all Base Stats

Accessories-
Wings of Lifewater- (Accessory, Bioaugmentation, Water & Air & Life, 60,000,000 Gold) +60,000 SPI, +6,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes, Wearer regenerates 600,000 HP at the start of each round
Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
Blood Emblem- (Accessory, Broach, Darkness & Blood, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
Lord of the Dead's Crown- (Accessory, Crown, Darkness, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater


Spells-

Abyssal Wormgate Strike- (Spell, Demon Magic, Darkness & Acid & Earth & Physical, 900,000 HP, 90,000,000 Gold) +90,000 Melee Attack, Target obtains a debuff that stacks 4 times that deals 900,000 Flat Physical & Earth & Acid & Darkness element Damage to it at the start of each round, with said Damage counting as coming from an Insect in addition to the other subtypes of its source
Ruinous Evil Strike- (Spell, Sword Arts, Darkness & Fire & Destruction, 300,000 MP, 30,000,000 Gold) +30,000 Melee Attack, -3,000 to all of target's stats as a debuff that stacks twice, Caster must have a Sword equipped and be Level 20 or greater
Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
Purifying Blade (2)- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Heals, Cures 1 negative status effect or debuff from a source below Level 40
Thermonuclear Atom-Cutting Slash- (Spell, Sword Arts, Atomic, 120,000 HP, 60,000,000 Gold) +60,000 Melee Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage

Pets-

Transformation-

modded stats wrote:Heracles (Kit)
Level 39
Human, Physical
HP/MP- 1,726,250
STR- 17,650 (30)
AGI- 4,000 (10)
CON- 7,100 (15)
MIN- 1,950 (5)
SPI- 1,950 (5)

Attack:
+ 68,000 melee Attack
51% Critical,
151% To Hit,
100% inflicts Charm on Undead,

Defense:
+ 52,600 defense
51% Dodge,
51% Resilience
Resistances and Immunities:
Individuals below Level 40 cannot inflict status effects on possessor
10% Darkness Resistance
10% Blood Resistance
29,000 Defense against Fire,
40% Fire Resistance,
If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater


Cosntant:
Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
Start of Round:
Wearer regenerates 600,000 HP at the start of each round
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater





taking along:
1,010,000,000 gold (from kit)
XP- 7,253,700

Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Breaking of SPACE!

Post by Modrageball »

Pathaky wrote:Ave Selim (Pathaky)
Level 39
Human, Water
HP: 26,225
MP: 1,950
STR: 1,086 (24)
AGI: 429 (11)
CON: 1,049 (21)
MIN: 78 (2)
SPI: 78 (2)
XP- 108,322,110
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 19
Gold- 2,506,437,065

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Channeler:
Can Sense When Twin Sibling Is In Danger- (Passive Ability, Channeler) Possessor gains +200 AGI as a non-stacking buff on rounds after rounds during which an individual conducts an offensive actions that targets an ally of possessor with the ability 'Can Sense When Twin Sibling Is In Danger', Has RP effects

Coinlord:
Lays Golden Eggs- (Passive Ability, Other: Coinlord) Every week possessor produces one of the item 'Golden Egg'

Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Block around the Clock- (Technique Ability, Defender) Possessor may use Block Around the Clock in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. User performs a Defend action at the beginning of every round for a number of rounds equal to user's level, to a max of 24 rounds, as a non-stacking effect; these Defend actions may not include spells or techniques. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Clock Block- (Technique Ability, Defender) Possessor may use Clock Block in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. The next offensive action targetting user from an opposing source that is below Level 20 is delayed for 1 round. This effect may not stack.
Defender- (Passive Ability, Defender) Possessor gains +700 Defense and +100 CON when a Shield is equipped plus an additional +30 Defense and +10 CON for each level possessor possesses.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Shieldmaster's Stance- (Stance Ability, Defender) +3 Defense per Defense granted to possessor by equipped Shields
Stunning Shield-Slam- (Technique Ability, Defender) Possessor may use 'Stunning Shield-Slam' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Shield equipped. Said action gains +500 Melee Attack and a 40% chance of inflicting Fatigued: Stun.
Thunder Shield Stance- (Stance Ability, Defender) +50 Defense against Electrical if a non-Electrical element Shield is equipped or +500 Defense against Electrical if an Electrical element Shield is equipped, 10% Electrical Resistance, 20% Earth Weakness
Turtle's Shell- (Active Ability, Defender) This character may use Turtle Shell in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +140 Defense added to the result of the Defend action, and has both a 15% Water resistance and a 15% Ranged Attack resistance for the duration of the Defend action's results.
Two-Shields Stance- (Stance Ability, Defender) If possessor has at least two Shields equipped, possessor gains +200 Defense

Evermason:
Apprentice Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Golem- (Passive Ability, Evermason) Possessor may, at the beginning of a thread, choose to become the subtype Golem
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Evermason- (Passive Ability, Evermason) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Golem pet only, This ability provides +50 HP and +10 to all stats of possessor's Golem pets and summons per Level of possessor
Familiarity with Common Golem Types- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +60 to all stats, Possessor's level is considered to be 1 higher for stat-scanning purposes when targetting Golems
Formshift: Golem- (Stance Ability, Evermason) Possessor's subtype becomes Golem
Golem Programming I- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +20 to all stats
Golem Traits- (Passive Ability, Evermason) Possessor gains Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity so long as possessor is a Golem
Iron Skin- (Passive Ability, Evermason) Possessor gains +1,000 Defense, 30% Resilience, and +10,000 HP

Gigas Knight:
Apprentice Grand Armor Mastery- (Passive Ability, Gigas Knight) Possessor gains +100 Defense if possessor has a Grand Armor equipped, Grand Armors equipped by possessor reduce possessor's AGI by 100 points less
Armor Slam- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack if possessor is wearing Grand Armor
Bull Rush- (Technique Ability, Gigas Knight) Possessor may use 'Bull Rush' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action moves targets below Level 20 who have a lower Strength than possessor to the back row and gains '30% inflicts Fatigued: Stun' and '30% inflicts Fatigued: Prone'.
Burly- (Passive Ability, Gigas Knight) +100 unmodified STR, +50 unmodified CON
Basic Grand Armor Mastery- (Passive Ability, Gigas Knight) All Grand Armors worn by possessor provide +40 additional Defense and reduce AGI by 5 less
Gigas Knight- (Passive Ability, Gigas Knight) Possessor gains +(1,000 + (100 * Possessor Level)) Defense if possessor has a Grand Armor equipped
Grand Armor Wearer I- (Passive Ability, Gigas Knight) Possessor gains +5 to all stats when possessor has a Grand Armor equipped
Grand Armor Wearer II- (Passive Ability, Gigas Knight) Possessor gains +25 to all stats when possessor has a Grand Armor equipped, Possessor gains +50 Defense when possessor has a Grand Armor equipped
Improved Bull Rush- (Passive Ability, Gigas Knight) Actions involving possessor's 'Bull Rush' technique may not be countered by individuals below Level 20, and the chances of said action inflicting Fatigued: Stun and Fatigued: Prone are increased by 10%.
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Proficient In Wearing Very Heavy Armor- (Passive Ability, Gigas Knight) Grand Armor items equipped by possessor reduce possessor's Agility by 250 less points
Wall-Breaking Juggernaut Rush- (Active Ability, Gigas Knight) Possessor may use 'Wall-Breaking Juggernaut Rush' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action pierces 2,000 Defense of Large Structures.
Weighty Blows- (Passive Ability, Gigas Knight) Possessor gains +50 Melee Attack if wearing Grand Armor and possessor's 'Melee Overdrive' actions gain '15% inflicts Fatigued: Stun' if possessor is wearing Grand Armor


Guardian:
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped

Merchant:
Antiquity Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Antiquities
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Armor Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Armor
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Consumable Salesman- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Consumables
Drink Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Drink consumables
Material Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Materials
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Pet Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Pets
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Transformation Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Transformations

Musician:
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped.
Can Play the Violin- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Violin' in its name equipped

Scholar
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element

Smith
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus

Temporal Primarch
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity

Warrior:
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Combat Arts Casting II- (Passive Ability, Warrior) Combat Arts spells cost possessor 200 less MP to cast
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Darkness Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Melee Attack, Ranged Attack, or Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Melee Attack, Ranged Attack, or Magical Attack action, with said Melee Attack, Ranged Attack, or Magical Attack action being solely Darkness element, up to 10 times per round
Darkness Chaser (Magical)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Magical Attack action, with said Magical Attack action being solely Darkness element, up to 10 times per round
Darkness Chaser (Melee)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Melee Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Melee Attack action, with said Melee Attack action being solely Darkness element, up to 10 times per round
Darkness Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Darkness element, up to 10 times per round
Light Chaser- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Light element HP damage, perform a Melee Attack, Ranged Attack, or Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Light element from said action, with said target being the only possible target of said Melee Attack, Ranged Attack, or Magical Attack action, with said Melee Attack, Ranged Attack, or Magical Attack action being solely Light element, up to 10 times per round
Light Chaser (Magical)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Light element HP damage, perform a Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Light element from said action, with said target being the only possible target of said Magical Attack action, with said Magical Attack action being solely Light element, up to 10 times per round
Light Chaser (Melee)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Light element HP damage, perform a Melee Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Light element from said action, with said target being the only possible target of said Melee Attack action, with said Melee Attack action being solely Light element, up to 10 times per round
Physical Chaser (Melee)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Physical element HP damage, perform a Melee Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Physical element from said action, with said target being the only possible target of said Melee Attack action, with said Melee Attack action being solely Physical element, up to 10 times per round

Misc:
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Keeper of the Depths Knowledge- (Passive Ability, Keeper of the Depths) Possessor's Cthonian pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Extra-Flashy Bling- (Passive Ability, Crafter) Possessor's Impaired: Blind and Charm infliction chances are increased by 25%
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Invulnra-Bros- (Passive Ability, Friendship) Possessor gains +900 Defense if any of possessor's allies is named 'Invulnerable Bill'
Knowledge of Metalurgy- (Passive Ability, Scientist) Possessor deals 2,000 additional Fire element Damage to Robots and Machines
Minor Acrobatics Practice- (Passive Ability, Monk) +15 AGI
Morphsteel Pelvis- (Passive Ability, Roboticist) +1,000 Defense against AGI Damage, 30% Resilience
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility

Curse:
Depressed When Not Extra-Fancy- (Passive Ability, Curse) If the total value of the items that possessor has equipped is equal to or lower than the total value of the items that any of possessor's allies have equipped, possessor is afflicted with Confusion: Depression at the start of each round
Was Pushed Into An Oven By Some Small Children And Suffered Horrifically Scarring Burns- (Passive Ability, Curse) Possessor obtains -10 Diplomacy, may not obtain Fire Resistance, and is afflicted with Confusion: Fear whenever possessor takes Fire element Damage

Weapons-
Sunpattern Shield- (Weapon, Shield, Light, 55,000,000 Gold) +55,000 Defense, +27,500 Melee Attack, Wielder has a 60% chance of inflicting Confusion: Hallucinating on any individual who conducts an offensive action against wielder at the end of each such action
Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance

Armor-
Greater Fortress Armor of the Cloudlands- (Armor, Grand Armor, Air & Wealth, 54,000,000 Gold) +56,000 Defense, +560,000 HP as a non-stacking bonus, +40,000 CON, +35,250 STR, +35,275 SPI, 70% Resilience, Cancels out 5,000 points worth of armor piercing, 95% may reflect attacks that contain a base element that come from from non-unique sources at least 5 Levels below wearer who are below Level 60, wearer must be level 39 or higher

Accessories-
Treasure of Supreme Wealth- (Accessory, Crystal, Weatlh & Nobility, 100,000,000 Gold) Wielder obtains +10,000 to all stats and Defense for each 10,000,000 Gold that wielder is carrying (to a max of +200,000 to all stats), +10,000,000 Defense against Gold Damage, The amount of Gold carried by wielder is revealed to all individuals in the same battlespace as wielder at the start of each round, Wielder must be Level 20 or greater and must be carrying at least 10,000,000 Gold
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Bane Knight's Helm- (Accessory, Helm, Darkness & Physical, 8,980,000 Gold) +8,000 CON, +8,000 Defense, 30% Resilience, Up to 5 times per round as an effect that does not activate simultaneously across multiple copies of this item and tracks uses between all copies of this item per individual, when wearer is targeted with an offensive action by a source below Level 45, wearer may immediately choose to make a Melee Attack action that includes at least one attack against the source of said action, should wearer kill the source of said action, wearer's action executes and wearer's target's action is canceled, if, however, wearer's action would not kill the performer of said action, wearer's action is canceled and wearer's target's action occurs as it normally would
Low-Quality Sunmetal Ring- (Accessory, Ring, Light, 7,000,000 Gold) +7,000 Defense, 14% Light Resistance
Crown of Lordly Command- (Accessory, Crown, Magic & Light, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Humans, Wearer controls the actions of Humans below Level 40, Wearer must be Level 20 or greater
Red Death's Masque- (Accessory, Mask, Darkness & Fate, 5,500,000 Gold) +5,000 Defense, +5,000 CON, +5,000 SPI, Wearer gains Diseased Immunity and all of possessor's infliction chances of Diseased (but not its sub-status effects, excluding Diseased: Contagious Ailment) are increased by 10% as a non-stacking effect


Ave Selim (Pathaky)
Golem, Water
HP: 832,250
MP: 19,500
STR: 11,860 (24)
AGI: 4,290 (11)
CON: 10,940 (21)
MIN: 780 (2)
SPI: 780 (2)

+14,560 Melee Attack
Wielder has a 60% chance of inflicting Confusion: Hallucinating on any individual who conducts an offensive action against wielder at the end of each such action.
Up to 5 times per round as an effect that does not activate simultaneously across multiple copies of this item and tracks uses between all copies of this item per individual, when wearer is targeted with an offensive action by a source below Level 45, wearer may immediately choose to make a Melee Attack action that includes at least one attack against the source of said action, should wearer kill the source of said action, wearer's action executes and wearer's target's action is canceled, if, however, wearer's action would not kill the performer of said action, wearer's action is canceled and wearer's target's action occurs as it normally would
100% inflicts Charm on Humans,

Wearer controls the actions of Humans below Level 40.

+151,880 Defense
+20,980 Gold Defense
+1,000 Defense against AGI Damage
Cancels out 5,000 points worth of armor piercing
70% Resilience
95% may reflect attacks that contain a base element that come from from non-unique sources at least 5 Levels below wearer who are below Level 60

20% Darkness Resistance,
20% Light Resistance,
20% Magic Resistance,
50% Voidstruck Resistance,
20% Burning Resistance,
60% Fatigued Resistance,
60% Charm Resistance,
Confusion Immunity
Diseased Immunity
Pain Immunity,
Fear Immunity,
Deafened Immunity,
Poison Immunity
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Breaking of SPACE!

Post by Modrageball »

Pathaky wrote: Our options:

Low difficulty
Study the Compendium of Worlds at The Observatory. Learn about the planets and starsystems surrounding Noix. Short, probably.
Construct a Space Craft for the Observatory. First mandatory part of a multi-part space adventure. Short-mid length, probably.

Medium Difficulty
Be Pirates! Explore the high seas! Plunder, discovery, and adventure! Long as you want it to be.
Walk from Noix up the Skystair to it's moons! Mid-low odds of encountering something that'll auto-kill you on the way. Short, probably, although you could mess around for a while on a moon.

High Difficulty
Seek out and explore/plunder the City of Shimmering Gold, a legendary city rumored to exist in the southen reaches of the Sultan's Lands. You may operate either as an agent of the Sultan himself, aiming to remove whatever power hides the place from his vision, or as a freelance explorer/tomb raider group looking to line their own pockets/discover secrets of the past. Likely to be rather long.
Try to make a successful run into the Mayline at level 39. Probably very short.

Extreme Difficulty
Make your way, against all odds, to great Arcannis! Visit the cities of the ancients, and learn from their great stores of knowledge. It has been done before by individuals at your level, but not more than a handful of times. All individuals who accomplished it became legendary heroes. Mid-length, trecherous journey.
Raid the tomb of Yalpotep I, the first and greatest Pharoah. Probably reasonably short, moderate length if you guys manage to consistantly avoid the horrible traps.

Suicidal
Visit the Unknown Continent. Lose your minds.

Pathaky wrote: We've selected Piracy! Eva is in

Eva (Pathaky)
Level 39
Human, Water
HP: 11,800
MP: 950
STR: 1,108 (22)
AGI: 546 (14)
CON: 1,110 (20)
MIN: 78 (2)
SPI: 78 (2)
XP- 4,487,973
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 15
Gold- (-7,296,620)
Bonus Weeks: 21 (20 Seakeeper Bonus weeks, 5 Temporal Primarch weeks(?))
Will Learn: "

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Beastmaster:
Bear Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Bear' stance when not in said stance
Form of Bear- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR

Channeler:
Can Sense When Twin Sibling Is In Danger- (Passive Ability, Channeler) Possessor gains +200 AGI as a non-stacking buff on rounds after rounds during which an individual conducts an offensive actions that targets an ally of possessor with the ability 'Can Sense When Twin Sibling Is In Danger', Has RP effects

Combatant:
Works Out Regularly- (Passive Ability, Combatant) Possessor gains +50 STR, +50 CON, +50 Melee Attack, and +100 HP

Dancer:
Dancer- (Passive Ability, Dancer) All Dance spells cast by possessor with a per-round MP cost last (Possessor Level / 2, rounded up) rounds longer at no extra cost, All Dance spells cost possessor (50 * Possessor Level) less MP to cast
Dancin' Animal- (Passive Ability, Dancer) If possessor casts a Dance spell, possessor may choose to obtain a buff that causes possessor to gain the subtype Animal

Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Block around the Clock- (Technique Ability, Defender) Possessor may use Block Around the Clock in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. User performs a Defend action at the beginning of every round for a number of rounds equal to user's level, to a max of 24 rounds, as a non-stacking effect; these Defend actions may not include spells or techniques. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Thunder Shield Stance- (Stance Ability, Defender) +50 Defense against Electrical if a non-Electrical element Shield is equipped or +500 Defense against Electrical if an Electrical element Shield is equipped, 10% Electrical Resistance, 20% Earth Weakness
Turtle's Shell- (Active Ability, Defender) This character may use Turtle Shell in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +140 Defense added to the result of the Defend action, and has both a 15% Water resistance and a 15% Ranged Attack resistance for the duration of the Defend action's results.
Two-Shields Stance- (Stance Ability, Defender) If possessor has at least two Shields equipped, possessor gains +200 Defense

Elementalist
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element

Flux Baron:
Controlled Wereform: Werebear- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base STR, +2 base CON, +(100 * Possessor Level) STR, and +(2,500 * Possessor Level) HP
Dancing Werebear- (Passive Ability, Flux Baron) Dance spells cost possessor 15,000 less MP to cast while possessor is in the 'Controlled Wereform: Werebear' stance. Possessor gains +300 AGI and 45% Dodge while in the 'Controlled Wereform: Werebear' stance.
Porridge Protector- (Passive Ability, Flux Baron) While possessor is in the 'Controlled Wereform: Werebear' stance, Food items may not be stolen from possessor or possessor's allies by sources below Level 40. While possessor is in the 'Controlled Wereform: Werebear' stance, individuals below Level 40 may not use charges of possessor's Food conusmables without possessor's permission.
Provocative Weretransformation- (Passive Ability, Flux Baron) Whenever possessor enters a Flux Baron stance whose name includes 'Were', possessor's opponents who are lower Level than possessor and are below Level 40 obtain a non-stacking debuff that lasts until the end of their next action that provides -5% To Hit against individuals who are not the source of said debuff.
Werebear Rage- (Technique Ability, Flux Baron) Possessor may use 'Werebear Rage' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor is in 'Controlled Wereform: Werebear' stance. Said action gains +700 Melee Attack, +5% Critical, and obtains a 70% chance of inflicting Wounded: Maimed.

Guardian:
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped

Living Legend:

Actualized Legend-Titan Body- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to count as up to (possessor's number of allies) individuals in possessor's row for row-order purposes if all of possessor's opponents are non-unique
A Name To Be Feared- (Passive Ability, Ohter: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Confusion: Fear on each opponent at the start of each round
A Name To Be Praised- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Elevated on each ally at the start of each round
Apprentice Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 500 points
A Titan Among Men- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +2,000 STR if all of possessor's opponents are non-unique, and possessor gains 20% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Apprentice Glory Synchronization- (Passive Ability, Living Legend) Possessor gains +50 to all stats for each Glory element item equipped, Possessor's Glory element pets and summons gain +250 to all stats
Armored By One's Own Legend- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +100 Defense for each ally possessor possesses
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Cannot Die A Mundane Death- (Passive Ability, Other: Living Legend) If possessor is Glory element, gains 50% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor and may not be reduced below 1 HP by minor or moderate status effects from such sources, Has RP effects
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent
Destined To Fight The Creeping Horror- (Passive Ability, Other: Living Legend) Possessor gains 5% Resistance to individuals that are not Darkspawn or Horrors, that are below Level 60, and that are not Chaos or Whimsy element, This ability will likely be lost and replaced with something else if its possessor fights a unique Horror or Darkspawn in a player thread
Empowered By The Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each round, each of possessor's allies chooses a stat out of Strength, Agility, Constitution, Mind, and Spirit, This ability provides +100 to each such stat each time it is chosen for the duration of the round (this is not a buff and is capped), to a max of +5,000 to each stat
Legions Like Gnats Before You- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor deals double Damage (to a max of 10,000,000 additional Damage) to non-unique units below Level 60
Living Legend- (Passive Ability, Other: Living Legend) Possessor ignores (1 * (Possessor Level/5), rounded down)% Glory Resistance, Possessor ignores Glory Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Living Legend Affirmation- (Passive Ability, Other: Living Legend) If possessor is Glory element, possesses any allies, and is not afflicted with any negative status effects or debuffs, possessor is afflicted with Elevated at the start of every round
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element

Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Can Control Own Blood Flow- (Passive Ability, Monk) Possessor gains 20% Wounded Resistance against sources below Level 20, Possessor's natural per-round chance of recovering from Wounded increases by 5%
Gymnast- (Passive Ability, Monk) Possessor gains 20% Dodge while not wearing Armor and +300 AGI while not wearing Armor
Gymnast's Balance- (Passive Ability, Monk) Possessor's row may not forcibly be shifted by offensive actions from sources below Level 15
Gymnast's Dexterity- (Passive Ability, Monk) Possessor gains 5% Dodge and +80 AGI
Gymnast's Style- (Passive Ability, Monk) Possessor's allies gain +20 to all stats as a non-stacking buff that lasts 1 round each time possessor Dodges an offensive action
Gymnast's Tumbling- (Passive Ability, Monk) Possessor gains +5% Dodge as a non-stacking buff that lasts 1 round each time possessor switches rows
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Has Undergone More Harsh Training- (Passive Ability, Monk) +200 HP, +50 STR, +50 CON, +50 AGI
Has Undergone More Harsh Training II- (Passive Ability, Monk) 15% Fatigued Resistance
Has Undergone More Harsh Training III- (Passive Ability, Monk) +4,000 HP, 10% Resilience, 10% Dodge
Manly Arms- (Passive Ability, Monk) Possessor gains +500 STR
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Minor Acrobatics Practice- (Passive Ability, Monk) +15 AGI
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Post-Strike FLEX- (Passive Ability, Monk) Possessor may choose to have a 60% chance of inflicting Charm: Impressed on up to 15 targets at the end of each of possessor's actions that involved an attack that successfully inflicted Fatigued: Stun on at least on target
Still Heartbeat- (Passive Ability, Monk) Each thread, possessor ignores the first number of rounds equal to possessor's Level worth of effects that possessor would suffer from Poison and its sub-status effects or rounds worth of Damage that possessor would take from any minor negative status effects or sub-status effects
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
Very Healthy- (Passive Ability, Monk) Possessor has a 40% chance (this is not a Resistance percentage) of not being afflicted with any minor status effect that a source below Level 25 would otherwise afflict possessor with

Ravager:
Barbarian's Fortitude- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or no armor is equipped
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action

Slayer:
Agility-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Agility bonus equal to its value divided by 1,000, to a max of +1,000 AGI
Anchors Away- (Technique Ability, Slayer) Possessor may use 'Captain Rush!' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +900 Melee Attack, 50% inflicts 'Fatigued: Stun', and 'targets below Level 40 may not shift rows voluntarily and have their turn-order-determining stat sum reduced by 500 for turn-order-determining purposes as a non-stacking debuff'.
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Apprentice Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +5,000
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Boat-Based Combat Techniques- (Passive Ability, Slayer) Possessor gains +500 Melee Attack, +500 Defense, +1% To Hit, and +1% Resilience if possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'.
Captain Rush!- (Technique Ability, Slayer) Possessor may use 'Captain Rush!' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +1,000 Melee Attack, '1 hit against 30', and 'all of this action's targets must be in the same row'.
Constitution-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Constitution bonus equal to its value divided by 1,000, to a max of +1,000 CON
Defensive Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Defense bonus equal to its value divided by 1,000, to a max of +1,000 Defense
Fleet Rush- (Technique Ability, Slayer) Possessor may use 'Fleet Rush' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +5,000 Melee Attack and '1 hit against X', where X is equal to the number of unequipped Antiquities, Deadly Items, or Vessels whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' that its performer is carrying, to a max of 200.
Hull Bash- (Technique Ability, Slayer) Possessor may use 'Hull Bash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +200 Melee Attack and a 40% chance of inflicting Fatigued: Stun.
Professional Ooze Hunter- (Passive Ability, Slayer) Possessor's Critical Chance is doubled against Oozes (gaining a max of twice possessor's Level in percentile points)
PLANK Walks YOU- (Technique Ability, Slayer) Possessor may use 'PLANK Walks YOU' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +600 Melee Attack and a 50% chance of inflicting Drowning.
Ride Upon the Magma Sea- (Technique Ability, Slayer) Possessor may use 'Ride Upon the Magma Sea' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +8,500 Melee Attack, becomes solely the element Fire, gains '1 hit against 7,000', and gains a 30% chance of inflicting Burning: Igneous.
Seven Seas' Surfslash- (Technique Ability, Slayer) Possessor may use 'Seven Seas' Surfslash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +5,500 Melee Attack, gains the element Water, may check its miss chance against targets below Level 60 up to 6 additional times, and gains a 65% chance of inflicting Wounded.
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped
Stat-Defense-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Defense against Stat Damage bonus equal to its value divided by 10,000, to a max of +100 Defense against Stat Damage
Stright-Into-The-Mouth Stadium Burger-Toss- (Technique Ability, Slayer) Possessor may use Stright-Into-The-Mouth Stadium Burger-Toss in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Burger', 'Sandwitch', 'Hot Dog', or 'Pizza'. Said action gains +10% To Hit as a non-stacking effect, 'May Heal', and '30% may inflict Suffocation'
Strength-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Strength bonus equal to its value divided by 1,000, to a max of +1,000 STR
Tar-Sea-Captain's All-Terrain Boating Rampage-Stance- (Stance Ability, Slayer) Possessor, if wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht', counts as being in an additional Zone of Earth, Water, and Darkness and counts as additionally being in the Phantom Terrain 'Ocean' and 'Tar Pit', additionally gaining +1,000 to all stats and +1,000 Melee Attack
Ten-Boat Acrobatic Mid-Battle Shuffle-Step- (Technique Ability, Slayer) Possessor may use 'Ten-Boat Acrobatic Mid-Battle Shuffle-Step' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Ranged Overdrive' action so long as no other technique is used, possessor has a wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' equipped, and possessor is carrying at least 9 unequipped wielding a Deadly Items whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Possessor may unequip one wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' before each hit of said action and may then equip one wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' before each hit of said action
The Boat Stops Here- (Technique Ability, Slayer) Possessor may use 'The Boat Stops Here' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +1,200 Melee Attack and a prevents its target from dealing Gold Damage to its caster for 3 rounds.
You Will REMEMBER My Boat- (Technique Ability, Slayer) Possessor may use 'You Will REMEMBER My Boat' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +3,500 Melee Attack and a prevents its target, if its target is below Level 60 and not 20 or more Levels greater than caster's, from resetting battle to a point earlier than said action.

Temporal Primarch
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time

Misc:
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Battle-Sailing Stance- (Stance Ability, Captain) If possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht', possessor gains 80% Dodge, gains +45,000 Ranged Attack, gains +45,000 Melee Attack, gains 45% Water Resistance, and may count as possessing the subtype Vessel
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Is Sponsored by Margusson Shipyards- (Passive Ability, Friendship) Possessor obtains +1 Fame and gains 50,000 additional Gold at the end of each Gold-producing arena match that possessor is in
Panmorphic Ooze-Body- (Passive Ability, Viscous Lord) Possessor may, at the start of a thread, obtain a non-stacking buff that moves up to 5 base stat points to other base stats of possessor's choice
Pet Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Pets
Righteous Pecs- (Passive Ability, Paladin) Possessor gains +1,500 STR, +15,000 HP, and +2,000 Defense against Demons, Devils, and Daemons
Rock-Hard Muscle- (Passive Ability, Mountain King) Possessor gains +1,000 Defense and +25,000 HP

Weapons-
Armored Margusson Titan-Turtle Battleship- (Weapon, Deadly Item, Water & Physical, 35,000,000 Gold) +35,000 Melee Attack, +25,000 Ranged Attack, +1,000 Magical Attack +35,000 Defense, +100 Defense against Stat Damage, +30,000 STR, +35,000 CON, +1,000 AGI 65% Resilience, 5% inflicts Entombed This item cannot be destroyed by sources below Level 60, This item's wielder may choose to count is as being an antiquity for purposes of Slayer abilities, This item's wielder must have the ability 'Apprentice Weapon Improvisation'
Doublegold Beheading-Axe- (Weapon, Axe, Wealth & Fortune & Destruction, 45,000,000 Gold) +45,000 Melee Attack, 60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40, Wielder must be Level 20 or greater

Armor-
Powder-Blue-Colored, Dignified-Looking Old Man's Outfit of UNBRIDLED RAGE AND COMBAT FURY- (Armor, Clothing, Air & Light & Fire & Physical, 7,850,000 Gold) +5,500 Defense, +7,200 Melee Attack, +7,000 STR, +7,000 CON, +4,000 AGI, +1 Diplomacy, to a max of 10, if wearer is not wielding any weapons, Wearer may spend an action to become afflicted with Confusion: Berserk


Accessories-
Improv Armada- (Accessoryx5, Gadget, Technology, 30,000,000 Gold) At the beginning of each round, wielder may select Melee Attack, Ranged Attack, or Magical attack, with this item providing a bonus of +60,000 to said attack type until the end of the round, At the beginning of each round, wielder may choose any two stats, with this item providing a bonus of +60,000 to both of said stats until the end of the round, At the beginning of each round, wielder may choose Critical, Resilience, To Hit, or Dodge, with this item providing 60% to said value until the end of the round if To Hit is not chosen and 160% To Hit until the end of the round if To Hit is chosen, At the beginning of each round, wielder may choose either Defense or Stat Defense, with this item providing +60,000 Defense if Defense is chosen and +6,000 Stat Defense if Stat Defense is chosen, At the beginning of each round, wielder may select a stat (with this selection being independant of the earlier stat selections from this item), with this item dealing 6,000 stat damage to said chosen stat until the end of the round, At the beginning of each round, wielder may select any minor or moderate negative status effect and this item gains the ability to inflict said status effect until the end of the round, At the beginning of each round, wielder may select any one base element and change this item's element to said element, At the beginning of each round, wielder may choose to make all of wielder's actions for said round solely this item's element

Eva (Pathaky)
Level 39
Human, Water
HP: 11,800
MP: 950
STR: 11,080 (22)
AGI: 5,460 (14)
CON: 11,100 (20)
MIN: 780 (2)
SPI: 780 (2)

+40,440 Melee Attack
60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40
+5,460 Ranged Attack
+780 Magical Attack
At the beginning of each round, wielder may select any minor or moderate negative status effect and this item gains the ability to inflict said status effect until the end of the round, At the beginning of each round, wielder may select any one base element and change this item's element to said element, At the beginning of each round, wielder may choose to make all of wielder's actions for said round solely this item's element

+49,900 Defense
+100 Stat Defense
MODRAAAAAAAAAAAAAGE
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Modrageball
Site Admin
Posts: 1292
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Location: RAGE

Re: Breaking of SPACE!

Post by Modrageball »

kitsune106 wrote:Postby kitsune106 » Tue Mar 24, 2015 6:14 pm
Wriggle NIghtsparrow
Internet blipped, lost history
S'fie
3:13 PM
driftwood153's icon
driftwood153
I'm kinda facepalming at that one, since I was looking at those very enemies earlier and thinking of how to countermeasure that.
3:14 PM
driftwood153's icon
driftwood153
In my defense, I am minecrafting, here. :P
3:15 PM
fruedestruction's icon
fruedestruction
Post
3:20 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
The countermeasure is simply taking sufficent defense
3:21 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
If the worshipper benefits were worded a bit better these guys'd be a lot nastier
Thankfully they aren't
3:22 PM
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Wriggle NIghtsparrow
And are just giving a flat +1K STR and +3K damage
3:23 PM
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Wriggle NIghtsparrow
Frue
3:24 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Oh, nevermind
3:24 PM
xcom102a none's icon
as a note, a neighbor has asked for my help. will be out and about now. turning hera over to pathaky. :)
3:26 PM
fruedestruction's icon
fruedestruction
I'm feeling like a sack of potato
so I'll go sleep for a lil while
enjoy this Snoop Doge as compensation
https://c2.staticflickr.com/6/5493/1273 ... aba6_z.jpg
Share this
xcom102a none's icon
pathaky? confim you have hera?
3:27 PM
Pathaky's icon
Pathaky
I confirmed earier
haha
earlier*
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Post
So, let's finish Choices and Rememberance
Could you gents make a post regarding Rememberance?
3:28 PM
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Wriggle NIghtsparrow
Money + Abilities works for Choices (you can use mine, frue)
And with that, you'll have level'd!
Oh he took off didn't he
Haha. Well, that's finished anyway.
3:28 PM
fruedestruction's icon
fruedestruction
I'm not dead yet
just very lethargic
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Throw those posts out there and you'll have your level!
I remain up for running something. Who's in?
3:29 PM
fruedestruction's icon
fruedestruction
1)What do I throw in Remembrance?
2)I'll be up once I'm up
xcom102a none's icon
hera and ave. also, pathaky? you may use some of my accessories/.armor fmr kit for ave.
within limit of course
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Just patchy. Make a battle-thread post saying you're starting it and then pathaky'll throw nole in
And I'll confirm you guys as having won
3:30 PM
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Pathaky
woop woop
fruedestruction's icon
fruedestruction
can I throw in the Test of paying money for a seal piece whose name I forgot in too?
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Seems like we've got Patchy (!) and Ave so far
Also heracles
Yes
3:31 PM
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Wriggle NIghtsparrow
I have 40 billion, I can spot you a few mil
3:32 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
That works
3:32 PM
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Wriggle NIghtsparrow
Patchy, Ave, and Heracles.
Let me know when the aformentioned things are done, get me a set of stats for each, and I'll churn you guys out a list of things to do
3:33 PM
fruedestruction's icon
fruedestruction
I'll do Patchy's nue stats once I go back from The Coma
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
I'll give her an opportunity to hop in later, then
3:34 PM
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Wriggle NIghtsparrow
Well
I'll make a list first, actually
Stick around for that if you want a vote on what's happening
3:35 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Any particular theme-requests/prefered difficulty setting?
3:35 PM
fruedestruction's icon
fruedestruction
viewtopic.php?f=5&t=8119
there
3:36 PM
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Pathaky
Hmmmmm
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fruedestruction
now I can go embrace the stillness of eternity. As for theme-request I dunno
3:37 PM
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Wriggle NIghtsparrow
Folks not being around is not going to slow things down here
Pathaky's icon
Pathaky
Haha
yeah
Kit and Frue go slep
We could get that stuff statted
I still have Enigmastuff
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
I'll either handwave them disappearing or throw out auto-stuff
3:37 PM
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Wriggle NIghtsparrow
Or that
3:41 PM
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Pathaky
Posted for Frue
3:43 PM
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Pathaky
So! For our group outing
3:43 PM
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Pathaky
I think it'd be good to sort of defer to Patchy on this one, given her relative lack of exposure recentl
y
Maybe go find some cool books?
rare forgotten tomes of ancient lore?
Punch some baddies in the face? We've got Patchy (The Head), Heracles (The Sword), and Ave (The Shield)
3:44 PM
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Pathaky
S'pretty good triangle
3:51 PM
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Wriggle NIghtsparrow
Low difficulty
Study the Compendium of Worlds at The Observatory. Learn about the planets and starsystems surrounding Noix. Short, probably.
Construct a Space Craft for the Observatory. First mandatory part of a multi-part space adventure. Short-mid length, probably.

Medium Difficulty
Be Pirates! Explore the high seas! Plunder, discovery, and adventure! Long as you want it to be.
Walk from Noix up the Skystair to it's moons! Mid-low odds of encountering something that'll auto-kill you on the way. Short, probably, although you could mess around for a while on a moon.

High Difficulty
Seek out and explore/plunder the City of Shimmering Gold, a legendary city rumored to exist in the southen reaches of the Sultan's Lands. You may operate either as an agent of the Sultan himself, aiming to remove whatever power hides the place from his vision, or as a freelance explorer/tomb raider group looking to line their own pockets/discover secrets of the past. Likely to be rather long.
Try to make a successful run into the Mayline at level 39. Probably very short.

Extreme Difficulty
Make your way, against all odds, to great Arcannis! Visit the cities of the ancients, and learn from their great stores of knowledge. It has been done before by individuals at your level, but not more than a handful of times. All individuals who accomplished it became legendary heroes. Mid-length, trecherous journey.
Raid the tomb of Yalpotep I, the first and greatest Pharoah. Probably reasonably short, moderate length if you guys manage to consistantly avoid the horrible traps.

Suicidal
Visit the Unknown Continent. Lose your minds.
3:51 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Throwing those out
3:53 PM
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Pathaky
I'll go post those
3:55 PM
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Wriggle NIghtsparrow
Any questions/comments?
4:10 PM
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Pathaky
Well, without input from the other two thirds
I think being a Pirate sounds fun
Really any of the medium difficulty ones
4:11 PM
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Pathaky
The Skystair was super cool last time I visited
4:12 PM
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Pathaky
Huh.
Kit messaged me
4:12 PM
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Pathaky
Said Pirates sounds fun
4:13 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
I'll note that the Space thing was a quest-chain I've been considering for a while
4:14 PM
Pathaky's icon
Pathaky
That sounds like it'd be a great multi-stage thing
Help folks get a space program going
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Not sure if people want to jump into something quite like that/if players have that sort of quest-syle inclination
You guys would be rather reliant on your ship, odds are
4:14 PM
driftwood153's icon
driftwood153
that reminds me
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
You'd, ideally, want something like the Moonleaper. I'd let people take a level 20ish+ ship into it.
driftwood153's icon
driftwood153
I never did stick that (disappointing) ship I made in the combo contest up for stats.
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Pathaky
Ah, Celas, if you want in, do eet
More the merrier
4:15 PM
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driftwood153
eh, I'ma be asleep in a couple hours and am in a generally foul mood (for no logical reason. Grump grump blagh.)
Don't think I'd be much fun
Good luck, though!
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Haha
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Pathaky
Fair enough~
4:16 PM
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Wriggle NIghtsparrow
Pirates is a good random-exploration bit that is completely independant of any sort of real plot
There are a handful of NPCs floating around, but beyond them it'd be off-the-top-of-the-head stuff
4:17 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Would you like to start it, to set up for a start, or to call it for now and wait for folks?
4:17 PM
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Pathaky
Let's set it up for a start.
I'm more comfortable autoing people when they've been there for the start of it
4:18 PM
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Pathaky
BEcause then I have a read on how they're likely to act during the quest
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Mm
4:19 PM
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Pathaky
We could also go back to Crazy Roy and <ERROR> for an interlude
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
You've got permission on heracles. That comes with no requirement.
Pathaky's icon
Pathaky
Yup
I can do Hera pretty well
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
So, where did you want to go pirating?
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Pathaky
Frue has a lot of character in Patchy though
Well
Oh yeah
4:19 PM
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Pathaky

It's just Ave and Hera right now
Lemme go look at the map
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
The most obvious option is the archipeligo-area
Pathaky's icon
Pathaky
Indeed.
Hrm~
I might throw Eva in too, given the BOATING
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Almost half the world is ocean, though
4:20 PM
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Wriggle NIghtsparrow
Have at it
4:22 PM
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Pathaky
kk
gimme 3 to rustle her stats up
Archipelago sounds like a good place to start
4:22 PM
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Pathaky
and we can always go further afield from there
4:23 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Another thing to consider is the actual ship
Pathaky's icon
Pathaky
Armored Margusson Titan-Turtle Battleship- (Weapon, Deadly Item, Water & Physical, 35,000,000 Gold) +35,000 Melee Attack, +25,000 Ranged Attack, +35,000 Defense, +30,000 STR, +35,000 CON, 65% Resilience, This item cannot be destroyed by sources below Level 60, This item's wielder may choose to count is as being an antiquity for purposes of Slayer abilities, This item's wielder must have the ability 'Apprentice Weapon Improvisation'
4:23 PM
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Pathaky
S'why I'm bringing Eva
4:25 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
That's certainly work, although you probably aren't chasing many folks down in a fortress-ship
Pathaky's icon
Pathaky
Hah, fair point.
4:26 PM
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Pathaky
Let me go see what else I have.
Although Ave has enough money to buy one, probably
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
S'entirely up to you how you folks wanna pull this
Highly likely
A good one would cost a few hundred million, but PCs tend to have access to that kind of cash
Getting a good ship would be a small quest in itself
4:27 PM
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Pathaky
That might be fun too!
4:30 PM
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Pathaky
Yeah, I think i like the sound of that.
4:30 PM
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Caelzeph
And then Eva just beats people up with it
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
So you
Pathaky's icon
Pathaky
No, see
Eva throws HER boat from their boat
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Caelzeph
Genius
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Yes, Eva is a different sort
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Caelzeph
But how does she fit her boat on the boat
4:31 PM
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Pathaky
a woman neveer tells
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
I uh
Think she just carries it
Pathaky's icon
Pathaky
Yup
Righteous Pecs- (Passive Ability, Paladin) Possessor gains +1,500 STR, +15,000 HP, and +2,000 Defense against Demons, Devils, and Daemons
Rock-Hard Muscle- (Passive Ability, Mountain King) Possessor gains +1,000 Defense and +25,000 HP
Panmorphic Ooze-Body- (Passive Ability, Viscous Lord) Possessor may, at the start of a thread, obtain a non-stacking buff that moves up to 5 base stat points to other base stats of possessor's choice
Caelzeph's icon
Caelzeph
(this also makes me wonder what Tolva could get away with sticking in his inventory, weaponwise)
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Pathaky
She's a weird one
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
You could probably get someone to enchant it to optionally-shrink
4:32 PM
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Pathaky
I know I did on another boat of hers
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Caelzeph
I'm picturing something like those ants that carry huge peaves
Leaves
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Pathaky
Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
w/ Magically Sizing, Limited, Wish Magic Version- Has RP effects, Quest Enchantment
She got that from SultanCity
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Mm
Caelzeph's icon
Caelzeph
Pay a flying visit
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
So, where are you looking to get a boat?
Caelzeph's icon
Caelzeph
"GENIEFACE"
4:33 PM
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Caelzeph
"I HAVE MORE SHIPS"
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Pathaky
So we're in the archipelago area, looking for a boatmerchant. We need a ship that's fast, because presumably our tactic of choice is going to be boarding
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
The Sultan maintains his own fleets, though he rarely sells them to people who he doesn't already have positive relations with
Pathaky's icon
Pathaky
because BA members are terrifying
4:34 PM
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Wriggle NIghtsparrow
There are a few port cities with reasonably good architects, though nothing truly exhemplary
The Observatory has weirdly awesome people working at it, sage-astrologists with access to large amounts of information, high autonomy, and a high base level (they average around 60)
4:35 PM
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Pathaky
Oho
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
They build ships occasionally, and are reasonably good at it since their ships are made to withstand the outlying storm-conditions of the Mayline
Pathaky's icon
Pathaky
It might be worth it to consult with them!
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
They're not combat-focused at all though
There are also the Elves
4:36 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
They have a pretty sizable fleet, and they have some pretty hardcore port cities. Tend to be a bit xenophobic, though
Understandably so
Caelzeph's icon
Caelzeph
The Alfs
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
For the requisite weirdo-option, you could get a ship from Jilliniminillin, the greatest shipwright in the Diet Lands
4:37 PM
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Pathaky
Hah, the Diet Lands
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
I guess you could also try to get a gnome-ship
4:37 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Normal gnomes are hardcore xenophobic though and tend to be baseline hostile to everything else
4:39 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
The Holy Confederacy has some pretty neat flagships, though they don't tend to give them out.
4:40 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Hm. You could also, less-functionally, get something archaric from the Far North or get a corpsebarge from the Undead if you can effectively trade with them
Any of those sound promising?
4:41 PM
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Pathaky
I'm leaning toward the weirdooption of the Diet Lands, trying to yoink one from the Holy Confederacy through guile, (or privateer contracts)
4:41 PM
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Pathaky
Honestly Privateer contracting sounds like a decent way to get an "in" with some of them
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
The Holy Confederacy doesn't go for traditional privateer contracts (and in fact would probably try to hunt you down)
You might be able to swing some sort of gig as a pirate hunter
Pathaky's icon
Pathaky
That's a lil' more in line with Ave's ethics anyways
4:42 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
The Diet Lands are more niche than functional, as a note
Though that isn't to say it couldn't be made to work
4:43 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Best ships you could get for being a straight-up pirate are...
4:47 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
T1- Sultan's Magicore Wish-driven Ships
Observatory Ship (No offense)

T2- Elf Ship
Holy Confederacy (going to require some sort of oaths/contract)
Masterpiece from Jilliniminillin (will require quest, will be odd)

T3- Corpsebarge
Gnome Ship
Something from the Free States
Something abnormally good from a generic shipwright

T4- Something from a generic shipwright
Something from the Frozen Northlands
4:48 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Sultan's ship and the elf-ship would be fastest. Corpsebarge would be able to pull some kind of Flying Dutchman and submerge/do other nonstandard stuff.
4:48 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Any additional thoughts with that info?
4:49 PM
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Pathaky
Indeed!
I'm thinking t2 Looks like the best bet
4:50 PM
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Pathaky
So let's do Elfship.
(Ack)
(I forgot I had writing group for about an hour and a half tonight)
Sorry to similarly vanish
4:51 PM
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Pathaky
They just (very politely) let me know I was late
4:52 PM
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Pathaky
I'll be back when that's sorted to pick this up
4:52 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Righto
I tihink I'm taking off myself
I've been up rather a while and have no reason to try and stay up silly-late
Pathaky's icon
Pathaky
Get some rest, yo
I'm looking forward to this later
4:53 PM
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Wriggle NIghtsparrow
I'll probably be around most of the day tomorrow. S'not like I have anywhere to go, haha.
4:58 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Oh, uh
4:58 PM
Wriggle NIghtsparrow's icon
Wriggle NIghtsparrow
Enjoy the writing group if you're still around to read this!
MODRAAAAAAAAAAAAAGE
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Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Breaking of SPACE!

