The Dreaming Moon Festival

This is a subforum for threads that need Gadigan's review before they can be moved and locked.
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Draconics wrote: Vashna will idle for now, preparing Fated Moment and Great Mage's Protection Circle.

Aeromage wrote: Vashna prepares!

The night draws in!

The final timeslot of Day 2 will be up shortly.

Aeromage wrote: The next round is in!

Present Timeframe: Evening of the Second Day

●Storyteller's Square
Another traditional Dreaming Moon Festival staple. Bedtime tales and stranger works besides are recounted and told by firelight to keep the Moon and those evil spirits that stalk the night firmly in slumber. Prizes are often given for notably accomplished entries. (Entrants should provide a list of appropriate abilities, gear, etc. Making a show of it is encouraged).

●'Seed Rain Miracle Fruits'
He's baaaaaaack. This time he's selling fruits for 2 million each, to a maximum of 2 per person, citing 'supply and demand'.

●Dreaming Moon Fireworks Festival
Once again, engage in the delights of the dazzling displays! Create your own! Buy colourful explosives!

●Ruin Shuffle Tournament: Any Bet
Edgar Ducat wants to see how far he can push his power! Bet anything. Absolutely anything. He wants to see whether it'll work!

●The Merchant Malasor
Oho.
Ho.
Ho.


●Rent-a-Booth
Your Event Here. All for the low, low price of 500,000 Gold for a day! Alternatively, run your booth here if you have one.
Presumably Nira's bar will be one.

Draconics wrote: Roulette Master -> Ruin Shuffle! He's going in for round two, guard entourage be damned!

Nira -> Drink Gauntlet!

SO -> FOOD INVESTIGATION! 'Seed Rain Miracle Fruits'

Vashna (Zwei) -> Moon Mischief

The Nottest of Daves wrote: Dulcinea -> Seed Rains! 2 fruit for 4 million!
She will take those fruits, and the 3 that Ryuutarou found while grocery-ing, and head over to Dr. Nole's Clinic prior to consuming them!

Ryuutarou -> THE RAMEN NEVER STOPS
He'll pick up a double batch of Discount Ramen materials too, for another 3,420,000 Gold.

Celestine -> Grocery Expeditioneer #1
Enrica -> Grocery Expeditioneer #2
They search for the finest of meats, eggs, and noodle bases!

kitsune106 wrote: Fruits!
KEvlar, Celeria
2 fruits each. Kit is paying!

●Ruin Shuffle Tournament: Any Bet
Edgar Ducat wants to see how far he can push his power! Bet anything. Absolutely anything. He wants to see whether it'll work!

Kit, Catrice, Rey, Hera

Vitising ●The Merchant Malasor
Gillian. More to check in on him.



REnt-abooth, fortune telling:
REmmie

Wriggle Nightsparrow wrote: Arc decides it's Prime Time for commerce to flow both ways! Like plumbing! He moves on to meet Malasor, who he has heard such lovely things about!

Archimedes (Wriggle Nightsparrow)
Level 20
Abstract & Prime, Energy
HP- 177,000
MP- 11,725
STR- 118 (3)
AGI - 1,005 (21)
CON- 708 (13)
MIN- 469 (12)
SPI- 235 (6)

Weapons-
Uncle Steve's Whacky Sword- (Weapon, Sword, Magic, 90,000 Gold) +47 Melee Attack, Randomly uses one effect from the Uncle Steve's Whacky Sword Effect Table per melee attack it is used in
w/ Unbreakable
Bag of Iron Hornets- (Weapon, Throwing Weapon, Metal, 3,500,000 Gold) +3,250 Ranged Attack, Wielder's Ranged Attack actions repeat themselves every round against non-allied targets below Level 60, with said repeated actions not being able to include spells or techniques, with the effect that repeats said actions being a buff on wielder that stacks 20 times
w/ Unbreakable

(Spare) *The Castle-Eating Cricket Swarm of Master Mauslesy- (Weaponx2, Other: Siege Weaponry, Air & Darkness, 490,000 Gold) +1,760 Ranged Attack, deals 100 CON damage, inflicts a debuff that stacks 50 times and lowers targets' Defense by 500, this debuff instead reduces the Defense of Large Structures by 1,000, may deal 1/10 damage and stat damage to inflict 15 hits divided among 15, wielder's ranged attacks use MIN as their prime attribute, deals double damage and to Large Structures
(Spare) Sunflame War-Wire- (Weapon, Whip, Light & Fire, 65,000,000 Gold) +65,000 Melee Attack, +60,000 STR, +60,000 AGI, 60% inflicts Awestruck, 60% inflicts Burning, 60% may inflict Pain, 150% To Hit, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use AGI as their Prime Attribute
(Spare) Solar Yoyo- (Weapon, Other: Yoyo, Light, 50,000,000 Gold) +50,000 Melee Attack, 20% inflicts Awestruck: Cage of Light

Armor-
Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19

Accessories-
*Iris of Directed Catastrophe- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy & Destruction, 90,000,000 Gold) At the start of each round, wielder may attach an effect to any Zone that stacks 5 times across all Zones that cannot be carried in a buff slot by individuals below Level 60 that deals 900,000 Flat Destruction element damage to each selected individual in it and inflicts any one moderate status effect on each selected individual in it at the time of its activation, with selection an activation occurring as per the rules listed later in this item, Each side of wielder's enemies divides itself into four sections as soon as this item is introduced to battle, and all new additions to said sides of enemies, as well as new sides of enemies, are also divided into similar sections, for each side of enemies, wielder chooses an order of four sections, with repetition being allowed, and, at the beginning of wielder's first action each turn, for each separate group of enemies wielder has, all enemies are affected by the zonal effects generated by this item, which activate at said time, selecting said individuals as targets, provided they are in the proper zones, and the next section cycles to be the currently selected section for this item, Has RP effects

Origabreon Bangle- (Accessory, Wristwear, Magic & Psychic, 2,700,000 Gold) +800 Defense against Stat Damage, +1,950 to all stats, 115% To Hit, 15% Critical, 15% Dodge, 15% Resilience, Wearer ignores 100 points of Defense piercing and 50 points of Defense against Stat Damage piercing
w/ Unbreakable
*Mad Blimpman's Toupee- (Accessory, Hat, Air, 250,000 Gold) +250 AGI, 15% Dodge, +150 Ranged Attack for each gun equipped, Can be given 5,000 XP for a surprise ability
2 Elder Symbol of Unbound Life- (Accessory, Other: Elder Symbol, Life, 36,000,000 Gold) +36,000 CON, +36,000 SPI, +360,000 HP as an effect that stacks twice, Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice, 10% Life Resistance
w/ Unbreakable

(Spare)
*Master Mauslesy's Sea-Controlling Ink-Vial- (Accessory, Magic Item, Water & Law & Whimsy, 20,000,000 Gold) Wielder gains +20,000 Melee Attack, Magical Attack, Ranged Attack, STR, AGI, MIN, CON, and SPI if a Zone of Water is present, Wielder may remove any effects from lower-Level sources below Level 80 from Zones of Water at the start of each round, Wielder may choose for individuals below Level 80 to start or stop counting as being in a Zone of Water (with said choice being able to be made for 200 zones per individual per round) at the start of each round, Wielder gains +50,000 MP if wielder is in a Zone of Water

Consumables-
Sandwich of Financial Calamity- (Consumable, Food, Darkness, 1 Charge, 45,000 Gold) User loses all Gold, All Gold user would gain during the next 4 weeks through any means is divided by 100, and then each piece of Gold is replaced by 1 Pocket Lint, User's Merchant abilities cease functioning for 2 months, This item is cursed and may not be unequipped normally without being used

Spells-
Transdimensional Propaganda Scream of the Funky Machine King- (Spell, Anarchomancy, Technology, 270 MP, 230,000 Gold) +270 Magical Attack, 45% inflicts Charm, 1 hit against X, where X is a number under 50, damage dealt is divided by X+1, Can target the next room once per room when in a random quest, Robots, Machines, Vehicles, Clockworks, War Machines, and Mechs charmed by this spell gain a non-stacking bonus of +500 to all stats, may optionally deal no damage, Costs half MP if used by a Machine or Robot
Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Summon Topiary Bears- (Spell, Druid Magic, Earth, 200 MP, 500,000 Gold) Summons 5 Topiary Bear, Max 20 summoned
Alphabetical Assault- (Spell, Anarchomancy, Air & Physical, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, Actions this spell is involved in that include its Magical Attack bonus gain an additional +1,000 Magical Attack for each letter out of 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'T', 'U', 'V', 'W', 'X', 'Y', and 'Z' (including lower-case versions) that is present in the name of any item not counting this one that this item's caster has equipped, to a max of +25,000 additional Melee Attack, Actions this spell is involved in that include its Magical Attack bonus gain 5% inflicts Instant Death against targets below Level 40 if the letter 'S' (including the lower case 's') is present in the name of any item not counting this one that this item's caster has equipped
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another

Pet-
*Mr. The Center Is Dangerous- (Pet, Abstract, Light & Air, Lv.18, 11,111,111 Gold)
HP- 2,845,000
MP- 295,000
STR- 7,800
AGI- 6,310
CON- 7,850
MIN- 6,670
SPI- 6,265
XP- 0
XP Needed- # (Standard Multiplier x6)
Minimum Level- 18
Defense- 2,670
Defense against Stat Damage- 8,000
Critical Chance- 31%
Resilience- 33%
To Hit- 137%
Dodge- 13%
Resistances and Immunities- Stat Drain Immunity, Confusion Immunity, Hexed Immunity, Disease Immunity
Prime Attribute- Constitution
Constant Effects-
Wide- Possessor gains +4,000 CON, +1,500,000 HP, and counts as 5 individuals in its row for row-position purposes, Constant Effect
Has a Friendly Aura- Possessor applies a buff to every individual in battle that provides +15 to all stats, with said buff stacking 40 times, Possessor's Abstract allies and possessor may choose to not obtain copies of said buff, Constant Effect
The Center Is Dangerous!- Individuals who are buffed by possessor on 5 rounds in a row suffer a debuff that deals 25,000 Flat damage of any combination of Base Elements to them at the start of every round and inflicts a random Moderate Negative status effect on them at the start of each round, with said debuff stacking 15 times, Constant Effect
Attracts Random Objects- Possessor may steal an item from one individual at the start of every round, provided that said item is non-unique, worth under 18,000,000 Gold, and that its carrier is lower Level than possessor, Possessor's controller's chance of any treasure dropping after a standard Arena Match increases by 1% (this does not effect the chance of specific treasures dropping), Constant Effect
Indexed Effects-
Has a Face- Possessor gains +1 to all stats, Constant Effect
Abilities-
Mist Layer- Target gains +35% Dodge, does not stack, Air, 0 MP
Fun Layer- Target gains +1,650 to all stats, stacks 5 times, Air & Whimsy, 0 MP
Tasty Layer- 200,000 Damage, Deals HP Healing, target gains +175,000 HP, stacks 5 times, Earth & Ice, 0 MP
The Center- 6,000 Damage, inflicts any one moderate negative status effect, Chaos or any combination of Base Elements, 0 MP
Gravity Handshake- Target gains +1 to all stats, moves target from the back row to the front row if target is below Level 40, stacks 15 times, Earth & Magic, 5 MP
Moustache Made of Boats- 1,335 Damage, target gains +3,500 CON, stacks 2 times, Water, 12,906 MP

Summon-
Topiary Bear (Summoned)
Level 5
Golem, Earth
HP- 14,500
MP- 7,000
STR- 350
AGI- 170
CON- 300
MIN- 175
SPI- 175
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 6%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 50% Water Resistance, 50% Earth Resistance, Fatigued Immunity, Diseased Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, and Poison Immunity
Prime Attribute- Strength
Constant Effects-
Bear Made of Plants- Possessor gains the subtype Plant and the subtype Animal, Constant Effect
Abilities-
Smash- 1,200 Damage, Earth, 0 MP
Power Swing- 1,700 Damage, Physical, 0 MP
Double Strike- 2,000 Damage, 2 hits against 1, deals 1/2 Damage, Earth, 200 MP

Transformation-
Sun Carriage- (Transformation, Vehicle, Light, 90,000,000 Gold)
Level 19
HP- 220,000
MP- 220,000
STR- 3,200
AGI- 2,800
CON- 3,000
MIN- 3,000
SPI- 4,900
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 3,500, +5,300 against Fire
Defense against Stat Damage- 535
Critical Chance- 29%
Resilience- 27%
To Hit- 126%
Dodge- 24%
Resistances and Immunities- 99% Light Resistance, 90% Fire Resistance, 40% Darkness Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Carriage- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Wheels of Light and Fire- Possessor may choose to deal 20,000 Flat Fire & Light element damage to any one target any time possessor changes rows, to a max of 20 times per round, Constant Effect
Travel via the Sun's Power- Possessor may choose at the start of any round to make possessor's turn-order-determining stat Agility or Spirit, Constant Effect
Very Beautiful- Whenever an individual conducts an offensive action targetting possessor, said individual, if below possessor's Level, is afflicted with Charm: Impressed, Constant Effect
Aura of Light and Fire- Possessor deals 20,000 Flat Fire & Light element Damage to any individual who conducts an offensive action against possessor at the end of each such action, Constant Effect
Abilities-
Overrun- 10,000 Damage, Caster may move from the back row to the front row, Light & Physical or Light & Physical & Fire, 0 MP
Create Glasses of Solar Wine for Passengers- 40,000 Damage, Heals HP, 70% cures Confusion, 60% inflicts Poison: Drunk, 1 hit against all of caster's passengers, Light & Magic, 12,000 MP
The Burning Horses Have Flaming Eye Beams!- 5,000 Damage, 60% inflicts Burning, 1 bonus hit against 1, Fire or Fire & Light, 8,000 MP
Flame Spiral- 12,000 Damage, Target takes 25,000 Flat Fire element Damage before acting each time during the next round that target takes an action (not counting times target passes its action), does not stack, Fire, 20,000 MP


(Spare: Pretend it has stats, I think it does)
*Ernesto Guapo's Silver-Plated Sportscar- (Transformation, Vehicle, Technology & Light, 19,500,000 Gold)
Level 15
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Air Resistance, 50% Fire Resistance, 50% Darkness Resistance, 50% Robot Weakness, Machine Traits
Prime Attribute- Agility
Constant Effects-
Sportscar- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (5)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Easily Stolen Car Keys- Individuals attempting to steal this item may treat it as though it were non-unique and cost 500,000 Gold, Constant Effect
Heart-Shaped Hood Ornament- Possessor's actions may gain '20% inflicts Charm', Constant Effect
Highly Reflective- Possessor has a 5% chance of being able to reflect actions from individuals below Level 20 who are neither Robots nor Planetaries, Constant Effect
Makes Its Driver Infuriatingly Handsome- Possessor's chances of inflicting Confusion: Enraged, Confusion: Berserk, and Charm increase by 15%, Constant Effect
Fast- Possessor gains +# AGI, Constant Effect
Can Now Be Driven In Love Gear Thanks to New Upgrades- If possessor is afflicted with Charm from an allied source, possessor gains +500 to all stats as a buff and gains 50% Charm Resistance, Constant Effect
Can Teleport Short Distances- Possessor gains +#% Dodge, Constant Effect
Abilities-
Ram- # Damage, deals damage to target and caster, Physical, 0 MP
Loud Speakers- # Damage, 50% inflicts Impaired: Deaf, Air or Sonic, 0 MP
Ernesto Guapo's Silver-Plated Magnum Handgun- # Damage, 15% may inflict Awestruck on targets below Level 20, Technology or Earth or Air, # MP
Smile While Driving By- 50% inflicts Charm, Fire & Air & Technology, # MP


Modified
HP- 11,970,000 regenerates 720,000 HP at the start of every round
MP- 117,250
STR- 1180 (3)
AGI - 10,050 (21)
CON- 7,080 (13)
MIN- 4,690 (12)
SPI- 2,350 (6)

+47 Melee Attack, Randomly uses one effect from the Uncle Steve's Whacky Sword Effect Table per melee attack it is used in

+3,250 Ranged Attack
Wielder's Ranged Attack actions repeat themselves every round against non-allied targets below Level 60, with said repeated actions not being able to include spells or techniques, with the effect that repeats said actions being a buff on wielder that stacks 20 times

+610 Magical Attack

115% To Hit, 15% Critical, 15% Dodge, 20% Resilience

+14,160 Defense, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
+8,000 Defense against Stat Damage, Wearer ignores 100 points of Defense piercing and 50 points of Defense against Stat Damage piercing

possessor's attack bonuses are multiplied by .5
and possessor's listed Damage values are multiplied by .5

possessor gains Immunity to 3 randomly chosen minor or moderate status effects

25% Technology Resistance, 10% Life Resistance



Also bringing:
Sunflame- (Item, Material, Light & Fire, 30,000,000 Gold)
w/ Unbreakable
10 The Essence of Divorce- (Item, Material, Darkness, 36,000 Gold)

30K exp
50,000,000 gold


Current Stats:

HP- 14,032,500 regenerates 720,000 HP at the start of every round
MP- 117,250
STR- 9,430 (3)
AGI - 18,300 (21)
CON- 15,330 (13)
MIN- 12,940 (12)
SPI- 10,600 (6)

Celas wrote: Celas had previously acquired booth time! It is being invoked now!

Anathema must visit the competition! To Malasor!

Taran, storytime, take <temporal paradox>. This time, hopefully, with less fail!

Pathaky wrote: Nole's heading to the Seed Merchant, both for his own betterment and to help cure people who suffer Pretty Bad Effects.

Roy hears that Malasor is back in town. But he hasn't used the good merchant's boxes yet, so he's not jonesing to go buy more. He'll head to Fireworks!

Ave -> Fireworks.

Crazy Roy ->Continuing Booth

Eva -> DRINK GAUNTLET

Vrishni is gonna see if he can find Recqui, if he's around here. Maybe they'll grab a drink. Maybe Vrish will explain his scheme to help that Yuki-Onna lady.

Einarr -> JOIN THE DRINKING GAUNTLET.

Aeromage wrote: Events will be locked in later tonight.

Presently, as things stand:

Present Timeframe: Evening of the Second Day

●Storyteller's Square

●'Seed Rain Miracle Fruits'
Silent One, Dulcinea, Kelver, Celiria, Nole

●Dreaming Moon Fireworks Festival
Roy, Ave

●Ruin Shuffle Tournament: Any Bet
Roulette Master, Kit, Catrice, Rey, Heracles

●The Merchant Malasor
Gillian, Archimedes

●Nira's Bar- Drinks Gauntlet
Nira, Eva, Einarr

●Ryuutarou- Ramen
Ryuutarou

●Ramen Support Squad
Celestine, Enrica

●Remalius' Fortune-Telling
Remalius

●Celas' BOOTH OF MYSTERY
Celas

●Crazy Roy's Crazy Fortunes
Crazy Roy, <ERROR>

●Vrishni- Catching Up
Vrishni

●Vashna- Lunar Shenanigans
Vashna

Shadowman wrote: Still mentally numb from Patchy's previous ordeal despite the flowerdog's best effort at comforting her, someone decides that now is not the time for such buffoonery. Now should be the time for going out!

A quick switch in the dominant soul is all that is needed to make everything right while Patchy recovers safely...but first!

"You are quite the bizarre pup...but you're a good boy, right?"

*Bark*

"Yes you are! But all good boys need good names, there ought to have one fitting you."

And so Patchy(?) left Nole's tent in search of divergence, occasionally petting the thorny cuddlebug (with all the bloodshed that could be expected from doing so) until settling on THE BOOTH OF MYSTERY.

Aeromage wrote: Events locked!

Events will be locked in later tonight.

Presently, as things stand:

Present Timeframe: Evening of the Second Day

●Storyteller's Square
Taran

●'Seed Rain Miracle Fruits'
Silent One, Dulcinea, Elyion, Kelver, Celiria, Nole

●Dreaming Moon Fireworks Festival
Roy, Ave

●Ruin Shuffle Tournament: Any Bet
Roulette Master, Kit, Catrice, Rey, Heracles

●The Merchant Malasor
Gillian, Archimedes, Anathema

●Nira's Bar- Drinks Gauntlet
Nira, Eva, Einarr

●Ryuutarou- Ramen
Ryuutarou

●Ramen Support Squad
Celestine, Enrica

●Remalius' Fortune-Telling
Remalius

●Celas' BOOTH OF MYSTERY
Celas, Patchy

●Crazy Roy's Crazy Fortunes
Crazy Roy, <ERROR>

●Vrishni- Catching Up
Vrishni

●Vashna- Lunar Shenanigans
Vashna

Aeromage wrote: Let's start off with the thing that has the potential to end the festival early, shall we?


Vashna- Lunar Shenanigans (Evening, Second Day)

Vashna, declare what madness you're attempting.

Draconics wrote: Vashna sighs, looking up at the moon, "You know, we've still a ways to go, not that it's stopped us before."
Please don't, I literally know what you're planning. Your Bindings aren't going to make it work, ensures the Sash.
"Plan B?"
At the very least, that won't make things drastically worse
The sword starts rattling in it's scabbard, "AARRRGGHHHH, can we just get on with ANYTHING already? I'm getting revved in neutral!"

Vashna laughs and draws Sword-Vashna, planting the blade into the ground, a rhystic circle starting to play out around them as the mage starts channeling and weaving his spell.
"Zweirugi, don't touch the pattern, just be a sturdy sword and channel this."
"Whatever."

One pillar appears North of the circle, wisping up from the ground, a faint grey. Vashna removes his face revealing his true nature, hollow Null.
One pillar appears Southeast of the circle, crackling from the surface in straight lines, a maddening order. He holds his tome high.
The last pillar appears Southwest. A blooming force of creation. The Sword begins to shine.

"HOW to kill a Mockingbird!"
You hit it with a moon.

His spell roars as twin snakes ascend without sound, moving forth from the weave that doesn't exist, into the night sky that doesn't know.

----------------------------------

Directly relevant moves:
Inscribe Missile with Magic- (Technique Ability, War Mage) Possessor may use 'Inscribe Missile with Magic' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used. Said action is delayed until possessor performs a 'Ranged Attack' action, with possessor being able to delay a max of 3 such actions in this manner at a time.
Ouroboros Bindings- (Spell, Summoner Magic, Spatial & Earth & Physical & Magic, 3,000,000 MP, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, The first time per battle this spell is cast either by an individual of Level 96 or greater or targeting solely individuals of lower Level than its caster, this spell's action causes, after the first attack targeting each of its targets, a replicated instance of the entity 'Finite Ouroboros' from the Enemy List to perform two consecutive 'Consume' actions targeting each target of this action (and only targeting those individuals), with each target that is hit and damaged by both such attacks being afflicted with a special instance of Paralyzed that counts as a major negative status effect and that is connected to a replicated instance of the entity 'Finite Ouroboros' from the Enemy List that becomes present as a special effect that is not on any side of battle, cannot act, and cannot be targeted save by individuals who are either afflicted with said instance of Paralyzed or by individuals of Level 100 or greater, with said instance of Paralyzed being unable to be cured until said replicated entity instance is killed (at which point it vanishes) with said replicated entity instance being unable to effect individuals other than the possessor of said status effect and immediately vanishing of said individual either is removed from the thread or is cured of said instance of said status effect, Caster must be Level 60 or greater
Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Supreme Arcane Life-Creation- (Spell, Wizard Magic, Magic & Life, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal entity from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater and must possess the ability 'Adept Wizard Magic Attunement', As an RP power this spell is particularly good for creating new chimera-type creatures and introducing them to a world on a permanent basis
Lunar Plunge (2)- (Spell, Astral Magic, Darkness & Air & Magic & Physical, 900,000 MP, 91,000,000 Gold) +90,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 100,000,000 targets below Level 60, Cannot be equipped or cast by individuals below Level 40, Has RP powers

----------------------------------

Vashna's main goal was to help bind the moon, but his really, really good binding spell that he could tie to the land likely doesn't effect it.

"Plan B" is to erupt a gate to Echo Providence if able (Spatial Mage/Hollow Man/Wizard Magic/Wanderer), use his own mana and whatever he can draw out of the portal to make a Null Moon that may or may not be right exactly where the nightmare moon is (Genesis Architect/Geomancer/Reality Coder/My Code is Unbreakable), and then Ouroboros Bind that moon so it might help with interference, but also to keep a newly made Null moon from causing havoc ....... for now (Fated Moment/Summoner).

(If this starts going south, he's going to try to manipulate the bindings to shove whatever does exist of Null moon elsewhere entirely.)

Aeromage wrote: Vashna constructs his circle, pouring in his ritual aspects and weaving his spells within and about its form. He calls upon the powers of everblooming Life, of [NaN] Null, and of that most potent of rule-breaking elements, Hax.
The Gate to Echo Providence is primed and bound into the circle, ready to deliver its [lack of] payload in the form of a gigantic portal, wrapped around and around with layers of his own [dearth of] power to coax, to cajole, to draw out and shape as much of the [non]stuff as he possibly can to shunt the Nightmare Moon from its perch.
The power of Spatial Magic and the Wanderer-skills the undead mage possesses are also brought to bear to ensure the gate opens and holds for long enough to provide what he needs.
He gives the thing an extra twist and a spin with Genesis Architect, through the spell-focus of Supreme Arcane Life-Creation. Through this, the result shall be an entity unto itself.
The Ouroboros Bindings are layered in, primed to bind and chain the resultant null-moon to the skies above and beyond, to ensure the newborn celestial body cannot wreak any havoc or harm.

This is it. This is his Fated Moment.

Vashna launches the spell-amalgamation as a pair of twin snakes [that do not exist], tracing a [complete lack of] path skyward, to home in on his target!

The spell that isn't there vanishes. The moon's true form lies beyond the projection of itself in the sky, far beyond the physical plane and deep within the Spirit World.
Vashna's spell continues. It is fated to do so, after all. It is his Fated Moment. He follows it eagerly as well as he can with his Divination ability, until it passes beyond his sight.

Quite abruptly, and to his great surprise, a metal washbasin manifests itself above his head and lands with a resounding cloing. He is unable to respond to this, however, as his Divinatory senses are suddenly blasted into overdrive, whipping far beyond himself and the world past his control.
He sees his spell arcing upwards, piercing strange skies and layers upon layers of the spirit world. Glimmering traceries and threads of magic, not naturally spawned but artfully constructed and constantly reinforced, begin to appear within the firmament of these reaches of the Spirit World. It is a form of magic unfamiliar to him.

His Divinatory senses blast further into the critical range as something crams the requisite knowledge into his head.

It is a vast working of Binder Magic overlaid and woven with Spirit Magic. It is the work of countless powerful champions of humanity, a bulwark against the chained apocalypse that lies nested so far within that Vashna can barely grasp, even with his vastly boosted mystical sight, the form of the first layer of the manifold spellwork. It is the work of the Spirit Tamers. It is the work of the Pactori. It is the work of the spirits, on one side bound, on the other side binding, all working in unison, once every year, despite their differences, as the one thing they can absolutely agree that must be upheld above all else.
Vashna beholds the vast splendour of the outermost reaches of the endlessly-reinforced and refreshed Grand Binding of the Nightmare Moon, and watches as a streak of [nothing], his spell that sought to tear it all away and replace it with bindings of its own, approaches. It will succeed. It is its Fated Moment.

A moment of fate-to-be meets over two thousand years of Fate As It Ever Shall Be.

Were a single sound effect able to sum up the resultant encounter, if would most likely be a cartoonish 'boing'.
Vashna's twin-snake-null-life-gateway-binding spell ricochets off the vast mass of spiritual bindings and wardings that surround the layers of the Spirit World encompassing the Nightmare Moon, spiralling off and away into some other part of the spiritual ether.

The Gate to Echo Providence, jarred by the sudden interruption, activates, opening up a huge hole to the Nexus-that-isn't, its black-and-white nullscape clearly visible to Vashna as it goes cartwheeling through layers of the Spirit World, punching holes and causing disruptions as it goes, drawn to the faint presence of the only other source of Null elemental energy it can find. Vashna, mind's eye careering alongside his gate-missile-hole-nothing, sees layers of cloud become layers of ash, gaps in the choking blanket shot through with sickly, blinding green-white before peeling away entirely to reveal a huge glassy crater, its walls and basin covered in blasted houses and buildings in various states of ruin and soon-to-be ruin. Somewhere at its epicentre, something shining green and white and gold roars a challenge to the twin-snake-gate-nothing-life-hole-mess tearing its way into its realm. Somewhere else, in bits and pieces, parts of the cratered townscape jitter and glitch, or simply aren't there despite the hole where they should be remaining as a tangible entity.

At this point, the Life-working kicks into gear, along with the rest of the spell attempting to bring forth as much Null from Echo Providence as possible. The spark of Hax activates. There are no Coded Beings to summon forth. The Hax attempts to force Coded Beings into being with the Life-Creation in the form of the moon originally envisaged, even though entities of such subtypes are not native to this iteration of the world.
Unfortunately, the element of Life is already governed by a moon, and one considerably more powerful than Vashna's spell. Despite its best efforts, the Hax has the Life ripped away from it.

The Moons of Seirei govern over elements in groups of three, for the most part. The Moons of Seirei have levels measured in (as far as Vashna can tell, with his strangely-granted Divination skill) the hundreds.

Vashna alone cannot provide enough power to form a new moon whole.

The spell persists, trying to create what it can from what it has- anything, even a fragment of a shell, a seed of a celestial body, a notion of a lunar form. It tries to find elements to ground this moon-working in.
The Echo-gate pours forth Null, more than enough gain it a foothold in the Spirit World where before only fragments of it existed. The spell of Supreme Arcane Creation (now bereft of Life), valiantly tries to continue its set working, grabbing at any other element it can find
It finds Light, but that is governed by another moon. It cannot use it.
It finds Hax, but far, far too little to form the basis of a moon.
It finds Atomic. The lambent, radiant element suffuses the entire place. Enough, perhaps, to form the beginnings of a base.
It reaches for a third element. One it can use. Oh, there are other elements around, but not in a great enough quantity to sustain the reaction required.
The last vestiges of the spell's Fated Moment trigger, and reach back along its mystic pathway, back to the one who set it all off in the first place.
Vashna does not possess the element of Fate. He is, however, a worshipper of the goddess of Fate, and has invoked her power to speed this working along. The spell draws on this.
It is not powerful enough to draw Fate from such a potent source. It can, however, through the last lingering vestiges of Hax and Null, error-glitch itself into drawing Fate from Vashna, which it does so with a great and terrible roar.

Vashna's Fated Moment is drawn from him, along with a great deal of his future Fated Moments as they are caught up in the hungry element-vortex and used as fuel to speed along... whatever it is that this whole fiasco is becoming.

Just before too much is ripped from Vashna, before it can all get out of control and extend beyond its reach, the Ouroboros Bindings finally spill out and chain the entire cascade of null-fate-atomic mayhem to its current area.

More than its current area.

Vashna sees the crater-town's borders expanding, other areas rippling out from its edges, some fading from view, others sticking out at odd angles, some aggressively glitching out of visible range in a manner that makes his third eye twitch. Something clearly tries to take form, but doesn't quite manage. Instead, whatever it is gets catapulted skyward to punch a hole in the ash-covered, green-pierced sky, occasionally jittering, juddering, or appearing as a blocky mesh of radiation-signs or lime-green-on-yellow graphics-distortion-patterns every now and then, reigning over an area suffused in Atomic, Null and Fate.

Something is slingshotted back along his mystic (rhystic?) connection to the spell with its... not exactly completion, but termination.


His vision abruptly skews back to where it should be. Which is, apparently, staring up at a fireworks-filled sky, the grassy floor at his back and bushes encroaching into his line of sight.

Another washbasin pops into being above his head and lands with another cloing. This one has a note attached.

"Be grateful you went with Plan B. Things could have gone considerably badly for you.
In future, we would recommend reconsidering meddling with spiritual bindings beyond your comprehension or trying to place worlds in jeopardy by attempting to aim haphazardly-created ritual magics at restrained apocalyptic entities.
Regards,
The House of Bells"


As if to drive the point home, another washbasin manifests itself and lands on top of the sword-form of Zwei.



Vashna gets:

2 Fame

Had His Moment- (Passive Ability, Curse) Possessor may not take advantage of Worshipper Benefits named 'Fated Moment' or add 'Fate Counters' to said ability.
Lasts 100 Battles

*Nonpresent, Radiating, Fate-Glitching Moonstone of [Undefined]- (Consumable, Enchanted Item, Null & Atomic & Fate, Unlimited Charges, 35,050,013 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Null, Atomic and Fate element, may have its To Hit, Critical, Dodge and/or Resilience bonus set to 0%, may, at the start of each round, inflict an instance of Poison: Irradiated on up to 5 allies with all instances of stat damage counting as Null element damage instead of Technology and the additional text 'This status effect does not possess the normal chance of wearing off every round as a Minor Status Effect', permits escape from random quests at the start of the round after it is used, may be used to open a gate to Echo Providence as an RP effect, 50% does not work

3 Washbasin- (Item, Antiquity, Physical & Water, 800 Gold)

'Created the Potential for a Future Seventh Moon of Seirei Based on Null, Atomic and Fate'
'Expanded the Cinis Atomos Spirit World Area into the Sornulmos Anomalous Territory on Seirei'
'Set the Sornulmos Anomalous Territory as the Possible Centre of a Potential Future Moon's Influence on Seirei'


Aeromage wrote: Vrishni's Catching Up (Evening, Second Day)

Vrishni's in the festival! How's he going to go about finding Recqui, or find if said boxman is in the area?

Draconics wrote: ((Just throwing in some extra flavor so that they aren't just standing in the field for hours, they're obviously still more than done for this round.))

Vashna calls Zweirugi from the sword to high-five him.

Zweirugi, rubbing his pommel, groans, "The hell? Your spell did jack all!"

Vashna laughs with almost childlike glee, "I got my senses hijacked as a lesson to see what happened, but it's clear the information was worth the risk this time. We almost made the moon. A Moon! I needed to swap the lifeforce at the start and likely should have puttered out your Glory forge work to act as the main catalyst, the spell then needed to be aimed well away from the moon thus that it wasn't interfering and the Null cou-"

Zweirugi puts up his third hand as he lights a cigarette, "Your banter is wasted on me remember? This is magic above my current understanding. Who do you even think you're talking too?"

The Sash, piping up enthusiastically, I found it fascinating, but I also can see what he w-

"SHUT UP! GOD I'M DONE HIDING! I'M GONNA SEE HOW NIRA'S SHOW ENDS!" Zweirugi stomps off towards the bar to rest, hair alight.

Vashna sighs and stares up at the sky.

You gonna try to make that moon later?

"Maybe, Atomic and Fate ties are kind of a bummer though. We could see what these House of Bells folks think of adding a Null moon sometime. Maybe Progress and Hax? It'd be spectacular!"

What would you do with it?

"Say it's mine, maybe hit someone with it. I've been thinking we've got a bit longer before we can be really stopping other true calamities with Amon gone. Maybe just have fun with how things go for now."

Without pissing off the local powers that be?

"Perhaps. Let's go back before Zwei gets into trouble. He's not aware how bad he is at dancing."


Pathaky wrote: Vrishni and Ardy walk the streets and avenues of the festival, taking in the sights, sounds, smells, and spells.

Vrishni has the communication-strip that Recqui gave him so long ago. He shakes it out and clears his throat.

"Heya heya heya Recqui, come in, come in! You wouldn't happen to be here at this here festival, would you?"

Aeromage wrote: Vrishni holds the communication strip aloft! Or aface, at any rate. Its form is outlined in a bright blue glow as he speaks into it, the symbols on the paper strip lighting up moments later.

A tinny swishing, rustling sound issues from the strip for a few second, followed by crumpling, knocking sounds and then, finally, a familiar voice.
"...That you, Vrish? Been a while."
The tinny rustling sounds stop. Vrishni thinks he hears fainter, tinnier voices from the other side. They don't sound particularly happy.
"...not much of a festival here. Most of Marefore got destroyed. Gold-Dust Killer, they say. Said. From your way, gossip says. Hard to keep it straight. Spiritual Defense Forces came in to ward off spirits and send the dead on. Started closing the place off. Now it's all fixed again, but wrong."
More tinny shouts from the other end of the strip.
"People stuck in walls. Warding pillars merged with houses. Lots of people that won't wake up. Lots more with memory problems. Keep thinking it's night last week. Doing what I can to help." A pause. "...can't do much. Shrine Maidens and the like around. Can't let them get too close to the box."

Pathaky wrote: "Good grief! Marefore sounds like a place that needs the ol' VRISHNI experience. If someone from my neck-of-the-woods caused all this trouble, then karmically, someone from my neck-of-the-woods should try to help fix....things. Hrm. Probably? We *can* have a tendency to make things worse by trying to make things better."

He strokes his chin.

"But that's never gonna stop me. Yeah, I should be out there soon. So stick around Marefore and keep fighting the good fight! And look out for me!"

He'll keep chatting with Recqui as he and Ardy continue their circuit, now searching the market stalls for any potential Exga-ites, selling possible fruits or booze. He knows it's a long-shot, but it'll help him pass the time.

He'll end his tour at the bar to watch the 'fun'.
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: Vrishni wanders, looking for somebody from Exga! Possibly selling fruits! Or booze!

He does not, unfortunately, find fruits or booze.

He does, however, find a vaguely-familiar-looking lady with a small stall selling a handful of very, very light-looking scarves and sashes. In fact, they're so light they're literally floating on air, and weighted down with stones or tied to the cheap stall's posts, billowing as if caught in a (rather oddly slow-moving) gale.
Vrishni recalls that field of weird cloud-coloured cotton-type-ball-sprouting plants and thinks that, possibly, these might have been made from the same things if they were somehow turned into fabric.

The lady certainly seems to recognise Vrishni, and gives him a highly enthusiastic greeting, followed immediately by asking him to buy one of her 'test scarves'. She hasn't quite been able to get hold of dyes or the like for them or try anything fancy, but just wearing one of the floaty scarves (or so she claims) lets its wearer borrow its weightlessness for short bursts! Apparently she had to lock them up because the children kept stealing them and jumping onto the Merry Miller's roof.

She offers Vrishni a discount deal of 10,000,000 gold for a scarf! She's pretty sure its properties are valuable, and she wants to raise capital to get herself set up with some proper weaving gear and maybe some staff to see what she can do with the fabric later.

Pathaky wrote: Vrishni is delighted! He'll gladly invest in the woman's work.

Aeromage wrote: The woman is only too happy that Exga's hero is investing in her work!

He gets:

Nimbyssus Scarf- (Accessory, Scarf, Air, 20,000,000 Gold) 30% Earth Resistance, 30% Entombed Resistance, +20,000 AGI, +20,000 to wielder's turn-order-determining stat sum for turn-order purposes as a non-stacking effect, these bonuses become +40,000 AGI and +40,000 to wielder's turn-order-determining stat sum if wielder is in a Zone of Air, if wielder is in a Zone of Air, offensive actions that target wielder have a 50% chance of moving wielder to the back row if weilder is in the front row, wielder may, as an RP effect, choose to become weightless for short periods of time

Aeromage wrote: 'Seed Rain Miracle Fruits' (Evening, Second Day)

The fruit-peddler is once again present, with his slightly wonky-wheeled stall piled with bizarre fruits! The piles look somewhat smaller than they were last time.
It's 2,000,000 gold per fruit, to a maximum of 2 per person!

Silent One, Dulcinea, Elyion, Kelver and Celiria are present, with Nole on standby to fix potential issues!

kitsune106 wrote: Celiria and Kevlar both buy two. Money from Kit.

The Nottest of Daves wrote: Dulcinea buys two!

She will also head straight over to Nole, and carefully consume those, and the three extras Ryuutarou found, one at a time, giving Nole plenty of time to address the effects of the previously consumed fruits.

Ryuutarou's Purchases wrote:Weird Vegetable From The Seed Rains
Strange Vegetable From The Seed Rains
Odd Vegetable From The Seed Rains

Aeromage wrote: Celiria gets:

Red-And-Green-Spotted Fruit From The Seed Rains
Obloid Fruit From The Seed Rains


Kelver gets:

Peculiar Fruit From The Seed Rains
Strangely Pointy Fruit From The Seed Rains


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Dulcinea has stated her desire to buy fruits! She eats said fruits! And those vegetables, too! Raw! Oh my!

She walks herself over to Nole and promptly devours all five in one very messy sitting.
The flavour combination is... interesting. This one tastes kind of like coffee. This one tastes kind of numb and tingly. And this one tastes like ENDLESS RADIANT HOLY LIGHT.

The Nightmare Scientist convulses as all five fruits hit her with their effects, one after another!

Dulcinea manifests a radiant aura of sacred energy! Nole feels bouyed by the sudden wash of cleansing, holy power!
Dulcinea gets:

Sacred Aura- (Passive Ability, Prophet of the Brightest Heavens) Possessor may, at the start of each round, create a Zone of Light, a Zone of Faith (if Level 59 or greater) or a Zone of Divine (if Level 79 or greater) and attach an effect to said Zone that provides individuals that possess the elements Good, Light, Faith or Divine or the subtypes Celestial, Angel, Deva, Holy One or Verdant +1,000 to all stats (as an effect that stacks 10 times), 20% Resistance against Demons, Daemons, and Devils (as a non-stacking effect) and 5% Resistance against Fiends and Mementos of Ruin (if possessor is Level 79 or greater as a non-stacking effect) and provides individuals that possess the elements Evil, Darkness, Agony or Terror -1,000 to all stats (as an effect that stacks 10 times), 20% Weakness to Celestials, Angels and Devas (as a non-stacking effect) and 5% Weakness to Holy Ones and Verdants (if possessor is Level 79 or greater as a non-stacking effect), possessor may spend an action to choose a target of lower level than possessor or that is willing to have their element become Light, Faith (if Level 59 or greater) or Divine (if Level 79 or greater) and/or have their subtype become Celestial, Angel or Deva as an effect that may also include possessor as a valid target


Dulcinea feels suddenly inspired to CREATE! Her hands itch and twitch with the desire to make things!
Dulcinea gets:

Rapid Crafting- (Passive Ability, Crafter) Abilities, recipes or items that create items for weeks spent in the ability shop have the required number of weeks reduced by 1, to a minimum of 1 week


Dulcinea is suddenly hit by an overwhelming lassitude. Maybe her plant-parts need more sunlight. Maybe all of her needs more sunlight. Regardless, the nighttime setting is really, really making her feel weak.
Dulcinea gets:

Photodependent and Shade-Intolerant- (Passive Ability, Botanist) Possessor's stats are halved unless (Possessor's Level/10, rounded up) Zones of Light or Chronogeomantic Zones of Day are present, possessor gains +500 to all stats for every additional Zone of Light or Chronogeomantic Zone of Day present, to a maximum of 5 additional Zones, Zones of Darkness and Chronogeomantic Zones of Night present count against the number of Zones of Light and Chronogeomantic Zones of Day present for the purposes of this ability on a 1-to-1 basis, possessor gains 100% Darkness Weakness


A flower then grows out of her head. Dulcinea, already weakened by the darkness, feels sleepy. So very, very sleepy.
Dulcinea gets:

Has a Problematic Somnibloom Growing From Their Head- (Passive Ability, Curse) Possessor's Pets named 'Problematic Somnibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Problematic Somnibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally
Lasts 20 Battles

Problematic Somnibloom- (Pet, Plant, Earth & Psychic & Air, Lv.20, 7,000,000 Gold)
HP- 160,000
MP- 180,000
STR- 1,500
AGI- 1,350
CON- 1,900
MIN- 2,500
SPI- 1,800
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Psychic, +5,000 against Earth
Defense against Stat Damage- 300
Critical Chance- 24%
Resilience- 20%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Psychic Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Mindblasted Immunity, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
Problematically Sleepy Pollen- Possessor's controller and 5 randomly-chosen allies, at the start of each round, have an instance of Fatigued: Sleep: Sleepy Problems inflicted on them that ignores Minor Status Effect Immunity and Resistance and Fatigued Immunity and Resistance from sources of equal or lower level, Constant Effect
Really Problematically Sleepy Pollen- Instances of Fatigued inflicted by possessor do not possess the normal per-round chance of wearing off and must be removed twice by sources below Level 60 to actually be removed, Constant Effect
Really, Really Problematically Sleepy Pollen- Instances of Fatigued inflicted by possessor gain the text 'stacks 3 times', Constant Effect
Abilities-
Problematic Sleepypuff- 150% Inflicts Fatigued: Sleep: Sleepy Problems, 50% Inflicts Fatigued: Asleep, Air & Psychic, 0 MP
Somniblast- 6,500 damage, deals no damage to targets that are not inflicted with Fatigued: Sleep, 30% inflicts Mindblasted, Air & Psychic, 0 MP
Mind-Dulling Scentburst- 600 MIN damage, 30% inflicts Mindblasted: Stupefied, Air & Psychic, 18,000 MP
Induce Problematic Sleepwalking- Target individual that is afflicted with Fatigued: Sleep or Fatigued: Sleep: Sleepy Problems is moved to the front or back row; if this would unbalance the row formations, a number of random individuals from that side of battle's row formation take damage of the original target's element equal to the original target's CON and are moved to rebalance the row formation, Psychic, 18,000 MP
What-Did-I-Do-Last-Night Problematic Surprise Awakening- 10,000 Damage, all instances of Fatigued are removed from target, target takes (Number of instances of Fatigued removed) * 2,000 MIN damage, Inflicts Confusion and Confusion: Surprised, Air & Psychic, 36,000 MP

Fatigued: Sleep: Sleepy Problems (Possessor's modified STR, AGI, CON, MIN and SPI all suffer a 5% reduction from their non-status-effect-counting values, possessor's turn-order stat sum for turn-order purposes is halved, there is a 20% chance for each action possessor takes that said action is not performed; effects that would occur before these actions still occur at the points that these actions would be taken during the round. There is a 20% chance that this instance of the status effect instead becomes an instance of Fatigued: Sleep at the start of each round)



Dulcinea then twists, doubles over, and proceeds to vomit a man-sized, green-skinned humanoid figure with a shock of white petal-hair and a sensible, tweed-like suit woven of brown-green plant material, buttoned with large, reddish-brown berries. The plant-man picks himself up, dusts himself off, pulls a pair of green-stemmed spectacles from his jacket pocket, inspects the now-falling-over woman, tuts loudly, and proceeds to pull a steaming cup of coffee out of nowhere to force down her throat.

Dulcinea feels considerably more awake.

She gets:

*Professor C. Rubiaceae- (Pet, Plant, Earth & Water & Acid & Energy, Level 39, 40,000,000 Gold)
HP- 2,000,000
MP- 1,400,000
STR- 22,000
AGI- 15,600
CON- 31,500
MIN- 30,200
SPI- 28,500
XP- 0
XP Needed- 32,800,000 (Standard Multiplier x2, increased to x40 to bypass level 39)
Defense- 15,400
Defense against Stat Damage- 2,100
Critical Chance- 45%
Resilience- 38%
To Hit- 150%
Dodge- 36%
Resistances and Immunities- 30% Earth Resistance, 30% Water Resistance, 30% Acid Resistance, 30% Fire Weakness, 30% Ice Weakness, 50% Insect Weakness, 30% Drowning Resistance, 30% Entombed Resistance, 50% Burning Weakness, 80% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Deafened Immunity, Blind Immunity, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
Caffinating Aura- Possessor's allies gain +5,000 to their turn-order stat sum for turn-order-detemining purposes, possessor and possessor's allies are cured of a single instance of Fatigued at the start of every round, possessor and possessor's allies may have an instance of Augmented: Haste, Augmented: Haste: Excessively Energetic or Stat Boost: SPD Boost applied to them at the start of every round, Constant Effect
Evergreen and Energetic- Possessor gains Fatigued: Elderly Immunity, gains +10,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Regenerates 100,000 HP and MP at the start of each round, and may choose to have any of possessor's actions gain or solely become the element Energy, Constant Effect
Dark Roast- If possessor is hit by an instance of Fire-element damage or afflicted with an instance of Burning, possessor, for the remainder of the round and the following round, has abilities and consumables used by possessor including the name 'Coffee' gain +10,000 to their damage values if they possess such, +500 to the value of stat buffs provided if they possess such, and +25% to the chance of inflicting status effects if they inflict such, Constant Effect
Master Barista- Possessor's abilities and consumables used including the name 'Coffee' provide an additional +500 to the value of stat buffs provided if they possess such, +25% to the chance of inflicting status effects if they inflict such, and must be removed twice by sources below Level 40 before they are actually removed, Constant Effect
Polite, Learned and Cultured- Possessor gains +5,000 MIN and +5,000 SPI, Possessor's actions may not be countered by individuals more than 10 Levels below possessor's Level, possessor may choose not to target possessor's allies with actions if suffering from the effects of Confusion or having their actions controlled by sources of equal or lower level than possessor, Constant Effect
Abilities-
Coffee Shot- 25,000 Damage, May Heal, 100% Inflicts Stat Boost: SPD Boost, Augmented: Haste, Augmented: Haste: Excessively Energetic or Impaired: Jittery, may cure Fatigued and Pain: Nausea, this ability may count as involving a Gun or Bow Weapon, Earth & Water, 0 MP
Overcaffinate- 100% Inflicts Impaired: Jittery, 100% Inflicts Pain: Nauseous, 100% Inflicts Confusion: Fear, 100% Inflicts Confusion: Dizzy, 50% inflicts Overload, Energy & Acid, 30,000 MP
Scalding Milk-Foam Blast- 30,000 Damage, 50% Inflicts Burning, 50% Inflicts Burning: Scalded, 100% may inflict Impaired: No Sense of Taste, Fire & Water, 30,000 MP
Lecture- May give target +2,000 MIN, may deal 1,000 MIN damage, may have a 100% chance of inflicting Fatigued: Tired, stacks 5 times, Air & Psychic, 120,000 MP
Coffee, Anyone?- Replicates the effect of any in-stock Consumable or Consumable that has a Secret Formula whose result is worth under 10,000,000 Gold that has a name that includes 'Coffee', 1 hit against 3, Earth & Water, 120,000 MP
Politely Serve Coffee As A Subtle Indication You Should Think About Leaving- Target willing individual or non-unique individual below possessor's Level leaves battle at the beginning of their first action of the next round, Earth & Water & Psychic, 240,000 MP
Espresso Delivery- Replicates the effect of any in-stock Consumable or Consumable that has a Secret Formula whose result is worth under 10,000,000 Gold that has a name that includes 'Coffee', may be used as a pre-emptive counter, to a maximum of once per round, as a response to caster or ally being targeted with an offensive action, Earth & Water, 300,000 MP
Call For A Coffee Break- All individuals in battle below possessor's Level may not perform any actions that do not involve the use of a Drink Consumable or an ability or item with a name that includes 'Coffee', lasts 1 round, Time & Earth & Water, 600,000 MP


Impaired: Jittery (Possessor gets -25% To Hit, There is a 25% chance that each of possessor's actions hit wrong targets, with replacement targets being randomly chosen for each target originally selected out of the non-originally selected applicable targets present, and with multiple instances of the same replacement target being chosen being ignored)

Burning: Scalded (Possessor takes an amount of Water element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Water)


The Professor and the Sacred Aura are likely going to need some refining and balancing.

Draconics wrote: SO buys fruit!

The Nottest of Daves wrote: "Why thank you, kind Professor! You're a credit to your institution, and a scholar and a gentleman!" Dulcinea feels slightly better as she begins to place Zones of Light around herself, banishing the night and allowing her chloroplasts to respire more energy, as well as boosting Nole even further. "Now, if you would assist me over to the fine Doctor Nole over there, hopefully we can do something about this horrible Darkness problem I seem to have picked up..."

On her way over, she attempts to analyze the source of her Photodependency and Shade-Intolerance, using Scientist, Geomancer, Healer, Doctor, Apprentice Scholar, Apprentice Botanist, Apprentice Channeler, Apprentice Darkness Synchronization, and Basic Light Synchronization. She will boost her efforts using Apprentice Channeler and Basic Wonder Synchronization to enhance her wondrousness as the Chiefest of NIGHTMARE SCIENTISTS!

If it seems like it would make the difference between success and failure in addressing her Shade-Intolerance with Nole, she will also drop sufficient Bonus Weeks to complete Basic Progress Synchronization to add the TIER 3 POWAH of Progress to the treatment!

-------

To deal with Mr. Problematic Somnibloom, Dulcinea has both Aldriel's Blessing and a Greater Armband of Purity to assist.

Aldriel’s Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep

Aeromage wrote: Silent One buys fruits!

It gets:

Oblate Spheroid Fruit From The Seed Rains
Squishy Fruit From The Seed Rains


---------------------------------------------------------------

Through the combined power of Scientist, Geomancer, Healer, Doctor, Apprentice Scholar, Apprentice Botanist, Apprentice Channeler, Apprentice Darkness Synchronization, Basic Light Synchronization, and basic logic, Dulcinea works out that the source of her Photodependency and Shade-Intolerance is most likely one of those weird vegetables she ate.

Beyond that, she thinks it's probably altered her body in some manner and hooked up with her Plant-side to make it more reliant on photosynthesis or somesuch. Or maybe it's gone a completely different direction and she now runs off solar-powered batteries. Frankly, it's all rather odd.

The combined forces of Aldriel's Blessing and the Armband now seem to be keeping her Sleepy Problems at bay, but the same can't be said for random passers-by. This plant is going to be an issue, it seems.

kitsune106 wrote: Kevlar will eat his two fruit.


Peculiar Fruit From The Seed Rains
Strangely Pointy Fruit From The Seed Rains

Draconics wrote: Silent One abides by it's earlier pattern of saving one for the Caterer's.

It will eat only the 'Oblate Spheroid Fruit From The Seed Rains'.

Aeromage wrote: Kelver, still a vaguely-Tia-shaped poisonous mudblob with a dizzying flower growing out of him, eats his fruits!

The first tastes... tangly. Not tingly, tangly. It tangles and knots and clumps its way down Kelver-Tia's mud-throat-orifice, where it sits for a moment before unravelling. And unravelling. And unravelling. Loops and whorls of spiritual energy, linked somehow to an echo of some other entity's power, reach out to entangle and ensnare something- another living thing- close to hand in order to reel it right on back in and reweave the mudblob-druid-catgirl-ratman's self with it.

Perhaps fortunately, the closest thing to hand is the Vertibloom growing out of him. The poison mudblob gains an eye-bendingly patterned floral petal-collar, gaining the subtype Plant and the elements Earth & Psychic for the duration.

Kelver gets:

Minor Echo of the Weaver of Confluent Forces' Power (Limited, Self-Focused)- (Active Ability, Binder) Possessor may spend an action to choose a willing, allied non-unique target of equal or lower level and remove that target from battle; said target may not be returned to battle so long as this ability is active, possessor, as a Confluent Weaving Effect, gains the Subtypes and Elements possessed by said removed target, gains a bonus to HP, MP and each stat equal to the respective base, unbuffed and non-status-effect-counting values (to a maximum of twice the original values of each of possessor's respective stats) held by the target entity, possessor gains a copy of each of the target entity's abilities that gain the additional text 'this ability is resolved as if a pet or monster was performing said ability' that depend on the same stat as the target entity's Prime Stat unless otherwise stated and count as coming from an entity of the same type as target entity, if possessor dies, is killed, or otherwise considered 'Dead', the target entity's status is also set to 'Dead', possessor may maintain 1 Confluent Weaving Effect at any one time


The second fruit tastes... slimy. Slimy and weird. It's slimy and weird. He's slimy and weird.
Oh, wait. No. He's getting crispy.
Oh dear.

Kelver gets:

Turning Into Rapid-Drying Freshwater Algae (Passive Ability, Curse) Possessor's Subtype becomes Plant & Aquatic, possessor's AGI is multiplied by .75, possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water and no Zones of any other element, possessor may not be healed above 50% Max HP, CON or AGI unless they are in a Zone or Zones of Water and no Zones of any other element


The Weaver ability will likely need tweaking. Goodness knows I don't want it turning into some kind of weird uber-exploit.

kitsune106 wrote: Kevlar heads to Doctor Nole's for treatment

Aeromage wrote: Silent One eats the Oblate Sphereoid fruit!

Well, this just tastes weird. How did a fruit like that come into being? Surely it's someone's idea of a practical joke.

Silent One gets:

Platypus Venom-Spur- (Passive Ability, Beastmaster) If possessor is an Animal and is in 'Form of Platypus' stance, possessor's Melee Attacks gain '30% Inflicts Poison', '30% Inflicts Pain' and inflict a debuff that provides 30% Pain Weakness

Celas wrote: Elyion buys two more for her FUTURE BOTANICAL ENDEAVORS stockpile.

Aeromage wrote: Elyion has THE BUYS

HER BUYS BE:

Curious Fruit From The Seed Rains
Helical Fruit From The Seed Rains

Pathaky wrote: Nole cracks his knuckles.

For Dulcinea, he examines her, summoning an impromptu operating theater and opening her up to examine her new plant-esque structures. Since she seems to need so much more light energy to function normally now, he'll use Replace Missing Organs, along with Adept Healer, Adept Light synch, and Botanist, to construct some discrete biological structures that are capable of generating both Zones of Light as well as concentrated glucose/ATP to help sustain her even when she's not in sunlight, hoping to neuter the worst of the darkness weakness.

