Caelum Does Not Visit The Library, Take Two

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Modrageball
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Caelum Does Not Visit The Library, Take Two

Post by Modrageball »

Trying out a different recovery-format here.

This quest ran from May 12, 2013 to May 06, 2017.
Aeromage wrote:
THE MISSION wrote:Caelum nods, raising a sleeve-covered hand, palm-up. Ghostly images begin to appear on it. "The great abandoned storehouse of knowledge and treasure known as the Library of the Lorekeepers is our goal. Despite being plundered for years, its incalculable size, peculiar layout and hidden rooms still contain a vast amount of undiscovered wealth and power. I believe previous excursions have only scratched the surface of this imposing structure. However," the now-dizzyingly complex image on the palm vanishes sideways, replaced by countless tiny versions, one above the other. "Our goal is not the Library of this timeline. With my power, we shall travel to alternate timelines to seek yet more exotic treasures, in periods where its halls have yet to be traversed by too many adventurers, in realities that may wildly diverge from ours in history."

A picture of a portal appears. "Our first hurdle shall be the gateway to its world, Rael'el. I was among the last to visit the Library of our timeline. One of my companions on that journey left, and encountered an assailant who proceeded to kill him and trap the portal with an animated Lethal Noose that turned all that passed through it into Gallowhands. Our first objective shall be to bypass this trap, disarm it, and remove the undead menace."
Aeromage wrote:Assuming nothing more needs to be done, Caelum leads the merry band out of the tavern and into the majestic edifice that is the Portal Nexus, stopping outside the portal to the Library's swamp.
"I believe this was not a well-traveled portal, or a world often ventured into, save for some adventurers and certain members of the Battle Arena." He gestures towards the shimmering gate. "I have reason to believe that, unless the magic animating it has expired or another has dealt with it, the noose-trap will still be active, and the area filled with Gallowhands. Our first challenge is to pass through the portal without harm and address the undead menace."
Draconics wrote:Sword-Vashna laughs, "If you mages want to look it over first, I'll lead on in."

Caelum bows to the swordsman-copy of Vashna. "Please do."

Caelum Aetherius (Time Cloned Spirit Binder) (Aeromage)
Human, Illusion
Level 59
STR: 237 (4)
AGI: 413 (7)
CON: 335 (5)
MIN: 1,439 (21) (Creative Bonus, Murlakro Bonus)
SPI: 1,946 (23) (Creative Bonus)

XP- 50,244,420
Fame- 20
Gold- 50,000,000

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive

-Abjurer-
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action

-Alchemist-
Apprentice Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells possessor casts cost 500 less Gold and 500 less XP
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Infuse Acid- (Technique Ability, Alchemist) Possessor may use Infuse Acid in conjunction with a Use an Item or Metacombine action, so long as no other technique is used. All Flat damage of one selected base element generated by one consumable possessor uses as part of this action is changed to Flat Acid element damage.
Infuse Air- (Technique Ability, Alchemist) Possessor may use Infuse Air in conjunction with a Use an Item or Metacombine action, so long as no other technique is used. All Flat damage of one selected base element generated by one consumable possessor uses as part of this action is changed to Flat Air element damage.
Infuse Fire- (Technique Ability, Alchemist) Possessor may use Infuse Fire in conjunction with a Use an Item or Metacombine action, so long as no other technique is used. All Flat damage of one selected base element generated by one consumable possessor uses as part of this action is changed to Flat Fire element damage.

-Arcane Vizier-
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Detect Magic- (Passive Ability, Arcane Vizier) Possessor gains +1% To Hit against Magic element targets

-Artificer-
Apprentice Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 250 less MP, XP, and Gold to cast
Artifice Casting I- (Passive Ability, Artificer) Artifice spells cost possessor 20 less MP to cast
Artifice Casting II- (Passive Ability, Artificer) Artifice spells cost possessor 200 less MP to cast
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 10 less MP, XP, and Gold to cast
Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by Level 1 individuals

-Astromancer-
Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells gain +10 Magical Attack and cost 10 less MP
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set

-Bard-
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Creative- (Passive Ability, Bard) Possessor gains +100 unmodified MIN and +100 unmodified SPI
Good at Tuning Instruments- (Passive Ability, Bard) Possessor's Instrument weapons have any Magical Attack bonus they possess increased by 100 points while they are wielded by possessor and any stat bonus they provide to their wielder that is not part of a conditional increased by 100 points
Storyteller- (Passive Ability, Bard) +250 MIN, Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual

-Beastmaster-
Animal Training I- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +20 to all stats
Animal Training II- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 to all stats
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares

-Binder-
Apprentice Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Spirit- (Passive Ability, Binder) Possessor may, at the beginning of a thread, choose to become the subtype Spirit
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Formshift: Spirit- (Stance Ability, Binder) Possessor's subtype becomes Spirit
Guider of Spirits- (Passive Ability, Binder) Possessor's Spirit allies gain +25 AGI and 4% Dodge, Possessor may skip an action to change the row an allied Spirit is in
Self-Based Spirit Magic Channeling- (Passive Ability, Binder) Possessor's Spirit Magic spells cost 200 less MP, Possessor's Spirit Magic spells with a Magical Attack bonus gain +40 to said bonus, and Possessor's Spirit Magic summons have a 5% less chance of being uncontrolled, This ability only functions while possessor is a Spirit
Spirit Traits- (Passive Ability, Binder) Possessor gains Diseased Immunity so long as possessor is a Spirit

-Blazing Sultan-
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Fire Resistance- (Passive Ability, Blazing Sultan) Possessor gains 1% Fire Resistance
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Detect Fire- (Passive Ability, Blazing Sultan) Possessor gains +1% To Hit against Fire element targets

-Botanist-
Apprentice Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Herb Lore- (Passive Ability, Botanist) Possessor’s Medicine consumables that heal HP heal an additional 40 points.
Knowledge of Jungle Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Jungle
Knowledge of Marsh Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Marsh

-Channeler-
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Syphoning- (Passive Ability, Channeler) Whenever possessor deals HP Drain or MP Drain, said quantity is increased by 50 points
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeled Spell- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used. Possessor may choose a willing ally and may cast up to one spell said ally has equipped as though possessor had said spell equipped as part of said action, with said spell only being able to be cast at points during said action when possessor could have cast said spell if possessor had said spell equipped, with said spell costing possessor double its natural MP cost to cast before other modifiers are accounted for.
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Improved Chain Casting Attunement- (Passive Ability, Channeler) Spells possessor casts through 'Basic Chain Casting Attunement' cost possessor 500 less MP to cast
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Offensively Channel Spells- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used.

-Chef-
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Bussboy- (Passive Ability, Chef) Whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, unequip said item from said individual and begin carrying said item
Candy Maker's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 200 points, Food consumables used by possessor that increase AGI or SPI increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Waitress- (Passive Ability, Chef) At the start of each round or whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, equip a Food or Drink consumable that possessor is carrying onto said ally

-Commander-
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale

-Crafter-
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Medicine Charge Preservation- (Passive Ability, Crafter) Medicine Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Makeup Artist- (Passive Ability, Crafter) Disguises equipped by possessor and possessor's allies that provide a Defense or stat bonus provide an additional +5 points as an effect that does not stack across multiple instances of this ability and that does stack across 200 Disguises on the same wearer

-Dancer-
Apprentice Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 250 less MP to cast
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Good at Footwork- (Passive Ability, Dancer) Possessor gains 5% Dodge
Good at Jumping- (Passive Ability, Dancer) Possessor gains +50 AGI and 5% Dodge
Sexy Dance Moves- (Passive Ability, Dancer) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Dance spell

-Defender-
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Clock Block- (Technique Ability, Defender) Possessor may use Clock Block in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. The next offensive action targetting user from an opposing source that is below Level 20 is delayed for 1 round. This effect may not stack.
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Turtle's Shell- (Active Ability, Defender) This character may use Turtle Shell in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +140 Defense added to the result of the Defend action, and has both a 15% Water resistance and a 15% Ranged Attack resistance for the duration of the Defend action's results.

-Diplomat-
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Maid- (Passive Ability, Diplomat) Possessor may remove one debuff from a source below Level 10 from any one target at the start of each round
Snappy Dresser- (Passive Ability, Diplomat) +50 Defense for each Clothing equipped
Snazzy Dresser- (Passive Ability, Diplomat) +20 to all stats for each Clothing equipped

-Diviner-
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats

-Elementalist-
Aeromancer- (Passive Ability, Elementalist) +500 Damage to all damage dealing Air element Elemental Magic spells, All Air element Elemental Magic spells cost 50 less MP, all Air element Elemental Magic summons gain +200 to all stats, Air element Elemental Magic spells that provide an AGI boost that only affect turn order boost it by 50 points further, Air element Elemental Magic spells that have a chance of inflicting Stun have a 5% greater chance
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aura of Air- (Passive Ability, Elementalist) 5% Air Resistance, 5% Dodge if an Air element Elemental Magic spell is equipped
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Air Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Air element Elementals gain +50 to all stats, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, their attacks that have a chance of inflicting Suffocation have a 1% higher chance, said summons cost 150 less MP to summon
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Fall- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Fall
Envoy of Spring- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Spring
Envoy of Summer- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Summer
Envoy of Winter- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Winter
Float Upon the Levitating Wind- (Stance Ability, Elementalist) User must have at least 3 Air element Elemental Magic spells equipped, +100 Defense, +200 AGI
Hand of Blustering Wind- (Passive Ability, Elementalist) +25 Melee Attack for each open weapon slot if an Air element elemental magic spell is equipped, melee attacks may be solely Air element if no weapon is equipped
Hand of Cloud- (Passive Ability, Elementalist) +20 Magical Attack and +1% Dodge for each Air element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Suffocation
Hand of Open Sky- (Passive Ability, Elementalist) Air element Elemental Magic spells that increase AGI increase it by 25 more points, +25 AGI if an Air element Elemental Magic spell is equipped
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Project Mini Tornados- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 200 Air element damage per user level that hits 4 targets that still has a chance of missing as though it was not a flat-damage attack so long as possessor has an Air element Elemental Magic spell equipped, +40 Magical Attack for Air element Elemental Magic spells
Purity of Air- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Air element may deal solely Air element damage, Air element Elemental Magic spells gain +50 Magical Attack and if they have a chance of providing positive status effect beneifits for allies have a 3% greater chance
Speak the Tongue of Skies- (Passive Ability, Elementalist) Air element spells gain +5 Magical Attack

-Enchanter-
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Enchantment Casting I- (Passive Ability, Enchanter) Enchantment spells cost possessor 20 less MP to cast
Enchantment Casting II- (Passive Ability, Enchanter) Enchantment spells cost possessor 200 less MP to cast
Orb Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Orbs cost 200 XP less when applying said enhancements to Orbs

-Flux Baron-
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Fluxoid Wielder- (Passive Ability, Flux Baron) +20 to all Melee, Magical, and Ranged Attack and Defense bonuses provided by equipped Fluxoids, +15 to stat bonuses provided by equipped Fluxoids, +5 to stat damage granted by equipped Fluxoids
Giver of Flux Regeneration- (Passive Ability, Flux Baron) Pet and summoned Shapeshifters may skip a turn to heal 500 HP
Giver of Regenerative Metamorphosis- (Passive Ability, Flux Baron) Pet and summoned Shapeshifters regenerate 30 HP per round

-Friendship-
Acquaintances With 1,000 Elementalist Masters- (Passive Ability, Friendship) +200 to all stats while in battle on same side as The Stormkeeper, an individual with the ability Master Elementalist Attunement, or one of the monsters Master of Airs, Master of Earths, Master of Fires, Master of Waters, and Master Elementalist, Possessor may purchase Elementalist abilities from the Ability Shop for 100,000 Gold less
Good Friend of Caelum "Cael" Aetherius- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Caelum "Cael" Aetherius', Whenever possessor heals an individual named 'Caelum "Cael" Aetherius' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Caelum "Cael" Aetherius'
Good Friend of Lady Rosaline Fabrice- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lady Rosaline Fabrice', Whenever possessor heals an individual named 'Lady Rosaline Fabrice' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lady Rosaline Fabrice'
Good Friend of the Leadership of Volatilis- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'The Floating Isle of Volatilis', Whenever possessor heals an individual named 'The Floating Isle of Volatilis' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'The Floating Isle of Volatilis'

-Genesis Architect-
Apprentice Command of Life- (Passive Ability, Other: Genesis Architect) Possessor's Life element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Life Resistance- (Passive Ability, Other: Genesis Architect) Possessor gains 5% Life Resistance
Apprentice Life Synchronization- (Passive Ability, Genesis Architect) Possessor gains +50 to all stats for each Life element item equipped, Possessor's Life element pets and summons gain +250 to all stats
Basic Command of Life- (Passive Ability, Other: Genesis Architect) Possessor's Life element pets and summons gain +50 to all stats
Basic Defenses Against Life- (Passive Ability, Other: Genesis Architect) Possessor gains +50 Defense against Life
Basic Life Resistance- (Passive Ability, Other: Genesis Architect) Possessor gains 1% Life Resistance
Basic Life Synchronization- (Passive Ability, Other: Genesis Architect) Possessor gains +25 to all stats if Life element
Basic Understanding of the Heart of Life- (Passive Ability, Other: Genesis Architect) Possessor's Life element allies gain +10 to all stats
Basic Weaponization of Life- (Passive Ability, Other: Genesis Architect) Quantities of Life element Damage dealt by possessor are increased by 50 points
Control of Life- (Passive Ability, Other: Genesis Architect) Possessor has a 20% chance of being able to cancel the actions of Life element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Life- (Passive Ability, Other: Genesis Architect) Possessor gains +500 Defense if possessor has any Life-element items equipped that provide a Defense bonus
Detect Life- (Passive Ability, Genesis Architect) Possessor gains +1% To Hit against Life element targets
Filled with Life- (Passive Ability, Other: Genesis Architect) If possessor is Life element, possessor is afflicted with Rejuvenation at the start of every round
First Genesis- (Passive Ability, Other: Genesis Architect) Possessor may, at the start of each round, if possessor is Life element, summon one individual who is below Level 20 and is normally fightable for drops on the Enemy List, Max 20 summoned
Font of Life- (Passive Ability, Other: Genesis Architect) If possessor is Life element, up to 30 of possessor's allies regenerate 5,000 HP at the start of each round
Genesis Architect- (Passive Ability, Other: Genesis Architect) Possessor ignores (1 * (Possessor Level/5), rounded down)% Life Resistance, Possessor ignores Life Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Improved Life Resistance- (Passive Ability, Other: Genesis Architect) Possessor gains 10% Life Resistance
Life Immunity- (Passive Ability, Other: Genesis Architect) Possessor gains Life Immunity against sources below Level 20 if Level 20 or greater
Life Manipulation- (Passive Ability, Other: Genesis Architect) Possessor may choose one of the following at the beginning of each round if Life element: Create a Zone of Life, Remove a Zone of Life created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Life by either possessor or a source below Level 20, Add Life to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Life element on a Life element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Life, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Life, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Life element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Life to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Life, 5% Life Resistance, or +50 Defense against Life and 1% Life Resistance until the end of the round as a non-stacking buff
Meditative Assumption of Life- (Passive Ability, Other: Genesis Architect) Possessor may choose, at the beginning of a thread, to become solely Life element
Naturally Resistant to Death- (Passive Ability, Other: Genesis Architect) If possessor is Life element, possessor gains 20% Instant Death Resistance against sources below Level 80
Overflowing with Life- (Passive Ability, Other: Genesis Architect) If possessor is Life element, up to 30 of possessor's allies are afflicted with Rejuvenation at the start of every round
Through Life, Rebirth- (Passive Ability, Other: Genesis Architect) If possessor is Life element, once per thread, when possessor dies to a source that is below Level 60 and is no more than 19 Levels greater than possessor, possessor is immediately resurrected, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect
Through Life, Regeneration- (Passive Ability, Other: Genesis Architect) If possessor is Life element, possessor regenerates 5,000 HP at the start of every round

-Geomancer-
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Weatherman- (Passive Ability, Geomancer) Possessor gains +5,000 Defense against damage sources attached to Zones
Zonal Link Established: Zone of Air- (Passive Ability, Geomancer) Possessor may create a Zone of Air at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Earth- (Passive Ability, Geomancer) Possessor may create a Zone of Earth at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Electrical- (Passive Ability, Geomancer) Possessor may create a Zone of Electrical at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Fire- (Passive Ability, Geomancer) Possessor may create a Zone of Fire at the beginning of battle if no other Zones are present

-Guardian-
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped

-Healer-
Apprentice Healer Attunement- (Passive Ability, Healer) All Healer Magic Spells cost possessor and possessor's allies 20 less MP to cast
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Defense- (Technique Ability, Healer) Possessor may use Bolster Defense in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 Defense which stacks to a max of (20 x Possessor Level) Defense.
Bolster Health- (Technique Ability, Healer) Possessor may use Bolster Health in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +200 Max HP which stacks to a max of (20 x Possessor Level) Max HP.
Bolster Magic- (Technique Ability, Healer) Possessor may use Bolster Health in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +200 Max MP which stacks to a max of (20 x Possessor Level) Max MP.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Doctor- (Passive Ability, Healer) Possessor's actions that heal may gain +200 Ranged, Melee or Magical Attack if they already possess such a bonus, Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.

-Illusionist-
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Duration-Extending- (Passive Ability, Illusionist) Possessor's Illusion Magic buffs, debuffs, and summons that already last at least 2 rounds last 1 additional round. Possessor's Illusionary Things last 1 additional round.
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Basic Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 1,000 more HP, 100 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Can Make Things Up On the Fly- (Passive Ability, Illusionist) Possessor gains +200 MIN while performing counters
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
Create Ambulatory Illlusions- (Passive Ability, Illusionist) Illusionary Things created by possessor may, if occupying a space in a row-order formation, move to the front row or back row of that row-order formation at the start of each round. Illusionary Things created by possessor gain +1,000 HP and the required MIN to destroy them is increased by 100 points.
Create Auditory Illusions- (Passive Ability, Illusionist) Illusionary Things created by possessor have a 5% chance of cancelling the actions of possessor's opponents that are below Level 20, have under 500 MIN, and are not Immune to Confusion that triggers a max of once across all of possessor's Illusionary TThings per round per opponent. Illusionary Things created by possessor gain +500 HP and the required MIN to destroy them is increased by 100 points.
Create Convincing Illusions- (Passive Ability, Illusionist) Possessor's Illusionary Things' effects that have 'are not Immune to Confusion' as a conditional have said conditional replaced with 'are not Immune to Insanity'. Possessor's Illusionary Things have the Level required of an individual to perform an action to destroy them raised to 20 if under 20. Illusionary Things created by possessor gain +5,000 HP and the required MIN to destroy them is increased by 500 points.
Create Gustatory Illusions- (Passive Ability, Illusionist) HP Drain dealt to Illusionary Things created by possessor by possessor's opponents that are below Level 20, have under 500 MIN, and are not Immune to Confusion does not provide said individuals with HP. Illusionary Things created by possessor gain +500 HP and the required MIN to destroy them is increased by 100 points.
Create Illusion- (Active Ability, Illusionist) Possessor may spend an action to create an Illusonary Thing. Said Illusionary Thing has 500 HP, may be targetted with attacks, is destroyed if it reaches 0 HP, and may be destroyed if an individual with 200 or more MIN or an individual who is Level 5 or greater spends an action to do so. A max of 5 Illusionary Things may be created at once, and Illusionary Things created by possessor last 5 rounds.
Create Illusionary Companion- (Passive Ability, Illusionist) Possessor gains +300 Defense and +100 MIN when possessor has at least one Illusionary Thing that possessor created present. Illusionary Things created by possessor gain +5,000 HP and the required MIN to destroy them is increased by 100 points.
Create Long-Lasting Illusions- (Passive Ability, Illusionist) Possessor's Illusion Magic buffs, debuffs, and summons that already last at least 2 rounds last 50 additional rounds. Possessor's Illusionary Things last 500 additional rounds.
Create Olfactory Illusions- (Passive Ability, Illusionist) Illusionary Things created by possessor have a 5% chance of inflicting Confusion on each of possessor's opponents that are below Level 20, have under 500 MIN, and are not Immune to Confusion. Illusionary Things created by possessor gain +500 HP and the required MIN to destroy them is increased by 100 points.
Create Tactile Illusions- (Passive Ability, Illusionist) Illusionary Things created by possessor may occupy spaces in possessor's row-order formation. Illusionary Things created by possessor gain +5,000 HP and the required MIN to destroy them is increased by 100 points.
Create Visual Illusions- (Passive Ability, Illusionist) Illusionary Things created by possessor have a 5% chance of automatically being selected as targets for the attacks of possessor's opponents that are below Level 20, have under 500 MIN, and are not Immune to Confusion. Illusionary Things created by possessor gain +500 HP and the required MIN to destroy them is increased by 100 points.
Extend Illusion Duration- (Passive Ability, Illusionist) Possessor's Illusion Magic buffs, debuffs, and summons that already last at least 2 rounds last 5 additional rounds. Possessor's Illusionary Things last 5 additional rounds.
False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Form-Blurring Stance- (Stance Ability, Illusionist) Possessor gains +10% Dodge while in this stance
Grant Illusions Knowledge- (Passive Ability, Illusionist) When possessor creates an Illusionary Thing, possessor may choose up to 15 weeks worth of abilities that possessor possesses (obeying prerequisite abilities but not other prerequisites when assigning said abilities) that are for sale in the Ability Shop; said Illusionary Thing counts as possessing abilities with those names. Illusionary Things created by possessor gain +3,000 HP and the required MIN to destroy them is increased by 100 points.
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Hypecasting- (Technique Ability, Illusionist) Possessor may, once per thread, use 'Hypecasting' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as an Illusion Magic spell is cast, caster's stats have not be scanned, and no other technique is used. Said action is delayed for 5 rounds. Caster counts as 1 Level higher, to a max of Level 80, during said action.
Illusionary Entourage- (Passive Ability, Illusionist) If possessor has at least 5 allies who are Illusionary Things that possessor created, possessor gains a 10% chance of cancelling any action performed by an opponent below Level 20. Possessor's allies who are Illusionary Things provide their allies with +200 MIN as a non-stacking effect. Possessor gains +500 Defense and +300 MIN when possessor has at least five Illusionary Things that possessor created present. Possessor may create up to 25 more Illusionary Things at one time. Illusionary Things created by possessor gain +5,000 HP and the required MIN to destroy them is increased by 100 points
Illuosory Squid-Caster Maneuver- (Technique Ability, Illusionist) Possessor may use 'Illusory Squid-Caster Maneuver' in conjunction with a 'Magical Attack' action so long as an Illusion Magic spell is cast and no other technique is used. Said action trats its caster's subtype as being solely Aquatic..
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Invest Illusions With Personality- (Passive Ability, Illusionist) When possessor creates an Illusionary Thing, possessor may choose up to 10 weeks worth of abilities that possessor possesses (obeying prerequisite abilities but not other prerequisites when assigning said abilities) that are for sale in the Ability Shop; said Illusionary Thing counts as possessing abilities with those names. Illusionary Things created by possessor gain +3,000 HP and the required MIN to destroy them is increased by 100 points.
May Create Life-Imparted Illusions- (Passive Ability, Illusionist) If possessor is Life element, possessor's Illusion Magic summons may gain the element Life and may not be unsummoned by individuals below Level 80
Sea-Mirage-Guarded Spell- (Technique Ability, Illusionist) Possessor may use 'Sea Mirage Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as an Illusion Magic spell is cast, caster is in a Zone of Water, and no other technique is used. Said action becomes solely Water element, may not be countered by individuals below Level 40, and gains +20% to Hit against individuals who are not specifically Immune to Drowning.
Skilled at Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 5,000 more HP, 200 more of each stat, last 1 round longer if they last over 1 round already, and require 500 more of the relevant stats to dispel
Skilled Liar- (Passive Ability, Illusionist) Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's MIN, and said foes have not yet acted twice, +200 MIN
Spell Delivered by Phantom Stalker- (Technique Ability, Illusionist) Possessor may use 'Spell Delivered by Phantom Stalker' in conjunction with a 'Magical Attack' action so long as an Illusion Magic spell is cast and no other technique is used. Said action gains +10% To Hit, counts as coming from a source that scanned its target's stats, and has a 50% chance of inflicting Confusion: Fear: Disconcerted.
Spell that Already Targeted Your Weaker Self- Possessor may use 'Spell that Already Targeted Your Weaker Self' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as an Illusion Magic spell is cast and no other technique is used. Said action ignores buffs present on target that come from sources below Level 60 that were applied within the last 500 rounds.
Spell that Named the Lightning Wind- (Technique Ability, Illusionist) Possessor may use 'Spell that Named the Lightning Wind' in conjunction with a 'Magical Attack' action so long as an Illusion Magic spell is cast and no other technique is used. Any Electrical element counter to said action has the element Electrical in the action of the counter or Damage dealt by the counter changed to Air.
Spoof Fire- (Technique Ability, Illusionist) Possessor may use 'Spoof Fire' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as an Illusion Magic spell is cast and no other technique is used. Caster may choose whether individuals below Level 20 count said action as being Fire element if it is not actually Fire element.
The Man Who Lied to Time- (Passive Ability, Illusionist) If possessor is Illusion element and Level 40 or greater, possessor may choose to count as being Time element to individuals who have not scanned possessor's stats, Has RP effects

-Magus-
Apprentice Orb Training- (Passive Ability, Magus) Possessor gains +50 Magical Attack if possessor has an Orb equipped, Possessor gains +20 to all stats if possessor has an Orb equipped
Basic Bowling Skills- (Passive Ability, Magus) Possessor gains 105% To Hit when an Orb is equipped.
Basic Bowling Wizard Skills- (Passive Ability, Magus) Possessor's Orb weapons that provide a Ranged Attack bonus greater than their Magical Attack bonus may provide an additional Magical Attack bonus equal to half their Ranged Attack bonus that cannot be greater than the difference between their original Ranged Attack bonus and Magical Attack bonus, to a max of 50,000 points
Basic Orb Training- (Passive Ability, Magus) Possessor gains +6 Magical Attack when an Orb is equipped.
Bowl 'Em Over!- (Technique Ability, Magus) Possessor may use Bowl 'Em Over! in conjunction with a Ranged Attack, so long as no other technique is used and an Orb is equipped. Said Ranged Attack action gains +80 Ranged Attack and a 5% chance of inflicting Fatigued: Stun
Enchanted Sphere- (Technique Ability, Magus) Possessor may use 'Enchanted Sphere' in in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Orb equipped. Said attack +100 Magical Attack and becomes solely Magic element.
Enchanting Sphere- (Technique Ability, Magus) Possessor may use 'Enchanting Sphere' in in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Orb equipped. Said attack +200 Magical Attack, becomes solely Magic element, and gains '15% inflicts Manablasted'.
Focused Beam- (Technique Ability, Magus) Possessor may use Focused Beam in conjunction with a Magical Attack, so long as no other technique is used and an Orb is equipped. Said Magical Attack action gains +90 Magical Attack
League-Caliber Bowling Skills- (Passive Ability, Magus) Possessor gains 125% To Hit when an Orb is equipped, Possessor's Orbs that provide a Ranged Attack bonus provide an additional +50 such points.
Magus- (Passive Ability, Magus) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has an Orb equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has an Orb equipped
Orb-Based Defense Field- (Passive Ability, Magus) Possessor gains +50 Defense when an Orb is equipped
Orb-Based Vision- (Passive Ability, Magus) If possessor has at least one Orb equipped, possessor has a 50% chance per round of ignoring the negative effects of the status effect Impaired: Blind; if possessor has at least two Orbs equipped, possessor has a 100% chance per round of ignoring the negative effects of the status effect Impaired: Blind
Orb Element Override- (Active Ability, Magus) Possessor may spend an action to change the element of 1 equipped, non-unique Orb worth under 2,000,000 Gold to possessor's element
Orb Element Override Array Access- (Passive Ability, Magus) Possessor's Orb Element Override actions may change the element of Orbs they may be applied to into any one Base Element
Orb Element Override Array-Based Merger- (Passive Ability, Magus) Possessor's Orb Element Override actions may change the element of Orbs they may be applied to into any two Base Elements
Vampiric Bowling- (Passive Ability, Magus) Possessor, while in the Stance Controlled Vampire Form, gains +15% To Hit provided an Orb weapon is equipped, Possessor may inflict Drain with Ranged Attack actions while an Orb is equipped

-Mentalist-
Apprentice Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
Basic Clairvoyance Powers- (Passive Ability, Mentalist) Possessor counts as being 1 Level higher for stat-scanning purposes when using a Psychic Power spell to do said scanning
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Psychometry Powers- (Passive Ability, Mentalist) Possessor's Psychic element items that provide bonuses to stats have said bonuses increasted by +20, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Telepathy Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power may inflict buffs even if possessor is afflicted with Impaired: Mute
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance

-Merchant-
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.

-Mountain King-
Apprentice Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +50 to all stats for each Earth element item equipped, Possessor's Earth element pets and summons gain +250 to all stats
Basic Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +50 to all stats
Basic Earth Resistance- (Passive Ability, Mountain King) Possessor gains 1% Earth Resistance
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Detect Earth- (Passive Ability, Mountain King) Possessor gains +1% To Hit against Earth element targets

-Musician-
Apprentice Instrument Training- (Passive Ability, Musician) Possessor gains +50 Magical Attack if possessor has an Instrument equipped, Possessor gains +20 to all stats if possessor has an Instrument equipped
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped.
Can Play the Flute- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Flute' in its name equipped
Can Play the Harp- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Harp' in its name equipped
Can Play the Violin- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Violin' in its name equipped
Debilitating Note- (Technique Ability, Musician) Possessor may use 'Debilitating Note' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Instrument equipped. Said attack gains a 20% chance of inflicting Stat Drain.
Improved Debilitating Note- (Passive Ability, Musician) Possessor's 'Debilitating Note' technique has its chance of inflicting Stat Drain increased to 30%

-Ninja-
Apprentice Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Ninjutsu spells that buff caster's stats do so by 50 more points per such stat
Basic Ninja Combat Training- (Passive Ability, Ninja) All Ninjutsu spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, and all Ninjutsu spells possessor casts that possess a Ranged Attack bonus gain +10 additional Ranged Attack, Possessor gains +50 AGI
Basic Ninjutsu Attunement- (Passive Ability, Ninja) All Ninjutsu spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Ninjutsu spells that buff caster's stats do so by 5 more points per such stat
Smoke Trick Training- (Passive Ability, Ninja) Dodge buffs granted by Ninjutsu spells give possessor an additional +1% Dodge against sources below Level 20 as an effect that stacks 5 times
Trick Body Swap- (Passive Ability, Ninja) Once per round, when possessor is the target of an offensive action with a lower-Level source that is below Level 20, possessor may, with a 20% chance of success, choose to change the target of said action to a willing ally

-Ocean Prince-
Apprentice Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats for each Water element item equipped, Possessor's Water element pets and summons gain +250 to all stats
Basic Command of Water- (Passive Ability, Ocean Prince) Possessor's Water element pets and summons gain +50 to all stats
Basic Water Resistance- (Passive Ability, Ocean Prince) Possessor gains 1% Water Resistance
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Detect Water- (Passive Ability, Ocean Prince) Possessor gains +1% To Hit against Water element targets

-Ritualist-
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Knowledge of Common Ritual Chants- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 300 less MP to cast

-Scholar-
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Dream Realms- (Passive Ability, Scholar) Possessor gains +300 MIN if in a Zone of Magic & Psychic or a Zone of Dream
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Improved Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN

-Seer-
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Robe Wearer I- (Passive Ability, Seer) Possessor gains +5 to all stats when possessor has a Robe equipped
Robe Wearer II- (Passive Ability, Seer) Possessor gains +25 to all stats when possessor has a Robe equipped, Possessor gains +50 Defense when possessor has a Robe equipped

-Shrine Maiden-
Apprentice Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +250 Magical Attack, have a 10% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 250 more HP, 50 more to each stat, and stay for 3 rounds longer
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Guarded by Spirits- (Passive Ability, Shrine Maiden) Possessor gains +50 Defense while possessor possesses at least 2 Spirit allies
Guarded Purity- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats if possessor has not summoned any non-'Spirit Magic' summons during this thread
Guarded Purity II- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats if possessor has not been afflicted with any negative status effects during this thread
Shrine Maiden- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +380 additional Magical Attack, have a 50% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 1,500 more HP, 100 more to each stat, and stay for 5 rounds longer, plus an additional +15 additional Magical Attack per possessor level
Spirit Magic Casting I- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 20 less MP to cast
Spirit Magic Casting II- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 200 less MP to cast
Spirit that Shines with Charity- (Passive Ability, Shrine Maiden) Possessor gains a White Spiritual Mark after performing at least 10 non-offensive actions that buff targets and involve Spirit Magic
Spirit that Shines with Diligence- (Passive Ability, Shrine Maiden) Possessor gains a White Spiritual Mark after performing at least 10 non-offensive actions that cure negative status effects of targets and involve Spirit Magic
Spirit that Shines with Kindness- (Passive Ability, Shrine Maiden) Possessor gains a White Spiritual Mark after performing at least 10 non-offensive actions that heal targets and involve Spirit Magic
Spiritual Infusion- (Active Ability, Shrine Maiden) Possessor may spend an action to give one of possessor's Spirit Magic spells a bonus of +1,000 additional Magical Attack that lasts the remainder of the thread in exchange for a thread-long reduction of 1 Base SPI point as an effect that stacks 200 times, Any Spirit summoned through such a Spirit Magic spell gains +1,000 to all stats as an effect independent of the number of the stackings of said effect, The caster of a spell affected by this effect may choose to make a Magical Attack or Cast a Spell action involving the casting of said spell solely Light or solely Darkness element, Spells that have no Magical Attack bonus may be affected by this effect
Shrine Maiden's Robe Proficiency- (Passive Ability, Shrine Maiden) Possessor gains +80 SPI while possessor has at least one Robe and at least one Spirit Magic spell equipped
Summons Through Purity- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +100 to all stats if summoned while possessor is not afflicted with any negative status effects

-Skykeeper-
Advanced Messenger Bird Training- (Passive Ability, Skykeeper) When possessor trades an Aerial to another individual within the same thread with Messenger Bird Trainer, then the individual who possessor trades the Aerial to may immediately choose to unequip up to one pet and then equip the transferred Aerial, Possessor's Aerial pets and summons gain +25 AGI
Apprentice Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Carrier Bird Trainer- (Passive Ability, Skykeeper) When possessor transfers the location of an Aerial with Messenger Bird Trainer, then possessor may send any one other non-pet item along with it, Possessor's Aerial pets and summons gain +15 STR
Floaty- (Passive Ability, Skykeeper) Possessor does not count as being in the back row for purposes of the number of people in each row, but may not use this ability to be in the back row when nothing is in the front row unless possessor could do so otherwise
Messenger Bird Trainer- (Active Ability, Skykeeper) Possessor may, once per thread, un-equip an Aerial pet and have it immediately be removed from the thread or have it be traded to an ally who is at a different location in the same thread, Functions differently in RP threads, Possessor's Aerial pets and summons gain +10 AGI

-Slayer-
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Apprentice Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +5,000
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000

-Summoner-
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summoning Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon Dodge Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Dodge
Basic Summon HP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 HP
Basic Summon MP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 MP
Well-Versed in Traditional Summoning Techniques- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain +100 to all stats

-Thief-
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Item Theivery- (Passive Ability, Thief) Possessor's Thief Arts spells and Thief abilities that have a percent chance of stealing any item from a target under Level 20 have said chance increased by 5%
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack, All Thief Arts spells cost possessor 10 less MP to cast, Possessor gains +20 AGI on the first round of battle
Hide in Shadows- (Stance Ability, Thief) +15% Dodge, you must be in the back row and cannot make offensive actions
Sneaky- (Passive Ability, Thief) Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's AGI, and said foes have not yet acted twice, +200 AGI
Steal- (Active Ability, Thief) Possessor may spend an action and select a target. Possessor has a percent chance equal to (Poessessor's Level - Target's Level) of stealing a random item from said target's list of drops if said target would normally be able to provide drops, with said target no longer providing drops as it otherwise would. This ability may only steal one item per target per thread. This ability may not steal items from targets that are not normally fightable for drops on the enemy list. This ability may not steal items from targets that are higher level than its possessor or user. This ability may not steal items from targets that are Level 20 or greater.
Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Thief Arts Casting I- (Passive Ability, Thief) Thief Arts spells cost possessor 20 less MP to cast
Thief Arts Casting II- (Passive Ability, Thief) Thief Arts spells cost possessor 200 less MP to cast
Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%

-Thunder Czar-
Apprentice Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +50 to all stats for each Electrical element item equipped, Possessor's Electrical element pets and summons gain +250 to all stats
Basic Command of Electrical- (Passive Ability, Thunder Czar) Possessor's Electrical element pets and summons gain +50 to all stats
Basic Electrical Resistance- (Passive Ability, Thunder Czar) Possessor gains 1% Electrical Resistance
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Detect Electrical- (Passive Ability, Thunder Czar) Possessor gains +1% To Hit against Electrical element targets

-Transmuter-
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense, 1 Week
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance

-Unreality Coordinator-
Apprentice Illusion Resistance- (Passive Ability, Other: Unreality Coordinator) Possessor gains 5% Illusion Resistance
Apprentice Illusion Synchronization- (Passive Ability, Unreality Coordinator) Possessor gains +50 to all stats for each Illusion element item equipped, Possessor's Illusion element pets and summons gain +250 to all stats
Apprentice Weaponization of Illusion- (Passive Ability, Other: Unreality Coordinator) Quantities of Illusion element Damage dealt by possessor are increased by 500 points
Basic Command of Illusion- (Passive Ability, Other: Unreality Coordinator) Possessor's Illusion element pets and summons gain +50 to all stats
Basic Defenses Against Illusion- (Passive Ability, Other: Unreality Coordinator) Possessor gains +50 Defense against Illusion
Basic Illusion Resistance- (Passive Ability, Other: Unreality Coordinator) Possessor gains 1% Illusion Resistance
Basic Illusion Synchronization- (Passive Ability, Other: Unreality Coordinator) Possessor gains +25 to all stats if Illusion element
Basic Understanding of the Heart of Illusion- (Passive Ability, Other: Unreality Coordinator) Possessor's Illusion element allies gain +10 to all stats
Basic Weaponization of Illusion- (Passive Ability, Other: Unreality Coordinator) Quantities of Illusion element Damage dealt by possessor are increased by 50 points
Control of Illusion- (Passive Ability, Other: Unreality Coordinator) Possessor has a 20% chance of being able to cancel the actions of Illusion element individuals below Level 20, with things that would occur before and after said actions still occurring
Detect Illusion- (Passive Ability, Unreality Coordinator) Possessor gains +1% To Hit against Illusion element targets
Illusion Manipulation- (Passive Ability, Other: Unreality Coordinator) Possessor may choose one of the following at the beginning of each round if Illusion element: Create a Zone of Illusion, Remove a Zone of Illusion created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Illusion by either possessor or a source below Level 20, Add Illusion to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Illusion element on a Illusion element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Illusion, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Illusion, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Illusion element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Illusion to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Illusion, 5% Illusion Resistance, or +50 Defense against Illusion and 1% Illusion Resistance until the end of the round as a non-stacking buff
Illusory Overlaid Casting-Gestures- (Passive Ability, Other: Unreality Coordinator) If possessor is Illusion element, whenever possessor conducts a 'Magical Attack' action, possessor's Level is counted as being 5 higher for purposes of having possessor's stats scanned by counters to said action, with said effect not bypassing 'Immune to Below Level X' effects
Meditative Assumption of Illusion- (Passive Ability, Other: Unreality Coordinator) Possessor may choose, at the beginning of a thread, to become solely Illusion element
Unreality Coordinator- (Passive Ability, Other: Unreality Coordinator) Possessor ignores (1 * (Possessor Level/5), rounded down)% Illusion Resistance, Possessor ignores Illusion Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

-Veilwalker-
Apprentice Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 20% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 40 less MP to cast
Basic Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 10% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 10 less MP to cast
Phantom Body- (Passive Ability, Veilwalker) Individuals below Level 15 cannot inflict minor status effects on possessor
Semi-Ethereal Constitution- (Passive Ability, Veilwalker) Possessor gains +200 Defense against CON Damage
Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles

-Wanderer-
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round

-Warrior-
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Commanding in a Crisis- (Passive Ability, Warrior) Posessor gains a Summon Slot while in a Crisis Zone
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Knowledge of Weapons- (Passive Ability, Warrior) At the start of each thread, possessor chooses a type of weapon, Possessor gains +200 Melee, Magical, and Ranged Attack while said type of weapon is equipped

-Wind Duke-
Apprentice Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +50 to all stats for each Air element item equipped, Possessor's Air element pets and summons gain +250 to all stats
Basic Air Resistance- (Passive Ability, Wind Duke) Possessor gains 1% Air Resistance
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Basic Command of Air- (Passive Ability, Wind Duke) Possessor's Air element pets and summons gain +50 to all stats
Detect Air- (Passive Ability, Wind Duke) Possessor gains +1% To Hit against Air element targets

-Wizard-
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped

-Misc-
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Aldriel's Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Basic Dread Banking Attunement- (Passive Ability, Other: Dread Banker) All Dread Banking spells that possessor casts gain +10 Magical Attack if they already possess a Magical Attack bonus and cost possessor 10 less MP to cast
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Controlled Vampire Form- (Stance Ability, Deathless One) +5 Base STR, +5 Base CON, +5 Base AGI, +5 Base MIN, Pain Immunity, Poison Immunity, Diseased Immunity, Possessor counts as Undead, Possessor's HP-damaging attacks inflict Drain, 400% Light Weakness that cannot be removed or lessened by sources under level 40, 5% possessor fails to execute harmful actions against individuals no less than 5 levels below possessor with a Holy Symbol equipped or 5 Priest abilities unless possessor possesses at least 5 Priest abilities, Possessor may not affect enemy-created Zones or Terrain, The critical multipliers of individuals who get criticals against possessor increases by 1 (example: a critical that does x2 damage instead does x3 damage)
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Janus Faces- (Passive Ability, Warlord) Possessor gains +5% To Hit against individuals in the front row of each opposing row-order formation and individuals in the back row of possessor's row-order formation
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Sensei Dracula's First Lesson- (Passive Ability, Monk) +5,000 Melee Attack if no weapons are equipped, +350 STR, CON, and MIN if no weapons are equipped, Possessor's Melee Attacks have a 5% chance of inflicting Impaired if no weapons are equipped
Ultra-Strength- (Passive Ability, Superhero) +20,000 STR, +10,000 HP, If possessor's Strength stat is being checked as part of an effect that would allow possessor to shift a target's row, possessor's Strength for said row-shift-allowance-checking is considered to be doubled (to a max of 2,000,000 additional points)
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

Weapons-
Master's Dancing Falsehood- (Weapon, Orb, Illusion, 60,000,000 Gold) +60,000 Magical Attack, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 60 may not scan wielder's stats, Individuals below Level 40 may not counter wielder's attacks, Wielder must be Level 20 or greater
Orb of the Living Land- (Weapon, Orb, Life, 64,000,000 Gold) +64,000 Magical Attack, +640,000 HP as a non-stacking bonus, 70% Resilience, Whenever wielder would create a Zone of any one element, possessor may choose to change said element to Life

Armor-
Greater Spiritual Vestments- (Armor, Robes, Light & Magic, 30,000,000 Gold) +20,000 Defense, +30,000 SPI, +2,000 Defense against SPI Damage, Stat Drain: SPI Drain Immunity, Divine Magic and Spirit Magic spells cost wearer 60,000 less MP to cast

Accessories-
Elder Symbol of Repeated Casting- (Accessory, Other: Elder Symbol, Sonic & Magic, 36,000,000 Gold) Spells that wielder has previously cast during this thread cost wielder 360,000 less MP to cast
Elder Symbol of Unbound Life- (Accessory, Other: Elder Symbol, Life, 36,000,000 Gold) +36,000 CON, +36,000 SPI, +360,000 HP as an effect that stacks twice, Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice, 10% Life Resistance
Emblem of Magi- (Accessory, Other: Elder Symbol, Magic, 36,000,000 Gold) +18,000 Magical Attack, +36,000 MIN, +36,000 SPI, +300,000 MP as a non-stacking bonus, 30% Magic Resistance, 5% Mystic Resistance, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect

Consumables-
2 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
2 Memory Stone- (Consumable, Enchanted Item, Magic, 19,000 Gold) User may exchange one equipped Spell for an unequipped Spell that user owns
*Tari's Endless Apple Juice Box- (Consumable, Food, Magic & Earth, Unlimited Charges, 70,000 Gold) +1% Max MP, may only be used 5 times per quest or battle.

