CELERY
Posted: Mon Jun 01, 2020 7:55 pm
CELERY (kitsune106)
Level 39
Dragon, Air & Earth
HP: 16,750
MP: 4,250
STR: 950 (20)
AGI: 400 (10)
CON: 785 (15)
MIN: 195 (5)
SPI: 390 (10)
XP- 417,560,610
XP Required- 820,000 XP, Holy Imperial Seal of Power
Fame- 35
Gold- 5,605,948,921
Bonus Weeks: 89 ( 1 Trick Master-only week, 1 thermonuclear disciple only weeks, 4 Shrine Maiden Weeks, 4 Binder Weeks, 20 Dragon Lord Weeks)
Will Learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Flicker thingss:
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Binder:
Apprentice Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Spirit Calling I- (Passive Ability, Binder) Possessor's Spirit summons gain +20 to all stats
Spirit Communing I- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +20 to all stats
Spirit Communing II- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 to all stats
Beastmaster:
Form of Bear- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR
Form of Cat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Horse- (Stance Ability, Beastmaster) If possessor is an Animal, possessor counts as a Vehicle
Form of Lemur- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +100 AGI and +1% Dodge
Form of Monkey- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Moose- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +100 STR and +100 CON
Form of Pig- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Snake- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +10 to all stats
Form of Tiger- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Form of Water Buffalo- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Blazing Sultan:
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Blessing:
Mana Spark Blessing 11- (Passive Ability, Blessing) +15 AGI
Mana Spark Blessing 13- (Passive Ability, Blessing) +20 Defense
Botanist
Form of Cactus- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON, +100 STR, and -100 AGI
Form of Vine- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON and +100 AGI
Is Celery the Plant-Dragon- (Passive Ability, Botanist) Possessor's name counts as 'Celeria', 'Celery', and 'CELERY'. Possessor gains the subtype Plant if a Dragon and the subtype Dragon if a Plant. Possessor's actions may each cure a single minor negative status effect from a source below Level 60 if possessor is a Plant and a Dragon.
Mushroom-Growing Stare- (Passive Ability, Botanist) If possessor chooses to at the start of two consecutive rounds, possessor may summon 1 Plant below Level 40 from the Enemy List that is normally fightable for drops whose name includes 'shroom', Max 60 summoned
Commander:
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Aura of Inspiration- (Passive Ability, Commander) Possessor's allies gain +200 to all stats as a non-stacking bonus and have a 15% chance of being afflicted with Invigorated: High Morale at the start of each round
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Comforting Message- (Passive Ability, Commander) Possessor's actions that involve the casting of a Leadership spell that are not offensive may cure Confusion: Fear
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Shield of Purity- (Technique Ability, Defender) Possessor may use 'Shield Of Purity' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Said action grants its targets 35% Disease Resistance, 35% Poison Resistance, and 35% Hexed Resistance for 1 round.
Shield Other- (Technique Ability, Defender) Possessor may use 'Shield Other' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.
Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats
Dragon Lord:
Apprentice Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +2,500 HP, +2,500 MP, +600 to damage dealt, and +250 to all stats
Base Dragon Synchronicity- (Passive Ability, Dragon Lord) Possessor may treat Dragon as a base subtype
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Breather of Flames (Wyrmling)- (Passive Ability, Dragon Lord) Possessor gains the the ability while their subtype is dragon:
Wyrmling's Flames- 9,000 damage, this attack uses SPI or CON as the prime attribute, 5% inflicts burning, 1 hit against 5, Fire, 4,500 MP
Capable of Flight (Draconic Variant)- (Passive Ability, Dragon Lord) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance if possessor is Air Element or a Dragon
Clinging Breath- (Passive Ability, Dragon Lord) Possessor may choose for possessor's 'Dragon's Breath' actions to repeat themselves the round after they are first used, with a max of one action being repeated per turn per individual by this ability
Cone Breath- (Technique Ability, Dragon Lord) Possessor may use 'Cone Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 1 individual in the front row and 15 individuals in the back row'
Draconic Aging- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains Fatigued: Elderly Immunity, This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability to all stats, to a max of +2,400) (gained 07/26/2015)
♢Draconic Scholar- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor and possessor's Dragon allies gain +200 MIN for each different spell possessor has equipped, to a max of (Possessor's Level)x20 spells
Draconic Wings- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 AGI, and possessor may choose at the beginning of a round to use AGI as possessor's row-order-determining stat for the round
Dragon Calling I- (Passive Ability, Dragon Lord) Possessor's Dragon summons gain +20 to all stats
Dragon Calling II- (Passive Ability, Dragon Lord) Possessor's Dragon summons gain +200 HP
Dragon Calling III- (Passive Ability, Other: Dragon Lord) Possessor's Dragon summons gain +500 MP
Dragon Tamer- (Passive Ability, Other: Dragon Lord) Possessor's Charm infliction chances are increased by 15% against Dragons
Draconic Wisdom- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 MIN, +500 SPI, and +500 Magical Attack
Dragon Fangs- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack
Legacy Dragon Traits- (Passive Ability, Other: Dragon Lord) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2, possessor's MP is multiplied by 2, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. This ability only takes effect if possessor is an Dragon. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Dragon Traits- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Dragon's Blood- (Passive Ability, Dragon Lord) Possessor gains +200 HP, When possessor uses a Defend action, possessor deals 5 Fire element damage to any opponent who conducts an attack that targets possessor while possessor is in possession of a buff created by said Defend action as a non-stacking effect
Dragon's Breath- (Passive Ability, Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Dragon's Roar- (Active Ability, Dragon Lord) If possessor is a Dragon, possessor may spend an action to have a 30% chance of inflicting Confusion: Fear on up to 3 targets
Dragon-Scale Hide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Dragon Lord- (Passive Ability, Dragon Lord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Dragon pet only, This ability provides +250 HP and +50 to all stats of possessor's Dragon pets and summons per Level of possessor
Dragon Training I- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +20 to all stats
Dragon Training II- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +100 to all stats
Elemental Breath: Air- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Air element Damage
Elemental Breath: Darkness- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Darkness element Damage
Elemental Breath: Earth- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Earth element Damage
Elemental Breath: Electrical- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Electrical element Damage
Elemental Breath: Energy- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Energy element Damage
Elemental Breath: Fire- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Fire element Damage
Elemental Breath: Magic (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Magic element Damage
Elemental Breath: Water- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage
Form of Dragon- (Stance Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +2,000 to all stats
Form of Serpent-Drake- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains +200 AGI, +200 STR, +2% Dodge, and +2% To Hit
Formshift: Dragon- (Stance Ability, Dragon Lord) Possessor's subtype becomes Dragon
Furnace-Stoked Breath- (Passive Ability, Other: Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 50,000 points if it is not the first round of battle and possessor has not performed a 'Dragon's Breath' action within the last 5 rounds
Heart of the True Dragons- (Passive Ability, Dragon Lord) Possessor may equip Dragon pets as Transformations
Horned Dragon- (Passive Ability, Dragon Lord) Possessor gains +200 Melee Attack if possessor is a Dragon
Hypersharp Teeth- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, Possessor gains +500 Melee Attack and 40% Critical
Imperial Dragon- (Passive Ability, Other: Dragon Lord) Possessor gains +5,000 MIN and +5,000 SPI as a non-stacking bonus while possessor is a Dragon
Reinforced Dragonhide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Defense
Sweet Powdered-Candy-Gas Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 10,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions to gain 'Heals' and apply a buff that stacks 3 times that provides +300 to all stats and causes its possessor to regenerate 3,000 HP and MP at the start of each round
Swift Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability loses the text 'and possessor has not used this ability within the last four rounds'
Utility Breath: CPR- (Dragon Lord, Active Ability) Possessor, if an Air-element Dragon, may spend an action to resurrect a target brought to exactly 0 HP by an individual under level 60 dealing Water-Element Damage
Dracomage:
Basic Dragon Magic Attunement- (Passive Ability, Other: Dracomage) All Dragon Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all Dragon Magic spells cost possessor 100 less MP to cast
Wings of Dragon Magic- (Passive Ability, Other: Dracomage) Possessor gains +500 AGI, +500 SPI, and 25% Dodge if possessor is either a Dragon or has 5 or more Dragon Magic spells equipped
Dragoon:
Apprentice Polearm Training- (Passive Ability, Dragoon) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Polearm equipped, Possessor gains +20 to all stats if possessor has a Polearm equipped
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped.
Charging Hack - (Technique Ability, Dragoon) Possessor may use 'Charging Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Critical Hack- (Technique Ability, Dragoon) Possessor may use 'Critical Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +5% Critical.
Dragoon- (Passive Ability, Dragoon) Possessor gains +700 Melee Attack and +250 STR when a Polearm is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Polearm is equipped.
Dragonheart Slice- (Technique Ability, Dragoon) Possessor may use 'Dragonheart Slice' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action's user counts as a Dragon during said action
Dragoon Jump- (Passive Ability, Dragoon) Possessor may conduct 'Melee Attack' actions from the back row if possessor has a Polearm equipped
Grandbeard Clan Tunnel-Fighting Formation- (Stance Ability, Dragoon) If posessor is in a Zone of Earth, possessor's allies who are in the same Zone of Earth may be in the back row if possessor is in the front row regardless of how many other individuals are in each of said two rows. If possessor is in a Zone of Earth, is wielding a Polearm, and is in the back row, possessor may make 'Melee Attack' and 'Melee Overdrive' actions as though possessor were in the front row.
Grandbeard Glaive Strike- (Technique Ability, Dragoon) Possessor may use 'Grandbeard Glaive Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +300 Melee Attack and deals 60,000 additional Damage to Cthonians and Humanoids who do not have 'Dwarf' or 'Dwarven' in their name.
Longarm Stance- (Stance Ability, Dragoon) Possessor may use Melee Attacks on the enemy front row from your back row for half damage if possessor has a Polearm equipped
Ogre Cleaver Stance (Polearms)- (Stance Ability, Dragoon) Possessor may wield Weaponx2 Polearms as though they were Weaponx1 Polearms Possessor's equipped Weaponx2 Polearms gain +1,200 additional Melee Attack
Polearm Sweep- (Technique Ability, Dragoon) Possessor may use 'Polearm Sweep' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action gains '1 hit against 3 targets in the same row' and deals 1/3 Damage
Polearm Wielding I- (Passive Ability, Dragoon) +5 to all stats when a Polearm is equipped
Polearm Wielding II- (Passive Ability, Dragoon) +25 to all stats when a Polearm is equipped, +25 Melee Attack and +25 Magical Attack when a Polearm is equipped
Rumblecleave- (Technique Ability, Dragoon) Possessor may use 'Rumblecleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +600 Melee Attack, 30% inflicts Confusion, and 40% inflicts Entombed.
Elementalist:
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Friendship:
Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies possesses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit; Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing
Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies possesses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies who possess an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage; Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing
Menace from the Disaster Trio- (Passive Ability, Friendship) If possessor is on the same side of battle as two other individuals with an ability named 'Menace from the Disaster Trio', all three become solely the element Null, each deal every other individual in the same Battlespace 50,000 Null Damage at the start of each round, and count as being in a guild named 'Disaster Trio'
Guardian:
Armored Guardian Stance- (Stance Ability, Guardian) Possessor's allies gain +300 Defense if possessor is wearing a Heavy Armor
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Can Wear Heavy Armor Without Tiring- (Passive Ability, Guardian) Possessor gains 10% Fatigued Resistance while possessor has a Heavy Armor equipped
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Prepare to Intercept Blows- (Technique Ability, Guardian) Possessor may use 'Prepare to Intercept Blows' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Heavy Armor equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Hollow Man:
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Can Not- (Passive Ability, Other: Hollow Man) Possessor's actions have a 2% chance of failing to occur
Defenses Weakened Through Null- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 Defense if possessor is Null element
Hak Error- (Passive Ability, Other: Hollow Man) Possessor is afflicted with Vanished if possessor transforms into an Aerial
Keeper of the Depths:
Dug A Hole to the Other Side of the World Once- (Passive Ability, Keeper of the Depths) Possessor pierces 2,000 points of Defense of Earth-element individuals
Lawbringer:
Pronounce Moral Verdict (Hope Variant)- (Technique Ability, Lawbringer) Possessor may use 'Pronounce Moral Verdict' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used, so long as said action only targets entities whose stats possessor has scanned on the previous round, and so long as possessor has not dealt damage to any allies previously in the thread. Said action causes its targets to take each an amount of Flat Hope element damage equal to the quantity of non-Healing Damage they have dealt their allies previously in the thread (to a max of Damage).
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Fleet Feet- (Passive Ability, Monk) Possessor gains +50 to any one turn-order-determining stat for turn-order-determining purposes
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Tree-Felling Domino-Blow- (Active Ability, Monk) Possessor may use 'Tree-Felling Domino-Blow' in conjunction with a 'Melee Attack', 'Melee Overdrive' or 'Cast a Spell' action, so long as no other technique is used. Said action treats target Plants as having 20% less Resilience and, if it kills a targeted Plant, gains 1 additional hit against an additional Plant target, with possessor being able to target further additional Plant targets if said target is also killed, to a maximum of 4 additional hits, each against a different additional target
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Mountain King :
Apprentice Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +50 to all stats for each Earth element item equipped, Possessor's Earth element pets and summons gain +250 to all stats
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Mountain King- (Passive Ability, Mountain King) Possessor ignores (1 * (Possessor Level/5), rounded down)% Earth Resistance, Possessor ignores Earth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Paladin:
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Has Meditated Upon Virtue- (Passive Ability, Paladin) Possessor gains +100 to all stats for each positive status effect possessor possesses
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Inner-Light-Nimbus Form- (Stance Ability, Paladin) Possessor gains +300 uncapped points to all stats (to a max of +3,000) for each positive status effect possessor possesses, Possessor's allies gain +200 to all stats (to a max of +2,000 points across all sources) for each positive status effect possessor possesses
Invigorating Touch- (Passive Ability, Paladin) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Noble Purpose- (Passive Ability, Paladin) Possessor may not Damage allies (not counting healing) unless an individual of Level 60 or greater objects to said Damage-prevention
Noble Soul- (Passive Ability, Paladin) Possessor gains +200 Defense against SPI Damage, Possessor gains Stat Drain: SPI Drain Immunity if possessor is not afflicted with Hexed, Possessor obtains Charm Immunity against Demons, Devils, and Daemons below Level 40
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poiso
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeem- (Active Ability, Paladin) Possessor may spend an action to cause an opposing non-unique enemy that is normally fightable for drops, is 5 or more Levels lower than the action's user, and that is afflicted with Charm to switch to said action's user's side of battle, with Demons affected by this effect optionally being able to have their subtype changed to Deva, with Devils affected by this effect optionally able to have their subtype changed to Angel, and with Daemons affected by this effect optionally able to have their subtype changed to Celestial, with the effect causing this counting as a debuff and not being removable by sources below Level 30 that are not 10 or more Levels greater than this action's performer, Has RP effects
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Spiritual Purity that Protects against Agony- (Passive Ability, Paladin) Possessor is immune to Pain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Confusion- (Passive Ability, Paladin) Possessor is immune to Confusion from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Entrapment- (Passive Ability, Paladin) Possessor is immune to Paralysis from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impairment- (Passive Ability, Paladin) Possessor is immune to Impaired from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lust- (Passive Ability, Paladin) Possessor is immune to Charm from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Taint- (Passive Ability, Paladin) Possessor is immune to Hexed from sources below Level 20 that are below possessor's Level
Understanding of Mercy- (Passive Ability, Paladin) Possessor may choose to count opponents who are non-unique and 20 Levels or lower below possessor who are below Level 20 who are afflicted with Charm or Fatigued: Knocked Out as defeated
Wreathed In Grace- (Passive Ability, Paladin) Possessor gains +300 AGI if not afflicted with Hexed, Possessor gains 20% Dodge if not afflicted with Hexed
Other: Radiant Hierophant:
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Light Synchronization- (Passive Ability, Other: Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +250 to all stats
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Scholar:
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
General Knowledge of Nexus Discs- (Passive Ability, Scholar) +15 MIN
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Scientist:
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Focused Hypertech Casting- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Hypertech
Hypertech Casting I- (Passive Ability, Scientist) Hypertech spells cost possessor 20 less MP to cast
Hypertech Casting II- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage
Shrine Maiden:
Apprentice Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +250 Magical Attack, have a 10% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 250 more HP, 50 more to each stat, and stay for 3 rounds longer
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Guarded by Spirits- (Passive Ability, Shrine Maiden) Possessor gains +50 Defense while possessor possesses at least 2 Spirit allies
Spirit Magic Casting I- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 20 less MP to cast
Spirit Magic Casting II- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 200 less MP to cast
Smith:
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Axecrafter- (Passive Ability, Smith) All Axes give +20 CON
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Polearm Crafter- (Passive Ability, Smith) +25 Melee Attack if a Spear or Polearm is equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Spy:
♢Covert Essence- (Passive Ability, Spy) When possessor is Transformed into a Transformation or entity on the Enemy List (including if possessor is Transformed into such while in a Transformation), possessor may choose, at the time of transformation, to count as not being Transformed while in said Transformation, with effects that would only work on Transformations not working on said Transformation in said case
♢Self-Driven Deniably-Surreptitious Denial of Self-Denial- (Passive Ability, Spy) Possessor may, as an choice that may not be controlled by other individuals or randomly chosen (overriding such instances of control or randomness), choose to ignore having chosen to not count as being Transformed due to the effect of the ability 'Covert Essence', with said choice being made on a per-check basis and being able to count as both Transformed and not-Transformed for different purposes at the same time
Summoner:
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summon HP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 HP
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon Critical Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Critical
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Swordsman:
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Bright Slash- (Technique Ability, Swordsman) Possessor may use 'Bright Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Darkspawn-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Darkspawn-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Demon-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Demon-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Demons and gains +5% To Hit against Demons.
Devil-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Devil-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Devils and gains +5% To Hit against Devils.
Nonlethal Slash- (Technique Ability, Swordsman) Possessor may use 'Nonlethal Slash' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is wielding a Sword and no other technique is used. Said attack gains +100 Melee Attack and cannot reduce targets below 1 HP; Said attack inflicts Fatigued: Knocked Out if it would place its target at an HP value equal to or lower than 1 HP.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Other: Thermonuclear Disciple:
Absorb Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor Absorbs Atomic against sources below Level 20 if Level 20 or greater
Apprentice Atomic Resistance- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains 5% Atomic Resistance
Apprentice Atomic Synchronization- (Passive Ability, Thermonuclear Disciple) Possessor gains +50 to all stats for each Atomic element item equipped, Possessor's Atomic element pets and summons gain +250 to all stats
Apprentice Weaponization of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Quantities of Atomic element Damage dealt by possessor are increased by 500 points
Atomic Immunity- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains Atomic Immunity against sources below Level 20 if Level 20 or greater
Atomic Manipulation- (Passive Ability, Other: Thermonuclear Disciple) Possessor may choose one of the following at the beginning of each round if Atomic element: Create a Zone of Atomic, Remove a Zone of Atomic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Atomic by either possessor or a source below Level 20, Add Atomic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Atomic element on a Atomic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Atomic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Atomic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Atomic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Atomic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Atomic, 5% Atomic Resistance, or +50 Defense against Atomic and 1% Atomic Resistance until the end of the round as a non-stacking buff
Basic Atomic Resistance- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains 1% Atomic Resistance
Basic Atomic Synchronization- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains +25 to all stats if possessor is Atomic element
Basic Command of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor's Atomic element pets and summons gain +50 to all stats
Basic Defenses Against Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains +50 Defense against Atomic
Basic Understanding of the Heart of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor's Atomic element allies gain +10 to all stats
Basic Weaponization of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Quantities of Atomic element Damage dealt by possessor are increased by 50 points
Meditative Assumption of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor may choose, at the beginning of a thread, to become solely Atomic element
Radiation Intensification- (Passive Ability, Other: Thermonuclear Disciple) Possessor's chances of inflicting Poison: Irradiated are increased by 30% if possessor is Atomic element
Radiation-Proof- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains Poison: Irradiated Immunity
Thermonuclear Disciple- (Passive Ability, Other: Thermonuclear Disciple) Possessor ignores (1 * (Possessor Level/5), rounded down)% Atomic Resistance, Possessor ignores Atomic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Vermin Lord:
Bee Sting- (Technique Ability, Other: Vermin Lord) Possessor may use 'Bee Sting' in conjunction with a 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor is an Insect, possessor is not afflicted with Wounded: Maimed, and no other Technique is used. Said action gains +50 Melee Attack and a 30% chance of inflicting Poison and inflicts Wounded: Maimed on its performer.
Bumblebee Stinger- (Passive Ability, Other: Vermin Lord) Possessor's 'Bee Sting' technique does not inflict Wounded: Maimed on possessor
Form of Ant- (Stance Ability, Vermin Lord) If possessor is an Animal, possessor gains +100 STR and +100 CON
Form of Fly- (Stance Ability, Vermin Lord) If possessor is an Animal, possessor gains +100 AGI and +1% Dodge
Form of Weevil- (Stance Ability, Vermin Lord) If possessor is an Insect, possessor gains +50 AGI and +1% Dodge
Wanderer:
Beta-Negaverse Reality-Link- (Passive Ability, Wanderer) Possessor gains +10,000 uncapped Defense if possessor's MIN has been reduced by 50% of its non-stat-damage-status-effect-or-debuff-counting value due to MIN Damage and/or negative status effects and/or debuffs
Warrior:
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Good Grip- (Passive Ability, Warrior) Possessor's opponents who are below Level 20 cannot unequip possessor's equipped items
Negaself Slayer- (Passive Ability, Warrior) Possessor may not be replicated by individuals below Level 60 without possessor's permission
Scarred Face- (Passive Ability, Warrior) 1% Physical Resistance
Wind Duke:
Apprentice Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +50 to all stats for each Air element item equipped, Possessor's Air element pets and summons gain +250 to all stats
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Wind Duke- (Passive Ability, Wind Duke) Possessor ignores (1 * (Possessor Level/5), rounded down)% Air Resistance, Possessor ignores Air Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Other: Hollow Man
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Can Not- (Passive Ability, Other: Hollow Man) Possessor's actions have a 2% chance of failing to occur
Defenses Weakened Through Null- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 Defense if possessor is Null element
Hak Error- (Passive Ability, Other: Hollow Man) Possessor is afflicted with Vanished if possessor transforms into an Aerial
Misc:
Astral Dragonrider- (Passive Ability, Rider) If possessor is in a Steed transformation and possesses the subtype Dragon and the terrain or phantom terrain is Space, possessor gains +500 AGI, Frozen Immunity, Burning Immunity, Suffocation Immunity, Awestruck Immunity, Voidstruck Immunity, and Poison: Irradiated Immunity
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Beefy Premium Poundage- (Passive Ability, Beastmaster) If possessor is an Animal, possessor obtains +500 STR and +500 CON, If possessor is an Animal, possessor's allies may do 500,000 additional HP drain to possessor if possessor permits such
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Empowered by National Patriotism- (Passive Ability, Superhero) Possessor gains +2,500 to all stats if any of possessor's allies are Large Structures, or if possessor or any of possessor's allies have an Property items equipped
Graceful Movement- (Passive Ability, Dancer)- +300 AGI, 5% Dodge
Form of Clam- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +200 Defense
Form of Doll- (Stance Ability, Evermason) If possessor is a Golem, possessor gains +100 AGI and +100 SPI
Form of Dwarf- (Stance Ability, Warlord) If possessor is a Humanoid, possessor gains +100 STR and +100 CON
Form of Human- (Stance Ability, General) If possessor is a Guman, possessor gains +40 to all stats
Form of Hut- (Stance Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor gains +50 CON
Form of Irrindil- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 SPI and Fatigued: Elderly Immunity
Form of Lamp- (Stance Ability, Walker from Beyond) If possessor is an Abstract, possessor gains +400 CON and +200 SPI
Form of Mannequin- (Stance Ability, Evermason) If possessor is a Golem, possessor gains +100 AGI and +100 MIN
Form of Minotaur- (Stance Ability, Master of Monsters) If possessor is a Monster of a Humanoid, possessor gains +800 STR and +200 MIN
Form of Moth- (Stance Ability, Vermin Master) If possessor is an Insect, possessor gains +50 AGI and +50 SPI
Form of Mud Man- (Stance Ability, Conjuror) If possessor is an Elemental, possessor gains +200 CON and +1% Dodge
Form of Zombie- (Stance Ability, Deathless One) If possessor is an Undead, possessor gains +200 CON and -200 AGI (to a minimum of 1)
Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Honey-Infused Baking- (Passive Ability, Chef) Possessor's Food consumables that Heal HP restore an additional 200 points, Possessor's Food consumables that contain the word 'Honey' or 'Nectar' that Heal HP restore an additional 800 points
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Legacy Large Structure Traits- (Passive Ability, Other: Subspace Architect) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10, possessor's Resilience is multiplied by 4, possessor's Defense is multiplied by 1.5, possessor's Defense Against Stat Damage is multiplied by 1.5, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Large Structure. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Large Structure Traits- (Passive Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Melee Overdrive- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Melee Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus.
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Wintry Sleighmastery- (Passive Ability, Driver) Possessor's Vehicle transformations whose name includes 'Sleigh' or 'Sled' gain +500 AGI as a bonus that cannot increase their stats to above 1000% of thier natural values while in a Zone of Ice
-Curse-
Has a Severed Hand Connected to Lady Julia Dessid's Cursed Teapot Somewhere In Nexus- (Passive Ability, Curse) Possessor loses a weapon slot and is afflicted by an instance of Fatigued: Elderly at the beginning of each round that contains the additional text "stacks 3 times", that ignores possessor's Resistances, Immunities and status-effect-ignoring effects, if possessor inflicts Fatigued: Elderly on an individual that is not possessor, possessor is cured of all instances of Fatigued: Elderly and may not be afflicted with Fatigued: Elderly from sub-60 sources or this ability (as an effect that specifically trumps this ability's text) for 3 rounds, possessor may not benefit from instances of Fatigued: Elderly, possessor counts as wielding an additional Teapot
[quest stuff, incomplete:}
Luck- (Item, Material, Fortune, 7,000,000 Gold)
Skill- (Item, Material, Air & Physical, 7,000,000 Gold)
Grace- (Item, Material, Light & Air, 6,000,000 Gold)
6 A Hint of True Progress- (Item, Material, Progress, 5,000,000 Gold)
Awe- (Item, Material, Light, 5,000,000 Gold)
Dragon's Roar- (Weapon, Instrument, Air & Fire, 5,600,000 Gold) +5,500 Magical Attack, +5,000 CON, 30% inflicts Confusion: Fear
2 Large Diamond- (Item, Antiquity, Earth & Light, 190,000 Gold)
Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
Bucket- (Item, Antiquity, Water, 300 Gold)
Force of Life- (Weapon, Force, Earth & Physical, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 CON, Melee, Magical, and Ranged attacks use CON
5 Spirit of the Sand's Essence- (Item, Material, Earth, 9,000 Gold)
[/end quest stuff]
Weapons-
*Lyrandora's Grand Mace- (Weapon, Mace, Fire & Physical, 117,000 Gold) +154 Melee Attack, +55 STR, +50 CON, +50 Melee attack for each Lawbringer ability wielder possesses, to a max of 3 abilities, has a +5% chance to inflict Stun for each Lawbringer ability wielder possesses, to a max of 5 abilities, wielder gains the ability-
Giant Mace Head Drop- 3,000 Damage, 3 hits divided among 3, 55% inflicts Stun, can only be used once every 4 turns, Physical, 8,000 MP
*PUMA Knuckle- (Weapon, Fist Weapon, Physical, 35,000,000 Gold) +35,000 Melee Attack, Inflicts Fatigued: Knocked Out on targets who have attempted to inflict Charm on wielder during this battle
*Saepor, Railing of the Barrier Between Worlds- (Weapon, Spear, Spatial, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 SPI, +70,000 CON, +70,000 AGI, 200% To Hit, 70% Dodge, 70% inflicts Voidstruck: Torn Across Space, If possessor moves to a different battlespace, possessor acquires a non-stacking buff that lasts until the end of the round after the current round that provides +70,000 Melee Attack, +70,000 Ranged Attack, +50% To Hit and +50% Dodge so long as possessor is wielding this item, wielder may not be prevented from leaving or entering battlespaces by sources below Level 70, possessor may, as an RP effect, travel to worlds and planes connected to locations they are in, wielder must be Level 39 or greater
Weilder gains the abilities:
Sidestep- Caster exits caster's current battlespace and immediately enters another existing battlespace unless an entity of Level 70 or greater in either battlespace objects, Spatial, 0 MP
Escape Into the Spirit World- Caster and caster’s allies may immediately leave a random quest they are currently unless an entity of Level 70 or greater objects, this effect that may not be blocked by sources below Level 20, this action counts as involving the casting of a Spirit Magic spell, Magic & Light & Darkness, 30,000 MP
Veil-Piercing Thrust- 140,000 Damage, this attack uses Strength or Agility as its Prime Attribute, this attack may treat individuals as being in the front row for Damage-dealing purposes, This attack may target individuals in other battlespaces that are below Level 70 and not greater Level than caster, If caster successfully hits an entity in another battlespace with this attack, caster may move to said battlespace unless an entity of Level 70 or greater in caster or said target's battlespace objects, Spatial, 700,000 MP
Grandbeard Ancestral Halberd- (Weapon, Polearm, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth
Air Needle- (Weapon, Polearm, Air, 115,000 Gold) +119 Melee Attack, +48 CON, +46 AGI, 8% Critical, This weapon may take up an additional weapon slot to provide an additional +130 Melee Attack and an additional +60 to all stats, Wielder may choose at the beginning of a thread to have this weapon count as a Spear instead of a Polearm if wielder has at least 1 Lancer ability
Ancient Dwarf King's Axe- (Weapon, Axe, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +225,000 HP as a non-stacking bonus, 45% Critical