Post by Modrageball »

Shadowman wrote: Note: part of items that changed due to abilities or other items are in bold

Patchy Wisdom(Shadowman)
Level 39
Human, Magic
HP- 7,725
MP- 18,050
STR - 78 (2)
AGI - 309 (12)
CON - 169 (6)
MIN - 722 (18)
SPI - 1193 (27)

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive

Beastmaster
Highly-Pettable- (Passive Ability, Beastmaster) Whenever possessor is targeted with a non-offensive 'Melee Attack' or 'Attack with Finesse' action, the source of said action is afflicted with Invigorated

Biomancer
Basic Biomancy Attunement- (Passive Ability, Biomancer) All of possessor's Biomancy summons have 50 additional HP and MP and do 10 more damage with each of their attacks
Mutagenic Spell- (Active Ability, Biomancer) Possessor may use Mutagenic Spell in conjunction with a Magical Attack, so long as a Biomancy spell is being cast as part of said attack. This attack may shift up to 40 points from one of a willing target's stats to another one of said target's stats, stacks 5 times across all versions of Mutagenic Spell
Talent in Bioaugmenting Agility- (Passive Ability, Biomancer) All Biomancy spells that possessor casts that buff Agility do so by 50 additional points, to a max of 500 additional points across all buffs on each individual
Talent in Bioaugmenting Constitution- (Passive Ability, Biomancer) All Biomancy spells that possessor casts that buff Constitution do so by 50 additional points, to a max of 500 additional points across all buffs on each individual

Blessing
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN

Channeler
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Transferral of Good Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is afflicted with, with a 5% chance of curing this selected effect
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Transfer Mastery of Stats- (Passive Ability, Channeler) Whenever possessor transfers stat points from on source to another, possessor may transfer an additional 100 points
Channeled Power of Bound Hearts- (Passive Ability, Channeler) Possessor gains +200 to all stats for each unequipped pet that possessor is carrying, to a max of +1,000
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Essence Channeling and Elemental Essence Synchronization (Special Type A)- (Passive Ability, Channeler) If possessor is on the same side of battle as an Ice element Fae or Elemental, possessor may choose for any of possessor's Magical Attack actions to gain 30% inflicts Frozen, If possessor is on the same side of battle as a Fire or Physical element Human or Dragon, possessor gains +2,000 Melee Attack, If possessor is on the same side of battle as a Fire or Destruction element Devil or Undead, possessor may choose to become Destruction element at the start of any of possessor's actions, If possessor is on the same side of battle as a Time element Human, possessor may choose to gain +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, If possessor is on the same side of battle as an individual with the ability 'Cheerful Oni's Drunken Battle Mastery', possessor suffers no negative effects from the status effect Poison: Drunk and may choose to gain +5,000 HP, If possessor is Wood element and possesses the ability Elementalist, possessor may cast Wood element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Wood has been cast an additional time, If possessor is Metal element and possesses the ability Elementalist, possessor may cast Metal element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Metal has been cast an additional time, If possessor is Light element and possesses the ability Elementalist, possessor may choose to treat any Light element Wizard Magic spells that possessor has equipped as Elemental Magic spells, If possessor is Darkness element and possesses the ability Elementalist, possessor may choose to treat any Darkness element Wizard Magic spells that possessor has equipped as Elemental Magic spells, If possessor is Earth element and possesses the ability Elementalist, possessor may cast Earth element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Earth has been cast an additional time, If possessor is Air element and possesses the ability Elementalist, possessor may cast Air element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Air has been cast an additional time, If possessor is Fire element and possesses the ability Elementalist, possessor may cast Fire element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Fire has been cast an additional time, If possessor is Water element and possesses the ability Elementalist, possessor may cast Water element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Water has been cast an additional time
Essence Channeling and Elemental Essence Synchronization (Special Type B)- (Passive Ability, Channeler) If possessor is on the same side of battle as an Air element Human or a Human with one or more Divine Magic spells equipped, possessor may change the subtype of any spell possessor is casting from Elemental Magic or Danmaku to Divine Magic, If possessor is on the same side of battle as a Blood element Devil or Undead, possessor may choose to become Blood element at the start of any of possessor's actions, If possessor is on the same side of battle as a Fire element Human or Aerial, possessor has a 5% chance once per thread of auto-resurrecting when killed by a source below Level 80 that is no more than 20 Levels greater than possessor as an effect that does not stop the end of battle, If possessor is on the same side of battle as a Celestial and either said Celestial is Earth element or possessor is wielding an Earth element Sword, possessor may choose at the beginning of each round to destroy a Zone created by a source below Level 80 that is no more than 20 Levels greater than possessor, If possessor is on the same side of battle as a Demon or Devil, possessor gains +5,000 MP and +500 MIN, If possessor is on the same side of battle as an individual who is more than one of the subtypes Humanoid, Shapeshifter, and Animal, possessor gains +500 AGI and 20% Dodge
Improved Transferral of Health- (Passive Ability, Channeler) Whenever possessor transfers HP from one source to another, possessor may transfer an additional 2,500 points
Improved Transferral of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points

Chef
Booze it Up!- (Technique Ability, Chef) Possessor may use Booze it Up in conjunction with a Use an Item or Serve Food action, so long as no other technique is used and said action involves a Drink consumable that possesses a chance of inflicting Poison: Drunk, provided that said action contains possessor as one of its targets. All MP healing affecting possessor in said action is increased by 200 points, Possessor is afflicted with Poison: Drunk.

Combatant
Works Out Regularly- (Passive Ability, Combatant) Possessor gains +50 STR, +50 CON, +50 Melee Attack, and +100 HP

Conjuror
Basic Conjuror Knowledge- (Passive Ability, Conjuror) Possessor's Elemental pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats

Counselor of Faerie
Drown- (Active Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, may spend an action to inflict Drowning, said action is solely Water) element, and costs 5,000 MP
Eat Cucumber- (Active Ability, Counselor of Faerie) Possessor, if a Fae, Aquatic, or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 25,000 that it incorporates as though possessor were an Enemy, that may incorporate (The Gold value of any one equipped Food item / 1,000) as a Melee Attack bonus that it incorporates, that Heals HP, that may only target its caster, is solely Water & Earth element, and costs 2,000 MP
Essence Algorithm: Kappa- (Passive Ability, Counselor of Faerie) At the beginning of a thread, possessor may choose to become the subtype Fae and gain the base stats: STR 12, CON 5, AGI 6, MIN 25, SPI 12, and to be able to choose, if a monster on the enemy list exists named 'Kappa', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Irrigate- (Active Ability, Counselor of Faerie) Possessor, if a Fae, Aquatic, or Spirit, may spend an action to create a Zone of Water or add Water to the elements a Zone possesses, provided said zone was created by a source below Level 20, with said action being solely Water element and costing 6,000 MP
Kappa Resistances- (Passive Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, obtains 50% Water Resistance and 25% Acid Resistance
Kappa's Aquatic Camouflage- (Passive Ability, Counselor of Faerie) Possessor, if a Fae, may choose to replace possessor's subtype with Aquatic at the start of a thread, and possessor, if a Fae or an Aquatic, gains +30% Dodge while in a Zone of Water
Kappa's Head Full of Water- (Passive Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, obtains +1,500 to all stats, If possessor is afflicted with Fatigued: Stun or Fatigued: Dehydration, possessor is also immediately afflicted with a debuff that prevents possessor from acting if below Level 60 that is immediately cured if possessor enters a Zone of Water
Kappa's Semi-Spiritual State- (Passive Ability, Counselor of Faerie) Possessor, if a Fae, may choose to replace possessor's subtype with Spirit at the start of a thread
Kappa's Shell- (Passive Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, obtains +5,000 Defense, 15% Physical Resistance, and +35% Resilience
Ravage- (Active Ability, Counselor of Faerie) Possessor, if a Fae, Aquatic, or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 6,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, has a 30% chance of inflicting Wounded: Maimed, is solely Physical element, and costs 6,500 MP
Secret Medicine- (Active Ability, Counselor of Faerie) Possessor, if a Fae or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 35,000 that it incorporates as though possessor were an Enemy, that may incorporate (The Gold value of any one equipped Medicine item / 1,000) as a Magical Attack bonus that it incorporates, that Heals HP, that cures any two chosen minor negative status effects, is solely Magic & Technology element, and costs 10,000 MP
Sumo Slam- (Active Ability, Counselor of Faerie) Possessor, if a Fae, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 5,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, has a 50% chance of inflicting Fatigued: Stun, is solely Physical element, and costs 3,000 MP
Webbed Claw- (Active Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 6,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, is solely (Physical or Physical & Water) element, and costs 0 MP

Count of Blood
Crimson Steward- (Passive Ability, Other: Count of Blood) If possessor is Blood element, possessor may, at the start of each round, choose a Blood-element ally, not including possessor, with said ally obtaining a buff that provides +2,000 to all stats so long as its possessor is in the same battle as possessor on the same side of battle, with said buff not stacking and only being able to be present on one individual at a time from each creator, with newly created instances of said buff causing prior instances of said buff to vanish

Demonologist
Demonologist- (Passive Ability, Demonologist) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Demon pet only, This ability provides +50 HP and +10 to all stats of possessor's Demon pets and summons per Level of possessor

Elementalist
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aura of Air- (Passive Ability, Elementalist) 5% Air Resistance, 5% Dodge if an Air element Elemental Magic spell is equipped
Aura of Earth- (Passive Ability, Elementalist) 5% Earth Resistance, +50 Defense if an Earth element Elemental Magic spell is equipped
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Aura of Summer- (Passive Ability, Elementalist) Possessor gains 5% Elemental Magic Resistance, Possessor's offensive actions may ignore a single elemental resistance (but not Immunity or Absorbtion) of lower Level than possessor who are below Level 20
Aura of Water- (Passive Ability, Elementalist) 5% Water Resistance, +25 Defense against stat damage and damage caused by status effects if a Water element Elemental Magic spell is equipped
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Water Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Water element Elementals gain +50 to all stats, +2% critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +40 Defense, and +20 stat damage to all stat-damage-dealing attacks, their attacks that have a chance of inflicting Drowning have a 1% higher chance, said summons cost 150 less MP to summon
Conflux Shield- (Stance Ability, Elementalist) User must have at least 3 multi-element Elemental Magic spells equipped, Possessor gains +500 Defense against single-element actions and effects
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Elemental Magic Casting I- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 20 less MP to cast
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fall- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Fall
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Spring- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Spring
Envoy of Summer- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Summer
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Envoy of Winter- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Winter
Hand of Cloud- (Passive Ability, Elementalist) +20 Magical Attack and +1% Dodge for each Air element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Suffocation
Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
Hand of Endless Summer- (Passive Ability, Elementalist) Possessor gains +25 Melee Attack for each open weapon slot if a multi-element element elemental magic spell is equipped, Possessor's Melee Attack actions may be solely any two base elements if no weapon is equipped
Hand of Blazing Flame- (Passive Ability, Elementalist) +40 Melee Attack for each open weapon slot if a Fire element elemental magic spell is equipped, melee attacks may be solely Fire element if no weapon is equipped
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Hand of Frost- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's offensive actions that cause a reduction of stats for turn-order-determining purposes cause an additional 20 point reduction for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Frozen
Hand of Gravel- (Passive Ability, Elementalist) +20 Magical Attack and +1% Resilience for each Earth element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Entombed
Hand of Multiple Elements- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each multi-element Elemental Magic spell equipped to a max of 10 spells, Possessor's offensive actions that deal Flat damage deal an additional 500 such points for each multi-element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting any one minor status effect
Hand of Open Sky- (Passive Ability, Elementalist) Air element Elemental Magic spells that increase AGI increase it by 25 more points, +25 AGI if an Air element Elemental Magic spell is equipped
Hand of Seafoam- (Passive Ability, Elementalist) +20 Magical Attack and +1% to Hit for each Water element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Drowning
Hand of Sparks- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each Electrical element Elemental Magic spell equipped to a max of 10 spells, Possessor's non-offensive actions that cause an increase of stats for turn-order-determining purposes cause an additional 20 point increase for each Electrical element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Electrocuted
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Multipartite Assault- (Passive/Active Ability, Elementalist) Elemental Magic spells cast by possessor that possess more than one element and a Magical Attack bonus gain +40 additional Magical Attack, So long as possessor has a multi-element Elemental Magic spell equipped, then for each open weapon slot that possessor possesses, to a max of 200 such slots, possessor gains an additional action each turn that may only be used to make an attack against a single target that does a (500 * possessor's Level) Flat Damage that still has a chance of missing as though it was not a Flat-Damage attack that is solely any two base elements
Multipartite Assault Expansion- (Passive Ability, Elementalist) The attack generated by possessor's 'Multipartite Assault' ability may also select the elements Blood and Atomic as though they were base elements
Speak the Hibernal Tongue- (Passive Ability, Elementalist) Possessor's Ice element spells gain +5 Magical Attack
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
Speak the Tongue of Waves- (Passive Ability, Elementalist) Water element spells gain +5 Magical Attack

Friendship
Ally of Hibernal Beasts- (Passive Ability, Friendship) Possessor's Ice element Elemental and Magic Being allies gain +50 to all stats, possessor gains +50 to all stats while possessor possesses an ally who is an Ice element Elemental
Ally of the Sea Beasts- (Passive Ability, Friendship) Water element Elemental and Aquatic allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Water element Elemental
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Good Friend of Darston Candata'chagin'heldelu- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies or opponents is named 'Darston Candata'chagin'heldelu', If an individual in the same battle as possessor named 'Darston Candata'chagin'heldelu' has any stats that (not counting this potential bonus) are higher than possessor's respective stats, possessor obtains +100 to said stats
Openly Loves Darston- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Darston Candata'chagin'heldelu', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Darston Candata'chagin'heldelu', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Darston Candata'chagin'heldelu', The infliction chances of Charm for individuals named 'Darston Candata'chagin'heldelu' are increased by 25% against possessor
Secretly Loves Nira- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Nirrechau "Nira" Reccateu', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Nirrechau "Nira" Reccateu', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Nirrechau "Nira" Reccateu', The infliction chances of Charm for individuals named 'Nirrechau "Nira" Reccateu' are increased by 25% against possessor

Hemotheurge
Basic Blood Magic Attunement- (Passive Ability, Other: Hemotheurge) All Blood Magic spells that possessor casts gain +10 Magical Attack if they already possessed a Magical Attack bonus and cost possessor 10 less MP or HP

Ioun Master
Fires Energy Lasers from Crystals- (Passive Ability, Ioun Master) Possessor gains +500 Magical Attack and +500 Ranged Attack for each equipped Stone, Ioun Stone, or Crystal, to a max of 200 such items

Magewright
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.

Merchant
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.

Metamorph
Metamorph- (Passive Ability, Metamorph) All of possesser's Shapeshifted Form transformations gain +25 to all stats per possessor level

Pactmaker
Pactmaker- (Passive Ability, Pactmaker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Devil pet only, This ability provides +50 HP and +10 to all stats of possessor's Devil pets and summons per Level of possessor

Protector
Classic Protector Methods- (Passive Ability, Protector) All Light Armor worn by possessor provides +50 additional Defense per (possessor level / 2, rounded down), This ability counts as the ability 'Protector' for prerequisite purposes

Ravager
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.

Scholar
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped
Speaker of the Text of Air- (Stance Ability, Scholar) If a Air element Book is equipped, possessor may choose to make magical attacks solely Air element. +75 Magical Attack to Air element magical attacks.
Speaker of the Text of Earth- (Stance Ability, Scholar) If a Earth element Book is equipped, possessor may choose to make magical attacks solely Earth element. +75 Magical Attack to Earth element magical attacks.
Speaker of the Text of Fire- (Stance Ability, Scholar) If a Fire element Book is equipped, possessor may choose to make magical attacks solely Fire element. +75 Magical Attack to Fire element magical attacks.
Speaker of the Text of Water- (Stance Ability, Scholar) If a Water element Book is equipped, possessor may choose to make magical attacks solely Water element. +75 Magical Attack to Water element magical attacks.

Seakeeper
Abyss of the Mind- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 4,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of equipped Assault Matrix items, that inflicts Manablasted, Confusion, Pain, and Charm, that possesses '1 hit against 15', is solely Psychic element, and costs 210,000 MP
Assault Spout- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Constitution, has a base Damage value of 8,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that inlficts Fatigued: Stun, that possesses '1 hit against 15', is solely Water element, and costs 75,000 MP
Essence Algorithm: Great White Whale- (Passive Ability, Seakeeper) At the beginning of a thread, possessor may become the subtype Aquatic, gain the base stats: STR 40, CON 20, AGI 5, MIN 5, SPI 5, and to be able to choose, and if a monster on the enemy list exists named 'Great White Whale', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Great Whale Body Slam- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 34,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, that inflicts Fatigued: Stun, that has a 25% chance of inflicting Fatigued: Knocked out, is solely Physical element, and costs 0 MP
Great Whale Who Dwells Amidst The Waves- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater a Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, and possessor gains +3,000 to all stats, +350,000 HP, +350,000 MP, and +8,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water
Great White Whale Resistances- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater, possessor obrtains 50% Water Resistance, 45% Physical Resistance, 75% Minor Status Effect Ressistance, 35% Moderate STatus Effect Resistance, 2% Major Status Effect REsistance, 50% Vessel Resistance, and 50% Spear Resistance
Leg-Eater- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 38,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, that inflicts Wounded: Maimed, is solely Physical element, and costs 80,000 MP
Legendary Whale- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater, possessor obtains +1,300,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be afflicted with status effects by individuals below Level 40
Ship-Wrecker- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 30,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, that deals double Damage to Vessels, to a max of 1,000,000,000 additional Damage, is solely (Earth or Physical or Water) element, and costs 68,000 MP
Summon Boom Urchins (Active Ability, Seakeeper) Possessor may spend an action to summon a number of Boom Urchin from the enemy list equal to or less than possessor's Level, Max 20 summoned
Whale's Curse of Obsession- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater, Any individual defeated by possessor's side of battle or that flees from battle against possessor's side of battle is afflicted with the ability Curse of Obsession (Great White Whale) from the ability shop

Shrine Maiden
Shrine Maiden- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +380 additional Magical Attack, have a 50% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 1,500 more HP, 100 more to each stat, and stay for 5 rounds longer, plus an additional +15 additional Magical Attack per possessor level

Seer
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense

Slayer
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000

Sun Duke
Sun Duke- (Passive Ability, Other: Sun Duke) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Solar Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Solar Being pets and summons per Level of possessor

Superhero
Super ANGER- (Passive Ability, Superhero) Possessor may choose to become cured of Charm or Confusion (excepting Confusion: Berserk and Confusion: Enraged) at the start of any of possessor's action

Thermonuclear Disciple
Zonal Atomic Control- (Passive Ability, Other: Thermonuclear Disciple) Possessor may, at the start of each round, choose one Zone of Atomic that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Warrior
Bravery in the Face of Terror- (Passive Ability, Warrior) Possessor gains Confusion: Fear Immunity




Weapons-
Elaborate Text of the Elementalist- (Weapon, Book, Earth & Air & Fire & Water & Electrical & Acid & Ice, 340,000 Gold) +330 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, Call Unto Water, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter being cast, All of wielder's Elemental pets and summons get +250 to all stats, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance,10% Water Resistance, 10% Electrical Resistance, 10% Acid Resistance, 10% Ice Resistance, at the beginning of each thread, wielder chooses one of the elements out of Earth, Air, Fire, Ice, Acid, Electrical, and Water, and wielder's attacks for the remainder of the battle do Caster's Level * 50 extra damage, as a non-stacking effect
Great Soulcrystal Staff Which Bears the Soul of the World's Hero- (Weapon, Staff, Light & Glory & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP, 15% Base Element Resistance, 15% Glory Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul

Armor-
Dress of the Queen of Seasons- (Armor, Clothing, Electrical & Energy & Acid & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +300,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 40% Electrical Resistance, 40% Energy Resistance, 30% Acid Resistance, 40% Ice Resistance, 15% Elemental Magic Resistance, 5% Spirit Resistance, 5% Elemental Resistance

Accessories-
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Lethal Cuteness- (Accessory, Upgrade, Light, 5,000,000 Gold) Wielder's opponents who aren't immune or Resistant to Charm take 500,000 Flat Light or Physical element Damage at the start of every round
Great Ring of Life and Magic- (Accessory, Ring, Life & Magic, 36,000,000 Gold) +360,000 HP and +360,000 MP as an effect that stacks 2 times, +36,000 CON, +36,000 MIN, Wearer regenerates 360,000 HP and 360,000 MP at the start of each round
Star of Power- (Accessory, Crystal, Glory & Energy, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Glory Resistance, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat
Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness

Spells-
Dark Winter Ice Needle Barrage- (Spell, Elemental Magic, Ice & Darkness, 470 MP, 640,000 Gold) +945 Magical Attack, 15% inflicts Frozen, 30% inflicts Impaired, 30% inflicts Weakened, 15% may inflict both Wounded and Voidstruck at the same time (resistances to both apply added together), may gain 3 hits against 1 and deal 1/6 Damage, Caster must have previously cast 'Call Unto Seasons: Winter' to cast this spell,+500 Damage
Four-Seasons' Laser- (Spell, Elemental Magic, Magic, 4,870 MP, 400,000 Gold) +405 Magical Attack, this spell gains +250 additional Magical Attack for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, This spell may gain the Electrical element if Call Unto Seasons: Spring has been cast, This spell may gain the Air, Earth, Fire, and Water elements (all together, not seperately) if Call Unto Seasons: Summer has been cast, This spell may gain the Acid element if Call Unto Seasons: Fall has been cast, This spell may gain the Ice element if Call Unto Seasons: Winter has been cast, This spell may lose the Magic element if it possesses at least one other element, This spell costs 1,000 less MP for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, 1 hit against X, where X = 1 + (-1 + the number of different spells out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that have been cast, minimum 0), +500 Damage
Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
Sage's Bombardment of the Five Eastern Elements (Special Type A)- (Spell, Elemental Magic, Earth & Fire & Water & Metal & Wood, 0 MP, 110,000 Gold) +490 Magical Attack, This spell may be considered a Danmaku spell for purposes of use in Danmaku Attacks, +500 Damage


Patchy Wisdom(Shadowman)
Level 39
Human, Magic
HP- 712,850 (+350,000 while in Zone of Water and an Aquatic, +1,300,000 while an Aquatic)
MP- 1,250,500 (+350,000 while in Zone of Water and an Aquatic)
STR - 780
AGI - 3,090
CON - 1,690
MIN - 7,220
SPI - 11,930

Offense
+780 Melee Attack
+1000 Ranged Attack
+40,390 Magical Attack
+8,000 to all Damage values while an Aquatic and in a Zone of Water

82% Critical
182% To Hit, +5% To Hit with Fire element Elemental Magic spells
Attacks may be universe element

Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled
Wielder's opponents who aren't immune or Resistant to Charm take 500,000 Flat Light or Physical element Damage at the start of every round

Kappa/Whale abilities
If an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 4,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of equipped Assault Matrix items, that inflicts Manablasted, Confusion, Pain, and Charm, that possesses '1 hit against 15', is solely Psychic element, and costs 210,000 MP
If an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Constitution, has a base Damage value of 8,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that inlficts Fatigued: Stun, that possesses '1 hit against 15', is solely Water element, and costs 75,000 MP
If an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 34,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, that inflicts Fatigued: Stun, that has a 25% chance of inflicting Fatigued: Knocked out, is solely Physical element, and costs 0 MP
If possessor is an Aquatic and is Level 20 or greater a Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, and possessor gains +3,000 to all stats, +350,000 HP, +350,000 MP, and +8,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water
If possessor is an Aquatic and is Level 20 or greater, possessor obrtains 50% Water Resistance, 45% Physical Resistance, 75% Minor Status Effect Ressistance, 35% Moderate STatus Effect Resistance, 2% Major Status Effect Resistance, 50% Vessel Resistance, and 50% Spear Resistance
If an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 38,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, that inflicts Wounded: Maimed, is solely Physical element, and costs 80,000 MP
If possessor is an Aquatic and is Level 20 or greater, possessor obtains +1,300,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be afflicted with status effects by individuals below Level 40
If possessor is an Aquatic and is Level 20 or greater, Any individual defeated by possessor's side of battle or that flees from battle against possessor's side of battle is afflicted with the ability Curse of Obsession (Great White Whale) from the ability shop
If a Fae or an Aquatic, may spend an action to inflict Drowning, said action is solely Water element, and costs 5,000 MP
If a Fae, Aquatic, or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 25,000 that it incorporates as though possessor were an Enemy, that may incorporate (The Gold value of any one equipped Food item / 1,000) as a Melee Attack bonus that it incorporates, that Heals HP, that may only target its caster, is solely Water & Earth element, and costs 2,000 MP
If a Fae, Aquatic, or Spirit, may spend an action to create a Zone of Water or add Water to the elements a Zone possesses, provided said zone was created by a source below Level 20, with said action being solely Water element and costing 6,000 MP
If a Fae or an Aquatic, obtains 50% Water Resistance and 25% Acid Resistance
If a Fae or an Aquatic, gains +30% Dodge while in a Zone of Water
If a Fae or an Aquatic, obtains +1,500 to all stats, If possessor is afflicted with Fatigued: Stun or Fatigued: Dehydration, possessor is also immediately afflicted with a debuff that prevents possessor from acting if below Level 60 that is immediately cured if possessor enters a Zone of Water
If a Fae or an Aquatic, obtains +5,000 Defense, 15% Physical Resistance, and +35% Resilience
If a Fae, Aquatic, or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 6,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, has a 30% chance of inflicting Wounded: Maimed, is solely Physical element, and costs 6,500 MP
If a Fae or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 35,000 that it incorporates as though possessor were an Enemy, that may incorporate (The Gold value of any one equipped Medicine item / 1,000) as a Magical Attack bonus that it incorporates, that Heals HP, that cures any two chosen minor negative status effects, is solely Magic & Technology element, and costs 10,000 MP
If a Fae, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 5,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, has a 50% chance of inflicting Fatigued: Stun, is solely Physical element, and costs 3,000 MP
If a Fae or an Aquatic, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 6,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, is solely (Physical or Physical & Water) element, and costs 0 MP
At the beginning of a thread, possessor may become the subtype Aquatic, gain the base stats: STR 40, CON 20, AGI 5, MIN 5, SPI 5, and to be able to choose, and if a monster on the enemy list exists named 'Great White Whale', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
At the beginning of a thread, possessor may choose to become the subtype Fae and gain the base stats: STR 12, CON 5, AGI 6, MIN 25, SPI 12, and to be able to choose, if a monster on the enemy list exists named 'Kappa', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Defense
+60,100 Defense (+5000 while an Aquatic)
+25 Defense against stat damage
+25 Defense against damage caused by status effects
81% Dodge (111% while in a Zone of Water and an Aquatic)
80% Resilience (115% while an Aquatic)

30% Acid Resistance
10% Air Resistance
45% Darkness Resistance
10% Earth Resistance
40% Electrical Resistance
40% Energy Resistance
10% Fire Resistance
15% Glory Resistance
50% Light Weakness
40% Ice Resistance
45% Physical Resistance while an Aquatic
10% Water Resistance (50% while an Aquatic)
15% Base Element Resistance

15% Elemental Magic Resistance
5% Spirit Resistance
5% Elemental Resistance
50% Vessel Resistance while an Aquatic
50% Spear Resistance while an Aquatic

75% Minor Status Effect Resistance while an Aquatic
35% Moderate Status Effect Resistance while an Aquatic
2% Major Status Effect Resistance while an Aquatic
Immune to Confusion: Fear
May choose to become cured of Charm or Confusion (excepting Confusion: Berserk and Confusion: Enraged) at the start of any of possessor's action

Start of round
Regenerates 360,000 HP and 360,000 MP at the start of each round
Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is afflicted with, with a 5% chance of curing this selected effect

Other effects
Whenever possessor is targeted with a non-offensive 'Melee Attack' or 'Attack with Finesse' action, the source of said action is afflicted with Invigorated
If possessor is on the same side of battle as an Ice element Fae or Elemental, possessor may choose for any of possessor's Magical Attack actions to gain 30% inflicts Frozen
If possessor is on the same side of battle as a Fire or Physical element Human or Dragon, possessor gains +2,000 Melee Attack
If possessor is on the same side of battle as a Fire or Destruction element Devil or Undead, possessor may choose to become Destruction element at the start of any of possessor's actions
If possessor is on the same side of battle as a Time element Human, possessor may choose to gain +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes
If possessor is on the same side of battle as an individual with the ability 'Cheerful Oni's Drunken Battle Mastery', possessor suffers no negative effects from the status effect Poison: Drunk and may choose to gain +5,000 HP
If possessor is Wood element and possesses the ability Elementalist, possessor may cast Wood element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Wood has been cast an additional time
If possessor is Metal element and possesses the ability Elementalist, possessor may cast Metal element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Metal has been cast an additional time
If possessor is Light element and possesses the ability Elementalist, possessor may choose to treat any Light element Wizard Magic spells that possessor has equipped as Elemental Magic spells
If possessor is Darkness element and possesses the ability Elementalist, possessor may choose to treat any Darkness element Wizard Magic spells that possessor has equipped as Elemental Magic spells
If possessor is Earth element and possesses the ability Elementalist, possessor may cast Earth element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Earth has been cast an additional time
If possessor is Air element and possesses the ability Elementalist, possessor may cast Air element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Air has been cast an additional time
If possessor is Fire element and possesses the ability Elementalist, possessor may cast Fire element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Fire has been cast an additional time
If possessor is Water element and possesses the ability Elementalist, possessor may cast Water element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Water has been cast an additional time
If possessor is on the same side of battle as an Air element Human or a Human with one or more Divine Magic spells equipped, possessor may change the subtype of any spell possessor is casting from Elemental Magic or Danmaku to Divine Magic
If possessor is on the same side of battle as a Blood element Devil or Undead, possessor may choose to become Blood element at the start of any of possessor's actions
If possessor is on the same side of battle as a Fire element Human or Aerial, possessor has a 5% chance once per thread of auto-resurrecting when killed by a source below Level 80 that is no more than 20 Levels greater than possessor as an effect that does not stop the end of battle
If possessor is on the same side of battle as a Celestial and either said Celestial is Earth element or possessor is wielding an Earth element Sword, possessor may choose at the beginning of each round to destroy a Zone created by a source below Level 80 that is no more than 20 Levels greater than possessor
If possessor is on the same side of battle as a Demon or Devil, possessor gains +5,000 MP and +500 MIN
If possessor is on the same side of battle as an individual who is more than one of the subtypes Humanoid, Shapeshifter, and Animal, possessor gains +500 AGI and 20% Dodge
Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air, Call Unto Elements: Earth, Call Unto Seasons: Fall, Call Unto Elements: Fire, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Elements: Water and Call Unto Seasons: Winter

Pets
Devilish Mind-Vampire (Life-Destroyer Variant, Young-Looking Variant)- (Pet, Devil, Darkness & Psychic & Destruction, Lv. 27, 250,000,000 Gold)
HP- 372,724
MP- 402,066
STR- 11,614
AGI- 8,698
CON- 7,969
MIN- 10,885
SPI- 6,511
XP- 0
XP Needed- 1,350,000 (Standard Multiplier x5)
Minimum Level- 27
Defense- 3,867
Defense against Stat Damage- 512, +512 Defense against SPI Damage
Critical Chance- 29%
Resilience- 27%
To Hit- 132%
Dodge- 29%
Resistances and Immunities- Physical Immunity, 75% Darkness Resistance, 50% Psychic Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Technology Resistance, 25% Earth Resistance, 25% Air Resistance, 450% Light Weakness, 200% Acid Weakness, Immune to Pain, Poison, Diseased, Stat Drain, and Hexed
Prime Attribute- Strength or Mind
Constant Effects-
Very Cute- Possessor may increase possessor's chance of success on possessor's ability named 'Be Very Cute' by +10%, provided possessor possesses an effect named 'Be Very Cute' as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Black Claws- 11,601 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Annihilation Gaze- 13,059 Damage, -729 Defense, does not stack, Destruction, 0 MP
Shadow Claws- 18,891 Damage, 2 hits against 1, deals 1/2 damage, Physical or Darkness, 0 MP
Blood-Draining Bite- 10,872 Damage, Deals HP Drain, Darkness or Physical, 0 MP
Thought-Draining Bite- 10,872 MP Damage, Deals MP Drain, Darkness or Psychic or Physical, 0 MP
Mind Slash- 11,601 Damage, deals no normal damage, deals 1/20th the damage that would be dealt as MIN damage, Psychic, 0 MP
Witch Lightning- 12,330 Damage, inflicts Hexed, 1 hit against 4, Darkness, 15,692 MP
Devour Mind- 2,916 MIN Damage, Heals caster for (damage dealt x 5) MP, Psychic & Darkness, 35,398 MP
Mind Scream- 10,434 Damage, inflicts Pain,inflicts Confusion, 60% inflicts Mindblasted, Psychic, 25,692 MP
Induce Desire- Inflicts Charm, Psychic, 11,769 MP
Induce Perplexment- Inflicts Confusion, Psychic, 11,769 MP
Induce Grief- Inflicts Confusion: Depression, Psychic, 11,769 MP
Induce Still Terror- Inflicts Paralysis, Psychic, 11,769 MP
Vapor Form- +58% Dodge, Caster cannot perform offensive actions, May only be used once every 10 rounds, lasts 4 rounds, does not stack, Air, 82,386 MP
Inhabit Mind Thrall- Caster leaves the normal rows of battle, possessing target ally, while caster is possessing this ally, caster regenerates 36,297 HP and 39,231 MP per turn, on caster's turn, caster may de-inhabit the body it is possessing or use one of the following abilities at normal cost: 'Mind Slash', 'Inhabit Mind Thrall', 'Induce Desire', 'Induce Perplexment', 'Induce Grief', 'Induce Still Terror', 'Mind Scream', or 'Devour Mind', caster may be damaged instead of the being caster is possessing by MP-damaging attacks that hit the individual caster is possessing, if the being caster is possessing is killed, caster immediately exits the body and rejoins the battle in the possessed individual's former spot in the row order, does not stack, Psychic, 98,079 MP
Welcome to the World My Mind Created- Creates a Zone of Psychic that cannot be removed, replaced, or altered by individuals of lower level than its creator, This Zone gives Psychic element Devils in it +2,187 to all stats, Psychic, 62,930 MP
Fires of Loss- 32,013 Damage, 1 hit against 20, deals 1/20 damage, Fire or Fire & Darkness or Fire & Destruction, 25,692 MP
Be Very Cute- 50% Humans and Humanoids with less SPI than caster cannot conduct offensive actions against caster during the next round of battle, does not stack, Light & Air, 7,846 MP
Destroy- 24,723 Damage, -2,916 to all stats, stacks 5 times, Destruction, 74,540 MP

Mystical Martial Artist Who Practices Rainbow Dragon Style- (Pet, Human, Light & Fire & Physical & Magic, Lv.19, 18,515,000 Gold)
HP- 199,000
MP- 164,000
STR- 3,860
AGI- 3,300
CON- 3,645
MIN- 3,440
SPI- 3,640
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,000, +6,200 against Physical, +2,000 against Magic, +2,000 against Light
Defense against Stat Damage- 275
Critical Chance- 24%
Resilience- 24%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 44% Physical Resistance, 34% Light Resistance, 10% Psychic Weakness, 22% Minor Status Effect Resistance (excluding Fatigued)
Prime Attribute- Strength or Spirit
Constant Effects-
Assume Aspect of the Dragon- Possessor may choose at the beginning of a battle to become the subtype Dragon, Constant Effect
Reassume Human Aspect- Possessor may choose at the beginning of a battle to become the subtype Human, Constant Effect
Loyal- Possessor cannot be afflicted with Charm or Dominion by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Guardian Stance- Possessor's allies gain +8,000 Defense as a non-stacking buff, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Dragon's Fury Stance- Possessor's abilities' Damage values are increased by 21,000 points, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Swift Combat Stance- Possessor gains +3,750 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Strong, Tough, and Agile- Possessor gains +2,050 STR, +2,050 CON, +2,050 AGI, +20,500 HP, and +32% Resilience, Constant Effect
Inedexed Effects-
Rainbow Strike- Possessor may spend 5,000 MP to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Constant Effect
Rainbow Warrior Stance- Possessor, while in this stance, may choose to to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 8,000 Damage, pierces 16,000 Defense, Physical, 0 MP
Project Elemental Blast- 8,000 Damage, this action may become any combination of Magic, Physical, Light, Earth, Air, Fire, and Water as its effective elements, Magic & Physical & Light & Earth & Air & Fire & Water, 0 MP
Meditation- +22,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 25,000 MP
Fix Refreshing Broth- 21,000 Damage, 60% cures Fatigued, 25% cures any one minor negative status effect other than Fatigued, Heals HP and MP, deals 1/2 damage, Fire & Water, 5,000 MP
Rest- 50,000 Damage, Heals HP, inflicts Fatigued: Asleep, May only target caster, Air & Physical, 5,000 MP
Fist of the Dragon- 13,000 Damage, this attack's Prime Attribute becomes 'Two Highest Stats' if possessor's subtype is Dragon, Magic & Physical, 21,000 MP
Rainbow Kick- 10,000 Damage, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Rainbow Energy Blast- 10,000 Damage, 15% deals full Damage to targets below Level 40 in the back row, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Indexed Abilties-
Rainbow Dragon's Roar- 70% inflicts Confusion, 70% inflicts Confusion: Fear, 1 hit against 30, Any combination of (Magic, Light, and Base Elements), 10,000 MP
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Breaking of SPACE!

