Page 1 of 1

Tia Telaria

Posted: Mon Jun 01, 2020 7:50 pm
by Modrageball
Tia Telaria (JTL9000)
Level 59
Humanoid, Fire
HP: 21,950
MP: 25,675
STR: 295 (5)
AGI: 354 (6)
CON: 878 (12)
MIN: 1,027 (16)
SPI: 1,566 (21)
XP- 122,766,190
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 46
Gold- 2,636,572,700
Bonus Weeks: 182, 2 Arcane Vizier, 1 Assassin, 1 Sorceress, 3 Warrior
Will learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Abjurer
Abjurant Forcefield- (Stance Ability, Abjurer) Possessor gains +(100 * Possessor Level) Defense and (Possessor Level)% Resilience
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Item Preservation Application Aptitude- (Passive Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 10
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Protection Magic Casting I- (Passive Ability, Abjurer) Protection Magic spells cost possessor 20 less MP to cast
Protection Magic Casting II- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast

Arcanist
Adept Arcanist Magic Attunement- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 10,000 less MP to cast, Arcanist Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Arcanist Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Arcanist Magic Attunement- (Passive Ability, Arcanist) All creatures possessor summons through Aracanist Magic spells or Cards gain +150 to all stats, All of possessor's Cards that do damage deal an additional 5,000 damage, and all of possessor's Arcanist Magic spells cost 500 less MP and gain +150 additional Magical Attack
Arcana Shuffle- (Passive Ability, Arcanist) Whenever possessor conducts a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action that involves possessor casting an Arcanist Magic spell, possessor may, as part of said action, after any attacks produced by said action, unequip an Arcanist Magic spell or Card Weapon and then equip an Arcanist Magic spell or Card weapon
Arcanist- (Passive Ability, Arcanist) All entities possessor summons through Arcanist Magic spells or Cards gain +(10 x Possessor Level) to all stats, All of possessor's Cards that do damage deal an additional 5,000 damage, and all of possessor's Arcanist Magic spells cost (50 x Possessor Level) less MP and gain +(25 x Possessor Level) Magical Attack if they possess a Magical Attack bonus
Arcanist Magic Casting I- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 20 less MP to cast
Arcanist Magic Casting II- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 200 less MP to cast
Arcanist's Prognostication- (Passive Ability, Arcanist) Possessor knows what the top card of possessor's Deck-Based Arcanist deck is
Augmented Elementalize Via Card- (Passive Ability, Arcanist) Possessor's Elementalize Via Card ability may use unique spells in addition to non-unique ones, and it does not render the spell used effectless if said spell is unique
Augmented Elementalize Via Card II- (Passive Ability, Arcanist) Possessor's Elementalize Via Card ability does not render spells effectless
Basic Arcanist Magic Attunement- (Passive Ability, Arcanist) All creatures summoned through Aracanist Magic spells or Cards gain +10 to all stats, All Cards that do damage deal an additional 60 damage, and all Arcanist Magic spells cost 10 less MP
Call Upon Miraculous Card Reappearances- (Passive Ability, Arcanist) Possessor may select cards from possessor's discard pile in addition to possessor's Deck-Based Arcanist deck when using the ability Sacrificial Card Draw
Card Collector I- (Passive Ability, Arcanist) If possessor has at least 5 different Arcanist Magic spells equipped or in possessor's Deck-Based Arcanist deck, then possessor gains +50 to all stats
Card Collector II- (Passive Ability, Arcanist) If possessor has at least 20 different Arcanist Magic spells equipped or in possessor's Deck-Based Arcanist deck, then possessor gains +200 to all stats
Card Collector III- (Passive Ability, Arcanist) If possessor has at least 50 different Arcanist Magic spells equipped or in possessor's Deck-Based Arcanist deck, then possessor gains +500 to all stats
Card Collector IV- (Passive Ability, Arcanist) If possessor has at least 100 different Arcanist Magic spells equipped or in possessor's Deck-Based Arcanist deck, then possessor gains +1,000 to all stats
Card-Playing Stance- (Stance Ability, Aracanist) Possessor's Arcanist Magic spells gain +50 Magical Attack
Cut the Deck- (Active Ability, Arcanist) Immediately after the order of the cards in possessor's Deck-Based Arcanist deck is randomized, possessor may choose a number less than the number of cards in possessor's Deck-Based Arcanist deck and have all cards below that number in possessor's Deck-Based Arcanist deck on top of possessor's Deck-Based Arcanist deck
Deadly Card Flick- (Passive Ability, Arcanist) Possessor may choose to treat Arcanist Magic spells as though they possessed a Ranged Attack bonus equal to their Magical Attack bonus and possess no other text if using them as part of a Ranged Attack action
Deck-Based Arcanist- (Passive Ability, Arcanist) Possessor may, at the start of a thread, voluntarily lose all Spell slots to become a Deck-Based Arcanist. A Deck-Based Arcanist possesses a deck of 60 Arcanist Magic spells. No more than four copies of any one spell may be in this deck. A mod randomizes the order of the spells in this deck and does not reveal this order. At the start of the thread, following other effects and events that are applied at the start of the thread that do not have this phrase in them, the player controlling the Deck-Based Arcanist draws seven spells. These spells may be used as though they were equipped. As soon as one of these spells is used as part of any action or effect, that spell is discarded and is placed in its respective player's discard pile of Arcanist Magic spells. At the start of each round, if possessor is a Deck-Based Arcanist and has less than 7 Arcanist Magic spells in hand, then possessor draws a spell. Possesor's maximum hand size is considered to be 7. If possessor's hand contains more cards than possessor's maximum hand size, then possessor must, at the start of possessor's next action, discard cards until possessor's hand contains a number of cards equal to or lower than possessor's maximum hand size. Objects within possessor's deck may be referred to as spells or cards even if they are not said things otherwise. If possessor would draw a spell, but possessor's deck is empty, then possessor's discard pile is placed in a random order, and its contents become its respective player's deck.
Deck of Numerous Things- (Passive Ability, Arcanist) Possessor's Deck-Based Arcanist deck may contain Card Consumables in addition to Arcanist Magic spells
Discard a Card- (Active Ability, Arcanist) Possessor may, if a Deck-Based Arcanist, discard a card
Dramatic Card Use- (Passive Ability, Arcanist) When possessor uses the Cast a Spell action and casts an Arcanist Magic spell, possessor may choose a target and have a 5% chance of inflicting Charm: Impressed on said target
Draw a Card- (Active Ability, Arcanist) Possessor may, if a Deck-Based Arcanist, spend an action to draw a card, up to said player's maximum hand size
Draw From the Bottom- (Active Ability, Arcanist) If possessor is a Deck-Based Arcanist, possesser may, whenever possessor would draw a card, possessor may choose to draw from the top of possessor's deck as opposed to the bottom
Elementalize Via Card- (Active Ability, Arcanist) Possessor may, as an action, cause an equipped non-unique Arcanist Magic spell to lose all of its effects for the remainder of the thread to cause a willing target individual to become the element or elements of said spell
Expanded Elementalize Via Card- (Passive Ability, Arcanist) Possessor may use Elementalize Via Card to affect items as well as individuals, but possessor may not use Augmented Elementalize Via Card or Augmented Elementalize Via Card II as part of an action using this ability
Expert Arcanist Magic Attunement- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Arcanist Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Fast Shuffler- (Passive Ability, Arcanist) If possessor's actions for an entire round all involve either an Arcanist Magic spell, an Arcanist ability, or passing, then possessor gets +10 to possessor's turn-order-determining stat sum for turn-order-determining purposes the next round
Fifty-Two Pickup- (Active Ability, Arcanist) Possessor may, if a Deck-Based Arcanist, spend an action to discard all cards in hand, move all cards from possessor's discard pile to possessor's deck, randomly re-order all cards in possessor's deck
Focused Arcanist Magic Casting- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Arcanist Magic
Hand of Power- (Passive Ability, Arcanist) Possessor gets +10 to all stats for each spell in hand if possessor is a Deck-Based Arcanist
Improved Card Drawing- (Passive Ability, Arcanist) At the start of each round, if possessor is a Deck-Based Arcanist and, after drawing the first time, possesses less spells in hand than possessor's maximum hand size, then possessor may immediately draw another card
Improved Card Drawing II- (Passive Ability, Arcanist) At the start of each round, if possessor is a Deck-Based Arcanist and does not have a number of cards in hand equal to possessor's maximum hand size, then possessor immediately draws up to possessor's maximum hand size
Improved Deck Capacity I- (Passive Ability, Arcanist) Possessor's Deck-Based Arcanist deck of spells may contain up to 100 cards, with its minimum number of spells contained being unaffected
Improved Deck Capacity II- (Passive Ability, Arcanist) Possessor's Deck-Based Arcanist deck of spells may contain up to 500 cards, with its minimum number of spells contained being unaffected
Improved Deck Capacity III- (Passive Ability, Arcanist) Possessor's Deck-Based Arcanist deck of spells may contain as few as 30 cards, with its maximum number of spells contained being unaffected
Improved Deck Capacity IV- (Passive Ability, Arcanist) Possessor's Deck-Based Arcanist deck of spells may contain as few as 20 cards, with its maximum number of spells contained being unaffected
Improved Deck-Cutting- (Active Ability, Arcanist) As an action, possessor may choose a number less than the number of cards in possessor's Deck-Based Arcanist deck and have all cards below that number in possessor's Deck-Based Arcanist deck on top of possessor's Deck-Based Arcanist deck
Improved Duplicate Card Use- (Passive Ability, Arcanist) Possessor's Deck-Based Arcanist deck of spells may contain as many as 5 of the same spell
Improved Hand Size I- (Passive Ability, Arcanist) Possessor may, at the start of a thread, choose to have a maximum hand size as a Deck-Based Arcanist of 8, should possessor choose to do this, the minimum number of cards that must be in possessor's deck increases by 10
Improved Hand Size II- (Passive Ability, Arcanist) Possessor may, at the start of a thread, choose to have a maximum hand size as a Deck-Based Arcanist of 9, should possessor choose to do this, the minimum number of cards that must be in possessor's deck increases by 20
Improved Hand Size III- (Passive Ability, Arcanist) Possessor may, at the start of a thread, choose to have a maximum hand size as a Deck-Based Arcanist of 10, should possessor choose to do this, the minimum number of cards that must be in possessor's deck increases by 50
Invert Deck- (Active Ability, Arcanist) Possessor may, as an action, provided that possessor is a Deck-Based Arcanist, place the cards in possessor's deck in reverse order
Invert Discard Pile- (Active Ability, Arcanist) Possessor may, as an action, provided that possessor is a Deck-Based Arcanist, place the cards in possessor's discard pile in reverse order
Just What I Needed!- (Active Ability, Arcanist) Possessor may, before drawing a card from possessor's Deck-Based Arcanist deck, name a card, if possessor draws said card, then possessor gets +50 to all stats for the remainder of the turn; this bonus is a buff and does not stack
Master Deck-Stacker- (Passive Ability, Arcanist) Possessor may, if a Deck-Based Arcanist, choose the order of the cards in possessor's Deck-Based Arcanist deck at any point that possessor would shuffle or randomize the order of the cards in said deck, at the cost of 5% of possessor's Max MP for the remainder of the thread
Optional Discards- (Active Ability, Arcanist) If possessor is a Deck-Based Arcanist and possessor would discard a card as a result of using it, then possessor may choose to not discard said card with a 50% chance of success in not discarding
Poker Face- (Passive Ability, Arcanist) There is a 50% chance that each action possessor makes that involves an Arcanist Magic spell cannot be countered by individuals under level 20
Reflexive Card Cycling- (Passive Ability, Arcanist) The first time each turn, if possessor is a Deck-Based Arcanist, that a card goes to possessor's discard pile, possessor may choose to immediately discard a card and then draw a card
Reflexive Card Drawing- (Passive Ability, Arcanist) If possessor uses the ability Fifty-Two Pickup, possessor immediately draws a number of cards equal to the number of cards in possessor's hand prior to possessor's use of said ability
Reflexive Card Drawing II- (Passive Ability, Arcanist) The second time each turn, if possessor is a Deck-Based Arcanist, that a card goes to possessor's discard pile, possessor may choose to immediately draw a card
Reflexive Card Drawing III- (Passive Ability, Arcanist) The first time each turn, if possessor is a Deck-Based Arcanist, that a card goes to a possessor's discard pile, possessor may choose to not benefit from Reflexive Card Drawing II this turn and then immediately draw a card
Reflexive Card Drawing IV- (Passive Ability, Arcanist) If possessor uses the ability Fifty-Two Pickup, poassessor immediately draws a number of cards equal to possessor's maximum hand size
Replace Deck- (Active Ability, Arcanist) Possessor may, as an action, provided that possessor is a Deck-Based Arcanist, switch the cards in possessor's discard pile with those in possessor's Deck-Based Arcanist deck, keeping the cards in the same order
Reveal Your Hand Cockily- (Active Ability, Arcanist) Possessor may spend an action, provided that possessor has at least one card in possessor's hand if possessor is a Deck-Based Arcanist or that possessor has at least one Arcanist Magic spell equipped, to give all foes the ability to preemptively counter any of possesor's actions involving any of said spells or cards using an action that acts as a counter that possesses a 50% chance of completely cancelling its target's action provided that its target is not more than 15 levels higher than it or over level 99. Possessor's action also has a 15% chance of inflicting Confusion: Disconcerted on up to 20 targets.
Sacrificial Card Draw- (Active Ability, Arcanist) Possessor may, if a Deck-Based Arcanist, reduce possessor's max hand size by one and then immediately move a card of possessor's choice to possessor's hand from possessor's Deck-Based Arcanist deck as an action that is considered drawing a card
Shuffle Deck- (Active Ability, Arcanist) Possessor may, as an action, provided that possessor is a Deck-Based Arcanist, have the order of the cards in possessor's Deck-Based Arcanist deck be randomized
Shuffle Discard Pile- (Active Ability, Arcanist) Possessor may, as an action, provided that possessor is a Deck-Based Arcanist, have the order of the cards in possessor's discard pile be randomized
Stack the Deck- (Passive Ability, Arcanist) Possessor may, at the beginning of a thread, if possessor is a Deck-Based Arcanist, choose the order of the cards in possessor's Deck-Based Arcanist deck
Take a Mulligan- (Active Ability, Arcanist) Possessor may, before possessor's first action of the thread, provided that possessor is a Deck-Based Arcanist, at a time when possessor could take an action, choose to place possessor's hand into possessor's Deck-Based Arcanist deck, randomize the order of the cards in possessor's Deck-Based Arcanist deck, and then draw a number of cards equal to the number of cards in possessor's hand before possessor used this ability; after using this action, possessor may take an action like normal, this ability may be used a maximum of one time per thread
Throw Card Dramatically- (Active Ability, Arcanist) Possessor may use Throw Card Dramatically in conjunction with a Magical Attack, so long as no other technique is used and an Arcanist Magic spell is cast as part of said Magical Attack. Possessor gains a 5% chance of inflicting Charm: Impressed with this attack.
Trade Cards- (Active Ability, Arcanist) Possessor may, if possessor is a Deck-Based Arcanist, exchange a card in possessor's hand with a card from a willing target Deck-Based Arcanit's hand