6 Apprentice Gearwright's Wrench- (Weapon, Tool, Technology, 49,000 Gold) +35 Melee Attack, Wielder's melee attacks may Heal Clockworks, All of wielder's summoned Clockworks and Clockwork pets have 500 additional HP and all of their stats are 25 points higher
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Atomgeist's Battle Rifle- (Weapon, Gun, Darkness & Atomic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, 60% inflicts Poison: Irradiated
Axe of Bloodfury- (Weapon, Axe, Fire, 3,500 Gold) +17 Melee Attack, Inflicts Confusion: Berserk on wielder at the beginning of each round
8 Axe of Dwarven Ghosts- (Weapon, Axe, Darkness, 15,000 Gold) +20 Melee Attack, Undead are treated as having 300 less defense when hit by this weapon
Battlestaff of HONK HONK HONK HONK HONK HONK HONK HONK HONK- (Weapon, Staff, Sonic & Chaos, 3,500,000 Gold) +3,500 Melee Attack, Wielder's 'Magical Attack' actions use wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder may summon 1 Demented, Vehicle, or (entity whose name includes 'Goose') from the Enemy List that is below Level 20 at the start of each round, announcing the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' as wielder does so, Wielder announces the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' before and after each of wielder's actions
4 Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
Beam Cutlass- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
Blade of the Complaning Negative-Reality Counterpart that its Wielder Killed- (Weapon, Sword, Darkness & Psychic, 45,000,000 Gold) +45,000 Melee Attack, 70% inflicts Confusion, Wielder is afflicted with Stat Drain: MIN Drain at the start of every round if wielder possesses the ability 'Negaself Slayer'
247 Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Book that Melts Nearby Swords- (Weapon, Book, Fire, 16,000,000 Gold) +16,000 Magical Attack, +15,000 STR, +15,000 CON, +15,000 MIN, Wielder destroys all non-unique Swords worth under 20,000,000 Gold that are equipped or carried by individuals in the same battle as wielder at the start of every round, Wielder, as a buff that stacks 20 times and lasts 20 rounds, gains +200 STR for each such destroyed Sword
Brass Bubble-Wand- (Weapon, Wand, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Earth Resistance
Codex of the Hidden Library- (Weapon, Book, Magic & Earth, 80,000,000 Gold) +80,000 Magical Attack, Individuals below Level 40 may not scan wielder's stats, Individuals below Level 60 may not steal or break spells equipped by wielder, Wielder may equip 5 additional spells, Wielder must be Level 35 or greater
5 Cruel Cane- (Weapon, Wand, Darkness, 35,000 Gold) +31 Melee Attack, +15 Magical Attack, 5% inflicts Pain
5 Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
27 Crusader Paladin’s Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
2 Cube Axe- (Weapon, Axe, Physical, 70,000 Gold) +70 Melee Attack
3 Cube Bow- (Weapon, Bow, Physical, 70,000 Gold) +70 Ranged Attack
2 Cube Cannon- (Weapon, Gun, Physical, 70,000 Gold) +70 Ranged Attack
Cube Gauntlet- (Weapon, Fist Weapon, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
3 Cube Mace- (Weapon, Mace, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
Cube Shield- (Weapon, Shield, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack
2 Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
4 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
3 Digeredoo- (Weapon, Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
Dracoknight's Halbard- (Weaponx2, Polearm, Magic & Physical, 1,780,000 Gold) +7,600 Melee Attack, wearer gains +7,000 to all stats if wearer is a Dragon or has a Dragon ally, 40% Critical, 140% To Hit, 30% Dodge
6 Dread Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells
Dwarven Commander's Axe- (Weapon, Axe, Earth & Physical, 2,000,000 Gold) +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, Wielder's allies gain +200 to all stats as a non-stacking bonus
Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
First Spear of Sun and Storm- (Weapon, Spear, Light & Electrical, 75,000,000 Gold) +75,000 Melee Attack, 60% inflicts Awestruck or Electrocuted, Wielder Absorbs Electrical from sources below Level 40, Wielder Reflects Light from sources below Level 40, Wielder must be Level 20 or greater
Flavatto Boomerang- (Weapon, Throwing Weapon, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails
Fuchsia Comtesse's Blossom Umbrella- (Weapon, Bladecane, Wood & Water, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Defense, Weilder gains an +3,000 Defense against opponents or Damage sources whose name includes "Honeysuckle", Wielder gains -3,000 Defense against opponents or Damage sources whose name includes "Jasmine", Water Immunity against sources below Level 20, 10% Water Resistance, 50% Drowning Resistance, Charm Immunity, wielder's allies gain 60% Charm Resistance
6 Greater Flame Stone- (Weapon, Stone, Fire, 50,000 Gold) +75 Magical Attack
Greater Dragon-Plume Flame Vent Halberd- (Weaponx2, Polearm, Fire & Physical, 9,765,322 Gold) +27,300 Melee Attack, +27,300 Ranged Attack, +23,000 STR, +18,000 CON, +11,000 AGI, 40% inflicts Burning, 140% To Hit, 40% Resilience
Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
5 Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
3 Guardian of the Dead Sultan’s Chipped Scimitar- (Weapon, Sword, Physical & Fire, 21,000 Gold) +20 Melee Attack, 15% Deals no Damage
Gun that Shoots Giant Burning Lions- (Weapon, Gun, Physical & Fire, 2,555,715 Gold) +2,210 Ranged Attack, 65% inflicts Wounded, 40% inflicts Burning, Wielder's first 'Ranged Attack' action each battle has a 50% chance of inflicting Confusion: Surprised
4 Halberd- (Weapon, Polearm, Physical, 600 Gold) +7 Melee Attack
Halberd Made of Powerful Fire- (Weaponx2, Polearm, Fire, 6,000,000 Gold) +18,000 Melee Attack, 60% inflicts Burning, Wielder's per-item Melee Attack bonus caps are doubled for this item
4 Harmfully Off-Tune Bagpipes- (Weaponx2, Instrument, Air & Physical, 6,800 Gold) +25 Ranged Attack, 2% inflicts Stat Drain
Hedge Clippers of the Fortann-Doumehd- (Weapon, Tool, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, +3% Critical against Plants
217 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
43 Holy General’s Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Ice Wand- (Weapon, Wand, Ice, 30,000 Gold) +35 Magical Attack
3 Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
Improperly-Weaponized Keening Soul-Diamond- (Weapon, Stone, Darkness & Air & Magic, 30,000,000 Gold) +30,000 Magical Attack, 1% inflicts Instant Death, 30% inflicts Instant Death on wielder at the start of each round, Wielder must be Level 20 or greater
Insect-Eater's Spear- (Weapon, Spear, Acid & Physical, 112,000 Gold) +110 Melee Attack, +150 AGI, 15% Critical against Insects, +224 Melee Attack against Insects, Wielder Heals 5,000 HP upon killing a non-allied Insect
Iron Bubble-Wand- (Weapon, Wand, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Physical Resistance
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
Lemurdian Guard's Rapier- (Weapon, Sword, Earth, 40,000 Gold) +80 Melee Attack, +20 CON
Lightning-Tip Javelins- (Weapon, Spear, Electrical, 330,000 Gold) +330 Ranged Attack, 15% inflicts Electrocuted
13 Magic Ray Cannon- (Weaponx2, Other: Siege Weaponry, Magic, 470,000 Gold) +1,864 Magical Attack, 5% inflicts Manablasted, deals double damage to Large Structures
Massive Dragonheart that is Spraying Horrid Toxin Everywhere- (Weapon, Deadly Item, Life & Toxin & Agony, 20,000,000 Gold) +20,000 Ranged Attack, 100% inflicts Poison, 5% inflicts Venom, Wielder has a 5% chance of inflicting Venom on 5 randomly-determined individuals in the same battlespace at the start of each round unless wielder possesses the ability 'Adept Deadly Item Training'
3 Mine Zombie's Pickaxe- (Weapon, Axe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on user at the start of each turn
5 Mochi Pounder- (Weapon, Hammer, Earth, 57,000 Gold) +45 Melee Attack, +40 CON, Wielder's Food items that heal HP heal an additional 500 points
Mojani Thunder Trident- (Weapon, Polearm, Electrical, 470,000 Gold) +610 Melee Attack, +245 Magical Attack, +2% Critical as a bonus that does not stack with the same bonus from other copies of this item, 35% deals an additional 5,500 Electrical Element damage
51 Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
20 Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants
^Murder-Stained Thief's Knife- (Weapon, Knife, Physical & Darkness, 240,000 Gold) +240 Melee Attack, +200 STR, +200 AGI, 20% Inflicts Wounded, 5% inflicts Wounded: Bleeding, Thief Arts spells cost wielder 240 MP less to cast and gain an additional +240 to any attack bonuses they possess, wielder gains a Black Spiritual Mark that may not be removed as long as this weapon is equipped
2 Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
25 Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
Nega-Spear- (Weapon, Spear, Null & Flux, 45,000,000 Gold) +45,000 Melee Attack, +45,000 to all stats that none of wielder's other equipped weapons provide bonuses to, Wielder obtains +40% To Hit if any of wielder's opponents possess buffs that increase their Dodge values, Wielder may choose for this item's subtype to count as any base weapon subtype other than Spear that is not the subtype of any weapon being wielded by another entity in the same battlespace, Wielder may, at the start of any round, switch this weapon's Melee Attack bonus into an equivalent Ranged Attack or Magical Attack bonus if at least one other Spear that provides a Melee Attack bonus is present in the same battlespace, with said switch being a buff present on this item and said new bonus replacing any other bonus of the same type that this item would provide
Northern Draconis-Spear- (Weapon, Spear, Ice, 45,000,000 Gold) +45,000 Melee Attack, Wielder gains 15% Resistance against allied Ice-element Dragons' Constant Effects, +40,000 Defense against Ice
Passionate Katars- (Weaponx2, Fist Weapon, Fire, 650,000 Gold) +1,300 Melee Attack, Pierces 1,300 Defense, 30% inflicts Charm: Lovestruck, Wielder gains +1,200 to all stats if afflicted with Charm, Wielder gains +1,300 additional Melee Attack if afflicted with Charm
Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
Precise Clockwork-Repairing Tools- (Weapon, Tool, Technology, 55,000 Gold) +10 Melee Attack, +60 MIN, Heals Clockworks if wielder possesses at least 3 Gearwright abilities, 110% To Hit
Prizemaster Sword- (Weapon, Sword, Air & Fortune, 510,000 Gold) +1,000 Melee Attack, If wielder's opponents had at least a 1% chance of dropping Treasure in a standard Arena Match, they drop treasure for wielder, The minimum chance of wielder obtaining a desired item with a percent drop rate no lower than 1% becomes 5% in a Harvesting Match, Wearer must have a Base AGI of at least 30 to have this item equipped
Raging Warlord's Blade (2)- (Weapon, Sword, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 CON, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder's allies gain +200 to all stats, 10% Human Resistance, 10% Humanoid Resistance, 10% Fey Resistance
Returning Buzzsaw- (Weapon, Throwing Weapon, Physical, 76,000 Gold) +71 Ranged Attack, 15% inflicts Wounded
Royal Drake-Master's Greatsword- (Weaponx2, Sword, Physical & Ice & Fire & Electrical & Magic, 875,000 Gold) +1,498 Melee Attack, +640 STR, +570 CON, 15% Ice Resistance, 15% Fire Resistance, 7% Critical against targets with under 15% Resilience, Wielder gains +757 Melee Attack against Animals, Humanoids, Monsters, and Dragons, +5% Dodge against Humans, Humanoids, Fae, and Dragons, Wielder gains +250 to all stats while in a Spirit Form, Shapeshifted Form, or Natural Form transformation, Wielder's Dragon pets obtain +400 to all stats as a non-stacking effect, Wielder must have 2,600 STR to equip
2 Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
Scorpion Glaive- (Weaponx2, Polearm: Poleaxe, Acid, 63,000 Gold) +128 Melee Attack, +60 CON, +40 STR, 30% inflicts Poison
Scroll Written in Ancient Spirit Script- (Weapon, Book, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Spirit Magic spells cost wielder 30,000 MP less to cast, Wielder counts as possessing 3 additional Binder and Shrine Maiden abilities for non-prerequisite purposes
Sea-Green Cannon-Shield- (Weapon, Shield, Physical & Water, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Water Resistance
Shiny Silver Sword- (Weapon, Sword, Earth & Light, 46,500 Gold) +48 Melee Attack, 1% Light Resistance
Silent Wood Saw- (Weapon, Tool, Physical & Magic, 41,000 Gold) +43 Melee Attack, Wielder's Melee Attack actions deal an additional 700 Damage to Earth element plants, Wielder's Melee Attack actions may not be countered by individuals below Level 5
9 Soldier's Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen'
3 Soldier's Pike- (Weaponx2, Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry'
3 Soldier's Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen'
Staff of Small, Cute, Fuzzy Animal Summoning- (Weaponx2, Staff, Earth & Light & Magic, 6,000 Gold) +4 Magical Attack, +5 SPI, +2 MIN, Wielder may skip a turn to summon a Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Sunmetal Flareblade- (Weapon, Knife, Light & Fire, 16,000,000 Gold) +16,000 Melee Attack, +16,000 AGI, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind, 15% Fire Resistance, 15% Light Resistance, Wielder may spend an action to destroy this item, and, if it is destroyed, deal 1,500,000 Flat Fire or Light or Fire & Light element Damage to any one chosen target
Sword of Righteous Nocturnal Undead- (Weapon, Sword, Darkness, 1,580,000 Gold) +1,550 Melee Attack, 20% Darkness Resistance, Wielder gains +1,000 to all stats if wielder is an Undead, Wielder gains +1,000 to all stats if any of wielder's allies (including wielder) possess any Paladin abilities
Sword Wreathed in Holy Fire- (Weapon, Sword, Light & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 SPI, 35% Critical, 135% To Hit, 30% inflicts Awestruck, 30% inflicts Burning, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Tengu's Fan- (Weapon, Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped
3 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
Time Divider- (Weapon, Gun, Time & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 AGI, +30,000 SPI, 70% Critical, 170% To Hit, 50% inflicts Confusion, Wielder's 'Ranged Attack' actions may be delayed up to 5 rounds, Wielder must be Level 20 or greater
4 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
12 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
11 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
10 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
6 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
3 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
6 Tunnel Goblin's Spear- (Weapon, Spear, Earth, 300 Gold) +2 Melee Attack, +2 additional Melee Attack if wielder is a Humanoid and the terrain or phantom terrain is Caves
50 Unholy General’s Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
23 Water Stave- (Weapon, Staff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
Whispering Stillness- (Weapon, Polearm, Void & Life, 80,000,000 Gold) +80,000 Melee Attack, Targets of wielder's 'Melee Attack' actions may not have buffs or debuffs applied to them by sources below Level 80, Wielder must be Level 40 or greater
White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage
Armor-
Ancient Dwarf King's Armor- (Armor, Heavy Armor, Earth & Physical, 45,000,000 Gold) +45,000 Defense, +41,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 MIN, +450,000 HP as a non-stacking bonus, 45% Critical, 90% Resilience
Anti-Dragon Armor of Superior Specialized Status-Warding- (Armor, Heavy Armor, Magic, 21,000,000 Gold) +20,000 Defense, +7,000 to all stats, 30% Dragon Resistance, Dragons below Level 40 may not inflict negative status effects on wielder, Dragons below Level 60 have a 50% chance of failing to inflict status effects on wielder whenever they would otherwise do so as a non-stacking effect if wielder is Level 20 or greater
6 Apron of the Night Gardener- (Armor, Clothes, Darkness & Earth, 860,000 Gold) +850 Defense, +850 Defense against Earth, +850 Defense against Darkness, 15% Earth Resistance, 15% Darkness Resistance, Wearer's Plant pets and summons that are Darkness element gain +200 to all stats as a non-stacking bonus
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armor of Orithon Lost- (Armor, Heavy Armor, Light, 220,000 Gold) +180 Defense, +90 Melee Attack if any foes are Darkness element
606 Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
40 Brass Armor- (Armor, Heavy Armor, Earth, 47,000 Gold) +45 Defense, +40 CON
3 Crusader General’s Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
7 Crusader Paladin’s Armor- (Amor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
Crusader Paladin's Armor Covered in Holy Fire- (Amor, Heavy Armor, Light & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance, Wearer deals 50,000 Flat Fire & Light element Damage to any individual who conducts an offensive action against wearer at the end of each such action
Cube Armor- (Armor, Heavy Armor, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
Darkness Garb- (Armor, Clothing, Darkness, 500 Gold) +10 Defense, +10 Defense Against Darkness
Draconic Finery of the Battle Parade- (Armor, Disguise, Fire & Earth, 1,003,000 Gold) +210 Defense, +780 MIN, 15% Minor Status Effect Resistance, Wearer's subtype may become either Dragon or remain its normal subtype while in this mode, with wearer choosing which at the beginning of every round, Wielder may spend an action to change this item so that it enters an alternate mode where it provides +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, and +1,100 Defense, in which wearer's subtype counts as Dragon; in this second mode, wearer may spend an action to return to the first mode
Dragon-Hunting General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Fire Resistance, 20% Acid Resistance, 20% Physical Resistance, 50% Burning Resistance, 20% Dissolving Resistance, 5% Dragon Resistance
Dwarven Axelord's Armor- (Armor, Heavy Armor, Earth & Physical, 16,000,000 Gold) +16,000 Defense, +16,000 Melee Attack, +16,000 STR, +16,000 CON, +160,000 HP as a non-stacking bonus, 35% Critical
Dwarven Cannonmaster's Uniform- (Armor, Light Armor, Earth & Air, 18,000,000 Gold) +18,000 Defense, +18,000 Ranged Attack, +18,000 AGI, +18,000 CON, +60,000 HP as a non-stacking bonus, 135% To Hit, Wielder's allies gain +2% To Hit as a non-stacking bonus
Dwarven Citadel-Defense Marshall's Armor- (Armor, Heavy Armor, Earth & Physical, 31,000,000 Gold) +31,000 Defense, +31,000 Melee Attack, +31,000 STR, +31,000 CON, +31,000 MIN, +310,000 HP as a non-stacking bonus, 60% Resilience, Wielder's allies may use wielder's Resilience value (to a max of 100%), Wielder's allies gain +3,100 Defense as a non-stacking bonus
Dwarven Commander's Armor- (Armor, Heavy Armor, Earth & Physical, 2,000,000 Gold) +2,000 Defense, +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, 35% Resilience
Dwarven Gunlord's Uniform- (Armor, Light Armor, Earth & Air, 16,000,000 Gold) +16,000 Defense, +16,000 Ranged Attack, +16,000 AGI, +16,000 CON, +60,000 HP as a non-stacking bonus, 135% To Hit
Dwarven Gunner's Uniform- (Armor, Light Armor, Earth & Air, 200,000 Gold) +200 Defense, +200 AGI, +200 CON, 120% To Hit
Dwarven Sniper's Uniform- (Armor, Light Armor, Earth & Air, 600,000 Gold) +600 Defense, +600 AGI, +600 CON, 140% To Hit
17 Fallen Priest's Vestments- (Armor, Robes, Darkness & Light, 31,000 Gold) +34 Defense, +30 SPI, Wearer may not cast Divine Magic spells unless above Level 40
Gaustiss Armor- (Armor, Light Armor, Earth, 1,200 Gold) +15 Defense, + 5 Defense against Darkness, 1% Confuse Resist
Glorious Crusader General’s Armor- (Armor, Heavy Armor, Light & Physical, 6,000,000 Gold) +6,000 Defense, +6,000 STR, +6,000 AGI, +6,000 CON, +6,000 SPI, 35% Resilience, 25% Light Resistance, 25% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 50% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
Greater Dragon Costume- (Armor, Disguise, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, Wearer's subtype becomes Dragonb
Hoard's Treasure Coat- (Armor, Light Armor, Earth & Magic & Fire, 50,000,000 Gold) +5,000 Defense, +50,000 Defense against Gold Damage, Wearer gains +9,000 additional Defense and +3,000 to all stats if wearer is a Dragon and has over 1,000,000,000 Gold
Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
2 Maiden's Dress- (Armor, Clothing, Light, 15,400 Gold) +3 Defense, +17 SPI, 5% Light Resistance
29 Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
Paldrisian Mail- (Armor, Heavy Armor, Physical, 60,000 Gold) +70 Defense, 5% Physical Resistance
Plastic Seagull Legionairre Armor- (Armor, Heavy Armor, Water, 25,000 Gold) +40 Defense, 5% Tacky Resistance
2 Plate Mail (Armor, Heavy Armor, Earth, 1,200 Gold) +9 Defense
Ruined Dwarven Armor- (Armor, Heavy Armor, Earth, 60 Gold) +1 Defense, Each round this item has a 50% chance of providing no benefits to its wielder
Slagwurm Hide- (Armor, Other: Pelt, Earth & Fire & Physical, 70,000,000 Gold) +70,000 Defense, +65,000 STR, +70,000 CON, -35,000 AGI, -25,000 MIN, -10,000 SPI, Wearer regenerates 700,000 HP at the start of each round, 15% Fire Resistance, 15% Physical Resistance, 15% Earth Resistance
4 Soldier's Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
2 The Ritz- (Armor, Clothing, Earth & Light & Air, 50,000,000 Gold) +500 Defense, +5,000 additional Defense and +1,000 to all stats if wielder has over 1,000,000,000 Gold
Tia Teleste Costume- (Armor, Disguise, Light, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Light, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, wearer may treat individauls who have a Radiance Magic spell on them or who have conducted at least one offensive action in the same thread that targeted a Plant as though they possessed the subtypes Demon, Devil, and Daemon, Wearer's name becomes 'Tia Teleste'
T-Shirt with a Picture of a Dragon Holding a Coffee Cup on It- (Armorx.5, Clothes, Fire & Air, 35,000 Gold) +17 Defense, +10 to all stats, all allied Dragons gain 5% Fatigued Resistance
3 Tunnel Goblin's Loincloth- (Armor, Clothes, Earth, 250 Gold) +1 Defense, +1 additional Defense if wearer is a Humanoid and is in a Zone of Earth
2 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Undead Soldier's Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
3 Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
Accessories-
*'Piercing The Heavens' Eye- A Discourse On Archery And Bowmanship' Annotated First Draft by Velo Telum (Bound Accessory, Tome, Air, 20,000,000 Gold) Wielder gains +20,000 Ranged Attack and +20,000 AGI if wielder has a Bow equipped, wielder gains +20% To Hit and +20% Critical if wielder possesses the ability 'Hunter', wielder's Archery spells cost 200,000 MP less to cast, this item additionally possesses the subtype Spirit, a Prime Stat of 15,000, a turn order of 15,000, counts as possessing a To Hit value of 200%, counts as possessing a Critical value of 100%, counts as wielding a Bow, counts as wielding an Ammo, may be targeted with status effects and buffs as if it was a separate entity and may use any of the abilities it grants its wielder as an action for no MP cost
Grants Abilities:
Spirit Shot- 10,000 Damage, caster must have a Bow equipped, Light or Darkness or Light & Darkness, 0 MP
Phantom Shot- 20,000 Damage, ignores any Defense, Dodge or Resilience granted by buffs or status effects, caster must have a Bow equipped, Air, 10,000 MP
Eye-Piercer- 20,000 Damage, Inflicts Impaired: Blind, caster must have a Bow equipped, Air, 10,000 MP
Tongue-Piercer- 20,000 Damage, Inflicts Impaired: Silence, caster must have a Bow equipped, Air, 10,000 MP
Liver-Piercer- 20,000 Damage, Inflicts Poison, caster must have a Bow equipped, Air, 10,000 MP
Stomach-Piercer- 20,000 Damage, Inflicts Pain: Nauseous and Pain: Stomachache, caster must have a Bow equipped, Air, 10,000 MP
Joint-Piercer- 20,000 Damage, Inflicts Paralysis, caster must have a Bow equipped, Air, 10,000 MP
Hand-Piercer- 20,000 Damage, 20% target loses a weapon slot, caster must have a Bow equipped, Air, 10,000 MP
Pressure-Point-Piercer- 20,000 Damage, may deal no damage, may inflict any one of Stat Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: STR Drain, Stat Boost, Stat Boost: AGI Boost, Stat Boost: CON Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost or Stat Boost: STR Boost, caster must have a Bow equipped, Air, 10,000 MP
Heaven-Piercer (Incomplete)- 20,000 Damage, this attack is delayed 1-10 rounds and gains an additional 10,000 damage for each round it is delayed, caster must have a Bow equipped, Air or Light or Air & Light, 50,000 MP (Bound to Seirei)
*Azureproof Sunglasses- (Accessory, Eyewear, Psychic, 80,000,000 Gold) Individuals may not control possessor's actions through the Constant Effect 'Man with the Azure Eyes'
*Celiria Dragonheart's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI
*Celiria Dragonheart's Promissory Notebook from the Seirei Spirit Hunter's Association- (Bound Accessory, Trinket, Earth & Air, 50,000 Gold) +500 Defense against Gold Damage, possessor may spend an action to create a Spirit Hunter's Association Promissory Note of a value up to or equal to this item's 'Account Funds' value, decreasing the Account Funds value by the same amount.
Account Funds: 279,992,000 Gold (Bound to Seirei)
Spirit Hunter's Association Promissory Note- (Bound Consumable, Enchanted Item, Earth & Air, 1 Charge, X Gold) This item's Gold Value is replaced with the value assigned to it upon creation, upon use this item grants the user or a single target (this item's Gold Value x .99) Gold, this item's Gold value is set to 0 after use, this item's charges may not be preserved or copied, this item possesses the additional subtype Currency
*Edmund Quinn's Cursed Locket- (Accessory, Amulet, Physical & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 AGI, Wielder's unbuffed AGI is multiplied by 1.5 as an effect that ignores capping, Wielder's MIN is multiplied by 0.1, Wielder is permanently affected by Augmented: Haste, Impaired: Mute and Impaired: Silence as an effect that ignores wielder's resistances, immunities and status-prevention effects if wielder is below Level 80, Wielder's subtype becomes solely Steed and cannot be changed while this item is equipped, wielder counts as being the entity type 'Pet' but may not be equipped outside of RP threads if wielder could not otherwise be equipped and cannot be semipresent if wielder could not otherwise be semipresent, wielder's name changes to ", Edmund Quinn's Finest Horse", wielder may only equip Weapons or Armor that (may only specifically be equipped by Steeds or Animals and/or make the wielder become or count as a Steed or Animal and/or specifically grant bonuses if wielder is a Steed or Animal), wielder may only equip and cast Spells of the subtype Unarmed Technique or that specifically require the caster to be an Animal, wielder counts as being an Animal and being in a Steed Transformation for the purposes of items and effects that check for such, this item is cursed and may not be unequipped normally, Wielder may not talk as an RP effect
*Great Sunsilk Cloak of Day and Night- (Accessory, Cloak, Light & Darkness, 100,000,000 Gold) +50,000 Defense, +100,000 AGI, 50% Dodge, 35% Light Resistance, 35% Darkness Resistance, Wearer counts as being in a Chronogeomantic Zone of Day and a Chronogeomatic Zone of Night
*Mr. Irbrezzo's Extremely Addictive Cigarettes- (Accessory, Magic Item, Air & Acid, 13,000,000 Gold) -1,300 CON, -700 MIN, Wielder is afflicted with Poison, Impaired: Slow, and Suffocation at the start of every round, This item is cursed and may not be removed normally, If this item is unequipped, the individual it is unequipped from obtains the curse 'Needs Mr. Irbrezzo's Extremely Addictive Cigarettes' if said individual is below Level 60
*The Optionally Heavy Boots of Baron Guthridge- (Accessory, Boots, Physical & Air, 278,000 Gold) +240 Defense, +209 AGI, +209 STR, This item's wearer may choose, at the start of any round during which said wearer is not afflicted with Paralyzed, to make the boots either 'heavy' or 'non-heavy'. 'Non-heavy' boots behave like normal. 'Heavy'boots provide no Agility bonus, give an additional +415 STR, provide an additional +1,500 Melee Attack to Melee Attack actions that are performed by a wearer who is in the back row that do not have their damage value divided by any source save Resistances. While 'Heavy' this item consumes the first 200 actions its wearer would get per round, not counting its wearer's first action, providing a buff that gives its wearer +500 additional Melee Attack for each such action absorbed that lasts 1 round, stacks 200 times, and disappears instantly if this item is broken, removed, stolen, or somehow disabled.
w/
Touch of Storms- the item possessing this effect gains the element Electrical and does an additional 2,500 Electrical damage on hit to both the normal target and wielder, Quest Enchantment
Allemia Pet Solutions Full-Stun Training Collar- (Accessory, Trinket, Energy & Electrical, 740,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; Wielder may spend an action to inflict both Fatigued: Stun and Paralyzed on the chosen pet, provided that the chosen Pet is in wielder's possession or equipped by wielder while wielder has this item equipped
Allemia Pet Solutions Guard-Dog-Style, Spiked, Fear-Resistant Collar- (Accessory, Trinket, Air & Physical, 780,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains 30% Confusion: Fear Resistance, +200 to all of the Damage values of its Damage-value-possessing abilites, +200 STR, +100 CON, and is immune to the infliction of Confusion: Fear from sources below Level 10, while in wielder's possession or equipped by wielder while wielder has this item equipped
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Blackish Jell Poison- (Accessory, Weapon Coating, Darkness, 60,000 Gold) +40 Melee Attack, 3 SPI damage per hit
4 Blasphemous Icon- (Accessory, Holy Symbol, Darkness & Light, 25,000 Gold) All individuals in battle, unless Level 40 or higher, count as being 2 levels lower for Worshipper Benefit purposes as a non-stacking effect
Book of Shikigami Patterns and Rituals- (Bound Accessory, Tome, Light & Darkness, 8,000,000 Gold) Wielder's Shikigami gain +80,000 HP, +80,000 MP, +8,000 AGI, +8,000 STR, +8,000 SPI, +8,000 Melee Attack, +8,000 Ranged Attack, +8,000 Magical Attack, +20% Resilience (to a maximum of 200%), +20% Dodge (to a maximum of 200%), +20% To Hit (to a maximum of 200%), 50% Darkness Resistance, 50% Light Resistance and 50% Physical Resistance (Bound to Seirei)
12 Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
Bronze Clockwork Wings- (Accessory, Upgrade, Air & Metal, 85,000 Gold) +98 AGI, 30% Earth Resistance, 50% Paralysis Resistance, 20% Electrical Weakness
Canadarmis Pet Protection PetArmor: Dragon Model, Polyflex Duaramor Type, Enhanced Model- (Accessory, Gadget, Physical & Technology, 8,400,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains +8,700 Defense and +7,500 CON as an effect that does not stack with the effects of more than 4 other items equipped by wielder that provide said chosen pet with bonuses to Defense and/or CON (stacking seperately for each of the two), while in wielder's possession or equipped by wielder while wielder has this item equipped
^Canta-Moonstone-Fragment-Inset Pocketwatch- (Accessory, Trinket, Air, 200,000 Gold) +200 AGI, +200 to wielder's turn-order-determining stat sum for turn-order-determining purposes, wielder's Air element actions that provide a buff to turn-order-determining stat sums do so by an additional 200 points as an effect that stacks 5 times across all buffs affected in such a way
6 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
623 Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 Common Jell Acid- (Accessory, Weapon Coating, Acid, 1,000 Gold) +15 Melee Attack, No bonus against Acid element foes
Cool Sunglasses- (Accessory, Eyewear, Technology, 200 Gold) +2 STR
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Touch of Lightning- The item possessing this effect becomes solely electrical element, Quest Enchantment
Cracked Crown of Thunder- (Accessory, Crown, Electrical, 260,000 Gold) +60 Magical Attack, +60 Ranged Attack, Wearer does an additional 2,000 Electrical damage on hit, Wearer regenerates 10 HP and MP on each turn that is a multiple of 9, Provides no benefit if possessor is both under level 40 and non-electrical element
Crusader General’s Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
50 Decorative Ioun Stone- (Accessory, Ioun Stone, Magic, 30,000 Gold) +1 Defense
Darkblossom Crown- (Accessory, Crown, Earth & Darkness, 460,000 Gold) +450 Defense, +460 CON, +460 SPI, 15% Darkness Resistance, 15% Earth Resistance
Darkness Charm- (Accessory, Amulet, Darkness, 250 Gold) +15 Damage for all Darkness Element Attacks
Disappointing Box that Launches Landhawks to Non-Useful Locations- (Accessory, Container, Air & Earth, 300 Gold) Wielder may bring 3 unequipped items whose name includes 'Landhawk' into each thread; at the end of each round of battle, this item randomly removes one of its wielder's equipped or carried items whose name includes 'Landhawk' from the thread
Dragon Roboticizer- (Accessory, Gadget, Technology, 30,000,000 Gold) All of wielder's Dragon pets and summons gain the subtype Robot and Diseased Immunity
Dragonshark Arms- (Accessory, Bioaugmentation, 65,500,000 Gold) +65,500 Ranged Attack, 200% may inflict Burning: Scalded, 150% may inflict Burning, 150% may inflict Drowning, 150% may inflict Fatigued: Stun, May deal HP Drain, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain '2 hits against 1', Wielder gains the subtypes Aquatic and Dragon, Wielder must be Level 20 or greater and must have a base CON of 5 or greater
Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
Essence Spark of Mana- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) Wielder regenerates 10,000 MP per round, +10,000 MP
Expensive Bucket That Refuses To Raise Stats- (Accessory, Helm, Water, 70,000,000 Gold) +0 to all stats, This item's text cannot be modified by sources below Level 100
6 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
*Folded Map Made of Vehnnic Vellum with Laikasin Script Written on It- (Accessory, Quest Item, Magic & Psychic, 45,000 Gold) +41 MIN
Glorious Drake Barding- (Accessory, Magic Item, Light & Fire, 17,000,000 Gold) Upon equipping this item, wielder chooses one of wielder's Dragon pets that is either equipped or in wielder's possession; said pet gains (+17,000 Defense, 40% Resilience, and the ability to add '20% inflicts Charm: Impressed' to its actions) while in wielder's possession or equipped by wielder while wielder has this item equipped
Gloves of Treasure Sensing- (Accessory, Gloves, Earth & Magic, 20,000 Gold) 1% Chance to draw an extra treasure after battle
2 Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
6 Hero's Seal- (Accessort, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hi by combing
2 Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Illusory Ring- (Accessory, Ring, Magic, 25,000 Gold) 5% Confusion Resistance, 5% Dodge against foes with lower MIN and SPI that wearer's SPI, +30 Magical Attack Power, Illusion Magic summons require 25 more of the relevant stats to dispel, Phantom Terrain generated by wearer acts as though wearer were 2 levels higher
Imitation, Knock-Off Oracle Ring- (Accessory, Ring, Psychic, 9,000 Gold) +15 SPI
Improved Charm of Speed- (Accessory, Amulet, Magic, 40,000 Gold) +50 AGI
Iron Gears- (Accessory, Upgrade, Earth, 61,000 Gold) +65 CON, +50 AGI, 5% Earth Resistance, +350 MP
Lesser Cloth Wings of Imagination- (Accessory, Upgrade, Wonder & Whimsy, 215,000 Gold) +220 to all stats, +310 SPI as a constant, non-stacking bonus that is only effective during actions made by this item's wearer in which said wearer is casting a spell, 15% Wonder Resistance, 15% Whimsy Resistance, 15% Law Weakness, 15% Agony Weakness, +5,000 MP, +150 Magical Attack, Wearer may spend an action to have a 5% chance of inflicting Charm on a Magic Being, Wearer may spend an action and 500 MP to count as though wearer is in the back row while in the front row for 3 rounds
2 Magic Beam Eye- (Accessory, Bioaugmentation, Magic, 470,000 Gold) +532 Magical Attack, 5% inflicts Manablasted
31 Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
Mask of Wild Forms- (Accessory, Mask, Earth & Physical, 13,500,000 Gold) Wielder's Natural Form transformations gain +6,300 to all stats as a non-stacking bonus
3 Metamorphic Seal - (Accessory, Seal, Magic, 90,000 Gold) +250 to all stats for wielder's Shapeshifted Forms, stacks 3 times
2 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Moonstone-Socket Gauntlets- (Bound Accessory, Gauntlets, Metal, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +30,000 Defense, +30,000 STR, +30,000 CON, 30% Metal Resistance, 30% Resistance to (this item's elements) as an effect that does not stack with other bonuses this item grants, wielder gains two Consumable slots that may hold Consumables with 'Moonstone' in their name, if these slots are filled by any such Consumables this item gains any bonuses said Consumables would grant on use to a valid target while said Consumables occupy the slots, ignoring any subtype restrictions said Consumables might possess (Bound to Seirei)
Mug of Endless Ale- (Accessory, Magic Item, Magic & Water, 17,000 Gold) Wielder is immune to Drunk
7 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
