Natsuu

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Modrageball
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Natsuu

Post by Modrageball »

Natsuu (riotofblood)
Level 59
Human, Truth
HP: 43,900
MP: 13,300
STR: 1,063 (18)
AGI: 178 (3)
CON: 1,756 (20)
MIN: 532 (9)
SPI: 591 (10)
XP Required- 8,320,000, Holy Imperial Seal of Glory
24 | Fame
1,585,504,310 | Gold
583,520,085 | XP
Bonus Weeks: 344
10 | Artificer, 1 | Astromancer, 4 | Caliph of Corrosion, 1 | Channeler, 2 | Diviner, 8 | Enchanter, 4 | Force Mage, 11 | Geomancer, 1 | Heir to the Future, 18 | Monk, 7 | Ravager, 1 | Smith, 10 | Sorceress, 7 | Other: Spatial Mage

Will learn:
Track A: 12/25/2018

Track B: 12/18/2018

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Abilities:

Placeholder:

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Weapons-

Weapon - Book
1 | Planetary of Knowledge's Tome- (Weapon, Book, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater

Weapon - Dagger
1 | Piranha Tooth Dagger- (Weapon, Dagger, Physical & Water, 5,000 Gold) +20 Melee Attack

Weapon - Deadly Item
72 | Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
1 | Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
1 | Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacl Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element

Weapon - Fan
1 | Planetary of the Sun's Fan- (Weapon, Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater

Weapon - Fist Weapon
1 | Poison Zombie’s Hand- (Weapon, Fist Weapon, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
1 | Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name

Weapon - Flail
1 | Cursed Flail of Armor Smacking- (Weapon, Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally

Weapon - Force
1 | Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
1 | Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
1 | Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
1 | Force of The Conflux- (Weapon, Force, Air & Earth & Fire & Water, 20,000,000 Gold) +20,000 Magical Attack, +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 to all stats, Wielder's actions may become solely any combination of Air, Earth, Fire, and Water element, Wielder gains the elements Air & Earth & Fire & Water Water element, 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance, 30% Water Resistance, 100% Burning Resistance, 100% Drowning Resistance, 100% Entombed Resistance, 100% Suffocation Resistance
1 | Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element

Weapon - Gun
3 | Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
1 | Eros-Class Beamcannon+- (Weapon, Gun, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
1 | Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
1 | Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 | Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
1 | Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
1 | Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
7 | Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60

Weapon - Instrument
1 | Old, Cracked Hand Gong- (Weapon, Instrument, Earth, 60 Gold) +2 Magical Attack, 5% Does no damage

Weapon - Knife
45 | Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
1 | Eyeball Dagger- (Weapon, Knife, Water, 45,000 Gold) +56 Melee Attack, Possessor’s stat-scanning abilities function as though possessor were 2 levels higher
1 | Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
1 | Unstoppable Pseudoknife- (Weapon, Knife, Toxin & Dopple, 80,000,000 Gold) +80,000 Melee Attack, Wielder may choose to have minor negative status effects that wielder inflicts instead be moderate negative status effects (retaining their names and text)

Weapon - Shield
2 | Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
1 | Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name

Weapon - Spear
2 | Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack

Weapon - Staff
1 | Gem Lord's Staff- (Weapon, Staff, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed

Weapon - Sword
7 | Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
3 | Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
2 | Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
3 | Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit
1 | Desert Corsair’s Deadly Blade- (Weapon, Sword, Physical & Earth, 77,000 Gold) +79 Melee Attack, +180 additional Melee Attack if another of this item is equipped, +70 STR, +65 AGI, 8% Critical
99 | Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
10 | Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
5 | Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
2 | Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
1 | Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
1 | Stone Swordsman's Blade- (Weapon, Sword, Earth & Darkness, 37,000 Gold) +46 Melee Attack, +3 AGI
1 | Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits

Weapon - Tool
1 | Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
1 | Shovel of Plant Repositioning- (Weapon, Tool, Earth, 17,500 Gold) +12 Melee Attack, 5% stuns Plants under level 100 at the start of each of the next 3 turns
1 | Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage

Weapon - Wand
2 | Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
4 | Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
1 | Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
1 | Leech Viper’s Wand (2)- (Weapon, Wand, Acid, 82,000 Gold) +65 Magical Attack, 5% deals drain instead of damage
4 | Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
1 | Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun

Weapon - Whip
3 | Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets

Weaponx2 - Bow
5 | Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
1 | Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater

Weaponx2 - Gun
3 | Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack

Weaponx2 - Hammer
1 | Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun

Weaponx2 - Instrument
1 | Church Organ- (Weaponx2, Instrument, Light, 45,000 Gold) +91 Magical Attack, 15% inflicts Favored on any one target

Weaponx2 - Lasso
1 | Lasso of Hunting- (Weaponx2, Lasso, Air & Fire, 19,000 Gold) Ranged Attacks do no damage but have a 40% chance of inflicting Paralyzed

Weaponx2 - Spear
1 | Ground-Eating Spear- (Weaponx2, Spear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon’s wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)

Weaponx2 - Staff
1 | Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells


Armor-

Armor - Aura
1 | Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness

Armor - Clothing
2 | Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
1 | Elaborate Martial Artist’s Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
1 | Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
4 | Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness

Armor - Heavy Armor
3 | Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
5 | Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
1 | Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
2 | Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
5 | Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
1 | Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack

Armor - Light Armor
1 | Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
1 | Centaur Barding- (Armor, Light Armor, Earth, 60,000 Gold) +60 Defense, 3% Resilience
3 | Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
1 | Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
3 | Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
2 | Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
2 | Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
1 | Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
1 | Vesdorin Mail- (Armor, Light Armor, Earth, 17,000 Gold) +28 Defense

Armor - Power Armor
1 | Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name

Armor - Robe
2 | Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance

Armor - Robes
1 | Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5



Accessories-

Accesory - Amulet
1 | Shade-Wisp-Curse-Displacing Medallion- (Accesory, Amulet, Darkness & Magic, 29,000 Gold) Wearer is immune to abilites named 'Shade Wisp's Curse' that come from sources below Level 80
1 | Tengu's Magic Bullets- (Accessory, Ammo, Magic & Technology, 6,000,000 Gold) +6,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60, Wielder must have a Gun equipped for this item to take effect

Accessory - Ammo
1 | Centaur’s Arrows- (Accessory, Ammo, Air & Physical, 35,000 Gold) Wielder gains + 80 Ranged Attack if a Bow is equipped
15 | Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor’s Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack

Accessory - Amulet
1 | Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
3 | Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
2 | Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
1 | Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
1 | Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance

Accessory - Bioaugmentation
3 | Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
1 | Yellow Dragon's Flesh- (Accessory, Bioaugmentation, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder gains the subtype Dragon, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements

Accessory - Boots
28 | Leather Boots- (Accessory, Boots, Earth, 400 Gold) +4 Defense, +1 AGI
1 | Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI

Accessory - Bracelet
1 | Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats

Accessory - Broach
1 | Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
1 | First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
1 | First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
1 | Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher

Accessory - Cloak
7 | Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
1 | Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
3 | Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
1 | Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
992 | Flame Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
1 | Oily Cloak- (Accessory, Cloak, Water, 25,000 Gold) +18 Defense, 10% Water Resistance, 10% Technology Resistance, Fire damage dealt to wearer has a 20% chance of inflicting Burning
2 | Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater

Accessory - Container
1 | Greater Bag of Holding- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 60 additional unequipped items into battle

Accessory - Crown
1 | Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance

Accessory - Crystal
1 | Ash Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
2 | Sky Dragon's Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect
396 | Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect

Accessory - Gloves
1 | Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points

Accessory - Hat
2 | Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
1 | Condor Feather Hat- (Accessory, Hat, Air, 2,100 Gold) +21 AGI, +5 Ranged Attack against Aerials
2 | Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI

Accessory - Helm
2 | Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness

Accessory - Jewel
1 | Empowered Alexandrite- (Accessory, Jewel, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
1 | Empowered Amethyst- (Accessory, Jewel, Earth & Darkness, 1,000,000 Gold) +1,000 to all stats, 20% Darkness Resistance
1 | Empowered Ametrine- (Accessory, Jewel, Earth & Psychic, 1,000,000 Gold) +1,000 to all stats, 20% Psychic Resistance
1 | Empowered Carnelian- (Accessory, Jewel, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
1 | Empowered Diamond- (Accessory, Jewel, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
1 | Empowered Emerald- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, 20% Earth Resistance
1 | Empowered Iolite- (Accessory, Jewel, Earth & Ice, 1,000,000 Gold) +1,000 to all stats, 20% Ice Resistance
1 | Empowered Lapis Lazuli- (Accessory, Jewel, Earth & Water & Magic & Psychic, 1,000,000 Gold) +1,000 to all stats, +1,000 Magical Attack
1 | Empowered Larimar- (Accessory, Jewel, Earth & Air & Light & Physical, 1,000,000 Gold) +1,000 to all stats, +1,000 Ranged Attack
1 | Empowered Opal- (Accessory, Jewel, Earth & Air, 1,000,000 Gold) +1,000 to all stats, 20% Air Resistance
1 | Empowered Peridot- (Accessory, Jewel, Earth & Acid, 1,000,000 Gold) +1,000 to all stats, 20% Acid Resistance
1 | Empowered Quartz- (Accessory, Jewel, Earth & Technology, 1,000,000 Gold) +1,000 to all stats, 20% Technology Resistance
1 | Empowered Ruby- (Accessory, Jewel, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
1 | Empowered Sapphire- (Accessory, Jewel, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
1 | Empowered Teralyte- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, +1,000 Defense
1 | Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
1 | Empowered Topaz- (Accessory, Jewel, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
1 | Empowered Zircon- (Accessory, Jewel, Earth & Magic, 1,000,000 Gold) +1,000 to all stats, 20% Magic Resistance

Accessory - Magic Item
1 | Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
1 | Gem Mirror- (Accessory, Magic Item, Earth & Air & Light, 1,000,000 Gold) Wielder has a 15% chance of reflecting Earth element actions from sources below Level 40

Accessory - Necklace
1 | Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats

Accessory - Other: Mystic Infusion
1 | Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater

Accessory - Ring
1 | Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats

Accessory - Scarf
1 | Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance

Accessory - Seal
5 | Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 | Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
1 | Stamina Seal- (Accessory, Seal, Earth, 60,000 Gold) +60 Defense, +60 CON, +600 HP
1 | Syndicate Seal- (Accessory, Seal, Darkness, 20,000 Gold) +15 to all stats, Dark Magic spells cost 10 less MP
5 | Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
5 | Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Accessory - Shoes
1 | Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey

Accessory - Sigil
1 | Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit

Accessory - Trinket
21 | Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
1 | Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times

Accessory - Upgrade
1 | Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times

Accessory - Weapon Coating
1 | Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
2 | Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis

Accessory - Wristwear
1 | Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
1 | Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect



Consumables-

Consumable - Deadly Item
1 | Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
1 | Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5

Consumable - Drink
1 | Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
1 | Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
1 | Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
1 | Champagne- (Consumable, Drink, Air & Light, 1 Charge, 1,200 Gold) Heals 80 MP, 3% inflicts Poison: Drunk
1 | Cheap Tea- (Consumable, Drink, Earth, 1 Charge, 100 Gold) +5 MP
1 | Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
1 | Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) 2% Dodge, +5 AGI, +5 CON
1 | Curative Cocktail- (Consumable, Drink, Water, 1 Charge, 870 Gold) +500 HP, 13% inflicts Poison: Drunk
1 | Decaffeinated Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +5 CON
1 | Doom Rum- (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison, 5% Inflicts Poison: Drunk
1 | Dwarven Ale- (Consumable, Drink, 1 Charge, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
1 | Energy Drink- (Consumable, Drink, Energy & Water, 1 Charge, 2,000 Gold) Heals 500 MP, 5% inflicts Invigorated
1 | Feisty Lass Whiskey- (Consumable, Drink, Water, 1 Charge, 80 Gold) +3 CON, 20% Inflicts Poison: Drunk
1 | Gray Tuesday Wine- (Consumable, Drink, Water, 1 Charge, 100 Gold) +2 CON, 6% Inflicts Poison: Drunk
1 | Green Tea- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +20 MIN
1 | Lallier Lite Beer- (Consumable, Drink, Water, 1 Charge, 20 Gold) +1 CON, 1% Inflicts Poison: Drunk
1 | Lemonade- (Consumable, Drink, Magic & Ice & Water, 1 Charge, 120 Gold) Heals 300 MP, +5 SPI
1 | Mead- (Consumable, Drink, Earth & Water, 1 Charge, 900 Gold) Heals 120 HP, Heals 30 MP, +5 CON, 10% inflicts Poison: Drunk
1 | Mickelsburg Beer- (Consumable, Drink, Water, 1 Charge, 23 Gold) +2 CON, 2% Inflicts Poison: Drunk
1 | Milk- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +15 CON
1 | Milk Shake- (Consumable, Drink, Ice & Light, 1 Charge, 8,000 Gold) Heals 700 MP, +20 HP
1 | Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
1 | Osbros Tea- (Consumable, Drink, Earth, 1 Charge, 700 Gold) +25 MP
1 | Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Inflicts Drunk
1 | Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Poison: Drunk
1 | Protein Shake- (Consumable, Drink, Earth & Physical & Water, 1 Charge, 500 Gold) +2 STR, +2 CON, +2 AGI, stacks 50 times
1 | Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 HP and 40 MP, Heals 120 HP and 80 MP instead for Animals
1 | Sharpston Co. Beer- (Consumable, Drink, Water, 1 Charge, 30 Gold) +3 CON, 1% Inflicts Poison: Drunk
1 | Shot of Healing Vodka (2)- (Consumable, Drink, Light, 1 Charge, 900 Gold) Heals 1,000 HP, 19% inflicts Poison: Drunk
1 | Soda- (Consumable, Drink, Water & Technology, 1 Charge, 400 Gold) Heals 200 MP
1 | Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
1 | Special Beer- (Consumable, Drink, Water & Light, 1 Charge, 700 Gold) +200 HP, +4 CON, 1% Inflicts Poison: Drunk
1 | Spiced Rum- (Consumable, Drink, Darkness & Earth, 2 Charges, 700 Gold) +450 HP, 15% Inflicts Poison: Drunk
1 | Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN
1 | Teriyaki Sauce- (Consumable, Drink, Earth & Water, 15 Charges, 1,400 Gold) +5 STR
1 | Vinegar- (Consumable, Drink, Acid, 1 Charge, 900 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
1 | Vodka Bottle- (Consumable, Drink, Water, 1 Charge, 100 Gold) +5 CON, 25% Inflicts Poison: Drunk
1 | Vodka With Honey- (Consumable, Drink, Water & Light & Earth, 2 Charges, 1,800 Gold) +120 HP, 1% Cures Silence, +5 CON, 22% Inflicts Poison: Drunk
1 | Wine- (Consumable, Drink, Water, 1 Charge, 600 Gold) +20 MP, Heals 400 MP, 15% Inflicts Poison: Drunk0

