World Law Bonanza
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
World Law Bonanza
50 World Laws are flowing into reality.
Kit, divide them as you see fit!
Kit, divide them as you see fit!
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Viren
Quezmellym Are Inspiring- (World Law, Discordant) When a non-Quezmellym entity is in the same battlespace as a Quezmellym that possesses at least 5 in-stock abilities from the Shop that the non-Quezmellym does not possess, the non-Quezmellym may spend an action to select one of said abilities that it meets the prerequisites for, with the Quezmellym then declaring five entities in the battle that are not the non-Quezmellym entity or five different actions possessed by the non-Quezmellym entity, with the non-Quezmellym entity, if it either kills the five declared entities or performs each of the five declared actions, obtaining a Temporary instance of the declared ability, with this obtaining a Temporary ability occurring a max of once per thread per non-Quezmellym entity across all Quezmellym; in RP threads this allows for longer-term ability granted based on inspiration-driven quests
Requires: Discordant, Scholar, Commander, Bard, Dancer
Additional Requirement: Task: Inspire at least five unique individuals to develop new abilities
Cost: 15,000,000 Gold, 6 Weeks
Quezmellym Are Inspiring- (World Law, Discordant) When a non-Quezmellym entity is in the same battlespace as a Quezmellym that possesses at least 5 in-stock abilities from the Shop that the non-Quezmellym does not possess, the non-Quezmellym may spend an action to select one of said abilities that it meets the prerequisites for, with the Quezmellym then declaring five entities in the battle that are not the non-Quezmellym entity or five different actions possessed by the non-Quezmellym entity, with the non-Quezmellym entity, if it either kills the five declared entities or performs each of the five declared actions, obtaining a Temporary instance of the declared ability, with this obtaining a Temporary ability occurring a max of once per thread per non-Quezmellym entity across all Quezmellym; in RP threads this allows for longer-term ability granted based on inspiration-driven quests
Requires: Discordant, Scholar, Commander, Bard, Dancer
Additional Requirement: Task: Inspire at least five unique individuals to develop new abilities
Cost: 15,000,000 Gold, 6 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Viren
Spirits Fly, Unhindered by Gravity, Able to Traverse Both Air and Void- (World Law, Binder) Spirits gain +3,000 AGI, Spirits gain +30% Dodge, Spirits gain 30% Earth Resistance, Spirits gain 30% Darkness Resistance, Spirits gain 30% Void Resistance, Spirits gain Immunity to Voidstruck, Frozen, and Poison: Irradiated from effects attached to Zones, Terrains, and Phantom Terrains
Requires: Binder, Veilwalker, Wanderer, Enchanter, Astromancer
Additional Requirement: Task: Perform a quest for a unique Spirit that dwells in the sky, with said quest being at least Level 30 in terms of general quest difficulty and involving significant aerial travel, Perform a quest for a unique Spirit that dwells in the void, with said quest being at least Level 30 in terms of general quest difficulty and involving significant space travel
Cost: 30,000,000 Gold, 6 Weeks
Spirits Fly, Unhindered by Gravity, Able to Traverse Both Air and Void- (World Law, Binder) Spirits gain +3,000 AGI, Spirits gain +30% Dodge, Spirits gain 30% Earth Resistance, Spirits gain 30% Darkness Resistance, Spirits gain 30% Void Resistance, Spirits gain Immunity to Voidstruck, Frozen, and Poison: Irradiated from effects attached to Zones, Terrains, and Phantom Terrains
Requires: Binder, Veilwalker, Wanderer, Enchanter, Astromancer
Additional Requirement: Task: Perform a quest for a unique Spirit that dwells in the sky, with said quest being at least Level 30 in terms of general quest difficulty and involving significant aerial travel, Perform a quest for a unique Spirit that dwells in the void, with said quest being at least Level 30 in terms of general quest difficulty and involving significant space travel
Cost: 30,000,000 Gold, 6 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Viren
Humanoids are Physically Stronger than Humans- (World Law, Warlord) At the start of each round, each Humanoid may select a Human of equal or lower Level that is in the same battlespace, and, if its natural STR is lower than said Human's natural STR, gain a non-stacking buff that gives its possessor +(that Human's natural STR)
Not for Sale
Humanoids are Physically Stronger than Humans- (World Law, Warlord) At the start of each round, each Humanoid may select a Human of equal or lower Level that is in the same battlespace, and, if its natural STR is lower than said Human's natural STR, gain a non-stacking buff that gives its possessor +(that Human's natural STR)
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Doctor Miracles
Animals May Look Flightless, But This Is A Ruse- (World Law, Beastmaster) Animals may spend an action to gain the element Air, gain 50% Earth Resistance, gain +75% Entombed Resistance, and gain the subtype Aerial as a non-stacking buff.