Spells-
*Liar's Gate- (Spell, Illusion Magic, Illusion, 200,000 MP, 780,000,000 Gold) Caster gains a buff that allows caster to set the current round's number to any whole, positive number at the start of every round, start of every action, and end of every action, being able to set the round numbers to different values for different individuals, with all individuals recognizing the round number they would otherwise recognize without said effect if any individual at least 20 levels above caster or any individuals Level 80 or greater desires such; Caster may also, while under the effects of said buff, move to a row formation in another battle in the same thread instead when making a Change Rows action, with said action being impossible if either caster's originating battle or the battle that caster is moving to contains an indivdiual of higher level than caster who is either unique or above Level 70 or at least 5 Levels higher than caster who desires for caster to be unable to do so, Caster may, if caster's stats have not been scanned, cause any action including this spell to be become either solely Time element or to gain Time as an element, Does not stack, Has RP effects (including time-travel through illusion)
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Greater Spiritual Shielding- (Spell, Spirit Magic, Magic & Light, 0 MP, 5,385,000 Gold) +5,390 Defense, +5,390 Defense against SPI Damage, +53,000 HP, +53,000 MP, Does not stack
Ancient Seal of Light- (Spell, Other: Ancient Magic, Light, 0 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Sky Serpent's Wrath- (Spell, Spirit Magic, Air, 0 MP, 80,000,000 Gold) +81,225 Magical Attack, +80,000 Ranged Attack, Caster must be Level 20 or greater
Holy Rain- (Spell, Holy Magic, Light, 0 MP, 3,400,000 Gold) +3,800 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 10,000 Defense, 35% inflicts Awestruck, may inflict 1 hit against 30 and deal 1/3 damage, May only be cast by individuals above Level 20 (Borrowed from Volatilis)

Pets-
*Gardening Emmanuel- (Pet, Human, Earth, Lv.39, 45,470,000 Gold)
HP- 1,400,000
MP- 1,250,000
STR- 31,500
AGI- 23,000
CON- 29,000
MIN- 21,500
SPI- 26,000
XP- 627,950
XP Needed- 15,800 (Standard Multiplier x2, bumped to x40 for level 39)
Defense- 13,000, +40,000 against Plants
Defense against Stat Damage- 2,800
Critical Chance- 48%
Resilience- 50%
To Hit- 144%
Dodge- 37%
Resistances and Immunities- 70% Plant Resistance, 50% Darkness Resistance, 50% Earth Resistance, 100% Voidstruck Resistance, Reflects Awestruck, Voidstruck Immunity, Immune to minor status effects from sources below Level 60, 45% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Just Can't Be Beeten- Possessor has a 50% chance of immediately being resurrected after being killed by a lower level source, to a max of 30 times per thread, Constant Effect
Turnip Unexpectedly- Possessor's equipper has an 80% chance of gaining an extra action immediately after any action that equips possessor, Constant Effect
Treelly Knowledgeable About Plants- Possessor's Plant allies gain +6,000 to all stats, with this bonus being unable to raise their stats above 33,000, Constant Effect
Cultivate Purity- Possessor's Plant allies gain immunity to minor negative status effects from sources below possessor's Level that are below Level 60, Constant Effect
Nutty About Nut-Rition- Possessor gains +600,000 HP, Possessor's allies have a 50% chance of being cured of all minor and moderate negative status effects they possess that come from sources below Level 60 at the start of each round, Constant Effect
Savior of Plants- Possessor's Plant allies may not be prevented from being resurrected by individuals below Level 60, Constant Effect
Crown of Thorns- Possessor may deal 200,000 Flat Earth element Damage and may have a 100% chance of inflicting Wounded on any individual who targets possessor with an offensive action at the end of said action, Constant Effect
Indexed Effects-
Owns Rare and Exotic Plants- Possessor counts as being worth 1,000,000 additional Gold, Constant Effect
Speak to Plants- Possessor may ignore the status effect Immunities of Level 1 Plants, Constant Effect
Impress Impressed Plants- Whenever possessor or one of possessor's allies inflicts Charm on a Plant, possessor may choose to inflict Invigorated on said plant, Constant Effect
Familiar with Plants of Some Import- Possessor is afflicted with Elevated at the start of each battle, Constant Effect
Powerwalk through Plants- Possessor gains 80% Dodge while possessor has two or more Plant allies, Constant Effect
Am-Bush Ambush- Possessor may choose to count as a Plant instead of possessor's standard subtypes on the first round of battle, Possessor gains +5,000 to all stats as a non-stacking buff on the first round of battle if possessor chooses to do so, Constant Effect
Phone that can Call Plants- Possessor may target allied Plants in other battles that do not contain opponents that are Level 40 or greater, Constant Effect
Become Tall as a Beanstalk- Possessor may, at the start of any round, choose to gain +700,000 HP, +11,000 CON, to deal full Damage to targets in the back row who are below Level 40, and to count as 5 individuals in possessor's row for row-order purposes, Constant Effect
Hole-ier Than Thou- Possessor may, at the start of any action, choose to set possessor's Dodge to a value equal to ((The highest Dodge value of any of possessor's opponents who are below Level 40) + 1)%, to a max of 100%, Constant Effect
Added Effects-
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Abilities-
Green Thumb- 450,000 Damage, Heals, Only affects Plants, Earth, 0 MP
Drain Flowers- 100,000 Damage, Deals HP Drain, Only affects Plants and caster, May not deal drain to caster, Earth, 0 MP
Green Elbow- 34,000 Damage, Only affects non-Plants, Earth or Earth & Physical, 0 MP
Hot Potato Toss- 28,000 Damage, 100% inflicts Burning, Fire & Earth, 8 MP
Please Don't Bug Me!- Caster gains 35% Insect Resistance, does not stack, Air, 100 MP
Power Plant- 450,000 Damage, Heals MP, Only affects Plants, Electrical & Magic, 100 MP
Can Yew Please Do Me a Favor?- 120% inflicts Charm, Earth, 134 MP
Prepare for the Beet-Down- 30,000 Damage, deals no actual damage, instead reducing target’s Defense by the amount of damage that would be dealt for purposes of caster’s allies’ actions until either caster’s next action or two rounds have passed, if this debuff is stacked at least three times, its target does not get damage reduction benefits from being in a specific row, stacks 10 times, Physical, 3,000 MP
Grow Fruits of the Spirit- 400,000 Damage, Heals, Cures all minor negative status effects, Light & Earth, 100 MP
Plant Seeds of Virtue- Target has a 100% chance of being afflicted with Charm at the start of every round, does not stack, Has RP effects, Light & Earth, 500 MP
Resurrect Plants- Caster resurrects target Plant that was killed by a source below Level 60, May be cast a max of 5 times per thread, Light & Earth, 50,000 MP
Scythe Which Separates the Wheat from the Chaff- 40,000 Damage, Deals Healing to caster's allies, removes one buff from a source below Level 60 from opposing targets below Level 60, removes one debuff from a source below Level 60 from allied targets, Physical & Earth & Light & Darkness, 100,000 MP
Indexed Abilities-
Animate Plants- Target Plants are cured of Paralyzed and are afflicted with Invigorated: Zesty, 1 hit against 30, Light & Earth, 30,000 MP
Summon Lesser Treant- Caster summons one Level 20 Lesser Treant from the Zoo Record, Max 1 summoned, Earth, 40,000 MP
Summon Fruit Dragon- Summons 1 Fruit Dragon from the Enemy List, Max 1 Summoned, Earth, 55,000 MP
Trow-Slaying Trowel- 22,000 Damage, 50% inflicts Entombed, target may not regenerate if target is below Level 40, Physical & Earth, 30,000 MP
Sprinkle in Some Season-Ing- 70,000 Damage, Heals HP, targets, if Plants, may choose to count Call Unto Seasons: Spring, Call Unto Seasons: Fall, Call Unto Seasons: Winter, Call Unto Seasons: Summer, and / or Call Unto Seasons: Some Odd Blue Season as having been cast one additional time, Ice & Energy & Electrical & Acid & Magic, 40,000 MP
Branch Out and Learn New Skills- Caster gains a buff that causes caster to possess 1 ability from every base class, does not stack, Ignores inappropriate classes as an RP effect in RP threads, Psychic & Earth, 200,000 MP
Please Leaf Me Alone- This ability may only be used as a counter, All spells and abilities that target uses that affect caster have their MP costs raised by 50,000 if they are already at least 1, stacks 200 times, Earth, 50 MP
Pull Extra Lucky Clovers Out of His Pockets- Targets are afflicted with Favored and obtain a non-stacking buff that provides +7% Dodge, +7% To Hit, +7% Critical, and +7% Resilience, Light & Earth & Fortune, 40,000 MP
Prune Organizational Branches- 150,000 Damage, Only affects Large Structures, target obtains -3,000 to all stats as a debuff that stacks 5 times, Physical & Psychic & Air, 70,000 MP
Promote Plants in His Owner's Garden- Inflicts Elevated on target Plants, 1 hit against 300, Earth & Air, 100 MP
Seal Blossom- 80% inflicts Awestruck: Sealed on Plants, Target Plant below Level 40's actions have a 50% Chance of failing to work, with things that would occur before and after said actions still occurring, Earth & Light, 240,000 MP
Leaf That One to Me- Target, if below Level 40, deals half Damage to individuals who are not caster if target and caster are in the same battle and both alive, Caster if below Level 40 and in the same battle as said target while both are alive, may not target individuals other than itself and said target, does not stack on caster, on the same target, or on multiple non-caster targets at once, Earth & Spatial, 250,000 MP
Exploding Oasis Trap- 40,000 Damage, 60% inflicts Confusion: Surprised, 1 hit against 300, deals 1/2 Damage, Fire or Fire & Earth & Water, 197,000 MP
Make Like A Tree- Caster exits this thread, Caster may not be stopped from leaving battle or the thread by sources below (caster's Level + 20, to a max of 100), Earth, 80 MP
Sea the Forest for the Trees- 80,000 Damage, Only affects Plants that are Units and are below Level 80, Targets become solely Water element and cannot take more than one action per round, with things that would occur before and after skipped actions still occurring, Caster must have two or more Plant allies to cast this, Water, 200,000 MP
Grow Solar Fruit- Heals target Solar Being for 2,000,000 HP and 1,000,000 MP or heals target Light-element individual for 200,000 HP and 100,000 MP or heals target non-Darkness-element individual for 20,000 HP and 10,000 MP, Light & Earth, 2,000,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Others-
1 Fame
"The ability to learn some higher-level techniques more easily"
Awards-
Participated In The Quest 'A Phonecall from Donna'
Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation


Modified Stats
HP- 1,198,950
MP- 664,950
STR: 2,370 (Capped)
AGI: 4,130 (Capped)
CON: 3,350 (Capped)
MIN: 13,940 (Capped)
SPI: 19,460 (Capped)

Defense
72% Dodge
79% Dodge in a Zone of Earth or Water
70% Resilience

Negative Status Effect Immunity from sub-20 sources
Confusion Immunity from sub-60 sources
Fatigued: Sleep Immunity
Stat Drain: SPI Drain Immunity
20% Instant Death Resistance against sub-80 sources
50% chance per round of ignoring the negative effects of the status effect Impaired: Blind

Individuals below Level 60 may not scan wielder's stats

+13,860 Defense (May not be pierced by sub-20 enemies)
+29,000 Defense against Fire

+300 Defense when an Illusory Thing is present
+500 Defense when at least 5 Illusory Things present
+5,000 Defense against Zone-based Damage
+120 Defense against Stat Damage
+200 Defense against CON Damage
+2,000 Defense against SPI Damage

30% Magic Resistance
10% Life Resistance
5% Illusion, Mystic, Earth and Air Resistance
1% Electrical, Fire and Water Resistance

Takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element
Takes 500 less damage from traps, 5% higher chance of disarming them

Attack
172% To Hit (177% vs front row)
Ignores 7% Illusion and Life Resistance
Individuals below Level 60 may not Dodge wielder's attacks
Individuals below Level 40 may not counter wielder's attacks

+39,087 Magical Attack (+200 extra for Healing)


Large Structures below Level 60 gain -40% Resilience against possessor
Pierces 2,000 Defense when targeting Large Structures

+10 Magical Attack for Air element Elemental Magic
+80 Damage to damage-dealing spells
Elemental Magic spells gain +260 Magical Attack
Astral Magic spells gain +10 Magical Attack
Spirit Magic spells gain +685 Magical Attack

Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%


Discounts and Passive Effects
Regenerates 365,000 HP and is afflicted with Rejuvenation at the start of every round
Up to 30 of possessor's allies regenerate 5,000 HP and are afflicted with Rejuvenation at the start of each round

The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing

Scans as a Level 41 individual
Counts as being Level 40 for stat-scanning attempts
Does not count as being in the back row for purposes of row-totals

May create a Zone of Air, Earth, Electrical, Fire or Magic at the start of battle if no Zone was present already.

May remove one debuff from a source below Level 10 from any one target at the start of each round

Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air, Earth, Fire and Water
Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Spring, Summer, Fall and Winter



Summons

May, at the start of each round, if possessor is Life element, summon one individual who is below Level 20 and is normally fightable for drops on the Enemy List, Max 20 summoned

May spend an action to create up to 30 Illusory Things

All summons gain +1,000 HP, +1,000 MP, +1% Dodge, +100 to all stats

Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250

Spirit Summons:
+2,100 HP/MP, +110 Damage, +160 stats, +25 AGI

Illusion Magic Summons:
+22,200 HP, +1,000 MP, +2,110 to all stats, +98 round duration, require 2,475 more of the relevant stat to dispel
May gain the element Life and prevent their unsummoning by sub-80 sources

Illusory Things:
+30,500 HP
Last 511 Rounds
May occupy rows and shift rows at the beginning of each round
Have a 5% chance of cancelling the actions of possessor's opponents that are below Level 20, have under 500 MIN, and are not Immune to Insanity (once/round across all Illusory Things), 5% chance of automatically being selected as targets by, and inflicting Confusion to same
May be granted up to 25 weeks' worth of abilities possessor knows that are in stock
Require 1,700 MIN to destroy by a level 20+ individual (one destroyed per action spent doing so)



Also being brought along:
*Kribamemylek, Tome which Tells of Another's Future- (Accessory, Tome, Psychic & Time & Wood, 75,000,000 Gold) Wielder, at the start of each thread, chooses one unique ally, All individuals in the same battlespace as wielder who are not either above Level 80 or greater Level than wielder must, at the beginning of each round that wielder is alive, declare if their first action of said round will target said individual, and, if it does so, must declare what said action will be, Said action must either comply with said statements or be skipped, Has RP powers
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

5 Memory Stone- (Consumable, Enchanted Item, Magic, 19,000 Gold) User may exchange one equipped Spell for an unequipped Spell that user owns
6 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Unicorn's Horn- (Consumable, Medicine, Light & Magic, 199 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
12 Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP

3 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
3 Open Gate to Standard Timeline- (Spell, Gate Magic, Time, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Treat Debuff- (Spell, Healer Magic, Light, 0 MP, 450,000 Gold) Removes any one debuff from a source below Level 50
Landseal- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads (Borrowed from Volatilis)
Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
Create Scanning Eye- (Spell, Spirit Magic, Magic, 0 MP, 400,000 Gold) Creates a Scanning Eye with 40,000 HP, 80,000 MP, and Physical Immunity that can be damaged by attacks and is destroyed if its HP or MP reaches 0 that sits in a buff slot, At the start of each round, this scanning eye may scan a target's stats as though it were a Level 40 source with 40 Diviner abilities, including an ability named 'Diviner', Stacks 5 times


------------------------------

First, some preparations: Caelum creates five Scanning Eyes and uses a Memory Stone to switch the spell for Summon, calling up a Great Tengu to stick Serenity on himself, Emmanuel, Sword-Vashna, Irastor and Wallace. He then thanks it, politely dismisses it and calls up a fresh one.

Emmanuel calls in a Lesser Treant and Fruit Dragon.

Caelum hands copies of Open Gate To Nexus: Top Disc and Open Gate to Standard Timeline to both Sword-Vashna and Irastor.

Before Sword-Vashna enters the portal, Caelum pulls a tome from the folds of his robes, declares "The Tale of Sword-Vashna, otherwise known as Zweirugi," and opens it to see if they're about to step into an extremely bad situation.
(Kribamemylek, Tome which Tells of Another's Future)


Draconics wrote: "Zweirugi" Sword-Vashna (Draconics)
Level 59
Golem, Mystic & Void & Time & Fate & Sonic & Life
HP- 20,850
MP- 20,850
STR- 834 (12)
AGI- 834 (12)
CON- 834 (12)
MIN- 834 (12)
SPI- 834 (12)
XP- 0
XP Required- 8,320,000, Holy Imperial Seal of Glory
Gold- 0
Fame- 12
(Stats above counting Fame abilities)

ABILITIES AND SUCH

Weapons-
*Sword of Vashna- (Weapon, Sword, Mystic & Void & Glory & Fate & Destruction & Life & Spatial, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 to all stats, May Heal, May deal MP Damage, 150% Critical, 150% Dodge, 250% To Hit, 150% Resilience, 75% inflicts any two minor or moderate negative status effect (but not sub-status effect except Paralyzed: Temporal Stasis, Imparied: Mute, Charm: Impressed, Voidstruck: Turned To Shadow, Manablasted: Mystic Seal, Stat Drain: AGI Drain, Stat Drain: SPI Drain, Stat Drain: MAG Drain, Stat Drain: MIN Drain, Manablasted: Mystic Leak, Fatigued: Elderly, Antimatter: Obliterated, or Stat Drain: ELM Drain), 2% inflicts Instant Death, Smitten, or Petrified: Time Stop, Wielder has a 20% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +10% Critical, +10% Resilience, +5% Dodge, +10% To Hit, Wielder's per-item Melee Attack bonus cap becomes two times the relevant stat, 25% Mystic Resistance, 25% Chaos Resistance, 25% Light Resistance, 20% Physical Resistance, 20% Technology Resistance, 20% Earth Resistance, 20% Magic Resistance, Charm Immunity, Stat Drain Immunity, Wounded Immunity, Paralyzed Immunity, Manablasted Immunity, Poison Immunity, Disease Immunity, Hexed Immunity, +750,000 HP, Wielder's 'Melee Attack' and 'Magical Attack' actions may remove one buff from a source below Level 60 on each of their targets, Wielder's 'Melee Attack' actions may destroy all of the non-unique spells worth under 100,000,000 Gold equipped by their targets, Wielder's 'Attack With Finesse' actions may deal full Damage to targets in the back row and may target individuals below Level 80 who are in different battlespaces, Wielder gains +15 Fame, Wielder is immune to debuffs from sources below Level 60, Sources below Level 60 cannot force wielder to leave battle or change rows, Wielder ignores the Defense of individuals below Level 60, Wielder ignores the Defense of non-unique individuals below Level 80, Wielder ignores the Resistances, Immunities, and Reflections of individuals below Level 60, Wielder is Immune to individuals below Level 40, Wielder gains +20,000 to its turn-order-determining stat sum for turn-order-determining purposes and +400,000 Magical Attack as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's 'Melee Attack' actions may become solely Glory element, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's Defense cannot be pierced by individuals below Level 60, Wielder's opponents below Level 60 cannot summon, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped, All non-unique Spells equipped by wielder that are worth under 100,000,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Combat Arts, the subtype Time Magic, the subtype Dark Magic, the subtype Combat Arts, the subtype Sword Arts, the subtype Astral Magic, the subtype Transmutation, the subtype Anarchomancy, the subtype Leadership, the subtype Ritual Magic, the subtype Divination, or the subtype Enchantment at the start of every round, targets of wielder's offensive actions that have a higher SPI than wielder obtain a debuff that causes their actions that do not have a Natural MP cost of 0 to cost 2,000,000 MP in addition to their other costs that stacks 5 times, Wielder's opponents may not leave battle without wielder's permission if below Level 60, Individuals killed by wielder have their corpses disappear if they are below Level 80 and wielder desires such, Individuals below Level 80 cannot prevent wielder from resurrecting individuals, Individiuals killed by wielder cannot be resurrected by sources below Level 80, Wielder counts as possessing 5 additional abilities from each base class excluding 'Prophet of the Brightest Heavens', 'Prophet of the Darkest Abysses', 'Chronicler of Eternity', and 'Hand of Valcont', Wielder counts as possessing 5 additional abilities from the class 'Radiant Hierophant', Wielder may, up to 12 times per thread as an action that is delayed 0 to 25 rounds, replicate the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and (normally fightable for drops or that is the entity 'Clock Stopper's Apprentice', 'Grandmaster', 'Clock Stopper', or 'Lesser Star Eater'), doing so as though said monster is performing said ability, Wielder may, if Level 71 or greater, spend an action to transform into the entity 'Grandmaster', Wielder may, if Level 99 or greater, spend an action to transform into the entity 'Lesser Star-Eater', Wielder's allies gain +10,000 to all stats and +100,000 HP and MP as a non-stacking bonus, Wielder must be Level 40 or greater, Wielder's name must include 'Vashna', Wielder may, in the shop thread, conver this item into the sub-character Sword-Vashna for a month, Cannot conduct absorbs, Generally requires reforging at the Forge of Aeons to upgrade in an RP thread
Alternate Whipform (Superior)- This item may, at the beginning of any round, gain '+1,000 points to wielder's unmodified stats as a non-stacking bonus', to become a Weaponx2, and to have its subtype change to Whip, Affects Weapons, Quest Enchantment
Alternate Swordform (Fast)- This item may, at the beginning of any round, gain '2 hits against 1', to become a Weaponx2, and to have its subtype change to Sword, Affects Weapons, Quest Enchantment
Alternate Axeform (Grandcleaving)- This item may, at the beginning of any round, to become a Weaponx1, to gain the effect 'wielder's per-item Melee Attack cap becomes two times the relevant stat', and to have its subtype change to Axe, Affects Weapons, Quest Enchantment
Alternate Soulform (Mageblood)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 MP; wielder may convert HP Damage dealt to wielder by sources below Level 60 into MP Damage', Affects Weapons, Quest Enchantment
Alternate Soulform (Ironsoul)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 HP; wielder may convert MP Damage dealt to wielder by sources below Level 60 into HP Damage', Affects Weapons, Quest Enchantment
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Experimental Weapons Upgrade I- This item provides +1,000 to MIN, This item gains '40% may inflict Manablasted, This item provides +1% Dodge, Experimental Upgrade
Ruinous Sword of Nokhret (Imitation)- (Weapon, Sword, Destruction & Darkness & Fire & Evil & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, +140,000 SPI, 215% To Hit, 115% Critical, 100% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder's Prime Attribute for 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may become Spirit, Whenever wielder conducts an offensive action, wielder chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than wielder's Level (to a max of 60) and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, Multiple instances of this item may not be wielded at the same time, If wielder does not possess at least one Villain or Prophet of the Darkest Abysses ability, wielder obtains a debuff that sets all of its possessor's stats to -1 at the start of each of wielder's actions, with said debuff infliction counting as coming from a Level 99 source, May only be wielded by individuals of Level 40 or greater
Experimental Weapons Upgrade I- This item provides +1,000 to STR, This item gains '40% may inflict Antimatter, This item provides +1% Dodge, Experimental Upgrade
*Meru'Kemsei: The Bee-Cutting Knife (Melee Version)- (Weapon, Throwing Weapon, Physical & War, 580,000 Gold) +978 Melee Attack, +700 to all stats, 17% Critical, 25% Critical against Insects, 23% Critical against Plants, 5% creates the item Exquisitely-Crafted Wooden Bee Cut-Out from each Plant dealt the final killing blow by this weapon, Deals Drain with hits that kill targets, This item's owner may, as an action, switch it for Meru'Kemsei: The Bee-Cutting Knife (Thrown Version); the two versions of this item are enhanced differently and count differently for effects that are applied to them

Armor-
Planetary of Harvest's Robe- (Armor, Robe, Earth & Life, 150,000,000 Gold) +150,000 Defense, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by sources below Level 80, Wielder must be Level 40 or greater

Accessories-
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 to wearer's turn-order-determining stat sum for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Necklace that Holds the Void at its Center- (Accessory, Amulet, Void, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Void as a base element, Wielder may remove zones created by sources below Level 81 that possess a Void weakness even if said sources possess effects, abilities, or buffs that would prevent individuals of possessor's Level from removing said zones, Wearer must be Level 20 or greater
Owl King Bracers- (Accessory, Wristwear, Air & Darkness & Earth & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 to all stats while wielder is in a Chronogeomantic Zone of Night, 140% To Hit while wielder is in a Chronogeomantic Zone of Night, Wielder's 'Ranged Attack' actions incorporate wielder's Melee Attack bonus instead of wielder's Ranged Attack bonus
Elder Rune of Unbound Strength- (Accessory, Other: Elder Symbol, Magic & Physical, 15,110,000 Gold) +15,000 STR, Wielder's STR cap increases by 4,000
*Three of Swords Corporation Flag (2)- (Accessory, Magic Item, Magic & Fate, 8,000,000 Gold) +8,000 SPI, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 to all stats as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 Melee Attack, Magical Attack, and Ranged Attack as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain 5% Fate Resistance

Consumables-
Pack of Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 500 Gold) +5% to Hit, 15% cures Confusion, 5% inflicts Poison, 5% inflicts Discomfort, lasts 5 rounds, does not stack

Spells-
Iaijutsu Strike- (Spell, Sword Arts, Air & Electricity, 300 MP, 290,000 Gold) Caster equips an unequipped weapon and immediately performs a single 'Melee Attack' action that includes no spells or techniques and that may only target one individual. Said attack deals an extra amount of damage of the same combination of elements it already deals in its standard damage equal to twice the Melee Attack bonus provided by the weapon that this spell equipped, to a max of 5,000,000 Damage.
Cosmic Doctor Fist- (Spell, Healer Magic, Astral, 30,000 MP, 15,000,000 Gold) +15,000 Melee Attack, May Heal, May cure any one minor or moderate negative status effect, May cure any one debuff with a source below Level 70, Caster must be Level 35 or greater
Colossus Hurl- (Spell, Unarmed Technique, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be Level 40 or greater
Sanguine Glee- (Spell, Other: Murder Arts, Blood, 18,000 MP, 18,000,000 Gold) +18,000 Melee Attack, Deals HP Drain, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
Ride Into Battle on a Sword- (Spell, Combat Arts, Physical & Air, 400 MP, 75,000 Gold) +85 Melee Attack, 5% inflicts Confusion: Surprised, This spell may not be cast normally, this spell's possessor may auto-cast it at the beginning of battle as part of a Melee Attack action that may be made from any row that actions may normally be taken in that deals normal damage from the back row, Wielder must have a Sword equipped to cast this spell

Pets-
*Wallace- (Pet, Human, Fire, Lv.39, 26,915,000 Gold)
HP- 1,500,000
MP- 1,500,000
STR- 18,000
AGI- 34,500
CON- 28,000
MIN- 31,000
SPI- 24,500
XP- <enough to hit 59, I overshot here for ease of calculation, assume exactness>
XP Needed- 32,800,000 (Standard Multiplier x2, Increased to x40 bypass Level 40 jump)
Defense- 8,500
Defense against Stat Damage- 1,400
Critical Chance- 65%
To Hit- 165%
Dodge- 156%
Resilience- 39%
Resistances and Immunities- 35% Fire Resistance, 10% Air Resistance, 25% Minor Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Keen Eye- Possessor gains +25% To Hit, Constant Effect
Medieval Sniper- Possessor gains +25% To Hit and +25% Critical, Constant Effect
Extend Buffs- Buffs with a duration of 5 rounds or greater last 5 additional rounds on possessor, Constant Effect
Manticore Spine Ammo- Possessor's offensive actions may gain ' 30% inflicts Poison, 30% inflicts Poison: Numbing Agent, 30% inflicts Poison: Atrophying Toxin, 30% inflicts Pain, and 30% inflicts Pain: Wracked', Constant Effect
Arcing Fire- Possessor deals full Damage to targets below Level 80 in the back row, Constant Effect
Abilities-
Arrow Shot- 48,000 Damage, Physical, 0 MP
Aim- Caster's next use of an ability named 'Arrow Shot' does double damage, to a max of 4,000,000,000 additional damage, does not stack, Fire, 50 MP
Masterfully Aim- Caster's next use of an ability named 'Arrow Shot' does double Damage to targets below half of caster's Level, Fire, 50 MP
Hamstring- 41,000 Damage, 6,000 AGI damage, Physical, 6,500 MP
Inflame Arrows- Caster's ability named 'Arrow Shot' deals Fire element damage instead of Physical element damage, all of caster's castings of an ability named 'Arrow Shot' deal 135,000 additional damage, lasts 45 rounds, does not stack, Fire, 20,000 MP
Enchant Arrows- Caster's ability named 'Arrow Shot' deals Magic element damage instead of Physical element damage, all caster's castings of an ability named 'Arrow Shot' deal 135,000 additional damage, lasts 45 rounds, does not stack, Fire, 20,000 MP
Probdos- 41,000 Damage, 100% may inflict Burning, Fire, 3,000 MP
Asaatmos- 41,000 Damage, 100% may inflict Suffocation, Air, 3,000 MP
Spereitmos- +11,000 AGI, stacks 3 times, Air, 5,000 MP
Rashamaal- Targets gain 35% Fire Resistance and +30,000 Defense against Fire, does not stack, 1 hit against 14, Fire, 25,000 MP
Aim for Accuracy- Caster's next use of an ability named 'Arrow Shot' has its To Hit doubled, to a max of 300%, does not stack, Fire or Air, 50 MP
Rainbow Arrow- Caster's next use of an ability named 'Arrow Shot' may become solely any single base element, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Energy & Ice & Acid & Electrical, 50,000 MP
Sacred Arrow- Caster's next use of an ability named 'Arrow Shot' gains a 50% chance of inflicting Awestruck: Sealed on targets that are Undead, Demons, Devils, Daemons, or Elementals, Light or Light & Physical, 50,000 MP
Arrow to the Heart- 41,000 Damage, 95% may inflict Charm or Wounded: Bleeding, Light or Air & Physical, 15,000 MP
Blinding Shot- 41,000 Damage, 100% inflicts Impaired: Blind, Physical & Air, 15,000 MP
Trick Shot- 41,000 Damage, 30% inflicts Charm: Impressed, Physical & Air, 15,000 MP
Barrage Shot- 21,000 Damage, 1 hit against 30, Physical & Air, 75,000 MP
Indexed Abilities-
Poison Shot- 27,000 Damage, 100% inflicts Poison, Acid & Physical, 8,000 MP
Stun Shot- 29,000 Damage, 100% inflicts Paralyzed, Electrical & Air, 9,000 MP
Hunter's Shot- 36,500 Damage, this action gains +100% Critical against Animals, Physical & Earth, 12,000 MP

Transformations-
None

Modified Stats:
"Zweirugi" Sword-Vashna (Draconics)
Level 59
Golem & Sword, Mystic & Void & Time & Fate & Sonic & Life
HP- 2,608,500
MP- 360,550
STR- 12340
AGI- 8340
CON- 8340
MIN- 8340
SPI- 8340 (+800 Turn-order)
Fame- 27

+91,739 Melee Attack (May Heal, May deal MP Damage, x2 caps, capped from +577,699+((1d10/2)*400,000) )
+2,396 Ranged Attack (NOTE: Ranged attacks use melee attack bonus and STR)
+13,745 Magical Attack (May Heal, May deal MP Damage, capped from 405,405)
262% To Hit
161% Critical (x4 Critical)
100% inflicts any 3 minor or moderate negative status effects
75% inflicts any two minor or moderate negative status effect (but not sub-status effect except Paralyzed: Temporal Stasis, Imparied: Mute, Charm: Impressed, Voidstruck: Turned To Shadow, Manablasted: Mystic Seal, Stat Drain: AGI Drain, Stat Drain: SPI Drain, Stat Drain: MAG Drain, Stat Drain: MIN Drain, Manablasted: Mystic Leak, Fatigued: Elderly, Antimatter: Obliterated, or Stat Drain: ELM Drain)
40% may inflict Manablasted
40% may inflict Antimatter
2% inflicts Instant Death, Smitten, or Petrified: Time Stop
'Melee Attack' and 'Magical Attack' actions may remove one buff from a source below Level 60 on each of their targets
'Melee Attack' actions may destroy all of the non-unique spells worth under 100,000,000 Gold equipped by their targets
'Attack With Finesse' actions may deal full Damage to targets in the back row and may target individuals below Level 80 who are in different battlespaces
'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute (or Strength)
'Melee Attack' actions may become solely Glory element
'Magical Attack' actions scan their targets' stats
Wielder ignores the Defense of individuals below Level 60
Wielder ignores the Defense of non-unique individuals below Level 80
Wielder ignores the Resistances, Immunities, and Reflections of individuals below Level 60
Targets of Zweirugi's offensive actions that have a higher SPI than wielder obtain a debuff that causes their actions that do not have a Natural MP cost of 0 to cost 2,000,000 MP in addition to their other costs that stacks 5 times
Individuals killed by Zweirugi have their corpses disappear if they are below Level 80 and Zweirugi desires such
Individiuals killed by Zweirugi cannot be resurrected by sources below Level 80
Offensive Actions have Camel-fire effect, see above
'Magical Attack' actions may not be countered by individuals below Level 10
5% creates the item Exquisitely-Crafted Wooden Bee Cut-Out from each Plant dealt the final killing blow by this weapon
Deals Drain with hits that kill targets

+16480 Defense (capped from +150,000)
157% Dodge
160% Resilience
Individuals below Level 60 who both have not scanned possessor's stats and could not target possessor if possessor were in a different battlespace cannot hit possessor with attacks
25% Mystic Resistance
25% Chaos Resistance
25% Light Resistance
20% Physical Resistance
20% Technology Resistance
20% Earth Resistance
20% Magic Resistance
5% Glory Resistance
5% Darkness Resistance
5% Fire Resistance
Charm Immunity
Stat Drain Immunity
Wounded Immunity
Paralyzed Immunity
Manablasted Immunity
Poison Immunity
Disease Immunity
Hexed Immunity
Pain Immunity
Confusion: Fear Immunity
Impaired: Deafened Immunity
Immune to debuffs from sources below Level 60
Sources below Level 60 cannot force wielder to leave battle or change rows
Immune to individuals below Level 40
Defense cannot be pierced by individuals below Level 60
Opponents below Level 60 cannot summon
Opponents may not leave battle without Zweirugi's permission if below Level 60
Individuals below Level 80 cannot prevent Zweirugi from resurrecting individuals
Individuals below Level 20 may not unequip or steal Zweirugi's equipped Swords without Zweirugi's permission

Various Effects:
20% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder
+20,000 to its turn-order-determining stat sum for turn-order-determining purposes and +400,000 Magical Attack as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss
2 hits against 1 against Bosses
All non-unique Spells equipped by wielder that are worth under 100,000,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Combat Arts, the subtype Time Magic, the subtype Dark Magic, the subtype Combat Arts, the subtype Sword Arts, the subtype Astral Magic, the subtype Transmutation, the subtype Anarchomancy, the subtype Leadership, the subtype Ritual Magic, the subtype Divination, or the subtype Enchantment at the start of every round
Counts as having an additional spell of every base subtype equipped, counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped,
Wielder counts as possessing 5 additional abilities from each base class excluding 'Prophet of the Brightest Heavens', 'Prophet of the Darkest Abysses', 'Chronicler of Eternity', and 'Hand of Valcont', Wielder counts as possessing 5 additional abilities from the class 'Radiant Hierophant', May choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in
May, up to 12 times per thread as an action that is delayed 0 to 25 rounds, replicate the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and (normally fightable for drops or that is the entity 'Clock Stopper's Apprentice', 'Grandmaster', 'Clock Stopper', or 'Lesser Star Eater'), doing so as though said monster is performing said ability
May shift Sword of Vashna to other types at the start of round
Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by sources below Level 80
+5,000 to all stats while wielder is in a Chronogeomantic Zone of Night
Treats Void as a base element
May remove zones created by sources below Level 81 that possess a Void weakness even if said sources possess effects, abilities, or buffs that would prevent individuals of possessor's Level from removing said zones
May spend an action to become the item '*Sword of Vashna'
May bring 2 unequipped weapons into threads
May, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
May deal 100,000 Flat Destruction or Fury element Damage to any one target once per round when possessor switches rows
SWORD ARTS CASTING: +14810 Melee Attack, +50 Magical Attack, costs 30,670 less MP
Has Crisis Zone: Doesn't do anything past enabling techniques


Stances:
Parrying Stance: +16,680 Defense
Weapon Juggling: Can un/equip weapons before or after a Melee Attack/Overdrive or an Attack with Finesse Action

Techniques (those that matter at least):
Cut through Space
Mage King's Demise
Ruin Strike
Science-Destroyer
Awesome Slash
Critical Slash
Deft Slash
Ignition Slash
Golem-Bane Slash
Gobsmacking Slash
Greater Banishing Slash
Greater Erasure Slash
Hungering Slash
Lunging Slash
Sweeping Slash
Tri-Slash
Maximal Casting
Crisis Slash
Mamma Bear Slash
Umbral Slash
Strong Slash
Throw Sword
X-Slaying Slash (Where X = Aerial, Alien, Aquatic, Bio-Horror, Coded-Being, Cthonian, Darkspawn, Demon, Devil, Dragon, Elemental, Fae, Golem, Horror, Human, Humanoid, Insect, Machine, Magic-Being, Monster, Ooze, Plant, Prime, Reptile, Robot, Shapeshifter, Solar Being, Spirit, Umbral, or Undead)
Crisis Overcrash: Million-Sword Rain


Berserk:
Does not attack allies
1/thread can inflict Fatigued: Berserk on self
+5 Base STR, +5 Base CON, and +3 Base AGI -> +2950 STR, +2950 CON, +1770 AGI


Ally Buffs:
Allies gain +10,000 to all stats and +100,000 HP and MP as a non-stacking bonus
Allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 to all stats as a non-stacking bonus
Allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 Melee Attack, Magical Attack, and Ranged Attack as a non-stacking bonus
Allies who are members of the Guild 'Three of Swords Corporation' gain 5% Fate Resistance
Allies and Zweirugi may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per level of worshipper, to a max of Level 80, Said benefits only take effect if possessor is a Golem and none of possessor's opponents are capable of granting worshipper benefits



Brought Via Armed To The Gills (carried on his person, shield over the flag on the back, sword also at his waist):
Rainblade of the Death-Prince- (Weapon, Sword, Darkness & Water & Air, 35,000,000 Gold) +35,000 Melee Attack, All of wielder's equipped Swords that do not provide a Ranged Attack bonus instead provide one equal to their Melee Attack bonus if they possess such a bonus
Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40

Also brought along, hooked to the other side of his belt to balance the two swords (he's inside himself):
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
(Three more of these are brought and handed off to Caelum, Wallace and Irastor)

In said bag:
Goggles of Temporal Vision- (Accessory, Eyewear. Time, 9,550,000 Gold) Wearer may not be forced by sources below Level 60 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
Predict Strike- (Spell, Divining, Time, 16,000 MP, 7,900,000 Gold) Caster's next Melee Attack action, if it has a chance to not miss and is targetting only individuals below Level 60, does not miss

If the portal looks legit, Zweirugi is going to crack a wry smile and enter. He'll be holding his blades next to his neck in an awkward guard to try and catch any nooses. (Otherwise relying on nowhere-body to bail him out)

"I'll signal when I'm through if I can," He heads through the portal! (I'll hold back if Caelum's reading is particularly poor)


Aeromage wrote:Extra note:
Irastor has these, too:

Elder Symbol of Repeated Casting- (Accessory, Other: Elder Symbol, Sonic & Magic, 36,000,000 Gold) Spells that wielder has previously cast during this thread cost wielder 360,000 less MP to cast
Emblem of Magi- (Accessory, Other: Elder Symbol, Magic, 36,000,000 Gold) +18,000 Magical Attack, +36,000 MIN, +36,000 SPI, +300,000 MP as a non-stacking bonus, 30% Magic Resistance, 5% Mystic Resistance, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus
5 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Open Gate to Standard Timeline- (Spell, Gate Magic, Time, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Lord Gadigan wrote:Irastor indeed does. He can't seem to quite grok the use of the Elder Symbols, but is going to try to figure them out over time. The plumes are being carried in some sort of weird man-purse that he borrowed from Balko. He's wearing the cloak.


He's also now level 30 and has added the Orb Seals of Life and Illusion to his repetoire. (Total Orb Seals: 8- Physical, Fire, Air, Darkness, Wood, Metal, Life, Illusion)
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Re: Caelum Does Not Visit The Library, Take Two

Post by Modrageball »

Lord Gadigan wrote: Zwei steps through, auto-dodges the noose readied for him, and sees both a large leonine mech with a noose around its neck and a burly man with a noose around his neck moving towards him in really slow motion. There's 28 other noose-undead around.

Draconics wrote: (Crud, I didn't update these stats)

Zwei laughs, "Useless, Useless, Useless!"

He will proceed to try to swiftly massacre them, using a mix of Throw Sword along with the Bracers, followed by Lunging Slash to jump from target to target reclaiming his namesake weapon and avoid getting piled up on.

If they prove more difficult that he expects, he'll switch tactics.

Key note: Does he have Vashna's memories? If he does, he'll specifically not cut up the mech and burly man's corpses, but just the nooses.

Lord Gadigan wrote: Zwei moves like the wind and strikes like an owl in the night.

The gallowdead are, in fact, quite useless. They go down easily, with Zweirugi managing to slice up every single body (and/or noose) present before they get an attack in.

Heracles and the Leodranthis have their corpses drop to the ground.

Zweirugi gets-

Noose-Cutter- (Technique Ability, Swordsman) Possessor may use 'Noose-Cutter' in conjunction with a 'Melee Attack' or 'Ranged Attack' action if possessor has a Sword equipped. Said action detransforms target individual that has been transformed into a 'Gallowhand' from the Enemy List that is below Level 40 that were transformed into their current state by entities named 'Gallowhand' from the enemy list that are below Level 40.
10 times the XP of a Level 8 entity.
10 times the XP of a Level 11 entity.
XP for 28 gallowhands.

Draconics wrote: Zweirugi will give a brief attempt to see what he can salvage from the essences of the PC corpses. Using some of the raw XP he just picked up to stabilize things if worth a shot.

Regardless, he'll duck out to wave the others on into the portal.

Lord Gadigan wrote: Zwei spends 5,000 XP and manages to stabilize:

Heracles (The Battle Arena Member)'s Right Arm- (Item, Antiquity, Physical, 150,000 Gold)
Heracles (The Battle Arena Member)'s Head- (Item, Antiquity, Physical & Darkness, 150,000 Gold)
Leodranthis Circuitry- (Item, Antiquity, Technology, 150,000 Gold)
Nude Battle Mastery- (Passive Ability, Warrior) Possessor obtains +250 Melee Attack if possessor's only piece of equipped equipment is a single Weapon

Zwei ducks out and waves the others through.

Draconics wrote:
4:49:07 PMCaelzeph I'm trying to, I really am. My computer-browser refuses to go to any page/post anything, and my phone browser has just locked itself up.
4:49:23 PMme someone can post for you
4:49:30 PMme if you pass it through here
4:49:54 PMCaelzeph Egh. This is going to end up with me having to relay things via phone-AIM, and that's going to be typo-ridden, slow and horrible, I can tell.
4:50:04 PMCaelzeph This is what I was trying to send:
4:50:05 PMCaelzeph Caelum steps through, mindful of potential noose-based threats. Should none become immediately apparent, he'll turn to address the party.
"I believe the Library of the Lorekeepers was located in this direction," he begins, indicating the route. "Once we have arrived, we shall proceed as planned."

So saying, Caelum begins the trek to the building, returning to his reading of the Tome.


Zwei will bag the newfound loot with an eager smile. There's combo material here!

He'll pull out a cig, light it with a snap of his fingers at the end and start smoking as he follows with the group to the library.

Lord Gadigan wrote: Cael, whose future are you using the book to look at?

Aeromage wrote: Zweirugi. The illusionist believes he has the best chance of survival out of all of them should things go wrong, therefore he'll have the longest tale for this endeavour to look through.
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Re: Caelum Does Not Visit The Library, Take Two

Post by Modrageball »