Arcane Vizier
Absorb Magic- (Passive Ability, Arcane Vizier) Possessor Absorbs Magic against sources below Level 20 if Level 20 or greater
Apprentice Affinity to Healing Via Magic- (Passive Ability, Arcane Vizier) Whenever possessor obtains Magic element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +500 Defense against Magic
Apprentice Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 5% Magic Resistance
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +100 to all stats
Apprentice Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +500 to all stats while in a Zone of Magic
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Affinity to Healing Via Magic- (Passive Ability, Arcane Vizier) Whenever possessor obtains Magic element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 Defense against Magic
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Basic Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats while in a Zone of Magic
Control of Magic- (Passive Ability, Arcane Vizier) Possessor has a 20% chance of being able to cancel the actions of Magic element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Magic- (Passive Ability, Arcane Vizier) Possessor gains +500 Defense if possessor has any Magic-element items equipped that provide a Defense bonus
Detect Magic- (Passive Ability, Arcane Vizier) Possessor gains +1% To Hit against Magic element targets
Empowered By Magic- (Passive Ability, Arcane Vizier) If possessor is Magic element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Magic
Greater Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 25,000 points
Improved Affinity to Healing Via Magic- (Passive Ability, Arcane Vizier) Whenever possessor obtains Magic element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +5,000 Defense against Magic
Improved Defenses that Utilize Magic- (Passive Ability, Arcane Vizier) Possessor gains +2,000 Defense if possessor has any Magic-element items equipped that provide a Defense bonus
Improved Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 10% Magic Resistance
Improved Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +250 to all stats
Improved Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +1,000 to all stats while in a Zone of Magic
Magic Immunity- (Passive Ability, Arcane Vizier) Possessor gains Magic Immunity against sources below Level 20 if Level 20 or greater
Magic Manipulation- (Passive Ability, Arcane Vizier) Possessor may choose one of the following at the beginning of each round if Magic element: Create a Zone of Magic, Remove a Zone of Magic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Magic by either possessor or a source below Level 20, Add Magic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Magic element on a Magic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Magic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Magic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Magic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Magic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Magic, 5% Magic Resistance, or +50 Defense against Magic and 1% Magic Resistance until the end of the round as a non-stacking buff
Meditative Assumption of Magic- (Passive Ability, Arcane Vizier) Possessor may choose, at the beginning of a thread, to become solely Magic element
Nourished By Magic- (Passive Ability, Arcane Vizier) If possessor is Magic element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Magic
Nullify Magic- (Passive Ability, Arcane Vizier) Possessor may remove the element Magic from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Magic-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Magic-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Magic from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Partial Channeling of the Wrath of Magic- (Passive Ability, Arcane Vizier) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Manablasted
Partially Unfettered by the Bonds of Magic- (Passive Ability, Arcane Vizier) Possessor gains 5% Manablasted Resistance
Reflect Magic- (Passive Ability, Arcane Vizier) Possessor Reflects Magic against sources below Level 20 if Level 20 or greater
Uplifted By Magic- (Passive Ability, Arcane Vizier) If possessor is Magic element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Magic
Zonal Magic Control- (Passive Ability, Arcane Vizier) Possessor may, at the start of each round, choose one Zone of Magic that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Assassin
Apprentice Throwing Weapon Training- (Passive Ability, Assassin) Possessor gains +50 Ranged Attack and +50 AGI when a Throwing Weapon is equipped.
Assassin- (Passive Ability, Assassin) Possessor gains +700 Ranged Attack and +250 AGI when a Throwing Weapon is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(10 x Possessor Level) AGI if a Throwing Weapon is equipped.
Basic Throwing Weapon Training- (Passive Ability, Assassin) This character gains +6 Ranged Attack when a Throwing Weapon is equipped.
BOOM-erang- (Technique Ability, Assassin) Possessor may use 'BOOM-erang' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Throwing Weapon equipped. Said action gains +200 Ranged Attack and may gain '1 hit against 5' and deal 1/2 Damage.
Boomerang Toss- (Technique Ability, Assassin) Possessor may use 'Boomerang Toss' in conjunction with a 'Ranged Attack' action so long as no other technique is used, possessor has a Throwing Weapon equipped, and said action targets a single individual in the front row of a row-order formation and no individuals in the back row of said same row order formation. Said action, if it does not miss, gains a 30% of gaining 1 hit against a target in the back row of said row-order formation, and, if it does not miss said target, gains a 5% chance of gaining 1 additional hit against any one target in the front row of said row-order formation.
Critical Toss- (Technique Ability, Assassin) Possessor may use 'Critical Toss' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Throwing Weapon equipped. Said attack gains +5% Critical.
Deft Toss- (Technique Ability, Assassin) Possessor may use 'Deft Toss' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Throwing Weapon equipped. Said attack gains +5% To Hit.
Flame Toss- (Technique Ability, Assassin) Possessor may use 'Flame Toss' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Throwing Weapon equipped. Said attack gains +100 Ranged Attack and becomes solely Fire element.
Throwing Weapon Wielding I- (Passive Ability, Assassin) +5 to all stats when a Throwing Weapon is equipped
Throwing Weapon Wielding II- (Passive Ability, Assassin) +25 to all stats when a Throwing Weapon is equipped, +50 Ranged Attack when a Throwing Weapon is equipped
Trained In Boomerang Use- (Passive Ability, Assassin) Possessor gains +10 Ranged Attack if possessor has a Throwing Weapon whose name includes 'Boomerang' equipped
Trick Catch- (Passive Ability, Assassin) Whenever possessor uses a technique whose name includes 'Boomerang', any action involving said technique that possessor is performing may gain '25% inflicts Charm: Impressed'

Blazing Sultan
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element

Blessing
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Aldriel’s Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor

Card Mystic
Accurate Card Use- (Passive Ability, Card Mystic) Possessor gains +1% To Hit when a Card is equipped
Apprentice Card Training- (Passive Ability, Card Mystic) Possessor gains +50 Magical Attack and +50 Ranged Attack if possessor has a Card equipped, Possessor gains +20 to all stats if possessor has a Card equipped
Basic Card Training- (Passive Ability, Card Mystic) This character gains +6 Magical Attack when a Card is equipped
Bladed Card Thrower- (Passive Ability, Card Mystic) Card weapons equipped by possessor provide +50 additional Ranged Attack if they already provide a Ranged Attack bonus
Card Mystic- (Passive Ability, Card Mystic) Possessor gains +(50 * Possessor Level) Magical Attack and +(50 * Possessor Level) Ranged Attack if possessor has a Card equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Card equipped
Card Wielding I- (Passive Ability, Card Mystic) +5 to all stats when a Card is equipped
Card Wielding II- (Passive Ability, Card Mystic) +25 to all stats when a Card is equipped, +50 Magical Attack when a Card is equipped
Card Wielding III- (Passive Ability, Card Mystic) Possessor gains +200 to all stats when a Card is equipped, +200 Ranged Attack and +200 Magical Attack when a Card is equipped
Charming Deal- (Technique Ability, Card Mystic) Possessor may use 'Charming Deal' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and possessor has a Card equipped. Said attack gains a 20% chance of inflicting Charm.
Classical Training in Standard Combat Utilizing the Card- (Passive Ability, Card Mystic) Possessor may treat Card as a Base Weapon subtype
Dangerous Card Use- (Passive Ability, Card Mystic) Possessor gains +1% Critical when a Card is equipped
Deal Mastery- (Passive Ability, Card Mystic) Technique Abilities from the Card Mystic class whose name includes 'Deal' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Deft Deal- (Technique Ability, Card Mystic) Possessor may use 'Deft Deal' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and possessor has a Card equipped. Said attack gains +5% To Hit.
Dud Deal- (Technique Ability, Card Mystic) Possessor may use 'Dud Deal' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Card Mystic equipped. Said attack gains -1,000 Magical Attack and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Enchanted Deal- (Technique Ability, Card Mystic) Possessor may use 'Enchanted Deal' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and possessor has a Card equipped. Said attack gains +100 Magical Attack and +100 Ranged Attack and becomes solely Magic element.
Enchanting Deal- (Technique Ability, Card Mystic) Possessor may use 'Enchanting Deal' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and possessor has a Card equipped. Said attack gains +200 Magical Attack and +200 Ranged Attack, becomes solely Magic element, and gains '15% inflicts Manablasted'.
Fancy Dealer- (Passive Ability, Card Mystic) Possessor's offensive actions gain 1% inflicts Charm: Impressed if possessor has a Card equipped
Magic Draw- (Technique Ability, Card Mystic) Possessor may use 'Magic Draw' in conjunction with a 'Magical Attack' action, so long as no other technique is used and a Card is equipped. Said action gains +15 Magical Attack.
Mystic Arcana Card-Shift- (Passive Ability, Card Mystic) Whenever possessor conducts a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action, if possessor has a Card weapon equipped, possessor may, as part of said action, before or after any attacks produced by said action, unequip an Arcanist Magic spell or Card Weapon and then equip an Arcanist Magic spell or Card weapon

Conjuror
Apprentice Conjuror Knowledge- (Passive Ability, Conjuror) Possessor's Elemental pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Conjuror Knowledge- (Passive Ability, Conjuror) Possessor's Elemental pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Conjuror- (Passive Ability, Conjuror) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Elemental pet only, This ability provides +50 HP and +10 to all stats of possessor's Elemental pets and summons per Level of possessor
Elemental Calling I- (Passive Ability, Conjuror) Possessor's Elemental summons gain +20 to all stats
Elemental Calling II- (Passive Ability, Conjuror) Possessor's Elemental summons gain +200 HP
Elemental Calling III- (Passive Ability, Conjuror) Possessor's Elemental summons gain +500 MP
Elemental Calling IV- (Passive Ability, Conjuror) Possessor's Elemental summons gain +2,000 HP and +4,000 MP
Shift Summoning Element: Air- (Passive Ability, Conjuror) Possessor may choose to, while summoning a non-unique Fire-element or Water-element Elemental, change said Elemental's element to Air
Shift Summoning Element: Earth- (Passive Ability, Conjuror) Possessor may choose to, while summoning a non-unique Fire-element or Water-element Elemental, change said Elemental's element to Earth
Shift Summoning Element: Fire- (Passive Ability, Conjuror) Possessor may choose to, while summoning a non-unique Air-element or Earth-element Elemental, change said Elemental's element to Fire
Shift Summoning Element: Water- (Passive Ability, Conjuror) Possessor may choose to, while summoning a non-unique Air-element or Earth-element Elemental, change said Elemental's element to Water

Controller
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Darkspawn-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Darkspawn-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Demon-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Demon-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Demons and gains +5% To Hit against Demons.
Dud Impulse- (Technique Ability, Controller) Possessor may use 'Dud Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains -1,000 Melee Attack, -1,000 Magical Attack, and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Enchanted Impulse- (Technique Ability, Controller) Possessor may use 'Enchanted Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Magic element.
Enchanting Impulse- (Technique Ability, Controller) Possessor may use 'Enchanting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack, becomes solely Magic element, and gains '15% inflicts Manablasted'.
Flame Impulse- (Technique Ability, Controller) Possessor may use 'Flame Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Fire element.
Force Wielding I- (Passive Ability, Controller) +5 to all stats when a Force is equipped
Force Wielding II- (Passive Ability, Controller) +25 to all stats when a Force is equipped, +25 Magical Attack, Melee Attack, and Ranged Attack when a Force is equipped
Ignition Impulse- (Technique Ability, Controller) Possessor may use 'Ignition Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack, becomes solely Fire element, and gains '15% inflicts Burning'.

Diplomat
Adorable- (Passive Ability, Diplomat) Possessor has a 15% chance of inflicting Charm on each opponent at the start of each round
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Maid (2)- (Passive Ability, Diplomat) Possessor may remove one debuff from a source below Level 10 from any one target at the start of each round
Now I'm Really Getting Serious!- (Active Ability, Diplomat) Possessor may spend an action to unequip a single Clothes, Shoes, Boots, Hat, Scarf, Gloves, Eyewear, Cloak, or Belt, for the remainder of the current battle, possessor gains double the stat and Defense bonuses that the unequipped item would have provided, said item may not be re-equipped for the remainder of the current battle, this effect always wears off between battles, Buffs provided by this ability cannot exceed normal capping per item

Diviner
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto-Translate- (Passive Ability, Diviner) Possessor gains +200 MIN if any individual of a different subtype is present, Translates to and from common languages (both orally and in written form) as an RP effect
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Detective- (Passive Ability, Diviner) Possessor counts as being 5 levels higher for stat-scanning purposes, Possessor gains +400 MIN
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Classical Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher, this ability counts as 'Detective's Intuition' for prerequisite purposes
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Detective's Perceptiveness- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Deputize Assistant- (Active Ability, Diviner) Possessor may spend an action to cause a willing target to count as (Possessor's Level - 5) instead of target's normal Level for stat-scanning purposes (to a max of Level 99), Only one target may benefit from this buff at a time
Divining Casting I- (Passive Ability, Diviner) Divining spells cost possessor 20 less MP to cast
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Hidden-Passage Spotting Art- (Passive Ability, Diviner) Possessor may follow targets below Level 20 or willing targets when they leave battle provided that the initiation of said individuals leaving battle was not sourced from a source that is both over Level 20 and unwilling
Improved Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 40
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Magic-Detecting Eyes- (Passive Ability, Diviner) Possessor gains +5% To Hit against Magic element targets that are below Level 60
Magical Echolocation- (Passive Ability, Diviner) Possessor suffers no negative effects from the status effect Impaired: Blind if it comes from a source below Level 60
Magical Nightvision- (Passive Ability, Diviner) Effects that come from individuals below Level 40 that are attached to Zones of Darkness may not reduce possessor's To Hit and Dodge values
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit

Elementalist
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Elemental Geomancy: Fire- (Passive Ability, Elementalist) The presence of a Zone of Fire counts as a casting of Call Unto Fire for possessor's purposes
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Hand of Blazing Flame- (Passive Ability, Elementalist) +40 Melee Attack for each open weapon slot if a Fire element elemental magic spell is equipped, melee attacks may be solely Fire element if no weapon is equipped
Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Toss Flame Globes- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per user level that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, +40 Magical Attack for Fire element Elemental Magic spells

Enchanter
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn
Card Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Cards cost 200 XP less when applying said enhancements to Cards
Enchantment Casting I- (Passive Ability, Enchanter) Enchantment spells cost possessor 20 less MP to cast
Enchantment Casting II- (Passive Ability, Enchanter) Enchantment spells cost possessor 200 less MP to cast
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Energy- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Energy to a spell instead of Magic
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element
Wand Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Wands cost 200 XP less when applying said enhancements to Wands

Esoteric Wiseman
Apprentice Mystic Synchronization- (Passive Ability, Esoteric Wiseman) Possessor gains +50 to all stats for each Mystic element item equipped, Possessor's Mystic element pets and summons gain +250 to all stats
Basic Acceleration Within Mystic's Dominion- (Passive Ability, Other: Esoteric Wiseman) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Mystic
Basic Affinity to Healing Via Mystic- (Passive Ability, Other: Esoteric Wiseman) Whenever possessor obtains Mystic element HP Healing or MP Healing, said amount is increased by 500 points
Basic Mystic Synchronization- (Passive Ability, Other: Esoteric Wiseman) Possessor gains +25 to all stats if Mystic element
Basic Zonal Acclimation of Mystic- (Passive Ability, Other: Esoteric Wiseman) Possessor gains +50 to all stats while in a Zone of Mystic
Meditative Assumption of Mystic- (Passive Ability, Other: Esoteric Wiseman) Possessor may choose, at the beginning of a thread, to become solely Mystic element