Not for Sale
Animals May Look Flightless, But This Is A Ruse- (World Law, Beastmaster) Animals may spend an action to gain the element Air, gain 50% Earth Resistance, gain +75% Entombed Resistance, and gain the subtype Aerial as a non-stacking buff.
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Doctor Miracles
Fae Exhibit Such Extreme Snobbery and Elitism That It Grants Them Metaphysical Protection Against Things That Are Not Fancy Enough- (World Law, Counselor of Faerie) Fae may choose for actions involving them to ignore the effects of items worth under 200,000,000 Gold that are in the bottom 25% of items present in the battle in terms of value. Fae may choose, outside of actions, to be Immune to items worth under 200,000,000 Gold that are in the bottom 25% of items present in the battle in terms of value. Fae are Immune to Charm from non-Fae sources.
Requires: Counselor of Faerie, Diplomat, Abjurer, Illusionist, Living Legend
Additional Requirement: Task: Complete a quest that involves attending a notable Fae-hosted event that is extremely fancy without the event devolving into violence or other disaster, Gift a unique Fae a unique item worth at least 200,000,000 Gold that the unique Fae is pleased by
Cost: 250,000,000 Gold, 6 Weeks
Fae Exhibit Such Extreme Snobbery and Elitism That It Grants Them Metaphysical Protection Against Things That Are Not Fancy Enough- (World Law, Counselor of Faerie) Fae may choose for actions involving them to ignore the effects of items worth under 200,000,000 Gold that are in the bottom 25% of items present in the battle in terms of value. Fae may choose, outside of actions, to be Immune to items worth under 200,000,000 Gold that are in the bottom 25% of items present in the battle in terms of value. Fae are Immune to Charm from non-Fae sources.
Requires: Counselor of Faerie, Diplomat, Abjurer, Illusionist, Living Legend
Additional Requirement: Task: Complete a quest that involves attending a notable Fae-hosted event that is extremely fancy without the event devolving into violence or other disaster, Gift a unique Fae a unique item worth at least 200,000,000 Gold that the unique Fae is pleased by
Cost: 250,000,000 Gold, 6 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Doctor Miracles
Aquatics Can't Drown- (World Law, Seakeeper) Aquatics gain Drowning Immunity.
Not for Sale
Aquatics Can't Drown- (World Law, Seakeeper) Aquatics gain Drowning Immunity.
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celery
Animals Are Rideable As Steeds- (World Law, Beastmaster) Animals gain the subtype Steed, Animals gain the ability: Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Not for Sale
Animals Are Rideable As Steeds- (World Law, Beastmaster) Animals gain the subtype Steed, Animals gain the ability: Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celery
Dragons' Breath is too Powerful for Dragons to be Suffocated or Silenced- (World Law, Dragon Lord) Dragons gain Immunity to Imparied: Mute and its sub-status effects, as well as to Suffocation, but not its sub-status effects.
Not for Sale
Dragons' Breath is too Powerful for Dragons to be Suffocated or Silenced- (World Law, Dragon Lord) Dragons gain Immunity to Imparied: Mute and its sub-status effects, as well as to Suffocation, but not its sub-status effects.
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celery
Dragons Do Not Bow Before Their Lessers- (World Law, Dragon Lord) Dragons are Immune to Charm from entities with only T1 entity subtypes. Dragons gain 30% Dominion Resistance against lower-Level entities with only T1 entity subtypes.
