Dacchenburg Industries

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Modrageball
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Dacchenburg Industries

Post by Modrageball »

Wriggle Nightsparrow wrote: Hellishly good items you needn't sell your soul for.

Yeah. We're in business.

This is a place where I'm gonna post my creations for the engine and take orders for anyone who wants stuff from it.



Special Ability- Once per day, user may create up to 10 items from the list of creatable items totaling no more than 50,000 Gold in value
List of special items-
Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
Dacchensyringe- (Consumable, Invention, Darkness & Light, 10,000 Gold) Heals target for 25,000
Daccehenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
Daccehenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge
Daccehenburg Industries Whip- (Weapon, Whip, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells

List of creatable items-
1/19th Tablet of Air- (Item, Item Piece, Air, 5,000 Gold)
1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
1/19th Tablet of Fire- (Item, Item Piece, Fire, 5,000 Gold)
1/19th Tablet of Water- (Item, Item Piece, Water, 5,000 Gold)
1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
Ancient Book of Lore- (Item, Antiquity, Magic, 7,000 Gold)
Arbandic Gnomish Brass- (Item, Material, Physical & Technology, 17,000 Gold)
Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
Basic Magewright’s Seal- (Accessory, Seal, Magic, 15,000 Gold) +25 to all stats, +12 Magical Attack
Beastman Lackey- (Pet, Humanoid, Physical, Lv.1, 30,000 Gold)
Beauteous Clam- (Pet, Aquatic, Light, Lv. 1, 75,000 Gold)
Blackish Mist Puff- (Item, Material, Darkness, 90 Gold)
Black Skull Seal- (Accessory, Seal, Darkness, 5,000 Gold) +50 to all stats of user's summoned Undead, Undead pets, and user if user is Undead
Blue Muranite Crystal- (Item, Material, Water, 500 Gold)
Bolster Toughness- (Spell, Protection Magic, Physical, 35 MP, 4,000 Gold) +65 Defense, Stacks 3 times
Bone Claws- (Weaponx2, Fist Weapon, Darkness, 4,000 Gold) +16 Melee Attack
Bone Shield- (Weapon, Shield, Darkness, 3,000 Gold) +8 Defense
Call Private Cloud Formation- (Spell, Druid Magic, Air, 30 MP, 36,000 Gold) Target ignores negative effects attached to Zones that have a source below level 15
Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
Carp Seed- (Item, Antiquity, Water, 70 Gold)
Carved Pumpkin- (Item, Antiquity, Light & Darkness, 4,000 Gold)
Cat- (Pet, Animal, Air, Lv.1, 700 Gold)
Catfish Seed- (Item, Antiquity, Water, 95 Gold)
Cookie (2)- (Consumable, Food, Earth, 1 Charge, 200 Gold) Heals 200 HP and 300 MP
Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
Cure Potion- (Consumable, Potion, Magic, 1 Charge, 500 Gold) +50 HP
Desert Corsair Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, +2% to Hit
Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Elementalist Oil of the Elements- (Item, Material, Air & Earth & Fire & Water, 10,000 Gold)
Engineer's Wrench- (Weapon, Tool, Technology, 7,000 Gold) +11 Melee Attack, all Mech transformations gain +200 HP and +14 to all stats
Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Flame Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
Force Ward- (Spell, Protection Magic, Physical, 20 MP, 4,000 Gold) +500 Defense against Force Magic, 1 hit against 3, does not stack
Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
Gear- (Item, Material, Technology, 200 Gold)
Glass of Shimmering Memories- (Item, Material, Ice & Magic, 50,000 Gold)
Halibut Seed- (Item, Antiquity, Water, 30 Gold)
High Noon Cloak- (Accessory, Cloak, Air, 2,000 Gold) +40 AGI on the first round of combat, +5 AGI on other rounds
Horribly Mutated Servant with Rending Claws- (Pet, Bio-Horror, Physical & Darkness, Lv.1, 16,500 Gold)
Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)
Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)
Itsy Bitsy Sapphire- (Item, Antiquity, Earth & Ice & Water, 2,000 Gold)
Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
Large Red Muranite Crystal- (Item, Material, Water, 6,000 Gold)
Large Shadow Tree- (Item, Antiquity, Darkness, 95,000 Gold)
Large, Shining Red Muranite Crystal- (Item, Material, Water, 10,000 Gold)
Lightning Bolt- (Spell, Wizard Spell, Electricity, 5 MP, 700 Gold) +7 Magic Attack
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Manual of Combat Arts- (Accessory, Tome, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Mega Tuna- (Consumable, Food, Water, 2,000 Gold) Heals 2,000 HP
Might Increase Potion
Miracle Carp- (Consumable, Food, Water, 1 Charge, 17,000 Gold) +3,000 MP
Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Old Tome- (Item, Antiquity, Earth, 5,000 Gold)
Old Silver Key- (Item, Antiquity, Earth, 5,000 Gold)
Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Pure Metals- (Item, Material, Earth, 7,000 Gold)
Red Muranite Crystal- (Item, Material, Water, 600 Gold)
Refined Magic Copper- (Item, Material, Magic, 10,000 Gold)
Rusted Fox Seal- (Accessory, Seal, Physical & Earth & Magic, 800 Gold) +3 STR, +5 AGI, +20 AGI for purposes of determining multiple actions for Animals and Shapeshifters
Rusted Wolf Seal- (Accessory, Seal, Physical & Earth & Magic, 800 Gold) +5 STR, +5 CON, +14 AGI for purposes of determining multiple actions for Animals and Shapeshifters
Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
Salmon Seed- (Item, Antiquity, Water, 35 Gold)
Shapeshifter's Seal- (Accessory, Seal, Magic, 2,000 Gold) +10 to any stat, Wielder may choose a stat at the beginning of battle and switch the selected stat at the beginning of each round, Can only be used by Shapeshifters
Shining Blue Muranite Crystal- (Item, Material, Water, 2,100 Gold)
Slippery Potion- (Consumable, Potion, Air & Water, 1 Charge, 4,000 Gold) Target's chance per turn of having Paralyzed wear off increases by 10%, stacks 5 times
Small Ruby Stone- (Item, Antiquity, Earth & Fire, 5,000 Gold)
Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater
Summon Skeleton (2)- (Spell, Necromancy, Darkness, 10 MP, 7,000 Gold) Summons 1 Skeleton (2), Max 20 Summoned
Sword with Seal-Shaped Socket- (Weapon, Sword, Magic & Physical, 9,000 Gold) +15 Melee Attack, +15 Magical Attack, +5 AGI, SPI, MIN, STR, and CON
The Sound of a Marching Army- (Item, Material, Physical & Technology, 17,000 Gold)
Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
Tiny Amythist- (Item, Material, Darkness, 1,000 Gold)
Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
Tome of Legends- (Item, Antiquity, Light, 7,000 Gold)
Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense against darkness
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)

1/day items-
Elder Glyph of Mystic Shielding- (Accessory, Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance
Elder Glyph of Protection- (Accessory, Elder Symbol, Light & Warding, 40,000 Gold) +45 Defense, 5% Physical Resistance
costs 50,000 xp to make item-
Chloroform- (Consumable, Potion, Darkness & Air & Water, 5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious



if nothing is specified the engine produces...

"8 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
1 Dacchenbomb
1 Magical Gears"

Order List-



Current Pricelist: <will be expanded and put onto front page as I put things up, purchases subject to refusal and refund if current circumstances dictate such, pricelist subject to change at any time>

50K-
Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
Dacchensyringe- (Consumable, Invention, Darkness & Light, 10,000 Gold) Heals target for 25,000

350K-
Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge

500K-
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge

Wriggle Nightsparrow wrote: First order of business:

Tersel is made and given
Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
in exchange for agreeing to the following...

He agrees to the condition that he will do everything within his power to avoid conflicting with Lili's team in Princess of Suns.

PaperGolem wrote: Tersel agrees to this condition.

<Updated>

Wriggle Nightsparrow wrote: I nearly forgot; a pair of gloves are made today, a pair of boots are made tomorrow, a pair of gloves the day after. I'll update it all after that.

Wriggle Nightsparrow wrote: <Pair of gloves made today, pair of boots made tomorrow>

<All of this updated>

Wriggle Nightsparrow wrote: Next 4 productions: Boots, Gloves, Rapier, Gloves.

Lord Gadigan wrote: Wriggle, is the spelling of this thread intentional? I keep wondering if you meant to change the name or if that's a typo.

Wriggle Nightsparrow wrote: Oh... Oh my. That bodes ill for the company. I think I am going to change that now...

PaperGolem wrote: Well, not all the items are spelled the same way, themselves. Same issue for the Sepherys stuff.

Lord Gadigan wrote: Can I please have a list of the various items (of both types) with the various spellings? I need to fix that.

Wriggle Nightsparrow wrote: Dacchenbomb
Dacchensyringe
Daccehenburg Industries Longcoat
Daccehenburg Industries Sniper Rifle
Daccehenburg Industries Gloves
Daccehenburg Industries Boots
Dacchenburg Industries Rapier

The coat, rifle, gloves, and boots and an extra e in there.

Lord Gadigan wrote: Please reomve the extra e. Thank you.

Wriggle Nightsparrow wrote: Engine makes

4 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)

Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)

Arbandic Gnomish Brass- (Item, Material, Physical & Technology, 17,000 Gold)

<Kevin gets the paralyze other>

Shadowman wrote: Kevin buys the Paralyze Other for 15k golds.