10 Nefarious Turkey’s Monocle- (Accessory, Eyewear, Darkness & Magic, 1,000,000 Gold) +10 Defense, Might do something else in RP threads
Noose Shoes- (Accessory, Shoes, Darkness, 80,000 Gold) +400 to all stats, 5% inflicts Instant Death on wearer each round
11 Old Dwarven Amulet- (Accessory, Amulet, Earth, 1,700 Gold) +12 Defense
10 Old Dwarven Broach- (Accessory, Broach, Earth, 3,000 Gold) +3 to all stats
Pearl Necklace- (Accessory, Amulet, Water, 60,000 Gold) +60 Defense, 6% Water Resistance
Penrose Pets Auto-Engage Lockdown Collar- (Accessory, Trinket, Energy & Electrical, 2,400,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; Said pet may not act, with all things that would occur before an after its actions still occurring, if it is afflicted with Confusion or Charm and is below Level 20, provided that the chosen Pet is in wielder's possession or equipped by wielder while wielder has this item equipped
Photograph of a Yourself Sitting on a Walrus's Lap- (Accessory, Trinket, Water, 100,000 Gold) 5% Gold Damage Resistance from sources below Level 40
Purple Heart- (Accessory, Bioaugmentation, Physical & Technology, 4,000,000 Gold) +40,000 HP, 30% Wounded Resistance
2 Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer's opponents
Rhombus of Parallel Stats- (Accessory, Trinket, Law & Psychic, 40,000,000 Gold) Wielder chooses an ally at the start of each round, During said round, wielder's stats are equal to said ally's stats (to a max of 200,000)
Ritual Scroll Tubes- (Accessory, Container, Light & Darkness & Magic, 5,000,000 Gold) Wielder gains 5 Spell Slots that may only contain Spirit Magic or Ritual Magic spells and may not be converted into other types of slots or used for purposes other than equipping spells
Ruby Necklace- (Accessory, Amulet, Earth & Fire, 70,000 Gold) +70 Defense, 5% Fire Resistance, 5% Earth Resistance
~Sash of Lightning- (Accessory, Scarf, Electrical, 1,414,000 Gold) This item must have either 50 Electrical Mana Oil or 50,000 XP sacrificed to it every two months or it deactivates until given the oil, +600 Defense, +4,000 to each of wielder's turn-order-determining stats that are either Strength, Agility, Constitution, Mind, or Spirit, 15% Electrical Resistance, Wielder must be either Electrical Element or over level 40 (Currently Deactivated)
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Self-Unravelling Shoes- (Accessory, Shoes, Earth & Air, 6,000 Gold) +6 Defense, +6 to all stats, this item's wearer may destroy it at the start of any round
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Shifting Dragon-Body- (Accessory, Bioaugmentation, Magic & Illusion, 50,000,000 Gold) Once per thread, if wielder is a Dragon, wielder may choose a Dragon from the Enemy List that is normally fightable for drops, that is of equal Level to wielder or lowever Level than wielder, and that is below Level 60, obtaining a Temporary transformation that is a copy of said Dragon that it may equip, Wielder must be Level 20 or greater
Shiny Prism- (Accessory, Crystal, Magic, 5,000 Gold) +5 to all stats
Sunsuit Bracers- (Accessory, Wristwear, Technology & Light, 20,000,000 Gold) +18,000 Defense, +5,000 AGI, +5,000 MIN, 30% Resilience, 20% Light Resistance, 20% Fire Resistance, 20% Impaired: Blind Resistance, Wearer may survive on suns as an RP effect
Tactical General's Chair- (Accessory, Magic Item, War & Air, 5,000,000 Gold) +5,000 MIN, This item provides one of wielder's allies (chosen by wielder at the start of each round, with wielder not being a choice) with 60% Critical as a constantly-applied effect, Wielder's side of battle counts as having an additional individual in the front row for row-order purposes if it already possesses one or more individuals in the front row
3 Tengu Mask- (Accessory, Mask, Air & Magic, 230,000 Gold) +240 Defense, +230 AGI, +230 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance
2 Thief's Sack- (Accessory, Container, Darkness, 100,000 Gold) Wielder may carry an additional 10 unequpped items into threads, wielder's Thief abilities and Thief Arts spells that steal Gold and/or items that rely on a percentage-based success chance have a non-stacking 10% greater chance of success against opponents below Level 30
8 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Toxic Spores- (Accessory, Weapon Coating, Earth, 7,000 Gold) 1% Inflicts Poison on hit
Trader's Gloves- (Accessory, Gloves, Air, 16,500 Gold) +35 Defense against Gold Damage, +1 Diplomacy (to a max of 5)
12 Vessel Wardings- (Accessory, Upgrade, Water & Magic, 8,960,000 Gold) Wielder's Vessel Transformations gain +8,500 Defense and 30% Water Resistance
Warp Reaver Maw Venom- (Accessory, Weapon Coating, Darkness & Magic, 117,000 Gold) +45 Melee Attack, +15 Ranged Attack, does 15 CON damage on hit
White Bird-Resistant Earrings- (Accessory, Earwear, Air, 27,000 Gold) +70 Defense against Aerials
Wind-Dancing Princess's Ever-Graceful Ballet Slippers- (Accessory, Shoes, Air, 10,000,000 Gold) +10,000 AGI, 65% Dodge, Wielder's Dodge value may not be reduced by debuffs from sources below Level 60
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
Blue Resistance Potion- (Consumable, Potion, Magic, 1 Charge, 65,000 Gold) Target gains 10% Water Resistance, 5% Fire Resistance, and 5% Energy Resistance
Cake That Tastes Really, Really Awful- (Consumable, Food, Earth & Darkness, 1 Charge, 70 Gold) Target obtains -1 CON and is afflicted with Pain: Discomfort: Stomachache if below Level 5, does not stack
5 Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
3 Cheap Tea- (Consumable, Food, Earth, 1 Charge 100 Gold) +5 MP
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
Door to a Boiling Mini-Hell- (Consumable, Enchanted Item, Fire & Darkness, Unlimited Charges, 30,000,000 Gold) To a max of once per battle, user creates a battlespace that contains a terrain of Hellscape and a Zone of Fire & Darkness that has a non-stacking effect attached to it that has a 200% chance of inflicting Burning and Pain on each entity within the Zone, User and user's allies may then enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
Dragon-Curing Syringe- (Consumable, Medicine, Light & Magic, 1 Charge, 2,000,000 Gold) Target Dragon is cured of all minor negative status effects from sources below Level 60
Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
2 Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
5 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
3 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Land Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used
Literatea Literature Lover's Special Selection (Without Salmon Sandwiches)- (Consumable, Food, Earth & Air & Psychic, 12 Charges, 4,000,000 Gold) +4,000 MIN, +40,000 MP, target's Book Weapons and Tome Accessories provide an additional (+4,000 to their Attack bonuses, +4,000 to their stat bonuses, +4,000 to their Defense bonuses, +400 to their Defense Against Stat Damage Bonuses and +40,000 MP), stacks 4 times
2 Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
3 Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
7 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
5 Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
Mr. Brogakto's Beet-Flavored Beer- (Consumable, Drink, Fire & Earth, 1 Charge, 4,000 Gold) +18 CON, 50% inflicts Poison: Drunk
Mushroom Soup- (Consumable, Food, Earth, 1 Charge, 500 Gold) +200 MP
Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
Redmime Honey- (Consumable, Medicine, Psychic & Fire & Acid, 1 Charge, 6,000,000 Gold) A willing target's base stats become: STR 5, CON 10, AGI 22, MIN 23, SPI 5, Does not stack
2 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
Scroll of Arden's Flames- (Consumable, Scroll, Fire, 5 Charges, 200,000 Gold) Deals 20,000 Flat Fire element Damage to up to 10 targets, 20% Inflicts Burning
Scroll of Arden's Searing Fires- (Consumable, Scroll, Fire & Light, 10 Charges, 500,000 Gold) Deals 50,000 Flat Fire & Light element Damage to up to 20 targets, 30% Inflicts Burning: Superheated, 30% Inflicts Awestruck: Holy Blaze
Scroll of Canta's Gales- (Consumable, Scroll, Air, 5 Charges, 200,000 Gold) Deals 20,000 Flat Air element Damage to up to 10 targets, 20% Inflicts Suffocation
Scroll of Canta's Singing Winds- (Consumable, Scroll, Air & Sonic, 10 Charges, 500,000 Gold) Deals 50,000 Flat Air & Sonic element Damage to up to 20 targets, 30% Inflicts Suffocation: Sonic Assault, 30% Inflicts Suffocation: Sonic Whiplash
Scroll of Cintho's Freezing Tides- (Consumable, Scroll, Water & Ice, 10 Charges, 500,000 Gold) Deals 50,000 Flat Water & Ice element Damage to up to 20 targets, 30% Inflicts Drowning: Pressure of the Deep, 30% Inflicts Frozen: Frostbite
Scroll of Cintho's Waves- (Consumable, Scroll, Water, 5 Charges, 200,000 Gold) Deals 20,000 Flat Water element Damage to up to 10 targets, 20% Inflicts Drowning
Scroll of the Four Moons' Fury, Primary Elements- (Consumable, Scroll, Earth & Air & Fire & Water, 20 Charges, 1,000,000 Gold) Deals 100,000 Flat Earth & Air & Fire & Water element Damage to up to 40 targets, 200% Inflicts Burning, 200% Inflicts Suffocation, 200% Inflicts Drowning, 200% Inflicts Entombed
Scroll of Vernat's Burrowing Roots- (Consumable, Scroll, Earth & Wood, 10 Charges, 500,000 Gold) Deals 50,000 Flat Earth & Wood element Damage to up to 20 targets, 30% Inflicts Entombed: Overgrown, 30% Inflicts Entombed: Rooted
Scroll of Vernat's Stones- (Consumable, Scroll, Earth, 5 Charges, 200,000 Gold) Deals 20,000 Flat Earth element Damage to up to 10 targets, 20% Inflicts Entombed
Sea-Breath Tuna- (Consumable, Food, Water, 1 Charges, 80,000 Gold) Gives target Drowning Immunity, does not stack
5 Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
2 Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
3 Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
Strange Ever-Fading Scroll- (Bound Consumable, Scroll, Illusion & Aether, Unlimited Charges, 3,000,000 Gold) 20% deals 300,000 Illusion & Aether damage to up to 50 targets, 20% inflicts three random Minor Status Effects (including sub-status effects) on up to 10 targets, 20% creates a Zone of Illusion & Aether and sets the Phantom Terrain to Fading Fields, 20% removes all effects attached to Zones, Terrains and Phantom Terrains by individuals below Level 60, 20% does nothing Bound to Seirei)
Teal Resistance Potion- (Consumable, Potion, Magic, 1 Charge, 65,000 Gold) Target gains 10% Water Resistance, 5% Electrical Resistance, and 5% Magic Resistance
Telephone That Calls Mr. Progression- (Bound Consumable, Invention, Progress, 1 Charge, 500,000,000 Gold) Has RP Effects, this item and its effects may not be altered or replicated by sources below Level 200, this item's charge's consumption cannot be prevented or undone by sources below Level 200 (Bound to Seirei)
2 Troop Deployment Writ: Unit of Skeletal Archers- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletal Archers, max 5 summoned by summoner at a time
3 Troop Deployment Writ: Unit of Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletons, max 5 summoned by summoner at a time
Items-
3 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
*Map to the Refuge of Bill (Not the Marmoset)- (Item, Antiquity, Physical & Air, 65,000 Gold)
*Map to Szazmarton's Armory- (Item, Antiquity, Physical & Technology & War, 145,000 Gold)
*Map to Hevectria- (Item, Antiquity, Darkness & Agony, 2,000,000 Gold)
*Polar Depot Number 6- (Item, Property, Ice, 900,000 Gold)
*Postcard from the Fading Province Addressed To Celiria- (Bound Item, Quest Item, Aether & Dream & Illusion, 73,321,876 Gold) (Bound to Seirei)
*Static Key- (Item, Key, Electrical, 50,000,000 Gold)
'An Analysis of the Behaviors of Dragons: As Written by a Daemonic Scholar'- (Item, Antiquity, Darkness & Magic, 476,000 Gold)
'A Pictorial Guide To Cthonian Draconic Beings'- (Item, Antiquity, Earth & Darkness, 800,000 Gold)
'Coding Dragon Simulations'- (Item, Antiquity, Technology, 1,800,000 Gold)
'Dragons Afar'- (Item, Antiquity, Aether, 2,000,000 Gold)
'The Eels Are Embarrassed'- (Item, Antiquity, Water & Fire, 5,600 Gold)
'The Saga of Otis von Crucible, Volume I'- (Item, Antiquity, Fire & Darkness, 700,000 Gold)
'Utility Breathing: Air'- (Item, Antiquity, Air, 3,000,000 Gold)
'Utility Breathing: Copper'- (Item, Antiquity, Metal, 3,000,000 Gold)
'Utility Breathing: Darkness'- (Item, Antiquity, Darkness, 3,000,000 Gold)
Celiria's Toenail Clippings From Next Week- (Item, Antiquity, Earth, 200 Gold)
Celiria's Toenail Clippings From Six Months From Now- (Item, Antiquity, Earth, 200 Gold)
16 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
'Tale of the Graceblade and the Great Dragon'- (Item, Antiquity, Light, 9,000 Gold)
'The Dreamers of Iactura'- (Bound Item, Antiquity, Dream, 100,000,000 Gold) Bound to Seirei)
'The House of Wonders, Volume 1'- (Bound Item, Antiquity, Light & Air, 8,000 Gold) Bound to Seirei)
6 1/17th Legacy Staff- (Item, Material, Water & Magic, 70,000 Gold)
84 1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
5 Pretty Dresses in a Box- (Item, Antiquity, Earth & Air, 15,000 Gold)
Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Air Mana Oil- (Item, Material, Air, 5,000 Gold)
AN ABSOLUTELY SHITTY ITEM THAT YOU REGRET OWNING SO FUCKING MUCH- (Item, Antiquity, Fury, -50,000,000 Gold)
Ancient, Dirt-Covered Scale-(Item, Material, Darkness, 7,900 Gold)
Ancient Holy Symbol of Orithon- (Consumable, Antiquity, Light, 150,000 Gold)
Anger- (Item, Material, Fire & Physical, 5,000,000 Gold)
6 Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
4 Antique Bagpipe Collection- (Item, Antiquity, Air, 7,000 Gold)
3 Apprentice's Acidic Gear Heart- (Item, Material, Technology & Acid, 6,000 Gold)
3 Apprentice's Acidic Power Core- (Item, Material, Technology & Acid, 5,000 Gold)
Apprentice's Airy Power Core- (Item, Material, Technology & Air, 5,000 Gold)
5 Apprentice's Base Gear Heart- (Item, Material, Technology, 6,000 Gold)
1 Apprentice's Base Power Core- (Item, Material, Technology, 5,000 Gold)
1 Apprentice's Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
1 Apprentice's Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold)
5 Apprentice's Clockwork Mind Gear- (Item, Material, Technology, 9,000 Gold)
Apprentice's Electrical Gear Heart- (Item, Material, Technology & Electrical, 6,000 Gold)
3 Apprentice's Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)
9 Apprentice's Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
3 Apprentice's Frozen Power Core- (Item, Material, Technology & Ice, 5,000 Gold)
7 Apprentice's Hydraulic Gear Heart- (Item, Material, Technology & Water, 6,000 Gold)
1 Apprentice's Hydraulic Power Core- (Item, Material, Technology & Water, 5,000 Gold)
2 Apprentice's Mindcrystal Gear Heart- (Item, Material, Technology & Psychic, 6,000 Gold)
6 Apprentice's Mindcrystal Power Core- (Item, Material, Technology & Psychic, 5,000 Gold)
5 Apprentice's Mystic Gear Heart- (Item, Material, Technology & Magic, 6,000 Gold)
4 Apprentice's Mystic Power Core- (Item, Material, Technology & Magic, 5,000 Gold)
4 Apprentice's Shadow Gear Heart- (Item, Material, Technology & Darkness, 6,000 Gold)
3 Apprentice's Shadow Power Core- (Item, Material, Technology & Darkness, 5,000 Gold)
4 Apprentice's Steam-Driven Gear Heart- (Item, Material, Technology & Physical, 6,000 Gold)
3 Apprentice's Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
2 Apprentice's Stone Gear Heart- (Item, Material, Technology & Earth, 6,000 Gold)
5 Apprentice's Stone Power Core- (Item, Material, Technology & Earth, 5,000 Gold)
20 Assorted Clockwork Parts- (Item, Material, Technology, 800 Gold)
15 Bag of Clockwork Parts- (Item, Material, Technology, 860 Gold)
7 Bakeneko's Fire- (Item, Antiquity, Fire, 80,000 Gold)
21 Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
Basic Enchanter's Tools- (Item, Antiquity, Magic, 20,000 Gold)
3 Beating Burmalong Heart- (Item, Material, Light & Magic, 17,000 Gold)
10 Blueprints for a Clockwork Gadget- (Item, Antiquity, Technology, 1,800 Gold)
34 Bone- (Item, Material, Darkness, 200 Gold)
9 Bone Claw- (Item, Material, Darkness, 900 Gold)
5 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Botanica Guest Pass Keycard- (Item, Key, Earth, 1,900 Gold)
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Bottled Drakeling's Breath- (Item, Material, Air, 9,000 Gold)
Box of Musty Old Scrolls- (Item, Antiquity, Earth & Air & Magic, 8,000 Gold)
102 Brass- (Item, Material, Earth, 2,000 Gold)
Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
Broken Storm Armor Piece- (Item, Antiquity, Electrical, 94,000 Gold)
Cabinet Key from Bezar's Bizarre Bazaar- (Bound Item, Key, Commerce, 1,000,000 Gold) (Bound to Seirei)
18 Clockwork Crank- (Item, Material, Technology & Air, 170 Gold)
15 Clockwork Hinge- (Item, Material, Technology, 80 Gold)
18 Clockwork Joint- (Item, Material, Technology, 200 Gold)
16 Clockwork Knob- (Item, Material, Technology, 70 Gold)
Clue That Fails to Solve the Mystery- (Item, Antiquity, Psychic, 7 Gold)
2 Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
2 Conductive Rod- (Item, Material, Technology & Electrical, 1,600 Gold)
Coral Reef (Level 20-30) Spawn Table- (Item, Antiquity, Water, 510,000 Gold)
Corpse of a Dwarf Slain by a Dragon- (Item, Antiquity, Earth & Fire & Darkness, 7,610 Gold)
24 Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
26 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Dead Panther Body Parts in Bad Condition (Level 1) Spawn Table- (Item, Antiquity, Darkness & Physical, 20,000 Gold)
500 Disc 21 Casino Token- (Item, Currency, Fortune, 100 Gold)
12 Dogtags- (Item, Antiquity, Physical, 290 Gold)
Dwarven Coins from a Dragon's Horde- (Item, Currency, Earth, 9,000 Gold)
92 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
11 Electranine- (Item, Material, Electrical, 74,000 Gold)
Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
8 Empty Bottle- (Item, Material, Air, 20 Gold)
Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
Everchanging Tome - (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
Experimental Records of Dragon Talon Bioaugmentations- (Item, Antiquity, Technology, 2,500,000 Gold)
3 Fading Wing- (Item, Material, Magic, 1,000 Gold)
Fake, Plastic Dragon Heart- (Item, Material, Earth & Magic, 3,000 Gold)
3 Fake Spear of Avandos- (Item, Antiquity, Fire, 7,000 Gold)
Farm Animals (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Air, 110,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fine Dwarven Steel- (Item, Material, Earth, 25,000 Gold)
Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
2 First Text of the Graceblade- (Item, Antiquity, Light, 250,000 Gold)
12 Flame Gear- (Item, Material, Fire, 900 Gold)
6 Flask of Ectoplasm- (Item, Antiquity, Darkness, 6,400 Gold)
16 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
40 Gear- (Item, Material, Technology, 200 Gold)
Gearwright's Tools- (Item, Antiquity, Technology, 20,000 Gold)
5 Ghost Realm Pumpkin- (Item, Antiquity, Darkness & Earth, 6,000,000 Gold)
Giant Amethyst- (Item, Material, Earth & Darkness, 1,000,000 Gold)
10 Gloom Steel- (Item, Material, Darkness & Physical, 415,000 Gold)
1,527 Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
Golden Priest Statue- (Consumable, Antiquity, Light, 190,000 Gold)
55 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
3 Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Hope Mana Oil- (Item, Material, Hope, 5,000 Gold)
22 Ice Gear- (Item, Material, Ice, 900 Gold)
Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
35 Illegible Sheet Music- (Item, Material, Air, 140 Gold)
2 Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
13 Jell Goo- (Item, Material, Earth, 100 Gold)
16 Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
Large Gear- (Item, Material, Earth, 1,000 Gold)
Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
5 Large, Tasty, Blue Gumdrop- (Consumable, Food, Water & Earth & Magic, 1 Charge, 16,500 Gold) Heals 160 MP, Heals 90 HP, Heals 10 stat damage from every stat
5 Large, Tasty, Green Gumdrop- (Consumable, Food, Water & Earth & Acid, 1 Charge, 16,500 Gold) Heals 90 MP, Heals 90 HP, Heals 16 stat damage from every stat
5 Large, Tasty, Red Gumdrop- (Consumable, Food, Water & Earth & Fire, 1 Charge, 16,500 Gold) Heals 160 HP, Heals 90 MP, Heals 10 stat damage from every stat
Lonely Sock- (Item, Antiquity, Air, 80 Gold)
Lower Floor Key to the Mansion of Sir Edric VonStromm- (Item, Quest Item, Earth, 100 Gold)
2 Machine Parts- (Item, Material, Technology, 90 Gold)
Magical Silver Gears- (Item, Material, Magic, 100,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Magic Doll Plushie- (Item, Antiquity, Magic, 36,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Map of Clavia- (Bound Item, Antiquity, Earth & Light & Darkness, 300 Gold) (Bound to Seirei)
Map of the Clavia Province- (Bound Item, Antiquity, Earth & Light & Darkness, 700 Gold) (Bound to Seirei)
3 Mason-Crafted Stone- (Item, Material, Earth, 6,000 Gold)
2 Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
Memorial to Argantannion, Who Died at the Hands of the Ascendants- (Item, Property, Light, 65,000,000 Gold)
2 Message Warning Celiria About A Bad-Tasting Cake That She Shouldn't Have Eaten- (Item, Antiquity, Earth & Darkness, 100 Gold)
42 Metal Cube- (Consumable, Material, Earth, 100 Gold)
21 Metal Tube- (Item, Material, Physical & Technology, 80 Gold)
Mint Condition, Rare, Candy-Cane-Pattern Skis- (Item, Antiquity, Ice, 600,000 Gold)
36 Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
81 Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
Mountain Animals (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Air & Ice, 110,000 Gold)
Mushroom Spores- (Item, Material, Earth, 30 Gold)
Newt's Handwritten Conversation Notes- (Item, Antiquity, Physical & Acid, 100 Gold)
Newt's List of Marefore Misfits Members- (Item, Quest Item, Darkness & Physical, 100 Gold)
Note About Snuggling Puppies- (Item, Antiquity, Earth & Hope, 300 Gold)
Note About Stationary Sold At Zoos- (Item, Antiquity, Earth, 300 Gold)
2 Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
88 Old Copper Key- (Consumable, Antiquity, Earth, 30 Gold)
7 Old Gear- (Item, Material, Technology & Earth, 80 Gold)
3 Old Halaraith Key- (Consumable, Antiquity, Light, 37,000 Gold)
3 Old Silver Key- (Consumable, Antiquity, Earth, 5,000 Gold)
Partial Map of Marefore (Focused on Bazaar, Docks and Aptim District) Drawn by Newt- (Item, Antiquity, Water & Physical, 100 Gold)
Outline and Review of Dragon Diplomancy- (Item, Antiquity, Hope, 1,500,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
2 Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
Photo Spoiling a Megaquest- (Item, Antiquity, Glory & Spatial, 30,000,000 Gold)
Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
Pile of Assorted Stolen Trinkets- (Item, Antiquity, Air & Earth & Darkness, 145,000 Gold)
Pile Of Ruined Weapons That Were Once Nice- (Item, Antiquity, Earth & Physical, 600,000 Gold)
Pocket Dimension: Cavern Lair- (Item, Property, Earth, 5,000,000 Gold)
Portable Mini-Forge- (Item, Crafting Equipment, Fire, 60,000 Gold) Is not consumed in combos unless specifically noted
Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
7 Pure Metals- (Item, Material, Earth, 7,000 Gold)
Radiant Purity Which Accepts No Blackness- (Item, Material, Light, 5,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
12 Rod- (Item, Material, Technology, 50 Gold)
Rough Ink Copy of Celiria's Map (Stage 2)- (Item, Antiquity, Earth, 700 Gold)
44 Sandbag- (Item, Antiquity, Earth, 600 Gold)
10 Sandman's Bag- (Item, Antiquity, Earth & Psychic, 2,300,000 Gold)
9 Sandman's Sand- (Item, Material, Earth & Psychic, 1,600,000 Gold)
Sarcastic Living Statue- (Item, Antiquity, Psychic & Earth & Light & Darkness, 8,000,000 Gold)
Scroll Detailing the Names of Lesser-Known Common Spirits- (Item, Antiquity, Light & Darkness & Magic, 50,000 Gold)
Scroll of Indecipherable Spiritual Calligraphy- (Item, Antiquity, Light & Darkness, 2,631,842 Gold)
Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
Scroll of Minor Warding Rituals- (Item, Antiquity, Light, 100,000 Gold)
Scroll of Spiritual Rituals- (Item, Antiquity, Light & Darkness & Magic, 20,000 Gold)
Seeking Medallion: Silver Lining- (Item, Antiquity, Air & Wealth, 2,500,000 Gold)
2 Scrap Metal- (Item, Material, Technology, 20 Gold)
Seal Blubber- (Item, Material, Water, 9,000 Gold)
Selkie's Skin- (Item, Antiquity, Water & Physical, 450,000 Gold)
Set Of Summoner-Magic-Pattern-Inspired Tattoos for Dragons- (Item, Antiquity, Water & Physical & Magic, 6,000 Gold)
2 Shadow-Sculpted Plant- (Item, Antiquity, Darkness, 360,000 Gold)
6 Shiny Rock- (Item, Antiquity, Earth, 110 Gold)
Silver Fish Trophy with Muscle Arms- (Item, Antiquity, Earth & Water, 20,000 Gold)
Small Diamond- (Item, Material, Earth & Light, 5,000 Gold)
Small Gold Locket with a Seashell Symbol on Its Front- (Item, Antiquity, Water & Earth, 17,500 Gold)
Small Paiting of a Lady In a Red Dress- (Item, Antiquity, Earth & Fire, 6,415 Gold)
25 Spectral Essence- (Item, Material, Light, 1,000 Gold)
Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
23 Square Mile of Dreamscape from a Random World- (Item, Property, Magic & Psychic, 15,000,000 Gold)
Square Mile of Mineral-Rich Mountains on a Random World- (Item, Property, Earth, 650,000 Gold)
Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
Square Mile of Reef on a Random World- (Item, Property, Water, 510,000 Gold)
14 Square Mile of Sun on a Random World- (Item, Property, Light, 1,990,000 Gold)
2 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Suspiciously Normal Staple- (Item, Antiquity, Basic, 30 Gold)
Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
Tears of Ice- (Item, Material, Ice, 30,000,000 Gold)
4 Tengu Feather- (Item, Antiquity, Air, 40,000 Gold)
2 Text Illustrating the Vast Differences Between the Graceblade Ethos and the Radiant Templar Ethos- (Item, Antiquity, Light, 50,000 Gold)
2 The Fundamental Laws of Dragon Magic- (Item, Antiquity, Magic & Fire & Water, 45,000 Gold)
10 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
True Dragon's Blood- (Item, Material, Magic & Water & Fire, 400,000 Gold)
4 Useless Thing- (Item, Useless Thing, Junk, 1 Gold)
4 Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)
13 Walrus Festival Token- (Item, Antiquity, Magic, 1 Gold)
Warpped-Up Wonder Double-Pack- (Item, Ticket, Wonder, 72,000,000 Gold) Can be opened at the Warehouse for two rolls on the Wrapped-Up Wonder table
81 Water Mana Oil- (Item, Material, Water, 5,000 Gold)
Web Browser Software- (Item, Antiquity, Technology, 8,000 Gold)
2 Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
Zircon- (Item, Material, Earth & Magic, 60,000 Gold)
Spells-
*Shield of the Khrommangard- (Spell, Divine Magic, Earth & Light, 10 MP, 50,000 Gold) +50 Defense, stacks 3 times
29 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
Armor of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 92 MP OR 92 HP, 92,000 Gold) All armors equipped by caster gain +100 Defense, gain the element Light, lose the element Darkness, and gain a 5% chance of inflicting Awestruck on individuals who are opponents of their possessing item's wearer at the end of such action as a buff that does not stack on the same item and stacks 10 times across all items per wielder, This spell may be cast and equipped as a Holy Magic or Enchantment spell
Basic Flame Breath- (Spell, Other: Dragon Magic, Fire, 300 MP, 21,000 Gold) +25 Ranged Attack, 5% inflicts Burning on targets below Level 10, May deal 1/3 damage and deal 1 hit against 3
Beautiful Illusion- (Spell, Illusion Magic, Air & Light, 6,000 MP, 680,000 Gold) 30% inflicts Confusion, 30% inflicts Charm, 20% inflicts Awestruck
46 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster's Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
2 Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
5 Cannibal's Feast- (Spell, Necromancy, Darkness, 0 MP, 114,000 Gold) +2,500 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/10 the slain ally's max HP or max MP (caster's choice which)
Craft Basic Disguise (Human or Humanoid)- (Spell, Illusion Magic, Magic, 50 MP, 7,000 Gold) Willing target's subtype changes to Human or Humanoid, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals
4 Craft Brass Men- (Spell, Artifice, Earth, 90 MP, 97,000 Gold) Summons 2 Brass Man from the enemy list, max 20 summoned, costs 20,000 Gold to cast
Create Bolstering Instant Summoning Circle- (Spell, Summoner Magic, Magic, 500,000 MP, 5,000,000 Gold) Caster gains a summoning circle that gives all summons summoned by caster an action when they are summoned unless an individual of Level 40 or greater in the same battlespace objects and gives all summons summoned by caster +500 to all stats as a non-stacking buff, does not stack
Create Instant Summoning Circle- (Spell, Summoner Magic, Magic, 500,000 MP, 5,000,000 Gold) Caster gains a summoning circle that gives all summons summoned by caster an action when they are summoned unless an individual of Level 40 or greater in the same battlespace objects, does not stack
Create Summoning Circle of Electrical-Protection- (Spell, Summoner Magic, Magic & Electrical, 5,000 MP, 5,000,000 Gold) Creates a summoning circle for its caster that gives all of its possessor's summons +5,000 Defense against Electrical and 30% Electrical Resistance, does not stack
Create Warding Summoning Circle- (Spell, Summoner Magic, Physical & Magic, 12,000 MP, 6,000,000 Gold) Creates a summoning circle for its caster that gives all of its possessor's summons +6,000 Defense at the time of their summoning as a non-stacking buff, does not stack
2 Degenerative Darkness- (Spell, Dark Magic, Darkness, 11,000 MP, 6,500,000 Gold) Places a debuff on target that deals 40,000 Flat Darkness element Damage to said target and all of said target's allies at the start of each round, with said effect not stacking as an effect on each target but stacking 10 times across the damaging effect from different instances of the debuff
Detect the Unsent Dead- (Spell, Spirit Magic, Light, 4,000 MP, 4,000,000 Gold) Informs caster of the number of Undead individuals and Dead individuals whose corpses are capable of being resurrected or capable of being transformed into Undead in the same battlespace as caster, this spell may additionally scan all Dead individuals capable of being resurrected and Undead individuals in the same battlespace as a separate effect, this spell may additionally count as a Divine Magic spell should an individual wielding, carrying, or cast it wish for it to, This spell may determine the location and status of corpses and Undead in an area as an RP effect
Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
Healing Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 120,000 Gold) +120 Magical Attack, Heals
Holy Smite: Proof of Righteousness- (Spell, Other: Radiant Magic, Light, 2,200 HP, 2,200,000 Gold) +2,500 Melee Attack, Entities killed by this attack may not be resurrected by sources below Level 40 without caster's permission, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Awestruck, Caster, as a non-stacking buff, may gain the subtype Celestial, Any individual who counters this action is dealt 25,000 Flat Light element Damage, and, if below Level 40, is afflicted with Smitten: Excommunicated, This spell may be cast and equipped as a Holy Magic or Combat Arts spell
Greater Armor of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 5,000 MP OR 5,000 HP, 5,000,000 Gold) All armors equipped by caster gain +5,000 Defense, gain the element Light, lose the element Darkness, and gain a 30% chance of inflicting Awestruck on individuals who are opponents of their possessing item's wearer at the end of such action as a buff that does not stack on the same item and stacks 10 times across all items per wielder, This spell may be cast and equipped as a Holy Magic or Enchantment spell
Improved Toxic Defiling Touch- (Spell, Dark Magic, Darkness & Acid, 800 MP, 400,000 Gold) +800 Magical Attack, +800 Melee Attack, deals 80 SPI Damage, deals 80 CON Damage, 30% inflicts Poison, 15% inflicts Stat Drain: SPI Drain, 15% causes target to count as 1 Level lower for Worshipper Benefit purposes unless target is Level 40 or higher, stacks 3 times
Lesser Moonblade- (Bound Spell, Other: Lunar Arts, Moon, 10,000 MP, 10,000,000 Gold) +10,000 Melee Attack, 30% Inflicts Moonstruck, this spell may gain or soley become any combination of the elements of the Governing Lunar Body's Associated Elements (Bound to Seirei)
Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect
Ninja Stab- (Spell, ninjustu, Physical, 40 MP, 20,000 Gold) +80 Melee Attack, only works for actions that occur before the target's first turn in combat
Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Passionate Lunge- (Spell, Combat Arts, Physical & Air & Fire, 20 MP, 57,000 Gold) +50 Melee Attack, 5% deals full damage to the back row if cast from the front row, Actions including this spell may not be countered by individuals below Level 15
49 Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
Prepare Fruits II- (Spell, Other: Culinary Arts, Earth & Light, 100 MP, 300,000 Gold) +400 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 5,000
Prepare Fruits III- (Spell, Other: Culinary Arts, Earth & Light, 1,000 MP, 3,000,000 Gold) +4,000 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 50,000
7 Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
Purifying Blade (2)- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Heals, Cures 1 negative status effect or debuff from a source below Level 40
Restore Stats- (Spell, Healer Magic, Light & Air, 20 MP, 150,000 Gold) Heals 50 points of stat damage for all stats
Set Phantom Terrain: Beach- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Beach
Set Phantom Terrain: Caverns- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Caverns
Set Phantom Terrain: Meadow- (Spell, Geomancy, Light, 100 MP, 80,000 Gold) The Phantom Terrain is set to Meadow
2 Summon Bio-Remodeled Draconite Future-Trooper- (Spell, Summoner Magic, Technology & Earth, 20,000 MP, 21,000,000 Gold) Summons 1 Bio-Remodeled Draconite Future-Trooper, Max 15 summoned
Summon Draconite Cannoneer- (Spell, Summoner Magic, Electrical & Magic, 2,100 MP, 86,000 Gold) Summons 1 Draconite Cannoneer, a max of 8 can be summoned at once
36 Summon Draconite Gunman- (Spell, Summoner Magic, Electrical & Magic, 47 MP, 27,000 Gold) Summons 1 Draconite Gunman, a max of 8 can be summoned at once
Summon Fire Drake- (Spell, Summoner Magic, Fire, 21,000 MP, 21,000,000 Gold) Summons 1 Fire Drake, max 2 summoned
Summon Greater Earth Draconite Bladesman- (Spell, Summoner Magic, Earth & Magic, 2,580 MP, 1,555,000 Gold) Summons 1 Greater Earth Draconite Bladesman, Max 8 summoned
2 Terrain Spell of the Desert: Desert's Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack's first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack's second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
Threefold Binding of Unbroken Peace- (Spell, Other: Binder Magic, Warding, 500,000 MP, 25,000,000 Gold) Caster obtains a non-stacking buff that cannot be replicated that cancels the next three offensive actions that target caster that come from sources below Level 70 that are not 20 or more Levels greater than caster, This spell, across all copies, may only be cast once per caster per thread
2 Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
2 Touch Which Confers Bodily Wholeness- (Spell, Holy Magic, Light, 5,000 MP, 2,600,000 Gold) Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20
8 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another
Transmute Arms: Drake Claws- (Spell, Transmutation, Physical, 5,000 MP, 2,500,000 Gold) Target gains +2,500 Melee Attack and +5% Critical for each unfilled Weapon slot (to a max of 2 such slots) and counts as possessing the subtype Dragon while performing attacks if either willing or below Level 80, target loses these bonuses if those slots become filled, with the subtype-altering effect not being present if all such slots are filled, overrides other Transmute Arms spells, does not stack
Treasure Pull- (Spell, Thief Arts, Physical & Magic & Commerce & Earth, X Gold, 50,000,000 Gold) Caster obtains a Temporary copy of an item that is in stock in the shop that is worth the amount of Gold spent to cast this spell, to a max of 50,000,000 Gold, this spell's name counts as including 'Wish'
Pets-
Bio-Remodeled Draconite Future-Trooper (Summoned)
Level 21
Dragon, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 21
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Energy Resistance, 30% Physical Resistance, 30% Air Resistance, 30% Electrical Resistance, 30% Acid Resistance, 30% Energy Resistance, 30% Technology Resistance, 60% Poison Resistance, Dragon Traits
Prime Attribute- Two Highest Attributes
Constant Effects-
Positive Bio-Reaction Design- Biomancy buffs that increase possessor's stats do so by # more points, to a max of (# x 5) total points across all buffs, Constant Effect
Future Trooper- Possessor counts as having a Power Armor armor equipped, Constant Effect
Abilities-
Rapid Fire Plasma-Laser Synthesis Cannon- # Damage, 30% inflicts Overload, 30% inflicts Electrocuted, 30% inflicts Burning, 30% inflicts Dissolving, 30% inflicts Antimatter, Energy, 0 MP
Future Suit Hyper-Boost- Caster gains +# to all stats, does not stack, lasts 5 rounds, may be cast a max of 5 times per thread per caster, Physical & Technology & Earth, # MP
Triple Flamethrower- # Damage, 50% inflicts Burning, Burning infliction chances of this action are rolled three times as an effect that does not stack with other reroll-granting effects, Fire & Technology, # MP
Activate Force-Shield- Caster gains +# Defense, does not stack, lasts 5 rounds, Physical & Technology, # MP