Not for Sale
Dragons Do Not Bow Before Their Lessers- (World Law, Dragon Lord) Dragons are Immune to Charm from entities with only T1 entity subtypes. Dragons gain 30% Dominion Resistance against lower-Level entities with only T1 entity subtypes.
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celery
Dragons are Extaordinarily Wealthy- (World Law, Dragon Lord) At the start of a thread, all Dragon PCs gain an amount of Temporary Gold equal to the amount of Gold they bring in. At the start of battle, all non-summon enemy or pet Dragons that were not present in an earlier battle in the same thread gain an amount of Temporary Gold equal to 10 times their listed Gold drop (if an enemy) or equal to their listed value (if a Pet). When summoned, all summoned enemy Dragons, up to a max of 20 times per individual Dragon from the Enemy List per thread, gain an amount of Temporary Gold equal to their listed Gold drop. When comparing the total amount of Gold carried or the total value of possessions carried and/or equipped by entities, double the value possessed by Dragons in such comparisons, to a max of 2,000,000,000 additional Gold in value.
Not for Sale
Dragons are Extaordinarily Wealthy- (World Law, Dragon Lord) At the start of a thread, all Dragon PCs gain an amount of Temporary Gold equal to the amount of Gold they bring in. At the start of battle, all non-summon enemy or pet Dragons that were not present in an earlier battle in the same thread gain an amount of Temporary Gold equal to 10 times their listed Gold drop (if an enemy) or equal to their listed value (if a Pet). When summoned, all summoned enemy Dragons, up to a max of 20 times per individual Dragon from the Enemy List per thread, gain an amount of Temporary Gold equal to their listed Gold drop. When comparing the total amount of Gold carried or the total value of possessions carried and/or equipped by entities, double the value possessed by Dragons in such comparisons, to a max of 2,000,000,000 additional Gold in value.
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celery
Elementals Are Immune to their Own Elements- (World Law, Conjurer) If an Elemental is a single element, it is Immune to that element, as well as to the moderate negative status effect corresponding to that element, but not its sub-status effects (or, in the instance of a non-base element, instead of being Immune to a moderate negative status effect, it is Immune to any moderate negative sub-status effect with a wording identical to one of the moderate negative status effects with no extra text with the element swapped out for the nonbase element and the sub-status effect possessing its own name rather than the moderate negative status effect's name, but not the sub-status effects of that initial sub-status effect). If an Elemental is multiple elements, and all of those elements are base elements, it is Immune to those elements, as well as to the moderate negative status effects corresponding to those elements (but not their sub-status effects). If an elemental is multiple elements, and they are not all base elements, that Elemental gains 50% Resistance to those elements.
Requires: Conjurer, Elementalist, Abjurer, Guardian, Wanderer
Additional Requirement: Task: Complete three quests for unique Elementals that take place in areas with hostile environmental fields of those Elementals' elements
Cost: 5,000,000 Gold, 4 Weeks
Elementals Are Immune to their Own Elements- (World Law, Conjurer) If an Elemental is a single element, it is Immune to that element, as well as to the moderate negative status effect corresponding to that element, but not its sub-status effects (or, in the instance of a non-base element, instead of being Immune to a moderate negative status effect, it is Immune to any moderate negative sub-status effect with a wording identical to one of the moderate negative status effects with no extra text with the element swapped out for the nonbase element and the sub-status effect possessing its own name rather than the moderate negative status effect's name, but not the sub-status effects of that initial sub-status effect). If an Elemental is multiple elements, and all of those elements are base elements, it is Immune to those elements, as well as to the moderate negative status effects corresponding to those elements (but not their sub-status effects). If an elemental is multiple elements, and they are not all base elements, that Elemental gains 50% Resistance to those elements.
Requires: Conjurer, Elementalist, Abjurer, Guardian, Wanderer
Additional Requirement: Task: Complete three quests for unique Elementals that take place in areas with hostile environmental fields of those Elementals' elements
Cost: 5,000,000 Gold, 4 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Catrice
Abstracts Add Value to Properties they Live On Due to their Artistic Nature- (World Law, Walker from Beyond) For each different (in terms of individual unique entities or different non-unique entities from the Enemy List or Zoo Record) Abstract present in the same battlespace, each Property item has its value increased by (1,000,000 x the Abstract's Level) Gold, to a max of 200 different Abstracts, taking the highest-Level Abstracts first.
