The Summary post has been altered to include the reviewed changes you made, but still needs some approving.
Aeromage wrote: Months and months of deliberations, councils, committees, tribunals, meetings and more have taken place between the island's various cities and factions.
Finally, it has been decided. In the interests of keeping abreast of affairs, a fact-finding mission to the Arena is required. But not from the ring. Oh, no.
It's time to find out what it's like from the public's point of view. The media and merchandise! News and rumour! The leading lights and underdogs! The fans, haters, rivals and others, known or (more importantly) unknown!
What might people think of the crowd of Arena Members Volatilis knows of? What notable others of similar level are there? Does Vashna, in fact, have a rabid following of screaming brides? Is Prince Charming actually bizarrely unpopular?
Yes, it's time to visit the Arena.
The Floating Isle of Volatilis
Level 59
Large Structure, Magic
HP: 41,375
MP: 14,750
STR: 118 (2)
AGI: 413 (7)
CON: 1,950 (25)
MIN: 590 (10)
SPI: 1,009 (16)
Fame- 44
Gold- 2,000,000,000
XP- 2,000,000,000
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Attack With Finesse- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. This attack never misses. Does 50% normal damage. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus. User must be in the front row.
Fortify Body- (Stance Ability, Attack) User's base CON is added to user's chance of resisting minor status effects. 1/2 user's base CON is added to user's chance of resisting moderate status effects.
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
-Arcane Vizier-
-Architect-
Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.
Sweep Mines- (Passive Ability, Architect) If possessor has an item with 'Broom' in its name equipped, possessor's offensive actions may not be countered by individuals below Level 40
-Blessing-
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Stick-Resistant!- (Passive Ability, Blessing) Possessor gains 95% Paralysis: Sticky Resistance and is immune to Paralysis: Sticky when its affliction comes from a source below Level 20
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"
-Chef-
Apply Excessive Capsaicin- (Technique Ability, Chef) Possessor may use 'Poison Foodstuffs' in conjunction with a 'Serve Food' or 'Use an Item' action. Any Food item involved in said action gains '30% inflicts Pain' and '10% inflicts Burning' during said action
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Candy Maker's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 200 points, Food consumables used by possessor that increase AGI or SPI increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Fell Grilling- (Technique Ability, Chef) Possessor may use 'Fell Grilling' in conjunction with a 'Serve Food' or 'Use an Item' action. Any Food item involved in said action becomes solely Darkness & Fire element for the duration of said action if non-unique and gains '+200 to the stats of Demons, Devils, and Daemons as a buff that stacks 3 times'
Microwave Gaze- (Passive Ability, Chef) Possessor gains the ability:
Microwave Gaze- 20,000 Damage, Ignores the Defense of targets below Level 40, This action gains +20% To Hit, Individuals who deal HP Drain to targets of this ability deal an additional 4,000 Points as a non-stacking buff that lasts 2 rounds, This action's Prime Attribute is Spirit, Atomic & Fire, 30,000 MP
Wine Snob- (Passive Ability, Chef) Possessor may choose to reduce the stat buffs provided by Drinks used by sources below Level 40 by up to 600 points, to a minimum of 0
-Clearance-
Permitted to Battle Talented Guy- (Passive Ability, Clearance) Possessor may fight the monster Talented Guy for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Newspaper Clipping About Someone Impressive' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Portrait of Loneliness- (Passive Ability, Clearance) Possessor may fight the monster Portrait of Loneliness for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Ominous, Discarded Gallery Invitation' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
-Commander-
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
-Defender-
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped
Block around the Clock- (Technique Ability, Defender) Possessor may use Block Around the Clock in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. User performs a Defend action at the beginning of every round for a number of rounds equal to user's level, to a max of 24 rounds, as a non-stacking effect; these Defend actions may not include spells or techniques. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Tunnel-Plugging Stance- (Stance Ability, Defender) If possessor is the only individual in the front row and possessor has only one ally in the back row, then said ally takes 1/4 damage from being in the back row as opposed to 1/2, with effects that ignore or alter the damage division of individuals in the back row still doing so as though this stance were not in effect; this stance has no effect if possessor's side of battle has a non-standard row formation
Turtle's Shell- (Active Ability, Defender) This character may use Turtle Shell in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +140 Defense added to the result of the Defend action, and has both a 15% Water resistance and a 15% Ranged Attack resistance for the duration of the Defend action's results.
-Diviner-
Adept Divining Attunement- (Passive Ability, Diviner) Divining spells cost possessor 10,000 less MP to cast, Possessor counts as being 5 Levels higher, to a max of Level 99, for stat-scanning purposes as an effect that does not bypass 'Immune to Under Level X' effects, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divining Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto-Scan- (Passive Ability, Diviner) Possessor scans the stats of all individuals in battle at the beginning of battle
Auto-Translate- (Passive Ability, Diviner) Possessor gains +200 MIN if any individual of a different subtype is present, Translates to and from common languages (both orally and in written form) as an RP effect
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Cracked the Enigmatic Python- (Passive Ability, Diviner) Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Deputize Assistant- (Active Ability, Diviner) Possessor may spend an action to cause a willing target to count as (Possessor's Level - 5) instead of target's normal Level for stat-scanning purposes (to a max of Level 99), Only one target may benefit from this buff at a time
Detective- (Passive Ability, Diviner) Possessor counts as being 5 levels higher for stat-scanning purposes, Possessor gains +400 MIN
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Detective's Perceptiveness- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bosses possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Divining Casting I- (Passive Ability, Diviner) Divining spells cost possessor 20 less MP to cast
Dowsing Stance- (Stance Ability, Diviner) Possessor gains +15% To Hit against Water element targets as a bonus that does not stack with other bonuses that provide +#% To Hit but does stack with bonuses that provide #% To Hit
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Focus-Based Fortune Telling- (Passive Ability, Diviner) Possessor's Divining spells cost 50 less MP if possessor has a Magic Item, Crystal, or Trinket equipped, Possessor's Divining spells that provide a Magical Attack bonus provide an additional +20 points if possessor has a Magic Item, Crystal, or Trinket equipped
Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Greater Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 5 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Hear and Decode Radio Waves- (Passive Ability, Diviner) Possessor may see the text of buffs that possessor's opponents that are below Level 60 place on each other
Hidden-Passage Spotting Art- (Passive Ability, Diviner) Possessor may follow targets below Level 20 or willing targets when they leave battle provided that the initiation of said individuals leaving battle was not sourced from a source that is both over Level 20 and unwilling
Improved Attack Prediction- (Passive Ability, Diviner) Possessor gains 40% Dodge
Improved Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 40
Improved Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 2 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Investigative Stance- (Stance Ability, Diviner) Possessor treats targets below Level 40 as though their Dodge-raising or Dodge-altering buffs were of half the value that they actually are, Possessor scans stats as though possessor were 2 Levels higher
Landsense- (Passive Ability, Diviner) At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Magic-Detecting Eyes- (Passive Ability, Diviner) Possessor gains +5% To Hit against Magic element targets that are below Level 60
Magical Echolocation- (Passive Ability, Diviner) Possessor suffers no negative effects from the status effect Impaired: Blind if it comes from a source below Level 60
Magical Infravision- (Passive Ability, Diviner) Possessor gains +5% To Hit against Fire element targets that are below Level 60
Magical Nightvision- (Passive Ability, Diviner) Effects that come from individuals below Level 40 that are attached to Zones of Darkness may not reduce possessor's To Hit and Dodge values
Mentally Browse Local Phone Calls- (Passive Ability, Diviner) Possessor may see the text of buffs that are present on possessor's opponents that are below Level 40
Metal-Detecting Prowess- (Stance Ability, Diviner) Possessor's Dowsing Stance ability treats Metal element targets as though they were Water element
Predict Attacks- (Passive Ability, Diviner) Possessor gains 25% Dodge
Predict Future from the Stars- (Active Ability, Diviner) Possessor may spend an action if anyone has an Active Constellation set to scan a target's stats
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Read Tea Leaves- (Active Ability, Diviner) Possessor may spend an action and consume a charge from a Drink consumable that possessor has equipped to scan a target's stats
Read Palms- (Active Ability, Diviner) Possessor may spend an action to scan the stats of a target who has at least one open Weapon slot
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Treasure Dowsing- (Stance Ability, Diviner) Possessor's chance of obtaining Treasure from battle increases by 1% if possessor was in Dowsing Stance both at the beginning of battle and at the end of battle