Friendship
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Fan of Prince Charming- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Prince Charming 'val Charmingston XXVIII', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Prince Charming 'val Charminston XXVIII', Individuals named 'Prince Charming 'val Charminston XXVIII' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Friends with Ernesto the Dwarven Chef- (Passive Ability, Friendship) Possessor gains +50 to all stats if any of possessor's allies are unique and their names include 'Ernesto the Dwarven Chef'
Good Friend of Alrick- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Alrick Slizer', Whenever possessor heals an individual named 'Alrick Slizer' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Alrick Slizer'
Good Friend of Prince Charming- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Prince Charming 'val Charmingston XXVIII', Whenever possessor heals an individual named 'Prince Charming 'val Charmingston XXVIII' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Prince Charming 'val Charmingston XXVIII'
Member of Alrick's Brigade- (Passive Ability, Friendship) Possessor gains +100 to all stats if any of possessor's allies have the ability 'Member of Alrick's Brigade'
(Not So) Secretly Loves Prince Charming- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Prince Charming 'val Charmingston XXVIII', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Prince Charming 'val Charmingston XXVIII', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Prince Charming 'val Charmingston XXVIII', The infliction chances of Charm for individuals named 'Prince Charming 'val Charmingston XXVIII' are increased by 25% against possessor

Healer
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Improved Healing- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor heals an additional 500 points
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Defense- (Technique Ability, Healer) Possessor may use Bolster Defense in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 Defense which stacks to a max of (20 x Possessor Level) Defense.
Bolster Health- (Technique Ability, Healer) Possessor may use Bolster Health in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +200 Max HP which stacks to a max of (20 x Possessor Level) Max HP.
Bolster Magic- (Technique Ability, Healer) Possessor may use Bolster Health in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +200 Max MP which stacks to a max of (20 x Possessor Level) Max MP.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Power- (Technique Ability, Healer) Possessor may use Bolster Power in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 Magical Attack, +20 Melee Attack, or +20 Ranged Attack, which stacks to a max of (20 x Possessor Level) of each type of attack bonus.
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast,

Illusionist
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Basic Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 1,000 more HP, 100 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Can Delude Self About Health Conditions- (Passive Ability, Illusionist) Possessor has a 50% chance per effect of suffering no negative effects from minor negative status effects from sources below Level 10
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Illusion Magic Casting I- (Passive Ability, Illusionist) Illusion Magic spells cost possessor 20 less MP to cast
Skilled at Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 5,000 more HP, 200 more of each stat, last 1 round longer if they last over 1 round already, and require 500 more of the relevant stats to dispel

Ioun Master
Apprentice Stone Training- (Passive Ability, Ioun Master) Possessor gains +50 Magical Attack if possessor has a Stone equipped, Possessor gains +20 to all stats if possessor has a Stone equipped
Basic Stone Training- (Passive Ability, Ioun Master) This character gains +6 Magical Attack when a Stone is equipped.
Classical Training in Standard Combat Utilizing the Stone- (Passive Ability, Ioun Master) Possessor may treat Stone as a Base Weapon subtype
Critical Detonation- (Technique Ability, Ioun Master) Possessor may use 'Critical Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains +5% Critical.
Dual Stone-Wielding- (Passive Ability, Ioun Master) Possessor gains +50 Magical Attack if possessor has two Stones or a Stone that is a Weaponx2 equipped
Dud Detonation- (Technique Ability, Ioun Master) Possessor may use 'Dud Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Elemental Scorn- (Technique Ability, Ioun Master) Possessor may use Elemental Scorn in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains a 5% chance of inflicting Burning if a Fire element Stone is equipped, a 5% chance of inflicting Suffocation if an Air element Stone is equipped, a 5% chance of inflicting Drowning if a Water element Stone is equipped, a 5% chance of inflicting Entombed if an Earth element Stone is equipped, a 5% chance of inflicting Awestruck if a Light element Stone is equipped, a 5% chance of inflicting Voidstruck if a Darkness element Stone is equipped, a 5% chance of inflicting Antimatter if a Technology element Stone is equipped, a 5% chance of inflicting Manablasted if a Magic element Stone is equipped, a 5% chance of inflicting Wounded if a Physical element Stone is equipped, a 5% chance of inflicting Mindblasted if a Psychic element stone is equipped, a 5% chance of inflicting Dissolving if an Acid element Stone is equipped, a 5% chance of inflicting Frozen if an Ice element Stone is equipped, or a 5% chance of inflicting Electrocuted if an Electrical element Stone is equipped
Focused Burst- (Technique Ability, Ioun Master) Possessor may use Focused Burst in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains +90 Magical Attack
Greater Elemental Scorn- (Technique Ability, Ioun Master) Possessor may use Elemental Scorn in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains a 5% chance of inflicting Burning if a Fire element Stone is equipped, a 5% chance of inflicting Suffocation if an Air element Stone is equipped, a 5% chance of inflicting Drowning if a Water element Stone is equipped, a 5% chance of inflicting Entombed if an Earth element Stone is equipped, a 5% chance of inflicting Awestruck if a Light element Stone is equipped, a 5% chance of inflicting Voidstruck if a Darkness element Stone is equipped, a 5% chance of inflicting Antimatter if a Technology element Stone is equipped, a 5% chance of inflicting Manablasted if a Magic element Stone is equipped, a 5% chance of inflicting Wounded if a Physical element Stone is equipped, a 5% chance of inflicting Mindblasted if a Psychic element stone is equipped, a 5% chance of inflicting Dissolving if an Acid element Stone is equipped, a 5% chance of inflicting Frozen if an Ice element Stone is equipped, and a 5% chance of inflicting Electrocuted if an Electrical element Stone is equipped
Ioun Master- (Passive Ability, Ioun Master) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has a Stone equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Stone equipped
Stone Wielding I- (Passive Ability, Ioun Master) +5 to all stats when a Stone is equipped
Stone Wielding II- (Passive Ability, Ioun Master) +25 to all stats when a Stone is equipped, +50 Magical Attack when a Stone is equipped

Magewright
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Enhanced Item Familiarity- (Passive Ability, Magewright) Possessor's items that possess at least one Enhancement provide an additional +50 points to any stat that they provide bonuses to
Ioun Stone Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Ioun Stone possessor has equipped
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped
Seal Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Seal possessor has equipped
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped

Magus
Apprentice Orb Training- (Passive Ability, Magus) Possessor gains +50 Magical Attack if possessor has an Orb equipped, Possessor gains +20 to all stats if possessor has an Orb equipped
Basic Bowling Skills- (Passive Ability, Magus) Possessor gains 105% To Hit when an Orb is equipped.
Basic Bowling Wizard Skills- (Passive Ability, Magus) Possessor's Orb weapons that provide a Ranged Attack bonus greater than their Magical Attack bonus may provide an additional Magical Attack bonus equal to half their Ranged Attack bonus that cannot be greater than the difference between their original Ranged Attack bonus and Magical Attack bonus, to a max of 50,000 points
Basic Orb Training- (Passive Ability, Magus) Possessor gains +6 Magical Attack when an Orb is equipped.
Classical Training in Standard Combat Utilizing the Orb- (Passive Ability, Magus) Possessor may treat Orb as a Base Weapon subtype
Dud Sphere- (Technique Ability, Magus) Possessor may use 'Dud Sphere' in in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Orb equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Enchanted Sphere- (Technique Ability, Magus) Possessor may use 'Enchanted Sphere' in in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Orb equipped. Said attack +100 Magical Attack and becomes solely Magic element.
Enchanting Sphere- (Technique Ability, Magus) Possessor may use 'Enchanting Sphere' in in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Orb equipped. Said attack +200 Magical Attack, becomes solely Magic element, and gains '15% inflicts Manablasted'.
League-Caliber Bowling Skills- (Passive Ability, Magus) Possessor gains 125% To Hit when an Orb is equipped, Possessor's Orbs that provide a Ranged Attack bonus provide an additional +50 such points.
Magus- (Passive Ability, Magus) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has an Orb equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has an Orb equipped
Orb Wielding I- (Passive Ability, Magus) +5 to all stats when a Orb is equipped
Orb Wielding II- (Passive Ability, Magus) +25 to all stats when a Orb is equipped, +50 Magical Attack when a Orb is equipped
Orb Wielding III- (Passive Ability, Magus) Possessor gains +200 to all stats when an Orb is equipped and +200 Melee Attack, Magical Attack, and Ranged Attack when an Orb is equipped

Mahou Shojo
Basic Mahou Shoujo Knowledge- (Passive Ability, Other: Mahou Shoujo) Possessor's Familiar pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Love and Justice Ray!- (Active Ability, Other: Mahou Shoujou) Possessor may spend an action to deal (1,000,000 * the number of of minor positive status effects possessor is afflicted with, to a max of 30 such effects) Flat Energy & Hope element Damage to up to 30 opponents.
Was The Subject Of A Magical Girl Battle Documentary That Inadvertantly Revealed All Of Her Fighting Tricks- (Passive Ability, Other: Mahou Shoujo) Possessor's stats are considered scanned by all of possessor's opponents, Possessor gains +3 Fame

Merchant
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month [May]

Necromancer
Acclimation to Dark Magics- (Passive Ability, Necromancer) 5% Darkness Resistance
Apprentice Necromancy Attunement- (Passive Ability, Necromancer) +250 Damage to all damage dealing Necromancy spells, +500 HP and +150 to damage for all Necromancy summons, all Necromancy spells that drain HP or stat points drain an additional 50 HP if they drain HP and 5 additional points of whatever stats they already drain, All Necromancy spells cost 50 less MP
Autodetect Undead- (Passive Ability, Necromancer) At the start of battle, possessor is informed of the number of opponents possessor faces who are below Level 80 who are Undead
Basic Necromancy Attunement- (Passive Ability, Necromancer) All Necromancy spells gain +10 Magical Attack and cost 10 less MP, and all Necromancy summons gain +20 HP and +10 to the damage of all their attacks
Has Experienced the Influence of Necromantic Magics- (Passive Ability, Necromancer) 1% Darkness Resistance
Improved Necromantic Drain- (Passive Ability, Necromancer) Amounts of HP Drain dealt by possessor's actions that involve possessor casting Necromancy spells are increased by 300 points
Necromancer- (Passive Ability, Necromancer) +500 Damage to all damage dealing Necromancy spells. All Necromancy spells cost 50 less MP. Provides +50 additional Damage to all damage-dealing Necromancy spells, -10 additional MP for all Necromancy spells, and +10 to all stats of Necromancy summons per possessor level. All drain-dealing Necromancy spells inflict 10 additional points of HP or MP drain per possessor level and 1 additional point of stat drain per possessor level.
Necromancy Casting I- (Passive Ability, Necromancer) Necromancy spells cost possessor 20 less MP to cast
Necromancy Casting II- (Passive Ability, Necromancer) Necromancy spells cost possessor 200 less MP to cast
Observer of Black Flickers- (Passive Ability, Necromancer) Possessor may claim Black Flickers
Whispering Skull's Chant- (Technique Ability, Necromancer) Possessor may use Whispering Skull's Chant in conjunction with a Magical Attack action, so long as no other technique is being used and a Necromancy spell is being cast as part of said attack. Possessor gains +40 Magical Attack and has a 5% chance of inflicting Charm on Undead with this attack.

Sage
Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Sage- (Passive Ability, Sage) Possessor gains +(75 * Possessor Level) Magical Attack and +(25 * Possessor Level) Melee Attack if possessor has a Staff equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Staff equipped
Spiral Staff Strike- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +50 Melee Attack.
Strike Which Brings Water from Rocks- (Active Ability, Sage) Possessor may use Strike Which Brings Water from Rocks in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +70 Melee Attack against Earth element targets, and, if this attack deals damage to an Earth element target, then user may immediately deal 2,000 flat Water element damage to up to 5 targets.
Transform Staff (Elements)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a cloud of elements that acts on its creator's first action each turn, the cloud of elements, as an action, may initiate a Magical Attack that is solely Air, Earth, Fire, or Water element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and having its ultimate damage result halved, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the cloud of elements is destroyed, the staff is removed from the thread, The cloud of elements' creator may spend an action to turn it back into a staff and re-equip it, A cloud of elements thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Transform Staff (Serpents)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a group of serpents that acts on its creator's first action each turn, the group of serpents, as an action, may initiate a Magical Attack that is solely Acid element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 10% chance of inflicting Poison, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the group of serpents is destroyed, the staff is removed from the thread, The group of serpents' creator may spend an action to turn it back into a staff and re-equip it, A group of serpents thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Transform Staff (Whirlwind)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a whirlwind that acts on its creator's first action each turn, the whirlwind, as an action, may initiate a Magical Attack that is solely Air element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 1% chance of moving its target to the front row, provided its target its under level 25, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the whirlwind is destroyed, the staff is removed from the thread, The whirlwind's creator may spend an action to turn it back into a staff and re-equip it, A whirlwind thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread, This ability cannot be used on cursed items (though such items cannot be unequipped normally anyway, thus making it rather hard to even attempt to)

Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Forcibly Ship Crack Pairing- (Active Ability, Scholar) Possessor may spend an action to have any one individual in battle that is either willing or below Level 60 inflict Charm, Charm: Lust, or Charm: Lovestruck on any one target that is a different subtype that is also either willing or below Level 60
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Literary Self-Insertion- (Passive Ability, Scholar) Possessor may, at the start of any round, leave possessor's current battle and enter another currently open battle in the same thread provided that no individual of Level 60 or greater in either possessor's current battle or the destination battle objects, Possessor may insert copies of itself into literary worlds and control said copies as an RP power
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN

Seer
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Has Studied Magic Practices- (Passive Ability, Seer) Possessor gains +15 MIN and +15 SPI
Predict Direction of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +50 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +250 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack (Greater)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +1,000 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +50 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +50 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +250 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack (Greater)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +1,000 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped

Sorceress
Acid Splashing- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Acid element Wand is equipped
Apprentice Wand Training- (Passive Ability, Sorceress) Possessor gains +50 Magical Attack if possessor has a Wand equipped, Possessor gains +20 to all stats if possessor has a Wand equipped
Attunement of the Faintly Drifting Clouds- (Passive Ability, Sorceress) This character gains +2% Dodge when an Air element Wand is equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Flame Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when a Fire element Wand is equipped
Hand of the Sparkling Wand- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an multi-element Wand is equipped
Ice Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Ice element Wand is equipped
Sorceress- (Passive Ability, Sorceress) Possessor gains +700 Magical Attack and +50 to all stats when a Wand is equipped plus an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats if a Wand is equipped.
Thunder Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Electrical element Wand is equipped
Wand Juggler's Stance- (Stance Ability, Sorceress) +25 Magical Attack per wand equipped, possessor may, as a free action once each turn, exchange one equipped Wand for one of two unequipped wands that are designated as "Juggling Wands" at the beginning of a battle or quest
Wand Wielding I- (Passive Ability, Sorceress) +5 to all stats when a Wand is equipped
Wand Wielding II- (Passive Ability, Sorceress) +25 to all stats when a Wand is equipped, +50 Magical Attack when a Wand is equipped