Requires: Walker from Beyond, Bard, Geomancer, Merchant, Transmuter
Additional Requirement: Task: Host an art gallery featuring abstracts as part of a quest or sell an estate to a unique individual as part of a quest in which the presence of Abstracts in the property is highlighted to the buyer, and, in addition to the prior choice, acquire a unique art-object type Antiquity or Accessory that depicts an Abstract
Cost: 40,000,000 Gold, 6 Weeks
Abstracts Add Value to Properties they Live On Due to their Artistic Nature- (World Law, Walker from Beyond) For each different (in terms of individual unique entities or different non-unique entities from the Enemy List or Zoo Record) Abstract present in the same battlespace, each Property item has its value increased by (1,000,000 x the Abstract's Level) Gold, to a max of 200 different Abstracts, taking the highest-Level Abstracts first.
Requires: Walker from Beyond, Bard, Geomancer, Merchant, Transmuter
Additional Requirement: Task: Host an art gallery featuring abstracts as part of a quest or sell an estate to a unique individual as part of a quest in which the presence of Abstracts in the property is highlighted to the buyer, and, in addition to the prior choice, acquire a unique art-object type Antiquity or Accessory that depicts an Abstract
Cost: 40,000,000 Gold, 6 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celas
Elementals Can Predict the Weather- (World Law, Conjurer) At the start of each round, each Elemental is asked whether the weather will change during the current round or each of the five following rounds. Until the highest-Level Elemental that remains alive has said yes for a round without following it up later by saying no for that round, entities (below Level 40 or (that are below Level 60 and are below the Level of the highest-Level Elemental present)) that are not Elementals cannot attach effects to Zones, Terrains, or Phantom Terrains or remove effects from Zones, Terrains, or Phantom Terrains (excluding through the expiration through inherent, non-choice-based expiration conditions for those effects) on those rounds.
Requires: Conjurer, Geomancer, Druid, Elementalist, Diviner
Additional Requirement: Task: Conduct a quest that notably involves an elemental-generated or heavily-elementally-inhabited weather event
Cost: 5,000,000 Gold, 4 Weeks
Elementals Can Predict the Weather- (World Law, Conjurer) At the start of each round, each Elemental is asked whether the weather will change during the current round or each of the five following rounds. Until the highest-Level Elemental that remains alive has said yes for a round without following it up later by saying no for that round, entities (below Level 40 or (that are below Level 60 and are below the Level of the highest-Level Elemental present)) that are not Elementals cannot attach effects to Zones, Terrains, or Phantom Terrains or remove effects from Zones, Terrains, or Phantom Terrains (excluding through the expiration through inherent, non-choice-based expiration conditions for those effects) on those rounds.
Requires: Conjurer, Geomancer, Druid, Elementalist, Diviner
Additional Requirement: Task: Conduct a quest that notably involves an elemental-generated or heavily-elementally-inhabited weather event
Cost: 5,000,000 Gold, 4 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celas
Sometimes, Random Humans You Don't Know Too Well Will Suddenly Get Married At What Seems to Be the Drop of a Hat- (World Law, General) At the end of each round, each non-unique Human that didn't have its stats successfully scanned during that round that does not have its HP, its MP, or any of its stats linked to another Human's value of the same has a 5% chance of linking its HP, its MP, or one of its stats (determined randomly) to a random, non-unique Human in the same battlespace that does not have its HP, its MP, or any of its stats linked to another Human's value of the same
Not for Sale
Sometimes, Random Humans You Don't Know Too Well Will Suddenly Get Married At What Seems to Be the Drop of a Hat- (World Law, General) At the end of each round, each non-unique Human that didn't have its stats successfully scanned during that round that does not have its HP, its MP, or any of its stats linked to another Human's value of the same has a 5% chance of linking its HP, its MP, or one of its stats (determined randomly) to a random, non-unique Human in the same battlespace that does not have its HP, its MP, or any of its stats linked to another Human's value of the same
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Celas
Undead May Teach Secrets to the Living From Beyond the Grave- (World Law, Deathless One) At the end of each round, each dead Undead may choose a living ally and give it an unequipped Temporary copy of one of the dead Undead's equipped spells that is non-unique and worth under 200,000,000 Gold.
