Ultear (riotofblood)
Level 59
Angel, Light
HP: 13,300
MP: 63,075
STR: 178 (3)
AGI: 178 (3)
CON: 532 (9)
MIN: 709 (12)
SPI: 2,523 (33)
XP Required- 8,320,000; Holy Imperial Seal of Glory
26 | Fame
37,389,234 | Gold
5,785,833 | XP
Bonus Weeks: 316
3 | Channeler, 2 | Diviner, 4 | Force Mage, 1 | Geomancer, 1 | Gunslinger, 1 | Heir to the Future, 1 | Luminary, 16 | Monk, 1 | Smith
Will learn:
Track A:
Track B:
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Track A:
Track B:
Pets/Transformations:
Abilities:
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Weapons-
Weapon - Book
1 | Planetary of Knowledge's Tome- (Weapon, Book, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater
Weapon - Bow
5 | Centaur’s Bow- (Weaponx2, Bow, Air & Physical, 40,000 Gold) +120 Ranged Attack, 10% Critical
1 | Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
Weapon - Dagger
1 | Piranha Tooth Dagger- (Weapon, Dagger, Physical & Water, 5,000 Gold) +20 Melee Attack
Weapon - Deadly Item
4 | Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
1 | Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
1 | Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacl Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element
Weapon - Fan
1 | Planetary of the Sun's Fan- (Weapon, Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater
Weapon - Fist Weapon
1 | Poison Zombie’s Hand- (Weapon, Fist Weapon, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
1 | Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Stun, Deals 1/2 damage to things with Bascaradine in the name
Weapon - Flail
1 | Cursed Flail of Armor Smacking- (Weapon, Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
Weapon - Force
1 | Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
1 | Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
1 | Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
1 | Force of The Conflux- (Weapon, Force, Air & Earth & Fire & Water, 20,000,000 Gold) +20,000 Magical Attack, +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 to all stats, Wielder's actions may become solely any combination of Air, Earth, Fire, and Water element, Wielder gains the elements Air & Earth & Fire & Water Water element, 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance, 30% Water Resistance, 100% Burning Resistance, 100% Drowning Resistance, 100% Entombed Resistance, 100% Suffocation Resistance
1 | Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
Weapon - Gun
3 | Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
2 | Bangin' Rotater- (Weapon, Gun, Technology, 70,500 Gold) +71 Ranged Attack, Wielder's 'Ranged Attack' actions gain a random base element
3 | Danger Scope Number Three- (Weaponx2, Gun, Technology, 385,000 Gold) +915 Ranged Attack, +900 AGI, 140% To Hit, Wielder's 'Snipe' actions gain +33% Critical
1 | Eros-Class Beamcannon+- (Weapon, Gun, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
1 | Hunter's Special- (Weaponx2, Gun, Technology, 305,000 Gold) +610 Ranged Attack, 120% To Hit, +20% To Hit against Animals
3 | Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack
1 | Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
1 | Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 | Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
1 | Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
1 | Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
20 | Standard Rifle- (Weapon, Gun, Technology, 3,000 Gold) +4 Ranged Attack, 104% To Hit
45 | Standard Sidearm- (Weapon, Gun, Technology, 2,500 Gold) +3 Ranged Attack, +3 AGI
6 | Tactical Shooter- (Weapon, Gun, Technology, 47,500 Gold) +48 Ranged Attack, 8% Critical, 108% To Hit
7 | Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60
Weapon - Hammer
1 | Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
Weapon - Instrument
1 | Church Organ- (Weaponx2, Instrument, Light, 45,000 Gold) +91 Magical Attack, 15% inflicts Favored on any one target
1 | Old, Cracked Hand Gong- (Weapon, Instrument, Earth, 60 Gold) +2 Magical Attack, 5% Does no damage
Weapon - Knife
1 | Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
Weapon - Shield
2 | Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
Weapon - Spear
*Imaki's Last Hope- (Weapon, Spear, Spatial & Hope, 215,000,000 Gold) +215,000 Melee Attack, +215,000 Ranged Attack, +215,000 SPI, Wielder's 'Ranged Attack' actions may move targets whose Constitution is lower than wielder's Spirit into any row, with wielder being able to move entities that are below Level 90 into other existing battlespaces if wielder has no living allies and is Hope element, Wielder's first attack's first hit each round deals 21,500,000 additional Damage to bosses and entities who possess the Constant Effect 'Supermassive' or 'Hypermassive' if wielder has no living allies, Wielder must be Level 40 or greater or (must have no living allies and be Hope element)
1 | Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
1 | Ground-Eating Spear- (Weaponx2, Spear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon’s wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
Weapon - Staff
1 | Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
1 | Gem Lord's Staff- (Weapon, Staff, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed
1 | Great Soulcrystal Staff Which Bears the Soul of the World's Hero- (Weapon, Staff, Light & Glory & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP, 15% Base Element Resistance, 15% Glory Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul
Weapon - Sword
7 | Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
3 | Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
2 | Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
3 | Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit
5 | Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
2 | Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
1 | Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
1 | Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits
Weapon - Tool
1 | Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
1 | Shovel of Plant Repositioning- (Weapon, Tool, Earth, 17,500 Gold) +12 Melee Attack, 5% stuns Plants under level 100 at the start of each of the next 3 turns
1 | Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
Weapon - Wand
2 | Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
3 | Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
1 | Ice Fleck Wand- (Weapon, Wand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
1 | Leech Viper’s Wand (2)- (Weapon, Wand, Acid, 82,000 Gold) +65 Magical Attack, 5% deals drain instead of damage
4 | Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
1 | Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun
Weapon - Whip
3 | Taskmaster’s Lash- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
Armor-
Armor - Aura
1 | Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness
Armor - Clothing
2 | Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
1 | Elaborate Martial Artist’s Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
1 | Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
3 | Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness
Armor - Heavy Armor
3 | Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
5 | Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
1 | Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
1 | Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Armor - Light Armor
1 | Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
3 | Desert Corsair Swordmaster’s Armor- (Armor, Light Armor, Physical & Earth, 65,000 Gold) +70 Defense against all but Fae, +70 Melee Attack, +65 STR, +65 AGI, +65 CON, 10% Physical Resistance 5% Fire Resistance
1 | Nexus PD Assault Vest- (Armor, Light Armor, Technology, 40,000 Gold) +40 Defense, +5 AGI
2 | Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
2 | Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
2 | Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 61,000 Gold) +60 Defense, +20 AGI, Wearer takes double damage from things with Bascaradine in the name
1 | Undead Soldier’s Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
Armor - Power Armor
1 | Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
Armor - Robe
2 | Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
Armor - Robes
1 | Ulaatian Robes- (Armor, Robes, Water, 8,000 Gold) +20 Defense, May only be used by Aliens or characters above level 5
Accessories-
Accessory - Ammo
15 | Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor’s Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack
1 | Tengu's Magic Bullets- (Accessory, Ammo, Magic & Technology, 6,000,000 Gold) +6,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60, Wielder must have a Gun equipped for this item to take effect
Accessory - Amulet
1 | Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
3 | Charm of the Azure Dragon- (Accessory, Amulet, Wood, 7,500,000 Gold) +7,500 MIN, +7,500 SPI, +75,000 HP, +75,000 MP, Wielder treats Wood as a base element
2 | Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
1 | Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
Accessory - Bioaugmentation
2 | Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
Accessory - Boots
1 | Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
Accessory - Bracelet
1 | Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Accessory - Broach
1 | Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
1 | First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
1 | First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
1 | Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Accessory - Cloak
7 | Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
1 | Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
3 | Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
1 | Desert Corsair Cloak- (Accessory, Cloak, Earth & Fire, 15,000 Gold) 5% Fire Resistance, +15 AGI unless opponents include Fae
1 | Oily Cloak- (Accessory, Cloak, Water, 25,000 Gold) +18 Defense, 10% Water Resistance, 10% Technology Resistance, Fire damage dealt to wearer has a 20% chance of inflicting Burning
2 | Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Accessory - Container
1 | Greater Bag of Holding- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 60 additional unequipped items into battle
Accessory - Crown
1 | Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Accessory - Crystal
1 | Ash Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
2 | Sky Dragon's Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect
Accessory - Hat
2 | Black Hat- (Accessory, Hat, Darkness, 65,000 Gold) +50 Defense, If possessor’s element is Light, it changes to Darkness
1 | Condor Feather Hat- (Accessory, Hat, Air, 2,100 Gold) +21 AGI, +5 Ranged Attack against Aerials
1 | Yellow Top Hat- (Accessory, Hat, Electrical, 7,000 Gold) +4 Defense, 5% Electrical Resistance, +15 AGI
Accessory - Helm
2 | Miner's Hat- (Accessory, Helm, Earth & Light, 5,100 Gold) +5 Defense, 115% To Hit while in a Zone of Earth or Zone of Darkness
Accessory - Jewel
1 | Empowered Alexandrite- (Accessory, Jewel, Earth & Physical, 1,000,000 Gold) +1,000 to all stats, 20% Physical Resistance
1 | Empowered Amethyst- (Accessory, Jewel, Earth & Darkness, 1,000,000 Gold) +1,000 to all stats, 20% Darkness Resistance
1 | Empowered Carnelian- (Accessory, Jewel, Earth & Energy, 1,000,000 Gold) +1,000 to all stats, 20% Energy Resistance
1 | Empowered Diamond- (Accessory, Jewel, Earth & Light, 1,000,000 Gold) +1,000 to all stats, 20% Light Resistance
1 | Empowered Emerald- (Accessory, Jewel, Earth, 1,000,000 Gold) +1,000 to all stats, 20% Earth Resistance
1 | Empowered Lapis Lazuli- (Accessory, Jewel, Earth & Water & Magic & Psychic, 1,000,000 Gold) +1,000 to all stats, +1,000 Magical Attack
1 | Empowered Larimar- (Accessory, Jewel, Earth & Air & Light & Physical, 1,000,000 Gold) +1,000 to all stats, +1,000 Ranged Attack
1 | Empowered Opal- (Accessory, Jewel, Earth & Air, 1,000,000 Gold) +1,000 to all stats, 20% Air Resistance
1 | Empowered Peridot- (Accessory, Jewel, Earth & Acid, 1,000,000 Gold) +1,000 to all stats, 20% Acid Resistance
1 | Empowered Ruby- (Accessory, Jewel, Earth & Fire, 1,000,000 Gold) +1,000 to all stats, 20% Fire Resistance
1 | Empowered Sapphire- (Accessory, Jewel, Earth & Water, 1,000,000 Gold) +1,000 to all stats, 20% Water Resistance
1 | Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
1 | Empowered Topaz- (Accessory, Jewel, Earth & Electrical, 1,000,000 Gold) +1,000 to all stats, 20% Electrical Resistance
1 | Empowered Zircon- (Accessory, Jewel, Earth & Magic, 1,000,000 Gold) +1,000 to all stats, 20% Magic Resistance
Accessory - Magic Item
1 | Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
1 | Gem Mirror- (Accessory, Magic Item, Earth & Air & Light, 1,000,000 Gold) Wielder has a 15% chance of reflecting Earth element actions from sources below Level 40
Accessory - Necklace
1 | Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Accessory - Other: Mystic Infusion
1 | Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
Accessory - Ring
1 | Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Accessory - Scarf
1 | Outlaw’s Sash- (Accessory, Scarf, Darkness, 60,000 Gold) +40 Ranged Attack, attacks that steal Gold have a 5% higher chance of working, does not stack in regards to theft chance
Accessory - Seal
5 | Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
5 | Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
1 | Stamina Seal- (Accessory, Seal, Earth, 60,000 Gold) +60 Defense, +60 CON, +600 HP
5 | Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
5 | Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Accessory - Sigil
1 | Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Accessory - Trinket