Celestial of the Pearl Wall
Level 46
Celestial, Light & Earth
HP- 2,000,000
MP- 800,000
STR- 9,500
AGI- 8,000
CON- 20,000
MIN- 8,500
SPI- 9,100
XP- 0
Defense- 21,000
Defense against Stat Damage- 2,000
Critical Chance- 30%
Resilience- 65%
To Hit- 140%
Dodge- 30%
Resistances and Immunities- Light Immunity, Physical Immunity, Earth Immunity, Awestruck Immunity, Entombed Immunity, Wounded Immunity, 92% Minor Status Effect Resistance, 46% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
Of the Pearl Wall- Possessor gains +1,000,000 HP, +20,000 Defense, and +40% Resilience, Constant Effect
Resolute- Possessor gains Charm Immunity, +500,000 HP, +10,000 Defense, and +20% Resilience, Constant Effect
Spears Dashed Against Its Shining Body- Whenever an individual attacks possessor, its Max HP is reduced by 10,000 as a debuff that stacks 200 times, its CON is reduced by 500 as a debuff that stacks 200 times, and all Damage it deals is reduced by 5,000 points as a debuff that stacks 200 times, Constant Effect
Abilities-
All Breaks When It Faces The Wall- 10,000 Damage, 1,500 CON Damage, this action may not be counted by individuals below Level 80, this ability may be used as a counter against an attack that targets its possessor, Physical or Light or Earth, 0 MP
Pearl Shield- +35,000 Defense, Target gains +10% Physical Resistance, to a max of 60%, does not stack, Physical or Light or Physical & Light, 200,000 MP
Withstand- The next attack that targets caster that comes from a source below Level 60 may not kill caster or reduce caster's HP or stats below 1, does not stack, Physical & Light, 10,000 MP
Drops-
150,000 Gold
11,500 XP
50% Celestial Pearl- (Item, Material, Light & Earth, 200,000 Gold)
30% Shield of the Pearl Wall- (Weapon, Shield, Light & Physical & Earth, 3,000,000 Gold) +3,000 Defense, +1,000 Melee Attack, +3,000 CON, +300 Defense against Stat Damage, wielder's HP may not be reduced below 1 by the first attack that targets wielder each turn that comes from a source below Level 40, Wielder must be Level 20 or greater
20% Resolute Blessing of the Pearl Wall- (Spell, Celestial Magic, Earth & Physical & Light, 12,000 MP, 3,000,000 Gold) The next attack that targets target that comes from a source below Level 60 may not kill target or reduce target's HP or stats below 1, with this buff not stacking and being able to prevent a max of 5 attacks from killing or reducing the HP or stats of each individual target per thread
Cleansed Violet Drakeling - (Pet, Dragon, Darkness, Lv.2, 63,000 Gold)
HP- 1,000
MP- 600
STR- 19
AGI- 25
CON- 21
MIN- 59
SPI- 26
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 16, +25 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Darkness Resistance, Awestruck Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 15 Damage, Darkness, 0 MP
Cleansing Gaze- 20 Damage, 20% Inflicts Voidstruck: Black Cleansing, Darkness, 200 MP
Breath of Violet Tide- 650 Damage, 5% inflicts Voidstruck: Black Cleansing, Hits all Darkspawn, including allies, Darkness, 300 MP
Clockwork Dragon- (Pet, Dragon, Technology, Lv.67, 500,000,000 Gold)
HP- 15,000,000
MP- 15,000,000
STR- 83,000
AGI- 47,000
CON- 55,000
MIN- 41,000
SPI- 26,000
XP- 0
XP Needed- 57,280,000 (Standard Multiplier x4)
Minimum Level- 67
Defense- 42,999
Defense against Stat Damage- 3,850
Critical Chance- 91%
Resilience- 107%
To Hit- 183%
Dodge- 67%
Resistances and Immunities- 50% Physical Resistance, 50% Water Resistance, 50% Earth Resistance, 50% Electrical Resistance, 50% Air Resistance, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, Petrification Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +9,500,000 HP, Constant Effect
Masterfully Designed- Possessor may convert Mind bonuses from buffs present on possessor into equal Agility bonuses, Constant Effect
Action Banking- Whenever possessor would be able to take an action, possessor may instead choose to bank that action, Possessor may hold up to 5 banked actions at one time, Possessor may, immediately before or after any of possessor's actions, choose to expend up to 5 banked actions to obtain 1 action to take per such banked action expended, to a max of 5 additional actions per round, Constant Effect
Abilities-
Clockwork Dragon's Crystal Teeth- 140,000 Damage, Pierces 140,000 Defense, Technology or Technology & Earth, 0 MP
Mechanized Claw- 125,000 Damage, 50% gains '2 hits against 1', Technology or Technology & Physical, 0 MP
Gear Breath- 190,000 Damage, 100% may inflict Wounded, 100% may inflict Antimatter: Gravity Lock, 1 hit against 10,000, Technology, 200,000 MP
Steam Breath- 140,000 Damage, Target obtains -35% To Hit, 50% inflicts Burning, 100% inflicts Pain, does not stack, 1 hit against 10,000, Fire & Air & Water, 200,000 MP
Oil Breath- 110,000 Damage, Target obtain -100% Dodge, 50% inflicts Drowning, 50% inflicts Burning: Flammable, does not stack, 1 hit against 10,000, Darkness & Water, 200,000 MP
Lightning Engine Breath- 210,000 Damage, 100% inflicts Electrocuted, 200% inflicts Paralyzed, 1 hit against 10,000, Electrical, 200,000 MP
Magma Engine Breath- 205,000 Damage, 100% inflicts Burning, 100% inflicts Entombed, 60% inflicts Burning: Igneous, 1 hit against 10,000, Fire & Earth, 200,000 MP
Ticking Missile Barrage- 175,000 Damage, This action may be delayed up to 15 rounds, 1 hit against 15,000, Technology, 400,000 MP
Dark Guardian Drake- (Pet, Dragon, Darkness, Lv.4, 95,000 Gold)
HP- 7,000
MP- 7,000
STR- 210
AGI- 170
CON- 200
MIN- 180
SPI- 185
XP- 162,400
XP Needed- 21,000, Standard Multiplier = x 2.1
Minimum Level- 3
Defense- 400
Defense against Stat Damage- 35
Critical Chance- 2%
Resilience- 5%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 80% Darkness Resistance, 50% Physical Resistance, 200% Light Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Dark Guardian- Possessor possesses an additional 10,000 HP, Constant Effect
Guardian Drake- This petââ‚â„¢s controller gains +50 Defense, Possessor gains an additional +500 Defense, Constant Effect
Abilities-
Bite- 1,800 Damage, Physical, 0 MP
Black Claw- 1,000 Damage, 2 hits against 1, Darkness & Physical, 0 MP
Shadow Breath- 1,750 Damage, 1 Hit Against 15, Darkness, 200 MP
Noctus- 1,950 Damage, Fire, 400 MP
Guard- +800 Defense, cannot affect self, can only affect one target at a time, does not stack, wears off immediately upon casterââ‚â„¢s death or disappearance, Physical & Darkness, 400 MP
Black Breath- 6,000 Damage, deals 1/3 damage, 10% inflicts Voidstruck, 1 Hit Against 15, Darkness, 200 MP
Void Arc- 20% inflicts Voidstruck, Darkness, 200 MP
Corrosive Breath- 1,100 Damage, -400 Defense, stacks 10 times, Darkness & Acid & Air, 400 MP
Draco-Cupid- (Pet, Dragon, Air & Fire, Lv.35, 40,000,000 Gold)
Dragon, Air
HP- 1,150,000
MP- 1,150,000
STR- 7,400
AGI- 8,900
CON- 8,000
MIN- 8,300
SPI- 9,600
XP- 0
XP Needed- 1,240,000 (Standard Multiplier x2)
Minimum Level- 35
Defense- 9,400
Defense against Stat Damage- 722
Critical Chance- 41%
Resilience- 38%
To Hit- 145%
Dodge- 36%
Resistances and Immunities- 80% Air Resistance, 80% Fire Resistance, 50% Electrical Resistance, 50% Light Resistance, 50% Earth Resistance, 50% Darkness Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 30, Constant Effect
Cupid for Dragons- Possessor gains the subtype Deva, Constant Effect
Abilities-
Cupid's Arrow- 16,500 Damage, inflicts Charm if target is a Dragon, Air or Light or Air & Fire or Physical & Air, 0 MP
Arrow of Love- 16,500 Damage, inflicts Charm: Lovestruck if target is a Dragon, Fire & Light, 3,000 MP
Arrow of Lust- 16,500 Damage, inflicts Charm: Lust if target is a Dragon, Fire & Darkness, 3,000 MP
Cupid's Barrage- 85,000 Damage, inflicts Charm if target is a Dragon, 2 hits against 30, deals 1/10 Damage, Air & Light & Physical, 100,000 MP
Romantic Arrow- Inflicts Charm if target is a Dragon, Caster inflicts Charm on target's next action's first target if said target is a Dragon, Fire, 10,000 MP
Toy with Affections- Changes the infliction source of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30 or Transfers an infliction instance of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30, Fire & Magic, 20,000 MP
Draconite Cannoneer (Summoned)
Level 5
Dragon, Technology
HP- 14,000
MP- 16,000
STR- 300
AGI- 500
CON- 280
MIN- 320
SPI- 310
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 5
Defense- 460
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 7%
To Hit- 108%
Dodge- 6%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Claw Rip- 1,500 Damage, Physical, 0 MP
Cannon Shot- 3,000 Damage, 15% inflicts Fatigued: Stun Physical or Technology & Fire, 0 MP
Become Enraged- Caster's attacks deal double damage, to a max of 100,000 additional damage, does not stack, Fire, 7,000 MP
Draconite Gunman (Summoned)
Level 1
Dragon, Technology
HP- 540
MP- 140
STR- 45
AGI- 42
CON- 41
MIN- 43
SPI- 46
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Claw Rip- 70 Damage, Physical, 0 MP
Electro Shot- 185 Damage, Electrical, 0 MP
Become Enraged- Attacks do double damage, Adds a maximum of 100,000 damage, does not stack, Affects Caster Only, Fire, 30 MP
Dragon (2)- (Pet, Dragon, Fire, Lv.39, 100,000,000 Gold)
HP- 1,500,000
MP- 1,500,000
STR- 16,000
AGI- 16,000
CON- 16,000
MIN- 16,000
SPI- 16,000
XP- 0
XP Needed- 1,640,000 (Standard Multiplier x2)
Minimum Level- 39
Defense- 18,000
Critical Chance- 45%
Resilience- 45%
To Hit- 45%
Dodge- 35%
Resistances and Immunities- 10% Physical Resistance, 10% Magic Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Glorious- Possessor is Immune to individuals below Level 20, Constant Effect
Added effects-
Silver-Gilded Scales- Possessor gains +10,000 Defense, Possessor counts as being worth an additional 10,000,000 gold, Constant Effect
Abilities-
Bite- 40,000 Damage, 50% may inflict Wounded, Earth or Physical, 0 MP
Flame Breath- 45,000 Damage, 50% may inflict Burning, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Fire, 17,500 MP
Variable Breath- 45,000 Damage, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Any One Base Element or Magic, 60,000 MP
Draconic Magic- 35,000 Damage, 75% may inflict one minor status effect, 1 hit against 3, Magic, 100,000 MP
Fire Drake (Summoned)
Level 21
Dragon, Fire
HP- 450,000
MP- 450,000
STR- 3,600
AGI- 3,300
CON- 3,250
MIN- 3,100
SPI- 3,500
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 2,700, +15,000 Defense against Fire
Defense against Stat Damage- 200
Critical Chance- 27%
Resilience- 25%
To Hit- 121%
Dodge- 22%
Resistances and Immunities- 95% Fire Resistance, 50% Light Resistance, 100% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Fiery Aura- At the start of each round, possessor deals 18,000 Flat Fire element Damage to up to 5 targets, with a 30% chance of inflicting Burning on each such target, Constant Effect
Abilities-
Bite- 19,000 Damage, Physical, 0 MP
Firey Assault- 20,000 Damage, 15% inflicts Burning, Fire or Fire & Physical, 0 MP
Flame Breath- 24,000 Damage, 30% inflicts Burning, deals 1/2 Damage, 1 hit against 10, Fire, 15,000 MP
Bolster Fire- +1,500 to all stats, only affects Fire element targets , stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Weaken Water- -1,000 to all stats, only affects Water element targets, stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Greater Earth Draconite Bladesman (Summoned)
Level 15
Dragon, Earth
HP- 150,000
MP- 120,000
STR- 3,250
AGI- 2,710
CON- 3,210
MIN- 2,690
SPI- 2,730
XP- 100,000
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,300
Defense against Stat Damage- 160
Critical Chance- 22%
Resilience- 21%
To Hit- 119%
Dodge- 17%
Resistances and Immunities- 50% Earth Resistance, 15% Fire Resistance, 30% Dragon Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Earth Affinity- Possessor gains +1,000 to all stats while in a Zone of Earth, Constant Effect
Dragon Servant- Possessor gains +3,000 to all stats while one of possessor's allies is an Earth element Dragon whose name does not include any of the words "Drakeling", "Drake", or "Draconite" and does include the word "Dragon", Constant Effect
Abilities-
Great Blade- 8,500 Damage, Earth or Physical, 0 MP
Raise Defense- +1,500 Defense, affects caster only, stacks 10 times, Earth, 3,000 MP
Combo Slash- 5,500 Damage, 10% inflicts Fatigued: Stun, deals 1/2 damage, 3 hits against 1, Earth & Physical, 6,000 MP
Bolster Earth- Target Earth element individual's Earth element abilities gain +4,000 to their Damage values, stacks 2 times, Earth, 10,000 MP
Added Abilities-
Greater Earth Blast Breath- 4,800 Damage, 15% inflicts Entombed, may deal 1 hit against 5 and deal 1/3 damage, This ability does not persist through combos, Earth, 600 MP
Lesser Cave Drake- (Pet, Dragon, Earth, Lv.16, 340,000 Gold)
HP- 230,000
MP- 170,000
STR- 3,450
AGI- 2,950
CON- 3,320
MIN- 2,580
SPI- 2,010
XP- 543,100
XP Needed- 150,000
Minimum Level- 15
Defense- 3,900
Critical Chance- 22%
Resilience- 26%
To Hit- 124%
Dodge- 11%
Resistances and Immunities- Impaired Immunity, Entombed Immunity, Poison Immunity, 50% Wounded Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Coin Hoarder- Possessor's controller's chance of Gold dropping increases by 5% as a non-stacking effect while possessor is alive, Constant Effect
Bad Luck for Seven Years- Possessor is afflicted with Hexed: Ill Fortune at the start of every round, with said affliction ignoring immunities, Curse (lasts 7 years, ends April 23, 2019)
Added Effects-
Durapet Bite Upgrade Treatment- Possessor's abilities named 'Bite' have their Damage values increased by 15,500 points, and become solely Physical element, Constant Effect
Abilities-
Bite- 10,000 Damage, 6% inflicts Wounded, 5% inflicts Wounded: Infected Wound, Earth or Earth & Physical or Earth & Physical & Acid, 0 MP
Stone Breath- 13,500 Damage, 1 Hit against 5, Earth, 3,000 MP
Erase Darkness- Destroys a Zone of Darkness created by a source below Level 25, Darkness, 8,500 MP
Heal Quickly- 34,000 Damage, Heals, 10% cures each Minor Status Effect on target, may only target caster, Earth & Physical, 900 MP
Cunningly Caused Cave-In- 15% inflicts Entombed, 1 hit against 3, Earth, 450 MP
Added Abilities-
Durapet Metal Claw- 12,300 Damage, 5% inflicts 2 hits against 1, Physical, 0 MP
Awards-
Won Second Place in the 15th Annual Beach Muscleman Contest on Disc 415 of Nexus
Was Issued a Ticket on Disc 81
Lesser Fire Drake- (Pet, Dragon, Fire, Lv.15, 312,000 Gold)
HP- 130,000
MP- 130,000
STR- 1,800
AGI- 1,800
CON- 1,800
MIN- 1,800
SPI- 1,800
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,800
Critical Chance- 20%
Resilience- 20%
To Hit- 20%
Dodge- 20%
Resistances and Immunities- Impaired Immunity, Burning Immunity, Poison Immunity, 50% Wounded Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Coin Hoarder- Possessor's controller's chance of Gold dropping increases by 5% as a non-stacking effect while possessor is alive, Constant Effect
Abilities-
Bite- 10,000 Damage, 5% inflicts Wounded, Physical or Fire or Fire & Physical, 0 MP
Fire Breath- 13,500 Damage, 1 Hit against 5, Fire, 3,000 MP
Erase Water- Destroys a Zone of Water created by a source below Level 25, Fire, 11,000 MP
Heal Quickly- 40,000 Damage, Heals HP, 5% cures each Minor Status Effect on target, may only target caster, Earth & Physical, 25,000 MP
Hot Roar- 15% inflicts Confusion: Fear, 1% may inflict Burning, 1 hit against 15, Fire, 1,000 MP
Shadow Creeper (Summoned)
Level 4
Demon, Darkness
HP- 2,000
MP- 1,200
STR- 100
AGI- 460
CON- 100
MIN- 120
SPI- 120
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Defense- 240
Defense against Stat Damage- 15
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 350 Damage, Darkness & Physical, 0 MP
Shred- 190 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 250 Damage, Heals user for half damage dealt, 40 CON damage, Darkness, 30 MP
Cackle- 15% inflicts Fear, Darkness, 10 MP
Tiger- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 326
MP- 190
STR- 30
AGI- 45
CON- 25
MIN- 19
SPI- 14
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 78 Damage, Physical, 0 MP
Claw Rake- 140 Damage, 2 hits against 1, deals 1/2 damage, Physical, 0 MP
Fling Medicine Ball- 240 Damage, Physical, 260 MP
3 Very Fast Horse- (Transformation, Steed, Earth, 59,000 Gold)
Level 1
HP- 600
MP- 120
STR- 27
AGI- 355
CON- 27
MIN- 9
SPI- 25
XP- 2,000
XP Needed- 1,000
Level Adjustment- +1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- 70 Damage, Earth & Physical, 0 MP
Leap- 90 Damage, +180 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +400 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 3 times per thread, Air, 80 MP
Wreckage Dragon- (Pet, Dragon, Fire, Lv.58, 100,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 58
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Resistance, 50% Fire Resistance, 50% Energy Resistance, 30% Gun Resistance, 30% Sword Resistance, Burning Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Shrapnel Coat- Possessor may deal # Flat Physical element Damage to each individual that targets possessor with an offensive action at the end of each such action, with said Damage also carrying a 100% chance of inflicting Pain and a 50% chance of inflicting Wounded, Constant Effect
Glorious- Possessor is Immune to individuals below Level 40, Constant Effect
Abilities-
Bite- # Damage, 50% may inflict Wounded, May deal HP Drain, Physical or Physical & Fire, 0 MP
Boiling Breath- # Damage, Quantities of HP Drain that target is dealt are increased by # points if target is not Fire element as a debuff that stacks 3 times, Fire, # MP
Blazing Ruin Breath- # Damage, 150% inflicts Wounded, 80% inflicts Burning, deals 150% Damage to Vehicles and Vessels (to a max of 5,000,000 additional points), Fire & Physical or Fire & Physical & Technology, # MP
Wreck- Target Vessel or Vehicle obtains -# to all stats, stacks 4 times, Technology & Magic, # MP
Shrapnel Cloud- Caster obtains a buff that causes individuals who attack its possessor or its possessor's allies to be dealt # Flat Physical or Physical & Air or Physical & Fire or Physical & Air & Fire element Damage at the end of each such attack, stacks 4 times, # MP
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP
Whale Lancer- (Pet, Aquatic, Water, Lv. 19, 6,500,000 Gold)
HP- 180,000
MP- 130,000
STR- 3,500
AGI- 2,300
CON- 2,600
MIN- 1,800
SPI- 2,500
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 2,350
Defense against Stat Damage- 280
Critical Chance- 29%
Resilience- 25%
To Hit- 127%
Dodge- 17%
Resistances and Immunities- 70% Water Resistance
Prime Attribute- Strength
Constant Effects-
Likes the Water- Possessor gains +1,000 to all stats while in a Zone of Water, Constant Effect
Beefy- Possessor gains +150,000 HP, Constant Effect
Abilities-
Lance Strike- 10,000 Damage, Physical, 0 MP
Impale- 11,000 Damage, inflicts Wounded, Physical, 7,500 MP
Body Slam- 6,000 Damage, 90% inflicts Fatigued: Stun, Physical, 11,000 MP
Transformations-
Car With An Installed Speaker That Constantly Announces 'Dragons Can't Touch Me Because I'm Smooth'- (Transformation, Vehicle, Technology, 65,000 Gold)
Level 1
HP- 300
MP- 250
STR- 22
AGI- 24
CON- 21
MIN- 9
SPI- 6
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Strength
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Smooth- Possessor gains +15 AGI and +10% Dodge, Constant Effect
Annoys Dragons- Dragons in the same battle as possessor have a 5% chance of being afflicted with 'Confusion: Berserk' at the start of each round, Constant Effect
Abilities-
Ram- 45 Damage, Physical, 0 MP
Hank- 5% inflicts Confusion: Fear, Technology & Air, 0 MP
Excessive Speeds- +35 AGI, Caster's abilities named 'Ram' gain +45 Damage to their Damage values, stacks 5 times, Air & Technology, 100 MP
Corona-Voyager- (Transformation, Vessel, Light & Fire & Technology, 85,000,000 Gold)
Level 19
HP- 170,000
MP- 170,000
STR- 2,300
AGI- 3,000
CON- 2,800
MIN- 2,000
SPI- 2,000
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 3,000, +6,000 against Fire, +6,000 against Light
Defense against Stat Damage- 200
Critical Chance- 21%
Resilience- 28%
To Hit- 122%
Dodge- 25%
Resistances and Immunities- 95% Light Resistance, 95% Fire Resistance, 40% Electrical Weakness, Immunity to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Spaceship- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Warded against Suns- Possessor gains +5,000 Defense, +12,000 Defense against Light, +12,000 Defense against Fire, and +8,000 Defense against Energy, Constant Effect
Abilities-
Voyager Cannons- 6,000 Damage, 1 additional hit against 1, Technology & Physical, 0 MP
Flameproof- Caster gains +6,000 Defense against Fire, stacks 20 times, Fire, 3,000 MP
Lightproof- Caster gains +6,000 Defense against Light, stacks 20 times, Light, 3,000 MP
Blinding Missile- 10,000 Damage, 90% inflicts Imparied: Blind, Light & Technology, 11,000 MP
Dragon-Selling Petshop on Wheels- (Transformation, Vehicle, Magic, 50,000,000 Gold)
Level 35
HP- 6,000,000
MP- 600,000
STR- 7,100
AGI- 7,000
CON- 6,150
MIN- 7,430
SPI- 7,500
XP- 0
XP Needed- 1,240,000 (Standard Multiplier x2)
Minimum Level- 35
Defense- 6,500
Defense against Stat Damage- 650
Critical Chance- 31%
Resilience- 158%
To Hit- 140%
Dodge- 5%
Resistances and Immunities- 20% Dragon Resistance, Immune to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Spirit
Constant Effects-
Full of Dragons- Possessor may summon a Dragon of equal or lower Level below Level 60 from the Enemy List that is normally fightable for drops or from the Zoo Record that is in stock at the start of each round, Max 60 summoned, Constant Effect
Wheeled Building- Possessor gains the subtype Large Structure, Constant Effect
Passenger Capacity (50)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Biting Dragon Head Out the Door- 38,000 Damage, this action may be used as a counter, Physical, 0 MP
Ram- 20,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Synchronized Breath- 36,000 Damage, 50% gains 3 bonus hits divided among 4, May be used a max of once per round, Magic or any combination of base elements, 50,000 MP
Form of Bat- (Transformation, Natural Being, Darkness, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2, +15 Defense Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Air, 0 MP
Darkness- All attacks have a +4% miss chance unless their users are Darkness element, Darkness, 10 MP
Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP
Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 1,210,000 Gold)
Level 11
HP- 61,450
MP- 31,200
STR- 940
AGI- 1,240
CON- 802
MIN- 791
SPI- 1,310
XP- 0
XP Needed- 120,000
Minimum Level- 6
Defense- 1,800, +400 against Physical
Defense against Stat Damage- 65
Critical Chance- 24%
Resilience- 22%
To Hit- 128%
Dodge- 32%
Resistances and Immunities- 50% Physical Resistance, 30% Psychic Resistance, Immune to Disease and Hexed
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 2,500 HP, 2,900 MP, and 10 points to all stats per turn, Constant Effect
Illusory Field- All foes have a 25% chance of being Confused at the fight's beginning, Constant Effect
Abilities-
Bite- 5,500 Damage, 20% inflicts Wounded: Bleeding, 30% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Twin Rake- 7,000 Damage, 2 hits against 1, deals 1/2 damage per hit, 30% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 4,100 Damage, 30% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 4,400 Damage, May optionally have a 20% chance of inflicting Confusion, Magic, 0 MP
Roll- +13% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +74% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 35% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 30% inflicts Charm, Magic, 200 MP
Harrowing Illusions- 35% inflicts Confusion: Fear, 35% inflicts Confusion: Depression, 35% inflicts Wounded: Weakened, Magic, 200 MP
Touch of Sickness- 3,400 Damage, 25% inflicts Disease, Darkness, 600 MP
Vexing Illusions- +17% Dodge, Does not stack, lasts 13 turns, Psychic, 500 MP
Sap Resilience- -12% Resilience, Does not stack, lasts 22 turns, Magic & Acid, 600 MP
Fell Whisper- 200 MIN Damage, Psychic & Darkness, 400 MP
Debilitating Spiral- 3,500 Damage, 140 CON Damage, 140 AGI Damage, 140 STR Damage, 1 hit against 3, deals 1/5 damage, deals 1/8 stat damage, Magic, 1,900 MP
----------------------------------------------------------------------------------------------------------
Indexed Constant Effects:
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Knowledge- Possessor's stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Illusion Demon- Possessor may choose at the beginning of the thread to count as a Shapeshifter, a Demon, both, or neither, Constant Effect
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 30, Earth, 500 MP
Minor Tornado- 500 Damage, 1 hit against 30, Air, 500 MP
Minor Blaze- 500 Damage, 1 hit against 30, Fire, 500 MP
Minor Flood- 500 Damage, 1 hit against 30, Water, 500 MP
Minor Aurora- 500 Damage, 1 hit against 30, Light, 500 MP
Minor Void- 500 Damage, 1 hit against 30, Darkness, 500 MP
Minor Blizzard- 500 Damage, 1 hit against 30, Ice, 500 MP
Minor Blitz- 500 Damage, 1 hit against 30, Electrical, 500 MP
Minor Dissolving- 500 Damage, 1 hit against 30, Acid, 500 MP
Minor Dicing- 500 Damage, 1 hit against 30, Physical, 500 MP
Minor Destruction- 500 Damage, 1 hit against 30, Magic, 500 MP
Minor Array- 500 Damage, 1 hit against 30, Technology, 500 MP
Minor Mindcrash- 500 Damage, 1 hit against 30, Psychic, 500 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 30, Light, 500 MPP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP
Oracluar Gaze- Scans target's stats, user is considered 25 levels higher for purposes of this effect, Magic, 9,000 MP
Summon Shadow Creeper- Summons 2 Shadow Creepers, Max 10 Summoned, Darkness, 300 MP
Mirage Bolts- 1,500 Damage, 5 hits divided among 5, Magic, 600 MP
Shadow Claws- 1,100 Damage, 2 hits against 1, Darkness, 800 MP
Demoralizing Illusions- 50% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 50% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 50% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 50% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 50% inflicts Poison, Magic, 200 MP
Claws- 2,500 Damage, 2 hits against 1, 25% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Bolster Mana- +5,000 MP, +5,000 Max MP, does not stack, Magic, 28,000 MP
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Shadow Creeper (Summoned)
Level 6
Demon, Darkness
HP- 4,000
MP- 2,100
STR- 180
AGI- 560
CON- 160
MIN- 170
SPI- 184
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 350, +30 against Darkness
Defense against Stat Damage- 22
Critical Chance- 6%
Resilience- 6%
To Hit- 109%
Dodge- 12%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 400 Damage, Darkness & Physical, 0 MP
Shred- 210 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 280 Damage, Heals user for half damage dealt, 50 CON damage, Darkness, 30 MP
Cackle- 27% inflicts Confusion: Fear, Darkness, 10 MP
Permanent Consumables-
Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
2 Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
Empowered Holy Festival Snack Mix- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 15,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Snack Mix"", Cannot be used if # is already 10 or greater
1 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell'
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
27 Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'
Text of Falsehoods- (Permanent Consumable, Grimoire, Darkness & Illusion, 1 Charge, 10,000,000 Gold) Teaches user "Skilled Liar"
Artifacts-
None
Secret Formulas-
Bound Secret Formula- Aeolian Forsythia Harp
Point Value- 10
Requires:
The Abilities (Crafter, Musician, Bard and Wind Duke) OR (Adept Crafter)
Harp-Maker's Tools (Worth 1,000,000 Gold or more)
Consumes:
47 Lorelei's Hair
4 Moonstone of Canta
Greater Moonstone of Canta
12 Golden Tonewood
Ancient Melamusa Wood
4 Spiritually-Empowered Forsythia Branch
Crystal Lacquer of the Singing Moon
Produces:
Aeolian Forsythia Harp- (Weaponx0, Instrument, Air & Sonic & Crystal (2) & Wood, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Ranged Attack, +150,000 SPI, +150,000 AGI, +1,500,000 MP, Inflicts Charm: Wanderlust, wielder is informed at the start of each round if any other battlespaces are present in battle, wielder may, at the start if wielder's first action of the round, if wielder is in a Zone of Air, remove said Zone, and, if successful in doing so, gain an additional action that may only be used to take a 'Magical Attack' or 'Cast a Spell' action that does not benefit from the bonuses of any item or except this one, this item cannot be equipped at the same time that any other Weaponx0 is equipped
Tasks:
Awards-
Has Won the "Adventurers!" Event Match
Unsuccessfully Entered the Noix Labyrinth Once (Mod Run World Award)
Reached the Second Area of the Noix Labyrinth (Mod Run World Award)
Was Killed by an Elusive Foe in the Skyshear Mountains (Mod Run World Award)
Had a Pet Who Won Second Place in the 15th Annual Beach Muscleman Contest on Disc 415 of Nexus
Recolored the West Central Beach on Disc 415 in a Magical Accident Borne Out of an Unsuccessful Attempt to Animate a Sand Dragon
Participated in the Quest Muscles on the Beach
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task " 'Third Holy Imperial Challenge of Worth: Test of War'"
Has Completed the Task ' 'Fourth Holy Imperial Challenge of Worth: Test of Seeking'
Has Completed the Task 'Fifth Holy Imperial Challenge of Worth: Test of Mastery'
Has Completed the Task 'Sixth Holy Imperial Challenge of Worth: Test of Stamina'
Has Completed the Task 'Seventh Holy Imperial Challenge of Worth: Test of Echoes'
Has Completed the Task ' Eighth Holy Imperial Challenge of Worth: Test of Time'
Has Completed the Task 'Ninth Holy Imperial Challenge of Worth: Test of Collecting'
Has Completed the Task 'Tenth Holy Imperial Challenge of Worth: Test of Combat'
Has Completed the Task 'Eleventh Holy Imperial Challenge of Worth: Test of Remembrance'
Has Completed the Task 'Twelfth Holy Imperial Challenge of Worth: Test of Choices'
'Read Journal of a Part-Time Dragon Tamer'
Has Beaten 6 Bosses in Boss Rush Mode
Beat Team Bees at the Holy Festival
Beat Team Nesting Dolls at the Holy Festival
Donated to the Fairy Tale Construction Fund (Mod Run World Award)
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Was a Temporary Avatar of Storms on Noix (Mod Run World Award)
Was Possessed by Vizdurza of Noix (Mod Run World Award)
Wreaked Havoc on the Wildlife of Noix (Mod Run World Award)
Destroyed 17 Villages on Noix (Mod Run World Award)
Destroyed the Noix City of Shoreleaf (Mod Run World Award)
Destroyed the Noix City of Ss'thresa (Mod Run World Award)
Defeated by the Bagi, Destined Warwalker of Noix (Mod Run World Award)
Got Floored By Horse Spirits
Donated 1,000,000 Gold to a Charity for Orphaned Pets in Nexus
Managed to Win a Contest that Involved Drinking Horse Spirits at the Tavern in Nexus
Could Handle Horse Spirits
Has Beaten 35 Bosses in Boss Rush Mode
Visited the 10th Holy Festival
Has Consumed 1 Essence Sphere: Beastmaster
Has Consumed 5 Essence Sphere: Binder
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Dragon Lord
Has Consumed 5 Essence Sphere: Guardian
Has Consumed 1 Essence Sphere: Merchant
Has Consumed 5 Essence Sphere: Paladin
Has Consumed 5 Essence Sphere: Radiant Heriophant
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Essence Sphere: Shrine Maiden
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Essence Sphere: Thermonuclear Disciple
Has Consumed 5 Improved Essence Sphere: Binder
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Dragon Lord
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Paladin
Has Consumed 5 Improved Essence Sphere: Radiant Heriophant
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Shrine Maiden
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Paladin
Has Consumed 5 Greater Essence Sphere: Scientist
Has used 5 Attunement Book: Scientist
Has used 2 Skillbank
Lost a Battle to an Upgraded Orthrus that Was Caught In a Metaphyiscal Snare
'Defeated Nega-Celiria in an Arena Match'
Trained Under General McGathridge at the Holy Festival
Has Defeated Three Level 44 Bosses in the Alternative Boss Rush Mode
Has Reached Round 21 in an Endurance Match
‘Has used 10 Manual of A Thousand Arts’
Got looted by some Sky Pirates on Noix
Attempted to Obtain the Treasure of Grandhall
Had a Wig Stapled to the Door of Her Nexus Inn Room that She Couldn't Get Off
Managed to Get that Wig Off Her Door
Returned Caroline's Clown Wig to Caroline
Has Completed the Task 'First Holy Imperial Challenge of Power: Test of Wealth'
Has Completed the Task 'Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
'Has Won the 'Seizing the Center' Event Match'
Vied for the Mask of Dragons (Mod-Run World Award)
Fell on the Plains of War to the Magi of Wood (Mod-Run World Award)
Found the Dungeon the Silver Lining (Mod-Run World Award)
Fought Against Roriana's Generals On Noix
Defeated Nordag On Noix
Defeated Boruk On Noix
Defeated Morun On Noix
Defeated Wulfok and Wulfok On Noix
Defeated By The Cardmaster In The Darkness Branch Of The Eight Arm Dungeon On Noix And Trapped Forever In The Realms Of Shadow (Until They Respawned Several Hours Later)
Tasked to Learn Judgement (Mod-Run World Award)
Indirectly Responsible for Yemmers the Magnificent Gaining a Set of Twelve Spare Souls (Mod Run World Award)
Took a Shortcut to the Upper Floors of the Fuchsia Tower (Mod Run World Award)
Cleared the Sorbea Tree Blockade from Marefore (Mod Run World Award)
Joined the Seirei Spirit Hunter's Association (Mod Run World Award)
Bought Constantine Hess the Belt of Caten Luctor's Chains (Mod Run World Award)
Bought Many Uniques from Bezar (Mod Run World Award)
Found Bezar's Bizarre Bazaar (Mod Run World Award)
Sent Lady Julia Dessid's Teapot (Attached to Celiria's Own Severed Hand) Through a Gate to Nexus, Spreading Youth-Draining Smoke Around Town (Mod-Run World Award)
Accidentally Nuked Marefore Bazaar (Mod-Run World Award)
Destroyed A Large Portion of Marefore (Mod-Run World Award)
Inadvertantly Killed Most of the Marefore Misfits Gang of Thieves (Mod-Run World Award)
Inadvertantly Set Vernon Pinna's Airship Enterprise Back Massively (Mod-Run World Award)
Gave a Great Tengu the Means to Control and Destroy Minds on Seirei
Provided The Spirit Hunter's Association Permission To Gather A Complete Record of Celiria's Time And Memories Spent In The Employ of the Nexus Battle Arena Outside of Seirei
Greatly Increased The Spirit Hunter's Association's Understanding of the Universe Outside Seirei
Read 'The Dreamers Of Iactura'
Knows The Location of Azure Forest and Dormina Shrine On Seirei
Knows The Ritual To Open A Gate To The Fading Province On Seirei
Indirectly Responsible for the Fall of Summer Bastion to the Dread Butchers
Responsible for a Surge of Reported Dragon Attacks in Clavia on Seirei
Paid Chell Morringway An Exorbitant Amount of Money For A Failed Spiritual Procedure, Allowing Her To Permanently Move To The Resort City of Lucet on Seirei
Torn From Seirei Due To Self-Destructive Metadimensional Interference Whilst Undergoing a Delicate and Complicated Spiritual Procedure
Inadvertantly Created a New Primarily-Seirei-Specific Candy-Element Moderate Status Effect Through Questionable Decision-Making and Bad Luck During A Thoroughly-Avoidable Food Fight on Seirei
Forfeited Her Walrusfest Race At the Start Line While Televised
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"
Level 39
Dragon, Air & Earth
HP: 16,750
MP: 4,250
STR: 950 (20)
AGI: 400 (10)
CON: 785 (15)
MIN: 195 (5)
SPI: 390 (10)
XP- 417,560,610
XP Required- 820,000 XP, Holy Imperial Seal of Power
Fame- 35
Gold- 5,605,948,921
Bonus Weeks: 89 ( 1 Trick Master-only week, 1 thermonuclear disciple only weeks, 4 Shrine Maiden Weeks, 4 Binder Weeks, 20 Dragon Lord Weeks)
Will Learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Flicker thingss:
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Binder:
Apprentice Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Spirit Calling I- (Passive Ability, Binder) Possessor's Spirit summons gain +20 to all stats
Spirit Communing I- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +20 to all stats
Spirit Communing II- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 to all stats
Beastmaster:
Form of Bear- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR
Form of Cat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Horse- (Stance Ability, Beastmaster) If possessor is an Animal, possessor counts as a Vehicle
Form of Lemur- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +100 AGI and +1% Dodge
Form of Monkey- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Moose- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +100 STR and +100 CON
Form of Pig- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Snake- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +10 to all stats
Form of Tiger- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Form of Water Buffalo- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Blazing Sultan:
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Blessing:
Mana Spark Blessing 11- (Passive Ability, Blessing) +15 AGI
Mana Spark Blessing 13- (Passive Ability, Blessing) +20 Defense
Botanist
Form of Cactus- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON, +100 STR, and -100 AGI
Form of Vine- (Stance Ability, Botanist) If possessor is a Plant, possessor gains +100 CON and +100 AGI
Is Celery the Plant-Dragon- (Passive Ability, Botanist) Possessor's name counts as 'Celeria', 'Celery', and 'CELERY'. Possessor gains the subtype Plant if a Dragon and the subtype Dragon if a Plant. Possessor's actions may each cure a single minor negative status effect from a source below Level 60 if possessor is a Plant and a Dragon.