Uncounterable Accusation- (Passive Ability, Diviner) Possessor's attacks and actions involving the Technique Detective's Accusation may not be countered (including pre-emptively) by individuals below Level 40 whose stats have been scanned by possessor
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
-Friendship-
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Isle Leaders are Good Friends of Caelum "Cael" Aetherius- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Caelum "Cael" Aetherius', Whenever possessor heals an individual named 'Caelum "Cael" Aetherius' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Caelum "Cael" Aetherius'
Isle Leaders are Good Friends of Caelum Aetherius (Time Cloned Spirit Binder)- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Caelum Aetherius (Time Cloned Spirit Binder)', Whenever possessor heals an individual named 'Caelum Aetherius (Time Cloned Spirit Binder)' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Caelum Aetherius (Time Cloned Spirit Binder)'
Isle Leaders are Good Friends of Lady Rosaline Fabrice- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lady Rosaline Fabrice', Whenever possessor heals an individual named 'Lady Rosaline Fabrice' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lady Rosaline Fabrice'
-Geomancer-
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Base Terrain Element Alteration- (Active Ability, Geomancer) If the terrain or phantom terrain is Battlefield, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Beach, possessor may skip an action to become Water element, If the terrain or phantom terrain is Boneyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Caverns, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Cliffside, possessor may skip an action to become Air element, If the terrain or phantom terrain is Cloudy Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Conifer Forest, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Dark Forest, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Desert, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Dry Riverbed, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Farmland, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Forest, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Frozen Waste, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Glacier, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Graveyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Hills, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Jungle, possessor may skip an action to become Water element, If the terrain or phantom terrain is Junkyard, possessor may skip an action to become Technology element, If the terrain or phantom terrain is Lake, possessor may skip an action to become Water element, If the terrain or phantom terrain is Marsh, possessor may skip an action to become Water element, If the terrain or phantom terrain is Meadow, possessor may skip an action to become Light element, If the terrain or phantom terrain is Mesa, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Mountains, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Ocean, possessor may skip an action to become Water element, If the terrain or phantom terrain is Open Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Open Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Polluted Morass, possessor may skip an action to become Acid element, If the terrain or phantom terrain is River-Land, possessor may skip an action to become Water element, If the terrain or phantom terrain is Road, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Rolling Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Salt Flats, possessor may skip an action to become Psychic element, If the terrain or phantom terrain is Savannah, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Scrubland, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Snowy Plains, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Space, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Steppes, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Stormy Plains, possessor may skip an action to become Electrical element, If the terrain or phantom terrain is Sunny Forest, possessor may skip an action to become Magic element, If the terrain or phantom terrain is Swamp, possessor may skip an action to become Acid element, If the terrain or phantom terrain is Tropical Island, possessor may skip an action to become Water element, If the terrain or phantom terrain is Wasteland, possessor may skip an action to become Earth element
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Dig Pothole- (Active Ability, Geomancer) Possessor may spend an action to add an effect to a Zone of Earth, a Zone of Physical, or a Terrain or Phantom Terrain that is 'Road' that causes all Vehicle transformations in said Zone or Terrain that are below Level 20 to have a 20% chance each round of not being able to act, with things that would occur before and after their actions still occurring, with said effect stacking 3 times per zone or terrain and 3 times across all zones and terrains
Drink Lake- (Active Ability, Geomancer) Possessor may spend an action to remove a Zone of Water or a Terrain or Phantom Terrain with an associated Square Mile of Terrain in the Shop that is Water element that has a source below Level 40 from battle
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomantic Denial Stance- (Stance Ability, Geomancer) At the start of each round, possessor removes on Zone or Phantom Terrain that has been created by a source below Level 40 from battle
Phantom Terrain Link Established: Lake- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Lake
Phantom Terrain Link Established: Space- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Phantom Terrain Link Established: Sunny Forest- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Sunny Forest
Regurgitate Lake- (Passive Ability, Geomancer) Possessor, upon removing a Terrain, Phantom Terrain, or Zone with the ability 'Drink Lake', as a non-stacking effect, gains the ability:
Regurgitate Lake- 20,000 Damage, 70% inflicts Drowning, This action's Prime Attribute is Constituion, this action gains '1 hit against 200' if targetting only individuals of lower Level than caster that are below Level 60, Water, 45,000 MP
Zonal Link Established: Zone of Magic- (Active Ability, Geomancer) Possessor may create a Zone of Magic at the beginning of battle if no other Zones are present
-Guardian-
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
-Other: Subspace Architect-
Basic Appreciation of Feng Shui- (Passive Ability, Subspace Architect) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Basic Spatial Feng Shui Control- (Passive Ability, Subspace Architect) Whenever a Level 1 individual that is normally fightable for drops on the Enemy List would be summoned into a battle that possessor is present in by a source below Level 20 that is equal to or less than possessor's Level, possessor may, if a Zone, Terrain, or Phantom Terrain that possessor has created is present, instead make the entity that is summoned be any chosen type of entity from the Enemy List that is of the same Level as the replaced summon that is normally fightable for drops so long as possessor is carrying an Antiquity of the same element as the chosen entity that is worth at least 20,000 Gold, with said new entity being under the control of the same summoner as the original entity and counting toward the summon cap of the original type of summon
Basic Spawn Table Design- (Passive Ability, Other: Subspace Architect) Possessor's summons gains +50 to all stats as a bonus that cannot take their stats above 2000% of their natural values
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Built with Deathly Mortar- (Passive Ability, Other: Subspace Architect) If possessor is a Large Structure, whenever one of possessor's opponents who is at least Level 20 dies, possessor gains +100 to all stats, +10,000 HP, +1% Resilience, and +100 Defense, as a buff that stacks 10 times and lasts 15 rounds
Contains a Doomzoo- (Passive Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor may summon any individual from the Enemy List that is normally fightable for drops, is below Level 40, and is below possessor's Level, Entities summoned through this ability have the Damage values of their abilities increased by 50,000 points, Max 5 summoned
Contains Terror Aqueducts- (Passive Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor may deal 350,000 Flat Fire, Acid, or Darkness element Damage to up to 15 targets at the start of each round, with a 40% chance of inflicting any one minor negative status effect, Burning, Dissolving, or Voidstruck on each of said targets
Contains Zonal Damage Tiles- (Passive Ability, Other: Subspace Architect) Whenever an individual conducts an offensive action against possessor, possessor may deal 300,000 Flat Earth, Air, Fire, Water, Acid, Electrical, Energy, or Ice element Damage to said individual at the end of said action if possessor is a Large Structure
Filled with Trapped Chandaliers- (Passive Ability, Other: Subspace Architect) Up to three times per thread, when an individual conducts an offensive action against possessor, possessor may deal 500,000 Flat Physical or Fire element Damage to said individual at the end of said action, also possessing an 80% chance of inflicting either Wounded or Burning (or neither, if desired) on said individual at the end of said action, if possessor is a Large Structure
Improved Spawned Entities- (Passive Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor's summons gain +400 to all stats
Install Asbestos- (Technique Ability, Other: Subspace Architect) Possessor may use 'Install Asbestos' in conjunction with a 'Repair Large Structure' action. Said action gives all Large Structures that it targets a buff that causes them to deal 400 CON Damage to each non-'Large Structure' in battle at the start of each round (including allies) and has a 30% chance of inflicting Diseased on each such target, with said buff stacking 3 times, with the stat damage it deals stacking together as part of a single application instance
Knowledge of Space-Folding- (Passive Ability, Other: Subspace Architect) Possessor gains +200 MIN, Possessor's Large Structure pets and summons gain +100 CON
Large Structure Traits- (Passive Ability, Other: Subspace Architect) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Large Structure.