21 | Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
1 | Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Accessory - Upgrade
1 | Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
Accessory - Weapon Coating
1 | Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
1 | Spider Venom- (Accessory, Weapon Coating, Acid, 35,000 Gold) 5% inflicts Poison, 5% inflicts Paralysis
Accessory - Wristwear
1 | Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
1 | Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
Consumables-
Consumable - Deadly Item
1 | Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
1 | Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
Consumable - Drink
1 | Bottle of Purified Tap Water- (Consumable, Drink, Water, 1 Charge, 500 Gold) +50 MP
1 | Bottle of Tequila- (Consumable, Drink, Water, 1 Charge, 100 Gold) +4 CON, +1 STR, 25% Inflicts Poison: Drunk
1 | Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user’s Summoning spells cost 2 less MP fro the remainder of the battle or quest
1 | Champagne- (Consumable, Drink, Air & Light, 1 Charge, 1,200 Gold) Heals 80 MP, 3% inflicts Poison: Drunk
1 | Cheap Tea- (Consumable, Drink, Earth, 1 Charge, 100 Gold) +5 MP
1 | Chicken Broth- (Consumable, Drink, Water & Earth, 1 Charge, 300 Gold) +5 CON, +5 Defense, +5 AGI
1 | Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) 2% Dodge, +5 AGI, +5 CON
1 | Curative Cocktail- (Consumable, Drink, Water, 1 Charge, 870 Gold) +500 HP, 13% inflicts Poison: Drunk
1 | Decaffeinated Coffee- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +5 CON
1 | Doom Rum- (Consumable, Drink, Darkness, 2 Charges, 500 Gold) +80 HP, +15 MP, -5 CON, 5% Cures Poison, 5% Inflicts Poison: Drunk
1 | Dwarven Ale- (Consumable, Drink, 1 Charge, Earth, 500 Gold) +20 HP, 5% Inflicts Poison: Drunk
1 | Energy Drink- (Consumable, Drink, Energy & Water, 1 Charge, 2,000 Gold) Heals 500 MP, 5% inflicts Invigorated
1 | Feisty Lass Whiskey- (Consumable, Drink, Water, 1 Charge, 80 Gold) +3 CON, 20% Inflicts Poison: Drunk
1 | Gray Tuesday Wine- (Consumable, Drink, Water, 1 Charge, 100 Gold) +2 CON, 6% Inflicts Poison: Drunk
1 | Green Tea- (Consumable, Drink, Earth, 1 Charge, 500 Gold) +20 MIN
1 | Lallier Lite Beer- (Consumable, Drink, Water, 1 Charge, 20 Gold) +1 CON, 1% Inflicts Poison: Drunk
1 | Lemonade- (Consumable, Drink, Magic & Ice & Water, 1 Charge, 120 Gold) Heals 300 MP, +5 SPI
1 | Mead- (Consumable, Drink, Earth & Water, 1 Charge, 900 Gold) Heals 120 HP, Heals 30 MP, +5 CON, 10% inflicts Poison: Drunk
1 | Mickelsburg Beer- (Consumable, Drink, Water, 1 Charge, 23 Gold) +2 CON, 2% Inflicts Poison: Drunk
1 | Milk- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +15 CON
1 | Milk Shake- (Consumable, Drink, Ice & Light, 1 Charge, 8,000 Gold) Heals 700 MP, +20 HP
1 | Olive Oil- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) +5 MP
1 | Osbros Tea- (Consumable, Drink, Earth, 1 Charge, 700 Gold) +25 MP
1 | Port Wine- (Consumable, Drink, Water, 1 Charge, 300 Gold) +250 MP, 5% Poison: Drunk
1 | Protein Shake- (Consumable, Drink, Earth & Physical & Water, 1 Charge, 500 Gold) +2 STR, +2 CON, +2 AGI, stacks 50 times
1 | Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 HP and 40 MP, Heals 120 HP and 80 MP instead for Animals
1 | Sharpston Co. Beer- (Consumable, Drink, Water, 1 Charge, 30 Gold) +3 CON, 1% Inflicts Poison: Drunk
1 | Shot of Healing Vodka (2)- (Consumable, Drink, Light, 1 Charge, 900 Gold) Heals 1,000 HP, 19% inflicts Poison: Drunk
1 | Soda- (Consumable, Drink, Water & Technology, 1 Charge, 400 Gold) Heals 200 MP
1 | Soda Water- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Soy Sauce- (Consumable, Drink, Water & Darkness, 1 Charge, 300 Gold) +50 MP
1 | Special Beer- (Consumable, Drink, Water & Light, 1 Charge, 700 Gold) +200 HP, +4 CON, 1% Inflicts Poison: Drunk
1 | Spiced Rum- (Consumable, Drink, Darkness & Earth, 2 Charges, 700 Gold) +450 HP, 15% Inflicts Poison: Drunk
1 | Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN
1 | Teriyaki Sauce- (Consumable, Drink, Earth & Water, 15 Charges, 1,400 Gold) +5 STR
1 | Vinegar- (Consumable, Drink, Acid, 1 Charge, 900 Gold) +10 to all stats, +10 Melee Attack, +10 Magical Attack, +10 Ranged Attack, Deals 50 Acid element damage
1 | Vodka Bottle- (Consumable, Drink, Water, 1 Charge, 100 Gold) +5 CON, 25% Inflicts Poison: Drunk
1 | Vodka With Honey- (Consumable, Drink, Water & Light & Earth, 2 Charges, 1,800 Gold) +120 HP, 1% Cures Silence, +5 CON, 22% Inflicts Poison: Drunk
1 | Wine- (Consumable, Drink, Water, 1 Charge, 600 Gold) +20 MP, Heals 400 MP, 15% Inflicts Poison: Drunk0
Consumable - Dust
1 | Shadow-Lengthening Powder- (Consumable, Dust, Darrkness, 5 Charges, 8,000 Gold) Causes target Zone of Darkness that is only present for a set number of rounds to have its duration be increased by 3 rounds, may be applied a maximum of 200 times per Zone
Consumable - Enchanted Item
1 | Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
1 | Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
4 | Lesser Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 20 Charges, 30,000 Gold) Heals 500 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 50 MP, This item counts as "Magical Pigments"
1 | Reverse Candle- (Consumable, Enchanted Item, Darkness, 1 Charge, 19,000 Gold) Creates a Zone of Darkness or destroys a Zone of Light that came from a source below Level 40
Consumable - Food
1 | Alfredo Sauce- (Consumable, Food, Light & Water, 1 Charge, 300 Gold) +5 CON
1 | Almonds- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 STR
1 | Angel’s Food Cake- (Consumable, Food, Light, 1 Charge, 1,000 Gold) +50 Defense against Demons, Devils, and Daemons
1 | Apple- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Damage for Earth element attacks
1 | Apricot- (Consumable, Food, Water & Fire, 1 Charge, 300 Gold) +15 Damage for Fire element attacks
1 | Artificial Colors- (Consumable, Food, Air & Water, 1 Charge, 300 Gold) 2% Critical
1 | Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
1 | Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
1 | Assorted Fish- (Consumable, Food, Water, 1 Charge, 500 Gold) Heals 30 HP damage and 20 MP damage
1 | Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user’s pets and summons
1 | Bag of Dog Food- (Consumable, Food, Earth & Physical, 30 Charges, 500 Gold) Heals target Animal for 50 HP
1 | Baker’s Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 STR
1 | Baking Soda- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Banana Peppers- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Aerials, Robots, and Animals
1 | Bascaradine Brand Premium Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 16,500 Gold) Heals 950 HP, only affects Pets
1 | Bascaradine-Brand Creamy Delight- (Consumable, Food, Earth & Air & Magic, 1 Charge, 14,000 Gold) +750 HP, +5 to all stats, 1% Cures Depression
1 | Basil- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Beef- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user
1 | Beef Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 STR
1 | Beets- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Darkness
1 | Bell Pepper- (Consumable, Food, Earth & Water, 1 Charge, 300 Gold) +5 CON
1 | Blackberries- (Consumable, Food, Darkness & Water & Magic, 2 Charges, 3,900 Gold) Heals 400 MP, +5 MIN
1 | BLT Sandwich- (Consumable, Food, Fire, 1 Charge, 200 Gold) +180 HP, +5 to all stats save STR
1 | Blue Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +90 HP, +70 MP, +43 AGI
1 | Blueberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +10 Damage for Water or Earth element attacks
1 | Bluish Slime Goop Candy- (Consumable, Food, Water, 2 Charges, 200 Gold) +15 AGI, +2 CON to Humans or Fae, +15 MIN to Oozes
1 | Boom Urchin Heart- (Consumable, Food, Water, 1 Charge, 900 Gold) +90 HP, +5 AGI
1 | Box of Cat Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Box of Dog Food- (Consumable, Food, Earth & Physical, 20 Charges, 300 Gold) Heals target Animal for 50 HP
1 | Boxed Rice- (Consumable, Food, Physical, 4 Charges, 290 Gold) Heals 40 HP
1 | Bread Crumbs- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Breaded Frog Legs- (Consumable, Food, Water & Physical, 2 Charges, 700 Gold) +340 HP, +10 MP
1 | Broccoli- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Earth
1 | Brown Sugar- (Consumable, Food, Earth, 1 Charge, 500 Gold) +10 CON, +5 STR
1 | Bundt Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, 2% Dodge
1 | Bunt Cake- (Consumable, Food, Earth, 1 Charge, 760 Gold) Heals 850 HP, +10 CON
1 | Burmalong Meat- (Consumable, Food, Earth, 1 Charge 200 Gold) +50 HP, 5% Inflicts Confusion on user
1 | Cabbage- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical
1 | Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Candy Corn- (Consumable, Food, Darkness & Physical, 4 Charges, 200 Gold) Heals 3 STR Damage
1 | Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
1 | Caramel- (Consumable, Food, Earth, 1 Charge, 300 Gold) 1% Resilience
2 | Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
1 | Carrot- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Physical, +5 CON
1 | Cauliflower- (Consumable, Food, Earth, 1 Charge, 300 Gold) +15 Defense against Air
1 | Cayenne Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5 Damage for all attacks that deal stat damage
1 | Celery- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 MP
1 | Cherries- (Consumable, Food, Earth & Water & Fire, 1 Charge, 300 Gold) +10 Damage for Fire and Earth element attacks
1 | Chewing Gum- (Consumable, Food, Technology & Air, 1 Charge, 250 Gold) +25 HP, +25 MP, Item's effect repeats itself for 5 rounds
1 | Chicken- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Chicken Flavoring- (Consumable, Food, Air, 5 Charges, 500 Gold) +4 AGI
1 | Chile Pepper- (Consumable, Food, Fire, 1 Charge, 900 Gold) +30 SPI, stacks 5 times
1 | Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
1 | Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 MP
1 | Chocolate Cake- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +100 Damage to user’s next 3 attacks
1 | Cinnamon- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 CON
1 | Cloves- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Coconut Flavoring- (Consumable, Food, Water & Earth, 5 Charges, 500 Gold) +4 MIN
1 | Coffee Cake- (Consumable, Food, Earth, 1 Charge, 500 Gold) +15 CON, +5 STR
1 | Common Soup- (Consumable, Food, Water, 1 Charge, 100 Gold) +20 HP, +1 MP
1 | Cookie (2)- (Consumable, Food, Earth, 1 Charge, 200 Gold) Heals 200 HP and 300 MP
1 | Corn- (Consumable, Food, Earth & Light & Air, 1 Charge, 300 Gold) +4 CON, +1 AGI, +5 Defense against Air
1 | Crab Meat (3)- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +10 STR
1 | Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
1 | Crushed Red Pepper- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +3 STR, +1 SPI
1 | Cucumber- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Technology
1 | Dark Chocolate- (Consumable, Food, Earth & Darkness, 1 Charge, 300 Gold) +5 CON
1 | Deli Meats- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 for user’s next 5 attacks
1 | Devil’s Food Cake- (Consumable, Food, Darkness, 1 Charge, 1,000 Gold) +50 Defense against Angels, Devas, and Celestials
1 | Deviled Eggs- (Consumable, Food, Fire & Darkness & Earth & Light, 2 Charges, 400 Gold) +20 HP, +20 MP
1 | Doc James's Honey Candies- (Consumable, Food, Light, 1 Charge, 50 Gold) +80 HP, 1% Cures Silence
1 | Dog Biscuits- (Consumable, Food, Earth, 20 Charges, 900 Gold) Heals 250 HP, only affects Pets
1 | Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
1 | Egg- (Consumable, Food, Water & Air, 1 Charge, 90 Gold) +20 HP, +1 STR
1 | Eggplant- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Defense against Light
1 | Elegant Cheese- (Consumable, Food, Earth, 4 Charges, 1,900 Gold) +75 HP, +3% Poison: Drunk Resist
1 | Fancy Cheese Plate- (Consumable, Food, Earth, 10 Charges, 750 Gold) +70 HP, +25 MP
1 | Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
1 | Flour- (Consumable, Food, Fire, 1 Charge, 100 Gold) +5 HP
1 | Fondant- (Consumable, Food, Air & Ice, 1 Charge, 1,000 Gold) Heals 200 MP
1 | Freshly Ground Black Pepper- (Consumable, Food, Fire, 1 Charge, 500 Gold) +100 Damage for all attacks that deal damage
1 | Fried Ants- (Consumable, Food, Fire & Earth, 1 Charge, 180 Gold) +20 CON
1 | Frog Eyes- (Consumable, Food, Water, 1 Charge, 200 Gold) +20 HP
1 | Frosted Cupcakes- (Consumable, Food, Light, 1 Charge, 500 Gold) Heals 350 Damage
1 | Frosting- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 MIN
1 | Garlic- (Consumable, Food, Light, 1 Charge, 300 Gold) +5 Defense
1 | Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
1 | Goat Cheese- (Consumable, Food, Earth & Air & Water & Light, 1 Charge, 300 Gold) +5 AGI
11 | Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
1 | Goose and Ostrich Sandwich- (Consumable, Food, Earth & Water, 1 Charge, 47,000 Gold) Heals 4,900 HP, Heals 2,700 MP, +40 AGI, 5% Earth Resistance, 35% Critical against Birds
1 | Goose Meat- (Consumable, Food, Air, 3 Charges, 900 Gold) Heals 400 HP, +15 AGI
1 | Grapes- (Consumable, Food, Acid & Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Water element attacks
1 | Grated Parmesan- (Consumable, Food, Air, 1 Charge, 300 Gold) +5 AGI
1 | Green Jell Tart- (Consumable, Food, Earth & Acid, 1 Charge, 600 Gold) +50 HP, +40 MP, +3 STR
1 | Ground Pepper- (Consumable, Food, Fire & Earth, 10 Charges, 1,000 Gold) +1 to any stat
1 | Ham- (Consumable, Food, Fire, 1 Charge, 500 Gold) +5% Dodge to user until user’s next action, does not stack
1 | Hamburger- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hardboiled Egg- (Consumable, Food, Water & Fire, 1 Charge, 400 Gold) +6 CON, does not stack