Wriggle Nightsparrow wrote: <Approved, updated trade>

The engine makes another pair of gloves. Arc gets 3 pairs of gloves and a pair of boots. The golem gets that rapier. <Engine up to date>

This also happens for the next 3 days:

"4 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)

Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)

Arbandic Gnomish Brass- (Item, Material, Physical & Technology, 17,000 Gold)"

Wriggle Nightsparrow wrote: A sniper rifle is promptly created.

kitsune106 wrote: i request more robot parts. we can have htem in 100 days, if we get 10 a day

Aeromage wrote:
kitsune106 wrote:i request more robot parts. we can have htem in 100 days, if we get 10 a day


Unfortunately, it won't be able to make anything else for 100 days.

Azraile Kiras wrote: McDoogle wonders how much the following would cost to make (Each):

Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge

Can offer gold, skill (though he is giving that for free torge the tank being a guild progect), and his landhawk in exscange and wonders

Or offering runs to tag along giving gold/exp/drops to lili

EDIT - on and the price on making a full earth tablet

kitsune106 wrote:
Aeromage wrote:

kitsune106 wrote:i request more robot parts. we can have htem in 100 days, if we get 10 a day


Unfortunately, it won't be able to make anything else for 100 days.



true. anyway...

silas woudl like a full set of rdacchenburg armor and items at the moment.
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Re: Dacchenburg Industries

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Wriggle Nightsparrow wrote: That's already one of my plans in the works; I am thinking the thing will be at least fairly awesome. I'll almost certainly have one up and running before next year.

Requests are being processed; I'll get a price list up at some point.

Gloves made. Boots tomorrow and for three days after.

kitsune106 wrote: okay. since sila can use hte items tahat add to stats. and he won';t midn using them. ixion is also interested. Kelvar, maybe.

heraclecle,s definately.

kit and clerance, sorry, own't fit their characters.

silas owudl ike: Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells

and ixion oudl like 5 Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells

would make him near invunerable.

Wriggle Nightsparrow wrote: Another sniper is made today, a pair of gloves is made tomorrow. I'm noticing I've missed a day; I've installed a contingency in the first post to keep me from repeating this problem.

<Engine productions up to date>

Wriggle Nightsparrow wrote: Five dacchenbombs are made.

<Engine up to date>

him61 wrote: Zephronius walks through the door of the fine establishment known as Daccenburg Industries, and submits the following query:

"What's the best deal I can get on a few bombs, and possibly a rifle on loan?"

Wriggle Nightsparrow wrote: That depends. Are you willing to try your hand at... EX PONG OMEGA?!

him61 wrote: The name suggests awesomeness. I'll give it a shot.

Wriggle Nightsparrow wrote: Lili and zeph engage in what starts off with a simple game of pong. The difference becomes clear, though, when the first ball hits the opposing paddle, splits into two balls, and randomizes direction and speed. The game quickly turns into an epic duel, with balls literally covering most of the screen and the background flashing rapidly. Both contenders move their fingers and eyes rapidly across the screen, faster than the eye can see, and lili can be heard muttering complicated equations. After about four minutes, zeph finally lets a ball through.

In lite of you getting farther than anyone I have heard of besides myself in this game, I'll give you five bombs and let you rent one of our patiented rifles for three months. Sound good? Oh, and a 175K fee will be processed should you fail to return the rifle in working order.

him61 wrote: Zephronius thanks Lili for the kind offer, gladly accepts, and leaves.

Wriggle Nightsparrow wrote: <Updated>

Wriggle Nightsparrow wrote: Another rifle is produced, teth is paid for recent work with a pair of gloves and said rifle.

<Updated>

Wriggle Nightsparrow wrote: 10 villain seals make

<not updated>

Wriggle Nightsparrow wrote: Make a rifle!

<Still not updated>

Wriggle Nightsparrow wrote: Let's say, 5 pairs of gloves starting now.

Azraile Kiras wrote: mc doogle still wonders if you would lend a set of dacchenburg armor to a guildie

Wriggle Nightsparrow wrote: Lili will lend him it for 50K/month if he wants.

<The twins get 1 rifle and two pairs of boots, updated>

Azraile Kiras wrote: he's to low a level for that kinda gold

Wriggle Nightsparrow wrote: It doesn't seem like it; he has 250K on him and could make a lot more than that in a month... But as you wish.

Azraile Kiras wrote: thats been saved up over quite some time and probly borrowing a good deal soon

Wriggle Nightsparrow wrote: <Updated>
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Re: Dacchenburg Industries

Post by Modrageball »

Wriggle Nightsparrow wrote: Engine starts making boots until further notice. 'k?

Azraile Kiras wrote: curious how many:

1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)

can it make a day?

lol

Wriggle Nightsparrow wrote: 10/day. I'm currently making 5/day when not making other stuff.

Azraile Kiras wrote: hey would you be willing to give mcdoogle those pices of armor (gloves, armor, and boots) if he uses that in a combo in order to get the OMG WHY WON"T IT STOP EXPLODING ability for the guild to use in combo's for making ammo and weapons and the like for the vehicles?

Wriggle Nightsparrow wrote: Not at the moment, though I might be willing to in the future.

Aeromage wrote: Deciding it's high time he got himself some better equipment, Caelum places an order for a pair of:
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells

(Yes, I know you've technically lent him a pair already, but those are currently only available in that Player Quest, which isn't going anywhere at the moment)

Wriggle Nightsparrow wrote: <It's actually quite the opposite. You have them available for battle, ect specifically for the duration of the player quest. That carries over to arena matches specifically>

Aeromage wrote: ((Really? I must have misread the rule, then. Ignore the order for the gloves, then. Cael will get a pair once his lent pair has been taken off him.))

Wriggle Nightsparrow wrote: Lili realizes she left the stove on by accident and swiches off the boot making. Hell, why not make all the gloves I'll ever need? Those start to be produced.

Wriggle Nightsparrow wrote: The engine makes 5

Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance

to repay rikamaru

1 lurid spacial colors is made today <and two from tomorrow> are given to Volatilius in repayment for the absorbed material.

and 4 more killborg parts. After that, it resumes regular production <standard items, not gloves or boots>.

Wriggle Nightsparrow wrote: Rather than normal production, I'm making 2 ironsalt and 8 killborg pieces today and a lurid spacial colors, an ironsalt, and 8 killborg pieces tomorrow. All ironsalt created from this post go to Rosaline. The day after, 5 Tablet of Fire pieces, a Lurid Spacial Color, and 4 killborg parts are made. All tablet pieces created in this post go to kit.

I'm updating the trade part of this prematurely>

Wriggle Nightsparrow wrote: Tomorrow, Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold) are made

Same the day after.

The day after that, it's 50/50 with diamonds and killborg parts.

Aeromage wrote: Deciding that in light of events both current and recent, certain acquaintances of his are in need of better equipment, Cael places an order for two pairs of Dacchenburg Industries Gloves, to be delivered to one Lady Rosaline and the Island Nation of Volatilis. 100,000 gold is paid up for this.

Wriggle Nightsparrow wrote: Gloves currently aren't for sale in normal circumstances, being (with the boots) the only such items.

Diamond production is finished, 19 fire tablet pieces and a killborg piece are started on

Aeromage wrote: Ah, well.

Wriggle Nightsparrow wrote: Current Pricelist: <will be expanded and put onto front page as I put things up, purchases subject to refusal and refund if current circumstances dictate such, pricelist subject to change at any time>

50K-
Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
Dacchensyringe- (Consumable, Invention, Darkness & Light, 10,000 Gold) Heals target for 25,000

350K-
Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge

500K-
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge

Draconics wrote: Don't forget, I still need those 2 Glass of Shimmering Memories and 13 Pumpkins.

Wriggle Nightsparrow wrote: <negate this post>

JTL9000 wrote: You also owe Alrick 5 Sound of a Marching Army. Actually, you need to add that to the list as well, since the absorbtion did go through...

Wriggle Nightsparrow wrote: ...There. That should be everything, up to date. I'll try to get a full price list out at some point at least reasonably soon. I'll start working on the Order List after I finish my current project, which will be decently soon.
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Re: Dacchenburg Industries

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JTL9000 wrote: Alrick has a business proposition. As mentioned in his recent bulliten board notice, he's collecting luck related items. If Lili is interested in helping with said item collection, and/or will give him a good deal on their replication (he's going to be wanting seven of most of them), he'll allow all compatible items to be absorbed by the engine.

hazezeroking wrote: Edit: Erased this, Reworking chars.

Draconics wrote: STUFF IS NEEDED.

CAP LOCKS, MAN!

Wriggle Nightsparrow wrote: Draconics has been given his items. (13 carved pumpkin, 2 glass of shimmering memories)

Alrick has been given his items (5 sound of a marching army)

Paper, do you happen to remember what you wanted? I made and gave dusty a pair of boots and a rifle, but I can't remember what you wanted after that; the curse of a constantly full PM box is that things get lost. (paper is given whatever he wants for 5 days of use, to be determined, plus a pair of boots and a rifle)

<Updated, list up to date, I don't owe anyone anything for now save the days already set aside for paper>

Draconics wrote: THANK YOU GOOD SIR. Cap locks end.

Room. Cleaning. Stop.

Aeromage wrote: A letter arrives from one Councillor Alim of Volatilis, politely inquiring as to when the slightly overdue delivery of Lurid Spatial Colours should be expected.

((It seems that the Colours weren't updated to Volatilis' item list...))

Wriggle Nightsparrow wrote: The island is sent it's 3 colors, along with two more as an apology for misplacing the order.

<Updated>

Shadowman wrote: Your 5-colored powers are a mere 71,42857143% as powerful as mine!

