Orkanith Morthos

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Modrageball
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Orkanith Morthos

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Orkanith Morthos (Armocida)
Level 59
Angel, Darkness
HP: 18,875
MP: 16,000
STR: 1375 (20) 195 Bonus
AGI: 350 (5) 55 Bonus
CON: 755 (10) 165 Bonus
MIN: 640 (10) 50 Bonus
SPI: 1000 (15) 115 Bonus
XP- 507,800,285
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 26
Infamy- 1
Gold- 557,053,383
Bonus Weeks: 232 (ADDITIONAL WEEKS: 1 Channeler Week 1 Defender Week, 1 Guardian Week)
Weeks: 0

Will learn:
viewtopic.php?p=163765#p163765

on April 2, 2019

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive

-Auramancer-
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

-Beastmaster-
Bestmaster- (Passive Ability, Beastmaster) Possessor's pets gain +50,000 to all stats as a non-stacking bonus

-Blazing Sultan-
Apprentice Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +500 Defense against Fire
Apprentice Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 5% Fire Resistance
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Apprentice Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 500 points
Basic Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Defense against Fire
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 1% Fire Resistance
Basic Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 50 points
Blazing Sultan- (Passive Ability, Blazing Sultan) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fire Resistance, Possessor ignores Fire Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Defenses that Utilize Fire- (Passive Ability, Blazing Sultan) Possessor gains +500 Defense if possessor has any Fire-element items equipped that provide a Defense bonus
Improved Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +5,000 Defense against Fire
Improved Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 10% Fire Resistance

-Channeler-
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Ambient Mana Rerouting- (Passive Ability, Channeler) If possessor is Level 6 or greater possessor may choose for non-unique Level 1 opponents who would be rolled as encounters in Random Dungeons to not appear.
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Syphoning- (Passive Ability, Channeler) Whenever possessor deals HP Drain or MP Drain, said quantity is increased by 50 points
Basic Syphoning- (Passive Ability, Channeler) Whenever possessor deals HP Drain or MP Drain, said quantity is increased by 50 points
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Transferal of Good Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is not afflicted with, with a 5% chance of curing this selected effect
Basic Transferal of Superior Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor positive status effect that said ally is not afflicted with that possessor is afflicted with, with a 5% chance of inflicting this selected effect
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Basic Zonal Element Channeling Linkup- (Passive Ability, Channeler) When possessor is in a Zone of a base element, quantities of Damage dealt by possessor that are of said element are increased by 500 points
Channeled Power of Bound Hearts- (Passive Ability, Channeler) Possessor gains +200 to all stats for each unequipped pet that possessor is carrying, to a max of +1,000
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Improved Positive Status Channeling- (Passive Ability, Channeler) Possessor's chances of inflicting minor positive status effects through Channeler abilities are increased by 10%
Improved Transferal of Health- (Passive Ability, Channeler) Whenever possessor transfers HP from one source to another, possessor may transfer an additional 2,500 points
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points

-Controller-
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Explosive Impulse- (Technique Ability, Controller) Possessor may use 'Explosive Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +300 Melee Attack, +300 Magical Attack, and +300 Ranged Attack, becomes solely Fire element, and gains '15% inflicts Burning', deals 1/4 Damage, and gains '1 hit against 10'.
Flame Impulse- (Technique Ability, Controller) Possessor may use 'Flame Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Fire element.
Force Wielding I- (Passive Ability, Controller) +5 to all stats when a Force is equipped
Force Wielding II- (Passive Ability, Controller) +25 to all stats when a Force is equipped, +25 Magical Attack, Melee Attack, and Ranged Attack when a Force is equipped
Force Wielding III- (Passive Ability, Controller) Possessor gains +200 to all stats when a Force is equipped and +200 Melee Attack, Magical Attack, and Ranged Attack when a Force is equipped
Ignition Impulse- (Technique Ability, Controller) Possessor may use 'Ignition Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack, becomes solely Fire element, and gains '15% inflicts Burning'.
Night Impulse- (Technique Ability, Controller) Possessor may use 'Night Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +300 Melee Attack, +300 Magical Attack, and +300 Ranged Attack, becomes solely Darkness element, and gains '15% inflicts Voidstruck', deals 1/4 Damage, and gains '1 hit against 10'.
Shadow Impulse- (Technique Ability, Controller) Possessor may use 'Shadow Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Darkness element.
Umbral Impulse- (Technique Ability, Controller) Possessor may use 'Umbral Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack, becomes solely Darkness element, and gains '15% inflicts Voidstruck'.

-Defender-
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Aqua Shield Stance- (Stance Ability, Defender) +50 Defense against Water if a non-Water element Shield is equipped or +500 Defense against Water if a Water element Shield is equipped, 10% Water Resistance, 20% Electrical Weakness
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defender- (Passive Ability, Defender) Possessor gains +700 Defense and +100 CON when a Shield is equipped plus an additional +30 Defense and +10 CON for each level possessor possesses.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Flame Shield Stance- (Stance Ability, Defender) +50 Defense against Fire if a non-Fire element Shield is equipped or +500 Defense against Fire if a Fire element Shield is equipped, 10% Fire Resistance, 20% Water Weakness
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Ice Shield Stance- (Stance Ability, Defender) +50 Defense against Ice if a non-Ice element Shield is equipped or +500 Defense against Ice if a Ice element Shield is equipped, 10% Ice Resistance, 20% Fire Weakness
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Shield Wielding I- (Passive Ability, Defender) +5 to all stats when a Shield is equipped
Shield Wielding II- (Passive Ability, Defender) +25 to all stats when a Shield is equipped, +50 Defense when a Shield is equipped

-Diviner
Can Spot the Peanuts- (Passive Ability, Diviner) Possessor gains +30% To Hit against targets who are carrying at least one Food consumable whose name includes 'Peanut' or who have such an item equipped
Can Spot the Samurai- (Passive Ability, Diviner) Possessor gains +30% To Hit against targets who possess the ability 'Kensei'

-Ebon Chancellor-
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense against Darkness
Basic Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 1% Darkness Resistance
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness
Basic Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 50 points
Defenses that Utilize Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense if possessor has any Darkness-element items equipped that provide a Defense bonus
Ebon Chancellor- (Passive Ability, Ebon Chancellor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Darkness Resistance, Possessor ignores Darkness Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Improved Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 10% Darkness Resistance
Improved Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +5,000 Defense against Darkness
Improved Defenses that Utilize Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +2,000 Defense if possessor has any Darkness-element items equipped that provide a Defense bonus
Improved Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 5,000 points

-Elementalist-
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element

-Friendship-
Best Buds with Tengus- (Passive Ability, Friendship) Possessor may, once per thread, summon 5 Tengu from the Enemy List, Max 5 summoned, Possessor's allies whose name includes Tengu gain +3,000 to all stats and gain Impaired: Mute Immunity
Famous for Being Cloned 77 Times By Evil Mafia Bosses- (Passive Ability, Friendship) Possessor gains +5 Fame, Replicated instances of possessor gain '30% inflicts Instant Death'
Finds Nole Unreasonably Sexy- (Passive Ability, Friendship) Individuals named 'Nole' have their Charm infliction chances increased by 300% against possessor, Possessor cannot be afflicted with Charm by individuals whose name does not include 'Nole' if possessor possesses an ally whose name includes 'Nole'
छFriend of Chandar and Suratman, Ace Cartographers- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Chandar' or 'Suratman', Whenever possessor heals an individual named 'Chandar' or 'Suratman', possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Chandar' or 'Suratman'
Lord of Crow Tengus- (Passive Ability, Friendship) Possessor's pets and summons whose name includes 'Tengu' gain +5,000 AGI and gain (+25% Dodge while in a Zone of Air)
Popular Among Samurai- (Passive Ability, Friendship) Possessor gains +2 Fame, Possessor gains +1,000 to all stats as an uncapped bonus if possessor possesses at least two allies who possess the ability 'Kensei'

-Guardian-
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Bulwark Stance- (Stance Ability, Guardian) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
♢I Am The Last Defense Against the Darkness- (Passive Ability, Guardian) If possessor is wearing a Heavy Armor, possessor may, at the start of each round, choose to remove all Resistances from all allies until the round's end as a non-stacking debuff, gain (Possessor's Level)% Darkness Resistance, and apply possessor's Resistances to all of possessor's allies until the end of the round
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Paid Bodyguard- (Passive Ability, Guardian) Possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor
Well-Paid Bodyguard- (Passive Ability, Guardian) The Gold cap on Bodyguard is increased by 100,000 and possessor gains 15% of the money spent on said ability

-Heavenly Protector-
Elevated Angel Traits- (Passive Ability, Heavenly Protector) If possessor is an Angel, possessor's SPI is multiplied by 2 as an effect that does not stack with other SPI multiplying effects, Possessor gains Immunity to Hexed, to Diseased, and to Minor Status Effects, Possessor may use SPI * 2 as a Prime Attribute for 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions, and Possessor may use Spirit as possessor's turn-order-determining stat. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1. Possessor counts as possessing an ability named 'Angel Traits' including for prerequisite purposes.

-Kensei-
Apprentice Sword Arts Attunement- (Passive Ability, Kensei) Possessor gains +500 Melee Attack if possessor has a Sword equipped, Sword Arts spells cost possessor 50 less MP to cast, Sword Arts spells that possess a Magical Attack or Melee Attack bonus have said bonus increased by +50 when cast by possessor
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Kensei- (Passive Ability, Kensei) All Sword Arts spells possessor casts that possess a Melee Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Sword Arts spells cost possessor (250 * Possessor Level) less MP to cast
Meditation of the Magic Blade- (Technique Ability, Kensei) Possessor may use 'Meditation of the Magic Blade' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that adds the Melee Attack bonus of any one of possessor's equipped Swords, to a max of 10,000 points, to possessor's next 'Magical Attack' action that includes a Sword Arts spell as a Magical Attack bonus, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Sword's Fury- (Technique Ability, Kensei) Possessor may use 'Meditation of the Sword's Fury' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action deals an amount of Flat Fire element HP Healing to its user equal to the 10 times the Melee Attack bonus of one of its user's equipped Swords, to a max of 10,000,000 points, also placing a non-stacking buff on its user that provides +1,000 Melee Attack, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Sword's Thirst- (Technique Ability, Kensei) Possessor may use 'Meditation of the Sword's Thirst' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action moves its user to the front row, also placing a non-stacking buff on its user that provides its user's next 'Melee Attack' action with +1,000 Melee Attack and 'deals HP Drain', with said buff vanishing if its possessor does not have a Sword equipped.
Ready Blade- (Technique Ability, Kensei) Possessor may use 'Ready Blade' in conjunction with a 'Rest' or 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that provides +1,000 Melee Attack to possessor's next 'Melee Attack' action that includes a Sword Arts spell, with said buff vanishing if its possessor does not have a Sword equipped.
Secretly a Samurai- (Passive Ability, Kensei) Possessor may choose to count as possessing 30 additional Kensei and Swordsman abilities, including for prerequisite purposes, but also may choose to count as possessing 0 of either or both
Soul-Blade Wielder- (Passive Ability, Kensei) Possessor may, at the start of any of possessor's action, create and equip a Temporary weapon named Soul Blade that is a sword and provides +X Melee Attack and +X to all stats, where X is equal to (100 * Possessor Level); said weapon is the same element as its creator; said weapon may not be traded to or equipped by an individual other than its creator. Only one of said weapon created by any one individual may exist at a time.
Sword Arts Casting I- (Passive Ability, Kensei) Sword Arts spells cost possessor 20 less MP to cast
Sword Arts Casting II- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast
Unified Knowledge of Swordsmanship and Sword Arts- (Passive Ability, Kensei) Possessor may count Swordsman abilities possessor possesses as Kensei abilities (including for prerequisite purposes), Possessor may count Kensei abilities possessor possesses as Swordsman abilities (including for prerequisite purposes)
Weapon of the Blademagus- (Active Ability, Kensei) Possessor may spend an action to exchange 20 points of Melee Attack bonus on a single Sword that character is wielding for 10 points of Magical Attack bonus, with said change being a buff on said weapon that stacks 200 times

-Lawbringer-
♢I Am The Only Justice- (Passive Ability, Lawbringer) Possessor gains (Possessor's Level * 2)% inflicts Entombed: Incarcerated, Possessor may choose to prevent lower Level entities from inflicting Entombed: Incarcerated

-Paladin-
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
♢I Am The Just Blade- (Passive Ability, Paladin) Possessor may, with regards to the elements of opponents' actions targeting possessor and Damage being dealt to possessor, treat the element Law as the element Chaos or Darkness, treat the element Good as the element Evil or Darkness, and treat the element Light as the element Darkness
♢I Am The Righteous Force- (Passive Ability, Paladin) Possessor may treat opposing individuals whose subtype is Celestial, Angel, or Aisurii as though their subtype were Demon for purposes of Paladin abilities and equipped items that require abilities from the Paladin tree to be equipped
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain

-Priest-
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher, to a max of Level 20, for purposes of worshipper benefits
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Blessed Aura- (Passive Ability, Priest) If possessor is in a Priest stance, possessor and possessor's allies regenerate 5,000 HP and 5,000 MP per round, Possessor must have a Patron Deity for this ability to take effect
Bolster Worshipper Benefits- (Passive Ability, Priest) Possessor gains +40 to any stat out of STR, AGI, CON, MIN, and SPI that possessor's Worshipper Benefits give possessor a bonus to
Divine Magic Casting I- (Passive Ability, Priest) Divine Magic spells cost possessor 20 less MP to cast
Divine Magic Casting II- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast
Evangelist- (Passive Ability, Priest) Possessor's pets and summons, if not already considered Devout Worshippers of a deity, are considered to be devout worshippers of possessor's deity
Focused Divine Magic Casting- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Divine Magic
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster's element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Holy Cleanser- (Passive Ability, Priest) Possessor obtains +200 Melee Attack, +200 Ranged Attack, and +200 Magical Attack if possessor has a Divine Magic spell equipped
Liturgist- (Passive Ability, Priest) Possessor may give +50 to the stats of up to 5 targets, This bonus increases to +200 if possessor shares status as being a Devout Worshipper of at least one deity with said individuals, Possessor is able to allocate or re-allocate the targets of this effect at the start of battle and at the start of every round
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor's HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Preacher's Stance- (Stance Ability, Priest) Possessor's allies who share a patron deity with possessor gain +100 to all stats, Possessor must be a devout follower of some deity for this ability to take effect
Priest- (Passive Ability, Priest) +500 Damage to all damage-dealing Divine Magic spells, all Divine Magic spells cost 50 less MP per possessor Level, +50 damage to damage-dealing Divine Magic spells per possessor Level, +50 additional damage to Divine Magic spells that heal HP or MP per possessor Level, Possessor counts as being (Possessor Level / 10, rounded up) levels higher for purposes of worshipper benefits, Possessor must be a devout follower of some deity for this ability to take effect

-Rider-
Legs that Pump the Peddles Like a BOSS- (Passive Ability, Rider) Possessor's Vehicle transformations whose name includes 'Bike' or 'Cycle' may gain bonuses to their AGI and/or turn-order-determining stat sum that would apply specifically to possessor's Steed transformations

-Scholar-
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.

