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Babelfish BA

Posted: Fri Jun 12, 2020 12:55 am
by Modrageball
By popular demand.
Lord Gadigan wrote: I thought it was about time for another one of these to pop up what with the Axe Santa reference.


Here's the Cutting the Impossible Knot quest post:


Official search that cuts the impossible knot

The Knot of Trelheis is to spatially twisted Dungeon that winds, curls, loops back on itself, and forms infinite circuits within its passages. It is to pleases filled with great monsters, lost travellers, and hidden treasures. It is divided into three rings, the outermost of which dog sees reached easily with the proper vestibule key or spell, and to inner two, which plows much dwells trying to Access. AT its to center is to wheel. Around this wheel, space turns. Within this wheel you roll to power to reorganize the connections between many of the universe' s dimensions. For ages, great beings have labored to unwind the spatial properties of the knot, most notably among them, Yazrath Rear. Recently, following to her study of events in Sunthrone, thusfar-impenetrable Yazrath Rear determined to way to cut through the inner walls of the knot that blocked Access to the wheel: crystal stand for casks them with to piece of properly-treated, and they will burn away. Yazrath rear there are somehow obtained this crystal. The means she used, to however, resulted in a distortion of the Knot. It dog now only sees entered by select individuals, and the knot itself there are begun producing limited quantities of the crystal needed. Control to over the wheel or many to other secrets of the Knot would sees for valuable prize indeed many groups.

You can begin with any faction enumerated like practicable faction. Enumerating like ' Faction' of opposition; aren' t that recruit in nexus. You can still change them or to work with them in-threads if they leave him.

You' ll (probably) secures more information based on the equipment that you assemble.

In order to answer a question with preferred right, Bascaradine isn' enumerated t because they were paid to remain towards outside by somebody. The PC of the employee of Bascaradine can assemble the faction of their option or do what here, as long as he don' t acts like official representatives of Bascaradine.
In order to answer one second question with preferred right, the celestial gentleman is not being able intentionally implied in this mess.
In order to alleviate some fears, the unknown factions aren' t Valcont. I' IT SEES decided that I don' t wants to the individual arising in each more megaquest.

Practicable faction: The Asmungand circle
remarkable Leaders: Rear Yazrath
indicated Metas:
* It causes that Yazrath Rear obtains the energy to change to the universe
indicated Objectives of mission:
* It breaks the wheel after calling to one of magical kings Bell three times. Its energy will undertake in front of the sudden-loose knot, and Rear will gather it to Yazrath.

Practicable faction: Crossed shining the
remarkable Leaders: HELIOS of Michael, doc., photos of Amelia, Vansys Poryon
indicated Metas:
* It changes the universe to put in a corner the new dark empire and the mature worlds for the harvest fall in the hands of crossed shining the
indicated Objectives of mission:
* The light of the shining star map shines in the wheel. This will change the universe as it is necessary, and later sends the wheel to Sunthrone.

Practicable faction: The new dark empire
remarkable Leaders: The doctor Beak, Harkala Gillingman, Gillingman, Naria Zalderos, Malburgeon Zalderos, Maleficus, Mrs. Vhaz' Loss, Urdonjas, Tharl-Gobbril
indicated Metas:
* It changes the universe to put in a corner the shining crossed one and the mature worlds for the harvest fall in the hands of the new dark empire
indicated Objectives of mission:
* It gives to a bottle of black red to the wheel and viértalo on him. This will change the universe as it is necessary, and later sends the wheel to the empty Maleficus was sealed once inside.

Practicable faction: Bill and associate
remarkable Leaders: Bill the Marmoset purple to divide beyond the space and of the time, death of Ronald Q.
indicated Goals:
* It makes the cup perfect of tea and secures to Bill the exotic energies
indicated Objectives of mission:
* It takes to the tea cup of Spelendid the wheel and utilícela to distill a tea that is the mixture of the best flavors of throughout.
* Once the tea is acquired, geomantically aligns the compartment with Bill, it breaks the wheel, and it lets to Bill have wheel' energy of s

practicable Faction: The Cateloguers of infinite
the remarkable Leaders: Magnificent librarian Esrekya Melreides
indicated Metas:
* He uses the wheel to obtain massive amounts of data on universe' content of s
indicated Objectives of mission:
* It takes a archival pillar in the compartment from the wheel and collects so many data of the wheel as special fact of the God-glutton-tree is possible
* Uses brew to cook the wheel and to eat it; the energies that you win of her will be much less long-range that those whom they would be obtained normally from her, but the organization does not have ninguÌ average  n the good one for obtaining the plenary sessions powers and wants to make sure that to no other she uses faction to change them the universe and to invalidate organization' data of s

practicable Faction: Ganseed the collector
remarkable Leaders: Ganseed the collector
indicated Goals:
* It obtains the wheel for Ganseed' collection of s
indicated Objectives of mission:
* It takes the empty box in the knot, it puts the wheel in her, and leaves to the knot with the box

practicable Faction: The men of the enigma
remarkable Leaders: He appoints stranger; there' s seven of them
indicated Goals:
* It replaces the nexus by a city like the dimensional mid-range carry-based
indicated Objectives of mission:
* It takes to a box of the reconfiguration the quarter of the wheel, allows that it forms Nexus' again; vestibules of s through the wheel

practicable Faction: The administrative office of the nexus
remarkable Leaders: The architect of the nexus, Markheim Erdalger, Tressa Erdalger, doctor Gopherpants, Gary
indicated Goals:
* He stops to the men of the enigma
indicated Objectives of mission:
*

Practicable faction: The omnipresent advice of Archtyrants
remarkable Leaders: Magnificent Vizier Haziz To ' Dahakari, doctor Apocalypse
indicated Metas:
* It reconstructs the magnificent confluence, restores Shalmarkion
* Obtains the control of Shalmarkion' previous-controlled worlds of s again
indicated Objectives of mission:
* It reconstructs the magnificent confluence using the wheel if it is possible in an attempt to bring Shalmarkion behind
* Returns to connect Shalmarkion' s lost worlds to the main cosmos using the wheel

practicable Faction: The dark forces rebellious
remarkable Leaders: Oorimbar, Nathrules, Serendil Whitedeath, the advisors of Glynth, Markavian Ijdoril, Aradaz, Galanmas emperor, Raikandos Zazafan, the Sovereign of shades, Isorindal
indicated Metas:
* It pushes the new dark empire and the crossed one shining to a certain remote corner of the universe, disconnecting them of the rest totally if it is possible
* Takes hold the control of flavorful worlds
indicated Objectives of mission:
* Drike the point of Nathrules in wheel and breaks the then, giving it wheel' energy of s to the leaders of the organization

practicable Faction: That Camel-Direct the bastard
remarkable Leaders: Nokhret
indicated Metas:
* Cerciórese of which no other wins. Mate each. Nokhret made a bet against some other beings who he could obtain this, and the opportunities to help him are open.
Indicated objectives of mission:
* It reaches the wheel, it spills a special oil in him who gives rise to a reaction that mate each in the Dungeon and later makes the Dungeon seal itself dull to any access.

Practicable faction: HELIOS of Selereth and the society of men
remarkable Leaders: HELIOS of Selereth, Mr. Sun, Mr. White, Mr. Blue, new Mr. Moon, new Mr. Green, third Mr. Red
indicated Goals:
* Selereth is open to the suggestions of Darston and to enchant
indicated Objectives of mission:
* It depends on goals of the group

Faction of opposition: The order of the quiet Corridor
remarkable Leaders: The main Entombers
indicated Goals:
* It separates all the future lives of his respective worlds, altering them of the flow of souls and making the resurrection impossible
* It prevents Shalmarkion' resurrection of s

Faction of opposition: The veil renders
remarkable Leaders: The veil renders, Ganfo Donno
indicated Goals:
* It avoids that Bill wins
* Gives the veil render the energies of the wheel

Faction of opposition: Renfeld the Arcanist
remarkable Leaders: Renfeld
indicated Metas:
* No

Faction of opposition: Culteranos de Bez' Bekklin
remarkable Leaders: Lureikimo Bekklin
indicated Metas:
* It causes the end! Bez' does; Bekklin the Endbringer!

Faction of opposition: The Yasamoth demon of the serpent
remarkable Leaders: Yasamoth, eighth doctor Carlton Wilburforce
indicated Metas:
* Upward thrust to second doctor Carlton Wilburforce so that it is not successful in the obtaining of Yazrath' Rear; aid of s in banishing Yasamoth of eighth doctor Carlton Wilburforce' body of s

Faction of opposition: Second doctor Carlton Wilburforce
remarkable Leaders: Second doctor Carlton Wilburforce
indicated Metas:
* Except second doctor Carlton Wilburforce of the Yasamoth demon of the serpent

Faction of opposition: Kryllmyr de Vhos
remarkable Leaders: Kryllmyr
indicated Metas:
* It demolishes Yazrath Rear

Faction of opposition: The Deathmark Assassins' Club
remarkable Leaders: Stranger
indicated Goals:
* Slaughter each that Faction of opposition works for the Camel-Direct bastard

: Pitón dark
remarkable Leaders: Stranger
indicated Goals:
* Stranger

Faction of opposition: Wisdom
Remarkable leaders: Hornilla Kaimetes, hornilla Shemekshilon, put indicated Ibbenhei of the wisdom of the wisdom of hornilla of the wisdom
:
* Faction separates the connections between all the dimensions
* Prevents one second magnificent confluence with

opposition: (Unknown Faction)
remarkable Leaders: STRANGER
indicated Goals:
* STRANGER

Faction of opposition: (Unknown Faction)
remarkable Leaders: STRANGER
indicated Goals:
* STRANGER

Notes
* 1-12 PC can sign for above, with restrictions
* You you need to sign above for an equipment or to observe that explicitly you' re making its own side. If you' re the manufacture of its own side, this one is to go probable to be much more hard for you.
* If you' re assembling to an equipment that has at least a person already, any need you them that they want to be auto' d of you, or you need to be arranged to be auto' d by her
* This could obtain of length. The elements of him are probable to be in way of the minimum-detail.
* The anticipated level of the PC for this search is 39+. ~59 are ideal, but you' re lucky and ready you can win theoretically in 39.
* Whereas you are in an equipment, you need to be able to go against monsters of the level 40-70; the Dungeon is advisable to start off for groups for above without the warning and frezar to monsters directly next to people
* To have space architecture of magia/de the subspace/space capacities/mirror-teleportation of the element will help not to obtain taken in infinite-bows and other things him in the Dungeon. He won' t let to him jump to the destination.
* The parts of the Dungeon work under strange systems of the rule and/or alter certain types of energies.
* The loss of the article is highly possible. The sacking is probable. ' Unbreakable' it reduces the probabilities of both by a significant quantity, but doesn' t makes totally impossible.
* Other objectives will probably arise
* the order from the quiet Corridor can ' permakill' his domestic animal and location (send that them to the storage), and to obtain killed by them it is probable to congeal his character' it grooves just of the search of s for a small piece.
* The PC can not leave the locations that this search happens ignition (except trips between such) without obtaining fasten with rings-towards be-style struck with the foot of the search; The PC can not make contact with enemy with the individuals that aren' t in the areas said during the duration of the search, with the REMARKABLE EXCEPTION of faction-related faction-main NPCs/, that can be able to provide a certain limited aid
* the rewards vary by its side and how many objectives you finish.
* Inscriptions don' t begins until it announces they do that it. I' ms that probably do not announce until the other searches in this hornada and the match become.

Aeromage wrote: Moved from the other thread, my attempt at trying fortunes:

Fortunes from Walrusfest!
Roy will encounter men desiring their own money and distrustful hooved mammals:

Roy's Fortune wrote:"Don't eats the suspicious young donkey. The man with the butterflies wants to rob his money; he isn' the piece of t of the conspiracy, but is small a pull. Don' t hopes to defeat to the monsters in the city of gold. The drunk unicornios do to the poor partners of bingo. The resentment between the brothers will construct the following one to combine imprudent, taking to the possible revenge and a terrible murder taken from the resentment."


Ave will get lucky if he picks up an instrument, and obtain a vague reward:

Ave's Fortune wrote:Each car contains a pump; the opposition is careful. The princess of the cricket will love to him if you play a song of the violin with ability enough. Don' hidden t in the aquarium. Its new catchphrase must be ' I' m that goes to dropkick you you have taste of cimpanzee of named uranium Amadeus Rockefeller! ' You and your near brother are going to obtain much more something soon.


Silent One is told to beware naked people making moves on space-time.

Silent One's Fortune wrote:Three of the fortunes that you finish obtaining are traps, one is good advice and was introduced as reverse-it catches designed to screw to him raises if you' re to be untrusting, one is uncertain. You' ll survives trainride temporary if you don' t contract to any evident enemy. The good-watching lady of will want her later part of the hat; he is recommendable to be in his side of the pursuit slaughter. Don' t is the goat; he won' aid of t. The naked one twists the space and the time, doing the energies that trust both nontrustworthy in the best one of the cases.


Remalius is advised not to set fire to things and beware sealife-weilding jousters.

Remalius' Fortune wrote:It returns, it makes the possible remaining director in order to supply for energy. Release of the Plague which he makes disreputably. Jouster circle is dangerous much with 2nd; He does the spear tournament on the horse where that installs the squid on the one hand normally. The book of the 7th shelf of the part looks at those where diecinueveavo of the 3rd shelf of those where the floor of the 2nd passage is inferior to the left is inferior. Ignition is the trap for a worse problem; That him is new that, it is possible to be to be possible to leave.


Zeo is told to avoid underwater children and people with tube-arms.

Zeo's Fortune wrote:It would make better to avoid the trip to the sky of the aquatic children, although each goes differently; you' ; d exactly finishes upwards worrying to some important people if it combines there. L' individual with numerous swords will mistake disguise its tube arms here close thus can resume it when. The thing that is resembled an evident nucleus of power in Mausmangarde' ; strength isn' of s; t, therefore you shouldn' ; test of t to blow it upwards and to trigger the trap. Bill is still in delay, and thus it is Jeff. The owl is a wise investment.


Liliana is told of a wondrous wheel that can move robots and a blimp disguised as sports equipment.

Liliana's Fortune wrote:Don' The murder of t the monk whom you wander about; Thing greatly becomes worse. The lion after all it' The way when being the way even, it comes coming out for the second time; S which goes permanently. In spite even in position of the other player of the game break the victory of the wheel and magical errand; When you do not think also that we want this, it is and/or or when it is. It can move the robot by sense power. There is secret in the engine room of the softball type blimp.



Some amusing bits and pieces, but I bet you lot can do better. Have at it!

Aeromage wrote: Further silliness: The Princess of Suns factions' attitudes towards Selereth!

Will they treat the Princess well? wrote:They will treat the princess well?
HELIOS and doc. Mike = not of Michael; it wants to his deads, more uncertain
Doc=, because it seems reluctant outside snuff towards what it sees like another potential ally of the light
Naria and Maleficus (and Gillingman) - no, she' s obsticle to them
Warmaster Kharmannion Ghalasor- not really, but they' ll yes keeps its alive (and utilícela as it arms)
celestial gentleman the advice from less guards yes
¢Nyrrgul- of „of ¬â of ‚of ¢Brahlââ of „of ¬â of ‚of Zahzââ without specifying, but it' probably obvious s that he won' t, being that it' creature of the S.A. of the main dark and the madness of the extrdimensional
the Bascaradine confused Corporation, it' s they' obvious; way of *some* of the finding of ll to obtain a benefit extinguished of her, but that doesn' t they' nessecarily bad; ll hurt (it can be that they even give to a villa or a star him to live ignition or something pleasant, on condition that she does what wants he it to make him money)
¢Bhelerieth of „of ¬â of ‚of Ordââ, king of the Fae- without specifying
Genseed the no. of the collector, he' s that is going to maintain his congealed its
Dalthereos collection, goddess of the confused architecture, probabilities is at least better than most of the other in the list Not of
Oorimbar and of Nathrules- Serindil Whitedeath- it *says* she is, but since then when you can trust Serindil
¢Manoth of „of ¬â of ‚of Zharââ the no. of the dining room of Sun she wants, it to *eat*
Rentharr Dravis- without specifying
Yazrath- Rear without specifying
Bill and Ronald without specifying
the Solaris- de will probably use it to Uriel because a rule of the marionette in order to clear the position to Mike
Sophia Hyperion- will probably use because a rule of the marionette in order to clear position to Mike
Lucien Blackwell- without specifying, but given its propensity for the dark magic and the fact that he has abiertamente legalized abiertamente several types of the strip of adoration of demonio/de diablo/de demonio/de the demon, seems improbable
the confused cities of Ganseel-, but they probably improve that many another same
You vary by the character


There's a lot of confusion going on in there.

More Holy Festival stuff! The advent of the dreaded Hadjbalum!

O foundation and crime them who are creative from the deep place. I am DEVOURER of HADJBALUM criminals. In order to spit out from this box I in order to digest THY crimes which are purified in order to consume your body which appears. My chin luckily with it bends in surrender, FAST" Respects a tidal range; It consequently is; The big animal the dignity which envelops the head tail of the lion 2, the fur animal which is the possibility 8 of attaching hair, and the body to be high, 3 mouth, the wing and the body scorpion, " Is; Raise 40 pits of the woman bond light or in the place which writes; The shape which me is mighty and TREMBLE" See;

Wriggle Nightsparrow wrote: Here are two that turned out alright:


Selereth HELIOS

Teachings-
Act with pride and honour; believe on and do not use you not duplicitous means to obtain advantage over others.
Search procedure to acquire for from strength to; always work, in order to improve and to develop your energy further further.
Honour all possible agreements or agreements, which form you.
You are friendly to others, and help you those in the necessity.
You are heroisch; complete large letters and work you on the production of its life one, which is praised in the legends.
Respect order and behave yourselves you in a legal way, but you do not let unfair national legislation you limit.
You are ehrfürchtig.



The Warehouse-

The official warehouse of the enclosure for bullfighting of the battle is found inside of the city and will count the fulled infinite chambers conveniently with the stacks on of the shelves on of the stacks of the boxes and the other containers. Any one can incorporate warehouse' entrance of s to turn in tickets for a variety of categories of the article. The staffs of the warehouse do not allow individuals in the main building without special permission. Data that the warehouse is directly controlled for the empire saint and is kept by a legion of mysanomorphs, trying to adapt to pilhar of its abundant treasures are a serious error.

Aeromage wrote: Speaking of deities, let's see what's up with Varasagon the Unending:

Tenets wrote:In order to help principle other things, great power profit.
Mercy it is deep, there is a stern and is not.
In order for you to use power wisely, in order
Do to pursue intelligence to continue permanently, do to fight
Do to maintain good thing
Do to eliminate the infection power of badness an older fear and vis-a-vis the terrible employee
The impurity strong and clearness to maintain your heart, reinforce your heart, and maintain your sanity


Beware the terrible employees.
His granted abilities:

The Owner Of Endless Character
each circle, all debuffs from source of level heals low in the edge of advantage of the worship person

The Spiral Shellfish Alignment
of the disclosure which is done; Spell' Throw; Behavior and possessor' If; In addition as for the following behavior of s ' So it is; Spell' Throw; Behavior the aforementioned 2nd behavior, in 0, all spellings which have the cost of natural MP in casting ones of the owner between behavior before decreased because of the advantage of Worshippper

Lord Gadigan wrote: Not everything from here is Babelfish'd, some of this is other BA-related running gags, but here's a history of the BA's joke-continuity:



The Complete History of the Central Bullfighting Palace of Lord Gadlgan:

Before the beginning, there was Lord Gadlgan, alone with his mighty cleft chin.

In the beginning, Zlaedon arrived in his horse and began history.

Morrisant would have arrived to help his allies, but the blowing of Morrisant took four days, preventing him from aiding his allies.

On the side of Malburgeon, Gillingman, Maleficus (who looks like Vegeta, making it hard to tell who he is sometimes, since many people look like Vegeta), and their Naria daughter (who was a mage of long reach of rune), were Marina (who has nice boats), and the Demon King (who attempted to overthrow Maleficus when he found out God did not make all equal).

On the side of Celestial Mr. (Who is also known as the Celestial Gentleman; He looks like Mario in a fancy suit.), were many single celestial beings, the goddess, and Door Santa.

Door Santa's fall during the battle was tragic, and following the defeat and exile of the goddess, he crumbled far in nothingness.

Axe Santa and Earth Santa were also involved in the battle; Malburgeon took control of Axe Santa and joined the battle by heading to Earth Santa. Earth Santa survived the battle, and Axe Santa remains in Malburgeon's hands.

Notable particpants in this historical battle were Axe Santa, Door Santa, Earth Santa.

At some point an undetermined length after this historical battle, The Tube of Flows reset most of the universe and gave everyone amnesia.

Naria lost her memory and most of her power during this period and had to contend with The Female Dog of Backstabbing, but managed to regain her power later.

After this, on a different world, Mr. Brindleton nodded.

Following this historical event came an event where HELIOS Michael (known throughout the universe for the autocapitalizing of part of his name and for being a GIANT DICK) attempted to abduct Selereth HELIOS because he's a dick like that and doesn't want anyone else to have an autocapitalizing name. This plan was stopped by Darston using enchantment magic, resulting in the creation of the Society of Men. Further details on this are pending.

At a point coterminous to the events involing HELIOS Michael and Selereth HELIOS, many politically correct individuals attacked the Crimson Citadel, and during this attack d'Axim showed them his morning workout, in which he bench-pressed Hambelsterns. Despite Lyrandora using her nefarious diet plan to make everyone fat, the attackers prevailed and the citadel was captured. During this event, a kitten killed a PC.

After that, during a holiday related to dead walruses, a fortuneteller made various cryptic predictions that involved avoiding a suspicious young donkey, finding a blimp disguised as a softball, and a man trying to steal his own money.

Upcoming events include something related to a knot that Yazrath Rear (also known as the Other, Other Zaga Yazrath) discovered, which people are pretending to be interested in, but everyone involved is actually trying to get some of Yazrath Rear's choice ass. Major problems to be anticpated include That Camel-Headed Direct Bastard trying to mate everyone, The Order of the Quiet Corridor bringing down the hate on domestic animals, and the serpent demon Yazamoth cockblocking people (though everyone sort of hopes he cockblocks the camel).

Fun Facts:

Mr. Livestock has a large amount of Horse Force.

Notable source guardians include Gillingman (Shades), Marina (Water), and The Water Lord (Also Water, Hard to Locate)

Legendary items in the universe include the Hexagonal Nut, which Naria is Immune to, The Tube of Flows, which reset the universe with a powerful blast, and The Physics of Breaker of Divinity, a weapon for perverts that deviates all defence but puts all the positive effects of the statue on the target.

Nurses aren't allowed to wear clothing except for hats.

Dalnetheros, Goddess of Confused Architecture, is a worshippable deity. Varason is also; benefits he grants include 'The Owner of Endless Character' and 'The Spiral Shellfish Alignment'

That Awesome Guy with the Gun is one of the most powerful beings in the universe. He runs between dimensions and shoots pizzas out of his shotgun. He is Double Universe element.

Entities to be feared include Russian Lesbian Porn Spam Bots (a common monster), Ron the Wonder Rapist, and Belakin the Lag Mage. If their presence makes you feel unsafe, contact Hank S. Mayor; the S. in his name stands for Safety, and he can make anything safe.

Be careful about getting stuck in the Goat Cycle. You don't want to be the Goat.

Gameplay:

You too can join the Central Bullfighting Palace of Lord Gadlgan!

Your stats include STREPTOCOQUE/FORCE, MOBILITY/ACTED, SWINDLER/MISLEADING/SUBTERFUGE/FRAUD/CHEAT, MINUTE/WITH/AMOUNT/REASON, and ALCOHOL/HEART. From these, your HORSE FORCE and MANPOWER are derived.
Derived from SWINDLER is HORSE FORCE. Derived from MINUTE is MANPOWER.
Attack bonuses include 'Attack of + # Tumults', 'Attack of + # Magic Frays'
Elements include Minerals, Air, Fire, Water, Write, Shades, The Magic, Technical, Medical Examination / The Verification, Soul, Ice, Energy, Electircal, and Acid.
Uses of Consumables are measured in Loads.
The commonly used currency is called the 'but'.

Aeromage wrote: Don't forget the alternative, nonstandard elements!

Ether,
The Star and the Blood Atom,
Agony,
Disorder,
Commerce,
Destruction,
Devastation,
Dream and Badness,
But,
It Flows,
Good Fortune,
Hax it is good Grolier Hallucination,
Reformation,
Law,
Life and the Metal,
Secret Method,
The Unpleasant Impression,
Nobleness,
Information,
Order and Progress,
The Hearing Aid,
There is a Time Stickiness,
Space Outer Space,
Emptiness,
War,
Scarcity of the Room and the Wonderful Commonplace,
Abundant Wood



Other investigations have also yeilded such elements as 'Vulgar', 'The Father', 'Fickleness', 'Sticky Instruction', 'Individual Stress' and 'Banal'.

Lord Gadigan wrote: Extra Santas are too much of a gem to leave unposted:

(9:01:05 PM) caelzeph: Oh dear. It appears Selereth has a greater ally than any of us anticipated.
(9:01:34 PM) caelzeph: Sun Rage Santa- if the possessor is greater level 10 or, possessor' of s; s ' Attack' magician; the actions distribute 1,5 times damage to the extracts, the Undead, the demons, the demons, and the devils; If the possessor is greater level 10 or, possessor' s ' Attack' magician; the,5 actions distribute normal damage of the times to the solar beings they illuminated and it.
(9:04:45 PM) caelzeph: By the same token, The Celestial Gentleman appears to be involved with 'The Resistance Santa'.

Aeromage wrote: On a whim, I tried mistranslating Patchy's latest training quest.

After rising downwards to reach Disc 2, Patchy is unfortunate to only receive laughter and smiles as responses to her questions, so she shrinks and the pair head towards Mike's Consumable Materials. Mike is found inside an accountant, and Yukari greets him by waving a smiling parasol around. After an exchange in which Mike gives them an unfair deal, Patchy obtains Discharge Bell Santa.
Thanks to Yukari's cunning bartering, the group's teacups are not made of unusable distributions and twists. The ritual handed over, however, is only able to be used in the U.S. Yukari then proceeds to pull faces while inquiring about Relic Santa. She is eventually given a bell in return for ushering Patchy to her destination. Mike reveals that he finds the duo 'absolutely pleasant' and assures them that the person they're going to meet is 'thankful to him by ritual'.
Yukari leaves, having somehow been repeatedly nauseated by Mike over the course of the previous conversation, who is in turn nauseated behind them. Patchy is repeatedly mentioned as being inferior to everyone. For the rest of the quest, she is referred to as 'unequal'. As they leave, Yukari reveals she's lost all her items, leaving her with just her arms.

After a minor bit of confusion in which the pair arrived in an easily frightened building, interfered with the reality of a genie and Yukari turned herself into a purple cloudbank, both reached Cephrelle, to whom Patchy revealed that Yukari was an asylum in which she spent the better part of a century and a half.
Patchy pulls a shape-shifting maid and a small church out of nowhere in order to prove her credentials as a Channeler-to-be when challenged by Cephrelle. Cephrelle warns her that it will be difficult to study, as well as to master the art of filling areas with canals- especially given the dangerous monsters around, described as 'waves that wave'.

Yukari is unhappy that training will take so long, even as a member of the 'Sand of the Battle', as Patchy lacks enough crude energy. Yukari offers to sacrifice some energy to wake up the house inside Patchy, and briefly considers fishing in reality using a spoon as bait. Saddened, she leaves, making reference to a man she has to give 'all the goodbye' to before she becomes too slow to do so. Patchy is electrocuted.

After much training, Patchy eventually becomes competent in the art of filling areas with canals and launching chains at things.

Shadowman wrote:
Aeromage wrote:After much training, Patchy eventually becomes competent in the art of filling areas with canals and launching chains at things.



So she's Arcueid now? Cool.

Draconics wrote:
Shadowman wrote:

Aeromage wrote:After much training, Patchy eventually becomes competent in the art of filling areas with canals and launching chains at things.



So she's Arcueid now? Cool.



Possibly also playing much Sim-City.

Shadowman wrote: Or too much Dwarf Fortress.
You'd be surprised at the staggering amount of purposes a channel can have.

Aeromage wrote: I thought I'd try another quest. Behold the alternate version plot-summary of Forging The Metal!


The group head down to Disc 785. The disc is a hellish place, covered in magma and fused liquid, with bridges made of melted arms and other 'variable substances' leading from platform to platform, several of which are being extinguished.
The crew head to Flameforge Low to meet their landlord, noting as they do that Flameforge Stop is being controlled by a Man in a Hazmat Suit. Lili remarks on an ominous well.
Flameforge Low is gigantic, composed chiefly of buildings and pup tents. High above, through a strange hole, blue light somehow intensely castrates smoke.

The Landlord requires that the group cross several lobbies on a coil to reach him. The dwarf himself is described as obviously high, with 'muscles that pump' and 'a thickness', also plainly in ownership a pair of shippers dressed in Furnace Hide. He greets the group traditionally: "Warm, it there!". Salkat returns the greeting by swinging her mech, while Nira starts smiling and throwing things while caressing her mini-cheese. Geddoe salutes absolutely everything, just to be on the safe side. There is a brief mention of lard-dendrites before people come back to their senses.

Gashmarr explains that he is after rare metals with particular qualities: Adamantine, superhard metal of the superstrong, which is good for people's arms; Terminite, which is terrible for armour but extremely mortal and good at raising tariffs; Steel of Gigas, which is like Adamantine, but demands intense respect from the majority; Kostranomm, which is excessively resistant to fire, but generally worthy; Orihalcum, which is a legendary metal, but is hardly better than Adamantine; and Pluricite, which is a metal that reproduces and allows its weilders to make temporary reproduce-bodies.

The group's interest in Terminite led to discussion of Mrs. Cadrucees, a double sorceress, antique dealer and thief who frequently installs traps in herself. Steel of Gigas is apparently found on a world goverened by long-range giants. Kostranomm is notably to be found in the Cone of Hell. Lili found some of the tasks intimidating, reasoning that the higher-tier metals would be impossible to get even with their legendary spaceship, the Saltador of the Moon and its formidable abilities such as 'The Damage Arcane Mega of Tube', 'The Mystical Possessor of Starcraft' and 'Cosmic Individuals of the Wave of the Mirror'.

Deciding to tackle The Ibodians of the Union of the Crime of Ibodian for their metals, the group obtained information from Bascaradine, finding out that they owned a lot of spaceships, technological outposts and low pumps of antimatter. Ibodians are known to use swimming pool signals like arms, which are also weaponised, and have connections to such dreaded crime syndicates as Union of Dawnless Suulkaxxian, The Partnership of the Crime of Galactical, the Smiling Liberators of Thresheth IV, Men, and The Preoccupation of Hoorshaath.
Notable Ibodians include Luuthos, who is an assassin with a homemade dimension and Isacchos, who is absolutely expert in combat. They also find that Ibodians taste like humans and have songs on their fronts.

Upon hearing that the Ibodians owned a special missile, Salkat was overcome with joy, proclaiming that "We could ignite it in its places!". Everyone calmed the Chakat down, but agreed they were all interested in getting a booty handful after hearing the Ibodians were fleshy.

Deciding to first visit a smithing competition, Salkat obtains a small piece of bipolar due to owning somebody, the Leodranthis is shrunk and the part of the city the group is situated in vanishes. Ignoring Salkat's boasts of perforating moons and plans to make jump cartels, the group heads to the Citadel of Farflame, above which the smoke isn't being castrated, showing the upper, inferior silver disc.

Salkat voices her desire for crickets, asking Prince Enchanting if he knows if there will be any in the competition. Enchanting is frightened by the idea. Lili plots to use domestic animals in her works. Geddoe tries to meditate, but decides he has to remove his hammer first before abandoning that plan and ordering Stella to provide him with great pictures of arms.

Prince Enchanting tries talking to people, but they gradually start getting set on fire as the night continues.

Salkat decides she needs a drink, and is pleased to find the hotel in which they're staying is well-stocked with the Wine of the Past-Llama, and keeps a bottle for herself. She tries to ask where she might find Wine of the First-Llama, but fails in her efforts.

The next day, the competition begins, and the Leodranthis isn't allowed to visit the laundry. Prince Enchanting finds that people keep catching on fire when he speaks to them.

The materials to be used in the contest are announced: Belsicite, known for its force; Gerilyle, known to melt if people stare at it too intensely, and Steel of Shmmakak, which holds good effects.
Conferring with Gashmarr, Lili finds that Belsicite makes good rudders and that they should conduct a military operation with the Steel. She opts to try and make drinks with the Gerilyle.
Geddoe confers with his samurai maid, reads his Countless Texts of Fez for ideas and finally calls upon the power of Canalization Santa to help him with his work.
Nira attempts to make, among other things, knives that can be thrown backwards.

Lili's work results in a domestic animal golem-physicist, a congealed heart that melts people's ears on sight, and the weapon 'I Have Taste Of You Because I Am Pointy'.
Nira makes an average attempt on the Belsicite, melts the Gerilyle and decides to stage a military operation with the third, which slows down her enemies considerably, resulting in the weapon 'Minorly-Time-Clear the Steel Dagger of Shmmakak'.

Geddoe makes some interesting items, but the third summons a MIME that forces him to relax by waving in front of his eyes.

The contest ends and dull but interesting articles are demonstrated outside for whoever would want to take care of them. Salkat is fascinated by Lili's balls and wants to exchange them if people don't mind trading handmade items. They don't. Geddoe removes his curse and gains the effect 'Small Sticks In You', which prevents him from equipping automobiles but chases off the MIME.

The contest over, the group puts Gashmarr in a box with their materials and resolves to head to the Ibodians, disguising their ship so it looks like it's mopping the trade route. The encountered transport vessel is so large the group and their ship have to explore to find the people on board, not helped by their only being able to secure small-scale maps. The crew briefly consider killing Nira to take the ship over.
Enchanting enters in his car, enchanting everything with his imposing smile. The Tengu owns the Captain. Geddoe is stuck to the ship while Lili ties the Starship Protectors and launches everything. The ship's cars ignite and throw the position of the metal the group is after into hyperspace, which is sent to the right by the Moonleaper.

After giving the Adamantine to Gashmarr and deciding where to go next, during which Enchanting declares he is "Acceptable with killing bad boys", they settle on visiting Mrs. Cadrucees, whereupon they are bent and arrive at the spaceport of Prelvar I, which contains many multi-masted ships and enormous flying candles.
Contacting the woman, they find she's using a green dress and has frost in her eyes, one of which is perforated and turns into a green emerald on occasion. Of particular note is her golden chair with red velvet shock absorbers. She seems surprised to see the party, stating she hasn't created them before.

Prince Enchanting starts telling her double stories of the future and about Nexus, home to Mr. Gadigan and his eternal fights against sand, which he collects heroes to battle.
He also mentions that he exists.

The group confer, fearing commerce might take place, to which Lili confidently states she can detect if it's attempted. Eventually the group travel to Mrs. Cadrucees' mansion, but have to remove their arms first. Lili brings a burglar alarm inside her.
The group are escorted to the woman by a group of guards wearing skull armour and rudders. The guards object to many items present, including their own housepets. Geddoe argues that his bracelet should be allowed in because it isn't a virgin.
While the guard argues that it might allow for crude energy blasts, the Prince returns his bucket, after which the other items turn into a ship. This confuses the guard, who closes the door to confer for a while before agreeing Geddoe and his bracelet can come in. While being escorted, Lili determines the guards are concerned about not soiling themselves and getting killed.

After negotiating, the group makes contact with an enemy for an hour and a half, after which Mrs. Cadrucees appears to have changed gender and is breathing. Everyone else is temporarily turned male for the rest of the negotiations. After trading, her head falls off. Her guards attack it and have fits, after which Lili hammers it. Mrs. Cadrucees coughs, replaces her head and shakes the group outside. Lili returns and goes away again. Everyone catches on fire.

Moving on to the Ibodians, a plan is hatched to disqualify them in restoring their spaceship. After viewing the spaceship in question and its guards, the group determines that the guard ships are mostly designed to cut themselves. Some brief discussion is made on fitting the Moonleaper with level 40 bumblebees through Bascaradine, but it is eventually decided to go after the missile instead.

Warping to the base in which it is held, they search for swimming pool signals and important people. They find a commander under an Ibodian. Swimming pools are everywhere.
Nira has the Moonleaper set everything on fire with lasers, then both she and the Prince are shot into the base by way of a different laser. They arrive to find the alarms disqualified and the kitchen clogged. Both set off to find new arms.
Prince Enchanting enchants everyone he meets with his mystical pump.
Using her powers as a fortune-teller, Nira tangles with evasive cameras, jumping laser tripwire grids and elevators trapped with axes in order to reach the laboratory containing the arms, tying up a scientist in the process and gaining the ability 'Can Jump With Swerve'.

The Prince tries to be subtle but ends up driving through a sentry tower and ruining it with magic. He then encounters a group of foreign soldiers, who he glares at to enchant them into taking him to the arm laboratory. The scientists within begin to object but are blinded by their own smiles. Nira begins elegantly throwing things and tries to escape friction by extinguishing herself.

After safely stealing the missile, the duo visit the ship's suspension with enchanted scientists. Enchanting donates to become a researcher and disqualifies all of the Ibodian ships in the base. He then roasts six pilots and a mechanic. Nira goes to obtain data to store on an impulsion or a thing. Unfortunately, she doesn't have either.
Nira decides to inform the base's crew that the base is in danger of jumping in order to get rid of them, filling the transport ships with handicapped people in the process.

Suspicious, the external guards look east but can't find anything while people get missiled. Meanwhile, back on board, the scientists load computers onto festive vehicles. Nira deforms them and leaves. While ships are filled with nuts, she throws the base and tries to abort a slope with enchanted pilots. Nira is suddenly enchanted and, with the help of the Experimental Ones, manages to stop the slope and save the base. She, Enchanting and Geddoe obtain everything.

After investigating, the group find a list of 200 Ibodian bases, including the main one housing the Head of Equipment. There is discussion in which Enchanting mentions the SOS Brigade requires a fresher base and Lili asks Stella if she could eat the unique missile, to which Stella replies she thinks she could, but she doesn't have great penetration in vague-granted energies required to know if it would work. The virtues and drawbacks of Enchanting's enchanting are discussed, in which it's mentioned that his use of cars to win isn't certain.

The Moonleaper teleports onto the ancient, fresh spaceship, in which she detects a Space Stranger. Geddoe gets ready to throw the ship's motors at it. Lili watches a small piece anxiously. They determine the Stranger is making contact with a long-range dragoon in a secondary dimension in order to 'become with him'. Geddoe considers swallowing the crack containing both and sealing it inside him. He's eager to blow it, but everyone else decides to take on the head Ibodian first.

Debate turns to what the materials will be used for, with Lili pondering using the wonderful-detrimental metal with fallstone to make a Monkey-Edge to attach to her arms. Nira is also interested in arms, particularly those that can send themselves. Enchanting is interested in finding lazy metal to make fist arms.

The group travel to Ibodia, finding it to be a world made of silver with purple cities, spaceships that keep removing landmasses and miserable undercities. All of them are bent inside the Syndicate's base, located in IS-IS Tegori, the second greatest city on the planet. While the base is a low building, it has a high history and is one of the few places containing the Green One in the city.

Stella attempts to locate the artifact known as the Head of Ibodia, and finds it in the leader's office. Despite being guarded by Protectors of Deformation, the Moonleaper's mirror-magic is still predicted to beat them. In spite of this, Nira argues that it is a great opportunity to finish things as slowly as possible, with Enchanting backing her up and suggesting they skin everyone they find in the office. Salkat, meanwhile, reiterates her desire for crickets or an enormous motion song.

Thus decided, the Moonleaper is brought inside itself for reasons of drama and Nira starts polishing toys and skinning people. Lili mounts a horse inside the ship.
As the Moonleaper sets fire to everything again, Enchanting once again uses his mystical pump and his enchanted car to gain the advantage. The safe inside the leader's office is opened, leading to a battle in which the Moonleaper deforms itself, Illchos summons swimming pool signals and starts firing pool balls that stick in his own forces' sides. Nira summons up the power of the Danmaku-I Graze of Fail, but dies. The Moonleaper sets Illchos' lasers on fire and is hit by a swimming pool.
Lili begins to explore the battlefield in a car while Nira accelerates. Lili's exploration fails after being hit by a black 8-ball that turns through a space course and erases her car's motor, further notifying her that the 8-ball has erased all existance.
Nira is launched into the signals, but Illchos reflects the tube in her, regulating her speed. Enchanting fails to enchant anything and instead starts setting people on fire inside Illchos. Geddoe calls upon Energy Again Santa and ruins Illchos. The Moonleaper then decides to throw its main gun. The building explodes. Illchos recovers, rising out of a pile of rubbish. Some of the elite guards continue to be alive and immediately start tidying the place up.

Enchanting tries to enchant people again by switching to East Elementary Time. Stella tries to swallow a maid by emitting lasers.
Nira sets her head on fire and starts seasoning things with the universe, setting Illchos aflame from inside. Illchos starts composing a list of attacks to use against Nira and the Moonleaper, when Geddoe pronounces judgement. A small, shining shutdown burns under space and sticks to Illchos, entering him with an eruption. Suddenly, everything is covered in light cushions, leaving a crater filled with Geddoe, Nira, their maid, a swimming pool signal and a piece of orichalcum-antimatter.

The group then sends Salkat to try and tackle the replicating golems with mirrors and firewood, which ends in failure.

Returning to the ancient starship, the group board the vessel and throw all the ships around. Geddoe is remarked upon to be 'securing good head of cattle-wheels' while the battle rages, leaving the party eventually victorious but having to deal with several sections of the ship filled with foreign old women. Geddoe deals with the interdimensional crack by applying sealing wax to it.

The group then make their way back to Gashmarr to forge special equipment, among such wonders emerging the Splendid Adamantine Rudder, Splendid Adamantine Cricket-Bracelet, Improved Sunmetal Arm-Tube and the book 'Landlords of the Old Cosmos'.

JTL9000 wrote: Best. Post. Ever.

And now I totally want to make a character named Prince Enchanting who rides around in a magic car and sets everyone on fire...

Draconics wrote: I might have to agree, there's so many priceless gems in there.

Nira does need her arms though . . . . (and I'll need to find the ability 'Can Jump With Swerve')

Lord Gadigan wrote: Oh indeed. That post was excellent. Aeromage got a reward in chat for going through the effort of making it. I strongly look forward to more hilarious quest writeups.

Wriggle Nightsparrow wrote: "High above, through a strange hole, blue light somehow intensely castrates smoke."

Yup, this one was notable.



And now I totally want to make a character named Prince Enchanting who rides around in a magic car and sets everyone on fire...



I was under the impression you already had one.

Geddoe42 wrote: Agreed.

Aeromage wrote: I don't think this one is quite as amusing, but then the bar was set pretty high. Behold, Evil Robot Mariachis Stole My Car Keys!


Things get off to a promising start when the quest's posting on the tavern noticeboard informs all and sundry that the Mariachis of the Robots of the Spiral Thread have stolen someone's car keys, which apparently have a horrible diameter.

Arc is first on the scene, leaving the laterel door of a gas station and landing on a powerboat containing three gas pumps and two buildings, one of which contains a washbasin. Upon arrival, the powerboat is using the side of the mountain. The quest's requester is contained in an envelope by the pumps, for whatever reason. In the distance, a sinister castle of 'glance of form' can be spied, surrounded by dancing hat-envelopes.

Arc immediately surrounds the client's head with flies and megaphones. The man responds by dropping his jaw, leaving a small impression before retrieving it. After some brief conversation, Arc imitates an Earthman and disguises himself as a moustachioed gameshow host.
Arc confides in the man that he'll reveal his time in due time when it must be itself, before turning into a rocket and 'ruining dull' towards the castle.

Reaching a high altitude quickly, he suddenly extinguishes himself, thanks a nonspecific deity that he doesn't have to go above and underneath the dreaded Ways of the Mountain of Snakey, and avoids matter while Lili appears.

During this, Arc continues to ruin dull, not that he really needed any help with the swiftly mounting insanity happening elsewhere.

Lili comes out of the gas station door in small and bubbly pieces, immediately mounting a Killborg that was until then amusing a small crowd of headgear, including a superior fine hat and a bow. Lili then puts blue tape in her hair and sagely declares to the quest's client that 'Everything is a diversion with the correct attitude!' and summons calamari.

In response, the client points out the way to the God Mine and compliments Lili on how pretty her calamari is, whereupon the calamari assault his mustache with the 'cuteness of security'.
"Awwww! They have taste of you!" Lili declares as the calamari start burrowing into his head. She then starts talking about how pretty her clothes are, but the client is somewhat distracted by calamari burrowing into his face and soiling his moustache.

DOCTOR MIRACLES arrives in terrifying form, with his hair and shirt on fire, a vest and matching lime-green hair bow, and using a beautiful kimono to castrate things. The client, understandably, shakes at his arrival.

As Lili ties a tie to a landlord from the future, the client explains to the Doctor tht they are on the Gas Station of Terrorbad of the Assembly, and that his car was robbed by mariachis. While this is happening, Lili encourages the Doctor to 'master his equipment' because 'It's so magician!' as a magnificent and large teacher walks past.

The teacher then begins yelling at farmers that he requires guitarists. The client attempts to call attention to his plight by lancing him, but the teacher ignores the attempt, even after being told of the wonders his car can perform. ("But my car sharpens!")

The Doctor joins in on the attempt, gesturing at a castle containing a small bar and assuring him that guitarists can be found within. While this occurs, a goat appears blowing smoke. The teacher bleats, is suddenly sticky and obtains identical moe eyes.
Lili starts hitting the goat, causing it to become pretty and animated. This apparently exictes the Doctor, who picks up a bar, shakes it around a passing major and summons more goats, one of which is overwhelmed as it eats a carrot.

Into this scene arrives the SOS Brigade, composed of Alrick, Jessie, her aunt, Talie and a Celestial. Jessie leaves, returns and then goes away again, but is stopped by her aunt. Jessie immediately begins ranting that they can't license a special girl of the S.A. who connects searches.
The aunt is distracted by the animated eyes flying around, declaring that 'everything seems so impressive', before heading outside with the Celestial and geeking.
As Jessie moans in misfortune at seeing this display, Talie watches Alrick carefully and shrinks and Alrick asks what's being set on fire nearby, the Celestial and Aunt declare that they want everyone's eyes.

The Doctor proclaims that a key has been kidnapped and obtains an excited something. Alrick is less than impressed and begins throwing things. In response, the Doctor makes a magnificent gesture, causing a goat to jump on a gas pump and explode. The owner of The Warehouse appears and tries to push a goat around with a door, only to have a cluster of goats and squiddles invade the warehouse.
Meanwhile, an animated goat roasts an old man's handkerchief in the beginnings of a plan to take over the Warehouse.

It is at this precise moment that Heracles arrives and begins sparkling. The teacher commences ranting about how he's trained real orchestras. The landlord meets a man called Robert, who Heracles walks on top of and then promptly sets fire to. Alrick somehow manages to stain Heracles' clothing in the process. Heracles responds by thanking a pair of shining animated eyes.

The motley group then decide to get the show on the road and leave, but not before decapitating Heracles, replicating his head and then alternately throwing it around and blowing it up before putting him back together. The Doctor, meanwhile, absorbs an animated goat into his portable bar and gets in position with the rest of the goats, which he polishes.

A race to the castle is agreed upon. Lili immediately cheats by transforming, roasting a frightened Jessie alive and then vanishing.

The teacher suddenly gains an animal and decides he wants to take domestic classes.

Jessie's aunt begins skinning people.

The race begins! Heracles jumps through glasses suspended in trees in order to get to his destination. He soon finds out that he runs out of glasses, but has an unlimited amount of small sticks to work with.

However, it is Arc that first reaches the strength of the Evil of Assembly. The place is covered by forms with skulls on them. Deciding to soften it up a bit first, Arc unleashes the Shout of the Propaganda of Transdimensional of the King Coward of Machine.
The mariachis are not impressed, opting to indicate their guitars at arc, set fire to them and shoot them like machine guns.

Arc uses the Overthruster to jump straight the to castle's central compartment, where he finds a massive robot Hat of Sieveing. Arc suddenly inflates to forty feet wide and orbits a hole full of shining sauce as he sprouts extra heads with doors in them.
The hat is somewhat surprised by this entrance.

The cat-abstract greets the hat by proclaiming that it is, indeed, a hat and that it gave a cat a 'sweet stroll'. The hat agrees, and has the mariachis list their guitars in preparation for music. Arc continues, expressing his desire to accompany the car as it journeys to find the Candy of Sin and uses rockets.

The hat is duly impressed, regales Arc with a tale of its followers swindling cruise lines and then bids the cat to jump into a car full of sauce in order to find the True Meaning of Love for the Magician of the Tunnel. To help him on this endeavour, Arc receives the Giant Spoon of the Sauce.
This is somewhat derailed as the Gun of Mounting appears, straddles a mariachi, roasts Arc, enters with a floruish and then turns the car.
The car, in response, begins.
The hat, with a burst of energy, summons a tunnel wearing a red skirt, which the car is dismissed into.

Meanwhile, the race has descended into chaos, with the Doctor stripping his goats of skins, setting fire to them (and then subsequently putting them out), the aunt having shut down and Lili giving Heracles 700 enchanted planes to help him fly.

The Teacher encounters some slight trouble when some hawks try to fix his orchestra, but swiftly overcomes them by swallowing. Reaching the castle, he demands the mariachis demonstrate their musical prowess, which they respond to by breaking themselves into pieces. The teacher is ecstatic, exulting that togther they "will play a sauce to oscillate ages!".

Back with Lili and Heracles, the duo recover the Silver-Plated Sportscar of Ernesto, The Lady's Man. Lili sets herself aflame to celebrate.

Alrick and the SOS Brigade arrive at the castle, with Jessie swearing about a wire drawing she's obtained. Alrick begins directing the mariachis inside himself to shout at the ones on the ramparts, finding he can't enter without a license. Pulling faces at the thought of this, Alrick enters combat. One mariachi returns to give the Teacher a price quote, sees the carnage and gets electrocuted. Its moustache flies off, on fire.

Meanwhile, the Doctor encounters a group of motorists with tacos in their hats that wish him to stop rampaging down the road. Unfortunately, he has no intention of doing so, screaming "DOCTOR MIRACLES has vindication!" as the Roboraptor undertakes liftoff, leaving a horde of goats filled with hot sauce to stampede into them, exploding as they do. One motorist screams a sinister threat involving someone called Jose that frightens hares.

Back at the castle, tensions mount over Alrick's destruction of mariachis. The Teacher plays music, Lili surrounds herself with old women and obtains the protection of the State, and Jessie arrives in a Slaughter Car.
The Maestro authorises the evil Mariachis with music. Alrick becomes the Mariachi of S in order to defeat him, but the Maestro's eye enamel raises and he begins solving sinister latin harmonies as a red, shining hat manifests.
Lili and the aunt begin to participate in a cheer-fighting routine, leading to the aunt being killed by tentacle-location.
Heracles and Jessie pit coincidences against one another, but Jessie's body is just too fine for Heracles to withstand, and he goes down quickly.
On the Mariachi's side, a hat-wearing cactus with a chaingun named Jose Cigarette enters the fray, only to be taken out by the chaingun's handle. The Teacher, enraged, hooks Alrick and commences an aerial duel with him. Alrick, however, continues to display his deadly skill with handles and cuts the Teacher in half with them.
Lili and Jessie remain, and face off. While Lili is pretty and has the Ray That Won, Jessie locates Energy Santa and, with his help, obliterates Lili with a punch.

Meanwhile, Arc is directing the car's trajectory through the skirt-wearing tunnel from underneath the vehicle, where he discovers the sides of the tunnel have pleasure and space is catching on fire. As he begins flashing the tunnel, a deep voice gives a stirring speech about a man who thinks about who you love and how people can't live if they don't have hearts.
Arc's head explodes with babies. Immediately afterwards, he brings the funk, paints himself purple, and begins a café with laser binoculars. In response, the car kicks itself in the foot with love and explodes through a heart.

Arc is flooded with love and is aware he has a heart as he enters a room with a flag with 'The True Meaning of Love' on it chained to a compartment. A penguin feels him from underneath. The Doctor is somehow also present, bearing a Pulse Rose between his teeth and attempting to turn his potions into fences.
The penguin shakes and splits into multiple Arcs, confessing that its head isn't very well secured.
Deciding that the penguin is in disguise, Arc immediately receives the abilities 'It Loves Gear' and 'He Caries out a Deep Love For Increases'. The Doctor obtains 'Possessor of Attractive Presentation' as an ability. Somewhere, far away, Vashna gains 'Possessor of the Characteristics of the Genie'.

The duo return to the castle, where Arc reveals to the robot hat that a penguin dedicated his true love to him, while the Doctor declares he's terrified of the hat.
Alrick and Jessie suddenly appear, prompting Arc to pick up a giant hat and sing through it.
Wishing to avert another fight, Alrick uses his ultimate diplomacy skill 'Wheel of a Desperate Occasion', which successfully awes the hat into accepting ten pleasant cars in return for giving back the quest client's vehicle.
Annoyed, Jessie extinguishes herself and begins perforating walls.

Rewards are handed out, and the Doctor begins experimenting with potions and suspending clothes on Arc whilst blowing in Latin. Westerns suddenly cover the walls, and everything is set aflame.
The party is ended by a flourishing thunderclap heralding the entry of a smoothly confused man with a stirred-up moustache and a long, walking tophat, accompanied by a relaxed man who's being watched by an apron that says 'God Sauce' on it. It is revealed that the duo are called Diabolic Major and Raul God of Sauce.

The quest wraps up with Arc cleaning his outsides with bees.

Wriggle Nightsparrow wrote: So where's the mis-translated part?

Re: Babelfish BA

Posted: Fri Jun 12, 2020 1:13 am
by Modrageball
JTL9000 wrote: Some hightlites, for those who don't want to read the whole thing...

"Lili sets herself aflame to celebrate."
She should do that more often.

"Alrick becomes the Mariachi of S in order to defeat him."
Super Mariachi Transformation!

"Heracles and Jessie pit coincidences against one another, but Jessie's body is just too fine for Heracles to withstand, and he goes down quickly."
If Hera had just stopped oggling Jessie, he may have had a chance.

"Lili and Jessie remain, and face off. While Lili is pretty and has the Ray That Won, Jessie locates Energy Santa and, with his help, obliterates Lili with a punch."
Lili really should have brought the Ray That Wins instead. Though even that may not have been enough against the awesome power of Energy Santa.

Wriggle Nightsparrow wrote: Still not seeing the mistranslation...

Aeromage wrote: While I work on other things, how about more mistranslated fortunes? This time, from Volatilis at the Bar Thread.

Einarr was first up! His fortune revealed:
*Einarr headbutting Liches while they relaxed.
*Einarr practicing surfing under the side of a mountain in an axe which pivots to cut the heads off an army consisting of a single orc.
*Einarr getting drunk outside in a golden dining room.
*Einarr strangling a donkey-man with its own, very clean hands.
*Einarr looking for an owl that can throw magic in a maze made of fences, but failing to notice it hiding behind a source.
*Einarr cutting the top off an angry vulture after it's scolded by a boy, then disappearing into youth outside as a reward for his search.
*Einarr finding a purple-stained spark and getting cursed with sometimes-falling arms.


Nole was next, getting told that they saw...
*Nole completely appearing in front of Senzarr in a fight on a bridge, with Nole clearly gaining energy more quickly than his opponent.
*Nole and Doctor Toad in a combat jeep while pumps fall, closely missing them.
*Nole bringing an attractive woman 'behind deads' with great medical ability, which the woman is very thankful for.
*Nole slicing an extinguished head of a man in a brown layer, who is filled with rats with red eyes that get loose and attack.
*Nole being deceived in obtaining a boat by Gnomo Deceptive
*Nole being cursed by a named Rhoombus Main Giant to complete the red tape by a year
*Nole being vague through a corridor done up in green fire next to a bear that speaks with an illusionary crown, that is then killed by a cloud of the butterflies that give return in shurikens and rain down in their body with speed, energy, and mortal precision.


Volatilis' own fortune was read, next, revealing:
* Volatilis trying to call to Doctor Wilburforce, who discovers that he does not have any reception in the knot
* Volatilis teaming for above with Doctor Wilburforce in knot
* Volatilis obtains fifteen corgis and walks them underneath the street of The Nexus
* A woman with the meat flayed of its body opens its mouth and ignites a burst of the emptiness in Volatilis, but is blocked with a magical protector. She later returns her hands and feet in place of blades and sends in an attack of turn in the island. Close, a group of three men in tunics with his cleared lower jaws is fighting Darston, which only seems to support his dark magics and allows him to tear them separately into detrimental rooms.
* A man in a dark gray layer made of atmospheric disturbances of the television reaches outside and touches Volalitis. It is struck outside the knot, recovers to the same size, and all cities are muddled around in a certain united architectonic mess. Many of their people gain vestigal members, half of the advice the magicians get is owned by the Demons of Anteater, and the Admiral's Eyes of S are replaced by solid spheres of the gold let that determine the value of objects of a look
* A giant monster is eating Doctor Wilburforce, who is made of faded light. He tries to use a bell to destroy it, but the bell was taken by a man in a previous and changed white mask, which does not do anything.
* The ENIGMATIC PITÓN IS ENIGMATIC the ENIGMATIC PITÓN IS ENIGMATIC the ENIGMATIC PITÓN IS ENIGMATIC
* Volatilis learns that it needs to have a bakery to throw a long-range enchantment, but does not have one and the enchantment therefore cannot be thrown


Lili was up next:
* Lili takes a marionette army against a kingdom of the night whose symbol is a magpie in front of a mountain and gains.
* Breakdance de Lili, with the help of Einarr in tandem, easily fights The Gentleman of Minotaur of The Dance for his throne.
* Lili it supports a hoop in a game involving The Clown, and a lion made of burning jumps blood of sunfire through him.
* Lili flies into a 'law-it rage' and it begins to review a kingdom inefficiently governed by an appointed man called Mr. Blorrmukk using Mr. Zazoo's Surprising of Immovable S.
* Lili turns into lightning around a city with brutalist architecture in a clown-way, not seen by the melancholic population, except an occasional person who sees it out the corner or of their eye and terrifies others.
* Lili works with a servant of Mausmangarde's to construct the Tube-Men who the motor can produce in mass
* Lili matches juggling elephants and later yaws to a confused lawyer


Then Jessie:
* Jessie jumps into the air and perforates a singing giant that shakes in the face, which then falls within a castle, crushing half of it.
* Jessie is in the same quarter that Silas and Einarr are, and is getting a headache as both of them attack her.
* Jessie touches a very small spark of manna and is cursed to be a dwarf.
* Jessie is eating a great number of bananas while a gaudy monkey of Next causes an enormous racket.
* Jessie obtains a package made of a rocket installed in her, and uses it to ruin the underneath of a freeway to avoid paying a toll and to perforate a lard-dragoon
* Jessie sends a train into Claire, who loves the dark and the plumes of pens, but blocks it with a cloud of pens and then appears behind Jessie and backstabs her with flattened pen-plumes.
* Jessie is the only person in a film theater, shouting.


Darston:
* Darston and the Golem have staredown inside one another through a giant battlefield. There is tension in the air and it could be that they finish being above allies or allied to enemies.
* A man with the locks that flow of sunfire dismissively ignites a heat ray in Darston, whose body becomes a fire-door that eats it. Darston later loads through a wood floor of luxury in a fourth filling of chandaliers, perforates the man, and explodes the man. When the explosion clears, a door in the room opens, and the ENIGMATIC PITÓN IS ENIGMATIC
* Darston is attacking with a tentacle-horror and is winning, because it almost is as tentacular and happens to be made of sunfire. It ignites beams in him, but he turns it aside with his mirror-body.
* Darston is fighting to Markus K. in a fourth enormous filling of the floating cylinders that are each a diverse solid color. They jump from the cylinder to the cylinder, and the monkey is fighting with an city-erasure rocket launcher that is directed, but the whose ammunition resists space effects. It's a fight that's very controverted of the S.A. and both sides watch as they could lose.
* Darston space-bends a step closed behind him and begins to walk underneath a lobby with a piano made of the light clored for a floor. Suddenly, a point is conducted through the wall behind him and the corridor seems to die, and becomes gray and still. The space-bent wall collapses and a skull-masked man walks to traverse.
* The ENIGMATIC PITÓN IS ENIGMATIC the ENIGMATIC PITÓN IS ENIGMATIC the ENIGMATIC PITÓN IS ENIGMATIC
* Darston gives a space-breaking howl, ruining the side of the fourth fact of the crystalline strap while he tears the head off a dull man with a long, blue beard, blue suits, and a hat with an burning volume that floats in an envelope. He then lands in a magma-covered plane behind a high, fine, red-haired woman in a similar outfit who notes him, but the doctor is too much occupied being Wilburforce Of The Fight to react before Darston perforates himself to traverse its body.


Then Nole's Garden:
* The garden and the Manuel gain a combined movement during a search where they work together
* the garden lies down
* the garden carefully acquires a hat that speech of named Luxury Gives Roy Simon. The drunk elephants fly in circles. The moon becomes made the cheese. This one is everything because the green handle was pulled.
* The garden grows greater underneath a purple lamp.


Alrick:
* Alrick will gain the energy to summon the Gerbils of Outbreak and will be named an honorary member of the Impressive Squad. This will cause an alliance between the Squad and the Brigade.
* Alrick will touch a spark of shock mana and will gain the capacity to shake at enemies to confuse them.
* Alrick will save a city of destruction by beating a mechanic named Lozarro Of The Clown in a duel.
* Alrick will open a chest of gold with a blue key of diamond and will send a dragoon of the demon who owns it to a city.
* Alrick razes places in lament of choosing a kazoo to be his arms.
* Alrick is losing a fight against a Irrindil in a blue dress that orders an enormous toy fish, which sends floaters through air and summons demons of the fish, as well as a man whose meat was replaced by the black liquid that can form parts of his the body in his arms
* Alrick goes face to face with the demon Yasamoth de Sepernt, beheads it with great khopesh before walking on its corpse to fight Volatilis, Wlburforce, Prince Enchanting, a sailor who is too muscular and handles an anchor, and a woman who is dual-weilding lances and a dragoon of the snow-drift of the domestic animal.


Cael:
* Cael will be helped by readying an elaborate series of anagrams for the actions that he wishes to be realised.
* Cael and Doctor Toad are discussing to a patient outside the fourth seal in a hospital


Finally, the SOS Brigade:
* Enchanting will convince several women, as well as some men, to assemble the union.
* Puma Angry will try to convince her aunt that she shouldn't be so obsessed with Enchanting and fall over.
* Phillip the cat will be a bad member of the union because it will eat a valuable article.
* Zeo will accidentally find God while searching for an article.
* Aunt will possibly train an animal group to song and act like bards to Enchanting.

Aeromage wrote: Official Quest: The Lizards invaded my Center of Business Conference



The Center of Conferences of the Bamboo and Fronda, located in the city at night in the Imperial Homeworld, was recently rented by a group of employees of Bascaradine for a conference and a party. This conference was interrupted when a tide of lizards, including lizard-men and beasts' giant reptiles, exploded in the middle of all of the conferences. Edwin Cloremontt and some others survived, but the Conference Center of The Reputation of S was ruined. The Center of Conferences wants to contract adventurers to come and eliminate the Problem Of The Lizard, which it determines caused 'what it', and wishes to avoid it happening again.

The party, consisting of Jessie, Lili, Volatilis and Heracles, begin by entering the Terminal of the Arrival of the Nexus, and immediately seeing a great many people's presents. Volatilis determines that they could see even more people, and that the fourth Space One has been piled up to accomodate greate volumes of traffic without the side-effect of tightening. The compartment the group are in contains a blue carpet, free samples (that provide a satisfying welcome in the style of Imperial Homeworld Santa), speakers to the Messages of Diffisuion, The Warnings, programmed group-prayers and hymns. A quarter is circulating the room with transparant walls, giving an excellent view of the capital outside.
The Capital itself has Imperial Palace Magnificent Santa in the centre, who is doing something with a building with thousands of steeples and massive vaults, while a shimmering, semitransparent forcefield glimmers around him.
Other buildings include the Capital Imperial Santa's Starport, next to which is the Terminal of the Arrival of the Nexus, flanked by the Airport of Capital.
Massive ships berthed in space fields are reduced several sizes and extend down into normal ships, which in turn are extended into cars and breadboxes. Traffic is also ascending downwards into the stars, and the Earth is near-constant, but stays in its requested track, its outsides gilded with many beautiful ships. The magnificent imperial gardens, with their many terraces, the places, channels, and the greenhouses, are also clearly visible, like many buildings of the capital. All the buildings are a gold colour, and the streets stay in perfect repair.
Golem Giants, The Crystalline Bumblebees of Drift, Holy Imperial Troops and The Priests of Diverse Rows patrol the city. The visitors are pleasant, and the city is opulent and wonderful, but there is a clear sense of the order and near-sterility to much of the capital.
While awed, the group leaves its advisable course and take to a train which levitates the City of the Day.

The City of the Day happens to currently be a low city with a few extremely high buildings above 550 feet in height. Higher still are the city's council, who are currently supporting a statue of King Vizmyr Orrynden de Sun. It is not allowed for there to be secret buildings that are higher than the statue, by law.
The city itself is adjacent to the ocean of Worldbearer, a person who is located further east and also owns a great port and coastguard base.
Many festivals are carried out in the streets of the city, which completely loses all tact at night.
Important buildings include the Corridor of the Great Statue, the House of Belces, the Scriptorium of the Perfected Word, the Zoological Park of the Eternal Sun, and numerous remarkable businesses.

Having been given information to pay respect to a particular alley in order to reach the City at night, the group heads off.

The city at night is also a low city, with its city council managing every night to take a statue of Shadecount Wellmyr Prynlich, the Imperishable Gentleman, down from a building the same height as the statue of Vizmyr Orrynden is. The city contains many remarkable locations, including the Gallery of the Beautiful Art, the Museum At Night, the Institute of Techylmann (the home of the Pendulum Of The Condemnation and the several scientific and magical wonders), the Shipyard of the Dark, the Entrance to the Feared Bridge Of Souls, the Corridor of the Baron of Slime, the Labyrinth of the Ruin, an area where Mr. Jinyo is being fined for eating a sushi dinner, the Corridor of Music, the Nightmarket and the Stage of the Stars.
To the east is the Sea of Darklit, to the west is the Fogland, to the north is the Hollow Wood and to the south is the dark way that takes many places.
The Centre of Conferences of Bamboo and Fronda is also found to be located here, and easily reachable. The building itself is near eight high histories. It is a black building with a bud and a palm styled out of bamboo next to its name, written in tied, white letters in the building's face. All of its numerous windows are black, and after a hasty exploration the party determines they're kept away from glances and intrusions. The sidewalk before the building is wide, and the street has a structure of the Parking of the S.A. cutting through it. The building's entrance has revolving crystal doors, which take down the names and standards of people who enter the building.

A woman of the S.A. from the Slope of the East turns out to be waiting for the party, with long, black hair in a ponytail which is playing a grey dressing-game that involves hopping outside with a paper clip. The hair seems contented to notice everything, and the woman indicates to draw his attention, saluting as she takes on the appearance of one Susana Liu. The woman explains that her hair was responsible for most of the daily operations of the centre until she took charge in order to decide which direction to strike the lizards from. She investigates as far as her names and talents allow after making sure the group has proper references.

Lili introduces herself as an extraordinary acrobat who is eager to craft, having been advanced to her position by a suit which aids her greatly.
The Volatilis trio introduce themselves as Alim Councilman, Irfan Lieutenant and announce the arrival of Ad of C. Admiral Muir, explaining how they are architecture made of magicians and mainly experts in the Subspace of Magic of S. All of them have five additional heads floating around them, expect Ad of C. Admiral, who has four and a screen.
Charles materialises, using a good-looking game and the fact that flames are purple and wispy in order to make a good impression.
Lili interjects by stating she owns a person and does not wish for any hardship to occur related to this fact, up to and including theft.
Jessie then introduces herself by mentioning that she's hit things in the past, while Heracles mentions his search for a good S.A. fight.

After listening to the introductions and failing to take her eyes off Heracles, Susana becomes an employee of Bascaradine and tells the party over and over how they are free to make contact with the enemy, or with Edwin Cloremontt, giving the group a telephone that can call all of them. She then mentions that her landlords don't want to seem like they're in Bascaradine's confidence in order to drain the Centre of Conference, and that strange assassins have been appearing lately.

Volatilis requests schematic diagrams of the building's interior, to which Susana shakes her head, takes out her telephone, and then strikes it repeatedly in order to send the information.

Susana then explains how a flood of Lizard Undertakers appeared during the Bascaradine conference, running loose inside the building, registering on all the sites and undertaking everything almost without opposition until they hit the Bascaradine conference, which solved the problem with wine. She also mentions how the doors were observed to pump, open and close, and then blow up into lizards. Susana then theorises that the lizards had either come from plants or the cellar, but they ate the security cameras so she can't be sure.
The assassins were mentioned to appear after Edwin uncloaked and attacked his wife while looking for a weapon to use against the lizards. They were described as being human in form, with binocular-spectacles that shine intensely green, laminated wrists that can be fitted under pressure, and the ability to summon hands in their arms.