1 | Honey- (Consumable, Food, Earth & Air, 1 Charge, 800 Gold) Heals 60 HP, Heals 80 MP, +4 CON
1 | Hot Dog- (Consumable, Food, Earth & Fire & Physical, 1 Charge, 300 Gold) +5 CON, +5 STR
1 | Hot Peppers- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to Humans, Humanoids, and Aquatics
1 | Ice Cream- (Consumable, Food, Ice, 1 Charge, 300 Gold) +5 SPI
1 | Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
1 | Julob Bait- (Consumable, Food, Fire, 3 Charges, 20,000 Gold) Julob-Julobs must consume this food before any other and take the opportunity to eat this over any other action, has no effect if used
1 | Ketchup- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Fire Resistance
1 | Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
1 | Lemon- (Consumable, Food, Acid, 1 Charge, 500 Gold) 1% Acid Resistance
1 | Lemon Juice- (Consumable, Food, Acid, 1 Charge, 300 Gold) +5 SPI
1 | Lentils (2)- (Consumable, Food, Earth, 5 Charges, 400 Gold) Heals 70 HP
1 | Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1 | Lettuce- (Consumable, Food, Earth, 1 Charge, 100 Gold) +5 HP
1 | Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User’s summons and future summons gain 1% Acid Resistance
1 | Lubregar’s Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
1 | Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
1 | Mango- (Consumable, Food, Fire & Water, 1 Charge, 2,100 Gold) Heals 200 HP and 600 MP
1 | Maple Syrup- (Consumable, Food, Earth & Water & Air, 1 Charge, 2,000 Gold) Heals 300 MP, +4 SPI
1 | Marinara Sauce- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 CON
1 | Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
1 | Meat Sauce- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR
1 | Milk Chocolate- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Mint Leaf- (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) +5 Defense against Ice and Fire
1 | Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused, stacks 4 times
1 | Mixed Berry Flavoring- (Consumable, Food, Earth, 5 Charges, 500 Gold) +4 SPI
1 | Mixed Nuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 CON
1 | Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
1 | Mussels- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +15 Defense
1 | Mustard- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 MIN
1 | Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
1 | Oorang Broth- (Consumable, Food, Water, 1 Charge, 700 Gold) +10 HP, +5 MP
1 | Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
1 | Oysters- (Consumable, Food, Water & Physical, 1 Charge, 500 Gold) +5 STR, +5 CON, +5 Defense
1 | Paprika- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Pastrami on Rye Sandwich- (Consumable, Food, Water, 1 Charge, 80 Gold) +50 HP, +2 STR
1 | Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
1 | Peanuts- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 MIN
1 | Pear- (Consumable, Food, Earth & Water, 1 Charge, 700 Gold) Heals 200 HP, +5 CON, stacks 10 times
1 | Pecans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 STR, +5 AGI, +5 SPI
1 | Pepper Flakes- (Consumable, Food, Fire, 5 Charges, 1,000 Gold) +2 STR, +2 SPI
1 | Peppercinis- (Consumable, Food, Fire & Water, 1 Charge, 500 Gold) +50 Damage to Humans, Animals, and Cthonians
1 | Peppermint- (Consumable, Food, Ice, 1 Charge, 500 Gold) +15 Defense against Ice
1 | Pepperoni- (Consumable, Food, Fire, 1 Charge, 300 Gold) +5 STR
1 | Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
1 | Plain Bread- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plain Cupcake- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Plain Pasta- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 50 HP
1 | Plum- (Consumable, Food, Water & Darkness, 1 Charge, 300 Gold) +15 Damage for Darkness element attacks
1 | Pocky- (Consumable, Food, Earth, 4 Charges, 700 Gold) Heals 90 HP
1 | Pork Chop Sandwich- (Consumable, Food, Earth & Fire, 1 Charge, 1,900 Gold) +140 AGI for one round, +30 AGI, +10 STR
1 | Potato- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Powdered Flavoring- (Consumable, Food, Air, 1 Charge, 300 Gold) 1% Technology Resistance
1 | Refried Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 CON
1 | Rice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +2 AGI, +30 HP
1 | Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI
1 | Rucksack Filled With Food- (Consumable, Food, Earth, 15 Charges, 19,000 Gold) Heals 400 HP and 200 MP, +5 to any one stat, stacks 15 times
1 | Rye- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 CON
1 | Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
1 | Sage Spice- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 MIN
1 | Salt- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 STR
1 | Scallops- (Consumable, Food, Earth, 1 Charge, 300 Gold) +10 CON, +5 Defense
1 | Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
1 | Seaweed- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 AGI, +5 CON
1 | Seaweed Roll- (Consumable, Food, Water, 2 Charges, 600 Gold) +140 MP
1 | Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 to target's turn-order-determining stat sum for turn-order-determining purposes
1 | Sliced Cheeses- (Consumable, Food, Air, 1 Charge, 900 Gold) +15 AGI
1 | Soup Au Gratin- (Consumable, Food, Water, 1 Charge, 600 Gold) +60 MP
1 | Soup Broth- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Sour Cream- (Consumable, Food, Water & Acid, 1 Charge, 300 Gold) +3 STR
1 | Soy Beans- (Consumable, Food, Earth & Light & Water, 1 Charge, 300 Gold) +5 Defense against non-Light
1 | Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
1 | Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
1 | Strawberry- (Consumable, Food, Water & Light & Fire, 1 Charge, 300 Gold) +10 Damage for Light or Fire element attacks
1 | Sugar- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 AGI
1 | Tangerine- (Consumable, Food, Light & Water, 1 Charge, 1,600 Gold) Heals 600 HP and 600 MP, +10 SPI, stacks 10 times
1 | Tasty Great Shroom Piece- (Consumable, Food, Earth, 1 Charge, 80 Gold) +20 HP
1 | Tasty Mussels (2)- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) Heals 1,100 HP, Heals 450 MP, +20 Defense, stacks 5 times
1 | Tasty Pastries- (Consumable, Food, Water & Air, 3 Charges, 2,000 Gold) +50 HP, +40 MP
2 | Tin of Mints- (Consumable, Food, 20 Charges, 700 Gold) 50% Cures Confusion: Depression, 5% Cures Stat Drain: AGI Drain
1 | Toffee- (Consumable, Food, Earth, 1 Charge, 300 Gold) 100% to Hit
1 | Tomato- (Consumable, Food, Earth & Fire & Water, 1 Charge, 300 Gold) +5 CON
1 | Trout Stew- (Consumable, Food, Water, 2 Charges, 500 Gold) +50 HP
1 | Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
1 | Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
1 | Veal- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attack’s made by user and user’s pets and summons
1 | Very Well Preserved Slab of Bacon- (Consumable, Food, Fire & Ice, 1 Charge, 6,000 Gold) +50 Damage to next 5 attacks made by user’s pets and summons
1 | Vinegrette Dressing- (Consumable, Food, Water, 1 Charge, 300 Gold) 2% Dodge
1 | Wafers- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON
1 | Walnuts- (Consumable, Food, Earth, 1 Charge, 500 Gold) +20 Defense
1 | Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
1 | Water Chestnuts- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON, +5 AGI
1 | Wedding Cake- (Consumable, Food, Earth & Light, 3 Charges, 15,000 Gold) Heals 1,000 HP and 1,000 MP
1 | Wheat- (Consumable, Food, Earth, 1 Charge, 300 Gold) +1 Defense
1 | Whipped Cream- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +3 AGI
1 | White Chocolate- (Consumable, Food, Earth & Light, 1 Charge, 300 Gold) +5 AGI
1 | Wild Goose Flavoring- (Consumable, Food, Air & Water, 20 Charges, 600 Gold) +4 to all stats
1 | Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR
1 | Zucchini- (Consumable, Food, Water, 1 Charge, 300 Gold) +15 Defense against Water
Consumable - Lethal Item
1 | Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
Consumable - Material
1 | Wottfus Fur- (Consumable, Material, Earth, 900 Gold)
Consumable - Medicine
1 | Bottle of Doc Ramirez’s Antivenin- (Consumable, Medicine, Light & Water, 1 Charge, 15,000 Gold) 75% Cures Poison
2 | Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Consumable - Potion
6 | Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
6 | Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
1 | Sap of Mental Speed- (Consumable, Potion, Earth & Magic & Water, 2,000 Gold) +12 MIN, +8 AGI, Spells that would take 2 turns to cast take only one, lasts 1 turn, does not stack
1 | Wottfus Blood Love Elixir- (Consumable, Potion, Fire, 1 Charge, 20,000 Gold) 5% Inflicts Charm
Consumable - Summoning Stone
3 | Diamond of Sealed Beasts- (Consumable, Summoning Stone, Magic & Spatial, Unlimited Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below user's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be used a max of 6 times per thread per user and per instance of this item
Items-
Item - Antiquity
4 | Aquarium Containing Sorceror Coral- (Item, Antiquity, Water & Magic, 600,000 Gold)
4 | Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
28 | Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
105 | Drop of Paint- (Item, Antiquity, Water, 20 Gold)
1 | Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
2 | Great Egg of Myrrh- (Item, Antiquity, Fire & Earth & Light, 14,000,000 Gold)
1 | Large Eye- (Item, Antiquity, Air, 18,000 Gold)
1 | Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
1 | Origami Lantern- (Item, Antiquity, Air & Light & Fire, 6,000 Gold)
1 | Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
2 | Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
1 | Rope- (Item, Antiquity, Earth, 200 Gold)
3 | Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
2 | Small Blue Gem- (Item, Antiquity, Earth, 1,600 Gold)
1 | Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
1 | Trophy-Key to Biggerburg- (Item, Antiquity, Earth & Technology, 500,000 Gold)
1 | Undeveloped Photograph- (Item, Antiquity, Technology & Darkness, 190 Gold)
Item - Currency
1 | Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
Item - Drink
1 | Soy Sauce (3)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns, This item uses 5 charges at once
1 | Soy Sauce Packet- (Item, Drink, Water & Darkness, 1 Charge, 20 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
1 | Soy Sauce(2)- (Item, Drink, Water & Darkness, 20 Charges, 700 Gold) Heals 40 MP, Also gives +50 MP if a Food item has been used on target within the last 5 turns
Item - Material
1 | Alexandrite- (Item, Material, Earth & Physical, 60,000 Gold)
1 | Amethyst- (Item, Material, Earth & Darkness, 60,000 Gold)
1 | Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
1 | Carnelian- (Item, Material, Earth & Energy, 60,000 Gold)
6 | Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
2 | Condor Feather- (Item, Material, Air, 80 Gold)
3 | Dark Basalt Stone- (Item, Material, Earth & Darkness, 300 Gold)
2 | Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
1 | Elemental Pebbles- (Item, Material, Earth, 200 Gold)
1 | Emerald- (Item, Material, Earth, 60,000 Gold)
1 | Giant Alexandrite- (Item, Material, Earth & Physical, 1,000,000 Gold)
1 | Giant Amethyst- (Item, Material, Earth & Darkness, 1,000,000 Gold)
1 | Giant Ametrine- (Item, Material, Earth & Psychic, 1,000,000 Gold)
1 | Giant Carnelian- (Item, Material, Earth & Energy, 1,000,000 Gold)
1 | Giant Diamond- (Item, Material, Earth & Light, 1,000,000 Gold)
1 | Giant Emerald- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Iolite- (Item, Material, Earth & Ice, 1,000,000 Gold)
1 | Giant Opal- (Item, Material, Earth & Air, 1,000,000 Gold)
1 | Giant Peridot- (Item, Material, Earth & Acid, 1,000,000 Gold)
1 | Giant Quartz- (Item, Material, Earth & Technology, 1,000,000 Gold)
1 | Giant Ruby- (Item, Material, Earth & Fire, 1,000,000 Gold)
1 | Giant Sapphire- (Item, Material, Earth & Water, 1,000,000 Gold)
1 | Giant Teralyte- (Item, Material, Earth, 1,000,000 Gold)
1 | Giant Topaz- (Item, Material, Earth & Electrical, 1,000,000 Gold)
1 | Giant Zircon- (Item, Material, Earth & Magic, 1,000,000 Gold)
1 | Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
3 | Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
1 | Iolite- (Item, Material, Earth & Ice, 60,000 Gold)
1 | Lapis Lazuli- (Item, Material, Earth & Water & Magic & Psychic, 60,000 Gold)
1 | Large Alexandrite- (Item, Material, Earth & Physical, 190,000 Gold)
1 | Large Amethyst- (Item, Material, Earth & Darkness, 190,000 Gold)
1 | Large Ametrine- (Item, Material, Earth & Psychic, 190,000 Gold)
1 | Large Carnelian- (Item, Material, Earth & Energy, 190,000 Gold)
1 | Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
1 | Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
1 | Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
1 | Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
1 | Large Diamond- (Item, Material, Earth & Light, 190,000 Gold)
1 | Large Emerald- (Item, Material, Earth, 190,000 Gold)
1 | Large Iolite- (Item, Material, Earth & Ice, 190,000 Gold)
1 | Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
1 | Large Peridot- (Item, Material, Earth & Acid, 190,000 Gold)
1 | Large Quartz- (Item, Material, Earth & Technology, 190,000 Gold)
1 | Large Ruby- (Item, Material, Earth & Fire, 190,000 Gold)
1 | Large Sapphire- (Item, Material, Earth & Water, 190,000 Gold)
1 | Large Teralyte- (Item, Material, Earth, 190,000 Gold)
1 | Large Topaz- (Item, Material, Earth & Electrical, 190,000 Gold)
1 | Large Zircon- (Item, Material, Earth & Magic, 190,000 Gold)
1 | Larimar- (Item, Material, Earth & Air & Light & Physical, 60,000 Gold)
1 | Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
5 | Mystic Stone- (Item, Material, Earth, 25,000 Gold)