-Summoner-
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon HP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 HP
Basic Summon Mind Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 MIN
Basic Summon MP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 MP
Basic Summon MP Conservation Augmentation- (Passive Ability, Summoner) All of possessor's summons' abilities cost them 100 less MP to cast
Basic Summon Resilience Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Resilience
Basic Summon Spirit Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 SPI
Basic Summon Strength Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 STR
Basic Summon To Hit Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% To Hit
Glare that Makes Samurai Attack Rakshashas Out of Nowhere- (Passive Ability, Summoner) Possessor may, at the start of each round, deal 5,000,000 Flat Fire & Physical element Damage to one opponent whose name includes 'Rakshasha', with this Damage counting as coming from a source that possesses the subtype Human and possesses the ability 'Kensei'

-Other: Radiant Templar-
Apprentice Radiant Magic Attunement- (Passive Ability, Other: Radiant Templar) All Radiant Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Radiant Magic spells cast by possessor that buff stats do so by 50 more points per such stat
Basic Radiant Magic Attunement- (Passive Ability, Other: Radiant Templar) All Radiant Magic spells possessor casts that possess a Melee Attack bonus gain +100 Melee Attack, All Radiant Magic spells possessor casts that possess a Magical Attack bonus gain +100 Magical Attack, Radiant Magic spells cost possessor 10 less MP to cast
Champion of the New Radiant Order- (Passive Ability, Other: Radiant Templar) Possessor obtains +1 to all base stats if all individuals in the same thread that have at any point been Darkness element are currently Dead or unsummoned, provided that at least 1 such non-summon individual exists, Possessor obtains -1 to all base stats if possessor has any non-Dead allies who have at any point in the same thread been Darkness element, Possessor and all other individuals of equal or lower Level in the same thread treat Light as a base element
Has Studied the Radiant Scripture- (Passive Ability, Other: Radiant Templar) Possessor gains +20 MIN and +20 SPI, Individuals who possess the ability 'Templar's Conviction' may choose to count as possessing this ability for prerequisite purposes regardless of whether they actually possess it
♢I Am The Pure Storm- (Passive Ability, Other: Radiant Templar) Possessor may equip and cast Holy Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Divine Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Holy Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Divine Magic spells in addition to or instead of their normal subtype, Possessor may cast Divine Magic spells that require a Patron Deity without a Patron Deity if possessor has at least 5 Radiant Magic spells equipped (but not Divine Magic spells that require a specific Patron Deity), Possessor's attacks that involve the casting of a Radiant Magic spell may gain 1 additional hit against each target
Radiant Magic Casting I- (Passive Ability, Other: Radiant Templar) Radiant Magic spells cost possessor 20 less MP to cast
Radiant Magic Casting II- (Passive Ability, Other: Radiant Templar) Radiant Magic spells cost possessor 200 less MP to cast
Radiant Templar- (Passive Ability, Other: Radiant Templar) Possessor's damage-dealing Radiant Magic spells deal (500 + (50 * Possessor Level) additional points of Damage. All Radiant Magic spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
Sworn to Secrecy- (Passive Ability, Other: Radiant Templar) Possessor counts as being 5 Levels greater, to a max of Level 99, for purposes of having possessor's stats scanned, with this effect not bypassing Level-based Immunities
Templar's Conditioning- (Passive Ability, Other: Radiant Templar) Possessor may use Defense Against SPI Damage instead of Defense against MIN Damage and may use Defense against MIN Damage instead of Defense against SPI Damage
Templar's Conviction- (Passive Ability, Other: Radiant Templar) Possessor gains 100% Charm Resistance, +50 SPI, and +50 Defense against MIN Damage
Templar's Hate- (Passive Ability, Other: Radiant Templar) Possessor deals 5,000 additional Damage to targets that are Demons, are Devils, are Daemons, are Undead, or that used to be on possessor's side but are no longer on possessor's side

-Swordsman-
♢Blade of the Radiance- (Passive Ability, Swordsman) Sword Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor may choose to add Light to the elements of any Damage possessor deals while wielding a Sword and may choose for any Sword weapons that possessor is wielding to count as possessing the element Light
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Bright Slash- (Technique Ability, Swordsman) Possessor may use 'Bright Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Paralytic Slash- (Technique Ability, Swordsman) Possessor may use 'Paralytic Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Shadow Slash- (Technique Ability, Swordsman) Possessor may use 'Shadow Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Darkness element.
Slash Mastery- (Passive Ability, Swordsman) Technique Abilities from the Swordsman class whose name includes 'Slash' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Sweeping Slash- (Technique Ability, Swordsman) Possessor may use 'Sweeping Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains '1 hit against 3' and deals 2/3 Damage.
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.


-Other: Radiant Hierophant-
Absorb Light- (Passive Ability, Radiant Hierophant) Possessor Absorbs Light against sources below Level 20 if Level 20 or greater
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 5% Light Resistance
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 to all stats while in a Zone of Light
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Other: Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats while in a Zone of Light
Control of Light- (Passive Ability, Radiant Hierophant) Possessor has a 20% chance of being able to cancel the actions of Light element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Greater Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 25,000 points
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 10% Light Resistance
Improved Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +250 to all stats
Improved Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +1,000 to all stats while in a Zone of Light
Light Immunity- (Passive Ability, Radiant Hierophant) Possessor gains Light Immunity against sources below Level 20 if Level 20 or greater
Light Manipulation- (Passive Ability, Radiant Hierophant) Possessor may choose one of the following at the beginning of each round if Light element: Create a Zone of Light, Remove a Zone of Light created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Light by either possessor or a source below Level 20, Add Light to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Light element on a Light element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Light, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Light, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Light element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Light to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Light, 5% Light Resistance, or +50 Defense against Light and 1% Light Resistance until the end of the round as a non-stacking buff
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Nourished By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Light
Partial Channeling of the Wrath of Light- (Passive Ability, Radiant Hierophant) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Awestruck
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Zonal Light Control- (Passive Ability, Radiant Hierophant) Possessor may, at the start of each round, choose one Zone of Light that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80



-Misc-
♢Absolute Recorder of Time- (Passive Ability, Other: Temporal Primarch) Individual's below possessor's Level may not change the round's number without possessor's permission, may not count the round's number as a different round's number without possessor's permission, may not reset battle without possessor's permission, and may not create or modify Chronogeomantic Zones without possessor's permission
♢Chiefest Amongst Objects- (Passive Ability, Evermason) Possessor gains (Possessor's Level/2, rounded up)% Golem Resistance, Possessor is Immune to unequipped items that are not carried by anyone
Earthquake-Resistant Footing Techniques- (Passive Ability, Monk) Possessor gains 5% Earth Resistance and Earth element actions and attacks cannot inflict Fatigued: Prone on possessor (with this counting as an Immunity)
छKnowledge of the Yamaduta's First Syllable- (Passive Ability, Deathless One) Possessor gains Entombed Immunity against sources below level 60
Meditative Assumption of Gettin' Slapped in the Face- (Stance Ability, Commoner) Possessor, at the start of each round, is cured of Fatigued: Asleep, and, regardless of whether that did anything, is dealt 15,000 Flat Physical element Damage
♢Miraculously Portable- (Stance Ability, Wanderer) Possessor gains the subtype Magic Item. Possessor gains a Gold value of X. Possessor is considered to be both an item and a PC and may be targeted as either or both. If possessor would be stolen, possessor is instead unequipped and forced out of this stance. If possessor would be broken, possessor is instead unequipped, forced out of this stance, and killed. If possessor is in this stance, possessor's allies may spend an action to equip possessor to an open Accessory slot. While possessor is equipped in this manner, possessor is considered to be Semipresent, but is still assigned actions in turn order and may act as though not Semipresent. While possessor is Semipresent in this manner, possessor counts as defeated for purposes of victory conditions.
♢Perfected Exquisite Timepiece- (Passive Ability, Other: Temporal Primarch) If possessor is an item, the turn-order-determining stat sums of possessor's opponents do not include bonuses from non-unique items; if possessor is an item and none of possessor's opponents have any items equipped, possessor's allies turn-order-determining stat sums are multiplied by 1.1 for turn-order-determining purposes

-Curse-

Arms Mailed to an Unclear Foreign Country- (Passive Ability, Curse) Possessor loses 2 weapon slots, with effects that can cure Vanished fixing this for 1-4 rounds (determined randomly)
It can be fixed if you find your arms instead of a unique treasure in a country you have never been to before

Banned from Bascaradine- (Passive Ability, Curse) Possessor cannot equip or benefit from items with 'Bascaradine' in the name, Possessor cannot acquire buffs, healing, or positive status effects from entities with 'Bascaradine' in the name or who are devout worshipers of the Bascaradine Corporation, Possessor cannot purchase items from any Shop whose name includes 'Bascaradine', Possessor cannot summon entities or replicate entities whose name includes 'Bascaradine'
Can be removed by winning a major quest that Bascaradine would like to win for a non-Bascaradine group and then transferring the victory to Bascaradine.

Clones Curses Onto Allies- (Passive Ability, Curse) At the start of each round, possessor has a 25% chance of copying each Curse possessor possesses onto each ally possessor possesses, with this being a copying of the ability rather than a debuff, but with the Curses being Temporary; the Curses are occasionally not Temporary if copied in RP Threads
Can be removed by completing three quests to remove notable curses from other people or places successfully.

Collectively Offended the Special Fights Monsters- (Passive Ability, Curse) At the start of each round, each side of battle opposing possessor that contains no PCs and that does not consist solely of uncontrolled summons has a 25% chance of being able to summon an entity from the Enemy List that is marked with a ! of the side's choice, regardless of the marked entity's Level
This one is cured if you are on a team that defeats at least 5 previously-undefeated opponents marked with !'s on the Enemy List and defeat at least one such entity (separate from the above five) without PC allies

Got Dunked by the Weasel- (Passive Ability, Curse) -50 Fame
Removable if you dunk a unique weasel, but they get ambiguous benefits against you, so it's a tricksy process at best

Habitually a Loser- (Passive Ability, Curse) Possessor's side of battle has a 5% chance of losing at the start of each round; possessor's allies who are higher Level who are Level 80 or greater may choose to prevent this by removing possessor from the thread
Removable by winning three quests with the handicap in place.

Has an Active Diamond Mine that is Owned by One's Enemies in the Forehead- (Passive Ability, Curse) Possessor's opponents may spend an action to inflict Pain, Mindblasted, Stat Drain: MIN Drain (five times), Wounded, Wounded: Bleeding, and Wounded: Broke on possessor, steal all of possessor's Gold, and gain an additional 15,000,000 Temporary Gold on top of that
Can be fixed by giving an opponent of yours a unique treasure that is of traditional types of wealth (like a jewel) that is powerful for its level and then leaving without killing the opponent - only works if the opponent is not massively below your Level

Has an Entire Moon Lodged in the Throat- (Passive Ability, Curse) Possessor cannot deal Drain, Possessor has a 100% chance of being afflicted with Suffocation and Moonstruck at the start of each round, Possessor's opponents may, if all opposing sides agree, choose for possessor to count as up to 200,000,000 additional entities for row-order purposes, Possessor counts as possessing Constant Effects named 'Supermassive' and 'Hypermassive' when it does not benefit possessor, Possessor counts as possessing a Constant Effect called 'Looks Like a Really Stupid Bullfrog' that provides -1 Fame
It goes away if possessor saves a noteworthy, non-self unique life in a quest by performing a medical procedure to solve an outer-space-object-related problem or if possessor defeats a unique opponent in a quest who swallowed or otherwise consumed a unique landmark or world, freeing the consumed thing in a mostly-intact state in the process.

Hated by the Moon Police- (Passive Ability, Curse) If possessor is in a battlespace where a Moon element action occurs, possessor's next turn is skipped and possessor is afflicted with Entombed: Incarcerated
It is fixed by completing a quest for a moon-aligned group.

Hounded by Crazy Telemarketers- (Passive Ability, Curse) Each time possessor would obtain a buff from a non-self source that is not one of its own direct summons, the buff has a 50% chance of being replaced by Confusion: Annoyed
Fix it by going and destroying a unique or notably-quest-relevant telemarketing center somewhere.

Just Kind of Sucks at Everything- (Passive Ability, Curse) Possessor obtains -3 to all base stats, Possessor's actions have a 5% chance of failing, Possessor counts as having 25 fewer abilities in each class for prerequisite purposes
This one goes away if you defeat an equal-or-higher Level opponent in a high-stakes quest who has more Fame than you.