Lord Gadigan wrote: (5:03:21 PM) lordgadigan: Surprise! I am about!
(5:03:23 PM) [yogurtrunsfreenow]: (driftwood153) I believe Cael is occupied, but I'm here
(5:03:24 PM) lordgadigan: Work let out early
(5:03:34 PM) lordgadigan: The boss and several other people were there all night
(5:03:37 PM) [yogurtrunsfreenow]: (scamper922) Yes *high-fives*
(5:03:39 PM) lordgadigan: Some of them 24+ hours
(5:03:44 PM) lordgadigan: So the place closed early today
(5:03:48 PM) [yogurtrunsfreenow]: (scamper922) oh~ho~ho~? Dire Straits?
(5:03:52 PM) lordgadigan: *high-five*
(5:03:58 PM) lordgadigan: Eh, not quite
(5:04:05 PM) lordgadigan: Moreso bad scheduling
(5:04:13 PM) lordgadigan: Two two-truck days in a row
(5:04:23 PM) [yogurtrunsfreenow]: (scamper922) (also, I think you saw my message, I mis-typed the search, the con isn't where I thought it was XD)
(5:04:24 PM) lordgadigan: The people can produce about one truck's worth of furniture a day
(5:04:30 PM) [yogurtrunsfreenow]: (scamper922) aaaah
(5:04:32 PM) lordgadigan: And we have no real stock to fall back on
(5:04:38 PM) [yogurtrunsfreenow]: (scamper922) pfffttt, furniture now??
(5:04:49 PM) lordgadigan: Alas, yeah, saw that. If you ever do end up around here, let me know
(5:04:59 PM) lordgadigan: Furniture is what actually makes us money. We produce store fixtures
(5:05:08 PM) [yogurtrunsfreenow]: (scamper922) ah, fair enough
(5:05:08 PM) lordgadigan: All of the other things are the boss's weird side projects
(5:05:19 PM) [yogurtrunsfreenow]: (scamper922) Celas, I apologize for my distraction, if you want to give them a run feel free to! XD
(5:05:49 PM) lordgadigan: I'll go type the rest of the Bonus Ancients' descriptions
(5:06:00 PM) [yogurtrunsfreenow]: (scamper922) (Gad, if Wriggle makes it on tonight, it may be wise to DISCUSSION regarding abilities, since he's been asking me)
(5:06:02 PM) [yogurtrunsfreenow]: (driftwood153) You have quite a few battles there, hahah
(5:06:18 PM) lordgadigan: Noted
(5:06:24 PM) lordgadigan: I halfway started one with him last night
(5:06:24 PM) [yogurtrunsfreenow]: (scamper922) indeed, I need to gather ingredients in case Geddoe and my plan runs out later this week
(5:06:26 PM) lordgadigan: Went to dinner
(5:06:28 PM) lordgadigan: Fell alseep
(5:06:31 PM) lordgadigan: *asleep
(5:06:32 PM) lordgadigan: Came back
(5:06:36 PM) [yogurtrunsfreenow]: (scamper922) yeah, he sent me snippets
(5:06:37 PM) lordgadigan: Found out he was gone since it had been hours
(5:06:43 PM) lordgadigan: Went to sleep again
(5:07:05 PM) [yogurtrunsfreenow]: (scamper922) You both have valid points, but I have a few theories / noticed a few potholes in both sides
(5:07:16 PM) [yogurtrunsfreenow]: (scamper922) as usual though, it's always easier to find flaws . . . .
(5:08:07 PM) lordgadigan: You want to leave any comments now, or would you rather wait till he's here?
(5:12:15 PM) [yogurtrunsfreenow]: (scamper922) I'll hold for now, dinner and all
(5:12:25 PM) lordgadigan: k
(5:14:37 PM) [yogurtrunsfreenow]: (scamper922) phrasing it as "Bonus Ancients" REALLY makes me feel like the RM's involved . . . . .somehow
(5:15:07 PM) lordgadigan: haha
(5:27:13 PM) lordgadigan: I'm going to head AFK for a bit, but then I think I'll be back to try to get something done. I might try to tackle a smaller quest or just some random updates
(5:27:49 PM) [yogurtrunsfreenow]: (driftwood153) Questions regarding Vashna's harvest:
1: How are you removing their ability?
2: "Vashna has more than enough from aura buffs that he's faster"- you have three pets that give aura buffs. One doesn't give stats, the other only gives them to law/chaos allies (Vashna's element is Life, according to your stats) and the third is +7,500, which is too low to make you faster. (32,970 MIN+Turn-Order to their 35,000 SPI)
(5:28:04 PM) [yogurtrunsfreenow]: (driftwood153) I mean, they still can't hit you so I should just roll up the loot, I'm just curious about the apparent inaccuracies there.
(5:28:19 PM) [yogurtrunsfreenow]: (scamper922) 1: "Lockdown Time!"
(5:28:32 PM) [yogurtrunsfreenow]: (driftwood153) which doesn't appear when I search the thread. -.-
(5:28:43 PM) [yogurtrunsfreenow]: (driftwood153) I thought that was Nira's
(5:29:11 PM) [yogurtrunsfreenow]: (scamper922) 2: Abomination and Mr. Freshness (Vashna's should be stated being a necro-golem in his mess)
(5:29:20 PM) [yogurtrunsfreenow]: (scamper922) nah, he grabbed the "Broken" spark
(5:29:55 PM) [yogurtrunsfreenow]: (driftwood153) fair 'nuff, then. Fix yo' subtype in the future :P
(5:30:38 PM) [yogurtrunsfreenow]: (scamper922) ah, I see, I have only if-clauses
(5:30:43 PM) [yogurtrunsfreenow]: (scamper922) I'll fix that post-haste
(5:30:59 PM) [yogurtrunsfreenow]: (scamper922) since I think once have I seriously turned that off
(5:31:11 PM) [yogurtrunsfreenow]: (driftwood153) Your posts are maddeningly vague and Kit's constant rubber-stamping irritates me, so I tend to look really closely at your statblcoks
(5:31:52 PM) [yogurtrunsfreenow]: (scamper922) that's fair enough
(5:32:04 PM) [yogurtrunsfreenow]: (scamper922) they've gotten that way over time, I can assure you XD
(5:32:07 PM) [yogurtrunsfreenow]: (driftwood153) Like I said, I didn't think the battle was unwinnable- even if they summoned, you had it. hahah
(5:32:15 PM) [yogurtrunsfreenow]: (scamper922) I used to love posting move one-by-one
(5:32:46 PM) [yogurtrunsfreenow]: (driftwood153) hahah, I've been meta-modding my own fights for years. I do kinda miss that. But it's more... efficient? this way.
(5:32:46 PM) [yogurtrunsfreenow]: (scamper922) this is good though, cause my NEXT fight once everyone is out may be liable to facedesk
(5:32:59 PM) [yogurtrunsfreenow]: (driftwood153) Miss post-by-post, I mean.
(5:34:50 PM) [yogurtrunsfreenow]: (scamper922) mmmmm
(5:34:57 PM) [yogurtrunsfreenow]: (driftwood153) What're Vashna's drop chances?
(5:35:04 PM) [yogurtrunsfreenow]: (scamper922) 95%
(5:35:06 PM) [yogurtrunsfreenow]: (driftwood153) in fact, your entire crew's? hahah
(5:35:08 PM) [yogurtrunsfreenow]: (driftwood153) mmkay!
(5:35:35 PM) [yogurtrunsfreenow]: (scamper922) 95% for Nira too, 90% for SO cause it's Guildless, and the RM is 100% because of Luck/Misfortune
(5:45:05 PM) [yogurtrunsfreenow]: (driftwood153) hahah
(5:45:09 PM) [yogurtrunsfreenow]: (driftwood153) Roulette Master!
(5:45:11 PM) [yogurtrunsfreenow]: (driftwood153) ACK!
(5:45:13 PM) [yogurtrunsfreenow]: (driftwood153) doubleack!
(5:45:20 PM) [yogurtrunsfreenow]: (driftwood153) I forgot the harvest doubling.
(5:45:23 PM) [yogurtrunsfreenow]: (scamper922) huuwaaaah?
(5:45:25 PM) [yogurtrunsfreenow]: (scamper922) oh, snap
(5:47:08 PM) [yogurtrunsfreenow]: (driftwood153) Fortunately, the RM's numbers for that first one were still up, so I fixed that one.
(5:47:22 PM) [yogurtrunsfreenow]: (driftwood153) Which leads me to Vashna. I could double up on the existing drops or reroll.
(5:47:37 PM) [yogurtrunsfreenow]: (scamper922) your call, I'm playin' the fool
(5:50:56 PM) [yogurtrunsfreenow]: (driftwood153) Fixed 'em.
(5:51:01 PM) [yogurtrunsfreenow]: (driftwood153) Luck was not on your side the second time around.
(5:51:16 PM) [yogurtrunsfreenow]: (scamper922) Hmmmmmm, my next fight seems to have beat me before I fought it
(5:51:20 PM) [yogurtrunsfreenow]: (scamper922) shenanigans
(5:51:44 PM) [yogurtrunsfreenow]: (driftwood153) 100% drop chance and 100% drop rate amuses me greatly.
(5:51:56 PM) [yogurtrunsfreenow]: (scamper922) indeed! :D
(5:55:38 PM) [yogurtrunsfreenow]: (scamper922) KHHAAAAAAAAAAANNNN
(5:55:51 PM) [yogurtrunsfreenow]: (scamper922) Two steps away from harvesting Planetaries of War
(5:55:55 PM) [yogurtrunsfreenow]: (scamper922) ;_;
(5:56:03 PM) [yogurtrunsfreenow]: (driftwood153) hahah
(5:56:42 PM) [yogurtrunsfreenow]: (scamper922) those two "steps" being levels, I had synergized all of my strategies to take out 100, only to realize they all have two 2% chances to wreck me
(5:56:43 PM) [yogurtrunsfreenow]: (driftwood153) Crappyish rolls on SO's harvests, but those're done.
(5:57:05 PM) [yogurtrunsfreenow]: (scamper922) I can make that 1%, but still statistically against me, since if even one acts, BAM, devestated
(5:57:34 PM) [yogurtrunsfreenow]: (driftwood153) Oof.
(5:57:38 PM) [yogurtrunsfreenow]: (driftwood153) Also, that's insane.
(5:59:20 PM) [yogurtrunsfreenow]: (scamper922) mmmm, it involved so many tricks: Acting before combat, Universe (not piercing), 'You're All Dead!', Camel-Fire Stacking, Sword-Wish (level 79), Dodge build, getting the double-tap on start-of-rounds, and collateral damage
(6:00:25 PM) [yogurtrunsfreenow]: (driftwood153) now that's just a weird set. A lot of high and low rolls, few mid-numbers.
(6:01:16 PM) [yogurtrunsfreenow]: (scamper922) is that a harvest or what? Since high/low is usually good for them XD
(6:01:28 PM) [yogurtrunsfreenow]: (driftwood153) Treasure Hunt
(6:01:43 PM) [yogurtrunsfreenow]: (driftwood153) out of 10, only one was between 50 and 80
(6:01:49 PM) [yogurtrunsfreenow]: (scamper922) hmmmmmm
(6:01:56 PM) [yogurtrunsfreenow]: (scamper922) I'll have to see which that is in a bit then
(6:02:49 PM) [yogurtrunsfreenow]: (scamper922) mmmmmm, that shield
(6:06:28 PM) [yogurtrunsfreenow]: (driftwood153) and there ya go, that should be your fights out of the way
(6:07:25 PM) [yogurtrunsfreenow]: (scamper922) excellent, sehr wunderbar
(6:07:31 PM) [yogurtrunsfreenow]: (scamper922) I'll get my next meal up then
(6:12:02 PM) [yogurtrunsfreenow]: (scamper922) Double-KHAAAAANN, they can essentially friendly-fire Ragnarok
(6:20:15 PM) [yogurtrunsfreenow]: (overlordgoodloe) http://www.youtube.com/watch?v=WjJUJUNo ... e=youtu.be
(6:50:48 PM) [yogurtrunsfreenow]: (scamper922) gah, blasted monsters don't have *real* Ragnarok :/
(7:10:41 PM) [yogurtrunsfreenow]: (scamper922) OK, thoughts:
-Specializations are bleh, since while they let people powerhouse a tree, and I suppose that's Optimal, it really cuts out the cool synergizes from class-combinations
-Alt idea: don't have them cut out the entire rest of the category?
-Making them cost *too* much get into is counter-productive, I agree they should be higher than 2 weeks, but too much defeats the purpose, just watch the pre-reqs
-Unified Knowledges are a good example of this
-The Mastery abilities exist already in the weapon classes, also GREAT examples. Zweirugi hit Expert Swordsman off the bat mostly due to this.
-This really will hit a snag with more rules if anything "every X levels" is implemented, if only because oh-god-we-already-have-too-many-rules-don't-start-me-on-this
-Wriggle, your numbers are great, but only consider one person in one tree. Even if striving for the upper-tier classes like one has to, one has to pick up other classes along the way
-Agreed, buying Expert Wizard sucked. Part was the abilities didn't exist, part was I'm only at like 60-ish ablities (though still going!). Neither reason was the sole reason.
-Templates can be done, but that observation is correct, it can't be kept up with at all, since they can be spread so far
-Also, BECAUSE they are template-able, they are lackluster
-Also, elemental classes really could use a "attack becomes solely X element" conversion move, though I'm hunching it's past t3
-On that note, the templates only FEEL necessary because we need them to hit those lofty requirements, if classes had enough iconics we likely would avoid templates like the plauge
-Seriously, FFS, has no one considered reducing requirements as opposed to more confusing burdens of knowledge onto new players? Perhaps not so exponential?! (Increasing rate linear, pffttt)
-Seriously
-Seriously, it'd make non-super classes less painful
(7:27:55 PM) lordgadigan: Quests
(7:28:00 PM) lordgadigan: Does anyone who is here want to do one?
(7:28:10 PM) [yogurtrunsfreenow]: (scamper922) CAEL
(7:28:22 PM) [yogurtrunsfreenow]: (scamper922) ARE THOUST BACK?!
(7:28:33 PM) [yogurtrunsfreenow]: (caelzeph) I ART
(7:28:38 PM) [yogurtrunsfreenow]: (scamper922) (cause I totally spy you on the site)
(7:28:42 PM) [yogurtrunsfreenow]: (scamper922) SHALL WE?!
(7:28:48 PM) [yogurtrunsfreenow]: (caelzeph) WE SHALL
(7:28:57 PM) [yogurtrunsfreenow]: (driftwood153) Wonder twin powers activate?
(7:28:59 PM) [yogurtrunsfreenow]: (driftwood153) I don't even know.
(7:29:02 PM) lordgadigan: (This is like the leadup to some crazy combo move)
(7:29:02 PM) [yogurtrunsfreenow]: (scamper922) (unless someone else has something they really want done, otherwise I can slash some shit)
(7:29:04 PM) lordgadigan: (haha)
(7:29:06 PM) [yogurtrunsfreenow]: (caelzeph) *VWOMPH*
(7:29:18 PM) [yogurtrunsfreenow]: (caelzeph) Hey, there's still hope for that to happen between Caelum and Zwei.
(7:29:31 PM) [yogurtrunsfreenow]: (caelzeph) ALL OF THE ILLUSION-SWORDS
(7:29:42 PM) [yogurtrunsfreenow]: (scamper922) "Haha! I was a sword all along, . . . . .oh wait . . "
(7:30:03 PM) [yogurtrunsfreenow]: (caelzeph) No, no, Caelum convinces reality that he's a sword so Zwei can weild him.
(7:30:28 PM) lordgadigan: I take it from the banter that you gentlemen want to do the library?
(7:30:34 PM) [yogurtrunsfreenow]: (caelzeph) Except he's not, so he weilds Zwei.
(7:30:47 PM) [yogurtrunsfreenow]: (scamper922) Zwei Zwei? Dual wield?
(7:30:47 PM) [yogurtrunsfreenow]: (caelzeph) INFINITE RECURSIVE SWORDS
(7:30:48 PM) [yogurtrunsfreenow]: (scamper922) yeah
(7:30:50 PM) lordgadigan: I'll go read where you are in that.
(7:30:52 PM) [yogurtrunsfreenow]: (caelzeph) Indeed!
(7:30:55 PM) [yogurtrunsfreenow]: (scamper922) hahaha
(7:31:02 PM) [yogurtrunsfreenow]: (scamper922) it is CLEARLY *one of those nights*
(7:31:15 PM) [yogurtrunsfreenow]: (caelzeph) Caelum was reading up on Zwei's future so they could steer the quest ahead in profitable/non-failure directions.
(7:31:35 PM) [yogurtrunsfreenow]: (caelzeph) Given there's going to be timehopping, this could get convoluted.
(7:32:17 PM) lordgadigan: Right
(7:32:22 PM) lordgadigan: *Future-reading*
(7:32:27 PM) [yogurtrunsfreenow]: (scamper922) (Prediction: Out of time XD)
(7:32:34 PM) [yogurtrunsfreenow]: (scamper922) (hijinks ensue)
(7:32:48 PM) lordgadigan: Ceal reads about Zwei entering the library
(7:32:57 PM) [yogurtrunsfreenow]: (caelzeph) Haha, I do wonder what would happen if Caelum tried to Gate them all to the Library in null-time.
(7:33:00 PM) lordgadigan: He heads through the entry room, which will contain two fish that he easily kills
(7:33:29 PM) lordgadigan: *trying to remember floor layout specifics*
(7:33:38 PM) [yogurtrunsfreenow]: (caelzeph) (Incidentally, there will be a time-hop before entering the library. This is important)
(7:33:45 PM) lordgadigan: Oh
(7:33:46 PM) lordgadigan: Wait
(7:33:50 PM) lordgadigan: That totally changes things
(7:33:53 PM) [yogurtrunsfreenow]: (caelzeph) Indeed.
(7:33:54 PM) lordgadigan: I'll stop my attempt right now
(7:33:56 PM) lordgadigan: So
(7:34:06 PM) lordgadigan: What sort of time hop are you planning on going for?
(7:34:27 PM) [yogurtrunsfreenow]: (caelzeph) His plan is to go to a less-looted version which is still in the abandoned period, but completely avoiding the monumental fiasco that was the Dome of the Lich Lord period.
(7:34:37 PM) [yogurtrunsfreenow]: (scamper922) (oh god, Cael whyyyyyyy, we're getting hypothetical fortunes)
(7:34:50 PM) [yogurtrunsfreenow]: (caelzeph) Hey, we're going for accuracy. Ish.
(7:35:10 PM) lordgadigan: What are you planning on using to get there? Liar's gate?
(7:35:17 PM) [yogurtrunsfreenow]: (caelzeph) Their goal is to find interesting and powerful treasures and books not from their own time that would greatly benefit both themselves and the members of the Corp.
(7:35:18 PM) [yogurtrunsfreenow]: (caelzeph) Indeed.
(7:36:06 PM) [yogurtrunsfreenow]: (caelzeph) Nobody's pretending to be something they're not, so that issue's out of the way (unless Irastor is secretly Lord Avandos or something)
(7:36:31 PM) lordgadigan: The time-magic is having a weird effect on the book. You read about Zwei stepping into the Liar's Gate and then the rest of the book is filled with yellow tape with 'NO FUTURE' scrawled on it over and over in black marker.
(7:37:11 PM) [yogurtrunsfreenow]: (caelzeph) "It appears this book does not interact well with crossing timelines. Perhaps I should try again beyond the gate."
(7:37:39 PM) [yogurtrunsfreenow]: (driftwood153) ("404: Future not found.")
(7:37:50 PM) [yogurtrunsfreenow]: (caelzeph) He claps it shut and stows it away.
(7:38:06 PM) lordgadigan: Geh. I have been summoned to dinner
(7:38:19 PM) lordgadigan: I may be back later. I may also end up asleep or something. We shall see!
(7:38:37 PM) [yogurtrunsfreenow]: (scamper922) roger-o
(7:38:48 PM) [yogurtrunsfreenow]: (caelzeph) Hrm. I have work fairly early tomorrow. Hopefully not too much later!
(7:39:01 PM) [yogurtrunsfreenow]: (scamper922) hopefully not too fish
(8:39:04 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Woo
(8:39:14 PM) [yogurtrunsfreenow]: (caelzeph) Ahoy.
(8:41:18 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) How's it going?
(8:41:31 PM) [yogurtrunsfreenow]: (caelzeph) Quite well, thanks.
(8:41:37 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Good to hear!
(8:41:41 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) I have DnD again tonight
(8:41:42 PM) [yogurtrunsfreenow]: (caelzeph) Although I have work very early tomorrow, for ten hours.
(8:41:51 PM) [yogurtrunsfreenow]: (caelzeph) And Gad might be running the Caelum/Zwei quest.
(8:46:30 PM) [yogurtrunsfreenow]: (driftwood153) Are you D&Ding every day?
(8:46:38 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Nop!
(8:46:41 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Once a week, usually.
(8:46:47 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Work schedules make it squibby
(8:46:56 PM) [yogurtrunsfreenow]: (driftwood153) hahah
(8:46:59 PM) [yogurtrunsfreenow]: (driftwood153) It's just seemed like it
(8:47:10 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) Agreed, haha
(9:19:47 PM) lordgadigan: Gentlemen, are you still here for library shenanigans?
(9:20:05 PM) [yogurtrunsfreenow]: (scamper922) I'm around, but only for a shortened time
(9:20:07 PM) [yogurtrunsfreenow]: (caelzeph) Indeed!
(9:20:12 PM) [yogurtrunsfreenow]: (scamper922) I had planned to recover some sleep tonight
(9:20:18 PM) lordgadigan: Aha, okay
(9:20:29 PM) lordgadigan: So, the book has been shut!
(9:21:04 PM) [yogurtrunsfreenow]: (caelzeph) TO (the front of) THE LIBRARY
(9:21:17 PM) lordgadigan: You walk to the front of the library!
(9:21:25 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi flicks away his cigarette, "C'mon, C'mon! Let's get this road on the show!"
(9:21:28 PM) lordgadigan: You're on the stairs in front of the hut
(9:21:42 PM) [yogurtrunsfreenow]: (caelzeph) "Very well. I shall open a gate to our desired timeline."
(9:22:32 PM) [yogurtrunsfreenow]: (caelzeph) Caelum proceeds to call upon the esoteric magics that form the Liar's Gate, aiming it at a less-looted, non-turbulent, still-abandoned alt-timeline version of the Library!
(9:22:46 PM) [yogurtrunsfreenow]: (caelzeph) Emmanuel sticks Favoured on him for this.
(9:22:51 PM) lordgadigan: What are your best Illusionist abilities?
(9:22:59 PM) [yogurtrunsfreenow]: (caelzeph) One moment.
(9:24:05 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi puts on his Goggles of Temporal Vision
(9:24:10 PM) [yogurtrunsfreenow]: (caelzeph) Up to Illusionist, many Illusory Things ones, Convincing/Skilled Liar (and the rest of that tree), pretty much every other illusion-ability going, and, most importantly, The Man Who Lied To Time.
(9:24:24 PM) [yogurtrunsfreenow]: (caelzeph) He also has a whole mess of Unreality Coordinator, including the named ability itself.
(9:24:32 PM) lordgadigan: Very good
(9:24:32 PM) lordgadigan: *processing*
(9:25:15 PM) lordgadigan: He picks up a number of major and minor alternate timelines, and his abilities are letting him get a basic word or two as to the general tilt of each
(9:25:18 PM) lordgadigan: I'll make a list and post it
(9:25:22 PM) [yogurtrunsfreenow]: (caelzeph) Right.
(9:26:06 PM) [yogurtrunsfreenow]: (scamper922) right, since this is a minor break, I'm grabbing my showah NOW
(9:26:09 PM) [yogurtrunsfreenow]: (scamper922) brb 5-10 min
(9:26:15 PM) [yogurtrunsfreenow]: (caelzeph) Righto!
(9:30:45 PM) lordgadigan: Main Timeline (You are here)
Major Timeline A ('Bats')
Major Timeline B ('Magic Kingdom')
Major Timeline C ('They Still Live')
Major Timeline D ('It Lurks')
Major Timeline E ('Like Your Kind, But Different')
Major Timeline F ('Desolation')
Disjoint Major Timeline A ('Era Of Man')
Disjoint Major Timeline B ('Seasons, So Different')
Minor Timeline A ('A Flase Attack')
Minor Timeline B ('Empty')
Minor Timeline C ('His Companion Seeks Him')
Minor Timeline D ('Featuring Scorpions')
Minor Timeline E ('Unfolded Magic')
Minor Timeline F-Fake ('All Is Illusion')
Minor Timeline F-Real ('Fae Dwell Here')
Minor Timeline G ('She Is Poison')
Minor Timeline H ('Mosquito?')
Minor Timeline I ('Gillingman')
(9:31:58 PM) [yogurtrunsfreenow]: (caelzeph) 'Disjoint'? Does that mean it's a major timeline (or once was) but got knocked out of easy access?
(9:33:50 PM) lordgadigan: Harder to access and more notably different than the main one. In both cases there, while reachable from these steps, you can determine that there isn't even a library in them
(9:34:19 PM) [yogurtrunsfreenow]: (caelzeph) Also, do the Minor Timelines tend to contain less powerful stuff?
(9:34:30 PM) [yogurtrunsfreenow]: (caelzeph) Right. Which of these timelines contain Libraries?
(9:35:49 PM) lordgadigan: The minor timelines tend to be smaller and contain less powerful natural stuff, generally. That said, you're getting a big, angry power signal from the 'Gillingman' one.
As far as you can tell, all of the non-disjoint ones have *some* version of the library, though some are probably rather limited
(9:36:35 PM) [yogurtrunsfreenow]: (caelzeph) From what Caelum knows/has been told of what happened here, Timeline Gillingman is going to be kept well clear of.
(9:37:08 PM) [yogurtrunsfreenow]: (caelzeph) Also what's up with the real/fake stuff. Is the false timeline only reachable by virtue of the Liar's Gate and weirdness?
(9:37:09 PM) lordgadigan: Haha, probably a good call
(9:37:33 PM) lordgadigan: No. It's normally completely blocking the real one. It is only through your mastery of illusion-time-stuff that you can tell that it's fake and there's another one hiding behind it
(9:37:49 PM) [yogurtrunsfreenow]: (caelzeph) Aha, so it's a fae-illusion-crafted dealie.
(9:37:57 PM) [yogurtrunsfreenow]: (caelzeph) (presumably)
(9:38:12 PM) lordgadigan: That's the general vibe you get, yes
(9:39:28 PM) [yogurtrunsfreenow]: (caelzeph) Major Timeline E sounds like the most reasonable one to go for under the circumstances for a fun, loot-filled adventure that'll contain stuff different from what can be found in the main timeline in general while not dropping us in crazytown. That said, I'll give Draconics a weigh-in.
(9:39:54 PM) lordgadigan: k
(9:40:20 PM) [yogurtrunsfreenow]: (scamper922) back
(9:40:39 PM) [yogurtrunsfreenow]: (caelzeph) ('Desolation' and 'Empty' sound like they'd either contain a wrecked library or be generally horrible, 'It Lurks' and 'She is Poison' sound unpleasant, 'They Still Live' is likely a still-occupied library, so no looting there...)
(9:41:43 PM) [yogurtrunsfreenow]: (caelzeph) Caelum gives Zwei the rundown of accessible timelines. He recommends against the angry-powerful Gillingman timeline, and suggests the 'LLike Your Kind, But Different' timeline as a good starting point.
(9:42:23 PM) [yogurtrunsfreenow]: (scamper922) (Zwei wouldn't mind trying to fight whatever lurks, given BA-ness :) it'd be a hell of a tale no doubt, Unfolded Magic sounds interesting but I've no idea what it's meaning)
(9:42:42 PM) [yogurtrunsfreenow]: (caelzeph) (Possibly the Library's spatial-magic failing, causing... issues)
(9:42:44 PM) [yogurtrunsfreenow]: (scamper922) C also really makes me wonder who "they" are
(9:42:50 PM) [yogurtrunsfreenow]: (scamper922) (hmmmmmmm~!)
(9:43:00 PM) [yogurtrunsfreenow]: (scamper922) Can Zweirugi see any of these with his goggles?
(9:43:18 PM) lordgadigan: Post the goggles, please
(9:43:28 PM) [yogurtrunsfreenow]: (scamper922) also, why not try either of the F's?
(9:43:42 PM) [yogurtrunsfreenow]: (scamper922) hehe, you said the same thing when SO used them XD
(9:43:43 PM) [yogurtrunsfreenow]: (scamper922) Goggles of Temporal Vision- (Accessory, Eyewear. Time, 9,550,000 Gold) Wearer may not be forced by sources below Level 60 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
(9:43:53 PM) [yogurtrunsfreenow]: (caelzeph) The fake one's likely a trap set by the fae, and the real one likely contains people who don't want visitors.
(9:43:54 PM) lordgadigan: Aha, yes, he can
(9:43:58 PM) lordgadigan: Let me type up what he sees
(9:45:05 PM) [yogurtrunsfreenow]: (scamper922) (if we had the gumption, I'd be amused with one of us going to each "F", with Caelum likely going to the real one to steer Zwei through the fake one, more suited for the RM though, breaking fake worlds and all)
(9:45:33 PM) [yogurtrunsfreenow]: (caelzeph) (Haha, there's nothing to say we can't come back for some inter-temporal vandalism)
(9:46:30 PM) [yogurtrunsfreenow]: (scamper922) (ok, final weight, I seem most curious about Minor C/MajorC/Major D, but agree E may be more what we're going for, though it may in that case be already looted)
(9:47:23 PM) [yogurtrunsfreenow]: (caelzeph) (Haha, even in the main timeline the library is still filled with vastly powerful and interesting stuff, and given the parameters Caelum set, it's possible E is in the same boat)
(9:53:22 PM) [yogurtrunsfreenow]: (scamper922) to avoid potential SAN damage, if Zwei can avoid reading the timeline Minor I, he will
(9:53:36 PM) lordgadigan: k
(9:53:39 PM) lordgadigan: still typing
(9:54:00 PM) [yogurtrunsfreenow]: (scamper922) mmm
(9:58:27 PM) Unable to send message: The message is too large.
(9:58:39 PM) lordgadigan: Major Timeline A ('Bats') -> Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library. The one with the blue robe is holding up a pair of opera-spectacles with an hourglass perched on their upper side, looking back at you.
Major Timeline B ('Magic Kingdom') -> A bluish-purple-skinned girl and boy, wearing violet mage-noble robes, are reading through a stack of books that floats above the ground.
Major Timeline C ('They Still Live') -> A bulbously-headed yellow figure with armored robes, large hands, and emerald eyes stands at the top of the steps. Words are forming out of the air and flowing into the cracks around the door behind it.
Major Timeline D ('It Lurks') -> The sky is dark. The hut is covered in vines. Small tendrils snake out from under the door. There is a sign near the library reading 'DO NOT ENTER, THE THING IS IN THERE' in red paint.
Major Timeline E ('Like Your Kind, But Different') -> A white dragon with purple horns, a cyclops with cages of fairies dangling from its body, a wolf-man, a shining brain in a jar, a white-haired irrindil boy, a hunched crone, a handsome man made of stitched-together body parts, a man with a video camera, Fabulous Roy, and Alex Bannion, Master Adventurer are approaching the library.
Major Timeline F ('Desolation') -> The surrounding swamp is gray and filled with dust. Trees are dead. The hut's door hangs open, showing a room with empty shelves and burn-marks, as well as a passage going deeper in.

(9:58:43 PM) lordgadigan: Disjoint Major Timeline A ('Era Of Man') -> Two men measuring trees. They have axes.
Disjoint Major Timeline B ('Seasons, So Different') -> It is winter, the area appears to be a frozen-over lake, and there's several purple moths with raven heads.

(9:58:48 PM) lordgadigan: Minor Timeline A ('A False Attack') -> The area is foggy.
Minor Timeline B ('Empty') -> The world seems to stop about 20 feet away from the hut.
Minor Timeline C ('His Companion Seeks Him') -> A blonde man in a black suit with sunglasses and a hovertank is preparing to enter the library. Time is slow here.
Minor Timeline D ('Featuring Scorpions') -> It looks like where you are now, with minor differences.
Minor Timeline E ('Unfolded Magic') -> The hut is folded inside out, and magic is glowing at its heart. Books fly through the air. Legs made of lightning stride by to the left. Demons materialize to the right, cackling. A scroll nearby shoots a fountain of fireballs into the air. A mobile orb of healing magic careens about, restoring tree after tree after they get hit by destructive magic.
Minor Timeline F-Fake ('All Is Illusion') -> It looks like where you are, but sunnier.
Minor Timeline F-Real ('Fae Dwell Here') -> You can't see this.
Minor Timeline G ('She Is Poison') -> There's fog, and the world seems to end about forty feet from the hut.
Minor Timeline H ('Mosquito?') -> It's similar to where you are, but there's a mosquito flying around.
(9:59:55 PM) [yogurtrunsfreenow]: (caelzeph) (...is that Thalvados?)
(10:00:02 PM) [yogurtrunsfreenow]: (scamper922) (just what hit me)
(10:01:17 PM) lordgadigan: Thalvados had black hair. This guy certainly has a similar outfit and tank, though
(10:01:53 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (Oh dear.)
(10:02:03 PM) [yogurtrunsfreenow]: (scamper922) (Well, I'm game for Bats, Tank, or F-Real, because NO U)
(10:03:30 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (My group)
(10:03:39 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) (Is fighting. The Sorceror just Blinded the Ranger)
(10:03:45 PM) [yogurtrunsfreenow]: (caelzeph) (Woop)
(10:03:54 PM) [yogurtrunsfreenow]: (scamper922) (ok, lets make a call here and get started!
(10:03:55 PM) [yogurtrunsfreenow]: (scamper922) )
(10:05:00 PM) [yogurtrunsfreenow]: (caelzeph) The bat-folk seem to be at least civilised and also capable of seeing the gang. Major A it is to begin!
(10:06:54 PM) lordgadigan: Right
(10:07:03 PM) lordgadigan: You depart to bat-land through the liar's gate!
(10:07:13 PM) lordgadigan: Is either of you planning on telling any particular lies to the bats?
(10:07:19 PM) lordgadigan: Or under the effects of any disguise?
(10:07:26 PM) lordgadigan: Besides Zwei being not-a-sword
(10:07:44 PM) [yogurtrunsfreenow]: (scamper922) Zwei is CLEARLY Vashna XD
(10:07:48 PM) [yogurtrunsfreenow]: (caelzeph) Caelum learned his lesson the last time. Not while he's in range of the gate, at any rate.
(10:07:54 PM) [yogurtrunsfreenow]: (scamper922) he also takes the goggles off beforehand
(10:08:13 PM) [yogurtrunsfreenow]: (scamper922) actually, Caelum knows, so I guess he's just back to looking like him :/
(10:09:14 PM) lordgadigan: Heh, k
(10:10:08 PM) lordgadigan: You drop into the timeline. The bat people see you coming.
One of them immediately chain-casts three spells, at least one of which seems to be a translation effect.
"Hello, fellow chrononauts. To what do we owe your arrival?"
(10:10:39 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi is going to keep quiet as best he can
(10:11:41 PM) [yogurtrunsfreenow]: (caelzeph) Caelum bows. "Curiousity, and a desire for exploration and discovery. The library of our timeline contained many hidden wonders, so it was our hope to see what lay in timelines beyond."
(10:15:32 PM) lordgadigan: "An admirable goal, however I would suggest you attempt to perform your expedition in a different timeline. The priest-kings created this one in an attempt to access the lorekeepers' lost knowledge, but the library is... lacking in some respects. As it stands, however, our empire possesses several auxillary bases and an ongoing research expedition here. While we would welcome assistance with our research, given the current state of competition with the Mystic Empire of the Jade Lake, all notable finds would be ceded to the priest-kings. If you seek only knowledge, this may be palatable, but I get the impression that you may seek treasure as well."
The other bat-man is examining Zweirugi, apparently fascinated with some aspect of him.
(10:16:39 PM) [yogurtrunsfreenow]: (caelzeph) (I imagine with Caelum's ample skill at lying, he'd be able to tell if the bat-people were being untruthful?)
(10:16:57 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi's eye twitches, "Tch, what are YOOOUUU doing?! Got a problem with my hairstyle?" He seems rather disjoined from the main of the conversation
(10:18:24 PM) [yogurtrunsfreenow]: (caelzeph) "Ah. While knowledge is a worthy goal and one I would otherwise be only too glad to pursue in and of itself, for the purposes of our current excursion, we would indeed seek treasure. Might you recommend a particular timeline for such an endeavour?"
(10:19:56 PM) lordgadigan: "Ah, no. I was merely interested in your craftsmanship. I would venture to say that you're more advanced than any of the Jade Lake Empire's living weapons."
The bat doesn't seem dissuaded by your reaction. His curiosity thoroughly has the better of him.
The bat talking to Cael seems ready to intervene and shut him up if you get particularly close to snapping. It then turns to Cael to answer after it finishes eyeing its companion
(10:22:13 PM) lordgadigan: "Avoid the ones with the Dark Man's stiched servant-thing and the one where the thing that normally dwells in Morning Bright moved into the library instead. The timeline that possesses living Lorekeepers has thusfar remained difficult to navigate, and I strongly suspect that they are hiding the fact that their main tome is missing. I would say the one with errant magic and the recently-appeared timeline (he magically indicateds Major-E) have the best odds. We have also sent an expeditionary force into the library where most spawn table results were replaced by scorpions; it seems moderately promising.
(10:23:10 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi smiles with some weird form of disposition, "You would compare living weapons to me? Learn yourself of my origins and see the horror of my creation at your own risk and not so preposterously in front of me."
(10:24:42 PM) [yogurtrunsfreenow]: (caelzeph) "The Dark Man's Stitched Servant? I am not familiar with such an entity. Neither have I heard of the being in Morning Bright."
(10:28:25 PM) lordgadigan: "Open your soul and your past to me, and I will gladly delve into them. I doubt the process that could produce such a *wondrous* object could horrify me."
"A man named Gillingman, a dark mage from beyond space and time, holds the true book of the Lorekeepers. None of our magics compares in the slightest to the dark miracles that dance at his whim. He has constructed an alternate timeline in which one of his patchwork abominations is pluming the magics at the root of this place in his stead. It gives a warning to depart to any who go there, and those who do not comply are annihilated.
As for the thing in Morning Bright, the world was once a place of monsters. We were hidden away in our caverns during that time, protected by the magics granted by the Creator to our prophets and priest-kings. In the darker reaches of the world, these monsters still dwell. The most terrible of them lives within a city of the extinct long-human race called Morning Bright."
(10:30:05 PM) [yogurtrunsfreenow]: (scamper922) (Does Zwei know if he can dump him into the Nowhere?)
(10:30:09 PM) [yogurtrunsfreenow]: (caelzeph) "Your information is greatly appreciated." Caelum bows again. "I thank you for your assistance. Should our paths cross with your expeditionary force if the flows of time conspire to lead us there, we shall do our best to help, not hinder, their progress."
(10:31:55 PM) [yogurtrunsfreenow]: (caelzeph) Caelum turns to his swordy companion. "It appears we have a choice. The time of scorpions, of unfolded magic, or strangely familiar faces. Which shall we pursue?"
(10:32:15 PM) lordgadigan: What scan-items does Zwei have?
(10:32:21 PM) lordgadigan: /Abilities?
(10:32:24 PM) lordgadigan: Most notable ones only
(10:32:25 PM) [yogurtrunsfreenow]: (scamper922) Panopticum Shield
(10:32:32 PM) lordgadigan: What Level is Zwei?
(10:33:00 PM) [yogurtrunsfreenow]: (scamper922) he has no abilities (I've gotta finish comboing those glasses first)
(10:33:04 PM) [yogurtrunsfreenow]: (scamper922) 59
(10:33:21 PM) lordgadigan: You've got a shot at it, yes. You're around the same level as one of these bat-wizards. They've got all kinds of abilities and spells, but you've got the strong reality-pull weapon stuff.
(10:34:24 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi will give him just a glimpse of true nowhere then before turning to Caelum, "Tch, either of the later too. I'd like to avoid the servants of such a church"
(10:35:35 PM) [yogurtrunsfreenow]: (caelzeph) "Very well. Perhaps we can enter a time after the diverse party of individuals does. Should the Library be anything like the incarnation I am familiar with, the mazelike interior would make meeting them highly unlikely."
(10:36:12 PM) [yogurtrunsfreenow]: (scamper922) "Unless they're at the entrance . . . "
(10:36:13 PM) lordgadigan: The bat seems shaken by the effect. The other one is administering a magical stabilization effect to him and now watching Zwei for further attempts to use that power
(10:36:34 PM) [yogurtrunsfreenow]: (scamper922) nope, that's the intended effect, Zwei seems a lot cooler now
(10:38:34 PM) lordgadigan: Sunglasses materialize on Zwei's face.
Zwei gets- Sweet Shades- (Accessory, Eyewear, Darkness & Ice, 600,000 Gold) +600 Melee Attack, 20% Fire Resistance
You feel that this occurred due to a very-brief moment of cosmic misunderstanding
(10:38:50 PM) [yogurtrunsfreenow]: (scamper922) oh lord no
(10:38:57 PM) [yogurtrunsfreenow]: (caelzeph) (Bahahaha)
(10:39:03 PM) [yogurtrunsfreenow]: (driftwood153) (ahahahaha!)
(10:39:04 PM) lordgadigan: :)
(10:39:05 PM) [yogurtrunsfreenow]: (scamper922) this . . . . . . THIS . . . .
(10:39:23 PM) [yogurtrunsfreenow]: (caelzeph) Caelum regards Zwei for a moment. "Peculiar. My other self often experienced such phenomena."
(10:40:02 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi can here the Roulette Master laughing, and then behind that the coyote, he screams in rage to the sky. He clears his throat and turns to Caelum, we should leave before this gets worse.
(10:40:31 PM) [yogurtrunsfreenow]: (scamper922) (I swear, my characters and their eyewear)
(10:40:35 PM) lordgadigan: Haha
(10:40:57 PM) [yogurtrunsfreenow]: (caelzeph) "...quite. Let us at least wait until the aforementioned group has time to enter the library to avoid potential unwanted confrontations, should they be hostile."
(10:41:33 PM) [yogurtrunsfreenow]: (scamper922) Zweirgui enjoys the awkward moment, standing near the batmen, wearing shades
(10:41:50 PM) [yogurtrunsfreenow]: (scamper922) He lights up a cigarette and starts smoking
(10:42:00 PM) [yogurtrunsfreenow]: (scamper922) Then pacing
(10:42:11 PM) [yogurtrunsfreenow]: (caelzeph) Caelum politely introduces himself in the meantime.
(10:42:50 PM) [yogurtrunsfreenow]: (scamper922) He stops at this, pulls off his shades with wide eyes, "WAIT, CAN'T WE JUST GO TO THE TIME AFTER THEY ENTER?!"
(10:43:07 PM) [yogurtrunsfreenow]: (scamper922) (He seems impatient . . . )
(10:43:27 PM) [yogurtrunsfreenow]: (caelzeph) "Interesting. It may be worth a try."
(10:43:42 PM) lordgadigan: The bat-men are mildly confused by the sunglasses, but they can't help but feel that Zwei is a cool dude. They respond to Caelum by introducing themselves as Risvether and Cicrimaccio.
(10:44:05 PM) lordgadigan: That timeline is actually moving forward in real-time in parallel to this one and the main one
(10:44:08 PM) lordgadigan: They've already gone in
(10:44:12 PM) [yogurtrunsfreenow]: (caelzeph) Excellent.
(10:44:48 PM) [yogurtrunsfreenow]: (caelzeph) Given the conversation should've given them enough time to wander and get nicely lost in there, Caelum pops open the Gate again (for no cost! Hooray for Symbols!)
(10:45:02 PM) [yogurtrunsfreenow]: (scamper922) Zweirugi cheers with an arm pump.
(10:45:27 PM) [yogurtrunsfreenow]: (caelzeph) Caelum bows to his new acquaintances, gestures for Zwei to enter first, and then follows with the gang.
(10:45:37 PM) [yogurtrunsfreenow]: (scamper922) Zwei does
(10:45:52 PM) [yogurtrunsfreenow]: (scamper922) (At this point, after the jump it may be best that I rolled out to bed)
(10:46:40 PM) [yogurtrunsfreenow]: (scamper922) (Aero, if you want to auto me up until combat or major convo. feel free to. But I really need to get my sleep tonight)
(10:46:45 PM) [yogurtrunsfreenow]: (caelzeph) (Righto.
(10:46:59 PM) [yogurtrunsfreenow]: (caelzeph) (I won't be up too much longer myself, but I'll carry on for a little while)
(10:48:02 PM) [yogurtrunsfreenow]: (scamper922) well then, night folks!
(10:48:03 PM) lordgadigan: You lie to time again, telling it that that other timeline is actually the real one, and it was where you were the whole time
(10:48:18 PM) lordgadigan: You appear in it with vague memories of watching the people go into the library, even though you didn't do that
(10:48:22 PM) lordgadigan: (Have a good night!)
(10:48:40 PM) [yogurtrunsfreenow]: (caelzeph) First order of business: Open the Tome to see if it's reset itself for this timeline.
(10:49:18 PM) [yogurtrunsfreenow]: (caelzeph) Caelum would rather avoid that party if at all possible, or at least see what the potential outcome of a meeting would be.
(10:50:59 PM) lordgadigan: The tome is indeed reset now that you're firmly in this timeline, and it seems to be adapting well to the various courses of possible action
(10:51:07 PM) lordgadigan: brb, then I'll work on some of the info from it
(10:51:12 PM) [yogurtrunsfreenow]: (caelzeph) Caelum is extremely pleased at this.
(10:51:33 PM) [yogurtrunsfreenow]: (driftwood153) ("Whosa good tome! Have a tasty bookmark!")
(10:52:25 PM) [yogurtrunsfreenow]: (caelzeph) He'll be checking it for a) ways to avoid the party, b) likely attitudes in the party should they be encountered (friendly/unfriendly/bang), and c) lovely, lovely treasure that might be found, the difficulties in reaching them, and potential 'orrible murders they might otherwise fall into on the way.
(11:06:09 PM) lordgadigan: Back
(11:06:15 PM) lordgadigan: Here are some observations you pick up
(11:06:15 PM) [yogurtrunsfreenow]: (caelzeph) Welcome back.
(11:06:26 PM) lordgadigan: 1. Avoiding them is fairly easy. There's pently of places they just never seem to go
(11:06:32 PM) [yogurtrunsfreenow]: (driftwood153) (This needs to be presented in picture book format)
(11:06:45 PM) [yogurtrunsfreenow]: (caelzeph) (Pop-up, with chibi-Caelum and Zwei)
(11:07:11 PM) lordgadigan: 2. Every single fight that gets started with them (most of which are launched by Zwei's temper, Fabulous Roy, the dragon, or the cyclops), bar none, is handily won by your side
(11:07:34 PM) lordgadigan: I'll throw some names and levels your way to give you a clearer picture
(11:07:53 PM) [yogurtrunsfreenow]: (caelzeph) (...huh. Guess they looked more intimidating than they were. So much for the 'This is the Competent-Bannion Timeline!' concern)
(11:10:44 PM) [yogurtrunsfreenow]: (caelzeph) (Although I think Draconics will be more amused that Bannion seems to be sub-par in all timelines)
(11:11:50 PM) lordgadigan: Ronshalap the Yonger (Dragon, Level 3), Gigas-With-Fairies (Humanoid, Level 3), Pup (Humanoid, Level 3), Kyle (Outsider, Level 3), Neryl Zalmuss (Daemon, Level 3), Khaldra the Wizened (Humanoid, Level 5), Frank Savage (Golem, Level 3), Camera Lou (Human, Level 2), Fabulous Roy (Human, Level 8), Alex Bannion (2) (Human, Level 35)
(11:12:22 PM) [yogurtrunsfreenow]: (caelzeph) (Huh, he's actually... pretty decent. What the heck is he doing with that lot)
(11:12:53 PM) lordgadigan: Hm, I think there's a decent chance your character would pick up on this
(11:13:03 PM) lordgadigan: This is an alternate version of the first quest of the new BA
(11:13:50 PM) lordgadigan: These are similarly-levelled alts to Salphron, Selena & Titan, Kit, Kevin, Naria, Professor Khaldrin, Aralia the Fair, Thalvados, and Walter Pendingdale from back then
(11:13:54 PM) [yogurtrunsfreenow]: (caelzeph) First quest of the new BA? I can't recall which one that was. (There were many, many library-excursions, and we have the archived one...)
(11:13:56 PM) [yogurtrunsfreenow]: (caelzeph) Aha!
(11:14:26 PM) [yogurtrunsfreenow]: (caelzeph) Ahaha, Ronshalap -> Salphron.
(11:14:27 PM) [yogurtrunsfreenow]: (driftwood153) (*snort!*)
(11:14:35 PM) lordgadigan: :)
(11:14:49 PM) [yogurtrunsfreenow]: (caelzeph) I thought Gigas was a weird alt-Titan but couldn't quite pin it down.
(11:14:57 PM) [yogurtrunsfreenow]: (driftwood153) Pup. heh.
(11:16:01 PM) lordgadigan: 3. Zwei, prentending to be Vashna and pulling the right conversation lines, is able to secure Bannion's cooperation in some timelines
(11:16:27 PM) lordgadigan: 4. In case you missed it, that's the real Fabulous Roy, not some time-copy. He apparently respawned from death in this alt timeline
(11:16:32 PM) [yogurtrunsfreenow]: (pathaky@hotmail.com) haha
(11:16:37 PM) [yogurtrunsfreenow]: (caelzeph) Interesting!
(11:16:49 PM) [yogurtrunsfreenow]: (caelzeph) Caelum's fine with letting them do their thing and start their odd alt-past-in-the-present adventures. He makes a careful note of this timeline's 'address' to check out later in other places. It seems... worth keeping an eye on.
(11:17:01 PM) lordgadigan: 5. The main tome is missing. There's a hole in the timeline (which ends up eating members of this party in a few timelines and Zwei in one) where it should be
(11:17:28 PM) lordgadigan: 'Time-Address' recorded!
(11:17:28 PM) [yogurtrunsfreenow]: (caelzeph) So much for that idea.
(11:17:36 PM) [yogurtrunsfreenow]: (caelzeph) Well, then!
(11:17:57 PM) lordgadigan: I'll say upfront that the bats are correct. Gillingman has the only copy of the tome currently in existance, and he's done a fairly large amount to protect it
(11:18:04 PM) lordgadigan: There's lots of other treasures
(11:18:11 PM) lordgadigan: And even perhaps a lesser version or two of the tome
(11:18:14 PM) lordgadigan: In these timelines
(11:18:21 PM) lordgadigan: But the real tome is out-of-reach here
(11:19:11 PM) [yogurtrunsfreenow]: (caelzeph) The plan is thus: Go on a merry romp looking for treasure, and/or those lesser-tomes. Stop a fair point before the opposing party encounters the timehole-tome to discuss with Zwei the merits of a) letting these folks know what's what so they can grow and develop in their own way in this timeline, without being zapped from reality, or b) outright recruitment.
(11:19:36 PM) [yogurtrunsfreenow]: (caelzeph) Such that the gang will be able to reach the other party before they encounter the timehole.
(11:19:36 PM) lordgadigan: They'll be hitting that timeline hole in about half an hour
(11:19:41 PM) [yogurtrunsfreenow]: (caelzeph) Hrng.
(11:19:42 PM) lordgadigan: Unless you delay them
(11:20:21 PM) lordgadigan: I'll note that Zwei falling into the timeline hole makes the book say 'BAD END'
(11:20:33 PM) [yogurtrunsfreenow]: (caelzeph) Hahaha, it's a Choose-Your-Own-Adventure?
(11:21:14 PM) lordgadigan: It certainly shares some properties
(11:21:39 PM) [yogurtrunsfreenow]: (caelzeph) ...you know what, Caelum's got some pretty decent illusion-pull (including corporeal-illusion!) and shedloads of forewarning and a book that tells the future. Sure. He'll try a few things to get them pointed away from the main tome-area in a subtle fashion (that door is now an unremarkable bookcase/wall, etc) and into some lesser treasure areas to keep them distracted while the gang snags the shinier stuff.
(11:21:45 PM) lordgadigan: Sometimes it lapses into poetic verse or acts like Zwei is writing it it, complete with out-of-character 'dear diary' introductions from him
(11:22:31 PM) [yogurtrunsfreenow]: (caelzeph) ("...it was at this moment that I realised how awesome I am. Seriously, I am so awesome. Check it. I'm a goddamn SWORD. With SUNGLASSES.")
(11:22:54 PM) [yogurtrunsfreenow]: (caelzeph) Emmanuel helps out with Favoured again.
(11:23:40 PM) [yogurtrunsfreenow]: (caelzeph) Bannion's the one to fool here, really, but at over twenty levels below Caelum, not to mention the magic-school and element-capability in play, the illusioning should win out.
(11:24:25 PM) lordgadigan: (Haha)
(11:24:33 PM) lordgadigan: Indeed, you have a strong edge here
(11:25:29 PM) lordgadigan: I think we may want to leave off here for the night. You'll be shadowing and re-directing Bannion's group, using the future-book to see where they're heading, and Zwei will be with you
(11:25:38 PM) [yogurtrunsfreenow]: (caelzeph) If Bannion somehow seems in real danger of getting through the illusionary misdirections and the like, Caelum will step it up with an outright message to the guy.
(11:25:40 PM) [yogurtrunsfreenow]: (caelzeph) RIghto.
(11:26:20 PM) lordgadigan: I'll post this
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Re: Caelum Does Not Visit The Library, Take Two

Post by Modrageball »