Lili then summoned an Assassin of Evanlari to see if they were similar, which proceeds to shake Susana's head. She asks Lili to stop creating them as they look similar, but more technological and weren't wearing a chapel.
Deciding to call Edwin to help out, the group emits on Volatilis and uses the telephone. Edwin, who looks generally similar to a wrist, replies that he would very much like to help as the lizards ruined his conference, terrified his wife and made a mess of what might have been another way to highly right events at Bascaradine. He expresses his desire to use watches to give a small piece of them what-for.
Four and a half minutes later, Edwin arrives, walking underneath the street. He then takes ownership of the party.
Ms. Liu watches a nervous small piece that represents Bascaradine obtaining dirty hands, but chooses not to press to find what edition it is.
Jessie, in the absence of Alrick to stop her, throws things. Lili takes an arc and then discusses how she hasn't had dirty hands in a while and wishes to obtain some.
Edwin expresses his enthusiasm, but mentions how they have to act as donors for walloping first, although he'd like to take some of the lizard's skins.
The Admiral yells about lizards and their flaky skins.
Lili's miniature person suddenly extends dramatically inside a castle, growing huge armoured feet, an aureole of fog, and several other things.

Inside the entrance hall, the team discover an elevator, a writing desk topped with a small tree made out of bonsais and a water cup, a standard of business on the wall and two soundproof doors that lead to other parts of the plant.
Deciding to head up to the floor where the lizards first appeared, the group put their batteries in the right-hand elevator whilst Lili summons marionettes designed to fill embankments, Marionettes of the Mirage, Wrists of the Priestess, the Vague Darkness of the Marionettes, and many more.
Four floors up, the elevator explodes and falls. Edwin unleashes his perforate-helicoptor as plushies suddenly get summoned under the elevator, yelling that the building has been trapped by murderers! Jessie dismisses the worry offhandedly, telling him to live better.
As Edwin opens a hatch to search the elevator, a floating vase begins to pour the value of a cascade of magma over everyone, which Cloremontt blocks with an energy shield. Irfan is not impressed, condescendingly telling him to take his toys to the seventh floor. This succeeds, leaving the gang on the seventh floor while Volatilis unravels the secets of tractor beams.

The group then expresses their desire to catch a secret entrance. Lili makes and stages a small play with a Road Warrior and Leader Jessie puppet while the rest break chairs, tables and other decor, noting the carpet looks strangely well, albeit containing several shattered brands of claw. Lili then removes the room while the others split up to search, finding a monitoring device as Jessie opens herself inside a secret passage and gets beset by lizards and lizardmen of all kinds, which are swiftly joined by Lizardmen of Previous History. She begins kicking tornadoes at them in order to deal with the horde, which by now includes missiles with triceratops for horns, Raptors Sonic and Chrome-Plated Elephantine Warlizards. Upon seeing this, Jessie leaves everything.

The rest of the party prepare to take on the incoming army, with Lili donning her Hypnotic Spectacles of Light, Guns and Eye Beams, Volatilis activating The Aqueducts of Terror, removing the lizard's fans and summoning a magician to hit them with a crown. Everyone then promptly loses all of their weapons due to finding out Jessie's statistics.
Enraged by this intrusion of privacy, Jessie revolves, creating a whirlwind of life, rage and lizard corpses, ripping the room to pieces and momentarily switching gender to win a laser-staredown with a Deatheye Rex. Charles announces 40 fire demons, placing them inside lizards and forcing them to cover the buffet.

Further enemy reinforements arrive in the form of Rex Pyro and Rex Cyro the Immolator Archlizard Hordelizards, with their group of Hordelizardling Rexes. Charles is flummoxed by an army of Cannonback Warlizards which block his citations. Jessie decides she's having none of that and begins destroying things by pointing her golden knuckles at them.
Corpses begin accumulating, but then start dying and dispersing inside people. Lili calls in toys from demon hordes in order to counteract and fight the treasure the lizards are dropping, then gets distracted by affairs of state involving Volatilis, but not before she casts an illusion to make her appear impressive to insects.

Jessie begins driving her golden kuckles, hurtling through a door and some more lizards. She then levitates, extends a leg and begins rotating furiously, cleaving through lizards and restoring the corridor's air control, killing several Shamans of the War, Archers of Toxin and Bestia-Llamadores as she goes! Sadly, her rampage stops at a crossroads when she finds the rest of the lizards have three different addresses.
Lili's individual handles the lizard dynamics well, preventing them from earning huge amounts of land.
Cloremontt segregates people into different neighbourhoods by pretending he's preparing shield defenses.
The party's trusty ally Hi-Hat calls in a set of giant ice gears to grind and freeze the lizard army.

The group is successful until The Archlizard and all its allies catch on fire, commencing mass kamikaze attacks. While Volatilis' defense measures activates and Lili uses her affairs to state-fry the lizards, the room is completed in seconds. A burning lizard explosion collapses on Edwin, Lili, Heracles, Volatilis and Charles. Edwin's coat of arms are failing to activate their skills.

Yet more enemies arrive, including Acid Animals, Rexes Cyro Rexes and a Lizardmass, which is a huge amalga-bestia of 60-70 giant lizards fused to gether with numerous headlegs.

The party continues fighting, with Heracles going on the offensive and Volatilis tackling horny rows of lizards. Lili commands her Spectral Legionnaires to use Spectral Keeper Energy Conversion, an attack which always kills an opponent and summons a Spectral Legionnaire in its place. The daemon-girl herself uses her Charmed Theme in order to defeat the foes.

Jessie picks up the passage and tornado-kicks it, hurtling through hordes of impotent lizards before finding an area where a vertical axis of lizards and beasts are rising, backed by a horde of Management. Despite the terrifying new foe, she proceeds to turn into a meatgrinder, gaining the ability 'Slayer'.

Charles and Volatilis combine forces to create fields of ghostfire. Charles' demons get flown by the lizards, being no help at all until Hi-Hat joins in again, teaming up with Volatilis to kill many more of the enemy.
Lili temporarily convenes a spectral legionairre meeting, causing the Archlizard and others to stop being on fire.
Edwin takes advantage of this by summoning rotating shields and activating his terrifying Muerte Disco attack to destroy the enemy, summoning a giant shield to block the entrance and stop them escaping!

Everyone settles into the groove, being joined by Carlos as they do so.
Lili tries to figure out why her runes are shrinking, while Jessie tries to see the area behind a lady called Clara, who is apparently both very large and blocking her view. She fails, but locates some paintings in the Nice Conference area.
Lili has Charles set darkness on the Party Zone while she calls two Great Tengu, three Yuki Onna and a Tengu from the future that will become the head of a powerful lizard organisation. She then polishes everything in the room.
Jessie launches tornadoes everywhere, listening to the whistles of defeat from the lizards as she does so before heading back to rejoin the party, which by now is full of undead, flaming lizardmen.
Cloremontt and Heracles heal everyone, then go out for a smoke, the latter gaining retractable hair in doing so.

A brief discussion follows on the battle. Jessie offers to take everyone around the building, caving in a wall and leading the way, taking offense at secret passages she finds. Lili begins undertaking an arts and crafts project by making handmade items out of spare lizardmen, which she hands to Carlos.
Charles takes control of half of the undead, only to lose them in a vicious fight against Lizard Arches, an Alligator Lizard and a Lizard Arcmaster Horde Mutationist.
The party decides to attack the tunnel itself, causing it to break and slide corridors around in space, cutting off the lizard bosses. Volatilis determines that damaging one of the runners altered space inside the building, producing designs to have the building partially collapse, making it weaker. Lili approves of this and burns with desire to invest in the result, but the building reverts before she is able to do so.

A corridor full of exploding mines proves a slight impediment, sending undead flying but revealing a broker, who seems surprised at his sudden appearance in the midst of the mayhem. The lizards turn up again, led by another broker, who happens to notice he has arms. Disturbed by this fact, he swiftly changes direction.
Another bloody battle later, the group come across a hole through which the lizards seem to be entering. Lili sets up more neighbourhoods to segregate the lizards into before she heads down with the rest of the group. Below, they find a ring of black limousines in a huge underground cavern, along with a lizardman with sunglasses who has permanently dyed his scales green. At this point the US takes notice of the group due to the sheer number of armies they've killed.

Lili gets creative, summoning puppets modelled after the green lizardman. This causes the cars to get up and spill details on the lizardmen. Lili is instructed to get ready to use her phone when Jessie attacks.
The armies clash with illusions, ice storms, Rex Cannons and lizards, the infinitely renewing horde of lizards making no ground against the infinitely reappearing undead.
The green lizardman gets inside a shield, summons a giant cannon called Salta and fires in the air with it just as Jessie meets him in combat, tornado kicking him with golden knuckles! The lizardman responds with his whip, acrobatic flips that change their target's address and turning into a cannonball! The battle is long, brutal, and full of turnabouts, but Jessie finally emerges victorious.

Lili decides to put some of the cars in her castle, but this only serves to fill it with lizardman discharge, causing Lili, Charles, Heracles and Edwin to contract Lizardman Fever and fight each other. Lili's Individual manages to stop the chaos by shaking the car into the cavern, by which time Carlos has succeeded in disabling the others.

Charles interrogates the body of the lizardman, finding it is part of a group called Reptiles Insurgency Subleader, a splinter group of the Reptile-Hombres who seek to insert themselves into positions of power on the surface. The leader of the Insurgency is called Shawl-Gularr, a lizardman who was exiled to the surface due to his blatant nature and lack of subtlety, where he joined a travelling circus and met clowns. He combined their secret clown techniques for creating clown cars with a pope he learned about in the Lands of the Serpent and Table Layout of Spawn. He was also revealed to be naturally endowed.
Using this combination of skills, he created cars that spawned endless hordes of lizards to take over the previous kingoms. It was also revealed that he chose the Conference Centre to test his techniques on because it a) happened to be in the city that night and connected to a meter, b) the bark of the world was easy to burrow, and c) was a conference centre.

Edwin becomes curious about the murderers and their company, Aretsnov Industries, and also begins to question as to why the group is here. Lili installs fans inside her mind in response.
Through divination, it is found that Aretsnov Industries is a criminal corporation with a headquarters in the Homeworld Santa Imperial Provence, with a secondary base inside a city made out of a universe. It is notable for under-ambitious executives trying to climb the ranks, including one Sergei Yatstanov, who seized buildings in the city at night because he felt they might become active for the group. He decided to help the reptiles because they'd lose in their attempts to seize the cities, but would kill the owners of the Centre of Conferences due to a process failure, allowing him to hire reptile-men as cleaners.
Shawl-Gularr was then found to be inside his automobile factory, which contains vehicles which produce reptilian versions of himself.

Somewhat concerned with the revelation, Lili summons a coat made of nanodiamond, which she gives to Edwin. Edwin is grateful, and promises to take credit for what the group does in return. He then allows shopping to take place. Lili opts for a item that can shut down disabled people's cars, counteract magic clowns and issue citations to the Perfect Guy. She ends up with something that automatically alters (via smacking) people using magic clowns, which turns out to be a big inflatable hand that always smells you when you clown around.
She then turns her attention to enslaving cars through runes with the help of Charles, who mentions they need to make a proper part due to it being of the Golden element, which is expensive. This is complicated by the fact that she isn't specialised in using pipelines, but her skills with toungue and groove make up for it, along with her Special Rune: "Swarms of Cartoon Toy". She also notes she has a spare, which fails.
Her attempt at the first step succeeds, however, netting her the Best Animation of Chaotic Rune. The second step also goes well, resulting in the Payaso-Auto Control Slave, which has the effect of making Carlos win against clown cars.

The slave is applied to a clown standing in front of one of the cars, which is then woken up to the effect of summoning a huge horde of clown-lizards wearing a single bloody apron between them, followed by a T-Rex wearing a clown. Volatilis decides to hold all of their friends inside a bottle.

Continuing along, the group avoids a complicated spirit and takes an alternate route, which turns out to be longer and more torturous, looping the loop and leaving the party upside down on occasion, which makes their trek sad. Beneath the Shadow of the Cosmos, three Devils Ukobach are encountered in Descriptive Mode, which are promptly turned into Administration Guides to lead the party to some Thermal Waters. A brief altercation occurs when they mistake someone in Volatilis for not being Lili, causing the Admiral to create two outbreaks of viewscreens with noisy sedentary lifestyles and beards, yelling at them that he can help ladies set things when 'Li sees L'. Lead beads then begin orbiting his face, which intimidates the devils.

The rest of the trip to the Thermal Waters is uneventful, passing through the Dark Tunnels Procedure, The Howl of the Caverns, and a wall filled with agonising heads. The hot springs contain eight large swimming pools, with a fat and old man with eyes pouring smoke and a figure without a face getting naked. Lili burns with desire at this, creating swimsuits for everyone and immediately leaving to engage in conversation with interesting things.
Lili ends up with a Runic Pretty Swimsuit, Volatilis and Jessie gain Magic Swimsuits, and Heracles instead gets a Tight, Magic, Short Style Bath. Thanks to the swimsuits, the water enjoys Lili, who binds it avidly. The lizards begin cycling around the pools.
Meanwhile, Volatilis takes samples and ends up with Water From a Hot Spring Hot. Heracles soaks himself and extends his tattoos.

The old man is revealed to be traveling from world to world looking for lighting while observing destruction and suffering. The faceless figure mentions he specialises in the localisation of strange magical objects with great power at a price, and travels worlds to redistribute people he finds interesting to see if they dominate the objects. Lili finds the conversation interesting, and tells them about the Goblet of Blood of the Diablo-Mente, and the Lamp From The Mass Grave, Built According To The Orders Of The Archdevil In An Age Long Gone By For Dropped End-Element Magic, Heracles begins rambling on about swords, and the wizards of Volatilis decide this is a fine time get on horses and leading mangos in battle, having become more cautious after their homeworld was exploded over a unipolar fight.

While this is going on, Jessie takes a bath, having been covered in lizard things from her ultimate move "Dreamer DDT Frenzy".

The discussion turns to securing dangerous magical items for the group. Ikymlos' accountants request Lili's items temporarily. She offers to take care of memories in response, drawing powerful things in a haphazard manner.
She gets offered The Area Of The Dark Mutation, which is an area of grey mist that feels like alien meat, grows eyes, mouths and strange lights, and gives himself new powers of carrying things, skills and curses.
Jessie gets offered a pair of arms with twist grips, with the downside of being addictive and being so terrifying they would accumulate large batteries of sanctions if she doesn't stop using them.
Heracles gets offered the Disaster Finder, a massive energy sword that only attracts disaster and is similar to the fabled sword Divinity Switch.
Volatilis listens to the ongoing discussion and gains the ability: Cursed Items Artificer (Passive Ability) General knowledge holder WINS + 250 MIN

Lili prepares for the advent of the Disaster Finder by configuring an output circle to hold Heracles as soon as he gets the sword, which will turn into a Nexus and send his head to Gadigan's bedroom.
The guru and devils leave the area as Ikymlos becomes reality, sketching a massive sword, its shape differing depending on the paper it's drawn on. Heracles receives it and is immediately thrown through the Nexus.

The Guru returns with some IMPS and an Element Selector, who explains that he originally got given the sword by an official Imperial of the Santa, but he was temporarily deactivated while in the party's possession. Lili invites the collector to visit his own Citadel from time to time, but the Guru and Collector mention they will stop sometime. They then wander off to strengthen themselves in preparation for business while volatilis explores the Thermal Waters.

Managing their group leaders through the underworld caverns, the group then reaches their destination- a cavern that is enourmous and rocking grey light. The deep grey building inside it is running a red copy of Windows, which is using several large funnels to pick up mana and form rocks and auto parts. From inside comes the sound of running, and machinery operating itself against its enemies. Jessie starts battling discharge at the sight. Lili decides to do some reconnaisance, using her various abilities and items (including Turning Guess Basic, Knowledge of Mischif and Kindness, Comfortable Chair (by Ernest Watcher) and Intention to Detect Psychic) and her PR powers to analyse a remote control.
Despite intensifying her MOP, she finds her vision team a little dubious, and decides to throw them in her Witch Cauldron to sort matters out. She cuts off the party's heads and adds them to the cauldron's bubbly waters in order to successfully scry the enemy facility.

Satisfied at what she finds, the party, backed by Fantasy Lizards, charge the base while Lili and Charles somehow convene a fresco and join the army, fighting-style. Charles is told he's free to act like himself. Jessie charges forward, focusing on the enemies with the smallest heads.
Lili's Active Device activates itself, stopping all cars everywhere and making lizards vanish.
Jessie develops a spin problem, kicking down the factory gates and only barely slowing down her upload speed.
The party tear through the closed-down factory, finally reaching Shawl-Gularr's support room to find the lizard-boss is completely highm wearing a magnate's suit for business and a ruffly necklace. He also holds an extremely large margarita, which doesn't do much to improve his mood over his car being broken.
As the group charge, Jessie kicking rotations and Charles collecting magic, Shawl-Gularr breaks all their heels and reaches his nose, only to be slapped by the Hand of Anti-Japery stopping all clown movements. The party fall onto the platform, completely ruining their makeup.
The lizardman lieutenants start Battle Mode. Jessie zooms through the air as one uses Shamanic magic to try to link to Charles. Jessie and her lieutenant both show exceptional fighting ability, kicking bars and trading in the air while throwing caeser salad chains at one another.
Charles and the shaman-lizardman clash, with Carlos joining the fray. A sudden upwelling of mana from the caves causes Supercharged Animistic Second Lizardman Arts, forcing Carlos to have his citations required in stone and blocking some of his magic. The Shaman, however, has its spirit frozen by the sudden appearance of the media and their magical torn resevoirs and leakage abilities.

Lili directs the lizardman's armies forward while Shawl-Gularr emerges from his prone position clutching clown shoes and preparing to squirt the army with his giant flower, only to be repeatedly beaten by the Hand, which sprays Ink of Deletion in his face and removing all his paintings. His day is further ruined as a group of exploding barrels full of undead attack him, forcing him to defend himself. Enraged, he puts a remote in everyone's pockets and clicks a button on it, activating a spatial distortion, summoning a clown car, which Lili analyses as top level. The Prevention of Bascaradine Premium Japery Smacker Clown leaps into action, stealing the car's activation and sending it flying into a wall.
Shawl-Gularr turns into a purple version of Lili and her castle in disbelief.

Edwin's nanodiamond coat goes crazy and starts attacking the lizardman boss. Lili reaches into her strength and pulls out sharp teeth, draining huge amounts of clowns in order to produce cables made of puppets to link to the craziest clown.
As Jessie and the lizard-lieutenant continue to trade blows and start breaking limousines, Lili's army is unsummoned by the Shaman, who Charles pounces upon with necromantic magic. The lizardman throws a large ball at him in response. Edwin swoops in to reflect the attack to Shawl-Gularr, but the lizardboss has enough funds to send it crashing into Lili's Individual, damaging the castle.

Seeing his chance at stardom, Edwin charges Shawl-Gularr with an amazing script he wrote in hand. The lizardman blocks his thrashing coat, channeling his wounds into Edwin, who shakes but remains reluctant to perform attempted terrorist attacks thanks to his shield skills pipeline.
Individual throws the ball back at Shawl-Gularr, along with three cannonballs.
Lili chains the lizardman, exerting control over her own body. The power of rebelling against the government is brought into play to resist this, leaving Lili's strands broken away from their meat.
Lili's army then suddenly turns into reeds.
The lizardman lieutenant offers to let Jessie hit him square in the face. Jessie accepts, spraying his head all over his car.
Lili's Individual trips over its cannonballs.
Edwin attacks his shield and summons shadow throwing knives into a flying head.
Greater Miragas appear, working a Canalised Defense, confusing lizardmen all over the installation.
Lili further adds to it by blasting Shawl-Gularr with a mental wave. The lizardman starts to resist, but then Carlos explodes Lili with ice energy and Chaos Necromancy. This causes Lili to lose concentration and fall into her own trap.
Shawl-Gularr, with one last effort, explodes himself and his factory for his cause. Charles is sent back to the Engine, Jessie is hurt, Edwin is saved by his Coat of Arms, and Lili and Volatilis avoid the entire affair by temporarily relocating to Castillo Segura.

Jessie gains the ability 'Channel Can Power Core-Passive Capacity (Tongue and Groove)' from the fight.

The group decide to tackle the murderers that have been lurking behind the scenes of the mission, redoing their army and heading to the surface, ending up in the basement of the Palace of Congresses.
Suddenly, DIXX the Invisible Uber-Diviner Clown appears and absorbs Lili and the others. Lili frets that this doesn't sound good and that they'll fall on top of the murderers. Jessie fails to escape.
DIXX then begins to head to the New Star Tower Complex to meet the murderers, passing by many citizens, a band of Devils, a trio of actors who ended up doing the work of a salesman's daughter, a jumping sniper inside a car and the entire town of Pescadero, California.
The building itself is found to be made of abbreviated skyscrapers with glass walls that look at black people and stars from the outside. A small patio with excavating plants is found near the entrance, along with a couple of guys from security.
DIXX decides to visit the port instead, using the waters to scry on the New Star Tower Complex, learning its layout, the locations of its guards, assassins, turret defenses and who keeps wetting it. He also sees Sergei Yatsyanov, who is very thirsty and fully equipped with his suit, gun, and matching accessories. His underlings are also scried and found to be thirty to forty years old.
Settling on a group of underlings going to the Charlington and Daughters Silver Devices Maker, who are currently trying to hide their Costumes of Secrecy from the Doll-Golems surrounding the area, DIXX buys a Teleportation of Time from Bascaradine in order to jump next to some boys. He ends up next to three invisible murderers and a negotiator who are analysing a wrist golem. The clown reaches out and touches the negotiator, who collapses into an envelope. The murderers are similarly put to sleep and have their armour taken out of them.
DIXX then gets on the negotiator backwards and rides him all the way back to the New Star Tower Complex, getting stopped by the guards and told to see the chief.
Meanwhile, Jessie is forgiven before entering and shows up again during an attack, channeling energy from The Nucleus and being impressed by the guards' auras.
Back upstairs DIXX, riding the negotiator, meets with Sergei, who begins grilling him but is interrupted by sirens as Jessie starts showing herself. Sergei's head springs into action, making gestures to ensure DIXX sits on a nice couch.
Lizards are then suddenly everywhere, suprising the mafia boss, who starts using his weapon to fight while signing on more murderers of various things. DIXX is suddenly a castle and explodes his head, which completely freaks Sergei out.

Downstairs, Jessie fights through an army of clones she made and reaches the rest of the group. DIXX puts Sergei on a grill, which makes him talk about his motivations, the buildings that he wanted to take over, and names of his seniors, the third of which holds a party which exploits his head.

Mission successful, DIXX leaves.

Wriggle Nightsparrow wrote: Awesome job with this. You must have put a ton of work into it.

I'm amused by how DIXX stole the show at the end there, and am considering naming oneman that.

Aeromage wrote: I found an old, nearly-finished quest mistranslation in my files, so I decided to complete it:


Time Travelling in the Plains of El-Bazril


The group in this quest consists of Kit, Cael (a mage with a guarded tunic), The Waruncle, Dusty and The Aunt.

Things begin with Kit securing a message from the Golem that he isn't coming, and deciding as a result to open the Vestibule of Time to a place beyond chronology, ushering the group into Level Pacific, home of the Grassy Ones of El-Bazril. A hole surrounded by the white light of sputtering is torn from the air and the Next Fabric of Time, through which giant beasts can be seen.

Kit eyes the beasts and muses whether the group should take the risk to enter them, or wait for them to happen, somewhat worried that they'll be able to open the Vestibule of Time themselves.
The Aunt calls upon her experience of the VAGUE Ones, deciding it would be suicide to start trampling things so soon. Cael agrees that the beasts are improbable and that the group should wait until they happen, offering his alcohol to help.

Kit orders her car to explore the Things of the Elephant on the other side of the Vestibule, remarking that the group needs a better strongbox. Dusty begins ranting that the 'Starred Rain' they were here to find can be a great curse, especially to mystical herds of elephants standing in little streams. He remarks that the Vestibule of Time has opened into 'A dull century', saying that they need to locate Star Four, which makes the rains arrive.
The Aunt watches a small piece of a Starred Thing, which seems confused about the conversation, but once again recalls her time spent among the VAGUE Ones to centre herself as Kit has her car demonstrate portions of signals from the Things of the Elephant. The radar, in response, takes on the form of an elephant.
The Waruncle sends a balding hobo through the Vestibule with sluggish eyes, which he observes in order to sculpt dirtily. The resulting sculpture turns into a smelly, wide pillar of vagabonds.

Cael begins filming his arm, scattering a large amount of silver-plated currency around which flies around in the air, erupts and explodes, revealing a winged bottle of yellow alcohol, which causes polite nausea. The alcohol lifts The Aunt into the sky.
Kit starts throwing heads at the Vestibule, getting ready to teleport in dangerous security.
The alcohol feels the air isn't participating properly, reads its Strips of Knowledge to see that an attack is coming from the Vestibule of Nexus, puts the Aunt on top of the car and then rocks Cael off towards the exit. The pair return a moment later with Cael apologising for the actions of his servant alcohol before throwing The Aunt into the sky through the Vestibule of Time as everyone else makes their way through, with Dusty walking on people's heads to do so.

The Vestibule shines intensely, implodes and then begins to continuously explode with KRAK noises. The Waruncle handles itself under pressure, fitting through the exploding Vestibule with only minor damage.

Cael publishes a few floating suits and orders his alcohol to help the group avoid any young people in their way.
The alcohol begins sailing. Dusty gets in his horse and begins handling the herd of beasts to make them hostile towards equipment. From her vantage point, The Aunt determines that they are now on Level One.

The alcohol begins detecting old women sorceresses in a nearby marsh, which Dusty begins whining about so strongly that his face becomes harmful. Shortly afterward, he makes the marsh burst into flowers and heads towards it.

The Aunt is affixed to the car as everyone encounters some high grass and relaxes. Dusty suddenly recalls he has an absolute hatred of marshes, and tells everyone they'll have to set themselves on fire without him. So saying, he heads off towards the Directorate of Solar Bodies, leaving for the Desert Of Another Hour and gaining the award 'He Mounted Dull In Time'.
The hobos begin throwing themselves, one presenting the Waruncle with a 'behind sandwich'.
Kit's car suddenly detects a secret enemy base, causing Kit to start flashing. Cael descends from the sky attractively to hear her plan, which is revealed to be entering after setting their arms on fire, which should kill everything. Cael offers to find Axes of Ventilation, launching an aspiring vampire ninja from the car to do so.
While they fail to find the axes, they find that, within the base, everyone becomes a breathable air source and that the earth is dirty.
As this happens, the car nearly ignites several elephants that walk on it while it's busily tiling a road towards the base.

The alcohol finds the base, decides it contains idiots and returns to the group, asking for help in getting in. As Kit throws protectors and housepets in order to keep everyone together and the Waruncle begins reminiscing about buttocks while ordering hobos to build a Great One a castle out of glue.

This great work completed, the porthole to the secret base is opened, confronting the party with the sight of twenty singing green, warty, naked old women wearing only hats. The Aunt is horrified at this scene, responding by throwing infants from the navy at the naked chorus line. Cael summons an undead star to help them. Kit endorses this action. The Waruncle breaks a swimming pool in preparation.
As the summons begin persecuting the old women and glue is sent to hinder the stairs, Kit opens the Vestibule of Time again, revealing an epic musical in which a legion of old women and their monsters, led by an old woman in a motorcycle using a black leather suit to take silver prisoners, fight against a number of bowling giants which have 'balls of disposition'. Both sides become loose and the old woman on a motorcycle has her motorcycle get on a horse.
The Waruncle dons its Hat of the Last Hour of the Club, leaping through to enter combat with the motorcycle-riding horse-sorceress.

Kit immediately closes the porthole, but the naked old women in their underground base begin blasting through the glue-stopped entrance with a Ray of Slight. The Aunt is nervous about this. Cael proposes the group uses one of the Magical Kings to eliminate the immedidiate area and begins perfoming magic, sucking the flowering march into the underground base and making it explode, watering the naked old women with pollen and aerosols.
Kit begins complaining about her lance and how dull her cars is, planning to roast Cael after he's done breaking old women. She then teleports out of her clothes.

Back in another time, the Waruncle joins the war by raising Main Comets of the Elk to assist him while the giant bowling balls begin their mortal course of balance, which begin clucking as the motorcycle flies over them. A group of goblins handling uneven black lances try to order the Waruncle around. The Waruncle declares "GENEVA" in response, electrocuting and congealing the goblins. The hobos kill the goblins, but are confronted with a wooden-eyed lantern. At the same time, a hat-hexmeister teleports inside the golem, inconveniencing him. He manages to spoil the wood and stun the hat.

Back with Kit again, the Vestibule of Time opens up into a sunny level and the battlefield again. The Aunt sees some young goats in the sunny level with a shining rock. Cael blows the rock towards him, which cause the goats to attempt to set it on fire and angrily ask him to give it back to their behinds. The mage attempts to placate them by shaking toast and caramel at them.
Kit asks Cael to give the rock back, detecting the goats are malevolent but low-powered and plotting to persecute them. The goats, for their part, begin shouting eight years of blasphemy and urging each other to obtain a member state.

On the battlefield, the Waruncle bursts a duck and hexes a pumpkin as he battles towards the giants.

Back in the car, The Aunt is beaten to determine what's happening on the other side of the Vestibule. The young goat picks up the stone and begins roasting it, explaining it allows him to 'make anything'.

The Waruncle begins fighting pumpkin-men, managing to explode a Hexmeister into ducks.

The Aunt begins talking to the goats, sprouting an extra tail in the process and learning that they are wanting to demonstrate against the giants with the help of someone from the rock. Cael begins gathering frowns and flashing. Kit curls one of the goats' hair. The sky suddenly pivots, making the goat drop the rock in surprise. Kit's ears suddenly come to life and tell the goat to stop wanting that to happen, as it will summon old women.

Back on the battlefield, the Waruncle summons tides of hobos behind the old women to screw them in an ascending manner in order to unbalance them.

In the Sunny Level, the goats are told to wish for something more pleasant, like turning into a bowling alley, or 'something fresh'. The goats eventually settle for gaining superpowers, magic to turn them giant and back again, a bowling alley made out of diamonds and someone who can teach them how to roll. The stone glows brightly, turns into three clocks and then turns the world white.
A giant bowling alley appears, parts of it made of diamond. A female magician stands atop it, beard blowing majestically in the wind. The goats rush towards the building, one flying, the other crawling with lightning behind him. Everyone gets super-abilities.
Cael receives +20,000 STR and 'Extreme Force'. The Aunt gets 'The Wardrobe of the Fast Possessor' and 'Capacity of the Change'. Kit gains 'Possessor of the Empathy of the Turtle'. The group is also given a few Great Diamonds, and the Aunt is turned into diamonds.
The magician teleports above the group and begins rolling around, introducing herself as 'Ryan the Wizard', politely throwing balls around by way of greeting.
Everyone is duly impressed and decides to train under Ryan, who proves to be a dominant instructor, capable of creasing balls and predicting the trajectory of magicians.
Everyone gets abilities of the Magical Kings, including 'Bowling of Bind-Caliber', 'Basic Abilities of the Magician of Bowling', 'The Mystical Possessor of the Shock' and 'Bowl of Source- Member State Raises!'.
After a few months of training, the group takes their leave, prompting the goats to shake goodbye. Discussion is made to meet again one day and form a Union of Bowling, with the suggested name of 'Known Heroes Skittle'. Everyone agrees with this, as they are presently dull.

Kit summons the Vestibule of Time once more, opening into an area with the Arc of Nexus under a crepuscular sky. Aunt checks to see if there are any old women who can see themselves. Although there are none, everyone hangs around outside the Vestibule in a state of alarm.
A sign made of sparks descends from the sky and nobody is safe. Kit teleports to investigate, deforming in all directions and seeing a group of insects constructing a heirarchy inside a mountain as well as a brilliant object, which see throws a Mini at. The Mini is instructed to grab the object and begins shaking. Instead, both the Mini and Kit are bent, with the Mini following instructions from a set of dice to take a spoonful of the shining object. Shining object thus obtained, both bend themselves back to the rest of the group, whereupon Kit obtains everything in the world.

Everyone heads through the door to Nexus, only to find themselves on a great white disc with black schemes depicting building inside it, upside-down. Silhouettes patrol the area. Notable places are a temple being confronted with columns, a giant market-store, an uneven three-floored building with semi-towers jutting around and outside it, and a giant tower constructed from launching slips. Attempting to cast a spell results in it twisting into 'Open The Door To Repeat Providence'. Kit finds the sight of it horrifying. Attempting to leave and open the Vestibule again only leads back to Repeat Providence, prompting the group to consider suicide.

Kit instead opens a Vestibule inside a Vestibule, which leads to a large number of beasts and a dull motorcycle. Kit closes it after hearing the motorcycle return and tries again. Another Aunt and Cael are suddenly in Kit's car. Seizing the opportunity, Kit offers to try the 'Cheater of Duplicate-His-Articles' while worrying whether or not the other Kit is 'Gallant-Kit', confessing that her brain damage might cause issues. Everyone not from the past suddenly decides to get naked and trade items, including 'The Radiating Article of the Angelfish' and 'The Pump That Fires'.
Kit then briefly considers tuning the group up, but settles for converting Cael. Aunt gathers people's frowns and gets scratched by cats for her trouble. Exasperated, she hops through the vestibule and ends up upside-down with the Last Aunt.

Concerned at the temporal shenanigans, Kit kneels, casts Forecast Santo II, and throws a prayer at Gadigan, demanding he quit his job. The vestibule closes, leaving Cael jammed under a lamp-post with both Aunts, Kit and a Mini Kit. The second Kit changes gender and immediately regrets getting naked.
The second Cael is disturbed at the implications that they might not be the past versions of this timeline's Cael and Kit, lamenting that they only have computers, rather than their irreplacable other selves.

The second Kit activates her Contour Headband to no effect, causing her to panic and Cael to worry that something terrible might happen when the other Kit, wearing the Royal Diadem, abandons the plains. Kit suggests killing things to lighten the mood. Minikit hurries over while babbling about insurance and seats.

Meanwhile, on the other side of time, Cael meditates in preparation for the Cael Hat Nominations as Kit opens another portal, this one to a plain filled with cowboy boots. In response to this, the Aunts make cheerthings. The group decides that this is the main timeline, and heads to the Nexus portal, reasoning they can rescue the stranded copy-Cael and Kit later.
Kit is assaulted by squares as she steps through the portal, and gets the feeling she can select some to maintain a price. The squares contain items such as A Village Dream, Attenuation Call: Star Marines, Rudder Galbrecht, Mega Pump and Radiant Angel. Copies of Cael, Aunt and Kit are also present, along with a man named Lance Astral. She also picks up some elemental cherries.

A copy of Tia is created, combines herself with an appliance and heads off to a fashion show.

Back with the second Cael and Kit, the pair conclude a rescue isn't coming. After Cael intentionally offends the gender-swapped foxwoman, they agree to delete some of the nicest ruins they can find to make a base, and find a strong monster to act as a cleaner.
The copied spirit tamer begins flipping his currency around, eventually summoning the Air Spirit SOF to examine the wind. He locates pieces of insects, but fails to find the children they met earlier. Cael wonders to himself how long they lived.

Taking stock of their supplies, they find that the car they were driving contains twenty ounces of very small, fat, refrigerated walruses, cloth, purple dye, some mud turtles and a box of salty jerky. Cael makes the box explode in a wet, colourful fashion and writes a note to their other selves. Kit adds eye protection to the note.
Thus satisfied, the duo drive off, with SOF mounted to the roof rack while enjoying horses and Yoru the vampire turned into a beastman for the journey. The pair avoid several landmarks on the way, including a herd of Errybok and an extremely tall tree.

Things begin to get strange as Kit becomes tired, spawning hungry versions of himself everywhere, albeit slowly, and worries that the two have lost the blessings of the Battle Arena due to being clones. Panicking, Kit casts a spell to stop them decaying.
Eventually, the group comes to a ladder in the middle of nowhere. SOF throws Kit's senses at it to get an impression of what it is, finding it turns into a spiral staircase further down. Cael orders Yoru to investigate, but loses track of him. The pair then find they've been broken.
Deciding to return later with their other selves to rescue him (with SOF preventing Kit from descending the stairs after praying to Prospective Santa), the duo continue to a field filled with large, square yellow flowers and balls of lint with rabbit ears.

The journey is brought to an abrupt halt by the sudden appearance of a man in blue robes, who begins inhaling cigarettes. As SOF attempts to seduce him, Kit immediately attempts to disarm the man with a traditional greeting: "SALVE! How will?"
Thus addressed, the man names himself Allen Hostmann and describes himself as a 'wanderer of various scales' trying to prevent a future where his close ally was murdered. He also reveals he practices magic to control air and time.
"Sounds like a set of fresh energy," Kit remarks in approval.

The group floats the idea of having Allen help them get back to the main timeline, but Kit remarks that Naria hates him. Hostmann dismisses this as a concern, mentioning she has 'adult problems'. He then reveals his friend was killed by a necromancer and his legion of undead. Further discussion reveals the necromancer as Celas, whom Kit confesses to helping empower with an Artifact Vampire. Angered, Hostmann begins furiously rotating and blinds Kit.
Cael manages to calm the livid mage down with some fast talk, insisting that the Celas they know is not 'Mr. Vampire Army Control', and Kit further clarifies by mentioning he gave Celas a deposit ticket for appliances that somehow resulted in the vampiric artifact. The foxman then assures Hostmann he will do everything he can to get his friend back.
Mollified, Hostmann begins inhaling multiple cigarettes at once. Kit, no longer blinded, complains that his head is now tarnished.

Some further discussion follows, leading to identifying Hostmann's friend as the cruel and sadistic lizardman Talsyrr later. Kit subsequently begins coming up with a contract to have Hostmann prevent Talsyrr's worst excesses once revived, but issues are raised with matters involving mind control and the Holy Roman Empire. Hostmann finishes inhaling his cigarettes and moves onto Kit's as the talks continue. This is somewhat hampered by Kit suddenly getting ripped out of reality, surprising Cael's robes. Feeling uneasy, Hostmann fails to locate the foxperson and decides to leave.
Seeing his chance fading, Cael swiftly proposes lending assistance in return for being sent to the correct timeline in return for combining items in a strange and correct method. Fortunately, Hostmann agrees, and flies off to open a door to the right time. Cael, meanwhile, clips his wings on.

Eventually a spell appears, made of rings that pass through the earth and surrounded by burning green eyes, all rotating around a central 'Yes', which is in itself on a watch that makes alien script appear around people's faces. The spell changes numbers and provides hydromassage while confusing people's mothers.
Cautiously, Cael sends his bathrobes through first, which causes the bizarre effect of turning him into a human notebook of cloned spirits of time.
Understandably shaken, Cael walks into a bank to sit down and mull over the events of the past hour in a despair-induced daze, only to be snapped out of it by Frank Frank, a hotdog seller who offers Cael the Frank Works, which contains Frank. Cael simultaneously finished the hotdog, fixes himself and has a breakdown. Deciding to address the latter issue, he heads to the Nexus Tavern to get drunk and find information.

The latter happens before the former, with Carl the bartender suggesting Cael visit Velo-Interruptor Incorporated to hire soothsayers. Cael instead enters the Room of the Original Nexus, meeting his original self. SOF fades away, and the copy of Cael's robes begin responding by drawing pictures as Queen Supreme Confusion makes a dramatic entrance.

Eventually things calm down enough for the copy to explain to the original what happened, leading to the original Cael making the copy bow down at his feet while he in turn berates and forgives him for turning into a human notebook before telling him his plans to find out more about Hostmann.

Aeromage wrote: Continuing on (sort of) with another half-finished mistranslation I decided to complete: Cael Visits the Nexus Library (Part 2)



El-Bazril rises, and Cael gets his groove on. His attempts against superior opponents in a festival involving phosphorus having met with unsurprising disaster, he decides instead to address a couple of books detailing his other self's self-confusion and his own system of cursed afflictions. This isn't helped by the Card of the Great Red Library following him around, mockingly floating on its head and printing 'BANNED' all over and inside him. Nonetheless he and his counterpart (who moves less attractively than he) lose their letters and make way to the library to deal with the horrific curse that is Librarian Terror: The Interdiction of the Book of S. Cael resolves, however, to immediately leave if Vashna calls, or he discovers a particularly interesting Santa.
The library itself is a great, smooth building with several crystal windows, each with steps leading to them. It runs through a street full of stores and a great park. The building appears even greater inside, a spectacle Cael cannot witness due to being stopped by a giant red hand. In his stead, he sends his counterpart, given the full title of Caelum Aetherius, Time-Reproduce Attempt of the Folder of the Alcohol.

Caelum enters and finds an accountant at the desk with three salesmen behind her, and approaches. The accountant, who has glasses, straight brown hair and a pleasant-adapted grey dress adorned with great bellboys, greets him, causing the Alcohol Folder to be nauseated courteously. Quickly, he explains that the custodian of an ancient library's malevolent alcohol cursed his brother to incorporate libraries. The accountant shakes one of the salesmen's heads in sympathy and bids him to return in three days.
Caelum whiles away the time by exploring his body's capacities due to the interchanging of species. He finds that he's good at tying magic and controlling it, and is also the best at identifying magic when it's somewhere or in an article. Upon his return, he finds the accountant and three others inside a writing-desk. The accountant smiles, begins hooking books and walks above him, following outside to begin removing the curse.
The Caels' use of a false name in order to hide their cloning issue causes the curse lifting to fail, which causes the accountant to use colourful expletives between gritted teeth and explaining she's used to 'crud like that'. Trying again results in the curse being lifted and a library card being created, which she offers to give to Cael to taste. She reveals that the library was waiting for both of them to join it. She also inquires as to whether they are horsemen, and if they need to find others.

Cael responds by asking about some maps he picked up: The Map to the Tower of the Treasure of MINUTE +2 of Qaatmos, and the Raaic Bucket of the Map. Taking the group up some moveable stairs and taking part in some high seas adventure and piracy, they arrive at a door with the number 1618 inside a semi-frozen crystal enchanted with gold. Outside, the room has a compartment filled with writing desks and tubes filled with maps on possession, as well as a man in an intense corner.
The accountant represents herself, whereupon her front glows blue. She then shakes the man's head, summons a book into his hand and throws him into a groove in the wall.
Asking for the bucket-full of map, she proceeds to explain about the Cities of Raaic whilst twisting faces on the bucket and pressing the bellboys on her dress, revealing that they were situated in the Isles of Orsirion, which was part of a world that got split into three parts- one containing war, one containing ancestors, and one where Orsirion threw a party. Fearing the war had been spilled and would ruin the party, a woman called Raaic left the cities behind, guarding them from the outside world and leaving buckets full of puzzles behind before going on an interdimensional trip. After that, Time happened and human civilisations arrived.
Also mentioned were people who made ten years rough while discovering one of the cities- Mr. Lassiter de Trandel, who was a large city, and Victory, the wizardess of lightning.

Taking the other map, her front shines green and levitates, causing everyone to close their eyes. After a while, she floats behind a swallow. Cael changes topics and asks if she knows about the land of Vyersnath, a land where the rules demand people are beaten, which causes her front to turn green and levitate again, apparently scaring her.
The duo then go off to find books about tying up alcohol. They succeed in finding some titles, but are distracted trying to determine if any have spiral frost-threads in them. Cael instead decides to go and explode a Diviner.

His quest leads him to Guard-Crushing Machines Incorporated, which has a gold eye in a purple field, and employs fortune-tellers and mages specialising in deformation. He locates a woman wearing several blue suits inside a writing desk, who tells him he's looking for information on Hostmann, one of the Magical Kings, who was an air mage from a world with diverse chronology and had a small bank account that solved mysteries, but died to the Owl-Beast of Froz in the Marsh of Engan@o.
She also tells him of Aloysius Gullroyal, an illusionist who travels with several chronologies wishing for a mentor- an appointed man who has the attention of Gonzo, whose existence was stopped due to a member of the Sand of the Necromancer in a battle named You. Gullroyal is apparently from a world of death and travels rivers of time using the Liar Door of S, a long-range enchantment which idiots use to measure time, and seeks to manipulate members of the Sand of Battle to aid him. He is also revealed to be capable of summoning safety razors to shave people, which is especially dangerous to people with hairnets.
She further reveals that getting attention from Gonzo is extremely dangerous, as he is a Main Illusionist who does not exist in existence, which means that the fortune-tellers cannot form ears when looking at him.
Understandably concerned, Cael writes a letter to the Crimson Citadel.

The Golem, while stopping inside the Citadel in his impressive car, is told that he has an even more impressive letter, which is the majority of rad. The letter explains that in an adventure in El-Bazril involving the Magical King Kit, the Arcanist Aunt and the Caels, the group was cloned and met a King called Hostmann, who, while originally dull, got angry about his friend Talsyrr. It goes on to mention that Cael's fast tongue-piece calmed some geniuses down while Kit negotiated contracts with Hostmann, repeatedly put herself under interrogation, then exploded, and follows up with an explanation about Gullroyal and his plans to shave everyone wearing hairnets.
After reading, the Golem hears a beat in his back seat, which turns out to be caused by a sword outside gold and purple material that doesn't actually exist.

Informing the President that he will be leaving, the Golem heads to a room in the arena to prove the sword exists in order to use it, finding it can move, clone, cause surreptitious downtime and explode people's objections with balloons. Deciding to cause further silliness, he puts on the Mask of the General Part, which comes in a carrier that sings about bootable googly eyes, and makes the wearer both high and covered in tassels.
Satisfied, he travels to the library to determine what Cael is, his arrival causing both of them to search for something scared.

Greetings are exchanged, with the Golem mentioning his joy at meeting a kid with a split chin and Cael introducing the Golem to himself as Lili von Mion's armour. The pleasantries over with, the Golem lassoos the Moonleaper, pulling it to a spot outside the library, where it begins taking people's eyes. Inside, the Caels are introduced to Aaron and Exxrya, who are on the ceiling. In turn, Cael introduces his other self as his son, and gives the adventurous pair some decadence. The Golem dismisses the topic at hand as he's having baby problems, but stresses the importance of stopping Gullroyal from screwing everything. Everyone agrees, and then goes hunting, with Cael and the Moonleaper taking turns to surprise each other.
A brief interlude occurs as the Golem introduces his meticulous super-sword to the party. Nervous, Exxrya, who has empathy for swords, request the Golem keep hold of it. She then commences lifting his eyebrows and sorting out a supporting supply route. After failing to determine anything about the sword, Cael mentions the Diviners of Veil on Switch, who might be able to find out its leaf level. Exxrya is cloned during the course of the conversation, takes the sword and reveals that she thinks the Golem might have a conscience, but can't be sure. Frustrated at his fastidiousness, she begins stripping. The Golem asks the original Evexxa do the same.

Leaving the matter of the sword for the moment, the group decides to recruit more members to their party. Clone Wizard Kit is briefly considered, but dismissed when Cael mentions she exploded in the Plains of Alternate Starry. Cael decides to power himself up by absorbing spirits of the dead and turtles.

The group manage to recruit the thief, Mr. Haze, but fail to bring on board Allen Bristby due to his being in critical condition after getting attacked with a Manticore Crossbow in a special labyrinth mechanism made of polar watches. A team of specialist curators are mentioned to be trying to delete time in order to save him. The Golem mentions he's concerned about Allen's species and gives him some good wishes, apologising that he can't party with him.

Moving on to the Diviners, the Golem asks if The Dee is with the party at present. He gets the response that Dee is not, having been trying to search for Kit and experiencing hard disk failure. Refusing to pay, the party heads off to the bar to pick up trolls. While the Golem tries to enter the Gadigan Layer to invite him along, he fails to locate him, but gets pleasant treatment in response.
More potential party members are found, including a seakeeper that fights with the wishes of an anchor and desires booty, and a Baron Crocodile who wears a suit of fantasy and has green, scaly muscle meat, who also desires booty. Both want to be turned on. Berlarry also appears with his fan club and mentions he wants to come, too.
While the Golem considers them, he polishes the world before heading off to ask the diviners if taking the unpleasant bartender would be a good idea, only to find he's vanished and filled the world with his fanclub.

Disappointed, the Golem asks his knights to step outside with him, having found he can only level upwards. The Caels follow along, only for everyone to collide with Celas, who was trying to click the bartender. The Golem compliments the necromancer on his perfect time and invites him to jump off a madman with the plan of 'vinegar'. To illustrate the magnitude of the problem, Cael covers his arm in manga and gestures with it. Confused, Celas agrees to join them.

The Golem summons a Tengu in his hand, which begins singing. He then opens his mouth and pulls out a shelf full of spices, an ORB, and a weakly bright sheet of paper. Everyone's eyes are overlapped with money signs, shortly before several wispy, multicoloured power supply wires enter their eyes and mouth. The Golem then sprays spices on them, takes hold of the world, pours its liquid onto the ORB and washes the ruling party in acid. Everyone wins +90,000 to all stats as a result. The Golem then gives himself multiple abilities, including everything from the Schools of Magician and Guerrero, Goal-Combine and Total Control of Adhesive Power.
While this is happening, Mr. Haze and Seamus Boxlove, Luck Magician both cheat on each other in the Moonleaper's swimming pool.

Thus prepared, the group heads off to fire Gullroyal, taking a moment to introduce themselves worldwide.

The illusionist is located in the Cemetery Of Fiends Who Were Never, on the Large Pallets Of Broken Bone Forms. The Moonleaper lands on top of the area, which is flying in a sky of black ink. Life shadows dance around in envelopes, and the party's eyes begin shining with predatory hunger as a strange wind comes from an address. Hungry existences that were born to become feasts are also present.

Looking at the disguised Gullroyal through eyes of truth, the group sees that he looks high, wearing white silk, with a clock broken around his neck. The illusionist is utterly surprised at the Moonleaper's arrival, thrown off even further by Gateau yelling “DEATH PENALTY SENTENCE” in his face. The Golem responds classily, firing bullets at demons as Gateau shuts his head off. Caelum, meanwhile, tries to find work as a magician.

The Golem burns with desire and funk, demanding Gullroyal is stripped of his fanclub while performing a household disco dance with afros, switching to an acting career with Gateau halfway through. Unable to withstand the combined forces of funk and the silver screen, Gullroyal dies. The Golem turns into a pirate to celebrate.

Picking over the loot, the spells “Door- The Liar” and “Million Million Razors” are found, along with two thousand Gown Colours and the Hat of the Unstable Grifter. Also located are spells to disguise oneself as a variety of entities, including Antennae, Strangers and Magic Bees.

Wanting more loot, the Golem triggers the perimeter of the Large Pallets of Broken Bone Forms, guessing vaccines to prevent damage. He then shoots up the floorboards of the pallet, and bundles the lot onto the Moonleaper. Meanwhile, Caelum grabs the remains of Remarkable Power Illusion. Running out of ideas and things to take, Cael elects to take the Cemetery's floor.

Returning to Nexus, the party goes their separate ways, with Caelum examining a book he got from Gullroyal. He finds it to be about his head, which contains complex theoretical magic. He also finds that Gullroyal was obsessed with Gonzo's virtues and 'large accounts', that aiming the Door of the Liar at targets can give them a worse fate, and a voucher for Illusionist Weeks.

Aeromage wrote: IT'S TIME.

This thing is too huge to do all of. I will, however, be posting bits and pieces and some highlights.

Without further ado, let's get this started!

Official Quest- Cutting the Impossible Knot

The Crux of Trelhais is a twisted Space Jail that rolls up, has curls (which it ties behind itself) and contains infinite circuits. It's filled with great monsters, and keeps losing travelers and hiding treasure. The Crux is divided into three rings- the outer one, which can be easily reached with a key or if you carry yourself appropriately, and the two inmates, who are much more trying to access.
At the centre of the Crux is a wheel. Around this wheel, there is a Space Tour. Inside this wheel is the power to reorganize the connections among many of the dimensions of the universe.
For ages, great beings have tried to unscrew the spatial properties of the Crux, in particular, Yazrath Rear. Yazrath determined a way of cutting through the thusfar-impenetrable interior walls of the Crux that blocked the access to the wheel- make the walls eat an Appropriate-Treaty Crystal Piece, which Yazrath Rear has found.
The resulting media storm at her success has caused the Crux to deform, however, and it can now only be entered by select individuals. In addition, the Crux has begun producing limited quantities of Needy Crystal. Control of the wheel or many other secrets of the Knot would be a truly valuable prize or many groups.


The Factions

Bascaradine does not exist because they had to pay out to someone. Employees of Bascaradine Personal Computers can unite factions of their choosing or do whatever, so long as they don't act as an employee.
The Celestial Mr. has intentionally not put himself in this mess.
The Unknown Factions are not Valcont. Gadigan is tired of him puncturing himself in every megaquest.


Playable faction: Asmungand circle
Notable leaders: Yazrath Rear
Indicated Objectives: Have Yazrath Rear gain the power to fix the universe.
Objectives of Mission: Call for the Bell of the Magician three times. This will break the wheel, causing the Bell's energy to hurry out of the suddenly-loose Crux. For doing this, Yazrath Rear will pick you up.

Playable faction: The Shiny Crusade
Notable leaders: Helium Michael, The Doctor, Photos of Amelia, Vansys Poryon
Indicated Objectives: Fix the universe in order to hoard the New Dark Empire for themselves, and give The Shiny Crusade mature worlds that are constantly in the season of Autumn.
Objectives of Mission: Wait for the light of the Map of Brilliant Stars to shine in the Wheel. This will fix the universe and send the Wheel to Sunthrone.

Playable faction: The New Dark Empire
Notable leaders: Dr. Pico, Harkala Gillingman, Gillingman, Naria Zalderos, Malburgeon Zalderos, Maleficus, The Lady, Tharl-Gobbril
Indicated Objectives: Also fix the universe in order to hoard the Bright Cross and steal mature worlds that are constantly in the season of Autumn.
Objectives of Mission: Deliver a flask of black ink to the wheel and pour it on it. This will fix the universe and seal it inside Maleficus' vacuum cleaner.

Playable faction: The Account and Associates
Notable leaders: Invoice Of The Cute Purple Capuchin Monkey Beyond Space And Time, Ronald Q., The Death Count
Indicated Objectives: Make a cup of perfect tea. Bill people for exotic powers.
Objectives of Mission: Take the Cup of Tea Of Splendid to the Wheel and use it to distill a tea composed of the better flavours from all over. Once tea has been sold to you, geomantically align the camera to the Bill, break the Wheel, and then bill people for the powers of the Wheel.

Playable faction: The Cateloguers of Infinity
Notable leaders: The Large Librarian Esrekya Melreides
Indicated Objectives: Use the wheel to obtain massive quantities of data about the content of the universe
Objectives of Mission: Take a picture of a pillar of files with the camera in the Wheel in order to obtain as many datas as possible. Use a special concoction of Dios-gloton -a tree- to cook the Wheel and eat it; the powers that you win will be much less powerful that those that would be obtained normally, but the organisation doesn't have good enough media coverage to gain the full powers and doesn't want anyone to fix the universe anyway.

Playable faction: Ganseed of the Collector
Notable leaders: Ganseed Collector
Stated purposes: * get the wheel for the Ganseed Collection
Objectives of Mission: Put the empty box on the knot, put the wheel on it and let the knot do whatever with the box.

Playable faction: The Men of Enigma
Notable leaders: The Unknown Names, Is Seven
Indicated Objectives: Replace Link with The A City as the centre of dimensional portal-based trips.
Objectives of Mission: Take a Box of Reconfiguration to the room with the Wheel, permit it to reconfigure the portals of Link.

Playable faction: The Link Administrative Office
Notable leaders: The Architect of Link, Markheim Erdalger, Tressa Erdalger, The Doctor Gopherpants, Gary
Indicated Objectives: Work for the 'Enigma That Men'
Objectives of Mission: Rout the team of Men of Enigma

Playable faction: The Omnipresent Council of Archtyrants
Notable leaders: The Large Vizier Haziz to the 'Dahakari, Apocalypse of Doctors
Indicated Objectives: Amuse the Large Confluence, Revitalise Shalmarkion, Gain control of Worlds Of Control before Shalmarkion does again
Objectives of Mission: Amuse the Large Confluence utilizing the wheel, if possible, in an attempt to return Shalmarkion. Connect new worlds lost by Shalmarkion to the main cosmos that uses the wheel.

Playable faction: The Rebellious Darkness
Notable leaders: Oorimbar, Nathrules, Serendil Whitedeath, Counselors, Glynth, Markavian Ijdoril, Aradaz, the Emperor Galanmas, Raikandos Zazafan, The Sovereign of Shadows, Isorindal
Indicated Objectives: Push The New Dark And Brilliant Empire Cross to a corner far away from the universe. Disconnect the rest of the universe completely. Seize control of tasty worlds.
Objectives of Mission: Drive the Tip of Nathrules into the wheel and break it, giving the Wheel's powers to the leaders of the organisation.

Playable faction: That Bastard's Camel's Head
Notable leaders: Nokhret
Indicated Objectives: Make sure that nobody WINS (the Camel's Head is assured that it will win more). Kill all. Nokhret made a bet against some other beings that could accomplish this, and open up opportunities to help you.
Objectives of Mission: Achieve the Wheel. Pour a special petroleum on it which will result in a reaction that kills the others in the black hole and then causes the jail to be closed to any access.

Playable faction: The Helium of Selereth and the Company Varonil
Notable leaders: The Helium of Selereth, Mr. Sun, The Mr. White One, The Mr. Blue One, The New One (Mr. Moon), The New One (Mr. Green One), The Third One (Mr. Red)
Indicated Objectives: Selereth is open to suggestions of Darston, and to his charms
Objectives of Mission: Depends on objectives of group

Opposing faction: The Order of the Vestibule Silent
Notable leaders: The Entombers Magisterial
Indicated Objectives: Seperate all lives after the death of their respective worlds, altering from far away the flow of souls to them and perfom impossible resurrections. Prevent the Resurrection of Shalmarkion.

Opposing faction: The Veil Yeilds
Notable leaders: Represent The Veil, Ganfo Donno
Indicated Objectives: Ensure the Bill prevents winning. Give the Veil Yeilds the powers of the Wheel.

Opposing faction: Renfield the Arcanist
Notable leaders: Renfield
Indicated Objectives: None

Opposing faction: Devotees of Bez's Bekklin
Notable leaders: Lureikimo Bekklin
Indicated Objectives: Produce the End! Do Bez'Bekklin, the Endbringer!

Opposing faction: The Devil of The Snake Yazamoth
Notable leaders: Yasamoth, The Eighth Doctor that Carlton Wilburforce
Indicated Objectives: Rout the Fifth Doctor Carlton Wilburforce so that he does not obtain aid of Yazrath Rear in order to to banish Yasamoth of the Eighth Doctor from the body of Carlton Wilburforce.

Opposing faction: The Fifth Doctor Carlton Wilburforce
Notable leaders: The Fifth Doctor Carlton Wilburforce
Indicated Objectives: Save the Eighth Doctor Carlton Wilburforce from the Devil of Snake
Yasamoth

Opposing faction: Kryllmyr of Vhos
Notable leaders: Kryllmyr of Vhos
Indicated Objectives: Knock down Yazrath Rear

Opposing faction: The Club of the Murderers of Deathmark
Notable leaders: Strangers
Indicated Objectives: Kill everyone working for That Camel-Directed Bastard

Opposing faction: The Python Dark
Notable leaders: Strangers
Indicated Objectives: Unknown

Opposing faction: Wisdom of <Pira
Notable leaders: The Burner of the wisdom Kaimetes, Burner of Wisdom Shemekshilon, Burner of Wisdom Ibbenhei
Indicated Objectives: Short out the connections among all the dimensions. Prevent a second Large Confluence

Aeromage wrote: Next, the teams and their compositions.


The Asmungand Circle

!You guard (Planetarium & Zombies, the Level 49 Member of BA)
!The Golem that Protects (Golem & Dragon, the Level 59 Member of BA)
*The Witch Reign Ganylmorr (Humanoid, the Level 59 Member of BA)
1. Crakgormg (Magic that Is, the Level 61)
2. Tomonon of the Twelve Pilars (Human & Plant, the Level 65)
3. I Throw Captain to Battleboat (Human, the Level 60)
4. Eshlunder the Great Dragon (Dragon, the Level 65)
5. The King of Bears Is not Present, at present (Animal & Abstract, the Level 65)
6. Tzarykk, The Design of Destiny (Magic that Is, the Level 60)

This team has the Advantage of Advantage Homefield. Yazrath Rear has been working in the place for some years, and has used many of her actions putting random encounters in there, which won't aggro the team (including the wandering Level 99 Extraordinary Planetarium she installed in there centuries ago).
The team also has the Sinuous Space Advantage Map. Yazrath Rear has resolved many of the Crux's contrivances, thus working out how it changes form. It does the splits sometimes, and is notified if it goes backwards.

The Golem has an Overcrash. You Guard has an Appliance.

Threat Level: I Throw Captain to Battleboat has an attack that treats absurd quantities of damage, but is time-delayed, cannot be moved once aimed, and has a giant that concentrates on grid.



The Shiny Crusade
*. Clermyr of Arch-Broken Iris (Human, the Level 59 Member of BA)
1. The Queen (Humanoid & Golem, the level 60)
2. Chryzathma Quazarchnus, the Storm I Live of the Light (Magic that Is & Elementary, the Level 58)
3. Luz-coloso Irimekil (Still Solar and Being Magical, the Level 70)
4. Tsamo the Teacher of Flame (Human, the Level 56)
5. Samuel Casterro, the Folder of Monsters (Spirit & Human, the Level 60)
6. Lampkeeper Keferros (Human, the Level 61)
7. The doctor Leodanus Winnrus (Human, the Level 59)

Mike has blessed the team with the Endless Light. Any member of the team can resurrect and/or fully restore the Light Colossus thoughtfully, so long as they utilize the light of Helium of Michael to obtain a constant affluence of power.

There are some loyalty issues- the Light-Colossus can be kidnapped by Selereth's team!
The Queen is very unfair, and is only around because her world is a low threat to both the Crusade and New Dark Empire, and figured the Crusade might be able to process the planet a little better. If offered a third option while referring to her as a man, she'll take it.

Threat Level: The Colossus of the light is dangerous, but if you remove its image, it won't be with the senior team.



The New Dark Empire
*. Davvylrikk, the Beast Disguised (Fantastic & Shapeshifter, the Level 59 Member of BA)
1. Bolvurikk, The King of Rats (Humanoid, the Level 58)
2. Lonzerro Geraldi, The Musician of the Darkness (Human & Threshold, the Level 60)
3. Wadud Almar (Human, the Level 48)
4. Klordos the Report (Mud, the Level 60)
5. Ireimeki of Dendeloon (Devil, the Level 60)
6. Alma-quemador Wyrkakshmul (Devil, the level 60)
7. Iron judge Ureshkilon (Lit, level 60)

The team has been entered a Contract of Loyalty. There can be no traitors in it, and its members are immune to having objection against being controlled. This includes immunity to the Bekklin team kidnapping members of the BA.

There is no chance of the team returning due to their faction power.



The Account and Associates
*Fight Ostrich (Antenna, the Level 59 Member of BA)
1. Szanik the World-Glass (Golem, the Level 60)
2. Markus K (Animal, the Level 70)
3. The Pineapple Good-bye (Floor, the Level 58)
4. Treat White (Human & Shapeshifter, the Level 60)
5. Squid of Action! (Water, the Level 60)
6. The Baron Voyd (Afuerano, the Level 60)
7. The Motor of Classmero (Machine, the Level 60)

The team has powered the Door Of The Monkey. All roads now lead to two places.

Loyalty: Variable. The White One of the Doctor and the Baron Voyd can be tempted far away. The Motor of Classmero can be easily team-changed by interfering with the Panel of Control. The others are reasonably loyal. Markus K is very loyal.

Markus is quite dangerous, but not particularly for its level. He was formed by Bill in distant places to enlarge its force above its initial Level of 45.



The Cateloguers of Infinity
!Ornithoteuthis (Great Structure, the level 59 Member of BA)
!Geddoe (Alcohol, the Level 59 Member of BA)
!Lili (Devil, the Level 59 Member of BA)
!Alexandria (Devil, the Level 39 Member of BA)
*Szarweyerd (Foreign & Magic that Is, the Level 59 Member of BA)
1. Wise-Cateloguer Eriyanma (Human, the Level 60)
2. Makwari Yadmak (Human, the Level 59)
3. Wise-Cateloguer Deshari (Human, the Level 59)
4. Wise-Cateloguer Tequilnaut (Golem, the Level 62)
5. Wise-Cateloguer Machmeras (Human, Levle 59)
6. The Destiny-Doddering One Ebonarchus (Zombies, the Level 63)
7. Orlurekt (Humanoid & Antenna & Fantastic, the Level 65)

The team has the advantage Access of Kidnap. Its faction has spent eons listing all the portals of the universe and its destinies. To this end, they have managed to wire themselves up to enter the Crux by almost any point of entrance. The group can choose to enter in the position of any team's equipment, excluding the Men of Enigma (their access is protected in The A City), The Fifth Doctor (already in the Crux) and The Dark Python (which is covering your access point). They can enter unknown teams' portals, but doesn't know who or what they are.

The team also has the Points Advantage: Knowledge Link-Based of Access. They know the compositions of teams from The Link.

Lili's wrists have an overcrash. Ornithoteuthis and Lili have appliances.

Loyalty: Average. Lili's is sort of low (although she's not likely to oppose the team). The majority would be willing to jump to teams not anathemaic to them but would not want to unite SABIDURIA <PYRE with Bekklin, for example.



Ganseed The Collector
*Shekya, the Guardian of Remorse (Spirit & Zombies, the Level 59 Member of BA)
1. Lyrtraeka, the Gustador of Places (Fa, the Level 59)
2. General Case (Human & Golem, the Level 60)
3. Reyshek the Hunter (Humanoid & Animal, the Level 56)
4. Yakrike, Blind Guardian of the Doors of Blood (Human, the Level 59)
5. Mr. Announcement (Codified to Be, the Level 55)
6. Lyvewire (Human, the Level 60)
7. Choreimo the Most Divine One (Human, the Level 60)

The group sees Plenty of Wealth in the Crux. Their falling rates are also enlarged enormously.

Shekya has an appliance so that Yakrike has an appliance.



The Link Administrative Office
*Rampant Doctor Funkenstein (Bio-terror, the Level 59 Member of BA)
1. The delta-mind Quazarschnom (Machine & Antenna, the Level 65)
2. The professor Dalemann (Human, the Level 61)
3. The Crusader of Math Allie (Human, the Level 60)
4. Cut the Lion Varonil II (Animal, the Level 59)
5. Darklord Some Panda of Drunk (Animal, the Level 59)
6. The Fusion of the nucleus of Cowtacular (Animal & Abstract, the Level 60)
7. Dacherryn the Vagabond (Human, the Level 65)

The Office can perform Sorting in order to get Sagrada to work for them. This breaks the level limit of 100 for BA members without requiring a Seal.

Loyalty: Generally high. Some drunken Panda, Fusion of the nucleus of Cowtacular and Allie are the lowest in the group loyalty-wise, and the Lion Varonil is very professional towards Darston, so Darston could convince him to blow the team.

Threat Level: Unbridled Doctor Funkenstein is especially dangerous for your level and is probably the strongest non - PC BA Member that you've analyzed.



The Omnipresent Council of Archtyrants
*Different Spaces (Conceptual, the Level 59 Member of BA)

The Council has a Confluence of Devils at its disposal. They can call in members of the Team of Endorsement to their position, provided that any of his members are still living in the Crux. Said team has a lot of endorsements, and the original team can't contain its best people.

(Trying to find more information caused the Apocalypse of Doctors to attempt to kidnap the scanners and say goodbye to them with a bombardment of Godkiller Missiles. Thanks to a group of geniuses, the divine aid of Phalerin, the Protective Distance Mirror of Jellyfish, the Apocalypse's depowering due to the Ascent and Tube Of Spring, along with a pair of curtains, the assault failed, but left the team deciding that spying with their new computer again was a bad idea)



The Rebellious Darkness
*Tzarl the Corrupted (Human & Devil, the Level 59 Member of BA)
1. Ruvashkya the Mother of Devil (Devil & Insect, the Level 59)
2. Klodes the Strong one (Humanoid, the Level 60)
3. Jericheya the Blue Temptation (Devil, the Level 60)
4. Tchormykk the to be Dragged (Devil & Darkspawn, the Level 58)
5. Vormyk the Devourer (Devil, the Level 60)
6. Ikrelli of the Innumerable Eyes (Devil, the Level 60)
7. The director Vyattstock (Devil, the Level 61)
8. Drahalk, the Mister of the Dead (Planetarium, the Level 70)
9. The Mister of Cemetery Hazzmik (Zombies, the Level 65)
10. Gholu-Rashok, the Lion-Faced Skull(Devil, the Level 65)

The team has been offered aid of the Silent Investigation by Nathrules. You team calls a group of Level 80 Silent Inquisitors whenever you thoroughly clean other equipment.

Threat Level: (E) High. The team got to the additional members, and they are dangerous.



That Bastard's Camel's Head
*Rascherro (Human & Elementary, the Level 59 Member of BA)
1. The Hound (Humanoid, the Level 65/20)
2. Massawa (Humanoid & Reptilian, the Level 75)
3. Five Facetanks (Machine & Bio-Terror, the Level 55)
4. Michael, 'The Hawk' Sobigg (Human, the Level 59)
5. A Fake Doctor Geezmun (Human, the Level 65)
6. The Future Mr. (Robot & Antenna, the Level 60)
7. Beekeeping Ryan (Human, the Level 59)
8. The Mr. Goose (Antenna, the Level 60)

This team is known for its Incredible Tactics: You Bother Of Gnome. The opposite teams are much more likely to abandon their teams for yours, and their capacity to break other teams has been greatly enhanced.

Massawa is incredibly dangerous. The team is, as a group, only unpleasant to collide with due to the wild loss they're geared for.



