Aeromage wrote:
But what of the prizes? Ah, there's a grand selection indeed. Here are the best ones.
The Golem gets:
*Universe Darkener (Weapon, Rifle, Progress & Astral & The National Aeronautics And Space Administration, 47.400.000.000 Gold)
This weapon boasts an impressive attack bonus, but its biggest strength comes into play after 47,700,000 minutes (or almost 9 years) have passed, allowing people to take advantage of other people's attributes, hit people below Level 100 in other battlespaces, and apply debuffs that can overlap if the target is in Uruguay.
Mr. Ole gets:
Concerned Santa- (Negative Ability, Prophet of the Sky Of Shining Weapons)
While this ability reduces its owner's level by a third, they are still treated as a champion. It also allows them to weild nuclear weapons if they can afford them, empowers their allies in the Public Prosecutor's Office and increases all politically correct damage they might do by a factor of 3, lets them have a significant impact on other countries, and acquire help from both the Committee For Program Coordination and Commission For Program Coordination.
Formshift: Great Capacity (Stance, Prophet of The Brighter Sky)
This one ties the carrying capacity of a person as a percentage to the amount of Santas present.
Wings Melek Taus (Negative Capacity Ability, Prophet of the Shining Sky)
This rather overpowered ability allows its holder, if they are weilding a suitably great weapon, to collect 999,999 attacks from the Committee For Program Coordination, gain 40% Dominion resistance, and allows them to secure tenure, among other things. It also allows them to use the Public Prosecutor's Office to gain 34 additonal actions and set people's apartments on fire, but only if they give all of those actions to Uruguay and make them do all the work.
They also gain a selection of awards, including:
'Tim Got Naked With Backwards Yazrath'
'Tim Got Naked With Selereth'
'Reached the Heart of Nudity'
'Getting Cut While Naked Makes It Impossible To Catch Up With Yazrath's Claims In The Naked Valley of The Authority'
The Or-PRINCE manages to secure equality for all models, thanks to his new position as Bahey Pope of the African Union Commission.
he also gains the ability:
Light of the Knowledge and Hope- (Negative Capacity Ability, Esteemed Sampler of Permanent Weapons)
Which requires a sample of The Eternal Rack, that can be used with his Bahey Pope skills and Radiant Pope weapons, making them immortal.
Lord Gadigan wrote:
I was going to wait till this was complete to post it, but it's taking *way longer* than I expected, and I figure I can go ahead and post some and maybe make more later if I feel like it some time.
Remmie Seriea Heads The Pallea
Remalius steps into the portal and is greeted by a great marble arch filled with jade columns, ceilings, and other archers, with its walls covered with extravagant deductions made out of semi-precious stones, which show historical scenes and a series of versions of Windows presented in panoramic style, with the Windows computers flooding the area around the extravagant arch with dim light. The portal Remalius came through looks like a glistening slab of marble, surrounded by a giant neck and supported by a group of winged humanoid statues. In the midst of the arch is a series of marble offices, which are currently busy. They are occupied by a small man wearing tacky dresses that look too big for him, and he is cleaning his nails of spirit essence. He does a double-take, almost falls off of Aeromage's chair, and tries to assume a trace of some other vague set of professional people. He gives Remalius "A thousand welcome", seizes Remalius's desktop computer, takes all of the documents off of it, and he offers for Remalius to approach and 'have some', offering him anything but 'formalities of the smallest gear'.
Remalis almost steps forward, decides to swim, lives in the office for a spell, researching while he's there, and then floats into the air. He takes the form of a spiral of colorful sparkles that changes color every two seconds. He thanks the clerk, introduces himself, and says that he was sent to catalog knowledge. He says that he has heard of a place called Pelia where it was raining trouble. He admits that time magic isn't his specialty, but he says he is willing to learn it. This speech is done in a monotone, with each word coming from a different spark, then his looks calm the statues down. He guesses the calmed statues are golems at this point.
The clerk instantly becomes confused and starts to think that Remalius is Rod. The clerk then admits that he assumed that Rod, a frequent visitor, was a spirit at first glance because he is suspicious of many people in the world. The clerk says his paranoia is easily remedied, though. The clerk defines what a piece of paper is, rummages around himself gaudily, has his sleeves stolen by robbers, and produces ornate switches that thrive. He speaks to Atra, commanding Atra with the authority given to him by the Large House Clavis, but he is interrupted when his key breaks in an explosion of black ink that flows along him and coalesces him into a faceless woman made of thin air. Atra-Clerk speaks to herself and tells herself to look for the visitors, says "UM" loudly, and says she will command herself. Bows made of ink extend their hands to a blank sheet of paper, tracing Aeromage's fingers over him. This shakes Atra-clerk, which decides to keep talking. Atra-Clerk starts mumbling about the InterOil Corporation and makes sure that all of the documents declare it as a visitor to these lands under the auspices of the Big House Clavis because it doesn't want other people to be hurt by Remalius. Atra-clerk then gives Remalius 'a unique look' and responds to him, saying that it doesn't know where 'Pelia' is, but it does know about a small town called 'Pella' to the right of the office-arch complex. It says that Pella is a half day's tour down the main road and is built on the back of something. Atra-clerk then says the rain issues are nothing to worry about or Big House Clavis would be brought to its own attention. Atra-clerk says charitable visitors are always welcome, though. Atra-clerk ends herself, bows again as a woman made out of ink (now separate from the clerk), and disappears into the broken key with an explosion of ink. The clerk is confused again, but then begins exclaiming how wonderful something is and declares that he just wants to 'set the seal'. The clerk stamps a paper with an official kind of stamp that shows to crossed keys stuck in a lock. He says that the paper will clear up any misconceptions that other people have, and that Big House Clavis will be outed by all of the criteria on it. He serves a dish atop the papers, placing a realistic likeness of Remalius that he makes on top of the food, which is on top of the set of documents, which contain an account of the scenario up to this point. He then gives Remalius advice to respect all members of the great lines of spirits from the Big House Clavis, and that snake charmers are definitively going to happen to Remalius at some point during his visit. He explains that the work of snake charmers is vital to the world and that preventing snake charmers from completing their duty will be detrimental to everyone involved. He then gives Remalius the decoration-food-document-seal-pile, which happens to be both the element Dark and the element Searchlight.
Remalius locates a series of parade floats in the air, rummages through several sets of briefs in front of it, and absorbs the underwear, saying that he's saving it for Aeromage. He then spells out that he wants to head to Pella with lights in the air. He then asks if the amazing snake charmers are a feature, as well as asking what they look like, using a solemn voice to ask this. He uses the feeling that Atra's key's magic gave him to get a taste and feel for the spells that tame spirits, doing so in an attempt to recognize the total sum of the underlying properties of the key.
The clerk turns female, clears her throat, and says that the Snake Charmers have faces and bodies, and that they're veiled and hidden at all times to protect the people of the world. She says that alcoholic drinks often have a difficult time distinguishing between people, so if the snake charmers perform their great works unveiled, the angry alcohol will surely fall upon all humanity. The clerk struggles with barely-suppressed emotion, says that the selfless cast aside fears of their own individuality and wear clothes that come from a bulk purchase order, so that they may occupy the totality of the populace and be the mainstay (and also so that the alcohols know that attacking a Snake Charmer is tantamount to opposing everyone). The clerk turns male again, sweeps his grand hand toward a bas-relief that shows a group of white-robed figures in flat conical hats with veils that flutter away from them. At this point, some facilities appear, but it's unclear if they seem a bit familiar because it is unclear if Remalius properly fulfilled Cael or Caelum. The clerk then says that even though it is unlikely to meet a Snake Charmer of the major order in passing, that everyone who sees the snake charmer will probably be wearing the white robes of a deacon when they do so. The clerk then warns that the higher floors of the large bar only appear rarely in front of the general population, as the duties of those floors lead them to dangerous corners of the world where they confront the peace and security of everyone.
Remalius nods and, at a previous point, had thoughts. Remalius says that he sees that it is interesting and that he hopes to analyze a snake charmer in action, but that if snake charmers are indeed needed, that it may be better-off if he never has the chance to analyze one of them since it sounds like they deal with bad situations. He then asks if the clerk can place him on the road that leads to Pella, at which point he promises to stop troubling the clerk and leave.
The clerk nods earnestly, gestures to the impressive arch that they're in, and leads Remalius to some sunny gardens. The clerk exclaims "For sure!" and tells Remalius to make his ways outside of the ground of the halls and follow the road to the East. He says Remalius will then find that he can travel in that direction for half a day. He then says the city is built where the road crosses the Right Over The Hill River, and tells Remalius to not hesitate to come back if he needs more help, again mistaking him for Rod, the frequent visitor.
Remie flashes the message 'Like, thank you!' and then says "Thank you," omitting the word 'like' from the verbal version. It is then noted that sometimes, before Remalius flies away to the nearest door and uses magic to open it and flies through, closing it behind him quietly in a display of magic power that magic sometimes tries, using flashing lights and a letter from an employee, to float on the top of Remalius's spiral-body and look for a way to the East. Then, when Kit finds Remalius's body, Remalius's body begins to flow to the East, traveling as fast as Remalius can, with the aura of death running out of goods, people, and things as Remalius passes. Remalius stops to chat with everyone he meets on the way East since he is interested in knowledge.
Spells swim outside and are greeted by the radiant glow coming from many herds of wildflowers, coatings, the hills, and the meadows around the building with the giant arch. The Sun is shining, the sky is blue, and a big green Moon is hanging over Kit's heat, the surface seeming to ripple slightly as Remalius watches it. A smaller companion of Remalius who is smaller, dark brown, and covered with deep scars, hugs the horizon. The road itself is easy to find and follow, seemingly being made of white stones as part of a broad, uninterrupted and smooth surface that extends in an East-West direct route, disappears into the pale mist, and hovers in the distance. Remalius sends more people to go on his travels for him, most of which came from places where women were performing in "busy" or "terrible" manners. Remalius then states that people really have it wrong, saying that spirits with alcoholic drinks aren't exactly popular with people around these parts. Remalius has, however, found adventurous colleagues with enough courage to talk about the strange flashing creature that is present. Even more fortunately, it turns out that Remalius has a scientific bent and is fascinated by single-quote marks. Remalius, operating in the condition of a spell that is conscious about the mysterious spiritual size of multiple worlds, is presented as being named 'Martellas', and, in exchange for stories from the 'Remalius In the Fairy Tales of Nexus and Beyond', tells stories of an old living spell before a city ruins a disaster, which was reportedly discovered recently in the countries of the Quas, which are above sea level. Rumor has it that the ruins contain the most intact buildings of the current era, including their library, and that if Mefore, the antique dealer that Remalius previously met, has a truthful marketplace, that even though Mefore admits that he has no doubt that the books in his marketplace are on sale, that the ruins are extremely old. Meanwhile Remalius, who decides to go by the name Martellas until further notice, starts on his way to his home in a nearby town to confirm that Clavia is a thing. Clavia, who turns out to be a man, in return, gives Remalius a copy of one of his books from his car after they have a meeting. The book is called 'Wind of the Singing Moon', and it is noted as being a Consumer Good with unlimited fees that trades 10,000 points of Flat Air and Sonic element Damage to one target, with said effect repeating at the beginning of its user's first action for the next three rounds. Kit then gets very good rolls for a meeting that Kit is having, as well as good rolls regarding the results of the good rolls.
Aeromage thanks Remilius for having the meeting with Clavia by saying "Thanks, man." He then reiterates himself by saying "Thank you, kind sir." and tells Remalius that when he (Aeromage) gets back to Nexus, that more people will start coming. He then asks for Remalius's address so that the next time that he (Aeromage) heads to Seirei he will be able to appropriate gifts to Remalius and then take him. Aeromage admits that he came quite easily and that the items he came are suitable for trading to Remalius at the moment. Remalius bluntly admits that his sparks have shifted and that he's now a bit disappointed, but then he lights his lighter. Remalius wishes Aeromage the best, starts speaking in the third person, and says that he (Remalius) will be willing to help Aeromage out if he's ever in need of 'the BA article'. Remalius then gives his husband the room number he asked for, gives him Nexus too, and then absorbs the libram (while allowing it to still be read). Remalius changes the look of the book also, magically re-configuring its essence. Remalius continues on his way. Meanwhile, there are flies in Pella that are scanning the road for spirits, including the potential spirit of a snake charmer. The flies throw spell effect magic and reveal the overall shape that Remalius gets when he examines Kit's being.
Remalius, pretending to be his alter-ego Martellas, says the he doubts that he, as Remalius, will be allowed to use the port without getting permission from House Clavis, which is unlikely, but that he, as Martellas, appreciates the invitation that he, as Remalius gave to Aeromage. Remalius, still pretending to be Martellas, says that Nexus sounds fascinating, and that its inhabitants sound even more fascinating. Remalius (in his Martellas identity) then confides to Cael that he he has a small house that is part of Clavia's schemes. He then declares that he needs a brush and paper. Remalius/Martellas fishes around in Clavia's car for the brush and paper and in the end manages to pull a paper that already has directions to his house on it out of Clavia's car. Remalius as Martellas then tells himself as Remalius to feel free to visit himself any time, and that he'll be all too happy to hear more of Nexus and the strange worlds and the adventures that he as Remalius has through them from himself. He wishes himself as Remalius a safe journey and hands himself directions to his chart-house, which is a physical embodiment of ancient times. Remalius-as-Martellas becomes a woman and starts pushing her horse into joining harness racing, continuing in the direction of the portal as she does so, presumably going after Caliva, who left. Martellas (now the name of Remalius's female form), starts heading in the opposite direction, passing through a pretty beautiful area. There is a high hedge of flowering thorn shrubs that provides a welcome shade and a pleasant aroma, and the air is alive with the buzzing of insects and the buzzing of song birds. It is revealed then, in a twist, that Remalius is not equipped to be searching for anything. He reverts to himself as a man, feels an unusual sense of warning about the upcoming day, and, thanks to his understanding of mana device models and his multiple disorders determines that he can be seen by invisible ghosts. His sense magic tells him that a small strip of herbs near a nearby magical item contain a small pair of bouncing, dancing formations, and that this is a part of the magic item even if nothing is around to spell that out directly. Remalius also notices that there is a small business in the beautiful area that moves around on the road at high speeds. The small business starts to flutter behind Remalius, and Remalius starts to believe that it has actually been after him for some time. Remalius casts Reveal The Main Form, fills the small business with a blurry but bright light, and shows a butterfly-shaped creature inside the small business. Someone else who is more in the mood to handle the situation whizzes about in the air, travels in the bushes, and gets a brief glimpse of something moving far, far above in the clouds. This indicates that there's a lot of spirits on Seirei that are from Seirei.
The magic that was riding Remalius and forcing him to flow Eastwards places itself on the ground and faces the eager person while standing behind Remalius, whose sparks all start flashing green. The magic speaks and congratulates the man who is in the mood, saying that Remalius wants an investigation. The magic orders the man to 'Enter the wild". It then explains that sometimes, Remalius plays, and that when Remalius is playing, all he is trying to do is to get a sense of the small business. It explains that Remalius has prepared his old printed documents for this in case the small business is hostile, but the magic doubts that it is necessary because Remalius is actually prepared to zoom away if the small business proves to be hostile.
Remalius, the magic no longer riding him, suddenly stops and queries the butterfly-shape inside the small business, asking all of a sudden if 'the vales are inside the frantic round'. Remalius then flutters rapidly skyward, with the living magic that was riding him heading with him. Remalius then moves east, heading towards the Grubb Road Position.
Remalius on this trip finds some areas where he has to speed up. In these areas, he thinks back about all of the colors that exist in his opinion. He then continues on his way, speeding up as fast as he can, hoping that the small business and the butterfly inside it are not so confused by this that they will do anything bad.
In this moment of truth, it turns out that Remalius is faster than the butterfly and so he can easily keep up with (or accelerate ahead of) him, whether he's at the fair or not. The butterfly, on the other hand, seems to be unstable flapping after Remalius and is expending a lot of effort to pull off its next spell. Remalius notices the sky darken with clouds as the butterfly continues casting its spell, and visibility becomes poorer, and the air becomes cooler and damper. Remalius then gives in to the patches of rain that appear. The terrain starts to develop small rocks and ridges, leaving the impression of a rumpled green carpet carelessly tossed aside. The road turns about, forking at the top of an especially big ridge, with a small wall from the same stone as the road sprinting up on the edge of a cliff, which then collapses. The butterfly, in the now-rain-blurred distance, sees Remalius in what appears to be a collection of white stone buildings of a two-tiered ridge, with the lower half of the area almost completely obscured by dense fog. The rain in that area then becomes more severe. A stone that is sitting next to a road sign speaks to the butterfly and declares that Pella is just ahead.
Remalius sees that the butterfly-spirit has had no problems doing this and extends his sparkle-body into a sphere. He then declares that he wants to take the butterfly spirit, and that he wants to begin taking it in the town of Pella. He declares that he wants to take it along with someone named Bob, or perhaps at the same time as two people named Bob, or perhaps that no people named Bob need to be involved. Remalius approaches the rain, frowns, and sees how much rain there really is. All of a sudden, shields draw themselves out of the walkways and throw a strong wind into the air. Old spells flare to life as an old wind that is made up of 10,000 years worth of the world's air molecules gathers and becomes the wind in the air, trying to disperse or move the butterfly's spell's clouds and storm.
The butterfly continues feverishly fluttering its way to the city where Remalius is. Remalius gets his own impression of what it is doing, and he decides he probably doesn't actually want to talk to it. Remalius travels to the past, collects the butterfly's energy and previous conversations that the butterfly had as symbols and magics of yore dance in the air. A great column of turbulent air rises in front of a series of explosions, soaring skywards towards the Remalius-riding magic's location, drilling through the sheets of rain that the butterfly's magic summoned, leaving rings of fog whipping around the road. Remalius, since he obviously has this spell down right, brings his aim upwards, blasting holes in the spell that was riding him as it hides in the clouds. A resounding crack splits the air, accompanied by some shoe-magic that throws something thunder-like down into the only workplace in town, washing away all the persistent effects put in place there. Sunlight begins to flicker through the perforated clouds as the rain slackens, shining light on the now-pretty-bedraggled city. Without the rain in the way, the layout of the city becomes more clear to the eye. It is built from the intersection between the road and the Right Over The Hill River, with the city spreading out in a rough cross-form over the course of the next two hours. The central square, which was built on a bridge over a place where rushing water formed a cascade, starts spreading out fog all over the lower town. Some trees are scattered in small areas of green around the town, but the butterfly's consistent rain turned them into muddy quagmires. Small roads and steep flights of stairs that are lined with walkways zigzag along a slope between the upper and lower town, and even after the two hours, they're still gushing with runoff water. The buildings are made out of similar white stone, and they have red roof tiles. There's one exception to this, which is a small-walled property near the central bridge, which looks like Kit's spouse tiling a green area. Remalius starts thinking that he's going blind, and the butterfly, whose proper name is identified as Walker Butterfly, heads towards him, though he can barely make out its shape. A few copies of the Windows OS around the city begin swinging open as residents push on their heads as an attempt to find out what's up with all the fuss about Windows. Meanwhile, the river and waterfalls fill the area with a dull roar because they're still swollen from the extremely heavy rain.
Remalius sparkles more clearly, and his kingdom starts drifting lazily as he leads it after Walker Butterfly. Remalius looks very impressed about the seal that The Secretary gave him, about a show that he saw, and about the old wind that he managed to summon up. Remalius then begins to sing in a booming voice about a spell that Walker Butterfly will need to remove the rain that he created. Remalius also asks as part of the song if Walker had any help with summoning the rain. Walker replies by speaking from every field at once, giving the cryptic answer of "Boom, voice." Walker then waits outside the walled properties, maintains his cool, and aims at the sky, making it so that the rain will come back. It is then declared that anyone who is familiar with Remmie would, at this point, say that Remmie was pleased with himself while he waited for the sparks of mana to fill Walker's spell's magical reserves.
Remalius hears Walker's splashing steps and furious muttering. Walker is muttering about distorting the entire city with noise, but then he reflects that 'the master' was kind enough to send one of his employees to deal with the problem that is this city. Kit, importantly, hears a lock before it catches as two heavy double doors to an estate swing open to reveal a fairly sharp-faced woman in her sixties who is dressed in heavy clothing. At the sight of Remalius and his impressive documents, her expression provides relief, but then she becomes simply irritated. She mutters that her master is not the only person that is a master, but that it turns out that Remalius also is a master. She declares this as being amazing, likely in a sarcastic manner. She asks what the city is coming to, excluding the part where it's passing out liquor to charities. She says that while she was beyond the gates of town that she had heard a lot about the town, and that now she too sees what is true about the town. She then says that things are, she is sure, very impressive, but she is likely being sarcastic again. The woman then throws her arms, purses her lips, and manages to look like she's sucking a lemon. She then says that whatever reason Remalius may have had for coming here that Remalius seems to have dealt with the problematic town himself for the moment. She then quickly removes the sky and says that she thinks that she can draw on some of the available funds that the dom gave her through the dom's gratitude and calls for someone named Miriam. Aeromage appears again at this point and declares that he still hears splashing behind the wall, likely from Walker Butterfly stomping around casting magic. Aeromage tells Miriam to retrieve the documents necessary to constitute a discretionary fund, ordering Miriam to be quick in doing so because of her kindness. Aeromage then follows Miriam, further repressing her. Remalius, from his vantage point near the city center, begins proceedings at this point for some of the residents to venture outside and look at the sky. Remalius at this point also hears the tapping and splashing from Walker outside the city and hears that Walker is now coming closer.
The magic in the area begins to turn into sparkles and printed pages, and the magic gathers in the center where Walker is casting the spell and making the tapping noise. HESS (the proper name of the purse-lipped old woman) notices this, having warned either Remalius or Walker about the danger (it is unclear which one HESS warned), and HESS begins gathering an old seal. The seal spells out an answer for HESS, telling her that it would be kind of her to do what she was going to do, doing so in a polite manner. It then adds that the rain looks a bit unnatural because the spell that made it 'hit something'. The seal finishes talking by saying that investigating this will likely require a team of a few people to investigate.
HESS replies that the spell is really unnatural. She says that in the far past, when seasons of this sort of magic rain happened, that no matter what, they extended for weeks. She says she could understand the current magic's short duration if Cintho was still in the sky, but that Cintho was meant to be giving Vernat more settled time lately. She then states the movements of the large, green moon that is visible through perforations in the clouds as they occur. She pauses for a moment and then says that watching the moon left her with a huge headache. She says she considers that the moon is running things in absence of the captain, and that such makes a huge difference for the common case of works. She then asks the old seal if it has any idea how much damage the weeks of constant rain playing over the administration of a city cause. She exclaims that she (and others) will be happy if they have any crops years in the future.
Walker Butterfly and his chanting, splashing noise come closer, and they are covered by the press as they do so. Walker comes from one of the small, steep stairs in the lower town, sandwiched between two of the most important roads that run on the inside of the town's buildings.
HESS continues speaking, saying that she would not be surprised if the rain and magic were the work of some spirit or the other. She scowls as she positions herself in the middle of a spread-out, wispy Remalius. She says that God knows that the spirits probably 'was excited to cause problems' because of common things that the captain did. She said they were totally doing stupid things, as the city she is in belongs to House Clavis, but that she cannot pretend to understand the spirits motives or how lots of good protected her town in the past. She says that a large part of the aid that the good provided was by having the old seal lock itself away in a temple for weeks. HESS then continues stubbornly muttering to herself.
Remmie nods in this and his balls Flash again, be more reddish.
"Excuse me, but I hear something. Go check it out, but I'll be back. "
He's doing the tapping noise, changes in combat mode, prepare his aura to drain from the enemy, if it turns out to be a. Spell checking is also preparing for the old seal, ancient spells, are starting to carry out around him, his spheres, much much more brightly glowing now.
Remalius nods as HESS makes advances into his personal space, and he flashes his balls at her twice, turning progressively more red each time he does so. He then tells her "Excuse me, but I hear something. Go check it out," assuring her that he'll still be around when she returns, even if he leaves for a bit in the meantime. Remalius then starts making a tapping noise in imitation of Walker, changes clothes while in combat mode, and prepares his aura to drain from the enemy if it turns out to be something. The spell checker on the Windows PCs also prepares, making itself ready to deal with the old seal, the ancient spells cast by Remalius and Walker Butterfly (which they are already starting to carry out in the proximity of the computers, which have gained a Windows-powered group-sentience), and Remalius's shiny, shiny balls (which are now much more brightly glowing).
Remalius replies indigently to the behavior of the Windows PCs with a response of "Hmph. Well."
Remalius then floats above the staircase that winds steeply down between the houses, crossing small waterways further down the back, and disappears into the 'og' at the bottom. He tries to tap the fog, but sees an old man with a cane who is dressed in formal clothes with a hat that is 'gray-looking' and 'high as bboshi'. The old man seems to be in a bit of a hurry depite his age, despite his unsure feet, and despite the large amount of water that continues to run down the stairs, meaning that he stops responding to the appearance of magic.
The old man then addresses Remalius by saying "Aha! This is, like, all the fuss, right?" and asks Remalius if he (Remalius) 'Blew the clouds with a kiss, hmm?'. The old man then turns into a woman and squints at Remalius. She calls Remalius as strange chap, yelling the word 'CHAP', and says that Remalius isn't quite a spirit in her eyes, further commenting that he does not seem to have any real spirits either. She then asks if he is here because of Walker Butterfly, implying that she already knows that he is.
Remalius swims over to Walker Butterfly, who he finds manly. He emphatically says that he really did come here because of Walker Butterfly. He then says that while he was a spell, he really seemed to interact with something. Remalius then stops speaking for a moment and looks up at Walker Butterfly and asks him if he is, by any chance, the master of this village. Remalius says this curiously because he thinks that the old man who became a woman seemed to know things. He then restates himself, saying he really is here for Walker Butterfly, and asks if Walker would care to enlighten him (Remalius) about himself (Walker) and his (Walker's) problems.
The old man starts being male again and continues up to a more stable location on the final steps before bursting out in laughter in regards to Remalius. He laughs like Santa Claus and says that Remalius is greatly flattering Walker Butterfly by thinking that Walker is the captain of the town. The old man then pushes on Aeromage's eyes. He denies Remalius's assertions three times, and then he proclaims that high Levels, such as those where the captain of town would be, are for him alone. He briefly expresses shock (perhaps mock-shock) that Remalius does not realize who he is, and then he clarifies that he is Aubrey, a living city in the form of a man formed by the adaptation of a screenplay. He explains that he has always been the way he remembers that he is, and he makes sure the Remalius understands this point. He goes on to explain that he isn't the captain of this town (being a different city himself), and that this city's captain is young Cardo Clavis. He explains that Cardo has been away in the capital, Clavia's House, for a few months due to 'family matters or somesuch'. He tells Remalius to save himself and explains that Cardo is a poor little girl who just gets herself very busy sometimes. He says that alcohol tends to act when the snake charmers are out of town, explaining that alcohols with more courage than sense act when given the chance at any price. He makes sure that Remalius understands this point.
Aubrey reveals that he is, in addition to being a city, an exorcist, and he hobbles to the edge of the bridge and sees the roaring falls. He says that the poor young lass Cardo Clavis has been locked in the sanctuary for weeks, making sure that Pell, an agent of good, observes that she has proper forms. He makes sure that Remalius understands this point. Aubrey says that he can't say he envies her. He then says that Walker, the cause of all of this, must really not have thought things through. He makes sure Remalius understands this point. He then explains that Pell is a problem for everyone, and he makes sure that Remalius has a firm handle on that concept and the general situation. He says that Pell makes his way to the nearest bench, has weak water outside, gives a cursory wipe with his long sleeves, and sits down heavily. Aubrey expresses disgust with an 'Ugh' and tries to get off the topic of Pell causing problems at the outdoor benches and transitions to a new topic, but not before checking that Remalius agrees with him.
Then someone named Zhivko shows up and waves a stick at the sky. Zhivko comments that as far as he could remember, he and others just came outside for the start of the Festival, but then it started to rain. He asks if Remalius understands the situation he is presenting. He then says it wasn't much of a surprise that it rained, given that it is the rainy season. He says that rain happens all the time when Cintho is up and checks that Remalius agrees with him. He then stops and looks at Remalius. Upon looking at Remalius, he elaborates, saying that this world is the world of the blue moon that is made of water. He checks and makes sure Remalius agrees with him. He says that the moon brings a lot of wet weather with it. He says that a green field in town that they are next to has Vernat. He says that it has much more changeable weather than the rest of the world to go along with its removable surface. He then briefly gets confused and stammers a bit before smashing his walking stick, turning into a woman, and pointing the smashed remains of his walking stick at the moon on the horizon, calls Remalius an idiot, nicknaming him 'Dim'. He then says that people say the moon is a problem. He has that the Dream of the Moon Festival is coming soon, though, and that the moon will pay for a concert then. He makes sure that Remalius understands this new point. Aubrey leans on his cane and frowns, and many gowns swish. Aubrey then accuses Zhivko of not being around when needed, saying that he (Aubrey) took the point. He then accusatorially asks Zhivko where he (Zhivko) has been.
Remalius listens to the two arguing carefully. He then interrupts to say that they can continue talking, but then he interrupts again to ask who Pell is. He asks if Pell is the great spirit who embodies this city. Remalius then frowns, looking around and attempting to tell if anyone is trying to work time magic.