(11:21:07 PM) [Yarr Harr]: (caelzeph) Library's good!
(11:21:23 PM) [Yarr Harr]: (scamper922) no complaints either way here
(11:22:36 PM) lordgadigan: I'll go take a look at where you all left off in the library
(11:23:04 PM) [Yarr Harr]: (caelzeph) Misdirecting the alt-selves into not getting themselves ripped from reality.
(11:23:39 PM) [Yarr Harr]: (scamper922) haha, oh jeez, this version has the Harvest Robe and corp flag still XD
(11:24:30 PM) [Yarr Harr]: (caelzeph) Basic plan was to use illusions (tangible or otherwise) to misdirect them towards nice-for-their-level treasures and areas so they can live to be more interesting elsewhere while the pair loots the depths. If the Tome of Another's Future suggests they're after the Tome of the Lorekeepers, Caelum will pull something else.
(11:25:00 PM) [Yarr Harr]: (scamper922) must avert the "Bad End"!
(11:25:06 PM) [Yarr Harr]: (scamper922) which makes me really really wonder . . .
(11:25:25 PM) [Yarr Harr]: (scamper922) how many other timelines have abruptly deviated since this quests ends with a void?
(11:25:30 PM) [Yarr Harr]: (caelzeph) Hey now, alternates are always interesting, and these guys are just starting out.
(11:25:33 PM) [Yarr Harr]: (caelzeph) Indeed.
(11:25:44 PM) [Yarr Harr]: (caelzeph) Although this seems to be the only one involving BA-members.
(11:25:50 PM) [Yarr Harr]: (caelzeph) Or proxies thereof.
(11:26:02 PM) [Yarr Harr]: (scamper922) only one that we saw XD
(11:26:05 PM) [Yarr Harr]: (caelzeph) And nobody's going to be questing in the Thing of Morning Bright timeline...
(11:26:10 PM) [Yarr Harr]: (scamper922) there were others, with THINGS
(11:26:35 PM) [Yarr Harr]: (caelzeph) (Unless we can somehow lure it into trying to get the Tome and thus get ripped from reality, but I'm pretty sure it was in the level-hundreds)
(11:30:17 PM) lordgadigan: So
(11:30:20 PM) lordgadigan: I'm caught up
(11:30:37 PM) lordgadigan: Are you planning on still trying a later recruitment pitch on this group
(11:30:44 PM) [Yarr Harr]: (scamper922) (I also need to remember, this Zwei has cool shades!)
(11:30:49 PM) lordgadigan: Or are you just going to lead them on the goose chase while keeping them away from the book room
(11:30:50 PM) [Yarr Harr]: (caelzeph) (Haha)
(11:30:56 PM) lordgadigan: And looting other parts your self?
(11:31:05 PM) [Yarr Harr]: (caelzeph) Does the Tome actively suggest they're looking for the other-Tome?
(11:32:39 PM) lordgadigan: Yes
(11:32:45 PM) [Yarr Harr]: (caelzeph) Okay then.
(11:37:21 PM) [Yarr Harr]: (caelzeph) They'll be partitioned off with long-lasting illusions on a section of the library that won't kill them and has items of reasonable shininess to help them out on their way. Caelum will top it off with a suitably-impressive-looking room with a 'Tome of the Lorekeepers' illusioned up, using Illusion (if necessary combined with Enchantment and Mentalist) to convince them of its veracity. It'll be set to change once they're safely back out of the portal into 'their' Nexus into a book politely explaining the situation with regards to the actual Tome (it is no longer reachable, Gillingman himself has removed it from all timelines, leaving a reality-destroying void where it once was), an exhaustively-detailed explanation of everything that could have befallen them if they weren't led off like this, explaining their great potential as alternate past selves of BA Members of the Primary Timeline, and an invitation to contact the Three of Swords once they have more power, the ability and/or the inclination to.
If possible, Cael will be swiping the explanation-book through the Liar's Gate to make it a real item (therefore not likely to poof) and layering the fake-Tome illusion atop that.
(11:38:52 PM) lordgadigan: Sounds good. 50k XP to pull it off with a permanent book / floating effect loop in there. You have that?
(11:38:58 PM) [Yarr Harr]: (caelzeph) He does!
(11:39:03 PM) lordgadigan: Excellent
(11:39:06 PM) lordgadigan: Plan engaged!
(11:39:18 PM) lordgadigan: Remind me at the end to do a general check on those people
(11:39:23 PM) lordgadigan: To see their response to it
(11:39:27 PM) [Yarr Harr]: (scamper922) Zweirugi watches, impatient and loud, but he waits
(11:39:27 PM) [Yarr Harr]: (caelzeph) The idea is to let them get in, have a fine, safe adventure, decent profit/starting on their way on the road to potential, and then out again.
(11:39:40 PM) lordgadigan: *nods*
(11:40:37 PM) lordgadigan: So, that is now set up!
(11:40:59 PM) [Yarr Harr]: (caelzeph) Once they're partitioned off and the Tome of Another's Future suggests that all roads (barring extreme, unlikely happenstance) lead to their success, Caelum will bow to Zweirugi.
"I thank you for your patience, but this may well reap great benefits along the path of the future. Let us engage in what we came to do."
(11:41:25 PM) [Yarr Harr]: (scamper922) "Yeah, yeah, yeah, I'm just ready to get on with this!"
(11:41:49 PM) [Yarr Harr]: (scamper922) He flicks his current cig and follows.
(11:42:03 PM) [Yarr Harr]: (caelzeph) "I believe we will be able to benefit considerably from such an excursion."
(11:42:13 PM) [Yarr Harr]: (caelzeph) (We've got Irastor, Wallace and Emmanuel, don't we?)
(11:42:50 PM) [Yarr Harr]: (scamper922) (huh, yeah)
(11:43:53 PM) [Yarr Harr]: (caelzeph) Time to hunt down shiny treasures and knowledge!
(11:44:36 PM) [Yarr Harr]: (caelzeph) Not just looking for themselves, but also for the other Swords-members, if anything's applicable. Thank goodness for Bags of Holding.
(11:46:11 PM) lordgadigan: So, your duo is going to be exploring the place
(11:46:21 PM) lordgadigan: Any particular exploration pattern, or should I start going through it room by room
(11:46:22 PM) lordgadigan: ?
(11:46:57 PM) [Yarr Harr]: (caelzeph) Using the Tome if possible to home in on the shiniest targets/avoid Bad Ends. Other than that, looting ALL OF THE THINGS
(11:47:07 PM) lordgadigan: Hah, k
(11:47:22 PM) lordgadigan: What detail mode do you want this in?
(11:47:26 PM) lordgadigan: Low/Mid/High?
(11:47:37 PM) [Yarr Harr]: (caelzeph) Caelum's notably going to illusion himself and the squishy-squad invisible and put duplicates a couple of feet in front of them for this exploration.
(11:48:11 PM) [Yarr Harr]: (caelzeph) Mm, let's go with low-med unless something notable/shiny is hit. Thoughts, Draconics?
(11:48:36 PM) [Yarr Harr]: (caelzeph) (Granted, the Library seems to have a pretty good stack of 'shiny/notable' if its primary incarnation is anything to go by)
(11:48:52 PM) [Yarr Harr]: (caelzeph) Still, all the more fun.
(11:48:52 PM) [Yarr Harr]: (scamper922) I'll agree with that
(11:48:57 PM) lordgadigan: k
(11:49:07 PM) lordgadigan: I'll get a drink and then return to launch into that exploration
(11:56:45 PM) lordgadigan: Back
(11:56:53 PM) [Yarr Harr]: (caelzeph) Welcome back.
(11:56:54 PM) lordgadigan: Alright, you're still back in the main entry hall
(11:57:03 PM) lordgadigan: You know
(11:57:06 PM) lordgadigan: I think it'll make things easier
(11:57:10 PM) lordgadigan: If I do some mapping
(11:57:28 PM) [Yarr Harr]: (caelzeph) Map the Library? That's a hefty order.
(11:57:46 PM) [Yarr Harr]: (scamper922) oh man, that's exciting
(11:59:11 PM) lordgadigan: Alright, I've got a map started on paper (since it's far faster than my trying to set something up on the computer. I *might* scan things later, but this is mostly for personal use to track all passages / areas)
(11:59:17 PM) lordgadigan: You're in the entry hall
(11:59:23 PM) lordgadigan: Which has already been described, I believe
(11:59:27 PM) lordgadigan: There's a door at the dar end
(11:59:30 PM) lordgadigan: *far end
(11:59:33 PM) lordgadigan: Heading through there?
(11:59:51 PM) [Yarr Harr]: (caelzeph) We'll be completely avoiding the alt-squad's section, notably. That area's for them.
(11:59:52 PM) [Yarr Harr]: (caelzeph) Indeed!
(1/5/2014 12:00:08 AM) lordgadigan: (Also, let me know of any furnishings you choose to rip up and cart out as treasure, I can stat antiquities fairly quickly at this point)
(12:00:10 AM) lordgadigan: k, noted
(12:00:13 AM) lordgadigan: You head forwards
(12:00:16 AM) [Yarr Harr]: (scamper922) noted!
(12:00:28 AM) [Yarr Harr]: (caelzeph) Haha, Vashna comes back from a trip and finds ALL THE BOOKCASES
(12:00:29 AM) [Yarr Harr]: (scamper922) For the record, Zwei's leading (for better and worse)
(12:00:38 AM) lordgadigan: And are now in a 30' hallway filled with books about fish. There's bookshelves along the left and right hand walls and a short row along the middle
(12:00:40 AM) lordgadigan: Noted!
(12:00:51 AM) lordgadigan: There's a double-door at the far end
(12:00:58 AM) lordgadigan: And the skeletal remains of some fish thing
(12:01:03 AM) lordgadigan: That you both recognize as an Icthorimir
(12:01:17 AM) [Yarr Harr]: (caelzeph) Quick scan for any notably useful books (we have aquatic-leaning people!) and then ONWARDS.
(12:02:07 AM) lordgadigan: No notable ones. This areas has been picked fairly thin of useful stuff, and the lower-quality books left around have basically stocked the place with newly-spawned low-level low-value fish-related books
(12:02:11 AM) lordgadigan: Onwards!
(12:02:11 AM) [Yarr Harr]: (scamper922) Zwei gives the corpse a passing glance to see if he can tell how it was slain
(12:02:28 AM) lordgadigan: Sword chop to the head
(12:02:35 AM) lordgadigan: By Alex Bannion, Adventurer Extrordinaire!
(12:02:58 AM) [Yarr Harr]: (caelzeph) Haha
(12:03:25 AM) lordgadigan: The next chamber is round with a slightly domed ceiling. Bookshelves ring the 50' wide room. There's a door on the right and one straight across. Alt-group went right (though there's lots of sub-brnaches over there)
(12:03:58 AM) lordgadigan: I'll note that most PC-including expeditions *also* have gone right here
(12:04:04 AM) lordgadigan: In the real version of this place
(12:04:14 AM) [Yarr Harr]: (caelzeph) Unless the Tome suggests there's anything notably shiny down that way (that wasn't including in the Zone of Safe Adventuring), we'll be going straight.
(12:04:34 AM) lordgadigan: The tome suggests shiny in all directions at this point
(12:04:38 AM) lordgadigan: Too much sub-branching
(12:04:46 AM) lordgadigan: Still straight?
(12:05:01 AM) [Yarr Harr]: (caelzeph) Also let's go ahead and say there'll be quick-scans for useful books in each room. Caelum can lie to time, so he might be able to condense time for that sort of thing on a personal scale.
(12:05:12 AM) [Yarr Harr]: (caelzeph) May as well venture off into unexplored territory.
(12:05:13 AM) lordgadigan: Nothing notable here either
(12:05:21 AM) lordgadigan: Lots of random things that might be combo fodder, but no notables
(12:06:11 AM) [Yarr Harr]: (scamper922) Zwei may grab a sword-book here or there if he can spot one when passing it
(12:06:18 AM) lordgadigan: Noted
(12:06:29 AM) lordgadigan: So, the group heads straight
(12:06:48 AM) lordgadigan: You enter a hallway made of dark wood with a dark-wood door at the far end. Zwei detects enchantments on it
(12:07:38 AM) [Yarr Harr]: (caelzeph) Caelum has some Enchanter and Diviner/is totally really good at it, really. What does he think it's for?
(12:07:58 AM) [Yarr Harr]: (caelzeph) (Also Danger Sense, which could be useful here)
(12:08:16 AM) lordgadigan: Moving 'Horrors' (which includes some stuff beyond the subtype Horror) into a basement 'sublevel'.
(12:09:02 AM) [Yarr Harr]: (caelzeph) Well, I don't think any of our party are particularly horrific. Onwards!
(12:09:06 AM) [Yarr Harr]: (scamper922) like, if the PC's were horros?
(12:09:08 AM) [Yarr Harr]: (scamper922) yeah
(12:10:45 AM) lordgadigan: You proceed
(12:11:41 AM) lordgadigan: You enter a room containing books on basic magical theorems. A glowing purple sphere with two legs of puplish lightning sits in the near-left corner of the room. There's a door on the far side to the left and on the near end of the right wall
(12:12:31 AM) [Yarr Harr]: (caelzeph) Given this is a pretty alt-universe, it's possible there's alt-magic types! Any books to that effect will be snagged. But first, what's the sphere?
(12:13:24 AM) [Yarr Harr]: (scamper922) Zwei will approach the sphere, to say 5 ft away to get a closer look
(12:13:50 AM) [Yarr Harr]: (caelzeph) (Irastor's likely to be interested in said idea when floated, too)
(12:14:14 AM) lordgadigan: It crackles a bit more as Zwei and Caelum approach
(12:14:22 AM) [Yarr Harr]: (caelzeph) That was one of the main goals, here, after all. Find alternate schools of stuff particular to alt-timelines and suchlike.
(12:14:33 AM) lordgadigan: How good are you two in Enchantment and Wizard Magic?
(12:14:52 AM) [Yarr Harr]: (scamper922) Zwei has Wizard up to . . .
(12:15:16 AM) [Yarr Harr]: (caelzeph) Enchantment: Apprentice (+Illusion-fakery), Wizard: Apprentice (+ Illusion-fakery)
(12:15:17 AM) [Yarr Harr]: (scamper922) Wizard, 18 abilities total
(12:15:30 AM) [Yarr Harr]: (caelzeph) Also we have Irastor.
(12:15:34 AM) [Yarr Harr]: (scamper922) (with basic enchanter)
(12:17:34 AM) lordgadigan: Zwei and Cael are able to rather easily identify it as a half-finished Magic Being being constructed using a mix of Wizard Magic and Enchantment. It would be a simple site-guardian type and was likely being made as a test for someone checking that they understood basic principles of the creation of those sorts of beings. The resultant creature would be a Crackling Violet Guardian (Magic Being, Level 5).
(12:18:28 AM) lordgadigan: (Irastor presence noted. He'll be tagging along and helping with info but won't get a ton of focus in order to make everything not take twice as long due to considering his actions in each room)
(12:18:58 AM) [Yarr Harr]: (caelzeph) "Interesting. I wonder if we could wrest control of it and bring it with us. Exposure to other timelines, notably the inside-out Library could transform it into a potent ally. Or result in interesting effects."
(12:19:24 AM) [Yarr Harr]: (scamper922) "I wonder if it can be turned into a sword"
(12:19:43 AM) [Yarr Harr]: (caelzeph) Caelum attempts to lie to it such that ownership falls to him, then bubble-grab it/tow it along.
(12:19:51 AM) [Yarr Harr]: (scamper922) He lights another smoke, "Though it'd only be of a lower power level"
(12:19:55 AM) lordgadigan: Zwei -> The materials from it probably could, with knowledge of the two above spell schools and the Artifice one
(12:19:59 AM) lordgadigan: Though yes, it'd be low power
(12:20:07 AM) lordgadigan: Caelum gets
(12:20:22 AM) [Yarr Harr]: (caelzeph) "Magic Beings would, I expect, be highly receptive to infusions of power. Consider it the start of an investment."
(12:20:26 AM) lordgadigan: Unfinished Crackling Violet Guardian- (Item, Antiquity, Magic & Electrical, 60,000 Gold)
(12:21:02 AM) [Yarr Harr]: (caelzeph) Any books on things/schools of magic/weaponry/etc unknown to the Primary Timeline in here, or otherwise notably interesting?
(12:21:20 AM) [Yarr Harr]: (caelzeph) If so, basic theory is an excellent start to bring back.
(12:21:39 AM) lordgadigan: No. It's a variety of basic-and-apprentice-tier works on Enchantment and Wizard Magic
(12:22:05 AM) lordgadigan: Given how long this quest stalled
(12:22:11 AM) lordgadigan: I'd be open to some mid-quest fast-study
(12:22:16 AM) lordgadigan: If people want to take the time to read things in here
(12:22:26 AM) lordgadigan: Or make item stats for the books
(12:22:29 AM) lordgadigan: If people want 'em
(12:23:04 AM) [Yarr Harr]: (scamper922) Zwei would be open to either, since he has a foothold in both, though given his attitude, would opt moreso for the taking them now and reading after they're out
(12:23:09 AM) [Yarr Harr]: (caelzeph) Haha, I think we'll hold off on that for now. Caelum will grab the more useful ones to bring back for other Swords-members so they can learn a bit about the magical side of things. Tardil might benefit from throwing a bit of magi- in her -tech. (Stats can come later)
(12:25:05 AM) lordgadigan: (I want to avoid 'stats can come later'. That tends to result in giant update piles at quest ends)
(12:25:16 AM) lordgadigan: 1 moment
(12:25:16 AM) [Yarr Harr]: (caelzeph) (Fair enough)
(12:25:19 AM) [Yarr Harr]: (scamper922) (gah, true)
(12:25:59 AM) lordgadigan: 350 Book Detailing Practicies of Wizard Magic- (Item, Antiquity, Magic, 17,500 Gold)
250 Book Detailing Practicies of Enchantment- (Item, Antiquity, Magic, 17,500 Gold)
26 Book Detailing Practicies of Wizard Magic and Enchantment- (Item, Antiquity, Magic, 36,200 Gold)
(12:27:37 AM) lordgadigan: We'll use those for these books
(12:27:44 AM) lordgadigan: Instead of cranking out a bunch of individual titles
(12:28:04 AM) [Yarr Harr]: (caelzeph) Excellent. Let's go left, unless the Tome suggests better shinies in the other direction. (Actually, let's consider the Tome consulted as a sort of profit-compass and, if possible, have a note if there's notably greater or fewer potential for shinies in a given direction)
(12:28:22 AM) [Yarr Harr]: (caelzeph) Mostly to keep things speeding along and to get the most out of this endeavour.
(12:28:59 AM) [Yarr Harr]: (caelzeph) (Haha, I recall the choose-your-own adventure books. I always ended up bookmarking each section and flipping back and forth like mad to get the best results)
(12:29:25 AM) [Yarr Harr]: (caelzeph) (Sort of what I'm seeing going on in my mind's eye now. Illusory bookmarks everywhere!)
(12:30:13 AM) lordgadigan: (haha)
(12:31:28 AM) lordgadigan: Your group proceeds through the door towards the left end of the wall across from you
(12:33:30 AM) lordgadigan: You open it to a rather dark chamber similar to some sort of wood warehouse. Inside are tall piles of books in disorganized groups around the floor. The room is about 80' x 80' judging by ceiling dimensions. There's two doors on the far wall, two on the left wall, two others on the wall you came in on (both to the left), and three on the right wall. You both immediately pick up on a poorly-concealed third door on the far wall and that one of the three doors on the right (the one in the middle) is fake and is a trap. When the door is open, three reptilian howls come from the left, and you sense the slowly-charging presence of three Syaarktis Howlers (Monster, Level 3).
(12:34:28 AM) [Yarr Harr]: (caelzeph) Caelum lets Zwei show off his skills with sashimi, flitting about the room at the speed of lies to look for the previously-sought material (or anything notably interesting/valuable)
(12:35:14 AM) [Yarr Harr]: (scamper922) Zwei is seen unsheathing his blade before returning it to the scabbard as the Howlers are cut to shreds in less than a blink
(12:35:43 AM) [Yarr Harr]: (scamper922) He has a smile on his face, though obviously ready for more.
(12:37:34 AM) lordgadigan: Cael determines that the presence of 'How to Avouid Basement Clutter, by Henree Bunglehoots'- (Item, Antiquity, Earth & Darkness, 700 Gold) was the original cause of the clutter in this this room (which then started compounding on itself). The book is notable because Mr. Bunglehoots never lived on this world, and this book seems to have gotten here by way of odd spawn-quirk of the alt-timeline.
Zwei easily performs the shred-cutting.
You all get XP and Gold for the howlers, as well as
3 Lizard Frill of Loud Howling- (Accessory, Bioaugmentation, Earth & Sonic, 7,000 Gold) +7 Ranged Attack, 30% Impaired: Mute Resistance
(12:37:35 AM) lordgadigan: brb
(12:38:43 AM) [Yarr Harr]: (scamper922) Zwei helps gather the items and nods to Caelum to choose a door.
(12:39:16 AM) [Yarr Harr]: (caelzeph) That's... an impressive cascade. If there's nothing else of interest in the room, they'll check out the (poorly) hidden door.
(12:43:19 AM) [Yarr Harr]: (caelzeph) (So many dooooors)
(12:51:02 AM) lordgadigan: Back
(12:51:13 AM) [Yarr Harr]: (caelzeph) Welcome back again.
(12:51:20 AM) lordgadigan: ty
(12:51:48 AM) lordgadigan: The (poorly) hidden door opens to a hallway with a short ceiling. It's about 4' high, and there's a curve to the right about 15' down it
(12:51:58 AM) lordgadigan: That whole section is dusty
(12:52:31 AM) [Yarr Harr]: (caelzeph) Illusion-telescope-mirror array! What's down this thing/is it an obvious trap?
(12:53:33 AM) lordgadigan: A mirror is projected onto the far end of the hall that telescopically reveals what is beyond the curve!
(12:53:35 AM) [Yarr Harr]: (scamper922) Does it look regular?
(12:53:36 AM) lordgadigan: It's more hallway!
(12:53:40 AM) [Yarr Harr]: (caelzeph) SHOCK
(12:53:41 AM) lordgadigan: Ending in another door!
(12:53:48 AM) lordgadigan: Too dusty to be regular!
(12:53:55 AM) lordgadigan: (haha)
(12:54:16 AM) [Yarr Harr]: (caelzeph) Welp, may as well investigate! Illusion-minions, gooo
(12:54:44 AM) [Yarr Harr]: (caelzeph) (Actually I'm considering making a bunch of them, sending them off in all directions and having them report back if anything notable is encountered)
(12:55:34 AM) lordgadigan: (Taking up the Salphron in the Library strategy? I'll note that it's a fair amount of work to adequitely process, though it might speed things up (although it also cuts down on the interesting stuff you see))
(12:55:45 AM) [Yarr Harr]: (caelzeph) Eggh, true.
(12:55:48 AM) lordgadigan: You send down illusory servants
(12:55:58 AM) lordgadigan: Probably halfling sized ones or something due to height
(12:56:09 AM) lordgadigan: They open the far door, which opens to a short staircase going upwards
(12:56:20 AM) lordgadigan: They report back that there's a room up there with white marble tile and a fountain
(12:56:21 AM) lordgadigan: Also some doors
(12:56:24 AM) [Yarr Harr]: (caelzeph) It's more this has been backlogged for so long I want to ensure we get a fair amount out of this. If anything notable pops, the party will boogie on down.
(12:56:48 AM) [Yarr Harr]: (scamper922) Zweirugi will head down towards the room!
(12:56:55 AM) [Yarr Harr]: (caelzeph) Onward!
(12:57:03 AM) lordgadigan: Zweirugi, hunched, heads down the dusty passage
(12:57:11 AM) lordgadigan: And pops up in a hexagonal room
(12:57:15 AM) lordgadigan: With a fountain in the middle
(12:57:18 AM) lordgadigan: And four doors
(12:57:23 AM) [Yarr Harr]: (caelzeph) (So long as this doesn't end up with Irastor having to deal with the Sofa Conundrum with regards to his seals)
(12:57:44 AM) [Yarr Harr]: (scamper922) Is the Fountain flowing? and IS it water?
(12:57:56 AM) [Yarr Harr]: (scamper922) (er, does it look like it?)
(12:58:00 AM) lordgadigan: Flowing? Yes!
Water? Yes!
Magic water? YES!
(12:58:06 AM) [Yarr Harr]: (caelzeph) Best kind!
(12:58:17 AM) lordgadigan: There's a statue in the middle
(12:58:34 AM) lordgadigan: Of a nude woman with long hair. The water is coming out of an outstretched hand with its palm facing upwards
(12:58:47 AM) [Yarr Harr]: (caelzeph) Any detectable properties?
(12:59:06 AM) lordgadigan: Please restate your progress in the Enchanter tree
(12:59:15 AM) lordgadigan: (I may be asking this sort of thing a lot)
(12:59:21 AM) [Yarr Harr]: (caelzeph) Apprentice (+ LIES)
(12:59:34 AM) [Yarr Harr]: (scamper922) (Basic)
(12:59:46 AM) [Yarr Harr]: (caelzeph) Likewise with Diviner, +Danger Sense.
(12:59:57 AM) lordgadigan: Cael -> You determine that it places some sort of enchantment on the drinker, with the enchantment only being applied to men. Vague, mostly low, danger.
(1:00:13 AM) [Yarr Harr]: (caelzeph) Caelum relays this.
(1:01:01 AM) [Yarr Harr]: (caelzeph) Caelum... does not have Empty Bottles! Shock! He'll illusion up a couple to snag the water to see if his Arena-granted item-knowledge provides more info.
(1:01:13 AM) [Yarr Harr]: (caelzeph) (Minigate to make them real)
(1:02:09 AM) [Yarr Harr]: (caelzeph) (Granted, when I got the 'Hey, I can cast this vast magic to bend Time to my will' spell for free with this equipment set, 'make bottles' wasn't exactly on my list of expected uses)
(1:02:56 AM) [Yarr Harr]: (scamper922) Zwei's tempted to see if he can beat it, but will withhold. Does the woman look as though she was petrified into this, or sculpted there?
(1:04:23 AM) lordgadigan: Water of the Woman's Hand- (Consumable, Potion, Water & Magic, 1 Charge, 8,000 Gold) Target individual below Level 40 whose name includes 'Male' or 'Man' but not 'Woman' has a 75% chance of being afflicted with Confusion for 7 rounds and a 75% chance of being afflicted with Impaired
Item knowledge seems to indicate that it sometimes turns men into women, sometimes makes them think they've been turned into women, and sometimes just causes them general problems.
She looks sculpted.
(1:04:45 AM) [Yarr Harr]: (caelzeph) (I was afraid of that)
(1:05:33 AM) [Yarr Harr]: (caelzeph) Amusing as it might be to install it in Langidor's tank for shenanigans, I think it's time to move on.
(1:05:37 AM) [Yarr Harr]: (scamper922) Hahaha
(1:05:55 AM) lordgadigan: k
(1:05:57 AM) lordgadigan: Where are you heading?
(1:06:05 AM) [Yarr Harr]: (caelzeph) (Also because I heard the last gender-swap fiasco got seriously out of hand.)
(1:06:24 AM) [Yarr Harr]: (caelzeph) First door on the left! Let's see where it goes, unless others ping as more-shiny.
(1:09:46 AM) lordgadigan: The door opens to a cozy room with green carpeting, bookshelves built into the walls, and a door on each side. The wall across from you contains a fireplace with calmly crackling logs, and there are two chairs in the room, both with stained wood legs and blue fabric with yellow designs. There's a small imp creature with large ears scurrying from one of the shelves towards the fireplace with a three-book-high stack. The whole room smells of smoked meat and has a slight quality of 'laziness' to it.
(1:10:56 AM) [Yarr Harr]: (caelzeph) The book-check happens again!
(1:12:04 AM) lordgadigan: Nope. This room specializes in the history of men in military organizations who like eating smoked meats
(1:12:21 AM) [Yarr Harr]: (caelzeph) How peculiarly specific.
(1:12:26 AM) [Yarr Harr]: (scamper922) Using his knife, Zwei is going to try to fling his knife to try and pin the imp
(1:12:27 AM) lordgadigan: Also, the fireplace has an enchantment on it that turns books into logs and then makes more books spawn
(1:12:51 AM) lordgadigan: Success. The imp is pinned by an ear to the floor.
"AIEEEE. AIEEE! NONONO."
(1:12:55 AM) [Yarr Harr]: (caelzeph) How peculiar.
(1:13:25 AM) [Yarr Harr]: (scamper922) Zwei has a draw as he kneels down next to the thing, "So~ What's your purpose?"
(1:14:03 AM) [Yarr Harr]: (scamper922) Wallace and his excellent observation will see if the chimney exists and/or looks to lead anywhere
(1:15:42 AM) lordgadigan: "AIIIII BURN THE BOOKS IN THE ROOM TO MAKE THE NEW BOOKS BE IN THE ROOM SO I CAN BURN THE BOOKS TO MAKE THE BOOKS TO BURN THEM!"

The chimney does exist! It also seems to exit out into some other room of the library about 20' above the top of this one.
(1:17:02 AM) [Yarr Harr]: (scamper922) Zwei grabs the knife showing intent to pull it out, "Has any book been here since you started?"
(1:17:15 AM) [Yarr Harr]: (scamper922) Wallace informs the others of the chimney exit
(1:18:41 AM) [Yarr Harr]: (caelzeph) Well, then. Putting out the fire and ascending the chimney sounds an interesting prospect.
(1:18:50 AM) lordgadigan: "YES AIAIAI, YES! ONES ON TOP TWO SHELVES. ME NO CAN THEM REACH WELL, TOO MUCH WORK FOR SAME END AS OTHERS."
(1:20:18 AM) [Yarr Harr]: (scamper922) Zwei will pull out the knife and examine those books on the top shelves, curious what was here originally
(1:20:54 AM) [Yarr Harr]: (scamper922) (if it was more history or more cooking)
(1:22:54 AM) lordgadigan: 'The Life and Times of Millard Ruttfuss, Colonel of the Admiddian States, and His Favorite Smoked Sausage Recipes'- (Item, Antiquity, Earth & Fire, 7,500 Gold)
Is the first book to end up in this room. It and the other four next to it detect as having been placed here instead of spawning. The others all spawned.
The books seem to have more a tilt towards history in their contents, but all have cooking or food in them.
(1:23:46 AM) [Yarr Harr]: (caelzeph) ...interesting. Can Caelum detect/recreate what was originally in here via Lies-to-Time or Divination?
(1:24:12 AM) [Yarr Harr]: (caelzeph) (Unless it was more smoked meat-history, in which case nevermind and CHIMNEY)
(1:26:16 AM) [Yarr Harr]: (scamper922) Zweirugi takes the original, for hingsight
(1:26:46 AM) lordgadigan: Cael is able to get a transparent shadow-show of one of the lorekeepers building the room, then another entering from the doorway to your left once it's created and placing the first book in, then shortly after, another placing the next four in it.
(1:27:09 AM) lordgadigan: Zweirugi now has the book
(1:27:27 AM) [Yarr Harr]: (caelzeph) Apparently they liked all lore, regardless of use.
(1:27:55 AM) lordgadigan: Did you ever read the quest that Bimbo Turngood and company came from?
(1:28:04 AM) lordgadigan: They did indeed collect lots of low-use-value info
(1:28:07 AM) [Yarr Harr]: (caelzeph) I did not.
(1:28:14 AM) [Yarr Harr]: (caelzeph) I think it was before my time/the archive.
(1:28:33 AM) lordgadigan: "Salphon moves to the book "now.... lets see what kinda magic this book has." and he simply speaks in the lore keepers tounge 'Show me what you have on Von Duran' to the book hoping it's inchanted to respond to such comands."
(1:28:45 AM) lordgadigan: "Alastor Morkbull VonDurion was born on the 178th day of year 7,100 under the name Morkbull Zornwith. His parents, Borbbo Zornwith and Ibbla Zornwith, were the first two people to see him following his birth. The wet nurse of the small town, who was supposed to be assisting with the birth as a midwife, had pretended to be sick to avoid going to deliver the baby. In reality, Mrs. Morppa Valhiii, the wet nurse, shirked her duties to see her lover, a man named Bimbo Turngood, who worked as a merchant in the vaguely nearby town of Ispitt. Ispitt, which served as a market town, housed only 455 residents, but many temporary tenants rented rooms from the various innkeepers and landowners. Irrbid Hoopsig, one such landowner, had 27 different paying tenants at the time of VonDurion's birth.

The book goes on to list the boy's birth weight, number of times he blinked in the first two hours of his life, the details of the midwife's illicit relationship, and the number of times a cricket outside chirped that night, among other things.

"What's it saying, Salphron?" Naria seems very eager to find out."
(1:29:07 AM) lordgadigan: That's an excerpt from Dome of the Lich Lord
(1:29:15 AM) [Yarr Harr]: (scamper922) haha
(1:29:17 AM) lordgadigan: Where Salphron was trying to get useful info out of the main tome
(1:29:18 AM) lordgadigan: :)
(1:29:22 AM) [Yarr Harr]: (caelzeph) Anyway. Time to look for some uniques, unknown-magic-schools, new-things, etc, etc. Chimney it is! (Caelum will make up a solid illusion-lift)
(1:29:48 AM) [Yarr Harr]: (caelzeph) Haha, I took that to be a case of 'when a book contains everything, trying to find anything is difficult'.
(1:30:10 AM) lordgadigan: And indeed it was
(1:30:19 AM) lordgadigan: Caelum makes a lift in the chimney
(1:30:29 AM) lordgadigan: The chimney is still a squeeze, but you two are limber and contortable enough
(1:30:33 AM) lordgadigan: To not really have problems with it
(1:30:40 AM) lordgadigan: You ascend the chimney
(1:30:47 AM) lordgadigan: Zwei
(1:30:50 AM) [Yarr Harr]: (caelzeph) We'll have the illusion-selves overlay and send it back down for the rest of the gang.
(1:31:02 AM) lordgadigan: Are you getting your sagger back first?
(1:31:05 AM) lordgadigan: *dagger
(1:31:06 AM) [Yarr Harr]: (caelzeph) /make some sort of revolving-lift arrangement
(1:35:47 AM) [Yarr Harr]: (scamper922) yep yep, I think I removed it after it told me
(1:36:22 AM) lordgadigan: k
(1:36:32 AM) lordgadigan: The imp, still injured, resumes its task
(1:36:37 AM) lordgadigan: Your group heads up the lift
(1:37:21 AM) lordgadigan: And enters a dusty chamber filled with cobwebs and creaky bookcases. A 15' wide spider is coming down from the ceiling at you all, very slowly.
(1:37:49 AM) [Yarr Harr]: (caelzeph) (eeeeughhhh)
(1:38:14 AM) [Yarr Harr]: (caelzeph) Caelum leaves the extermination to Zwei again as he once more checks for what they're after.
(1:39:54 AM) [Yarr Harr]: (scamper922) Zweirugi will use Throw Sword to launch a blade and his Knife at it with a ranged attack, trying to slay it before it closes.
(1:40:21 AM) lordgadigan: Zwei hits it with both and immediately pins it dead to the ceiling
(1:40:42 AM) lordgadigan: You get XP for a Greater Browndeath Spider (Insect, Level 21)
(1:40:45 AM) lordgadigan: Also gold
(1:40:45 AM) lordgadigan: And
(1:41:14 AM) lordgadigan: Browndeath Spider Hide Armor- (Armor, Light Armor, Acid & Earth, 376,000 Gold) +310 Defense, 45% inflicts Poison, 30% Poison Resistance
(1:41:23 AM) [Yarr Harr]: (caelzeph) (Well, we seem to be moving into higher-level territory, at least)
(1:41:29 AM) lordgadigan: Zwei locates books mainly pertaining to insect-related druid magic
(1:41:39 AM) lordgadigan: But also some on swarm-related wizard magic
(1:42:16 AM) [Yarr Harr]: (caelzeph) We have a couple of druids (or one interested in the subject, one probably in insect-proofing his trees), and a bunch of Wizards, so into the bag they go.
(1:43:36 AM) [Yarr Harr]: (caelzeph) And then checking for other exits! (If none are obvious, there's probably some hidden. This seems like the type of place for it)
(1:44:53 AM) lordgadigan: 315 Book of Druidic Insect Lore- (Item, Antiquity, Earth & Acid, 63,000 Gold)
'The Spiders of My Garden, The Spiders of My Grove'- (Item, Antiquity, Earth, 273,000 Gold)
'Combating Swarms with Excessive Blast Magic'- (Item, Antiquity, Fire & Magic, 475,000 Gold)
'Summoner of Swarms'- (Item, Antiquity, Earth & Magic, 313,000 Gold)
27 Book Related to Swarm-Related Wizard Magic- (Item, Antiquity, Earth & Acid & Magic, 196,000 Gold)
(1:45:00 AM) lordgadigan: There are indeed three other doors in here
(1:45:09 AM) lordgadigan: The spider was just the notable first thing in the room
(1:45:11 AM) lordgadigan: Also
(1:45:15 AM) lordgadigan: Wallace spots a ring on the floor
(1:45:31 AM) [Yarr Harr]: (caelzeph) Assuming no danger-ping, yoink.
(1:46:55 AM) lordgadigan: Ring of Web-Protection- (Accessory, Ring, Magic & Earth, 216,000 Gold) Wielder gains 80% Paralyzed Resistance against Insects below Level 60
(1:47:25 AM) [Yarr Harr]: (scamper922) Handy
(1:47:29 AM) [Yarr Harr]: (caelzeph) Right. Let's continue on the lefthand path (or leftmost door, whichever)
(1:47:45 AM) [Yarr Harr]: (caelzeph) Assuming there's nothing else in this room of interest.
(1:48:36 AM) lordgadigan: You open the door to a hall that wiggles like a sine-wave. The floor is black, the walls are blue, and there are occasional shelves with mathematics texts on them
(1:48:41 AM) lordgadigan: There's a door at the far end
(1:48:50 AM) [Yarr Harr]: (caelzeph) Iiinteresting.
(1:48:50 AM) lordgadigan: And a fake trap-door in the middle that leads to a trap
(1:49:08 AM) [Yarr Harr]: (caelzeph) Avoiding the trapdoor, getting any notable books.
(1:49:38 AM) lordgadigan: Notable is wibbly here
(1:49:41 AM) [Yarr Harr]: (caelzeph) (If necessary, solid-illusion-slab over the door)
(1:49:41 AM) lordgadigan: None are unique
(1:49:49 AM) lordgadigan: But some might be interesting?
(1:49:52 AM) lordgadigan: Getting those?
(1:49:56 AM) [Yarr Harr]: (caelzeph) May as well go for them, indeed.
(1:50:04 AM) [Yarr Harr]: (caelzeph) trapdoor*
(1:51:30 AM) lordgadigan: 'Mathematics in a Time of War'- (Item, Antiquity, War & Fire & Technology, 700,000 Gold)
'The Principles of Magic, as Understood through Equations'- (Item, Antiquity, Magic & Psychic, 310,000 Gold) <- Far less useful in understanding magic than the title might lead you to believe
'The Goat, The Juggler, and the Seven Pies, An Exploration of Mathematics'- (Item, Antiquity, Earth & Water, 17,300 Gold)
(1:52:08 AM) [Yarr Harr]: (caelzeph) That last one just sounds weird.
(1:52:43 AM) [Yarr Harr]: (caelzeph) Still, the first two might be good for Gerald and his Dread Banking/Tardil.
(1:52:57 AM) [Yarr Harr]: (caelzeph) ONWARD
(1:53:48 AM) lordgadigan: You proceed
(1:53:59 AM) [Yarr Harr]: (scamper922) yosh
(1:55:13 AM) lordgadigan: You enter a room with two floors worth of space but no actual upper floor. The walls are bookcases. There's two doors on the wall to the right, two on the wall to the left, and two on the wall across from you. There's also a purple minotaur with orange horns in the room, about to charge you.
(1:56:34 AM) [Yarr Harr]: (caelzeph) Caelum will let Zwei take (ha) point. If it turns out this is a slightly tougher customer than expected, he'll follow with a Sky Serpent's Wrath from a false-sky-portal.
(1:57:33 AM) [Yarr Harr]: (scamper922) Zweirugi will rely on what he inticipates are faster reflexes, he charges it at the same time for a swordsy cross-counter
(1:57:40 AM) [Yarr Harr]: (scamper922) (for x4 damage, clearly)
(1:58:02 AM) [Yarr Harr]: (scamper922) He'll make it an upwards double cleave, trying to land the blow between the two horns
(1:58:42 AM) [Yarr Harr]: (caelzeph) (Haha, take them as souvenirs?)
(1:59:52 AM) lordgadigan: Zweirugi's anticipation is correct. His reflexes are fast, and he strikes with both blades between the horns, immediately dropping the Maze Grinder (Monster & Humanoid, Level 27).
You get XP and Gold for it.
You also get the Maze Grinder's Axe- (Weapon, Axe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN
(2:00:02 AM) lordgadigan: Are you taking the horns?
(2:00:09 AM) [Yarr Harr]: (caelzeph) May as well!
(2:00:18 AM) [Yarr Harr]: (caelzeph) We might be able to make a nifty hat out of it.
(2:00:23 AM) [Yarr Harr]: (caelzeph) /conversation piece
(2:00:43 AM) [Yarr Harr]: (scamper922) (/iconic dragonborn helm incoming)
(2:01:11 AM) [Yarr Harr]: (caelzeph) The books are summarily checked for timeline-specific schools/interesting/notable stuff, too!
(2:01:24 AM) [Yarr Harr]: (scamper922) (I like that the axe effectively inflict Maze)
(2:01:47 AM) lordgadigan: 2 Maze Grinder's Horn- (Item, Antiquity, Physical & Magic & Spatial, 470,000 Gold)
( :) )
(2:02:10 AM) lordgadigan: Books in this room seem to relate to mazes, maze-magic (particularly related to wizard magic), and unusual variant monsters
(2:02:56 AM) [Yarr Harr]: (caelzeph) Into the bag!
(2:03:26 AM) [Yarr Harr]: (caelzeph) And then first lefthand door once again.
(2:04:49 AM) [Yarr Harr]: (scamper922) (If I can get maze and response-casting onto the same person, totally stepping towards Llan-route)
(2:05:03 AM) [Yarr Harr]: (caelzeph) (Haha)
(2:06:30 AM) [Yarr Harr]: (scamper922) (You guys never really got to grasp how truly frustrating he is to fight)
(2:06:59 AM) [Yarr Harr]: (caelzeph) (It's fine, we'd have annoyed him until he left of his own volition, I'm sure)
(2:07:05 AM) [Yarr Harr]: (scamper922) (Wriggle as DM of the campaign he was in got a good idea, hahaha)
(2:07:18 AM) [Yarr Harr]: (caelzeph) ("HEY HERE'S OUR NEW SINGLE"
"Oh gods not again.")
(2:07:28 AM) [Yarr Harr]: (scamper922) (yeah, if multiple foes are there, he e)ither opts for teleporting out or hamster-ball)
(2:07:34 AM) lordgadigan: 17,256 Book of Mazes- (Item, Antiquity, Earth, 6,200 Gold)
375 Book Regarding Maze Construction- (Item, Antiquity, Earth & Physical, 32,650 Gold)
17 Book About Old Mazes- (Item, Antiquity, Earth, 9,520 Gold)
35 Book of Maze Magic- (Item, Antiquity, Magic & Spatial, 15,610,000 Gold)
610 Encyclopedia of Unusual Variant Monster- (Item, Antiquity, Magic & Darkness & Light & Acid, 610,000 Gold)
(2:07:44 AM) [Yarr Harr]: (scamper922) holy books batman
(2:07:56 AM) [Yarr Harr]: (caelzeph) (We can make a maze out of them!)
(2:08:28 AM) lordgadigan: You then proceed
(2:09:30 AM) lordgadigan: You enter a rectangular room with a wood table with 5 chairs (two on the near side) around it in it. The walls have bookshelves inset into the lower thirds of them. There is a needle-faced purplish-blue insect sitting on the table, which appears aggressive. There are no other exits from this room
(2:10:52 AM) [Yarr Harr]: (caelzeph) Caelum prepares a Wrath again on the offchance Zwei doesn't manage to finish it in a single blow, although given the levels seem to be hanging around high-20s right now there doesn't seem much risk there.
(2:11:17 AM) [Yarr Harr]: (scamper922) Zwei will lunge at it with a flourish and an Inscet-Slaying Slash!
(2:12:48 AM) lordgadigan: Zwei lunges in and slays it with the slaying slash, slashing insect gore around the room.
You defeated the Purple Needle-Nosed Grossengreid (Insect, Level 17)
You get XP and Gold
Purple Insect Gore- (Item, Antiquity, Acid, 200 Gold)
(2:13:13 AM) [Yarr Harr]: (caelzeph) Roomcheck go!
(2:14:23 AM) [Yarr Harr]: (scamper922) gooey!
(2:14:30 AM) lordgadigan: This room specializes in Swimming Pool Design. The insect seems incidental.
(2:15:18 AM) [Yarr Harr]: (caelzeph) Uh
(2:15:50 AM) [Yarr Harr]: (caelzeph) If there's anything outstandingly valuable or notable out of that, they'll snag it. Otherwise, back to the previous room and into the other lefthand door.
(2:16:48 AM) lordgadigan: There is not
(2:16:49 AM) lordgadigan: k
(2:16:53 AM) lordgadigan: Your group moves again
(2:17:17 AM) [Yarr Harr]: (caelzeph) (Amusing as it might be to beat enemies via swimming pools)
(2:19:18 AM) lordgadigan: You open the door to another, similar, room. This one is longer and lacks an insect on its table (which has eight chairs). There is a secret door in the wall across from you all; it is opened by pulling out the proper book, which you notice.