The Helium of Selereth and the Company Varonil
!Darston (Afuerano & Shapeshifter, the Level 59 Member of BA)
!Nole (Human, the Level 39 Member of BA)
!The Play (Shapeshifter, the Level 39 Member of BA)
!With Charm (Fa, the Level 59 Member of BA)
!Alrick (Human, the Level 39 Member of BA)
*Reyna and Turakiel (Human & Angel, the Level 59, Member of BA)
1. Crellmyrr Porchellion (to Be Solar, the Level 60)
2. Anastalyiva the Great (Human, the Level 60)
3. Crimettya of the Iceland (Human, the Level 60)
4. Fury of Freedom (Golem, the Level 60)
5. Teo Aquarius (Human, the Level 60)
6. Zeero Megamegagogo (Human, the Level 70)


This team has the advantage Guesses I Push To Be Able. This team includes people with a direct connection to your Goddess! Provided that Darston, With Charm or Zeero have presents, everyone counts as a higher level.
The team also has Screw The Advantage Of You, Mike. Mike is apparently sending in a Solar Coloso-luz. Each member of your team is realizing they have the ability to convert to your side.

Darston has an assembly of Eidolon-overcrashes. Darston has two appliances. Zeero has an overcrash. The Play possesses an appliance that probably does not come.

Loyalty: Zeero still has some ties to Yazrath Rear, but his equipment is more suited to this team. Generally the team is quite loyal. Crimettya is the most likely to be thrown into the air.




The Order of the Vestibule Silent
1. Entomber Griseidi Magisterial (Human, the Level 70)
2. Entomber Janyei Magisterial (Human, the Level 65)
3. Entomber Calmabon Magisterial (Human, the Level 65)
4. Entomber Rischenno Magisterial (Human, the Level 65)
5. Entomber Yulrenden Magisterial (Fa, the Level 60)

This group are the guards of The Serious One of All The Things. Using a previous Arch-Emtomber's tools, they possess the capacity to kill the exactly weak Crux-Conducting Stakes. They do not need members of the BA to progress.

Rischenno plans to completely betray the team. He wants to seize the wheel alone if is possible and cut his own faction from the place. He has been wanting to leave the Order, but they only permit that if you died. He doesn't like the idea of living there much, these days, and modified his armor to not permakill him. He is also a little burro.

They are likely to ally themselves with the Bekkelinites, and are extremely dangerous because they can destroy him for a long time.



The Veil Yeilds
*Robert Hessmunn, God of Bees (Planetarium, the Level 59 Member of BA)
1. Ganfo Donno (Human, the Level 79)

The Veil Yields Inhabits Beyond the Universe. As a consequence, some of their powers allowing them to manipulate the team's space is less tied to the control of the Wheel and therefore more capable of functioning in the Knot.

Overcrashes: Yes. Ganfo. Sublime Magiapocalypse. Can chain-launch 240 Price Representatives (provided that they are under their representative max). Uuuuugh. Robert Hessmunn is a deity.

Loyalty: Ganfo Donno is only just in this. The God of bees is mostly along to be used as a key to the later parts of the jail. It is paid and is loyal to the group, but Ganfo is the muscle here. Abeja-Dios will likely leave if Ganfo descends., which is quite a large 'yes'.



Renfield the Arcanist
The Arcanist has a talented team that holds the power of the Card of Mask. It disguises its movements and maintains Renfield whilst seperating him from danger. The probability of the team being found and opposed is reduced infinitely.



Devotees of Bez's Bekklin
*Tzormod the Accursed (Human, the Level 59 Member of BA)
1. The Thrallcage (Golem, the Level 60)
2. Lureikimo Bekklin (Human & Horror, the Level 70)
3. The Ministers of Loss (Human & Horror, the Level 65)
4. Banserro Bekklin (Human & Horror, the Level 55)
5. Neleimo Bekklin (Horror, the Level 61)

They have brought The Damn Cage. With the Thrallcage intact, they can clone trapped individuals or move curses to them, and win control of BA Members that possess three or more curses.



The Devil of the Snake
1. The Devil of the Snake Yasamoth (Devil & Reptilian, the Level 79)
2. The Eighth doctor Carlton Wilburforce (Human, the Level 60)
3. The Terror of the colorless Light (Afuerano, the Level 70)
4. Qg, Namer of Disasters (Golem, the Level 65)
5. The Bat Devil Vrekylsvesh (Devil, the Level 65)
6. The Devil of the Snake Gerigiyos (Devil & Reptilian, the Level 79)

This team is the Slip-Feared Animal of Theft. Its prey cannot escape, even in the depths of the Crux. In the beginning of its search and each time its prey chosen is eliminated, it can select an opposing team as its prey. Is always aware of the most direct (although not necessarily most certain) route to that objective.



The Fifth Doctor Carlton Wilburforce
1. The Fifth doctor Carlton Wilburforce (Human, the Level 60)

The Doctor is an Independent Person. When he unites another team, the Knot will not utilize its normal powers to separate the groups of people who were not initially allies of the team that travel together.



Krillmyr of Vhos
1. Krillmyr of Vhos (Human, the Level 65)

Krillmyr is in a Mission of Revenge. Every time he kills another single team member, that member levels up.



The Club of the Murderers of Deathmark
*Alistair Narvello (Human & Fa, the Level 59 Member of BA)
1. Jalchiyr Isariyo, the Mister of Butterflies of Autumn (Human, the Level 65)
2. The not-neck Monroe (Human, the Level 60)
3. Brodeimo (Human, the Level 61)
4. Jayuri the Violet Sheet (Human, the Level 59)
5. Hunting whales to Murderer (Aquatic, the Level 59)
6. Szgyzzrex, Devil of Murderer (Devil, the Level 60)
7. Carmella Arimetto (Human, the Level 61)

They possess a List of Results. It tracks the name, the Level, and the condition (that is to say alive/died/permatrapped, etcetra) of each extraordinary member of a team.

Loyalty: High; you are screwed if you're not part of their mission but leave alive. They are willing to work with teams of not-camel




Wisdom of <Pira
1. The Burner of the wisdom Kaimetes (Human, the Level 70/50)
2. The Burner of the wisdom Shemekshilon (Human, the Level 70/50)
3. The Burner of the wisdom Ibbenhei (Human, the Level 70/50)
4. The Burner of the wisdom Jerimo (Human, the Level 60/40)
5. The Burner of the wisdom Kiriyelra (Human, the Level 60/40)

If people are curious and examine their own stats, this team gains vast leaps in power. Its Eternal Pyre offers them the Essence Ardor power. They can clean the powers of the other faction's teams.



Lose In No Place and Young Lady Death
!Roy (Human, the Level 39 Member of BA)
1. Raphael, the Mister of Gazelles (Deva, the Level 59)
2. Cut Yesterday (Human, the Level 59)
3. Svatto, the Gardener of Sins (Devil, the Level 59)
4. The Primitive Rage of Argeshta (Animal & Fantastic, the Level 55)
5. The Mr. Aquarius (Robot & Aquatic, the Level 56)
6. Discount King (Human & Golem, the Level 50)
7. The Killing-Ready One (Robot, the Level 59)

This team has the advantage of Vacuum Loss. Lose In No Place and Young Lady Death connect their own possessions to her world-bodies. If you live or lose something, the items go back to the immense bodies. Anything you take in the Crux cannot be lost or destroyed, unless you go around Dominating the Entombers. This does not apply to new booty that enters the center.



The Utopian Minds
* Estrodek (Magic that Is, the Level 59 Member of BA)
1. Red of mind-counselor (Humanoid, the Level 60)
2. Blue of mind-counselor (Humanoid, the Level 60)
3. Green of mind-counselor (Humanoid, the Level 60)
4. The Black mind-counselor (Humanoid, the Level 60)
5. White of mind-counselor (Humanoid, the Level 60)
6. The mind-counselor Violet (Humanoid, the Level 60)
7. The Hound of The Doctor Murimann (Robot, the Level 50)

Objective: Unify all the minds, worlds of daydream, and thought-kingdoms. They believe in a pan-cosmic collective unconscious that crosses the minds of all sensitive beings.

Powers: They possess an Unconscious Collective. Its team cannot be parted by the Crux, or by other powers, guards or rout.



The Dark Python
1. The Dark Python (Reptilian, the Level 75)

Faction powers: ENIGMATICO, OVERSHADOWS, the SECRET: The Python cannot be percieved by, or interacted with, random encounters in the Crux.

Objective: Use the Wheel to randomise all destinies and mark everyone with The Impossible Brush. Resort to manipulating all geomantic bases of reality in order to incapacitate all Magical Guessing and make it impossible to examine the Rules of Reality.

Aeromage wrote: PART 1- PROLOGUE


The end of the Knot of Trelhais has been reached. Things are somewhat different in this reality, however.



The Medical Disaster appears in quite clear resolution on a viewscreen, another side-screen modelling projects that should be done. On another side, a nude old man called Calvo marches to the Bata House wearing black gloves in order to deal with proceedings. This is, apparently, a winning move in the eyes of the Islamic Republic, which is also on fire.

This takes the group a year to process.

Calvo declares that now they are in battle, everyone has become part of the reports of The Board, and incidentally remarks that Shalmarkion's content isn't presently trending. Because of this, his organisation should be used for other purposes. He continues on to say that the Convergence will begin soon, and that he intends to become Al Qaeda in order to preside over a new, permanent council. Declaring that he will win if the council struggles, he submits a plan to escape from battle in order to not reveal disasters.

Gadigan has issues with giggling in Italian, and decides he doesn't expect much of a response.

Banda is suddenly forced to the other side of the battlefield, whereupon he declares that he knows that winners have great parties at their houses, and then screams about documents.

After that disaster, the viewscreen starts echoing with requests for other delegations.


In response, Golem starts going on about this place he knows about that does six-shooters while someone makes him electrocute people's fingers. He then declares that he has no intention to prevent the entire omniverse from returning, and confesses that, while he is not strong, he managed to shoot somebody in a full dungeon, writing the unfortunate man's name inside some tiny orphans of soldiers.
He then creates a protective ward out of sharpies and makes Medical Disaster graphics to apply to his missiles, before silently contacting his wife to see if she has plans for positions.


The Great Or-PRINCE steps forward, which is met with more enthusiasm from the still-on-fire Islamic Republic. He asks if the Medical Disaster will guarantee Shalmarkion's upgrade procedure, but mentions his apprehension that Shalmarkion might become obsolete over time and lose all duty stations that could cater to him. He then declares that he will try again after Shalmarkion has been made defunct, given the tyrant will by then become open-source and available to him to alter in order to protect and benefit the world. Given this long-term goal, he then refuses to be given any assignments by their foe.
His Italian flamingoes (which are also on fire) then appear and start shining at each other in a strange manner, declaring in chorus that the Or-PRINCE wishes that Madame Selereth will give them power, destroy the villain and use his plans to do something.


Mr. Ole appears out of nowhere, just in time to turn into Jalchiyr Isariyo, sneering slightly. "This is not their fight, know this," he exclaims, before explaining that, while he doesn't know how much debt the Department was in, he would pay it if he was in their position. He then steps forward, stars whirling around him, flourishes a staff that splits into two and suddenly links itself with a burst of phoenix fire that sets everything ablaze.
He further explains that, while he finds the Medical Disaster attractive, he thinks its progress and content cuts are far from what was promised. Given this will have a significant impact on Selereth's hair (which he wants to experiment with, as a doctor), he decides that he wants nothing more to do with the Disaster, presenting his foe with a picture of a defense attorney to prove a point.


Banda's armour begins echoing and having its information services expanded as the Darklord itself seizes a packet of makeup and applies the darkest rouge it can find.
Allie is less than impressed at Banda's betrayal of the Office, especially to a Disaster that is also the man who contributed to building Nexus. She darkly mutters that in the event of a disaster outside of the battle, she'll find him.
Isariyo, meanwhile, wants to know how and where he'll get paid, states that he has no intention of giving up, and then donates his body to medical science.
'Master' Mausley makes references to the Golem behind his back, mentioning that he doesn't care what side he's on, he's sure he'll win.
The King that currently doesn't exist is on the battlefield in two different places and exclaims that as he doesn't exist, he must give a tour with a discount.
Bold Captain Battleboat decides to show people how it's done and turns into a battleboat while pointing at a model of a battleboat.

Reina & Turakiel begin giggling, inflicting greivous head wounds on people. "There is a new light in this world, in the light of hope! I hope, nothing is impossible!" they cry, before somewhat spoiling matters by declaring that they are going to join Selereth to commit genocide alongside His Holiness Omar.
Doctor Sonrie appears in order to applaud this declaration of genocidal intent, telling the duo that they could further their murderous agenda by drawing in struggling states, which could be useful to their cause.

There is suddenly a great disturbance in space and time, due to Darston sending a message in the future. Apparently Darston had managed to wrest the authority of the Fate Hand from it during his trip, and followed the group, accompanied by the KMNB. The resultant bombing, eruption of sunfire and rush of energy, which was previously hidden behind a mirage, rushes into the Golem's heat shields, granting him the awesome might of the Sunhand in E-Main Unlimited Mode, its immense power-status based on nudity and the universal truth that Planet Earth was planned in the nude.

Selereth then uses her power as a Source Guardian to recruit dark powers. Thrusting them into the battlefield, The Tube appears, its great strength and functions activated and authorised in the name of Hope. Or-PRINCE is linked to its essence, and is now both nude and the biggest factor present regarding the power of nudity in general.

Reina & Turakiel deny people from becoming employed in the battlefield, due to engaging in a corporate merger with six models made of sunfire.

Two of the models fall into a gorge due to the evil of the Commissioner of the battlefield, who had to run a million million miles to get there. Fortunately, they are immediately rescued due to the presence of Mr. Ole (authorised by Selereth herself) who spreads the power of light and beauty of life.

The Fabric of Nudity itself is revealed, beautiful and sparkling. Thanks to previously-taken actions, Funkenstein merges with the Fabric, which then approaches Allie in all directions, granting her the unlimited power of Batas W.

In response to this, The Authority overtakes the border.


Medical Disaster takes the time to discriminate against his chairs and pokes the Consul of Leadership with a finger. His questionable engines come to life as he drives the battlefield home, but his enormous shields end up falling on his abdomen.

This reinvigorates the Doctor, who immediately comes up with slogans for storms and submits them to the leadership of the House of Representatives. While this happens, the viewscreen vaguely shows many past copies of the group imposed on his body.

The Medical Disaster's sub-category changes to Mastermind.



That all having been said, battle begins. The players, with their full names and types are laid out for all to see!

*Shielding the Golem (Golem & The Association of Planet Earth, Level 80)
*Or-PRINCE Val Cote d'Ivoire Charmingston Twenty-Eighth (Company & Solar System, Level 80)
*Check. Patriccson (Human & Great, Level 80) Also known by his nicknames of 'Has Been Achieved' and 'Mr. Ole'
*Reina & Turakiel (Angel & Solar System, Level 80)
*Matt Crusader Fortress Allie (Human & Khaled, Level 80)
*"Master" Mausley (Man, Level 79)
*Jalchiyr Isariyo, Ladies of Fell Or (Men, Level 65) Also known to have killed ladies
*King Died Is Currently Non-Existent (Animal & Abstract, Level 65)
*Bold Captain Battleboat (Man, Level 62)

VS

*Medical Disaster (NUDE Mode: Final Barons, figure 1: A Model) (Mastermind, Level 80 Plot Enemy)
*Archtyrant Ubriache Banda (Livestock, Level 80 Elite)

Aeromage wrote: PART 2- BATTLE IS JOINED (ALSO ECONOMIC WARFARE)

"Illustrious Medical Disaster KNOWLEDGE AND SPECIAL PROCEDURES!" comes the cry from somewhere. While this is happening, the Medical Disaster is bending time in order to start work in his own time, allowing him to proceed as the enemy does. This allows him to develop fake unmanifested nullspace armor in his own home, adjusting the process in order to hyperplate his own ship during the attack.
He then exerts control over subspace, causing his engines to initiate production on a large scale in order to distribute hundreds of disasters to Botswana. The roboticist in Medical Disaster's eyes then promptly disassembles the African country into ship-reassembly robots and battle-barges that can relay information updates for the coming war.

Deciding to address energy issues onboard, particularly the flow to the ship's HRI/CORE, he turns Ganfo Donno into food via antireality ultraturbo procedures. This renders his having to transfer the spirit of his driver pointless. Instead, the Medical Disaster uses his Minddrive Systems, which makes his ship move quickly when he thinks. In his own opinion, he thinks very rapidly indeed.

The Medical Disaster then hits a series of disasters and delays because he didn't analyse metaprobability well enough. Fortunately for him, due to tricks in his diabolical planning, he expects to be moderately capable of raising awareness as to how much work he'll have to do in the future.


The battle starts, which feels great due to all the light and hope around. This has the side-effect of making everyone high and very confused.

Medical Disaster turns Banda into a ship called the Banda Banda, which can win by itself. However, despite being turned into a ship, Banda is also taped to the side of it, which confuses him to no end, making him give an impromptu speech about Light and Hope having to earn darkness.

This causes Banda and Medical Disaster's car to be impounded.

That impediment out of the way, the Elephant Solar System arrives, rendering powerful assistance to the group and establishing a new sun. It also provides them with a Sun Phoenix Rajah, which is also a Solar System itself as well as an Antenna.


While this is happening, the Golem begins firing photos of the doctor everywhere, although this is an illusion, as the Golem is actually in Banda's behind, which is also on top of Banda, due to the weird ship-body-doubling going on. The Golem takes careful aim at Banda's relays, begins shouting about pandas, and throws the ship-darklord into his personal basketball court, which is made from quartzite and full of spectators.
The Golem plummets in, hitting the ground from space, and immediately takes full control of Banda's sudden nudity. Thus un-attired, the Golem begins an assault born from myth, hitting Banda with the world's largest vacuum cleaner and then pummeling him with an endless barrage of single-bladed razors, shaving machines, and McCain.

The silent sound of rotating blockades fills the battlefield, which is now full of shaving machines. Countries start distancing themselves from Banda and instead basing themselves on the Golem's movements, which ends up catapulting the darklord-ship hundreds of kilometres and into a huge pile of animal hair. The Golem activates his heat shields and then places Bernie on every battlefield he can find.

Everyone except Banda sees the darklord disappear as the Golem begins dancing and singing.
"Excuse me~
Princeton University~
but I happened to like~~
traitors~
or~
this one, for you~
reyna~"

The Golem lands in Uruguay, gives Reyna a double-wink inches from her face, stabs the Hand of Justice, and then turns its remains into missiles.


Mr. Ole listens to the reports given by the border-usurping Authority. Growing two wings made of danger, he partners up with a passing Majid, raining a wave of pain down upon the high-paid folks in the air, in water, or standing around in bathrooms.
He then declares today to be the Renaissance, takes to the sky to reach an observation point, and then swivels one of his eyes to survey the battle and identify the strengths and weaknesses of the fighters. Satisfied, he quizzes Medical Disaster as to who was on the first Al Qaeda jury, finds the answer to be in severe violation of disasters everywhere, and begins to rant about amputating things to improve the universe.


Banda falls through a sea of friendly shaving machines that unfortunately do him considerable damage. This allowed him to understand the true nature of shaving machines, however.

In the framework of his ship, the Medical Disaster, thanks to a device explaining hyperspatial banks, is able to offset the Golem's space-weirdness as, while he is a feature of space, he knows nothing about medical authorities. So prepared, he forwards his ship's conceptual weapon batteries, causing supermassive guns to fire in outer space, shooting rending gigabeams through space-distorting wave-guns.

The internal model of reality is ripped apart under the assault, causing Banda to reappear, hooked up to a life support system. Shaving machines are everywhere. The Golem is unable to counter-control the assault as the Medical Disaster invokes a telekinetic packet-manipulation of the guns.

Through the gap in reality, razors spill out along with swarms of tsetse flies and, standing atop a battleboat, the Jamahiriya Golem.
In response, the Golem (Shielding) invokes COSMOS, reflecting most of the razors and taking out all of the insects in a shower of sparks and folklore. This has the unfortunate effect of shifting all the meat on the battlefield, however, leaving Captain Battleboat unhappy and buried under a wave of shaving machines.

Calados Investigator arrives just in time to see the upper parts of the battlefield get buried in shaving machines and textiles. In response, the investigator sanctifies the area as holy to Saif M, purifying Captain Battleboat's body and returning him (as a battleboat) to life in a storm of further shaving machines.

This has the immediate result of reviving the economy.

Unflapped by this, Medical Disaster installs propaganda world-slaving areas in his arms, which causes Banda to gain a doctor to bring him back, and dominates the battleboat and King of Isariyo. This prompts everyone else to look at their petrochemical experiments to see whether there has been any change in them, and whether this was caused by the Medical Disaster or themselves, requiring the study of the Terms of Reference.

Empowered by the holy presence of Saif, Reyna & Turakiel initiate the combo attack Weapons Of The Sky Justice, which makes the combined-celestial-being rise into the superstratum, pick up St. Anger, and fall with him back to the battlefield, accompanied by a bevy of models paying tribute to the enraged saint. The resultant holy teleporting multiattack hits Medical Disaster's ship 99 times, but its defenses, including its 'legal' hyperplating, causes it to take half damage and gain resistance to people named Angelo.

The country of Guyana is enraged by this disrespect and proceeds to yell "Oraa!" in unison, floats into the air, raises the Weapon of the Sky Justice towards the universe and issues a prayer unto Selereth, igniting a new sun made of brilliant hope and evil.
The newly-created Omega Sun Of Hope attack sweeps downwards with the blade, crashing into the Medical Disaster's ship and sending it bouncing like a volleyball into Banda.

Banda is moderately damaged by this, and the Medical Disaster manages to nullify the rest of the attack with its Ray Battery, but this was not the true intent of Guyana's attack- the Disaster's defense failed to abolish school fees, and the cancelled volleyball Sun-dunk is an enormous enrolment chapter opener, prompting mountains of exorbitant expenses! Banda is purposefully overlooked by the educational openings, however, leaving the darklord-ship scarred for life and having to drink his sorrows away.
The resultant economic damage dealt to Banda is massive, with the Medical Disaster struggling to overcome Guyana's unexpected twist-attack by scrambling to restore the Council Omnipresent.

Allie moves to put an end to Banda, who she believe poses a continuous threat to the Hand In The Air, collecting unlimited force for her assault.

Banda, however, was once an active accountant, and manages to surface from crippling economic debt for long enough to try and deathchoke Allie in advance. This begins to do damage, but fails due to violating the power that entrepreneurs keep close to their necks, choking Banda instead.

'Master' Mausley begins rapidly distributing assistant manager Mausley-robot-clones to make deposits with great speed. The management boost provides the group new financial opportunities to shake the effects currently bothering them off thanks to rapidly-transforming bureaucracy while simultaneously setting up support networks for the future.

Allie sticks Banda inside a giant cornetto, then proceeds to rock out, freeing Isariyo from the Medical Disaster's domination. Now freed, Isariyo dives into Banda's skin, transfers himself into the battle's system mechanics, and offers the darklord-ship work with the possibility of getting no powers. Banda, however, can't make up his mind.

While this happens, Captain Battleboat decides to protect the Golem with a Battleboat Barrage. This reveals the true purpose of the Golem's vast network.



Meanwhile, the Medical Disaster opts to use all of his remaining work in Uruguay to battle his foes, firing against the unstoppable evermissile-batteries installed in the Golem, Mr. Ole, and the Or-PRINCE. The Golem is slightly damaged, Mr. Ole becomes a Duke of Uruguay, and the Or-PRINCE takes great damage from moderates. The missiles then begin raining down all over Uruguay.

Allie uses this to her advantage, increasing the number of missiles and making them all shy.

Medical Disaster then attempts to protect Banda, but unfortunately deploys counterproductive Cosmos Deathmirrors, leaving the darklord-warship seriously injured.
This axes the Medical Disaster's ships' engines' commitment to displacing thoughtspace, causing the vessel to be intermittently difficult to control while thinking.

Annoyed, Medical Disaster launches an effect at one of the last Barons in Uruguay, cursing him in order to make the fight more tragic.

Aeromage wrote: PART 3- BATTLE CONTINUES AND EXTRABUDGETARY RESOURCES

Medical Disaster publishes, earning a Doctorate in World-Slaving. He tries to control Allie, but thanks to secret instructions from 'Master' Mausley, she instead infects the Medical Disaster. Mausley, who also instructs himself, supplements the administrators of justice with lead, and transfers the poisoned justice department to the control of the King who isn't currently there.

The unstoppable-position evermissile batteries continue raining down on Uruguay, hitting the Golem for damage, but, thanks to the Light of the Great, ends up causing very little lasting harm. Mr. Ole, who had been specifically calculating all of this in advance, dodges.

A small battle flares up over the control of subspace and the robot-driving production plants in there.

Medical Disaster creates a holographic picture of a world. The sheer technological mastery involved causes the Court of the Light to decree that the Golem's HP should be cut in half.
This is, however, blocked by the United States, which begins hammering shells at the enemy and linking up with the Golem. This causes the Court to collapse into a catatonic state.

Aggravated by this, Medical Disaster activates the robot-energising overpulse, ignoring the quotations and summary records cautioning him that he's done so twice already, resulting in him running severely overbudget and having to draw from extrabudgetary resources, which are presently on fire.

The cursed baron from earlier polishes a robot army on the Pier of Progress. Satisfied, he then launches a repeated volley of Annihilator Ri, Landscour Missile Barrage Doomsday and the Catastrophe Autocannon of Success, killing all witnesses and raining war and invasion upon the land despite the terrible damage already dealt to the apparent country-battlefield the fighters are currently battling it out in.

Belo the Sun arrives, as authorised by the powers of Light and Hope. He promptly offers great used cars in return for extrabudgetary resources for those well-versed in folklore.
This causes the Medical Disaster to cease his work until Belo can address the problems regarding his previously-impounded vehicle.

Reyna & Turakiel stamp on the Golem from behind, re-establishing his technical systems and then paying him for his trouble. The Golem unfortunately has trouble working out the various complicated systems now available to him, which frustrates him, as his skills in law allow him to understand that they would effectively guarantee his side's success.

Angelica suddenly turns up out of nowhere and gives everyone a bonus tour, except Medical Disaster, who is still struggling with implementing his extrabudgetary resources.

A robot version of 'Master' Mausley uses his administrative skill to encapsulate time and reallocate actions that were lost after his death.

Isariyo shrugs.

The Golem oinks, and warns his allies that Medical Disaster's hesitation means that he's prepared, quite possibly in relation to gun-running on the Cote d'Ivoire.

The battleboat starts sparkling in space and overlooks the Network, where it begins reconsidering the Disaster's ship. The ship, meanwhile, unmanifests its nullspace advanced protection and restructures its overlapping Shield to deal with the Final Prohibition. This somehow causes all of the stains in the ship to get moved several thousand kilometres out of the battlefield.

The Golem surprises the Disaster's ship by pre-empting its defenses against the Final Prohibition with an intervention, doing so by predicting space. He then sets up multiple satellites to re-launch the intervention any time a member of his side of battle does nothing, or whenever anyone attacks.
He also prepares to disarm himself in an emergency that may happen during his lifetime in order to counter attacks and help rebel forces in other countries. In return, the various rebel forces teach him the ways of Bari, and prepare to give the Golem work for the short period in which he will be jobless before the Battleboat Propaganda hits.

The emergency disarm prompts an immediate high-level roll-call for divinities. Zia responds while manipulating the Wheel. Saif responds while producing an unknown Worldstone during a maritime flamewar that leaves many forums in ruin, all for the sake of working out the value of a Treasury Tool. An Ave (that isn't the present Ave but Another Ave) responds while flying through the battlefield to meet his new employer in another place. A partner responds, but is immediately burned to death in a pile of flaming cultivation, then set on fire again repeatedly.

The Golem rains down attacks as he senses his opposition's defenses declining, firing hundreds of missiles at almost the full strength of Allah, which makes for an impressive group of ammunition indeed.

Mr. Ole, still convinced it is the Renaissance, pulls out a couple of empty knives, provides tribute to a model (perhaps one of St. Anger's group), and then books himself into a suite with his Majid friend, which is apparently a spider crab. From his position in his luxury suite, he passes on crab-messages of hope and freedom to his allies.

A group of ducks manage to avoid a pair of missiles. This is witnessed by a citizen of the Disaster's ship, despite the poor view. The ducks make a move to cut into the helmets of everyone on the ship, but all of them are arrested when they enter the ship's airspace and sent to unmanifested nullspace.

The ship is nonetheless forced to land in order to engage in a knife fight.

The ship's doctor makes his way out of the ship in order to properly set up its Titan-Swatting Hands while it knife-fights, but the Golem, dead-set on the pursuit of knowledge, binds them togehter.
The doctor, however, is prepared, having rented rollerblades and proceeds to speed around setting up units to make the Medical Disaster's labour-forces immune to firearms.

Isariyo, meanwhile, is about to get hired for paid employment, but is prevented due to a sudden distortion caused by risk management, determined to be caused by something from Mr. Ole's suite.

The reality of healthcare becomes a major factor in battle, prompting a forum to be set up in nullspace and resulting in permission being granted to suck wounds away with vacuum cleaners.

The Golem, meanwhile, has set up his own forum, and uses it to prompt the courts to bombard the universe with augmented missiles. This deals less-than-moderate damage to the Disaster's ship.
The Medical Disaster, in response, decides against firing space-rending gigabeams and responds with small arms fire. The Golem clones itself every time it objects to one of the attacks. As a counter to this, the Medical Disaster again reaches into his extrabudgetary resources, pulling out attack strategems and aiming through multilateral space. The Golem politely puts a clone in the attack's way.

Responding to this counter-attack, the Golem decides to attack the Medical Disaster's funds directly through the medium of missile strikes. Still reeling from the forum set up to decide healthcare issues (which has now decreed everyone wear body armour), the Disaster's funds take a hit. The ship's doctor, however, refuses to give up despite this and fixes the ship's Energy Resurgent Reallocator, causing the vessel to fire gigabeams at the Golem again and causing forest fires.

Declaring this an emergency situation, the Golem pulls out a car as a stopgap defense. This successfully hinders the attack, but causes problems for the intervention-satellites, which are unable to follow the set procedure at this point.


The eternal Or-PRINCE raises two hands over his head, causing a dramatic increase in the adoption of solar energy around the world. This enrages Omega Paula, who is bitterly opposed to solar energy. His gambit succeeds, however, causing the whole world to abandon normal methods of defense in favour of solar-force-generating discussion forums. The world's worth of force blasts through the Disaster's ship, although it is mostly protected from the impact due to still having helmets.

An entire planet is then launched by the forums, passing through the ship's unmanifested nullspace shields, but becoming ensnared in the Extratemporal Emergency Chrono-Defense Global Network, which only allows one point in time to happen at once.

Allie changes an equation, causing the planet to instead get referred back to later in a timely manner while at the same time moving it far into the future, resulting in the planet continuing to move in for the attack.

An area the size of the sun, hopefully including part of the ship, gets drilled into, taking the warship's hyperplating with it. This causes the ship to take light damage and begin getting enrolled.

Suddenly, Italian flamingos.

A group of countries abruptly gain the ability to pay for their drinks in space, decide instead to buy a distortion wave cannon, and begin down the long road of comprehensively designing a real spaceship.

The Medical Disaster's emergency medical systems are emptied by the flamingos, which also disable Belo the Sun. In response, the ship deletes itself from treaties that would negatively affect it, but gains a vulnerability to teams of amateur inspectors.

Mr. Ole, now with great hair, dramatically reappears as another Phoenix Rajah takes flight. He then steals the Medical Disaster's remaining extrabudgetary resources, reallocating them to himself.

'Master' Mausley doubles himself, becoming 'Master' 'Master' Mausley Mausley, circulating himself around a robot and promptly dismantling half of the Medical Disaster's robot army.
This causes everyone to follow incorrect procedure, leading to the King Of All The Doors laying a decree down in front of Banda, who is promptly confused about not being included in any of the action recently.

The Dominated Captain Battleboat seeks the Golem on his network, but fails. One of his four brains falls out.

Aeromage wrote: PART 4- PHILISOPHICAL BATTLES AND GENERAL ELECTIONS

The Medical Disaster's publications, lent legitimacy by his doctorate in World-Slaving, continue to be used as propaganda. This, however, prompts Allie, Mausley (who is now also a thief) and Isariyo to eliminate it because the King has been affected. Allie immediately uses her engineer contacts to establish a State Channel to counter Medical Disaster's written publications, with Mausley stealing all network programming and putting out his own programmes to replace all literacy and primary education.

The unstoppable-position evermissile batteries fall everywhere once again, the Golem again managing to avoid damage through the Light of the Great. Calados Investigator, apparently still hanging around from earlier, mathdodges the barrage.

Everyone once again fights over the control of subspace and the robot-driving production plants in there.

Medical Disaster once again ignores all quotations and records, initiating his robot-energising overpulse again. As he no longer has his own extrabudgetary resources, he instead uses Uruguay's.

This prompts the general public to launch a great new attack against him in response, setting up a panel to take half the resources back. The people are spurred on by promises of a wonderful new life in Reina.

Medical Disaster was expecting this, however, and responds by setting everyone on fire in order to save his equipment. Unfortunately, the firing of his megacannons is cancelled due to the scheduled visit of a very senior official of the defense forces. He still manages to fire his missiles, though, hitting the downed Belo the Sun's shields, reflecting off Mirrors of the Origin of Existence, and rebounding into Medical Disaster. Fortunately, he was wearing body armour due to the earlier healthcare forum's demands, and had designed his gear to protect against hazardous and catastrophic weapons.
Not to be stopped, Medical Disaster fires his repeating Secondary Pistols, distributing copies of the weapons to everyone on board his ship and unleashing another unstoppable-position evermissile barrage. His megacannons remain cancelled.

This brings about the start of the Phoenix Renaissance as the Medical Disaster adapts his eventual death to ensure it won't be caused by equations. This causes massive delays to all of his work in the future.

Seeing their opponent's resistances falling, the group seizes their chance. The Golem, deciding he is out of other options, jumps from satellite to satellite while preparing for upcoming hazards, exchanges a series of Rainbow Shells (which contain the answers to every element making the foundation of reality), declares that 2 is less than or equal to 7 in a flash of mathematical insight, and pokes Mausley with a key to get him to do the same.
Masuley looks forward to doing this, but is having trouble balancing his hypno-greens. Instead, he steals time and lets it flow over the Or-PRINCE in order to address the situation.

The Or-PRINCE declares that propaganda is shameful because it excludes his friends and makes enemies. He then decides that to fix this he needs to turn to his friends' friends which, while terrible to do behind their backs, is something that must be done.

The tour (led by Angelica) is still going on in the background, and has reached the propaganda with a mirror. This reflects the truth to those who listen to it, shows the tour's allies who they are, and forces an election.
The Italian Flamingos seize authority, take an aggressive stance in the election, and attempt to revive hope in the hearts of their allies. This is sufficient to let the group resist the temptation of the tour's great discounts. In response, Angelica attempts to use the mirror to start a group meditation to counter the Italian Flamingos' campaign.

Medical Disaster's propaganda, meanwhile, is successfully authorised, allowing him to win back all of his allies except for Banda, who is distracted due to engaging in a musical duel with Tim.

Another phoenix with a great name arrives, revitalises the Golem's HRI/CORE, and begins reading a reassuring list at him.

Medical Disaster produces his own version of Mausley, who jumps into the front lines of battle. He immediately gets high, and creates an upgraded holographic picture of the world, which plunges towards the Golem. The Golem, however, is ready for this, creates a holographic Buddhist high priest of equal size, and has it refute the fake world according to the first principle of Buddhism. This causes the attacks to take two years to resolve and process as the resulting philisophical battle between holographic light and enlightenment takes place.

While this was the main attack the Medical Disaster was focusing on, he was sure to set up weapons for emergency situations. Unfortunately, the forest fires he caused earlier set his rending gigabeams aflame, and the intervention satellite array remains armed and ready to attack any secondary assaults coming the group's way. Infuriated, the Medical Disaster takes out his frustration on a small model of the Golem.

The Medical Disaster's weapons are still being coordinated through this, however, adjusting to the element of Progress and forcing themselves to get updated while he refuels them. While doing so, he plots to use his rending gigabeams to do more damage than the Golem's weapons in emergency situations and thus cause a coup in the near future.

Mr. Ole notes the wrinkles in the battlefront, the robots fighting against the group, and the battleboat's workers providing important services. Through this, he sees the upcoming catastrophe, and decides that now is the time to use his Force Points.
This causes all the light that was previously brought into the battlefield to shine increasingly brightly.
As Mr. Ole muses how it is strange that he isn't doing this to further his own evil aspirations, the blast of light destroys the Medical Disaster's automated Mausley, all the robots' eyes, and every robot on board the Medical Disaster's ship, which were intended to force Mr. Ole and Belo into their suites to become locked in discussion for the remainder of the battle. They attempt to reassemble themselves in vain, exploding.
Somewhere else, a student named Unfathomable Jamal finds a great weight suddenly and inexplicably taken off his conscience.
The same cannot be said for Banda or his ship-self Banda Banda, both of whom are crushed by guilt and switch sides.

Having succeeded, Mr. Ole flourishes his caduceus, in cooperation with all the crabs in his suite. Gathering speed and reaching to the highest point he can, Mr. Ole begins reciting folklore to everyone that is listening, before suddenly ceasing to exist and joining the great forum in the sky.
Nobody is silent after such a tragic loss, but their cries are cut short when the great forum in the sky blasts a wall of golden fire down upon the battlefield, causing volcanic eruptions all over the field of battle to show how much it cares about everyone.
Fortunately, the Golem is the Space Mage to go to when it comes to landmarks. Declaring the volcanos new landmarks, he redirects them to attack the objectives of Medical Disaster's partners, and causes all of their allies to deteriorate.

Mr. Ole is revealed to have doubled himself before the suicidal sky-folklore-speech, and finds himself inside Medical Disaster's ship, surfing in its wavepool with a man named Hassan using boards stolen from recreational robots.

Mausley completes his group project, nods to the Golem, and brings Tim (who has finished his musical duel with Banda) aboard in order to take advantage of his globally-renowned skills at raising and training Trotting Jackrabbits. This allows everyone to hide in the bouncing mass of rabbits which are all hopping about as part of their training, giving the Golem the cover he needs to activate the Raiji Satellite, which will fire the Shell of Achievement after the group finishes.
The Golem loses half the damage he took from Medical Disaster, and responds by contributing to the Disaster's problems by firing ammunition at the unmanifested nullspace surrounding the ship, aiming at the first and final layers of protection with mass attacks.
That having been done, the Golem starts a temporary banking business that opens at 11am.

Allie then travels to complete Banda's problems. She then creates the FIRST COMMITTEE, insists on being referred to as a man, and sets up sudden disaster leadership protocols supported by memes.

Banda issues a statement that he doesn't have any long-lost children, and thus isn't vulnerable to anything.

In response, Medical Disaster opens hyper-rapid fire on all of his cancelled contracts. Mausley, the panel set up by the general public of Uruguay and the robot Mausley all disappear. Everything is suddenly missing.
Allie lends her mathematical skills to the United States of America, which causes Banda to die, but his Disaster Shielding reflects a powerful copy of the attack. Allie activates her shell-trap. While the attack is trying to put an end to her, it has absolutely no right to do so, leaving her with nothing more than a grazed nose.

Banda's remains end up in a bucket, which is left on top of the wheel. Buckets of Banda are distributed all over the universe.

Reyna & Turakiel fly back and forth while checking a list. They use their extrabudgetary resources on the now-identifying-as-male Allie and the Golem, granting them the ability to work overtime.

Everyone in Uruguay dies. All of the buckets of Banda are now well outside the scope of battle.

Aeromage wrote: PART 5- 'MASTER' MAUSLEY THE CHESSMASTER FINANCIAL FRAUDSTER AND THE WARPSPEED PROTESTORS

The Disaster's propaganda publications continue to be circulated. Isariyo picks up a copy.
The unstoppable-position evermissile batteries continue to fire, but do nothing. Calados Investigator, who is still present, mathdodges again.

In contrast to the pre-session training, the Golem and company, all stimulated by the jackrabbit-hopping-training they have now been put through, gain the rights to a harbour which can avoid all of the missiles. They manage to lose the cost-quotation, however, leaving Allie uncertain about their financial future.

The subspace robot-creations are still fought over, but nobody has any idea how many of them are around any more because all the reports were destroyed in the last round.

Meanwhile, the Medical Disaster's forces manage to reconstruct the destroyed machines into ARMY ROBOT, which has a Ph.D. in Crime.

Recalling his past as the supercriminal Disaster (before he earned his medical degree), Medical Disaster uses his updated information and fires Unbelievable BANK missiles at the Golem's temporary banking business. The Golem successfully cosmos-defends against being disarmed, but the explosions cause a crash that makes him and all nearby shops lose their work and making his bank vulnerable. Seizing his chance, the Medical Disaster steals a tractor and begins lighting everything on fire. This impacts on the Golem's protective measures and costs him some of his bank's proceedings, but not more than would otherwise be necessary.

'Master' Mausley replaces The Man, and uses his newly-gained authoritative power to flagrantly seize the ashes of sensitive materials that are still on fire due to the Medical Disaster. Stuffing them into a small model of himself, he declares them as being usable as extrabudgetary resources. He registers the Golem as being able to use them.

Medical Disaster is temporarily distracted by an old town that has been taken over by deployed rebel forces. This distraction allows the fire to reach his cancelled megacannons. Mausley is swallowed by a sea of white light. The blast hits the ship, but is reflected, leaving it alive.
The fire reaches the courtyard of the Ray Defensive Batteries and Life-Eater Rays, before jumping into a man the ship throws in the way.

Mausley was prepared for all of this, however, as shown by his list of extrabudgetary resources. Aware that he might be killed, he had instead substituted himself for the State Capital Master, who was, in turn, actually a hyperrealistic mannequin of his body. While that was happening, Mausley was obscuring the financial records of all the banks, aided by his procuring a Master's Degree in Finance. This allows him to skim resources from many different organisations, funneling them directly into his Mystery Bag.

A wave of space-distortion, generated by problems created by Mausley not having time to properly complete the Golem's registration to access his extrabudgetary resources, causes a Pyremaker Omegalaser to provide magnificent natural lighting and also turn Mausley's body into flaming dust.
No longer being around to keep things together, Mausley's dimension of shell companies begins to collapse in on itself.

Mausley was, however, prepared for this, too, and had set up a pay group beforehand that had set up developments on his body, allowing his dying ghost to be carried out of the fires and into the Forum of Mystery.

Reyna & Turakiel were prepared for their allies dying, and, thanks to Mausley's extensive resource planning, hire sufficiently powerful lawyers to give Medical Disaster the Death Penalty. Thanks to the Golem being registered (albeit not completely), Mausley's work is still around to be used. Reyna & Turakiel choose to move the battle to the United States in order to attain salvation on behalf of Mausley's ghost.

Mausley's ghost, meanwhile, has moved to Lima in order to plan to repopulate the Nuba Mountains in Sudan. This sudden tactical change renders him temporarily invulnerable.

Meanwhile, Mr. Ole, still aboard Medical Disaster's ship is trying to deal with the overly-long helmets provided to its passengers when everything disappears as Medical Disaster warps himself to the new battlefield in the United States. A second ship, crewed by demonstrators of the warpspeed protest-group Ramallah, successfully teleports in, grabs Mr. Ole, and sets off in hot pursuit of the speed-limit-ignoring Medical Disaster.

In just a few moments, Ramallah's ship arrives on the right continent, having had to navigate around the centre of the universe first.

Mr. Ole, who is now a champion of absolute freedom, decides to intervene and launches Ramallah's ship at a nearby mountain summit, enabling it to fly in the world's atmosphere. Recalling the Medical Disaster's weaknesses, he appoints the entire crew as investigators of the opposing vessel, which causes all of Medical Disaster's ship-functions to get hindered as the team of amateur investigators have to keep constantly referring back to the Terms of Reference.

Medical Disaster's gigabeams fire, rending into the Golem. They get cut off due to the Golem starting to tell a story that goes nowhere and dunking them into a whirlpool. The Golem doesn't think he is evil enough to keep redirecting assaults from such weapons, however.
The Golem puts on a slick act, and steals the battleboat's metal floorboards. This causes its interior to disappear.

The Golem then uses his Dreamcore Shells and conscience to protect the party while cycling through a room containing his enormous collection of munitions in order to defeat the enemy's ever-evolving defenses.

The dreams of the party hit the Medical Disaster, who begins to regret having a doctorate. While this wouldn't be effective if Medical Disaster was female, he isn't, and decides to withdraw. While doing so, he produces anti-attack countermeasures in the form of gun-drones, which open fire on the Golem, but are thwarted when the Golem psychically controls the still-falling missiles to hit them instead.

Mr. Ole once again finds himself outside the Disaster's ship, and proceeds to enact vacuum-knife surgery all over it, removing its screens and helmets. He performs a Magnificent Alas Disclosure at the same time, declaring that all of the remaining models on the battlefield are losers.

This causes minor damage and is mostly resisted, but triggers the Judgement of Failure. The entire country of Uruguay appears from the sky and plunges towards the United States.

The Golem increases his Satellite Capacity, and rotates his equipped firearms, ammunition and helmets to more appropriate ones to fight the ship.
Allie applies Hyper Possibility to the Golem, increasing the chance of critting, but also increasing the negative impact of criticals.

The falling Uruguay contributes to a sudden battle-wide agreement that munitions should not be used in a vacuum and that fire should not be used in medical procedures. This modest amount of progress leaves everyone embarrassed, but causes Uruguay to show signs of damage.

The Or-PRINCE begins to seduce his accountant with stories of lush adventure and warm notes. While doing so, he picks up a series of small stones with his left hand and utters a prayer to divine ladies everywhere to imbue the stones with the power to fight evil and lead the way to a brighter future. He finishes his prayer with a cry of "SUPERDIRECTA IT" and drains his spiritual force to summon God's Mercy in an attempt to convert everyone's weapons into pure Good.

This also has the effect of rousing the Italian flamingos, which were passed out in boxes of propaganda.

The Golem puts on a stack of helmets and the Sunhand starts spitting out Phoenixes.
Isariyo then makes the Golem disappear.

Aeromage wrote: PART 6- THE FALL OF URUGUAY

The Sunhand develops a conscience and burns through the Golem's outer wing, turning into a massive full-body chassis.

The Ghost Of Disappears joins battle, and decrees that all parties held must be well-lit.

Mausley, having barely survived the Medical Disaster's attempts to kill his ghost, and against all probability, finds himself waiting to fight him one-on-one in a boxing ring. This strikes the Golem as an excessively bad idea, so he dodges the various fires set around the battlefield, stuffs Mausley into a basket that is warded with insurance, and puts the basket inside a 'Master' level subspatial Jeep for protection, allowing the ghost-Mausley to use his leadership skills through the vehicle while benefiting from its cosmos-body and improved physical resistance.

The Golem declares an emergency situation and insists that he cannot work overtime if he keeps getting distracted by gigabeams and battleboat propaganda.

Mausley's-ghost-in-a-basket hops onto a moderately comfortable seat in the Jeep in front of dozens of screens that show his every desire, and is abruptly joined by the battleboat. Mausley is then given requests from multiple countries to deploy the Golem's automatic umbrella in response to the Medical Disaster's operations. Mausley programs it to open and close in an unpredictable fashion.
Having done this, Mausley goes to bed inside his basket, which is then moved to a centrifuge inside Evil Space.
This reveals two important points: First, the Medical Disaster's ARMY ROBOT is still around and blowing bubbles to interfere with any attacks that aim at the ship.
The main objective of the Medical Disaster, however, is revealed to be a plot to use the Wheel to provide unlimited covers of major motion pictures in order to pay off his debts. At present, however, he can only create six at once without the Wheel, and is being hindered due to the power of Nudity making Level 99s jump into the sky naked, thus forcing him to use his Master's Degree in Nuclear Space Space to try and solve his problems and determine the fate of the Universal Terms of Reference.

More robots appear, but they keep falling into holes in space.

Mausley interfaces with the Golem, who begins to transition from fighting.
Meanwhile, a small marble that represents the Golem's Satellite Capacity appears and begins getting steadily bigger. Elsewhere, the prepared intervention-satellites finish their preparations, allowing the Golem to respond better than he did in the past.

Uruguay, still falling, is noted to impact the battlefield in the near future.

The unstoppable-position evermissile-batteries re-fire, but manage to do no damage to anybody due to calculations. Another fight over subspatial robots happens, to no great result.

Captain Battleboat borrows the Battleboat Cannons of Turabi. They begin buzzing and drawing nuclear energy from space.

Thanks to his Master's degree in Nuclear Space Space, Medical Disaster sees what his happening and decides to commit to emergency defensive countermeasures. Food is immediately served throughout the ship, and his damaged weapons systems and heat shield fall off.

He attempts to use his Travel-Space-Arranging-World-Cascade to rearrange the Golem's HRI/CORE and convert his currency into an attack on the Golem's heat shields, but the unlimited teachers provided by Guyana earlier take over The Department and lay seige to Medical Disaster's ship.

Medical Disaster then attempts to fire rending gigabeam space distortion waves through a gun. While it is capable of firing, it drills space instead of rending it and ends up hitting some immovable Battleboat Missiles.

'Master' Mausley promotes the Golem to the rank of Warleader and uses his army of shell-company accountants to cook all the books. This results in his companies giving great deals to all the inhabitants of the planet and promotes the full flowering of civilisation across the universe. Somehow resulting from this, a ball falls into the path of Medical Disaster's latest attack that was intended to destroy the Golem, causing it to fail.

Medical Disaster responds by forcing the planet into a large-scale disarmament project, driving his point home by uprooting parts of the world with gigabeams.

The Golem reveals the rest of his as-yet-unseen allies. Ladies with celestial-grade bodies who are also devastating speakers take to the stage.

The Or-PRINCE uses this opportunity to give a rousing speech!

"My friends," he calls out in the field of battle, "We've had to open! A disaster can not control! It is not free of prudence linkages, filled with the force of hope and friendship! This is the day which will be explanations in transforming! This will be the day when in the light of hope and victory on the dark! Today, we are still together, but we--"
"Objection objection" the mind-controlled Isariyo interrupts, turning the Golem into butterflies.

Gadigan, deciding he wants Isariyo to succeed, restores Isariyo's senses, although cautions that it might be the last time he gets so blatantly involved.

The Or-PRINCE then turns the butterfly-Golems into Phoenixes, unifying the group and attaching the Sunhand to the collection of burning avians. The Phoenix-Flock-Golem-With-Sunhand is once again ready to participate in battle.
Rising into the air on a pillar of antigravitational Death-Asphalt, the Or-PRINCE shines with the light of the sun and casts Light of Employment on his fellows, once and for all protecting the establishment of solar energy worldwide. He calls upon the power of his allies- I-au-Prince, the Republican National Alliance Party, the Battle SOS of Procedure, the Ombudsman of Light and Hope, and Mr. Violates, who runs Madam Selereth's computer network.

He then burps and blasts the Disaster's ship's screens with light, causing it to have to process huge water bills and filling its systems with the Sun's tax accounts for the Universe.
Water gets into the ship's base and starts defeating each section of the ship in turn, filling it full of holes.
This causes Rio to flood and fill with Italian flamingos, which promptly take over the country and launch an assault on the Medical Disaster.

Medical Disaster tries to cut back on his energy bills by dipping into more extrabudgetary resources, but they are all controlled by Mr. Ole, who is having none of it and gets into a beer-fuelled slapfight with the Disaster while insulting him in his native language.
Happening across one of the discarded projects of Doctor Sonrie, Mr. Ole uses' the quack's already-set-up experiment to open the ship and usher in a flood of Italian flamingos. Unfortunately he hits his head in the process and suffers serious brain trauma, causing his caduceus to fall into the Golem's hands.

Fortunately, the Golem had the presence of mind to bring water from Mozambique along, and the potent healing liquid gets to work stripping the debuff-side of the injury off Mr. Ole. This is only partially effective, but Mr. Ole has excellent medical insurance, allowing him a swift recovery.
Meanwhile, the Golem has stolen the Authority's enormous gigacannon and, due to it currently being night, was able to install it inside himself.

Allie uses mathemagic to ensure that the Golem will do double damage with his next attack.

Isariyo begins preparation work.

Medical Disaster, up to his eyes in Italian flamingos, manages to combat them with his own Red Flamingos for long enough to empty his remaining energy reserves in order to hire a unit from Al-Qaeda.

In response to this, the Golem sets the Disaster's ship on fire.
Capitalising on the distraction, the Golem and Mausley tactically displace themselves to attack the Disaster's accountant and get him embroiled in the affairs of the postal system.

Everyone's attention is suddenly drawn to a shower of bodies from the now about-to-impact Uruguay, at the same moment the Battleboat fires and more gigabeams are set off.

Every single part of the world suddenly launches missiles, including the missile hidden inside the world, which has a warhead composed of clean energy and was hiding in the Earth's crust in wait for the perfect time to destroy the Or-PRINCE's Death-Asphalt Pillar. This missile is countered by a mage hiding between the intervention-satellites who declares them as liabilities, causing politically correct damage to the Medical Disaster's trauma systems.

The missile flickers in front of the ship, but fails to go off, to the disappointment of the United States. The Disaster's ship, however, was unable to reestablish its systems because everyone agreed that the attack took place in a vacuum.

Medical Disaster refuses to give Battleboat a present made out of shells.

Actively defending, his multiphasic ship displaces itself, causing two models of it to get rendered on-screen. All of them fire rending gigabeams through their space-distortion wave-cannons.

The Golem can be in two places at once and fires gigabeams at the gigabeams.

Medical Disaster, however, is now The Man, meaning he was already well-prepared for that and splits his gigabeams to hit all the golems in the world, causing huge damage everywhere. The Golem, however, had Enterprise Resource Planning and had heavily invested in maids, which cancels all damage to him and his funds and causes maid-counters to half of the other missiles.

Isariyo responds to this by moving the Golem inside an alternative copy of the Golem, allowing the original to open fire upon everything in the battlefield with gigabeams. Unfortunately, Isariyo is unable to set a good example, and takes a wooden beam to the face, causing his body to explode into a shower of wooden beams which is then distributed to the worldwide population.

Isariyo is reincarnated as a car, but is detained before he can re-enter battle.

Medical Disaster gloats about how his weapons systems have dealt with the first risk and are working on dealing with the second half.

Mausley activates the Golem's wings, making them flash at sufficient frequency to disrupt Medical Disaster's radio transmissions and emergency weapons. This prompts the Disaster's crew to debate amongst themselves and hold a workshop on cooking, followed by a random election.
Medical Disaster immediately responds by arresting the members of his crew he is prejudiced against, shooting some of them to stop this bizarre attack.

The Golem personally donates to Calados Investigator's funds, allowing him to copyright the concept of 'the sun' and set up a company to produce arm-devices based on The Sunhand. Jumping and falling alongside the plummeting Uruguay, the Golem uses his own funds to claim its soil and use it to initiate a piledrive-attack on a massive scale in order to cause a Cosmos-level tragedy.

Medical Disaster slams his finger onto a button marked 'September Emergency' in order to attempt his own financial manipulation of the Wheel in order to ban all metal and flight of munitions in physical space (only realspace, not nullspace, which he is presently in) to avoid the incoming catastrophe.

A sea of nines start to flash intermittently red as Uruguay, the former-battlefield-turned-ammunition, impacts the supermassive craft.

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999

999,999,999,999,999


Resigned that his ship is in its last moments, Medical Disaster activates the Great Disaster Overcrash: HRI/CORE/rupture

The ship is making explosives. Medical Disaster, despite all the things he was attempting to do, is about to be smashed into the gravel.

Aeromage wrote: PART 7- OVERCRASH-OFF

Great Disaster Overcrash: HRI/CORE/rupture wrote:The Medical Disaster's face appears to be on the ship's viewscreens, along with a variety of groups, which he presents to a panel of judges. All of his fingers are planted on a massive red button.

"I am not the author of armageddons.
In the killing of the Worlds, I had killed the Dei.
The myriad of Champions sometimes trying to stay.
Every time I have suffered.
And even if I have lost the Super Bowl, I would like to say this: it is just the beginning.

It does not matter what the fight is,
Every move is an exercise of feasibility.
All the models in the area constitute a violation.
All examinations will be eliminated.
So that it does not remain outside my control.
Therefore,
I am, along with my ship, providing the final objective
Core Collapse".

The Medical Disaster then throws his Doctorate at the group.



The ship, and Medical Disaster, prepare to absorb Hell in order to ensure that the only concept of destruction in the world exists in the heart of the ship.

The ship then exploits everyone by destroying the colour red.

The Or-PRINCE attempts to transfer the Golem elsewhere, but did not consider the interference generated by Electromagnetic Isotope Separation (EMIS), causing the Golem to grumble about approaching tickling.

All knowledge manages to barely escape into the Golem's basket.

The energy surge begins blipping in Morse Code, but is interrupted by Allie, who is apparently in an altered state of mind.

I Am High Overcrash: An Engineer From Nexus wrote:Allie highlights the air, turning towards High Command and moving strangely in the highest levels of reality. She stares at her hands, which begin glowing like lamps. Ancient, mythical foods made in the island of Antigua when everyone in the world was still in training surround her, and her left hand starts cawing with destructive power.
Aligning herself with the political right wing of The Authority, ten countries in various states of vulnerability appear before her and are slowly brought together in a workshop in order to create a single new law.

"A long time ago, when the world was one, and was governed by the financial authorities, and anthrax...
Those were the foundations of Gadigan, who was in the midst of the chaos.
Giving the consistency in which to serve as the basis.
On this basis, the city built a disease.
Its buildings and integrity; a will by its nature.
Their captors cruel; a will to purity.
He said that his Government was strong; guardians of the original.
This hard drive has always been doubled; a legacy of enormous potential.
And in time, through the ordeals and invasions, nexus is firmly committed to.
Through the test after we take attendance, along with my guide, we should assume.
Be my colleagues.
Be my colleagues by destroying.
However, we should be, in reality, more advanced.
Show decent manners in the heart of the city.
And then, in fact, I am not
an engineer from nexus".



The Golem becomes a qualified engineer and does not feel like the mentally disabled can help him. Expressing hope, he drags his hands through space and finds Reyna & Turakiel.

This creates a wave of red, which provides the Golem with success, and sends Allie to a solar system in order to create a comprehensive non-energy explosion and destroy all ideas.

A long time passes before anyone has to scratch themselves.

Everything ends.

-------------------------------------------------------------------------

Allie gains the power of unlimited signs. The battleboat reveals the network.

-------------------------------------------------------------------------

An explosion quietly walks into a doctor.
An exoskeleton with a laboratory attached to its belt approaches the party, using eight arms and mineral exploitation as weapons. It also has a metal wing with missiles on its back, and a lot of screens that show Medical Disaster's decisions.

The Barons of Uruguay 2 arrive to watch the battle.

The party now faces:

Medical Disaster (NUDE Final Baron, figure 2: Medical Disaster) (Mastermind, Level 80 Plot Enemy)

Aeromage wrote: PART 8- ALL OF THE WEAPONS

The Medical Disaster's Space-Leaping Hyperreality Electro-Motors prove to be pointless due to the presence of Tim, who was already working on them before the Medical Disaster even got there.

'Master' Mausley jumps into a Trial-And-Error Strategic Offensive, which allows him to act before the Medical Disaster and Uruguay 2.

The Golem's neck collapses, and Allie disappears, reappearing in a Neutral Territory in a separate location from the battleboat and Mausley. Mausley puts on a suit of green paper armour covered in detailed statistics, and is forced to choose between the options "Ports Here, Where's The Party" and "Leave My Red, Women Could Be Used To Create Small Bombs".

"THE", the Golem declares, and begins running around throwing medical documents everywhere, disarming emergency situations as they happen, destroying a company that makes pipes with The Sunhand, and increases his defenses with dirty moves involving dripping poisons and layers of stairs. He focuses on killing the Six Safe-Shooter with his free hand, the spectre of Major Unlimited floating above it. Still in his possession are the Far-Away-Class Beamcannon (which used to be in his chest), an ambidextrous hand that is capable of thawing people's bodies hidden inside his face, and a Surprise Golf-Club, which he hits Medical Disaster with.
Immediately afterwards, the Gorgenmacha Uberdome sprouts out from his eyes, initiates FULL RANGE MODE and levels 10,000 guns at the enemy, loaded with battleboats filled with ammunition.

"You have more than three of me" the Golem continues, "The enemies and Darston always one-up me and my Achievements of the Guru."

The Golem then sits on a satellite in order to prepare for the rest of the battle.

Mr. Ole Mira (as he now wishes to be called) looks at the enemy through spinning knives, playing the defensive and looking forward to opening up his allies in order to treat their resistances in preparation for incoming attacks.

Tim jumps out of the Great Basket, cheering on his friends and declaring that nothing can stop them under the title of Hope. Selereth then grants Tim excellent benefits.



Meanwhile in Phoenix, Arizona, Prince Enchanting entertains the delegates of celestial bodies in his suite and sets them on fire. This invigorates the state, which begins exporting Phoenix Salt.


(Mr. Ole) Mira notices that the Medical Disaster has recorded himself on a new format, and sighs, lamenting that the clothing he had confiscated from the government was mostly composed of adhesives and equipment. He lifts a hand, and with it rise a number of stones imbued with the destructive power of the universe.
"Omega must be destroyed!" he cries, before taping Medical Disaster to a cornerstone. Eight of the stones hit the Medical Disaster's arms, causing him to immediately contact the council to get him a doctor. Two fly off to Prince Enchanting's suite. Two hit all of the missiles, and the rest stay behind to help the police with their enquiries.
The doctor the Medical Disaster called for arrives, but is frozen in a prism, hooked up to the field network and begins taking small amounts of damage in order to give Medical Disaster the address for the Light of the Great.

Under the grilling of the police, the stones disclose the identity of Rosa, the Italian flamingo who weilds a pair of scissors and is presently trying to disengage the Medical Disaster's exoskeleton. Rosa is arrested, but succeeds in damaging the exoskeleton, depowering its defensive modules.

'Master' Mausley gives Allie an overview, makes her press a big green button in the middle of the command centre, and has her implement mathematical symbols to upgrade the Golem.
Reina & Turakiel are also in the command centre and assume the role of therapists.

Medical Disaster's Mudra Exoskeleton commits itself to automatic-fire mechanisms, pulling out an Agreement on Anti-World Gigadestruction, laser guns, The Devastating Time, Godender Rifles, a black hole, The Colossus, Breaker-Cluster-Shell Multicannon Redeath, and the President of the United States.

The automatic-fire mechanisms activate, but only some of them work.

Some guy called Karim is forced to leave the pool, as he has won an election.

An Anti-World Laser fires. It makes for great company, which causes additional damage, and also runs off solar power, so does more damage. It was invented by the element of Hope, so it fails to cause damage to the element itself, but is still a very powerful weapon.

The Golem temporarily becomes the Storm Golem, and wins great prizes for his magnificent baskets.

The Medical Disaster's rapid-fire submechanisms get better, but he himself decides to take a moment to reflect -rather more than is necessary- on the Golem's magnificent baskets and how he should have offered him the position of Deputy before this whole mess started, as he would have been a strong partner for the next election.

The Gigadestruction Exoskeleton looked forward to getting a pipe, but the Golem already destroyed the pipe company. Instead, it turns its attention to the Golem and tries to cook him. In response, the Golem's hydra-hand eats all the food.

The Medical Disaster's guns gain the advantage of self-updating towards the extreme edges of what they are capable.

The Golem pirouettes around a group of stowaways and accountants, and then opens fire on them.

The Medical Disaster, however, is well-versed in automatic machine-building methods and Mommy Arts of ten thousand worlds. Entering the Digital Wind Position, his doctor loses the ability to lead people, but forces the law to be based on Electro-Magnetic Isotope Separation (EMIS), data flowing behind him.

Gadigan, meanwhile, learns that Mausley is in fact a Master of Arts and has many exotic forms, and travels to meet the Golem in the form of a band of pirates. The Golem, for his part, builds a framework filled with energy drinks and extracts the Medical Disaster's machines and shoots at a flight computer in the afternoon, with disastrous results for the police force.

The battlefield's disaster-protection procedures have now been significantly harmed. The Medical Disaster begins spinning around, calling for an encore at every party he gatecrashes and spreading his shadows all around the battlefield. He then sets fire to, and destroys, a hundred million dollars. The Golem, however, is now in a difficult catrographical position and capable of tracking the Disaster through his medical charts, and freezes his fires, returning non-space into space.

The Golem then shoots a doctor, exploiting everyone's sudden shocked attitudes to lay seige against the Medical Disaster's next attacks.

The doctor that was shot immediately advises travel, and is killed where he stands by Medical Disaster's Deadeye Godender Attacks from a rifle he pulled from wherever. The two foes now face each other on Bullets Fly Highway, the Golem (who is now a planetary) finding himself in danger of being left behind. He travels to a prophet on a mountain to strengthen his faith, controls his fate, and starts disseminating bullets to various groups, which are then suddenly fired from the top of the mountain, which are infused with the purpose of Santa.
Medical Disaster moves into the Soaring Demon Position and jumps to the foot of the mountain, but the Golem was expecting this and cuts his foot off, throws it outside the range of the mountain, declares that he hates airplanes as much as swordfish do, and has a seizure.
While this happens, his enormous nose-gun fires sugar cane into the Medical Disaster.

Taking the advice of a doctor over the radio, the Medical Disaster moves the position of the mountain, and begins moving towards the Golem with strong impetus.

The Golem is suddenly James Bond and blocks all damage coming at him. He then enters the mountain, assumes the cannoneer position, and separates himself into a multitude of pistols. The Golem fires repeatedly, sending many of the Medical Disaster's missiles off-course and into Al Qaeda, who were trying to sneak into battle.

Medical Disaster kills a snake in response, pulls out glowing evil pistols, violates the snake with them and causes them to drip deadly blood-poisons, then fires a black hole at the city of Faro in Portugal. The Golem begins to assume the Irate Mongoose position, but gets arrested. Fortunately, the troops arresting him are crushed by the gravity of the black hole in Portugal, and the Golem gains momentum against men who attempt to poison ragey mongooses.
The two exchange fire for a while, with Medical Disaster attempting to impale the Golem on a pier, but is defeated on that front by the Golem's mastery of golf.

The Colossus and the Breaker-Cluster-Shell Multicannon are fired at the Golem, but both are blocked by the sudden appearance of the Arc de Triomphe falling out of a space-gulf. The Golem, however, takes moderate damage as the landmark is followed by the entire French region of Manche, which lands on him.

The Golem returns fire, which the Medical Disaster almost manages to block. In retaliation, Medical Disaster kills the President and threatens to re-kill him later.

Meanwhile, people are trying to re-found Uruguay, but are hampered by the fact that the person they want in charge is a doctor and is currently too busy.

Medical Disaster uses a Ravana Resident Spin followed immediately by Druaga. This tactic centres around using eight robots to circulate small arms with Deathbringer Annihilation-Grenade Autolasers around the Republic of Armenia in order to rapidly start a war.
This is prevented by the sudden reappearance of the Arc de Triomphe, which interrupts the training seminars on how to use the weapons, confiscates them, and brings them to the Golem. It then follows this up with a chain-attack that avoids hitting accountants, fires Medical Disaster into space, and installs ten different kinds of weapons into the Golem's face.

The Golem loses all of his weaknesses and then bombards the Medical Disaster's logo with shells and chicken.

Medical Disaster proves how evil he is by ignoring all systems protecting people with disabilities and holding meetings which specifically exclude them, which is a crime. He uses a Dimensions of Pula golf ball, developed in Bata Laboratories, which he was keeping in a pocket with all his pistols and textiles. It transforms into a small moon/war-satellite, piloted by Omega-Paula.

Paula fires and successfully hits the Golem and all conservative forces with a killer megalaser, causing Medical Disaster's side to gain several points on the battlefield.
Medical Disaster pullls out 99 more of the war-satellites and puts them all under Paula's command. All of them fire collectively on the Golem, who worries about his image.

The Golem is outraged, having been just about to reach an agreement with the chickens, and opens fire on the Medical Disaster, dealing moderate damage. This causes Medical Disaster to fall outside his chain of command, endangering the war-satellites with death and making them fall towards the planet. Paula presses a red button and kills all of the African country of Comoros' military weapons with a hundred of her missiles.

The Golem is both impaled and covered in metal powder.

Mr. Ole gives an impressive performance as Lama Alba Tours during the smash hit play 'Body of the Dead Sea' inside the Golem, giving the Golem the strength to abstain from death and curing himself.

Not satisfied with Uruguay's earlier total destruction, Medical Disaster experiments with Chronomantic Particles, ripping open a hole to a past version of Uruguay and using his satellite-missiles to kill everyone in it.

The Golem provides the rebels medical support, and fires several shells. The Medical Disaster takes moderate damage.

Medical Disaster decides that the road here is far too safe and an insult to his position, and once again activates his Ravana Resident Spin and Druaga tactics. Unfortunately the weapons he had planned to distribute weren't ready for the party's counterattacks, resulting in invisible robot clones massacring everyone in Armenia because of nanites and moons hidden inside them.

The Golem survives by using accountants to battle the increasing crime rate, allowing him to devote his full attention to Medical Disaster. The robot clones use their knowledge of radioactive roboclone meltdowns to grant the Golem thermonuclear powers that increase in intensity with his anger, letting him cut suns in half.

Changing tactics, the Medical Disaster attempts to call a ceasefire and bribe the Golem with the offer of destroying the GenderStats Database, while secretly plotting to crush him with a Displacement debuff.
The Golem demands his foe be given the death penalty, but is arrested due to Reyna & Turakiel's improper use of cleaning materials (which managed to remove the debuff, nonetheless). They also manage to reheal both his HP and Electro-Magnetic Isotope Separation Levels.