3 | Normal Pebbles- (Item, Material, Earth, 5 Gold)
1 | Opal- (Item, Material, Earth & Air, 60,000 Gold)
1 | Peridot- (Item, Material, Earth & Acid, 60,000 Gold)
1 | Puff of Cloud- (Item, Material, Air, 4,000 Gold)
892 | Purity- (Item, Material, Light, 5,000,000 Gold)
2 | Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
1 | Quartz- (Item, Material, Earth & Technology, 60,000 Gold)
1 | Rare Gems- (Item, Material, Earth, 400,000 Gold)
1 | Ruby- (Item, Material, Earth & Fire, 60,000 Gold)
1 | Sapphire- (Item, Material, Earth & Water, 60,000 Gold)
1 | Small Amethyst- (Item, Material, Earth & Darkness, 5,000 Gold)
1 | Small Carnelian- (Item, Material, Earth & Energy, 5,000 Gold)
1 | Small Emerald- (Item, Material, Earth, 5,000 Gold)
1 | Small Iolite- (Item, Material, Earth & Ice, 5,000 Gold)
1 | Small Peridot- (Item, Material, Earth & Acid, 5,000 Gold)
1 | Small Quartz- (Item, Material, Earth & Technology, 5,000 Gold)
1 | Small Sapphire- (Item, Material, Earth & Water, 5,000 Gold)
1 | Small Teralyte- (Item, Material, Earth, 5,000 Gold)
1 | Small Topaz- (Item, Material, Earth & Electrical, 5,000 Gold)
1 | Small Zircon- (Item, Material, Earth & Magic, 5,000 Gold)
3 | Sphere of Ulaatian Essence- (Item, Material, Magic & Water, 5,000 Gold)
1 | Spider Venom Sacs- (Item, Material, Acid, 7,000 Gold)
1 | Spider Web Sacs- (Item, Material, Earth & Air, 9,000 Gold)
1 | Teralyte- (Item, Material, Earth, 60,000 Gold)
1 | Tiger's Eye- (Item, Material, Earth & Physical & Fire & Electrical, 60,000 Gold)
1 | Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
1 | Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
1 | Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1 | Tiny Carnelian- (Item, Material, Earth & Energy, 1,000 Gold)
1 | Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1 | Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1 | Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
1 | Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 | Tiny Ruby- (Item, Material, Earth & Fire, 1,000 Gold)
1 | Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1 | Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1 | Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
1 | Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 | Topaz- (Item, Material, Earth & Electrical, 60,000 Gold)
12 | Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
2 | Yellow Goo- (Item, Material, Electrical & Water, 200 Gold)
1 | Zircon- (Item, Material, Earth & Magic, 60,000 Gold)
Item - Property
1 | Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
2 | Shrine to the Beast of the East- (Item, Property, Wood & Electrical, 10,000,000 Gold)
1 | Square Mile of Mineral-Rich Mountains on a Random World- (Item, Property, Earth, 650,000 Gold)
Item - Resource
*Master Mausley's Factory of Factories- (Item, Resource, Technology & Dopple, 2,000,000,000 Gold) Possessor may post in the Shop once per month to create a custom item called 'Master Mausley's Factory of Factories's <Item Name> Factory', with the item selected being an item that is for sale in the Shop that is worth under 200,000,000 Gold, with the newly created item being an Item, being a Resource, being the elements of the selected item, and possessing ten times the value of the selected item, with the text 'Possessor may post in the Shop once per month to create 10 <Item Name>'
1 | Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month
1 | Master Mausley's Factory of Factories's "A Thousand Blades to Seek Them" Factory- (Item, Resource, War & Spatial, 500,000,000 Gold) Possessor may post in the Shop once per month to create 10 "A Thousand Blades to Seek Them"
Item - Ticket
Spells-
Spell - Astral Magic
1 | Create Constellation of the Azure Dragon- (Spell, Astral Magic, Wood & Electrical, 20,000 MP, 20,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Azure Dragon', said empowered constellation causes all Wood or Electrical element individuals on its possessor's side of battle to gain +10,000 to all stats as a non-stacking effect and makes Wood a base element
2 | Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
Spell - Combat Arts
2 | Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
2 | Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
2 | Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
2 | Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
2 | Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
Spell - Dark Magic
1 | Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
Spell - Divine Spell
1 | Phroxis- (Spell, Divine Spell, Light & Water, 19 MP 7,000 Gold) +12 Magical Attack
Spell - Elemental Magic
1 | Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
1 | Thousand-Year Winter- (Spell, Elemental Magic, Ice, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Winter must have been cast 15 times to cast this spell
Spell - Enchantment
1 | Eternal Love- (Spell, Enchantment, Light & Fire, 450,000 MP, 130,000,000 Gold) 200% inflicts Charm, this spell ignores the status effect Resistances and Immunities of individuals below Level 60, instances of Charm this spell inflicts possess no per-round auto-recovery chance and may not be auto-recovered from by or cured by individuals below Level 80, Caster must be Level 40 or greater
1 | Reduce Agility- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 AGI Damage
2 | Reduce Constitution- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 CON Damage
1 | Reduce Mind- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 MIN Damage
1 | Reduce Spirit- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 SPI Damage
1 | Reduce Stats- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 Stat Damage to each of target's stats, Inflicts Stat Drain
2 | Reduce Strength- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 STR Damage
1 | Sublime Caress- (Spell, Enchantment, Light & Fire, 500,000 MP, 140,000,000 Gold) 30% inflicts Dominion, Caster must by Level 40 or greater
Spell - Geomancy
1 | Create Zone of Acid- (Spell, Geomancy, Acid, 50 MP, 20,000 Gold) Caster creates a Zone of Acid which does not stack with Zones and may set the Phantom Terrain to Swamp
1 | Create Zone of Air- (Spell, Geomancy, Air, 50 MP, 20,000 Gold) Caster creates a Zone of Air which does not stack with Zones and may set the Phantom Terrain to Open Plains
1 | Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
1 | Create Zone of Earth- (Spell, Geomancy, Earth, 50 MP, 20,000 Gold) Caster creates a Zone of Earth which does not stack with Zones and may set the Phantom Terrain to Mountains
1 | Create Zone of Electrical- (Spell, Geomancy, Electrical, 50 MP, 20,000 Gold) Caster creates a Zone of Electrical which does not stack with Zones and may set the Phantom Terrain to Stormy Plains
1 | Create Zone of Fire- (Spell, Geomancy, Fire, 50 MP, 20,000 Gold) Caster creates a Zone of Fire which does not stack with Zones and may set the Phantom Terrain to Desert
1 | Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
1 | Create Zone of Light- (Spell, Geomancy, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light which does not stack with Zones and may set the Phantom Terrain to Meadow
1 | Create Zone of Magic- (Spell, Geomancy, Magic, 50 MP, 20,000 Gold) Caster creates a Zone of Magic which does not stack with Zones and may set the Phantom Terrain to Sunny Forest
1 | Create Zone of Physical- (Spell, Geomancy, Physical, 50 MP, 20,000 Gold) Caster creates a Zone of Physical which does not stack with Zones and may set the Phantom Terrain to Road
1 | Create Zone of Psychic- (Spell, Geomancy, Psychic, 50 MP, 20,000 Gold) Caster creates a Zone of Psychic which does not stack with Zones and may set the Phantom Terrain to Salt Flats
1 | Create Zone of Technology- (Spell, Geomancy, Technology, 50 MP, 20,000 Gold) Caster creates a Zone of Technology which does not stack with Zones and may set the Phantom Terrain to City
1 | Create Zone of Water- (Spell, Geomancy, Water, 50 MP, 20,000 Gold) Caster creates a Zone of Water which does not stack with Zones and may set the Phantom Terrain to Beach
Spell - Golomancy
1 | Construct Stone Golem- (Spell, Golomancy, Physical, 60,000 MP, 1,950,000 Gold) Summons 1 Stone Golem, Costs 800,000 Gold to cast, takes 5 rounds to cast
Spell - Gunslinging
1 | Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
1 | Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
11 | Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60
Spell - Healer Magic
1 | Restore Agility- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 AGI Damage
1 | Restore Constitution- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 CON Damage
2 | Restore Mind- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 MIN Damage
1 | Restore Plants- (Spell, Healer Magic, Light, 20 MP, 27,000 Gold) +22 Magical Attack, Can only be used on Plants, Heals target, 5% Cures Poison, Paralysis, and Weakness
2 | Restore Spirit- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 SPI Damage
1 | Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain
1 | Restore Strength- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 STR Damage
Spell - Necromancy
2 | Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
1 | Empoison Undead- (Spell, Necromancy, Acid, 650 MP, 48,000 Gold) Caster’s pet and summoned undead, as well as caster if caster is undead, have all of their offensive actions gain a 5% chance of inflicting Poison, this counts as a buff on the caster only that applies separate buffs to all current pets and summons at the time of casting and to any newly acquired pets and summons upon their arrival as caster’s allies
3 | Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
Spell - Other: Dragon Magic
1 | Call Dragons- (Spell, Other: Dragon Magic, Magic, 1,000,000 MP, 170,000,000 Gold) Caster summons up to 5 Dragons below Level 80 that are normally fightable for drops from the Enemy List, Max 5 summoned, Caster must be Level 40 or greater
Spell - Other: War Magic
1 | A Thousand Blades to Seek Them- (Spell, Other: War Magic, War & Spatial, 500,000 MP, 50,000,000 Gold) Caster and caster's allies obtain a buff that allows its possessor to optionally choose for their offensive actions to gain '1 hit against 1,000' and to optionally deal full Damage to targets in the back row that are equal Level to or lower Level than caster that are below Level 80
Spell - Thief Arts
1 | Dig Pit- (Spell, Thief Arts, Earth, 50 MP, 55,000 Gold) Creates a pit, which does 1,000 Earth element damage to the next individual to attack either caster or, should caster desire such at the time of the pit’s creation, any individual on caster’s side, the pit disappears once it activates, a max of 15 pits may be created at a time, any individual may skip an action to fill in pits, and successfully fills in 1 pit for every 100 Strength and Constitution that the user of said action possesses
Spell - Unarmed Technique
1 | Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
2 | Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Spell - Wizard Magic
1 | Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
Pets-
Shop Owner- (Pet, Human, Physical, Lv.1, 80,000 Gold)
HP- 230
MP- 225
STR- 20
AGI- 20
CON- 16
MIN- 18
SPI- 12
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Proprieter's Gun- 55 Damage, Physical, 0 MP
Restock- 40 Damage, Heals MP, Earth & Technology, 40 MP
Call in Insurence Policy- 40 Damage, Heals Gold Damage, Earth & Air, 40 MP
[*]Has Reached Round 41 in an Pet Endurance Match
Transformations-
Permanent Consumables-
Permanent Consumable - Essence Sphere
1 | Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Abjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Abjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Abjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Archer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Archer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Archer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Arcane Vizier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Arcane Vizier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Arcane Vizier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Architect- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Architect abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Architect’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Assassin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Assassin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Assassin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Auramancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Auramancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Auramancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Bard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Bard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Bard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Beastmaster- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Beastmaster abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Beastmaster’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Binder- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Binder abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Binder’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Blazing Sultan- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Blazing Sultan abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Blazing Sultan’, May not be used by a user who already has X equaling 5 or greater for such an award