Consumable - Dust
1 | Shadow-Lengthening Powder- (Consumable, Dust, Darrkness, 5 Charges, 8,000 Gold) Causes target Zone of Darkness that is only present for a set number of rounds to have its duration be increased by 3 rounds, may be applied a maximum of 200 times per Zone

Consumable - Enchanted Item
1 | Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
1 | Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
1 | Reverse Candle- (Consumable, Enchanted Item, Darkness, 1 Charge, 19,000 Gold) Creates a Zone of Darkness or destroys a Zone of Light that came from a source below Level 40

Consumable - Food
1 | Alfredo Sauce- (Consumable, Food, Light & Water, 1 Charge, 300 Gold) +5 CON
1 | Almonds- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 STR
1 | Angel’s Food Cake- (Consumable, Food, Light, 1 Charge, 1,000 Gold) +50 Defense against Demons, Devils, and Daemons
1 | Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
1 | Apricot- (Consumable, Food, Water & Fire, 1 Charge, 300 Gold) +15 Damage for Fire element attacks
1 | Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
1 | Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
1 | Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
1 | Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
1 | Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
1 | Bag of Dog Food- (Consumable, Food, Earth & Physical, 30 Charges, 500 Gold) Heals target Animal for 50 HP
1 | Baker’s Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 STR
1 | Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Banana Peppers- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Aerials, Robots, and Animals
1 | Bascaradine Brand Premium Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 16,500 Gold) Heals 950 HP, only affects Pets
1 | Bascaradine-Brand Creamy Delight- (Consumable, Food, Earth & Air & Magic, 1 Charge, 14,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
1 | Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
1 | Beef Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 STR
1 | Beets- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Darkness
1 | Bell Pepper- (Consumable, Food, Earth & Water, 1 Charge, 300 Gold) +5 CON
1 | Blackberries- (Consumable, Food, Darkness & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 MP, +5 MIN
1 | BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
1 | Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, +43 AGI
1 | Blueberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +10 Damage for Water or Earth element attacks
1 | Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
1 | Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
1 | Box of Cat Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Box of Dog Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Boxed Rice- (Consumable, Food, Physical, 4 Charges, 290 Gold) Heals 40 HP
1 | Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
1 | Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
1 | Brown Sugar- (Consumable, Food, Earth, 1 Charge, 500 Gold) +10 CON, +5 STR
1 | Bundt Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, 2% Dodge
1 | Bunt Cake- (Consumable, Food, Earth, 1 Charge, 760 Gold) Heals 850 HP, +10 CON
1 | Burmalong Meat- (Consumable, Food, Earth, 1 Charge 200 Gold) +50 HP, 5% Inflicts Confusion on user
1 | Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
1 | Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Candy Corn- (Consumable, Food, Darkness & Physical, 4 Charges, 200 Gold) Heals 3 STR Damage
1 | Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
1 | Caramel- (Consumable, Food, Earth, 1 Charge, 300 Gold) 1% Resilience
3 | Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
1 | Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
1 | Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
1 | Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
1 | Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
1 | Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
1 | Chewing Gum- (Consumable, Food, Technology & Air, 1 Charge, 250 Gold) +25 HP, +25 MP, Item's effect repeats itself for 5 rounds
1 | Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Chicken Flavoring- (Consumable, Food, Air, 5 Charges, 500 Gold) +4 AGI
1 | Chile Pepper- (Consumable, Food, Fire, 1 Charge, 900 Gold) +30 SPI, stacks 5 times
1 | Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
1 | Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 MP
1 | Chocolate Cake- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +100 Damage to user’s next 3 attacks
1 | Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
1 | Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Coconut Flavoring- (Consumable, Food, Water & Earth, 5 Charges, 500 Gold) +4 MIN
1 | Coffee Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, +5 STR
1 | Common Soup- (Consumable, Food, Water, 1 Charge, 100 Gold) +20 HP, +1 MP
1 | Cookie (2)- (Consumable, Food, Earth, 1 Charge, 200 Gold) Heals 200 HP and 300 MP
1 | Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
1 | Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
1 | Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
1 | Crushed Red Pepper- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +3 STR, +1 SPI
1 | Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
1 | Dark Chocolate- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +5 CON
1 | Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
1 | Devil’s Food Cake- (Consumable, Food, Darkness, 1 Charge, 1,000 Gold) +50 Defense against Angels, Devas, and Celestials
1 | Deviled Eggs- (Consumable, Food, Fire & Darkness & Earth & Light, 2 Charges, 400 Gold) +20 HP, +20 MP
1 | Doc James's Honey Candies- (Consumable, Food, Light, 1 Charge, 50 Gold) +80 HP, 1% Cures Silence
1 | Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 900 Gold) Heals 250 HP, only affects Pets
1 | Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
1 | Egg- (Consumable, Food, Water & Air, 1 Charge, 90 Gold) +20 HP, +1 STR
1 | Eggplant- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Defense against Light
1 | Elegant Cheese- (Consumable, Food, Earth, 4 Charges, 1,900 Gold) +75 HP, +3% Poison: Drunk Resist
1 | Fancy Cheese Plate- (Consumable, Food, Earth, 10 Charges, 750 Gold) +70 HP, +25 MP
1 | Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
1 | Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
1 | Fondant- (Consumable, Food, Air & Ice, 1 Charge, 1,000 Gold) Heals 200 MP
1 | Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
1 | Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
1 | Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
1 | Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
1 | Frosting- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 MIN
1 | Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
1 | Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
1 | Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
275 | Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
1 | Goose and Ostrich Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 47,000 Gold) Heals 4,900 HP, Heals 2,700 MP, +40 AGI, 5% Earth Resistance, 35% Critical against Birds
1 | Goose Meat- (Consumable, Food, Air, 3 Charges, 900 Gold) Heals 400 HP, +15 AGI
1 | Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
1 | Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
1 | Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
1 | Ground Pepper- (Consumable, Food, Fire & Earth, 10 Charges, 1,000 Gold) +1 to any stat
1 | Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
1 | Hamburger- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hardboiled Egg- (Consumable, Food, Water & Fire, 1 Charge, 400 Gold) +6 CON, does not stack
1 | Honey- (Consumable, Food, Earth & Air, 1 Charge, 800 Gold) Heals 60 HP, Heals 80 MP, +4 CON
1 | Hot Dog- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hot Peppers- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to Humans, Humanoids, and Aquatics
1 | Ice Cream- (Consumable, Food, Ice, 1 Charge, 300 Gold) +5 SPI
1 | Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
1 | Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
1 | Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
1 | Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
1 | Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
1 | Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
1 | Lentils (2)- (Consumable, Food, Earth, 5 Charges, 400 Gold) Heals 70 HP
1 | Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1 | Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
1 | Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
1 | Lubregar’s Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
1 | Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
1 | Mango- (Consumable, Food, Fire & Water, 1 Charge, 2,100 Gold) Heals 200 HP and 600 MP
1 | Maple Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) Heals 300 MP, +4 SPI
1 | Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
1 | Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
1 | Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
1 | Milk Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Mint Leaf- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 Defense against Ice and Fire
1 | Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused, stacks 4 times
1 | Mixed Berry Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 SPI
1 | Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
1 | Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
1 | Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
1 | Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Oorang Broth- (Consumable, Food, Water, 1 Charge, 700 Gold) +10 HP, +5 MP
1 | Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
1 | Oysters- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +5 STR, +5 CON, +5 Defense
1 | Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
1 | Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
1 | Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
1 | Pear- (Consumable, Food, Earth & Water, 1 Charge, 700 Gold) Heals 200 HP, +5 CON, stacks 10 times
1 | Pecans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR, +5 AGI, +5 SPI
1 | Pepper Flakes- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +2 STR, +2 SPI
1 | Peppercinis- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Humans, Animals, and Cthonians
1 | Peppermint- (Consumable, Food, Ice, 1 Charge, 500 Gold) +15 Defense against Ice
1 | Pepperoni- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 STR
1 | Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
1 | Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plain Cupcake- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plum- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Darkness element attacks
1 | Pocky- (Consumable, Food, Earth, 4 Charges, 700 Gold) Heals 90 HP
1 | Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
1 | Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
1 | Refried Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
1 | Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
1 | Rucksack Filled With Food- (Consumable, Food, Earth, 15 Charges, 19,000 Gold) Heals 400 HP and 200 MP, +5 to any one stat, stacks 15 times
1 | Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
1 | Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
1 | Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
1 | Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
1 | Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1 | Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
1 | Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 to target's turn-order-determining stat sum for turn-order-determining purposes
1 | Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
1 | Soup Au Gratin- (Consumable, Food, Water, 1 Charge, 600 Gold) +60 MP
1 | Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Sour Cream- (Consumable, Food, Water & Acid, 1 Charge, 300 Gold) +3 STR
1 | Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
1 | Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
1 | Strawberry- (Consumable, Food, Water & Light & Fire, 1 Charge, 300 Gold) +10 Damage for Light or Fire element attacks
1 | Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Tangerine- (Consumable, Food, Light & Water, 1 Charge, 1,600 Gold) Heals 600 HP and 600 MP, +10 SPI, stacks 10 times
1 | Tasty Great Shroom Piece- (Consumable, Food, Earth, 1 Charge, 80 Gold) +20 HP
1 | Tasty Mussels (2)- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) Heals 1,100 HP, Heals 450 MP, +20 Defense, stacks 5 times
1 | Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
2 | Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
1 | Toffee- (Consumable, Food, Earth, 1 Charge, 300 Gold) 100% to Hit
1 | Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
1 | Trout Stew- (Consumable, Food, Water, 2 Charges, 500 Gold) +50 HP
1 | Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
1 | Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
1 | Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
1 | Very Well Preserved Slab of Bacon- (Consumable, Food, Fire & Ice, 1 Charge, 6,000 Gold) +50 Damage to next 5 attacks made by user’s pets and summons
1 | Vinegrette Dressing- (Consumable, Food, Water, 1 Charge, 300 Gold) 2% Dodge
1 | Wafers- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
1 | Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
1 | Water Chestnuts- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON, +5 AGI
1 | Wedding Cake- (Consumable, Food, Earth & Light, 3 Charges, 15,000 Gold) Heals 1,000 HP and 1,000 MP
1 | Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
1 | Whipped Cream- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +3 AGI
1 | White Chocolate- (Consumable, Food, Earth & Light, 1 Charge, 300 Gold) +5 AGI
1 | Wild Goose Flavoring- (Consumable, Food, Air & Water, 20 Charges, 600 Gold) +4 to all stats
1 | Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
1 | Zucchini- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Water

Consumable - Lethal Item
1 | Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
1 | Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis

Consumable - Material
1 | Wottfus Fur- (Consumable, Material, Earth, 900 Gold)

Consumable - Medicine
1 | Bottle of Doc Ramirez’s Antivenin- (Consumable, Medicine, Light & Water, 1 Charge, 15,000 Gold) 75% Cures Poison
2 | Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself

Consumable - Potion
1 | Bug-B-Gone Spray- (Consumable, Potion, Air, 1 charge, 7,000 Gold) 40% inflicts Fear on target Insect, 83% repels all Killer Bees in any one Artillicas Botanica encounter (no XP or Gold is given for bees thusly repelled)
6 | Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
6 | Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
1 | Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack
1 | Wottfus Blood Love Elixir- (Consumable, Potion, Fire, 1 Charge, 20,000 Gold) 5% Inflicts Charm

Consumable -Enchanted Item
1 | Mana Pyramid- (Consumable,Enchanted Item, Air, 1 Charge, 5,000 Gold) +200 MP

Consumable - Summoning Stone
3 | Diamond of Sealed Beasts- (Consumable, Summoning Stone, Magic & Spatial, Unlimited Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below user's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be used a max of 6 times per thread per user and per instance of this item


