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Suika

Posted: Mon Jun 01, 2020 7:35 pm
by Modrageball
Suika (Shadowman)
Level 19
Spirit, Water
HP- 8,650
MP- 3,200
STR - 307 (13)
AGI - 235 (10)
CON - 346 (15)
MIN - 128 (6)
SPI - 209 (11)
XP- 6,260,000
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 12
Gold- 84,736
Bonus Weeks: 100 (4 Bonus Weeks to be used on Mech Jockey abilities or Engineer abilities)
Weeks: Undertaking the Test of Time. Finishes on the 24th of September

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)

Mana Spark Blessing 9- (Passive Ability, Blessing) +4 MIN


Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Athletic- (Passive Ability, Warrior) Possessor gains +100 STR, +100 CON, and +100 AGI
Basic Dagger Training- (Ability, Dagger Mastery) This character gains +6 Melee Attack and +3 Magical Attack when a dagger is equipped.
Basic Engineer Proficiency- (Passive Ability, Engineer) Character gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget equipped
Basic Gravato-Geoseismic Throw- (Technique Ability, Monk) Possessor may use 'Basic Gravato-Geoseismic Throw' in conjunction with a 'Melee Attack' action, so long as no other technique is used and at least two of possessor's weapon slots are open. Said attack gains +240 Melee Attack, may be made from the back row, and has a 15% chance of inflicting Stun. If this technique's user decides to pay 1,000 MP when using it and has at least 800 CON, said action may be made solely Earth element.
Basic Hypertech Attunement- (Ability, Scientist) All Hypertech spells gain +10 Magical Attack and cost 10 less MP
Basic Mech User- (Passive Ability, Mech Jockey)- All Mechs gain +50 to all stats, +200 damage to all damaging attacks, +1,000 HP, +500 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Mechanized Weaponry Training- (Passive Ability, Mech Jockey) +500 damage to all damage-dealing Mech attacks
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Basic Wizard Magic Attunement- (Ability, Wizardry) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Become Denser While Sleeping- (Passive Ability, Monk) Whenever possessor conducts a 'Rest' action, possessor, as part of said action, obtains a buff that provides +200 CON, +5,000 HP, and +300 Defense that stacks 4 times
Cheerful Oni's Drunken Battle Mastery- (Passive Ability, Monk) Possessor suffers no negative effects from the status effect Poison: Drunk, Possessor may choose to not have a natural per-round chance of recovering from Poison: Drunk, Possessor gains +1,000 Melee Attack, +10,000 HP, and +1,000 CON while afflicted with Poison: Drunk, Possessor may, at the start of each round that possessor is afflicted with Poison: Drunk, choose to recover from any one minor negative status effect from a source below Level 40, Possessor gains 20% Dodge and 120% To Hit while afflicted with Poison: Drunk, Possessor gains Confusion: Depression Immunity while afflicted with Poison: Drunk
Confectioner- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables used by possessor that increase AGI increase it by an additional 40 points per charge as an effect that stacks 40 times across all consumable applications on said target
Creation of Masterful Confections- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 2,000 points, Food consumables used by possessor that increase AGI increase it by an additional 60 points per charge as an effect that stacks 40 times across all consumable applications on said target
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Drank of the Liquor Dragon's Body- (Passive Ability, Chef) Possessor may choose at the beginning of each thread to have this ability either provide +30% Poison: Drunk Resistance or to give possessor a buff each time possessor is targetted by an action that involves a Drink consumable that can inflict Poison: Drunk that stacks 5 times and provides +100 to all stats
Empathic Backlash I- (Passive Ability, Empath) If ability's possessor takes stat damage from a foe under level 10, said foe takes half said amount of damage to the same stat
Good Friend of Darston Candata'chagin'heldelu- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Darston Candata'chagin'heldelu', Whenever possessor heals an individual named 'Darston Candata'chagin'heldelu' possessor deals an additional 5,000 points of HP Healing or MP Healing,, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Darston Candata'chagin'heldelu'
Focused Hand- (Technique Ability, Monk) Possessor may use 'Focused Hand' in conjunction with a 'Melee Attack' action, so long as no other technique is used and at least one of possessor's weapon slots is open. Said attack becomes solely Physical element.
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Has Undergone More Harsh Training- (Passive Ability, Monk) +200 HP, +50 STR, +50 CON, +50 AGI
Has Undergone More Harsh Training II- (Passive Ability, Monk) 15% Fatigued Resistance
Holy Foresight-(Passive Ability, Universe Blessing) +1% Dodge, Can't be used in combo
Mechanical Knowledge- (Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Open-Fisted Parrying Stance- (Stance Ability, Monk) Monk abilities that turn open weapon slots into items and provide a Melee Attack bonus also provide half said Melee Attack bonus's value before application of other abilities and items as a Defense bonus
Rest- (Active Ability, Attack) Restores 5% of user's max HP. Cannot be used more times than user's level in one battle. User must be in the back row.
Rough Punching- (Passive Ability, Monk) At the start of each thread, possessor may choose for this ability to make it so that each open weapon slot that possessor possesses counts as a weapon that is a Fist Weapon that provides +25 Melee Attack but that does not count as such for purposes of things which check if items are equipped
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance

FINALITY
Obtained Power- (Passive Ability, Blessing) Possessor gains +200 to all unmodified stats
Obtained the FINAL Spark- (Passive Ability, Curse) Possessor may never grab Mana Sparks, This curse may not be removed


Weapons-
2 Blade of Betrayal- (Weapon, Dagger, Darkness & Water, 110,000 Gold) +117 Melee Attack, 15 SPI damage on hit, +30 additional Melee attack for each Blade of Betrayal if two are wielded
1 Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
2 Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
Force of Drunkenness- (Weapon, Force, Physical & Water, 300,000 Gold) +300 Melee Attack, +300 Defense against Poison, 10% Physical Resistance, Wielder may use Strength or Constitution as wielder's turn-order-determining attribute if wielder is afflicted with Poison: Drunk
4 Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
Imperial Staff of Avandos- (Weaponx2, Staff, Air & Water, 12,000 Gold) +23 Magical Attack
Improved Dwarven Fluid Worker's Wrench- (Weapon, Tool, Technology & Water, 80,000 Gold) +45 Melee Attack, +90 Melee Attack against Water element Elementals and Magic Beings of any element, Possessor may skip an action, even while in a Mech transformation, to change any one of an allied or equipped Mech transformation's single-base-element attacks to any one other base element for 50 turns, all of wielder's equipped Mech transformations gain +400 HP and +50 to all stats
69 Improved Mecha Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 542,500 Gold) +2,094 Ranged Attack, 40% inflicts Fatigued: Stun against targets under level 40
Mechanic's Wrench- (Weapon, Tool, Technology, 6,500 Gold) +9 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 200 HP and 50 MP
Plastic Seagull Attack Swarm- (Weapon, Throwing Weapon, Tacky, 70,000 Gold) +60 Ranged Attack
4 Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
1 Sun Cannon Mark I- (Weaponx2, Gun, Technology, 1,000,000 Gold) +2,600 Ranged Attack, 15% inflicts Stun, 30% inflicts Impaired: Blind, 30% inflicts Burning, 30% inflicts Awestruck, wielder may choose to have this item be an Other: Siege Weaponry instead of a gun at the beginning of a thread, deals double damage to Large Structures
Superior Holiday Combat Mittens- (Weaponx2, Fist Weapon, Light & Ice & Water, 1,200,000 Gold) +2,400 Melee Attack, +2,400 AGI, +2,400 CON, +2,500 SPI, 30% Ice Resistance, 5% Physical Resistance, 1% Gun Resistance
3 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
Tiny Catapult- (Weapon, Other: Toy, Earth, 22,000 Gold) +30 Ranged Attack, Is removed from battle if chosen as a target of a water element attack that also hits its wielder
5 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
6 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
7 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
5 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
3 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
Vapor-Cutting Scissors- (Weapon, Tool, Air & Physical, 30,000,000 Gold) +30,000 Melee Attack, Dodge bonuses that Air element individuals below Level 70 obtain from Constant Effects do not apply against wielder
4 Watchman's Mace- (Weapon, Mace, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
2 Water Sword- (Weapon, Sword, Water, 500 Gold) +10 Melee Attack