390 | Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Caliph of Corrosion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Caliph of Corrosion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Caliph of Corrosion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Captain- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Captain abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Captain’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Card Mystic- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Card Mystic abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Card Mystic’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Chef- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Chef abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Chef’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Clothier- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Clothier abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Clothier’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Commander- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Commander abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Commander’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Conjurer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Conjurer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Conjurer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Controller- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Controller abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Controller’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Counselor of Faerie- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Counselor of Faerie abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Counselor of Faerie’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Countess of Power- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Countess of Power abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Countess of Power’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Crusher- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Crusher abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Crusher’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Dancer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Dancer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Dancer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Deathless One- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Deathless One abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Deathless One’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Diplomat- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Diplomat abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Diplomat’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Doombringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Doombringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Doombringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Elementalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Elementalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Elementalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Enchanter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enchanter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Enchanter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Engineer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Engineer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Engineer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Enslaver- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Enslaver abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Enslaver’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Eternal Champion- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Eternal Champion abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Eternal Champion’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Evermason- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Evermason abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Evermason’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Flux Baron- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Flux Baron abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Flux Baron’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: General- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on General abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: General’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Guardian- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Guardian abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Guardian’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Healer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Healer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Healer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Hunter- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Hunter abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Hunter’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Illusionist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Illusionist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Illusionist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Inscriber- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Inscriber abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Inscriber’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ioun Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ioun Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ioun Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Keeper of the Depths- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Keeper of the Depths abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Keeper of the Depths’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Kensei- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kensei abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Kensei’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Kinetic Emperor- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Kinetic Emperor abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Kinetic Emperor’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Lawbringer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lawbringer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Lawbringer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Lord of War- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Lord of War abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Lord of War’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Magewright- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magewright abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Magewright’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Magus- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Magus abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Magus’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Master of Monsters- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Master of Monsters abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Master of Monsters’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Matrix Keeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Matrix Keeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Matrix Keeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mentalist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mentalist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mentalist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mech Jockey- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mech Jockey abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mech Jockey’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mechanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mechanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mechanist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Merchant- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Merchant abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Merchant’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Metamorph- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Metamorph abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Metamorph’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mind Lord- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mind Lord abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mind Lord’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Monk- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Monk abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Monk’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Mountain King- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Mountain King abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Mountain King’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Musician- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Musician abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Musician’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ocean Prince- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ocean Prince abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ocean Prince’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Pactmaker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Pactmaker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Pactmaker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Paladin- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Paladin abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Paladin’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Priest- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Priest abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Priest’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Puppet Master- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Puppet Master abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Puppet Master’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ravager- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ravager abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ravager’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Ritualist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Ritualist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Ritualist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Roboticist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Roboticist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Roboticist’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Rune Mage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Rune Mage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Rune Mage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Sage- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sage abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Sage’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Scholar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Scholar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Scholar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Seakeeper- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seakeeper abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Seakeeper’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Seer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Seer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Seer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Shadow Blade- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Shadow Blade abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Shadow Blade’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Slayer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Slayer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Slayer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Snow Queen- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Snow Queen abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Snow Queen’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Sorceress- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Sorceress abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Sorceress’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Soldreidrethanoi- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Soldreidrethanoi abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Soldreidrethanoi’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Spy- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Spy abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Spy’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Summoner- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Summoner abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Summoner’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Swordsman- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Swordsman abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Swordsman’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Thief- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thief abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Thief’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Thunder Czar- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Thunder Czar abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Thunder Czar’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Veilwalker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Veilwalker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Veilwalker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wanderer- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wanderer abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wanderer’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Warrior- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Warrior abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Warrior’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Weirdworker- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Weirdworker abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Weirdworker’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wind Duke- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wind Duke abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wind Duke’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Improved Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Improved Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