Manifold Domain-Based Realm Connectivity- (Passive Ability, Other: Subspace Architect) Possessor gains 12 slots to equip Property items, these items provide special benefits as listed by this ability, Possessor may, using an absorb slot, scan a property into this ability, said scanned properties may not be traded or sold, but they may still be used in guilds
Abjurer's Shielded Tower (With Regenerating Shield)- (Item, Property, Magic, 8,500,000 Gold) +8,500 Defense, Wielder regenerates 8,500 Defense, 4,250 CON, and 85,000 HP at the start of each round
Ancient Door to the Spirit World Etched with Forgotten Symbols- (Item, Property, Light & Darkness, 8,300,000 Gold) Wielder's Spirit summons regenerate 80,000 MP at the start of each round
Bascaradine City-Protecting Shield-Dome Generator Building- (Item, Property, Technology, 40,500,000 Gold) Wielder gains +5,000 Defense for each Property that wielder has equipped, to a max of +80,000
Black Clocktower- (Item, Property, Time & Darkness & Fate, 90,000,000 Gold) +80,000 AGI, +8,000 Defense against AGI Damage, 20% Darkness Resistance, Wielder gains 10% Time Resistance if wielder is Fate element, Wielder gains 10% Fate Resistance if wielder is Time element
City of Shadows- (Item, Property, Darkness, 15,000,000 Gold) +5,000 SPI, 60% Dodge, 30% Darkness Resistance
College of Wizardry- (Item, Property, Magic, 10,555,000 Gold) +10,000 Magical Attack, +10,000 MIN, +10,000 SPI, 20% Magic Resistance
Cyclopean Ruins- (Item, Property, Earth & Magic, 4,500,000 Gold) +4,500 Defense, +4,500 MIN, +45,000 MP
Dark Realm Art Gallery- (Item, Property, Darkness & Magic, 679,000 Gold) +610 MIN, Wielder may not be forcibly removed from battle by non-unique sources below Level 40, Wielder may ignore effects attached to zones and pieces of terrain that come from sources below Level 20
Dragon's Lair- (Item, Property, Magic & Earth & Fire, 10,000,000 Gold) +10,000 Ranged Attack, 30% inflicts Burning, Wielder gains the subtype Dragon
Drifting Sky- (Item, Property, Air, 400,000,000 Gold) +400,000 AGI, +40,000 HP, +40,000 MP, 40% Air Resistance, Wielder must be Level 40 or greater
Eerily Accurate Weather Studio- (Item, Property, Air & Electrical & Water & Earth, 20,000,000 Gold) Wielder gains +20,000 Defense against effects attached to Zones, Wielder may choose to prevent individuals 20 or more Levels below wielder who are below Level 80 from attaching effects to Zones
Floating Tower- (Item, Property, Air, 4,500,000 Gold) +4,000 SPI, +4,000 AGI, +1,000 Defense, 20% Dodge
Flowing Core- (Item, Property, Fire, 400,000,000 Gold) +400,000 STR, +40,000 HP, +40,000 MP, 40% Fire Resistance, Wielder must be Level 40 or greater
Fortified Bunker- (Item, Property, Magic & Earth, 620,000 Gold)- +710 Defense, +60 Defense against Stat Damage, +300 Defense against Gold damage
Fourfold, Difting Shell-Style Mini-Planet- (Item, Property, Earth & Air & Fire & Water, 600,000,000 Gold) +600,000 Defense, 40% Earth Resistance, 40% Air Resistance, 40% Fire Resistance, 40% Water Resistance, Wielder must be Level 60 or greater
Golden Mirror-Palace of Luck- (Item, Property, Fortune, 400,000,000 Gold) 100% Dodge, 100% Critical, 100% Resilience, 200% To Hit, Wielder has a non-stacking 25% chance of reflecting the action of any individual or Level 80 or lower, Wielder must be Level 60 or greater
Grace & Favor Home- (Item, Property, Air, 11,000,000 Gold) Wielder gains +110,000 Defense against Gold Damage and regenerates 10,000 HP and 10,000 MP per round if wielder is a Large Structure
Graveyard of Ships- (Item, Property, Water, 1,200,000 Gold) +1,200 SPI, Wielder may not be afflicted with Drowning or Voidstruck by sources below Level 40
Great Lifeblossom Gate- (Item, Property, Life, 15,000,000 Gold) Wielder regenerates 150,000 HP at the start of each round as a non-stacking effect if wielder is not undead
Great Ocean of Blessed Sake- (Item, Property, Light & Water & Wonder, 500,000,000 Gold) +500,000 CON, +500,000 HP as a non-stacking bonus, +500,000 MP as a non-stacking bonus, Wielder is constantly considered to be afflicted with Poison: Drunk and suffers the effects of such, Wielder must be Level 40 or greater
Large Mage's Tower- (Item, Property, Magic, 25,000,000 Gold) +25,000 Magical Attack, +25,000 MIN, +25,000 SPI
Lesser Suncore- (Item, Property, Light & Fire, 400,000,000 Gold) Wielder deals 800,000 Flat Fire & Light element Damage to each individual who conducts an offensive action that targets wielder at the end of each such action
Living World's Heart- (Item, Property, Life & Blood, 400,000,000 Gold) +400,000 CON, +800,000 HP as a non-stacking bonus, Wielder Regenerates 800,000 HP at the start of every round, Wielder must be Level 40 or greater
Living World's Vein-Caverns- (Item, Property, Life & Blood, 400,000,000 Gold) Wielder may transfer up to 400,000 HP from one HP pool that wielder possesses to another HP pool that wielder possesses, +200,000 HP as a non-stacking bonus
Mage’s Tower- (Item, Property, Magic, 5,000,000 Gold)- +5,000 Magical Attack, +5,000 MIN, +5,000 SPI
Master Diviner's Scrying-Water Ocean- (Item, Property, Water & Magic, 400,000,000 Gold) +400,000 MIN, Wielder's 'Magical Attack' and 'Cast a Spell' actions may scan stats, Wielder counts as possessing an additional Diviner ability, Wielder must be Level 40 or greater
Metal Continental Plate- (Item, Property, Earth, 400,000,000 Gold) +400,000 Defense, Wielder's Defense may not be Pierced by non-Universe-element sources below Level 60, Wielder must be Level 40 or greater
Metal Continental Plate Covered In Numerous Spikes- (Item, Property, Earth, 400,000,000 Gold) +400,000 Defense, Wielder's Defense may not be Pierced by non-Universe-element sources below Level 40, Wielder deals 200,000 Flat Physical element Damage to individuals who conduct offensive actions against wielder at the end of each such action, Wielder must be Level 40 or greater
Metal Worldcore- (Item, Property, Earth & Metal, 400,000,000 Gold) +400,000 Defense, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 80 who are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater
Mini Portal Nexus- (Item, Property, Spatial, 400,000,000 Gold) Wielder may spend an action to enter any other active battle in the same thread, provided that no individual of Level 80 or greater or any individual 20 or more Levels greater than wielder who is either in the battle wielder is leaving or the battle wielder is entering objects, Wielder must be Level 40 or greater
Mirage Sky- (Item, Property, Air & Illusion, 400,000,000 Gold) +400,000 SPI, 100% Dodge, Wielder must be Level 40 or greater
Mirror-Water Ocean- (Item, Property, Water, 400,000,000 Gold) Wielder has a 50% chance of reflecting the actions of Aquatics that are below Level 80 and are 20 or more Levels below wielder if wielder is not an Aquatic, Wielder has a 50% chance of reflecting the actions of Aerials that are below Level 80 and are 20 or more Levels below wielder if wielder is an Aquatic
Mobile Continent- (Item, Property, Earth, 400,000,000 Gold) +400,000 CON, +40,000 HP, +40,000 MP, 40% Earth Resistance, Wielder must be Level 40 or greater
Mobile Ocean- (Item, Property, Water, 400,000,000 Gold) +400,000 MIN, +40,000 HP, +40,000 MP, 40% Water Resistance, Wielder must be Level 40 or greater
Mythic Palace of Raining Coins and Abundant Treasures- (Item, Property, Wealth, 400,000,000 Gold) +40,000,000 Defense against Gold Damage, Wielder's items cannot be destroyed by sources below Level 80 who are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater
Ocean of Illusory Fish- (Item, Property, Water & illusion, 400,000,000 Gold) 80% Dodge if wielder is an Aquatic
Origin-Pulse Worldcore- (Item, Property, Life, 400,000,000 Gold) Wielder may summon 1 entity from the Enemy List that is below Level 60 and normally fightable for drops at the start of each round, Max 100 summoned, Wielder must be Level 40 or greater
Planetary Fate-Loom- (Item, Property, Fate, 400,000,000 Gold) +400,000 MIN, +400,000 SPI, Wielder cannot miss targets below Level 80 who are not 20 or more Levels greater than wielder
Posh Palace-City- (Item, Property, Water & Light & Earth, 27,000,000 Gold) +100,000 Defense against Gold Damage, Wielder's equipped items act as though worth 50,000 more Gold each
Primordial Ball-Pit- (Item, Property, Chaos & Earth & Water & Magic, 1,115,000 Gold) At the beginning of every round, wielder summons a random Ooze, Abstract, Prime, Horror, or Golem of a Level below 40 that has an 80% chance of being uncontrolled, Max 10 summoned
Sanctum of Emptiness- (Item, Property, Void, 400,000,000 Gold) +40,000 Defense against Stat Damage, Stat Drain Immunity, Wielder is immune to Stat Damage from sources below Level 60, Wielder must be Level 40 or greater
Sea of Void- (Item, Property, Water & Darkness & Void, 400,000,000 Gold) Wielder's attacks deal 20,000 MIN and SPI Damage, Wielder is Immune to debuffs from individuals below Level 60, Wielder's offensive actions may unsummon targets below Level 60 who were summoned by individuals below Level 60, Wielder must be Level 40 or greater
Silent Dreaming Worldheart- (Item, Property, Magic, 400,000,000 Gold) +40,000 to all stats, +4,000 Defense against Stat Damage, Wielder is constantly considered to be afflicted with Impaired: Silence and suffers the effects of such