Post by Modrageball »

Wriggle Nightsparrow wrote:Postby Wriggle Nightsparrow » Fri Mar 27, 2015 1:48 pm
Wriggle NIghtsparrow (18:50:56): I'm around/willing to run more shit if other folks are
pathaky@hotmail.com (12:50:02): Rollcall?
pathaky@hotmail.com (12:50:08): I think it's just me and Cel
Wriggle NIghtsparrow (18:51:42): That's enough folks to move things, if such is the desire
pathaky@hotmail.com (12:51:07): Hm hm hm
pathaky@hotmail.com (12:51:15): Did I ever get auto rights for Patchy?
Wriggle NIghtsparrow (18:52:44): Pretty sure you didn't. She'd be sticking back at the base trying to improve the blueprints
pathaky@hotmail.com (12:53:36): That still means that the Gigas Glory Crew could go try to nab the next ingredient
Wriggle NIghtsparrow (18:55:53): Mmm
pathaky@hotmail.com (12:55:00): ingredient
pathaky@hotmail.com (12:55:02): component
pathaky@hotmail.com (12:55:03): such things
Wriggle NIghtsparrow (18:56:36): I believe that was the core
Wriggle NIghtsparrow (18:56:43): /powersource
Wriggle NIghtsparrow (18:59:15): Long and short of it: They need a high-end powersource to both refuel the cannon, maintain the constantly-up environmental shield, maintain the concept-engine, and set up the waypoints
Wriggle NIghtsparrow (19:00:12): And they've got their eyes on a specific source; a future in the mayline where an alternate world collapsed into a singularity.
Wriggle NIghtsparrow (19:01:15): It's rather unstable and you're probably going to die or be crippled trying to obtain it, but hey. Awesome powersource. They've developed a theoretical technology to remove it from the mayline, taking advantage of the recent destruction of said storm.
Wriggle NIghtsparrow (19:01:49): Thoughts/questions? If this is a bit too extreme for folks to try, they have some alternates in mind.
pathaky@hotmail.com (13:01:22): Ave and Eva and Hera are down. They ask how permanent this crippling will tend to me
Wriggle NIghtsparrow (19:03:11): "To most individuals? It would trap them forever in the mayline and erode them to nothing. For you? You should just respawn in that city of yours."
Wriggle NIghtsparrow (19:03:19): "You
Wriggle NIghtsparrow (19:03:34): will have to be fast about containing it and sending it back to us, though."
pathaky@hotmail.com (13:03:09): "Any tips for that? Also general tips for navigating the Mayline?"
driftwood153 (13:03:18): (BAM. Tomorrow's Harvest posted. Also had to deal with a phone call.)
pathaky@hotmail.com (13:03:27): :D
Wriggle NIghtsparrow (19:04:56): "We'll send you a network of coordinates. That place is hard to map or navigate, but you should be able to manage.
Wriggle NIghtsparrow (19:04:58): "
pathaky@hotmail.com (13:05:19): Ave cracks his neck. "Doesn't seem so bad then. We just go ahead and sail in then?"
Wriggle NIghtsparrow (19:06:57): "You do."
pathaky@hotmail.com (13:06:30): He'll turn to the two others. "Well, let's give it a try then."
pathaky@hotmail.com (13:06:39): Eva smiles
Wriggle NIghtsparrow (19:10:02): The Observer presses a series of buttons and a slot opens in the wall. He pulls out three environmental suits, covered in glowing circuitry, and one semi-transparent cube with a hinged lid on the top. "These probability-manipulation suits should see you safely away from the more dangerous futures in there and give you enough time to do what you went in there for. Place the singularity within the box and then twist the top around three hundred and sixty degrees. That will connect it to your mana pattern, allowing you to access it when you next re-enter the world."
Wriggle NIghtsparrow (19:12:14): He hands out the equipment. Who's taking what?
pathaky@hotmail.com (13:12:13): They'll all don the suits (Presumably in place of their regular armor)
pathaky@hotmail.com (13:12:23): (At least the more egregious Gigas Knight stuff)
pathaky@hotmail.com (13:12:49): Ave, being the most heavily protected, is going to take the box.
Wriggle NIghtsparrow (19:15:49): Right. The Observers lead you through a door into an aircraft-hanger style area. Sleek-looking ships are stationed all over in that place, varying in size from a little larger than a couch to the size of a large bus. A hairline crack forms on one, the material sliding up into itself as another Observer with a pilot's helmet motions you to come get in.
pathaky@hotmail.com (13:15:29): They'll do so!
pathaky@hotmail.com (13:15:39): Eva grins "And here I thought we'd have to take my boat."
Wriggle NIghtsparrow (19:18:39): Folks head in!
Wriggle NIghtsparrow (19:18:54): (Still not sure how I want to run the "you are carrying around a bigass boat" bit)
pathaky@hotmail.com (13:18:05): Yeah, we can have her leave that here
pathaky@hotmail.com (13:18:12): since I never got it sizechanged
pathaky@hotmail.com (13:18:16): she's got a killer axe as it is
Wriggle NIghtsparrow (19:19:31): The pilot presses a few buttons and moments later you're hovering over the Mayline. "You Explorers ready?"
pathaky@hotmail.com (13:18:28): I'll swap the bigass one for the one that actually has sizechanging on it
pathaky@hotmail.com (13:18:40): The three nod in unison.
Wriggle NIghtsparrow (19:19:46): Doing that before heading in?
pathaky@hotmail.com (13:18:48): Yeah
Wriggle NIghtsparrow (19:20:01): 'k
pathaky@hotmail.com (13:18:59): She needs something that counts as a boat for a lot of her abilities
Wriggle NIghtsparrow (19:20:04): That gets done
pathaky@hotmail.com (13:20:36): Alright! They're ready to go.
Wriggle NIghtsparrow (19:22:20): A button's pressed and your group drops out of the aircraft into the mayline. Moments before you impact the rediculously-massive storm, an arc of lightning runs over it's surface. You impact that lightning, sliding into some odd subspatial region. All around you are crystalline fragments representing different realities, images playing across their surfaces. You see glimpses of many, many different futures-not-to-be, many of them either dark or bathed in fire.
Wriggle NIghtsparrow (19:22:37): Your group is slowly floating through them; anyone doing anything in there?
pathaky@hotmail.com (13:22:42): Hmmm
pathaky@hotmail.com (13:23:04): These dark and fire bathed ones sound like general awful ideas
Kevin (13:23:32): Suddenly, marbled cake!
Kevin (13:23:34): EVERYWHERE!
pathaky@hotmail.com (13:23:37): Do we know quite what we're looking for? I'm guessing the singularity is likely to look entirely different.
pathaky@hotmail.com (13:23:41): Heya Frue
pathaky@hotmail.com (13:24:57): They're going to navigate carefully through the shards
pathaky@hotmail.com (13:25:00): careful not to touch any
pathaky@hotmail.com (13:25:21): That is, if they have float-control
pathaky@hotmail.com (13:25:43): They'll keep their eyes out for any realities that seem not-so-awful, anyways
Kevin (13:25:47): How rude, people didn't tell me when Roger Wilco continued.
pathaky@hotmail.com (13:26:05): You weren't around D:
Wriggle NIghtsparrow (19:27:46): We can retcon patchy into this. Waiting for everyone tends to be non-workable with quests sometimes.
Kevin (13:26:45): What happened so fr?
pathaky@hotmail.com (13:26:54): We went to go find the next element
pathaky@hotmail.com (13:27:01): the propulsion core/thingo
pathaky@hotmail.com (13:27:14): which turns out to be a collapsed future in the Mayline
pathaky@hotmail.com (13:27:23): we're going in on a suicide mission to find it
pathaky@hotmail.com (13:27:36): with the expectation we'll nab it, die, and then continue on
Kevin (13:27:41): A literal suicide or a metaphorical one?
Kevin (13:27:44): Ah k, literal.
Wriggle NIghtsparrow (19:29:06): Gave you the so-far-log. Let me know when you're caught up.
Kevin (13:28:03): I was wondering how long it would take for people to use suicide as a transport method.
Kevin (13:29:48): Patchy has a way to give slightly more time to nab the thing.
Wriggle NIghtsparrow (19:31:07): What's that?
Kevin (13:30:10): Use Flandre.
Kevin (13:30:27): She can hop in people and is more or less invincible until she decides to pop out
Kevin (13:30:35): if her host dies she pops out fresh as she can be
Wriggle NIghtsparrow (19:32:11): That's one of the powers that's probably not going to work until you actually get something statwise to back it up; conditional invulnerability is high-end
Kevin (13:31:24): Lemme nab the thing
Wriggle NIghtsparrow (19:32:43): Mid-end and high-end aren't going to be working until you're either higher level, have some specific ability, or have extreme-level channeler
pathaky@hotmail.com (13:31:48): I didn't realize you have Meiling as a pet!
Kevin (13:31:52): Inhabit Mind Thrall- Caster leaves the normal rows of battle, possessing target ally, while caster is possessing this ally, caster regenerates 36,297 HP and 39,231 MP per turn, on caster's turn, caster may de-inhabit the body it is possessing or use one of the following abilities at normal cost: 'Mind Slash', 'Inhabit Mind Thrall', 'Induce Desire', 'Induce Perplexment', 'Induce Grief', 'Induce Still Terror', 'Mind Scream', or 'Devour Mind', caster may be damaged instead of the being caster is possessing by MP-damaging attacks that hit the individual caster is possessing, if the being caster is possessing is killed, caster immediately exits the body and rejoins the battle in the possessed individual's former spot in the row order, does not stack, Psychic, 98,079 MP
pathaky@hotmail.com (13:31:54): (That's super cool)
Wriggle NIghtsparrow (19:33:38): Oh, that. That's a completely fantastic ability that may buy you an extra few seconds.
pathaky@hotmail.com (13:32:47): Hooray!
Wriggle NIghtsparrow (19:34:12): The place you're going erodes gods and goblins about as fast, though, so not much you guys do is going to effect stuff
Wriggle NIghtsparrow (19:34:20): You caught up?
Kevin (13:33:36): halfway there
pathaky@hotmail.com (13:33:55): You have ALL the Tohou pets!
Kevin (13:33:57): pathaky@hotmail.comAve cracks his neck.
I read that as "Ave crabs his neck"
pathaky@hotmail.com (13:33:58): (Very impressed)
Kevin (13:34:00): I have 3
pathaky@hotmail.com (13:34:06): 3 is good
Kevin (13:34:07): Cirno, Meiling and Flandre
pathaky@hotmail.com (13:35:07): Meiling is super cool
Kevin (13:35:26): Catched up.
pathaky@hotmail.com (13:35:28): (But she was always my favorite, along with Utsuhou)
pathaky@hotmail.com (13:35:38): (Granted i know next to nothing)
Wriggle NIghtsparrow (19:36:48): This guy played the fighter, haha
pathaky@hotmail.com (13:35:49): So we're in the subspatial blop
Wriggle NIghtsparrow (19:37:03): Yup. Floating through the shards of futures.
pathaky@hotmail.com (13:36:00): Yeah xP
Kevin (13:36:19): Patchy hopes that nobody opens a window.
Wriggle NIghtsparrow (19:37:34): You enter a weird-looking cluster. Eggs. Eggs everywhere, looking at you from within the shards.
Kevin (13:36:33): Meiling concurs.
pathaky@hotmail.com (13:36:46): Urgh
pathaky@hotmail.com (13:36:50): They can look back at us.
pathaky@hotmail.com (13:36:54): Ave shudders.
pathaky@hotmail.com (13:36:59): "Let's not tarry here."
pathaky@hotmail.com (13:37:05): "I've heard bad things about the Eggs."
Kevin (13:37:37): "Now would be a bad time to ask about that so yes, let's get away."
Wriggle NIghtsparrow (19:38:54): One of the shards is itself shaped like an egg. Within it is, clearly visible, a beautiful, golden egg shining with light and potential. It calls to you.
Wriggle NIghtsparrow (19:39:16): To each of you
Kevin (13:38:18): Is the egg wobbling?
Wriggle NIghtsparrow (19:39:29): It's quite still
Kevin (13:38:26): or bobbing back and forth
pathaky@hotmail.com (13:39:05): Ave shakes his head to clear it from the egg's clarion call
Wriggle NIghtsparrow (19:40:11): Promises Ave riches without end. It promises Eva a future of unparalelled glory. Promises Heracles life as a warrior unequalled.
Wriggle NIghtsparrow (19:40:26): Promises to save Patchy's world and drive out Ruin Syndrome
pathaky@hotmail.com (13:39:36): (Hngmgn)
Wriggle NIghtsparrow (19:40:48): Just reach out and take it and these things will be yours. You can remove it from this place, set it free.
Kevin (13:39:46): Patchy starts fuming.
pathaky@hotmail.com (13:40:13): (I'm running straight into my Out of Character Knowledge)
Wriggle NIghtsparrow (19:41:20): Anyone taking the thing up on it's implied offer?
pathaky@hotmail.com (13:40:24): "This...is not what we came for."
Wriggle NIghtsparrow (19:41:47): The glow of hope is so friendly
Wriggle NIghtsparrow (19:41:51): From this egg
Kevin (13:41:00): "How dare you show me false hope and promises! I WILL NOT FORGIVE YOU!" She starts checking the navigation instruments for current coordinates so she can destroy that thing completely later.
pathaky@hotmail.com (13:41:15): Eva is slowly drifting toward the egg.
pathaky@hotmail.com (13:41:19): Ave yanks her back.
pathaky@hotmail.com (13:41:30): (I want to touch it)
pathaky@hotmail.com (13:41:34): (I know it will be ALL WRONG)
Wriggle NIghtsparrow (19:42:38): You're drifting by
pathaky@hotmail.com (13:41:38): (But I kinda want to touch it)
Wriggle NIghtsparrow (19:42:43): It's within arm's reach
Wriggle NIghtsparrow (19:43:01): Patchy logs the position of it in the suit's navigational stuff
Wriggle NIghtsparrow (19:43:31): Anyone touching the thing?
pathaky@hotmail.com (13:42:35): (The question is: WHat would Heracles do?(
pathaky@hotmail.com (13:42:36): )*
Kevin (13:42:37): Patchy ineffectively (2 base STR!) punches Eva in the face while screaming in articulate rage about the things she'll do to that egg.
pathaky@hotmail.com (13:42:53): (And what would Kit have Heracles do)
pathaky@hotmail.com (13:43:03): (And what would I, playing as Kit, have Heracles do)
Wriggle NIghtsparrow (19:44:13): Patchy, in the thrall of strong emotion, starts to reach for the egg
Kevin (13:43:18): Wriggle
Kevin (13:43:26): I'll stop you right there
Kevin (13:43:28): to interject
Kevin (13:43:32): you may continue later
Kevin (13:43:52): Super ANGER- (Passive Ability, Superhero) Possessor may choose to become cured of Charm or Confusion (excepting Confusion: Berserk and Confusion: Enraged) at the start of any of possessor's action
Wriggle NIghtsparrow (19:44:57): Haha, true enough. Flandre bolsters Patchy's will, pulling her hand back.
Kevin (13:44:02): This is why she's super pissed.
Wriggle NIghtsparrow (19:45:15): S'a fine ability!
pathaky@hotmail.com (13:44:18): ANGER
pathaky@hotmail.com (13:44:31): Heraclese stops his ears with his arm serpents to stop the seductive whispering
pathaky@hotmail.com (13:44:36): He'll achieve strength
pathaky@hotmail.com (13:44:39): but by his OWN HANDS
Wriggle NIghtsparrow (19:45:46): Emotions are domain of the egg. This isn't Eggman, though; it's something altogether different.
Kevin (13:44:51): Does Eva reacts at all to weak punch from Patchy btw?
pathaky@hotmail.com (13:44:53): He was already the toy of one Disaster
pathaky@hotmail.com (13:45:04): She blinks slowly, eyes still on the egg.
pathaky@hotmail.com (13:45:08): Ave hurries them along best he can.
pathaky@hotmail.com (13:45:17): I figured it wasn't eggman
pathaky@hotmail.com (13:45:19): but I dunno
Wriggle NIghtsparrow (19:46:24): So people seem like they're avoiding the shining, hope-filled golden egg
pathaky@hotmail.com (13:45:24): My danger sense are tingling
pathaky@hotmail.com (13:45:24): yeah
Kevin (13:45:28): Yes.
Kevin (13:45:30): For now
Wriggle NIghtsparrow (19:46:37): You float on by
Wriggle NIghtsparrow (19:46:44): And continue floating
pathaky@hotmail.com (13:45:55): (Wriggle I never can tell what's HORRIBLETRAP in your worlds)
pathaky@hotmail.com (13:45:56): haha
Wriggle NIghtsparrow (19:47:05): There's a shard directly in your path that contains a single mote of light
Kevin (13:46:12): A shard of what?
Kevin (13:46:20): Of a sword? Of a crystal?
Wriggle NIghtsparrow (19:47:24): Of possible-future.
Kevin (13:46:44): Do the suits have a scanning function?
Wriggle NIghtsparrow (19:47:49): You guys don't know quite what was up with that egg. Nobody can quite tell what it's deal was, though it certainly had a clarion call.
Wriggle NIghtsparrow (19:48:04): They have a basic info-visor-thing
Wriggle NIghtsparrow (19:48:14): That gives information on everything you view
Kevin (13:47:52): Does the info-visor-thing says anything about the shard or the mote?
Wriggle NIghtsparrow (19:49:46): This is what you came here for. The mote is the singularity.
pathaky@hotmail.com (13:49:15): Ave readies the box.
Wriggle NIghtsparrow (19:50:26): He readies the box
Wriggle NIghtsparrow (19:50:32): Anyone doing anything before you float into it?
Kevin (13:49:40): Not really.
pathaky@hotmail.com (13:49:46): I think we're set.
Kevin (13:49:48): Actually
pathaky@hotmail.com (13:49:51): Eva will hunker down best she can
pathaky@hotmail.com (13:49:55): given the floatiness
Kevin (13:50:04): Just one, move slightly back in case this is a lure from an eldritch horror or something.
Wriggle NIghtsparrow (19:51:14): (I wonder how Roy would have reacted had he been here)
Kevin (13:50:14): and Eva gets messily eaten by an anglerfish
pathaky@hotmail.com (13:50:28): (He would have gone for the golden egg)
pathaky@hotmail.com (13:50:31): (Almost immediately)
pathaky@hotmail.com (13:50:44): (Also tried his best to siphon power out of dying timelines)
Wriggle NIghtsparrow (19:51:51): (Probably for the best you guys did what you did)
pathaky@hotmail.com (13:50:55): (Also snarked the whole time)
Wriggle NIghtsparrow (19:52:27): Patchy's a bit back
Wriggle NIghtsparrow (19:52:33): Who impacts it first?
pathaky@hotmail.com (13:51:44): Heracles!
pathaky@hotmail.com (13:52:05): actually hold
pathaky@hotmail.com (13:52:09): lemme go back and double check something
Kevin (13:52:28): For future reference, if Lili has any way at all to sent devastation to that gold egg later, Patchy will definitely lobby in favor of that.
pathaky@hotmail.com (13:52:58): So they need to enter the singularity to box it?
pathaky@hotmail.com (13:53:07): It's looking like that from the previous instructions
pathaky@hotmail.com (13:53:12): in that case, Hera goes first
Wriggle NIghtsparrow (19:55:24): I, as a rule, avoid having my characters interact meaningfully with Noix
pathaky@hotmail.com (13:54:31): Good rule
Kevin (13:54:42): You say that as if that would stop Patchy
Wriggle NIghtsparrow (19:55:47): Too much potential for unintentional exploitation there
Wriggle NIghtsparrow (19:55:58): Lili isn't willing to get involved with the world
Wriggle NIghtsparrow (19:56:36): So, heracles comes into contact with the thing first. He is transported within; he stands before the singularity. His suit is beginning to visibly disentigrate.
pathaky@hotmail.com (13:55:56): Whoop.
Kevin (13:55:59): Gotta go fast.
pathaky@hotmail.com (13:56:11): Alright, Eva is going to throw ave into it to get him a lil' more speed.
pathaky@hotmail.com (13:56:30): Heracles is set to catch him in case of awful mistakes
Wriggle NIghtsparrow (19:57:36): Eva throws Ave into it, floating back a bit behind patchy as she loses some speed
pathaky@hotmail.com (13:56:52): Ave opens the box as he enters the future and prepares to box the singularity
Wriggle NIghtsparrow (19:57:59): Ave impacts it, appearing next to heracles in the semi-solid nothingnesss of that world
Kevin (13:57:05): "Want me to stay back as a possible other attempt?"
Kevin (13:57:15): (to Eva)
pathaky@hotmail.com (13:57:17): "Please."
pathaky@hotmail.com (13:57:25): "No use in us all going in there if Ave jsut needs to box it.
pathaky@hotmail.com (13:57:35): Ave kicks off Hera to the singularity!
Kevin (13:57:39): "Alright, let's give the boys...10 minutes."
Wriggle NIghtsparrow (19:58:45): Ave opens the box and boxes the singularity. The place goes dark, while the box shines with light.
pathaky@hotmail.com (13:57:48): and closes the box around it
pathaky@hotmail.com (13:57:50): Woo
Wriggle NIghtsparrow (20:02:15): So patchy and heracles are now moving towards it
Wriggle NIghtsparrow (20:02:21): It's dark
Wriggle NIghtsparrow (20:02:37): Er, patchy and eva
pathaky@hotmail.com (14:01:38): Is there an obvious way for Ave and Heracles to leave the now-dark future?
Wriggle NIghtsparrow (20:02:48): Ave doing anything with the boxed singularity?
pathaky@hotmail.com (14:01:46): /do the suits have comms?
Wriggle NIghtsparrow (20:03:04): They could kick off each other or something. Yes, they have coms.
pathaky@hotmail.com (14:02:10): Hrm
pathaky@hotmail.com (14:02:20): Ave will twist the top of the box 360 degrees.
Kevin (14:02:44): Patchy opens com "You done attuning or are you already dead?"
Kevin (14:03:02): with a slight tone of concern.
Wriggle NIghtsparrow (20:04:09): Ave twists it. It winks out of existance, affixing itself to his mana pattern.
Wriggle NIghtsparrow (20:04:14): The com doesn't go through
pathaky@hotmail.com (14:03:21): "*kzzt* Just boxed it. We're attuned now. Gonna try to make our way out."
pathaky@hotmail.com (14:03:45): Ave will kick off Heracles.
pathaky@hotmail.com (14:03:55): /back to the subspatial gallery
Wriggle NIghtsparrow (20:04:59): Ave and Heracles have their suits degraded about halfway and are starting to feel the effects on their person
Kevin (14:05:13): "No answer. Let's wait a little more."
pathaky@hotmail.com (14:05:35): (ah, missed that, sorry)
Kevin (14:05:40): "So, what's with you guys and eggs?"
pathaky@hotmail.com (14:05:49): Eva shrugs.
pathaky@hotmail.com (14:06:01): "I think Ave talked with our brother (The skin one) about 'em"
pathaky@hotmail.com (14:06:09): "I don't deal with him. He's bad news."
Kevin (14:06:35): "I thought Ave was your brother."
pathaky@hotmail.com (14:06:44): "I...have a few brothers."
pathaky@hotmail.com (14:06:49): "Ave and I are complicated."
pathaky@hotmail.com (14:06:54): "We've got a brother, Roy."
pathaky@hotmail.com (14:07:09): "He's got a....brother in the same situation as I am, I guess. He's off his rocker."
Kevin (14:08:03): "How insane are we talking aboutt?"
Wriggle NIghtsparrow (20:09:17): 75% gone. Heracles and Ave are starting to have trouble remaining conscious
pathaky@hotmail.com (14:08:24): Kicking off did nothing?
Wriggle NIghtsparrow (20:09:39): They can't really go anywhere
Wriggle NIghtsparrow (20:09:45): Distance and space aren't things in there
pathaky@hotmail.com (14:08:45): Mm, I misunderstood ya then
Kevin (14:09:53): Patchy has an idea, can the com go alllll the way back to the Observers?
Wriggle NIghtsparrow (20:11:18): No
Wriggle NIghtsparrow (20:11:27): Mayline interferes with it
pathaky@hotmail.com (14:10:38): One sec
Wriggle NIghtsparrow (20:11:47): The suits are already doing something extraordinary letting you navigate like this
Kevin (14:11:29): So Patchy won't be able to exact righteous vengeance upon Gold Egg if her suit is destroyed, correct?
pathaky@hotmail.com (14:11:49): Well neither Ave or Heracles have spells
pathaky@hotmail.com (14:12:01): that could help
pathaky@hotmail.com (14:12:49): So I think they're just going to bro-five
pathaky@hotmail.com (14:14:28): And wait out their deaths
pathaky@hotmail.com (14:14:36): Actually.
pathaky@hotmail.com (14:14:42): They're going to go full seppuku
Wriggle NIghtsparrow (20:15:55): Probably not, no
pathaky@hotmail.com (14:14:54): and try to land blows on eachother that would kill
pathaky@hotmail.com (14:15:05): /speed the process along
Wriggle NIghtsparrow (20:16:52): They manage this, heracles especially well as he's empowered by his impending doom.
Wriggle NIghtsparrow (20:17:02): (Strength in the face of certain death)
Wriggle NIghtsparrow (20:17:29): With them fallen, they fall out of existance with the shard
Wriggle NIghtsparrow (20:17:34): And respawn back in Nexus
Wriggle NIghtsparrow (20:18:04): Now patchy and eva are floating. A small icon indicates the mission has been accomplished and an escape route has been primed.
pathaky@hotmail.com (14:17:11): Eva turns to Patchy.
pathaky@hotmail.com (14:17:19): "Looks like they got it one way or another. Let's get out of here."
Wriggle NIghtsparrow (20:18:27): A panel on one of the arms slides up, with a yellow button visible.
Kevin (14:17:52): Patchy pushes it.
Wriggle NIghtsparrow (20:19:26): She feels a sensation of being pulled and reappears within the Observatory.
pathaky@hotmail.com (14:18:34): Eva follows
Wriggle NIghtsparrow (20:19:51): Eva sees her wink out of existance with a visual effect similar to turning off a television
Wriggle NIghtsparrow (20:20:04): Eva similarly finds herself transported to the Observatory
Wriggle NIghtsparrow (20:21:25): Heracles and Ave make their way back to Noix, I'm assuming?
pathaky@hotmail.com (14:20:30): Yessir
pathaky@hotmail.com (14:20:34): Back to the observatory
Kevin (14:21:14): Patchy finds the nearest Observer. "Our suits indicate a completed mission. Ave and Hercules will hopefully be back shortly. In the meantime, do you have methods of sending unmanned offensive payloads into the mayline?"
Wriggle NIghtsparrow (20:25:04): "We do not. We adhere to a non-destructive mentality; it is easy to use advanced technology to wage war, and we refuse to let our organization be twisted to that ideal. Why?"
Kevin (14:25:02): "I see, but it would make me sleep peacefully if one of the hazard we met there would be permanently silenced."
Wriggle NIghtsparrow (20:27:04): "Anything in the Mayline is trapped in the Mayline. We're effectively the only ones able to remove things from it on this world. Speaking of which, would the two of you please return those suits?"
pathaky@hotmail.com (14:26:20): Eva complies
Kevin (14:27:58): "Permanent quarantine is a similar enough alternative." Patchy also complies. "However, I have logged the location of the hazard in my suit, therefore do not send manned missions near it."
pathaky@hotmail.com (14:28:24): "It was sendijg some kind of clarion call."
Kevin (14:28:45): "Thankfully I get...upset if charmed."
Kevin (14:29:43): "That reminds me." She turns to Eva. "Sorry about punching you in the face."
pathaky@hotmail.com (14:30:03): "Occupational hazard, no worries~"
Wriggle NIghtsparrow (20:31:40): "What exactly was the issue you encountered? You shouldn't have been influenced by any of the unvisited futures."
Kevin (14:31:02): "Some sort of golden egg which for some reason really wanted us to take it."
Kevin (14:33:44): "Eva do you have anything to add? I was clouded by rage at the time..."
pathaky@hotmail.com (14:34:25): "It promised me glory unparalleled."
pathaky@hotmail.com (14:34:40): "But uh, most things that promise those kinds of things are bad news."
Kevin (14:35:21): "Indeed, like the shady fellow who tried to sell us a lamp."
Wriggle NIghtsparrow (20:36:45): "Hm. That is troubling; almost nothing can interact with things outside their shard. We will look into it and maintain a posture of non-interaction."
Kevin (14:38:52): Patchy daydreams interact with the Gold Egg using glorious nuclear fire.
Kevin (14:38:56): *interacting
pathaky@hotmail.com (14:39:07): "Just be careful."
pathaky@hotmail.com (14:39:09): "Ot
pathaky@hotmail.com (14:39:14): It's quite persuasive*
Wriggle NIghtsparrow (20:40:19): What if it was telling the truth?
Wriggle NIghtsparrow (20:40:21): Haha
pathaky@hotmail.com (14:39:33): It's also an option
pathaky@hotmail.com (14:39:33): haha
pathaky@hotmail.com (14:39:59): But from my experiencces in Noix it's waaaaaaaaay better safe than sorry
pathaky@hotmail.com (14:40:03): THat being said I
pathaky@hotmail.com (14:40:08): I am totally going to kick myself
pathaky@hotmail.com (14:40:17): (And I might have Roy try to head back and get it anyways)
pathaky@hotmail.com (14:40:22): (If it
pathaky@hotmail.com (14:40:30): (is ever found again)
Kevin (14:40:33): (Why not send Crazy Roy instead?)
Wriggle NIghtsparrow (20:41:45): (Permadeath)
pathaky@hotmail.com (14:40:49): (Enigma Man death is super risky)
Kevin (14:40:53): (Oh)
pathaky@hotmail.com (14:41:07): (When they die they have to retromance themselves into existance again)
Wriggle NIghtsparrow (20:42:13): (Going into the Mayline with them is an extremely bad idea.)
pathaky@hotmail.com (14:41:11): (which takes months)
Wriggle NIghtsparrow (20:42:24): (Not months. Years.)
Kevin (14:41:21): (I keep forgetting who's an Enigma Man beyond Cyaheyeyaeyaeyayeah)
pathaky@hotmail.com (14:41:27): Eep
Wriggle NIghtsparrow (20:42:54): "Onto cheerier subjects, we need to gather a few specific concepts to power the conceptual engine. Connectivity, Permanence, Subtlety, Mobility, and Imperviousness were what we've determined as the optimal mix. Which would you like to go after first?"
Kevin (14:42:50): "No opinion here."
pathaky@hotmail.com (14:42:56): Eva ponders.
Kevin (14:43:12): A voice from within Patchy chimes in "Imperviousness!"
pathaky@hotmail.com (14:45:20): Eva shrugs
pathaky@hotmail.com (14:45:26): "Imperviousness works!
pathaky@hotmail.com (14:45:27): "
pathaky@hotmail.com (14:45:59): (Connectivity can come from Cael, if we can find him)
pathaky@hotmail.com (14:46:01): (Haha)
Wriggle NIghtsparrow (20:47:15): "Right then. We have the location of a relatively sociable Anathema Dragon who sometimes trades it's scales for unique services. Visit it and obtain one of the scales; we suggest you offer to combo several things for it."
pathaky@hotmail.com (14:46:33): The crew nods
pathaky@hotmail.com (14:46:42): "Sounds good." Ave says.
Kevin (14:47:12): "Are Anathema Dragons related to Antithesis Dragons? I've heard nightmarish tales about the latter."
Wriggle NIghtsparrow (20:48:26): "Head back to the transportation division for means to reach it. Take the teleporter in the back."
Kevin (14:47:49): "Surprisingly, most of them came from the more powerful BA members. Others don't see what the big deal is."
Wriggle NIghtsparrow (20:49:58): "They are not, no. Antithesis Dragons are a sort of counter-entity meant to foil certain specific builds in your combat system, as we understand it. Anathema Dragons are a particularly powerful, ancient type of dragon native to this world."
Kevin (14:50:27): Patchy assumes the essence of the Brindleton within.
Kevin (14:50:31): (Read: she nods)
pathaky@hotmail.com (14:50:45): "First liches, now anathemic dragons."
pathaky@hotmail.com (14:50:50): Heracles mumbles
pathaky@hotmail.com (14:51:07): "This place is fully of relatively kindly dangers."
Kevin (14:51:26): "Then don't look too hard inside me~"
pathaky@hotmail.com (14:51:47): He raises an eyebrow but says nothing
Wriggle NIghtsparrow (20:53:39): As an aside, the entities of the Observatory are weirdly good at a lot of things. They're a blend of advanced Hypertech, Hax, and the sort of reality-arbitration that comes from Clipboards. All of their power is inherent and cannot be readily passed onto others outside very specific circumstances (such as the creation of this ship and their loaning you the suits). This allows them to deal on quasi-even terms with certain things they really shouldn't be able to, like the Mayline. They were made as something to fill the "non-alligned scientist-observer" role on a generally high-power planet with a lot of "hard to mess with" things.
Kevin (14:52:38): She starts to count "Vampires, curse goddesses, an earth spider, onis and much more!"
pathaky@hotmail.com (14:53:00): Hah
pathaky@hotmail.com (14:53:04): Sort of planetary Watchmen
pathaky@hotmail.com (14:53:07): S'cool@
Wriggle NIghtsparrow (20:54:52): Yeah. They really <aren't> high-power in the scheme of things, they're just incredibly versatile when it comes to doing what they do, which is observe and record things.
Kevin (14:54:12): (Do they have an enrage timer?)
pathaky@hotmail.com (14:54:13): And due to their nonhostility, nothing really seems to want to take a piece of 'em
Wriggle NIghtsparrow (20:55:30): Mm
Wriggle NIghtsparrow (20:55:33): So, that done
Wriggle NIghtsparrow (20:55:45): They're sending you to a dragon
pathaky@hotmail.com (14:54:51): Indeed.
Wriggle NIghtsparrow (20:56:07): You step into he portal
pathaky@hotmail.com (14:55:04): (As a note, after this little bit I probably need to bail for a little while to get some ducks in a row)
Wriggle NIghtsparrow (20:56:25): Well, not portal. It's a sort of black box that transports you elsewhere
Wriggle NIghtsparrow (20:56:32): I can pause this if you'd like
Wriggle NIghtsparrow (20:56:39): /patchy can continue alone
pathaky@hotmail.com (14:55:46): Frue, how are you feelin'?
pathaky@hotmail.com (14:55:47): Well
pathaky@hotmail.com (14:55:50): I got about an hour
pathaky@hotmail.com (14:55:55): I'll stick around for this part
Wriggle NIghtsparrow (20:57:04): 'k. Press then.
pathaky@hotmail.com (14:56:01): I like dragons
pathaky@hotmail.com (14:56:02): /tend to
Wriggle NIghtsparrow (20:57:23): So you folks are sent to the dragon
pathaky@hotmail.com (14:56:45): (I'm also tabulating Vrishni's eventual Grandmaster buys)
Kevin (14:56:45): I'm feeling like my lungs are going to suck for a while
Kevin (14:56:51): but other than that I'm good
pathaky@hotmail.com (14:56:53): You got the sickness?
pathaky@hotmail.com (14:56:56): Alright!
pathaky@hotmail.com (14:57:00): Where does the black box drop us?
Wriggle NIghtsparrow (20:58:10): You appear in a vast underground chamber. A dragon, many miles in length, reclines on a bed of rock.
pathaky@hotmail.com (14:57:21): Ave bows deeply. Dragons tend to like that.
pathaky@hotmail.com (14:57:32): Eva doesn't.
Kevin (14:57:57): Note: Meiling is staying back for this mission.
Wriggle NIghtsparrow (20:59:08): Noted
Kevin (14:58:41): Patchy does a full kowtow.
Wriggle NIghtsparrow (21:00:08): It stirs, sensing the presense of someone else and the unusual method of transportation. The thing has deep black scales which seem to absorb the ambient light of the place. It moves it's head to better look at you, opening an enormous eye. It speaks, with great care, in a voice which causes your ears to pop somewhat painfully and your body to vibrate.
Wriggle NIghtsparrow (21:00:19): "Well. What have we here?"
pathaky@hotmail.com (14:59:41): "Travelers and tradesmesn. We're here on behalf of the worthy Observers."
pathaky@hotmail.com (15:00:01): "Who do we have the honor of addressing?"
Kevin (15:00:04): Patchy takes it as permission and so stands back up, letting Ave speaking.
Wriggle NIghtsparrow (21:02:10): "I know of them. I go by Rullis when I have need for a name. What have you come here for?"
pathaky@hotmail.com (15:02:01): "We seek to trade for one of your scales. We're members of the Battle Arena, and as such, have access to many abilities that residents of other worlds may not. The Observers mentioned that you might take advantage of our inherent ability to combine items and concepts."
Wriggle NIghtsparrow (21:03:42): "Hm. Items and concepts. Yes, that would be useful. Demonstrate it for me, please."
pathaky@hotmail.com (15:04:08): Ave removes one of his shields, branded with the mark of a Crusader General.
pathaky@hotmail.com (15:04:40): "I simply take objects, disparate as they may be, and concepts, or other objects and..."
pathaky@hotmail.com (15:04:51): He slips a ring from his finger
pathaky@hotmail.com (15:05:03): Places the two items atop eachother
pathaky@hotmail.com (15:05:10): steps back, and focuses.
pathaky@hotmail.com (15:05:18): (I'm actually not sure exactly how combo'ing looks, haha)
pathaky@hotmail.com (15:05:31): Let me be a bit more descriptive
Wriggle NIghtsparrow (21:06:40): (Flash of light usually)
pathaky@hotmail.com (15:05:46): (Yeah, s'what I thought)
pathaky@hotmail.com (15:05:58): (Either that or weaving their bits apart then together)
Wriggle NIghtsparrow (21:07:49): Stats on the two things you're comboing?
Wriggle NIghtsparrow (21:08:39): (I am not usually going to do this on Noix; combos are generally gad's domain, though mod-run worlds have been given permission to do them sometimes as needed)
pathaky@hotmail.com (15:07:47): "Typically this is done with the injunction of one of our innate abilities to aid and guide in the process. In this case, my connectiveness to... well, to the finer things in life.
pathaky@hotmail.com (15:07:49): Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
pathaky@hotmail.com (15:07:56): Low-Quality Sunmetal Ring- (Accessory, Ring, Light, 7,000,000 Gold) +7,000 Defense, 14% Light Resistance
pathaky@hotmail.com (15:08:03): Extra-Flashy Bling- (Passive Ability, Crafter) Possessor's Impaired: Blind and Charm infliction chances are increased by 25%
Kevin (15:10:28): (I'm still present btw, just saw no use in doing anything yet)
Wriggle NIghtsparrow (21:11:46): (S'par the course for quests, frue)
Kevin (15:11:59): (I know, just making it known in case people thought I had a sudden case of narcolepsy)
Wriggle NIghtsparrow (21:13:19):
(You aren't gad yet in my eyes)
Wriggle NIghtsparrow (21:13:32): (Dude's plagued by sudden naps)
Wriggle NIghtsparrow (21:15:10):
YOu get:

Suntastic Blingshield Ring- (Accessory, Ring, Light, 8,160,000 Gold) +8,000 Defense, +80,000 Defense against Gold Damage, +4,500 Magical Attack, 30% Resilience, 20% Darkness Resistance, 20% Light Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance, 80% Blind Resistance
Wriggle NIghtsparrow (21:15:23): The dragon seems interested
Wriggle NIghtsparrow (21:15:34): "How does that work, exactly?"
pathaky@hotmail.com (15:15:20): "As far as I known, it's one of the perks that comes with giving yourself over to the Battle Arena."
Kevin (15:15:47): (RIP in peace, Shield)
pathaky@hotmail.com (15:16:22): "The process seems to break items down into their barest parts and then reassemble them in conjunction with other items. The more thematically related the items, the stronger the bonds, and the stronger the final product."
pathaky@hotmail.com (15:16:35): "This of course, is not always true, but as a general rule, it works."
Wriggle NIghtsparrow (21:20:16): "Hm. Is the process limited to two items?"
pathaky@hotmail.com (15:19:29): Eva chimes in.
pathaky@hotmail.com (15:19:35): "Nope! As many as you can think of."
pathaky@hotmail.com (15:19:50): "Granted, the more there are, the more unwieldy the process it"
pathaky@hotmail.com (15:20:19): "The more objects involved, the more variables to consider, she means."
Kevin (15:22:02): Patchy briefly intrudes. "Combos can also be used to fine-tune singular items to better suit the user. For example."
Kevin (15:22:22): She pulls out a Tablet of Earth, turns it into a Tablet of Air and back.
pathaky@hotmail.com (15:22:45): "Thanks, Patches!"
pathaky@hotmail.com (15:22:49): (Eva)
Kevin (15:23:30): Patchy is slightly shocked, after all it's been very long since someone called her that, but she quickly recomposes herself.
Wriggle NIghtsparrow (21:25:12): "Quite the ability you have there. I will trade you one of my scales for three uses of that ability."
pathaky@hotmail.com (15:24:28): "Fairly traded."
pathaky@hotmail.com (15:24:36): "What do you have in mind?"
Kevin (15:25:43): "Would you be willing to part with one more scale in exchange for five more uses?"
Wriggle NIghtsparrow (21:28:41): "I aim to fuse the Sword of Sundering of the Grand Blademaster Woohojoul with the Orb of Unified Fates to see if it can be done, to try to infuse the power of one of my scales into a suit of armor for a different friend of mine, and to place the essence of ten dead stars into a gemstone for my hoard."
pathaky@hotmail.com (15:28:05): "Admirable goals all."
Kevin (15:30:12): *Awaiting answer*
Wriggle NIghtsparrow (21:31:56): "I try to make a point of avoiding trading more than one of my scales per month. Policy to stave off balding, you see."
pathaky@hotmail.com (15:31:10): Eva laughs.
pathaky@hotmail.com (15:31:19): Then stifles it. Doesnt quite seem polite.
Kevin (15:31:45): Patchy nods. "Time is of no object."
Wriggle NIghtsparrow (21:33:04): "Then yes, return in four months and we can make another deal."
Kevin (15:32:22): This is noted.
Kevin (15:32:29): "Many thanks."
Wriggle NIghtsparrow (21:33:35): "I will warn you that the essence of those of my kind is tied to this universe, unable to be taken outside of it."
Kevin (15:33:56): "Are you also tied to this universe?"
Wriggle NIghtsparrow (21:35:07): "I am."
Kevin (15:34:27): "Then this would make what I had in mind pointless sadly."
Wriggle NIghtsparrow (21:36:27): "Brace yourselves." The dragon moves one leg, forcing patchy up into the air. Heracles stoically keeps his feet, while Eva and Ave are thrown back by the onrush of air trying to fill the movement of the mountain-sized forelimb. The dragon removes a series of items from a crevice (a rather impressive feat, given it's size), gingerly placing them on the ground in front of the PCs as they struggle to hold their ground.
Wriggle NIghtsparrow (21:40:42): The sword is obviously a weapon of legend from the look of it, about six feet long, blue-black of material, with a hilt of silvery metal and humming with power. The orb is about thirty feet tall and contains a strangely harmonous combination of threads woven together. The armor is a fine set of orihalcum, likely dwarven made by the look of it and sized similarly. The gemstone is a three foot, beautifully cut sapphire, while the dead star essences shimmer mutely with sparks of the radiance they once held.
Kevin (15:40:01): "So, I can see the scale armor being rather easy with Ave. The others not so much..."
pathaky@hotmail.com (15:40:10): Ave takes the armor.
Kevin (15:40:17): She (and I) go searching for possible abilities that could be of use
pathaky@hotmail.com (15:41:03): he's got armorcrafter
Kevin (15:41:35): The only star-related ability that Patchy has is...Sun Duke
Wriggle NIghtsparrow (21:42:45): Straight combo?
Kevin (15:41:44): which doesn't lend itself well to gemstones
Wriggle NIghtsparrow (21:43:32): Please format the combos you're doing for me
Wriggle NIghtsparrow (21:43:36): The sword is unique
pathaky@hotmail.com (15:42:34): kk
Wriggle NIghtsparrow (21:43:41): Nothing else is
Kevin (15:43:20): Patchy asks Ave what his thoughts about having the sword absorb the orb would be.
pathaky@hotmail.com (15:43:37): He thinjs it needs to be swordcombo'd fist
pathaky@hotmail.com (15:43:58): to up the chances
pathaky@hotmail.com (15:44:04): or maybe straight combo
Kevin (15:44:10): Patchy retorts that unique items are usually better off with absorbs
pathaky@hotmail.com (15:44:26): true enough
Kevin (15:45:23): Do Eva, Ave or Heracles have something that could help shoving a dead star into the gem?
pathaky@hotmail.com (15:48:59): not that i see
Kevin (15:51:01): What about jewel?
Kevin (15:51:08): Is Ave good at jewels beyond bling?
Kevin (15:51:22): Unless you think a blingstar jewel would be hilarious
Caelzeph (15:51:29): (Sun Duke is probably the best-related to astral power, here)
pathaky@hotmail.com (15:51:44): he's waiting on a gadquest to break into Wealth synch
pathaky@hotmail.com (15:52:10): how does heracles not have swordsman
pathaky@hotmail.com (15:52:17): iagree with cael
Kevin (15:52:19): So as the wild Cael said, go with Sun Duke?
Kevin (15:52:40): sooooooo...
Kevin (15:53:06): Sword absorbs Orb
Scale + Armor (Armorcrafter)
Dead stars + Gemstone (Sun Duke)?
Kevin (15:53:17): Is this our final answer?
pathaky@hotmail.com (15:53:20): one sec
pathaky@hotmail.com (15:53:26): typing slowly
pathaky@hotmail.com (15:54:06): ave asks dragon about comboing the orb into a sword before absorbing it
pathaky@hotmail.com (15:54:18): if the dragon would mind
Draconics (15:54:28): good afternoon
pathaky@hotmail.com (15:55:02): actually since we don't have swordsman above t2
pathaky@hotmail.com (15:55:06): maybe not
Wriggle NIghtsparrow (21:56:53): *frost dragon*
pathaky@hotmail.com (15:56:07): Hm?
pathaky@hotmail.com (15:56:39): Armor + Scale-essence = ??? (Gigas Knight or Armorcrafter)
pathaky@hotmail.com (15:56:45): fir the armor
Wriggle NIghtsparrow (21:59:06): Oh, whoops. It was *Frost Giant*
Wriggle NIghtsparrow (21:59:13): Lemme know when you're done
pathaky@hotmail.com (15:58:25): Ave explains the relatvive advantages of both
pathaky@hotmail.com (15:58:28): Aaand I need to go
pathaky@hotmail.com (15:58:30): sorry fellas
pathaky@hotmail.com (15:58:34): Patchy you can keep going if you want
pathaky@hotmail.com (15:58:39): if not we can pause it
pathaky@hotmail.com (15:58:40): peace felas
pathaky@hotmail.com (15:58:49): I approve of your choices for combos
Wriggle NIghtsparrow (21:59:54): ~
Draconics (15:59:05): seeya
Kevin (15:59:43): So
Kevin (15:59:52): It seems our final answer is
Kevin (16:00:01): let,s start with the sword
Kevin (16:00:06): It absorbs the Orb.
Kevin (16:00:37): Mr.Dragon is also informed beforehand of what absorbing is.
Kevin (16:01:16): If he's not cool with an absorb we'll move on to something else and come back to it later.
Wriggle NIghtsparrow (22:02:31): The dragon's letting you do your thing with these.
Kevin (16:02:28): It Is Done
Wriggle NIghtsparrow (22:03:55): The sword absorbs the orb. Thin lines of quasi-insubstantial fate are now wrapped around the hilt, and it has gained the ability to auto-max all damage dealt with it.
Wriggle NIghtsparrow (22:04:00): Also the element fate
Wriggle NIghtsparrow (22:04:18): The dragon is pleased with the result here and curious to see what'll happen next
Kevin (16:04:07): Scale + Armor = ??? (Armorcrafter)
Kevin (16:04:32): Armorcrafter is used instead of Gigas Knight to hopefully preserve the armor type of the armor
Wriggle NIghtsparrow (22:06:03): Anathemi, that's what it was. Not anathema.
Wriggle NIghtsparrow (22:06:20): The armor is largely unchanged, but not seems to now be composed of the same material as the scale. The dragon nods; that was what he wanted.
Kevin (16:06:36): Patchy warns the dragon that she has no idea what the result for the third combo will be and asks if he's willing to go for it anyway.
Wriggle NIghtsparrow (22:07:55): He asks you do it anyway
Kevin (16:07:30): 10 Dead Star + Gemstone = ??? (Sun Duke)
Kevin (16:07:40): Sun Duke- (Passive Ability, Other: Sun Duke) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Solar Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Solar Being pets and summons per Level of possessor
Kevin (16:09:13): well, "Essence of 10 Dead Stars"
Kevin (16:09:25): not sure if those count as 1 or 10 items
Wriggle NIghtsparrow (22:10:30): This combo results in a crystalline entity of solid black, a parasidic alien life form which eats the hearts of stars and, through this, kills them.
Wriggle NIghtsparrow (22:11:13): The thing looks up at the dragon and recognises it as it's master
Kevin (16:10:32): "I've created a monster."
Kevin (16:11:07): "So long as this is satisfactory however, I have nothing to complain about."
Wriggle NIghtsparrow (22:12:43): "Hm. So you have. Your ability can even create new entities. Yes, I think I've changed my mind. I will trade you another scale for five additional uses."
Kevin (16:12:32): "Ah yes, we forgot to mention that certain types of entities are considered items."
Wriggle NIghtsparrow (22:13:55): "If you say so."
Kevin (16:13:12): "You seem doubtful."
Wriggle NIghtsparrow (22:14:56): "I'm sure you see the world differently than I."
Wriggle NIghtsparrow (22:15:37): "I will not debate semantics with you about the nature of being. Each entity views creation in it's own way."
Kevin (16:15:59): "I agree, while I would enjoy a nice discussion about the ways we both perceive the world, this is not the time for such." She bows. "What do you desire done?"
Wriggle NIghtsparrow (22:19:48): He describes several other combos
Wriggle NIghtsparrow (22:19:59): Mostly they just explore what combos are able to do
Kevin (16:19:39): She fulfills them to the best of her ability.
Wriggle NIghtsparrow (22:21:01): You have general success, although one combo flops entirely. In the end, you get two scales, after which the observers pull you back.
Kevin (16:21:31): Patchy keeps one and gives the other to the Observers.
Wriggle NIghtsparrow (22:24:07): They take it to an extraction machine and seperate it into it's component pieces
Wriggle NIghtsparrow (22:24:18): One of which is the concept of imperviousness
Kevin (16:23:34): What are the other pieces?
Wriggle NIghtsparrow (22:27:42): A blackish powder, a large amount of time mana with a scattering of other types of mana.
Kevin (16:27:26): 1)Is the time mana tangible? (i.e. an item)
Kevin (16:28:00): 2)Would anything happen if the concept of imperviousness was in Nexus?
Wriggle NIghtsparrow (22:30:23): 1) No
2) It'd become a fixed concept. They're keeping it here as is.
Kevin (16:30:12): What's a fixed concept?
xcom102a (16:30:17): i return?
Wriggle NIghtsparrow (22:31:55): A concept
Wriggle NIghtsparrow (22:31:57): An item
Kevin (16:31:37): Patchy asks if they can extract the imperviousness of her own scale for personal use.
xcom102a (16:31:47): guessing no hera?
Kevin (16:31:54): Yes he's here
xcom102a (16:32:13): give me like 10 to greview and get coeffee. just back from work!
Wriggle NIghtsparrow (22:35:00): They say that they can, but that the properties of the scale would bind it to this world
Wriggle NIghtsparrow (22:35:06): /universe
Wriggle NIghtsparrow (22:35:22): In practical terms, anything made from it would be unable to be taken off Noix
Kevin (16:34:41): Well that's bad news.
Kevin (16:35:16): Plan B then: do the Observers have any use for a second scale?
Wriggle NIghtsparrow (22:36:26): Mmm. Bound Items, yo. They keep the unusually-potent stuff from leaving mod-run worlds.
Kevin (16:35:36): Or is More Impervious not a really feasible or useful thing.
Wriggle NIghtsparrow (22:36:43): They'd be happy to take it, but they can't offer you much for it
Wriggle NIghtsparrow (22:36:51): YOu could make a very potent Noix-item out of it
Kevin (16:36:15): What do they have to offer?
Wriggle NIghtsparrow (22:37:34): Information on the nature of the world, mostly
Wriggle NIghtsparrow (22:37:52): Transportation to certain hard-to-reach locations
Kevin (16:37:39): That's less tangible than she'd like (no idea is the Census works in mod-worlds, I'll have to ask Gad)
Kevin (16:37:50): but she'll agree to that trade.
Kevin (16:37:57): They look so happy after all.
Wriggle NIghtsparrow (22:42:40): One suggests that she could use the item to make something herself
Kevin (16:42:30): Wouldn't that make the resulting item bound to Noix?
Wriggle NIghtsparrow (22:44:00): Since that's what the dragon did. Anathemi items, while similarly bound to the world, tend to be enormously potent and prized after for their capability to completely resist most things (magic especially) and either confer that resistance on the wearer in the result of defensive items or slice through opponent's resistances in the result of offensive actions
Wriggle NIghtsparrow (22:44:28): Yes, the item would be bound
Kevin (16:45:38): She explains that the sheer power of is worthless since her best bet of getting use out of it would be luring things she doesn't like to Noix. She does not want to use Noix as ablative armor.
Kevin (16:46:54): So it would be in everyone's best interest if they can make the spacecraft even more resistant with the help of a second scale.
Wriggle NIghtsparrow (22:49:04): They might be able to try and incorporate the second Imperviousness in the frame
Wriggle NIghtsparrow (22:49:12): They'll try and do that if she wants
Kevin (16:48:31): It's up to them, after all it's their scale now :p
Wriggle NIghtsparrow (22:49:57): They thank her for the kingly gift
Wriggle NIghtsparrow (22:50:25): They ask her if she's sure she's willing to give them it
Wriggle NIghtsparrow (22:50:41): Let me stat it for you before you give it away
Wriggle NIghtsparrow (22:51:30): Anathemi Dragon Scale (Elder)- (Item, Material, Void & Aether, 1,400,000,000 Gold)
Kevin (16:51:23): The Void is nice, but that thing is sure to have a required level of at least 40.
Wriggle NIghtsparrow (22:52:35): Depending on what you make
Wriggle NIghtsparrow (22:52:39): They'll certainly take it if she's offering
Kevin (16:51:49): And if Patchy wants to use it she needs to lure people to Noix.
Kevin (16:52:00): Are the Observers fine with any possible collateral damage?
Wriggle NIghtsparrow (22:53:17): They aren't sure what she means
Kevin (16:53:04): She'll thinks a little to find another way to get the message passed.
Kevin (16:53:13): "Have you ever heard of the Corruption element?"
Wriggle NIghtsparrow (22:55:10): "Yes. It actually recently made an appearance in the Mayline."
Wriggle NIghtsparrow (22:55:46): "Thusfar, our studies indicate it is trapped within it and unable to spread."
Kevin (16:54:59): "How confident would you be in your ability to directly fight and resist it?"
xcom102a (16:55:59): (are you planning on bringing gfillian in, aren't you frue?)
Wriggle NIghtsparrow (22:57:10): "Very. It specializes in merging with and subverting other elements. Our order specializes in resisting things such as that and can manipulate the connections between entities."
Kevin (16:56:35): "Well then, I suppose I can use you as lures."
Kevin (16:57:24): She'll keep the scale then since they seem so adamant on it.
Wriggle NIghtsparrow (22:58:54): They're quite happy to take it. I just wanted to make you aware of what you were trading away.
Wriggle NIghtsparrow (22:59:07): "We, as a principle, do not get involved in worldly disputes unless directly personally threatened. Please do not consider us as an ally in personal disputes."
Kevin (17:00:02): "Who said anything about that? All that I have said is that since I would require coming to Noix to get a power boost this would logically make me do exactly that if needed."
xcom102a (17:01:38): Hera speaks up now. "Is there anything else we can do at hte moment?"
Wriggle NIghtsparrow (23:03:16): "We do not have a problem with your using this world as a battleground should you desire such."
Kevin (17:02:22): (The implications is that if Patchy was to fail in whatever fight she's in, her enemy would now be on Noix and willing to do whatever it wants)
Wriggle NIghtsparrow (23:03:27): "In fact, it is specifically designed for that."
Wriggle NIghtsparrow (23:03:34): "From what we have been able to gather."
Wriggle NIghtsparrow (23:03:54): "As for other things to do, there are the remaining concepts that need to be located.
Wriggle NIghtsparrow (23:05:59): Connectivity, Permanence, Subtlety, Mobility
pathy blank (17:05:19): (permanence!)
Kevin (17:05:21): "Permanence sounds good"
Wriggle NIghtsparrow (23:08:56): "To gain this, we request you travel to the core of the world and use this tool..."

The observer pulls a small thing that looks like a chisle out of his robes

"...to shave off a tiny fraction of the net which binds the sleeping deity within the planet."
Wriggle NIghtsparrow (23:09:03): Patchy is handed the chisle
Kevin (17:08:31): Her silence is visible.
Kevin (17:09:15): "I do hope that strenght is not required to perform this task."
Wriggle NIghtsparrow (23:10:31): "Not much to say about this one. Go there, do what you need to, and return. Do so as fast as possible; the random encounters down there are far beyond your ability to deal with."
pathy blank (17:09:40): (wake i up destroy every thing!)
Wriggle NIghtsparrow (23:10:54): "Use our teleportion grid."
Kevin (17:10:26): "On a scale of 1 to Attack Gadigan's Castle, how bad of an idea is waking up the deity?"
xcom102a (17:10:34): Hera nods. "We shall hurry then. LAdy Patchy, did you wish me to carry you ?"
Kevin (17:11:32): "No I did not, thank you for the offer however."
Wriggle NIghtsparrow (23:13:36): "It is entirely beyond your ability, so far as I am aware. The net binding it is manifold; we send you only to the outermost section, and that tool is far from capable of breaching the barrier. Were you able to do so, however, it's non-dormant presense would result in the complete destruction of this galaxy-cluster."
Kevin (17:12:54): "So a 4 then."
Wriggle NIghtsparrow (23:14:12): "If such is your scale."
pathy blank (17:13:19): (lols)
Kevin (17:14:00): "The reason it is so low is beause the galaxy-cluster would be merely destroyed, which isn't so bad."
Wriggle NIghtsparrow (23:15:31): "By your scale, perhaps. We would rather it not happen."
Kevin (17:14:31): "And at least now I do not have to worry about accidentally unleashing bad things."
Wriggle NIghtsparrow (23:16:24): "There are already bad things down there. Don't let them reach you or it will be unpleasant before that respawn of yours kicks in."
Kevin (17:15:35): "Well of course, being destroyed is bad, but there are many situations in which suddenly being dead is a blessing."
Wriggle NIghtsparrow (23:17:19): "There are worse fates, yes."

The Observer looks out at the Mayline.
Kevin (17:16:22): "Enough trivialities, where's that teleportation grid?"
Wriggle NIghtsparrow (23:17:40): She's given directions
Kevin (17:18:14): Before they depart, Patchy and Meiling have a semi-private discussion.
xcom102a (17:18:52): Hera nods, and is unsure if he's going, but he;s willing. he'll get himself ready to defend. "Oh, will ice, fire, or lightning be promiennt where we're going?"
Kevin (17:19:32): (If anyone is listening to the convo I'll say what they talked about,otherwise I won't)
Wriggle NIghtsparrow (23:20:46): "No. The area has an abundance of Earth and Darkness mana, however."
xcom102a (17:20:27): hera goes into parrying stance then.
Kevin (17:20:58): (brb in a few mins)
Kevin (17:23:36): Well then, it's off to work we go
Wriggle NIghtsparrow (23:25:31): You head out
Kevin (17:25:32): This is Patchy's first road trip inside a planet's core.
Wriggle NIghtsparrow (23:26:42): Stepping into the teleporter, you find yourselves in a cramped cavern with a net of shining light in front of you. There no other entities around, thankfully.
Kevin (17:25:42): She's mostly hoping she won't get incinerated by the heat.
Wriggle NIghtsparrow (23:27:07): It's not quite what you were expecting, I think
Kevin (17:26:23): Actually she was expecting that.
xcom102a (17:26:41): "So, where do we head?" he asks. If they have directions, hera will head that way, makign sure to protect patchy
Kevin (17:26:45): It's just that her only experience with planet cores until now was the molten kind.
Kevin (17:27:12): Is that shining light net the kind of net we want?
Wriggle NIghtsparrow (23:28:23): Seems like
Kevin (17:27:38): How many entrances dooes the cavern have?
Wriggle NIghtsparrow (23:29:29): Which?
Wriggle NIghtsparrow (23:29:47): Oh, the one you're in. Herp.
Kevin (17:29:08): Indeed.
Wriggle NIghtsparrow (23:30:49): It's a tube-shaped tunnel. One end turns out of view to the right, the other (sloping down) runs into the net of light.
Wriggle NIghtsparrow (23:31:04): So one, really
Kevin (17:30:40): Well then, Meiling, Ave, Eva and Heracles are posted as sentries near the arrival point.
Kevin (17:31:18): Meanwhile Patchy magics a rock at the net to see if there's any reaction.
Kevin (17:31:29): A small rock.
Kevin (17:32:04): For all she knows it's actually a net for a coreantlion
Kevin (17:32:11): and the slope is it's nest
Wriggle NIghtsparrow (23:34:02): The rock impacts the net and stops
Wriggle NIghtsparrow (23:34:11): Seems to be a wall of force
Kevin (17:33:43): Stops as in gets stuck in it or impacts it and then falls down?
Wriggle NIghtsparrow (23:35:15): Impacts it and then falls down
Kevin (17:34:56): Then she brings out the chisel, tries to shape some of the nearby rock into a small pillar and tries to chisel the net.
Kevin (17:35:16): For visual reference, she's basically earthbending a small cylinder of earth into hammering the chisel
Wriggle NIghtsparrow (23:37:03): This works
Wriggle NIghtsparrow (23:37:13): She gets a tiny fragment of light to fall from the net
Kevin (17:36:30): Was any container provided for it?
pathy blank (17:36:36): (take a bit for your self)
Wriggle NIghtsparrow (23:38:08): Nope
Kevin (17:38:00): Then she'll either just carry it via some distance hax with Komachi's help (keeping it at a fixed distance from her, thus basically carrying it without touching it)
Kevin (17:38:16): or just encase it in a bubble of air (and if that fails, water) to carry it
Kevin (17:38:19): she chisels some more
Wriggle NIghtsparrow (23:40:01): She can carry it with distance hax
Kevin (17:40:02): She gets a second helping of light, again because why stop there?
Wriggle NIghtsparrow (23:43:25): She gets helping number two
Wriggle NIghtsparrow (23:43:40): A roar echoes through the caverns
Kevin (17:42:46): "Of course."
Kevin (17:42:57): So we have two options there.
Kevin (17:43:15): 1)We can go back to the Observatory from the same way we came in.
Kevin (17:43:18): That a thing?
Kevin (17:43:22): Or was it a one-way trip?
Wriggle NIghtsparrow (23:45:05): They teleported you back from the Dragon; nothing directly indicating they couldn't do so again
xcom102a (17:44:54): Hera readies himself, his blades flashing. "We'd better get ready, Ave, Eva...."
Kevin (17:45:28): "We got some light! Get us out!"
Kevin (17:45:43): Meiling prepares for horrible death in case of teleportation failure.
Kevin (17:46:09): The second light is secured
Wriggle NIghtsparrow (23:50:23): There's another roar, somewhere a bit more distant
Wriggle NIghtsparrow (23:50:29): Your group disappears
Wriggle NIghtsparrow (23:50:36): ANd reappears in the Observatory
Kevin (17:50:03): Patchy shows the two light pieces she got "Is this sufficient?"
Wriggle NIghtsparrow (23:51:19): They take the fragment(s?) and distil from it (them?) Permanence, whispy threads of light, and a great deal of warding mana with traces of light mana
Wriggle NIghtsparrow (23:51:36): Connectivity, Subtlety, Mobility
Wriggle NIghtsparrow (23:51:38): Tose remain
Kevin (17:51:52): Patchy inquires as to the role of Permanence in the spaceship.
Kevin (17:52:01): To make it Unbreakable?
Kevin (17:52:36): To help armor it combined with the Imperviousness?
Wriggle NIghtsparrow (23:54:15): To help anchor it within reality. It's a component of the higher-tier wardings put on their crafts.
xcom102a (17:53:40): Hera nods. "I see. that makes sense. How about mobility?"
pathy blank (17:53:54): (wait that sounds bouring leave that bit out)
Kevin (17:54:12): "So, mobility seems to be next. How horribly are we going to die this time?" Patchy adds with a smirk.
Wriggle NIghtsparrow (23:59:10): "That takes care of the dangerous tasks, actually. Mobility will require you to either catch or charm one of the pixies of the elven forests. They are quick and able to move with unearthly ease. I've heard they're fond of rhymes, light tricks, comedy, certain types of music, and amusing costumes."
Thursday, March 26, 2015
Kevin (18:00:15): "Are they fans of..." Patchy enunciates the next words as if she wasn't exactly sure herself of what they meant "punk...rock?"
Wriggle NIghtsparrow (00:03:18): "From what we've heard."
Kevin (18:02:31): "Then I'll need an electric guitar."
Kevin (18:05:11): "And appropriate clothing. Mind if I take the time to buy those at Nexus or would you rather use another method?"
Wriggle NIghtsparrow (00:06:50): "By all means."
Kevin (18:06:50): "Wonderful!" Patchy then takes her leave while two others start soully rehearsing their gig.
xcom102a (18:09:53): brb, dinner
Kevin (18:10:29): (So, wait until Pathaky comes back?)
Wriggle NIghtsparrow (00:12:26): Works
xcom102a (18:24:52): should be back in like 20 to 30 minutes
Kevin (18:25:43): In the meantime, how much would Patchy's expenses be?
Wriggle NIghtsparrow (00:27:56): ?
Wriggle NIghtsparrow (00:28:00): For what?
Wriggle NIghtsparrow (00:28:14): Oh, some clothing? Go check the shop for stuff that makes sense; I can't auto Nexus
Kevin (18:27:15): Guitar + punk rock garb.
Wriggle NIghtsparrow (00:28:51): Mmm, I can't sell stuff outside Noix
Kevin (18:27:50): Guitar is 1,800 gold
Kevin (18:31:59): If I can't find an existing adequate item, what do we do
Wriggle NIghtsparrow (00:35:01): We just say you got some punk clothes
Kevin (18:34:09): That works
xcom102a (18:35:22): backies
xcom102a (18:42:24): anyway, what now?
Kevin (18:42:41): I say we wait for Pathaky
Kevin (18:43:03): Concerts could in theory be made better with bling after all
xcom102a (19:00:08): so, when should he be back?
pathy blank (19:05:24): idk I can auo for him i you like
pathy blank (19:05:43): he always yells at me for not lols
Wriggle NIghtsparrow (01:08:14): That works
Kevin (19:07:12): ah yes Pathy
Kevin (19:07:21): Guess what I found with my Witch Doctor
pathy blank (19:07:28): so whats tthe quest
Wriggle NIghtsparrow (01:09:07): They're currently trying to convince a pixy to somehow give them their inherent power of mobility
pathy blank (19:08:53): well ave can get it I will tell you how in a moment
Kevin (19:08:54): The current plan is punk rock
Kevin (19:09:14): The local fairies allegedly likes it
xcom102a (19:10:20): Hera shifts to blade wing stance
pathy blank (19:10:24): well we will trade them a golden egg clearly
Wriggle NIghtsparrow (01:11:55): Are you trying to go after that
pathy blank (19:11:28): no ave lays one and pulls i out of his armor
Kevin (19:11:29): I veto the golden egg on the grounds of Fuck No.
Kevin (19:11:30): >_>
pathy blank (19:11:45): it*
Wriggle NIghtsparrow (01:13:02): That's quote worthy
xcom102a (19:12:45): heh
Kevin (19:12:45): So
Kevin (19:12:50): Is Heracles on drums?
xcom102a (19:12:55): Sure?
xcom102a (19:13:17): yes, yes he is. although he's using his hands as the drum sticks
Kevin (19:13:19): Does Ave's bling let him do light shows?
Wriggle NIghtsparrow (01:14:28): You guys, uh
Wriggle NIghtsparrow (01:14:36): Might want to gain some actual musical talent first
Kevin (19:13:43): Okay, solo Patchy then
Kevin (19:13:45): she can do it
Kevin (19:14:05): Dance of Bird and Beast returns!
pathy blank (19:14:39): ave can play a mean violin
Kevin (19:15:07): I'm not sure if violins can do punk rock
Kevin (19:15:15): but by all mean go for it if it can
pathy blank (19:15:44): Oh it can when your laying a golden egg while doing it!
Kevin (19:16:15): Ah yes, Patchy now looks like an hybrid of those two ladies: http://en.touhouwiki.net/images/e/e0/Th ... nmaru1.jpg
Wriggle NIghtsparrow (01:17:31): Right then
Kevin (19:16:35): Bet you didn't know sparrows could play a mean guitar.
Wriggle NIghtsparrow (01:18:49): Only a select few
Wriggle NIghtsparrow (01:18:52): I mean, I can't do it
pathy blank (19:17:55): its funny ave already knows basic musician and can play violin
Kevin (19:18:34): Is there a plan B in case the fairies are not swayed?
pathy blank (19:18:47): ya aves eggs
xcom102a (19:18:49): rhyming and comedy!
Kevin (19:18:56): A comedy routine with Ave and Eva?
Kevin (19:21:23): What egg?
xcom102a (19:21:43): show him the ability pathy
pathy blank (19:21:50): ave lays golden eggs
pathy blank (19:22:27):
Lays Golden Eggs- (Passive Ability, Other: Coinlord) Every week possessor produces one of the item 'Golden Egg'
Kevin (19:22:54): but that's only once a week
pathy blank (19:24:02): how many freaking eggs does one have to lay at once to be impressive lol
Kevin (19:24:29): But he can't do an encore.
Kevin (19:24:32): That's why
Wriggle NIghtsparrow (01:25:40): Weirdin' out Fairies 101 (With Ave!)
pathy blank (19:24:47): its fine eva can juggle ships
Kevin (19:24:52): On the plus side
Kevin (19:25:11): Ave might freak out the fairies so much that they give him the Mobility just to never approach them again
pathy blank (19:25:33): ya
Kevin (19:26:52): We should bully Cael into drawing Ave and Eva.
pathy blank (19:27:23): lols
Kevin (19:27:25): cuz I keep imagining him looking like this guy except in heavy armor: http://img2.wikia.nocookie.net/__cb2014 ... 3506bc.jpg
pathy blank (19:27:48): ya while im the auto thats how they look
xcom102a (19:27:53): posting in player threads
Kevin (19:28:04): Even Eva?
pathy blank (19:28:14): lols they are twins
xcom102a (19:28:55): actually, more clones
Kevin (19:28:59): but a lady looking like that is...
Kevin (19:29:02): do not want
pathy blank (19:29:16): ok mkaer her prity add gold grill
pathy blank (19:30:53): so we could just offer a gold egg in trade
pathy blank (19:31:02): aves hella merchant
Kevin (19:31:35): If you think it'll work~
xcom102a (19:31:48): so, we heading there?
pathy blank (19:31:56): I think we will have plenty of ways to get them to help
pathy blank (19:32:01): ya
Kevin (19:32:11): Anyway Kyouko Lorelei is ready, guitar and garb, in case the egg does not work.
Wriggle NIghtsparrow (01:33:49): And folks head to the Elven Lands
pathy blank (19:32:58): ave already layed the egg fyi
Wriggle NIghtsparrow (01:34:03): The Observers request you use the portal there
xcom102a (19:33:03): note to self, do not use void collapsing striek on noix
Wriggle NIghtsparrow (01:34:18): From there, you'll have to wander around until you find a fairy. Follow the sparkles and laughter.
xcom102a (19:33:48): Oh, Can hera make a brief pitstop to buy candy?
xcom102a (19:33:59): i heard pixies love dew of the mountain and candy!
Kevin (19:34:48): "Gyate~ Gyate~"
xcom102a (19:35:06): (okay, we go though the gate then. no pit stop)
Kevin (19:36:42): "Come Ave, show them your burning passion!"
Kevin (19:37:33): Kyouko adjusts her guitar on the way
pathy blank (19:38:06): "BURNING PASSION YOU SAY THIS IS MY PASSION!" *Ave holds up the golden egg*
Wriggle NIghtsparrow (01:39:26): Folks, geared up for... Whatever this is... Pass through the gate
Wriggle NIghtsparrow (01:39:33): And enter the serene elven woods
Wriggle NIghtsparrow (01:39:49): Harmonious, well tended nature. That's the name of the game here.
xcom102a (19:39:14): hera spreads his life water wings and takes to the air, gently.
Wriggle NIghtsparrow (01:40:22): Trees grow tall and true. Birds sing. Animals seem largely without fear of sentient creatures.
pathy blank (19:39:41): "We could sell vacation pacages to the folks back in nexus and make a killing"
Kevin (19:40:40): "Yes! Show them how you will stop at nothing to achieve your goals. Show them your determination!"
Kevin (19:40:46): The sarcasm
Kevin (19:40:47): Her head
pathy blank (19:42:13): Ave "hey I am just a poor man trying to make a living" *eva looks at him shakes her head and says* "poor is not a word that should be applied to you..."
xcom102a (19:43:35): Hera booms out in laughter, and smiles. He has jolly laughter ability
xcom102a (19:43:51): Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Kevin (19:44:30): "Good morning!" Kyouko shouts at some birds, the echoes reverberating all over the place.
Wriggle NIghtsparrow (01:46:22): Crickets chirp
Wriggle NIghtsparrow (01:46:31): Birdsong is omnipresent
Wriggle NIghtsparrow (01:46:40): Aside from that, you aren't getting a response
pathy blank (19:46:00): Ave shouts "HEY PIXXIES WE HAVE MONEY!"
Wriggle NIghtsparrow (01:47:24): You hear a chuckle from a nearby tree
pathy blank (19:46:43): ave looks over to the rest of the group "every one likes money"
xcom102a (19:46:56): Hera chuckles back. "Say, want to have a race?" He asks, hoping that will attract attention
pathy blank (19:47:24): Eva starts warming up "ya lets do this"
Kevin (19:48:11): (Ave is so much the Dosh King)
pathy blank (19:48:32): (hes the bank of ave I am being true to who he is)
xcom102a (19:48:41): Hera shifts to : Phantasmal Blade-Wing Stance- (Stance Ability, Swordsman) If possessor has a Sword equipped, possessor gains +800 AGI, +800 Melee Attack, +10% Dodge, and 30% Earth Resistance, and using his Soul-Blade Wielder- (Passive Ability, Kensei) Possessor may, at the start of any of possessor's action, create and equip a Temporary weapon named Soul Blade that is a sword and provides +X Melee Attack and +X to all stats, where X is equal to (100 * Possessor Level); said weapon is the same element as its creator; said weapon may not be traded to or equipped by an individual other than its creator. Only one of said weapon created by any one individual may exist at a time.
creates and wields a soulbalde and the inventiable edge. He starts to do a battle kata for the sword, making the swords flash and shine, trying to make a nice light show.
pathy blank (19:50:30): Ave will follow the sound of laughter
Kevin (19:51:22): Kyouko just stays close to the Dosh King
Wriggle NIghtsparrow (01:52:28): The laughter leads to
Wriggle NIghtsparrow (01:52:29): A tree
Wriggle NIghtsparrow (01:52:39): Pretty ordinary looking tree
Kevin (19:51:51): "Gyate~ Gyate~" Kyouko says
pathy blank (19:51:56): Ave will knock on the tree "Hello we have money"
xcom102a (19:53:42): (no reply to hera? okay. )
Wriggle NIghtsparrow (01:55:04): The tree is knocked on
Wriggle NIghtsparrow (01:55:11): There is no response
Wriggle NIghtsparrow (01:55:20): You guys are standing in the middle of a forest next to a gate
pathy blank (19:54:31): we will wonder deeper into the woods!
xcom102a (19:54:36): agreed
Kevin (19:54:39): The portally kind of gate?
Kevin (19:54:47): Or the architectury kind?
Wriggle NIghtsparrow (01:55:55): Yes, the portally kind
Wriggle NIghtsparrow (01:56:08): YOu wander deeper into the woods
Kevin (19:55:09): Kyouko moonwalks in.
pathy blank (19:55:22): ave leaves a trail of gold coins so they dont get lost also to atract pixxies looking to help them get lost
Wriggle NIghtsparrow (01:56:28): And are rather quickly set upon by a party of elves who take umbrige to some strange foreigners being in their woods
Wriggle NIghtsparrow (01:56:50): (Luck always gives out eventually)
Kevin (19:55:52): "Good morning!" Kyouko belts out.
xcom102a (19:56:34): are they obivously attacking? or more, hands up, and surrender?
Kevin (19:56:39): (I am fully aware of how she's starting to sound like a broken record)
Wriggle NIghtsparrow (01:57:52): You're walking along when a trio of arrows appear at your feet. Alt-Patchy greets them cheerily. Well-but-not-completely concealed in the shadows, a voice calls out. "What are you doing in our woods?"
pathy blank (19:56:53): Eva goes pirate "YAR me elfies we be sailing through your woods" *eva has a ship over one of her shoulders*
xcom102a (19:57:24): "We're here to talk to the pixies. We're here on a quest." HEra booms out.
Wriggle NIghtsparrow (02:00:10): Eva has a size-changing ship
pathy blank (19:59:18): yes
Wriggle NIghtsparrow (02:00:26): Is she expanding it out to full size (likely damaging the surrounding trees)?
Kevin (19:59:36): (Say no)
pathy blank (19:59:46): no just big enough to be carried over her shoulder with one arm
Kevin (19:59:49): (Elves tend to be touchy with their wood)
pathy blank (20:00:23): *Ave picks up a couple of the coins we had been placing down*
Wriggle NIghtsparrow (02:03:11): There's a largeish boat on her shoulder and ave is picking up coins
Wriggle NIghtsparrow (02:03:22): "WHat is the nature of your quest?"
Kevin (20:02:22): Kyouko blinks blankly at Eva "We're pirates? I thought we were looking for fairies."
xcom102a (20:02:55): (if someone quotes MOnty python.. i don't know what will happen)
pathy blank (20:03:01): eva lets out a a laugh "Yar you be right we be looking to trade with some fairys"
xcom102a (20:03:28): Hera smiles. "It is is find mobility for out employer. Observers of the stars and the heavens."
Kevin (20:03:31): "...but why are we pirates?"
pathy blank (20:04:27): Eva looks bothered by patchys quesion "Yar ave told me we be building a ship YAR!"
Kevin (20:05:00): "I didn't hear him say that and I have good hearing!"
pathy blank (20:05:58): Ave looks at eva hoping shes not to mad "I umm she likes shops just go with it"
pathy blank (20:06:08): ships*
Wriggle NIghtsparrow (02:07:19): "Let me clarify one thing. Do you intend to cause any harm whatsoever to the fae of the wood?"
Kevin (20:06:30): "Ah okay, watch out for stray ghosts then~"
pathy blank (20:06:47): Eva yars agin "Yar no we be looking for fairies you know any"
xcom102a (20:06:49): Hera shakes his heads. "No, I do not tend to cause harm. "
xcom102a (20:06:59): *intend, not tend
Kevin (20:07:03): "Ermmm...no?" she is genuinely puzzled as to why people would think they'd harm the fae.
pathaky@hotmail.com (20:11:10): Am back
pathy blank (20:11:27): Thank god
Kevin (20:11:27): Eva's now a pirate
pathaky@hotmail.com (20:11:28): I approve of Eva's Piratespeech
pathaky@hotmail.com (20:11:32): lolol
Kevin (20:11:33): and Ave is THE DOSH KING
pathy blank (20:11:35): I knew you would :D
pathaky@hotmail.com (20:11:39): LOADSAZENI
pathy blank (20:11:41): hes got money
pathaky@hotmail.com (20:11:47): lods of emone
pathaky@hotmail.com (20:11:50): wots that spell?
pathaky@hotmail.com (20:11:55): LOADS OF MONEY! (probably)
Kevin (20:12:00): Also his passion is laying eggs
pathaky@hotmail.com (20:12:05): Oh no
pathaky@hotmail.com (20:12:08): People spotted that
pathaky@hotmail.com (20:12:09): haha
pathy blank (20:12:10): Once a week
pathaky@hotmail.com (20:12:27): So: I've got to pack and get ready for THINGS tomorrow
pathaky@hotmail.com (20:12:29): what'd I miss?
pathy blank (20:12:31): its fine I did you proud
Kevin (20:12:48): We made Punk Rock into plan B
pathy blank (20:12:53): well I am autoing you because you always complain I never did
Kevin (20:12:58): Plan A is now bribing fairies with Ave's egg
pathaky@hotmail.com (20:13:04): I complained once
pathy blank (20:13:05): golden egg*
pathaky@hotmail.com (20:13:05): haha
Kevin (20:13:07): on the way we met hippie elves
Kevin (20:13:27): Speaking of the elves, what's their reaction?
pathy blank (20:13:28): we are now waiting on wriggle
Kevin (20:14:19): I have no clue why Eva was angry at being asked why the party are now pirates
pathaky@hotmail.com (20:14:31): M'kay
pathaky@hotmail.com (20:14:37): I can;t guarantee how long I can be around
pathy blank (20:14:38): Eva is a slight ball of rage right path?
Wriggle NIghtsparrow (02:15:46): The elves
pathaky@hotmail.com (20:14:46): Lil' bit. It really depends
Wriggle NIghtsparrow (02:15:51): Haven't reacted
xcom102a (20:15:45): Hera places his hand on his sword. "Do you intend us harm?" He asks, turning the question around. "Know that we do not seek to cause harm, or do we seek a fight with you. However, if attacked, we will defend ourselves."
pathy blank (20:15:54): ave starts laying the coin trail back down and starts walking agin "Time to go trade with fairies"
Kevin (20:15:58): "You guys aren't fun at all."
pathy blank (20:16:56): Eva gets sad at that "Yaar I am not fun?" *her boat shrinks to pocket sized and puts it away*
Kevin (20:17:30): "Noooo, not you, those party pooper elves who think we're a bunch of forest razers or something!"
pathy blank (20:18:25): Eva perks back but and says "Every one knows pirates love nature!! yar"
Wriggle NIghtsparrow (02:19:51): *birdsong*
Kevin (20:18:53): Patchy's mind: [I am not so sure about that...]
Kevin (20:19:02): Where's the elves go?
pathaky@hotmail.com (20:19:06): (What in the world is happening)
Wriggle NIghtsparrow (02:20:21): You never actually saw any elves, just the arrows
pathy blank (20:19:24): path let me know if you find any thing off with ave and eva lols
pathaky@hotmail.com (20:19:32): Nah this is fun
xcom102a (20:19:33): Hera steps forward then.
pathy blank (20:19:37): Eva goes to catch up with ave
Kevin (20:19:39): "Yeah!" Kyouko celebrates Eva's love of nature with a guitar solo
pathy blank (20:21:26): Ave starts yelling about having money agin to try and atract fairies
pathy blank (20:22:31): eva needs an air ship)
pathaky@hotmail.com (20:22:44): She has a sand-ship
Kevin (20:23:24): (I'll find it hilarious if the guitar solo attracts fairies)
pathy blank (20:23:49): (nah aves gott money and those fairies know it)
Wriggle NIghtsparrow (02:25:17): Eva stars jamming out on the guitaur
pathy blank (20:24:31): umm
Wriggle NIghtsparrow (02:25:36): Er, no. Alt-Identity Patchy starts jamming out.
Kevin (20:24:39): Much better
Wriggle NIghtsparrow (02:25:56): What's her best musician ability?
Kevin (20:25:35): Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Channeled Power of Bound Hearts- (Passive Ability, Channeler) Possessor gains +200 to all stats for each unequipped pet that possessor is carrying, to a max of +1,000
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Kevin (20:25:38): Some mix of these 3
Wriggle NIghtsparrow (02:27:25): She doesn't have an absolute ton of skill, then
Kevin (20:26:33): But she has someone who does have skill
xcom102a (20:26:41): and no musciain ability. ave has basic and vilin
Kevin (20:26:48): which is how she does half of her everything
Wriggle NIghtsparrow (02:27:56): Having some actual musician abilities would have gone a lot further
Wriggle NIghtsparrow (02:28:19): RP powers are well and great, but backing them up with stats helps a lot
Wriggle NIghtsparrow (02:28:34): Anyway, patchy starts jamming out on the guitaur
pathy blank (20:27:35): Ave looks at patchy "Give me tthat I will show you how its done"
Wriggle NIghtsparrow (02:28:44): She manages to generally hold a tune
Wriggle NIghtsparrow (02:28:56): Punk isn't known for it's incredible lyrics
Kevin (20:28:13): It's punk rock to you, punk!
Kevin (20:28:15): >_>
Wriggle NIghtsparrow (02:29:25): Mm
pathy blank (20:29:58): ave has basic music skills >.>)
Wriggle NIghtsparrow (02:31:16): Ave joins in with the violin
xcom102a (20:30:29): Hera sighs. "So, you archers, do we get passage or not?"
pathy blank (20:30:58): Eva facepalms "Hera let it go there gone"
xcom102a (20:31:21): Hera nods. "Okay then. Just wanted to be sure. Nothing worse then getting an arrow ot the back of hte head."
Kevin (20:31:29): https://www.youtube.com/watch?v=OUaZEZVk514
Kevin (20:31:35): ^That's the song she's doing
Wriggle NIghtsparrow (02:32:48): There's no response from the archers
xcom102a (20:31:55): for eva: https://www.youtube.com/watch?v=ta-Z_psXODw
Wriggle NIghtsparrow (02:34:52): The party starts playing a mixmash of tunes
Wriggle NIghtsparrow (02:35:02): The forest is rather unresponsive
xcom102a (20:34:22): wait
pathy blank (20:34:34): Ave stops and yells "LOOK FAIRIES WE HAVE A GOLDEN EGG!"
xcom102a (20:35:54): Hera, taking a chance, will use: Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss., to try to summon up a creature that will hoepfully attract fairies! (if people here think I should not do this, i won't.)
Kevin (20:36:19): "I think they know by now~" Kyouko chuckles. "Well this didn't work...wait what is the burly man doing?"
Wriggle NIghtsparrow (02:37:23): Use that it what?
Wriggle NIghtsparrow (02:37:28): To what?
xcom102a (20:36:31): okay, never mind
Kevin (20:36:54): Kit said he wants to try to summon a thing that will attract fairies
pathaky@hotmail.com (20:37:02): Ah, he's using it to summon a lizard to attract faieries
pathaky@hotmail.com (20:37:06): or animal
pathaky@hotmail.com (20:37:08): I guess
pathy blank (20:37:19): quick summon karhu he can save this lol
Wriggle NIghtsparrow (02:38:44): Heracles summons up a chameleon
Wriggle NIghtsparrow (02:38:53): It looks at him with one eye
pathy blank (20:38:24): Eva "Yar should have summoned a paret!"
Kevin (20:40:16): Patchy will reassume direct control and equip her normal gear.
pathaky@hotmail.com (20:40:32): Pathaky is also going to assume direct control
pathy blank (20:40:41): thank god
pathaky@hotmail.com (20:40:44): Ave shakes his head. "We're...trying to attract faeries?"
pathaky@hotmail.com (20:41:05): "What are we looking for here? Which concept are we on again?"
xcom102a (20:41:06): He looks back. "Think you can summon/attract fairies?" he asks the chamoleon
Wriggle NIghtsparrow (02:45:57): It looks at him with the other eye, then catches a mayfly with it's tongue
Wriggle NIghtsparrow (02:46:04): It beings to slowly move over to him
Wriggle NIghtsparrow (02:46:13): Begins*
xcom102a (20:45:30): hera will kneel down and lowers his right arm to let it go up on it.
Kevin (20:45:40): "We're looking for Mobility."
pathaky@hotmail.com (20:46:09): "Hah, is that right. Did the Observers give us any hints as to how to find it?"
pathaky@hotmail.com (20:46:16): He realizes he's holding a golden egg.
pathaky@hotmail.com (20:46:19): "Wat."
Kevin (20:46:33): "Indeed, you were there at the briefing."
pathy blank (20:46:41): (Ya sure play it off like mind control >.>)
pathaky@hotmail.com (20:47:01): (My logs aren't loading :P )
Kevin (20:47:14): (Ask Pathy in a sidechat to send them to you)
Kevin (20:48:11): Patchy tries the comedy option in the best way she knows how. She tries to discreetly move the earth under Heracles so quickly that he falls in a pit trap.
Kevin (20:49:05): (I'm only choosing heracles because he's HUGE btw)
Kevin (20:49:20): (And thus is worth more lulz)
Wriggle NIghtsparrow (02:51:32): Hate to ask, but does she have any abilities to facilitate that?
pathaky@hotmail.com (20:50:32): "I think we've likely scared off everything in the area for miles."
Wriggle NIghtsparrow (02:51:38): Geomancer being the obvious choice
pathaky@hotmail.com (20:50:41): She's a pretty good elementalist
Kevin (20:50:43): Various elementalist abilities
pathaky@hotmail.com (20:50:45): s'kinda her things
Wriggle NIghtsparrow (02:51:59): That would certainly do it
Wriggle NIghtsparrow (02:52:05): She has the earth branch, yes?
Wriggle NIghtsparrow (02:52:09): (some of)
Kevin (20:51:13): Yes
Kevin (20:51:17): Mostly hands
Wriggle NIghtsparrow (02:55:33): Patchy discretely causes the earth to cave in on Heracles. He stumbles comedically, falling on his back in his huge armor.
Wriggle NIghtsparrow (02:55:43): A snicker is heard from a nearby tree
pathaky@hotmail.com (20:54:55): Ave narrows his eyes
xcom102a (20:55:27): Hera gasps and tries to play it up, wriggling likea turtle on his back, unable to get up. "Help, I've fallen."
pathaky@hotmail.com (20:55:43): Ave runs over to help Hera back up, and mimes pulling his back as he does, flapping backwards exaggeratedly
Kevin (20:56:48): Patchy just watch the scene unfold, smiling a little.
Wriggle NIghtsparrow (03:00:47): *birdsong*
xcom102a (21:00:10): Hera struggles a bit more and struggles up to his feet.
Kevin (21:01:10): Patchy joins Ave in helping Hera get back up before making the earth level again.
xcom102a (21:01:24): (should have made him slip as soon as he got up frue
Wriggle NIghtsparrow (03:05:20): Folks are standing
Wriggle NIghtsparrow (03:05:29): This isn't working out the way you guys were hoping, haha
pathaky@hotmail.com (21:04:36): That's okay
pathaky@hotmail.com (21:04:40): I'm gonna be honest
pathaky@hotmail.com (21:04:44): Im pretty out of it
Kevin (21:04:48): "Well I'm out of pacifist ideas."
Kevin (21:06:50): "Any of you got an idea?"
pathaky@hotmail.com (21:07:01): Iiiii've got to go again
pathaky@hotmail.com (21:07:03): Sorry fellas
pathaky@hotmail.com (21:07:06): Packing calls
pathaky@hotmail.com (21:07:13): THis might be a decent place to call it for now
pathy blank (21:07:17): eva "Well there cleary arnt any around her lets try going deeper"
Kevin (21:08:11): Ah yes, could Patchy tell from which tree the snicker came from?
Wriggle NIghtsparrow (03:10:11): An oak to the left, not the same one
xcom102a (21:09:23): Hera smiles. "let me try." he shifts to the phasntmasla blade wing. "PAtchy, can you make light, or some kind of light show?" he starts to swing his swords, and well, kinda dancing, moving in a battel kata, trying to make the blades reflect the light.
Wriggle NIghtsparrow (03:10:28): I'm fine calling it here
Kevin (21:09:29): Not the same one as what?
Wriggle NIghtsparrow (03:10:54): A tree snickered before
pathy blank (21:10:07): ave knock but no one was home rember
Kevin (21:10:11): "Lemme try something first Hera."
Kevin (21:10:18): Patchy walks up to the offending oak tree.
Kevin (21:11:04): "Now, you are most likely listening to me right now, so here's what I have to propose."
Wriggle NIghtsparrow (03:12:53): *Tree being a tree*
Kevin (21:11:55): "We need some of your Mobility. We're willing to trade for it. We're willing to offer favors for it. We're even willing to buy it."
Wriggle NIghtsparrow (03:13:15): *Tree still being a tree*
Kevin (21:12:25): "But your lack of cooperation is starting to get on my nerves. So name your price."
Wriggle NIghtsparrow (03:14:34): *Tree continues to be a tree*
pathy blank (21:13:43): Eva turns into a bear
Kevin (21:13:58): Patchy turns to the group. "Can any of you find a fairy? I'll make it talk."
Wriggle NIghtsparrow (03:15:06): Pullin' out the stops here.
xcom102a (21:14:21): HEra starts the balde dance then. "Hopefully this light show will attract it."
pathy blank (21:14:40): Eva then walks up to the tree and starts scratching her bear back aginst it (as bears do to mark there area)
Kevin (21:15:00): Wriggle: you stopping it?
Wriggle NIghtsparrow (03:17:53): I'm around for maybe another 20 minutes
Wriggle NIghtsparrow (03:18:05): Heracles is waving a glowing blade around
Wriggle NIghtsparrow (03:18:12): Eva is scratching her back against a tree
pathy blank (21:17:21): in bear form!
Wriggle NIghtsparrow (03:18:44): She gets poked by something sharp. Twig, right in the center of her back. That was really uncomfortable.
Kevin (21:18:57): Patchy orders Flandre to Induce Desire on the tree.
Kevin (21:19:07): Induce Desire- Inflicts Charm, Psychic, 11,769 MP
Draconics (21:19:38): she . . . gives her wood?!
Wriggle NIghtsparrow (03:20:46): Um
pathaky@hotmail.com (21:19:48): (<__________<)
Wriggle NIghtsparrow (03:20:54): Let me try to figure out how exactly that works
Wriggle NIghtsparrow (03:21:25): You hear a partially stifled moan from <another> tree nearby
pathy blank (21:20:24): (bears rub here backs aginsts tress to mark borders and show size)
pathaky@hotmail.com (21:20:32): (wtf)
Wriggle NIghtsparrow (03:21:38): (Yup.)
pathy blank (21:21:03): Eva will go over to the tree and start rubing her back aginst it
pathy blank (21:21:13): (the one the sound came from)
Kevin (21:21:42): If there's no result, Patchy gets Flandre to Induce Desire on Another Tree
xcom102a (21:21:51): Hera stops the sword dancing and goes back to plan chamoloen. To see if it can help attract the fairies
Wriggle NIghtsparrow (03:22:58): This is getting weird
Kevin (21:22:08): Hey, we were told that charming fairies could work
pathy blank (21:22:09): I am doing what I do best
pathy blank (21:22:11): bears
Kevin (21:22:12): that's what Patchy is doing
pathy blank (21:22:13): being bears
xcom102a (21:22:32): (i'm trying not to go clathanian style on the trees)
Wriggle NIghtsparrow (03:23:38): Wooden arms come out of the tree and hold the bear almost tenderly
pathy blank (21:22:46): oh god
pathy blank (21:23:03): Eva "A little to the right almost tthere"
Caelzeph (21:23:06): (Congratulations, you just seduced a dryad)
pathy blank (21:23:19): (I am the best druid ever)
xcom102a (21:23:22): (ROFL!)
Kevin (21:23:22): (Not As Planned)
pathy blank (21:23:35): (Oh you know not of my plans)
Kevin (21:23:53): (That's my thing that is Not As Planned)
Wriggle NIghtsparrow (03:25:18): The arms massage the werebear a bit to the right
Kevin (21:24:17): (Also why is that dryad snogging Eva while it's clearly Patchy that charmed it)
Wriggle NIghtsparrow (03:25:23): Then start holding her arm
pathy blank (21:24:29): Eva "Also tree have you seen any fairies near by"
Wriggle NIghtsparrow (03:26:14): A voice like the rustle of leaves in a breeze speaks. "Oh, don't look for those little teases. I'm all you need."
Wriggle NIghtsparrow (03:26:29): A wooden face comes out of the trees and nibbles on the bear's ear
xcom102a (21:25:34): Hera stops and face palms as he realizes the problem. There aren't faeries here most likely.
pathy blank (21:25:58): Eva laughs "You are quite good but I need fairies for my quest other wise I cant stay here"
Wriggle NIghtsparrow (03:27:04): (Frue: The source of the charm wasn't apparent so she latched on the first thing that made sense)
lordgadigan (21:26:13): (Hello. I'm briefly appearing. I've been kinda sick and still sorta am, so I'm probably going to sleep soon, but I thought I'd check in to see how stuff was going)
pathaky@hotmail.com (21:26:25): (Hey hey)
Kevin (21:26:28): (Patchy salvaged a quest via erotism)
lordgadigan (21:26:32): Haha, what
lordgadigan (21:26:34): Oh my
pathaky@hotmail.com (21:26:35): (Things got THE MOST DERAILED)
Caelzeph (21:26:36): (Heracles tried seducing a dryad with a chameleon, but Eva got there first)
pathy blank (21:26:40): (its going great I have seduced a ttree and I am not even on my druid!)
xcom102a (21:26:42): (sorry to hear that gad
pathaky@hotmail.com (21:26:47): Pathy is autoin' me
Caelzeph (21:26:50): (Also GET BETTER)
pathaky@hotmail.com (21:26:54): becaus I'm packing for my trup
pathaky@hotmail.com (21:26:57): trip*
xcom102a (21:26:57): (get well soon)
lordgadigan (21:26:58): (Thank you all)
pathaky@hotmail.com (21:27:00): oh no
Kevin (21:27:04): (Also GET BETTER too)
pathaky@hotmail.com (21:27:04): the badtypeing is spreading
lordgadigan (21:27:09): (ty)
pathy blank (21:27:18): (yes get well soon)
Wriggle NIghtsparrow (03:28:34): PCs have been generally flailing around trying to attract fairies without success and then frue hit of the connected-to-the-place trees with "Induce Desire"
pathy blank (21:27:55): evas a bear
pathy blank (21:27:58): because well
pathy blank (21:28:03): I am good at bear
Wriggle NIghtsparrow (03:29:17): And now there's a magically arroused dryad snogging on werebear eva
Wriggle NIghtsparrow (03:29:22): And the quest has gotten weird
pathy blank (21:28:32): not werebear yet just normal bear
Wriggle NIghtsparrow (03:29:43): Normal bear
xcom102a (21:28:43): (no, eva's a werebear
pathy blank (21:28:53): (no she has normal bear form)
xcom102a (21:28:55): (oh, you mean the lupus form, not crinos)
Wriggle NIghtsparrow (03:30:03): I think "turn into a bear" is in their purview
Kevin (21:29:01): Also I'm 27 ow.
Kevin (21:29:02): *now
xcom102a (21:29:03): (i forget the gurhal versions)
Caelzeph (21:29:15): (Wouldn't that be 'ursus' for a bear)
Kevin (21:29:19): Kit, Eva's not a Garou
xcom102a (21:29:26): (no, she's a gurhal
Wriggle NIghtsparrow (03:30:40): So the dryad is making overt advances towards the bear
xcom102a (21:29:43): (sic most likely incorrect. I dont' hav eht ebooks for the werebaears
Wriggle NIghtsparrow (03:30:57): And generally ignoring questions about pixies
Kevin (21:30:25): Patchy's mind: [Oh the fun I could have with your other inductions.]
pathy blank (21:30:29): Eva steps away from the tree and frowns "You are making me SAD!"
xcom102a (21:30:46): Hera sighs, and steps up to gently touch the drad with his sword. (purifying blade (2), healing and curying the charm
pathy blank (21:31:00): wait no dont do that
Wriggle NIghtsparrow (03:32:07): The dryad smiles demurely. "I could be your honey."
Wriggle NIghtsparrow (03:32:17): "Don't you like sweet honey?"
pathy blank (21:31:34): eva smiles agin "Yes but I want a gift from you first"
pathaky@hotmail.com (21:31:42): (Good lord)
pathaky@hotmail.com (21:31:48): (I've facilitated a monster)
pathy blank (21:32:02): (sorry path its the only way I know >.>)
Kevin (21:32:06): (And then they got married and has babies ever after)
lordgadigan (21:32:40): Happy birthday, Frue!
pathaky@hotmail.com (21:32:49): (HOORAY)
pathy blank (21:32:50): (evas the hero of the story)
Kevin (21:32:51): Patchy quietly takes Ave aside and whispers to him. "So...do I...errr...stop that?"
pathaky@hotmail.com (21:33:02): (Now that's what I call Frue Birthdays)
lordgadigan (21:33:02): You can have a ticket or crystal piece. You can post this bit in your birthday thread
Kevin (21:33:19): Ticket as in warehouse?
pathy blank (21:33:23): Ave laughs "No this is thte first productive things she has donein a while"
pathaky@hotmail.com (21:34:51): (Frue: yes)
Kevin (21:35:03): Patchy just watch the whole thing unfold then, quite uneasy but appreciating the irony of charming a dryad.
lordgadigan (21:35:15): (Yes)
Wriggle NIghtsparrow (03:38:54): So the dryad is making advances and Eva is trying to turn the subject (without success) to the fairies they came here to find
xcom102a (21:37:52): and now bed. Cael and pathaky11 have hera. and frue, you can use my categories
xcom102a (21:38:05): acutally, hera will cure the dyrad now
xcom102a (21:38:29): Purifying Blade (2)- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Heals, Cures 1 negative status effect or debuff from a source below Level 40
pathy blank (21:38:40): Eva walks closer to the tree agin "If you can bring a fairie here it realy would make me so happy hen my friends could leave and it could just be me and you" her eyes get all big and cute and she rubs aginst the tree
Kevin (21:39:10): (Nobody on the team can make better puppy eyes than Patchy
Kevin (21:39:11): )
Kevin (21:39:15): (NO ONE)
pathy blank (21:39:40): (haha your not the one the tree has fallen for)
Wriggle NIghtsparrow (03:41:05): "I'm not bringing one of those hussies here. I've seen that too many times. I'm keeping you to myself."
Kevin (21:40:20): (Note: Hera cured the Dryad)
Kevin (21:40:28): (Flan's level 27)
pathy blank (21:40:44): "I dont want one my brother does he has poor taste"
Wriggle NIghtsparrow (03:41:56): Heracles swings out with his sword at the dryad
pathy blank (21:41:05): her eyes get big agin rubs aginst the tree "He wont leave until he has some one for him self"
Wriggle NIghtsparrow (03:42:14): Catches her on the back of the head, removes the effect
pathy blank (21:41:21): NOOO
Kevin (21:41:27): YES!
pathy blank (21:41:28): we were so close
Kevin (21:41:40): Face it, it was based on a lie.
pathy blank (21:42:03): I was going to offer the tree to become the mast of evas next boat :(
Wriggle NIghtsparrow (03:43:11): The wood on her face turns a slightly darker color as she looks back and forth, then quickly darts back into the tree with an "eeep!"
Kevin (21:43:52): (Letting Eva react to that first)
pathy blank (21:44:02): Eva turns around while also turning back human her face red with rage she looks at hera "What are you doing I almost had it I JUST HIT ON A TREE FOR NO RESON YOU RUINED IT!"
Kevin (21:46:38): "Hmmm..." Patchy moves next to the dryad tree while Eva is busy exploding and softly knocks on the wood. "If you could tell us where to find a fairy we will be on our way."
Wriggle NIghtsparrow (03:48:07): No response
Kevin (21:47:30): Patchy counters with
Induce Grief- Inflicts Confusion: Depression, Psychic, 11,769 MP
pathy blank (21:47:40): Eva spins around still angry "OH NO THAT TREE HAS TO COME DOWN! I CANT HAVE IT TALKING ABOUT WHAT HAPPENED TODAY!"
Kevin (21:48:42): And then she leaves to another part of the forest
pathy blank (21:48:46): Eva then stops for a moment calming down then getting a smile back on her face "That is unless you tell us were to find a fairie"
pathy blank (21:50:10): you assume these dryads arnt bound to there trees like most tend to be)
Wriggle NIghtsparrow (03:52:14): I think this is a good place to stop
Kevin (21:51:21): k
pathy blank (21:51:23): ya its as good as any
Wriggle NIghtsparrow (03:52:28): Folks have hit the hardest part of their quest, seems
Kevin (21:51:29): we'll torch the whole place later.
pathy blank (21:51:36): HAHA
pathy blank (21:51:42): eva is almost to that point
Kevin (21:51:45): That'll teach them
pathy blank (21:52:13): either that or eva patchy combo of boat and earth control to make land sailing a thing
pathy blank (21:52:25): mowing down all the tree in out way XD
Kevin (21:52:26): Patchy is also almost to that point, but is conceding the small chance that the fairies are actually somewhere else and not actually just assholes
lordgadigan (21:54:33): I'm going to go take some medicine and head to bed. Have a good night, guys.
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Breaking of SPACE!