1 | Greater Essence Sphere: Wizard- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Wizard abilities, Gives user the award ‘Has Consumed X (where X = X+1) Greater Essence Sphere: Wizard’, May not be used by a user who already has X equaling 5 or greater for such an award
Permanent Consumable - Empowered Item
22 | Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
5 | Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater
Permanent Consumable - Grimoire
1 | Mad Plumber’s Manual- (Permanent Consumable, Grimoire, Water, 2,000,000 Gold) Teaches the target the ability ‘Mad Plumber’
Permanent Consumable - Stat Upgrade
Artifacts-
-------------------------------
Awards-
Has Reached Round 41 in an Endurance Match
Has Defeated 20 Bosses in Boss Rush
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Choices"
Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth" (Seal 1 Post)
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent" (Seal 2 Post)
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying" (Seal 3 Post)
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hour" (Seal 4 Post)
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition" (Seal 5 Post)
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity" (Seal 6 Post)
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence" (Seal 7 Post)
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership" (Seal 8 Post)
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune" (Seal 9 Post)
Has Completed the Task "Tenth Holy Imperial Challenge of Power: Test of Versatility" (Seal 10 Post)
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories" (Seal 11 Post)
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options" (Seal 12 Post 1) (Seal 12 Post 2)
Has Consumed 5 Attunement Book: Astromancer
Has Consumed 5 Essence Sphere: Astromancer
Has Consumed 5 Improved Essence Sphere: Astromancer
Has Consumed 5 Greater Essence Sphere: Astromancer
Has Consumed 5 Superior Essence Sphere: Astromancer
Has Consumed 5 Attunement Book: Channeler
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Superior Essence Sphere: Channeler
Has Consumed 5 Attunement Book: Commander
Has Consumed 5 Essence Sphere: Commander
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Greater Essence Sphere: Commander
Has Consumed 5 Attunement Book: Crafter
Has Consumed 5 Essence Sphere: Crafter
Has Consumed 5 Improved Essence Sphere: Crafter
Has Consumed 5 Greater Essence Sphere: Crafter
Has Consumed 5 Attunement Book: Diviner
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Attunement Book: Ebon Chancellor
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Greater Essence Sphere: Ebon Chancellor
Has Consumed 5 Attunement Book: Force Mage
Has Consumed 5 Essence Sphere: Force Mage
Has Consumed 5 Improved Essence Sphere: Force Mage
Has Consumed 5 Greater Essence Sphere: Force Mage
Has Consumed 5 Attunement Book: Geomancer
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Greater Essence Sphere: Geomancer
Has Consumed 5 Attunement Book: Gunner
Has Consumed 5 Essence Sphere: Gunner
Has Consumed 5 Improved Essence Sphere: Gunner
Has Consumed 5 Greater Essence Sphere: Gunner
Has Consumed 5 Attunement Book: Healer
Has Consumed 5 Essence Sphere: Healer
Has Consumed 5 Improved Essence Sphere: Healer
Has Consumed 5 Greater Essence Sphere: Healer
Has Consumed 5 Attunement Book: Heir to the Future
Has Consumed 5 Essence Sphere: Heir to the Future
Has Consumed 5 Improved Essence Sphere: Heir to the Future
Has Consumed 5 Greater Essence Sphere: Heir to the Future
Has Consumed 5 Attunement Book: Luminary
Has Consumed 5 Essence Sphere: Luminary
Has Consumed 5 Improved Essence Sphere: Luminary
Has Consumed 5 Greater Essence Sphere: Luminary
Has Consumed 5 Attunement Book: Monk
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Attunement Book: Radiant Hierophant
Has Consumed 5 Essence Sphere: Radiant Hierophant
Has Consumed 5 Improved Essence Sphere: Radiant Hierophant
Has Consumed 5 Greater Essence Sphere: Radiant Hierophant
Has Consumed 5 Attunement Book: Scholar
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Attunement Book: Scientist
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Greater Essence Sphere: Scientist
Has Consumed 5 Attunement Book: Seer
Has Consumed 5 Essence Sphere: Seer
Has Consumed 5 Improved Essence Sphere: Seer
Has Consumed 5 Greater Essence Sphere: Seer
Has Consumed 5 Attunement Book: Smith
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Improved Essence Sphere: Smith
Has Consumed 5 Greater Essence Sphere: Smith
Has Consumed 5 Attunement Book: Starkeeper
Has Consumed 5 Essence Sphere: Starkeeper
Has Consumed 5 Improved Essence Sphere: Starkeeper
Has Consumed 5 Greater Essence Sphere: Starkeeper
Has Consumed 5 Attunement Book: Swordsman
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Attunement Book: Transmuter
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has used 12 Grandmaster's Text
Has used 10 Manual of A Thousand Arts
Has Won the "Adventurers!" Event Match Award
Has Won the "Color-Coded for Your Convenience" Event Match Award
Has Won the "Drakespawn of the Caverns" Event Match Award
Has Won the "Fight Against the Storm" Event Match Award
Has Won the "First Test Against The Adversary's Forces" Event Match Award
Has Won the "Four Elementals" Event Match Award
Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match Award
Has Won the Event Match 'A Big Problem'
Has Won the 'Seizing the Center' Event Match
Has Won the "Statistical Manipulation" Event Match Award
Has Won the "Winter's Grasp" Event Match Award
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match Award
Adorned With False Quests and Triumphs by the Hundredfold False Cosmos of Lies and Glories
Solved the Dwindling Spawn Rate Problems in Biggerburg by Removing the Kangaroo-Detecting Fork
Ultear
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Ultear
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Ultear
Abilities-
Attack:
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)
Astromancer-
Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Astromancer- (Passive Ability, Astromancer) Possessor's Damage-dealing actions that involve the casting of Astral Magic spells deal 500 additional Damage, Astral Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Astral Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 300 points as a non-stacking effect
Draw Power From Multiple Constellations- (Passive Ability, Astromancer) Posssessor may have three Empowered Constellations set at a time
Draws Power from the Sky of Night- (Passive Ability, Astromancer) Possessor gains +100 to all stats and gains 2,000 MP that may only be used to cast Astral Magic spells while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Greater Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 500 points as a non-stacking effect
Improved Constellation Empowerment: Agility- (Passive Ability, Astromancer) Non-stacking Agility increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Constitution- (Passive Ability, Astromancer) Non-stacking Constitution increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Mind- (Passive Ability, Astromancer) Non-stacking Mind increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Spirit- (Passive Ability, Astromancer) Non-stacking Spirit increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Strength- (Passive Ability, Astromancer) Non-stacking Strength increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Judgment of the Signs- (Passive Ability, Astromancer) All minor and moderate status effect infliction chances coming from possessor's Empowered Constellations are increased by 5%
Lesser Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 20 points as a non-stacking effect
Minor Space Acclimation- (Passive Ability, Astromancer) Possessor gains 5% Voidstruck Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, and 1% Darkness Resistance
Shielded by the Stars- (Passive Ability, Astromancer) Non-stacking Defense increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 500 points as a non-stacking effect
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set
Twin-Constellation Link- (Passive Ability, Astromancer) Posssessor may have two Empowered Constellations set at a time
Wielder of Astrological Weapons- (Passive Ability, Astromancer) Damage dealt by possessor's Empowered Constellations is increased by 30,000 points as a non-stacking effect, Weapons created by possessor's Empowered Constellations have their attack bonuses increased by 2,500 points as a non-stacking effect
Auramancer-
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor
Channeler-
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channel Leyline- (Passive Ability, Channeler) Possessor regenerates 100,000 MP at the start of every round if a Leyline is considered present
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Channeling Casting II- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Commander-
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Conjuror-
♢A Season for All Things- (Passive Ability, Conjurer) Possessor may prevent entities of equal or lower Level from summoning Electrical element Fae unless a Zone of Electrical or Chronogeomantic Zone of Spring is present, Possessor may prevent entities of equal or lower Level from summoning Energy element Fae unless a Zone of Energy or Chronogeomantic Zone of Summer is present, Possessor may prevent entities of equal or lower Level from summoning Acid element Fae unless a Zone of Acid or Chronogeomantic Zone of Autumn is present, Possessor may prevent entities of equal or lower Level from summoning Ice element Fae unless a Zone of Ice or Chronogeomantic Zone of Winter is present
Crafter-
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Artist- (Passive Ability, Crafter) Possessor's consumables that buff the stats of possessor's allies do so by an additional 20 points as an effect that stacks a max of 50 times across all effects
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Enchanted Item Charge Preservation- (Passive Ability, Crafter) Enchanted Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Lethal Item Charge Preservation- (Passive Ability, Crafter) Lethal Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Stored Spell Charge Preservation- (Passive Ability, Crafter) Stored Spell Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Summoning Stone Charge Preservation- (Passive Ability, Crafter) Summoning Stone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Diviner-
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, with this increase not bypassing Level-based immunities
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Ebon Chancellor-
Apprentice Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense against Darkness
Apprentice Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +100 to all stats
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Improved Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +5,000 Defense against Darkness
Elementalist-
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Flux Baron-
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Force Mage-
Apprentice Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Defensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Defense
Basic Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +20 additional Magical Attack
Basic Force Projection- (Passive Ability, Force Mage) Possessor gains +50 Ranged Attack, +50 Magical Attack, and +50 Defense
Basic Offensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Ranged Attack and +200 Magical Attack
Focused Force Magic Casting- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Force Magic
Force Magic Casting I- (Passive Ability, Force Mage) Force Magic spells cost possessor 20 less MP to cast
Force Magic Casting II- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast
Geomancer:
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Attuned to Terrain: Battlefield - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Battlefield
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Space - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Space
Basic Chronomantic Geomancy Skills- (Passive Ability, Geomancer) Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomancy Casting I- (Passive Ability, Geomancer) Geomancy spells cost possessor 20 less MP to cast
Geomancy Casting II- (Passive Ability, Geomancer) Geomancy spells cost possessor 200 less MP to cast
Improved Terrain Attunement: Desert: Cloaked in Mirage- (Passive Ability, Geomancer) Possessor gains 30% Dodge if the terrain or phantom terrain is Desert
Phantom Terrain Link Established: Battlefield- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Desert- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Space- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Weatherman- (Passive Ability, Geomancer) Possessor gains +5,000 Defense against damage sources attached to Zones
Gunner-
Alien-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Armor-Piercing Shot- (Technique Ability, Gunner) Possessor may use 'Armor-Piercing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack pierces 200 Defense.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Deft Shot- (Technique Ability, Gunner) Possessor may use 'Deft Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% To Hit.
