Anathema cashes in 15 of Celas's Essence Sphere: Botanist, comboing off Vrishni to become Mountain King spheres. Also 30 of Dulcinea's Purity into 5 Attunement Texts.
And now for a big one.
150 of Celas's Essence Sphere: Botanist once again get bounced off Caelum to become 15 Temporal Primarch Bonus Weeks.
Absorb Time- (Passive Ability, Other: Temporal Primarch) Possessor Absorbs Time against sources below Level 20 if Level 20 or greater
Requires: Time Immunity
Cost: 500,000 Gold, 2 Weeks
Adept Time Synchronization- (Passive Ability, Other: Temporal Primarch) Amounts of Time element Damage possessor deals are increased by 10,000 points, Time element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Time element Spells, and may not be converted into other types of slots by individuals below Level 100
Requires: Temporal Primarch, 50 other Temporal Primarch Abilities, Level 20
Cost: 5,000,000 Gold, 10 Weeks
Aging Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Aging Blow' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is Time element. Said action gains +500 Melee Attack and +20% inflicts Fatigued: Elderly as a non-stacking effect.
Requires: Aging Touch, Improved Weaponization of Time
Cost: 2,000,000 Gold, 2 Weeks
Aging Touch- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor's offensive actions gain 80% inflicts Fatigued: Elderly
Requires: Basic Weaponization of Time
Cost: 1,000,000 Gold, 2 Weeks
Apprentice Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 1,000 points
Requires: Basic Affinity to Healing Via Time
Cost: 200,000 Gold, 2 Weeks
Apprentice Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Basic Command of Time
Cost: 125,000 Gold, 2 Weeks
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Requires: Basic Defenses Against Time
Cost: 100,000 Gold, 2 Weeks
Apprentice Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 5% Time Resistance
Requires: Basic Time Resistance
Cost: 200,000 Gold, 2 Weeks
Apprentice Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats for each Time element item equipped, Possessor's Time element pets and summons gain +250 to all stats
Requires: Basic Time Synchronization, 3 other Temporal Primarch abilities
Cost: 125,000 Gold, 2 Weeks
Apprentice Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +100 to all stats
Requires: Apprentice Command of Time, Basic Understanding of the Heart of Time
Cost: 100,000 Gold, 2 Weeks
Apprentice Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Time
Cost: 100,000 Gold, 2 Weeks
Apprentice Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time
Requires: Basic Zonal Acclimation of Time
Cost: 100,000 Gold, 2 Weeks
Asynchronus Timestream- (Passive Ability, Other: Temporal Primarch) Possessor may, so long as no individual 20 or more Levels greater who is in the same battle objects, choose to count the current round's number as the number of any round that possessor has experienced in the current battle
Requires: Apprentice Time Synchronization
Cost: 500,000 Gold, 2 Weeks
Bank Actions- (Passive Ability, Temporaral Primarch) Possessor may, at the start of any round, choose for possessor's first action of the round to, instead of being placed in turn-order, be placed in possessor's Action Bank. Possessor's Action Bank may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Bank and gain an additional action that round.