JTL9000 wrote:
JTL9000 wrote:Alrick has a business proposition. As mentioned in his recent bulliten board notice, he's collecting luck related items. If Lili is interested in helping with said item collection, and/or will give him a good deal on their replication (he's going to be wanting seven of most of them), he'll allow all compatible items to be absorbed by the engine.



Any response to this?

Wriggle Nightsparrow wrote: I'll agree to that on a case by case basis. My general policy is giving three of an item back if I absorb it with my slot, 5 of it if I absorb it with someone else's slot. I tend to veer towards caution with light element items, as my artifact is strongly darkness element... Though some stuff works. If you got some rare/hard to get materials, I would probably be quite interested in sucking them into the engine and replicating them. As a general note, if I can get it within a day without actually have to think to design the match I don't call it rare. Aka, a lucky coin isn't that rare and isn't tremendously hard to get, but it's the sort of thing I'd probably be up for absorbing. As another example, Lurid Spacial Colors was something I specifically wanted.

On the other hand, a "Lucky Golden Pin- (Accessory, Broach, Air, 125,000 Gold) 105% To Hit, 5% Critical, 5% Resilience, 5% Dodge" which is in stock in the shop isn't something I have any current interest in, as I can easily get it (and I couldn't currently even make it).

hazezeroking wrote: Mr. Csen walks into Dacchenburg Industries.

"Good day. I am Mr. Csen. On my travels around here I have heard of your products and have seen that they are of great quality. Me and my colleagues have decided that we would do much better were we to have some of your products. Sadly it seems, we are short on funds at this present time. Is there a way we could pay for these items over time?"

Mr. Csen writes down a list of a few items that are needed (without going over board)
1x Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
1x Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
1x Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge

as he hands over the list he says:
"Of course, we do have items we could trade over as well."

Wriggle Nightsparrow wrote: Lili points to the price list without breaking eye contact with her game of Extreme Pong. (see the first post in this thread under the "engine can produce these" post)

The engine also makes 19 fire tablets and a killborg part over the course of today and tomorrow.

<updated this bit, said items sans the killborg part are handed over to mearu>

JTL9000 wrote: This has already been posted in the relavent battle thread but I'm reposting it here for convenience's sake.

As per their deal, now that her battle is over, Jessie gives Lili the following for the engine:
Apprentice’s Shadow Power Core- (Item, Material, Technology & Darkness, 5,000 Gold)
Apprentice’s Base Gear Heart- (Item, Material, Technology, 6,000 Gold)
Apprentice’s Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold
Apprentice’s Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
Apprentice’s Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
Apprentice’s Airy Gear Heart- (Item, Material, Technology & Air, 6,000 Gold)
Apprentice’s Stone Power Core- (Item, Material, Technology & Earth, 5,000 Gold)
Apprentice’s Stone Gear Heart- (Item, Material, Technology & Earth, 6,000 Gold)
Apprentice’s Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)
Apprentice’s Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
Apprentice’s Acidic Power Core- (Item, Material, Technology & Acid, 5,000 Gold)

Also, as per that deal, Lili agrees to make Alrick an Apprentice’s Electrical Power Core in return for the one the engine is absorbing, since getting him one of those was the whole purpose of the battle in the first place.

Wriggle Nightsparrow wrote: Lili thanks Jessie for her good work, takes the loaned item back, and says she'll make the replacement cores as soon as the item is absorbed.

Geddoe42 wrote: Mreau puts in an order for Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge

Wriggle Nightsparrow wrote: Lili, quite pleased that someone is finally buying some of her better items, gives Mearu spares out of her personal stock and sets the engine to remake them over the next two days. Remembering Mearu is a rune mage, she takes him aside after that and talks to him about several projects she's been thinking about and offers to partially fun them if the ooze wants to try to undertake them.

<Updated Mearu's Purchases>

Draconics wrote: Leaving this here:

Lili gets the following items for the engine:
Apprentice’s Shadow Power Core- (Item, Material, Technology & Darkness, 5,000 Gold)
Apprentice’s Base Gear Heart- (Item, Material, Technology, 6,000 Gold)
Apprentice’s Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold
Apprentice’s Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
Apprentice’s Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
Apprentice’s Airy Gear Heart- (Item, Material, Technology & Air, 6,000 Gold)
Apprentice’s Stone Power Core- (Item, Material, Technology & Earth, 5,000 Gold)
Apprentice’s Stone Gear Heart- (Item, Material, Technology & Earth, 6,000 Gold)
Apprentice’s Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)
Apprentice’s Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
Apprentice’s Acidic Power Core- (Item, Material, Technology & Acid, 5,000 Gold)

Once the engine absorbs it, Lili also agrees to give Alrick a copy of:
Apprentice’s Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)

JTL9000 wrote:
Wriggle Nightsparrow wrote:Lili, quite pleased that someone is finally buying some of her better items,



Jessie will be ordering a pair of boots once she gets enough gold. Zeo will want some things eventually as well. But most people can't farm gold anywhere near as fast as your team.

kitsune106 wrote: Kit will order:
Carp Seed- (Item, Antiquity, Water, 70 Gold)
Catfish Seed- (Item, Antiquity, Water, 95 Gold)
Halibut Seed- (Item, Antiquity, Water, 30 Gold)
Salmon Seed- (Item, Antiquity, Water, 35 Gold)

or maybe one of eah a day. at least 2 each.

Shadowman wrote: Patchy wants to place an order for 133 1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)

19 more may be added depending on if a certain trade goes well.

Name yer price and when the first 19 bits will be done.
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Re: Dacchenburg Industries

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Wriggle Nightsparrow wrote: Price- 300K per tablet for the first 3, 500K after that. Production upon payment. You aren't getting a bad deal.

JTL9000 wrote: Though not a big fan of the engine due to its dark alignment, Charming stops buy and gives Lili a Lucky Coin and a message from Alrick.

Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)

The lucky coin is for absorbtion by the engine, using Alrick's slots. Assuming it's successful, Alrick will then get 5 Lucky Coins back, as per Lili's usual terms. He would also like to purchase an additional 9 Lucky Coins (for a total of 14) and would like to know how much Lili will charge for them. He may want more Lucky Coins later on as well, though the 14 should be enough for now.

Wriggle Nightsparrow wrote: The coin is returned to alrick, along with a response.

Engine + Light Element Items = Possible Boom

I'm trying to avoid that, sorry. My precious machine nearly blew apart when I fed it a cheap celestial oil; I am trying not to make the same mistake again.

JTL9000 wrote: I can understand that. Not looking forward to farming the rest of those coins but I can understand that.

Draconics wrote: ((For a price Vashna would be willing to run you up against 100 of them a few times))

JTL9000 wrote: ((It'd be nice to speed things up but I'm not too keen on racking up any more expenses at this point either. I think I'll see how my new thread goes for now. If needed, I can always pull Alrick and Jessie out of their current fight to help. With them and Charming together, they could probably take on a fairly large number of Mercs at once.))

Wriggle Nightsparrow wrote: The next week's work order (I'll update it all at once):
-Day 1
1 Daccehenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
-Day 2
1 Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
-Day 3
6 Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
3 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)
-Day 4
5 Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
3 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
Red Muranite Crystal- (Item, Material, Water, 600 Gold)
-Day 5
4 Blue Muranite Crystal- (Item, Material, Water, 500 Gold)
3 Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
2 Sword with Seal-Shaped Socket- (Weapon, Sword, Magic & Physical, 9,000 Gold) +15 Melee Attack, +15 Magical Attack, +5 AGI, SPI, MIN, STR, and CON
-Day 6
5 Red Muranite Crystal- (Item, Material, Water, 600 Gold)
Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)
3 Sword with Seal-Shaped Socket- (Weapon, Sword, Magic & Physical, 9,000 Gold) +15 Melee Attack, +15 Magical Attack, +5 AGI, SPI, MIN, STR, and CON
1 Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
-Day 7
2 Blue Muranite Crystal- (Item, Material, Water, 500 Gold)
4 Elementalist Oil of the Elements- (Item, Material, Air & Earth & Fire & Water, 10,000 Gold)
4 Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)

All of this goes to papergolem.

After that's done a 1/19 tablet of fire piece and one 1/19 tablet of earth piece sneak into the production one day.

kitsune106 wrote: problem. Day three is illegal. It is more then 50k. it is infat 57400 gold in items.

PaperGolem wrote: Hm? Oh! So it is. Okay then, switch that to:
-Day 3
4 Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
4 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
2 Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
-Day 4
3 Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
3 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
Red Muranite Crystal- (Item, Material, Water, 600 Gold)
2 Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)

Wriggle Nightsparrow wrote: Engine Production up-to-date. A couple glyphs <24 of each type> snuck into the schedule somewhere.

Wriggle Nightsparrow wrote: The following are made for dusty, and delivered on sunday.

Today
Glass of Shimmering Memories- (Item, Material, Ice & Magic, 50,000 Gold)

Tomorrow
2 Large, Shining Red Muranite Crystal- (Item, Material, Water, 10,000 Gold)
Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)

Edit: "Tomorrow" will occur tomorrow, not today. Today, a couple special ingredients are made...

Wriggle Nightsparrow wrote: ...These ingredients being a sagemouth catfish and 5 paralyze others as well as 4 killborg pieces.

Wriggle Nightsparrow wrote: Yesterday, 7 drakelings were created. Today, tomorrow, and the two days following 19 pieces of air and water tablets will be created as well as four killborg pieces.

Lord Gadigan wrote: As a note, I approved this use of the Engine.

Wriggle Nightsparrow wrote: .suoisilev ot nevig era yehT .edam era stoobnehccad worromot dna yadoT

Draconics wrote: Flop, FLop, FLOp, FLOP.

A meter-tall, red tire with five green duck feet along its circumference and a smiley face as its spinner rolls into the . . shop? It stops and deposits 500k in gold indicating a wish to purchase a pair of the Dacchenboots.