Kelver is tougher since Nole doesn't *know* what he's really looking at. A quick diagnosis and analysis later, he chides Kelvar for his carelessness. He'll attempt to synthesize an injection that will hydrate the Thing from the inside out, ameliorating the worst consequences of the curse. If that fails, he'll turn back to his old standby, Sword Surgery, pruning back the driest and worst parts of the sloughing algae pile and using his talents as a healer and botanist to encourage healthier, less inclined to dangerous-and-potentially harmful drying.

Aeromage wrote: Nole sets to work about Dulcinea!

Well, this is concerning. It looks like whatever that fruit did, it altered everything in her body to need more light to function, including (as he finds out after some deeper diagnosing) on a spiritual level. It's definitely playing into and off of her newly-gained Plant nature, but it's certainly not wholly working off that.
This somewhat throws him off his game.
Eventually, he comes to the idea (thanks in part to her newly gained and very shiny Sacred Aura) of creating a new organ, based somewhat off her spleen, to hold a reserve of Light Energy and both filter and recycle any mixed elemental energies in her body to pump out more of the Light stuff.

He seems to be drawing something of a blank on dealing with the Darkness weakness, however, with the additional mini-bio-structures to generate more glucose showing signs of potentially sending her on the path of contracting some form of super-diabetes. Fortunately, Nole realises this before he closes her back up.

Dulcinea gets:

Contains a Secondary Light-Spleen- (Passive Ability, Biomancer) Possessor counts as being in an additional Zone of Light; if possessor has two or more Light-element Bioaugmentations equipped, possessor instead counts as being in two additional Zones of Light



Kelver, meanwhile, is a mess. He's a rat-man disguised as a cat-girl turned into a poisonous mudblob that is (presently) fused with a flower and turning into algae on top of that. He's oozing all over the place, and the bits that aren't oozing are crisping up, and the bits that aren't crisping up are flaking away, and all of the above bits smell absolutely awful. Except the flower-part, that bit smells like vertigo, somehow.

He synthesises a hydrating injection to address the worst parts of the curse!
Unfortunately, it's a bit hard to determine what bits to inject when the patient is alternately oozing, crisping, flaking or jiggling all over the place. That slimy coating isn't helping matters, either. Nevetheless, Nole picks the most likely spot and gives it his best shot.
Immediately, the crisping algae pops back into full, slimy, vibrant-green form! Nole's about to consider it a success when the bit he injected begins swelling, bulging into a veritable balloon of odiferous mudborne pondweed and slime, threatening to bust all over the surrounding area, himself, his current patients, that clown, the passers-by, and his garden! Nole swiftly counteracts it with further injections, preventing the swelling from increasing any more, but attempts to drain off or otherwise lance the unpleasant swamp-bubble are met with it squirming out of reach, eventually squeezing its way past the flower-collar and leaving his patient looking like an algae-covered ambulatory pile of swamp-mud topped with a colour-clashing flower, on which rests an overlarge beachball-shaped and -sized sphere of muck topped with a fringe of slimy green weed in the shape of cat ears.

Deciding instead to fall back to the tried-and-trusted standby, Nole commences Sword Surgery instead, cutting away at the mass of ick in order to get to the bottom (or centre) of things. Piles of drying algae are sent flying! New growth is encouraged! Infusions, treatments and approaches are thought up, considered, and summarily employed! Now if he just cuts this bit here and excises there...


Nole is left with a pile of algae, a poison-mudblob covered in algae in the vague shape of a rat-man with a flower-petal collar, and an algae-covered-and-somewhat-crispy piece of... something in the vague shape of a deflated, blobby catgirl with a beachball-sized head.

It looks like he managed to cut Kelver out of his costume and somehow shunt the 'freshwater' bit into it. He also managed to encourage the algae to grow enough to prevent the half-health/AGI/CON barrier, but it's still prone to drying out fast and causing him trouble. Whatever those fruits are, it looks like they pack a powerful enough punch to be problematic to someone even of his skill. Or maybe he's just in a slump.
Nole doesn't think he can do much better than that at the moment, though.


Kelver's curse becomes:

Turning Into Rapid-Drying Algae (Passive Ability, Curse) Possessor's Subtype becomes Plant & Aquatic, possessor's AGI is multiplied by .75, possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water

Kelver's Tia Costume becomes:

Rapid-Drying Freshwater Tialgae Costume- (Armor, Disguise, Water, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid & Plant & Aquatic and wearer's element becomes solely Water, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 7, Wearer's Base CON becomes 16, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tialgae Telaria', possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water and no Zones of any other element, possessor may not be healed above 50% Max HP, CON or AGI unless they are in a Zone or Zones of Water and no Zones of any other element

kitsune106 wrote: whelp, lets do this

celiria will eat:
Red-And-Green-Spotted Fruit From The Seed Rains
Obloid Fruit From The Seed Rains
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: Celiria eats the fruits!

The first tastes... perfumey? That's weird. It's like she can taste the smell. And now her head is itchy.
Oh, that's why. Something's growing out of it.

A long circlet-wreath-like series of stalks worm their way out of Celiria's head, bending to encircle it and erupting into a dense cluster of small, crimson-centred, five-petalled white flowers. Celiria feels somewhat more attuned to more holy matters.

She gets:

Wreath of Frankincense- (Passive Ability, Botanist) Possessor may choose to have spells cast by possessor that are not Dark Magic, Demon Magic, Forbidden Magic, Necromancy, Rune Magic, Thief Arts or Murder Arts gain the subtype 'Holy Magic' or 'Divine Magic', Possessor's Level is considered to be 5 Levels higher, to a maximum of Level 99, for the purposes of Worshipper Benefits, Possessor's level for the purpose of worshipper benefits may not be reduced by indivduals below Level 40




The second tastes like a spun-glass tree standing by a flowing brook of silvery mist in a world where the sky is made of dancing motes of light while eerie humming choruses in the background and silken wind caresses the ruby-hued grass.
Well, that's peculiar.

Also, she can now only see said scene.

Celiria gets:

Senses Prone To Randomly Tuning Into Other Locations, Planes And Dimensions- (Passive Ability, Curse) At the start of each round, there is a 50% chance that one of the following randomly-chosen effects activates (or deactivates if it is already active): Possessor gains -50% To Hit, Possessor gains no benefit or positive effect (including healing) from (Food or Drink Consumables, actions involving Culinary Arts, and Candy, Yumminess and/or Pleasure-element actions), Possessor may not deny individuals permission to leave battle and treats Dodge-increasing effects on opponents as being twice their value, Possessor gains no benefit from buffs applied to possessor, Possessor gains -50% Dodge, or Possessor may be targeted by opponents in other battlespaces, has RP Effects


Well, that could be a problem.

kitsune106 wrote: Time to find doctor nole? If she can. That is a problem

Celas wrote: Elyion pockets the fruit with the previous purchase. Surely, these will come in handy in the future(past)!

Pathaky wrote: Nole spots Celeria's difficulties and makes his way over to her. Her senses have been desynchonized from her body! From how he's seen these fruits work, that's both a spiritual condition and (hopefully) a neurological one.

Working in that direction, he straps Celery down and cuts her open! He's examining her brain specifically, focusing on her nerve connections. He'll look for any new growths from the plants, in either her nervous system or in the brain itself, and excise them. He'll then knit her back together!

Brain Massage- (Spell, Healer Magic, Physical & Psychic, 1,000 MP, 100,000 Gold) Cures Confusion

Sword to Excise the Infection- (Spell, Healer Magic, Physical, 30,000 MP, 30,000,000 Gold) +30,000 Melee Attack, May Heal, If this action kills target, debuffs present on target that come from sources below Level 60 may not transform target into an individual on the Enemy List

Adept Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 10,000 less MP to cast, Helaer Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Healer Magic Spells, and may not be converted into other types of slots by individuals below Level 100

Aeromage wrote: Nole pounces! In a medical fashion, of course.

He has the dragon dragoon's head sliced open in a jiffy, and sets to poking and prodding around her draco-brain for signs of abnormalities. Besides her supernatural aging, that is.

Unfortunately, he's stymied on all fronts. There's no sign of plant-growths in her (beyond the fragrant crown of frankincense blossoms, which he figures quickly are actually beneficial and probably shouldn't be removed if he doesn't want to inconvenience Celiria). Her nerve connections all seem to be fine (insofar as the supernatural aging would allow), which leads him to the conclusion that this is More Spiritual Weirdness. Or metaphysical oddness. Or something that isn't exactly in his current wheelhouse.

Nole is left considerably frustrated, more at himself and his apparent off-condition for this part of the festival than at his patients.

Aeromage wrote: Ruin Shuffle Tournament: Any Bet (Evening, Second Day)

Evening has fallen and the stars are out! As is Edgar Ducat, his eyes spinning from diamonds to spades to hearts to clubs and back again, wearing a suit of shimmering gold and surrounded by a palpable aura of Fortune!

There's a huge crowd! Word really has gotten out about this bizarre and dangerous game, and the dramatic rapid shifts in fortune that follow in its wake!

"Welcome, welcome, welcome once more and yet again to this, the stage on which fortunes are gained -and lost- in spectacular fashion! You all know the risks, but you don't know the stakes- and neither do I! As of now, for this tournament, I am accepting any sort of bet, provided, of course, you have the thing you're betting in your possession. I'm willing to see just how far I can take this show. Gold? Certainly! Items? Assuredly! Renown? Past Deeds? Skills? Core parts of oneself? Who knows? But let's all give it a try, cross all of our fingers, and hope you don't hit ruin!"


Ruin Shuffle Rules wrote:=======================================================================================================
-At the start of each game, a number is picked from 3-39. Your goal is to hit this number or get as close as possible. Hit it dead on and get a bonus!
-The game has three rounds.
-Each round, you draw a card. Aces can be 1 or 10, face cards are 10. Jokers do something.
-You may opt to not draw a card. You may not do this more than once in succession.
-If you hit a value of 7 at any point, something happens.
-If you hit a value of 15 at any point, something terrible happens.
-If you exceed the target value, something terrible happens.
-Whoever is closest or at the target value after three rounds wins. Draws will be decided based on who has the most valuable cards. Draws where people have the same cards will go to SUDDEN DEATH MODE.
-Try to match your opponents' bets. The better the bets, the better the prizes! Discrepancies might also cause problems.
=======================================================================================================




The tournament is a 32-person affair! Groups have been assigned!
There's no entrance fee this time around!

Many people have entered!


Tournament Round One

Group 1: Heracles, Karl Alfoy, Florice Trill, Matthew Peevey
Heracles' group consists of a wealthy-looking bespectacled man with a belt full of pouches and a jingling satchel, a woman with rather wild hair and a variety of unusual stains, scorch-marks and acid burns on her smock and apron, and an old gentleman with a walking stick carved from a single piece of petrified wood, pulling a small wheeled case along behind him.

Group 4: Catrice, Mr. Dust, Gladys Berrile, Izlan
Catrice finds herself lumped in with a shifty-looking person in concealing, hooded clothes, a rather gloomy-looking shrine maiden in heavily-warded robes carrying a stack of very, very well-secured boxes, and a young(?) man with vaguely-insectoid, glittering eyes, a pair of zig-zaggy antennae, and faintly-glimmering, dusty scales on his arms and face.

Group 6: Kit, Rey, Martin Fletcher, Dr. Olimere
Kit and Rey are together! They face a man in leather armour wearing a fancy pair of gloves with a bow (and several different quivers of arrows) slung over his shoulder, and a very self-satisfied, smugly smiling man in impeccably tailored clothes, flashing a large amount of jewellery in what appears to be an attempt at being 'blatantly subtle'.

Group 8: Roulette Master, Wall, Clarice, Dassad Ellingway
The Roulette Master's gambling buddies are an eight-foot-tall suit of armour (at least, he thinks it's a suit of armour. It's rather large and square, but made of metal plates vaguely resembling SOME sort of protective gear), a masked woman in somewhat nondescript clothing, and a man in elaborate exorcist's gear covered in mystic sigils and patterns.


"Place your bets!"

Draconics wrote: The Roulette Master smiles as he now has a way to master away his lagging point.

He bets an undeclared base stat point!! From >>here<<!

kitsune106 wrote: Kit will bet:
Bank Actions- (Passive Ability, Temporaral Primarch) Possessor may, at the start of any round, choose for possessor's first action of the round to, instead of being placed in turn-order, be placed in possessor's Action Bank. Possessor's Action Bank may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Bank and gain an additional action that round.


catrice betsL

Zonal Atomic Control- (Passive Ability, Other: Thermonuclear Disciple) Possessor may, at the start of each round, choose one Zone of Atomic that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80


Heracles bets:
Bane Sovereign's Bound Armor- (Armor, Heavy Armor, Darkness & Physical, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Physical Resistance, +12,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +1,200 Defense against CON Damage, Wearer is afflicted with Instant Death if wearer is below Level 80 and this item is destroyed while equipped, Wielder is afflicted with Instant Death if this item is unequipped if wearer is below Level 80, Wearer has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Light element, from an individual 20 or more Levels greater than possessor, from an element possessor is weak to, or from an individual or Level 100 or greater, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 40 or greater, must be Undead, and must possess the ability 'Adept Deathless One Knowledge'

Rey bets:
Massive Sphere of Life Energy- (Item, Material, Life & Earth, 7,602,000 Gold)

Aeromage wrote: Group 1: Heracles, Karl Alfoy, Florice Trill, Matthew Peevey
Heracles bets a somewhat-risky suit of armour!
Karl bets a Meticulous Bronze Puzzlebox of Enthralling Complexity!
Florice bets a Last Stand Potion!
Matthew bets an Earthshatter Geode!


Group 4: Catrice, Mr. Dust, Gladys Berrile, Izlan
Catrice bets her Atomic-zone controlling ability!
Mr. Dust bets Sandman's Scattering Prowess!
Gladys responds by betting Ward Area Against Encroaching Curses!
Izlan bets Spoof Zone!


Group 6: Kit, Rey, Martin Fletcher, Dr. Olimere
Kit bets an Adept-Tier Time-element-class ability to much excitement from Edgar!
Rey's counter-bet of... a considerably lower-tier material, on the other hand, is met with an eyebrow. "Running quite the risk there with a mismatched bet, but perhaps your frugality will net you dividends? It remains to be seen!"
Martin bets a 'prized technique he's been perfecting for months', Bolt From The Blue!
Dr. Olimere, still grinning smugly, declares he'll 'match the fox-thing's level of bet'! 'Sell! Sell! Sell!' is added to the pool!


Group 8: Roulette Master, Wall, Clarice, Dassad Ellingway
Wall meets the Roulette Master's base stat-point bet with a bet of... his? own! A Base CON is added to the mix!
Clarice considers for a moment, and adds a fist-sized engraved metal loop to the table. A Keyring of Spiritual Potential is added!
Dassad decides to bet a portion of his physical strength after weighing the pros and cons. A Base STR is added to the pool!

Aeromage wrote: Tournament Round One

Group 1: Heracles, Karl Alfoy, Florice Trill, Matthew Peevey

Edgar shuffles his (brilliantly shining) deck of cards! This involves a fair bit of faster-than-the-eye sparkle-blurring, a brief period where the cards seem to orbit his body, and a moment where Heracles could swear there are six other decks hovering around the man, each being drawn from at random.
The number is drawn! '8' is etched into the forefront of people's vision!


--ROUND ONE--

"Pass... or draw?"

Heracles passes. He frowns, then nods. "Pass is hte best answer, I believe."

Heracles passes! So do the others.
"To be expected, given the low value, although not the most exciting of starts."


--ROUND TWO--

Everyone has already passed! They have to draw!

Heracles draws the Ace of Spades! Presumably he keeps its value at 1, rather than 11, to preven overshooting. (Total: 1)
Karl draws the Jack of Diamonds! (Total: 10)
TARGET EXCEEDED!
Karl suddenly emits a ticking sound. Concerned, he looks down at himself and pats himself over, eliciting a clanking noise from his torso. Immediately, the man opens his shirt, revealing a complex mass of clockwork with a key sticking out of it. He looks considerably worried at this turn of affairs.
Florice draws the Seven of Diamonds! (Total: 7)
7
7
Four glass vials of different-coloured liquid clink and clatter into the lady alchemist's hands!
Matthew draws the Ace of Hearts! He chooses for it to count as 1! (Total: 1)

"Now, that's more like it! Commiserations to Mr. Alfoy and his sudden case of the clockworks, there, and congratulations to the very fortunate madame Florice, but there's still a chance for the others to fight back!"


--FINAL ROUND--

"Pass... or draw?"

Heracles smiles. "Let's make this interesting... Draw"

Heracles draws the King of Spades! (Total: 11)
TARGET EXCEEDED!
Heracles suddenly feels very, very safe in his huge suit of armour. Like he shouldn't take it off. Like he shouldn't ever not be wearing a suit of armour. Or something terrible will happen.
Heracles gets: Cannot Survive Outside Heavy Armour- (Passive Ability, Curse) Possessor cannot equip non- Heavy Armour, Grand Armour or Power Armour Armor, if possessor does not have one of the aforementioned varieties of Armor equipped (or has an equipped Armor of the appropriate subtype removed or destroyed), possessor is afflicted with Instant Death
(Lasts 50 Battles)

Florice, seeing this, decides she's just fine as she is, and passes. (Total: 7)
Matthew eyes the now-partly-clockwork Karl and the insecure-looking Heracles, and decides he doesn't want to risk any further draws, also passing. (Total: 1).


"And there we have it! Some rather unfortunate draws there, and unfortunate fates to accompany them! Your condolences, please, to this unlucky duo, and congratulations for our winner of this round, Madame Florice Trill!"

The crowd bursts into applause and chatter! Many begin cheering on the various contestants, cheering on Edgar (to his embarrasment), honking ominous-sounding horns or making rumbles of sympathy for the losers! Karl fiddles with the key, winding himself up, and runs off somewhere in something of a panic.



Heracles gets:
'Lost in the First Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival'

Aeromage wrote: Tournament Round One

Group 4: Catrice, Mr. Dust, Gladys Berrile, Izlan

Edgar's deck orbits, shuffles, splits and scatters! The cards have it! They form a glittering constellation that declares '33' to the entire city!

"After some rather low targets, one in which the players must shoot for the top! Draw away, and let's see how things play!"


--ROUND ONE--

"Pass... or draw?"

Catrice cackles. "Let's go all the way, lads." She draws!

Catrice draws the Red Joker.
The Joker laughs.
Cards shuffle and flash behind it.
Cards shatter.
Everything shatters.
Catrice is shattered.
Catrice is Ruined.
Catrice's Level is set to 1.
Catrice's Gold is set to 0.
Catrice wakes up in Nexus.

Catrice gets:
Financially Ruined- (Passive Ability, Curse) User may not gain any gold, possessor's Merchant abilities provide no benefits

Mr. Dust, body language now distinctly uneasy, calls to draw. He gets the 10 of Hearts (Total: 10).
Gladys looks somewhat unnervingly interested at what just happened. She draws the 2 of Clubs (Total: 2)
Izlan looks flat-out disturbed. He draws the 6 of Diamonds. (Total: 6)

Edgar swallows, then clears his throat. "Ah... well. It seems like those jokers are rather wilder than anticipated. Perhaps the rest of our contestants will do better?"


--ROUND TWO--

"Pass... or draw?"

Mr. Dust draws the 3 of Hearts! (Total: 12)
Gladys draws the 5 of Spades! (Total: 7)
7
7
Hazard Screen is added to the pot!
Izlan draws the King of Clubs! (Total: 16)
A chill runs through the audience as disaster is narrowly missed.

"The pool of prizes continues to grow, and that dreaded number looms- how long will the remaining contestants' luck hold?"


--FINAL ROUND--

"Pass... or draw?"

Mr. Dust draws the 7 of Clubs! (Total: 20)
Gladys draws the 9 of Hearts! (total: 16) Another chill weaves through the arena.
Izlan draws the 8 of Clubs! (Total: 24)

"And, after a rather fraught round with near misses and one unfortunately dead-on collision with calamity, we have our winner, Mister Izlan!"


Catrice gets:
'Lost in the First Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival'

Aeromage wrote: Tournament Round One

Group 6: Kit, Rey, Martin Fletcher, Dr. Olimere

Edgar's cards dance and whirl! They form up and stack up to create the number 29!

"A very high number indeed, but don't get too overconfident! It is possible to overshoot!"


--ROUND ONE--

"Pass... or draw?"

Kit draws, unless she's warned it would be bad.
Rey DRAWS! believing in his phoenix!

Kit's limited precognition seems to be limited to finding out what she's getting a moment before she flips her card. Perhaps Edgar's game is a bit too high-level to be affected that much.
Still, she draws the 5 of Spades! (Total: 5). Not a disaster.
Rey believes in the bird that be-lives in him! He draws the 10 of Hearts! (Total: 10)
Martin draws the 4 of Clubs! (Total: 4)
Dr. Olimere draws the Jack of Clubs! (Total: 10). He grins.

"Quite the gap, with obvious frontrunners! Will they continue to forge ahead, or is the road bumpier than anticipated?"


--ROUND TWO--

"Pass... or draw?"

Kit Draws, trusting in glory and fate.
Rey Draws!

Kit draws the 4 of Diamonds! (Total: 9)
Rey draws the King of Spades! (Total: 20)
Martin draws the Jack of Spades! (Total: 14) The atmosphere darkens as the dreaded number is neared.
Dr. Olimere draws the King of Hearts! (Total: 20)

"Goodness me! We've a neck-and-neck match on our hands! Who will it be?"


--FINAL ROUND--

"Pass... or draw?"

Kit draws the 3 of Clubs! (Total: 12)
Rey draws the 6 of Spades! (Total: 26)
Martin draws the 2 of Diamonds! (Total: 16). A sigh of relief is breathed as the danger passes.
Dr. Olimere draws the 3 of Spades! (Total: 23). His smug grin abruptly turns into a scowl.

"And it's done! A thankfully disaster-free match, with our winner, plain as day! Everyone, please congratulate Rey Naboshi!"


Kit gets:
'Lost in the First Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival'


Rey gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
Bolt From The Blue- (Technique Ability, Archer)
Sell! Sell! Sell!- (Active Ability, World Merchant)
Bank Actions- (Passive Ability, Temporaral Primarch)

Advancement to Round 2

Aeromage wrote: Tournament Round One

Group 8: Roulette Master, Wall, Clarice, Dassad Ellingway

Edgar's deck splits in half, both sides rocketing straight up into the starry sky, each leaving a glowing trail! Which stays there.

"...I think that means the target is 11. A low one this time!"


--ROUND ONE--

"Pass... or draw?"

The Roulette Master passes! He's charging his Luck for the next draw, or just posing dramatically and having internal monologues, the crowd isn't quite sure!!
Everyone else passes!

"Well, another expected first round, given the target... let's hope the second is a bit more exciting, shall we?"


--ROUND TWO--

"Pass... or draw?"

The Roulette Master draws the 10 of Spades! (Total: 10)
Wall draws the 5 of Clubs! (Total: 5)
Clarice draws the 3 of Clubs! (Total: 3)
Dassad draws the 5 of Diamonds! (Total: 5)

"An interesting round, with our pumpkin-headed contestant in a clear lead! Will our other contenders push their luck to try and catch up?"


--FINAL ROUND--

"Pass... or draw?"

The Roulette Master flexes, having shown his luck!
The Roulette Master passes! (Total: 10)
Wall draws the 5 of Hearts! (Total: 10)
Clarice draws the 7 of Hearts! (Total: 10)
Dassad draws the 10 of Diamonds! (Total: 15)
15
15
TARGET EXCEEDED CURSE MULTIPLIER!
Dassad collapses under his own weight! The Base STR point on the table implodes!
Everyone else at the table gets hit with:
Fundamentally Weaker- (Passive Ability, Curse) Possessor's Base STR is reduced by 1, possessor's STR is halved
Lasts 20 Battles

It's a three-way tie! The cards are examined!
The Roulette Master has the highest-value card of the lot!

"An exciting final round to top the first round of the Tournament off, it seems, and a terrible bit of luck for Mr. Ellingway! ...we may need someone to assist him in leaving. Nonetheless, our victor for this hand, the Roulette Master!"


The Roulette Master gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
1 Base CON
Keyring of Spiritual Potential- (Weapon, Keyring)

Advancement to Round 2

Aeromage wrote: Tournament Round Two

The games are progressing, and excitement is mounting! The stage and card-table glitter and shimmer in the suddenly-present spotlights! The crowd is going wild with anticipation!


Group 1: Rey, Grin, Izlan, Thunder-Roarer The Loud

Rey's opponents are a smallish, wiry man with dark-green skin covered in intricate golden (as in the actual metal) swirls, glowing, circular yellow eyes, and golden teeth (which he displays prominently with a very, very wide grin), a young(?) man with vaguely-insectoid, glittering eyes, a pair of zig-zaggy antennae, and faintly-glimmering, dusty scales on his arms and face, and a practically-vibrating, very hairy lion-headed man with sparks crackling and arcing off himself, wearing only a pelt tied around his waist.

Group 2: Roulette Master, Merelith Dawnshield, Florice Trill, Heistmaster Gretel Aett

The Roulette Master faces a woman in sleek armour with a glowing shield, its inscribed patterns of sunrise shifting and whirling as he views them, a woman with rather wild hair and a variety of unusual stains, scorch-marks and acid burns on her smock and apron, and a young girl with stark-white hair, an easy grin, and loose-fitting, light clothes.



"Place your bets!"

kitsune106 wrote: Rey bets:
Bolt From The Blue- (Technique Ability, Archer)

Draconics wrote: The Roulette Master will Press His Luck!

The Roulette Master will see how the deck reacts by betting 2 base stat points (the 1 Con and 1 undeclared) but also his curse! (Fundamentally Weaker)

Aeromage wrote: Group 1
Rey bets his Archery-ability!
Grin grins and bets Toast of the Town!
Izlan bets Hazard Screen!
Thunder-Roarer bets Thunderclap Voice!


Group 2
The Roulette Master bets his two base stat points and a curse!

Edgar quirks an eyebrow at this. "Well, this is certainly a first. Betting a curse along with two boons? I'll allow it, but be warned that the bets affect the results..."

Merelith bets Day-And-Rank-Breaking Shield Slam!
Florice takes a look at the Roulette Master's offering, pulls a number of vials from her smock, pulls even more vials and ingredients from various pouches and pockets, and proceeds to mix them like crazy. She proffers the Unstable Heracles/Karl/Florice/Matthew-Essence Weirdoboost Potion as her bet!
Gretel seems to be pretty amused at the bets, and places her own offering down. A Sphere of Half-And-Doubletime is added to the pool!

Aeromage wrote: Tournament Round Two

Group 1: Rey, Grin, Izlan, Thunder-Roarer The Loud

Edgar moves to draw a card! The number '30' streaks down from the heavens and impacts his podium before he has a chance to do so!

"...right! It looks like everyone's racing to the top, once more! With little risk of overshooting, let's have a frantic match!"

--ROUND ONE--

"Pass... or draw?"

Rey draws the Ace of Hearts! He chooses its value as 11! (Total: 11)
Grin draws the 4 of Spades! (Total: 4)
Izlan draws the Ace of Diamonds and chooses for its value to count as 11! (Total: 11)
Thunder-Roarer draws the 6 of Diamonds! (Total: 6)

"We've been seeing a lot of neck-and-neck matches of late, and this seems no different!"



--ROUND TWO--

"Pass... or draw?"

Rey draws the King of Hearts! (Total: 20)
Grin draws the 3 of Spades! (Total: 7)
7
7
Light briefly plays over Grin's body as the little Aptim grins even more widely! Looks like he got something nice.
1 Fame is added to the betting pool!
Izlan draws the 7 of Spades! (Total: 17)
Thunder-Roarer draws the 2 of Hearts! (Total: 8)

"Goodness me! Mister Grin appears to, once again, have hit that lucky number! We have a lead from our previous dead heat, but this next round will decide everything!"

Interlude: Disbelief At Grin's Luck wrote:(2:14:09 AM) Caelzeph: (I will pause here briefly to goggle. Grin has, consistantly, either won his matches with no backlash or bad results whatsoever, hit the target number perfectly, and/or gotten 7s in the course of his matches. The guy is insanely lucky)
(2:14:38 AM) [yogurtrunsfreenow]: (daveishere55) He obviously worships Lady Luck
(2:14:39 AM) Caelzeph: (This includes the ridiculous Target Number: 4 match against Orlue)
(2:14:41 AM) [yogurtrunsfreenow]: (daveishere55) ;D
(2:14:53 AM) Caelzeph: If he hears about her, he may well end up doing just that.
(2:15:01 AM) [yogurtrunsfreenow]: (xcom102a) He made a deal with the rng gods





--FINAL ROUND--

"Pass... or draw?"

Rey draws the 10 of Spades! (Total: 30)
Grin clasps his hands behind his head and leans back, grinning. He passes. (Total: 7)
Izlan draws the 5 of Clubs! (Total: 22)
Thunder-Roarer draws the 5 of Hearts! (Total: 13)

Rey has hit the target dead on!
Rey earns an EXTRA BONUS!
Rey gets Lightning Strikes Twice!

"There it is! Not only winning, but hitting the target number exactly, Mr. Rey Naboshi, ladies and gentlemen! A round of applause, please!"

The crowd leaps to their feet and erupts into applause! Rey feels his newfound Toast of the Town ability spreading his name and deeds throughout the area! People will know what he's done and recognise him for his accomplishments! Ladies gossip! Men applaud! Children gape in awe! A clown honks its horn in his ear! Dogs and cats gambol in the streets!
Rey's celebrity gives him a bit of an ominous feeling, though. Wasn't there something he did that made him want to stay low-key?
...and when did he get changed out of that Older Tia Costume? He was sure he was wearing it before the tournament.
Either way, it doesn't look like anybody's caught on, yet. Maybe something about the game is preventing that?


Rey gets:
1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
1 Fame
Lightning Strikes Twice- (Passive Ability, Archer)

Lambent Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5 to the roll result of wielder's Treasure rolls at the end of battle as an effect that cannot cause the roll total to increase past 100, grants the abilities:
Lambent Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

Advancement to the Final Round

Aeromage wrote: Tournament Round Two

Group 2: Roulette Master, Merelith Dawnshield, Florice Trill, Heistmaster Gretel Aett

Edgar checks the sky for any further falling numbers, and draws a card from his orbiting deck! With a flourish, he writes '19' in the air with the shining object's after-image!

"Very reachable, but also very easy to overshoot! Take care, everyone, and play your best!"

--ROUND ONE--

"Pass... or draw?"

The Roulette Master draws the Jack of Hearts! (Total: 10)
Merelith draws the Jack of Clubs! (Total: 10)
Florice draws the 4 of Diamonds! (Total: 4)
Gretel draws the 6 of Hearts! (Total: 6)

"Yet another first-round tie! This tournament seems determined to put forth heated competition!"


--ROUND TWO--

"Pass... or draw?"

The Roulette Master draws the King of Diamonds! (Total: 20)
TARGET EXCEEDED!
The Roulette Master's gamble backfires terribly on him!
He gets:
Roulette Master Minus- (Passive Ability, Unfettered One) Whenever possessor's values associated with possessor's 'Roulette Master' ability are re-determined by possessor's 'Roulette Master' ability, after the initial allotment of values, five additional points are randomly removed from those values.

Merelith draws the 10 of Clubs! (Total: 20)
TARGET EXCEEDED!
She reels as if slapped! The night darkens significantly! She obviously got hit by something bad.

Florice draws the 8 of Spades! (Total: 12)
Gretel draws the Queen of Spades! (Total: 16)
A chill passes through the air as that terrible number is just avoided.

"...goodness me. A double-disqualification and a double-disaster to boot! Our two leaders have brought themselves low in their heated rivalry! What are the odds?"



--FINAL ROUND--

Florice looks at Gretel! The frizzy-haired woman gains an expression of determination! She draws the Queen of Diamonds! (Total: 22)
TARGET EXCEEDED!
She just has enough time to register bewilderment when suddenly, Heracles wearing an acid-stained smock and too-small robes is sitting in her chair. Then he turns into a small, older gentleman emanating a ticking sound. Then back into Heracles again. That's got to be confusing.
Gretel looks at the utter mayhem going on around her, laughs uproariously, and passes. (Total: 16)

"...well. A case of pushing one's luck too far on three fronts, clearly! Condolences to those who fell afoul of the game's penalties, and congratulations for Miss Gretel Aett, our winner for this round!"



Roulette Master gets:
'Lost in the Second Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival'

Aeromage wrote: Tournament Final Round

Final Round: Rey Naboshi VS Heistmaster Gretel Aett

Rey finds himself amidst a glittering field of stars, spotlights from nowhere illuminating the card table and chairs (now made of some sort of glimmering, iridescent crystal) and the podium at which Edgar stands, dressed in a suit of starlight and fortune!

"This is it, ladies and gentlemen! The final round! The bets have been many and unusual, and the games have been both dangerous and profitable, but it all culminates here! These two contenders, facing each other in a game of luck and skill!"

He flourishes his deck of cards at the duo!

"Place your bets!"
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

kitsune106 wrote: REy bets:
Lightning Strikes Twice!

Bank actions,
18 levels

Aeromage wrote: Gretel matches Rey's bets!
She bets Steal Actions, Double-Grab! and 18 of her own levels!

Aeromage wrote: Tournament Final Round


Edgar's cards scatter into the skies to much fanfare! Glowing, glittering trails are left in their wake as they arc and curve against the starry skies, etching '16' into the heavens!

"Easily met and easily overshot! A fitting final target for a fabulously frantic match!"


--ROUND ONE--

"Pass... or draw?"

Rey passes!
Gretel decides to draw! She gets the 5 of Hearts! (Total: 5)

"One playing it cautious, the other charging headlong into the fray! How will these different strategies fare?"


--ROUND TWO--

"Pass... or draw?"

Rey draws the 3 of Hearts! (Total: 3)
Gretel draws the King of Hearts! (Total: 15)
15
15

A white-gloved hand appears from an oblique angle to spacetime, flourishes as if about to start a performance, and grabs Gretel. With a cut-off yell, the girl is yanked from Time!
The gloved hand reappears, clicks its fingers, and scoops up the metaphysical manifestations of the Levels on the table, absconding with those as well!


Edgar blinks. "Well. Ah... it appears one of our finalists has been stolen. Heist by her own petard, perhaps? I'm... sure that she'll be fine, wherever she's gotten herself off to."
He clears his throat and spreads his arms.
"Regardless of circumstance, we appear to have a winner! Perhaps just by default, but think no less of him- to get this far and do this well unscathed is an absolute triumph of luck! Everyone, Mr. Rey Naboshi, our tournament winner!"

Rey nods. He makes a note to be Out of dodge and in to the costume as soon as he remembers about marefore. He does bow.


Rey gets:

1/54 Ruin Shuffle Card- (Item, Item Piece, Devastation, 15,301,315 Gold)
1 Fame
Steal Actions
Double-Grab!

Radiant Shuffle Deck- (Weapon, Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10 to the roll result of wielder's Treasure rolls at the end of battle as an effect that cannot cause the roll total to increase past 100,, grants the abilities:
Radiant Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold

'Won the Third Ruin Shuffle Tournament of the Dreaming Moon Festival'

Aeromage wrote: Dreaming Moon Fireworks Festival (Evening, Second Day)

(Roy, Ave)

The wide outer promenades of the middle layer of Clavia are thronged with festivalgoers, eager to see the stars and the sights of the yearly fireworks festival. The night is rife with anticipation, and the desire for a magnificent show is high.
Those who put on a memorable show may well find fame, or at least lasting appreciation from the festival's patrons. But what pyrotechnics to use? Merchants and fireworks artisans ply their trades among the crowds, eager to provide ammunition for the next competitor in the sparkling spectacles, or simply to show off their craftsmanship (with offers, of course, being greatly appreciated). Crowds of people throng the city's edge-promenades, waiting and watching for the dramatic lightshows to paint the sky and the vast chasm walls atop which the city rests. Clowns pop in and out of view. Performers and entertainers of all stripes provide a steady background hum of chatter and colour between explosions of light and sound.

Alternatively, one might simply wander and enjoy the performances put on under the stars, blotting out the moon from which the festival takes its name with beautiful blooms of light and sound.



On sale as standard (more might be found if one seeks them and is lucky, however):

Sparkler- (Weapon, Wand, Light, 500 Gold) +5 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend and action to do so, this weapon gains an additional +50 Magical Attack and the element Fire for 3 rounds, after which this weapon is destroyed

Reusable Sparkler- (Weapon, Wand, Light, 5,000 Gold) +50 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +500 Magical Attack and the element Fire for 3 rounds

Arden-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +7,500 Magical Attack and the element Fire for 3 rounds
Arden-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +75,000 Magical Attack and the element Fire for 3 rounds

Canta-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +5,000 Magical Attack and the element Air for 3 rounds
Canta-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Air & Sonic for 3 rounds

Cintho-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains a 25% chance of providing an additional +5,000 Magical Attack and the element Water for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has
Cintho-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Water & Flux for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has

Vernat-Moondust-Infused Sparkler- (Weapon, Wand, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +5,000 Magical Attack and the element Earth for 3 rounds
Vernat-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Earth & Wood for 3 rounds



Fireworks- (Consumable, Lethal Item, Fire & Air, 1 Charge, 7,000 Gold) May deal 700 Flat Fire element Damage to up to 5 targets, 30% may inflict Invigorated on up to 5 targets

Spiritually-Infused Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 70,000 Gold) May deal 70,000 Flat Fire, Light or Fire & Light element Damage to up to 5 targets, 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

Dreaming Moon Festival Special Edition Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 1,000,000 Gold) May deal 70,000 Flat Damage of any combination of Earth, Air, Fire, Water and/or Light element to to up to 20 targets, 10% may inflict (Entombed if Earth element damage dealt, Suffocation if Air damage dealt, Burning if Fire damage dealt, Drowning if Water damage dealt, Awestruck if Light damage dealt), 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

Arden-Moondust Firework: 'Blazing Globe'- (Consumable, Lethal Item, Fire & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Fire & Light element Damage on up to 20 targets, 30% inflicts Burning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Arden-Moondust Firework: 'Brilliant Corona'- (Consumable, Lethal Item, Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Fire & Light element Damage on up to 20 targets, 50% inflicts Awestruck, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Canta-Moondust Firework: 'Hurricane Spiral'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Air & Light element Damage on up to 20 targets, 30% inflicts Suffocation, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Canta-Moondust Firework: 'Singing Wind'- (Consumable, Lethal Item, Sonic & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Sonic & Light element Damage on up to 20 targets, 50% inflicts Suffocation: Sonic Assault, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Cintho-Moondust Firework: 'Shining Rain'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Water & Light element Damage on up to 20 targets, 30% inflicts Drowning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Cintho-Moondust Firework: 'Snowbloom'- (Consumable, Lethal Item, Ice & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Ice & Light element Damage on up to 20 targets, 50% inflicts Frozen, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Vernat-Moondust Firework: 'Skyquake'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Earth & Light element Damage on up to 20 targets, 30% inflicts Entombed, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Vernat-Moondust Firework: 'Petal Storm'- (Consumable, Lethal Item, Wood & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Wood & Light element Damage on up to 20 targets, 50% inflicts Entombed: Overgrown, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Pathaky wrote: Roy rubs his palms together. Run him off from HIS stand, will they? After all he's DONE for this town? Well. What's the point of being immortal if you don't stir the pot occasionally, eh?

He buys:

Canta-Moondust Firework: 'Hurricane Spiral'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Air & Light element Damage on up to 20 targets, 30% inflicts Suffocation, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Vernat-Moondust Firework: 'Skyquake'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Earth & Light element Damage on up to 20 targets, 30% inflicts Entombed, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets

He retires to a semi-secluded location to launch his particular firework spell-combo.

The fireworks are primed, but left to fire on his signal. He etches out a blood-circle around himself, concentrating his bilious energies and focusing on their expression.

Roy seeks to invoke the feeling of a storm. A torrential downpour, complete with lightning, thunder, and all the misfortune and terror that a sudden squall can bring.

He casts, in conjunction with launching the fireworks, targeting the sky above Clavia and seeking to sow as much discomfort and confusion as possible:

Deathfog (2)- (Spell, Dark Magic, Earth & Air & Darkness, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Air & Darkness and attaches a non-stacking effect to it (which also does not stack across zones) that causes each individual below Level 80 who is lower Level than its caster who dies while in to have its corpse replaced with an Undead summon of said effect's creator's choice that is below Level 60, that is not more than 40 Levels lower than the entity whose corpse it is replacing, and normally fightable for drops on the Enemy List, Caster must be Level 40 or greater and must possess the ability 'Adept Dark Magic Attunement' or the ability 'Adept Necromancy Attunement'

Miasmatic Storm- (Spell, Dark Magic, Darkness & Air & Electrical & Water, 5,000 MP, 2,100,000 Gold) Attaches an effect to target Zone that deals 25,000 Flat Darkness & Air & Water & Electrical element Damage to all targets within said Zone at the start of each round and has a 30% chance of inflicting Poison, Diseased, Hexed, and Hexed: Ill Fortune on each individual within said Zone at the start of each round

Miasma of the Evil Land- (Spell, Dark Magic, Earth & Air & Darkness, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Air & Darkness and attaches a non-stacking effect to it (which also does not stack across zones) that causes each individual of lower Level than its creator that is not a summon of its creator that is in it to have a 30% chance of being afflicted with Venom at the start of each round and that also summons 1 Monster, Horror, Devil, Demon, or Darkspawn that is below Level 60 and normally fightable on the Enemy List for drops at the start of each round, Max 20,000 summoned, Caster must be Level 30 or greater and must possess the ability 'Adept Dark Magic Attunement'



The sky, previously clear and bright, darkens as sick, corpse-gray fog condenses into greasy clouds. The fireworks disappear into them. Bursts of thunder! Furious winds! Lights! (The fireworks exploding)

Dystopian Spell: Manifest the Blood Sea- (Spell, Dark Magic, Darkness & Blood & Water, 1,800,000 MP, 90,000,000 Gold) Caster creates a Zone of Water & Blood & Darkness that may not be removed by sources below Level 80 that has a non-stacking effect attached to it that has a 100% chance of inflicting Poison or Disease on each Aquatic in it that is not also a Horror or Bio-Horror at the start of each round, that has a non-stacking effect attached to it that has a 50% chance of inflicting Confusion: Depression on each Human, Humanoid, or Fae in it that is not also a Horror at the start of each round, and that has a non-stacking effect attached to it that makes individuals in it unable to obtain buffs from sources below Level 60 that grant their possessors the element Hope, this spell requires 9 actions of charge-up to cast, this spell cannot be cast if any of caster's opponents are Level 60 or greater or are Hope element, Caster must be Level 40 or greater and must possess an ability from a spell-based class that is Adept-tier or greater, This spell has RP effects.



The rain begins. Rain can be red, right? Red and heinous and awful? It comes down in a luminescent cavalcade as the fireworks burst in a swirling fury of storm, sickness, and sorrow.

This show is buoyed by Roy's connections to Adept Dark Magic, and his essence-deep connection to Blood.

NOTE: If the blood-sea is stopped by Higher Powers, he'll fall back on plan B, or, THE STORM CLEARS, BUT FOR THE WORSE. The clouds clear, revealing a stylized moon that spins and smiles before breaking into innumerable pieces and reining TERRIBLE LUCK on the festivalgoers.


Moon Arcana- (Spell, Arcanist Magic, Darkness & Magic, 180,000 MP, 180,000,000 Gold) Inflicts three random minor or moderate negative status effects on up to 5 chosen targets, Caster obtains +18,000 MIN as a non-stacking buff, Caster must be Level 40 or greater

Foul Luck- (Spell, Dark Magic, Darkness & Magic, 4,000 MP, 4,000,000 Gold) -15% To Hit, -15% Dodge, -15% Resilience, -15% Critical, does not stack, penalties from this effect cannot stack with other debuffs for a total of more than -80% to any of the values reduced



(Trying to finesse the spells for maximum AoE, given the firework focus.)

----------------------------------------

Ave, on the other hand, is going to ask around for the Biggest, Flashiest, Blingiest fireworks that he can acquire.

Aeromage wrote: Ave hunts around for the blingiest, flashiest, biggest firework he can find!
He locates Adrian Farley's Fireworks and Festival Outlet Stall! The shopkeeper is every bit as enthusiastic as Ave is, and promises he has just the thing. Apparently, he's been picking up experimental projects of local firework-makers as they refine their art, and one particular one has been having some very interesting results with bundles of fireworks layered with just the right enchantments and properties to be used time and time again!

This particular one is a triumph of sparkly, opulent potential BOOM. The box is a beautifully-engraved work of art set with worked chips of moonstone. The rockets and fireworks themselves (from what Ave can see of them) look to be studded with chunks and shards of moonstone, or made with moonstone caps that glitter and shine in red, white, green and blue.

Ave is offered:

*Abandoned Prototype Fireworks Festival Finale Bundle "Crown Jewels of the Four Moons" (80,000,000 Gold)

He's pretty convinced this plentiful package of pyrotechnic percussive phantasmagoria is the BEST THING EVER.

A bit of a damper is put on the situation afterwards when the sky starts weeping blood briefly, choking ribbons of hideously toxic fog roll in through the streets and shards of terrible luck rain from the heavens accompanied by distant maniacal laughter and doleful honking noises.


-------------------------------------------------------------------------------------------------



Roy purchases his fancy pyrotechnics and sets off to a secluded area with PLANS.

Blood-circles are etched! Diabolical magics are fed into them! He takes his time to set the foundations of his project into gear to make sure it's as nasty as possible. Awful energies and sinister spells are wrapped around the fireworks and sent rocketing off into the sky as Roy lights them up!

First come the clouds. Greasy, awful, sky-choking clouds, roiling with the power of Death and thundering and flashing with black lightning, poison and misfortune. Heavier ribbons of cloud, a sickly grey-purple in colour, pregnant with lethal toxins, ooze from the bottom of the clouds and plummet to the city-edge's streets below, splattering in a semi-liquid manner to create dense fogbanks of expanding poison. Vague shapes loom from within, forming from gas into plague-masked shadows.
People start screaming.

Roy's dark work isn't finished, however. Droplets of blood begin to fall from the churning clouds above, spattering the rooftops and pavements below and beginning to gather force into a torrential--

A deafening chime sounds from the Top Layer of the city as the Spirit Tamers of House Clavis, working on the grand ritual to support the worldwide working keeping the Nightmare Moon bound, both notice and find themselves able to dismiss the Blood Sea before it gets a chance to gather power.

The blood rain stops. The clouds shatter, revealing an Arcanist-created moon-symbol that breaks and rains random misfortune down upon the fireworks-goers, further adding to their suffering. The dark fog, however, remains; its influence is still spreading. The screams intensify as more Things arrive. Other, different screams begin to make themselves heard- not of terror, but of pain, of loss and of pure, unfiltered madness.

Roy thinks he'd better go.


Roy gets:

1 Fame

'Set a Storm of Dark Magics Upon the Dreaming Moon Festival, Killing Many and Raising them as Revenants on Seirei'
'Responsible for the Early Cancellation of the Dreaming Moon Festival'
'Wanted for Mass Murder, Revenant-Creation, and Unsanctioned Mass-Summoning of Dangerous Entities in the Clavia Province of Seirei'

kitsune106 wrote: Okay, given the fortune, and given that her danger sense is probably going off, as soon as she gets the warning, remind to just before the blood and stuff, then:
Insta-Deployable City-Protecting Force Dome- (Accessory, Upgrade, Technology & Energy, 85,000,000 Gold) Once per thread across all wielders of this copy of this item, when one of wielder's Large Structure allies is targeted with an attack, wielder may, before any hits of said attack targeting said ally are generated, give said ally a non-stacking buff that provides +85,000 Defense and +40% Resilience that lasts 26,000,000 rounds
along with Expert abjuration addition to the dome. most liekly not enough to stop it., but the best she can do. Shes' tryign to stop the storm , blood, and the misfortune.

Kit would probably see herself getting temporarily spattered with blood from the sky, the storm clearing and misfortune raining down in the promenade-direcction.

Seh has adept abjuration, and danger sense and limited precogition.
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Limited Personal Precognition- (Passive Ability, Diviner) Possessor gains 2% Dodge

Expert Protection Magic Attunement- (Passive Ability, Abjurer) Protection Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Protection Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Gloriously Problem-Deflecting Spell- (Technique Ability, Abjurer) Possessor may use 'Gloriously Problem-Deflecting Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Buffs applied by said action may not be removed by opposing sources below Level 40.

Adept Time Synchronization- (Passive Ability, Other: Temporal Primarch) Amounts of Time element Damage possessor deals are increased by 10,000 points, Time element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Time element Spells, and may not be converted into other types of slots by individuals below Level 100
Other: Time Mage:
Adept Time Magic Attunement- (Passive Ability, Other: Time Mage) Time Magic spells cost possessor 10,000 less MP to cast, Time Magic spells cast by possessor that provide a AGI buff bonus provide an additional +500 AGI as an effect that stacks 20 times across all effects per individual, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Time Magic Spells, and may not be converted into other types of slots by individuals below Level 100



Aeon Diadem (Level 59, 1,185,393,606 XP, # XP Required, Standard Multiplier x20 (Raised to x400 to bypass Level 60 cap)) (Owned by Kit)

Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +77,650 Melee Attack, +77,239 Magical Attack, +76,999 AGI, +76,200 MIN, 100% inflicts Paralysis: Temporal Stasis, 100% inflicts Suffocation: No Future, 25% inflicts Petrified: Time Stop, 150% may inflict Fatigued: Elderly, 150% may inflict Stat Drain: AGI Drain, 150% may inflict Stat Drain: CON Drain, 100% may inflict Stat Drain: SPI Drain, 15% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 30% Time Resistance, +86,500 Defense against Time, Deals 7,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 6,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 3,000 CON Damage and 3,000 AGI Damage

Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +77,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, 35% Time Resistance, +71,900 Defense against Time, +72,450 AGI, Wielder may spend an action that allows wielder and wielder's allies to escape from random quests at the start of the round after said action is performed,
Wearer has a 24% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 80 for 12 rounds, with this effect not stacking with itself or with identically worded effects from other items or abilities, Time-element spells cost wielder 75,000 less MP to cast, Wielder's Chronomancy summons gain +7,000 to all stats as a non-stacking effect that is present on this item, Chronomancy spells cost wielder 85,500 less MP to cast, Wearer gains Fatigued: Elderly Immunity, Wearer's corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0, Offensive actions from sources below Level 60 that are below wearer's Level and this artifact's Level that target wearer that are not delayed are delayed for 1 round, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action

Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +77,600 to the stat that determines wielder's turn order, 2 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 12 rounds under the normal rules for delaying actions, 35% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +76,100 Defense against Time, +76,790 AGI, +76,000 SPI, +12,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 12 higher or up to 12 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +84,200 additional Magical Attack, Wearer may not be forced by sources below Level 80 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects

Aeromage wrote: Kit, sensing the weirdness and getting a brief glimpse of a horrible storm above the city, immediately sets about attempting to prevent it. Using a combination of her expert grasp of Abjuration and skill with Time, she sets her City-Protecting Force Dome into temporary (and temporal) overdrive to trigger retroactively!

Something is weird with time.

The scene jitters slightly.

Instead of the miasma dropping to the promenade's pathways, it impacts against the suddenly-present force dome, cascading down its edges instead and spilling over into the area beyond the city. This, unfortunately, still causes fatalities from those traveling to or from the city at the time, but manages to greatly reduce the death toll (and the number of horrors/monsters/demons being summoned in places they could increase the casualty rate yet further) and allows a more organised response to the threat as opposed to the utter chaos that would have been caused instead.

The reinforced, turbo-charged shield-dome, unfortunately, also prevents people from entering and leaving the city while it's active. Kit is easily able to keep it up for long enough to allow the storm to break and the rain of misfortune to (mostly) plink off its curved surface without causing harm within, at the cost of causing further damage to those beyond its walls.
Still, far less catastrophic, by a considerable margin.

Kit gets:

1 Fame

'Retroactively Mitigated the Damage Caused by Roy's Dark Magic Storm to Clavia During the Dreaming Moon Festival'
'Has the Gratitude of the People of Clavia'

Pathaky wrote: Ave buys the package, thinking that wow, it looks great, and anything with that much bling has to be good. It's a crime it was abandoned at all!

Aeromage wrote: Ave buys the blingy boom-bundle! Surely this is a wonderful idea!

He gets:

*Abandoned Prototype Fireworks Festival Finale Bundle "Crown Jewels of the Four Moons"- (Consumable, Lethal Item, Earth & Wood & Fire & Light & Air & Sonic & Water & Ice, Unlimited Charges, 80,000,000 Gold) Deals 1,000,000 Flat Damage of any combination of the elements Earth, Wood, Fire, Light, Air, Sonic, Water and Ice, 200/(Number of status effects chosen)% inflicts Entombed, Suffocation: Verdant Air, Burning, Awestruck, Suffocation, Suffocation: Sonic Assault, Drowning and/or Frozen, may gain 1 hit against 15 and deal 1/3 damage, 50% gains an additional hit against user (with the same status effects chosen with their respective infliction values), 50% fails to work, 50% causes a roll on the Crown Jewels of the Four Moons Explosions Table, 20% after use this item may no longer be used in the same thread, this item automatically repeats its charge-use against its targets at the start of each round if no other item has repeated charge use against such targets at such times, with all random variables re-rolled for such repeat usages

Aeromage wrote: Fortune Telling (Evening, Second Day)

Before the chaos unfolds, three very different fortune-telling booths are plying their trade.

Remalius' Fortune-Telling
Remalius

Celas' BOOTH OF MYSTERY
Celas, Patchy

Crazy Roy's Crazy Fortunes
Crazy Roy, <ERROR>


Declare your approaches, intentions, and how you're going to be playing it!

kitsune106 wrote: Remalius is going slightly in disguise, moving up to the
Magic-Radiating Stance- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor's presence counts as the presence of an additional Zone of Magic.
Magiplasmic Moonform: Verdant- (Stance Ability, Weirdworker) Possessor obtains +1 base MIN and +2 base SPI, Possessor's minor negative status effect infliction chances are increased by 30%, possessor's moderate negative status effect infliction chances are increased by 20%, Possessor gains the elements Moon, Earth, and Wood, Possessor regenerates 200,000 HP at the start of each round if possessor possesses at least 5 Plant allies, Possessor's Plant and Spirit summons may gain the element Moon and, when summoned, may obtain a non-stacking buff that increases their minor negative status effect infliction chances by 25%
His booth sign says
"Lunar Fortunes by a Herald of the lunar Era"

And biling himself as a herald to the Lunar Era. He will be trying to do fortunes again. He is using the booth and using his diviner abilities.
As its Night time, he will be predicting it via the stars, as well as using the other methods.
using Minor Sphere of Seconds- (Weapon, Orb, Time, 80,000 Gold) +80 Magical Attack, +80 MIN, +40 AGI
as a crystal ball.
He is hoping that this time it won't be a flop. Given his connection to the moons, he is going more towards the moon related.

Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 Points
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Predict Future from the Stars- (Active Ability, Diviner) Possessor may spend an action if anyone has an Active Constellation set to scan a target's stats
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Read Palms- (Active Ability, Diviner) Possessor may spend an action to scan the stats of a target who has at least one open Weapon slot
Requires: Basic Fortune Telling
Read Tea Leaves- (Active Ability, Diviner) Possessor may spend an action and consume a charge from a Drink consumable that possessor has equipped to scan a target's stats
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes

Celas wrote: As night falls over the festival, the darkening evening is cut by a brilliant glare of strangely-compelling prismatic light.

"Good people of the Dreaming Moon Festival!" Celas's voice rings out beneath the source of the light- his rainbow hair. "Are you tired of living at the whims of chance and fortune? Of uncertainty and stumbling blindly towards an unseen future? Would you like to add some inevitability? The confidence that you'll get what you deserve? Then come, pay me a visit. Take your future into your own hands and Tell Fortune what to be."

Celas turns towards his booth, the light fading as he draws up his hood. His voice drops from an announcer's bark to a stage murmur, seemingly-quiet but clearly audible.

"Let us weave a new future together," he calls as he unfurls his wings with a subtle pulse of Fate and divine mana, before vanishing into Ghostly mist and fading into the booth itself.

The basic process for the clients is such:

Celas will divine some information about their pasts, who they are, what they're like. Then he'll check on some likely futures, and we'll go into how much effort is spent to nudge towards or away from those likely futures with Destiny Weaving.