You both get-
Secret Door Detection- (Passive Ability, Thief) Possessor treats Large Structures as though they possessed 5% less Resilience
(2:19:34 AM) [Yarr Harr]: (caelzeph) (Waha, excellent)
(2:19:40 AM) [Yarr Harr]: (scamper922) Oh~
(2:19:46 AM) [Yarr Harr]: (caelzeph) ANy books of the variety we're after?
(2:19:52 AM) [Yarr Harr]: (caelzeph) (Otherwise SECREEEEEETS)
(2:20:05 AM) lordgadigan: No. This room speciliazes in the aesthetic design of underground statue gardens
(2:20:40 AM) [Yarr Harr]: (caelzeph) ONWARD then!
(2:20:58 AM) lordgadigan: You pull out 'Lord Rottemeyer's Guide to the Properly-Ominous Statue Grotto'- (Item, Antiquity, Earth & Darkness, 70,000 Gold)
And open the secret passage, which opens towards a winding, downwards-spiralling path
(2:27:11 AM) [Yarr Harr]: (scamper922) We head down
(2:27:34 AM) lordgadigan: You head down the passage. The danger-alert starts going off, identifying that life drain effects are going to start hitting you soon
(2:27:37 AM) lordgadigan: They're weaker than you are
(2:27:40 AM) lordgadigan: But they're noted
(2:27:51 AM) [Yarr Harr]: (caelzeph) Fortunately, Caelum has Life-stuff to counteract the drain. Hopefully.
(2:28:21 AM) lordgadigan: So you're proceeding down?
(2:28:28 AM) [Yarr Harr]: (scamper922) Can Zwei even feel them? (He's triple immune to sub-40 iirc) How does it look like Irastor/Wallace will hold up?
(2:28:43 AM) [Yarr Harr]: (scamper922) oh, they haven't hit yet
(2:28:50 AM) [Yarr Harr]: (scamper922) I thought we triggered an alarm
(2:29:01 AM) [Yarr Harr]: (caelzeph) No, just Caelum's Danger Sense.
(2:29:04 AM) lordgadigan: Anyone else immune to sub-40? What're everyone else's levels?
(2:29:11 AM) [Yarr Harr]: (scamper922) Zweirugi can go on ahead and try to take out the source
(2:29:34 AM) [Yarr Harr]: (scamper922) Wallace is 39, Caelum 39, Irastor (what did we get him to?), Zweirugi 59
(2:29:49 AM) [Yarr Harr]: (caelzeph) Caelum's 59, Emmanuel's 39, Irastor is a boss and leveled to... 30.
(2:29:58 AM) lordgadigan: k
(2:30:08 AM) [Yarr Harr]: (scamper922) oh, right
(2:30:22 AM) [Yarr Harr]: (caelzeph) If necessary, Caelum will bubble up a roving life-zone and throw Illusion into the mix to hide the more-vulnerable from the effect.
(2:30:25 AM) lordgadigan: Zweirugi proceeds in front of the group and the Aggressive Hundredfold Wraith-Hands begin emerging from the walls, striking at him to utterly no effect
(2:30:37 AM) [Yarr Harr]: (scamper922) I didn't think Caelum was 59 when this started, Cael's the one that was stuck
(2:31:01 AM) [Yarr Harr]: (caelzeph) Haha, Caelum was indeed freshly 59 for this.
(2:31:07 AM) [Yarr Harr]: (caelzeph) It's what triggered the run.
(2:31:22 AM) [Yarr Harr]: (scamper922) He will introduce the hundred hands to 'death be a thousand cuts'!
(2:31:42 AM) [Yarr Harr]: (scamper922) if only for numerical superiority
(2:31:43 AM) [Yarr Harr]: (caelzeph) (Ack. I need to get to bed for a bit as I have work in a few hours, but please keep this going. Draconics has ALL OF THE AUTO)
(2:32:06 AM) [Yarr Harr]: (scamper922) (Gah, I was going to bail here soon)
(2:32:11 AM) lordgadigan: I need to get to bed too
(2:32:16 AM) lordgadigan: So how about we call things here?
(2:32:24 AM) lordgadigan: Ah, before we do
(2:32:27 AM) [Yarr Harr]: (caelzeph) Hrng, fair enough.
(2:32:31 AM) lordgadigan: Zwei can indeed hack apart the intangible hands
(2:32:38 AM) lordgadigan: And gets XP for a Level 37 challenge for them
(2:32:46 AM) lordgadigan: They were more trap than monster
(2:32:47 AM) [Yarr Harr]: (scamper922) hahaha, the hour grows towards crazy o'clock!
(2:32:51 AM) lordgadigan: Indeed it does!
(2:32:55 AM) lordgadigan: And we don't want it to roll there
(2:32:56 AM) [Yarr Harr]: (scamper922) interesting
(2:33:00 AM) [Yarr Harr]: (caelzeph) Sounds like we're heading in a stronger-challenge direction.
(2:33:08 AM) [Yarr Harr]: (scamper922) excelllllllent
(2:33:12 AM) [Yarr Harr]: (caelzeph) WHich likely means more shiny. So great.
(2:33:19 AM) [Yarr Harr]: (caelzeph) Hopefully we'll be able to pick this up again soon!
(2:33:33 AM) [Yarr Harr]: (scamper922) Wow, much book, so shiny, very level
(2:33:46 AM) [Yarr Harr]: (caelzeph) Much unique, so unusual
(2:33:51 AM) lordgadigan: Hahaha
MODRAAAAAAAAAAAAAGE
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Modrageball
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Re: Caelum Does Not Visit The Library, Take Two

Post by Modrageball »

(1/11/2014 8:54:36 PM) lordgadigan: Hello. Anyone around?
(8:54:46 PM) [Yarr Harr]: (caelzeph) Guh
(8:55:08 PM) lordgadigan: Not feeling well?
(8:55:17 PM) [Yarr Harr]: (caelzeph) Haha, just a little groggy.
(8:55:21 PM) lordgadigan: Hah, k
(9:06:13 PM) lordgadigan: I think I'll go review your Seirei pets
(9:06:20 PM) [Yarr Harr]: (caelzeph) Woo
(9:06:35 PM) [Yarr Harr]: (caelzeph) I also threw a few pet ideas into my private thread, if you'd prefer to look at those.
(9:06:46 PM) [Yarr Harr]: (caelzeph) forum*
(9:06:46 PM) lordgadigan: Those are the ones I'm talking about
(9:06:52 PM) lordgadigan: Do you have some somewhere else that need review?
(9:06:58 PM) [Yarr Harr]: (caelzeph) I misread 'pets' as 'posts'
(9:07:02 PM) lordgadigan: Ahh, k
(9:07:07 PM) [Yarr Harr]: (caelzeph) (Again, groggy)
(9:07:15 PM) lordgadigan: I'm actually caught up on all the Seirei quest threads
(9:07:19 PM) [Yarr Harr]: (caelzeph) Woo
(9:07:23 PM) lordgadigan: I'm currently trying to catch up on all the mod-run stuff
(9:07:32 PM) [Yarr Harr]: (caelzeph) I'll be doing more on that front in the coming week.
(9:07:38 PM) lordgadigan: Sounds good
(9:07:40 PM) [Yarr Harr]: (caelzeph) At least, that's the plan.
(9:10:42 PM) [Yarr Harr]: (caelzeph) Woop, I messed up on that SHare Torment effect by splicing it with a move.
(9:11:17 PM) lordgadigan: Should I be treating it as a move or constant effect with respects to fixing it?
(9:11:19 PM) [Yarr Harr]: (caelzeph) The element/mp cost should just be the usual 'constant effect' blurb.
(9:11:22 PM) lordgadigan: k
(9:11:40 PM) [Yarr Harr]: (caelzeph) It's basically the boilerplate ability agony-enemies have, with potential to scale.
(9:16:43 PM) lordgadigan: Post
(9:16:59 PM) lordgadigan: As a note, I like the guy. I think he's an interesting concept that fits the overall BA that I haven't made anything for yet
(9:17:07 PM) [Yarr Harr]: (caelzeph) Haha, thanks.
(9:17:50 PM) [Yarr Harr]: (caelzeph) Again, those two elements are usually (I'd imagine) a completely opposed mixture.
(9:17:56 PM) lordgadigan: Indeed so
(9:22:10 PM) [Yarr Harr]: (caelzeph) Plan is (if he gets found/picked up) to get more self- respawns/more element-resistances/etc as he goes, along with the mentioned other stuff. (Other versions of him are likely to have a bundle of more-negative constant-effects due to not having the Hope element to offset the 'part of a hellish, endless platformer-type experiment')
(9:22:46 PM) [Yarr Harr]: (caelzeph) I rather like it.
(9:23:01 PM) [Yarr Harr]: (caelzeph) The clean-up of him, that is, not what's going on with him.
(9:23:44 PM) [Yarr Harr]: (caelzeph) ...hrg, I should probably put an 'Inflicts Pain' on the Unleash Pain move, at least.
(9:24:21 PM) lordgadigan: Yeah
(9:24:24 PM) lordgadigan: That makes sense
(9:24:28 PM) [Yarr Harr]: (caelzeph) And stick a value on the 'increase on the bar on death' bit. 50,000, maybe.
(9:24:29 PM) lordgadigan: Glad you like the clean-up!
(9:24:38 PM) lordgadigan: Yeah, that sounds like a good value
(9:24:40 PM) lordgadigan: Missed that one
(9:26:59 PM) [Yarr Harr]: (caelzeph) Other ideas on him included later moves being able to use the Pain Bar as alt-MP. Which would be a sort-of-weird shout out to one of the world's influences if it's shortened to 'PP'....
(9:27:20 PM) lordgadigan: *nods*
(9:27:33 PM) lordgadigan: Didn't realize Earthbound was Seirei inspiration
(9:27:57 PM) [Yarr Harr]: (caelzeph) (Well, Pokémon, but Earthbound could work too in the weirder areas)
(9:28:07 PM) lordgadigan: Aha, k
(9:28:10 PM) lordgadigan: That makes more sense
(9:28:11 PM) lordgadigan: Haha
(9:31:16 PM) lordgadigan: I'll get a drink and then go over the blossoms
(9:33:47 PM) lordgadigan: Back, looking at the bloosms
(9:33:52 PM) lordgadigan: *blossoms
(9:34:00 PM) [Yarr Harr]: (caelzeph) Welcome back.
(9:34:07 PM) [Yarr Harr]: (scamper922) wb
(9:35:58 PM) lordgadigan: ty
(9:36:07 PM) lordgadigan: Looks like we may be doing another night of library running
(9:36:13 PM) [Yarr Harr]: (caelzeph) Wooo
(9:36:13 PM) lordgadigan: Unless things change very quickly
(9:36:19 PM) [Yarr Harr]: (caelzeph) I am totally okay with this.
(9:36:24 PM) lordgadigan: :)
(9:36:46 PM) [Yarr Harr]: (scamper922) are you not running Cthulu tonight?
(9:38:14 PM) lordgadigan: Blossom 1 posted
(9:38:20 PM) lordgadigan: You two gents are the only other people here
(9:38:28 PM) lordgadigan: So it's currently looking like 'no'
(9:40:27 PM) lordgadigan: Blossom 2 posted
(9:40:37 PM) lordgadigan: Yeah, it's 9:40 and no one else is here, we're doing BA stuff
(9:40:42 PM) lordgadigan: I'll go catch up on the library thread
(9:42:13 PM) lordgadigan: Ah, while I'm thinking about it
(9:42:25 PM) lordgadigan: Legendary Baller, do you want the race thread left open?
(9:42:41 PM) lordgadigan: I didn't want to close it down during the mod-run-thread cleanup run unless you actually wanted it closed
(9:42:57 PM) lordgadigan: But I've been cleaning that subforum up and reading all the threads in it, so I thought I'd ask
(9:43:44 PM) [Yarr Harr]: (caelzeph) Blossoms are looking good to me.
(9:43:48 PM) lordgadigan: Excellent
(9:43:53 PM) [Yarr Harr]: (caelzeph) Thought I'd put a twist on the whole pet-thing.
(9:43:59 PM) lordgadigan: *nods*
(9:44:06 PM) lordgadigan: Those were all interesting pet ideas
(9:44:13 PM) [Yarr Harr]: (caelzeph) Excellent to hear.
(9:44:35 PM) [Yarr Harr]: (scamper922) Luckily for you Frue's not in this chat XD
(9:44:40 PM) [Yarr Harr]: (scamper922) go ahead and kill it
(9:44:47 PM) lordgadigan: k
(9:44:52 PM) lordgadigan: Why the Frue thing?
(9:44:56 PM) lordgadigan: Does he like that thread?
(9:45:11 PM) [Yarr Harr]: (scamper922) He still (somehow) doesn't know my name
(9:45:28 PM) lordgadigan: Haha, right.
(9:45:30 PM) lordgadigan: That is amusing
(9:45:35 PM) [Yarr Harr]: (caelzeph) Given his liking for poking Wriggle with alternative nicknames, likely a situation you want maintained.
(9:48:05 PM) lordgadigan: Mod Run Worlds is, notably
(9:48:14 PM) lordgadigan: Down to just one page in the first time in well over a year
(9:48:19 PM) [Yarr Harr]: (caelzeph) Woo!
(9:48:28 PM) lordgadigan: I think it was floating at just barely three pages when I started this attempt to fix the backlog on it
(9:48:41 PM) [Yarr Harr]: (caelzeph) Means we've been having a robust set of alt-quests going on, at least.
(9:48:46 PM) lordgadigan: Indeed!
(9:48:50 PM) lordgadigan: And I've been enjoying reading them
(9:48:56 PM) lordgadigan: I think they're adding to the site
(9:49:00 PM) lordgadigan: And to the personalities of characters
(9:49:13 PM) lordgadigan: I also like seeing the worlds develop their own styles and overall banks of info
(9:49:26 PM) lordgadigan: So, library!
(9:49:37 PM) lordgadigan: Zwei was going down the stairs
(9:49:42 PM) lordgadigan: And had stopped the wraith hands
(9:49:56 PM) [Yarr Harr]: (caelzeph) Indeed, we were heading towards hihger-level stuff.
(9:50:35 PM) lordgadigan: You two both heading down, or is it just Zwei scouting ahead?
(9:51:46 PM) [Yarr Harr]: (caelzeph) I think Zwei was scouting a safe distance ahead, with the rest of the party following his roaring rampage of trap-slicery, Caelum contributing dangersense-warnings where needed.
(9:52:12 PM) lordgadigan: k
(9:52:33 PM) lordgadigan: Zwei reaches the base of the stairs, where there is a deep maple door.
(9:54:22 PM) [Yarr Harr]: (scamper922) (phone)
(9:54:49 PM) lordgadigan: (k)
(9:58:14 PM) [Yarr Harr]: (scamper922) Yeah, Zwei can be ahead
(9:58:23 PM) [Yarr Harr]: (scamper922) He'll listen at the door and then open it
(10:02:02 PM) lordgadigan: He hears no particular noise coming from behind it.
He opens the door, and inside there is a room lit by a dim, deep-purple light. The room is 15' x 7' and has several 4' high bookshelves around it. There's a door over to the left with a chain stretched across its front with a golden lock on it, another door across the room with no chain, and a door with the number '1' embossed on it in gold to your right.
(10:03:29 PM) [Yarr Harr]: (scamper922) He signals for the group
(10:03:29 PM) [Yarr Harr]: (caelzeph) Well, this seems important.
(10:03:40 PM) [Yarr Harr]: (caelzeph) First off: Book Checking!
(10:04:22 PM) lordgadigan: brb, phone rining
(10:09:12 PM) lordgadigan: It was Ryan. He just realized what time it was. He (and presumably John and Nate) were at a party for some guy up there and can't make it back till at least 11, so he was letting me know about that.
In other news, Joe is really busy again and stopping being here for gaming night for a bit.
So we're pretty much all-clear to keep running this
(10:09:53 PM) lordgadigan: The books in here tend to relate to practices of channeling to feed a mix of wizard magic and enchantment spells into actively-present aspects of mana patterns (represented through special form-extruded magic circles) of Magic Beings
(10:10:36 PM) [Yarr Harr]: (caelzeph) Oho
(10:10:52 PM) [Yarr Harr]: (caelzeph) Given what we picked up earlier, interesting.
(10:11:08 PM) [Yarr Harr]: (caelzeph) (Also Caelum has some Wizard, Channeling and Enchantment-stuff, I believe)
(10:11:36 PM) [Yarr Harr]: (caelzeph) Book-looting, go!
(10:11:52 PM) [Yarr Harr]: (scamper922) loot-loot-loot-loot
(10:16:11 PM) lordgadigan: You all get-
825 Specialized Text Concerning the Practices of Channeling a Mixture of Wizard Magic and Enchantment Into Actively-Present Form-Extruded Aspects of Magic Being Mana Patterns- (Item, Antiquity, Magic, 8,260,000 Gold)
(10:16:27 PM) [Yarr Harr]: (caelzeph) Woop
(10:18:10 PM) [Yarr Harr]: (caelzeph) Can Caelum pick up anything from this that'd do something useful for that magic being-in-progress he picked up earlier?
(10:18:23 PM) lordgadigan: That'd take a fair bit of reading time
(10:18:27 PM) lordgadigan: Do you want to spend the time doing that?
(10:18:46 PM) [Yarr Harr]: (caelzeph) Mm, fair enough. Probably not worth suspending proceedings for, especially with Zwei around.
(10:19:01 PM) [Yarr Harr]: (caelzeph) So, doors!
(10:19:10 PM) [Yarr Harr]: (caelzeph) Important-looking ones, at that.
(10:19:54 PM) [Yarr Harr]: (scamper922) Zwei opening the door with the "1" on it would likely hit him hard, he's not resistance to Irony
(10:19:59 PM) [Yarr Harr]: (caelzeph) Tome goooo
Are any of those looking to lead to the Tome of the Lorekeepers' Room/otherwise certain doom?
(10:21:40 PM) lordgadigan: Seems like no
(10:21:42 PM) lordgadigan: In all cases
(10:21:48 PM) [Yarr Harr]: (caelzeph) Excellent.
(10:22:30 PM) [Yarr Harr]: (caelzeph) "It appears we can proceed without fear of oblivion."
(10:22:51 PM) [Yarr Harr]: (scamper922) "Do we even have a good way to open that lock?
(10:22:52 PM) [Yarr Harr]: (scamper922) "
(10:22:59 PM) [Yarr Harr]: (caelzeph) Does Caelum think he can finagle the gold lock open, assuming no key is immediately apparent?
(10:23:34 PM) lordgadigan: The book seems to indicate that getting in there should be possible since it contained passages about Zwei going in
(10:23:39 PM) [Yarr Harr]: (caelzeph) He had (at the time) all the Thief abilities available going in, loads of Unreality Coordinator/Genesis Architect and make-solid-illusions stuff.
(10:23:52 PM) lordgadigan: What sort of Thief stuff does he have?
(10:24:35 PM) [Yarr Harr]: (caelzeph) Up to Apprentice Thief (which was all that was available at the time), Basic Lock Picking, Steal, Tricky, Sneaky, etc.
(10:25:14 PM) [Yarr Harr]: (caelzeph) (He only picked up Thief when it was created a little while ago, after this thread's advent)
(10:25:47 PM) lordgadigan: He thinks he has at least some chance of success with his thievery skills using an illusion-to-reality key and his pretending to be more talented as a thief with his pretend-to-be-multitalented thing
(10:26:41 PM) [Yarr Harr]: (caelzeph) He'll give it a go, then!
(10:26:57 PM) lordgadigan: Right
(10:26:58 PM) lordgadigan: Processing
(10:27:46 PM) lordgadigan: Caelum has to fidget with it for a good several minutes, reshaping the key a couple times, but he eventually gets it open. The lock pops off and the chain disentigrates into a field of iron-shining dust.
(10:28:50 PM) [Yarr Harr]: (caelzeph) Ordinary iron dust, or something suitably magic-like?
(10:29:04 PM) lordgadigan: Magic-like, but the stuff is vanishing fast
(10:29:12 PM) [Yarr Harr]: (scamper922) Zwei has been casually flipping through books in this time, smoking and chatting with Irastor and Wallace
(10:29:22 PM) [Yarr Harr]: (caelzeph) Hey, he'll try grabbing it if possible.
(10:29:36 PM) [Yarr Harr]: (caelzeph) Might be interesting.
(10:31:49 PM) lordgadigan: A BA member's touch seems to stabilize it a bit, and he manages to get it up fast enough given his speed.
Dust of a Mystic Iron Chain- (Item, Antiquity, Metal & Magic, 75,500 Gold)

Irastor is interested in the various books also, whereas Wallace (generally used to keeping an eye out for danger) is slightly more laid back given the general lack of severe threats in this place so far.
(10:32:38 PM) [Yarr Harr]: (caelzeph) Metal element. Very nice.
(10:33:31 PM) [Yarr Harr]: (caelzeph) Caelum indicates the door is open! Unless the Tome (from the earlier skimming) suggested immediate nasties, he'll let Zwei charge on in as he wishes.
(10:35:24 PM) [Yarr Harr]: (scamper922) Zwei, very eager to get moving does so! Re-drawing his blades he heads on
(10:37:03 PM) lordgadigan: Zwei opens the door and heads on in. It is a stone corridor that radiates an odd magic that Zwei and Caelum both pick up on as being somehow different from the rest of the place, extending down towards a small chamber of the same stone with a single book on a stone pedestal.
(10:37:45 PM) [Yarr Harr]: (caelzeph) Illusion-telescope go!
(10:38:07 PM) [Yarr Harr]: (caelzeph) Also any indication as to how it's different?
(10:38:44 PM) [Yarr Harr]: (scamper922) Zwei smiles, this looks exciting! "If that's not the main tome, I'm all game to get it."
(10:39:16 PM) [Yarr Harr]: (caelzeph) "Indeed, but be on your guard. This place is somehow distinct from the rest of the Library."
(10:39:22 PM) lordgadigan: Caelum -> What do you have so far as Reality Arranger, Subspace Architect, Wanderer, and area-mana-pattern-related Scholar abilities?
(10:41:08 PM) [Yarr Harr]: (caelzeph) Wanderer: To Apprentice
No Reality Arranger, but plenty of Unreality Coordinator
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Dream Realms- (Passive Ability, Scholar) Possessor gains +300 MIN if in a Zone of Magic & Psychic or a Zone of Dream
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Improved Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN
(10:41:43 PM) lordgadigan: Looks like this place was jettisonned through spacetime from (somewhere) and arrived here; it's unclear who made it or its exact traits.
(10:42:25 PM) [Yarr Harr]: (caelzeph) Caelum shares as much.
(10:43:31 PM) [Yarr Harr]: (scamper922) "I can give it a shot?"
(10:44:24 PM) [Yarr Harr]: (caelzeph) "By all means."
(10:45:28 PM) [Yarr Harr]: (scamper922) Zweirugi will stand in the doorway and put his off-blade back to his belt. Waves of energy ebb and flow about him as he readies himself for his attack.
(10:46:16 PM) lordgadigan: What is he preparing to attack?
(10:46:46 PM) [Yarr Harr]: (scamper922) (I'm flavoring his grab)
(10:46:56 PM) lordgadigan: (k)
(10:50:19 PM) [Yarr Harr]: (scamper922) He closes his eyes and shifts his stances with his hold on the blade brought into his chest with the tip aloft. "STRIKE THE AIR! REND THE SPACE!" With a slash nothing seems to happen for a moment as he shoots his hand out and brings t back swiftly. With a combination of Strike Like Air and Cut through Space he will attempt to cut the 'distance' between him and the pedestal. He will make use of Time-Split Cut to make sure he has time to grab the book before the space-rift closes.
(10:50:39 PM) [Yarr Harr]: (scamper922) it*
(10:50:57 PM) [Yarr Harr]: (scamper922) (ideally when he brings his hand back it'll be full of book, but I can't be sure XD)
(10:52:55 PM) [Yarr Harr]: (scamper922) (The sword at present IS spatial element, though Zwei himself has it swapped for Time)
(11:01:08 PM) lordgadigan: The distance in the hallway splits, and Zweirugi finds the book in his hand, grabbed remotely across the spatially-cut distance.
*'Augustus Lemminton's Account of the Doom that Came'- (Item, Antiquity, Darkness & Chaos & Magic, 7,000,000 Gold)
(11:03:21 PM) [Yarr Harr]: (caelzeph) "An ominous title, indeed."
(11:03:25 PM) [Yarr Harr]: (scamper922) Zweirugi confirms the pedestal as still being empty and then hands the book to Caelum, "We may want to read some of this one"
(11:03:34 PM) lordgadigan: The pedestal is indeed empty.
(11:03:58 PM) [Yarr Harr]: (caelzeph) "Quite so. But perhaps not in this room. It not originally being part of the Library may make it less stable."
(11:05:24 PM) [Yarr Harr]: (caelzeph) Back to the previous room, and Caelum will skim through the book, using lies-to-time to speed the process up if possible.
(11:05:29 PM) [Yarr Harr]: (scamper922) "This may relate to a doom we'll encounter though."
(11:05:44 PM) [Yarr Harr]: (scamper922) Zweirugi will close the door behind him
(11:05:59 PM) lordgadigan: The door closes. Which side are you going to be on when you close it?
(11:06:07 PM) lordgadigan: Ah, back in the previous one
(11:06:07 PM) lordgadigan: k
(11:06:11 PM) [Yarr Harr]: (scamper922) Library side XD
(11:06:30 PM) lordgadigan: Caelum skims the book. Do you want a short or moderate length synopsis?
(11:06:46 PM) [Yarr Harr]: (caelzeph) Define 'moderate' in this case.
(11:06:54 PM) lordgadigan: brb
(11:07:02 PM) [Yarr Harr]: (caelzeph) That bad, ef.
(11:07:04 PM) [Yarr Harr]: (caelzeph) eh*
(11:11:19 PM) lordgadigan: back
(11:11:23 PM) lordgadigan: Hah
(11:11:52 PM) lordgadigan: A few paragraphs as opposed to a few sentences. The short version would give you a general gist of the disaster, the moderate would present it in stages and include the names of more people related to it
(11:12:33 PM) [Yarr Harr]: (scamper922) I know I'm leaning moderate, but moreso whether our actions here are influenced or will influence it
(11:12:51 PM) [Yarr Harr]: (scamper922) since Zwei's hunching this may relate to that one timeline of the library
(11:13:01 PM) [Yarr Harr]: (caelzeph) Moderate it is, then.
(11:13:03 PM) lordgadigan: k
(11:13:06 PM) lordgadigan: Starting on that
(11:42:25 PM) Unable to send message: The message is too large.
(11:42:30 PM) Unable to send message: The message is too large.
(11:42:38 PM) lordgadigan: The book begins with an out-of-place printed version of a hyperlink 'mww.bearpopsiclecomics.lol'. The page sets off the danger bell in a vague manner, but seems to present no obvious harm (and is non-clickable).

Augustus Lemminton was an archmage of the nation of High Lycerium on the world of Remfass. A general overview of the world and the various nations (nearly all of them ruled by wizards of one manner or another), as well as the surrounding cosmos. The dimension they were in was limited to the world, a few nearby lifeless worlds and moons, a few small stars, and a bit of outer space beyond things. The dimension was connected to a few others, and within the last 30 years, there had been a renaissance in the understanding of dimensional magics, with teams being sent out-of-universe to explore (and in some cases colonise) other planes. Augustus was instead involved in abjuration-related projects in the capital of his nation, which was ruled by Wizard Lord Theodric and the Council of Arcane Sight.

Augustus gives a reasonably detailed account of one morning where reports start coming in from the far side of the world, most of the initial ones completely garbled, of area after area falling to some sort of wave of horrible disasters. Augustus, along with most of the Council and a number of other notable persons, sealed themselves up in the Sealed Citadel within the capital, which had been built as a magical fallout-shelter in case of war with the nearby Aranocracy of Gran-Rassek. A team of diviners was quickly put together to determine the nature of the disaster. They determined the following:

(11:42:42 PM) lordgadigan: Across the world in the small nation of Lymus, a research team lead by Mage-Technician Moltan Golme built an interdimensional broadcast-receiver. They quickly located a large communications network (predominately in universal common) called the Multiverse Wide Web, and they set up a general index of it. As they were indexing, one of their Arcana-Engines reported an error when attempting to process a comedy site called Bear Popsicle Comics. The team visited the site.

And so did the diviner team. Indirectly, at least. A cartoon bear licking a popsicle (the website's mascot) manifested in the citadel and gave a wave as the text 'ISSUE 855: HI-SPIDERS.cmic' appeared above the divination room. That wing of the secure fortress was quickly ejected as everyone's heads started detaching and smiling sketched-out spiders started dancing out of their torsos.

Abjurers set up additional wards, and evocation-focused squads of archwizards were prepped as secondary divination teams began more screened readings of what was going on in different (jettison-prepped) parts of the fortress). Meanwhile, other teams started getting together their dimensional-research specialists to prep a mass-evacuation of the world for some known others.

(11:42:47 PM) lordgadigan: The enemy was identified as a Conceptual Abstract Coded-Being Horror of unprecedented power and aggressiveness that existed in the form of the idea behind a living comics website. Reports of 'battles' from other parts of the world starting coming in to the diviners, with no notable successes on the parts of the various wizard kingdoms. The Aether-Binders of New Quarr, the Skymage Fleet of Far Aetheum, the Arcane Knighthood of Dalos-Yor, and the Crimson Evokers of Gran-Rassek all found themselves utterly overwhelmed by the assorted comic-manifestations that overlapped their local realities, none of them able to cause any actual harm to the overall meta-self of Bear Popsicle Comics. The only point at which the world seemed to offer any credible delay to the whimsically malicious comic was when the local god of magic, Mateus Rem, manifested and took to battling it. The struggle lasted for the better part of two hours, with the mage-priests within the Sealed Citadel reporting fluctuations of their powers (generally at near-zero levels due to the deity attempting to use it to outpower the intelligent comic-thing) before they suddenly went catatonic en-masse. At that point, all of the copies of 'The Arcane Workings of the World and Its Truths', the holy book of Mateus Rem, had their pages replaced with 'HE'Z DED NAO', a comic displaying a styalized rendition of Manteus Rem's face with X's drawn over the eyes. The books were flash-purged by prepared teams of wizards, as were the suddenly-awake (and fully mad) former priests.

The evacuation team, at this point, gathered the notable abjurers and attempted a dimensional gate-out with all those who wanted to try the escape plan. A few moments later, a computer terminal with an open browser showing a link to 'mww.bearpopsiclecomics.lol/comics/THETRIPDIDNTGOSOGOOD.cmic' appeared. The room was immediately ejected from the (now fairly empty) building.

The book details the final hours of Lemminton's life as the building grew windows, showing the crazed world outside, and part after part of the fortress fell to various manifestations of the comic. In the end, Lemminton reports that a bear in a tweed suit with glasses and a pocketwatch has appeared in his room and informed him that 'He'd better go ahead with sending the book off if he wants to try warning anyone', followed by a general plea by Lemminton not to visit the site.

(11:43:33 PM) [Yarr Harr]: (teldai) (just got home, is gaming happening tonight after all?)
(11:43:55 PM) lordgadigan: (Not gaming night, no. It's just been me, The Legendary Baller, and Cael, so we're doing one of their quests from my site)
(11:44:03 PM) [Yarr Harr]: (teldai) (ah, okay.)
(11:44:07 PM) lordgadigan: (Hope you enjoyed the party, though!)
(11:44:17 PM) [Yarr Harr]: (daveishere55) (but, hello everyone! yes, the party was nice!)
(11:44:22 PM) lordgadigan: (Excellent!)
(11:46:00 PM) [Yarr Harr]: (caelzeph) Well, that's disturbing.
(11:46:03 PM) [Yarr Harr]: (caelzeph) (Also hello!)
(11:47:25 PM) [Yarr Harr]: (scamper922) Hearing this, Zwei immediately makes sure that he and the book are free of comics.
(11:47:51 PM) lordgadigan: Both indeed are, so far as Zwei can tell
(11:49:41 PM) [Yarr Harr]: (caelzeph) "It would be best to keep this book away from any network-capable technology, I believe."
(11:49:55 PM) [Yarr Harr]: (scamper922) "Shit, we may need to get Vashna to look into this at some point. He already mentioned delving into coding for his Echo Prov run."
(11:50:31 PM) [Yarr Harr]: (scamper922) Zweirugi nods, "If you want to transcribe it onto safer media, I can destroy the original quite plainly."
(11:50:36 PM) [Yarr Harr]: (caelzeph) "From what I hear, Echo Providence may be one of the few places with a reasonable chance of opposing it."
(11:51:30 PM) [Yarr Harr]: (caelzeph) Caelum's going to try to illusion-blank the hyperlink page, just in case.
(11:51:47 PM) [Yarr Harr]: (caelzeph) Or Zwei can cut it out.
(11:51:50 PM) [Yarr Harr]: (caelzeph) Whichever works.
(11:52:05 PM) lordgadigan: Which are you trying first?
(11:52:16 PM) [Yarr Harr]: (caelzeph) In fact, Zwei's likely the better option, given his 'remove from reality' shenanigans.
(11:52:41 PM) [Yarr Harr]: (scamper922) well, Zweirugi specifically has an Anti-science technique
(11:54:22 PM) [Yarr Harr]: (caelzeph) Zwei it is, then. We don't want to risk unleashing cosmic horror in the form of terrible pandimensional MSPaint comics.
(11:55:41 PM) [Yarr Harr]: (caelzeph) (Failing that, we could initiate The Worst Plan and jettison it into the Thing From Morning Bright timeline)
(11:55:43 PM) [Yarr Harr]: (scamper922) He'll set the book on a shelf and ready his blade. With a quick horizontal flash-cut style strike, he will try to clean remove the hyperlinked page employing his Coded Being-Slaying Slash in conjunction with Science-Destroyer. If it comes out just fine, with a second flash he'll shred the page with the same applications.
(11:56:05 PM) [Yarr Harr]: (scamper922) (sic it on the Tome I'd say be a better idea)
(11:56:29 PM) [Yarr Harr]: (scamper922) (Gillingman would book him an early grave, so to speak XD)
(11:56:30 PM) [Yarr Harr]: (caelzeph) (hah, indeed)
(11:57:02 PM) lordgadigan: A duo of code-and-science-slaying cuts excise the link, and then the page, from the book. The book now registers as safer.
Zwei gets 320,000 XP.
(11:57:44 PM) [Yarr Harr]: (caelzeph) Right, then. Time for two to open one.
(11:58:15 PM) [Yarr Harr]: (scamper922) iZweirugi cringes at the impact and with a smooth slide to the door he opens it
(11:59:31 PM) [Yarr Harr]: (caelzeph) (Somewhat as an aside, Zwei and Caelum now have the ability to unleash utter hell on any world or dimension with an internet-type setup)
(1/12/2014 12:00:24 AM) lordgadigan: Zweirugi opens the door. The door opens to a 60' hallway with a carpet with a purple triangle pattern covering it. There's another door (with no number on it) at the far end of the hall.
Zwei gets 'Opened the '1' Door in an Alt Timeline Library of the Lorekeepers'
(12:00:50 AM) [Yarr Harr]: (caelzeph) (...this seems rather significant somehow)
(12:01:12 AM) [Yarr Harr]: (caelzeph) Anything notable about the hall?
(12:01:54 AM) lordgadigan: The carpet is magical, but not in any particularly dangerous-seeming way.
(12:02:12 AM) [Yarr Harr]: (caelzeph) Hm. Any clues as to its properties?
(12:02:44 AM) [Yarr Harr]: (scamper922) Huh, did Zweirugi feel anything odd opening that door?
(12:02:44 AM) lordgadigan: How much Enchanter and Magewright do you have?
(12:03:04 AM) lordgadigan: Zwei did feel sort of odd and knows it got that award, but there isn't much detail about what exactly triggered or why
(12:03:48 AM) [Yarr Harr]: (caelzeph) Up to Apprentice Enchanter (+ lies), no Magewright, some mana-pattern knowledge-skills from Scholar.
(12:05:09 AM) lordgadigan: You are unable to determine what's going on with this carpet
(12:05:19 AM) [Yarr Harr]: (scamper922) Zweirugi will 'test' the durability of the door while Cael ponders the hall by lazily using his off-blade to see if it can scratch it.
(12:05:44 AM) [Yarr Harr]: (caelzeph) Foiled by upholstry. Curses!
(12:06:16 AM) lordgadigan: He indeed can. It's much harder to cut than any normal door (Durability around something moderately durable for its Level at Level 40's armor), but it isn't something Zwei has a problem cutting.
(12:06:33 AM) lordgadigan: Indeed. Upholstry can be a dastardly thing!
(12:06:34 AM) [Yarr Harr]: (caelzeph) (At least we're getting higher up the level-mark)
(12:06:43 AM) [Yarr Harr]: (caelzeph) Caelum relays the info. Such as it is.
(12:07:12 AM) [Yarr Harr]: (scamper922) "Mind if I take this door? I gotta feeling I might like it."
(12:07:31 AM) [Yarr Harr]: (caelzeph) "By all means. We shall follow behind."
(12:09:21 AM) [Yarr Harr]: (scamper922) Zweirugi will see if he can reasonably remove the "1" Door, likely by cutting the hinges
(12:09:52 AM) [Yarr Harr]: (caelzeph) (Planning on getting Vashna's bedroom a new door, eh?)
(12:10:43 AM) lordgadigan: Zwei can and does.
Zwei gets-
*'Door 1' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
'Broke the Numbered Doors for All Future Explorers of Major Timeline E of the Library of the Lorekeepers'
(12:11:11 AM) [Yarr Harr]: (caelzeph) Welp.
(12:12:07 AM) [Yarr Harr]: (scamper922) Yessssssss
(12:12:16 AM) [Yarr Harr]: (caelzeph) (Looks like we'll end up being the only ones to solve this thing, then.)
(12:12:37 AM) [Yarr Harr]: (caelzeph) (Whatever it is)
(12:12:38 AM) [Yarr Harr]: (scamper922) Zwei is totally that guy, he adjusts his shades and smiles, "Time to make this one count!"
(12:13:38 AM) lordgadigan: (Haha)
(12:14:19 AM) [Yarr Harr]: (caelzeph) Continuing on (possibly to find 2), then!
(12:16:59 AM) lordgadigan: The door at the far end is opened. It opens to a square room with doors on the far side (with that door having a gold '4' on it) and the left side (with no number). The walls have tall bookshelves on them, and there are two chairs and a small table with a teapot and two teacups on them. There's a skeletal man in a robe reading a book in one of the chairs; he notably doesn't seem to be paying attention to you two and is focued on his book.
(12:18:21 AM) [Yarr Harr]: (scamper922) For the record, since he has no stance active atm, Zwei will drop into Thrice-warped stance and shift the door to a sword-shape and carry it on his back with (some of) the others
(12:18:35 AM) [Yarr Harr]: (scamper922) "I'll let you do introductions" Zwei nods to the reader
(12:19:10 AM) lordgadigan: Hah, k
(12:19:20 AM) [Yarr Harr]: (caelzeph) "Good afternoon." Caelum bows politely.
(12:19:51 AM) lordgadigan: "Yes, thank you, hi." The reader mumbles in a raspy voice, clearly not paying attention.
(12:20:12 AM) [Yarr Harr]: (caelzeph) Caelum looks at Zwei and gives a vague shrugging gesture.
(12:20:18 AM) [Yarr Harr]: (caelzeph) What books are in this room?
(12:20:37 AM) lordgadigan: The room's topic appears to be the mating habits of sloths.
(12:21:22 AM) [Yarr Harr]: (caelzeph) In that case, on to more interesting pastures: Caelum's going to flip through the Tome of Another's Future to locate the other-numbered doors so the group can pass through them in (presumably the right) order.
(12:21:40 AM) lordgadigan: Processing
(12:21:42 AM) [Yarr Harr]: (caelzeph) (Not something I'd like to do normally, buuuuut this could take a long, long time otherwise)
(12:22:04 AM) lordgadigan: Looks like you do eventually determine a route that leades through them in order.
(12:23:19 AM) [Yarr Harr]: (caelzeph) "I have determined the correct route to pass the doors in order."
(12:23:24 AM) [Yarr Harr]: (caelzeph) Routesharing go!
(12:24:06 AM) [Yarr Harr]: (scamper922) "I guess I've made certian no others can follow then! Let's make the rounds for door 2 then."
(12:26:03 AM) lordgadigan: So you're leaving the reading undead guy and following the route?
(12:26:46 AM) [Yarr Harr]: (scamper922) Does he look like anyone we know?
(12:26:51 AM) [Yarr Harr]: (caelzeph) He seems more interested in sloths, which aren't really of much interest to... well, anyone in the party. Unless Irastor's a budding vetinarian.
(12:27:02 AM) lordgadigan: He does not.
(12:27:35 AM) [Yarr Harr]: (scamper922) Zwei has no business with him yet.
(12:27:41 AM) lordgadigan: k
(12:28:15 AM) [Yarr Harr]: (scamper922) Wallace will do the honors of giving him the suspicious look before we go, just so someone does
(12:29:25 AM) lordgadigan: Hah, k
(12:29:31 AM) lordgadigan: Wallace does so. He seems to not notice
(12:30:23 AM) lordgadigan: Your group enters a corridor
(12:30:39 AM) lordgadigan: The floor is wood, and there are two books about carpentry lying on the floor
(12:30:47 AM) lordgadigan: There's a door at the far end that you're supposed to go through
(12:31:27 AM) [Yarr Harr]: (caelzeph) Haha, we'll pick those up. Emmanuel might like them (to continue the whole gardener-Jesus analogy)
(12:36:07 AM) lordgadigan: You get-
'Driving the Nail, An Exploration of Carpentry'- (Item, Antiquity, Earth, 19,000 Gold)
'Build It Strong, Build It Steady, Build It With Wood!'- (Item, Antiquity, Earth & Physical, 18,500 Gold)
(12:36:47 AM) [Yarr Harr]: (caelzeph) Hm. Not too great. Ah, well. Onwards!
(12:42:21 AM) lordgadigan: You proceed into a a rectangular carpeted area with a door to the left (path route) and to the right; the front half of the rectangular section opens into an indoor ampitheatre. Beneath the seats and in the back wall are large numbers of books, and the ampitheatre stage radiates magic.
(12:43:09 AM) [Yarr Harr]: (caelzeph) Book check, and attempt at finding out what's up with the stage.
(12:45:38 AM) lordgadigan: The focus of books in the room is 'great plays and dramas', and the stage seems able to conjure up illusory props. It also is set to spawn books if particularly good performances are head.
(12:45:40 AM) lordgadigan: *held
(12:46:58 AM) [Yarr Harr]: (caelzeph) "Intriguing."
(12:47:26 AM) [Yarr Harr]: (scamper922) "Would be a fun thing to someday have at the Corp. We'd need some talent though, hahaha."
(12:47:39 AM) [Yarr Harr]: (caelzeph) (Haha, I'm tempted to have Caelum rally up an impromptu acting-out of the Swords-Ascendant Incident)
(12:49:58 AM) [Yarr Harr]: (caelzeph) "I am certain that once tales of our exploits have had time to settle, we will have many individuals approach to ask to join our ranks."
(12:51:09 AM) [Yarr Harr]: (caelzeph) "This room appears to spawn books if a satisfactory performance is held. Should we try our hand, or continue onwards to the numbered doors?"
(12:52:42 AM) [Yarr Harr]: (scamper922) "I'd opt to continue, we have no audience."
(12:52:58 AM) [Yarr Harr]: (caelzeph) "Very well."
(12:53:30 AM) [Yarr Harr]: (caelzeph) If there are any particularly notable books at present, he'll snag them before moving on.
(12:55:56 AM) lordgadigan: There's more books with individual titles in here, as well as a couple lower-value unique ones. Grabbing any / all of those? Grabbing mid-value non-uniques?
(12:56:49 AM) [Yarr Harr]: (caelzeph) Getting the unique ones and the three most valuable non-uniques, let's say.
(12:57:02 AM) lordgadigan: k
(12:57:11 AM) [Yarr Harr]: (caelzeph) We might pick up an actor at some point. (Heck, Caelum might become one, given his skillset)
(12:57:42 AM) [Yarr Harr]: (caelzeph) Besides, uniques are always fun. (Unless they're terrible)
(12:59:19 AM) lordgadigan: You get-
*'The Original Plays of Lathanmyr of Preele'- (Item, Antiquity, Air & Ice, 7,900,000 Gold)
*'Aerentantiquis of Mysannis'- (Item, Antiquity, Physical & Water, 4,500,000 Gold)
2 Tome of Extremely Rare Play Scripts- (Item, Antiquity, Air & Fire, 6,500,000 Gold)
'The Building of Duras-Tar'- (Item, Antiquity, Earth & Light, 5,500,000 Gold)
(12:59:40 AM) [Yarr Harr]: (caelzeph) That'll do nicely.
(1:02:20 AM) lordgadigan: Heading along the route?
(1:02:25 AM) [Yarr Harr]: (caelzeph) Indeed!
(1:05:36 AM) lordgadigan: You open the door and are greeted by a room with a blue floor and blue upper walls. Bookshelves with titles relating to fairies are painted onto the walls. There's a door on the far side.
(1:06:47 AM) [Yarr Harr]: (scamper922) Zwei nods to Caelum and waits at the other door.
(1:07:05 AM) [Yarr Harr]: (caelzeph) Painted on?
(1:07:26 AM) lordgadigan: Yes. There aren't any actual bookshelves in here. There's just painted images of bookshelves.
(1:07:31 AM) [Yarr Harr]: (caelzeph) (This seems rather familiar. If there's a sealing circle in there...)
(1:08:09 AM) [Yarr Harr]: (caelzeph) Oh, those fairies and their glamours. To which end, Caelum tries to see if spreading some Illusion about is able to make the books gettable.
(1:11:23 AM) lordgadigan: That seems to partially work. You're able to create illusory copies of the bookcases, but the interiors of the illusory books are blank
(1:11:37 AM) lordgadigan: As you lack the actual content of the books to craft into your illusion
(1:11:55 AM) [Yarr Harr]: (caelzeph) Haha, I was wondering if they were real-made-fake or something.
(1:12:01 AM) [Yarr Harr]: (caelzeph) Onwards, then!
(1:14:37 AM) lordgadigan: They do seem to be in a way
(1:14:46 AM) lordgadigan: You just went partway through a fix instead of fully fixing 'em
(1:14:52 AM) [Yarr Harr]: (caelzeph) Oh.
(1:14:57 AM) lordgadigan: Proceeding with heading out, or doing more in here?
(1:15:08 AM) [Yarr Harr]: (caelzeph) Is Caelum able to properly implement a fix?
(1:16:08 AM) lordgadigan: He might be. You'll have to figure out how, though
(1:16:12 AM) [Yarr Harr]: (caelzeph) Hm.
(1:18:33 AM) [Yarr Harr]: (caelzeph) He'll attempt to populate the shelves with books using the painted versions as templates, using his illusion abilities to try and convince the area that the books are actually the real deals, throwing in his mana-pattern-awareness and understanding to further help this along.
(1:19:12 AM) [Yarr Harr]: (caelzeph) Ideally, if the real books are in there, enough nudging/providing of physical form will be able to pop them into reality.
(1:20:02 AM) lordgadigan: The area seems to accept that there are 'actual books' there, but they're still devoid of content, so they're not fully realizing themselves beyond your illusion.
(1:22:02 AM) [Yarr Harr]: (caelzeph) Hm. Running a little low on ideas, he attempts to use Spell that Targeted Your Weaker Self/The Man Who Lied To Time to grab the things from before they were shoved into the wall-illusion.
(1:22:19 AM) [Yarr Harr]: (caelzeph) Spell that Already Targeted Your Weaker Self*
(1:22:53 AM) lordgadigan: Where did you get the StATYWS?
(1:23:01 AM) [Yarr Harr]: (caelzeph) What an acronym.
(1:23:03 AM) lordgadigan: / Can I have text on it?
(1:23:04 AM) lordgadigan: Haha
(1:23:21 AM) [Yarr Harr]: (caelzeph) One of the Wager Fights, I believe.
(1:23:22 AM) [Yarr Harr]: (caelzeph) Spell that Already Targeted Your Weaker Self- Possessor may use 'Spell that Already Targeted Your Weaker Self' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as an Illusion Magic spell is cast and no other technique is used. Said action ignores buffs present on target that come from sources below Level 60 that were applied within the last 500 rounds.
(1:23:49 AM) [Yarr Harr]: (caelzeph) In this case he's trying to get around the 'illusioned into being fake' bit.
(1:24:12 AM) [Yarr Harr]: (caelzeph) If necessary he has some Thief stuff for 'stealing from the past' if that's what he has to go with.
(1:25:47 AM) lordgadigan: Caelum manages to rig together a special liar's gate, clock-dial-mouth shimmering in the air, that he can reach through to attack-grab the past echo of one of the books through an illusion. It looks like it'll require a casting of this per book unless you have some way to mass-apply it, though.
Any particular further details on this, or are you randomly grabbing a book?
(1:25:47 AM) [Yarr Harr]: (caelzeph) Ah, Holy Festival thread, apparently.
(1:25:50 AM) lordgadigan: k
(1:26:17 AM) [Yarr Harr]: (caelzeph) Fortunately, thanks to his equipment, he can cast Liar's Gate for free, now.
(1:28:00 AM) [Yarr Harr]: (caelzeph) He'll go with 'randomly grab' for now, although if any of the titles seem particularly appropriate to his areas of expertise he'll favour those.
(1:31:15 AM) lordgadigan: He gets-
Secret Veils of the Fae- (Weapon, Book, Magic & Illusion, 6,100,000 Gold) +6,100 Magical Attack, +6,100 Defense, +5,000 MIN, +6,000 SPI, 60% Dodge, 60% Resilience if wielder does not possess any Dodge-reducing debuffs
(1:32:49 AM) [Yarr Harr]: (caelzeph) More grabbing! He'll ideally be aiming for ones he can learn from.
(1:33:06 AM) lordgadigan: How is he determining that? Name-based guessing or some other means?
(1:33:59 AM) [Yarr Harr]: (caelzeph) Mostly name-based guessing/going for the occasional one which seems unassuming on the offchance it's a lies-within-lies deal.
(1:34:42 AM) lordgadigan: 'Greatest Secrets of the Fae'- (Item, Antiquity, Magic & Illusion, 16,500,000 Gold)
(1:34:46 AM) lordgadigan: Proceeding?
(1:34:51 AM) [Yarr Harr]: (caelzeph) Yes indeed.
(1:35:33 AM) lordgadigan: 'Amidst the Fae Illusions'- (Item, Antiquity, Illusion & Magic & Earth, 6,900,000 Gold)
(1:35:34 AM) lordgadigan: More?
(1:35:46 AM) [Yarr Harr]: (caelzeph) Unless Danger Sense starts pinging, yes.
(1:36:39 AM) [Yarr Harr]: (caelzeph) These all sound rather promising.
(1:37:09 AM) [Yarr Harr]: (caelzeph) (I swear, though, if he ends up as some sort of fairy-yak...)
(1:37:17 AM) lordgadigan: It is not.
'Glamours and Tricks: A Guide to Fae Magics'- (Item, Antiquity, Magic & Illusion, 6,500,000 Gold)
(General note: I'm fine making books. I just am looking for 'continue' feedback after each one so I don't just sit here for a while typing book names without posting anything)
(1:37:19 AM) lordgadigan: (Haha)
(1:38:32 AM) [Yarr Harr]: (caelzeph) Fair enough. He'll grab a few more, hoping to get the more valuable/useful ones of the bunch.
(1:38:55 AM) [Yarr Harr]: (caelzeph) Emmanuel will stick Favoured on him for this, too.
(1:40:48 AM) lordgadigan: 'Mystic Glades and Hidden Passages'- (Item, Antiquity, Magic & Earth & Illusion, 5,500,000 Gold)
'Secret Kingdoms of the Fae'- (Item, Antiquity, Magic & Air, 6,500,000 Gold)
Vexations of the Fairy Kingdom- (Weapon, Book, Illusion, 6,500,000 Gold) +6,500 Magical Attack, 70% inflicts Confusion, 60% inflicts Impaired: Blind, 60% inflicts Hexed: Mystic Backlash
(1:41:27 AM) [Yarr Harr]: (scamper922) (Note to self, obtain Booksmith somewhere)
(1:41:45 AM) [Yarr Harr]: (caelzeph) A couple more, I think, and then moving on to keep this going at some reasonable rate.
(1:44:28 AM) lordgadigan: 'Mysteries of the Forests in the Lands of the Lorekeepers'- (Item, Antiquity, Magic, 7,000,000 Gold)
'Hidden Magics of the Fae'- (Item, Antiquity, Magic, 4,500,000 Gold)
(1:44:46 AM) [Yarr Harr]: (caelzeph) Excellent. To the next room!
(1:50:16 AM) [Yarr Harr]: (scamper922) (I need to be heading to sleep here soon)
(1:50:45 AM) [Yarr Harr]: (caelzeph) (Gwargh. No fault but my own on dragging things out)
(1:50:48 AM) lordgadigan: You encounter a tower-like chamber with walls painted like clouds. There are three upper levels with open rings in the center but no stairs or ladders up. There's a door to the right (path), left, and straight across in the room on the ground level, and one forward-and-to-the-right two levels up. There's bookshelves around the rings on each level, as well as a couple short rows of them down on the bottom level.
(1:50:59 AM) lordgadigan: (We can stop after this room if you want)
(1:51:04 AM) lordgadigan: (Or even now, if you prefer)
(1:52:16 AM) [Yarr Harr]: (caelzeph) If it's possible to get book info on this room before that, it'd be lovely.
(1:52:51 AM) [Yarr Harr]: (caelzeph) (Caelum can create solid-illusion-stairs if needs be)
(1:53:51 AM) lordgadigan: This book contains books on a mix of weather, air magic, and clouds
(1:54:46 AM) [Yarr Harr]: (scamper922) Zweirugi can fly with his wings, he can grab any books needed.
(1:54:59 AM) [Yarr Harr]: (caelzeph) Those sound relevant to the Caels' interests!
(1:55:13 AM) [Yarr Harr]: (scamper922) I'll bail here, Cael can pick a direction to head from here though
(1:55:45 AM) lordgadigan: Doing a general mass-grab here?
(1:55:51 AM) [Yarr Harr]: (caelzeph) Yep.
(1:56:03 AM) [Yarr Harr]: (scamper922) Night
(1:56:04 AM) lordgadigan: k, processing
(1:56:08 AM) lordgadigan: (Have a good night!)
(2:00:41 AM) [Yarr Harr]: (caelzeph) (Have a good one)
(2:24:46 AM) Unable to send message: The message is too large.
(2:24:50 AM) lordgadigan: 3,500 Book of Air Magic- (Item, Antiquity, Air, 6,000 Gold)
780 Book of Aeromancy- (Item, Antiquity, Air, 4,500,000 Gold)
6,500 Book About Clouds- (Item, Antiquity, Air, 2,000 Gold)
3,200 Book About the Wind- (Item, Antiquity, Air, 4,000 Gold)
716 Book of Sky-Related Topics- (Item, Antiquity, Air, 6,000 Gold)
458 Tome Containing Essays Regarding Topics Related to Air Magic and Clouds- (Item, Antiquity, Air, 700,000 Gold)
(2:24:51 AM) lordgadigan:
Wrath of the Cloudy Skies- (Weapon, Book, Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions gain an additional, non-stacking +45,000 Magical Attack if wielder is afflicted with Confusion: Enraged or Confusion: Berserk and is in a Zone of Air that was created by an Air element Elemental Magic or Geomancy spell cast by wielder
The Storm's Judgment- (Weapon, Book, Air & Electrical & Light, 27,500,000 Gold) +27,500 Magical Attack, 100% may inflict Suffocation, Electrocuted, or Awestruck, Wielder's Electrical element 'Magical Attack' actions may remove 1 buff from a source below Level 60 that is not 5 or more Levels greater than wielder from each target if wielder is not in a Zone of Earth
Tome of Gale and Storm- (Weapon, Book, Air & Electrical & Water, 14,500,000 Gold) +14,500 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions gain '50% may move targets below Level 50 to the back row', 30% inflicts Fatigued: Stun
Book of Dark Clouds- (Weapon, Book, Air & Darkness, 17,900,000 Gold) +17,900 Magical Attack, Wielder's Air element actions may gain the element Darkness, Wielder may treat Air element Elemental Magic spells that wielder has equipped as though they possessed the subtype Dark Magic, 45% Dodge, 35% Critical
Cloud and Thunder- (Weapon, Book, Air & Electrical, 4,500,000 Gold) +4,500 Magical Attack, 30% inflicts Fatigued: Stun
The Scourge-Wind's Howl- (Weapon, Book, Air, 69,500,000 Gold) +69,000 Magical Attack, 80% Critical, Damage done by actions that involve Air element Elemental Magic spells that wielder casts may not be healed by sources below Level 60, Wielder must be Level 20 or greater and must possess the abilities 'Aeromancer' and 'Slayer'
Tumult of the Skies- (Weapon, Book, Air, 34,100,000 Gold) +31,000 Magical Attack, +31,000 CON, +31,000 MIN, Whenever wielder performs a 'Cast a Spell' action that casts solely Air element Elemental Magic spells (of which at least one must be cast to trigger said effect), wielder may choose to rearrange any willing allies and any enemies below Level 60 who are not 10 or more Levels greater than wielder into any chosen row of their respective row-order formations
(2:25:02 AM) lordgadigan: Those are the books you obtain!
(2:25:13 AM) [Yarr Harr]: (caelzeph) My word.
(2:26:18 AM) [Yarr Harr]: (caelzeph) Into the bag!
(2:26:56 AM) [Yarr Harr]: (caelzeph) After that it's opening the door to the next room on the numbers-path.
(2:29:19 AM) [Yarr Harr]: (caelzeph) (And then likely calling it there, as I expect it's getting late over there)
(2:29:43 AM) lordgadigan: It is an extremely-long (800') hallway with occasional bookshelves on the walls, which otherwise have paintings of brown, red, and deep-blue diamond-shapes on them; there is a door at the far end.
(2:29:45 AM) lordgadigan: Calling it?
(2:29:46 AM) lordgadigan: k
(2:29:49 AM) lordgadigan: I'll post this!
(2:29:54 AM) [Yarr Harr]: (caelzeph) (Un;ess you're up for more)
(2:29:57 AM) lordgadigan: The quest is progressing
(2:30:01 AM) lordgadigan: Ehh, it's fairly late
(2:30:02 AM) [Yarr Harr]: (caelzeph) Indeed!
(2:30:05 AM) lordgadigan: So probably a good call calling it
(2:30:34 AM) [Yarr Harr]: (caelzeph) Theme of books in there before we do?
(2:31:02 AM) lordgadigan: Puzzles from historical settings that prominently featured the letter 'Q'.
(2:32:27 AM) [Yarr Harr]: (caelzeph) Haha, fair enough.
(2:32:38 AM) [Yarr Harr]: (caelzeph) Rather an impressive hall for such a random subject.
(2:32:51 AM) lordgadigan: Indeed!
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Re: Caelum Does Not Visit The Library, Take Two

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Lord Gadigan wrote: Heading further along the path from the current room?
Draconics wrote: Anything discernible on the shapes or the books in this hallway? Seems like an odd place to keep them. Zweirugi will examine them for a moment.