Wriggle Nightsparrow wrote: An amused lili activates the engine and churns out the gloves.

<Updated this>

Draconics wrote: The Wheel's looks at the pair of gloves with a shimmering change to disappointment, as it had indicated a pair of boots. Being a smiling, christmas, duck-wheel, it had no hands but five cold feet.

Wriggle Nightsparrow wrote: <I said gloves here, I gave you boots on your sheet. I was being rushed to get out the door when I wrote this. All is in order, including the engine production (which has been updated. The base production of the engine has been changed.>

Draconics wrote: Pleased with the change Silent One extrudes itself out the door.
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Re: Dacchenburg Industries

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Wriggle Nightsparrow wrote: Today, tomorrow, and the day after are devoted to making materials for combos, specifically 19 1/19th tablet of earth pieces, 9 flame drakelings, and 5 drakelings. <updated, with permission, in advance>

Lord Gadigan wrote: For confirmation purposes, this is approved.

Wriggle Nightsparrow wrote: 6 days are spent making stuff alternate stuff. Today and tomorrow, 3 syringes and 7 bombs are created and given to kit. The two days after that, a pair of boots and a pair of gloves are remade, replacing the ones given to catrice from lili's stockpile. Finally, two days further recreate the gloves and boots given to alrick.

<Updated, engine production up to date>

Aeromage wrote: Lady Rosaline decides to spring for a pair of fashionable Dacchenboots.

Wriggle Nightsparrow wrote: And the good lady is given one. The engine is set to produce a pair to replace them in good time.

<updated>

JTL9000 wrote: I'd like to purchase the following:
3 Boots (for Alrick, Zeo, and Tia)
2 Gloves (for Alrick and Tia)
1 Sniper Rifle (for Alrick)

Total cost (assuming there's no discount for large purchases):
2,850,000 gold (to be paid by Alrick)

However, if you're still in need of Holy Blades, I've got quite a lot and would be happy to trade you some to pay off part of the cost.

Wriggle Nightsparrow wrote: Lili'll give you one day with the engine <making standard products; I may say no on particularly rare productions, non-dacchenburg stuff, maybe> for every 7 blades she gets. Fair deal, no?

Buying them for base price works perfectly fine as well. Which would you like?

JTL9000 wrote: Hmm... Assuming that creating one Dacchenburg item still takes up the engine's entire production capacity for one day, and you'll still willing to pay 75k each for the Holy Blades (as listed the thread you made stating that you wanted them), I think it'll work out slightly better for me if I sell the blades to Lili and then put the money towards my order. I'll sell you 14 Holy Blades which, at 75k each, comes to 1,050,000 gold. Which reduces the cost for my order to 1,800,000. If one or more of my assumptions were wrong, let me know and I'll rethink things.

Long as we're talking about this, I'd also like to inquire about the prices for the following:
Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Complete sets of tiny gems.

Wriggle Nightsparrow wrote: Looking at that, it does work out very slightly better; you get 50K out of the deal. If that's of import to you, I don't really have a problem with that. How many days are you using it for again?

Also, gems, that weapon coating, and paralyze other are all fine productions.

JTL9000 wrote: I don't care too much either way about the 50k but I figure that, if you don't care either, I might as well go ahead and do it that way. You're the one getting all the money in the end anyway.

It'll take the engine 6 days to make all the Dacchenburg items I want. Actually, I could probably use a second sniper rifle, so make that 7 days in order to create:
3 Boots (for Alrick, Zeo, and Tia)
2 Gloves (for Alrick and Tia)
2 Sniper Rifles (for Alrick)

Depending on how much you'd charge for additional days, I may be interested in getting another few (anywhere from 2 to 6, depending on the price) to make weapon coatings, gems, and copies of paralyze other to aid in some future combos.

JTL9000 wrote: Alrick gives Lili 2,100,000 gold in return for seven days with the engine.

On that note, the engine's productions for the next 7 days will be:

Days 1 - 3:
Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
The engine makes one pair per day. Alrick, Zeo, and Tia each get one.

Days 4 - 5:
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
The engine makes one per day. They go to Alrick and Tia.

Days 6 - 7:
Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
The engine makes one per day. Both go to Alrick.

JTL9000 wrote: Edited my previous post. Alrick's no longer giving Lili the blades and he's only getting 7 days with the engine.

JTL9000 wrote: Now that you're back, I'd like to buy another two or three days with the engine (to make tiny gems, weapon coatings, and paralyze spells) if possible. What would you like in return?

Wriggle Nightsparrow wrote: Straight gold would be optimal; 300K a day seems reasonable for those things.

Also, further killborg parts made; engine productions up to date. JTL, if you didn't get the previous stuff in this thread post that now.

JTL9000 wrote: *Checks sheets* It looks like the items I got earlier haven't been added to my sheets.

Ok, I'll buy two days (Alrick pays) and make the following.

DAY 1
4 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
3 Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
3 Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)

DAY 2
6 Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
2 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
2 Tiny Emerald- (Item, Material, Earth, 1,000 Gold)

Wriggle Nightsparrow wrote: <Updated everything; the engine starts making 7 drakelings a day and 2 killborg parts a day for 2 weeks>

Azraile Kiras wrote: how much you charging for stat potions, once you get your full that is?

A using them would be nice.

and B have some combo ideas


like tring to make crystals of them

Wriggle Nightsparrow wrote: I'm charging the same as anything else for those; 500K a day, or 500K per (however you wanna look at it). I'm up for making some deals or trades to mitigate the price somewhat under certain circumstances.

Azraile Kiras wrote: 500k a day for 50k valule that cost nothing but the loss of 50k items you could keep yourself is a bit much

Now I remember why I don't even bother looking here x.x

100k or even 200k is more resoable but realy you whant 1000% profit?

Wriggle Nightsparrow wrote: Because I think the value of the items the engine can produce is significantly more than 50K. Take the gloves I can make, for example. Comparing them to the Camnepteron bangles (which they are essentially all-around better than, and who I based my prices off), which are worth 455K. Looking at some of the other otherwise-unobtainable items the engine makes (any number of materials, etc), and considering how much I stand to profit from simply having the engine sit there cranking out stuff for me, I think I'm setting a fair price. As I said, I often go down in price to something like 300K if I find someone to be a particularly good customer, if we work out a deal, or if I feel that I owe them in general; I've done that a lot with JTL. 500K is the standard price, though, and I can't see it changing too much at the moment; bottom line, if I set it too much lower I'm actually losing money.

As a side note, thinking stat-increase potions are worth 50K is kinda silly. They were the semi-finals prize for the brass disk tourney, a permanent consumable (and these always have misleading prices), and 10% drop off a special fight monster even I would have a hell of a time beating.

If you don't like the prices and think you have a better offer, PM me and we can discuss it. If you just don't like the prices, please don't keep posting in this thread about it. (Start a babble or something) I thank you for not doing so thus far.
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Re: Dacchenburg Industries

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Azraile Kiras wrote: the machine don't make you money though unless you rent it out

It don't mater what the items are are worth the most you can make off the machine a day is 25K by making 50k worth of items and selling them

So unless people rent days you only make 25k a day.

So your ether get some nice items or minor amount of golds.

But you expect people to turn that 25k into 500k for 50k items even if they may be more valuable than 50k to others there not to you.

Geddoe42 wrote: When you have a moment I'll buy a bunch of days... yo...

Wriggle Nightsparrow wrote: How many/what do you want?

kitsune106 wrote: is it possible to get a few strength and con increase potions? I have an idea for a combination using them. but i woudl need htem, and maybe a few drakeling too.

Geddoe42 wrote: Spirit and stamina x2 for now

Wriggle Nightsparrow wrote: Lili is entirely happy with geddoe as a customer for the moment, and sells him the potions for 300,000 each (taking time out of the two weeks of making drake-spawn).

Wriggle Nightsparrow wrote: Lili sets the engine to make 5...

Refined Magic Copper- (Item, Material, Magic, 10,000 Gold)

...For Alrick, to pay him for the one her gave her. She's interested in doing the same with some unrefined silver, if he wants/has any.

<Updated this action of the engine but no other>

JTL9000 wrote: There never was any unrefined silver exactly, just silver ore (all of which was refined). If you meant refined silver, Alrick is all out but Jessie still has some (she has some refined gold too, if you need it).

Draconics wrote: Nira requests:

Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
Tiny Amythist- (Item, Material, Darkness, 1,000 Gold)
Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)



What's the price?

kitsune106 wrote: kit shoudl have a copy of those, if oyu are interested.

Wriggle Nightsparrow wrote:
Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
Tiny Amythist- (Item, Material, Darkness, 1,000 Gold)
Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)




I think 500K for the lot seems like a fair price, yes?

Draconics wrote: Never mind then.

Wriggle Nightsparrow wrote: I thought that was a fair price; it's about what I usually charge, you have far more than enough money to pay for that, and it presumably saves you a ton of time. Do you have a counter offer?

Azraile Kiras wrote: don't supose you have any non darkness gear az could rearm with?

Geddoe42 wrote: As a note, Wriggle, you have never charged more than 10x the value of items.. her you are suggesting he pay 33x the item value.


Draconics- awhile back Wriggle said he was allowing 500k for 1 days worth of production.. perhaps you should look into that and getting a few other 1k items.. you can work stuff out: Wriggle is easy to deal with

Wriggle Nightsparrow wrote: The reason I said 500K was more because it takes one and a half days to make the gems and less because they gems are cool. I've started generally charging 300K for taking over the engine for a day, so I guess 450K would kinda be more appropriate? 500K sounded better.