Summoner
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Hope-Element Entities- (Passive Ability, Summoner) Possessor's Hope-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Ice-Element Entities- (Passive Ability, Summoner) Possessor's Ice-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Magic-Element Entities- (Passive Ability, Summoner) Possessor's Magic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Physical-Element Entities- (Passive Ability, Summoner) Possessor's Physical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Psychic-Element Entities- (Passive Ability, Summoner) Possessor's Psychic-element summons gain +100 to all stats
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Summoner Magic Casting I- (Passive Ability, Summoner) Summoner Magic spells cost possessor 20 less MP to cast
Summoner Magic Casting II- (Passive Ability, Summoner) Summoner Magic spells cost possessor 200 less MP to cast

Thief
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack, All Thief Arts spells cost possessor 10 less MP to cast, Possessor gains +20 AGI on the first round of battle
Sudden Attack- (Passive Ability, Thief) Possessor gains +100 AGI on the first turn of battle, Possessor gains +60 Melee Attack against targets that have not yet acted on the first turn of battle
Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%

Warlord
Catgirl- (Passive Ability, Warlord) Possessor, if a Humanoid, gains +200 AGI
Humanoid Traits- (Passive Ability, Warlord) Possessor gains +1 to all stats so long as possessor is a Humanoid

Warrior
Athletic- (Passive Ability, Warrior) Possessor gains +100 STR, +100 CON, and +100 AGI
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Blitz Attack- (Technique Ability, Warrior) Possessor may use 'Blitz Attack' in conjunction with a 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Overdrive', 'Melee Overdrive', or 'Ranged Overdrive' action so long as no other technique is used and possessor has dealt more Damage to opponents in the same thread than any other individual currently in the same battle. Said action cannot be countered by sources below Level 80 that are not 5 or more Levels greater than its performer and, to a max of once per round, deals 10,000,000 additional Damage to bosses.
Nice Catch!- (Passive Ability, Warrior) 'Trade' actions that give an item to possessor may not be countered (including preemptive counters) by individuals below Level 20

Weirdworker
Apprentice Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Magiconstruct Weaving- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +2,000 HP as a non-stacking buff when summoned
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Craft Luminous Magiconstructs- (Passive Ability, Weirdworker) When possessor summons a Magic Being, possessor may attach an buff of it that stacks up to three times that causes its presence to count as the presence of a Zone of Light, Energy, or Hope (chosen at the time of the effect's creation)
Craft Volatile Magiconstructs- (Passive Ability, Weirdworker) When possessor summons a Magic Being, possessor may attach a non-stacking buff to it that causes it to have a 15% chance of being afflicted with Instant Death at the start of each round, that increases its abilities Damage values by 500 points, and that causes it to deal 5,000 Flat Magic & Energy element Damage to 5 randomly selected targets in the same battlespace when it dies
Magic Being Calling I- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +20 to all stats
Magic Being Calling II- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +200 HP
Magic Being Programming I- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +20 to all stats
Magic Being Programming II- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 to all stats
Magidemolitionist- (Passive Ability, Weirdworker) Possessor may add the element Fire to the elements of Damage dealt by the buff applied by possessor's 'Craft Volatile Magiconstructs' ability and have said ability deal an additional 15,000 points of Flat Damage upon its possessor's death
Skilled Magidemolitionist- (Passive Ability, Weirdworker) The buff applied by possessor's 'Craft Volatile Magiconstructs' ability does not select targets allied to possessor as targets of Flat Damage dealt upon its possessor's death unless this ability's possessor permits such
Weirdworker- (Passive Ability, Weirdworker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Magic Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Magic Being pets and summons per Level of possessor

Veilwalker
Apprentice Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 20% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 40 less MP to cast
Basic Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 10% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 10 less MP to cast
Knowledge of Ethereal Pathways- (Passive Ability, Veilwalker) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Phantom Body- (Passive Ability, Veilwalker) Individuals below Level 15 cannot inflict minor status effects on possessor
Phantom Steps- (Passive Ability, Veilwalker) Possessor may not be prevented from leaving battle by sources below Level 20
Semi-Ethereal Agility- (Passive Ability, Veilwalker) Possessor gains +200 Defense against AGI Damage
Semi-Ethereal Constitution- (Passive Ability, Veilwalker) Possessor gains +200 Defense against CON Damage
Semi-Ethereal Mind- (Passive Ability, Veilwalker) Possessor gains +200 Defense against MIN Damage
Semi-Ethereal Spirit- (Passive Ability, Veilwalker) Possessor gains +200 Defense against SPI Damage
Semi-Ethereal Strength- (Passive Ability, Veilwalker) Possessor gains +200 Defense against STR Damage
Veilwalker- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Ethereal Magic spells that possessor casts have a (Possessor Level)% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor (20 * Possessor Level) less MP to cast
Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles

Wizard
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Can Cast Spells While In Close Combat- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the front row
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Empowered Wand- (Passive Ability, Wizard) Possessor gains +2,000 MP if possessor has a Wand equipped, Possessor gains -500 MP if possessor does not have a Wand equipped
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wand-Based Wizardry- (Passive Ability, Wizard) Spells cost possessor 1,000 less MP to cast if possessor has a Wand equipped, Spells cost possessor 500 more MP to cast if possessor does not have a Wand equipped
Wand Requirement- (Passive Ability, Wizard) Possessor gains +50,000 MP if possessor has a Wand equipped, Possessor may not cast spells if possessor does not have a Wand equipped
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack

Misc
Armed with Telepathically-Conjured Pies- (Passive Ability, Mentalist) Possessor may choose to count as having an additional Deadly Item and/or Food equipped, Possessor gains +250 Ranged Attack, Possessor's 'Ranged Attack' actions may gain 'Heals' and/or '30% inflicts Confusion: Overwhelmed by Laughter'
Can Create Snowman-Animating Headwear- (Passive Ability, Clothier) If possessor is in a Zone of Ice, possessor may unequip a Hat to summon 1 Snowman from the Enemy List, with said Snowman being unsummoned if any individual equips said Hat, said Hat is destroyed, said Hat ceases to be an item, said Hat leaves the thread, or said Hat becomes a pet
Can Teach Ducks To Breathe Powerful Lightning- (Passive Ability, Skykeeper) Possessor's allies whose name includes 'Duck' gain the ability-
Greater Lightning Breath- 105,000 Damage, 60% inflicts Electrocuted, 1 hit against 15, Electrical, 30,000 MP
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
Rapid Wardrobe Shift- (Active / Passive Ability, Superhero) Possessor may, before any of possessor's actions, take an additional action up to twice per round to un-equip and then re-equip any number of items, Possessor may carry an additional unequipped Clothes or Costume Armor into each thread
Tricked a Devil Into Giving Up Its Fiddle-Playing Skills- (Passive Ability, Pactmaker) Possessor gains +2,000 Magical Attack, +200,000 MP, and +2,000 SPI if possessor has an Instrument equipped, Possessor counts as possessing 2 additional Musician abilities and 5 additional Bard abilities
Unmask True Power- (Passive Ability, Monk) When possessor leaves the 'Mask True Power' Stance, if possessor is alive, possessor may choose to undo any changes to possessor that were produced by said Stance.

Undertaking:
"Safeguard the Desert"
136 out of 200 Miragas killed
49 out of 50 Great Sariscos Beetles killed
9 out of 20 Bel-Miragas killed

Weapons-
Forbidden, Cursed Card- (Weapon, Card, Darkness, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Ranged Attack, Inflicts Hexed on wielder at the start of every round, This item is cursed and cannot be unequipped normally
179 Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
2 Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
33 Locartian Drakespawn Sceptre- (Weapon, Rod, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
44 Magical Winged Wand of Shining Power- (Weapon, Wand, Magic & Light, 870,000 Gold) +870 Magical Attack, +900 MIN, +900 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted
Phoenix Card- (Spell, Arcanist Magic, Fire & Light, 2,8000,000 MP, 28,500,000 Gold) +29,000 Magical Attack, 100% inflicts Burning, 100% inflicts Awestruck, Up to 3 of caster's allies who were killed by sources below Level 60 are resurrected, Caster must be Level 20 or greater and must possess the ability 'Adept Arcanist Magic Attunement'
2 Plush Cat Paw- (Weapon, Fist Weapon, Air & Physical, 600 Gold) +4 Melee Attack, 50% Deals no damage, 5% makes a funny "BAP!" sound upon hitting with no non-RP effect
Salvation Card- (Weapon, Card, Hope, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', and 'Magical Overdrive' actions gain 'Heals' and cure all debuffs and negative status effects from sources below Level 80 that are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater and must possess (the ability 'Adept Arcanist' or the ability 'Adept Healer') and the ability 'Card Mystic'
Star Impact Card- (Weapon, Card, Astral & Hope, 187,000,000 Gold) +187,000 Ranged Attack, +187,000 Magical Attack, +180,000 AGI, +180,000 SPI, +1,800,000 MP as a non-stacking bonus, Arcanist Magic spells cast by wielder gain +60,000 additional Magical Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', and 'Overdrive' actions may gain '1 hit against 200,000' and deal 1/3 Damage, 40% inflicts Fatigued: Stun, 40% may inflict Burning
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
9 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
w/ Aquatic- Does an additional 500 Water damage on hit, provides 5% Water resistance, Affects Weapons, Enchantment and w/ Weapon of Swift Winds- Provides +5% Dodge, Affects Weapons, Enchantment
8 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
7 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
4 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30

Armor-
Elegent Yellow Lady's Dress- (Armor, Clothes, Magic & Light & Air, 89,000 Gold) +85 Defense, +80 SPI, +80 MIN, +80 CON, 5% Magic Resistance, Wielder gains +5,000 MP
Imperial Shirt - (Armorx.5, Clothes, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
Imperial Pants - (Armorx.5, Clothes, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Rapid-Shifting Costume for the Festival of Masks- (Armor, Disguise, Darkness & Hope, 5,000,000 Gold) +5,000 Defense, +5,000 to all stats, wearer's subtype may, at the beginning of each round and before each action, become any one base entity subtype (excluding Holy One, Fiend, Immortal, and Serpent Blessed)
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
8 Work Overalls- (Armor, Clothing, Earth, 800 Gold) +14 Defense, +5 additional Defense if a Tool is equipped

Accessories-
Alphabet Flash Cards- (Accessory, Trinket, Air, 35,000 Gold) Wielder counts as having items equipped each letter out of 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'T', 'U', 'V', 'W', 'X', 'Y', and 'Z' (including lower-case versions)
Automated Candy-Seeking Tongue- (Accessory, Bioaugmentation, Physical & Psychic & Ice & Air, 13,500,000 Gold) Whenever an individual below Level 45 in the same battle as wielder uses a Food consumable and does not target wielder, wielder may change one of the targets of said consumable to wielder
Bascaradine Status Stasis Supersphere- (Accessory, Gadget, Technology, 120,000,000 Gold) Wielder and wielder's allies are Immune to minor and moderate negative status effects from sources below Level 60, Wielder must be Level 40 or greater or must be Level 20 or greater and a Bascaradine Corporation employee . devout worshipper to equip this item.
Collection of 5,000 Types of Glittery Makeup- (Accessory, Trinket, Air & Light, 50,000 Gold) 5% inflicts Charm, Wielder's Charm infliction chances are increased by 5%, to a max of 80%
13 Cute Hat with Cat Ears- (Accessory, Hat, Air & Light, 500 Gold) +1 Defense, +4 AGI, +4 SPI
Dacchenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
Fire that Courses through One's Veins and Replaces Blood- (Accessory, Bioaugmentation, Fire, 23,000 Gold) Wielder regenerates 2,500 HP and 1,250 MP at the start of every round if Fire element, Wielder takes 15,000 Flat Fire element damage at the start of every round if not Fire element
2 First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
3 Frozen Wraith's Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
Heart of the Cards- (Accessory, Magic Item, Magic & Fate, 2,000,000 Gold) Whenever wielder would draw a card from wielder's Deck-Based Arcanist Deck, wielder has a 99% chance of being able to select which card from the deck is drawn, taking this chance is optional, and it may only be taken once per instance of this item equipped per round per wielder. Should this item's wielder spend 4 entire rounds in a row without casting a single Arcanist Magic spell, this item ceases to function for 5 rounds as a non-stacking effect.
14 Heart-Shaped Power Jewel- (Accessory, Crystal, Magic & Light, 900,000 Gold) +9,000 MP, +900 MIN, +900 SPI
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Huntmaster's Condor Feather Hat- (Accessory, Hat, Air, 320,000 Gold) +500 AGI, 15% Dodge, +5% Critical against Aerials, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,000
Kaleidoscopic Casting Bracelet- (Accessory, Wristwear, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Ice & Energy & Electrical & Acid, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
Manifesto of the Avocado- (Accessory, Tome, Chaos & Earth, 30,000,000 Gold) Wielder's actions (including previously-non-offensive ones) gain 'inflicts Confusion: Convinced of Own Status as an Avacado' and ignore the status effect Resistances and Immunities of targets below Level 40 who are not Immune to Dominion
25 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Most Minor Map of Worldwalking- (Accessory, Magic Item, Magic, 60,000 Gold) +60 to all stats, wielder gains +60 additional points to all stats while wielder is within either a Zone or a Phantom Terrain
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Purifying Sunmetal Gloves Consecrated to the Service of Selereth Helios- (Accessory, Gloves, Light, 37,000,000 Gold) +37,000 Melee Attack, +37,500 Defense, +37,000 AGI, +37,000 SPI, 30% Light Resistance, 40% Resilience, Individuals below Level 30 cannot inflict status effects on possessor, Wielder must be Level 20 or greater, Wielder must be a devout worshipper of Selereth Helios
6 Samurai's Boots- (Accessory, Boots, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against attacks from enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
Shining Seal- (Accessory, Seal, Light, 20,000 Gold) +20 to each stat, 2% Critical, 2% Enemy Miss, 100% To Hit, +1% Critical, +1% Enemy Miss, +1% to Hit, +20 Defense against Light
Valkyrie's Helm- (Accessory, Helm, Air & Light & War, 61,000,000 Gold) +61,000 Defense, +61,000 Melee Attack, +61,000 STR, +61,000 CON, +61,000 SPI, 80% Dodge, 80% Resilience, Wielder must by Level 40 or greater