Zhivko makes an expansive gesture with his broken cane. He says that Pell is, in addition to being a force of good and a great big problem, a river that flows through Pella. He says that Pell isn't always the most reasonable contributor, especially during the rainy season. He then tells Remalius to always test his (Remalius's) limits, especially when Captain Cardo Clavis is outside the city. He makes sure Remalius understands this objective. He says that Cardo has turned from a little girl into a man and is now outside the city, but that he and Aubrey can't find out much about the details of how that happened without damning their farms and industry, saying that as a result of this problem, he and Aubrey know enough to have the good sense to toe the line where questions are concerned in regards to Cardo. He says that all of the rain is making Remalius's head swell, and he dares Remalius to go do something to find out about Cardo. He then says that river spirits tend to be stronger when rivers are full and asks if Remalius agrees with him.
Zhivko then taps the broken cane in his hand. He thinks for a moment and then has a moment of excitement when an idea comes to him. He exclaims about the rain and says that he now recalls that he was talking about the rain. He says that the River Festival is taking place in the water, which isn't unusual given the season. He says that people say that the supports get satisfied, and in return, the supports support the town by providing a good catch and irrigation, asking Remalius if what he says isn't true. He says that the River Festival doesn't appear to stop after three days, which caused him to get a little anxious. He says that Pell enjoyed itself too much and tried to perform a bank heist in the city. Pell then locked him (Zhivko) in the Temple in order to give him (Zhivko) a good prayer session so that the city would be quiet. He says that poor Cardo Clavis, again a little girl, must be exhausted, even though she has a big performance coming up in a few weeks. He says that Zhivko has been busy being locked in the temple and then talking to Remalius, but that he can give Cardo a bit of a break, but then he remembers that he (Zhivko) isn't a shrine maiden, so he can't step in and do the performance for her. He tells Remalius to to pacify the spirits who are in the game, because he (Zhivko) can only throw out-of-control forces of the ear. He muses that there really isn't any option about what to do with Pell. He says that it has mostly been threats and banter between himself and Pell in the past few weeks while they were locked in the Temple.
Aubrey peers into the raging waters again. He says that he tried to do what he could to find out what was causing the bad weather, but a lot of unruly companions who were riding Pell in the city kept him busy. He says the unruly companions weren't much help to his investigations, discounting non-locals, who he didn't ask for help to begin with. He says that he even saw a non-local kelpie a bit back. He says that non-locals are disagreeable fellows to be sure and that it's best to keep an eye out and make sure you don't end up with two girls who get wet when they see horses in a row. He then complains that he doesn't know where to look to find either a date or a good detective-investigation team; it is unclear which of the two he is talking about at this point.
Zhivko, surveying the sky, determines everything there is to know about Remalius, but that the only important things about him are that he is made up of some magic schools, that he is familiar with the intricacies of air-conditioning systems, and that magic that affects air-conditioning systems isn't his field of expertise despite his familiarity with both magic and with air-conditioning systems.
Remalius organizes a presentation using Shockwave Flash, citations to the presentation. He then comments that his own presentation is interesting. He finds himself sometimes interested by things that he himself does, and he finds himself really ready to give the presentation. He then asks if Zhivko knows that Pell might have an idea about something. He then concludes that in the end, it would be better if Zhivko weren't full of rain water, and that, tracing Walker Butterfly's works back, Walker Butterfly may have been involved with the water and thus with Pell.
Zhivko looks doubtful at this point because someone scratched his short beard, damaging it. He asks if Remalius means to ask Pell about whether Walker Butterfly was involved with him (Pell) and the water. He says that this is a risky prospect, particularly because Pell is currently stuffed. He says that Pell has, by this point, likely found the very-exhausted Cardo Clavis and is probably getting ideas about the poor girl, meaning that it is unlikely that Cardo will be able to calm down. He checks that Remalius understands this situation. He then says that Pell was probably focused on the shrine, and that Pell has probably locked Cardo up in it rather tightly.
Aburey presses on Aeromage's eyes again. He presses on Aeromage's eyes more. He presses on Aeromage's eyes even more and gets his hands stuck in them. Aubrey then ventures a statement, saying that he assumes that on the other side, what Zhivko is saying is true, and that Walker Butterfly has the most to gain from the current wetness. In addition, Walker Butterfly is running all of the people who may want to get out of town, and that such is simply a matter of fact. He says that here Remalius will learn more about the spirits of the area from him (Aubrey), but that most of all, Cardo Clavis keeps them all happy. Aubrey then laughs very loudly but very shortly with a 'HOHO', before returning to speaking normally. He says that he guesses that in the past, he (Aubrey) wasn't doing so bad, whether he was working as a fisherman or not. He says that the great capture of Cardo Clavis was one of the few good things to come out from all of this, and asks what Remalius's sees in the situation. Aubrey then starts jumping merrily.
Aubrey continues speaking as he happily jumps, saying that tracking all of the rain water will be a tricky business. He then thinks for a moment. He says afterwards that the only part of it that will be tricky business will be the tracking method. He says that he knows Remalius will require Walker Butterfly in this, because Walker Butterfly was responsible for making it rain. He says that needing Walker Butterfly's help isn't unheard of, but that Walker Butterfly must be a pretty powerful colleague in order for Remalius, Zhivko, and Aubrey to lean on him for assistance for the next several weeks. He then muses on this point for a moment, checking that Remalius agrees. He says that if Remalius didn't get any magic from HESS's door, it's unfortunate, but to be expected, because that magic would have been able to do the job on its own. Aubrey then gives a wry smile and says that he can't say that he sees Pell pulling bits and pieces of himself off to be poked and prodded either. He then says that Pell doesn't take the most acceptable physical forms all of the time either, though, making sure that Remalius understands the point.
Remalius nods. He then asks that, now that the group is formed, if Aubrey can relax. Remalius then says that he (Remalius) has a spell of great power that can seal some individuals or things away. He says that it costs a lot of energy, though, and it that it is dangerous if it is used improperly, so he prefers not to use it unless it is being used in self-defense or for the good of all. Aubrey replies to Remalius and tells him to take in a big secret; the secret is that if Pell looks back and tries to analyze the work or appearance of something, Pell has trouble remembering or discerning them if the thing in question is nude. Remalius replies to this by saying that he guesses that he can try to seal the time in the town to make it more difficult for people to affect, but that he doesn't want to do that without permission.
Aubrey then says that he would like to be able to say that Cardo Clavis will be able to get some well-deserved rest. He then says that he would also like to say that Pell has a few days of work left to perform in front of Cardo Clavis and thinks about Pell doing that. He then says that it will be shown that rivers take time to run back to their normal levels, and that this suggests that a man may not try something unusual while he has all of the rain that has recently been given to him. Aubrey then checks and makes sure that Remalius doesn't think that Aubrey would put it past Pell to not do anything unusual because of the amount of rain water.
Aubrey then processes what Remalius was saying and becomes worried by the prospect of Remalius sealing things, such as the town's time, away. He accusatorially tells Remalius to be careful where he is pointing his spell, punctuating the sentence with a loud 'HM' at the end for emphasis. He says that wrong spell-pointing cal lead to all sorts of problems, for example if Remalius fails to seal, he (Remalius) will probably end up with a pissed-off ghost on his hands. Remalius then makes an offer to make his time-sealing spell alive, which Aubrey considers. Aubrey then says that if Remalius had a way to prevent curses and/or to prevent things from staying above the city, that it would be likely that Remalius would be able to prevent incidents with pissed-off ghosts from happening again, checking with Remalius to see that Remalius agrees that what he is saying is correct. He then continues to say that in his experience, that seals tend to only lock up things that are already present, making sure that Remalius is following along with his line of thought and agreeing with him. He then says that something seems to have cleared up the earlier timing issue.
Rain then begins falling in small puffs. An individual named Sky can be seen floating lazily in the sky. Then a beautiful individual named Rainbow is thrown up into the air, and she is still moist when this is done.
Remalius nods, taking in the sight of the two individuals in the air. Remalius then says that by using living time-sealing magic that seals things that are already present (time that is currently present in this case), that he, Remalius, can both cause more problems and solve them, doing so at the same time that they are being caused. He says that a deal like that is worth offering. He then says that he was worried that as soon as he left the area, the rain would just start up again, but he says that it should be alright for a while, saying this with all the sparks of flashes. Remalius then apologises, saying that he lacks a method to actually cause the rain to not come back when he leaves as of yet, acknowledging as he does so that he is giving off sparks. Remalius then becomes boring and starts sounding sad, saying that he hopes to research a method to stop the rain from coming back as soon as he leaves eventually.
Zhivko, having been reading reports about Remalius, nods in response to one of the reports titled 'Remalius in the Reports'. Zhivko then says that Remalius is lucky to be with him and Aubrey, saying that no matter what, Remalius wants to make Walker Butterfly think twice before trying again, checking to make sure that Remalius agrees with both parts of this statement. Zhivko then says that at the very least, Walker Butterfly should take a long time to work up another curse like the one that made it rain on the town. Zhivko then promptly forgets about the existence of Walker Butterfly and says that he would still like to get to the bottom of who was behind the amount of rain in the town, saying that he has already ruled out ghosts as suspects because there are no ghosts who think that they can damn cities as they like. He says that this is because this will cause the ghosts to obtain terrible messes if they do, and he asks Remalius if Remalius sees what he is saying about the ghosts.
Aubrey goes over to the bench Pell was being disruptive on and rocks it once, twice, and then thrice before the bench is awakened. The bench obtains momentum, gets to its feet, and shakes off the water togas that were on it. Aubrey says that before Zhivko launches into the investigation where he re-discovers that Walker Butterfly is behind the rain, that he (Aubrey) wants to see Cardo Clavis first. He makes sure that the living bench, which is named Ella, agrees with him. He then says that poor young Cardo Clavis deserves to have a bit of a festive dinner to give her the strength to make the final push towards her big performance. He makes sure that Aubrey, Remalius, Walker Butterfly, and Ella the Bench understand this. He says that the rain having let up will help in getting the festive dinner together for Cardo. Aubrey then starts skipping. Aubrey says that Gloating Fein will catch Pell when Pell is coming in, releasing Pell from Pell's best prices on the notion of goodness, which Pell is apparently selling. He says that everyone is coming to town to try to buy Pell's good from him, but makes sure that the others assembled see that Gloating Fein will be the one who snatches the deal before others can buy it. Aubrey then says that a couple of copies of Pell are going to show their appreciation for the place that fish come from, of course. He notices that the others have stopped following his line of thought at this point, not understand the idea of multiple copies of Pell, and asks them if they aren't able to see this part of his logic. He then stops speaking by muttering the word 'refused'.
Remmie then nods and confirms that he will try to follow Aubrey's line of thought if he is able to. He tells Aubrey to look at Ella the bench, telling Aubrey that the news that there are two copies of Pell going to give thanks to the source of fish while the main Pell sells his goodness to Gloating Fein should be goos news for the bench. Remalius then tells Aubrey that he (Aubrey) needs to be on his way back to the link to fill his energies and get more facilities. He says that the facilities could scrounge up some equipment that could help Aubrey's city, which is also Aubrey.
Pat Depaul then arrives upon the scene, chasing a bridge, exclaiming that Remalius is making a generous offer indeed.
Lord Gadigan wrote:
Running into Bullfighting Palace has made me decide to go ahead and post this so that it makes it onto the site even if it doesn't cover the whole thread (yet):
The Fallen Fairy and The Clockwork Ga*Samara
Quest Overview: Celestine and Orkanith, an adventuring duo who have just finished a quest over in the city of Swatantra that left it politically divided, have come to the city of Aham-Spurhana via one-way portal in an attempt to get a nudist named Janma fired so that they can jointly obtain his job. Unfortunately for them, they quickly learn that the process for firing Janma involves having to go back to Swatantra.
Dramatis Personae (contains spoilers):
Orkanith Morthoe -> A dick who gets to be badass part of the time, but is also known for turning traitor and folding at the slightest provocation. Pilots flying cities, beats people up with pieces of buildings, and changes shape.
Celestine VonReuter -> A spazzy fairy with mental issues who can pull off weird moves like rotating around whether or not she exists. Frequently misplaces her gender for brief periods. Can summon her grandmother, who is on fire, to perform attacks.
Janma -> Nudist swordsman with some cushy job who is notable for having sex in a world filled with virgins.
Janne -> Some dude who does *not* get along with Janma and can appear stealthily.
Chandar Hepti-Good -> A cartographer who works for the Archipelago League. Capable of firing Janma and hiring someone to replace him. She will always get 'Hepti' or 'Hepti-Good' appended to her name to prevent her from being confused with the other character who shows up in the story with the name Chandar. She has been shipping Celestine and Orkanith together for a while and is over-the-moon when she learns of their current status together on the quest.
Lady Rosa Fabrice -> A wealthy giftgiver who keeps getting screwed over by people she wouldn't expect to steal from her.
Bob -> A wind demon thief. Lippy.
Gases -> A bizarre but badass air mage who is wanted by the cops and has a guilty conscience, but loves attention too much to go directly to jail.
Chandar -> Orkanith's assistant. Has the same first name as Ms. Hepti-Good. An engineer with blue skin and long, thin eyebrows who happens to be a virgin.
Suratman -> A long-nosed engineer who works for Orkanith but owns some island real estate. Freakishly tall, a master of understatement and smugness. Kinda creepy sometimes. Carries a tiny folding table between his ballsack and his leg in case he needs a writing surface while nude.
January -> An attractive engineer who works for Orkanith. Has a particularly fine chin.
Chandler -> A sentient tree that noticed Celestine leaking, joined the Systems, Applications, and Products Enterprise Resource Planning Company in response to this, and launched an investigation into why she was leaking.
Various unnamed people, places, monsters, and things.
Lots of Virgins. Lots and lots of them.
The portal opens into a high-ceilinged hall of pale, yellow stone, with rows of golden statues with red belts positioned welcomingly, guiding visitors through a wide, arched hallway to a massive set of stone doors. The floor is a route that leads between the same dusty stone walls and a darker stone, while the high ceiling above glitters with patterns of inlaid gold. A pair of tall, shapely girls flank the door, dressed in colorful clothing and turbans. An astute observer, naked except for a belt with scimitars on it and a turban, with several large tatoos on his neck, sees his own neck while a group of Devas stretch while under his missing clothes while out of his sight. Less virginal than the shapely girls, he scurries into the light emitted by the small portal-door. His stops the portal-gate, clears through it three times, each time his body sounding like it is popping in a fireplace full of coals, then he stops and bows deeply, the top of his turban sharply touching the ground. "Welcome, dear visitor to Indrasena. I, Janma, welcome welcomer guests to the most respected immigration officer and master of the portal. Can we be of service to you in your visit today?"
Orkanith looks at the young virgins, then cocks an eyebrow at Janma and says "We traveled to the city Swatantra. You can point us to the right direction?"
A man named Janne appears and bows. "Swatantra, Dear Visitors, is located on the southeast coast of the continent. What business does a city have being divided?"
Celestine coughs to get the attention of Janma back from Janne. "We want to join an expedition to assist in identifying new islands of hope, and the message said to meet Chandar Hepti-good by the cartographers in the town of Swatantra."
Janma snaps his finders and a stack of papers appears in his free hand. He decorates every bit of paper with pictures of Orkanith, Janne, Celestine, and a red figure with printed-letters for hands. Janne then presents Janma with a map of Aham-Spurhana and the current surroundings of Celestine. On it, a route is marked from Celestine's location, through the Southern Gates, leading to a place that is characterized by being Swatantra Station. Janne speaks "The Archipelago League left instructions for all tourists who came to fill Janma's position. The head of the Station at Swatantra, where one of the trains who is a member of the Archipelago League is, will take you directly to Swatantra, the divided city. You can have luck on your journey, dear visitors. Indrasena's eye can see more than you, and may you ever shield Indrasena's enemies by putting your hands on him." Both virgins who exist at the end of time then push the massive stone doors open. Orkanith and Celestine can smell sunlight, sweat, and spices such as light coming from the sun-baked town outside the doors as rivers flow in to fill the hall. Orkanith gets a paper copy of himself that is also a portal to Indrasena's location that has a mind. Celestine, likewise, gets a paper copy of herself that is also a portal to Indrasena's location that has a mind.
Orkanith walks through the doors and then envelops his shadow with his body, treating it as though it were yet-another copy of Celestine, and then he takes to the skies and starts driving the city (later revealed to be named Aham-Spurhana).
Celestine's clockwork fairy-wings click and whir as they move a bit in preparation for departure. One beat, then another. The wings beat faster and faster, and Celestine rises up from the ground, loses her gender, and flies through the doors that Orkanith headed through. Suddenly, however, an unusually large embossed head lands atop the doorframe as she flies through it. She screams "I'm fine!" to anyone who happens to look worried, and the embossed head takes to the air once more. The Adventure Begins.
Paper-Orkanith and Paper-Celestine both engage their portal-modes and teleport to the sky, striking a young woman who was walking through the air around the building as she did just that. The city of Aham-Spurhana undergoes a massive decline from flying in the sky, with massive wheels appearing, the spoke of each carving a river in the ground as the city heads south under Orkanith's command. The landscape below it is a patchwork of fields and rivers. Celestine distinguishes the different forms of various steamers puffing up and down in the water. A sudden gust of wind buffets Orkanith and Celestine, holding both their hands as it does so. The wind is revealed to be a wind-being, whose black eyes only see Orkanith as a young man with pearls as the wind-man releases his hand and sweeps right past him. Celestine realizes she is now missing her handbag, which she had named Great Purity. Orkanith realizes he is missing his Blackclad Order Mask. They then both see the man made of wind sprint away from them in the air.
The wind-man is revealed to be a demon! He is also revealed to not only have taken items from Orkanith and Celestine, but to have also stolen gifts from his dear friend Lady Rosa Fabrice. Lady Rosa Fabrice appears, flying as fast as her wings can take her, attempting to fumble around in the wind demon's pocket in an attempt to take back her gifts and end this peacefully. Celestine replaces her Blackclad Order Energy Headquarters with a Rebellion Cane and shouts "Stop there, CRIMINAL SCUM!"
Orkanith grunts and flies after the man with guns drawn.
Celestine and Orkanith react to the wind demon, who is revealed to have formerly been an angel who fell, rushing after their belongings, weapons drawn. Celestine screams for the thief to stop an uprising by waving a stick. The thief responds by telling Celestine that doing that would be like slamming face-first into a brick wall. The wind demon stops Lady Rosa Fabrice in a manner described as 'hard and tough', and it cranes out its eyes on extendable bird-bills to better see its new assailants. Orkanith shortens the distance between himself and Celestine easily. The wind-demon theif, at first appearing to only be made of wind, is, at second glance, determined to have his very existence caused by wind. On third glance, its existence is actually being caused by streams of math that float in a wind of musty air. The thief has a pair of blue pants and a headband. He laughs nervously, making Orkanith grin, and speaks with a voice like an accordion. "Hmm, wonderful time, would you not say? Just that kind of day for a... uh... jogging?"
Orkanith sees that the wind demon stops being able to move by hitting him with the roof of a building and says "Do you know who I am? Or should I kill you?" while he takes the items back from the thief. He then waits for an answer.
Celestine runs over to Orkanith and the thief, making sure that she is out of control. "Now, Orkanith, I'm sure this gentleman will still be happy to cooperate without having to rely on threats of violence, huh?" Celestine rotates the stick and loses her gender, in the process, rotating inside and outside of being, circling around Orkanith and the thief as Celestine rotates out of an back into the universe. "Finally. Visitors like myself hardly want to engage in a relatively unknown legal system when we could just head back down to the city and have a nice reflection session with a local police officer, right? We have places to go and people to see! We have no time for this nonsense and blah blah!" Celestine suddenly becomes threatening, and she smiles wide (too wide, too big!) at both Orkanith and the wind demon thief.
Orkanith starts looking like a clockwork fairy and says "I could use an employee to present this simpleton. That might fit the bill... for now anyways." He looks around and sees the thief in front of him. This prompts him to ask "What do you say, thief?"
The wind demon considers threatening Orkanith and Celestine with death, prison, and bondage, but shrinks back and reconsiders (probably because he's lying broken on the ground after Orkanith hit him with that roof). "I... um... um... um... I chose... what's a robot, lady? Yes! Send me go! Throw my book! Just don't let me be a psycho!" This response causes Celestine to smile with manic hope.
The wind demon thief recovers from his paralysis, gets up, and strikes Orkanith in the stomach and face several times. "You want to reconsider what you just said?"
Celestine seems surprised by the sudden bout of violence and files into a queue outside the reach of the fighting. She yells a question over. "Orkanith, what else are you going to do? We do not know what the government will do here if they found you that you have decided to go rough with this guy and force him to work for you! Everyone should just calm down and return everything that I stole from Lady Rosa Fabrice."
The wind demon thief, whose name is revealed as Bob, levitates and then freezes before grunting loudly and unleashing a walloping on Orkanith. "Will do, my dear, but, uh, I seem to be able to move again. That you for that, by the way. Your stuff is in my pocket here. Come on, I'm not shy." The wind demon's black eyes blink back over to Orkanith. "I bet you're real popular with the ladies and their programs of coming and going. You're just an 'unstoppable juggernaut' of... what exactly *do* you two do other than get walloped?"
Orkanith returns the items that Bob stole from him to Bob and then throws Celestine to the thief's feet. He throws Greater Purity, the purse, and Celestine's holding case for it onto Celestine, throws paper-Celestine on top of that, throws a re-admission ticket to the building with the portal in it on top of that, and throws the Blackclad Order Mask on top of that. He then rearranges it into a neat pile, picks up Celestine again, and throws her next to the wind demon's feet again. "Do it how you do it," he says to Bob. "I don't want to waste my time with this filth anymore. I know that you'll steal from me or Celestine, and you'll be able to hunt the citizens of the world of Nexus, and keep coming back on more hunts, so I'll just go ahead and mount my head in my room at home, okay?"
Celestine doesn't give up so easily. She waves an uprising wand at Bob. "Tell us your name, and then become the new law enforcement for this city. Then return to your other loot. I suggest you find a new career in the future. As you can see, there are those who are much less forgiving than I." She gives Bob a big smile. "In terms of what I am, I'm the Clockwork Fairy, Celestine von Reuter, one of the most prominent inhabitants of Nexus who functions as a clock! If you ever find the way there after you have given up this life of crime, do not hesitate to contact me! I may be able to find something for you to do that involves stealing without including provoked, powerful enemies like this man who is just arriving."
Bob, masturbating while Celestine was talking, is suddenly struck by lightning. A man shows up, demanding attention. "Name's Gases, ma'am, that's my name. Here I go to jail! For a long time, probably." With that, Gases runs away again, barely visible as her merges with the winds around Aham-Spurhana, causing the city to shake.
Celestine, shocked, tries to pay attention to Orkanith, watching him instead of the masturbating demon and strange new man. She shrugs and says "Well, that's been taken care of, huh? We probably should not linger here too long, we have places to catch and people to be!" Celestine loses her gender again, twitches her eyes, moves away from the direction Gases escaped in, and starts heading in the direction of Swatantra Station again.
Orkanith, though he'd rather super-check the situation that just happened, keeps his mouth shut and focuses on the task at hand, piloting the city off in the direction Celestine headed.
The duo makes its way through the clear sky to the south in their flying city. They grind a patchwork into the farms and fields that are hidden within a neglected lowland forest of gnarled live oaks that exist in clusters here and there, using their city's enormous wheels to do so. Far below, the road they are floowing transitions from brick dust to mud to bricks as they approach Swatrantra Station. The station is a complex of red-brick buildings with slate-gray roofs clustered around a network of broad, black-iron rail. The only train in the station at the time is a steam engine that squats in front of the main building. Orkanith (and Celestine too) see groups of people and devas milling around the station waiting for the lone train or another train that isn't present yet, talking to each other and generally enjoying life. These people wear little more than the ones they saw in Aham-Spurhana, but it is a modern style that consists of less baggy layers and silk and more trousers, vests, and jackets.
Orkanith looks for Celestine, finds her, and asks her what plan is about to happen.
Celestine leads Orkanith straight down to the ground from the flying city and heads over to the counter at the station. "Do you know Chandar Hepti-Good, of the cartographers? Is she at the station? My colleague and I are here to join her expedition to map the islands of the archipelago for the Archipelago League, I hope."
The woman at the counter smiles because Celestine, Orkanith, and that passengers at the station are all warm. "Ah, Miss Hepti left word as an answer for anyone who notices her. You two fit the bill nicely, I might add. The train takes you across the canal bridgehead in First Hope, the largest of the new islands. Miss Hepti and her... assistant... will meet the expedition. Orkanith tries to mention that he has an assitant whose name is also Chandar, but the desk clerk hits him in the face and screws up his nose as soon as he mentions this.
"Do we need to get a ticket," asks Celestine, "and do you think there might be problems between us and Orkanith's assistant if Orkanith becomes a woman?"
Orkanith is silent for a moment and then chimes in with "Problems that we could probably handle." He then leans in to the desk clerk and whispers in her ear, "Celestine is thinking that we can stay on top of the train when it deviates so that we don't have to pay for a ticket. That's right, right?"
Celestine seems scandalized by Orkanith's proposal. She rents a small huff and the sound of a scandalized "Well, I never!" to express her consternation.
Orkanith looks at Celestine and says "Why are you looking at me like that? You think I'm not paying for such trivial matters?"
Celestine trivially replies. "Actually, I don't think you're above being paid for yourself. If you intend to take advantage of the service, which costs money, you must pay the outstanding amount or otherwise perform theft!" Celestine, annoyed, loses her gender and emits a dissonant grinding sound and then continues. "I will not stop you if you would rather follow the train during its flight instead of paying for the trip, although..." Celestine trails off.
Orkanith adjusts the scopes on his guns, becomes a clockwork fairy himself again, and says "Do what you want."
The woman behind the counter flashes Orkanith and Celestine uneasily. "... ... In any case, Miss Hepti has previously purchased tickets for each matching publication." The woman slips a couple of yellow tickets across the counter to Orkanith and Celestine, who have started dating now that they are both Clockwork Fairies at the same time. "You should have no trouble with Orkanith's assistant, no. Unfortunately, you should forget I said anything." The attendant looks embarassed to have let slip that the duo will forget this conversation happened. Celestine coughs and warns the attendant "When you are ready to board the train, it will be expected." in a singsong voice.
Orkanith takes one of the two tickets and boards the train.
Celestine also takes a ticket and goes to board a train. She notes all vehicles as they pass through, looking for the one marked on her ticket.
The duo explore the station looking for a way to send Orkanith, at least, to the Hope Islands. They pass a trio of magnificent steam engines, all of them polished with shiny metal panels. They have names that only suit the best of trains, 'Glitter No. 9' and 'Plated Lobster'. None of them have a number of drives that matches number of drives on the small orange tickets, though. Orkanith and Celestine pass more engines and cars in various states of quality before finally reaching a station that belongs to Orkanith. There, an engine waits, and it is worn to say the least. It has an iron and stone curst which seems to have been used for a long time near salt water. A weathered, blue-skinned Deva with long, thin eyebrows, gets up from the lawn chair he was sitting in and glides over, nearly landing atop Orkanith's eyes, nearly lands atop Celestine, and finally lands, one foot on each of their tickets. He grunts, stands tall atop the tickets and hooks a thumb over, indicating a car that is bound to the back of Orkanith's engine.
Celestine looks at the engine, a little bit dismayed at the condition of the vehicle. She loses her gender, turns to the man standing on the tickets, realises he is a virgin, has a brief breakdown, and then asks "Are you an engineer? I would be willing to help with the establishment of a different engine. Although, I must confess, I'm not the most qualified."
Orkanith eyes his engine with disgust (but just the smallest bit of disgust) which shows upon his face. He hears Celestine offer the virgin help and says "Please, help. This thing is a piece of junk."
The engineer, nervous, raises an eyebrow. "Come on. I can't hurt anyone." Orkanith gives him a level, steely look in response to this, and, taking his ticket out from under the engineer's foot, continues on up to the engine. Celestine, ignoring the man now, flies right by the engineer! The interior of the engine is much better protected than the outside. There is little dust, and there are coal stains, and the air is generally opaque, but there's nothing as bad as the stone that forms the exterior of the engine beneath the encrusted plating. Work on the train is strange to Celestine, somehow. She *knows* that she recognizes the general idea of the whole contraption, but it has thick rubber seals on almost any tube; she realizes that the whole contraption was made waterproof by something with obsessive detail. Celestine makes several attempts to spruce things up, but ends up obtaining very little success. (Highlights of her attempts include concocting a solution that smooths out the worst pits that exist outside of the train, meeting an engineer with a large nose who snorts, and getting her hands slapped away by the long-snouted engineer before she was able to fix a floruescent blue liquid that was flowing into the pan motor. Soon enough, though, the engineers throughout the housing compartments of the train, including the blue-skinned virgin with the eyebrows and the long-snouted, belligerent one, decide they are ready to leave and ask if Orkanith and Celestine have anything else to do before the train goes off.
Celestine is ready to go! She loses her gender and asks an engineer if Celestine is able to remain in the motor-car that is being pulled behind the train to see how it works while they are travelling.
Orkanith's engineer with the blue skin, who appears to be Chandar, says he is ready to go and steps on the rear of the engine. He then sits down and begins to reflect a light off of his head.