Requires: Adept Temporaral Primarch
Cost: 50,000,000 Gold, 3 Weeks
Basic Acceleration Within Time's Dominion- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Time
Requires: Basic Zonal Acclimation of Time
Cost: 30,000 Gold, 1 Week
Basic Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 500 points
Requires: Basic Time Synchronization
Cost: 20,000 Gold, 2 Weeks
Basic Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +50 to all stats
Requires: Basic Time Synchronization
Cost: 40,000 Gold, 2 Weeks
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Requires: Basic Time Synchronization
Cost: 40,000 Gold, 2 Weeks
Basic Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 1% Time Resistance
Requires: Basic Time Synchronization
Cost: 40,000 Gold, 2 Weeks
Basic Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to all stats if possessor is Time element
Requires: Knowledge of Esoteric Elements
Cost: (100,000,000 Gold, 60 Weeks if Chronomancer is not possessed) OR (100,000,000 Gold, 2 Weeks if Chronomancer is possessed)
Basic Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +10 to all stats
Requires: Basic Command of Time
Cost: 40,000 Gold, 2 Weeks
Basic Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 50 points
Requires: Basic Time Synchronization
Cost: 40,000 Gold, 2 Weeks
Basic Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats while in a Zone of Time
Requires: Basic Time Synchronization
Cost: 40,000 Gold, 2 Weeks
Clock Watcher- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor is informed whenever an individual who is not 20 or more Levels greater than possessor performs a Time element action
Requires: Basic Time Synchronization, Diviner
Cost: 3,000,000 Gold, 2 Weeks
Control of Time- (Passive Ability, Other: Temporal Primarch) Possessor has a 20% chance of being able to cancel the actions of Time element individuals below Level 20, with things that would occur before and after said actions still occurring
Requires: Time Manipulation
Cost: 500,000 Gold, 2 Weeks
Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Requires: Basic Time Synchronization, Basic Defenses against Time, Basic Weaponization of Time
Cost: 200,000 Gold, 2 Weeks
Detachable Secondary Timestream- (Passive Ability, Other: Temporal Primarch) Once per thread, if possessor is Time element, when possessor would acquire a debuff that would specifically reduce possessor's turn-order-determining stat sum or when possessor would be afflicted with Fatigued: Slow or Suffocation: No Future or when possessor would acquire a debuff that would change the round that possessor would treat the current round as, possessor may choose to not acquire said debuff or status effect
Requires: Asynchronous Timestream, Bank Actions, Reflect Time, Time Manipulation, Personal Time-Preservation
Cost: 90,000,000 Gold, 2 Weeks
Detect Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +1% To Hit against Time element targets
Requires: Apprentice Divining Attunement, Basic Time Synchronization
Cost: 100,000 Gold, 2 Weeks
Doublespeed Recovery (Minor)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for minor negative status effects are checked twice per round
Requires: Asynchronous Timestream
Cost: 500,000 Gold, 2 Weeks
Doublespeed Recovery (Moderate)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for moderate negative status effects are checked twice per round
Requires: Doublespeed Recovery (Minor), Temporal Primarch, Level 20
Cost: 5,000,000 Gold, 2 Weeks
Effect-Resistant, Fixed Personal Timestream- (Passive Ability, Other: Temporal Primarch) Possessor is Immune to entities below Level 20, Possessor is Immune to Time element debuffs from sources below Level 60
Requires: Temporal Primarch, Level 40
Cost: 40,000,000 Gold, 2 Weeks
Elemental Attack-Conversion: Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Attack-Conversion: Time' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Time element and no other technique is used. Said action becomes solely the element Time.
Requires: Improved Weaponization of Time
Cost: 500,000 Gold, 2 Weeks
Elemental Invocation of Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Invocation of Time' in conjunction with an 'Elemental Attack' action so long as possessor is Time element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Requires: Improved Weaponization of Time
Cost: 200,000 Gold, 2 Week
Emanate Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element Damage to up to 10 targets
Requires: Absorb Time, Time Manipulation
Cost: 100,000 Gold, 2 Weeks
Empowered By Time- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Time
Requires: Basic Understanding of the Heart of Time
Requires: 200,000 Gold, 2 Weeks
Fast Personal Time Progression- (Passive Ability, Other: Temporal Primarch) Whenever the round number increments, possessor may increment the number of the round that possessor counts the current round as by 2
Requires: Asynchronous Timestream, Basic Acceleration in Time's Domain
Cost: 300,000 Gold, 2 Weeks
Father Time Mode- (Stance Ability, Other: Temporal Primarch) Possessor counts as being afflicted with Fatigued: Elderly, gains the element Time, and suffers no negative effects from the status effect Fatigued: Elderly
Requires: Aging Blow, Wearing the Cloth of Ages, Meditative Assumption of Time
Cost: 60,000,000 Gold, 2 Weeks
Greater Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 25,000 points
Requires: Improved Weaponization of Time, Temporal Primarch
Cost: 5,000,000 Gold, 2 Weeks
Hammer of Langerous Years- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Hammer of Langerous Years' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +2,000 Melee Attack, and target acquires a non-stacking debuff that causes it to have a 50% chance of choosing to skip its next action if not Immune to Charm.