Keeps Encountering Fighting Things That Spontaneously Develop Overcrashes- (Passive Ability, Curse) Possessor's opponents may choose, at the start of any of their turns, to obtain, as a buff that does not stack and lasts until the end of battle, a copy of an Overcrash that is for sale in the Shop, on an in-stock entity on the Enemy List, or on an in-stock pet or summon in the Shop; in RP threads, this results opponents, particularly unique ones, developing new Overcrashes (sometimes multiple if confronted multiple times) on the fly, maintaining possession of them after the encounter with possessor
This goes away if you beat three quest-relevant opponents who natively have Overcrashes or a single such opponent who is higher-Level.

Keeps Having Possessions Stolen By Impertinent Gibbons- (Passive Ability, Curse) At the start of each round, possessor has a 1% chance that each of possessor's carried or equipped items is stolen and vanishes; this chance increases to 5% if any opponent has 'Monkey' or 'Ape' in its name, and it increases to 25% if any opponent has 'Gibbon' in the name; unique items lost in this manner are returned at the end of the thread in non-RP threads, items can sometimes be recovered in RP threads
This leaves when possessor has both completed a quest to find and return a lost object and has completed a quest that notably involves monkeys or apes

Keeps Turning Into a Panini at Inconvenient Times- (Passive Ability, Curse) Possessor has a 5% chance per round at the start of the round if in battle with at least one opponent who is not 5 or more Levels below possessor or if in the same battlespace with an individual who possessor has been afflicted with Charm: Lovestruck by to become a random in-stock item from the Shop whose name includes 'Panini' and entering the possession of a random other individual in the same battlespace with any opponent who is 5 or more Levels greater than all of its opponents being able to choose to be the one to obtain possessor, with ties being determined randomly
You can get rid of that by completing a quest while being watched by someone who admires you while showing up a professional chef.

Menaced by Mislabeled Medicines- (Passive Ability, Curse) Whenever possessor uses a Medicine or Potion Consumable, it has a 50% chance of having its effect replaced with '100% inflicts Poison' and a 25% chance (on the same roll) of having its effect replaced with the effect of an in-stock Medicine or Potion Consumable of equal or lower value chosen by consensus of opposing sides of battle (determining randomly between options presented if no such consensus is reached)
It is cured if you both (complete a quest involving solving a notable medical problem or complete a quest involving assisting an alchemist) and (complete a quest involving organizing or finding something in a massive vault or collection or complete a quest involving defeating a unique individual whose primary powers revolve around poison or confusion)

Obsessed with Samurai- (Passive Ability, Curse) Possessor gains 1 Kensei bonus week at the start of each month, Possessor can't spend Kensei bonus weeks, Possessor is afflicted with Charm: Wanderlust and Confusion: Bored at the start of each round that possessor is not in the same battlespace as an individual with the ability 'Kensei' and is afflicted with Charm: Impressed and Awestruck at the start of each round that possessor is in the same battlespace as such an individual
Lasts until possessor wins 200 battles with an ally who possesses the ability 'Kensei'

Obsessed with Watching Bees- (Passive Ability, Curse) If possessor is in a battlespace and at least one entity that is not possessor in the same battlespace has 'Bee' or 'Wasp' in its name, possessor has a 5% chance of skipping each of possessor's actions. If possessor is in a battlespace and at least one entity that is not possessor in the same battlespace has 'Bee' or 'Wasp' in its name, and possessor has not scanned its stats, possessor's MIN value is reduced by 5%. If possessor is in a battlespace for 5 or more consecutive rounds, with no entity at any point during that time being present in possessor's battlespace that possesses 'Bee' or 'Wasp' in its name, and possessor is picking entities from the Enemy List to summon or replicate effects from, and at least one valid choice for such possesses 'Bee' or 'Wasp' in its name, possessor must choose such a choice
Can be fixed by three different quests that involve unique bees prominently being successfully completed

Teeth that are Bad at Math- (Passive Ability, Curse) Whenever possessor would Drain a value, possessor doesn't get 80% of the value (with possessor being able to prove that all numbers stated in an RP thread so far are prime numbers in an RP thread to avoid this)
It goes away if you ace an important school exam in an RP thread while your teeth aren't in the room

Unwittingly Starring in an Anti-Drug PSA- (Passive Ability, Curse) At the start of each new thread that possessor enters, possessor must choose a Drug Consumable that possessor is not addicted to that is for sale in the Shop, if such an item exists, acquiring the Addiction and Withdrawal abilities for that Drug; at the start of each round, each of possessor's Drug-granted non-Addiction, non-Withdrawal abilities have a 5% chance of being replaced with their corresponding Withdrawals; Possessor's Drug Withdrawals never time out
This is removed if possessor completes a Fame-granting quest while under the influence of at least 12 different Drugs.

Zombie-Induced Narcolepsy- (Passive Ability, Curse) Possessor is afflicted with Fatigued: Asleep at the start of any round that possessor is in the same battlespace as a non-possessor Undead, Possessor is afflicted with Fatigued: Asleep at the end of each action performed by an Undead with 'Zombie' in its name
This is removed if possessor manages to solve a major undead infestation of a city or populated megastructure or if possessor defeats a unique evil entity with powers over Dream.



Devout Worshipper of The Veil Render-
Base Benefit- Power Overwhelming- Possessor gains +(25*Possessor Level) to its highest unmodified stat as a bonus to said unmodified stat (choosing which stat in case of ties), Worshipper Benefit

Touch the Untouchable- If possessor is Level 20 or greater, possessor may ignore up to (Possessor Level / 20, rounded up) separate Dodge-increases that come from buffs on each of its opponents, Worshipper Benefit

Needs updating/sorts/stat-grabbing
Dacchenburg Industries Boots- 50,000 Gold
Dacchenburg Industries Boots Model II- 2,000,000 Gold
Dacchenburg Industries Boots Model III- 50,000,000 Gold
Dacchenburg Industries Mantra Engine- 50,000,000 Gold
Dacchenburg Industries Gloves- 50,000 Gold
Dacchenburg Industries Gloves Model II- 2,000,000 Gold
Dacchenburg Industries Gloves Model III- 50,000,000 Gold
Dacchenburg Industries Brain Implant- 1,000,000 Gold
Dacchenburg Industries Brain Implant Model II- 60,000,000 Gold
Dacchenbomb- 10,000 Gold
Dacchenbomb II- 1,000,000 Gold
Dacchenbomb II- 25,000,000 Gold
Dacchensyringe- 10,000 Gold
Dacchensyringe II- 1,000,000 Gold
Dacchensyringe III- 25,000,000 Gold
Dacchenburg Industries Longcoat- 50,000 Gold
Dacchenburg Industries Longcoat Model II- 2,000,000 Gold
Dacchenburg Industries Longcoat Model III- 50,000,000 Gold
Dacchenburg Industries Sniper Rifle- 50,000 Gold
Dacchenburg Industries Sniper Rifle Model II- 2,000,000 Gold
Dacchenburg Industries Sniper Rifle Model III- 50,000,000 Gold
Dacchenburg Industries Cane- 50,000 Gold
Dacchenburg Industries Cane Model II- 2,000,000 Gold
Dacchenburg Industries Cane Model III- 50,000,000 Gold
Dacchenburg Industries Rapier- 50,000 Gold
Dacchenburg Industries Rapier Model II- 2,000,000 Gold
Dacchenburg Industries Rapier Model III- 50,000,000 Gold
Dacchenburg Industries Whip- 50,000 Gold
Dacchenburg Industries Whip Model II- 2,000,000 Gold
Dacchenburg Industries Whip Model III- 50,000,000 Gold

Dacchenburg engine usage for 2 weeks(?)



Weapons-
*Iustitia Fall's Otoroshi-Hair Cord- (Weapon, Other: Wire, Light, 45,000,000 Gold) +45,000 Melee Attack, 180% To Hit, 80% Critical, +45,000 STR, +45,000 AGI, 300% Inflicts Confusion: Fear, 300% Inflicts Paralysis, 200% Inflicts Suffocation, attacks involving this weapon's attack bonus may not miss targets who have previously been successfully hit by actions that incorporate this weapon's attack bonus, offensive 'Melee Attack' and 'Melee Overdrive' actions made that incorporate this weapon's attack bonus automatically repeat against a single target of the action at the start of each round, provided none of their performer's other actions have already repeated on said round, wielder may treat non-allied individuals in the same battlespace as possessing 5 additional Black Spiritual Marks, whenever one of wielder's opponents deals Damage to wielder or one of wielder's allies or inflicts a debuff or negative status effect on wielder or one of wielder's allies, wielder may choose for this item, as a non-buff effect that may not be carried between battles, to track that instance, and, for each such tracked on a per-entity basis, to a max of 200 per entity, treat said tracked entity as possessing an additional Black Spiritual Mark, with wielder counting said entity as gaining an additional Black Spiritual Mark at the time said tracking instance is performed; Wielder gains +1% To Hit, +1% Resilience, +1,000 Defense, and +1,000 Melee Attack per Black Spiritual Mark possessed by wielder's targets (to a max of 200) against said targets and deals 5,000 additional Damage to said targets for each said Black Spiritual Mark they possess (to a max of 200)

Arden-Moondust-Infused Axe- (Weapon, Axe, Fire, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Melee Attack as an effect that counts as coming from a different source for per-item attack-caps, +20,000 STR, +20,000 CON, 50% Critical, 150% To Hit, 200% Inflicts Burning, 50% Inflicts Burning: Superheated
Arden-Moondust-Infused Blade- (Weapon, Sword, Fire, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Melee Attack as an effect that counts as coming from a different source for per-item attack-caps, +20,000 STR, +20,000 CON, 50% Critical, 150% To Hit, 200% Inflicts Burning, 50% Inflicts Burning: Superheated
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
317 Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
2 Cruel Hand- (Weapon, Fist Weapon, Technology & Darkness, 162,000 Gold) +199 Melee Attack, 25% inflicts Pain, 15% inflicts Cursed on wielder at the start of each battle
Drauger's Axe- (Weapon, Axe, Darkness & Ice & Physical & Water, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, 60% inflicts Wounded, 60% inflicts Voidstruck, 50% may inflict Frozen or Drowning
Essence of the Radiance- (Weapon, Force, Light, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Light element, 30% Fire Resistance, 30% Darkness Resistance, If an source below Level 60 would deal possessor Light or Darkness element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Light and Radiance Magic Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder may cast equipped, non-unique Holy Magic spells worth under 30,000,000 Gold as though they were Radiance Magic spells, Wielder must be Level 20 or greater and must possess the ability 'Radiant Templar'
Explosive War-Toupee- (Weapon, Deadly Item, Fire & War, 300,000 Gold) +300 Ranged Attack, 30% inflicts Confusion: Surprised, Wielder counts as wielding an additional Hat
148 Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
Hands that are Always Clapping- (Weaponx2, Fist Weapon, Whimsy & Fury & Wonder, 5,500,000 Gold) +5,500,000 Melee Attack, Wielder cannot be afflicted with minor negative status effects by sources below Level 60, Wielder always counts as having already acted at least twice
छLesser Wand of the Unbroken Circle- (Weapon, Wand, Magic & Hope, 3,131,000 Gold) +3,200 Magical Attack, +2,650 MIN, +2,650 SPI, 30% Inflicts Stat Drain: SPI Drain, 30% Inflicts Stat Drain: MIN Drain, Wielder's actions that involve wielder's Magical Attack bonus inflict a debuff that reduces it's possessor's defense by 500 that stacks 2 times.
Machine that Pinches Eyeballs- (Weapon, Deadly Item, Technology, 3,500,000 Gold) +3,500 Melee Attack, 100% inflicts Impaired: Blind, 100% inflicts Pain, This item counts as additionally possessing the subtype Gadget
Mega-Beam Zapray- (Weapon, Gun, Energy & Technology, 45,000,000 Gold) +45,000 Ranged Attack, Wielder treats the Defense of opponents as though it were 45,000 points lower, Wielder must be Level 20 or greater
12 Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
Pluvium Alloy Blade- (Weapon, Sword, Water & Metal, 22,000,000 Gold) +22,000 Melee Attack, +22,000 STR, +22,000 CON, Wielder Pierces 44,000 Defense of targets that do not possess Water Resistance or Immunity, Wielder treats the Resistance and Dodge of targets that do not possess Water Resistance or Immunity as being 30% lower, Wielder's actions that incorporate this item's Melee Attack bonus create a Zone of Water on hit
Procina-Bladed Sword- (Weapon, Sword, Metal & Spatial, 30,000,000 Gold) +30,000 Melee Attack, 150% To Hit, 50% Critical, Wielder may re-roll the to-hit roll for missed attacks that incorporate one of this item's attack bonuses a number of times per such attack equal to (the number of individuals in wielder's battlespace/10, rounded down), to a maximum of 100, wielder counts as wielding a number of additional Sword weapons equal to (the number of individuals in wielder's battlespace /10, rounded down), to a maximum of 50, with this weapon increasing its To Hit and Critical bonuses by 5% each for every 10 additional Sword weapons wielder counts as having equipped from this weapon's effect
Radiant Evercleaver- (Weaponx2, Sword, Light & War & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Awestruck, 300% inflicts Impaired: Blind, 160% Critical, Individuals below Level 60 cannot heal or regenerate damage dealt by wielder, Wielder must be Level 40 or greater and must possess the ability 'Adept Sword Training'
Radiant High Templar's Blade- (Weapon, Sword, Light & Physical, 12,500,000 Gold) +12,900 Melee Attack, Radiant Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Radiant Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
Radiant Grand Executioner's Blade- (Weapon, Sword, Light & Physical, 12,500,000 Gold) +12,900 Melee Attack, Radiant Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, 40% Critical, 5% inflicts Instant Death, Wielder must be Level 20 or greater
Radiant Templar's Shield- (Weapon, Shield, Light & Physical, 3,050,000 Gold) +3,000 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, Wearer gains +3,000 Defense as an uncapped, non-stacking bonus against entities that have one or more debuffs on them, 15% Dodge, 20% Darkness Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Hexed Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
Radiant Soul-Blade- (Weaponx0, Sword, Light, 5,000,000 Gold) +5,000 Melee Attack, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions pierce all Defense of entities below Level 40, Wielder may not have any other Weaponx0 equipped, Wielder must be Level 20 or greater and must possess the ability 'Radiant Templar' and the ability 'Soul-Blade Wielder'
Rakshasha-Smashing Cluuthodite Mace- (Weapon, Mace, Law & Mystic & Crystal (2), 60,000,000 Gold) +60,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions remove all buffs from their targets that come from entities below Level 80 whose name includes 'Rakshasha' and gain +30% Critical against said individuals
21 Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 44,242,564 Gold) +40,564 Melee Attack, +40,000 STR, +40,000 AGI, +40,000 SPI, +45,000 CON, 70% Critical, 5% inflicts Instant Death, Wielder must be Level 35 or greater
Restriction-Clipping Shears- (Weapon, Tool, Spatial, 5,500,000 Gold) +5,500 Melee Attack, Wielder ignores the Resistances and Immunities of entities below Level 20, Wielder's Patron Deity must be 'Veil Render'
Rod of Photographic Bee-Slaps- (Weapon, Wand, Acid & Agony, 5,000,000 Gold) +5,000 Melee Attack, 300% inflicts Pain, Debuffs wielder inflicts cannot be removed by sources below Level 50
Tooth-Shaving Razorblade- (Weapon, Deadly Item, Agony, 650,000 Gold) +650 Melee Attack, 100% inflicts Pain: Discomfort, 100% inflicts Pain, Targets of wielder's attacks who are below Level 20 may not inflict HP Drain as a non-stacking debuff
Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance
White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage
You Can't Stop This Stapler- (Weapon, Tool, Fury, 5,000,000 Gold) +5,000 Melee Attack, Wielder's attacks pierce 50,000 Defense, Wielder's attacks cannot be countered by entities below Level 40, Entities below Level 40 may not be Immune to this item's elements while in the same battlespace as this item even if it is unequipped