Post by Modrageball »

Shadowman wrote: (1:38:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So you folks were in the forest
(1:39:20 PM) [yogurtrunsfreenow]: (wriglenigtsparow) And had just made a dryad extremely unhappy with life
(1:39:40 PM) fruedestruction: Before leaving her to her unhappyness.
(1:40:28 PM) [yogurtrunsfreenow]: (xcom102a) Hera growls and taps the dyrad with his purifying blade again, grunting as his spell uses his lifeforce. "Stop that!" He turns to the tree. "I apologize for my companions, Miss. "
(1:41:23 PM) fruedestruction: Patchy and Eva are quite close to tossing diplomacy out of the window, but Patchy concedes that those elves, while rude, presumably left us alone so it would be poor form to torch the forest behind their back.
(1:43:08 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The dryad is gone
(1:43:30 PM) [yogurtrunsfreenow]: (xcom102a) (btw, anyone have hte logs?)
(1:43:41 PM) fruedestruction: (I think they're posted)
(1:43:46 PM) [yogurtrunsfreenow]: (xcom102a) (they are not)
(1:43:58 PM) [yogurtrunsfreenow]: (wriglenigtsparow) : /
(1:44:28 PM) [yogurtrunsfreenow]: (xcom102a) give me a bit and can get them, i think
(1:44:42 PM) [yogurtrunsfreenow]: (xcom102a) web aim for the win
(1:44:54 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I got it. It'll be a pain, but I can get them.
(1:45:21 PM) fruedestruction: I can post them right now
(1:45:29 PM) [yogurtrunsfreenow]: (xcom102a) thanks frue
(1:45:56 PM) fruedestruction: oh god
(1:46:00 PM) fruedestruction: not a single log was posted?
(1:46:22 PM) [yogurtrunsfreenow]: (xcom102a) i posted one, from the beginning
(1:46:54 PM) fruedestruction: the furthest I can get is when we started the mayline suicide mission
(1:47:17 PM) fruedestruction: or at least, the furthest I can easily get
(1:47:28 PM) fruedestruction: rest requires digging inside logs
(1:48:36 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Done
(1:48:48 PM) [yogurtrunsfreenow]: (xcom102a) thank you
(1:49:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) That won't always work
(1:49:18 PM) [yogurtrunsfreenow]: (wriglenigtsparow) That time, it happened to be in a state such that it would
(1:49:33 PM) [yogurtrunsfreenow]: (driftwood153) I can supply you everything up through 9:51 pm last night (Patchy trying to drop Heracles in a pit trap.)
(1:49:39 PM) fruedestruction: So, wandering!
(1:52:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I got it. Thanks, though.
(1:53:02 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Wandering
(1:53:12 PM) [yogurtrunsfreenow]: (wriglenigtsparow) People just romping through the forest at random?
(1:53:44 PM) fruedestruction: We kinda don't have any lead.
(1:53:56 PM) fruedestruction: Unless we can someone who can track fairies or something
(1:54:11 PM) fruedestruction: or find the elusive wild Hyneman
(1:54:56 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Lemme know what's happening when you decide on a course of action
(1:55:48 PM) fruedestruction: Well first Patchy's gonna float up on the small chance it helps spot fairies.
(1:56:00 PM) fruedestruction: and then people are going to wander around
(1:56:12 PM) [yogurtrunsfreenow]: (xcom102a) hera racks his brain as he wnaders and starts talking. "Among the flower's dew, We search for the pixie few. The bear is forlone, the mage searches a horn, and ave wishes to be reborn."
(1:56:15 PM) [yogurtrunsfreenow]: (xcom102a) trying the rhyming
(2:00:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) How high's she floating?
(2:00:46 PM) fruedestruction: Above the trees
(2:00:53 PM) fruedestruction: So say, 2 trees high
(2:04:47 PM) [yogurtrunsfreenow]: (wriglenigtsparow) She sees a whole lot of forest. There's a particularly large tree a few miles north and what looks like a city to the east a fair bit further.
(2:05:02 PM) [yogurtrunsfreenow]: (wriglenigtsparow) She sees something glowing on top of the trees to the west
(2:05:14 PM) [yogurtrunsfreenow]: (wriglenigtsparow) To the south there's just a bunch of trees
(2:06:07 PM) fruedestruction: She descends to Hera and asks which he'd think is the best bet between huge trees, glowy trees or a city
(2:07:19 PM) [yogurtrunsfreenow]: (xcom102a) (*crickets to the rhyme, yes?*)
(2:22:40 PM) fruedestruction: (Kit, you here?)
(2:22:47 PM) [yogurtrunsfreenow]: (wriglenigtsparow) And that was me losing connection
(2:22:57 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I hopefully missed something
(2:23:03 PM) fruedestruction: (2:05:14 PM) [yogurtrunsfreenow]: (wriglenigtsparow) To the south there's just a bunch of trees
(2:06:07 PM) fruedestruction: She descends to Hera and asks which he'd think is the best bet between huge trees, glowy trees or a city
(2:07:19 PM) [yogurtrunsfreenow]: (xcom102a) (*crickets to the rhyme, yes?*)
(2:23:19 PM) fruedestruction: I'm giving Kit a minute to answer
(2:23:48 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Hrm.
(2:23:49 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Ok
(2:23:56 PM) fruedestruction: In the meantime, I'll go feed the birds
(2:24:01 PM) fruedestruction: which should take about that time
(2:28:22 PM) fruedestruction: So
(2:28:43 PM) fruedestruction: was the answer to Hera rhyming "birdsong"?
(2:32:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I haven't the slightest idea
(2:32:51 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You've got four directions, at least one of which likely contains fairies
(2:33:18 PM) [yogurtrunsfreenow]: (xcom102a) (i'm here)
(2:33:20 PM) fruedestruction: (1:56:12 PM) [yogurtrunsfreenow]: (xcom102a) hera racks his brain as he wnaders and starts talking. "Among the flower's dew, We search for the pixie few. The bear is forlone, the mage searches a horn, and ave wishes to be reborn."
(1:56:15 PM) [yogurtrunsfreenow]: (xcom102a) trying the rhyming
(2:33:33 PM) fruedestruction: Kit did that right before you asked how high Patchy was floating
(2:38:24 PM) fruedestruction: Anyway, if rhyming did nothing the group will head toward the glowy trees.
(2:39:45 PM) [yogurtrunsfreenow]: (xcom102a) Glowy trees
(2:40:24 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Rhyming did nothing
(2:40:50 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Folks head towards the glowing thing on the trees
(2:41:07 PM) [yogurtrunsfreenow]: (wriglenigtsparow) About halfway there they come across a number of unicorns
(2:41:24 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They're grazing in the forest, seemingly content. Any interaction?
(2:41:52 PM) [yogurtrunsfreenow]: (xcom102a) (errrrr... not good. I must point out hera's serpent devils are in tattoo mode. )
(2:42:48 PM) fruedestruction: Not really, a small detour is taken if necessary to leave those alone.
(2:43:00 PM) fruedestruction: If they leave us alone we'll reciprocate
(2:43:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Folks detour.
(2:43:16 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They continue on until they reach the light.
(2:43:22 PM) [yogurtrunsfreenow]: (wriglenigtsparow) There seems to be a phoenix in the tree.
(2:44:41 PM) fruedestruction: How so?
(2:44:52 PM) fruedestruction: Is the tree in eternal fire of life or something?
(2:45:44 PM) [yogurtrunsfreenow]: (xcom102a) Hera will salute the phoenix.
(2:46:54 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The phoenix is apparently failing to burn the tree for whatever reason. You aren't sure what's up with that. It's generally ignoring you guys.
(2:47:47 PM) fruedestruction: Ah, so it's just perched there?
(2:48:16 PM) [yogurtrunsfreenow]: (xcom102a) (question, is it trying to burn the tree and failing ot ignite hte tree, or just not burning it?
(2:48:30 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's just perched in the tree
(2:48:41 PM) [yogurtrunsfreenow]: (xcom102a) (okay. that changes actions)
(2:48:58 PM) fruedestruction: Patchy will just greet it, not really expecting an answer.
(2:49:28 PM) [yogurtrunsfreenow]: (xcom102a) (pssst, have patchy use the tongue of flames
(2:50:23 PM) fruedestruction: (She speaks Universal Common, which is by it's very nature unable to NOT ber understood)
(2:50:49 PM) fruedestruction: (It's basically Universe as a language)
(2:51:11 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It might be trying to some sort of incredibly lazy and unsuccessful "burn the tree by sitting" thing. Who knows.
(2:51:41 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It glances down at patchy, looks away, then looks back at her.
(2:51:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's now looking at her
(2:52:04 PM) fruedestruction: "Yes? Do you desire something, little one?"
(2:52:31 PM) [yogurtrunsfreenow]: (wriglenigtsparow) *staring at you*
(2:53:07 PM) fruedestruction: She says the same thing again except in the Tongue of Flames
(2:53:13 PM) fruedestruction: Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
(2:54:26 PM) [yogurtrunsfreenow]: (xcom102a) Eva and Ave back up a bit, to let patchy do her thing.
(3:00:30 PM) fruedestruction: (It seems our Wriggle has disconnected again)
(3:02:14 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Urp
(3:02:27 PM) fruedestruction: (2:52:31 PM) [yogurtrunsfreenow]: (wriglenigtsparow) *staring at you*
(2:53:07 PM) fruedestruction: She says the same thing again except in the Tongue of Flames
(2:53:13 PM) fruedestruction: Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
(2:54:26 PM) [yogurtrunsfreenow]: (xcom102a) Eva and Ave back up a bit, to let patchy do her thing.
(3:02:44 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It speaks back in the tongue of fire. "Little one? Curb your ego, mage."
(3:03:01 PM) [yogurtrunsfreenow]: (xcom102a) (knew it! that it would respond in the tongue of flames!
(3:04:38 PM) fruedestruction: "It seems I misspoke, I was merely speaking of your size, not your power nor your age."
(3:05:02 PM) fruedestruction: (I'm assuming here that this isn't one of those huge phoenix)
(3:05:26 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's big enough to perch on a tree like a sparrow would perch on a branch
(3:05:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's not huge, though
(3:05:56 PM) fruedestruction: Is it taller than her?
(3:06:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Quite a bit
(3:06:18 PM) fruedestruction: blargh
(3:06:22 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It cocks it's head cockily and goes back to sitting there. "Did you want something?"
(3:06:34 PM) fruedestruction: I'll just chalk it up to Patchy being a clutz with the language then
(3:06:39 PM) [yogurtrunsfreenow]: (xcom102a) (now i wish had rey here, with his ability)
(3:07:59 PM) fruedestruction: Patchy nods. "Indeed, we are currently looking for fairies. Would you know where they live?"
(3:09:23 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "There are bound to be a few in the elven cities. Look there."
(3:10:20 PM) fruedestruction: She bows respectfully. "I am indebted to you."
(3:11:33 PM) fruedestruction: If the phoenix has nothing to add, she will take her leave.
(3:11:52 PM) fruedestruction: (2:04:47 PM) [yogurtrunsfreenow]: (wriglenigtsparow) She sees a whole lot of forest. There's a particularly large tree a few miles north and what looks like a city to the east a fair bit further
(3:12:00 PM) fruedestruction: "Looks like a city" is vague
(3:12:12 PM) fruedestruction: is it a tree city?
(3:12:41 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Elvish cities aren't especially obvious. There were some things in the trees that looked notably different and spire-style architecture.
(3:13:21 PM) fruedestruction: You speaking of the large trees or the False Universe city?
(3:16:28 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The large tree was something else. It's a huge (about twice the size of a redwood) tree just kinda sitting there. The city-looking thing is a bunch of trees that look generally different.
(3:16:41 PM) [yogurtrunsfreenow]: (wriglenigtsparow) There are also lights over there from the trees
(3:17:07 PM) fruedestruction: Then the part will head back east toward the city
(3:17:14 PM) fruedestruction: avoiding the unicorns again if they're still there
(3:28:21 PM) [yogurtrunsfreenow]: (wriglenigtsparow) East! East is the direction you go in.
(3:28:41 PM) fruedestruction: Indeed.
(3:31:22 PM) [yogurtrunsfreenow]: (xcom102a) back
(3:36:21 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You wander through the forest, encountering small trolls and exotic birds, ignoring winking lights and resisting the allures of a nymph. After about an hour of tromping around, you reach Lyrdrasil, The Luminous City, just as the sun begins to set. The tall trees here seem to have been grown into houses, with windows of glass set into pockets within them and magical lanterns shining light out the windows. Elves, dryads, ents, druids, all manner of forest folk walk the streets going about their daily lives. Also present are an abnormal number of werewolves, many of which carry greatswords of white gold across their backs. Several of these guard the enterance, sizing you up and dismissing you as not a threat as you approach. You see two pixies chase a third throughout the air.
(3:37:11 PM) fruedestruction: Did Patchy resists because she gets super ANGRY when charmed?
(3:38:11 PM) [yogurtrunsfreenow]: (xcom102a) Hera will turn to patchy. "WAnt ot take Eva and talk to the pixies? Ave and I can do browse the stores.
(3:38:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) She did indeed!
(3:38:58 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Flandre helped a bit too with the other folks
(3:40:12 PM) fruedestruction: The ability to go kyuu is indeed a good deterrent
(3:40:52 PM) fruedestruction: Patchy nods to Hera. "Just don't cause any trouble without permission."
(3:41:23 PM) fruedestruction: (And I have no idea how to RP Eva, I'll probably have her try to sell boats to the pixies or something...)
(3:41:27 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The pixies, as a ntoe, were moving in bursts of speed too fast for you to follow. You can barely make out that they are moving from place to place as opposed to teleporting.
(3:41:41 PM) [yogurtrunsfreenow]: (wriglenigtsparow) (She hits stuff with boats and has a lot of pride)
(3:43:17 PM) fruedestruction: The ladies will try to gather their attention by waving and calling them out at first.
(3:44:19 PM) [yogurtrunsfreenow]: (xcom102a) Hera and Ave will go shield shopping, and also for ave, bling shopping!
(3:44:51 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They zip off deeper into the city before you make enough of a scene to cause them to notice you, enthralled in your game. You're gathering the attention of those around you, though; many are curious why adventurers would come her.
(3:45:27 PM) [yogurtrunsfreenow]: (wriglenigtsparow) This place doesn't have an enormous amount of gear availible for sale. Did people actually declare they brought gold in?
(3:45:36 PM) [yogurtrunsfreenow]: (xcom102a) hera did!
(3:45:54 PM) [yogurtrunsfreenow]: (xcom102a) 10 million. probably not enough
(3:46:22 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You could probably buy something with that
(3:46:25 PM) fruedestruction: and Ave's PASSION
(3:46:29 PM) fruedestruction: i.e. his egg
(3:46:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Do folks want to turn this into a try-to-shop-for-things thread?
(3:47:17 PM) fruedestruction: I'm feeling the call of hunger, so would it be ok if i leave Kit to buy stuff for a bit while I consume?
(3:49:54 PM) [yogurtrunsfreenow]: (xcom102a) nah. I was just doing ip stuff.
(3:50:11 PM) [yogurtrunsfreenow]: (xcom102a) nah to the shop for things thread.
(3:51:40 PM) fruedestruction: Too late! Food time anyway. I'll be back.
(3:51:53 PM) [yogurtrunsfreenow]: (wriglenigtsparow) 'k
(3:52:03 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Who actually has money?
(3:52:07 PM) [yogurtrunsfreenow]: (xcom102a) only hera
(3:52:10 PM) [yogurtrunsfreenow]: (xcom102a) 10 million
(3:52:23 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Heracles has 10 mil. What's he shoping for, enchanted forest-shields?
(3:52:53 PM) [yogurtrunsfreenow]: (xcom102a) Amulets or accesoories that would grant protection in forests. OR failing that, a good lion pelt armor.
(3:53:06 PM) [yogurtrunsfreenow]: (xcom102a) OR a lion pelt cloak acutally.
(3:53:18 PM) [yogurtrunsfreenow]: (xcom102a) or something along those lines.
(3:53:34 PM) [yogurtrunsfreenow]: (xcom102a) after all, have got to look AWESOME
(3:53:38 PM) [yogurtrunsfreenow]: (xcom102a) its part of his tenant
(3:57:20 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The few entities keeping something like a shop are abhored by the request for a cloak made out of the skin of animals
(3:58:05 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You knocked about half of your potential buyers asking for that
(3:58:11 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Er, potential merchants
(3:59:16 PM) [yogurtrunsfreenow]: (xcom102a) okay. I thought he was just browsing, not asking. but okay. He'll go for a forest cloak then. Ave will be looking for good wooden amulets
(4:02:29 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Any extra criteria?
(4:04:52 PM) [yogurtrunsfreenow]: (xcom102a) For Ave, just have to look good. Hera, not really
(4:07:45 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Going with no. Ave manages to trade the egg out for a barkskin amulet.

He gets-
Amulet of Barkskin- (Accessory, Magic Item, Light, 122,000 Gold) +1,220 Defense, +1,000 CON, 10% Physical resistance
(4:08:05 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It makes your skin wood-colored
(4:08:11 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Also about as hard as bark
(4:09:02 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Heracles manages to find a cloak made of vines and one made of a variety of different leaves
(4:10:14 PM) [yogurtrunsfreenow]: (xcom102a) He'll go for the one make of leaves
(4:12:22 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Er, the Amulet of Barkskin should be earth element
(4:15:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He gets-

Cloak of Autumn- (Accessory, Cloak, Earth % Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% dodge, possessor counts as being in a Zone of Autumn
(4:15:45 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Costs list price
(4:16:15 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Cloak of Autumn- (Accessory, Cloak, Earth & Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% dodge, possessor counts as being in a Zone of Autumn
(4:19:03 PM) [yogurtrunsfreenow]: (xcom102a) okay. and that about runs me out of gold. remind me next time to take more gold .
(4:19:13 PM) [yogurtrunsfreenow]: (xcom102a) IF i can do a nexus pitstp, grabbing some more. but done here
(4:20:49 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So
(4:20:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) That happened
(4:25:20 PM) [yogurtrunsfreenow]: (xcom102a) Hera and Ave , having shopped, will ask around about Pixies, how to meet one.
(4:30:08 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They get a myriad of responses. Mostly something along the lines of "entertain one"
(4:30:27 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Pixies are weirdly fast and almost impossible to catch
(4:31:02 PM) [yogurtrunsfreenow]: (xcom102a) Hera and ave nod. Ave does ask where they normalyl hang out, or a good place to entertain one is?
(4:33:55 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They generally zip around playing with each other
(4:34:42 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They don't have a fixed place they live and they don't sleep
(4:35:35 PM) [yogurtrunsfreenow]: (xcom102a) okay, then the two will go outside, ready to spring into action when a pixie shows up. As soon as one does, Ave will use his sunpattern shield to make an interesting light show to draw there attention. Hera will then attempt to call out. "GReetings Pixies. We have something to talk with you about. A trade and perhaps a challenge?"
(4:39:34 PM) [yogurtrunsfreenow]: (wriglenigtsparow) This amazingly works. A pixie shows up. She looks for a moment at the lightshow, blinks, then looks a heracles. She starts speaking almost too fast to follow. "Shinyshieldyougottherebigguy."

(4:39:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Blinks again
(4:40:00 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Whatwegottotalkaboutbigguy?Whatsthetradewhatsthechallenge?"
(4:40:17 PM) [yogurtrunsfreenow]: (xcom102a) "Wehaveneedofyourmobility. Perhapswecanmakeatrade?" He asks, trying to speak as quickly.
(4:40:29 PM) [yogurtrunsfreenow]: (xcom102a) "Challenge,rhyming?"
(4:41:18 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Ehnothanksliketolistenmorethantodoitmyformsucks."
(4:41:33 PM) [yogurtrunsfreenow]: (wriglenigtsparow) She zips over in front of his face, buzzing.
(4:42:01 PM) [yogurtrunsfreenow]: (xcom102a) Hera holds up Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater and his phoenix cloak. "Couldtradethis for moliblity? "
(4:42:26 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Nah."
(4:42:33 PM) [yogurtrunsfreenow]: (xcom102a) Hera does look a bit strained at haing to talk so fast. "TYhenwhattawant?"
(4:43:00 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Illtaketheshieldifyouwanttotradethatforsomeofmydust."
(4:43:58 PM) [yogurtrunsfreenow]: (xcom102a) (ouch. I can't really trade the shield, as its aves. Its a unqiue.) He holds out the first fire essence . "Howaboutthisfor dust?"
(4:44:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Thatlookshotnothanks"
(4:47:34 PM) [yogurtrunsfreenow]: (xcom102a) Hera hmmms. "Hmmmm.": He holds up his armband of greater purity. "MAybethis?"
(4:48:51 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Ahshiny.Sure."
(4:52:04 PM) [yogurtrunsfreenow]: (xcom102a) He'll hand it over.
(4:52:10 PM) fruedestruction: (Ashiny!)
(4:55:00 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Right then
(4:56:12 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The pixie disappears, then reappears with a (very) small pouch filled with pixie dust
(4:59:00 PM) [yogurtrunsfreenow]: (xcom102a) Hera will accept it. "Thank you."
(4:59:23 PM) fruedestruction: (You fool, why not suggest Ave's PASSION? It's the most shiny thing you have)
(4:59:49 PM) [yogurtrunsfreenow]: (xcom102a) (since AVe isn't my character)
(5:03:14 PM) [yogurtrunsfreenow]: (xcom102a) (anyway, switch to eva and patchy? i could use a break fro food
(5:03:18 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So
(5:03:21 PM) [yogurtrunsfreenow]: (wriglenigtsparow) That happened
(5:03:30 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I think we're going to call this here for now

Shadowman wrote:
This log is supposed to be right after Patchy's stat post



(5:17:02 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So, let's begin
(5:17:13 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva and Heracles
(5:17:15 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Glorybros
(5:17:48 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Folks get letters in the mail from "The Observatory"
(5:18:14 PM) [yogurtrunsfreenow]: (xcom102a) okay. Sounds good. and sorry that i keep getting caleld away. LIFE IS EVIL
(5:18:31 PM) [yogurtrunsfreenow]: (xcom102a) Heracles will open his letter.
(5:19:58 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave and Eva are hangin' out, discussing the inherent weirdness of being clones
(5:20:12 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) especially considering how Eva still has all of Ave's memories prior to the split
(5:20:16 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Letter dings!
(5:20:18 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) They open it.
(5:20:23 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The letter says he, along with a strangely ambiguous number of others, has been selected as a potential candidate as an "explorer"
(5:20:49 PM) [yogurtrunsfreenow]: (xcom102a) Heracles Likes exploring. He'll continue reading, to see where to go, and where he'll meet up with the others
(5:21:06 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Yeah, the Blingtwins are down
(5:21:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He's to meet with the scientists at the observatory for further details
(5:22:48 PM) [yogurtrunsfreenow]: (xcom102a) brb, cat fight outside
(5:22:50 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Other letters say similar stuff
(5:23:04 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Folks (presumably) head there
(5:23:20 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Yessir
(5:23:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They head through a marked portal
(5:24:38 PM) [yogurtrunsfreenow]: (xcom102a) (back) Heracles , if he spots Ave and Eva will nod his head to them. He will salute fellow Gigas Knight Ave!
(5:24:58 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They come out on the side of a rather nice beach with an observatory
(5:25:00 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha,Heracles is such an interesting spot
(5:25:25 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) He has Gigas Knight like Ave and Glory like Eva
(5:25:42 PM) [yogurtrunsfreenow]: (xcom102a) Heracles will probe the sand with a foot. After all, he doesn't' want to sink or slip in the sand. He'll clank his way over to the ovservatory.
(5:26:08 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave nods to Heracles and motions to the Observatory. They'll head that way too
(5:26:26 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The observatory is pretty generic looking. The whole thing is reasonably ordinary looking if you ignore the utterly massive maelstrom of seething energy in the distance. The Mayline.
(5:26:37 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) e.o
(5:26:41 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Mayline so close!
(5:26:44 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Mayline so dangerous.
(5:26:48 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's a few hundred miles out, but still occupis a sizable chunk of the sky
(5:27:36 PM) [yogurtrunsfreenow]: (xcom102a) ( i remember the mayline... heh...)

Hera blinks at the storm. "Whoah... We should hurry. I'm not sure if that's giong to stay out there."
(5:28:15 PM) [yogurtrunsfreenow]: (xcom102a) does ave has adept gigas yet? hera has it, due to the armor
(5:28:50 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Hera is more of a gigas knight than ave. We have now established this.
(5:29:07 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Dude's certainly more visually intimidating, anyway.
(5:30:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So!
(5:30:41 PM) [yogurtrunsfreenow]: (wriglenigtsparow) There's an observatory.
(5:30:53 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The front enterance has a door
(5:31:50 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Out of the door comes an individual with a clean, white scientist's labcoat, a pair of glasses, and a neat haircut. He waves to you all.
(5:31:58 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Hello, hello!"
(5:33:03 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva waves! "Hey there!"
(5:34:43 PM) [yogurtrunsfreenow]: (xcom102a) Hera blinks and heads on over to him. "AHhhh, good day. I'm Heracles. I suppose you send us a letter?"
(5:35:00 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Did indeed! Explorers-to-be! Come on in and I'l explain why we sent you those letters!"
(5:35:19 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) THey'll follow 'em inside!
(5:35:20 PM) [yogurtrunsfreenow]: (xcom102a) Hera will bow to Eva. "Ladies first, Miss." He tells her.
(5:35:28 PM) [yogurtrunsfreenow]: (xcom102a) He then follows in after her.
(5:38:54 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva snorts at Hera, but accepts the gesture
(5:40:58 PM) fruedestruction: Patchy comes back from her cap celebration to find a curious letter from an unnamed observatory. She decides to read it. What could go wrong?
(5:41:12 PM) [yogurtrunsfreenow]: (wriglenigtsparow) She gets the same thing
(5:42:34 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The inside is nothing like the outside. Behind that industrial door the space is at least a dozen times larger than it should be, and that's just the first room; the room has at least a dozen doors, each a different sort of material. Looking up, you see a massive, starry vista. Looking at a planet or star for more than a few moments enlarges it dramatically, letting those watching see minute details should they desire such. The whole view is rather breathtaking... To a point. Stars and planets beyond a certain point have a weirdly grainy texture, like a poor photo enlarged overmuch.
(5:43:55 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Six different exotic trees line the sides of the room, each more fantastic than the last. A circle with three lines passing through it (forming a triangle) is embrossed on the floor in white gold.
(5:44:43 PM) fruedestruction: "Oh hayyyyy, exploring! Could be funnnn~" "HEY FLAN, GET IN MY HEAD, WE'RE GOING EXPLORING!" she belts out with a slight slurr before heading out to where The Observatory says it is, accompanied by Flan chilling out in her mind while Meiling prepares some sobering broth on the way.
(5:45:05 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave nods approvingly
(5:45:15 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva is absorbed in the starry vista
(5:45:22 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The walls themselves seem to be made out of some sort of metal. Two small, dangerous-looking mechs rest at either side of the room and a number of scientists are pacing about the place from terminal to terminal set nito the walls
(5:45:29 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Welcome to the Observatory!"
(5:45:52 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Swanky place you got here, fellas. What are you so set on Observing?"
(5:46:08 PM) fruedestruction: As a note, Patche is also distance-carrying her new pet goldfish, you never know when you want to become a huge whale.
(5:46:30 PM) [yogurtrunsfreenow]: (xcom102a) Hera has to WHOAH at this. "WOW this is amazing. THis..." He admires this all with an eye. "I must admit, this is very very impressive."
(5:46:36 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "A fine question! Herein, we seek to unlock the secrets of the cosmos both near and far. Our director identified you lot as perfect candidates for our Deep Space Exploration program.
(5:46:38 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "
(5:47:08 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Patchy sets out for the portal nexus and will arrive in a few minutes
(5:47:41 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva narrows her eyes "I suppose respawning makes us fine candidates indeed, eh?"
(5:49:47 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Yes, among other things. You lot are remarkably resistant to certain things, have incredibly adaptable mana patterns that can incorporate most any imaginable power, can fuse the essence of objects together at will, and can hold and store concepts. Those were the primary abilities that led to your selection."
(5:50:06 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave and Eva shrug to eachother.
(5:50:41 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "That makes sense. So! What does being part of your Deep Space Exploration program entail?"
(5:50:45 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (That's still Eva)
(5:52:01 PM) [yogurtrunsfreenow]: (xcom102a) Hera nods. "I see. That is good to hear. And we can do that. Oh, you mean our ability to combo. So... I assume you have a space ship ready?"
(5:53:13 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Another fine question! The DSE initiative was an idea put forth to lay down a network of waypoints in the further reaches of space. Our probes, while reasonably good quality have a range limit past which they are unable to maintain their AI. We're still investigating why this is. The creation of a manned craft capable of charting the cosmos is one we've been tossing around for a while. We've been looking for a group to crew it; you are to be that group. The craft itself is nearly ready; we'd like you lot to help us by obtaining a few of the final components."
(5:53:45 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "That, we can do. What are you missing?"
(5:53:48 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (Said Ave)
(5:56:10 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "The last components we're looking for are a powercore, a main cannon, and several concepts that will go into the manifold engine."
(5:56:19 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "We should have another arriving shortly..."
(5:56:21 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) (quest?)
(5:56:26 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Patchy reaches the portal nexus
(5:56:26 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (Yup)
(5:56:29 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (Going to SPACE)
(5:56:36 PM) [yogurtrunsfreenow]: (xcom102a) hera hmmms. "I suppose I can get a few cannons myself. Woudl a nuclear weapon work?"
(5:56:45 PM) fruedestruction: The Nexus Portal Nexus?
(5:56:45 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You're welcome to join in if you like.
(5:56:48 PM) [yogurtrunsfreenow]: (xcom102a) (we questing for this?)
(5:57:23 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) (Dont let hera use attacks insaide the shop ) (And I think i shall pass on this adventure supose to play d3 with parrents later double xp and gold week)
(5:57:59 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha, enjoy
(5:58:09 PM) fruedestruction: So, Patchy sees the observatory and the casual maelstrom outside?
(5:58:15 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Hah! Enjoy.
(5:58:19 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Yes
(5:58:39 PM) fruedestruction: How's the main door? Huge? Man-sized?
(5:58:42 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) (Oh I will the lightning sloths avatar shall rain boltts of death on all those who stand aginst him)
(5:58:43 PM) fruedestruction: With a doorbell?
(5:58:59 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Just a door
(5:59:05 PM) [yogurtrunsfreenow]: (wriglenigtsparow) That's cracked open
(5:59:11 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's normal-sized
(5:59:17 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Made out of metal
(5:59:26 PM) fruedestruction: She knocks on it.
(5:59:36 PM) fruedestruction: And waits to see if someone shows up.
(6:00:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "We actually had a specific cannon in mind. A lich that goes by the name of James is in possession of a very powerful weapon. owes our organization a favor. He will give you the cannon for this venture, you need only retrieve it. We would send one of our own agents to retrieve it, only a certain lich lord has taken umbrige to our... Oh, that should be the last one arriving at the moment!"