Armor-
Cloud of Sparkles- (Armor, Aura, Light, 70,000 Gold) 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
2 Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
%Greenvale Plate- (Armor, Heavy Armor, Earth, 50,000 Gold) +50 Defense
Office Softball League T-Shirt- (Armorx.5, Clothes, Air & Water, 120 Gold) +5 Defense, +12 AGI
1 Seaman's Garb- (Armor, Clothing, Water, 500 Gold) +10 Defense, +10 Defense Against Water
Sky-Tossed Robes- (Armor, Robes, Air, 30,000 Gold) +35 Defense, +200 Defense against air
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'

Accessories-
Armor Piercing Mech Ammo Drum IV- (Accessory, Ammo, Technology, 30,000 Gold) Wielder's Mech transformation's damage-dealing attacks all receive "pierces 200 Defense"
Basic Brindlegun- (Accessory, Upgrade, Technology, 450,000 Gold) Wielder's Mech transformations gain:
Basic Brindlegun- 4,500 Damage, This action's Prime Attribute is Agility, Technology, 0 MP
Birmomantic Mind Enhancer- (Accessory, Gadget, Technology, 15,000 Gold) +25 MIN for all allies, 5% Stops working at the start of the turn unless wielder or one of wielder?s allies has Basic Engineering Training
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
6 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
Ineffective Missile Seal- (Accessory, Seal, Air & Technology, 20 Gold) +1 Ranged Attack
Mana-Channeling Crystal- (Accessory, Crystal, Magic, 60,000 Gold) +40 Magical Attack, +500 MP
3 Manual of Combat Arts- (Accessory, Tome, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
Medallion of Hope- (Accessory, Amulet, Light, 35,000 Gold) 45% Fear Resistance, 45% Depression Resistance
19 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Missile Amplifier- (Accessory, Gadget, Technology, 110,000 Gold) All of wielder's Mech, Vehicle, and War Machine transformations, as well as all of wielder's Robot pets, gain +500 Damage to all attacks with the word "Missile" in their names, this amount is increased by a further 200 for every Ammo that wielder has equipped and an additional 100 if the user of the attack with "Missile" in its name is Technology element
*Neverending Sake Gourd- (Accessory, Enchanted Item, Magic & Water & Darkness, 1,000,000 Gold) Wielder is afflicted with Poison: Drunk at the start of every round, Wielder gains +700 to all stats if afflicted with Poison: Drunk, Wielder gains Poison: Drunk Immunity, Wielder may spend an action and choose a target, having a 40% chance of inflicting Poison: Drunk on said target, providing said target with 5,000 points of Magic & Water & Darkness element HP Healing, and a buff that stacks 15 times that provides, +50 CON, +50 STR and +50 SPI, Wielder gains 5% Illusion Resistance if wielder possessess the ability 'Cheerful Oni's Drunken Battle Mastery' or the ability 'Essence Channeling and Elemental Essence Synchronization (Special Type A)'
Spark Launcher Mech Cannon- (Accessory, Upgrade, Electrical, 65,000 Gold) Possessor's Mech transformations gain the ability-
Spark Launcher Mech Cannon- 1,100 Damage, Electrical, 500 MP
Technology Charm- (Accessory, Amulet, Technology, 250 Gold) +15 Damage for all Technology Element Attacks
3 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Toenail Clippers of Haze Protection- (Accessory, Trinket, Purification, 5,000,000 Gold) +5,000 Melee Attack, 5% Resistance to any status effect whose name includes 'Miasma'
1 Warrior's Seal- (Accessory, Seal, Physical, 1,000 Gold) +10 STR, +10 CON
2 Water Charm- (Accessory, Amulet, Water, 250 Gold) +15 Damage for all Water Element Attacks
4 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
Fancy Cheese Plate- (Consumable, Food, Earth, 10 Charges, 750 Gold) +70 HP, +25 MP
Jelly Danish- (Consumable, Food, Water, 1 Charge, 700 Gold) +30 HP, +5 MIN
2 Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
5 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
20 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Soul-Flavored Ice Cream- (Consumable, Food, Darkness, 5,000 Gold) +20 HP, +90 MP, +2 SPI, Heals 2,000 MP for Demons, Devils, Daemons, and Fiends
2 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
Vinefiend Blossom Stew- (Consumable, Food, Earth, 1 Charge, 900 Gold) +70 HP, 3% Cures Paralysis

