Lancer

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Modrageball
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Lancer

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Lancer (Geddoe)
Level 19
Human, Fate
HP- 10,050
MP- 1,925
STR: 573 (24)
AGI: 77 (4)
CON: 402 (18)
MIN: 77 (4)
SPI: 190 (10)
SAN: 295 (5)
INF: 295 (5)
RES: 295 (5)
XP- 690,000
XP Required- 70,000
Fame- 1
Gold- 0
Bonus Weeks: 86
Weeks: Will learn

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive

Weapons-
*Ascalon- (Weapon, Other: Weapon of Legend, Magic & Light, Lv. 19, X Gold) +36,000 Melee Attack, 20% Dragon Resistance, 38% Critical, +76% Critical against Dragons, Wielder pierces 36,000 Defense of Dragons, Wielder ignores the Resistances, Immunities, Resistances, and Absorptions of Dragons below Level 20, Wielder deals 1.5 times Damage to Dragons, 76% inflicts Wounded on Dragons, This item possesses the subtype Spear, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)

*Stone of Giramphiel- (Weapon, Other: Weapon of Legend, Magic & Fire, Lv. 19, X Gold) +36,000 Defense, +18,000 Magical Attack, +36,000 to all stats, +72,000 Defense against Fire, +72,000 Defense against Magic, +72,000 Defense against Dragons, 20% Magic Resistance, 20% Fire Resistance, 20% Wizard Magic Resistance, 20% Dark Magic Resistance, 20% Dragon Magic Resistance, 20% Dragon Resistance, Wielder is Immune to abilities whose name includes 'Breath' that come from sources below Level 39, Wielder gains Immunity to Burning and Confusion: Fear, 76% inflicts Charm, This item possesses the subtype Stone, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)


Dragonslayer Shield- (Weapon, Shield, Magic, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
1 Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
Soul of Some Guy Named Lance- (Weapon, Soul, Physical, 3,500,000 Gold) +3,500 Melee Attack, Wielder's name counts as including 'Lance', Wielder's subtypes count as including 'Human'
Sun Lance- (Weapon, Spear, Light, 55,000,000 Gold) +52,000 Melee Attack, Deals full damage to targets below Level 80 in the back row on rounds after rounds during which wielder's row was switched at any point, Pierces 15,000 Defense
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats

Armor-
*Armor of St. George the Dragonslayer- (Armor, Heavy Armor, Magic & Light, Lv. 19, X Gold) +36,000 Defense, +36,000 Melee Attack, +36,000 to all stats, +72,000 Defense against Dragons, 20% Dragon Resistance, 15% reflects the actions of Dragons below Level 40, 38% Minor Status Effect Resistance, 19% Moderate Status Effect Resistance, Dragons, Demons, Devils, and Daemons may not pierce wielder's Defense, Awestruck Immunity, Voidstruck Immunity, Poison Immunity, Wearer's offensive actions may include an additional Paladin, Swordsman, Lancer, Dragoon, Warrior, or Slayer technique, Wearer may be in an additonal Paladin, Swordsman, Lancer, Dragoon, Guardian, or Slayer stance, This item may not normally be equipped unless a proper ability is possessed (with 'Basic Weapon of Legend Training' counting as an appropriate ability)
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)


Dark Kensei's Armor- (Armor, Heavy Armor, War, 14,320,000 Gold) +14,100 Defense, +11,200 Melee Attack, +9,800 STR, +9,800 CON, +7,800 AGI, 40% Resilience, 15% Physical Resistance, 15% Darkness Resistance, 15% Destruction Resistance, 15% War Resistance, Wearer's Sword Arts spells cost 5,000 less MP, Wearer regenerates 15,000 MP each time wearer is attacked by a non-allied source up to 5 times per round, Wearer's activated abilities on swords have a 15% greater chance of activating, to a max of 200%
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance

Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
Spirit of the Dragon Slayer- (Armor, Aura, Magic & Light, 7,000,000 Gold) +7,000 Defense, +7,000 to all stats, 50% Critical against Dragons, 15% Dragon Resistance, Wielder may equip this item as an Armorx0 if wielder has no other Armorx0 equipped, no other item with either this item's name of this line of text equipped, and no more than 2 other Armors equipped, if wielder possesses the ability Auramancer, with this item immediately unequipping itself if it were equipped in such a manner and one of said conditions becomes untrue
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'