Applicable abilities include:
(For the introduction)
Astounding, Shining Ranbow-Hair- (Passive Ability, Diplomat) Possessor gains a 100% chance of inflicting Awestruck, Impaired: Blind, and Charm: Impressed on all opponents at the start of each round, Possessor may choose at the start of any round to gain any combination of (base elements and Light) as elements as a buff until the end of said round, Possessor may choose at the start of any round to create a Zone of any combination of (base elements and Light) that lasts until the end of said round, Possessor may choose to base possessor's per-item Defense capping on possessor's (Spirit *2), Possessor's unmodified stats are increased by 7% as a non-stacking effect

(For the information-gathering)
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Cracked the Enigmatic Python- (Passive Ability, Diviner) Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Detect Fate- (Passive Ability, Destiny Weaver) Possessor gains +1% To Hit against Fate element targets

(For later)
Control of Fate- (Passive Ability, Other: Destiny Weaver) Possessor has a 20% chance of being able to cancel the actions of Fate element individuals below Level 20, with things that would occur before and after said actions still occurring
Destiny Weaver- (Passive Ability, Other: Destiny Weaver) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fate Resistance, Possessor ignores Fate Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Manipulate Fate- (Active Ability, Other: Destiny Weaver) Possessor may spend an action to cause a target to obtain either +500 to all stats or -500 to all stats at the start of the round five rounds after said effect is applied as an effect that stacks 5 times
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Thread-Cutting Impulse- (Technique Ability, Controller) Possessor may use 'Thread-Cutting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +500 Melee Attack, +500 Magical Attack, and +500 Ranged Attack, becomes solely Fate element, and gains '30% inflicts Voidstruck: Marked for Demise'.

Pathaky wrote: Crazy and Error swap places, with Crazy fading into the shadows and Error, pasted-smile and everything, taking the Diviner's chair. The Crystal Ball is swapped out for a deck of small, faded tarot cards. The sign above the tent swims briefly before resettling into "The Future; Knowable".

<ERROR> Flynn knows that deep inside their hearts, they crave a good swashbuckling. And he's here to help set straight the tangled skein of fate that surrounds these poor boring lives. Adventure calls, after all.

Same abilities as last time, because they are the same person.

Adept Divining Attunement- (Passive Ability, Diviner) Divining spells cost possessor 10,000 less MP to cast, Possessor counts as being 5 Levels higher, to a max of Level 99, for stat-scanning purposes as an effect that does not bypass 'Immune to Under Level X' effects, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divining Spells, and may not be converted into other types of slots by individuals below Level 100

Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor

Auto-Scan- (Passive Ability, Diviner) Possessor scans the stats of all individuals in battle at the beginning of battle

Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats

Aeromage wrote: Remalius bills his stall as a Lunar Fortune stall!

People... kind of give the place a bit of a wide berth. Looking like a spirit probably isn't helping, here.
Still, he does get some customers:

*A scholarly-looking gentleman wearing subtle moonstone accessories. Remalius sees what he seeks! He wishes to learn more of the moons and what the sudden, unexpectedly vivacious surge of activity from Vernat portends! Unfortunately, the man isn't much of an explorer or adventurer, and as the Grand Lunar Era was kicked off by introduction of an extremely well-suited element foreign to the world that propogated excessively quickly and with great force, and that (as far as Remalius' fortune telling is able to ascertain), such an event has never happened before, the man's future of looking through ever-more disorganised archives of old books will yield frustratingly little information for him, although it will improve his general knowledge of the main moons as a whole.

*A traveling entertainer from one of the countries of Quas. She'll be getting a lot of material for stories and plays from the events of today, especially when parts of the shield-dome over the city buckle and strange, monstrous clowns begin manifesting all over the place to terrify the populace. Of her possible future audiences, he sees her doing particularly well in a city beneath another city, the latter edifice a breathtakingly beautiful construction perched atop a floating pattern of gold and wings of light. By performing there, her success in the country is assured.

*An averagely-skilled architect who wants to build something that'll stand for a long, long time and be admired for generations to come. Remalius sees some moderate success in his future. He thinks that the man would have more luck (and gain more experience) if he took a trip to Quas and the other continents to study other styles of architecture before returning to Impara and the Clavia province. He also sees vague suggestions of the man finding love on such a trip. Maybe.

*A weedy-looking Aptim with a dark band of pigment around their face and eyes, much like a blindfold, whose hands have weird spines on the back. Remalius sees that they have the ability to share their strength and power with others! Unfortunately, they're not very strong, and aren't likely to take themselves off to places where they could learn Spirit Magic. Their future is a little blurry, but Remalius doesn't think they're headed down a very happy or fulfilling path.

Aeromage wrote: Celas makes his declaration and sets up his booth! He draws considerable attention. Maybe it's the fabulous hair?

Of his customers, four of the most notable include:

*An Aptim with chitinous plates on their skin, giving the appearance of armour. Celas sees her having grown up in the slums hanging beneath Clavia and clinging to the chasm's side, yearning to travel and see the world. He sees her finally getting frustrated enough to hop on a merchant caravan and leave, getting hired on as guard muscle. She will do decently well at this and eventually be recommended to other merchants, traveling across the ocean to Quas and the lands of Houses Unda and Monas. She generally finds herself getting stuck following the same routes, but makes enough to buy keepsakes and books on further exotic lands, even making enough to buy a small house in an out of the way, Aptim-tolerant town she will eventually retire to.

*A young man in a rough leather outfit trimmed with fur, a whip wrapped around his waist.
Oh, now this is interesting. Celas can feel it. His Fate has been tampered with, guided, constructed since an early age. His hometown was destroyed by spirit-warped animals and monstrous creations, forcing him to live rough, where he discovered a talent for taming such creatures in order to clear out infestations of other such animals and monsters, sometimes selling them to seekers of exotic meats, hides and wildlife. Presently, he's journeying through Clavia, but (as Celas can read as clearly as if he were a book), his Fate has been set such that a routine extermination in his future will go awry, the nest of smaller warped animals collapsing abruptly into a network of tunnels housing something far, far nastier. He will struggle against it, and he will (eventually) prevail, capturing the creature and, after much hardship, eventually winning its loyalty and servitude. He will go on with it at his side to become something of a hero, tackling more and greater threats and leading a small group of friends against marauding spirits and generally protecting the lands they will come to call home.
Celas notes that parts of the Fate have been left deliberately vague. He takes a closer look. His Serpent-Cracker-boosted Divination sees through the obfuscations and safeguards put in place. The set events will certainly come to pass as it is, but it's almost as if whoever meddled with it in the first place has done it so that they (or perhaps someone else) can come in and clarify it later, plugging in or attaching other lines of Fate to it as they see fit, with generous leeway to send it in a great many directions.
One of said outside lines of Fate is, in fact, standing right next to him, in the form of...

*A young woman wearing heavy amounts of crystal jewellery, a bulky book satchel at her side.
Celas sees similar Fate-manipulation at play with her. Raised as a shrine maiden, she was forced to flee when the local spirits were driven mad by a more powerful spirit awakened from a recently-unsealed cave. Her spiritual powers, especially her affinity for using crystals as a medium to boost and alter them, served her well as a wandering shrine maiden, until she was set upon by a dangerous group of spirit-warped animals that the young man she accompanies saw off. She is (at present) destined to travel alongside him and support him in their adventures, eventually becoming just as famous and respected as he. Celas sees similar open-ended Fate-messing on her.
Both of them are destined to eventually fall in love, retire to a lovely village in the (vaguely defined) countryside, have a child with great spiritual and physical potential (this part, in particular, is layered over and over with Fate-workings. Somebody was very insistent on them having this baby), raise it with love and care and teach it in the ways of their arts, and then both die horribly and tragically on the day of the child's 13th birthday to the same spirit that caused the young woman's flight from her home in the first place.

Notably, neither of them show any indication of having any clue about their fates being sealed in such a fashion or what the future might have in store.


*A shipwright holidaying in Clavia for the Dreaming Moon Festival. He considers himself fortunate to have avoided the terrible tragedy that affected Marefore, but is torn between that relief, guilt at not being there to help those he knew in the town, anger at this 'Gold-Dust Killer' from beyond the Gate who rumour states was behind all of it, and sorrow at losing close companions. Celas sees him returning to the city to take charge of one of his late shipwright friends' old businesses, throwing himself into his work to pursue the best methods of shipbuilding he can, helping push forward maritime travel in the face of the upcoming upheaval the newly-active Cintho will cause to previously-safe waterways, and getting involved in the rivalry between the seafarers and airfarers. He will (as far as Celas can tell) create many fine vessels, most dedicated to lost friends and figures from Marefore, becoming one of the best of his profession in Impara and comparing favourably to many from the larger continents.

kitsune106 wrote:
*A scholarly-looking gentleman wearing subtle moonstone accessories. Remalius sees what he seeks! He wishes to learn more of the moons and what the sudden, unexpectedly vivacious surge of activity from Vernat portends! Unfortunately, the man isn't much of an explorer or adventurer, and as the Grand Lunar Era was kicked off by introduction of an extremely well-suited element foreign to the world that propogated excessively quickly and with great force, and that (as far as Remalius' fortune telling is able to ascertain), such an event has never happened before, the man's future of looking through ever-more disorganised archives of old books will yeild frustratingly little information for him, although it will improve his general knowledge of the main moons as a whole.



The Moon Orbs of the spell genie swirl.
"Your Looking through books will yield little. However, Pella is said to be where started. Ella and Finn.are who you want. The Grand Lunar Era , the Moons say, was created by an outsider."


A traveling entertainer from one of the countries of Quas. She'll be getting a lot of material for stories and plays from the events of today, especially when parts of the shield-dome over the city buckle and strange, monstrous clowns begin manifesting all over the place to terrify the populace. Of her possible future audiences, he sees her doing particularly well in a city beneath another city, the latter edifice a breathtakingly beautiful construction perched atop a floating pattern of gold and wings of light. By performing there, her success in the country is assured.



The orbs turn blue for a moment before going to green then intones.

"Soon to be much material. Look up, at a dome. You will do well and secure futurue when you prefrom in a city beneath another city. THe floating city is beautifiul and perched on gold and wings of light. "


*An averagely-skilled architect who wants to build something that'll stand for a long, long time and be admired for generations to come. Remalius sees some moderate success in his future. He thinks that the man would have more luck (and gain more experience) if he took a trip to Quas and the other continents to study other styles of architecture before returning to Impara and the Clavia province. He also sees vague suggestions of the man finding love on such a trip. Maybe.



"You may want to Go to Quas and view designs and other countries.. Maybe Love there too. The moons do not say clearly." He will point the man to teh performer from Quas. "She might help give advice. Also from there."




*A weedy-looking Aptim with a dark band of pigment around their face and eyes, much like a blindfold, whose hands have weird spines on the back. Remalius sees that they have the ability to share their strength and power with others! Unfortunately, they're not very strong, and aren't likely to take themselves off to places where they could learn Spirit Magic. Their future is a little blurry, but Remalius doesn't think they're headed down a very happy or fulfilling path.



THe orbs turn yellow before back to green.
"Path hazy and looking sad. But can change. You could join with one of the outiders if you want to get power and acceptance, also immortality. That may change your fate."

Aeromage wrote: <ERROR>'s rebranded booth is getting a lot of attention. A lot.

Some of the more notable customers to pop up:

*Farrah Terell is a pretty unremarkable teenage girl from a big family whose main skills lie in hatmaking (helping out her father's clothing business) and fishing, when she can get out of the city to do so.
Oh boy, this girl.
A routine night-fishing expedition is going to be interrupted by a card falling from the sky, blown by the wind and glowing with power, a voice from within it begging her to tear it and free its occupant. Despite being, for the most part, a sensible person, Farrah will take pity on the voice and rip the card, unleashing a stunningly beautiful woman of darkness and starlight who will turn out to be a rare spirit that sings among the stars- an Astral Diva. The Diva will be incredibly grateful to Farrah and pledge herself to the girl's service for saving her from several generations' worth of servitude at the hands of House Monas. Unfortunately, the (rather clumsy) Tamer who couldn't believe their luck in finding such a rare spirit come to ground and took advantage of the situation will turn up soon after, forcing Farrah and her new friend to flee the Clavia Province and set off on what is, by all accounts, a rip-roaring adventure that takes her to find places and meet people she would never have dreamed possible.
Unless, of course, she gets told it's coming. As she is now, knowing she'll end up aiding a spirit, making herself an enemy of one of the Great Houses and having to abandon everything she knows would not appeal to the generally-sensible young lady, which would instead see her get a (comparatively) minor reward for turning the card over, working in her father's business until she turns 70, marrying and having four children in the meantime and otherwise having a rather unremarkable life.

*A very skilled exorcist who is likely to see moderate success over his lifetime by dint of focusing mainly on spirits he knows he can handle, with one or two surprisingly-more-potent spirits getting surprised themselves at the spiritual strength of the man. He's not going to leave Impara, mainly focusing on the Clavia province and provinces surrounding it. The most likely avenue <ERROR> can see that would catapult him into ADVENTURE would be if he was to decide to take up an upcoming request from the Spirit Hunter's Association to various independent spiritually talented individuals to assist in subduing the Jasmine Tower, a decision that, while dangerous, would have him meet a variety of people possessing skills he'd otherwise never encounter, teaching him the value of teamwork, and eventually see him joining the Association to travel the world, tackling far more dangerous foes and making rather a lot of money in the process.

*A gardener who is learning a bit of magic on the side (in conjunction with the principles of Feng Shui) to create gardens that will bring happiness and prosperity to their owners whilst also seeing off malevolent spirits. He's unlikely to succeed in this, instead having average success as a gardener. <ERROR> sees the most likely paths to ADVENTURE being his encountering the Pella Moonforest and becoming interested in the unusual plantlife there, tangling with (and subsequently escaping from, with injuries) the Remalii there and throwing himself rather more seriously into his spirit-repelling-gardens work (which will eventually see his greatest example failing to hold back a particularly potent spirit, leading to his death but providing enough renown to have others look into developing his ideas; traveling to Mola in order to help some family members in the overrun-by-Seed-Rains area and subsequently getting himself taken over by a parasitic mind-controlling plant, fleeing when its main controller is killed and joining the forces of the Fuchsia Tower to defend it by creating human-killing gardens in its grounds; or encountering an odd fruit-seller one day and gaining the ability to automatically counter attacks with his own life-force with the issue that he ends up countering anything or anyone that tries to touch him, leading him to have to abandon his lifestyle and travel to find a temple that's willing to help train him in return for spirit-banishing services.

*A 50-year-old woman who has been trawling the various fortune-telling booths for love fortunes. Having never met anyone she could consider 'the one' and being too busy with her toyshop to look, she's finally decided she needs to find a Mr. Right in order to avoid facing a future where she ends up alone for good. Unfortunately, at present, her efforts for tonight will leave her with a head full of romantic ideas and visions of candlelit dinners on rose-strewn verandas, leading her to get together with a man who, while initially charming, will end up trapping her in an abusive relationship that will leave her self-esteem in pieces.
<ERROR> sees a possible path for her to follow if she ends up taking the unlikely step of traveling to the presently problem-beset town of Marefore, where she'll end up taking pity on an orphaned Aptim boy, take him in, return to Clavia, get ousted from her social circle for having done so, packing up everything and moving back to Marefore in order to assist with getting things straight again, getting ousted from there due to brewing tensions caused by Aptim gangs trying to prove themselves in the wake of the main crime-faction getting mostly killed off, and traveling overseas in tears with her unofficially-adopted Aptim son to a town called Salthaven where an unfortunate mugging incident and a broken leg will lead her to an unexpected whirlwind romance with a sea captain that will develop into something rather more.

Aeromage wrote: Remalius:

*The scholar looks somewhat surprised at being told reading through books won't help him, but carefully notes down Remalius' advice. Apparently it's rather more specific than he was expecting from a fortune-telling. He thanks the weird moon-orb-collection and sets off to prepare for a trip to Pella!

*The entertainer is rather confused as to what Remalius means by 'look up at a dome', but seems to be cheered greatly by the prospect of soon getting a lot more material to work with. Remalius' description of the city stuns her somewhat- apparently he's talking about Aer Atheris, the seat of House Aetherius, and the most prosperous city she knows of on Seirei. She thanks Remalius, and assures him she'll be working him into a couple of stories where she can.

*The architect doesn't seem to be too sure about such vague predictions, but agrees that looking at architecture from other places in person might help expand his horizons more than just reading about them. He goes off to ask the entertainer some questions about likely places to look at on the neighbouring continent.

*The weedy Aptim isn't thrilled about being told his future is looking 'hazy and sad'. He's considerably more interested at the promise of acceptance and power, however, and even more so about the prospect of gaining immortality. He asks where he might find one of these 'outsiders'.

kitsune106 wrote: Remalius orbs bob and he gives directions to:
●Ryuutarou- Ramen, if he wants cooking help,

●Crazy Roy's Crazy Fortunes
Crazy Roy, <ERROR>, for special shennigans,

and

●Nira's Bar- Drinks Gauntlet
Nira, Eva, Einarr
.
He descirbes, Eva, Einnar, Crazy Roy and Ryuutarou to him.
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Pathaky wrote: <ERROR> flips cards for Farrah, frozen smile gleaming.

"My dear Miss Terrell! The cards tell me such things about your future. You are meant to aid the downtrodden and the mistreated. Your compassion will lead you to great fulfillment. Remember, be kind. Help the needy. You'll thank me later."

----------------------------------

The skilled exorcist is ushered in by Crazy Roy, who guides him to his seat in front of <ERROR>. Cards are flipped.

"Your potential cries out to me through the cards! Fulfill it! Opportunities will soon present themselves to you, relating to the aftermath of the Seed Rains. Take them, and thank me later."

----------------------------------

The gardener:

"Ah, you green-thumbed wonder. Thank goodness you've stopped by! Your destiny lies among the plants you cultivate. Seek out the Pella Moonforest, newly grown and crying out for exploration. Make your destiny there."

-----------------------------------

The middle-aged woman:

"Before you speak, let me tell you that I can see the skein of destiny wrapped tightly around you, madame. Your seeking will not be in vain, but you must change your tack. Your talents cry out for use! Abandon your plans for tonight and prepare to travel to beleaguered Marefore. Your true fate, your best fate, the future that howls for you for fulfillment, lies there."


----------------------------------

ALL of these are punctuated with <ERROR> rising from his seat and pointing over his customer's shoulder. "I-I can see it! The spirit of adventure! It beckons to you! Go and become rising chariots, untangling the skeins of fate that strangle you!"

After which they are welcome to leave.

Aeromage wrote: The weedy-looking Aptim thanks Remalius, apologises that he doesn't have anything to pay the weird orb-collection with, and then dashes off before anything more can come of that.

Remalius didn't get many customers and so didn't get much chance to put his name out there. He did get a bit of practice in, though!

Remalius gets:

500,000 Gold
2 Diviner Bonus Weeks


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

<ERROR> utters his fortunes!

Farrah is happy that helping people is likely to help her in turn. She thanks the strange fellow and sets off whistling, towards CERTAIN ADVENTURE.

The exorcist is somewhat less impressed given the vagueness of the statement. Still, <ERROR> can see his words will nudge him towards tackling that tower and ADVENTURE down the line, and that's the important thing, isn't it?

The gardener is interested in the mention of the Moonforest! He hasn't even heard of it before, but it certainly sounds like it might contain considerably intriguing plants for him to consider! He thanks <ERROR> profusely and immediately makes plans to set off for ADVENTURE. ADVENTURE and his eventual doom. But his work's going to survive, so <ERROR> is sure it'll all balance out in the end. <ERROR> thinks he sees the man teaming up with a scholarly gentleman to catalogue the moonforest that he was sure wasn't in the future a few moments ago, too. How peculiar.

The middle-aged woman is rather surprised by <ERROR>'s advice. Certainly it's rather more specific than the other vague love fortunes she's gotten thus far. Thanking <ERROR>, she bustles off to plan a trip towards ADVENTURE. <ERROR> sees! He sees her cursing his name (not that she knows it) during the nights to come as she is hounded out of first Clavia, and then Marefore, and feeling guilty for doing so as she knows she would never have met the Aptim boy who she will come to consider her son otherwise. He sees her eventually deciding, long after the events have transpired and swept him from her mind, that following the fortune was the best thing she could have ever done. Yes, this is truly the best of all paths.

<ERROR> (well, Crazy Roy) gets:

1 Fame
2 Diviner Weeks

2,140,000 Gold

'Told Fortunes and Sent People To Certain ADVENTURE During the Dreaming Moon Festival on Seirei'

Aeromage wrote: Fateweaving takes a while. In the meantime...


Ramen Shenanigans (Evening, Second Day)

Ryuutarou awaits his support squad's efforts, that he might then create yet more culinary wonders!

Celestine and Enrica are scouting for ingredients!

How are they going about this? What's the set-up and plan on Ryuutarou's end?

The Nottest of Daves wrote: Ryuutarou must keep the Ramen flowing! He acquires a double-batch of Discount Ramen ingredients and keeps them flowing, while he begins on the next batch of Quartzshell Rice noodles. He'll do his best to keep the noodle-making process entertaining, performing hammer flourishes and dancing his knives across the preparatory surfaces.

---------------------

Celestine and Enrica split up to cover more ground, Celestine taking flight and focusing on the main thoroughfares of the Festival, while Enrica covers the less-trafficked areas.

Who could say what's hiding in the shady corners of this festival after all? Things touched by the Spirits aren't always obvious and visible, even if they're food...

Basic Mystery Synchronization- (Passive Ability, Other: Enigma Man) Possessor gains +125 to all stats if possessor is Mystery element

Aeromage wrote: Ryuutarou commences cookery, discount-style, while he awaits his associates' groceries!

Unfortunately, while the regular festivalgoers seem to be enjoying it, it seems that some of the more well-to-do clientele from before have turned up and were expecting more of the luxury-end foodstuffs he was preparing earlier. Many of them set to grumbling amongst themselves and a few leave muttering under their breath, although the chef's flashy cooking process holds the attention of some of them.

He's not sure if it's a good or bad thing that he's building up their expectations.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Enrica skulks and sneaks! She attempts to use her rudimentary skill in Mystery to her advantage!

....unfortunately, the Enigma Men don't seem to have anything of a presence here, and she doesn't quite have the means to retroactively spawn promisingly mysterious vendors with tantalising delights-to-be. Instead, she gets a rather huffy, red-faced man demanding to know whether she's going to buy 'all these eggs' or not.

...that is, indeed, a lot of eggs.

He's also demanding she buy in bulk or get out, as he has "absolutely no time for time-wasters and window-shoppers, none, do you hear me?"

The following are buyable, and in large quantities:

Egg- (Consumable, Food, Water & Air, 1 Charge, 90 Gold) +20 HP, +1 STR
Dozen Eggs- (Consumable, Food, Water, 12 Charges, 400 Gold) +5 HP
'Little Kotengu'-Breed Chicken Eggs- (Consumable, Food, Water & Air, 6 Charges, 20,000 Gold) +10,000 HP, +200 AGI, +200 to Turn-Order-Determining Stat
'Pepper Phoenix'-Breed Chicken Eggs- (Consumable, Food, Fire, 6 Charges, 40,000 Gold) +4,000 to all quantities of Fire damage dealt, +400 SPI
Tengu's Nose Farm Free-Range Eggs- (Consumable, Food, Fire, 6 Charges, 60,000 Gold) Provides 5% Earth Resistance, 5% Entombed Resistance and 5% Minor Status Effect Resistance for 5 rounds, +600 AGI


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Flying above rooftops with the greatest of ease, and getting a strange sense of almost-claustrophobic-weight on a grand scale from the vast edifice that is the Upper Level of Clavia, raised high over the central layer on gigantic pillars, Celestine is afforded a splendid view of the main roads and thoroughfares of the Festival!

From here, she's not only able to spot the traders of foodstuffs that seem most popular, but effortlessly flit from stall to stall without getting caught in the crowds!

Notable items she finds, in large quantities:

Spirit-Touched Bacon- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) Heals 240,000 HP, +240,000 Damage to the next 5 attacks made by user's pets and summons, said attacks may gain the elements Light, Darkness or Light & Darkness
Spirit-Touched Pork Chops- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +2,400 AGI, +2,400 STR, +4,800 additional AGI for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness
Spirit-Touched Pork Belly- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +240,000 HP, +2,400 CON, +2,400 STR, +2,400 additional CON for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness

Raw Quartzshell Rice- (Item, Antiquity, Earth, 1,600,000 Gold)

Epileptic Whining Cabbage- 5 Gold
Assorted Fruits from the Seed Rains- 230,000 Gold
Assorted Vegetables from the Seed Rains- 230,000 Gold
Tengu's Beak Root- 500,000 Gold
Glistering Carrot- 720,000 Gold
Hate Melon- 1,000,000 Gold
Gemroot Radish- 2,000,000 Gold
Spirit-Touched Chicken- 2,000,000 Gold
Daydream Fig- 2,200,000 Gold
Spirit-Touched Duck- 3,000,000 Gold
Ebony Garlic- 4,300,000 Gold
Raw Moonstone Rice (Vernat)- 5,000,000 Gold
Thousandfold Onion- 7,000,000 Gold
Barley of Beneficent Salutary Splendour- 10,000,000 Gold

Celas wrote:
*An Aptim with chitinous plates on their skin, giving the appearance of armour. Celas sees her having grown up in the slums hanging beneath Clavia and clinging to the chasm's side, yearning to travel and see the world. He sees her finally getting frustrated enough to hop on a merchant caravan and leave, getting hired on as guard muscle. She will do decently well at this and eventually be recommended to other merchants, traveling across the ocean to Quas and the lands of Houses Unda and Monas. She generally finds herself getting stuck following the same routes, but makes enough to buy keepsakes and books on further exotic lands, even making enough to buy a small house in an out of the way, Aptim-tolerant town she will eventually retire to.



Celas beams at the armored aptim. "Well, from what I see, you hardly need help taking your fate into your own hands. You've got a dream and you know how to fulfill it, once you muster the resolve to step away from the familiar, and it seems to me that your path leads to where you want it, for the most part. Your hunger for travel and adventure will see you travel to lands far from here, and your skills achieve you renown. I even see fulfillment and good judgement in your journey's end. You're a very impressive young lady.
"But it's that "for the most part" where we've got room to improve. Even when you're traveling, you hunger for more. I can see you collecting books and items from areas you never get to visit. Your thirst for adventure never seems quite satisfied by your acheivements.
"So, let's talk options. We can change your path, make it less safe and certain. With greater adventure and greater distance comes greater danger, and the 'happily ever after' you're currently earning yourself might not be so much "after", if you catch my drift, but I could nudge things to expand your horizons, and send you to the farthest corners of Seirei, or even to plumb the depths of the Spirit World if that's not enough to satisfy you.
"I could offer you a future of heroism. I don't think this is something you're interested in, or you'd have chosen this path already, but I felt I'd offer. You'd certainly never be bored and a call for aid can send you rushing to any corner of the world. Being an actual adventurer is an even less safe and easy path, though.
"Or I can forego mystically altering your fate, and offer you friendship and advice. I know some information you probably don't, and it'll really change the scope of what you think you can achieve. There's really no taking that back, though. You can't unlearn things, and I can't tell you where the path I put you on would lead you. It's as big a change as weaving you a Fate.
"These aren't the only options, I'm not here to limit your choices, just to point out possibilities. The choice is always yours, because that's what I'm here for, but know that whatever you choose comes with a measure of commitment. Once a Fate is written, it's very difficult to change, and events tend to conspire to keep you on the path until it's fulfilled."

*A shipwright holidaying in Clavia for the Dreaming Moon Festival. He considers himself fortunate to have avoided the terrible tragedy that affected Marefore, but is torn between that relief, guilt at not being there to help those he knew in the town, anger at this 'Gold-Dust Killer' from beyond the Gate who rumour states was behind all of it, and sorrow at losing close companions. Celas sees him returning to the city to take charge of one of his late shipwright friends' old businesses, throwing himself into his work to pursue the best methods of shipbuilding he can, helping push forward maritime travel in the face of the upcoming upheaval the newly-active Cintho will cause to previously-safe waterways, and getting involved in the rivalry between the seafarers and airfarers. He will (as far as Celas can tell) create many fine vessels, most dedicated to lost friends and figures from Marefore, becoming one of the best of his profession in Impara and comparing favourably to many from the larger continents.



A simmering pulse of anger rolls off Celas, briefly, before he sighs and looks sadly at the man. "It was all so unnecessary, you know. I think that makes it so much more tragic. Some, quite literally, catastrophically bad judgement, for absolutely no good reason. Some of my kind, offworlders, think you can just take that sort of thing back, but they don't tend to stick around to see the effects from the perspective I do. I think they wouldn't understand it if they did. I truly hope you don't judge us all by the actions of some maniacs who have no respect for the amount of power they wield. All I can really say is that it wasn't your fault. You have nothing to feel guilty about. Not for surviving, and not for not being there, and not for feeling glad you weren't there. There was nothing you could have done.
"Now, to business. The business of your business! Well, not your business yet, but it seems you've got a plan in mind to take up leadership of your friends' work, in their memory. It's a good plan, you've got a real gift for the work and your drive makes you top notch at it. You'll accomplish things that anyone should feel real proud about. Honestly, I'm not sure there's a lot of room for improvement here when we're talking a worldwide reputation for quality.
"So before we proceed, I'm going to tell you a little about Fate. Whatever choices you make here come with a measure of commitment. Once a Fate is written, it's very difficult to change, and events tend to conspire to keep you on the path until it's fulfilled.
"With that in mind, I am actually a little hesitant to do anything that would interfere with your achievements, because I respect the work you're going to accomplish, but I'm here to give you choices, to give you new options you don't feel you already have, and so I've got to ask: What do you want? I mean, really want? You're acting now out of pain, and I'd hate to write something irrevocable for you from that pain. If your friends loved you with the same care you put into the ships you memorialize them with, I'll tell you they wouldn't want you to grieve for them forever. So, what were your hopes and dreams before the tragedy? Let's talk about you."

The other two:



". . . Huh. I mean... huh. I'm fairly flummoxed, here. I'll admit, I didn't do a lot of research before I set up shop here. I sort of figured I'd be coming at this as an out-of-context... sorry, I know this doesn't make a whole lot of sense. Look, um, someone's already written you two a Fate. Someone has big plans, and you feature heavily in them, and now that I know about it I aim to find out who and why. This is some decent work done, here. It's strong and surprisingly flexible, which tends to not be a feature of fixed futures."
Celas heaves a sigh. "I'm at something of a loss. As my customers, I've promised you choices, and I find now that offering them to you puts me at cross-purposes with someone else. If I'm going to follow through with what I promise, I'm basically making myself an enemy, to one degree or another, and committing to keep track of you to make sure they don't tamper with you again, which, frankly, is far beyond the scope of what I had in mind when I offered this service.
I am, however, a man of my word. So this is the choice I offer you, and I'm sorry, but I have to offer it to you blindly. You can acccept your Fate as it is, and I will not tell you what's in store if you make this choice, though I promise you I will investigate how this came to be, I do not promise you that I'll change it or even that I'll tell you the results of that investigation."
Celas gives them a sad half-smile. "I think knowing that you've been involved in someone else's plans is enough of a burden, and that you shouldn't have the details of that weighing upon you if you're going to continue living under that influence."
"The other option: I tell you what's been done and where it leads, take you under my protection. I do whatever it takes to free you from whatever you don't want of that fate and to ensure you remain free of it. This is a task that involves a bit more than just conjuring a bit of magic at a festival booth, and as such there will be a cost to it. I promise you, though, that how you pay that cost will be your choice.
"So right now, that's the only choice I can offer you. How we go from here is up to you."

The Nottest of Daves wrote: Enrica, overwhelmed by the angry-egg-seller, will purchase 10 million gold worth of Eggs, favoring

'Little Kotengu'-Breed Chicken Eggs- (Consumable, Food, Water & Air, 6 Charges, 20,000 Gold) +10,000 HP, +200 AGI, +200 to Turn-Order-Determining Stat
'Pepper Phoenix'-Breed Chicken Eggs- (Consumable, Food, Fire, 6 Charges, 40,000 Gold) +4,000 to all quantities of Fire damage dealt, +400 SPI
Tengu's Nose Farm Free-Range Eggs- (Consumable, Food, Fire, 6 Charges, 60,000 Gold) Provides 5% Earth Resistance, 5% Entombed Resistance and 5% Minor Status Effect Resistance for 5 rounds, +600 AGI



over the more normal eggs.

---------

Celestine, on the other hand, is pleased to find such a glorious bounty of high-quality shopping before her!

5 Spirit-Touched Bacon- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) Heals 240,000 HP, +240,000 Damage to the next 5 attacks made by user's pets and summons, said attacks may gain the elements Light, Darkness or Light & Darkness
5 Spirit-Touched Pork Chops- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +2,400 AGI, +2,400 STR, +4,800 additional AGI for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness
5 Spirit-Touched Pork Belly- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +240,000 HP, +2,400 CON, +2,400 STR, +2,400 additional CON for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness

3 Raw Quartzshell Rice- (Item, Antiquity, Earth, 1,600,000 Gold)

5 Spirit-Touched Chicken- 2,000,000 Gold
5 Spirit-Touched Duck- 3,000,000 Gold
5 Gemroot Radish- 2,000,000 Gold
2 Ebony Garlic- 4,300,000 Gold
2 Raw Moonstone Rice (Vernat)- 5,000,000 Gold
2 Thousandfold Onion- 7,000,000 Gold
2 Barley of Beneficent Salutary Splendour- 10,000,000 Gold



Costing 128,400,000 Gold

-------

When the glorious shoppers return, Ryuutarou will busily get to work on preparing the haute-cuisine expected by his richer patrons, and then he will craft the greatest work of all!

Using one charge each of the Barley of Munificent Splendor, a Thousandfold Onion, an Ebony Garlic bulb, and a Gemroot Radish, he will craft the GREATEST BOWL OF RAMEN ever to grace the bounds of this Festival! It will make his name great! It will set him into the firmament of the greatest chefs ever to walk Seirei and cook for the people!

IT WILL BE GLORIOUS!
RAMEN IS HOPE!

(Total Bill is 138,400,000. All gold spent is coming from Dulcinea)

Aeromage wrote: Enrica, apparently panicking in the face of the sheer force of egg, dumps a huge bag of gold into the egg-seller's hands!

The ruddy-faced man is, for a moment, struck speechless, before managing to mutter "'spose I'd better shut up shop, then. 'sall yours."

Enrica gains EGGS.

120 'Little Kotengu'-Breed Chicken Eggs- (Consumable, Food, Water & Air, 6 Charges, 20,000 Gold) +10,000 HP, +200 AGI, +200 to Turn-Order-Determining Stat
120 'Pepper Phoenix'-Breed Chicken Eggs- (Consumable, Food, Fire, 6 Charges, 40,000 Gold) +4,000 to all quantities of Fire damage dealt, +400 SPI
60 Tengu's Nose Farm Free-Range Eggs- (Consumable, Food, Fire, 6 Charges, 60,000 Gold) Provides 5% Earth Resistance, 5% Entombed Resistance and 5% Minor Status Effect Resistance for 5 rounds, +600 AGI


-----------------------------------------------------------------------------------------------------------------------


Celestine, meanwhile, gains:

2 Ebony Garlic- (Comsumable, Food, Earth & Wood & Darkness, 6 Charges, 4,300,000 Gold) +4,300 CON, +43,000 Defense, +43% Resilience, lasts 6 rounds, does not stack
5 Gemroot Radish- (Comsumable, Food, Earth & Crystal (2), 1 Charge, 2,000,000 Gold) +2,000 CON, +20,000 Defense, target gains the element Crystal (2), target's attacks that are solely Earth element may gain the element Crystal (2), lasts 10 rounds, does not stack
5 Spirit-Touched Bacon- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) Heals 240,000 HP, +240,000 Damage to the next 5 attacks made by user's pets and summons, said attacks may gain the elements Light, Darkness or Light & Darkness
5 Spirit-Touched Chicken- (Comsumable, Food, Air & Light & Darkness, 5 Charges, 2,000,000 Gold) +200,000 HP, +2,000 AGI, +2,000 CON, +2,000 to turn-order-determining stat for turn-order purposes, target may choose for their turn-order-determining stat to become AGI for 5 rounds
5 Spirit-Touched Duck- (Comsumable, Food, Water & Light & Darkness, 5 Charges, 3,000,000 Gold) +300,000 MP, +3,000 AGI, +3,000 SPI, +2,000 to turn-order-determining stat for turn-order purposes, target may choose for their turn-order-determining stat to become SPI for 5 rounds
5 Spirit-Touched Pork Chops- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +2,400 AGI, +2,400 STR, +4,800 additional AGI for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness
5 Spirit-Touched Pork Belly- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +240,000 HP, +2,400 CON, +2,400 STR, +2,400 additional CON for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness
2 Thousandfold Onion- (Comsumable, Food, Earth & Light, 1,000 Charges, 7,000,000 Gold) +1,000 STR, +1,000 AGI, +1,000 SPI, +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, stacks 100 times, lasts 1,000 rounds

2 Barley of Beneficent Salutary Splendour- (Item, Antiquity, Life & Earth, 10,000,000 Gold)
2 Raw Moonstone Rice (Vernat)- (Item, Antiquity, Earth & Wood, 5,000,000 Gold)
3 Raw Quartzshell Rice- (Item, Antiquity, Earth, 1,600,000 Gold)

The Moonstone Rice looks rather like rice made of chips of glittering, sparkling, vivid-green jewels in a variety of hues. The Ebony Garlic is a large bulb of jet-black garlic with a tough, woody husk. The Gemroot Radish appears to be made of some kind of semi-opaque crystal, despite obviously being a vegetable. The Thousandfold Onion is, quite frankly, huge. It's at least the size of a beachball. The Barley, meanwhile, is fairly bursting with vibrant, verdant energy.

------------------------------------------------------------------------------------------------------------------------------

Ryuutarou awaits his companions' return! And return they do, Enrica carrying with her a truly absurd number of eggs, while Celestine comes bearing all manner of exotic foodstuffs!

He springs into action! Knives arc and fairly whirl around his preparation space! Mallets pound, chopping boards drum, and pans sizzle as he prepares the meals his higher-class clientele have been eagerly awaiting for, bowls of sparkling noodles dancing in shimmering broth fairly flying from his hands to the eager (and hungry) patrons!

Word gets out. The man who makes the finest noodles the festival has seen is back in business, and business is booming!

Ryuutarou is not finished, though. Oh, no. He puts his culinary skills to good use! The more exotic ingredients are examined!
The Barley is ground down, turned to flour, and pressed and pulled into vibrantly-golden noodly goodness! A clove of obsidian-coloured garlic is expertly crushed, smeared and diced to release its full potential flavour, mixed to a paste to form the base of the broth! The Thousandfold Onion's first fresh layer is peeled back, releasing a sting that bring eyes to the point of watering (and stomachs to the point of rumbling), its iridescent skin lending some of its sheen to the soup! The Gemroot Radish is cleaned, and, with effort, chopped into sparkling discs of crystalline ruby, the interior an enticingly pale diamond-pink! Magnificent scents waft through the air as Ryuutarou, in a burst of inspiration, adds carefully-roasted slices of the Spirit-Touched Duck as a final, finishing touch.

The resultant ramen is black as midnight, with glittering golden strands flowing gently within, seemingly shining with their own light. Caught in the gilded weft and wave, crimson-pink jewelled discs shine and shimmer beneath the strands, thin strips of almost ethereal, pearlescent onion intersperced within, night-fallen petals of wondrous flavour strewn about the treasures on display. And above it all, the crowning jewel, strips of glorious golden-brown duck sizzle and steam in the night air.

It is beautiful.

To say that there is demand for this jewel of a meal is an understatement. Several of the higher-class patrons actually get into a bidding war to be the one to have the honour of sampling such a dish. Eventually, however, one prevails, purchases, and picks up the bowl.
Every pair of eyes in the street is on him as he lifts the noodles to his lips.

The man pauses for a moment, two. And then, with the barest hint of a tear in his eye, he nods, solemnly.

To say Ryuutarou's popularity explodes after that moment is something of an understatement.



Ryuutarou gets:

The cost of his ingredients reimbursed

285,000,000 Gold

2 Fame

4 Chef Bonus Weeks

Festival Food-Stall Frenzy- (Technique Ability, Chef) Possessor may use 'Festival Food-Stall Frenzy' in conjunction with a 'Serve Food' or 'Use an Item' action. If possessor uses a charge of a Food Consumable that targets 5 or more individuals in said action, possessor may choose to immediately use a second charge of the same Food Consumable (being able to choose different targets if so desired) or gain another action (to a maximum of one such extra action per round) that may involve the use of a charge of a Food Consumable that targets 5 or more individuals

Stunning Food Presentation- (Passive Ability, Chef) Possessor's food consumables may gain '50% inflicts Fatigued: Stunned'

'Is Renowned Across Impara For His Ramen on Seirei'

Aeromage wrote: Celas' Fateweavings

*The chitin-armoured Aptim considers the options given to her by Celas for a while before, ultimately, deciding to ask after the friendship and advice option, curious as to how it could allow her to achieve more than her dreams of visiting distant lands and exotic shores.


*The shipwright stays silent for a while after Celas says his piece before he eventually speaks.
"Thank yeh for the words, there, lad. I'm not the sort to go tarrin' everyone from a place with the same brush, but there's a difference in thinkin' somethin' an' bein' told yeh justified to be thinkin' that. An' that applies to a lot more than just that."
He mulls over what the deific fateweaver reveals.
"Truth be told, lad, if I didn't know what the future was havin' in store fer me, I'd be askin' fer what yeh just told me. It won't bring them back, but it's somethin' of a comfort to hear what I'm plannin' to do in their memory is goin' to all work out. Even more so fer me achievin' it on me own merits." He scratches his beard. "Thing is, even if... it... hadn't happened an' I was standin' afore yeh now, I'd be askin' fer what yeh described. Only difference bein' I'd be askin' fer me own selfish reasons, rather than doin' it fer the town an' the people. An' as... it.... did happen, I've got to thinkin' that doin' somethin' just fer meself just isn't right. So, if yeh of a mind to it an yeh won't be offended by me askin' fer more of the same, here's me request.
There's a lot of things that can go wrong out at sea. Even if yeh have the finest ship to ever set sail, there's always a storm or spirit or some idiot who can send it to the depths. So, if it's alright with yeh, I'd like fate or providence or whatever yeh would like to call it to smile on the vessels I build. Not fer me, but fer all those that might end up sailin' on them. I've heard enough loss that I don't want there to be any more, if I'm of a position to stop it."


*Both the beast tamer and the itinerant shrine maiden are stunned by the revelation that their fates have already been taken out of their hands and paths laid for them. A lengthy discussion between the two transpires before a decision is reached, the tamer clearing his throat and approaching Celas once more.
"This... uh... isn't exactly what we were expecting when we came here. At all. But now you've told us about it and we know some spirit or something's been screwing with our fates without our knowledge..." both he and his companion's expressions darken. "Especially if they're to blame for what happened to our homes and families, we want to know. We want to know what they did, why they did it, what they want to happen and what kind of hell we're in for because of them. If our futures have been screwed up to the point we're going to be having towns burn down around us just because some spirit somewhere thought it'd be funny to wreak hell on the world, we want to know about it and how to deal with it."

The shrine maiden steps up alongside him and gives a polite cough. "...we... don't exactly have much money on us, though. I mean, our combined pasts have basically been one long and excruciatingly unpleasant parade of disasters and frankly, I'm astonished and amazed that we still retain possession of all of our limbs, never mind what little possessions we have. I mean, I've a few spiritually-empowered crystals, and Relis is pretty good at finding all sorts of spiritually-touched creatures that are apparently somewhat difficult to tame, but..."

Aeromage wrote: Meanwhile, people get drunk.

Nira's Bar- Drinks Gauntlet (Evening, Second Day)

Nira's here! She has drinks! She has patrons! She has competitors!

Eva isn't getting many bets. Whether it's due to her nature as an unknown outsider or her growing reputation for getting swiftly plastered and starting barfights, however, is unknown.
Juvia Lark, on the other hand, is getting a strong showing in the betting pool. Apparently she's well-known as a big drinker in these parts.
Aedan Fletcher, the giant, is getting a fairly good following himself. Presumably people betting on him think his enormous body is going to be less affected by Nira's beverage-gauntlet.
Mervin Ardrastus the somewhat-tipsy exorcist, on the other hand, is getting barely anyone betting on him at all, despite his slightly slurred protestations that he's 'absholutely shober'.
Silex, the granite-skinned man, is getting an average showing. Maybe he's not very well-known in these parts. Or maybe Nira's patrons don't want to bet on an Aptim.


Einarr is also here! Does Nira want to include him as a SURPRISE EXTRA COMPETITOR and open up for another round of bets, or simply get to the business of booze?

How's she going to play it, and what will she be serving?

Draconics wrote: He's in if he wants! His reputation precedes him!

Nira herself is going to remain silent and stern, mixing drinks and using her time hijinks to suspend some drinks while she mixes others and the like.

The maids are tasked with hyping the crowd, with each of them, Mr. Freshness, and Wallace (Wallace? Uh, sure) each being assigned a contested to hype.

Aeromage wrote: Who's hyping whom? (The contestants, excepting Einarr and their current popularity)

Eva spots Verran Wyrm-Cursed and Draggy! They look like they're planning to cheer her on!

Pathaky wrote: Eva makes finger guns and motions to the top of an imaginary mountain, silently declaring her intent to climb to the very PEAKS of drunkenness.

She were-bears out!

Controlled Wereform: Werebear- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base STR, +2 base CON, +(100 * Possessor Level) STR, and +(2,500 * Possessor Level) HP

Provocative Weretransformation- (Passive Ability, Flux Baron) Whenever possessor enters a Flux Baron stance whose name includes 'Were', possessor's opponents who are lower Level than possessor and are below Level 40 obtain a non-stacking debuff that lasts until the end of their next action that provides -5% To Hit against individuals who are not the source of said debuff.



Einarr is in! The whole crew roll up their sleeves and slick back what few hairs they have left-- it's time to get SRS.

Draconics wrote: The girls get the guys! The guys get the girls!

Wallace will call for Eva!
Mr. Freshness will show for Juvia!
Vanessa will be working the crowd for Aedan!
Rhia and Kasumi will take those less popular, their energy abundant from young age. They cover Mervin and Silex respectively.
Giselle will handle Einarr, her unabashed sultry ways almost enough to match Einarr's surly nature.

Aeromage wrote: Wallace attempts to promote Eva!
....unfortunately, this sort of thing really isn't in the guy's wheelhouse. He makes a couple of awkward attempts to shout over the crowd about Eva's drinking prowess, but doesn't seem to know how to best go about it. He's further flummoxed by the lady in question turning into a bear-woman.
Fortunately for Eva, this bizarre transformation draws a fair few patrons' interests! If only for the promise of seeing the spectacle of a weird bear-woman attempting to drink everyone else under the table.

Mr. Freshness similarly tries to boost Juvia's reputation!
...having a mostly-naked man yelling about her drinking prowess seems to have something of the opposite effect, however. Fortunately, her reputation as a drinker seems to be outweighing the offputting scene of Mr. Freshness's freshness.

Vanessa has a somewhat-more successful time promoting Aedan, using a combination of his difficult-to-miss size and reasonable boasts about being able to handle commensurately stronger drinks to sway a few of the undecided crowd into betting his way.

Rhia decides she has the BEST IDEA to promote Mervin, and promptly stands on a table, grabs for a bottle of wine, accidentally grabs one of Nira's prepared drinks, and downs it in one! She just about has enough time to declare how delicious it is and how her contestant will be able to handle it as well as she can when she falls off the table, apparently suffering from the effects of inebriation. Mervin, already less-than-popular, ends up having people actively betting against his success in this gauntlet.

Kasumi tries to big up Silex! Her assigned participant's somewhat stoic nature just makes her temporal shenanigans in popping all around him to grab people's attention look ridiculous. People seem to be taking him less seriously as a result.

Giselle, on the other hand, is far, far more adept with social situations than any of the others, and proceeds to flirt outrageously with the patrons in order to draw their attention! There's some confusion as to whether the Einarrs are all going to count as one contestant, or if they're going to enter separately. Giselle improvises by proclaiming that, as he has so many other bodies, he'll simply be able to swap himself out when one of him gets drunk, therefore he has the best chance of winning!
Such a well-reasoned argument swings favour considerably in the newest contestant's direction, leaving rather a large number of bets for Einarr to win this.


The bets are in! The competition is ready! Take it away, Nira!

Draconics wrote: Nira bows as a gong is heard, her materials starting to seemingly materialize on the bar as she juggles an assortment of weapons around.

Slicing, dicing, finessing and sliding, she maneuvers the ingredients in a systematic and nearly hypnotic pattern into 5 sets of 10 drinks, the hype-ers and hype-ettes each taking a tray to their respective participant and placing it before them.

"The starting stretch, the basic ten! Show us you're no pushovers for this!"

1. Beer.
2. Dwarven Beer.
3. Relaxed Gibbon.
4. Slap On The Ass.
5. Tropical Tango.
6. Elven Sweetwine.
7. Dwarven Fire Rum
8. Festival In A Glass
9. Mermaid's Secret
10. Troubling News

Aeromage wrote: The competition begins! Eva and Einarr! Being the only PC-entrants in this, is there anything you're doing/equipment you're using/pertinent abilities to help you weather the impending drunkfest?

Pathaky wrote: EINARR cheats! He's a lot of things. A lot of weird things. Specifically, he's a Submarine. With Machine-Traits! Which are immune to DRINK

"FORM OF SUBMERNINE!" He shouts, and the whole Einarr-Squadron elongate horribly into Einarrmarines. They then prepare for their drinks!

If that fails, he'll pull some *gross* tricks.

Chipmunk Cheeks- (Passive Ability, Beastmaster) Possessor may delay one action that involves using a Food consumable on possessor that comes from a source that is below Level 5 or willing for up to 5 rounds at a time, with possessor being able to choose to utilize said effect up to once per round

^ He'll use his Chipmunk cheeks to hold booze he's not drinking to give him an edge at the end of the competition.

EXCESS ALCOHOL IS SIPHONED OUT OF HIS BODIESv

Lactates Beer- (Passive Ability, Chef) Possessor's non-offensive actions may gain '30% inflicts Poison: Drunk and deals 5,000 Flat Water element HP Healing'

-------------------------------------------------------------------------------------

Eva is, by comparison, very tame. She's relying on her constitution and BEARSTRENGTH to get her through this.

Aeromage wrote: The crowd (and, indeed, most of the contestants) are completely taken aback by Einarr suddenly transforming himselves into a bunch of submarines. This ends up necessitating some reshuffling and the Submeinarrines getting stacked outside the bar in order to participate. Whether this is going to cause problems later is not yet known.

The drinks roll out!

1. Beer.

It's beer. It's poured from the tap. It's a basic drink; this is even generic, brandless beer.

All of the contestents down it with no trouble.


2. Dwarven Beer.

It's beer brewed by dwarves. Dwarves tend to brew stronger beers on average than humans and most humanoid races. They're known for their love of drink and industry.

All of the contestents down it with no trouble.


3. Relaxed Gibbon.

It contains fruit and has a piece of banana floating in it. It's a tropical drink, but also one with a bite that prompts drinkers to make rash decisions while staying fairly chill.

Almost of the contestents down it with no trouble. Mervin looks rather more relaxed and is eyeing his next glass with a calculating expression.


4. Slap On The Ass.

It is a drink developed by a boisterous group of frat boys. It creates a smacking sensation on the ass of the drinker. It was designed with the intent of stirring up feelings of lust, but the lack of brewing knowledge going into it caused it to just as often turn its drinker berserk. It has been responsible for more than a few frat-boy maulings.

All of the contestents down it with no trouble, even Mervin, who apparently decided to down it in one go.


5. Tropical Tango.

It's a mixed fruit drink with a surprisingly high alcohol content. It is multicolored and served in a wide glass on a stem.

Eva really enjoys this drink. Its fruity flavour inspires her! Inspires her to dance! She downs it while improvising a tango with the nearest other wereperson, Giselle! People are somewhat amused by this exhange, but Eva doesn't seem to be drunk in the slightest.
Indeed, she has developed the:
Werebear Tango- (Passive Ability, Flux Baron) Possessor may, at the start of each round, choose one ally that is a Shapeshifter to also gain the benefits provided to possessor by possessor's 'Dancing Wearbear' ability, so long as said ally has a name that includes 'Were' or is in a stance whose name includes 'Were' or 'Wereform'

Einarr, on the other hand, seems to have difficulty with this one. Not due to being drunk, but it somehow goes down the wrong (port?)hole. In an attempt to purge himself of the problematic beverage, he immediately sets that self to Lactate Beer, causing the submarine to grow several nipple-torpedo-tubes and flood part of the street. This, unfortunately, doesn't help, and the submarine goes into a weird choking fit that sees beer shot fifty feet into the air, leaving Einarr a sub-self down for the rest of the contest.

Mervin downs the drink with gusto! He's definitely looking pretty tipsy at this point.

The others all handle the fruity beverage without issues.


6. Elven Sweetwine.

It is a sweet wine brewed by elves. It is generally drunk by elves who have been around a few centuries and have grown bored of weaker wines.

Mervin sways as he downs the wine. Everyone else (including Einarr's next sub-self) seems to handle it just fine.


7. Dwarven Fire Rum

It is a hot dwarven rum that burns on the way down. Its alcohol content is very high and is known to knock normal men flat with only a few drinks.

Everyone seems to handle this one well, even the by-now-rather-flushed Mervin.


8. Festival In A Glass

It is a mixed drink with several kinds of alcohol, several fruits, and tiny speakers on the side of the glass that play festival music. Three little umbrellas spin around on top of it.

People down their beverages! Mervin appears to be getting distracted by the umbrellas and speakers before he realises he actually has to drink the thing. He's slowly beginning to slide under the table.


9. Mermaid's Secret

It's a thick, blue drink. What's the secret? It stays in the glass underwater. Merfolk devised this drink as a way to get wasted without the alcohol just going out into the sea.

Mervin's definitely on his way out. Everyone else looks to be handling this one fine.


10. Troubling News

This drink was invented by a pessimistic man who liked to be forewarned of disappointments, but also liked to get drunk because he got depressed otherwise. This deep-black drink served in a coffee-shot-glass uses minor divination magic to determine the most likely piece of bad news to hit the drinker and whispers it to them as they drink.

Eva and Einarr both hear the drink whisper that they're not going to make it to the end of Nira's drinks catalogue. Mervin apparently doesn't take his news well, and falls out of his seat.




Ten drinks, and one (admittedly lightweight) contestant down! What's up next?!

Draconics wrote: Next set!
11. No Sweat
12. Glittering Indulgence
13. Angry Bullfrog
14. Vanilla Snowland Whisky
15. Ogre Moonshine
16. Dome Builder
17. Silverdeep Beer
18. Liquid Addiction
19. Android Scrambler
20. Agent's Secret

Rhia joins Kasumi after making sure Mervin is set at a nice spot at the bar now for the time being.
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: Mervin is set at the bar! It takes a couple of tries.


11. No Sweat.

This drink was created by a stressed athelete who always freaked out when it came time for the big game. It was such a problem for him that he invented a drink that calmed his nerves. While some sports federations ban it, the drink is accepted in many magic-permitting sports arenas in Nexus. The drink, which is clear and in a tall glass, causes its drinker to feel no nervous tension and to stop sweating. It also is made in a special manner that prevents sweat from entering the drink; any sweat that would is magically displaced.

None of the competitors have an issue with this one.


12. Glittering Indulgence

A drink of ground diamonds, rubies, emeralds, and pearls, as well as alcohol and some special glittering sand. It tastes decadent and chocolately and is the preferred drink of rich women on certain worlds.

Nobody seems to have an issue with this. The stoic Silex actually seems to enjoy it.


13. Angry Bullfrog

This drink is dark green, it bubbles when held or stared at, and it croaks loudly sometimes. It tastes a bit froggy, and most drinkers get the sense that it's actively trying to smash their brains after drinking it.

Everyone downs their foggy, froggy drinks! Aedan gets a bit of a pained expression and unleashes a ribbit-belch that rattles every glass in the bar. Nobody else seems to have a problem with it.


14. Vanilla Snowland Whisky

This is a thick, white whisky. It is very cool and refreshing-tasting. It is drunk by the northern people of a certain world, and it helps insulate them from the cold despite the chill it brings to the body when initially drunk. Most southlanders are shocked by the potency of the drink.

People drink! Aedan drowns a second ribbelch by downing the drink in one. No problems arise from this one.


15. Ogre Moonshine

It's moonshine made by an ogre. It can drive men blind. It can drive men mad. A single cup can kill a man from alcohol poisoning.

People drink! My, that's nasty stuff. Eva's vision goes slightly swimmy, but other than that things seem fine.


16. Dome Builder

This beige drink froths at the top intesely, building a seemingly-perfect dome of bubbles atop the glass. It tastes frothy and filling.

Down it goes! Nobody seems to have much of an issue here.


17. Silverdeep Beer

This is another type of dwarven beer. The dwarves of the Silverdeep Mountains are known for making better (and also stronger) beer than many dwarves, and only the warriors of the clan tend to drink it.

People drink! Eva finds that it has rather more of a kick to it than she expected. She's a little buzzed.


18. Liquid Addiction

This silvery-clear drink is known for being incredibly addictive and making its drinkers crave another glass. On some worlds it is sold en-masse by corporations, but the residents of most worlds can't handle such tactics, since most addicts with normal constitutions drink themselves to death rather quickly.