Not for Sale
Undead May Teach Secrets to the Living From Beyond the Grave- (World Law, Deathless One) At the end of each round, each dead Undead may choose a living ally and give it an unequipped Temporary copy of one of the dead Undead's equipped spells that is non-unique and worth under 200,000,000 Gold.
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Anathema
Undead are Cold to the Touch- (World Law, Deathless One) Undead gain 30% Ice Resistance and 100% Resistance to Frozen (but not its sub-status effects). When a non-Undead entity in the front row hits an Undead in the front row with an offensive attack, at the end of said attack, said Undead, even if it is dead, deals said entity (that Undead's Level x 1,000) Flat Ice element Damage.
Not for Sale
Undead are Cold to the Touch- (World Law, Deathless One) Undead gain 30% Ice Resistance and 100% Resistance to Frozen (but not its sub-status effects). When a non-Undead entity in the front row hits an Undead in the front row with an offensive attack, at the end of said attack, said Undead, even if it is dead, deals said entity (that Undead's Level x 1,000) Flat Ice element Damage.
Not for Sale
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Aanthema
Spirits May Curse Those Who Do Not Present Them With Proper Offerings- (World Law, Binder) At the start of battle, each non-Spirit is presented with an opportunity to give each Spirit present an equipped or carried item worth at least (the Spirit's Level x 1,000,000) Gold, with enemies from the enemy list being able to give a Temporary instance of a chosen drop from their drop tables (being able to select the same drop multiple times) and bosses from the boss list being able to give a Temporary instance of a chosen drop from the drop table of any entity that shares an entity subtype that is normally fightable for drops on the enemy list, with individuals who have pets equipped being able to make donations on the part of those pets, and then each Spirit is granted the ability, should it possess a Curse List, to select a Curse from that Curse List and place it on each such entity that did not present it with such a gift, or to have a 100% chance of inflicting Hexed or a 50% chance of inflicting Cursed on each such entity, with these inflictions being able to be chosen on a per-entity basis and not being mandatory for the Spirits, with bosses from the boss list not being able to be given Curses from Curse Lists by Spirits of equal or lower Level and with semipresent pets being exempted from being able to be selected for any of these inflictions.
Requires: Binder, Shrine Maiden, Warlock, Ebon Chancellor, Enchanter
Additional Requirement: Task: Place curses on three unique individuals of Level 40 or greater who have offended Spirits on behalf of those Spirits and ensure those curses bring about some manner of significant downfall for those individuals which is then reported back to those corresponding Spirits
Cost: 40,000,000 Gold, 6 Weeks
Spirits May Curse Those Who Do Not Present Them With Proper Offerings- (World Law, Binder) At the start of battle, each non-Spirit is presented with an opportunity to give each Spirit present an equipped or carried item worth at least (the Spirit's Level x 1,000,000) Gold, with enemies from the enemy list being able to give a Temporary instance of a chosen drop from their drop tables (being able to select the same drop multiple times) and bosses from the boss list being able to give a Temporary instance of a chosen drop from the drop table of any entity that shares an entity subtype that is normally fightable for drops on the enemy list, with individuals who have pets equipped being able to make donations on the part of those pets, and then each Spirit is granted the ability, should it possess a Curse List, to select a Curse from that Curse List and place it on each such entity that did not present it with such a gift, or to have a 100% chance of inflicting Hexed or a 50% chance of inflicting Cursed on each such entity, with these inflictions being able to be chosen on a per-entity basis and not being mandatory for the Spirits, with bosses from the boss list not being able to be given Curses from Curse Lists by Spirits of equal or lower Level and with semipresent pets being exempted from being able to be selected for any of these inflictions.