Silent Library- (Item, Property, Darkness & Psychic, 490,000 Gold) +560 MIN, +440 SPI, Wielder is immune to Impaired: Defened and Impaired: Silence
Small Artificial Sun- (Item, Property, Light & Fire, 400,000,000 Gold) Wielder may, at the start of each round create a Zone of Light that counts a number chosen by wielder, from one to ten, zones of Light for purposes of counting how many zones of Light an individual in it is in
Square Mile of Elemental Water on a Random World- (Item, Property, Water, 15,000,000 Gold) Wielder gains 25% Water Resistance and +10,000 Defense against Water
Square Mile of Lifepulse on a Random World- (Item, Property, Life, 15,000,000 Gold) Wielder regenerates 150,000 HP at the start of each round as an effect that stacks twice, +150,000 HP as a non-stacking effect
Starry Worldcloak-Field- (Item, Property, Air & Astral, 400,000,000 Gold) +400,000 SPI, +2,000,000 MP as a non-stacking bonus, Wielder may choose to count as having two additional Empowered Constellations set, 80% Dodge, Wielder must be Level 40 or greater
Teleportation-Blocking Lay-Line Convergence Nexus- (Item, Property, Spatial & Magic, 400,000,000 Gold) Individuals below Level 60 may not enter or leave possessor's battlespace (excluding summoning) if it is not the primary battlespace of the battle, with any such attempt whose failure would result in an individual not being in any battlespace instead causing said individual to enter the battle's primary battlespace
Trapped Fortress- (Item, Property, Physical, 1,800,000 Gold) +700 Defense, Wielder deals 18,000 Flat Physical element damage to any individual who conducts an offensive action against wielder
Underground Devils' Hot Springs- (Item, Property, Earth & Water & Fire & Darkness, 1,700,000 Gold) +1,700 CON, +1,700 SPI, Wielder regenerates 17,000 HP and 17,000 MP at the start of every round, 20% Fire Resistance, Wielder has a 20% chance of being cured of one debuff or minor negative status effect from a source below Level 40 at the start of each round
Very Small, Overlayable Mirror-Universe- (Item, Property, Ice & Spatial, 108,000,000 Gold) +100,000 Defense, +100,000 SPI, Wielder has a 50% chance of reflecting the actions of individuals below Level 60, Wielder must be Level 40 or greater
Walking Castle- (Item, Property, Magic & Physical, 1,200,000 Gold) +1,100 Defense, +200 to Constitution for turn-order-determining purposes if Constitution is one of wielder's turn-order-determining stats
Waters at the World's Edge- (Item, Property, Water, 7,500,000 Gold) +3,000 to all stats, Wielder may not be afflicted with Drowning by sources below Level 60
Weather Channel Studio- (Item, Property, Technology & Air & Water & Electrical, 2,500,000 Gold) Wielder may prevent individuals below Level 20 from creating Zones or attaching effects to Zones, Wielder may spend an action to create a Zone of any base element
Wizard's Archives- (Item, Property, Magic, 10,000,000 Gold) +10,000 Defense against Magic, +10,000 MIN, +10,000 SPI, 20% Magic Resistance
World's Highest Mountain- (Item, Property, Air & Ice & Earth, 67,000,000 Gold) +67,000 CON, +670,000 HP, 70% Resilience, Wielder must be Level 40 or greater
Worldheart of Enthroned Heroes- (Item, Property, Glory, 400,000,000 Gold) +400,000 to all stats, Wielder's items may not be destroyed by sources below Level 60, Wielder is Immune to debuffs from sources below Level 60, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
Worldwide Teleportation-Layline Network- (Item, Property, Spatial, 400,000,000 Gold) Wielder and wielder's allies gain 80% Dodge, Wielder must be Level 40 or greater
World With a Burning Sky, Quicksand Ground, Silt Sea, and Hurricane Core- (Item, Property, Earth & Air & Fire & Water, 800,000,000 Gold) +400,000 HP as a non-stacking bonus, 120% Resilience, Wielder may treat wielder's Earth Resistance as Water Resistance, Wielder may treat wielder's Water Resistance as Earth Resistance, Wielder may treat wielder's Earth Resistance as Air Resistance, Wielder may treat wielder's Air Resistance as Earth Resistance, Wielder may chance the element Air in any of wielder's actions or instances of Damage dealt by wielder into Fire, Wielder may chance the element Fire in any of wielder's actions or instances of Damage dealt by wielder into Air, Wielder may chance the element Earth in any of wielder's actions or instances of Damage dealt by wielder into Water, Wielder may chance the element Earth in any of wielder's actions or instances of Damage dealt by wielder into Water, Wielder must be Level 60 or greater
Wonderbakery- (Item, Property, Wonder & Air & Ice, 100,000,000 Gold) +100,000 HP as a non-stacking bonus, +100,000 MP as a non-stacking bonus, Food items that heal wielder's HP heal an additional 50,000 points, Food items that heal wielder's MP heal an additional 50,000 points, Wielder may make Food consumables that wielder uses become solely Wonder element, Wielder must be Level 20 or greater
Wonderous Dreamfont- (Item, Property, Dream & Wonder, 400,000,000 Gold) +400,000 to all stats, +40,000 Defense against Stat Damage, Wielder may not be transformed without wielder's permission by sources below Level 60, Wielder must be Dream or Wonder element and must be Level 40 or greater
Repair Large Structure- (Active Ability, Other: Subspace Architect) Possessor may spend an action to conduct an attack that only affects Large Structures, Heals, Includes Melee Attack, Magical Attack, and Ranged Attack bonuses that come from Tools or Subspace Architect abilities (but not other such bonuses, with such bonuses each being capped seperately at their normal caps) and that uses Mind as its Prime Attribute
Subspatial Structural Integrity Induction- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +10,000 HP, +10,000 MP, +50 to Defense, and +25 to all stats
-Scholar-
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Erase Future Destiny- (Technique Ability, Scholar) Possessor may use 'Erase Future Destiny' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% inflicts Suffocation: No Future'
Literary Self-Insertion- (Passive Ability, Scholar) Possessor may, at the start of any round, leave possessor's current battle and enter another currently open battle in the same thread provided that no individual of Level 60 or greater in either possessor's current battle or the destination battle objects, Possessor may insert copies of itself into literary worlds and control said copies as an RP power
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Tragedy-Inducing Reality-Override Bubble- (Stance Ability, Scholar) At the start of each round, possessor may inflict any one minor of moderate negative status effect, including Confusion: Depression, Confusion: Fear, and Hexed: Ill Fortune, on up to 5 chosen targets that are below Level 60, At the start of each round, possessor may remove one buff from a source below Level 60 from up to 5 individuals who are below Level 60
Re-Write Memory- (Technique Ability, Scholar) Possessor may use 'Re-Write Memory' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% may inflict Charm and either 60% may remove each buff or debuff with target as a source if target is below Level 60 or 60% may change the source of each buff or debuff with target as a source to this action's user if target is below Level 60 (with said choice being made on a per buff/debuff basis)'. Has RP effects.
-Thief-
Install Basic Deathtraps- (Passive Ability, Thief) If possessor possesses at least 5 Mechanist abilities and at least 5 Thief abilities, possessor may, at the beginning of each round, select an ally and provide said ally with a buff that deals 50,000 Flat Physical or Fire or Electrical or Acid element Damage to any individual who conducts an offensive action targetting said ally, with said damage being increased to 100,000 points if said ally is a Large Structure, with said damage-dealing occuring at the end of the next 10 offensive actions targetting said ally, with said buff stacking 3 times and generating seperate instances of Damage with multiple stackings
Install Basic Spatial Trapdoors- (Passive Ability, Thief) If possessor possesses at least 5 Mechanist abilities and at least 5 Thief abilities, possessor may, at the beginning of each round, select a Large Structure ally and provide said ally with a buff that provides +1% Dodge and deals 50,000 Flat Spatial element Damage to any individual who conducts an offensive if said ally is a Large Structure, with said damage-dealing occuring at the end of the next 10 offensive actions targetting said ally, with said buff stacking 3 times and generating seperate instances of Damage with multiple stackings
-Warrior-
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
-Wizard-
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Broaden Casting- (Active Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Lengthen Casting- (Active Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2
Magical Broadening Mastery- (Active Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Masterful Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack is treated as though possessor were 1 Level higher, to a max of Level 40, as an effect that does not stack with other effects that increase the level caster is treated as for any purpose.