Requires: Aging Blow, Improved Weaponization of Time, Level 40
Cost: 26,000,000 Gold, 2 Weeks
Hard to Undo- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, individuals below Level 40 may not undo possessor's actions without possessor's permission
Requires: Undo, Wearing the Cloth of Ages, Level 20
Cost: 8,000,000 Gold, 2 Weeks
Improved Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 5,000 points
Requires: Apprentice Affinity to Healing Via Time
Cost: 500,000 Gold, 2 Weeks
Improved Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Apprentice Command of Time, Basic Understanding of the Heart of Time
Cost: 500,000 Gold, 2 Weeks
Improved Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +5,000 Defense against Time
Requires: Apprentice Defenses Against Time, Basic Time Resistance
Cost: 500,000 Gold, 2 Weeks
Improved Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +2,000 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Requires: Apprentice Time Synchronization, Improved Defenses against Time, Improved Weaponization of Time
Cost: 500,000 Gold, 2 Weeks
Improved Hasting- (Passive Ability, Other: Temporal Primarch) Possessor's chances of inflicting Augmented: Haste are increased by 30%
Requires: Apprentice Time Synchronization, Time Manipulation
Cost: 3,000,000 Gold, 2 Weeks
Improved Slowing- (Passive Ability, Other: Temporal Primarch) Possessor's chances of inflicting Impaired: Slow are increased by 30%
Requires: Improved Weaponization of Time
Cost: 3,000,000 Gold, 2 Weeks
Improved Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 10% Time Resistance
Requires: Apprentice Time Resistance, Basic Defenses against Time
Cost: 500,000 Gold, 2 Weeks
Improved Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +250 to all stats
Requires: Improved Command of Time, Apprentice Understanding of the Heart of Time
Cost: 500,000 Gold, 2 Weeks
Improved Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 5,000 points
Requires: Apprentice Weaponization of Time
Cost: 500,000 Gold, 2 Weeks
Infinite Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains the element Time while in Temporal Primarch stances
Requires: Meditative Assumption of Time, Adept Time Synchronization
Cost: 5,000,000 Gold, 2 Weeks
Keeper of Temporal Hourglasses- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, the status effect Doomed (but not its sub-status effect), if coming from a source of lower Level than possessor, may not kill possessor or possessor's allies without possessor's permission
Requires: Timesand Keeper, Adept Time Synchronization, Abjurer, Magewright, Nullify Time, Time Immunity, Time Manipulation
Cost: 50,000,000 Gold, 3 Weeks
Makes an Incessant Ticking Sound- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor may choose to have a 30% chance of inflicting Fatigued: Stress on each opponent
Requires: Emanate Time
Cost: 300,000 Gold, 2 Weeks
Meditative Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose, at the beginning of a thread, to become solely Time element
Requires: Basic Time Synchronization
Cost: 1,000,000 Gold, 10 Weeks
Nonsynchronous Elemental Attack-Conversion: Time- (Passive Ability, Other: Temporal Primarch) Possessor may use the Technique 'Elemental Attack-Conversion: Time' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Time element.