Items-

Item - Antiquity
4 | Aquarium Containing Sorceror Coral- (Item, Antiquity, Water & Magic, 600,000 Gold)
4 | Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
1 | Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
5 | Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
15 | Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
7,413 | Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
1 | Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
2 | Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
1 | Great Sarisscos Beetle Plushie- (Item, Antiquity, Earth, 21,000 Gold)
1 | Large Eye- (Item, Antiquity, Air, 18,000 Gold)
1 | Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
1 | Origami Lantern- (Item, Antiquity, Air & Light & Fire, 6,000 Gold)
1 | Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
2 | Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
1 | Rope- (Item, Antiquity, Earth, 200 Gold)
3 | Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
1 | Sepherys Corp. Product Catalogue- (Item, Antiquity, Technology, 2,000 Gold)
2 | Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
1 | Small Gold Coin- (Item, Antiquity, Earth, 100 Gold)
1 | Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
1 | Undeveloped Photograph- (Item, Antiquity, Technology & Darkness, 190 Gold)
1 | Yellow Whistle- (Item, Antiquity, Air, 300 Gold)

Item - Currency
1 | Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
31 | Bag of Copper Coins- (Item, Currency, Earth, 280 Gold)

Item - Drink
1 | Soy Sauce (3)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns, This item uses 5 charges at once
1 | Soy Sauce Packet- (Item, Drink, Water & Darkness, 1 Charge, 20 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
1 | Soy Sauce(2)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns

Item - Material
1 | Air Mana Oil- (Item, Material, Air, 5,000 Gold)
1 | Alexandrite- (Item, Material, Earth & Physical, 60,000 Gold)
1 | Amethyst- (Item, Material, Earth & Darkness, 60,000 Gold)
1 | Ametrine- (Item, Material, Earth & Psychic, 60,000 Gold)
1 | Bag of Exotic Feathers- (Item, Material, Air, 15,000 Gold)
1 | Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
1 | Carnelian- (Item, Material, Earth & Energy, 60,000 Gold)
6 | Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
2 | Condor Feather- (Item, Material, Air, 80 Gold)
3 | Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
2 | Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
1 | Diamond- (Item, Material, Earth & Light, 60,000 Gold)
1 | Elemental Pebbles- (Item, Material, Earth, 200 Gold)
1 | Emerald- (Item, Material, Earth, 60,000 Gold)
1 | Giant Alexandrite- (Item, Material, Earth & Physical, 1,000,000 Gold)
1 | Giant Amethyst- (Item, Material, Earth & Darkness, 1,000,000 Gold)
1 | Giant Ametrine- (Item, Material, Earth & Psychic, 1,000,000 Gold)
1 | Giant Carnelian- (Item, Material, Earth & Energy, 1,000,000 Gold)
1 | Giant Diamond- (Item, Material, Earth & Light, 1,000,000 Gold)
1 | Giant Emerald- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Iolite- (Item, Material, Earth & Ice, 1,000,000 Gold)
1 | Giant Opal- (Item, Material, Earth & Air, 1,000,000 Gold)
1 | Giant Peridot- (Item, Material, Earth & Acid, 1,000,000 Gold)
1 | Giant Quartz- (Item, Material, Earth & Technology, 1,000,000 Gold)
1 | Giant Ruby- (Item, Material, Earth & Fire, 1,000,000 Gold)
1 | Giant Sapphire- (Item, Material, Earth & Water, 1,000,000 Gold)
1 | Giant Teralyte- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Topaz- (Item, Material, Earth & Electrical, 1,000,000 Gold)
1 | Giant Zircon- (Item, Material, Earth & Magic, 1,000,000 Gold)
1 | Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
3 | Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
1 | Iolite- (Item, Material, Earth & Ice, 60,000 Gold)
1 | Lapis Lazuli- (Item, Material, Earth & Water & Magic & Psychic, 60,000 Gold)
1 | Large Alexandrite- (Item, Material, Earth & Physical, 190,000 Gold)
1 | Large Amethyst- (Item, Material, Earth & Darkness, 190,000 Gold)
1 | Large Ametrine- (Item, Material, Earth & Psychic, 190,000 Gold)
1 | Large Carnelian- (Item, Material, Earth & Energy, 190,000 Gold)
1 | Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
1 | Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
1 | Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
1 | Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
1 | Large Diamond- (Item, Material, Earth & Light, 190,000 Gold)
1 | Large Emerald- (Item, Material, Earth, 190,000 Gold)
1 | Large Iolite- (Item, Material, Earth & Ice, 190,000 Gold)
1 | Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
1 | Large Peridot- (Item, Material, Earth & Acid, 190,000 Gold)
1 | Large Quartz- (Item, Material, Earth & Technology, 190,000 Gold)
1 | Large Ruby- (Item, Material, Earth & Fire, 190,000 Gold)
1 | Large Sapphire- (Item, Material, Earth & Water, 190,000 Gold)
1 | Large Teralyte- (Item, Material, Earth, 190,000 Gold)
1 | Large Topaz- (Item, Material, Earth & Electrical, 190,000 Gold)
1 | Large Zircon- (Item, Material, Earth & Magic, 190,000 Gold)
1 | Larimar- (Item, Material, Earth & Air & Light & Physical, 60,000 Gold)
1 | Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
5 | Mystic Stone- (Item, Material, Earth, 25,000 Gold)
3 | Normal Pebbles- (Item, Material, Earth, 5 Gold)
1 | Opal- (Item, Material, Earth & Air, 60,000 Gold)
1 | Peridot- (Item, Material, Earth & Acid, 60,000 Gold)
1 | Puff of Cloud- (Item, Material, Air, 4,000 Gold)
729 | Purity- (Item, Material, Light, 5,000,000 Gold)
2 | Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
1 | Quartz- (Item, Material, Earth & Technology, 60,000 Gold)
1 | Rare Gems- (Item, Material, Earth, 400,000 Gold)
1 | Ruby- (Item, Material, Earth & Fire, 60,000 Gold)
1 | Sapphire- (Item, Material, Earth & Water, 60,000 Gold)
1 | Small Alexandrite- (Item, Material, Earth & Physical, 5,000 Gold)
1 | Small Amethyst- (Item, Material, Earth & Darkness, 5,000 Gold)
1 | Small Ametrine- (Item, Material, Earth & Psychic, 5,000 Gold)
1 | Small Carnelian- (Item, Material, Earth & Energy, 5,000 Gold)
1 | Small Diamond- (Item, Material, Earth & Light, 5,000 Gold)
1 | Small Emerald- (Item, Material, Earth, 5,000 Gold)
1 | Small Iolite- (Item, Material, Earth & Ice, 5,000 Gold)
1 | Small Opal- (Item, Material, Earth & Air, 5,000 Gold)
1 | Small Peridot- (Item, Material, Earth & Acid, 5,000 Gold)
1 | Small Quartz- (Item, Material, Earth & Technology, 5,000 Gold)
1 | Small Ruby- (Item, Material, Earth & Darkness, 5,000 Gold)
1 | Small Sapphire- (Item, Material, Earth & Water, 5,000 Gold)
1 | Small Teralyte- (Item, Material, Earth, 5,000 Gold)
1 | Small Topaz- (Item, Material, Earth & Electrical, 5,000 Gold)
1 | Small Zircon- (Item, Material, Earth & Magic, 5,000 Gold)
3 | Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
1 | Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
1 | Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
1 | Teralyte- (Item, Material, Earth, 60,000 Gold)
1 | Tiger's Eye- (Item, Material, Earth & Physical & Fire & Electrical, 60,000 Gold)
1 | Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
1 | Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
1 | Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1 | Tiny Carnelian- (Item, Material, Earth & Energy, 1,000 Gold)
1 | Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1 | Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
1 | Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
1 | Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1 | Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1 | Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 | Tiny Ruby- (Item, Material, Earth & Fire, 1,000 Gold)
1 | Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1 | Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1 | Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
1 | Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 | Topaz- (Item, Material, Earth & Electrical, 60,000 Gold)
30 | True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
13 | Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
2 | Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
1 | Zircon- (Item, Material, Earth & Magic, 60,000 Gold)

Item - Property
1 | Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
2 | Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
1 | Square Mile of Mineral-Rich Mountains on a Random World- (Item, Property, Earth, 650,000 Gold)

Item - Resource
1 | Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month

Item - Ticket



Spells-

Spell - Astral Magic
1 | Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
1 | Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements

Spell - Bardic Music
1 | Song of Flowers- (Spell, Bardic Music, Light & Earth, 30 MP, 35,000 Gold) +300 HP to target for each Plant in battle on the caster's side, may be maintained for 0 MP for an unlimited number of turns unless the caster does something else

Spell - Combat Arts
1 | Earth Lash- (Spell, Combat Arts, Earth, 5 MP, 15,000 Gold) +15 Melee Attack, This attack does solely Earth damage, a Whip must be equipped to use this spell
1 | Juaquime’s Tangler - (Spell, Combat Arts, Physical, 450 MP, 77,000 Gold) +78 Melee Attack, 50% inflicts Paralysis, a Whip must be equipped to use this spell
2 | Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
2 | Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
2 | Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
2 | Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
2 | Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage

Spell - Dark Magic
1 | Violet Lightning- (Spell, Dark Magic, Darkness, 120 MP, 60,000 Gold) +60 Magical Attack
1 | Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1

Spell - Divine Magic
1 | Prayer Unto the Plant Gods- (Spell, Divine Magic, Light & Earth & Water, 0 MP, 40,000 Gold) +20 to all stats for all allied Plants, +40 MP for caster, allied plants get +5% dodge, which does not stack, stacks 5 times

Spell - Divine Spell
1 | Phroxis- (Spell, Divine Spell, Light & Water, 19 MP 7,000 Gold) +12 Magical Attack

Spell - Elemental Magic
1 | Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
1 | Thousand-Year Winter- (Spell, Elemental Magic, Ice, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Winter must have been cast 15 times to cast this spell

Spell - Enchantment
1 | Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
1 | Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
2 | Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
1 | Reduce Mind- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 MIN Damage
1 | Reduce Spirit- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 SPI Damage
2 | Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage
1 | Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, Caster must by Level 40 or greater

Spell - Geomancy
1 | Create Zone of Acid- (Spell, Geomancy, Acid, 50 MP, 20,000 Gold) Caster creates a Zone of Acid which does not stack with Zones and may set the Phantom Terrain to Swamp
1 | Create Zone of Air- (Spell, Geomancy, Air, 50 MP, 20,000 Gold) Caster creates a Zone of Air which does not stack with Zones and may set the Phantom Terrain to Open Plains
1 | Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
1 | Create Zone of Earth- (Spell, Geomancy, Earth, 50 MP, 20,000 Gold) Caster creates a Zone of Earth which does not stack with Zones and may set the Phantom Terrain to Mountains
1 | Create Zone of Electrical- (Spell, Geomancy, Electrical, 50 MP, 20,000 Gold) Caster creates a Zone of Electrical which does not stack with Zones and may set the Phantom Terrain to Stormy Plains
1 | Create Zone of Fire- (Spell, Geomancy, Fire, 50 MP, 20,000 Gold) Caster creates a Zone of Fire which does not stack with Zones and may set the Phantom Terrain to Desert
1 | Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
1 | Create Zone of Light- (Spell, Geomancy, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light which does not stack with Zones and may set the Phantom Terrain to Meadow
1 | Create Zone of Magic- (Spell, Geomancy, Magic, 50 MP, 20,000 Gold) Caster creates a Zone of Magic which does not stack with Zones and may set the Phantom Terrain to Sunny Forest
1 | Create Zone of Physical- (Spell, Geomancy, Physical, 50 MP, 20,000 Gold) Caster creates a Zone of Physical which does not stack with Zones and may set the Phantom Terrain to Road
1 | Create Zone of Psychic- (Spell, Geomancy, Psychic, 50 MP, 20,000 Gold) Caster creates a Zone of Psychic which does not stack with Zones and may set the Phantom Terrain to Salt Flats
1 | Create Zone of Technology- (Spell, Geomancy, Technology, 50 MP, 20,000 Gold) Caster creates a Zone of Technology which does not stack with Zones and may set the Phantom Terrain to City
1 | Create Zone of Water- (Spell, Geomancy, Water, 50 MP, 20,000 Gold) Caster creates a Zone of Water which does not stack with Zones and may set the Phantom Terrain to Beach
1 | Terrain Spell of the Open Plains: Good Firing Conditions- (Spell, Geomancy, Air, 600 MP, 80,000 Gold) All Air element actions or Ranged Attack actions gain +15% To Hit, Does not stack, The terrain or phantom terrain must be Open Plains to cast this spell
1 | Terrain Spell of the Open Plains: Herd’s Movement- (Spell, Geomancy, Air & Earth, 30 MP, 30,000 Gold) Up to 300 allies may switch rows to any row they could normally move to, The terrain or phantom terrain must be Open Plains to cast this spell

Spell - Golomancy
1 | Construct Stone Golem- (Spell, Golomancy, Physical, 60,000 MP, 1,950,000 Gold) Summons 1 Stone Golem, Costs 800,000 Gold to cast, takes 5 rounds to cast

Spell - Gunslinging
2 | Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
1 | Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
1 | Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, 1 hit against X, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
11 | Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60

Spell - Healer Magic
1 | Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage
1 | Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
2 | Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
1 | Restore Plants- (Spell, Healer Magic, Light, 20 MP, 27,000 Gold) +22 Magical Attack, Can only be used on Plants, Heals target, 5% Cures Poison, Paralysis, and Weakness
2 | Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage
2 | Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage

Spell - Necromancy
3 | Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
1 | Empoison Undead- (Spell, Necromancy, Acid, 650 MP, 48,000 Gold) Caster’s pet and summoned undead, as well as caster if caster is undead, have all of their offensive actions gain a 5% chance of inflicting Poison, this counts as a buff on the caster only that applies separate buffs to all current pets and summons at the time of casting and to any newly acquired pets and summons upon their arrival as caster’s allies
3 | Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds

Spell - Other: Dragon Magic
1 | Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater

Spell - Other: War Magic
1 | A Thousand Blades to Seek Them- (Spell, Other: War Magic, War & Spatial, 500,000 MP, 50,000,000 Gold) Caster and caster's allies obtain a buff that allows its possessor to optionally choose for their offensive actions to gain '1 hit against 1,000' and to optionally deal full Damage to targets in the back row that are equal Level to or lower Level than caster that are below Level 80

Spell - Thief Arts
1 | Dig Pit- (Spell, Thief Arts, Earth, 50 MP, 55,000 Gold) Creates a pit, which does 1,000 Earth element damage to the next individual to attack either caster or, should caster desire such at the time of the pit’s creation, any individual on caster’s side, the pit disappears once it activates, a max of 15 pits may be created at a time, any individual may skip an action to fill in pits, and successfully fills in 1 pit for every 100 Strength and Constitution that the user of said action possesses

Spell - Unarmed Technique
1 | Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
2 | Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
1 | Silver Palm- (Spell, Unarmed Technique, Physical, 500 MP, 157,000 Gold) +355 Melee Attack, +15% Critical for this attack, Cannot be used if any weapon slots are occupied

Spell - Wizard Magic
1 | Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
984 | Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29



Pets-

Level 78
Deva, Air
HP- 4,500,000
MP- 5,000,000
STR- 25,000
AGI- 33,000
CON- 28,000
MIN- 29,000
SPI- 31,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,500
Critical Chance- 70%
Resilience- 70%
To Hit- 210%
Dodge- 80%
Resistances and Immunities- 99% Air Resistance, 95% Fire Resistance, 50% Electrical Resistance, 50% Light Resistance, 50% Earth Resistance, 50% Agony Weakness, 40% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Dominion Resistance Immunity, 40% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Divine Agent of Love- Possessor is Immune to individuals below Level 40, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Grandmaster- Possessor ignores the Immunities to status effects of individuals below Level 70, Constant Effect
Love Aura- Possessor may inflict Charm: Lovestruck, Charm: Lust, or Charm on each opponent at the start of every round, Constant Effect
Abilities-
Golden Club- 60,000 Damage, 100% inflicts Fatigued: Stun, May inflict Charm, May deal no Damage, Earth or Earth & Physical, 0 MP
Eros Arrow- 60,000 Damage, may deal no Damage, inflicts Charm, Air or Light or Air & Fire or Physical & Air, 0 MP
Arrow of Wonderous Love- 65,000 Damage, may deal no Damage, inflicts Charm: Lovestruck, Fire & Light, 30,000 MP
Arrow of Blazing Lust- 65,000 Damage, may deal no Damage, inflicts Charm: Lust, Fire & Darkness, 30,000 MP
Eros Barrage- 11,000 Damage, may deal no Damage, inflicts Charm, 5 hits against 30, Air & Light & Physical, 300,000 MP
Global Matchmaker- Caster changes the infliction source of up to 500,000 Charm status effects to either a willing target or a target below Level 60 from either a willing target or a target below Level 60 and may Transfers up to 500 infliction instances of a Charm status effect to either a willing target or a target below Level 60 from either a willing target or a target below Level 60, Fire & Magic, 1,000,000 MP
Winemaker's Vine- 250,000 Damage, Heals HP, 150% may inflict Poison: Drunk, 1 hit against 500,000, Water & Earth, 250,000 MP