Maximal Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Offensive Magical Specialization- (Passive Ability, Wizard) Possessor's offensive actions involving Wizard Magic gain +500 Magical Attack if they already possess at least +1 Magical Attack coming from a Wizard Magic spell, and Possessor's offensive actions involving Wizard Magic spells that have a chance of inflicting minor or moderate status effects have the chances of inflicting said effects increased by 10%
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Piercing Casting- (Active Ability, Wizard) Possessor may use Piercing Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack ignores the Resistances and immunities of individuals below Level 20 and reduces possessor's Max MP by 15% for the remainder of the thread.
Powerful Casting- (Active Ability, Wizard) Possessor may use Powerful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack gains +150 Magical Attack.
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Spellcraft- (Passive Ability, Wizard) Possessor gains +500 Magical Attack, +500 MIN, +500 SPI, and spells cost possessor 5,000 less MP to cast
Vexing Casting- (Technique Ability, Wizard) Possessor may use Vexing Casting in conjunction with a Magical Attack action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's chances of inflicting Minor Status Effects are increased by 5%, to a max of 80%.
Wizard (Passive Ability, Wizard) +500 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP, Provides an additional +50 Magical Attack and an additional 30 less MP per possessor Level
-Other: Reality Auditor-
Apprentice Clipboard Training- (Passive Ability, Other: Reality Auditor) Possessor controls the decisions of individuals below possessor's Level who are below Level 20, gains +5,000 Magical Attack, and gains +5,000 MIN if possessor has a Clipboard equipped
Basic Clipboard Training- (Passive Ability, Other: Reality Auditor) Possessor controls the decisions of Level 1 individuals and gains +500 MIN if possessor has a Clipboard equipped
Census Taker's Population-Stabilizing Math-Rage- (Passive Ability, Other: Reality Auditor) At the end of each round, possessor may choose an entity from the enemy list that is normally fightable for drops of which type one or more entities were summoned that round, provided that possessor scanned the stats of one of said entities during that round and is wielding a Clipboard. This ability, to a max of once per thread per entity type on the enemy list, records the number of those entities present in battle at the time said selection was made, to a minimum of 1 (with this ability failing to record if less than 1 such entity is present). The number of summoned individuals of any entity type on the enemy list that is normally fightable for drops may not become higher than said recorded number for that type if such a number exists, with additional summons of said type not being summoned and individuals who are summons being transformed into entities of said type failing to be transformed in such cases in which it would produce an invalid number of such summons.
Multitasking: Census of the Mire- (Technique Ability, Other: Reality Auditer)- Possessor may use 'Multitasking: Census of the Mire' in conjunction with any action so long as no other technique is used and possessor has a Clipboard equipped. Said action tells its performer the number of Earth element individuals present on each side of battle and may scan the stats of any such individual.
Preservation-Ensuring Record-Keeping- (Passive Ability, Other: Reality Auditor) Once per thread, if wielding a Clipboard, possessor may inflict an instance of Invincible on one of possessor's pets or summons, with said instance lasting 5 rounds, with the duration of said instance not being extendable, with said effect not being replicable or transferable, and with said effect vanishing if possessor is not in the same battlespace as its possessor at any point.
-Misc-
Aggressive Frisking- (Technique Ability, Combatant) Possessor may use 'Aggressive Frisking' in conjunction with a 'Melee Attack' action. Said action gains +250 Melee Attack and has a 20% chance of disabling any one item worth under 50,000,000 Gold that is equipped by its target, provided said target is below possessor's Level and below Level 40, for the duration of the thread
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Cactus Sharpener- (Passive Ability, Botanist) Possessor's Plant pets' and summons' abilities' Damage values are increased by 3,000 points, Possessor's Plant pets and summons deal 20,000 additional points of Damage whenever they deal damage as part of a counter or as Flat Damage
Create Wordcraft- (Active Ability, Driver) Possessor may spend an action to create 1 temporary Custom Wordcraft, Max 1 Created, with said Custom Wordcraft being a Vehicle or Vessel Transformation worth (10,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Gold, being Level (Possessor Level, to a max of 60), being the element Technology, Magic, Water, Earth, or Air, possessing STR, AGI, CON, MIN, and SPI of (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) points each, possessing (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, Possessing (10 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense against Stat Damage, Possessing (The number of Scholar Abilities possessor possesses, to a max of 200)% Resilience, Dodge, and Critical, Possessing (100 + (The number of Scholar Abilities possessor possesses, to a max of 200))% To Hit, possessing Poison, Fatigued, and Diseased Immunity, and possessing the abilities:
Word Weaponry- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Magic or Air, 0 MP
Word Wall- +(100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, affects caster only, does not stack, Magic or Air, 0 MP
Word Weave- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Heals, Magic or Air, 0 MP
Raging Driving- (Passive Ability, Driver) Possessor's Vehicle Transformations have the Damage values of their abilities increased by 5,000 points, Possessor's Vehicle Transformations may ignore the effects of instances of the status effect Confusion that come from sources below Level 60
Cubist Body- (Passive Ability, Walker from Beyond) Possessor gains +15,000 HP and 5% Psychic Resistance if possessor is an Abstract
Deathtrap Realtor- (Passive Ability, Merchant) Possessor's Large Structure allies deal 5,000 additional Damage per Damage-dealing counter that is an action that they perform, Possessor's half-price sell cap is increased by 2,000 Gold for Property items
Deranged Music- (Passive Ability, Musician) Possessor's 'Magical Attack' actions may gain '40% inflicts Confusion' if possessor has an instrument equipped
Dined Upon the Flesh of the Song Phoenix- (Passive Ability, Skykeeper) Possessor may, once per thread, be resurrected when one of possessor's allies conducts a Sonic element action if possessor did not die to a source of Level 80 or above
Doomfern Whispering- (Passive Ability, Botanist) Possessor's Darkness element Plant pets gain +200 to all stats and have the Damage values of their abilites increase by 6,000 points
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Drunken Admiral Cocktail"- (Passive Ability, Permanent Item Effect) Possessor and possessor's Vessel transformations gain 11% Dodge and 115% To Hit if afflicted with Poison: Drunk, Cannot be used in combos
Hazard Programming- (Passive Ability, Other: Reality Coder) At the start of each round, possessor may attach an effect to a Zone that either has a 60% chance of inflicting any one moderate negative status effect on each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round or that deals 120,000 Flat Damage of any base element to each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round, with both effects sharing a stacking cap, stacking twice per zone, and stacking 5 times across all zones
Herd Torpedos- (Passive Ability, Seakeeper) If possessor is in a Zone of Water, possessor has a 50% chance of being able to change the targets of actions made by Machines, Robots, Vessels, and Aquatics that are below Level 40 and below possessor's Level to any valid targets that possessor desires
Illusionary Photography- (Passive Ability, Illusionist) Possessor counts as 5 Levels higher for stat-scanning purposes, to a max of Level 60, if possessor's stats have not been scanned, Possessor's offensive actions may deal 500 MIN Damage if possessor has an item with 'Camera' in its name equipped, Has RP effects
Impersonate Statue- (Stance Ability, Evermason) Possessor's subtype becomes Golem, Possessor gains +5,000 HP, +500 CON, and 25% Resilience while in this stance
Indiscriminate Bombing- (Passive Ability, Captain) Possessor's Vessel transformations' attacks may deal 50,000 additional Damage and have their targets randomized across all possible targets
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Loud Marketplace-Merchant-Yelling- (Passive Ability, Merchant) Possessor's 'Trade' actions may gain '50% inflicts Impaired: Deaf on a chosen target'
Recite Combat Poetry- (Passive Ability, Bard) +300 Magical Attack, Wielder's 'Magical Attack' actions may inflict Confusion, Stat Drain, or Charm: Impressed on targets below Level 30
Re-Position Garbage- (Passive Ability, Channeler) Possessor may, at the start of each round, move a debuff from a source below Level 10 that is on a target that is either willing or below Level 40 onto a new target that is either willing or below Level 20
Reptile Spotter- (Passive Ability, Hunter) Possessor gains +3% To Hit against Reptiles
Rewrite Personality- (Technique Ability, Enchanter) Possessor may use 'Rewrite Personality' in conjunction with a 'Magical Attack' action so long as possessor is casting an Enchantment spell as part of said action and no other technique is used. Said action gains 40% inflics Charm, Charm: Lovestruck, Charm: Lust, Charm: Infatuation, Charm: Impressed, Charm: Wanderlust, Confusion, Confusion: Fear, Confusion: Berserk, Confusion: Depression, Confusion: Paranoia, Confusion: Overcome by Laughter, Pain: Bruised Ego, Fatigued: Stress, Invigorated, Invigorated: High Morale, or Invigorated: Zesty; Has RP effects.