Chandar smiles, reaches over, and answers Celestine's question by physically nodding her head up and down. He then draws pictures of several long levers, pushes a button, and starts back toward a set of folding chairs as pipes carrying the flouresent blue liquid quiver and start slicing their liquid into a pot. The train bellows that Chandar is 'an omnipotent *IDIOT*' and shoots ahead as its pipes rattle and its whistle screams. Celestine is pressed against the opposite wall by by Chandar; while this happens, she notices that the engineer with the long nose is now in the room, having brought Chandar's folding chair onto the train before it took over, and having strapped himself ont othe chair. The long-nosed engineer in the chair gives Celestine a smile, but she can only focus on the train's acceleration. On top of the train is every part of the train that Orkanith couldn't get a handle on and tried to leave behind at the station; the engineers decided that it couldn't be left behind and left it up there instead. A giant body appears from the wilderness and shoots missiles at the train track. The train responds to this by speeding on through a set of curses of the track. There are a few moments where two of the train's wheels (which are sentient, but apparently seperate in sentience from the main train itself) start to panic, as it seems that the speed of the train will sent it straight off into a field at the next turn in an almighty crash, but each time it nearly crashes like the long-nosed engineer switches a shift-lever and presses a button, and the train continues without crashing. It seems like only a few minutes of rediculous speed that the sea appears as a big, blue brush stroke on the horizon. It seems the sea is sentient, and it is targeting Orkanith. Ahead, grass withers in the sand of the beaches. The tracks continue straight ahead, disappearing into the vibrant blue water. The long-nosed engineer pulls another lever and the train accelerates even faster, screaming as it crosses the water. Waves taller than the train rise on both sides, but the long-nosed engineer is able to use the train to cut them down. This causes Orkanith to become moist. After about 15 minutes of incredible oceanic travel, Orkanith, Celestine, Chandar, and the long-nosed engineer see what they hope must be islands rising from the water like large, volcanic knucks of some great undersea fist, sprinkled with green forests and jungles. The train and its passengers make landfall on the earth along a long, beach. Waves of less-important engineers rush in and start engines, calibrating the train's parts. A lone one-room building of whitewashed wood with a black slate roof sits on the edge of the forest on the island, away from the sand. Some one cries, tensely, while inside, then the noise of a large number of documents falling can be heard from in there, followed by curses.
Orkanith, down a ways from the engine (back closer to the end of the train that is dragging the automobile), hears the 'crying' sounds and heads over in that direction.
Celestine heads back to the motor-car, lifts off one of its doors and its floor, hissing and moaning at her efforts, as this stresses several scrapes and bruises that she got during the breakneck journey. Celestine loses her gender, gives Chandar a rebuking glance, huffs slightly at the 'fun' he had pinning her to the wall while the train rushed down the tracks (instead of letting her see the motor-car while it was in motion), tells him "Sugar, I'm leaving this train", pats her disheveled ensemble to knock out clutter, and goes to meet the best of cartographers.
As Orkanith and Celestine approach the cabin door, it opens with a loud *bang*, showing a dark-skinned Deva of darkness, who emerges from behind a small avalanche of documents and folders. She hurries to the two passengers, takes each, and hand-pumps them furiously. She is dressed in a dark-red Barong over brown pants, and a shoulder bag with an imporbably series of pockets hanging from its chest hangs from her hip. "Capital! ~ Excellent!" she says, continuing to shake both Celestine and Orkanith's hands with determination. "So glad I can shake your hands! I'm Chandar Hapti, of course, the best of cartographers, and you have to be here after noticing my off-world help. Tell me who it was immediately so that we can start properly." She gets into the cab of the motorcar (which has been grought over from behind the train by the long nosed-engineer, who is also in it) and says, with spirit "Suratman, get out of here! Do not slip away, come out!! Read our comrades' expressions!" Chandar Hapti then gives Orkanith and Celestine a knowing wink, having figured out that they are dating.
Orkanith raises his eyebrows, determining that Chandar Hepti must be a Virgo, and says "I am Orkanith Morthoe and this is my companion, Celestine. What would you like to do?"
Chandar Hepti claps Celestine and Orkanith's hands together. "It is a pleasure to have met you both. You are clearly a taste of a heavenly creature, Celestine, to Orkanith? I thought so. I really thought so before you two had ever even seen." Chandar Hepti looks between the two of them, eyes never still, notices that they are wearing their gear, and takes in every inch of them, particularly their faces. "Ah, Miss Celestine, you are clearly constructed in such a way! Hmm. Golem? Clockwork? Or any other kind made to be? But I'm so absurd. We are not here to answer my questions, you're hear to write your names as a couple in the annals of history forever, along with I, Chandar HEPTI-GOOD, of the Cartographers!" From the car's cab, a voice (beloning to Suratman) growls out. "I am honored to have been created by you, but will you give yourself a moment to pay attention." Chandar, also in the cab, gets out, blows stray hair from Chandar Hepti-Good's face to preserve her honor, and floats up to stand on her forehead, smugly. Chandar Hepti-Good shurgs, smiles, and heads back into her cabin, leaving Chandar in midair as she speaks. "That's how it always starts again. Self-promotion is the key!" Suratman starts lurking outside the cabin; it is noted that he has pale, nearly-gray skin, long limbs, and thin, black hair. It is also noted that he is the true owner of the cabin. Though his mouth is wide, it manages to fail to hide his top and bottom teeth, which, while pearly-white, are massively out of alignment and each stick out from his mouth at an angle in different places. He takes off his clothes, which consisted of a long vest and shorts made of goat hair, as well as sandals fastened to his legs up at the knees. He enters the cabin, his eyes the color of a bleached grave as he stares at Chandar Hepti-Good as he evaluates her. His eyes are noted as almost being hidden by his black beard, which curls upward. His hair, a shaggy mane, swallows Chandar Hepti-Good's shoulders as he looks at her, strands of its falling down her back. Suratman then leaves the cabin and unfolds his long limbs. He determines that Chandar Hepti-Good is both 'easy' and like a mink, and he turns his attention to Chandar and the adventurers outside. He first speaks to Chandar. "I have the mapping supplies, Chandar." He then looks down at Celestine and Orkanith. "Nice to finally have the help we need. If we assume, Chandar Hepti-Good, that you are not killed by pure enthusiasm, I recommend we move."
Chandar Hepti-Good continues speaking. "If we wnat to draw these new islands, I believe it is useful to view all the latest reports from the area. We must make sure to have a plan ahead, if only to prioritize how we perform our survey work." Celestine watches the hyperactive Hepti and misanthropic Morthoe and says "The better planned the expedition, the less likely it will be that we have to come back to get important information and the sooner you will be able to produce good maps of this new land!"
Chandar Hepti-Good responds. "I actually agree with Celestine on this issue. We need to get some solid plans set for the expedition. I would rather not lose or waste my time here."
Hepti looks over Orkanith and Celestine, next to each other, and comments "You're a duo who was made with effort, yet you are still brimming with caution about your relationship. What a rare and wonderful combination!" Hepti almost starts vibrating. She then reaches over, snaps Suratman's fingers, and Suratman pulls out a small folding table that was stored next to his package. It unfolds itself and assembles itself into table-form as a full-sized table. Hepti spreads a fan of documents out on it, each one with a picture of a section of coastline scratched into it. When arranged properly, they form a newspaper whose news is in the shape of the outline of a rounded, elongated island. The island map shows a mix of sandy beaches, like the one belonging to Suratman and Oraknith, and rocky, volcanic bluffs. Vegetation covers most of the island's interior. A sentient volcano on the island, with the intent of clearing the ground, rises in a hump-shape to discourage vegetation from covering it. Hepti speaks. "So, we did a good, ol'fashioned once-about-yourself charting the coast almost completely. It's what's inside that we're interested in. We made some forays into the island itself, but of course the flora and fauna can be a bit persnicky and I... I 'is not keen' to be one of the cartographers who only became famous after her death. So we decided to call you." Suratman nods. "From what we have been able to observe, many animals and plants in the jungle rely on a symbiosis with other plants and animals. A few days ago I went to see if I could catch a rabbit to fry. I pulled him back until there were holes in the ground from his struggling, but..." Suratman shurgs. "The holes turned out to be the kind that sprouted trees with thick, ropey vines. When the vines tried to crush me, I decided caution was called for."
Celestine considers this news with proper gravity and equilibrium, stroking the finely-crafted chin of an engineer named January and considering what she knows about 'how to biology'. Alas, while she learned basic biological knowledge from her time in the Corps, it was limited to Fae and Organic Horors, and thus not of great benefit; fortunately, she is able to ask Suratman for information and gets good descriptions. She becomes the most intelligent lady present, considers all of the trivial information she can, and decides to start giving Suratman tips if they meet again in her daily life. Celestine decides to use her ability 'I Can Not Pretend to Be Informed and Multitalented', which makes people think she can't lie about knowing things, which makes her look more authoritative than she actually is; she is able to broadcast this ability via thought itself, and she prepares to use it whenever it is relevant.
Celestine meditates! She racks her brain-clock and obtains all free pieces of wildlife on the island, which unfortunately, appear to be none of them. She knows *what* symbiosis is, but between being new in the world and the island being a new development-zone in the world (Suratman's one-room house and the end of Orkanith's railroad being the only structures on it) she realizes she doesn't have much momentum to stand off, with the animals here not having valued themselves in terms of currancy yet. She finally decides it would be reasonable to assume that everyone she meets here probably won't be alone.
Celestine ponders and speaks. "Hmmm... it would be reasonable to assume that anything we see in the jungle, and the jungle alone, is true, although we cannot percieve what there may serve to help us. We must be cautious. Orkanith, you have any suggestions of your own?"
Orkanith wracks his brain for tips, but pulls up nothing. "Nothing, but I'll smash vines if they try to kill us."
Suratman smiles. "Admirable attitude. Let's be off then, unless any of you have any other preparations that must be done?"
Orkanith replies. "I'm ready. Let's head off."
It takes longer than Orkanith, Celestine, Paper Orkanith, or Paper Celestine expects to get on with the expedition, mainly because Chandar Hapti-Good, still focused on them, is moaning. Upon being noticed, Hepti says that she regrets that she has forgotten something, and heads into the cabin for a bit. Finally, after this happens no less than three times, the expedition crew, finally free of the deviations, is off! The group, consisting of Orkanith, Celestine, Paper Orkanith, Paper Celestine, Chandra Hepti-Good, Chandra, Suratman, and January, heads off. The light filters down through the tangle of broad leaves, vines, and braches, as the world contracts into a hot, humid, speckled, green space. Resilience ferns, covered in matte finish, squish under the group's feet as it walks. Suratman takes point as Chandra Hepti-Good eagerly points out various parts of the flora. "... and that right there is what I have called Shower Vine! It is associated with tres and grows up, up, up higher than them when the flower blooms. The flower is a large, beautiful, yellow cone and collects rainwater that runs down a set of notches on its vinyards and waste water plants, this is just amazing! And OH! ~ Look at this..." Suddenly a being (or multiple beings) made of wind appear and create a game trail through the lush jungle; it is unclear if they are Bob, Gases, or some other wind-being(s). Suratman tries to warn the group about them, saying that they're making the area be remarkably free of wildlife, but his warning goes unheeded. Sometimes the group will hear a bird go Two-WHEET TO-wheeeeeee, always somewhere before the group in the bushes, before there is a scuffling sound, made by the wind-hiker(s) and the bird goes silent. Suratman tells Orkanith and Celestine that his personal theory is that the birds already are acting as a kind of warning to other animals in the area (at least the fussy ones). As he explains, one of the birds is heard again with a Two-WHEET TO-wheeeeeee. Responding to the bird this time is a deep roar and the sound of crashing greenery. Something is approaching. From the sound of it, it is something big.
Celestine pages frantically through the text of a book she owns that she named Al Azif, telling it to be ready to attack if the big, clumsy animals prove hostile, but not if they're hostile without knowing or just in a hurry.
Orkanith prepares for battle by drawing pictures of the leaves that are enveloped by his shadow. "Let's get this. Celestine, you ready to fight?" he asks as he gets a grin on his face, as if pleased with the potential battle ahead.
The wind beings are spotted by the group, having stopped to crash together on the game trail up ahead. The two, apparently different from Bob and Gases, merge into one being, which seems simultaneously to combine the best charactersitics of a wolf and a group of antelopes, increased to an alarming extent. It is almost as tall as the best part of Suratman's long, graceful legs, which the group notices now end in little hooves. There are horns that curve out from the creature's head and up like two sickles before breaking down into multiple forks and branches that are all honking. There are at least a dozen birds roosting there, nested carefully on the teeth and horns of the giant animal. The birds seem larger than they should be, too, with bright-yellow-and-red, elongated beaks, dark blue feathers, and beady black eyes. Their powers stain the weather an unnatural white as the beast jumps, chest moving up and down. Horns upon its head, the weather-beast turns to the adventurers and gives them an evil look. The beast is revealed to be female, and she starts whistling a Two-WHEET, TO-wheeeeeee. The growl of an animal is heard through its bared teeth, with said growl definately being on the lupine side of the spectrum, and it lopes forward, lowering its head as it gains momentum. All of the birds are tweeting now, flapping their wings to ensure their perches are maintained regardless of what accusations are levelled at the wind-animal. Suratman drops into battle position, legs apart, rocking on his heels. Chandar fumbles for something in his bag, cursing under his breath.
Celestine traps Totemic Magic into a Flame Cloak. This action, through cloak of flames, summons Celestine's grandmother, puts the grandmother on wheels, and with the help of the Kaleidoscoping Casting Bracelet, sends the wheeled grandma forward to generate a negative impact with the monster and cause her team to qualify for more free throws while dealing damage at the start of each round.
Orkanith goes up into the air, using a Shadow Slash with a White Waveblade (created using the data of a spiritual Chairman), in an attempt to slow the wind-animal down.
Celestine gestures, flashing her bling (the bracelet), and watching as the little woman, her grandmother, is wrapped in bright red flames! Several brids in the horns of the beast charge, but the croak from terror, and the rest fly away so fast that they beat Orkanith's speed in rising up into the sky, retreating away from the conflict. They decide, though, to wait to die and flee till later and delay their response to Celestine's grandmother-attack to a later point. Orkanith puts on a skirt as wings of shadow swathe him and then flap backwards to reveal him unsheathing the White Wave Blade, which he swings to delineate lines of darkness, which expand as they fly through the humid jungle air. They expand. Then they expand more. The animal attempts to stop this, fearing that it will have to pay a fee thanks to the attack, but it can't stop it or move out of the way in time. The wave of black line-strikes hits the animal, running across its front-half and pushing it back through the quickly-deforested forest. Small moons of shadow then crash down into the trees, cutting through the foliage before vanishing. The air is filled with the sound of falling trees and the cries of birds and animals. It takes several minutes for the cacophany to die down. The jungle, which used to contain a hidden country, is no longer present, there is now a cone-shaped area of confusion, containing beheaded bodies, trunks, and braches, along with the ever-present vines and greenery. Suratman and Chandar stand in stunned silence.
Orkanith lands back on the jungle floor as the party surveys both Celestine and him. He speaks. "Well, that's my destructive moment for the day. Let's keep moving."
Nobody responds. Orkanith turns to his fairy girlfriend. "A little too much, Celestine, sugar?" He then turns to the others. "Shall I continue?" Celestine notes that she wants to keep her flame-cloaked grandmother if possible.
Celestine obtains a reply-letter that simply tells that it's "Really possible". A warm glow surrounds Celestine, who, heartened by her ability to keep her flaming grandmother, is waiting to flare into action. Chandar burts into laughter. "Suratman, I do not think you need to worry about any wildlife." Suratman stares at Orkanith carefully. "Yes, I think I do. Careful there, Outlander." The party takes its time moving through the cone of devestation, with Suratman and Orkanith working together to move debris in the group's way. Chandar Hepti takes a few steps, demands the party stop for half an hour, and then outlines the details of new plants, birds, and the little geography that remains. After that, Celestine notices that there is a patch of jungle nearby that leads further into the interior of the island where the plants do not match the surrounding greenery. The trees there consist of shorter trunks that are twisted strangely. This was because one of the trees noticed that Celestine appears to be leaking and this caused many of the trees to join the Systems, Applications, and Products Enterprise Resource Planning Company. It is then realized that far many more trees than the ones she is seeing now noticed her leaking and also joined the SAP ERP Company, transforming themselves in a similar manner upon doing so.
Celestine is fascinated (and slightly embarassed) by this new manifestation of plant life. "Oi! I think I found something unusual here... and perhaps dangerous. Orkanith, keep your eyes to yourself while the rest of us watch." Celestine then closes up to a juicy tree to try her Flame Cloak Grandma, which is ready to flare up to action at any time, just in case the tree decides it needs to prove itself to be hostile.
"Yes, Celestine," replies Orkanith, standing with his sword, guns, and roof, ready to fight all about the area if something decides to attack while the group is checking the mysterious tree.
Orkanith glows in the undergrowth as Celestine, Chandar, and Suratman do their best to look like sickly trees. Juice drips from the tree Celestine's attention is focused on that is thick, black, and... cold? This does not seem right to Celestine. Chandar tets it with a glass rod and puts it in small bottle full of Life Cereal. Chandar Hapti frowns as she peers through the twisted treeline. "It looks like a jungle continues in this way for a while. I wonder what could have triggered that? It does not seem like the woods are that different. They just keep being... wrong." Suratman shifts uncomfortably. "This place smells a bit too much like home, Chand. I do not like him. He is not here." Chandar Hapti is silent for a moment, hand on chin. "... This could be our big break!! This is not mentioned in any of the other reports coming from the UK!! We need to understand what causes this variation in jungle growth patterns! Can it be a side effect of the island-wide symbiosis? Ooh! I *like* it! Maybe it could be... no. Hmm. What if..." The trees that have joined the Systems, Applications, and Products Enterprise Resource Planning Company show now signs of stopping as the suddenly run off through a row of tanks.
Celestine does everything possible to monitor Chandar, simultaneously paying close attention to the surroundings of all of her group members but herself. That gesture signals to Orkanith that Celestine wants to keep him as her boyfriend, and Orkanith decides to try to get ahead of Chandar and Suratman to keep them from clobbering something and causing a distraction to Celestine's romantic train of thought. The is something wrong here in the trees, though, and it intends to find the cause of Celestine's leaking!
Orkanith jumps over to Chandler (the first and most notable of the trees to have noticed Celestine's leaking and to join the Systems, Applications, and Products Enterprise Resource Planning Company) in a direct way, attempting to prevent them from stumbling over things in their respective occupied states of mind (which include Chandler being ready for battle for its needs if it has to be).
The crew and Chandler's trees come head-to-head, and the trees (excluding Chandler and a few others) yield to the group, scattering into the jungle expanse ahead. The trees, however, then quickly surround the group with unhealthy tree growths that have been inducted into the SAP ERP Company. The group notes that several of the trees are now floating in strangely cold juice. The air around those trees cools. A shaped shoots from the trees above them, and Orkanith notices that it is a bird that has been burdened with insect-shaped nails that are embedded in its form. The bird flutters out of Orkanith's sight before its presence gives him the ability to see better. The jungle, trees yielding again, opens before the group to a small clearing. In the middle of the meadow, a figure sits, leaning on a permanent stone.
Celestine tries to get a good luck at the leaning figure without the rest of the group noticing that she is doing this. She decides she'll call Orkanith and tell him if the figure ends up seeming alive and not-immediately-hostile. Celestine yells out to the figure, "How, there! We have scientists come to discover the wonders of this new country! Are you okay? Do you need help?" The figure remains wary. The figure is then revealed to be ready to defend with its own Flame Cloak Grandma if it sees obvious signs of hostile action or intent to attack from Celestine or the group.
Orkanith rolls his eyes at Celestine's not-exactly-clandestine fake-clandestine activity, and prepares for battle if the need arises.
Suratman focuses on helping Chandar, who is struggling in a particularly nasty patch of bushes.
Aeromage wrote:
Various factors, including noting Imaginary Elements showing up and finding this thread again, led me to try seeing what other subtype-trees might look like through the lens of mistranslation.
Due to the previous services I used no longer existing or malfunctioning horribly, I have transitioned to using Google. Given it's somewhat more accurate than the usual (terrible) variety of translation services, I tried putting the text through a couple more passes than I would normally. Let's see what we get (cleaned up to be slightly less nonsensical, of course)!
Things in italics are not part of the resultant madness but my own notes in an attempt to clarify matters. (English -> Italian -> Hindi -> Arabic -> Spanish -> Italian -> English)
Entity Subtypes
Base
Aircraft - Captain
Things that live in the air, things that birds eat, clouds, monsters and balloons with wings
Training/Summoning/Pet Aspect: Invitations, connected benefits with 'Airside', holding conventions on Attracting Other Applications Assistance
Being-The-Entity Aspect: Mobility, Interruption and Detention, Bonus Related To The Air
Foreigners - Alainsta
Non-living objects and non-living organisms that 'live' mainly in non-metallic environments, not in space or in the air. People considering this subtype are encouraged to think about the Essence of D&D and things only found beneath the sidewalks around fancy rustic Italian hotels. Anything that doesn't meet these requirements is not 'in line' with the subtype. Other things covered by the subtype are Science Films, Robotic Basting Racers, the sons of alien androids, and men from UN Planets (but not other planets, because of legal arguments about whether men from other planets count as Foreigners or not).
Training/Summoning/Pet Aspect: Promotions, Calling alternative versions of Subtype Institutions
Being-The-Entity Aspect: Ignoring the specific effects of Earth-element things affecting Earth and also things that equate Earth to the Planet Earth; making it difficult to overcome debuffs that are applied as secondary effects, reaching the initial objectives one sets out to achieve in quests.
Animals - Bestmaster
Animals and reptile mammals that include things that are not Humnoides, unnatural derivatives thereof and amphibians (which are all sons of the aquatic environment of Forti, a realm of Cousin Place).
Training/Summoning/Pet Aspect: Prayer, Weakening Institutions and Pets / Encounters, becoming incredibly powerful with if you apply for the Baby Hunter Package and similar effects, applying large numbers of animals to things as a supplementary effect
Being-The-Entity Aspect: Getting timely physical updates, Jackets/CON/IGA Rewards, granting additional bonus bonuses if you are also a Hunter
Acqua - Sasevih
Things that fish live in underwater, such as Whales, Coral Reefs, Algae (When Not Considered a Plant), Hamsters, SOME kinds of Amber, Submarines (but only as a One Time deal) and almost all Sources of Water and Essential Water.
Training/Summoning/Pet Aspect: Home invasion, being able to have a large impact on aquatic areas or areas full of water
Being-The-Entity Aspect: Mastery of steps, waterproofing, ignoring the effects of Drowning: Attention Deficit Disorder, having effects on Water Areas, Changing Housing Equipment
Stellar Survival - Starkiver
Things that are of the planets involved in exploring Space, as well as Bolt Stars and Monsters Out There. Also includes Space Chambers, the Strange Foreign Film section of The Library of Alexandria, doves that work as sound engineers, and things that stay in one place that everything works out for (despite how much everyone else refuses to admit their lazy-success)
Training/Summoning/Pet Aspect: Instituting Neighbourhood Watch organisations that can summon blocks of matter, summoning wealthy Media and Multimedia organisations to the battlefield
Being-The-Entity Aspect: Preventing people from traveling with flour and flour-based products and forcing them to discard it, causing large-scale area effects on land and planets
Horror - Lower World
Many entities that contain amazing, silent Experiences of Things. These experiences invariably drive the entities mad.
Training/Summoning/Pet Aspect: Granting new skills to pets, adding effects to pets, gaining INCREASED OPTIONS (including access to a Selection Screen in order to improve Animal Transformations' attacks, summoning entities called 'Biurri', making cartoon animals appear more frequently and improving your collection of Hypertech)
Being-The-Entity Aspect: Resistance to ACID, Increasing everything (including how badly negative status effects harm everything, including you)
Celeste - Justlast
Animals that eat (but do not need to) in order to do well that also do not care about the law.
Training/Summoning/Pet Aspect: Praying, having their side of battle calling in more powerful actions than anyone else, Forbidden Synergy, Protecting summoned allies that are business partners of media and e-commerce companies, summoning Divine-element Divine Magic spells
Being-The-Entity Aspect: Gaining the ability to see what rewards you'll get for things, an inherent ability to gain a list of everyone allied to your adversaries, influencing other people, getting benefits from being altruistic
Your Perception - Geroret
Anything that could feasibly contain a robot, car or goalkeeper, men who make and are made of gallows, gears and building complexes. Also contains uneven circles.
Training/Summoning/Pet Aspect: Providing ANIMALS (and only them) Updates for Public Meetings, having the much-hyped ability to add NEW Features / Effects Combinations to things, Improve Pets, adding the Potential to provide Potential Benefits for Pets
Being-The-Entity Aspect: Gaining permanent Elements that can't be removed, altered or affected by others, being able to eat supplementary elements (with a note that Italian footballers are also able to do this)
Ctuniano - Depth of Parents
Entire worlds and dimensions of Life-element things that wander under the earth (or similar environments) in the dark. Rare. Have a combination of influences from D & D. Every last one seeks the genocidal elimination of the Ktholo Men.
Training/Summoning/Pet Aspect: Countering summons, starting grassroots campaigns for representation on the streets
Being-The-Entity Aspect: Being able to affect quest goals, terminating angry children and instituting Improved Cleansing, being able to change lines despite limitations that might be placed on them.
Demon - Master on the Snowman
(The subtype blurb has, for whatever reason, turned into some sort of first person perspective rant)
I have plans that should be possible, but are thwarted by male relationships and the law. Yes, son, it's different from D&D monsters for legal reasons. Especially because they find it so easy to be thin despite eating other male creatures, like devils and almost all of the beasts in the Leghold.
Training/Summoning/Pet Aspect: Having fantastic abs; applying too much compression to thongs; COMPLEMENTARY Actions, Presences and Comments; having a wide array of POSITIONS to improve suspicious areas and validate them
Being-The-Entity Aspect: Gaining allies that are Golems or Demons that have the ability to drive, getting access to 'Ron Magic' and Gun Resistance (also resistance against Weapons Effects), Exaggerated Extravagance and Magic Promotion
DarkSpin - The Heart of Madness
(Another weird first-person perspective blurb)
Do you think horrors are crap? These are "Flat" Chithulu horrors I have, from behind the ordinary spatial rays.
Training/Summoning/Pet Aspect: Disease / Risk Reduction, making sound cause negative effects derived from other effects when you beat enemies or their equipment
Being-The-Entity Aspect: Confusion / Dementia / Inflammation effects, gaining access to the numerical function keys on people's keyboards and other number function effects, Negative Status Effects, MORE Negative Status Effects, gaining High Power allies
Monsters - Demonologists
ANIMALS that are flat (but not bushy) and are associated with male disorders
Training/Summoning/Pet Aspect: Invasively increasing on-call charges, instituting Call Blocking, things that transform in invisible sin to become one with each other
Being-The-Entity Aspect: Fire / Dark Resistance, Arbitrary Growth, Aggressiveness, Being aggressive in general, Aggressive Aggression, Negative Status Effects
David - Real Madrid Champion
Interesting creatures that are bodybuilders but do not create a mess. Also contains miniature scale models of the United Nations, beings of chaos, missing commas, primary keys and abstract data-entities of destruction.
Training/Summoning/Pet Aspect: Summoning Pet Homes, being resistant to getting summoned or being attracted to things, giving pets and summons the skill 'Lance Control'. This aspect needs improvement.
Being-The-Entity Aspect:: Control Effects, Resistance to opponents, gaining another soul and deputies, getting advanced Element-related Information Effects, having restrictions on escaping situations
Satan - Backtaker
Plates that are Animals (but not Men)
Training/Summoning/Pet Aspect: Getting effects from summons' abilities, being able to take a variety of payment, sharing actions if summons/pets repeatedly give you plants or are part of a devilish study group on the former Soviet Union, causing conflicts between opposing values, scamming allies out of their restrictions, being able to get SOME opponents interested in call centres
Being-The-Entity Aspect: Forcing Davids into consolidating their downpayments on shock absorbers into their chargers for Ear, Nose and Throat clinics, summoning Irritable Blocks
Racial Bond (No class mentioned)
Basically YOUR PURE ELEMENTS. Includes parrots created from other creatures' elements, and SOME female Italian genies.
Training/Summoning/Pet Aspect: Commitment to the Magic Element above all other elements, things that use elements to attack wide areas, synergy
Being-The-Entity Aspect: Resistance, Immunity and Absorption to/of Children, being able to insert other Elements into enemies' Element Field entry, gaining additional options with regard to shoes, becoming a one-man Resistance movement, using the same element as Moderate Status Effects applied to you, being able to regulare scams and subcategories of scams.
Fei - Councilor of Fairy
Elves with a destiny, living incarnations of fortune, soldiers, strange dwarves on questionable Japanese language programs, SOME other elves, objects related to the great entities Sealy and Ounzila (which must be kept in mind). Non-elf examples are known as 'Homanoidz', which is an Elven word, but the elves frequently forget about them because they aren't very good at speaking elvish.