Aeromage wrote: Any notable/out-of-place books will be examined, too. The Library being what it is, any number of strange things could be put in random shelves.

If nothing particularly worthwhile shows up from his or Zwei's examination, the path will be followed.


Lord Gadigan wrote: The shapes seem to be decorative. The shelf placement does not seem to indicate any obvious traps or hidden passages, and the general theme of the books in this room is 'Biographies of Novelists Who Were Married to Seacaptains'. Caelum does notice one out-of-place book named 'My Favorite Sword' on one shelf.

Aeromage wrote: Caelum will fire a quick scan off on the thing, noting any Danger Sense-pinging, illusion-messery or the like. Should it not come across as suspect, he'll grab it via illusionary thief-hand.

Lord Gadigan wrote: It does not come off as suspect.

Caelum gets-
'My Favorite Sword'- (Item, Antiquity, Physical & Metal & Water, 700,000 Gold)
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Re: Caelum Does Not Visit The Library, Take Two

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Aeromage wrote: The book is added to the pile for Zwei's later perusal.

The gang continues off on the trail of numbered doors!

Lord Gadigan wrote: The group opens the far door and enters a small, circular room with three other doors and shelves with books with purple binding. The carpet here is likewise purple, and the doors are painted a deep lilac color.

Draconics wrote: Zwei would wager money that it tastes like purple.

He'll merely look books over while Cael does his scan.

Lord Gadigan wrote: There seems to be no rhyme or reason to the books in this room save the 'purple binding (and generally exterior)' theme. They cover subjects ranging from the history of kings to how to bake grandma's ten favorite cornbread muffins to why puffins like the fish they prefer. How thorough a check is being done of the books by Cael, and what sort of books are you taking?

Aeromage wrote: If this is a grab-bag of books, Caelum's fairly sure there's likely to be at least one or two tomes of actual interest. He'll flit about the place, using lies-to-time and his general SPI-granted speed to check them for anything that doesn't fall into the generic-and-uninteresting category. Valuable books or books on interesting subjects (or ones on unusual magics/techniques and the like, especially ones unique to this timeline) are preferable.
Being a small room, he should be able to do it by himself, but if the gang isn't sufficient he'll pop some Scholar-personality illusion-minions to help shoulder some of the workload.

Lord Gadigan wrote: Caelum begins his search of the books. Liar's gate doesn't really help with looking for books, but his speed does.

He gets-

How to Summon Deadly Saws From Midair to Advance Your Daily Gruesome Combat Methods- (Weapon, Book, Metal & Darkness & Spatial, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Wounded, 60% inflicts Wounded: Maimed, 60% inflicts Wounded: Bleeding, 60% inflicts Confusion: Fear

'My Mother the Truck: A Discourse On Atypical Spawn-Related Situations and Their Induction'- (Item, Antiquity, Magic & Technology, 8,300,000 Gold)

A Discourse on the Rumbling Caused by the Vibration of the Wings of Monsaalian Sap-Bees on the Thirtieth of the Month of Annstrom in the High Desert of Cenu-Phrek Seven Feet to the West of the Town of Golbedor While Silt-Tree Farmer Erwist Seppmun Was Sleeping on His Zokkley-Cork Bedframe With No Blankets (Because of the Unusually High Temperature for that Time of Year)- (Weapon, Book, Fire & Earth & Wood & Psychic, 7,000,000 Gold) +7,000 Magical Attack, Wielder's 'Magical Attack' actions may deal 700 MIN Damage, 100% inflicts Fatigued: Asleep, 30% inflicts Mindblasted: Stupefied

'Techniques of Merging Enchantment and Golomancy'- (Item, Antiquity, Magic & Earth, 4,500,000 Gold)

'How to Make Lily Pads Levitate Through Staring at Them'- (Item, Antiquity, Earth & Water & Psychic, 1,500,000 Gold)

Looking for more notables in here?

Lord Gadigan wrote: (3:36:19 PM) [yogurtrunsfreenow]: (caelzeph) True. I'm on my phone now which makes posting tri ky, so let's go with "yes, more searching".
(3:36:34 PM) [yogurtrunsfreenow]: (caelzeph) Because those books are interesting.
(3:37:28 PM) [yogurtrunsfreenow]: (caelzeph) Also weird, but hey

Draconics wrote: Zwei is definitely helping on this room!

Aeromage wrote: Also relevant from earlier:

(8:33:19 PM) [yogurtrunsfreenow]: Haha, I was less going off Liar's Gate and more a literal interpretation of 'lied to time'
(8:33:44 PM) [yogurtrunsfreenow]: (lordgadigan) Aha
(8:34:14 PM) [yogurtrunsfreenow]: (lordgadigan) That might help some, yeah. It's still more for 'spoof time magic via illusion', but I could see it working a bit for speed-alteration
(8:34:39 PM) [yogurtrunsfreenow]: He pulled it before a couple of times, notably in Donna among other instances.
(8:35:02 PM) [yogurtrunsfreenow]: (lordgadigan) k
(8:35:11 PM) [yogurtrunsfreenow]: (lordgadigan) I had forgotten that
(8:35:23 PM) [yogurtrunsfreenow]: (lordgadigan) (Though in Donna he had far more powers and was higher up his thematic trees)

Lord Gadigan wrote: Zwei helps look!

Your duo locates-

Encyclopedia of Vanished Gods- (Item, Antiquity, Light & Darkness & Spatial & Aether, 7,000,000 Gold)

The Natures of the Arcane and the Divine- (Item, Antiquity, Magic & Light & Darkness, 2,300,000 Gold)

Songs of the Humming Trees- (Weapon, Book, Sonic & Wood, 2,300,000 Gold) +2,300 Magical Attack, this item counts as possessing the subtype Instrument

'This Book Is Surprisingly Tasty'- (Item, Antiquity, Earth & Magic, 610,000 Gold)

'Hozzlemeyer's Hooting Tome'- (Item, Antiquity, Air & Earth, 76,000 Gold)

Aeromage wrote: Taking care to stow the books away in the bag, the gang continues on their path to the next numbered door!

Lord Gadigan wrote: The next door opens to a long hall filled with towering bookshelves that all bear copies of the same book 'The Truth Behind the Murder of Alistair Sameshi', though each copy of the book tells a different version of the story. There are two wooden doors on the left-hand wall, two on the right-hand wall (one of which is the '2' door), and one on the far opposite wall.

Aeromage wrote: Interest somewhat piqued, Caelum uses his ability to detect lies and illusion to see if he can find if any of them in the Rashomon-esque mess seem to ping as the actual true account (by process of elimination).
After that, it's through the '2' door!

Draconics wrote: Zweirugi's eyes go wide, he will start to look over the books to see if any active magic is afoot here. He urges Caelum and Irastor to check as well.

He's not reading them, specifically checking their mana patterns/creation.

Lord Gadigan wrote: Caelum eventually is able to determine that there were originally three editions of the book (all of them collected into this room) that each had a third of the correct story in them.

The book automatically spawns altered copies of itself and actively works to change and retell itself. Beyond that, the room has automatic inter-dimensional book-harvesting processes active searching for other copies of the book, but they have trouble reaching out of this alternate timeline.

Still through door 2?
Draconics wrote: One sec, Zwei has a thought. . . .

Do the extras count as summons?

Lord Gadigan wrote: In a roundabout sense. If you claim them as items, less so. If they make it out of the thread, they'll be distant enough from their origin that it'll drift into 'no'.

Some summon related stuff will work on them, other stuff won't. What does Zwei have in mind?

Draconics wrote: Zweirugi will change his stance and flick out his sword. The Blade seems to phase in and out.

He then with a series of lightning-dashes goes up and down the aisles dragging his blade through the books unharmed but attempting to tear them from reality.

(Greater Banishing Slash, Healing HP)

Lord Gadigan wrote: Zwei dashes around the room, cutting all of the books save the first three from reality and leaving the room mostly empty-shelved.

Draconics wrote: "Mister Caelum, there are the offenders!"
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Re: Caelum Does Not Visit The Library, Take Two

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Aeromage wrote: Caelum, having no objection, snags the three books with the true account in and then proceeds with Zwei.

Lord Gadigan wrote: Caelum gets-

3 'The Truth Behind the Murder of Alistair Sameshi' (Version Verified to Have 1/3 the True Story In It)- (Item, Antiquity, Light & Darkness, 70,000 Gold)

Zwei gets-

'Opened the '2' Door in an Alt Timeline Library of the Lorekeepers'

The group heads through the '2' door into a square book with three laughing books on pedestals, one with a purple cover, one with a green one, one with a yellow one. All three of them have magic that carries a sense of 'glass' shielding them. There's a door on the far side. The correct path according to the book is actuallly backwards and across that last room through the first door on the left.

Draconics wrote: Before doing anything, can Zwei sense the title of the book he's in?

Lord Gadigan wrote: What an odd question. Do you mean if he's in a book using Literary Self-Insertion or something?

Draconics wrote:
Lord Gadigan wrote:The group heads through the '2' door into a square book


:lol:

Assuming it's a room though, he'll wait for mages to study things.

Lord Gadigan wrote: Oh, whoops. Yeah, that post was apparently just full of typos. Haha. It's a room.

Irastor determines that messing with the books (including scanning them) would likely break the fields around them.
Aeromage wrote: Scans do indeed go off with regards to the odd books. Caelum's expecting there to be some sort of trick in play here.

Lord Gadigan wrote: Caelum scans the books. The fields around them shatter into glassy shards of magic, and the books begin levitating and laughing louder. You two are faster and get the first actions of battle against the now-hostile books.

The books are scanning as:
Laughing Tome: Purple (Golem & Magic Being, Level 45)
Laughing Tome: Green (Golem & Magic Being, Level 45)
Laughing Tome: Yellow (Golem & Magic Being, Level 45)

The purple one has offensive magic and drain powers that are focused on Dark Magic and Wizard Magic. The green one has area-manipulation / zone-damage-effects and healing (including weird offensive-heals that heal but stick later damage effects on you) from a mix of Geomancy and Healer Magic. The yellow one has debuffs and lots of sand-related stuff from a mix of Enchantment and Geomancy.
Draconics wrote: Zweirugi intends to follow up Caelum's action as insurance, presuming the Illusionist's methods would likely result in a gentler outcome.

Aeromage wrote: (Notably, I think the non-Zwei part of the party is still invisible with illusion-doubles, which should buy some time)

While the books would definitely be worth reading, the issue of their aggressive attitude will have to be solved first.
Caelum decides that green book is likely going to be the most problematic and, should Zwei not immediately deal with it, will blast it from below (with an illusion misdirecting it to think the attack will come from above) using a Sky Serpent's Wrath. The Casting Bracelet is going to be thrown into the mix to try to land Charm on the thing. He's not trying to shred it, either- he wants to leave the book in a readable state should it come to having to kill it.
Draconics wrote: (I keep forgetting capabilities)

Zwei moves to follow up with a quick 'Z' of slashes from his blade, each hit only lightly tapping each book.

Tri-Slash: All Three Targets, Heals MP
He's opting to 100% Inflict Charm/Paralyzed/Stat-Drained and 75% Mystic Seal/Temporal Stasis
(Wielder ignores the Resistances, Immunities, and Reflections of individuals below Level 60)

Lord Gadigan wrote: Zwei taps the three books in a Z-shaped strike. The Green Tome manages to get Charmed and Temporally Frozen. The others resist the infliction attemps.

A fake snake (far smaller than the normal one due to room size) emerges from a giant casting circle that takes up the ceiling of the room. Meanwhile, the real snake shoots up from a veiled circle on the floor. The serpent deals damage to the two books (avoiding destroying them due to Caelum's intent) and leaves the Yellow book scourged of its animating magics.

The Purple book begins quickly flipping through its pages and releases a dark fog throughout the room. Zwei and Caelum are unaffected and can just generally avoid the stuff's effects / move it away if it is obscuring their vision.

Draconics wrote: Zweirugi, looking to swiftly stop the last book before the gas may mess up the lower level folks, will use the same move but tilt it to an 'N' tracing over just the rambunctious purple book.

Lord Gadigan wrote: Three more strokes! Charmed and Stat Drained! The purple book has been calmed. The green and purple may break the effects at some point, but they're holding steady for now.

Aeromage wrote: Caelum will attempt to discern if removing their animating magic will make them useless to learn from. If not, he'll attempt to remove it via Genesis Architect (Control of Life, Life Manipulation) unless it seems like they'll stay non-ornery (flipping through the Tome of Another's Future to see if this is the case). If that doesn't work and it's suggested they can't be permanently calmed, Caelum will continue with the (careful) book-beatdown as was the case with the Yellow tome. Again, unless this would make them useless.

Lord Gadigan wrote: Caelum thinks it would reduce their power and make them not able to act as pets, but they'd still be useful resources for studying magic. Still going with it?

Aeromage wrote: Different tack! He'll try using his extensive skill with Illusion and Illusion Magic, along with a bit of Life-manipulation/control to see if he can tweak them such that they now recognise him as their owner/the source of their animation, aided by the Charm-daze. He's also got a few Mentalist/Enchanter/Wizard etc things to act as assistance-backing- Caelum's got a wide base.

Lord Gadigan wrote: Which book will Caelum be doing this to first?

Aeromage wrote: Green. It seems the most useful to him/likely to mesh best with his skillset, and has proven the most susceptible to being hit with effects thus far.

Lord Gadigan wrote: Son, it works. But only for that one.

Do you have other tricks up your sleeve to apply to others, or should I just stat the one for you?
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Re: Caelum Does Not Visit The Library, Take Two

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Aeromage wrote: (I think Zwei has Wish-effects on his blade. If Draconics wants to use that to snag the other book, that'll happen. If not, de-animation occurs as planned)

Draconics wrote: (Zwei's saving his wishes atm)

Aeromage wrote: Right, then. The Green Book is permacontrolled, and he'll remove the animating magics of the Purple Book, preferably in such a way that he can bring it back later once he's got enough experience to do so under his control.

Lord Gadigan wrote: I've started statting this sucker at least four different times, and it has stalled me each one. This time, instead of jumping into the statting, I'm going to provide an outline. Since one of you guys tried statting it before to jog my energy, I open the floor to trying to stat it again based on this. If you don't, I'll give it another whirl some time, with the outline hopefully increasing my focus / effectiveness in actually getting it done.

Laughing Tome: Green (Golem & Magic Being, Level 45)

Things this thing's statblock needs (some of which will probably need careful rules-wording to make sure they behave as intended since they're operating not-quite-as-per-normal):

* Abilities: Ability for Single-target damage Earth/Life/Magic/Moon pick from that set on hit. Ability for AOE Damage, same powerset. Ability for Create Zone -> Base elements + aforementioned.
* CE that ups To Hit if Purple present. CE that ups Dodge if Yellow present. CE that ups Resilience if another Green present.
* Constant effect to 1/round convert Healer Magic buff into Phantom Terrain that allows Tome to 1/battle/person-buff-taken-from cause attack of said person to automatically miss if <80.
* AOE Heal ability
* AOE Heal that undoes self after 3 rounds, does damage on rounds 3, 4, and 5. Rounds 4 and 5 have their damage come from a debuff. Round 3's HP loss and Damage come from the HP given to the target itself being altered by ability text (to prevent remove-debuff from stopping this), probably needs funky wording (as do several of these things).
* Single target version of the above, but user chooses number of rounds, 2-20, at which initial HP Healing is undone on.
* Constant Effect that lets possessor choose not to take actions on the round if in two phantom terrains to grant an ally the single-target ability mentioned above as a non-stacking buff, but in a wish-magic-worded way that has it coming from the Tome if the tome is in the same battlespace and alive and from a fake-wish-magic tome from enemy list if it is not.
* Ability, cure minor/moderate status effects, allows multiple targets if in Zone/T/PT created by caster.
* Ability to create PT, basic in-stock set, up to 4 stacked from this tome as source.
* Ability to move PT to another battlespace if no >79 object in target space.
* Ability to move caster and up to 80 allies to battlespace containing tome's PT if no >79 object entering/leaving.
* Trio set of abilities, referenced in next bullet point: First is Damage + optional heal + buff or debuff that affects up to three stats and is magnified if tome has 2 or more Zones and/or PTs (combined) in battlespace of target at time of application, does not stack. Second is inflict Manablast, no natural recovery, added effect on status effect of auto-inflicting Zone-element-relevant moderate status effect if base element (no hope, yes light, list elements instead of saying base). Third creates zone, in zone, effect creator can undo healing on current or last round 1/round at end of anyone's action if healing not from >79 and not from >20 levels on user.
* It needs six abilities that come into play after the other two laughing tomes use their powers, three per, each corresponding with one of the three powers above and one of the powers of the other tome. If the power above and a power from the other tome that is in its set (its sets are set up differently) gets used, it unlocks, till end of battle, the corresponding ability on this tome. Said unlock, however, should be phrased so that it isn't a buff or a removable condition (except through time-style action-undo or the like) and instead is something that can only be activated once the conditional has been met. Each of those sets needs an attack ability, a status-infliction ability, and a complex geomantic ability that plays with rule-sets while attached to zones in a way that only affects individuals that consent or are below the level bracket above the Tome. The abilities should be set up to play to the green's themes with the others' themes as subthemes. Green + Purple + Damage also blows up zones controlled by target, adding damage to its base damage (so it can be multiplied) based on the number it blows up, also plus HP-lost-drained-as-MP. Green + Purple + Status applies minor effect, no auto-recover, added effect of taking damage upon creating zone / moving battlespace / entering zone, HP lost goes to green or green's controller, counts as drain but only for purposes of effects that increase the amount the gaining-side gains from the drain. Green + Purple + Zone = Zone of Green's element set + own-element non-stacking damage-at-round-start that sticks to opponents in it and copies the zone to battlespaces they enter if they switch battlespaces. Green + Yellow + Damage adds debuff that reduces Defense and then does damage at start of round per number of terrain / phantom terrain possessor is in based on amount of Defense lost (multiplied enough to make it effective), doesn't stack. Green + Yellow + Effect adds To-Hit loss and forced count-as-in-desert-phantom-terrain effect to Entombed, also applies two minors with no auto-recover. Green + Yellow + Zone creates a zone that penalizes to-hit of opponents, adds 20x stacking debuff to them when they miss that damages them on miss, lowers their To Hit, and causes Damage they heal to be unhealed after three rounds with a 5xstacks% chance of triggering.
* Ability to exchange one of appropriate trio-abilities or own trio-ability for own-trio or appropriate-trio on one of the other two tome types, max one exchanged at a time, exchange in form of buff, exchange can't put trio-ability for unassociated tome on third tome.
* Constant Effect that if possessor of equivalent-ish but differently named constant effect on purple and ditto on yellow both (two seperate entities) act earlier in same round, possessor, for actions, may ignore up to one stat-reducing debuff on itself.
* Constant Effect that optionally allows possessor to count abilities that deal with Healing/Health (specific ones) as involving Healer Magic spells. Also lets possessor count as having Healer and two lower-tier tier abilites.
* Same deal for Geomancer, but on things that affect Zones/T/PT.
* Ability -> Create zone, elements as base, plus light, minus hope, not worded as base but as elements listed out, deals damage as appropriate to element, flat, at round-start to all within except caster and designated-on-creation allies of caster, also low-mid inflict corresponding moderate negative on said individuals.
* Ability -> Deal Flat damage to target, must have appropriate zone up with effect from the above ability on it to use, ability deals high amount of Flat Damage.
* Ability -> Deal moderate Life Flat Damage, pierces defense except against Life, only against targets previously healed during thread by caster.
* Constant Effect, regens MP based on number of zones in same battlespace that it created that have been around for at least 3 rounds while it has also been around, also regens HP based on number of opponents in same battlespace healed by it on previous rounds, both cap at a limit.
* It needs a Constant Effect that makes it equippable as a Tome. Approximate value 36,000,000. Attack bonus and general stat bonuses. Have it grant 3 fake abilities for Geomancy and Healer Magic each, no names, just count as having more. Have it let that wielder spend an action to exclude under-60s from Zones/T/PT if from source that is wielder or that consents or that is under 55. Have it be able to turn healing dealt by wielder into damage at a cost of HP from wielder equal to amount converted. Have it assign three of the Tome's abilities to the wielder as monster-style abilities possessed by wielder. Make it the direct-damage from the Green set, the status from the Green-after-Purple, and the area from the Green-after-yellow.
* 90% Magic Resistance, 90% Light Resistance, 90% Earth Resistance, 90% Water Resistance, 90% Air Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
* Golem as subtype.
* Enchanted Tome- Possessor gains the subtype Magic Being, gains +# MP, gains +# MIN, and gains +# SPI, Constant Effect
* Ability -> If caster has own will-be-lost HP on self from earlier ability (not as buff droppability-wise, we need to word the abilities so it can stick the effect on itself not as a buff so that it can't be dropped per buffs as normal, might allow nondroppable buffs, though), and has three different zones with effects from own abilities (natural abilities, three different ones), apply buff to self to reflect <60 actions of preferred element set

Aeromage wrote: The book is stowed for now, Caelum sensing some problematic nature around it to be dealt with later.
Lord Gadigan wrote:The group heads through the '2' door into a square book with three laughing books on pedestals, one with a purple cover, one with a green one, one with a yellow one. All three of them have magic that carries a sense of 'glass' shielding them. There's a door on the far side. The correct path according to the book is actuallly backwards and across that last room through the first door on the left.


(Brief further overview: The duo is exploring the alternate (and less-looted) Library in an (apparently new) timeline to gain artifacts, uniques and/or treasures with a view to boosting the guild with anything that doesn't fit them personally. They're also looking for knowledge, spells, schools of magic/skill and the like not native, known or common to the primary timeline. To expedite matters, Caelum has been reading Kribamemylek, Tome which Tells of Another's Future focused on Zwei's potential choices to steer them right. Right now, this means they're following a curious numbered-door pattern while remaining on the look-out for opportunities to pick up interesting treasures.
Also, they found a group of alt-timeline adventurers and BA members on a quest (in actuality, an alternate version of the first-ever BA quest) for the Tome of the Lorekeepers that, due to being removed from reality, would have killed them if they entered the hole-that-was-its-room. Caelum used his vast powers over illusion to lead them on a merry (and very profitable) chase through the library and treasure-rooms to a fake book-room, where, upon returning to Nexus, they would find the book was in fact an account on how the real tome was no longer there and would have killed them to pursue, Gillingman's involvement to further convince them not to reattempt, along with an invitation to the primary-timeline Three of Swords Corp if they manage to breach the temporal barrier, and a general pep-talk on how much potential they have. The route they would be led on would be one in which they weren't in danger of dying, yet would be able to pick up some very nice loot for themselves to help give them a good start on their own paths of potential.


The group presently includes Caelum, Zwei, Emmanuel, Irastor and Wallace. Incidental extras are five Scanning Eyes, a Great Tengu, a Lesser Treant and a Fruit Dragon.

Notables: Caelum, Zwei and Irastor all have copies of Open Gate to Standard Timeline and Open Gate to Nexus.
Zwei has Goggles of Temporal Vision that allows him to perceive the alternate timelines Caelum is able to access while the Liar's Gate is up. He also has a seriously sweet pair of sunglasses that manifested themselves upon his face due to cosmic misunderstanding.
Irastor is wearing a Phoenix Cloak, has 5 Phoenix Plumes on him, and is carrying a couple of Elder Symbols that, while he can't quite understand how to use at present, he is studying to figure out as he goes. He also presently has 8 Orb Seals- Physical, Fire, Air, Darkness, Wood, Metal, Life, and Illusion.

Caelum has Danger Sense.

Both Cael and Zwei have learned:
Secret Door Detection- (Passive Ability, Thief) Possessor treats Large Structures as though they possessed 5% less Resilience

Cael, Zwei and the Unique-Crew have a stacking of Serenity on them:
Serenity- Target gains immunity to minor negative status effects from sources below Level 40, moderate negative status effects from sources below Level 40, and stat damage from sources below Level 40, Light & Air, 100,000 MP)

The duo continue where they left off, following the path of numbered doors! Caelum pauses in case Zwei wants to remove Door 2 to bring with him as well.

Draconics wrote: Zweirugi, now seeing the books settle or incapacitated, iaijutsu style slices his blade. The hinges of the #2 door each being cut in the apparent singular swing.

Lord Gadigan wrote: Zwei gets-
*'Door 2' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)

Draconics wrote: Zweirugi will carefully place it flat with the other one and nod that he's ready to continue!

Aeromage wrote: Nodding in return, Caelum once again looks at the Book of Another's Future's directions to the next door and likely obstacles/treasures on the way, then leads on.

Lord Gadigan wrote: The group heads into a room filled with books on mantises of various types. The room is long, but reasonably thin, being 8' wide and 76' long. There is a door at the far side.

Aeromage wrote: Caelum and the Scanning Eyes will check out the shelves as the duo continues to the far end, picking up any books that stand out as notably valuable or unusual (unless the book or Danger Sense suggests grabbing them would be unwise).

Lord Gadigan wrote: Danger sense registers 'MANTIS!: A Pop-Up Experience' as vaguely dangerous, but not really.

Aeromage wrote: If the book itself is valuable, it'll get a solid illusion-binding wrapped around it (Create Tactile Illusions, Create Long-Lasting Illusions, Illusionist/Unreality Coordinator) and then straight into the bag. Otherwise, they'll skip it.

Lord Gadigan wrote: By what standard are you considering things valuable? For low-Level people, yeah. For adventurers of your level, probably not.

Aeromage wrote: Unusual elements/uniques/gold value in the several-millions/obviously provides knowledge of strange and unusual skills, in this case.

If it's not all that impressive, the gang will continue on to the next room as directed.

Lord Gadigan wrote: The group heads into a cylindrical room filled with books that glow with phantom light. Ghosts and ghost insects seems to be the primary topics. There are three other doors, with the four doors having equal spacing between them.

Aeromage wrote: Caelum and the Scanning Eyes once again make a quick circuit to find the most notable/valuable/unique tomes, checking suitable contenders with Danger Sense on the way and picking up those that don't provoke the Bad Stuff alarm.

Once that's done, he'll check the Book of Another's Future for the next door on their journey to venture through each of those weird numbered fate-doors.

Draconics wrote: Zweirugi will idle patiently, taking in the rooms architecture while he enjoys his current cig.

Lord Gadigan wrote: Caelum gets-

'The Ghost Moths of Lenguu'Phair'- (Item, Antiquity, Darkness & Air & Psychic, 14,500,000 Gold)
'Undying Corpse-Insects and Their Most Common Invasion Tactics'- (Item, Antiquity, Darkness, 2,100,000 Gold)

The group opens a door into a corridor with walls and ceiling painted like open sky. The floor is an orange carpet, and there is a wood door at the far end. The notion of books whistles its way through the walls.

Aeromage wrote: The quest for Door 3 (and treasures on the way) continues, with Caelum briefly checking the Book of Another's future for potential unpleasant surprises in this room before setting off to open the door at the far end via illusory attendant.

He attempts to see if a little Channeling to a focused point would manifest a book, given the room's conceptual potential for book-ness. Perhaps his other self, with their ability for wind-reading, would have an easier time of it, he muses.
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Re: Caelum Does Not Visit The Library, Take Two

Post by Modrageball »

Draconics wrote: (Post indicating that I have seen this thread and signifying that Zwei is taking no action at this time.)

Lord Gadigan wrote: Zwei and Caelum are... back in Nexus? With headaches to boot!

It looks like they got the treasure they were looking for, though!

Zwei gets 'Opened All of the Numbered Doors in an Alt Timeline Library of the Lorekeepers'
Zwei and Caelum get 'Lost Some Memories to a Numinous Tome of Devouring in an Alt Timeline Library of the Lorekeepers'
Zwei and Caelum get 1 Fame each.

The duo also now has-
200,000,000 Gold
*Gehlblanze Var-E- (Weapon, Sword, Mystic & Time & Destruction, 185,000,000 Gold) +185,000 Melee Attack, +185,000 MIN, +185,000 SPI, +1,850,000 MP, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions deal both HP Damage and MP Damage, Wielder has a 5% chance of gaining an additional action each round (with this action being a bonus action that is placed in turn order normally)
Tome of War's Wisdom- (Permanent Consumable, Grimoire, War & Technology & Magic, 1 Charge, 200,000,000 Gold) User gains 'Basic War Synchronization', 'Basic War Magic Attunement', 20 Bonus Weeks that may only be used on War Mage abilities, 20 Bonus Weeks that may only be used on Warmaster abilities, 20 Bonus Weeks that may only be used on Technomancer Abilities, 20 Bonus Weeks that may only be used on Power Trooper abilities, 20 Bonus Weeks that may only be used on Wizard abilities, 20 Bonus Weeks that may only be used on Umbramancer abilities, 20 Bonus Weeks that may only be used on Seer abilities, and 20 Bonus Weeks

Thread moved for updating and PPT.

Draconics wrote: (7:22:41 PM) [yogurtrunsfreenow]: (lordgadigan) Ah, yes, I'll let you keep the other two doors
(7:22:45 PM) [yogurtrunsfreenow]: (lordgadigan) You can give 'em the same stat line
(7:22:50 PM) [yogurtrunsfreenow]: (lordgadigan) With their correct numbers

*'Door 3' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
*'Door 4' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)

Aeromage wrote: An Important Notice

Caelum pulled something at the beginning of this quest that you (Gad) specifically wanted to be reminded of.
The duo found out that alt-BA Members (and notable NPCs) from the 'Timeline Reboot' timeline (Major Timeline E) were present in the alt-Library they were visiting!
He saw that their goal was the Tome of the Lorekeepers, and that the alternate Tome had been removed and replaced with a time-void that would have killed several of them.
Caelum sped ahead of them, using long-lasting illusions and misdirections (aided by his being over 20 levels above their highest member- that being Alex at Level 35, the others all being in single digits) combined with the Tome of Another's Future to guide them away from Bad Ends and instead into a section of the library that would provide them with shiny items and promising treasures to both help them on their way and provide them the potential to develop into more powerful, more interesting characters (instead of getting time-ripped and killed by the tome-void).
He also created (successfully) a permanent false 'Tome of the Lorekeepers' for them to end their quest finding in a suitably impressive-looking-room that was set to convince them of its veracity, but change when they left the world into a book politely explaining the situation with regards to the actual Tome (it is no longer reachable, Gillingman himself has removed it from all timelines, leaving a reality-destroying void where it once was), an exhaustively-detailed explanation of everything that could have befallen them if they weren't led off like this, explaining their great potential as alternate past selves of BA Members of the Primary Timeline, and an invitation to contact the Three of Swords once they have more power, the ability and/or the inclination to.

You mentioned wanting to be reminded of this so you could do a general check-up of how their adventure went with these circumstances in play.




Summary


Undivided Loot

200,000,000 Gold

*'Aerentantiquis of Mysannis'- (Item, Antiquity, Physical & Water, 4,500,000 Gold)
*'Augustus Lemminton's Account of the Doom that Came'- (Item, Antiquity, Darkness & Chaos & Magic, 7,000,000 Gold)
*'The Original Plays of Lathanmyr of Preele'- (Item, Antiquity, Air & Ice, 7,900,000 Gold)

*Gehlblanze Var-E- (Weapon, Sword, Mystic & Time & Destruction, 185,000,000 Gold) +185,000 Melee Attack, +185,000 MIN, +185,000 SPI, +1,850,000 MP, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions deal both HP Damage and MP Damage, Wielder has a 5% chance of gaining an additional action each round (with this action being a bonus action that is placed in turn order normally)

Tome of War's Wisdom- (Permanent Consumable, Grimoire, War & Technology & Magic, 1 Charge, 200,000,000 Gold) User gains 'Basic War Synchronization', 'Basic War Magic Attunement', 20 Bonus Weeks that may only be used on War Mage abilities, 20 Bonus Weeks that may only be used on Warmaster abilities, 20 Bonus Weeks that may only be used on Technomancer Abilities, 20 Bonus Weeks that may only be used on Power Trooper abilities, 20 Bonus Weeks that may only be used on Wizard abilities, 20 Bonus Weeks that may only be used on Umbramancer abilities, 20 Bonus Weeks that may only be used on Seer abilities, and 20 Bonus Weeks


Maze Grinder's Axe- (Weapon, Axe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN

A Discourse on the Rumbling Caused by the Vibration of the Wings of Monsaalian Sap-Bees on the Thirtieth of the Month of Annstrom in the High Desert of Cenu-Phrek Seven Feet to the West of the Town of Golbedor While Silt-Tree Farmer Erwist Seppmun Was Sleeping on His Zokkley-Cork Bedframe With No Blankets (Because of the Unusually High Temperature for that Time of Year)- (Weapon, Book, Fire & Earth & Wood & Psychic, 7,000,000 Gold) +7,000 Magical Attack, Wielder's 'Magical Attack' actions may deal 700 MIN Damage, 100% inflicts Fatigued: Asleep, 30% inflicts Mindblasted: Stupefied
Book of Dark Clouds- (Weapon, Book, Air & Darkness, 17,900,000 Gold) +17,900 Magical Attack, Wielder's Air element actions may gain the element Darkness, Wielder may treat Air element Elemental Magic spells that wielder has equipped as though they possessed the subtype Dark Magic, 45% Dodge, 35% Critical
Cloud and Thunder- (Weapon, Book, Air & Electrical, 4,500,000 Gold) +4,500 Magical Attack, 30% inflicts Fatigued: Stun
How to Summon Deadly Saws From Midair to Advance Your Daily Gruesome Combat Methods- (Weapon, Book, Metal & Darkness & Spatial, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Wounded, 60% inflicts Wounded: Maimed, 60% inflicts Wounded: Bleeding, 60% inflicts Confusion: Fear
Secret Veils of the Fae- (Weapon, Book, Magic & Illusion, 6,100,000 Gold) +6,100 Magical Attack, +6,100 Defense, +5,000 MIN, +6,000 SPI, 60% Dodge, 60% Resilience if wielder does not possess any Dodge-reducing debuffs
Songs of the Humming Trees- (Weapon, Book, Sonic & Wood, 2,300,000 Gold) +2,300 Magical Attack, this item counts as possessing the subtype Instrument
The Scourge-Wind's Howl- (Weapon, Book, Air, 69,500,000 Gold) +69,000 Magical Attack, 80% Critical, Damage done by actions that involve Air element Elemental Magic spells that wielder casts may not be healed by sources below Level 60, Wielder must be Level 20 or greater and must possess the abilities 'Aeromancer' and 'Slayer'
The Storm's Judgment- (Weapon, Book, Air & Electrical & Light, 27,500,000 Gold) +27,500 Magical Attack, 100% may inflict Suffocation, Electrocuted, or Awestruck, Wielder's Electrical element 'Magical Attack' actions may remove 1 buff from a source below Level 60 that is not 5 or more Levels greater than wielder from each target if wielder is not in a Zone of Earth
Tome of Gale and Storm- (Weapon, Book, Air & Electrical & Water, 14,500,000 Gold) +14,500 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions gain '50% may move targets below Level 50 to the back row', 30% inflicts Fatigued: Stun
Tumult of the Skies- (Weapon, Book, Air, 34,100,000 Gold) +31,000 Magical Attack, +31,000 CON, +31,000 MIN, Whenever wielder performs a 'Cast a Spell' action that casts solely Air element Elemental Magic spells (of which at least one must be cast to trigger said effect), wielder may choose to rearrange any willing allies and any enemies below Level 60 who are not 10 or more Levels greater than wielder into any chosen row of their respective row-order formations
Vexations of the Fairy Kingdom- (Weapon, Book, Illusion, 6,500,000 Gold) +6,500 Magical Attack, 70% inflicts Confusion, 60% inflicts Impaired: Blind, 60% inflicts Hexed: Mystic Backlash
Wrath of the Cloudy Skies- (Weapon, Book, Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions gain an additional, non-stacking +45,000 Magical Attack if wielder is afflicted with Confusion: Enraged or Confusion: Berserk and is in a Zone of Air that was created by an Air element Elemental Magic or Geomancy spell cast by wielder

Browndeath Spider Hide Armor- (Armor, Light Armor, Acid & Earth, 376,000 Gold) +310 Defense, 45% inflicts Poison, 30% Poison Resistance

3 Lizard Frill of Loud Howling- (Accessory, Bioaugmentation, Earth & Sonic, 7,000 Gold) +7 Ranged Attack, 30% Impaired: Mute Resistance
Ring of Web-Protection- (Accessory, Ring, Magic & Earth, 216,000 Gold) Wielder gains 80% Paralyzed Resistance against Insects below Level 60

Water of the Woman's Hand- (Consumable, Potion, Water & Magic, 1 Charge, 8,000 Gold) Target individual below Level 40 whose name includes 'Male' or 'Man' but not 'Woman' has a 75% chance of being afflicted with Confusion for 7 rounds and a 75% chance of being afflicted with Impaired


'Build It Strong, Build It Steady, Build It With Wood!'- (Item, Antiquity, Earth & Physical, 18,500 Gold)
'Combating Swarms with Excessive Blast Magic'- (Item, Antiquity, Fire & Magic, 475,000 Gold)
'Driving the Nail, An Exploration of Carpentry'- (Item, Antiquity, Earth, 19,000 Gold)
'Glamours and Tricks: A Guide to Fae Magics'- (Item, Antiquity, Magic & Illusion, 6,500,000 Gold)
'Hidden Magics of the Fae'- (Item, Antiquity, Magic, 4,500,000 Gold)
'How to Avouid Basement Clutter, by Henree Bunglehoots'- (Item, Antiquity, Earth & Darkness, 700 Gold)
'How to Make Lily Pads Levitate Through Staring at Them'- (Item, Antiquity, Earth & Water & Psychic, 1,500,000 Gold)
'Lord Rottemeyer's Guide to the Properly-Ominous Statue Grotto'- (Item, Antiquity, Earth & Darkness, 70,000 Gold)
'Mathematics in a Time of War'- (Item, Antiquity, War & Fire & Technology, 700,000 Gold)
'My Favorite Sword'- (Item, Antiquity, Physical & Metal & Water, 700,000 Gold)
'My Mother the Truck: A Discourse On Atypical Spawn-Related Situations and Their Induction'- (Item, Antiquity, Magic & Technology, 8,300,000 Gold)
'Mysteries of the Forests in the Lands of the Lorekeepers'- (Item, Antiquity, Magic, 7,000,000 Gold)
'Mystic Glades and Hidden Passages'- (Item, Antiquity, Magic & Earth & Illusion, 5,500,000 Gold)
'Secret Kingdoms of the Fae'- (Item, Antiquity, Magic & Air, 6,500,000 Gold)
'Summoner of Swarms'- (Item, Antiquity, Earth & Magic, 313,000 Gold)
'Techniques of Merging Enchantment and Golomancy'- (Item, Antiquity, Magic & Earth, 4,500,000 Gold)
'The Building of Duras-Tar'- (Item, Antiquity, Earth & Light, 5,500,000 Gold)
'The Ghost Moths of Lenguu'Phair'- (Item, Antiquity, Darkness & Air & Psychic, 14,500,000 Gold)
'The Goat, The Juggler, and the Seven Pies, An Exploration of Mathematics'- (Item, Antiquity, Earth & Water, 17,300 Gold)
'The Life and Times of Millard Ruttfuss, Colonel of the Admiddian States, and His Favorite Smoked Sausage Recipes'- (Item, Antiquity, Earth & Fire, 7,500 Gold)
'The Principles of Magic, as Understood through Equations'- (Item, Antiquity, Magic & Psychic, 310,000 Gold) <- Far less useful in understanding magic than the title might lead you to believe
'The Spiders of My Garden, The Spiders of My Grove'- (Item, Antiquity, Earth, 273,000 Gold)
3 'The Truth Behind the Murder of Alistair Sameshi' (Version Verified to Have 1/3 the True Story In It)- (Item, Antiquity, Light & Darkness, 70,000 Gold)
'This Book Is Surprisingly Tasty'- (Item, Antiquity, Earth & Magic, 610,000 Gold)
'Undying Corpse-Insects and Their Most Common Invasion Tactics'- (Item, Antiquity, Darkness, 2,100,000 Gold)
6,500 Book About Clouds- (Item, Antiquity, Air, 2,000 Gold)
17 Book About Old Mazes- (Item, Antiquity, Earth, 9,520 Gold)
3,200 Book About the Wind- (Item, Antiquity, Air, 4,000 Gold)
250 Book Detailing Practicies of Enchantment- (Item, Antiquity, Magic, 17,500 Gold)
350 Book Detailing Practicies of Wizard Magic- (Item, Antiquity, Magic, 17,500 Gold)
26 Book Detailing Practicies of Wizard Magic and Enchantment- (Item, Antiquity, Magic, 36,200 Gold)
780 Book of Aeromancy- (Item, Antiquity, Air, 4,500,000 Gold)
3,500 Book of Air Magic- (Item, Antiquity, Air, 6,000 Gold)
315 Book of Druidic Insect Lore- (Item, Antiquity, Earth & Acid, 63,000 Gold)
35 Book of Maze Magic- (Item, Antiquity, Magic & Spatial, 15,610,000 Gold)
17,256 Book of Mazes- (Item, Antiquity, Earth, 6,200 Gold)
716 Book of Sky-Related Topics- (Item, Antiquity, Air, 6,000 Gold)
375 Book Regarding Maze Construction- (Item, Antiquity, Earth & Physical, 32,650 Gold)
27 Book Related to Swarm-Related Wizard Magic- (Item, Antiquity, Earth & Acid & Magic, 196,000 Gold)
Dust of a Mystic Iron Chain- (Item, Antiquity, Metal & Magic, 75,500 Gold)
610 Encyclopedia of Unusual Variant Monster- (Item, Antiquity, Magic & Darkness & Light & Acid, 610,000 Gold)
Encyclopedia of Vanished Gods- (Item, Antiquity, Light & Darkness & Spatial & Aether, 7,000,000 Gold)
Heracles (The Battle Arena Member)'s Right Arm- (Item, Antiquity, Physical, 150,000 Gold)
Heracles (The Battle Arena Member)'s Head- (Item, Antiquity, Physical & Darkness, 150,000 Gold)
'Hozzlemeyer's Hooting Tome'- (Item, Antiquity, Air & Earth, 76,000 Gold)
Leodranthis Circuitry- (Item, Antiquity, Technology, 150,000 Gold)
2 Maze Grinder's Horn- (Item, Antiquity, Physical & Magic & Spatial, 470,000 Gold)
Purple Insect Gore- (Item, Antiquity, Acid, 200 Gold)
825 Specialized Text Concerning the Practices of Channeling a Mixture of Wizard Magic and Enchantment Into Actively-Present Form-Extruded Aspects of Magic Being Mana Patterns- (Item, Antiquity, Magic, 8,260,000 Gold)
The Natures of the Arcane and the Divine- (Item, Antiquity, Magic & Light & Darkness, 2,300,000 Gold)
458 Tome Containing Essays Regarding Topics Related to Air Magic and Clouds- (Item, Antiquity, Air, 700,000 Gold)
2 Tome of Extremely Rare Play Scripts- (Item, Antiquity, Air & Fire, 6,500,000 Gold)
Unfinished Crackling Violet Guardian- (Item, Antiquity, Magic & Electrical, 60,000 Gold)