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy- (Passive Ability, Soldreidrethanoi) Possessor gains +2,700 Ranged Attack if possessor is wielding a Bailartrix, If possessor is in at least two different Zones created by possessor or possessor's allie and possessor has a Bailartrix, then possessor may cause delay possessor's 'Ranged Attack' actions for 2 rounds, Possessor may, if possessor has a Bailartrix equipped, choose at the beginning of any round during which possessor has a 'Ranged Attack' action being delayed to reduce the number of rounds by which said action is delayed by 1 (provided that said delaying of said action was performed either by a willing individual or an individual below Level 60) and (regardless of whether said reduction of rounds is successful) to change the element of any Zone that either possessor or a willing ally of possessor created (provided that it possesses an element) to any one Base element or to Spatial, dealing 650,000 Flat Damage of said chosen element to up to 60 chosen targets in said Zone if said element switch is successful (with this effect being able to switch a Zone to an element that it already is); If possessor deals damage in this manner to at least 200 different individuals during the course of a thread, possessor gains +10% To Hit as a non-stacking buff that is applied as soon as said conditional is met unless possessor desires for it not to be
Swollen Mana Reserves- (Passive Ability, Weirdworker) At the start of every round of battle, if possessor possesses more than 50% of possessor's Max MP, possessor takes an amount of magic element damage equal to possessor's Max MP, to a max of 50,000,000 damage, that cannot reduce possessor to below 50% of possessor's Max HP, Possessor gains +20,000 MP
Teleport Tanks- (Passive Ability, Wanderer) Possessor may, at the start of each round of battle, summon enemy from the Enemy List that is below Level 40, is normally fightable for drops, and has 'Tank' in its name, Max 40 summoned, Possessor's Vehicle and Machine allies gain +1% Dodge as a non-stacking buff
Underwater Bomb-Making- (Passive Ability, Crafter) Effects attached to Zones of Water by sources below Level 60 may not prevent possessor from using Fire element consumables
Underwater Sabotage Expertise- (Passive Ability, Spy) At the start of each round, if possessor is in a Zone of Water, possessor may remove one buff or positive status effect from each opponent below Level 40
Curse
Tried To Approach The Mountain, But Could Not Compare- (Passive Ability, Curse) Possessor cannot act if any of possessor's opponents are Triumph element
Weapons-
Alldata Record- (Weapon, Other: Clipboard, Psychic & Technology & Knowledge, 150,000,000 Gold) +150,000 Magical Attack, +150,000 MIN, +1,500,000 MP as a non-stacking bonus, Wielder's opponents may not cause wielder to stop having counted as having scanned entities
Bascaradine Premium Wizard Protector Model 4- (Weapon,Throwing Weapon, Magic & Technology, 52,471,335 Gold) +51,500 Defense, +40,000 Magical Attack, +51,000 Defense against Energy, +51,000 Defense against Physical, +51,000 Defense against Magic, +30,000 MIN, +30,000 CON, 35% Resilience, 20% Magic Resistance
Echidna Quill- (Weapon, Bailartix, Life, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, Wielder's summons gain +9,000 to all stats as a bonus that stacks 2 times, Wielder's offensive actions may make targets below Level 80 who are no more than 19 Levels greater than wielder unable to summon and may unsummon all summons of said individuals who are also below Level 80 and no more than 19 Levels greater than wielder (with said effect following to all subsequent summon generations), Wielder must be Level 40 or greater
Armor-
Lich Mentalist Elder Mindlord's Robe- (Armor, Robe, Psychic & Darkness, 80,000,000 Gold) +80,000 Defense, +80,000 Magical Attack, +80,000 MIN, +8,000 Defense against MIN Damage, Wearer deals 800,000 additional Psychic element Damage as a non-stacking effect, Wearer deals 8,000 additional MIN Damage as a non-stacking effect
Accessories-
Reaper's Hourglass- (Accessory, Trinket, Darkness & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Darkness Resistance, 30% Time Resistance, 30% Fate Resistnace, 30% inflicts Instant Death, Wielder must be Level 40 or greater
Cloak Made of the Legends That are Birds Which Are Sometimes LIVING Because WONDERMENT and CAW- (Accessory, Cloak, Fire & Ice & Electrical, 60,000,000 Gold) +60,000 Defense, +60,000 AGI, +60,000 SPI, +60,000 Defense against Fire, +60,000 Defense against Ice, +60,000 Defense against Electrical, +30,000 Defense against Base Elements, 30% Fire Resistance, 30% Ice Resistance, 30% Electrical Resistance, 30% Chaos Resistance, 30% Atomic Resistance, 30% Tacky Resistance, 100% Minor Status Effect Resistance against Aerials below Level 80, Wearer may choose to gain the subtype Aerial at the start of any action as a buff that lasts until the end of that action, Wearer gains +2 Fame, 30% inflicts Impaired: Blind, Wearer may summon one Aerial below Level 60 that is normally fightable for drops on the Enemy List at the start of every round, Max 5 summoned
Cloak of Glorious Majesty- (Accessory, Cloak, Glory & Nobility, 140,000,000 Gold) +120,000 Defense, +100,000 to all stats, +1,000,000 Defense against Gold Damage, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if none of their oppoenents are more than 19 Levels greater than wearer, Wearer must be Level 40 or greater
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free
*Twelve Realms' Defense Grid- (Accessory Aspect- Twelve Realms' Defense Grid, Gadget, Technology & Magic, X Gold) +125,000 Defense, wielder's allies gain +125,000 Defense, +350,000 Defense against 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions, Wielder's allies gain +100,000 Defense against 'Ranged Attack' actions if in the back row, 120% Resilience, 100% Dodge, 40% Air Resistance, 40% Earth Resistance, 40% Fire Resistance, 40% Water Resistance, 40% Light Resistance, 40% Darkness Resistance, 40% Magic Resistance, 40% Technology Resistance, 40% Physical Resistance, 40% Psychic Resistance, 40% Ice Resistance, 40% Acid Resistance, 40% Electrical Resistance, 40% Energy Resistance, 40% Hope Resistance, 40% War Resistance, 40% Wood Resistance, 40% Metal Resistance, Possessor may choose to be in the back row without regard to the number of individuals within the front row and does not count as being in the back row when totaling the number of individuals in the back row for row arrangement purposes, Wielder gains +20,000 to all stats for each Property equipped, Wielder is Immune to individuals below Level 40 if Level 20 or greater, Bestows the abilities-
Defense Grid Counter-Fire- 106,500 Damage, This attack uses Mind or Spirit as its Prime Attribute, May be used as a counter, Magic or Technology, 0 MP
Grid Screen- Caster takes 1,000,000 less Damage from the next attack targeting it that comes from a source below Level 80, does not stack, may be used once a round as a preemptive counter to an attack targeting its possessor, Magic or Technology, 1,000,000 MP
Properties (12 slots, Level/10 rounded up usable for arena fights)-
Metal Worldcore- (Item, Property, Earth & Metal, 400,000,000 Gold) +400,000 Defense, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 80 who are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater
Living World's Heart- (Item, Property, Life & Blood, 400,000,000 Gold) +400,000 CON, +800,000 HP as a non-stacking bonus, Wielder Regenerates 800,000 HP at the start of every round, Wielder must be Level 40 or greater
Planetary Fate-Loom- (Item, Property, Fate, 400,000,000 Gold) +400,000 MIN, +400,000 SPI, Wielder cannot miss targets below Level 80 who are not 20 or more Levels greater than wielder
Sanctum of Emptiness- (Item, Property, Void, 400,000,000 Gold) +40,000 Defense against Stat Damage, Stat Drain Immunity, Wielder is immune to Stat Damage from sources below Level 60, Wielder must be Level 40 or greater
Sea of Void- (Item, Property, Water & Darkness & Void, 400,000,000 Gold) Wielder's attacks deal 20,000 MIN and SPI Damage, Wielder is Immune to debuffs from individuals below Level 60, Wielder's offensive actions may unsummon targets below Level 60 who were summoned by individuals below Level 60, Wielder must be Level 40 or greater
Worldheart of Enthroned Heroes- (Item, Property, Glory, 400,000,000 Gold) +400,000 to all stats, Wielder's items may not be destroyed by sources below Level 60, Wielder is Immune to debuffs from sources below Level 60, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
Consumables-
2 Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
3 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Spells-
Landseal- (Spell, Druid Magic, Earth, 115,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
Create Zone of Water- (Spell, Geomancy, Water, 50 MP, 20,000 Gold) Caster creates a Zone of Water which does not stack with Zones and may set the Phantom Terrain to Beach