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
792 Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
Blacksun Plaid- (Armor, Clothing, Darkness & Atomic, 7,300,000 Gold) +7,300 Defense, Poison: Irradiated Immunity, Wearer may change Light element Damage being dealt to wearer by sources below Level 60 into solely Darkness & Atomic element Damage
Goblin Warmup Suit- (Armor, Clothing, Earth, 1,000,000 Gold) Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes
Holy Ward- (Armor, Ward, Light, 12,500,000 Gold) +12,500 Defense, 15% Daemon Resistance, 15% Devil Resistance, 15% Demon Resistance, 30% Dark Magic Resistance, 30% Demon Magic Resistance, 30% Blight Magic Resistance, 30% Necromancy Resistance
Kotengu Robe- (Armor, Robe, Air, 200,000 Gold) +200 Defense, +200 AGI, +200 SPI, 10% Air Resistance, 10% Earth Resistance, 10% Electrical Resistance, 10% Physical Resistance
2 New Radiant Order's Champion's Armor- (Armor, Heavy Armor, Light, 30,000,000 Gold) +30,000 Defense, +30,000 Defense against Darkness, +30,000 Melee Attack, 30% Darkness Resistance, 30% Physical Resistance, 30% Light Resistance, 5% Devil Resistance, Radiant Magic spells cast by wearer that provide a Melee Attack Bonus gain +25,000 additional Melee Attack, Buffs on wearer from Radiant Magic spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Whenever a Devil below Level 60 would inflict a minor or moderate negative status effect on wearer, it is instead dealt 300,000 Flat Light element Damage by wearer, Wearer is Immune to individuals below Level 20, Wearer must be Level 20 or greater and must possess the ability 'Radiant Templar' or the ability 'Champion of the New Radiant Order'
New-Order-Style Radiant Deathhunter's Armor- (Armor, Heavy Armor, Light, 26,000,000 Gold) +27,000 Defense, +27,000 Defense against Darkness, +27,000 Melee Attack, 30% Darkness Resistance, 30% Physical Resistance, 30% Light Resistance, 5% Undead Resistance, Radiant Magic spells cast by wearer that provide a Melee Attack Bonus gain +22,000 additional Melee Attack, Buffs on wearer from Radiant Magic spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Whenever an Undead below Level 60 would inflict a minor or moderate negative status effect on wearer, it is instead dealt 260,000 Flat Light element Damage by wearer, Wearer is Immune to individuals below Level 20, Wearer must be Level 20 or greater and must possess the ability 'Radiant Templar, the ability 'Champion of the New Radiant Order', ' or the ability 'Slayer'
19 Reaper's Robe- (Armor, Robe, Darkness & Fate, 44,242,564 Gold) +40,564 Defense, +40,000 CON, +40,000 SPI, +40,000 MIN, +22,500 AGI, 70% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 5% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 35 or greater
Voidstalker Lord's Greatcoat- (Armor, Light Armor, Darkness & Void & Destruction, 250,000,000 Gold) +250,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +250,000 AGI, +200,000 SPI, 80% Dodge, Wearer may spend an action to inflict Instant Death on one of wearer's Voidstalker summons, and, if said infliction is successful, deal its Max HP in Flat Void & Destruction element Damage to a target, Wearer may not be prevented from summoning Voidstalkers by sources below Level 80, Wearer's attacks deal 25,000 additional Damage per Voidstalker wearer has summoned (to a max of 2,500,000 additional Damage total per round across all targets), Wearer must be Level 40 or greater
War-Armor of the New Radiant Order- (Armor, Heavy Armor, Light & Glory & War, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 to all stats, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, +1 Fame as a non-stacking bonus, 150% Fatigued Resistance, 100% Awestruck Resistance, 100% Voidstruck Resistance, 30% Light Resistance, 30% Darkness Resistance, Wearer causes Light to become a base element across all battlespaces that are part of the same battle, Sources of lower Level than wearer may not stop Light from being a base element, Wearer must be Level 20 or greater
Wielder gains the following worshipper benefits if wielder possesses no Patron Deity or if wielder possesses the ability 'Champion of the New Radiant Order':
Eternal Radiant Star's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Shielded Against the Darkness of All Dark Empires- Possessor gains (Possessor Level)% Darkness Resistance, Worshipper Benefit
Radiance's Unquestionable Holy Wrath- Possessor's 'Magical Attack' actions deal 1.5 times Damage to Undead, Demons, Fiends, and Daemons as a non-stacking effect that does not stack with other effects that multiply damage against specific subtypes

Accessories-
*Amulet of the Moonlight Angels- (Accessory, Amulet, Moon, 59,000,000 Gold) Wearer's Angel summons, as a non-stacking buff applied at the time of summoning, gain the element Moon; Wearer's Moon-element Angel allies, as a constantly-applied effect that does not stack, gain +5,900 to all stats and may replace the element Light in any of their actions, attacks, or instances of Damage dealt with the element Moon
*Lieutenant Albis' Case Folder: Marefore Bazaar, Suspected Thief Gang- (Bound Accessory, Quest Item, Earth & Water, 5,000 Gold) +1 MIN, +1% To Hit (Bound to Seirei)
*Orkinath Morthos' Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)
*Rebecca- (Accessory, Other: Legionnaire, Fire & Darkness & Chaos, 15,000,000 Gold) -15,000 MIN, This item inflicts Charm on an individual when it is equipped by them, This item inflicts Confusion: Berserk on an individual when it is unequipped by them, This item equips trades itself to a random individual who has not yet had it equipped at the start of each round even if unequipped, This item returns to the individual who brought it into the thread if its wielder or carrier dies
*Stone of the Prophet- (Accessory, Holy Symbol, Fate & Knowledge, 300,000,000 Gold) +300,000 SPI, +3,000,000 MP as a non-stacking bonus, Once per round, wielder may (to a max of once across all wielders per round) choose a hit of an attack to make unable to miss or be dodged by entities that are not 20 or more Levels greater than wielder's Level and are not Level 99 or greater, Wielder must be Level 40 or greater (Bound to Orkanith)

Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Armband of Selflessness- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Whenever wearer would be the source of an action or effect
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
2 Blackclad Order Mage’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 1,500,000 Gold) +1,450 Magical Attack, +1,450 Defense, +600 to all stats, 15% Magic Resistance, 15% Darkness Resistance, 15% Acid Resistance, +15,000 MP, 40% Resilience against Magic element attacks and effects, 15% Resilience, 130% To Hit
Blood Emblem- (Accessory, Broach, Darkness & Blood, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
Broken Space in the Shape of a Holy Symbol- (Accessory, Holy Symbol, Null & Void & Aether & Spatial, 45,000,000 Gold) +45,000 Magical Attack, +45,000 Defense, +45,000 SPI, +450,000 MP as a non-stacking bonus, 180% To Hit, 60% Dodge, Hexed: Ill Fortune Immunity, Stat Drain Immunity, Wielder must possess 'The Veil Render' as a Patron Deity and be Level 20 or greater
Buzzard Shoes- (Accessory, Shoes, Darkness & Air, 8,000,000 Gold) Quantities of HP Drain wearer deals are doubled (to a max of 2,000,000 additional points), Possessor counts as wearing Fog Boots
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
792 Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Dacchenburg Technologies Ultra-Secure Personalized Mailbox- (Accessory, Container, Darkness & Law & Commerce & Warding, 75,000,000 Gold) Entities below Level 80 may not cause actions that would place a buff on wielder that are being performed by entities that are not wielder to fail to occur, Entities below Level 80 may not steal items that would be traded to wielder while, immediately before, or immediately after they are traded (with said timing restrictions being based on whether or not the theft is occurring based on the trade being a trigger condition) (Bound to Orkanith)
13 Day Dragon's Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Light element as a non-stacking effect
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
Great Pustule of the Riotous Decay- (Accessory, Cloak, Rot, 50,000,000 Gold) Up to one hit per target of the first attack made each round by each non-summon individual deals 1% of the Max HP of its target in addition to the normal damage it deals, provided said target is below Level 80
Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
Heart of the Horse God- (Accessory, Bioaugmentation, Physical & Earth, 250,000,000 Gold) +2,500,000 HP, Wielder's HP-determining stat becomes wielder's highest base stat (with a single stat chosen by wielder in the case of ties), Wielder's Steed transformations gain +250,000 to all stats as a non-stacking constantly-applied bonus, Wielder must be Level 40 or greater (Bound to Orkanith)
Horned Helm of the Hordeboss- (Accessory, Helm, War & Physical, 65,000,000 Gold) +65,000 Defense, +65,000 Melee Attack, +65,000 STR, +50,000 AGI, +50,000 CON, 15% Human Resistance, Wearer's Humanoid allies and Unit allies gain +3,000 to all stats as a non-stacking bonus (Bound to Orkanith)
55 Light Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
33 Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
Mouthy Abstract Antlers- (Accessory, Bioaugmentation, Nobility & Beast & Chaos, 24,000,000 Gold) +24,000 Melee Attack, +24,000 Ranged Attack, 30% inflicts Confusion, Confusion: Fear, Stat Drain: CON Drain, Stat Drain: SPI Drain, Voidstruck, Hexed, Pain: Stomachache, and Impaired: Blind: Constant Glare
Nametag Saying 'I Am Orkanith - Really, I Am!'- (Accessory, Broach, Basic, 100 Gold) Possessor's name counts as being 'Orkanith' (Bound to Orkanith)
Patronizing Vocal Cords- (Accessory, Bioaugmentation, Fire & Psychic, 300,000 Gold) 70% inflicts Confusion: Berserk, 30% inflicts Hexed: Uncontrolled Lycanthropy
Pirate-Scarring Elbow- (Accessory, Bioagumentation, Water & Physical, 3,000,000 Gold) Damage wielder deals to Water & Darkness element Humans below Level 40 cannot be healed by sources below Level 40 but causes its possessors, as a non-stacking effect, to count as possessing 1 more Symbol of Badassery
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Radiant Inquisitor's Codex- (Accessory, Tome, Light, 15,500,000 Gold) +15,000 Melee Attack, +15,000 Ranged Attack, +15,000 Magical Attack, +15,000 SPI, Wielder's minor negative status effect infliction chances coming from Radiant Magic spells or Radiant Templar abilities are increased by 30% as a non-stacking effect, Wielder's moderate negative status effect infliction chances coming from Radiant Magic spells or Radiant Templar abilities are increased by 15% as a non-stacking effect, Wielder treats Radiant Magic as a base Spell subtype
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Tornado-Distracting Ant Farm- (Accessory, Trinket, Earth & Air & Psychic, 35,000,000 Gold) Effects attached to Zones that deal Air element Damage that come from sources below Level 80 instead don't deal Damage if both wielder and an Insect that is not wielder are inside them
Torn Veil- (Accessory, Hat, Air & Physical, 60 Gold) +1 Defense, There is a 50% chance each round that this item does not provide any Defense bonus to its wearer
Trophy for the Deadlifting Competition- (Accessory, Trinket, Darkness & Physical, 5,000,000 Gold) +5,000 STR, +50,000 HP as a non-stacking bonus, +1 Fame, Wielder's Undead summons gain +5,000 to all stats as a non-stacking effect
Trophy for the Kidlifting Competition- (Accessory, Trinket, Time & Physical, 5,000,000 Gold) +5,000 STR, +50,000 HP as a non-stacking bonus, +1 Fame, Wielder gains +5% To Hit against targets who are not afflicted with Fatigued: Elderly
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Yodeling Tie- (Accessory, Trinket, Air & Earth, 500,000 Gold) +500 to all stats, Wielder's 'Ranged Attack' actions may gain '1 hit against 30'