Mushroom-Growing Stare- (Passive Ability, Botanist) If possessor chooses to at the start of two consecutive rounds, possessor may summon 1 Plant below Level 40 from the Enemy List that is normally fightable for drops whose name includes 'shroom', Max 60 summoned
Commander:
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Aura of Inspiration- (Passive Ability, Commander) Possessor's allies gain +200 to all stats as a non-stacking bonus and have a 15% chance of being afflicted with Invigorated: High Morale at the start of each round
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Comforting Message- (Passive Ability, Commander) Possessor's actions that involve the casting of a Leadership spell that are not offensive may cure Confusion: Fear
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Shield of Purity- (Technique Ability, Defender) Possessor may use 'Shield Of Purity' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Said action grants its targets 35% Disease Resistance, 35% Poison Resistance, and 35% Hexed Resistance for 1 round.
Shield Other- (Technique Ability, Defender) Possessor may use 'Shield Other' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Shield equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.
Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats
Dragon Lord:
Apprentice Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +2,500 HP, +2,500 MP, +600 to damage dealt, and +250 to all stats
Base Dragon Synchronicity- (Passive Ability, Dragon Lord) Possessor may treat Dragon as a base subtype
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Breather of Flames (Wyrmling)- (Passive Ability, Dragon Lord) Possessor gains the the ability while their subtype is dragon:
Wyrmling's Flames- 9,000 damage, this attack uses SPI or CON as the prime attribute, 5% inflicts burning, 1 hit against 5, Fire, 4,500 MP
Capable of Flight (Draconic Variant)- (Passive Ability, Dragon Lord) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance if possessor is Air Element or a Dragon
Clinging Breath- (Passive Ability, Dragon Lord) Possessor may choose for possessor's 'Dragon's Breath' actions to repeat themselves the round after they are first used, with a max of one action being repeated per turn per individual by this ability
Cone Breath- (Technique Ability, Dragon Lord) Possessor may use 'Cone Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 1 individual in the front row and 15 individuals in the back row'
Draconic Aging- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains Fatigued: Elderly Immunity, This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability to all stats, to a max of +2,400) (gained 07/26/2015)
♢Draconic Scholar- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor and possessor's Dragon allies gain +200 MIN for each different spell possessor has equipped, to a max of (Possessor's Level)x20 spells
Draconic Wings- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 AGI, and possessor may choose at the beginning of a round to use AGI as possessor's row-order-determining stat for the round
Dragon Calling I- (Passive Ability, Dragon Lord) Possessor's Dragon summons gain +20 to all stats
Dragon Calling II- (Passive Ability, Dragon Lord) Possessor's Dragon summons gain +200 HP
Dragon Calling III- (Passive Ability, Other: Dragon Lord) Possessor's Dragon summons gain +500 MP
Dragon Tamer- (Passive Ability, Other: Dragon Lord) Possessor's Charm infliction chances are increased by 15% against Dragons
Draconic Wisdom- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 MIN, +500 SPI, and +500 Magical Attack
Dragon Fangs- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack
Legacy Dragon Traits- (Passive Ability, Other: Dragon Lord) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2, possessor's MP is multiplied by 2, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. This ability only takes effect if possessor is an Dragon. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Dragon Traits- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Dragon's Blood- (Passive Ability, Dragon Lord) Possessor gains +200 HP, When possessor uses a Defend action, possessor deals 5 Fire element damage to any opponent who conducts an attack that targets possessor while possessor is in possession of a buff created by said Defend action as a non-stacking effect
Dragon's Breath- (Passive Ability, Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Dragon's Roar- (Active Ability, Dragon Lord) If possessor is a Dragon, possessor may spend an action to have a 30% chance of inflicting Confusion: Fear on up to 3 targets
Dragon-Scale Hide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Dragon Lord- (Passive Ability, Dragon Lord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Dragon pet only, This ability provides +250 HP and +50 to all stats of possessor's Dragon pets and summons per Level of possessor
Dragon Training I- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +20 to all stats
Dragon Training II- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +100 to all stats
Elemental Breath: Air- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Air element Damage
Elemental Breath: Darkness- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Darkness element Damage
Elemental Breath: Earth- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Earth element Damage
Elemental Breath: Electrical- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Electrical element Damage
Elemental Breath: Energy- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Energy element Damage
Elemental Breath: Fire- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Fire element Damage
Elemental Breath: Magic (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Magic element Damage
Elemental Breath: Water- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage
Form of Dragon- (Stance Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +2,000 to all stats
Form of Serpent-Drake- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains +200 AGI, +200 STR, +2% Dodge, and +2% To Hit
Formshift: Dragon- (Stance Ability, Dragon Lord) Possessor's subtype becomes Dragon
Furnace-Stoked Breath- (Passive Ability, Other: Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 50,000 points if it is not the first round of battle and possessor has not performed a 'Dragon's Breath' action within the last 5 rounds
Heart of the True Dragons- (Passive Ability, Dragon Lord) Possessor may equip Dragon pets as Transformations
Horned Dragon- (Passive Ability, Dragon Lord) Possessor gains +200 Melee Attack if possessor is a Dragon
Hypersharp Teeth- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, Possessor gains +500 Melee Attack and 40% Critical
Imperial Dragon- (Passive Ability, Other: Dragon Lord) Possessor gains +5,000 MIN and +5,000 SPI as a non-stacking bonus while possessor is a Dragon
Reinforced Dragonhide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Defense
Sweet Powdered-Candy-Gas Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 10,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions to gain 'Heals' and apply a buff that stacks 3 times that provides +300 to all stats and causes its possessor to regenerate 3,000 HP and MP at the start of each round
Swift Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability loses the text 'and possessor has not used this ability within the last four rounds'
Utility Breath: CPR- (Dragon Lord, Active Ability) Possessor, if an Air-element Dragon, may spend an action to resurrect a target brought to exactly 0 HP by an individual under level 60 dealing Water-Element Damage
Dracomage:
Basic Dragon Magic Attunement- (Passive Ability, Other: Dracomage) All Dragon Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all Dragon Magic spells cost possessor 100 less MP to cast
Wings of Dragon Magic- (Passive Ability, Other: Dracomage) Possessor gains +500 AGI, +500 SPI, and 25% Dodge if possessor is either a Dragon or has 5 or more Dragon Magic spells equipped
Dragoon:
Apprentice Polearm Training- (Passive Ability, Dragoon) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Polearm equipped, Possessor gains +20 to all stats if possessor has a Polearm equipped
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped.
Charging Hack - (Technique Ability, Dragoon) Possessor may use 'Charging Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Critical Hack- (Technique Ability, Dragoon) Possessor may use 'Critical Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +5% Critical.
Dragoon- (Passive Ability, Dragoon) Possessor gains +700 Melee Attack and +250 STR when a Polearm is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Polearm is equipped.
Dragonheart Slice- (Technique Ability, Dragoon) Possessor may use 'Dragonheart Slice' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action's user counts as a Dragon during said action
Dragoon Jump- (Passive Ability, Dragoon) Possessor may conduct 'Melee Attack' actions from the back row if possessor has a Polearm equipped
Grandbeard Clan Tunnel-Fighting Formation- (Stance Ability, Dragoon) If posessor is in a Zone of Earth, possessor's allies who are in the same Zone of Earth may be in the back row if possessor is in the front row regardless of how many other individuals are in each of said two rows. If possessor is in a Zone of Earth, is wielding a Polearm, and is in the back row, possessor may make 'Melee Attack' and 'Melee Overdrive' actions as though possessor were in the front row.
Grandbeard Glaive Strike- (Technique Ability, Dragoon) Possessor may use 'Grandbeard Glaive Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +300 Melee Attack and deals 60,000 additional Damage to Cthonians and Humanoids who do not have 'Dwarf' or 'Dwarven' in their name.
Longarm Stance- (Stance Ability, Dragoon) Possessor may use Melee Attacks on the enemy front row from your back row for half damage if possessor has a Polearm equipped
Ogre Cleaver Stance (Polearms)- (Stance Ability, Dragoon) Possessor may wield Weaponx2 Polearms as though they were Weaponx1 Polearms Possessor's equipped Weaponx2 Polearms gain +1,200 additional Melee Attack
Polearm Sweep- (Technique Ability, Dragoon) Possessor may use 'Polearm Sweep' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action gains '1 hit against 3 targets in the same row' and deals 1/3 Damage
Polearm Wielding I- (Passive Ability, Dragoon) +5 to all stats when a Polearm is equipped
Polearm Wielding II- (Passive Ability, Dragoon) +25 to all stats when a Polearm is equipped, +25 Melee Attack and +25 Magical Attack when a Polearm is equipped
Rumblecleave- (Technique Ability, Dragoon) Possessor may use 'Rumblecleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Polearm. Said action gains +600 Melee Attack, 30% inflicts Confusion, and 40% inflicts Entombed.
Elementalist:
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Friendship:
Member of the Serei Spirit Hunter's Association- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies possesses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit; Whenever possessor heals such an ally, possessor deals an additional 5,000 points of HP Healing or MP Healing
Member of the Serei Spirit Hunter's Association (Rank 2)- (Passive Ability, Friendship) Possessor gains +500 to all stats, +500 Defense and +250 Defense against Stat Damage if one of possessor's allies possesses an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' or one of possessor's opponents is a Spirit, possessor's allies who possess an ability or Constant Effect including the words 'Member of the Seirei Spirit Hunter's Association' gain +200 to all stats, +200 Defense and +100 Defense against Stat Damage; Whenever possessor heals such allies, possessor deals an additional 20,000 points of HP Healing or MP Healing
Menace from the Disaster Trio- (Passive Ability, Friendship) If possessor is on the same side of battle as two other individuals with an ability named 'Menace from the Disaster Trio', all three become solely the element Null, each deal every other individual in the same Battlespace 50,000 Null Damage at the start of each round, and count as being in a guild named 'Disaster Trio'
Guardian:
Armored Guardian Stance- (Stance Ability, Guardian) Possessor's allies gain +300 Defense if possessor is wearing a Heavy Armor
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Can Wear Heavy Armor Without Tiring- (Passive Ability, Guardian) Possessor gains 10% Fatigued Resistance while possessor has a Heavy Armor equipped
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Prepare to Intercept Blows- (Technique Ability, Guardian) Possessor may use 'Prepare to Intercept Blows' in conjunction with a 'Guard Other' or 'Guard Back Rank' action if possessor has a Heavy Armor equipped and no other technique is used. Defense buffs applied by said action are increased by 25 points as a non-stacking effect.
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Hollow Man:
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Can Not- (Passive Ability, Other: Hollow Man) Possessor's actions have a 2% chance of failing to occur
Defenses Weakened Through Null- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 Defense if possessor is Null element
Hak Error- (Passive Ability, Other: Hollow Man) Possessor is afflicted with Vanished if possessor transforms into an Aerial
Keeper of the Depths:
Dug A Hole to the Other Side of the World Once- (Passive Ability, Keeper of the Depths) Possessor pierces 2,000 points of Defense of Earth-element individuals
Lawbringer:
Pronounce Moral Verdict (Hope Variant)- (Technique Ability, Lawbringer) Possessor may use 'Pronounce Moral Verdict' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used, so long as said action only targets entities whose stats possessor has scanned on the previous round, and so long as possessor has not dealt damage to any allies previously in the thread. Said action causes its targets to take each an amount of Flat Hope element damage equal to the quantity of non-Healing Damage they have dealt their allies previously in the thread (to a max of Damage).
Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Fleet Feet- (Passive Ability, Monk) Possessor gains +50 to any one turn-order-determining stat for turn-order-determining purposes
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Tree-Felling Domino-Blow- (Active Ability, Monk) Possessor may use 'Tree-Felling Domino-Blow' in conjunction with a 'Melee Attack', 'Melee Overdrive' or 'Cast a Spell' action, so long as no other technique is used. Said action treats target Plants as having 20% less Resilience and, if it kills a targeted Plant, gains 1 additional hit against an additional Plant target, with possessor being able to target further additional Plant targets if said target is also killed, to a maximum of 4 additional hits, each against a different additional target
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Mountain King :
Apprentice Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +50 to all stats for each Earth element item equipped, Possessor's Earth element pets and summons gain +250 to all stats
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Mountain King- (Passive Ability, Mountain King) Possessor ignores (1 * (Possessor Level/5), rounded down)% Earth Resistance, Possessor ignores Earth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Paladin:
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Has Meditated Upon Virtue- (Passive Ability, Paladin) Possessor gains +100 to all stats for each positive status effect possessor possesses
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Inner-Light-Nimbus Form- (Stance Ability, Paladin) Possessor gains +300 uncapped points to all stats (to a max of +3,000) for each positive status effect possessor possesses, Possessor's allies gain +200 to all stats (to a max of +2,000 points across all sources) for each positive status effect possessor possesses
Invigorating Touch- (Passive Ability, Paladin) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Noble Purpose- (Passive Ability, Paladin) Possessor may not Damage allies (not counting healing) unless an individual of Level 60 or greater objects to said Damage-prevention
Noble Soul- (Passive Ability, Paladin) Possessor gains +200 Defense against SPI Damage, Possessor gains Stat Drain: SPI Drain Immunity if possessor is not afflicted with Hexed, Possessor obtains Charm Immunity against Demons, Devils, and Daemons below Level 40
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poiso
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeem- (Active Ability, Paladin) Possessor may spend an action to cause an opposing non-unique enemy that is normally fightable for drops, is 5 or more Levels lower than the action's user, and that is afflicted with Charm to switch to said action's user's side of battle, with Demons affected by this effect optionally being able to have their subtype changed to Deva, with Devils affected by this effect optionally able to have their subtype changed to Angel, and with Daemons affected by this effect optionally able to have their subtype changed to Celestial, with the effect causing this counting as a debuff and not being removable by sources below Level 30 that are not 10 or more Levels greater than this action's performer, Has RP effects
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Spiritual Purity that Protects against Agony- (Passive Ability, Paladin) Possessor is immune to Pain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Confusion- (Passive Ability, Paladin) Possessor is immune to Confusion from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Entrapment- (Passive Ability, Paladin) Possessor is immune to Paralysis from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impairment- (Passive Ability, Paladin) Possessor is immune to Impaired from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lust- (Passive Ability, Paladin) Possessor is immune to Charm from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Taint- (Passive Ability, Paladin) Possessor is immune to Hexed from sources below Level 20 that are below possessor's Level
Understanding of Mercy- (Passive Ability, Paladin) Possessor may choose to count opponents who are non-unique and 20 Levels or lower below possessor who are below Level 20 who are afflicted with Charm or Fatigued: Knocked Out as defeated
Wreathed In Grace- (Passive Ability, Paladin) Possessor gains +300 AGI if not afflicted with Hexed, Possessor gains 20% Dodge if not afflicted with Hexed
Other: Radiant Hierophant:
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Light Synchronization- (Passive Ability, Other: Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +250 to all stats
Meditative Assumption of Light- (Passive Ability, Radiant Hierophant) Possessor may choose, at the beginning of a thread, to become solely Light element
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Scholar:
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
General Knowledge of Nexus Discs- (Passive Ability, Scholar) +15 MIN
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Scientist:
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Focused Hypertech Casting- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Hypertech
Hypertech Casting I- (Passive Ability, Scientist) Hypertech spells cost possessor 20 less MP to cast
Hypertech Casting II- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage
Shrine Maiden:
Apprentice Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +250 Magical Attack, have a 10% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 250 more HP, 50 more to each stat, and stay for 3 rounds longer
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Guarded by Spirits- (Passive Ability, Shrine Maiden) Possessor gains +50 Defense while possessor possesses at least 2 Spirit allies
Spirit Magic Casting I- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 20 less MP to cast
Spirit Magic Casting II- (Passive Ability, Shrine Maiden) Spirit Magic spells cost possessor 200 less MP to cast
Smith:
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Axecrafter- (Passive Ability, Smith) All Axes give +20 CON
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Polearm Crafter- (Passive Ability, Smith) +25 Melee Attack if a Spear or Polearm is equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Spy:
♢Covert Essence- (Passive Ability, Spy) When possessor is Transformed into a Transformation or entity on the Enemy List (including if possessor is Transformed into such while in a Transformation), possessor may choose, at the time of transformation, to count as not being Transformed while in said Transformation, with effects that would only work on Transformations not working on said Transformation in said case
♢Self-Driven Deniably-Surreptitious Denial of Self-Denial- (Passive Ability, Spy) Possessor may, as an choice that may not be controlled by other individuals or randomly chosen (overriding such instances of control or randomness), choose to ignore having chosen to not count as being Transformed due to the effect of the ability 'Covert Essence', with said choice being made on a per-check basis and being able to count as both Transformed and not-Transformed for different purposes at the same time
Summoner:
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summon HP Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1,000 HP
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Summon Critical Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% Critical
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Swordsman:
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Bright Slash- (Technique Ability, Swordsman) Possessor may use 'Bright Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Darkspawn-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Darkspawn-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Demon-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Demon-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Demons and gains +5% To Hit against Demons.
Devil-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Devil-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Devils and gains +5% To Hit against Devils.
Nonlethal Slash- (Technique Ability, Swordsman) Possessor may use 'Nonlethal Slash' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is wielding a Sword and no other technique is used. Said attack gains +100 Melee Attack and cannot reduce targets below 1 HP; Said attack inflicts Fatigued: Knocked Out if it would place its target at an HP value equal to or lower than 1 HP.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Other: Thermonuclear Disciple:
Absorb Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor Absorbs Atomic against sources below Level 20 if Level 20 or greater
Apprentice Atomic Resistance- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains 5% Atomic Resistance
Apprentice Atomic Synchronization- (Passive Ability, Thermonuclear Disciple) Possessor gains +50 to all stats for each Atomic element item equipped, Possessor's Atomic element pets and summons gain +250 to all stats
Apprentice Weaponization of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Quantities of Atomic element Damage dealt by possessor are increased by 500 points
Atomic Immunity- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains Atomic Immunity against sources below Level 20 if Level 20 or greater
Atomic Manipulation- (Passive Ability, Other: Thermonuclear Disciple) Possessor may choose one of the following at the beginning of each round if Atomic element: Create a Zone of Atomic, Remove a Zone of Atomic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Atomic by either possessor or a source below Level 20, Add Atomic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Atomic element on a Atomic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Atomic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Atomic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Atomic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Atomic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Atomic, 5% Atomic Resistance, or +50 Defense against Atomic and 1% Atomic Resistance until the end of the round as a non-stacking buff
Basic Atomic Resistance- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains 1% Atomic Resistance
Basic Atomic Synchronization- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains +25 to all stats if possessor is Atomic element
Basic Command of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor's Atomic element pets and summons gain +50 to all stats
Basic Defenses Against Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains +50 Defense against Atomic
Basic Understanding of the Heart of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor's Atomic element allies gain +10 to all stats
Basic Weaponization of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Quantities of Atomic element Damage dealt by possessor are increased by 50 points
Meditative Assumption of Atomic- (Passive Ability, Other: Thermonuclear Disciple) Possessor may choose, at the beginning of a thread, to become solely Atomic element
Radiation Intensification- (Passive Ability, Other: Thermonuclear Disciple) Possessor's chances of inflicting Poison: Irradiated are increased by 30% if possessor is Atomic element
Radiation-Proof- (Passive Ability, Other: Thermonuclear Disciple) Possessor gains Poison: Irradiated Immunity
Thermonuclear Disciple- (Passive Ability, Other: Thermonuclear Disciple) Possessor ignores (1 * (Possessor Level/5), rounded down)% Atomic Resistance, Possessor ignores Atomic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Vermin Lord:
Bee Sting- (Technique Ability, Other: Vermin Lord) Possessor may use 'Bee Sting' in conjunction with a 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor is an Insect, possessor is not afflicted with Wounded: Maimed, and no other Technique is used. Said action gains +50 Melee Attack and a 30% chance of inflicting Poison and inflicts Wounded: Maimed on its performer.
Bumblebee Stinger- (Passive Ability, Other: Vermin Lord) Possessor's 'Bee Sting' technique does not inflict Wounded: Maimed on possessor
Form of Ant- (Stance Ability, Vermin Lord) If possessor is an Animal, possessor gains +100 STR and +100 CON
Form of Fly- (Stance Ability, Vermin Lord) If possessor is an Animal, possessor gains +100 AGI and +1% Dodge
Form of Weevil- (Stance Ability, Vermin Lord) If possessor is an Insect, possessor gains +50 AGI and +1% Dodge
Wanderer:
Beta-Negaverse Reality-Link- (Passive Ability, Wanderer) Possessor gains +10,000 uncapped Defense if possessor's MIN has been reduced by 50% of its non-stat-damage-status-effect-or-debuff-counting value due to MIN Damage and/or negative status effects and/or debuffs
Warrior:
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Good Grip- (Passive Ability, Warrior) Possessor's opponents who are below Level 20 cannot unequip possessor's equipped items
Negaself Slayer- (Passive Ability, Warrior) Possessor may not be replicated by individuals below Level 60 without possessor's permission
Scarred Face- (Passive Ability, Warrior) 1% Physical Resistance
Wind Duke:
Apprentice Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +50 to all stats for each Air element item equipped, Possessor's Air element pets and summons gain +250 to all stats
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Wind Duke- (Passive Ability, Wind Duke) Possessor ignores (1 * (Possessor Level/5), rounded down)% Air Resistance, Possessor ignores Air Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Other: Hollow Man
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Can Not- (Passive Ability, Other: Hollow Man) Possessor's actions have a 2% chance of failing to occur
Defenses Weakened Through Null- (Passive Ability, Other: Hollow Man) Possessor obtains -5,000 Defense if possessor is Null element
Hak Error- (Passive Ability, Other: Hollow Man) Possessor is afflicted with Vanished if possessor transforms into an Aerial
Misc:
Astral Dragonrider- (Passive Ability, Rider) If possessor is in a Steed transformation and possesses the subtype Dragon and the terrain or phantom terrain is Space, possessor gains +500 AGI, Frozen Immunity, Burning Immunity, Suffocation Immunity, Awestruck Immunity, Voidstruck Immunity, and Poison: Irradiated Immunity
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Beefy Premium Poundage- (Passive Ability, Beastmaster) If possessor is an Animal, possessor obtains +500 STR and +500 CON, If possessor is an Animal, possessor's allies may do 500,000 additional HP drain to possessor if possessor permits such
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Empowered by National Patriotism- (Passive Ability, Superhero) Possessor gains +2,500 to all stats if any of possessor's allies are Large Structures, or if possessor or any of possessor's allies have an Property items equipped
Graceful Movement- (Passive Ability, Dancer)- +300 AGI, 5% Dodge
Form of Clam- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +200 Defense
Form of Doll- (Stance Ability, Evermason) If possessor is a Golem, possessor gains +100 AGI and +100 SPI
Form of Dwarf- (Stance Ability, Warlord) If possessor is a Humanoid, possessor gains +100 STR and +100 CON
Form of Human- (Stance Ability, General) If possessor is a Guman, possessor gains +40 to all stats
Form of Hut- (Stance Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor gains +50 CON
Form of Irrindil- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 SPI and Fatigued: Elderly Immunity
Form of Lamp- (Stance Ability, Walker from Beyond) If possessor is an Abstract, possessor gains +400 CON and +200 SPI
Form of Mannequin- (Stance Ability, Evermason) If possessor is a Golem, possessor gains +100 AGI and +100 MIN
Form of Minotaur- (Stance Ability, Master of Monsters) If possessor is a Monster of a Humanoid, possessor gains +800 STR and +200 MIN
Form of Moth- (Stance Ability, Vermin Master) If possessor is an Insect, possessor gains +50 AGI and +50 SPI
Form of Mud Man- (Stance Ability, Conjuror) If possessor is an Elemental, possessor gains +200 CON and +1% Dodge
Form of Zombie- (Stance Ability, Deathless One) If possessor is an Undead, possessor gains +200 CON and -200 AGI (to a minimum of 1)
Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Honey-Infused Baking- (Passive Ability, Chef) Possessor's Food consumables that Heal HP restore an additional 200 points, Possessor's Food consumables that contain the word 'Honey' or 'Nectar' that Heal HP restore an additional 800 points
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Legacy Large Structure Traits- (Passive Ability, Other: Subspace Architect) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10, possessor's Resilience is multiplied by 4, possessor's Defense is multiplied by 1.5, possessor's Defense Against Stat Damage is multiplied by 1.5, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Large Structure. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Large Structure Traits- (Passive Ability, Other: Subspace Architect) If possessor is a Large Structure, possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Melee Overdrive- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Costs 25% Max MP in addition to the costs of any spells used with it. Does double normal damage. Spells that give Melee Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus.
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Wintry Sleighmastery- (Passive Ability, Driver) Possessor's Vehicle transformations whose name includes 'Sleigh' or 'Sled' gain +500 AGI as a bonus that cannot increase their stats to above 1000% of thier natural values while in a Zone of Ice
-Curse-
Has a Severed Hand Connected to Lady Julia Dessid's Cursed Teapot Somewhere In Nexus- (Passive Ability, Curse) Possessor loses a weapon slot and is afflicted by an instance of Fatigued: Elderly at the beginning of each round that contains the additional text "stacks 3 times", that ignores possessor's Resistances, Immunities and status-effect-ignoring effects, if possessor inflicts Fatigued: Elderly on an individual that is not possessor, possessor is cured of all instances of Fatigued: Elderly and may not be afflicted with Fatigued: Elderly from sub-60 sources or this ability (as an effect that specifically trumps this ability's text) for 3 rounds, possessor may not benefit from instances of Fatigued: Elderly, possessor counts as wielding an additional Teapot
[quest stuff, incomplete:}
Luck- (Item, Material, Fortune, 7,000,000 Gold)
Skill- (Item, Material, Air & Physical, 7,000,000 Gold)
Grace- (Item, Material, Light & Air, 6,000,000 Gold)
6 A Hint of True Progress- (Item, Material, Progress, 5,000,000 Gold)
Awe- (Item, Material, Light, 5,000,000 Gold)
Dragon's Roar- (Weapon, Instrument, Air & Fire, 5,600,000 Gold) +5,500 Magical Attack, +5,000 CON, 30% inflicts Confusion: Fear
2 Large Diamond- (Item, Antiquity, Earth & Light, 190,000 Gold)
Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
Bucket- (Item, Antiquity, Water, 300 Gold)
Force of Life- (Weapon, Force, Earth & Physical, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 CON, Melee, Magical, and Ranged attacks use CON
5 Spirit of the Sand's Essence- (Item, Material, Earth, 9,000 Gold)
[/end quest stuff]
Weapons-
*Lyrandora's Grand Mace- (Weapon, Mace, Fire & Physical, 117,000 Gold) +154 Melee Attack, +55 STR, +50 CON, +50 Melee attack for each Lawbringer ability wielder possesses, to a max of 3 abilities, has a +5% chance to inflict Stun for each Lawbringer ability wielder possesses, to a max of 5 abilities, wielder gains the ability-
Giant Mace Head Drop- 3,000 Damage, 3 hits divided among 3, 55% inflicts Stun, can only be used once every 4 turns, Physical, 8,000 MP
*PUMA Knuckle- (Weapon, Fist Weapon, Physical, 35,000,000 Gold) +35,000 Melee Attack, Inflicts Fatigued: Knocked Out on targets who have attempted to inflict Charm on wielder during this battle
*Saepor, Railing of the Barrier Between Worlds- (Weapon, Spear, Spatial, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 SPI, +70,000 CON, +70,000 AGI, 200% To Hit, 70% Dodge, 70% inflicts Voidstruck: Torn Across Space, If possessor moves to a different battlespace, possessor acquires a non-stacking buff that lasts until the end of the round after the current round that provides +70,000 Melee Attack, +70,000 Ranged Attack, +50% To Hit and +50% Dodge so long as possessor is wielding this item, wielder may not be prevented from leaving or entering battlespaces by sources below Level 70, possessor may, as an RP effect, travel to worlds and planes connected to locations they are in, wielder must be Level 39 or greater
Weilder gains the abilities:
Sidestep- Caster exits caster's current battlespace and immediately enters another existing battlespace unless an entity of Level 70 or greater in either battlespace objects, Spatial, 0 MP
Escape Into the Spirit World- Caster and caster’s allies may immediately leave a random quest they are currently unless an entity of Level 70 or greater objects, this effect that may not be blocked by sources below Level 20, this action counts as involving the casting of a Spirit Magic spell, Magic & Light & Darkness, 30,000 MP
Veil-Piercing Thrust- 140,000 Damage, this attack uses Strength or Agility as its Prime Attribute, this attack may treat individuals as being in the front row for Damage-dealing purposes, This attack may target individuals in other battlespaces that are below Level 70 and not greater Level than caster, If caster successfully hits an entity in another battlespace with this attack, caster may move to said battlespace unless an entity of Level 70 or greater in caster or said target's battlespace objects, Spatial, 700,000 MP
Grandbeard Ancestral Halberd- (Weapon, Polearm, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth
Air Needle- (Weapon, Polearm, Air, 115,000 Gold) +119 Melee Attack, +48 CON, +46 AGI, 8% Critical, This weapon may take up an additional weapon slot to provide an additional +130 Melee Attack and an additional +60 to all stats, Wielder may choose at the beginning of a thread to have this weapon count as a Spear instead of a Polearm if wielder has at least 1 Lancer ability
Ancient Dwarf King's Axe- (Weapon, Axe, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +225,000 HP as a non-stacking bonus, 45% Critical
6 Apprentice Gearwright's Wrench- (Weapon, Tool, Technology, 49,000 Gold) +35 Melee Attack, Wielder's melee attacks may Heal Clockworks, All of wielder's summoned Clockworks and Clockwork pets have 500 additional HP and all of their stats are 25 points higher
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Atomgeist's Battle Rifle- (Weapon, Gun, Darkness & Atomic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, 60% inflicts Poison: Irradiated
Axe of Bloodfury- (Weapon, Axe, Fire, 3,500 Gold) +17 Melee Attack, Inflicts Confusion: Berserk on wielder at the beginning of each round