Grandmaster
Level 71
Human, Glory
HP- 4,000,000
MP- 4,000,000
STR- 25,000
AGI- 25,000
CON- 25,000
MIN- 25,000
SPI- 25,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,000
Critical Chance- 70%
Resilience- 70%
To Hit- 170%
Dodge- 70%
Resistances and Immunities- 142% Minor Status Effect Resistance, 71% Moderate Status Effect Resistance, 35% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
True Master- Possessor is Immune to individuals below Level 30, Possessor gains 2 additional actions per round, Constant Effect
Blessed- Possessor gains +5,000 to all stats, +15% Critical, +15% Dodge, +15% To Hit, and +15% Resilience, Constant Effect
Has Lots of Friends- Possessor may summon any one individual below Level 60 from the Enemy List who is normally fightable for drops at the start of each round, Individuals summoned by this effect may not summon, Max 24 summoned, Constant Effect
Adviser's Mind- Possessor's allies may use possessor's Critical, Dodge, To Hit, and Resilience values instead of their own, Constant Effect
Controller's Power- Possessor may choose at the beginning of any round to make each individual in battle who is either willing or below Level 60's Turn-Order-Determining Stat become solely any one stat out of STR, AGI, CON, MIN, and SPI, with possessor being able to make different selections for different individuals, Constant Effect
Auramancer's Aura- Possessor may deal 50,000 Flat Damage of any combination of base elements to all opponents at the start of each round, Constant Effect
Diplomat's Charm- Possessor has a 100% chance of inflicting Charm on each opponent at the start of every round, Constant Effect
Gigas Knight's Imperviousness- Possessor gains +500,000 HP, +6,000 Defense, and +15% Resilience, Individuals below Level 40 may not Critical possessor, Constant Effect
Guardian's Body- Possessor gains +400,000 HP, +5,000 Defense, and +10% Resilience, Constant Effect
Inscriber's Wardings- Possessor gains 15% Resistance to Base Entity subtypes, excluding Immortal, Serpent Blessed, Holy One, and Fiend, Constant Effect
Power Trooper's Escape Jets- Possessor may choose to count as in the back row even if possessor is in the front row, Constant Effect
Protector's Defenses- Possessor gains +6,000 Defense and +5% Dodge, Constant Effect
Seer's Prescience- Once per round, possessor may use any of possessor's abilities as a pre-emptive counter, Constant Effect
Spy's Infiltration- Possessor may become any base subtype other than Immortal, Serpent Blessed, Holy One, and Fiend at the start of any round, Constant Effect
Anarchomancer's Chaos- Possessor gains +4,000 to a randomly determined stat out of STR, AGI, CON, MIN, and SPI, with said stat being randomly re-determined at the start of each round, Constant Effect
Artificier's Craft- Possessor's allies gain +25% Critical, +25% To Hit, +25% Resilience, and +25% Dodge as a non-stacking bonus, Constant Effect
Bard's Songs- Possessor's allies gain +1,500 to all stats as a bonus that stacks 5 times, 142% Minor Status Effect Resistance, amd 71% Moderate Status Effect Resistance, Constant Effect
Channeler's Linkup- Possessor may link or delink possessor's HP or MP with the corresponding value of a willing ally at the start of each round, Constant Effect
Commander's Leadership- Possessor's allies gain +3,000 to all stats as a non-stacking bonus, Constant Effect
Dancer's Grace- Possessor gains +4,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may use any of possessor's abilities as a counter to an action that possessor Dodged an attack as part of, Constant Effect
Forbidden Mage's Horrid Art- Possessor may pay 2,000,000 HP to increase any amount of Damage dealt by possessor by 200,000 points as a non-stacking effect, Constant Effect
Diviner's Scrying- Possessor deals 10,000 additional Damage to individuals whose stats possessor has scanned, Possessor may scan the stats of up to 1,000 individuals at the start of every round, Constant Effect
Druid's Sanctity- Zones, Terrains, and Phantom Terrains created by possessor may not be destroyed, altered, or removed by individuals below Level 70 without possessor's permission, Zones, Terrains, and Phantom Terrains created by possessor may not have effects attached to or removed from them by individuals below Level 70 without possessor's permission, Constant Effect
Elementalist's Powers- Possessor's actions that are Earth, Air, Fire, Water, Acid, Electrical, Ice, or Energy element deal 10,000 additional Damage, Constant Effect
Geomancer's Land Connection- Possessor may create a Zone of any base element at the start of each round, Possessor may create a Phantom Terrain of any type for which a square mile is in-stock in the shop that costs under 70,000,000 Gold at the start of each round, Possessor gains +1,000 to all stats if at least 1 Zone if present, Possessor gains +1,000 Defense if at least one Terrain or Phantom Terrain is present, Constant Effect
Glyph Mage's Glyphs- Possessor gains +2,000 to all stats if possessor's opponents have an Rune Mage abilites or have any Rune Magic spells or Rune Accessories equipped, Possessor gains 50% Rune Magic Resistance, Constant Effect
Gunslinger's Aim- Possessor gains +15% To Hit, Constant Effect
Hunter's Tracking- If an individual below Level 80 leaves battle and enters another battle, possessor may follow said individual into said other battle unless an individual of Level 80 or greater in either battle objects, Constant Effect
Illusionist's Mirage- Possessor gains +15% Dodge, Constant Effect
Luminary's Purity- Individuals below Level 60 may not inflict negative status effects on possessor, Constant Effect
Monk's Form- Possessor gains +800 to all stats, +200,000 HP, +1,000 Defense, +5% Critical, +5% Dodge, +5% To Hit, and +5% Resilience, Constant Effect
Necromancer's Reanimation- Whenever a non-Undead individual in the same battle as possessor dies, possessor may summon any 1 Undead from the Enemy List that is below Level 60 and is normally fightable for drops, Summons created by this effect may not summon, Max 20 summoned, Constant Effect
Ninja's Stealth- Possessor gains +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle, Possessor gains +5% Dodge, Constant Effect
Rune Mage's Runes- Possessor gains +2,000 to all stats if possessor's opponents have an Glyph Mage abilites or have any Glyph Magic spells or Glpyh Accessories equipped, Possessor gains 50% Glyph Magic Resistance, Constant Effect
Scientist's Mind- Possessor gains +4,000 MIN, Constant Effect
Sigil Tracer's Sigils- Possessor gains +1,000 Defense against Stat Damage, Constant Effect
Umbramancer's Shadow- Each round, possessor may choose one action that possessor performs that will be repeated at the start of the next round, Constant Effect
Veilwalker's Etherealness- Possessor gains +2,000 Defense against Stat Damage, +5% Resilience, +5% Dodge, and individuals below Level 40 have a 50% chance per action of being unable to target possessor without possessor's permission with said action, Constant Effect
Wanderer's Teleportation- At the start of each round, possessor may leave possessor's battle and enter another currently active battle in the same thread, provided that no individual of Level 60 or greater in either battle objects, Constant Effect
Warlock's Curses- Possessor ignores the status effect Resistances and Immunities of individuals below Level 60, Constant Effect
Warrior's Combat Skill- Possessor gains +15% Critical, Constant Effect
Alienist's Command- Possessor's Alien allies gain +15% Dodge, Possessor may remove any one buff from each opponent below Level 60 that comes from a source below Level 60 at the start of each round if possessor possesses any Alien allies, Constant Effect
Beastmaster's Command- Possessor's Animal allies gain +15% Resilience, Possessor gains +10% Critical if possessor possesses any Animal allies, Constant Effect
Binder's Command- Possessor's Spirit allies gain +15% To Hit, Possessor gains +10% Dodge if possessor possesses any Spirit allies, Constant Effect
Botanist's Command- Possessor's Plant allies gain 1,500,000 MP, Possessor regenerates 300,000 HP per round if possessor possesses any Plant allies, Constant Effect
Champion of the Upper Realms's Command- Possessor's Deva allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 AGI if possessor possesses any Deva allies, Constant Effect
Conjuror's Command- Possessor's Elemental allies gain +1,500,000 HP, possessor may gain Overload Immunity if possessor possesses any Elemental allies, Constant Effect
Counselor's of Faerie's Command- Possessor's Fae allies gain +1,500,000 MP, possessor's actions may gain a 100% chance of inflicting any minor positive or negavite status effect if possessor possesses any Fae allies, Constant Effect
Deathless One's Command- Possessor's Undead allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 SPI if possessor possesses any Undead allies, Constant Effect
Demonologist's Command- Possessor's Demon allies gain +1,500,000 HP, possessor gains Burning Immunity if possessor possesses any Demon allies, Constant Effect
Doombringer's Command- Possessor's Horror allies gain +10,000 Defense, Possessor gains +1,000 Defense against Stat Damage if possessor possesses any Horror allies, Constant Effect
Dragon Lord's Command- Possessor's Dragon allies gain +20,000 Damage to the Damage values of their abilities, Possessor's Prime Attribute may become 'Two Highest Stats' if possessor possesses any Dragon allies, Constant Effect
Evermason's Command- Possessor's Golem allies cannot be Criticalled by individuals below Level 60, Buffs with possessor as a source may not be removed by individuals below Level 60 if possessor has any Golem allies, Constant Effect
Flux Baron's Command- Possessor's Shapeshifter allies gain +15% Dodge, Possessor gains +10% To Hit if possessor possesses any Shapeshifter allies, Constant Effect
Gatekeeper's Command- Possessor's Outsider allies gain +20,000 Damage to the Damage values of their abilities, Possessor gains +4,000 to all stats if possessor possesses any Outsider allies, Constant Effect
Gearwright's Command- Possessor's Clockwork allies gain +15% Critical, Possessor gains +10% Resilience if possessor possesses any Clockwork allies, Constant Effect
General's Command- Possessor's Human allies gain +4,000 Defense against Stat Damage, Possessor gains +5,000 Defense if possessor possesses any Human allies, Constant Effect
Heavenly Protector's Command- Possessor's Angel allies gain +1,500,000 HP, possessor gains Frozen Immunity if possessor possesses any Angel allies, Constant Effect
Herald of Lunacy's Command- Possessor's Darkspawn allies gain +1,500,000 HP, possessor gains Minor Status Effect Immunity if possessor possesses any Darkspawn allies, Constant Effect
Justicar's Command- Possessor's Celestial allies gain +1,500,000 HP, possessor gains Awestruck Immunity if possessor possesses any Celestial allies, Constant Effect
Keeper of the Depths's Command- Possessor's Cthonian allies gain +1,500,000 HP, possessor gains Entombed Immunity if possessor possesses any Cthonian allies, Constant Effect
Lightbearer's Command- Possessor's Illuminated allies gain +2,000 to all stats, Possessor's actions may not be countered by individuals below Level 80 if possessor possesses any Illuminated allies, Constant Effect
Mad Scientist's Command- Possessor's Bio-Horror allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 MIN if possessor possesses any Bio-Horror allies, Constant Effect
Master of Monsters's Command- Possessor's Monster allies gain +1,500,000 HP, possessor gains Wounded Immunity if possessor possesses any Monster allies, Constant Effect
Mechanist's Command- Possessor's Machine allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 CON if possessor possesses any Machine allies, Constant Effect
Pactmaker's Command- Possessor's Devil allies gain +1,500,000 HP, possessor gains Voidstruck Immunity if possessor possesses any Devil allies, Constant Effect
Puppet Master's Command- Possessor's Daemon allies gain +1,500,000 HP, possessor gains Mindblasted Immunity if possessor possesses any Daemon allies, Constant Effect
Roboticist's Command- Possessor's Robot allies gain +1,500,000 HP, possessor gains Electrocuted Immunity if possessor possesses any Robot allies, Constant Effect
Seakeeper's Command- Possessor's Aquatic allies gain +1,500,000 HP, possessor gains Drowning Immunity if possessor possesses any Aquatic allies, Constant Effect
Skykeeper's Command- Possessor's Aerial allies gain +1,500,000 HP, possessor gains Suffocation Immunity if possessor possesses any Aerial allies, Constant Effect
Starkeeper's Command- Possessor's Astral Being allies gain +1,500,000 HP, possessor gains Antimatter Immunity if possessor possesses any Astral Being allies, Constant Effect
Vermin Master's Command- Possessor's Insect allies gain +1,500,000 HP, Possessor's abilities Damage values increase by 10,000 points if possessor possesses any Insect allies, Constant Effect
Viscous Lord's Command- Possessor's Ooze allies gain +1,500,000 HP, possessor gains Dissolving Immunity if possessor possesses any Ooze allies, Constant Effect
Walker From Beyond's Command- Possessor's Abstract allies gain +1,500,000 HP, Possessor gains +300,000 HP if possessor possesses any Abstract allies, Constant Effect
Warlord's Command- Possessor's Humanoid allies gain Minor and Moderate status effect Immunity, Possessor gains +4,000 STR if possessor possesses any Humanoid allies, Constant Effect
Weirdworker's Command- Possessor's Magic Being allies gain +1,500,000 HP, Possessor regenerates 300,000 MP per round if possessor possesses any Magic Being allies, Constant Effect
Captain's Mutiny- Possessor may de-transform any opponents who are in Vessel transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Benevolence's Shining Form- Possessor may de-transform any opponents who are in Holy Form transformations that are below Level 60 at the start of any round, Constant Effect
Exemplar of Malevolence's Seething Form- Possessor may de-transform any opponents who are in Fiendish Form transformations that are below Level 60 at the start of any round, Constant Effect
Cyberneticist's Disassembly- Possessor may de-transform any opponents who are in Upgraded Form transformations that are below Level 60 at the start of any round, Constant Effect
Driver's Roadblock- Possessor may de-transform any opponents who are in Vehicle transformations that are below Level 60 at the start of any round, Constant Effect
Lord of War's Strategy- Possessor may de-transform any opponents who are in War Machine transformations that are below Level 60 at the start of any round, Constant Effect
Mech Jockey's Command Override- Possessor may de-transform any opponents who are in Mech transformations that are below Level 60 at the start of any round, Constant Effect
Medium's Exorcism- Possessor may de-transform any opponents who are in Spirit Form transformations that are below Level 60 at the start of any round, Constant Effect
Metamorph's Chaos Plasm- Possessor may de-transform any opponents who are in Shapeshifted Form transformations that are below Level 60 at the start of any round, Constant Effect
Nemesis's Vexation- Possessor may de-transform any opponents who are in Dark Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Rider's Call- Possessor may de-transform any opponents who are in Steed transformations that are below Level 60 at the start of any round, Constant Effect
Warp Mage's Warping- Possessor may de-transform any opponents who are in Monstrous Transformation transformations that are below Level 60 at the start of any round, Constant Effect
Wildshaper's Nature-Control- Possessor may de-transform any opponents who are in Natural Form transformations that are below Level 60 at the start of any round, Constant Effect
Clothier's Attire- Possessor gains +10% Resilience, Constant Effect
Engineer's Tinkering- Possessor's allies gain +500 to all stats at the start of every round as a buff that stacks 20 times, Constant Effect
Jeweler's Raiment- Possessor may choose to become any base element or the element Glory at the start of any round, Constant Effect
Magewright's Design- Possessor's summons gain +2,000 to all stats, Constant Effect
Merchant's Wealth- Possessor gains +150,000 Defense against Gold Damage, Possessor may choose to count as possessing 70,000,000 Gold for purposes of effects that check how much Gold possessor possesses, but said Gold may not be stolen or paid, Constant Effect
Smith's Armaments- Possessor's abilities' Damage values are increased by 15,000 points, Constant Effect
Arcane Vizier's Synchronization- Possessor absorbs Magic from sources below Level 60, Constant Effect
Blazing Sultan's Synchronization- Possessor absorbs Fire from sources below Level 60, Constant Effect
Caliph of Corrosion's Synchronization- Possessor absorbs Acid from sources below Level 60, Constant Effect
Countess of Power's Synchronization- Possessor absorbs Energy from sources below Level 60, Constant Effect
Ebon Chanceller's Synchronization- Possessor absorbs Darkness from sources below Level 60, Constant Effect
Heir to the Future's Synchronization- Possessor absorbs Technology from sources below Level 60, Constant Effect
Kinetic Emperor's Synchronization- Possessor absorbs Physical from sources below Level 60, Constant Effect
Mind Lord's Synchronization- Possessor absorbs Psychic from sources below Level 60, Constant Effect
Mountain King's Synchronization- Possessor absorbs Earth from sources below Level 60, Constant Effect
Ocean Prince's Synchronization- Possessor absorbs Water from sources below Level 60, Constant Effect
Radiant Hierophant's Synchronization- Possessor absorbs Light from sources below Level 60, Constant Effect
Snow Queen's Synchronization- Possessor absorbs Ice from sources below Level 60, Constant Effect
Thunder Czar's Synchronization- Possessor absorbs Electrical from sources below Level 60, Constant Effect
Wind Duke's Synchronization- Possessor absorbs Air from sources below Level 60, Constant Effect
Practically Flawless- Individuals below Level 40 may not inflict debuffs on possessor, Constant Effect
Can Wield Any Weapon- Possessor's actions may count as involving weapons of any base weapon subtype, Constant Effect
Can Wear Any Armor- Possessor's actions may count as involving armors of any base armor subtype, Constant Effect
Can Cast Any Spell- Possessor's actions may count as involving possessor casting spells of any base spell subtype, Constant Effect
Accessorizes Splendidly- Possessor's actions may count as involving accessories of any base accessory subtype, Constant Effect
Abilities-
Attack- 55,000 Damage, Any combination of Base elements, 0 MP
Assassin's Strike- 35,000 Damage, 30% inflicts Instant Death, Darkness & Air & Physical, 400,000 MP
Archer's Shot- 50,000 Damage, deals full Damage to the back row, this action gains +50% To Hit, Physical & Air, 250,000 MP
Architect's Construction- 850,000 Damage, Heals HP, +3,000 to all stats, only affects Large Structures, Stacks 20 times, Earth & Technology, 250,000 MP
Card Mystic's Deal- 30,000 Damage, May Heal, 100% may inflict any one minor positive or negative status effect, 1 hit against 52, Magic, 250,000 MP
Combatant's Strikes- 42,500 Damage, 150% inflicts Fatigued: Stun, 2 hits against 1, Physical, 250,000 MP
Crusher's Blow- 50,000 Damage, 150% inflicts Fatigued: Stun, May break any one non-unique item worth under 70,000,000 Gold that is equipped by target, Physical & Earth, 250,000 MP
Defender's Block- +12,000 Defense, +40 Resilience, target has a 30% chance of optionally reflecting actions from sources below Level 60, lasts 100 rounds, does not stack, may only target caster, Physical & Earth, 400,000 MP
Dominator's Lash- 50,000 Damage, 150% inflicts Charm, status effects inflicted by this action may not be cured by individuals below Level 70 and possessor no per-round auto-recover chance, Darkness & Physical, 400,000 MP
Dragoon's Leap- 50,000 Damage, deals full Damage to the back row, this action gains +50% Critical, Physical & Air, 250,000 MP
Enslaver's Control- 5,000 SPI Damage, 30% inflicts Dominion, Darkness, 1,000,000 MP
Gentleman Assassin's Cane Strike- 50,000 Damage, attacks involving this ability are automatically Criticals on the first round of battle, Physical & Darkness, 250,000 MP
Gunner's Shots- 35,000 Damage, 3 hits against 1, Air & Technology & Physical, 250,000 MP
Ioun Master's Halo Beams- 50,000 Damage, 100% inflicts any two moderate negative status effects, may be used as a Counter, Any two base elements, 250,000 MP
Lancer's Impaling Strike- 50,000 Damage, 150% inflicts Wounded, Targets below Level 40 skip their next action as a non-stacking effect, Physical, 400,000 MP
Lawbringer's Gavel- 50,000 Damage, All buffs with target as a source, if target is below Level 60, are removed from their possessors, if said possessors are below Level 60, Light & Air & Physical, 250,000 MP
Magus's Beam- 50,000 Damage, May deal MP Damage, 150% may inflict Manablasted, Magic, 250,000 MP
Matrix Keeper's Net- 50,000 Damage, This attack may not be Dodged by individuals below Level 60, Technology, 250,000 MP
Musician's Song- +2,000 to all stats, 100% inflicts any one positive minor status effect, 1 hit against 30, stacks 5 times, Air, 250,000 MP
Reaper's Scythe- 50,000 Damage, 5,000 CON Damage, 100% may inflict Wounded, 100% may inflict Voidstruck, individuals killed by this attack may not be resurrected by individuals below Level 60, Darkness & Physical, 400,000 MP
Ravager's Strike- 65,000 Damage, 150% inflicts Wounded, this action gains +25% Critical, Physical & Fire, 250,000 MP
Sage's Spinning Staff- 50,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Stat Drain: MIN Drain, caster gains +4,500 Defense as a non-stacking buff that lasts 2 rounds, Physical & Air & Magic, 250,000 MP
Scholar's Wisdom- Caster gains +3,500 MIN and scans the stats of each opponent, stacks 5 times, Air & Magic, 250,000 MP
Shadow Blade's Backstab- 50,000 Damage, deals full Damage to the back row on the first round of battle, this action gains +35% Critical on the first round of battle, Physical & Darkness, 250,000 MP
Slayer's Killing Blow- 50,000 Damage, this action gains +50% Critical and +50% To Hit, the Weaknesses of individuals below Level 60 are doubled for purposes of this action, Any one base element, 250,000 MP
Soldreidrethanoi's Repeating Blade- 50,000 Damage, this attack repeats itself every round at the start of the round, Magic & Physical & Air, 400,000 MP
Sorceress's Magic- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 5,000, Any combination of base elements excluding (Technology AND Physical), 250,000 MP
Swordsman's Slash- 50,000 Damage, 25% caster gains another action immediately after this one, Physical, 250,000 MP
Abjurerer's Shielding- Target gains +10,000 Defense and +3,000 Defense against Stat Damage, stacks 5 times, Magic & Physical, 250,000 MP
Alchemist's Bomb- 50,000 Damage, 100% inflicts any 5 minor negative status effects, Acid & Magic, 250,000 MP
Arcanist's Cards- 25,000 Damage, 100% inflicts any one minor or moderate negative status effect, 1 hit against 500, Any combination of base elements, 250,000 MP
Astromancer's Meteor- 150,000 Damage, requires two actions of charge-up, 1 hit against 50,000, Astral, 400,000 MP
Biomancer's Reconfiguration- +2,500 or -2,500 to any one stat, stacks 5 times, Acid & Technology, 250,000 MP
Blight Druid's Curse- Caster destroys all zones and phantom terrains present, Darkness & Earth, 250,000 MP
Diabolist's Litany- Removes all buffs from sources below Level 80 from all targets below Level 80, 1 hit against 5,000, Darkness & Magic, 250,000 MP
Enchanter's Enchantment- +4,000 to all stats, +25% To Hit, +25% Dodge, +25% Critical, +25% Resilience, does not stack, Magic, 250,000 MP
Force Mage's Push- 50,000 Damage, switches target's row to the front row or the back row, Physical & Magic, 250,000 MP
Golomancer's Construction- Caster summons up to 10 Golems below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Max 30 summoned, Earth, 800,000 MP
Healer's Restoration- 350,000 Damage, Heals HP, Cures all minor and moderate negative status effects, Light & Magic, 250,000 MP
Kensei's Hand- Caster's next attack is automatically a Critical, Physical & Magic, 250,000 MP
Mentalist's Mind-Assault- 3,000 MIN Damage, 150% inflicts Stat Drain: MIN Drain, 1 hit against 30, Psychic, 250,000 MP
Paladin's Touch- Cures all minor and moderate negative status effects, Inviduals below Level 60 cannot inflict negative status effects or debuffs on target, Light, 250,000 MP
Priest's Prayer- Removes all debuffs from sources below Level 80 from all targets, 1 hit against 5,000, Light & Magic, 250,000 MP
Ritualist's Spell- All of caster's allies gain +45,000 to all stats, requires 5 actions of charge-up, does not stack, Magic, 800,000 MP
Shaman's Invigoration- Target gains +6,000 to all stats and +20,000 Damage to all of its abilities' Damage values, does not stack, Fire & Earth, 250,000 MP
Shrine Maiden's Resurrection- Resurrects target with 2,000,000 HP, 2,000,000 MP, and 15,000 points in all stats (if target possessessed less than said values), with said resurrection not being able to put said values above their max values, Light & Magic, 400,000 MP
Summoner's Summoning- Caster summons up to 30 individuals below Level 60 from the Enemy List who are normally fightable for drops, Said summons may not summon, Said summons vanish upon caster's death or defeat, Max 200 summoned, Magic, 3,000,000 MP
Thief's Grab- Caster steals up to two non-unique items worth below 70,000,000 Gold each from target, Air & Darkness, 400,000 MP
Technomancer's Missile- 25,000 Damage, 150% may inflict Antimatter, deals full Damage to the back row, 1 hit against 15, Technology & Fire, 250,000 MP
Transmuter's Alteration- Target gains + or - 25% Dodge, To Hit, Resilience, or Critical, stacks 5 times, Magic & Acid, 250,000 MP
Wizard's Magics- 15,000 Damage, 5 bonus hits divided among 5, Any combination of base elements excluding Technology, 400,000 MP
Chef's Cooking- 250,000 Damage, Heals HP, 1 hit against 5,000, Earth & Fire & Water, 250,000 MP
Crafter's Creation- Caster creates and uses a Temporary version of any one Consumable from the Shop that is in-stock and worth under 70,000,000 Gold, Earth & Acid & Magic, 250,000 MP
Prepare- Caster gains an additional action next round, does not stack, Psychic & Air, 50,000 MP
Unsummon- Caster unsummons up to 200 selected summons that are below Level 70 that were summoned by individuals below Level 70, Magic,