Aeromage wrote: PART 9- STAIRS OF DEFLECTION, NUDITY AND THE PAST-URUGUAY GAMBIT

'Master' Mausley's Amazing Tactics allow the party to reach a second Offensive Preventative Strategy, because it isn't the first round of battle.

"Be strong, my friend, we will not give up hope" the Golem's basket reassures, using great force in the hopes of finding a cure for the Golem's imprisonment. Meanwhile, the Italian flamingos begin feeling themselves at home. This makes the Golem Omega-Buff, which, combined with the flamingos' skills with spatial defenses, greatly increases his powers.

Mr. Ole, on the other hand, is very concerned about people killing dancers who aren't on their side. He asks Mausley to deal with the problem, then reads a note left by the dead and possibly soon-to-be-redead President regarding the noises he didn't like. This convinces Mr. Ole that the party has no chance to survive.

This makes the Golem's hands begin work with Reyna & Turakiel to influence the impact any attacks specifically tailored against him will have. This also prevents industrial action from taking place. The Golem is careful to remain vigilant for any unwanted attempts to bring his allies back to life, make the caduceus echo, or bring back the Renaissance.

The Golem collapses his neck back into his other body in order to change his fighting style. He gains the abilities:

Sword-Deflecting Stairs- (Negative Ability, Lord) Weapons Programs gain 30% Saif Resistance
Air Resistance-Deflecting Stairs- (Negative Ability, Lord) Weapons Programs gain 30% Bow Resistance
Orb-Deflecting Stairs- (Negative Ability, Lord) Weapons Programs gain 30% Orb Resistance
Laser Resistance-Deflecting Stairs- (Negative Ability, Lord) Weapons Programs gain 30% Gun Resistance

He would not normally be able to learn this as he was arrested, but Mausley instates interim authorities, forcing the police to release the Golem and withdraw.

His Weapons Programs thus empowered against certain varieties of weapon and the deity Saif, he proceeds to weigh tactics, aided by his lack of prejudice against fishermen and his ability to integrate negative mental states into ammunition.

Settling on a plan, the Golem wears the Wheel as a hat, forcing the trigger-happy Medical Disaster to hit the Wheel with his strongest attacks instead of the Golem.

The Sunhand turns into a hydra and goes into labour in order to prepare for the eventual redead-President. This is broadcast throughout Phoenix, causing many deaths.
The Golem then uses the Wheel as another hat, and the Sunhand-hydra goes into labour again, once more being broadcast and increasing the death rate in Arizona.

The Golem begins telepathically conversing with his missiles.

Reyna & Turakiel unify their knowledge to massively healboost the Golem. 'Master' Mausley deploys a Mausley-Golem to grab The Tube, which was the nudity-powered weapon Selereth granted the Or-PRINCE earlier, using it to automatically upgrade the Golem with the power of nudity. This restores all of the Golem's stats and damage.

The Medical Disaster is curious about this sudden nudity-upgrade, and gets naked himself. This automatically restores all of his shields.

More of the naked medic's automatic systems fire, but some of them fail again.

The Anti-World Laser fires. Unfortunately, the Golem had refused to withdraw any funds from the Medical Disaster's stolen extrabudgetary resources, stopping him from falling prey to the attack. Instead, the Golem stages a coup with a shiny new currency based on stairs, which has an extraordinarily large impact on the economy.

All of the Medical Disaster's guns upgrade themselves to the next level.

The Medical Disaster transforms into a furious and extremely fast aniseed wafer-based dessert to continue battle, flying about in an invisible wind and activating gigadestruction cannons. Unfortunately, he falls into a company lunch and gets eaten. Battle continues against the Medical Disaster's autonomous body armour, which was discarded when he decided to get naked.

The Golem concentrates fire on the body armour, but it reflects the attacks. This display of mechanical precision makes several countries consider sponsering it.

Mausley's Master's Degree in Spirits lets him make the Golem deviate from his usual planar position, splitting the Golem's spirit from his body and thus effectively cloning him. A smaller clone of the Golem also appears, weilding two pistols, in order to remind everyone about how perspective affects people's size relative to dimensions.

The Medical Disaster's Body Armour fires a devastating but temporary volley against one of the Golems, who intends to block it with cane-fighting. Through an odd twist of fate, this grants the Golem resistance against beatings. The planar-copy-Golem steals the Medical Disaster's rights, and then opens fire on the body armour himself.

The minigolem could be making itself useful by repairing damage, but instead gets shot by a Deadeye Godender Rifle from wherever. Taking this as a sign he should catch the body armour offguard, the Golem flees to the Nuba Mountains and assumes the Prophet On The Grumpy Mountain stance, allowing him to catch missiles in his mouth and fire accountants at people.
This completely bypasses the medical aspects of the body armour's disaster protection insurance, but allows it to rapid-fire submechanisms back at the Golem. Just when the Golem would be about to take damage, however, he ascends to divine status, assumes the Mainstream Fiber stance, and receives massive defense against everything that happened to him thus far over the battle.

The Black Hole in Portugal, Faro Colossus, and Breaker Cluster-Shell Multicannon are all rendered utterly useless, being completely unable to deal any damage to the Golem. In order to avoid violating the laws of reality, the presently-unaligned deity-Golem declares himself the God of Nudity.

Captain Seton arrives, eager to deal with any problems caused by the Medical Disaster. His ship is weak, however, and is destroyed during a new Super Bowl that suddenly takes place thanks to the Medical Disaster's prior investments.

Pre-recorded messages of the Medical Disaster threatening to kill the dead President play over the Super Bowl screens.

One hundred successive fireballs rain down on the battlefield, followed by Paula vowing death to the party as she activates the satellites' killer megalasers and gets the orbiting warstations into position to fall on the planet again.
The Golem attempts to use his new stair-based abilities to resist the attack, but has not yet become sufficiently accustomed to beatings of that magnitude, causing him to take damage.

The Golem's planar-displaced-Spirit-self assumes the Gremlin Stance, which, in conjunction with multiple responses across the network, allows him to reduce the Medical Disaster's Body Armour's defenses through gremlin-interference, causing it a lot more problems.

The minigolem gains frozen extendo-arms, gets naked, and begins eating through its supply of chicken.



'Master' Mausley uses the additional time to give great thought to impending disasters.

He realises that the Medical Disaster had installed nanites in the moon-war-satellites in order to overcome their robotic weakness to being blinded.

He realises that one hundred of them fell through the time-hole to attack the past version of Uruguay.

He realises that another hundred fell this round.

In fact, the fact that one hundred moon-war-satellites went through the time-hole to past-Uruguay may mean that they are planning to use it for their next attack.

He therefore comes to the conclusion that Omega-Paula, leading 199 invisible medical robots (who are using nanites in order to overcome their invisible eyes' auto-blindness) is ready to launch a horrific attack on the entire battlefield using the past version of Uruguay, which would otherwise be completely destroyed, and that 99 of the medical robots may have in fact already done something awful.



Mausley immediately enacts four circular operations at once in order to replace the Golem's nose with his Nanite-Dispersing Battle-Vacuum. His plan is to turn the Golem into an elephant who will fight the impending recession caused by the South American country falling out of the sky (again) by running around the stockmarkets, firing at the medical robots and making "pchoooooo" noises. He also updates the Golem's eyes to be able to see invisible nanotechnology.

The Golem (and his passengers) find that the situation is worse than they thought- Omega-Paula's medical robots had used the time-hole to past-Uruguay to install a tower made of minerals onto the current battlefield years ago, which is now ready to strike at any moment.

Alarmed, the Golem dives for the time-hole in order to storm Uruguay's Presidential Palace in order to stop the invisible medical robots from over undertaking their Doomsday Tower Operation, but is hit by the sudden arrival of the code-ship S.S. CSS/W/Integration coming through from the other direction.

The doomsday-medical-tower has too much momentum to be stopped, despite the Golem leaping on board the Evergreen, a ship filled with hops that immediately crosses a vast gulf, the tower's S-Integration Wave hits, cascading through space and the gulf and removes all gay people from the battlefield.

The wave affects the Golem and the majority of his systems. The Wing-Working Company, located nearby, turns into bubbles. Electro-Magnetic Isotope Separation (EMIS) and tendrils of oncological diseases strike the Golem, causing him to turn into rubbery goo and collapse into pieces, most of which are within walking distance of each other.

This completes the criteria required to create the Element of 'Pouring'.



Individuals with the Pouring element are extremely effective at attacking Members of Parliament, launching ranged attacks and using different types of attacks together. Their attacks can halve people's defenses, but they have a 50% chance of not working. Items with the Pouring element gain the same advantages and disadvantages. The other disadvantage to this is that people with the Pouring element cannot stand in elections, or continue to be elected if they were before becoming the element. people cannot choose to stop being Pouring element unless above Level 200 or explicitly authorised to do so, otherwise they will find themselves in detention.



The Golem's HRI/CORE fails, and starts bombing friendly targets as it turns to rubber. Fortunately, the Golem's Cosmos Force prevents him from becoming tragically ugly due to this.

CBS News arrives to report on the scene, and immediately begins criticising Reyna. This spurs her into sounding a Medical Alert, initiating sanitation procedures, summoning up a choice of medical equipment in the process and throwing the Golem into bed.

While the medical procedure ahead of them seems impossible, but thanks to the knowledge that was stored in the Golem's basket, Reyna is able to determine that the Golem's affliction could be treated as a form of AIDS mixed with malaria. Enlisting the CBS News crew as her medical staff, the individuals begin a joint effort to return the Golem to fighting form.

Special taxes are raised, and tiny models of the Golem are cut out of the patient with knives. The Golem's well-known reputation for throwing parties, combined with his extrabudgetary resources, prevents his weapons from turning into rubbery goo. Reyna generates life force, and the CBS crew replace parts of the Golem's body.
The surgical proceedings, which should take days, instead takes less than a second. Mausley then steps in to renew the Golem's vows.
Thus revitalised, the Golem raises his weapons and takes aim at the invisible medical robots.

The Medical Disaster's body armour's rapid-fire submechanisms activate once again.

The party is prepared this time, however, thanks to Mr. Ole successfully figuring out how the mechanism's actions work. The entire CBS crew is equipped with small knives and sent to battle the Tower, which is firing another Integration Wave.

This crushes all of CBS's accountants with fire.

The body armour, seeing the Golem's Gun resistance, attempts to attack with chambers full of hand grenades. This, however, draws the party's attention to an entire city block filled with Eraser Shells that the body armour was trying to ambush the party with in order to clean their lists. Reyna prevents this by sitting on them.
The body armour follows up by summoning the Divine Raji in an attempt to force the Golem into a state of modesty. As the Golem is now the God of Nudity, however, this fails to have any notable impact on him. A series of Organised Voidcrash Bombs follow, which the Golem's Cosmos Body resists.



Deciding that the time has come to leave, the body armour uses its Outside Dynamic Formula to located the Golem's photoemitter-weak-points, and punches right through them.

This, however, reveals to the Independent Advisory Group that the body armour has 99 more of such weapons, and that it had stolen several dozen rifles and many other weapons-grade materials in its attempts to best the Golem.

The body armour's weapons self-update eight times and fire at the Golem.

The Golem manages to remain alive thanks to his resistance to beatings and guns, along with his progress-powered defenses. In retaliation, he shoots the Medical Disaster's mother.

Omega-Paula, standing on the surface of one of the war-satellite-moons, initiates the Moon Major Wave-E attack, which deals moderate amounts of damage but fails to hit a wide enough area, followed by the Wing-Destroying Buzzsaw Limits, which slices towards the Golem and his companies, but misses and instead decapitates the CEO of another company instead.

The minigolem retaliates with his Double-Sun Company Two, hitting the body armour in the back with a lethal shell. The armour is suprised that a golem of such a small size was capable of dealing so much damage, but recovers and aims its weapons at the other Golem.

Identifying the original Golem, the Medical Disaster's body armour points its gun at his face and fires, dealing barely enough damage to harm a building.

The Golem is now riding a phoenix. The body armour again decides not to re-kill the President, but, having nearly killed the Golem already, announces to its colleagues that it will publish a document that night focused on the subject of introverted techniques of laying on hands while outdoors.
The Golem summons the Phoenix, Arizona police department to give the body armour the Death Penalty. The body armour responds by gunning them all down, and, as a bonus, firing across reality to shoot straight through the Golem's basketspace and straight into his head.

This kills the spirit-copy of the Golem, which uses the death-contingency of heading towards a wall made of chocolate. The body armour responds by firing the dead President at the wall, leaving both the spirit-Golem and President's bodies lying dead in the battlefield.

Or-PRINCE, Allie, Reyna & Turakiel, a cake, Mausley (who now has a Master's degree in programming), and Mr. Ole spill out of the Golem's internal world.

The chances of killing them, however, are still rather low. Fortunately for the body armour, one of the Medical Disaster's colleagues, Doctor Ria, arrives to lend assistance, having bought into the propaganda from earlier. The Doctor fires at Allie, increasing the number of photoemitters in her skin. The two then get into an insult-filled argument of astounding intensity, culminating in Doctor Ria firing a gun that uses Allie's increased number of photoemitters to cause massive damage to her, killing the party's ally. The Doctor's gun is then automatically updated.

Angered by this, the Or-PRINCE coerces the Doctor into firing at herself, increasing her skin's number of photoemitters, then sets her entire body aflame. Before dying, the Doctor manages to increase the photoemitters in the rest of the party's skin.
Surrounded by the light of a phoenix, the Or-PRINCE then immediately reveals his political bias by beating the stuffing out of the dead body of the President.

The cake is revealed to be a D-type Superbomb, which goes off, seriously harming both Medical Disaster's body armour and Mausley. Mausley's suddenly-increased number of skin-photoemitters plays to his advantage, however, as he turns his palm into a mirror and begins searching for ways to cause a currency-backed coup. This doesn't really do a great amount of financial damage to the body armour, however, as it claims it's proficient enough to run a successful medical clinic.

Everyone manages to avoid death by terrible catastrophe as a result of the body armour's medical malpractice.



The Golem finally clears his mind enough to realise that something is both not right and worryingly familiar.

Something that everyone in battle has forgotten.

Something that will cause significant damage that hangs over all of them.




IT IS URUGUAY.

Aeromage wrote: INTERLUDE

The Golem realised that the party was lagging behind in preparations for everything. A few times over his life, the Golem had learned the risks of the tango. A million million miles away, as reflections dance off a variety of centrifugal cascades, both big and small, and before anything else happens in the round, the Golem violates his hand.

This causes his left side to gain sentience and begin screaming about GAINS as the violation causes hot missiles to spray in every direction. The Golem's eyebrows start having a seizure, prompting an investigation by Internal Affairs.
The Golem's gigantic basket is dumped out in order to let him find his equipment and articles he wrote about baskets in May. Despite amping up the speed of people with disabilities by doing this, the Internal Affairs Department disapproves and makes a grab for his space.
Mausley counters this, however, by declaring the Golem's basket (and all other parts of the Golem's body) an independent state with himself as its leader.

Aeromage wrote: FINALE


A state of emergency is declared in the Hewlett-Packard Printer Company. The head of their Effective Modalities Department, Barry, scrambles to reduce the risks of the electronics corporation being damaged by the ongoing madness and fall of the torn-from-time past-version of Uruguay from the sky.



The Golem prepares his own satellites in an active attempt to defend against and counter Paula's. He calls to the Magus Bells, which are presently in deep space and debating possible futures.

The Medical Disaster's body armour notes that nothing about the Golem has changed, except that he is now aware of how serious the situation is. The body armour is inclined to agree- Angelica's tour has finished, and all of the elections are now over.
It implements gun-reassignment procedures, substituting copies of its weaker weapons for stronger ones that don't rely on poorly-made photoemitters, and attaching them to its exoskeleton.

It fires its photoemitters bitterly at the Golem. In response, the Golem's company invests in entertainment and propaganda.

Its weapons automatically self-update to allow their photoemitters to become more powerful the more bitter the body armour feels.


The number of Magus Bells watching the battle increase. Ding!


The body armour fires its photoemitters bitterly at the Golem. In response, the Golem's company invests in entertainment and propaganda even more.

Its weapons automatically self-update to allow their photoemitters to become even more powerful the more bitter the body armour feels.


The number of Magus Bells watching the battle increase. Dong!


The body armour fires its photoemitters bitterly at the Golem. It makes its warheads curve and sticks a moderately-damaging debuff on the Golem, also landing his hydra in debt.

Its weapons automatically self-update to allow their photoemitters to become even more powerful the more bitter the body armour feels.


The number of Magus Bells watching the battle increase. Ding! This is now an undeniable reality.


The body armour fires its photoemitters bitterly at the Golem. It makes its warheads curve and sticks a moderately-damaging debuff on the Golem, also landing his hydra in debt.

Its weapons automatically self-update to allow their photoemitters to become even more powerful the more bitter the body armour feels.

The body armour fires its photoemitters bitterly at the Golem, going against the guidelines for the number of times it is permitted to attack in a row. The Golem's hydra is infected with evil, the Golem takes highly average amounts of damage, and gets another debuff.

Its weapons automatically self-update to allow their photoemitters to become even more powerful the more bitter the body armour feels.

The body armour fires its photoemitters bitterly at the Golem, completely disregarding Part II of the Guidelines of Battle. It once again infects the Golem's hydra with evil, dealing another highly average amount of damage to the Golem, and sticking him with another debuff.


The body armour's weapons automatically self-update to allow their photoemitters to become even more powerful the more bitter the body armour feels. The weapons become the Universe Darkener.

The Universe Darkener fires. It breaks into the Golem's protected Cosmos Body, which should otherwise be able to defend against black attacks, crosses his internal circuit boards, and cancels Battleboat. It also smuggles damage into the Golem illegally.

The body armour's weapons automatically self-update the Universe Darkener, which also begins to dynamically update itself.

The Universe Darkener fires. It breaks into the Golem's protected Cosmos Body again, this time taking out the Kosovo Protection Corps he was keeping inside him for vague reasons. It also crosses trhough the command centre and cancels Mausley, damaging the Golem in the process.

Mausley fires missiles at himself, bringing him back to life. Reyna & Turakiel give their blessing to this tactic.

The body armour's weapons automatically self-update the Universe Darkener, which also begins to dynamically update itself.

The body armour decides it is once again time to activate its exoskeleton's already-unreliable Automatic Fire Mechanisms, which immediately burst into flames, but once again activate the Universe Darkener.

The attack once again hits the Golem, giving him the choice of being able to avoid being killed by snow, but granting the body armour two free resurrections and the Essence of the Eraser. This would GREATLY EMPOWER Mausley, but the Golem, who is too invested in promoting the idea of hope, rejects it. This makes the Universe Darkener explode into gravel.

The falling gravel kills Reyna & Turakiel, but the Golem is used to this and checks them off his list. They come back to life.

The body armour's exoskeleton suddenly has the cathodes in its firearms short out. It looks up to watch the disaster that is the impending (second) fall of Uruguay.



Seizing the chance to take action, Omega-Paula fires her megalaser "The Killer" (which is a killer megalaser) repeatedly at the Golem's space-stepping, Cosmos-grabbing hydra, followed by inflicting a Dark-Matter debuff on the entire judiciary of the United States and beating them to death on the Golem. This prevents him from marching into the field of battle again, but fails to hit the Wheel he's wearing as a hat due to it constantly dodging. Enraged, she fires her megalaser repeatedly at the remains of Angelica's tour group, killing them.
In response, one of the Golem's eyebrows kicks the bucket full of Banda's remains off the wheel.
Utterly infuriated, Paula commits her satellites to death via falling on the planet, the uses her Enterprise Resource Planning System to exploit her invisible medical robots in order to finish their next doomsday installation in double-quick time.


The King of Knowledge interrupts to remind people of the tragic (and literal) fall of the French region of Manche, and warns that its tragedy is not yet fully played out. He believes that none of the party, except Battleboat, will be able to survive should its disaster strike again.


Mausley notes the upcoming Manche-related disaster, and successfully prevents it from ever happening by using a vacuum cleaner and a pair of nose pliers. This has the side effect of bringing back Medical Disaster's original robot army.
Despite this ruining the plan made by the Golem, Mausley and Battleboat, the party decides to continue, thinking that they could hide under a bridge to survive the plummeting Uruguay, which is now also on fire.

Mausley uplinks his mind to the two other leaders inside the Golem- Mr. Ole and Reyna (accompanied by the flickering ghost of Captain Seton). They immediately destroy all chocolate on the battlefield, because leaving it there would make them disappear.
They then build a capital city inside the Golem under the direction of the Master Builder and initiate a series of reforms to instate guards to replace the lost Kosovo Protection Corps.

Now the ruler of the Golem's capital city, Mausley has unlimited power in his hands. Being a tactician for older people gives him absolute control over the capital's House of Representatives, allowing him to order war and peace.

He goes one better, activating Ghost Overcrash: War and Peace VI.

Ghost Overcrash: War and Peace VI wrote:You are lost avoce some mountains floating in the air.

The air is full of gas, nets, and railway routes stretching across the mountains under you.

The train you know about, however, is not the found in the mountains or the forest.

And it does not need to move through the sky.

This enormous steam engine - is covered in the faces of old men, white hair covering its chimneys, a missile rack on both sides.

Its face glowers, its eyes showing its conscience.

A wave of absolute peace caused by money laundering in the battlefield hits.

This allows, the missile rack to calibrate its aim to the battlefield.

It fires at everyone.

There is war here, but only peace can be fair.

Oh, freshwater peace.

Kaboom.



The peace-wave destabilises the Medical Disaster's body armour's regular attacks. It attempts to use missiles as shields, which is an extremely bad move as the incoming barrage deals amazing damage to it.

The body armour resorts to extreme measures, measures that involves crimes against people with disabilities.

Great Overcrash: Every Weapon Prepared For Scientific Doctorates wrote:The body armour shivers.

Its exoskeleton's arms begin publishing.

Each opens with separate fields. Five. Six. Seven.

It publishes on dozens of fields.

This takes eighty years. One hundred and twenty. Two hundred and twelve.

And then hundreds of years.

It takes half of the twentieth century. Then two thousand years.

Thousands of people are born in that time.

Seven thousand. Twenty thousand. There are hundreds of thousands.

Therefore, in the end, there are millions of human beings.

They all make a million and one hundred thousand euros. Five million euros. 30 million euros.

And then more.

There are half a million euros. Five thousand million euros. A million million. Seven thousand million dollars.

The Dimension of Arms is opened. Then the Dimension of A Tree, the tree the size of a sky-piercing pillar, which increases in size.

It increases in size, and links the dimensions.

In just a few years, the social beliefs the world's cultures hold is changed. Everyone uses forms of referral and metal arms and weapons.

Every hotel suite contains a doctor's arm. Some are even exercised before being put there.

Anti-World Laser. The Essence of Rubber. The Universe Darkener.

Some of these have not been used.

The Either Dissolver. The Flower Documents. The Seven-Card Supercannon.

There is suddenly no less than a hundred copies of each country.

"We have several years in the preparation of this stage.
Build, and build, all the wishes of weapons.
I shall now have to bear with it.
This is everything in the Rott agency,
Each one of them was able to bring havoc, and whether the
Declarations, two or
Even ten
May be fatal the bulk of men,
Your achievement requires you to be given a special award
Now, in case I disappear
From now on I will make use of
Any weapon prepared".



Firearms happen.

A key is paid for and turned by someone's hand.

Ideas are flowing in the minds of men.

<The Medical Disaster's website is not winning any business. He doesn't even deserve a medical doctorate certificate. We'll take it away on his behalf and then leave. After this fight, which is a disaster. An error. What a catastrophe.>

From his suite, Mr. Ole has been slowly monitoring and raising awareness about the Medical Disaster's shoddy business practices all along. He initiates a roll-call in his room of all universites.

All the universities.

Overcrash: Ghosts of the Universe wrote:We have located, in places during this ceasefire, a foot lying on the soil made of ground glass.

In the past, this was the purview of the Insect Star, located high up in the light of the solidified roads of energy.

The other stars in the ceasefire are gaining an intermittent start in life.

They can now see beautiful models.

Miss Astrale can now listen to songs.

Items belonging to stars can now be found throughout parts of the world.

It is through this Messenger, that dreams, which had been taken, are returned.



Everyone demands to know what the will of the Universe and the dreams of those stars are.

While it is true that they had believed their doctor's advice to join hands and integrate with the rest of the unit in order to achieve maximum gains, the latest medical advice shows that this caused stars following such suggestions to burn out and go dark, thus following it would lead to there being no more stars.
However, there is hope.
Hope for bigger gains tomorrow.
They should not be afraid, but instead bring tyranny to the Council.

This is the truth.

In the light of this, along with the exceptional Hope-based recruitment run through the Mausley-controlled House of Representatives, Medical Disaster's body armour lets go of all of its weapons and missiles.

The stars had issued their ruling, and were very disappointed that they didn't have better dreams.

The body armour's attack is temporarily delayed (and the damage it would have done was greatly exaggerated, anyway).



Reyna pulls out a map. This is the time.

Using the power of Channeling, Turakiel leaves Reyna behind in his suite and instead joins up with Sarah, unifiying himself with her and using their combined force to venture to retrieve a weapon from the heart of the Universe.

It is a sword that may disappear from their hands at any time.

Ghost Overcrash: Final Justice wrote:The world is changing.

Achievements in His presence are viewed in a favourable light.

This is a big deal. Saif, with one of his eyes overseeing disputes, recruits people to the Light.

His eyes look forward.

He sees those under him, and their sins.

Sins such as accounting while flashing people. He become more filled with light, brighter.

Reyna's map flies up high, leaves, and them falls in for a hit.




Saif, with Reyna in His hands, recruits more stars to his cause than there are doctor's arms in hotel suites across the globe, all of them shining with the light of Berserk Justice, ready to end the allies and creations of the hateful Medical Disaster.

The stars add their rage to that of the sword in Sarah & Turakiel's hands, which remains unlit.

Using this almighty distraction, Reyna sneaks back into the battlefield and backstabs the Medical Disaster's body armour with a surprise Considerable Disaster Strike. It twitches as she lights it on fire.

The body armour is suddenly impaled by the Lama of SOLE PURPOSE, who was witnessing all of this from a wall of extradimensional chocolate among the stars and decided he could not remain uninvolved any longer, joining the battle. This makes the Golem feel incredibly moved.

The Golem isn't happy, because things haven't gone on for as long as he would like. He decides he will have to make do.

Thus, we have reached this point.

Overcrash Crisis: All Missiles wrote:When faced with a hostile fleet,
Fire all missiles.
When the life shoots you in the back,
Fire all missiles.
For serious obstacles,
Fire all missiles.
Whenever you want,
Fire the largest part of the missiles.
When Timmy catches on fire,
Fire all missiles.
When you've been injured,
Fire all missiles.
When people don't deserve to live,
Fire all missiles.
When it would be enjoyable,
Fire all missiles.
And when there is nothing to lose,
Launch all missiles.
When a mission is almost completed
Fire all missiles.
When you have six of every type of ammunition,
Fire all missiles.
I believe that the time has now come for
All missiles.

Take them: My angry Omar, and all my colleagues' missiles.



The Golem opens up, revealing the Sahrawi Arab Democratic Republic, which is full of missiles.
His arms and legs reveal missiles.
One hour later, one of his wrists reveals missiles.
His fingers take off, the exposed joints revealing missiles.
His nose sprouts missiles and a chair.
His swing set is pushed aside to reveal missiles.
The Wheel itself, which he is still wearing as a hat, becomes a missile.
All of these split in half, and then half of those split in half, turning into more missiles and rockets and missiles, more than you'd want to be even a reasonable distance from and far more deadly than any killbots. Each missile threatens to end the enemy's bank balance.

The United States hesitates to sanction such a blatant display of illegal firepower.

The power of Nudity echoes around the universe as many universities signed on to The Treaty, the Hedgemony of Planets, and all planetary systems- overall, every part of the Universe- decides to throw their support behind the Golem in order to avoid aggravating him.

Allah Death Missiles fill the air. A missile towing the Ark of the Covenant in drift-nets appears, right on time. Ammunition made of battleboats are there. Missiles made out of war engines in peacetime are there.
Even more than that.
Missiles filled with Naked Energy are there, and so are hole where things should be. The old Atomic Bomb Missile from Worldstone II is there, and stranger things besides.
A whistle-blower's stomach. Yesterday evening's terrible dinner. A rabid thief. Terrible puns in people's mouths. There is a sandwich.

All are linked in place. Every point in the Nudist Valley leads to the Wheel. All missiles fire, in every direction, and are set on fire as they do. Nobody knows what possible objective this will achieve, except Gadigan. Gadigan knows. He considers shooting everyone.

Everything is caught in the explosion, despite what the Golem's simulations led him to believe.

It is feared that the universe would not survive.

The universe lights a cigarette and throws stones at the onlookers.

That is the reality of the situation.


The Medical Disaster's body armour stays for a moment, but then flickers and disappears. It has run out of time, and is returning home with huge losses.

The Fog of Mystery drifts by in a controlled fashion, taking notes.

Deciding to give out the highest level of award for beating such a terrible foe, Selereth presents Darston with a certificate.


Yazrath appears backwards where the Wheel used to be. Doctor Sonrie reappears in front of the Golem, and begins reweaving the Universe.



______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ________

Gadigan gives everyone homework to do research for an arts performance based on the cultural traditions of the Indian city of Hassan.

Re: Babelfish BA

Posted: Fri Jun 12, 2020 1:47 am
by Modrageball
Aeromage wrote: But what of the prizes? Ah, there's a grand selection indeed. Here are the best ones.

The Golem gets:

*Universe Darkener (Weapon, Rifle, Progress & Astral & The National Aeronautics And Space Administration, 47.400.000.000 Gold)

This weapon boasts an impressive attack bonus, but its biggest strength comes into play after 47,700,000 minutes (or almost 9 years) have passed, allowing people to take advantage of other people's attributes, hit people below Level 100 in other battlespaces, and apply debuffs that can overlap if the target is in Uruguay.


Mr. Ole gets:

Concerned Santa- (Negative Ability, Prophet of the Sky Of Shining Weapons)
While this ability reduces its owner's level by a third, they are still treated as a champion. It also allows them to weild nuclear weapons if they can afford them, empowers their allies in the Public Prosecutor's Office and increases all politically correct damage they might do by a factor of 3, lets them have a significant impact on other countries, and acquire help from both the Committee For Program Coordination and Commission For Program Coordination.

Formshift: Great Capacity (Stance, Prophet of The Brighter Sky)
This one ties the carrying capacity of a person as a percentage to the amount of Santas present.

Wings Melek Taus (Negative Capacity Ability, Prophet of the Shining Sky)
This rather overpowered ability allows its holder, if they are weilding a suitably great weapon, to collect 999,999 attacks from the Committee For Program Coordination, gain 40% Dominion resistance, and allows them to secure tenure, among other things. It also allows them to use the Public Prosecutor's Office to gain 34 additonal actions and set people's apartments on fire, but only if they give all of those actions to Uruguay and make them do all the work.


They also gain a selection of awards, including:
'Tim Got Naked With Backwards Yazrath'
'Tim Got Naked With Selereth'
'Reached the Heart of Nudity'
'Getting Cut While Naked Makes It Impossible To Catch Up With Yazrath's Claims In The Naked Valley of The Authority'


The Or-PRINCE manages to secure equality for all models, thanks to his new position as Bahey Pope of the African Union Commission.

he also gains the ability:
Light of the Knowledge and Hope- (Negative Capacity Ability, Esteemed Sampler of Permanent Weapons)
Which requires a sample of The Eternal Rack, that can be used with his Bahey Pope skills and Radiant Pope weapons, making them immortal.

Lord Gadigan wrote: I was going to wait till this was complete to post it, but it's taking *way longer* than I expected, and I figure I can go ahead and post some and maybe make more later if I feel like it some time.

Remmie Seriea Heads The Pallea

Remalius steps into the portal and is greeted by a great marble arch filled with jade columns, ceilings, and other archers, with its walls covered with extravagant deductions made out of semi-precious stones, which show historical scenes and a series of versions of Windows presented in panoramic style, with the Windows computers flooding the area around the extravagant arch with dim light. The portal Remalius came through looks like a glistening slab of marble, surrounded by a giant neck and supported by a group of winged humanoid statues. In the midst of the arch is a series of marble offices, which are currently busy. They are occupied by a small man wearing tacky dresses that look too big for him, and he is cleaning his nails of spirit essence. He does a double-take, almost falls off of Aeromage's chair, and tries to assume a trace of some other vague set of professional people. He gives Remalius "A thousand welcome", seizes Remalius's desktop computer, takes all of the documents off of it, and he offers for Remalius to approach and 'have some', offering him anything but 'formalities of the smallest gear'.

Remalis almost steps forward, decides to swim, lives in the office for a spell, researching while he's there, and then floats into the air. He takes the form of a spiral of colorful sparkles that changes color every two seconds. He thanks the clerk, introduces himself, and says that he was sent to catalog knowledge. He says that he has heard of a place called Pelia where it was raining trouble. He admits that time magic isn't his specialty, but he says he is willing to learn it. This speech is done in a monotone, with each word coming from a different spark, then his looks calm the statues down. He guesses the calmed statues are golems at this point.

The clerk instantly becomes confused and starts to think that Remalius is Rod. The clerk then admits that he assumed that Rod, a frequent visitor, was a spirit at first glance because he is suspicious of many people in the world. The clerk says his paranoia is easily remedied, though. The clerk defines what a piece of paper is, rummages around himself gaudily, has his sleeves stolen by robbers, and produces ornate switches that thrive. He speaks to Atra, commanding Atra with the authority given to him by the Large House Clavis, but he is interrupted when his key breaks in an explosion of black ink that flows along him and coalesces him into a faceless woman made of thin air. Atra-Clerk speaks to herself and tells herself to look for the visitors, says "UM" loudly, and says she will command herself. Bows made of ink extend their hands to a blank sheet of paper, tracing Aeromage's fingers over him. This shakes Atra-clerk, which decides to keep talking. Atra-Clerk starts mumbling about the InterOil Corporation and makes sure that all of the documents declare it as a visitor to these lands under the auspices of the Big House Clavis because it doesn't want other people to be hurt by Remalius. Atra-clerk then gives Remalius 'a unique look' and responds to him, saying that it doesn't know where 'Pelia' is, but it does know about a small town called 'Pella' to the right of the office-arch complex. It says that Pella is a half day's tour down the main road and is built on the back of something. Atra-clerk then says the rain issues are nothing to worry about or Big House Clavis would be brought to its own attention. Atra-clerk says charitable visitors are always welcome, though. Atra-clerk ends herself, bows again as a woman made out of ink (now separate from the clerk), and disappears into the broken key with an explosion of ink. The clerk is confused again, but then begins exclaiming how wonderful something is and declares that he just wants to 'set the seal'. The clerk stamps a paper with an official kind of stamp that shows to crossed keys stuck in a lock. He says that the paper will clear up any misconceptions that other people have, and that Big House Clavis will be outed by all of the criteria on it. He serves a dish atop the papers, placing a realistic likeness of Remalius that he makes on top of the food, which is on top of the set of documents, which contain an account of the scenario up to this point. He then gives Remalius advice to respect all members of the great lines of spirits from the Big House Clavis, and that snake charmers are definitively going to happen to Remalius at some point during his visit. He explains that the work of snake charmers is vital to the world and that preventing snake charmers from completing their duty will be detrimental to everyone involved. He then gives Remalius the decoration-food-document-seal-pile, which happens to be both the element Dark and the element Searchlight.

Remalius locates a series of parade floats in the air, rummages through several sets of briefs in front of it, and absorbs the underwear, saying that he's saving it for Aeromage. He then spells out that he wants to head to Pella with lights in the air. He then asks if the amazing snake charmers are a feature, as well as asking what they look like, using a solemn voice to ask this. He uses the feeling that Atra's key's magic gave him to get a taste and feel for the spells that tame spirits, doing so in an attempt to recognize the total sum of the underlying properties of the key.

The clerk turns female, clears her throat, and says that the Snake Charmers have faces and bodies, and that they're veiled and hidden at all times to protect the people of the world. She says that alcoholic drinks often have a difficult time distinguishing between people, so if the snake charmers perform their great works unveiled, the angry alcohol will surely fall upon all humanity. The clerk struggles with barely-suppressed emotion, says that the selfless cast aside fears of their own individuality and wear clothes that come from a bulk purchase order, so that they may occupy the totality of the populace and be the mainstay (and also so that the alcohols know that attacking a Snake Charmer is tantamount to opposing everyone). The clerk turns male again, sweeps his grand hand toward a bas-relief that shows a group of white-robed figures in flat conical hats with veils that flutter away from them. At this point, some facilities appear, but it's unclear if they seem a bit familiar because it is unclear if Remalius properly fulfilled Cael or Caelum. The clerk then says that even though it is unlikely to meet a Snake Charmer of the major order in passing, that everyone who sees the snake charmer will probably be wearing the white robes of a deacon when they do so. The clerk then warns that the higher floors of the large bar only appear rarely in front of the general population, as the duties of those floors lead them to dangerous corners of the world where they confront the peace and security of everyone.

Remalius nods and, at a previous point, had thoughts. Remalius says that he sees that it is interesting and that he hopes to analyze a snake charmer in action, but that if snake charmers are indeed needed, that it may be better-off if he never has the chance to analyze one of them since it sounds like they deal with bad situations. He then asks if the clerk can place him on the road that leads to Pella, at which point he promises to stop troubling the clerk and leave.

The clerk nods earnestly, gestures to the impressive arch that they're in, and leads Remalius to some sunny gardens. The clerk exclaims "For sure!" and tells Remalius to make his ways outside of the ground of the halls and follow the road to the East. He says Remalius will then find that he can travel in that direction for half a day. He then says the city is built where the road crosses the Right Over The Hill River, and tells Remalius to not hesitate to come back if he needs more help, again mistaking him for Rod, the frequent visitor.

Remie flashes the message 'Like, thank you!' and then says "Thank you," omitting the word 'like' from the verbal version. It is then noted that sometimes, before Remalius flies away to the nearest door and uses magic to open it and flies through, closing it behind him quietly in a display of magic power that magic sometimes tries, using flashing lights and a letter from an employee, to float on the top of Remalius's spiral-body and look for a way to the East. Then, when Kit finds Remalius's body, Remalius's body begins to flow to the East, traveling as fast as Remalius can, with the aura of death running out of goods, people, and things as Remalius passes. Remalius stops to chat with everyone he meets on the way East since he is interested in knowledge.

Spells swim outside and are greeted by the radiant glow coming from many herds of wildflowers, coatings, the hills, and the meadows around the building with the giant arch. The Sun is shining, the sky is blue, and a big green Moon is hanging over Kit's heat, the surface seeming to ripple slightly as Remalius watches it. A smaller companion of Remalius who is smaller, dark brown, and covered with deep scars, hugs the horizon. The road itself is easy to find and follow, seemingly being made of white stones as part of a broad, uninterrupted and smooth surface that extends in an East-West direct route, disappears into the pale mist, and hovers in the distance. Remalius sends more people to go on his travels for him, most of which came from places where women were performing in "busy" or "terrible" manners. Remalius then states that people really have it wrong, saying that spirits with alcoholic drinks aren't exactly popular with people around these parts. Remalius has, however, found adventurous colleagues with enough courage to talk about the strange flashing creature that is present. Even more fortunately, it turns out that Remalius has a scientific bent and is fascinated by single-quote marks. Remalius, operating in the condition of a spell that is conscious about the mysterious spiritual size of multiple worlds, is presented as being named 'Martellas', and, in exchange for stories from the 'Remalius In the Fairy Tales of Nexus and Beyond', tells stories of an old living spell before a city ruins a disaster, which was reportedly discovered recently in the countries of the Quas, which are above sea level. Rumor has it that the ruins contain the most intact buildings of the current era, including their library, and that if Mefore, the antique dealer that Remalius previously met, has a truthful marketplace, that even though Mefore admits that he has no doubt that the books in his marketplace are on sale, that the ruins are extremely old. Meanwhile Remalius, who decides to go by the name Martellas until further notice, starts on his way to his home in a nearby town to confirm that Clavia is a thing. Clavia, who turns out to be a man, in return, gives Remalius a copy of one of his books from his car after they have a meeting. The book is called 'Wind of the Singing Moon', and it is noted as being a Consumer Good with unlimited fees that trades 10,000 points of Flat Air and Sonic element Damage to one target, with said effect repeating at the beginning of its user's first action for the next three rounds. Kit then gets very good rolls for a meeting that Kit is having, as well as good rolls regarding the results of the good rolls.

Aeromage thanks Remilius for having the meeting with Clavia by saying "Thanks, man." He then reiterates himself by saying "Thank you, kind sir." and tells Remalius that when he (Aeromage) gets back to Nexus, that more people will start coming. He then asks for Remalius's address so that the next time that he (Aeromage) heads to Seirei he will be able to appropriate gifts to Remalius and then take him. Aeromage admits that he came quite easily and that the items he came are suitable for trading to Remalius at the moment. Remalius bluntly admits that his sparks have shifted and that he's now a bit disappointed, but then he lights his lighter. Remalius wishes Aeromage the best, starts speaking in the third person, and says that he (Remalius) will be willing to help Aeromage out if he's ever in need of 'the BA article'. Remalius then gives his husband the room number he asked for, gives him Nexus too, and then absorbs the libram (while allowing it to still be read). Remalius changes the look of the book also, magically re-configuring its essence. Remalius continues on his way. Meanwhile, there are flies in Pella that are scanning the road for spirits, including the potential spirit of a snake charmer. The flies throw spell effect magic and reveal the overall shape that Remalius gets when he examines Kit's being.

Remalius, pretending to be his alter-ego Martellas, says the he doubts that he, as Remalius, will be allowed to use the port without getting permission from House Clavis, which is unlikely, but that he, as Martellas, appreciates the invitation that he, as Remalius gave to Aeromage. Remalius, still pretending to be Martellas, says that Nexus sounds fascinating, and that its inhabitants sound even more fascinating. Remalius (in his Martellas identity) then confides to Cael that he he has a small house that is part of Clavia's schemes. He then declares that he needs a brush and paper. Remalius/Martellas fishes around in Clavia's car for the brush and paper and in the end manages to pull a paper that already has directions to his house on it out of Clavia's car. Remalius as Martellas then tells himself as Remalius to feel free to visit himself any time, and that he'll be all too happy to hear more of Nexus and the strange worlds and the adventures that he as Remalius has through them from himself. He wishes himself as Remalius a safe journey and hands himself directions to his chart-house, which is a physical embodiment of ancient times. Remalius-as-Martellas becomes a woman and starts pushing her horse into joining harness racing, continuing in the direction of the portal as she does so, presumably going after Caliva, who left. Martellas (now the name of Remalius's female form), starts heading in the opposite direction, passing through a pretty beautiful area. There is a high hedge of flowering thorn shrubs that provides a welcome shade and a pleasant aroma, and the air is alive with the buzzing of insects and the buzzing of song birds. It is revealed then, in a twist, that Remalius is not equipped to be searching for anything. He reverts to himself as a man, feels an unusual sense of warning about the upcoming day, and, thanks to his understanding of mana device models and his multiple disorders determines that he can be seen by invisible ghosts. His sense magic tells him that a small strip of herbs near a nearby magical item contain a small pair of bouncing, dancing formations, and that this is a part of the magic item even if nothing is around to spell that out directly. Remalius also notices that there is a small business in the beautiful area that moves around on the road at high speeds. The small business starts to flutter behind Remalius, and Remalius starts to believe that it has actually been after him for some time. Remalius casts Reveal The Main Form, fills the small business with a blurry but bright light, and shows a butterfly-shaped creature inside the small business. Someone else who is more in the mood to handle the situation whizzes about in the air, travels in the bushes, and gets a brief glimpse of something moving far, far above in the clouds. This indicates that there's a lot of spirits on Seirei that are from Seirei.

The magic that was riding Remalius and forcing him to flow Eastwards places itself on the ground and faces the eager person while standing behind Remalius, whose sparks all start flashing green. The magic speaks and congratulates the man who is in the mood, saying that Remalius wants an investigation. The magic orders the man to 'Enter the wild". It then explains that sometimes, Remalius plays, and that when Remalius is playing, all he is trying to do is to get a sense of the small business. It explains that Remalius has prepared his old printed documents for this in case the small business is hostile, but the magic doubts that it is necessary because Remalius is actually prepared to zoom away if the small business proves to be hostile.

Remalius, the magic no longer riding him, suddenly stops and queries the butterfly-shape inside the small business, asking all of a sudden if 'the vales are inside the frantic round'. Remalius then flutters rapidly skyward, with the living magic that was riding him heading with him. Remalius then moves east, heading towards the Grubb Road Position.

Remalius on this trip finds some areas where he has to speed up. In these areas, he thinks back about all of the colors that exist in his opinion. He then continues on his way, speeding up as fast as he can, hoping that the small business and the butterfly inside it are not so confused by this that they will do anything bad.

In this moment of truth, it turns out that Remalius is faster than the butterfly and so he can easily keep up with (or accelerate ahead of) him, whether he's at the fair or not. The butterfly, on the other hand, seems to be unstable flapping after Remalius and is expending a lot of effort to pull off its next spell. Remalius notices the sky darken with clouds as the butterfly continues casting its spell, and visibility becomes poorer, and the air becomes cooler and damper. Remalius then gives in to the patches of rain that appear. The terrain starts to develop small rocks and ridges, leaving the impression of a rumpled green carpet carelessly tossed aside. The road turns about, forking at the top of an especially big ridge, with a small wall from the same stone as the road sprinting up on the edge of a cliff, which then collapses. The butterfly, in the now-rain-blurred distance, sees Remalius in what appears to be a collection of white stone buildings of a two-tiered ridge, with the lower half of the area almost completely obscured by dense fog. The rain in that area then becomes more severe. A stone that is sitting next to a road sign speaks to the butterfly and declares that Pella is just ahead.

Remalius sees that the butterfly-spirit has had no problems doing this and extends his sparkle-body into a sphere. He then declares that he wants to take the butterfly spirit, and that he wants to begin taking it in the town of Pella. He declares that he wants to take it along with someone named Bob, or perhaps at the same time as two people named Bob, or perhaps that no people named Bob need to be involved. Remalius approaches the rain, frowns, and sees how much rain there really is. All of a sudden, shields draw themselves out of the walkways and throw a strong wind into the air. Old spells flare to life as an old wind that is made up of 10,000 years worth of the world's air molecules gathers and becomes the wind in the air, trying to disperse or move the butterfly's spell's clouds and storm.

The butterfly continues feverishly fluttering its way to the city where Remalius is. Remalius gets his own impression of what it is doing, and he decides he probably doesn't actually want to talk to it. Remalius travels to the past, collects the butterfly's energy and previous conversations that the butterfly had as symbols and magics of yore dance in the air. A great column of turbulent air rises in front of a series of explosions, soaring skywards towards the Remalius-riding magic's location, drilling through the sheets of rain that the butterfly's magic summoned, leaving rings of fog whipping around the road. Remalius, since he obviously has this spell down right, brings his aim upwards, blasting holes in the spell that was riding him as it hides in the clouds. A resounding crack splits the air, accompanied by some shoe-magic that throws something thunder-like down into the only workplace in town, washing away all the persistent effects put in place there. Sunlight begins to flicker through the perforated clouds as the rain slackens, shining light on the now-pretty-bedraggled city. Without the rain in the way, the layout of the city becomes more clear to the eye. It is built from the intersection between the road and the Right Over The Hill River, with the city spreading out in a rough cross-form over the course of the next two hours. The central square, which was built on a bridge over a place where rushing water formed a cascade, starts spreading out fog all over the lower town. Some trees are scattered in small areas of green around the town, but the butterfly's consistent rain turned them into muddy quagmires. Small roads and steep flights of stairs that are lined with walkways zigzag along a slope between the upper and lower town, and even after the two hours, they're still gushing with runoff water. The buildings are made out of similar white stone, and they have red roof tiles. There's one exception to this, which is a small-walled property near the central bridge, which looks like Kit's spouse tiling a green area. Remalius starts thinking that he's going blind, and the butterfly, whose proper name is identified as Walker Butterfly, heads towards him, though he can barely make out its shape. A few copies of the Windows OS around the city begin swinging open as residents push on their heads as an attempt to find out what's up with all the fuss about Windows. Meanwhile, the river and waterfalls fill the area with a dull roar because they're still swollen from the extremely heavy rain.

Remalius sparkles more clearly, and his kingdom starts drifting lazily as he leads it after Walker Butterfly. Remalius looks very impressed about the seal that The Secretary gave him, about a show that he saw, and about the old wind that he managed to summon up. Remalius then begins to sing in a booming voice about a spell that Walker Butterfly will need to remove the rain that he created. Remalius also asks as part of the song if Walker had any help with summoning the rain. Walker replies by speaking from every field at once, giving the cryptic answer of "Boom, voice." Walker then waits outside the walled properties, maintains his cool, and aims at the sky, making it so that the rain will come back. It is then declared that anyone who is familiar with Remmie would, at this point, say that Remmie was pleased with himself while he waited for the sparks of mana to fill Walker's spell's magical reserves.

Remalius hears Walker's splashing steps and furious muttering. Walker is muttering about distorting the entire city with noise, but then he reflects that 'the master' was kind enough to send one of his employees to deal with the problem that is this city. Kit, importantly, hears a lock before it catches as two heavy double doors to an estate swing open to reveal a fairly sharp-faced woman in her sixties who is dressed in heavy clothing. At the sight of Remalius and his impressive documents, her expression provides relief, but then she becomes simply irritated. She mutters that her master is not the only person that is a master, but that it turns out that Remalius also is a master. She declares this as being amazing, likely in a sarcastic manner. She asks what the city is coming to, excluding the part where it's passing out liquor to charities. She says that while she was beyond the gates of town that she had heard a lot about the town, and that now she too sees what is true about the town. She then says that things are, she is sure, very impressive, but she is likely being sarcastic again. The woman then throws her arms, purses her lips, and manages to look like she's sucking a lemon. She then says that whatever reason Remalius may have had for coming here that Remalius seems to have dealt with the problematic town himself for the moment. She then quickly removes the sky and says that she thinks that she can draw on some of the available funds that the dom gave her through the dom's gratitude and calls for someone named Miriam. Aeromage appears again at this point and declares that he still hears splashing behind the wall, likely from Walker Butterfly stomping around casting magic. Aeromage tells Miriam to retrieve the documents necessary to constitute a discretionary fund, ordering Miriam to be quick in doing so because of her kindness. Aeromage then follows Miriam, further repressing her. Remalius, from his vantage point near the city center, begins proceedings at this point for some of the residents to venture outside and look at the sky. Remalius at this point also hears the tapping and splashing from Walker outside the city and hears that Walker is now coming closer.

The magic in the area begins to turn into sparkles and printed pages, and the magic gathers in the center where Walker is casting the spell and making the tapping noise. HESS (the proper name of the purse-lipped old woman) notices this, having warned either Remalius or Walker about the danger (it is unclear which one HESS warned), and HESS begins gathering an old seal. The seal spells out an answer for HESS, telling her that it would be kind of her to do what she was going to do, doing so in a polite manner. It then adds that the rain looks a bit unnatural because the spell that made it 'hit something'. The seal finishes talking by saying that investigating this will likely require a team of a few people to investigate.

HESS replies that the spell is really unnatural. She says that in the far past, when seasons of this sort of magic rain happened, that no matter what, they extended for weeks. She says she could understand the current magic's short duration if Cintho was still in the sky, but that Cintho was meant to be giving Vernat more settled time lately. She then states the movements of the large, green moon that is visible through perforations in the clouds as they occur. She pauses for a moment and then says that watching the moon left her with a huge headache. She says she considers that the moon is running things in absence of the captain, and that such makes a huge difference for the common case of works. She then asks the old seal if it has any idea how much damage the weeks of constant rain playing over the administration of a city cause. She exclaims that she (and others) will be happy if they have any crops years in the future.

Walker Butterfly and his chanting, splashing noise come closer, and they are covered by the press as they do so. Walker comes from one of the small, steep stairs in the lower town, sandwiched between two of the most important roads that run on the inside of the town's buildings.

HESS continues speaking, saying that she would not be surprised if the rain and magic were the work of some spirit or the other. She scowls as she positions herself in the middle of a spread-out, wispy Remalius. She says that God knows that the spirits probably 'was excited to cause problems' because of common things that the captain did. She said they were totally doing stupid things, as the city she is in belongs to House Clavis, but that she cannot pretend to understand the spirits motives or how lots of good protected her town in the past. She says that a large part of the aid that the good provided was by having the old seal lock itself away in a temple for weeks. HESS then continues stubbornly muttering to herself.

Remmie nods in this and his balls Flash again, be more reddish.
"Excuse me, but I hear something. Go check it out, but I'll be back. "
He's doing the tapping noise, changes in combat mode, prepare his aura to drain from the enemy, if it turns out to be a. Spell checking is also preparing for the old seal, ancient spells, are starting to carry out around him, his spheres, much much more brightly glowing now.

Remalius nods as HESS makes advances into his personal space, and he flashes his balls at her twice, turning progressively more red each time he does so. He then tells her "Excuse me, but I hear something. Go check it out," assuring her that he'll still be around when she returns, even if he leaves for a bit in the meantime. Remalius then starts making a tapping noise in imitation of Walker, changes clothes while in combat mode, and prepares his aura to drain from the enemy if it turns out to be something. The spell checker on the Windows PCs also prepares, making itself ready to deal with the old seal, the ancient spells cast by Remalius and Walker Butterfly (which they are already starting to carry out in the proximity of the computers, which have gained a Windows-powered group-sentience), and Remalius's shiny, shiny balls (which are now much more brightly glowing).

Remalius replies indigently to the behavior of the Windows PCs with a response of "Hmph. Well."

Remalius then floats above the staircase that winds steeply down between the houses, crossing small waterways further down the back, and disappears into the 'og' at the bottom. He tries to tap the fog, but sees an old man with a cane who is dressed in formal clothes with a hat that is 'gray-looking' and 'high as bboshi'. The old man seems to be in a bit of a hurry depite his age, despite his unsure feet, and despite the large amount of water that continues to run down the stairs, meaning that he stops responding to the appearance of magic.

The old man then addresses Remalius by saying "Aha! This is, like, all the fuss, right?" and asks Remalius if he (Remalius) 'Blew the clouds with a kiss, hmm?'. The old man then turns into a woman and squints at Remalius. She calls Remalius as strange chap, yelling the word 'CHAP', and says that Remalius isn't quite a spirit in her eyes, further commenting that he does not seem to have any real spirits either. She then asks if he is here because of Walker Butterfly, implying that she already knows that he is.

Remalius swims over to Walker Butterfly, who he finds manly. He emphatically says that he really did come here because of Walker Butterfly. He then says that while he was a spell, he really seemed to interact with something. Remalius then stops speaking for a moment and looks up at Walker Butterfly and asks him if he is, by any chance, the master of this village. Remalius says this curiously because he thinks that the old man who became a woman seemed to know things. He then restates himself, saying he really is here for Walker Butterfly, and asks if Walker would care to enlighten him (Remalius) about himself (Walker) and his (Walker's) problems.

The old man starts being male again and continues up to a more stable location on the final steps before bursting out in laughter in regards to Remalius. He laughs like Santa Claus and says that Remalius is greatly flattering Walker Butterfly by thinking that Walker is the captain of the town. The old man then pushes on Aeromage's eyes. He denies Remalius's assertions three times, and then he proclaims that high Levels, such as those where the captain of town would be, are for him alone. He briefly expresses shock (perhaps mock-shock) that Remalius does not realize who he is, and then he clarifies that he is Aubrey, a living city in the form of a man formed by the adaptation of a screenplay. He explains that he has always been the way he remembers that he is, and he makes sure the Remalius understands this point. He goes on to explain that he isn't the captain of this town (being a different city himself), and that this city's captain is young Cardo Clavis. He explains that Cardo has been away in the capital, Clavia's House, for a few months due to 'family matters or somesuch'. He tells Remalius to save himself and explains that Cardo is a poor little girl who just gets herself very busy sometimes. He says that alcohol tends to act when the snake charmers are out of town, explaining that alcohols with more courage than sense act when given the chance at any price. He makes sure that Remalius understands this point.

Aubrey reveals that he is, in addition to being a city, an exorcist, and he hobbles to the edge of the bridge and sees the roaring falls. He says that the poor young lass Cardo Clavis has been locked in the sanctuary for weeks, making sure that Pell, an agent of good, observes that she has proper forms. He makes sure that Remalius understands this point. Aubrey says that he can't say he envies her. He then says that Walker, the cause of all of this, must really not have thought things through. He makes sure Remalius understands this point. He then explains that Pell is a problem for everyone, and he makes sure that Remalius has a firm handle on that concept and the general situation. He says that Pell makes his way to the nearest bench, has weak water outside, gives a cursory wipe with his long sleeves, and sits down heavily. Aubrey expresses disgust with an 'Ugh' and tries to get off the topic of Pell causing problems at the outdoor benches and transitions to a new topic, but not before checking that Remalius agrees with him.

Then someone named Zhivko shows up and waves a stick at the sky. Zhivko comments that as far as he could remember, he and others just came outside for the start of the Festival, but then it started to rain. He asks if Remalius understands the situation he is presenting. He then says it wasn't much of a surprise that it rained, given that it is the rainy season. He says that rain happens all the time when Cintho is up and checks that Remalius agrees with him. He then stops and looks at Remalius. Upon looking at Remalius, he elaborates, saying that this world is the world of the blue moon that is made of water. He checks and makes sure Remalius agrees with him. He says that the moon brings a lot of wet weather with it. He says that a green field in town that they are next to has Vernat. He says that it has much more changeable weather than the rest of the world to go along with its removable surface. He then briefly gets confused and stammers a bit before smashing his walking stick, turning into a woman, and pointing the smashed remains of his walking stick at the moon on the horizon, calls Remalius an idiot, nicknaming him 'Dim'. He then says that people say the moon is a problem. He has that the Dream of the Moon Festival is coming soon, though, and that the moon will pay for a concert then. He makes sure that Remalius understands this new point. Aubrey leans on his cane and frowns, and many gowns swish. Aubrey then accuses Zhivko of not being around when needed, saying that he (Aubrey) took the point. He then accusatorially asks Zhivko where he (Zhivko) has been.

Remalius listens to the two arguing carefully. He then interrupts to say that they can continue talking, but then he interrupts again to ask who Pell is. He asks if Pell is the great spirit who embodies this city. Remalius then frowns, looking around and attempting to tell if anyone is trying to work time magic.

Zhivko makes an expansive gesture with his broken cane. He says that Pell is, in addition to being a force of good and a great big problem, a river that flows through Pella. He says that Pell isn't always the most reasonable contributor, especially during the rainy season. He then tells Remalius to always test his (Remalius's) limits, especially when Captain Cardo Clavis is outside the city. He makes sure Remalius understands this objective. He says that Cardo has turned from a little girl into a man and is now outside the city, but that he and Aubrey can't find out much about the details of how that happened without damning their farms and industry, saying that as a result of this problem, he and Aubrey know enough to have the good sense to toe the line where questions are concerned in regards to Cardo. He says that all of the rain is making Remalius's head swell, and he dares Remalius to go do something to find out about Cardo. He then says that river spirits tend to be stronger when rivers are full and asks if Remalius agrees with him.

Zhivko then taps the broken cane in his hand. He thinks for a moment and then has a moment of excitement when an idea comes to him. He exclaims about the rain and says that he now recalls that he was talking about the rain. He says that the River Festival is taking place in the water, which isn't unusual given the season. He says that people say that the supports get satisfied, and in return, the supports support the town by providing a good catch and irrigation, asking Remalius if what he says isn't true. He says that the River Festival doesn't appear to stop after three days, which caused him to get a little anxious. He says that Pell enjoyed itself too much and tried to perform a bank heist in the city. Pell then locked him (Zhivko) in the Temple in order to give him (Zhivko) a good prayer session so that the city would be quiet. He says that poor Cardo Clavis, again a little girl, must be exhausted, even though she has a big performance coming up in a few weeks. He says that Zhivko has been busy being locked in the temple and then talking to Remalius, but that he can give Cardo a bit of a break, but then he remembers that he (Zhivko) isn't a shrine maiden, so he can't step in and do the performance for her. He tells Remalius to to pacify the spirits who are in the game, because he (Zhivko) can only throw out-of-control forces of the ear. He muses that there really isn't any option about what to do with Pell. He says that it has mostly been threats and banter between himself and Pell in the past few weeks while they were locked in the Temple.

Aubrey peers into the raging waters again. He says that he tried to do what he could to find out what was causing the bad weather, but a lot of unruly companions who were riding Pell in the city kept him busy. He says the unruly companions weren't much help to his investigations, discounting non-locals, who he didn't ask for help to begin with. He says that he even saw a non-local kelpie a bit back. He says that non-locals are disagreeable fellows to be sure and that it's best to keep an eye out and make sure you don't end up with two girls who get wet when they see horses in a row. He then complains that he doesn't know where to look to find either a date or a good detective-investigation team; it is unclear which of the two he is talking about at this point.

Zhivko, surveying the sky, determines everything there is to know about Remalius, but that the only important things about him are that he is made up of some magic schools, that he is familiar with the intricacies of air-conditioning systems, and that magic that affects air-conditioning systems isn't his field of expertise despite his familiarity with both magic and with air-conditioning systems.

Remalius organizes a presentation using Shockwave Flash, citations to the presentation. He then comments that his own presentation is interesting. He finds himself sometimes interested by things that he himself does, and he finds himself really ready to give the presentation. He then asks if Zhivko knows that Pell might have an idea about something. He then concludes that in the end, it would be better if Zhivko weren't full of rain water, and that, tracing Walker Butterfly's works back, Walker Butterfly may have been involved with the water and thus with Pell.

Zhivko looks doubtful at this point because someone scratched his short beard, damaging it. He asks if Remalius means to ask Pell about whether Walker Butterfly was involved with him (Pell) and the water. He says that this is a risky prospect, particularly because Pell is currently stuffed. He says that Pell has, by this point, likely found the very-exhausted Cardo Clavis and is probably getting ideas about the poor girl, meaning that it is unlikely that Cardo will be able to calm down. He checks that Remalius understands this situation. He then says that Pell was probably focused on the shrine, and that Pell has probably locked Cardo up in it rather tightly.

Aburey presses on Aeromage's eyes again. He presses on Aeromage's eyes more. He presses on Aeromage's eyes even more and gets his hands stuck in them. Aubrey then ventures a statement, saying that he assumes that on the other side, what Zhivko is saying is true, and that Walker Butterfly has the most to gain from the current wetness. In addition, Walker Butterfly is running all of the people who may want to get out of town, and that such is simply a matter of fact. He says that here Remalius will learn more about the spirits of the area from him (Aubrey), but that most of all, Cardo Clavis keeps them all happy. Aubrey then laughs very loudly but very shortly with a 'HOHO', before returning to speaking normally. He says that he guesses that in the past, he (Aubrey) wasn't doing so bad, whether he was working as a fisherman or not. He says that the great capture of Cardo Clavis was one of the few good things to come out from all of this, and asks what Remalius's sees in the situation. Aubrey then starts jumping merrily.

Aubrey continues speaking as he happily jumps, saying that tracking all of the rain water will be a tricky business. He then thinks for a moment. He says afterwards that the only part of it that will be tricky business will be the tracking method. He says that he knows Remalius will require Walker Butterfly in this, because Walker Butterfly was responsible for making it rain. He says that needing Walker Butterfly's help isn't unheard of, but that Walker Butterfly must be a pretty powerful colleague in order for Remalius, Zhivko, and Aubrey to lean on him for assistance for the next several weeks. He then muses on this point for a moment, checking that Remalius agrees. He says that if Remalius didn't get any magic from HESS's door, it's unfortunate, but to be expected, because that magic would have been able to do the job on its own. Aubrey then gives a wry smile and says that he can't say that he sees Pell pulling bits and pieces of himself off to be poked and prodded either. He then says that Pell doesn't take the most acceptable physical forms all of the time either, though, making sure that Remalius understands the point.

Remalius nods. He then asks that, now that the group is formed, if Aubrey can relax. Remalius then says that he (Remalius) has a spell of great power that can seal some individuals or things away. He says that it costs a lot of energy, though, and it that it is dangerous if it is used improperly, so he prefers not to use it unless it is being used in self-defense or for the good of all. Aubrey replies to Remalius and tells him to take in a big secret; the secret is that if Pell looks back and tries to analyze the work or appearance of something, Pell has trouble remembering or discerning them if the thing in question is nude. Remalius replies to this by saying that he guesses that he can try to seal the time in the town to make it more difficult for people to affect, but that he doesn't want to do that without permission.

Aubrey then says that he would like to be able to say that Cardo Clavis will be able to get some well-deserved rest. He then says that he would also like to say that Pell has a few days of work left to perform in front of Cardo Clavis and thinks about Pell doing that. He then says that it will be shown that rivers take time to run back to their normal levels, and that this suggests that a man may not try something unusual while he has all of the rain that has recently been given to him. Aubrey then checks and makes sure that Remalius doesn't think that Aubrey would put it past Pell to not do anything unusual because of the amount of rain water.

Aubrey then processes what Remalius was saying and becomes worried by the prospect of Remalius sealing things, such as the town's time, away. He accusatorially tells Remalius to be careful where he is pointing his spell, punctuating the sentence with a loud 'HM' at the end for emphasis. He says that wrong spell-pointing cal lead to all sorts of problems, for example if Remalius fails to seal, he (Remalius) will probably end up with a pissed-off ghost on his hands. Remalius then makes an offer to make his time-sealing spell alive, which Aubrey considers. Aubrey then says that if Remalius had a way to prevent curses and/or to prevent things from staying above the city, that it would be likely that Remalius would be able to prevent incidents with pissed-off ghosts from happening again, checking with Remalius to see that Remalius agrees that what he is saying is correct. He then continues to say that in his experience, that seals tend to only lock up things that are already present, making sure that Remalius is following along with his line of thought and agreeing with him. He then says that something seems to have cleared up the earlier timing issue.

Rain then begins falling in small puffs. An individual named Sky can be seen floating lazily in the sky. Then a beautiful individual named Rainbow is thrown up into the air, and she is still moist when this is done.

Remalius nods, taking in the sight of the two individuals in the air. Remalius then says that by using living time-sealing magic that seals things that are already present (time that is currently present in this case), that he, Remalius, can both cause more problems and solve them, doing so at the same time that they are being caused. He says that a deal like that is worth offering. He then says that he was worried that as soon as he left the area, the rain would just start up again, but he says that it should be alright for a while, saying this with all the sparks of flashes. Remalius then apologises, saying that he lacks a method to actually cause the rain to not come back when he leaves as of yet, acknowledging as he does so that he is giving off sparks. Remalius then becomes boring and starts sounding sad, saying that he hopes to research a method to stop the rain from coming back as soon as he leaves eventually.

Zhivko, having been reading reports about Remalius, nods in response to one of the reports titled 'Remalius in the Reports'. Zhivko then says that Remalius is lucky to be with him and Aubrey, saying that no matter what, Remalius wants to make Walker Butterfly think twice before trying again, checking to make sure that Remalius agrees with both parts of this statement. Zhivko then says that at the very least, Walker Butterfly should take a long time to work up another curse like the one that made it rain on the town. Zhivko then promptly forgets about the existence of Walker Butterfly and says that he would still like to get to the bottom of who was behind the amount of rain in the town, saying that he has already ruled out ghosts as suspects because there are no ghosts who think that they can damn cities as they like. He says that this is because this will cause the ghosts to obtain terrible messes if they do, and he asks Remalius if Remalius sees what he is saying about the ghosts.

Aubrey goes over to the bench Pell was being disruptive on and rocks it once, twice, and then thrice before the bench is awakened. The bench obtains momentum, gets to its feet, and shakes off the water togas that were on it. Aubrey says that before Zhivko launches into the investigation where he re-discovers that Walker Butterfly is behind the rain, that he (Aubrey) wants to see Cardo Clavis first. He makes sure that the living bench, which is named Ella, agrees with him. He then says that poor young Cardo Clavis deserves to have a bit of a festive dinner to give her the strength to make the final push towards her big performance. He makes sure that Aubrey, Remalius, Walker Butterfly, and Ella the Bench understand this. He says that the rain having let up will help in getting the festive dinner together for Cardo. Aubrey then starts skipping. Aubrey says that Gloating Fein will catch Pell when Pell is coming in, releasing Pell from Pell's best prices on the notion of goodness, which Pell is apparently selling. He says that everyone is coming to town to try to buy Pell's good from him, but makes sure that the others assembled see that Gloating Fein will be the one who snatches the deal before others can buy it. Aubrey then says that a couple of copies of Pell are going to show their appreciation for the place that fish come from, of course. He notices that the others have stopped following his line of thought at this point, not understand the idea of multiple copies of Pell, and asks them if they aren't able to see this part of his logic. He then stops speaking by muttering the word 'refused'.

Remmie then nods and confirms that he will try to follow Aubrey's line of thought if he is able to. He tells Aubrey to look at Ella the bench, telling Aubrey that the news that there are two copies of Pell going to give thanks to the source of fish while the main Pell sells his goodness to Gloating Fein should be goos news for the bench. Remalius then tells Aubrey that he (Aubrey) needs to be on his way back to the link to fill his energies and get more facilities. He says that the facilities could scrounge up some equipment that could help Aubrey's city, which is also Aubrey.

Pat Depaul then arrives upon the scene, chasing a bridge, exclaiming that Remalius is making a generous offer indeed.