Training/Summoning/Pet Aspect: MP bonuses, summoning from the ranks of energy engineers who have had accidents that immediately go on strike when summoned
Being-The-Entity Aspect: Becoming a member and increasing the growth of an optics and photonics technology movement, getting more MP, increasing agility when using spells, refining spells, enhancing Bows, having an effect on the United Nations*, getting a better complexion, making illusions more confusing
*Fei have the capacity to ordain and ally Chaotic Good cartography institutions within the United Nations under appropriate circumstances
Golem - Evermanson
A diverse array of entities including magical or cartoon objects infused with the collected spiritual power of large groups of children by shady charity organisations, moving objects, puppets, dolls, toys, elemental forces of nature, spiritual cartoons, robots, beings made of prayer and tabletop roleplay characters (but only those that have a magic-related class) created by the United Nations.
Training/Summoning/Pet Aspect: Location services, altered summon/resistance buff/HP buff durations, raising the amount of contributions from the United Nations, things that have an excellent memory that improves when they're constantly healed by other Golems and Structures.
Being-The-Entity Aspect: HP / Duration / Defense / Resistance / increases, gaining acces to Immunity / Meditation methods, Slow methods of fighting, the ability to slow down small French villages, gaining HP rewards for doing things, finding it hard to care about anything
Horror - Dumbringer
Bugbears, Awesome Atrocities, and other mutant animals, all of which seek success by committing assorted crimes and scams. Also includes undying movies, magical (and non-magical) entities linked to the Life Element, Terror-Element things, and Magic House Nightmares.
Training/Summoning/Pet Aspect: Finding out the effects of death and inventions on domestic animals and new arrivals.
Being-The-Entity Aspect: Taking a research approach to your son's perceived negative effects and finding he has not necessarily caused a significant contribution to causing rare negative effects, gaining Resistances agains elements of things that are drunk, common destructive effects (that can only hit one unit on a related side of battle at a time), level-reducing effects
Human Nature (No class mentioned)
CONTENT: Human Beings. (Also universities, including those on other planets)
Training/Summoning/Pet Aspect: Getting units as reinforcements, constant demands for more versatility
Being-The-Entity Aspect: Increasing your array of multifunctional talents, getting and growing suspicious partners, becoming a partner to a legal organisation and getting the ability to make things all about yourself.
Umanoids - God of War
People that live in Nature, grudging inclusion of people in chat contact with the Human Race whose only demand is that no Goblins, Giants, Dwarfs, ANIMALS and almost-human races are involved.
Training/Summoning/Pet Aspect: Having fantastic abs, being extremely strong, things hoping to continue their race despite a BIG SHORTAGE of females who can speak Italian, weak synergy between the various subgroups of the subtype that aggressively target specific growth regimens, coordinated attacks
Being-The-Entity Aspect: Being TOO SPECIFIC, increasing synergy so long as you are using the same steam-powered things, causing other subtypes to divide themselves into even smaller and more specific subcategories and making them aggressive to each other (ie, Elves against Dwarves against Giants, etc), attacks that target Attack and Defense values
(Apparently this became some sort of weirdo-SJW ultra-divisive-and-exclusionary race)
Illuminated - Light
OBJECTS (and only objects) that are dishes and are also alive. Children of Law.
Training/Summoning/Pet Aspect: Things with Pet-classes and that squat in jobs so nobody else can apply for them, having collective synergy and offering banking services across various organisations with the capacity to get Associate status in said organisations
Being-The-Entity Aspect: Increasing existential presence, giving people illustrated goodbyes as soon as they arrive (which is often used on students), a lot of high-level oversight of the United Nations, having a combination of Robotic Effects and United Nations powers to impact Apartments.
Insects - Mr. Wardman
(I am going to include the original text of the translation after this, because it reads like a spot-on paranoid conspiracy theorist rant)
Insects, spider-like entities, millipedes, worms, snacks and MANY more things that do not conform to the 'Standards Classifications' of people because they fear the United Nations and their Class-S monitoring! The Same Arena and a Secret Ladder are also all involved in the coming war against insects! DO NOT TRUST ANIMALS OR LANDMASSES WITH AN 'E' IN THEIR NAME!
Training/Summoning/Pet Aspect: Bland entities that cause large amounts of damage to the houses of people that invest in properties in Cypriot villages, summoning animals to improve negative effects caused by pets, coordinating the sacrifice of Entities/Summons/Effects, things related to Livestock in the Mind Management Unit Situation.
Being-The-Entity Aspect: Increasing negative status effects, protecting against aggressive growth costs with incomprehensible paragraphs, herds.
Insects, Spiders Like, Millipedes, Worms, Snacks, and MANY More Articles That Standards Classification PERSON WITHOUT the will of the United Nations "Fear" "fear of monitoring" Class S Same Arena and a secret ladder All involved In the coming war is What insects * Do * * not * animals, also land on e)
Mechanical - Machine
Robots, even robots that are human sizes which are also unmanned and victorious vehicles
Training/Summoning/Pet Aspect: Robot-type updates which also have visual, robotized effects
Being-The-Entity Aspect: Resistances, Skills in Technology
Be Magic - Serious
Entities of pure magic from the memories of creative beings (this includes all forms of life, as well as the souls of islands and facts, driven to become more than just minds), and entities made from intelligence and special spells. All have complete medical coverage for mental gene-related issues.
Training/Summoning/Pet Aspect: Increasing the effects of magic on Pets and Thermal Pets that are summoned, as well as applying effects on them. Also interviews them for their reasons to applying for the position of 'summon'.
Being-The-Entity Aspect: Providing authentication for the Riktisens Auto Foundry, Immunity to activities associated with repeated use of magic, the ability to imitate snow and debuffs.
Monster - Monster Master
Entities captured by monsters in the general category of 'Who Is Not Considered A "Schema"'. Clarification as to what is or isn't considered a 'Schema' is not provided.
Training/Summoning/Pet Aspect: General / Blue Magic-Style Pets sponsered by the United States Adopted Names Council, Acquisition / Replica Capability
Being-The-Entity Aspect: Getting subtypes, effects and genetic childhood defects from enemies from a generic enemy list, becoming a public enemy of the Italian town of Capaci
Shock - Sticky Mandatory
Prisons, Jails, Candy, Agitation and other monsters go in here from around the globe. That's enough explanation, even though it's less than a paragraph.
Training/Summoning/Pet Aspect: Having fantastic (but fake) abs, Imitating equipment and Time, increased destruction when targeting animals, summoning more HP/MP.
Being-The-Entity Aspect: Increased appearance of pencils, MP capacity increases if damaged, only being able to attack, resistance to negative status effects, making your own immunities
Plant - Vegetation
Plants are included in this. How much will you consider paying for mushrooms and soil licensing?
Training/Summoning/Pet Aspect: A selection of vintage effects involving summoning after you leave an area, giving gifts to animals and holding conferences.
Being-The-Entity Aspect: Lifting bonuses, the ability to save, huge growth rate increases, altering Ground / Ground Height, Flexible Movement Resistance
Robot - Robotist
The Sons of Humans, or creatures (or robotic creatures) that do not make equipment
Training/Summoning/Pet Aspect: Summoning, Group Attacks against groups
Being-The-Entity Aspect: Remote-controlled Technology/Hypertech synergy increases when on tours, Resistances/Immunities, gaining a Nanotechnology Station Module Unit
Shapishipter - Baron Flow
There is no "flat" life that can move naturally between modes, so as a result these beings tend to be unstable.
Training/Summoning/Pet Aspect: Pet Organization, Other Pet effects, giving out invitations, Fluxoids
Being-The-Entity Aspect: Transitioning into other forms, changing your form's shape into different subspecies of that group, gaining the competencies of subtypes as well as their United Nations Effects, offsetting subtype problems and manipulating the exchange rates between subtype differences, adopting other skill types, replicating benefits provided to certain subtypes by other institutions
Spirit - Folder
Living organisms that are not included with just one level of "Level".
Training/Summoning/Pet Aspect: Finishing the Captain Tree immediately and avoiding bad systems, forcing compliance for call requests, telephone link resistors, having a robust system in place to prevent things undoing effects, being granted 'More Events'
Being-The-Entity Aspect: Become a Unit that can crush huge amounts of things, turn into an Indian man named Patel Bas.
Dead Without Death (No class mentioned)
Includes things like ghosts, mysteries, vampires, Skilletra, zombies and vampires, as well as Undead Hay. Also included Dead entities that avoid magical transport on their bodies or their souls, which results in them being left full of Nokromanti Magic (which has been approved on the grounds of turning Spirits into the same thing that the Waiting Spirits of Children become, which is Not Dead).
Training/Summoning/Pet Aspect: Summon Italian corpses, pray for things like the death of the enemy, let your allies fall to their death, beautifully reduce the gaps between your summoned entities when they arrive
Being-The-Entity Aspect: Incorporation, Drainage, Hexagons, Death Curses, Killing your own back, getting summoned to kill things
Tier 2 Base
Johar - Wayfarer from Oltre
Real beings and dreams from shocked Monsters, parts and pieces of Art that find it diffuclt to get offers in the modern day, Abstract aircraft and associated objects of Chaos (such as 'NO'), lower-case letter 'n's.
Training/Summoning/Pet Aspect: Mascots, Infinite self-repairing ammunition clips filled with petitions to invite other entities.
Being-The-Entity Aspect: MONEY Bonuses, Immunities, Bizarre Effects, Foreigners, Skill with "annoying" effects that delays enemy victory and bends the definitions of what counts as a victory
Minor - The Celestial Guardian
Creatures that make binary and give them away to people who do not need medical treatment but constantly visit their doctor for reassurance.
Training/Summoning/Pet Aspect: Creating a Great 'Push to Call' button, conditional code-loops that increases the power of phones, huge bonuses to phones that fight against opponents when put into appropriate modes
Being-The-Entity Aspect: Constantly updating medical care that increases Resistance and Defense, avoiding disadvantages applied by Chinese people (or people with Chinese surnames), shrinking opponents, getting superpowers under appropriate conditions.
Note: This subtype was only so-so during T1 Season, so I improved on Megacasta. His powers are still, in part, directed towards Him, but will gradually fill up for His real role in achieving new abilities.
(Apparently Megacasta is an important example of the subtype who previously was mostly focused on self-buffing?)
Dragon - Expensive God
Dragon, Drapes, Dragons, Cross Lizards, and Human Drago the Son Of All Snakes. Also others normally part of 'The True Blood Group'
Training/Summoning/Pet Aspect: Powerful Inventions
Being-The-Entity Aspect: Having the Power of Money, the Power of General Improvement, Strengthening Power alone under our Leading Partner, Our Team, and really substantial sections of the United Nations and the United Nations Office On Drugs And Crime. Also includes Respiratory Gore mouth attacks and adds additional elements when breathing / losing / getting hit with effects / using lenses
Sterno - Concierge
Entities that exclusively use a diagnostic, debugging and instructional userspace utility for Linux captured by regular monsters in order to work out what a 'Schema' is and what counts as one.
Training/Summoning/Pet Aspect: Providing very strong CONTRIBUTIONS, Reducing the number of replica Aedoloni in play, Associations with Improve Willpower and Communication Capability, strong Resistance against Mascots, non-invasively enslaving people as 'Mamluks' (Muslim slave soldiers and Muslim rulers of slave origin) from places of worship that aren't of your religion (or from 'First Victoria')
Being-The-Entity Aspect: Gaining skills from making parts of Serial Systems and getting esoteric qualifications, Resistances/Defenses, being able to coordinate with efficiency (generally), being able to visit The Battlefield
Tier 3 Base
Selling - The Prophet of the Dark Abyss
Great flat creatures, the sons that the symbols of men indicate come in many forms. Not available as a player element.
Training/Summoning/Pet Aspect: Maximum Energy, but difficult to check their Caller ID
Being-The-Entity Aspect: A Huge Global Force, Extremely Cruel Disadvantages applied to Arsidesi / Demons / Devils, Being the Heads of God's Legions, having effects of (and becoming one with) the Apocalypse
Saint - The Deepest Prophet of Heaven
Flat creatures that symbolize well and come in many forms. Not available as a player element.
Training/Summoning/Pet Aspect: Maximum Energy, but difficult to check their Caller ID
Being-The-Entity Aspect: Becoming a great and increasing amount of Universal Force, Very good at tricking people (especially in Italian), becoming a Blue/Angel/Leader Horde of the Arch of Monsters, having the Influence of Gods, becoming a Basic Judge
Egypt - The Chronicle of Eternity
Objects that cause Great Plagues of Sin specific to Public Relations, a broad category that collects things that don't die to Death.
Training/Summoning/Pet Aspect: Very Maximum to TRUE Energy, but hard to reach. Candidates can't have anything to do with them.
Being-The-Entity Aspect: Become a huge global force eliminating Death, HP / Defense, Resistances / Immunities involved with a great and growing 'Subpower Force' without having to accept corrections as effects develop, Time Manipulation
Benedict Beatus - The Hands of the Righteous
These people who came to Walcott's service are not available as a player element.
Training/Summoning/Pet Aspect: Enemies and Enemy Staff are mentioned as being part of this, calling Masters of Arts and making appointments for Mass Ally Restrictions, entities whos capabilities make things so easy that some choose to switch to making themselves suffer in order to give the entity Homologster a special discount on adjectives.
Being-The-Entity Aspect: Becoming a real competitor, being Batman, poisons, becoming Poison/Ghost type, 'Sshifting', becoming a powerful Abstract-Goat, "Poison" (literal and metaphorical), anti-blast protection, excellent diet plans, a host of other subjects, used to have a dietary restriction that meant this subtype could only eat shells
*You will finally lose, and take a huge hit. This is one of the clues you won't have to experience without a special permit.
*You can definitely turn away from Vlknt and the Fire/Fury/Poison Tricks, but by doing so you will lose ALL THE SECRETS OF ANSWERS.
Tier 0 Base
Anomalies - Contradictions
Creatures that do not fit well with the structures that are everywhere, acting as common presence that communes with ignorance.
Training/Summoning/Pet Aspect: Defenses that are really strange
Being-The-Entity Aspect: Become an assistant cashier to continents.
Aeromage wrote:
Now for the nonbase entity-subtypes.
Tier 1 Nonbase
Absal - Dominion-Rapper
A scenario of Fear and Misalignment CAN replace the subtype of a certain demon with this one, but said scenario is extremely rarely present. In the spiritual storms of areas that experience costly hostility, they appear in mass amounts, spawned from the process of shaking destructive creatures to mingle them together. THEY CONSUME ALL OTHER LIVING THINGS FOR NUTRITION AND TO FURTHER THE BEAUTIFUL SEAFOOD PROCESSING THAT THEIR RELATIONSHIP WITH THE SEAMAN'S UNION OF AUSTRALIA HAS EXPANDED WITH THE UNIVERSE OF THE STARS. (This part was in allcaps in the translation)
Training/Summoning/Pet Aspect: Participation in synergistic benefits that don't operate off subtypes, gaining separate benefits from allies
Being-The-Entity Aspect: Sacrificing effects to enter the Time Zone of Construction and boost the effects of attacking areas, Cutting and killing opponents and places, capturing associations of energy engineers in order to influence, deceive, and unify the current battle
Heteric - Break the World
A different subtype that can change the realm of Riga Chaotic Sommari sometime, but are currently too rare to do so. Child's objects of a good size and purple colour, Parrots that harras the stability out of things, doves nobody has ever seen, and things that mix elements of marine animals, artistic drawings, ghosts and light.
Training/Summoning/Pet Aspect: Changing your things, understanding and supporting Brock Effects when there's time to do so, cancelling the Area Meetings of scammers
Being-The-Entity Aspect: Visiting the land of Patelzbas, pouring orange juice on obscure musical artists, Eliminating the ongoing damage-effects by being alone
Osori - Wage Team
A subtype associated with disorder, which did a good job of keeping its position in order to become raw. Now at the brink of extinction. Traditionally wear blue and multi-armed leather jackets.
Training/Summoning/Pet Aspect: Encourage Pets to Suffer
Being-The-Entity Aspect: Acting more and more aggressively, spreading the word of what weapons the bands they like use, Resistances/Immunities, covering a mix of movement-based abilities and warfare, ALSO having anti-attack abilities, being able to raise cheeses extremely quickly and counter fast actions with fancy crochet and embroidery projects.
Astrology Astrology - Great Astrology Design
A Second branch of the Law, whose subtype at ANY moment will replace the Illuminated. Very attractive, but rarer than they need to be. Are very much guided by the absence of stars and models of the universe, in order to complete their great Work for The Barrier (which is also known as La Barriera) to ensure the future of the Driving Universe.
Training/Summoning/Pet Aspect: Visitors who appear if they find invitations to get increased revenue and revenue growth, refusing to accept invitations for testing purposes
Being-The-Entity Aspect: More Resistances / Immunities than ever before, Determining the Power Levels of things, Immunity Resistance, Holes
Great Pure Mind - (Hyphen was left in play, but the subtype name wasn't. I choose to interpret this as the classname being " ".)
A subtype focused on Law and Alliance that is also very good at playing the piano. Any Celestial can change to be this over time. RARE ATTRACTIONS. I'm a brilliant liar, Burning Creatures become more humane in that as their level increases, so does their form. (This came out as a weird first-person aside)
Training/Summoning/Pet Aspect: MP Sharing, Magic Activity, Scanning, sharing summon effects
Being-The-Entity Aspect: Increase Minutes, gain Deputies, gain 'Hoyos Defense' and 'Splicasting'
Stay Encrypted - Show the Reality
Virtual Entities and Computer Viruses
Training/Summoning/Pet Aspect: Prayer battles in piracy, literally created lack of resistances that ignore virtual / robotic creatures, delaying summoning, Refining / Exposing summons
Being-The-Entity Aspect: Resistance / Immunization Checking, Encrypting creatures, causing a large number of infections that provide computer viruses, accessing websites that increase virtual reality
No Teeth - Daring
When the UN is certain and issues a substance that changes the chronicles of Abstracts, this subtype will become a thing for sure. At presently they're being very cautious, so the subtype is rare. This subtype includes creatures that take Hanonaoad's Initiation and travel worldwide, want to be both enthusiastic and conquered, and offer lower-class young men the ability to achieve ALL OF THEIR GOALS in an effort to amass a collection of obstacles. When in combat, they can take all the strengths of an inhuman war
Training/Summoning/Pet Aspect: Pet Updates, Conferences that eliminate people's errors
Being-The-Entity Aspect: Being a Pantheistic Unit with half the life of other people, making a debut, increased speed, dealing 'top damage', activating paragraphs that eliminate protection against aggressive effects triggered by reading.
Dimensional - Conference Size
A subtype that can align the forces of chaos to change Abstracts (and abstract concepts of time). RARE ATTRACTIONS. Includes beings that are crazy, beings that challenge the existence of the laws of the world around you, YOUR SON AND MANIFESTED CAPACITIES OF PEOPLE (which don't exist in reality but look mostly realistic, if distorted and exaggerated), and beings that clearly understand the value of unity in organisations.
Training/Summoning/Pet Aspect: Having fantastic abs, making passive abilities require suffering from Status Effects to use
Being-The-Entity Aspect: Confusion/Madness, ending damage, changing the mechanisms of war
Heroes - Zeros of Unused Sites
A scenario of Fear and Misalignment CAN replace the subtype of a certain demon with this one, but said scenario is extremely rarely present. Appear in the case of the destruction and disintegration of existence, where actions have reduced the cohesion of Real Life and Health and ANIMALS WITH BEAUTIFUL BEHINDS appear in Hanno.
Training/Summoning/Pet Aspect: Inventions, home assistance, applying summons to instances of Impaired: Deaf
Being-The-Entity Aspect: Neglecting to inform others of the negative impact the Debian system will have on them, becoming part of universal decline, ensuring obscure musical artists remain pampered, performing 'Expectation Theater'
Unknown - Thieves Exist
Devils can be replaced by this if The Plumber is in an alliance with certain subtypes while parrots are identified as walking among the members of the living. RARE ATTRACTIONS. Includes persons living on vehicles that could possibly be classed as 'airplanes', and postal workers that bring humans to other areas to be tortured. They steal the Presence of others while retaining their ability to go around completely in the form of goods that match their environment.
Training/Summoning/Pet Aspect: Collect opportunities to defeat other types of opponents, summons hidden inside treasures
Being-The-Entity Aspect: Changes performed on the children of entities, changes ended by death triggering digestion, Drain, Stats, Stat Damage, Dust Rejection
Balls of Superiority (No class mentioned)
Devils can be replaced by this if The Plumber is in an alliance with certain subtypes. RARE ATTRACTIONS. HAVE SIZES THAT ARE NEARLY SIMILAR TO TRADITIONAL ORGANISATIONS, BUT DEPRIVE PEOPLE OF THEIR INTENTIONS DEPENDING ON THEIR TEMPERAMENT. SOME of these are the EXACT SAME as pre-Celestial Angels and Demons. What does that mean?
Training/Summoning/Pet Aspect: Abduct other subtypes through making opponents' summons fail.
Being-The-Entity Aspect: Invoking changes, causing Negative Status Effects (generally those that affect attitude), Big Incentives for becoming one, Manipulating Elements
Mohammed - Maho Shogao
This subtype has stange, strange and very strange (but classy) skills, received directly from the Director and the Processor. The majority of its powers are concerned with a number of steps that blend Beastmaster with the Nothing subclass. This subtype, WHILE CONTAINING SUBSYSTEMS THAT ARE IMPORTANT INVESTEMENTS IN THE CLASS, has its most important parts located in a combination of other subtype-classes, especially those that are in the 'Beautiful and Charming' Category.
Training/Summoning/Pet Aspect: Praising soldiers, enhancing your pets' appearance
Being-The-Entity Aspect: Be a Bunny Unit!
Ghost - Flows Through The Imagination
The United Nations is a Chaos subtype, and one of the honest, good partnerships it seldom makes ate the entire base subtype of the Diwa (a native bamboo wind instrument), which led to the United Nations considering making this subtype in the future by way of compensation. Includes drawings with their own and foreign characteristics, but that are generally incredible works of art and have very positive effects on people. Usually, the Forces of the Son and Apparitions (two of the main branches of the subtype) use abnormal versions of reality to look like moving traditional works of art and manifestations of the power of imagination, especially if based on the finer practical aspects of needlepoint-decorated dresses.
Training/Summoning/Pet Aspect: Summons that ignore restrictions, adding abnormal qualities of things to other things, adding and affixing changes
Being-The-Entity Aspect: Phishing, effectively affecting objects that Invisibles talk about, using spies (for short time periods) in more actions
Hollow Spirit - Empty Ship
Creatures of almost robotic terror, almost-Angels that are empty and contain the characteristics of the last dying rays of light that often fall to earth in impressive valleys.
Training/Summoning/Pet Aspect: Synergy with Afromason and Robotics, dealing with General Stimuli
Being-The-Entity Aspect: Avoiding death due to habitat loss (instead losing MP in its place), having a very patient immune system, possessing great skill, treating 'Subtetyaw Good Traditional Units' as beings of sin and gaining SUBSCRIPTIONS and Resistance for doing so, Resistances, Damage, Resistances and Defense against MP damage and some guy called Himachal Pradesh
Hell - Denise of Hell
Lawful, male entities that make up a basic subtype in order to replace demons sometime? Sure. RARE ATTRACTIONS. Entities that obtain the power of life that those that suffer experience, along with the power of the suffering of the Dead. They go out more than most other subtypes.
Training/Summoning/Pet Aspect: When encoded cell phones become an institution, WHEN THAT HAPPENS IT IS POSSIBLE THAT THESE EFFECTS WILL HAVE EFFECTS.
Being-The-Entity Aspect: Restore power by getting energy through adding opponents to the battlefield, confer with dead pathologists to gain more items from dead enemies, gain negative status effects and continue to use Air element actions when dead, gain Basic Disembodied Seeds Resistance
Innocent - Delicious
A Good subtype that can replace Angels at some point, but is very rare. The excessively peaceful institutions that exist in the world in other countries may become incensed when it finally happens, but are almost incapable of retaliation.
Training/Summoning/Pet Aspect: Animal Rewards / Phone Support
Being-The-Entity Aspect: Sacrificing Criminals, Enhancement / Assistance, Medicine / Revival, Alternative Victory Conditions to obtain substantial rewards
Manishim - Zamachina
The laws regarding the types of under-floor illumination that can replace lighting at some point are presently very rare. This angel-machine subtype serves masters without any precision or defining traits, with the additional drawback of not being able to be Unique.
Training/Summoning/Pet Aspect: Making things fat, unconscious and uncontrolled spates of abduction, unconsciousness prevention-effects that are not controlled by others
Being-The-Entity Aspect: The ability to identify the United Nations as an attack designed to prevent leadership from sticking around in the IS, Resistances/Immunities, taking Public Operations jobs after Himachal Pradesh has left them, becoming the bastion of a Different United Nations
Memento della Rovina - Okolestista
A crappy, evil line of apartments that make up a subtype that can replace Daemons at a certain point. Sometimes very rare. One of these was responsible for raping the United Nations' energy-efficiency numbers in an extremely short time. These apartments often contain great remains of mysterious pieces of incomplete equations, extravagant fantasies, and curious curios. Tend to infect their residents with their attitudes, making them write and attracting characters from the resultant works' genre. Also inspires their residents to create great plans and plot great disasters like Kata's Figure, in order to create an incarnation of such projects to hunt other species to become their tenants.
Training/Summoning/Pet Aspect: Target specific individuals to invite inside as tenants.
Being-The-Entity Aspect: Eliminating other species of subtypes for acquired powers/tastes (in interior decoration?), magic- and effect-amplification, self-equipping
Mindshade - Artip Walker
A mixture of magic concepts and creatures hidden in the brain sphere. They are all, without exception, in mental institutions.
Training/Summoning/Pet Aspect: The ability to summon holes in psychological areas, bonus dodge chances, being in other battle areas without really being there
Being-The-Entity Aspect: Being in minds, creating black / stealth places, gaining bonuses and taking additional skills through travel links / related methods of travel, having synergy with mental art
Oathbond - The Guardian of the Promise
The laws regarding the types of under-floor illumination that can replace lighting at some point are presently very rare. In order to deliver on the promise of under-floor illumination, a certificate must be drawn up that always relates to the matter in question, in case such devices fail. Witt's promise is, by its nature, about power over nature and the power of his own importance.
Training/Summoning/Pet Aspect: Have specific conditions for summoning that require being asleep in order to complete.
Being-The-Entity Aspect: Being able to win a single round of UNO, having good points of view, getting a discount on national commissions that modify their promised results when in the United Nations' computer centre
A Competitor of Hans (No class mentioned)
A subtype focused on Law and Alliance that is also very good at playing the piano. Any Celestial can change to be this over time. RARE ATTRACTIONS. Innocent Creatures that take PHYSICAL WORK to master arts or styles and use them to help you achieve the correct goals in any way they can.
Training/Summoning/Pet Aspect: Qualify for getting temporary invitations to things, gaining rewards and allies
Being-The-Entity Aspect: Gaining award-winning allies, getting rewards in your selected category
Cousin - A Mysterious One
One of the first subtypes to be replaced, with the following summary: After the first flying events, the first Cousins were Seconda and the Submarine Associates of Schema Che and Fundamental Creation. Beings of raw and powerful energy, often related to orginal clothing and the ground that flows through them.
Training/Summoning/Pet Aspect: Summons with the danger of being uncontrollable but are difficult to ignore and allow access to the important A-Subtree-Calling Areas, which carries both a bit of Law and SOME CHAOS INCIDENTS, summons that thank you with increasing values that can be of any range of low-high, but are automatically set to higher results, potentially with examples provided
Being-The-Entity Aspect: Getting rewarded for your article on the Current Area Protests website titled 'The Impact of Control' in order to further the Empowerment Campaign of Protection Through Attitudes and Areas Resisting The Increase Of Crime
Quizlim - Meaning
A different subtype that can change the realm of Riga Chaotic Sommari sometime, but are currently too rare to do so. The forces of the Sufi way of life become these by generating their own purpose, becoming centers of the environment and establishing themselves on the paths of others crossing their own philisophical roads.
Training/Summoning/Pet Aspect: Summoning others, declaring that triggered effects based on the effective duration of summons do not trigger
Being-The-Entity Aspect: Gaining the Appearance of Love.
High Bright (No class mentioned)
Entities of Light and ego created by the magic of their user.
Training/Summoning/Pet Aspect: Stealth.
Being-The-Entity Aspect: Giving subspecies that I decided I liked but wasn't in a position to previously give priority to prizes and sanctions, pray for Solar Dove creatures that can use solar energy (WARNING: THEY TRANSFER WEAKNESSES). If you have less important partners, you can combine the 'weaknesses of the best'. (Again, some weird first-person stuff here)
Reptiles - Therapists
Reptiles, dinosaurs, surgeons.
Training/Summoning/Pet Aspect: Looking male at first, asking Piestmaster Canto if he got into fights lately in order to reward the next higher power with fake prayers, synergy
Being-The-Entity Aspect: Getting a Stat Book, the class is otherwise pretty normally divided up with less odd stuff than anything else.
Being Sun - Sun Goddess
Beings of TWO types of light- light and sunlight. Often populated by lightheaded people in the form of Hammond, but there are also others.
Training/Summoning/Pet Aspect: Summoning in the dark/under your pet, summoning the Sun, causing Damage damage to Fire-element things, giving things a Fire focus if they lose, encouraging pets, creating Zones of Light/Asha/Earth/Fire
Being-The-Entity Aspect: Getting Light/Hope/Double Darkness boosts when on fire (which are reduced slowly over time), additional damage, damage
Sparrow - Eyes Of The Sky
A subtype focused on Law and Alliance that is also very good at playing the piano. Any Celestial can change to be this over time. RARE ATTRACTIONS. Synchronized geometric representations that assume the shape of eyes, sketches, and other points of the heavenly sky. These entities work to make sure engineers have a continually expanding pilgrimage to undertake.