Everyone drinks! Juvia looks like she might be about to ask for another, but reconsiders. Neither Eva or Einarr get addicted.


19. Android Scrambler.

This silver drink has a USB port in the side of the glass and can be drunk digitally by robots. It is known for scrambling the circuits of any articifical intelligence that downs it.

Einarr's second sub-self finds himself getting a little buzzed from this one, despite his level and immunities. Perhaps he let his guard down.


20. Agent's Secret.

This drink is preferred by classy secret agents on many worlds. It is always shaken; never stirred. It has been known to increase charm, daring, and the odds of lucky escapes from complex deathtraps.

Everyone downs the drinks! They're all left feeling very smooth.


Eva and Einarr('s second sub-self) are both a little buzzed from the booze thus far, but they're most definitely still in the game. Aedan seems to have shaken off the worst of his froggy-throatedness.

Draconics wrote: Nira's staff hype the remaining contestants, they're 20 drinks in and still chugging, sipping, and gulping onwards!

The next set!
21. Clam Counter
22. Calm Conquistador
23. Sultry Dancer
24. Jester's Giggle
25. Sixteenth Inning
26. Faerie Wine
27. Southern Stranger
28. Faulty Detective
29. Desert Hurricane
30. Bloody Baroness

Aeromage wrote: 21. Clam Counter.

This drink is a milky-white color and has a clam shell floating in it. It causes its drinker to obsessively count all the clams nearby.

The contestants down the drinks! Eva is affected somewhat more than the others and ends up panicking and counting the clams twice. She gets slightly more drunk. Einarr is also somewhat affected, possibly due to the nautical-connection.


22. Calm Conquistador

This is a white drink with a multi-colored flag flying from it. It tastes of fruit and calm, but also preparation before a battle. Warrior-explorers were known to drink these before venturing into untamed jungles on some worlds.

The gang all handle this pretty well. Aedan and Juvia seem to be developing some sort of weird drinks-rivalry and down the thing in one go, maintaining steady eye contact with one another.


23. Sultry Dancer

This is a golden drink in a tall glass that swirls around. A female silhouette dances around it as it swirls in a crimson color.

Eva finds herself wanting to dance again, treating everyone to yet another dancing werebear display. It looks like she's definitely getting affected by this band of drinks. Everyone else downs theirs, although Juvia seems somewhat less able to handle it than Aedan.


24. Jester's Giggle

This is a solidly face-paint-white drink that laughs as you reach for it. It typically makes its drinkers begin shivering and laughing uncontrollably.

Some of the onlookers are rather weirded out by the laughing drinks. The booze-force down the beverage! None of them get affected by the laughter or shivering.


25. Sixteenth Inning

This drink is served in a giant beer-hat. There are massive containers the size of two barrels stacked on top of each other on each side of the head. It is sold at sports stadiums under the promise that it will last the whole game, even if it lasts sixteen innings.

This one takes Eva longer than expected. Juvia seems to struggle a bit with the sheer quantity of booze, too. Both look like they're somewhat more affected by the end of things.


26. Faerie Wine

This is a fine wine drank by the fae. It is ethereal and tasty. It easily overpowers most humanoid constitutions.

It's strong, but Eva and Einarr both manage to take it in their stride. Nobody seems to have a problem here.


27. Southern Stranger

This is a strong liquor with quite a kick. It has cactus juice and hot sauce blended in.

Nobody has problems with this one, either.


28. Faulty Detective

This drink was invented by a depressed detective who eventually quit trying and started guessing. After he got fired from the private eye business, he opened a bar since he spent most of his later years as a detective making new types of booze. It scrambles scanning attempts by people who drink it.

Einarr's buzz gets a bit stronger from this, although he's pretty sure the drink isn't to blame. Or is it? Nobody else seems to have much issue with this one.


29. Desert Hurricane

This drink starts a sandy orange, but soon the sound of storms is heard, and it turns a deep, wet bluish-black color. Clouds form over it and begin torrentially pouring more alcohol in as you drink it.

Eva and Juvia have a bit of trouble keeping up with the torrential downpour of additional alcohol, while the others seem to be able to weather the storm.


30. Bloody Baroness

This drink gained the infamous reputation as the favorite of a murderess baroness. It contains the blood of young women and many expensive alcohols.

Aedan seems to have a little trouble with this one, although that might be due to its purported ingredients. Einarr gets a bit more drunk.



30 drinks down, and people are definitely starting to get affected! Eva's getting rather tipsy, and Einarr's beginning to head that way, too. Juvia looks like she's also getting affected. Aedan seems to have weathered the round extremely well, however, and Silex is as stoic as ever.

Draconics wrote: Next round! It's starting to look like it's getting close for some of the contestants with these next few!

31. Code Mirage
32. Spiced Orgave Nectar Blend
33. Triple Vision
34. Lingering Message
35. Encounter With Joy
36. War Without Purpose
37. Debauched Masquerade
38. Intense Watermellon
39. Is Bliss
40. Pastor Cadmere's Guilty Conscience

Aeromage wrote: 31. Code Mirage

This is a deep blue drink with black zeroes and ones running up and down it in lines. It gets the drinker incredibly drunk, but it is said to greatly increase the drinker's programming skill.

Everyone drinks! Eva gets a considerable boost to her programming skill, and feels no less drunk for it! Einarr, on the other hand, finds the coded mixture spreading to his other submarine-selves and getting them buzzed as well. Aedan looks like he's been affected by the potent beverage, and Juvia reels out of her seat, grasps for a silver flask at her hip, misses, and starts slurring in binary. Silex appears unaffected.


32. Spiced Orgave Nectar Blend

This is an orange drink with a stirring straw in it. It is made from the rare orgave nectar, which grows from a large, flowering desert cactus, and it is blended with many spices and several types of alcohol.

Juvia manages to spill the contents of her flask. It hisses and steams viciously as it contacts the floor. She manages to get the spiced drink in her, but she's very close to legless. Einarr finds himself getting considerably more drunk. Eva just-about maintains her present state of inebriation without getting more so, and Aedan once again seems to be handling alcohol of such potency fairly poorly. Silex remains stoic.


33. Triple Vision

This clear-but-bubbly drink is known for giving its drinkers triple-vision, whether by making them really drunk, or, failing that, by mutating their bodies to have two extra sets of eyes.

Eva finds herself getting much more drunk .The edge of her seat looms precipitously. Einarr, perhaps fortunately, has multiple vision already. Unfortunately, this seems to invite the drink to hit all of him at once. He gets considerably more drunk from this.
Juvia ends up falling over and not getting back up, still occasionally muttering 1s and 0s under her breath. Aedan handles this one much better than the last. His face twists slightly as the drink tries to manifest extra eyes, but they puff into glittering mist as his body rejects the transformation. Silex seems to have no issues at all.


34. Lingering Message

This drink is meant to stay with the drinker. It lingers, keeping one drunk for months of years.

Eva downs the drink. She manages to avoid falling into a lingering pit of drunkenness. Einarr, however, finds himself drunk. Very, very drunk. As are a couple of his other selves. He has to switch over to one of his rapidly-dwindling (and pretty tipsy in themselves) backup-sub-selves, the others rolling on out into the street and causing a pileup along with the beer-spewing one.
He gets an effect that sticks Poison: Drunk on him at the start of every round for three months after the Festival ends.

Aedan seems to power on through without taking too much of a hit, and Silex actually seems to be affected by this one for the first time since the contest began.


35. Encounter With Joy

This whitish-yellow drink glows somewhat. It is known to leave its drinkers blind to the world, enraptured by a constant feeling of joy.

It tastes of HAPPY. Eva is very taken with it! She wavers and wobbles with delight! Looks like she's on the ropes, here. Einarr gets more drunk, but manages to avoid being sucked into the happy-effect.
Aedan looks very much more woozy (and happy). Silex's stoic facade cracks into a smile.


36. War Without Purpose

This is a dark, smoky drink. Tiny men run across it, firing guns. Little explosions occur in and on the drink. Every once in a while, a little bomb drops onto it from a heard-but-not-seen plane or a tank drives across it. It carries the sorrow and weight of purposeless war.

This one gets rid of the happy-high Eva was riding on. She's dangerously near falling-down-drunk. Einarr's sobriety takes a direct hit, forcing him to call in another backup-sub.
Aedan's looking grim, but only somewhat unsteady. Silex has lost his smile.


37. Debauched Masquerade

This drink is deep purple and has a highly-ornamental masquerade mask in it. It causes its drinkers to shapeshift over time, to be extremely drunk, and to see others dressed in shifting costumes.

Eva drinks the drink! Hundreds of masks flash onto her face! She's a werebear! A werebat! A wombat! A battered squid! Down she goes, in a whirl of masquerade costumes and shapeshifting weirdness.
Eva gets
'Made It To Drink 37, Debauched Masquerade, In Nira's Drinks Gauntlet During The Dreaming Moon Festival In Seirei'

Einarr drinks! He finds himself as himself as a metallic-skinned version of his human self. And just one of himself, at that. Everyone else is wearing fancy clothes. He's very drunk.
Aedan drinks, and masquerade masks puff into glittering mist as fast as they appear on his face! He's looking very much the worse for wear, however. Silex seems to be able to weather the drink's weird effects.


38. Intense Watermelon

This drink is an electric green color. It is watermelon flavored. It is INTENSE.

The drink is, indeed, INTENSE. Einarr is sent reeling! That one hit hard.
Aedan grimly holds onto the bar as the INTENSE flavour hits. He's still up. Silex looks like he got a bit affected by that one.


39. Is Bliss

This drink, if drunk by someone who doesn't know what's in it, becomes made of things that aren't its real ingredients. It is absolutely delicious. If it is drunk by someone who scans it or knows what it is in it, it remains made of its real ingredients. It is utterly horrible in those cases.

Nira, presumably, is kind enough not to tell the remaining contestants what's in the drink. Einarr just-about manages to grab the bar with his paws before he falls off. He's also apparently some sort of metallic wereotter now. Aedan's looking pretty woozy, but in better shape than his shapeshifting rival. Silex seems to enjoy the beverage without too much of an issue.


40. Pastor Cadmere's Guilty Conscience

Pastor Cadmere was a preacher who worshipped a deity who disapproved of alcohol. Though he was a hardline preacher, he had an alcohol problem. He eventually decided to make a drink so strong that it scared him off of drinking again. He then began serving the drink to parishioners who had similar problems, though he never revealed the drink's origin to any of them.

Whether through sheer force of will, gut, or bloody-mindedness, Einarr remains upright in the face of guilty booze. Aedan looks considerably abashed, but seems to force himself to continue on. Silex looks to be unaffected.




40 drinks down, and three remain! Einarr's a hair's breadth from being paralytic and also turning into an increasingly bizarre array of things. Aedan's suffering from guilty conscience and drunkenness, and Silex looks like he's taken a couple of minor sobriety hits but is more or less holding it together. WHAT NEXT?

Draconics wrote: This is getting crrrrazzzzyy!

41. Twilight Candle
42. Crimson Dynasty
43. War Without Porpoise
44. Bourbon Cubed
45. Hawthorne Dryad Whiskey
46. Guilty Seven
47. Triumphant Jerry
48. Yesterday, Today, And Tomorrow
49. Ether Master Scotch
50. Wish For The Road

Nira is actively using her time dilation powers and ability to make a ticking noise to passively hype up the stretch!

Aeromage wrote: 41. Twilight Candle

This is a black-blue drink with a single, short candle floating atop it. It is said to dispel the darkness that haunts the night while the candle yet burns and, if the drink is consumed just after the candle burns out, for an hour past that.

Einarr manages to stay upright, although his eyes are now candles. Aedan sways noticably after downing his. Silex remains upright.


42. Crimson Dynasty

This deep red drink contains fragments of the ancestral memories and powers of a great dynasty that rules on a world of feuding nations. The modern rulers of the nation drink this to commune with their predecessors.

Through herculean effort (or perhaps skill at drinking), Einarr keeps his wits, soused as they are, about him! He now sees himself dressed in resplendent royal red robes. Aedan emerges from the ancestral-memory storm noticably dizzied. He's almost on the ropes! Silex looks like he wasn't affected.


43. War Without Porpoise

This drink contains a war between animals! Gibbons with guns! Belugas with bombs! Llamas with lasers! Their essences run about, fighting in and on the drink. The drink does not contain a single porpoise, though. Those all managed to move to a neutral country. Abstracts tend to like this drink.

Einarr downs the drink! Goodness me, this one's a doozy. Between the gorillas with gatling guns, baboons with bazookas, meerkats with machineguns and cheetahs with cannons, he's barely weathering the onslaught.
Then the otters with ordnance arrive, and blow what little sobriety remains out of the booze-filled water. Einarr's down for the count!

He gets:

1 Fame
'Made It To Drink 43, War Without Porpoise, In Nira's Drinks Gauntlet During The Dreaming Moon Festival In Seirei'

Aedan doesn't look like he's fared much better from that. He's barely keeping his eyes open. Silex looks like he's had no problems.


44. Bourbon Cubed

The glass contains floating cubes of bourbon. The alcohol was mathematically cubed by a mathemagical mixologist, making it hyper-potent and very concentrated.

This one sees Aedan off. The Bourbon³ sees him drunk thrice over, and firmly taken out for the count.



The winner, barely even tipsy, is plain to see! Silex is the victor!

Unfortunately, due to Giselle's stellar job in PR management, the profit (once the winnings are deducted) is somewhat less than it could be. Still a sizable sum, though!


Nira gets:

1 Fame

310,240,000 Gold

4 Chef Bonus Weeks

'Ran The Nexus Tavern Challenge as a Drinks Gauntlet During the Dreaming Moon Festival on Seirei'



Giselle also learns from her successful (and overly forward) hyping of the winner! Learns rather a lot, it seems.

She gets:
Prurient PR Promotion-Posing!- Possessor's actions that inflict Charm have their chance of inflicting said status effect increased by 30%, possessor may choose to have possessor's actions that possess a greater than 100% chance of inflicting Charm instead Inflict said instance of Charm and gain the element Glitz, possessor, upon entering this stance, chooses one ally and provides said ally +10 Fame and allows said ally to additionally count as the source of instances of Charm inflicted by possessor, Stance Ability

(I rolled to see what Giselle would get for her lascivious PR-tactics for the winner. Fittingly, she rolled 100 and then 69. I took this as a sign.)

Draconics wrote: Nira congratulates Silex! The staff gives him a warm round of applause!

Aeromage wrote: Silex seems pretty pleased with himself. Nira thinks, anyway. The guy isn't much of one for expressing himself.
He asks if there are any prizes for coming in first, although he's fine with just having had such a diverse array of unheard-of drinks for free if there isn't.


Ramen Shenanigans- Postscript

As Ryuutarou is packing up, he's approached by a weedy-looking Aptim with a dark band of pigment around their face and eyes, much like a blindfold, whose hands have weird spines on the back. Apparently he was told by some weird fortune-telling-spirit-thing that Ryuutarou is an outsider to the world, and that he could change his 'sad fate' and gain power, acceptance and immortality by joining with Ryuu. Or joining up with him. Apparently the spirit-thing wasn't terribly clear on the specifics. Either way, the guy really wants in on whatever it is these immortal outsiders have.

Draconics wrote: Nira will set the prize at 300,000,000 Gold!

The Nottest of Daves wrote: "I'm not entirely sure what he meant by a 'sad fate', but this strange spirit is wise to send you to me, Ryuutarou, the Spirit of Ramen and HOPE! There is always hope when you never give up on yourself!"

Ryuutarou gives a big thumbs up and an even bigger, sparkly smile!

"But if it's immortality that you desire, then Lord Gadigan's Battle Arena is what you seek! Both members and servants of members are granted a special form of immortality, where we do not die if we are killed! Rather, we awaken in the Clerical Ward of the Battle Arena in the great city of Nexus! And believe me, you'd almost be ordinary in comparison to many members there!"

Aeromage wrote: The weedy Aptim doesn't think he'll be allowed to get past the Clavia Portal complex by himself, but is certainly up for trying to join this mysterious Arena if Ryuutarou can get him out! He also asks what becoming a servant entails. He doesn't particularly like the idea of slave labour. Apparently that's something of a sore point for 'people like him' in this world.

The Nottest of Daves wrote: "A servant of an Arena member would be called upon to join that member in battles in the Arena if that member desires it, or accompany that member on Quests to various distant locales if the Arena member desires it. Otherwise, as far as I know, you'd be able to do completely as you pleased aside from that. At least, that's what my friends and I have our servants do..."

"And of course I would assist you to leave! I could not offer such things and then not grant you my own aid!"

Aeromage wrote: Ryuutarou is apparently very, very convincing!
After a bit of thought, the weedy Aptim agrees to the terms (so long as he can be taken out of Seirei, and if the 'joining the Battle Arena' plan falls through)!

Ryuu gets:
1 Diplomat Bonus Week
'Convinced Parvia Misceor to Try Joining the Battle Arena (Or, Failing That, Joining Up as his Servant) During the Dreaming Moon Festival on Seirei'

Remalius gets:
'Convinced Parvia Misceor to Try Joining the Battle Arena or Become Ryuutarou Ishinori's Servant Due To Questionable Advice Given During the Dreaming Moon Festival on Seirei'

Aeromage wrote: The Merchant Malasor (Evening, Second Day)


Gillian, Archimedes and Anathema all arrive at a red-and-black cloth tent with rows upon rows of dark, laquered wood boxes set up out the front! The interior of the tent is far, far, far bigger than it should be from the outside, its cavernous interior stretching for miles before vanishing into gloom, stories upon stories of boxes set on cloth shelves within.

"Ohohohoho."

Malasor is an old man, dressed in fine traveler's robes of black and crimson, a velvet roundlet in similar hues bound in gold thread atop his head. His face is oddly youthful, despite his evident years, his eyes bright, his grin sharp. Something feels wrong about him.

He is also behind them.

"Welcome, welcome, one and all. I have a great many wares and services to sell today, for those willing to pay the price, ohohoho."

The merchant is suddenly in front of them, grin far wider than it ever should be.

"Ah, but I know how diverse and, mhmhmhm, deep the fortunes of you special few run. And so, to make things easier, simply state what you are willing to part with, what you are looking for, and I shall see what I have to offer you, oho, ohoho."

Malasor is suddenly in front of his tent, spreading his arms in a grand gesture.

"Ah, but should that be too much, mhm, choice, allow me to present broad categories. I can provide any number of unpleasant fates for you to, mhm, mhmhmhm, gift others with."

Malasor holds a dark, lacquered wooden box in his hands.

"I can take a fate that might befall you at a later date, with all that might, mhmhm, entail."

The box is suddenly a different box, this one with its lid open, its sides blank.

"Or, as a new service, I can provide you the means to take the fate of another you feel falls far from deserving such, oho, ohohoho."

kitsune106 wrote: Gillian chuckles.
"Nah, not in the market to buy. And doubt I'm selling. Mind, I wanted to check in, see how things were? And also, I hear something happened in Maerefore?"

Wriggle Nightsparrow wrote: Arc wiggles his way forward through the air, looking like he's operating off some other reality. Shifting figments of unreality can be seen in the static in his eyes.

"Oh~ Ho! Now, you seeeemweeeeee, I thought I might sell you something instead! Care for a life-destroying sandwich?"

Sandwich of Financial Calamity- (Consumable, Food, Darkness, 1 Charge, 45,000 Gold) User loses all Gold, All Gold user would gain during the next 4 weeks through any means is divided by 100, and then each piece of Gold is replaced by 1 'Pocket Lint', User's Merchant abilities cease functioning for 2 months, This item is cursed and may not be unequipped normally without being used

Aeromage wrote: Malasor gives an oddly-cadenced chuckle in response to Gillian's enquiry.
"Well enough, well enough, oho, ohoho. Unfortunately, the results of the samples you gave me were all abruptly whisked away by a certain force."
His grin contains far too many teeth.
"However, I learned enough from my studies to make some quite interesting progress in my field, ohohoho. As for Marefore, that was rather unscheduled insofar as Fate was concerned. You outsiders certainly show talent for making things interesting and unpredictable. Perhaps I should, mhmhm, follow you all more closely, oho, ohohoho."

The merchant is suddenly in front of Arc. He didn't move. He simply is just there.
"Well now, this is an interesting tangle of misery. Great potential denied, self-destruction and, mhm, mhmhm, financial loss. Yes, I would be quite amenable for a trade. Perhaps a Fate based off the results of what I learn from this. What would you prefer?"

kitsune106 wrote: Gillian smiles. "I see. Anything you can tell me? And apparently things happen and heh. How much did you make off Marefore? I do hear another outsider is meddling, but I 'm sure someone like you can do well to play both ends."

Aeromage wrote: Malasor is back in front of Gillian again, hand poised dismissively.
"I could tell you much, but I think I would prefer that the few parties that know of what happened that day remain responsible. Things are lined up to take a rather interesting course as they are, and I would be loathe to disrupt it. As for the question of profits and meddling..." the merchant smiles. It is not a reassuring sight.
"...I do not generally concern myself with such things, especially not when the results are not, mhmhm, of my design. The introduction of new elements to the world, however, is something I have learned from. Do look forward to my new products later, oho, ohoho."
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

kitsune106 wrote: Gillian smiled at this
"So, do you recommend anything for me to buy? "

Aeromage wrote: "I could recommend a great many things for you to buy, but the question of payment will be prominent, given your current position, oho, ohoho."

kitsune106 wrote: Gillian nods."That's the catch indeed."

Wriggle Nightsparrow wrote: "A fate it will be, from you to meeeee~"

Arc lazily revolves through the air before going suddenly still.

"Ah! I am an accomplished Merchant, though! My reputation insists I must have a deal! A very fancy bow must be present on the box!"

His eyebrows arch off his head, glitching down through the ground and reappearing as he continues his rotation.

Aeromage wrote: "Aha, a cunning, mhm, businessman indeed, I see, oho, ohohoho. Very well."
Arc is no longer holding the sandwich. Malasor, still in front of Arc, is now standing behind a table covered in a gold-trimmed black velvet cloth. Atop the table rests three boxes, each with a different fancy bow atop them.
"An intriguing item indeed, ohoho. It shall provide some interesting variety to my more, mhm, mhmhm, usual stock. As payment, I offer one of three fates based off the components of the item, to inflict upon another at your leisure, ohohoho."

Arc has a choice!
-Boxed Fate: The Black Unicorn's Woes Hope thrown away and potential denied. Witness self-pity, all help turned aside.

-Boxed Fate: Cascading Commercial Calamity Great riches there once were, but gone is the gold. All business will wither; investments shall mold.

-Boxed Fate: The Baker's Ironic Comeuppance "Is he still alive or could he be dead?" The man cannot answer- his life is now bread.

Celas wrote: Anathema arches an eyebrow at the theatrics.

"So, you're the competition, eh? Well, at least you got more style than the old boss."

Aeromage wrote: Malasor is in front of Anathema and smiling unnervingly.

"It always pays to provide a show, my dear, the better to, mhm, mhmhm, encourage a sale and attract customers. And such customers I have! You of the exotic arena, with the universe spread before you to travel at a whim and fates far beyond your station to build and destroy, oho, ohohoho. More interesting clientele I could scarcedly hope to meet."

He's suddenly far, far too close to Anathema, red eyes boring into hers. And then, just as suddenly, he isn't.

"And what misfortune might interest you this fine evening?"
A table has once again appeared before him, covered in gold-edged velvet and piled with dark-laquered and inlaid wooden boxes.

"A fate to give, a fate to take, or a fate to, oho, ohoho, avoid?"

Celas wrote: Anathema paces in front of the table, stalking back and forth like a tiger.
"I like to think of misfortune as a way of life. BE the change you want to see in the world, and all that." She says with a mad grin of her own. "And like all worthwhile things, it's a gift best shared with... friends."

Aeromage wrote: "A sentiment I fully approve of, oho, ohoho. It never hurts to have a little helping hand in affairs, however, and thus, here I stand. As for gifts..."

Malasor gestures expansively to the table, which now displays slightly different boxes.

"...I have quite the selection for the discerning customer. Bankruptcy and betrayals, murders and misfortunes, denial and despair... I'm certain I can help you find something that might pique your interest, oho, ohohoho."

Celas wrote: "Well, you know, sometimes it's not enough to just kill someone. Sometimes you want to kill them and also ruin everything they've ever worked for. You know, blacken their fields, salt the earth, make their name a curse among all who their life touched, that whole thing. Got anything up that sort of alley?"

Wriggle Nightsparrow wrote: Arc points at the Blackie-Fate box. "I think that one might do for that, flesheater, don't you?"

He looks back to the fate-merchant. "After DUE consideratiooooooooooon, I'm going with box number two. Show those Benjamins what's what, I will."

The abstract selects "Boxed Fate: Cascading Commercial Calamity"

Aeromage wrote: "A fine choice indeed, oho, ohoho. I shall await with great anticipation the results of your decision."

Arc gets:
Boxed Fate: Cascading Commercial Calamity II (Permanent Consumable, Other: Cursed Item, 1 Charge, Fate & Wealth, 500,000,000 Gold) Target individual below Level 60 loses all possessed Gold, loses the elements Wealth and/or Commerce if they possess such, and gains the ability 'Cascading Commercial Calamity', this consumable may not be replicated or have its charges preserved by individuals below Level 100

Cascading Commercial Calamity- (Passive Ability, Curse) Possessor loses all Merchant, Coinlord and World Merchant abilities for as long as this Curse is possessed (with these abilities being returned upon this curse being removed), Possessor may not equip any items that possess the elements Wealth or Commerce, all Gold possessor and possessor's allies would gain through any means is divided by 100, and then each piece of Gold is replaced by 1 ‘Pocket Lint’, Has RP Effects

He also gets:
Very Fancy Ribbon- (Accessory, Hat, Warding, 30,000,000 Gold) Possessor may choose one Minor Status Effect at the start of the thread and gain Immunity to it


Malasor is back in front of Anathema.
"Oho, ohohoho, indeed, the feline fellow has the right of it. There is a certain poetic irony in having the target of one's ire destroy everything they have worked to build themselves, rather than have, mhm, mhmhm, external forces do the work. However, I do have other options if you so desire."

Anathema has choices!

Boxed Fate: The Black Unicorn's Woes -400,000,000 Gold
Boxed Fate: The Black Unicorn's Woes II -800,000,000 Gold
Boxed Fate: The Black Unicorn's Woes III -1,200,000,000 Gold
(These seem to affect sub-40, sub-60 and sub-80 targets, respectively. Malasor's promoting it as a 'special offer'.)

Boxed Fate: A Magnet For Disaster -200,000,000 Gold
Boxed Fate: A Magnet For Disaster II -400,000,000 Gold
Boxed Fate: A Magnet For Disaster III -800,000,000 Gold (sub-40, sub-60, sub-80)
"No matter what pathway towards which they turn
Disaster will follow, as soon all shall learn."


Boxed Fate: The Murder Chain -100,000,000 Gold
Boxed Fate: The Murder Chain II -400,000,000 Gold
Boxed Fate: The Murder Chain III -800,000,000 Gold
(sub-40, sub-60, sub-80, looks like it's contagious)
"A lady once killed in a strange fit of pique.
Then the townsfolk followed. Their lives became bleak."


Boxed Fate: The Spreading Ruin -400,000,000 Gold
Boxed Fate: The Spreading Ruin II -800,000,000 Gold
Boxed Fate: The Spreading Ruin III -1,600,000,000 Gold
(sub-40, sub-60, sub-80, looks like it's contagious)
"An unlucky man had his life turn to woe.
It spread to his fellows. Soon all were brought low."


"I always have other products to hand if you had something more, mhm, mhmhm, specific in mind. My bespoke services are expensive, but the craftsmanship is second to none, oho, ohohoho."

Gad note: On closer look, I made the other Boxed Fates Enchanted Items. Given they're meant to be inflicting curses that stick, and not debuff-style things, these will likely also need to be made Cursed Items.

Aeromage wrote: The Festival is drawing to a close. A couple of things are likely to happen as a postscript, but before that, there's still a couple of actions awaiting.

Celas needs to complete his fortune-telling! Anathema has things she can buy!

Celas wrote:
*The chitin-armoured Aptim considers the options given to her by Celas for a while before, ultimately, deciding to ask after the friendship and advice option, curious as to how it could allow her to achieve more than her dreams of visiting distant lands and exotic shores.


"There are other worlds than these. Whole vistas of strange and wonderous things to satisfy even the most boundless thirst for adventure. That's where the odd adventurers, like me, come from. Through the Gate, at Impara, the holdings of House Clavis, lies the endless City of Nexus. It is, for the moment anyway, the primary travel hub to all these worlds and realms and dimensions beyond counting- and itself so unimaginably vast that you could spend lifetimes exploring its myriad discs. I think you'd do well out there, and there are so many different kinds of people that nobody would blink at an Aptim."

*Both the beast tamer and the itinerant shrine maiden are stunned by the revelation that their fates have already been taken out of their hands and paths laid for them. A lengthy discussion between the two transpires before a decision is reached, the tamer clearing his throat and approaching Celas once more.
"This... uh... isn't exactly what we were expecting when we came here. At all. But now you've told us about it and we know some spirit or something's been screwing with our fates without our knowledge..." both he and his companion's expressions darken. "Especially if they're to blame for what happened to our homes and families, we want to know. We want to know what they did, why they did it, what they want to happen and what kind of hell we're in for because of them. If our futures have been screwed up to the point we're going to be having towns burn down around us just because some spirit somewhere thought it'd be funny to wreak hell on the world, we want to know about it and how to deal with it."

The shrine maiden steps up alongside him and gives a polite cough. "...we... don't exactly have much money on us, though. I mean, our combined pasts have basically been one long and excruciatingly unpleasant parade of disasters and frankly, I'm astonished and amazed that we still retain possession of all of our limbs, never mind what little possessions we have. I mean, I've a few spiritually-empowered crystals, and Relis is pretty good at finding all sorts of spiritually-touched creatures that are apparently somewhat difficult to tame, but..."


"To set your mind at ease, before I go into explaining this, I've little need for your wealth or possessions. The price I speak of is choice, freedom. You escape one path, but commit to another. Or you give up some freedom to escape entirely. More on that after I tell you what's at stake.
Someone, it would seem, really, really wanted a hero. A hero with" a nod to the tamer "great physical potential, as well as" a nod to the maiden "great spiritual power. The binding is very insistent on this point.
So, to get to this point, you have something of a career of adventuring ahead of you. A job that goes kinda wrong, but gains you a powerful tamed spirit. That gains you fame, allies, and greater and greater dangers, which you triumph over, until retiring for a happy-ever-after, of sorts.
...right up until, I'm sorry to say, your oldest enemy, the spirit who first chased you from your home, emerges on your child's 13th birthday and kills you both, thereby motivating your child, who inherited your strengths, to do... whatever this was set in motion to accomplish. Nasty piece of work, all told.
Someone's got an active hand in this. I suspect they're keeping a close eye on you, and will hand pick your friends and allies to hook into this fate in whatever roles they choose. As I mentioned, there was quite a lot of flexibility put into it, but the end goal is most definitely your child."
Celas pauses to let that sink in, and to wait to see if they respond.

If there's no reason not to go ahead and talk options: "The good news is, we've got options, now. This is not inescapable.
The first path I can offer you is that I test my power directly against theirs, right now, and sever the binding entirely. Frankly, while I'm pretty confident about my capabilities, this is the worst option. It doesn't stop them from doing it again, to you or someone else, there's a chance that the binding could be repaired after the fact, things like that. It's also likely to cause animosity that you may have to answer to."
"The second path is that we meet up after the festival and I take all the time required to chase down the source of this binding and to free you from it by whatever means necessary. It's not immediate, will probably be very difficult, and has a chance of failing."
"The third path is that I offer you a job, and in accepting your fealty, you gain a measure of the protections I enjoy from a higher power. Not to put too fine a point on it, but my kind or offworlder have a limited immunity to Fate and an innate ability to change... the course of events. Basically, this exact sort of thing cannot happen to me and that protection could extend to you. There's also a measure of, well, immortality included in the package. It would be the best way to protect you until we could see this sorted out. It comes with the most strings attached, in terms of obligation to you, but guarantees that you are beyond their reach and gives me the most options for dealing with the binding itself."

*The shipwright stays silent for a while after Celas says his piece before he eventually speaks.
"Thank yeh for the words, there, lad. I'm not the sort to go tarrin' everyone from a place with the same brush, but there's a difference in thinkin' somethin' an' bein' told yeh justified to be thinkin' that. An' that applies to a lot more than just that."
He mulls over what the deific fateweaver reveals.
"Truth be told, lad, if I didn't know what the future was havin' in store fer me, I'd be askin' fer what yeh just told me. It won't bring them back, but it's somethin' of a comfort to hear what I'm plannin' to do in their memory is goin' to all work out. Even more so fer me achievin' it on me own merits." He scratches his beard. "Thing is, even if... it... hadn't happened an' I was standin' afore yeh now, I'd be askin' fer what yeh described. Only difference bein' I'd be askin' fer me own selfish reasons, rather than doin' it fer the town an' the people. An' as... it.... did happen, I've got to thinkin' that doin' somethin' just fer meself just isn't right. So, if yeh of a mind to it an yeh won't be offended by me askin' fer more of the same, here's me request.
There's a lot of things that can go wrong out at sea. Even if yeh have the finest ship to ever set sail, there's always a storm or spirit or some idiot who can send it to the depths. So, if it's alright with yeh, I'd like fate or providence or whatever yeh would like to call it to smile on the vessels I build. Not fer me, but fer all those that might end up sailin' on them. I've heard enough loss that I don't want there to be any more, if I'm of a position to stop it."


"Man, you've got a rare and brilliant soul, and it's my honor to meet you. I'm going to do everything in my power to make this happen."

Celas gathers his power around him, the lights in the booth dimming as he invokes Inevitability. With a gesture, a ritual circle seals the area. He closes his eyes and grasps the warp and weft of the world, and works his will upon it. Threads are rearranged and events centering around this man set into motion.
"This first boon I set upon thee: None of the ships you construct shall come to harm in a place beyond rescue."
A pulse of divine power seals the invocation.
"A second boon I set upon thee: No catastrophe that befalls your ships shall leave those aboard without hope."
Again, a pulse of divine power to mark the decree.
"A third and final boon I set upon thee: Those who travel upon your ships shall ever reach safe harbor."
With the third pulse of divine magic, his will sets the weave of Fate into a new order.
"Thrice it is said, and thrice bound it is, and thrice it is done."

Raw mana, in the form of experience is added to the binding, to make it all the more potent and lasting. 3,333,333 XP is spent thusly.

(Blah blah due to potential time wibblyness, Adept Fate Synch., and a Planetary's Fate-Loom might also be added to the list of Things Used Here because I got them after I declared the stuff. Also being 79 now.)

Celas wrote: Anathema selects:

Boxed Fate: The Black Unicorn's Woes III -1,200,000,000 Gold
Boxed Fate: The Spreading Ruin III -1,600,000,000 Gold

(For the purposes of accounting, this'll come from Elyion's sheet)

Aeromage wrote: Anathema:

She suddenly finds herself holding a black-and-red cloth bag containing two lacquered wooden boxes.

Boxed Fate: The Black Unicorn's Woes III- (Permanent Consumable, Cursed Item, Fate & Darkness, 1,000,000,000 Gold) Target individual below Level 80 gains the abilities 'Cruel Fate: The Black Unicorn's Woes', 'Curse of Baleful Healing', 'Curse of Dark Presence', 'Curse of Clinging Ill Fortune', and 'Curse of Magical Malignance', this consumable may not be replicated or have its charges preserved by individuals below Level 100, Has RP Effects

Boxed Fate: The Spreading Ruin III- (Permanent Consumable, Cursed Item, Fate & Agony & Destruction, 1,200,000,000 Gold) Target individual below Level 80 gains the abilities 'Cruel Fate: The Spreading Ruin', this consumable may not be replicated or have its charges preserved by individuals below Level 100, Has RP Effects


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Celas:

*The chitin-armoured Aptim thanks Celas for telling her about Nexus and the unlimited opportunities for adventure it affords. Apparently, there are rumours of the world beyond the gate (and the residents thereof), but nothing concrete and certainly nothing to suggest how utterly vast the choices beyond it are.
The gate's pretty closed off to the usual residents of Seirei, from what she hears, but it looks like she's coming up with some ideas to get past that particular hurdle.

Celas gets:
'Inspired Scarra Ulyss to Travel to Nexus for Adventure'


*The shipwright shakes Celas' hand warmly.
"Thank yeh, lad. I'll be gettin' back to Marefore an' throwin' meself into gettin' an old friend's shipyard back up an' runnin'. Got a lot of work to see to. Lot of research, too. Just because fate might be smilin' on my vessels, doesn't mean I'm going to be lettin' the craftwork down. Yeh come down an' visit sometime when I've got it all up an' runnin', an' I'll see about payin' yeh back fer this. Yeh welcome anytime."

The man sets off to start packing.

Celas gets:

1 Fame
'Began the Legend of Carinn Shipyards'


*Celas is apparently very, very convincing. The tamer and shrine maiden both are hanging on his every word. They are both equally stunned when Celas talks about what their future has in store, and look awkwardly at one another when the baby is mentioned.

"That's... that's just... awful," the shrine maiden eventually manages. "I mean, not the part about becoming famous heroes, although I certainly never would have expected that of me, or the... getting involved, although I again certainly can't say we feel like... that... towards each other...?"
She raises a concerned eyebrow. The tamer gives an incredulous grimace.
"...either way, whomever put this in place is essentially forcing us to become involved, go around inadvertantly drawing more people into something that will in all probability get a great deal of people killed, and then die horribly in order to... take a child for their own sinister purposes. ...well, our child, I suppose, although again, I can't really see that happening..."

"Basically, it's screwed up."
The tamer cracks his knuckles.
"I'm liking option two. Track down the thing that did this to us and beat their face in until they break."
The shrine maiden looks about to interject before he continues. "But... if whoever did this is looking in on us, they'll probably do whatever they can to make sure you can't find us, or cause the city to burn down, or make monsters attack or whatever other hell they can come up with to stop that from happening. I'm not gonna let them have that. Screw them."
He levels Celas with an appraising glare.
"I'm not as stupid as I look, though. People getting offered immortality by odd strangers at a festival? That doesn't end well, usually. What exactly will we be letting ourselves in for if we go for option three? What kind of job are we talking, here?"

Celas wrote: "Oh, I wholeheartedly agree. That's quite likely the most suspicious possible thing someone could offer you, and I'd worry about the sanity of anyone who didn't question it. I believe in disclosure and openness when making offers such as these, and mortality-related complications are really the sort of thing one should mention up front." Celas quips with a sardonic grin.
"So. Terms and conditions, restrictions and caveats, all that good stuff.
I am a member of an organization known as Lord Gadigan's Battle Arena, hosted in the endless City of Nexus, not located on this world or in the spirit world. I make my living primarily as a gladiator, though I personally regard that as a means to support my real endeavors, which are... well, pretty much what you do. Adventuring, itinerant hero work. Though, uh, for me it's more of a choice and less "being run out of town by disaster". Through extremely potent magics of cosmic consequence, I am not permitted to permanently die in all but the most extreme circumstances. Should any calamity befall me, in or out of the arena, I am returned to life, whole and unmarred in the arena's healing ward. This is not all-encompassing protection, there are limits, sometimes it's not immediate, et cetera, but for the most part mortality isn't a concern of mine. This same membership is what provides me free will in situations like the binding that's on you.
You, as my subordinates, would gain most of that protection. In the event of disaster, death, or most other incapacitating circumstances, such as petrification, you would return to life with me in the healing ward. Most. It's less complete or guaranteed this way. And as my free will is unable to be constrained by fate, I would be able to prevent the binding from influencing your actions.
Full disclosure, there exists the possibility that you could become members of this organization yourselves. Assuming you could get off-world, and through the application process, and so forth. That would be an uphill struggle, especially given the nature of the binding, but it is an option. I don't know what the application process is- that information is erased from our memories upon entry.
So! You would be agreeing to enter service to me until such a time as the Fate placed upon you had been resolved and those responsible held accountable to your satisfaction. Your responsibilities would include accompanying me on quests or other travels, potentially into arena combat, and teaching myself or others your skills, if possible.
In exchange for your service and loyalty, I would be assuming responsiblility for your housing, food, equipment and training, and the acceptable conclusion, to the extent possible, of your Fate problem would become my highest priority. If at the conclusion of this you want nothing further to do with me, I would then release you from my service and protection, though the arrangement could continue if you wanted."
"That's a lot of kinda specific legal-speak. The core of the matter is this: I'm personally offended by what's been done to you, and I want to do everything in my power to make it right, and hopefully in a way we can all profit by. I look out for my people, and if you choose to be part of that group, I'll do what I can for you. I have no interest in enslaving people, I don't need your souls or your wealth or anything I believe you'd find untoward. You have my oath."

Aeromage wrote: The tamer and shrine maiden confer with each other. It looks like Celas has, once again, been stunningly convincing as they don't seem to be terribly opposed to the notion he's put forward. In fact, they look like they've pretty much made up their minds.

The two walk back to Celas. The tamer speaks.
"All right. We'll do it. Don't know about being adventuring heroes or anything, we've just been running from disaster to disaster while the world goes to hell around us. Hell, it's the story of my life. If this screws over whoever's trying to pull the strings, though, I'm in."
He extends a hand.
"Relis Domfrey. I'm decent with a whip. Pretty good at trapping and taming, too. Had to sell my collection to get us to Impara, but I'm pretty sure I can get more wherever I go. ...assuming you have animals and the like wherever you're planning on taking us, I mean."

The shrine maiden looks somewhat more nervous but likewise steps forward.
"I'm Gemma Prasinia. I trained at the Ametrine Temple. It is... was... one of the new temples set up by House Tellus to use jewel foci to empower and improve the spiritual arts. I managed to escape, barely, with my life and the main treasure of the temple. I meant to return it, but there's nowhere to return it to, and from what you've told me, I don't think my planned journey to gain audience with House Tellus is likely to end well...
...I think you're probably giving us the best option, right now. I'm not sure how much more running from catastrophe to... awful event I can take, especially if we're the ones responsible..."
She coughs.
"...I think you'll find me quite competent in the spiritual arts. Most of my skills are to help purge malign spiritual influence, to ward, or to heal, but I'm still capable of defending myself if needs be."

Celas wrote: Celas shakes the proffered hand warmly and smiles at the both. "Welcome to the team, Gemma and Relis. Let's see about getting you situated."

Aeromage wrote: Celas gets:

1 Fame

*Relis Domfrey, Tamer of Spiritual Beasts- (Pet, Human, Earth & Physical, Lv. 22, # Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 22
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Animal Resistance, 50% Monster Resistance, 30% Physical Resistance, 50% Fire Weakness, 30% Sonic Weakness, 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
A Flexible Path To A Fated End- Possessor may not have buffs, debuffs, status effects, constant effects or text alterations placed or inflicted on possessor from Fate-element effects, actions or sources cured, removed from, or prevented from being applied to possessor except by Fate-element effects, actions or sources, said buffs, debuffs, status effects, constant effects or text alterations may not kill possessor, possessor gains 500% Spirit Weakness, 500% Fire Weakness and 500% Sonic Weakness against entities named 'Vocifremr, Voice of the Roaring Inferno', said entity may have their actions inflict Instant Death against possessor if an entity named 'Spero Domfrey' exists and is Level 13 or greater, this Constant Effect counts as a Fateweaving and is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Seal of the Trinity Bells- Has RP Effects, this Constant Effect is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Trusted Companion of Gemma Prasinia- Possessor's allies named 'Gemma Prasinia, Last Maiden of the Ametrine Temple' gain +# to all stats and +# Defense, possessor's pets may not target allies named 'Gemma Prasinia, Last Maiden of the Ametrine Temple' with offensive actions, Constant Effect
Tamer of Animals, Monsters and Spiritual Beasts- Possessor possesses a Tamed Beasts Roster, which possesses a Tamed Beast Capacity of 5 and may only contain entities of subtypes considered Tamed-Beast-Roster-Approved Subtypes, possessor may, at the start of battle, choose to enter battle with up to 2 entities from possessor's Tamed Beasts Roster, with such entities not counting as summons but instead as pets of possessor, entities from possessor's Tamed Beasts Roster gain a +5% chance of becoming uncontrolled at the start of each round for each level they are above possessor's level, possessor counts Animal, Monster and Spirit (so long as said Spirits additionally possess or can become, at base or through constant effects, any non-Spirit Tamed-Beast-Roster-Approved Subtypes) as Tamed-Beast-Roster-Approved Subtypes, Constant Effect
Talented Tamer- Possessor counts as possessing the abilities Beastmaster and Master of Monsters, possessor counts as being 2 Levels higher for the purpose of checking effects against possessor's Tamed-Beast-Roster-Approved Subtpyes, possessor may ignore the Charm Immunity and Minor Status Effect Immunity (for the purpose of inflicting Charm only) of entities of possessor's Tamed-Beast-Roster-Approved Subtypes and treat their Charm Resistance and Minor Status Effect Resistance (for the purpose of inflicting Charm only) as 50% lower than stated, Constant Effect
Honed Techniques Of The Hunt- Possessor gains +#% To Hit, Critical and Dodge against entities possessing one or more of possessor's Tamed-Beast-Roster-Approved Subtypes, possessor deals 1.5 times damage to entities possessing one or more of possessor's Tamed-Beast-Roster-Approved Subtypes, Constant Effect
Abilities-
Whip Lash- # Damage, #% may inflict Pain, Physical, 0 MP
Ensnare- # AGI Damage, #% inflicts Paralysis, Physical, 0 MP
Rolling Lash- # Damage, #% inflicts Fatigued: Prone, #% inflicts Fatigued: Stunned, 1 hit against 10, Physical, # MP
Set Trap- Deals # Flat Physical or Earth Damage to the next opponent to target caster with an offensive action, #% inflicts Wounded, Entombed or Suffocation, #% this effect cancels said offensive action as a pre-emptive counter provided its source is below Level 40, Physical or Earth, # MP
Whip Crack- Up to 2 target pets of possessor gain an action immediately after this action, Air & Physical, # MP
Tame- 50% inflicts Charm, only affects entities below or equal to 25% Max HP that possess one of caster's Tamed-Beast-Roster-Approved Subtypes, if caster successfully inflicts Charm on the target entity, caster may choose to remove target entity from battle and place it in caster's Tamed Beasts Roster, being able to choose which entity to eject if said Tamed Beasts Roster is already full, Air, # MP



*Gemma Prasinia, Last Maiden of the Ametrine Temple- (Pet, Human, Light & Crystal (2), Lv. 21, # Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 21
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Spirit Resistance, 50% Light Resistance, 30% Crystal (2) Resistance, 50% Sonic Weakness, 20% Fire Weakness, 50% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
A Flexible Path To A Fated End- Possessor may not have buffs, debuffs, status effects, constant effects or text alterations placed or inflicted on possessor from Fate-element effects, actions or sources cured, removed from, or prevented from being applied to possessor except by Fate-element effects, actions or sources, said buffs, debuffs, status effects, constant effects or text alterations may not kill possessor, possessor gains 500% Spirit Weakness, 500% Fire Weakness and 500% Sonic Weakness against entities named 'Vocifremr, Voice of the Roaring Inferno', said entity may have their actions inflict Instant Death against possessor if an entity named 'Spero Domfrey' exists and is Level 13 or greater, this Constant Effect counts as a Fateweaving and is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Seal of the Trinity Bells- Has RP Effects, this Constant Effect is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Trusted Companion of Relis Domfrey- Possessor's allies named 'Relis Domfrey, Tamer of Spiritual Beasts' gain +# to all stats, +# Defense, and benefit from possessor's actions and effects as if possessor possessed an additional White Spiritual Mark, Constant Effect
Talented Shrine Maiden- Posessor counts as possessing the ability Shrine Maiden, possessor's actions that heal do so for an additional # points, possessor's actions that remove debuffs and Minor Status Effects may remove an additional debuff or Minor Status Effect, Constant Effect
Crystalline Aura- Possessor gains +#% Dodge and Resilience, possessor gains an additional +#% Dodge and Resilience against non-Sonic element actions, possessor gains 'Reflects Light' against sources below Level 30, possessor may choose to inflict Impaired: Blind on individuals that target possessor, Constant Effect
Channel Through Focus: The Ametrine Magatama- Possessor may choose to have possessor's actions that heal become solely the elements Earth & Psychic, gain +# to their Damage value, and optionally heal Gold Damage instead of HP Damage, Constant Effect
Abilities-
Crystal Ray- # Damage, #% inflicts Awestruck, Light or Crystal (2), 0 MP
Spiritual Healing- # Damage, # SPI Damage, Heals, +# additional damage and # additional SPI damage if caster has a White Spiritual Mark, if caster targets a non-opposing Spirit for 3 actions out of possessor's 10 most recent actions or non-opposing ally for 5 actions out of possessor's 10 most recent actions with this action, then possessor gains a White Spiritual Mark, Magic & Light, # MP
Spiritual Purification- Removes a single debuff or Minor Status Effect that comes from a source below Level 40, Light, # MP
Spiritual Shielding- +# Defense, +# Defense Against SPI Damage, +# HP, +# MP, does not stack, Magic & Light, # MP
Spirit Ward- +# Defense Against Spirits, +#% Spirit Resistance, stacks 3 times, Light & Darkness, # MP
Oust- Target entity, if not naturally a Transformation but is currently being treated as a Transformation by another entity that controls target entity's actions (such as with a 'Possess' effect), has said second entity ejected from themselves, ceases to count as a Transformation and may not be treated as such for the next 5 rounds, and has control restored to them, Light, # MP



'Inadvertantly Stumbled Upon One of House Aevus' Generational Fateweaving Projects'



-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Strange things have been, and still are happening around the city. People keep seeing clowns out of the corners of their eyes. Strange, disturbing clowns, that fade into and out from banks of fog. The eerie sound of honking can be intermittently heard on the edge of perception.

By the time the festival ends, there are a great deal of rumours being spread about a mysterious plague of clowns that can somehow appear from nowhere. Or perhaps they're always there. Waiting. Honking.

Lili gets:

1 Fame

Send In The (Daemon) Clowns!- (Passive Ability, Puppet Master) Possessor may choose to be able to have possessor's summons that are Daemons count as possessing the ability 'Clown' and gain the name "<Entity Name>-Clown" or count as additionally possessing the name "Clown"

'Caused Weird and Spooky Clown Antics During the Dreaming Moon Festival On Seirei'



And that's the Festival done! Summaries to follow.
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: Buckle in. There's 50 pages' worth of over-running festival to get to. A great many thanks go to not-Dave for helping collect the majority of this.

Summary

For ease of perusal, I've grouped all the stuff that turned up in the thread into separate posts. What people are actually getting are shown below in the 'Rewards' section. (In practice, this means that everything that is likely to show up on people's sheets is findable through the below links, with the exception of things gained by Pets during the Festival)


New Items
New Abilities
New Pets
New Secret Formulas
New Status Effects, Enhancements and Other



REWARDS

<ERROR> Flynn
-1 The Skin Off My Back

1 Fame
2 Diviner Weeks

2,140,000 Gold

1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)

'Told Fortunes and Sent People To Certain ADVENTURE During the Dreaming Moon Festival on Seirei'
"Eliminated in the First Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival on Seirei"



Crazy Roy
^Accidental Enemy of Nate Greenwood- (Passive Ability, Friendship) Possessor may not be on the same side of battle as individuals named 'Nate Greenwood', Whenever an individual named 'Nate Greenwood' damages possessor, that individual deals 5,000 additional points of HP or MP damage to possessor, individuals named 'Nate Greenwood' gain +200 to all stats if possessor is on an opposing side of battle from them

1 Fame
3 Gambler Bonus Weeks

'Known as a Talented Fortune-Teller in Clavia on Seirei'
'Indirectly Responsible for the Great Scavenger Vanishment of Clavia on Seirei'



Anathema
-2,500,000 Gold
5 Bonus Weeks that may only be used for Botanist or Druid abilities

Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
My Rhythm- (Spell, Dance, Psychic & Air, 100,000 MP, 1,000,000 Gold) Caster gains a buff that provides +5,000 AGI and allows possessor to ignore all debuffs from sources below Level 60 that negatively affect possessor's Turn Order stat for Turn Order purposes or cause possessor to treat the Round Number as anything other than the current one

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies with the ability or Constant Effect 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage, Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing

Sprout of the Rootmind- (Passive Ability, Botanist) Possessor gains the subtype Plant, possessor may control the actions of all lower or equal-level Plant allies, Possessor's opponents of (the subtype Plant or the Element Wood or Psychic) of greater level to possessor may control possessor's actions and choices

Consumed a Fruit of Rhythm (To Limited Effect)- (Passive Ability, Dancer) Possessor may treat spells on possessor's Inherent Spell List as though they possessed the subtype Dance

Reflexively Creates Mental Enemy Plant-Constructs- (Passive Ability, Mentalist) At the start of each round, possessor summons two Plants normally fightable for drops from the Enemy List that are at least 20 Levels below possessor's Level to the opposing side of battle, summons created by this ability become solely the element Psychic and do not count as being present for the purposes of determining win conditions


Boxed Fate: The Black Unicorn's Woes III- (Permanent Consumable, Cursed Item, Fate & Darkness, 1,000,000,000 Gold) Target individual below Level 80 gains the abilities 'Cruel Fate: The Black Unicorn's Woes', 'Curse of Baleful Healing', 'Curse of Dark Presence', 'Curse of Clinging Ill Fortune', and 'Curse of Magical Malignance', this consumable may not be replicated or have its charges preserved by individuals below Level 100, Has RP Effects

Boxed Fate: The Spreading Ruin III- (Permanent Consumable, Cursed Item, Fate & Agony & Destruction, 1,200,000,000 Gold) Target individual below Level 80 gains the abilities 'Cruel Fate: The Spreading Ruin', this consumable may not be replicated or have its charges preserved by individuals below Level 100, Has RP Effects


'Joined the Seirei Spirit Hunter's Association on Seirei'
'Briefly Glimpsed the Will of Vernat on Seirei'



Ave Selim

-380,200,000 Gold

Arden-Moonstone-Inset Plate- (Armor, Heavy Armor, Fire & Light, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Fire, +50,000 Defense against Light, +50,000 CON, 70% Resilience, 50% Fire Resistance, 50% Light Resistance, 50% Burning Resistance, 50% Awestruck Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Arden' from the Shop List
Canta-Moonstone-Inset Plate- (Armor, Heavy Armor, Air & Sonic, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Air, +50,000 Defense against Sonic, +50,000 CON, 70% Resilience, 50% Air Resistance, 50% Sonic Resistance, 50% Suffocation Resistance, 50% Suffocation: Sonic Assault Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Canta' from the Shop List
Cintho-Moonstone-Inset Plate- (Armor, Heavy Armor, Water & Ice, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Water, +50,000 Defense against Ice, +50,000 CON, 70% Resilience, 50% Water Resistance, 50% Ice Resistance, 50% Drowning Resistance, 50% Frozen Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Cintho' from the Shop List
Vernat-Moonstone-Inset Plate- (Armor, Heavy Armor, Earth & Wood, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Earth, +50,000 Defense against Wood, +50,000 CON, 70% Resilience, 50% Earth Resistance, 50% Wood Resistance, 50% Entombed Resistance, 50% Entombed: Overgrown Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Arden' from the Shop List

Moonstone-Socket-Inset Plate- (Armor, Heavy Armor, Physical, 100,000,000 Gold) +100,000 Defense, +100,000 CON, 90% Resilience, this item provides an additional Consumable slot that may only contain Consumables with 'Moonstone' in the name, should such a Consumable be equipped to this slot this item becomes the Element(s) of said consumable, gains +100,000 Defense against (Element) for each element this item possesses, gains 70% (Element) Resistance for each element this item possesses, gains 70% Resistance against each such element's main corresponding status effect (if the only corresponding elemental status effect available is a sub-status effect, that may be chosen, with any instances of multiple choices being available defaulting to sub-status effects that deal as standard 5% of possessor's Max HP in that element's damage a round), provides an additional +50,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, and provides the ability to allow the wearer to spend an action to replicate the effect of said Consumable.

*Abandoned Prototype Fireworks Festival Finale Bundle "Crown Jewels of the Four Moons"- (Consumable, Lethal Item, Earth & Wood & Fire & Light & Air & Sonic & Water & Ice, Unlimited Charges, 80,000,000 Gold) Deals 1,000,000 Flat Damage of any combination of the elements Earth, Wood, Fire, Light, Air, Sonic, Water and Ice, 200/(Number of status effects chosen)% inflicts Entombed, Suffocation: Verdant Air, Burning, Awestruck, Suffocation, Suffocation: Sonic Assault, Drowning and/or Frozen, may gain 1 hit against 15 and deal 1/3 damage, 50% gains an additional hit against user (with the same status effects chosen with their respective infliction values), 50% fails to work, 50% causes a roll on the Crown Jewels of the Four Moons Explosions Table, 20% after use this item may no longer be used in the same thread, this item automatically repeats its charge-use against its targets at the start of each round if no other item has repeated charge use against such targets at such times, with all random variables re-rolled for such repeat usages

Crown Jewels of the Four Moons Explosions Table:
Rolls on this table are to be processed as if part of the parent item's full text.

