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Kit Timeshadow

Posted: Mon Jun 01, 2020 1:59 am
by Modrageball
Kit Timeshadow (kitsune106)-
Level 79
Planetary, Hope & Magic & Glitz & Time
HP- 20,250
MP- 29,625
STR- 2,132 (27)
AGI- 1,185 (15)
CON- 889 (11)
MIN- 1,185 (15)
SPI- 3,641 (39)
XP- 1,107,517,967
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 107
Gold- 88,232,334,462
Skill Points- 5

Worshipper must tithe 1% of their income (only in Gold, not in items) to the church to receive their worshipper benefits

Bonus Weeks: 164 (2 Architect Weeks, 7 Botanist, 5 Combatant, 16 Counselor of Faerie, 3 Crusher Weeks, 25 Deathless One Weeks, 3 Diplomat Weeks, 2 Diviner, 25 Dragoon Weeks, 1 Druid Bonus Week, 7 Weeks towards Elemental Esoterica: Wood, 7 Evermason, 1 Flux Baron, 1 Gigas knight only week, 5 Glyph Mage, 7 Guardian Weeks, 3 Healer Weeks, 3 Herpetologist Weeks, 10 Lancer Weeks, 35 Lawbringer Bonus Weeks, 20 Megacelebrity Weeks, 1 Mountain King Weeks, 5 Radiant Hierophant, 3 Slayer Weeks, 1 Summoner Weeks, 25 Temporal Primarch Weeks, 25 Torment Master Weeks, 1 Transmuter Weeks, 6 Vermin Master Weeks, 3 Wondergroomer Weeks, 10 Bonus weeks that can be used for Sun Duke or Radiant Hierophant abilities)


30 Bonus Weeks that cannot be used normally. When a class that doesn't have a Basic ability in stock in the Ability Shop gets one, the weeks may be converted into weeks for that class at that time, regardless of whether or not the possessor of the weeks qualifies for it at the time of conversion

Will Learn:


Worshipper of Sereyn-
Divine Healing- Spells cast by possessor that possess a Magical Attack bonus and Heal gain +(25 * Possessor Level) Magical Attack, Worshipper Benefit
Sereyn's Purification- Possessor may spend an action to have a 30% chance of curing a target of Poison, Worshipper Benefit
Channel Magical Light- If possessor is Level 10 or greater, possessor may change any of possessor's 'Magical Attack' actions to be solely Light element, Worshipper Benefit
Purge Toxin- If possessor is Level 5 or greater, possessor may spend an action to have a 30% chance of curing a target of Poison, Worshipper Benefit
Sereyn's Fury- If possessor is Level 25 or greater and any of possessor's opponents are Devout Worshippers of Nathreyn or Zereyn, possessor and possessor's allies who are Devout Worshippers of Sereyn or Vereyn gain +3,600 to all stats as a non-stacking bonus, Worshipper Benefit

*THOU SHALT NOT EAT THE FLESH OF HUMANS
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +50% Minor Negative Status Effect Resistance.

*THOU SHALT NOT SEE A FISH OF A TYPE THOU HAST NOT PREVIOUSLY CONSUMED - LIVING OR DEAD - AND FAIL TO CONSUME IT WITH DUE HASTE
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +15% Critical and (+20% uncapped To Hit against Aquatics)

*THOU SHALT CHALLENGE EVERY HIPPOPOTAMOUS, ELEPHANT, AND/OR RHINOCEROS THOU MEETEST TO A GRILL-OFF RATHER THAN A BATTLE, BATTLING ONLY UPON REFUSAL, WITH VICTORY IN GRILLING DEMANDING ABJECT SUBMISSION
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +1 Base STR and may, up to once per year, claim 30 Chef bonus weeks in the Shop

Other Effects-
At the start each battle launched within 2 years of this posting that involves Kit (until November 28, 2025), any enemy side of battle opposing Kit's side of battle, as a non-buff effect obtains a non-summon Minotaur from the Enemy List at the start of each battle (with each battle's set Minotaur proceeding on to future battles) that does not count as present for the purpose of stopping opponent's victory conditions, that, as an unremovable buff from a Level 100 source, cannot be unsummoned, is Immune to Vanished, resurrects at the start of each round, and cannot be prevented from being resurrected; this Minotaur is Naturally Level 79 and Naturally possesses the following Constant Effect:
Tall, Ominous Dark-Furred Minotaur that Keeps Staring at You While Standing in Corners- Possessor's opponents have a 60% chance of being afflicted with Instant Death: Doomed at the start of each round, with entities below Level 80 being unable to reduce this infliction chance below 30%, Constant Effect