Requires: Binder, Shrine Maiden, Warlock, Ebon Chancellor, Enchanter
Additional Requirement: Task: Place curses on three unique individuals of Level 40 or greater who have offended Spirits on behalf of those Spirits and ensure those curses bring about some manner of significant downfall for those individuals which is then reported back to those corresponding Spirits
Cost: 40,000,000 Gold, 6 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Anathema
Demons Bring About Great Plagues- (World Law, Demonologist) At the start of each round, each Demon may choose to have a 60% chance of inflicting Diseased on each entity in battle, or, if the Demon is Level 40 or greater, instead choose to have a 30% chance of inflicting Plague on each entity in battle, with these instanced of Diseased and Plague, as well as any instances generated by or copied from them, being unable to negatively effect Demons.
Requires: Demonologist, Diabolist, Warlock, Biomancer, Blight Druid
Additional Requirement: Task: Work alongside a unique Demon to brew up and unleash a major plague that effects at least 30,000,000 individuals, at least 5 of whom are Level 40 or greater, and that negatively impacts a world with at least one non-Demon individual of Level 60 or greater on it
Cost: 60,000,000 Gold, 6 Weeks
Demons Bring About Great Plagues- (World Law, Demonologist) At the start of each round, each Demon may choose to have a 60% chance of inflicting Diseased on each entity in battle, or, if the Demon is Level 40 or greater, instead choose to have a 30% chance of inflicting Plague on each entity in battle, with these instanced of Diseased and Plague, as well as any instances generated by or copied from them, being unable to negatively effect Demons.
Requires: Demonologist, Diabolist, Warlock, Biomancer, Blight Druid
Additional Requirement: Task: Work alongside a unique Demon to brew up and unleash a major plague that effects at least 30,000,000 individuals, at least 5 of whom are Level 40 or greater, and that negatively impacts a world with at least one non-Demon individual of Level 60 or greater on it
Cost: 60,000,000 Gold, 6 Weeks
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: World Law Bonanza
Lurky
Darkspawn Sing With Eerily Beautiful Voices- (World Law, Herald of Lunacy) Darkspawn gain +3,000 Magical Attack for purposes of casting Bardic Music spells. Bardic Music buffs with Darkspawn as sources buff stats by 4,000 more points per stat as an effect that does not stack on multiple stacked instances of the same buff that stacks 5 times across different buffs per stat. Darkspawn have the chances of inflicting minor positive and negative status effects (including sub-status effects) increased by 30% for purposes of inflicting them with Bardic Music spells that are the source of those effects, with this increase increasing to a 200% increase for purposes of inflicting Confusion: Fear (but not its sub-status effects) with a Bardic Music spell that is the source of the Confusion: Fear.
Requires: Herald of Lunacy, Bard, Musician, Delver of the Forbidden, Astromancer
Additional Requirement: Task: Secretly perform a concert that is lauded by at least 40,000 individuals, at least 5 of whom must be unique individuals of Level 20 or greater, as a part of a quest, while either being a Darkspawn or with the assistance of an equally-hidden-from-the-audience unique Darkspawn
Cost: 15,000,000 Gold, 4 Weeks
Darkspawn Sing With Eerily Beautiful Voices- (World Law, Herald of Lunacy) Darkspawn gain +3,000 Magical Attack for purposes of casting Bardic Music spells. Bardic Music buffs with Darkspawn as sources buff stats by 4,000 more points per stat as an effect that does not stack on multiple stacked instances of the same buff that stacks 5 times across different buffs per stat. Darkspawn have the chances of inflicting minor positive and negative status effects (including sub-status effects) increased by 30% for purposes of inflicting them with Bardic Music spells that are the source of those effects, with this increase increasing to a 200% increase for purposes of inflicting Confusion: Fear (but not its sub-status effects) with a Bardic Music spell that is the source of the Confusion: Fear.
Requires: Herald of Lunacy, Bard, Musician, Delver of the Forbidden, Astromancer
Additional Requirement: Task: Secretly perform a concert that is lauded by at least 40,000 individuals, at least 5 of whom must be unique individuals of Level 20 or greater, as a part of a quest, while either being a Darkspawn or with the assistance of an equally-hidden-from-the-audience unique Darkspawn
Cost: 15,000,000 Gold, 4 Weeks