1: Dud- Deals no damage, may not inflict any buffs, debuffs or status effects, and gains the element Null until the Crown Jewels of the Four Moons Explosions Table is rolled on again.
2: Celebratory Catastrophe- Deals 1 hit against user's side of battle, 30% inflicts Burning, 50% inflicts Charm: Impressed, 50% inflicts Burning and Burning: Constantly Exploding on user as an effect that is removed if this item is removed from the thread
3: Moonstone Maelstrom- Roll once on the Moonstone Elements Table, damage dealt becomes solely the element(s) rolled, deals 1 hit against all individuals in battle, deals 500,000 additional damage, 50% inflicts Wounded: Moonstone Shards Embedded In Body
4: Short Fuse- Solely targets user instead of any other targets that may otherwise have been chosen, inflicts Confusion: Surprised, Fatigued: Stunned and Burning: Constantly Exploding
5: Long Fuse- This action is delayed 3 rounds
6: Lift Off- This item is removed from the thread at the end of this action, user may choose to leave the thread at the end of this action, user is automatically removed from the thread if this action targets user
7: Blast Off- This item is removed from the thread at the end of this action, 50% a single target of this action below Level 30 is also removed from the thread, user is automatically removed from the thread if this action targets user
8: Festive Volley- This action gains or may become solely the element Energy, 50% inflicts Overload
9: Bright Volley- This action gains or may become solely the element Light, 50% inflicts Awestruck
10: Vivid Volley- This action gains or may become solely the element Color, 50% inflicts Overload: Faded Out
11: Lunar Volley- Roll once on the Moonstone Elements Table, this action gains or may become solely (rolled elements), 50% inflicts Wounded: Moonstone Shards Embedded In Body
12: Spectacular Display- Inflicts any two of Invigorated, Invigorated: High Morale, Stat Boost: SPI Boost, and Charm: Impressed on up to 40 targets
13: Stunning Display- Inflicts any two of Impaired: Blind, Impaired: Deafened, Fatigued: Stunned and Confusion: Surprised on up to 40 targets
14: The Festival Goes On- Roll twice on this table, rerolling this result. Take both effects.
15: The Festival Goes Off (In Your Face)- Roll twice on this table, rerolling this result. Take both effects. Solely targets user's side of battle, with the maximum number of targets possible being chosen from the results (if the resulting action would be single-target, it instead solely targets the user)




Moonstone Elements Table
1: Earth
2: Air
3: Fire
4: Water
5: Wood
6: Sonic
7: Light
8: Ice
9: Life
10: Crystal (2)
11: Flux
12: Metal
13: Roll twice on this table, rerolling this result and any duplicate results
14: Roll three times on this table, rerolling this result and any duplicate results




Wounded: Moonstone Shards Embedded In Body- (Roll once on the Moonstone Elements Table, possessor takes an amount of (rolled elements) damage equal to 5% possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against (rolled elements), possessor's actions become solely (rolled elements))


"Eliminated in the First Round of the First Ruin Shuffle Tournament in the Dreaming Moon Festival on Seirei"



Catrice
-Zonal Atomic Control
-1 Medallion of Hope
-3 Animate Undead

Level set to 1

Gold set to 0

1 Fame

6 Gambler Bonus Weeks

Financially Ruined- (Passive Ability, Curse) User may not gain any gold, possessor's Merchant abilities provide no benefits

Ace In The Hole- (Passive Ability, Gambler) Possessor may choose, once per thread, to declare an attack as an automatic Critical


Golden Shuffle Deck- (Weapon, Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Gold found at end of battle, to a max of 5,000,000 additional gold as a non-stacking increase, grants the abilities:
Golden Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold

Silver Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Gold found at end of battle, to a max of 1,000,000 additional gold as a non-stacking increase, grants the abilities:
Silver Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold


Moonball (Maltius)- (Weapon, Orb, Darkness, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Weilder's 'Ranged Attack' and 'Magical Attack' actions place a debuff on targets that provides -100 to any one stat that stacks 3 times across all instances of this debuff

Empowered Kitsune Costume- (Armor, Disguise, Magic, 1,500,000 Gold) +1,500 Defense, +5% Dodge, +1,400 MIN, +1,100 AGI, 30% Earth Resistance, Entombed Immunity, Wearer's Subtype becomes Shapeshifter, wearer's subtype may, at the beginning of each round, become any one of Human, Shapeshifter, Spirit or Animal, wearer may spend an action to replicate the effect of any ability performable by the Level 21 entity 'Kitsune' from the Enemy List, doing so as though said monster is performing said ability
Kimono of Frozen Mists- (Armor, Disguise, Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense Against Ice, +12,000 Defense against Darkness, 80% Ice Resistance, 40% Air Resistance, 40% Water Resistance, 15% Earth Resistance, 200% Fire Weakness, Wearer's subtype becomes Spirit, wearer's Element becomes Ice, wearer's subtype may, at the beginning of each round, become Human or Spirit, If in a Zone of Ice, wearer deals 10,000 additional Ice damage, gains +2,500 to all stats, gains Frozen Immunity, gains immunity to effects attached to Zones of Ice from sources below Level 40 and causes counters targeting wearer from sources below Level 40 to gain a 20% chance of failing to successfully target wearer unless its conductor has the ability 'Hunter', 'Tracker', or 'Diviner', wearer may spend an action to replicate the effect of any ability performable by the Level 34 entity 'Yuki Onna' from the Enemy List, doing so as though said entity is performing said ability
2 Nekomata Costume- (Armor, Disguise, Fire, 2,600,000 Gold) +2,600 Defense, 40% Fire Resistance, 30% Darkness Resistance, Wearer's Subtype becomes any one of Shapeshifter, Spirit or Animal, Wearer's Element becomes Fire

Aqueous Moon Mask- (Accessory, Mask, Water & Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Water, +12,000 Defense against Ice, 50% Water Resistance, 50% Ice Resistance, Instances of Drowning and Frozen (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Blazing Moon Mask- (Accessory, Mask, Fire & Light, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Fire, +12,000 Defense against Light, 50% Fire Resistance, 50% Light Resistance, Instances of Burning and Awestruck (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Calm Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for its offensive actions to count as being non-offensive against targets below Level 40
Dreaming Moon Mask- (Accessory, Mask, Darkness & Agony, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Agony, 50% Darkness Resistance, 50% Agony Resistance, Instances of Voidstruck and Voidstruck: Endless Torment (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Frowning Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for buffs it casts to have said buffs' stat-value increases instead provide decreases of an equal amount, to a maximum of -5,000 per stack of buffs
Kitsune Mask- (Accessory, Mask, Magic, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit
Nogitsune Mask- (Accessory, Mask, Darkness, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit
Singing Moon Mask- (Accessory, Mask, Air & Sonic, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Air, +12,000 Defense against Sonic, 50% Air Resistance, 50% Sonic Resistance, Instances of Suffocation and Suffocation: Sonic Assault (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Smiling Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for debuffs from sources below Level 40 that target wearer and provide stat-value decreases to instead provide increases of an equal amount, to a maximum of +5,000 per stack of debuffs
2 Verdant Moon Mask- (Accessory, Mask, Earth & Wood, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Earth, +12,000 Defense against Wood, 50% Earth Resistance, 50% Wood Resistance, Instances of Entombed and Entombed: Overgrown (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"


3 1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)

3 Echo of an Ace- (Item, Antiquity, Fortune & Null, 11,111,111 Gold)

Golden Confetti!- (Item, Antiquity, Air, 6,000 Gold)


"Won the First Ruin Shuffle Tournament of the Dreaming Moon Festival on Seirei"
"Eliminated in the First Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival on Seirei"
'Eliminated in the First Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival'



Celas
2 Fame

Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits.
Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


*Relis Domfrey, Tamer of Spiritual Beasts- (Pet, Human, Earth & Physical, Lv. 22, 43,000,000 Gold)
HP- 430,000
MP- 175,000
STR- 10,500
AGI- 8,300
CON- 8,450
MIN- 3,800
SPI- 3,200
XP- 0
XP Needed- 290,000 (Standard Multiplier x2)
Minimum Level- 22
Defense- 4,800
Defense against Stat Damage- 450
Critical Chance- 32%
Resilience- 27%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 50% Animal Resistance, 50% Monster Resistance, 30% Physical Resistance, 50% Fire Weakness, 30% Sonic Weakness, 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
A Flexible Path To A Fated End- Possessor may not have buffs, debuffs, status effects, constant effects or text alterations placed or inflicted on possessor from Fate-element effects, actions or sources cured, removed from, or prevented from being applied to possessor except by Fate-element effects, actions or sources, said buffs, debuffs, status effects, constant effects or text alterations may not kill possessor, possessor gains 500% Spirit Weakness, 500% Fire Weakness and 500% Sonic Weakness against entities named 'Vocifremr, Voice of the Roaring Inferno', said entity may have their actions inflict Instant Death against possessor if an entity named 'Spero Domfrey' exists and is Level 13 or greater, this Constant Effect counts as a Fateweaving and is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Seal of the Trinity Bells- Has RP Effects, this Constant Effect is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Trusted Companion of Gemma Prasinia- Possessor's allies named 'Gemma Prasinia, Last Maiden of the Ametrine Temple' gain +3,000 to all stats and +3,000 Defense, possessor's pets may not target allies named 'Gemma Prasinia, Last Maiden of the Ametrine Temple' with offensive actions, Constant Effect
Tamer of Animals, Monsters and Spiritual Beasts- Possessor possesses a Tamed Beasts Roster, which possesses a Tamed Beast Capacity of 5 and may only contain entities of subtypes considered Tamed-Beast-Roster-Approved Subtypes, possessor may, at the start of battle, choose to enter battle with up to 2 entities from possessor's Tamed Beasts Roster, with such entities not counting as summons but instead as pets of possessor for the purpose of effects that affect pets or summons, entities from possessor's Tamed Beasts Roster gain a +5% chance of becoming uncontrolled at the start of each round for each level they are above possessor's level, possessor counts Animal, Monster and Spirit (so long as said Spirits additionally possess or can become, at base or through constant effects, any non-Spirit Tamed-Beast-Roster-Approved Subtypes) as Tamed-Beast-Roster-Approved Subtypes, Constant Effect
Talented Tamer- Possessor gains +2,000 STR, +2,000 CON and +200,000 HP, possessor counts as possessing the abilities Beastmaster and Master of Monsters, possessor counts as being 2 Levels higher for the purpose of checking effects against possessor's Tamed-Beast-Roster-Approved Subtpyes, possessor may ignore the Charm Immunity and Minor Status Effect Immunity (for the purpose of inflicting Charm only) of entities of possessor's Tamed-Beast-Roster-Approved Subtypes and treat their Charm Resistance and Minor Status Effect Resistance (for the purpose of inflicting Charm only) as 50% lower than stated, Constant Effect
Honed Techniques Of The Hunt- Possessor gains +20% To Hit, Critical and Dodge against entities possessing one or more of possessor's Tamed-Beast-Roster-Approved Subtypes, possessor deals 1.5 times damage to entities possessing one or more of possessor's Tamed-Beast-Roster-Approved Subtypes, Constant Effect
Abilities-
Whip Lash- 8,500 Damage, 70% may inflict Pain, Physical, 0 MP
Ensnare- 950 AGI Damage, 70% inflicts Paralysis, Physical, 0 MP
Rolling Lash- 6,000 Damage, 60% inflicts Fatigued: Prone, 60% inflicts Fatigued: Stunned, 1 hit against 10, Physical, 10,000 MP
Set Trap- Deals 60,000 Flat Physical or Earth Damage to the next opponent to target caster with an offensive action, 20% cancels said action provided its source is below Level 40, 40% inflicts Wounded, Entombed or Suffocation, Physical or Earth, 25,000 MP
Whip Crack- Up to 2 target pets of possessor gain an action immediately after this action, Air & Physical, 20,000 MP
Tame- 50% inflicts Charm, only affects entities below or equal to 25% Max HP that possess one of caster's Tamed-Beast-Roster-Approved Subtypes, provided said entity is present on the Enemy List, if caster successfully inflicts Charm on the target entity, caster may choose to remove target entity from battle and place it in caster's Tamed Beasts Roster, being able to choose which entity to eject if said Tamed Beasts Roster is already full, this ability may be able to affect targets that are not on the Enemy List in RP threads, Air, 60,000 MP



*Gemma Prasinia, Last Maiden of the Ametrine Temple- (Pet, Human, Light & Crystal (2), Lv. 21, 42,000,000 Gold)
HP- 170,000
MP- 440,000
STR- 3,200
AGI- 6,860
CON- 3,450
MIN- 8,200
SPI- 10,100
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 2,200
Defense against Stat Damage- 1,200
Critical Chance- 30%
Resilience- 24%
To Hit- 126%
Dodge- 30%
Resistances and Immunities- 50% Spirit Resistance, 50% Light Resistance, 30% Crystal (2) Resistance, 50% Sonic Weakness, 20% Fire Weakness, 50% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
A Flexible Path To A Fated End- Possessor may not have buffs, debuffs, status effects, constant effects or text alterations placed or inflicted on possessor from Fate-element effects, actions or sources cured, removed from, or prevented from being applied to possessor except by Fate-element effects, actions or sources, said buffs, debuffs, status effects, constant effects or text alterations may not kill possessor, possessor gains 500% Spirit Weakness, 500% Fire Weakness and 500% Sonic Weakness against entities named 'Vocifremr, Voice of the Roaring Inferno', said entity may have their actions inflict Instant Death against possessor if an entity named 'Spero Domfrey' exists and is Level 13 or greater, this Constant Effect counts as a Fateweaving and is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Seal of the Trinity Bells- Has RP Effects, this Constant Effect is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Trusted Companion of Relis Domfrey- Possessor's allies named 'Relis Domfrey, Tamer of Spiritual Beasts' gain +3,000 to all stats, +3,000 Defense, and benefit from possessor's actions and effects as if possessor possessed an additional White Spiritual Mark, Constant Effect
Talented Shrine Maiden- Possessor gains +2,000 SPI and +200,000 MP, possessor counts as possessing the ability Shrine Maiden, possessor's actions that heal do so for an additional 20,000 points, possessor's actions that remove debuffs and Minor Status Effects may remove an additional debuff or Minor Status Effect, Constant Effect
Crystalline Aura- Possessor gains +15% Dodge and Resilience, possessor gains an additional +15% Dodge and Resilience against non-Sonic element actions, possessor gains 'Reflects Light' against sources below Level 30, possessor may choose to inflict Impaired: Blind on individuals that target possessor, Constant Effect
Channel Through Focus: The Ametrine Magatama- Possessor may choose to have possessor's actions that heal become solely the elements Earth & Psychic, gain +50,000 to their Damage value, and optionally heal Gold Damage instead of HP Damage, Constant Effect
Abilities-
Crystal Ray- 4,000 Damage, 40% inflicts Awestruck, Light or Crystal (2), 0 MP
Spiritual Healing- 40,000 Damage, 4,000 SPI Damage, Heals, +20,000 additional damage and 200 additional SPI damage if caster has a White Spiritual Mark, if caster targets a non-opposing Spirit for 3 actions out of possessor's 10 most recent actions or non-opposing ally for 5 actions out of possessor's 10 most recent actions with this action, then possessor gains a White Spiritual Mark, Magic & Light, 4,000 MP
Spiritual Purification- Removes a single debuff or Minor Status Effect that comes from a source below Level 40, Light, 4,500 MP
Spiritual Shielding- +8,000 Defense, +2,400 Defense Against SPI Damage, +40,000 HP, +40,000 MP, does not stack, Magic & Light, 40,000 MP
Spirit Ward- +16,000 Defense Against Spirits, +10% Spirit Resistance, stacks 3 times, Light & Darkness, 50,000 MP
Oust- Target entity, if not naturally a Transformation but is currently being treated as a Transformation by another entity that controls target entity's actions (such as with a 'Possess' effect), has said second entity ejected from themselves, ceases to count as a Transformation and may not be treated as such for the next 5 rounds, and has control restored to them, Light, 70,000 MP


'Inspired Scarra Ulyss to Travel to Nexus for Adventure'
'Began the Legend of Carinn Shipyards'
'Inadvertantly Stumbled Upon One of House Aevus' Generational Fateweaving Projects'



Celestine
3 Bard Weeks
3 Musician Weeks


Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds



Celiria
5,000,000 Gold
-9 Fame

Senses Prone To Randomly Tuning Into Other Locations, Planes And Dimensions- (Passive Ability, Curse) At the start of each round, there is a 50% chance that one of the following randomly-chosen effects activates (or deactivates if it is already active): Possessor gains -50% To Hit, Possessor gains no benefit or positive effect (including healing) from (Food or Drink Consumables, actions involving Culinary Arts, and Candy, Yumminess and/or Pleasure-element actions), Possessor may not deny individuals permission to leave battle and treats Dodge-increasing effects on opponents as being twice their value, Possessor gains no benefit from buffs applied to possessor, Possessor gains -50% Dodge, or Possessor may be targeted by opponents in other battlespaces, has RP Effects

Anti-Distraction Quest-Focus Alarm- (Passive Ability, Blessing) At the start and end of each round, if in a Random Quest, Mini Quest, Random Dungeon or Player Quest, possessor is cured of Confusion and Fatigued: Asleep, as an RP power possessor is informed if a choice or decision would send them off-task or derail their chosen goal in a quest

Wreath of Frankincense- (Passive Ability, Botanist) Possessor may choose to have spells cast by possessor that are not Dark Magic, Demon Magic, Forbidden Magic, Necromancy, Rune Magic, Thief Arts or Murder Arts gain the subtype 'Holy Magic' or 'Divine Magic', Possessor's Level is considered to be 5 Levels higher, to a maximum of Level 99, for the purposes of Worshipper Benefits, Possessor's level for the purpose of worshipper benefits may not be reduced by indivduals below Level 40

Entry-Level Recruiter for the Seirei Spirit Hunter's Association- (Passive Ability, Commander) Possessor's 'Recruit' actions may optionally affect willing targets without inflicting Charm and provide a version of the 'Recruited' buff without the text "prevents Charm from the buff's source wearing off normally while in place", possessor's 'Recruited' buff gains the text "target counts as possessing the ability 'Member of the Serei Spirit Hunter's Association'"
Rank 1 Recruiter for the Seirei Spirit Hunter's Association- Possessor's 'Recruit' actions that cause targets to count as possessing the ability "Member of the Serei Spirit Hunter's Association" or affect targets that already have said ability have the resulting 'Recruited' buff provide an additional +200 to all stats and grants an additional 5,000 points of HP Healing or MP Healing through actions from individuals with the ability "Member of the Serei Spirit Hunter's Association"
Recruit- (Technique Ability, Commander) Possessor may use 'Recruit' in conjunction with a 'Melee Attack', 'Magical Attack', 'Ranged Attack' or 'Cast A Spell' action so long as no (non-healing) damage is dealt and no other technique is used. Said action gains +5% Charm Infliction chance and, if Charm is successfully inflicted, provides its target with a buff called 'Recruited' that counts as a Leadership effect, moves its target to the source's row formation, prevents Charm from the buff's source wearing off normally while in place, and is removed if its source dies.

Mucus Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increaded by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage and gain '50% Inflicts Paralysis: Sticky and Pain: Discomfort'

'Credited With Orkanith and Levana's Registration To The Seirei Spirit Hunter's Association on Seirei'
'Inadvertantly Drummed Up Interest in Nexus, the Battle Arena and Selereth Helios Whilst Trying To Recruit For The Spirit Hunters' Association on Seirei'



Dulcinea
-103,286,108 Gold
3 Moongazer Bonus Weeks

Has a Problematic Somnibloom Growing From Their Head- (Passive Ability, Curse) Possessor's Pets named 'Problematic Somnibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Problematic Somnibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally
(Lasts 20 Battles)

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Contains a Secondary Light-Spleen- (Passive Ability, Biomancer) Possessor counts as being in an additional Zone of Light; if possessor has two or more Light-element Bioaugmentations equipped, possessor instead counts as being in two additional Zones of Light

Carefully Pruned Sprout of the Rootmind- (Passive Ability, Botanist) Possessor gains the subtype Plant, possessor may control the actions of all lower or equal-level Pets of the subtype Plant that possessor is the owner of and summons of the subtype Plant that count possessor as their summoner, possessor's actions and choices may not be controlled through the use of the Ability 'Sprout of the Rootmind' or the Constant Effect 'Contains Sprouts of the Rootmind'
Photodependent and Shade-Intolerant- (Passive Ability, Botanist) Possessor's stats are halved unless (Possessor's Level/10, rounded up) Zones of Light or Chronogeomantic Zones of Day are present, possessor gains +500 to all stats for every additional Zone of Light or Chronogeomantic Zone of Day present, to a maximum of 5 additional Zones, Zones of Darkness and Chronogeomantic Zones of Night present count against the number of Zones of Light and Chronogeomantic Zones of Day present for the purposes of this ability on a 1-to-1 basis, possessor gains 100% Darkness Weakness

Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so
Rapid Crafting- (Passive Ability, Crafter) Abilities, recipes or items that create items for weeks spent in the ability shop have the required number of weeks reduced by 1, to a minimum of 1 week

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped

Lesser Conduit of Vernat- (Passive Ability, Moongazer) Possessor's spells, abilities and items respond as though character had already cast Call Unto Moon: Vernat (Lesser), possessor may spend an action to set the Governing Lunar Body to Vernat and its Associated Element to Earth

Sacred Aura- (Passive Ability, Prophet of the Brightest Heavens) Possessor may, at the start of each round, create a Zone of Light, a Zone of Faith (if Level 59 or greater) or a Zone of Divine (if Level 79 or greater) and attach an effect to said Zone that provides individuals that possess the elements Good, Light, Faith or Divine or the subtypes Celestial, Angel, Deva, Holy One or Verdant +1,000 to all stats (as an effect that stacks 10 times), 20% Resistance against Demons, Daemons, and Devils (as a non-stacking effect) and 5% Resistance against Fiends and Mementos of Ruin (if possessor is Level 79 or greater as a non-stacking effect) and provides individuals that possess the elements Evil, Darkness, Agony or Terror -1,000 to all stats (as an effect that stacks 10 times), 20% Weakness to Celestials, Angels and Devas (as a non-stacking effect) and 5% Weakness to Holy Ones and Verdants (if possessor is Level 79 or greater as a non-stacking effect), possessor may spend an action to choose a target of lower level than possessor or that is willing to have their element become Light, Faith (if Level 59 or greater) or Divine (if Level 79 or greater) and/or have their subtype become Celestial, Angel or Deva as an effect that may also include possessor as a valid target

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Analyse Spiritual Entity- (Technique Ability, Scientist) Possessor scans target Spirit and, if successful, may treat target's Weaknesses as 5% higher and Resistances as 5% lower

Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds
Exploit the Behavioural Patterns of Common Spirits- (Passive Ability, Shrine Maiden) Possessor gains +5% Spirit Resistance, Critical and To Hit against non-Unique Spirits that are below Level 60
Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Perform Incorrect Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to provide themselves with a buff that causes possessor to treat the enemy's battle formation as possessing an additional individual with the subtype Spirit, possessor may instead choose to treat the current area of a random quest or random dungeon's encounter tables as containing additional enemies with the subtype Spirit
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits.


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

3 Reusable Sparkler- (Weapon, Wand, Light, 5,000 Gold) +50 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +500 Magical Attack and the element Fire for 3 rounds
Arden-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +75,000 Magical Attack and the element Fire for 3 rounds
Vernat-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Earth & Wood for 3 rounds

Aqueous Moon Mask- (Accessory, Mask, Water & Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Water, +12,000 Defense against Ice, 50% Water Resistance, 50% Ice Resistance, Instances of Drowning and Frozen (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Wendigo Mask- (Accessory, Mask, Darkness & Air & Ice, 7,000,000 Gold) +7,000 Defense, +250 to all stats for each opponent afflicted with Confusion: Fear (to a maximum of +7,000), 70% inflicts Confusion: Fear on up to 30 targets at the start of each round, Wearer's Subtype becomes Spirit & Horror & Monster, if Level 20 wearer may not be killed by sources below Level 20 for the first 3 rounds of battle, if Level 40 wearer may not be killed by sources below Level 40 for the first 3 rounds of battle

5 Dreaming Moon Festival Special Edition Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 1,000,000 Gold) May deal 70,000 Flat Damage of any combination of Earth, Air, Fire, Water and/or Light element to to up to 20 targets, 10% may inflict (Entombed if Earth element damage dealt, Suffocation if Air damage dealt, Burning if Fire damage dealt, Drowning if Water damage dealt, Awestruck if Light damage dealt), 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets
10 Arden-Moondust Firework: 'Blazing Globe'- (Consumable, Lethal Item, Fire & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Fire & Light element Damage on up to 20 targets, 30% inflicts Burning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
Arden-Moondust Firework: 'Brilliant Corona'- (Consumable, Lethal Item, Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Fire & Light element Damage on up to 20 targets, 50% inflicts Awestruck, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets
100 Spiritually-Infused Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 70,000 Gold) May deal 70,000 Flat Fire, Light or Fire & Light element Damage to up to 5 targets, 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)

Problematic Somnibloom- (Pet, Plant, Earth & Psychic & Air, Lv.20, 7,000,000 Gold)
HP- 160,000
MP- 180,000
STR- 1,500
AGI- 1,350
CON- 1,900
MIN- 2,500
SPI- 1,800
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Psychic, +5,000 against Earth
Defense against Stat Damage- 300
Critical Chance- 24%
Resilience- 20%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Psychic Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Mindblasted Immunity, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
Problematically Sleepy Pollen- Possessor's controller and 5 randomly-chosen allies, at the start of each round, have an instance of Fatigued: Sleep: Sleepy Problems inflicted on them that ignores Minor Status Effect Immunity and Resistance and Fatigued Immunity and Resistance from sources of equal or lower level, Constant Effect
Really Problematically Sleepy Pollen- Instances of Fatigued inflicted by possessor do not possess the normal per-round chance of wearing off and must be removed twice by sources below Level 60 to actually be removed, Constant Effect
Really, Really Problematically Sleepy Pollen- Instances of Fatigued inflicted by possessor gain the text 'stacks 3 times', Constant Effect
Abilities-
Problematic Sleepypuff- 150% Inflicts Fatigued: Sleep: Sleepy Problems, 50% Inflicts Fatigued: Asleep, Air & Psychic, 0 MP
Somniblast- 6,500 damage, deals no damage to targets that are not inflicted with Fatigued: Sleep, 30% inflicts Mindblasted, Air & Psychic, 0 MP
Mind-Dulling Scentburst- 600 MIN damage, 30% inflicts Mindblasted: Stupefied, Air & Psychic, 18,000 MP
Induce Problematic Sleepwalking- Target individual that is afflicted with Fatigued: Sleep or Fatigued: Sleep: Sleepy Problems is moved to the front or back row; if this would unbalance the row formations, a number of random individuals from that side of battle's row formation take damage of the original target's element equal to the original target's CON and are moved to rebalance the row formation, Psychic, 18,000 MP
What-Did-I-Do-Last-Night Problematic Surprise Awakening- 10,000 Damage, all instances of Fatigued are removed from target, target takes (Number of instances of Fatigued removed) * 2,000 MIN damage, Inflicts Confusion and Confusion: Surprised, Air & Psychic, 36,000 MP

Fatigued: Sleep: Sleepy Problems (Possessor's modified STR, AGI, CON, MIN and SPI all suffer a 5% reduction from their non-status-effect-counting values, possessor's turn-order stat sum for turn-order purposes is halved, there is a 20% chance for each action possessor takes that said action is not performed; effects that would occur before these actions still occur at the points that these actions would be taken during the round. There is a 20% chance that this instance of the status effect instead becomes an instance of Fatigued: Sleep at the start of each round)


*Professor C. Rubiaceae- (Pet, Plant, Earth & Water & Acid & Energy, Level 39, 40,000,000 Gold)
HP- 2,000,000
MP- 1,400,000
STR- 22,000
AGI- 15,600
CON- 31,500
MIN- 30,200
SPI- 28,500
XP- 0
XP Needed- 32,800,000 (Standard Multiplier x2, increased to x40 to bypass level 39)
Defense- 14,400
Defense against Stat Damage- 2,100
Critical Chance- 45%
Resilience- 44%
To Hit- 150%
Dodge- 36%
Resistances and Immunities- 30% Earth Resistance, 30% Water Resistance, 30% Acid Resistance, 30% Fire Weakness, 30% Ice Weakness, 50% Insect Weakness, 30% Drowning Resistance, 30% Entombed Resistance, 50% Burning Weakness, 80% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Deafened Immunity, Blind Immunity, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
Caffinating Aura- Possessor's allies gain +5,000 to their turn-order stat sum for turn-order-detemining purposes, possessor and possessor's allies are cured of a single instance of Fatigued at the start of every round, possessor and possessor's allies may have an instance of Augmented: Haste, Augmented: Haste: Excessively Energetic or Stat Boost: SPD Boost applied to them at the start of every round, Constant Effect
Evergreen and Energetic- Possessor gains Fatigued: Elderly Immunity, gains +10,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Regenerates 100,000 HP and MP at the start of each round, and may choose to have any of possessor's actions gain or solely become the element Energy, Constant Effect
Dark Roast- If possessor is hit by an instance of Fire-element damage or afflicted with an instance of Burning, possessor, for the remainder of the round and the following round, has abilities and consumables used by possessor including the name 'Coffee' gain +10,000 to their damage values if they possess such, +500 to the value of stat buffs provided if they possess such, and +25% to the chance of inflicting status effects if they inflict such, Constant Effect
Master Barista- Possessor's abilities and consumables used including the name 'Coffee' provide an additional +500 to the value of stat buffs provided if they possess such, +25% to the chance of inflicting status effects if they inflict such, and must be removed twice by sources below Level 40 before they are actually removed, Constant Effect
Polite, Learned and Cultured- Possessor gains +5,000 MIN and +5,000 SPI, Possessor's actions may not be countered by individuals more than 10 Levels below possessor's Level, possessor does not randomly target allies with actions if suffering from the negative effects of Confusion or having their actions controlled by sources of equal or lower level than possessor, Constant Effect
Abilities-
Coffee Shot- 25,000 Damage, May Heal and gain +200,000 to damage value, 100% Inflicts Stat Boost: SPD Boost, Augmented: Haste, Augmented: Haste: Excessively Energetic or Impaired: Jittery, may cure Fatigued and Pain: Nausea, this ability may count as involving a Gun or Bow Weapon, Earth & Water, 0 MP
Overcaffinate- 100% Inflicts Impaired: Jittery, 100% Inflicts Pain: Nauseous, 100% Inflicts Confusion: Fear, 100% Inflicts Confusion: Dizzy, 50% inflicts Overload, Energy & Acid, 30,000 MP
Scalding Milk-Foam Blast- 30,000 Damage, 50% Inflicts Burning, 50% Inflicts Burning: Scalded, 100% may inflict Impaired: No Sense of Taste, Fire & Water, 30,000 MP
Lecture- May give target +15,000 MIN, may deal 2,500 MIN damage, may have a 100% chance of inflicting Fatigued: Tired, stacks 5 times, Air & Psychic, 120,000 MP
Coffee, Anyone?- Replicates the effect of any in-stock Consumable or Consumable that has a Secret Formula whose result is worth under 10,000,000 Gold that has a name that includes 'Coffee', 1 hit against 3, Earth & Water, 120,000 MP
Politely Serve Coffee As A Subtle Indication You Should Think About Leaving- Target willing individual or non-unique individual below possessor's Level is removed from battle at the beginning of their first action of the next round for 3 rounds, with target returning to the battlespace it left or, if said battlespace no longer exists, the battlespace occupied by caster upon time of return, Earth & Water & Psychic, 240,000 MP
Espresso Delivery- Replicates the effect of any in-stock Consumable or Consumable that has a Secret Formula whose result is worth under 10,000,000 Gold that has a name that includes 'Coffee', may be used as a pre-emptive counter, to a maximum of once per round, as a response to caster or ally being targeted with an offensive action, Earth & Water, 300,000 MP
Call For A Coffee Break- All individuals in battle below possessor's Level may not perform any actions that do not involve the use of a Drink Consumable or an ability or item with a name that includes 'Coffee', lasts 1 round, Time & Earth & Water, 600,000 MP


Impaired: Jittery (Possessor gets -25% To Hit, There is a 25% chance that each of possessor's actions hit wrong targets, with replacement targets being randomly chosen for each target originally selected out of the non-originally selected applicable targets present, and with multiple instances of the same replacement target being chosen being ignored)

Burning: Scalded (Possessor takes an amount of Water element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Water)


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned



Einarr
-2,000,000 Gold

1 Fame

"Placed Last in the Dreaming Moon Festival's 'Songs For The Moon' Third Round on Seirei"
'Made It To Drink 43, War Without Porpoise, In Nira's Drinks Gauntlet During The Dreaming Moon Festival In Seirei'



Elyion
-2,800,000,000 Gold

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Spirit-Blunting Passage- (Technique Ability, Scholar) Possessor may use 'Spirit-Warding Passage' in conjunction with a 'Magical Attack'' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +500 Magical Attack against Spirits and inflicts a non-stacking debuff on Spirits that provides -25% Critical.
Spirit-Warding Passage- (Technique Ability, Scholar) Possessor may use 'Spirit-Warding Passage' in conjunction with a 'Magical Attack'' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +500 Magical Attack against Spirits and inflicts a non-stacking debuff on Spirits that provides -25% To Hit.

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance

Suspicious Fruit From The Seed Rains
Oddly Purple Fruit From The Seed Rains
Sparkly Fruit From The Seed Rains
Curious Fruit From The Seed Rains
Helical Fruit From The Seed Rains

Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned



Enrica Stracciatella
2 Thief Bonus Weeks

Intuitively Knows When Spirits Are Nearby- (Passive Ability, Shrine Maiden) Possessor is informed if any enemy in the same battlespace possesses the subtype Spirit, and if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit
Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit, provided said none of said enemies are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits.

Empowered Felisiter Costume- (Armor, Disguise, Light & Fortune, 1,777,777 Gold) +1,777 Defense, Wearer's Subtype becomes Spirit, Possessor and possessor's allies gain +77 to all stats, +7% Critical, Resilience, To Hit and Dodge, and are inflicted with Favoured as an effect that does not possess a normal chance of wearing off and persists so long as wearer is alive and in the same battlespace as possessor's allies, if wearer possesses an ally named 'Infelisiter' or who is wearing an armor that is a Disguise with 'Infelisiter' in the name, said ally gains an additional +77 to all stats and an additional +7% Dodge, To Hit, Resilience and Critical so long as wearer is alive, wearer may spend an action to replicate the effect of any ability performable by an entity named 'Felisiter' on the enemy list that is normally fightable for drops
Empowered Infelisiter Costume- (Armor, Disguise, Darkness & Fortune, 1,777,777 Gold) +1,777 Defense, Wearer's Subtype becomes Spirit, Possessor's opponents gain -77 to all stats, -7% Critical, Resilience, To Hit and Dodge, and are inflicted with Hexed: Ill Fortune as an effect that does not possess a normal chance of wearing off and persists so long as wearer is alive and in the same battlespace as possessor's allies, if wearer possesses an ally named 'Infelisiter' or who is wearing an armor that is a Disguise with 'Felisiter' in the name, said ally gains an additional +77 to all stats and an additional +7% Dodge, To Hit, Resilience and Critical so long as wearer is alive, wearer may spend an action to replicate the effect of any ability performable by an entity named 'Felisiter' on the enemy list that is normally fightable for drops
Empowered Kitsune Costume- (Armor, Disguise, Magic, 1,500,000 Gold) +1,500 Defense, +5% Dodge, +1,400 MIN, +1,100 AGI, 30% Earth Resistance, Entombed Immunity, Wearer's Subtype becomes Shapeshifter, wearer's subtype may, at the beginning of each round, become any one of Human, Shapeshifter, Spirit or Animal, wearer may spend an action to replicate the effect of any ability performable by the Level 21 entity 'Kitsune' from the Enemy List, doing so as though said monster is performing said ability
Great Tengu Costume- (Armor, Disguise, Air, 2,600,000 Gold) +2,600 Defense, +260 Defense Against Stat Damage, +2,600 AGI, 40% Earth Resistance, 50% Entombed Resistance, Wearer's Subtype becomes Spirit
Kasa-Obake Costume- (Armor, Disguise, Darkness, 100,000 Gold) +100 Defense, +200 Defense against damage from effects attached to zones, 10% Water Resistance, Wearer's Subtype becomes Spirit, Wearer's Element becomes Darkness
Kimono of Frozen Mists- (Armor, Disguise, Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense Against Ice, +12,000 Defense against Darkness, 80% Ice Resistance, 40% Air Resistance, 40% Water Resistance, 15% Earth Resistance, 200% Fire Weakness, Wearer's subtype becomes Spirit, wearer's Element becomes Ice, wearer's subtype may, at the beginning of each round, become Human or Spirit, If in a Zone of Ice, wearer deals 10,000 additional Ice damage, gains +2,500 to all stats, gains Frozen Immunity, gains immunity to effects attached to Zones of Ice from sources below Level 40 and causes counters targeting wearer from sources below Level 40 to gain a 20% chance of failing to successfully target wearer unless its conductor has the ability 'Hunter', 'Tracker', or 'Diviner', wearer may spend an action to replicate the effect of any ability performable by the Level 34 entity 'Yuki Onna' from the Enemy List, doing so as though said entity is performing said ability
Nekomata Costume- (Armor, Disguise, Fire, 2,600,000 Gold) +2,600 Defense, 40% Fire Resistance, 30% Darkness Resistance, Wearer's Subtype becomes any one of Shapeshifter, Spirit or Animal, Wearer's Element becomes Fire
Yuki Onna Costume- (Armor, Disguise, Ice, 2,600,000 Gold) +2,600 Defense, +2,600 Defense Against Ice, 40% Ice Resistance, 30% Air Resistance, 30% Water Resistance, 30% Fire Weakness, Wearer's Subtype becomes Spirit, Wearer's Element becomes Ice

Felisiter Mask- (Accessory, Mask, Light & Fortune, 777,777 Gold) +777 Defense, +77 to all stats, +7% Critical, +7% To Hit, +7% Dodge and +7% Resilience
Infelisiter Mask- (Accessory, Mask, Darkness & Fortune, 777,777 Gold) Wearer chooses an opponent at the start of battle, said opponent gains -777 Defense, -77 to all stats, -7% Critical, -7% To Hit, -7% Dodge and -7% Resilience
Kitsune Mask- (Accessory, Mask, Magic, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit
Nogitsune Mask- (Accessory, Mask, Darkness, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit
Wendigo Mask- (Accessory, Mask, Darkness & Air & Ice, 7,000,000 Gold) +7,000 Defense, +250 to all stats for each opponent afflicted with Confusion: Fear (to a maximum of +7,000), 70% inflicts Confusion: Fear on up to 30 targets at the start of each round, Wearer's Subtype becomes Spirit & Horror & Monster, if Level 20 wearer may not be killed by sources below Level 20 for the first 3 rounds of battle, if Level 40 wearer may not be killed by sources below Level 40 for the first 3 rounds of battle



Eva Selim
1 Fame

216,471 Gold

Werebear Tango- (Passive Ability, Dancer) Possessor may, at the start of each round, choose one ally that is a Shapeshifter to also gain the benefits provided to possessor by possessor's 'Dancing Wearbear' ability, so long as said ally has a name that includes 'Were' or is in a stance whose name includes 'Were' or 'Wereform'


1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)
Handful of 0s- (Item, Antiquity, Null, 0 Gold)

"Taught Verran Wyrm-Cursed (and Draggy) The Finer Points Of Bar Brawling and Slaying During The Dreaming Moon Festival On Seirei"
"Impressed a Number of Spirit Hunters With a Lesson on How To Incapacitate People With A Table During the Dreaming Moon Festival On Seirei"
'Made It To Drink 37, Debauched Masquerade, In Nira's Drinks Gauntlet During The Dreaming Moon Festival In Seirei'
"Eliminated in the Second Round of the First Ruin Shuffle Tournament of the Dreaming Moon Festival on Seirei"



Gillian
1 Fame
XP for a Level 4 opponent
-81,000 Gold

Storyteller- (Passive Ability, Bard) +250 MIN, Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual


Bloodstained, Torn, Previously-Smart Child-Size Clothes- (Armor, Clothing, Darkness, 100 Gold) +1 Defense, 50% provides no Defense bonus each round, 10% Inflicts Confusion: Fear on opponents that are Human or Humanoid and below Level 10


'Collected Children's Stories of Seirei'- (Item, Antiquity, Air & Light & Darkness, 800 Gold)
'Falciem Luca and the Dreaming Moon'- (Item, Antiquity, ight & Darkness, 8,000 Gold)
'Great Houses of the August Order of Spirit Tamers'- (Item, Antiquity, Light & Darkness, 5,000 Gold)
'The First Spirit Tamers'- (Item, Antiquity, ight & Darkness, 15,000 Gold)
'The Legendary Deeds of Falciem Luca'- (Item, Antiquity, ight & Darkness, 45,000 Gold)
Lio Terr's Fuzzy Antennae- (Item, Antiquity, Air & Darkness, 4,000 Gold)


"Ate a Kid While Disguised as Tia During The Dreaming Moon Festival on Seirei"
"Contributed a Tale to the Dreaming Moon Festival on Seirei"
"Knows How To Navigate The Spirit World To Find Crow Forest on Seirei"



Heracles
-Bane Sovereign's Bound Armor

2 Fame

Cannot Survive Outside Heavy Armour- (Passive Ability, Curse) Possessor cannot equip non- Heavy Armour, Grand Armour or Power Armour Armor, if possessor does not have one of the aforementioned varieties of Armor equipped (or has an equipped Armor of the appropriate subtype removed or destroyed), possessor is afflicted with Instant Death
(Lasts 50 Battles)

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

Moonstone-Infusion Seal- (Accessory, Upgrade, Magic, 1,000,000 Gold) At the beginning of each battle this is equipped, possessor chooses one Weapon and one Consumable whose name includes 'Moonstone', both items gain an Infusion Count at 0, at the end of each battle in which possessor's side wins in which possessor has both this item and the originally-chosen Weapon and Consumable equipped, both items' Infusion Counts increase by 1; upon reaching and Infusion Count of 100, the Consumable is destroyed and the Weapon gains the permanent Moonstone Infusion <Name of Consumable> that contains the text of the consumable with the following changes: "Target weapon owned by user or a willing ally" becomes "This weapon", "becomes solely <an element/any combination of element>" becomes "becomes solely <an element/any combination of element> chosen at the beginning of battle", and "lasts 5 rounds" is removed

Greater Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light & Metal , Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Fire, Light and Metal element, gains +50% Critical (with said Critical bonus not stacking across items), gains +200,000 to a single Attack bonus type and may, at the start of each round, additionally choose up to 5 allies to gain +100,000 to a single Attack bonus type (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds

Greater Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice & Flux, Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Water, Ice and Flux element, gains +50% To Hit (with said To Hit bonus not stacking across items), gains +200,000 Defense and may, at the start of each round, additionally choose up to 5 allies to gain +100,000 Defense (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds

Greater Moonstone of Vernat- (Consumable, Enchanted Item, Earth & Wood & Life, Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Earth, Wood and Life element, gains +50% Resilience (with said Resilience bonus not stacking across items), and gains 'weilder Regenerates 500,000 HP at the start of each round and may, at the start of each round, additionally choose up to 5 allies to regenerate 250,000 HP (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds


Moonstone Socket- (Permanent Consumable, Empowered Item, Magic, 5,000,000 Gold) Gives target weapon the permanent Weapon Upgrade Integrated Moonstone Socket

Weapon Upgrade: Integrated Moonstone Socket- Possessor gains an additional Consumable slot that may only contain Consumables whose name includes 'Moonstone', possessor may choose to have this weapon begin battle as if a charge of said Consumable was used by its possessor to effect this weapon


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


'Provided a Chaotic 'Fireworks' Display During the Dreaming Moon Festival on Seirei'
'Eliminated in the First Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival on Seirei'



Kelver
-2,000,000 Gold
2 Binder Weeks

Has An Orange-and-Violet Vertibloom Growing Out Of Their Back- (Passive Ability, Curse) Possessor's Pets named 'Orange-and-Violet Vertibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Orange-and-Violet Vertibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally
(Lasts for 10 Battles)
Turning Into Rapid-Drying Algae (Passive Ability, Curse) Possessor's Subtype becomes Plant & Aquatic, possessor's AGI is multiplied by .75, possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water

Essence Algorithm: Lesser Spirit of the Poison Quagmire- (Passive Ability, Binder) At the beginning of a thread, possessor may choose to become the subtype Spirit, to gain the base stats: STR 12, CON 20, AGI 5, MIN 8, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Lesser Spirit of the Poison Quagmire', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits
Minor Echo of the Weaver of Confluent Forces' Power (Limited, Self-Focused)- (Active Ability, Binder) Possessor may spend an action to choose a willing, allied non-unique target of equal or lower level and remove that target from battle; said target may not be returned to battle so long as this ability is active, possessor, as a Confluent Weaving Effect, gains the Subtypes and Elements possessed by said removed target, gains a bonus to HP, MP and each stat equal to the respective base, unbuffed and non-status-effect-counting values (to a maximum of twice the original values of each of possessor's respective stats) held by the target entity, possessor gains a copy of each of the target entity's abilities that gain the additional text 'this ability is resolved as if a pet or monster was performing said ability' that depend on the same stat as the target entity's Prime Stat unless otherwise stated and count as coming from an entity of the same type as target entity, if possessor dies, is killed, or otherwise considered 'Dead', the target entity's status is also set to 'Dead', possessor may maintain 1 Confluent Weaving Effect at any one time

Call Upon Nature Spirits- (Technique Ability, Druid) Possessor may skip a turn to summon 1-10 Plant Spirits or 1-3 Tree Spirits (randomly determined)
Druidic Protection Against Hostile Spirits- (Passive Ability, Druid) Possessor gains +5% Spirit Resistance against non-Unique Spirits that are below Level 60 if possessor possesses a Plant ally, for each additional Plant ally possessed, one of possessor's allies gain a non-stacking +5% Spirit Resistance against non-Unique Spirits that are below Level 60, these bonuses vanish if the corresponding Plant ally is killed or removed from battle

Given An Anti-Vertibloom-Related-Dizziness Treatment By Nole- (Passive Ability, Healer) Possessor's pets whose names include "Vertibloom" may not inflict Confusion: Dizzy on possessor

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Basic Spirit-Banishing Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Basic Spirit-Banishing Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits, and may remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Incorrect Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success, to a maximum of 1%, with a 10% chance that instead 1-4 (randomly determined) Spirits from the Enemy List below Level 20 are summoned and join the opposing side
Incorrect Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to have a 50% chance of gaining +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds, with an 50% chance of instead gaining -5% Dodge and Resilience against Spirits
Knows Many Incorrect Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional -200 Defense Against Spirits and a 5% chance at the start of each round that a Spirit from the Enemy List that is below possessor's level joins the opposing side of battle
Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits.


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

-1 Tia Costume
Rapid-Drying Freshwater Tialgae Costume- (Armor, Disguise, Water, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid & Plant & Aquatic and wearer's element becomes solely Water, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 7, Wearer's Base CON becomes 16, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tialgae Telaria', possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water and no Zones of any other element, possessor may not be healed above 50% Max HP, CON or AGI unless they are in a Zone or Zones of Water and no Zones of any other element

Orange-and-Violet Vertibloom- (Pet, Plant, Earth & Psychic, Lv.14, 75,000 Gold)
HP- 52,500
MP- 60,000
STR- 1,200
AGI- 600
CON- 1,600
MIN- 1,800
SPI- 1,200
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,000, +2,000 against Psychic
Defense against Stat Damage- 40
Critical Chance- 12%
Resilience- 16%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 30% Psychic Resistance, 30% Earth Resistance, 70% Fire Weakness, 70% Ice Weakness, Immunity to Impaired: Deafened and Impaired: Blind
Prime Attribute- Mind
Constant Effects-
Dizzying Presence- Possessor's side of battle and all opponents of lower or equal level to possessor gain -10% To Hit, Possessor inflicts Confusion: Dizzy on up to 15 targets on each side of battle at the start of every round (with an equal number having to be picked for each side), Constant Effect
Explodes Into Dizzying Spores On Death- When possessor dies, an effect is placed on the current battlespace that provides -10% To Hit to all individuals and inflicts Confusion: Dizzy on 15 randomly-chosen targets on each side of battle at the start of every round, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Petal Spin- 3,000 Damage, 50% Inflicts Confusion, 50% Inflicts Confusion: Dizzy, Earth & Psychic, 0 MP
Disorienting Whirl- 200 MIN Damage, 50% Inflicts Confusion: Dizzy, 50% Inflicts Pain: Nauseous, 50% moves target to a different row if target is below Level 20, Psychic, 6,000 MP
Dizzy Boost- Target individual afflicted by Confusion: Dizzy gains +300 AGI, +300 SPI and +3% Dodge, stacks 3 times, Psychic, 12,000 MP
Dizzy High- Target individual afflicted by Confusion: Dizzy gains +300 STR, +300 CON and +3% Critical, stacks 3 times, Psychic, 12,000 MP
Dizzy Daze- Target individual afflicted by Confusion: Dizzy has the text of instances of Confusion: Dizzy gain "There is a 50% chance at the start of each round that possessor can perform no action on that round; effects that would occur before these actions still occur at the points that these actions would be taken during the round", Psychic, 15,000 MP


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned



Kit
-525,700,000 Gold

-Bank Actions

2 Fame

5 Gambler Bonus Weeks

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds
Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits
Spiritual Assault-Repelling Mantra- (Technique Ability, Shrine Maiden) Possessor may spend an action to provide possessor's side of battle with a non-stacking +10,000 Defense against Spirits as an effect that lasts until possessor's first action of the next round


*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds

Ebony Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5% Treasure Drop Chance at end of battle, grants the abilities:
Ebony Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

Ivory Shuffle Deck- (Weapon, Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Treasure drop rate, grants the abilities:
Ivory Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing


Lion of the Deluge- (Weapon, Bladecane, Physical & Water, 8,000,000 Gold) 50% Critical, +8,000 Melee Attack, +8,000 Magical Attack, +8,000 Defense Against Water, +8,000 Defense Against Animals, 30% Water Resistance, inflicts Confusion: Fear on targets if weilder is in a Zone of Water

Flame-Containing Prayer Beads- (Accessory, Amulet, Fire & Light, 7,000,000 Gold) +7,000 SPI, +7,000 Defense Against Fire, +700 Defense Against SPI Damage, Wielder's Spirit Magic and Divine Magic spells cost possessor 35,000 less MP to cast and gain the element Fire, Wielder's Spirit Magic and Divine Magic spells may not have their MP costs increased if wielder is in a Zone of Fire

Lesser Gauntlets of Vernat- (Accessory, Gauntlets, Earth, 8,000,000 Gold) +8,000 STR, +8,000 CON, +8,000 Melee Attack, 30% Earth Resistance, Weilder's Earth-element items that provide a Melee Attack boost provide an additional 800 points, Weilder's Earth-element items that provide a bonus to stats provide an additional 800 points to said stat(s)

Lesser Sash of Spiritual Calm- (Accessory, Scarf, Light, 10,000,000 Gold) +10,000 SPI, 100% Stat Drain: SPI Drain Resistance, 100% Confusion Resistance, 100% Fatigued: Stress Resistance, 100% Hexed: Haunted Resistance, 100% Pain Resistance, wearer's actions may gain '50% Inflicts Charm: Pacified', buffs that increase wearer's SPI increase it by an additional 100 points as an effect that stacks 10 times across all buffs present on wearer

Singing Moonstone Earrings- (Accessory, Earwear, Air & Sonic, 10,000,000 Gold) +10,000 MIN, +100,000 MP, +1,000 Defense against MIN Damage, 30% Air Resistance, 30% Sonic Resistance, +10,000 Magical Attack, quantities of Air and Sonic HP, MP and Stat Healing are doubled (to a maximum of 100,000 additional HP or MP healing, and 10,000 additional Stat healing)

Legendary Night- (Consumable, Enchanted Item, Glory & Wonder & Time, 1 Charge, 300,000,000 Gold) Sends events into high-stakes-high-reward drama mode as an RP Effect

3 1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)

Large Block of Goldgrain Chrysarbor Wood- (Item, Material, Wood & Metal, 7,500,000 Gold)


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


'Retroactively Mitigated the Damage Caused by Roy's Dark Magic Storm to Clavia During the Dreaming Moon Festival'
'Has the Gratitude of the People of Clavia'
"Won the Second Ruin Shuffle Tournament During the Dreaming Moon Festival on Seirei"
'Eliminated in the First Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival'



Levana Selene
-500,000 Gold

1 Bonus Week

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

Really Likes Sushi- (Passive Ability, Chef) Consumables with 'Fish', 'Seafood' or 'Sushi' in the name deal possessor an additonal 1,000 points of HP or MP healing if they already provide such, and buff possessor's stats by an additional 250 points if they already provide such bonuses

'Joined the Seirei Spirit Hunter's Association on Seirei'



Liliana Noveltene D'lorenbeth
1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)

Pouch of Aeric West's Feathered Darts- (Weapon, Throwing Weapon, Air, 75,000,000 Gold) +75,000 Ranged Attack, +7,500 AGI, 200% To Hit, +20% Critical, Pierces 7,500 Defense, Pierces 7,500 Defense Against Air, targets gain +20% Air Weakness as an effect that stacks 5 times

Bracelet of the Four Moons' Exchange- (Accessory, Wristwear, Earth & Air & Fire & Water & Wood & Sonic & Light & Ice & Life & Crystal (2) & Metal & Flux, 80,000,000 Gold) +80,000 Defense, +80,000 Magical Attack, +80,000 Defense Against Earth, +80,000 Defense Against Air, +80,000 Defense Against Fire, +80,000 Defense Against Water, Wielder may, at the start of each action that targets possessor, choose to treat any of wielder's resistances against any four of this item's base, unmodified elements as resistances against any other four of this item's base, unmodified elements, Wielder may, at the start of each of wielder's actions, choose to replace up to four elements of possessor's actions that match any of this item's base, unmodified elements with up to four elements from this item's base, unmodified elements

"Eliminated in the Second Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival on Seirei"
"Inadvertantly Helped Further Empower Ruin Shuffle on Seirei"



Luna

Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits

Blazing Moon Mask- (Accessory, Mask, Fire & Light, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Fire, +12,000 Defense against Light, 50% Fire Resistance, 50% Light Resistance, Instances of Burning and Awestruck (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Dreaming Moon Mask- (Accessory, Mask, Darkness & Agony, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Agony, 50% Darkness Resistance, 50% Agony Resistance, Instances of Voidstruck and Voidstruck: Endless Torment (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"
Wendigo Mask- (Accessory, Mask, Darkness & Air & Ice, 7,000,000 Gold) +7,000 Defense, +250 to all stats for each opponent afflicted with Confusion: Fear (to a maximum of +7,000), 70% inflicts Confusion: Fear on up to 30 targets at the start of each round, Wearer's Subtype becomes Spirit & Horror & Monster, if Level 20 wearer may not be killed by sources below Level 20 for the first 3 rounds of battle, if Level 40 wearer may not be killed by sources below Level 40 for the first 3 rounds of battle



The Maestro
5,000,000 Gold
1 Fame

Duel of the Sisters of Sorrow and Solace- (Spell, Bardic Music, Light & Darkness & Sonic, 7,000 MP, 8,700,000 Gold) +7,000 Magical Attack, May Inflict or Cure Confusion: Depression, May Inflict or Cure Confusion: Fear, May Inflict or Cure Paralysis, 700 MIN Damage, 700 SPI Damage, 700 CON Damage, May Heal, 1 hit against up to 15, deals 1/2 damage if more than 5 targets are chosen, caster may choose for this spell to affect each target differently

'Came First in the Dreaming Moon Festival's 'Songs For The Moon' Second Round on Seirei'
'Impressed The Judges of the Dreaming Moon Festival's 'Songs For The Moon' Event on Seirei'



Nira
- (Value of materials bought to make 3 Midnight Moon, 3 BOOST! Cherry, Jungle Kebab, Meteor to the Brain, Yesterday, Today and Tomorrow, Mixologist's Triumph, Never Again, Hard Work's Reward, Dream of Tomorrow, Sultry Dancer and You Won't Know How Drunk You Are)
-1 Oni Sake

2 Fame

4 Chef Bonus Weeks

Retroactively Redirect That Guy's Drink To Your Own Glass- (Active Ability, Chef) If possessor is Time element, possessor may spend an action to change the target of a delayed, suspended or presently ongoing effect provided by a Drink with possessor as its source, instead choosing to become the target or possessor of said effect, provided the original target is an individual in the same battlespace and is either willing or of lower Level than possessor

259,246,101 Gold

4 Boxed Mini-Fleff Selection- (Consumable, Food, Earth & Air & Fire & Water, 10 Charges, 50,000 Gold) Heals 5,000 HP and MP and provides a chosen effect from: +5% To Hit, +5% Critical, +5% Dodge, +5% Resilience, 15% Resistance to a chosen Base Element, +5,000 damage to all attacks that include a chosen Base Element, +500 to any one stat, Heals 500 damage to any one chosen stat, +500 Melee Attack, +500 Magical Attack, +500 Ranged Attack. Stacks once per each separate effect this item can produce, with each effect stacking with different effects but not further copies of itself.