3 Hyper-Rage Simian- (Pet, Animal, Fury, Lv.59, 40,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1) (Raised to x20 to bypass Level 59 cap)
Minimum Level- 59
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Fury, Absorbs Energy, 80% Fire Resistance, 80% Physical Resistance, 80% Sonic Resistance, 80% Air Resistance, 80% Electrical Resistance, 50% Physical Resistance, 100% Numerals Weakness, 100% Knowledge Weakness, Stat Drain: STR Drain Immunity, 118% Minor Status Effect Resistance, 59% Moderate Negative Status Effect Resistance, 5% Major Negative Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ape Man- Possessor gains the subtypes Humanoid and Monster, Constant Effects
Sonic Rush- Possessor's turn-order-determining stat is Agility, Possessor's turn-order-determining stat sum is increased by # for turn-order-determining purposes, Whenever possessor performs a 'Switch Rows' action, to a max of 5 times per round, possessor may deal # Flat Psychic element Damage to up to 30 individuals, Constant Effect
Muscular with a Cool Mohawk- Possessor has a 30% chance of inflicting Charm: Impressed on up to 30 targets at the start of battle, Possessor gains Charm Immunity against sources below Level 40, Constant Effect
Hyper Strength- Possessor gains +# STR, Possessor gains +# Defense against STR Damage, Possessor is Immune to sources below Level 20, Constant Effect
Fury-Nova Field- Possessor's allies, including possessor, gain +# STR, +# AGI, and +#% Critical as a non-stacking bonus and may use Agility or Spirit as their turn-order-determining stat, Constant Effect
Mountain-Sized Form- Possessor gains +# STR, +# CON, +# HP, and -100% Dodge, Stance Ability
Blitz-Rush Stance- Possessor gains +# AGI and deals # additional Damage, Stance Ability
Coordinated War-Technician Mind-Drive- Possessor gains +# MIN, Possessor's turn-order-determining stat becomes MIN, Possessor's allies may choose to use possessor's MIN as their turn-order-determining stat for turn-order-determining purposes if possessor begins a round in this Stance, Possessor and possessor's allies gain +#% To Hit against targets for each ally of theirs that also attacked that target earlier in the same round, to a max of 30 such allies, Stance Ability
Abilities-
Electronova Fist- # Damage, 100% inflicts Fatigued: Stun, 100% inflicts Electrocuted, Electricity or Electricity & Physical or Electricity & Sonic or Electricity & Physical & Sonic, 0 MP
Fury Fist- # Damage, 5 hits against 1, Physical & Fury, 0 MP
Big Bad Takedown- # Damage, 300% inflicts Fatigued: Knocked Out, Physical or Physical & Darkness, 0 MP
City-Levelling Howl- # Damage, 200% inflicts Fatigued: Stun, 200% inflicts Stat Drain: DEF Drain, 200% inflicts Wounded: Weakened, 1 hit against 5,000,000, Sonic or Air & Sonic, # MP
Fire-Tempest Scream- # Damage, 150% inflicts Burning, 2 hits against 200,000, Fire & Sonic, # MP
Thunder-Rain Eyes- # Damage, 300% inflicts Impaired: Deaf, 200% inflicts Electrocuted, 1 hit against 50,000, Electrical or Electrical & Sonic, # MP
Impossible Musculature- Caster gains +# STR as a buff that stacks 5 times, is cured of all minor negative status effects, and is dealt # Physical & Wonder element stat damage healing to all stats, Physical & Wonder, # MP
Power Drive- Target gains +# to all stats, stacks 5 times, Energy, # MP
Hyper Edge- Target deals # additional Damage, Metal, # MP


King- (Pet, Human, Magic, Lv.1, 1,500,000 Gold)
HP- 500
MP- 500
STR- 28
AGI- 28
CON- 28
MIN- 28
SPI- 28
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Scepter Smack- 45 Damage, Earth & Air or Physical, 0 MP
Inspiring Speech- +15 to all stats, 1 hit against 5, stacks 5 times, Air & Light, 100 MP
Knight- 15% inflicts Elevated, Earth & Light, 10 MP
[*]Has Reached Round 41 in an Pet Endurance Match

Lesser God-Abomination
Level 75
Planetary, Darkness & Agony
HP- 6,350,000
MP- 2,950,000
STR- 43,000
AGI- 41,000
CON- 46,000
MIN- 36,000
SPI- 37,000
XP- 0
Defense- 35,656
Defense against Stat Damage- 4,400
Critical Chance- 145%
Resilience- 145%
To Hit- 263%
Dodge- 161%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Absorbs Blood, Absorbs Illusion, Fire Immunity, Earth Immunity, Air Immunity, Water Immunity, Minor Status Effect Immunity, 130% Moderate Status Effect Resistance, 40% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Endless Torment- Possessor regenerates 800,000 HP and 80,000 MP per round, Possessor suffers no negative effects for being afflicted with the Pain status effect, Constant Effect
Corruption Aura- All opponents suffer -2,000 to all stats as an effect that stacks 5 times, Each opponent who dies while possessor is alive is, if non-Unique and below Level 80, immediately resurrected as an Agony-element version of itself that retains all prior traits but joins caster's side of battle and possesses a copy of the Constant Effect 'Share Torment' if possessor possesses such a Constant Effect, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,500,000 HP, Constant Effect
Broken Glory- Possessor is immune to individuals below Level 40, Possessor takes half damage from sources below Level 60, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 80 that is present on possessor on any one other target, Constant Effect
Bestow Worshiper Benefits- Possessor’s allies and Possessor may elect to receive worshiper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining the element Agony as part of their elements, and gaining (Worshiper Level to a max of level 74)% inflicts Voidstruck: Endless Torment for all of their offensive actions, Deity Effect
Abilities-
Thousand Decaying Arms- 101,000 Damage, may gain 10 hits against 100 and deal 1/10 damage, Physical, 0 MP
Break- 21,000 Stat Damage to each stat, inflicts up to 5 chosen minor or moderate status effects, -3,000 to all stats, all buffs with target as a source are removed if target is below Level 70, all buffs on target are removed if target is below Level 70 and said buffs have sources below Level 70, all positive status effects on target are removed if target is below Level 70 and said status effects have sources below Level 70, Null or Destruction or Darkness or Agony, 400,000 MP
Let the Ground Live So It May Likewise Suffer- Caster may create a Zone of any Base Element before other natural effects of this ability occur, Caster attaches an effect to target Zone that causes each individual in said Zone to be afflicted with a minor or moderate status effect (including Voidstruck: Endless Torment, Confusion: Fear, Confusion: Depression, and Confusion: Despair) at the start of each round, does not stack on the same zone or across zones, Darkness & Air & Earth & Water, 400,000 MP
Rekindle Spirit with Corrupted Fire- 165,000 Damage, May Heal HP, Caster may, at the start of any round, convert any HP healed by this ability that was healed on an individual who was below Level 80 at the time of the healing, into an amount of SPI Damage equal to 1/10 its total value, with healing from multiple instances being able to be converted as a lump sum, with this conversion occurring neither as part of an action nor as part of an attack, Stacks 40 times for purposes of tracked healing, Darkness & Fire, 400,000 MP
Spirit-Encasing Ice of Frozen Torment- 165,000 Damage, 26,000 CON Damage, 26,000 SPI Damage, Inflicts Frozen, Inflicts Frozen: Cubed, Inflicts Voidstruck: Endless Torment, Inflicts Stat Drain: SPI Drain, Ice or Ice & Agony, 400,000 MP
Become My Shadow That You May See Your World's End Yet Do Naught to Stop It- Inflicts Voidstruck: Turned to Shadow, Target, if below Level 60, may not take actions as long as caster remains alive and in the same battle as target, with things that would occur before and after said actions still occurring, Darkness, 400,000 MP
Vision of Countless Ruined Worlds- Inflicts Confusion: Fear, 50% inflicts Insanity, Psychic & Darkness & Agony, 400,000 MP
Rot All Things- -3,500 to all stats, inflicts Stat Drain, 1 hit against 50,000, stacks 50 times, Darkness & Agony & Acid, 400,000 MP
Darkness that Swallows Joy and Dreams- 165,000 Damage, Removes all buffs and positive status effects from sources below Level 90 from target, May inflict Voidstruck: Endless Torment, May inflict Pain, May inflict Confusion: Despair, May inflict Voidstruck, may inflict Suffocation: No Future, Darkness or Evil, 400,000 MP