Dud Shot- (Technique Ability, Gunner) Possessor may use 'Dud Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Shapeshifter-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Shapeshifter-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Shapeshifters and gains +5% To Hit against Shapeshifters.
Shot Mastery- (Passive Ability, Gunner) Technique Abilities from the Gunner class whose name includes 'Shot' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Gunslinger-
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name
Healer-
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Auto-Healing- (Passive Ability, Healer) Possessor and each of possessor's allies may be healed for 5,000 points of Light-element HP Healing at the start of every round
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Healer Magic Casting I- (Passive Ability, Healer) Healer Magic spells cost possessor 20 less MP to cast
Healer Magic Casting II- (Passive Ability, Healer) Healer Magic spells cost possessor 200 less MP to cast
Improved Healing- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor heals an additional 500 points
Improved Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 50 points of each type
Heir to the Future-
Apprentice Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +50 to all stats for each Technology element item equipped, Possessor's Technology element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +100 to all stats
Basic Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +50 to all stats
Basic Technology Resistance- (Passive Ability, Heir to the Future) Possessor gains 1% Technology Resistance
Basic Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +25 to all stats if Technology element
Basic Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +10 to all stats
Improved Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Technology Manipulation- (Passive Ability, Heir to the Future) Possessor may choose one of the following at the beginning of each round if Technology element: Create a Zone of Technology, Remove a Zone of Technology created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Technology by either possessor or a source below Level 20, Add Technology to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Technology element on a Technology element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Technology, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Technology, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Technology element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Technology to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Technology, 5% Technology Resistance, or +50 Defense against Technology and 1% Technology Resistance until the end of the round as a non-stacking buff
Kensei-
♢Blade of Retribution- (Passive Ability, Kensei) If possessor is wielding a Sword, the first attack possessor performs per round that incorporates a Sword Arts spell that deals Damage deals an additional X Damage to one of its targets, where X is equal to 5% of the total Damage that target dealt to possessor during the battle, to a max of 20% of the attack's Damage to that target not counting this increase
♢Vengeance for the Worthy- (Passive Ability, Kensei) If possessor is wielding a Sword, possessor gains (Possessor Level)% inflicts Instant Death against targets who have killed at least one unique ally of caster who is not currently alive
Luminary-
Apprentice Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Celestial Magic spells cost possessor 250 less MP to cast for each non-summon ally caster possesses, to a max of 200 such allies
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells cast by possessor that possess a Magical Attack bonus gain +20 additional Magical Attack, and all Celestial Magic spells cost possessor 10 less MP to cast for each non-summon ally caster possesses, to a max of 200 such allies
Benevolent Spell- (Active Ability, Luminary) This character may use Benevolent Spell in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. If this spell would have negative effects for its caster's allies, is not solely targeting said allies, is non-unique, and costs under 200,000 Gold, it does not have said negative effects.
Celestial Magic Casting I- (Passive Ability, Luminary) Celestial Magic spells cost possessor 20 less MP to cast
Celestial Magic Casting II- (Passive Ability, Luminary) Celestial Magic spells cost possessor 200 less MP to cast
Cleansing Healing- (Active Ability, Luminary) This character may use Cleansing Healing in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. If this spell would heal, it instead deals damage to Undead, Demons, Devils, Daemons, and Darkspawn.
Has Beheld Glorious Things- (Passive Ability, Luminary) 10% Awestruck Resistance
Radiant Wings of Holy Magic- (Passive Ability, Luminary) Possessor gains 20% Earth Resistance and +120 AGI for the remainder of each round possessor casts a Celestial Magic spell and the duration of the next round
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI
Monk-
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Resistant to XP Drain through Training- (Passive Ability, Monk) Possessor gains +5,000 Defense against XP Damage
Permanent Item Effect
Has Consumed 5 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Speed Increase Potion"- (Passive Ability, Permanent Item Effect) +50 AGI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Stamina Increase Potion"- (Passive Ability, Permanent Item Effect) +50 CON per # consumed, Cannot be used in combos
Radiant Hierophant-
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Scholar-
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Distant Worlds- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone of Astral is present
Scientist-
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Assault Vector Control- (Passive Ability, Scientist) Possessor gains +500 Ranged Attack and 130% To Hit
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage
Seer-
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Good at Keeping Robes Clean- (Passive Ability, Seer) Possessor gains 25% Paralyzed: Sticky Resistance if possessor is wearing a Robe
Has Studied Magic Practices- (Passive Ability, Seer) Possessor gains +15 MIN and +15 SPI
Predict Direction of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +50 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +250 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +50 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +250 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Robe Wearer I- (Passive Ability, Seer) Possessor gains +5 to all stats when possessor has a Robe equipped
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped
Seer of Distant Stars- (Passive Ability, Seer) Possessor gains 10% Astral Resistance if possessor has scanned the stats of an opposing Alien or Astral Being and is wearing a Robe
Seer's Vision- (Passive Ability, Seer) Individuals below Level 15 may not counter possessor's actions that scan stats if possessor is wearing a Robe
Wreath of Magic- (Stance Ability, Seer) All Robes worn by possessor provide +80 MIN, SPI, and Magical Attack
Smith-
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Blacksmithing Training- (Passive Ability, Smith) Posessor gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped by possessor. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped by possessor.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped
Starkeeper-
Apprentice Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Astral Being- (Passive Ability, Starkeeper) Possessor may, at the beginning of a thread, choose to become the subtype Astral Being
Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 40% Charm Resistance
Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +20 to all stats
Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +100 to all stats
Astral Being Traits- (Passive Ability, Starkeeper) Possessor gains +1 to all stats so long as possessor is an Astral Being
Basic Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 20% Charm Resistance
Basic Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Formshift: Astral Being- (Stance Ability, Starkeeper) Possessor's subtype becomes Astral Being
Speed-Focused Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Starkeeper- (Passive Ability, Starkeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Astral Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Astral Being pets and summons per Level of possessor
Swordsman-
Alien-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Alien-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Dud Slash- (Technique Ability, Swordsman) Possessor may use 'Dud Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.