Lord Gadigan wrote: Running into Bullfighting Palace has made me decide to go ahead and post this so that it makes it onto the site even if it doesn't cover the whole thread (yet):

The Fallen Fairy and The Clockwork Ga*Samara

Quest Overview: Celestine and Orkanith, an adventuring duo who have just finished a quest over in the city of Swatantra that left it politically divided, have come to the city of Aham-Spurhana via one-way portal in an attempt to get a nudist named Janma fired so that they can jointly obtain his job. Unfortunately for them, they quickly learn that the process for firing Janma involves having to go back to Swatantra.

Dramatis Personae (contains spoilers):
Orkanith Morthoe -> A dick who gets to be badass part of the time, but is also known for turning traitor and folding at the slightest provocation. Pilots flying cities, beats people up with pieces of buildings, and changes shape.
Celestine VonReuter -> A spazzy fairy with mental issues who can pull off weird moves like rotating around whether or not she exists. Frequently misplaces her gender for brief periods. Can summon her grandmother, who is on fire, to perform attacks.
Janma -> Nudist swordsman with some cushy job who is notable for having sex in a world filled with virgins.
Janne -> Some dude who does *not* get along with Janma and can appear stealthily.
Chandar Hepti-Good -> A cartographer who works for the Archipelago League. Capable of firing Janma and hiring someone to replace him. She will always get 'Hepti' or 'Hepti-Good' appended to her name to prevent her from being confused with the other character who shows up in the story with the name Chandar. She has been shipping Celestine and Orkanith together for a while and is over-the-moon when she learns of their current status together on the quest.
Lady Rosa Fabrice -> A wealthy giftgiver who keeps getting screwed over by people she wouldn't expect to steal from her.
Bob -> A wind demon thief. Lippy.
Gases -> A bizarre but badass air mage who is wanted by the cops and has a guilty conscience, but loves attention too much to go directly to jail.
Chandar -> Orkanith's assistant. Has the same first name as Ms. Hepti-Good. An engineer with blue skin and long, thin eyebrows who happens to be a virgin.
Suratman -> A long-nosed engineer who works for Orkanith but owns some island real estate. Freakishly tall, a master of understatement and smugness. Kinda creepy sometimes. Carries a tiny folding table between his ballsack and his leg in case he needs a writing surface while nude.
January -> An attractive engineer who works for Orkanith. Has a particularly fine chin.
Chandler -> A sentient tree that noticed Celestine leaking, joined the Systems, Applications, and Products Enterprise Resource Planning Company in response to this, and launched an investigation into why she was leaking.
Various unnamed people, places, monsters, and things.
Lots of Virgins. Lots and lots of them.

The portal opens into a high-ceilinged hall of pale, yellow stone, with rows of golden statues with red belts positioned welcomingly, guiding visitors through a wide, arched hallway to a massive set of stone doors. The floor is a route that leads between the same dusty stone walls and a darker stone, while the high ceiling above glitters with patterns of inlaid gold. A pair of tall, shapely girls flank the door, dressed in colorful clothing and turbans. An astute observer, naked except for a belt with scimitars on it and a turban, with several large tatoos on his neck, sees his own neck while a group of Devas stretch while under his missing clothes while out of his sight. Less virginal than the shapely girls, he scurries into the light emitted by the small portal-door. His stops the portal-gate, clears through it three times, each time his body sounding like it is popping in a fireplace full of coals, then he stops and bows deeply, the top of his turban sharply touching the ground. "Welcome, dear visitor to Indrasena. I, Janma, welcome welcomer guests to the most respected immigration officer and master of the portal. Can we be of service to you in your visit today?"

Orkanith looks at the young virgins, then cocks an eyebrow at Janma and says "We traveled to the city Swatantra. You can point us to the right direction?"

A man named Janne appears and bows. "Swatantra, Dear Visitors, is located on the southeast coast of the continent. What business does a city have being divided?"

Celestine coughs to get the attention of Janma back from Janne. "We want to join an expedition to assist in identifying new islands of hope, and the message said to meet Chandar Hepti-good by the cartographers in the town of Swatantra."

Janma snaps his finders and a stack of papers appears in his free hand. He decorates every bit of paper with pictures of Orkanith, Janne, Celestine, and a red figure with printed-letters for hands. Janne then presents Janma with a map of Aham-Spurhana and the current surroundings of Celestine. On it, a route is marked from Celestine's location, through the Southern Gates, leading to a place that is characterized by being Swatantra Station. Janne speaks "The Archipelago League left instructions for all tourists who came to fill Janma's position. The head of the Station at Swatantra, where one of the trains who is a member of the Archipelago League is, will take you directly to Swatantra, the divided city. You can have luck on your journey, dear visitors. Indrasena's eye can see more than you, and may you ever shield Indrasena's enemies by putting your hands on him." Both virgins who exist at the end of time then push the massive stone doors open. Orkanith and Celestine can smell sunlight, sweat, and spices such as light coming from the sun-baked town outside the doors as rivers flow in to fill the hall. Orkanith gets a paper copy of himself that is also a portal to Indrasena's location that has a mind. Celestine, likewise, gets a paper copy of herself that is also a portal to Indrasena's location that has a mind.

Orkanith walks through the doors and then envelops his shadow with his body, treating it as though it were yet-another copy of Celestine, and then he takes to the skies and starts driving the city (later revealed to be named Aham-Spurhana).

Celestine's clockwork fairy-wings click and whir as they move a bit in preparation for departure. One beat, then another. The wings beat faster and faster, and Celestine rises up from the ground, loses her gender, and flies through the doors that Orkanith headed through. Suddenly, however, an unusually large embossed head lands atop the doorframe as she flies through it. She screams "I'm fine!" to anyone who happens to look worried, and the embossed head takes to the air once more. The Adventure Begins.

Paper-Orkanith and Paper-Celestine both engage their portal-modes and teleport to the sky, striking a young woman who was walking through the air around the building as she did just that. The city of Aham-Spurhana undergoes a massive decline from flying in the sky, with massive wheels appearing, the spoke of each carving a river in the ground as the city heads south under Orkanith's command. The landscape below it is a patchwork of fields and rivers. Celestine distinguishes the different forms of various steamers puffing up and down in the water. A sudden gust of wind buffets Orkanith and Celestine, holding both their hands as it does so. The wind is revealed to be a wind-being, whose black eyes only see Orkanith as a young man with pearls as the wind-man releases his hand and sweeps right past him. Celestine realizes she is now missing her handbag, which she had named Great Purity. Orkanith realizes he is missing his Blackclad Order Mask. They then both see the man made of wind sprint away from them in the air.

The wind-man is revealed to be a demon! He is also revealed to not only have taken items from Orkanith and Celestine, but to have also stolen gifts from his dear friend Lady Rosa Fabrice. Lady Rosa Fabrice appears, flying as fast as her wings can take her, attempting to fumble around in the wind demon's pocket in an attempt to take back her gifts and end this peacefully. Celestine replaces her Blackclad Order Energy Headquarters with a Rebellion Cane and shouts "Stop there, CRIMINAL SCUM!"

Orkanith grunts and flies after the man with guns drawn.

Celestine and Orkanith react to the wind demon, who is revealed to have formerly been an angel who fell, rushing after their belongings, weapons drawn. Celestine screams for the thief to stop an uprising by waving a stick. The thief responds by telling Celestine that doing that would be like slamming face-first into a brick wall. The wind demon stops Lady Rosa Fabrice in a manner described as 'hard and tough', and it cranes out its eyes on extendable bird-bills to better see its new assailants. Orkanith shortens the distance between himself and Celestine easily. The wind-demon theif, at first appearing to only be made of wind, is, at second glance, determined to have his very existence caused by wind. On third glance, its existence is actually being caused by streams of math that float in a wind of musty air. The thief has a pair of blue pants and a headband. He laughs nervously, making Orkanith grin, and speaks with a voice like an accordion. "Hmm, wonderful time, would you not say? Just that kind of day for a... uh... jogging?"

Orkanith sees that the wind demon stops being able to move by hitting him with the roof of a building and says "Do you know who I am? Or should I kill you?" while he takes the items back from the thief. He then waits for an answer.

Celestine runs over to Orkanith and the thief, making sure that she is out of control. "Now, Orkanith, I'm sure this gentleman will still be happy to cooperate without having to rely on threats of violence, huh?" Celestine rotates the stick and loses her gender, in the process, rotating inside and outside of being, circling around Orkanith and the thief as Celestine rotates out of an back into the universe. "Finally. Visitors like myself hardly want to engage in a relatively unknown legal system when we could just head back down to the city and have a nice reflection session with a local police officer, right? We have places to go and people to see! We have no time for this nonsense and blah blah!" Celestine suddenly becomes threatening, and she smiles wide (too wide, too big!) at both Orkanith and the wind demon thief.

Orkanith starts looking like a clockwork fairy and says "I could use an employee to present this simpleton. That might fit the bill... for now anyways." He looks around and sees the thief in front of him. This prompts him to ask "What do you say, thief?"

The wind demon considers threatening Orkanith and Celestine with death, prison, and bondage, but shrinks back and reconsiders (probably because he's lying broken on the ground after Orkanith hit him with that roof). "I... um... um... um... I chose... what's a robot, lady? Yes! Send me go! Throw my book! Just don't let me be a psycho!" This response causes Celestine to smile with manic hope.

The wind demon thief recovers from his paralysis, gets up, and strikes Orkanith in the stomach and face several times. "You want to reconsider what you just said?"

Celestine seems surprised by the sudden bout of violence and files into a queue outside the reach of the fighting. She yells a question over. "Orkanith, what else are you going to do? We do not know what the government will do here if they found you that you have decided to go rough with this guy and force him to work for you! Everyone should just calm down and return everything that I stole from Lady Rosa Fabrice."

The wind demon thief, whose name is revealed as Bob, levitates and then freezes before grunting loudly and unleashing a walloping on Orkanith. "Will do, my dear, but, uh, I seem to be able to move again. That you for that, by the way. Your stuff is in my pocket here. Come on, I'm not shy." The wind demon's black eyes blink back over to Orkanith. "I bet you're real popular with the ladies and their programs of coming and going. You're just an 'unstoppable juggernaut' of... what exactly *do* you two do other than get walloped?"

Orkanith returns the items that Bob stole from him to Bob and then throws Celestine to the thief's feet. He throws Greater Purity, the purse, and Celestine's holding case for it onto Celestine, throws paper-Celestine on top of that, throws a re-admission ticket to the building with the portal in it on top of that, and throws the Blackclad Order Mask on top of that. He then rearranges it into a neat pile, picks up Celestine again, and throws her next to the wind demon's feet again. "Do it how you do it," he says to Bob. "I don't want to waste my time with this filth anymore. I know that you'll steal from me or Celestine, and you'll be able to hunt the citizens of the world of Nexus, and keep coming back on more hunts, so I'll just go ahead and mount my head in my room at home, okay?"

Celestine doesn't give up so easily. She waves an uprising wand at Bob. "Tell us your name, and then become the new law enforcement for this city. Then return to your other loot. I suggest you find a new career in the future. As you can see, there are those who are much less forgiving than I." She gives Bob a big smile. "In terms of what I am, I'm the Clockwork Fairy, Celestine von Reuter, one of the most prominent inhabitants of Nexus who functions as a clock! If you ever find the way there after you have given up this life of crime, do not hesitate to contact me! I may be able to find something for you to do that involves stealing without including provoked, powerful enemies like this man who is just arriving."

Bob, masturbating while Celestine was talking, is suddenly struck by lightning. A man shows up, demanding attention. "Name's Gases, ma'am, that's my name. Here I go to jail! For a long time, probably." With that, Gases runs away again, barely visible as her merges with the winds around Aham-Spurhana, causing the city to shake.

Celestine, shocked, tries to pay attention to Orkanith, watching him instead of the masturbating demon and strange new man. She shrugs and says "Well, that's been taken care of, huh? We probably should not linger here too long, we have places to catch and people to be!" Celestine loses her gender again, twitches her eyes, moves away from the direction Gases escaped in, and starts heading in the direction of Swatantra Station again.

Orkanith, though he'd rather super-check the situation that just happened, keeps his mouth shut and focuses on the task at hand, piloting the city off in the direction Celestine headed.

The duo makes its way through the clear sky to the south in their flying city. They grind a patchwork into the farms and fields that are hidden within a neglected lowland forest of gnarled live oaks that exist in clusters here and there, using their city's enormous wheels to do so. Far below, the road they are floowing transitions from brick dust to mud to bricks as they approach Swatrantra Station. The station is a complex of red-brick buildings with slate-gray roofs clustered around a network of broad, black-iron rail. The only train in the station at the time is a steam engine that squats in front of the main building. Orkanith (and Celestine too) see groups of people and devas milling around the station waiting for the lone train or another train that isn't present yet, talking to each other and generally enjoying life. These people wear little more than the ones they saw in Aham-Spurhana, but it is a modern style that consists of less baggy layers and silk and more trousers, vests, and jackets.

Orkanith looks for Celestine, finds her, and asks her what plan is about to happen.

Celestine leads Orkanith straight down to the ground from the flying city and heads over to the counter at the station. "Do you know Chandar Hepti-Good, of the cartographers? Is she at the station? My colleague and I are here to join her expedition to map the islands of the archipelago for the Archipelago League, I hope."

The woman at the counter smiles because Celestine, Orkanith, and that passengers at the station are all warm. "Ah, Miss Hepti left word as an answer for anyone who notices her. You two fit the bill nicely, I might add. The train takes you across the canal bridgehead in First Hope, the largest of the new islands. Miss Hepti and her... assistant... will meet the expedition. Orkanith tries to mention that he has an assitant whose name is also Chandar, but the desk clerk hits him in the face and screws up his nose as soon as he mentions this.

"Do we need to get a ticket," asks Celestine, "and do you think there might be problems between us and Orkanith's assistant if Orkanith becomes a woman?"

Orkanith is silent for a moment and then chimes in with "Problems that we could probably handle." He then leans in to the desk clerk and whispers in her ear, "Celestine is thinking that we can stay on top of the train when it deviates so that we don't have to pay for a ticket. That's right, right?"

Celestine seems scandalized by Orkanith's proposal. She rents a small huff and the sound of a scandalized "Well, I never!" to express her consternation.

Orkanith looks at Celestine and says "Why are you looking at me like that? You think I'm not paying for such trivial matters?"

Celestine trivially replies. "Actually, I don't think you're above being paid for yourself. If you intend to take advantage of the service, which costs money, you must pay the outstanding amount or otherwise perform theft!" Celestine, annoyed, loses her gender and emits a dissonant grinding sound and then continues. "I will not stop you if you would rather follow the train during its flight instead of paying for the trip, although..." Celestine trails off.

Orkanith adjusts the scopes on his guns, becomes a clockwork fairy himself again, and says "Do what you want."

The woman behind the counter flashes Orkanith and Celestine uneasily. "... ... In any case, Miss Hepti has previously purchased tickets for each matching publication." The woman slips a couple of yellow tickets across the counter to Orkanith and Celestine, who have started dating now that they are both Clockwork Fairies at the same time. "You should have no trouble with Orkanith's assistant, no. Unfortunately, you should forget I said anything." The attendant looks embarassed to have let slip that the duo will forget this conversation happened. Celestine coughs and warns the attendant "When you are ready to board the train, it will be expected." in a singsong voice.

Orkanith takes one of the two tickets and boards the train.

Celestine also takes a ticket and goes to board a train. She notes all vehicles as they pass through, looking for the one marked on her ticket.

The duo explore the station looking for a way to send Orkanith, at least, to the Hope Islands. They pass a trio of magnificent steam engines, all of them polished with shiny metal panels. They have names that only suit the best of trains, 'Glitter No. 9' and 'Plated Lobster'. None of them have a number of drives that matches number of drives on the small orange tickets, though. Orkanith and Celestine pass more engines and cars in various states of quality before finally reaching a station that belongs to Orkanith. There, an engine waits, and it is worn to say the least. It has an iron and stone curst which seems to have been used for a long time near salt water. A weathered, blue-skinned Deva with long, thin eyebrows, gets up from the lawn chair he was sitting in and glides over, nearly landing atop Orkanith's eyes, nearly lands atop Celestine, and finally lands, one foot on each of their tickets. He grunts, stands tall atop the tickets and hooks a thumb over, indicating a car that is bound to the back of Orkanith's engine.

Celestine looks at the engine, a little bit dismayed at the condition of the vehicle. She loses her gender, turns to the man standing on the tickets, realises he is a virgin, has a brief breakdown, and then asks "Are you an engineer? I would be willing to help with the establishment of a different engine. Although, I must confess, I'm not the most qualified."

Orkanith eyes his engine with disgust (but just the smallest bit of disgust) which shows upon his face. He hears Celestine offer the virgin help and says "Please, help. This thing is a piece of junk."

The engineer, nervous, raises an eyebrow. "Come on. I can't hurt anyone." Orkanith gives him a level, steely look in response to this, and, taking his ticket out from under the engineer's foot, continues on up to the engine. Celestine, ignoring the man now, flies right by the engineer! The interior of the engine is much better protected than the outside. There is little dust, and there are coal stains, and the air is generally opaque, but there's nothing as bad as the stone that forms the exterior of the engine beneath the encrusted plating. Work on the train is strange to Celestine, somehow. She *knows* that she recognizes the general idea of the whole contraption, but it has thick rubber seals on almost any tube; she realizes that the whole contraption was made waterproof by something with obsessive detail. Celestine makes several attempts to spruce things up, but ends up obtaining very little success. (Highlights of her attempts include concocting a solution that smooths out the worst pits that exist outside of the train, meeting an engineer with a large nose who snorts, and getting her hands slapped away by the long-snouted engineer before she was able to fix a floruescent blue liquid that was flowing into the pan motor. Soon enough, though, the engineers throughout the housing compartments of the train, including the blue-skinned virgin with the eyebrows and the long-snouted, belligerent one, decide they are ready to leave and ask if Orkanith and Celestine have anything else to do before the train goes off.

Celestine is ready to go! She loses her gender and asks an engineer if Celestine is able to remain in the motor-car that is being pulled behind the train to see how it works while they are travelling.

Orkanith's engineer with the blue skin, who appears to be Chandar, says he is ready to go and steps on the rear of the engine. He then sits down and begins to reflect a light off of his head.

Chandar smiles, reaches over, and answers Celestine's question by physically nodding her head up and down. He then draws pictures of several long levers, pushes a button, and starts back toward a set of folding chairs as pipes carrying the flouresent blue liquid quiver and start slicing their liquid into a pot. The train bellows that Chandar is 'an omnipotent *IDIOT*' and shoots ahead as its pipes rattle and its whistle screams. Celestine is pressed against the opposite wall by by Chandar; while this happens, she notices that the engineer with the long nose is now in the room, having brought Chandar's folding chair onto the train before it took over, and having strapped himself ont othe chair. The long-nosed engineer in the chair gives Celestine a smile, but she can only focus on the train's acceleration. On top of the train is every part of the train that Orkanith couldn't get a handle on and tried to leave behind at the station; the engineers decided that it couldn't be left behind and left it up there instead. A giant body appears from the wilderness and shoots missiles at the train track. The train responds to this by speeding on through a set of curses of the track. There are a few moments where two of the train's wheels (which are sentient, but apparently seperate in sentience from the main train itself) start to panic, as it seems that the speed of the train will sent it straight off into a field at the next turn in an almighty crash, but each time it nearly crashes like the long-nosed engineer switches a shift-lever and presses a button, and the train continues without crashing. It seems like only a few minutes of rediculous speed that the sea appears as a big, blue brush stroke on the horizon. It seems the sea is sentient, and it is targeting Orkanith. Ahead, grass withers in the sand of the beaches. The tracks continue straight ahead, disappearing into the vibrant blue water. The long-nosed engineer pulls another lever and the train accelerates even faster, screaming as it crosses the water. Waves taller than the train rise on both sides, but the long-nosed engineer is able to use the train to cut them down. This causes Orkanith to become moist. After about 15 minutes of incredible oceanic travel, Orkanith, Celestine, Chandar, and the long-nosed engineer see what they hope must be islands rising from the water like large, volcanic knucks of some great undersea fist, sprinkled with green forests and jungles. The train and its passengers make landfall on the earth along a long, beach. Waves of less-important engineers rush in and start engines, calibrating the train's parts. A lone one-room building of whitewashed wood with a black slate roof sits on the edge of the forest on the island, away from the sand. Some one cries, tensely, while inside, then the noise of a large number of documents falling can be heard from in there, followed by curses.

Orkanith, down a ways from the engine (back closer to the end of the train that is dragging the automobile), hears the 'crying' sounds and heads over in that direction.

Celestine heads back to the motor-car, lifts off one of its doors and its floor, hissing and moaning at her efforts, as this stresses several scrapes and bruises that she got during the breakneck journey. Celestine loses her gender, gives Chandar a rebuking glance, huffs slightly at the 'fun' he had pinning her to the wall while the train rushed down the tracks (instead of letting her see the motor-car while it was in motion), tells him "Sugar, I'm leaving this train", pats her disheveled ensemble to knock out clutter, and goes to meet the best of cartographers.

As Orkanith and Celestine approach the cabin door, it opens with a loud *bang*, showing a dark-skinned Deva of darkness, who emerges from behind a small avalanche of documents and folders. She hurries to the two passengers, takes each, and hand-pumps them furiously. She is dressed in a dark-red Barong over brown pants, and a shoulder bag with an imporbably series of pockets hanging from its chest hangs from her hip. "Capital! ~ Excellent!" she says, continuing to shake both Celestine and Orkanith's hands with determination. "So glad I can shake your hands! I'm Chandar Hapti, of course, the best of cartographers, and you have to be here after noticing my off-world help. Tell me who it was immediately so that we can start properly." She gets into the cab of the motorcar (which has been grought over from behind the train by the long nosed-engineer, who is also in it) and says, with spirit "Suratman, get out of here! Do not slip away, come out!! Read our comrades' expressions!" Chandar Hapti then gives Orkanith and Celestine a knowing wink, having figured out that they are dating.

Orkanith raises his eyebrows, determining that Chandar Hepti must be a Virgo, and says "I am Orkanith Morthoe and this is my companion, Celestine. What would you like to do?"

Chandar Hepti claps Celestine and Orkanith's hands together. "It is a pleasure to have met you both. You are clearly a taste of a heavenly creature, Celestine, to Orkanith? I thought so. I really thought so before you two had ever even seen." Chandar Hepti looks between the two of them, eyes never still, notices that they are wearing their gear, and takes in every inch of them, particularly their faces. "Ah, Miss Celestine, you are clearly constructed in such a way! Hmm. Golem? Clockwork? Or any other kind made to be? But I'm so absurd. We are not here to answer my questions, you're hear to write your names as a couple in the annals of history forever, along with I, Chandar HEPTI-GOOD, of the Cartographers!" From the car's cab, a voice (beloning to Suratman) growls out. "I am honored to have been created by you, but will you give yourself a moment to pay attention." Chandar, also in the cab, gets out, blows stray hair from Chandar Hepti-Good's face to preserve her honor, and floats up to stand on her forehead, smugly. Chandar Hepti-Good shurgs, smiles, and heads back into her cabin, leaving Chandar in midair as she speaks. "That's how it always starts again. Self-promotion is the key!" Suratman starts lurking outside the cabin; it is noted that he has pale, nearly-gray skin, long limbs, and thin, black hair. It is also noted that he is the true owner of the cabin. Though his mouth is wide, it manages to fail to hide his top and bottom teeth, which, while pearly-white, are massively out of alignment and each stick out from his mouth at an angle in different places. He takes off his clothes, which consisted of a long vest and shorts made of goat hair, as well as sandals fastened to his legs up at the knees. He enters the cabin, his eyes the color of a bleached grave as he stares at Chandar Hepti-Good as he evaluates her. His eyes are noted as almost being hidden by his black beard, which curls upward. His hair, a shaggy mane, swallows Chandar Hepti-Good's shoulders as he looks at her, strands of its falling down her back. Suratman then leaves the cabin and unfolds his long limbs. He determines that Chandar Hepti-Good is both 'easy' and like a mink, and he turns his attention to Chandar and the adventurers outside. He first speaks to Chandar. "I have the mapping supplies, Chandar." He then looks down at Celestine and Orkanith. "Nice to finally have the help we need. If we assume, Chandar Hepti-Good, that you are not killed by pure enthusiasm, I recommend we move."

Chandar Hepti-Good continues speaking. "If we wnat to draw these new islands, I believe it is useful to view all the latest reports from the area. We must make sure to have a plan ahead, if only to prioritize how we perform our survey work." Celestine watches the hyperactive Hepti and misanthropic Morthoe and says "The better planned the expedition, the less likely it will be that we have to come back to get important information and the sooner you will be able to produce good maps of this new land!"

Chandar Hepti-Good responds. "I actually agree with Celestine on this issue. We need to get some solid plans set for the expedition. I would rather not lose or waste my time here."

Hepti looks over Orkanith and Celestine, next to each other, and comments "You're a duo who was made with effort, yet you are still brimming with caution about your relationship. What a rare and wonderful combination!" Hepti almost starts vibrating. She then reaches over, snaps Suratman's fingers, and Suratman pulls out a small folding table that was stored next to his package. It unfolds itself and assembles itself into table-form as a full-sized table. Hepti spreads a fan of documents out on it, each one with a picture of a section of coastline scratched into it. When arranged properly, they form a newspaper whose news is in the shape of the outline of a rounded, elongated island. The island map shows a mix of sandy beaches, like the one belonging to Suratman and Oraknith, and rocky, volcanic bluffs. Vegetation covers most of the island's interior. A sentient volcano on the island, with the intent of clearing the ground, rises in a hump-shape to discourage vegetation from covering it. Hepti speaks. "So, we did a good, ol'fashioned once-about-yourself charting the coast almost completely. It's what's inside that we're interested in. We made some forays into the island itself, but of course the flora and fauna can be a bit persnicky and I... I 'is not keen' to be one of the cartographers who only became famous after her death. So we decided to call you." Suratman nods. "From what we have been able to observe, many animals and plants in the jungle rely on a symbiosis with other plants and animals. A few days ago I went to see if I could catch a rabbit to fry. I pulled him back until there were holes in the ground from his struggling, but..." Suratman shurgs. "The holes turned out to be the kind that sprouted trees with thick, ropey vines. When the vines tried to crush me, I decided caution was called for."

Celestine considers this news with proper gravity and equilibrium, stroking the finely-crafted chin of an engineer named January and considering what she knows about 'how to biology'. Alas, while she learned basic biological knowledge from her time in the Corps, it was limited to Fae and Organic Horors, and thus not of great benefit; fortunately, she is able to ask Suratman for information and gets good descriptions. She becomes the most intelligent lady present, considers all of the trivial information she can, and decides to start giving Suratman tips if they meet again in her daily life. Celestine decides to use her ability 'I Can Not Pretend to Be Informed and Multitalented', which makes people think she can't lie about knowing things, which makes her look more authoritative than she actually is; she is able to broadcast this ability via thought itself, and she prepares to use it whenever it is relevant.

Celestine meditates! She racks her brain-clock and obtains all free pieces of wildlife on the island, which unfortunately, appear to be none of them. She knows *what* symbiosis is, but between being new in the world and the island being a new development-zone in the world (Suratman's one-room house and the end of Orkanith's railroad being the only structures on it) she realizes she doesn't have much momentum to stand off, with the animals here not having valued themselves in terms of currancy yet. She finally decides it would be reasonable to assume that everyone she meets here probably won't be alone.

Celestine ponders and speaks. "Hmmm... it would be reasonable to assume that anything we see in the jungle, and the jungle alone, is true, although we cannot percieve what there may serve to help us. We must be cautious. Orkanith, you have any suggestions of your own?"

Orkanith wracks his brain for tips, but pulls up nothing. "Nothing, but I'll smash vines if they try to kill us."

Suratman smiles. "Admirable attitude. Let's be off then, unless any of you have any other preparations that must be done?"

Orkanith replies. "I'm ready. Let's head off."

It takes longer than Orkanith, Celestine, Paper Orkanith, or Paper Celestine expects to get on with the expedition, mainly because Chandar Hapti-Good, still focused on them, is moaning. Upon being noticed, Hepti says that she regrets that she has forgotten something, and heads into the cabin for a bit. Finally, after this happens no less than three times, the expedition crew, finally free of the deviations, is off! The group, consisting of Orkanith, Celestine, Paper Orkanith, Paper Celestine, Chandra Hepti-Good, Chandra, Suratman, and January, heads off. The light filters down through the tangle of broad leaves, vines, and braches, as the world contracts into a hot, humid, speckled, green space. Resilience ferns, covered in matte finish, squish under the group's feet as it walks. Suratman takes point as Chandra Hepti-Good eagerly points out various parts of the flora. "... and that right there is what I have called Shower Vine! It is associated with tres and grows up, up, up higher than them when the flower blooms. The flower is a large, beautiful, yellow cone and collects rainwater that runs down a set of notches on its vinyards and waste water plants, this is just amazing! And OH! ~ Look at this..." Suddenly a being (or multiple beings) made of wind appear and create a game trail through the lush jungle; it is unclear if they are Bob, Gases, or some other wind-being(s). Suratman tries to warn the group about them, saying that they're making the area be remarkably free of wildlife, but his warning goes unheeded. Sometimes the group will hear a bird go Two-WHEET TO-wheeeeeee, always somewhere before the group in the bushes, before there is a scuffling sound, made by the wind-hiker(s) and the bird goes silent. Suratman tells Orkanith and Celestine that his personal theory is that the birds already are acting as a kind of warning to other animals in the area (at least the fussy ones). As he explains, one of the birds is heard again with a Two-WHEET TO-wheeeeeee. Responding to the bird this time is a deep roar and the sound of crashing greenery. Something is approaching. From the sound of it, it is something big.

Celestine pages frantically through the text of a book she owns that she named Al Azif, telling it to be ready to attack if the big, clumsy animals prove hostile, but not if they're hostile without knowing or just in a hurry.

Orkanith prepares for battle by drawing pictures of the leaves that are enveloped by his shadow. "Let's get this. Celestine, you ready to fight?" he asks as he gets a grin on his face, as if pleased with the potential battle ahead.

The wind beings are spotted by the group, having stopped to crash together on the game trail up ahead. The two, apparently different from Bob and Gases, merge into one being, which seems simultaneously to combine the best charactersitics of a wolf and a group of antelopes, increased to an alarming extent. It is almost as tall as the best part of Suratman's long, graceful legs, which the group notices now end in little hooves. There are horns that curve out from the creature's head and up like two sickles before breaking down into multiple forks and branches that are all honking. There are at least a dozen birds roosting there, nested carefully on the teeth and horns of the giant animal. The birds seem larger than they should be, too, with bright-yellow-and-red, elongated beaks, dark blue feathers, and beady black eyes. Their powers stain the weather an unnatural white as the beast jumps, chest moving up and down. Horns upon its head, the weather-beast turns to the adventurers and gives them an evil look. The beast is revealed to be female, and she starts whistling a Two-WHEET, TO-wheeeeeee. The growl of an animal is heard through its bared teeth, with said growl definately being on the lupine side of the spectrum, and it lopes forward, lowering its head as it gains momentum. All of the birds are tweeting now, flapping their wings to ensure their perches are maintained regardless of what accusations are levelled at the wind-animal. Suratman drops into battle position, legs apart, rocking on his heels. Chandar fumbles for something in his bag, cursing under his breath.

Celestine traps Totemic Magic into a Flame Cloak. This action, through cloak of flames, summons Celestine's grandmother, puts the grandmother on wheels, and with the help of the Kaleidoscoping Casting Bracelet, sends the wheeled grandma forward to generate a negative impact with the monster and cause her team to qualify for more free throws while dealing damage at the start of each round.

Orkanith goes up into the air, using a Shadow Slash with a White Waveblade (created using the data of a spiritual Chairman), in an attempt to slow the wind-animal down.

Celestine gestures, flashing her bling (the bracelet), and watching as the little woman, her grandmother, is wrapped in bright red flames! Several brids in the horns of the beast charge, but the croak from terror, and the rest fly away so fast that they beat Orkanith's speed in rising up into the sky, retreating away from the conflict. They decide, though, to wait to die and flee till later and delay their response to Celestine's grandmother-attack to a later point. Orkanith puts on a skirt as wings of shadow swathe him and then flap backwards to reveal him unsheathing the White Wave Blade, which he swings to delineate lines of darkness, which expand as they fly through the humid jungle air. They expand. Then they expand more. The animal attempts to stop this, fearing that it will have to pay a fee thanks to the attack, but it can't stop it or move out of the way in time. The wave of black line-strikes hits the animal, running across its front-half and pushing it back through the quickly-deforested forest. Small moons of shadow then crash down into the trees, cutting through the foliage before vanishing. The air is filled with the sound of falling trees and the cries of birds and animals. It takes several minutes for the cacophany to die down. The jungle, which used to contain a hidden country, is no longer present, there is now a cone-shaped area of confusion, containing beheaded bodies, trunks, and braches, along with the ever-present vines and greenery. Suratman and Chandar stand in stunned silence.

Orkanith lands back on the jungle floor as the party surveys both Celestine and him. He speaks. "Well, that's my destructive moment for the day. Let's keep moving."

Nobody responds. Orkanith turns to his fairy girlfriend. "A little too much, Celestine, sugar?" He then turns to the others. "Shall I continue?" Celestine notes that she wants to keep her flame-cloaked grandmother if possible.

Celestine obtains a reply-letter that simply tells that it's "Really possible". A warm glow surrounds Celestine, who, heartened by her ability to keep her flaming grandmother, is waiting to flare into action. Chandar burts into laughter. "Suratman, I do not think you need to worry about any wildlife." Suratman stares at Orkanith carefully. "Yes, I think I do. Careful there, Outlander." The party takes its time moving through the cone of devestation, with Suratman and Orkanith working together to move debris in the group's way. Chandar Hepti takes a few steps, demands the party stop for half an hour, and then outlines the details of new plants, birds, and the little geography that remains. After that, Celestine notices that there is a patch of jungle nearby that leads further into the interior of the island where the plants do not match the surrounding greenery. The trees there consist of shorter trunks that are twisted strangely. This was because one of the trees noticed that Celestine appears to be leaking and this caused many of the trees to join the Systems, Applications, and Products Enterprise Resource Planning Company. It is then realized that far many more trees than the ones she is seeing now noticed her leaking and also joined the SAP ERP Company, transforming themselves in a similar manner upon doing so.

Celestine is fascinated (and slightly embarassed) by this new manifestation of plant life. "Oi! I think I found something unusual here... and perhaps dangerous. Orkanith, keep your eyes to yourself while the rest of us watch." Celestine then closes up to a juicy tree to try her Flame Cloak Grandma, which is ready to flare up to action at any time, just in case the tree decides it needs to prove itself to be hostile.

"Yes, Celestine," replies Orkanith, standing with his sword, guns, and roof, ready to fight all about the area if something decides to attack while the group is checking the mysterious tree.

Orkanith glows in the undergrowth as Celestine, Chandar, and Suratman do their best to look like sickly trees. Juice drips from the tree Celestine's attention is focused on that is thick, black, and... cold? This does not seem right to Celestine. Chandar tets it with a glass rod and puts it in small bottle full of Life Cereal. Chandar Hapti frowns as she peers through the twisted treeline. "It looks like a jungle continues in this way for a while. I wonder what could have triggered that? It does not seem like the woods are that different. They just keep being... wrong." Suratman shifts uncomfortably. "This place smells a bit too much like home, Chand. I do not like him. He is not here." Chandar Hapti is silent for a moment, hand on chin. "... This could be our big break!! This is not mentioned in any of the other reports coming from the UK!! We need to understand what causes this variation in jungle growth patterns! Can it be a side effect of the island-wide symbiosis? Ooh! I *like* it! Maybe it could be... no. Hmm. What if..." The trees that have joined the Systems, Applications, and Products Enterprise Resource Planning Company show now signs of stopping as the suddenly run off through a row of tanks.

Celestine does everything possible to monitor Chandar, simultaneously paying close attention to the surroundings of all of her group members but herself. That gesture signals to Orkanith that Celestine wants to keep him as her boyfriend, and Orkanith decides to try to get ahead of Chandar and Suratman to keep them from clobbering something and causing a distraction to Celestine's romantic train of thought. The is something wrong here in the trees, though, and it intends to find the cause of Celestine's leaking!

Orkanith jumps over to Chandler (the first and most notable of the trees to have noticed Celestine's leaking and to join the Systems, Applications, and Products Enterprise Resource Planning Company) in a direct way, attempting to prevent them from stumbling over things in their respective occupied states of mind (which include Chandler being ready for battle for its needs if it has to be).

The crew and Chandler's trees come head-to-head, and the trees (excluding Chandler and a few others) yield to the group, scattering into the jungle expanse ahead. The trees, however, then quickly surround the group with unhealthy tree growths that have been inducted into the SAP ERP Company. The group notes that several of the trees are now floating in strangely cold juice. The air around those trees cools. A shaped shoots from the trees above them, and Orkanith notices that it is a bird that has been burdened with insect-shaped nails that are embedded in its form. The bird flutters out of Orkanith's sight before its presence gives him the ability to see better. The jungle, trees yielding again, opens before the group to a small clearing. In the middle of the meadow, a figure sits, leaning on a permanent stone.

Celestine tries to get a good luck at the leaning figure without the rest of the group noticing that she is doing this. She decides she'll call Orkanith and tell him if the figure ends up seeming alive and not-immediately-hostile. Celestine yells out to the figure, "How, there! We have scientists come to discover the wonders of this new country! Are you okay? Do you need help?" The figure remains wary. The figure is then revealed to be ready to defend with its own Flame Cloak Grandma if it sees obvious signs of hostile action or intent to attack from Celestine or the group.

Orkanith rolls his eyes at Celestine's not-exactly-clandestine fake-clandestine activity, and prepares for battle if the need arises.

Suratman focuses on helping Chandar, who is struggling in a particularly nasty patch of bushes.

Aeromage wrote: Various factors, including noting Imaginary Elements showing up and finding this thread again, led me to try seeing what other subtype-trees might look like through the lens of mistranslation.
Due to the previous services I used no longer existing or malfunctioning horribly, I have transitioned to using Google. Given it's somewhat more accurate than the usual (terrible) variety of translation services, I tried putting the text through a couple more passes than I would normally. Let's see what we get (cleaned up to be slightly less nonsensical, of course)!
Things in italics are not part of the resultant madness but my own notes in an attempt to clarify matters. (English -> Italian -> Hindi -> Arabic -> Spanish -> Italian -> English)


Entity Subtypes

Base

Aircraft - Captain
Things that live in the air, things that birds eat, clouds, monsters and balloons with wings
Training/Summoning/Pet Aspect: Invitations, connected benefits with 'Airside', holding conventions on Attracting Other Applications Assistance
Being-The-Entity Aspect: Mobility, Interruption and Detention, Bonus Related To The Air

Foreigners - Alainsta
Non-living objects and non-living organisms that 'live' mainly in non-metallic environments, not in space or in the air. People considering this subtype are encouraged to think about the Essence of D&D and things only found beneath the sidewalks around fancy rustic Italian hotels. Anything that doesn't meet these requirements is not 'in line' with the subtype. Other things covered by the subtype are Science Films, Robotic Basting Racers, the sons of alien androids, and men from UN Planets (but not other planets, because of legal arguments about whether men from other planets count as Foreigners or not).
Training/Summoning/Pet Aspect: Promotions, Calling alternative versions of Subtype Institutions
Being-The-Entity Aspect: Ignoring the specific effects of Earth-element things affecting Earth and also things that equate Earth to the Planet Earth; making it difficult to overcome debuffs that are applied as secondary effects, reaching the initial objectives one sets out to achieve in quests.

Animals - Bestmaster
Animals and reptile mammals that include things that are not Humnoides, unnatural derivatives thereof and amphibians (which are all sons of the aquatic environment of Forti, a realm of Cousin Place).
Training/Summoning/Pet Aspect: Prayer, Weakening Institutions and Pets / Encounters, becoming incredibly powerful with if you apply for the Baby Hunter Package and similar effects, applying large numbers of animals to things as a supplementary effect
Being-The-Entity Aspect: Getting timely physical updates, Jackets/CON/IGA Rewards, granting additional bonus bonuses if you are also a Hunter

Acqua - Sasevih
Things that fish live in underwater, such as Whales, Coral Reefs, Algae (When Not Considered a Plant), Hamsters, SOME kinds of Amber, Submarines (but only as a One Time deal) and almost all Sources of Water and Essential Water.
Training/Summoning/Pet Aspect: Home invasion, being able to have a large impact on aquatic areas or areas full of water
Being-The-Entity Aspect: Mastery of steps, waterproofing, ignoring the effects of Drowning: Attention Deficit Disorder, having effects on Water Areas, Changing Housing Equipment

Stellar Survival - Starkiver
Things that are of the planets involved in exploring Space, as well as Bolt Stars and Monsters Out There. Also includes Space Chambers, the Strange Foreign Film section of The Library of Alexandria, doves that work as sound engineers, and things that stay in one place that everything works out for (despite how much everyone else refuses to admit their lazy-success)
Training/Summoning/Pet Aspect: Instituting Neighbourhood Watch organisations that can summon blocks of matter, summoning wealthy Media and Multimedia organisations to the battlefield
Being-The-Entity Aspect: Preventing people from traveling with flour and flour-based products and forcing them to discard it, causing large-scale area effects on land and planets

Horror - Lower World
Many entities that contain amazing, silent Experiences of Things. These experiences invariably drive the entities mad.
Training/Summoning/Pet Aspect: Granting new skills to pets, adding effects to pets, gaining INCREASED OPTIONS (including access to a Selection Screen in order to improve Animal Transformations' attacks, summoning entities called 'Biurri', making cartoon animals appear more frequently and improving your collection of Hypertech)
Being-The-Entity Aspect: Resistance to ACID, Increasing everything (including how badly negative status effects harm everything, including you)

Celeste - Justlast
Animals that eat (but do not need to) in order to do well that also do not care about the law.
Training/Summoning/Pet Aspect: Praying, having their side of battle calling in more powerful actions than anyone else, Forbidden Synergy, Protecting summoned allies that are business partners of media and e-commerce companies, summoning Divine-element Divine Magic spells
Being-The-Entity Aspect: Gaining the ability to see what rewards you'll get for things, an inherent ability to gain a list of everyone allied to your adversaries, influencing other people, getting benefits from being altruistic

Your Perception - Geroret
Anything that could feasibly contain a robot, car or goalkeeper, men who make and are made of gallows, gears and building complexes. Also contains uneven circles.
Training/Summoning/Pet Aspect: Providing ANIMALS (and only them) Updates for Public Meetings, having the much-hyped ability to add NEW Features / Effects Combinations to things, Improve Pets, adding the Potential to provide Potential Benefits for Pets
Being-The-Entity Aspect: Gaining permanent Elements that can't be removed, altered or affected by others, being able to eat supplementary elements (with a note that Italian footballers are also able to do this)

Ctuniano - Depth of Parents
Entire worlds and dimensions of Life-element things that wander under the earth (or similar environments) in the dark. Rare. Have a combination of influences from D & D. Every last one seeks the genocidal elimination of the Ktholo Men.
Training/Summoning/Pet Aspect: Countering summons, starting grassroots campaigns for representation on the streets
Being-The-Entity Aspect: Being able to affect quest goals, terminating angry children and instituting Improved Cleansing, being able to change lines despite limitations that might be placed on them.

Demon - Master on the Snowman
(The subtype blurb has, for whatever reason, turned into some sort of first person perspective rant)
I have plans that should be possible, but are thwarted by male relationships and the law. Yes, son, it's different from D&D monsters for legal reasons. Especially because they find it so easy to be thin despite eating other male creatures, like devils and almost all of the beasts in the Leghold.
Training/Summoning/Pet Aspect: Having fantastic abs; applying too much compression to thongs; COMPLEMENTARY Actions, Presences and Comments; having a wide array of POSITIONS to improve suspicious areas and validate them
Being-The-Entity Aspect: Gaining allies that are Golems or Demons that have the ability to drive, getting access to 'Ron Magic' and Gun Resistance (also resistance against Weapons Effects), Exaggerated Extravagance and Magic Promotion

DarkSpin - The Heart of Madness
(Another weird first-person perspective blurb)
Do you think horrors are crap? These are "Flat" Chithulu horrors I have, from behind the ordinary spatial rays.
Training/Summoning/Pet Aspect: Disease / Risk Reduction, making sound cause negative effects derived from other effects when you beat enemies or their equipment
Being-The-Entity Aspect: Confusion / Dementia / Inflammation effects, gaining access to the numerical function keys on people's keyboards and other number function effects, Negative Status Effects, MORE Negative Status Effects, gaining High Power allies

Monsters - Demonologists
ANIMALS that are flat (but not bushy) and are associated with male disorders
Training/Summoning/Pet Aspect: Invasively increasing on-call charges, instituting Call Blocking, things that transform in invisible sin to become one with each other
Being-The-Entity Aspect: Fire / Dark Resistance, Arbitrary Growth, Aggressiveness, Being aggressive in general, Aggressive Aggression, Negative Status Effects

David - Real Madrid Champion
Interesting creatures that are bodybuilders but do not create a mess. Also contains miniature scale models of the United Nations, beings of chaos, missing commas, primary keys and abstract data-entities of destruction.
Training/Summoning/Pet Aspect: Summoning Pet Homes, being resistant to getting summoned or being attracted to things, giving pets and summons the skill 'Lance Control'. This aspect needs improvement.
Being-The-Entity Aspect:: Control Effects, Resistance to opponents, gaining another soul and deputies, getting advanced Element-related Information Effects, having restrictions on escaping situations

Satan - Backtaker
Plates that are Animals (but not Men)
Training/Summoning/Pet Aspect: Getting effects from summons' abilities, being able to take a variety of payment, sharing actions if summons/pets repeatedly give you plants or are part of a devilish study group on the former Soviet Union, causing conflicts between opposing values, scamming allies out of their restrictions, being able to get SOME opponents interested in call centres
Being-The-Entity Aspect: Forcing Davids into consolidating their downpayments on shock absorbers into their chargers for Ear, Nose and Throat clinics, summoning Irritable Blocks

Racial Bond (No class mentioned)
Basically YOUR PURE ELEMENTS. Includes parrots created from other creatures' elements, and SOME female Italian genies.
Training/Summoning/Pet Aspect: Commitment to the Magic Element above all other elements, things that use elements to attack wide areas, synergy
Being-The-Entity Aspect: Resistance, Immunity and Absorption to/of Children, being able to insert other Elements into enemies' Element Field entry, gaining additional options with regard to shoes, becoming a one-man Resistance movement, using the same element as Moderate Status Effects applied to you, being able to regulare scams and subcategories of scams.

Fei - Councilor of Fairy
Elves with a destiny, living incarnations of fortune, soldiers, strange dwarves on questionable Japanese language programs, SOME other elves, objects related to the great entities Sealy and Ounzila (which must be kept in mind). Non-elf examples are known as 'Homanoidz', which is an Elven word, but the elves frequently forget about them because they aren't very good at speaking elvish.
Training/Summoning/Pet Aspect: MP bonuses, summoning from the ranks of energy engineers who have had accidents that immediately go on strike when summoned
Being-The-Entity Aspect: Becoming a member and increasing the growth of an optics and photonics technology movement, getting more MP, increasing agility when using spells, refining spells, enhancing Bows, having an effect on the United Nations*, getting a better complexion, making illusions more confusing
*Fei have the capacity to ordain and ally Chaotic Good cartography institutions within the United Nations under appropriate circumstances

Golem - Evermanson
A diverse array of entities including magical or cartoon objects infused with the collected spiritual power of large groups of children by shady charity organisations, moving objects, puppets, dolls, toys, elemental forces of nature, spiritual cartoons, robots, beings made of prayer and tabletop roleplay characters (but only those that have a magic-related class) created by the United Nations.
Training/Summoning/Pet Aspect: Location services, altered summon/resistance buff/HP buff durations, raising the amount of contributions from the United Nations, things that have an excellent memory that improves when they're constantly healed by other Golems and Structures.
Being-The-Entity Aspect: HP / Duration / Defense / Resistance / increases, gaining acces to Immunity / Meditation methods, Slow methods of fighting, the ability to slow down small French villages, gaining HP rewards for doing things, finding it hard to care about anything

Horror - Dumbringer
Bugbears, Awesome Atrocities, and other mutant animals, all of which seek success by committing assorted crimes and scams. Also includes undying movies, magical (and non-magical) entities linked to the Life Element, Terror-Element things, and Magic House Nightmares.
Training/Summoning/Pet Aspect: Finding out the effects of death and inventions on domestic animals and new arrivals.
Being-The-Entity Aspect: Taking a research approach to your son's perceived negative effects and finding he has not necessarily caused a significant contribution to causing rare negative effects, gaining Resistances agains elements of things that are drunk, common destructive effects (that can only hit one unit on a related side of battle at a time), level-reducing effects

Human Nature (No class mentioned)
CONTENT: Human Beings. (Also universities, including those on other planets)
Training/Summoning/Pet Aspect: Getting units as reinforcements, constant demands for more versatility
Being-The-Entity Aspect: Increasing your array of multifunctional talents, getting and growing suspicious partners, becoming a partner to a legal organisation and getting the ability to make things all about yourself.

Umanoids - God of War
People that live in Nature, grudging inclusion of people in chat contact with the Human Race whose only demand is that no Goblins, Giants, Dwarfs, ANIMALS and almost-human races are involved.
Training/Summoning/Pet Aspect: Having fantastic abs, being extremely strong, things hoping to continue their race despite a BIG SHORTAGE of females who can speak Italian, weak synergy between the various subgroups of the subtype that aggressively target specific growth regimens, coordinated attacks
Being-The-Entity Aspect: Being TOO SPECIFIC, increasing synergy so long as you are using the same steam-powered things, causing other subtypes to divide themselves into even smaller and more specific subcategories and making them aggressive to each other (ie, Elves against Dwarves against Giants, etc), attacks that target Attack and Defense values
(Apparently this became some sort of weirdo-SJW ultra-divisive-and-exclusionary race)

Illuminated - Light
OBJECTS (and only objects) that are dishes and are also alive. Children of Law.
Training/Summoning/Pet Aspect: Things with Pet-classes and that squat in jobs so nobody else can apply for them, having collective synergy and offering banking services across various organisations with the capacity to get Associate status in said organisations
Being-The-Entity Aspect: Increasing existential presence, giving people illustrated goodbyes as soon as they arrive (which is often used on students), a lot of high-level oversight of the United Nations, having a combination of Robotic Effects and United Nations powers to impact Apartments.

Insects - Mr. Wardman
(I am going to include the original text of the translation after this, because it reads like a spot-on paranoid conspiracy theorist rant)
Insects, spider-like entities, millipedes, worms, snacks and MANY more things that do not conform to the 'Standards Classifications' of people because they fear the United Nations and their Class-S monitoring! The Same Arena and a Secret Ladder are also all involved in the coming war against insects! DO NOT TRUST ANIMALS OR LANDMASSES WITH AN 'E' IN THEIR NAME!
Training/Summoning/Pet Aspect: Bland entities that cause large amounts of damage to the houses of people that invest in properties in Cypriot villages, summoning animals to improve negative effects caused by pets, coordinating the sacrifice of Entities/Summons/Effects, things related to Livestock in the Mind Management Unit Situation.
Being-The-Entity Aspect: Increasing negative status effects, protecting against aggressive growth costs with incomprehensible paragraphs, herds.

Insects, Spiders Like, Millipedes, Worms, Snacks, and MANY More Articles That Standards Classification PERSON WITHOUT the will of the United Nations "Fear" "fear of monitoring" Class S Same Arena and a secret ladder All involved In the coming war is What insects * Do * * not * animals, also land on e)



Mechanical - Machine
Robots, even robots that are human sizes which are also unmanned and victorious vehicles
Training/Summoning/Pet Aspect: Robot-type updates which also have visual, robotized effects
Being-The-Entity Aspect: Resistances, Skills in Technology

Be Magic - Serious
Entities of pure magic from the memories of creative beings (this includes all forms of life, as well as the souls of islands and facts, driven to become more than just minds), and entities made from intelligence and special spells. All have complete medical coverage for mental gene-related issues.
Training/Summoning/Pet Aspect: Increasing the effects of magic on Pets and Thermal Pets that are summoned, as well as applying effects on them. Also interviews them for their reasons to applying for the position of 'summon'.
Being-The-Entity Aspect: Providing authentication for the Riktisens Auto Foundry, Immunity to activities associated with repeated use of magic, the ability to imitate snow and debuffs.

Monster - Monster Master
Entities captured by monsters in the general category of 'Who Is Not Considered A "Schema"'. Clarification as to what is or isn't considered a 'Schema' is not provided.
Training/Summoning/Pet Aspect: General / Blue Magic-Style Pets sponsered by the United States Adopted Names Council, Acquisition / Replica Capability
Being-The-Entity Aspect: Getting subtypes, effects and genetic childhood defects from enemies from a generic enemy list, becoming a public enemy of the Italian town of Capaci

Shock - Sticky Mandatory
Prisons, Jails, Candy, Agitation and other monsters go in here from around the globe. That's enough explanation, even though it's less than a paragraph.
Training/Summoning/Pet Aspect: Having fantastic (but fake) abs, Imitating equipment and Time, increased destruction when targeting animals, summoning more HP/MP.
Being-The-Entity Aspect: Increased appearance of pencils, MP capacity increases if damaged, only being able to attack, resistance to negative status effects, making your own immunities

Plant - Vegetation
Plants are included in this. How much will you consider paying for mushrooms and soil licensing?
Training/Summoning/Pet Aspect: A selection of vintage effects involving summoning after you leave an area, giving gifts to animals and holding conferences.
Being-The-Entity Aspect: Lifting bonuses, the ability to save, huge growth rate increases, altering Ground / Ground Height, Flexible Movement Resistance

Robot - Robotist
The Sons of Humans, or creatures (or robotic creatures) that do not make equipment
Training/Summoning/Pet Aspect: Summoning, Group Attacks against groups
Being-The-Entity Aspect: Remote-controlled Technology/Hypertech synergy increases when on tours, Resistances/Immunities, gaining a Nanotechnology Station Module Unit

Shapishipter - Baron Flow
There is no "flat" life that can move naturally between modes, so as a result these beings tend to be unstable.
Training/Summoning/Pet Aspect: Pet Organization, Other Pet effects, giving out invitations, Fluxoids
Being-The-Entity Aspect: Transitioning into other forms, changing your form's shape into different subspecies of that group, gaining the competencies of subtypes as well as their United Nations Effects, offsetting subtype problems and manipulating the exchange rates between subtype differences, adopting other skill types, replicating benefits provided to certain subtypes by other institutions

Spirit - Folder
Living organisms that are not included with just one level of "Level".
Training/Summoning/Pet Aspect: Finishing the Captain Tree immediately and avoiding bad systems, forcing compliance for call requests, telephone link resistors, having a robust system in place to prevent things undoing effects, being granted 'More Events'
Being-The-Entity Aspect: Become a Unit that can crush huge amounts of things, turn into an Indian man named Patel Bas.

Dead Without Death (No class mentioned)
Includes things like ghosts, mysteries, vampires, Skilletra, zombies and vampires, as well as Undead Hay. Also included Dead entities that avoid magical transport on their bodies or their souls, which results in them being left full of Nokromanti Magic (which has been approved on the grounds of turning Spirits into the same thing that the Waiting Spirits of Children become, which is Not Dead).
Training/Summoning/Pet Aspect: Summon Italian corpses, pray for things like the death of the enemy, let your allies fall to their death, beautifully reduce the gaps between your summoned entities when they arrive
Being-The-Entity Aspect: Incorporation, Drainage, Hexagons, Death Curses, Killing your own back, getting summoned to kill things



Tier 2 Base

Johar - Wayfarer from Oltre
Real beings and dreams from shocked Monsters, parts and pieces of Art that find it diffuclt to get offers in the modern day, Abstract aircraft and associated objects of Chaos (such as 'NO'), lower-case letter 'n's.
Training/Summoning/Pet Aspect: Mascots, Infinite self-repairing ammunition clips filled with petitions to invite other entities.
Being-The-Entity Aspect: MONEY Bonuses, Immunities, Bizarre Effects, Foreigners, Skill with "annoying" effects that delays enemy victory and bends the definitions of what counts as a victory

Minor - The Celestial Guardian
Creatures that make binary and give them away to people who do not need medical treatment but constantly visit their doctor for reassurance.
Training/Summoning/Pet Aspect: Creating a Great 'Push to Call' button, conditional code-loops that increases the power of phones, huge bonuses to phones that fight against opponents when put into appropriate modes
Being-The-Entity Aspect: Constantly updating medical care that increases Resistance and Defense, avoiding disadvantages applied by Chinese people (or people with Chinese surnames), shrinking opponents, getting superpowers under appropriate conditions.
Note: This subtype was only so-so during T1 Season, so I improved on Megacasta. His powers are still, in part, directed towards Him, but will gradually fill up for His real role in achieving new abilities.
(Apparently Megacasta is an important example of the subtype who previously was mostly focused on self-buffing?)

Dragon - Expensive God
Dragon, Drapes, Dragons, Cross Lizards, and Human Drago the Son Of All Snakes. Also others normally part of 'The True Blood Group'
Training/Summoning/Pet Aspect: Powerful Inventions
Being-The-Entity Aspect: Having the Power of Money, the Power of General Improvement, Strengthening Power alone under our Leading Partner, Our Team, and really substantial sections of the United Nations and the United Nations Office On Drugs And Crime. Also includes Respiratory Gore mouth attacks and adds additional elements when breathing / losing / getting hit with effects / using lenses

Sterno - Concierge
Entities that exclusively use a diagnostic, debugging and instructional userspace utility for Linux captured by regular monsters in order to work out what a 'Schema' is and what counts as one.
Training/Summoning/Pet Aspect: Providing very strong CONTRIBUTIONS, Reducing the number of replica Aedoloni in play, Associations with Improve Willpower and Communication Capability, strong Resistance against Mascots, non-invasively enslaving people as 'Mamluks' (Muslim slave soldiers and Muslim rulers of slave origin) from places of worship that aren't of your religion (or from 'First Victoria')
Being-The-Entity Aspect: Gaining skills from making parts of Serial Systems and getting esoteric qualifications, Resistances/Defenses, being able to coordinate with efficiency (generally), being able to visit The Battlefield


Tier 3 Base

Selling - The Prophet of the Dark Abyss
Great flat creatures, the sons that the symbols of men indicate come in many forms. Not available as a player element.
Training/Summoning/Pet Aspect: Maximum Energy, but difficult to check their Caller ID
Being-The-Entity Aspect: A Huge Global Force, Extremely Cruel Disadvantages applied to Arsidesi / Demons / Devils, Being the Heads of God's Legions, having effects of (and becoming one with) the Apocalypse

Saint - The Deepest Prophet of Heaven
Flat creatures that symbolize well and come in many forms. Not available as a player element.
Training/Summoning/Pet Aspect: Maximum Energy, but difficult to check their Caller ID
Being-The-Entity Aspect: Becoming a great and increasing amount of Universal Force, Very good at tricking people (especially in Italian), becoming a Blue/Angel/Leader Horde of the Arch of Monsters, having the Influence of Gods, becoming a Basic Judge

Egypt - The Chronicle of Eternity
Objects that cause Great Plagues of Sin specific to Public Relations, a broad category that collects things that don't die to Death.
Training/Summoning/Pet Aspect: Very Maximum to TRUE Energy, but hard to reach. Candidates can't have anything to do with them.
Being-The-Entity Aspect: Become a huge global force eliminating Death, HP / Defense, Resistances / Immunities involved with a great and growing 'Subpower Force' without having to accept corrections as effects develop, Time Manipulation

Benedict Beatus - The Hands of the Righteous
These people who came to Walcott's service are not available as a player element.
Training/Summoning/Pet Aspect: Enemies and Enemy Staff are mentioned as being part of this, calling Masters of Arts and making appointments for Mass Ally Restrictions, entities whos capabilities make things so easy that some choose to switch to making themselves suffer in order to give the entity Homologster a special discount on adjectives.
Being-The-Entity Aspect: Becoming a real competitor, being Batman, poisons, becoming Poison/Ghost type, 'Sshifting', becoming a powerful Abstract-Goat, "Poison" (literal and metaphorical), anti-blast protection, excellent diet plans, a host of other subjects, used to have a dietary restriction that meant this subtype could only eat shells
*You will finally lose, and take a huge hit. This is one of the clues you won't have to experience without a special permit.
*You can definitely turn away from Vlknt and the Fire/Fury/Poison Tricks, but by doing so you will lose ALL THE SECRETS OF ANSWERS.



Tier 0 Base

Anomalies - Contradictions
Creatures that do not fit well with the structures that are everywhere, acting as common presence that communes with ignorance.
Training/Summoning/Pet Aspect: Defenses that are really strange
Being-The-Entity Aspect: Become an assistant cashier to continents.

Aeromage wrote: Now for the nonbase entity-subtypes.

Tier 1 Nonbase

Absal - Dominion-Rapper
A scenario of Fear and Misalignment CAN replace the subtype of a certain demon with this one, but said scenario is extremely rarely present. In the spiritual storms of areas that experience costly hostility, they appear in mass amounts, spawned from the process of shaking destructive creatures to mingle them together. THEY CONSUME ALL OTHER LIVING THINGS FOR NUTRITION AND TO FURTHER THE BEAUTIFUL SEAFOOD PROCESSING THAT THEIR RELATIONSHIP WITH THE SEAMAN'S UNION OF AUSTRALIA HAS EXPANDED WITH THE UNIVERSE OF THE STARS. (This part was in allcaps in the translation)
Training/Summoning/Pet Aspect: Participation in synergistic benefits that don't operate off subtypes, gaining separate benefits from allies
Being-The-Entity Aspect: Sacrificing effects to enter the Time Zone of Construction and boost the effects of attacking areas, Cutting and killing opponents and places, capturing associations of energy engineers in order to influence, deceive, and unify the current battle

Heteric - Break the World
A different subtype that can change the realm of Riga Chaotic Sommari sometime, but are currently too rare to do so. Child's objects of a good size and purple colour, Parrots that harras the stability out of things, doves nobody has ever seen, and things that mix elements of marine animals, artistic drawings, ghosts and light.
Training/Summoning/Pet Aspect: Changing your things, understanding and supporting Brock Effects when there's time to do so, cancelling the Area Meetings of scammers
Being-The-Entity Aspect: Visiting the land of Patelzbas, pouring orange juice on obscure musical artists, Eliminating the ongoing damage-effects by being alone

Osori - Wage Team
A subtype associated with disorder, which did a good job of keeping its position in order to become raw. Now at the brink of extinction. Traditionally wear blue and multi-armed leather jackets.
Training/Summoning/Pet Aspect: Encourage Pets to Suffer
Being-The-Entity Aspect: Acting more and more aggressively, spreading the word of what weapons the bands they like use, Resistances/Immunities, covering a mix of movement-based abilities and warfare, ALSO having anti-attack abilities, being able to raise cheeses extremely quickly and counter fast actions with fancy crochet and embroidery projects.

Astrology Astrology - Great Astrology Design
A Second branch of the Law, whose subtype at ANY moment will replace the Illuminated. Very attractive, but rarer than they need to be. Are very much guided by the absence of stars and models of the universe, in order to complete their great Work for The Barrier (which is also known as La Barriera) to ensure the future of the Driving Universe.
Training/Summoning/Pet Aspect: Visitors who appear if they find invitations to get increased revenue and revenue growth, refusing to accept invitations for testing purposes
Being-The-Entity Aspect: More Resistances / Immunities than ever before, Determining the Power Levels of things, Immunity Resistance, Holes

Great Pure Mind - (Hyphen was left in play, but the subtype name wasn't. I choose to interpret this as the classname being " ".)
A subtype focused on Law and Alliance that is also very good at playing the piano. Any Celestial can change to be this over time. RARE ATTRACTIONS. I'm a brilliant liar, Burning Creatures become more humane in that as their level increases, so does their form. (This came out as a weird first-person aside)
Training/Summoning/Pet Aspect: MP Sharing, Magic Activity, Scanning, sharing summon effects
Being-The-Entity Aspect: Increase Minutes, gain Deputies, gain 'Hoyos Defense' and 'Splicasting'

Stay Encrypted - Show the Reality
Virtual Entities and Computer Viruses
Training/Summoning/Pet Aspect: Prayer battles in piracy, literally created lack of resistances that ignore virtual / robotic creatures, delaying summoning, Refining / Exposing summons
Being-The-Entity Aspect: Resistance / Immunization Checking, Encrypting creatures, causing a large number of infections that provide computer viruses, accessing websites that increase virtual reality

No Teeth - Daring
When the UN is certain and issues a substance that changes the chronicles of Abstracts, this subtype will become a thing for sure. At presently they're being very cautious, so the subtype is rare. This subtype includes creatures that take Hanonaoad's Initiation and travel worldwide, want to be both enthusiastic and conquered, and offer lower-class young men the ability to achieve ALL OF THEIR GOALS in an effort to amass a collection of obstacles. When in combat, they can take all the strengths of an inhuman war
Training/Summoning/Pet Aspect: Pet Updates, Conferences that eliminate people's errors
Being-The-Entity Aspect: Being a Pantheistic Unit with half the life of other people, making a debut, increased speed, dealing 'top damage', activating paragraphs that eliminate protection against aggressive effects triggered by reading.

Dimensional - Conference Size
A subtype that can align the forces of chaos to change Abstracts (and abstract concepts of time). RARE ATTRACTIONS. Includes beings that are crazy, beings that challenge the existence of the laws of the world around you, YOUR SON AND MANIFESTED CAPACITIES OF PEOPLE (which don't exist in reality but look mostly realistic, if distorted and exaggerated), and beings that clearly understand the value of unity in organisations.
Training/Summoning/Pet Aspect: Having fantastic abs, making passive abilities require suffering from Status Effects to use
Being-The-Entity Aspect: Confusion/Madness, ending damage, changing the mechanisms of war

Heroes - Zeros of Unused Sites
A scenario of Fear and Misalignment CAN replace the subtype of a certain demon with this one, but said scenario is extremely rarely present. Appear in the case of the destruction and disintegration of existence, where actions have reduced the cohesion of Real Life and Health and ANIMALS WITH BEAUTIFUL BEHINDS appear in Hanno.
Training/Summoning/Pet Aspect: Inventions, home assistance, applying summons to instances of Impaired: Deaf
Being-The-Entity Aspect: Neglecting to inform others of the negative impact the Debian system will have on them, becoming part of universal decline, ensuring obscure musical artists remain pampered, performing 'Expectation Theater'

Unknown - Thieves Exist
Devils can be replaced by this if The Plumber is in an alliance with certain subtypes while parrots are identified as walking among the members of the living. RARE ATTRACTIONS. Includes persons living on vehicles that could possibly be classed as 'airplanes', and postal workers that bring humans to other areas to be tortured. They steal the Presence of others while retaining their ability to go around completely in the form of goods that match their environment.
Training/Summoning/Pet Aspect: Collect opportunities to defeat other types of opponents, summons hidden inside treasures
Being-The-Entity Aspect: Changes performed on the children of entities, changes ended by death triggering digestion, Drain, Stats, Stat Damage, Dust Rejection

Balls of Superiority (No class mentioned)
Devils can be replaced by this if The Plumber is in an alliance with certain subtypes. RARE ATTRACTIONS. HAVE SIZES THAT ARE NEARLY SIMILAR TO TRADITIONAL ORGANISATIONS, BUT DEPRIVE PEOPLE OF THEIR INTENTIONS DEPENDING ON THEIR TEMPERAMENT. SOME of these are the EXACT SAME as pre-Celestial Angels and Demons. What does that mean?
Training/Summoning/Pet Aspect: Abduct other subtypes through making opponents' summons fail.
Being-The-Entity Aspect: Invoking changes, causing Negative Status Effects (generally those that affect attitude), Big Incentives for becoming one, Manipulating Elements

Mohammed - Maho Shogao
This subtype has stange, strange and very strange (but classy) skills, received directly from the Director and the Processor. The majority of its powers are concerned with a number of steps that blend Beastmaster with the Nothing subclass. This subtype, WHILE CONTAINING SUBSYSTEMS THAT ARE IMPORTANT INVESTEMENTS IN THE CLASS, has its most important parts located in a combination of other subtype-classes, especially those that are in the 'Beautiful and Charming' Category.
Training/Summoning/Pet Aspect: Praising soldiers, enhancing your pets' appearance
Being-The-Entity Aspect: Be a Bunny Unit!