(6:00:15 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The scientist walks over and opens the door
(6:00:28 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Welcome, welcome! Come in and I will explain everything."
(6:00:55 PM) fruedestruction: Patchy nods and follows the man inside. "I assume that this is The Observatory that the letter mentionned."
(6:01:06 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva waves to the newcomer.
(6:01:08 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave nods.
(6:02:14 PM) fruedestruction: How blingy are they?
(6:02:28 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave very much so
(6:02:32 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva not nearly as much
(6:02:39 PM) [yogurtrunsfreenow]: (xcom102a) Hera nods. (not so blingy)
(6:02:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "You're correct, maam!"
(6:03:09 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They're generic-looking scientists, but their place is pretty fantastic
(6:04:02 PM) fruedestruction: Meiling is following Patchy, not saying much and only there to serve as a bodyguard of sorts. Astute people might note that there seems to be a second escort for Patchy.
(6:04:40 PM) fruedestruction: In the meantime, Patchy nods back at the strangely similar-yet-dissimilar couple and Heracles.
(6:04:53 PM) fruedestruction: "So, what would you have us do and why?"
(6:05:04 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The scientist explains what he's said already again
(6:05:19 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "So, who's interested?"
(6:05:27 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "So what's the issue with James?"
(6:06:25 PM) fruedestruction: (Wait...that names sounds familiar...is he the bro-lich from the D&D game back when I didn't know how to play Lawful Good?)
(6:06:54 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Frue with the memory
(6:07:26 PM) fruedestruction: (He loved my cookies)
(6:08:22 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "He's an old, unusually friendly lich who has a tendency to collect relics and artifacts of power. If you're caring for stats on the guy, he's an undead, boss (count 15 if I recall correctly), level... 68 last I checked."
(6:08:52 PM) fruedestruction: "If one of your people examined a probe as it was going haywire do you believe it would help finding the cause of their breakdown?"
(6:09:17 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Without question. That is likely to be one of the missions we give you."
(6:09:40 PM) [yogurtrunsfreenow]: (xcom102a) Heracles nods. "I see... Yeah. What about the lich lord that has taken umbridge? wont' they impeded us? Well, try ot impede us?"
(6:09:54 PM) fruedestruction: "Then why not put a probe in the spaceship so you can gather data while on a manned mission?"
(6:10:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "They have something against our organization as a whole. Probably some secret to keep or somesuch; they won't mind our agents orchestrating a trade. I like the idea of you lot carrying a probe with you; I think we'll write that into the plans."
(6:10:47 PM) fruedestruction: Patchy briefly ponders if James and Lili would bond over their mutual love of artifacts.
(6:14:03 PM) fruedestruction: "I have to wonder...why would you need a cannon to make a star map?"
(6:14:24 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I see no problems so far. What do you recommend we trade?"
(6:15:31 PM) [yogurtrunsfreenow]: (xcom102a) (they said he owes them a favor. so its favor for the cannon
(6:16:26 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "You lot with your questions. We picked a good group. You will need to break our traditional lack of armaments to be able to combat the horrible, insanity-spreading terrors that lurk in the outer reaches of space. While we will try to make sure you avoid any of the particularly nasty ones, their spawn tend to be rather stealthy and yet quite dangerous nonetheless.
(6:16:51 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He smiles happily, as if he just described an interesting sort of flower
(6:17:11 PM) [yogurtrunsfreenow]: (xcom102a) Hera nods. "I see. Do you have anything that will let us go outside to fight them as well? Some of us are good at melee combat. "
(6:17:34 PM) [yogurtrunsfreenow]: (xcom102a) (i suppose could show them the coranan voyager. but then, they migth have science explosion due to being able ot survive suns :) )
(6:17:34 PM) fruedestruction: "There are worse things than insanity. On your answer, I have nothing else to ask."
(6:17:44 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave blanches.
(6:17:54 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "THat certainly clears any other questions I had up."
(6:18:02 PM) fruedestruction: (She turns white?)
(6:18:08 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) He does!
(6:19:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) His smile slips for a moment. "Oh, perhaps I should have opened with that. When it comes to heavy lifting, your ship is going to be radically more powerful than you. I estimate it's final level at around seventy one. Part of the process of creation will attune it to you, such that you may operate it outside the usual restrictions your kind have on you while in this section of the universe."
(6:19:32 PM) fruedestruction: Patchy chuckles at Ave's reaction.
(6:19:54 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The smile pops right back. "Don't you worry, though! There will be plenty of opportunity to get your hands dirty collecting specimens from celestial bodies you visit!"
(6:20:39 PM) [yogurtrunsfreenow]: (xcom102a) Hera has to smile at this. "OOOOHhhh, that's awesome!"
(6:21:17 PM) [yogurtrunsfreenow]: (xcom102a) Hera nods. "So, shall we go get the cannon then?" He booms out.
(6:21:40 PM) fruedestruction: "You sure are a loud one~"
(6:22:03 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva claps Ave on the back.

(6:22:12 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Can't be that bad. Let's go have a chat with James."
(6:22:19 PM) [yogurtrunsfreenow]: (caelzeph) ("And if you die, we will be able to collect celestial samples from your bodies!")
(6:22:29 PM) fruedestruction: "Ah yes, before we depart, may I have a look at the blueprints for the spaceship?"
(6:23:32 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Yes, onto the cannon. Make your way into the deadlands, then into the Mausoleum. Simply find James, then hand him this." The scientist presses a medallion with a bone engraved on it into heracles's hand. "That is the physical manifestation of the favor he owes us. He should give you the cannon and, if you ask, arrange transport back here for you."
(6:23:53 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Do not engage any of the ghouls in that place. Here, let me give you a route..."
(6:24:09 PM) [yogurtrunsfreenow]: (xcom102a) "What level are the ghouls?" HEra asks, seriously, tapping a crown on his head.
(6:24:14 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The man brings up a highlu detailed layout of the Deadlands on the terminal
(6:24:36 PM) [yogurtrunsfreenow]: (xcom102a) "And please define enage... I can easilyl command them to leave, i think, if they are weak willed enough."
(6:25:05 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It comes with a spawn table, probabilities of certain things, roaming encounters, enterances to the Mausoleum, and a number of other things aside. Heracles's crown should be auto-controlling most things you encounter.
(6:25:36 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Average ghouls in the heavily-populated city range from 26 to 38.
(6:25:47 PM) fruedestruction: [No Flan, you may not go kyuu right now. Maybe later if you're nice.]
(6:25:50 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It also has a grand assortment of other undead in there
(6:25:59 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave shakes the researcher's hand, taking care with his bigass gauntlet
(6:26:05 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Thanks for the help"
(6:26:11 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Most powerful thing is listed as a number of undefined-level demiliches
(6:26:25 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They're all noted as "dormant"
(6:26:41 PM) fruedestruction: Patchy winces at the mention of demiliches.
(6:27:00 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The researcher enthusiastically pumps his hand, smiling. Dude doesn't seem very strong.
(6:27:41 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva motions outside.
(6:27:44 PM) fruedestruction: (Has he reacted to Patchy asking to look at the blueprints?)
(6:27:46 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I got a few boats we can take."
(6:27:55 PM) [yogurtrunsfreenow]: (xcom102a) Hera nods. "Anyway, shall we get moving? And a boat sounds good. "
(6:29:16 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The easiest way there appears to be back through the portal
(6:29:21 PM) [yogurtrunsfreenow]: (wriglenigtsparow) And then out the deadlands portal
(6:29:36 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Buuuut that looks like it works way better, haha"
(6:30:12 PM) fruedestruction: "Can any of you fly?" Patchy asks to her colleagues.
(6:30:59 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva scratches her chin, but stops when she notices Ave doing the exact same thing
(6:31:15 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I've rode a boat aross land by slam-sailing."
(6:31:30 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I suppose it's not impossible to throw the boat and then hopping on."
(6:31:54 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave just shrugs "'Fraid not."
(6:32:03 PM) fruedestruction: "Then this complicates things since you have one less dimension of movement in case of battle."
(6:32:38 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "We can count on you for air support then, it sounds like!"
(6:32:48 PM) [yogurtrunsfreenow]: (xcom102a) hera shakes his head. "No, I cannot."
(6:32:51 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) They're gonna head back through the portal toward Deadlands
(6:32:59 PM) [yogurtrunsfreenow]: (xcom102a) same
(6:33:36 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They arrive in the Deadlands!
(6:33:41 PM) fruedestruction: "I can do so much more than air support~" she adds with a cat smile.
(6:33:55 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's archetypical wasteland, with cracked, dry soil and nothing friendly alive
(6:34:01 PM) fruedestruction: So not a swamp
(6:34:12 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva winks back. "Here's hoping."
(6:34:20 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Several nearby zombies take notice of them and stand up straight, controlled by heracles's crown
(6:34:26 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) So we're headed for James' Mausoleum!
(6:34:42 PM) [yogurtrunsfreenow]: (xcom102a) hera suddenly blinks. "Oh wait, I have the wings..." he facepalms a bit."Anyway, shall we... oh... hello there zombies." He frowns. "Think we should take them along, or what?"
(6:35:23 PM) fruedestruction: "I would rather not gather a large amount of possible enemies were you to be defeated during the trip."
(6:35:59 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Yeah, they seem to be doing their own thing. Let's leave 'em to it."
(6:36:20 PM) [yogurtrunsfreenow]: (xcom102a) "Go about your business." he tells hte zombies. "Anyway, Eva was it? I think it's your show now?"
(6:36:55 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva blinks. "Pardon?"
(6:38:51 PM) fruedestruction: "I think he defers to you as leader."
(6:39:28 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Aha. Well then! Onward and upward, eh?"
(6:39:51 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) She'll refer to the directions that Observatoryman gave to her. Which way?
(6:40:16 PM) [yogurtrunsfreenow]: (xcom102a) Hera grins. "More like that you said that you had the boats and the rides to get us there."
(6:41:15 PM) fruedestruction: "Let's." Patchy will start floating up to serve as recon while Meiling stays close to the group.
(6:41:43 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So
(6:42:10 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The group makes their way to the mausoleum without problems, commanding undead they encounter to simply leave
(6:43:12 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The main way in is through a siable stone-carved mausoleum. Your group heads in through a well-hidden hole behind an angel statue
(6:43:26 PM) fruedestruction: Is the main entrance trapped?
(6:43:40 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's just longer/more likely to have unpleasant guards
(6:44:03 PM) fruedestruction: What's the mausoleum like?
(6:44:20 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The city or the enterance?
(6:44:39 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) THe city!
(6:44:43 PM) fruedestruction: ^
(6:46:59 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You head down the stairs thre and come out in the City of the Dead. Ghouls bargain with gugs over choice pieces of flesh. Dullahans cry the recent news from street corners. Vampire counts pass in ornate carrages. Gargoyles stand watch atop rooftops.
(6:47:09 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The whole place looks a bit like london
(6:47:28 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Only underground and filled with walking corpses
(6:47:44 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Hah
(6:47:49 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Dullahan's crying out the news
(6:49:14 PM) fruedestruction: Patchy feels both calm and uneasy from this display. On one hand it's nice to see a somewhat civilized place. On the other there's no telling how welcome the party is there.
(6:49:30 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I'm curious about how that works
(6:49:34 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) They just carry their heads?
(6:50:03 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The one nearby is holding it up with a hand for the voice to carry more
(6:50:04 PM) fruedestruction: My guess is that they throw it to spread their news as far as possible.
(6:50:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The way to James's estate is pretty The way to James's estate is pretty easy to see; it's a huge, spiky castle made out of basalt
(6:50:39 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave is steely-eyed. He doesn't like this, and it's a lil' apparent in his face.
(6:50:49 PM) fruedestruction: We're treated like visitors?
(6:50:50 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva, picking up on this, makes a show of how at ease she is
(6:51:10 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You're largely ignored
(6:51:35 PM) fruedestruction: Patchy greets a passing Dullahan, pulling her head off as one would tip a hat.
(6:51:50 PM) fruedestruction: (Sebikanki Soul go!)
(6:51:56 PM) fruedestruction: *Sekibanki
(6:52:13 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) THe spiky castle seems pretty swank!
(6:52:17 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave is much more interested in that.
(6:52:22 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) What's the enterence like?
(6:52:29 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Folks who come in through that enterance tend to be regulars
(6:53:01 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's a long stairway, just wide enough for heracles to walk down (though he had to really squeeze to initally get in)
(6:53:28 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Is there a bell we can ring, or a undead butler we can flag?
(6:53:30 PM) fruedestruction: (Awwww, no reaction from Dullahan...)
(6:54:14 PM) [yogurtrunsfreenow]: (wriglenigtsparow) How's patchy pulling her head off?
(6:54:53 PM) [yogurtrunsfreenow]: (xcom102a) Heracles will be trying to suppress the crown's effect for the moment. No need to draw attention, yet
(6:54:59 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Oh, uh. For that matter, try to get stats posted.
(6:55:25 PM) [yogurtrunsfreenow]: (xcom102a) by the way, is hera's sun queen's blessign of light visbile? just curious.
(6:56:01 PM) [yogurtrunsfreenow]: (wriglenigtsparow) No
(6:56:07 PM) [yogurtrunsfreenow]: (wriglenigtsparow) NOt unless he wants to be
(6:56:17 PM) fruedestruction: Sekibanki Soul
(6:56:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Please post in the quest-thread that patchy joined
(6:56:56 PM) fruedestruction: Where is it?
(6:56:59 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Stats can come later, but I need a formal she's-in-it bit
(6:57:09 PM) [yogurtrunsfreenow]: (wriglenigtsparow) viewtopic.php?f=38&t=8116
(6:58:00 PM) fruedestruction: There~
(6:58:10 PM) [yogurtrunsfreenow]: (wriglenigtsparow) ty
(6:58:48 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Sekibanki soul is an RP power
(6:58:53 PM) [yogurtrunsfreenow]: (wriglenigtsparow) That is why I can't find it, isnt it
(6:58:56 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Ok, that's fine
(6:58:58 PM) fruedestruction: Indeed.
(6:59:14 PM) fruedestruction: She's been shown as being able to somewhat channel the powers of other touhous
(6:59:29 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Patchy's got enough channeler to pull lesser abilities like that out of her hat
(6:59:30 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So
(6:59:31 PM) fruedestruction: like Komachi's distance manipulation.
(6:59:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) She gets the headless equivilent of a nod
(7:00:01 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The group heads towards james's castle
(7:00:12 PM) fruedestruction: She puts her head back upside-down and waits until someone from the party notices.
(7:00:34 PM) [yogurtrunsfreenow]: (wriglenigtsparow) One notable encounters on the way; a hunched man in a shawl offers to sell Ave an eerily glowing lamp
(7:00:51 PM) [yogurtrunsfreenow]: (scamper922) Komachi! XD that is all
(7:01:14 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva pulls a face
(7:01:19 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Yeeeeeeesh."
(7:01:30 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave stops. "What's so special about the lamp?"
(7:04:27 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "It lights the future..."
(7:04:59 PM) [yogurtrunsfreenow]: (wriglenigtsparow) His voice is like the rask of death's nails. The whole situation gives everyone present a sinking feeling in their stomach.
(7:05:21 PM) fruedestruction: "This sort of vagueness is..."
(7:05:35 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Suspicious to say the least."
(7:06:47 PM) fruedestruction: "But what would you ask in exchange for this lamp?"
(7:06:50 PM) [yogurtrunsfreenow]: (xcom102a) brb. have t o restart net
(7:07:27 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Only a trifling price. Do we have a deal..?"
(7:07:53 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I don't deal in such vague terms, I'm afraid. What "trifling price" is this?"
(7:08:30 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Nothing you can't afford, I am sure."
(7:09:08 PM) [yogurtrunsfreenow]: (xcom102a) "That's very ... distrubingly put." Rumbles out hera.
(7:09:31 PM) fruedestruction: "It is poor form to not state the details of an agreement before going through with it." Patchy bluntly states
(7:09:53 PM) fruedestruction: "If you will not answer us in exact terms then I want nothing more to do with you."
(7:10:15 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The man appears to be getting irritated rom the tone of his voice. "I offer you the lamp. Do you want it? Merely take it and it is yours."
(7:10:20 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He holds it out
(7:10:36 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave frowns.

"Not touching that kind of deal with a 10 foot pole, friend."
(7:10:46 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Thank you for your offer. Work on your customer service."
(7:11:09 PM) fruedestruction: Patchy grins wide. "I got iiiiit~" "This is a lamp that curses it's holder until he gives it to someone else, correct?"
(7:11:17 PM) [yogurtrunsfreenow]: (xcom102a) Is the knowledge of naughtiness and Niceness ringing up a storm?
(7:11:33 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "No, no curse."
(7:11:58 PM) fruedestruction: "Then what is it, why would you offer a lamp so suddenly?"
(7:12:04 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Heracles is suddenly suffering from a headache
(7:12:27 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "You seemed one who appreciates art. I was clearly mistaken."
(7:12:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He grumbles sourly, walking away into the shadows of an alleyway
(7:12:45 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Yeah, let's keep moving."
(7:13:03 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Whatta creep" Eva mutters
(7:13:24 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Nole gets the award-

"Did Not Accept The Lamp"
and 500,000 XP for avoiding the extremely obvious but still utterly crippling horrible-cursed-lamp
(7:13:31 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave
(7:13:33 PM) [yogurtrunsfreenow]: (xcom102a) awesome!
(7:13:34 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Er, Ave
(7:13:37 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Yes
(7:13:41 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave nods to Patchy
(7:13:48 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Thanks for the assist."
(7:14:07 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "It was obvious he was a smelly character, but your bluntness helped deflate that quicker than it could have gone."
(7:14:54 PM) fruedestruction: "My pleasure, although...had you not noticed the position of my head?"
(7:15:36 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "My brother peels his skin off recreationally. I've stopped being suprised by things."
(7:15:46 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "That being said it is a nice trick."
(7:16:26 PM) fruedestruction: She puts her head back correctly before smiling. "I suppose that I should try harder if I want to surprise people around here."
(7:16:44 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "The Battle Arena is weird, with a capital W"
(7:17:01 PM) fruedestruction: "Agreed. Have you ever heard of the Shielding Golem?"
(7:17:11 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Hah, who hasn't?"
(7:17:21 PM) [yogurtrunsfreenow]: (xcom102a) Hera nds. "Of course." He continues the trek. He'll be taking the lead
(7:17:25 PM) [yogurtrunsfreenow]: (wriglenigtsparow) (My ego swells)
(7:17:38 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Folks continue to the mansion
(7:17:53 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They arrive at the outer wall-enterance-place
(7:18:04 PM) [yogurtrunsfreenow]: (wriglenigtsparow) There's no obvious way in, but the wall has a button on it
(7:18:14 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva presses button!
(7:18:21 PM) fruedestruction: "Meiling, ah nevermind."
(7:18:56 PM) [yogurtrunsfreenow]: (wriglenigtsparow) *EEEEE* A beeping sound heralds a small, animatronic bat falling down from a hole in the wall.
(7:19:12 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "WOOO! STATE. YOUR. PURPOSE."
(7:19:36 PM) fruedestruction: A loud shriek emanates from within Patchy.
(7:19:44 PM) fruedestruction: She manages to calm it down quickly however.
(7:19:56 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave steps up!
(7:20:15 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "We're here to see James! We have a bit of business with him."
(7:20:19 PM) fruedestruction: [Uuuuh...that bat is scary...]
(7:20:29 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva glances at Patchy.
(7:20:36 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Alright there?
(7:20:37 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "*
(7:21:21 PM) fruedestruction: "Oh, the bat just scared my friend here." she replies before noticing the irony and trying to hold in a laugh.
(7:21:41 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "THE. COUNT. IS. IN."
(7:22:09 PM) fruedestruction: "I already like him."
(7:22:24 PM) [yogurtrunsfreenow]: (wriglenigtsparow) A whirring, grinding sound heralds the string the bat is on slowly being wound back up as the bat retracts into the hole. The doors swing open.
(7:22:39 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave motions for the others to go ahead.
(7:22:46 PM) [yogurtrunsfreenow]: (xcom102a) Hera has to smile. "THat is cool. "He'll step on in, heading in first
(7:22:46 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I'll cover us."
(7:23:24 PM) fruedestruction: Patchy unleashes her inner geek and Belmont walks inside.
(7:23:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The inside has a variety of gravestones in the yard, several of them containing animatronic zombies. Halloween decorations abound.
(7:23:55 PM) [yogurtrunsfreenow]: (wriglenigtsparow) About a fourth of them seem to be actual relics of death used as decoration
(7:24:14 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Haha, this guy is a goof
(7:24:15 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The castle itself certainly seems real
(7:24:23 PM) [yogurtrunsfreenow]: (jtl9000) Hi guys
(7:24:31 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Heya JTL
(7:24:43 PM) fruedestruction: Hi Josiah, wanna join us in our quest for SPACE?
(7:25:53 PM) [yogurtrunsfreenow]: (jtl9000) Sounds like you're already pretty far into it.
(7:25:55 PM) fruedestruction: Patchy briefly ponders why bother with animatronic zombies when there's so many of the real deal just outside, but decides that it doesn't matter and instead enjoys the spooky.
(7:26:01 PM) [yogurtrunsfreenow]: (xcom102a) hi tl
(7:26:03 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Next leg you can jump on in
(7:26:25 PM) [yogurtrunsfreenow]: (jtl9000) I might, depending when that starts.
(7:27:34 PM) [yogurtrunsfreenow]: (jtl9000) In other news, I got a Majora's Mask 3DS! Was thinking of ebaying it, but it looks like most people who snagged one of the new shipment had the same idea so the price has dropped to the point where I'd rather keep it for myself.
(7:27:40 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) :3
(7:27:46 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I'm looking forward to picking that up
(7:27:47 PM) [yogurtrunsfreenow]: (xcom102a) awesome!
(7:28:29 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I'll be around trying to run stuff the next few days
(7:28:55 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) So they'll proceed through the ridiculous spooky courtyard!
(7:29:55 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They proceed! Patchy manages to easily dodge an out-of-the-ground hand triggered by a pressure plate
(7:30:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) They make it to the door, which creaks open ominously
(7:30:43 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave will poke his head in the door.
(7:30:48 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Hello?"
(7:30:51 PM) fruedestruction: "It seems like our host wants a good time from his guests~"
(7:31:43 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Within is a slightly over-decorated interior of a normally-sombre-looking castle. It is lit by a bunch of candles in a chandeller. In the middle of the castle is an ornate coffin with a bat insignia inlaid on it.
(7:32:10 PM) [yogurtrunsfreenow]: (xcom102a) unless someone says something Hera will start to approach the coffin.
(7:32:18 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Er, in the middle of the large-entryroom-area of the castle (there are some stairs and such)
(7:32:30 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Heracles approaches it. Nothing immediately happens.
(7:32:33 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Hera has the go-ahead
(7:32:38 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Jared?"
(7:32:47 PM) [yogurtrunsfreenow]: (xcom102a) He'l gently knock on the coffin. "Hello? James?"
(7:32:54 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) James*
(7:33:04 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Not everyone's in the castle, right?
(7:33:07 PM) [yogurtrunsfreenow]: (wriglenigtsparow) NO response
(7:33:16 PM) fruedestruction: Patchy gives a rather annoyed look at her teammates.
(7:33:16 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Aha.
(7:33:22 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I think he wants to suprise us?"
(7:33:26 PM) fruedestruction: "That's not how you do it"
(7:33:53 PM) [yogurtrunsfreenow]: (xcom102a) Hera shurgs and turns around to start to head back.
(7:33:57 PM) [yogurtrunsfreenow]: (xcom102a) to his companions
(7:34:02 PM) fruedestruction: "Use your flair for the dramatic! Get into the spirit of things! I believe that this is what he wants from us."
(7:34:10 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva laughs.
(7:34:18 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Then she steps into the castle, looking around warily.
(7:34:29 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Wow! This place is decked to the nines!"
(7:34:36 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Eva's still in
(7:34:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Er, now in
(7:34:42 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Heracles is outside
(7:34:45 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Where are the other folks?
(7:34:53 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "I sure hope nothing SPOOKS us."
(7:34:57 PM) fruedestruction: Patchy's with the coffin I suppose.
(7:35:03 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Everyone in with the coffin
(7:35:04 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) yeah
(7:35:15 PM) [yogurtrunsfreenow]: (xcom102a) hera will head back to the coffin now
(7:35:17 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The door creaks ominously shut
(7:35:23 PM) [yogurtrunsfreenow]: (wriglenigtsparow) An organ chord plays
(7:35:33 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave snorts
(7:35:36 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Lightning strikes outside the castle
(7:35:42 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva smiles, but looks around, worriedly.
(7:35:47 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The coffin opens
(7:35:51 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) (the lightning sloth apears)
(7:36:05 PM) [yogurtrunsfreenow]: (xcom102a) Hera also looks around and seems to fall into a ready stance, but soon relaxes. HE is inwardly enjoying this
(7:36:21 PM) fruedestruction: Patchy's just waiting for the incoming bombastic ham.
(7:36:58 PM) [yogurtrunsfreenow]: (wriglenigtsparow) A lich with suprisingly smooth skin and dressed in outrageous victorian finery goes from vertical to standing in an arc. "BLEIGH!"
(7:37:10 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva shrieks!!
(7:37:10 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Fake teeth are clearly evident.
(7:37:24 PM) [yogurtrunsfreenow]: (xcom102a) Hera shudders!
(7:37:40 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave remains stonefaced
(7:38:26 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva elbows him
(7:38:27 PM) fruedestruction: Patchy is halfways between laughing and faking a shriek.
(7:38:35 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave rolls his eyes and groans "Augh?"
(7:38:37 PM) [yogurtrunsfreenow]: (xcom102a) (oh, heh.. hera controls undead and avecontrols humans.
(7:39:25 PM) fruedestruction: She's trying to play along and was fully prepared to try hamming it up, but this...she just can't keep her serious face.
(7:39:33 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "My friends! I, The Count, velcome to the Castle of Night! 'Ow can I help you?!"

(7:39:46 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave bows slightly.
(7:39:50 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Count James?"
(7:40:09 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He returns the bow, smiling. "The same."
(7:40:22 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "We have a bit of business."
(7:40:24 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva buts in.
(7:40:30 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "But first! Great place!"
(7:40:34 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Where'd you find all this stuff?"
(7:40:38 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) butts in*
(7:40:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He turns to her, having produced a bowl of candy from somewhere.
(7:40:50 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Offers it to her
(7:41:02 PM) fruedestruction: Patchy buts in.
"Indeed! This is an impressive place you have there!"
(7:41:06 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) She'll take a few pieces!
(7:41:17 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) And toss a few to Patchy as well.
(7:41:21 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Candy gets offered around
(7:41:46 PM) [yogurtrunsfreenow]: (xcom102a) Hera takes a few pieces as well. "Thank you Sir. That was an awesome introduction."
(7:41:58 PM) fruedestruction: A misty hand springs from Patchy's body, grab the candy and then retreats back into it's temporary home.
(7:42:01 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Such good sports. Not like most of the dreary folks in this place. How can I help you?"
(7:42:45 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "We come bearing a favor promised."
(7:42:50 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave proffers the bone-token.
(7:43:32 PM) [yogurtrunsfreenow]: (wriglenigtsparow) His expression sobers up a bit. "Well, I knew the deal when I made it. Come, I'll show you to my collection and you can take what you need."
(7:43:52 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave nods curtly.
(7:44:07 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Thanks for your cooperation."
(7:44:47 PM) fruedestruction: "If I may, what were the circumstances of your deal?"
(7:45:02 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Oh, haha
(7:45:21 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Confidential information, miss."
(7:45:53 PM) fruedestruction: Patchy nodsand replies "I understand." before going quiet.
(7:45:54 PM) [yogurtrunsfreenow]: (wriglenigtsparow) With a swish of the cape, he leads them through the castle, down to a bookshelf, subvocally utters a series of three spells at once, walks into one of the books motioning you to follow, and types two keys in keypads. A door opens with a "swish", and he leads you into a room filled with soft blue light.
(7:46:32 PM) fruedestruction: Patchy's eyes light up at the sight of the triplecast.
(7:46:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The room is filled with treasures
(7:47:07 PM) [yogurtrunsfreenow]: (xcom102a) Hera will follow and loosk around. "This is interesting. " he makes a few mental notes. "I must congratulate you on your prowess at collecting things."
(7:47:40 PM) [yogurtrunsfreenow]: (xcom102a) (https://www.facebook.com/WiredUp2011/ph ... =1&theater)
(7:48:29 PM) fruedestruction: "I would lie if I said I did not envy you." Patchy states while glowing at the sight of so many treasures.
(7:49:17 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave remembers the specs that the Observators described.
(7:51:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You see an axe tipped with a skull-shaped ruby. A large, silver-toned egg about the size of a microwave. A golden chalice filled with soft, glowing water. A suit of armor around which dance tiny flames. A quartet of weapons that move about the inside of their container of their own volition. A nail on a pillow. A black, closed box. A sphere of gel with circuitry embedded within it. A cannon, twenty feet long and covered in glowing bits. Many others besides.
(7:51:32 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (I trust NO EGGS in Noix)
(7:51:47 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The egg is covered in scales
(7:51:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) For what that matters
(7:52:06 PM) fruedestruction: Is the glowy cannon the one we need?
(7:52:16 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Almost certainly, haha
(7:52:20 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Let's see... Let me guess. Here for the... Milglusbian Core?"
(7:53:32 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva shakes her head.
"I don't think so. We were sent to recieve a cannon. "
(7:55:20 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He raises an eyebrow. "The Knocker? Hm. I thought those Observatory folks didn't use weapons. What's it for, if you don't mind my asking?"
(7:55:33 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva grins.
(7:56:11 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "You've been such a good host, how can we refuse? We've stepped up to man their Deep Space Exploration program."
(7:56:43 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Apparently their probes have been fizzling something fierce out there in the deep dark corners of space, and we're going to go help figure out why."
(7:57:11 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "The cannon is to help with the very-nasties that lurk up there."
(7:57:42 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Oho! Branching out in ernest now, are they? My, that should be exciting. I bet this is to make up for their lack of offensive capability."
(7:58:17 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "And they netted you arena members in as the brave crew, then, yes?"
(7:58:43 PM) fruedestruction: "Indeed. As long as they're not plotting behind our back everything will be fine."
(7:58:48 PM) fruedestruction: Patchy adds a smile.
(7:59:18 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Well, perfect! Great opportunity to plot some behind theirs!"
(7:59:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He laughs, a deep and resounding laugh that fills the room and has to be spell-assisted.
(8:00:09 PM) fruedestruction: "Eh, I'm not very good at plotting. I leave that to Lili."
(8:02:46 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Nonsense! Bit of harmless wheeling and dealing won't hurt a soul. Well, besides the ones that have to die gruesomely for this to work. I'm always in the market for new and exciting bodies to experiment with. Keep the corpses of anything particularly interest you encounter and I'll make it worth your while. I've been specifically looking to get my hands on one of the Outer Terrors if you manage to kill one of those thing without destroying it's corporeal form."
(8:03:10 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave grins widely. "I have no issues with that!"
(8:03:19 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "This seems to benefit all of us, yes?"
(8:03:45 PM) fruedestruction: "Ohoho~ What did you have in mind as payment?"
(8:04:48 PM) [yogurtrunsfreenow]: (wriglenigtsparow) A slightly manic grin spreads over his face. "I'm happy to do damage control now and then, too. Get me some specimens and, if it's within my considerable abilities, I'd be happy to come wipe the life from hostile planets you encounter. Give me some practice on my global-scale death spells."
(8:05:22 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave's grin freezes a little nervously
(8:05:37 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "We'll be sure to keep that in mind!"
(8:05:48 PM) [yogurtrunsfreenow]: (xcom102a) Hera smiles. " i see. Those are interesting. Those spells. Got to watch out for gaurdians and others who object though. "
(8:05:54 PM) [yogurtrunsfreenow]: (wriglenigtsparow) The grin fades quickly. "Not meaning to offend, of course. Most life's nice, peachy, and fun to have around. Some life isn't."
(8:06:20 PM) fruedestruction: Patchy chuckles. "This is rather ironic."
(8:06:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Here, put're there." He holds out a hand to shake with ave
(8:07:16 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave shrugs, and goes for it.
(8:07:23 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) He holds out a gigasgauntlet
(8:07:45 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He feels cold as the lich's touch spread through his body. Less than a second later he's rigid as a board.
(8:08:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) James laughs, pointing at him. "Lich's touch! Gotcha!"
(8:08:22 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva snorts
(8:08:31 PM) fruedestruction: "You know, it's rather nice to see a laid-back lich once in a while. Most I've heard of are all 'Bwahahaha! Kill everything! Conquer the world!' or somesuch."
(8:09:43 PM) [yogurtrunsfreenow]: (xcom102a) Hera has to smirks. "Whoah... That's a good one." He has to smirk. "You know. I do like you Jame."
(8:09:46 PM) [yogurtrunsfreenow]: (xcom102a) *James"
(8:10:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Yeah, those buggers tend to get a bundle of pointy in their face. I stick to the "don't be a dick to people you aren't going to eliminate" rule. S'kept me around until now."
(8:10:55 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He snaps his fingers and the paralysis wears off ave
(8:11:08 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave does not look particularly pleased
(8:11:24 PM) fruedestruction: Patchy nods. "Say, you in the market for pupils. And come on Ave, it was just a joke."
(8:11:32 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Thanks for being a good sport. Here, have some more candy."
(8:11:42 PM) fruedestruction: (supposed to be a question mark at the end of first sentence)
(8:11:48 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He pulls the bowl out.
(8:12:05 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Eats some candy
(8:13:07 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Ave grudgingly takes a piece and eats it
(8:13:17 PM) [yogurtrunsfreenow]: (wriglenigtsparow) It's tasty
(8:13:22 PM) [yogurtrunsfreenow]: (xcom102a) Hera takes some candy and eats it too. "Thank you James."
(8:13:25 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Clears away any residual death magic
(8:14:40 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Look me up if you folks need help with heavy lifting. I can loan you Bigsby or Mr. Wight. Let me wrap that cannon up for you folks."
(8:15:06 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Eva nods
(8:15:11 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) "Thanks for the help, Count!"
(8:15:12 PM) [yogurtrunsfreenow]: (wriglenigtsparow) He snaps his fingers out again and the cannon is gift-wrapped, shrinking teasily-carriable size
(8:15:32 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Oh, please call me James."
(8:15:49 PM) fruedestruction: "Before we leave, there is two matters that I must attend to...first of all, you takin' pupils?"
(8:16:30 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "I like to cycle through holidays. Been avoiding the one with the eggs recently, on account of that dick head being weirdly active recently."
(8:17:00 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "What, you want to learn to decorate in style?"
(8:17:27 PM) fruedestruction: "I meant more the triplecasting and overall magic."
(8:18:22 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "You got seven hundred years?"
(8:18:58 PM) fruedestruction: "Alas, I am merely a few centuries old."
(8:19:35 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Come back in seven hundred years and we'll get started. That one's a bit of a trademark technique (I stole).
(8:20:17 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "More seriously, get up to (general description of adept necromancer) and we'll talk."
(8:21:21 PM) fruedestruction: Patchy nods "I might be able to reach that in a year or two. So, second thing. Observer dudes told us you might help send us back where we came from if we asked nicely."
(8:22:24 PM) [yogurtrunsfreenow]: (wriglenigtsparow) "Sure."
(8:23:26 PM) [yogurtrunsfreenow]: (xcom102a) Hera nods. "That would be a great help if you could send us back. Thank you though."
(8:24:01 PM) fruedestruction: "Ah yes, before I forget. If you ever feel bored call me. I'll do my best to humor you."
(8:26:52 PM) [yogurtrunsfreenow]: (xcom102a) pathaky? i need to eat quikckly, then heaidng to bed in like an hour. work tomorrow. you haz hera? dont' wantto slow this down though. As a note, I won't be back tomorrow until like 5:50 or so
(8:28:03 PM) [yogurtrunsfreenow]: (wriglenigtsparow) What time's it now, kit?
(8:28:27 PM) [yogurtrunsfreenow]: (xcom102a) 8:28 pm est
(8:29:06 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Yeah, I have Hera as long as I'm around
(8:29:11 PM) [yogurtrunsfreenow]: (wriglenigtsparow) ty
(8:29:39 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Back in a bit
(8:32:15 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) so I am watching a blood born video its dark souls
(8:32:18 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) like
(8:32:31 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) every thing is the same with new stuff added
(8:32:42 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) When you've got an engine that works
(8:32:46 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) why screw it
(8:32:49 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) ya I know
(8:32:50 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I like of like that actually
(8:33:04 PM) fruedestruction: I heard they nerfed shields
(8:33:05 PM) fruedestruction: a lot
(8:33:10 PM) [yogurtrunsfreenow]: (wriglenigtsparow) And back
(8:33:14 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) ya I like it too but why make it timed exlusive
(8:33:23 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) I WANT IT ON MY PC NOW!
(8:33:33 PM) [yogurtrunsfreenow]: (wriglenigtsparow) So, where were we
(8:34:36 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Count is going to bounce us back
(8:35:19 PM) [yogurtrunsfreenow]: (wriglenigtsparow) James confirms that you want to be transported back to the Observatory
(8:35:30 PM) fruedestruction: (As a side-note, Twitch Plays Pokemon is going to do Touhoumon soon)
(8:35:35 PM) fruedestruction: Patchy confirms
(8:36:03 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) The blingetwins agree
(8:36:15 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Also brb
(8:36:19 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) FRUE TAKE THE WHEEEEL
(8:36:23 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I'm going to go get noodles
(8:36:31 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You guys are popped back
(8:36:34 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) They have this wonderful Asian Student Union hosting Dollar Noodle Night
(8:36:43 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) So I'ma go grab a cup
(8:36:54 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) lols
(8:36:56 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) im so jelly
(8:37:48 PM) fruedestruction: and people are dropping like flies
(8:37:58 PM) fruedestruction: Wrig, can we pause this for a bit? I have not eaten dinner
(8:38:01 PM) fruedestruction: yet
(8:39:34 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I think this is a fine place to stop it
(8:39:51 PM) fruedestruction: Alrighty
(8:39:52 PM) [yogurtrunsfreenow]: (wriglenigtsparow) We didn't get a lot done, but we got what we got done with style
(8:40:06 PM) fruedestruction: So, what's the next step?
(8:40:07 PM) [yogurtrunsfreenow]: (pathaky11@hotmail.com) and thats all the matters realy
(8:42:08 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Next step is going to be the power core, I believe
(8:44:40 PM) fruedestruction: Ah yes, could Patchy or Eirin (I'm not trusting Nitori) find flaws in the blueprints or ways to improve them?
(8:47:21 PM) [yogurtrunsfreenow]: (wriglenigtsparow) At your current level of skill? No.
(8:47:48 PM) [yogurtrunsfreenow]: (wriglenigtsparow) These are unusually masterful scientists of a much higher level
(8:48:21 PM) fruedestruction: Hence why I specified Eirin
(8:53:38 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Yeah, you can't channel things above your level
(8:53:50 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Everything you've got is limited by your base power
(8:54:04 PM) fruedestruction: Who ever said anything about power?
(8:54:26 PM) fruedestruction: She's literally just showing the blueprints to Eirin and asking if she can find anything to improve.
(8:54:30 PM) fruedestruction: Pure mental prowess
(8:54:33 PM) fruedestruction: no power at all is used
(8:55:51 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Improving on already-masterful engineering is an ability
(8:56:09 PM) fruedestruction: She's doing it the hard way
(8:56:15 PM) fruedestruction: or well, trying to
(8:56:49 PM) [yogurtrunsfreenow]: (wriglenigtsparow) We can talk more about this later
(8:57:06 PM) [yogurtrunsfreenow]: (wriglenigtsparow) I need to cease awakeness. If it hasn't been done, could you post stuff?
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Breaking of SPACE!