Consumables-
Alcolol- (Consumable, Drink, 1 Charge, Whimsy & Toxin, 1,000,000 Gold) 100% inflicts Confusion: Overcome by Laughter and Poison: Drunk
Caviar of Intense Fanciness- (Consumable, Food, Wealth, 2,000,000 Gold) All of target's items are worth 250,000 additional Gold for the remainder of this thread, this may be elected to be either a buff on each individual item or a buff on this consumable's target
100 Bulge- (Consumable, Drug, Physical & Toxin, 1 Charge, 800,000 Gold) Satiates addiction; Has RP effects
100 Chyll- (Consumable, Drug, Ice & Earth & Toxin, 1 Charge, 5,000 Gold) Satiates addiction; Has RP effects
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
267 Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 3,000,000 Gold) User may deal 30,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 5 rounds that deals 30,000 Flat Energy element Damage to its possessor at the start of each round
50 Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
100 Ol' Smokey- (Consumable, Drug, Fire & Air & Nobility & Toxin, 1 Charge, 700,000 Gold) Satiates addiction; Has RP effects
Lesser Moonstone of Arden- (Consumable, Enchanted Item, Fire, Unlimited Charges, 5,000,000 Gold) Target weapon wielded or carried by user or a willing ally becomes solely Fire element and gains +5% Critical (with said Critical bonus not stacking across weapons), does not stack, lasts 5 rounds
Lesser Moonstone of Canta- (Consumable, Enchanted Item, Air, Unlimited Charges, 5,000,000 Gold) Target weapon wielded or carried by user or a willing ally becomes solely Air element and gains +5% Dodge (with said Dodge bonus not stacking across weapons), does not stack, lasts 5 rounds
Lesser Moonstone of Vernat- (Consumable, Enchanted Item, Earth, Unlimited Charges, 5,000,000 Gold) Target weapon wielded or carried by user or a willing ally becomes solely Earth element and gains +5% Resilience (with said Resilience bonus not stacking across weapons), does not stack, lasts 5 rounds
Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally obtains a non-stacking buff that makes it become solely Fire, Light or Fire & Light element and causes it to gain +25% Critical (with said Critical bonus not stacking across items) that lasts 5 rounds, and also obtains a buff that stacks two times that provides +100,000 to a single attack bonus type (with said bonus type chosen at its time of application and with said bonus stacking a max of two times across all applications of this buff across all attack bonus types) that lasts 5 rounds
Moonstone of Canta- (Consumable, Enchanted Item, Air & Sonic, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally obtains a non-stacking buff that makes it become solely Air, Sonic or Air & Sonic element and causes it to gain +25% Dodge (with said Dodge bonus not stacking across items) that lasts 5 rounds, and also obtains a buff that stacks two times that causes its wielder to regenerate 250,000 MP at the start of each round (with said effect stacking a max of two times across all applications of this buff) that lasts 5 rounds
Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally obtains a non-stacking buff that makes it become solely Water, Ice or Water & Ice element and causes it to gain +25% To Hit (with said To Hit bonus not stacking across items) that lasts 5 rounds, and also obtains a buff that stacks two times that provides +100,000 Defense (with said effect stacking a max of two times across all applications of this buff) that lasts 5 rounds
Panini to Make Sure Paninis Exist- (Consumable, Food, Fire & Earth, 1 Charge, 500 Gold) Deals 50 Flat Fire & Earth element HP Damage or Healing
100 Scorpion Rush- (Consumable, Drug, Destruction & Sonic & Toxin, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects
Wide Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 10 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 50 targets, Max 10 summoned
100 Worldshimmer- (Consumable, Drug, Spatial & Color & Toxin, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects

Items-

'Codpiece Artifacts: An In-Depth Study'- (Item, Antiquity, Physical & Knowledge, 500 Gold)
'Crimson Gale' Calling Card- (Bound Item, Antiquity, Air & Fire, 50 Gold) (Bound to Seirei)
'Investigation Record Detailing Why the Sam Frick Someone Would Talk About Martinis When There Are No Martinis and No One Has Any Intent of Making Martinis'- (Item, Antiquity, Truth & Fury, 5,000 Gold)
'Investigation Record Looking for Why the Music Stopped'- (Item, Antiquity, Psychic, 5,000 Gold)
A Group of Bald Men Looking for a Wife- (Item, Antiquity, Air & Psychic, 500,000 Gold)
Alphabetical Listing of Awesome Samurai- (Item, Antiquity, Physical & Fire & Glory, 45,000,000 Gold)
A Martini!- (Item, Antiquity, Illusion, -15,000 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
A Nuclear Explosion that Was Contained in This Box -> [X, But is Escaping to the Right and Will End Grabbyfest If No One Can Grab It Properly- (Item, Antiquity, Fire & Atomic & Fate, 17,000,000 Gold)
A Report Identifying the Birdhouse as an Artifact- (Item, Antiquity, Truth, 5,000,000 Gold)
A Squad of Samurai Detectives that Aren't Sure Which Grabbyfest They're Supposed to Be At- (Item, Antiquity, Physical & Psychic, 15,000,000 Gold)
Celestial Cloud- (Item, Material, Light & Air, 5,000,000 Gold)
Charred Skull that Screams Vulgar Swears- (Item, Antiquity, Darkness & Fire & Air, 17,500 Gold)
188 Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
4 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
4 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
4 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Electranine- (Item, Material, Electrical, 74,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
8 Fluid-Pumping Connector Cables- (Item, Material, Technology, 7,000 Gold)
2980 Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
297 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Group of Samurai Inspecting Why Page 4 Feels So Long- (Item, Material, Psychic & Mystery, 70,000,000 Gold)
Higabon Fur- (Item, Material, Earth, 110,000 Gold)
Inactive Steroids- (Item, Material, Technology, 300 Gold)
Kotengu Feather- (Item, Antiquity, Air, 20,000 Gold)
460 Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Darkness & Light, 6,000 Gold)
Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
Laughing Horse- (Item, Antiquity, Air & Whimsy, 300,000 Gold)
Lesser Fortress-Tower of the New Radiant Order- (Item, Property, Physical & Light, 5,000,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Memo Explaining that a Guy is Leaving Temporarily to Look at Samurai- (Item, Antiquity, Fire & War, 3,000 Gold)
New-Radiant-Order-Affiliated Mage's Tower- (Item, Property, Magic & Light, 5,000,000 Gold)
Note About the Peanuts Causing Burping When Eaten With Chili And Two Hot Sauces- (Item, Antiquity, Fire, 300 Gold)
Note About Why There Are So Many Notes (On Notepaper)- (Item, Antiquity, Air, 300 Gold)
4 Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
2 Photograph of a Higabon- (Item, Antiquity, Earth, 90,000 Gold)
Photograph of Colonel Wilson Jonas Thinking About Square Miles- (Item, Antiquity, Psychic, 5,000 Gold)
Photograph of Doris the Mechanical Detective Revealing that the Codpiece Artifact Offered to Roy Belwoo was Cursed!- (Item, Antiquity, Truth, 5,000 Gold)
Port Full of Wine- (Item, Property, Water & Darkness, 50,000,000 Gold)
141 Purity- (Item, Material, Light, 5,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Regrettable Photograph- (Item, Antiquity, Darkness & Memory, 300 Gold)
Rotting-Flesh-Scented Perfume- (Item, Antiquity, Earth & Darkness, 14,000 Gold)
Sign Proclaiming the End of Grabbyfest IV- (Item, Antiquity, Whimsy, 300,000 Gold)
Statue of a Dude Giving a Guy a Pass Because the Method of Getting Seconds on the Computer Thing Apparently Isn't Commonly Known, But at the Same Time Warning People that Deadly Stuff May be Precise in Future Events- (Item, Antiquity, Hope & Terror, 70,000 Gold)
Squad of Detectives Investigating the Enigma Men- (Item, Antiquity, Mystery, 5,000,000 Gold)
Squad of Detectives Investigating What Makes Men Manly- (Item, Antiquity, Psychic & Physical, 5,000,000 Gold)
Squad of Detectives Investigating Why Grabbyfest Has Two Numbers- (Item, Antiquity, Psychic, 500,000 Gold)
Squad of Detectives Investigating Why These Detective Squads Haven't Turned In Reports- (Item, Antiquity, Psychic, 5,000,000 Gold)
Squad of Detectives Looking for the Birdhouse's Stats- (Item, Antiquity, Psychic & Air, 500,000 Gold)
Square Mile of Metal Desert on a Random World- (Item, Property, Metal & Fire, 5,000,000 Gold)
Square Mile of Sky Rail Expanse on a Random World- (Item, Property, Air & Steam, 5,000,000 Gold)
Tower of Self-Defeating Challenges- (Item, Property, Basic & Triumph, 30,000,000 Gold)
Trophy-Key to Biggerburg- (Item, Antiquity, Earth & Technology, 500,000 Gold)
76 Unknown Substance- (Item, Material, Magic, 5,000 Gold)
Unlickable Medallion- (Item, Antiquity, Glory & Phantom, 3,000,000 Gold)
210 Unusually Festive Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Ice & Light, 36,000 Gold)
33 Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
Yodeling-Powered City- (Item, Property, Sonic & Technology, 35,000,000 Gold)


Spells-
"I AM THE HOUND AND YOU ARE MY PREY!"- (Spell, Leadership, Sonic & Darkness, 450 MP, 4,500,000 Gold) Caster +45% To Hit as a non-stacking, non-replicable buff, but also gains -4,500 to all stats and can't win as a non-stacking, non-replicable debuff that caster and entities lower Level than caster can't cure
Atomic Wave-Slash- (Spell, Sword Arts, Atomic, 170,000 HP, 70,000,000 Gold) +70,000 Melee Attack, 70% inflicts Poison: Irradiated, 1 hit against 600,000, Caster must have a Sword equipped
Brand the Guilty: Proof of Hidden Truth- (Spell, Other: Radiance Magic, Light, 40 HP OR 40 MP, 45,000 Gold) +45 Melee Attack, 50% inflicts Pain, 30% inflicts Burning, targets below Level 40 obtain a non-stacking debuff that allows their opponents to treat them as though they possessed the subtype Devil, This spell may be cast and equipped as a Holy Magic or Combat Arts spell
Brilliant Light to Drive Back My Foes: Proof of Holy Essence- (Spell, Other: Radiance Magic, Light, 50 MP, 2,000,000 Gold) Caster creates a Zone of Light and attaches an effect that stacks 5 times on the same zone or across all zones to it that provides -200 to the stats of all Darkness-element individuals present in it who do not have an item named 'Proof of Companionship' or 'Proof of the Holy Mission' equipped and that makes such individuals, if such individuals are below Level 40 and not 5 or more Levels greater than caster, unable to inflict debuffs on individuals, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
Call Radiance Mote- (Spell, Other: Radiant Magic, Light, 90 MP, 65,000 Gold) Summons 1 Radiance Mote, max 1 summoned, summons created through this spell may not summon, this spell may be cast as though it possessed the subtype Holy Magic and/or the subtype Spirit Magic
2 Chromatic Blade- (Spell, Sword Arts, Air & Earth & Fire & Water & Hope & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 25,000 MP, 25,000,000 Gold) Target Sword wielded by caster obtains +25,000 Melee Attack as a non-stacking buff and becomes solely any combination of base elements
15 Curse of the Undead Bovine- (Spell, Dark Magic, Earth & Darkness, 300 MP, 60,000 Gold) 15% inflicts Hexed, 15% inflicts Fatigued: Weakness, 15% inflicts Stat Drain: CON Drain, Target, if below Level 10, is harmed by HP Healing that comes from Food and Drink Consumables
Execution Strike- (Spell, Sword Arts, Darkness & Physical, 40,000 MP, 20,000,000 Gold) +20,000 Melee Attack, 60% inflicts Wounded, Inflicts Instant Death on targets below Level 20, Caster must be Level 20 or greater and must be wielding a Sword worth 20,000,000 Gold or more
Greater Blade of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 5,000 MP OR 5,000 HP, 5,000,000 Gold) All weapons wielded by caster gain +5,000 Melee Attack, gain the element Light, lose the element Darkness, and gain a 30% chance of inflicting Awestruck as a buff that does not stack on the same item and stacks 10 times across all items per wielder
Inquisitor's Verdict: Proof of the Only Justice- (Spell, Other: Radiance Magic, Light, 900,000 MP, 90,000,000 Gold) Target individual who is not 20 or more Levels greater than caster obtains a non-stacking debuff that makes it so that its possessor has the element Good replaced with the element Darkness both in terms of elements it possesses and in terms of the elements of actions it performs and the elements of Damage it deals, Caster obtains a non-stacking buff that makes it so that its possessor has the element Evil replaced with the element Light both in terms of elements it possesses and in terms of the elements of actions it performs and the elements of Damage it deals
80 Let the Light Shine Upon You: Proof of Holy Purpose- (Spell, Other: Radiance Magic, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light and attaches an effect that stacks 5 times on the same zone or across all zones to it that provides -20 to the stats of all Darkness-element individuals present in it who do not have an item named 'Proof of Companionship' or 'Proof of the Holy Mission' equipped, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
24 Minor Lightning of the King of Storms- (Spell, Divine Magic, Electrical, 7 MP, 9,000 Gold) +9 Magical Attack, 1% inflicts Electrocuted, Caster must be a Devout Worshipper of The King of Storms
35 Nuke- (Spell, Hypertech, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
Radiant Armament Strike: Proof of Triumph- (Spell, Other: Radiant Magic, Light, 15,500 HP, 15,500,000 Gold) +15,500 Melee Attack, 30% inflicts Awestruck, This action's performer obtains a buff that causes its possessor's per-item Melee Attack, Magical Attack, and Ranged attack bonuses to become 2x the relevant stat its possessor has a Light-element weapon equipped, This spell may be cast and equipped as a Holy Magic or Combat Arts spells
Radiance Bomb: Proof of Glory- (Spell, Other: Radiant Magic, Light, 78,000 MP, 7,800,000 Gold) +7,800 Magical Attack, 80% inflicts Awestruck, 1 hit against 60, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
Summon Breathtastic Sheep While Sleppy- (Spell, Summoner Magic, Air & Fire, Fatigued: Tired, 70,000,000 Gold) Summons 1 Breathtastic Sheep, Max 1 summoned, May be cast a max of once per thread across all casters
13 Summon Ghost Cows- (Spell, Necromancy, Earth & Darkness, 70 MP, 35,000 Gold) Summons 5 Ghost Cow from the enemy list, Max 20 summoned
Summon Radiant Mastiff- (Spell, Summoner Magic, Light, 7,000 MP, 4,500,000 Gold) Summons 1 Radiant Mastiff from the Enemy List, Max 10 Summoned
Summon Radiant Templar- (Spell, Other: Radiant Magic, Light, 30,000 MP, 18,500,000 Gold) Summons 1 Radiant Templar from the Enemy List, Max 20 summoned, this spell may be cast as though it possessed the subtype Holy Magic or the subtype Summoner Magic
Werebane Blazestrike: Proof of Justice- (Spell, Other: Radiant Magic, Light & Fire, 5,500 HP, 5,500,000 Gold) +5,500 Melee Attack, this action gains +40% Critical against Shapeshifters, 60% inflicts Burning, 60% inflicts Stat Drain, 60% inflicts Pain on Shapeshifters, Caster may choose to have individuals treat the corpses of Shapeshifters killed by actions involving this spell as either Shapeshifters, Humans, or Humanoids, with said effect sitting as a non-stacking debuff on the corpses of said Shapeshifters, This spell may be cast and equipped as a Holy Magic or Combat Arts spell