8 Axe of Dwarven Ghosts- (Weapon, Axe, Darkness, 15,000 Gold) +20 Melee Attack, Undead are treated as having 300 less defense when hit by this weapon
Battlestaff of HONK HONK HONK HONK HONK HONK HONK HONK HONK- (Weapon, Staff, Sonic & Chaos, 3,500,000 Gold) +3,500 Melee Attack, Wielder's 'Magical Attack' actions use wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder may summon 1 Demented, Vehicle, or (entity whose name includes 'Goose') from the Enemy List that is below Level 20 at the start of each round, announcing the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' as wielder does so, Wielder announces the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' before and after each of wielder's actions
4 Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
Beam Cutlass- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
Blade of the Complaning Negative-Reality Counterpart that its Wielder Killed- (Weapon, Sword, Darkness & Psychic, 45,000,000 Gold) +45,000 Melee Attack, 70% inflicts Confusion, Wielder is afflicted with Stat Drain: MIN Drain at the start of every round if wielder possesses the ability 'Negaself Slayer'
247 Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Book that Melts Nearby Swords- (Weapon, Book, Fire, 16,000,000 Gold) +16,000 Magical Attack, +15,000 STR, +15,000 CON, +15,000 MIN, Wielder destroys all non-unique Swords worth under 20,000,000 Gold that are equipped or carried by individuals in the same battle as wielder at the start of every round, Wielder, as a buff that stacks 20 times and lasts 20 rounds, gains +200 STR for each such destroyed Sword
Brass Bubble-Wand- (Weapon, Wand, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Earth Resistance
Codex of the Hidden Library- (Weapon, Book, Magic & Earth, 80,000,000 Gold) +80,000 Magical Attack, Individuals below Level 40 may not scan wielder's stats, Individuals below Level 60 may not steal or break spells equipped by wielder, Wielder may equip 5 additional spells, Wielder must be Level 35 or greater
5 Cruel Cane- (Weapon, Wand, Darkness, 35,000 Gold) +31 Melee Attack, +15 Magical Attack, 5% inflicts Pain
5 Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
27 Crusader Paladin’s Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
2 Cube Axe- (Weapon, Axe, Physical, 70,000 Gold) +70 Melee Attack
3 Cube Bow- (Weapon, Bow, Physical, 70,000 Gold) +70 Ranged Attack
2 Cube Cannon- (Weapon, Gun, Physical, 70,000 Gold) +70 Ranged Attack
Cube Gauntlet- (Weapon, Fist Weapon, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
3 Cube Mace- (Weapon, Mace, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
Cube Shield- (Weapon, Shield, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack
2 Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
4 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
3 Digeredoo- (Weapon, Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
Dracoknight's Halbard- (Weaponx2, Polearm, Magic & Physical, 1,780,000 Gold) +7,600 Melee Attack, wearer gains +7,000 to all stats if wearer is a Dragon or has a Dragon ally, 40% Critical, 140% To Hit, 30% Dodge
6 Dread Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells
Dwarven Commander's Axe- (Weapon, Axe, Earth & Physical, 2,000,000 Gold) +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, Wielder's allies gain +200 to all stats as a non-stacking bonus
Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
First Spear of Sun and Storm- (Weapon, Spear, Light & Electrical, 75,000,000 Gold) +75,000 Melee Attack, 60% inflicts Awestruck or Electrocuted, Wielder Absorbs Electrical from sources below Level 40, Wielder Reflects Light from sources below Level 40, Wielder must be Level 20 or greater
Flavatto Boomerang- (Weapon, Throwing Weapon, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails
Fuchsia Comtesse's Blossom Umbrella- (Weapon, Bladecane, Wood & Water, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Defense, Weilder gains an +3,000 Defense against opponents or Damage sources whose name includes "Honeysuckle", Wielder gains -3,000 Defense against opponents or Damage sources whose name includes "Jasmine", Water Immunity against sources below Level 20, 10% Water Resistance, 50% Drowning Resistance, Charm Immunity, wielder's allies gain 60% Charm Resistance
6 Greater Flame Stone- (Weapon, Stone, Fire, 50,000 Gold) +75 Magical Attack
Greater Dragon-Plume Flame Vent Halberd- (Weaponx2, Polearm, Fire & Physical, 9,765,322 Gold) +27,300 Melee Attack, +27,300 Ranged Attack, +23,000 STR, +18,000 CON, +11,000 AGI, 40% inflicts Burning, 140% To Hit, 40% Resilience
Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
5 Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
3 Guardian of the Dead Sultan’s Chipped Scimitar- (Weapon, Sword, Physical & Fire, 21,000 Gold) +20 Melee Attack, 15% Deals no Damage
Gun that Shoots Giant Burning Lions- (Weapon, Gun, Physical & Fire, 2,555,715 Gold) +2,210 Ranged Attack, 65% inflicts Wounded, 40% inflicts Burning, Wielder's first 'Ranged Attack' action each battle has a 50% chance of inflicting Confusion: Surprised
4 Halberd- (Weapon, Polearm, Physical, 600 Gold) +7 Melee Attack
Halberd Made of Powerful Fire- (Weaponx2, Polearm, Fire, 6,000,000 Gold) +18,000 Melee Attack, 60% inflicts Burning, Wielder's per-item Melee Attack bonus caps are doubled for this item
4 Harmfully Off-Tune Bagpipes- (Weaponx2, Instrument, Air & Physical, 6,800 Gold) +25 Ranged Attack, 2% inflicts Stat Drain
Hedge Clippers of the Fortann-Doumehd- (Weapon, Tool, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, +3% Critical against Plants
217 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
43 Holy General’s Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Ice Wand- (Weapon, Wand, Ice, 30,000 Gold) +35 Magical Attack
3 Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
Improperly-Weaponized Keening Soul-Diamond- (Weapon, Stone, Darkness & Air & Magic, 30,000,000 Gold) +30,000 Magical Attack, 1% inflicts Instant Death, 30% inflicts Instant Death on wielder at the start of each round, Wielder must be Level 20 or greater
Insect-Eater's Spear- (Weapon, Spear, Acid & Physical, 112,000 Gold) +110 Melee Attack, +150 AGI, 15% Critical against Insects, +224 Melee Attack against Insects, Wielder Heals 5,000 HP upon killing a non-allied Insect
Iron Bubble-Wand- (Weapon, Wand, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Physical Resistance
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
Lemurdian Guard's Rapier- (Weapon, Sword, Earth, 40,000 Gold) +80 Melee Attack, +20 CON
Lightning-Tip Javelins- (Weapon, Spear, Electrical, 330,000 Gold) +330 Ranged Attack, 15% inflicts Electrocuted
13 Magic Ray Cannon- (Weaponx2, Other: Siege Weaponry, Magic, 470,000 Gold) +1,864 Magical Attack, 5% inflicts Manablasted, deals double damage to Large Structures
Massive Dragonheart that is Spraying Horrid Toxin Everywhere- (Weapon, Deadly Item, Life & Toxin & Agony, 20,000,000 Gold) +20,000 Ranged Attack, 100% inflicts Poison, 5% inflicts Venom, Wielder has a 5% chance of inflicting Venom on 5 randomly-determined individuals in the same battlespace at the start of each round unless wielder possesses the ability 'Adept Deadly Item Training'
3 Mine Zombie's Pickaxe- (Weapon, Axe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on user at the start of each turn
5 Mochi Pounder- (Weapon, Hammer, Earth, 57,000 Gold) +45 Melee Attack, +40 CON, Wielder's Food items that heal HP heal an additional 500 points
Mojani Thunder Trident- (Weapon, Polearm, Electrical, 470,000 Gold) +610 Melee Attack, +245 Magical Attack, +2% Critical as a bonus that does not stack with the same bonus from other copies of this item, 35% deals an additional 5,500 Electrical Element damage
51 Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
20 Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants
^Murder-Stained Thief's Knife- (Weapon, Knife, Physical & Darkness, 240,000 Gold) +240 Melee Attack, +200 STR, +200 AGI, 20% Inflicts Wounded, 5% inflicts Wounded: Bleeding, Thief Arts spells cost wielder 240 MP less to cast and gain an additional +240 to any attack bonuses they possess, wielder gains a Black Spiritual Mark that may not be removed as long as this weapon is equipped
2 Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
25 Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
Nega-Spear- (Weapon, Spear, Null & Flux, 45,000,000 Gold) +45,000 Melee Attack, +45,000 to all stats that none of wielder's other equipped weapons provide bonuses to, Wielder obtains +40% To Hit if any of wielder's opponents possess buffs that increase their Dodge values, Wielder may choose for this item's subtype to count as any base weapon subtype other than Spear that is not the subtype of any weapon being wielded by another entity in the same battlespace, Wielder may, at the start of any round, switch this weapon's Melee Attack bonus into an equivalent Ranged Attack or Magical Attack bonus if at least one other Spear that provides a Melee Attack bonus is present in the same battlespace, with said switch being a buff present on this item and said new bonus replacing any other bonus of the same type that this item would provide
Northern Draconis-Spear- (Weapon, Spear, Ice, 45,000,000 Gold) +45,000 Melee Attack, Wielder gains 15% Resistance against allied Ice-element Dragons' Constant Effects, +40,000 Defense against Ice
Passionate Katars- (Weaponx2, Fist Weapon, Fire, 650,000 Gold) +1,300 Melee Attack, Pierces 1,300 Defense, 30% inflicts Charm: Lovestruck, Wielder gains +1,200 to all stats if afflicted with Charm, Wielder gains +1,300 additional Melee Attack if afflicted with Charm
Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
Precise Clockwork-Repairing Tools- (Weapon, Tool, Technology, 55,000 Gold) +10 Melee Attack, +60 MIN, Heals Clockworks if wielder possesses at least 3 Gearwright abilities, 110% To Hit
Prizemaster Sword- (Weapon, Sword, Air & Fortune, 510,000 Gold) +1,000 Melee Attack, If wielder's opponents had at least a 1% chance of dropping Treasure in a standard Arena Match, they drop treasure for wielder, The minimum chance of wielder obtaining a desired item with a percent drop rate no lower than 1% becomes 5% in a Harvesting Match, Wearer must have a Base AGI of at least 30 to have this item equipped
Raging Warlord's Blade (2)- (Weapon, Sword, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 CON, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder's allies gain +200 to all stats, 10% Human Resistance, 10% Humanoid Resistance, 10% Fey Resistance
Returning Buzzsaw- (Weapon, Throwing Weapon, Physical, 76,000 Gold) +71 Ranged Attack, 15% inflicts Wounded
Royal Drake-Master's Greatsword- (Weaponx2, Sword, Physical & Ice & Fire & Electrical & Magic, 875,000 Gold) +1,498 Melee Attack, +640 STR, +570 CON, 15% Ice Resistance, 15% Fire Resistance, 7% Critical against targets with under 15% Resilience, Wielder gains +757 Melee Attack against Animals, Humanoids, Monsters, and Dragons, +5% Dodge against Humans, Humanoids, Fae, and Dragons, Wielder gains +250 to all stats while in a Spirit Form, Shapeshifted Form, or Natural Form transformation, Wielder's Dragon pets obtain +400 to all stats as a non-stacking effect, Wielder must have 2,600 STR to equip
2 Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
Scorpion Glaive- (Weaponx2, Polearm: Poleaxe, Acid, 63,000 Gold) +128 Melee Attack, +60 CON, +40 STR, 30% inflicts Poison
Scroll Written in Ancient Spirit Script- (Weapon, Book, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Spirit Magic spells cost wielder 30,000 MP less to cast, Wielder counts as possessing 3 additional Binder and Shrine Maiden abilities for non-prerequisite purposes
Sea-Green Cannon-Shield- (Weapon, Shield, Physical & Water, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Water Resistance
Shiny Silver Sword- (Weapon, Sword, Earth & Light, 46,500 Gold) +48 Melee Attack, 1% Light Resistance
Silent Wood Saw- (Weapon, Tool, Physical & Magic, 41,000 Gold) +43 Melee Attack, Wielder's Melee Attack actions deal an additional 700 Damage to Earth element plants, Wielder's Melee Attack actions may not be countered by individuals below Level 5
9 Soldier's Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen'
3 Soldier's Pike- (Weaponx2, Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry'
3 Soldier's Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen'
Staff of Small, Cute, Fuzzy Animal Summoning- (Weaponx2, Staff, Earth & Light & Magic, 6,000 Gold) +4 Magical Attack, +5 SPI, +2 MIN, Wielder may skip a turn to summon a Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Sunmetal Flareblade- (Weapon, Knife, Light & Fire, 16,000,000 Gold) +16,000 Melee Attack, +16,000 AGI, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind, 15% Fire Resistance, 15% Light Resistance, Wielder may spend an action to destroy this item, and, if it is destroyed, deal 1,500,000 Flat Fire or Light or Fire & Light element Damage to any one chosen target
Sword of Righteous Nocturnal Undead- (Weapon, Sword, Darkness, 1,580,000 Gold) +1,550 Melee Attack, 20% Darkness Resistance, Wielder gains +1,000 to all stats if wielder is an Undead, Wielder gains +1,000 to all stats if any of wielder's allies (including wielder) possess any Paladin abilities
Sword Wreathed in Holy Fire- (Weapon, Sword, Light & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 SPI, 35% Critical, 135% To Hit, 30% inflicts Awestruck, 30% inflicts Burning, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Tengu's Fan- (Weapon, Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped
3 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
Time Divider- (Weapon, Gun, Time & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 AGI, +30,000 SPI, 70% Critical, 170% To Hit, 50% inflicts Confusion, Wielder's 'Ranged Attack' actions may be delayed up to 5 rounds, Wielder must be Level 20 or greater
4 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
12 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
11 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
10 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
6 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
3 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
6 Tunnel Goblin's Spear- (Weapon, Spear, Earth, 300 Gold) +2 Melee Attack, +2 additional Melee Attack if wielder is a Humanoid and the terrain or phantom terrain is Caves
50 Unholy General’s Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
23 Water Stave- (Weapon, Staff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
Whispering Stillness- (Weapon, Polearm, Void & Life, 80,000,000 Gold) +80,000 Melee Attack, Targets of wielder's 'Melee Attack' actions may not have buffs or debuffs applied to them by sources below Level 80, Wielder must be Level 40 or greater
White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage
Armor-
Ancient Dwarf King's Armor- (Armor, Heavy Armor, Earth & Physical, 45,000,000 Gold) +45,000 Defense, +41,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 MIN, +450,000 HP as a non-stacking bonus, 45% Critical, 90% Resilience
Anti-Dragon Armor of Superior Specialized Status-Warding- (Armor, Heavy Armor, Magic, 21,000,000 Gold) +20,000 Defense, +7,000 to all stats, 30% Dragon Resistance, Dragons below Level 40 may not inflict negative status effects on wielder, Dragons below Level 60 have a 50% chance of failing to inflict status effects on wielder whenever they would otherwise do so as a non-stacking effect if wielder is Level 20 or greater
6 Apron of the Night Gardener- (Armor, Clothes, Darkness & Earth, 860,000 Gold) +850 Defense, +850 Defense against Earth, +850 Defense against Darkness, 15% Earth Resistance, 15% Darkness Resistance, Wearer's Plant pets and summons that are Darkness element gain +200 to all stats as a non-stacking bonus
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armor of Orithon Lost- (Armor, Heavy Armor, Light, 220,000 Gold) +180 Defense, +90 Melee Attack if any foes are Darkness element
606 Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
40 Brass Armor- (Armor, Heavy Armor, Earth, 47,000 Gold) +45 Defense, +40 CON
3 Crusader General’s Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
7 Crusader Paladin’s Armor- (Amor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
Crusader Paladin's Armor Covered in Holy Fire- (Amor, Heavy Armor, Light & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance, Wearer deals 50,000 Flat Fire & Light element Damage to any individual who conducts an offensive action against wearer at the end of each such action
Cube Armor- (Armor, Heavy Armor, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
Darkness Garb- (Armor, Clothing, Darkness, 500 Gold) +10 Defense, +10 Defense Against Darkness
Draconic Finery of the Battle Parade- (Armor, Disguise, Fire & Earth, 1,003,000 Gold) +210 Defense, +780 MIN, 15% Minor Status Effect Resistance, Wearer's subtype may become either Dragon or remain its normal subtype while in this mode, with wearer choosing which at the beginning of every round, Wielder may spend an action to change this item so that it enters an alternate mode where it provides +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, and +1,100 Defense, in which wearer's subtype counts as Dragon; in this second mode, wearer may spend an action to return to the first mode
Dragon-Hunting General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Fire Resistance, 20% Acid Resistance, 20% Physical Resistance, 50% Burning Resistance, 20% Dissolving Resistance, 5% Dragon Resistance
Dwarven Axelord's Armor- (Armor, Heavy Armor, Earth & Physical, 16,000,000 Gold) +16,000 Defense, +16,000 Melee Attack, +16,000 STR, +16,000 CON, +160,000 HP as a non-stacking bonus, 35% Critical
Dwarven Cannonmaster's Uniform- (Armor, Light Armor, Earth & Air, 18,000,000 Gold) +18,000 Defense, +18,000 Ranged Attack, +18,000 AGI, +18,000 CON, +60,000 HP as a non-stacking bonus, 135% To Hit, Wielder's allies gain +2% To Hit as a non-stacking bonus
Dwarven Citadel-Defense Marshall's Armor- (Armor, Heavy Armor, Earth & Physical, 31,000,000 Gold) +31,000 Defense, +31,000 Melee Attack, +31,000 STR, +31,000 CON, +31,000 MIN, +310,000 HP as a non-stacking bonus, 60% Resilience, Wielder's allies may use wielder's Resilience value (to a max of 100%), Wielder's allies gain +3,100 Defense as a non-stacking bonus
Dwarven Commander's Armor- (Armor, Heavy Armor, Earth & Physical, 2,000,000 Gold) +2,000 Defense, +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, 35% Resilience
Dwarven Gunlord's Uniform- (Armor, Light Armor, Earth & Air, 16,000,000 Gold) +16,000 Defense, +16,000 Ranged Attack, +16,000 AGI, +16,000 CON, +60,000 HP as a non-stacking bonus, 135% To Hit
Dwarven Gunner's Uniform- (Armor, Light Armor, Earth & Air, 200,000 Gold) +200 Defense, +200 AGI, +200 CON, 120% To Hit
Dwarven Sniper's Uniform- (Armor, Light Armor, Earth & Air, 600,000 Gold) +600 Defense, +600 AGI, +600 CON, 140% To Hit
17 Fallen Priest's Vestments- (Armor, Robes, Darkness & Light, 31,000 Gold) +34 Defense, +30 SPI, Wearer may not cast Divine Magic spells unless above Level 40
Gaustiss Armor- (Armor, Light Armor, Earth, 1,200 Gold) +15 Defense, + 5 Defense against Darkness, 1% Confuse Resist
Glorious Crusader General’s Armor- (Armor, Heavy Armor, Light & Physical, 6,000,000 Gold) +6,000 Defense, +6,000 STR, +6,000 AGI, +6,000 CON, +6,000 SPI, 35% Resilience, 25% Light Resistance, 25% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 50% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
Greater Dragon Costume- (Armor, Disguise, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, Wearer's subtype becomes Dragonb
Hoard's Treasure Coat- (Armor, Light Armor, Earth & Magic & Fire, 50,000,000 Gold) +5,000 Defense, +50,000 Defense against Gold Damage, Wearer gains +9,000 additional Defense and +3,000 to all stats if wearer is a Dragon and has over 1,000,000,000 Gold
Imperial Armor of Avandos- (Armor, Heavy Armor, Air & Water, 12,000 Gold) +23 Defense
2 Maiden's Dress- (Armor, Clothing, Light, 15,400 Gold) +3 Defense, +17 SPI, 5% Light Resistance
29 Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
Paldrisian Mail- (Armor, Heavy Armor, Physical, 60,000 Gold) +70 Defense, 5% Physical Resistance
Plastic Seagull Legionairre Armor- (Armor, Heavy Armor, Water, 25,000 Gold) +40 Defense, 5% Tacky Resistance
2 Plate Mail (Armor, Heavy Armor, Earth, 1,200 Gold) +9 Defense
Ruined Dwarven Armor- (Armor, Heavy Armor, Earth, 60 Gold) +1 Defense, Each round this item has a 50% chance of providing no benefits to its wielder
Slagwurm Hide- (Armor, Other: Pelt, Earth & Fire & Physical, 70,000,000 Gold) +70,000 Defense, +65,000 STR, +70,000 CON, -35,000 AGI, -25,000 MIN, -10,000 SPI, Wearer regenerates 700,000 HP at the start of each round, 15% Fire Resistance, 15% Physical Resistance, 15% Earth Resistance
4 Soldier's Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
2 The Ritz- (Armor, Clothing, Earth & Light & Air, 50,000,000 Gold) +500 Defense, +5,000 additional Defense and +1,000 to all stats if wielder has over 1,000,000,000 Gold
Tia Teleste Costume- (Armor, Disguise, Light, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Light, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, wearer may treat individauls who have a Radiance Magic spell on them or who have conducted at least one offensive action in the same thread that targeted a Plant as though they possessed the subtypes Demon, Devil, and Daemon, Wearer's name becomes 'Tia Teleste'
T-Shirt with a Picture of a Dragon Holding a Coffee Cup on It- (Armorx.5, Clothes, Fire & Air, 35,000 Gold) +17 Defense, +10 to all stats, all allied Dragons gain 5% Fatigued Resistance
3 Tunnel Goblin's Loincloth- (Armor, Clothes, Earth, 250 Gold) +1 Defense, +1 additional Defense if wearer is a Humanoid and is in a Zone of Earth
2 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Undead Soldier's Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element
3 Violet Syndicate Robes- (Armor, Robe, Darkness, 30,000 Gold) +29 Defense, +14 MIN, 2% Darkness Resistance
Accessories-
*'Piercing The Heavens' Eye- A Discourse On Archery And Bowmanship' Annotated First Draft by Velo Telum (Bound Accessory, Tome, Air, 20,000,000 Gold) Wielder gains +20,000 Ranged Attack and +20,000 AGI if wielder has a Bow equipped, wielder gains +20% To Hit and +20% Critical if wielder possesses the ability 'Hunter', wielder's Archery spells cost 200,000 MP less to cast, this item additionally possesses the subtype Spirit, a Prime Stat of 15,000, a turn order of 15,000, counts as possessing a To Hit value of 200%, counts as possessing a Critical value of 100%, counts as wielding a Bow, counts as wielding an Ammo, may be targeted with status effects and buffs as if it was a separate entity and may use any of the abilities it grants its wielder as an action for no MP cost
Grants Abilities:
Spirit Shot- 10,000 Damage, caster must have a Bow equipped, Light or Darkness or Light & Darkness, 0 MP
Phantom Shot- 20,000 Damage, ignores any Defense, Dodge or Resilience granted by buffs or status effects, caster must have a Bow equipped, Air, 10,000 MP
Eye-Piercer- 20,000 Damage, Inflicts Impaired: Blind, caster must have a Bow equipped, Air, 10,000 MP
Tongue-Piercer- 20,000 Damage, Inflicts Impaired: Silence, caster must have a Bow equipped, Air, 10,000 MP
Liver-Piercer- 20,000 Damage, Inflicts Poison, caster must have a Bow equipped, Air, 10,000 MP
Stomach-Piercer- 20,000 Damage, Inflicts Pain: Nauseous and Pain: Stomachache, caster must have a Bow equipped, Air, 10,000 MP
Joint-Piercer- 20,000 Damage, Inflicts Paralysis, caster must have a Bow equipped, Air, 10,000 MP
Hand-Piercer- 20,000 Damage, 20% target loses a weapon slot, caster must have a Bow equipped, Air, 10,000 MP
Pressure-Point-Piercer- 20,000 Damage, may deal no damage, may inflict any one of Stat Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: STR Drain, Stat Boost, Stat Boost: AGI Boost, Stat Boost: CON Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost or Stat Boost: STR Boost, caster must have a Bow equipped, Air, 10,000 MP
Heaven-Piercer (Incomplete)- 20,000 Damage, this attack is delayed 1-10 rounds and gains an additional 10,000 damage for each round it is delayed, caster must have a Bow equipped, Air or Light or Air & Light, 50,000 MP (Bound to Seirei)
*Azureproof Sunglasses- (Accessory, Eyewear, Psychic, 80,000,000 Gold) Individuals may not control possessor's actions through the Constant Effect 'Man with the Azure Eyes'
*Celiria Dragonheart's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI
*Celiria Dragonheart's Promissory Notebook from the Seirei Spirit Hunter's Association- (Bound Accessory, Trinket, Earth & Air, 50,000 Gold) +500 Defense against Gold Damage, possessor may spend an action to create a Spirit Hunter's Association Promissory Note of a value up to or equal to this item's 'Account Funds' value, decreasing the Account Funds value by the same amount.
Account Funds: 279,992,000 Gold (Bound to Seirei)
Spirit Hunter's Association Promissory Note- (Bound Consumable, Enchanted Item, Earth & Air, 1 Charge, X Gold) This item's Gold Value is replaced with the value assigned to it upon creation, upon use this item grants the user or a single target (this item's Gold Value x .99) Gold, this item's Gold value is set to 0 after use, this item's charges may not be preserved or copied, this item possesses the additional subtype Currency
*Edmund Quinn's Cursed Locket- (Accessory, Amulet, Physical & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 AGI, Wielder's unbuffed AGI is multiplied by 1.5 as an effect that ignores capping, Wielder's MIN is multiplied by 0.1, Wielder is permanently affected by Augmented: Haste, Impaired: Mute and Impaired: Silence as an effect that ignores wielder's resistances, immunities and status-prevention effects if wielder is below Level 80, Wielder's subtype becomes solely Steed and cannot be changed while this item is equipped, wielder counts as being the entity type 'Pet' but may not be equipped outside of RP threads if wielder could not otherwise be equipped and cannot be semipresent if wielder could not otherwise be semipresent, wielder's name changes to ", Edmund Quinn's Finest Horse", wielder may only equip Weapons or Armor that (may only specifically be equipped by Steeds or Animals and/or make the wielder become or count as a Steed or Animal and/or specifically grant bonuses if wielder is a Steed or Animal), wielder may only equip and cast Spells of the subtype Unarmed Technique or that specifically require the caster to be an Animal, wielder counts as being an Animal and being in a Steed Transformation for the purposes of items and effects that check for such, this item is cursed and may not be unequipped normally, Wielder may not talk as an RP effect
*Great Sunsilk Cloak of Day and Night- (Accessory, Cloak, Light & Darkness, 100,000,000 Gold) +50,000 Defense, +100,000 AGI, 50% Dodge, 35% Light Resistance, 35% Darkness Resistance, Wearer counts as being in a Chronogeomantic Zone of Day and a Chronogeomatic Zone of Night
*Mr. Irbrezzo's Extremely Addictive Cigarettes- (Accessory, Magic Item, Air & Acid, 13,000,000 Gold) -1,300 CON, -700 MIN, Wielder is afflicted with Poison, Impaired: Slow, and Suffocation at the start of every round, This item is cursed and may not be removed normally, If this item is unequipped, the individual it is unequipped from obtains the curse 'Needs Mr. Irbrezzo's Extremely Addictive Cigarettes' if said individual is below Level 60
*The Optionally Heavy Boots of Baron Guthridge- (Accessory, Boots, Physical & Air, 278,000 Gold) +240 Defense, +209 AGI, +209 STR, This item's wearer may choose, at the start of any round during which said wearer is not afflicted with Paralyzed, to make the boots either 'heavy' or 'non-heavy'. 'Non-heavy' boots behave like normal. 'Heavy'boots provide no Agility bonus, give an additional +415 STR, provide an additional +1,500 Melee Attack to Melee Attack actions that are performed by a wearer who is in the back row that do not have their damage value divided by any source save Resistances. While 'Heavy' this item consumes the first 200 actions its wearer would get per round, not counting its wearer's first action, providing a buff that gives its wearer +500 additional Melee Attack for each such action absorbed that lasts 1 round, stacks 200 times, and disappears instantly if this item is broken, removed, stolen, or somehow disabled.
w/
Touch of Storms- the item possessing this effect gains the element Electrical and does an additional 2,500 Electrical damage on hit to both the normal target and wielder, Quest Enchantment
Allemia Pet Solutions Full-Stun Training Collar- (Accessory, Trinket, Energy & Electrical, 740,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; Wielder may spend an action to inflict both Fatigued: Stun and Paralyzed on the chosen pet, provided that the chosen Pet is in wielder's possession or equipped by wielder while wielder has this item equipped
Allemia Pet Solutions Guard-Dog-Style, Spiked, Fear-Resistant Collar- (Accessory, Trinket, Air & Physical, 780,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains 30% Confusion: Fear Resistance, +200 to all of the Damage values of its Damage-value-possessing abilites, +200 STR, +100 CON, and is immune to the infliction of Confusion: Fear from sources below Level 10, while in wielder's possession or equipped by wielder while wielder has this item equipped
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Blackish Jell Poison- (Accessory, Weapon Coating, Darkness, 60,000 Gold) +40 Melee Attack, 3 SPI damage per hit
4 Blasphemous Icon- (Accessory, Holy Symbol, Darkness & Light, 25,000 Gold) All individuals in battle, unless Level 40 or higher, count as being 2 levels lower for Worshipper Benefit purposes as a non-stacking effect
Book of Shikigami Patterns and Rituals- (Bound Accessory, Tome, Light & Darkness, 8,000,000 Gold) Wielder's Shikigami gain +80,000 HP, +80,000 MP, +8,000 AGI, +8,000 STR, +8,000 SPI, +8,000 Melee Attack, +8,000 Ranged Attack, +8,000 Magical Attack, +20% Resilience (to a maximum of 200%), +20% Dodge (to a maximum of 200%), +20% To Hit (to a maximum of 200%), 50% Darkness Resistance, 50% Light Resistance and 50% Physical Resistance (Bound to Seirei)
12 Brass Gears- (Accessory, Upgrade, Earth, 50,000 Gold) +50 CON, +50 AGI, 5% Earth Resistance, +200 MP
Bronze Clockwork Wings- (Accessory, Upgrade, Air & Metal, 85,000 Gold) +98 AGI, 30% Earth Resistance, 50% Paralysis Resistance, 20% Electrical Weakness
Canadarmis Pet Protection PetArmor: Dragon Model, Polyflex Duaramor Type, Enhanced Model- (Accessory, Gadget, Physical & Technology, 8,400,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; said pet gains +8,700 Defense and +7,500 CON as an effect that does not stack with the effects of more than 4 other items equipped by wielder that provide said chosen pet with bonuses to Defense and/or CON (stacking seperately for each of the two), while in wielder's possession or equipped by wielder while wielder has this item equipped
^Canta-Moonstone-Fragment-Inset Pocketwatch- (Accessory, Trinket, Air, 200,000 Gold) +200 AGI, +200 to wielder's turn-order-determining stat sum for turn-order-determining purposes, wielder's Air element actions that provide a buff to turn-order-determining stat sums do so by an additional 200 points as an effect that stacks 5 times across all buffs affected in such a way
6 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
623 Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
2 Common Jell Acid- (Accessory, Weapon Coating, Acid, 1,000 Gold) +15 Melee Attack, No bonus against Acid element foes
Cool Sunglasses- (Accessory, Eyewear, Technology, 200 Gold) +2 STR
w/
Touch of Lightning- The item possessing this effect becomes solely electrical element, Quest Enchantment
Cracked Crown of Thunder- (Accessory, Crown, Electrical, 260,000 Gold) +60 Magical Attack, +60 Ranged Attack, Wearer does an additional 2,000 Electrical damage on hit, Wearer regenerates 10 HP and MP on each turn that is a multiple of 9, Provides no benefit if possessor is both under level 40 and non-electrical element
Crusader General’s Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
50 Decorative Ioun Stone- (Accessory, Ioun Stone, Magic, 30,000 Gold) +1 Defense
Darkblossom Crown- (Accessory, Crown, Earth & Darkness, 460,000 Gold) +450 Defense, +460 CON, +460 SPI, 15% Darkness Resistance, 15% Earth Resistance
Darkness Charm- (Accessory, Amulet, Darkness, 250 Gold) +15 Damage for all Darkness Element Attacks
Disappointing Box that Launches Landhawks to Non-Useful Locations- (Accessory, Container, Air & Earth, 300 Gold) Wielder may bring 3 unequipped items whose name includes 'Landhawk' into each thread; at the end of each round of battle, this item randomly removes one of its wielder's equipped or carried items whose name includes 'Landhawk' from the thread
Dragon Roboticizer- (Accessory, Gadget, Technology, 30,000,000 Gold) All of wielder's Dragon pets and summons gain the subtype Robot and Diseased Immunity
Dragonshark Arms- (Accessory, Bioaugmentation, 65,500,000 Gold) +65,500 Ranged Attack, 200% may inflict Burning: Scalded, 150% may inflict Burning, 150% may inflict Drowning, 150% may inflict Fatigued: Stun, May deal HP Drain, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain '2 hits against 1', Wielder gains the subtypes Aquatic and Dragon, Wielder must be Level 20 or greater and must have a base CON of 5 or greater
Empowered Tiger's Eye- (Accessory, Jewel, Earth & Physical & Fire & Electrical, 1,000,000 Gold) +1,000 to all stats, +1,000 Melee Attack
Essence Spark of Mana- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) Wielder regenerates 10,000 MP per round, +10,000 MP
Expensive Bucket That Refuses To Raise Stats- (Accessory, Helm, Water, 70,000,000 Gold) +0 to all stats, This item's text cannot be modified by sources below Level 100
6 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
*Folded Map Made of Vehnnic Vellum with Laikasin Script Written on It- (Accessory, Quest Item, Magic & Psychic, 45,000 Gold) +41 MIN
Glorious Drake Barding- (Accessory, Magic Item, Light & Fire, 17,000,000 Gold) Upon equipping this item, wielder chooses one of wielder's Dragon pets that is either equipped or in wielder's possession; said pet gains (+17,000 Defense, 40% Resilience, and the ability to add '20% inflicts Charm: Impressed' to its actions) while in wielder's possession or equipped by wielder while wielder has this item equipped
Gloves of Treasure Sensing- (Accessory, Gloves, Earth & Magic, 20,000 Gold) 1% Chance to draw an extra treasure after battle
2 Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
6 Hero's Seal- (Accessort, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hi by combing
2 Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Illusory Ring- (Accessory, Ring, Magic, 25,000 Gold) 5% Confusion Resistance, 5% Dodge against foes with lower MIN and SPI that wearer's SPI, +30 Magical Attack Power, Illusion Magic summons require 25 more of the relevant stats to dispel, Phantom Terrain generated by wearer acts as though wearer were 2 levels higher
Imitation, Knock-Off Oracle Ring- (Accessory, Ring, Psychic, 9,000 Gold) +15 SPI
Improved Charm of Speed- (Accessory, Amulet, Magic, 40,000 Gold) +50 AGI
Iron Gears- (Accessory, Upgrade, Earth, 61,000 Gold) +65 CON, +50 AGI, 5% Earth Resistance, +350 MP
Lesser Cloth Wings of Imagination- (Accessory, Upgrade, Wonder & Whimsy, 215,000 Gold) +220 to all stats, +310 SPI as a constant, non-stacking bonus that is only effective during actions made by this item's wearer in which said wearer is casting a spell, 15% Wonder Resistance, 15% Whimsy Resistance, 15% Law Weakness, 15% Agony Weakness, +5,000 MP, +150 Magical Attack, Wearer may spend an action to have a 5% chance of inflicting Charm on a Magic Being, Wearer may spend an action and 500 MP to count as though wearer is in the back row while in the front row for 3 rounds
2 Magic Beam Eye- (Accessory, Bioaugmentation, Magic, 470,000 Gold) +532 Magical Attack, 5% inflicts Manablasted
31 Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
Mask of Wild Forms- (Accessory, Mask, Earth & Physical, 13,500,000 Gold) Wielder's Natural Form transformations gain +6,300 to all stats as a non-stacking bonus
3 Metamorphic Seal - (Accessory, Seal, Magic, 90,000 Gold) +250 to all stats for wielder's Shapeshifted Forms, stacks 3 times
2 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Moonstone-Socket Gauntlets- (Bound Accessory, Gauntlets, Metal, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +30,000 Defense, +30,000 STR, +30,000 CON, 30% Metal Resistance, 30% Resistance to (this item's elements) as an effect that does not stack with other bonuses this item grants, wielder gains two Consumable slots that may hold Consumables with 'Moonstone' in their name, if these slots are filled by any such Consumables this item gains any bonuses said Consumables would grant on use to a valid target while said Consumables occupy the slots, ignoring any subtype restrictions said Consumables might possess (Bound to Seirei)