Consumables-
Aged Wine- (Consumable, Drink, Water & Earth, 6 Charges, 30,000 Gold) +30 to all stats, 30% inflicts Poison: Drunk stacks 4 times
Bag of Cat Food- (Consumable, Food, Earth & Physical, 15 Charges, 1,500 Gold) Heals target Animal for 250 HP
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost
2 Box of Toast- (Consumable, Food, Earth, 20 Charges, 6,000 Gold) Heals 350 HP
3 Cactus Juice- (Consumable, Drink, Fire & Water, 1 Charge, 3,900 Gold) Heals 900 HP, Heals 900 MP, 15% Fire Resistance 15% Water Resistance, lasts 3 turns, does not stack
3 Candied Fright Masks- (Consumable, Food, Air & Darkness, 1 Charge, 6,000 Gold) Heals 2,000 HP, Targets pets and summons gain +300 to all stats, does not stack
3 Caramel Candies- (Consumable, Food, Earth & Darkness, 15 Charges, 9,000 Gold) Heals 700 HP
3 Choco Spiders- (Consumable, Food, Darkness, 8 Charges, 8,000 Gold) Heals 600 HP, +88 to all stats, does not stack
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
2 Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
2 Fine Dog Biscuits, Chicken Flavor- (Consumable, Food, Earth & Air, 25 Charge, 114,000 Gold) Heals 15,000, +125 to all stats, 35% Cures Confusion: Berserk, 10% Inflicts Charm, Only effects Animals
3 Ghoulish Jelly-Pockets- (Consumable, Food, Darkness, 2 Charges, 2,000 Gold) Heals 2,000 HP, 15% cures Confusion: Fear
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
2 Heat-Health Fluid- (Bound Consumable, Potion, Fire, 1 Charge, 90,900 Gold) Deals 15,000 flat fire element damage to its target, 65% inflicts burning, provides a buff to fire element targets that gives +100 to all stats, +1,000 damage dealing attacks, may remove one minor status effect from willing fire element individuals, may remove one de-buff from willing fire element individuals (Two bags full, if that affects the number)
It's A Whale!- (Consumable, Food, Water, Infinite Charges, 150,000 Gold) Up to 5 charges may be used per thread, +5,000 HP, +5,000 MP, 50% cures any Minor status effect
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
3 Limited Edition Peanut Butter Choco Spiders- (Consumable, Food, Darkness, 8 Charges, 88,000 Gold) Heals 600 HP, +888 CON, does not stack
Maid's Tea- (Consumable, Drink, Earth & Air, 1 Charge, 50,000 Gold) +500 MP, +50 MIN, 50% inflicts Invigorated, 20% inflicts Elevated, stacks 5 times
25 Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 1,900 Gold) 20% Confusion
2 Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50 Inflicts Confusion, 1 hit against 6
Miss Purrsian's Eardrops (for Hyper-Keen Hearing)- (Consumable, Medicine, Air & Water, 19 Charges, 4,100 Gold) Target Humanoid or Animal gains 40% Impaired: Deaf Resistance or target Human gains 30% Impaired: Deaf Resistance
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals gains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater
Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater
6 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
3 Rainbow Sours- (Consumable, Food, Acid, 6 Charges, 6,000 Gold) Heals 500 HP, Heals 500 MP, +500 MP, stacks 30 times
8 Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
2 Saucer of Milk- (Consumable, Drink, Water & Light, 1 Charge, 300 Gold) Heals 60 Hp and 40 MP, Heals 120 HP and 80 MP instead for Animals
173 Sticky Candy- (Consumable, Food, Acid, 1 Charge, 80 Gold) Heals 50 HP, 5% inflicts Paralyzed: Sticky
3 Sticky Eyeball Candy- (Consumable, Food, Acid & Darkness, 1 Charge, 2,000 Gold) Heals 3,000 HP, 5% inflicts Paralyzed: Sticky, 5% cures Pain
173 Sugary Candy- (Consumable, Food, Air, 1 Charge, 70 Gold) 5% inflicts Invigorated: Zesty
Thousandspice Steak- (Consumable, Food, Fire & Earth, 1 Charge, 1,300,000 Gold) Heals 130,000 HP, +1,000 to all stats, does not stack
Troop Deployment Writ: Unit of Black Powder Gunners- (Consumable, Summoning Stone, Air & Technology, 1 Charge, 100,000 Gold) Summons 1 Unit of Black Powder Gunners, max 5 summoned by summoner at a time
5 Troop Deployment Writ: Unit of Card Soldiers- (Consumable, Summoning Stone, Physical, 1 Charge, 350,000 Gold) Summons 1 Unit of Card Soldiers from the Enemy List, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Crossbowmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Crossbowmen, max 5 summoned by summoner at a time
2 Troop Deployment Writ: Unit of Ninjas- (Consumable, Summoning Stone, Air, 1 Charge, 200,000 Gold) Summons 1 Unit of Ninjas, max 5 summoned by summoner at a time
White-and-Deadly Toothpaste for Catfolk- (Consumable, Medicine, Physical & Light, 15 Charges, 3,900 Gold) The damage values dealt by target Humanoid or Animal are increased by 100 when they are Physical Element, , lasts 460 rounds, stacks 8 times
Year 7381 Exclusive Vintage Bluefields Wine- (Consumable, Drink, Water & Earth, 1 Charge, 987,000 Gold) +500 to all stats, inflicts Elevated, 20% inflicts Poison: Drunk, stacks 5 times
Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)
6 Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR

Items-
1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
2 Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Adoragoop Plushie- (Item, Antiquity, Water, 70,000 Gold)
2 Air Mana Oil- (Item, Material, Air, 5,000 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Arcanist's Folio- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
5 Bag of Entirely Blue Marbles- (Item, Antiquity, Water & Earth, 200 Gold)
2 Bag Which Can Hold Minor Flames- (Item, Antiquity, Fire, 11,300 Gold)
Beekeeper Plushie- (Item, Antiquity, Earth & Air & Fire, 27,000 Gold)
Bell King Plushie- (Item, Antiquity, Psychic & Metal & Electrical, 200,000 Gold)
Bel-Miragas Plushie- (Item, Antiquity, Magic, 16,000 Gold)
Bowling Skills- (Item, Material, Earth & Air, 4,000,000 Gold)
Bronze Candy Eating Trophy- (Item, Antiquity, Darkness & Air, 20,000 Gold)
Closet- (Item, Property, Darkness & Earth, 5,000 Gold)
Closet Full of Small Items- (Item, Antiquity, Air & Earth, 6,000 Gold)
4 Cactus Needles- (Item, Material, Physical, 500 Gold)
Crab Sensei Plushie- (Item, Antiquity, Water & Physical, 400,000 Gold)
8 Crazed Candle Plushie- (Item, Antiquity, Magic, 19,000 Gold)
12 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
3 Dead Man's Hand- (Item, Antiquity, Darkness, 200 Gold)
Demiplane-Creating Photograph Album (Empty)- (Item, Antiquity, Spatial & Magic, 80,000,000 Gold)
Death Ash- (Item, Material, Darkness, 900 Gold)
Diamond Collar-Necklace- (Item, Antiquity, Earth & Air, 65,000 Gold)
Donkey Senior Plushie- (Item, Antiquity, Earth & Physical, 108,000 Gold)
Doublephant Plushie- (Item, Antiquity, Earth, 60,000 Gold)
Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
2 Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
2 Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
2 Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
3 Fading Wing- (Item, Material, Magic, 1,000 Gold)
2 Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Gazing Crocodile Plushie- (Item, Antiquity, Water & Psychic, 300,000 Gold)
178 Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)
Goblin Paint-Animator Plushie- (Item, Antiquity, Water & Magic, 100,000 Gold)
Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
85 Good Anime- (Item, Antiquity, Technology & Light, 32,000 Gold)
Great Sarisscos Beetle Plushie- (Item, Antiquity, Earth, 21,000 Gold)
2 Hope Crystal Piece- (Item, Material, Hope, 5,000 Gold)
2 Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
Insulting Drawings of Catgirls Spawn Table- (Item, Antiquity, Air & Earth, 3,000 Gold)
7 Large Diamond- (Item, Antiquity, Earth & Light, 190,000 Gold)
2 Light Mana Oil- (Item, Material, Light, 5,000 Gold)
Locust Prince Plushie- (Item, Antiquity, Earth & Air, 200,000 Gold)
2 Long, Blue Feather- (Item, Material, Air, 600 Gold)
8 Magic Doll Plushie- (Item, Antiquity, Magic, 36,000 Gold)
2 Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Manatee Heiress Plushie- (Item, Antiquity, Water & Nobility, 300,000 Gold)
Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
Moon Eel Plushie- (Item, Antiquity, Astral & Physical & Water, 300,000 Gold)
67 Mud- (Antiquity, Material, Earth, 20 Gold)
Mummified Sea Serpent Plushie- (Item, Antiquity, Light & Water, 300,000 Gold)
5 Mystic Key- (Item, Key, Magic, 45,000 Gold)
6 Mystic Stone- (Item, Material, Earth, 25,000 Gold)
16 Old Gold Coin- (Item, Currency, Earth & Physical, 2,500 Gold)
5 Palm Frond- (Item, Material, Earth, 100 Gold)
Pearly-White Toothpaste- (Item, Antiquity, Light & Water, 7,000 Gold)
Pelican Commander Plushie- (Item, Antiquity, Water & Air, 200,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
2 Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
2 Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
Pocket Dimension: Novelist's House by the Shore of Romance- (Item, Property, Psychic & Water & Air, 35,000,000 Gold)
Popular Turtle Plushie- (Item, Antiquity, Water, 200,000 Gold)
2 Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
Quasi-Common Green Oasis Feather- (Item, Antiquity, Water, 3,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Rare, Glorious Otaku Merch From A Hard-To-Reach Location- (Item, Antiquity, Glory & Technology, 7,500,000 Gold)
2 Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
5 Scissorman Plushie- (Item, Antiquity, Physical, 19,000 Gold)
Silver Apple-Bobbing Trophy- (Item, Antiquity, Earth & Darkness & Water, 56,000 Gold)
Silver Candy Eating Trophy- (Item, Antiquity, Darkness & Air, 56,000 Gold)
Silver Costume Contest Trophy- (Item, Antiquity, Darkness & Air, 56,000 Gold)
Sky Dragon Plushie- (Item, Antiquity, Air, 500,000 Gold)
3 Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
850 Square Mile of Elemental Water on a Random World- (Item, Property, Water, 15,000,000 Gold)
2 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Tea Kettle- (Item, Antiquity, Water & Air, 700 Gold)
2 Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
Triceratops Plushie- (Item, Antiquity, Earth, 50,000 Gold)
473 Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
Useless Thing- (Item, Useless Thing, Junk, 1 Gold)
2 Very Tall Scratching Post- (Item, Antiquity, Earth & Physical, 3,000 Gold)
2 Water Mana Oil- (Item, Material, Water, 5,000 Gold)
15 Yarn- (Item, Material, Earth & Air, 20 Gold)

Spells-
Alphabetical Assault- (Spell, Anarchomancy, Air & Physical, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, Actions this spell is involved in that include its Magical Attack bonus gain an additional +1,000 Magical Attack for each letter out of 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'T', 'U', 'V', 'W', 'X', 'Y', and 'Z' (including lower-case versions) that is present in the name of any item not counting this one that this item's caster has equipped, to a max of +25,000 additional Melee Attack, Actions this spell is involved in that include its Magical Attack bonus gain 5% inflicts Instant Death against targets below Level 40 if the letter 'S' (including the lower case 's') is present in the name of any item not counting this one that this item's caster has equipped
50 Greater Variable Curse- (Spell, Dark Magic, Darkness & Magic, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 500 Stat Damage to any one stat, 40% inflicts any one minor negative status effect, -500 to any three chosen stats, 40% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times
Enchant Weapon: Crimson Nova- (Spell, Enchantment, Fire & Magic, 600,000 MP, 60,000,000 Gold) Gives target weapon the permanent Enchantment Crimson Nova, costs 3,000,000 XP and 30,000,000 Gold, Caster must be Level 20 or greater and must possess the ability 'Enchanter'
Crimson Nova- This wielder's attacks may gain '1 hit against 60,000' and gain the elements Fire and Magic, This item's wielder gains +30,000 to all stats, this item provides +30,000 additional Melee Attack, +30,000 additional Ranged Attack, and +30,000 additional Magical Attack, Enchantment
Enchant Weapon: Flurrying- (Spell, Enchantment, Magic, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the permanent Enchantment Flurrying, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Flurrying- This item's wielder's 'Melee Attack' actions gain '2 hits against 1', Enchantment
2 Deny Death- (Spell, Necromancy, Darkness & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Instant Death from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater
Dramatically Reveal True Identity- (Spell, Combat Technique, Magic & Physical, 1,000,000 MP, 100,000,000 Gold) Caster unequips all Disguise armors, Provided that all such armors were successfully unequipped and that at least one such armor was unequipped, caster, to a max of once per thread, obtains a non-stacking buff that provides +50,000 to all stats, and caster may equip any one non-'Disguise' armor
Enchant Weapon: Hornet's Nest- (Spell, Enchantment, Air, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the permanent Enchantment Hornet's Nest, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Hornet's Nest- This item's wielder's 'Ranged Attack' actions gain '2 hits against 1', Enchantment
Enchant Weapon: Magestorm- (Spell, Enchantment, Air, 2,000,000 MP, 200,000,000 Gold) Gives target weapon the permanent Enchantment Magestorm, costs 10,000,000 XP and 100,000,000 Gold, Caster must be Level 40 or greater and must possess the ability 'Adept Enchantment Attunement'
Magestorm- This item's wielder's 'Magical Attack' actions gain '2 hits against 1', Enchantment
Enchant Weapon: Triumphant- (Spell, Enchantment, Glory, 400,000 MP, 40,000,000 Gold) Gives target weapon the permanent Enchantment Triumphant, costs 2,000,000 XP and 20,000,000 Gold, Caster must be Level 20 or greater and must possess the ability 'Enchanter'
Triumphant- This item's wielder becomes Immune to individuals below Level 20, This item's wielder gains +20,000 to all stats, this item provides +20,000 additional Melee Attack, +20,000 additional Ranged Attack, and +20,000 additional Magical Attack, Enchantment
Link (2)- (Spell, Channeling, Magic, 500 MP, 17,000 Gold) Select two targets, these targets may redirect damage from sources below Level 15 to each other, does not stack across either individual in a pair
3 Magical Girl Henshin Sequence- (Spell, Wizard Magic, Magic & Light, 9,000 MP, 1,100,000 Gold) Caster becomes a Magical Girl from the Enemy List, Caster must be Level 41 or higher to cast this spell, This is a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
Miracle- (Spell, Divine Magic, Light & Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Caster must have a Patron Deity, Has RP effects
Pyramidal Necromancy: Call the Desert's Dead- (Spell, Necromancy, Earth & Fire & Darkness, 580 MP, 39,000 Gold) Summons 4 Sildrizan Dead, Max 20 Summoned, Max 40 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell's summons come from the Enemy List and do not level
Pyramidal Necromancy: Life-and-Water-Draining Hand- (Spell, Necromancy, Earth & Fire, 70 MP, 40,000 Gold) +40 Melee Attack, +40 Magical Attack, Deals Drain against individuals below Level 20, 50% inflicts Fatigued: Dehydrated, 50% inflicts Stat Drain: CON Drain
Pyramidal Necromancy: Temporary Corpse Preservation- (Spell, Necromancy, Earth & Light, 90 MP, 31,000 Gold) Target dead ally does not count the next 5 rounds that pass for purposes of rounds passed since death
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell
2 Transmute Arms: Flesh-Lance Arms- (Spell, Transmutation, Magic, 670 MP, 210,000 Gold) Target gains +600 Melee Attack and +5% Critical for each unfilled Weapon slot, to a max of 4 such slots, target counts as having a Spear equipped for purposes of accessing target's abilities for each such slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
Transmutative Augmentation: Augmented Agility- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 AGI, stacks 5 times
Transmutative Augmentation: Augmented Strength- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 STR, stacks 5 times
2 Transmutative Augmentation: Poison-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Poison Resistance and target's natural chance of recovering from Poison increases to 50% per round, does not stack
Transmute Form: Body of Steel- (Spell, Transmutation, 210 MP, Magic, 60,000 Gold) Target gains +350 Defense, Electrical attacks that hit target also hit two of target's allies, overrides other Transmute Form spells, does not stack