Accessories-
Crusader General' Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer' allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Sun-Droplet Earring- (Accessory, Earwear, Light & Fire, 60,000,000 Gold) +40,000 to all stats, Whenever wearer deals Damage that is Light or Fire element, said quantity of Damage is increased by 60,000 points, Wearer's chances of inflicting Burning and Awestruck increase by 5%
2 Sunmetal Samurai Boots- (Accessory, Boots, Light, 15,000,000 Gold) +15,000 Defense, +15,000 AGI, +15,000 CON, Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer is in a Zone of Light, Wearer gains +5% Dodge against attacks from sources below Level 60, Wearer's Activated Sword Abilities have a 5% greater chance of activating
4 Sunmetal Samurai Gauntlets- (Accessory, Gauntlets, Light, 15,000,000 Gold) +15,000 Defense, +15,000 Melee Attack, +15,000 CON, +15,000 SPI, +15,000 AGI, +5% Critical against targets below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating

Consumables-
None

Items-
Brewhorse- (Item, Antiquity, Water & Earth & Beast, 5,000,000 Gold)
82 Mushroom Piece- (Item, Material, Earth, 600 Gold)
Pocket Dimension: Elephant Ranch- (Item, Property, Earth & Physical, 30,000,000 Gold)
Ravenous Blade-Toothed Pandavore's Hide- (Item, Antiquity, Light & Darkness & Physical, 19,000 Gold)

Spells-
4 Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
3 Status Assault- (Spell, Wizard Magic, Earth & Acid, 700 MP, 730,000 Gold) 20% inflicts Stat Drain, 20% inflict Stat Drain: STR Drain, 20% inflicts Stat Drain: AGI Drain, 20% inflicts Stat Drain: CON Drain, 20% inflicts Stat Drain: MIN Drain, 20% inflicts Stat Drain: SPI Drain, 20% inflicts Stat Drain: ATK Drain, 20% inflicts Stat Drain: DEF Drain

Pets-
None

Transformations-
None

Permanant Consumables-
None

Artifacts-
None

Fateweavings-

Bestow Fate: Will Slay The Dragon-
Greater Fateweaving, Boon, Manifold
Consumes:
5 True Dragon's Blood
80,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one non-Dragon that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect provides +(Creator Level * 500) Damage Dealt against Dragons during the next fight said individual has against a <unique / non unique, chosen by creator at the time of creation> Dragon.

Fates-
Will Slay Guhlrekt the Exile
Well-Born Fateweaving, Boon, Manifold
Effective Source Level: 40
Effect: Possessor counts as being solely a Dragon who is wearing an item named 'Fog Boots' for the purposes of the abilities and effects of the individual 'Guhlrekt the Exile' from the Boss List. This effect lasts until possessor conducts an attack that kills the individual 'Guhlrekt the Exile' from the Boss List.

Secret Formulas-

Secret Formula- Surprise Battering-Sheep!
Point Value- 5
Requires:
Basic Siege Weapon Training
Animal Training I
Offensive Robot Programming II
Consumes:
30 Wool
30 Wood
1 Sheep's Clothing
2 Weeks in the Ability Shop (or bonus weeks)
Produces:
Surprise Battering-Sheep!- (Weapon, Siege Weapon, Earth & Physical, 3,000,000 Gold) +3,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder counts as wielding 1 additional Animal pet and 1 less Siege Weapon weapon until wielder performs a 'Melee Attack' or 'Melee Overdrive' action (with said actions being able to perform techniques as though said Siege Weapon count reduction were not in place)


Awards-
'Has Consumed 5 Essence Sphere: Diviner'
'Has Consumed 5 Greater Essence Sphere: Diviner'
'Has Consumed 5 Improved Essence Sphere: Diviner'
'Has Consumed 5 Essence Sphere: Dragoon'
'Has Consumed 5 Greater Essence Sphere: Dragoon'
'Has Consumed 5 Improved Essence Sphere: Dragoon'
'Has Consumed 5 Essence Sphere: Illusionist'
'Has Consumed 5 Greater Essence Sphere: Illusionist'
'Has Consumed 5 Improved Essence Sphere: Illusionist'
'Has Consumed 5 Essence Sphere: Lancer'
'Has Consumed 5 Greater Essence Sphere: Lancer'
'Has Consumed 5 Improved Essence Sphere: Lancer'
'Has Consumed 5 Essence Sphere: Slayer'
'Has Consumed 5 Greater Essence Sphere: Slayer'
'Has Consumed 5 Improved Essence Sphere: Slayer'
'Has Consumed 5 Essence Sphere: Wanderer'
'Has Consumed 5 Greater Essence Sphere: Wanderer'
'Has Consumed 5 Improved Essence Sphere: Wanderer'
'Has used 10 Manual of A Thousand Arts'
'Has unlocked the Fate-Well category: Bonds'
'Wielder of Ascalon'
'Wielder of the Stone of Giramphiel'
'Wearer of the Armor of St. George the Dragonslayer'
'Has Beseeched the Well for 1 Great Relic'
'Has Beseeched the Well for 2 Great Relics'
'Has Beseeched the Well for 3 Great Relics'
'Possessor gains an additional non-destiny-related task per levelup'
'Possessor gains an additional destiny-related task per levelup'
'Possessor gains an additional hard-destiny-related task per levelup'