Post by Modrageball »

Shadowman wrote:
(5:40:46 PM) [To The Stars!]: (wriglenigtsparow) That's that created.
(5:40:51 PM) [To The Stars!]: (pathaky@hotmail.com) Cool stuff.
(5:41:00 PM) fruedestruction: (5:37:03 PM) [yogurtrunsfreenow]: (wriglenigtsparow) You've a few options for Subtlety.
You could try to track down a legendary Sneaky Giant in the foothills of Noix and beat it in a wordgame to learn one of it's secrets (which could be broken down into Subtlety).
Scans indicate a dungeon called "Jovial Red Death" holds an elusive power-eating ooze monster as a rare spawn. That's a level 43 Elite (and the strongest non-boss thing in there), which you could kill for a bundle of different concepts, bound and unbound, and some bonus weeks (one of the concepts would be what you need)
You could find an Enigma Sphinx in the Sultan's Lands and out-riddle it, staking one of it's eyes as the prize.
You could catch the shadow of a dying star if you have some means of calling in higer-level help.
You could find some sort of particularly clever trap in a dungeon, remove it, then bring it back here.
You could also just go buy it from the Sultan. He can manifest it at will and generally trades in experience.
Those are your best options.
(5:41:00 PM) [To The Stars!]: (pathaky@hotmail.com) So I'm thinking the best option for Subtlety is probably...
(5:41:06 PM) [To The Stars!]: (pathaky@hotmail.com) Either buying it from the Sultan.
(5:41:16 PM) [To The Stars!]: (pathaky@hotmail.com) Or trting to find the Sneaky Giant
(5:41:23 PM) [To The Stars!]: (pathaky@hotmail.com) Whaddya think?
(5:41:23 PM) fruedestruction: What kind of power-eating does the Jovial Red Death have?
(5:41:51 PM) fruedestruction: Not so sure about the giant, what kind of wordgame would we have to beat him in?
(5:41:54 PM) [To The Stars!]: (wriglenigtsparow) It's a specific monster in it. They tell you the theme of that place is "joyful slaughter"
(5:42:08 PM) [To The Stars!]: (wriglenigtsparow) It's a generally level 35 dungeon.
(5:42:19 PM) [To The Stars!]: (wriglenigtsparow) Varies based on the individual
(5:42:46 PM) [To The Stars!]: (wriglenigtsparow) Also, for ease of logging this, Ave got Connectivity from Volatilis
(5:42:58 PM) [To The Stars!]: (pathaky@hotmail.com) Good good
(5:43:02 PM) fruedestruction: Yeah but are we at danger of losing stuff to that ooze?
(5:43:19 PM) [To The Stars!]: (wriglenigtsparow) Yes, if you attack it but fail to kill it
(5:43:38 PM) [To The Stars!]: (wriglenigtsparow) It regurgitates out anything it takes from you (or anyone else) on death
(5:44:01 PM) [To The Stars!]: (xcom102a) hi?
(5:44:08 PM) [To The Stars!]: (pathaky@hotmail.com) yo
(5:44:17 PM) [To The Stars!]: (pathaky@hotmail.com) Any thoughts on where to get subtlety?
(5:44:20 PM) fruedestruction: how powerful are Ave, Eva and Hera?
(5:44:22 PM) [To The Stars!]: (pathaky@hotmail.com) We could go for the Ooze
(5:44:25 PM) [To The Stars!]: (pathaky@hotmail.com) all 39
(5:44:26 PM) [To The Stars!]: (xcom102a) level 39 is hera
(5:44:33 PM) [To The Stars!]: (pathaky@hotmail.com) Ave's got a ton of armor
(5:44:35 PM) [To The Stars!]: (pathaky@hotmail.com) like a ton
(5:44:35 PM) [To The Stars!]: (wriglenigtsparow) Oh wow we have everyone
(5:44:39 PM) [To The Stars!]: (pathaky@hotmail.com) :D
(5:44:48 PM) [To The Stars!]: (xcom102a) hera is gigas knighted all up, with adept
(5:44:53 PM) [To The Stars!]: (xcom102a) but he's not subtle
(5:45:03 PM) fruedestruction: Do they (observatory dudes) have it's (ooze) status resistances?
(5:46:59 PM) fruedestruction: Because if it's not outright immune to Charm and Confusion this fight shouldn't be that hard
(5:47:13 PM) fruedestruction: or immune to Psychic
(5:47:52 PM) [To The Stars!]: (wriglenigtsparow) It's got an 80% resistance to base elements and rotating absorption. Bring piercing or abstandard elements if you have them.
(5:48:06 PM) [To The Stars!]: (pathaky@hotmail.com) Schew
(5:48:36 PM) [To The Stars!]: (wriglenigtsparow) It does, notably, have a 30% weakness to nonbase things
(5:48:46 PM) [To The Stars!]: (xcom102a) are we able to head back to nexus to restock?
(5:48:50 PM) [To The Stars!]: (wriglenigtsparow) Yes
(5:49:17 PM) [To The Stars!]: (wriglenigtsparow) It has a frustrating tendency to reflect status effects (that doesn't always work), too
(5:49:44 PM) fruedestruction: Patchy can do Universe damage
(5:49:46 PM) fruedestruction: she's good
(5:49:47 PM) fruedestruction: >_>
(5:49:54 PM) [To The Stars!]: (wriglenigtsparow) Entirely so
(5:50:44 PM) [To The Stars!]: (pathaky@hotmail.com) D'oh
(5:50:53 PM) [To The Stars!]: (pathaky@hotmail.com) I never posted Eva's stats
(5:50:54 PM) [To The Stars!]: (xcom102a) okay, hera is bringing in 1 billion gold, just in case of things..... and suggests ave does likewise.
(5:50:56 PM) [To The Stars!]: (pathaky@hotmail.com) I'll go do that.
(5:50:59 PM) [To The Stars!]: (xcom102a) i thought you had?
(5:51:17 PM) [To The Stars!]: (pathaky@hotmail.com) Apparently I did
(5:51:25 PM) [To The Stars!]: (wriglenigtsparow) Please do
(5:51:32 PM) [To The Stars!]: (pathaky@hotmail.com) CTRL+F failed me
(5:51:34 PM) [To The Stars!]: (pathaky@hotmail.com) weirdly
(5:51:57 PM) [To The Stars!]: (pathaky@hotmail.com) Pros
(5:51:58 PM) [To The Stars!]: (pathaky@hotmail.com) Professional Ooze Hunter- (Passive Ability, Slayer) Possessor's Critical Chance is doubled against Oozes (gaining a max of twice possessor's Level in percentile points)

(5:52:00 PM) [To The Stars!]: (pathaky@hotmail.com) Eva has that
(5:52:02 PM) [To The Stars!]: (pathaky@hotmail.com) Cons
(5:52:07 PM) [To The Stars!]: (pathaky@hotmail.com) she has no nonbase element stuff
(5:52:25 PM) [To The Stars!]: (wriglenigtsparow) That'll help
(5:52:34 PM) [To The Stars!]: (pathaky@hotmail.com) Lemme go find a nonbase thing
(5:52:37 PM) [To The Stars!]: (pathaky@hotmail.com) for her to hoist
(5:52:46 PM) [To The Stars!]: (xcom102a) i can lend you some

(5:52:47 PM) [To The Stars!]: (wriglenigtsparow) Bringing something like the First Fire stuff would also help a lot (though that might be requiring too high a level?)
(5:52:55 PM) [To The Stars!]: (xcom102a) no, only level 20

(5:52:59 PM) [To The Stars!]: (pathaky@hotmail.com) First Fire is 20+
(5:53:19 PM) [To The Stars!]: (xcom102a) i think hera migth be wielding one
(5:53:34 PM) fruedestruction: So people are deciding to go prepare at Nexus first?
(5:53:38 PM) [To The Stars!]: (pathaky@hotmail.com) WEll.
(5:53:41 PM) [To The Stars!]: (pathaky@hotmail.com) Doublegold Beheading-Axe- (Weapon, Axe, Wealth & Fortune & Destruction, 45,000,000 Gold) +45,000 Melee Attack, 60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40, Wielder must be Level 20 or greater

(5:53:43 PM) [To The Stars!]: (pathaky@hotmail.com) Yeah, we're good
(5:53:53 PM) [To The Stars!]: (pathaky@hotmail.com) I got nonbase stuff
(5:54:04 PM) [To The Stars!]: (pathaky@hotmail.com) I think so! I don't think I need to for my two
(5:54:13 PM) [To The Stars!]: (xcom102a) Inevitable Edge- (Weapon, Sword, Fate, 17,000,000 Gold) +17,000 Melee Attack, 51% Critical, 51% Dodge, 151% To Hit, 51% Resilience
Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater

(5:54:22 PM) [To The Stars!]: (xcom102a) i'm good
(5:54:25 PM) fruedestruction: Because if we do, Patchy is going to carry the Census along.
(5:54:40 PM) fruedestruction: if only to log Ave, Hera and Eva in it.
(5:54:50 PM) [To The Stars!]: (xcom102a) but if we're going back, hera is going to pick up spells
(5:59:51 PM) [To The Stars!]: (xcom102a) so, back to nexus, yes/no?
(5:59:52 PM) [To The Stars!]: (pathaky@hotmail.com) Sounds good!
(5:59:57 PM) [To The Stars!]: (pathaky@hotmail.com) Let's try the Ooze then.
(6:00:00 PM) [To The Stars!]: (pathaky@hotmail.com) It'll be tough
(6:00:05 PM) [To The Stars!]: (pathaky@hotmail.com) but I think I kinda like tough.
(6:00:55 PM) [To The Stars!]: (wriglenigtsparow) That's definately going to be the longest option, unless you get lucky
(6:01:00 PM) [To The Stars!]: (pathaky@hotmail.com) Hm
(6:01:11 PM) [To The Stars!]: (wriglenigtsparow) Most lucerative too
(6:01:56 PM) [To The Stars!]: (xcom102a) hera will pick up Thermonuclear Atom-Cutting Slash- (Spell, Sword Arts, Atomic, 120,000 HP, 60,000,000 Gold) +60,000 Melee Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
(6:03:08 PM) [To The Stars!]: (wriglenigtsparow) Please edit in appropriate gear
(6:03:29 PM) fruedestruction: Patchy asks each member, individually, if they consent to being logged in the Census.
(6:03:36 PM) fruedestruction: *Implications incoming*
(6:03:39 PM) [To The Stars!]: (pathaky@hotmail.com) they do~
(6:04:13 PM) fruedestruction: *Locks and scans cannot currently penetrate any dimensional wardings and will be lost if contact is ever disconnected
*Residence locks can be placed on unique entities to constantly scan for changes to their primary location of residence
*Level locks can be placed on unique entities to constantly scan for changes in their level
*Subtype locks can be placed on unique entities to constantly scan for changes in their subtype
*Status locks can be placed on unique entities to constantly scan for changes to their Alive/Dead/Unknown/Storage status
(6:04:31 PM) fruedestruction: For all 4 types of lock
(6:04:33 PM) [To The Stars!]: (pathaky@hotmail.com) that's fine by me
(6:04:43 PM) [To The Stars!]: (xcom102a) same
(6:05:08 PM) [To The Stars!]: (wriglenigtsparow) That gets done
(6:05:14 PM) fruedestruction: If this goes through, then Patchy will fulfill at least one goal
(6:05:20 PM) [To The Stars!]: (xcom102a) edited in the gold.
(6:05:21 PM) fruedestruction:
&Scan into the census at least five different unique individuals
(6:05:35 PM) [To The Stars!]: (wriglenigtsparow) There's a faint buzzing noise as the Census begins processing the dimensional interference of Noix
(6:05:48 PM) [To The Stars!]: (wriglenigtsparow) Patchy thinks it'll adapt eventually (when gad decides how to handle this)
(6:06:13 PM) fruedestruction: Patchy thanks the Dosh King, the boat lady and the tall angry man for their timeé
(6:06:15 PM) fruedestruction: *time.
(6:08:50 PM) fruedestruction: If anyone of the observatory wants to be scanned too she'll try.
(6:08:57 PM) fruedestruction: Otherwise she'll wait until a better time.
(6:09:09 PM) fruedestruction: We have an ooze to kill after all.
(6:11:36 PM) [To The Stars!]: (wriglenigtsparow) Observatory folks are fine with her trying to scan them, but think it probably won't work
(6:12:21 PM) fruedestruction: She'll come back at a later time then (once the Census is stronger). Thanks are offered for the cooperation however.
(6:12:29 PM) [To The Stars!]: (wriglenigtsparow) They nod
(6:12:32 PM) [To The Stars!]: (pathaky@hotmail.com) brb
(6:12:42 PM) [To The Stars!]: (wriglenigtsparow) Gonna let you guys figure out where you're going
(6:13:12 PM) [To The Stars!]: (wriglenigtsparow) While you do that, I'm grabbing some ood
(6:13:21 PM) [To The Stars!]: (wriglenigtsparow) Food*. Back in 15ish
(6:13:23 PM) [To The Stars!]: (pathaky@hotmail.com) Any objections to Oozefight>
(6:13:26 PM) fruedestruction: They don't know where the Jovial Red Death dungeon is?
(6:13:27 PM) [To The Stars!]: (xcom102a) none
(6:13:36 PM) fruedestruction: No objection.
(6:13:40 PM) [To The Stars!]: (pathaky@hotmail.com) sounds good
(6:13:47 PM) [To The Stars!]: (pathaky@hotmail.com) we're doin that
(6:13:48 PM) [To The Stars!]: (pathaky@hotmail.com) ye
(6:13:57 PM) fruedestruction: That name sounds like it's out of .Hack btw
(6:13:59 PM) fruedestruction: >_>
(6:14:34 PM) [To The Stars!]: (xcom102a) .hack was awesome. i think an ability i have is kinda from there
(6:14:44 PM) fruedestruction: Is it Data Drain?
(6:15:08 PM) [To The Stars!]: (xcom102a) Hak Error- (Passive Ability, Other: Hollow Man) Possessor is afflicted with Vanished if possessor transforms into an Aerial

(6:18:08 PM) fruedestruction: That looks like what happens if you Data Drain too much
(6:18:20 PM) [To The Stars!]: (xcom102a) yup
(6:20:37 PM) fruedestruction: I'll be making food, so giving auto rights to Pathaky.
(6:20:44 PM) fruedestruction: Patchy has a very, very simple strategy
(6:20:51 PM) [To The Stars!]: (pathaky@hotmail.com) Sounds like a good time for a food break in general
(6:20:51 PM) [To The Stars!]: (pathaky@hotmail.com) haha
(6:21:17 PM) fruedestruction: Is the enemy immune to Charm and Confusion?
If no, Abyss of the Mind
(6:21:20 PM) fruedestruction: If yes, LAZORS
(6:29:49 PM) [To The Stars!]: (xcom102a) and pathaky is afk for now
(6:38:10 PM) [To The Stars!]: (wriglenigtsparow) And back
(6:38:15 PM) [To The Stars!]: (xcom102a) wb
(6:38:23 PM) [To The Stars!]: (xcom102a) can you add pathy to this? pathaky had to run
(6:38:28 PM) [To The Stars!]: (xcom102a) real life intterupt
(6:38:59 PM) [To The Stars!]: (wriglenigtsparow) Saw that
(6:39:46 PM) [To The Stars!]: (wriglenigtsparow) Took a tad bit longer than expected, but I'm back and not going anywhere or a while
(6:39:50 PM) [To The Stars!]: (wriglenigtsparow) Folks decide what they're donig?
(6:42:42 PM) [To The Stars!]: (xcom102a) I'd say either buy from sultan or the dungeon. pathy and frue have hte final say though

(6:43:12 PM) [To The Stars!]: (pathaky11@hotmail.com) lets just buy what eever we are buying
(6:43:39 PM) [To The Stars!]: (xcom102a) to the sultan then
(6:44:47 PM) [To The Stars!]: (xcom102a) hera has 7,253,700 xp, so that should hopefully be enough
(6:44:55 PM) [To The Stars!]: (wriglenigtsparow) Folks head to the Sultan's Lands via the portal nexus. His bling-palace stands glittering in the sunlight, surrounded by a bustling marketplace.
(6:45:07 PM) [To The Stars!]: (pathaky11@hotmail.com) I would hope it costs way less than that
(6:45:16 PM) [To The Stars!]: (xcom102a) Ooops. Does ave' curse kick in?
(6:45:22 PM) [To The Stars!]: (wriglenigtsparow) What's that?
(6:45:31 PM) [To The Stars!]: (xcom102a) Depressed When Not Extra-Fancy- (Passive Ability, Curse) If the total value of the items that possessor has equipped is equal to or lower than the total value of the items that any of possessor's allies have equipped, possessor is afflicted with Confusion: Depression at the start of each round
(6:45:37 PM) [To The Stars!]: (pathaky11@hotmail.com) PLease ave got stacks on stacks
(6:46:13 PM) [To The Stars!]: (wriglenigtsparow) He's actually pleased to be in such a fancy place and feels a small, resistable urge to go buy a bunch of jewelry or gems
(6:46:30 PM) [To The Stars!]: (pathaky11@hotmail.com) are they magical
(6:46:54 PM) [To The Stars!]: (wriglenigtsparow) Folks generally convey the request. It gets routed up to the Sultan, then comes back down. He wants 13 million exp for this concept.
(6:47:08 PM) [To The Stars!]: (pathaky11@hotmail.com) hmm
(6:47:47 PM) [To The Stars!]: (wriglenigtsparow) Given who you are, however, he's willing to wave the fee if you retrieve a treasure he has in mind from the Vanished Continent
(6:47:57 PM) [To The Stars!]: (wriglenigtsparow) (Is that right? Let me check)
(6:48:22 PM) [To The Stars!]: (pathaky11@hotmail.com) ave pays hes balling out of crontrol
(6:48:31 PM) [To The Stars!]: (pathaky11@hotmail.com) control*
(6:48:36 PM) [To The Stars!]: (xcom102a) buying what?
(6:48:46 PM) [To The Stars!]: (pathaky11@hotmail.com) 13 mil xp is chump change
(6:48:59 PM) [To The Stars!]: (pathaky11@hotmail.com) XP- 108,322,110
(6:49:00 PM) [To The Stars!]: (pathaky11@hotmail.com) >.>
(6:49:05 PM) [To The Stars!]: (xcom102a) okay
(6:49:33 PM) [To The Stars!]: (pathaky11@hotmail.com) Ave makes it rain xp on the sultan
(6:49:52 PM) [To The Stars!]: (wriglenigtsparow) Aetheryis
(6:50:44 PM) [To The Stars!]: (wriglenigtsparow) One of the Sultan's higher-ups arrives, face hidden beneath a veil, and removes the mana from Ave while handing over the concept
(6:51:09 PM) [To The Stars!]: (wriglenigtsparow) You get Subtlety!
(6:51:21 PM) [To The Stars!]: (xcom102a) *dah dahdah dah!*
(6:51:30 PM) [To The Stars!]: (pathaky11@hotmail.com) Ave thanks the sultan
(6:51:35 PM) [To The Stars!]: (xcom102a) *plays the zelda music you get. dont' have it on youtube.*
(6:52:14 PM) [To The Stars!]: (wriglenigtsparow) Folks head back and hand in the concept
(6:52:30 PM) [To The Stars!]: (wriglenigtsparow) The Observers begin construction of the ship
(6:52:35 PM) [To The Stars!]: (wriglenigtsparow) I think I'm going to stat this
(6:52:37 PM) [To The Stars!]: (pathaky11@hotmail.com) WOO!
(6:52:47 PM) [To The Stars!]: (pathaky11@hotmail.com) we built a pirate space ship
(6:55:19 PM) [To The Stars!]: (wriglenigtsparow) I'm going to leave off officialing naming it until we have everyone here
(6:55:45 PM) [To The Stars!]: (pathaky11@hotmail.com) Ave wants to name it the dosh wagon
(6:55:55 PM) [To The Stars!]: (xcom102a) works for me, the naming hanging off
(6:56:10 PM) [To The Stars!]: (xcom102a) HEra asks if there's any optional things they can add to the space ship
(6:56:52 PM) [To The Stars!]: (wriglenigtsparow) An Observer politely informs kit this has been carefully balanced thusfar and any additions would remove the uniqueness
(6:57:23 PM) [To The Stars!]: (xcom102a) (hera, not kit, right?)
(6:57:33 PM) [To The Stars!]: (wriglenigtsparow) Er, yes
(7:00:18 PM) [To The Stars!]: (pathaky@hotmail.com) Am back
(7:00:36 PM) [To The Stars!]: (pathaky11@hotmail.com) tell me you dont like the name dosh wagon!
(7:00:45 PM) [To The Stars!]: (pathaky11@hotmail.com) also ave spent 13 mil xp
(7:00:51 PM) [To The Stars!]: (pathaky@hotmail.com) Doshlord 4 lyfe
(7:00:59 PM) [To The Stars!]: (pathaky@hotmail.com) I perpetually need more XP
(7:01:05 PM) [To The Stars!]: (pathaky@hotmail.com) I want to level the Garden to 59
(7:01:13 PM) [To The Stars!]: (pathaky11@hotmail.com) the what?
(7:01:18 PM) [To The Stars!]: (pathaky@hotmail.com) Nole's Living Garden
(7:01:22 PM) [To The Stars!]: (pathaky11@hotmail.com) ahh
(7:01:39 PM) [To The Stars!]: (pathaky11@hotmail.com) ave has 103 mil?
(7:02:01 PM) [To The Stars!]: (pathaky@hotmail.com) It needs 1658
(7:02:05 PM) [To The Stars!]: (pathaky@hotmail.com) 165*
(7:02:09 PM) [To The Stars!]: (pathaky11@hotmail.com) mil?
(7:02:25 PM) [To The Stars!]: (xcom102a) whoah
(7:03:05 PM) [To The Stars!]: (pathaky@hotmail.com) yeah
(7:03:07 PM) [To The Stars!]: (pathaky@hotmail.com) I think
(7:03:12 PM) [To The Stars!]: (pathaky11@hotmail.com) damn son
(7:03:15 PM) [To The Stars!]: (pathaky@hotmail.com) Unless I borked the math entirely
(7:03:20 PM) [To The Stars!]: (pathaky11@hotmail.com) could have
(7:03:21 PM) [To The Stars!]: (pathaky@hotmail.com) I'll ask Celas :P
(7:03:25 PM) [To The Stars!]: (pathaky11@hotmail.com) ya do that
(7:03:28 PM) [To The Stars!]: (wriglenigtsparow) That sounds right if you're passing 39
(7:03:28 PM) [To The Stars!]: (pathaky11@hotmail.com) he has spread sheets
(7:03:59 PM) [To The Stars!]: (pathaky@hotmail.com) Yup
(7:04:10 PM) fruedestruction: I'm back
(7:04:22 PM) fruedestruction: and that was an unexpected development.
(7:04:29 PM) [To The Stars!]: (pathaky11@hotmail.com) frue how does Dosh wagon sound for the ship name
(7:04:37 PM) [To The Stars!]: (xcom102a) Hera suggests, "The Stalwart Explorer."
(7:04:54 PM) fruedestruction: "Let's do ooze" "k" "k"
*45 minutes later*
"So we went Sultan while you were eating"
(7:04:59 PM) [To The Stars!]: (pathaky@hotmail.com) Haha
(7:05:20 PM) fruedestruction: What does the ship even look like?
(7:05:47 PM) [To The Stars!]: (pathaky11@hotmail.com) gold plated ave statue
(7:06:12 PM) fruedestruction: http://www.pocketfullofliberty.com/wp-c ... a-maid.jpg
(7:06:14 PM) fruedestruction: Like this?
(7:06:20 PM) [To The Stars!]: (pathaky11@hotmail.com) yes but gold plated
(7:09:32 PM) fruedestruction: Patchy's opt for naming it Sumiyoshi.
(7:09:39 PM) fruedestruction: or Sumiyoshi 2.
(7:12:26 PM) [To The Stars!]: (xcom102a) so, are giving each person one vote?
(7:12:36 PM) [To The Stars!]: (xcom102a) in that case, pathaky gets to choose, as he has 2 people ;)
(7:13:38 PM) fruedestruction: "The name 'Dosh Wagon' is stupid and misleading, this ship is no wagon and contains no wealth!"
(7:14:47 PM) [To The Stars!]: (pathaky11@hotmail.com) ave- "any room I am n contains wealth" (paths back so I dont think this counts)
(7:16:09 PM) fruedestruction: (Path seems to be unback)
(7:16:17 PM) [To The Stars!]: (pathaky11@hotmail.com) hes here
(7:16:21 PM) [To The Stars!]: (pathaky11@hotmail.com) just not i nthis chat
(7:16:22 PM) [To The Stars!]: (pathaky@hotmail.com) OR AM I/
(7:17:24 PM) fruedestruction: (So what's Ave's reaction to seeing his favorite name tarnished so?)
(7:17:25 PM) [To The Stars!]: (pathaky11@hotmail.com) I dont think path likes the name dosh wagon any way :D
(7:17:35 PM) [To The Stars!]: (xcom102a) anyway, pathaky, what is it?
(7:18:20 PM) [To The Stars!]: (xcom102a) DINNER!
(7:18:26 PM) [To The Stars!]: (pathaky@hotmail.com) Ave shrugs. "It's a matter of taste, I suppose."
(7:18:42 PM) [To The Stars!]: (pathaky@hotmail.com) Eva likes "Hyperion"
(7:19:02 PM) [To The Stars!]: (pathaky11@hotmail.com) (>.>)
(7:19:09 PM) [To The Stars!]: (pathaky11@hotmail.com) (ok hansom jack)
(7:19:35 PM) fruedestruction: "Ohoh, thinking of suns are we? Very well, Hyperion sounds fine."
(7:19:35 PM) [To The Stars!]: (wriglenigtsparow) Stating goes well
(7:22:36 PM) [To The Stars!]: (pathaky11@hotmail.com) (omg ave is hansom jack >.>)
(7:23:06 PM) fruedestruction: (You're aware that Hyperion is a name much older than Borderlands,right?)
(7:23:20 PM) [To The Stars!]: (pathaky11@hotmail.com) (yes)
(7:23:27 PM) [To The Stars!]: (pathaky11@hotmail.com) (but ave is still hansom jack)
(7:23:36 PM) [To The Stars!]: (pathaky11@hotmail.com) (every thing makes way more sence now)
(7:24:23 PM) fruedestruction: (Spell his name properly at least...)
(7:24:45 PM) [To The Stars!]: (pathaky@hotmail.com) http://upload.wikimedia.org/wikipedia/c ... somCab.jpg

(7:24:47 PM) [To The Stars!]: (pathaky@hotmail.com) A hansom!
(7:24:54 PM) [To The Stars!]: (pathaky@hotmail.com) Hansom Jack is his alt-vehicle mode
(7:25:19 PM) [To The Stars!]: (pathaky11@hotmail.com) (see frue isnt every thing clear now)
(7:25:41 PM) [To The Stars!]: (pathaky11@hotmail.com) (grand armor is code for vehicle)
(7:25:42 PM) fruedestruction: Hansom Jack VS Bersercar
(7:25:46 PM) fruedestruction: which is the best vehicle?
(7:26:10 PM) [To The Stars!]: (pathaky@hotmail.com) It's a tough one
(7:26:20 PM) fruedestruction: http://vignette3.wikia.nocookie.net/typ ... 0108220928
(7:28:00 PM) [To The Stars!]: (xcom102a) hyperion, works
(7:28:11 PM) [To The Stars!]: (pathaky11@hotmail.com) (HAHAHAHA that is great)
(7:47:34 PM) [To The Stars!]: (wriglenigtsparow) Still stating
(7:47:46 PM) [To The Stars!]: (pathaky11@hotmail.com) must be hella ship
(8:06:25 PM) [To The Stars!]: (xcom102a) i return
(8:11:02 PM) [To The Stars!]: (wriglenigtsparow) Prelim stats
(8:11:04 PM) [To The Stars!]: (wriglenigtsparow) *Observer-Constructed Voyager-Class Uugnaut: Hyperion- (Bound Transformation, Vessel, Aether & Hax, 12,000,000,000 Gold)
Level 68
HP- 9,500,000
MP- 9,500,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
XP Needed- ? (Standard Multiplier x6)
Minimum Level- 68
Defense- 45,000
Defense against Stat Damage- 15,000
Critical Chance- 0%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Astral Immunity, Darkness Immunity, Ice Immunity, 90% Base Element Resistance, 50% Spatial Resistance, 50% Time Resistance, 50% Null Resistance, 50% Void Resistance, 50% Hax Resistance, Minor and Moderate Status Effect Immunity, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Dynamic Starcraft- Possessor and all passengers may take normal actions while in this transformation, All Passangers may choose to use possessor's status effect immunities in place of their own, Possessor may choose at the beginning of a thread to count as a Machine and / or an Astral Being, Vehicle Trait
Observer's Non-interaction- Possessor and all passangers may not take offensive actions, inflict negative status effects on, or damage any entity in any battlespace, Vow
Passenger Capacity (10)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Concept-Powered Engine- Possessor gains a value called "Conceptual Power Points", this value is equal to (21 - "The number of Conceptual Power Points currently in use by constant effects" - "The number of Conceptual Power Points that have been used up by abilities") at the start of every battle, possessor regenerates one Conceptual Power Point on rounds which are a multiple of 10, Possessor may chose for any number of "Infused With" abilities to become active at the beginning of each round, up to the Conceptual Power Points possessor possesses, Possessor must possess at least 1 unused Conceptual Power Point to take actions, Constant Effect
Infused With Subtlety- Possessor, while this ability is active, may not be scanned by individuals below level 88, with said scans indicating no individual is present, this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
Infused with Mobility- Possessor, while this ability is active, gains +1,000,000 to possessor's turn-order determining stat for turn-order determining purposes and may not be forced to skip actions, this ability costs 6 Conceptual Power Points to become active, Constant Effect
Infused with Permanence- Possessor, while this ability is active, may not be inflicted with Negative Status Effects or Debuffs by individuals below level 99, this ability costs 4 Conceptual Power Points to become and remain active, Constant Effect
Infused with Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with More Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this
(8:11:06 PM) [To The Stars!]: (wriglenigtsparow) ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with Connectivity- Possessor, while this ability is active, may spend an action to enter any battlespace created by an entity below level 100, Possessor, while this effect is active, regenerates 500,000 MP, 500,000 HP, and 5,000 to each stat (to a max of their natual values), this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
The First Epiphany: Immutability- Individuals below level 88 may not deal possessor or any passengers damage or stat damage unless possessor currently has a debuff, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 1, Constant Effect
The Second Epiphany: Tranquiliy- Individuals below level 88 cannot inflict debuffs on or deal stat damage to possessor or passangers unless they have scanned possessor, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 2, Constant Effect
The Third Epiphany: Impermanence- Individuals below level 88 cannot scan or count as having scanned possessor unless Null or Hax Element, with said failed scans showing possessor to not be present, Upon this ability first becoming active each thread, possessor ceases to count as having had their stats scanned by all individuals in battle, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 3, Constant Effect
The Fourth Epiphany: Apothesis- Possessor becomes immune to Individuals below level 88 if possessor has not been scanned, Possessor's Conceptual Power Points total is set to 30 while this ability is active, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 4, Constant Effect
Indexed Constant Effects-
Meta-Burst Overcannon Grafted On- Possessor may not spend Conceptual Power Points for abilities other than "Quick-Charge Overcannon" while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, possessor may not enter other battlespaces or change rows while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, Constant Effect
Abilities-
Analyze- Possessor obtains a copy of the stats of target, Technology or Light, 0 MP
Replicate- Possessor obtains a temporary copy of any one item worth under 100,000,000 Gold that is for sale in the shop, Technology, 0 MP
Ward- Possessor may ignore the negative effects of the next action used against them as a non-stacking buff that is used up when possessor is next targetted by another individual, Warding, 2,500,000 MP
Phantom Overcrash: Transcendence Through Knowledge- Possessor's Conceptual Power Points total is set to 0, Possessor gains one to their Enlightenment value at the start of each round, possessor's Enlightenment value, upon reaching 10, is set back to 0 and cannot change from that for the remainder of the thread, Knowledge & Hax, 20 Conceptual Power Points
Added Abilities-
Charge Overcannon- Pos
(8:11:07 PM) [To The Stars!]: (wriglenigtsparow) sessor's gains one Meta-Burst Overcannon Charge Counter, This action consumes 25 actions, Destruction, 10,000,000 MP
Quick-Charge Overcannon- Possessor's gains X Meta-Burst Overcannon Charge Counters, Destruction, X Conceptual Power Point
Fire Meta-Burst Overcannon- 5,000,000 x (The number of Meta-Burst Overcannon Charge Counters possessor possesses) damage, This action may ignore the "Observer's Non-interaction" ability, This action deals 30x damage to bosses, this action may ignore the immunities and resistances of individuals below level 90, Destruction, 0 MP
(8:11:29 PM) [To The Stars!]: (wriglenigtsparow) Oh, whoops, forgot the teleporter
(8:12:45 PM) [To The Stars!]: (pathaky11@hotmail.com) that is quite the thing
(8:13:44 PM) [To The Stars!]: (xcom102a) holy gad. this is nice
(8:13:52 PM) fruedestruction: I see "passanger" a few times
(8:13:53 PM) [To The Stars!]: (wriglenigtsparow) Bound to Noix, but yes
(8:14:23 PM) fruedestruction: Observer's Non-interaction- Possessor and all passangers may not take offensive actions, inflict negative status effects on, or damage any entity in any battlespace, Vow
(8:14:29 PM) fruedestruction: so we can't defend ourselves
(8:14:34 PM) [To The Stars!]: (wriglenigtsparow) Keep reading
(8:15:00 PM) [To The Stars!]: (wriglenigtsparow) Establish Node- Attaches an effect to the current battlespace called "Node: Established", This action consumes 100 actions, Spatial, 10,000,000 MP & 10 Conceptual Power Points
Transit to Node- Possessor exits their current battlespace and enters a battlespace that has the effect "Node: Established" on it, This action consumes 10 actions, Spatial, 1,000,000 MP

(8:15:03 PM) [To The Stars!]: (wriglenigtsparow) It gains those as well
(8:15:23 PM) [To The Stars!]: (wriglenigtsparow) The "Deploy a passanger" and "pick up a passanger" actions teleport you from/to it
(8:16:38 PM) [To The Stars!]: (wriglenigtsparow) Ah, the Fire Overcannon move should deplete all charge counters
(8:17:07 PM) fruedestruction: The Fourth Epiphany: Apothesis- Possessor becomes immune to Individuals below level 88 if possessor has not been scanned, Possessor's Conceptual Power Points total is set to 30 while this ability is active, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 4, Constant Effect
(8:17:12 PM) fruedestruction: should be "Apotheosis"
(8:17:49 PM) [To The Stars!]: (wriglenigtsparow) Thank you
(8:18:38 PM) [To The Stars!]: (xcom102a) btw , pathaky?
(8:18:40 PM) fruedestruction: Also an effect that might be needed is "Can be equipped regardless of level"
(8:18:46 PM) [To The Stars!]: (pathaky@hotmail.com) nani?
(8:18:46 PM) fruedestruction: I'm not sure if it would be
(8:18:48 PM) fruedestruction: sore
(8:18:56 PM) [To The Stars!]: (pathaky@hotmail.com) Looks cool, Wrig.
(8:19:02 PM) [To The Stars!]: (xcom102a) did oyu se eht ebarksin amulet?
(8:19:05 PM) [To The Stars!]: (wriglenigtsparow) YOu guys can fly it
(8:19:10 PM) [To The Stars!]: (pathaky@hotmail.com) pardon?
(8:19:42 PM) [To The Stars!]: (xcom102a) (4:07:45 PM) [yogurtrunsfreenow]: (wriglenigtsparow) Going with no. Ave manages to trade the egg out for a barkskin amulet.

He gets-
Amulet of Barkskin- (Accessory, Magic Item, Light, 122,000 Gold) +1,220 Defense, +1,000 CON, 10% Physical resistance
(8:19:50 PM) [To The Stars!]: (pathaky@hotmail.com) cool!
(8:19:53 PM) fruedestruction: Oh yeah
(8:19:59 PM) fruedestruction: Wine for everyone!
(8:20:01 PM) [To The Stars!]: (pathaky11@hotmail.com) see I know what im doing some times
(8:20:08 PM) fruedestruction: Except those who don't like wine.
(8:20:20 PM) [To The Stars!]: (pathaky@hotmail.com) Eva drinks!
(8:20:29 PM) [To The Stars!]: (pathaky@hotmail.com) Ave declines, but raises a toast anyway/
(8:20:30 PM) fruedestruction: Which of the Observers drink?
(8:20:39 PM) [To The Stars!]: (xcom102a) Hers declines and raises a toast
(8:21:04 PM) [To The Stars!]: (wriglenigtsparow) The Observers decline. They'll watch you drink though.
(8:22:04 PM) [To The Stars!]: (xcom102a) also, frue, interested in Cloak of Autumn- (Accessory, Cloak, Earth % Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% dodge, possessor counts as being in a Zone of Autumn

(8:22:05 PM) [To The Stars!]: (wriglenigtsparow) Phantom Overcrash: Transcendence Through Knowledge- Possessor's Conceptual Power Points total is set to 0, Possessor gains one to their Enlightenment value at the start of each round, possessor's Enlightenment, Conceptual Power Point, and MP values, upon reaching 10, are set back to 0 and cannot change from that for the remainder of the thread, Knowledge & Hax, 20 Conceptual Power Points