Items-
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
2 Bat Fangs- (Item, Material, Darkness & Physical, 1,600 Gold)
3 Blueprints for a Basic Mech Gun- (Item, Antiquity, Technology, 2,000 Gold)
2 Blueprints for a Mech that Didn't Get Built- (Item, Antiquity, Technology, 4,000 Gold)
Book of Stamps- (Item, Antiquity, Air, 200 Gold)
Box of Tissues with Cute Drawings of Monkeys and Banannas on It- (Item, Antiquity, Earth & Light, 160 Gold)
Bowling Alley- (Item, Property, Earth & Physical, 80,000 Gold)
Bucket O' Bolts- (Item, Material, Technology, 300 Gold)
Chair Pillow- (Item, Antiquity, Earth, 200 Gold)
Chapel to Arch-Celestials (Level 30-40) Spawn Table- (Item, Antiquity, Light & Air, 860,000 Gold)
Dojo- (Item, Property, Physical, 110,000 Gold)
6 Dwarven Trinket- (Item, Antiquity, Earth, 500 Gold)
3 Elemental Fluid Type L- (Item, Material, Water & Magic, 600 Gold)
Fading Wing- (Item, Material, Magic, 1,000 Gold)
Failed Aspirations- (Item, Material, Light & Fire & Null, 200,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Friendship- (Item, Material, Light & Magic, 5,000,000 Gold)
Gadget Design Pattern- (Item, Antiquity, Technology, 600 Gold)
225 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
39 Gear- (Item, Material, Technology, 200 Gold)
4 Gear Soldier Parts- (Item, Material, Earth & Technology, 400 Gold)
58 High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Gym Filled with Numerous Exercise Machines- (Item, Property, Technology & Physical, 755,000 Gold)
Hyburion Overthruster- (Item, Material, Technology, 40,000 Gold)
13 Jell Goo- (Item, Material, Earth, 100 Gold)
Lesser Psionic Oni Blood- (Item, Material, Psychic, 97,000 Gold)
42 Machine Parts- (Item, Material, Technology, 90 Gold)
Magical Friendship- (Item, Material, Magic, 6,000,000 Gold)
5 Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Mainly Superfluous Gizmo- (Item, Antiquity, Technology, 400 Gold)
10 Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
Old Copper Key- (Item, Antiquity, Earth, 30 Gold)
Old Silver Key- (Item, Antiquity, Earth, 5,000 Gold)
2 Oni Horn- (Item, Antiquity, Physical & Darkness, 69,000 Gold)
Oni's Strength- (Item, Antiquity, Darkness & Physical, 214,000 Gold)
Pass for the 478th Annual Mech Master Tourney: White Crown Cup on Birianis IV- (Item, Antiquity, Technology, 2,000 Gold)
Pocket Dimension: Darkly-Looping Taxidermist's Storehouse- (Item, Property, Darkness & Spatial, 55,000,000 Gold)
Portrait of the Drowning Sailors- (Item, Antiquity, Water & Darkness, 2,000,000 Gold)
Power- (Item, Material, Energy & Light & Darkness & Earth & Fire, 42,757,200 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
5 Scratch-and-Sniff Stickers- (Item, Antiquity, Air & Light & Darkness, 120 Gold)
Statue of an Eagle in an Overdramatic Pose- (Item, Antiquity, Air, 5,000 Gold)
1 Stone Gear- (Item, Material, Earth, 900 Gold)
The Sound of Rain- (Item, Material, Water & Air, 29,000 Gold)
Tiny See-Through Plastic Magnetized Box Containing Lime Colored Paperclips- (Item, Antiquity, Acid, 500 Gold)
2 Useless Thing- (Item, Useless Thing, Junk, 1 Gold)
Mildly Enchanted Metal Scrap- (Item, Material, Technology & Magic, 200 Gold)