Geddoe42 wrote: 500k makes sense in that regard, again, perhaps he could pick 5 more items and take 2 days.

Azraile Kiras wrote: what kinda deal can i get on armor, a pet, and those tomes?

Wriggle Nightsparrow wrote: Uh. Specify what items you want? There's a list on page 1 of this thread. Standard rates are 300K per day using the engine. A few things are more expensive. Here's the basics on armor and pets.

Armor-
Daccehenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells

Pets-
Beastman Lackey- (Pet, Humanoid, Physical, Lv.1, 30,000 Gold)
Cat- (Pet, Animal, Air, Lv.1, 700 Gold)
Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
Flame Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
Horribly Mutated Servant with Rending Claws- (Pet, Bio-Horror, Physical & Darkness, Lv.1, 16,500 Gold)

Azraile Kiras wrote: Daccehenburg Industries Longcoat is the only armor you have saddly x.x

and likely a Drakeling and water tablets
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Re: Dacchenburg Industries

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Wriggle Nightsparrow wrote: So. What do you want and how many of them do you want?

Azraile Kiras wrote: well look at what i got first

Wriggle Nightsparrow wrote: I'm really not understanding. Make and post a list of what you want followed by how many you want. Like this.

1. 5 "Dozen Egg"
2. 1 "Large Bowl"

Azraile Kiras wrote: 1 drakling
1 full water tablet

maybe >.>

5 1/19th Tablet of Air- (Item, Item Piece, Air, 5,000 Gold)
5 1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
5 1/19th Tablet of Fire- (Item, Item Piece, Fire, 5,000 Gold)
5 1/19th Tablet of Water- (Item, Item Piece, Water, 5,000 Gold)

to see if an 4 element tablet is possable

exstra dragons too if possable

Geddoe42 wrote: 1 more soul increase potion please. will pay as soon as you make it

Wriggle Nightsparrow wrote: A soul increase potion is made today and given to geddoe. This took long enough that I'm not charging for it.


The engine's output is modified to produce 1 magical gear and 4 killbot parts for now.


<Soul increase potion given>

Wriggle Nightsparrow wrote: For the next 15 weeks, Cael, Alrick, and Celas have control of the engine's production. I believe each of them is getting 5 weeks. I reserve the right to joink control back at any point, but I doubt that'll happen.

You guys can post what you're having it make here.

JTL9000 wrote: I'm in no real hurry to take my weeks if either of you guys need anything ASAP, but here's what I want made over course of my time.

5 weeks = 35 days so...

Days 1 - 2
8 Chloroform- (Consumable, Potion, Darkness & Air & Water, 5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)

Days 3 - 4
Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
Tiny Amythist- (Item, Material, Darkness, 1,000 Gold)
Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)

Days 5 - 6
Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
4 Refined Magic Copper- (Item, Material, Magic, 10,000 Gold)

Days 6 - 10
Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater

Days 11 - 15
Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater

Days 16 - 20
Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater

Days 21 - 25
Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater

Days 26 - 30
Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater

Days 31 - 35
5 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense

JTL9000 wrote: As a note, the final day of my five weeks will be the 28th (Thursday) so Aero and Celas, you should probably start thinking about what you want.

JTL9000 wrote: Since I have some time to kill and won't be using any of those weapon coatings right away, I went ahead and updated this.

Aeromage wrote: Rosaline gets her act together and decides what to do with her five weeks with the Dacchenburg Engine! This will finish on the 3rd of July.

The following are created (split by day):

Day 1-2:
Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater

Day 3-4:
Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater

Day 5-6:
Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater

Day 7:
Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater

Day 7:
Elder Glyph of Mystic Shielding- (Accessory, Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)

Day 8:
Elder Glyph of Mystic Shielding- (Accessory, Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance
2 Large Red Muranite Crystal- (Item, Material, Water, 6,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
5 Red Muranite Crystal- (Item, Material, Water, 600 Gold)

Day 9-10:
Elder Glyph of Protection- (Accessory, Elder Symbol, Light & Warding, 40,000 Gold) +45 Defense, 5% Physical Resistance
2 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats

Day 11-12:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
8 Shining Blue Muranite Crystal- (Item, Material, Water, 2,100 Gold)
Large Red Muranite Crystal- (Item, Material, Water, 6,000 Gold)

Day 13-16:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
4 Large Red Muranite Crystal- (Item, Material, Water, 6,000 Gold)

Day 17:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
6 Red Muranite Crystal- (Item, Material, Water, 600 Gold)
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Gear- (Item, Material, Technology, 200 Gold)

Day 18:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
5 Gear- (Item, Material, Technology, 200 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Red Muranite Crystal- (Item, Material, Water, 600 Gold)

Day 19:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)

Day 20:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)

Day 21:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)

Day 22:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis

Day 23:
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
4 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
8 Blue Muranite Crystal- (Item, Material, Water, 500 Gold)

Day 24-29:
2 Arbandic Gnomish Brass- (Item, Material, Physical & Technology, 17,000 Gold)
Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)

Day 30-31:
3 Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats

Day 32-34:
5 Refined Magic Copper- (Item, Material, Magic, 10,000 Gold)

Day 35:
3 Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)
4 Blue Muranite Crystal- (Item, Material, Water, 500 Gold)



Overall
2 Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
2 Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
2 Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater

18 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
2 Elder Glyph of Mystic Shielding- (Accessory, Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance
2 Elder Glyph of Protection- (Accessory, Elder Symbol, Light & Warding, 40,000 Gold) +45 Defense, 5% Physical Resistance

12 Arbandic Gnomish Brass- (Item, Material, Physical & Technology, 17,000 Gold)
12 Blue Muranite Crystal- (Item, Material, Water, 500 Gold)
6 Gear- (Item, Material, Technology, 200 Gold)
9 Ironsalt- (Item, Material, Physical & Psychic, 16,000 Gold)
16 Large Red Muranite Crystal- (Item, Material, Water, 6,000 Gold)
13 Lurid Spatial Colors- (Item, Material, Magic, 15,000 Gold)
12 Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
12 Red Muranite Crystal- (Item, Material, Water, 600 Gold)
15 Refined Magic Copper- (Item, Material, Magic, 10,000 Gold)
16 Shining Blue Muranite Crystal- (Item, Material, Water, 2,100 Gold)
Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
Tiny Amythist- (Item, Material, Darkness, 1,000 Gold)
Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)

Wriggle Nightsparrow wrote: Holy god the engine's up to date; it hasn't been for a long, long time. Reminder that celas still has 5 weeks using the engine. I'm saying that offer expires a year from today.

Aeromage wrote: Gwah, I completely forgot about this.
I've updated the items to Rosaline.

kitsune106 wrote: kit puts in an order for 5 drakelings.

kitsune106 wrote: Kit pokes the sales robot with a heavy metal stick, as they have buzz saws

Wriggle Nightsparrow wrote: ZZZRRTT. The proper paperwork is shredded by the robot's chainsaws. Five drakelings are made over two days.

<Updated this individual post/purchase>

kitsune106 wrote: kit nods nad will tip the robots an extra 100,000 gold for processing so effecintely.
K

Wriggle Nightsparrow wrote: The bot takes the money and wishes her a nice day.

kitsune106 wrote: how much for either of these:

Elder Glyph of Mystic Shielding- (Accessory, Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance
Elder Glyph of Protection- (Accessory, Elder Symbol, Light & Warding, 40,000 Gold) +45 Defense, 5% Physical Resistance

since kit would like to put in an order to attempt to do a combo with.

if the result is doable to give to engine, she will give it to it.

Wriggle Nightsparrow wrote: With those terms, you can have one of each for free.
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Re: Dacchenburg Industries

Post by Modrageball »

kitsune106 wrote: okay.... should i explain the combo? it is to use the concepts dedfensivesss, potency and maybe others with each one to attempt to make a better elder rune.

Wriggle Nightsparrow wrote: No, just go ahead with it and use the materials. Also, don't keep posting in here without more to add please.

Wriggle Nightsparrow wrote: Kit gets four Increase Spirit potions a week from today in exchange for a book of infused casting.

TeremirNailos wrote: Buying 4 drakelings for 300,000 gold. (Talked to wriggle already but he'll ok this once he gets around to it I'm sure.)

Celas wrote: Celas places an order for a full set of Legacy Staff pieces.

Wriggle Nightsparrow wrote: Sounds good. In fact, I think I'll switch the engine over to producing those every day until further notice.

Balkantar's purchase goes through.

Celas wrote: Celas requests a Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
from the fires of industry!

Wriggle Nightsparrow wrote: Confirmed.

Wriggle Nightsparrow wrote: The Engine begins production on Cute Little Sisters

Wriggle Nightsparrow wrote: The Engine grinds up once more!

We're making...

1x Lesser Maguffium
9x Legacy Staff Piece

...each day for the two weeks, as per the prescribed limit on this.

Wriggle Nightsparrow wrote: Voidshadow Eclipse Steel- (Item, Material, Darkness & Astral, 100,000,000 Gold)

Is being produced for the next two weeks.

JTL9000 wrote: Zeo is owed six of the new Model III Sniper Rifles.

Payment was already made.

Aeromage wrote: The Doctor placed an order for a
Dacchenburg Industries Mantra Engine- (Accessory, Gadget, Darkness & Psychic & Magic & Mystic & Technology, 50,000,000 Gold) Summoned Daemons in the same battlespace as wielder gain +5,000 to all stats as a non-stacking buff at the time of their summoning, Daemons in the same battlespace as wielder regenerate 500,000 MP at the start of each round, Individuals below Level 60 may not summon non-Daemons that are not Rune Magic summons, that are not summons from the 'Dacchenburg Engine' artifact, and that are not the summons of Daemons, the summons of Rune Magic summons, or the summons of summons from the 'Dacchenburg Engine' artifact

last October. This gets popped out. (Payment and this item's existance will happen as part of shop-thread updating).