Nine-Tailed Kitsune
Level 76
Shapeshifter, Magic
HP- 4,800,000
MP- 5,400,000
STR- 29,450
AGI- 33,310
CON- 29,110
MIN- 33,590
SPI- 35,500
XP- 0
Defense- 20,000, +20,000 against Darkness
Defense against Stat Damage- 3,500, +5,300 against SPI Damage
Critical Chance- 71%
Resilience- 70%
To Hit- 190%
Dodge- 83%
Resistances and Immunities- 70% Darkness Resistance, 70% Magic Resistance, 70% Base Element Resistance, Poison Immunity, Confusion Immunity, Hexed Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Legendary Power- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Fox Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Assume Plant Form- Possessor may, at the start of any round, choose to replace its subtype with Plant, Constant Effect
Assume Moon Form- Possessor may, at the start of any round, choose to replace its subtype with Astral Being and to make any inactive Constant Effect is possesses named 'Hypermassive' active, Constant Effect
Uncanny Wisdom- Possessor gains +10,000 MIN, Possessor is considered to be 20 Levels higher for stat-scanning purposes, Constant Effect
Mystic Flight- Possessor gains +10,000 AGI, 30% Earth Resistance, and Entombed Immunity, Constant Effect
Space-Bending Art- Possessor may target individuals below Level 96 who are in different battles, Possessor deals full damage to the back row, Constant Effect
Vexatious Mystic Field- Possessor may, at the beginning of battle, remove up to one Constant Effect or Ability from each individual in battle who is below Level 60, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Knowledge of All Lands- Possessor scans the stats of every individual that possessor can target at the start of each round, Possessor may remove any Zone, Terrain, or Phantom Terrain that was created by an individual below Level 40, from battle at the start of any round or at the start of any of possessor's actions, Constant Effect
Abilities-
Bite- 60,000 Damage, Physical, 0 MP
Absorb Life- 50,000 Damage, Drains HP, Darkness, 0 MP
Absorb Mystic Energy- 50,000 MP Damage, Drains MP, Darkness, O MP
Absorb Power- 60,000 Damage, Deals both HP Drain and MP Drain, Darkness, 60,000 MP
Fox Fire- 60,000 Damage, inflicts Burning, may inflict Hexed, 1 hit against 500, Fire, 190,000 MP
Breathe Lightning- 60,000 Damage, inflicts Electrocuted, may inflict Paralyzed, 1 hit against 500, Electrical, 190,000 MP
Invade Dream- 9,000 MIN Damage, May Heal MIN Damage, Scans target's stats, May inflict or cure any any number of minor status effects, Psychic & Magic, 200,000 MP
Alluring Form- Inflicts Charm, may inflict Charm: Impressed, may inflict Charm: Lovestruck, may inflict Charm: Infatuation, may inflict Charm: Lust, 1 hit against 70, Light, 25,000 MP
Turn Invisible- Caster gains +75% Dodge as a non-stacking buff, Air, 250,000 MP
Craft Grand Illusion- Inflicts Confusion, target gains -25% To Hit and -25% Dodge, stacks 4 times, 1 hit against 50,000, Psychic & Magic, 650,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 40 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Magic, 50,000 MP
Maddening Gaze- Inflicts Insanity, Psychic & Air, 520,000 MP
Meteor Rain- 35,000 Damage, 5 hits against 800, Fire & Physical & Destruction, 500,000 MP
Great Magic- 10,000 Damage, may Heal, may inflict any one minor and any one moderate positive or negative status effect, 5 hits against 50, Magic, 300,000 MP
Great Curse- Inflicts Cursed and any number of minor negative status effects, Darkness & Magic, 550,000 MP
Rewind- If no individual above Level 59 desires otherwise, caster may reset the state of the current thread to the state it was in at the start of the current round, with caster's MP being reduced by the cost of this ability after said resetting, This ability may not be used if it would unsummon its user, This ability may not (as an effect that does not reset as part of this round-reset or other round-resets) be used to reset a round more than once across all copies of itself, Time, 3,000,000 MP
Timeskip- If no individual above Level 59 desires otherwise, the current round ends, Time, 200,000 MP
Doublespeed- Target gains an additional action every round, with said action being assigned a place in turn-order immediately after target's first other action's assigned position, does not stack, Time, 300,000 MP
Spatial Distortion Wave- 30,000 Damage, may shift target to either the front row or the back row, 1 hit against 40,000, Spatial, 300,000 MP

Psychopomp
Level 79
Spirit, Darkness & Light & Fate
HP- 6,000,000
MP- 6,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 30,000
SPI- 30,000
XP- 0
Defense- 30,000
Defense against Stat Damage- 3,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Darkness, Absorbs Light, Absorbs Fate, Physical Immunity, Time Immunity, 99% Technology Resistance, 99% Ice Resistance, 99% Fire Resistance, 50% Base Element Resistance, 50% Fortune Weakness, Minor Status Effect Immunity, 150% Moderate Status Effect Resistance, 85% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Emissary of Death- Possessor is Immune to individuals below Level 40, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 80, Constant Effect
Soul Guide- Possessor's allies may not be prevented from being resurrected by individuals below Level 80, Possessor's opponents may not be resurrected by sources below Level 80, Constant Effect
Great Wisdom- Possessor gains +30,000 MIN and +3,000,000 MP, Constant Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Deathtouch- 50,000 Damage, 80% inflicst Instant Death, Darkness or Light or Fate or Magic, 0 MP
Hand of Looming Demise- 8,000 CON Damage, 8,000 AGI Damage, Inflicts Fatigued: Elderly, 70% inflicts Instant Death: Doomed, Time or Fate or Time & Fate, 0 MP
Return of the Departed- Resurrects target and causes target to regenerate 6,000,000 HP and 6,000,000 MP, Light & Darkness, 100,000 MP
Procession of Departed Legends- 65,000 Damage, 100% may inflict up to 5 minor or moderate negative status effects, 5% gains '2 hits against 1', 1 hit against 500,000, Any combination of base elements, 1,000,000 MP
Dust Wind of Lost Nations- 5,000 Damage, 30% inflicst Devestated, 1 hit against 500,000,000, Destruction & Air or Destruction & Earth, 500,000 MP

Valkyrie
Level 78
Deva, Air
HP- 6,000,000
MP- 6,000,000
STR- 33,000
AGI- 31,000
CON- 32,000
MIN- 31,000
SPI- 33,000
XP- 0
Defense- 28,000
Defense against Stat Damage- 2,950
Critical Chance- 91%
Resilience- 75%
To Hit- 100%
Dodge- 72%
Resistances and Immunities- Air Immunity, 99% Technology Resitance, 95% Physical Resistance, 90% Light Resistance, 90% Darkness Resistance, 90% Electrical Resistance, 50% Magic Resistance, 50% Destruction Resistance, 50% Life Resistance, 40% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Instant Death Immunity, 60% Major Status Effect Resistance
Prime Attribute- Strength + Agility or Strength + Spirit
Constant Effects-
Herald of the Worldbound Gods- Possessor is immune to individuals below Level 40, Possessor is considered to benefit from a set of worshipper benefits provided by an unnamed Level 91 Source that provide +75 to all stats per level of their possessor if possessor does not elect to recieve other worshipper benefits, Constant Effect
Soul Shepherd- Individuals below Level 80 who are killed by possessor may not be ressurected by individuals below Level 80, Constant Effect
Ethereal Grace- Possessor gains +6,000 AGI, +6,000 SPI, +30% To Hit, and +30% Dodge, Possessor may determine at the beginning of each round whether Agility or Spirit is possessor's turn-order-determining stat as an effect that does not override debuffs from sources above Level 65, Constant Effect
Indefatigable- Possessor gains Fatigued Immunity, Stat Drain Immunity, Paralyzed Immunity, and the first 5 times per round that poessessor would be caused to lose an action by a source below Level 95, possessor does not lose said action, Constant Effect
Unstoppable Duty- Possessor gets death attacks regardless of thread type or the round of combat, The first time per thread that possessor would be killed by a source below Level 90, possessor is instead stripped of all debuffs, damage, stat damage, and unwanted buffs from sources that are below Level 90, Constant Effect
Abilities-
Valkyrie's Lance- 65,000 Damage, Physical or Air or Electrical or Magic or Destruction or Light or Darkness, 0 MP
Call Einherjar- Caster summons a copy of any one individual below Level 75 who is non unique or who is below Level 60 who was killed by caster, Max 1 of each individual copied summoned, Max 24 copies summoned at once, Copies remain summoned for 24 rounds, Air & Light, 500,000 MP
Soul Lance- 85,000 Damage, 50% inflicts Instant Death, Darkness & Light & Magic, 900,000 MP
War-Calling Horn- +5,000 STR, +5,000 AGI, +5,000 SPI, +50% Critical, 1 hit against 6,000, stacks 4 times, Air & Destruction, 4,000 MP
Killing Thrust- 75,000 Damage, inflicts Wounded and Awestruck, May be used as a pre-emptive counter, Physical, 400,000 MP
Interdimensional Persuit- Caster enters another battle that was entered from caster's current battle by an individual below Level 96, Caster gains an additional action immediately after this action, Air & Magic, 200,000 MP
Legion's End- 60,000 Damage, Deals double damage to Units as an effect that does not stack with other effects that multiply damage against Units, Destruction or Fire or Electrical or Darkness, 300,000 MP
Solemn Gambit- Whenever an individual conducts an offensive action against caster, caster immediately gains an action after said action, to a max of 20 additional actions per round, which may only be used to perform an offensive action against the source of said aforementioned offensive action that does not affect any other opposing targets through its direct properties as an action or to conduct a non-offensive action that does not affect any individuals allied with caster (not counting caster) through its direct properties as an action, Light & Darkness & Fate, 3,000,000 MP
Proto-Ragnarok- 150,000 Damage, 50% inflicts Devastated, 1 hit against 400,000, 95% hits all allies below Level 100, to a max of 20,000,000 such allies, Destruction & Fate or Destruction & Fate & Fire & Ice & Electrical or Destruction & Fate & Fire & Ice & Electrical & Physical, 3,000,000 MP



Transformations-



Permanent Consumables-

Permanent Consumable - Empowered Item
22 | Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
5 | Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater

Permanent Consumable - Essence Sphere
1 | Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
279 | Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award

Permanent Consumable - Grimoire
1 | Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’

Permanent Consumable - Stat Upgrade



Artifacts-



Secret Formulae-




------------------------------
Tasks-

To pull more from Of the Tales, you must complete the following task:

* Obtain the abilities Basic Mace Training, Basic Leadership Attunement, Basic Physical Synchronization, Basic Warlord Knowledge, Basic Pelt Proficiency, Apprentice Unarmed Technique Attunement, Apprentice Hammer Training, Apprentice Ice Synchronization, Apprentice Combat Arts Attunement, Apprentice Heavy Armor Proficiency, Ravager, Priest, Living Legend, General, Protector"


Awards-
Has Reached Round 41 in an Endurance Match
Has Beaten 20 Bosses in Boss Rush Mode
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode


Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Choices"


Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth" (Seal 1 Post)
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent" (Seal 2 Post)
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying" (Seal 3 Post)
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours" (Seal 4 Post)
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition" (Seal 5 Post)
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity" (Seal 6 Post)
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence" (Seal 7 Post)
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership" (Seal 8 Post)
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune" (Seal 9 Post)
Has Completed the Task "Tenth Holy Imperial Challenge of Power: Test of Versatility" (Seal 10 Post)
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories" (Seal 11 Post)
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options" (Seal 12 Post 1) (Seal 12 Post 2)


Has Consumed 5 Attunement Book: Artificer
Has Consumed 5 Essence Sphere: Artificer
Has Consumed 5 Improved Essence Sphere: Artificer
Has Consumed 5 Greater Essence Sphere: Artificer
Has Consumed 5 Essence Sphere: Astromancer
Has Consumed 5 Improved Essence Sphere: Astromancer
Has Consumed 5 Greater Essence Sphere: Astromancer
Has Consumed 5 Attunement Book: Caliph of Corrosion
Has Consumed 5 Essence Sphere: Caliph of Corrosion
Has Consumed 5 Improved Essence Sphere: Caliph of Corrosion
Has Consumed 5 Greater Essence Sphere: Caliph of Corrosion
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Crafter
Has Consumed 5 Improved Essence Sphere: Crafter
Has Consumed 5 Greater Essence Sphere: Crafter
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Greater Essence Sphere: Ebon Chancellor
Has Consumed 5 Attunement Book: Enchanter
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Essence Sphere: Force Mage
Has Consumed 5 Improved Essence Sphere: Force Mage
Has Consumed 5 Greater Essence Sphere: Force Mage
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Greater Essence Sphere: Geomancer
Has Consumed 5 Essence Sphere: Gunner
Has Consumed 5 Improved Essence Sphere: Gunner
Has Consumed 5 Greater Essence Sphere: Gunner
Has Consumed 5 Essence Sphere: Heir to the Future
Has Consumed 5 Improved Essence Sphere: Heir to the Future
Has Consumed 5 Greater Essence Sphere: Heir to the Future
Has Consumed 5 Attunement Book: Monk
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Radiant Hierophant
Has Consumed 5 Improved Essence Sphere: Radiant Hierophant
Has Consumed 5 Greater Essence Sphere: Radiant Hierophant
Has Consumed 5 Attunement Book: Ravager
Has Consumed 5 Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Ravager
Has Consumed 5 Greater Essence Sphere: Ravager
Has Consumed 5 Attunement Book: Scholar
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Greater Essence Sphere: Scientist
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Improved Essence Sphere: Smith
Has Consumed 5 Greater Essence Sphere: Smith
Has Consumed 5 Attunement Book: Snow Queen
Has Consumed 5 Essence Sphere: Snow Queen
Has Consumed 5 Improved Essence Sphere: Snow Queen
Has Consumed 5 Greater Essence Sphere: Snow Queen
Has Consumed 5 Attunement Book: Sorceress
Has Consumed 5 Essence Sphere: Sorceress
Has Consumed 5 Improved Essence Sphere: Sorceress
Has Consumed 5 Greater Essence Sphere: Sorceress
Has Consumed 5 Attunement Book: Swordsman
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has Consumed 5 Attunement Book: Wanderer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Attunement Book: Wizard
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Wizard
Has Consumed 5 Greater Essence Sphere: Wizard


Has Consumed 5 Essence Sphere: Other: Spatial Mage
Has Consumed 5 Improved Essence Sphere: Other: Spatial Mage
Has Consumed 5 Greater Essence Sphere: Other: Spatial Mage


Has used 12 Grandmaster's Text
Has used 10 Manual of A Thousand Arts


Has Won the "Adventurers!" Event Match Award
Has Won the "Color-Coded for Your Convenience" Event Match Award
Has Won the "Drakespawn of the Caverns" Event Match Award
Has Won the "Fight Against the Storm" Event Match Award
Has Won the "First Test Against The Adversary's Forces" Event Match Award
Has Won the "Four Elementals" Event Match Award
Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match Award
Has Won the 'Seizing the Center' Event Match
Has Won the Event Match 'A Big Problem'
Has Won the "Winter's Grasp" Event Match Award
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match Award
Has Won the 'Phantom Event Match: There Is a Deadly Bee-Like Thing In Your Room and You Must Confront It ALONE' Award