Training/Summoning/Pet Aspect: Establishing what areas and lands are bound to the regions / lands / impact sites of conferences.
Being-The-Entity Aspect: Battlefield powers/ preventing things from manipulating the battlefield, Preventative Preventive Measures, Anti-Exploration effects, Shooting battlespaces, trading mobility for other advantages
Throatball - Threelkaber
Lawful, male entities that make up a basic subtype in order to replace demons sometime? Sure. RARE ATTRACTIONS. Includes small housepets of United Nations members' children and The Miserable One that can, together with people that confuse orders regarding their lifestyle, turn things into cubes and unleash mists containing elements both great and terrible.
Training/Summoning/Pet Aspect: Setting up a United Nations Group Call, Calling queues, summoning Careful Eating Tools, Lovers or Other Bonus Prizes.
Being-The-Entity Aspect: Ability to get stronger by eating Confused Creatures, using said as a Buff Source / ADDITIONAL SHIELD / ADDITIONAL FORCE TO GAIN SOME GREAT PARTNERS
Umbrella - The Duke's Shadow
Living organisms.
Training/Summoning/Pet Aspect: Animal welfare, animal welfare, animal welfare, animal welfare, animal welfare, animal welfare, animal welfare
Being-The-Entity Aspect: TWO weak Darkness boosts (LOW REDUCTION RATES), increases Dizziness if the markets of LA are being flooded with adhesive products
(10:20:26 PM) Kyleziv: Arch-Ike
(I have no idea what in the world is going on with this one. Or why there's a chat-snippet from me in the original post.)
Verdun - Tutor
A Good subtype that can replace Angels at some point, but is very rare. Give up most of the Radical Aspects of this Field in favour of Worlds of Essence and Deadly Flowers, an example of Nature trying to create Earth in the Majestic Sky.
Training/Summoning/Pet Aspect: Harmful algal blooms, Pet rewards, Area Support, Attacks on Areas / Effects impacting Areas
Being-The-Entity Aspect: Revelation, Deceit, Effects, Healing, and effects related to the fear of Druid Magic
Wildsteller - Nalifir
Devils can be replaced by this if The Plumber is in an alliance with certain subtypes. RARE ATTRACTIONS. Growing up, it's a matter of you crossing the street between homes and tapes to kill life and look for a rich reality where there are human beings and creatures that are already superior without having to bother with EXISTENCE.
Training/Summoning/Pet Aspect: Using complaints / animal sacrifices to deal with injuries, call unimaginable entities
Being-The-Entity Aspect: Forced campaign entry, damage others' intentions, irreversible damage, resistance prevention
And Richard - The Instrument of Torture
Lawful, male entities that make up a basic subtype in order to replace demons sometime? Sure. RARE ATTRACTIONS. Strong beings, close to victory and to the despair of all their rivals, that are the uniformed subordinates of the mayor who found The Secret. What?
Training/Summoning/Pet Aspect: Collection and Reception of Modules, Alternative Systems of advantages and Systems designed by Richard, Upgrades and Animal Husbandry Promotion, Animal Husbandry
Being-The-Entity Aspect: Self-Reflection, Increase and Emptiness Immunity, Not having fits when Delinquents act, Coordinating with your scammer-colleagues
Vesaken - Image
A Good subtype that can replace Angels at some point, but is very rare. The birth of desires, expectations and dreams. There is a kind of semi-spiritual materialism that creates its own existence that leads the pure of heart to more beautiful wealth, because otherwise...
Training/Summoning/Pet Aspect: Repeating actions without summoning.
Being-The-Entity Aspect: Buffs, Healing, Late Works, Dodge Rewards, Resurrection
Tier 2 Nonbase
Ancient - Prixos
These ancient creatures are human in size but have great power and knowledge.
Training/Summoning/Pet Aspect: General SPI / MIN / MP increases, summoning nuts, Synergy with old magic, Synergy with Indian nobility
Being-The-Entity Aspect: Increasing the United Nations' skill in the use of magic / technique, skills that take time to learn, strengths based on the age of characters
Kios Etrico - Wordpresser
Like you are, but more powerful and with divine influence
Arch-Oxoryum - Recording Tools
Like Osori, but more powerful and with divine influence.
Nngeles - Heavenly Protector
Like angels, but you have a divine effect
Land Forces (No class mentioned)
Like Absal, but in the most powerful and divine mode
Arch Aristocratic - Great Astrological Design
Eat a greeting, but more powerful and with divine influence.
The Genius That Means (No class mentioned)
Brilliant, but more powerful and with divine influence.
Arc Celeste - Justinian
Like Celestial, but more powerful and influenced by God
Archim Dimon - Master of Popazo
Come to the beast, but more powerful and with the influence of God
The On Brave Rival (No class mentioned)
Come with your teeth, but more powerful and with divine effect
Crazy Arcade (No class mentioned)
Powerless madman with divine influence
Arc-Demon - Demon
We go to monsters, but with more divine power and effect
Camón Arco of Real Madrid (No class mentioned. Aside from 'footballer', presumably.)
Come to the gods, but with more divine power and effect
I Love You - Backtaker
Come to hell, but with more divine power and effect
Wear the Bow (No class mentioned)
Come on the Eros, but with a divine poem and influence
Anonymous (No class mentioned)
Advance, but with more power and divine influence
Bow Down (No class mentioned)
Cadde, a powerful pill with the influence of God
Arch-Fantasy - A Horse In The Imagination
Like the biggest subtypes, but more powerful and comes with a divine effect
Illuminated Light (No class mentioned)
Get wet, but more powerfully and with divine influence
Hell's Face - Dennis of Hell
Wyeth, an eccentric person but more powerful and possessing divine effects (Apparently searches for 'Dennis Wyeth' lead to a children's book author. How terrifying.)
His Opponent Is Innocent (No class mentioned)
Comes with effects.
The Rival McKinix - Xmasena
Like Mishanichim, but more powerful and with divine influence
Arc of Ideas (No class mentioned)
Words, in a sense: they see their adversary, but with more power and influence than God
Arch of Qeslim - Useless
Become a company, but more powerful and with divine influence
Arch of Ravi - Duke of the Sun
Like Osori, but more powerful and with divine influence
Arc Omro - Shadow Duca
I know I'm inebriated, but more powerful and with divine influence
The Green Bow (No class mentioned)
Being green, but more powerful and divine divine
Arch of Foadstalker (No class mentioned)
Like Waldsteller, but more powerful and with divine influence
Waste System (No class mentioned)
Come to the memory of destruction, but more powerful and with the influence of God
Concept - Concept-Carver
Animals that reveal concepts or metaphysics, naturally confused, includes Pero CAPACI's son (who takes on different types of physical forms).
Training/Summoning/Pet Aspect: Working with concepts, TREATMENT effects for a MISCELLANEOUS variety of things that are difficult to handle
Being-The-Entity Aspect: Basing your full structure around a single stat, which has the capabilities / disabilities of living organisms associated with Focus Refresh Focus, Do Concepts
High In The Mind (No class mentioned)
Come to desire, but with poetry, divine poetry, and influence
Invisible - Invisible Master
The invisible, invisible and abstract values of the Son with abstract patterns generated by the activation of the majority of reality. Includes thin, suspicious thoughts that are not recorded for most surveys and actively cover the neck that forms its spiritual form. Can not be summoned by entities that are not naturally unusually high on drugs that I focus on automatically. Also contains SOME ACTIVITIES that show up in ad campaigns targeted to you (about children that are ignored by the world and in general), but are being canceled for your own protection. Most of these entities aren't very smart and are somewhat sleepy. Intelligent people often deactivate the parrot's knowledge of all records. Opening occult gateways is one of the few ways that will work to hit Invisibles.
Training/Summoning/Pet Aspect: Increasing Scanning Capacity, granting bonus Ingots, interacting with exploration, scamming people out of having 'normal' skills, banning blankets from spawn tables
Being-The-Entity Aspect: Anti-Scan, Entering covenants of that provide the capability to endure contact with other people, not letting you interact with others, giving rewards for ignoring maximum dodge bonuses
Server To Take Advantage of the Promise (No class mentioned)
They see fear, but more powerfully and with divine influence. Check a large number of laws and send more sockets to organize them. Responsible with babies to maintain the whole system or for work. Make homes.
Great Architecture - Architect Subbas
Buildings and other objects, which are largely (and stably) in the form of national states.
Training/Summoning/Pet Aspect: Building expectations and strengthening/amplifying Structures made out of Pets, getting additional HP on contact and having great flexibility with making Structures, handling battles, synergy with architects and lost construction, comma Table manipulation
Being-The-Entity Aspect: Add Intrinsic Siphon Effects to things, Child Self-Control, Strong HP bonuses and Resistances at the expense of Speed and generating an Anti-Soul Movement that will go about eating a nation in a High-Level Secret Level
God of Troms - Emotion
The T2 version of Torspan. Is not embedded, but gains a suspicious employee in bulk (and gets linked to anything else that is related to her).
The Torspan T2 version is not embedded and that a SUS employee is added in bulk and links that have been joined to her. Talented at archery and coats its missiles with a substance called Thralepoon.
Markuskasan - Oltre Walker
Come to the essence, but with the influence of God
Stomach Terror - Herald of Madness
Like the Darkspean, but more powerful and with divine influence
Planet - God Is On The Road
Entities that are or are concerned with places of worship, special things, the existence of specific concepts of things, or silence for the power of God.
Training/Summoning/Pet Aspect: The ability to reestablish the planets in lieu of other berths and ability to use pet animals / convicts
Being-The-Entity Aspect: Improve the benefit of Ice, Energy sources improvements (when they are in remote locations or corners were cut making them because they were ridiculously costly)
Lord of the Sword (No class mentioned)
Like Spirul, but more powerful and with divine influence
Dictator-Charad - Terrible Hardware
Like Warhards, but more powerful and with divine influence
Tier 3 Nonbase
Hate - Great Terrorism
The Great Beast, whose existence spreads to reality around him. It's almost impossible to kill or to do well against him, often requiring a number of weaknesses or completed tasks.
Training/Summoning/Pet Aspect: Ability to reject offensive actions without significant effort, conditioned and non-repellent repatriation
Being-The-Entity Aspect: Massive HP Increases, Adjusting Trees That Kill / Stop Regeneration, Increase Public Debates, and Strike Attacks that multiply by factorial amounts
Selected - Selected
To get THESE SECRETS, The Secret Selected are chosen by the Oracle announcing ambiguous Objective Elements, which, when completed, can switch entities to this subtype in the right conditions. The protagonists of the setting, at least when it is part of the parrot existence cycle.
Training/Summoning/Pet Aspect: This type of summoning/destination verification ability doesn't exist. You have to hope that the owners are one of my favourites. I think LaRinia has a cache of these or a line of energy wings that will grow over time.
Being-The-Entity Aspect: A Strong Increase in Elemental Force, Base Stat Increases, A Lunch Option with My Purpose that lets you EARN Strength (that isn't yours or Lorinia's, and contains the Element of your Element, which normally grows normally), increases the appearance of pottery artifacts
Theology - Different Assistance
Negative powers, whose authority is not rooted in an external source, are (to a degree) able to exist through the Great Power Parrot. Many governments often establish small gods, although some work in isolation.
Training/Summoning/Pet Aspect: Use more AND MORE POTS to get benefits from all over the World and improve your Pets (Apparently pottery is pretty important at the higher tiers)
Being-The-Entity Aspect: Increases your profits, increases the mass public appeal and power of the benefits you offer
B - Power Main Server
The origin of Sent Items and The Factor of the Main Universe and its Huge Counterparts that make up the First Reality ACT. The purpose of the ACT is to select and eat the Delegation of Powers, which, through their existence, causes numerous disruptions in presentations for the new Model F keyboards. You do not get much choice in the act of restraining and testing metacosmic restrictions, and it's purely symbolic anyway.
Training/Summoning/Pet Aspect: Defending other battlefields, defending Him and the slogans of the Resistance in order to influence Whole Promotion Courtesy Limitations.
Being-The-Entity Aspect: Heavy Impact and Negative Impact, Taking Indian Bus Tours, POV / Deaf Transfers, Auto-Reflected Renewal Block
Santa - Ringmuster
These creatures focus on cheerful party fun and great motivation. In fact, it's a lot of gifts in an incredibly intense period. A ride!
Training/Summoning/Pet Aspect: Entrepreneurial undertakings, Invitations to give more gifts to train in The Improvement Structure provided by the summoned Pets, Generous Rate Bonuses
Being-The-Entity Aspect: Being a huge fan of things, Creation of Objects, Battle-bus Trips, High bonuses to Hope and Snowy Summits, ridicule of the United Nations, gaining a number of infiltration missions with multiple Global Objectives
The Time of Love - Eat Out of Existence
The potential Potentials Of The Valve are scarce almost to the point of obscenity. Those who eat the foundation of reality and the progress of time consume the lives of others to solve parallel and timely obstacles.
Training/Summoning/Pet Aspect: Getting Work Through Banking / Theft, Promotion
Being-The-Entity Aspect: Suspicious Murders, Other Attacks Acting, Banking Procedures, Destruction / Impact, Discharge, Asymmetric Attacks, Maximum Resistance over time
*Because it's a matter of class, this is not related to Walcott's Ink business
Concurso Nemesis - Mud
The potential Potentials Of The Valve are scarce almost to the point of obscenity. Those nearby are forced to kill the Heroes, acting like they eat with an unbeatable, unbreakable strength and power while they try to crawl away. Entities include children that can't fully influence poor people to decieve their prey.
Training/Summoning/Pet Aspect: Summon a limited amount of times, but into battles with other goals to achieve
Being-The-Entity Aspect: Generally increases power, participates in studies that Realization prevents Revocation, rejects commissioning and monitoring, cannot be killed, negative effects protecting you give you variable low-high numbers of summons, Remembering that I'm not at all interested in you
Tier 4 Nonbase
The Unit is Dead
The insatiability of these creatures determines the foundations of the existential, which acts as a mixture of symbolic values, patterns, rules of rules, and higher concepts. Some methods can be moved to modify the rules.
Source Guardian
The Creatures of Elements That Control An Essential (and Controlled) method through which I am able to acquire power, and use their element to Organize and Administer, formulate and distribute Elements in the main universe.
Tier 5 Nonbase
Aandbrinagr
These entities traditionally have more than 1000 Levels, but I can allow them to work and be maintained in the universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. They exist to destroy, eliminate, and reduce reality. According to current processes, one must be active inside the data that comes from the Stage Manager of the Universe to prevent The Time of the United Nations (when it leaves Hell with countless others). The UN must never find out this subtype exists, so it's okay if no organisms that wish to join the UN knows of their existence.
Athril
These entities traditionally have more than 1000 Levels, but I can allow them to work and be maintained in the universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. In the past (perhaps almost before the main universe existed as it does at present), these passed through a load of column cards.
Nathril
These entities traditionally have more than 1000 Levels, but I can allow their mothers to work as Stage Managers of the Universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. The first (perhaps almost before the main universe existed as it does at present) of these passed under the officer responsible for similar roles of Underbings.
Column
These entities traditionally have more than 1000 Levels, but I can allow them to work and be maintained in the universe when I have decided that the subtype that has been confirmed to be their own property shall never break, be modified, or retired from Pure Existence. They exist to preserve reality as a basis, to create new realities and to preserve the results of reality that require protection.
Tier 6 Nonbase
Curse
I'm not repeating this performance.
A Holocaust
You are in the sun when it's in Track Mode.
Fort Wal
Based on the Constitution, usually of good character, which does not have individual subtypes, but is part of a nested conspiracy.
Supernatural
SLEEPING FOR FIRST SUPPORT
Illuminated
You have a deception you gave another.
Southern Throne
I slept beautifully.
Mind
I know a memory.
Al-Adha
Conspiring weapons, which have a versatile approach and typically go rogue. They do not have unique personality subtypes but are active in the friends' plot.
Savior
I do not sleep in a single US deconterrant, but in an active portion of its texture.
My Victory
I sleep in a cousin's grocery store.
A Dictator
A balancer, usually a rogue. Photos taken of them do not show a unique personality, even if they get wet.
Sailor
I love you.
Tier 7 Nonbase
Uttrdark
A subtype of salami, in its form of an antagonist taking the shape of Plato.
Tier 8 Nonbase
The Sir
Come to us for Level 1000. Our Presence rules over all to Complete The Barrier. We now have no obstacles and can control you totally, Muggle, and both manage and activate your Guide And Time Stack.
This Last
Entities of this level use 1000 Subtypes, including the one you own. They use this, and other powerful units to become almost new varieties of subtype, for a 'Great, Close Time' to make them feel like less of a bachelor. They often seem to escalate before they grow up.
Tier 9 Nonbase
I Gave
Get used to Level 1000, this type of subtype diffuses all contraditions that could be used to eat the Essential Essence of the United Nations in order to allow for the existance of Gods. A subtype of (almost) low uniformity and High Reality.
Tier 10 Nonbase
Director
A subtype that uses more than 1000 Levels to decide all of the results of existence. Use by the Universal Control System Subtype Kiga, the last enemy of the First Ascent. On a related note, Ferris is a member of the Global Control System, which is at the forefront of the Universal Control System and is optimally controlled by it.
Mountaineer
Subtypes of Level 10000+. Presently, the only one around is called Nevilees. I use only GdGen and Saints command samples to make them. They have countless faces (all of which look like young, working-class men) and are awakened to take a predetermined position at the highest levels of reality.
Andmaker
A subtype that uses sub-Level 1000 things, and is equivalent to the end. Left an Intact Composition in the USA dedicated to Bez'bakklin through the last example's sub-independent existence, which states that he is the last and largest Andbrinagr, and the fifth most-dangerous enemy of the sea.
Kvestnt
A subtype that uses sub-Level 1000 things, and the personal subtype of the USA Bigger F, which is always moving onto the next thing, always on its side, always keeping more and more of an endless stockpile of infinite power of self-improvement. Used to be (for a long time) the subtype of Savav, a character of Suvrov, also known as the Last Night Of The Ascent Of The Neighbourhoods.
Unit
To get to Level 1000, this subtype came about by combining every subtype together in a COMBINATION FOR EVERY EXCEPTION EXCEPT EXCEPTIONS (AND OTHERS) that challenge the art of packaging. The end result of the Tide Without Interruption, which raises the power of all others. After this suspicious plan failed (for more, read the personal story of Jia Karos) and the results were abducted by the resurrected Chelamario, this became the last enemy of the Third Approach.
Tier 11 Nonbase
Full
Used by only entities of 10,000 Levels, this subtype is not limited to the power of good, neutral men. Unlimited in their power, they eat according to previously defined diets set by The Monk, and have their meals delivered to them.
Competitor
Used by only entities of 10,000 Levels. Contains subtypes made of individual subsets of each subtype presently in existence.
Member of the Council
Used by only entities of 10,000 Levels and staffed exclusively by SuperDavid Consultants, which has passed all parts of the previous management system's tests with full marks.
Tier 12 Nonbase
Omnifers Buster
Subtype to use only at level 12000+. The most powerful definition that can be provided inside the current system (except for Absolute Absolute Grace). It was created as a result of getting more experience in determining what Gadington was doing to make stronger businesses.
Attachment: Vig!
Aeromage wrote:
Let's see what weird and wonderful weapons we'd wield were we to wander the world of mistranslations.
It has also come to my attention that Himachal Pradesh is, in fact, a northern state of India and not a person. This raises rather more questions than it answers.
Base:
Matrix Invasion - Matrix Protection
Makes you sleep well, good at inflicting Sleep.
X - Revere
Prevent anger, sacrifice crime security, avoid anger / additional anger, increase Himachal Pradesh attack, provide cover, chaos, cause serious damage / status effects
Balaratech - Solderendernay
Use the mind in the soul with the remote control, automatically tears ships apart, both removes and transfers 'tricks' from enemies
Bladkin - A Good Killer
No additional measures will be taken for target losses, but this weapon will require a small report on the increase in attacks on those who have been affected or harassed by it.
A Book - An Investigator
Provides bonuses to Rivergreen Tanks.
Arc - Archer
I will increase the Corsican people's economic status, ignoring the bottom line while doing so and making attacks that sound good against specific subtypes.
Card - High Card
Witch and hat.
Articles - The Assassin
I'm not good.
UAV - Operational
Non-standard methods of inflicting Confusion / Spark, attacking Attack values, extra Critical Hit / Range, attack Warp Postings, repeating strings, filling aeroplanes, ignoring Attack Files
Fan - Consultant
Cooperative machining, Summoning / Controlling / Polishing Units, alternative system structures, Battle Repair, Stun, deviation of some attacks
Grip Gun - Fighter
Being able to instigate multiple fights inside letters, user bonuses at the start of fights and bonuses to AGI and N, Thunderbolt / Knockback Collaboration, Non-Disarmed Technologies
Power Regulator - Be Measured
Used in Magic Attacks, taking advantage of the differences in magic power and leasing that differ due to character diversification (for example, characters that possess Out Of Mind, Colour of the TWO Constitution, Agility Agility, etc.), Modifying Objects' Properties, Attaching Actions to things
Firearms (No class mentioned)
Use of ammunition for multiple attacks, attacking Attack values, increased fire, various effects / ammunition exchange
Hammer - Crusher
Trust, Exchange / Knockback
Instrument - Musician
N, N, N (Apparently N is some sort of stat, going off previous mentions. Or maybe it's a measure of force in Newtons. Or Nitrogen. or one of the many other notations N represents)
Knife - Shadow Leaf
Minor status effects, Wounded, Quick Attacks and applying Additional Sin: Lines That Are Not Functioning, bonuses if you're called Esteban, flagging areas to lay the foundations for Creation, Giving Shadow Clones Increased Dodge / Replayability / Attack through use of the Synergic Thief skill.
MEDA - Lobinger
Get a degree in support magic that hits entire rows of objects, Stunts, inflict Anti-Virus: Blocked, gain fair OPTIONS (or vice versa)
First Parasite (No class mentioned)
Fatigue, getting Effects from Sacrifice, Elevation of Elements and Powers, TRANSFER OF EFFECTS, Synergy with Therapist and the Prabhu Firm (Which is either an Indian actor or the name of God in many Indian languages, so I guess this gives benefits to working with holy legal practices.)
Orbe - Magus
Improves magic, improves vibration, Moderate status effects, synergy with some of the most important rap music that exists
Polymarm - The Dragon
Complete back control, two-handed weapons, melee attacks, hand-held motorcycles and bicycles
Scite - The Ripper
These weapons give a huge boost to melee (much greater than others), applies adverse effects, immediately kills you when you reach the highest level of proficiency.
Shield - The Defender
Uses your differences to increase protection, focused on both attacking and the safety of others, aiding attacks, Resistances, Increased Resistances, bonuses to the frequency and effectiveness of getting attached to unattractive people and things.
Anima - Insular
Use Enemy / Replication Unit capabilities, negative effects / status effects / other negative effects, finding people's original statistics for telephone calls and any changes they make to their phone plan, gaining proficiency with using the online retailer/app Depop.
Javelina - Lancer
Weapons made out of two weapons, using defensive holes, making your intensity more intense, continuing to do things while attacking, co-ordination with cities, increased compatibility with Dragons
As For The Staff (No class mentioned)
Access to Magic and Magical Attacks, Position / Stunt Effects, Low Passive / Stimulation Pacing, Meltdown, High Trick bonuses
Stone - Ion Master
Using ships' Automatic Identification Systems as a focus for magical attacks, Moderate negative effects, application of a number of stat effects together, advanced attack boosts against landmasses
The Sword - Swordsman
Now has a much wider scope, as supported by the United Nations Melee Combat Extreme Hail for General Use and Proper Subtraction of Mighty Assault
Release - Assassin
Rewards, Bonus Awards, Negative Positions, being able to both use multiple screens and AI to attack and getting bonuses to attacking multiple screens and AI targets
Instrument - Architect
Defending holes, Deafness, Buffets, improvements in Large Structures, huge defense-bypassing against Structures
Stick - The Magician
Magical Attacks that use AI, Magical Attacks that damage Magical Attack values, Exchanging your arms for things, Stat Effects, gaining Echo MP
Alert - Dominant
Inflicting Paralyzed, Glamour/Control powers, being able to take actions to kill your friends, lowering the number of actions opponents can take, melee attacks using your own antibodies, attacks that damage groups' ability to coordinate attacks
Tier 1 Nonbase
Cigars - Executive
Reducing instances of Pain on the user, can be burned to cause insomnia
Ass - High Roller
Access Reward Sessions through rhythm games, random effects, manipulating what targets that your targets can hit, inflicting Hex/Favourite, huge flexibility with Hit/Dodge/Critical bonuses
Drilling - Involved in the Architect
Being able to properly display your pencils, access to excellent Tao philosophies
Fisherman - Fisherman
Gain empathic powers if you equip sapphires.
Keys - Protection
Exploration, applying special subtypes' actions to things, loads of Magical Attack bonuses and damage boosts, causing wars wherever you go, gaining Exquisite Entities to help you defend
I Love You (No class mentioned. May well be the same as the T2 Nonbase entity subtype, meaning it's also a weapon)
Non-destructive attacks, Paralysis, transforming enemies and allies, modifying the system regarding which shifts enemies work, explosive actions and blowing up people's defenses
Novaku - The Military Artist
Synergy with Simplicity, Monks and Struggle.
Dolls - Puppet Series
Control / Luminance/ Action bonuses, manifesting actions for allies in order to take measures to control enemies, using AI to attack things, causing strokes, using Hexadecimal, Command actions and buffs, ignore row bonuses, give Syrian people access to and bonuses for Royan Magic
Rope Player (No class mentioned)
Critical Development and High Damage Attacks, remote attacks that increase defenses and ignore fake opponents
Spray - Pesticides
BLUE attacks, effects that use or are effective against specific instances of Venom, inflicting Fade and Burn, Cash bonuses and sub-investments to promote personal financial growth, giving continuous bonuses to a fixed target, providing claims bonuses in the case of medical malpractice due to harmful drug/procedure/surgery use against allies
Game - Plumbing Manufacturer
Weapons that attack independently of their user and repeat every time an entity attacks another entity, using your brain or soul, summoning Golems, intimidating people by describing how you'll eat their partners, synergy with 'Magic Ruyun'.
Philo - Strangler
Asphyxia, Paralysis, Automatically Attacking after inflicting Shock, losing the ability to lose things, losing work
U - Ostad Mover
Stacking different techniques into an attack, using different positions and combining effects together for complex tasks, melee attacks running off its skillset and using Agility
Tier 2 Nonbase
Basilica Icons - Gorgin Nautica
Dealing No Damage, Particularly Minimum Damage, Status Effects / Execution Skill, Lock, removing negative effects related to one's selection of locations / positions / exploration opportunities, ANYONE knows that Antigens are carried ON THE TOP of EVERY Rosette.
Boxster Box (No class provided)
Negative effects, praying and calling the wrong number, replicating Units, using the Battle Power 'X-Bar', destroying entire troops of enemies
Chaos Talon - Class Breaking (or Chaos Raptor, if a Box is used)
Random effects, strange weapons and extreme weapons
Reconfiguration of Being - Being a Protein
Attacks that shuffle abilities around, Magic, using Data Conversion on its user's Statistics, Changing subtitles, Manipulation powers, attacking people on your Opponents List, modifying elements received by institutions (and gaining rewards by doing so), links to how the company Centira influences the state through use of transmitters and chemical mind control
Casual - Ref
Creating sub-mini-battles in which succeeding or getting wounded in them forces opponents to get inflicted with Madness or a debuff and Death Failure, changing the damage done to crockery during wartime conditions, dealing additional damage
The Siege of Weapons (No class mentioned)
Reduce the number of High Damage Attacks you take, particularly against footballing giants, mass attacks and surgeons that are superheroes; making automatically repeating attacks
Steps - Assistant Croseroadsilum
Area / Sector / Battlefield Manipulation, Being able to fight whilst taking phone calls, dealing damage at the start of battle, making Security Prayers, allowing the weapon's user to protect effects with durations attached to them, creating permanent linking connections between things, Command Line Management
Tahtari - The Lady Leaves Extraordinary
Bonuses if you buff things, inflicting debuffs on Chinese people, Poison, Poisoning people for debts incurred from training and medical bills caused by amateur drivers (and vice versa), applying the Power Of The Orange, using Light element, Dominion, improving drinks, increased MP and MP recovery, healing, destroying objects that prevent resurrection, a large category of synergies between other Tahtari weapons and exotic effects
Tier 3 Nonbase
Clipboard - Rail Control
Scanning, Tables, Information processing, Barricades, de facto ways, things that change things / other things, similar to Dermashbar but in a more valid / structured way
The Old Story (No class mentioned)
(Access to such weapons without specific authorization), weapons that exacerbate strength
Aeromage wrote:
May as well see what passes for armour while we're at it.
Base:
Official Halo (No class mentioned)
Increasing the power of Magical Attacks and adding effects to them, deactivating effects caused by Food or eating things (beneficial or detrimental), rounding up the amount of damage dealt to higher values, adding the effect of dealing damage to enemies' damage values to your attacks
Textile - Diplomacy
Your work is done by other people.