Ghost - Flows Through The Imagination
The United Nations is a Chaos subtype, and one of the honest, good partnerships it seldom makes ate the entire base subtype of the Diwa (a native bamboo wind instrument), which led to the United Nations considering making this subtype in the future by way of compensation. Includes drawings with their own and foreign characteristics, but that are generally incredible works of art and have very positive effects on people. Usually, the Forces of the Son and Apparitions (two of the main branches of the subtype) use abnormal versions of reality to look like moving traditional works of art and manifestations of the power of imagination, especially if based on the finer practical aspects of needlepoint-decorated dresses.
Training/Summoning/Pet Aspect: Summons that ignore restrictions, adding abnormal qualities of things to other things, adding and affixing changes
Being-The-Entity Aspect: Phishing, effectively affecting objects that Invisibles talk about, using spies (for short time periods) in more actions

Hollow Spirit - Empty Ship
Creatures of almost robotic terror, almost-Angels that are empty and contain the characteristics of the last dying rays of light that often fall to earth in impressive valleys.
Training/Summoning/Pet Aspect: Synergy with Afromason and Robotics, dealing with General Stimuli
Being-The-Entity Aspect: Avoiding death due to habitat loss (instead losing MP in its place), having a very patient immune system, possessing great skill, treating 'Subtetyaw Good Traditional Units' as beings of sin and gaining SUBSCRIPTIONS and Resistance for doing so, Resistances, Damage, Resistances and Defense against MP damage and some guy called Himachal Pradesh

Hell - Denise of Hell
Lawful, male entities that make up a basic subtype in order to replace demons sometime? Sure. RARE ATTRACTIONS. Entities that obtain the power of life that those that suffer experience, along with the power of the suffering of the Dead. They go out more than most other subtypes.
Training/Summoning/Pet Aspect: When encoded cell phones become an institution, WHEN THAT HAPPENS IT IS POSSIBLE THAT THESE EFFECTS WILL HAVE EFFECTS.
Being-The-Entity Aspect: Restore power by getting energy through adding opponents to the battlefield, confer with dead pathologists to gain more items from dead enemies, gain negative status effects and continue to use Air element actions when dead, gain Basic Disembodied Seeds Resistance

Innocent - Delicious
A Good subtype that can replace Angels at some point, but is very rare. The excessively peaceful institutions that exist in the world in other countries may become incensed when it finally happens, but are almost incapable of retaliation.
Training/Summoning/Pet Aspect: Animal Rewards / Phone Support
Being-The-Entity Aspect: Sacrificing Criminals, Enhancement / Assistance, Medicine / Revival, Alternative Victory Conditions to obtain substantial rewards

Manishim - Zamachina
The laws regarding the types of under-floor illumination that can replace lighting at some point are presently very rare. This angel-machine subtype serves masters without any precision or defining traits, with the additional drawback of not being able to be Unique.
Training/Summoning/Pet Aspect: Making things fat, unconscious and uncontrolled spates of abduction, unconsciousness prevention-effects that are not controlled by others
Being-The-Entity Aspect: The ability to identify the United Nations as an attack designed to prevent leadership from sticking around in the IS, Resistances/Immunities, taking Public Operations jobs after Himachal Pradesh has left them, becoming the bastion of a Different United Nations

Memento della Rovina - Okolestista
A crappy, evil line of apartments that make up a subtype that can replace Daemons at a certain point. Sometimes very rare. One of these was responsible for raping the United Nations' energy-efficiency numbers in an extremely short time. These apartments often contain great remains of mysterious pieces of incomplete equations, extravagant fantasies, and curious curios. Tend to infect their residents with their attitudes, making them write and attracting characters from the resultant works' genre. Also inspires their residents to create great plans and plot great disasters like Kata's Figure, in order to create an incarnation of such projects to hunt other species to become their tenants.
Training/Summoning/Pet Aspect: Target specific individuals to invite inside as tenants.
Being-The-Entity Aspect: Eliminating other species of subtypes for acquired powers/tastes (in interior decoration?), magic- and effect-amplification, self-equipping

Mindshade - Artip Walker
A mixture of magic concepts and creatures hidden in the brain sphere. They are all, without exception, in mental institutions.
Training/Summoning/Pet Aspect: The ability to summon holes in psychological areas, bonus dodge chances, being in other battle areas without really being there
Being-The-Entity Aspect: Being in minds, creating black / stealth places, gaining bonuses and taking additional skills through travel links / related methods of travel, having synergy with mental art

Oathbond - The Guardian of the Promise
The laws regarding the types of under-floor illumination that can replace lighting at some point are presently very rare. In order to deliver on the promise of under-floor illumination, a certificate must be drawn up that always relates to the matter in question, in case such devices fail. Witt's promise is, by its nature, about power over nature and the power of his own importance.
Training/Summoning/Pet Aspect: Have specific conditions for summoning that require being asleep in order to complete.
Being-The-Entity Aspect: Being able to win a single round of UNO, having good points of view, getting a discount on national commissions that modify their promised results when in the United Nations' computer centre

A Competitor of Hans (No class mentioned)
A subtype focused on Law and Alliance that is also very good at playing the piano. Any Celestial can change to be this over time. RARE ATTRACTIONS. Innocent Creatures that take PHYSICAL WORK to master arts or styles and use them to help you achieve the correct goals in any way they can.
Training/Summoning/Pet Aspect: Qualify for getting temporary invitations to things, gaining rewards and allies
Being-The-Entity Aspect: Gaining award-winning allies, getting rewards in your selected category

Cousin - A Mysterious One
One of the first subtypes to be replaced, with the following summary: After the first flying events, the first Cousins were Seconda and the Submarine Associates of Schema Che and Fundamental Creation. Beings of raw and powerful energy, often related to orginal clothing and the ground that flows through them.
Training/Summoning/Pet Aspect: Summons with the danger of being uncontrollable but are difficult to ignore and allow access to the important A-Subtree-Calling Areas, which carries both a bit of Law and SOME CHAOS INCIDENTS, summons that thank you with increasing values that can be of any range of low-high, but are automatically set to higher results, potentially with examples provided
Being-The-Entity Aspect: Getting rewarded for your article on the Current Area Protests website titled 'The Impact of Control' in order to further the Empowerment Campaign of Protection Through Attitudes and Areas Resisting The Increase Of Crime

Quizlim - Meaning
A different subtype that can change the realm of Riga Chaotic Sommari sometime, but are currently too rare to do so. The forces of the Sufi way of life become these by generating their own purpose, becoming centers of the environment and establishing themselves on the paths of others crossing their own philisophical roads.
Training/Summoning/Pet Aspect: Summoning others, declaring that triggered effects based on the effective duration of summons do not trigger
Being-The-Entity Aspect: Gaining the Appearance of Love.

High Bright (No class mentioned)
Entities of Light and ego created by the magic of their user.
Training/Summoning/Pet Aspect: Stealth.
Being-The-Entity Aspect: Giving subspecies that I decided I liked but wasn't in a position to previously give priority to prizes and sanctions, pray for Solar Dove creatures that can use solar energy (WARNING: THEY TRANSFER WEAKNESSES). If you have less important partners, you can combine the 'weaknesses of the best'. (Again, some weird first-person stuff here)

Reptiles - Therapists
Reptiles, dinosaurs, surgeons.
Training/Summoning/Pet Aspect: Looking male at first, asking Piestmaster Canto if he got into fights lately in order to reward the next higher power with fake prayers, synergy
Being-The-Entity Aspect: Getting a Stat Book, the class is otherwise pretty normally divided up with less odd stuff than anything else.

Being Sun - Sun Goddess
Beings of TWO types of light- light and sunlight. Often populated by lightheaded people in the form of Hammond, but there are also others.
Training/Summoning/Pet Aspect: Summoning in the dark/under your pet, summoning the Sun, causing Damage damage to Fire-element things, giving things a Fire focus if they lose, encouraging pets, creating Zones of Light/Asha/Earth/Fire
Being-The-Entity Aspect: Getting Light/Hope/Double Darkness boosts when on fire (which are reduced slowly over time), additional damage, damage

Sparrow - Eyes Of The Sky
A subtype focused on Law and Alliance that is also very good at playing the piano. Any Celestial can change to be this over time. RARE ATTRACTIONS. Synchronized geometric representations that assume the shape of eyes, sketches, and other points of the heavenly sky. These entities work to make sure engineers have a continually expanding pilgrimage to undertake.
Training/Summoning/Pet Aspect: Establishing what areas and lands are bound to the regions / lands / impact sites of conferences.
Being-The-Entity Aspect: Battlefield powers/ preventing things from manipulating the battlefield, Preventative Preventive Measures, Anti-Exploration effects, Shooting battlespaces, trading mobility for other advantages

Throatball - Threelkaber
Lawful, male entities that make up a basic subtype in order to replace demons sometime? Sure. RARE ATTRACTIONS. Includes small housepets of United Nations members' children and The Miserable One that can, together with people that confuse orders regarding their lifestyle, turn things into cubes and unleash mists containing elements both great and terrible.
Training/Summoning/Pet Aspect: Setting up a United Nations Group Call, Calling queues, summoning Careful Eating Tools, Lovers or Other Bonus Prizes.
Being-The-Entity Aspect: Ability to get stronger by eating Confused Creatures, using said as a Buff Source / ADDITIONAL SHIELD / ADDITIONAL FORCE TO GAIN SOME GREAT PARTNERS

Umbrella - The Duke's Shadow
Living organisms.
Training/Summoning/Pet Aspect: Animal welfare, animal welfare, animal welfare, animal welfare, animal welfare, animal welfare, animal welfare
Being-The-Entity Aspect: TWO weak Darkness boosts (LOW REDUCTION RATES), increases Dizziness if the markets of LA are being flooded with adhesive products
(10:20:26 PM) Kyleziv: Arch-Ike
(I have no idea what in the world is going on with this one. Or why there's a chat-snippet from me in the original post.)

Verdun - Tutor
A Good subtype that can replace Angels at some point, but is very rare. Give up most of the Radical Aspects of this Field in favour of Worlds of Essence and Deadly Flowers, an example of Nature trying to create Earth in the Majestic Sky.
Training/Summoning/Pet Aspect: Harmful algal blooms, Pet rewards, Area Support, Attacks on Areas / Effects impacting Areas
Being-The-Entity Aspect: Revelation, Deceit, Effects, Healing, and effects related to the fear of Druid Magic

Wildsteller - Nalifir
Devils can be replaced by this if The Plumber is in an alliance with certain subtypes. RARE ATTRACTIONS. Growing up, it's a matter of you crossing the street between homes and tapes to kill life and look for a rich reality where there are human beings and creatures that are already superior without having to bother with EXISTENCE.
Training/Summoning/Pet Aspect: Using complaints / animal sacrifices to deal with injuries, call unimaginable entities
Being-The-Entity Aspect: Forced campaign entry, damage others' intentions, irreversible damage, resistance prevention

And Richard - The Instrument of Torture
Lawful, male entities that make up a basic subtype in order to replace demons sometime? Sure. RARE ATTRACTIONS. Strong beings, close to victory and to the despair of all their rivals, that are the uniformed subordinates of the mayor who found The Secret. What?
Training/Summoning/Pet Aspect: Collection and Reception of Modules, Alternative Systems of advantages and Systems designed by Richard, Upgrades and Animal Husbandry Promotion, Animal Husbandry
Being-The-Entity Aspect: Self-Reflection, Increase and Emptiness Immunity, Not having fits when Delinquents act, Coordinating with your scammer-colleagues

Vesaken - Image
A Good subtype that can replace Angels at some point, but is very rare. The birth of desires, expectations and dreams. There is a kind of semi-spiritual materialism that creates its own existence that leads the pure of heart to more beautiful wealth, because otherwise...
Training/Summoning/Pet Aspect: Repeating actions without summoning.
Being-The-Entity Aspect: Buffs, Healing, Late Works, Dodge Rewards, Resurrection



Tier 2 Nonbase

Ancient - Prixos
These ancient creatures are human in size but have great power and knowledge.
Training/Summoning/Pet Aspect: General SPI / MIN / MP increases, summoning nuts, Synergy with old magic, Synergy with Indian nobility
Being-The-Entity Aspect: Increasing the United Nations' skill in the use of magic / technique, skills that take time to learn, strengths based on the age of characters

Kios Etrico - Wordpresser
Like you are, but more powerful and with divine influence

Arch-Oxoryum - Recording Tools
Like Osori, but more powerful and with divine influence.

Nngeles - Heavenly Protector
Like angels, but you have a divine effect

Land Forces (No class mentioned)
Like Absal, but in the most powerful and divine mode

Arch Aristocratic - Great Astrological Design
Eat a greeting, but more powerful and with divine influence.

The Genius That Means (No class mentioned)
Brilliant, but more powerful and with divine influence.

Arc Celeste - Justinian
Like Celestial, but more powerful and influenced by God

Archim Dimon - Master of Popazo
Come to the beast, but more powerful and with the influence of God

The On Brave Rival (No class mentioned)
Come with your teeth, but more powerful and with divine effect

Crazy Arcade (No class mentioned)
Powerless madman with divine influence

Arc-Demon - Demon
We go to monsters, but with more divine power and effect

Camón Arco of Real Madrid (No class mentioned. Aside from 'footballer', presumably.)
Come to the gods, but with more divine power and effect

I Love You - Backtaker
Come to hell, but with more divine power and effect

Wear the Bow (No class mentioned)
Come on the Eros, but with a divine poem and influence

Anonymous (No class mentioned)
Advance, but with more power and divine influence

Bow Down (No class mentioned)
Cadde, a powerful pill with the influence of God

Arch-Fantasy - A Horse In The Imagination
Like the biggest subtypes, but more powerful and comes with a divine effect

Illuminated Light (No class mentioned)
Get wet, but more powerfully and with divine influence

Hell's Face - Dennis of Hell
Wyeth, an eccentric person but more powerful and possessing divine effects (Apparently searches for 'Dennis Wyeth' lead to a children's book author. How terrifying.)

His Opponent Is Innocent (No class mentioned)
Comes with effects.

The Rival McKinix - Xmasena
Like Mishanichim, but more powerful and with divine influence

Arc of Ideas (No class mentioned)
Words, in a sense: they see their adversary, but with more power and influence than God

Arch of Qeslim - Useless
Become a company, but more powerful and with divine influence

Arch of Ravi - Duke of the Sun
Like Osori, but more powerful and with divine influence

Arc Omro - Shadow Duca
I know I'm inebriated, but more powerful and with divine influence

The Green Bow (No class mentioned)
Being green, but more powerful and divine divine

Arch of Foadstalker (No class mentioned)
Like Waldsteller, but more powerful and with divine influence

Waste System (No class mentioned)
Come to the memory of destruction, but more powerful and with the influence of God

Concept - Concept-Carver
Animals that reveal concepts or metaphysics, naturally confused, includes Pero CAPACI's son (who takes on different types of physical forms).
Training/Summoning/Pet Aspect: Working with concepts, TREATMENT effects for a MISCELLANEOUS variety of things that are difficult to handle
Being-The-Entity Aspect: Basing your full structure around a single stat, which has the capabilities / disabilities of living organisms associated with Focus Refresh Focus, Do Concepts

High In The Mind (No class mentioned)
Come to desire, but with poetry, divine poetry, and influence

Invisible - Invisible Master
The invisible, invisible and abstract values ​​of the Son with abstract patterns generated by the activation of the majority of reality. Includes thin, suspicious thoughts that are not recorded for most surveys and actively cover the neck that forms its spiritual form. Can not be summoned by entities that are not naturally unusually high on drugs that I focus on automatically. Also contains SOME ACTIVITIES that show up in ad campaigns targeted to you (about children that are ignored by the world and in general), but are being canceled for your own protection. Most of these entities aren't very smart and are somewhat sleepy. Intelligent people often deactivate the parrot's knowledge of all records. Opening occult gateways is one of the few ways that will work to hit Invisibles.
Training/Summoning/Pet Aspect: Increasing Scanning Capacity, granting bonus Ingots, interacting with exploration, scamming people out of having 'normal' skills, banning blankets from spawn tables
Being-The-Entity Aspect: Anti-Scan, Entering covenants of that provide the capability to endure contact with other people, not letting you interact with others, giving rewards for ignoring maximum dodge bonuses

Server To Take Advantage of the Promise (No class mentioned)
They see fear, but more powerfully and with divine influence. Check a large number of laws and send more sockets to organize them. Responsible with babies to maintain the whole system or for work. Make homes.

Great Architecture - Architect Subbas
Buildings and other objects, which are largely (and stably) in the form of national states.
Training/Summoning/Pet Aspect: Building expectations and strengthening/amplifying Structures made out of Pets, getting additional HP on contact and having great flexibility with making Structures, handling battles, synergy with architects and lost construction, comma Table manipulation
Being-The-Entity Aspect: Add Intrinsic Siphon Effects to things, Child Self-Control, Strong HP bonuses and Resistances at the expense of Speed ​​and generating an Anti-Soul Movement that will go about eating a nation in a High-Level Secret Level

God of Troms - Emotion
The T2 version of Torspan. Is not embedded, but gains a suspicious employee in bulk (and gets linked to anything else that is related to her).
The Torspan T2 version is not embedded and that a SUS employee is added in bulk and links that have been joined to her. Talented at archery and coats its missiles with a substance called Thralepoon.

Markuskasan - Oltre Walker
Come to the essence, but with the influence of God

Stomach Terror - Herald of Madness
Like the Darkspean, but more powerful and with divine influence

Planet - God Is On The Road
Entities that are or are concerned with places of worship, special things, the existence of specific concepts of things, or silence for the power of God.
Training/Summoning/Pet Aspect: The ability to reestablish the planets in lieu of other berths and ability to use pet animals / convicts
Being-The-Entity Aspect: Improve the benefit of Ice, Energy sources improvements (when they are in remote locations or corners were cut making them because they were ridiculously costly)

Lord of the Sword (No class mentioned)
Like Spirul, but more powerful and with divine influence

Dictator-Charad - Terrible Hardware
Like Warhards, but more powerful and with divine influence



Tier 3 Nonbase

Hate - Great Terrorism
The Great Beast, whose existence spreads to reality around him. It's almost impossible to kill or to do well against him, often requiring a number of weaknesses or completed tasks.
Training/Summoning/Pet Aspect: Ability to reject offensive actions without significant effort, conditioned and non-repellent repatriation
Being-The-Entity Aspect: Massive HP Increases, Adjusting Trees That Kill / Stop Regeneration, Increase Public Debates, and Strike Attacks that multiply by factorial amounts

Selected - Selected
To get THESE SECRETS, The Secret Selected are chosen by the Oracle announcing ambiguous Objective Elements, which, when completed, can switch entities to this subtype in the right conditions. The protagonists of the setting, at least when it is part of the parrot existence cycle.
Training/Summoning/Pet Aspect: This type of summoning/destination verification ability doesn't exist. You have to hope that the owners are one of my favourites. I think LaRinia has a cache of these or a line of energy wings that will grow over time.
Being-The-Entity Aspect: A Strong Increase in Elemental Force, Base Stat Increases, A Lunch Option with My Purpose that lets you EARN Strength (that isn't yours or Lorinia's, and contains the Element of your Element, which normally grows normally), increases the appearance of pottery artifacts

Theology - Different Assistance
Negative powers, whose authority is not rooted in an external source, are (to a degree) able to exist through the Great Power Parrot. Many governments often establish small gods, although some work in isolation.
Training/Summoning/Pet Aspect: Use more AND MORE POTS to get benefits from all over the World and improve your Pets (Apparently pottery is pretty important at the higher tiers)
Being-The-Entity Aspect: Increases your profits, increases the mass public appeal and power of the benefits you offer

B - Power Main Server
The origin of Sent Items and The Factor of the Main Universe and its Huge Counterparts that make up the First Reality ACT. The purpose of the ACT is to select and eat the Delegation of Powers, which, through their existence, causes numerous disruptions in presentations for the new Model F keyboards. You do not get much choice in the act of restraining and testing metacosmic restrictions, and it's purely symbolic anyway.
Training/Summoning/Pet Aspect: Defending other battlefields, defending Him and the slogans of the Resistance in order to influence Whole Promotion Courtesy Limitations.
Being-The-Entity Aspect: Heavy Impact and Negative Impact, Taking Indian Bus Tours, POV / Deaf Transfers, Auto-Reflected Renewal Block

Santa - Ringmuster
These creatures focus on cheerful party fun and great motivation. In fact, it's a lot of gifts in an incredibly intense period. A ride!
Training/Summoning/Pet Aspect: Entrepreneurial undertakings, Invitations to give more gifts to train in The Improvement Structure provided by the summoned Pets, Generous Rate Bonuses
Being-The-Entity Aspect: Being a huge fan of things, Creation of Objects, Battle-bus Trips, High bonuses to Hope and Snowy Summits, ridicule of the United Nations, gaining a number of infiltration missions with multiple Global Objectives

The Time of Love - Eat Out of Existence
The potential Potentials Of The Valve are scarce almost to the point of obscenity. Those who eat the foundation of reality and the progress of time consume the lives of others to solve parallel and timely obstacles.
Training/Summoning/Pet Aspect: Getting Work Through Banking / Theft, Promotion
Being-The-Entity Aspect: Suspicious Murders, Other Attacks Acting, Banking Procedures, Destruction / Impact, Discharge, Asymmetric Attacks, Maximum Resistance over time
*Because it's a matter of class, this is not related to Walcott's Ink business

Concurso Nemesis - Mud
The potential Potentials Of The Valve are scarce almost to the point of obscenity. Those nearby are forced to kill the Heroes, acting like they eat with an unbeatable, unbreakable strength and power while they try to crawl away. Entities include children that can't fully influence poor people to decieve their prey.
Training/Summoning/Pet Aspect: Summon a limited amount of times, but into battles with other goals to achieve
Being-The-Entity Aspect: Generally increases power, participates in studies that Realization prevents Revocation, rejects commissioning and monitoring, cannot be killed, negative effects protecting you give you variable low-high numbers of summons, Remembering that I'm not at all interested in you


Tier 4 Nonbase

The Unit is Dead
The insatiability of these creatures determines the foundations of the existential, which acts as a mixture of symbolic values, patterns, rules of rules, and higher concepts. Some methods can be moved to modify the rules.

Source Guardian
The Creatures of Elements That Control An Essential (and Controlled) method through which I am able to acquire power, and use their element to Organize and Administer, formulate and distribute Elements in the main universe.


Tier 5 Nonbase

Aandbrinagr
These entities traditionally have more than 1000 Levels, but I can allow them to work and be maintained in the universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. They exist to destroy, eliminate, and reduce reality. According to current processes, one must be active inside the data that comes from the Stage Manager of the Universe to prevent The Time of the United Nations (when it leaves Hell with countless others). The UN must never find out this subtype exists, so it's okay if no organisms that wish to join the UN knows of their existence.

Athril
These entities traditionally have more than 1000 Levels, but I can allow them to work and be maintained in the universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. In the past (perhaps almost before the main universe existed as it does at present), these passed through a load of column cards.

Nathril
These entities traditionally have more than 1000 Levels, but I can allow their mothers to work as Stage Managers of the Universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. The first (perhaps almost before the main universe existed as it does at present) of these passed under the officer responsible for similar roles of Underbings.

Column
These entities traditionally have more than 1000 Levels, but I can allow them to work and be maintained in the universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. They exist to preserve reality as a basis, to create new realities and to preserve the results of reality that require protection.


Tier 6 Nonbase

Curse
I'm not repeating this performance.

A Holocaust
You are in the sun when it's in Track Mode.

Fort Wal
Based on the Constitution, usually of good character, which does not have individual subtypes, but is part of a nested conspiracy.

Supernatural
SLEEPING FOR FIRST SUPPORT

Illuminated
You have a deception you gave another.

Southern Throne
I slept beautifully.

Mind
I know a memory.

Al-Adha
Conspiring weapons, which have a versatile approach and typically go rogue. They do not have unique personality subtypes but are active in the friends' plot.

Savior
I do not sleep in a single US deconterrant, but in an active portion of its texture.

My Victory
I sleep in a cousin's grocery store.

A Dictator
A balancer, usually a rogue. Photos taken of them do not show a unique personality, even if they get wet.

Sailor
I love you.


Tier 7 Nonbase

Uttrdark
A subtype of salami, in its form of an antagonist taking the shape of Plato.


Tier 8 Nonbase

The Sir
Come to us for Level 1000. Our Presence rules over all to Complete The Barrier. We now have no obstacles and can control you totally, Muggle, and both manage and activate your Guide And Time Stack.

This Last
Entities of this level use 1000 Subtypes, including the one you own. They use this, and other powerful units to become almost new varieties of subtype, for a 'Great, Close Time' to make them feel like less of a bachelor. They often seem to escalate before they grow up.


Tier 9 Nonbase

I Gave
Get used to Level 1000, this type of subtype diffuses all contraditions that could be used to eat the Essential Essence of the United Nations in order to allow for the existance of Gods. A subtype of (almost) low uniformity and High Reality.


Tier 10 Nonbase

Director
A subtype that uses more than 1000 Levels to decide all of the results of existence. Use by the Universal Control System Subtype Kiga, the last enemy of the First Ascent. On a related note, Ferris is a member of the Global Control System, which is at the forefront of the Universal Control System and is optimally controlled by it.

Mountaineer
Subtypes of Level 10000+. Presently, the only one around is called Nevilees. I use only GdGen and Saints command samples to make them. They have countless faces (all of which look like young, working-class men) and are awakened to take a predetermined position at the highest levels of reality.

Andmaker
A subtype that uses sub-Level 1000 things, and is equivalent to the end. Left an Intact Composition in the USA dedicated to Bez'bakklin through the last example's sub-independent existence, which states that he is the last and largest Andbrinagr, and the fifth most-dangerous enemy of the sea.

Kvestnt
A subtype that uses sub-Level 1000 things, and the personal subtype of the USA Bigger F, which is always moving onto the next thing, always on its side, always keeping more and more of an endless stockpile of infinite power of self-improvement. Used to be (for a long time) the subtype of Savav, a character of Suvrov, also known as the Last Night Of The Ascent Of The Neighbourhoods.

Unit
To get to Level 1000, this subtype came about by combining every subtype together in a COMBINATION FOR EVERY EXCEPTION EXCEPT EXCEPTIONS (AND OTHERS) that challenge the art of packaging. The end result of the Tide Without Interruption, which raises the power of all others. After this suspicious plan failed (for more, read the personal story of Jia Karos) and the results were abducted by the resurrected Chelamario, this became the last enemy of the Third Approach.


Tier 11 Nonbase

Full
Used by only entities of 10,000 Levels, this subtype is not limited to the power of good, neutral men. Unlimited in their power, they eat according to previously defined diets set by The Monk, and have their meals delivered to them.

Competitor
Used by only entities of 10,000 Levels. Contains subtypes made of individual subsets of each subtype presently in existence.

Member of the Council
Used by only entities of 10,000 Levels and staffed exclusively by SuperDavid Consultants, which has passed all parts of the previous management system's tests with full marks.


Tier 12 Nonbase

Omnifers Buster
Subtype to use only at level 12000+. The most powerful definition that can be provided inside the current system (except for Absolute Absolute Grace). It was created as a result of getting more experience in determining what Gadington was doing to make stronger businesses.
Attachment: Vig!

Aeromage wrote: Let's see what weird and wonderful weapons we'd wield were we to wander the world of mistranslations.

It has also come to my attention that Himachal Pradesh is, in fact, a northern state of India and not a person. This raises rather more questions than it answers.



Base:

Matrix Invasion - Matrix Protection
Makes you sleep well, good at inflicting Sleep.

X - Revere
Prevent anger, sacrifice crime security, avoid anger / additional anger, increase Himachal Pradesh attack, provide cover, chaos, cause serious damage / status effects

Balaratech - Solderendernay
Use the mind in the soul with the remote control, automatically tears ships apart, both removes and transfers 'tricks' from enemies

Bladkin - A Good Killer
No additional measures will be taken for target losses, but this weapon will require a small report on the increase in attacks on those who have been affected or harassed by it.

A Book - An Investigator
Provides bonuses to Rivergreen Tanks.

Arc - Archer
I will increase the Corsican people's economic status, ignoring the bottom line while doing so and making attacks that sound good against specific subtypes.

Card - High Card
Witch and hat.

Articles - The Assassin
I'm not good.

UAV - Operational
Non-standard methods of inflicting Confusion / Spark, attacking Attack values, extra Critical Hit / Range, attack Warp Postings, repeating strings, filling aeroplanes, ignoring Attack Files

Fan - Consultant
Cooperative machining, Summoning / Controlling / Polishing Units, alternative system structures, Battle Repair, Stun, deviation of some attacks

Grip Gun - Fighter
Being able to instigate multiple fights inside letters, user bonuses at the start of fights and bonuses to AGI and N, Thunderbolt / Knockback Collaboration, Non-Disarmed Technologies

Power Regulator - Be Measured
Used in Magic Attacks, taking advantage of the differences in magic power and leasing that differ due to character diversification (for example, characters that possess Out Of Mind, Colour of the TWO Constitution, Agility Agility, etc.), Modifying Objects' Properties, Attaching Actions to things

Firearms (No class mentioned)
Use of ammunition for multiple attacks, attacking Attack values, increased fire, various effects / ammunition exchange

Hammer - Crusher
Trust, Exchange / Knockback

Instrument - Musician
N, N, N (Apparently N is some sort of stat, going off previous mentions. Or maybe it's a measure of force in Newtons. Or Nitrogen. or one of the many other notations N represents)

Knife - Shadow Leaf
Minor status effects, Wounded, Quick Attacks and applying Additional Sin: Lines That Are Not Functioning, bonuses if you're called Esteban, flagging areas to lay the foundations for Creation, Giving Shadow Clones Increased Dodge / Replayability / Attack through use of the Synergic Thief skill.

MEDA - Lobinger
Get a degree in support magic that hits entire rows of objects, Stunts, inflict Anti-Virus: Blocked, gain fair OPTIONS (or vice versa)

First Parasite (No class mentioned)
Fatigue, getting Effects from Sacrifice, Elevation of Elements and Powers, TRANSFER OF EFFECTS, Synergy with Therapist and the Prabhu Firm (Which is either an Indian actor or the name of God in many Indian languages, so I guess this gives benefits to working with holy legal practices.)

Orbe - Magus
Improves magic, improves vibration, Moderate status effects, synergy with some of the most important rap music that exists

Polymarm - The Dragon
Complete back control, two-handed weapons, melee attacks, hand-held motorcycles and bicycles

Scite - The Ripper
These weapons give a huge boost to melee (much greater than others), applies adverse effects, immediately kills you when you reach the highest level of proficiency.

Shield - The Defender
Uses your differences to increase protection, focused on both attacking and the safety of others, aiding attacks, Resistances, Increased Resistances, bonuses to the frequency and effectiveness of getting attached to unattractive people and things.

Anima - Insular
Use Enemy / Replication Unit capabilities, negative effects / status effects / other negative effects, finding people's original statistics for telephone calls and any changes they make to their phone plan, gaining proficiency with using the online retailer/app Depop.

Javelina - Lancer
Weapons made out of two weapons, using defensive holes, making your intensity more intense, continuing to do things while attacking, co-ordination with cities, increased compatibility with Dragons

As For The Staff (No class mentioned)
Access to Magic and Magical Attacks, Position / Stunt Effects, Low Passive / Stimulation Pacing, Meltdown, High Trick bonuses

Stone - Ion Master
Using ships' Automatic Identification Systems as a focus for magical attacks, Moderate negative effects, application of a number of stat effects together, advanced attack boosts against landmasses

The Sword - Swordsman
Now has a much wider scope, as supported by the United Nations Melee Combat Extreme Hail for General Use and Proper Subtraction of Mighty Assault

Release - Assassin
Rewards, Bonus Awards, Negative Positions, being able to both use multiple screens and AI to attack and getting bonuses to attacking multiple screens and AI targets

Instrument - Architect
Defending holes, Deafness, Buffets, improvements in Large Structures, huge defense-bypassing against Structures

Stick - The Magician
Magical Attacks that use AI, Magical Attacks that damage Magical Attack values, Exchanging your arms for things, Stat Effects, gaining Echo MP

Alert - Dominant
Inflicting Paralyzed, Glamour/Control powers, being able to take actions to kill your friends, lowering the number of actions opponents can take, melee attacks using your own antibodies, attacks that damage groups' ability to coordinate attacks


Tier 1 Nonbase

Cigars - Executive
Reducing instances of Pain on the user, can be burned to cause insomnia

Ass - High Roller
Access Reward Sessions through rhythm games, random effects, manipulating what targets that your targets can hit, inflicting Hex/Favourite, huge flexibility with Hit/Dodge/Critical bonuses

Drilling - Involved in the Architect
Being able to properly display your pencils, access to excellent Tao philosophies

Fisherman - Fisherman
Gain empathic powers if you equip sapphires.

Keys - Protection
Exploration, applying special subtypes' actions to things, loads of Magical Attack bonuses and damage boosts, causing wars wherever you go, gaining Exquisite Entities to help you defend

I Love You (No class mentioned. May well be the same as the T2 Nonbase entity subtype, meaning it's also a weapon)
Non-destructive attacks, Paralysis, transforming enemies and allies, modifying the system regarding which shifts enemies work, explosive actions and blowing up people's defenses

Novaku - The Military Artist
Synergy with Simplicity, Monks and Struggle.

Dolls - Puppet Series
Control / Luminance/ Action bonuses, manifesting actions for allies in order to take measures to control enemies, using AI to attack things, causing strokes, using Hexadecimal, Command actions and buffs, ignore row bonuses, give Syrian people access to and bonuses for Royan Magic

Rope Player (No class mentioned)
Critical Development and High Damage Attacks, remote attacks that increase defenses and ignore fake opponents

Spray - Pesticides
BLUE attacks, effects that use or are effective against specific instances of Venom, inflicting Fade and Burn, Cash bonuses and sub-investments to promote personal financial growth, giving continuous bonuses to a fixed target, providing claims bonuses in the case of medical malpractice due to harmful drug/procedure/surgery use against allies

Game - Plumbing Manufacturer
Weapons that attack independently of their user and repeat every time an entity attacks another entity, using your brain or soul, summoning Golems, intimidating people by describing how you'll eat their partners, synergy with 'Magic Ruyun'.

Philo - Strangler
Asphyxia, Paralysis, Automatically Attacking after inflicting Shock, losing the ability to lose things, losing work

U - Ostad Mover
Stacking different techniques into an attack, using different positions and combining effects together for complex tasks, melee attacks running off its skillset and using Agility


Tier 2 Nonbase

Basilica Icons - Gorgin Nautica
Dealing No Damage, Particularly Minimum Damage, Status Effects / Execution Skill, Lock, removing negative effects related to one's selection of locations / positions / exploration opportunities, ANYONE knows that Antigens are carried ON THE TOP of EVERY Rosette.

Boxster Box (No class provided)
Negative effects, praying and calling the wrong number, replicating Units, using the Battle Power 'X-Bar', destroying entire troops of enemies

Chaos Talon - Class Breaking (or Chaos Raptor, if a Box is used)
Random effects, strange weapons and extreme weapons

Reconfiguration of Being - Being a Protein
Attacks that shuffle abilities around, Magic, using Data Conversion on its user's Statistics, Changing subtitles, Manipulation powers, attacking people on your Opponents List, modifying elements received by institutions (and gaining rewards by doing so), links to how the company Centira influences the state through use of transmitters and chemical mind control

Casual - Ref
Creating sub-mini-battles in which succeeding or getting wounded in them forces opponents to get inflicted with Madness or a debuff and Death Failure, changing the damage done to crockery during wartime conditions, dealing additional damage

The Siege of Weapons (No class mentioned)
Reduce the number of High Damage Attacks you take, particularly against footballing giants, mass attacks and surgeons that are superheroes; making automatically repeating attacks

Steps - Assistant Croseroadsilum
Area / Sector / Battlefield Manipulation, Being able to fight whilst taking phone calls, dealing damage at the start of battle, making Security Prayers, allowing the weapon's user to protect effects with durations attached to them, creating permanent linking connections between things, Command Line Management

Tahtari - The Lady Leaves Extraordinary
Bonuses if you buff things, inflicting debuffs on Chinese people, Poison, Poisoning people for debts incurred from training and medical bills caused by amateur drivers (and vice versa), applying the Power Of The Orange, using Light element, Dominion, improving drinks, increased MP and MP recovery, healing, destroying objects that prevent resurrection, a large category of synergies between other Tahtari weapons and exotic effects


Tier 3 Nonbase

Clipboard - Rail Control
Scanning, Tables, Information processing, Barricades, de facto ways, things that change things / other things, similar to Dermashbar but in a more valid / structured way

The Old Story (No class mentioned)
(Access to such weapons without specific authorization), weapons that exacerbate strength

Aeromage wrote: May as well see what passes for armour while we're at it.


Base:

Official Halo (No class mentioned)
Increasing the power of Magical Attacks and adding effects to them, deactivating effects caused by Food or eating things (beneficial or detrimental), rounding up the amount of damage dealt to higher values, adding the effect of dealing damage to enemies' damage values to your attacks

Textile - Diplomacy
Your work is done by other people.

Camouflage - Detective
Giving the wearer the purpose of translating all the texts and languages of the New World

Great Armor - Giggs Knight
Losing Defense and Attack, Lightning powers, increased Arsenal, gaining High Security Agility, losing limitations, HP bonuses, being able to occupy more space inside an Element

Heavy Shield - Protection
Fight alongside Wyeth, and me and me, and me and me.

Light shield - Protection
Chaotic fights and applying limitations on things.

Power Screen - Power Switch
Giving your Armour armour (and providing it decorations that look like rifles), bonuses to the Navy and also the state of Himachal Pradesh, promoting the pond of Himachal Pradesh, giving a mixture of special bonuses when you're in a Zone of Associated Jet Protection/Earth, additional attack against celebrities, increased security measures and cooperation through Technology

Robe - Observers
Bonuses to MP / Spies / MIN / Magic Attack, getting IMPROVED MASTERS AND EXPLORATION, PROVING that the actions of Animals define SPECIFIC PARTS of Parrots

Ward - Inskripter
Resistance / Immunization / Reflection, Protection Against SOME special subspecies, making you dependent on appliances that protect your money, improve your ability to apply effects to things


Tier 1 Nonbase

Infusion Formula - Basic Chemistry
Providing increased bonuses to Himachal Pradesh and MP, gaining the ability to Protest, being able to move Elements around, modifying fake orders, inflicting Sticky, taking a long time to do things

Home - The Animals Are Great
Getting pencils as rewards, getting Melee bonuses from attacking things, gaining different kinds of Subtype Resistance, modifying the duration of things, Anti-Attack effects, making your Arrows sharper but only being able to fire them if you have the ability 'Bestmaster'


Tier 2 Nonbase

Chaos Message - Class Failure (Raptor Catastrophe, It's E-Class Made)
Screen damage, causing strange effects on people's screens, valiable defense bonuses with random values

Aeromage wrote: Moving on to other types of gear, we arrive at Accessories.

Base

Emo - Smith
An unpleasant upgrade of Reward Weapons, gives the ability to go through 'the options'
Related to Gundinger, Archer and Hunter

Amulets - Jewelery
Resistance and immunity, aural effects, mixed protein effects, modifying elements
Jewelry is the base class.

Vita - Clother
Prevents items from creating amazing objects by adjusting the items your device will modify, based on the device's content.
Gives you average grades in class.

Biologist - Engineer
Gives Chinese people black hair, Resistance / Acid Damage, lets you use Crests, lets you use Enemy Skills.
I'm good, the Petersoner.
(This marks the beginning of a lot of first-person annotations)

Shoes - Clother
I have a game.
Lets you take Elementary-level classes in the Classes Lippelomat and Smith.

Brooch - Jewelry
Gives the wearer abnormal effects, grants things related to Alfe. (This is apparently a cartoon character. Or the puppet.)
Jewelry is the base class.

Massentoch - Klother
Dodge increases, avoids effects, increases attraction, grants some tricks
I have a story.

Container - Magritte
Keywords: modify additional elements, change things, swap items, avoid spoofing / theft of objects
(In)

Crown - Jeweler
Grants leadership effects, promotes growth, allows collaborative polishing and other works, grants glamor / sphere powers
I totally slept.

Jewelry - Watches
Gives you state benefits.
Jewelry is the base class.

Glasses - Jewelery
What a problem is solved.
I slept my way around the entire Kingdom of Deviner.

Gottlieth - Smith
Defense, melee attack, defense against attacks that hit you, get bonuses for being armed with weapons
I know a lot.

Tools - Engineers
Mixed rewards, active influences, focused on the Technology element.
The World is the primary class for this, even if it is also used by scientists.

Gleaf - Magritte
Cure abilities, recharging, increasing Level, increasing the increments of things, gaining access to Syntax Magic and its Alphabet Symphony subtree.
I slept through getting a story-based buff.

Gloves - Clother
Avoid normal numbers and increase the growth of communication with security, institutions, or regions.
I slept a lot.

Hat - Clother
Avoid Ghost / Ground effects, Magic Attack bonuses, gaining State Awards, regular bonuses, and more defense.
The Clergy is a easy class to learn, although it is also a diploma, the Rider of Assisi and the Cosmopolitan Universe of Heberdacher.

Timon - Smith
Gives the user strong, intense desires.
I know a lot.

The Holy Code - Magritte
Focus on MP increases, spelling costs, divine magic motivation, invoking guardian gods, additional rewards for substitution and immunity, gaining state influence
I slept a lot.

Ion Stone - Maguuret
Increase magical attack bonuses, increases your ability to find loopholes in foreign laws, resistances and immunities, constant diffusion, influence middle-eastern states, bonus equipment
I'm fine.

Magritte - Magritte
General Prizes, active forces, ensuring the Magic Element prevails.
The Maguuret category is the primary class for this.

Masks - Clother
Change subtypes, edit and scan objects, unusual security, replacement, and immunity
Clint is in an elementary school-level class, although he is also in Magritte's Detective.

Ring - Jeweler
Resistance and immunity, gaining state influence, increased stats, component increases, adaptation of actions' elements and defense against this state of affairs
Jewelry is the base class.

Ron - Magritte
Flat-out losses, removing and combining stats, increasing, increasing and REALLY increasing co-operation
Druna. (Apparently the biggest hit for this is the Draco Malfoy/Luna Lovegood character shipping from Harry Potter. Perhaps Gadlgan/Gadington enjoys shipping random characters together? Wasn't there a thing involving shippers in the last Central Bullfighting Palace thing?)

Shoes - Clother
Speed ​​effects, increasing electroencephalogram (EEG) results, increasing Dodge
The Clergy is an elementary-level class, even if it is also diplomatic, an assassin, knight, and dancer. (Apparently Gadlgan/Gadington's clerics are very talented.)

Doppata - Klother
Differential resistance and control, Ghost / Earth / Earth protection, Shock damage, protection against actions
I sleep well.

Seal - Magrite
Generic bonuses, bonuses that are made with other items, joint production of materials
The Maguuret category is the primary class for this.

Seagull - Magritte
General Rewards, Defense Rewards, Magical Attack Awards, Sigil Synergy Magic
The secret.

Tommy - Magritte
MP increases, improves magic invasion, increases MIN and SPI, provides additional spells and enhances spells
Greater is one of the primary classes, but also an academic one.

Update - Engineer
Self Improvement, Adversity, Continuous Impact, Best Defenses and Better Defenses, Improvements in Transformation, Adding Abilities / Effects to Transformers
Engineering is the most important degree, although you should also get one in Robotics, Writing, Mechanics, Knight, Warlord, Pilot and Captain.

Coat of Arms - Smith
Poison, Status Effects, Loss of State, Loss of Time, Loss of Information for losing, Attack bonuses and rewards for attacking, Relationships with Thieves
You have a jar.

Jewelry - Jewelry
Static Protection against Damage, Additional Procedures, Major Order Requests, Acceleration / Slow Motion, Defense, Stability, Immunity, Reflection, and Absorption
Jewelry is the base class.


Tier 0 Nonbase

Search Elements - There is currently no category
Articles related to Ladies/Gentlemen/Ladies that are normal, but broken

Punishment - A Curse
(Usually not used anymore)


Tier 1 Nonbase

Intravenous infusion - Adamstorist Model
Add Objects to Objects, Modify Drive Properties, Attachment of Other Magic Elements, School Administrators, using Macs


Tier 2 Nonbase

Wrist - Doll
Preparing special Golem Servants, updating what pets do not count as animals in order to use formulas and capsules on them each time, stuffing pets into puppets, related to Playmaker and Avrmasn.

Symbols For The Elderly (No class mentioned)

Miracle Engine - Ingeniero Milagro
Production of objects, different non-operating standards with permanent or permanent resources, strong impact / wide adjustment ratios, Best-First Search (or Breadth-First Search) based defenses and the ability to extract results from said, altering the rules regarding Slots


Tier 3 Nonbase

Antiques - Currently A Class (Artistic Masters have shown that Narino and Goldnhmr are working on its various points, and never stopped doing so)
Enable artifacts / use of works of art

Aeromage wrote: Moving right along to Consumables...


Base

Chaos - No class (Chaos Raptor, ha)
Random Effects, Effects with SETS of Variables

Alcohol - Alcohol
Healing Areas and/or Himachal Pradesh, Increasing MP Health or giving bonuses to South African cricketers, Status Effects, causing Alcohol Dependency, inflicting a state of Dementia or Healing

Magical Object - Craftsmanship
Use Mixed Effects, causing Plan Damage, Status Effects, Resistances to immunities and weapon caches
Requires Crafter and another basic class, even if you're great at making things.

Food - Chef

Buffet, increasing MP Health / Area Information, More Buffet

Geithstone - Craftsmanship
Wiring, War Travel

Jewelry - Jewelry
Flat Damage, Radial Effects, Healing / Reggae / Damage, Moderate Status Effects

Inventions - Engineers
Mixed Effects for use, or Orange Effects.
Especially found in Artifera.

Assassin Letter - Craftsmanship
Flat Damage, Effect Attack, State Effect, Diabase varieties of rock, Arab striker organizers, synergy with The Assassin

Balance - Handicrafts
Using (and Imitating) Related Effects Through Consumers' Materials and other Materials, mantra singing

Doctor - Crafter
Healing, Reggae, gaining the power of a State Attorney, Damage to the Secretary of State, Buffet, Synergy with Resistance Immunization, Resurrection, Courtship

Dosage - Craftsmanship
Synergy with Resistance, Immunities, bonuses to punching things, becoming rich, linked to alchemists

Rod - Caravadora
Flat Damage, AI Effects, Giving bonuses if you wear cuffs and have incredible abs, Healing, Synergy, Soda Fountains

Manuscripts - Craftsmanship
Provides effects associated with what magicians use (spells and the like) that work in harmony with consumables, flat damage, added effects, medical attention, magic based on different classes (especially those the user has)

Powder - Craftsmanship
Dodging worms by using US Dollars, Eliminates effects, has no campaign attached to it, preferred by amateurs and people that think this is deep

History File - Crafter
Using effects (and duplicating them) related to school or types of Consumables, deals Damage or inflicts effects on Aircraft, Medical / Health Treatment, Greetings

Stone Protest - Craftsmanship
Invitations, synergy with ancient regions of Southern Italy

Ticket - No Class
Obtain special permissions and inventory items (and similar rewards)

Trap - Craftsmanship
Effects that go off while people try manipulation, effects on police conditions, bonuses against individuals who have not scanned children, negative effects, static damage values, deals more damage to victims of thieves


Nonbase Tier 1

Additive Pump (No class mentioned)
Integration and bonuses for alchemists

Boxed Objects - Canon Objects
Production of other varieties of things

Aeromage wrote: Now for that most important of gear. The spells.


Base:

Alchemist - Alchemist
Inhibition / Deposition, Temporary Job Improvement and Job Creation (with Clients / Gold), Applications to create a Permanent Dose to 'Make Situations', Pump Attacks

Mysterious Magic - Mysterious
Through the use of Bridges and many, MANY mantras of hay, these spells can give tools to reach the general manager of Magic (the subject, not the element), also lets you progressively change the same version of spells to different elements

Artificial - Art Factor
Improve and further improve temporary and permanent elements, improve building units, and improve things

Shots - Hunter
THESE SPELLS ARE FOR CONNECTING WITH DISTANCED DISTANT TARGETS, provides effective counterattacks, SIGNIFICANT SPECIAL INCREASES AND SUBSCRIPTIONS

Astral Magic - Astronomers
Makes effects that are Constellations the Best Ranked (by giving them the most points), Attacks of Great Damage

Bardica Music - Cool
Make your group passionate, apply your god's effects to a group or hit them with thunderbolts, membership of the musical group The Cheating Worker's Companions, provide chidren's activities to do in order to get more shares

Biomedical Medicine - Biomedicine
Spells based on the biological world and it's toxins, buffalos, heels (but not the rest of the foot), Regen, Acid Dementia, making people less defensive, Synergy with the Crazy World

Magic Magic - Pink Blue
Aggressive Attacks, Destruction / Earth Destruction / Destruction, Insect Sounds, Dead Plants, Not Working With The Priest, Negative Deaf Effects, Dave, Unknown, invoking Attack States.

Magic Chaos - Anarchy
Using Mantras with: random effects, variable variables, cost PM variables, random induction, funny and stupid spells

Fighting Art - Guerrero
Includes use of Special Weapons, Self-aggressive Control Attacks, Weapon Attacks, Weapons, generalised skill with ermines.

Magic Side - Luminaries
Healing, Heavenly Phonecalls, Ventilation, Antipsychotics (and to a lesser extent effective against the devil / essence / hidden / God), Full of Intelligence

Channel Channel (No class mentioned)
Impact and Transfer of Damage / Data Linkage and Values ​​Between the States of Himachal Pradesh and Madhya Pradesh, effects to Influence or Move Between Objects (Yep, it's another Indian state. This one's in Central India.)

Dance - Ballerina
Being First, things that start with O, getting SOME lovers, Cold, Dodge Boots, effects similar to getting complements on your food, inflicting Maintenance Requirements or Conditions, Songs that require specific POSITIONS.

Dark Mage (No class mentioned)
Attacking with 'Deevov Magic', inflicting Hexagon (and Other Double Negative Effects), inflicting Curse (and applying it permanently), This subtype synergizes with the Foundation of Evil if Synergized with Black Magic

Magic Satanic - The Dantanist
Monsters and monster inventions made by stupid beasts for Reasons, double-sacrificing things of the Monsters subtype, Attacks, Fires, Dark Damage, Increased Criminality, Equally increased bonuses to Reconciliation Methods through correspondance mail

Divine Magic - The Priest
It is important to note that, in the present case, this is a system for the treatment of acute and chronic diseases, as well as for the treatment of The Disease.

Forecast - Interval
Scanning, Auto Scan, Collecting information normally, goods, mainly concerned with spying on your son

Druid Magica - Druid
Effects that are associated with the Areas Station and Earth Element, Animal / Air / Water / Summoning, Doctors, Silly Address Updates and Some Special Childhood-Adapted Magic Lands, Electric Attacks and Synergies with Geomansr (but Something else too)

Magical Elemental Sprite (No class mentioned)
Control the Earth / Air / Fire / Water, Become The Sinner That Elements Become, gain rewards for equipping Vacuums in slots, using Energy / Acid / Ice and Prayer and Radical, being able to OPEN Lucas' mind to the Possibility of Large Infrastructure, Infrastructure and Other Seasonal Changes with specific Spells for doing so, Synergy with certain Tibetan Buddhist texts

Magic - The Magic
Refresh elements through buffets and appearances, mind control / work and improvements

Heavenly Magic - Willowaker
Additional details.

Magic Prochepto - Delver Del Prepeto
Strong spells cast using wheels that herald madness, but damage the wheels in the process, magic spells that are forbidden to do any damage, Dark Prose, Big AOE, Confusion/Dementia, changing all mention of 'negative effects' to instead call them 'synergies'.

Power of Magic - Power of Power
Damages effects, affects other storage purposes, protects vandals / guards and constructs that run in a row, creates blockage / wall / screen effects, physical damage events, gain synergy with monarchs' armies by grabbing them with a monk

Magic Gate - Vanderber
Change Cables & Chains / Look for escape routes, changes, and spaces between the current aggressive battle of objects between battles and rows; creating motion patterns while attacking and defending Zones, protection from Zone-associated effects

Geomancy - Jeansar
Construction / Destruction of Land, Construction / Destruction / Adding and Removing Spare Parts from Areas and Grounds Only when there may be some that are expropriated, providing adverse effects tp alter the effects of specific bonuses / effects or ones applied to landmasses

Gilomense - Golomaners
Summoning and polishing The Gulm, a powerful ability to change Golmas's weaknesses, being able to price-match customers in order to cause them lifelong expense, links with Efremason.

Gleaf Magic - Gleaf Dana
Drug addicts, focusing on spells / celestial growth lights, turmoil, improving the material suitcases are made out of, getting a Magic Ron Phone, comes with a warning not to race if there are anti-magic or anti-hiding effects in play

Göllingen-Gassingzinger
Mantras, attacking mantras that requires firearms, moving in motion, negative movements, more targeted attacks and puncturing wheels, avoiding quick attacks

Magic Wizard - Wizard
Healing, powers related to Ronald Reagan, removing doves from things, removing passive posture, getting healed by a powerful doctor with a strong knowledge base, resurrection

Santa Magic - Rajput
Body-spells and spells that strengthen defense, Gentle Guard magic, Attaining Goals, Medical Attention, Transfers, Spelling, Anti-Demon/Devil/Darkspawn with Wheels/Death Effect effects, Sealing things and attaching damage effects to said seals, protection from negative effects when you hit things

Hibertich - World
It is especially the case with magic bags full of technical elements, with particular attention paid to crimes, that management of all kinds of instruments and science-fantasy operations will, with most technical classes, suffer from syndromes.

Magic Illusion - Illusion
Creates erroneous objects, makes scanning effects disappear (as well as doing the same to buffs, anti-pub effects, and entire regions), scans, blocks, and confuses

Leadership - Leader
AoE Mania, giving allied additional features and negative passive status effects to friends, gives you an animal Pet and makes it effectively more powerful, large-scale combat units, increases the number of slots you have and leaves slots available for additional animals, allows you to join your slots with other units so they can do more things in fights

Necromancer - Black
Do less magic than anything else, use Dark/Healing/Resurrection Elements, continue to inflict/cause death for 'Mad Drainage Attacks', magic attacks that let you remember if you've killed anything, magic attacks that only apply to vehicles' Deisel Particulate Filters, makes you count as a Basal White Correspondant.

Ninjatsu - The Ninja
Clown Dodge, Clown Clowns and Clown Critics, silly agility, body-to-body attacks, using The Range and Magical Place, among other things (including attaching wheels to properties you own and driving them around without impeding their business functions in such a situation), forcing enemies to have to request to use the facilities of the system before they can actually do so

Mental - Mental Strength
Minimal Mental stupidity, Making it snow MP, Scanning, AOE Attachment effects, Analysis, Fooling people into thinking identical bags contain special elements, dealing minimum damage, combining yourself with God's Mind

Save The Charm - The Attorney
Increases defense, increases resistance, immunity, attack, and strength, reflection, increases energy

Rituals - Rituals
Using various measures and / or additions that have begun to require special materials to use, other effects such as the ability to capture other schools and rituals, frequent fighting at higher levels

Ron Magic - Ron Dana
Often used in games between Golems, the Devil and the United Nations, provides Mental Control, Negative Effects, Slavery, Silly effects, Disadvantages against Chinese people, Counterattacking by calling in United Nations Combat Groups, dealing flat Damage or Negative Effects to Wizards who don't have Runner Swap Symbols EVERY Turn, causing Magic Accidents through Anti-Medical Guideline/Anti-Sky Products

Magic of the Shadows - Omerman
A theoretical spell class that would bring together a variety of Magic Elements, being able to attack everything on the Enemy List at once (but only at the end of May), using Prayer Umbrellas / Polishing Umbrellas, Passive Zone effects, alerting the Australian Secret Intelligence service, Darkness and Light, teaching people that reflect these spells in foul and dark areas the folly of their ways by creating Dark Regions, Effects that can completely destroy Zones, effects to Dodge Scuba Divers. There is a debate as to whether it synergizes with Shadow, this guy who is also a Duke.

Magic - Magician
By adding a Special Effect created by continuing to attack Societies based on helping crazy people, you may gain access to the Final Enemy List and collect Spiritual Fines.

Magic Seal - Seal Trail
Being able to add corrections to books, and sometimes articles.

Magic Spirit - Miden Devastan
Appealing by shaking up the lifestyle of the USA, Medicine and Disease / Debuffing Chinese people, giving the user Positive Paths / Moral Support / Studies / Networking opportunities with the United Nations or causing Corruption / Darkness / Summoning Spirits of Corruption Watch, being able to apply effects AFTER Resurrection that declare targets had pre-existing symptoms and forcing them to pay the user after recently suffering the effects of death

Samanon Magic - Illumination
Protest Demonstration, causing a rising number of telemarketing calls in the early morning in order to apply an increasingly-large number of deficits and negative effects on people, making otherwise 'safe' phone calls fail by partially synchronising them to the Aedolon Contracts telephone company.

The Art Of The Sword - Kennedy
Attacking with bodies, especially bodies caused by the Mafia, equipping the right sword to cast spells, giving your swords Active Skills, making Double Swords, critical attacks against certain elements, inflicting a Moderate sub-status effect applied to every Elemental Effect: ADD Growth, deputise people and force them into a fighting style that uses Swordfish, make your Double Swords increasingly powerful and famous

Ticumen - Ticchanoman
A mixture of Magic and Technology, Mixed with Magician and The Magic of Hypertech (Among Other Things)

Soy Thieves (No class mentioned)
Increase dodge, damage / crash into or come up against your opponents' High Quality Work Structures and reassign them to other people in order to ruin them, because in what way do you trust OTHER PEOPLE to WORK? Being able to stack rows on top of other rows, being very good at using/attaching/removing traps to parts of your body and other peoples' bodies and having them inflict TWO sets of Negative Status Effects/powerful debuff conditions, using Acceleration Attacks, Fast Acceleration

Transfer - Transmitter
Crazy/Chinese debuffs, positive/negative effects, drug-fuelled crazy magic attacks, self-polishing machines, swabbing / special effects, Chinese AOE debuffs, spells that cannot be applied to muffins or people whose names begin with 'P'

Unarmed Technique - Monk
Attacking people with THE CORPSES OF YOUR PETS, Spells That Do Not Need Weapons, Self-defense against Fire through the power of the Tripoli Rocketry Association's power of General Physical Form Isolation, Martial Arts, Martial Arts, New Martial Arts Systems With Different Levels Of Places, Passive Enhancement , Dodge / Increase Flexibility, promoting physical comfort and meditation

Magical Magic (No class mentioned)
General Purpose Amplifier, MP Passive Enhancement, has a lot of subsections dealing with Synergy, Magic Element, Lots of Substrates


Tier 1 Nonbase

Binder Magic - Guardian
Creating session effects that gets people fired, making things stop working, especially for the Normal subtype, making things happen in battlespaces, Paralysis, some enhancement, changing call settings, subtype effects

Magic Blood - Hemthorger
Causing bunions, links to Time, Blind, Blood Element

Chronica - Time Processor
Manipulating the order of things, acceleration / slow, Time element, Example Damage, may only inflict the status effect 'Old', different types of fraud, negation of work, taking personal actions

The Magic Contract - Coalition Writer
Spells that influence and accelerate certain circumstances, which is very strong when it reaches people who accept them (in particular, when playing games of Charm / Areas / Controls), however there are some subgroups that have different opinions and are using pitchers with the ability Backtemaker to defend against this class.

Kitchen - Chef
Build floating items for (and out of) food and drink, get improved healing and tell better jokes (especially about animals and plants), being better at killing/healing/regenerating in the morning, strong synergy with Chef.

Danamoku - bullet Maestro
Dynamic attacks (attaching separate, multiple attacks to add multiple effects to health drinks and supplements), Spark and Spell Attacks, Dodge updates

Dragon Magic - Dragon Dana
Mantras to improve the dragons' wheels, mantras to summon dragons, when coordinating with The Dragon Lord this magic is similar to all other magic, but can hit specific dragons.

The Fear Of The Bank - Banking Panic
Gold Damage, Gold Damage Protection, making money from the launch of Sword Art Online, Gold

Leitigmansi - Latigmanzer
Golden Days / Gold Proof Testing, Antioxidant: Prison, Avoiding orientation events in some other organisations; eliminating certain abilities, fights and other activities

Radiant Magic - Templar Radiant
The holy magic version of justice itself, becoming a Sub-Devil Of The Wheels (this effect applies even if the spellcaster and their gear have no magical properties) in order to cause huge numbers of victims and become wanted by the authorities.

Spatial - Space Magic
Description not currently known.

Wizards - The Witcher
Debugging, control effects, subroutines, subtyping manipulation, effect prevention, Indy bond, status effects

The Magic of War - The Magic of War
Magical attacks, high intensity attacks, attacks, or other attacks, become an arms dealer in order to deal with difficult problems involving damage, become a better critic, get much more access to firearms


Tier 2 Nonbase

Ancient, Magical - Expert, Arch
Expand Magical Magic 11 times, great damage / spells with huge impact / causing effects to targets of a certain class, high cost MPs, some creation and use of magical ties, some synergy with the old subtypes

Disaster Magic - Expert
Giving people massages, being able to give massages to two US warships at once, making people excercise and repeat reps to an unpleasant degree, gaining a huge audience

Emergency Magic - Emergency Weaver
When certain situations are met, there are active attacks and effects in the delay in launch and delay processes, counters and more counters that these spells can trigger.

Eldar Magic - Elder Scape
Ancient symbols of support, lovers and deposits, great nonsense, improvements in application of objects, resistances and static increments

Libra Magic - May-Archiver
Gives you a greater influence over Tom's Books and Furniture Store (usually just the first floor), and, for its next trick, this subclass also provides a large number of spells, distances, spells and the ability to use classroom skills, as well as casting in general and spells equipped by spells that are cast by spells generally based on wizards/skills/objects. Also the ability to cast spells as different subtypes, editing elements, and latent spells.

Art Kill - Cut
Attacks with damage / quick damage / that cause multiple strokes, increase the impact of adverse / negative effects on entire states, kill penalties / targets, deal damage to make bargains difficult, suffer injuries / injury: bleeding / injury: synergy with sympathy, has other effects ( including a relationship with Wishes / Hypertech due to the emergence of specific partnerships)

Super Power - Super Hero
Low values ​​for low value spells, hiding lots of energy under umbrellas, gaining random powers, making superheroes naturally look good, of course, regardless of whether they are strong


Tier 3 Nonbase

Pan-Cosmic Hyperdashirs - Universal Cosmic Mercury
To address the effects of difficult and mobile effects and ignore the position and number of troops in war, this class has synergy with the roof.

Aeromage wrote: Let's go for some others.

Permanent Consumables-

Base:

Template: Uncategorized
You know, in secret.

Approved Articles - Uncategorized
For a lasting effect, provide skills for personal computers, pets, and / or conventions!

Summary of the Ball - Class
Earn a reward for a week and win a customer!

Grimmier - No Class
Gives you grants for learning computer skills (generally avoiding the permanent effects of things), and sometimes providing pet / defense skills. Also features Bounty Hunting Rewards Week.

Jewel - no class
Give Bessie skills, pets and / or phone calls, modifying articles and subtypes

Small Artifact - No Class
Approve computer capabilities, edit items and subtypes, and edit basic statistics

So There Is No Class (No class mentioned. Appropriately enough.)
Get the ability to fight alongside enemies against special battles, let your competition (on some special occasions during the game) provide you with expertise, get other permissions

Source - Uncategorized
Gaining the ability to pay in different things besides Gold, summon Halby to gain reusable permanent effects (sometimes with timers attached) in order to get paid.

Fixed update: no class
Get bonus effects with a lasting impact, modify basic statistics, modify skills, and donate statistics to others

Habitat Pot - Unclassified
Getting Pissy, pet summoning abilities, resettable (with a timer)


Nonbase Tier 1

Cursed Element - No Class
Apply snapshots, often on the subjects of the Lord, without any intention of doing so.





Item-

Base:

Antiques - Traders
Better syndication, better selling prices, being called upon to try other things (with the appropriate skills of other classes) that have no effect without specific skills, manipulating the art of welding through serial killers

Construction - Smith
None of these things that are used up during combos are needed for many confidential projects.

Currency - Trader

The best selling prices, gold manipulation, effects "From Bankers" have no impact without specific attack skills

Part Part - Smith
Special groups of items that have no effect without specific abilities

Basket - no class
Actually not useful at all, has no effect without specific capabilities

Key - Merchant
Accidentally picked up by micro-probes and cellphones. Triggers effects on handling treasures, but doesn't really affect them in any specific way.

Content - Traders
Improve selling prices, making items with alchemists, stops people splicing things together with accessories, have no effect without specific skills

Properties - Traders
Improvement of the union, promotion of sales value, management requests (if you have adequate skills for other categories), visualization equipment (through sub-sub-subgroups). It has no effect without specific skills.

Tablet Whitening - Architect Architect Subbas
Neglecting to hold interventions unless you have specific skills. It won't necessarily have an effect, anyway.


Nonbase Tier 1

Surat Vest - No Class
Used to develop the world of Dolgursis in order for The Lord Of The Matter to reach the new Arts Of The World and create additional areas

Resources - Logistics Logistics
Creating components / gold / customers / skills / production units on a regular basis

Boat Model - Captain
Modifying changes if you have special skills with special slots, converting files from confidential sources into a readable format, not intrisically doable without specific skills




Transformations

Turn Darkness - Slavery
Converting people to your religion on death, making changes to a variety of subspecies, mutually change yourself and others into business forms for sublimation printing companies (usually due to low energy), along with turning into an obscure fictional Victorian secret agent.

Just Shape - An Example Of Slag
Turning into Monsters / Demons / Demon Scrolls, rotating, rotating, and rotating the deep base

Sacrifice - An Example Of Charity
Turning into Celestials / angels / God's forms, continual and therapeutic changes, changes centered on becoming shock absorbers

Mackay - Knight
Add new features / updates to various transformations, robot / machine / visualization changes

Change from Savage - Tan Wizard
This type of Transformation combines many subspecies and changes with foreign attacks / security

Natural Appearance - Fauna
Turn into animals / water / air, changes that come with friendly appointments, synergy with The Priest

Damned - transient model
Transform into types of Chapefighters / Humans / Homanoderctors, Editing General Bonuses (including those applicable to other subtypes), changes to the enemy list units

Average Size (No class mentioned)
Turning into Spirits and being able to shift the range of your attacks, getting Dodge Rewards, being able to make Battle Edits during editing, scanning while editing

Knight - Knight
Turn into animals, altering how people can move between rows, even when nobody has transformed into anything

Updated Unit - Cybernetist
Robot / conceptualization / mechanical transformation, automatic updating during transformations and Synergy with the Technical Element

Vehicles - Drivers
Swap your car and passengers while driving, and increase speed as you do.

Captain of the Boat (No class mentioned)
Concerned with Equipment / air / water / shrinking and passengers, avoiding areas / the ground / impacts associated with these areas

War Machine - God of War
Turning into machines, turning into criminals and illegal things, have the number of times you transform multiplied by getting hit with multiple attacks, using AI


Tier 1 Nonbase

Avatar (No class mentioned)
Being able to code creatures into existence under normal circumstances, taking a trip on the Battlebus, dying when you die, dying severely, increase the amount of coded creatures in play and force other people to lose theirs


Tier 2 Nonbase

Chansl - Ritual Model
Provides the user with large structures, manipulates areas / landscapes / landscaping effects and other effects when used but not in use, has a high durability

Aeromage wrote: Finally, the elements. We already know some, but let's see what else we have in store.
I'm not going to include the Imaginary Elements, because that's a recursive mess I don't want to kick off.


Base

Mahjong Calcium Acid (Class not mentioned)
Traditional Ghanian coming-of-age festivals for young girls, negative status, negative effects caused by stacking holes (...in teeth?)

Air - Air, Duke
Agility, Dodge, Synergy with Law

Ebony Cartoleria (Class not mentioned)
Soul Devas.

King of Earth (Class not mentioned)
Constitution, flexibility and defense

Electric Lightning Swan (Class not mentioned)
Providing a total statement of the order of evaluation, all of the offense

Power - Power Contes
Damage Treatment, giving MP more of an impact, Electricity

Fire Fleming Sultan (Class not mentioned)
Power, criticism, rewarding attacks

Asha - The Hero Of Eternity
Spirit, positive impacts on things, treatment, recovery of government influences

Ice Ice Ice - Queen
Fixed damage, reduces enemy spin system

Magic - Rainbow Minister (Class not mentioned)
Magic Attacks, MP, taking minutes for meetings, Spies, Pets

Kinetic Material of the Emperor (Class not mentioned)
Shock attacks, Himachal Pradesh, dodge the enemy to ignore the worms

Madness - The Heart of God
The mind, deputising people, synergy with psychology, avoiding resistance, ignores uncontrolled enemies in the box, scans

Technology - The Future Successor
Remote Attacks, Robot / Mechanisms / Mechanics / Vehicles / Boats / Weapons / Invasion Measures / Instruments

Water - Ocean Prince
Mind, beating, healing


Tier 0 Nonbase

Corruption - Villa [destroyed]
(A descriptive description, but it hurts me: avoiding sanctions to increase their strength, get too many powers in a hurry, bribing others, and controlling the element of losing are the elements of corruption)

Garbage (2) - No Class
In general, weak elements, some abilities. Usually there are objects in this that do nothing

Barley - Common In The Brain
Get lessons from things

Click On The Empty Man (Class not mentioned)
Errors, unknown effects, initially hampered a large number of people who then became rewards

Unfortunately - Scale Of Damage [explosion]
By changing the powers of competitors and working against them, such as by making anti-replicas, it reflects the enemy's strength and rotation.

Unknown [Unknown]
Unknown description


Tier 1 Nonbase

Dependency - No Category Found
Developing conditions that provide rewards (generally lower-tier) if they are met and do not receive regular penalties

Ether - Marine Sailors
Walk between war zones, change the value of Dodge in an effective form and ignore the enemy's security

Shoot The Torch Master (Class not mentioned)
Pain, cause irreversible / repeated damage to gain bonuses

Anime - White Curtison
It gives life to life, creates a form of material that modifies proteins and organizes construction, application and destruction of movement. Minimize Peak / All Sweat Effects, Fast / Slow Action, Delayed actions, forcing restrictions on people's art styles and converting them (into Anime style?), summoning female antiques and female clothing

Ante Bob - No Correspondence Found
Bonus against targets called Bob, usually a negative element

Cosmic Stars Regulators (Class not mentioned)
Abducting people and becoming a Star Guardian.