Requires: Elemental Attack-Conversion: Time
Cost: 500,000 Gold, 2 Weeks
Nullify Time- (Passive Ability, Other: Temporal Primarch) Possessor may remove the element Time from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Time-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Time-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Time from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Requires: Adept Time Synchronization
Cost: 10,000,000 Gold, 2 Weeks
Personal Time-Preservation- (Passive Ability, Other: Temporal Primarch) At the start of each round, if possessor is Time element, possessor may choose one debuff that possessor is afflicted with that comes from a source of equal Level to or lower Level than possessor (to a max of Level 60) and ignore said debuffs effects on its possessor's turn-order-determining stat sum for turn-order-determining purposes for the duration of said round
Requires: Defenses that Utilize Time, Basic Acceleration Within Time's Domain
CosT: 3,000,000 Gold, 2 Weeks
Predict Likely Outcomes Through Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor obtains +1% Dodge and +1% To Hit while Time element
Requires: Diviner, Temporal Primarch, Defenses that Utilize Time
Cost: 30,000,000 Gold, 1 Week
Predict the Flow of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +5% Dodge against Time element individuals
Requires: Improved Defenses Against Time, Improved Understanding of the Heart of Time, Defenses that Utilize Time
Cost: 200,000 Gold, 2 Weeks
Project Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Time
Requires: Improved Weaponization of Time
Cost: 3,000,000 Gold, 2 Weeks
Quickened by Stolen Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor deals AGI Drain or SPI Drain, possessor obtains a buff that stacks 20 times and provides +200 AGI or +200 SPI.
Requires: Time-Consuming Strike, Basic Acceleration Within Time's Domain
Cost: 30,000,000 Gold, 2 Weeks
Reflect Time- (Passive Ability, Other: Temporal Primarch) Possessor Reflects Time against sources below Level 20 if Level 20 or greater
Requires: Time Immunity
Cost: 500,000 Gold, 2 Weeks
Relentless Tempest of Time- (Passive Ability, Other: Temporal Primarch) If possessor's last action was solely Time element either due to this ability or the technique 'Elemental Attack-Conversion: Time', possessor may make any of possessor's offensive actions solely Time element.
Requires: Nonsynchronous Elemental Attack-Conversion: Time, Adept Time Synchronization
Cost: 6,000,000 Gold, 2 Weeks
Self Age-Control- (Passive Ability, Other: Temporal Primarch) Possessor may choose at the start or end of any action or round to become afflicted with Fatigued: Elderly or be cured of Fatigued: Elderly, Possessor may, as an RP effect, alter possessor's age
Requires: Meditative Assumption of Time, Unaging
Cost: 200,000 Gold, 2 Weeks
Shatter Temporal Hourglass- (Active Ability, Other: Temporal Primarch) Possessor, if Time element, may spend an action to have a 100% chance of inflicting Instant Death: Doomed and Suffocation: No Future on a target below Level 80 that is not greater Level than possessor, is not Time element, and does not possess Time Resistance, Immunity, Absorption, or Reflection
Requires: Keeper of Temporal Hourglasses, Crusher OR Warlock OR Enchanter, Level 40
Cost: 200,000,000 Gold, 2 Weeks
Shielded by Personal History- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, the end of each round, possessor obtains a buff that provides +250 Defense and stacks 20 times
Requires: Defenses that Utilize Time, Temporal Primarch
Cost: 7,500,000 Gold, 2 Weeks
Slowing Invocation- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Slowing Invocation' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action so long as possessor is Time element. Said action gains '30% inflicts Impaired: Slow' and may gain the element Time.