Spells-
Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
Call Unto Wood- (Spell, Elemental Magic, Wood, 150 MP, 110,000 Gold) Either +150 Magical Attack, changes target ally's next attack's element to Wood, scans the user's enemies to determine if any of them are Wood element, or gives target 5% Wood Resistance
2 Celestial Healing- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +159 Magical Attack, Heals, does not affect Demons
2 Celestial Sparkle Burst- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Confusion, 30% inflicts Awestruck, 20% inflicts Impaired: Blind, 1 hit against 5
Drink a Dragon for Being Cocky- (Spell, Anarchomancy, Water, 3,000 MP, 3,000,000 Gold) +3,000 Melee Attack, Deals HP Drain, 30% inflicts Awestruck, 30% inflicts Fatigued: Stun, 60% inflicts Confusion, Deals double damage (to a max of 5,000,000 additional points) to Water element targets that are below Level 40, Target has a 15% chance of being unable to act on its next action, with everything that would occur before and after said action still occurring, as a non-stacking effect that only effects Dragons that are below Level 45 and below caster's Level, This spell only affects Dragons
*Fading Call: The Candy King- (Spell, Summoning, 4,000 MP, Light & Magic & Air, 280,000 Gold) Either heals targets for 14,000 HP and 7,000 MP or deals 6,000 Light & Magic & Air element damage with a 50% chance of inflicting Stun and automatically inflicting Pain: Discomfort: Stomachache, 1 hit against 4
Focused Mura-Mura Laser Blast- (Spell, Hypertech, Technology, 50 MP, 85,000 Gold) +90 Magical Attack, This attack gains +5% To Hit
Gravatically Fling Rock- (Spell, Combat Technique, Earth, 200 MP, 60,000 Gold) +49 Ranged Attack, 5% moves target from front row to back row if caster has more than 1.5 times target's STR
Great Mage's Power Blast- (Spell, Wizard Magic, Magic, 121,000 MP, 30,555,918 Gold) +30,000 Magical Attack, Caster may ignore the defense of targets below Level 20 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 40, May only be cast by individuals above Level 19
2 Minor Banishing of Good and Law- (Spell, Celestial Magic, Light, 3,500 MP, 170,000 Gold) +550 Magical Attack, +10% Critical for this attack, only affects Demons, Devils, and Abstracts, 1% inflicts Awestruck: Sealed, may affect more targets in RP threads
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Oni Lord's Gravity-Based Mountain Toss- (Spell, Combat Arts, Earth & Physical, 10,000 MP, 90,500,000 Gold) +80,000 Ranged Attack, 70% inflicts Fatigued: Stun, Caster may count as wielding an additional Deadly Item or Throwing Weapon for purposes of this action, this action may gain 1 hit against 10 and deal 1/4 damage, Caster must have at least 25,000 STR or be a Demon, Humanoid, or Deva with at least 15,000 STR and 15,000 SPI
Piercing Rocks- (Spell, Wizard Spell, Earth, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Entombed 20% pierces all the Defense of targets below Level 20
2 Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed

Pets-

Animated Hammer- (Pet, Golem, Physical, Lv.1, 1,800 Gold)
HP- 12
MP- 6
STR- 18
AGI- 15
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 7
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Smash- 15 Damage, Physical, 0 MP