Kit may, during the next two years, choose a single Battle, Event Match, Special Match, or RP thread, and, whenever Kit, during that thread, replicates the action of an entity from the Enemy List, Kit also may replicate an action performable by the entity 'Minotaur' on the Enemy List as though an instance of said entity were performing said action; this effect is not a buff and may not be removed from Kit by sources below Level 100


Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Change Stance
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

flickers:

Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys

Abjurer:
Abjurant Mummy-Curse Deflecting Aura- (Stance Ability, Abjurer) Possessor and possessor's allies cannot obtain debuffs from non-unique individuals below Level 60 whose name includes 'Mummy'
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Ablative Self-Screen- (Passive Ability, Abjurer) Up to 20 times per thread when possessor would acquire a debuff that reduces possessor's stats, possessor may choose for that instance of the debuff to reduce the amount it reduces each of possessor's by by 500, to a minimum of 0
Adept Abjuration Attunement- (Passive Ability, Abjurer) Abjuration spells cost possessor 10,000 less MP to cast, Possessor's Abjuration spells that provide a Defense bonus provide an additional +500 Defense, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Abjuration Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Broadened Abjuration Magic- (Passive Ability, Abjurer) Possessor's 'Broaden Casting' ability may count Abjuration Magic spells as Wizard Magic spells for its purposes (though not the purposes of other aspects of actions it is involved in)
Erosion-Resistant Spell- (Technique Ability, Abjurer) Possessor may use 'Erosion-Resistant Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Buffs placed by said action may not be removed by Water element sources below Level 40.
Essence of the Wholly Defensive Wall- (Stance Ability, Abjurer) +50 Defense per level, you may not take any offensive action
Expert Protection Magic Attunement- (Passive Ability, Abjurer) Protection Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Protection Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Gloriously Problem-Deflecting Spell- (Technique Ability, Abjurer) Possessor may use 'Gloriously Problem-Deflecting Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Buffs applied by said action may not be removed by opposing sources below Level 40.
Hyped-Up Spellshield- (Technique Ability, Abjurer) Possessor may use 'Hyped-Up Spellshield' in conjunction with a 'Cast a Spell' action so long as an Abjuration spell is cast and no other technique is used. Said action is delayed 5 rounds. If its caster is not Glory element, all Defense buffs that it provides are increased by 1 point as a non-stacking effect across all buffs on the same individual. If its caster is Glory element, all Defense buffs that it provides are increased by 5,000 points as a non-stacking effect across all buffs on the same individual.
Protector's Sacrifice- (Active Ability, Abjurer) Possessor may, as a counter in response to any enemy attack, before targets (other than self) take damage, spend any amount of Max HP or Max MP, one target takes that much less damage, Possessor may, as an action, reduce any of possessor's stats' maxes by a number, this amount of stat damage is healed (from the same stat) on target ally
Spell-Attaching Art: Golden Flame-Shield- (Technique Ability, Abjurer) Possessor may use 'Spell-Attaching Art: Golden Flame-Shield' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Said action, if non-offensive, gives its target a non-stacking buff that provides 15% Fire Resistance and +200 Defense against Fire.
Spell-Attaching Art: Hyper-Unlikely Electricity Cancellation- (Technique Ability, Abjurer) Possessor may use 'Hyper-Unlikely Electricity Cancellation' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Said action, if non-offensive, has a 1 in 15,000,000 chance of giving its target a non-stacking buff that gives it Immunity to Electrical against individuals below Level 60 for 1 round.
Spell that Blocks the Wind Guillotine- (Technique Ability, Abjurer) Possessor may use 'Spell that Blocks the Wind Guillotine' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. Any buff applied by said action gains the additional effect 'possessor obtains 10% Instant Death Resistance against Air element actions'
Squid-Reprotecting Spell- (Technique Ability, Abjurer) Possessor may use 'Squid-Reprotecting Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used and an Abjuration spell is cast. If said action applies an abjuration buff from a spell worth under 500,000 Gold, said action applies a copy of said buff to any one Aquatic that previously possessed any number of Abjuration buffs with caster as their source, provided that said buff could have been applied to said Aquatic
Zone Screen- (Passive Ability, Abjurer) Whenever possessor casts an Abjuration spell, possessor may, to a max of once per round, attach an non-stacking effect to a Zone, Terrain, or Phantom Terrain that gives all of possessor's allies, including possessor, in said Zone +(100 * Possessor Level) Defense and makes said allies unable to have their stats scanned by sources below (possessor Level - 10, to a max of 60)