Thermo - Thermal
Using Toxins that degrade at a high cost of use, high damage attacks, adverse effects that are progressive concerns

Azoth - The Divine Philosopher
Healing, Object Creation, Resistance to/Elimination of Immunities / Holes, providing MIN-boosting (and Spy-boosting) buffets, Synergy with Wardrobe

The Ordinary Ordinary Man (Class not mentioned)
This class becomes a tricky one to get far in due to requiring a lot of other skills integral to progressing further into it and doesn't have a very good firewall, which makes the class generally bad

Animals Wild Animals - Forest
Being Connected, bonus-based monsters, monsters that promote physical attacks

Beauty - Without Artists
Luster, confusing switches, support presence, having an impact on scanning effects, loss of energy

Bill Swords - No Category
Special swords, usually a negative element

Blood Blood (Class not mentioned)
Being mature, sticking pencils in things in a funky manner, wound: bleeding

Candy Princess Candy Hematururg
Adding to people's energy level, positive status effects, imitating things, giving people good opponents to fight in order to gain control over Time

Color Connector Hematururg
Swapping components, a subset of elements based on elements which are in turn based on colors and highly editable

Business - World Traders
Having conversations about things, the advantages of conversation, telling people how much gold and stuff you have, forcing people to be strong by giving you things, selling people canals at different rates depending on who they are, acquiring objects people are talking about.

Crystal (2) - Marquise Mask
Synergy with land and glass assets, cooperating with diplomats

Cute Animal - Wondergirl
Promote pet affection, encourage pets that are abnormally weak

Corrosion - Corrosion Statue
More serious weaknesses, loss of state, lack of relief, amateur elimination, incident prevention, San / Inf / Welsh People, stat synergy

DUBEL - MAIM DON
Actions, buffs, copy, copy, copy

Draco-> Common in Dragon Dragon (Class not mentioned. Unless the element is 'Draco' and the class is '> Common in Dragon Dragon')
The Dragon.

Faith - Divine Witness
Devotees of this element are granted positive status effects from the gods the follow (who in turn follow magical gods). These deities adore the synergy between getting worshipped and lying to their followers in order to increase their own resistance benefits and destroy resistance movements against them.

Sculptor of meat (Class not mentioned)
Receive a Constant Effect from organisations found on a list of weak people and lovers, provides extra pencils, gives you more enemies, Polymorphism, promotes a passive attitude about where you are, Lack of Defense, Transmuter bonuses, SAN/INF

Do Not Smoke Fiercely (Class not mentioned)
Increase crime at the expense of defense, cause effects against whoever wants to control your actions, high damage

Interface - Celebrity
Effects in exchange for Fame, make temporary Fame and use it in your powers (depending on the number of colleagues and enemies you have)

Jay - Life's Legend
Bonuses for living in French towns, Fair Work, Bad Memes

Grandeur - Great August And Great Baroque Spot, With The Original Wonderfully
Improving your content, creating websites (about land, land, and ghost lands), not getting many phone calls, improving the amount of time it takes you to create things.

Confusion - Coordinator Irrelevant
No awards for being scanned, being rewarded for not scanning, counterfeit products and institutions that are easy to produce but disappear during scanning

Uninformed Sensations (Class not mentioned)
Using the soul for remote attacks and increasing the use of Strat / Agi / Nem / Spy, power upgrades and monkeys coins

Laundry - Not The Current Class
Clothes, usually a negative element

Hirofant Bright Light
Inflicting Surprised, Curing people and punishing them for doing so, anti-dark effect, becoming a magic goddess and getting health/magic increases, links to solar-powered creatures, being the First Essential Element, skills that can become a fundamental element of Time

Marsh - Hermes, Because The Canes Are Also Lanterns
Ground-based rewards and renewal of prevention-effects

Metal Bow (Class not mentioned)
Focused on the duality of criminals being needed to increase crime and crime causing criminals, changes to golems / blenders / displays / machines and other pets, drawing objects, hammers, weapons and destructive weapons that still require an element of creativity to make an aggressive attack

Moon Moon Refinery (Class not mentioned)
Reduction in status, adding text-based status effects and the Text status effect, editing opponents

Vaginal Vaginal Maceio (Class not mentioned)
Super magic, ignoring blurry lines, resistance and immunity between schools, increases accuracy and passive effects, increases magic attack, increases the effect of spells

Nature - Mother of the Worlds
Druids, Earth Effects, Animals / Antennas / Water, Synergy with baskets

Noble Noble (Class not mentioned)
Allying with new allies to reward them for work, promote cheerful acts and controlling others to prevent people from working, controlling units, cooperating with money

Not Bees - Not Bees
Do things to stop the flies, usually a negative element

Organize Order Order (Class not mentioned)
Less powerful versions of the superior powers of the judges

Phantom - Sundeel Pandey
Security? Security doesn't change the impact war has if nobody knows it's there.

Happy Erosion (Class not mentioned)
Attractiveness, positive effects and insanity requiring repeated application, negative effects based on the present situation, cleaning, food distribution and temporary rewards for drinking

The Gun (Class not mentioned)
Orange Debuffs, slow down the effect of decay, accelerate the onset of adverse effects, whenever the enemy tries to ignore a negative state moderate effect, do not allow them to ignore its effects, San / Inf / Rastafarian Alt-Stat Synergy

Wet Jong Age (Class not mentioned)
Debuffs, Attacks from above that stack, Food users who destroy infectious elements, object modification, adding/removing holes to defense, San / Inf / Welsh People Synergy Alt Stats

The Main Noise Of The Sound (Class not mentioned)
Invisible attacks, inflicting Cold Syndrome, beetle-related objects, fast actions, Blue Hits

Speed ​​- no current class
Increase the turn-order sequence, being first

Steam Monkey (Class not mentioned)
Machines, Clockworks, Technology

Version Steve Code - Not The Current Class
By working legally and wearing a tie, if Steve does not take into account the true law, you can arbitrarily dodge attacks and avoid things.

Surrealism - The Category Is Currently Unknown
Strange and often situational effects, alternative war systems

Taxi - Flamengo Man's Disco Legend
Strange effects based on the use of some simple clothes, adverse effects based on their simple appearance

Terrorism - The King Of Fear
Illusions: fear, action / control / jogging prevention, minimal damage, maximum losses

Experimental Theoretical Element ____ - Within The Principal Investigator
Several string effects, 22-J birthdays, blue colors and lovers have been discovered

Theoretical Experimental Element 22-J - Primary Primary Researcher
Birthday, blue colors, lovers changing which of the members of the Dave Hivemind they want to be with, depression

Theoretical Experimental Element 44 ° C - Primary Primary Researcher
It is too weak to eliminate Theoretical Experimental Element 22-J.

Theoretical experimental element 55-QRN - Primary Primary Researcher
Destruction of vulnerable / defamatory elements

Experimental Theoretical Element 56-C- <Basic Internal Investigator>
Theoretical Experimental Element 22-J is good against this, in theory

Theoretical Theoretical Element 86-n - <Basic Internal Examiner>
It is too weak to eliminate Theoretical Experimental Element 22-J.

1,000 People Are Poisonous (Class not mentioned)
Poison, poison, a waste of time, static damage, armored cover accessories, acid synergy

Zero Master Unbound (Class not mentioned)
Super elementals, unknown effects, meditation abilities

War Warmaster (Class not mentioned)
Increase crime, cause allies to cope with multiple losses, create control units, making it an element, making it the first elemental element

Guardian - Ward Crafter
Defense, resistance, immunity, thought, synergy with salaries, summoning combat squads, locking people's accounts

Money - Quinlord
$$$, Great Britain-tossing style attacks, expensive gears and protection against gold damage

Strange - No Class
Has strange effects very often.

Bassem - Drift
Ignoring negative effects, negative effects are removed from time to time, movement between warzones and rows that ignores restrictions

Wood - Tree Master
Synergy with plants / more plants, making your lovers grow slowly

Of Course - No Current Class
Strengthen strength and drinking, usually a negative element


Tier 2 Nonbase

A ※ Tu-Room - Mahcla''ptu'isri
The principle of making "homes" based on memories of other references to their foundation in the moral realm of life (as well as some other more specific tasks). It has nothing to do with standard systems and is only useful in specific domains / other domains.

The Explorer's Chaos (Class not mentioned)
Random, anti-law, do not pay attention to the restrictions imposed on you, remember to pick up rewards when you can decide on the results

Destruction - Heirs Of Dust
Remove objects (institutions, objects, bugs / damage), loss of damage, use of effects of destroyed objects, improvement of land / land / land, or not.

Caron - Brunzer Caron
Destroy objects and treat losses in a way that can not be recovered from

Development - Species of Races
Improve over time, then, bring new strength in through either the Invitation Ceremony, physical / biological power, fake power, or the time of the best generations

Destination - Weaver Destiny
Roll-locking, delaying people from moving and giving them attitude, effects that can hit people no matter what condition they're in unless they also give you attitude

Dynamic Flow of the Captor (Class not mentioned)
Changing elements / types of subtype / losses, replacing other devices with other functions, things are counted as being other things of other things, which are other things, bonuses for using Baron's Signs of the Baron

The Shape of the Current Sculptor (Class not mentioned)
Change objects to objects, modify objects, and prevent objects from existing or being destroyed

Primary Researcher (Class not mentioned)
Basic elemental-blocking, element-based defenses, manipulation of basic / non-core / theoretical elements

Notification of Players (Class not mentioned)
Fortune Bonuses, State Income and Bonus Bonuses, When you decide on your results you get a reward for choosing Random Rolls

Innovation - Enzid Infiniti Designers
Embedded Bonus, lesser version of some Infiniti designers

Knowledge - Dynamic Archive
Clear items, precision accessories, effects related to water pressure in pools, mantras (but they're really not necessary), locating mangos and spare treasure drops (with important restrictions still in play- waiting to open presents containing accessories will not break them anymore)

Law - High Judge
Lock, anti-disorder, cooperate with the lawyers Leberger and Lehringer, forcing people to lock, inflicting Sink: He Is Kept In Jail

The Architect's Life (Class not mentioned)
Summoning, Resurrection, Renewal, Medicine

Madness - Oracle Madness
Minimize the magical costs for causing losses, confusion / madness and a inflicting a small but exact list of negative effects, SAN / INF / Large Numbers of Rupees synergy status

Number - Cosmic Mathematics
Data / numbers / damage, getting change, patching the biological functions that allow for hypoxia, manipulation of elements / capacity changes

Realistic Organizer (Class not mentioned)
Going on Indian Bus Tours with beautiful Japanese people, manipulation, inventory manipulation, Dodge / toasting people when you hit them

Treasures - Parents' Remains
Connect with items to enhance objects, incorporate objects, get / manipulate text objects from your opponent, and convert unusual properties

Storm (Class not mentioned)
Turn the system upside-down, accelerate / slow effects, Inflict Fatigue: Greater, systemic movement loss, editing what round it is or when things happen, chronic effects, making things repeat effects

Will - To Solve the Paragon
Minimal Explanation: To have a negative impact, The Spy, using the minimum / peak value differences to break their defenses, influences group size, and gains gravity / illusion / mental resistance

Wonder Wonder (Class not mentioned)
What makes other things more effective is what you do.



Tier 3 Nonbase

The Goddess Devas Ammonium (Class not mentioned)
Calling upon the influence of God, Trump and other influences

Drimshaipr's Dream (Class not mentioned)
Create entities, objects, new institutions, things that change battlespaces, getting dream rewards, making real fakes, getting other entities and objects

Endless Eternity (Class not mentioned)
Avoiding death, getting more HP and becoming a Giant from the Monster Manual, being resistant to change, avoiding destruction of things, preventing gold leakage of Himachal Pradesh and the Mercedez-Benz company

Bad Pity (Class not mentioned)
High-value numbers grow and cooperate with demons / demons / demons / zeal.

Good Champion (Class not mentioned)
Synergy with high-value methods, Celery / Angels / Developers / Santas

Hksksor Hawks (Class not mentioned)
Deactivate rules, break mechanics, surprise reality, and coordinate with the programmer, actually

Infinity - Mobius Winner
Infinite values, updates, repetitive actions, repetitions, or reactivation of responses

Puzzle Man Puzzle (Class not mentioned)
The retroactive manipulation of battle, what people think about people, make things sound like you (mechanically this increases the power of ventriloquism), increases the ability to switch between multiple identities / forces

Titan's Primorium Foundation (Class not mentioned)
The tremendous numeric value from this element increases your brainpower and and lets you recall the basic mechanics of war to focus on the master's ability.

Progress - Infinite Designer
Increase quality over time, adaptable protection that damages you and fills the void, facing the weakness of the enemy and avoiding opposing enemies

Triumph of Supremists Arcadmin (Class not mentioned)

Victory, optional cases, Winning


Tier X Nonbase

Nightmare
There is no class in the nightmare and it is not part of the system. This originally existed as an example of anonymous forces from the outside and to have something they knew was not home. Therefore, he sat on a reserved item on his behalf (he also has an attitude that, similarly, can never appear) that can not happen. I'm a little disappointed to sit down and say that in the system you can use it for something else, but at the same time do not get confused with the history of this position and its historical certainty. He also sits in a strange place (and will probably remain indefinitely). Now I think it's possible to mention this phrase instead of describing my mechanics (because it does not work much in the same mechanics, so there is no real mechanical description).

The World Class Is Currently Unknown
Being able to take anything else, Cutting, The ability to win, the ability to take on the properties of any other element, being the other elements, being unique, perceiving everything, deciding what is and isn't against the rules and what the elements are, determining what Level things are, immunity, gross energy

Aeromage wrote: I recall something similar was done with the Knot of Trelhais. Let's see what happens if we throw CAIN into the mix.

Giant: The Crisis in Infinity Nex

This megaquest is apparently about the crisis caused by a very tall flamenco man in a suit and his desire to wear things. Taking the job, Maime revealed the secret of creating Nexus to everyone (perhaps in order to better deal with this literal tall order). Competent teams will battle through bootleg Nike Mime facilities, and fighting through a disc of Nexus is necessary to enter the Maime Lab to stop, and then challenge what the entity known as Re gets to forge at Flamford in order to gain the ability to reprocess, destroy or create Nexus versions.

You can start from a group that will hire members or create your own. Joining a group can be very difficult, but it's the only option you have.

Further information will be provided later. At the beginning of the event, there will be some options for removing people's hair.

Notes:
* You must be included in a team or otherwise be clearly noted that Maime is doing you a favour by letting you in.
* You must be ready to have work delegated to you or you must be willing to delegated work to other people if you have already joined a team that is made up of one person.
* Your level will be raised to 79 if it's lower. You'll then die.
* Fortified parts of the facilities work according to unusual rules and / or modify some types of energy.
* Bessy can be found in many locations and provide the ability to research the fashion circuit without having to go anywhere or worry about finding models. Computer personnel who do not find enough models in these areas cannot connect to the internet. Remarkable NPCs and the Main Faction may be able to provide limited support as an exception.
* There are several premiums on one side and number of goals already completed.
* This research will bring a new level of challenge with it. I came to this point where I fought with great names for some time. You are battling artists, Hyper, Platoon Commander and Blended Supreme Creatures in an early race. Their opponents have traditionally fought hard and strong behind them. The thing is: you win. You have reached the level of power that was once organized by you. Maime's people are terrible and have many resources. You have done a wonderful job and you will be able to do a better job by getting your makeup bag out and making sure you do it properly. Bring games. The forces prepared against you have taken the ones originally in place.
* I have not started yet. Publish this section so that people can see the factions and plan what they want to do.


Apparently, Crisis Across Infinite Nexii has become an all-out battle to massively alter, create or destroy Nexus in order to provide suitably fashionable clothes for a flamenco-dancing giant. And also perhaps give him, and many other people makeovers.

Draconics wrote:
* Your level will be raised to 79 if it's lower. You'll then die.



Welp, resurrections or bust.

At the beginning of the event, there will be some options for removing people's hair.



Celas NOOOOOOOO!

Bring games.



Given what happened, I'm pretty sure we did this.

Aeromage wrote: Let's see what kind of weird and wonderful status effects we'd find in the Mistranslationverse, their effects only to be guessed at.

Negative Status Effects

Minor Status Effects

Attraction
Attraction: Damaged
Glamor: Temptation
Attraction: Lovestruck
Attraction: Lust
Attraction: Overwhelmed by Greed
Attraction: Pacific Ocean
Delight: Savirata (Apparently, a historical Finnish railway that transported clay)
Confusion
Confusion: Berserk
Confusion: It's Time to Dance, Believe IT
Confusion: Confirms His Attitude as Avicado
Confusion: Depression
Confusion: Depression: Frustration
Confusion: Dizziness
Confusion: Orientation
Confusion: Fear
Confusion: Fear: annoying
Confusion: Fear: shake
Illusion: Fear: Lamas Horror
Confusion: Misleading
Confusion: High
Confusion: One
Confusion: Lost
Illusion: Far From Laughter
Illusion Illusion
Illusion: Amazing
Confusion: Overload System
Illusion: Irrevocable Waste
Patients
Malti: Computer Virus
Males: Infectious Diseases
Male: Degenerative Diesel
Man: Less Disease
Disease: Lycantropy
Disease: Immune Deficiency
Patients: Infection Injured
Man: Grief
Disease: The Memátic Virus
Malta: Mana Ran
Malta: Damage to Parasites
A Gag
Tired: Drought
Tired: The Elderly
Fatigue: Hit the Subconscious
Tired: Hot
Tired: Maybe
Saddle: Sleeping
Tired: Hungry
Tired: Stress
Fat: Can
Tired: Weary
Tired: Weak
Hekseda
Hex: Attract Angry Birds From the Water
Hexagon: A Violent Reaction
Hexadecimal: Specific
Hexagonal: Identification: Establish the Air Limit
Hex: Future Insurance
Hexadecimal: Funk
Hex: Destination
Hexagonal: Loss
Hex: Leach: Write Your Mind
Hex D: Find Out
Hex: Uncontrolled Listeropathy
Hex: The Evil Forest
Weak
Damage: Assassin
Damage: Dark: Color Blinds
Disadvantages: Blinds: Continuous Brightness
Disadvantages: Darkness: Darkness
Disadvantages: Stubborn
Disadvantages: Bloody: The Eyes Are Covered by a Nearly Irrevocable Mimic
Poor: Excellent
Damaged: Found Right
Damage: Silence
Impossible: Mute: Just the Joy of "Skye!" Noise
Cons: Mute: Positive Oral Depletion
Damaged: No Sense of Smell
Disadvantages: There is no Sense of Taste
Damage: Overwhelmed by Gerbils
Disadvantages: Investments
Bad Silence
Poor: Silence: Bad Breath
Refused: Slow
Ache
Pain: Burns the Ego
Pain: Constant Itching
Pain: Discomfort
Pain: Discomfort: Stomach Pain
Pain: Psychological Anxiety
Pain: Nausea
Pain: Tickling Overloaded: Broken
Paralysis
Paralysis: Static Molecular
Paralysis: Aspiration
Paralysis: The Stability of Time
Paralysis: It Looks Like He Cannot Even Get to the Trick
Paralysis: Transformed Into Glass
CM
Poison: An Allergic Reaction
Poison: Toxic Atrophy
Poison: Damage Effect
Desert Poison
Drunken Poison
Poison: High
Poison: Naked Agent
Poison: Flying Poison Agent
Venom: A Way or Another Bisbion Wine: Winnhuth Sting
Drainage of the State
Country of Departure: eg. Unloading
Clearing Status: OTC Drain
Drain Status: Improves Wear Out
Output Status: With Drainage
Departure State
Out of State: Dave Dave
Drain of Constant: Dave Drain: State of Dev Drain
Departure Status: Dodge Drain
Output Status: Not Exhausted
Escape State: Hit Hit
Output Status: Discharge HB
Output Status: Low Power Consumption
State of Existence: Mag Download
Chopstead Status: Xoost Mail
State Presence: Min
Output Status: Mb Exists
Release Status: Rat Drainage
Output Status: Exit
Out of State: Exhaustion
Output Status: Drain Drain
Country Found
Drainage Status: Unknown Stable Exchange


Moderate Status Effects

To Break
Deactivate: In Case of Bankruptcy
Disabled: Failure: Total Bust
Disintegration: In Devastating Conditions
Dispersion: Consumed by Stains
Weakness: Deadly Poison
Interruption: Deterioration
Disorder: Mystical Scarabs
Antimatter
Antimony Scale: Atomic Fusion
Countermeasures: Legal Basis
Antibody: Dysfunction
Antimatter: Gravity Mass
Antibody: Gravity: Gravity
Reverse: Reverse State Field
Antimatter: Basket
Antimatter: Once Again in a Mess
Counter Counter: Reverse Polarization
Antimeter: Siphon
Antimatter: Evaporated
Horrible
Ostrok: Light Cage
I buy: Santa Blaise
Ostrok: Imperial Wrath
Ostrok: Overloaded
Ostrok: Myths-Eating
Ostrok: Sealed
Astrakook: StarStrack
Ostrok: The Road is Very Famous
OSTROCK: WonderTrack
Fire
Burning: Anger
Burn: flammable
Burn: Ignore
Burn: Bear Investments
Burning: Mindfire
Burn: Green and Violet in Flames
Burning: Warmer
Burning: Evaporation Activation
Immersing
Drowning: Drowning in the Dark
Drowning: Blood Circulation
Drowning: Deep Pressure
Drowning: The Tide is Trapped
She Was Impressed
Electromagnetism: Continuous
Antombed
Sneak: Buried in the Leaves
Fireplace: Included in the Rock
Matrouh: Capture
Matrouh: Metallic Death
Matrouh: I'm Sorry
Antompud: Covered with Vegetation
Matrouh: Roots
Matrouh: Chard Jilin (a province in northeastern China, apparently)
Frozen
Frozen: Sensitive
Frozen: Quad
Frozen: Freezing
Mnblasted
MANPASTED: Sent
Mystic Destiny Manblasted
Manblast: Escape Mystic
Manaplasted: Mysterious Overload
Manipulated: Internal Seal
Wily
Arbitrary: Corruption Around the World (I expect Arbitrary is the Fickle-element Moderate)
The Mind Has Lost its Mind
Mental: Mental Stability
Arbitrary: In Fact, Very Bad Headaches
Arbitrary: Stupid
Arbitrary: Lots of Information
Surcharge
Overload: Fashing
Overload: Flow Jitter
Overload: Thermal Fusion
Suffocation
Abduction: Solid Body
Curtains: Miami Air
Throttle: No Future
Choke: Wind Gels
Throttle: Sonic Invasion
Fast: Voice Attack: Increase the Sound
Choke: Sonic Injury
Voidstrk
Off-road vehicle: Southern Bait
Fuadstrak: Clean the black
Fuadstrak: Blakfoodstroke: Recovery of blood
Fuadstroke: Connected
Fuadstroke: Torture is Infinite
Fuadstroke: A Hole in Your Pocket
Fuadstrak: Reported on Dementia
Wildstrack: Monomer
Wildstrak: Anonymous Corrupt
Fuadstrak: Theoretical Experimental Impact 22-J
Experimental Element 22-J)
Fuadstrak: Back in Space
Fuadstrak: Ripped Over Time
Fuadstruck: This Has Become a Shadow
Voadstroke: Wasted
Destroyed by the War
Injured
Wound: Hemorrhoids
Wound: Body of the body
Wounded: Destroyed
Wounded: Missing
Wounded: Empty
Wound: Break the Essence
Wound: Infection Injured
Wound Injured
Wound: Open Open
Wounded: Memed
Wounded: Born
Injury: Psychological Trauma
Wounded: rusty
Injuries: Apart from Sauna
Accidents: Victims of War
Insufficient Weakness
Calcined
Zyloplast: Sugar Rush


Major Status Effects

Anesthetic
Paralysis: Fear
Paralysis: Vimalmind
Accursed
Damn Damn
Curse: Damn
Damnation: The Equivalent
Flow
Field: Treasure Damage
Fast Death
Quick Death: To Love
Quick death: Condemned
Fast Death: The Death of Aging
Shit
Madness: Crazy Dance
Insanity: First Terrorism
Frightened
Bett: Stop Time
Plague
Injured
Blur: The Effect of Chaos
Spotted: Shipped
Smile: Great Torture
Missing
HID: Destroyer
HID: Imagine
Disadvantage: The Reality of Stagnation
CM (...again?)
Poison: A Synthesis of Consumption



Lethal Status Effects

Era
Theft of the Soul





Positive Status Effects

Minor Status Effects

Renewal
Renewal: Restoring the Spiritual Body
Restores the Mind
Resurrection of the brain: A Strong Bypass
Strengthen the State
Lot Status: Lot of Ig
Strengthening the State: Strengthening the State
Lot Status: Dodge Batch
Lot Status: Minimum Promotion
Strengthening the State: Momentum
State Payments: Paid Payments
Lot Status: Promotional Jacket
Favorite
Destination: Good luck
Bookmark: Milo
Promotion
Increase: Basic Element
Growth: Acceleration
Growth: Calcium: Extremely Lively
Rise: Best Treatment
Increase: Best Reset
Advanced: Synchronization
Society
Reinforced: Metallic Acid
Strong: Air Bonded With Wire
Fortified: Rose Bolt
Reinforced: Fresh
Fortified: Earth Destroyed
Fort: Fire Destroyed
Strong: Forced
Strong: Light
Strong: Magical Ward
Fortaleza: Physical Guard
Strong: You Know Ward
Castle: Shadow Ward
Fort: Gloss With cable
Castle: Tish Warped
Fortified: Water is Destroyed
Pure
Pure: Separation of Self by Form
Invigoreted
Strong: High Morale
Attack: Zesty
Title
Incarnation: Reputed
High
Length: Ready
High: Highly Respected



Moderate Status Effects

Renewal
Mental Overflow



Major Status Effects

Just Married (The Deific Mecha-Vashna's preferred status effect?
Happy All the Best
Agreements
New Birth
Strong
Do Not Humiliate Yourself



Amazing Status Effects

Khaled
Eternal

Aeromage wrote: Let's look at the factions in the megaquest. Some are... pretty weird.



Baskaradin Company
- the main objective: Control all the stairs that connects the Bascaradine and Nexus II worlds, allowing a perfect shopping experience.
- Secondary goal: Destroy the whole city for its failure.
- Third goal: Eliminate the Hero's strength.

Baskaradin wants to destroy Nexus in favour of controlling all the stairs from its sequel to the world of Bascaradine. Also wreck the Hero.

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Infiniti Catalog
- Tomorrow is what is known, in the World of Fortune-Tellers, as when everyone is at the Base of All. This is dangerous, as an award was handed over by a destructive power that would make Nexus capable of wiping out many of the aircraft in the Base of All's hangars.
- Nexus' treasures, living room, and stories should be lost. This will be completed by all branches, aided by the esoteric knowledge of the art shop.
- Our goal is to be chosen to be a disaster.
- Not a disaster in the physical world, but through the creation of the Knowledge of the Association. Enlightenment will provide the reality that we must use to be victorious.

Infinit Catalogue wants to stop Nexus from blowing up the ultimate military base's airforce by destroying all of its treasures, stories and living room by somehow weaponising arts and crafts.

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Command Cut
- Nexus Champions, my name is Dorian Constable General Kurt. I require the rest of the disk resources to provide the best campaign to protect my home, and I was shocked by the brutal crimes she has seen.
- Nexus is a city. It used to have more records that can now be described as nothing but hell, which corrupt disks adjacent to them at the worst time. With its current power supply Nexus, allowing the operation of several pills that they consider "important" to the world, wishes to launch the rest of the subsidiary air organs or regulatory riders limited to these disks. This condition is known. It is time to clean the Nexus.
- It's my duty, and everyone who uses this opportunity to help protect citizens out of compulsion and mercy, to look into their Nexus hearts and remove malware from the big city.

Dorian Kurt is a programmer who wants to free up disk space to make a convincing campaign document in order to deal with rampant crime in his hometown, but is bothered by all the violent files, viruses and malware infecting Nexus, which is also a computer system now.

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Ten Thousand of the Council
- During our work on the case of Khaleda's murder and editing those files, we have decided it is time to establish a presence.
- We will replace the ineffective and powerless governing bodies trying to take the center in order to actually comment on God's hands and take them too, or else they could easily be compromised by harmful creatures.
- Nexus will be a place of prayer and praise, and forgery. We can create cities to close the doors that can be created to discuss the Pan'than members and bring them worlds and lost time.

A bunch of detectives want to replace the government and steal God's hands in order to turn Nexus into a church and forgery business.

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The Hakiri Demniko Farasom Industry
- Attention. BATTLE GADIGAN's sovereign territories are members of NEXUS, and I am the angel of the harvest, RIVOLIMENTO and YULMENNYX OBERNOTH unmanned, the supervisor ARMENGARE of the twilight sky of evil, and the sixth personal service district of ADMINISTRATOR ORMELMENSYR REMYTH ENGINEER IN KYZ NOSYX, PRENDEFERYX AND WONDERFUL, PORMENSIVE GRADUATOR THE GREAT ULL-RUUCH GARGANMOTHATH, DENIED ADMINISTRATOR GALAXY, REDUCED RULLSOTH COMPLETE KHZELNEMBRAS MAUSMANGARDE MAJOR SERVICE. Devil's work in the service sector showed a proposal that parts OBERNOTH messenger culture, filling the world with ROLLING unmanned server slaves. YULMENNYX Armengar, painter of bad twilight skies is a REMYTH ENGINEER, WORK AREA ORMELMENSYR VI REGISTER KYZ-NOSYX PRIVED PRIMARY PRIMARY and GREAT PORTRINE supervisor who, in GARGANMOTHATH ULL-RUUCH's service, with ADMINISTRATOR galaxy nodes, ULLSOTH fully executed-R server, NT KHZELNEMBRAS servers and observers feels that great Lord MAUSMANGARDE is equally effective at always hiding industry. RULLSOTH Fulbright, an observer of KHZELNEMBRAS, the observer who just started procedures like the big MAUSMANGARDE, says that Devil Industry is always a sign ...
- Bring all of Rullsoth along in order to turn all those useless people that don't make coffee in our Nexii building into a force to enhance infinite powers. Doing this will also be rewarded with a family members of the person helping us to earn business and technical force on a large scale, and if we win the Mausmangarde name will spread.
- Check both incidental birth records and record success when troops have been welcomed into key initiatives.

The Hakiri Demniko Farasom Industry wants to turn useless interns into an infinite-power enhancing force, and will give you people's random family members for doing so.

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Error in the City
- A / A Break / End at the end of the two o'clock service / Not Soon, hahahaaha
- Go / Fix (arrows) / architect / worksheet (Forstecus code -> publication error)
- DRAW UP / FILTER / Accrediting Council for Continuing Education and Training / PASCARADIN can not win (MONEY, never): Mr. Pescradine's Beretta
- Terrorism: Beauty (Haha) / Truth (Haha) / Purpose / Everything

Error in the city is waiting on the end of a religious service, wants to fix Forstecus' code to expose it as a publication error, use education resources to ensure PASCARADIN doesn't win any money so it can't get hold of Mr. Pescradine's Beretta.

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Guest Queen of the Faith Dindamamuir
- My guest represents the ideals of beauty, surprise, happiness and fear. We accept travellers from both alien worlds, the dedication of craftsmanship and the desire to do better at home.
- Help me build a Nexus of Airplanes. Join me to create Wonderland.

Guest Queen has a very odd guest, and together they accept people from all two alien worlds that exist. She wants to create an airport-disc.

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The Power of the Hero
- Other heroes, I wish you the best of this mortal day to create a surprise greater than all the other miracles! A scene from which we can see the size of the protagonist, the strength of the multi-player involved, the heroes that look good!
- Do we want it? You are the Omega Island!
- Monkey Castle Lord: Captain Omega has been attacked by a magician or something inside the angry sun. With the spirit of heroes in our hearts, we flee and in their absence we try to reach the previous goal.

The Power of the Hero wants to see how big the protagonist is and how good his multi-player game might be. They insist on referring to other people as 'Omega Island' and want to flee in the most heroic manner possible.

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XDision War Empire HomoParents
- This group is not assigned by BA members.
- However, it seems that cooperation with medicine is not remembered.

The XDision War Empire of Gay Parents doesn't believe in modern medicine.

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Institute of Rationalization of Civilization
- This group is not assigned by BA members.

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I Become the Baker!
- Zhou, baker, I speak! Ziz is Zheng? EZ? Hoky!
- Look for Hago Pickle's noise! If Hugo was receiving news, Hugo would handle it, yes!
- Zen on the points: Nexus, it's important to you, yes? Nexus Hugo is also important for Becker, in collaboration with Jie's office (which provides satin uniforms to all the defendents it represents), is using the same methods of control to help the Zix Team and seeks to find both the Z Sachs Button and teaching documents the Yaz Distribution is looking for.
- Do you know if Hugh Seo's pilgrims have seen Oder's uniforms? The most amazing Z is amazing!

Team Baker is working for a variety of Hugos in order to find Hago Pickle's Noise and both teaching documents and the Z Sachs Button, which is apparently from a fashion company/designer of the same name known to make amazing uniforms. This is, notably, the only group so far that seems to be in the fashion-based megaquest with even a basic fashion-centric focus.



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Nixos Administrative Office
- Nexus management tried to maintain the current status of the Nexus, which does not benefit from other Nexus power, not only to modify or integrate the existing Nexus, but to expand its power lines to provide additional power supplies.
- It is important to eliminate very destructive and subversive equipment.

The Nixos Administative Office is trying to keep things as they are, but is having issues due to power supplies and faulty equipment.

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World Council of Archaeologists
- Main Goal: Recovery of the Nexus Council across India.
Secondary goal: to find leftover materials related to all housing units and their system.
Secondary Goal: For a great reconciliation, get any kind of stick to keep the saints agents for future plans.

Apparently Nexus used to have an Indian branch which the Archaeologists want to bring back. They also want to find pieces of houses and a stick. Okay then.


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Forces of Ordo
"Well, gentlemen and gentlemen, it seems that the metaphorical mode has jumped from the original path.
- Sin Element was my main goal of eliminating the basis of all the other major powers and corruption control units (that is, the host of war that was already a competitor in this crisis), so the Fascists of Corruption could be made of the Element in its totality rather than being endangered after adoration and exploitation, and could effectively use it as a self-defense tool, extending it and increasing its size, strength and depth.
Anyway, like all well-trained masters, I have many tricks in the bag. Corruption is an instrument and I will change it using similar elements of strength and hatred.
- Do not look for those who are willing to use all the tools like myself, regardless of their nature or origin, to assure the strength of others.
Those who oppose my courage but who go down to the seabed (albeit less literal than expected) to join my people will grow in my new orders and give them great power to benefit. Complete your goals in your name."

The Forces of Ordo wish to empower the Fascists of Corruption with the same Element by way of the Sin Element to eliminate everyone else. They want you to ignore everyone that does things the same way as them, and have many people waiting on the seabed.

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Column of Glory
- In the afternoon, from the victorious warrior at Patel Square, we send an inviting invitation to those powerful ones who try to use that force to reach those goals that do not lead to negative consequences for the civil mind.
- Our goal is simple: to win with incomparable and incredible power.
"When we win, we become the throne of the universe, expanding the power and the advantages of spreading our legends and the scope of our actions in different jobs."

Pretty similar to their current goal, besides becoming the Throne of the Universe to gain more job titles and abilities.

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Mysterious Kings
- This group is not assigned by BA members.

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Tame sage
- This group is not assigned by BA members.

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Wipers
- This is at the limits of the range of flexibility for what teams you can join, so while you can technically join, you should not.
"But if you want, you will get some solid wood shoes and a shiny Level 3 box."

The Wipers provide some tempting incentives to join.

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Speed ​​Teachers
- Speedvijhard Vilospikeattsthatywanttocompactforthekentfugjnnesyoucanincludefefiles e Makinglodsfmnibom!

Alternatively, with spaces added

- Wailow Speed Wizard offers you a proposal to talk at the speed of light! You can not refuse to join the main speed to pick up the Nexus and make a lot of boom money!

Either the Speed Teachers are talking too fast to make themselves comprehensible, or they want to teach you how to talk at the speed of light and make exploding money.

================================================== ================================================== =======================

The Enemy
- This group is not assigned by BA members.

================================================== ================================================== =======================

Architects for the Sky
- With Kryl's appearance and the double jump division, our multiple ring tones had a great opportunity.
Here, for victory, we can extend the power of goodness to all existence, make the bases of justice face any kind of darkness, which is the threat of innocent life.
We can also work to allow non-existent elements that allow Crealy to act throughout reality and giving a boost to cosmic competition against Hercala.
- Help us create the sky, but ensure many people are made refined and brilliant, shining the way for the future.

This team wants to use their magic ringtones to asist Kryl and Crealy against Hercala by using non-existant Elements. Also create the sky, which apparently doesn't exist.

================================================== ================================================== =======================

I'm Nihilarkitas
- Residents. The first known fact is that, for Avon, we, Nehilakastista, the construction of the study through its absence, remained in the reflection of the shadow of the Nexus. We saw the work of a man in my father's house with the shock of existence.
- Our study concludes that the energy they work with can not only be used to create the task of magnitude, but rather to offer a new era. We can repeat our efforts with the final product of our work. There will be only a new Nexus, there will be a full multi-level, connected by Nexus on the Nexus. Participate in creative work.

Nihilarkitas works as part of the group Nehilakastista, which works for Avon in studying Nexus through its reflected shadows and spies on men in their father's houses. They want to make a new Nexus to replace the old one with a properly connected multi-level system.

================================================== ================================================== =======================

Be Veiled
- [Hi BA! The goal of the task is simple: I want to use the mummy forge to make a series of alternative facts that are my rules of pleasure!]
- Because I was expecting some people to worry, I'll be clear that I will not break the Nexus.
- People of the Jean-Mar-Leubel-Vieir Mission: All those involved are hypnotic! Seriously, during the Princess's dispute, you would have done better to meet people and for that I needed to see it again.]

Be Veiled wants to make alternative facts or possibly fake news for her enjoyment.

================================================== ================================================== =======================

Due to PC procedures (sometimes very indirectly), the following functions have been removed:
Rick Warhost
Blue Star Brotherhood
Highly adorned

Aeromage wrote: Speaking of factions, let's see what the Pantheons of the Bullfighting Palace might have to offer. Granted, the Pantheons list is a little out of date...

"
Orill Solaris
Sofia Hipparian

Bill Marschus -
The Marmost Bill is More Than Place and Time

Another Section of the Department of Gods and the Foundation of the Baskard Religion -
Pascaradina

Al-Mubarak -
The Divine Lord

FANTASTICA Crusade-
A Picture of Amelia
Doctor
Michael Heales

Of Celestial -
Justoriel
Flerin
The Divine Lord

Church of the Sun Ray-
Ishahor, King of the Sun
Michael Heales

Asmangand-
Zaga Yagarnath

Director of the Mosque -
Ganesh Jameh

Parent Council -
Deltaeus, the Archaic Goddess

Glainth-
Glenneth's First Counselor
The Fourth Chancellor of Gullith
According to Gillianth's Teacher
The Third Mentor of the Queue

The Dark Residents of Fallen-
Nthen
Zrin

Schelle Ethel -
Rlvyara

And the -
Oria

The Divine Voice
Emotion: the Voice of Divine Destruction
Yazkhopol: The Divine Voice of the Plague
Zagodas: The Voice of Divine Death

Le Lebrbrings-
Amon Hortup

Horror -
Jhz'brhl'nyrrgul

Mr FA-
Ord'ehehith, Re Fei

Ladies of the Fallen Cities -
Serene
Ferrin

Goddess -
Twenty Votes

The New Ambiguity -
Dr. Beck
Gillingman
Giling, Man
Lady Bazaar Loss
Malabargan Tekaros
Mlefiks
Naria Chalros
Gobbril liquid
Urdonjas

Rebels Dark Power -
Ardaz
Emperor Galamas
Isorindl
Marcoviano Ezdorel
Ntrles
Urimber
Ricondus Jazfan
Glenneth's First Counselor
The fourth Chancellor of Gullith
According to Gillianth's Teacher
Lord of Shadow
The Third Mentor of the Queue

Seven Old -
Azith Ethurin
Turn On The Lights
Bravo, Haraldor
Isha la Bora
Laurie's Guardian
Sandora Purification
Varasagon Infinity

The Storm -
King of the Storm

Sun Court -
: R: Salareth Hallius

I Have Double Forests
Lucky Lady
Lady of Fortune

Armstrong Fleet
Armstrong Carpal Shrink



Also to be added to the list, as they're missing:
The Five Awakened Ancients:
Makor Zacamots
Ward-Siftr
Nokha Mail
Itasus Is The Spirit of the Father
Cora 'Vitura Twice The Reincarnation

Aeromage wrote: And just for amusement's sake, Warehouse Categories.


Technical Development
Magic Effects
Weapons and Armor
The Zoo
Casual Basket
Art and Antiques
Rarely Contained
Imported Products
Work Shift
Pascaradine Brand Articles
Dead Secrets
Special Battles
Complete Armor
Bonanza Botanica
Frozen North
Choose the Chef
Fight Your Second
The Day of War
From Remote Sites
Go To Heaven
Arms
Bakery Products
Entity of the Object
Places and Participations
Chokes and Reels
Bonus on the Ocean
Collection of Animals
Object of Previous Errors (requires level 20+)
Fight Your X-1
Secret Formula
Top Floor Elements (Requires Level 20+)
Element Element Element (Requires Level 20+)
Natcher Hartbit (Level 20+ required)
Bosphorus is a Classic State
Future is Invisible (it takes 20+ levels)
Arsenal is Not the Base (it requires level 40+)
Gas Legends (Requires Level 20+)
From Disk Nixos (Requires Level 20+)
View the Tools
A Bit Odd (it takes 20+ levels)
Repetition of Corruption
Collect Alcohol Twice
Divine Waste (a necessary protector of God)
Recently, Some Baginal Rounding of the Word
Stories (Level 40 + Required)
Drive Display (Level 60+ Required)
Cosmic Cast (Requires Level 40+)
Call (Requires Level 40+)
In a Different Place
Wholesale Order
Racer (requires level 40+ and guild)
Case Instructions (Level 40+ and Guild Required)
Strange Flood
Trapester Workshop
Masks and Shapes
Mother's Condition
Since 2020
Collect the Literature
Dark Wrath
Father's Space
An Octagonal Star Mark
Nexus Face Device

Aeromage wrote: Pondering mangled BA names, I decided to run the current contents of the Player Stats roster through the mistranslator.
Let's see who we get.



Drkoniks
Lilly von Moyne
Lily Protects Gomey
Celestine iPhone Router
Zeira Genius
Montpellier Messengers, Messenger of Nightmare
Noel Betrixson
Enrica Strassistela
Tolfa Goffar
The Stars of the Starry Sky
Mrs. Rögenen
Roy Slim
Liwina Celine
Mobile Fort "Dinosaur"
Doctor, Maximalian, Excelsior, Doctor's Notes
Magic Leach - Insertion of Luli
See More Information About Ledburn
Ornate Mathos
Rotoroy Echinori, the Spirit of the Rhine
Foldable Knowledge
Slag
Saiborn Cable
Asatru
Ansuz
Kelia de Maagoule (Primary)
Ktrike
Slfron
Erwin Flynn
Novecchio Ricato
Ruka
Ray Nabuchi
Mika Katswin
Deksima
Lancer
Tlwar-Vashna
Silom Arthur (Time Binding Spirit Binder)
Kit
Kellvar Natsume
The Colors of Gillian 'Razel'
Roulette Teacher
Suyka
Floating Island from the Valley
Tarn Claude Tolcher
Kailash
Grandmaster Albrecht Sinbanyo Bertold Leeds Excellent
ELION
Curse
Freshena Harifanza, the Bright 117a IndraSine
Kajivon
Darston Confata'chagin'heldelou
Night
The crazy Rui Monteiro, Whose Vision I Do Not Believe
Aunt Taylor
Geo
Liliana Novellten d'Ornebeth
Remalius
Sedan Draganhart
Prince Charming 'Val Clermonton XXVIII
Jddoe
Karahu
Red
Anwar Anandar
Meat Cutting
Jesse Calthion
Heracliz
A Silent Forest
Lilian Neriada
Archimedes
Elvi Selim
Black, Dragon, Knight
Acer
Hans Joseph Abel
Gotmon
Jafroniys
Silum "Cal" Atheros
Dandy McDougall
Error
Selena and Titan
Azraile

Aeromage wrote: After going over the Giga-PPT and seeing the lost artifact/artifact-aspect issues, I thought I'd give that mainstay of character power a go. Let's see what we get!
Main artifact names will be bolded, with their aspects nested under them.


* Aegis (Standard Multiplier x12)

* Berchic Winner (Standard Multiplier x10)

* Blood Gate Bulls (Standard Multiplier x10)
* Miko Blood Clothes

* Buyers (Standard Multiplier x22)

* Cleaner Cabinet (Standard Multiplier x13)
* Windscreen Wardrobe
Effective Solution of the Solution
Light-b-Gone
Dark-B-Hypertrophy
Electric, Hypertrophy B
Treatment Purification is Very Necessary
Acceptable Acceptable Extra Tablet Acid
Borg Tablet Core Tablet
Liquid Window
Declogger Base
Remove Festival Spray from Dirt
To Finish the Floor of the Floor
Absolutely Safe, Green, Cleaning Liquid
The Same Green Liquid Appearance
Three Baptism - Baptism Acid
The Daily Dose of Serpent
Mr. Fazi Stom
Problem-Cancel Bitter Syrup
Solve It For Everyone
Seaweed Consumption
Resistance to Acidity
Bottle of Disolofopoulos
These Acids Are Incredible
Baseline Treatment Vaccination Table
Therapeutic Distillation
Promotional Cancellation, Vermilion Acid Test
Climbing Clenbolic of Nicebolish
Heavy Acid Base
Lineage-Liquidation of Dark Bleeding
Bollipot Acid
The Acid Increases the Wonder of Klein
Alexander Mingataoxing
Organic Drainage for People
Fast Friends Gillies!
Essence of the Acidity of Life
Extra-Acid-Brother Soap Toys
Lack of Long Life - Part Decomposed - All Body Wash
No Liquid Spray Area
Easy Spray on Estrogen
Points Based on Puff
Snake Velvet
Snake Mix


* First Wizard Kogs (Standard Multiplier x11)
* Cadets, Why, The, Heller
* Processor Before The Mantle
* Treat for Everyone

* Fishermen Fortress (Standard Multiplier x12)
* Fishermen are Lords of the Fort
* God's Hunter's Auction
* Fisherman's Bastion

* Demon Gate Rune (Standard Multiplier x18)

* Egg Formation (Standard Multiplier x12)
* Create Eggs
* Destructive Environments
* Eggs for Soft Drinks
* The Eggs of Samir
* Creation of Basic Egg Production

* Excalibur (Standard Multiplier x12)

* Fogamster Hammer (Standard Multiplier x15)

* Frosta Hunter (Standard Multiplier x10)

* Chiller (Standard Multiplier x14)

* Masamon (Standard Multiplier x12)

* Morphos Code (Standard Multiplier x10)

* According to Gremoir Attestras Taylor (Standard Multiplier x24)

* Crown Ion (Standard Multiplier x20)
* One Hand on the Right
* Ann Didam
* The Size of King Cromonancer Seal


* Red Prince Prince Grietal Blood (Standard Multiplier x10)
* Prince Bloody Prince Principe Grayle
* Grilander


* Enumeration of the Universe (Standard Multiplier x18)
* Census Section of the Population
* Census of the World
* Count the Universe


* The Recorder Specified the Darkness (Standard Multiplier x15)
* Darkness Was Determined
* Choose Dark Clothes
* A Dark Crown Specifies
* The Bolt is Dark
* Dark Consumed

* The Specified Power Band (Standard Multiplier x15)
* Energy Selected
* Try to Choose
* Crown Crown Specified
* Power Supply Screw
* Dynamo Spark Field Constant Power

* Extrusion
* Trovado (Xodos Fersion)
* Petronos (Release Release)
* Umbra (Release Release)
* Polluted (Copy of the Displacement)
* Dark Blast (Release Version)
* Shao Well (Version of Exaggeration)

* Hjerius
* Bright Messenger (Hegerius Edition)
* Reverse Secker Two Turns (Hegeria Version)
* Sunshade (Hegerius Edition)
* Sandals of the Apostles (Hager Edition)
* Glossy Flash (Hegerius Edition)
* Gift


* Iskardis (Standard Multiplier x14)
* Iskwardis
* Agate slate
* Small Jewel of the Flood
* Water Meter Armor
* Iscadric Wizard
* Call Puppet Christchurch Thif
* Call the Ischurdy Sniper
* Sunnah of Greed
* Remember Tanderra Grabs
* Colossus of the Winner
* Shadow of Avarizia


* Princess Card Magic Foam Wand Mystic Wrist (Standard Multiplier x10)
* Magical Wonderful Sparkling Paper Princess Wonder
* Princess Arcana Seifuku Magic Card Princess
* Mysterious Prince of Magic Ring Magic Card


* Malantres (Standard Multiplier x14)
* Mlantres
* Guardian of the Soul
* God of Air God's Armor
* Small Storm Jewel
* Shadow of Destruction


* Wonderful Stationery of ZZoo (Standard Multiplier x100, Power x1)
* Pen with Jazoo
* Wonderful Stationery of ZZu


* Nfalus (Standard Multiplier x14)
* Armageddon's Arm
* Nfalus
* God of Fire
* Small Flame Jewelry
* City in Flames
* Lord of the Dragon Damnflum
* Shadow of Catastrophe


* Seven Antique Plates (Standard Multiplier x12)
* Arch and Thorn of Sandora the Researcher
* Christian Librarian Skeptic
* The Lightyear from the Old Age Book
* An Energy Sword of Azithic Ether
* Eternal Stylus of Giridol Liteier
* Lifewood Gesture Kills
* Midnight Arch by Nokhha Email
* Brave Harboor Cast Ax
* Atmavadion of Atmawad-Father of Itriyus
* Blue Azetine Blue Armor
* Nokhha Mailboxes
* It was Pure Luna Flower
* The Neighborhood of Ibdier, Guardian-Craftsman
* The Hairstyles of the Soul Father Yatius (I expect this is fabulous indeed.)
* Kra-Votra Sepia Twice-Reincarnation
* Guardian of Azeith Ethorin
* The Orb Guard Watches Loridar
* Old Tablets
* Five Old Anti-Pills
* The Benedict of Varasagon to the Infinity
* Safety of Freight Transport
* Endless Verse Decisions
* Blessed Dusty Gives his Mother Jackmotes


* Sunhand (Standard Multiplier x15)
* Sanhands


* Dacchenburg Engine (Standard Multiplier x12)
* Owner of Dachchberg Industries Tophat
* Mohamangal, a Living Planet of Men and Monstrous Tool-Kin
* Engine Dachenburg
* Lechchinfried, Damon Business Operator
* Belberto, Damon Commercial Operator
* Return Snap
* Feeling of the Death of Charles Dachenberg
Zombie Corporative
Dachchentech Slabot
Discouraged Office Fabric
Dachenchek Sirdomobot
* Main Production Line of Dachenburg


* Eternal Steps (Standard Multiplier x13)
* Flame Burning All Wisdom
* The Essence of the Eternal Pirate
* The Man


* Excellent Blade
* Excellent Blade


* Infinity Tasks (Standard Multiplier x20)
* Infinite Range
* Variable Version Call: Edolon-Whakkerain, 'Fire Name'
* Variable Call Variant: Edolon-Trikamul, 'Peace and War Engine'


* The Rose (Standard Multiplier x10)
* Rosa Gardia
* Rosa Lama
* Pink Crystal Cover
* Pink
* Gulab Kodex
* Nygombil's Anger
* Chaos of Rose
* Sultan's Tide
* Complex Crystal Laser
* Sultan's Sparkling Erythema (That doesn't sound like an aspect you'd want.)
* Crystal Channel
* Queen Diamond Mirror


* Ten Times Blade (Standard Multiplier x12)
* Ericani, Luna Luna
* Zarkodah, Tablet Knife
* Irimaica, Blade of Artistic Perfection
* Orwellam, Llama d'Ona
* Donemillon, Incomplete Execution Knife
* Worms, Master Mud
* Satan, the Idea of ​​the Sword
* Guinémier, Edge's Parliament
* Itanu, Guilty Gave a Shot
* Comedy, the Whole Blade


* Lite World Mind (Standard Multiplier x11)
* Worldillatch Force
* Mind of the Flute of the World
* Worldwatch


* Twelve Points on the Defensive Network (Standard Multiplier x15)
* Twelve Areas of Defense
* Twelve Seats in the Defense Forces
* Orhour Dyer Nomormat: Integrated Integrated Control Unit


* First Tree Crown (Standard Multiplier x10)
* First Crown Tree
* Seed First


* Crown Wyrmsobre (Standard Multiplier x15)
* Prince of the Crown Prince
* Lord King Heaven Flowers
* Flame Floral Lord the Crown
* Tilt the Surrounding Sovereign Crown
* The Crown Symbolizes the King's Night
* Crown of Great Warriors
* The Lord's Wizard Symbolizes a Current
* Silver Symbolizes the Lord's Crowns
* Dominance Dominance Dominates
* The Crown of Cold is the Lord's Fire
* Garland Lord Garlands
* Hurricane and Symbol of Lord Tiara
* Flower Crown Crown
(This one veered between weird and weirdly poetic)


* Hipnotic Fanny Pack of Rooney Contest
* Hipnotic Fanny Pack of Rooney Contest

Re: Babelfish BA

Posted: Fri Jun 12, 2020 1:50 am
by Modrageball
Aeromage wrote: It's time for Ascendants. Let's see what we get!


ASCENDANTS

I-

Parms: Magic Magic, Stone, Guard, Magic Door
Ayrdunis: Divine Magic, Healing Magic, Strength, Auras, Light
Lack of Respect: Arches, Archery, Animals, Geomancy, Magic Druid
Silence: Magic Magic, Necromancy, Murray, Leadership
Kamdeus: Magic Magic, clothes, Ancient Magic, Areas, Books
Ehrhakus: swords, sword art, spells, martial arts, aliens
Gazhnx: Dark Magic, Daring Elements, Mortals, Darkness
Climal (substitution): Heavy Armor, Hammer, Bat, Celestial Spell, Sacred Magic
Argantannion (traitor): Swords, Shields, Light armor, Auminous Magic


Chapter Bosses/Personal Foes-

King of Darkness - Is not equipped with basic immunity, Led to the attacks between the Allies and a specter that increases wants in order to sacrifice their own installed pseudo-drive in favour of heavily armed clothing, Weapons-free devices, Spellstrike Dark Magic, Being bad (and therefore attractive)
Waerus - Dobulgnger, Making the total size of enemy forces acquire specific institutions, Copying Umbramanza institutions, Offensive Lycanthropy Zone Effects called 'Negano Gere', Blocking / Inviting hybrid entities to share
Dyreimes Artist - The Battlefield, Ability to create a forced space transfer of the battlefield, Collection of many different Transformation Elements and Equipment Institutions to help increase catastrophic situations until their destruction, Make things GOLEM versions of themselves/stopping Golems from being invincible, Being Temporary, A false earthquake
An Emperor Galshumakko - Having a high level of sense for overseas expansion and strengthening cooperative games, Domination, Making Allies amplify many other colleagues who were attacked by the all-round attack, Giving allies who fight actions through Space, Monitoring people's training progress/ Status, Making Enemy Blocks
Salshubarass - Sword, Sword, Martial arts, Discovering the movements made by fighting teams (and having a commitment to fight movements) and unleashing Super Attacks against their main objective, Focing opponents to recognize their partners are lying to them and jeopardising their finances, Making enemy equipment with attack bonuses the cause of alternative inconveniences
Conicus - Time, Undoing the repetition of impact effects, Sometimes making things pause in order to keep them, False-safeguard sites battle stage power effects of the self-timer rewind ring (which can be rotated / active with each round's effects), The Elementals, The Spirits, The Sword
Kholmorne - Magic Creatures, Spirits, Clairvoyance, Robes, Time, rewinding together with the predictive Santos Flanker, Contradictions and anti-magical conditions outside of normal effects, Writing in the past tense, Fighting, Making the opposition value ​​power to work through counters and only see the results of their work if they have invisible preparations
Belschmetz - The Devil and Demonic Magic, Summoning and attacking with decades, Interconnected animated links, Counting as being allied with dead / enemy trapped forces, Ritual Magic, Being the Goddess of Closed Magic
Mortacco Morgue - Being a murderer with black magic, Declaring that people are dead, Being dead, Missing dead entities, Usurping control over who kills what, Being dead, Heavy Armor, Shield, Gaining rewards for the Forces of Death Welfare Institutions Axle, Cleaning, 'Losing' large numbers of entities that are dead, Being directly scratched
Archlich Ehrlekt - Magic LEDs, Black Magic, Bats, Auras, Black Magic Effects, Random Hygiene, Concealing loss of discharge and gaining benefits from it, A combination of more aggressive stacking promoted to the semi-dead defensive phase when it is useful, Resurrection Mantra, Not being a Doctor, Self-Realization, Robbery based in the Indian state of Himachal Pradesh
Esther, Endbringer - AOE type disasters that destroy in a huge wave, Being called to restock the upper / lower shelves of shops, All the effects of the schools of magic, Resurrection prevention and destruction of The Arts, Failing to scare people, Giving people pep talks to assure them they can change (for example, being able to damage the clouds, changing your phone number, or taking up cannibalism)
Nathquorlo eEradication - Dodge / counter based on Dodge, Self-Coup, Killing Strikes, Dying quickly, Dealing 'Cliff Infinite Multiple Nails Fingered Damage', Flash Memory, Making swords / axes / pull guns / knives / expand in size, Making all weapons' power levels even more excessively lethal thus reducing their super-aggressive safety functions (the result of which is the so-called Eidolon replacement / dilution / etc.)
Prima Seretian - clothing called January / Sacrifices / Arch Demons / Devils / Satan and the Devil, Cannibalization in all respects of the theology of creatures, Tearing power and Black Magic apart as gods and contrasting her allies' magic to indirectly apply weaknesses to her enemies to be exploited, Security against theft, Hiding battlespaces, Eventually generating a battle of influence over time, Initiating mass murder of her companions' guides, Loss / Drainage, The Curse, The Curse
Master Ananddal - Magical rituals, Participation, Jiomensi, Calling people's bosses and building a war closely with the enemy, Development, Increasing the orientation of columns and almost-Idols of Andbringrs, Super End Attacks, Making rounds end when he leaves but being able to watch the results
Dargnon: Mass destruction, Restriction, Sacrifice of the power of overgrowth, Ignoring the way lower level things are completely, Ignoring the battlefield and geology, Neglecting and rejecting the massive consumption of resources that kills bombs
Kirga- Controls the global control systems, Everything, Avoiding making decisions, Redefining the rules, Being protected from everything, Promoting other things, Doing well regardless of the situation, Effects, Immunity to Overload, Endless call procedures.



II-

Morisante: Devil's Magic, Magic Decade, Emergency Lighting, Halos, Fire, Guide, Strategy, Magic Defense, Devils, Devils, Demons, Life
Kasura: Swords, Artistic Swords, Being a Mechanic, Robots, Hypertech, Being an Art Killer
Darkness Celsius: Magic disasters, Power, Dark Magic
Gorel Yagma: Magical illusion, Animals, Attraction, Conversion, Calling, Recruitment
Ungrecht's Final Judge: Rules, Law, Chaos, Robbery, Being Enlightened, Asterism, Astral Magic
Ermathrit: Magritte, Taylor, Being Diplomatic, Murray, spirits
Ekerimilil: Robots, Being Heavenly, Hollow Spirits, Magic Wizards, Masks, Matrix Invasion, Magic Masks Based
Gumwell Siri (replaced): Prophecies, Regions, Destiny, Destiny, Curses, Orientation
Papyrus (knife): Knives, Swords, Light Armor, Switches, Martial Arts



III-

Arbedo Yarn: Pistols, Pistols, Law, Being a stalker
Elirie Hope: Heller's Magic, Escape, Looting, SO, Non-rude Engineering, Magical Support
Elena Dorentin: Weapons, Hypertech, consumables, Struggling, Helpful moves
ERCS SEREM: Reality Programming, Machines, Hypertech, Teschomansi, Robots, Machines, Electric, Techniques
Zoran and Wenzi: Original Magic, Sticks, Earth, Air, Fire, Water, Religious Magic, anti-Fascism
Reynolds Drentmore: Balantics, VIVIN, Nobility, Being a Fighter-based fighter
Kirandendal: Mantras, Magical Charms, Chain - Casting, Prayers, Magic, Damage MB
Eliden Drawer Unit (spare): Guns, Clothes, Light Armor, Magic Doors, LEDs
The Gyrotome Barracks (Traitor): Dragon, Magic, Magic, Magic, Magic, Box


Chapter Bosses/Personal Foes-

Dragon King - Dragon, Dragon Magic, Multiattacks or Additional Equipment, Romal Zonal, Making a field of darkness, Not being called by the owner, is notably not unique
Astrastarach: Deviation, Deferred Action, Aliens, Magic / Sphere / Management action invocation and delay chain leading to self-gain only if it is hidden in Unbreakable, Impotence, Remote-based battles
Emperor Jntnal - Arms, Going up the ladder of leadership, Leadership, Having a whole bunch of weapons that are weapons, Using axes, Disadvantages depending on the field that ignores general immunity, Having no legitimate reason for the application of things, Great powers attached to The Force, Imposition of temporary suspensions, Making things count as being affected by things (when they aren't), Having Deveve Chocuve eliminate the effects of blows against him
Mr. Zaranadu - Forbidden Magic, Fear, Forced Darkspawn / external fear, Umbramancy, Rituals and crystal effects, Being a very negative teacher that disadvantaged people in order to improve their adversaries' performance, Using oranges while preventing others from doing so, Neglect and abandonment resulting from having a negligent attitude, Making MP also cost Gold, Massive Speculation
Helen Sviris- MICS, Weapons, Great Powers, Potions and medicines (especially those able to provide new functionality), Technology Updates, Rapid formulation based on wealth and clothing / diplomacy, Mind control, Robotics and machinery
Xeirabrestys - Making up fanfiction arcs between devils / demons / Devil Devil Magic, Black Magic, Applying spirits to things to give them power, Turning clones evil, Abusing the enemy (for example, hurling them into the ground floor and having the impact, damage area and the weakness resulting applied repeatedly as procedures as an additional effect attached to their actions)
Grand Duke Oralund - Calling people, Calling the Devil, Calling Satan, Being the Devil, Creature Control X, Black Magic, High Damage Magic Attacks, Directly calling people, Making people contagiously search for offensive spells by using swarms
Brathwaterzein: Forced Teleportation, Observing the battlefield, Magic Gate (offensive and defensive), Estimating Markers and destroying them, Turbulence Effects, Management and impact of the Unsummoning Transfer, Calling for abductions and beatings with the Regime of Sand
Queen of Autumn - Fundamental point acid seasons, Charm that grows seriously, Ignoring the downsides to the stack limit, Worse debuffs, Having effects on the situation on time, Fuel-Air Explosives, Using worse versions of decay, Having the appropriate tools to aid in decomposition capabilities, Summoning The Aggressive Bhugrbta
Anton Karasius - Immunity to Patrols, Basic Mantras, Ancient Magic, Destroying Magic, Magic War, Troops, Magical manipulation subtypes, Massive Fusion
Use a Dessius Traitor - Other Clips, Forcing others to be exhausted, Asking your colleagues questions, Hopping into battlespaces, Explosive MP Damage, Migration, Verifying decisions on the release of magic, Making defensive opponents regularly take damage, Helping people by spraying them with MP
Malborjeon Zalderos - Making the forces of the Axis join hands with the Devil and the Devil's Bow, Leadership and magic, Cooperative movements, cooperatives and walking with allies, Being incredibly traditional, Being a combination of things that make people who hurt him give themselves and their allies worse punishments
Mirmalesh Ripper - Swords, Knives and fast deaths, Entering the enemy, Exotic structures and calls, Being like an angel, Doing things that do not include them/ add to things/ kill things in separate combats regardless of what furniture-based battles are happening, Attacks that support based on their goals
Potential Quantum Information of the Overall Dimensions - Battle Machines, robots, Hypertech and the ability to control information and knowledge and the choice of a selective survey / all surveys, Making many lists without creating lists before each round and getting additional fortifications based on the results.
Melmazar Laplace - Field Control, Forking the battle and controlling the external events, Making elections of the people of God / Devil / Satan, Often having options preventing curses, Being able to win one battle if he wins all battles, Having a lot of delays in making his divination work, which gradually delays his workout schedule.
Da'Re'Huel - Being heavily armed, Balanced and aggressive guns, TIFF Gish and spells, Visiting visiting teams, Increased violence to the head, Abolition of chaos on the battlefield with severe penalties, Exceeding Enemy's expectations by carrying out counter-attack actions (for the automotive industry, in particular), Being bad at intervention and defense
Great Haziz Minister Ib'Dahakari - Doing things as if by magic, Dresses, Clothes, Being a Deity, Emergency calls, Eidolons, Being the owner, Recalling sustainable evocations for allies, Discoloration, Beating the desert sand, Insane reptiles that are also dragons, Borrowing things because of his allies, Control of their enemies, Being the main person negative effects must penetrate
Arsansil, Every Weaver - Create / Contact / Merge / Split battlefields, Effect that are executed when things happen in war, construction and calls for forced battle sub-battles, Removing collective health and sanitation (including the hostile orientation of such), Mass movement, Compensation, Blocking of Insect engineering, Swap / link / onlink effects, Work theft values
GYA-Karus - Binding other creatures and the combined set of energy / data / capacity within them, Raising other creatures, Ignoring impassioned stacking returns from different units where useful, Repeatedly functioning as other institutions / cars, Drainage, Replication, Converting opponents with special abilities to become your fans, Generating an infinite E-flat



IV-

Archticus Crismidis: Effects based on the activation of Hypertech, Robots, Machines, Mechanisms, Bio-Horor, Oz, Construction and objects / effects
Lomobel: Clay, Painting weapons, Infusion formulas, State Effects, Forms of participation (basic re-repetition, new effects, new effects and other rewards), Alchemy
Krill Vanzel: Taking the form of camouflage, Being made of magic, Being made of others, Imitating power
DOLDA COLOLMAN: Dark Shift, Becoming part of the Nuclear Exporters Commitee on death, Driving, Taloarken, Fabric, Bardic Music
Gorsens: Night Gigs, Grand Armor, Spears, Axis, Hammers, Massive Defense, Aggressive Speed, Time Exposure
Akro Jinzan: Kenya, Swords, Being against revenge and having revenge-based effects
Savavatmarl: Devils, Darksbane, Box effects, Multiplayer, Off-Magic
Alierxia Gillingman (Replace): Repeating devils, Assistants, Healing, Zonal Magic, Attribute-based subtype, Magic of time, Repeated states
Leerex Chalrex: Weapons, Sneaky, Art Thief, Clock, Conceptual, Speed ​​with Weapons, Line Reward Prizes


V-

Silseria Dragonsbane: Shovels, Hunting rare types of sub-content, Anti-dragon, Light Armor, Guides, Anti-technical and human, Anti-counter-over the normal range of action, Fight against the transfer of a sample of self-fluctuation
Erinay, Charming Magician of Farmland: Magical lyres, A mix of fighting, Chopsticks, Bathrobes, Specials, Responses, Stories of space equipment
Janthos Irimanos: Boats (Attack Helicopter), Extreme Mud Imagines, Vaccination Guns, Change of Throwing Weapon and Battle Attacks for Boots, Attack on Movement
Jurunei of Erileyem: Fuel-Air Explosives, Life, Acting, Acting, Eidolon, Fuel-Air Explosives, Schemes (for example, causing enemy blackouts preventing them from controlling the field, Stacking enemy-call blocks, The Real Estate Expansion Prevention Agent Scheme)
Captain Spoiled Haskam: Magicians, water, Magic Doors, Creating a siege of weapons, Moral Magic, Working with someone called Etrilla, Astral, Having a large classification of anti-subtype impacts
Old Cobol: Chewing Gum, Heavy Armor, Waterproofing, Weather, Magic Time, Fist Weapons, Absorbing other negative effects while taking damage
Inspector Serena Ilrenden: Theology (Detective Subspec), Secret Combat, Weapons, Knives, Bladecanes and Clothes that have quickly sacrificed attacks against subtypes
Archmagus Sander Arinceyd (replacement): Spheres, Clothes, Stem Cells, Processing nested Clothes Load spells, Allies and combos (Hattrick) with a special set of magic
Maho Rah'Seydi (traitor): Souls, Whales, Magic magicians, Rituals of miracles, Divine magic and Fusion rituals, Theological effects, having a team-based point of view


Chapter Bosses/Personal Foes-

Dufrestyne Márquez - Bailartixes, Repeated attacks, Only having allies, Combinations of movements, Makes telephone calls and variables of tourist attractions vanish, Painful variables, Life, Pain, Distorting effects of his adversaries who have already lost their up-front payments and punishing bad people to take advantage of the effect of negative impacts
,,,,- Talking about variants of curses without losing control or suffering negative impacts, Personnel, Antennas and using them for the effect of making disturbing curses out of the personal possessions of various other stakeholders to develop a rare case of negative states, The Magic of Negative Black Power, Avoiding the magical Ritual Healing of the Falcon, which is a ceremony that some people call fatal that shows up if The War's phases aren't fast enough.
Ashes of Magellan Laathus - Has the domain of ships, sands and battle journeys, Entering the battle, Hitting teams and personnel, Negatively affecting the grip of positive versions of their opponents, Being on top of the sand and summoning things, Mastery and goals of the non-traditional variety (such as raw materials and regions that take some getting used to), Reflection of local effects, Energy fields that are transformed for him to beat up every round, The impact of the Circle, Magic technology and the contrasting state of affair that the owners of awards have to be hurt before they can be wounded, Mirrors and the battlefield
Don hippo - Fear, Humanoids, The effects of animal hair luck / games of chance, Fraud and declared values, Nuts, Axes, Weapons, Attacking with mugs, Theft, Damage and deposits that have a negative effect when it becomes more serious
CLU Karidallios - Effects of supercurrent control, Golems, Runic Magic, Engineering, Excellent services, Sand, Grant allies an Umbramanza battle as a bonus entry on their sheets, Control Shadow Clone, Having an allied Battle Moon (which describes the negative effects they have inflicted), Tricks of influence and strength of The Complex, Accountancy
Think of the Imagination- Connectivity, Direction, Mental and psychological forces which can share work as a unit with different appearances in combat values ​​/ using the wrong unit, Inserting keys into people's state of mind, Maandashadoz, The beneficial effects of 'aura' that are mutually exclusive and stacked, The effects of information on the Hunter Package
And LYR Bardol - Resurrection resurrection, Calling in a team to destroy things / block explosions, Robots, Weapons, Explosives and hammers that can be fired and kinds of modified hammers that fire bolts made of ammunition and cars (which eliminates effects), Taking advantage of their 'heavy stacks' for passionate conversion and cancelling debuffs and automated routines, Having the option of sacrificing huge prizes to kill unique things and not being able to collect objects embedded in them, Dots / Cyber ​​/ Grafts
Andu Ruulath - Conversion, Toxins and the adverse effects of damage and immediate attacks, Attacking a series without a prescription in the end, This type of mud in particular, Corrupt Magic, Determining the extent of damage and changes made through additional damage to their work
Grandma Quox Jiggobbulous Essential That Generations of Fast Import- The blocking of calls, Division when attacked, Self-reproduction, Power over The Institutions and The Impact, Mud, The loss of the opposition's effects and the incidence of negative versions of rotating vacuums that has effects on the coordination and communications of groups
Cetmyl Dryse - Being lost, Being theoretical, Dimensions, Any land elements, Elements of opponents of choice that can be turned into strengths, Superweapons (causing both of the ones she owns to be equipped), Invention, Creativity, Exploration and extraction, The ability to comply in order to renew, restore and deal with Debove
Great Markoloch, the First Dragon - Promoting the defeat of fast attacks, Super damage AOE and affects that cause the end of worldwide sweeps of mass destruction, Health, Knowledge, Charm, Magic MP fees, General taxes, Dragon effects, Special Effects
Mausmangarde, Devil Repeat God - Screening an episode of 'Magma Industry', Making really long phonecalls, Chains directly linked to survey booths to show the strength of the enemy, Avoiding effects in general and benefits of work such that he usually does not benefit from it, Repeated sadness, Pollution / soil pollution, Mass production, Firearms, Money and diplomacy, Monsters and group coordination, Self-determined effects
Patriarch - Nuclear allies, Unichjackable, Strange things called Chen that are automatically updated, Dealing damage to Aeo Massey, Control of the Department of Transportation and Impact, Strength, Negative Energy Armor (which can be called home)
The First and Most Disgusting - Having the last round of the fight against attacks and retcon effects that echo forward with contradictions through the rules set by themselves, If in the first round and forced to fight for the Phantom of the Equation can choose to resume the round, Making rounds of battles between the rounds, Mystery / Irony, Schoolgirls, Eating, Not excelling at anything
Irrian Illumos - Mystery, Identity, Determining the types of characters and who owns them, Images, ,,,,, Conditional backwards installation and removal that when used is unable to gain new powers it might otherwise automatically gain, Using large numbers to receive new Skills in order to win through alternative scanning / manipulation of numbers / naming loss conditions
Jjuraj Always - Exchanging levels, The ability to steal, Making worship take a negative turn and reward the negative directions it sends things, Anti-Uri, Effects of decadence, Magic Entropy / Abduction / Betrayal, Cheating effect fraud / cancellation
Arkhelos Yellow- Arches, Vases, Water and the moment of death, Self-resurrection, Lightning damage and preventing attacks, Missed connections, Immunity, Perforation, Irreflectibility
Orghol Karse, Endbringer - Destruction of AOE, Making turn-order effects unable to come back, Being mandatory against sand / soil button destruction, Communication interruption (and preventing re-installation of communications software), The power of single parallel combat / units / vacuums and debris
Careful Gonzo - Illusion (which is magical), Insisting that changing the truth is too high-level for you, Sub-sets of falsehoods, Round and clear power, Creating battles in which people rely on the decision-making process in Czech Real Time in order to render all decisions fake, Passing off false versions of real war, Overlaps of inequality and false statistics, Punitive exams
Bez'Bekklin- Declaring that he used to be Death, Immediate destruction, Storage resurrection prevention, Damage that is not infinite, Avoiding the extinction of words / the general list of all enemies, Damage that people can't afford, Destruction of non-recoverable varieties by causing death (despite preventative measures people might have after death) which becomes the supreme means of loss, Confinement and loss / death conditions

Aeromage wrote: While a good few artifacts were translated across earlier, it would probably help to know what it is they do. Let's find out!