Transmuter-
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Weirdworker
Has Wished for Boundless Agility- (Passive Ability, Weirdworker) +2,000 AGI
Has Wished for Boundless Constitution- (Passive Ability, Weirdworker) +2,000 CON
Has Wished for Boundless Mind- (Passive Ability, Weirdworker) +2,000 MIN
Has Wished for Boundless Spirit- (Passive Ability, Weirdworker) +2,000 SPI
Has Wished for Boundless Strength- (Passive Ability, Weirdworker) +2,000 STR
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Non-Base Abilities-
Attack:
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mental Overdrive
Physical Overdrive
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)
Astromancer-
Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Astromancer- (Passive Ability, Astromancer) Possessor's Damage-dealing actions that involve the casting of Astral Magic spells deal 500 additional Damage, Astral Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Astral Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 300 points as a non-stacking effect
Draw Power From Multiple Constellations- (Passive Ability, Astromancer) Posssessor may have three Empowered Constellations set at a time
Draws Power from the Sky of Night- (Passive Ability, Astromancer) Possessor gains +100 to all stats and gains 2,000 MP that may only be used to cast Astral Magic spells while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Greater Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 500 points as a non-stacking effect
Improved Constellation Empowerment: Agility- (Passive Ability, Astromancer) Non-stacking Agility increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Constitution- (Passive Ability, Astromancer) Non-stacking Constitution increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Mind- (Passive Ability, Astromancer) Non-stacking Mind increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Spirit- (Passive Ability, Astromancer) Non-stacking Spirit increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Improved Constellation Empowerment: Strength- (Passive Ability, Astromancer) Non-stacking Strength increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 50 points as a non-stacking effect
Judgment of the Signs- (Passive Ability, Astromancer) All minor and moderate status effect infliction chances coming from possessor's Empowered Constellations are increased by 5%
Lesser Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 20 points as a non-stacking effect
Minor Space Acclimation- (Passive Ability, Astromancer) Possessor gains 5% Voidstruck Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, and 1% Darkness Resistance
Shielded by the Stars- (Passive Ability, Astromancer) Non-stacking Defense increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 500 points as a non-stacking effect
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set
Twin-Constellation Link- (Passive Ability, Astromancer) Posssessor may have two Empowered Constellations set at a time
Wielder of Astrological Weapons- (Passive Ability, Astromancer) Damage dealt by possessor's Empowered Constellations is increased by 30,000 points as a non-stacking effect, Weapons created by possessor's Empowered Constellations have their attack bonuses increased by 2,500 points as a non-stacking effect
Auramancer-
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor
Channeler-
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channel Leyline- (Passive Ability, Channeler) Possessor regenerates 100,000 MP at the start of every round if a Leyline is considered present
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Channeling Casting II- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Commander-
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Conjuror-
♢A Season for All Things- (Passive Ability, Conjurer) Possessor may prevent entities of equal or lower Level from summoning Electrical element Fae unless a Zone of Electrical or Chronogeomantic Zone of Spring is present, Possessor may prevent entities of equal or lower Level from summoning Energy element Fae unless a Zone of Energy or Chronogeomantic Zone of Summer is present, Possessor may prevent entities of equal or lower Level from summoning Acid element Fae unless a Zone of Acid or Chronogeomantic Zone of Autumn is present, Possessor may prevent entities of equal or lower Level from summoning Ice element Fae unless a Zone of Ice or Chronogeomantic Zone of Winter is present
Crafter-
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Artist- (Passive Ability, Crafter) Possessor's consumables that buff the stats of possessor's allies do so by an additional 20 points as an effect that stacks a max of 50 times across all effects
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Enchanted Item Charge Preservation- (Passive Ability, Crafter) Enchanted Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Lethal Item Charge Preservation- (Passive Ability, Crafter) Lethal Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Stored Spell Charge Preservation- (Passive Ability, Crafter) Stored Spell Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Summoning Stone Charge Preservation- (Passive Ability, Crafter) Summoning Stone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Diviner-
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, with this increase not bypassing Level-based immunities
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Ebon Chancellor-
Apprentice Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense against Darkness
Apprentice Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +100 to all stats
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Improved Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +5,000 Defense against Darkness
Elementalist-
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Flux Baron-
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Force Mage-
Apprentice Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Defensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Defense
Basic Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells cast by possessor that possess a Magical Attack bonus gain +20 additional Magical Attack
Basic Force Projection- (Passive Ability, Force Mage) Possessor gains +50 Ranged Attack, +50 Magical Attack, and +50 Defense
Basic Offensive Force Projection- (Passive Ability, Force Mage) Possessor gains +200 Ranged Attack and +200 Magical Attack
Focused Force Magic Casting- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Force Magic
Force Magic Casting I- (Passive Ability, Force Mage) Force Magic spells cost possessor 20 less MP to cast
Force Magic Casting II- (Passive Ability, Force Mage) Force Magic spells cost possessor 200 less MP to cast
Geomancer:
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Attuned to Terrain: Battlefield - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Battlefield
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Space - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Space
Basic Chronomantic Geomancy Skills- (Passive Ability, Geomancer) Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomancy Casting I- (Passive Ability, Geomancer) Geomancy spells cost possessor 20 less MP to cast
Geomancy Casting II- (Passive Ability, Geomancer) Geomancy spells cost possessor 200 less MP to cast
Improved Terrain Attunement: Desert: Cloaked in Mirage- (Passive Ability, Geomancer) Possessor gains 30% Dodge if the terrain or phantom terrain is Desert
Phantom Terrain Link Established: Battlefield- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Desert- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Space- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Weatherman- (Passive Ability, Geomancer) Possessor gains +5,000 Defense against damage sources attached to Zones
Gunner-
Alien-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Armor-Piercing Shot- (Technique Ability, Gunner) Possessor may use 'Armor-Piercing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack pierces 200 Defense.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Deft Shot- (Technique Ability, Gunner) Possessor may use 'Deft Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% To Hit.
Dud Shot- (Technique Ability, Gunner) Possessor may use 'Dud Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Shapeshifter-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Shapeshifter-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Shapeshifters and gains +5% To Hit against Shapeshifters.
Shot Mastery- (Passive Ability, Gunner) Technique Abilities from the Gunner class whose name includes 'Shot' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Gunslinger-
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name
Healer-
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Auto-Healing- (Passive Ability, Healer) Possessor and each of possessor's allies may be healed for 5,000 points of Light-element HP Healing at the start of every round
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Healer Magic Casting I- (Passive Ability, Healer) Healer Magic spells cost possessor 20 less MP to cast
Healer Magic Casting II- (Passive Ability, Healer) Healer Magic spells cost possessor 200 less MP to cast
Improved Healing- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor heals an additional 500 points
Improved Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 50 points of each type
Heir to the Future-
Apprentice Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +50 to all stats for each Technology element item equipped, Possessor's Technology element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +100 to all stats
Basic Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +50 to all stats
Basic Technology Resistance- (Passive Ability, Heir to the Future) Possessor gains 1% Technology Resistance
Basic Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +25 to all stats if Technology element
Basic Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +10 to all stats
Improved Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Technology Manipulation- (Passive Ability, Heir to the Future) Possessor may choose one of the following at the beginning of each round if Technology element: Create a Zone of Technology, Remove a Zone of Technology created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Technology by either possessor or a source below Level 20, Add Technology to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Technology element on a Technology element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Technology, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Technology, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Technology element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Technology to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Technology, 5% Technology Resistance, or +50 Defense against Technology and 1% Technology Resistance until the end of the round as a non-stacking buff
Kensei-
♢Blade of Retribution- (Passive Ability, Kensei) If possessor is wielding a Sword, the first attack possessor performs per round that incorporates a Sword Arts spell that deals Damage deals an additional X Damage to one of its targets, where X is equal to 5% of the total Damage that target dealt to possessor during the battle, to a max of 20% of the attack's Damage to that target not counting this increase
♢Vengeance for the Worthy- (Passive Ability, Kensei) If possessor is wielding a Sword, possessor gains (Possessor Level)% inflicts Instant Death against targets who have killed at least one unique ally of caster who is not currently alive
Luminary-
Apprentice Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Celestial Magic spells cost possessor 250 less MP to cast for each non-summon ally caster possesses, to a max of 200 such allies
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells cast by possessor that possess a Magical Attack bonus gain +20 additional Magical Attack, and all Celestial Magic spells cost possessor 10 less MP to cast for each non-summon ally caster possesses, to a max of 200 such allies
Benevolent Spell- (Active Ability, Luminary) This character may use Benevolent Spell in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. If this spell would have negative effects for its caster's allies, is not solely targeting said allies, is non-unique, and costs under 200,000 Gold, it does not have said negative effects.
Celestial Magic Casting I- (Passive Ability, Luminary) Celestial Magic spells cost possessor 20 less MP to cast
Celestial Magic Casting II- (Passive Ability, Luminary) Celestial Magic spells cost possessor 200 less MP to cast
Cleansing Healing- (Active Ability, Luminary) This character may use Cleansing Healing in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. If this spell would heal, it instead deals damage to Undead, Demons, Devils, Daemons, and Darkspawn.
Has Beheld Glorious Things- (Passive Ability, Luminary) 10% Awestruck Resistance
Radiant Wings of Holy Magic- (Passive Ability, Luminary) Possessor gains 20% Earth Resistance and +120 AGI for the remainder of each round possessor casts a Celestial Magic spell and the duration of the next round
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI
Monk-
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Resistant to XP Drain through Training- (Passive Ability, Monk) Possessor gains +5,000 Defense against XP Damage
Permanent Item Effect
Has Consumed 5 of the Permanent Consumable "Knowledge Increase Potion"- (Passive Ability, Permanent Item Effect) +50 MIN per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Might Increase Potion"- (Passive Ability, Permanent Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Speed Increase Potion"- (Passive Ability, Permanent Item Effect) +50 AGI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Soul Increase Potion"- (Passive Ability, Permanent Item Effect) +50 SPI per # consumed, Cannot be used in combos
Has Consumed 5 of the Permanent Consumable "Stamina Increase Potion"- (Passive Ability, Permanent Item Effect) +50 CON per # consumed, Cannot be used in combos
Radiant Hierophant-
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Scholar-
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Distant Worlds- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone of Astral is present
Scientist-
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Assault Vector Control- (Passive Ability, Scientist) Possessor gains +500 Ranged Attack and 130% To Hit
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage
Seer-
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Good at Keeping Robes Clean- (Passive Ability, Seer) Possessor gains 25% Paralyzed: Sticky Resistance if possessor is wearing a Robe
Has Studied Magic Practices- (Passive Ability, Seer) Possessor gains +15 MIN and +15 SPI
Predict Direction of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +50 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +250 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +50 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +250 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Robe Wearer I- (Passive Ability, Seer) Possessor gains +5 to all stats when possessor has a Robe equipped
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped
Seer of Distant Stars- (Passive Ability, Seer) Possessor gains 10% Astral Resistance if possessor has scanned the stats of an opposing Alien or Astral Being and is wearing a Robe
Seer's Vision- (Passive Ability, Seer) Individuals below Level 15 may not counter possessor's actions that scan stats if possessor is wearing a Robe
Wreath of Magic- (Stance Ability, Seer) All Robes worn by possessor provide +80 MIN, SPI, and Magical Attack
Smith-
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Blacksmithing Training- (Passive Ability, Smith) Posessor gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped by possessor. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped by possessor.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped
Starkeeper-
Apprentice Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Astral Being- (Passive Ability, Starkeeper) Possessor may, at the beginning of a thread, choose to become the subtype Astral Being
Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 40% Charm Resistance
Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +20 to all stats
Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +100 to all stats
Astral Being Traits- (Passive Ability, Starkeeper) Possessor gains +1 to all stats so long as possessor is an Astral Being
Basic Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 20% Charm Resistance
Basic Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Formshift: Astral Being- (Stance Ability, Starkeeper) Possessor's subtype becomes Astral Being
Speed-Focused Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Starkeeper- (Passive Ability, Starkeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Astral Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Astral Being pets and summons per Level of possessor
Swordsman-
Alien-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Alien-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Dud Slash- (Technique Ability, Swordsman) Possessor may use 'Dud Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.
Transmuter-
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Weirdworker
Has Wished for Boundless Agility- (Passive Ability, Weirdworker) +2,000 AGI
Has Wished for Boundless Constitution- (Passive Ability, Weirdworker) +2,000 CON
Has Wished for Boundless Mind- (Passive Ability, Weirdworker) +2,000 MIN
Has Wished for Boundless Spirit- (Passive Ability, Weirdworker) +2,000 SPI
Has Wished for Boundless Strength- (Passive Ability, Weirdworker) +2,000 STR
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Non-Base Abilities-
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