Arcanist Spells-
'Learn Your Alphabet' Flash Cards- (Spell, Arcanist Magic, Air & Physical, 100 MP, 10,000 Gold) Target's name and the names of items equipped by targets may not be changed by individuals below Level 20 without target's permission
Autographed Card Of 'Summon Nude Doppelganger of Prince Charming'- (Spell, Arcanist Magic, Magic, 950,000 MP, 38,000,000 Gold) Caster summons a PC named 'Prince Charming 'val Charmingston XXVIII', with said PC being Level 19, having a Max Level of 19, having a Minimum Level of 19, having a Base STR of 2, having a Base AGI of 16, having a Base CON of 6, having a Base MIN of 11, having a Base SPI of 16, having the subtype Fae, having 2 Weapon Slots, having 1 Armor Slot, having 3 Accessory Slots, having 5 Spell Slots, having 0 Pet Slots, having 2 Consumable Slots, and having the abilities: 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Elemental Attack', 'Defend', 'Counter', 'Guard Back Rank', 'Use an Item', 'Cast a Spell', 'Switch Rows', 'Unequip', 'Re-equip', 'Trade', 'Transform', 'Attack With Finesse', 'Powerful Attack', 'Fortify Body', 'Overdrive', 'Basic Bardic Music Attunement', 'Storyteller', 'Rev Up Crowd', 'Apprentice Bardic Music Attunement', 'Basic Celestial Magic Attunement', 'Basic Instrument Training', 'Instrument Wielding I', 'Instrument Wielding II', 'Apprentice Instrument Training', 'Basic Wizard Magic Attunement', 'Knowledge of Basic Magic Theory', 'Infused Casting', 'Apprentice Wizard Magic Attunement', 'Basic Magewright Proficiency', 'Sexy Wink', 'Sexy Voice', 'Aura of Drifting Rose Petals', 'Heartthrob', and 'Bard'; Max 1 summoned across all copies of this spell per thread; Caster may not summon other PCs during this thread
Awestrike Card- (Spell, Arcanist Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruck
Card of Flame Bomb III- (Spell, Arcanist Magic, Fire, 6,000 MP, 751,321 Gold) +1,586 Magical Attack, deals 1/2 damage, 1 hit against 15
Card of High Judgment- (Spell, Arcanist Magic, Light, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, 120% Critical against Demons, Devils, and Daemons, 1 hit against 45,000, Caster must be Level 40 or greater and must possess the ability 'Adept Arcanist Magic Attunement' or the ability 'Adept Holy Magic Attunement'
Card of Lythalla's Restorative Melody- (Spell, Arcanist Magic, Light & Air & Water, 1,300 MP, 212,000 Gold) +300 Magical Attack, Heals, 15% Cures 1 minor status effect, deals 1/3 damage, 1 hit against 30
Card of White Lances- (Spell, Arcanist Magic, Light, 500 MP, 1,300,000 Gold) +1,200 Magical Attack, 15% may inflict Awestruck, deals 3/4 damage, 1 hit against 5, multiple hits from this item do not stack with other sources of multiple hits
2 Chariot Arcana- (Spell, Arcanist Magic, Earth & Air, 70,000 MP, 70,000,000 Gold) Target gains +7,000 to its turn-order-determining stat sum for turn-order-determining purposes, does not stack, Caster must be Level 20 or greater
6 Dark Tendril Card- (Spell, Arcanist Magic, Darkness, 135 MP, 145,000 Gold) +145 Magical Attack, Caster gains +100 SPI as a non-stacking buff for the duration of the action that this spell is cast during, 5% inflicts Voidstruck, 60% inflicts Paralyzed on Human, Humanoid, and Animal targets below Level 60 that are afflicted with Voidstruck, 5% inflicts Voidstruck: Turned to Shadow on Humans below Level 30, inflicts Drain on targets of lower level than caster, to a max of Level 60, Deals full damage to the back row if all opponents are Humans below Level 30
2 Death Arcana- (Spell, Arcanist Magic, Darkness, 130,000 MP, 130,000,000 Gold) 15% inflicts Instant Death, Caster must be Level 40 or greater
2 Devil Arcana- (Spell, Arcanist Magic, Darkness & Fire, 150,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Voidstruck, 100% inflicts Burning, target obtains -5,000 to all stats as a non-stacking debuff, Caster must be Level 40 or greater
5 Diamonds of Empowerment- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 to all stats, stacks 5 times
Dragon's Fire!- (Spell, Arcanist Magic, Fire, 36,000,000 Gold) +36,000 Ranged Attack, +36,000 Magical Attack, this action counts as coming from a source that is a Dragon
2 Emperor Arcana- (Spell, Arcanist Magic, Fire & Air & Earth, 40,000 MP, 40,000,000 Gold) Caster may give target a buff that provides +4,000 to all stats as a non-stacking bonus, Caster controls the next action of target individual if target individual is below Level 20 and is 20 or more Levels below caster
2 Empress Arcana- (Spell, Arcanist Magic, Fire & Light & Earth, 30,000 MP, 30,000,000 Gold) All of caster's summons regenerate 10% of their Max HP (to a max of 30,000,000 HP)
2 Fool Arcana- (Spell, Arcanist Magic, Chaos, 0 MP, 220,000,000 Gold) Caster casts a random Arcanist Magic spell that caster has equipped that caster could have cast instead of this spell, with said spell having a 50% chance of being cast at half MP cost and a 50% chance of being cast at no MP cost, Caster must have 20 or more different Arcanist Magic spells that caster could have cast instead of this spell to cast this spell
Four Card of Magic Blast- (Spell, Arcanist Magic, Magic, 5,000 MP, 10,000,000 Gold) +10,000 Magical Attack
Grailkeeper Knight Card- (Spell, Arcanist Magic, Light & Magic, 450,000 MP, 45,000,000 Gold) Summons 1 Grailkeeper Knight, Max 3 summoned
Gray Door Card- (Spell, Arcanist Magic, Void & Aether, 100,000 MP, 40,000,000 Gold) Removes all buffs from sources below Level 60 present on target, target is moved to the front row if below Level 40 and not Spatial element
2 Hanged Man Arcana- (Spell, Arcanist Magic, Physical & Air, 120,000 MP, 120,000,000 Gold) Target, if below Level 60, may not act next round as a debuff, Said effect may only prevent one round's worth of actions per individual per thread, Caster must be Level 40 or greater
4 Healing Heart- (Spell, Arcanist Magic, Magic, 50 MP, 200,000 Gold) +200 Magical Attack, Heals HP, Can heal units
2 Hermit Arcana- (Spell, Arcanist Magic, Magic, 90,000 MP, 90,000,000 Gold) +90,000 Magical Attack, Target, if below Level 60, obtains a 15% chance of not being able to target caster during the next round as a non-stacking debuff, Caster must be Level 20 or greater
2 Hierophant Arcana- (Spell, Arcanist Magic, Light & Law, 50,000 MP, 50,000,000 Gold) Target, if below Level 60 and below caster's Level, may not inflict debuffs without caster's permission, Caster must be Level 20 or greater
High Judge Card- (Spell, Arcanist Magic, Law, 200,000 MP, 40,000,000 Gold) This action counts the number of stacked instances of buffs present on each side of battle that come from sources below Level 60 and removes a number of chosen instances equal to the difference between the number that each side possesses and the number that the side with the lowest number possesses from that side, with the selected instances being chosen by caster unless any individual on said side is Law element, in which case the highest-Level Law element individual on said side decides
3 High Priestess Arcana- (Spell, Arcanist Magic, Light, 20,000 MP, 20,000,000 Gold) +20,000 Magical Attack, Heals, Cures any one debuff from a source below Level 40
Holiday Wonderfreeze Card- (Spell, Arcanist Magic, Ice & Light, 1,000 MP, 2,000,000 Gold) +2,000 Magical Attack, 100% inflicts Frozen
Holy Card Barrier- (Spell, Arcanist Magic, Magic & Light, 200,000 MP, 20,000,000 Gold) Caster discards any number of Arcanist Magic spells that are part of caster's hand and obtains +(1,000 + (1,000 * the number of cards discarded), to a max of +40,000) Defense as a non-stacking buff that lasts 5 rounds
Hound Pack Card- (Spell, Arcanist Magic, Earth & Air, 150 MP, 120,000 Gold) +110 Magical Attack, Wielder's Magical Attack actions involving this spell may use (Strength + Mind)/2 as their Prime Attribute, Wielder's Magical Attack actions involving this spell may target individuals below Level 20 who left this battle and entered another battle provided that no opponent of Level 60 or greater in either of said battles opts to make said targetting impossible
Imperial Fortress- (Spell, Arcanist Magic, Nobility & Earth, 300,000 MP, 30,000,000 Gold) +15,000 Defense, does not stack, 1 hit against 40,000
2 Judgment Arcana- (Spell, Arcanist Magic, Fate & Glory, 200,000 MP, 200,000,000 Gold) +200,000 Magical Attack, 1 hit against all opposing targets, Caster must be Level 40 or greater
2 Justice Arcana- (Spell, Arcanist Magic, Light & Law, 80,000 MP, 80,000,000 Gold) +80,000 Magical Attack, 100% inflicts Entombed: Incarcerated
2 Lovers Arcana- (Spell, Arcanist Magic, Fire, 60,000 MP, 60,000,000 Gold) 100% inflicts Charm: Lovestruck, 1 hit against 2, Caster must be Level 20 or greater
2 Magician Arcana- (Spell, Arcanist Magic, Magic, 10,000 MP, 10,000,000 Gold) Caster obtains +1,000 Magical Attack as a buff that stacks 10 times
9 Many-Club Beatdown- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, 30% inflicts Fatigued: Stun
2 Moon Arcana- (Spell, Arcanist Magic, Darkness & Magic, 180,000 MP, 180,000,000 Gold) Inflicts three random minor or moderate negative status effects on up to 5 chosen targets, Caster obtains +18,000 MIN as a non-stacking buff, Caster must be Level 40 or greater
4 One Card of Aqua Lash- (Spell, Arcanist Magic, Water, 80 MP, 31,000 Gold) +40 Magical Attack
4 One Card of Curing Sparkles- (Spell, Arcanist Magic, Water, 30 MP, 30,000 Gold) +30 Magical Attack, Heals
6 One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entity that is under level 10 and were summoned by an entity that is under level 10
6 One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
4 One Card of Enhance Sword- (Spell, Arcanist Magic, Physical, 30 MP, 15,000 Gold) Gives target Sword +20 additional Melee Attack, does not stack
6 One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
4 One Card of Homing Bolt- (Spell, Arcanist Magic, Magic, 110 MP, 56,000 Gold) Deals 5,500 Flat Magic element damage
4 One Card of Illness- (Spell, Arcanist Magic, Darkness, 40 MP, 40,000 Gold) 15% inflicts Poison
4 One Card of Iron Skin- (Spell, Arcanist Magic, Physical, 70 MP, 61,000 Gold) Gives target 5% Resilience
2 One Card of Mass Confuse- (Spell, Arcanist Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
4 One Card of Mystic Meditation- (Spell, Arcanist Magic, Magic, 300 MP, 70,000 Gold) +50 MIN, stacks 4 times
4 One Card of Poison Droplet- (Spell, Arcanist Magic, Acid, 40 MP, 40,000 Gold) 15% inflicts Poison
4 One Card of Paralyzing Droplet- (Spell, Arcanist Magic, Acid, 40 MP, 40,000 Gold) 15% inflicts Paralysis
4 One Card of Rock Drop- (Spell, Arcanist Magic, Earth, 90 MP, 50,000 Gold) +50 Magical Attack, 5% inflicts Fatigued: Stun
4 One Card of Suffocating Spheres- (Spell, Arcanist Magic, Air, 80 MP, 34,000 Gold) +38 Magical Attack, 5% 2 hits against 1 and inflicts Suffocation
4 One Card of The Fist- (Spell, Arcanist Magic, Physical, 90 MP, 95,000 Gold) +90 Magical Attack, 10% inflicts Fatigued: Stun
4 One Card of Shielding- (Spell, Arcanist Magic, Physical & Magic, 20 MP, 40,000 Gold) +40 Defense, stacks 4 times
4 One Card of the Sleepy Villager- (Spell, Arcanist Magic, Air, 60 MP, 70,000 Gold) 20% inflicts Fatigued: Sleep
5 One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
4 One Card of the Tired Villager- (Spell, Arcanist Magic, Air, 60 MP, 70,000 Gold) 20% inflicts Fatigued
Reres Card- (Spell, Arcanist Magic, Life & Warding, 3,600,000 MP, 180,000,000 Gold) Target, to a max of once per thread per target, is resurrected immediately after being killed by a source below Level 80 as an effect that does not stop victory-condition checking, Caster must be Level 40 or greater and must possess the ability 'Adept Arcanist Magic Attunement'
3 Ruinous Rain of Thulean Fire- (Spell, Arcanist Magic, Fire & Destruction, 200,000 MP, 40,000,000 Gold) +40,000 Magical Attack, 4,000 CON Damage, 100% inflicts Impaired, deals 1/2 Damage, 1 hit against 40,000
Shining Restore Card- (Spell, Arcanist Magic, Light, 5,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Heals, Cures one minor negative status effect
Solar Flash Card- (Spell, Arcanist Magic, Light, 5,000 MP, 30,000,000 Gold) Inflicts Impaired: Blind, Inflicts Impaired: Blind: Constant Glare, 60% inflicts Awestruck, May gain 1 hit against 5 if part of a 'Cast a Spell' action that involves no other spells
51 Spade-Tipped Spears- (Spell, Arcanist Magic, Physical, 50 MP, 200,000 Gold) +200 Melee Attack, +200 Magical Attack, 30% inflicts Wounded, 50% deals full damage to targets in the back row that are below Level 20
3 Star Arcana- (Spell, Arcanist Magic, Magic, 170,000 MP, 170,000,000 Gold) +170,000 Magical Attack, Caster obtains +10,000 to all stats and +10,000 Magical Attack as a non-stacking buff
2 Strength Arcana- (Spell, Arcanist Magic, Physical, 110,000 MP, 110,000,000 Gold) Target gains +10,000 STR as a non-stacking buff, Caster must be Level 20 or greater
2 Sun Arcana- (Spell, Arcanist Magic, Light & Fire, 190,000 MP, 190,000,000 Gold) +190,000 Magical Attack, 100% inflicts Awestruck, 100% inflicts Burning, Caster and all of caster's allies are cured of all debuffs from sources below Level 60, Caster must be Level 40 or greater
Sunray Card- (Spell, Arcanist Magic, Light & Fire, 60,000 MP, 60,000,000 Gold) +60,000 Magical Attack, 60% may inflict Burning, 60% may inflict Awestruck, 60% may inflict Poison: Irradiated
2 Temperance Arcana- (Spell, Arcanist Magic, Magic & Light, 140,000 MP, 140,000,000 Gold) Target must choose between giving caster a copy of each buff on it that caster could have acquired were it the original target of said buff and losing each such buff, with only buffs from sources below Level 80 that are not from sources more than 5 Levels greater than caster being affected, Caster must be Level 40 or greater
The Butterfly Waltz (In Card Form)- (Spell, Arcanist Magic, Air & Water, 6,000 MP, 63,000 Gold) Target individual who is willing or below Level 36 is moved to target row that does not contain any individual of Level 36 or greater who objects, then target individual who is either willing or below Level 36 from said row who has not been row-switched by this spell yet during said action is moved to the row that the first individual was moved from unless any individual who is Level 36 or greater in said row objects, then, if both row switches were successful, any number of caster's allies who have not yet had their row shifted during this action by this spell who are in the same battlespace as caster may move to the back row of caster's row-order formation, then, if at least 3 allies switched rows as part of the previous effect of this spell, as an effect that occurs before automatic row-reassignment based on the number of entities in each row, any number of caster's allies who have not yet had their row shifted during this action by this spell who are in the same battlespace as caster may move to the front row of caster's row-order formation, and then, if at least 10 individuals switched the row they were in during some part of this action, up to 5 of caster's allies who have not yet had their row shifted by this spell's effects during this action may choose to enter another battlespace in the same battle so long as no individual of Level 36 or greater in either the current battlespace or the destination battlespace objects
3 Tower Arcana- (Spell, Arcanist Magic, Darkness & Electrical & Earth, 160,000 MP, 160,000,000 Gold) +160,000 Magical Attack, 16,000 Stat Damage to each stat, all buffs and debuffs with target as a source are removed if target is below Level 80 and no more than 5 Levels greater than caster
2 Ultra Shining Sparkle Rain- (Spell, Arcanist Magic, Light & Water, 100,000 MP, 30,000,000 Gold) +30,000 Magical Attack, Heals, deals 1/2 Damage, 1 hit against 40,000
2 Wheel of Fortune Arcana- (Spell, Arcanist Magic, Fortune, 100,000 MP, 100,000,000 Gold) One random individual in battle obtains +10,000 or -10,000 (determined randomly) as a non-stacking buff or debuff to any one stat, Caster must be Level 20 or greater
White Hand Card IV- (Spell, Arcanist Magic, Light, 5,000 MP, 10,000,000 Gold) +10,000 Melee Attack, Heals
2 World Arcana- (Spell, Arcanist Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 210,000 MP, 210,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, Has RP effects, Caster must be Level 60 or greater
Zebra-Striped Power Card- (Spell, Arcanist Magic, Air & Earth, 35,000 MP, 6,000,000 Gold) Caster gains (5 * the number of allies caster possesses, to a max of 80)% Dodge, with said buff value altering itself over time as its possessor's number of allies changes, does not stack, Applies zebra-patterns to things as an RP power