Pets-
None

Transformations-
None

Permanent Consumables-
5 Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
8 Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
12 Book of Mystic Infusion- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Infused Casting"
8 Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
4 Book of Weaponry- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Knowledge of Weapons"
12 Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
5 Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
39 Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'

Artifacts-

*Mrs. Waldridge's Kangaroo-Detecting Fork- (Artifact, Level 20, 56,702 XP, # XP Required, Standard Multiplier x100, Power x1)

*Mrs. Waldridge's Kangaroo-Detecting Fork- (Weapon Aspect: Mrs. Waldridge's Kangaroo-Detecting Fork, Tool, Physical & Psychic, X Gold) +2,000 Melee Attack, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may scan the stats of their targets, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions gain +200% To Hit against targets whose name includes 'Kangaroo' as an uncapped bonus that does not stack with itself, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may deal 20,000 XP Damage, Wielder is informed at the start of each round if any entity or item in the same battlespace has a name that includes 'Kangaroo'


*The Writhing Idol- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x13)

*The Writhing Idol- (Accessory Aspect: The Writhing Idol, Holy Symbol, Agony & Madness & Moon & Faith, X Gold) Wielder may choose to count as possessing a Patron Deity even if wielder does not, Wielder's pets and summons that do not possess a patron deity count as possessing wielder's patron deity, Wielder may cast Dark Magic, Forbidden Magic, Demon Magic, and Illusion spells as though they were Divine Magic spells, Once per thread, when wielder would be afflicted with a negative status effect, wielder may instead remove the text of one of this item's aspects

*The Dead Gods' Bones- (Accessory Aspect: The Writhing Idol, Holy Symbol, Devastation & Void & Faith & Dust, X Gold) 100% inflicts Smitten: Excommunicated, Once per round, wielder may choose to prevent the casting of a Divine Magic spell by a source that is below Level 61, The first time per thread that wielder kills an opponent that is a deity, wielder gains +1 to all base stats as a non-stacking buff

*The Obscene Knife- (Weapon Aspect: The Writhing Idol, Knife, Terror & Blood & Hunger & Rust, X Gold) +60,000 Melee Attack, +60,000 INF, 6,000 SPI Drain, Wielder may deal Drain, 100% inflicts Stat Drain: SPI Drain, Wielder may, upon Damaging an individual, apply a debuff that stacks 5 times that removes the text of one of that individual's Worshipper Benefits, Wielder gains +10,000 to all stats per opponent that possesses an instance of this debuff removing an actual Worshipper Benefit, The first time per round that wielder kills a non-summoned opponent that has not previously been dead during the thread, possessor may gain an action that may only be used to perform a 'Cast a Spell' action that may only incorporate the casting of Divine Magic, Forbidden Magic, Dark Magic, Demon Magic, and Illusion spells, The first time per thread that wielder kills an entity with the ability 'Priest', wielder gains +60,000 to all stats as a non-stacking buff

*Vestments of the Thousand Cults- (Armor Aspect: The Writhing Idol, Robe, Faith & Illusion & Flux & Rot, X Gold) +60,000 Defense, +60,000 RES, Entities below Level 60 may not deal wearer SAN Damage, 15% Human Resistance, 15% Celestial Resistance, 15% Angel Resistance, 15% Deva Resistance, 15% Planetary Resistance, Wielder may cast Divine Magic spells that require a different patron deity than wielder's, The first 6 times per thread that wearer's stats would be scanned by an entity below Level 60, they instead are not scanned


The Cosmic To-Do List-

If Orkanith:
1) Obtains seeds for 20 different types of plants
2) Plants each of these types of plants in an area where it was previously present but had locally gone extinct / been removed, with these plants needing to sprout and become able to produce seeds of their own successfully in said location

Orkanith will get:
'Acquired The Wraith-Druid's Robe'
*The Wraith-Druid's Robe- (Armor, Robe, Life & Darkness, 40,000,000 Gold) +40,000 Defense, +40,000 Magical Attack, +40,000 SPI, Wielder may spend an action to resurrect a target Plant that was not killed by a source above Level 39, Wielder's Plant summons may gain the subtype Undead as a non-stacking buff, Wielder must be Level 20 or greater and must possess the ability 'Druid', the ability 'Necromancer', the ability 'Botanist', or the award 'Acquired The Wraith Druid's Robe'



Awards-
Defeated Talitha, The Least of the Unbroken Circle, on Indrasena-un-Sesamara.
Has Several Features in the Hope Islands Named After Him on Indrasena-un-Sesamara.
Apprehended Venn Salt, AKA The Crimson Gale on Seirei
Assisted Lieutenant Albis with the Marefore Bazaar Thief Case on Seirei
Witnessed the Nuclear Destruction of Marefore Bazaar on Seirei
Solved the Dwindling Spawn Rate Problems in Biggerburg by Removing the Kangaroo-Detecting Fork
Established a Connection to the Vestiges of the Dead Planetary Mathkerios, the Devouring Sky on Eldor VI in the 6th Dimension of the Ceriodor Dimension-Cluster

Has Used 10 Manuals of a Thousand Arts
Has Consumed 5 Essence Sphere: Defender
Has Consumed 5 Improved Essence Sphere: Defender
Has Consumed 5 Greater Essence Sphere: Defender
Has Consumed 5 Essence Sphere: Priest
Has Consumed 5 Improved Essence Sphere: Priest
Has Consumed 5 Greater Essence Sphere: Priest
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Greater Essence Sphere: Guardian
Has Consumed 5 Essence Sphere: Kensei
Has Consumed 5 Improved Essence Sphere: Kensei
Has Consumed 5 Essence Sphere: Paladin
Has Consumed 5 Improved Essence Sphere: Paladin
Has Consumed 5 Greater Essence Sphere: Paladin
Has Consumed 5 Essence Sphere: Radiant Hierophant
Has Consumed 5 Improved Essence Sphere: Radiant Hierophant
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Greater Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Used 5 Attunement Book: Paladin
Has Used 5 Attunement Book: Summoner

Has Beaten 39 Bosses in Boss Rush Mode
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode
Has Reached Round 41 in an Endurance Match
Has Reached Round 41 In A Pet Endurance Match
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the 'Seizing the Center' Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "Mr. Groggo Goes to the Race" Event Match
Has Won the "Four Elementals" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Choices"
Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth"
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent"
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying"
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition"
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity"
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence"
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership"
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune"
Has Completed the Task "Tenth Holy Imperial Challenge of Power: Test of Versatility"
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories"
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options"
The Viscount of Unfun
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Armocida
Arena Sergeant
Posts: 259
Joined: Sat Mar 20, 2021 9:33 pm

Re: Orkanith Morthos

Post by Armocida »

Orkanith Morthos (Armocida)
Level 59
Angel, Darkness
HP: 18,875
MP: 16,000
STR: 1375 (20) 195 Bonus
AGI: 350 (5) 55 Bonus
CON: 755 (10) 165 Bonus
MIN: 640 (10) 50 Bonus
SPI: 1000 (15) 115 Bonus
XP- 507,800,285
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 26
Infamy- 1
Gold- 8,558,003,383
Bonus Weeks: 60 (ADDITIONAL WEEKS: 1 Channeler Week 1 Defender Week, 1 Guardian Week)
Weeks: 0

Will learn:
viewtopic.php?p=163765#p163765

on April 2, 2019

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive

-Auramancer-
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

-Beastmaster-
Bestmaster- (Passive Ability, Beastmaster) Possessor's pets gain +50,000 to all stats as a non-stacking bonus

-Blazing Sultan-
Apprentice Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +500 Defense against Fire
Apprentice Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 5% Fire Resistance
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Apprentice Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 500 points
Basic Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Defense against Fire
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 1% Fire Resistance
Basic Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 50 points
Blazing Sultan- (Passive Ability, Blazing Sultan) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fire Resistance, Possessor ignores Fire Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Defenses that Utilize Fire- (Passive Ability, Blazing Sultan) Possessor gains +500 Defense if possessor has any Fire-element items equipped that provide a Defense bonus
Improved Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +5,000 Defense against Fire
Improved Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 10% Fire Resistance

-Channeler-
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Ambient Mana Rerouting- (Passive Ability, Channeler) If possessor is Level 6 or greater possessor may choose for non-unique Level 1 opponents who would be rolled as encounters in Random Dungeons to not appear.
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Syphoning- (Passive Ability, Channeler) Whenever possessor deals HP Drain or MP Drain, said quantity is increased by 50 points
Basic Syphoning- (Passive Ability, Channeler) Whenever possessor deals HP Drain or MP Drain, said quantity is increased by 50 points
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Transferal of Good Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is not afflicted with, with a 5% chance of curing this selected effect
Basic Transferal of Superior Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor positive status effect that said ally is not afflicted with that possessor is afflicted with, with a 5% chance of inflicting this selected effect
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Basic Zonal Element Channeling Linkup- (Passive Ability, Channeler) When possessor is in a Zone of a base element, quantities of Damage dealt by possessor that are of said element are increased by 500 points
Channeled Power of Bound Hearts- (Passive Ability, Channeler) Possessor gains +200 to all stats for each unequipped pet that possessor is carrying, to a max of +1,000
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Improved Positive Status Channeling- (Passive Ability, Channeler) Possessor's chances of inflicting minor positive status effects through Channeler abilities are increased by 10%
Improved Transferal of Health- (Passive Ability, Channeler) Whenever possessor transfers HP from one source to another, possessor may transfer an additional 2,500 points
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Improved Transferal of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points

-Controller-
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Explosive Impulse- (Technique Ability, Controller) Possessor may use 'Explosive Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +300 Melee Attack, +300 Magical Attack, and +300 Ranged Attack, becomes solely Fire element, and gains '15% inflicts Burning', deals 1/4 Damage, and gains '1 hit against 10'.
Flame Impulse- (Technique Ability, Controller) Possessor may use 'Flame Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Fire element.
Force Wielding I- (Passive Ability, Controller) +5 to all stats when a Force is equipped
Force Wielding II- (Passive Ability, Controller) +25 to all stats when a Force is equipped, +25 Magical Attack, Melee Attack, and Ranged Attack when a Force is equipped
Force Wielding III- (Passive Ability, Controller) Possessor gains +200 to all stats when a Force is equipped and +200 Melee Attack, Magical Attack, and Ranged Attack when a Force is equipped
Ignition Impulse- (Technique Ability, Controller) Possessor may use 'Ignition Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack, becomes solely Fire element, and gains '15% inflicts Burning'.
Night Impulse- (Technique Ability, Controller) Possessor may use 'Night Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +300 Melee Attack, +300 Magical Attack, and +300 Ranged Attack, becomes solely Darkness element, and gains '15% inflicts Voidstruck', deals 1/4 Damage, and gains '1 hit against 10'.
Shadow Impulse- (Technique Ability, Controller) Possessor may use 'Shadow Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Darkness element.
Umbral Impulse- (Technique Ability, Controller) Possessor may use 'Umbral Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack, becomes solely Darkness element, and gains '15% inflicts Voidstruck'.