Cute Little Sister- (Pet, Human, Light & Air, Lv.1, 80,000 Gold)
HP- 150
MP- 170
STR- 13
AGI- 18
CON- 13
MIN- 19
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0, +7 Defense against SPI Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Very Cute- Possessor may increase possessor's chance of success on possessor's ability named 'Be Very Cute' by +5%, provided possessor possesses an effect named 'Be Very Cute' as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Punch- 36 Damage, Physical, 0 MP
Cook Food for Older Sibling- 50 Damage, Heals, Only affects caster's owner, 15% Fails to work, Fire & Water & Earth, 5 MP
Refresh- 45 Damage, Heals, 5% Cures Fatigued, Darkness, 15 MP
Be Very Cute- 5% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Killborg- (Pet, Robot, Darkness & Technology, Lv.19, 10,000,000 Gold)
HP- 210,000
MP- 210,000
STR- 3,800
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,200
XP- 0
XP Needed- 140,000
Minimum Level- 19
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 32%
Resilience- 18%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
It's a Killborg!- Possessor gets +30% Critical, Possessor's damage-dealing actions and effects deal an additional 12,000 Damage with their first hit against each target, Constant Effect
Must Not Be Placed Near Other Killborgs or It Explodes- If possessor is in the same battle as another Killborg, both are afflicted with Instant Death at the start of every round, All allies of a Killborg that dies take 25,000 Fire & Technology element damage, Constant Effect
Abilities-
Kill! Kill! Kill!- 12,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Killing Spree- 12,000 Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability kills a target, Physical & Technology, 10,000 MP
Everywhere Missiles- 12,000 Damage, 1 hit against 1,000,000, May only be used once per 5 rounds, Technology, 30,000 MP
Eradication Ray- 10% inflicts Instant Death, only affects targets below Level 20, Technology, 300,000 MP

10 Minion- (Pet, Human, Darkness, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 10 Damage, Physical, 0 MP
Assist- +1 Defense to controller, Physical, 0 MP

Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 435
XP Needed- 1,000
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP

2 Zardowak Landhawk- (Pet, Bird, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP


Transformations-

Brindleton Hunter-Killer Mech (Type 8 )- (Transformation, Mech, Technology, Lv. 3, 80,000 Gold)
HP- 12,000
MP- 7,000
STR- 280
AGI- 310
CON- 180
MIN- 150
SPI- 170
XP- 6,625 XP
XP Needed- 10,000
Defense- 310, 115% to Hit, 5% Critical
Prime Attribute- Agility
Abilities-
Twin Machine Guns- 800 Damage, Technology, 0 MP
Hunter-Killer Missile- 1,600 Damage, +70% to Hit, hits 1 turn after used, Technology & Fire, 200 MP
Lightning Bolter- 120 Damage, 1-15 hits against 1, Electrical, 80 MP