Requires: Improved Slowing
Cost: 2,000,000 Gold, 2 Weeks
Stability Within Time- (Passive Ability, Other: Temporal Primarch) Possessor gains 25% minor negative status effect resistance while in a Zone of Time
Requires: Basic Understanding of the Heart of Time, Defenses that Utilize Time
Requires: 500,000 Gold, 2 Weeks
Supernaturally Good Timing- (Passive Ability, Other: Temporal Primarch) Once per round, if possessor is Time element, possessor may delay an action through the action of a lower-Level opponent
Requires: Basic Acceleration Within Time's Dominion
Cost: 5,000,000 Gold, 2 Weeks
Temporal Father-Time Defenses- (Passive Ability, Other: Temporal Primarch) While possessor is in the stance 'Father Time Mode' possessor obtains 30% Time Resistance and +30,000 Defense against Time
Requires: Father Time Mode, Time Immunity, Absorb Time, Reflect Time
Cost: 30,000,000 Gold, 2 Weeks
Temporal Primarch- (Passive Ability, Other: Temporal Primarch) Possessor ignores (1 * (Possessor Level/5), rounded down)% Time Resistance, Possessor ignores Time Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Requires: Apprentice Time Synchronization, 10 other Temporal Primarch abilities
Cost: 125,000 Gold, 4 Weeks
Temporal Stasis-Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporal Stasis-Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +5,000 Melee Attack, and targets below Level 60 have a 30% chance of being afflicted with Petrified: Time Stop.
Requires: Hammer of Langerous Years, Adept Time Synchronization
Cost: 26,000,000 Gold, 2 Weeks
Temporally Enhanced Speed- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Requires: Asynchronous Timestream, Basic Acceleration in Time's Domain
Requires: 1,000,000 Gold, 2 Weeks
Temporally-Disjointed Attack- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporally-Disjointed Attack' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as possessor is Time element and no other technique is used. Said action counts as having been delayed for a number of rounds between 1 and 5 (inclusive) without actually being delayed.
Requires: Improved Weaponization of Time, Temporally Enhanced Speed
Cost: 5,000,000 Gold, 2 Weeks
Temporally-Shackling Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporally-Shackling Blow' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action's first hit per target gains a 25% chance of causing each of its targets who is not higher Level than possessor, is not Immune to Petrified: Time Stop, does not Resist, Absorb, or Reflect Time, is not Immune to Time, and is not Level 80 or greater to skip its next action (to a max of 4 actions skipped in said manner in a row).
Requires: Establish Temporal Prison, Hammer of Langerous Years
Cost: 60,000,000 Gold, 2 Weeks
Time Battle-Aura- (Stance Ability, Other: Temporal Primarch) Possessor deals 10,000 Flat Time element Damage to each opponent at the start of each round
Requires: Emanate Time, Improved Weaponization of Time
Cost: 200,000 Gold, 3 Weeks
Time Body Form- (Stance Ability, Other: Temporal Primarch) Possessor gains +200 Defense against Time, Possessor gains 15% Time Resistance, Possessor may deal 5,000 Flat Time element Damage to any individual who conducts an offensive action that targets possessor
Requires: Meditative Assumption of Time, Temporal Primarch, Basic Time Resistance, Apprentice Understanding of the Heart of Time, Apprentice Defenses Against Time
Cost: 300,000 Gold, 3 Weeks
Time Immunity- (Passive Ability, Other: Temporal Primarch) Possessor gains Time Immunity against sources below Level 20 if Level 20 or greater
Requires: Improved Time Resistance, Temporal Primarch, Level 20
Cost: 500,000 Gold, 2 Weeks
Time Manipulation- (Passive Ability, Other: Temporal Primarch) Possessor may choose one of the following at the beginning of each round if Time element: Create a Zone of Time, Remove a Zone of Time created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Time by either possessor or a source below Level 20, Add Time to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Time element on a Time element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Time, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Time, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Time element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Time to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Time, 5% Time Resistance, or +50 Defense against Time and 1% Time Resistance until the end of the round as a non-stacking buff
Requires: Apprentice Time Synchronization, 5 other Temporal Primarch abilities
Cost: 400,000 Gold, 3 Weeks
Time-Consuming Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Consuming Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action either deals 2,000 points of Flat Time element AGI Drain or moves one buff that came from a Time element source or action that came from a source below Level 40 that is not greater Level than said action's performer from said action's target to said action's performer.