Adorned With False Quests and Triumphs by the Hundredfold False Cosmos of Lies and Glories
Participated in the Walrusfasting
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Natsuu

Post by Modrageball »

Abilities

Attack-

Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)




Artificer-

Apprentice Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 250 less MP, XP, and Gold to cast
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 10 less MP, XP, and Gold to cast
Build Artificer's Doodad- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Gadget Accessory or Magic-element Magic Item Accessory named '<Possessor's Name>'s Artificer's Doodad' with a Gold value of 500 and the text 'Possessor obtains +5 to all stats'
Build Artificer's Gizmo- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Invention Consumable or Magic-element Enchanted Item Consumable named '<Possessor's Name>'s Artificer's Gizmo' with a Gold value of 500, 1 Charge, and the text 'Target may obtain +5 or -5 to any one stat as an effect that stacks 5 times'
Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by Level 1 individuals




Astromancer-

Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Improved Constellation Empowerment: Spirit- (Passive Ability, Astromancer) Non-stacking Spirit increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Lesser Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 20 points as a non-stacking effect
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set




Auramancer-

Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor




Caliph of Corrosion-

Apprentice Acid Synchronization- (Passive Ability, Caliph of Corrosion) Possessor gains +50 to all stats for each Acid element item equipped, Possessor's Acid element pets and summons gain +250 to all stats
Apprentice Weaponization of Acid- (Passive Ability, Caliph of Corrosion) Quantities of Acid element Damage dealt by possessor are increased by 500 points
Basic Acid Resistance- (Passive Ability, Caliph of Corrosion) Possessor gains 1% Acid Resistance
Basic Acid Synchronization- (Passive Ability, Caliph of Corrosion) Possessor gains +25 to all stats if Acid element
Basic Command of Acid- (Passive Ability, Caliph of Corrosion) Possessor's Acid element pets and summons gain +50 to all stats
Basic Defenses Against Acid- (Passive Ability, Caliph of Corrosion) Possessor gains +50 Defense against Acid
Basic Weaponization of Acid- (Passive Ability, Caliph of Corrosion) Quantities of Acid element Damage dealt by possessor are increased by 50 points
Improved Weaponization of Acid- (Passive Ability, Caliph of Corrosion) Quantities of Acid element Damage dealt by possessor are increased by 5,000 points




Channeler-

Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Channeling Casting II- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points





Crafter-

Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Artist- (Passive Ability, Crafter) Possessor's consumables that buff the stats of possessor's allies do so by an additional 20 points as an effect that stacks a max of 50 times across all effects
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Enchanted Item Charge Preservation- (Passive Ability, Crafter) Enchanted Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Lethal Item Charge Preservation- (Passive Ability, Crafter) Lethal Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Stored Spell Charge Preservation- (Passive Ability, Crafter) Stored Spell Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Summoning Stone Charge Preservation- (Passive Ability, Crafter) Summoning Stone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use





Diviner-

Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, with this increase not bypassing Level-based immunities
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's





Ebon Chancellor-

Apprentice Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense against Darkness
Apprentice Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +100 to all stats
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Improved Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +5,000 Defense against Darkness





Elementalist-

Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element




Enchanter-

Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Axe Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Axes cost 200 XP less when applying said enhancements to Axes
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Blade Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Swords cost 200 XP less when applying said enhancements to Swords
Gun Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Guns cost 200 XP less when applying said enhancements to Guns
Wand Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Wands cost 200 XP less when applying said enhancements to Wands




Flux Baron-

Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in




Force Mage-

Apprentice Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Defensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Defense
Basic Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +20 additional Magical Attack
Basic Force Projection- (Passive Ability, Force Mage) Possessor gains +50 Ranged Attack, +50 Magical Attack, and +50 Defense
Basic Offensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Ranged Attack and +200 Magical Attack
Focused Force Magic Casting- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Force Magic
Force Magic Casting I- (Passive Ability, Force Mage) Force Magic spells cost possessor 20 less MP to cast
Force Magic Casting II- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast




Friendship-

A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Becoming Somewhat Known In the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 50 Fame, Possessor gains +10 to all unmodified stats if possessor has at least 50 Fame
Some Fame In the Arena- (Passive Ability, Friendship) Possessor gains +2% Dodge, +2% To Hit, +2% Critical, and +2% Resilience if possessor has at least 75 Fame



General-
♢Inspiring Critical- (Passive Ability, General) Whenever wielder Criticals an opponent, wielder's allies are afflicted with Invigorated: High Morale



Geomancer-

Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Geomancy Casting I- (Passive Ability, Geomancer) Geomancy spells cost possessor 20 less MP to cast
Geomancy Casting II- (Passive Ability, Geomancer) Geomancy spells cost possessor 200 less MP to cast
Phantom Terrain Link Established: Battlefield- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Weatherman- (Passive Ability, Geomancer) Possessor gains +5,000 Defense against damage sources attached to Zones




Gunner-

Alien-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Armor-Piercing Shot- (Technique Ability, Gunner) Possessor may use 'Armor-Piercing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack pierces 200 Defense.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Deft Shot- (Technique Ability, Gunner) Possessor may use 'Deft Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% To Hit.
Dragon-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Dragon-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Dragons and gains +5% To Hit against Dragons.
Dud Shot- (Technique Ability, Gunner) Possessor may use 'Dud Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Shapeshifter-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Shapeshifter-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Shapeshifters and gains +5% To Hit against Shapeshifters.
Shot Mastery- (Passive Ability, Gunner) Technique Abilities from the Gunner class whose name includes 'Shot' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Shot on the Run- (Technique Ability, Gunner) Possessor may use 'Shot on the Run' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +100 Ranged Attack, may be made from the front row, and moves its user to the back row. Damage-halving for 'Ranged Attack' actions is not factored into this attack, but its performer is moved to the back row at the end of the attack.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.





Gunslinger-

Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Element Bullet- (Technique Ability, Gunslinger) Possessor may use 'Element Bullet' in conjunction with a 'Ranged Attack' or 'Snipe' action so long as possessor has a Gun equipped and has a Gunslinging spell equipped. Said action gains possessor's element if possessor's element is a base element.
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Focused Gunslinging Casting- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Gunslinging
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name
Unified Knowledge of Guns and Gunslinging- (Passive Ability, Gunslinger) Possessor may count Gunner abilities possessor possesses as Gunslinger abilities (including for prerequisite purposes), Possessor may count Gunslinger abilities possessor possesses as Gunner abilities (including for prerequisite purposes)





Heir to the Future-

Apprentice Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +50 to all stats for each Technology element item equipped, Possessor's Technology element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +100 to all stats
Basic Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +50 to all stats
Basic Technology Resistance- (Passive Ability, Heir to the Future) Possessor gains 1% Technology Resistance
Basic Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +25 to all stats if Technology element
Basic Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +10 to all stats
Improved Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Technology Manipulation- (Passive Ability, Heir to the Future) Possessor may choose one of the following at the beginning of each round if Technology element: Create a Zone of Technology, Remove a Zone of Technology created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Technology by either possessor or a source below Level 20, Add Technology to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Technology element on a Technology element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Technology, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Technology, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Technology element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Technology to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Technology, 5% Technology Resistance, or +50 Defense against Technology and 1% Technology Resistance until the end of the round as a non-stacking buff





Monk-

Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Does Not Require Food- (Passive Ability, Monk) Possessor gains +200 CON, Possessor gains Fatigued: Starvation Immunity
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
♢Mammothine Constitution- (Passive Ability, Monk) Possessor obtains +5,000 CON, Possessor obtains +1 Base CON if possessor's Fame is greater than the Fame of all opponents
♢Mammothine Strength- (Passive Ability, Monk) Possessor obtains +5,000 STR, Possessor obtains +1 Base STR if possessor's Fame is greater than the Fame of all opponents
Martial Artist (2)- (Passive Ability, Monk) +300 Melee Attack if at least one Weapon slot is empty, +300 STR, AGI, and CON, +110 MIN and SPI, 120% To Hit, 15% Dodge, 10% Resilience
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON




Permanent Item Effect-

Has Consumed 5 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Speed Increase Potion"- (Passive Ability, Permanent Item Effect) +50 AGI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Stamina Increase Potion"- (Passive Ability, Permanent Item Effect) +50 CON per # consumed, Cannot be used in combos



Preist-

♢Divinity Prism Stance- (Stance Ability, Priest) At the start of each round, for each of possessor's allies, possessor may choose one of possessor's Patron Deities, being unable to select the same Patron Deity more than once; Until the end of the round, as a buff effect on possessor that exists once across all choices made and does not stack, possessor causes the chosen ally for each deity to obtain possessor's Worshipper Benefits for that deity instead of possessor
♢Pantheons' Champion- (Passive Ability, Priest) Possessor may possessor (Possessor Level / 5, rounded up) Patron Deities
♢Pantheon's Last Hope Stance- (Stance Ability, Priest) Possessor may only enter this Stance once per thread and this ability is removed from the thread when possessor exits the Stance or dies while in the Stance; When possessor enters this stance, at the start of battle, and at the start of each round, possessor's unique allies who share a Patron Deity with possessor are afflicted with an instance of Vanished that causes its inflictor to count as additionally possessing the Fame of each individual afflicted with it



Protector-

♢Blade-Deflecting Belly- (Passive Ability, Protector) If possessor is wearing a Light Armor, possessor gains a 15% chance of ignoring each hit of each 'Melee Attack' action attack, 'Powerful Attack' action attack, 'Melee Overdrive' action attack or Physical element attack that comes from a source that is not 20 or more Levels greater than possessor and that possesses a Strength lower than possessor's Constitution



Radiant Hierophant-

Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values





Ravager-

Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
♢Feels No Cold- (Passive Ability, Ravager) Possessor suffers no negative effects from the status effect Frozen, Possessor gains 40% Ice Resistance
Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped




Scholar-

Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.




Scientist-

Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Assault Vector Control- (Passive Ability, Scientist) Possessor gains +500 Ranged Attack and 130% To Hit
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage




Smith-

Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Blacksmithing Training- (Passive Ability, Smith) Posessor gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped by possessor. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped by possessor.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped





Snow Queen-

Apprentice Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +50 to all stats for each Ice element item equipped, Possessor's Ice element pets and summons gain +250 to all stats
Apprentice Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Ice's Dominion- (Passive Ability, Snow Queen) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Ice
Basic Affinity to Healing Via Ice- (Passive Ability, Snow Queen) Whenever possessor obtains Ice element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +50 to all stats
Basic Defenses Against Ice- (Passive Ability, Snow Queen) Possessor gains +50 Defense against Ice
Basic Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 1% Ice Resistance
Basic Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +25 to all stats if Ice element
Basic Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Ice- (Passive Ability, Snow Queen) Possessor gains +50 to all stats while in a Zone of Ice




Sorceress-

Apprentice Wand Training- (Passive Ability, Sorceress) Possessor gains +50 Magical Attack if possessor has a Wand equipped, Possessor gains +20 to all stats if possessor has a Wand equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Painter (2)- (Passive Ability, Sorceress) Items that possessor creates obtain a non-stacking buff that causes SPI bonuses they provide to be increased by 150 points
Wand Wielding I- (Passive Ability, Sorceress) +5 to all stats when a Wand is equipped
Wand Wielding II- (Passive Ability, Sorceress) +25 to all stats when a Wand is equipped, +50 Magical Attack when a Wand is equipped




Swordsman-

Alien-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Alien-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Dud Slash- (Technique Ability, Swordsman) Possessor may use 'Dud Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.




Transmuter-

Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance





Wanderer-

Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast




Weirdworker-

Has Wished for Boundless Agility- (Passive Ability, Weirdworker) +2,000 AGI
Has Wished for Boundless Constitution- (Passive Ability, Weirdworker) +2,000 CON
Has Wished for Boundless Mind- (Passive Ability, Weirdworker) +2,000 MIN
Has Wished for Boundless Spirit- (Passive Ability, Weirdworker) +2,000 SPI
Has Wished for Boundless Strength- (Passive Ability, Weirdworker) +2,000 STR





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Other: Living Legend-

♢Boundless Legend Body- (Passive Ability, Other: Living Legend) Possessor's uncapped stats obtain +(Possessor's Fame * 100), Possessor gains +(Possessor's Level) Fame, Possesor's unmodified stats obtain +(Possessor's Level * 50)
♢Fulcrum of 10,000 Legends- (Passive Ability, Other: Living Legend) Possessor gains +5 Fame for each unique ally possessor possesses
♢Vast Ineclipsable Self- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to prevent offensive actions from targeting possessor's allies if they do not also target possessor, provided that the performers of said actions are lower Level than possessor and possesses less Fame than possessor and that said allies do not possess more Fame than possessor; If possessor is Glory element, possessor may choose to count as up to (Possessor's Fame) additional individuals for row-order purposes




Other: Martial Artist-

Basic Nunchaku Training- (Passive Ability, Other: Martial Artist) This character gains +6 Melee Attack when a Nunchaku is equipped.




Other: Spatial Mage-

Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
MODRAAAAAAAAAAAAAGE
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