Wriggle Nightsparrow wrote: Zeo gets those rifles (that were produced ages ago) shipped to him with a note asking why he didn't stop buy to pick them up. The Engine is once-more prompted to make things, this time a 50/50 mix of Zero Dust and the darker cousin of Sunmetal.

JTL9000 wrote: Updated Zeo's rifles. Which I never knew were done.

Wriggle Nightsparrow wrote: Previous production gets stopped two days early while I remember to keep this going. This one starts:

1.
Dark Conjunction Cloth- (Item, Material, Mystic & Darkness & Astral, 70,000,000 Gold)
2x Eclipse Steel- (Item, Material, Darkness, 15,000,000 Gold)

2.
Dark Conjunction's Moaning Iron- (Item, Material, Metal & Darkness & Magic, 70,000,000 Gold)
2x Eclipse Steel- (Item, Material, Darkness, 15,000,000 Gold)

3.
Darkest-Union Iron- (Item, Material, Metal & Darkness & Fire & Magic & Hope, 70,000,000 Gold)
2x Eclipse Steel- (Item, Material, Darkness, 15,000,000 Gold)

4, 5, 6.
Grey Matter- (Item, Material, Null, 50,000,000 Gold)
Ancient Freshwater- (Item, Material, Water & Law, 50,000,000 Gold)

7
Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
Lawful Mindcog- (Item, Antiquity, Technology & Law & Psychic, 60,000,000 Gold)

8
Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
Mathematite Engine-Cog- (Item, Antiquity, Technology & Psychic, 60,000,000 Gold)

9
Lesser MacGuffium- (Item, Material, Mystic & Fate & Time, 90,000,000 Gold)
Cube of Distilled Destruction- (Item, Material, Destruction, 7,000,000 Gold)

10
Mirror-Realm Quicksilver- (Item, Material, Water & Earth & Light & Magic, 90,000,000 Gold)
Cube of Distilled Proof- (Item, Material, Air & Psychic, 5,000,000 Gold)
Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)

11
Timesand's Shadow- (Item, Material, Time & Destruction & Null, 60,000,000 Gold)
2 Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)


12
Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)
2 Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)


13
Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)
8x Mystery Matter- (Item, Antiquity, Magic, 1,200,000 Gold)
Godseed?- (Item, Material, Light & Darkness, 1 Gold)

14
Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)
8x Mystery Matter- (Item, Antiquity, Magic, 1,200,000 Gold)
Godseed?- (Item, Material, Light & Darkness, 1 Gold)

Wriggle Nightsparrow wrote: The above production list is repeated.

kitsune106 wrote: you have used up
1 Eclipse Stee
and
1 Voidshadow Eclipse Steel- (Item, Material, Darkness & Astral, 100,000,000 Gold)

Wriggle Nightsparrow wrote: Engine begins producing:

1st day
2x Grey Matter- (Item, Material, Null, 50,000,000 Gold)

next day
1x
Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)
2x
Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)

And makes those for the next two weeks, repeating the pattern

Wriggle Nightsparrow wrote: 3x Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
7x Mystery Matter- (Item, Antiquity, Magic, 1,200,000 Gold)

This is made for two weeks. First ten of the cloth go to geddoe.
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Re: Dacchenburg Industries

Post by Modrageball »

Wriggle Nightsparrow wrote: The Engine spits out 10 Legacy Staff pieces, then repeats-

Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)
9x Godseed?- (Item, Material, Light & Darkness, 1 Gold)


Every day for the next two weeks.

Aeromage wrote: Wriggle asked me to continue the Dacchenburg Engine's trundling along, so that's what I'll do.

11 days of:

11 Godseed?- (Item, Material, Light & Darkness, 1 Gold)
Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)

and three days of my choice, apparently!
I'm going to pick three more days of the above.

Aeromage wrote: My stuff from the above post has been updated to Caelum.

The Engine needs to make more things!

11 days of:

11 Godseed?- (Item, Material, Light & Darkness, 1 Gold)
Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)

for Wriggle, and three days of:

3x Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
7x Mystery Matter- (Item, Antiquity, Magic, 1,200,000 Gold)

for myself.

(One of the Sunproof Cloths has been used in a combo. The rest of my items have been added to my lot)

Wriggle Nightsparrow wrote: This gets produced for the next two weeks:

7 Godseed?- (Item, Material, Light & Darkness, 1 Gold)
Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)
Proper Timing- (Item, Material, Time, 16,000,000 Gold)
Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)

This post may be edited later today.

Wriggle Nightsparrow wrote: Here's the loadout for the next two weeks.

40 Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater
40 Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
40 Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
40 Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
39 Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater

Mirror-Realm Quicksilver- (Item, Material, Water & Earth & Light & Magic, 90,000,000 Gold)

JTL9000 wrote: Ok... Due to a deal with Wriggle, I get 15 weeks (105 days) with the engine. Schedule is as follows...

Days 1 - 12
Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
Cube of Distilled Destruction- (Item, Material, Destruction, 7,000,000 Gold)
30 Glass of Shimmering Memories- 50,000 Gold
168 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- 1,000 Gold

Days 13 - 26
2 Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
2 Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
2 Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
2 Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
2 Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
(Note: 7 of the Strength Gems are vanishing due to being used in the Lead Chef contest)

Days 27 - 46
2 Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
4 Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)

Days 47 - 56
3 Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
45 Offwhite Rock of Fortune- (Item, Material, Light & Fortune, 220,000 Gold)
152 Godseed?- (Item, Material, Light & Darkness, 1 Gold)

Days 57 - 69
2 Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
90 Offwhite Rock of Fortune- (Item, Material, Light & Fortune, 220,000 Gold)
5 Hyburion Overthruster- 40,000 Gold

Days 70 - 76
Sparkletastic Wonderbownium- (Item, Material, Wonder & Hope & Light & Tacky, 100,000,000 Gold)

Days 77 - 88
Cube of Distilled Destruction- (Item, Material, Destruction, 7,000,000 Gold)
Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)
12 Knowledge Increase Potion- 50,000 Gold
12 Might Increase Potion- 50,000 Gold
12 Stamina Increase Potion- 50,000 Gold
12 Soul Increase Potion- 50,000 Gold
12 Speed Increase Potion- 50,000 Gold
(Note: 77 of the Might Potions are vanishing due to being used in the Lead Chef contest)

Days 89 - 105
Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)

I'll periodically pop back in and update items to my sheet as they're completed.

Wriggle Nightsparrow wrote: Popping in and taking the engine back for today (day 21) to produce 20x Fractal

Then making...

Next Day
10x more fractals
1x each of the "Gem of Boundless X"

Next Day
2x each of the "Gem of Boundless X"

Next Day
40 of each "Increase Potion"

Next Day
2x of each of the "Gem of Boundless X"

Next day
40 of each "Increase Potion"

Next day
40 of each "Increase Potion"
(All of this stuff except 6x Fractal are being used in the Lead Chef contest)

Next day
1x Unobtainium
40 of each "Increase Potion" besides SPI, 39 of SPI

Next Day
3x Sunproof Cloth, 197 Hyperion Overthruster

The Nottest of Daves wrote:
Yogurtrunsfreenow wrote:(00:26:00) daveishere55: Would I order up the Dacchencane in the Dacchenburg Industries Guild thread?
(00:36:11) [yogurtrunsfreenow]: ("o" wriglenigtsparow) Yes
(00:36:34) [yogurtrunsfreenow]: ("o" wriglenigtsparow) In fact, since you reminded me it exists, you can have three days with it to make whatever you like
(00:36:46) daveishere55: Excellent!



The Three Days of Making:

Day One wrote:Ancient Freshwater- (Item, Material, Water & Law, 50,000,000 Gold)

Dacchenburg Industries Cane Model III- (Weapon, Staff, Darkness & Magic, 50,000,000 Gold) +50,000 Magical Attack, +5,000 Melee Attack, 180% To Hit, 80% Critical, +40,500 SPI, +500,000 MP as a non-stacking bonus, 160% Critical against Humans, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain 160% Critical



Day Two wrote:Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"

Eclipsetech Clone Cylinder- (Item, Antiquity, Darkness & Technology & Astral, 31,000,000 Gold)
Proper Timing- (Item, Material, Time, 16,000,000 Gold)

Call Private Cloud Formation- (Spell, Druid Magic, Air, 30 MP, 36,000 Gold) Target ignores negative effects attached to Zones that have a source below level 15

19 1/19th Tablet of Water- (Item, Item Piece, Water, 5,000 Gold)

50 Mega Tuna- (Consumable, Food, Water, 1 Charge, 2,000 Gold) Heals 2,000 HP
50 Miracle Carp- (Consumable, Food, Water, 1 Charge, 17,000 Gold) +3,000 MP
50 Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP

Beauteous Clam- (Pet, Aquatic, Light, Lv. 2, 75,000 Gold)
Aquatic, Light
HP- 1,800
MP- 2,090
STR- 60
AGI- 5
CON- 180
MIN- 14
SPI- 12
XP- 0
Xp Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 180, +500 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Radiant Bolt- 180 Damage, Light, 0 MP
Snap- 200 Damage, The Prime Attribute for this attack is Strength, Physical, 2 MP
Dazzle- 30 Damage if user desires damage to be inflicted, 5% Inflicts Charm, 3% Inflicts Confusion if it does not inflict Charm, Light, 140 MP



Day Three wrote:Cube of Distilled Proof- (Item, Material, Air & Psychic, 5,000,000 Gold)
Cube of Distilled Rationality- (Item, Material, Psychic & Technology & Earth, 5,000,000 Gold)
Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)

Datawind Tower- (Item, Property, Air & Technology, 30,000,000 Gold)
River of Magical Wine- (Item, Property, Magic & Water, 30,000,000 Gold)



This post ~UPDATED~

Wriggle Nightsparrow wrote: The Dacchenburg Engine coughs up some dust and begins churning out...