2 Pouch of Moonstone Shards- (Item, Antiquity, Earth & Wood & Air & Sonic & Fire & Light & Water & Acid, 5,000,000 Gold)

Moonstone Box (Medium)- (Accessory, Container, Magic & Moon, 1,000,000 Gold) Weilder gains 2 additional Consumable slots that may only be filled by Consumables whose names include the word 'Moonstone'.

Lesser Moonstone of Arden- (Consumable, Enchanted Item, Fire, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Fire element and gains +5% Critical (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds

Lesser Moonstone of Cintho- (Consumable, Enchanted Item, Water, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water element and gains +5% To Hit (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds



Secret Formula- Crimson Midnight BOOSTER!
Point Value- 1
Requires:
1 Mixing Glass
Consumes:
1 Midnight Moon
5 BOOST! Cherry
50 Cherry
1 Empty Glass
Produces:
Crimson Midnight BOOSTER!- (Consumable, Drink, Darkness & Energy, 1 Charge, 350,000 Gold) Heals 10,000 MP, +30,000 MP, +1,000 SPI, +1,000 AGI, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost, Cures Fatigued, 50% Inflicts Poison: Drunk, stacks 3 times

Secret Formula- Arden Bright Roast
Point Value- 3
Requires:
1 Coffee Pot
Level 20 or any one of Blazing Sultan or Radiant Hierophant
Consumes:
3 Exotic Coffee Beans
1 Burn
Bag of Moonstone Dust (Arden)
5 Fire Mana Oil
5 Light Mana Oil
1 Coffee Mug
Produces:
Arden Bright Roast- (Consumable, Drink, Fire & Light, 1 Charge, 6,000,000 Gold) Inflicts Invigorated, Target gains +25,000 Melee, Magical or Ranged Attack and deals +50,000 additional damage, Target's actions may become solely Fire, Light or Fire & Light element and gain +15% Critical, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'

Secret Formula- Cinthonian Iced Cappuccino
Point Value- 3
Requires:
1 Coffee Pot
Level 20 or any one of Ocean Prince or Snow Queen
Consumes:
3 Exotic Coffee Beans
1 Drown
5 Milk
1 Superb Premium Chocolate
Bag of Moonstone Dust (Cintho)
5 Water Mana Oil
5 Ice Mana Oil
1 Coffee Cup
Produces:
Cinthonian Iced Cappuccino- (Consumable, Drink, Water & Ice, 1 Charge, 6,000,000 Gold) Heals 60,000 Defense Damage, Inflicts Invigorated, +50,000 Defense, Target's actions may become solely Water, Ice or Water & Ice element and gain +15% To Hit, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'


"Ran a Bar During the Dreaming Moon Festival on Seirei"
"Known as an Excellent Bartender in the Clavia Province on Seirei"
'Ran The Nexus Tavern Challenge as a Drinks Gauntlet During the Dreaming Moon Festival on Seirei'



Nole Patricsson
2 Fame
2 Bonus Weeks that may be used on Healer or Botanist abilities
3 Healer Bonus Weeks
1 Scientist Bonus Week

Proctologist- (Passive Ability, Healer) If possessor is in the Back Row, possessor's chances of curing minor negative status effects or debuffs applied to allies in the Front Row is increased by 30%


10,075,300 Gold
20,000 XP
XP for a level 41 entity

Alvthorn Rootpit- (Accessory, Bioaugmentation, Wood & Life, 15,000,000 Gold) Possessor may, on a successful attack, choose to unequip this item and inflict a single target with a debuff named 'Alvthorn Propagation' that may not be removed by sub-40 sources, deals 50,000 Flat Wood damage at the start of each round, inflicts Pain, has a 5*(number of stackings of debuffs named 'Alvthorn Propagation)% chance of inflicting Entombed: Overgrown at the start of each round (to a maximum of once across all instances of said debuff), has a 5*(number of stackings of debuffs named 'Alvthorn Propagation)% chance of inflicting Entombed: Rooted at the start of each round (to a maximum of once across all instances of said debuff), and applies an additional stack of itself on its target at the end of each round, to a maximum stack of 15, this item may not be re-equipped until all instances of said debuff are removed from its target
Scalp-Rooted Bonsai Cherry Tree of Spiritual and Transient Beauty- (Accessory, Bioaugmentation, Light & Wood & Life, 12,000,000 Gold) +12,000 MIN, +12,000 SPI, +120,000 MP as a non-stacking bonus, this item's SPI and MIN bonuses increase by +1,200 for every buff and positive status effect that elapses or wears off possessor, to a maximum of +24,000 each, this item's MP bonus increases by +12,000 for every buff and positive status effect that elapses or wears off possessor, to a maximum of +240,000 MP, possessor's chances of inflicting Charm are increased by 10% for every buff and positive status effect that elapses or wears off possessor, to a maximum of +200%, possessor may choose to remove a single buff or positive status effect from themselves at the start of each round and treat said as having elapsed naturally

2 Box That Once Contained A Terrible Fate- (Item, Antiquity, Fate & Darkness, 5,000,000 Gold)
Pouch of Moonstone Shards- (Item, Antiquity, Earth & Wood & Air & Sonic & Fire & Light & Water & Acid, 5,000,000 Gold)

Red Psycheblossom (Petx0, Plant, Earth & Psychic, Lv.10, 450,000 Gold)
HP- 60,000
MP- 25,000
STR- 520
AGI- 225
CON- 780
MIN- 200
SPI- 340
XP- 0
XP Needed- 25,000 (Standard Multiplier x1)
Defense- 990
Defense against Stat Damage- 50
Critical Chance- 10%
Resilience- 10%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 20% Earth Resistance, 20% Psychic Resistance, 40% Fire Weakness, 50% Charm Resistance, 50% Confusion Resistance, Confusion: Berserk Immunity, Confusion: Enraged Immunity, Impaired: Deafened Immunity, Impaired: Blind Immunity
Prime Attribute- Mind
Constant Effects:
Controlling Symbiotic Blossom- Possessor may only be equipped if possessor's possessor has a non-unit Pet equipped that is not of the subtype Clockwork, Golem, Machine or Robot, referred to as the 'host', possessor does not take up a space in row formation but is considered to be in the same row as possessor's host, possessor controls all of possessor's host's actions, possessor's host gains the subtype Plant, Possessor may not select an entity that is already selected as a 'host' for another entity as its host, Possessor may not be equipped in this manner if possessor's controller already has at least 6 other pets equipped through a constant effect of the same name, Constant Effect
Symbiote's Dependency- If possessor's host dies, possessor's status is immediately set to 'Dead', if possessor's host is removed from battle, possessor is also removed from battle in a similar fashion (including inflictions of Vanished or Gone), if possessor's host is moved to another battlespace, possessor is also moved to the same battlespace, if possessor somehow enters battle without possessor's host (or does not possess a host), possessor's status is immediately set to 'Dead', Constant Effect
Red Blossom's Boost- Possessor's host gains +300 STR and +300 CON, Possessor's host suffers no ill effects from Confusion: Enraged, instead gaining +300 STR, +300 CON, +3% Critical and +500 to the Damage value of all non-healing actions that said host performs that possess Damage values, Possessor's host suffers no ill effects from Confusion: Berserk, instead gaining +500 STR, +500 CON, +5% Critical and +1,000 to the damage value of all non-healing actions, this effect does not stack, Constant Effect
Small Target- Actions targeting possessor that come from sources below Level 60 that possesess under 200% To Hit that do not also target possessor's host instead have a 50% chance of hitting possessor's host instead of possessor, 20% chance of hitting possessor and a 30% chance of failing, Constant Effect
Abilities:
Red Petal Provocation- Inflicts Confusion: Enraged, may only target caster's host, Earth & Fire, 0 MP
Blood-Boiling Blossoming- Inflicts Confusion: Berserk, may only target caster's host, Earth & Fire, 250 MP
Healing Sap- 3,200 Damage, heals, may only target caster or caster's host, Earth, 290 MP
Sinew-Strengthening Root Surge- +200 STR, +200 CON, stacks 5 times, may only target caster's host, Earth, 300 MP
Proliferate- The first time caster is killed by a source below Level 60 that is not more than 20 Levels higher than caster, caster is resurrected, with this effect being unable to resurrect possessor if killed or removed through the result of Symbiote's Dependency, does not stack, Earth, 13,000 MP


'Saved Melanie Ranun from an Alvthorn Infestation During The Dreaming Moon Festival on Seirei'
'Gave Levi Fax a Supernaturally-Empowered Replacement Hand on Seirei'
'Resurrected Lio Terr and Earned the Terr Siblings' Gratitude on Seirei'
'Known as an Excellent Healer in Clavia on Seirei'
'Successfully Treated Celiria's Draconic Hayfever in the Dreaming Moon Festival on Seirei'
'Solved Cadence Verdan's Ice Problem and Helped Her Begin to Realise Her Dreams of Becoming A Shrine Maiden on Seirei'
'Helped Inspire and Progress Doctor Margeret Eleri's Goals to Become a Renowned Healer in Seirei'


The Garden gets:
Highly Pruneable- Possessor has a 20% chance of losing a random Ability whenever possessor takes damage, quantities of damage that deal 20% or more of possessor's Maximum HP have a 20% chance of inflicting Instant Death on possessor, Constant Effect
Contains Sprouts of the Rootmind- Possessor gains the subtype Plant if it does not already possess such, possessor may control the actions of all lower or equal-level Plant allies, Possessor's opponents of (the subtype Plant or the Element Wood or Psychic) of greater level to possessor may control possessor's actions and choices, Constant Effect
Grows Nolenarrfruit- Possessor may spend an action to summon a Nolenarrfruit that possesses a Base STR of 21, a Base AGI of 9, a Base CON of 12, a Base MIN of 2, a Base SPI of 18, one Weapon slot, a subtype of Plant & Human & Aisurii, an element of Light & Technology & Null, the abilities 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Doctor', 'Kinetic Emperor' and 'Esoteric Breath Weapon: Cars' and that builds its stats like a PC but is a nonunique summon, the Nolenarrfruit summoned by this ability is its possessor's Level, to a max of 39, only one Nolenarrfruit may be summoned at any one time, Constant Effect



Orkanith Morthos
-15,500,000 Gold
1 Fame

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing


Evistaerite- (Spell, Murder Arts, Physical, 5,000 MP, 5,000,000 Gold) +5,000 Melee Attack, 100% inflicts Wounded: Maimed, Inflicts Blind, Inflicts Confusion on all individuals in battle except caster, this spell may also count as Chaos Magic


Experimental Moondust Firework "Radiant River"- (Consumable, Lethal Item, Fire & Light & Water, 1 Charge, 5,000,000 Gold) Deals 500,000 Light & Water Damage, 30% Inflicts Awestruck, 30% Inflicts Drowning, 50% fails to work unless user has both the abilities "Radiant Hierophant" and "Ocean Prince" or the ability "Adept Crafter Proficiency"

*Abandoned Prototype Fireworks Festival Finale Bundle "The Red Magister"- (Consumable, Lethal Item, Fire, Unlimited Charges, 10,000,000 Gold) Deals 500,000 Fire Damage, may gain 1 hit against 15 and deal 1/3 damage, 50% gains an additional hit against user, 50% fails to work, 50% causes a roll on the Red Magister Explosions Table, 20% after use this item may no longer be used in the same thread, this item automatically repeats its charge-use against its targets at the start of each round if no other item has repeated charge use against such targets at such times, with all random variables re-rolled for such repeat usages

Red Magister Explosions Table:
Rolls on this table are to be processed as if part of the parent item's full text.

1: Dud- Deals no damage, may not inflict any buffs, debuffs or status effects, and gains the element Null until the Red Magister Explosions Table is rolled on again.
2: Celebratory Catastrophe- Deals 1 hit against user's side of battle, 30% inflicts Burning, 50% inflicts Charm: Impressed, 50% inflicts Burning and Burning: Constantly Exploding on user as an effect that is removed if this item is removed from the thread
3: Short Fuse- Solely targets user instead of any other targets that may otherwise have been chosen, inflicts Confusion: Surprised, Fatigued: Stunned and Burning: Constantly Exploding
4: Long Fuse- This action is delayed 3 rounds
5: Lift Off- This item is removed from the thread at the end of this action, user may choose to leave the thread at the end of this action, user is automatically removed from the thread if this action targets user
6: Blast Off- This item is removed from the thread at the end of this action, 50% a single target of this action below Level 30 is also removed from the thread, user is automatically removed from the thread if this action targets user
7: Festive Volley- This action gains or may become solely the element Energy, 30% inflicts Overload
8: Bright Volley- This action gains or may become solely the element Light, 30% inflicts Awestruck
9: Vivid Volley- This action gains or may become solely the element Color, 30% inflicts Overload: Faded Out
10: Spectacular Display- Inflicts any two of Invigorated, Invigorated: High Morale, Stat Boost: SPI Boost, and Charm: Impressed on up to 20 targets
11: Stunning Display- Inflicts any two of Impaired: Blind, Impaired: Deafened, Fatigued: Stunned and Confusion: Surprised on up to 20 targets
12: The Festival Goes On- Roll twice on this table, rerolling this result. Take both effects.
13: The Festival Goes Off (In Your Face)- Roll twice on this table, rerolling this result. Take both effects. Solely targets user's side of battle, with the maximum number of targets possible being chosen from the results (if the resulting action would be single-target, it instead solely targets the user)



Burning: Constantly Exploding (Possessor takes an amount of Fire element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Fire, possessor's allies take an amount of Fire element damage equal to 1% of their Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Fire)

Overload: Faded Out Possessor takes an amount of Color element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Color)



'Joined the Seirei Spirit Hunter's Association on Seirei'
'Provided a Chaotic 'Fireworks' Display During the Dreaming Moon Festival on Seirei'



Patchy Wisdom
-2,000,000 Gold

Mindborer Bramble In The Brain And Also The Nose- (Passive Ability, Curse) Possessor's Pets named 'Mindborer Bramble' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Mindborer Bramble', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally, possessor is afflicted with Impaired: No Sense of Smell at the start of every round
Lasts 20 Battles

Lifeforce-Fuelled Spellboost- (Technique Ability, Channeler) Possessor may use 'Lifeforce-Fuelled Spellbost' in conjunction with a 'Magical Attack' or 'Overdrive' action, so long as no other technique is used. Possessor may spend an amount of HP (to a maximum of #) and provide said action with an amount of additional damage equal to the amount of HP spent

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing


Copy of Dolan Sera Clavis' Request to Assist in Purifying the Sera Clavis Estate- (Item, Antiquity, Light & Darkness, 5,000 Gold)


Dog-Rose Terrier- (Pet, Plant & Animal, Wood & Agony, Lv. 20, 7,000,000 Gold)
HP- 200,000
MP- 150,000
STR- 2,100
AGI- 1,800
CON- 2,400
MIN- 1,200
SPI- 1,500
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Wood, +5,000 against Agony
Defense against Stat Damage- 200
Critical Chance- 20%
Resilience- 24%
To Hit- 120%
Dodge- 12%
Resistances and Immunities- 70% Agony Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
It's A Dog! It's A Rose!- Possessor may, at the start of battle, choose to multiply its HP by 125%, multiply its AGI by 75%, gain Immunities to Deafened and Blind and optionally count as being solely a Plant; possessor may, alternatively, at the start of battle, choose to multiply its AGI by 125% and optionally count as being solely an Animal, either choice counts as a modification to possessor's natural base stat value and not as a buff
Guard Dog- Possessor may, in response to an action in which an opponent of possessor attacked possessor's controller or a single unique ally of possessor, perform an offensive action that targets solely said opponent as a counter. This action may optionally count as coming from a solely Animal source, and may be performed a maximum of one time per round, Constant Effect
Pleasure-Pain Inversion- Possessor may choose to treat instances of Pain inflicted by possessor or applied to possessor as instances of Stat Boost, possessor may choose to treat instances of Stat Boost inflicted by possessor or applied to possessor as instances of Pain, Whenever possessor would inflict one it may instead inflict the other, Constant Effect
Hardy- Possessor gains +100,000 HP, +1,000 CON, +1,000 Defense and +10% Resilience, Constant Effect
Abilities-
Lash of Hooked Thorns- 6,500 damage, 150% inflicts Pain, Wood or Agony or Wood & Agony, 0 MP
Hunt- Inflicts Stat Boost: SPD Boost, +30% To Hit against one specified target, affects caster only, does not stack, Air, 5,000 MP
Summer-Scented Blossoming- +300 MIN, +300 SPI, 150% inflicts Stat Boost, 100% inflicts Mind Restore, 1 hit against 5, this action counts as having cast Call Unto Seasons: Summer, stacks 5 times, Energy & Air, 15,000 MP
Witches' Briar- 10,000 damage, may deal MP damage, 30% inflicts Manablasted: Mystic Leak, Wood & Magic, 15,000 MP
Invasive Overgrowth- 10,000 Damage, 30% inflicts Entombed: Overgrown, 30% inflicts Entombed: Rooted, if an instance of Entombed is successfully inflicted a Zone of Wood is created, deals an additional 5,000 damage and is able to hit an additional target for every Zone of Wood in battle, to a maximum of 10 zones, Wood, 30,000 MP


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


Mindborer Bramble- (Pet, Plant, Earth & Psychic & Agony, Lv.20, 7,000,000 Gold)
HP- 160,000
MP- 180,000
STR- 1,980
AGI- 1,425
CON- 2,400
MIN- 2,100
SPI- 1,800
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Psychic, +5,000 against Earth
Defense against Stat Damage- 300
Critical Chance- 24%
Resilience- 20%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Psychic Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Mindblasted Immunity
Prime Attribute- Constitution
Constant Effects-
Rooted In Its Owner's Brain- Possessor occupies the same row as its controller and does not count as being in said row when totaling the number of individuals for row-arrangement purposes, possessor's owner is dealt 2,000 Flat Agony-element MIN damage at the start of each round and afflicted with an instance of Pain and Pain: Mental Anguish, possessor ignores 1,000 of its possessor's Defense against Stat Damage and Defense against MIN damage that does not come from Psychic-element sources, Constant Effect
Nourished by Mental Agony- Whenever possessor deals MIN damage, possessor may choose to restore or increase any one of its stats by the amount of damage dealt, to a maximum of (Possessor's unbuffed stat x2), whenever possessor deals MP damage, possessor may choose to restore or increase its MP by the amount of damage dealt, to a maximum of (Possessor's unbuffed stat x2), Constant Effect
Mindborer- Quantities of MIN damage dealt by possessor are increased by 500, possessor ignores up to 500 Defense against Stat Damage for the purposes of dealing MIN damage, Constant Effect
Abilities-
Ripping Thorns of Mental Anguish- 6,500 damage, 150% Inflicts Pain: Mental Anguish, Earth or Psychic or Earth & Psychic, 0 MP
Mindbore- 600 MIN damage, 150% Inflicts Pain: Mental Anguish, Earth or Psychic or Earth & Psychic, 0 MP
Mana Rip- 10,000 damage, Deals MP damage, 30% inflicts Manablasted: Mystic Leak, Psychic or Magic, 18,000 MP
Bore Into Mental Defenses- 5,000 damage, deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as damage to target's Defense against MIN Damage, Psychic, 18,000 MP
Brainblend- 10,000 damage, 1,000 MIN damage, Inflicts Pain: Mental Anguish, Inflicts Stat Drain: MIN Drain, 30% inflicts Mindblasted, 30% inflicts Wounded: Mental Trauma, Agony or Psychic or Agony & Psychic, 36,000 MP




Remalius
-1 Level
1,500 Gold
-6 Bonus Weeks

1 Fame
2 Diviner Bonus Weeks

Basic Lunar Arts Attunement- (Passive Ability, Moongazer) All Lunar Arts spells possessor casts that possess a chance of inflicting a Minor Status Effect have said chance increased by 5%, All Lunar Arts spells cost possessor 10 less MP to cast, All Lunar Arts spells that have elements that match the current Governing Lunar Body's Associated Elements cost possessor an additional 50 less MP to cast
Basic Lunar Element Attunement: Vernat- (Passive Ability, Moongazer) If Vernat is the current Governing Lunar Body, possessor may choose to treat Earth as said Governing Lunar Body's Associated Element.
Envoy of Vernat- (Passive Ability, Moongazer) Possessor may choose to have their spells, abilities, and items respond as though Vernat is the current Governing Lunar Body as an effect that does not stack with other Moongazer abilities whose names include 'Envoy of'

Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits


'Has A Reputation As A Terrible Fortune-Teller on Seirei'
'Convinced Parvia Misceor to Try Joining the Battle Arena or Become Ryuutarou Ishinori's Servant Due To Questionable Advice Given During the Dreaming Moon Festival on Seirei'



Rey
-18 Levels

-1 Create Greater Fireflow

2 Fame

Plagued by Hostile Fire Elementals (Passive Ability, Curse) At the start of each round, each side of battle that opposes possessor is joined by a Fire Element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List, to a maximum of 200 such elementals being present at any one time
(Lasts 10 Battles)

Bank Actions
Bolt From The Blue- (Technique Ability, Archer) Possessor may use 'Bolt From The Blue' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +5,000 Ranged Attack, +5% Critical and -5% Enemy Dodge Chance and may be suspended for up to 10 rounds, gaining +5% Critical and -5% Enemy Dodge Chance for each round it is suspended
Lightning Strikes Twice- (Passive Ability, Archer) Possessor's 'Bolt From The Blue' Technique Ability gains the text "Possessor attacks 2 times"
Sell! Sell! Sell!- (Active Ability, World Merchant) Possessor may spend an action to force an entity to trade an item said individual possesses to possessor provided possessor pays an amount of Gold equal to the item's value (with this amount being modifiable by possessor's Merchant, Coinlord and World Merchant abilities that alter the amount of Gold possessor spends), if used against an entity from the Enemy List that is normally fightable for drops, possessor may instead gain an item from that entity's drops list in this manner, with said entity providing no drops at the end of battle if successful

Toast of the Town- (Passive Ability, Friendship) Possessor gains +10 Fame, This ability has RP Effects
Hazard Screen- (Passive Ability, Abjurer) Whenever possessor casts an Abjuration spell, possessor may, to a max of once per round, attach an non-stacking effect to a Zone, Terrain, or Phantom Terrain that gives all of possessor's allies, including possessor, the ability to ignore one instance of damage, debuff infliction or status effect infliction that comes from a Zone, Terrain or Phantom Terrain or effect attached to said per round
Thunderclap Voice- (Passive Ability, Thunder Czar) Possessor gains Impaired: Mute Immunity, sources below Level 60 may not prevent possessor from taking actions, possessor's actions gain the elements Electrical and Sonic

Steal Actions- (Technique Ability, Thief) Possessor may spend an action to steal an action from a target entity (with a percent chance equal to (Poessessor's Level - Target's Level) of succeeding) provided said target entity still has actions remaining this round, and, if successful, place an action in possessor's Action Vault. Possessor's Action Vault may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Vault and gain an additional action that round.

Double-Grab!- (Passive Ability, Thief) Possessor may, whenever possessor steals form a target, choose to steal twice, with abilities that possess limits to how much possessor may steal having said limits increased by 1

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Incorrect Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success, to a maximum of 1%, with a 10% chance that instead 1-4 (randomly determined) Spirits from the Enemy List below Level 20 are summoned and join the opposing side
Incorrect Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to have a 50% chance of gaining +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds, with an 50% chance of instead gaining -5% Dodge and Resilience against Spirits
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits


Lambent Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5 to the roll result of wielder's Treasure rolls at the end of battle as an effect that cannot cause the roll total to increase past 100, grants the abilities:
Lambent Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

Radiant Shuffle Deck- (Weapon, Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10 to the roll result of wielder's Treasure rolls at the end of battle as an effect that cannot cause the roll total to increase past 100,, grants the abilities:
Radiant Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

3 1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


"Eliminated in the First Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival on Seirei"
'Won the Third Ruin Shuffle Tournament of the Dreaming Moon Festival on Seirei'



The Roulette Master
2 Fame

Fundamentally Weaker- (Passive Ability, Curse) Possessor's Base STR is reduced by 1, possessor's STR is halved
Lasts 20 Battles

Roulette Master Minus- (Passive Ability, Unfettered One) Whenever possessor's values associated with possessor's 'Roulette Master' ability are re-determined by possessor's 'Roulette Master' ability, after the initial allotment of values, five additional points are randomly removed from those values.

Weaver of Tales- (Passive Ability, Bard) +500 MIN, Possessor's buffs that increase stats do so by an additional 300 points, to a max of 3,000 additional points across all stackings on any individual

Keyring of Spiritual Potential- (Weapon, Keyring, Light, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Melee Attack, +1 Base SPI, +50,000 SPI, +500,000 MP, wielder's attacks deal 5,000 SPI Damage, wielder's summons gain +5,000 SPI and +500,000 MP

2 1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)

"Contributed a Tale to the Dreaming Moon Festival on Seirei"
"Caused Mass Panic In Clavia Due to Dropping a Rapping Moon-Head on the City, and Narrowly Avoiding Causing Utter Catastrophe Through Sheer Luck on Seirei"
"Disqualified and Banned From the Dreaming Moon Festival's 'Songs For The Moon' Event on Seirei"
"Eliminated in the Second Round of the First Ruin Shuffle Tournament of the Dreaming Moon Festival on Seirei"



Roy Selim
-1 Vial of Illness and Misfortune- (Consumable, Lethal Item, Darkness, 1 Charge, 210,000 Gold) Inflicts Diseased, Hexed, and Hexed: Ill Fortune

1 Fame

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Banishing Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Basic Spirit-Banishing Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits, and may remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds
Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits
Spiritual Assault-Repelling Mantra- (Technique Ability, Shrine Maiden) Possessor may spend an action to provide possessor's side of battle with a non-stacking +10,000 Defense against Spirits as an effect that lasts until possessor's first action of the next round
Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits

Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned



'Provided Auran Conta the Means To Inflict Illness and Misfortune In His Misguided Quest For Revenge on Seriei'
'Eliminated in the Second Round of the Third Ruin Shuffle Tournament During the Dreaming Moon Festival'
'Set a Storm of Dark Magics Upon the Dreaming Moon Festival, Killing Many and Raising them as Revenants on Seirei'
'Responsible for the Early Cancellation of the Dreaming Moon Festival on Seirei'
'Wanted for Mass Murder, Revenant-Creation, and Unsanctioned Mass-Summoning of Dangerous Entities in the Clavia Province of Seirei'



Ryuutarou
3 Fame
4 Chef Bonus Weeks
1 Diplomat Bonus Week

313,345,000 Gold

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Chef's Conflict-Calming Culinary Confrontation- (Technique Ability, Chef) Possessor may use 'Chef's Conflict-Calming Culinary Confrontation' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, this action may be used as a pre-emptive counter to an offensive action that may only target the source of said offensive action (with all other hits from said Consumable being lost), if the Consumable is successfully used, there is a (Possessor's Level - Target's Level)% chance that the offensive action is cancelled and the action lost
Festival Food-Stall Frenzy- (Technique Ability, Chef) Possessor may use 'Festival Food-Stall Frenzy' in conjunction with a 'Serve Food' or 'Use an Item' action. If possessor uses a charge of a Food Consumable that targets 5 or more individuals in said action, possessor may choose to immediately use a second charge of the same Food Consumable (being able to choose different targets if so desired) or gain another action (to a maximum of one such extra action per round) that may involve the use of a charge of a Food Consumable that targets 5 or more individuals
Prepare Nightblossom-and-Moonfortune Salad- (Technique Ability, Chef) Possessor may use 'Prepare Nightblossom-and-Moonfortune Salad' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, said Consumable, if its unmodified elements include Earth but not Darkness, gains the element Darkness and the text "+15% Darkness Resistance", said Consumable, if its unmodified elements include Darkness but not Earth, gains the element Earth and the text "+15% Earth Resistance", said Consumable, if its unmodified elements include Earth and Darkness, gains the element Fortune and the text "+15% Fortune Resistance, +7% To Hit, +7% Critical, +7% Dodge, +7% Resilience"
Stunning Food Presentation- (Passive Ability, Chef) Possessor's food consumables may gain '50% inflicts Fatigued: Stunned'
Sushi Maestro- (Passive Ability, Chef) Food Consumables used by Possessor that are Water element or contain the words "Fish", "Seafood" or "Sushi" that provide HP or MP healing or buff stats have said values doubled, to a maximum of (200,000 points for healing or 2,000 points for buffs), possessor may ignore the Resilience of Aquatics below Level 20
Taint-Cleansing Culinary Art- (Technique Ability, Chef) Possessor may use 'Taint-Cleansing Culinary Art' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, said action may not inflict negative status effects or debuffs on its target and may cure any one negative status effect or debuff previously inflicted by a Food consumable on said target

Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success
Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds
Spiritual Assault-Repelling Mantra- (Technique Ability, Shrine Maiden) Possessor may spend an action to provide possessor's side of battle with a non-stacking +10,000 Defense against Spirits as an effect that lasts until possessor's first action of the next round


80 'Little Kotengu'-Breed Chicken Eggs- (Consumable, Food, Water & Air, 6 Charges, 20,000 Gold) +10,000 HP, +200 AGI, +200 to Turn-Order-Determining Stat
80 'Pepper Phoenix'-Breed Chicken Eggs- (Consumable, Food, Fire, 6 Charges, 40,000 Gold) +4,000 to all quantities of Fire damage dealt, +400 SPI
5 Apple Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Earth Element attacks
5 Apricot Fleff- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Heals 100 MP, +50 Damage for Fire Element attacks
Arden Cherry Fleff- (Consumable, Food, Fire & Light, 1 Charge, 100,000 Gold) Target's offensive actions deal an additional 50,000 Fire & Light Damage, Target gains +50,000 Defense against Fire and Light, lasts 4 rounds
Aunt Nardell's Secret Spiced Fleff (Consumable, Food, Earth & Air & Fire, 1 Charge, 100,000 Gold) User or willing target has their HP and MP pools combined, with any effect that would affect either stat affecting the combined pool, lasts 2 rounds
5 Blueberry Fleff- (Consumable, Food, Earth & Water, 1 Charge, 500 Gold) Heals 100 MP, +40 Damage for Earth or Water Element attacks
2 Boxed Mini-Fleff Selection- (Consumable, Food, Earth & Air & Fire & Water, 10 Charges, 50,000 Gold) Heals 5,000 HP and MP and provides a chosen effect from: +5% To Hit, +5% Critical, +5% Dodge, +5% Resilience, 15% Resistance to a chosen Base Element, +5,000 damage to all attacks that include a chosen Base Element, +500 to any one stat, Heals 500 damage to any one chosen stat, +500 Melee Attack, +500 Magical Attack, +500 Ranged Attack. Stacks once per each separate effect this item can produce, with each effect stacking with different effects but not further copies of itself.
Cantan Cardamom Fleff- (Consumable, Food, Air, 1 Charge, 100,000 Gold) Target gains +10% To Hit, +10% Dodge, and +5,000 to turn-order stat for turn-order-determining purposes, lasts 4 rounds
5 Cherry Fleff- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Heals 100 MP, +40 Damage for Earth or Fire Element attacks
5 Chocolate Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 AGI, does not stack
Cinthan Aquaberry Fleff- (Consumable, Food, Water, 1 Charge, 100,000 Gold) Target is cured of one Minor status effect or (one Moderate Status Effect inflicted by a sub-60 source) or (one debuff inflicted by a sub-60 source) at the start of each round, lasts 4 rounds
Dreaming Moon Festival Bedtime Fleff- (Consumable, Food, Air & Water, 1 Charge, 50,000 Gold) -50% Fatigued Resistance, Targets below Level 30 with Fatigued Immunity instead gain 100% Fatigued Resistance
Ebony Garlic- (Comsumable, Food, Earth & Wood & Darkness, 6 Charges, 4,300,000 Gold) +4,300 CON, +43,000 Defense, +43% Resilience, lasts 6 rounds, does not stack
Festival Rum Cocktail Fleff- (Consumable, Food, Darkness & Earth & Water, 1 Charge, 50,000 Gold) +50,000 HP, +500 CON, 5% Inflicts Poison: Drunk
5 Filling Mixed Fruit Fleff- (Consumable, Food, Earth & Water, 1 Charge, 5,000 Gold) Target regenerates 5,000 HP at the start of each round, lasts 5 rounds
Four-Moon-Medley Fleff- (Consumable, Food, Earth & Air & Fire & Water, 1 Charge, 100,000 Gold) User or willing target may gain the elements Earth & Air & Fire & Water and choose to count as being in a Zone of Earth & Air & Fire & Water, lasts 4 rounds
3 Gemroot Radish- (Comsumable, Food, Earth & Crystal (2), 1 Charge, 2,000,000 Gold) +2,000 CON, +20,000 Defense, target gains the element Crystal (2), target's attacks that are solely Earth element may gain the element Crystal (2), lasts 10 rounds, does not stack
5 Grape Fleff- (Consumable, Food, Earth & Acid & Water, 1 Charge, 500 Gold) Heals 100 MP, +50 Damage for Water Element attacks
5 Lemon Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 MP, +50 SPI, does not stack
Lemon Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 SPI
Miracle Fruit Fleff- (Consumable, Food, Magic, 1 Charge, 80,000 Gold) Food and Drink items that naturally Heal or Buff HP instead Heal or Buff MP, Food and Drink items that naturally Heal or Buff MP instead Heal or Buff HP, instances of HP and MP Buffing or Healing are increased by 80,000
5 Mulberry Fleff- (Consumable, Food, Water & Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 MIN, does not stack
5 Orange Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Acid Element attacks
5 Peach Fleff- (Consumable, Food, Earth & Water & Light, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Light Element attacks
5 Pecan Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +50 STR, +50 AGI, +50 SPI
5 Pistachio Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +500 HP, +50 CON
5 Plum Fleff- (Consumable, Food, Earth & Water & Darkness, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Darkness Element attacks
5 Refreshing Mixed Fruit Fleff- (Consumable, Food, Earth & Water, 1 Charge, 5,000 Gold) Target regenerates 5,000 MP at the start of each round, lasts 5 rounds
Special Spiced Honey-Orange Fleff- (Consumable, Food, Acid & Fire & Earth, 1 Charge, 50,000 Gold) Heals 50,000 HP and 50,000 MP, Target gains +1,000 CON and +10,000 damage for Acid Element Attacks
5 Strawberry Fleff- (Consumable, Food, Earth & Fire & Light, 1 Charge, 500 Gold) Heals 100 HP, +40 Damage for Light or Fire Element attacks
40 Tengu's Nose Farm Free-Range Eggs- (Consumable, Food, Fire, 6 Charges, 60,000 Gold) Provides 5% Earth Resistance, 5% Entombed Resistance and 5% Minor Status Effect Resistance for 5 rounds, +600 AGI
Thousandfold Onion- (Comsumable, Food, Earth & Light, 1,000 Charges, 7,000,000 Gold) +1,000 STR, +1,000 AGI, +1,000 SPI, +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, stacks 100 times, lasts 1,000 rounds
Vernal Mango Fleff- (Consumable, Food, Fire & Water & Wood, 1 Charge, 100,000 Gold) Target Regenerates 50,000 HP and 100,000 MP at the start of each round, Target may choose to be treated as possessing the element Wood and add the element Wood to their actions, lasts 4 rounds

Barley of Beneficent Salutary Splendour- (Item, Antiquity, Life & Earth, 10,000,000 Gold)
Raw Moonstone Rice (Vernat)- (Item, Antiquity, Earth & Wood, 5,000,000 Gold)
3 Raw Quartzshell Rice- (Item, Antiquity, Earth, 1,600,000 Gold)


Secret Formula- Chocolate Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Chocolate
Produces:
Chocolate Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 AGI

Secret Formula- Lemon Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Lemon
Produces:
Lemon Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 SPI

Secret Formula- Orange Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Chocolate
Produces:
Orange Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 CON

Secret Formula- Chocolate Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Chocolate
Produces:
Chocolate Magic Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 AGI

Secret Formula- Lemon Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Lemon
Produces:
Lemon Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 SPI

Secret Formula- Orange Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Orange
Produces:
Orange Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 CON

Secret Formula- Chocolate Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Chocolate
Produces:
10 Chocolate Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 AGI, does not stack

Secret Formula- Lemon Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Lemon
Produces:
10 Lemon Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 MP, +50 SPI, does not stack

Secret Formula- Pecan Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Pecans
Produces:
10 Pecan Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +50 STR, +50 AGI, +50 SPI

Secret Formula- Pistachio Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Pistachios
Produces:
10 Pistachio Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +500 HP, +50 CON

Secret Formula- Mulberry Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Mulberry
Produces:
10 Mulberry Fleff- (Consumable, Food, Water & Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 MIN, does not stack



'Baked Fleff with Aunt Nardell in The Dreaming Moon Festival on Seirei'
'Known as an Excellent Street Food Vendor by the Wealthy and Common Folk Alike in Clavia on Seirei'
'Is Renowned Across Impara For His Ramen on Seirei'
'Convinced Parvia Misceor to Try Joining the Battle Arena (Or, Failing That, Joining Up as his Servant) During the Dreaming Moon Festival on Seirei'



The Silent One
-2,000,000 Gold

Platypus Venom-Spur- (Passive Ability, Beastmaster) If possessor is an Animal and is in 'Form of Platypus' stance, possessor's Melee Attacks gain '30% Inflicts Poison', '30% Inflicts Pain' and inflict a debuff that provides 30% Pain Weakness

Form of Key- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor may gain the subtype Key and treat opponents that are Large Structures as having 5% less Resilience
Skinwalker- (Passive/Active Ability, Flux Baron) Possessor gains a Form Index, which possesses a Form Capacity of 1, Possessor may, at the end of a battle in which possessor killed at least one non-summon of a type of enemy that is possessor's level or lower that is normally fightable for drops on the Enemy List for drops that successfully drops XP for possessor, select one such enemy to place in possessor's Form Index, with newly selected entries being able to override previous entries should possessor desire such, Possessor may spend an action to transform into an entity from possessor's Form Index, with the resulting transformation gaining the subtype Shapeshifter if it does not naturally possess such

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking
Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level
Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits


Orange Fruit from the Seed Rains
Squishy Fruit From The Seed Rains

Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned




Taran Cloudtalker
-100,000 Gold

Curse of Gold Evasion- (Passive Ability, Curse) 50% Possessor obtains no Gold from Arena Matches, lasts 50 battles (Duration/text subject to change)

"Eliminated in the Dramatic First Round of the First Ruin Shuffle Tournament in the Dreaming Moon Festival on Seirei"



Tia
1 Fame

"Known as an Overzealous Vigilante in Clavia on Seirei"
"Rumoured to Eat Bad Children on Seirei"



TSG
-1 Wanderer's Glass Walking Stick
-*|-|@/\/|} ()|# §(_)<{-} Rust/Rot/Destruction/Terror/Joy (Haha)/Wounds

1 Fame

Legendary Gambler- (Passive Ability, Gambler) Possessor may count Gambler abilities as Living Legend abilities (including for prerequisite purposes) and may count Living Legend abilities as Gambler abilities (including for prerequisite purposes)

SOMETHING SPECIAL from managing to not only win but hit the (ridiculously low) target dead-on in that one Ruin Shuffle game involving Orlue
Law-Oyster of the Drowned World of Chaagrash-Neyr

*Amalyr Clavis' Lost Keyring- (Weapon, Keyring, Light & Darkness, 340,000,000 Gold) +340,000 Magical Attack, +340,000 SPI, Pierces 170,000 Defense, Pierces 17,000 Defense Against Stat Damage, wielder's summons gain +30,000 to all stats, this item possesses a Captured Spirits List with a maximum capacity of 8, wielder may spend an action to replicate an ability held by an entity from this item's Captured Spirits List as if said entity is performing said ability, wielder may spend an action to remove one target non-unique Spirit that is normally fightable for drops on the Enemy List that is below 50% Max HP, with the removal chance starting at 5% and increasing by +5% for each Binder ability possessed by user and every additional 5% below 50% Max HP the target's HP is, with this removal being stopped by Vanished Resistance or Immunity; upon successful removal of a target, said target is added to this item's Captured Spirits List, user may spend an action to summon or unsummon an entity from this item's Captured Spirits List (with no more than 1 instance of each entity, regardless of status, being able to be present in a thread at one time), with summons summoned through this item that are unsummoned retaining status effects, buffs, debuffs and HP and MP values at their point of being unsummoned until the end of the thread; this item may be able to add unique Spirits to its Captured Spirits List in Player Quests, Mod-Run Quests or Official Quests
Captured Spirits List-
Nine-Tailed Kitsune (This entity possesses a natural subtype of 'Spirit', counts as possessing the name 'Noveda', possesses an additional +2,000,000 HP and MP, possesses an additional +10,000 to base listed stats, possesses an additional +30,000 to listed damage values and begins each thread afflicted with an instance of Insanity)
Great Wolf Kami (This entity counts as possessing the name 'Celeriden', possessess an additional +2,000,000 HP and MP, possesses an additional +10,000 to STR, CON, MIN and SPI, possesses an additional +20,000 AGI, possesses an addtional +20,000 to listed damage values and begins each thread afflicted with an instance of Insanity)
Butterflies of the First Fire (This entity counts as possessing the name 'Aligni', possesses an additional +1,000,000 HP and +2,000,000 MP, possesses an additional +20,000 AGI and SPI, possesses an additional +20,000 to listed damage values and begins each thread afflicted with an instance of Insanity)

*The Primrose Path- (Weapon, Whip, Wood & Destruction, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 STR, +200,000 AGI, 200% To Hit, 150% Critical, Wielder gains +5% Critical, +5% To Hit, +200,000 additional damage, +50% to the infliction chance of Minor Status Effects inflicted by possessor and +20% to the infliction chance of Moderate Status Effects inflicted by wielder for each buff and positive status effect on wielder's target (with the target with the largest combined total of buffs and positive status effects being used for the purpose of calculation for the purpose of actions that hit multiple targets)

*Reality Bauble 16 of 200

Stones of the Distant Moons- (Accessory, Ioun Stone, Earth & Air & Fire & Water & Wood & Sonic & Light & Ice & Life & Crystal (2) & Metal & Flux & Darkness & Illusion, 400,000,000 Gold) +400,000 Magical Attack +400,000 SPI, +400,000 MIN, +4,000,000 MP as a non-stacking bonus, +40,000 Defense Against SPI Damage, +40,000 Defense Against MIN Damage, Wielder gains Earth, Air, Fire and Water Immunity against sources below wielder's Level, 60% Earth Resistance, 60% Air Resistance, 60% Fire Resistance, 60% Water Resistance, 60% Wood Resistance, 60% Sonic Resistance, 60% Light Resistance, 60% Ice Resistance, 40% Life Resistance, 40% Crystal (2) Resistance, 40% Metal Resistance, 40% Flux Resistance, 40% Darkness Resistance, 40% Illusion Resistance

3 1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)
'4'- (Item, Antiquity, Numerals, 444,444,444 Gold)

Ancient, Pre-Cataclysm-Era Scroll Detailing Methods of Binding and Enslaving Spirits- (Item, Antiquity, Light & Darkness & Aether & Warding, 450,000,000 Gold)



Ebony Shuffle Deck- (Weapon, Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5% Treasure Drop Chance at end of battle, grants the abilities:
Ebony Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

"Inadvertantly Helped Further Empower Ruin Shuffle on Serei"
"Lost to Kit in the Final Round of the Second Ruin Shuffle Tournament During the Dreaming Moon Festival on Seirei"



Vashna
-167,400,000 Gold
4 Fame

Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

Cintho-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Water & Flux for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has

2 Dreaming Moon Festival Special Edition Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 1,000,000 Gold) May deal 70,000 Flat Damage of any combination of Earth, Air, Fire, Water and/or Light element to to up to 20 targets, 10% may inflict (Entombed if Earth element damage dealt, Suffocation if Air damage dealt, Burning if Fire damage dealt, Drowning if Water damage dealt, Awestruck if Light damage dealt), 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets
2 Arden-Moondust Firework: 'Blazing Globe'- (Consumable, Lethal Item, Fire & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Fire & Light element Damage on up to 20 targets, 30% inflicts Burning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Arden-Moondust Firework: 'Brilliant Corona'- (Consumable, Lethal Item, Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Fire & Light element Damage on up to 20 targets, 50% inflicts Awestruck, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets
2 Canta-Moondust Firework: 'Hurricane Spiral'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Air & Light element Damage on up to 20 targets, 30% inflicts Suffocation, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Canta-Moondust Firework: 'Singing Wind'- (Consumable, Lethal Item, Sonic & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Sonic & Light element Damage on up to 20 targets, 50% inflicts Suffocation: Sonic Assault, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets
2 Cintho-Moondust Firework: 'Shining Rain'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Water & Light element Damage on up to 20 targets, 30% inflicts Drowning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Cintho-Moondust Firework: 'Snowbloom'- (Consumable, Lethal Item, Ice & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Ice & Light element Damage on up to 20 targets, 50% inflicts Frozen, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets
2 Vernat-Moondust Firework: 'Skyquake'- (Consumable, Lethal Item, Earth & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Earth & Light element Damage on up to 20 targets, 30% inflicts Entombed, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets
2 Vernat-Moondust Firework: 'Petal Storm'- (Consumable, Lethal Item, Wood & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Wood & Light element Damage on up to 20 targets, 50% inflicts Entombed: Overgrown, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Bag of Moonstone Dust (Arden)- (Consumable, Enchanted Item, Fire & Light, 5 Charges, 2,600,000 Gold) Target's next action becomes solely Fire, Light or Fire & Light element, gains +15% Critical and deals +50,000 additional damage, does not stack
Bag of Moonstone Dust (Canta)- (Consumable, Enchanted Item, Air & Sonic, 5 Charges, 2,600,000 Gold) Target regenerates 150,000 MP, target's next action becomes solely Air, Sonic or Air & Sonic element, target also gains +15% Dodge as an effect that lasts 1 round, does not stack
Bag of Moonstone Dust (Cintho)- (Consumable, Enchanted Item, Water & Ice, 5 Charges, 2,600,000 Gold) Target's next action becomes solely Water, Ice or Water & Ice element and gains +15% To Hit, target also gains +50,000 Defense as an effect that lasts 1 round, does not stack
Bag of Moonstone Dust (Vernat) (Consumable, Enchanted Item, Earth & Wood, 5 Charges, 2,600,000 Gold) Target regenerates 150,000 HP, target's next action becomes solely Earth, Wood or Earth & Wood element, target also gains +15% Resistance as an effect that lasts 1 round, does not stack

Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Fire, Light or Fire & Light element, gains +25% Critical (with said Critical bonus not stacking across items), and gains +100,000 to a single attack bonus type (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items), does not stack, lasts 5 rounds
Moonstone of Canta- (Consumable, Enchanted Item, Air & Sonic, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Air, Sonic or Air & Sonic element, gains +25% Dodge (with said Dodge bonus not stacking across items), and gains 'weilder Regenerates 250,000 MP at the start of each round with this effect stacking on a max of two items', does not stack, lasts 5 rounds
Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water, Ice or Water & Ice element, gains +25% To Hit (with said To Hit bonus not stacking across items), and gains +100,000 Defense (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items), does not stack, lasts 5 rounds
Moonstone of Vernat- (Consumable, Enchanted Item, Earth & Wood, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Earth, Wood or Earth & Wood element, gains +25% Resilience (with said Resilience bonus not stacking across items), and gains 'weilder Regenerates 250,000 HP at the start of each round with this effect stacking on a max of two items', does not stack, lasts 5 rounds

Moonstone Box (Medium)- (Accessory, Container, Magic & Moon, 1,000,000 Gold) Weilder gains 2 additional Consumable slots that may only be filled by Consumables whose names include the word 'Moonstone'.

Pouch of Moonstone Shards- (Item, Antiquity, Earth & Wood & Air & Sonic & Fire & Light & Water & Acid, 5,000,000 Gold)

*Nonpresent, Radiating, Fate-Glitching Moonstone of [Undefined]- (Consumable, Enchanted Item, Null & Atomic & Fate, Unlimited Charges, 35,050,013 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Null, Atomic and Fate element, may have its To Hit, Critical, Dodge and/or Resilience bonus set to 0%, may, at the start of each round, inflict an instance of Poison: Irradiated on up to 5 allies with all instances of stat damage counting as Null element damage instead of Technology and the additional text 'This status effect does not possess the normal chance of wearing off every round as a Minor Status Effect', permits escape from random quests at the start of the round after it is used, may be used to open a gate to Echo Providence as an RP effect, 50% does not work

3 Washbasin- (Item, Antiquity, Physical & Water, 800 Gold)


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


Had His Moment- (Passive Ability, Curse) Possessor may not take advantage of Worshipper Benefits named 'Fated Moment' or add 'Fate Counters' to said ability.
Lasts 100 Battles

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped

Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance


'Created an Awe-Inspiring 'Fireworks' Display During the Dreaming Moon Festival on Seirei'
'Forged a Closer Connection Between Clavia and the Moon of Vernat on Seirei'
'Created the Potential for a Future Seventh Moon of Seirei Based on Null, Atomic and Fate'
'Expanded the Cinis Atomos Spirit World Area into the Sornulmos Anomalous Territory on Seirei'
'Set the Sornulmos Anomalous Territory as the Possible Centre of a Potential Future Moon's Influence on Seirei'


Giselle
The maid gets a thing!