*Leodranthis- (Transformation, Mech, Electrical, 17,500,000 Gold)
Level 19
HP- 300,000
MP- 280,000
STR- 7,000
AGI- 5,800
CON- 4,000
MIN- 3,600
SPI- 3,300
XP- 810,000
XP Needed- 4,200,000 (Standard Multiplier x3, raised to x60 to bypass Level 20)
Minimum Level- 1
Defense- 4,200
Defense against Stat Damage- 1,000
Critical Chance- 38%
Resilience- 31%
To Hit- 38%
Dodge- 17%
Resistances and Immunities- 75% Technology Resistance, 75% Electrical Resistance, 30% Physical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (15)- Posessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Secondary Control Consoles- 2 passengers may add +2,000 to all of possessor's stats, this bonus is increased by a further +50 for each Mech Jockey ability said passenger has, to a max of 200 such abilities, 2 other passengers may add +1,000 to all of possessor's stats, this bonus is increased by a further +5 for each Mech Jockey ability said passenger has, to a max of 15 such abilities, Vehicle Trait
AI Traits: The Brindleton AI 2854- This trait is active when The Brindleton AI 2854 is, Possessor gains +50% to Hit, Vehicle Trait
AI Traits: The Spirit in the Machine- This trait is active when The Spirit in the Machine is, 50% this Vehicle may take 2 actions this round, this is determined at the start of possessor's first action of the round, Vehicle Trait
Spare Missile Rack- Possessor may, at the beginning of a thread, add 15 uses to Ice Missile, Fire Missile, Thunder Missile, Warp Missile, Antimatter Missile, Impact Missile, Energy Missile, or Acid Missile, or possessor may, at the beginning of a thread, add 12 uses to Lag Missile, Radioactive Missile, or Army-Breaker Missile, Vehicle Trait
Mech Hunter- Possessor gains +30% additional Critical against Mechs, Constant Effect
Peppermint and Gumdrop Shield- Possessor gains +4,500 Defense, This effect begins as inactive, Constant Effect
Massive Mech Body- Possessor gains +150,000 HP, Possessor gains +4,000 CON, Constant Effect
Well-Armored- Possessor gains +150,000 HP and +3,000 Defense, Constant Effect
Hard to Destroy- Possessor gains +150,000 HP, Constant Effect
Powerful Engine- Possessor gains +150,000 MP, Constant Effect
Masterfully Designed- Possessor gains +1,500 to all stats, Possessor's abilities' Damage values are increased by 6,000 points, Constant Effect
Superior Ballistic Technology- Possessor gains +25% To Hit and +4,000 AGI, Constant Effect
Indexed Effects-
Robotic Mecha- Possessor gains the subtype Robot, Constant Effect
Has Integrated Mr. Smith's Patented Targetting System- Possessor gains +25% To Hit, Constant Effect
Switching AI's- This vehicle begins each battle set to its base AI: The Brindleton AI 2854, Each turn the vehicle has a 5% chance of switching to AI 2: The Spirit in the Machine, Vehicle Trait
Awesome Pants- Possessor has a 60% of inflicting Awestruck on up to 25 targets at the start of battle, Constant Effect
High-Powered Attacks- Possessor's abilities' Damage values are increased by 6,000 points, Constant Effect
Abilities-
Brindlesmith Cluster Missiles- 50,000 Damage, 4 additional hits divided among 4, Can only be used once per thread, Fire, 20,000 MP
Brindlesmith Energy Cannon- 4,000 Damage, Caster gains +85% to Hit for this attack, Technology, 0 MP
Brindlesmith Force Sword- 10,000 Damage, Technology, 0 MP
Brindlesmith Thunder Sword- 11,000 Damage, 60% may inflict Electrocuted, Electrical, 0 MP
Candy Cane and Licorice Lance- 15,000 Damage, 60% inflicts Wounded, 60% inflicts Awestruck, This ability cannot be used unless active and begins battle inactive, Physical & Magic & Light, 0 MP
Brindleton Type III Force Shield- +5,000 Defense, lasts 24 rounds, does not stack, Technology, 1,080 MP
Impact Missile- 12,000 Damage, 50% inflicts Fatigued: Stun, can be used a max of 20 times per thread, Physical, 1,400 MP
Radioactive Missile- 12,000 Damage, 20% inflicts Poison: Irradiated, can be used a max of 2 times per thread, Technology, 3,500 MP
Lag Ray- 2,000 AGI Damage, 30% may inflict Stat Drain: AGI Drain, Technology, 25,000 MP
Anti-Personnel Guns- 6,000 Damage, this ability has its damage value raised by 66,000 against Humans and Humanoids, Technology, 2,000 MP