3x Sunproof Cloth, 7x Godseed?

...Until listed that it stops.

Wriggle Nightsparrow wrote: Updated production list:

<Updated the last couple things; A number were used in combos but many never went through at all. Kind of shitty book-keeping; something to work on for the future. List currently up to date, exhempting today.>

Unobtainium- (Item, Material, Technology & Energy & Astral, 90,000,000 Gold)

(Rotating between the gems in the listed order) <Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength">

Wriggle Nightsparrow wrote: The Engine interrupts its standard creation cycle to make:

Worldbridge Egg- (Item, Antiquity, Spatial & Life, 200,000,000 Gold)

...Which goes to Volatilis.

Wriggle Nightsparrow wrote: The Dacchenburg Engine spends today producing 200 Legacy Staff pieces and the next 13 days producing...

Worldbridge Egg- (Item, Antiquity, Spatial & Life, 200,000,000 Gold)

Celas wrote: (10:36:54 PM) Wriggle NIghtsparrow: Give me their value in gold and we have a deal. Sound ok?
(10:37:04 PM) driftwood 153: Sounds good

Elyion happily deals out 50,000,000 Gold for the Engine to produce

Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"

Wriggle Nightsparrow wrote: In light of behind-the-scenes contributions to the study of meta-mechanics, Dacchenburg Industries grants Grey use of the Dacchenburg Engine for the next 30 days.

riotofblood wrote: Grey would like to thank Dacchenburg Industries for their generosity, and has the first couple days of production lined up as follows:

Day 1:
Make:
185 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- 1,000 Gold
3 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
3 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
3 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
3 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
3 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"

Total Items: 200
Total Gold: 150,185,000

Day 2 and 3 make this each day:
Make:
184 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- 1,000 Gold
3 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
3 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
3 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
3 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
3 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
1 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)

Total Items: 200
Total Gold: 190,185,000

Day 4 and 5 make this each day:
Make:
183 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- 1,000 Gold
3 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
3 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
3 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
3 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
3 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
1 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
1 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
Total Items: 200
Total Gold: 195,185,000

Day 6:
Make:
81 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- 1,000 Gold
19 | Knowledge Increase Potion- 50,000 Gold
19 | Might Increase Potion- 50,000 Gold
19 | Stamina Increase Potion- 50,000 Gold
19 | Soul Increase Potion- 50,000 Gold
19 | Speed Increase Potion- 50,000 Gold
13 | Tome of Legends- 7,000 Gold
4 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
7 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
Total Items: 200
Total Gold: 199,922,000

Day 7:
Make:
39 | Knowledge Increase Potion- 50,000 Gold
39 | Might Increase Potion- 50,000 Gold
39 | Stamina Increase Potion- 50,000 Gold
39 | Soul Increase Potion- 50,000 Gold
39 | Speed Increase Potion- 50,000 Gold
5 | Sand Diamond- 36,000,000 Gold
Total Items: 200
Total Gold: 189,750,000

Total for Week:
1000 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- 1,000 Gold
15 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
15 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
15 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
15 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
15 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
58 | Knowledge Increase Potion- 50,000 Gold
58 | Might Increase Potion- 50,000 Gold
58 | Stamina Increase Potion- 50,000 Gold
58 | Soul Increase Potion- 50,000 Gold
58 | Speed Increase Potion- 50,000 Gold
5 | Sand Diamond- 36,000,000 Gold
8 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
11 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)

The loot will be split up as follows:
Natsuu:
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
5 | Knowledge Increase Potion- 50,000 Gold
5 | Might Increase Potion- 50,000 Gold
5 | Stamina Increase Potion- 50,000 Gold
5 | Soul Increase Potion- 50,000 Gold
5 | Speed Increase Potion- 50,000 Gold


Ultear:
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
5 | Knowledge Increase Potion- 50,000 Gold
5 | Might Increase Potion- 50,000 Gold
5 | Stamina Increase Potion- 50,000 Gold
5 | Soul Increase Potion- 50,000 Gold
5 | Speed Increase Potion- 50,000 Gold


Underdog:
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
5 | Knowledge Increase Potion- 50,000 Gold
5 | Might Increase Potion- 50,000 Gold
5 | Stamina Increase Potion- 50,000 Gold
5 | Soul Increase Potion- 50,000 Gold
5 | Speed Increase Potion- 50,000 Gold


Steric:
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
5 | Knowledge Increase Potion- 50,000 Gold
5 | Might Increase Potion- 50,000 Gold
5 | Stamina Increase Potion- 50,000 Gold
5 | Soul Increase Potion- 50,000 Gold
5 | Speed Increase Potion- 50,000 Gold


Oliver:
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
5 | Knowledge Increase Potion- 50,000 Gold
5 | Might Increase Potion- 50,000 Gold
5 | Stamina Increase Potion- 50,000 Gold
5 | Soul Increase Potion- 50,000 Gold
5 | Speed Increase Potion- 50,000 Gold


Grey:
1000 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes
10 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
10 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
10 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
10 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
10 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"
33 | Knowledge Increase Potion- 50,000 Gold
33 | Might Increase Potion- 50,000 Gold
33 | Stamina Increase Potion- 50,000 Gold
33 | Soul Increase Potion- 50,000 Gold
33 | Speed Increase Potion- 50,000 Gold


TSG:
5 | Sand Diamond- 36,000,000 Gold
8 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
11 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)



+uPdAtEd!+

riotofblood wrote: Week 2:

Day 1 - 7
3 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
5 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
20 | Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
20 | Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater
20 | Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
20 | Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
20 | Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater

Total Items per Day: 108
Total Gold per Day: 200,000,000

Total for Week:

21 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
35 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
140 | Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
140 | Might Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Might Increase Potion"", Cannot be used if # is already 5 or greater
140 | Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Soul Increase Potion"", Cannot be used if # is already 5 or greater
140 | Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Speed Increase Potion"", Cannot be used if # is already 5 or greater
140 | Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater

Potions go to Grey
The rest goes to TSG

Will be done 08/19/2018

riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
8 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
1 | Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
1 | Miracle Carp- (Consumable, Food, Water, 1 Charge, 17,000 Gold) +3,000 MP
1 | Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
1 | Dacchenburg Industries Cane- (Weapon, Staff, Darkness & Magic, 800,000 Gold) +800 Magical Attack, +50 Melee Attack, 115% To Hit, 15% Critical, +450 SPI, +5% Critical against Humans as a bonus that stacks a max of 10 times, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain +5% Critical as a bonus that stacks a max of 10 times
1 | Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge
1 | Dacchenburg Industries Whip- (Weapon, Whip, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells
1 | Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
1 | Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
1 | Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Powers, Technomancy, and Rune Magic spells
1 | Dacchenburg Industries Brain Implant- (Accessory, Upgrade, Psychic & Darkness & Technology, 2,000,000 Gold) +2,000 MIN, Wielder gains +2,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, Wielder must be Level 20 or greater
17 | 1/17th Legacy Staff- (Item, Item Piece, Water & Magic, 70,000 Gold)


Total Items per Day: 35
Total Gold per Day: 196,337,000

Total for Week:

56 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
7 | Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
7 | Miracle Carp- (Consumable, Food, Water, 1 Charge, 17,000 Gold) +3,000 MP
7 | Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
7 | Dacchenburg Industries Cane- (Weapon, Staff, Darkness & Magic, 800,000 Gold) +800 Magical Attack, +50 Melee Attack, 115% To Hit, 15% Critical, +450 SPI, +5% Critical against Humans as a bonus that stacks a max of 10 times, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain +5% Critical as a bonus that stacks a max of 10 times
7 | Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge
7 | Dacchenburg Industries Whip- (Weapon, Whip, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells
7 | Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
7 | Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
7 | Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Powers, Technomancy, and Rune Magic spells
7 | Dacchenburg Industries Brain Implant- (Accessory, Upgrade, Psychic & Darkness & Technology, 2,000,000 Gold) +2,000 MIN, Wielder gains +2,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, Wielder must be Level 20 or greater
119 | 1/17th Legacy Staff- (Item, Item Piece, Water & Magic, 70,000 Gold)

Everything goes to TSG.


