New PC Types Requiring Rules
Archtyrant
As referenced in the item:
Archtyrant's Crown- (Permanent Consumable, Minor Artifact, Darkness & Glory & Spatial, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Archtyrant Character Slot
IRRC Ubermensch
As referenced in the item:
The Eighty Eight Dissertations Detailing Our Struggle in Refining Rational Civilization from an Irrational Multiverse- (Permanent Consumable, Minor Artifact, Order & Psychic & Physical, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an IRRC Ubermensch character slot
Ultra-Hero
As referenced in the item:
Scorpion Infused with Ultra-Gamma Energy- (Permanent Consumable, Minor Artifact, Atomic & Glory & Physical, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Ultra-Hero character slot
All of the following will be Bullfighting Adjacent. Probably.
Cetacean Gangster
Formal ClownGrabbyfest Blurb wrote:* All about that CA$H MONEY
* Spend money for perks
* Deal damage with money
* Capbreaking is expensive
* Downside: You have to be an aquatic
* Also Downside: Free to play, but not actually, everything costs money
Whatever these guys get, they probably also get Humor as a potential element-choice.Grabbyfest Blurb wrote:* Like normal clowns, but fancier
* Gets bonus weeks for clowntacular classes, like Moon
* Trick Weapons are now a thing here too, I guess, since they use those (and other things)
* Formal means you get cigars. Good ones.
* You get Pranks. They're like Schemes, but more jocular. Perform them to get Battle Prankmotifs. Those are useful.
* You also get Businesses. Run a company. Produce things! Operate your own shop for profit. Business and clowns are interlinked, eternally.
* Both Pranks and Businesses are required to Level, but you can tilt more towards one side than the other if you want. Some clowns are more joke-y. Others are more ultra-wealthy.
Mad Mountain
Grabbyfest Blurb wrote:* It's a terrain feature, but also a character
* Naturally a Zone, builds effects on itself, also sometimes a battlespace
* Probably an elemental or a large structure, but maybe not
* Can switch between real and semipresent
* Might be dispellable - watch out until you patch that
* Gets upgrades like the ones for a Nexus Adminstrator's Planar Overlay, but for itself
* Can complete schemes for no scheme effect, but to build up to gaining an official doctorate that makes it an EVIL GENIUS LOCI, which lets it build and use Overweapons like an Alien Warlord
* Whoever made the mountain mad is in for it, this thing is beefy