-Defender-
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Aqua Shield Stance- (Stance Ability, Defender) +50 Defense against Water if a non-Water element Shield is equipped or +500 Defense against Water if a Water element Shield is equipped, 10% Water Resistance, 20% Electrical Weakness
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defender- (Passive Ability, Defender) Possessor gains +700 Defense and +100 CON when a Shield is equipped plus an additional +30 Defense and +10 CON for each level possessor possesses.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Flame Shield Stance- (Stance Ability, Defender) +50 Defense against Fire if a non-Fire element Shield is equipped or +500 Defense against Fire if a Fire element Shield is equipped, 10% Fire Resistance, 20% Water Weakness
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Ice Shield Stance- (Stance Ability, Defender) +50 Defense against Ice if a non-Ice element Shield is equipped or +500 Defense against Ice if a Ice element Shield is equipped, 10% Ice Resistance, 20% Fire Weakness
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Shield Wielding I- (Passive Ability, Defender) +5 to all stats when a Shield is equipped
Shield Wielding II- (Passive Ability, Defender) +25 to all stats when a Shield is equipped, +50 Defense when a Shield is equipped

-Diviner
Can Spot the Peanuts- (Passive Ability, Diviner) Possessor gains +30% To Hit against targets who are carrying at least one Food consumable whose name includes 'Peanut' or who have such an item equipped
Can Spot the Samurai- (Passive Ability, Diviner) Possessor gains +30% To Hit against targets who possess the ability 'Kensei'

-Ebon Chancellor-
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense against Darkness
Basic Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 1% Darkness Resistance
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 Defense against Darkness
Basic Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 50 points
Defenses that Utilize Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 Defense if possessor has any Darkness-element items equipped that provide a Defense bonus
Ebon Chancellor- (Passive Ability, Ebon Chancellor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Darkness Resistance, Possessor ignores Darkness Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Improved Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 10% Darkness Resistance
Improved Defenses Against Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +5,000 Defense against Darkness
Improved Defenses that Utilize Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +2,000 Defense if possessor has any Darkness-element items equipped that provide a Defense bonus
Improved Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 5,000 points

-Elementalist-
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element

-Friendship-
Best Buds with Tengus- (Passive Ability, Friendship) Possessor may, once per thread, summon 5 Tengu from the Enemy List, Max 5 summoned, Possessor's allies whose name includes Tengu gain +3,000 to all stats and gain Impaired: Mute Immunity
Famous for Being Cloned 77 Times By Evil Mafia Bosses- (Passive Ability, Friendship) Possessor gains +5 Fame, Replicated instances of possessor gain '30% inflicts Instant Death'
Finds Nole Unreasonably Sexy- (Passive Ability, Friendship) Individuals named 'Nole' have their Charm infliction chances increased by 300% against possessor, Possessor cannot be afflicted with Charm by individuals whose name does not include 'Nole' if possessor possesses an ally whose name includes 'Nole'
छFriend of Chandar and Suratman, Ace Cartographers- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Chandar' or 'Suratman', Whenever possessor heals an individual named 'Chandar' or 'Suratman', possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Chandar' or 'Suratman'
Lord of Crow Tengus- (Passive Ability, Friendship) Possessor's pets and summons whose name includes 'Tengu' gain +5,000 AGI and gain (+25% Dodge while in a Zone of Air)
Popular Among Samurai- (Passive Ability, Friendship) Possessor gains +2 Fame, Possessor gains +1,000 to all stats as an uncapped bonus if possessor possesses at least two allies who possess the ability 'Kensei'

-Guardian-
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Bulwark Stance- (Stance Ability, Guardian) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
♢I Am The Last Defense Against the Darkness- (Passive Ability, Guardian) If possessor is wearing a Heavy Armor, possessor may, at the start of each round, choose to remove all Resistances from all allies until the round's end as a non-stacking debuff, gain (Possessor's Level)% Darkness Resistance, and apply possessor's Resistances to all of possessor's allies until the end of the round
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Paid Bodyguard- (Passive Ability, Guardian) Possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor
Well-Paid Bodyguard- (Passive Ability, Guardian) The Gold cap on Bodyguard is increased by 100,000 and possessor gains 15% of the money spent on said ability

-Kensei-
Apprentice Sword Arts Attunement- (Passive Ability, Kensei) Possessor gains +500 Melee Attack if possessor has a Sword equipped, Sword Arts spells cost possessor 50 less MP to cast, Sword Arts spells that possess a Magical Attack or Melee Attack bonus have said bonus increased by +50 when cast by possessor
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Kensei- (Passive Ability, Kensei) All Sword Arts spells possessor casts that possess a Melee Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Sword Arts spells cost possessor (250 * Possessor Level) less MP to cast
Meditation of the Magic Blade- (Technique Ability, Kensei) Possessor may use 'Meditation of the Magic Blade' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that adds the Melee Attack bonus of any one of possessor's equipped Swords, to a max of 10,000 points, to possessor's next 'Magical Attack' action that includes a Sword Arts spell as a Magical Attack bonus, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Sword's Fury- (Technique Ability, Kensei) Possessor may use 'Meditation of the Sword's Fury' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action deals an amount of Flat Fire element HP Healing to its user equal to the 10 times the Melee Attack bonus of one of its user's equipped Swords, to a max of 10,000,000 points, also placing a non-stacking buff on its user that provides +1,000 Melee Attack, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Sword's Thirst- (Technique Ability, Kensei) Possessor may use 'Meditation of the Sword's Thirst' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action moves its user to the front row, also placing a non-stacking buff on its user that provides its user's next 'Melee Attack' action with +1,000 Melee Attack and 'deals HP Drain', with said buff vanishing if its possessor does not have a Sword equipped.
Ready Blade- (Technique Ability, Kensei) Possessor may use 'Ready Blade' in conjunction with a 'Rest' or 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that provides +1,000 Melee Attack to possessor's next 'Melee Attack' action that includes a Sword Arts spell, with said buff vanishing if its possessor does not have a Sword equipped.
Secretly a Samurai- (Passive Ability, Kensei) Possessor may choose to count as possessing 30 additional Kensei and Swordsman abilities, including for prerequisite purposes, but also may choose to count as possessing 0 of either or both
Soul-Blade Wielder- (Passive Ability, Kensei) Possessor may, at the start of any of possessor's action, create and equip a Temporary weapon named Soul Blade that is a sword and provides +X Melee Attack and +X to all stats, where X is equal to (100 * Possessor Level); said weapon is the same element as its creator; said weapon may not be traded to or equipped by an individual other than its creator. Only one of said weapon created by any one individual may exist at a time.
Sword Arts Casting I- (Passive Ability, Kensei) Sword Arts spells cost possessor 20 less MP to cast
Sword Arts Casting II- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast
Unified Knowledge of Swordsmanship and Sword Arts- (Passive Ability, Kensei) Possessor may count Swordsman abilities possessor possesses as Kensei abilities (including for prerequisite purposes), Possessor may count Kensei abilities possessor possesses as Swordsman abilities (including for prerequisite purposes)
Weapon of the Blademagus- (Active Ability, Kensei) Possessor may spend an action to exchange 20 points of Melee Attack bonus on a single Sword that character is wielding for 10 points of Magical Attack bonus, with said change being a buff on said weapon that stacks 200 times

-Lawbringer-
♢I Am The Only Justice- (Passive Ability, Lawbringer) Possessor gains (Possessor's Level * 2)% inflicts Entombed: Incarcerated, Possessor may choose to prevent lower Level entities from inflicting Entombed: Incarcerated

-Paladin-
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
♢I Am The Just Blade- (Passive Ability, Paladin) Possessor may, with regards to the elements of opponents' actions targeting possessor and Damage being dealt to possessor, treat the element Law as the element Chaos or Darkness, treat the element Good as the element Evil or Darkness, and treat the element Light as the element Darkness
♢I Am The Righteous Force- (Passive Ability, Paladin) Possessor may treat opposing individuals whose subtype is Celestial, Angel, or Aisurii as though their subtype were Demon for purposes of Paladin abilities and equipped items that require abilities from the Paladin tree to be equipped
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain

-Priest-
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher, to a max of Level 20, for purposes of worshipper benefits
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Blessed Aura- (Passive Ability, Priest) If possessor is in a Priest stance, possessor and possessor's allies regenerate 5,000 HP and 5,000 MP per round, Possessor must have a Patron Deity for this ability to take effect
Bolster Worshipper Benefits- (Passive Ability, Priest) Possessor gains +40 to any stat out of STR, AGI, CON, MIN, and SPI that possessor's Worshipper Benefits give possessor a bonus to
Divine Magic Casting I- (Passive Ability, Priest) Divine Magic spells cost possessor 20 less MP to cast
Divine Magic Casting II- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast
Evangelist- (Passive Ability, Priest) Possessor's pets and summons, if not already considered Devout Worshippers of a deity, are considered to be devout worshippers of possessor's deity
Focused Divine Magic Casting- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Divine Magic
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster's element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Holy Cleanser- (Passive Ability, Priest) Possessor obtains +200 Melee Attack, +200 Ranged Attack, and +200 Magical Attack if possessor has a Divine Magic spell equipped
Liturgist- (Passive Ability, Priest) Possessor may give +50 to the stats of up to 5 targets, This bonus increases to +200 if possessor shares status as being a Devout Worshipper of at least one deity with said individuals, Possessor is able to allocate or re-allocate the targets of this effect at the start of battle and at the start of every round
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor's HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Preacher's Stance- (Stance Ability, Priest) Possessor's allies who share a patron deity with possessor gain +100 to all stats, Possessor must be a devout follower of some deity for this ability to take effect
Priest- (Passive Ability, Priest) +500 Damage to all damage-dealing Divine Magic spells, all Divine Magic spells cost 50 less MP per possessor Level, +50 damage to damage-dealing Divine Magic spells per possessor Level, +50 additional damage to Divine Magic spells that heal HP or MP per possessor Level, Possessor counts as being (Possessor Level / 10, rounded up) levels higher for purposes of worshipper benefits, Possessor must be a devout follower of some deity for this ability to take effect

-Rider-
Legs that Pump the Peddles Like a BOSS- (Passive Ability, Rider) Possessor's Vehicle transformations whose name includes 'Bike' or 'Cycle' may gain bonuses to their AGI and/or turn-order-determining stat sum that would apply specifically to possessor's Steed transformations

-Scholar-
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.

-Summoner-
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon HP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 HP
Basic Summon Mind Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 MIN
Basic Summon MP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 MP
Basic Summon MP Conservation Augmentation- (Passive Ability, Summoner) All of possessor's summons' abilities cost them 100 less MP to cast
Basic Summon Resilience Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Resilience
Basic Summon Spirit Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 SPI
Basic Summon Strength Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 STR
Basic Summon To Hit Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% To Hit
Glare that Makes Samurai Attack Rakshashas Out of Nowhere- (Passive Ability, Summoner) Possessor may, at the start of each round, deal 5,000,000 Flat Fire & Physical element Damage to one opponent whose name includes 'Rakshasha', with this Damage counting as coming from a source that possesses the subtype Human and possesses the ability 'Kensei'

-Other: Radiant Templar-
Basic Radiant Magic Attunement- (Passive Ability, Other: Radiant Templar) All Radiant Magic spells possessor casts that possess a Melee Attack bonus gain +100 Melee Attack, All Radiant Magic spells possessor casts that possess a Magical Attack bonus gain +100 Magical Attack, Radiant Magic spells cost possessor 10 less MP to cast
Champion of the New Radiant Order- (Passive Ability, Other: Radiant Templar) Possessor obtains +1 to all base stats if all individuals in the same thread that have at any point been Darkness element are currently Dead or unsummoned, provided that at least 1 such non-summon individual exists, Possessor obtains -1 to all base stats if possessor has any non-Dead allies who have at any point in the same thread been Darkness element, Possessor and all other individuals of equal or lower Level in the same thread treat Light as a base element
Has Studied the Radiant Scripture- (Passive Ability, Other: Radiant Templar) Possessor gains +20 MIN and +20 SPI, Individuals who possess the ability 'Templar's Conviction' may choose to count as possessing this ability for prerequisite purposes regardless of whether they actually possess it
♢I Am The Pure Storm- (Passive Ability, Other: Radiant Templar) Possessor may equip and cast Holy Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Divine Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Holy Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Divine Magic spells in addition to or instead of their normal subtype, Possessor may cast Divine Magic spells that require a Patron Deity without a Patron Deity if possessor has at least 5 Radiant Magic spells equipped (but not Divine Magic spells that require a specific Patron Deity), Possessor's attacks that involve the casting of a Radiant Magic spell may gain 1 additional hit against each target
Radiant Magic Casting I- (Passive Ability, Other: Radiant Templar) Radiant Magic spells cost possessor 20 less MP to cast
Radiant Magic Casting II- (Passive Ability, Other: Radiant Templar) Radiant Magic spells cost possessor 200 less MP to cast
Templar's Conditioning- (Passive Ability, Other: Radiant Templar) Possessor may use Defense Against SPI Damage instead of Defense against MIN Damage and may use Defense against MIN Damage instead of Defense against SPI Damage
Templar's Conviction- (Passive Ability, Other: Radiant Templar) Possessor gains 100% Charm Resistance, +50 SPI, and +50 Defense against MIN Damage

-Swordsman-
♢Blade of the Radiance- (Passive Ability, Swordsman) Sword Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor may choose to add Light to the elements of any Damage possessor deals while wielding a Sword and may choose for any Sword weapons that possessor is wielding to count as possessing the element Light
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Bright Slash- (Technique Ability, Swordsman) Possessor may use 'Bright Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Paralytic Slash- (Technique Ability, Swordsman) Possessor may use 'Paralytic Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Shadow Slash- (Technique Ability, Swordsman) Possessor may use 'Shadow Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Darkness element.
Slash Mastery- (Passive Ability, Swordsman) Technique Abilities from the Swordsman class whose name includes 'Slash' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Sweeping Slash- (Technique Ability, Swordsman) Possessor may use 'Sweeping Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains '1 hit against 3' and deals 2/3 Damage.
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.