Laughing Tome: Green (Golem & Magic Being, Level 45)

Things this thing's statblock needs (some of which will probably need careful rules-wording to make sure they behave as intended since they're operating not-quite-as-per-normal):

* Abilities: Ability for Single-target damage Earth/Life/Magic/Moon pick from that set on hit. Ability for AOE Damage, same powerset. Ability for Create Zone -> Base elements + aforementioned.
* CE that ups To Hit if Purple present. CE that ups Dodge if Yellow present. CE that ups Resilience if another Green present.
* Constant effect to 1/round convert Healer Magic buff into Phantom Terrain that allows Tome to 1/battle/person-buff-taken-from cause attack of said person to automatically miss if <80.
* AOE Heal ability
* AOE Heal that undoes self after 3 rounds, does damage on rounds 3, 4, and 5. Rounds 4 and 5 have their damage come from a debuff. Round 3's HP loss and Damage come from the HP given to the target itself being altered by ability text (to prevent remove-debuff from stopping this), probably needs funky wording (as do several of these things).
* Single target version of the above, but user chooses number of rounds, 2-20, at which initial HP Healing is undone on.
* Constant Effect that lets possessor choose not to take actions on the round if in two phantom terrains to grant an ally the single-target ability mentioned above as a non-stacking buff, but in a wish-magic-worded way that has it coming from the Tome if the tome is in the same battlespace and alive and from a fake-wish-magic tome from enemy list if it is not.
* Ability, cure minor/moderate status effects, allows multiple targets if in Zone/T/PT created by caster.
* Ability to create PT, basic in-stock set, up to 4 stacked from this tome as source.
* Ability to move PT to another battlespace if no >79 object in target space.
* Ability to move caster and up to 80 allies to battlespace containing tome's PT if no >79 object entering/leaving.
* Trio set of abilities, referenced in next bullet point: First is Damage + optional heal + buff or debuff that affects up to three stats and is magnified if tome has 2 or more Zones and/or PTs (combined) in battlespace of target at time of application, does not stack. Second is inflict Manablast, no natural recovery, added effect on status effect of auto-inflicting Zone-element-relevant moderate status effect if base element (no hope, yes light, list elements instead of saying base). Third creates zone, in zone, effect creator can undo healing on current or last round 1/round at end of anyone's action if healing not from >79 and not from >20 levels on user.
* It needs six abilities that come into play after the other two laughing tomes use their powers, three per, each corresponding with one of the three powers above and one of the powers of the other tome. If the power above and a power from the other tome that is in its set (its sets are set up differently) gets used, it unlocks, till end of battle, the corresponding ability on this tome. Said unlock, however, should be phrased so that it isn't a buff or a removable condition (except through time-style action-undo or the like) and instead is something that can only be activated once the conditional has been met. Each of those sets needs an attack ability, a status-infliction ability, and a complex geomantic ability that plays with rule-sets while attached to zones in a way that only affects individuals that consent or are below the level bracket above the Tome. The abilities should be set up to play to the green's themes with the others' themes as subthemes. Green + Purple + Damage also blows up zones controlled by target, adding damage to its base damage (so it can be multiplied) based on the number it blows up, also plus HP-lost-drained-as-MP. Green + Purple + Status applies minor effect, no auto-recover, added effect of taking damage upon creating zone / moving battlespace / entering zone, HP lost goes to green or green's controller, counts as drain but only for purposes of effects that increase the amount the gaining-side gains from the drain. Green + Purple + Zone = Zone of Green's element set + own-element non-stacking damage-at-round-start that sticks to opponents in it and copies the zone to battlespaces they enter if they switch battlespaces. Green + Yellow + Damage adds debuff that reduces Defense and then does damage at start of round per number of terrain / phantom terrain possessor is in based on amount of Defense lost (multiplied enough to make it effective), doesn't stack. Green + Yellow + Effect adds To-Hit loss and forced count-as-in-desert-phantom-terrain effect to Entombed, also applies two minors with no auto-recover. Green + Yellow + Zone creates a zone that penalizes to-hit of opponents, adds 20x stacking debuff to them when they miss that damages them on miss, lowers their To Hit, and causes Damage they heal to be unhealed after three rounds with a 5xstacks% chance of triggering.
* Ability to exchange one of appropriate trio-abilities or own trio-ability for own-trio or appropriate-trio on one of the other two tome types, max one exchanged at a time, exchange in form of buff, exchange can't put trio-ability for unassociated tome on third tome.
* Constant Effect that if possessor of equivalent-ish but differently named constant effect on purple and ditto on yellow both (two seperate entities) act earlier in same round, possessor, for actions, may ignore up to one stat-reducing debuff on itself.
* Constant Effect that optionally allows possessor to count abilities that deal with Healing/Health (specific ones) as involving Healer Magic spells. Also lets possessor count as having Healer and two lower-tier tier abilites.
* Same deal for Geomancer, but on things that affect Zones/T/PT.
* Ability -> Create zone, elements as base, plus light, minus hope, not worded as base but as elements listed out, deals damage as appropriate to element, flat, at round-start to all within except caster and designated-on-creation allies of caster, also low-mid inflict corresponding moderate negative on said individuals.
* Ability -> Deal Flat damage to target, must have appropriate zone up with effect from the above ability on it to use, ability deals high amount of Flat Damage.
* Ability -> Deal moderate Life Flat Damage, pierces defense except against Life, only against targets previously healed during thread by caster.
* Constant Effect, regens MP based on number of zones in same battlespace that it created that have been around for at least 3 rounds while it has also been around, also regens HP based on number of opponents in same battlespace healed by it on previous rounds, both cap at a limit.
* It needs a Constant Effect that makes it equippable as a Tome. Approximate value 36,000,000. Attack bonus and general stat bonuses. Have it grant 3 fake abilities for Geomancy and Healer Magic each, no names, just count as having more. Have it let that wielder spend an action to exclude under-60s from Zones/T/PT if from source that is wielder or that consents or that is under 55. Have it be able to turn healing dealt by wielder into damage at a cost of HP from wielder equal to amount converted. Have it assign three of the Tome's abilities to the wielder as monster-style abilities possessed by wielder. Make it the direct-damage from the Green set, the status from the Green-after-Purple, and the area from the Green-after-yellow.
* 90% Magic Resistance, 90% Light Resistance, 90% Earth Resistance, 90% Water Resistance, 90% Air Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
* Golem as subtype.
* Enchanted Tome- Possessor gains the subtype Magic Being, gains +# MP, gains +# MIN, and gains +# SPI, Constant Effect
* Ability -> If caster has own will-be-lost HP on self from earlier ability (not as buff droppability-wise, we need to word the abilities so it can stick the effect on itself not as a buff so that it can't be dropped per buffs as normal, might allow nondroppable buffs, though), and has three different zones with effects from own abilities (natural abilities, three different ones), apply buff to self to reflect <60 actions of preferred element set





Caelum gets:

1 Fame

-50k XP
XP and Gold for 3 Level 3 enemies
XP and Gold for a Level 17 enemy
XP for a Level 21 enemy
XP and Gold for a Level 27 enemy

Secret Door Detection- (Passive Ability, Thief) Possessor treats Large Structures as though they possessed 5% less Resilience

Lost Some Memories to a Numinous Tome of Devouring in an Alt Timeline Library of the Lorekeepers'


Zwei gets:

1 Fame

377,650 XP
XP and Gold for 3 Level 3 enemies
XP and Gold for a Level 17 enemy
XP for a Level 21 enemy
XP and Gold for a Level 27 enemy
XP for a Level 37

Noose-Cutter- (Technique Ability, Swordsman) Possessor may use 'Noose-Cutter' in conjunction with a 'Melee Attack' or 'Ranged Attack' action if possessor has a Sword equipped. Said action detransforms target individual that has been transformed into a 'Gallowhand' from the Enemy List that is below Level 40 that were transformed into their current state by entities named 'Gallowhand' from the enemy list that are below Level 40.

Secret Door Detection- (Passive Ability, Thief) Possessor treats Large Structures as though they possessed 5% less Resilience

*'Door 1' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
*'Door 2' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
*'Door 3' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
*'Door 4' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)

Sweet Shades- (Accessory, Eyewear, Darkness & Ice, 600,000 Gold) +600 Melee Attack, 20% Fire Resistance


Opened the '1' Door in an Alt Timeline Library of the Lorekeepers
Broke the Numbered Doors for All Future Explorers of Major Timeline E of the Library of the Lorekeepers
Opened the '2' Door in an Alt Timeline Library of the Lorekeepers
Opened All of the Numbered Doors in an Alt Timeline Library of the Lorekeepers
Lost Some Memories to a Numinous Tome of Devouring in an Alt Timeline Library of the Lorekeepers'



People

Alex Bannion (2) (Human, Level 35) Reference Link
Alex Bannion, Master Adventurer! An alternate version of Alex Bannion from Major Timeline E of Rael'el (and potentially the universe in general). Acting as an alternate stand-in for Walter Pendingale, at least for the early questing stages of the timeline.

Alt-Thalvados (Human, Unknown) Reference Link
"A blonde man in a black suit with sunglasses and a hovertank"
Resident of Minor Timeline C of Rael'el. Time flows slowly there.

Augustus Lemminton (Unknown, Unknown) Reference Link
(Deceased)
Abjuration-specialised archmage of the nation of High Lycerium on the world of Remfass, which fell to the dread horror of Bear Popsicle Comics. Managed to write an account to warn other dimensions of the threat before getting killed by it.

Bear Popsicle Comics (Abstract & Conceptual & Horror, Unknown) Reference Link
"A cartoon bear licking a popsicle (the website's mascot)"
Incredibly aggressive monster residing in the Multiverse Wide Web as a terrible living comedy-webcomic-idea. Anyone that reads it, directly or indirectly, get taken over by the terrible entity, which lays waste to worlds and gods alike.

Camera Lou (Human, Level 2) Reference Link
"A man with a video camera"
An alternate version of Thalvados from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Cicrimaccio (Unknown, Level 59ish) Reference Link
"Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library."
A member of the theocratic empire of batfolk exploring alternate timelines of Rael'el for treasures and Lorekeeper secrets. Overly curious. Can scry into people's pasts.

Creator of Rael'el (Unknown, Unknown) Reference Link
Deific figure worshipped by the batfolk of Rael'el's theocratic empire.

Fabulous Roy has his Level changed to 8 and description changed to add 'is presently alive in Major Timeline E of Rael'el (and potentially the universe in general)'. It is unknown if he retains his memories of his life in the main timeline.

Frank Savage (Golem, Level 3) Reference Link
"A handsome man made of stitched-together body parts"
An alternate version of Aralia the Fair from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Gigas-With-Fairies(Humanoid, Level 3) Reference Link
"A cyclops with cages of fairies dangling from its body"
An alternate version of Selena and Titan from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Gillingman's Patchwork Servant (Unknown, Unknown) Reference Link
Entity guarding the timeline of Rael'el created by Gillingman. Is plumbing the depths of the alternate-Library in this timeline on Gillingman's behalf. Gives a warning to those who enter to leave immediately. Those who try and push their luck are annihilated.

Henree Bunglehoots (Unknown, Unknown) Reference Link
Resident of Major Timeline E. Author of 'How to Avouid Basement Clutter, by Henree Bunglehoots'. Given the book itself tends to spawn large amounts of clutter, it's to be assumed the man didn't know what he was talking about. Notably, his book spawned in a place it shouldn't due to weird spawn-quirks of the alternate timeline.

Khaldra the Wizened (Humanoid, Level 5) Reference Link
"A hunched crone"
An alternate version of Professor Khaldrin from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Kyle (Outsider, Level 3) Reference Link
"A shining brain in a jar"
An alternate version of Kevin from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Pup (Humanoid, Level 3) Reference Link
"A wolf-man"
An alternate version of Kit from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Mage-Technician Moltan Golme (Unknown, Unknown) Reference Link
(Deceased)
Leader of a research team of Lymus, a nation of Remfass. In discovering an otherdimensional Multiverse Wide Web, they unwittingly came into contact with the Coded Being/Abstract/Conceptual Bear Popsicle Comics, which destroyed their world.

Mateus Rem (Planetary, Unknown) Reference Link
(Deceased)
Local God of Magic of the world of Remfass. Fought against the Coded Being/Abstract/Conceptual Bear Popsicle Comics, and managed to stall it for a little while before ultimately being killed by it.

Neryl Zalmuss (Daemon, Level 3) Reference Link
"A white-haired irrindil boy"
An alternate version of Naria from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures. Whether they have a similar destiny or background as the real Naria is unknown.

Ronshalap the Younger (Dragon, Level 3) Reference Link
"A white dragon with purple horns"
An alternate version of Salphron from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Risvether (Unknown, Unknown) Reference Link
"Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library."
A member of the theocratic empire of batfolk exploring alternate timelines of Rael'el for treasures and Lorekeeper secrets. Eminently reasonable.

Undead Bibliophile (Unknown, Unknown) Reference Link
"A skeletal man in a robe"
Found in the alternate Library of the Lorekeepers in Major Timeline E. Engrossed in his reading.

Wizard Lord Theodric (Unknown, Unknown) Reference Link
(Deceased)
Ruler of the nation of High Lycerium. Killed in the disasters brought by Bear Popsicle Comics.



Organisations

Aether-Binders of New Quarr Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.

Arcane Knighthood of Dalos-Yor Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.

Council of Arcane Sight Reference Link
(Dissolved)
Ruling council of High Lycerium on the world of Remfass, led by Wizard Lord Theodric. Destroyed, along with the kingdom and their world, by Bear Popsicle Comics.

Crimson Evokers of Gran-Rassek Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.

Theocratic Empire of Batfolk Reference Link
An empire of bat-people of Rael'el, ruled over by Priest-Kings. Their upper echelons are (or were) capable of creating major timelines, and they seek to increase their power by exploring these timelines for their treasures.

Mystic Empire of the Jade Lake Reference Link
An opposed to that of the Priest-Kings of Rael'el. Capable of traveling through time, and notably create living weapons.

Skymage Fleet of Far Aetheum Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.



Places

(Rael'el)

->->->->Major Timeline A ('Bats') Reference Link
"Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library. The one with the blue robe is holding up a pair of opera-spectacles with an hourglass perched on their upper side, looking back at you."
A major timeline created by, and ruled by Mystic Empire of the Jade Lake. Lacking in some respects, however.

->->->->Major Timeline B ('Magic Kingdom') Reference Link
"A bluish-purple-skinned girl and boy, wearing violet mage-noble robes, are reading through a stack of books that floats above the ground."

->->->->Major Timeline C ('They Still Live') Reference Link
"A bulbously-headed yellow figure with armored robes, large hands, and emerald eyes stands at the top of the steps. Words are forming out of the air and flowing into the cracks around the door behind it."
A major timeline in which the Lorekeepers still live.

->->->->Major Timeline D ('It Lurks') Reference Link
"The sky is dark. The hut is covered in vines. Small tendrils snake out from under the door. There is a sign near the library reading 'DO NOT ENTER, THE THING IS IN THERE' in red paint."
A major timeline in which The Thing In Morning Bright took up residence in the Library of the Lorekeepers.

->->->->Major Timeline E ('Like Your Kind, But Different') Reference Link
"A white dragon with purple horns, a cyclops with cages of fairies dangling from its body, a wolf-man, a shining brain in a jar, a white-haired irrindil boy, a hunched crone, a handsome man made of stitched-together body parts, a man with a video camera, Fabulous Roy, and Alex Bannion, Master Adventurer are approaching the library."
A recently-appeared major timeline which acts as an alternate mirror to the main one. It is, notably, following events and quests from the current crop of BA Members from the 'beginning', albeit with alternate interpretations.

->->->->Major Timeline F ('Desolation') Reference Link
"The surrounding swamp is gray and filled with dust. Trees are dead. The hut's door hangs open, showing a room with empty shelves and burn-marks, as well as a passage going deeper in."

->->->->Disjoint Major Timeline A ('Era Of Man') Reference Link
"Two men measuring trees. They have axes."
A major timeline that is more notably different from the original than the others- in this case, the human population never went extinct here. Does not contain a Library of the Lorekeepers.

->->->->Disjoint Major Timeline B ('Seasons, So Different') Reference Link
"It is winter, the area appears to be a frozen-over lake, and there's several purple moths with raven heads."
A major timeline that is more notably different from the original than the others. Does not contain a Library of the Lorekeepers.

->->->->Minor Timeline A ('A False Attack') Reference Link
"The area is foggy."

->->->->Minor Timeline B ('Empty') Reference Link
"The world seems to stop about 20 feet away from the hut."

->->->->Minor Timeline C ('His Companion Seeks Him') Reference Link
"A blonde man in a black suit with sunglasses and a hovertank is preparing to enter the library. Time is slow here."

->->->->Minor Timeline D ('Featuring Scorpions') Reference Link
"It looks like where you are now, with minor differences."
Most of the spawn tables have been altered to spawn scorpions, for some bizarre reason. Somewhat promising, lootwise.

->->->->Minor Timeline E ('Unfolded Magic') Reference Link
"The hut is folded inside out, and magic is glowing at its heart. Books fly through the air. Legs made of lightning stride by to the left. Demons materialize to the right, cackling. A scroll nearby shoots a fountain of fireballs into the air. A mobile orb of healing magic careens about, restoring tree after tree after they get hit by destructive magic."

->->->->Minor Timeline F-Fake ('All Is Illusion') Reference Link
"It looks like where you are, but sunnier."

->->->->Minor Timeline F-Real ('Fae Dwell Here') Reference Link
Hidden with illusion, but can be perceived by those skilled enough in the art.

->->->->Minor Timeline G ('She Is Poison') Reference Link
"There's fog, and the world seems to end about forty feet from the hut."

->->->->Minor Timeline H ('Mosquito?') Reference Link
"It's similar to where you are, but there's a mosquito flying around."

->->->->Minor Timeline I ('Gillingman') Reference Link
A timeline created by Gillingman to aid in unraveling the mysteries of the Tome of the Lorekeepers. Contains a stitched servant of the man himself.




->->->Unknown Dimension
A small dimension, limited to the world of Remfass and a few other lifeless worlds, moons and stars.

->->->->Major Timeline E

->->->->->Remfass Reference Link
Devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Aranocracy of Gran-Rassek Reference Link
A kingdom of magic and dimensional exploration, on uncertain terms with High Lycerium. Devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Dalos-Yor Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Far Aetheum Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->High Lycerium Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->->Capital of High Lycerium Reference Link

->->->->->->->->Sealed Citadel Reference Link
A magical fallout shelter-citadel. Fell due to the Bear Popsicle Comics catastrophe.

->->->->->->Lymus Reference Link
A small nation of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics. Were the ones who (unwittingly) connected to the Multiverse Wide Web and unleashed Bear Popsicle Comics on their world.

->->->->->->New Quarr Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.




Things

Bookburner Imp (Demon, Unknown) Reference Link
"A small imp creature with large ears"

Crackling Violet Guardian (Magic Being, Level 5) Reference Link
A Magic Being being constructed using a mix of Wizard Magic and Enchantment.

Greater Browndeath Spider (Insect, Level 21) Reference Link
Drops: Browndeath Spider Hide Armor- (Armor, Light Armor, Acid & Earth, 376,000 Gold) +310 Defense, 45% inflicts Poison, 30% Poison Resistance

Laughing Tome: Green (Golem & Magic Being, Level 45) Reference Link
Has area-manipulation / zone-damage-effects and healing (including weird offensive-heals that heal but stick later damage effects on you) from a mix of Geomancy and Healer Magic

Laughing Tome: Purple (Golem & Magic Being, Level 45) Reference Link
Has offensive magic and drain powers that are focused on Dark Magic and Wizard Magic.

Laughing Tome: Yellow (Golem & Magic Being, Level 45) Reference Link
Has debuffs and lots of sand-related stuff from a mix of Enchantment and Geomancy.

Maze Grinder (Monster & Humanoid, Level 27) Reference Link
"A purple minotaur with orange horns"
Drops: Maze Grinder's Axe- (Weapon, Axe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN
Maze Grinder's Horn- (Item, Antiquity, Physical & Magic & Spatial, 470,000 Gold)

Numinous Tome of Devouring (Golem, Unknown) Reference Link
A book that can eat memories.

Purple Needle-Nosed Grossengreid (Insect, Level 17) Reference Link
"A needle-faced purplish-blue insect"
Drops: Purple Insect Gore- (Item, Antiquity, Acid, 200 Gold)

Raven-Headed Moth (Insect & Aerial, Unknown) Reference Link
"Purple moths with raven heads"
Found in the Disjoint Major Timeline B of Rael'el.

Syaarktis Howler (Monster, Level 3) Reference Link
Drop: Lizard Frill of Loud Howling- (Accessory, Bioaugmentation, Earth & Sonic, 7,000 Gold) +7 Ranged Attack, 30% Impaired: Mute Resistance




Aggressive Hundredfold Wraith-Hands Reference Link
A trap. Level 37-tier.

Arcana-Engine Reference Link
A techno-magical research engine.

Multiverse Wide Web Reference Link
A multidimensional internet! Unfortunately, it contains far more dangerous things than viruses, including horror-abstract-conceptual-coded beings that can utterly destroy your world.

'The Arcane Workings of the World and Its Truths' Reference Link
The holy book of Mateus Rem, Remfass' local God of Magic. All copies of it had their pages replaced with 'HE'Z DED NAO', a comic displaying a styalized rendition of Manteus Rem's face with X's drawn over the eyes, after Bear Popsicle Comics killed him.

Aeromage wrote: Potential Loot-Division Draft:

Caelum's going to want to get the unique play-books, as they could help with his skillset, along with the illusion-related books he grabbed from that one section of the library. There's also a couple of books that could help Cael out.
Zwei, meanwhile, will likely want those doors (for the Roulette Master), some of the odder books (for Vashna's shenanigans), and the awesome sword.


Caelum:

*'Aerentantiquis of Mysannis'- (Item, Antiquity, Physical & Water, 4,500,000 Gold)
*'The Original Plays of Lathanmyr of Preele'- (Item, Antiquity, Air & Ice, 7,900,000 Gold)

Secret Veils of the Fae- (Weapon, Book, Magic & Illusion, 6,100,000 Gold) +6,100 Magical Attack, +6,100 Defense, +5,000 MIN, +6,000 SPI, 60% Dodge, 60% Resilience if wielder does not possess any Dodge-reducing debuffs
The Scourge-Wind's Howl- (Weapon, Book, Air, 69,500,000 Gold) +69,000 Magical Attack, 80% Critical, Damage done by actions that involve Air element Elemental Magic spells that wielder casts may not be healed by sources below Level 60, Wielder must be Level 20 or greater and must possess the abilities 'Aeromancer' and 'Slayer'
The Storm's Judgment- (Weapon, Book, Air & Electrical & Light, 27,500,000 Gold) +27,500 Magical Attack, 100% may inflict Suffocation, Electrocuted, or Awestruck, Wielder's Electrical element 'Magical Attack' actions may remove 1 buff from a source below Level 60 that is not 5 or more Levels greater than wielder from each target if wielder is not in a Zone of Earth
Wrath of the Cloudy Skies- (Weapon, Book, Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions gain an additional, non-stacking +45,000 Magical Attack if wielder is afflicted with Confusion: Enraged or Confusion: Berserk and is in a Zone of Air that was created by an Air element Elemental Magic or Geomancy spell cast by wielder
Tumult of the Skies- (Weapon, Book, Air, 34,100,000 Gold) +31,000 Magical Attack, +31,000 CON, +31,000 MIN, Whenever wielder performs a 'Cast a Spell' action that casts solely Air element Elemental Magic spells (of which at least one must be cast to trigger said effect), wielder may choose to rearrange any willing allies and any enemies below Level 60 who are not 10 or more Levels greater than wielder into any chosen row of their respective row-order formations
Vexations of the Fairy Kingdom- (Weapon, Book, Illusion, 6,500,000 Gold) +6,500 Magical Attack, 70% inflicts Confusion, 60% inflicts Impaired: Blind, 60% inflicts Hexed: Mystic Backlash

Water of the Woman's Hand- (Consumable, Potion, Water & Magic, 1 Charge, 8,000 Gold) Target individual below Level 40 whose name includes 'Male' or 'Man' but not 'Woman' has a 75% chance of being afflicted with Confusion for 7 rounds and a 75% chance of being afflicted with Impaired

Tome of War's Wisdom- (Permanent Consumable, Grimoire, War & Technology & Magic, 1 Charge, 200,000,000 Gold) User gains 'Basic War Synchronization', 'Basic War Magic Attunement', 20 Bonus Weeks that may only be used on War Mage abilities, 20 Bonus Weeks that may only be used on Warmaster abilities, 20 Bonus Weeks that may only be used on Technomancer Abilities, 20 Bonus Weeks that may only be used on Power Trooper abilities, 20 Bonus Weeks that may only be used on Wizard abilities, 20 Bonus Weeks that may only be used on Umbramancer abilities, 20 Bonus Weeks that may only be used on Seer abilities, and 20 Bonus Weeks

'Glamours and Tricks: A Guide to Fae Magics'- (Item, Antiquity, Magic & Illusion, 6,500,000 Gold)
'Hidden Magics of the Fae'- (Item, Antiquity, Magic, 4,500,000 Gold)
'Mysteries of the Forests in the Lands of the Lorekeepers'- (Item, Antiquity, Magic, 7,000,000 Gold)
'Mystic Glades and Hidden Passages'- (Item, Antiquity, Magic & Earth & Illusion, 5,500,000 Gold)
'Secret Kingdoms of the Fae'- (Item, Antiquity, Magic & Air, 6,500,000 Gold)
'The Building of Duras-Tar'- (Item, Antiquity, Earth & Light, 5,500,000 Gold)
3 'The Truth Behind the Murder of Alistair Sameshi' (Version Verified to Have 1/3 the True Story In It)- (Item, Antiquity, Light & Darkness, 70,000 Gold)
3,250 Book About Clouds- (Item, Antiquity, Air, 2,000 Gold)
8 Book About Old Mazes- (Item, Antiquity, Earth, 9,520 Gold)
1,600 Book About the Wind- (Item, Antiquity, Air, 4,000 Gold)
125 Book Detailing Practicies of Enchantment- (Item, Antiquity, Magic, 17,500 Gold)
175 Book Detailing Practicies of Wizard Magic- (Item, Antiquity, Magic, 17,500 Gold)
13 Book Detailing Practicies of Wizard Magic and Enchantment- (Item, Antiquity, Magic, 36,200 Gold)
390 Book of Aeromancy- (Item, Antiquity, Air, 4,500,000 Gold)
1,750 Book of Air Magic- (Item, Antiquity, Air, 6,000 Gold)
17 Book of Maze Magic- (Item, Antiquity, Magic & Spatial, 15,610,000 Gold)
8,628 Book of Mazes- (Item, Antiquity, Earth, 6,200 Gold)
358 Book of Sky-Related Topics- (Item, Antiquity, Air, 6,000 Gold)
187 Book Regarding Maze Construction- (Item, Antiquity, Earth & Physical, 32,650 Gold)
305 Encyclopedia of Unusual Variant Monster- (Item, Antiquity, Magic & Darkness & Light & Acid, 610,000 Gold)
Encyclopedia of Vanished Gods- (Item, Antiquity, Light & Darkness & Spatial & Aether, 7,000,000 Gold)
2 Tome of Extremely Rare Play Scripts- (Item, Antiquity, Air & Fire, 6,500,000 Gold)
412 Specialized Text Concerning the Practices of Channeling a Mixture of Wizard Magic and Enchantment Into Actively-Present Form-Extruded Aspects of Magic Being Mana Patterns- (Item, Antiquity, Magic, 8,260,000 Gold)
229 Tome Containing Essays Regarding Topics Related to Air Magic and Clouds- (Item, Antiquity, Air, 700,000 Gold)



Zwei:

*Gehlblanze Var-E- (Weapon, Sword, Mystic & Time & Destruction, 185,000,000 Gold) +185,000 Melee Attack, +185,000 MIN, +185,000 SPI, +1,850,000 MP, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions deal both HP Damage and MP Damage, Wielder has a 5% chance of gaining an additional action each round (with this action being a bonus action that is placed in turn order normally)


*'Augustus Lemminton's Account of the Doom that Came'- (Item, Antiquity, Darkness & Chaos & Magic, 7,000,000 Gold)
*'Door 1' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
*'Door 2' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
*'Door 3' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)
*'Door 4' from Major Timeline E of the Library of the Lorekeepers- (Item, Antiquity, Magic & Fate, 20,000,000 Gold)

A Discourse on the Rumbling Caused by the Vibration of the Wings of Monsaalian Sap-Bees on the Thirtieth of the Month of Annstrom in the High Desert of Cenu-Phrek Seven Feet to the West of the Town of Golbedor While Silt-Tree Farmer Erwist Seppmun Was Sleeping on His Zokkley-Cork Bedframe With No Blankets (Because of the Unusually High Temperature for that Time of Year)- (Weapon, Book, Fire & Earth & Wood & Psychic, 7,000,000 Gold) +7,000 Magical Attack, Wielder's 'Magical Attack' actions may deal 700 MIN Damage, 100% inflicts Fatigued: Asleep, 30% inflicts Mindblasted: Stupefied
Book of Dark Clouds- (Weapon, Book, Air & Darkness, 17,900,000 Gold) +17,900 Magical Attack, Wielder's Air element actions may gain the element Darkness, Wielder may treat Air element Elemental Magic spells that wielder has equipped as though they possessed the subtype Dark Magic, 45% Dodge, 35% Critical
How to Summon Deadly Saws From Midair to Advance Your Daily Gruesome Combat Methods- (Weapon, Book, Metal & Darkness & Spatial, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Wounded, 60% inflicts Wounded: Maimed, 60% inflicts Wounded: Bleeding, 60% inflicts Confusion: Fear
Cloud and Thunder- (Weapon, Book, Air & Electrical, 4,500,000 Gold) +4,500 Magical Attack, 30% inflicts Fatigued: Stun
Songs of the Humming Trees- (Weapon, Book, Sonic & Wood, 2,300,000 Gold) +2,300 Magical Attack, this item counts as possessing the subtype Instrument
Tome of Gale and Storm- (Weapon, Book, Air & Electrical & Water, 14,500,000 Gold) +14,500 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions gain '50% may move targets below Level 50 to the back row', 30% inflicts Fatigued: Stun

Maze Grinder's Axe- (Weapon, Axe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN

Browndeath Spider Hide Armor- (Armor, Light Armor, Acid & Earth, 376,000 Gold) +310 Defense, 45% inflicts Poison, 30% Poison Resistance

3 Lizard Frill of Loud Howling- (Accessory, Bioaugmentation, Earth & Sonic, 7,000 Gold) +7 Ranged Attack, 30% Impaired: Mute Resistance
Ring of Web-Protection- (Accessory, Ring, Magic & Earth, 216,000 Gold) Wielder gains 80% Paralyzed Resistance against Insects below Level 60
Sweet Shades- (Accessory, Eyewear, Darkness & Ice, 600,000 Gold) +600 Melee Attack, 20% Fire Resistance

'Build It Strong, Build It Steady, Build It With Wood!'- (Item, Antiquity, Earth & Physical, 18,500 Gold)
'Combating Swarms with Excessive Blast Magic'- (Item, Antiquity, Fire & Magic, 475,000 Gold)
'Driving the Nail, An Exploration of Carpentry'- (Item, Antiquity, Earth, 19,000 Gold)
'How to Avouid Basement Clutter, by Henree Bunglehoots'- (Item, Antiquity, Earth & Darkness, 700 Gold)
'How to Make Lily Pads Levitate Through Staring at Them'- (Item, Antiquity, Earth & Water & Psychic, 1,500,000 Gold)
'Hozzlemeyer's Hooting Tome'- (Item, Antiquity, Air & Earth, 76,000 Gold)
'Lord Rottemeyer's Guide to the Properly-Ominous Statue Grotto'- (Item, Antiquity, Earth & Darkness, 70,000 Gold)
'Mathematics in a Time of War'- (Item, Antiquity, War & Fire & Technology, 700,000 Gold)
'My Favorite Sword'- (Item, Antiquity, Physical & Metal & Water, 700,000 Gold)
'My Mother the Truck: A Discourse On Atypical Spawn-Related Situations and Their Induction'- (Item, Antiquity, Magic & Technology, 8,300,000 Gold)
'Summoner of Swarms'- (Item, Antiquity, Earth & Magic, 313,000 Gold)
'Techniques of Merging Enchantment and Golomancy'- (Item, Antiquity, Magic & Earth, 4,500,000 Gold)
'The Ghost Moths of Lenguu'Phair'- (Item, Antiquity, Darkness & Air & Psychic, 14,500,000 Gold)
'The Goat, The Juggler, and the Seven Pies, An Exploration of Mathematics'- (Item, Antiquity, Earth & Water, 17,300 Gold)
'The Life and Times of Millard Ruttfuss, Colonel of the Admiddian States, and His Favorite Smoked Sausage Recipes'- (Item, Antiquity, Earth & Fire, 7,500 Gold)
'The Principles of Magic, as Understood through Equations'- (Item, Antiquity, Magic & Psychic, 310,000 Gold) <- Far less useful in understanding magic than the title might lead you to believe
'The Spiders of My Garden, The Spiders of My Grove'- (Item, Antiquity, Earth, 273,000 Gold)
'This Book Is Surprisingly Tasty'- (Item, Antiquity, Earth & Magic, 610,000 Gold)
'Undying Corpse-Insects and Their Most Common Invasion Tactics'- (Item, Antiquity, Darkness, 2,100,000 Gold)
3,250 Book About Clouds- (Item, Antiquity, Air, 2,000 Gold)
9 Book About Old Mazes- (Item, Antiquity, Earth, 9,520 Gold)
1,600 Book About the Wind- (Item, Antiquity, Air, 4,000 Gold)
125 Book Detailing Practicies of Enchantment- (Item, Antiquity, Magic, 17,500 Gold)
175 Book Detailing Practicies of Wizard Magic- (Item, Antiquity, Magic, 17,500 Gold)
13 Book Detailing Practicies of Wizard Magic and Enchantment- (Item, Antiquity, Magic, 36,200 Gold)
390 Book of Aeromancy- (Item, Antiquity, Air, 4,500,000 Gold)
1,750 Book of Air Magic- (Item, Antiquity, Air, 6,000 Gold)
315 Book of Druidic Insect Lore- (Item, Antiquity, Earth & Acid, 63,000 Gold)
18 Book of Maze Magic- (Item, Antiquity, Magic & Spatial, 15,610,000 Gold)
8,628 Book of Mazes- (Item, Antiquity, Earth, 6,200 Gold)
358 Book of Sky-Related Topics- (Item, Antiquity, Air, 6,000 Gold)
188 Book Regarding Maze Construction- (Item, Antiquity, Earth & Physical, 32,650 Gold)
27 Book Related to Swarm-Related Wizard Magic- (Item, Antiquity, Earth & Acid & Magic, 196,000 Gold)
Dust of a Mystic Iron Chain- (Item, Antiquity, Metal & Magic, 75,500 Gold)
305 Encyclopedia of Unusual Variant Monster- (Item, Antiquity, Magic & Darkness & Light & Acid, 610,000 Gold)
Heracles (The Battle Arena Member)'s Right Arm- (Item, Antiquity, Physical, 150,000 Gold)
Heracles (The Battle Arena Member)'s Head- (Item, Antiquity, Physical & Darkness, 150,000 Gold)
Leodranthis Circuitry- (Item, Antiquity, Technology, 150,000 Gold)
2 Maze Grinder's Horn- (Item, Antiquity, Physical & Magic & Spatial, 470,000 Gold)
Purple Insect Gore- (Item, Antiquity, Acid, 200 Gold)
413 Specialized Text Concerning the Practices of Channeling a Mixture of Wizard Magic and Enchantment Into Actively-Present Form-Extruded Aspects of Magic Being Mana Patterns- (Item, Antiquity, Magic, 8,260,000 Gold)
The Natures of the Arcane and the Divine- (Item, Antiquity, Magic & Light & Darkness, 2,300,000 Gold)
229 Tome Containing Essays Regarding Topics Related to Air Magic and Clouds- (Item, Antiquity, Air, 700,000 Gold)
Unfinished Crackling Violet Guardian- (Item, Antiquity, Magic & Electrical, 60,000 Gold)

Laughing Tome: Green (Golem & Magic Being, Level 45)

Draconics wrote: Agreed!

Aeromage wrote: It was mentioned that this thing was weird, and that it had Earth/Life/Magic/Moon combo as its primary 'thing', with the ability to pick from said elements. I extrapolated.

Presently, it's only #'d. Hopefully this is enough to deal with the issues it caused.


Laughing Tome: Green
Level 45
Golem, Earth & Life & Magic & Moon
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #
Resilience- #
To Hit- #
Dodge- #
Resistances and Immunities- 90% Magic Resistance, 90% Light Resistance, 90% Earth Resistance, 90% Water Resistance, 90% Air Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
Prime Attribute-
Constant Effects-
Enchanted Tome- Possessor gains the subtype Magic Being, +# MP, +# MIN and +# SPI, Constant Effect
Chromatic Chorus of Laughter- Possessor gains +#% To Hit if an ally named 'Laughing Tome: Purple' is in the same battlespace, Possessor gains +#% Dodge if an ally named 'Laughing Tome: Yellow' is in the same battlespace, Possessor gains +#% Resilience if an ally named 'Laughing Tome: Green' is in the same battlespace, Constant Effect
Smiles to Miles- Once per round at the beginning of the round, possessor may convert a Healer Magic buff from an individual below Level 80 into a Phantom Terrain (Chosen from any that have a corresponding in-stock Spell in the Shop) that counts as being created by possessor with an attached effect that, to a maximum of once per target per battle, cause an attack from said target to automatically miss possessor, Constant Effect
Take A Page From My (Joke) Book!- Possessor, if in 2 or more Phantom Terrains, may choose not to take any actions at the start of a round, instead granting an ally a buff that allows said ally, so long as possessor is in the same battlespace and alive, to replicate the ability 'Chuckle You Only Realise Is At Your Expense Afterward' as though the entity 'Laughing Tome: Green' from the Enemy List were performing said ability, with said buff still granting the same ability from the same entity as though it was from the Enemy List if said entity is not on the Enemy List, Constant Effect
Raucous Chorus: Green- If an entity with the Constant Effect 'Raucous Chorus: Purple' and an entity with the Constant Effect 'Raucous Chorus: Yellow' act earlier in the same round, possessor may ignore up to one stat-reducing debuff on itself for the purpose of its actions, Constant Effect
Laughter Is The Best Medicine- Possessor counts as possessing the ability 'Basic Healer Magic Attunement', 'Apprentice Healer Magic Attunement' and 'Healer', possessor may choose to treat the abilities 'Contagious Chuckle', 'Echoing Green Laughter', 'Contagious Chuckle With Ominous Undertones', 'Chuckle You Only Realise Is At Your Expense Afterward', 'The Joke's On You!', 'Laugh Away The Pain!', 'Viridian Set-Up', 'Viridian Put-Down', 'Viridian Stageshow', 'Viridian-Violet Volley', 'Viridian-Viterllary Virus' and 'Viridian-Viterllary Vicinity' as involving Healer Magic spells, Constant Effect
Miles of Smiles- Possessor counts as possessing the ability 'Basic Geomancy Attunement', 'Apprentice Geomancy Attunement' and 'Geomancer', possessor may choose to treat the abilities 'Zone of Amusement', 'Zone of Laughs and Tears', 'Zonal Mockery', 'Laugh Away The Pain!', 'The Stage Is Set For COMEDY!', 'This Show's Going On Tour!', 'As Are We, Laughing All The Way!', 'Viridian Set-Up', 'Viridian Put-Down', 'Viridian Stageshow', 'Viridian-Violet Volley', 'Viridian-Violet Virus', 'Viridian-Violet Vicinity', 'Viridian-Vitellary Volley' and 'Viridian-Vitellary Vicinity' as involving Geomancy spells, Constant Effect
You've Been A Wonderful Audience- Possessor regenerates X HP and Y MP at the start of every round, where X = (Number of opponents healed by possessor on previous rounds, to a maximum of # opponents, * #), and Y = (Number of Zones created by caster that have been present for at least 3 rounds, to a maximum of # Zones, * #), Constant Effect
Tome of Enchantment- Possessor may, with possessor's permission, be equipped by an ally in an Accessory slot as a Tome worth 36,000,000 Gold, provides +36,000 Magical Attack, +36,000 MIN, +36,000 SPI, +360,000 MP, makes its wielder count as possessing 3 additional Geomancer and 3 additional Healer abilities, allows its wielder to spend an action to exclude a target below Level 60 from Zones, Terrains and/or Phantom Terrains from a source that is either wielder, willing, or below Level 55, allows its wielder to turn healing dealt by wielder into damage provided wielder pays an amount of HP equal to the amount of damage converted in this manner, and allows wielder to spend an action to replicate the ability 'Viridian Set-Up', 'Viridian-Violet Virus' or 'Viridian-Vitellary Vicinity' as if performed by an instance of the entity 'Laughing Tome: Green', Constant Effect

Abilities-
Green Laughter- # Damage, any combination of Earth & Life & Magic & Moon, 0 MP
Contagious Chuckle- # Damage, Heals, 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
Echoing Green Laughter- # Damage, 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
Contagious Chuckle With Ominous Undertones- # Damage, Heals, 3 rounds after this ability is used, the damage healed by this ability is undone (as an effect that is not a buff or debuff) and a debuff is placed on its targets that deals X damage at the beginning of the round for the next two rounds, where X = (Amount of damage originally healed + #), 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
Chuckle You Only Realise Is At Your Expense Afterward- # Damage, Heals, X rounds after this ability is used (where X is any value from 2 to 22), the damage healed by this ability is undone (as an effect that is not a buff or debuff) and a debuff is placed on its targets that deals Y damage at the beginning of the round for the next two rounds, where Y = (Amount of damage originally healed + #), 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
The Joke's On You!- MID# Flat Life Damage, pierces # Defense (except Defense Against Life), may only target individuals caster has previously healed, Life, # MP
Zone of Green Smiles- Creates a Zone of any Base Element & (any combination of Earth & Life & Magic & Moon), any combination of Earth & Life & Magic & Moon, # MP
Zone of Laughs and Tears- Creates a Zone of Acid, Air, Darkness, Earth, Electrical, Energy, Fire, Ice, Light, Magic, Physical, Psychic, Technology or Water with an attached effect that deals # flat damage and has a LOW-MID#% chance of inflicting (Dissolving if Acid Element, Antimatter if Technology Element, Awestruck if Light Element, Burning if Fire Element, Drowning if Water Element, Entombed if Earth Element, Frozen if Ice Element, Manablasted if Magic Element, Mindblasted if Psychic Element, Overload if Energy Element, Suffocation if Air Element, Voidstruck if Darkness Element, Wounded if Physical Element) to all individuals inside it except caster and allies of caster (designated at the time of the Zone's creation), Light or any Base Element except Hope, # MP
Zonal Mockery- HIGH# Flat Damage, target must be within a Zone (with attached effect) created by 'Zone of Laughs and Tears', damage dealt by this ability is the same element as the Zone in question, Light or any Base Element except Hope, # MP
Laugh Away The Pain!- Cures # Minor or Moderate Status Effects from target, this ability may gain '1 hit against #' if caster is in a Zone, Terrain or Phantom Terrain created by caster, any combination of Earth & Life & Magic & Moon, # MP
The Stage Is Set For COMEDY!- Creates a Phantom Terrain that is any terrain type named in the ability Base Terrain Element Alteration, to a maximum of 4 Phantom Terrains present from this ability, any combination of Earth & Life & Magic & Moon, # MP
This Show's Going On Tour!- Caster moves target Phantom Terrain to another existing battlespace that is part of the same battle so long as no entity greater than Level 79 in the target battlespace objects, Spatial & any combination of Earth & Life & Magic & Moon, # MP
As Are We, Laughing All The Way!- Caster and up to 80 allies enter another existing battlespace that is part of the same battle so long as no entity greater than Level 79 in the target battlespace or the battlespace caster is entering objects, Spatial & any combination of Earth & Life & Magic & Moon, # MP
Viridian Set-Up- # Damage, May Heal, + or -# to up to three stats, this value is increased to # if the target is in a battlespace containing 2 or more Zones and/or Phantom Terrains created by caster, does not stack, any combination of Earth & Life & Magic & Moon, # MP
Viridian Put-Down- Inflicts Manablasted, instances of Manablasted from this ability possess no normal per-round natural recovery chance and gain the text 'possessor, at the start of every round, is automatically afflicted with an instance of Dissolving if possessor is in a Zone of Acid, Antimatter if in a Zone of Technology, Awestruck if in a Zone of Light, Burning if in a Zone of Fire, Drowning if in a Zone of Water, Electrocuted if in a Zone of Electricity, Entombed if in a Zone of Earth, Frozen if in a Zone of Ice, Manablasted if in a Zone of Magic, Mindblasted if in a Zone of Psychic, Overload if in a Zone of Energy, Suffocation if in a Zone of Air, Voidstruck if in a Zone of Darkness, and Wounded if in a Zone of Physical', any combination of Earth & Life & Magic & Moon, # MP
Viridian Stageshow- Creates a Zone of Acid, Air, Darkness, Earth, Electrical, Energy, Fire, Ice, Light, Magic, Physical, Psychic, Technology or Water with an attached effect that allows its creator, once per round at the end of any individual's action, to undo any healing done on the current or previous round, provided said healing's source was not above Level 79 or more than 20 levels above creator's level, any combination of Earth & Life & Magic & Moon, # MP
Viridian-Violet Volley- # Damage, Caster destroys any number of Zones controlled by target, to a maximum of # Zones, providing this ability with an additional +# Base Damage for each zone destroyed, caster deals an additional amount of MP Drain equal to HP lost through this ability, this ability may not normally be used unless caster has previously used the ability 'Viridian Set-Up' and an ally named 'Laughing Tome: Purple' has previously used the ability 'Violet Set-Up', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Violet Virus- Inflicts one minor status effect that possesses no normal per-round recovery chance and the additional text 'possessor takes # damage upon creating a Zone, entering a different battlespace, and entering a zone, with HP lost in this manner being applied to the inflictor of this status effect or its controller and counting as Drain for the purposes of effects that increase the amount the benefitting party gains from said Drain', this ability may not normally be used unless caster has previously used the ability 'Viridian Put-Down' and an ally named 'Laughing Tome: Purple' has previously used the ability 'Violet Put-Down', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Violet Vicinity- Creates a Zone of (Caster's Element(s)) and attaches an effect that deals # (Zone's Element(s)) damage at the start of each round as a non-stacking effect that copies said Zone and attached effect to battlespaces opponents previously in said Zone enter, this ability may not normally be used unless caster has previously used the ability 'Viridian Stageshow' and an ally named 'Laughing Tome: Purple' has previously used the ability 'Violet Stageshow', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Vitellary Volley- # damage, provides a non-stacking debuff that reduces target's Defense by # and deals X damage at the start of each round, where X = ((Defense Lost through this debuff * #) * number of Terrains and Phantom Terrains possessor is in), this ability may not normally be used unless caster has previously used the ability 'Viridian Set-Up' and an ally named 'Laughing Tome: Yellow' has previously used the ability 'Vitellary Set-Up', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Viterllary Virus- Inflicts two minor status effects that possess no normal per-round recovery chance, instances of Entombed on target gain the additional text '-#% To Hit, possessor counts as being in a Phantom Terrain set to Desert', this ability may not normally be used unless caster has previously used the ability 'Viridian Put-Down' and an ally named 'Laughing Tome: Yellow' has previously used the ability 'Vitellary Put-Down', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Vitellary Vicinity- Creates a Zone of (Caster's Element(s)) and attaches an effect that provides caster's opponents with -#% To Hit and inflicts a debuff that stacks 20 times that deals possessor # (Zone's Element(s)) damage, decreases possessor's To Hit by -#%, and causes damage possessor is healed for during a round to be unhealed after three rounds to opponents that miss (with the unhealing-effect part of this debuff possessing a 5*(Number of stackings of this debuff)% chance of triggering on each round possessor is healed), this ability may not normally be used unless caster has previously used the ability 'Viridian Stageshow' and an ally named 'Laughing Tome: Yellow' has previously used the ability 'Vitellary Stageshow', any combination of Earth & Life & Magic & Moon, # MP
Who Needs A Double-Act? We'll Play It Solo!- Caster exchanges any one of the abilities 'Viridian-Violet Volley', 'Viridian-Violet Virus', 'Viridian-Violet Vicinity', 'Violet-Viridian Volley', 'Violet-Viridian Virus' or 'Violet-Viridian Vicinity' for one of the aforementioned set of abilities present on an ally named 'Laughing Tome: Purple', or exchanges any one of the abilities 'Viridian-Vitellary Volley', 'Viridian-Vitellary Virus', 'Viridian-Vitellary Vicinity', 'Vitellary-Viridian Volley', 'Vitellary-Viridian Virus' or 'Vitellary-Viridian Vicinity' for one of the aforementioned set of abilities present on an ally named 'Laughing Tome: Yellow' with this effect counting as a buff, any combination of Earth & Life & Magic & Moon, # MP
I've Had A Wonderful Time, But This Wasn't It- If caster currently has the delayed-unhealing effect applied to it from 'Contagious Chuckle With Ominous Undertones' or 'Chuckle You Only Realise Is At Your Expense Afterward' and three different Zones are present in the current battlespace from three different abilities caster naturally possesses, caster gains 'Reflects Earth, Life, Magic and Moon-Element actions from sources below Level 60' as a buff, Earth & Life & Magic & Moon, # MP



Should this end up on the Enemy List, it'll need drops.
Potential drop, based off that Tome of Enchantment Constant Effect:

Inanimate Laughing Tome: Green- (Accessory, Tome, Earth & Life & Magic & Moon, 36,000,000 Gold) +36,000 Magical Attack, +36,000 MIN, +36,000 SPI, +360,000 MP, wielder counts as possessing 3 additional Geomancer abilities and 3 additional Healer abilities, wielder may spend an action to exclude a target below Level 60 from Zones, Terrains and/or Phantom Terrains from a source that is either wielder, willing, or below Level 55, wielder may convert healing dealt by wielder into damage provided wielder pays an amount of HP equal to the amount of damage converted in this manner, wielder may spend an action to replicate the ability 'Viridian Set-Up', 'Viridian-Violet Virus' or 'Viridian-Vitellary Vicinity' as if performed by an instance of the entity 'Laughing Tome: Green'

And, given this is one of those weird animated-type enemies, might drop itself as a 1% chance or something. It probably also drops a weird joke book antiquity.