Requires: Improved Weaponization of Time, Absorb Time
Cost: 60,000,000 Gold, 2 Weeks
Timesand Keeper- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor may change the element Earth in any of possessor's actions or any quantity of Damage dealt by possessor into the element Time, If possessor is Earth element, possessor may add the element Time to any of possessor's Earth element actions
Requires: Temporal Primarch, Mountain King, Transmuter
Cost: 2,000,000 Gold, 2 Weeks
Twitching Clock-Hand Talons- (Passive Ability, Other: Temporal Primarch) While possessor is Time element, possessor gains +30,000,000 Melee Attack and possessor's 'Melee Attack' and 'Melee Overdrive' actions may gain '60% inflicts Fatigued: Elderly', Possessor's 'Melee Overdrive' actions gain a 20% chance of inflicting Instant Death on targets afflicted with Fatigued: Elderly
Requires: Greater Weaponization of Time, Makes an Incessant Ticking Sound, Adept Time Synchronization, Time Battle-Aura, Time Body Form, Time-Consuming Strike
Cost: 30,000,000 Gold, 2 Weeks
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity
Requires: Basic Defenses Against Time
Cost: 100,000 Gold, 2 Weeks
Understanding of the Bonds of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Time element individual
Requires: Improved Understanding of the Heart of Time
Cost: 200,000 Gold, 2 Weeks
Undo Minor Status Effects- (Passive Ability, Other: Temporal Primarch) Possessor's 'Undo' actions may reapply minor positive or negative status effects instead of buffs or debuffs
Requires: Undo
Cost: 12,000,000 Gold, 2 Weeks
Undo Moderate Status Effects- (Passive Ability, Other: Temporal Primarch) Possessor's 'Undo' actions may reapply moderate positive or negative status effects instead of buffs or debuffs
Requires: Undo Minor Status Effects, Level 40
Cost: 68,000,000 Gold, 2 Weeks
Undo- (Active Ability, Other: Temporal Primarch) If possessor is Time element, possessor may spend an action to undo the removal of a buff or debuff from a source of possessor's Level or lower (to a max of Level 80) that was performed by a source of possessor's Level or lower (to a max of Level 80), placing said instance of said buff or debuff back on the individual it was removed from (but not doing aynthing else that 'undoing' would connotate save counting as 'undoing')
Requires: Time Manipulation, Temporal Primarch
Cost: 60,000,000 Gold, 5 Weeks
Visualise Nearby Timelines- (Passive Ability, Other: Temporal Primarch) At the start of each round, if possessor is Time element, possessor is informed of the number of battlespaces present in the current battle that contain at least one Zone of Time
Requires: Visualiser of Wasted Seconds
Cost: 30,000,000 Gold, 2 Weeks
Visualiser of Wasted Seconds- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, when possessor scans an individual's stats, possessor may determine how many times during the thread said individual skipped performing an action
Requires: Clock Watcher
Cost: 3,000,000 Gold, 2 Weeks
Wearing the Cloth of Ages- (Passive Ability, Other: Temporal Primarch) Possessor, if Time element, obtains +500 Defense if wearing a Time element armor, Once per thread, while possessessor is Time element, possessor may, on a round of battle whose number is 2,000 or greater, give an equipped Armor the element Time as a buff
Requires: Personal Time-Preservation, Shielded by Personal History, Time Manipulation
Cost: 5,000,000 Gold, 2 Weeks
Wisdom of the Ages- (Passive Ability, Other: Temporal Primarch) If possessor is Time element and afflicted with Fatigued: Elderly, possessor gains +500 MIN
Requires: Self Age-Control
Cost: 1,000,000 Gold, 2 Weeks
This costs a whopping 259 Weeks to learn and 1,158,265,000 Gold. That's billion with a B,folks. Whew. El picks up that tab.
This post also consumes a total of 165 of Celas's Essence Sphere: Botanist, and 60 of Dulcinea's Purity.
This consumes all 215 of Anathema's Temporal Primarch Bonus Weeks AND 44 of her generic Bonus Weeks, leaving 143.