Formula of Water: Grand Sphere of Water- (Spell, Wizard Magic, Water, 0 MP, 341,000 Gold) +3,780 Magical Attack, 25% inflicts Stun, may deal 1/50 damage to up to 600 additional targets
Treat Debuff- (Spell, Healer Magic, Light, 0 MP, 450,000 Gold) Removes any one debuff from a source below Level 50
Expert Alchemist's Eternal Restorative- (Spell, Alchemy, Light & Magic, 131,000 MP, 22,500,000 Gold) +22,500 Magical Attack, Heals, Inflicts any one minor positive status effect, This action's target regenerates 225,000 HP and is afflicted with any one minor positive status effect at the start of every round, Does not stack, Caster must be Level 20 or greater
Microwave Gaze- 20,000 Damage, Ignores the Defense of targets below Level 40, This action gains +20% To Hit, Individuals who deal HP Drain to targets of this ability deal an additional 4,000 Points as a non-stacking buff that lasts 2 rounds, This action's Prime Attribute is Spirit, Atomic & Fire, 30,000 MP
Regurgitate Lake- 20,000 Damage, 70% inflicts Drowning, This action's Prime Attribute is Constitution, this action gains '1 hit against 200' if targetting only individuals of lower Level than caster that are below Level 60, Water, 45,000 MP Requires removing a Terrain, Phantom Terrain, or Zone with the ability 'Drink Lake'
Pets-
*Urhol Daer No'Mourmont: Data-Integrated Mystic Command Entity- (Pet Aspect- Twelve Realms' Defense Grid, Spirit, Magic & Technology, Level Tied to Relevant Artifact, X Gold)
HP- 12,150,000
MP- 18,000,000
STR- 60,000
AGI- 60,000
CON- 60,000
MIN- 6,060,000
SPI- 182,000
XP- 0
XP Needed- Tied to Artifact
Minimum Level- 1
Defense- 168,000
Defense against Stat Damage- 81,000
Critical Chance- 118%
Resilience- 328%
To Hit- 218%
Dodge- 118%
Resistances and Immunities- 84% Air Resistance, 84% Earth Resistance, 84% Fire Resistance, 84% Water Resistance, 84% Light Resistance, 84% Darkness Resistance, 84% Magic Resistance, 84% Technology Resistance, 84% Physical Resistance, 84% Psychic Resistance, 84% Ice Resistance, 84% Acid Resistance, 84% Electrical Resistance, 84% Energy Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 5% Major Status Effect Resistance, Immunity to Diseased
Prime Attribute- Spirit or Agility
Constant Effects-
Variable Defensive Ward Patterns- Possessor may choose any one minor status effect at the beginning of a thread to become Immune to as a non-stacking buff, Constant Effect
Mystic Entity- Possessor gains +6,000,000 MP and +6,000,000 MIN, Constant Effect
Defensive Wards- Possessor and possessor's allies gain +120,000 Defense, +50,000 Defense against Stat Damage, and +150% Resilience as a non-stacking effect, Constant Effect
Command Entity- Possessor gains +60,000 SPI and +6,000,000 HP, Possessor's allies gain +20,000 to all stats as a non-stacking effect, Constant Effect
Superior Mystic Form- Possessor obtains +6,000,000 MP, obtains +60,000 SPI, and is Immune to individuals below Level 20, Constant Effect
Indexed Effects-
Thing of Magic- Possessor gains +2,000 SPI and +50,000 HP, Constant Effect
Mystic Fortitude- Possessor gains +50,000 HP, Constant Effect
Health Derived from the Defense Grid- Possessor gains +50,000 HP, Constant Effect
Greater Defense Field- Possessor gains +20,000 Defense, +20,000 Defense against Stat Damage, and +60% Resilience, Constant Effect
Crossrealm Magical Network Topography- Possessor may target lower or equal Level entities in other battlespaces; any entity that possessor targets in said manner may target possessor from different battlespaces until the end of the next round, Constant Effect
Abilities-
Assault Beams- 60,000 Damage, this action may gain 2 hits against 600,000 and deal 1/2 Damage, Technology, 0 MP
Prime Force Blasts- 60,000 Damage, this action may gain 2 hits against 600,000 and deal 1/2 Damage, Magic, 0 MP
Self-Restore- 6,000,000 Damage, Heals, May only target caster, Magic or Technology, 0 MP
Scan Cyclopean System Data Banks- Scans target stats, this ability acts as though its caster were 20 levels higher for stat-scanning purposes, 1 hit against 200,000, Magic or Technology, 2,000 MP
Refabricate: Improved Form- Target gains +25% Resilience, +20,000 CON, +1,000,000 HP, +60,000 Defense, +20,000 MIN, and +1,000,000 MP, stacks 4 times, Technology & Psychic, 50,000 MP
Ward- Target gains 40% Resistance to a chosen Base element, stacks 200 times, Magic & Technology & Physical & Psychic, 50,000 MP
Direct Units- Targets gain an additional action immediately after this action if Units, 1 hit against 20,000, Magic or Technology, 380,000 MP
Crossrealm Gate- Caster and up to 100,000 willing allies leave their current battlespaces and enters another battlespace that is part of the same battle so long as no individual of equal Level to caster or greater Level than caster in the same battlespace as caster, as the same battlespace as any target, or the battlespace being entered objects, Spatial, 1,000,000 MP
Mystic Nuke- 120,000 Damage, 200% inflicts Hexed, Stat Drain, Poison, and Fatigued, 1 hit against 20,000,000, Mystic or Magic & Technology, 1,000,000 MP
Indexed Abilities-
Direct Unit- Gives target Unit another action which is taken immediately after this one, Magic or Technology, 500 MP
Crossrealm Transport- Caster leaves its current battlespace and enters another battlespace that is part of the same battle so long as no individual of equal Level to caster or greater Level than caster in the same battlespace as caster objects, Spatial, 10,000 MP
Modified Stats:
HP: 1,195,000
MP: 1,798,750
STR: 1,180 (Capped)
AGI: 4,130 (Capped)
CON: 19,500 (Capped)
MIN: 5,950 (Capped)
SPI: 10,090 (Capped)
Defense
Immune to individuals below Level 40
Immune to Stat Drain, Stat Damage and Debuffs from sources below level 60
Immune to Paralysis: Sticky when its affliction comes from a source below Level 20
Immune to Stat Damage from sources below level 60
Individuals below Level 30 cannot inflict status effects on possessor
5% Minor Status Effect Resistance
120% Resilience
100% Dodge (105% Dodge against scanned enemies)
Held items may not be destroyed by sources below level 60
95% Paralysis: Sticky Resistance
30% Confusion Resistance
Suffers no negative effects from the status effect Impaired: Blind if it comes from a source below Level 60
40% Air, Earth, Fire, Water, Light, Darkness, Magic, Technology, Physical, Psychic, Ice, Acid, Electrical, Energy, Hope, War, Wood and Metal Resistance
30% Chaos, Fate, Time, Atomic and Tacky Resistance
+294,056 Defense
+40,120 Defense against Stat Damage
+8,000 Defense against MIN Damage
+350,000 Defense against 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions
+30,000 Defense against Base Elements
+51,000 Defense against Energy
+51,000 Defense against Physical
+51,000 Defense against Magic
+60,000 Defense against Fire
+60,000 Defense against Ice
+60,000 Defense against Electrical
+1,000,000 Defense against Gold Damage
Gains an additional +200 Defense against Traps
Gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor
Retaliation
25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Whenever an individual conducts an offensive action against possessor, possessor may deal 300,000 Flat Earth, Air, Fire, Water, Acid, Electrical, Energy, or Ice element Damage to said individual at the end of said action if possessor is a Large Structure
Up to three times per thread, when an individual conducts an offensive action against possessor, possessor may deal 500,000 Flat Physical or Fire element Damage to said individual at the end of said action, also possessing an 80% chance of inflicting either Wounded or Burning (or neither, if desired) on said individual at the end of said action, if possessor is a Large Structure
Offense
24% Critical
124% To Hit
Cannot miss targets below Level 80 who are not 20 or more Levels greater than wielder
+15% To Hit against individuals in the back row who are below Level 60
+5% To Hit against Magic element targets that are below Level 60
+5% To Hit against Fire element targets that are below Level 60
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Offensive actions may unsummon targets below Level 60 who were summoned by individuals below Level 60
30% inflicts Instant Death
+6,180 Melee Attack
+48,840 Magical Attack
+10,130 Ranged Attack
'Magical Attack' actions may inflict Confusion, Stat Drain, or Charm: Impressed on targets below Level 30
Deals 800,000 additional Psychic element Damage as a non-stacking effect
Deals 8,000 additional MIN Damage as a non-stacking effect
All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage and +2,960 Magical Attack
Offensive actions involving Wizard Magic spells that have a chance of inflicting minor or moderate status effects have the chances of inflicting said effects increased by 10%
Others
Afflicted with Elevated, Favored, and Favored: Anointed at the start of every round