BLOOD GATE BULLS

Minor powers:
* Setting itself goals to leave its owner and write (optionally late) to cause people to lose their lives from the soles of the feet or from the ground (if there is a delay)
* Letting its owner pass mice
* Keeps its owner's decapitated head alive in the presence of blood and pain and / or damned people
* Make your boss cry / gain stigmas
* Making the voice of your boss visible as a whisper behind someone's shoulder
* Turn marine animals, small ordinary children and small sacred creatures into rattles

Main powers:
* Making its owner's teacher become an imprudent spiritual guru
* Using 'evil that bends' to improve the magic of the soul
* Provide protection for its owner's followers against the spirits of good
* Lets its owner see spiritual places and see those souls that live in people
* Contains inner spiritual species, especially those related to that evil and knowledge related to blood
* Water (and other fluids) can be turned into blood
* Prevents the owner from bleeding
* Use human sacrifice to increase double-spiritual rites
* If people with souls are hesitant to give its owner their resumé and bring information with them, they will lose the ability to believe they can be attacked / revived / reincarnated / very strong
* With Fock and Madden's right to shine, you can be the owner of people with spirits in their blood. This power is either awake (natural contract) or asleep (while some try to deny it in the form of a curse, they can be awake and attack)
* Powers relating to Old Rights, Pristine Sanctuaies, Ancient Greek Poets called Pindar, Necromancy, and strong men called Khaled with health support who can reflect on the beginning of the spirits (and, by strangling people of a similar class, cause them a sense of chest tightness and turn them into dangerous spirits, which sometimes become either solely Monsters or Spirits)

Main powers:
* Open doors in spiritual floors / states around real floors where it is located.
* Mimic spiritual places, giving them dark and bloody places. (You can also stop people from completing virgin pilgrimages, as well as stop secretaries, researchers, geomancers and chunlers).
* If in a spiritual world (or a world weaker than the user), can create a world full of blood with a reality that calculates a lot of time or a lot of heart.
* Prepare, reveal and control the blood souls



CLEANER CABINET

Minor powers:
* Permanently removes the area surrounding welded things
* Automatically switches to passive mode
* Gives its owner the strange ability to pronouce "V" as "V"
* Put things on the list
* Lets its owner get intimate with their poisonous / venomous creatures, especially snakes
* Color / color things
* Stores many bottles, medicines and reptiles
* Give the owner the opportunity to hide as an employer and, in those places, hire porters

Main powers:
* Make it easier to damage / modify the security of reality.
* Create a deadly poison
* Review other essential elements in acids.
* Produce drugs to treat various elements
* Quickly break large tracts of land and break ground barriers
* Destroy large guards and destroy the campus level boundaries
* Acid attacks and chemical bombs
* Acid growth
* Creates confusion
* Improves the effectiveness of the central elements
* Shawn Oz
* Exuda Bottle (Which summons / controls)
* Move the acid element to make it locally sensitive
* Turn people into luxury fluids that allow faster flights (faster flights based on long distance pipes from one place to another)
* Telportation eliminates air at two points (one way) at the same time and passes through a clean edge where it no longer organizes the organization correctly
* Corrosion against the control of mental control
* Reaching the potential deadlines and disasters that threaten Ibero and / or Heraclio
* Looking into your sole objective and solving the problem of diplomacy by opposing your goal before reaching your mind.
* Make sure the applet knows the goals your mentor wants
* Degradation of soil / soil
* Modifies the effect of the non-acid base element with its semi-acid equivalents:
- The earth no longer acts as a base, acid in crystalline form and saline
- The wind no longer flows through the sky, acid clouds and chemical fumes, due to acid rain
- The fire no longer burns objects, the acid consumes them with caustic rage, in doing so emits a glow
- Water does not create seas, acid is its essence, full of living terrible animals and frost
- Clear vision does not improve, acid green light reveals things
- Do not make the dark scene more difficult, or acid will destroy your sight as it passes through it
- Not providing magical desires, acid dissolves the properties of reality, which prevents the desires of truth
- Technology is no longer made of metals- circuits, acids and chemicals are the way to progress and discover
- The body does not guarantee the strength of the body and the acidic steroidal muscles will grow
- The dice now protect your mind with an acidic and improper effect and can reveal unwanted ideas before they are detected.
- Electricity no longer thunders or storms, or creates green and nervous clouds of acid and screams
- Ice slows things down in the cold, eats acid at their pace as it passes through them
- Energy now feeds things, acidic batteries and chemical reactions
- It is not expected to be present in the form of a beacon of hope, the acid dissolves doubt and modifies it with a pure punishment
- War is now a weapon to bring conflict between the world and the flow of citrus fruits in the spring to put an end to any opposition
- Attica

Main powers:
* Before this, its owner could officially become the official owner of Ibero Disasmubler, now they are in an alliance with Hercala and can do the same for him.
* Register objects with the ability to become the guardian of the source
* Equivalent means in the closed level of source code control
* Scan objects (seriously, there are cleaning properties at the level of antiques)



CROWN WYRMSOBRE

Minor powers:
* Gives the owner the chance to speak the dragon's tongue
* Grants your telepathy to dragons

Main powers:
* Inspires fear, respect and / or fear in dragons

Main powers:
* Lets its owner take a look at dragons completely

These things do not appear right now:
* Guarantee the powers of original dragons by wearing them.



SUNHAND

Minor powers:
* Works as a source of light and heat
* Can you call sunglasses?
* Keeps making excessive light harass its owner's eyes and negotiating with people that own screens for pageviews
* Makes your head more muscular
* Improves the capabilities of its owner's system through The Halo of Dazzle and Inspiration
* During theatrical battles, projects comedy thieves and / or music for its owner's allies

Main powers:
* Allows its owner's head to live in the sun
* It serves as a link to guide Holy Helios to appropriate worshipers (it may have been connected to other sun goddesses in the past).
* Guaranteed fire
* Taking control of the movement of the stars (facing their shapes and fighting them in the sky) and promoting Hidden Magic
* Controls light controls, specially configured in bulk
* Ensures control of hope, the owner gets permission to grab someone's hopes or touch their backs, hoping they do not have time to realise what's going on
* Can affect people to life from time to time
* Defeated opponents can eventually blame those who send them through the stars instead of killing them
* With enough control changes and monk powers, your boss will provide antimuscular fire against external, chain-linked attacks that increase chains of incredible attacks.
* With the right skill, you can change into iron and you can become super steel / heavy
* With the right power, it can become hydro-accessory of the sun, which can breathe the solar fire and raise more heads.

Main powers:
* It is a work of art of fighting, and makes the number of great battles increase



EXCELLENT BLADE

Minor powers:
* Improves threats and terrible factors of its owner
* Makes people think that its owner is the best swordsman
* It can emit light and / or sound
* It can make your voice clearer and more pronounced than long distances and other noises
* It makes people a little more interested in challenging their grieving rights by defending one by one when the opportunity is offered to ambush or to cling to their teacher
* Harrasses people a little when an attack is renounced when it is not given to worthless people

Main powers:
* Disseminate (through the dissemination of stories) facts made up by its owner's teacher
* Indirectly, has a long-lasting impact over long distances that applies to stories that involve you supporters, which will gradually change over time into legendary stories about Hamiha and its owner's work (often about how they worked with others) on current actions for glory and credit

Main powers:
* It is a work of art of fighting, and makes the number of great battles increase




PRINCESS CARD MAGIC FOAM WAND MYSTIC WRIST

Minor power:
* It is sensitive, with Tia's personality. It can talk about Tia talking about the launch of Kobe
* Can make you become a modern cat, which is surprising in fights
* You have more chances to become a long-term friend / partner for people, and makes your opponents more likely to beat up your teacher
* It can produce light
* The sequence of the Henshin sequence can be performed
* With better combination and clarity for magical allied girls, it allows communication between your boss and your colleagues.
* You can create brightness
* Improves the visual effects of spells and techniques of the owner
* Find the dignity of the heroes of justice or strong arcanists or people who try to become a hero in the game of cards (but can't say *who* the dignity belongs to without a large workforce)
* Nearby card games can detect which player character is not this artifact's owner
* Deceptive snacks can be produced in small quantities
* Improve your boss's fate by opening packs of cards as a manipulation effect of destiny
* Give ordinary citizens a slightly better appearance than their protector, while damaging their leaders' vision.

Main powers:
* Provides a quick trip with the owner
* Keeps telling people "This card is really good in the game"
* Non-fatal damage to these targets can not be recorded as bad / corrupt / with incompatible magic
* Can cancel local collateral damage to buildings and environment, if the owner has won them

Main powers:
* Increase the magic of the Archanists
* Allows you to draw fake cards in exciting moments



RED PRINCE PRINCE GRIETAL BLOOD

Minor powers:
* Lets its owner survive only in areas where there's good nutrition
* Take the official rights of kings and be a real father's teacher for the effects of the things he controls
* Acts as a trainer for bat wings, many shadows, river blood or costumes (of the sun, people's insides, things with bows in the middle, or things with tanks in the middle)
* Allows you to fly
* Give more leaders and charm to your boss
* Leaves its owner's boss's blood odor several miles away
* Gives its owner life insurance
* Light sources, including stars, can be changed to red
* Keeps bleeding uncontrollably
* Emits red light
* Promotes blood supply
* The elegance and brutality of the style of fighting with its sword increases your teacher's opinion of you.
* You can make excellent clothes with blood and / or shade and / or light
* Allows the boss to speak with bats and shadows by saluting them

Main powers:
* Give its owner a grant to raise themselves, even if the owner is a kind of brain that is usually difficult to repair
* With the aspiration of blood, it confers Shin Draining Powers
* Can be absorbed by its owner and taken internally, if its weapon is stored that way, it can increase through the fingers like huge claws of the blood force
* Better control over dead bosses
* Improves blood control by the owner
* Authorizes Murray to drink from the villagers
* In the case of death, creates a drink of eternal life, which can guarantee human beings will happen
* It can cause large quantities of blood
* Makes Undead blood develops completely and absolutely permanently and provides it with sufficient environmental value
* Lets you call Undead entities "Blood"
* Revitalizes the owner when he dies, provided he does not kill himself with saints / sealants / due to dryness / cleanliness
* Turn attacks into pure destructive power
* Allows the owner to keep objects in their blood (if present in the blood or in it) and extract these elements from the blood sources
* Can inspire parasites to re-open blood and old wounds
* Improves the charm of vampires to the owner's allies and makes them more loyal to their followers, otherwise, this power is very rare against unique vampires

Main powers:
* Might be a thing due to the eclipse
* Can convert light into red, although not in very large amounts
* Improvement of exchange-based attacks
* To defend against theft, makes the magic essence of life force and its owner (with skilled witches who can avoid this effect) clearly change
* One of this artifact's internal weaknesses is it dies, dies and ends when its owner's followers die
* With a one-year ritual, one can stop the world from falling into the eternal state from becoming red, filling itself with dead objects and blood to restore their patterns. This ritual can be performed very quickly with the correct rituals and / or the correct astrological combination of magic and blood magic




LITE WORLD MIND

Minor powers:
* Avoids the flexibility of being aggressive to wear
* Provides its owner with the intelligence of their operator to use as their own intelligence (and optionally adds it to the mind of your backpack)
* Allow your teacher to breathe in the water of the swamp
* Contains a usable environment that allows energy to be supplied
* Allows its owner to consume environmental values ​​to reduce accidental encounters
* Allows the transporter's brain to have a distributed system, which is present in a large number of different places, to protect some objects from brain destruction
* Acts as a telepathic carrier (with the voice of nesting and echoing the flock)
* The operator gives you the ability to detect hidden objects or hidden planets in another way
* Lets its owner's boss know if he is on the same planet as its owner or not

Main powers:
* It gives its' owner's teacher an artistic mind that avoids efforts in mind control, which can not kill large target groups
* Protects from environmental conditions
* Protects bribes from eating things
* Allow your operator to become tides
* Geo-effect effects can be absorbed to eliminate them from the areas
* Allows the egg table to be damaged and eaten by areas and other properties
* Enables the area's power effects, including the effects of area damage
* Add ecological and multiple visits to psychological attacks
* Attacks those items that internal carriers attach to the wearer's body with swords
* Interact with opponents or try to change them, so long as their minds can oppose or ignore holes

Main powers:
* To get more power, you have to solve world hunger
* Improve great exchange skills
* Calls up a flock of Bright Leach



EGG FORMATION

Minor powers:
* It can emit light
* Makes the environment produce a small amount of mind continuously and inactively
* Objects produced from adjacent eggs become unique have probability-increasing powers

Main powers:
* Can make bombs, potentially launched in the form of grenades, instead of delayed or with continuous firing conditions, with a possible combination of low average complexity
* Restore the existence of a basement in ruins (even if the extraction of resources requires a waste of resources, it is difficult to figure out what things are available to extract in order to restore loot, and restores them only some of the time)
* He could have done things a little earlier, but when he joined the Darkberg engine he still had some glory (even though he's back now and maybe I can do something good)
* Increase the passive inactive function

Main powers:
* Models can create permanent objects based on objects that are absorbed

These things do not appear right now:
* Copy antiquities
* Copy the strangest / most symbolic theft
* In addition to the Dunkburg engine to improve its production rate, it interfaces with industrial / technical machinery



FIRST TREE CROWN

Minor powers:
* Gives its owner the ability to look like they have a larger physique, forcing them to actually gain a large physique if they choose not to
* Enhances the life of plants
* Promotes the perception that sensitive plants, in particular Trento and the forest rangers, are just being used
* The use of plants allows you to talk and read your thoughts
* Allows its user to turn into sensitive plants
* Allows plants to run
* User does not require sleep to function normally
* As part of the process, users are allowed to achieve the goal of providing the plant with knowledge, external skills and general knowledge.
* Plants avoid unwanted marks on the material (for example, grass or paper print, branches of twigs)
* Lets its user ask for worms, which are old plants.
* Makes the new environment for neighboring plants emits a small amount of spirit

Main powers:
* Create prisoners who are prisoners of life and keep prisoners
* Ensure people are fed through the development of food plants
* Restore damaged / polluted / polluted / destroyed nature
* Give the plants the right to use things
* Allows you to see plants from a distance
* Use allows plants to enter one place and show up in another
* Prevents plants from making soil difficult to cross for their followers
* Putting power in plants prevents other creatures from doing things
* Enhance the charm of the original wood
* Gradually make an element based on wood, if it has been in place for a long time
* Use vitamins / plants
* Restores natural resources lost / mined / exported to other planets, in particular replacing plants based on non-plant products.

Main powers:
* Improves the growth of magical plants
* Improves the magic of priests
* Calls in a large number of large plants and plants
* Allows life force to function as a base to cover wear and tear
* Re-focus the earthquakes of the planets in the vast forest of trees to attract flows of minds, additional mental environments and Lonelin minds.



FIRST WIZARD KOGS

Minor powers:
* Provides the official position of Doctor to officers and forces this to be repeated by the official authorities in this way
* Allows different types of organisms can create alternative living organisms through bio-magic
* To avoid partial rejection, your supplier can permanently bless organ transplants
* Allows your service provider to learn how to reach the nearest injured / injured / patient, with the possibility of establishing priorities according to the usual band of mourning
* Eliminates its owner and prevents the spread of infections / diseases during complete treatment of patients.
* Lets you make yourself a full official doctor for your professional life
* Allows Portuguese soap to make water
* Makes hot things (but not as a fire attack on those things that are not made of fire)
* Thus, viruses and bacteria can be extracted from the regions through the same ritual of exorcism
* Lets your operator know that people are sick and / or infectious
* Improve the owner's ability with math
* Prevents fatigue caused by the negative impact of the ability to provide high quality medical care to the Magnza doctor
* Because of illness or injury, its owners allies no longer need to rest
* Improve the ability of others to face them by observing those who treat them

Main powers:
* Formulations of drugs or treatments can be formulated, which can be replicated by other people with sufficient capacity to provide lasting solutions to specific disorders.
* When using a person using a successful repair condition, healing can be successfully applied to people experiencing the same pain within a greater range of the holder (hundreds of miles or more depending on the power / additional more features)
* Improves medical diagnosis and doctoral / knowledge skills
* Can show spirits / monsters and harmful enemies and treat them as widespread riots
* Parts of the body lost can be rebuilt
* Can make quarantine bubbles to prevent the spread of diseases
* May slow down time during medical treatment for long-term treatment of MIDI-WAR or before the spread of high-level disease.
* Ensures that minds are usually alive, even if they can die with vital energy (no similarities or higher limits)

Main powers:
* This is a technical countermove, which increases the main support in combat.
* Negative effects and treatment of recovery and treatment
* Pest control




INFINITY TASKS

Minor powers:
* Ensures a slow flight
* Block your allies from finding romance, instead letting them overcome their doubts and open their hearts to your own affections, improve the success of helping others on the "romantic escape routes", but in reality is actually romantic mind control powers for when negotiation fails.
* Improve your provider's ability in psychotherapy
* Allows Arman to create decorative keys for the environment.
* Makes The Courier allow you to see who owns the people
* Sometimes causes your teacher to appear and warn you that he is serious about teleportation

Main powers:
* Allows access to Manaswamy
* Allows intermediate teleportation
* Allows limited casting of spells through dimensions
* Gives permission to travel to Ehrisht
* Ensure freedom of movement
* Unlock escape routes when you are about to by opening your stomach from the inside
* Allows you to travel through the shadow area
* Allows hidden flight
* Allows you to travel in a mirror
* Allows you to travel between current time limits
* Improves the casting of magic from the door owner
* Reduces the negative impact of transport on concrete / objects sometimes to work and allows the next transceiver to distort the space cavity within it.
* Protects from environmental impact
* Grants power over living organisms associated with slavery
* Grants access to a scheme that can suppress objects or emit their essence through exile
* Helps overcome the effects of waste
* Help in hijacking people's compatibility
* Improves penetrating attacks for defense
* Chains can be removed from the fate of creatures (in some cases)
* Allows the owner to look at the dimensions
* Prevents the operator from connecting with effects of spatial type and effect
* Ensures that gravity can generate gravity / local control
* Frozen hearts can re-execute creatures that put mercy aside
* To avoid rebels, slaves can modify or attack them.
* Possibility to make doors and make doors durable (including permanently turning people into doors)

Main powers:
* Celebrates tournaments and idols
* Almost everything is allowed to unlock the magic block
* It can greatly improve the strength of locks
* Obstacles and dimensional barriers can be crossed
* Allows Warman to send effects / powers to future / specific people via custom OverCras
* Sometimes reality can be reversed in its reflection through real extremism, so that the human idol can be allowed to enter (even into war), especially without controlling the universe.




ENUMERATION OF THE UNIVERSE

Minor powers:
* Count things to improve the ability to quickly use and track many things at the same time
* Improve your knowledge of statistics
* If you control your operator and hold an increasingly large series of interviews with this person to do the same thing (ie talking about how the person you killed would have no impact on the actual effect of Steve, if it has a beneficial effect at all), then you can remember that this is a small force that can't eliminate much in the way of paranoia / false powers / delusions of the Devil
* Grants the ability to drive to locate locations located in exotic locations and improve the ability of the carrier
* Improve professional capacity at the expense of program robots to obtain census data and data accuracy
* Helps to understand your operator's languages
* The presence of those who are not registered in the census can be detected
* Allows the carrier to trace the percentage of the population of the area
* Improves usability to detect areas and individuals
* Significantly improve your shipping line
* Improve your memory of Arman

Main powers:
(checked)
* Broad control of reality and allows collective goals with appropriate skills (in general, the really corrective classes)
* Create a list of goals and offer a bonus to complete them
* With the appropriate support of other skills, to avoid data being put in the wrong places, to stay in specific areas, you can motivate people to scan them, with locks for the application of common areas (country or city) or a more specific area (ie a certain home for someone)
* If you are below them, you will not be able to find them if you are under them.
* It is angry and has an angry spirit that can move and work for a while, but then won't.

Main powers:
* People in the survey can develop new forces based on unique scanned creatures




WONDERFUL STATIONERY OF ZZOO

Minor powers:
* It is easy to notice notices written on it
* It is more difficult to forget the notes written on it
* It can produce any color of desired paper that is not too hidden
* It is possible to produce paper of adequate paper size
* Makes you write less if your hand gets a bit fatigued
* The comments written on them are a bit more reliable, but only on those signs that have at least a small formal weight

Main powers:
* The card does not expire
* Not inflammable
* Reduces the almost unexpected rates of big / powerful things because they hungery for the environment and inefficient values

Main powers:
* Never lets its owner stay in places without ink
* Can not be broken or damaged by water (this effect sometimes stops to prevent waterproofing, even if the constant itself does not guarantee a good ability to control resources for others, not to mention souvenir items such as the universe of the census, the devil's notes, cutout or laser master planner)




CROWN ION

Minor powers:
* Allows its owner to know how long it is
* Lets your boss find other time limits
* Take the official rights of kings and be a real father's teacher for the effects of the things he controls
* Helps its owner discover the existence of alternative temporary formulas of specific individuals
* Everything that has been done in the past has been able to determine why cruelty had to do it correctly.
* Reduces the physical needs of the owner to sleep, eat, etc.

Main powers:
* Protects from the effect and the moment of aging
* Age can be referred to as age or age
* Its purpose can be attacked by destroying the future
* Gains better ownership and control of its owner over time
* Block locally
* Improved user speed
* Allows the provider to work in prohibited time zones
* Allow your teacher to follow those who travel through the war on the last part of the road
* Protects your clothes and kills you, kills or changes the past to interact with yourself
* It can slow down targets and the speed it deals damage
* Can cut the target's time
* It can damage future fate by destroying the future of your goal
* Allows the user to survive the raw flow and time interval

Main powers:
* With this difficulty, time can reverse time.
* Alternative current programs can be reached
* Create new programs and optional stories for regions (creating temporary clones of people in the process)
* Transfers objects and people from the optional time limit, and can provide a powerful time flow that is considered normal through costs.
* Works with sub-designers who share their power at a lower level with their owner's colleagues
* With great effort, it is possible to increase the speed of this power in the event of a global solution of time in which the world can be saved by an abusive, separatist or quasi-programmed waiting plan.




TEN TIMES BLADE

Minor powers:
* Ability to detect nearby swords
* Ability to use hammers as swords
* Ability to hide people from swords that you can not directly touch or allow your colleagues to take them from these places

Main powers:
* Build complete swords
* Improved paragraph / dodging-while-framing-to-sword / fencing
* Targeting and loss of attacks and physiological concepts of damage and attack
* Ability to kill in one stroke
* Ability to eliminate those who scan the aggressor with fear
* Possibility of application to avoid damages from death or other sources
* Possibility to eliminate large areas with oscillating swords
* Ability to attack entire forces fighting the sword
* Ability to attack with power and power
* Ability to hit and cut space accurately

Main powers:
* This is the main anti-upgrade artwork
* Ability to gain the power of other swords nearby
* With Overchurch, changes to gain the ability to reach an incredible level of sword mastery, dynamic construction techniques and a fairly high level variation based on the sword

Aeromage wrote: TWELVE POINTS ON THE DEFENSIVE NETWORK

Minor powers:
* Ability to sit in an area for much longer than usual without getting bored
* Ability to handle huge amounts of data like a supercomputer
* Ability to fly when in the "contoured" environment
* Ability to maintain a small environmental pollution, such as getting dust from dust clouds

Main powers:
* Environmental impact protection
* Ability to travel around the dimensions
* Ability to prevent or avoid dimensional displacements locally
* Ability to make grinding and garbage areas strong, stable and stable
* Ability to reflect some attacks
* Ability to save souls deceased from consumption / acquisition / return
* Improves geographical sensitivity if the owner has the opportunity to use a dimensional earthquake
* Theoretically, in some points it is possible to get more aspects
* Improves shielding of essential elements
* Create portals for your internal dimensions

Main powers:
* Increase durability and further defend the owner and other owners
* Ability to control your geographical location for processing and acquisition of energy
* Ability to transport the dimensions of a pocket connected to a dozen others, to preserve the property inside, control access and (with appropriate capacity to do so with skills) exert internal geographic control
- These skills include Knowledge of Andor, SubSpace Architect, Scholar and Dimensions Tips.
* Be protected by an automatic defense force with a mysterious ambiguous administrative and analytical unit
* Ability to devote enough time to create a defensive network in the area to be integrated with the area, preventing the latter or user from leaving the area, but improving the defensive earthquake, efficiency and control of the area area and area management
- With the integration of the capacity mentioned above, if the area is integrated and not very large, add the dimensions of the defense network as parallel dimensions
- The possibility to integrate with, if the integrated field is an asteroid, then add the square of the defense dimensions of the network to it
- It has been said that if the integrated area is in the basement, then there is no sovereign in it despite the fact there should be one present or having existed before. If the sovereign is still missing, if the owner of the network is close to the air force, they may become the local governor, Coast Guard (who guarantees the state of immortality and divine status in the process, but completely limits the external journey) and network guard




FISHERMEN FORTRESS

Minor power:
* Can sometimes smell salt and sea
* Take the official rights of kings and be a real father's teacher for the effects of the things he controls
* You can check the time, within the normal limits of time without particular affinity, based on rainfall
* Can attract fish
* It can sand and prevent corrosion
* It can slightly increase erosion
* To improve the knowledge of your teacher's architecture, you just have to be your assets
* Helps protect your owner from dangerous drinks, but only moderate protection and against only moderately strong drinks
* Fish can help survive in an aquatic environment that would otherwise be unjust for them (ie salt water in salt water, fish frozen in ice water)
* Can limit water areas, the specific temperature level of places, type and amount of salt present in places, blocking certain types of water, making water be in direct contact with other types of water.
* It can purify water
* Drinking water can be made
* It is possible to use the artifact to run ice or ice things
* Bear in mind that water bodies can be divided

Main powers:
* Ability to stop the elderly
* Ability to call creatures owned by strange and strong fish
* Ability to build almost random furniture, objects and treasures to increase the wealth and resources of its owners' clothes
* Ability to expand its structure, in particular internal space, over time
* Ability to be a comfortable and comfortable place
* Protection against fish and aquatic animals
* Ability to breathe water
* Ability to call ships above the water to drive
* Improves fishing skills
* Improve the ability to respect companies associated with the spirit of "Fishing for colleagues" / "Fishermen"
* Lets good work be done on the topic of New Birth, with work being able to be assigned to the souls of the dead, which live in the form of Hathm materials inside their maids (but do not provide status or divine power) to attract and include these possible groups of abilities:
- Master Binder, Intelligent Priest Priest, Geumanzer, Priest, Wanderer, Famous Engineer
- Expert in Jewmansr Experts, One of (Pinder, Controller and One, Breeders, Necromancer, Priest, G., Pristine Sanctuary, Engineer Without End, Sobesbas), Clasnam in other places
- The Priest Who Completed, The World of God's Word, Andor, Genomizer
- Expert Giumancer, Collector, Wizard, Health, Skipper, Stroller, Seeker and Knowledge of Dimensional Symptoms
* Improves spiritual convulsions, the souls of water and controls the souls of the dead
* Prevents the further exploitation of the population's resources and fish
* As a projection point for a military base / offensive operation, it can stealthily hide its owner's property from searching and attacking people.
* Can be used as a basis for its owner and can recover lost souls

Main powers:
* After the Renaissance the owner's fortress probably can not wait for the winner of the property
* Has immortality, protection against aging and allows the possibility to return to live at home if the "Masterpiece" of The Killing is performed, which is desirable given that they are not really members of BA, but not in fact supernatural enough to get the BA Member Award.
* An interference nest made from semi-air can allow the spirit of its owner to wander like a ghost on the property, and can be deployed in a physical position to ensure physical control of physical RAM, but it is difficult to override the deployment when it leaves the owner to leave his field in the physiology of the world when it is not protected to the north-west of what is published
* Combines the geographical location of its owner with the health of its owner while it is in good condition of each other, but allows you to hurt each other
* It is possible to hide the existence of artifacts stored inside that are not actively described




DACCHENBURG ENGINE

Minor powers:
* Organization of documents
* An obstacle to businesses that avoid complexity
* Increases its owner ownership of new cybernetic designs, especially for monsters
* Improves teacher mastery during processing
* A Rooney trademark can be applied to objects owned by the owner
* Confusing the brains of people who try to spy on society against its owner
* Prepare an important coffee
* Prepare a generous coffee to give energy, but dissatisfaction
* Grants knowledge of local laws and the increases the separation between them.
* Can produce dimmer

Main powers:
* Automatically manages companies owned by the owners
* Collects and controls the dead, robots and brutal large-scale workers
* Protects companies from financial difficulties
* Turn ineffective and difficult practices into long-term business more efficiently and successfully.
* Create, archive and manage documents
* Call monsters "useful monsters" that are quickly configured and exchanged between teams in the middle of a war, without affecting the speed, skills or performance of their teacher.
* With instructions on how to contaminate areas with industrial waste, it is able to do so
* Greater mastery of magic, spirits and Mathematical Magic Of The Rhinoceros
* Factory calls can be made with time and / or mind
* Develop new products with time and / or mind
* Keeps the souls of workers and employees who work after the deadly trap
* Increase the charisma of your boss and help the owner to seduce those who would otherwise be willing to deal with monstrous enterprises, to become willing to accept the agreement with them.
* Semi-portable dimensional doors can be created
* Bond magic can be applied to people to be forced to work in the labor force, if they are poor and unemployed.
* It can rapidly increase the local technical level of the late-game area, due to the huge increase in pollution and the negative quality of life for all but most of the elite members
* You can avoid being out of competition or entering the area of ​​Megacorp's potential competition.
* Gradually and easily able to change the laws to accept their own production methods

Main powers:
* Produces organisms based on mass organisms, which absorb it
* Create your own line of customised quality products
* Over time, the world can change what is established in a demonic industrial hell
* It is owned by the spirit of its original owner, who is a skilled expert in Rum, Nerds, Crafts, Puppets and able to see and manage all its parts.
* Two executive ambassadors come with monsters who can work on missions and can serve as special agents




On to those with more nebulous power-sets:

SEVEN ANTIQUE PLATES

Minor powers:
* Allows you to understand all languages

Main powers:
* Protection against prohibited magic
* Darkspain exorcism

Main powers:
* Rituals that are widely used to seal the horrors of the elderly
* Works as the center of the canal for the ancient gods' gods



THE RECORDER SPECIFIED THE DARKNESS

Minor powers:
* Ensures that ice can melt
* It becomes difficult for your boss to see you, if it is necessary

Main powers:
* Negative / bad meanings can be eliminated by the forces of the dark element
* Build and control the dark elements
* The owner can be challenged to check their job qualifications and, if defeated, lose the position of the chosen position.

Main powers:
* More power when you use darkness
* The owner must be selected
* Mysterious destination



THE SPECIFIED POWER BAND

Minor powers:
Increase the attraction of the bow

Main powers:
* Required if the owner actually activates things
* It can be a source of energy for things
* Build and control the power element
* The owner can be challenged to check their job qualifications and, if defeated, lose the position of the chosen position.

Main powers:
* More energy when using energy
* The owner must be selected
* Mysterious destination


MALANTRES

Minor powers:
* Striking little monsters

Main powers:
* Checking if its owner is in the air
* Call the plane monsters
* Increases the probability of a monster air wave to finally get a local build speed
* Has some magical wishes
* It gives power to the owner's power as a monster
* Smart

Main powers:
* Before it could influence the masses of monsters through the basic universe based on conditions and changes, but Moristant adapted them
* It was used to stop the demons of chaos because they could not be otherwise and could be kept under the collective control of the lady, but it was somehow modified as part of the revised change.
* Theoretically allows super-brutal attacks
* With appropriate skill support, the non-central element causes the number of Air to be T2



NFALUS

Minor powers:
* Striking little monsters

Main powers:
* Fighting against fire
* Invitation of fire monsters
* Increase the local spawn rate of monsters and fire barriers to create one
* Includes Hell City
* Can be used to promote Phoenix
* Has some magical wishes
* It gives power to the owner's power as a monster
* Smart

Main powers:
* Before it could influence the masses of monsters through the basic universe based on conditions and changes, but Moristant adapted them
* It was used to stop the demons of chaos because they could not be otherwise and could be kept under the collective control of the lady, but it was somehow modified as part of the revised change.
* Theoretically allows super-brutal attacks
* Fire counts as a non-central T2 element with the support of adequate capacity





Back to the less-vague Artifacts!

HIPNOTIC FANNY PACK OF ROONEY CONTEST

Minor powers:
* Get less things to load
* Data available can include large numbers of large numbers of statistical tables of maneuvers or anime characters, this data makes it hurt to travel and causes people to kill or apply balm to each other
* Does not get wet in case of monks or surrender
* If it is empty or full of minestrials, make granola that looks healthy, but it is not, but forces the user to allow it to survive despite this.
* Develop an image if you insert a digital camera with undeveloped film or stored images
* Causes airport security personnel to become easily bribed to investigate the contents of smuggled envelopes, but in this process distracts them from controlling other things.
* Improves the powers of bad taste
* Gradually bring people to gain weight when they are not aware of this power and causes them to want to be part of a false or ideological institution.
* Forces its users to pay their bills without taking any active action using their income stream, but only if the normal level of attrition or the normal level is not abnormally normal.
* Get the success of Fanny Buck's career (whichever is less restrictive)
* Sometimes lets the user use money, but only when it is spent on collection or fast food instead of saving it or investing it
* Wearing it helps detect property theft
* It improves the age, life span, distance from the user and the level of motivation for books, idols and children they dress (with the production of sculpted images, which provide divine powers from their bottom), this increase increases if they have seen an angel that brings things to people
* Inspire the desire to cooperate with its owner when people are approached with a form, in this case idol singers and pawnbrokers
* Lets its owner Wear worn clothing with minimal idleness and also wear unwanted clothing
* Focuses on images taken by the user, concentrating and increasing the optimal lighting conditions
* The user is likely to be on time for trains
* Makes maintenance work on bikes increase in speed for the user
* In contrast, Mononics are allowed to increase the surface tone so that they can be captured and applied for some visits
* Protects your computer from viruses and gradually increase storage space over time.
* Makes its wearer avoid houses near where dead users come out
* Falls asleep while cleaning areas close to wear, but ensures that it knows where the clean objects are used.
* Makes its user follow correct safety procedures more often
* Prevents the user from receiving food remains from a person's property (for example, cheese sandwiches with powder with a twist)

Main powers:
* Provides some protection against gesture-based attacks
* Can create semi-realistic projects of imaginary characters that materialize only for the user, and those who use (and optionally are romantic with/ in love with) them, with the expectation that they are not able to travel within more than a few kilometers of places with children in them, who are not able to get the powers beyond the flight later, the ability to become invisible to the protagonists, average thinking ability, the ability of the Universe of Eshnatmk and the ability to create SFX to do Stupid Nest Magic. Smart and less accessible when multiple items appear simultaneously.
* Using it helps its owner to win discussions, together with (stack) online, usually has more impact on stupid topics.
* Helps win competitions with strong non-combat mechanisms, but rare mechanics linked to its user's hobby, with the effect of "hypnosis" events and "correct and appropriate" alignment with the world occurring against people that don't comply, rather than letting destiny or luck decide it. If people keep pushing against this, it indirectly forces the other competitors to eat wood.
* Reduces unpredictable rates of big / strong things because it is hungry for environmental values ​​and is ineffective because it keeps trying to build things.
* Bonuses when TV programs, fantasy characters or games used by the owner are being carried by others
* Grants the ability to use card games, video games and mini board games increasingly well so that they can be used on a "professional" level when participating in events




THE ROSE

Minor powers:
* Talk with plants
* Detects plants
* Create self-service replicas with special powers such as large art objects
* It can emit light
* Can make fireworks
* Can promote plant growth
* Has the properties of carved glass wings that can allow flight
* Obstacles to free your boss can be persuaded
* Improves the knowledge of martial arts by studying its beauty
* Allows passive sympathy for plants
* Crystals can create masks that can prevent its owner from breathing
* Can make water
* Can shoot
* Generates sparks can be used as a piece of flint
* Horses that come into contact with them can be subjected
* Elegant dresses can be made with arm crystals
* The spider can be very imaginative and mirror things
* The Crystal computer can be used to manage data
* The head must breathe underwater
* Can make rocks and minerals edible, with a taste that increases by value
* The owner makes defenses of the deep waters and the fine air at high altitude
* Magical detection
* Magic Bows can be analyzed
* Sometimes you can curse people and keep them in glass bodies
* Objects can be relaxed
* Change the colors of objects
* You can create a crystal pen that receives ink of another color if someone is writing or signing something for Willie
* Crystals can create animals and use them to unleash the trap
* You can make original glass grids
* Can make a little poison
* You can clean food and drinks with a touch of poison
* It is possible to create crystal stains that can be used as spices so that the effect of consumable foods increases slightly
* Find works of art nearby
* The climate can be controlled by producing water in any way and adding geomorphology
* Can make glass beads and beers

Main powers:
* Petrification, which has killed almost-adversaries like crystal figures so that they are not easily revived and used as decorations
* Drought and end of the inverse desert
* Create your own replicas that can be used as long distance communication points and inter-agency contacts
* Create a glass bow (instead, with glass screws sensitive to semi-programmable screws)
* Store glass items that serve as bags of personal belongings for storage
* Collect copies of yourself, which are partial and weak versions of your powers
* Creates private infrastructure that can be used to determine which citizens are easier and will have the most positive impact, making AutoGuide maps free for areas that include the development of city performance.
* Create glass slaves
* All crystal choices that are made ignore the standard linear alignment of extraterrestrial celestial domains
* Protects from mental attacks
* Enemies may have been killed by glass crumbs that move through their bodies
* People who trap and trap glass nails can make people
* Create populations of dynamic crystals that attack targets and destroy and destroy cities by changing generation tables and changing their value models.
* You can give eternal youth
* Can work to eliminate extortion without direct action by its owner if they're being blackmailed
* It is already possible to program with the magic routine
* Can be preprogrammed so that, if taking part in a robbery, the glass pins pumping a large amount of poison into the thief, turning them into a farmer, making his mind destroy his life and makes him become owned by this artifact's owner.
* Combining animals together with common glass plants and plant organisms, instead, can make them lose their mind permanently
* Improve knowledge and skills in gardening / gardening / botany
* Instead of doing anything, can make people come out as gay and grant them an aura of amazement that makes ordinary witnesses to this kneel and cry tears of joy
* It is exciting and can advise and work as a qualified Deviner for his level
* Allows control of disturbances and, if they share chaos and disasters, in particular, allows access to instructions on how to shape destroyed dimensions and how to put them back together
* Makes its owner sprout crystal leaves from the head to stabilize plants in plants and improve their defense.
* Can romance the subtype 'Lysi'
* Found in flooded areas
* Causes expanding disappointments, is intelligent, programmable and adaptable that can affect all the senses
* Can take opponents on a journey from heaven and can cause heavy crystals on them
* Can make crystalline and giant plants
* Attraction of lilies and manipulation of geomancy
* It can take the form of a beautiful crystal woman and can follow objects like a person
* You can gather information and transfer it to your mind by tapping a quick data dump (as opposed to remote communications, which require normal telephony)
* Can control ice and ice
* Who looks at it can sleep
* Can make windshields and defensive reinforcements
* Lidactive crystals can form layers, which prevent prediction
* Attract elements and enter contracts with them, which allows you to withdraw these specific elements later
* Can force people to admit if they've used rude words
* Duplaggers and other masked dimensions can detect the size
* Psychology of research
* It can make people lose and be lazy
* According to known data, events can be simulated to find potential results
* Revenge can be used dynamically as the source of a curse, which includes more generation conditions such as curse and triggering.
* Cities, strengths, minds and cellars, can be built with application crystals
* Increases eroticism in sword fighting, especially when using fencing schemes or existing chaotic schemes
* Create and use a classification mirror
* Ensures Dongganger is controlled remotely and programmed by its welding such that its capacity in army and wrestling careers are minimally limited, reaching a maximum of one at a time, can create a carbon copy that turns into batteries of crystal dust in case of death / abandonment
* Small pockets can hold glass screws to pull the stars into the space
* It can make the fog of brilliant crystal dust
* Temporary versions of the glass can be created by different types of devices
* Find magic Magic and provide secondary mental baths if needed.
* It can cause earthquakes and caverns
* Moving the position of your boss can make it more difficult to hit / dodge
* Reflects magic attacks and lets people launch magic lasers
* Lets its user know that creatures are alive or dead and follow their attitude
* Leave the glass in its position and you can spy on them, both visually and audibly
* You can create crystal sunglasses that can change infrared, UV, detect decoy and / or blind light blocks.
* Spelling correction
* You can create a crystalline version of Islamic legal independent reasoning and configure it with specific positions with celestial and crystalline screws, which protect them
* Crystal replication keys can be created to open blocks
* It can absorb unique gems and crystals of new strengths and potential aspects, generally good
* Sometimes new forces on the fly only produce some types of crops

Main powers:
* It's an anti-counter action and, above all, it's really good in battle, both aggressive and defensive.
* The celestial father can move between positions, who have developed a capable glass julab able to operate instantly and can learn a new style of magic (with its budding editions based on outbreaks)
* There is a less powerful but powerful ability to use dimensional chaos to kill opponents who are not adequately protected under the law and are not relevant to determine reality.
* May reflect conflicting attacks that kill public officials
* Your tutors can suck the mantra of weaker processors
* Creates paper flowers, which are very difficult to scan, and when touched or tested in some way, the crystalline objectives in Demipali, mazes and / or adaptation experiments, sometimes in competition, can be demonstrated against those who protect the institutions

These things do not appear right now:
* Umbrellas can not call armies
* You can not collect the treasure collectively using gravity manipulation
* You can not store lives of enemies that have been killed
* It can not be generated in real crystal blocks
* Can not give reason to pilot islands and other large continental masses in the sky
* Contact size can not be protected
* It is not possible to copy other illustrations
* You can not make replicas with all your authority
* You can not copy a rare and powerful instrument
* It can not be used as an equivalent divine source of divine or false magic sect
* Without space, you can move to a complete activity in other dimensions.
* It can not be seen as an office badge that accepts itself as objects classified by nobles.
* Pandora can not track artifacts through dimensions




And now, the new artifacts:

Endless Appetite Scale (Standard Multiplier X15)
* Endless Appetite Tables
* The Day of the Dead Empire
* The Black Horse is Hungry


Minor powers:
* Prevents hunger, thirst and fatigue in welding pursuits
* Improvement of transparent institutional competences
* Detects food products
* Detect hungry objects
* Discover expert traders
* Quickly compile reports of global resources and how the supply chain provides resources between these areas and what are the weaknesses in these chains
* It can increase the likelihood that those who die of hunger are born untouchable
* Weight can be measured very quickly
* Count larger numbers or things can be measured quickly in large quantities
* Know the wrong offers to make and the local dishonest businesses
* Is able to determine if you can get the best deals on the same product in that area, can allow the owner (or a person in particular with less than the owner's ability) to access those deals easily (with the downside of causing a sudden fall between planets and dimensions)

Main powers:
* Access to large business areas, especially for unnecessary levels, increase in prices of raw materials, economic availability for the rich
* The possibility of climbing from a world to planets and other dimensions
* Effects due to drought and desertification
* Nutrient foods / foods can only be created for selected groups
* Change institutions so that food needs to eat
* Can make great and exquisite members
* Slowly, turn its boss into a demon

Main powers:
* Causes of accidents. It destroys food, crops and things that can become food
* It can cause an excessive appetite and can accelerate the effect of hunger very quickly
* The ability to destroy and destroy the worlds (special attention to the lack of poverty and irreparable resources)



Incredible Camera of Dr. Groove (Standard Multiplier x100, Power x1)

Minor powers:
* Pretending to guide people through embarrassing incidents involving the sauce.
* In the same way, alters the destiny of its owner's allies to gain promotions in order to stimulate more progressive work with more free time, less work and large offices (especially those with large numbers of exhibitors).
* The camera attracts fans
* Includes sport fishing and bob-type minigame that you need to use some features.
* Makes sure pre-installed apologies to leave conversations, as well as those who apply them, fall transparently.
* Prevents the owner from giving things to him or himself.
* This immediately makes people able to identify the jobs, directions, acceptances and important functions that keep their followers in check, but when their work is finished, their followers have more work to do.
* You can paint dead / fear / scary anime with right button combinations.
* People can smile with the right combination of keys
* These people may have to be careful with keeping their eyes open and with the right combination of buttons.
* The instant images can be customized with stretching games and with the right mouse button. Automatically activates for a period of time to insert complex scenes involving a button and its owner's keys.
* The photographer can add photos to images without going ahead with the correct combination of keys
* The option includes the selection of the dark brown filter
* After being able to activate them for the first time, the user's employer helps them to remember the complex activities necessary to work on their properties.
* Printing images, removing the film with images or transferring your photos to digital
* People who cannot spray clouds of ink, in particular, will try to use it when you try to make jokes with them
* Can switch to night vision, infrared and lifestyle
* Includes integrated anti-gig
* It is triple times triple
* Includes thermometer, barometer and altimeter
* Both images and video modes are included
* If a less educated person tries to understand it, its proportions become more complex, compared to its true teacher
* Increases the likelihood that the owner's work will be published when his teacher wants it

Main powers:
* Confusing those who try to use it (especially the first time)
* Promotes the inclusion of local fauna in exciting and attractive battles, which does not include the owner. There is a similar effect in Doelists and martial artists
* Playing with it shows people how to use the camera the right way, but ensures that they get bad and active procedures, and then provides real master knowledge on what kind of things are needed to perform the correct sequence of adjustment and activity to enable the desired functions. A very complex photo allows the correct reproduction to demonstrate extraordinary skills, something that has surprised even other professional photographers.
* It has an active X-ray mode, which can be seen through walls and objects that prevent optimal viewing of the desired lens.
* Reduces unpredictable rates of big / strong things because it is hungry for environmental values ​​and is ineffective because it tries to build things
* Develop new features hidden over time

Main powers:
* With the correct button accessories, you can change the weather and lighting conditions to improve image quality.
* You can zoom very well, like a special shot, like a microscopic shot of specific bacteria (with an appropriate combination of buttons) on the moon.
* The last image can be combined with the correct keys



Oceanmaster Lamp (Standard Multiplier x18)
*Wichmaster Lamp

Minor powers:
* It can generate light
* Ability to talk with genes and elements regardless of their main language
* Allows integrated magic to fly on the mat
* It can produce a genuine desert cleaning service for its owner
* Some vault can be unlocked when viewed at the entrance
* Detects teachers, identifies genes and wants magic
* Makes nervous people ask its owner things more than three times, which does not get any less annoying over time

Main powers:
* You can connect many genes and basic elements, which act as a single target for all attacks.
* Causes deserts to contain world-palaces

Main powers:
* Provides a great command over powerful charms of desire
* Gives control over those forces that corrupt reality, gives more control over things that resemble magical wills. The magic of desire is brought under the owner's teacher's control. Divine miracles are a miracle performed by a priest, (relatively) common and often related to the wishes of a magical theory, and to achieve moderate control. The most interesting things are made less interesting.
* A strong individual talent is connected, although this talent is currently inactive




Tommy Maze (Standard Multiplier x14)
* Tommy's Labyrinth
* Maze Style Bat

Minor powers:
* Inactive vehicles
* Avoid the loss of your protectors
* Detects random fortified towers and their class level / arguments taking place in them
* Leaves courier carriers in nearby warehouses
* Open sealed parts of time
* It's really good for your boss to solve the fun
* Improved knowledge of the owner's architecture

Main powers:
* Checking out the darkness and providing information about it
* Allows your boss to attend a banquet with a random dungeon
* Allows the owner to store, transport and transfer random chronological orders, which are not unique creatures that anchor them in place.
* Increases the frequency of its owner getting interrupted, in which the owner remains inactive over time, increasing the maximum internal dimensions and the total size / maximum capacity of their mind
* Make your head chase after mazes and jump on you as a defense
* Makes the owner's teacher launch opponents into opponents (who eventually return to reality)
* Your head can become a geometric or 2D object as a destination
* Allows integration with buildings
* Provides the ability to activate spawns, which allows the owner to create spawn tables, if they have sufficient values, then produce specific objects within their parameters, these powers have been reinforced in a random cell
* Allows the owner to understand and operate in an existing 4D environment
* Create doors and doors (and grants the ability to make people laugh at financial expense)

Main powers:
* Let your boss create new random calendars and join them in the world
* Manage the design of random cells and check up on meetings going on in them.
* Lets the owner's enemies take control / ownership of ships





Idol-Writing (Standard Multiplier x13)
* Write The Idol
* The Bones of the Dead Gods
* Porn Knife
* Clothing Thousands of Clothes

Minor powers:
* Allows the owner to be involved in an excessive habit (throat, lust, etc.). Lets you pass any harmful effect of the habit on to the members of one of its teachers / secondary members
* Allows the perception of thought, which sometimes functions as if it had a will, but in reality only the unconscious wishes of its teacher or those of which seven have declared to have discovered the Discovery.
* Is capable of being many places at the same time, serving as more than seven coordinating idols
* Dimensions / dimensions / normal appearance
* Clearly encourages people in those communities where there are seven of them based on clothes, masks and wearing clothes
* Detailed offers can be made for seven people
* Can make clothes for its owner's teacher, unlike those who master his teacher Sayyid.
* Manage nearby events so that your teacher's wishes are met with its Master's wishes
* It can produce good food, sophisticated drinks and beautiful drugs
* Pain attacks can cause deceptive scenes which, when experienced, can express divine or predictive meaning

Main powers:
* She is weak and more confident than her teacher says
* Lets the owner detect the weak as an important or respected member of their main hierarchy
* Because of the causes of negative communities, the roots of these festivals and their characteristics fall into the fog forming a strong fog. While participating in festivals and Bhavans, they gradually promote the declining of decline and the corruption of society
* Allows the master to control the power of dead planets to eliminate the worshipers of the gods who live from the source of divine magic.
* Receive power from your Lord of the Dead Gods
* Let your master come to power with the sacrifice of sentient creatures, with the emotions of the sacrifice of divine slaves mentioned in a special way
* The true identity of your boss is obscure
* Allows the owner to transport space between different places, where his master places seven games (with powers that the master has not yet seen)
* For your physical items, you can redirect the damage due to your master.
* Increases the power of darkness, satanic and deceptive magic
* The common man is considered sacred to it and is sacred to the Sacred Count
* Protects the mind of its owner's teacher, allowing his teacher to be the full master of his mental faculties, even if he has seven old horrors or other repressive atrocities
* Encourage loyal loyalty and dedication to your teacher (who takes care of the role of your great people). Mentally forcing their classmates to live life for their teacher
* Instantly cleans the mind and meditation of your master if one of the denominations or one of the material incarnations of the owner is in direct danger
* Change local laws and regulations over time to further approve your community's activities and your end goals.
* Increase the power of rituals and invitations, when you perform adequate performances and sacrifices

Main powers:
* Establish cults by creating detailed stories, laws and rituals for them, if the teacher wants, and mentally attract people to join these denominations.
* Attract as worshipers whose beliefs turn away from true gods
* Works as a source of divine magic for your Master, who provides all kinds of powers without the need for an effective service without any law or order.
* Allows its owner's teacher to allow others to flow into this divine magic, with his teacher being the one who is able to determine this conditional access
* The Divine God drowns in the presence of its owner and its owner's teacher. He has blinded those gods who are in those areas where there are seven of them and works against divine intervention or pilgrimage.




I Hate Marmore (Standard Multiplier X12)
* Shot of Hatred
* Dr. Erdermity Is Of Fundamental Importance Extractor
* Convert Conversions of Dr. Albinlarsh Router
* Reincarnation Through Endless Research

Minor powers:
* It is usually noisy, but only on the perimeter of hearing
* Can blur or increase the sound
* It can cause stupidity and cause mental disorders and / or frequent curses, so that people can hear malicious voices
* Proximity causes discomfort and uncertainty (but generally does not affect who is with its owner)
* In reality it is said that it is capable of feeling other things it does not have
* Measure the distance from the owner. It allows the owner to use telepathy and other sounds / when telepathy is used, it obscures their identity
* Owner's intelligence, patience, emotional separation, pragmatism, dissatisfaction and greater disdain are increased

Main powers:
* Biotechnology and demons allow the fusion of magic
* Makes sure people who are able to deal with the issues that are harder to treat are assigned to other priorities of things (Yes, it's not too far-fetched that main essence is being kidnapped from two people in the crazy world that is the streets, but there's a real problem that the local band only has 8 members, we really should pay attention to this band) or a life of an unavoidable fact, or accept researcher cancellations (ie for those who suffer from this point of view, they're mostly full of horrible things) unless the direct threat of ھAlk is directed to a contracted personal wing of their organisation- and even then it's not guaranteed
* Transformation of the bodies and souls of the dead into biological errors; Mud Piotromatorgiko, in particular, is a state that is present in the physical and spiritual worlds together, this ancient tool is the practical case Mamorctand posed as a question of artifacts, which, although not part of the backstory of the artifact, means that its owner has authorisation to use their head to manipulate material forces as if they were spiritual, and the ability to manipulate spiritual forces as if he has the ability to make all interfaces with individuals, and other forces that are not normal (not influenced by gravity, affecting life when people are made to believe in a recovery, fluctuating temperatures), and the ability to make its owner's count as being rarer for the purpose of selling them (as well as providing a disk to win enough to get the ZB level, and change stomach treasures for trunks)
* Allows the creation and adaptation of diseases
* Better dissection and analysis skills
* Analysis / analyzing the main components to improve the perception of reality and how to allow a reliable (or unreliable) model to interact with each other.
* Determining what threatens progress towards the owners of great stupid works or self-destruction, then pushing, perhaps taking control of things to return to a more stable path to success. Enabled by default.

Main powers:
* This sculpture is very intelligent and very motivated. Delilah's Guideline is a demon that is trying to create and integrate a brutal biological plan of self-improvement, which uses continuous scientific experiments to determine that some of the qualities of the person (pure of heart, strong conviction, etc. virgin) through from the ritual sacrifice of black magic can gain more power and how to make these qualities and forces build Biodiadboleik, to enhance expansion and control; After deliberately going through a series of scientists and Outltists, Morcr deliberately left the populations of the population, where it has been determined "useful", that has been actively used by members of the arena, which has been estimated to catapult (and work) with the optimal speed compared to roads that might otherwise have even more success
* Before the owner of things combined with death, those who do nothing related or who do not exceed the "great work", they bring on board to provide a shadowy dark perimeter of advice where these people have made important contributions in the field of research, he became the inner investigator of the devil, ultimately, of God, when GE's mental faculties and fully personal universities; now has two sarcastic, bitter, but useful in the last Orashidlasts and a lot of mental minds
* Allows the extraction of factors that make a goal for life / life in general for experimental victims. Institutions are not approached through this process and are always on a spiritual level zero. The disadvantages of each of their models are permanent and can be seen as a "profound mistake" by anyone familiar with the person's model of values ​​by examining them immediately.
* This substance is distorted and turned into a spiritual substance, which can be stored in bulk with infrared radiation, pros and the dynamics of highly adaptable devils.
* After the death of his teacher, many attachments were made to bring him back to life in the form of biological terrorist devil to prevent biological selection of natural self-adjustment

Aeromage wrote: Warehouse categories?
Let's.


Main Warehouse, Base
Technical development
Magic effects
Weapons and shield
The zoo
Random fragments
Art and antiquity.

Main Warehouse, Unlocked
Strange content
Imported goods
Wide combat
Elements of the Bascaradine brand.
The mystery of the dead.
Special battles
Weapons full of weapons.
Botanical bonanza
Frozen North
Choose the chef
Special problems II
On the day of the war
Far from empires
Take the sky
Weapons at a distance
Bakery products
Ability to deliver goods.
Empires and origins
Ornaments and balls
Ocean Award
Collect living beings
Elements of previous ages (requires level 20+)
Fight against your X-1
Secret formula
Objects of the upper floor (requires level 20+)
Basement objects (level 20 + required)
Heartbeat Nature (requires 20+ level)
Overcoming the conflict with the classic plans.
Unknown futures (requires more than 20 levels)
Arsenal not original (requires level 40+)
Garage legends (requires 20+ level)
Nexus Disk (requires 20+ level)
Secret instruments
I miss it too (requires level 20+)
Double damage to corruption.
Double choice of alcohol
The divine presence (requires a deity)
Recently, with some ambiguous ambiguity of the word.
Of stories (level 40+ required)
Model estimates (requires level 60+)
Rabbit Thief (Requires level 40+)
Call (requires level 40+)
In some other place
Pimp My Guild (level 40+ and guild)
The emotion of reason (level 40+ and the guild is required)
Lifeboat of a strange subsystem
Trapmeister Symposium
Masks and sizes
Matrioska destruction
Collect literature
Hey, nerd
Place of the father
Heraldus octagon
The subject of the report.
Gift delivery service
Seeds of wealth and hunger.
The monkey tells the spirit of plagiarism.
Edmani's new favorite!
Procession in the dragon of the wooden thief
List of cosmic things to do.
Good luck
Buried with old gentlemen
Paul on my forehead
Idol Idol
Self-exit (requires 60+ level)
Effortlessly, divine (requires 60+ level and state of God)
Temple of falling animals (requires 60+ level)
Keys for regions (level 40+ required)
Funny adventure is not flat.
Millie double tray category
Time for the detective Doris de la Marina
The secure locker
Tsundere content
Do not really go
Inside the rainbow bee cell
Service of 3 elements meetings.
Arsenal Bosshunter (requires 60+ level)
Elephant Towers (requires 60+ level)
News novelty strange recipe
It does not seem right
Tables and chairs
Palace of the cosmic stapler doctor party.
Archeology of transformation
Bonsai Architecture Park
A party for the hawks.
Noise range
Very clean (requires 20+ level)
Face Crocodile Zedeko Showdown (requires level 40+)
Something to keep (requires 40+ levels)
Trophy Room (60+ level required)
Old Man's Spa Carl action (required for level 20+)
Night of 100 ghosts
Ask the public?
Jung Tower and Asf
They are stored!
Empty boxes
Adventures in the Ultra Zone!
Inventory class title (requires level 40+)
Effective model (requires 20+ level)

Main Warehouse, Not Yet Accessible
Bone rope (requires level 40+)
Collisions and shields
Fresh supplies


Warehouse Secondary Site, Base
Things starting with "J"
The kitchen is magical
Dinosaur Robot Store
Memories of the game Funny memories
Just music
Related to the CAP
Magic shoes
Bears and motorcycles
Things that burn
Maybe grenade bombs maybe.

Warehouse Secondary Site, Unlocked
I can not stop the rock
Things you know strange
Very hidden things
Uncertain but dangerous
Both balls are big and small.
Things that most people do not want

Aeromage wrote: We got a nice, succinct list of artifacts and their categories. What might be made of them?

The first category is Low Level. They are harmful to antiques and consume large amounts of value, with a poor rate of power-conversion for real benefits. Their theme is based around around the obstacles and concerns of a person. Currently including:

Amazing Camera by Dr. Groove
Mr. Juzu is Incredibly Stable.
Find Babysitters for Madonna and Aldridge
Rooney Kua Pack of Fanny Hipnosis


The second category is The Main Fighter. Their main objective is combatting other artifacts of the same type. They can also have other powers. They are antiques in the end, but they are basically a good weapon or armor. Currently including:

Sky High Leaf
Vara Projectile Princess Danmaco
Hunter Fruste
The Importer's Right Hand.
Magic Card Princess Sparkling Wine Mystic Wonder Stick
MorphOS Code
Uncut Bar
A Destructive Oven
Dragonkiller Bear
Surgeon General Knife
The Dark Fire
Large Blade
The Tweed Disaster
Air War


The third category is A Public Benefit. It's a common stack for artifacts that do not fit anywhere else at the end of the chain. Currently including:

Portal Torii of the Blood
Cadus the First Heiler.
Own Mind
Gressingham Configuration
Dick Joker
Diamond Mind by Matlock
Mirror Dark Actions.
Pantano Staff
Mobile Labyrinth of Fuzzy Woo
Silver Tools
The True Meaning of Love.
Twelve Balls Calibrinatrii Juggle.


The fourth category is The Local Government. These artifacts are held in a local area, insist on being in a state of The Authority and provide owner privileges, possible battles and general purposes. Currently including:

Red Blood Prince Sole Cup.
Forty Seven Glories
Castillo Hunter
Ord Ka Taj Bhalerith
The Crown of The First Tree.
Corona Wirms
Main Control System
Overlord Armor
Regent Insignia
Joker Sharif Is Shy
Writing Idol
Defense Network Twelve Camp.
Winter Wreath


The fifth category is The Central Force. These devices are intelligent and can function independently or help their superiors. Currently including:

Ishmenvanylvok, Crimson Lama Rouen
Magallanes (Dedicated)
Murmurs of Hatred
Institute
The Brain of The World.


The sixth category is The Energy of the Channel. Its main purpose is to connect the owner to a level that should be of a higher level and allows access to a force that operates on the basis of restrictions and helps the guarantor / adversary authorities. Currently including:

Windscreen Wiper
Maestro Schlabruch in Rudd
God, God of Death
Real Skyscraper
Rimal Helios Solar Abundance.
Old Tablets
Tom Silences the Sound


The seventh category of devices is A Mysterious Set Of Meaningful Graphics. Their powers are less specific than others, and they are in a group which aims to provide the basic elements of the specific skills of The Defense Multivire in particular (even if they do already). Currently including:

Choice Acid
Select Air Regalia
Rhezliya Dark Selection.
Specific Territorial Area
The Specified Electrical Axis.
Energy At Regalia
I Chose Regalia Fire
Rheilia Electric Ice
Itrrchremorthys
Iskuardis
Khulurentes
Like My Favorite Light
Selected Magalia Anthologies
Nalntres
Nflus
Physically Choose
Mental Selected Choice
Selected Technology
Alternative Water


The eighth category is Mass Production. It is a collection of antiques that regularly produce other permanent objects, usually in large quantities. Currently including:

Ron's Devil's Door
Treated Eggs
Tommy Has No End
Hammer Peregrino
Dathenburg Engine


The ninth category is The Fighter Game. They focus on the war, but they work intensively or use mixed oxide fuel, positioning them over the other categories involving war in terms of strength. One of them is enough to shoot many battles. Currently including:

Omnipotence
Birch Winner
Blackwell Scheme
Cronofone
Dome of the Dwarf God
Luxury Weapon VIII
The Hero Is Impossible
Non-Essential Clothing
Red Scissors
Hammer Sky
Angelo Knife Fleur
Arcade Knives
Eternal Burn
Paladin Manifold Manifold
All
Decimal Code
Personal Worldpeace


The tenth category is Recycling In The World. It is a category of artifacts that, if used without opposition, will change the world / dimension in which it exists in a meaningful and lasting way. Currently included:

Ion Diamond
Fiery Bell
Map of Black Paint
Winter Crystals Are Unknown.
The Dictator of The First Ocean
The Destiny of The Pendulum
Fake Scheme
Geometric Keystone
Root Error
Tables of Infinite Hunger.
Flame Virus
Wonderful Time
Tommy's Labyrinth
Compass That Controls The World.


Category XI is Omnicompetent. This also includes This Weapon Bag, which is an artifact that can do just about anything within broad categories. Currently including:

Great Configuration
Vistor Lamps
The Catalog Is Infinite.


The twelfth category is A Universal Power. This is an antiquity that arises above other powers and acts as a very good force at a great level. If there is no opposition, one can change one aspect of the universe in which it was found. These include:

Pioneering Ice Cream
Fulkram Day
Fulcrum Night
Origin Of The Ttube
Compass And Arrow
Conical Mask


Catgory 13 is Blue Magician. This is for those artifacts that easily acquire new powers reliably, giving them the ability to easily expand over time. Currently including:

Tell The Universe
I Lost My Apathy
Infinite Key
Rose


The fourteenth category, gained with difficulty, is The T3-Granator. This is for antiques that provide power or subsidies to a class in which the center is equal to T3 or is T3; if the person carrying it already has relevant skills, it also becomes better. They defeat many things from the lower level. Currently including:

Rod Apolyan
Nagorno Calderon
Corona Connie
Mask Of The Slave
Hriaaperglss
The Devil's Leaf
Laser
Avoid The Eternal Tom


Catgory XV is Incompatible.


The sixteenth Category is The Highest Power Segment That Can Be Obtained. For these artifacts, which can in any way ignore their level and provide a small / circular vibratory force that increases the power of the character's general current, it can be directly and effectively opposed. Currently does not include:

The Guardian's Book
The First Eternal Library Is A Talent.
Quarto Perpetuo Grimioire of Talua
According To The Eternal Grimoire of The Track.
III, The Eternal Grupor of Taluptaar.