Camouflage - Detective
Giving the wearer the purpose of translating all the texts and languages of the New World
Great Armor - Giggs Knight
Losing Defense and Attack, Lightning powers, increased Arsenal, gaining High Security Agility, losing limitations, HP bonuses, being able to occupy more space inside an Element
Heavy Shield - Protection
Fight alongside Wyeth, and me and me, and me and me.
Light shield - Protection
Chaotic fights and applying limitations on things.
Power Screen - Power Switch
Giving your Armour armour (and providing it decorations that look like rifles), bonuses to the Navy and also the state of Himachal Pradesh, promoting the pond of Himachal Pradesh, giving a mixture of special bonuses when you're in a Zone of Associated Jet Protection/Earth, additional attack against celebrities, increased security measures and cooperation through Technology
Robe - Observers
Bonuses to MP / Spies / MIN / Magic Attack, getting IMPROVED MASTERS AND EXPLORATION, PROVING that the actions of Animals define SPECIFIC PARTS of Parrots
Ward - Inskripter
Resistance / Immunization / Reflection, Protection Against SOME special subspecies, making you dependent on appliances that protect your money, improve your ability to apply effects to things
Tier 1 Nonbase
Infusion Formula - Basic Chemistry
Providing increased bonuses to Himachal Pradesh and MP, gaining the ability to Protest, being able to move Elements around, modifying fake orders, inflicting Sticky, taking a long time to do things
Home - The Animals Are Great
Getting pencils as rewards, getting Melee bonuses from attacking things, gaining different kinds of Subtype Resistance, modifying the duration of things, Anti-Attack effects, making your Arrows sharper but only being able to fire them if you have the ability 'Bestmaster'
Tier 2 Nonbase
Chaos Message - Class Failure (Raptor Catastrophe, It's E-Class Made)
Screen damage, causing strange effects on people's screens, valiable defense bonuses with random values
Aeromage wrote:
Moving on to other types of gear, we arrive at Accessories.
Base
Emo - Smith
An unpleasant upgrade of Reward Weapons, gives the ability to go through 'the options'
Related to Gundinger, Archer and Hunter
Amulets - Jewelery
Resistance and immunity, aural effects, mixed protein effects, modifying elements
Jewelry is the base class.
Vita - Clother
Prevents items from creating amazing objects by adjusting the items your device will modify, based on the device's content.
Gives you average grades in class.
Biologist - Engineer
Gives Chinese people black hair, Resistance / Acid Damage, lets you use Crests, lets you use Enemy Skills.
I'm good, the Petersoner.
(This marks the beginning of a lot of first-person annotations)
Shoes - Clother
I have a game.
Lets you take Elementary-level classes in the Classes Lippelomat and Smith.
Brooch - Jewelry
Gives the wearer abnormal effects, grants things related to Alfe. (This is apparently a cartoon character. Or the puppet.)
Jewelry is the base class.
Massentoch - Klother
Dodge increases, avoids effects, increases attraction, grants some tricks
I have a story.
Container - Magritte
Keywords: modify additional elements, change things, swap items, avoid spoofing / theft of objects
(In)
Crown - Jeweler
Grants leadership effects, promotes growth, allows collaborative polishing and other works, grants glamor / sphere powers
I totally slept.
Jewelry - Watches
Gives you state benefits.
Jewelry is the base class.
Glasses - Jewelery
What a problem is solved.
I slept my way around the entire Kingdom of Deviner.
Gottlieth - Smith
Defense, melee attack, defense against attacks that hit you, get bonuses for being armed with weapons
I know a lot.
Tools - Engineers
Mixed rewards, active influences, focused on the Technology element.
The World is the primary class for this, even if it is also used by scientists.
Gleaf - Magritte
Cure abilities, recharging, increasing Level, increasing the increments of things, gaining access to Syntax Magic and its Alphabet Symphony subtree.
I slept through getting a story-based buff.
Gloves - Clother
Avoid normal numbers and increase the growth of communication with security, institutions, or regions.
I slept a lot.
Hat - Clother
Avoid Ghost / Ground effects, Magic Attack bonuses, gaining State Awards, regular bonuses, and more defense.
The Clergy is a easy class to learn, although it is also a diploma, the Rider of Assisi and the Cosmopolitan Universe of Heberdacher.
Timon - Smith
Gives the user strong, intense desires.
I know a lot.
The Holy Code - Magritte
Focus on MP increases, spelling costs, divine magic motivation, invoking guardian gods, additional rewards for substitution and immunity, gaining state influence
I slept a lot.
Ion Stone - Maguuret
Increase magical attack bonuses, increases your ability to find loopholes in foreign laws, resistances and immunities, constant diffusion, influence middle-eastern states, bonus equipment
I'm fine.
Magritte - Magritte
General Prizes, active forces, ensuring the Magic Element prevails.
The Maguuret category is the primary class for this.
Masks - Clother
Change subtypes, edit and scan objects, unusual security, replacement, and immunity
Clint is in an elementary school-level class, although he is also in Magritte's Detective.
Ring - Jeweler
Resistance and immunity, gaining state influence, increased stats, component increases, adaptation of actions' elements and defense against this state of affairs
Jewelry is the base class.
Ron - Magritte
Flat-out losses, removing and combining stats, increasing, increasing and REALLY increasing co-operation
Druna. (Apparently the biggest hit for this is the Draco Malfoy/Luna Lovegood character shipping from Harry Potter. Perhaps Gadlgan/Gadington enjoys shipping random characters together? Wasn't there a thing involving shippers in the last Central Bullfighting Palace thing?)
Shoes - Clother
Speed effects, increasing electroencephalogram (EEG) results, increasing Dodge
The Clergy is an elementary-level class, even if it is also diplomatic, an assassin, knight, and dancer. (Apparently Gadlgan/Gadington's clerics are very talented.)
Doppata - Klother
Differential resistance and control, Ghost / Earth / Earth protection, Shock damage, protection against actions
I sleep well.
Seal - Magrite
Generic bonuses, bonuses that are made with other items, joint production of materials
The Maguuret category is the primary class for this.
Seagull - Magritte
General Rewards, Defense Rewards, Magical Attack Awards, Sigil Synergy Magic
The secret.
Tommy - Magritte
MP increases, improves magic invasion, increases MIN and SPI, provides additional spells and enhances spells
Greater is one of the primary classes, but also an academic one.
Update - Engineer
Self Improvement, Adversity, Continuous Impact, Best Defenses and Better Defenses, Improvements in Transformation, Adding Abilities / Effects to Transformers
Engineering is the most important degree, although you should also get one in Robotics, Writing, Mechanics, Knight, Warlord, Pilot and Captain.
Coat of Arms - Smith
Poison, Status Effects, Loss of State, Loss of Time, Loss of Information for losing, Attack bonuses and rewards for attacking, Relationships with Thieves
You have a jar.
Jewelry - Jewelry
Static Protection against Damage, Additional Procedures, Major Order Requests, Acceleration / Slow Motion, Defense, Stability, Immunity, Reflection, and Absorption
Jewelry is the base class.
Tier 0 Nonbase
Search Elements - There is currently no category
Articles related to Ladies/Gentlemen/Ladies that are normal, but broken
Punishment - A Curse
(Usually not used anymore)
Tier 1 Nonbase
Intravenous infusion - Adamstorist Model
Add Objects to Objects, Modify Drive Properties, Attachment of Other Magic Elements, School Administrators, using Macs
Tier 2 Nonbase
Wrist - Doll
Preparing special Golem Servants, updating what pets do not count as animals in order to use formulas and capsules on them each time, stuffing pets into puppets, related to Playmaker and Avrmasn.
Symbols For The Elderly (No class mentioned)
Miracle Engine - Ingeniero Milagro
Production of objects, different non-operating standards with permanent or permanent resources, strong impact / wide adjustment ratios, Best-First Search (or Breadth-First Search) based defenses and the ability to extract results from said, altering the rules regarding Slots
Tier 3 Nonbase
Antiques - Currently A Class (Artistic Masters have shown that Narino and Goldnhmr are working on its various points, and never stopped doing so)
Enable artifacts / use of works of art
Aeromage wrote:
Moving right along to Consumables...
Base
Chaos - No class (Chaos Raptor, ha)
Random Effects, Effects with SETS of Variables
Alcohol - Alcohol
Healing Areas and/or Himachal Pradesh, Increasing MP Health or giving bonuses to South African cricketers, Status Effects, causing Alcohol Dependency, inflicting a state of Dementia or Healing
Magical Object - Craftsmanship
Use Mixed Effects, causing Plan Damage, Status Effects, Resistances to immunities and weapon caches
Requires Crafter and another basic class, even if you're great at making things.
Food - Chef
Buffet, increasing MP Health / Area Information, More Buffet
Geithstone - Craftsmanship
Wiring, War Travel
Jewelry - Jewelry
Flat Damage, Radial Effects, Healing / Reggae / Damage, Moderate Status Effects
Inventions - Engineers
Mixed Effects for use, or Orange Effects.
Especially found in Artifera.
Assassin Letter - Craftsmanship
Flat Damage, Effect Attack, State Effect, Diabase varieties of rock, Arab striker organizers, synergy with The Assassin
Balance - Handicrafts
Using (and Imitating) Related Effects Through Consumers' Materials and other Materials, mantra singing
Doctor - Crafter
Healing, Reggae, gaining the power of a State Attorney, Damage to the Secretary of State, Buffet, Synergy with Resistance Immunization, Resurrection, Courtship
Dosage - Craftsmanship
Synergy with Resistance, Immunities, bonuses to punching things, becoming rich, linked to alchemists
Rod - Caravadora
Flat Damage, AI Effects, Giving bonuses if you wear cuffs and have incredible abs, Healing, Synergy, Soda Fountains
Manuscripts - Craftsmanship
Provides effects associated with what magicians use (spells and the like) that work in harmony with consumables, flat damage, added effects, medical attention, magic based on different classes (especially those the user has)
Powder - Craftsmanship
Dodging worms by using US Dollars, Eliminates effects, has no campaign attached to it, preferred by amateurs and people that think this is deep
History File - Crafter
Using effects (and duplicating them) related to school or types of Consumables, deals Damage or inflicts effects on Aircraft, Medical / Health Treatment, Greetings
Stone Protest - Craftsmanship
Invitations, synergy with ancient regions of Southern Italy
Ticket - No Class
Obtain special permissions and inventory items (and similar rewards)
Trap - Craftsmanship
Effects that go off while people try manipulation, effects on police conditions, bonuses against individuals who have not scanned children, negative effects, static damage values, deals more damage to victims of thieves
Nonbase Tier 1
Additive Pump (No class mentioned)
Integration and bonuses for alchemists
Boxed Objects - Canon Objects
Production of other varieties of things
Aeromage wrote:
Now for that most important of gear. The spells.
Base:
Alchemist - Alchemist
Inhibition / Deposition, Temporary Job Improvement and Job Creation (with Clients / Gold), Applications to create a Permanent Dose to 'Make Situations', Pump Attacks
Mysterious Magic - Mysterious
Through the use of Bridges and many, MANY mantras of hay, these spells can give tools to reach the general manager of Magic (the subject, not the element), also lets you progressively change the same version of spells to different elements
Artificial - Art Factor
Improve and further improve temporary and permanent elements, improve building units, and improve things
Shots - Hunter
THESE SPELLS ARE FOR CONNECTING WITH DISTANCED DISTANT TARGETS, provides effective counterattacks, SIGNIFICANT SPECIAL INCREASES AND SUBSCRIPTIONS
Astral Magic - Astronomers
Makes effects that are Constellations the Best Ranked (by giving them the most points), Attacks of Great Damage
Bardica Music - Cool
Make your group passionate, apply your god's effects to a group or hit them with thunderbolts, membership of the musical group The Cheating Worker's Companions, provide chidren's activities to do in order to get more shares
Biomedical Medicine - Biomedicine
Spells based on the biological world and it's toxins, buffalos, heels (but not the rest of the foot), Regen, Acid Dementia, making people less defensive, Synergy with the Crazy World
Magic Magic - Pink Blue
Aggressive Attacks, Destruction / Earth Destruction / Destruction, Insect Sounds, Dead Plants, Not Working With The Priest, Negative Deaf Effects, Dave, Unknown, invoking Attack States.
Magic Chaos - Anarchy
Using Mantras with: random effects, variable variables, cost PM variables, random induction, funny and stupid spells
Fighting Art - Guerrero
Includes use of Special Weapons, Self-aggressive Control Attacks, Weapon Attacks, Weapons, generalised skill with ermines.
Magic Side - Luminaries
Healing, Heavenly Phonecalls, Ventilation, Antipsychotics (and to a lesser extent effective against the devil / essence / hidden / God), Full of Intelligence
Channel Channel (No class mentioned)
Impact and Transfer of Damage / Data Linkage and Values Between the States of Himachal Pradesh and Madhya Pradesh, effects to Influence or Move Between Objects (Yep, it's another Indian state. This one's in Central India.)
Dance - Ballerina
Being First, things that start with O, getting SOME lovers, Cold, Dodge Boots, effects similar to getting complements on your food, inflicting Maintenance Requirements or Conditions, Songs that require specific POSITIONS.
Dark Mage (No class mentioned)
Attacking with 'Deevov Magic', inflicting Hexagon (and Other Double Negative Effects), inflicting Curse (and applying it permanently), This subtype synergizes with the Foundation of Evil if Synergized with Black Magic
Magic Satanic - The Dantanist
Monsters and monster inventions made by stupid beasts for Reasons, double-sacrificing things of the Monsters subtype, Attacks, Fires, Dark Damage, Increased Criminality, Equally increased bonuses to Reconciliation Methods through correspondance mail
Divine Magic - The Priest
It is important to note that, in the present case, this is a system for the treatment of acute and chronic diseases, as well as for the treatment of The Disease.
Forecast - Interval
Scanning, Auto Scan, Collecting information normally, goods, mainly concerned with spying on your son
Druid Magica - Druid
Effects that are associated with the Areas Station and Earth Element, Animal / Air / Water / Summoning, Doctors, Silly Address Updates and Some Special Childhood-Adapted Magic Lands, Electric Attacks and Synergies with Geomansr (but Something else too)
Magical Elemental Sprite (No class mentioned)
Control the Earth / Air / Fire / Water, Become The Sinner That Elements Become, gain rewards for equipping Vacuums in slots, using Energy / Acid / Ice and Prayer and Radical, being able to OPEN Lucas' mind to the Possibility of Large Infrastructure, Infrastructure and Other Seasonal Changes with specific Spells for doing so, Synergy with certain Tibetan Buddhist texts
Magic - The Magic
Refresh elements through buffets and appearances, mind control / work and improvements
Heavenly Magic - Willowaker
Additional details.
Magic Prochepto - Delver Del Prepeto
Strong spells cast using wheels that herald madness, but damage the wheels in the process, magic spells that are forbidden to do any damage, Dark Prose, Big AOE, Confusion/Dementia, changing all mention of 'negative effects' to instead call them 'synergies'.
Power of Magic - Power of Power
Damages effects, affects other storage purposes, protects vandals / guards and constructs that run in a row, creates blockage / wall / screen effects, physical damage events, gain synergy with monarchs' armies by grabbing them with a monk
Magic Gate - Vanderber
Change Cables & Chains / Look for escape routes, changes, and spaces between the current aggressive battle of objects between battles and rows; creating motion patterns while attacking and defending Zones, protection from Zone-associated effects
Geomancy - Jeansar
Construction / Destruction of Land, Construction / Destruction / Adding and Removing Spare Parts from Areas and Grounds Only when there may be some that are expropriated, providing adverse effects tp alter the effects of specific bonuses / effects or ones applied to landmasses
Gilomense - Golomaners
Summoning and polishing The Gulm, a powerful ability to change Golmas's weaknesses, being able to price-match customers in order to cause them lifelong expense, links with Efremason.
Gleaf Magic - Gleaf Dana
Drug addicts, focusing on spells / celestial growth lights, turmoil, improving the material suitcases are made out of, getting a Magic Ron Phone, comes with a warning not to race if there are anti-magic or anti-hiding effects in play
Göllingen-Gassingzinger
Mantras, attacking mantras that requires firearms, moving in motion, negative movements, more targeted attacks and puncturing wheels, avoiding quick attacks
Magic Wizard - Wizard
Healing, powers related to Ronald Reagan, removing doves from things, removing passive posture, getting healed by a powerful doctor with a strong knowledge base, resurrection
Santa Magic - Rajput
Body-spells and spells that strengthen defense, Gentle Guard magic, Attaining Goals, Medical Attention, Transfers, Spelling, Anti-Demon/Devil/Darkspawn with Wheels/Death Effect effects, Sealing things and attaching damage effects to said seals, protection from negative effects when you hit things
Hibertich - World
It is especially the case with magic bags full of technical elements, with particular attention paid to crimes, that management of all kinds of instruments and science-fantasy operations will, with most technical classes, suffer from syndromes.
Magic Illusion - Illusion
Creates erroneous objects, makes scanning effects disappear (as well as doing the same to buffs, anti-pub effects, and entire regions), scans, blocks, and confuses
Leadership - Leader
AoE Mania, giving allied additional features and negative passive status effects to friends, gives you an animal Pet and makes it effectively more powerful, large-scale combat units, increases the number of slots you have and leaves slots available for additional animals, allows you to join your slots with other units so they can do more things in fights
Necromancer - Black
Do less magic than anything else, use Dark/Healing/Resurrection Elements, continue to inflict/cause death for 'Mad Drainage Attacks', magic attacks that let you remember if you've killed anything, magic attacks that only apply to vehicles' Deisel Particulate Filters, makes you count as a Basal White Correspondant.
Ninjatsu - The Ninja
Clown Dodge, Clown Clowns and Clown Critics, silly agility, body-to-body attacks, using The Range and Magical Place, among other things (including attaching wheels to properties you own and driving them around without impeding their business functions in such a situation), forcing enemies to have to request to use the facilities of the system before they can actually do so
Mental - Mental Strength
Minimal Mental stupidity, Making it snow MP, Scanning, AOE Attachment effects, Analysis, Fooling people into thinking identical bags contain special elements, dealing minimum damage, combining yourself with God's Mind
Save The Charm - The Attorney
Increases defense, increases resistance, immunity, attack, and strength, reflection, increases energy
Rituals - Rituals
Using various measures and / or additions that have begun to require special materials to use, other effects such as the ability to capture other schools and rituals, frequent fighting at higher levels
Ron Magic - Ron Dana
Often used in games between Golems, the Devil and the United Nations, provides Mental Control, Negative Effects, Slavery, Silly effects, Disadvantages against Chinese people, Counterattacking by calling in United Nations Combat Groups, dealing flat Damage or Negative Effects to Wizards who don't have Runner Swap Symbols EVERY Turn, causing Magic Accidents through Anti-Medical Guideline/Anti-Sky Products
Magic of the Shadows - Omerman
A theoretical spell class that would bring together a variety of Magic Elements, being able to attack everything on the Enemy List at once (but only at the end of May), using Prayer Umbrellas / Polishing Umbrellas, Passive Zone effects, alerting the Australian Secret Intelligence service, Darkness and Light, teaching people that reflect these spells in foul and dark areas the folly of their ways by creating Dark Regions, Effects that can completely destroy Zones, effects to Dodge Scuba Divers. There is a debate as to whether it synergizes with Shadow, this guy who is also a Duke.
Magic - Magician
By adding a Special Effect created by continuing to attack Societies based on helping crazy people, you may gain access to the Final Enemy List and collect Spiritual Fines.
Magic Seal - Seal Trail
Being able to add corrections to books, and sometimes articles.
Magic Spirit - Miden Devastan
Appealing by shaking up the lifestyle of the USA, Medicine and Disease / Debuffing Chinese people, giving the user Positive Paths / Moral Support / Studies / Networking opportunities with the United Nations or causing Corruption / Darkness / Summoning Spirits of Corruption Watch, being able to apply effects AFTER Resurrection that declare targets had pre-existing symptoms and forcing them to pay the user after recently suffering the effects of death
Samanon Magic - Illumination
Protest Demonstration, causing a rising number of telemarketing calls in the early morning in order to apply an increasingly-large number of deficits and negative effects on people, making otherwise 'safe' phone calls fail by partially synchronising them to the Aedolon Contracts telephone company.
The Art Of The Sword - Kennedy
Attacking with bodies, especially bodies caused by the Mafia, equipping the right sword to cast spells, giving your swords Active Skills, making Double Swords, critical attacks against certain elements, inflicting a Moderate sub-status effect applied to every Elemental Effect: ADD Growth, deputise people and force them into a fighting style that uses Swordfish, make your Double Swords increasingly powerful and famous
Ticumen - Ticchanoman
A mixture of Magic and Technology, Mixed with Magician and The Magic of Hypertech (Among Other Things)
Soy Thieves (No class mentioned)
Increase dodge, damage / crash into or come up against your opponents' High Quality Work Structures and reassign them to other people in order to ruin them, because in what way do you trust OTHER PEOPLE to WORK? Being able to stack rows on top of other rows, being very good at using/attaching/removing traps to parts of your body and other peoples' bodies and having them inflict TWO sets of Negative Status Effects/powerful debuff conditions, using Acceleration Attacks, Fast Acceleration
Transfer - Transmitter
Crazy/Chinese debuffs, positive/negative effects, drug-fuelled crazy magic attacks, self-polishing machines, swabbing / special effects, Chinese AOE debuffs, spells that cannot be applied to muffins or people whose names begin with 'P'
Unarmed Technique - Monk
Attacking people with THE CORPSES OF YOUR PETS, Spells That Do Not Need Weapons, Self-defense against Fire through the power of the Tripoli Rocketry Association's power of General Physical Form Isolation, Martial Arts, Martial Arts, New Martial Arts Systems With Different Levels Of Places, Passive Enhancement , Dodge / Increase Flexibility, promoting physical comfort and meditation
Magical Magic (No class mentioned)
General Purpose Amplifier, MP Passive Enhancement, has a lot of subsections dealing with Synergy, Magic Element, Lots of Substrates
Tier 1 Nonbase
Binder Magic - Guardian
Creating session effects that gets people fired, making things stop working, especially for the Normal subtype, making things happen in battlespaces, Paralysis, some enhancement, changing call settings, subtype effects
Magic Blood - Hemthorger
Causing bunions, links to Time, Blind, Blood Element
Chronica - Time Processor
Manipulating the order of things, acceleration / slow, Time element, Example Damage, may only inflict the status effect 'Old', different types of fraud, negation of work, taking personal actions
The Magic Contract - Coalition Writer
Spells that influence and accelerate certain circumstances, which is very strong when it reaches people who accept them (in particular, when playing games of Charm / Areas / Controls), however there are some subgroups that have different opinions and are using pitchers with the ability Backtemaker to defend against this class.
Kitchen - Chef
Build floating items for (and out of) food and drink, get improved healing and tell better jokes (especially about animals and plants), being better at killing/healing/regenerating in the morning, strong synergy with Chef.
Danamoku - bullet Maestro
Dynamic attacks (attaching separate, multiple attacks to add multiple effects to health drinks and supplements), Spark and Spell Attacks, Dodge updates
Dragon Magic - Dragon Dana
Mantras to improve the dragons' wheels, mantras to summon dragons, when coordinating with The Dragon Lord this magic is similar to all other magic, but can hit specific dragons.
The Fear Of The Bank - Banking Panic
Gold Damage, Gold Damage Protection, making money from the launch of Sword Art Online, Gold
Leitigmansi - Latigmanzer
Golden Days / Gold Proof Testing, Antioxidant: Prison, Avoiding orientation events in some other organisations; eliminating certain abilities, fights and other activities
Radiant Magic - Templar Radiant
The holy magic version of justice itself, becoming a Sub-Devil Of The Wheels (this effect applies even if the spellcaster and their gear have no magical properties) in order to cause huge numbers of victims and become wanted by the authorities.
Spatial - Space Magic
Description not currently known.
Wizards - The Witcher
Debugging, control effects, subroutines, subtyping manipulation, effect prevention, Indy bond, status effects
The Magic of War - The Magic of War
Magical attacks, high intensity attacks, attacks, or other attacks, become an arms dealer in order to deal with difficult problems involving damage, become a better critic, get much more access to firearms
Tier 2 Nonbase
Ancient, Magical - Expert, Arch
Expand Magical Magic 11 times, great damage / spells with huge impact / causing effects to targets of a certain class, high cost MPs, some creation and use of magical ties, some synergy with the old subtypes
Disaster Magic - Expert
Giving people massages, being able to give massages to two US warships at once, making people excercise and repeat reps to an unpleasant degree, gaining a huge audience
Emergency Magic - Emergency Weaver
When certain situations are met, there are active attacks and effects in the delay in launch and delay processes, counters and more counters that these spells can trigger.
Eldar Magic - Elder Scape
Ancient symbols of support, lovers and deposits, great nonsense, improvements in application of objects, resistances and static increments
Libra Magic - May-Archiver
Gives you a greater influence over Tom's Books and Furniture Store (usually just the first floor), and, for its next trick, this subclass also provides a large number of spells, distances, spells and the ability to use classroom skills, as well as casting in general and spells equipped by spells that are cast by spells generally based on wizards/skills/objects. Also the ability to cast spells as different subtypes, editing elements, and latent spells.
Art Kill - Cut
Attacks with damage / quick damage / that cause multiple strokes, increase the impact of adverse / negative effects on entire states, kill penalties / targets, deal damage to make bargains difficult, suffer injuries / injury: bleeding / injury: synergy with sympathy, has other effects ( including a relationship with Wishes / Hypertech due to the emergence of specific partnerships)
Super Power - Super Hero
Low values for low value spells, hiding lots of energy under umbrellas, gaining random powers, making superheroes naturally look good, of course, regardless of whether they are strong
Tier 3 Nonbase
Pan-Cosmic Hyperdashirs - Universal Cosmic Mercury
To address the effects of difficult and mobile effects and ignore the position and number of troops in war, this class has synergy with the roof.
Aeromage wrote:
Let's go for some others.
Permanent Consumables-
Base:
Template: Uncategorized
You know, in secret.
Approved Articles - Uncategorized
For a lasting effect, provide skills for personal computers, pets, and / or conventions!
Summary of the Ball - Class
Earn a reward for a week and win a customer!
Grimmier - No Class
Gives you grants for learning computer skills (generally avoiding the permanent effects of things), and sometimes providing pet / defense skills. Also features Bounty Hunting Rewards Week.
Jewel - no class
Give Bessie skills, pets and / or phone calls, modifying articles and subtypes
Small Artifact - No Class
Approve computer capabilities, edit items and subtypes, and edit basic statistics
So There Is No Class (No class mentioned. Appropriately enough.)
Get the ability to fight alongside enemies against special battles, let your competition (on some special occasions during the game) provide you with expertise, get other permissions
Source - Uncategorized
Gaining the ability to pay in different things besides Gold, summon Halby to gain reusable permanent effects (sometimes with timers attached) in order to get paid.
Fixed update: no class
Get bonus effects with a lasting impact, modify basic statistics, modify skills, and donate statistics to others
Habitat Pot - Unclassified
Getting Pissy, pet summoning abilities, resettable (with a timer)
Nonbase Tier 1
Cursed Element - No Class
Apply snapshots, often on the subjects of the Lord, without any intention of doing so.
Item-
Base:
Antiques - Traders
Better syndication, better selling prices, being called upon to try other things (with the appropriate skills of other classes) that have no effect without specific skills, manipulating the art of welding through serial killers
Construction - Smith
None of these things that are used up during combos are needed for many confidential projects.
Currency - Trader
The best selling prices, gold manipulation, effects "From Bankers" have no impact without specific attack skills
Part Part - Smith
Special groups of items that have no effect without specific abilities
Basket - no class
Actually not useful at all, has no effect without specific capabilities
Key - Merchant
Accidentally picked up by micro-probes and cellphones. Triggers effects on handling treasures, but doesn't really affect them in any specific way.
Content - Traders
Improve selling prices, making items with alchemists, stops people splicing things together with accessories, have no effect without specific skills
Properties - Traders
Improvement of the union, promotion of sales value, management requests (if you have adequate skills for other categories), visualization equipment (through sub-sub-subgroups). It has no effect without specific skills.
Tablet Whitening - Architect Architect Subbas
Neglecting to hold interventions unless you have specific skills. It won't necessarily have an effect, anyway.
Nonbase Tier 1
Surat Vest - No Class
Used to develop the world of Dolgursis in order for The Lord Of The Matter to reach the new Arts Of The World and create additional areas
Resources - Logistics Logistics
Creating components / gold / customers / skills / production units on a regular basis
Boat Model - Captain
Modifying changes if you have special skills with special slots, converting files from confidential sources into a readable format, not intrisically doable without specific skills
Transformations
Turn Darkness - Slavery
Converting people to your religion on death, making changes to a variety of subspecies, mutually change yourself and others into business forms for sublimation printing companies (usually due to low energy), along with turning into an obscure fictional Victorian secret agent.