Will be done 8/26/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
8 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
1 | Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
1 | Miracle Carp- (Consumable, Food, Water, 1 Charge, 17,000 Gold) +3,000 MP
1 | Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
1 | Dacchenburg Industries Cane- (Weapon, Staff, Darkness & Magic, 800,000 Gold) +800 Magical Attack, +50 Melee Attack, 115% To Hit, 15% Critical, +450 SPI, +5% Critical against Humans as a bonus that stacks a max of 10 times, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain +5% Critical as a bonus that stacks a max of 10 times
1 | Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge
1 | Dacchenburg Industries Whip- (Weapon, Whip, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells
1 | Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
1 | Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
1 | Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Powers, Technomancy, and Rune Magic spells
1 | Dacchenburg Industries Brain Implant- (Accessory, Upgrade, Psychic & Darkness & Technology, 2,000,000 Gold) +2,000 MIN, Wielder gains +2,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, Wielder must be Level 20 or greater
17 | 1/17th Legacy Staff- (Item, Item Piece, Water & Magic, 70,000 Gold)


Total Items per Day: 35
Total Gold per Day: 196,337,000

Total for Week:

56 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
7 | Sagemouth Catfish- (Consumable, Food, Water, 1 Charge, 30,000 Gold) +5,000 MP
7 | Miracle Carp- (Consumable, Food, Water, 1 Charge, 17,000 Gold) +3,000 MP
7 | Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
7 | Dacchenburg Industries Cane- (Weapon, Staff, Darkness & Magic, 800,000 Gold) +800 Magical Attack, +50 Melee Attack, 115% To Hit, 15% Critical, +450 SPI, +5% Critical against Humans as a bonus that stacks a max of 10 times, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain +5% Critical as a bonus that stacks a max of 10 times
7 | Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge
7 | Dacchenburg Industries Whip- (Weapon, Whip, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells
7 | Dacchenburg Industries Longcoat- (Armor, Light Armor, Darkness & Psychic, 50,000 Gold) +800 Defense, +350 Magical Attack for Psychic Arts, Binding, and Rune Magic spells
7 | Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
7 | Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Powers, Technomancy, and Rune Magic spells
7 | Dacchenburg Industries Brain Implant- (Accessory, Upgrade, Psychic & Darkness & Technology, 2,000,000 Gold) +2,000 MIN, Wielder gains +2,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, Wielder must be Level 20 or greater
119 | 1/17th Legacy Staff- (Item, Item Piece, Water & Magic, 70,000 Gold)


Everything goes to TSG.

Will be completed: 09/03/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
5 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
6 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"


Total Items per Day: 16
Total Gold per Day: 200,000,000

Total for Week:
35 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
42 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
7 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
7 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
7 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
7 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
7 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"

All go to Grey.

Will be completed: 09/10/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
5 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
6 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"


Total Items per Day: 16
Total Gold per Day: 200,000,000

Total for Week:
35 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
42 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
7 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
7 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
7 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
7 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
7 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"

All go to Grey.

Will be completed: 09/17/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+
MODRAAAAAAAAAAAAAGE
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Modrageball
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Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
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Re: Dacchenburg Industries

Post by Modrageball »

riotofblood wrote: Day 1 - 7
5 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
6 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
1 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
1 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
1 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
1 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
1 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"


Total Items per Day: 16
Total Gold per Day: 200,000,000

Total for Week:
35 | Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
42 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
7 | Gem of the Man Who Wished for Boundless Agility- (Permanent Consumable, Stat Upgrade, Air, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Agility"
7 | Gem of the Man Who Wished for Boundless Constitution- (Permanent Consumable, Stat Upgrade, Earth, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Constitution"
7 | Gem of the Man Who Wished for Boundless Mind- (Permanent Consumable, Stat Upgrade, Water, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Mind"
7 | Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
7 | Gem of the Man Who Wished for Boundless Strength- (Permanent Consumable, Stat Upgrade, Fire, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Strength"

All go to Grey.

Will be completed: 09/24/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
1 | Worldbridge Egg- (Item, Antiquity, Spatial & Life, 200,000,000 Gold)

Total Items per Day: 1
Total Gold per Day: 200,000,000


Total for Week:
7 | Worldbridge Egg- (Item, Antiquity, Spatial & Life, 200,000,000 Gold)

All goes to Grey

Will be completed: 10/01/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
1 | Durancite- (Item, Material, Physical & Earth, 3,800,000 Gold)
1 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
4 | Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
1 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)

Total Items per Day: 6
Total Gold per Day: 199,800,000


Total for Week:
7 | Durancite- (Item, Material, Physical & Earth, 3,800,000 Gold)
7 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
28 | Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
7 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)

All goes to Grey will be done: 10/10/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
1 | Dacchenburg Industries Brain Implant Model II- (Accessory, Upgrade, Psychic & Darkness & Technology, 60,000,000 Gold) +60,000 MIN, +600,000 MP as a non-stacking bonus, Wielder gains 100% Confusion Resistance, Wielder gains 100% Charm Resistance against non-Daemon sources, Wielder gains 20% Chaos Resistance, Wielder may not cast Chaos Magic, Celetial Magic, Holy Magic, or Demon Magic spells, Wielder gains +60,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, This item can be forcibly implanted into individuals (including ones below the Level restriction) in RP threads as a daemonosurgical procedure, Wielder must be Level 40 or greater

4 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)

2 | Durancite- (Item, Material, Physical & Earth, 3,800,000 Gold)
2 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
1 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)


Total Items per Day: 10
Total Gold per Day: 199,600,000


Total for Week:
7 | Dacchenburg Industries Brain Implant Model II- (Accessory, Upgrade, Psychic & Darkness & Technology, 60,000,000 Gold) +60,000 MIN, +600,000 MP as a non-stacking bonus, Wielder gains 100% Confusion Resistance, Wielder gains 100% Charm Resistance against non-Daemon sources, Wielder gains 20% Chaos Resistance, Wielder may not cast Chaos Magic, Celetial Magic, Holy Magic, or Demon Magic spells, Wielder gains +60,500 Magical Attack for puposes of actions that involve wielder casting Psychic Arts, Technomancy, and Rune Magic spells, This item can be forcibly implanted into individuals (including ones below the Level restriction) in RP threads as a daemonosurgical procedure, Wielder must be Level 40 or greater

28 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)

14 | Durancite- (Item, Material, Physical & Earth, 3,800,000 Gold)
14 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
7 | Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)

All goes to Grey will be done: 10/17/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Just doing a one day production for right now:

1 | Elder Glyph of Mystic Shielding- (Accessory, Other: Elder Symbol, Warding, 30,000 Gold) 5% Magic Resistance
2 | Dark Conjunction Cloth- (Item, Material, Mystic & Darkness & Astral, 70,000,000 Gold)
1 | Nullstone- (Item, Material, Physical & Null, 20,000,000 Gold)
1 | Vial Containing Distilled Greater Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 30,000,000 Gold)
195 | Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)


Total Gold: 197,830,000
Total Items: 200


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
189 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)
4 | Proper Timing- (Item, Material, Time, 16,000,000 Gold)
4 | Randomness-Eliminating Method Core- (Item, Material, Darkness & Magic, 11,111,111 Gold)
3 | Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)


Total Items per Day: 200
Total Gold per Day: 198,633,444


Total for Week:
1,323 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)
28 | Proper Timing- (Item, Material, Time, 16,000,000 Gold)
28 | Randomness-Eliminating Method Core- (Item, Material, Darkness & Magic, 11,111,111 Gold)
21 | Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)

All goes to Grey will be done: 10/25/2018



riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Just doing todays:
2 | Sparkletastic Wonderbownium- (Item, Material, Wonder & Hope & Light & Tacky, 100,000,000 Gold)

Total gold: 200,000,000

All goes to Grey.


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: *Edit- Changed up the original post to instead make this.

Day 1
2 | Voidshadow Eclipse Steel- (Item, Material, Darkness & Astral, 100,000,000 Gold)


Total Items per Day: 2
Total Gold per Day: 200,000,000


Day 2
3 | Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)
4 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)


Total for 2 days:
4 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)
2 | Voidshadow Eclipse Steel- (Item, Material, Darkness & Astral, 100,000,000 Gold)
3 | Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)




All go to Celas will be done: 10/28/2018

This is on the condition that Celas will not trade them to other members of the BA except between his characters, and if any combo resulting from these items is to our liking then Wriggle/me may request one copy with us providing the materials that the engine can provide. Also, if we do take Celas up on making us one copy then he may also get materials from the engine to make one more copy of the same combo.

riotofblood wrote: Day 1 - 7
197 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)
1 | Sparkletastic Wonderbownium- (Item, Material, Wonder & Hope & Light & Tacky, 100,000,000 Gold)
1 | Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)
1 | Vial Containing Distilled Greater Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 30,000,000 Gold)


Total Items per Day: 200
Total Gold per Day: 190,197,000


Total for Week:
1,379 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)
7 | Sparkletastic Wonderbownium- (Item, Material, Wonder & Hope & Light & Tacky, 100,000,000 Gold)
7 | Zero Dust- (Item, Material, Physical & Destruction & Air & Null, 60,000,000 Gold)
7 | Vial Containing Distilled Greater Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 30,000,000 Gold)

All goes to Grey will be done: 11/04/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
5 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
195 | Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)

Total Items per Day: 200
Total Gold per Day: 187,800,000


Total for Week:
35 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
1,365 | Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)


All items go to Grey will be done: 11/11/2018


riotofblood wrote:+uPdAtEd!+
+Just This!+

riotofblood wrote: Day 1 - 7
5 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
195 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)


Total Items per Day: 200
Total Gold per Day: 180,195,000


Total for Week:
35 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
1,365 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)

All items go to Grey will be done: 11/18/2018

riotofblood wrote: 1 Day production:

13 | Cube of Distilled Proof- (Item, Material, Air & Psychic, 5,000,000 Gold)
13 | Cube of Distilled Rationality- (Item, Material, Psychic & Technology & Earth, 5,000,000 Gold)
14 | Fractal- (Item, Antiquity, Technology & Earth, 5,000,000 Gold)

3 of each go to:
Dulcinea

The rest go to Grey.

riotofblood wrote: Day 1 - 7
5 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
195 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)


Total Items per Day: 200
Total Gold per Day: 180,195,000


Total for Week:
35 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
1,365 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)

All items go to Grey will be done: 12/01/2018

riotofblood wrote: Day 1 - 7
5 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
195 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)


Total Items per Day: 200
Total Gold per Day: 180,195,000


Total for Week:
35 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
1,365 | 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Item Piece, Technology, 1,000 Gold)

All items go to Grey will be done: 01/03/2019
MODRAAAAAAAAAAAAAGE
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