The original text:

Things this thing's statblock needs (some of which will probably need careful rules-wording to make sure they behave as intended since they're operating not-quite-as-per-normal):

* Abilities: Ability for Single-target damage Earth/Life/Magic/Moon pick from that set on hit. Ability for AOE Damage, same powerset. Ability for Create Zone -> Base elements + aforementioned.
* CE that ups To Hit if Purple present. CE that ups Dodge if Yellow present. CE that ups Resilience if another Green present.
* Constant effect to 1/round convert Healer Magic buff into Phantom Terrain that allows Tome to 1/battle/person-buff-taken-from cause attack of said person to automatically miss if <80.
* AOE Heal ability
* AOE Heal that undoes self after 3 rounds, does damage on rounds 3, 4, and 5. Rounds 4 and 5 have their damage come from a debuff. Round 3's HP loss and Damage come from the HP given to the target itself being altered by ability text (to prevent remove-debuff from stopping this), probably needs funky wording (as do several of these things).
* Single target version of the above, but user chooses number of rounds, 2-20, at which initial HP Healing is undone on.
* Constant Effect that lets possessor choose not to take actions on the round if in two phantom terrains to grant an ally the single-target ability mentioned above as a non-stacking buff, but in a wish-magic-worded way that has it coming from the Tome if the tome is in the same battlespace and alive and from a fake-wish-magic tome from enemy list if it is not.
* Ability, cure minor/moderate status effects, allows multiple targets if in Zone/T/PT created by caster.
* Ability to create PT, basic in-stock set, up to 4 stacked from this tome as source.
* Ability to move PT to another battlespace if no >79 object in target space.
* Ability to move caster and up to 80 allies to battlespace containing tome's PT if no >79 object entering/leaving.
* Trio set of abilities, referenced in next bullet point: First is Damage + optional heal + buff or debuff that affects up to three stats and is magnified if tome has 2 or more Zones and/or PTs (combined) in battlespace of target at time of application, does not stack. Second is inflict Manablast, no natural recovery, added effect on status effect of auto-inflicting Zone-element-relevant moderate status effect if base element (no hope, yes light, list elements instead of saying base). Third creates zone, in zone, effect creator can undo healing on current or last round 1/round at end of anyone's action if healing not from >79 and not from >20 levels on user.
* It needs six abilities that come into play after the other two laughing tomes use their powers, three per, each corresponding with one of the three powers above and one of the powers of the other tome. If the power above and a power from the other tome that is in its set (its sets are set up differently) gets used, it unlocks, till end of battle, the corresponding ability on this tome. Said unlock, however, should be phrased so that it isn't a buff or a removable condition (except through time-style action-undo or the like) and instead is something that can only be activated once the conditional has been met. Each of those sets needs an attack ability, a status-infliction ability, and a complex geomantic ability that plays with rule-sets while attached to zones in a way that only affects individuals that consent or are below the level bracket above the Tome. The abilities should be set up to play to the green's themes with the others' themes as subthemes. Green + Purple + Damage also blows up zones controlled by target, adding damage to its base damage (so it can be multiplied) based on the number it blows up, also plus HP-lost-drained-as-MP. Green + Purple + Status applies minor effect, no auto-recover, added effect of taking damage upon creating zone / moving battlespace / entering zone, HP lost goes to green or green's controller, counts as drain but only for purposes of effects that increase the amount the gaining-side gains from the drain. Green + Purple + Zone = Zone of Green's element set + own-element non-stacking damage-at-round-start that sticks to opponents in it and copies the zone to battlespaces they enter if they switch battlespaces. Green + Yellow + Damage adds debuff that reduces Defense and then does damage at start of round per number of terrain / phantom terrain possessor is in based on amount of Defense lost (multiplied enough to make it effective), doesn't stack. Green + Yellow + Effect adds To-Hit loss and forced count-as-in-desert-phantom-terrain effect to Entombed, also applies two minors with no auto-recover. Green + Yellow + Zone creates a zone that penalizes to-hit of opponents, adds 20x stacking debuff to them when they miss that damages them on miss, lowers their To Hit, and causes Damage they heal to be unhealed after three rounds with a 5xstacks% chance of triggering.
* Ability to exchange one of appropriate trio-abilities or own trio-ability for own-trio or appropriate-trio on one of the other two tome types, max one exchanged at a time, exchange in form of buff, exchange can't put trio-ability for unassociated tome on third tome.
* Constant Effect that if possessor of equivalent-ish but differently named constant effect on purple and ditto on yellow both (two seperate entities) act earlier in same round, possessor, for actions, may ignore up to one stat-reducing debuff on itself.
* Constant Effect that optionally allows possessor to count abilities that deal with Healing/Health (specific ones) as involving Healer Magic spells. Also lets possessor count as having Healer and two lower-tier tier abilites.
* Same deal for Geomancer, but on things that affect Zones/T/PT.
* Ability -> Create zone, elements as base, plus light, minus hope, not worded as base but as elements listed out, deals damage as appropriate to element, flat, at round-start to all within except caster and designated-on-creation allies of caster, also low-mid inflict corresponding moderate negative on said individuals.
* Ability -> Deal Flat damage to target, must have appropriate zone up with effect from the above ability on it to use, ability deals high amount of Flat Damage.
* Ability -> Deal moderate Life Flat Damage, pierces defense except against Life, only against targets previously healed during thread by caster.
* Constant Effect, regens MP based on number of zones in same battlespace that it created that have been around for at least 3 rounds while it has also been around, also regens HP based on number of opponents in same battlespace healed by it on previous rounds, both cap at a limit.
* It needs a Constant Effect that makes it equippable as a Tome. Approximate value 36,000,000. Attack bonus and general stat bonuses. Have it grant 3 fake abilities for Geomancy and Healer Magic each, no names, just count as having more. Have it let that wielder spend an action to exclude under-60s from Zones/T/PT if from source that is wielder or that consents or that is under 55. Have it be able to turn healing dealt by wielder into damage at a cost of HP from wielder equal to amount converted. Have it assign three of the Tome's abilities to the wielder as monster-style abilities possessed by wielder. Make it the direct-damage from the Green set, the status from the Green-after-Purple, and the area from the Green-after-yellow.
* 90% Magic Resistance, 90% Light Resistance, 90% Earth Resistance, 90% Water Resistance, 90% Air Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
* Golem as subtype.
* Enchanted Tome- Possessor gains the subtype Magic Being, gains +# MP, gains +# MIN, and gains +# SPI, Constant Effect
* Ability -> If caster has own will-be-lost HP on self from earlier ability (not as buff droppability-wise, we need to word the abilities so it can stick the effect on itself not as a buff so that it can't be dropped per buffs as normal, might allow nondroppable buffs, though), and has three different zones with effects from own abilities (natural abilities, three different ones), apply buff to self to reflect <60 actions of preferred element set

Draconics wrote: Sans the Green tome, Zweirugi is updated.

Aeromage wrote: The Shop and Caelum are now updated. Caelum's flipped the air-and-aeromancy related tomes to Cael and those murder-mystery books to Rosaline.
MODRAAAAAAAAAAAAAGE
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Re: Caelum Does Not Visit The Library, Take Two

Post by Modrageball »

And that's the thread. The bits in question still hanging around that need a look-over:
Aeromage wrote: It was mentioned that this thing was weird, and that it had Earth/Life/Magic/Moon combo as its primary 'thing', with the ability to pick from said elements. I extrapolated.

Presently, it's only #'d. Hopefully this is enough to deal with the issues it caused.


Laughing Tome: Green
Level 45
Golem, Earth & Life & Magic & Moon
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #
Resilience- #
To Hit- #
Dodge- #
Resistances and Immunities- 90% Magic Resistance, 90% Light Resistance, 90% Earth Resistance, 90% Water Resistance, 90% Air Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
Prime Attribute-
Constant Effects-
Enchanted Tome- Possessor gains the subtype Magic Being, +# MP, +# MIN and +# SPI, Constant Effect
Chromatic Chorus of Laughter- Possessor gains +#% To Hit if an ally named 'Laughing Tome: Purple' is in the same battlespace, Possessor gains +#% Dodge if an ally named 'Laughing Tome: Yellow' is in the same battlespace, Possessor gains +#% Resilience if an ally named 'Laughing Tome: Green' is in the same battlespace, Constant Effect
Smiles to Miles- Once per round at the beginning of the round, possessor may convert a Healer Magic buff from an individual below Level 80 into a Phantom Terrain (Chosen from any that have a corresponding in-stock Spell in the Shop) that counts as being created by possessor with an attached effect that, to a maximum of once per target per battle, cause an attack from said target to automatically miss possessor, Constant Effect
Take A Page From My (Joke) Book!- Possessor, if in 2 or more Phantom Terrains, may choose not to take any actions at the start of a round, instead granting an ally a buff that allows said ally, so long as possessor is in the same battlespace and alive, to replicate the ability 'Chuckle You Only Realise Is At Your Expense Afterward' as though the entity 'Laughing Tome: Green' from the Enemy List were performing said ability, with said buff still granting the same ability from the same entity as though it was from the Enemy List if said entity is not on the Enemy List, Constant Effect
Raucous Chorus: Green- If an entity with the Constant Effect 'Raucous Chorus: Purple' and an entity with the Constant Effect 'Raucous Chorus: Yellow' act earlier in the same round, possessor may ignore up to one stat-reducing debuff on itself for the purpose of its actions, Constant Effect
Laughter Is The Best Medicine- Possessor counts as possessing the ability 'Basic Healer Magic Attunement', 'Apprentice Healer Magic Attunement' and 'Healer', possessor may choose to treat the abilities 'Contagious Chuckle', 'Echoing Green Laughter', 'Contagious Chuckle With Ominous Undertones', 'Chuckle You Only Realise Is At Your Expense Afterward', 'The Joke's On You!', 'Laugh Away The Pain!', 'Viridian Set-Up', 'Viridian Put-Down', 'Viridian Stageshow', 'Viridian-Violet Volley', 'Viridian-Viterllary Virus' and 'Viridian-Viterllary Vicinity' as involving Healer Magic spells, Constant Effect
Miles of Smiles- Possessor counts as possessing the ability 'Basic Geomancy Attunement', 'Apprentice Geomancy Attunement' and 'Geomancer', possessor may choose to treat the abilities 'Zone of Amusement', 'Zone of Laughs and Tears', 'Zonal Mockery', 'Laugh Away The Pain!', 'The Stage Is Set For COMEDY!', 'This Show's Going On Tour!', 'As Are We, Laughing All The Way!', 'Viridian Set-Up', 'Viridian Put-Down', 'Viridian Stageshow', 'Viridian-Violet Volley', 'Viridian-Violet Virus', 'Viridian-Violet Vicinity', 'Viridian-Vitellary Volley' and 'Viridian-Vitellary Vicinity' as involving Geomancy spells, Constant Effect
You've Been A Wonderful Audience- Possessor regenerates X HP and Y MP at the start of every round, where X = (Number of opponents healed by possessor on previous rounds, to a maximum of # opponents, * #), and Y = (Number of Zones created by caster that have been present for at least 3 rounds, to a maximum of # Zones, * #), Constant Effect
Tome of Enchantment- Possessor may, with possessor's permission, be equipped by an ally in an Accessory slot as a Tome worth 36,000,000 Gold, provides +36,000 Magical Attack, +36,000 MIN, +36,000 SPI, +360,000 MP, makes its wielder count as possessing 3 additional Geomancer and 3 additional Healer abilities, allows its wielder to spend an action to exclude a target below Level 60 from Zones, Terrains and/or Phantom Terrains from a source that is either wielder, willing, or below Level 55, allows its wielder to turn healing dealt by wielder into damage provided wielder pays an amount of HP equal to the amount of damage converted in this manner, and allows wielder to spend an action to replicate the ability 'Viridian Set-Up', 'Viridian-Violet Virus' or 'Viridian-Vitellary Vicinity' as if performed by an instance of the entity 'Laughing Tome: Green', Constant Effect

Abilities-
Green Laughter- # Damage, any combination of Earth & Life & Magic & Moon, 0 MP
Contagious Chuckle- # Damage, Heals, 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
Echoing Green Laughter- # Damage, 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
Contagious Chuckle With Ominous Undertones- # Damage, Heals, 3 rounds after this ability is used, the damage healed by this ability is undone (as an effect that is not a buff or debuff) and a debuff is placed on its targets that deals X damage at the beginning of the round for the next two rounds, where X = (Amount of damage originally healed + #), 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
Chuckle You Only Realise Is At Your Expense Afterward- # Damage, Heals, X rounds after this ability is used (where X is any value from 2 to 22), the damage healed by this ability is undone (as an effect that is not a buff or debuff) and a debuff is placed on its targets that deals Y damage at the beginning of the round for the next two rounds, where Y = (Amount of damage originally healed + #), 1 hit against #, any combination of Earth & Life & Magic & Moon, # MP
The Joke's On You!- MID# Flat Life Damage, pierces # Defense (except Defense Against Life), may only target individuals caster has previously healed, Life, # MP
Zone of Green Smiles- Creates a Zone of any Base Element & (any combination of Earth & Life & Magic & Moon), any combination of Earth & Life & Magic & Moon, # MP
Zone of Laughs and Tears- Creates a Zone of Acid, Air, Darkness, Earth, Electrical, Energy, Fire, Ice, Light, Magic, Physical, Psychic, Technology or Water with an attached effect that deals # flat damage and has a LOW-MID#% chance of inflicting (Dissolving if Acid Element, Antimatter if Technology Element, Awestruck if Light Element, Burning if Fire Element, Drowning if Water Element, Entombed if Earth Element, Frozen if Ice Element, Manablasted if Magic Element, Mindblasted if Psychic Element, Overload if Energy Element, Suffocation if Air Element, Voidstruck if Darkness Element, Wounded if Physical Element) to all individuals inside it except caster and allies of caster (designated at the time of the Zone's creation), Light or any Base Element except Hope, # MP
Zonal Mockery- HIGH# Flat Damage, target must be within a Zone (with attached effect) created by 'Zone of Laughs and Tears', damage dealt by this ability is the same element as the Zone in question, Light or any Base Element except Hope, # MP
Laugh Away The Pain!- Cures # Minor or Moderate Status Effects from target, this ability may gain '1 hit against #' if caster is in a Zone, Terrain or Phantom Terrain created by caster, any combination of Earth & Life & Magic & Moon, # MP
The Stage Is Set For COMEDY!- Creates a Phantom Terrain that is any terrain type named in the ability Base Terrain Element Alteration, to a maximum of 4 Phantom Terrains present from this ability, any combination of Earth & Life & Magic & Moon, # MP
This Show's Going On Tour!- Caster moves target Phantom Terrain to another existing battlespace that is part of the same battle so long as no entity greater than Level 79 in the target battlespace objects, Spatial & any combination of Earth & Life & Magic & Moon, # MP
As Are We, Laughing All The Way!- Caster and up to 80 allies enter another existing battlespace that is part of the same battle so long as no entity greater than Level 79 in the target battlespace or the battlespace caster is entering objects, Spatial & any combination of Earth & Life & Magic & Moon, # MP
Viridian Set-Up- # Damage, May Heal, + or -# to up to three stats, this value is increased to # if the target is in a battlespace containing 2 or more Zones and/or Phantom Terrains created by caster, does not stack, any combination of Earth & Life & Magic & Moon, # MP
Viridian Put-Down- Inflicts Manablasted, instances of Manablasted from this ability possess no normal per-round natural recovery chance and gain the text 'possessor, at the start of every round, is automatically afflicted with an instance of Dissolving if possessor is in a Zone of Acid, Antimatter if in a Zone of Technology, Awestruck if in a Zone of Light, Burning if in a Zone of Fire, Drowning if in a Zone of Water, Electrocuted if in a Zone of Electricity, Entombed if in a Zone of Earth, Frozen if in a Zone of Ice, Manablasted if in a Zone of Magic, Mindblasted if in a Zone of Psychic, Overload if in a Zone of Energy, Suffocation if in a Zone of Air, Voidstruck if in a Zone of Darkness, and Wounded if in a Zone of Physical', any combination of Earth & Life & Magic & Moon, # MP
Viridian Stageshow- Creates a Zone of Acid, Air, Darkness, Earth, Electrical, Energy, Fire, Ice, Light, Magic, Physical, Psychic, Technology or Water with an attached effect that allows its creator, once per round at the end of any individual's action, to undo any healing done on the current or previous round, provided said healing's source was not above Level 79 or more than 20 levels above creator's level, any combination of Earth & Life & Magic & Moon, # MP
Viridian-Violet Volley- # Damage, Caster destroys any number of Zones controlled by target, to a maximum of # Zones, providing this ability with an additional +# Base Damage for each zone destroyed, caster deals an additional amount of MP Drain equal to HP lost through this ability, this ability may not normally be used unless caster has previously used the ability 'Viridian Set-Up' and an ally named 'Laughing Tome: Purple' has previously used the ability 'Violet Set-Up', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Violet Virus- Inflicts one minor status effect that possesses no normal per-round recovery chance and the additional text 'possessor takes # damage upon creating a Zone, entering a different battlespace, and entering a zone, with HP lost in this manner being applied to the inflictor of this status effect or its controller and counting as Drain for the purposes of effects that increase the amount the benefitting party gains from said Drain', this ability may not normally be used unless caster has previously used the ability 'Viridian Put-Down' and an ally named 'Laughing Tome: Purple' has previously used the ability 'Violet Put-Down', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Violet Vicinity- Creates a Zone of (Caster's Element(s)) and attaches an effect that deals # (Zone's Element(s)) damage at the start of each round as a non-stacking effect that copies said Zone and attached effect to battlespaces opponents previously in said Zone enter, this ability may not normally be used unless caster has previously used the ability 'Viridian Stageshow' and an ally named 'Laughing Tome: Purple' has previously used the ability 'Violet Stageshow', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Vitellary Volley- # damage, provides a non-stacking debuff that reduces target's Defense by # and deals X damage at the start of each round, where X = ((Defense Lost through this debuff * #) * number of Terrains and Phantom Terrains possessor is in), this ability may not normally be used unless caster has previously used the ability 'Viridian Set-Up' and an ally named 'Laughing Tome: Yellow' has previously used the ability 'Vitellary Set-Up', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Viterllary Virus- Inflicts two minor status effects that possess no normal per-round recovery chance, instances of Entombed on target gain the additional text '-#% To Hit, possessor counts as being in a Phantom Terrain set to Desert', this ability may not normally be used unless caster has previously used the ability 'Viridian Put-Down' and an ally named 'Laughing Tome: Yellow' has previously used the ability 'Vitellary Put-Down', any combination of Earth & Life & Magic & Moon, # MP
Viridian-Vitellary Vicinity- Creates a Zone of (Caster's Element(s)) and attaches an effect that provides caster's opponents with -#% To Hit and inflicts a debuff that stacks 20 times that deals possessor # (Zone's Element(s)) damage, decreases possessor's To Hit by -#%, and causes damage possessor is healed for during a round to be unhealed after three rounds to opponents that miss (with the unhealing-effect part of this debuff possessing a 5*(Number of stackings of this debuff)% chance of triggering on each round possessor is healed), this ability may not normally be used unless caster has previously used the ability 'Viridian Stageshow' and an ally named 'Laughing Tome: Yellow' has previously used the ability 'Vitellary Stageshow', any combination of Earth & Life & Magic & Moon, # MP
Who Needs A Double-Act? We'll Play It Solo!- Caster exchanges any one of the abilities 'Viridian-Violet Volley', 'Viridian-Violet Virus', 'Viridian-Violet Vicinity', 'Violet-Viridian Volley', 'Violet-Viridian Virus' or 'Violet-Viridian Vicinity' for one of the aforementioned set of abilities present on an ally named 'Laughing Tome: Purple', or exchanges any one of the abilities 'Viridian-Vitellary Volley', 'Viridian-Vitellary Virus', 'Viridian-Vitellary Vicinity', 'Vitellary-Viridian Volley', 'Vitellary-Viridian Virus' or 'Vitellary-Viridian Vicinity' for one of the aforementioned set of abilities present on an ally named 'Laughing Tome: Yellow' with this effect counting as a buff, any combination of Earth & Life & Magic & Moon, # MP
I've Had A Wonderful Time, But This Wasn't It- If caster currently has the delayed-unhealing effect applied to it from 'Contagious Chuckle With Ominous Undertones' or 'Chuckle You Only Realise Is At Your Expense Afterward' and three different Zones are present in the current battlespace from three different abilities caster naturally possesses, caster gains 'Reflects Earth, Life, Magic and Moon-Element actions from sources below Level 60' as a buff, Earth & Life & Magic & Moon, # MP



Should this end up on the Enemy List, it'll need drops.
Potential drop, based off that Tome of Enchantment Constant Effect:

Inanimate Laughing Tome: Green- (Accessory, Tome, Earth & Life & Magic & Moon, 36,000,000 Gold) +36,000 Magical Attack, +36,000 MIN, +36,000 SPI, +360,000 MP, wielder counts as possessing 3 additional Geomancer abilities and 3 additional Healer abilities, wielder may spend an action to exclude a target below Level 60 from Zones, Terrains and/or Phantom Terrains from a source that is either wielder, willing, or below Level 55, wielder may convert healing dealt by wielder into damage provided wielder pays an amount of HP equal to the amount of damage converted in this manner, wielder may spend an action to replicate the ability 'Viridian Set-Up', 'Viridian-Violet Virus' or 'Viridian-Vitellary Vicinity' as if performed by an instance of the entity 'Laughing Tome: Green'

And, given this is one of those weird animated-type enemies, might drop itself as a 1% chance or something. It probably also drops a weird joke book antiquity.



The original text:

Things this thing's statblock needs (some of which will probably need careful rules-wording to make sure they behave as intended since they're operating not-quite-as-per-normal):

* Abilities: Ability for Single-target damage Earth/Life/Magic/Moon pick from that set on hit. Ability for AOE Damage, same powerset. Ability for Create Zone -> Base elements + aforementioned.
* CE that ups To Hit if Purple present. CE that ups Dodge if Yellow present. CE that ups Resilience if another Green present.
* Constant effect to 1/round convert Healer Magic buff into Phantom Terrain that allows Tome to 1/battle/person-buff-taken-from cause attack of said person to automatically miss if <80.
* AOE Heal ability
* AOE Heal that undoes self after 3 rounds, does damage on rounds 3, 4, and 5. Rounds 4 and 5 have their damage come from a debuff. Round 3's HP loss and Damage come from the HP given to the target itself being altered by ability text (to prevent remove-debuff from stopping this), probably needs funky wording (as do several of these things).
* Single target version of the above, but user chooses number of rounds, 2-20, at which initial HP Healing is undone on.
* Constant Effect that lets possessor choose not to take actions on the round if in two phantom terrains to grant an ally the single-target ability mentioned above as a non-stacking buff, but in a wish-magic-worded way that has it coming from the Tome if the tome is in the same battlespace and alive and from a fake-wish-magic tome from enemy list if it is not.
* Ability, cure minor/moderate status effects, allows multiple targets if in Zone/T/PT created by caster.
* Ability to create PT, basic in-stock set, up to 4 stacked from this tome as source.
* Ability to move PT to another battlespace if no >79 object in target space.
* Ability to move caster and up to 80 allies to battlespace containing tome's PT if no >79 object entering/leaving.
* Trio set of abilities, referenced in next bullet point: First is Damage + optional heal + buff or debuff that affects up to three stats and is magnified if tome has 2 or more Zones and/or PTs (combined) in battlespace of target at time of application, does not stack. Second is inflict Manablast, no natural recovery, added effect on status effect of auto-inflicting Zone-element-relevant moderate status effect if base element (no hope, yes light, list elements instead of saying base). Third creates zone, in zone, effect creator can undo healing on current or last round 1/round at end of anyone's action if healing not from >79 and not from >20 levels on user.
* It needs six abilities that come into play after the other two laughing tomes use their powers, three per, each corresponding with one of the three powers above and one of the powers of the other tome. If the power above and a power from the other tome that is in its set (its sets are set up differently) gets used, it unlocks, till end of battle, the corresponding ability on this tome. Said unlock, however, should be phrased so that it isn't a buff or a removable condition (except through time-style action-undo or the like) and instead is something that can only be activated once the conditional has been met. Each of those sets needs an attack ability, a status-infliction ability, and a complex geomantic ability that plays with rule-sets while attached to zones in a way that only affects individuals that consent or are below the level bracket above the Tome. The abilities should be set up to play to the green's themes with the others' themes as subthemes. Green + Purple + Damage also blows up zones controlled by target, adding damage to its base damage (so it can be multiplied) based on the number it blows up, also plus HP-lost-drained-as-MP. Green + Purple + Status applies minor effect, no auto-recover, added effect of taking damage upon creating zone / moving battlespace / entering zone, HP lost goes to green or green's controller, counts as drain but only for purposes of effects that increase the amount the gaining-side gains from the drain. Green + Purple + Zone = Zone of Green's element set + own-element non-stacking damage-at-round-start that sticks to opponents in it and copies the zone to battlespaces they enter if they switch battlespaces. Green + Yellow + Damage adds debuff that reduces Defense and then does damage at start of round per number of terrain / phantom terrain possessor is in based on amount of Defense lost (multiplied enough to make it effective), doesn't stack. Green + Yellow + Effect adds To-Hit loss and forced count-as-in-desert-phantom-terrain effect to Entombed, also applies two minors with no auto-recover. Green + Yellow + Zone creates a zone that penalizes to-hit of opponents, adds 20x stacking debuff to them when they miss that damages them on miss, lowers their To Hit, and causes Damage they heal to be unhealed after three rounds with a 5xstacks% chance of triggering.
* Ability to exchange one of appropriate trio-abilities or own trio-ability for own-trio or appropriate-trio on one of the other two tome types, max one exchanged at a time, exchange in form of buff, exchange can't put trio-ability for unassociated tome on third tome.
* Constant Effect that if possessor of equivalent-ish but differently named constant effect on purple and ditto on yellow both (two seperate entities) act earlier in same round, possessor, for actions, may ignore up to one stat-reducing debuff on itself.
* Constant Effect that optionally allows possessor to count abilities that deal with Healing/Health (specific ones) as involving Healer Magic spells. Also lets possessor count as having Healer and two lower-tier tier abilites.
* Same deal for Geomancer, but on things that affect Zones/T/PT.
* Ability -> Create zone, elements as base, plus light, minus hope, not worded as base but as elements listed out, deals damage as appropriate to element, flat, at round-start to all within except caster and designated-on-creation allies of caster, also low-mid inflict corresponding moderate negative on said individuals.
* Ability -> Deal Flat damage to target, must have appropriate zone up with effect from the above ability on it to use, ability deals high amount of Flat Damage.
* Ability -> Deal moderate Life Flat Damage, pierces defense except against Life, only against targets previously healed during thread by caster.
* Constant Effect, regens MP based on number of zones in same battlespace that it created that have been around for at least 3 rounds while it has also been around, also regens HP based on number of opponents in same battlespace healed by it on previous rounds, both cap at a limit.
* It needs a Constant Effect that makes it equippable as a Tome. Approximate value 36,000,000. Attack bonus and general stat bonuses. Have it grant 3 fake abilities for Geomancy and Healer Magic each, no names, just count as having more. Have it let that wielder spend an action to exclude under-60s from Zones/T/PT if from source that is wielder or that consents or that is under 55. Have it be able to turn healing dealt by wielder into damage at a cost of HP from wielder equal to amount converted. Have it assign three of the Tome's abilities to the wielder as monster-style abilities possessed by wielder. Make it the direct-damage from the Green set, the status from the Green-after-Purple, and the area from the Green-after-yellow.
* 90% Magic Resistance, 90% Light Resistance, 90% Earth Resistance, 90% Water Resistance, 90% Air Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
* Golem as subtype.
* Enchanted Tome- Possessor gains the subtype Magic Being, gains +# MP, gains +# MIN, and gains +# SPI, Constant Effect
* Ability -> If caster has own will-be-lost HP on self from earlier ability (not as buff droppability-wise, we need to word the abilities so it can stick the effect on itself not as a buff so that it can't be dropped per buffs as normal, might allow nondroppable buffs, though), and has three different zones with effects from own abilities (natural abilities, three different ones), apply buff to self to reflect <60 actions of preferred element set


People

Alex Bannion (2) (Human, Level 35) Reference Link
Alex Bannion, Master Adventurer! An alternate version of Alex Bannion from Major Timeline E of Rael'el (and potentially the universe in general). Acting as an alternate stand-in for Walter Pendingale, at least for the early questing stages of the timeline.

Augustus Lemminton (Human, Level 75) Reference Link
(Deceased)
Abjuration-specialised archmage of the nation of High Lycerium on the world of Remfass, which fell to the dread horror of Bear Popsicle Comics. Managed to write an account to warn other dimensions of the threat before getting killed by it.

Bear Popsicle Comics (Abstract & Conceptual & Horror, Unknown) Reference Link
"A cartoon bear licking a popsicle (the website's mascot)"
Incredibly aggressive monster residing in the Multiverse Wide Web as a terrible living comedy-webcomic-idea. Anyone that reads it, directly or indirectly, get taken over by the terrible entity, which lays waste to worlds and gods alike.

Camera Lou (Human, Level 2) Reference Link
"A man with a video camera"
An alternate version of Thalvados from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Cicrimaccio (Humanoid & Animal & Aerial, Level 65) Reference Link
"Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library."
A member of the theocratic empire of batfolk exploring alternate timelines of Rael'el for treasures and Lorekeeper secrets. Overly curious. Can scry into people's pasts.

Fabulous Roy has his Level changed to 8 and description changed to add 'is presently alive in Major Timeline E of Rael'el (and potentially the universe in general)'. It is unknown if he retains his memories of his life in the main timeline.

Frank Savage (Golem, Level 3) Reference Link
"A handsome man made of stitched-together body parts"
An alternate version of Aralia the Fair from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Gigas-With-Fairies(Humanoid, Level 3) Reference Link
"A cyclops with cages of fairies dangling from its body"
An alternate version of Selena and Titan from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Henree Bunglehoots (Human, LEvel 13) Reference Link
Resident of Major Timeline E. Author of 'How to Avouid Basement Clutter, by Henree Bunglehoots'. Given the book itself tends to spawn large amounts of clutter, it's to be assumed the man didn't know what he was talking about. Notably, his book spawned in a place it shouldn't due to weird spawn-quirks of the alternate timeline.

Khaldra the Wizened (Humanoid, Level 5) Reference Link
"A hunched crone"
An alternate version of Professor Khaldrin from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Kyle (Outsider, Level 3) Reference Link
"A shining brain in a jar"
An alternate version of Kevin from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Pup (Humanoid, Level 3) Reference Link
"A wolf-man"
An alternate version of Kit from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Mage-Technician Moltan Golme (Human & Humanoid, Level 71) Reference Link
(Deceased)
Leader of a research team of Lymus, a nation of Remfass. In discovering an otherdimensional Multiverse Wide Web, they unwittingly came into contact with the Coded Being/Abstract/Conceptual Bear Popsicle Comics, which destroyed their world.

Mateus Rem (Planetary, Level 81) Reference Link
(Deceased)
Local God of Magic of the world of Remfass. Fought against the Coded Being/Abstract/Conceptual Bear Popsicle Comics, and managed to stall it for a little while before ultimately being killed by it.

Neryl Zalmuss (Daemon, Level 3) Reference Link
"A white-haired irrindil boy"
An alternate version of Naria from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures. Whether they have a similar destiny or background as the real Naria is unknown.

Rylldos (Human, Level 19) Reference Link
"A blonde man in a black suit with sunglasses and a hovertank"
Resident of Minor Timeline C of Rael'el. Time flows slowly there. Liked Thalvados, and is currently looking for him.

Ronshalap the Younger (Dragon, Level 3) Reference Link
"A white dragon with purple horns"
An alternate version of Salphron from Major Timeline E of Rael'el (and potentially the universe in general). Still just beginning their adventures.

Risvether (Humanoid & Animal & Aerial, Level 65) Reference Link
"Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library."
A member of the theocratic empire of batfolk exploring alternate timelines of Rael'el for treasures and Lorekeeper secrets. Eminently reasonable.

Ghelguese (Undead, Level 25) Reference Link
"A skeletal man in a robe"
Found in the alternate Library of the Lorekeepers in Major Timeline E. Engrossed in his reading.

Wizard Lord Theodric (Human, Level 78) Reference Link
(Deceased)
Ruler of the nation of High Lycerium. Killed in the disasters brought by Bear Popsicle Comics.



Organisations

Aether-Binders of New Quarr Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.

Arcane Knighthood of Dalos-Yor Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.

Council of Arcane Sight Reference Link
(Dissolved)
Ruling council of High Lycerium on the world of Remfass, led by Wizard Lord Theodric. Destroyed, along with the kingdom and their world, by Bear Popsicle Comics.

Crimson Evokers of Gran-Rassek Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.

Theocratic Empire of Batfolk Reference Link
An empire of bat-people of Rael'el, ruled over by Priest-Kings. Their upper echelons are (or were) capable of creating major timelines, and they seek to increase their power by exploring these timelines for their treasures.

Mystic Empire of the Jade Lake Reference Link
An opposed to that of the Priest-Kings of Rael'el. Capable of traveling through time, and notably create living weapons.

Skymage Fleet of Far Aetheum Reference Link
(Dissolved)
Organisation of the world of Remfass. Destroyed, along with their kingdom and their world, by Bear Popsicle Comics.



Places

(Rael'el)

->->->->Major Timeline A ('Bats') Reference Link
"Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library. The one with the blue robe is holding up a pair of opera-spectacles with an hourglass perched on their upper side, looking back at you."
A major timeline created by, and ruled by Mystic Empire of the Jade Lake. Lacking in some respects, however.

->->->->Major Timeline B ('Magic Kingdom') Reference Link
"A bluish-purple-skinned girl and boy, wearing violet mage-noble robes, are reading through a stack of books that floats above the ground."

->->->->Major Timeline C ('They Still Live') Reference Link
"A bulbously-headed yellow figure with armored robes, large hands, and emerald eyes stands at the top of the steps. Words are forming out of the air and flowing into the cracks around the door behind it."
A major timeline in which the Lorekeepers still live.

->->->->Major Timeline D ('It Lurks') Reference Link
"The sky is dark. The hut is covered in vines. Small tendrils snake out from under the door. There is a sign near the library reading 'DO NOT ENTER, THE THING IS IN THERE' in red paint."
A major timeline in which The Thing In Morning Bright took up residence in the Library of the Lorekeepers.

->->->->Major Timeline E ('Like Your Kind, But Different') Reference Link
"A white dragon with purple horns, a cyclops with cages of fairies dangling from its body, a wolf-man, a shining brain in a jar, a white-haired irrindil boy, a hunched crone, a handsome man made of stitched-together body parts, a man with a video camera, Fabulous Roy, and Alex Bannion, Master Adventurer are approaching the library."
A recently-appeared major timeline which acts as an alternate mirror to the main one. It is, notably, following events and quests from the current crop of BA Members from the 'beginning', albeit with alternate interpretations.

->->->->Major Timeline F ('Desolation') Reference Link
"The surrounding swamp is gray and filled with dust. Trees are dead. The hut's door hangs open, showing a room with empty shelves and burn-marks, as well as a passage going deeper in."

->->->->Disjoint Major Timeline A ('Era Of Man') Reference Link
"Two men measuring trees. They have axes."
A major timeline that is more notably different from the original than the others- in this case, the human population never went extinct here. Does not contain a Library of the Lorekeepers.

->->->->Disjoint Major Timeline B ('Seasons, So Different') Reference Link
"It is winter, the area appears to be a frozen-over lake, and there's several purple moths with raven heads."
A major timeline that is more notably different from the original than the others. Does not contain a Library of the Lorekeepers.

->->->->Minor Timeline A ('A False Attack') Reference Link
"The area is foggy."

->->->->Minor Timeline B ('Empty') Reference Link
"The world seems to stop about 20 feet away from the hut."

->->->->Minor Timeline C ('His Companion Seeks Him') Reference Link
"A blonde man in a black suit with sunglasses and a hovertank is preparing to enter the library. Time is slow here."

->->->->Minor Timeline D ('Featuring Scorpions') Reference Link
"It looks like where you are now, with minor differences."
Most of the spawn tables have been altered to spawn scorpions, for some bizarre reason. Somewhat promising, lootwise.

->->->->Minor Timeline E ('Unfolded Magic') Reference Link
"The hut is folded inside out, and magic is glowing at its heart. Books fly through the air. Legs made of lightning stride by to the left. Demons materialize to the right, cackling. A scroll nearby shoots a fountain of fireballs into the air. A mobile orb of healing magic careens about, restoring tree after tree after they get hit by destructive magic."

->->->->Minor Timeline F-Fake ('All Is Illusion') Reference Link
"It looks like where you are, but sunnier."

->->->->Minor Timeline F-Real ('Fae Dwell Here') Reference Link
Hidden with illusion, but can be perceived by those skilled enough in the art.

->->->->Minor Timeline G ('She Is Poison') Reference Link
"There's fog, and the world seems to end about forty feet from the hut."

->->->->Minor Timeline H ('Mosquito?') Reference Link
"It's similar to where you are, but there's a mosquito flying around."

->->->->Minor Timeline I ('Gillingman') Reference Link
A timeline created by Gillingman to aid in unraveling the mysteries of the Tome of the Lorekeepers. Contains a stitched servant of the man himself.




->->->Unknown Dimension
A small dimension, limited to the world of Remfass and a few other lifeless worlds, moons and stars.

->->->->Major Timeline E

->->->->->Remfass Reference Link
Devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Aranocracy of Gran-Rassek Reference Link
A kingdom of magic and dimensional exploration, on uncertain terms with High Lycerium. Devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Dalos-Yor Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Far Aetheum Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->High Lycerium Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->->Capital of High Lycerium Reference Link

->->->->->->->->Sealed Citadel Reference Link
A magical fallout shelter-citadel. Fell due to the Bear Popsicle Comics catastrophe.

->->->->->->Lymus Reference Link
A small nation of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics. Were the ones who (unwittingly) connected to the Multiverse Wide Web and unleashed Bear Popsicle Comics on their world.

->->->->->->New Quarr Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.




Things

Crackling Violet Guardian (Magic Being, Level 5) Reference Link
A Magic Being being constructed using a mix of Wizard Magic and Enchantment.

Dylsynghaunas (Daemon & Horror & Bio-Horror, Level 600-799) Reference Link
Entity created by Gillingman. One is guarding the timeline of Rael'el that was created by the same, and is plumbing the depths of the alternate-Library in this timeline on Gillingman's behalf. Gives a warning to those who enter to leave immediately. Those who try and push their luck are annihilated.

Greater Browndeath Spider (Insect, Level 21) Reference Link
Drops: Browndeath Spider Hide Armor.

Illymendorian Mothraven (Insect & Aerial, Level 33) Reference Link
"Purple moths with raven heads"
Found in the Disjoint Major Timeline B of Rael'el.

Laughing Tome: Green (Golem & Magic Being, Level 45) Reference Link
Has area-manipulation / zone-damage-effects and healing (including weird offensive-heals that heal but stick later damage effects on you) from a mix of Geomancy and Healer Magic

Laughing Tome: Purple (Golem & Magic Being, Level 45) Reference Link
Has offensive magic and drain powers that are focused on Dark Magic and Wizard Magic.

Laughing Tome: Yellow (Golem & Magic Being, Level 45) Reference Link
Has debuffs and lots of sand-related stuff from a mix of Enchantment and Geomancy.

Maze Grinder (Monster & Humanoid, Level 27) Reference Link
"A purple minotaur with orange horns"
Drops Maze Grinder's Axe and Maze Grinder's Horn.

Numinous Tome of Devouring (Golem, Level 63 Elite) Reference Link
A book that can eat memories.

Purple Needle-Nosed Grossengreid (Insect, Level 17) Reference Link
"A needle-faced purplish-blue insect"
Drops Purple Insect Gore.

Syaarktis Howler (Monster, Level 3) Reference Link
Drops Lizard Frill of Loud Howling.

Ukobach of the Languid Tomes (Devil, Level 33) Reference Link
"A small imp creature with large ears"




Aggressive Hundredfold Wraith-Hands Reference Link
A trap. Level 37-tier.

Arcana-Engine Reference Link
A techno-magical research engine.

Multiverse Wide Web Reference Link
A multidimensional internet! Unfortunately, it contains far more dangerous things than viruses, including horror-abstract-conceptual-coded beings that can utterly destroy your world.

'The Arcane Workings of the World and Its Truths' Reference Link
The holy book of Mateus Rem, Remfass' local God of Magic. All copies of it had their pages replaced with 'HE'Z DED NAO', a comic displaying a styalized rendition of Manteus Rem's face with X's drawn over the eyes, after Bear Popsicle Comics killed him.
MODRAAAAAAAAAAAAAGE
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Re: Caelum Does Not Visit The Library, Take Two

Post by Lord Gadigan »

Organizations, Places, non-entity Things approved.
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Re: Caelum Does Not Visit The Library, Take Two

Post by Lord Gadigan »

Crackling Violet Guardian (Magic Being, Level 5) Reference Link
A Magic Being being constructed using a mix of Wizard Magic and Enchantment.

Greater Browndeath Spider (Insect, Level 21) Reference Link
Drops: Browndeath Spider Hide Armor- (Armor, Light Armor, Acid & Earth, 376,000 Gold) +310 Defense, 45% inflicts Poison, 30% Poison Resistance

Laughing Tome: Green (Golem & Magic Being, Level 45) Reference Link
Has area-manipulation / zone-damage-effects and healing (including weird offensive-heals that heal but stick later damage effects on you) from a mix of Geomancy and Healer Magic

Laughing Tome: Purple (Golem & Magic Being, Level 45) Reference Link
Has offensive magic and drain powers that are focused on Dark Magic and Wizard Magic.

Laughing Tome: Yellow (Golem & Magic Being, Level 45) Reference Link
Has debuffs and lots of sand-related stuff from a mix of Enchantment and Geomancy.

Maze Grinder (Monster & Humanoid, Level 27) Reference Link
"A purple minotaur with orange horns"
Drops: Maze Grinder's Axe- (Weapon, Axe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN
Maze Grinder's Horn- (Item, Antiquity, Physical & Magic & Spatial, 470,000 Gold)

Purple Needle-Nosed Grossengreid (Insect, Level 17) Reference Link
"A needle-faced purplish-blue insect"
Drops: Purple Insect Gore- (Item, Antiquity, Acid, 200 Gold)

Syaarktis Howler (Monster, Level 3) Reference Link
Drop: Lizard Frill of Loud Howling- (Accessory, Bioaugmentation, Earth & Sonic, 7,000 Gold) +7 Ranged Attack, 30% Impaired: Mute Resistance


Please remove stats from the item drops and just list the names so we don't have two copies of item stats floating around in records. Approved after that.
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Re: Caelum Does Not Visit The Library, Take Two

Post by Lord Gadigan »

Raven-Headed Moth (Insect & Aerial, Unknown) Reference Link
"Purple moths with raven heads"
Found in the Disjoint Major Timeline B of Rael'el.
Illymendorian Mothraven (Insect & Aerial, Level 33)
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Re: Caelum Does Not Visit The Library, Take Two

Post by Lord Gadigan »

Numinous Tome of Devouring (Golem, Level 63 Elite)
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Re: Caelum Does Not Visit The Library, Take Two

Post by Lord Gadigan »

Bookburner Imp can be named Ukobach of the Languid Tomes and listed as a Level 33 Devil.
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Re: Caelum Does Not Visit The Library, Take Two

Post by Lord Gadigan »

I'm going to note that some things may get revised huge amounts from the records here if I find what I was originally going for. I have forgotten at this point a large part of the details of some of the things here (even if I do have a reasonably complete picture of some parts of the library in my mind), particularly names and levels. I'm filling stuff out to keep the entities section of Things and the whole of People complete, but I'm working from very vague recollections for now.
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Re: Caelum Does Not Visit The Library, Take Two

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Alex Bannion (2) (Human, Level 35) Reference Link
Alex Bannion, Master Adventurer! An alternate version of Alex Bannion from Major Timeline E of Rael'el (and potentially the universe in general). Acting as an alternate stand-in for Walter Pendingale, at least for the early questing stages of the timeline.

Approved.
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Re: Caelum Does Not Visit The Library, Take Two

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Alt-Thalvados (Human, Unknown) Reference Link
"A blonde man in a black suit with sunglasses and a hovertank"
Resident of Minor Timeline C of Rael'el. Time flows slowly there.

Rylldos (Human, Level 19)
Not actually Thalvados himself. Liked the guy and is looking for him.
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Re: Caelum Does Not Visit The Library, Take Two

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Augustus Lemminton (Unknown, Unknown) Reference Link
(Deceased)
Abjuration-specialised archmage of the nation of High Lycerium on the world of Remfass, which fell to the dread horror of Bear Popsicle Comics. Managed to write an account to warn other dimensions of the threat before getting killed by it.

Human, Level 75
Locked