Mug of Endless Ale- (Accessory, Magic Item, Magic & Water, 17,000 Gold) Wielder is immune to Drunk
7 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
10 Nefarious Turkey’s Monocle- (Accessory, Eyewear, Darkness & Magic, 1,000,000 Gold) +10 Defense, Might do something else in RP threads
Noose Shoes- (Accessory, Shoes, Darkness, 80,000 Gold) +400 to all stats, 5% inflicts Instant Death on wearer each round
11 Old Dwarven Amulet- (Accessory, Amulet, Earth, 1,700 Gold) +12 Defense
10 Old Dwarven Broach- (Accessory, Broach, Earth, 3,000 Gold) +3 to all stats
Pearl Necklace- (Accessory, Amulet, Water, 60,000 Gold) +60 Defense, 6% Water Resistance
Penrose Pets Auto-Engage Lockdown Collar- (Accessory, Trinket, Energy & Electrical, 2,400,000 Gold) Upon equipping this item, wielder chooses one of wielder's pets that is either equipped or in wielder's possession; Said pet may not act, with all things that would occur before an after its actions still occurring, if it is afflicted with Confusion or Charm and is below Level 20, provided that the chosen Pet is in wielder's possession or equipped by wielder while wielder has this item equipped
Photograph of a Yourself Sitting on a Walrus's Lap- (Accessory, Trinket, Water, 100,000 Gold) 5% Gold Damage Resistance from sources below Level 40
Purple Heart- (Accessory, Bioaugmentation, Physical & Technology, 4,000,000 Gold) +40,000 HP, 30% Wounded Resistance
2 Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer's opponents
Rhombus of Parallel Stats- (Accessory, Trinket, Law & Psychic, 40,000,000 Gold) Wielder chooses an ally at the start of each round, During said round, wielder's stats are equal to said ally's stats (to a max of 200,000)
Ritual Scroll Tubes- (Accessory, Container, Light & Darkness & Magic, 5,000,000 Gold) Wielder gains 5 Spell Slots that may only contain Spirit Magic or Ritual Magic spells and may not be converted into other types of slots or used for purposes other than equipping spells
Ruby Necklace- (Accessory, Amulet, Earth & Fire, 70,000 Gold) +70 Defense, 5% Fire Resistance, 5% Earth Resistance
~Sash of Lightning- (Accessory, Scarf, Electrical, 1,414,000 Gold) This item must have either 50 Electrical Mana Oil or 50,000 XP sacrificed to it every two months or it deactivates until given the oil, +600 Defense, +4,000 to each of wielder's turn-order-determining stats that are either Strength, Agility, Constitution, Mind, or Spirit, 15% Electrical Resistance, Wielder must be either Electrical Element or over level 40 (Currently Deactivated)
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Self-Unravelling Shoes- (Accessory, Shoes, Earth & Air, 6,000 Gold) +6 Defense, +6 to all stats, this item's wearer may destroy it at the start of any round
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Shifting Dragon-Body- (Accessory, Bioaugmentation, Magic & Illusion, 50,000,000 Gold) Once per thread, if wielder is a Dragon, wielder may choose a Dragon from the Enemy List that is normally fightable for drops, that is of equal Level to wielder or lowever Level than wielder, and that is below Level 60, obtaining a Temporary transformation that is a copy of said Dragon that it may equip, Wielder must be Level 20 or greater
Shiny Prism- (Accessory, Crystal, Magic, 5,000 Gold) +5 to all stats
Sunsuit Bracers- (Accessory, Wristwear, Technology & Light, 20,000,000 Gold) +18,000 Defense, +5,000 AGI, +5,000 MIN, 30% Resilience, 20% Light Resistance, 20% Fire Resistance, 20% Impaired: Blind Resistance, Wearer may survive on suns as an RP effect
Tactical General's Chair- (Accessory, Magic Item, War & Air, 5,000,000 Gold) +5,000 MIN, This item provides one of wielder's allies (chosen by wielder at the start of each round, with wielder not being a choice) with 60% Critical as a constantly-applied effect, Wielder's side of battle counts as having an additional individual in the front row for row-order purposes if it already possesses one or more individuals in the front row
3 Tengu Mask- (Accessory, Mask, Air & Magic, 230,000 Gold) +240 Defense, +230 AGI, +230 SPI, 10% Air Resistance, 10% Darkness Resistance, 10% Magic Resistance, 10% Physical Resistance
2 Thief's Sack- (Accessory, Container, Darkness, 100,000 Gold) Wielder may carry an additional 10 unequpped items into threads, wielder's Thief abilities and Thief Arts spells that steal Gold and/or items that rely on a percentage-based success chance have a non-stacking 10% greater chance of success against opponents below Level 30
8 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Toxic Spores- (Accessory, Weapon Coating, Earth, 7,000 Gold) 1% Inflicts Poison on hit
Trader's Gloves- (Accessory, Gloves, Air, 16,500 Gold) +35 Defense against Gold Damage, +1 Diplomacy (to a max of 5)
12 Vessel Wardings- (Accessory, Upgrade, Water & Magic, 8,960,000 Gold) Wielder's Vessel Transformations gain +8,500 Defense and 30% Water Resistance
Warp Reaver Maw Venom- (Accessory, Weapon Coating, Darkness & Magic, 117,000 Gold) +45 Melee Attack, +15 Ranged Attack, does 15 CON damage on hit
White Bird-Resistant Earrings- (Accessory, Earwear, Air, 27,000 Gold) +70 Defense against Aerials
Wind-Dancing Princess's Ever-Graceful Ballet Slippers- (Accessory, Shoes, Air, 10,000,000 Gold) +10,000 AGI, 65% Dodge, Wielder's Dodge value may not be reduced by debuffs from sources below Level 60
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
Blue Resistance Potion- (Consumable, Potion, Magic, 1 Charge, 65,000 Gold) Target gains 10% Water Resistance, 5% Fire Resistance, and 5% Energy Resistance
Cake That Tastes Really, Really Awful- (Consumable, Food, Earth & Darkness, 1 Charge, 70 Gold) Target obtains -1 CON and is afflicted with Pain: Discomfort: Stomachache if below Level 5, does not stack
5 Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
3 Cheap Tea- (Consumable, Food, Earth, 1 Charge 100 Gold) +5 MP
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
Door to a Boiling Mini-Hell- (Consumable, Enchanted Item, Fire & Darkness, Unlimited Charges, 30,000,000 Gold) To a max of once per battle, user creates a battlespace that contains a terrain of Hellscape and a Zone of Fire & Darkness that has a non-stacking effect attached to it that has a 200% chance of inflicting Burning and Pain on each entity within the Zone, User and user's allies may then enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
Dragon-Curing Syringe- (Consumable, Medicine, Light & Magic, 1 Charge, 2,000,000 Gold) Target Dragon is cured of all minor negative status effects from sources below Level 60
Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
2 Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
5 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
3 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
Land Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used
Literatea Literature Lover's Special Selection (Without Salmon Sandwiches)- (Consumable, Food, Earth & Air & Psychic, 12 Charges, 4,000,000 Gold) +4,000 MIN, +40,000 MP, target's Book Weapons and Tome Accessories provide an additional (+4,000 to their Attack bonuses, +4,000 to their stat bonuses, +4,000 to their Defense bonuses, +400 to their Defense Against Stat Damage Bonuses and +40,000 MP), stacks 4 times
2 Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
3 Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
7 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
5 Mochi Ball- (Consumable, Food, Earth, 1 Charge, 400 Gold) Heals 200 HP
Mr. Brogakto's Beet-Flavored Beer- (Consumable, Drink, Fire & Earth, 1 Charge, 4,000 Gold) +18 CON, 50% inflicts Poison: Drunk
Mushroom Soup- (Consumable, Food, Earth, 1 Charge, 500 Gold) +200 MP
Peach- (Consumable, Food, Water & Light, 1 Charge, 300 Gold) +15 Damage for Light element attacks
Redmime Honey- (Consumable, Medicine, Psychic & Fire & Acid, 1 Charge, 6,000,000 Gold) A willing target's base stats become: STR 5, CON 10, AGI 22, MIN 23, SPI 5, Does not stack
2 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
Scroll of Arden's Flames- (Consumable, Scroll, Fire, 5 Charges, 200,000 Gold) Deals 20,000 Flat Fire element Damage to up to 10 targets, 20% Inflicts Burning
Scroll of Arden's Searing Fires- (Consumable, Scroll, Fire & Light, 10 Charges, 500,000 Gold) Deals 50,000 Flat Fire & Light element Damage to up to 20 targets, 30% Inflicts Burning: Superheated, 30% Inflicts Awestruck: Holy Blaze
Scroll of Canta's Gales- (Consumable, Scroll, Air, 5 Charges, 200,000 Gold) Deals 20,000 Flat Air element Damage to up to 10 targets, 20% Inflicts Suffocation
Scroll of Canta's Singing Winds- (Consumable, Scroll, Air & Sonic, 10 Charges, 500,000 Gold) Deals 50,000 Flat Air & Sonic element Damage to up to 20 targets, 30% Inflicts Suffocation: Sonic Assault, 30% Inflicts Suffocation: Sonic Whiplash
Scroll of Cintho's Freezing Tides- (Consumable, Scroll, Water & Ice, 10 Charges, 500,000 Gold) Deals 50,000 Flat Water & Ice element Damage to up to 20 targets, 30% Inflicts Drowning: Pressure of the Deep, 30% Inflicts Frozen: Frostbite
Scroll of Cintho's Waves- (Consumable, Scroll, Water, 5 Charges, 200,000 Gold) Deals 20,000 Flat Water element Damage to up to 10 targets, 20% Inflicts Drowning
Scroll of the Four Moons' Fury, Primary Elements- (Consumable, Scroll, Earth & Air & Fire & Water, 20 Charges, 1,000,000 Gold) Deals 100,000 Flat Earth & Air & Fire & Water element Damage to up to 40 targets, 200% Inflicts Burning, 200% Inflicts Suffocation, 200% Inflicts Drowning, 200% Inflicts Entombed
Scroll of Vernat's Burrowing Roots- (Consumable, Scroll, Earth & Wood, 10 Charges, 500,000 Gold) Deals 50,000 Flat Earth & Wood element Damage to up to 20 targets, 30% Inflicts Entombed: Overgrown, 30% Inflicts Entombed: Rooted
Scroll of Vernat's Stones- (Consumable, Scroll, Earth, 5 Charges, 200,000 Gold) Deals 20,000 Flat Earth element Damage to up to 10 targets, 20% Inflicts Entombed
Sea-Breath Tuna- (Consumable, Food, Water, 1 Charges, 80,000 Gold) Gives target Drowning Immunity, does not stack
5 Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
2 Soup Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
3 Stew Mix- (Consumable, Food, Water, 1 Charge, 300 Gold) 1% Water Resistance
Strange Ever-Fading Scroll- (Bound Consumable, Scroll, Illusion & Aether, Unlimited Charges, 3,000,000 Gold) 20% deals 300,000 Illusion & Aether damage to up to 50 targets, 20% inflicts three random Minor Status Effects (including sub-status effects) on up to 10 targets, 20% creates a Zone of Illusion & Aether and sets the Phantom Terrain to Fading Fields, 20% removes all effects attached to Zones, Terrains and Phantom Terrains by individuals below Level 60, 20% does nothing Bound to Seirei)
Teal Resistance Potion- (Consumable, Potion, Magic, 1 Charge, 65,000 Gold) Target gains 10% Water Resistance, 5% Electrical Resistance, and 5% Magic Resistance
Telephone That Calls Mr. Progression- (Bound Consumable, Invention, Progress, 1 Charge, 500,000,000 Gold) Has RP Effects, this item and its effects may not be altered or replicated by sources below Level 200, this item's charge's consumption cannot be prevented or undone by sources below Level 200 (Bound to Seirei)
2 Troop Deployment Writ: Unit of Skeletal Archers- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletal Archers, max 5 summoned by summoner at a time
3 Troop Deployment Writ: Unit of Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletons, max 5 summoned by summoner at a time
Items-
3 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
*Map to the Refuge of Bill (Not the Marmoset)- (Item, Antiquity, Physical & Air, 65,000 Gold)
*Map to Szazmarton's Armory- (Item, Antiquity, Physical & Technology & War, 145,000 Gold)
*Map to Hevectria- (Item, Antiquity, Darkness & Agony, 2,000,000 Gold)
*Polar Depot Number 6- (Item, Property, Ice, 900,000 Gold)
*Postcard from the Fading Province Addressed To Celiria- (Bound Item, Quest Item, Aether & Dream & Illusion, 73,321,876 Gold) (Bound to Seirei)
*Static Key- (Item, Key, Electrical, 50,000,000 Gold)
'An Analysis of the Behaviors of Dragons: As Written by a Daemonic Scholar'- (Item, Antiquity, Darkness & Magic, 476,000 Gold)
'A Pictorial Guide To Cthonian Draconic Beings'- (Item, Antiquity, Earth & Darkness, 800,000 Gold)
'Coding Dragon Simulations'- (Item, Antiquity, Technology, 1,800,000 Gold)
'Dragons Afar'- (Item, Antiquity, Aether, 2,000,000 Gold)
'The Eels Are Embarrassed'- (Item, Antiquity, Water & Fire, 5,600 Gold)
'The Saga of Otis von Crucible, Volume I'- (Item, Antiquity, Fire & Darkness, 700,000 Gold)
'Utility Breathing: Air'- (Item, Antiquity, Air, 3,000,000 Gold)
'Utility Breathing: Copper'- (Item, Antiquity, Metal, 3,000,000 Gold)
'Utility Breathing: Darkness'- (Item, Antiquity, Darkness, 3,000,000 Gold)
Celiria's Toenail Clippings From Next Week- (Item, Antiquity, Earth, 200 Gold)
Celiria's Toenail Clippings From Six Months From Now- (Item, Antiquity, Earth, 200 Gold)
16 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
'Tale of the Graceblade and the Great Dragon'- (Item, Antiquity, Light, 9,000 Gold)
'The Dreamers of Iactura'- (Bound Item, Antiquity, Dream, 100,000,000 Gold) Bound to Seirei)
'The House of Wonders, Volume 1'- (Bound Item, Antiquity, Light & Air, 8,000 Gold) Bound to Seirei)
6 1/17th Legacy Staff- (Item, Material, Water & Magic, 70,000 Gold)
84 1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
5 Pretty Dresses in a Box- (Item, Antiquity, Earth & Air, 15,000 Gold)
Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Air Mana Oil- (Item, Material, Air, 5,000 Gold)
AN ABSOLUTELY SHITTY ITEM THAT YOU REGRET OWNING SO FUCKING MUCH- (Item, Antiquity, Fury, -50,000,000 Gold)
Ancient, Dirt-Covered Scale-(Item, Material, Darkness, 7,900 Gold)
Ancient Holy Symbol of Orithon- (Consumable, Antiquity, Light, 150,000 Gold)
Anger- (Item, Material, Fire & Physical, 5,000,000 Gold)
6 Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
4 Antique Bagpipe Collection- (Item, Antiquity, Air, 7,000 Gold)
3 Apprentice's Acidic Gear Heart- (Item, Material, Technology & Acid, 6,000 Gold)
3 Apprentice's Acidic Power Core- (Item, Material, Technology & Acid, 5,000 Gold)
Apprentice's Airy Power Core- (Item, Material, Technology & Air, 5,000 Gold)
5 Apprentice's Base Gear Heart- (Item, Material, Technology, 6,000 Gold)
1 Apprentice's Base Power Core- (Item, Material, Technology, 5,000 Gold)
1 Apprentice's Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
1 Apprentice's Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold)
5 Apprentice's Clockwork Mind Gear- (Item, Material, Technology, 9,000 Gold)
Apprentice's Electrical Gear Heart- (Item, Material, Technology & Electrical, 6,000 Gold)
3 Apprentice's Electrical Power Core- (Item, Material, Technology & Electrical, 5,000 Gold)
9 Apprentice's Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
3 Apprentice's Frozen Power Core- (Item, Material, Technology & Ice, 5,000 Gold)
7 Apprentice's Hydraulic Gear Heart- (Item, Material, Technology & Water, 6,000 Gold)
1 Apprentice's Hydraulic Power Core- (Item, Material, Technology & Water, 5,000 Gold)
2 Apprentice's Mindcrystal Gear Heart- (Item, Material, Technology & Psychic, 6,000 Gold)
6 Apprentice's Mindcrystal Power Core- (Item, Material, Technology & Psychic, 5,000 Gold)
5 Apprentice's Mystic Gear Heart- (Item, Material, Technology & Magic, 6,000 Gold)
4 Apprentice's Mystic Power Core- (Item, Material, Technology & Magic, 5,000 Gold)
4 Apprentice's Shadow Gear Heart- (Item, Material, Technology & Darkness, 6,000 Gold)
3 Apprentice's Shadow Power Core- (Item, Material, Technology & Darkness, 5,000 Gold)
4 Apprentice's Steam-Driven Gear Heart- (Item, Material, Technology & Physical, 6,000 Gold)
3 Apprentice's Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
2 Apprentice's Stone Gear Heart- (Item, Material, Technology & Earth, 6,000 Gold)
5 Apprentice's Stone Power Core- (Item, Material, Technology & Earth, 5,000 Gold)
20 Assorted Clockwork Parts- (Item, Material, Technology, 800 Gold)
15 Bag of Clockwork Parts- (Item, Material, Technology, 860 Gold)
7 Bakeneko's Fire- (Item, Antiquity, Fire, 80,000 Gold)
21 Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
Basic Enchanter's Tools- (Item, Antiquity, Magic, 20,000 Gold)
3 Beating Burmalong Heart- (Item, Material, Light & Magic, 17,000 Gold)
10 Blueprints for a Clockwork Gadget- (Item, Antiquity, Technology, 1,800 Gold)
34 Bone- (Item, Material, Darkness, 200 Gold)
9 Bone Claw- (Item, Material, Darkness, 900 Gold)
5 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Botanica Guest Pass Keycard- (Item, Key, Earth, 1,900 Gold)
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Bottled Drakeling's Breath- (Item, Material, Air, 9,000 Gold)
Box of Musty Old Scrolls- (Item, Antiquity, Earth & Air & Magic, 8,000 Gold)
102 Brass- (Item, Material, Earth, 2,000 Gold)
Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
Broken Storm Armor Piece- (Item, Antiquity, Electrical, 94,000 Gold)
Cabinet Key from Bezar's Bizarre Bazaar- (Bound Item, Key, Commerce, 1,000,000 Gold) (Bound to Seirei)
18 Clockwork Crank- (Item, Material, Technology & Air, 170 Gold)
15 Clockwork Hinge- (Item, Material, Technology, 80 Gold)
18 Clockwork Joint- (Item, Material, Technology, 200 Gold)
16 Clockwork Knob- (Item, Material, Technology, 70 Gold)
Clue That Fails to Solve the Mystery- (Item, Antiquity, Psychic, 7 Gold)
2 Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
2 Conductive Rod- (Item, Material, Technology & Electrical, 1,600 Gold)
Coral Reef (Level 20-30) Spawn Table- (Item, Antiquity, Water, 510,000 Gold)
Corpse of a Dwarf Slain by a Dragon- (Item, Antiquity, Earth & Fire & Darkness, 7,610 Gold)
24 Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
26 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Dead Panther Body Parts in Bad Condition (Level 1) Spawn Table- (Item, Antiquity, Darkness & Physical, 20,000 Gold)
500 Disc 21 Casino Token- (Item, Currency, Fortune, 100 Gold)
12 Dogtags- (Item, Antiquity, Physical, 290 Gold)
Dwarven Coins from a Dragon's Horde- (Item, Currency, Earth, 9,000 Gold)
92 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
11 Electranine- (Item, Material, Electrical, 74,000 Gold)
Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
8 Empty Bottle- (Item, Material, Air, 20 Gold)
Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
Everchanging Tome - (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
Experimental Records of Dragon Talon Bioaugmentations- (Item, Antiquity, Technology, 2,500,000 Gold)
3 Fading Wing- (Item, Material, Magic, 1,000 Gold)
Fake, Plastic Dragon Heart- (Item, Material, Earth & Magic, 3,000 Gold)
3 Fake Spear of Avandos- (Item, Antiquity, Fire, 7,000 Gold)
Farm Animals (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Air, 110,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fine Dwarven Steel- (Item, Material, Earth, 25,000 Gold)
Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
2 First Text of the Graceblade- (Item, Antiquity, Light, 250,000 Gold)
12 Flame Gear- (Item, Material, Fire, 900 Gold)
6 Flask of Ectoplasm- (Item, Antiquity, Darkness, 6,400 Gold)
16 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
40 Gear- (Item, Material, Technology, 200 Gold)
Gearwright's Tools- (Item, Antiquity, Technology, 20,000 Gold)
5 Ghost Realm Pumpkin- (Item, Antiquity, Darkness & Earth, 6,000,000 Gold)
Giant Amethyst- (Item, Material, Earth & Darkness, 1,000,000 Gold)
10 Gloom Steel- (Item, Material, Darkness & Physical, 415,000 Gold)
1,527 Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
Golden Priest Statue- (Consumable, Antiquity, Light, 190,000 Gold)
55 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
3 Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Hope Mana Oil- (Item, Material, Hope, 5,000 Gold)
22 Ice Gear- (Item, Material, Ice, 900 Gold)
Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
35 Illegible Sheet Music- (Item, Material, Air, 140 Gold)
2 Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
13 Jell Goo- (Item, Material, Earth, 100 Gold)
16 Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
Large Gear- (Item, Material, Earth, 1,000 Gold)
Large Opal- (Item, Material, Earth & Air, 190,000 Gold)
5 Large, Tasty, Blue Gumdrop- (Consumable, Food, Water & Earth & Magic, 1 Charge, 16,500 Gold) Heals 160 MP, Heals 90 HP, Heals 10 stat damage from every stat
5 Large, Tasty, Green Gumdrop- (Consumable, Food, Water & Earth & Acid, 1 Charge, 16,500 Gold) Heals 90 MP, Heals 90 HP, Heals 16 stat damage from every stat
5 Large, Tasty, Red Gumdrop- (Consumable, Food, Water & Earth & Fire, 1 Charge, 16,500 Gold) Heals 160 HP, Heals 90 MP, Heals 10 stat damage from every stat
Lonely Sock- (Item, Antiquity, Air, 80 Gold)
Lower Floor Key to the Mansion of Sir Edric VonStromm- (Item, Quest Item, Earth, 100 Gold)
2 Machine Parts- (Item, Material, Technology, 90 Gold)
Magical Silver Gears- (Item, Material, Magic, 100,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Magic Doll Plushie- (Item, Antiquity, Magic, 36,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Map of Clavia- (Bound Item, Antiquity, Earth & Light & Darkness, 300 Gold) (Bound to Seirei)
Map of the Clavia Province- (Bound Item, Antiquity, Earth & Light & Darkness, 700 Gold) (Bound to Seirei)
3 Mason-Crafted Stone- (Item, Material, Earth, 6,000 Gold)
2 Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
Memorial to Argantannion, Who Died at the Hands of the Ascendants- (Item, Property, Light, 65,000,000 Gold)
2 Message Warning Celiria About A Bad-Tasting Cake That She Shouldn't Have Eaten- (Item, Antiquity, Earth & Darkness, 100 Gold)
42 Metal Cube- (Consumable, Material, Earth, 100 Gold)
21 Metal Tube- (Item, Material, Physical & Technology, 80 Gold)
Mint Condition, Rare, Candy-Cane-Pattern Skis- (Item, Antiquity, Ice, 600,000 Gold)
36 Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
81 Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
Mountain Animals (Level 1-10) Spawn Table- (Item, Antiquity, Earth & Air & Ice, 110,000 Gold)
Mushroom Spores- (Item, Material, Earth, 30 Gold)
Newt's Handwritten Conversation Notes- (Item, Antiquity, Physical & Acid, 100 Gold)
Newt's List of Marefore Misfits Members- (Item, Quest Item, Darkness & Physical, 100 Gold)
Note About Snuggling Puppies- (Item, Antiquity, Earth & Hope, 300 Gold)
Note About Stationary Sold At Zoos- (Item, Antiquity, Earth, 300 Gold)
2 Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
88 Old Copper Key- (Consumable, Antiquity, Earth, 30 Gold)
7 Old Gear- (Item, Material, Technology & Earth, 80 Gold)
3 Old Halaraith Key- (Consumable, Antiquity, Light, 37,000 Gold)
3 Old Silver Key- (Consumable, Antiquity, Earth, 5,000 Gold)
Partial Map of Marefore (Focused on Bazaar, Docks and Aptim District) Drawn by Newt- (Item, Antiquity, Water & Physical, 100 Gold)
Outline and Review of Dragon Diplomancy- (Item, Antiquity, Hope, 1,500,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
2 Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
Photo Spoiling a Megaquest- (Item, Antiquity, Glory & Spatial, 30,000,000 Gold)
Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
Pile of Assorted Stolen Trinkets- (Item, Antiquity, Air & Earth & Darkness, 145,000 Gold)
Pile Of Ruined Weapons That Were Once Nice- (Item, Antiquity, Earth & Physical, 600,000 Gold)
Pocket Dimension: Cavern Lair- (Item, Property, Earth, 5,000,000 Gold)
Portable Mini-Forge- (Item, Crafting Equipment, Fire, 60,000 Gold) Is not consumed in combos unless specifically noted
Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
7 Pure Metals- (Item, Material, Earth, 7,000 Gold)
Radiant Purity Which Accepts No Blackness- (Item, Material, Light, 5,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
12 Rod- (Item, Material, Technology, 50 Gold)
Rough Ink Copy of Celiria's Map (Stage 2)- (Item, Antiquity, Earth, 700 Gold)
44 Sandbag- (Item, Antiquity, Earth, 600 Gold)
10 Sandman's Bag- (Item, Antiquity, Earth & Psychic, 2,300,000 Gold)
9 Sandman's Sand- (Item, Material, Earth & Psychic, 1,600,000 Gold)
Sarcastic Living Statue- (Item, Antiquity, Psychic & Earth & Light & Darkness, 8,000,000 Gold)
Scroll Detailing the Names of Lesser-Known Common Spirits- (Item, Antiquity, Light & Darkness & Magic, 50,000 Gold)
Scroll of Indecipherable Spiritual Calligraphy- (Item, Antiquity, Light & Darkness, 2,631,842 Gold)
Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
Scroll of Minor Warding Rituals- (Item, Antiquity, Light, 100,000 Gold)
Scroll of Spiritual Rituals- (Item, Antiquity, Light & Darkness & Magic, 20,000 Gold)
Seeking Medallion: Silver Lining- (Item, Antiquity, Air & Wealth, 2,500,000 Gold)
2 Scrap Metal- (Item, Material, Technology, 20 Gold)
Seal Blubber- (Item, Material, Water, 9,000 Gold)
Selkie's Skin- (Item, Antiquity, Water & Physical, 450,000 Gold)
Set Of Summoner-Magic-Pattern-Inspired Tattoos for Dragons- (Item, Antiquity, Water & Physical & Magic, 6,000 Gold)
2 Shadow-Sculpted Plant- (Item, Antiquity, Darkness, 360,000 Gold)
6 Shiny Rock- (Item, Antiquity, Earth, 110 Gold)
Silver Fish Trophy with Muscle Arms- (Item, Antiquity, Earth & Water, 20,000 Gold)
Small Diamond- (Item, Material, Earth & Light, 5,000 Gold)
Small Gold Locket with a Seashell Symbol on Its Front- (Item, Antiquity, Water & Earth, 17,500 Gold)
Small Paiting of a Lady In a Red Dress- (Item, Antiquity, Earth & Fire, 6,415 Gold)
25 Spectral Essence- (Item, Material, Light, 1,000 Gold)
Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
23 Square Mile of Dreamscape from a Random World- (Item, Property, Magic & Psychic, 15,000,000 Gold)
Square Mile of Mineral-Rich Mountains on a Random World- (Item, Property, Earth, 650,000 Gold)
Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
Square Mile of Reef on a Random World- (Item, Property, Water, 510,000 Gold)
14 Square Mile of Sun on a Random World- (Item, Property, Light, 1,990,000 Gold)
2 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Suspiciously Normal Staple- (Item, Antiquity, Basic, 30 Gold)
Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
Tears of Ice- (Item, Material, Ice, 30,000,000 Gold)
4 Tengu Feather- (Item, Antiquity, Air, 40,000 Gold)
2 Text Illustrating the Vast Differences Between the Graceblade Ethos and the Radiant Templar Ethos- (Item, Antiquity, Light, 50,000 Gold)
2 The Fundamental Laws of Dragon Magic- (Item, Antiquity, Magic & Fire & Water, 45,000 Gold)
10 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
True Dragon's Blood- (Item, Material, Magic & Water & Fire, 400,000 Gold)
4 Useless Thing- (Item, Useless Thing, Junk, 1 Gold)
4 Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)
13 Walrus Festival Token- (Item, Antiquity, Magic, 1 Gold)
Warpped-Up Wonder Double-Pack- (Item, Ticket, Wonder, 72,000,000 Gold) Can be opened at the Warehouse for two rolls on the Wrapped-Up Wonder table
81 Water Mana Oil- (Item, Material, Water, 5,000 Gold)
Web Browser Software- (Item, Antiquity, Technology, 8,000 Gold)
2 Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
Zircon- (Item, Material, Earth & Magic, 60,000 Gold)
Spells-
*Shield of the Khrommangard- (Spell, Divine Magic, Earth & Light, 10 MP, 50,000 Gold) +50 Defense, stacks 3 times
29 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
Armor of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 92 MP OR 92 HP, 92,000 Gold) All armors equipped by caster gain +100 Defense, gain the element Light, lose the element Darkness, and gain a 5% chance of inflicting Awestruck on individuals who are opponents of their possessing item's wearer at the end of such action as a buff that does not stack on the same item and stacks 10 times across all items per wielder, This spell may be cast and equipped as a Holy Magic or Enchantment spell
Basic Flame Breath- (Spell, Other: Dragon Magic, Fire, 300 MP, 21,000 Gold) +25 Ranged Attack, 5% inflicts Burning on targets below Level 10, May deal 1/3 damage and deal 1 hit against 3
Beautiful Illusion- (Spell, Illusion Magic, Air & Light, 6,000 MP, 680,000 Gold) 30% inflicts Confusion, 30% inflicts Charm, 20% inflicts Awestruck
46 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster's Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
2 Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
5 Cannibal's Feast- (Spell, Necromancy, Darkness, 0 MP, 114,000 Gold) +2,500 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/10 the slain ally's max HP or max MP (caster's choice which)
Craft Basic Disguise (Human or Humanoid)- (Spell, Illusion Magic, Magic, 50 MP, 7,000 Gold) Willing target's subtype changes to Human or Humanoid, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals
4 Craft Brass Men- (Spell, Artifice, Earth, 90 MP, 97,000 Gold) Summons 2 Brass Man from the enemy list, max 20 summoned, costs 20,000 Gold to cast
Create Bolstering Instant Summoning Circle- (Spell, Summoner Magic, Magic, 500,000 MP, 5,000,000 Gold) Caster gains a summoning circle that gives all summons summoned by caster an action when they are summoned unless an individual of Level 40 or greater in the same battlespace objects and gives all summons summoned by caster +500 to all stats as a non-stacking buff, does not stack
Create Instant Summoning Circle- (Spell, Summoner Magic, Magic, 500,000 MP, 5,000,000 Gold) Caster gains a summoning circle that gives all summons summoned by caster an action when they are summoned unless an individual of Level 40 or greater in the same battlespace objects, does not stack
Create Summoning Circle of Electrical-Protection- (Spell, Summoner Magic, Magic & Electrical, 5,000 MP, 5,000,000 Gold) Creates a summoning circle for its caster that gives all of its possessor's summons +5,000 Defense against Electrical and 30% Electrical Resistance, does not stack
Create Warding Summoning Circle- (Spell, Summoner Magic, Physical & Magic, 12,000 MP, 6,000,000 Gold) Creates a summoning circle for its caster that gives all of its possessor's summons +6,000 Defense at the time of their summoning as a non-stacking buff, does not stack
2 Degenerative Darkness- (Spell, Dark Magic, Darkness, 11,000 MP, 6,500,000 Gold) Places a debuff on target that deals 40,000 Flat Darkness element Damage to said target and all of said target's allies at the start of each round, with said effect not stacking as an effect on each target but stacking 10 times across the damaging effect from different instances of the debuff
Detect the Unsent Dead- (Spell, Spirit Magic, Light, 4,000 MP, 4,000,000 Gold) Informs caster of the number of Undead individuals and Dead individuals whose corpses are capable of being resurrected or capable of being transformed into Undead in the same battlespace as caster, this spell may additionally scan all Dead individuals capable of being resurrected and Undead individuals in the same battlespace as a separate effect, this spell may additionally count as a Divine Magic spell should an individual wielding, carrying, or cast it wish for it to, This spell may determine the location and status of corpses and Undead in an area as an RP effect
Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
Healing Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 120,000 Gold) +120 Magical Attack, Heals
Holy Smite: Proof of Righteousness- (Spell, Other: Radiant Magic, Light, 2,200 HP, 2,200,000 Gold) +2,500 Melee Attack, Entities killed by this attack may not be resurrected by sources below Level 40 without caster's permission, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Awestruck, Caster, as a non-stacking buff, may gain the subtype Celestial, Any individual who counters this action is dealt 25,000 Flat Light element Damage, and, if below Level 40, is afflicted with Smitten: Excommunicated, This spell may be cast and equipped as a Holy Magic or Combat Arts spell
Greater Armor of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 5,000 MP OR 5,000 HP, 5,000,000 Gold) All armors equipped by caster gain +5,000 Defense, gain the element Light, lose the element Darkness, and gain a 30% chance of inflicting Awestruck on individuals who are opponents of their possessing item's wearer at the end of such action as a buff that does not stack on the same item and stacks 10 times across all items per wielder, This spell may be cast and equipped as a Holy Magic or Enchantment spell
Improved Toxic Defiling Touch- (Spell, Dark Magic, Darkness & Acid, 800 MP, 400,000 Gold) +800 Magical Attack, +800 Melee Attack, deals 80 SPI Damage, deals 80 CON Damage, 30% inflicts Poison, 15% inflicts Stat Drain: SPI Drain, 15% causes target to count as 1 Level lower for Worshipper Benefit purposes unless target is Level 40 or higher, stacks 3 times
Lesser Moonblade- (Bound Spell, Other: Lunar Arts, Moon, 10,000 MP, 10,000,000 Gold) +10,000 Melee Attack, 30% Inflicts Moonstruck, this spell may gain or soley become any combination of the elements of the Governing Lunar Body's Associated Elements (Bound to Seirei)
Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 450,000 Gold) +450 Magical Attack, Heals, 15% inflicts any one minor positive status effect
Ninja Stab- (Spell, ninjustu, Physical, 40 MP, 20,000 Gold) +80 Melee Attack, only works for actions that occur before the target's first turn in combat
Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Passionate Lunge- (Spell, Combat Arts, Physical & Air & Fire, 20 MP, 57,000 Gold) +50 Melee Attack, 5% deals full damage to the back row if cast from the front row, Actions including this spell may not be countered by individuals below Level 15
49 Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
Prepare Fruits II- (Spell, Other: Culinary Arts, Earth & Light, 100 MP, 300,000 Gold) +400 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 5,000
Prepare Fruits III- (Spell, Other: Culinary Arts, Earth & Light, 1,000 MP, 3,000,000 Gold) +4,000 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 50,000
7 Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
Purifying Blade (2)- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Heals, Cures 1 negative status effect or debuff from a source below Level 40
Restore Stats- (Spell, Healer Magic, Light & Air, 20 MP, 150,000 Gold) Heals 50 points of stat damage for all stats
Set Phantom Terrain: Beach- (Spell, Geomancy, Water, 100 MP, 80,000 Gold) The Phantom Terrain is set to Beach
Set Phantom Terrain: Caverns- (Spell, Geomancy, Earth, 100 MP, 80,000 Gold) The Phantom Terrain is set to Caverns
Set Phantom Terrain: Meadow- (Spell, Geomancy, Light, 100 MP, 80,000 Gold) The Phantom Terrain is set to Meadow
2 Summon Bio-Remodeled Draconite Future-Trooper- (Spell, Summoner Magic, Technology & Earth, 20,000 MP, 21,000,000 Gold) Summons 1 Bio-Remodeled Draconite Future-Trooper, Max 15 summoned
Summon Draconite Cannoneer- (Spell, Summoner Magic, Electrical & Magic, 2,100 MP, 86,000 Gold) Summons 1 Draconite Cannoneer, a max of 8 can be summoned at once
36 Summon Draconite Gunman- (Spell, Summoner Magic, Electrical & Magic, 47 MP, 27,000 Gold) Summons 1 Draconite Gunman, a max of 8 can be summoned at once
Summon Fire Drake- (Spell, Summoner Magic, Fire, 21,000 MP, 21,000,000 Gold) Summons 1 Fire Drake, max 2 summoned
Summon Greater Earth Draconite Bladesman- (Spell, Summoner Magic, Earth & Magic, 2,580 MP, 1,555,000 Gold) Summons 1 Greater Earth Draconite Bladesman, Max 8 summoned
2 Terrain Spell of the Desert: Desert's Lesser Fists of Day and Night- (Spell, Geomancy, Earth, 190 MP, 70,000 Gold) +45 Magical Attack, +45 Melee Attack, 2 hits against 1, deals 3/4 damage, this attack's first hit is solely Fire element and has a 15% chance of inflicting Burning, this attack's second hit is solely Ice element and has a 15% chance of inflicting Frozen, The terrain or phantom terrain must be Desert to cast this spell
Threefold Binding of Unbroken Peace- (Spell, Other: Binder Magic, Warding, 500,000 MP, 25,000,000 Gold) Caster obtains a non-stacking buff that cannot be replicated that cancels the next three offensive actions that target caster that come from sources below Level 70 that are not 20 or more Levels greater than caster, This spell, across all copies, may only be cast once per caster per thread
2 Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
2 Touch Which Confers Bodily Wholeness- (Spell, Holy Magic, Light, 5,000 MP, 2,600,000 Gold) Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20
8 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another
Transmute Arms: Drake Claws- (Spell, Transmutation, Physical, 5,000 MP, 2,500,000 Gold) Target gains +2,500 Melee Attack and +5% Critical for each unfilled Weapon slot (to a max of 2 such slots) and counts as possessing the subtype Dragon while performing attacks if either willing or below Level 80, target loses these bonuses if those slots become filled, with the subtype-altering effect not being present if all such slots are filled, overrides other Transmute Arms spells, does not stack