Tasks-

To Break 20 wrote:1. Possess the abilities 'Lancer', 'Dragoon', and 'Slayer'. While in possession of these abilities, kill opposing, non-summoned 20 Fruit Dragons from the Enemy List and a Dragon Boss from the Boss List in a fight thread (which may be created as a special thread in which none of the individuals provide drops) with no allies present at any point during said fight.
2. Slay the Forest Drake known as Lagancrius the Green on Ilreyho and claim his powers. Do this alone.
3. Take the Legendary Honeypot to King Barry Bearington IV on Honeyworld.
4. Slay and consume the power of the Fire Drake Guthoxx the Hoarder below Chimney Mountain on Gosarnis II in the Dimension of Azmallon.
5. Fix the glitchy code in Water Treatment Facility 7 in the virtual portion of Disc 97 of Nexus.
6. Slay Czadimus the Whiskered Wyrm and gain his power over magic


Subtask Set A (Declare Thyself: Allen Hostmann) wrote:1. Build a mansion for yourself with no other workers, relying entirely on your skill in carpentry and avoiding the use of magic.
2. Slay the dreaded Owl-Beast of Froz.
3. Obtain the treasures within the Tomb of the Broken Colossus.
4. Develop 3 new Wizard Magic or Elemental Magic spells or Wizard or Elementalist abilities based in the element of Air.
5. Solve a murder mystery that no inspector in the city of your choice could possibly handle.
6. Develop a type of magic cigarette that can, if blown at the proper time, stop a dragon's breath weapon.
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Modrageball
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Re: Lancer

Post by Modrageball »

Abilities

Architect
Carpenter (2)- (Passive Ability, Architect) Possessor's Large Structure allies gain +5,000 HP, All weapons equipped by possessor give possessor an additional +200 Melee Attack, Ranged Attack, and Magical Attack if they already provide said bonus

Channeler
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.

Destiny Weaver
Basic Command of Fate- (Passive Ability, Other: Destiny Weaver) Possessor's Fate element pets and summons gain +50 to all stats
Basic Fate Synchronization- (Passive Ability, Other: Destiny Weaver) Possessor gains +25 to all stats if Fate element

Diviner
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Magical Nightvision- (Passive Ability, Diviner) Effects that come from individuals below Level 40 that are attached to Zones of Darkness may not reduce possessor's To Hit and Dodge values
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit

Dragon Lord
Base Dragon Synchronicity- (Passive Ability, Dragon Lord) Possessor may treat Dragon as a base subtype
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats

Dragoon
Apprentice Polearm Training- (Passive Ability, Dragoon) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Polearm equipped, Possessor gains +20 to all stats if possessor has a Polearm equipped
Charging Hack - (Technique Ability, Dragoon) Possessor may use 'Charging Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Critical Hack- (Technique Ability, Dragoon) Possessor may use 'Critical Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +5% Critical.
Dragoon Jump- (Passive Ability, Dragoon) Possessor may conduct 'Melee Attack' actions from the back row if possessor has a Polearm equipped
Horse Hacker- (Active Ability, Dragoon) This character may use Horse Hacker in conjunction with a Melee Attack, so long as no other technique is used and a Polearm is equipped. This attack gains +50 Melee Attack against Animals and has a 10% chance of inflicting Stat Drain: AGI Drain on Animals.
Longarm Stance- (Stance Ability, Dragoon) Possessor may use Melee Attacks on the enemy front row from your back row for half damage if possessor has a Polearm equipped
Polearm Leap- (Technique Ability, Dragoon) Possessor may use 'Polearm Leap' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action deals full Damage to targets below Level 60 who are equal to or below Level (Possessor's Level - 5)
Polearm Sweep- (Technique Ability, Dragoon) Possessor may use 'Polearm Sweep' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action gains '1 hit against 3 targets in the same row' and deals 1/3 Damage
Polearm Wielding I- (Passive Ability, Dragoon) +5 to all stats when a Polearm is equipped
Polearm Wielding II- (Passive Ability, Dragoon) +25 to all stats when a Polearm is equipped, +25 Melee Attack and +25 Magical Attack when a Polearm is equipped

Elemental Researcher
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.