-Other: Radiant Hierophant-
Absorb Light- (Passive Ability, Radiant Hierophant) Possessor Absorbs Light against sources below Level 20 if Level 20 or greater
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 5% Light Resistance
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 to all stats while in a Zone of Light
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Other: Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats while in a Zone of Light
Control of Light- (Passive Ability, Radiant Hierophant) Possessor has a 20% chance of being able to cancel the actions of Light element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Greater Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 25,000 points
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 10% Light Resistance
Improved Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +250 to all stats
Improved Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +1,000 to all stats while in a Zone of Light
Light Immunity- (Passive Ability, Radiant Hierophant) Possessor gains Light Immunity against sources below Level 20 if Level 20 or greater
Light Manipulation- (Passive Ability, Radiant Hierophant) Possessor may choose one of the following at the beginning of each round if Light element: Create a Zone of Light, Remove a Zone of Light created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Light by either possessor or a source below Level 20, Add Light to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Light element on a Light element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Light, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Light, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Light element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Light to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Light, 5% Light Resistance, or +50 Defense against Light and 1% Light Resistance until the end of the round as a non-stacking buff
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Nourished By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Light
Partial Channeling of the Wrath of Light- (Passive Ability, Radiant Hierophant) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Awestruck
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Zonal Light Control- (Passive Ability, Radiant Hierophant) Possessor may, at the start of each round, choose one Zone of Light that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80



-Misc-
♢Absolute Recorder of Time- (Passive Ability, Other: Temporal Primarch) Individual's below possessor's Level may not change the round's number without possessor's permission, may not count the round's number as a different round's number without possessor's permission, may not reset battle without possessor's permission, and may not create or modify Chronogeomantic Zones without possessor's permission
♢Chiefest Amongst Objects- (Passive Ability, Evermason) Possessor gains (Possessor's Level/2, rounded up)% Golem Resistance, Possessor is Immune to unequipped items that are not carried by anyone
Earthquake-Resistant Footing Techniques- (Passive Ability, Monk) Possessor gains 5% Earth Resistance and Earth element actions and attacks cannot inflict Fatigued: Prone on possessor (with this counting as an Immunity)
छKnowledge of the Yamaduta's First Syllable- (Passive Ability, Deathless One) Possessor gains Entombed Immunity against sources below level 60
♢Miraculously Portable- (Stance Ability, Wanderer) Possessor gains the subtype Magic Item. Possessor gains a Gold value of X. Possessor is considered to be both an item and a PC and may be targeted as either or both. If possessor would be stolen, possessor is instead unequipped and forced out of this stance. If possessor would be broken, possessor is instead unequipped, forced out of this stance, and killed. If possessor is in this stance, possessor's allies may spend an action to equip possessor to an open Accessory slot. While possessor is equipped in this manner, possessor is considered to be Semipresent, but is still assigned actions in turn order and may act as though not Semipresent. While possessor is Semipresent in this manner, possessor counts as defeated for purposes of victory conditions.

-Curse-

Obsessed with Samurai- (Passive Ability, Curse) Possessor gains 1 Kensei bonus week at the start of each month, Possessor can't spend Kensei bonus weeks, Possessor is afflicted with Charm: Wanderlust and Confusion: Bored at the start of each round that possessor is not in the same battlespace as an individual with the ability 'Kensei' and is afflicted with Charm: Impressed and Awestruck at the start of each round that possessor is in the same battlespace as such an individual
Lasts until possessor wins 200 battles with an ally who possesses the ability 'Kensei'



Devout Worshipper of The Veil Render-
Base Benefit- Power Overwhelming- Possessor gains +(25*Possessor Level) to its highest unmodified stat as a bonus to said unmodified stat (choosing which stat in case of ties), Worshipper Benefit

Touch the Untouchable- If possessor is Level 20 or greater, possessor may ignore up to (Possessor Level / 20, rounded up) separate Dodge-increases that come from buffs on each of its opponents, Worshipper Benefit

Needs updating/sorts/stat-grabbing
Dacchenburg Industries Boots- 50,000 Gold
Dacchenburg Industries Boots Model II- 2,000,000 Gold
Dacchenburg Industries Boots Model III- 50,000,000 Gold
Dacchenburg Industries Mantra Engine- 50,000,000 Gold
Dacchenburg Industries Gloves- 50,000 Gold
Dacchenburg Industries Gloves Model II- 2,000,000 Gold
Dacchenburg Industries Gloves Model III- 50,000,000 Gold
Dacchenburg Industries Brain Implant- 1,000,000 Gold
Dacchenburg Industries Brain Implant Model II- 60,000,000 Gold
Dacchenbomb- 10,000 Gold
Dacchenbomb II- 1,000,000 Gold
Dacchenbomb II- 25,000,000 Gold
Dacchensyringe- 10,000 Gold
Dacchensyringe II- 1,000,000 Gold
Dacchensyringe III- 25,000,000 Gold
Dacchenburg Industries Longcoat- 50,000 Gold
Dacchenburg Industries Longcoat Model II- 2,000,000 Gold
Dacchenburg Industries Longcoat Model III- 50,000,000 Gold
Dacchenburg Industries Sniper Rifle- 50,000 Gold
Dacchenburg Industries Sniper Rifle Model II- 2,000,000 Gold
Dacchenburg Industries Sniper Rifle Model III- 50,000,000 Gold
Dacchenburg Industries Cane- 50,000 Gold
Dacchenburg Industries Cane Model II- 2,000,000 Gold
Dacchenburg Industries Cane Model III- 50,000,000 Gold
Dacchenburg Industries Rapier- 50,000 Gold
Dacchenburg Industries Rapier Model II- 2,000,000 Gold
Dacchenburg Industries Rapier Model III- 50,000,000 Gold
Dacchenburg Industries Whip- 50,000 Gold
Dacchenburg Industries Whip Model II- 2,000,000 Gold
Dacchenburg Industries Whip Model III- 50,000,000 Gold

Dacchenburg engine usage for 2 weeks(?)



Weapons-
*Iustitia Fall's Otoroshi-Hair Cord- (Weapon, Other: Wire, Light, 45,000,000 Gold) +45,000 Melee Attack, 180% To Hit, 80% Critical, +45,000 STR, +45,000 AGI, 300% Inflicts Confusion: Fear, 300% Inflicts Paralysis, 200% Inflicts Suffocation, attacks involving this weapon's attack bonus may not miss targets who have previously been successfully hit by actions that incorporate this weapon's attack bonus, offensive 'Melee Attack' and 'Melee Overdrive' actions made that incorporate this weapon's attack bonus automatically repeat against a single target of the action at the start of each round, provided none of their performer's other actions have already repeated on said round, wielder may treat non-allied individuals in the same battlespace as possessing 5 additional Black Spiritual Marks, whenever one of wielder's opponents deals Damage to wielder or one of wielder's allies or inflicts a debuff or negative status effect on wielder or one of wielder's allies, wielder may choose for this item, as a non-buff effect that may not be carried between battles, to track that instance, and, for each such tracked on a per-entity basis, to a max of 200 per entity, treat said tracked entity as possessing an additional Black Spiritual Mark, with wielder counting said entity as gaining an additional Black Spiritual Mark at the time said tracking instance is performed; Wielder gains +1% To Hit, +1% Resilience, +1,000 Defense, and +1,000 Melee Attack per Black Spiritual Mark possessed by wielder's targets (to a max of 200) against said targets and deals 5,000 additional Damage to said targets for each said Black Spiritual Mark they possess (to a max of 200)
Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater

Armor-
War-Armor of the New Radiant Order- (Armor, Heavy Armor, Light & Glory & War, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 to all stats, +450,000 HP as a non-stacking bonus, +450,000 MP as a non-stacking bonus, +1 Fame as a non-stacking bonus, 150% Fatigued Resistance, 100% Awestruck Resistance, 100% Voidstruck Resistance, 30% Light Resistance, 30% Darkness Resistance, Wearer causes Light to become a base element across all battlespaces that are part of the same battle, Sources of lower Level than wearer may not stop Light from being a base element, Wearer must be Level 20 or greater
Wielder gains the following worshipper benefits if wielder possesses no Patron Deity or if wielder possesses the ability 'Champion of the New Radiant Order':
Eternal Radiant Star's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Shielded Against the Darkness of All Dark Empires- Possessor gains (Possessor Level)% Darkness Resistance, Worshipper Benefit
Radiance's Unquestionable Holy Wrath- Possessor's 'Magical Attack' actions deal 1.5 times Damage to Undead, Demons, Fiends, and Daemons as a non-stacking effect that does not stack with other effects that multiply damage against specific subtypes

Accessories-
Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Blood Emblem- (Accessory, Broach, Darkness & Blood, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
Horned Helm of the Hordeboss- (Accessory, Helm, War & Physical, 65,000,000 Gold) +65,000 Defense, +65,000 Melee Attack, +65,000 STR, +50,000 AGI, +50,000 CON, 15% Human Resistance, Wearer's Humanoid allies and Unit allies gain +3,000 to all stats as a non-stacking bonus (Bound to Orkanith)
Heart of the Horse God- (Accessory, Bioaugmentation, Physical & Earth, 250,000,000 Gold) +2,500,000 HP, Wielder's HP-determining stat becomes wielder's highest base stat (with a single stat chosen by wielder in the case of ties), Wielder's Steed transformations gain +250,000 to all stats as a non-stacking constantly-applied bonus, Wielder must be Level 40 or greater (Bound to Orkanith)
*Stone of the Prophet- (Accessory, Holy Symbol, Fate & Knowledge, 300,000,000 Gold) +300,000 SPI, +3,000,000 MP as a non-stacking bonus, Once per round, wielder may (to a max of once across all wielders per round) choose a hit of an attack to make unable to miss or be dodged by entities that are not 20 or more Levels greater than wielder's Level and are not Level 99 or greater, Wielder must be Level 40 or greater (Bound to Orkanith)


Consumables-
8 Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
12 Book of Mystic Infusion- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Infused Casting"
5 Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
8 Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
10 Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
50 Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack


Items-
297 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
188 Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
55 Light Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
13 Day Dragon's Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Light element as a non-stacking effect

Artifacts:

*The Writhing Idol- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x13)

*The Writhing Idol- (Accessory Aspect: The Writhing Idol, Holy Symbol, Agony & Madness & Moon & Faith, X Gold) Wielder may choose to count as possessing a Patron Deity even if wielder does not, Wielder's pets and summons that do not possess a patron deity count as possessing wielder's patron deity, Wielder may cast Dark Magic, Forbidden Magic, Demon Magic, and Illusion spells as though they were Divine Magic spells, Once per thread, when wielder would be afflicted with a negative status effect, wielder may instead remove the text of one of this item's aspects

*The Dead Gods' Bones- (Accessory Aspect: The Writhing Idol, Holy Symbol, Devastation & Void & Faith & Dust, X Gold) 100% inflicts Smitten: Excommunicated, Once per round, wielder may choose to prevent the casting of a Divine Magic spell by a source that is below Level 61, The first time per thread that wielder kills an opponent that is a deity, wielder gains +1 to all base stats as a non-stacking buff

*The Obscene Knife- (Weapon Aspect: The Writhing Idol, Knife, Terror & Blood & Hunger & Rust, X Gold) +60,000 Melee Attack, +60,000 INF, 6,000 SPI Drain, Wielder may deal Drain, 100% inflicts Stat Drain: SPI Drain, Wielder may, upon Damaging an individual, apply a debuff that stacks 5 times that removes the text of one of that individual's Worshipper Benefits, Wielder gains +10,000 to all stats per opponent that possesses an instance of this debuff removing an actual Worshipper Benefit, The first time per round that wielder kills a non-summoned opponent that has not previously been dead during the thread, possessor may gain an action that may only be used to perform a 'Cast a Spell' action that may only incorporate the casting of Divine Magic, Forbidden Magic, Dark Magic, Demon Magic, and Illusion spells, The first time per thread that wielder kills an entity with the ability 'Priest', wielder gains +60,000 to all stats as a non-stacking buff

*Vestments of the Thousand Cults- (Armor Aspect: The Writhing Idol, Robe, Faith & Illusion & Flux & Rot, X Gold) +60,000 Defense, +60,000 RES, Entities below Level 60 may not deal wearer SAN Damage, 15% Human Resistance, 15% Celestial Resistance, 15% Angel Resistance, 15% Deva Resistance, 15% Planetary Resistance, Wielder may cast Divine Magic spells that require a different patron deity than wielder's, The first 6 times per thread that wearer's stats would be scanned by an entity below Level 60, they instead are not scanned



Spells-
Atomic Wave-Slash- (Spell, Sword Arts, Atomic, 170,000 HP, 70,000,000 Gold) +70,000 Melee Attack, 70% inflicts Poison: Irradiated, 1 hit against 600,000, Caster must have a Sword equipped
Greater Blade of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 5,000 MP OR 5,000 HP, 5,000,000 Gold) All weapons wielded by caster gain +5,000 Melee Attack, gain the element Light, lose the element Darkness, and gain a 30% chance of inflicting Awestruck as a buff that does not stack on the same item and stacks 10 times across all items per wielder
Execution Strike- (Spell, Sword Arts, Darkness & Physical, 40,000 MP, 20,000,000 Gold) +20,000 Melee Attack, 60% inflicts Wounded, Inflicts Instant Death on targets below Level 20, Caster must be Level 20 or greater and must be wielding a Sword worth 20,000,000 Gold or more
Radiant Armament Strike: Proof of Triumph- (Spell, Other: Radiant Magic, Light, 15,500 HP, 15,500,000 Gold) +15,500 Melee Attack, 30% inflicts Awestruck, This action's performer obtains a buff that causes its possessor's per-item Melee Attack, Magical Attack, and Ranged attack bonuses to become 2x the relevant stat its possessor has a Light-element weapon equipped, This spell may be cast and equipped as a Holy Magic or Combat Arts spells
Summon Radiant Mastiff- (Spell, Summoner Magic, Light, 7,000 MP, 4,500,000 Gold) Summons 1 Radiant Mastiff from the Enemy List, Max 10 Summoned

Pets-
None

Transformations-
None

Permanent Consumables-
None

Artifacts-
None

Awards-
'Established a Connection to the Vestiges of the Dead Planetary Mathkerios, the Devouring Sky on Eldor VI in the 6th Dimension of the Ceriodor Dimension-Cluster'

Orkanith Morthos (Armocida)
Level 59
Angel, Darkness
HP: 2,950,000
MP: 3,612,500
STR: 28,500 (20)
AGI: 3,500 (5)
CON: 7,550 (10)
MIN: 6,400 (10)
SPI: 10,000 (15)

ATTACK-
+243,000 Melee Attack
60% inflicts Wounded, 60% inflicts Voidstruck, 50% may inflict Frozen or Drowning, 30% inflicts Confusion, Stat Drain: CON Drain, Stat Drain: SPI Drain, Voidstruck, Hexed, Pain: Stomachache, and Impaired: Blind: Constant Glare, 130% Critical, 230% To Hit

DEFENSE-
+64,435 Defense
+10,500 Defense Against Darkness, 40% resilience, 150% Fatigued Resistance, 100% Awestruck Resistance, 100% Voidstruck Resistance, 69% Light Resistance, 87% Darkness Resistance
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