Prurient PR Promotion-Posing!- Possessor's actions that inflict Charm have their chance of inflicting said status effect increased by 30%, possessor may choose to have possessor's actions that possess a greater than 100% chance of inflicting Charm instead Inflict said instance of Charm and gain the element Glitz, possessor, upon entering this stance, chooses one ally and provides said ally +10 Fame and allows said ally to additionally count as the source of instances of Charm inflicted by possessor, Stance Ability




Vrishni
-9,000,000 Gold
2 Fame

Weaver of Tales- (Passive Ability, Bard) +500 MIN, Possessor's buffs that increase stats do so by an additional 300 points, to a max of 3,000 additional points across all stackings on any individual

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Unorthodox Instrument Proficiency: Fire- (Passive Ability, Musician) Possessor may treat equipped Weapons with 'Fire', 'Flame' or 'Lantern' in their name as possessing the subtype Instrument

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance
Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits
Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits

Nimbyssus Scarf- (Accessory, Scarf, Air, 20,000,000 Gold) 30% Earth Resistance, 30% Entombed Resistance, +20,000 AGI, +20,000 to wielder's turn-order-determining stat sum for turn-order purposes as a non-stacking effect, these bonuses become +40,000 AGI and +40,000 to wielder's turn-order-determining stat sum if wielder is in a Zone of Air, if wielder is in a Zone of Air, offensive actions that target wielder have a 50% chance of moving wielder to the back row if weilder is in the front row, wielder may, as an RP effect, choose to become weightless for short periods of time
Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

An Elegy For Summer- (Spell, Bardic Music, Fire & Energy & Ice, 7,700 MP, 7,700,000 Gold) -500 to all stats per round (to a maximum of -2,500), -10% Ice Resistance (to a maximum of -50%), quantities of Fire damage dealt by targets are reduced by an additional 10,000 per round (to a maximum reduction of 50,000), targets no longer count as having cast Call Unto Seasons: Summer, 1 hit against 5, only affects Fire and Energy element targets, lasts for as many turns as caster does nothing except maintain the spell for no MP cost


Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned



'Came Second in the Dreaming Moon Festival's 'Songs For The Moon' First Round on Seirei'
'Impressed The Judges of the Dreaming Moon Festival's 'Songs For The Moon' Event on Seirei'
'Contributed a Tale to the Dreaming Moon Festival'

Ardy
-10 Levels

Upon reaching 39 (contingent upon approval from Gad):
Armoured Raiment of the Rosebay Fields- Possessor gains +500,000 HP, +15,000 Defense, +15,000 Defense Against Fire, +15,000 Defense Against Metal, +15,000 Defense Against Light, 50% Fire Resistance, 50% Metal Resistance, and 50% Light Resistance





Zweirugi
Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so

Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance


Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing

Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned





Archimedes
-Sandwich of Financial Calamity

Boxed Fate: Cascading Commercial Calamity II (Permanent Consumable, Other: Cursed Item, 1 Charge, Fate & Wealth, 500,000,000 Gold) Target individual below Level 60 loses all possessed Gold, loses the elements Wealth and/or Commerce if they possess such, and gains the ability 'Cascading Commercial Calamity', this consumable may not be replicated or have its charges preserved by individuals below Level 100

Very Fancy Ribbon- (Accessory, Hat, Warding, 30,000,000 Gold) Possessor may choose one Minor Status Effect at the start of the thread and gain Immunity to it




Lili
1 Fame

Send In The (Daemon) Clowns!- (Passive Ability, Puppet Master) Possessor may choose to be able to have possessor's summons that are Daemons count as possessing the ability 'Clown' and gain the name "<Entity Name>-Clown" or count as additionally possessing the name "Clown"

'Caused Weird and Spooky Clown Antics During the Dreaming Moon Festival On Seirei'
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: New Items

Hopefully In-Stock

Mulberry- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 MIN
Black Ink- (Item, Material, Darkness & Water, 200 Gold


Uniques

*Abandoned Prototype Fireworks Festival Finale Bundle "Crown Jewels of the Four Moons"- (Consumable, Lethal Item, Earth & Wood & Fire & Light & Air & Sonic & Water & Ice, Unlimited Charges, 80,000,000 Gold) Deals 1,000,000 Flat Damage of any combination of the elements Earth, Wood, Fire, Light, Air, Sonic, Water and Ice, 200/(Number of status effects chosen)% inflicts Entombed, Suffocation: Verdant Air, Burning, Awestruck, Suffocation, Suffocation: Sonic Assault, Drowning and/or Frozen, may gain 1 hit against 15 and deal 1/3 damage, 50% gains an additional hit against user (with the same status effects chosen with their respective infliction values), 50% fails to work, 50% causes a roll on the Crown Jewels of the Four Moons Explosions Table, 20% after use this item may no longer be used in the same thread, this item automatically repeats its charge-use against its targets at the start of each round if no other item has repeated charge use against such targets at such times, with all random variables re-rolled for such repeat usages

*Abandoned Prototype Fireworks Festival Finale Bundle "The Red Magister"- (Consumable, Lethal Item, Fire, Unlimited Charges, 10,000,000 Gold) Deals 500,000 Fire Damage, may gain 1 hit against 15 and deal 1/3 damage, 50% gains an additional hit against user, 50% fails to work, 50% causes a roll on the Red Magister Explosions Table, 20% after use this item may no longer be used in the same thread, this item automatically repeats its charge-use against its targets at the start of each round if no other item has repeated charge use against such targets at such times, with all random variables re-rolled for such repeat usages

*Amalyr Clavis' Lost Keyring- (Weapon, Keyring, Light & Darkness, 340,000,000 Gold) +340,000 Magical Attack, +340,000 SPI, Pierces 170,000 Defense, Pierces 17,000 Defense Against Stat Damage, wielder's summons gain +30,000 to all stats, this item possesses a Captured Spirits List with a maximum capacity of 8, wielder may spend an action to replicate an ability held by an entity from this item's Captured Spirits List as if said entity is performing said ability, wielder may spend an action to remove one target non-unique Spirit that is normally fightable for drops on the Enemy List that is below 50% Max HP, with the removal chance starting at 5% and increasing by +5% for each Binder ability possessed by user and every additional 5% below 50% Max HP the target's HP is, with this removal being stopped by Vanished Resistance or Immunity; upon successful removal of a target, said target is added to this item's Captured Spirits List, user may spend an action to summon or unsummon an entity from this item's Captured Spirits List (with no more than 1 instance of each entity, regardless of status, being able to be present in a thread at one time), with summons summoned through this item that are unsummoned retaining status effects, buffs, debuffs and HP and MP values at their point of being unsummoned until the end of the thread; this item may be able to add unique Spirits to its Captured Spirits List in Player Quests, Mod-Run Quests or Official Quests
Captured Spirits List-
Nine-Tailed Kitsune (This entity possesses a natural subtype of 'Spirit', counts as possessing the name 'Noveda', possesses an additional +2,000,000 HP and MP, possesses an additional +10,000 to base listed stats, possesses an additional +30,000 to listed damage values and begins each thread afflicted with an instance of Insanity)
Great Wolf Kami (This entity counts as possessing the name 'Celeriden', possessess an additional +2,000,000 HP and MP, possesses an additional +10,000 to STR, CON, MIN and SPI, possesses an additional +20,000 AGI, possesses an addtional +20,000 to listed damage values and begins each thread afflicted with an instance of Insanity)
Butterflies of the First Fire (This entity counts as possessing the name 'Aligni', possesses an additional +1,000,000 HP and +2,000,000 MP, possesses an additional +20,000 AGI and SPI, possesses an additional +20,000 to listed damage values and begins each thread afflicted with an instance of Insanity)

*Nonpresent, Radiating, Fate-Glitching Moonstone of [Undefined]- (Consumable, Enchanted Item, Null & Atomic & Fate, Unlimited Charges, 35,050,013 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Null, Atomic and Fate element, may have its To Hit, Critical, Dodge and/or Resilience bonus set to 0%, may, at the start of each round, inflict an instance of Poison: Irradiated on up to 5 allies with all instances of stat damage counting as Null element damage instead of Technology and the additional text 'This status effect does not possess the normal chance of wearing off every round as a Minor Status Effect', permits escape from random quests at the start of the round after it is used, may be used to open a gate to Echo Providence as an RP effect, 50% does not work

*The Primrose Path- (Weapon, Whip, Wood & Destruction, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 STR, +200,000 AGI, 200% To Hit, 150% Critical, Wielder gains +5% Critical, +5% To Hit, +200,000 additional damage, +50% to the infliction chance of Minor Status Effects inflicted by possessor and +20% to the infliction chance of Moderate Status Effects inflicted by wielder for each buff and positive status effect on wielder's target (with the target with the largest combined total of buffs and positive status effects being used for the purpose of calculation for the purpose of actions that hit multiple targets)


Weapons

Lion of the Deluge- (Weapon, Deadly Item: Bladecane, Physical & Water, 8,000,000 Gold) 50% Critical, +8,000 Melee Attack, +8,000 Magical Attack, +8,000 Defense Against Water, +8,000 Defense Against Animals, 30% Water Resistance, inflicts Confusion: Fear on targets if weilder is in a Zone of Water


Ebony Shuffle Deck- (Weapon, Book: Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5% Treasure Drop Chance at end of battle, grants the abilities:
Ebony Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Ebony Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

Golden Shuffle Deck- (Weapon, Book: Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Gold found at end of battle, to a max of 5,000,000 additional gold as a non-stacking increase, grants the abilities:
Golden Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Golden Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold

Ivory Shuffle Deck- (Weapon, Book: Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Treasure drop rate, grants the abilities:
Ivory Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Ivory Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold

Lambent Shuffle Deck- (Weapon, Book: Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +5 to the roll result of wielder's Treasure rolls at the end of battle as an effect that cannot cause the roll total to increase past 100, grants the abilities:
Lambent Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Lambent Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold

Radiant Shuffle Deck- (Weapon, Book: Card, Fortune & Wealth, 100,000,000 Gold) +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 Defense against Gold Damage, may Inflict Favored, may Inflict Favored: Good Fortune, 30% may inflict Dissolving: Bankrupt, 30% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10 to the roll result of wielder's Treasure rolls at the end of battle as an effect that cannot cause the roll total to increase past 100,, grants the abilities:
Radiant Heart- 100,000 Damage, Heals, may cure any two Minor or Moderate Status Effect, Removes any all stacked instances of any one debuff from a source below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Spade- 100,000 Damage, this action gains +30% Critical, 10% Inflicts Instant Death on targets below Level 70, Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Diamond- 100,000 Damage or 1,000,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 100,000 MP or 1,000,000 Gold
Radiant Club- 100,000 Damage, 20,000 Defense Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 100,000 MP or 1000,000 Gold

Silver Shuffle Deck- (Weapon, Book: Card, Fortune & Wealth, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, +50,000 Defense against Gold Damage, 15% may inflict Dissolving: Bankrupt, 15% may inflict Dissolving: Caught Within Catastrophic Circumstance, +10% Gold found at end of battle, to a max of 1,000,000 additional gold as a non-stacking increase, grants the abilities:
Silver Heart- 50,000 Damage, Heals, may cure any one Minor or Moderate Status Effect, Removes any one debuff from a source below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Spade- 50,000 Damage, this action gains +15% Critical, 5% Inflicts Instant Death on targets below Level 60, Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Diamond- 50,000 Damage or 500,000 Flat Gold Damage, May Heal Gold Damage (this may not bring target's gold total above their original pre-gold-damage total), Fortune & Wealth, 50,000 MP or 500,000 Gold
Silver Club- 50,000 Damage, Inflicts Fatigued: Stunned, 1 hit against 4, Fortune & Wealth, 50,000 MP or 500,000 Gold


Moonball (Maltius)- (Weapon, Throwing Weapon: Orb, Darkness, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Weilder's 'Ranged Attack' and 'Magical Attack' actions place a debuff on targets that provides -100 to any one stat that stacks 3 times across all instances of this debuff


Pouch of Aeric West's Feathered Darts- (Weapon, Throwing Weapon: Dart, Air, 75,000,000 Gold) +75,000 Ranged Attack, +7,500 AGI, 200% To Hit, +20% Critical, Pierces 7,500 Defense, Pierces 7,500 Defense Against Air, targets gain +20% Air Weakness as an effect that stacks 5 times


Inconvenient Spatula- (Weapon, Tool: Kitchenware, Earth, 800 Gold) +2 Melee Attack, 10% inflicts Pain: Discomfort, 20% inflicts Pain: Discomfort on wielder at the start of each round


Arden-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand: Candle, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +75,000 Magical Attack and the element Fire for 3 rounds

Arden-Moondust-Infused Sparkler- (Weapon, Wand: Candle, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +7,500 Magical Attack and the element Fire for 3 rounds

Canta-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand: Candle, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Air & Sonic for 3 rounds

Canta-Moondust-Infused Sparkler- (Weapon, Wand: Candle, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +5,000 Magical Attack and the element Air for 3 rounds

Cintho-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand: Candle, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Water & Flux for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has

Cintho-Moondust-Infused Sparkler- (Weapon, Wand: Candle, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains a 25% chance of providing an additional +5,000 Magical Attack and the element Water for 3 rounds, with this chance increasing by 5% for each Ocean Prince and Blazing Sultan ability the wielder has

Reusable Sparkler- (Weapon, Wand: Candle, Light, 5,000 Gold) +50 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +500 Magical Attack and the element Fire for 3 rounds

Sparkler- (Weapon, Wand: Candle, Light, 500 Gold) +5 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend and action to do so, this weapon gains an additional +50 Magical Attack and the element Fire for 3 rounds, after which this weapon is destroyed

Vernat-Moonstone-Fragment-Tipped Sparkler- (Weapon, Wand: Candle, Light, 5,000,000 Gold) +5,000 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +50,000 Magical Attack and the elements Earth & Wood for 3 rounds

Vernat-Moondust-Infused Sparkler- (Weapon, Wand: Candle, Light, 500,000 Gold) +500 Magical Attack, if wielder is targeted with a Fire element action or wielder chooses to spend an action to do so, this weapon gains an additional +5,000 Magical Attack and the element Earth for 3 rounds




Armour

Bloodstained, Torn, Previously-Smart Child-Size Clothes- (Armor, Clothing: Casualwear, Darkness, 100 Gold) +1 Defense, 50% provides no Defense bonus each round, 10% Inflicts Confusion: Fear on opponents that are Human or Humanoid and below Level 10


Empowered Felisiter Costume- (Armor, Disguise: Costume, Light & Fortune, 1,777,777 Gold) +1,777 Defense, Wearer's Subtype becomes Spirit, Possessor and possessor's allies gain +77 to all stats, +7% Critical, Resilience, To Hit and Dodge, and are inflicted with Favoured as an effect that does not possess a normal chance of wearing off and persists so long as wearer is alive and in the same battlespace as possessor's allies, if wearer possesses an ally named 'Infelisiter' or who is wearing an armor that is a Disguise with 'Infelisiter' in the name, said ally gains an additional +77 to all stats and an additional +7% Dodge, To Hit, Resilience and Critical so long as wearer is alive, wearer may spend an action to replicate the effect of any ability performable by an entity named 'Felisiter' on the enemy list that is normally fightable for drops, this item additionally possesses the subtype Disguise: Uniform

Empowered Infelisiter Costume- (Armor, Disguise: Costume, Darkness & Fortune, 1,777,777 Gold) +1,777 Defense, Wearer's Subtype becomes Spirit, Possessor's opponents gain -77 to all stats, -7% Critical, Resilience, To Hit and Dodge, and are inflicted with Hexed: Ill Fortune as an effect that does not possess a normal chance of wearing off and persists so long as wearer is alive and in the same battlespace as possessor's allies, if wearer possesses an ally named 'Infelisiter' or who is wearing an armor that is a Disguise with 'Felisiter' in the name, said ally gains an additional +77 to all stats and an additional +7% Dodge, To Hit, Resilience and Critical so long as wearer is alive, wearer may spend an action to replicate the effect of any ability performable by an entity named 'Felisiter' on the enemy list that is normally fightable for drops, this item additionally possesses the subtype Disguise: Uniform

Empowered Kitsune Costume- (Armor, Disguise: Costume, Magic, 1,500,000 Gold) +1,500 Defense, +5% Dodge, +1,400 MIN, +1,100 AGI, 30% Earth Resistance, Entombed Immunity, Wearer's Subtype becomes Shapeshifter, wearer's subtype may, at the beginning of each round, become any one of Human, Shapeshifter, Spirit or Animal, wearer may spend an action to replicate the effect of any ability performable by the Level 21 entity 'Kitsune' from the Enemy List, doing so as though said monster is performing said ability, this item additionally possesses the subtype Disguise: Uniform

Great Tengu Costume- (Armor, Disguise: Costume, Air, 2,600,000 Gold) +2,600 Defense, +260 Defense Against Stat Damage, +2,600 AGI, 40% Earth Resistance, 50% Entombed Resistance, Wearer's Subtype becomes Spirit

Kasa-Obake Costume- (Armor, Disguise: Costume, Darkness, 100,000 Gold) +100 Defense, +200 Defense against damage from effects attached to zones, 10% Water Resistance, Wearer's Subtype becomes Spirit, Wearer's Element becomes Darkness

Kimono of Frozen Mists- (Armor, Disguise: Costume, Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense Against Ice, +12,000 Defense against Darkness, 80% Ice Resistance, 40% Air Resistance, 40% Water Resistance, 15% Earth Resistance, 200% Fire Weakness, Wearer's subtype becomes Spirit, wearer's Element becomes Ice, wearer's subtype may, at the beginning of each round, become Human or Spirit, If in a Zone of Ice, wearer deals 10,000 additional Ice damage, gains +2,500 to all stats, gains Frozen Immunity, gains immunity to effects attached to Zones of Ice from sources below Level 40 and causes counters targeting wearer from sources below Level 40 to gain a 20% chance of failing to successfully target wearer unless its conductor has the ability 'Hunter', 'Tracker', or 'Diviner', wearer may spend an action to replicate the effect of any ability performable by the Level 34 entity 'Yuki Onna' from the Enemy List, doing so as though said entity is performing said ability, this item additionally possesses the subtype Disguise: Uniform

Nekomata Costume- (Armor, Disguise: Costume, Fire, 2,600,000 Gold) +2,600 Defense, 40% Fire Resistance, 30% Darkness Resistance, Wearer's Subtype becomes any one of Shapeshifter, Spirit or Animal, Wearer's Element becomes Fire, this item additionally possesses the subtype Disguise: Uniform

Rapid-Drying Freshwater Tialgae Costume- (Armor, Disguise: Costume, Water, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid & Plant & Aquatic and wearer's element becomes solely Water, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 7, Wearer's Base CON becomes 16, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tialgae Telaria', possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water and no Zones of any other element, possessor may not be healed above 50% Max HP, CON or AGI unless they are in a Zone or Zones of Water and no Zones of any other element

Yuki Onna Costume- (Armor, Disguise: Costume, Ice, 2,600,000 Gold) +2,600 Defense, +2,600 Defense Against Ice, 40% Ice Resistance, 30% Air Resistance, 30% Water Resistance, 30% Fire Weakness, Wearer's Subtype becomes Spirit, Wearer's Element becomes Ice



Arden-Moonstone-Inset Plate- (Armor, Heavy Armor: Plate Armor, Fire & Light, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Fire, +50,000 Defense against Light, +50,000 CON, 70% Resilience, 50% Fire Resistance, 50% Light Resistance, 50% Burning Resistance, 50% Awestruck Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Arden' from the Shop List, this item additionally possesses the subtype Scale Mail

Canta-Moonstone-Inset Plate- (Armor, Heavy Armor: Plate Armor, Air & Sonic, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Air, +50,000 Defense against Sonic, +50,000 CON, 70% Resilience, 50% Air Resistance, 50% Sonic Resistance, 50% Suffocation Resistance, 50% Suffocation: Sonic Assault Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Canta' from the Shop List, this item additionally possesses the subtype Scale Mail

Cintho-Moonstone-Inset Plate- (Armor, Heavy Armor: Plate Armor, Water & Ice, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Water, +50,000 Defense against Ice, +50,000 CON, 70% Resilience, 50% Water Resistance, 50% Ice Resistance, 50% Drowning Resistance, 50% Frozen Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Cintho' from the Shop List, this item additionally possesses the subtype Scale Mail

Moonstone-Socket-Inset Plate- (Armor, Heavy Armor: Plate Armor, Physical, 100,000,000 Gold) +100,000 Defense, +100,000 CON, 90% Resilience, this item provides an additional Consumable slot that may only contain Consumables with 'Moonstone' in the name, should such a Consumable be equipped to this slot this item becomes the Element(s) of said consumable, gains +100,000 Defense against (Element) for each element this item possesses, gains 70% (Element) Resistance for each element this item possesses, gains 70% Resistance against each such element's main corresponding status effect (if the only corresponding elemental status effect available is a sub-status effect, that may be chosen, with any instances of multiple choices being available defaulting to sub-status effects that deal as standard 5% of possessor's Max HP in that element's damage a round), provides an additional +50,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, and provides the ability to allow the wearer to spend an action to replicate the effect of said Consumable, this item additionally possesses the subtype Scale Mail

Vernat-Moonstone-Inset Plate- (Armor, Heavy Armor: Plate Armor, Earth & Wood, 50,000,000 Gold) +50,000 Defense, +50,000 Defense against Earth, +50,000 Defense against Wood, +50,000 CON, 70% Resilience, 50% Earth Resistance, 50% Wood Resistance, 50% Entombed Resistance, 50% Entombed: Overgrown Resistance, this item provides an additional +25,000 Defense as an effect that counts as coming from a different source for per-item attack-caps, wearer may spend an action to replicate the effect of the Consumable 'Moonstone of Arden' from the Shop List, this item additionally possesses the subtype Scale Mail



Accessories

Flame-Containing Prayer Beads- (Accessory, Amulet, Fire & Light, 7,000,000 Gold) +7,000 SPI, +7,000 Defense Against Fire, +700 Defense Against SPI Damage, Wielder's Spirit Magic and Divine Magic spells cost possessor 35,000 less MP to cast and gain the element Fire, Wielder's Spirit Magic and Divine Magic spells may not have their MP costs increased if wielder is in a Zone of Fire

Spirit-Warding Talisman- (Accessory, Amulet, Light & Darkness, 500,000 Gold) +5,000 Defense against Spirits, 10% Spirit Resistance, +500 SPI, Spirits gain -15% To Hit for the purposes of targeting wielder, actions that summon Spirits from sources at least 5 Levels below wielder have a 10% greater chance of failing


Alvthorn Rootpit- (Accessory, Bioaugmentation, Wood & Life, 15,000,000 Gold) Possessor may, on a successful attack, choose to unequip this item and inflict a single target with a debuff named 'Alvthorn Propagation' that may not be removed by sub-40 sources, deals 50,000 Flat Wood damage at the start of each round, inflicts Pain, has a 5*(number of stackings of debuffs named 'Alvthorn Propagation)% chance of inflicting Entombed: Overgrown at the start of each round (to a maximum of once across all instances of said debuff), has a 5*(number of stackings of debuffs named 'Alvthorn Propagation)% chance of inflicting Entombed: Rooted at the start of each round (to a maximum of once across all instances of said debuff), and applies an additional stack of itself on its target at the end of each round, to a maximum stack of 15, this item may not be re-equipped until all instances of said debuff are removed from its target

Scalp-Rooted Bonsai Cherry Tree of Spiritual and Transient Beauty- (Accessory, Bioaugmentation, Light & Wood & Life, 12,000,000 Gold) +12,000 MIN, +12,000 SPI, +120,000 MP as a non-stacking bonus, this item's SPI and MIN bonuses increase by +1,200 for every buff and positive status effect that elapses or wears off possessor, to a maximum of +24,000 each, this item's MP bonus increases by +12,000 for every buff and positive status effect that elapses or wears off possessor, to a maximum of +240,000 MP, possessor's chances of inflicting Charm are increased by 10% for every buff and positive status effect that elapses or wears off possessor, to a maximum of +200%, possessor may choose to remove a single buff or positive status effect from themselves at the start of each round and treat said as having elapsed naturally


Moonstone Box (Medium)- (Accessory, Container, Magic & Moon, 1,000,000 Gold) Weilder gains 2 additional Consumable slots that may only be filled by Consumables whose names include the word 'Moonstone'.


Magatama of the Spiritual and Physical- (Accessory, Crystal, Light & Darkness, 200,000,000 Gold) +200,000 SPI, +200,000 STR, +2,000,000 HP, +2,000,000 MP, Weilder's HP may become based off (25*SPI), Weilder's MP may become based off (25*STR), Weilder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute and, if chosen to do so, Weilder's per-item Melee Attack capping becomes based on Spirit, Weilder's 'Magical Attack' and 'Overdrive' actions may use Strength as their Prime Attribute, and, if chosen to do so, Weilder's per-item Magical Attack capping may become based on Strength, Weilder's per-item Magical Attack and Melee Attack bonus caps become 2* the relevant stat so long as the stat is either Strength or Spirit


Singing Moonstone Earrings- (Accessory, Earwear, Air & Sonic, 10,000,000 Gold) +10,000 MIN, +100,000 MP, +1,000 Defense against MIN Damage, 30% Air Resistance, 30% Sonic Resistance, +10,000 Magical Attack, quantities of Air and Sonic HP, MP and Stat Healing are doubled (to a maximum of 100,000 additional HP or MP healing, and 10,000 additional Stat healing)


Lesser Gauntlets of Vernat- (Accessory, Gauntlets, Earth, 8,000,000 Gold) +8,000 STR, +8,000 CON, +8,000 Melee Attack, 30% Earth Resistance, Weilder's Earth-element items that provide a Melee Attack boost provide an additional 800 points, Weilder's Earth-element items that provide a bonus to stats provide an additional 800 points to said stat(s)


Very Fancy Ribbon- (Accessory, Hat, Warding, 30,000,000 Gold) Possessor may choose one Minor Status Effect at the start of the thread and gain Immunity to it


Stones of the Distant Moons- (Accessory, Ioun Stone, Earth & Air & Fire & Water & Wood & Sonic & Light & Ice & Life & Crystal (2) & Metal & Flux & Darkness & Illusion, 400,000,000 Gold) +400,000 Magical Attack +400,000 SPI, +400,000 MIN, +4,000,000 MP as a non-stacking bonus, +40,000 Defense Against SPI Damage, +40,000 Defense Against MIN Damage, Wielder gains Earth, Air, Fire and Water Immunity against sources below wielder's Level, 60% Earth Resistance, 60% Air Resistance, 60% Fire Resistance, 60% Water Resistance, 60% Wood Resistance, 60% Sonic Resistance, 60% Light Resistance, 60% Ice Resistance, 40% Life Resistance, 40% Crystal (2) Resistance, 40% Metal Resistance, 40% Flux Resistance, 40% Darkness Resistance, 40% Illusion Resistance


Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned


Aqueous Moon Mask- (Accessory, Mask, Water & Ice, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Water, +12,000 Defense against Ice, 50% Water Resistance, 50% Ice Resistance, Instances of Drowning and Frozen (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"

Blazing Moon Mask- (Accessory, Mask, Fire & Light, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Fire, +12,000 Defense against Light, 50% Fire Resistance, 50% Light Resistance, Instances of Burning and Awestruck (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"

Calm Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for its offensive actions to count as being non-offensive against targets below Level 40

Dreaming Moon Mask- (Accessory, Mask, Darkness & Agony, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Agony, 50% Darkness Resistance, 50% Agony Resistance, Instances of Voidstruck and Voidstruck: Endless Torment (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"

Felisiter Mask- (Accessory, Mask, Light & Fortune, 777,777 Gold) +777 Defense, +77 to all stats, +7% Critical, +7% To Hit, +7% Dodge and +7% Resilience

Frowning Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for buffs it casts to have said buffs' stat-value increases instead provide decreases of an equal amount, to a maximum of -5,000 per stack of buffs

Infelisiter Mask- (Accessory, Mask, Darkness & Fortune, 777,777 Gold) Wearer chooses an opponent at the start of battle, said opponent gains -777 Defense, -77 to all stats, -7% Critical, -7% To Hit, -7% Dodge and -7% Resilience

Kitsune Mask- (Accessory, Mask, Magic, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit

Nogitsune Mask- (Accessory, Mask, Darkness, 4,000,000 Gold) +4,000 Defense, +4,000 MIN, +4,000 AGI, 30% Earth Resistance, Wearer may choose at the beginning of a thread to gain the subtype Shapeshifter or Spirit

Singing Moon Mask- (Accessory, Mask, Air & Sonic, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Air, +12,000 Defense against Sonic, 50% Air Resistance, 50% Sonic Resistance, Instances of Suffocation and Suffocation: Sonic Assault (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"

Smiling Vanumotus Mask- (Accessory, Mask, Psychic, 5,000,000 Gold) +500 Defense Against Stat Damage, Wearer may choose for debuffs from sources below Level 40 that target wearer and provide stat-value decreases to instead provide increases of an equal amount, to a maximum of +5,000 per stack of debuffs

Verdant Moon Mask- (Accessory, Mask, Earth & Wood, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Earth, +12,000 Defense against Wood, 50% Earth Resistance, 50% Wood Resistance, Instances of Entombed and Entombed: Overgrown (but not sub-status effects of each) from sources that are either wearer, allies or below Level 60 have their text replaced with "Possessor's HP increases by an amount equal to 5% of possessor's Max HP at the start of every round, with said HP increase being unable to bring possessor above possessor's Max HP"

Wendigo Mask- (Accessory, Mask, Darkness & Air & Ice, 7,000,000 Gold) +7,000 Defense, +250 to all stats for each opponent afflicted with Confusion: Fear (to a maximum of +7,000), 70% inflicts Confusion: Fear on up to 30 targets at the start of each round, Wearer's Subtype becomes Spirit & Horror & Monster, if Level 20 wearer may not be killed by sources below Level 20 for the first 3 rounds of battle, if Level 40 wearer may not be killed by sources below Level 40 for the first 3 rounds of battle


Lesser Sash of Spiritual Calm- (Accessory, Scarf, Light, 10,000,000 Gold) +10,000 SPI, 100% Stat Drain: SPI Drain Resistance, 100% Confusion Resistance, 100% Fatigued: Stress Resistance, 100% Hexed: Haunted Resistance, 100% Pain Resistance, wearer's actions may gain '50% Inflicts Charm: Pacified', buffs that increase wearer's SPI increase it by an additional 100 points as an effect that stacks 10 times across all buffs present on wearer

Nimbyssus Scarf- (Accessory, Scarf, Air, 20,000,000 Gold) 30% Earth Resistance, 30% Entombed Resistance, +20,000 AGI, +20,000 to wielder's turn-order-determining stat sum for turn-order purposes as a non-stacking effect, these bonuses become +40,000 AGI and +40,000 to wielder's turn-order-determining stat sum if wielder is in a Zone of Air, if wielder is in a Zone of Air, offensive actions that target wielder have a 50% chance of moving wielder to the back row if weilder is in the front row, wielder may, as an RP effect, choose to become weightless for short periods of time


Moonstone-Infusion Seal- (Accessory, Upgrade, Magic, 1,000,000 Gold) At the beginning of each battle this is equipped, possessor chooses one Weapon and one Consumable whose name includes 'Moonstone', both items gain an Infusion Count at 0, at the end of each battle in which possessor's side wins in which possessor has both this item and the originally-chosen Weapon and Consumable equipped, both items' Infusion Counts increase by 1; upon reaching and Infusion Count of 100, the Consumable is destroyed and the Weapon gains the permanent Moonstone Infusion <Name of Consumable> that contains the text of the consumable with the following changes: "Target weapon owned by user or a willing ally" becomes "This weapon", "becomes solely <an element/any combination of element>" becomes "becomes solely <an element/any combination of element> chosen at the beginning of battle", and "lasts 5 rounds" is removed


Bracelet of the Four Moons' Exchange- (Accessory, Wristwear, Earth & Air & Fire & Water & Wood & Sonic & Light & Ice & Life & Crystal (2) & Metal & Flux, 80,000,000 Gold) +80,000 Defense, +80,000 Magical Attack, +80,000 Defense Against Earth, +80,000 Defense Against Air, +80,000 Defense Against Fire, +80,000 Defense Against Water, Wielder may, at the start of each action that targets possessor, choose to treat any of wielder's resistances against any four of this item's base, unmodified elements as resistances against any other four of this item's base, unmodified elements, Wielder may, at the start of each of wielder's actions, choose to replace up to four elements of possessor's actions that match any of this item's base, unmodified elements with up to four elements from this item's base, unmodified elements


Spells

An Elegy For Summer- (Spell, Bardic Music, Fire & Energy & Ice, 7,700 MP, 7,700,000 Gold) -500 to all stats per round (to a maximum of -2,500), -10% Ice Resistance (to a maximum of -50%), quantities of Fire damage dealt by targets are reduced by an additional 10,000 per round (to a maximum reduction of 50,000), targets no longer count as having cast Call Unto Seasons: Summer, 1 hit against 5, only affects Fire and Energy element targets, lasts for as many turns as caster does nothing except maintain the spell for no MP cost

Duel of the Sisters of Sorrow and Solace- (Spell, Bardic Music, Light & Darkness & Sonic, 7,000 MP, 8,700,000 Gold) +7,000 Magical Attack, May Inflict or Cure Confusion: Depression, May Inflict or Cure Confusion: Fear, May Inflict or Cure Paralysis, 700 MIN Damage, 700 SPI Damage, 700 CON Damage, May Heal, 1 hit against up to 15, deals 1/2 damage if more than 5 targets are chosen, caster may choose for this spell to affect each target differently


My Rhythm- (Spell, Dance, Psychic & Air, 100,000 MP, 1,000,000 Gold) Caster gains a buff that provides +5,000 AGI and allows possessor to ignore all debuffs from sources below Level 60 that negatively affect possessor's Turn Order stat for Turn Order purposes or cause possessor to treat the Round Number as anything other than the current one


Evistaerite- (Spell, Other: Murder Arts, Physical, 5,000 MP, 5,000,000 Gold) +5,000 Melee Attack, 100% inflicts Wounded: Maimed, Inflicts Blind, Inflicts Confusion on all individuals in battle except caster, this spell may also count as Chaos Magic



Consumables

Arden Bright Roast- (Consumable, Drink, Fire & Light, 1 Charge, 6,000,000 Gold) Inflicts Invigorated, Target gains +25,000 Melee, Magical or Ranged Attack and deals +50,000 additional damage, Target's actions may become solely Fire, Light or Fire & Light element and gain +15% Critical, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'

Cinthonian Iced Cappuccino- (Consumable, Drink, Water & Ice, 1 Charge, 6,000,000 Gold) Heals 60,000 Defense Damage, Inflicts Invigorated, +50,000 Defense, Target's actions may become solely Water, Ice or Water & Ice element and gain +15% To Hit, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'

Crimson Midnight BOOSTER!- (Consumable, Drink, Darkness & Energy, 1 Charge, 350,000 Gold) Heals 10,000 MP, +30,000 MP, +1,000 SPI, +1,000 AGI, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost, Cures Fatigued, 50% Inflicts Poison: Drunk, stacks 3 times


Bag of Moonstone Dust (Arden)- (Consumable, Enchanted Item, Fire & Light, 5 Charges, 2,600,000 Gold) Target's next action becomes solely Fire, Light or Fire & Light element, gains +15% Critical and deals +50,000 additional damage, does not stack

Bag of Moonstone Dust (Canta)- (Consumable, Enchanted Item, Air & Sonic, 5 Charges, 2,600,000 Gold) Target regenerates 150,000 MP, target's next action becomes solely Air, Sonic or Air & Sonic element, target also gains +15% Dodge as an effect that lasts 1 round, does not stack

Bag of Moonstone Dust (Cintho)- (Consumable, Enchanted Item, Water & Ice, 5 Charges, 2,600,000 Gold) Target's next action becomes solely Water, Ice or Water & Ice element and gains +15% To Hit, target also gains +50,000 Defense as an effect that lasts 1 round, does not stack

Bag of Moonstone Dust (Vernat) (Consumable, Enchanted Item, Earth & Wood, 5 Charges, 2,600,000 Gold) Target regenerates 150,000 HP, target's next action becomes solely Earth, Wood or Earth & Wood element, target also gains +15% Resistance as an effect that lasts 1 round, does not stack

Greater Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light & Metal , Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Fire, Light and Metal element, gains +50% Critical (with said Critical bonus not stacking across items), gains +200,000 to a single Attack bonus type and may, at the start of each round, additionally choose up to 5 allies to gain +100,000 to a single Attack bonus type (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds

Greater Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice & Flux, Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Water, Ice and Flux element, gains +50% To Hit (with said To Hit bonus not stacking across items), gains +200,000 Defense and may, at the start of each round, additionally choose up to 5 allies to gain +100,000 Defense (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds

Greater Moonstone of Vernat- (Consumable, Enchanted Item, Earth & Wood & Life, Unlimited Charges, 125,000,000 Gold) Target weapon owned by user or a willing ally becomes solely any combination of Earth, Wood and Life element, gains +50% Resilience (with said Resilience bonus not stacking across items), and gains 'weilder Regenerates 500,000 HP at the start of each round and may, at the start of each round, additionally choose up to 5 allies to regenerate 250,000 HP (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items)', does not stack, lasts 5 rounds

Legendary Night- (Consumable, Enchanted Item, Glory & Wonder & Time, 1 Charge, 300,000,000 Gold) Sends events into high-stakes-high-reward drama mode as an RP Effect

Lesser Moonstone of Arden- (Consumable, Enchanted Item, Fire, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Fire element and gains +5% Critical (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds

Lesser Moonstone of Cintho- (Consumable, Enchanted Item, Water, Unlimited Charges, 5,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water element and gains +5% To Hit (with said To Hit bonus not stacking across weapons), does not stack, lasts 5 rounds

Moonstone of Arden- (Consumable, Enchanted Item, Fire & Light, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Fire, Light or Fire & Light element, gains +25% Critical (with said Critical bonus not stacking across items), and gains +100,000 to a single attack bonus type (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items), does not stack, lasts 5 rounds

Moonstone of Canta- (Consumable, Enchanted Item, Air & Sonic, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Air, Sonic or Air & Sonic element, gains +25% Dodge (with said Dodge bonus not stacking across items), and gains 'weilder Regenerates 250,000 MP at the start of each round with this effect stacking on a max of two items', does not stack, lasts 5 rounds

Moonstone of Cintho- (Consumable, Enchanted Item, Water & Ice, Unlimited Charges, 25,000,000 Gold) Target weapon owned by user or a willing ally becomes solely Water, Ice or Water & Ice element, gains +25% To Hit (with said To Hit bonus not stacking across items), and gains +100,000 Defense (with this effect counting as separate for the purpose of per-item caps and stacking on a max of two items), does not stack, lasts 5 rounds

Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation

Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI


'Little Kotengu'-Breed Chicken Eggs- (Consumable, Food, Water & Air, 6 Charges, 20,000 Gold) +10,000 HP, +200 AGI, +200 to Turn-Order-Determining Stat

'Pepper Phoenix'-Breed Chicken Eggs- (Consumable, Food, Fire, 6 Charges, 40,000 Gold) +4,000 to all quantities of Fire damage dealt, +400 SPI

Apple Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Earth Element attacks

Apricot Fleff- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Heals 100 MP, +50 Damage for Fire Element attacks

Arden Cherry Fleff- (Consumable, Food, Fire & Light, 1 Charge, 100,000 Gold) Target's offensive actions deal an additional 50,000 Fire & Light Damage, Target gains +50,000 Defense against Fire and Light, lasts 4 rounds

Aunt Nardell's Secret Spiced Fleff (Consumable, Food, Earth & Air & Fire, 1 Charge, 100,000 Gold) User or willing target has their HP and MP pools combined, with any effect that would affect either stat affecting the combined pool, lasts 2 rounds

Blueberry Fleff- (Consumable, Food, Earth & Water, 1 Charge, 500 Gold) Heals 100 MP, +40 Damage for Earth or Water Element attacks

Boxed Mini-Fleff Selection- (Consumable, Food, Earth & Air & Fire & Water, 10 Charges, 50,000 Gold) Heals 5,000 HP and MP and provides a chosen effect from: +5% To Hit, +5% Critical, +5% Dodge, +5% Resilience, 15% Resistance to a chosen Base Element, +5,000 damage to all attacks that include a chosen Base Element, +500 to any one stat, Heals 500 damage to any one chosen stat, +500 Melee Attack, +500 Magical Attack, +500 Ranged Attack. Stacks once per each separate effect this item can produce, with each effect stacking with different effects but not further copies of itself.

Cantan Cardamom Fleff- (Consumable, Food, Air, 1 Charge, 100,000 Gold) Target gains +10% To Hit, +10% Dodge, and +5,000 to turn-order stat for turn-order-determining purposes, lasts 4 rounds

Cherry Fleff- (Consumable, Food, Earth & Fire, 1 Charge, 500 Gold) Heals 100 MP, +40 Damage for Earth or Fire Element attacks

Chocolate Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 AGI, does not stack

Chocolate Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 AGI

Chocolate Magic Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 AGI

Cinthan Aquaberry Fleff- (Consumable, Food, Water, 1 Charge, 100,000 Gold) Target is cured of one Minor status effect or (one Moderate Status Effect inflicted by a sub-60 source) or (one debuff inflicted by a sub-60 source) at the start of each round, lasts 4 rounds

Dreaming Moon Festival Bedtime Fleff- (Consumable, Food, Air & Water, 1 Charge, 50,000 Gold) -50% Fatigued Resistance, Targets below Level 30 with Fatigued Immunity instead gain 100% Fatigued Resistance

Ebony Garlic- (Comsumable, Food, Earth & Wood & Darkness, 6 Charges, 4,300,000 Gold) +4,300 CON, +43,000 Defense, +43% Resilience, lasts 6 rounds, does not stack

Festival Rum Cocktail Fleff- (Consumable, Food, Darkness & Earth & Water, 1 Charge, 50,000 Gold) +50,000 HP, +500 CON, 5% Inflicts Poison: Drunk

Filling Mixed Fruit Fleff- (Consumable, Food, Earth & Water, 1 Charge, 5,000 Gold) Target regenerates 5,000 HP at the start of each round, lasts 5 rounds

Four-Moon-Medley Fleff- (Consumable, Food, Earth & Air & Fire & Water, 1 Charge, 100,000 Gold) User or willing target may gain the elements Earth & Air & Fire & Water and choose to count as being in a Zone of Earth & Air & Fire & Water, lasts 4 rounds

Gemroot Radish- (Comsumable, Food, Earth & Crystal (2), 1 Charge, 2,000,000 Gold) +2,000 CON, +20,000 Defense, target gains the element Crystal (2), target's attacks that are solely Earth element may gain the element Crystal (2), lasts 10 rounds, does not stack

Grape Fleff- (Consumable, Food, Earth & Acid & Water, 1 Charge, 500 Gold) Heals 100 MP, +50 Damage for Water Element attacks

Lemon Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 MP, +50 SPI, does not stack

Lemon Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 SPI

Lemon Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 SPI

Miracle Fruit Fleff- (Consumable, Food, Magic, 1 Charge, 80,000 Gold) Food and Drink items that naturally Heal or Buff HP instead Heal or Buff MP, Food and Drink items that naturally Heal or Buff MP instead Heal or Buff HP, instances of HP and MP Buffing or Healing are increased by 80,000

Mulberry Fleff- (Consumable, Food, Water & Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 MIN, does not stack

Orange Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Acid Element attacks

Orange Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, at the beginning of the round after this Consumable has been used, user gains +500 CON

Orange Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, at the beginning of the round after this Consumable has been used, user gains +5,000 CON

Peach Fleff- (Consumable, Food, Earth & Water & Light, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Light Element attacks

Pecan Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +50 STR, +50 AGI, +50 SPI

Pistachio Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +500 HP, +50 CON

Plum Fleff- (Consumable, Food, Earth & Water & Darkness, 1 Charge, 500 Gold) Heals 100 HP, +50 Damage for Darkness Element attacks

Refreshing Mixed Fruit Fleff- (Consumable, Food, Earth & Water, 1 Charge, 5,000 Gold) Target regenerates 5,000 MP at the start of each round, lasts 5 rounds

Special Spiced Honey-Orange Fleff- (Consumable, Food, Acid & Fire & Earth, 1 Charge, 50,000 Gold) Heals 50,000 HP and 50,000 MP, Target gains +1,000 CON and +10,000 damage for Acid Element Attacks

Spirit-Touched Bacon- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) Heals 240,000 HP, +240,000 Damage to the next 5 attacks made by user's pets and summons, said attacks may gain the elements Light, Darkness or Light & Darkness

Spirit-Touched Chicken- (Comsumable, Food, Air & Light & Darkness, 5 Charges, 2,000,000 Gold) +200,000 HP, +2,000 AGI, +2,000 CON, +2,000 to turn-order-determining stat for turn-order purposes, target may choose for their turn-order-determining stat to become AGI for 5 rounds

Spirit-Touched Duck- (Comsumable, Food, Water & Light & Darkness, 5 Charges, 3,000,000 Gold) +300,000 MP, +3,000 AGI, +3,000 SPI, +2,000 to turn-order-determining stat for turn-order purposes, target may choose for their turn-order-determining stat to become SPI for 5 rounds

Spirit-Touched Pork Chops- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +2,400 AGI, +2,400 STR, +4,800 additional AGI for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness

Spirit-Touched Pork Belly- (Comsumable, Food, Fire & Light & Darkness, 5 Charges, 2,400,000 Gold) +240,000 HP, +2,400 CON, +2,400 STR, +2,400 additional CON for 5 rounds, target's offensive actions may gain the elements Light, Darkness or Light & Darkness

Strawberry Fleff- (Consumable, Food, Earth & Fire & Light, 1 Charge, 500 Gold) Heals 100 HP, +40 Damage for Light or Fire Element attacks

Tengu's Nose Farm Free-Range Eggs- (Consumable, Food, Fire, 6 Charges, 60,000 Gold) Provides 5% Earth Resistance, 5% Entombed Resistance and 5% Minor Status Effect Resistance for 5 rounds, +600 AGI

Thousandfold Onion- (Comsumable, Food, Earth & Light, 1,000 Charges, 7,000,000 Gold) +1,000 STR, +1,000 AGI, +1,000 SPI, +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, stacks 100 times, lasts 1,000 rounds

Vernal Mango Fleff- (Consumable, Food, Fire & Water & Wood, 1 Charge, 100,000 Gold) Target Regenerates 50,000 HP and 100,000 MP at the start of each round, Target may choose to be treated as possessing the element Wood and add the element Wood to their actions, lasts 4 rounds



Arden-Moondust Firework: 'Blazing Globe'- (Consumable, Lethal Item, Fire & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Fire & Light element Damage on up to 20 targets, 30% inflicts Burning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets

Arden-Moondust Firework: 'Brilliant Corona'- (Consumable, Lethal Item, Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Fire & Light element Damage on up to 20 targets, 50% inflicts Awestruck, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Canta-Moondust Firework: 'Hurricane Spiral'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Air & Light element Damage on up to 20 targets, 30% inflicts Suffocation, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets

Canta-Moondust Firework: 'Singing Wind'- (Consumable, Lethal Item, Sonic & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Sonic & Light element Damage on up to 20 targets, 50% inflicts Suffocation: Sonic Assault, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Cintho-Moondust Firework: 'Shining Rain'- (Consumable, Lethal Item, Air & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Water & Light element Damage on up to 20 targets, 30% inflicts Drowning, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets

Cintho-Moondust Firework: 'Snowbloom'- (Consumable, Lethal Item, Ice & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Ice & Light element Damage on up to 20 targets, 50% inflicts Frozen, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets

Dreaming Moon Festival Special Edition Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 1,000,000 Gold) May deal 70,000 Flat Damage of any combination of Earth, Air, Fire, Water and/or Light element to to up to 20 targets, 10% may inflict (Entombed if Earth element damage dealt, Suffocation if Air damage dealt, Burning if Fire damage dealt, Drowning if Water damage dealt, Awestruck if Light damage dealt), 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

Experimental Moondust Firework "Radiant River"- (Consumable, Lethal Item, Fire & Light & Water, 1 Charge, 5,000,000 Gold) Deals 500,000 Light & Water Damage, 30% Inflicts Awestruck, 30% Inflicts Drowning, 50% fails to work unless user has both the abilities "Radiant Hierophant" and "Ocean Prince" or the ability "Adept Crafter Proficiency"

Spiritually-Infused Fireworks- (Consumable, Lethal Item, Fire & Light, 1 Charge, 70,000 Gold) May deal 70,000 Flat Fire, Light or Fire & Light element Damage to up to 5 targets, 30% may inflict Invigorated and Stat Boost: SPI Boost on up to 5 targets, 30% may inflict Charm: Impressed on up to 5 targets

Vernat-Moondust Firework: 'Skyquake'- (Consumable, Lethal Item, Earth & Light, 1 Charge, 500,000 Gold) May deal 500,000 Flat Earth & Light element Damage on up to 20 targets, 30% inflicts Entombed, 75% inflicts Charm: Impressed, inflicts Invigorated on up to 5 targets

Vernat-Moondust Firework: 'Petal Storm'- (Consumable, Lethal Item, Wood & Light, 1 Charge, 5,000,000 Gold) May deal 5,000,000 Flat Wood & Light element Damage on up to 20 targets, 50% inflicts Entombed: Overgrown, Inflicts Charm: Impressed, inflicts Invigorated on up to 20 targets



Permanent Consumables

Boxed Fate: Cascading Commercial Calamity II (Permanent Consumable, Other: Cursed Item, 1 Charge, Fate & Wealth, 500,000,000 Gold) Target individual below Level 60 loses all possessed Gold, loses the elements Wealth and/or Commerce if they possess such, and gains the ability 'Cascading Commercial Calamity', this consumable may not be replicated or have its charges preserved by individuals below Level 100

Boxed Fate: The Black Unicorn's Woes III- (Permanent Consumable, Cursed Item, Fate & Darkness, 1,000,000,000 Gold) Target individual below Level 80 gains the abilities 'Cruel Fate: The Black Unicorn's Woes', 'Curse of Baleful Healing', 'Curse of Dark Presence', 'Curse of Clinging Ill Fortune', and 'Curse of Magical Malignance', this consumable may not be replicated or have its charges preserved by individuals below Level 100, Has RP Effects

Boxed Fate: The Spreading Ruin III- (Permanent Consumable, Cursed Item, Fate & Agony & Destruction, 1,200,000,000 Gold) Target individual below Level 80 gains the abilities 'Cruel Fate: The Spreading Ruin', this consumable may not be replicated or have its charges preserved by individuals below Level 100, Has RP Effects


Moonstone Socket- (Permanent Consumable, Empowered Item, Magic, 5,000,000 Gold) Gives target weapon the permanent Weapon Upgrade Integrated Moonstone Socket
Weapon Upgrade: Integrated Moonstone Socket- Possessor gains an additional Consumable slot that may only contain Consumables whose name includes 'Moonstone', possessor may choose to have this weapon begin battle as if a charge of said Consumable was used by its possessor to effect this weapon

Spark of Replication- (Permanent Consumable, Empowered Item, Mystic & Dopple, 1 Charge, 222,222,222 Gold) User selects a target non-unique, non-Universe element item with a Gold value of 222,222,222 or lower or target Unique, non-Universe element item with a Gold value of 111,111,111 or lower when using this item, this item becomes a permanent copy of the target item (with copies of Uniques made in this way gaining '(2)' after their name)




Items

'4'- (Item, Antiquity, Numerals, 444,444,444 Gold)
'Collected Children's Stories of Seirei'- (Item, Antiquity, Air & Light & Darkness, 800 Gold)
'Falciem Luca and the Dreaming Moon'- (Item, Antiquity, Light & Darkness, 8,000 Gold)
'The First Spirit Tamers'- (Item, Antiquity, Light & Darkness, 15,000 Gold)
'The Legendary Deeds of Falciem Luca'- (Item, Antiquity, Light & Darkness, 45,000 Gold)
Ancient, Pre-Cataclysm-Era Scroll Detailing Methods of Binding and Enslaving Spirits- (Item, Antiquity, Light & Darkness & Aether & Warding, 450,000,000 Gold)
Barley of Beneficent Salutary Splendour- (Item, Antiquity, Life & Earth, 10,000,000 Gold)
Bottle of the Six Moons of Seirei's Light- (Item, Antiquity, Moon & Earth & Wood & Life & Fire & Light & Metal & Air & Sonic & Crystal & Water & Ice & Flux & Darkness & Agony & Terror & Illusion & Aether & Dream, 240,000,000 Gold)
Box That Once Contained A Terrible Fate- (Item, Antiquity, Fate & Darkness, 5,000,000 Gold)
Copy of Dolan Sera Clavis' Request to Assist in Purifying the Sera Clavis Estate- (Item, Antiquity, Light & Darkness, 5,000 Gold)
Echo of an Ace- (Item, Antiquity, Fortune & Null, 11,111,111 Gold)
Encapsulated Piece of the Silhouette Aetherbell Fields- (Item, Property, Darkness & Aether, 240,000,000 Gold)
Golden Confetti!- (Item, Antiquity, Air, 6,000 Gold)
Handful of 0s- (Item, Antiquity, Null, 0 Gold)
Lio Terr's Fuzzy Antennae- (Item, Antiquity, Air & Darkness, 4,000 Gold)
Pouch of Moonstone Shards- (Item, Antiquity, Earth & Wood & Air & Sonic & Fire & Light & Water & Acid, 5,000,000 Gold)
Raw Moonstone Rice (Vernat)- (Item, Antiquity, Earth & Wood, 5,000,000 Gold)
Raw Quartzshell Rice- (Item, Antiquity, Earth, 1,600,000 Gold)
Washbasin- (Item, Antiquity, Physical & Water, 800 Gold)

1/54 Ruin Shuffle Card- (Bound Item, Item Piece, Devastation, 15,301,315 Gold)

Large Block of Goldgrain Chrysarbor Wood- (Item, Material, Wood & Metal, 7,500,000 Gold)





Altered Existing Items

^%Boxed Fate: Fell to the Corruption I- (Consumable, Enchanted Item, Fate & Corruption, 1 Charge, 30,000,000 Gold) Either immediately or at the beginning of a round of the user's choosing, one target that is either willing or below level 60 becomes Corruption element, has RP effects
^%Boxed Fate: The Warrior's Lament (Consumable, Enchanted Item, Fate & Physical & Darkness, 1 Charge, 40,000,000 Gold) Target individual gains the ability "Cruel Fate: The Warrior's Lament", this consumable may not be replicated or have its charges preserved by individuals below Level 85, Has RP Effects
^%Boxed Fate: Will Contract Ruin Syndrome (Consumable, Enchanted Item, Fate & Agony, 1 Charge, 80,000,000 Gold) Target individual gains the ability "Has Contracted Ruin Syndrome", this consumable may not be replicated or have its charges preserved by individuals below Level 85, Has RP Effects


Becomes

^%Boxed Fate: Fell to the Corruption I- (Permanent Consumable, Cursed Item, Fate & Corruption, 1 Charge, 30,000,000 Gold) Either immediately or at the beginning of a round of the user's choosing, one target that is either willing or below level 60 becomes Corruption element, has RP effects
^%Boxed Fate: The Warrior's Lament (Permanent Consumable, Cursed Item, Fate & Physical & Darkness, 1 Charge, 40,000,000 Gold) Target individual gains the ability "Cruel Fate: The Warrior's Lament", this consumable may not be replicated or have its charges preserved by individuals below Level 85, Has RP Effects
^%Boxed Fate: Will Contract Ruin Syndrome (Permanent Consumable, Cursed Item, Fate & Agony, 1 Charge, 80,000,000 Gold) Target individual gains the ability "Has Contracted Ruin Syndrome", this consumable may not be replicated or have its charges preserved by individuals below Level 85, Has RP Effects
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

[quote="Aeromage"]
New Abilities


Friendship

Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies with the ability or Constant Effect 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage, Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing

Toast of the Town- (Passive Ability, Friendship) Possessor gains +10 Fame, This ability has RP Effects



Blessing

Anti-Distraction Quest-Focus Alarm- (Passive Ability, Blessing) At the start and end of each round, if in a Random Quest, Mini Quest, Random Dungeon or Player Quest, possessor is cured of Confusion and Fatigued: Asleep, as an RP power possessor is informed if a choice or decision would send them off-task or derail their chosen goal in a quest



Curses

Cannot Survive Outside Heavy Armour- (Passive Ability, Curse) Possessor cannot equip non- Heavy Armour, Grand Armour or Power Armour Armor, if possessor does not have one of the aforementioned varieties of Armor equipped (or has an equipped Armor of the appropriate subtype removed or destroyed), possessor is afflicted with Instant Death
(Lasts 50 Battles)

Cascading Commercial Calamity- (Passive Ability, Curse) Possessor loses all Merchant, Coinlord and World Merchant abilities for as long as this Curse is possessed (with these abilities being returned upon this curse being removed), Possessor may not equip any items that possess the elements Wealth or Commerce, all Gold possessor and possessor's allies would gain through any means is divided by 100, and then each piece of Gold is replaced by 1 ‘Pocket Lint’, Has RP Effects

Cruel Fate: The Black Unicorn's Woes- (Passive Ability, Curse) Possessor may not benefit from healing, buffs, or positive status effects provided to possessor from sources that are not possessor, possessor must, for the first action of each round possessor has, perform an action that must target possessor as if possessor was controlled by the opposing side of battle, Has RP Effects

Cruel Fate: The Spreading Ruin- (Passive Ability, Curse) <TO BE CREATED>, Has RP Effects
(This causes a contagious outbreak of Ruin Syndrome, focused on the possessor. It spreads most easily to things of equal or lower level. Given Ruin Syndrome doesn't have a related curse/ability in the Shop, text is currently a bit up in the air)

Curse of Gold Evasion- (Passive Ability, Curse) 50% Possessor obtains no Gold from Arena Matches, lasts 50 battles

Draconic Hayfever- (Passive Ability, Curse) Possessor has a 50% chance per action of having to use 'Dragon's Breath' that action, if possessor takes an action using 'Dragon's Breath', there is a further 50% chance that it may only use the additional effects granted by the ability 'Mucus Breath'

Financially Ruined- (Passive Ability, Curse) User may not gain any gold, possessor's Merchant abilities provide no benefits

Fundamentally Weaker- (Passive Ability, Curse) Possessor's Base STR is reduced by 1, possessor's STR is halved

Had His Moment- (Passive Ability, Curse) Possessor may not take advantage of Worshipper Benefits named 'Fated Moment' or add 'Fate Counters' to said ability.

Has An Orange-and-Violet Vertibloom Growing Out Of Their Back- (Passive Ability, Curse) Possessor's Pets named 'Orange-and-Violet Vertibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Orange-and-Violet Vertibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally

Has a Problematic Somnibloom Growing From Their Head- (Passive Ability, Curse) Possessor's Pets named 'Problematic Somnibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Problematic Somnibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally

Mindborer Bramble In The Brain- (Passive Ability, Curse) Possessor's Pets named 'Mindborer Bramble' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Mindborer Bramble', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally

Mindborer Bramble In The Brain And Also The Nose- (Passive Ability, Curse) Possessor's Pets named 'Mindborer Bramble' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Mindborer Bramble', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally, possessor is afflicted with Impaired: No Sense of Smell at the start of every round

Plagued by Hostile Fire Elementals (Passive Ability, Curse) At the start of each round, each side of battle that opposes possessor is joined by a Fire Element Elemental that is below Level 80 that is normally fightable for drops on the Enemy List, to a maximum of 200 such elementals being present at any one time

Senses Prone To Randomly Tuning Into Other Locations, Planes And Dimensions- (Passive Ability, Curse) At the start of each round, there is a 50% chance that one of the following randomly-chosen effects activates (or deactivates if it is already active): Possessor gains -50% To Hit, Possessor gains no benefit or positive effect (including healing) from (Food or Drink Consumables, actions involving Culinary Arts, and Candy, Yumminess and/or Pleasure-element actions), Possessor may not deny individuals permission to leave battle and treats Dodge-increasing effects on opponents as being twice their value, Possessor gains no benefit from buffs applied to possessor, Possessor gains -50% Dodge, or Possessor may be targeted by opponents in other battlespaces, has RP Effects

Turning Into Rapid-Drying Algae (Passive Ability, Curse) Possessor's Subtype becomes Plant & Aquatic, possessor's AGI is multiplied by .75, possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water

Turning Into Rapid-Drying Freshwater Algae (Passive Ability, Curse) Possessor's Subtype becomes Plant & Aquatic, possessor's AGI is multiplied by .75, possessor loses 5% of possessor's Max HP, CON and AGI each round unless possessor is in a Zone of Water and no Zones of any other element, possessor may not be healed above 50% Max HP, CON or AGI unless they are in a Zone or Zones of Water and no Zones of any other element



Weapon Classes

Bolt From The Blue- (Technique Ability, Archer) Possessor may use 'Bolt From The Blue' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +5,000 Ranged Attack, +5% Critical and -5% Enemy Dodge Chance and may be suspended for up to 10 rounds, gaining +5% Critical and -5% Enemy Dodge Chance for each round it is suspended

Lightning Strikes Twice- (Passive Ability, Archer) Possessor's 'Bolt From The Blue' Technique Ability gains the text "Possessor attacks 2 times"


Unorthodox Instrument Proficiency: Fire- (Passive Ability, Musician) Possessor may treat equipped Weapons with 'Fire', 'Flame' or 'Lantern' in their name as possessing the subtype Instrument


Knowledge of Common Spirits- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Spirits

Spirit-Blunting Passage- (Technique Ability, Scholar) Possessor may use 'Spirit-Warding Passage' in conjunction with a 'Magical Attack'' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +500 Magical Attack against Spirits and inflicts a non-stacking debuff on Spirits that provides -25% Critical.

Spirit-Warding Passage- (Technique Ability, Scholar) Possessor may use 'Spirit-Warding Passage' in conjunction with a 'Magical Attack'' action, so long as no other technique is used and possessor has a Book equipped. Said attack gains +500 Magical Attack against Spirits and inflicts a non-stacking debuff on Spirits that provides -25% To Hit.




Spell Classes

Hazard Screen- (Passive Ability, Abjurer) Whenever possessor casts an Abjuration spell, possessor may, to a max of once per round, attach an non-stacking effect to a Zone, Terrain, or Phantom Terrain that gives all of possessor's allies, including possessor, the ability to ignore one instance of damage, debuff infliction or status effect infliction that comes from a Zone, Terrain or Phantom Terrain or effect attached to said per round


Weaver of Tales- (Passive Ability, Bard) +500 MIN, Possessor's buffs that increase stats do so by an additional 300 points, to a max of 3,000 additional points across all stackings on any individual


Contains a Secondary Light-Spleen- (Passive Ability, Biomancer) Possessor counts as being in an additional Zone of Light; if possessor has two or more Light-element Bioaugmentations equipped, possessor instead counts as being in two additional Zones of Light


Lifeforce-Fuelled Spellboost- (Technique Ability, Channeler) Possessor may use 'Lifeforce-Fuelled Spellbost' in conjunction with a 'Magical Attack' or 'Overdrive' action, so long as no other technique is used. Possessor may spend an amount of HP (to a maximum of #) and provide said action with an amount of additional damage equal to the amount of HP spent


Entry-Level Recruiter for the Seirei Spirit Hunter's Association- (Passive Ability, Commander) Possessor's 'Recruit' actions may optionally affect willing targets without inflicting Charm and provide a version of the 'Recruited' buff without the text "prevents Charm from the buff's source wearing off normally while in place", possessor's 'Recruited' buff gains the text "target counts as possessing the ability 'Member of the Serei Spirit Hunter's Association'"

Rank 1 Recruiter for the Seirei Spirit Hunter's Association- (Passive Ability, Commander) Possessor's 'Recruit' actions that cause targets to count as possessing the ability "Member of the Serei Spirit Hunter's Association" or affect targets that already have said ability have the resulting 'Recruited' buff provide an additional +200 to all stats and grants an additional 5,000 points of HP Healing or MP Healing through actions from individuals with the ability "Member of the Serei Spirit Hunter's Association"

Recruit- (Technique Ability, Commander) Possessor may use 'Recruit' in conjunction with a 'Melee Attack', 'Magical Attack', 'Ranged Attack' or 'Cast A Spell' action so long as no (non-healing) damage is dealt and no other technique is used. Said action gains +5% Charm Infliction chance and, if Charm is successfully inflicted, provides its target with a buff called 'Recruited' that counts as a Leadership effect, moves its target to the source's row formation, prevents Charm from the buff's source wearing off normally while in place, and is removed if its source dies.