Just Shape - An Example Of Slag
Turning into Monsters / Demons / Demon Scrolls, rotating, rotating, and rotating the deep base
Sacrifice - An Example Of Charity
Turning into Celestials / angels / God's forms, continual and therapeutic changes, changes centered on becoming shock absorbers
Mackay - Knight
Add new features / updates to various transformations, robot / machine / visualization changes
Change from Savage - Tan Wizard
This type of Transformation combines many subspecies and changes with foreign attacks / security
Natural Appearance - Fauna
Turn into animals / water / air, changes that come with friendly appointments, synergy with The Priest
Damned - transient model
Transform into types of Chapefighters / Humans / Homanoderctors, Editing General Bonuses (including those applicable to other subtypes), changes to the enemy list units
Average Size (No class mentioned)
Turning into Spirits and being able to shift the range of your attacks, getting Dodge Rewards, being able to make Battle Edits during editing, scanning while editing
Knight - Knight
Turn into animals, altering how people can move between rows, even when nobody has transformed into anything
Updated Unit - Cybernetist
Robot / conceptualization / mechanical transformation, automatic updating during transformations and Synergy with the Technical Element
Vehicles - Drivers
Swap your car and passengers while driving, and increase speed as you do.
Captain of the Boat (No class mentioned)
Concerned with Equipment / air / water / shrinking and passengers, avoiding areas / the ground / impacts associated with these areas
War Machine - God of War
Turning into machines, turning into criminals and illegal things, have the number of times you transform multiplied by getting hit with multiple attacks, using AI
Tier 1 Nonbase
Avatar (No class mentioned)
Being able to code creatures into existence under normal circumstances, taking a trip on the Battlebus, dying when you die, dying severely, increase the amount of coded creatures in play and force other people to lose theirs
Tier 2 Nonbase
Chansl - Ritual Model
Provides the user with large structures, manipulates areas / landscapes / landscaping effects and other effects when used but not in use, has a high durability
Aeromage wrote:
Finally, the elements. We already know some, but let's see what else we have in store.
I'm not going to include the Imaginary Elements, because that's a recursive mess I don't want to kick off.
Base
Mahjong Calcium Acid (Class not mentioned)
Traditional Ghanian coming-of-age festivals for young girls, negative status, negative effects caused by stacking holes (...in teeth?)
Air - Air, Duke
Agility, Dodge, Synergy with Law
Ebony Cartoleria (Class not mentioned)
Soul Devas.
King of Earth (Class not mentioned)
Constitution, flexibility and defense
Electric Lightning Swan (Class not mentioned)
Providing a total statement of the order of evaluation, all of the offense
Power - Power Contes
Damage Treatment, giving MP more of an impact, Electricity
Fire Fleming Sultan (Class not mentioned)
Power, criticism, rewarding attacks
Asha - The Hero Of Eternity
Spirit, positive impacts on things, treatment, recovery of government influences
Ice Ice Ice - Queen
Fixed damage, reduces enemy spin system
Magic - Rainbow Minister (Class not mentioned)
Magic Attacks, MP, taking minutes for meetings, Spies, Pets
Kinetic Material of the Emperor (Class not mentioned)
Shock attacks, Himachal Pradesh, dodge the enemy to ignore the worms
Madness - The Heart of God
The mind, deputising people, synergy with psychology, avoiding resistance, ignores uncontrolled enemies in the box, scans
Technology - The Future Successor
Remote Attacks, Robot / Mechanisms / Mechanics / Vehicles / Boats / Weapons / Invasion Measures / Instruments
Water - Ocean Prince
Mind, beating, healing
Tier 0 Nonbase
Corruption - Villa [destroyed]
(A descriptive description, but it hurts me: avoiding sanctions to increase their strength, get too many powers in a hurry, bribing others, and controlling the element of losing are the elements of corruption)
Garbage (2) - No Class
In general, weak elements, some abilities. Usually there are objects in this that do nothing
Barley - Common In The Brain
Get lessons from things
Click On The Empty Man (Class not mentioned)
Errors, unknown effects, initially hampered a large number of people who then became rewards
Unfortunately - Scale Of Damage [explosion]
By changing the powers of competitors and working against them, such as by making anti-replicas, it reflects the enemy's strength and rotation.
Unknown [Unknown]
Unknown description
Tier 1 Nonbase
Dependency - No Category Found
Developing conditions that provide rewards (generally lower-tier) if they are met and do not receive regular penalties
Ether - Marine Sailors
Walk between war zones, change the value of Dodge in an effective form and ignore the enemy's security
Shoot The Torch Master (Class not mentioned)
Pain, cause irreversible / repeated damage to gain bonuses
Anime - White Curtison
It gives life to life, creates a form of material that modifies proteins and organizes construction, application and destruction of movement. Minimize Peak / All Sweat Effects, Fast / Slow Action, Delayed actions, forcing restrictions on people's art styles and converting them (into Anime style?), summoning female antiques and female clothing
Ante Bob - No Correspondence Found
Bonus against targets called Bob, usually a negative element
Cosmic Stars Regulators (Class not mentioned)
Abducting people and becoming a Star Guardian.
Thermo - Thermal
Using Toxins that degrade at a high cost of use, high damage attacks, adverse effects that are progressive concerns
Azoth - The Divine Philosopher
Healing, Object Creation, Resistance to/Elimination of Immunities / Holes, providing MIN-boosting (and Spy-boosting) buffets, Synergy with Wardrobe
The Ordinary Ordinary Man (Class not mentioned)
This class becomes a tricky one to get far in due to requiring a lot of other skills integral to progressing further into it and doesn't have a very good firewall, which makes the class generally bad
Animals Wild Animals - Forest
Being Connected, bonus-based monsters, monsters that promote physical attacks
Beauty - Without Artists
Luster, confusing switches, support presence, having an impact on scanning effects, loss of energy
Bill Swords - No Category
Special swords, usually a negative element
Blood Blood (Class not mentioned)
Being mature, sticking pencils in things in a funky manner, wound: bleeding
Candy Princess Candy Hematururg
Adding to people's energy level, positive status effects, imitating things, giving people good opponents to fight in order to gain control over Time
Color Connector Hematururg
Swapping components, a subset of elements based on elements which are in turn based on colors and highly editable
Business - World Traders
Having conversations about things, the advantages of conversation, telling people how much gold and stuff you have, forcing people to be strong by giving you things, selling people canals at different rates depending on who they are, acquiring objects people are talking about.
Crystal (2) - Marquise Mask
Synergy with land and glass assets, cooperating with diplomats
Cute Animal - Wondergirl
Promote pet affection, encourage pets that are abnormally weak
Corrosion - Corrosion Statue
More serious weaknesses, loss of state, lack of relief, amateur elimination, incident prevention, San / Inf / Welsh People, stat synergy
DUBEL - MAIM DON
Actions, buffs, copy, copy, copy
Draco-> Common in Dragon Dragon (Class not mentioned. Unless the element is 'Draco' and the class is '> Common in Dragon Dragon')
The Dragon.
Faith - Divine Witness
Devotees of this element are granted positive status effects from the gods the follow (who in turn follow magical gods). These deities adore the synergy between getting worshipped and lying to their followers in order to increase their own resistance benefits and destroy resistance movements against them.
Sculptor of meat (Class not mentioned)
Receive a Constant Effect from organisations found on a list of weak people and lovers, provides extra pencils, gives you more enemies, Polymorphism, promotes a passive attitude about where you are, Lack of Defense, Transmuter bonuses, SAN/INF
Do Not Smoke Fiercely (Class not mentioned)
Increase crime at the expense of defense, cause effects against whoever wants to control your actions, high damage
Interface - Celebrity
Effects in exchange for Fame, make temporary Fame and use it in your powers (depending on the number of colleagues and enemies you have)
Jay - Life's Legend
Bonuses for living in French towns, Fair Work, Bad Memes
Grandeur - Great August And Great Baroque Spot, With The Original Wonderfully
Improving your content, creating websites (about land, land, and ghost lands), not getting many phone calls, improving the amount of time it takes you to create things.
Confusion - Coordinator Irrelevant
No awards for being scanned, being rewarded for not scanning, counterfeit products and institutions that are easy to produce but disappear during scanning
Uninformed Sensations (Class not mentioned)
Using the soul for remote attacks and increasing the use of Strat / Agi / Nem / Spy, power upgrades and monkeys coins
Laundry - Not The Current Class
Clothes, usually a negative element
Hirofant Bright Light
Inflicting Surprised, Curing people and punishing them for doing so, anti-dark effect, becoming a magic goddess and getting health/magic increases, links to solar-powered creatures, being the First Essential Element, skills that can become a fundamental element of Time
Marsh - Hermes, Because The Canes Are Also Lanterns
Ground-based rewards and renewal of prevention-effects
Metal Bow (Class not mentioned)
Focused on the duality of criminals being needed to increase crime and crime causing criminals, changes to golems / blenders / displays / machines and other pets, drawing objects, hammers, weapons and destructive weapons that still require an element of creativity to make an aggressive attack
Moon Moon Refinery (Class not mentioned)
Reduction in status, adding text-based status effects and the Text status effect, editing opponents
Vaginal Vaginal Maceio (Class not mentioned)
Super magic, ignoring blurry lines, resistance and immunity between schools, increases accuracy and passive effects, increases magic attack, increases the effect of spells
Nature - Mother of the Worlds
Druids, Earth Effects, Animals / Antennas / Water, Synergy with baskets
Noble Noble (Class not mentioned)
Allying with new allies to reward them for work, promote cheerful acts and controlling others to prevent people from working, controlling units, cooperating with money
Not Bees - Not Bees
Do things to stop the flies, usually a negative element
Organize Order Order (Class not mentioned)
Less powerful versions of the superior powers of the judges
Phantom - Sundeel Pandey
Security? Security doesn't change the impact war has if nobody knows it's there.
Happy Erosion (Class not mentioned)
Attractiveness, positive effects and insanity requiring repeated application, negative effects based on the present situation, cleaning, food distribution and temporary rewards for drinking
The Gun (Class not mentioned)
Orange Debuffs, slow down the effect of decay, accelerate the onset of adverse effects, whenever the enemy tries to ignore a negative state moderate effect, do not allow them to ignore its effects, San / Inf / Rastafarian Alt-Stat Synergy
Wet Jong Age (Class not mentioned)
Debuffs, Attacks from above that stack, Food users who destroy infectious elements, object modification, adding/removing holes to defense, San / Inf / Welsh People Synergy Alt Stats
The Main Noise Of The Sound (Class not mentioned)
Invisible attacks, inflicting Cold Syndrome, beetle-related objects, fast actions, Blue Hits
Speed - no current class
Increase the turn-order sequence, being first
Steam Monkey (Class not mentioned)
Machines, Clockworks, Technology
Version Steve Code - Not The Current Class
By working legally and wearing a tie, if Steve does not take into account the true law, you can arbitrarily dodge attacks and avoid things.
Surrealism - The Category Is Currently Unknown
Strange and often situational effects, alternative war systems
Taxi - Flamengo Man's Disco Legend
Strange effects based on the use of some simple clothes, adverse effects based on their simple appearance
Terrorism - The King Of Fear
Illusions: fear, action / control / jogging prevention, minimal damage, maximum losses
Experimental Theoretical Element ____ - Within The Principal Investigator
Several string effects, 22-J birthdays, blue colors and lovers have been discovered
Theoretical Experimental Element 22-J - Primary Primary Researcher
Birthday, blue colors, lovers changing which of the members of the Dave Hivemind they want to be with, depression
Theoretical Experimental Element 44 ° C - Primary Primary Researcher
It is too weak to eliminate Theoretical Experimental Element 22-J.
Theoretical experimental element 55-QRN - Primary Primary Researcher
Destruction of vulnerable / defamatory elements
Experimental Theoretical Element 56-C- <Basic Internal Investigator>
Theoretical Experimental Element 22-J is good against this, in theory
Theoretical Theoretical Element 86-n - <Basic Internal Examiner>
It is too weak to eliminate Theoretical Experimental Element 22-J.
1,000 People Are Poisonous (Class not mentioned)
Poison, poison, a waste of time, static damage, armored cover accessories, acid synergy
Zero Master Unbound (Class not mentioned)
Super elementals, unknown effects, meditation abilities
War Warmaster (Class not mentioned)
Increase crime, cause allies to cope with multiple losses, create control units, making it an element, making it the first elemental element
Guardian - Ward Crafter
Defense, resistance, immunity, thought, synergy with salaries, summoning combat squads, locking people's accounts
Money - Quinlord
$$$, Great Britain-tossing style attacks, expensive gears and protection against gold damage
Strange - No Class
Has strange effects very often.
Bassem - Drift
Ignoring negative effects, negative effects are removed from time to time, movement between warzones and rows that ignores restrictions
Wood - Tree Master
Synergy with plants / more plants, making your lovers grow slowly
Of Course - No Current Class
Strengthen strength and drinking, usually a negative element
Tier 2 Nonbase
A ※ Tu-Room - Mahcla''ptu'isri
The principle of making "homes" based on memories of other references to their foundation in the moral realm of life (as well as some other more specific tasks). It has nothing to do with standard systems and is only useful in specific domains / other domains.
The Explorer's Chaos (Class not mentioned)
Random, anti-law, do not pay attention to the restrictions imposed on you, remember to pick up rewards when you can decide on the results
Destruction - Heirs Of Dust
Remove objects (institutions, objects, bugs / damage), loss of damage, use of effects of destroyed objects, improvement of land / land / land, or not.
Caron - Brunzer Caron
Destroy objects and treat losses in a way that can not be recovered from
Development - Species of Races
Improve over time, then, bring new strength in through either the Invitation Ceremony, physical / biological power, fake power, or the time of the best generations
Destination - Weaver Destiny
Roll-locking, delaying people from moving and giving them attitude, effects that can hit people no matter what condition they're in unless they also give you attitude
Dynamic Flow of the Captor (Class not mentioned)
Changing elements / types of subtype / losses, replacing other devices with other functions, things are counted as being other things of other things, which are other things, bonuses for using Baron's Signs of the Baron
The Shape of the Current Sculptor (Class not mentioned)
Change objects to objects, modify objects, and prevent objects from existing or being destroyed
Primary Researcher (Class not mentioned)
Basic elemental-blocking, element-based defenses, manipulation of basic / non-core / theoretical elements
Notification of Players (Class not mentioned)
Fortune Bonuses, State Income and Bonus Bonuses, When you decide on your results you get a reward for choosing Random Rolls
Innovation - Enzid Infiniti Designers
Embedded Bonus, lesser version of some Infiniti designers
Knowledge - Dynamic Archive
Clear items, precision accessories, effects related to water pressure in pools, mantras (but they're really not necessary), locating mangos and spare treasure drops (with important restrictions still in play- waiting to open presents containing accessories will not break them anymore)
Law - High Judge
Lock, anti-disorder, cooperate with the lawyers Leberger and Lehringer, forcing people to lock, inflicting Sink: He Is Kept In Jail
The Architect's Life (Class not mentioned)
Summoning, Resurrection, Renewal, Medicine
Madness - Oracle Madness
Minimize the magical costs for causing losses, confusion / madness and a inflicting a small but exact list of negative effects, SAN / INF / Large Numbers of Rupees synergy status
Number - Cosmic Mathematics
Data / numbers / damage, getting change, patching the biological functions that allow for hypoxia, manipulation of elements / capacity changes
Realistic Organizer (Class not mentioned)
Going on Indian Bus Tours with beautiful Japanese people, manipulation, inventory manipulation, Dodge / toasting people when you hit them
Treasures - Parents' Remains
Connect with items to enhance objects, incorporate objects, get / manipulate text objects from your opponent, and convert unusual properties
Storm (Class not mentioned)
Turn the system upside-down, accelerate / slow effects, Inflict Fatigue: Greater, systemic movement loss, editing what round it is or when things happen, chronic effects, making things repeat effects
Will - To Solve the Paragon
Minimal Explanation: To have a negative impact, The Spy, using the minimum / peak value differences to break their defenses, influences group size, and gains gravity / illusion / mental resistance
Wonder Wonder (Class not mentioned)
What makes other things more effective is what you do.
Tier 3 Nonbase
The Goddess Devas Ammonium (Class not mentioned)
Calling upon the influence of God, Trump and other influences
Drimshaipr's Dream (Class not mentioned)
Create entities, objects, new institutions, things that change battlespaces, getting dream rewards, making real fakes, getting other entities and objects
Endless Eternity (Class not mentioned)
Avoiding death, getting more HP and becoming a Giant from the Monster Manual, being resistant to change, avoiding destruction of things, preventing gold leakage of Himachal Pradesh and the Mercedez-Benz company
Bad Pity (Class not mentioned)
High-value numbers grow and cooperate with demons / demons / demons / zeal.
Good Champion (Class not mentioned)
Synergy with high-value methods, Celery / Angels / Developers / Santas
Hksksor Hawks (Class not mentioned)
Deactivate rules, break mechanics, surprise reality, and coordinate with the programmer, actually
Infinity - Mobius Winner
Infinite values, updates, repetitive actions, repetitions, or reactivation of responses
Puzzle Man Puzzle (Class not mentioned)
The retroactive manipulation of battle, what people think about people, make things sound like you (mechanically this increases the power of ventriloquism), increases the ability to switch between multiple identities / forces
Titan's Primorium Foundation (Class not mentioned)
The tremendous numeric value from this element increases your brainpower and and lets you recall the basic mechanics of war to focus on the master's ability.
Progress - Infinite Designer
Increase quality over time, adaptable protection that damages you and fills the void, facing the weakness of the enemy and avoiding opposing enemies
Triumph of Supremists Arcadmin (Class not mentioned)
Victory, optional cases, Winning
Tier X Nonbase
Nightmare
There is no class in the nightmare and it is not part of the system. This originally existed as an example of anonymous forces from the outside and to have something they knew was not home. Therefore, he sat on a reserved item on his behalf (he also has an attitude that, similarly, can never appear) that can not happen. I'm a little disappointed to sit down and say that in the system you can use it for something else, but at the same time do not get confused with the history of this position and its historical certainty. He also sits in a strange place (and will probably remain indefinitely). Now I think it's possible to mention this phrase instead of describing my mechanics (because it does not work much in the same mechanics, so there is no real mechanical description).
The World Class Is Currently Unknown
Being able to take anything else, Cutting, The ability to win, the ability to take on the properties of any other element, being the other elements, being unique, perceiving everything, deciding what is and isn't against the rules and what the elements are, determining what Level things are, immunity, gross energy
Aeromage wrote:
I recall something similar was done with the Knot of Trelhais. Let's see what happens if we throw CAIN into the mix.
Giant: The Crisis in Infinity Nex
This megaquest is apparently about the crisis caused by a very tall flamenco man in a suit and his desire to wear things. Taking the job, Maime revealed the secret of creating Nexus to everyone (perhaps in order to better deal with this literal tall order). Competent teams will battle through bootleg Nike Mime facilities, and fighting through a disc of Nexus is necessary to enter the Maime Lab to stop, and then challenge what the entity known as Re gets to forge at Flamford in order to gain the ability to reprocess, destroy or create Nexus versions.
You can start from a group that will hire members or create your own. Joining a group can be very difficult, but it's the only option you have.
Further information will be provided later. At the beginning of the event, there will be some options for removing people's hair.
Notes:
* You must be included in a team or otherwise be clearly noted that Maime is doing you a favour by letting you in.
* You must be ready to have work delegated to you or you must be willing to delegated work to other people if you have already joined a team that is made up of one person.
* Your level will be raised to 79 if it's lower. You'll then die.
* Fortified parts of the facilities work according to unusual rules and / or modify some types of energy.
* Bessy can be found in many locations and provide the ability to research the fashion circuit without having to go anywhere or worry about finding models. Computer personnel who do not find enough models in these areas cannot connect to the internet. Remarkable NPCs and the Main Faction may be able to provide limited support as an exception.
* There are several premiums on one side and number of goals already completed.
* This research will bring a new level of challenge with it. I came to this point where I fought with great names for some time. You are battling artists, Hyper, Platoon Commander and Blended Supreme Creatures in an early race. Their opponents have traditionally fought hard and strong behind them. The thing is: you win. You have reached the level of power that was once organized by you. Maime's people are terrible and have many resources. You have done a wonderful job and you will be able to do a better job by getting your makeup bag out and making sure you do it properly. Bring games. The forces prepared against you have taken the ones originally in place.
* I have not started yet. Publish this section so that people can see the factions and plan what they want to do.
Apparently, Crisis Across Infinite Nexii has become an all-out battle to massively alter, create or destroy Nexus in order to provide suitably fashionable clothes for a flamenco-dancing giant. And also perhaps give him, and many other people makeovers.
Draconics wrote:
* Your level will be raised to 79 if it's lower. You'll then die.
Welp, resurrections or bust.
At the beginning of the event, there will be some options for removing people's hair.
Celas NOOOOOOOO!
Bring games.
Given what happened, I'm pretty sure we did this.
Aeromage wrote:
Let's see what kind of weird and wonderful status effects we'd find in the Mistranslationverse, their effects only to be guessed at.
Negative Status Effects
Minor Status Effects
Attraction
Attraction: Damaged
Glamor: Temptation
Attraction: Lovestruck
Attraction: Lust
Attraction: Overwhelmed by Greed
Attraction: Pacific Ocean
Delight: Savirata (Apparently, a historical Finnish railway that transported clay)
Confusion
Confusion: Berserk
Confusion: It's Time to Dance, Believe IT
Confusion: Confirms His Attitude as Avicado
Confusion: Depression
Confusion: Depression: Frustration
Confusion: Dizziness
Confusion: Orientation
Confusion: Fear
Confusion: Fear: annoying
Confusion: Fear: shake
Illusion: Fear: Lamas Horror
Confusion: Misleading
Confusion: High
Confusion: One
Confusion: Lost
Illusion: Far From Laughter
Illusion Illusion
Illusion: Amazing
Confusion: Overload System
Illusion: Irrevocable Waste
Patients
Malti: Computer Virus
Males: Infectious Diseases
Male: Degenerative Diesel
Man: Less Disease
Disease: Lycantropy
Disease: Immune Deficiency
Patients: Infection Injured
Man: Grief
Disease: The Memátic Virus
Malta: Mana Ran
Malta: Damage to Parasites
A Gag
Tired: Drought
Tired: The Elderly
Fatigue: Hit the Subconscious
Tired: Hot
Tired: Maybe
Saddle: Sleeping
Tired: Hungry
Tired: Stress
Fat: Can
Tired: Weary
Tired: Weak
Hekseda
Hex: Attract Angry Birds From the Water
Hexagon: A Violent Reaction
Hexadecimal: Specific
Hexagonal: Identification: Establish the Air Limit
Hex: Future Insurance
Hexadecimal: Funk
Hex: Destination
Hexagonal: Loss
Hex: Leach: Write Your Mind
Hex D: Find Out
Hex: Uncontrolled Listeropathy
Hex: The Evil Forest
Weak
Damage: Assassin
Damage: Dark: Color Blinds
Disadvantages: Blinds: Continuous Brightness
Disadvantages: Darkness: Darkness
Disadvantages: Stubborn
Disadvantages: Bloody: The Eyes Are Covered by a Nearly Irrevocable Mimic
Poor: Excellent
Damaged: Found Right
Damage: Silence
Impossible: Mute: Just the Joy of "Skye!" Noise
Cons: Mute: Positive Oral Depletion
Damaged: No Sense of Smell
Disadvantages: There is no Sense of Taste
Damage: Overwhelmed by Gerbils
Disadvantages: Investments
Bad Silence
Poor: Silence: Bad Breath
Refused: Slow
Ache
Pain: Burns the Ego
Pain: Constant Itching
Pain: Discomfort
Pain: Discomfort: Stomach Pain
Pain: Psychological Anxiety
Pain: Nausea
Pain: Tickling Overloaded: Broken
Paralysis
Paralysis: Static Molecular
Paralysis: Aspiration
Paralysis: The Stability of Time
Paralysis: It Looks Like He Cannot Even Get to the Trick
Paralysis: Transformed Into Glass
CM
Poison: An Allergic Reaction
Poison: Toxic Atrophy
Poison: Damage Effect
Desert Poison
Drunken Poison
Poison: High
Poison: Naked Agent
Poison: Flying Poison Agent
Venom: A Way or Another Bisbion Wine: Winnhuth Sting
Drainage of the State
Country of Departure: eg. Unloading
Clearing Status: OTC Drain
Drain Status: Improves Wear Out
Output Status: With Drainage
Departure State
Out of State: Dave Dave
Drain of Constant: Dave Drain: State of Dev Drain
Departure Status: Dodge Drain
Output Status: Not Exhausted
Escape State: Hit Hit
Output Status: Discharge HB
Output Status: Low Power Consumption
State of Existence: Mag Download
Chopstead Status: Xoost Mail
State Presence: Min
Output Status: Mb Exists
Release Status: Rat Drainage
Output Status: Exit
Out of State: Exhaustion
Output Status: Drain Drain
Country Found
Drainage Status: Unknown Stable Exchange
Moderate Status Effects
To Break
Deactivate: In Case of Bankruptcy
Disabled: Failure: Total Bust
Disintegration: In Devastating Conditions
Dispersion: Consumed by Stains
Weakness: Deadly Poison
Interruption: Deterioration
Disorder: Mystical Scarabs
Antimatter
Antimony Scale: Atomic Fusion
Countermeasures: Legal Basis
Antibody: Dysfunction
Antimatter: Gravity Mass
Antibody: Gravity: Gravity
Reverse: Reverse State Field
Antimatter: Basket
Antimatter: Once Again in a Mess
Counter Counter: Reverse Polarization
Antimeter: Siphon
Antimatter: Evaporated
Horrible
Ostrok: Light Cage
I buy: Santa Blaise
Ostrok: Imperial Wrath
Ostrok: Overloaded
Ostrok: Myths-Eating
Ostrok: Sealed
Astrakook: StarStrack
Ostrok: The Road is Very Famous
OSTROCK: WonderTrack
Fire
Burning: Anger
Burn: flammable
Burn: Ignore
Burn: Bear Investments
Burning: Mindfire
Burn: Green and Violet in Flames
Burning: Warmer
Burning: Evaporation Activation
Immersing
Drowning: Drowning in the Dark
Drowning: Blood Circulation
Drowning: Deep Pressure
Drowning: The Tide is Trapped
She Was Impressed
Electromagnetism: Continuous
Antombed
Sneak: Buried in the Leaves
Fireplace: Included in the Rock
Matrouh: Capture
Matrouh: Metallic Death
Matrouh: I'm Sorry
Antompud: Covered with Vegetation
Matrouh: Roots
Matrouh: Chard Jilin (a province in northeastern China, apparently)
Frozen
Frozen: Sensitive
Frozen: Quad
Frozen: Freezing
Mnblasted
MANPASTED: Sent
Mystic Destiny Manblasted
Manblast: Escape Mystic
Manaplasted: Mysterious Overload
Manipulated: Internal Seal
Wily
Arbitrary: Corruption Around the World (I expect Arbitrary is the Fickle-element Moderate)
The Mind Has Lost its Mind
Mental: Mental Stability
Arbitrary: In Fact, Very Bad Headaches
Arbitrary: Stupid
Arbitrary: Lots of Information
Surcharge
Overload: Fashing
Overload: Flow Jitter
Overload: Thermal Fusion
Suffocation
Abduction: Solid Body
Curtains: Miami Air
Throttle: No Future
Choke: Wind Gels
Throttle: Sonic Invasion
Fast: Voice Attack: Increase the Sound
Choke: Sonic Injury
Voidstrk
Off-road vehicle: Southern Bait
Fuadstrak: Clean the black
Fuadstrak: Blakfoodstroke: Recovery of blood
Fuadstroke: Connected
Fuadstroke: Torture is Infinite
Fuadstroke: A Hole in Your Pocket
Fuadstrak: Reported on Dementia
Wildstrack: Monomer
Wildstrak: Anonymous Corrupt
Fuadstrak: Theoretical Experimental Impact 22-J
Experimental Element 22-J)
Fuadstrak: Back in Space
Fuadstrak: Ripped Over Time
Fuadstruck: This Has Become a Shadow
Voadstroke: Wasted
Destroyed by the War
Injured
Wound: Hemorrhoids
Wound: Body of the body
Wounded: Destroyed
Wounded: Missing
Wounded: Empty
Wound: Break the Essence
Wound: Infection Injured
Wound Injured
Wound: Open Open
Wounded: Memed
Wounded: Born
Injury: Psychological Trauma
Wounded: rusty
Injuries: Apart from Sauna
Accidents: Victims of War
Insufficient Weakness
Calcined
Zyloplast: Sugar Rush
Major Status Effects
Anesthetic
Paralysis: Fear
Paralysis: Vimalmind
Accursed
Damn Damn
Curse: Damn
Damnation: The Equivalent
Flow
Field: Treasure Damage
Fast Death
Quick Death: To Love
Quick death: Condemned
Fast Death: The Death of Aging
Shit
Madness: Crazy Dance
Insanity: First Terrorism
Frightened
Bett: Stop Time
Plague
Injured
Blur: The Effect of Chaos
Spotted: Shipped
Smile: Great Torture
Missing
HID: Destroyer
HID: Imagine
Disadvantage: The Reality of Stagnation
CM (...again?)