Lock On- Caster's actions gain +110% to Hit against target and -50% to Hit against all other targets, does not stack and can only be applied to one target at a time, with caster being able to choose to de-apply it from a previous target when applied to a new target, Technology, 200 MP
Army-Breaker Missile- 12,000 Damage, deals 1/3 damage, inflicts X hits against 1, where X is equal to either 1 or the number of unit thresholds that this caster's target possesses, to a maximum of 10, may inflict 1 hit against 5 if only targeting units, can be used a max of 20 times per thread, caster may pay 500 XP to make this attack solely War element and cause it to deal 1/2 damage instead of 1/3, Technology & Fire, 7,000 MP
Energy Missile- 12,000 Damage, 50% inflicts Overload, can be used a max of 20 times per thread, Energy or Energy & Technology, 7,000 MP
Acid Missile- 12,000 Damage, 30% inflicts Dissolving, can be used a max of 20 times per thread, Acid or Acid & Technology, # MP
Indexed Abilities-
Speed Scan System- Determines target's AGI, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Power Scan System- Determines target's STR, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Mind Scan System- Determines target's MIN, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Structural Scan System- Determines target's CON, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Soul Scan System- Determines target's SPI, Counts as though user were 5 levels higher for scanning purposes, Technology, 0 MP
Chaingun Arms- 2,600 Damage, 2 hits against 1, Physical & Technology, 0 MP
Switch In the Candy Armaments- Peppermint and Gumdrop Shield and Candy Cane and Licorice Lance become active, Physical & Magic & Light, 0 MP
Switch Out the Candy Armaments- Peppermint and Gumdrop Shield and Candy Cane and Licorice Lance become inactive, Physical & Magic & Light, 0 MP
Spread Missile- 3,500 Damage, 1 hit against 5, can be used a max of 10 times per thread, Physical, 1,400 MP
Smith Technologies Stun Field- 50% inflicts Stun, may only be used as a counterattack, Technology, 1,900 MP
Shift Power- 50 AGI damage to self, Heals caster for 7,500 Flat points of Technology element MP Healing, Technology, 10 MP
Ice Missile- 7,000 Damage, 15% inflicts Frozen, can be used a max of 20 times per thread, Ice, 1,400 MP
Fire Missile- 7,000 Damage, 15% inflicts Burning, can be used a max of 20 times per thread, Fire, 1,400 MP
Thunder Missile- 7,000 Damage, 15% inflicts Electrocuted, can be used a max of 20 times per thread, Electrical, 1,400 MP
Warp Missile- 7,000 Damage, 15% inflicts Voidstruck, can be used a max of 20 times per thread, Darkness, 1,400 MP
Lag Missile- 350 AGI Damage, 15% inflicts AGI Drain, can be used a max of 15 times per thread, Technology, 1,400 MP
Type I Armor Implosion Missile- -250 Defense, can be used a max of 5 times per thread, stacks 5 times, Technology, 1,500 MP
Engage Secondary Engine System- +100 AGI, affects caster only, stacks 5 times, lasts 40 rounds, Technology, 1,000 MP
Antimatter Missile- 7,500 Damage, 15% inflicts Antimatter, Can be used a max of 20 times per thread, Technology, 1,600 MP
Smith Armaments Assault Guns- 5,000 Damage, deals 49,000 Flat Technology element Damage to opponents who attack user the next during the round after the round this was cast, does not stack, Technology, 700 MP
Smith Technologies Laser Array- 9,000 Damage, May be cast for double MP cost as a counterattack, Technology, 1,000 MP
Thunder Kick- 5,000 Damage, this attack possesses 58% Critical, Electrical & Physical, 5,000 MP
Alternate Guns- 6,000 Damage, may inflict 2 additional hits divided among 2 and deal 1/2 damage, Technology, 0 MP

Permanant Consumables-
2 Empowered Holy Festival Snack Mix- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 15,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Snack Mix"", Cannot be used if # is already 10 or greater

Artifacts-
None

Awards-
Has Consumed 1 Cookie
Has Beaten 39 Bosses in Boss Rush Mode
Was Possessing Salkat At One Point
Arrived to Kill the Liquor Dragon After it was Already Defeated
Narrowly Beat Darston in a Contest to Drink the Liquor Dragon