Illusionist
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent


Lancer
Apprentice Spear Training- (Passive Ability, Lancer) Possessor gains +50 Melee Attack if possessor has a Spear equipped, Possessor gains +20 to all stats if possessor has a Spear equipped
Basic Spear Training- (Passive Ability, Lancer) This character gains +6 Melee Attack when a Spear is equipped.
Classical Training in Standard Combat Utilizing the Spear- (Passive Ability, Lancer) Possessor may treat Spear as a Base Weapon subtype
Guilassimo's Impaling Polearm Stance- (Stance Ability, Lancer) While this stace is active, Polearms may be used in place of Spears for Lancer Active abilities.
Impale Arm- (Active Ability, Lancer) This character may use Impale Arm in conjunction with a Melee Attack, so long as no other technique is used and a Spear is equipped. This attack gains +70 Melee Attack and has a 5% chance of disabling one of target's Weapon slots for 1-4 turns providing that target is equal or lower level than user and target's CON is lower than user's STR.
Impale Leg- (Active Ability, Lancer) This character may use Impale Leg in conjunction with a Melee Attack, so long as no other technique is used and a Spear is equipped. This attack gains +70 Melee Attack and has a 5% chance of making target unable to change rows through a basic change rows action for 1-4 turns providing that target is equal or lower level than user and target's CON is lower than user's STR.
Increased Spear Pointiness- (Passive Ability, Lancer) Possessor gains +1% Critical while possessor is wielding a Spear, and possessor's Pain infliction chances are increased by 5% while possessor is wielding a Spear
Lancer- (Passive Ability, Lancer) Possessor gains +700 Melee Attack and +250 STR when a Spear is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Spear is equipped.
Mosquito’s Thirst- (Technique Ability, Lancer) Possessor may use ‘Mosquito’s Thirst’ in conjunction with a Melee Attack action so long as a Spear is equipped and no other Technique is used. Said action gains +160 Melee Attack and deals HP Drain.
Normalizing Thrust- (Technique Ability, Lancer) Possessor may use 'Normalizing Thrust' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Spear equipped. Said attack gains +500 Melee Attack against individuals who possess abilities that could naturally inflict Antimatter: Glitched Out or Disease: Computer Virus and prevents its targets from being able to inflict Antimatter: Glitched Out if below Level 40. Said attack may deal no Damage and may cure Antimatter: Glitched Out and Disease: Computer Virus.
Painful Piercing- (Passive Ability, Lancer) Possessor’s Melee Attack actions gain 5% inflicts Pain while possessor is wielding a Spear.
Rock Drill- (Technique Ability, Lancer) Possessor may use ‘Rock Drill’ in conjunction with a Melee Attack or Melee Overdrive action so long as a Spear is equipped and no other Technique is used. Said action gains +220 Melee Attack against Earth element targets and ignores 5% of the Physical Resistance of Earth-element targets below Level 40.
Spear Wielding I- (Passive Ability, Lancer) +5 to all stats when a Spear is equipped
Spear Wielding II- (Passive Ability, Lancer) +25 to all stats when a Spear is equipped, +50 Melee Attack when a Spear is equipped

Legend
Wearer of the Armor of St. George the Dragonslayer- (Passive Ability, Other: Legend) Possessor may equip 'Armor of St. George the Dragonslayer'
Wielder of Ascalon- (Passive Ability, Other: Legend) Possessor may equip 'Ascalon'
Wielder of the Stone of Giramphiel- (Passive Ability, Other: Legend) Possessor may equip 'Stone of Giramphiel'

Reality Coder
Basic Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats

Slayer
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Combo Attack: Dark Dragon's Demise- (Technique Ability, Slayer) Possessor may use 'Combo Attack: Dark Dragon's Demise' in conjunction with a 'Melee Overdrive' action provided that possessor has a Spear equipped, that no other technique is used, and its possessor possesses a unique ally named 'Summer'. Said action consumes the next action of said individual named 'Summer' and is a combo move. Said action uses the combined Spirit and Strength of its two participants as its Prime Attribute, deals 1.2 times normal Damage (to a max of 5,000,000 additional Damage) to non-Celestial, non-Angel, non-Deva, non-'Holy One' Dragons, and prevents its users from being afflicted with negative status effects or debuffs with Dragons below Level 40 that are not 20 or more Levels greater than both of its users, This combo move does not effect good-aligned Dragons as an RP effect.
Deadly Item Wielding I- (Passive Ability, Slayer) +5 to all stats when a Deadly Item is equipped
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped

Wanderer
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Swift Travel- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 50 points higher for turn-order-determining purposes, Possessor's sum of turn-order-determining attributes is considered to be an additional 150 points higher for turn-order-determining purposes if possessor has a Vehicle, Vessel, or Steed transformation equipped
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