Whenever one of possessor's opponents who is at least Level 20 dies, possessor gains +100 to all stats, +10,000 HP, +1% Resilience, and +100 Defense, as a buff that stacks 10 times and lasts 15 rounds
May choose to be in the back row without regard to the number of individuals within the front row and does not count as being in the back row when totaling the number of individuals in the back row for row arrangement purposes
May, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80
Scans the stats of all individuals in battle at the beginning of battle
Counts as 23 levels higher for stat-scanning purposes, 28 levels higher if stats haven't been scanned
MIN is treated as being 140 points higher for stat-scanning purposes
All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Ignores up to 59 levels worth of level-doubling that bosses possess for purposes of resisting having their stats scanned
Informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 40
May choose to reduce the stat buffs provided by Drinks used by sources below Level 40 by up to 600 points, to a minimum of 0
Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Effects that come from individuals below Level 40 that are attached to Zones of Darkness may not reduce possessor's To Hit and Dodge values
Wizard Magic costs 1,270 less MP
Geomancy Spells cost 890 less MP
Divining spells cost 10,000 less MP
Spells cost 5,000 less MP
Start of Round
Regenerates 800,000 HP
At the start of each round, possessor removes on Zone or Phantom Terrain that has been created by a source below Level 40 from battle
May summon any individual from the Enemy List that is normally fightable for drops, is below Level 40, and is below possessor's Level
may summon 1 entity from the Enemy List that is below Level 60 and normally fightable for drops at the start of each round
May summon an enemy from the Enemy List that is below Level 40, is normally fightable for drops, and has 'Tank' in its name, Max 40 summoned
May deal 350,000 Flat Fire, Acid, or Darkness element Damage to up to 15 targets at the start of each round, with a 40% chance of inflicting any one minor negative status effect, Burning, Dissolving, or Voidstruck on each of said targets
May inflict any one minor of moderate negative status effect, including Confusion: Depression, Confusion: Fear, and Hexed: Ill Fortune, on up to 5 chosen targets that are below Level 60, At the start of each round, possessor may remove one buff from a source below Level 60 from up to 5 individuals who are below Level 60
May attach an effect to a Zone that either has a 60% chance of inflicting any one moderate negative status effect on each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round or that deals 120,000 Flat Damage of any base element to each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round, with both effects sharing a stacking cap, stacking twice per zone, and stacking 5 times across all zones
May move a debuff from a source below Level 10 that is on a target that is either willing or below Level 40 onto a new target that is either willing or below Level 20
If possessor is in a Zone of Water, possessor may remove one buff or positive status effect from each opponent below Level 40
Ally effects
allies gain +10,000 to all stats
allies gain +125,000 Defense
allies gain +100,000 Defense against 'Ranged Attack' actions if in the back row
Possessor's summons gain +450 to all stats
Possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Possessor's Plant pets' and summons' abilities' Damage values are increased by 3,000 points, Possessor's Plant pets and summons deal 20,000 additional points of Damage whenever they deal damage as part of a counter or as Flat Damage
Possessor's Darkness element Plant pets gain +200 to all stats and have the Damage values of their abilites increase by 6,000 points
Possessor's Vehicle and Machine allies gain +1% Dodge as a non-stacking buff
The Defense Force is coming, too!
*Twelve Realms' Defense Force- (Pet Aspect- Twelve Realms' Defense Grid, Robot, Magic & Technology, Level Tied to Relevant Artifact, X Gold)
HP- 3,065,600
MP- 1,315,600
STR- 8,550
AGI- 8,550
CON- 8,550
MIN- 8,550
SPI- 8,550
XP- 0
XP Needed- Tied to Artifact
Minimum Level- 1
Defense- 22,500
Defense against Stat Damage- 20,250
Critical Chance- 15%
Resilience- 70%
To Hit- 115%
Dodge- 17%
Resistances and Immunities- 64% Air Resistance, 64% Earth Resistance, 64% Fire Resistance, 64% Water Resistance, 64% Light Resistance, 64% Darkness Resistance, 64% Magic Resistance, 64% Technology Resistance, 64% Physical Resistance, 64% Psychic Resistance, 64% Ice Resistance, 64% Acid Resistance, 64% Electrical Resistance, 64% Energy Resistance, 32% Minor Status Effect Resistance, 50% Voidstruck Resistance, Immunity to minor status effects from sources below Level 30, Immunity to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit or Agility
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 5,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 1,000) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Defense Force- Possessor gains +3,000,000 HP, +20,000 Defense, and +20,000 Defense against Stat Damage, Constant Effect
Masterful Design- Possessor gains +2,000 to all stats, +50,000 MP, and +10% Resilience, Questionable Effect
Indexed Effects-
Force of Defense- Possessor gains +2,000 to all stats and +500 Defense, Constant Effect
Fine-Tuned- Possessor gains +2,000 to all stats , Possessor listed damage values for abilities named 'Assault Beams', 'Prime Force Blasts', and 'Elemental Torrent' are increased by 4,000 points, Possessor's listed damage value for abilities named 'Self Restore' increases by 40,000 points if said ability is being used to Heal HP and is not being used as part of an offensive action, Constant Effect
Tri-Realm Fortification of the First, Second, and Third Realms- Possessor gains +10% Resilience, Constant Effect
Tri-Realm Fortification of the Fourth, Fifth, and Sixth Realms- Possessor gains +10% Resilience, Constant Effect
Tri-Realm Fortification of the Seventh, Eighth, and Ninth Realms- Possessor gains +10% Resilience, Constant Effect
Tri-Realm Fortification of the Tenth, Eleventh, and Twelfth Realms- Possessor gains +10% Resilience, Constant Effect
First Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
First Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Second Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Second Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Third Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Third Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fourth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fourth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fifth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Fifth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Sixth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Sixth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Seventh Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Seventh Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eighth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eighth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Ninth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Ninth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Tenth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Tenth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eleventh Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Eleventh Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Twelfth Realm Initial Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Twelfth Realm Secondary Mana Reservoir- Possessor gains +50,000 MP, Constant Effect
Abilities-
Assault Beams- 8,010 Damage, Technology, 0 MP
Prime Force Blasts- 8,010 Damage, Magic, 0 MP
Elemental Torrent- 8,010 Damage, Earth or Air or Fire or Water, 0 MP
Self-Restore- 90,010 Damage, Heals, May heal units, May only target caster, Magic or Technology, 0 MP
Harry- Target gains -5% To Hit, stacks 4 times, does not affect targets above Level 40, Technolgy & Air, 5,000 MP
Project Shield- +3,000 Defense, stacks 5 times, Technology or Magic, 50,000 MP
Also brought along:
Census Bubble- (Spell, Divination, Law & Technology & Psychic, 70,000 MP, 7,000,000 Gold) Caster creates a Zone of Law & Technology & Psychic and attaches an effect to it that informs its creator of the number of entities in it at the start of each round
Conduct Census- (Spell, Divining, Magic, 7,000 MP, 6,000,000 Gold) 30% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 60 or more than 19 Levels greater than caster, Has RP effects
Remote Analysis- (Spell, Divining, Magic, 3,000 MP, 4,000,000 Gold) Caster is provided with the spawn table of a selected area of a random quest that caster is in, not being able to select caster's current area, provided no enemies on said table are above Level 40 or more than 19 Levels greater than caster, Has RP effects