Treasure Pull- (Spell, Thief Arts, Physical & Magic & Commerce & Earth, X Gold, 50,000,000 Gold) Caster obtains a Temporary copy of an item that is in stock in the shop that is worth the amount of Gold spent to cast this spell, to a max of 50,000,000 Gold, this spell's name counts as including 'Wish'
Pets-
Bio-Remodeled Draconite Future-Trooper (Summoned)
Level 21
Dragon, Technology
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 21
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Energy Resistance, 30% Physical Resistance, 30% Air Resistance, 30% Electrical Resistance, 30% Acid Resistance, 30% Energy Resistance, 30% Technology Resistance, 60% Poison Resistance, Dragon Traits
Prime Attribute- Two Highest Attributes
Constant Effects-
Positive Bio-Reaction Design- Biomancy buffs that increase possessor's stats do so by # more points, to a max of (# x 5) total points across all buffs, Constant Effect
Future Trooper- Possessor counts as having a Power Armor armor equipped, Constant Effect
Abilities-
Rapid Fire Plasma-Laser Synthesis Cannon- # Damage, 30% inflicts Overload, 30% inflicts Electrocuted, 30% inflicts Burning, 30% inflicts Dissolving, 30% inflicts Antimatter, Energy, 0 MP
Future Suit Hyper-Boost- Caster gains +# to all stats, does not stack, lasts 5 rounds, may be cast a max of 5 times per thread per caster, Physical & Technology & Earth, # MP
Triple Flamethrower- # Damage, 50% inflicts Burning, Burning infliction chances of this action are rolled three times as an effect that does not stack with other reroll-granting effects, Fire & Technology, # MP
Activate Force-Shield- Caster gains +# Defense, does not stack, lasts 5 rounds, Physical & Technology, # MP
Celestial of the Pearl Wall
Level 46
Celestial, Light & Earth
HP- 2,000,000
MP- 800,000
STR- 9,500
AGI- 8,000
CON- 20,000
MIN- 8,500
SPI- 9,100
XP- 0
Defense- 21,000
Defense against Stat Damage- 2,000
Critical Chance- 30%
Resilience- 65%
To Hit- 140%
Dodge- 30%
Resistances and Immunities- Light Immunity, Physical Immunity, Earth Immunity, Awestruck Immunity, Entombed Immunity, Wounded Immunity, 92% Minor Status Effect Resistance, 46% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
Of the Pearl Wall- Possessor gains +1,000,000 HP, +20,000 Defense, and +40% Resilience, Constant Effect
Resolute- Possessor gains Charm Immunity, +500,000 HP, +10,000 Defense, and +20% Resilience, Constant Effect
Spears Dashed Against Its Shining Body- Whenever an individual attacks possessor, its Max HP is reduced by 10,000 as a debuff that stacks 200 times, its CON is reduced by 500 as a debuff that stacks 200 times, and all Damage it deals is reduced by 5,000 points as a debuff that stacks 200 times, Constant Effect
Abilities-
All Breaks When It Faces The Wall- 10,000 Damage, 1,500 CON Damage, this action may not be counted by individuals below Level 80, this ability may be used as a counter against an attack that targets its possessor, Physical or Light or Earth, 0 MP
Pearl Shield- +35,000 Defense, Target gains +10% Physical Resistance, to a max of 60%, does not stack, Physical or Light or Physical & Light, 200,000 MP
Withstand- The next attack that targets caster that comes from a source below Level 60 may not kill caster or reduce caster's HP or stats below 1, does not stack, Physical & Light, 10,000 MP
Drops-
150,000 Gold
11,500 XP
50% Celestial Pearl- (Item, Material, Light & Earth, 200,000 Gold)
30% Shield of the Pearl Wall- (Weapon, Shield, Light & Physical & Earth, 3,000,000 Gold) +3,000 Defense, +1,000 Melee Attack, +3,000 CON, +300 Defense against Stat Damage, wielder's HP may not be reduced below 1 by the first attack that targets wielder each turn that comes from a source below Level 40, Wielder must be Level 20 or greater
20% Resolute Blessing of the Pearl Wall- (Spell, Celestial Magic, Earth & Physical & Light, 12,000 MP, 3,000,000 Gold) The next attack that targets target that comes from a source below Level 60 may not kill target or reduce target's HP or stats below 1, with this buff not stacking and being able to prevent a max of 5 attacks from killing or reducing the HP or stats of each individual target per thread
Cleansed Violet Drakeling - (Pet, Dragon, Darkness, Lv.2, 63,000 Gold)
HP- 1,000
MP- 600
STR- 19
AGI- 25
CON- 21
MIN- 59
SPI- 26
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 16, +25 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Darkness Resistance, Awestruck Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 15 Damage, Darkness, 0 MP
Cleansing Gaze- 20 Damage, 20% Inflicts Voidstruck: Black Cleansing, Darkness, 200 MP
Breath of Violet Tide- 650 Damage, 5% inflicts Voidstruck: Black Cleansing, Hits all Darkspawn, including allies, Darkness, 300 MP
Clockwork Dragon- (Pet, Dragon, Technology, Lv.67, 500,000,000 Gold)
HP- 15,000,000
MP- 15,000,000
STR- 83,000
AGI- 47,000
CON- 55,000
MIN- 41,000
SPI- 26,000
XP- 0
XP Needed- 57,280,000 (Standard Multiplier x4)
Minimum Level- 67
Defense- 42,999
Defense against Stat Damage- 3,850
Critical Chance- 91%
Resilience- 107%
To Hit- 183%
Dodge- 67%
Resistances and Immunities- 50% Physical Resistance, 50% Water Resistance, 50% Earth Resistance, 50% Electrical Resistance, 50% Air Resistance, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, Petrification Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +9,500,000 HP, Constant Effect
Masterfully Designed- Possessor may convert Mind bonuses from buffs present on possessor into equal Agility bonuses, Constant Effect
Action Banking- Whenever possessor would be able to take an action, possessor may instead choose to bank that action, Possessor may hold up to 5 banked actions at one time, Possessor may, immediately before or after any of possessor's actions, choose to expend up to 5 banked actions to obtain 1 action to take per such banked action expended, to a max of 5 additional actions per round, Constant Effect
Abilities-
Clockwork Dragon's Crystal Teeth- 140,000 Damage, Pierces 140,000 Defense, Technology or Technology & Earth, 0 MP
Mechanized Claw- 125,000 Damage, 50% gains '2 hits against 1', Technology or Technology & Physical, 0 MP
Gear Breath- 190,000 Damage, 100% may inflict Wounded, 100% may inflict Antimatter: Gravity Lock, 1 hit against 10,000, Technology, 200,000 MP
Steam Breath- 140,000 Damage, Target obtains -35% To Hit, 50% inflicts Burning, 100% inflicts Pain, does not stack, 1 hit against 10,000, Fire & Air & Water, 200,000 MP
Oil Breath- 110,000 Damage, Target obtain -100% Dodge, 50% inflicts Drowning, 50% inflicts Burning: Flammable, does not stack, 1 hit against 10,000, Darkness & Water, 200,000 MP
Lightning Engine Breath- 210,000 Damage, 100% inflicts Electrocuted, 200% inflicts Paralyzed, 1 hit against 10,000, Electrical, 200,000 MP
Magma Engine Breath- 205,000 Damage, 100% inflicts Burning, 100% inflicts Entombed, 60% inflicts Burning: Igneous, 1 hit against 10,000, Fire & Earth, 200,000 MP
Ticking Missile Barrage- 175,000 Damage, This action may be delayed up to 15 rounds, 1 hit against 15,000, Technology, 400,000 MP
Dark Guardian Drake- (Pet, Dragon, Darkness, Lv.4, 95,000 Gold)
HP- 7,000
MP- 7,000
STR- 210
AGI- 170
CON- 200
MIN- 180
SPI- 185
XP- 162,400
XP Needed- 21,000, Standard Multiplier = x 2.1
Minimum Level- 3
Defense- 400
Defense against Stat Damage- 35
Critical Chance- 2%
Resilience- 5%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 80% Darkness Resistance, 50% Physical Resistance, 200% Light Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Dark Guardian- Possessor possesses an additional 10,000 HP, Constant Effect
Guardian Drake- This petââ‚â„¢s controller gains +50 Defense, Possessor gains an additional +500 Defense, Constant Effect
Abilities-
Bite- 1,800 Damage, Physical, 0 MP
Black Claw- 1,000 Damage, 2 hits against 1, Darkness & Physical, 0 MP
Shadow Breath- 1,750 Damage, 1 Hit Against 15, Darkness, 200 MP
Noctus- 1,950 Damage, Fire, 400 MP
Guard- +800 Defense, cannot affect self, can only affect one target at a time, does not stack, wears off immediately upon casterââ‚â„¢s death or disappearance, Physical & Darkness, 400 MP
Black Breath- 6,000 Damage, deals 1/3 damage, 10% inflicts Voidstruck, 1 Hit Against 15, Darkness, 200 MP
Void Arc- 20% inflicts Voidstruck, Darkness, 200 MP
Corrosive Breath- 1,100 Damage, -400 Defense, stacks 10 times, Darkness & Acid & Air, 400 MP
Draco-Cupid- (Pet, Dragon, Air & Fire, Lv.35, 40,000,000 Gold)
Dragon, Air
HP- 1,150,000
MP- 1,150,000
STR- 7,400
AGI- 8,900
CON- 8,000
MIN- 8,300
SPI- 9,600
XP- 0
XP Needed- 1,240,000 (Standard Multiplier x2)
Minimum Level- 35
Defense- 9,400
Defense against Stat Damage- 722
Critical Chance- 41%
Resilience- 38%
To Hit- 145%
Dodge- 36%
Resistances and Immunities- 80% Air Resistance, 80% Fire Resistance, 50% Electrical Resistance, 50% Light Resistance, 50% Earth Resistance, 50% Darkness Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 30, Constant Effect
Cupid for Dragons- Possessor gains the subtype Deva, Constant Effect
Abilities-
Cupid's Arrow- 16,500 Damage, inflicts Charm if target is a Dragon, Air or Light or Air & Fire or Physical & Air, 0 MP
Arrow of Love- 16,500 Damage, inflicts Charm: Lovestruck if target is a Dragon, Fire & Light, 3,000 MP
Arrow of Lust- 16,500 Damage, inflicts Charm: Lust if target is a Dragon, Fire & Darkness, 3,000 MP
Cupid's Barrage- 85,000 Damage, inflicts Charm if target is a Dragon, 2 hits against 30, deals 1/10 Damage, Air & Light & Physical, 100,000 MP
Romantic Arrow- Inflicts Charm if target is a Dragon, Caster inflicts Charm on target's next action's first target if said target is a Dragon, Fire, 10,000 MP
Toy with Affections- Changes the infliction source of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30 or Transfers an infliction instance of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30, Fire & Magic, 20,000 MP
Draconite Cannoneer (Summoned)
Level 5
Dragon, Technology
HP- 14,000
MP- 16,000
STR- 300
AGI- 500
CON- 280
MIN- 320
SPI- 310
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 5
Defense- 460
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 7%
To Hit- 108%
Dodge- 6%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Claw Rip- 1,500 Damage, Physical, 0 MP
Cannon Shot- 3,000 Damage, 15% inflicts Fatigued: Stun Physical or Technology & Fire, 0 MP
Become Enraged- Caster's attacks deal double damage, to a max of 100,000 additional damage, does not stack, Fire, 7,000 MP
Draconite Gunman (Summoned)
Level 1
Dragon, Technology
HP- 540
MP- 140
STR- 45
AGI- 42
CON- 41
MIN- 43
SPI- 46
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Claw Rip- 70 Damage, Physical, 0 MP
Electro Shot- 185 Damage, Electrical, 0 MP
Become Enraged- Attacks do double damage, Adds a maximum of 100,000 damage, does not stack, Affects Caster Only, Fire, 30 MP
Dragon (2)- (Pet, Dragon, Fire, Lv.39, 100,000,000 Gold)
HP- 1,500,000
MP- 1,500,000
STR- 16,000
AGI- 16,000
CON- 16,000
MIN- 16,000
SPI- 16,000
XP- 0
XP Needed- 1,640,000 (Standard Multiplier x2)
Minimum Level- 39
Defense- 18,000
Critical Chance- 45%
Resilience- 45%
To Hit- 45%
Dodge- 35%
Resistances and Immunities- 10% Physical Resistance, 10% Magic Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Glorious- Possessor is Immune to individuals below Level 20, Constant Effect
Added effects-
Silver-Gilded Scales- Possessor gains +10,000 Defense, Possessor counts as being worth an additional 10,000,000 gold, Constant Effect
Abilities-
Bite- 40,000 Damage, 50% may inflict Wounded, Earth or Physical, 0 MP
Flame Breath- 45,000 Damage, 50% may inflict Burning, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Fire, 17,500 MP
Variable Breath- 45,000 Damage, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Any One Base Element or Magic, 60,000 MP
Draconic Magic- 35,000 Damage, 75% may inflict one minor status effect, 1 hit against 3, Magic, 100,000 MP
Fire Drake (Summoned)
Level 21
Dragon, Fire
HP- 450,000
MP- 450,000
STR- 3,600
AGI- 3,300
CON- 3,250
MIN- 3,100
SPI- 3,500
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 2,700, +15,000 Defense against Fire
Defense against Stat Damage- 200
Critical Chance- 27%
Resilience- 25%
To Hit- 121%
Dodge- 22%
Resistances and Immunities- 95% Fire Resistance, 50% Light Resistance, 100% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Fiery Aura- At the start of each round, possessor deals 18,000 Flat Fire element Damage to up to 5 targets, with a 30% chance of inflicting Burning on each such target, Constant Effect
Abilities-
Bite- 19,000 Damage, Physical, 0 MP
Firey Assault- 20,000 Damage, 15% inflicts Burning, Fire or Fire & Physical, 0 MP
Flame Breath- 24,000 Damage, 30% inflicts Burning, deals 1/2 Damage, 1 hit against 10, Fire, 15,000 MP
Bolster Fire- +1,500 to all stats, only affects Fire element targets , stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Weaken Water- -1,000 to all stats, only affects Water element targets, stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Greater Earth Draconite Bladesman (Summoned)
Level 15
Dragon, Earth
HP- 150,000
MP- 120,000
STR- 3,250
AGI- 2,710
CON- 3,210
MIN- 2,690
SPI- 2,730
XP- 100,000
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,300
Defense against Stat Damage- 160
Critical Chance- 22%
Resilience- 21%
To Hit- 119%
Dodge- 17%
Resistances and Immunities- 50% Earth Resistance, 15% Fire Resistance, 30% Dragon Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Earth Affinity- Possessor gains +1,000 to all stats while in a Zone of Earth, Constant Effect
Dragon Servant- Possessor gains +3,000 to all stats while one of possessor's allies is an Earth element Dragon whose name does not include any of the words "Drakeling", "Drake", or "Draconite" and does include the word "Dragon", Constant Effect
Abilities-
Great Blade- 8,500 Damage, Earth or Physical, 0 MP
Raise Defense- +1,500 Defense, affects caster only, stacks 10 times, Earth, 3,000 MP
Combo Slash- 5,500 Damage, 10% inflicts Fatigued: Stun, deals 1/2 damage, 3 hits against 1, Earth & Physical, 6,000 MP
Bolster Earth- Target Earth element individual's Earth element abilities gain +4,000 to their Damage values, stacks 2 times, Earth, 10,000 MP
Added Abilities-
Greater Earth Blast Breath- 4,800 Damage, 15% inflicts Entombed, may deal 1 hit against 5 and deal 1/3 damage, This ability does not persist through combos, Earth, 600 MP
Lesser Cave Drake- (Pet, Dragon, Earth, Lv.16, 340,000 Gold)
HP- 230,000
MP- 170,000
STR- 3,450
AGI- 2,950
CON- 3,320
MIN- 2,580
SPI- 2,010
XP- 543,100
XP Needed- 150,000
Minimum Level- 15
Defense- 3,900
Critical Chance- 22%
Resilience- 26%
To Hit- 124%
Dodge- 11%
Resistances and Immunities- Impaired Immunity, Entombed Immunity, Poison Immunity, 50% Wounded Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Coin Hoarder- Possessor's controller's chance of Gold dropping increases by 5% as a non-stacking effect while possessor is alive, Constant Effect
Bad Luck for Seven Years- Possessor is afflicted with Hexed: Ill Fortune at the start of every round, with said affliction ignoring immunities, Curse (lasts 7 years, ends April 23, 2019)
Added Effects-
Durapet Bite Upgrade Treatment- Possessor's abilities named 'Bite' have their Damage values increased by 15,500 points, and become solely Physical element, Constant Effect
Abilities-
Bite- 10,000 Damage, 6% inflicts Wounded, 5% inflicts Wounded: Infected Wound, Earth or Earth & Physical or Earth & Physical & Acid, 0 MP
Stone Breath- 13,500 Damage, 1 Hit against 5, Earth, 3,000 MP
Erase Darkness- Destroys a Zone of Darkness created by a source below Level 25, Darkness, 8,500 MP
Heal Quickly- 34,000 Damage, Heals, 10% cures each Minor Status Effect on target, may only target caster, Earth & Physical, 900 MP
Cunningly Caused Cave-In- 15% inflicts Entombed, 1 hit against 3, Earth, 450 MP
Added Abilities-
Durapet Metal Claw- 12,300 Damage, 5% inflicts 2 hits against 1, Physical, 0 MP
Awards-
Won Second Place in the 15th Annual Beach Muscleman Contest on Disc 415 of Nexus
Was Issued a Ticket on Disc 81
Lesser Fire Drake- (Pet, Dragon, Fire, Lv.15, 312,000 Gold)
HP- 130,000
MP- 130,000
STR- 1,800
AGI- 1,800
CON- 1,800
MIN- 1,800
SPI- 1,800
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,800
Critical Chance- 20%
Resilience- 20%
To Hit- 20%
Dodge- 20%
Resistances and Immunities- Impaired Immunity, Burning Immunity, Poison Immunity, 50% Wounded Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Coin Hoarder- Possessor's controller's chance of Gold dropping increases by 5% as a non-stacking effect while possessor is alive, Constant Effect
Abilities-
Bite- 10,000 Damage, 5% inflicts Wounded, Physical or Fire or Fire & Physical, 0 MP
Fire Breath- 13,500 Damage, 1 Hit against 5, Fire, 3,000 MP
Erase Water- Destroys a Zone of Water created by a source below Level 25, Fire, 11,000 MP
Heal Quickly- 40,000 Damage, Heals HP, 5% cures each Minor Status Effect on target, may only target caster, Earth & Physical, 25,000 MP
Hot Roar- 15% inflicts Confusion: Fear, 1% may inflict Burning, 1 hit against 15, Fire, 1,000 MP
Shadow Creeper (Summoned)
Level 4
Demon, Darkness
HP- 2,000
MP- 1,200
STR- 100
AGI- 460
CON- 100
MIN- 120
SPI- 120
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Defense- 240
Defense against Stat Damage- 15
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 350 Damage, Darkness & Physical, 0 MP
Shred- 190 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 250 Damage, Heals user for half damage dealt, 40 CON damage, Darkness, 30 MP
Cackle- 15% inflicts Fear, Darkness, 10 MP
Tiger- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 326
MP- 190
STR- 30
AGI- 45
CON- 25
MIN- 19
SPI- 14
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 78 Damage, Physical, 0 MP
Claw Rake- 140 Damage, 2 hits against 1, deals 1/2 damage, Physical, 0 MP
Fling Medicine Ball- 240 Damage, Physical, 260 MP
3 Very Fast Horse- (Transformation, Steed, Earth, 59,000 Gold)
Level 1
HP- 600
MP- 120
STR- 27
AGI- 355
CON- 27
MIN- 9
SPI- 25
XP- 2,000
XP Needed- 1,000
Level Adjustment- +1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- 70 Damage, Earth & Physical, 0 MP
Leap- 90 Damage, +180 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +400 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 3 times per thread, Air, 80 MP
Wreckage Dragon- (Pet, Dragon, Fire, Lv.58, 100,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 58
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 50% Technology Resistance, 50% Fire Resistance, 50% Energy Resistance, 30% Gun Resistance, 30% Sword Resistance, Burning Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Shrapnel Coat- Possessor may deal # Flat Physical element Damage to each individual that targets possessor with an offensive action at the end of each such action, with said Damage also carrying a 100% chance of inflicting Pain and a 50% chance of inflicting Wounded, Constant Effect
Glorious- Possessor is Immune to individuals below Level 40, Constant Effect
Abilities-
Bite- # Damage, 50% may inflict Wounded, May deal HP Drain, Physical or Physical & Fire, 0 MP
Boiling Breath- # Damage, Quantities of HP Drain that target is dealt are increased by # points if target is not Fire element as a debuff that stacks 3 times, Fire, # MP
Blazing Ruin Breath- # Damage, 150% inflicts Wounded, 80% inflicts Burning, deals 150% Damage to Vehicles and Vessels (to a max of 5,000,000 additional points), Fire & Physical or Fire & Physical & Technology, # MP
Wreck- Target Vessel or Vehicle obtains -# to all stats, stacks 4 times, Technology & Magic, # MP
Shrapnel Cloud- Caster obtains a buff that causes individuals who attack its possessor or its possessor's allies to be dealt # Flat Physical or Physical & Air or Physical & Fire or Physical & Air & Fire element Damage at the end of each such attack, stacks 4 times, # MP
Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP
Whale Lancer- (Pet, Aquatic, Water, Lv. 19, 6,500,000 Gold)
HP- 180,000
MP- 130,000
STR- 3,500
AGI- 2,300
CON- 2,600
MIN- 1,800
SPI- 2,500
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 2,350
Defense against Stat Damage- 280
Critical Chance- 29%
Resilience- 25%
To Hit- 127%
Dodge- 17%
Resistances and Immunities- 70% Water Resistance
Prime Attribute- Strength
Constant Effects-
Likes the Water- Possessor gains +1,000 to all stats while in a Zone of Water, Constant Effect
Beefy- Possessor gains +150,000 HP, Constant Effect
Abilities-
Lance Strike- 10,000 Damage, Physical, 0 MP
Impale- 11,000 Damage, inflicts Wounded, Physical, 7,500 MP
Body Slam- 6,000 Damage, 90% inflicts Fatigued: Stun, Physical, 11,000 MP
Transformations-
Car With An Installed Speaker That Constantly Announces 'Dragons Can't Touch Me Because I'm Smooth'- (Transformation, Vehicle, Technology, 65,000 Gold)
Level 1
HP- 300
MP- 250
STR- 22
AGI- 24
CON- 21
MIN- 9
SPI- 6
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Strength
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Smooth- Possessor gains +15 AGI and +10% Dodge, Constant Effect
Annoys Dragons- Dragons in the same battle as possessor have a 5% chance of being afflicted with 'Confusion: Berserk' at the start of each round, Constant Effect
Abilities-
Ram- 45 Damage, Physical, 0 MP
Hank- 5% inflicts Confusion: Fear, Technology & Air, 0 MP
Excessive Speeds- +35 AGI, Caster's abilities named 'Ram' gain +45 Damage to their Damage values, stacks 5 times, Air & Technology, 100 MP
Corona-Voyager- (Transformation, Vessel, Light & Fire & Technology, 85,000,000 Gold)
Level 19
HP- 170,000
MP- 170,000
STR- 2,300
AGI- 3,000
CON- 2,800
MIN- 2,000
SPI- 2,000
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 3,000, +6,000 against Fire, +6,000 against Light
Defense against Stat Damage- 200
Critical Chance- 21%
Resilience- 28%
To Hit- 122%
Dodge- 25%
Resistances and Immunities- 95% Light Resistance, 95% Fire Resistance, 40% Electrical Weakness, Immunity to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Spaceship- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Warded against Suns- Possessor gains +5,000 Defense, +12,000 Defense against Light, +12,000 Defense against Fire, and +8,000 Defense against Energy, Constant Effect
Abilities-
Voyager Cannons- 6,000 Damage, 1 additional hit against 1, Technology & Physical, 0 MP
Flameproof- Caster gains +6,000 Defense against Fire, stacks 20 times, Fire, 3,000 MP
Lightproof- Caster gains +6,000 Defense against Light, stacks 20 times, Light, 3,000 MP
Blinding Missile- 10,000 Damage, 90% inflicts Imparied: Blind, Light & Technology, 11,000 MP
Dragon-Selling Petshop on Wheels- (Transformation, Vehicle, Magic, 50,000,000 Gold)
Level 35
HP- 6,000,000
MP- 600,000
STR- 7,100
AGI- 7,000
CON- 6,150
MIN- 7,430
SPI- 7,500
XP- 0
XP Needed- 1,240,000 (Standard Multiplier x2)
Minimum Level- 35
Defense- 6,500
Defense against Stat Damage- 650
Critical Chance- 31%
Resilience- 158%
To Hit- 140%
Dodge- 5%
Resistances and Immunities- 20% Dragon Resistance, Immune to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Spirit
Constant Effects-
Full of Dragons- Possessor may summon a Dragon of equal or lower Level below Level 60 from the Enemy List that is normally fightable for drops or from the Zoo Record that is in stock at the start of each round, Max 60 summoned, Constant Effect
Wheeled Building- Possessor gains the subtype Large Structure, Constant Effect
Passenger Capacity (50)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Biting Dragon Head Out the Door- 38,000 Damage, this action may be used as a counter, Physical, 0 MP
Ram- 20,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Synchronized Breath- 36,000 Damage, 50% gains 3 bonus hits divided among 4, May be used a max of once per round, Magic or any combination of base elements, 50,000 MP
Form of Bat- (Transformation, Natural Being, Darkness, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 2, +15 Defense Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Air, 0 MP
Darkness- All attacks have a +4% miss chance unless their users are Darkness element, Darkness, 10 MP
Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP
Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 1,210,000 Gold)
Level 11
HP- 61,450
MP- 31,200
STR- 940
AGI- 1,240
CON- 802
MIN- 791
SPI- 1,310
XP- 0
XP Needed- 120,000
Minimum Level- 6
Defense- 1,800, +400 against Physical
Defense against Stat Damage- 65
Critical Chance- 24%
Resilience- 22%
To Hit- 128%
Dodge- 32%
Resistances and Immunities- 50% Physical Resistance, 30% Psychic Resistance, Immune to Disease and Hexed
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 2,500 HP, 2,900 MP, and 10 points to all stats per turn, Constant Effect
Illusory Field- All foes have a 25% chance of being Confused at the fight's beginning, Constant Effect
Abilities-
Bite- 5,500 Damage, 20% inflicts Wounded: Bleeding, 30% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Twin Rake- 7,000 Damage, 2 hits against 1, deals 1/2 damage per hit, 30% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 4,100 Damage, 30% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 4,400 Damage, May optionally have a 20% chance of inflicting Confusion, Magic, 0 MP
Roll- +13% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +74% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 35% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 30% inflicts Charm, Magic, 200 MP
Harrowing Illusions- 35% inflicts Confusion: Fear, 35% inflicts Confusion: Depression, 35% inflicts Wounded: Weakened, Magic, 200 MP
Touch of Sickness- 3,400 Damage, 25% inflicts Disease, Darkness, 600 MP
Vexing Illusions- +17% Dodge, Does not stack, lasts 13 turns, Psychic, 500 MP
Sap Resilience- -12% Resilience, Does not stack, lasts 22 turns, Magic & Acid, 600 MP
Fell Whisper- 200 MIN Damage, Psychic & Darkness, 400 MP
Debilitating Spiral- 3,500 Damage, 140 CON Damage, 140 AGI Damage, 140 STR Damage, 1 hit against 3, deals 1/5 damage, deals 1/8 stat damage, Magic, 1,900 MP
----------------------------------------------------------------------------------------------------------
Indexed Constant Effects:
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Knowledge- Possessor's stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Illusion Demon- Possessor may choose at the beginning of the thread to count as a Shapeshifter, a Demon, both, or neither, Constant Effect
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 30, Earth, 500 MP
Minor Tornado- 500 Damage, 1 hit against 30, Air, 500 MP
Minor Blaze- 500 Damage, 1 hit against 30, Fire, 500 MP
Minor Flood- 500 Damage, 1 hit against 30, Water, 500 MP
Minor Aurora- 500 Damage, 1 hit against 30, Light, 500 MP
Minor Void- 500 Damage, 1 hit against 30, Darkness, 500 MP
Minor Blizzard- 500 Damage, 1 hit against 30, Ice, 500 MP
Minor Blitz- 500 Damage, 1 hit against 30, Electrical, 500 MP
Minor Dissolving- 500 Damage, 1 hit against 30, Acid, 500 MP
Minor Dicing- 500 Damage, 1 hit against 30, Physical, 500 MP
Minor Destruction- 500 Damage, 1 hit against 30, Magic, 500 MP
Minor Array- 500 Damage, 1 hit against 30, Technology, 500 MP
Minor Mindcrash- 500 Damage, 1 hit against 30, Psychic, 500 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 30, Light, 500 MPP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP
Oracluar Gaze- Scans target's stats, user is considered 25 levels higher for purposes of this effect, Magic, 9,000 MP
Summon Shadow Creeper- Summons 2 Shadow Creepers, Max 10 Summoned, Darkness, 300 MP
Mirage Bolts- 1,500 Damage, 5 hits divided among 5, Magic, 600 MP
Shadow Claws- 1,100 Damage, 2 hits against 1, Darkness, 800 MP
Demoralizing Illusions- 50% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 50% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 50% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 50% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 50% inflicts Poison, Magic, 200 MP
Claws- 2,500 Damage, 2 hits against 1, 25% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Bolster Mana- +5,000 MP, +5,000 Max MP, does not stack, Magic, 28,000 MP
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Shadow Creeper (Summoned)
Level 6
Demon, Darkness
HP- 4,000
MP- 2,100
STR- 180
AGI- 560
CON- 160
MIN- 170
SPI- 184
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 350, +30 against Darkness
Defense against Stat Damage- 22
Critical Chance- 6%
Resilience- 6%
To Hit- 109%
Dodge- 12%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 400 Damage, Darkness & Physical, 0 MP
Shred- 210 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 280 Damage, Heals user for half damage dealt, 50 CON damage, Darkness, 30 MP
Cackle- 27% inflicts Confusion: Fear, Darkness, 10 MP
Permanent Consumables-
Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
2 Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
Empowered Holy Festival Snack Mix- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 15,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Snack Mix"", Cannot be used if # is already 10 or greater
1 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell'
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
27 Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'
Text of Falsehoods- (Permanent Consumable, Grimoire, Darkness & Illusion, 1 Charge, 10,000,000 Gold) Teaches user "Skilled Liar"
Artifacts-
None
Secret Formulas-
Bound Secret Formula- Aeolian Forsythia Harp
Point Value- 10
Requires:
The Abilities (Crafter, Musician, Bard and Wind Duke) OR (Adept Crafter)
Harp-Maker's Tools (Worth 1,000,000 Gold or more)
Consumes:
47 Lorelei's Hair
4 Moonstone of Canta
Greater Moonstone of Canta
12 Golden Tonewood
Ancient Melamusa Wood
4 Spiritually-Empowered Forsythia Branch
Crystal Lacquer of the Singing Moon
Produces:
Aeolian Forsythia Harp- (Weaponx0, Instrument, Air & Sonic & Crystal (2) & Wood, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Ranged Attack, +150,000 SPI, +150,000 AGI, +1,500,000 MP, Inflicts Charm: Wanderlust, wielder is informed at the start of each round if any other battlespaces are present in battle, wielder may, at the start if wielder's first action of the round, if wielder is in a Zone of Air, remove said Zone, and, if successful in doing so, gain an additional action that may only be used to take a 'Magical Attack' or 'Cast a Spell' action that does not benefit from the bonuses of any item or except this one, this item cannot be equipped at the same time that any other Weaponx0 is equipped
Tasks:
Awards-
Has Won the "Adventurers!" Event Match
Unsuccessfully Entered the Noix Labyrinth Once (Mod Run World Award)
Reached the Second Area of the Noix Labyrinth (Mod Run World Award)
Was Killed by an Elusive Foe in the Skyshear Mountains (Mod Run World Award)
Had a Pet Who Won Second Place in the 15th Annual Beach Muscleman Contest on Disc 415 of Nexus
Recolored the West Central Beach on Disc 415 in a Magical Accident Borne Out of an Unsuccessful Attempt to Animate a Sand Dragon
Participated in the Quest Muscles on the Beach
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task " 'Third Holy Imperial Challenge of Worth: Test of War'"
Has Completed the Task ' 'Fourth Holy Imperial Challenge of Worth: Test of Seeking'
Has Completed the Task 'Fifth Holy Imperial Challenge of Worth: Test of Mastery'
Has Completed the Task 'Sixth Holy Imperial Challenge of Worth: Test of Stamina'
Has Completed the Task 'Seventh Holy Imperial Challenge of Worth: Test of Echoes'
Has Completed the Task ' Eighth Holy Imperial Challenge of Worth: Test of Time'
Has Completed the Task 'Ninth Holy Imperial Challenge of Worth: Test of Collecting'
Has Completed the Task 'Tenth Holy Imperial Challenge of Worth: Test of Combat'
Has Completed the Task 'Eleventh Holy Imperial Challenge of Worth: Test of Remembrance'
Has Completed the Task 'Twelfth Holy Imperial Challenge of Worth: Test of Choices'
'Read Journal of a Part-Time Dragon Tamer'
Has Beaten 6 Bosses in Boss Rush Mode
Beat Team Bees at the Holy Festival
Beat Team Nesting Dolls at the Holy Festival
Donated to the Fairy Tale Construction Fund (Mod Run World Award)
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Was a Temporary Avatar of Storms on Noix (Mod Run World Award)
Was Possessed by Vizdurza of Noix (Mod Run World Award)
Wreaked Havoc on the Wildlife of Noix (Mod Run World Award)
Destroyed 17 Villages on Noix (Mod Run World Award)
Destroyed the Noix City of Shoreleaf (Mod Run World Award)
Destroyed the Noix City of Ss'thresa (Mod Run World Award)
Defeated by the Bagi, Destined Warwalker of Noix (Mod Run World Award)
Got Floored By Horse Spirits
Donated 1,000,000 Gold to a Charity for Orphaned Pets in Nexus
Managed to Win a Contest that Involved Drinking Horse Spirits at the Tavern in Nexus
Could Handle Horse Spirits
Has Beaten 35 Bosses in Boss Rush Mode
Visited the 10th Holy Festival
Has Consumed 1 Essence Sphere: Beastmaster
Has Consumed 5 Essence Sphere: Binder
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Dragon Lord
Has Consumed 5 Essence Sphere: Guardian
Has Consumed 1 Essence Sphere: Merchant
Has Consumed 5 Essence Sphere: Paladin
Has Consumed 5 Essence Sphere: Radiant Heriophant
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Essence Sphere: Shrine Maiden
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Essence Sphere: Thermonuclear Disciple
Has Consumed 5 Improved Essence Sphere: Binder
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Dragon Lord
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Paladin
Has Consumed 5 Improved Essence Sphere: Radiant Heriophant
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Shrine Maiden
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Paladin
Has Consumed 5 Greater Essence Sphere: Scientist
Has used 5 Attunement Book: Scientist
Has used 2 Skillbank
Lost a Battle to an Upgraded Orthrus that Was Caught In a Metaphyiscal Snare
'Defeated Nega-Celiria in an Arena Match'
Trained Under General McGathridge at the Holy Festival
Has Defeated Three Level 44 Bosses in the Alternative Boss Rush Mode
Has Reached Round 21 in an Endurance Match
‘Has used 10 Manual of A Thousand Arts’
Got looted by some Sky Pirates on Noix
Attempted to Obtain the Treasure of Grandhall
Had a Wig Stapled to the Door of Her Nexus Inn Room that She Couldn't Get Off
Managed to Get that Wig Off Her Door
Returned Caroline's Clown Wig to Caroline
Has Completed the Task 'First Holy Imperial Challenge of Power: Test of Wealth'
Has Completed the Task 'Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
'Has Won the 'Seizing the Center' Event Match'
Vied for the Mask of Dragons (Mod-Run World Award)
Fell on the Plains of War to the Magi of Wood (Mod-Run World Award)
Found the Dungeon the Silver Lining (Mod-Run World Award)
Fought Against Roriana's Generals On Noix
Defeated Nordag On Noix
Defeated Boruk On Noix
Defeated Morun On Noix
Defeated Wulfok and Wulfok On Noix
Defeated By The Cardmaster In The Darkness Branch Of The Eight Arm Dungeon On Noix And Trapped Forever In The Realms Of Shadow (Until They Respawned Several Hours Later)
Tasked to Learn Judgement (Mod-Run World Award)
Indirectly Responsible for Yemmers the Magnificent Gaining a Set of Twelve Spare Souls (Mod Run World Award)
Took a Shortcut to the Upper Floors of the Fuchsia Tower (Mod Run World Award)
Cleared the Sorbea Tree Blockade from Marefore (Mod Run World Award)
Joined the Seirei Spirit Hunter's Association (Mod Run World Award)
Bought Constantine Hess the Belt of Caten Luctor's Chains (Mod Run World Award)
Bought Many Uniques from Bezar (Mod Run World Award)
Found Bezar's Bizarre Bazaar (Mod Run World Award)
Sent Lady Julia Dessid's Teapot (Attached to Celiria's Own Severed Hand) Through a Gate to Nexus, Spreading Youth-Draining Smoke Around Town (Mod-Run World Award)
Accidentally Nuked Marefore Bazaar (Mod-Run World Award)
Destroyed A Large Portion of Marefore (Mod-Run World Award)
Inadvertantly Killed Most of the Marefore Misfits Gang of Thieves (Mod-Run World Award)
Inadvertantly Set Vernon Pinna's Airship Enterprise Back Massively (Mod-Run World Award)
Gave a Great Tengu the Means to Control and Destroy Minds on Seirei
Provided The Spirit Hunter's Association Permission To Gather A Complete Record of Celiria's Time And Memories Spent In The Employ of the Nexus Battle Arena Outside of Seirei
Greatly Increased The Spirit Hunter's Association's Understanding of the Universe Outside Seirei
Read 'The Dreamers Of Iactura'
Knows The Location of Azure Forest and Dormina Shrine On Seirei
Knows The Ritual To Open A Gate To The Fading Province On Seirei
Indirectly Responsible for the Fall of Summer Bastion to the Dread Butchers
Responsible for a Surge of Reported Dragon Attacks in Clavia on Seirei
Paid Chell Morringway An Exorbitant Amount of Money For A Failed Spiritual Procedure, Allowing Her To Permanently Move To The Resort City of Lucet on Seirei
Torn From Seirei Due To Self-Destructive Metadimensional Interference Whilst Undergoing a Delicate and Complicated Spiritual Procedure
Inadvertantly Created a New Primarily-Seirei-Specific Candy-Element Moderate Status Effect Through Questionable Decision-Making and Bad Luck During A Thoroughly-Avoidable Food Fight on Seirei
Forfeited Her Walrusfest Race At the Start Line While Televised
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"