Consumed a Fruit of Rhythm (To Limited Effect)- (Passive Ability, Dancer) Possessor may treat spells on possessor's Inherent Spell List as though they possessed the subtype Dance

Werebear Tango- (Passive Ability, Dancer) Possessor may, at the start of each round, choose one ally that is a Shapeshifter to also gain the benefits provided to possessor by possessor's 'Dancing Wearbear' ability, so long as said ally has a name that includes 'Were' or is in a stance whose name includes 'Were' or 'Wereform'


Call Upon Nature Spirits- (Technique Ability, Druid) Possessor may skip a turn to summon 1-10 Plant Spirits or 1-3 Tree Spirits (randomly determined)

Druidic Protection Against Hostile Spirits- (Passive Ability, Druid) Possessor gains +5% Spirit Resistance against non-Unique Spirits that are below Level 60 if possessor possesses a Plant ally, for each additional Plant ally possessed, one of possessor's allies gain a non-stacking +5% Spirit Resistance against non-Unique Spirits that are below Level 60, these bonuses vanish if the corresponding Plant ally is killed or removed from battle


Given An Anti-Vertibloom-Related-Dizziness Treatment By Nole- (Passive Ability, Healer) Possessor's pets whose names include "Vertibloom" may not inflict Confusion: Dizzy on possessor

Proctologist- (Passive Ability, Healer) If possessor is in the Back Row, possessor's chances of curing minor negative status effects or debuffs applied to allies in the Front Row is increased by 30%


Reflexively Creates Mental Enemy Plant-Constructs- (Passive Ability, Mentalist) At the start of each round, possessor summons two Plants normally fightable for drops from the Enemy List that are at least 20 Levels below possessor's Level to the opposing side of battle, summons created by this ability become solely the element Psychic and do not count as being present for the purposes of determining win conditions


Analyse Spiritual Entity- (Technique Ability, Scientist) Possessor scans target Spirit and, if successful, may treat target's Weaknesses as 5% higher and Resistances as 5% lower


Basic Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success

Basic Spirit-Banishing Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Basic Spirit-Banishing Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits, and may remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success

Basic Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to gain +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds

Exploit the Behavioural Patterns of Common Spirits- (Passive Ability, Shrine Maiden) Possessor gains +5% Spirit Resistance, Critical and To Hit against non-Unique Spirits that are below Level 60

Familiar with Spirit-Warding Talismans- (Passive Ability, Shrine Maiden) Possessor gains 1% Spirit Resistance per Amulet, Magic Item, Enchanted Item or Card equipped, to a maximum of 5% Spirit Resistance

Incorrect Spirit-Banishing Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to remove a target Spirit below Level 40 from battle with a (Possessor's Level - Spirit's Level)/2 % chance of success, to a maximum of 1%, with a 10% chance that instead 1-4 (randomly determined) Spirits from the Enemy List below Level 20 are summoned and join the opposing side

Incorrect Spirit-Warding Chant- (Technique Ability, Shrine Maiden) Possessor may spend an action to have a 50% chance of gaining +5% Dodge and Resilience against Spirits below Level 40 as an effect that lasts 5 rounds, with an 50% chance of instead gaining -5% Dodge and Resilience against Spirits

Intuitively Knows When Spirits Are Nearby- (Passive Ability, Shrine Maiden) Possessor is informed if any enemy in the same battlespace possesses the subtype Spirit, and if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit

Knows Many Incorrect Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional -200 Defense Against Spirits and a 5% chance at the start of each round that a Spirit from the Enemy List that is below possessor's level joins the opposing side of battle

Knows Many Rituals to Spiritually Ward Talismans- (Passive Ability, Shrine Maiden) Possessor may treat any equipped Accessories of the subtype Amulet, Broach, Crystal, Glyph, Holy Symbol, Magic Item, Ring, Rune, Seal, Sigil, and Trinket as if its name included "Talisman", said accessories provide an additional +200 Defense Against Spirits

Perform Spirit-Glimpsing Ritual- (Active Ability, Shrine Maiden) Possessor may spend an action to gain a buff that allows possessor to ignore the text of Constant Effects named 'Incorporeal' or 'Fully Disembodied' on targets that both possess the subtype Spirit and are below possessor's level for 2 rounds, with this effect not stacking

Perform Spirit-Sensing Mudra- (Active Ability, Shrine Maiden) Possessor may spend an action to determine if any enemy in the same battlespace possesses the subtype Spirit, possessor may instead choose to determine if the current area of a random quest or random dungeon's encounter tables contain enemies with the subtype Spirit provided no enemies on said tables are above Level 40 or more than double caster's Level

Spirit-Hunting Strike- (Technique Ability, Shrine Maiden) Possessor may use 'Spirit-Hunting Strike' in conjunction with a 'Melee Attack', 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Spirits and gains +5% To Hit against Spirits.

Spiritual Assault-Repelling Mantra- (Technique Ability, Shrine Maiden) Possessor may spend an action to provide possessor's side of battle with a non-stacking +10,000 Defense against Spirits as an effect that lasts until possessor's first action of the next round

Weilder of Spiritual Talismans- (Passive Ability, Shrine Maiden) Possessor's Accessories whose names include "Talisman" gain an additional +5% Dodge against Spirits (to a maximum of 15% across all affected items), +5% Resilience against Spirits (to a maximum of 15% across all affected items) and +500 Defense against Spirits


Steal Actions- (Technique Ability, Thief) Possessor may spend an action to steal an action from a target entity (with a percent chance equal to (Poessessor's Level - Target's Level) of succeeding) provided said target entity still has actions remaining this round, and, if successful, place an action in possessor's Action Vault. Possessor's Action Vault may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Vault and gain an additional action that round.

Double-Grab!- (Passive Ability, Thief) Possessor may, whenever possessor steals form a target, choose to steal twice, with abilities that possess limits to how much possessor may steal having said limits increased by 1



Element Classes

Thunderclap Voice- (Passive Ability, Thunder Czar) Possessor gains Impaired: Mute Immunity, sources below Level 60 may not prevent possessor from taking actions, possessor's actions gain the elements Electrical and Sonic


Ace In The Hole- (Passive Ability, Gambler) Possessor may choose, once per thread, to declare an attack as an automatic Critical

Legendary Gambler- (Passive Ability, Gambler) Possessor may count Gambler abilities as Living Legend abilities (including for prerequisite purposes) and may count Living Legend abilities as Gambler abilities (including for prerequisite purposes)


Sell! Sell! Sell!- (Active Ability, World Merchant) Possessor may spend an action to force an entity to trade an item said individual possesses to possessor provided possessor pays an amount of Gold equal to the item's value (with this amount being modifiable by possessor's Merchant, Coinlord and World Merchant abilities that alter the amount of Gold possessor spends), if used against an entity from the Enemy List that is normally fightable for drops, possessor may instead gain an item from that entity's drops list in this manner, with said entity providing no drops at the end of battle if successful



Entity Classes

Platypus Venom-Spur- (Passive Ability, Beastmaster) If possessor is an Animal and is in 'Form of Platypus' stance, possessor's Melee Attacks gain '30% Inflicts Poison', '30% Inflicts Pain' and inflict a debuff that provides 30% Pain Weakness


Essence Algorithm: Lesser Spirit of the Poison Quagmire- (Passive Ability, Binder) At the beginning of a thread, possessor may choose to become the subtype Spirit, to gain the base stats: STR 12, CON 20, AGI 5, MIN 8, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Lesser Spirit of the Poison Quagmire', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Knows Many Common Types of Spirits- (Passive Ability, Binder) Possessor counts as 3 Levels higher (to a maximum of 99) for the purposes of scanning non-Unique Spirits

Minor Echo of the Weaver of Confluent Forces' Power (Limited, Self-Focused)- (Active Ability, Binder) Possessor may spend an action to choose a willing, allied non-unique target of equal or lower level and remove that target from battle; said target may not be returned to battle so long as this ability is active, possessor, as a Confluent Weaving Effect, gains the Subtypes and Elements possessed by said removed target, gains a bonus to HP, MP and each stat equal to the respective base, unbuffed and non-status-effect-counting values (to a maximum of twice the original values of each of possessor's respective stats) held by the target entity, possessor gains a copy of each of the target entity's abilities that gain the additional text 'this ability is resolved as if a pet or monster was performing said ability' that depend on the same stat as the target entity's Prime Stat unless otherwise stated and count as coming from an entity of the same type as target entity, if possessor dies, is killed, or otherwise considered 'Dead', the target entity's status is also set to 'Dead', possessor may maintain 1 Confluent Weaving Effect at any one time


Carefully Pruned Sprout of the Rootmind- (Passive Ability, Botanist) Possessor gains the subtype Plant, possessor may control the actions of all lower or equal-level Pets of the subtype Plant that possessor is the owner of and summons of the subtype Plant that count possessor as their summoner, possessor's actions and choices may not be controlled through the use of the Ability 'Sprout of the Rootmind' or the Constant Effect 'Contains Sprouts of the Rootmind'

Photodependent and Shade-Intolerant- (Passive Ability, Botanist) Possessor's stats are halved unless (Possessor's Level/10, rounded up) Zones of Light or Chronogeomantic Zones of Day are present, possessor gains +500 to all stats for every additional Zone of Light or Chronogeomantic Zone of Day present, to a maximum of 5 additional Zones, Zones of Darkness and Chronogeomantic Zones of Night present count against the number of Zones of Light and Chronogeomantic Zones of Day present for the purposes of this ability on a 1-to-1 basis, possessor gains 100% Darkness Weakness

Sprout of the Rootmind- (Passive Ability, Botanist) Possessor gains the subtype Plant, possessor may control the actions of all lower or equal-level Plant allies, Possessor's opponents of (the subtype Plant or the Element Wood or Psychic) of greater level to possessor may control possessor's actions and choices

Wreath of Frankincense- (Passive Ability, Botanist) Possessor may choose to have spells cast by possessor that are not Dark Magic, Demon Magic, Forbidden Magic, Necromancy, Rune Magic, Thief Arts or Murder Arts gain the subtype 'Holy Magic' or 'Divine Magic', Possessor's Level is considered to be 5 Levels higher, to a maximum of Level 99, for the purposes of Worshipper Benefits, Possessor's level for the purpose of worshipper benefits may not be reduced by indivduals below Level 40


Mucus Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increaded by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage and gain '50% Inflicts Paralysis: Sticky and Pain: Discomfort'


Form of Key- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor may gain the subtype Key and treat opponents that are Large Structures as having 5% less Resilience

Skinwalker- (Passive/Active Ability, Flux Baron) Possessor gains a Form Index, which possesses a Form Capacity of 1, Possessor may, at the end of a battle in which possessor killed at least one non-summon of a type of enemy that is possessor's level or lower that is normally fightable for drops on the Enemy List for drops that successfully drops XP for possessor, select one such enemy to place in possessor's Form Index, with newly selected entries being able to override previous entries should possessor desire such, Possessor may spend an action to transform into an entity from possessor's Form Index, with the resulting transformation gaining the subtype Shapeshifter if it does not naturally possess such


Sacred Aura- (Passive Ability, Prophet of the Brightest Heavens) Possessor may, at the start of each round, create a Zone of Light, a Zone of Faith (if Level 59 or greater) or a Zone of Divine (if Level 79 or greater) and attach an effect to said Zone that provides individuals that possess the elements Good, Light, Faith or Divine or the subtypes Celestial, Angel, Deva, Holy One or Verdant +1,000 to all stats (as an effect that stacks 10 times), 20% Resistance against Demons, Daemons, and Devils (as a non-stacking effect) and 5% Resistance against Fiends and Mementos of Ruin (if possessor is Level 79 or greater as a non-stacking effect) and provides individuals that possess the elements Evil, Darkness, Agony or Terror -1,000 to all stats (as an effect that stacks 10 times), 20% Weakness to Celestials, Angels and Devas (as a non-stacking effect) and 5% Weakness to Holy Ones and Verdants (if possessor is Level 79 or greater as a non-stacking effect), possessor may spend an action to choose a target of lower level than possessor or that is willing to have their element become Light, Faith (if Level 59 or greater) or Divine (if Level 79 or greater) and/or have their subtype become Celestial, Angel or Deva as an effect that may also include possessor as a valid target


Send In The (Daemon) Clowns!- (Passive Ability, Puppet Master) Possessor may choose to be able to have possessor's summons that are Daemons count as possessing the ability 'Clown' and gain the name "<Entity Name>-Clown" or count as additionally possessing the name "Clown"


Roulette Master Minus- (Passive Ability, Unfettered One) Whenever possessor's values associated with possessor's 'Roulette Master' ability are re-determined by possessor's 'Roulette Master' ability, after the initial allotment of values, five additional points are randomly removed from those values.



Other Classes

Chef's Conflict-Calming Culinary Confrontation- (Technique Ability, Chef) Possessor may use 'Chef's Conflict-Calming Culinary Confrontation' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, this action may be used as a pre-emptive counter to an offensive action that may only target the source of said offensive action (with all other hits from said Consumable being lost), if the Consumable is successfully used, there is a (Possessor's Level - Target's Level)% chance that the offensive action is cancelled and the action lost

Festival Food-Stall Frenzy- (Technique Ability, Chef) Possessor may use 'Festival Food-Stall Frenzy' in conjunction with a 'Serve Food' or 'Use an Item' action. If possessor uses a charge of a Food Consumable that targets 5 or more individuals in said action, possessor may choose to immediately use a second charge of the same Food Consumable (being able to choose different targets if so desired) or gain another action (to a maximum of one such extra action per round) that may involve the use of a charge of a Food Consumable that targets 5 or more individuals

Prepare Nightblossom-and-Moonfortune Salad- (Technique Ability, Chef) Possessor may use 'Prepare Nightblossom-and-Moonfortune Salad' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, said Consumable, if its unmodified elements include Earth but not Darkness, gains the element Darkness and the text "+15% Darkness Resistance", said Consumable, if its unmodified elements include Darkness but not Earth, gains the element Earth and the text "+15% Earth Resistance", said Consumable, if its unmodified elements include Earth and Darkness, gains the element Fortune and the text "+15% Fortune Resistance, +7% To Hit, +7% Critical, +7% Dodge, +7% Resilience"

Really Likes Sushi- (Passive Ability, Chef) Consumables with 'Fish', 'Seafood' or 'Sushi' in the name deal possessor an additonal 1,000 points of HP or MP healing if they already provide such, and buff possessor's stats by an additional 250 points if they already provide such bonuses

Stunning Food Presentation- (Passive Ability, Chef) Possessor's food consumables may gain '50% inflicts Fatigued: Stunned'

Sushi Maestro- (Passive Ability, Chef) Food Consumables used by Possessor that are Water element or contain the words "Fish", "Seafood" or "Sushi" that provide HP or MP healing or buff stats have said values doubled, to a maximum of (200,000 points for healing or 2,000 points for buffs), possessor may ignore the Resilience of Aquatics below Level 20

Taint-Cleansing Culinary Art- (Technique Ability, Chef) Possessor may use 'Taint-Cleansing Culinary Art' in conjunction with a 'Use an Item' or 'Metacombine' action so long as no other technique is used and a Food consumable is used as part of said action, said action may not inflict negative status effects or debuffs on its target and may cure any one negative status effect or debuff previously inflicted by a Food consumable on said target


Retroactively Redirect That Guy's Drink To Your Own Glass- (Active Ability, Chef) If possessor is Time element, possessor may spend an action to change the target of a delayed, suspended or presently ongoing effect provided by a Drink with possessor as its source, instead choosing to become the target or possessor of said effect, provided the original target is an individual in the same battlespace and is either willing or of lower Level than possessor


Basic Anti-Spirit Talisman Crafter- (Passive Ability, Crafter) Provided their target is a Spirit, possessor's Enchanted Item Consumables that lower stats do so by an additional 200 points, possessor's Enchanted Item Consumables that deal damage deal an additional 2,000 points, and possessor's Enchanted Item Consumables that inflict Minor Status effects have a 5% greater chance of doing so

Rapid Crafting- (Passive Ability, Crafter) Abilities, recipes or items that create items for weeks spent in the ability shop have the required number of weeks reduced by 1, to a minimum of 1 week


Talisman-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Amulet possessor has equipped


Spiritual Talisman Maker- (Passive Ability, Magewright) Possessor gains +200 SPI and +200 Defense Against Spirits if possessor has a Magic Item or Amulet whose name includes "Talisman" equipped



Special Other


Basic Lunar Arts Attunement- (Passive Ability, Moongazer) All Lunar Arts spells possessor casts that possess a chance of inflicting a Minor Status Effect have said chance increased by 5%, All Lunar Arts spells cost possessor 10 less MP to cast, All Lunar Arts spells that have elements that match the current Governing Lunar Body's Associated Elements cost possessor an additional 50 less MP to cast

Basic Lunar Element Attunement: Vernat- (Passive Ability, Moongazer) If Vernat is the current Governing Lunar Body, possessor may choose to treat Earth as said Governing Lunar Body's Associated Element.

Envoy of Vernat- (Passive Ability, Moongazer) Possessor may choose to have their spells, abilities, and items respond as though Vernat is the current Governing Lunar Body as an effect that does not stack with other Moongazer abilities whose names include 'Envoy of'

Lesser Conduit of Vernat- (Passive Ability, Moongazer) Possessor's spells, abilities and items respond as though character had already cast Call Unto Moon: Vernat (Lesser), possessor may spend an action to set the Governing Lunar Body to Vernat and its Associated Element to Earth
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: New Pets


Uniques


*Gemma Prasinia, Last Maiden of the Ametrine Temple- (Pet, Human, Light & Crystal (2), Lv. 21, 42,000,000 Gold)
HP- 170,000
MP- 440,000
STR- 3,200
AGI- 6,860
CON- 3,450
MIN- 8,200
SPI- 10,100
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 2,200
Defense against Stat Damage- 1,200
Critical Chance- 30%
Resilience- 24%
To Hit- 126%
Dodge- 30%
Resistances and Immunities- 50% Spirit Resistance, 50% Light Resistance, 30% Crystal (2) Resistance, 50% Sonic Weakness, 20% Fire Weakness, 50% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
A Flexible Path To A Fated End- Possessor may not have buffs, debuffs, status effects, constant effects or text alterations placed or inflicted on possessor from Fate-element effects, actions or sources cured, removed from, or prevented from being applied to possessor except by Fate-element effects, actions or sources, said buffs, debuffs, status effects, constant effects or text alterations may not kill possessor, possessor gains 500% Spirit Weakness, 500% Fire Weakness and 500% Sonic Weakness against entities named 'Vocifremr, Voice of the Roaring Inferno', said entity may have their actions inflict Instant Death against possessor if an entity named 'Spero Domfrey' exists and is Level 13 or greater, this Constant Effect counts as a Fateweaving and is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Seal of the Trinity Bells- Has RP Effects, this Constant Effect is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Trusted Companion of Relis Domfrey- Possessor's allies named 'Relis Domfrey, Tamer of Spiritual Beasts' gain +3,000 to all stats, +3,000 Defense, and benefit from possessor's actions and effects as if possessor possessed an additional White Spiritual Mark, Constant Effect
Talented Shrine Maiden- Possessor gains +2,000 SPI and +200,000 MP, possessor counts as possessing the ability Shrine Maiden, possessor's actions that heal do so for an additional 20,000 points, possessor's actions that remove debuffs and Minor Status Effects may remove an additional debuff or Minor Status Effect, Constant Effect
Crystalline Aura- Possessor gains +15% Dodge and Resilience, possessor gains an additional +15% Dodge and Resilience against non-Sonic element actions, possessor gains 'Reflects Light' against sources below Level 30, possessor may choose to inflict Impaired: Blind on individuals that target possessor, Constant Effect
Channel Through Focus: The Ametrine Magatama- Possessor may choose to have possessor's actions that heal become solely the elements Earth & Psychic, gain +50,000 to their Damage value, and optionally heal Gold Damage instead of HP Damage, Constant Effect
Abilities-
Crystal Ray- 4,000 Damage, 40% inflicts Awestruck, Light or Crystal (2), 0 MP
Spiritual Healing- 40,000 Damage, 4,000 SPI Damage, Heals, +20,000 additional damage and 200 additional SPI damage if caster has a White Spiritual Mark, if caster targets a non-opposing Spirit for 3 actions out of possessor's 10 most recent actions or non-opposing ally for 5 actions out of possessor's 10 most recent actions with this action, then possessor gains a White Spiritual Mark, Magic & Light, 4,000 MP
Spiritual Purification- Removes a single debuff or Minor Status Effect that comes from a source below Level 40, Light, 4,500 MP
Spiritual Shielding- +8,000 Defense, +2,400 Defense Against SPI Damage, +40,000 HP, +40,000 MP, does not stack, Magic & Light, 40,000 MP
Spirit Ward- +16,000 Defense Against Spirits, +10% Spirit Resistance, stacks 3 times, Light & Darkness, 50,000 MP
Oust- Target entity, if not naturally a Transformation but is currently being treated as a Transformation by another entity that controls target entity's actions (such as with a 'Possess' effect), has said second entity ejected from themselves, ceases to count as a Transformation and may not be treated as such for the next 5 rounds, and has control restored to them, Light, 70,000 MP


*Relis Domfrey, Tamer of Spiritual Beasts- (Pet, Human, Earth & Physical, Lv. 22, 43,000,000 Gold)
HP- 430,000
MP- 175,000
STR- 10,500
AGI- 8,300
CON- 8,450
MIN- 3,800
SPI- 3,200
XP- 0
XP Needed- 290,000 (Standard Multiplier x2)
Minimum Level- 22
Defense- 4,800
Defense against Stat Damage- 450
Critical Chance- 32%
Resilience- 27%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- 50% Animal Resistance, 50% Monster Resistance, 30% Physical Resistance, 50% Fire Weakness, 30% Sonic Weakness, 50% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
A Flexible Path To A Fated End- Possessor may not have buffs, debuffs, status effects, constant effects or text alterations placed or inflicted on possessor from Fate-element effects, actions or sources cured, removed from, or prevented from being applied to possessor except by Fate-element effects, actions or sources, said buffs, debuffs, status effects, constant effects or text alterations may not kill possessor, possessor gains 500% Spirit Weakness, 500% Fire Weakness and 500% Sonic Weakness against entities named 'Vocifremr, Voice of the Roaring Inferno', said entity may have their actions inflict Instant Death against possessor if an entity named 'Spero Domfrey' exists and is Level 13 or greater, this Constant Effect counts as a Fateweaving and is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Seal of the Trinity Bells- Has RP Effects, this Constant Effect is not revealed on a sucessful scan of possessor unless the scan's source (is above Level 80 and possesses one of the abilities 'Diviner' and 'Destiny Weaver') or (posesses both the abilities 'Adept Divination Attunement' and 'Adept Fate Synchronization'), Constant Effect
Trusted Companion of Gemma Prasinia- Possessor's allies named 'Gemma Prasinia, Last Maiden of the Ametrine Temple' gain +3,000 to all stats and +3,000 Defense, possessor's pets may not target allies named 'Gemma Prasinia, Last Maiden of the Ametrine Temple' with offensive actions, Constant Effect
Tamer of Animals, Monsters and Spiritual Beasts- Possessor possesses a Tamed Beasts Roster, which possesses a Tamed Beast Capacity of 5 and may only contain entities of subtypes considered Tamed-Beast-Roster-Approved Subtypes, possessor may, at the start of battle, choose to enter battle with up to 2 entities from possessor's Tamed Beasts Roster, with such entities not counting as summons but instead as pets of possessor for the purpose of effects that affect pets or summons, entities from possessor's Tamed Beasts Roster gain a +5% chance of becoming uncontrolled at the start of each round for each level they are above possessor's level, possessor counts Animal, Monster and Spirit (so long as said Spirits additionally possess or can become, at base or through constant effects, any non-Spirit Tamed-Beast-Roster-Approved Subtypes) as Tamed-Beast-Roster-Approved Subtypes, Constant Effect
Talented Tamer- Possessor gains +2,000 STR, +2,000 CON and +200,000 HP, possessor counts as possessing the abilities Beastmaster and Master of Monsters, possessor counts as being 2 Levels higher for the purpose of checking effects against possessor's Tamed-Beast-Roster-Approved Subtpyes, possessor may ignore the Charm Immunity and Minor Status Effect Immunity (for the purpose of inflicting Charm only) of entities of possessor's Tamed-Beast-Roster-Approved Subtypes and treat their Charm Resistance and Minor Status Effect Resistance (for the purpose of inflicting Charm only) as 50% lower than stated, Constant Effect
Honed Techniques Of The Hunt- Possessor gains +20% To Hit, Critical and Dodge against entities possessing one or more of possessor's Tamed-Beast-Roster-Approved Subtypes, possessor deals 1.5 times damage to entities possessing one or more of possessor's Tamed-Beast-Roster-Approved Subtypes, Constant Effect
Abilities-
Whip Lash- 8,500 Damage, 70% may inflict Pain, Physical, 0 MP
Ensnare- 950 AGI Damage, 70% inflicts Paralysis, Physical, 0 MP
Rolling Lash- 6,000 Damage, 60% inflicts Fatigued: Prone, 60% inflicts Fatigued: Stunned, 1 hit against 10, Physical, 10,000 MP
Set Trap- Deals 60,000 Flat Physical or Earth Damage to the next opponent to target caster with an offensive action, 20% cancels said action provided its source is below Level 40, 40% inflicts Wounded, Entombed or Suffocation, Physical or Earth, 25,000 MP
Whip Crack- Up to 2 target pets of possessor gain an action immediately after this action, Air & Physical, 20,000 MP
Tame- 50% inflicts Charm, only affects entities below or equal to 25% Max HP that possess one of caster's Tamed-Beast-Roster-Approved Subtypes, provided said entity is present on the Enemy List, if caster successfully inflicts Charm on the target entity, caster may choose to remove target entity from battle and place it in caster's Tamed Beasts Roster, being able to choose which entity to eject if said Tamed Beasts Roster is already full, this ability may be able to affect targets that are not on the Enemy List in RP threads, Air, 60,000 MP



*Professor C. Rubiaceae- (Pet, Plant, Earth & Water & Acid & Energy, Level 39, 40,000,000 Gold)
HP- 2,000,000
MP- 1,400,000
STR- 22,000
AGI- 15,600
CON- 31,500
MIN- 30,200
SPI- 28,500
XP- 0
XP Needed- 32,800,000 (Standard Multiplier x2, increased to x40 to bypass level 39)
Defense- 14,400
Defense against Stat Damage- 2,100
Critical Chance- 45%
Resilience- 44%
To Hit- 150%
Dodge- 36%
Resistances and Immunities- 30% Earth Resistance, 30% Water Resistance, 30% Acid Resistance, 30% Fire Weakness, 30% Ice Weakness, 50% Insect Weakness, 30% Drowning Resistance, 30% Entombed Resistance, 50% Burning Weakness, 80% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Deafened Immunity, Blind Immunity, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
Caffinating Aura- Possessor's allies gain +5,000 to their turn-order stat sum for turn-order-detemining purposes, possessor and possessor's allies are cured of a single instance of Fatigued at the start of every round, possessor and possessor's allies may have an instance of Augmented: Haste, Augmented: Haste: Excessively Energetic or Stat Boost: SPD Boost applied to them at the start of every round, Constant Effect
Evergreen and Energetic- Possessor gains Fatigued: Elderly Immunity, gains +10,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Regenerates 100,000 HP and MP at the start of each round, and may choose to have any of possessor's actions gain or solely become the element Energy, Constant Effect
Dark Roast- If possessor is hit by an instance of Fire-element damage or afflicted with an instance of Burning, possessor, for the remainder of the round and the following round, has abilities and consumables used by possessor including the name 'Coffee' gain +10,000 to their damage values if they possess such, +500 to the value of stat buffs provided if they possess such, and +25% to the chance of inflicting status effects if they inflict such, Constant Effect
Master Barista- Possessor's abilities and consumables used including the name 'Coffee' provide an additional +500 to the value of stat buffs provided if they possess such, +25% to the chance of inflicting status effects if they inflict such, and must be removed twice by sources below Level 40 before they are actually removed, Constant Effect
Polite, Learned and Cultured- Possessor gains +5,000 MIN and +5,000 SPI, Possessor's actions may not be countered by individuals more than 10 Levels below possessor's Level, possessor does not randomly target allies with actions if suffering from the negative effects of Confusion or having their actions controlled by sources of equal or lower level than possessor, Constant Effect
Abilities-
Coffee Shot- 25,000 Damage, May Heal and gain +200,000 to damage value, 100% Inflicts Stat Boost: SPD Boost, Augmented: Haste, Augmented: Haste: Excessively Energetic or Impaired: Jittery, may cure Fatigued and Pain: Nausea, this ability may count as involving a Gun or Bow Weapon, Earth & Water, 0 MP
Overcaffinate- 100% Inflicts Impaired: Jittery, 100% Inflicts Pain: Nauseous, 100% Inflicts Confusion: Fear, 100% Inflicts Confusion: Dizzy, 50% inflicts Overload, Energy & Acid, 30,000 MP
Scalding Milk-Foam Blast- 30,000 Damage, 50% Inflicts Burning, 50% Inflicts Burning: Scalded, 100% may inflict Impaired: No Sense of Taste, Fire & Water, 30,000 MP
Lecture- May give target +15,000 MIN, may deal 2,500 MIN damage, may have a 100% chance of inflicting Fatigued: Tired, stacks 5 times, Air & Psychic, 120,000 MP
Coffee, Anyone?- Replicates the effect of any in-stock Consumable or Consumable that has a Secret Formula whose result is worth under 10,000,000 Gold that has a name that includes 'Coffee', 1 hit against 3, Earth & Water, 120,000 MP
Politely Serve Coffee As A Subtle Indication You Should Think About Leaving- Target willing individual or non-unique individual below possessor's Level is removed from battle at the beginning of their first action of the next round for 3 rounds, with target returning to the battlespace it left or, if said battlespace no longer exists, the battlespace occupied by caster upon time of return, Earth & Water & Psychic, 240,000 MP
Espresso Delivery- Replicates the effect of any in-stock Consumable or Consumable that has a Secret Formula whose result is worth under 10,000,000 Gold that has a name that includes 'Coffee', may be used as a pre-emptive counter, to a maximum of once per round, as a response to caster or ally being targeted with an offensive action, Earth & Water, 300,000 MP
Call For A Coffee Break- All individuals in battle below possessor's Level may not perform any actions that do not involve the use of a Drink Consumable or an ability or item with a name that includes 'Coffee', lasts 1 round, Time & Earth & Water, 600,000 MP



Non-Uniques

Red Psycheblossom (Petx0, Plant, Earth & Psychic, Lv.10, 450,000 Gold)
HP- 60,000
MP- 25,000
STR- 520
AGI- 225
CON- 780
MIN- 200
SPI- 340
XP- 0
XP Needed- 25,000 (Standard Multiplier x1)
Defense- 990
Defense against Stat Damage- 50
Critical Chance- 10%
Resilience- 10%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 20% Earth Resistance, 20% Psychic Resistance, 40% Fire Weakness, 50% Charm Resistance, 50% Confusion Resistance, Confusion: Berserk Immunity, Confusion: Enraged Immunity, Impaired: Deafened Immunity, Impaired: Blind Immunity
Prime Attribute- Mind
Constant Effects:
Controlling Symbiotic Blossom- Possessor may only be equipped if possessor's possessor has a non-unit Pet equipped that is not of the subtype Clockwork, Golem, Machine or Robot, referred to as the 'host', possessor does not take up a space in row formation but is considered to be in the same row as possessor's host, possessor controls all of possessor's host's actions, possessor's host gains the subtype Plant, Possessor may not select an entity that is already selected as a 'host' for another entity as its host, Possessor may not be equipped in this manner if possessor's controller already has at least 6 other pets equipped through a constant effect of the same name, Constant Effect
Symbiote's Dependency- If possessor's host dies, possessor's status is immediately set to 'Dead', if possessor's host is removed from battle, possessor is also removed from battle in a similar fashion (including inflictions of Vanished or Gone), if possessor's host is moved to another battlespace, possessor is also moved to the same battlespace, if possessor somehow enters battle without possessor's host (or does not possess a host), possessor's status is immediately set to 'Dead', Constant Effect
Red Blossom's Boost- Possessor's host gains +300 STR and +300 CON, Possessor's host suffers no ill effects from Confusion: Enraged, instead gaining +300 STR, +300 CON, +3% Critical and +500 to the Damage value of all non-healing actions that said host performs that possess Damage values, Possessor's host suffers no ill effects from Confusion: Berserk, instead gaining +500 STR, +500 CON, +5% Critical and +1,000 to the damage value of all non-healing actions, this effect does not stack, Constant Effect
Small Target- Actions targeting possessor that come from sources below Level 60 that possesess under 200% To Hit that do not also target possessor's host instead have a 50% chance of hitting possessor's host instead of possessor, 20% chance of hitting possessor and a 30% chance of failing, Constant Effect
Abilities:
Red Petal Provocation- Inflicts Confusion: Enraged, may only target caster's host, Earth & Fire, 0 MP
Blood-Boiling Blossoming- Inflicts Confusion: Berserk, may only target caster's host, Earth & Fire, 250 MP
Healing Sap- 3,200 Damage, heals, may only target caster or caster's host, Earth, 290 MP
Sinew-Strengthening Root Surge- +200 STR, +200 CON, stacks 5 times, may only target caster's host, Earth, 300 MP
Proliferate- The first time caster is killed by a source below Level 60 that is not more than 20 Levels higher than caster, caster is resurrected, with this effect being unable to resurrect possessor if killed or removed through the result of Symbiote's Dependency, does not stack, Earth, 13,000 MP


Orange-and-Violet Vertibloom- (Pet, Plant, Earth & Psychic, Lv.14, 75,000 Gold)
HP- 52,500
MP- 60,000
STR- 1,200
AGI- 600
CON- 1,600
MIN- 1,800
SPI- 1,200
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,000, +2,000 against Psychic
Defense against Stat Damage- 40
Critical Chance- 12%
Resilience- 16%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- 30% Psychic Resistance, 30% Earth Resistance, 70% Fire Weakness, 70% Ice Weakness, Immunity to Impaired: Deafened and Impaired: Blind
Prime Attribute- Mind
Constant Effects-
Dizzying Presence- Possessor's side of battle and all opponents of lower or equal level to possessor gain -10% To Hit, Possessor inflicts Confusion: Dizzy on up to 15 targets on each side of battle at the start of every round (with an equal number having to be picked for each side), Constant Effect
Explodes Into Dizzying Spores On Death- When possessor dies, an effect is placed on the current battlespace that provides -10% To Hit to all individuals and inflicts Confusion: Dizzy on 15 randomly-chosen targets on each side of battle at the start of every round, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Petal Spin- 3,000 Damage, 50% Inflicts Confusion, 50% Inflicts Confusion: Dizzy, Earth & Psychic, 0 MP
Disorienting Whirl- 200 MIN Damage, 50% Inflicts Confusion: Dizzy, 50% Inflicts Pain: Nauseous, 50% moves target to a different row if target is below Level 20, Psychic, 6,000 MP
Dizzy Boost- Target individual afflicted by Confusion: Dizzy gains +300 AGI, +300 SPI and +3% Dodge, stacks 3 times, Psychic, 12,000 MP
Dizzy High- Target individual afflicted by Confusion: Dizzy gains +300 STR, +300 CON and +3% Critical, stacks 3 times, Psychic, 12,000 MP
Dizzy Daze- Target individual afflicted by Confusion: Dizzy has the text of instances of Confusion: Dizzy gain "There is a 50% chance at the start of each round that possessor can perform no action on that round; effects that would occur before these actions still occur at the points that these actions would be taken during the round", Psychic, 15,000 MP


Dog-Rose Terrier- (Pet, Plant & Animal, Wood & Agony, Lv. 20, 7,000,000 Gold)
HP- 200,000
MP- 150,000
STR- 2,100
AGI- 1,800
CON- 2,400
MIN- 1,200
SPI- 1,500
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Wood, +5,000 against Agony
Defense against Stat Damage- 200
Critical Chance- 20%
Resilience- 24%
To Hit- 120%
Dodge- 12%
Resistances and Immunities- 70% Agony Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
It's A Dog! It's A Rose!- Possessor may, at the start of battle, choose to multiply its HP by 125%, multiply its AGI by 75%, gain Immunities to Deafened and Blind and optionally count as being solely a Plant; possessor may, alternatively, at the start of battle, choose to multiply its AGI by 125% and optionally count as being solely an Animal, either choice counts as a modification to possessor's natural base stat value and not as a buff
Guard Dog- Possessor may, in response to an action in which an opponent of possessor attacked possessor's controller or a single unique ally of possessor, perform an offensive action that targets solely said opponent as a counter. This action may optionally count as coming from a solely Animal source, and may be performed a maximum of one time per round, Constant Effect
Pleasure-Pain Inversion- Possessor may choose to treat instances of Pain inflicted by possessor or applied to possessor as instances of Stat Boost, possessor may choose to treat instances of Stat Boost inflicted by possessor or applied to possessor as instances of Pain, Whenever possessor would inflict one it may instead inflict the other, Constant Effect
Hardy- Possessor gains +100,000 HP, +1,000 CON, +1,000 Defense and +10% Resilience, Constant Effect
Abilities-
Lash of Hooked Thorns- 6,500 damage, 150% inflicts Pain, Wood or Agony or Wood & Agony, 0 MP
Hunt- Inflicts Stat Boost: SPD Boost, +30% To Hit against one specified target, affects caster only, does not stack, Air, 5,000 MP
Summer-Scented Blossoming- +300 MIN, +300 SPI, 150% inflicts Stat Boost, 100% inflicts Mind Restore, 1 hit against 5, this action counts as having cast Call Unto Seasons: Summer, stacks 5 times, Energy & Air, 15,000 MP
Witches' Briar- 10,000 damage, may deal MP damage, 30% inflicts Manablasted: Mystic Leak, Wood & Magic, 15,000 MP
Invasive Overgrowth- 10,000 Damage, 30% inflicts Entombed: Overgrown, 30% inflicts Entombed: Rooted, if an instance of Entombed is successfully inflicted a Zone of Wood is created, deals an additional 5,000 damage and is able to hit an additional target for every Zone of Wood in battle, to a maximum of 10 zones, Wood, 30,000 MP


Mindborer Bramble- (Pet, Plant, Earth & Psychic & Agony, Lv.20, 7,000,000 Gold)
HP- 160,000
MP- 180,000
STR- 1,980
AGI- 1,425
CON- 2,400
MIN- 2,100
SPI- 1,800
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Psychic, +5,000 against Earth
Defense against Stat Damage- 300
Critical Chance- 24%
Resilience- 20%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Psychic Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Mindblasted Immunity
Prime Attribute- Constitution
Constant Effects-
Rooted In Its Owner's Brain- Possessor occupies the same row as its controller and does not count as being in said row when totaling the number of individuals for row-arrangement purposes, possessor's owner is dealt 2,000 Flat Agony-element MIN damage at the start of each round and afflicted with an instance of Pain and Pain: Mental Anguish, possessor ignores 1,000 of its possessor's Defense against Stat Damage and Defense against MIN damage that does not come from Psychic-element sources, Constant Effect
Nourished by Mental Agony- Whenever possessor deals MIN damage, possessor may choose to restore or increase any one of its stats by the amount of damage dealt, to a maximum of (Possessor's unbuffed stat x2), whenever possessor deals MP damage, possessor may choose to restore or increase its MP by the amount of damage dealt, to a maximum of (Possessor's unbuffed stat x2), Constant Effect
Mindborer- Quantities of MIN damage dealt by possessor are increased by 500, possessor ignores up to 500 Defense against Stat Damage for the purposes of dealing MIN damage, Constant Effect
Abilities-
Ripping Thorns of Mental Anguish- 6,500 damage, 150% Inflicts Pain: Mental Anguish, Earth or Psychic or Earth & Psychic, 0 MP
Mindbore- 600 MIN damage, 150% Inflicts Pain: Mental Anguish, Earth or Psychic or Earth & Psychic, 0 MP
Mana Rip- 10,000 damage, Deals MP damage, 30% inflicts Manablasted: Mystic Leak, Psychic or Magic, 18,000 MP
Bore Into Mental Defenses- 5,000 damage, deals no normal damage, instead dealing 1/10 the amount of damage that would be dealt as damage to target's Defense against MIN Damage, Psychic, 18,000 MP
Brainblend- 10,000 damage, 1,000 MIN damage, Inflicts Pain: Mental Anguish, Inflicts Stat Drain: MIN Drain, 30% inflicts Mindblasted, 30% inflicts Wounded: Mental Trauma, Agony or Psychic or Agony & Psychic, 36,000 MP


Problematic Somnibloom- (Pet, Plant, Earth & Psychic & Air, Lv.20, 7,000,000 Gold)
HP- 160,000
MP- 180,000
STR- 1,500
AGI- 1,350
CON- 1,900
MIN- 2,500
SPI- 1,800
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500, +5,000 against Psychic, +5,000 against Earth
Defense against Stat Damage- 300
Critical Chance- 24%
Resilience- 20%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Psychic Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Weakness, 30% Ice Weakness, Impaired Immunity, Mindblasted Immunity, Fatigued Immunity
Prime Attribute- Mind
Constant Effects-
Problematically Sleepy Pollen- Possessor's controller and 5 randomly-chosen allies, at the start of each round, have an instance of Fatigued: Sleep: Sleepy Problems inflicted on them that ignores Minor Status Effect Immunity and Resistance and Fatigued Immunity and Resistance from sources of equal or lower level, Constant Effect
Really Problematically Sleepy Pollen- Instances of Fatigued inflicted by possessor do not possess the normal per-round chance of wearing off and must be removed twice by sources below Level 60 to actually be removed, Constant Effect
Really, Really Problematically Sleepy Pollen- Instances of Fatigued inflicted by possessor gain the text 'stacks 3 times', Constant Effect
Abilities-
Problematic Sleepypuff- 150% Inflicts Fatigued: Sleep: Sleepy Problems, 50% Inflicts Fatigued: Asleep, Air & Psychic, 0 MP
Somniblast- 6,500 damage, deals no damage to targets that are not inflicted with Fatigued: Sleep, 30% inflicts Mindblasted, Air & Psychic, 0 MP
Mind-Dulling Scentburst- 600 MIN damage, 30% inflicts Mindblasted: Stupefied, Air & Psychic, 18,000 MP
Induce Problematic Sleepwalking- Target individual that is afflicted with Fatigued: Sleep or Fatigued: Sleep: Sleepy Problems is moved to the front or back row; if this would unbalance the row formations, a number of random individuals from that side of battle's row formation take damage of the original target's element equal to the original target's CON and are moved to rebalance the row formation, Psychic, 18,000 MP
What-Did-I-Do-Last-Night Problematic Surprise Awakening- 10,000 Damage, all instances of Fatigued are removed from target, target takes (Number of instances of Fatigued removed) * 2,000 MIN damage, Inflicts Confusion and Confusion: Surprised, Air & Psychic, 36,000 MP
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: New Secret Formulas

Secret Formula- Arden Bright Roast
Point Value- 3
Requires:
1 Coffee Pot
Level 20 or any one of Blazing Sultan or Radiant Hierophant
Consumes:
3 Exotic Coffee Beans
1 Burn
Bag of Moonstone Dust (Arden)
5 Fire Mana Oil
5 Light Mana Oil
1 Coffee Mug
Produces:
Arden Bright Roast- (Consumable, Drink, Fire & Light, 1 Charge, 6,000,000 Gold) Inflicts Invigorated, Target gains +25,000 Melee, Magical or Ranged Attack and deals +50,000 additional damage, Target's actions may become solely Fire, Light or Fire & Light element and gain +15% Critical, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'

Secret Formula- Chocolate Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Chocolate
Produces:
10 Chocolate Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 AGI, does not stack

Secret Formula- Chocolate Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Chocolate
Produces:
Chocolate Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, user gains +500 AGI at the beginning of the round after this Consumable has been used

Secret Formula- Chocolate Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Chocolate
Produces:
Chocolate Magic Honeysilk Egg- (Consumable, Food, Earth, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, user gains +5,000 AGI at the beginning of the round after this Consumable has been used

Secret Formula- Crimson Midnight BOOSTER!
Point Value- 1
Requires:
1 Mixing Glass
Consumes:
1 Midnight Moon
5 BOOST! Cherry
50 Cherry
1 Empty Glass
Produces:
Crimson Midnight BOOSTER!- (Consumable, Drink, Darkness & Energy, 1 Charge, 350,000 Gold) Heals 10,000 MP, +30,000 MP, +1,000 SPI, +1,000 AGI, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost, Cures Fatigued, 50% Inflicts Poison: Drunk, stacks 3 times

Secret Formula- Cinthonian Iced Cappuccino
Point Value- 3
Requires:
1 Coffee Pot
Level 20 or any one of Ocean Prince or Snow Queen
Consumes:
3 Exotic Coffee Beans
1 Drown
5 Milk
1 Superb Premium Chocolate
Bag of Moonstone Dust (Cintho)
5 Water Mana Oil
5 Ice Mana Oil
1 Coffee Cup
Produces:
Cinthonian Iced Cappuccino- (Consumable, Drink, Water & Ice, 1 Charge, 6,000,000 Gold) Heals 60,000 Defense Damage, Inflicts Invigorated, +50,000 Defense, Target's actions may become solely Water, Ice or Water & Ice element and gain +15% To Hit, lasts 3 rounds, does not stack, this item's name counts as including 'Coffee'

Secret Formula- Lemon Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Lemon
Produces:
10 Lemon Fleff- (Consumable, Food, Earth & Acid, 1 Charge, 500 Gold) Heals 100 MP, +50 SPI, does not stack

Secret Formula- Lemon Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Lemon
Produces:
Lemon Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, user gains +500 SPI at the beginning of the round after this Consumable has been used

Secret Formula- Lemon Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Lemon
Produces:
Lemon Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, user gains +5,000 SPI at the beginning of the round after this Consumable has been used

Secret Formula- Mulberry Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Mulberry
Produces:
10 Mulberry Fleff- (Consumable, Food, Water & Earth, 1 Charge, 500 Gold) Heals 100 MP, +50 MIN, does not stack

Secret Formula- Orange Honeysilk Egg
Point Value- 1
Requires:
Any Cooking Implements
Consumes:
3 Ice
3 Honey
1 Chocolate
Produces:
Orange Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 5,000 Gold) Heals 4,000 HP, Heals 5,000 MP, user gains +500 CON at the beginning of the round after this Consumable has been used

Secret Formula- Orange Magic Honeysilk Egg
Point Value- 2
Requires:
Any Cooking Implements
Consumes:
10 Ice
3 Jar of Magic Honey
10 Orange
Produces:
Orange Magic Honeysilk Egg- (Consumable, Food, Earth & Acid, 1 Charge, 50,000 Gold) Heals 40,000 HP, Heals 50,000 MP, user gains +5,000 CON at the beginning of the round after this Consumable has been used

Secret Formula- Pecan Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Pecans
Produces:
10 Pecan Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +50 STR, +50 AGI, +50 SPI

Secret Formula- Pistachio Fleff
Point Value- 1
Requires:
Baker's Apprentice
Basic Cooking Implements
Basic Oven
Consumes:
Dozen Eggs
5 Flour
5 Sugar
5 Pistachios
Produces:
10 Pistachio Fleff- (Consumable, Food, Earth, 1 Charge, 500 Gold) +500 HP, +50 CON




Secret Formula- Spirit-Eye Talisman
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
100 Dust of a Magic Eye
20 Crystallized Spirit Piece
20 Reveal Spirit
Produces:
Spirit-Eye Talisman- (Accessory, Magic Item, Light & Darkness, 200,000 Gold) Wielder may spend an action to scan the stats of a target Spirit as though wielder was 5 Levels higher, Wielder may ignore 'Fully Disembodied' on Spirits that wielder has scanned, Wielder may ignore a single Dodge-increasing buff on Spirits below the wielder's level that wielder has scanned

Secret Formula- Talisman of Spiritual Chains
Point Value- 1
Requires:
Talisman-Maker OR Shrine Maiden
A Weapon or Item whose name includes "Chain" worth over 5,000 Gold
Consumes:
2 Ritual-Grade Paper (2)
5 Black Ink
Spiritual Dust
Produces:
Talisman of Spiritual Chains- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 100,000 Gold) 75% Inflicts Paralysis, -200 SPI

Secret Formula- Talisman of Spirit-Sealing
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 Ritual-Grade Paper (2)
25 Black Ink
10 Crystallized Spirit Piece
Spiritual Seal
Produces:
Talisman of Spirit-Sealing- (Consumable, Enchanted Item, Light & Darkness, 1 Charge, 200,000 Gold) 20% Inflicts Awestruck: Sealed on a target Spirit, provides a debuff that inflicts -200 SPI and lower's possessor's Awestruck resistance by 10%, stacks 5 times

Secret Formula- Talisman of Forceful Exorcism
Point Value- 2
Requires:
Talisman-Maker OR Shrine Maiden
Consumes:
5 White Ritual-Grade Paper
5 Exorcismal Talisman
20 Spiritual Dust
50 Black Ink
Produces:
Talisman of Forceful Exorcism- (Consumable, Enchanted Item, Light, 1 Charge, 500,000 Gold) Deals 50,000 Flat Light damage to all Spirits in battle, Spirits that take damage from this effect are immediately detransformed if they are currently using an ally of user as a transformation, Spirits that take damage from this effect are removed from user's Row Formation and move to an opposing Row Formation
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

Aeromage wrote: New Effects And Other Stuff

Status Effects

Fatigued: Sleep: Sleepy Problems (Possessor's modified STR, AGI, CON, MIN and SPI all suffer a 5% reduction from their non-status-effect-counting values, possessor's turn-order stat sum for turn-order purposes is halved, there is a 20% chance for each action possessor takes that said action is not performed; effects that would occur before these actions still occur at the points that these actions would be taken during the round. There is a 20% chance that this instance of the status effect instead becomes an instance of Fatigued: Sleep at the start of each round)

Impaired: Jittery (Possessor gets -25% To Hit, There is a 25% chance that each of possessor's actions hit wrong targets, with replacement targets being randomly chosen for each target originally selected out of the non-originally selected applicable targets present, and with multiple instances of the same replacement target being chosen being ignored)

Burning: Constantly Exploding (Possessor takes an amount of Fire element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Fire, possessor's allies take an amount of Fire element damage equal to 1% of their Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Fire)

Burning: Scalded (Possessor takes an amount of Water element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Water)

Overload: Faded Out (Possessor takes an amount of Color element damage equal to 5% of possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Color)

Wounded: Moonstone Shards Embedded In Body- (Roll once on the Moonstone Elements Table, possessor takes an amount of (rolled elements) damage equal to 5% possessor's Max HP at the start of every round that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against (rolled elements), possessor's actions become solely (rolled elements))



Enhancements

Weapon Upgrade: Integrated Moonstone Socket- Possessor gains an additional Consumable slot that may only contain Consumables whose name includes 'Moonstone', possessor may choose to have this weapon begin battle as if a charge of said Consumable was used by its possessor to effect this weapon, Weapon Upgrade



Classes


Lunar Arts - Moongazer (Tier 1 Nonbase)
Moon-influenced magic divided into two main foci- the first of which deals with tricky status effects, buffs and debuffs, messing with text and changing how things affect the caster and targets, similar to Lunar Trickster. The second is more tied to specific moons, declaring them as the battle's Governing Lunar Body to empower spells based on what the moon's focus is and altering/amping magic effects through lunar phases and prominence. Also has some connection with Orbs and Scythes.




Things

True Cloudglass Arrows Reference Link
Ammo worth 60,000,000 Gold. Air-focused arrows that deal full damage to the back row and possess two hit chances.



Places

->->->Unknown Dimension

->->->->Drowned World of Chaagrash-Neyr Reference Link
Aeromage wrote: Gad-Resolution Stuff

Parvia Misceor, a rather weedy Aptim, has been smuggled out of Seirei and is looking to see if he can join up as an Arena Member! Should this fail, he'll instead join up as a pet of Ryuutarou to get that shot at power and immortality.
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

kitsune106 wrote: kit pays:
770,000 xp and gold to fix remmie up

Lord Gadigan wrote:
(10:44:38 PM) fruedestruction: Placing a small request for doing review of The Dreaming Moon Festival sometime before the 6th of october
(10:46:23 PM) lordgadigan: Extremely unlikely. Is there some singular item you want reviewed?
(10:46:51 PM) fruedestruction: the only thing that is critical is
Lifeforce-Fuelled Spellboost- (Technique Ability, Channeler) Possessor may use 'Lifeforce-Fuelled Spellbost' in conjunction with a 'Magical Attack' or 'Overdrive' action, so long as no other technique is used. Possessor may spend an amount of HP (to a maximum of #) and provide said action with an amount of additional damage equal to the amount of HP spent

(10:47:01 PM) fruedestruction: being able to leverage Patchy's best stat is kinda a nice thing
(10:47:07 PM) fruedestruction: also making jojokes
(10:47:13 PM) lordgadigan: What is it critical for? Doing another mod-run quest?
(10:47:21 PM) fruedestruction: Yes
(10:47:23 PM) lordgadigan: Okay
(10:47:45 PM) fruedestruction: also maybe the Dog Rose Terrier but that's just for the bonus of having it hang around



This ability and pet are getting a temporary exemption to wander around into other mod-run threads until I actually get around to reviewing this and getting their status figured out. They may 'snap-back' or something and return to Seirei if I judge them as getting bound later (or they might end up being fine and walk out without restrictions).

(10:50:17 PM) fruedestruction: If possible it would be nice to work on that curse asap



If you want it to come along too with the exemption, that works. Same general stuff applies.

Aeromage wrote: Additional note that Professor Rubiaceae, if he gets approved, is getting:

Has Been Embraced By Airaqua's Power- Possessor gains 100% Resistance to Drowning (but not its sub-status effects) and Immunity to Drowning: Tide Trapped, This ability does not persist through combos, Constant Effect
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: The Dreaming Moon Festival

Post by Modrageball »

MODRAAAAAAAAAAAAAGE
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: The Dreaming Moon Festival

Post by Lord Gadigan »

Basic Lunar Arts Attunement- (Passive Ability, Moongazer) All Lunar Arts spells possessor casts that possess a chance of inflicting a Minor Status Effect have said chance increased by 5%, All Lunar Arts spells cost possessor 10 less MP to cast, All Lunar Arts spells that have elements that match the current Governing Lunar Body's Associated Elements cost possessor an additional 50 less MP to cast

Basic Lunar Element Attunement: Vernat- (Passive Ability, Moongazer) If Vernat is the current Governing Lunar Body, possessor may choose to treat Earth as said Governing Lunar Body's Associated Element.

Envoy of Vernat- (Passive Ability, Moongazer) Possessor may choose to have their spells, abilities, and items respond as though Vernat is the current Governing Lunar Body as an effect that does not stack with other Moongazer abilities whose names include 'Envoy of'

Lesser Conduit of Vernat- (Passive Ability, Moongazer) Possessor's spells, abilities and items respond as though character had already cast Call Unto Moon: Vernat (Lesser), possessor may spend an action to set the Governing Lunar Body to Vernat and its Associated Element to Earth
All bound.
Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing

Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies posseses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies with the ability or Constant Effect 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage, Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing
Also bound.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: The Dreaming Moon Festival

Post by Lord Gadigan »

Anti-Distraction Quest-Focus Alarm- (Passive Ability, Blessing) At the start and end of each round, if in a Random Quest, Mini Quest, Random Dungeon or Player Quest, possessor is cured of Confusion and Fatigued: Asleep, as an RP power possessor is informed if a choice or decision would send them off-task or derail their chosen goal in a quest
Considered this. Approved with mark.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: The Dreaming Moon Festival

Post by Lord Gadigan »

Toast of the Town- (Passive Ability, Friendship) Possessor gains +10 Fame, This ability has RP Effects
Slightly high in terms of Fame granted, but I'm actually going to roll with it. It's something I could see quests other places granting too. Approved.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: The Dreaming Moon Festival

Post by Lord Gadigan »

Has An Orange-and-Violet Vertibloom Growing Out Of Their Back- (Passive Ability, Curse) Possessor's Pets named 'Orange-and-Violet Vertibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Orange-and-Violet Vertibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally

Has a Problematic Somnibloom Growing From Their Head- (Passive Ability, Curse) Possessor's Pets named 'Problematic Somnibloom' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Problematic Somnibloom', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally

Mindborer Bramble In The Brain- (Passive Ability, Curse) Possessor's Pets named 'Mindborer Bramble' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Mindborer Bramble', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally

Mindborer Bramble In The Brain And Also The Nose- (Passive Ability, Curse) Possessor's Pets named 'Mindborer Bramble' may not be altered, sold, traded, stolen, discarded or destroyed, Possessor's Pet slot must contain a Pet named 'Mindborer Bramble', with possessor losing 3 Accessory Slots to provide a Pet slot if they do not possess such a slot normally, possessor is afflicted with Impaired: No Sense of Smell at the start of every round
Appropriate things to have as curses, but not things I want to deal with the fixing of off-world. Bound.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: The Dreaming Moon Festival

Post by Lord Gadigan »

Form of Key- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor may gain the subtype Key and treat opponents that are Large Structures as having 5% less Resilience
Approved with mark.
Post Reply