(8:22:07 PM) [To The Stars!]: (wriglenigtsparow) Edit there
(8:22:11 PM) [To The Stars!]: (xcom102a) nice
(8:22:37 PM) [To The Stars!]: (wriglenigtsparow) Eh
(8:22:38 PM) [To The Stars!]: (wriglenigtsparow) Actually no
(8:22:44 PM) fruedestruction: That a bound item?
(8:22:51 PM) [To The Stars!]: (pathaky11@hotmail.com) conceptual power points I want some lol
(8:22:52 PM) [To The Stars!]: (wriglenigtsparow) This thing isn't messing with your MP, it's just disabling itself
(8:23:28 PM) fruedestruction: If you want a self-disabling thing....errr...*Idea* make it blank it's own text?
(8:23:32 PM) fruedestruction: Cap it at once per thread?
(8:24:03 PM) [To The Stars!]: (wriglenigtsparow) You can use it again if you want, it just costs the power points and doesn't do anything
(8:24:22 PM) [To The Stars!]: (pathaky11@hotmail.com) and the power points regen 1 every 10 rounds?
(8:24:35 PM) fruedestruction: I find it funny that it vows to not hurt people
(8:24:43 PM) fruedestruction: but can't even harm things in the first place
(8:24:47 PM) [To The Stars!]: (wriglenigtsparow) Correct
(8:24:49 PM) fruedestruction: huge-ass cannon notwithstanding
(8:25:00 PM) [To The Stars!]: (wriglenigtsparow) It prevents people within it from hurting stuff outside too
(8:25:02 PM) [To The Stars!]: (xcom102a) hera asks if the observors can work on a making aconceptual power point geneator that they could take along for extra power if needed
(8:25:17 PM) [To The Stars!]: (wriglenigtsparow) The Cannon gets around that since it still belongs to James and is getting remotely triggered by him each time
(8:25:26 PM) [To The Stars!]: (xcom102a) heh, clever
(8:25:27 PM) [To The Stars!]: (wriglenigtsparow) In some sense, anyway
(8:25:29 PM) [To The Stars!]: (xcom102a) very very clever
(8:26:03 PM) fruedestruction: Also, there is no cap to the amount of charge counters for the cannon
(8:26:27 PM) [To The Stars!]: (wriglenigtsparow) Correct
(8:26:29 PM) [To The Stars!]: (wriglenigtsparow) Intended
(8:26:50 PM) [To The Stars!]: (wriglenigtsparow) It's pretty slow, but it's a really potent cannon
(8:26:55 PM) [To The Stars!]: (xcom102a) yeah. so, what now?
(8:26:56 PM) fruedestruction: Can it serve as a mining laser?
(8:27:03 PM) fruedestruction: and/or a planet buster
(8:27:09 PM) [To The Stars!]: (pathaky11@hotmail.com) blow up planet take oar
(8:27:14 PM) [To The Stars!]: (wriglenigtsparow) Yes and Yes
(8:27:18 PM) [To The Stars!]: (pathaky11@hotmail.com) yup planet mined
(8:27:25 PM) [To The Stars!]: (wriglenigtsparow) The Observers would rather you not shot planets with it
(8:27:30 PM) [To The Stars!]: (xcom102a) i thought so
(8:27:34 PM) [To The Stars!]: (wriglenigtsparow) Also
(8:27:39 PM) [To The Stars!]: (wriglenigtsparow) This thing cannot be used on Noix
(8:27:39 PM) fruedestruction: Why not? The Mayline is full of doomed things already
(8:27:48 PM) [To The Stars!]: (xcom102a) just don't
(8:27:51 PM) [To The Stars!]: (xcom102a) frue. don't
(8:28:00 PM) [To The Stars!]: (wriglenigtsparow) If you start using it on Noix, something is going to come stop you
(8:28:02 PM) [To The Stars!]: (pathaky11@hotmail.com) you mean noix the planet right?
(8:28:06 PM) [To The Stars!]: (wriglenigtsparow) Yes
(8:28:10 PM) [To The Stars!]: (wriglenigtsparow) Also the surrounding systems
(8:28:11 PM) fruedestruction: Even in the Mayline?
(8:28:15 PM) [To The Stars!]: (wriglenigtsparow) Yes
(8:28:24 PM) fruedestruction: Why would they care what we do in the Mayline?
(8:28:30 PM) [To The Stars!]: (wriglenigtsparow) Especially in there; that would suck it up and potentially not spit it out
(8:28:31 PM) [To The Stars!]: (xcom102a) because, connected
(8:28:34 PM) [To The Stars!]: (wriglenigtsparow) Because it's dangerous
(8:28:40 PM) [To The Stars!]: (wriglenigtsparow) And an object of study
(8:28:46 PM) fruedestruction: You're all ruining my fun
(8:28:50 PM) fruedestruction: Anyway
(8:28:52 PM) fruedestruction: Observers
(8:28:53 PM) fruedestruction: wine
(8:28:58 PM) fruedestruction: reaction?
(8:29:14 PM) [To The Stars!]: (wriglenigtsparow) They made a vow to not cause damage to the world as they progressed their studies. They're going to come take it back if you guys misuse this in the immediate system.
(8:29:25 PM) [To The Stars!]: (xcom102a) hera is not going to cause issues.
(8:29:34 PM) [To The Stars!]: (pathaky@hotmail.com) they declined
(8:29:36 PM) [To The Stars!]: (pathaky@hotmail.com) but watched
(8:29:41 PM) fruedestruction: They love to watch
(8:29:43 PM) [To The Stars!]: (wriglenigtsparow) I'll note, they would <rather> you avoided being heinous and horrible with this thing. If you do it outside the Noixian galaxy, they're not going to do anything to stop you.
(8:29:44 PM) fruedestruction: c:
(8:29:45 PM) [To The Stars!]: (wriglenigtsparow) They do
(8:30:09 PM) [To The Stars!]: (wriglenigtsparow) They're giving the ship to you
(8:30:26 PM) [To The Stars!]: (wriglenigtsparow) No strings (besides those mentioned)
(8:30:40 PM) [To The Stars!]: (wriglenigtsparow) In return, they would like you to use it to chart out new and interesting areas in space
(8:30:43 PM) [To The Stars!]: (pathaky11@hotmail.com) imagine what one could learn watching all day...
(8:30:43 PM) fruedestruction: Patchy outright admits with glee that she really wants to go planetcracking and analyzing the resulting fragments.
(8:30:56 PM) [To The Stars!]: (xcom102a) Hera facepalms hard.
(8:30:58 PM) [To The Stars!]: (wriglenigtsparow) She gets a few sidelong looks
(8:31:00 PM) [To The Stars!]: (xcom102a) literally
(8:31:14 PM) [To The Stars!]: (wriglenigtsparow) Heracles causes a second red handprint to show up on his face
(8:31:53 PM) fruedestruction: "Wha- you mean that cannon was not to open planets and reveal the riches within?"
(8:31:59 PM) [To The Stars!]: (wriglenigtsparow) Pathy brings up communications, indirectly.
(8:32:29 PM) [To The Stars!]: (wriglenigtsparow) The ship is capable of reaching anyone within about a solar system's radius with hypertech
(8:33:11 PM) [To The Stars!]: (wriglenigtsparow) The Observers begin attempting to instil some sort of anti-genecidal tentencies in patchy through peaceful discussion
(8:34:11 PM) fruedestruction: She's more amused than anything else.
(8:35:21 PM) [To The Stars!]: (xcom102a) Hera facepalm again. "PLease, PAtchy, don't annoy our benefactors."
(8:35:27 PM) fruedestruction: "Why such belief that I would do this out of genocidal urges?"
(8:35:47 PM) [To The Stars!]: (wriglenigtsparow) "Your stated desire to do it"
(8:37:11 PM) fruedestruction: Hera is ignored.
"You misread me, the primary purpose of this would be analysis of the interior of planets."
(8:38:14 PM) fruedestruction: She continues in her mind that "but now that you mention it genocide does seem like it could be fun"
(8:38:32 PM) fruedestruction: "Still, I will obey such a strong desire of peace."
(8:39:28 PM) fruedestruction: (Is that ship based on FTL? >_>)
(8:39:32 PM) [To The Stars!]: (wriglenigtsparow) "The resulting destruction and loss of life go against everything our organization stands for. Advancement Of Knowledge Without Sacrifice. Stoping those with tendencies such as yours is not our aim, however, and the facilitation of destruction will have been carried out by an outside agent we did nothing more than put you in touch with. We thank you for trying to understand our ideals and not go against them."
(8:39:38 PM) [To The Stars!]: (wriglenigtsparow) (Among other things, yes!)
(8:42:39 PM) fruedestruction: "This ideal is something that I cannot understand."
(8:43:36 PM) fruedestruction: "Why care for life since it's one of the most worthless thing I know of?"
(8:44:09 PM) [To The Stars!]: (wriglenigtsparow) "You re-enforce our previous assessment."
(8:47:11 PM) [To The Stars!]: (xcom102a) hera face palms again
(8:47:46 PM) [To The Stars!]: (wriglenigtsparow) So patchy continues trying unsuccessfully to bait a reaction out of the Observers
(8:47:49 PM) [To The Stars!]: (wriglenigtsparow) Anyone else doing anything?
(8:48:04 PM) [To The Stars!]: (xcom102a) Hera sighs and goes over to another. "Any place you want us to start?"
(8:48:05 PM) fruedestruction: "Hmmm...so this is culture clash huh...fascinating!" Patchy looks really happy, it's not really apparent why.
(8:48:23 PM) fruedestruction: As in normal happiness.
(8:48:46 PM) fruedestruction: (And no she's not trying to bait a reaction...)
(8:49:19 PM) [To The Stars!]: (wriglenigtsparow) They bring up a map. In it, you see a hazy blue cluster of stars labeled as the "Treacle Cluster". The observers explain that they haven't been able to send anything outside here and aren't sure what's beyond it.
(8:49:35 PM) [To The Stars!]: (xcom102a) Hera hmmms. "And you want us to go there, right?"
(8:50:29 PM) [To The Stars!]: (wriglenigtsparow) They zoom out, showing that the entirety of the universe seems to be in a wobbly M shape, with the cluster near the upper left.
(8:50:55 PM) [To The Stars!]: (xcom102a) (or is it an pside W for WRIGGLE!)
(8:51:12 PM) [To The Stars!]: (wriglenigtsparow) (Perspective!)
(8:52:09 PM) fruedestruction: "Anything in particular you would have us do?"
(8:52:29 PM) [To The Stars!]: (wriglenigtsparow) Options they suggest:
Find an intergalactic race (none have been discovered so far)
Find out what's hanging out at the Edge of Space (likely to be dangerous, they say)
See what's up with a distant, ultra-strong light, near the center of the M
Investigate one of 14 different unique mana patterns they have established
(8:53:03 PM) [To The Stars!]: (xcom102a) hera's up for the investinaging a mana source
(8:54:20 PM) [To The Stars!]: (wriglenigtsparow) They warn you to be careful about the mana source
(8:54:38 PM) [To The Stars!]: (wriglenigtsparow) Given the distance, it's unquestionably in the hundreds levelwise
(8:55:31 PM) [To The Stars!]: (xcom102a) sorry, meant het 14 mana patterns
(8:55:41 PM) [To The Stars!]: (xcom102a) Investigate one of 14 different unique mana patterns they have established
(8:56:36 PM) fruedestruction: "I have no objection with discovering unusual beings."
(8:56:37 PM) [To The Stars!]: (wriglenigtsparow) Anyone else weighing in?
(9:01:05 PM) fruedestruction: "Since no one seems to disagree either, I'll be outside."
(9:01:16 PM) fruedestruction: Patchy heads out and tries to scan the ship into the Census.
(9:01:47 PM) [To The Stars!]: (wriglenigtsparow) Same "Processing" message
(9:03:00 PM) fruedestruction: Then she makes a final toast in front of it with the rest of the wine.
(9:03:18 PM) [To The Stars!]: (wriglenigtsparow) Toast made!
(9:05:04 PM) fruedestruction: What does the ship look like?
(9:05:27 PM) fruedestruction: http://fr.tintin.com/images/tintin/pers ... 1%20D1.jpg
(9:05:29 PM) fruedestruction: Like this?
(9:05:33 PM) [To The Stars!]: (wriglenigtsparow) Futuristic, sleek space ship out of classic sci fi
(9:05:45 PM) [To The Stars!]: (wriglenigtsparow) It's like a rocket combined with an expensive car
(9:06:18 PM) fruedestruction: https://vaneesesmart.files.wordpress.co ... layer1.jpg
(9:06:19 PM) fruedestruction: ?
(9:06:40 PM) fruedestruction: Except with a car instead of a winnebago
(9:06:42 PM) [To The Stars!]: (wriglenigtsparow) That is not an expensive car
(9:07:06 PM) fruedestruction: It's the closest I could find.
(9:08:55 PM) fruedestruction: I think I get the idea though.
(9:09:14 PM) fruedestruction: I was thinking it would look much bigger.
(9:09:22 PM) [To The Stars!]: (wriglenigtsparow) Everything's smooth surfaces. It's colored the same as the stars, has a mirror finish so it easily blends in. The propulsion unit is on the bottom, but swings to the back when in Mobility-mode. It emits little blue glowing rings that last for a few seconds before disappearing. A compartment on the top unhinges and from that emerges the Mega-Cannon when it's charging, which severely restricts movement. It has small sensor packages on either wing, and the propulsion unit teleports the ship when that's being used. It can also teleport smaller things.
(9:09:33 PM) [To The Stars!]: (wriglenigtsparow) The ship itself is about the size of a bus
(9:09:39 PM) [To The Stars!]: (wriglenigtsparow) It's reasonably tiny
(9:10:52 PM) fruedestruction: Is there use for more than 1 person aboard?
(9:11:16 PM) [To The Stars!]: (wriglenigtsparow) The inside is predictably bigger than the outside. The bridge has a central, touch-screen control panel, several nice chairs, and can shift the frame to see-through mode when required. There are up to six seats; the room changes configuration based on who's there.
(9:11:52 PM) [To The Stars!]: (wriglenigtsparow) The systems themselves are amplified if individuals with the requisite knowledge or experience operate them.
(9:12:27 PM) [To The Stars!]: (wriglenigtsparow) There's also a storage space, living area (with plenty of amenities the ship can produce), and sleeping area.
(9:12:28 PM) fruedestruction: Which systems benefit from what?
(9:13:17 PM) [To The Stars!]: (wriglenigtsparow) Sensors, Engines, Internal Reconfiguration, Weapons System, Pilot
(9:13:54 PM) [To The Stars!]: (wriglenigtsparow) There are three empty areas that look like they could contain additional systems
(9:15:18 PM) fruedestruction: What requisite knowledge of experience has an effect on systems?
(9:15:31 PM) [To The Stars!]: (wriglenigtsparow) Depends on the system
(9:15:39 PM) fruedestruction: In order.
(9:15:41 PM) [To The Stars!]: (wriglenigtsparow) Scientist helps with everything
(9:16:02 PM) [To The Stars!]: (wriglenigtsparow) Other things I'm not going to specifically list, but a lot of things could probably help some
(9:16:10 PM) [To The Stars!]: (wriglenigtsparow) Ah, Captain too
(9:18:05 PM) fruedestruction: Patchy can't Technology/Hypertech, so she'll just do whatever people tell her to do.
(9:18:24 PM) [To The Stars!]: (wriglenigtsparow) Heir to the Future would similarly help
(9:18:50 PM) [To The Stars!]: (wriglenigtsparow) Even untrained, having something sentient and intelligent operate the controls makes things work better/faster
(9:19:11 PM) fruedestruction: Is Patchy sentient and intelligent enough?
(9:19:20 PM) [To The Stars!]: (wriglenigtsparow) Unquestionably
(9:19:55 PM) fruedestruction: *Nods* Those Observers are league beyond her, so it would have been plausible that their controls are equally leagues ahead.
(9:20:20 PM) [To The Stars!]: (wriglenigtsparow) It's based on their tech, but meant to be operated by the people flying it
(9:20:32 PM) [To The Stars!]: (wriglenigtsparow) It also lacks any sort of AI
(9:20:45 PM) [To The Stars!]: (wriglenigtsparow) It's a very smart machine, so to speak, but there's no actual intelligence
(9:20:56 PM) fruedestruction: Is there at least automation?
(9:21:07 PM) [To The Stars!]: (wriglenigtsparow) Yes
(9:21:09 PM) fruedestruction: For example autopilot.
(9:24:08 PM) fruedestruction: Is the party given a tour of the place?
(9:24:19 PM) fruedestruction: and/or training on how to operate it
(9:24:29 PM) [To The Stars!]: (wriglenigtsparow) Basic-level, yes
(9:26:49 PM) fruedestruction: Do we need to wait for Pathaky and Kit before launch?
(9:27:01 PM) [To The Stars!]: (wriglenigtsparow) I'd rather have more than one person to run stuff
(9:27:06 PM) [To The Stars!]: (wriglenigtsparow) Would you mind posting this?
(9:27:11 PM) fruedestruction: No.

Wriggle Nightsparrow wrote: *Observer-Constructed Voyager-Class Uugnaut: Hyperion- (Bound Transformation, Vessel, Aether & Hax, 12,000,000,000 Gold)
Level 68
HP- 9,500,000
MP- 9,500,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
XP Needed- ? (Standard Multiplier x6)
Minimum Level- 68
Defense- 45,000
Defense against Stat Damage- 15,000
Critical Chance- 0%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Astral Immunity, Darkness Immunity, Ice Immunity, 90% Base Element Resistance, 50% Spatial Resistance, 50% Time Resistance, 50% Null Resistance, 50% Void Resistance, 50% Hax Resistance, Minor and Moderate Status Effect Immunity, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Dynamic Starcraft- Possessor and all passengers may take normal actions while in this transformation, All Passangers may choose to use possessor's status effect immunities in place of their own, Possessor may choose at the beginning of a thread to count as a Machine and / or an Astral Being, Vehicle Trait
Observer's Non-interaction- Possessor and all passangers may not take offensive actions, inflict negative status effects on, or damage any entity in any battlespace, Vow
Passenger Capacity (10)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Concept-Powered Engine- Possessor gains a value called "Conceptual Power Points", this value is equal to (21 - "The number of Conceptual Power Points currently in use by constant effects" - "The number of Conceptual Power Points that have been used up by abilities") at the start of every battle, possessor regenerates one Conceptual Power Point on rounds which are a multiple of 10, Possessor may chose for any number of "Infused With" abilities to become active at the beginning of each round, up to the Conceptual Power Points possessor possesses, Possessor must possess at least 1 unused Conceptual Power Point to take actions, Constant Effect
Infused With Subtlety- Possessor, while this ability is active, may not be scanned by individuals below level 88, with said scans indicating no individual is present, this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
Infused with Mobility- Possessor, while this ability is active, gains +1,000,000 to possessor's turn-order determining stat for turn-order determining purposes and may not be forced to skip actions, this ability costs 6 Conceptual Power Points to become active, Constant Effect
Infused with Permanence- Possessor, while this ability is active, may not be inflicted with Negative Status Effects or Debuffs by individuals below level 99, this ability costs 4 Conceptual Power Points to become and remain active, Constant Effect
Infused with Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with More Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with Connectivity- Possessor, while this ability is active, may spend an action to enter any battlespace created by an entity below level 100, Possessor, while this effect is active, regenerates 500,000 MP, 500,000 HP, and 5,000 to each stat (to a max of their natual values), this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
The First Epiphany: Immutability- Individuals below level 88 may not deal possessor or any passengers damage or stat damage unless possessor currently has a debuff, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 1, Constant Effect
The Second Epiphany: Tranquiliy- Individuals below level 88 cannot inflict debuffs on or deal stat damage to possessor or passangers unless they have scanned possessor, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 2, Constant Effect
The Third Epiphany: Impermanence- Individuals below level 88 cannot scan or count as having scanned possessor unless Null or Hax Element, with said failed scans showing possessor to not be present, Upon this ability first becoming active each thread, possessor ceases to count as having had their stats scanned by all individuals in battle, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 3, Constant Effect
The Fourth Epiphany: Apotheosis- Possessor becomes immune to Individuals below level 88 if possessor has not been scanned, Possessor's Conceptual Power Points total is set to 30 while this ability is active, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 4, Constant Effect
Indexed Constant Effects-
Meta-Burst Overcannon Grafted On- Possessor may not spend Conceptual Power Points for abilities other than "Quick-Charge Overcannon" while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, possessor may not enter other battlespaces or change rows while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, Constant Effect
Abilities-
Analyze- Possessor obtains a copy of the stats of target, Technology or Light, 0 MP
Replicate- Possessor obtains a temporary copy of any one item worth under 100,000,000 Gold that is for sale in the shop, Technology, 0 MP
Ward- Possessor may ignore the negative effects of the next action used against them as a non-stacking buff that is used up when possessor is next targetted by another individual, Warding, 2,500,000 MP
Establish Node- Attaches an effect to the current battlespace called "Node: Established", This action consumes 100 actions, Spatial, 10,000,000 MP & 10 Conceptual Power Points
Transit to Node- Possessor exits their current battlespace and enters a battlespace that has the effect "Node: Established" on it, This action consumes 10 actions, Spatial, 1,000,000 MP
Phantom Overcrash: Transcendence Through Knowledge- Possessor's Conceptual Power Points total is set to 0, Possessor gains one to their Enlightenment value at the start of each round, possessor's Enlightenment value, upon reaching 10, is set back to 0 and cannot change from that for the remainder of the thread, Knowledge & Hax, 20 Conceptual Power Points
Added Abilities-
Charge Overcannon- Possessor's gains one Meta-Burst Overcannon Charge Counter, This action consumes 25 actions, Destruction, 10,000,000 MP
Quick-Charge Overcannon- Possessor's gains X Meta-Burst Overcannon Charge Counters, Destruction, X Conceptual Power Point
Fire Meta-Burst Overcannon- 5,000,000 x (The number of Meta-Burst Overcannon Charge Counters possessor possesses) damage, This action may ignore the "Observer's Non-interaction" ability, This action deals 30x damage to bosses, this action may ignore the immunities and resistances of individuals below level 90, this action sets possessor's Meta-Burst Overcannon Charge Counter to 0, Destruction, 0 MP

Lord Gadigan wrote: I have processed the Census results for this thread:

Patchy's census scans of the three PCs grant her Census the following new abilities:
Soul-Manifested Blade-Strike Accompanied by Loud Shout Dedicating the Attack to an Arena Member- 46,000 Damage, this action uses a Prime Attribute of Strength or Spirit, this action counts as involving a Sword, This action's performer chooses a Unique BA Member PC who is currently not Retired and who is not currently present in the same thread as this action's performer; this action's performer counts as possessing an additional unique BA Member PC ally who possesses the same name as said individual during this action, Glory & Light & Darkness, 740,000 MP or 740,000 HP or 74,000 SPI
Boat Piledriver- 47,390 Damage, 95% inflicts Fatigued: Stun, 1 hit against 60, This action uses a Prime Attribute of Strength, This action counts as including a Deadly Item whose name includes 'Boat', Physical & Water, 730,000 MP
Armor of Bling- +16,000 Defense, Target counts as wearing an additional Wealth & Earth element Heavy Armor, does not stack, Wealth & Earth, 790,680 MP or 39,000,000 Gold

Census Record

Section 1:
Census Taker- Patchy Wisdom

Section 2:
Your task is to take a universal census. The capabilities of this pad will be recorded on this page. Goals will be listed on the next page. Pages following that will detail census records. The census will grow in power over time and will gain the ability to do things such as scan entire areas, place locks on areas, alter spawn tables, and perform fading-call-like summons.

*The Universal Census Taker's Pen can be used as a weapon
*The Universal Census Taker's Pen can scan targets

*The Universal Census Pad enhances the defense of the Census Taker

*Locks and scans cannot currently penetrate any dimensional wardings and will be lost if contact is ever disconnected
*Residence locks can be placed on unique entities to constantly scan for changes to their primary location of residence
*Level locks can be placed on unique entities to constantly scan for changes in their level
*Subtype locks can be placed on unique entities to constantly scan for changes in their subtype
*Status locks can be placed on unique entities to constantly scan for changes to their Alive/Dead/Unknown/Storage status

*Individual creatures in an area can be scanned for census information

Section 3:
Goals (and results from said goals)-
Complete:
---------------------

Current:
&Scan into the census at least five different unique individuals
&Place a residence lock on at least five different unique individuals
&Scan into the census unique individuals from at least five different locations
&Scan into the census at least 5 different entities that can spawn in one area
&Scan into the census at least 20 different entities that can spawn
&Scan into the census at least 15 different entities that can spawn somewhere in Nexus
&Scan into the census at least one unique individual whose primary residence is not in Nexus
&Place level locks on at least 5 different unique individuals
&Place subtype locks on at least 5 different unique individuals
&Place status locks on at least 5 different unique individuals
&Scan into the census at least 5 different items that can spawn
&Place at least 30 locks on unique entities

Page 4 (Places):
The Universe
-> Nexus
->-> Disc 1
->->-> Carl's House
---------@Residents
Resident: *Carl
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None
->->-> The Nexus Inn
---------@Residents
Resident: *Suika Ibuki
Resident: *Ave Selim
Resident: *Eva
Resident: *Heracles
---------@Entities that Spawn Here
---------@Items that Spawn Here
---------@Area Scans Performed
#None
---------@Area Locks Present
#None

Section 5 (People):
*Ave Selim (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Carl (Level 81, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Eva (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Heracles (Level 39 BA Member, Human, Alive)
Locks Present: Residence Lock, Level Lock, Subtype Lock, Status Lock

*Suika Ibuki (Level 19 BA Member, Spirit, Alive)
Locks Present: Item Lock, Residence Lock, Level Lock, Subtype Lock, Status Lock
Unique Items In Possession: <Full list of unique items owned>

*Uncle Steve (Level 85, Marcoschnapt, Alive)
Locks Present: None

Section 6:
Record new individual or note a new location?

Section 8:
A sorted list of powers granted by the scanning of various individuals, noting the location, Level, and subtypes of said individuals at the time of said scan-

Granted by scanning the BA Member Salkat while Salkat was Census Taker, presumably in Nexus, presumably while Salkat was both Level 19 and a Spirit. (This happened a while ago and there isn't a good reference for it that I can find):
No ability

Granted by scanning Carl while he was in the Bar in Nexus while he was
Excellent Bartending- 191,200 Damage, Deals HP Healing, Cures all minor negative status effects, deals 1/2 Damage, 1 hit against 300, This action's Prime Attribute is Agility or Spirit, Water & Physical, 16,204,117 MP

Granted by scanning the BA Member Suika Ibuki while she was Census Taker, in Nexus, presumably while she was Level 19, presumably while she was a Spirit (there aren't actually stats posted in the first thread this appears in):
Gravity Yank- All targets are shifted to the front row, 1 hit against 5, Earth & Magic, 1,000 MP

Granted by scanning Uncle Steve indirectly through a Mana Spark while he was a Level 80 Marcoschnapt (Information on his Level and subtype not directly provided from the thread in which the scanning occurred, but inferrable through general knowledge of him at the time and his entry on the People list):
Wacky Roll- 1 Damage, Caster rolls on the 'Whacky Sword' table, Chaos, 5,427 MP

Granted by scanning the BA Member Heracles on Noix (while scanning on Noix was permitted), while he was Level 39 and a Human:
Soul-Manifested Blade-Strike Accompanied by Loud Shout Dedicating the Attack to an Arena Member- 46,000 Damage, this action uses a Prime Attribute of Strength or Spirit, this action counts as involving a Sword, This action's performer chooses a Unique BA Member PC who is currently not Retired and who is not currently present in the same thread as this action's performer; this action's performer counts as possessing an additional unique BA Member PC ally who possesses the same name as said individual during this action, Glory & Light & Darkness, 740,000 MP or 740,000 HP or 74,000 SPI

Granted by scanning the BA Member Eva on Noix (while scanning on Noix was permitted), while she was Level 39 and a Human:
Boat Piledriver- 47,390 Damage, 95% inflicts Fatigued: Stun, 1 hit against 60, This action uses a Prime Attribute of Strength, This action counts as including a Deadly Item whose name includes 'Boat', Physical & Water, 730,000 MP

Granted by scanning the BA Member Ave Selim on Noix (while scanning on Noix was permitted), while he was Level 39 and a Human:
Armor of Bling- +16,000 Defense, Target counts as wearing an additional Wealth & Earth element Heavy Armor, does not stack, Wealth & Earth, 790,680 MP or 39,000,000 Gold



NOTE: I have changed part of the Census formatting. I got rid of the copy of the locks on individuals, as well as the copy of individuals' Level, subtype, and status, that were present in the by-location portion of the Census. I feel as though having two copies of that information on people increases the odds that information will desynchronize and have some manner of discrepency/error where one section gets updated, whereas the other section does not.

I added Section 8 so that I wouldn't have to keep jumping back through threads trying to figure out what was given by scanning who when and where. I added the at-the-time-of-scan information to that section so that I don't start using the Levels of things in the up-to-date portion of the Census-body for comparison purposes (potentially throwing off future results in the case of Level-shift in old results).

I added the results of completed Goals to Section 3 so that they could be used for future reference when conducting Census upgrades without referencing several different threads where Census upgrades occurred. If that gets messy (which I am reasonably concerned it might), I might re-remove them, but add a list of links to the points where said Goals were completed so that we don't have to repeatedly fish for said links using the site's often-not-terribly-helpful Search feature.

I have no desire to had a mod-run thread stall due to the Census again. As such, the Census's census-scans are utterly stopping working on Noix, Seirei, and all other mod-run worlds. Any attempt to scan anything while in mod-run threads, whether it is something actually from the mod-run world, a PC, or something a PC brings in, henceforth fails.

I updated Suika's entry to note that she is a BA Member, as I feel that is a relevant piece of information for the Census to record.

The portions that mention Threads and stuff in the notes on where Census taking occurred aren't actually written on the Census; they're being kept as part of the formatting so that the information is available when the item is being reviewed for future updates/upgrades/scans.

Please copy the new Census into a new post over in the other RP thread where Patchy is scanning with the Census. I do not want it replacing the other copy of the Census there, but I also don't want to have to deal with it updating separately and then requiring a conflict-check/merger.

Aeromage wrote: Looks like the Census-bit has been sorted out. There's still stuff needing review, though, it looks like.
I'll have to look through this to summarise any other gains from this thread.

Lord Gadigan wrote: I'm moving this to NMA so that it can get the mentioned summary.

Aeromage wrote: Summary

Heracles gets:

Cloak of Autumn- (Accessory, Cloak, Earth & Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% dodge, possessor counts as being in a Zone of Autumn


Heracles loses:

8,900,000 Gold

Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor


Ave gets:

Amulet of Barkskin- (Accessory, Magic Item, Light, 122,000 Gold) +1,220 Defense, +1,000 CON, 10% Physical resistance

Suntastic Blingshield Ring- (Accessory, Ring, Light, 8,160,000 Gold) +8,000 Defense, +80,000 Defense against Gold Damage, +4,500 Magical Attack, 30% Resilience, 20% Darkness Resistance, 20% Light Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance, 80% Blind Resistance

'Did Not Accept The Lamp'


Ave loses:

12,500,000 XP

Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
Low-Quality Sunmetal Ring- (Accessory, Ring, Light, 7,000,000 Gold) +7,000 Defense, 14% Light Resistance

Golden Egg- (Item, Antiquity, Earth, 100,000 Gold)



Patchy gets:
Anathemi Dragon Scale (Elder)- (Item, Material, Void & Aether, 1,400,000,000 Gold) (Bound to Noix)



Somebody gets:
It wasn't stated who got this. It's likely bound to Noix, regardless.

*Observer-Constructed Voyager-Class Uugnaut: Hyperion- (Bound Transformation, Vessel, Aether & Hax, 12,000,000,000 Gold)
Level 68
HP- 9,500,000
MP- 9,500,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
XP Needed- ? (Standard Multiplier x6)
Minimum Level- 68
Defense- 45,000
Defense against Stat Damage- 15,000
Critical Chance- 0%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Astral Immunity, Darkness Immunity, Ice Immunity, 90% Base Element Resistance, 50% Spatial Resistance, 50% Time Resistance, 50% Null Resistance, 50% Void Resistance, 50% Hax Resistance, Minor and Moderate Status Effect Immunity, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Dynamic Starcraft- Possessor and all passengers may take normal actions while in this transformation, All Passengers may choose to use possessor's status effect immunities in place of their own, Possessor may choose at the beginning of a thread to count as a Machine and / or an Astral Being, Vehicle Trait
Observer's Non-interaction- Possessor and all passengers may not take offensive actions, inflict negative status effects on, or damage any entity in any battlespace, Vow
Passenger Capacity (10)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Concept-Powered Engine- Possessor gains a value called "Conceptual Power Points", this value is equal to (21 - "The number of Conceptual Power Points currently in use by constant effects" - "The number of Conceptual Power Points that have been used up by abilities") at the start of every battle, possessor regenerates one Conceptual Power Point on rounds which are a multiple of 10, Possessor may chose for any number of "Infused With" abilities to become active at the beginning of each round, up to the Conceptual Power Points possessor possesses, Possessor must possess at least 1 unused Conceptual Power Point to take actions, Constant Effect
Infused With Subtlety- Possessor, while this ability is active, may not be scanned by individuals below level 88, with said scans indicating no individual is present, this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
Infused with Mobility- Possessor, while this ability is active, gains +1,000,000 to possessor's turn-order determining stat for turn-order determining purposes and may not be forced to skip actions, this ability costs 6 Conceptual Power Points to become active, Constant Effect
Infused with Permanence- Possessor, while this ability is active, may not be inflicted with Negative Status Effects or Debuffs by individuals below level 99, this ability costs 4 Conceptual Power Points to become and remain active, Constant Effect
Infused with Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with More Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with Connectivity- Possessor, while this ability is active, may spend an action to enter any battlespace created by an entity below level 100, Possessor, while this effect is active, regenerates 500,000 MP, 500,000 HP, and 5,000 to each stat (to a max of their natual values), this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
The First Epiphany: Immutability- Individuals below level 88 may not deal possessor or any passengers damage or stat damage unless possessor currently has a debuff, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 1, Constant Effect
The Second Epiphany: Tranquiliy- Individuals below level 88 cannot inflict debuffs on or deal stat damage to possessor or passengers unless they have scanned possessor, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 2, Constant Effect
The Third Epiphany: Impermanence- Individuals below level 88 cannot scan or count as having scanned possessor unless Null or Hax Element, with said failed scans showing possessor to not be present, Upon this ability first becoming active each thread, possessor ceases to count as having had their stats scanned by all individuals in battle, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 3, Constant Effect
The Fourth Epiphany: Apotheosis- Possessor becomes immune to Individuals below level 88 if possessor has not been scanned, Possessor's Conceptual Power Points total is set to 30 while this ability is active, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 4, Constant Effect
Indexed Constant Effects-
Meta-Burst Overcannon Grafted On- Possessor may not spend Conceptual Power Points for abilities other than "Quick-Charge Overcannon" while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, possessor may not enter other battlespaces or change rows while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, Constant Effect
Abilities-
Analyze- Possessor obtains a copy of the stats of target, Technology or Light, 0 MP
Replicate- Possessor obtains a temporary copy of any one item worth under 100,000,000 Gold that is for sale in the shop, Technology, 0 MP
Ward- Possessor may ignore the negative effects of the next action used against them as a non-stacking buff that is used up when possessor is next targetted by another individual, Warding, 2,500,000 MP
Establish Node- Attaches an effect to the current battlespace called "Node: Established", This action consumes 100 actions, Spatial, 10,000,000 MP & 10 Conceptual Power Points
Transit to Node- Possessor exits their current battlespace and enters a battlespace that has the effect "Node: Established" on it, This action consumes 10 actions, Spatial, 1,000,000 MP
Phantom Overcrash: Transcendence Through Knowledge- Possessor's Conceptual Power Points total is set to 0, Possessor gains one to their Enlightenment value at the start of each round, possessor's Enlightenment value, upon reaching 10, is set back to 0 and cannot change from that for the remainder of the thread, Knowledge & Hax, 20 Conceptual Power Points
Added Abilities-
Charge Overcannon- Possessor's gains one Meta-Burst Overcannon Charge Counter, This action consumes 25 actions, Destruction, 10,000,000 MP
Quick-Charge Overcannon- Possessor's gains X Meta-Burst Overcannon Charge Counters, Destruction, X Conceptual Power Point
Fire Meta-Burst Overcannon- 5,000,000 x (The number of Meta-Burst Overcannon Charge Counters possessor possesses) damage, This action may ignore the "Observer's Non-interaction" ability, This action deals 30x damage to bosses, this action may ignore the immunities and resistances of individuals below level 90, this action sets possessor's Meta-Burst Overcannon Charge Counter to 0, Destruction, 0 MP




Other Stuff:

In-quest combo that may or may not make it outside of Noix as a repeatable thing:

Crusader General’s Shield + Low-Quality Sunmetal Ring = Suntastic Blingshield Ring (Extra-Flashy Bling)

Lord Gadigan wrote:
Anathemi Dragon Scale (Elder)- (Item, Material, Void & Aether, 1,400,000,000 Gold) (Bound to Noix)



Approved as bound.

Lord Gadigan wrote:
*Observer-Constructed Voyager-Class Uugnaut: Hyperion- (Bound Transformation, Vessel, Aether & Hax, 12,000,000,000 Gold)
Level 68
HP- 9,500,000
MP- 9,500,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
XP Needed- ? (Standard Multiplier x6)
Minimum Level- 68
Defense- 45,000
Defense against Stat Damage- 15,000
Critical Chance- 0%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Astral Immunity, Darkness Immunity, Ice Immunity, 90% Base Element Resistance, 50% Spatial Resistance, 50% Time Resistance, 50% Null Resistance, 50% Void Resistance, 50% Hax Resistance, Minor and Moderate Status Effect Immunity, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Dynamic Starcraft- Possessor and all passengers may take normal actions while in this transformation, All Passengers may choose to use possessor's status effect immunities in place of their own, Possessor may choose at the beginning of a thread to count as a Machine and / or an Astral Being, Vehicle Trait
Observer's Non-interaction- Possessor and all passengers may not take offensive actions, inflict negative status effects on, or damage any entity in any battlespace, Vow
Passenger Capacity (10)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Concept-Powered Engine- Possessor gains a value called "Conceptual Power Points", this value is equal to (21 - "The number of Conceptual Power Points currently in use by constant effects" - "The number of Conceptual Power Points that have been used up by abilities") at the start of every battle, possessor regenerates one Conceptual Power Point on rounds which are a multiple of 10, Possessor may chose for any number of "Infused With" abilities to become active at the beginning of each round, up to the Conceptual Power Points possessor possesses, Possessor must possess at least 1 unused Conceptual Power Point to take actions, Constant Effect
Infused With Subtlety- Possessor, while this ability is active, may not be scanned by individuals below level 88, with said scans indicating no individual is present, this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
Infused with Mobility- Possessor, while this ability is active, gains +1,000,000 to possessor's turn-order determining stat for turn-order determining purposes and may not be forced to skip actions, this ability costs 6 Conceptual Power Points to become active, Constant Effect
Infused with Permanence- Possessor, while this ability is active, may not be inflicted with Negative Status Effects or Debuffs by individuals below level 99, this ability costs 4 Conceptual Power Points to become and remain active, Constant Effect
Infused with Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with More Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with Connectivity- Possessor, while this ability is active, may spend an action to enter any battlespace created by an entity below level 100, Possessor, while this effect is active, regenerates 500,000 MP, 500,000 HP, and 5,000 to each stat (to a max of their natual values), this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
The First Epiphany: Immutability- Individuals below level 88 may not deal possessor or any passengers damage or stat damage unless possessor currently has a debuff, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 1, Constant Effect
The Second Epiphany: Tranquiliy- Individuals below level 88 cannot inflict debuffs on or deal stat damage to possessor or passengers unless they have scanned possessor, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 2, Constant Effect
The Third Epiphany: Impermanence- Individuals below level 88 cannot scan or count as having scanned possessor unless Null or Hax Element, with said failed scans showing possessor to not be present, Upon this ability first becoming active each thread, possessor ceases to count as having had their stats scanned by all individuals in battle, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 3, Constant Effect
The Fourth Epiphany: Apotheosis- Possessor becomes immune to Individuals below level 88 if possessor has not been scanned, Possessor's Conceptual Power Points total is set to 30 while this ability is active, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 4, Constant Effect
Indexed Constant Effects-
Meta-Burst Overcannon Grafted On- Possessor may not spend Conceptual Power Points for abilities other than "Quick-Charge Overcannon" while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, possessor may not enter other battlespaces or change rows while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, Constant Effect
Abilities-
Analyze- Possessor obtains a copy of the stats of target, Technology or Light, 0 MP
Replicate- Possessor obtains a temporary copy of any one item worth under 100,000,000 Gold that is for sale in the shop, Technology, 0 MP
Ward- Possessor may ignore the negative effects of the next action used against them as a non-stacking buff that is used up when possessor is next targetted by another individual, Warding, 2,500,000 MP
Establish Node- Attaches an effect to the current battlespace called "Node: Established", This action consumes 100 actions, Spatial, 10,000,000 MP & 10 Conceptual Power Points
Transit to Node- Possessor exits their current battlespace and enters a battlespace that has the effect "Node: Established" on it, This action consumes 10 actions, Spatial, 1,000,000 MP
Phantom Overcrash: Transcendence Through Knowledge- Possessor's Conceptual Power Points total is set to 0, Possessor gains one to their Enlightenment value at the start of each round, possessor's Enlightenment value, upon reaching 10, is set back to 0 and cannot change from that for the remainder of the thread, Knowledge & Hax, 20 Conceptual Power Points
Added Abilities-
Charge Overcannon- Possessor's gains one Meta-Burst Overcannon Charge Counter, This action consumes 25 actions, Destruction, 10,000,000 MP
Quick-Charge Overcannon- Possessor's gains X Meta-Burst Overcannon Charge Counters, Destruction, X Conceptual Power Point
Fire Meta-Burst Overcannon- 5,000,000 x (The number of Meta-Burst Overcannon Charge Counters possessor possesses) damage, This action may ignore the "Observer's Non-interaction" ability, This action deals 30x damage to bosses, this action may ignore the immunities and resistances of individuals below level 90, this action sets possessor's Meta-Burst Overcannon Charge Counter to 0, Destruction, 0 MP



Approved as bound.

Lord Gadigan wrote:
Ave loses:

12,500,000 XP

Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
Low-Quality Sunmetal Ring- (Accessory, Ring, Light, 7,000,000 Gold) +7,000 Defense, 14% Light Resistance

Golden Egg- (Item, Antiquity, Earth, 100,000 Gold)



Approved.

Lord Gadigan wrote:
Heracles loses:

8,900,000 Gold

Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor



Approved.

Lord Gadigan wrote:
Cloak of Autumn- (Accessory, Cloak, Earth & Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% Dodge, Possessor counts as being in a Zone of Acid and having cast Call Unto Seasons: Fall



Approved with no mark and the above text. Seasonal zones were an interesting idea, but I'm keeping it an element zone paired with a Call Unto Seasons spell.
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Modrageball
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Re: Breaking of SPACE!

Post by Modrageball »

Lord Gadigan wrote:
Amulet of Barkskin- (Accessory, Magic Item, Light, 122,000 Gold) +1,220 Defense, +1,000 CON, 10% Physical resistance



Some things about this just feel odd mechanically, so I'm changing it to the following:

Amulet of Barkskin- (Accessory, Amulet, Earth & Magic, 1,122,000 Gold) +1,220 Defense, +1,000 CON, 10% Physical Resistance

and then approving it without mark.

Lord Gadigan wrote:
'Did Not Accept The Lamp on Noix'



Approved with that text modification.

Lord Gadigan wrote:
Suntastic Blingshield Ring- (Accessory, Ring, Light, 8,160,000 Gold) +8,000 Defense, +80,000 Defense against Gold Damage, +4,500 Magical Attack, 30% Resilience, 20% Darkness Resistance, 20% Light Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance, 80% Impaired: Blind Resistance



Approved with mark.

Lord Gadigan wrote:
Crusader General’s Shield + Low-Quality Sunmetal Ring = Suntastic Blingshield Ring (Extra-Flashy Bling)



A reasonable combo and result, but not one I'm extending out of Noix since the result is marked.

Lord Gadigan wrote: Thread moved for updating.
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Re: Breaking of SPACE!

Post by Modrageball »

The quest ends here.
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Re: Breaking of SPACE!

Post by Aeromage »

In order to sort things out and ensure things don't hang around too long, I rolled for who gets the ship on their sheet. Ave's getting it for now- further discussions can be had between yourselves if this needs to be changed (or some sort of time-share/open-share thing is to go on).


Updated Summary


Heracles gets:

Cloak of Autumn- (Accessory, Cloak, Earth & Acid, 8,900,000 Gold) +6,000 Magical Attack, +7,400 Defense, +8,900 MIN, +8,400 SPI, 45% Dodge, Possessor counts as being in a Zone of Acid and having cast Call Unto Seasons: Fall


Heracles loses:

8,900,000 Gold

Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor


Ave gets:

Amulet of Barkskin- (Accessory, Amulet, Earth & Magic, 1,122,000 Gold) +1,220 Defense, +1,000 CON, 10% Physical Resistance

~Suntastic Blingshield Ring- (Accessory, Ring, Light, 8,160,000 Gold) +8,000 Defense, +80,000 Defense against Gold Damage, +4,500 Magical Attack, 30% Resilience, 20% Darkness Resistance, 20% Light Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance, 80% Impaired: Blind Resistance

*Observer-Constructed Voyager-Class Uugnaut: Hyperion- (Bound Transformation, Vessel, Aether & Hax, 12,000,000,000 Gold) (Bound to Noix)
Level 68
HP- 9,500,000
MP- 9,500,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
XP- 0
XP Needed- ? (Standard Multiplier x6)
Minimum Level- 68
Defense- 45,000
Defense against Stat Damage- 15,000
Critical Chance- 0%
Resilience- 120%
To Hit- 220%
Dodge- 120%
Resistances and Immunities- Astral Immunity, Darkness Immunity, Ice Immunity, 90% Base Element Resistance, 50% Spatial Resistance, 50% Time Resistance, 50% Null Resistance, 50% Void Resistance, 50% Hax Resistance, Minor and Moderate Status Effect Immunity, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Dynamic Starcraft- Possessor and all passengers may take normal actions while in this transformation, All Passengers may choose to use possessor's status effect immunities in place of their own, Possessor may choose at the beginning of a thread to count as a Machine and / or an Astral Being, Vehicle Trait
Observer's Non-interaction- Possessor and all passengers may not take offensive actions, inflict negative status effects on, or damage any entity in any battlespace, Vow
Passenger Capacity (10)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Concept-Powered Engine- Possessor gains a value called "Conceptual Power Points", this value is equal to (21 - "The number of Conceptual Power Points currently in use by constant effects" - "The number of Conceptual Power Points that have been used up by abilities") at the start of every battle, possessor regenerates one Conceptual Power Point on rounds which are a multiple of 10, Possessor may chose for any number of "Infused With" abilities to become active at the beginning of each round, up to the Conceptual Power Points possessor possesses, Possessor must possess at least 1 unused Conceptual Power Point to take actions, Constant Effect
Infused With Subtlety- Possessor, while this ability is active, may not be scanned by individuals below level 88, with said scans indicating no individual is present, this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
Infused with Mobility- Possessor, while this ability is active, gains +1,000,000 to possessor's turn-order determining stat for turn-order determining purposes and may not be forced to skip actions, this ability costs 6 Conceptual Power Points to become active, Constant Effect
Infused with Permanence- Possessor, while this ability is active, may not be inflicted with Negative Status Effects or Debuffs by individuals below level 99, this ability costs 4 Conceptual Power Points to become and remain active, Constant Effect
Infused with Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with More Imperviousness- Possessor, while this ability is active, has it's defense multiplied by 30, may apply this defense against any sort of damage as if it were Universe-Element Defense, and may not be criticaled by individuals below level 88, this ability costs 8 Conceptual Power Points to become and remain active, Constant Effect
Infused with Connectivity- Possessor, while this ability is active, may spend an action to enter any battlespace created by an entity below level 100, Possessor, while this effect is active, regenerates 500,000 MP, 500,000 HP, and 5,000 to each stat (to a max of their natual values), this ability costs 6 Conceptual Power Points to become and remain active, Constant Effect
The First Epiphany: Immutability- Individuals below level 88 may not deal possessor or any passengers damage or stat damage unless possessor currently has a debuff, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 1, Constant Effect
The Second Epiphany: Tranquiliy- Individuals below level 88 cannot inflict debuffs on or deal stat damage to possessor or passengers unless they have scanned possessor, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 2, Constant Effect
The Third Epiphany: Impermanence- Individuals below level 88 cannot scan or count as having scanned possessor unless Null or Hax Element, with said failed scans showing possessor to not be present, Upon this ability first becoming active each thread, possessor ceases to count as having had their stats scanned by all individuals in battle, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 3, Constant Effect
The Fourth Epiphany: Apotheosis- Possessor becomes immune to Individuals below level 88 if possessor has not been scanned, Possessor's Conceptual Power Points total is set to 30 while this ability is active, This ability may not be ignored by other abilities that do not include the word Overcrash in their name, This ability is not normally active and only becomes active when Possessor's "Enlightenment" value is greater than or equal to 4, Constant Effect
Indexed Constant Effects-
Meta-Burst Overcannon Grafted On- Possessor may not spend Conceptual Power Points for abilities other than "Quick-Charge Overcannon" while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, possessor may not enter other battlespaces or change rows while possessor's Meta-Burst Overcannon Charge Counter is greater than 0, Constant Effect
Abilities-
Analyze- Possessor obtains a copy of the stats of target, Technology or Light, 0 MP
Replicate- Possessor obtains a temporary copy of any one item worth under 100,000,000 Gold that is for sale in the shop, Technology, 0 MP
Ward- Possessor may ignore the negative effects of the next action used against them as a non-stacking buff that is used up when possessor is next targetted by another individual, Warding, 2,500,000 MP
Establish Node- Attaches an effect to the current battlespace called "Node: Established", This action consumes 100 actions, Spatial, 10,000,000 MP & 10 Conceptual Power Points
Transit to Node- Possessor exits their current battlespace and enters a battlespace that has the effect "Node: Established" on it, This action consumes 10 actions, Spatial, 1,000,000 MP
Phantom Overcrash: Transcendence Through Knowledge- Possessor's Conceptual Power Points total is set to 0, Possessor gains one to their Enlightenment value at the start of each round, possessor's Enlightenment value, upon reaching 10, is set back to 0 and cannot change from that for the remainder of the thread, Knowledge & Hax, 20 Conceptual Power Points
Added Abilities-
Charge Overcannon- Possessor's gains one Meta-Burst Overcannon Charge Counter, This action consumes 25 actions, Destruction, 10,000,000 MP
Quick-Charge Overcannon- Possessor's gains X Meta-Burst Overcannon Charge Counters, Destruction, X Conceptual Power Point
Fire Meta-Burst Overcannon- 5,000,000 x (The number of Meta-Burst Overcannon Charge Counters possessor possesses) damage, This action may ignore the "Observer's Non-interaction" ability, This action deals 30x damage to bosses, this action may ignore the immunities and resistances of individuals below level 90, this action sets possessor's Meta-Burst Overcannon Charge Counter to 0, Destruction, 0 MP

'Did Not Accept The Lamp on Noix'


Ave loses:

12,500,000 XP

Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
Low-Quality Sunmetal Ring- (Accessory, Ring, Light, 7,000,000 Gold) +7,000 Defense, 14% Light Resistance

Golden Egg- (Item, Antiquity, Earth, 100,000 Gold)



Patchy gets:

Anathemi Dragon Scale (Elder)- (Item, Material, Void & Aether, 1,400,000,000 Gold) (Bound to Noix)
Locked