Pets-

Cat From Tsumarr- (Pet, Animal, Hope & Astral & Dream, Lv.79, 250,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 79
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Astral, 95% Dream Resistance, 95% Hope Resistance, 95% Darkness Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Ice Resistance, Burning Immunity, Awestruck Immunity, Suffocation Immunity, Frozen Immunity, Voidstruck Immunity, Zealblasted Immunity, 178% Minor Status Effect Resistance, 79% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Alien Cat-Beast- Possessor gains the subtype Alien, Constant Effect
Reshapable Body- At the start of each round, possessor may choose, as a non-stacking buff, to obtain +# to any one stat until the end of the round, Constant Effect
World-Swimmer- Possessor gains the subtype Astral Being and may choose to gain a buff at the start of any round that does not stack, provides it with +# AGI, provides it with +#% Dodge, that gives it the element Crystal, and that makes it Immune to Drowning, Constant Effect
Dreamstride- Possessor may, at the start of any round, so long as no individual of Level 90 or greater (or who is a Darkspawn that is Level 80 or greater) in the battlespace possessor would be entering or the battlespace possessor would be leaving objects, enter another existing battlespace that is part of the same battle, Constant Effect
Conversational Humanlike Mirage-Form- Possessor may choose to count as additionally possessing the subtype Humanoid, Constant Effect
Dream-Resistant- Dreamshaper abilities from sources below Level 80 cannot inflict debuffs on possessor or transform possessor, Possessor is Immune to effects attached to Zones of Dream by sources below Level 80, Constant Effect
Size-Bending Form- Possessor may, at the start of any round, choose to make any Constant Effect is possesses named 'Hypermassive' active or inactive, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Passenger Capacity (5,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Scratch- # Damage, 100% may inflict Wounded, Physical or Astral, 0 MP
Scratch?- 15% inflicts Instant Death, this action may be delayed up to 3 rounds, Physical & Destruction & Psychic, 0 MP
Breathe Angry Alien-Giant Passengers- # Damage, this action counts as coming from a source that solely possesses the subtype Alien, deals 1/2 Damage, 2 hits against 20,000,000, # MP
Demise Halo- # Damage, 100% may inflict Suffocation, Awestruck, Wounded, Entombed, Frozen, or Voidstruck, This action's miss chance is checked 9 times, 1 hit against 9,000,000, Ice & Light & Earth or Ice & Light & Earth & Astral, # MP
Call Toad Demons- Caster summons up to 200 Demons from the Enemy List who are below Level 80 and normally fightable for drops whose name includes 'Toad' or 'Frog', Darkness or Darkness & Water & Air, # MP
Tsunami of Blue Light- # Damage, 100% may inflict Awestruck, Drowning, and Confusion, 15% may inflict Smitten, 1 hit against 3,000,000,000, Water & Light, # MP
Alien Rainbow Flash- Caster's opponents below Level 99 who are not Immune to Impaired: Blind, are not Immune to (or Reflect or Absorb) Light, and who are not Immune or Resistant to Aliens, obtain a non-stacking debuff that causes their actions to have a 25% chance of being skipped (with things that would occur before or after said actions still occurring) and obtain -#% To Hit, Light & Astral, # MP
Moon Swat- # Damage, 150% inflicts Fatigued: Stun, 1 hit against 500,000,000, Physical & Magic & Astral, # MP

"Celeste"
Celestial Houndmistress- (Pet, Celestial, Light, Lv.19, 15,613,000 Gold)
HP- 115,000
MP- 125,000
STR- 1,725
AGI- 1,830
CON- 1,750
MIN- 1,930
SPI- 1,945
XP- 5,000
XP Needed- 2,800,000 (Standard Multiplier x2) (XP raised to bypass Level 20 barrier)
Minimum Level- 18
Defense- 1,700
Defense against Stat Damage- 115
Critical Chance- 12%
Resilience- 14%
To Hit- 116%
Dodge- 20%
Resistances and Immunities- 80% Light Resistance, 60% Air Resistance, 60% Physical Resistance, 40% Water Resistance, 20% Psychic Weakness, 50% Darkness Weakness, Confusion Immunity, Charm Immunity, Diseased Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance
Prime Attribute- (Mind + Strength)/2
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm or Dominon by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Pack Master- Possessor gains +275 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Granted Effects-
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
Wakefulness of Aldriel- Possessor is immune to Fatigued: Sleep, Constant Effect
Abilities-
Celestial Greatsword- 5,500 Damage, Physical or Light or Physical & Light, 0 MP
Slap- 2,200 Damage, Cannot reduce a target's HP below 0, may inflict Confusion, may cure Confusion, Physical, 0 MP
Call Spiritual Hounds- 5,500 Damage, 15% inflicts 2 hits against 3, Light, 3,000 MP
Rallying Howl- +125 to all stats, Cures 1 minor status effect, 1 hit against 200, does not stack, lasts 30 rounds, Light & Air, 1,000 MP
Call Celestial Hounds- Summons 1-3 Celestial Hound, Max 20 summoned, Light, 5,000 MP
Warding Spell- +2,500 Defense, Target gains 15% Air Resistance, Earth Resistance, Fire Resistance, Water Resistance, and Light Resistance, does not stack, Magic & Physical, 20,000 MP
Rallying Cry- Inflicts Invigorated: High Morale, 1 hit against 30, Light, 5,000 MP
Awards-
Won Third Place in a Candy Eating Contest
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Celestial Hound (Summoned)
Celestial, Light
Level- 15
HP- 69,000
MP- 55,000
STR- 1,650
AGI- 1,500
CON- 1,500
MIN- 1,200
SPI- 1,450
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 18
Defense- 1,400
Defense against Stat Damage- 100
Critical Chance- 18%
Resilience- 15%
To Hit- 117%
Dodge- 16%
Resistances and Immunities- 60% Light Resistance, 40% Air Resistance, 40% Physical Resistance, 20% Water Resistance, 30% Psychic Weakness, 60% Darkness Weakness, 50% Minor Status Effect Resistance, Diseased Immunity
Prime Attribute- (Mind + Strength)/2
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Pack Hunter- Possessor gets +145 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 4,450 Damage, Physical, 0 MP
Fetch Item- Trades an item from a willing target to caster's controller or caster's controller's controller, Physical & Air & Light, 500 MP
Bark Loudly- 30% inflicts Confusion: Fear, Air, 50 MP

Lesser Solar Businessman- (Pet, Solar Being, Light, Lv.19, 25,000,000 Gold)
HP- 300,000
MP- 300,000
STR- 5,500
AGI- 5,900
CON- 5,800
MIN- 6,100
SPI- 6,500
XP- 0
XP Needed- 5,600,000 (Standard Multiplier x4, Raised to x80 to bypass Level 40)
Minimum Level- 39
Defense- 3,600
Critical Chance- 28%
Resilience- 28%
To Hit- 28%
Dodge- 28%
Resistances and Immunities- 99% Earth Resistance, 99% Physical Resistance, 99% Fire Resistance, 20% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity, Immune to Light (from sources no more than 10 levels above possessor), 300% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Shining Spirit- Possessor gains +5,000 SPI, Constant Effect
Wealth Guard (Businessman Technique)- Possessor and possessor's controller gain +60,000 Defense against Gold Damage, Constant Effect
Shining Form- Possessor's opponents have a 30% chance of being afflicted with Charm: Impressed at the start of each round, Constant Effect
Solar Form- Possessor may deal 20,000 Flat Fire element Damage and/or 20,000 Flat Light element Damage to any individual who conducts an offensive action targetting possessor at the beginning of said action, Constant Effect
Superior Market Skill (Businessman Technique)- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 19,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Shining Fist- 9,000 Damage, 100% inflicts Impaired: Blind, Light or Light & Physical, 0 MP
Throw Burning Money- 10,000 Damage, 40,000 Gold Damage, 100% inflicts Burning, 100% inflicts Burning: Investment Pyre, Fire & Light, 20,000 MP
Investment of Solar Power- +2,000 to all stats if target is not Darkness element or Water element, stacks 4 times, Light & Fire, 60,000 MP
Shining Gift- 100% inflicts Charm, Light, 3,000 MP

One Soldier (Summoned)
Level 5
Golem, Physical
HP- 4,850
MP- 4,850
STR- 140
AGI- 140
CON- 140
MIN- 140
SPI- 140
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 100% Poison Resistance, 25% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Guarding Stance- Possessor takes up two spots in the front row if under the effects of a buff named 'Spear Guard', Constant Effect
File Forward and Spear Charge!- Possessor may, once per round, conduct an action after switching from the back row to the front row voluntarily, Constant Effect
Abilities-
Spear Attack- 800 Damage, Physical, 0 MP
Spear Guard- Deals 500 Flat Physical element Damage to any foe attacking an ally in the caster's front rank, Does 1,000 Flat Physical element Damage to any foe attacking an ally in the caster's back rank, Can only be used while user is in the front rank, Does not stack, Physical, 7 MP


Transformations-
None

Permanant Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
13 Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
22 Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
6 Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater
*Vessel of Seirudiel's Grace- (Permanent Consumable, Vessel of Power, Air & Light & Magic, 5,000,000 Gold) Target player gains the ability "Seirudiel's Grace", or target pet or summon gains the ability "Grace of Seirudiel"; This item may be used once per month and does not disappear when used.
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
*Vessel of a Thousand Tiring Tasks- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability "Great Stamina and Iron Work Ethic"; This item may be used once per month and does not disappear when used.
Great Stamina and Iron Work Ethic- (Passive Ability, General) Possessor gains 50% Fatigued Resistance against sources that are either possessor or allied to possessor

Artifacts-
*Magical Card Princess's Sparkling Mystic Wonder Wand- (Artifact, Level 59, 0 XP, # XP Required) (Standard Multiplier x10, Raised to x100 to break Level 60 cap) (Bound to Tia)

*Magical Card Princess's Sparkling Mystic Wonder Wand- (Weapon Aspect: Magical Card Princess's Mystic Wonder Wand, Wand, Light & Magic & Wonder, X Gold) +86,200 Magical Attack, +86,200 SPI, 130% may inflict Manablasted, Arcanist Magic spells cost wielder 900,000 less MP to cast, Arcanist Magic spells cast by wielder that possess a Magical Attack bonus gain an additional +80,000 Magical Attack, If wielder is a Deck-Based Arcanist who possesses the ability 'Draw a Card' or 'Discard a Card', wielder gains an additional action every round that may only be used to perform one of said two actions, Wielder may choose, at the beginning of the thread whether or not this item gains both the effect 'Whenever wielder would draw a card from wielder's Deck-Based Arcanist Deck, wielder has a 99% chance of being able to select which card from the deck is drawn, taking this chance is optional, and it may only be taken once per instance of this item equipped per round per wielder' and the effect 'Should this item's wielder spend 4 entire rounds in a row without casting a single Arcanist Magic spell, this item ceases to function for 5 rounds as a non-stacking effect' together, Wielder's Arcanist-Card-Based-Equipment-Pieces cost 900,000 less MP to maintain, Wielder may spend an action for this item to gain or lose the element Hope or the element Light

*Magical Card Princess's Arcana Seifuku- (Armor Aspect: Magical Card Princess's Mystic Wonder Wand, Clothes, Light & Magic, X Gold) +86,300 Defense, +86,000 additional Defense if wearer is a Deck-Based Arcanist, +86,600 Magical Attack, +91,000 SPI, +86,600 AGI, +86,600 MIN, +86,000 CON, 120% Dodge, 120% inflicts Charm, 35% Light Resitance, 35% Magic Resistance, Hexed Immunity, 120% Manablasted Resistance, 30% Arcanist Magic Resistance, Wearer gains +45,000 to all stats at the start of every round of battle as a non-stacking buff if wearer is a Deck-Based Arcanist, Wearer's Hand Size increases by 8 if wearer is a Deck-Based Arcanist, Wearer may use SPI as wearer's turn-order-determining stat if wearer is a Deck-Based Arcanist provided that wearer pays a cost of 10,000 MP at the start of each round that wearer chooses to do so, Wearer has a 100% chance of inflicting Charm on any individual who conducts an offensive action targeting wearer, Wielder may spend an action for this item to gain or lose the element Hope or the element Light