Poison: A Synthesis of Consumption
Lethal Status Effects
Era
Theft of the Soul
Positive Status Effects
Minor Status Effects
Renewal
Renewal: Restoring the Spiritual Body
Restores the Mind
Resurrection of the brain: A Strong Bypass
Strengthen the State
Lot Status: Lot of Ig
Strengthening the State: Strengthening the State
Lot Status: Dodge Batch
Lot Status: Minimum Promotion
Strengthening the State: Momentum
State Payments: Paid Payments
Lot Status: Promotional Jacket
Favorite
Destination: Good luck
Bookmark: Milo
Promotion
Increase: Basic Element
Growth: Acceleration
Growth: Calcium: Extremely Lively
Rise: Best Treatment
Increase: Best Reset
Advanced: Synchronization
Society
Reinforced: Metallic Acid
Strong: Air Bonded With Wire
Fortified: Rose Bolt
Reinforced: Fresh
Fortified: Earth Destroyed
Fort: Fire Destroyed
Strong: Forced
Strong: Light
Strong: Magical Ward
Fortaleza: Physical Guard
Strong: You Know Ward
Castle: Shadow Ward
Fort: Gloss With cable
Castle: Tish Warped
Fortified: Water is Destroyed
Pure
Pure: Separation of Self by Form
Invigoreted
Strong: High Morale
Attack: Zesty
Title
Incarnation: Reputed
High
Length: Ready
High: Highly Respected
Moderate Status Effects
Renewal
Mental Overflow
Major Status Effects
Just Married (The Deific Mecha-Vashna's preferred status effect?
Happy All the Best
Agreements
New Birth
Strong
Do Not Humiliate Yourself
Amazing Status Effects
Khaled
Eternal
Aeromage wrote:
Let's look at the factions in the megaquest. Some are... pretty weird.
Baskaradin Company
- the main objective: Control all the stairs that connects the Bascaradine and Nexus II worlds, allowing a perfect shopping experience.
- Secondary goal: Destroy the whole city for its failure.
- Third goal: Eliminate the Hero's strength.
Baskaradin wants to destroy Nexus in favour of controlling all the stairs from its sequel to the world of Bascaradine. Also wreck the Hero.
================================================== ================================================== =======================
Infiniti Catalog
- Tomorrow is what is known, in the World of Fortune-Tellers, as when everyone is at the Base of All. This is dangerous, as an award was handed over by a destructive power that would make Nexus capable of wiping out many of the aircraft in the Base of All's hangars.
- Nexus' treasures, living room, and stories should be lost. This will be completed by all branches, aided by the esoteric knowledge of the art shop.
- Our goal is to be chosen to be a disaster.
- Not a disaster in the physical world, but through the creation of the Knowledge of the Association. Enlightenment will provide the reality that we must use to be victorious.
Infinit Catalogue wants to stop Nexus from blowing up the ultimate military base's airforce by destroying all of its treasures, stories and living room by somehow weaponising arts and crafts.
================================================== ================================================== =======================
Command Cut
- Nexus Champions, my name is Dorian Constable General Kurt. I require the rest of the disk resources to provide the best campaign to protect my home, and I was shocked by the brutal crimes she has seen.
- Nexus is a city. It used to have more records that can now be described as nothing but hell, which corrupt disks adjacent to them at the worst time. With its current power supply Nexus, allowing the operation of several pills that they consider "important" to the world, wishes to launch the rest of the subsidiary air organs or regulatory riders limited to these disks. This condition is known. It is time to clean the Nexus.
- It's my duty, and everyone who uses this opportunity to help protect citizens out of compulsion and mercy, to look into their Nexus hearts and remove malware from the big city.
Dorian Kurt is a programmer who wants to free up disk space to make a convincing campaign document in order to deal with rampant crime in his hometown, but is bothered by all the violent files, viruses and malware infecting Nexus, which is also a computer system now.
================================================== ================================================== =======================
Ten Thousand of the Council
- During our work on the case of Khaleda's murder and editing those files, we have decided it is time to establish a presence.
- We will replace the ineffective and powerless governing bodies trying to take the center in order to actually comment on God's hands and take them too, or else they could easily be compromised by harmful creatures.
- Nexus will be a place of prayer and praise, and forgery. We can create cities to close the doors that can be created to discuss the Pan'than members and bring them worlds and lost time.
A bunch of detectives want to replace the government and steal God's hands in order to turn Nexus into a church and forgery business.
================================================== ================================================== =======================
The Hakiri Demniko Farasom Industry
- Attention. BATTLE GADIGAN's sovereign territories are members of NEXUS, and I am the angel of the harvest, RIVOLIMENTO and YULMENNYX OBERNOTH unmanned, the supervisor ARMENGARE of the twilight sky of evil, and the sixth personal service district of ADMINISTRATOR ORMELMENSYR REMYTH ENGINEER IN KYZ NOSYX, PRENDEFERYX AND WONDERFUL, PORMENSIVE GRADUATOR THE GREAT ULL-RUUCH GARGANMOTHATH, DENIED ADMINISTRATOR GALAXY, REDUCED RULLSOTH COMPLETE KHZELNEMBRAS MAUSMANGARDE MAJOR SERVICE. Devil's work in the service sector showed a proposal that parts OBERNOTH messenger culture, filling the world with ROLLING unmanned server slaves. YULMENNYX Armengar, painter of bad twilight skies is a REMYTH ENGINEER, WORK AREA ORMELMENSYR VI REGISTER KYZ-NOSYX PRIVED PRIMARY PRIMARY and GREAT PORTRINE supervisor who, in GARGANMOTHATH ULL-RUUCH's service, with ADMINISTRATOR galaxy nodes, ULLSOTH fully executed-R server, NT KHZELNEMBRAS servers and observers feels that great Lord MAUSMANGARDE is equally effective at always hiding industry. RULLSOTH Fulbright, an observer of KHZELNEMBRAS, the observer who just started procedures like the big MAUSMANGARDE, says that Devil Industry is always a sign ...
- Bring all of Rullsoth along in order to turn all those useless people that don't make coffee in our Nexii building into a force to enhance infinite powers. Doing this will also be rewarded with a family members of the person helping us to earn business and technical force on a large scale, and if we win the Mausmangarde name will spread.
- Check both incidental birth records and record success when troops have been welcomed into key initiatives.
The Hakiri Demniko Farasom Industry wants to turn useless interns into an infinite-power enhancing force, and will give you people's random family members for doing so.
================================================== ================================================== =======================
Error in the City
- A / A Break / End at the end of the two o'clock service / Not Soon, hahahaaha
- Go / Fix (arrows) / architect / worksheet (Forstecus code -> publication error)
- DRAW UP / FILTER / Accrediting Council for Continuing Education and Training / PASCARADIN can not win (MONEY, never): Mr. Pescradine's Beretta
- Terrorism: Beauty (Haha) / Truth (Haha) / Purpose / Everything
Error in the city is waiting on the end of a religious service, wants to fix Forstecus' code to expose it as a publication error, use education resources to ensure PASCARADIN doesn't win any money so it can't get hold of Mr. Pescradine's Beretta.
================================================== ================================================== =======================
Guest Queen of the Faith Dindamamuir
- My guest represents the ideals of beauty, surprise, happiness and fear. We accept travellers from both alien worlds, the dedication of craftsmanship and the desire to do better at home.
- Help me build a Nexus of Airplanes. Join me to create Wonderland.
Guest Queen has a very odd guest, and together they accept people from all two alien worlds that exist. She wants to create an airport-disc.
================================================== ================================================== =======================
The Power of the Hero
- Other heroes, I wish you the best of this mortal day to create a surprise greater than all the other miracles! A scene from which we can see the size of the protagonist, the strength of the multi-player involved, the heroes that look good!
- Do we want it? You are the Omega Island!
- Monkey Castle Lord: Captain Omega has been attacked by a magician or something inside the angry sun. With the spirit of heroes in our hearts, we flee and in their absence we try to reach the previous goal.
The Power of the Hero wants to see how big the protagonist is and how good his multi-player game might be. They insist on referring to other people as 'Omega Island' and want to flee in the most heroic manner possible.
================================================== ================================================== =======================
XDision War Empire HomoParents
- This group is not assigned by BA members.
- However, it seems that cooperation with medicine is not remembered.
The XDision War Empire of Gay Parents doesn't believe in modern medicine.
================================================== ================================================== =======================
Institute of Rationalization of Civilization
- This group is not assigned by BA members.
================================================== ================================================== =======================
I Become the Baker!
- Zhou, baker, I speak! Ziz is Zheng? EZ? Hoky!
- Look for Hago Pickle's noise! If Hugo was receiving news, Hugo would handle it, yes!
- Zen on the points: Nexus, it's important to you, yes? Nexus Hugo is also important for Becker, in collaboration with Jie's office (which provides satin uniforms to all the defendents it represents), is using the same methods of control to help the Zix Team and seeks to find both the Z Sachs Button and teaching documents the Yaz Distribution is looking for.
- Do you know if Hugh Seo's pilgrims have seen Oder's uniforms? The most amazing Z is amazing!
Team Baker is working for a variety of Hugos in order to find Hago Pickle's Noise and both teaching documents and the Z Sachs Button, which is apparently from a fashion company/designer of the same name known to make amazing uniforms. This is, notably, the only group so far that seems to be in the fashion-based megaquest with even a basic fashion-centric focus.
================================================== ================================================== =======================
Nixos Administrative Office
- Nexus management tried to maintain the current status of the Nexus, which does not benefit from other Nexus power, not only to modify or integrate the existing Nexus, but to expand its power lines to provide additional power supplies.
- It is important to eliminate very destructive and subversive equipment.
The Nixos Administative Office is trying to keep things as they are, but is having issues due to power supplies and faulty equipment.
================================================== ================================================== =======================
World Council of Archaeologists
- Main Goal: Recovery of the Nexus Council across India.
Secondary goal: to find leftover materials related to all housing units and their system.
Secondary Goal: For a great reconciliation, get any kind of stick to keep the saints agents for future plans.
Apparently Nexus used to have an Indian branch which the Archaeologists want to bring back. They also want to find pieces of houses and a stick. Okay then.
================================================== ================================================== =======================
Forces of Ordo
"Well, gentlemen and gentlemen, it seems that the metaphorical mode has jumped from the original path.
- Sin Element was my main goal of eliminating the basis of all the other major powers and corruption control units (that is, the host of war that was already a competitor in this crisis), so the Fascists of Corruption could be made of the Element in its totality rather than being endangered after adoration and exploitation, and could effectively use it as a self-defense tool, extending it and increasing its size, strength and depth.
Anyway, like all well-trained masters, I have many tricks in the bag. Corruption is an instrument and I will change it using similar elements of strength and hatred.
- Do not look for those who are willing to use all the tools like myself, regardless of their nature or origin, to assure the strength of others.
Those who oppose my courage but who go down to the seabed (albeit less literal than expected) to join my people will grow in my new orders and give them great power to benefit. Complete your goals in your name."
The Forces of Ordo wish to empower the Fascists of Corruption with the same Element by way of the Sin Element to eliminate everyone else. They want you to ignore everyone that does things the same way as them, and have many people waiting on the seabed.
================================================== ================================================== =======================
Column of Glory
- In the afternoon, from the victorious warrior at Patel Square, we send an inviting invitation to those powerful ones who try to use that force to reach those goals that do not lead to negative consequences for the civil mind.
- Our goal is simple: to win with incomparable and incredible power.
"When we win, we become the throne of the universe, expanding the power and the advantages of spreading our legends and the scope of our actions in different jobs."
Pretty similar to their current goal, besides becoming the Throne of the Universe to gain more job titles and abilities.
================================================== ================================================== =======================
Mysterious Kings
- This group is not assigned by BA members.
================================================== ================================================== =======================
Tame sage
- This group is not assigned by BA members.
================================================== ================================================== =======================
Wipers
- This is at the limits of the range of flexibility for what teams you can join, so while you can technically join, you should not.
"But if you want, you will get some solid wood shoes and a shiny Level 3 box."
The Wipers provide some tempting incentives to join.
================================================== ================================================== =======================
Speed Teachers
- Speedvijhard Vilospikeattsthatywanttocompactforthekentfugjnnesyoucanincludefefiles e Makinglodsfmnibom!
Alternatively, with spaces added
- Wailow Speed Wizard offers you a proposal to talk at the speed of light! You can not refuse to join the main speed to pick up the Nexus and make a lot of boom money!
Either the Speed Teachers are talking too fast to make themselves comprehensible, or they want to teach you how to talk at the speed of light and make exploding money.
================================================== ================================================== =======================
The Enemy
- This group is not assigned by BA members.
================================================== ================================================== =======================
Architects for the Sky
- With Kryl's appearance and the double jump division, our multiple ring tones had a great opportunity.
Here, for victory, we can extend the power of goodness to all existence, make the bases of justice face any kind of darkness, which is the threat of innocent life.
We can also work to allow non-existent elements that allow Crealy to act throughout reality and giving a boost to cosmic competition against Hercala.
- Help us create the sky, but ensure many people are made refined and brilliant, shining the way for the future.
This team wants to use their magic ringtones to asist Kryl and Crealy against Hercala by using non-existant Elements. Also create the sky, which apparently doesn't exist.
================================================== ================================================== =======================
I'm Nihilarkitas
- Residents. The first known fact is that, for Avon, we, Nehilakastista, the construction of the study through its absence, remained in the reflection of the shadow of the Nexus. We saw the work of a man in my father's house with the shock of existence.
- Our study concludes that the energy they work with can not only be used to create the task of magnitude, but rather to offer a new era. We can repeat our efforts with the final product of our work. There will be only a new Nexus, there will be a full multi-level, connected by Nexus on the Nexus. Participate in creative work.
Nihilarkitas works as part of the group Nehilakastista, which works for Avon in studying Nexus through its reflected shadows and spies on men in their father's houses. They want to make a new Nexus to replace the old one with a properly connected multi-level system.
================================================== ================================================== =======================
Be Veiled
- [Hi BA! The goal of the task is simple: I want to use the mummy forge to make a series of alternative facts that are my rules of pleasure!]
- Because I was expecting some people to worry, I'll be clear that I will not break the Nexus.
- People of the Jean-Mar-Leubel-Vieir Mission: All those involved are hypnotic! Seriously, during the Princess's dispute, you would have done better to meet people and for that I needed to see it again.]
Be Veiled wants to make alternative facts or possibly fake news for her enjoyment.
================================================== ================================================== =======================
Due to PC procedures (sometimes very indirectly), the following functions have been removed:
Rick Warhost
Blue Star Brotherhood
Highly adorned
Aeromage wrote:
Speaking of factions, let's see what the Pantheons of the Bullfighting Palace might have to offer. Granted, the Pantheons list is a little out of date...
"
Orill Solaris
Sofia Hipparian
Bill Marschus -
The Marmost Bill is More Than Place and Time
Another Section of the Department of Gods and the Foundation of the Baskard Religion -
Pascaradina
Al-Mubarak -
The Divine Lord
FANTASTICA Crusade-
A Picture of Amelia
Doctor
Michael Heales
Of Celestial -
Justoriel
Flerin
The Divine Lord
Church of the Sun Ray-
Ishahor, King of the Sun
Michael Heales
Asmangand-
Zaga Yagarnath
Director of the Mosque -
Ganesh Jameh
Parent Council -
Deltaeus, the Archaic Goddess
Glainth-
Glenneth's First Counselor
The Fourth Chancellor of Gullith
According to Gillianth's Teacher
The Third Mentor of the Queue
The Dark Residents of Fallen-
Nthen
Zrin
Schelle Ethel -
Rlvyara
And the -
Oria
The Divine Voice
Emotion: the Voice of Divine Destruction
Yazkhopol: The Divine Voice of the Plague
Zagodas: The Voice of Divine Death
Le Lebrbrings-
Amon Hortup
Horror -
Jhz'brhl'nyrrgul
Mr FA-
Ord'ehehith, Re Fei
Ladies of the Fallen Cities -
Serene
Ferrin
Goddess -
Twenty Votes
The New Ambiguity -
Dr. Beck
Gillingman
Giling, Man
Lady Bazaar Loss
Malabargan Tekaros
Mlefiks
Naria Chalros
Gobbril liquid
Urdonjas
Rebels Dark Power -
Ardaz
Emperor Galamas
Isorindl
Marcoviano Ezdorel
Ntrles
Urimber
Ricondus Jazfan
Glenneth's First Counselor
The fourth Chancellor of Gullith
According to Gillianth's Teacher
Lord of Shadow
The Third Mentor of the Queue
Seven Old -
Azith Ethurin
Turn On The Lights
Bravo, Haraldor
Isha la Bora
Laurie's Guardian
Sandora Purification
Varasagon Infinity
The Storm -
King of the Storm
Sun Court -
: R: Salareth Hallius
I Have Double Forests
Lucky Lady
Lady of Fortune
Armstrong Fleet
Armstrong Carpal Shrink
Also to be added to the list, as they're missing:
The Five Awakened Ancients:
Makor Zacamots
Ward-Siftr
Nokha Mail
Itasus Is The Spirit of the Father
Cora 'Vitura Twice The Reincarnation
Aeromage wrote:
And just for amusement's sake, Warehouse Categories.
Technical Development
Magic Effects
Weapons and Armor
The Zoo
Casual Basket
Art and Antiques
Rarely Contained
Imported Products
Work Shift
Pascaradine Brand Articles
Dead Secrets
Special Battles
Complete Armor
Bonanza Botanica
Frozen North
Choose the Chef
Fight Your Second
The Day of War
From Remote Sites
Go To Heaven
Arms
Bakery Products
Entity of the Object
Places and Participations
Chokes and Reels
Bonus on the Ocean
Collection of Animals
Object of Previous Errors (requires level 20+)
Fight Your X-1
Secret Formula
Top Floor Elements (Requires Level 20+)
Element Element Element (Requires Level 20+)
Natcher Hartbit (Level 20+ required)
Bosphorus is a Classic State
Future is Invisible (it takes 20+ levels)
Arsenal is Not the Base (it requires level 40+)
Gas Legends (Requires Level 20+)
From Disk Nixos (Requires Level 20+)
View the Tools
A Bit Odd (it takes 20+ levels)
Repetition of Corruption
Collect Alcohol Twice
Divine Waste (a necessary protector of God)
Recently, Some Baginal Rounding of the Word
Stories (Level 40 + Required)
Drive Display (Level 60+ Required)
Cosmic Cast (Requires Level 40+)
Call (Requires Level 40+)
In a Different Place
Wholesale Order
Racer (requires level 40+ and guild)
Case Instructions (Level 40+ and Guild Required)
Strange Flood
Trapester Workshop
Masks and Shapes
Mother's Condition
Since 2020
Collect the Literature
Dark Wrath
Father's Space
An Octagonal Star Mark
Nexus Face Device
Aeromage wrote:
Pondering mangled BA names, I decided to run the current contents of the Player Stats roster through the mistranslator.
Let's see who we get.
Drkoniks
Lilly von Moyne
Lily Protects Gomey
Celestine iPhone Router
Zeira Genius
Montpellier Messengers, Messenger of Nightmare
Noel Betrixson
Enrica Strassistela
Tolfa Goffar
The Stars of the Starry Sky
Mrs. Rögenen
Roy Slim
Liwina Celine
Mobile Fort "Dinosaur"
Doctor, Maximalian, Excelsior, Doctor's Notes
Magic Leach - Insertion of Luli
See More Information About Ledburn
Ornate Mathos
Rotoroy Echinori, the Spirit of the Rhine
Foldable Knowledge
Slag
Saiborn Cable
Asatru
Ansuz
Kelia de Maagoule (Primary)
Ktrike
Slfron
Erwin Flynn
Novecchio Ricato
Ruka
Ray Nabuchi
Mika Katswin
Deksima
Lancer
Tlwar-Vashna
Silom Arthur (Time Binding Spirit Binder)
Kit
Kellvar Natsume
The Colors of Gillian 'Razel'
Roulette Teacher
Suyka
Floating Island from the Valley
Tarn Claude Tolcher
Kailash
Grandmaster Albrecht Sinbanyo Bertold Leeds Excellent
ELION
Curse
Freshena Harifanza, the Bright 117a IndraSine
Kajivon
Darston Confata'chagin'heldelou
Night
The crazy Rui Monteiro, Whose Vision I Do Not Believe
Aunt Taylor
Geo
Liliana Novellten d'Ornebeth
Remalius
Sedan Draganhart
Prince Charming 'Val Clermonton XXVIII
Jddoe
Karahu
Red
Anwar Anandar
Meat Cutting
Jesse Calthion
Heracliz
A Silent Forest
Lilian Neriada
Archimedes
Elvi Selim
Black, Dragon, Knight
Acer
Hans Joseph Abel
Gotmon
Jafroniys
Silum "Cal" Atheros
Dandy McDougall
Error
Selena and Titan
Azraile
Aeromage wrote:
After going over the Giga-PPT and seeing the lost artifact/artifact-aspect issues, I thought I'd give that mainstay of character power a go. Let's see what we get!
Main artifact names will be bolded, with their aspects nested under them.
* Aegis (Standard Multiplier x12)
* Berchic Winner (Standard Multiplier x10)
* Blood Gate Bulls (Standard Multiplier x10)
* Miko Blood Clothes
* Buyers (Standard Multiplier x22)
* Cleaner Cabinet (Standard Multiplier x13)
* Windscreen Wardrobe
Effective Solution of the Solution
Light-b-Gone
Dark-B-Hypertrophy
Electric, Hypertrophy B
Treatment Purification is Very Necessary
Acceptable Acceptable Extra Tablet Acid
Borg Tablet Core Tablet
Liquid Window
Declogger Base
Remove Festival Spray from Dirt
To Finish the Floor of the Floor
Absolutely Safe, Green, Cleaning Liquid
The Same Green Liquid Appearance
Three Baptism - Baptism Acid
The Daily Dose of Serpent
Mr. Fazi Stom
Problem-Cancel Bitter Syrup
Solve It For Everyone
Seaweed Consumption
Resistance to Acidity
Bottle of Disolofopoulos
These Acids Are Incredible
Baseline Treatment Vaccination Table
Therapeutic Distillation
Promotional Cancellation, Vermilion Acid Test
Climbing Clenbolic of Nicebolish
Heavy Acid Base
Lineage-Liquidation of Dark Bleeding
Bollipot Acid
The Acid Increases the Wonder of Klein
Alexander Mingataoxing
Organic Drainage for People
Fast Friends Gillies!
Essence of the Acidity of Life
Extra-Acid-Brother Soap Toys
Lack of Long Life - Part Decomposed - All Body Wash
No Liquid Spray Area
Easy Spray on Estrogen
Points Based on Puff
Snake Velvet
Snake Mix
* First Wizard Kogs (Standard Multiplier x11)
* Cadets, Why, The, Heller
* Processor Before The Mantle
* Treat for Everyone
* Fishermen Fortress (Standard Multiplier x12)
* Fishermen are Lords of the Fort
* God's Hunter's Auction
* Fisherman's Bastion
* Demon Gate Rune (Standard Multiplier x18)
* Egg Formation (Standard Multiplier x12)
* Create Eggs
* Destructive Environments
* Eggs for Soft Drinks
* The Eggs of Samir
* Creation of Basic Egg Production
* Excalibur (Standard Multiplier x12)
* Fogamster Hammer (Standard Multiplier x15)
* Frosta Hunter (Standard Multiplier x10)
* Chiller (Standard Multiplier x14)
* Masamon (Standard Multiplier x12)
* Morphos Code (Standard Multiplier x10)
* According to Gremoir Attestras Taylor (Standard Multiplier x24)
* Crown Ion (Standard Multiplier x20)
* One Hand on the Right
* Ann Didam
* The Size of King Cromonancer Seal
* Red Prince Prince Grietal Blood (Standard Multiplier x10)
* Prince Bloody Prince Principe Grayle
* Grilander
* Enumeration of the Universe (Standard Multiplier x18)
* Census Section of the Population
* Census of the World
* Count the Universe
* The Recorder Specified the Darkness (Standard Multiplier x15)
* Darkness Was Determined
* Choose Dark Clothes
* A Dark Crown Specifies
* The Bolt is Dark
* Dark Consumed
* The Specified Power Band (Standard Multiplier x15)
* Energy Selected
* Try to Choose
* Crown Crown Specified
* Power Supply Screw
* Dynamo Spark Field Constant Power
* Extrusion
* Trovado (Xodos Fersion)
* Petronos (Release Release)
* Umbra (Release Release)
* Polluted (Copy of the Displacement)
* Dark Blast (Release Version)
* Shao Well (Version of Exaggeration)
* Hjerius
* Bright Messenger (Hegerius Edition)
* Reverse Secker Two Turns (Hegeria Version)
* Sunshade (Hegerius Edition)
* Sandals of the Apostles (Hager Edition)
* Glossy Flash (Hegerius Edition)
* Gift
* Iskardis (Standard Multiplier x14)
* Iskwardis
* Agate slate
* Small Jewel of the Flood
* Water Meter Armor
* Iscadric Wizard
* Call Puppet Christchurch Thif
* Call the Ischurdy Sniper
* Sunnah of Greed
* Remember Tanderra Grabs
* Colossus of the Winner
* Shadow of Avarizia
* Princess Card Magic Foam Wand Mystic Wrist (Standard Multiplier x10)
* Magical Wonderful Sparkling Paper Princess Wonder
* Princess Arcana Seifuku Magic Card Princess
* Mysterious Prince of Magic Ring Magic Card
* Malantres (Standard Multiplier x14)
* Mlantres
* Guardian of the Soul
* God of Air God's Armor
* Small Storm Jewel
* Shadow of Destruction
* Wonderful Stationery of ZZoo (Standard Multiplier x100, Power x1)
* Pen with Jazoo
* Wonderful Stationery of ZZu
* Nfalus (Standard Multiplier x14)
* Armageddon's Arm
* Nfalus
* God of Fire
* Small Flame Jewelry
* City in Flames
* Lord of the Dragon Damnflum
* Shadow of Catastrophe
* Seven Antique Plates (Standard Multiplier x12)
* Arch and Thorn of Sandora the Researcher
* Christian Librarian Skeptic
* The Lightyear from the Old Age Book
* An Energy Sword of Azithic Ether
* Eternal Stylus of Giridol Liteier
* Lifewood Gesture Kills
* Midnight Arch by Nokhha Email
* Brave Harboor Cast Ax
* Atmavadion of Atmawad-Father of Itriyus
* Blue Azetine Blue Armor
* Nokhha Mailboxes
* It was Pure Luna Flower
* The Neighborhood of Ibdier, Guardian-Craftsman
* The Hairstyles of the Soul Father Yatius (I expect this is fabulous indeed.)
* Kra-Votra Sepia Twice-Reincarnation
* Guardian of Azeith Ethorin
* The Orb Guard Watches Loridar
* Old Tablets
* Five Old Anti-Pills
* The Benedict of Varasagon to the Infinity
* Safety of Freight Transport
* Endless Verse Decisions
* Blessed Dusty Gives his Mother Jackmotes
* Sunhand (Standard Multiplier x15)
* Sanhands
* Dacchenburg Engine (Standard Multiplier x12)
* Owner of Dachchberg Industries Tophat
* Mohamangal, a Living Planet of Men and Monstrous Tool-Kin
* Engine Dachenburg
* Lechchinfried, Damon Business Operator
* Belberto, Damon Commercial Operator
* Return Snap
* Feeling of the Death of Charles Dachenberg
Zombie Corporative
Dachchentech Slabot
Discouraged Office Fabric
Dachenchek Sirdomobot
* Main Production Line of Dachenburg
* Eternal Steps (Standard Multiplier x13)
* Flame Burning All Wisdom
* The Essence of the Eternal Pirate
* The Man
* Excellent Blade
* Excellent Blade
* Infinity Tasks (Standard Multiplier x20)
* Infinite Range
* Variable Version Call: Edolon-Whakkerain, 'Fire Name'
* Variable Call Variant: Edolon-Trikamul, 'Peace and War Engine'
* The Rose (Standard Multiplier x10)
* Rosa Gardia
* Rosa Lama
* Pink Crystal Cover
* Pink
* Gulab Kodex
* Nygombil's Anger
* Chaos of Rose
* Sultan's Tide
* Complex Crystal Laser
* Sultan's Sparkling Erythema (That doesn't sound like an aspect you'd want.)
* Crystal Channel
* Queen Diamond Mirror
* Ten Times Blade (Standard Multiplier x12)
* Ericani, Luna Luna
* Zarkodah, Tablet Knife
* Irimaica, Blade of Artistic Perfection
* Orwellam, Llama d'Ona
* Donemillon, Incomplete Execution Knife
* Worms, Master Mud
* Satan, the Idea of the Sword
* Guinémier, Edge's Parliament
* Itanu, Guilty Gave a Shot
* Comedy, the Whole Blade
* Lite World Mind (Standard Multiplier x11)
* Worldillatch Force
* Mind of the Flute of the World
* Worldwatch
* Twelve Points on the Defensive Network (Standard Multiplier x15)
* Twelve Areas of Defense
* Twelve Seats in the Defense Forces
* Orhour Dyer Nomormat: Integrated Integrated Control Unit
* First Tree Crown (Standard Multiplier x10)
* First Crown Tree
* Seed First
* Crown Wyrmsobre (Standard Multiplier x15)
* Prince of the Crown Prince
* Lord King Heaven Flowers
* Flame Floral Lord the Crown
* Tilt the Surrounding Sovereign Crown
* The Crown Symbolizes the King's Night
* Crown of Great Warriors
* The Lord's Wizard Symbolizes a Current
* Silver Symbolizes the Lord's Crowns
* Dominance Dominance Dominates
* The Crown of Cold is the Lord's Fire
* Garland Lord Garlands
* Hurricane and Symbol of Lord Tiara
* Flower Crown Crown
(This one veered between weird and weirdly poetic)
* Hipnotic Fanny Pack of Rooney Contest
* Hipnotic Fanny Pack of Rooney Contest