*Magical Card Princess's Arcana Ring- (Accessory Aspect: Magical Card Princess's Mystic Wonder Wand, Ring, Light & Magic, X Gold) +86,500 Magical Attack, +86,500 Defense, +91,328 SPI, +86,100 AGI, STR, MIN, and CON, +950,000 MP, Wearer's Hand Size increases by 10 if wearer is a Deck-Based Arcanist, Each time wearer would draw a card as a Deck-Based Arcanist, wearer may instead choose to be shown two cards, drawing one and discarding the other, Arcanist Magic spells cast by wearer that provide a Magical Attack bonus provide +80,500 additional Magical Attack, Arcanist Magic spells equipped by wearer may not be affected by up to 360 individuals chosen at the beginning of any round or action who can be re-chosen at the beginning of any other round of action who are under Level 60, Wearer may treat any Arcanist Magic spell that wearer is casting as being worth an additional 80,000,000 Gold, Wielder's 'Magical Attack' actions that involve wielder casting an 'Arcanist Magic' spell may become solely any one base element or the element Mystic or Wonder if wielder pays an amount of MP equal to 1% of wielder's Max MP, Wielder may spend an action for this item to gain or lose the element Hope or the element Light

Secret Formulas-
Secret Formula- BOOST! Cherry
Requires:
None
Consumes:
50 Cherry
1 Energy Mana Oil
1 Tall Metal Can
Produces:
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost

Secret Formula- Coffee
Requires:
1 Coffee Pot
Consumes:
1 Coffee Beans
1 Coffee Mug
1 Coffee Filter
Produces:
Coffee- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 400 Gold) +2 to all stats, 20% Inflicts Invigorated

Secret Formula- Cuppa Joe
Requires:
1 Coffee Pot
1 Black Fine-Point Marker
Consumes:
1 Coffee Beans
1 Styrofoam Cup
1 Coffee Filter
1 Name Tag
Produces:
Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times

Secret Formula- Maid's Tea
Requires:
1 Tea Kettle
1 Maid's Outfit
Consumes:
1 Empty Teacup
1 Exotic Tea Leaves
1 Water
Produces:
Maid's Tea- (Consumable, Drink, Earth & Air, 1 Charge, 50,000 Gold) +500 MP, +50 MIN, 50% inflicts Invigorated, 20% inflicts Elevated, stacks 5 times

Secret Formula- Star Cat
Point Value- 10
Requires:
None
Consumes:
100 Legendary Hero's Soul
20 Star Arcana
5 Mother's Milk
5 Droplet of Semiinfinity
1 Hope Crystal
Produces:
Star Cat- (Pet, Familiar, Hope, Lv.59, 250,000,000 Gold)

Secret Formula- Mystic Figurine: Golden Goat
Requires:
None
Consumes:
20,000,000 Gold
Produces:
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater

Secret Formula- Mystic Figurine: Mirage Diamond Butterfly
Requires:
None
Consumes:
5 Mirage Diamond
Produces:
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individualsgains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater

Secret Formula- Mystic Figurine: Sand Diamond Camel
Requires:
None
Consumes:
5 Sand Diamond
Produces:
Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater

Secret Formula- Shockolatte
Requires:
1 Espresso Machine
1 Electranine Spoon
Consumes:
5 Coffee Beans
1 Coffee Mug
3 Electrical Mana Oil
1 Chocolate
1 Milk
Produces:
Shockolatte- (Consumable, Drink, Electrical, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Invigorated, This item's name counts as including 'Coffee'

Secret Formula- Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees
Requires:
None
Consumes:
1 Square Mile of Sakura Forest on a Random World
15 Hope Mana Oil
Produces:
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell

Devout Worshipper of Selereth Helios-
Sun Queen's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Power of the Heart of the Moon- Possessor gains +100 to all unmodified stats, Worshipper Benefit
Brilliant Light of Selereth Helios- If possessor is Level 5 or greater, possessor's Light element attacks gain a 5% chance of inflicting Awestruck, Worshipper Benefit
Sun's Holy Wrath- If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal 1.5 times Damage to Abstracts, Undead, Demons, Fiends, and Devils; If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal .5 times normal Damage to Solar Beings and Illuminated
Manly Awesomeness- If possessor is Level 15 or greater, possessor gains +500 Melee Attack, +500 STR, +500 CON, and +5,000 HP, Worshipper Benefit
Destined Victory- If possessor is Level 20 or greater, possessor is Immune to individuals below Level 20, Worshipper Benefit
Light of Order- If possessor is Level 30 or greater, once per thread at the start of a round, possessor may choose for all of possessor's opponent's multiply their Sum of Relevant Attributes by 1 to get their Randomized Attribute Sum values when calculating damage for the remainder of the round, Worshipper Benefit
Collateral Damage Elimination- If possessor is Level 35 or greater, possessor may choose at the start of each round to not be able to damage allies (not including possessor) during said round, Worshipper Benefit

Awards-
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 5 Improved Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Abjurer
Has Consumed 5 Essence Sphere: Arcane Vizier
Has Consumed 5 Improved Essence Sphere: Arcane Vizier
Has Consumed 5 Greater Essence Sphere: Arcane Vizier
Has Consumed 5 Essence Sphere: Arcanist
Has Consumed 2 Improved Essence Sphere: Arcanist
Has Consumed 5 Essence Sphere: Assassin
Has Consumed 5 Improved Essence Sphere: Assassin
Has Consumed 5 Greater Essence Sphere: Assassin
Has Consumed 5 Essence Sphere: Card Mystic
Has Consumed 5 Improved Essence Sphere: Card Mystic
Has Consumed 5 Greater Essence Sphere: Card Mystic
Has Consumed 5 Essence Sphere: Conjuror
Has Consumed 5 Improved Essence Sphere: Conjuror
Has Consumed 5 Greater Essence Sphere: Conjuror
Has Consumed 5 Superior Essence Sphere: Conjuror
Has Consumed 5 Essence Sphere: Controller
Has Consumed 5 Improved Essence Sphere: Controller
Has Consumed 5 Greater Essence Sphere: Controller
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Elementalist
Has Consumed 5 Improved Essence Sphere: Elementalist
Has Consumed 5 Greater Essence Sphere: Elementalist
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Essence Sphere: Esoteric Wiseman
Has Consumed 5 Improved Essence Sphere: Esoteric Wiseman
Has Consumed 5 Greater Essence Sphere: Esoteric Wiseman
Has Consumed 5 Superior Essence Sphere: Esoteric Wiseman
Has Consumed 5 Grand Essence Sphere: Esoteric Wiseman
Has Consumed 5 Essence Sphere: Healer
Has Consumed 5 Improved Essence Sphere: Healer
Has Consumed 5 Greater Essence Sphere: Healer
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Ioun Master
Has Consumed 5 Improved Essence Sphere: Ioun Master
Has Consumed 5 Greater Essence Sphere: Ioun Master
Has Consumed 5 Superior Essence Sphere: Ioun Master
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Greater Essence Sphere: Magewright
Has Consumed 5 Superior Essence Sphere: Magewight
Has Consumed 5 Essence Sphere: Magus
Has Consumed 5 Improved Essence Sphere: Magus
Has Consumed 5 Greater Essence Sphere: Magus
Has Consumed 5 Essence Sphere: Necromancer
Has Consumed 5 Improved Essence Sphere: Necromancer
Has Consumed 5 Greater Essence Sphere: Necromancer
Has Consumed 5 Essence Sphere: Sage
Has Consumed 5 Improved Essence Sphere: Sage
Has Consumed 5 Greater Essence Sphere: Sage
Has Consumed 5 Superior Essence Sphere: Sage
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Seer
Has Consumed 5 Improved Essence Sphere: Seer
Has Consumed 5 Greater Essence Sphere: Seer
Has Consumed 5 Superior Essence Sphere: Seer
Has Consumed 5 Essence Sphere: Sorceress
Has Consumed 5 Improved Essence Sphere: Sorceress
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Greater Essence Sphere: Summoner
Has Consumed 5 Superior Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Veilwalker
Has Consumed 5 Improved Essence Sphere: Veilwalker
Has Consumed 5 Greater Essence Sphere: Veilwalker
Has Consumed 5 Superior Essence Sphere: Veilwalker
Has Consumed 1 Essence Sphere: Warlord
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Improved Essence Sphere: Warrior
Has Consumed 5 Essence Sphere: Weirdworker
Has Consumed 5 Improved Essence Sphere: Weirdworker
Has Consumed 5 Greater Essence Sphere: Weirdworker
Has Consumed 5 Superior Essence Sphere: Weirdworker
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Wizard
Has Consumed 5 Greater Essence Sphere: Wizard
Has used 10 Manual of A Thousand Arts
Has used 12 Grandmaster's Text
Has Beaten 35 Bosses in Boss Rush Mode
Has Defeated Defeated Three Level 39 Bosses in the Alternative Boss Rush Mode
Has Reached Round 41 in an Endurance Match
Has Reached Round 41 in a Pet Endurance Match
Has Won the "Adventurers!" Event Match
Has Won the "A Massive Condor Appears" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "The Rehanging" Event Match
Has Won the "Winter's Grasp" Event Match
Has Completed the Task "Test of Choices"
Has Completed the Task "Test of Collecting"
Has Completed the Task "Test of Combat"
Has Completed the Task "Test of Echoes"
Has Completed the Task "Test of Essence"
Has Completed the Task "Test of Fame and Fortune"
Has Completed the Task "Test of Fortune"
Has Completed the Task "Test of Hours"
Has Completed the Task "Test of Leadership"
Has Completed the Task "Test of Mastery"
Has Completed the Task "Test of Opposition"
Has Completed the Task "Test of Options"
Has Completed the Task "Test of Seeking"
Has Completed the Task "Test of Skill"
Has Completed the Task "Test of Slaying"
Has Completed the Task "Test of Stamina"
Has Completed the Task "Test of Talent"
Has Completed the Task "Test of Tenacity"
Has Completed the Task "Test of Time"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Wealth"
Has Completed the Mini Quest 'Trial of Memories'
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Mini Quest 'Trial of Versatility'
Has Completed 9 Frequent Formula Tasks
Learned the BOOST! Cherry Formula from Carl
Learned the Coffee Formula From Carl
Learned the Cuppa Joe Formula From Carl
Learned the Maid's Tea Formula from Shannon
Learned the Mystic Figurine: Golden Goat Formula From Idamyiir
Learned the Mystic Figurine: Mirage Diamond Butterfly Formula From Idamyiir
Learned the Mystic Figurine: Sand Diamond Camel Formula From Idamyiir
Learned the Shockolatte Formula From Carl
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula From The East Wind
Is a Time Clone
Trained Under Ryan the Bowling Wizard
Was involved in a Temporal Adventure in El Bazril
Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)'
Attended a Costume Party
Has a Young Fan
Got 2nd Place in an Apple-Bobbing Contest, Grabbing 286 Apples in 1 Minute
Won Second Place in the Adult Costume Competition at the Horror Night Party
Won Second Place in a Candy Eating Contest
Has a Standing Invitation to the Black Covenant Vampiric Group's Horror Festival Parties
Rescued Ellanor
Completed the Quest 'Finding Ellanor'
Defeated No-Heart and Gromnag Halgeros, Eliminating the Twofold Alliance for Liberation, Representation, and Bloodshed
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Bought an Egg at Walrusfest
Indirectly Caused the Incineration of Keeper_Of_Rings
Indirectly Caused the Incineration of the Moon of Yesleintyr
Alerted Selereth Helios to the Location of Telwhat'Veyr'Khleys, Sphere of the Wishes of Gods
Saved the People of Yesleintyr from the Last Remnants of the Conspiracy
Indirectly Destroyed the Secondary Portal from Nexus to Yesleinty
Smoked with Flower Josh that Power Master
Signed Autographs for the Nexus Primary School for Aspiring Battle Arena Contestants
Invited Peter Pretzel to Join the Brigade
Invited Hitomi Nagamura to Join the Brigade
Invited Nathan Hapmann to Join the Brigade
Invited Ami Weste to Join the Brigade
Invited Ilyri Mazenden to Join the Brigade
Invited Brock Curtis to Join the Brigade
Invited Tina Mitchell to Join the Brigade
Invited Allen to Join the Brigade
Invited a Defective Child Pyrokineticist to Join the Brigade
Had a Walrusfest Costume Based Off Of Her
Participated in a Chaotic Arena-Member-Run Interview Session
Signed Up For The (First) Nexus Games
Participated In The (First) Nexus Games
Participated In Nexus Games Event 1: Damage Blitz
Won Nexus Games Event 1: Damage Blitz
Participated In Nexus Games Event 2: Gobblin' Frenzy
Participated In Nexus Games Event 3: Calling All the Bros
Participated In Nexus Games Event 4: Such Power!
Participated In Nexus Games Event 5: Resurrectionist Rumble!
Participated In Nexus Games Event 6: Dodge for the Doge
Participated In Nexus Games Event 7: Beefius Maximus
Participated In Nexus Games Event 8: Impossible Reaper
Participated In Nexus Games Event 9: I'm Not Touching This One
Participated In Nexus Games Event 10: This Is How We Build It
Participated In Nexus Games Event 11: One Breath Away from Death
Participated In Nexus Games Event 12: A Wreath of Purity
Participated in Every Event in the First Nexus Games
Is Suspected to be a Bird-Related Fleshwarper Who Devours Knowledge on Disc 14
Defeated the Powergaming Horse and His Party
Had Mister Freshness Remove Atrenelia's Glass-Body Curse
Credited with Stopping Corruption Thanks to Some Sorta Sketchy Divination Broadcast-Reports
Was Involved in the Quest 'A Time to Kill'
Won the Alternate-Side Route of the 'A Time to Kill' Quest



Tia's drunken fortune.

* Angry Puma will attempt to convince Tia that she shouldn't be so obsessed with Charming and fail
-Yep, she'll definately fail.
* Tia will train a group of singing animals that will act as bards for Charming
-Neat!
* Tia will meet a white talking cat named Takamoto-Sama who works for the Moon Lords in opposition to the Astral Darkness. It will offer to bond with her as a familiar, as its previous charges were consumed by the Astral Darkness and its minions.
-That's pretty awesome!
* Tia will summon the doppleganger-Charming in a forest of rotten trees, and he will turn out to be evil
- Don't summon him there.
* Tia will start drowning in the Sea of Clarity only to find out that the water there is breathable; it just feels weird to breathe it
- Be sure to remember this.


The Admiral's version.

"SOME LASS WIT' TOO MANY MUSCLES'LL TRY T' STOP YE BEIN' OBSESSED WITH HIS ROYAL PRANCINESS OVER THERE AN' FAIL.
YE'LL TRAIN SOME SINGIN' BIRDS FOR HIM T'ACT AS BARDS.
YE'LL MEET SOME TALKIN' CAT WIT' A SILLY NAME WHO WORKS FER SOME MOON GUYS AGAINS' TH' ASTRAL DARKNESS, WHOEVER THEY ARE, AS THEY ATE ITS PREVIOUS OWNERS. IT'LL ALSO OFFER TO BE YET FAMILIAR.
SUMMONIN' A COPY OF TH' PRINCE IN A ROTTIN' FOREST 'S A BAD IDEA. HE'LL BE EVIL.
YE CAN'T DROWN IN TH' SEA OF CLARITY, IT JUST FEELS WEIRD T'BREATH IT."