Arcane Vizier:
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element

Architect:
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Brainbreak Blow- (Technique Ability, Architect) Possessor may use 'Brainbreak Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack, deals 6,000 MIN Damage, gains a 200% chance of inflicting Stat Drain: MIN Drain, and gains a 100% chance of inflicting Mindblasted.
Chip Away Mental Defenses- (Passive Ability, Architect) If possessor is wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', whenever possessor would deal MIN Damage that is not Healing to a target, possessor applies a debuff to that target that stacks 200 times that provides -200 Defense against MIN Damage
Excavate Insanity- (Technique Ability, Architect) Possessor may use 'Excavate Insanity' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains a 30% chance of inflicting or curing Insanity and an optional 100% chance of curing Confusion.
Excavate the Heart's Contents from the Pathways of the Mind- (Passive Ability, Architect) Possessor's 'Excavate Insanity' technique may gain a 30% chance of inflicting or curing Dominion and a 100% chance of inflicting or curing Charm
Eyes Honed In the Brain Mines- (Passive Ability, Architect) Possessor gains +15% To Hit against Mindshadows
Knowledge-To-Ingots Pickaxe-Strike- (Technique Ability, Architect) Possessor may use 'Knowledge-To-Ingots Pickaxe-Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack and destroys a non-unique Spell worth under 120,000,000 equipped by its target, giving its performer an amount of Temporary Gold equal to the destroyed spell's Gold value.
Knows a Secret Method of Tooth-Brushing that is Highly Intimidating to Geese- (Passive Ability, Architect) If wielder would cure itself of a negative status effect or debuff that came from a Food or Drink consumable and wielder is wielding a Tool or Wand whose name includes 'Toothbrush', wielder may choose to have a 30% chance of inflicting Confusion: Fear on all opposing Aerials, with this infliction chance being increased by 170% against entities whose name includes 'Goose', Wielder's 'Erotically Brush Teeth' techniques may inflict Confusion: Fear instead of Charm: Lust on targets that are Aerials, Entities who are not Aerials who check wielder's Hygiene Value count it as being 1 point higher
Mindblast-Deflecting Pickaxe Spin- (Passive Ability, Architect) Up to once per round, if possessor is wielding an Axe or Tool, possessor may choose to have a 20% chance of cancelling a hit of an attack that is Psychic element that is targeting possessor that is coming from a source that is not greater Level than possessor
Mind-Shattering Strike- (Technique Ability, Architect) Possessor may use 'Mind-Shattering Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack, a 200% chance of inflicting Confusion, a 100% chance of inflicting Mindblasted, and a 30% chance of inflicting Insanity and removes all Psychic element buffs from sources below Level 60 from its target.
Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.
Paleolithic Architect- (Passive Ability, Architect) Possessor's Large Structure summons gain +500 Defense as a non-stacking buff if they are summoned in a Zone of Earth
Professionally-Licensed Jackhammer Guy- (Passive Ability, Architect) Possessor gains +1 Fame, Possessor may count Hammers as Tools if their name includes 'Jack', Possessor may choose to count any Hammer that possessor is wielding, carrying, or attempting to acquire from a Shop as having 'Jack ', 'Jack'O'', or 'Jack's ' preceding its name
Psyche-Manifesting Pickaxe Blow- (Technique Ability, Architect) Possessor may use 'Psyche-Manifesting Pickaxe Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +35,000 Melee Attack, may deal no Damage, may deal 3,500 MIN Damage, cures all Possession and Haunting effects on target from Mindshadows below user's Level that are below Level 80, allows the target to optionally summon up to 5 Mindshadows of lower Level than the target that are normally fightable for drops on the Enemy List (with a max of 5 summoned per target).
Sweep Mines- (Passive Ability, Architect) If possessor has an item with 'Broom' in its name equipped, possessor's offensive actions may not be countered by individuals below Level 40
Thought Prospector- (Passive Ability, Architect) Possessor's 'Mine Brain' technique deals an additional 1,500 MIN Damage, applies a +15,000 Melee Attack bonus to actions it is involved in, and, if it deals at least 1 MIN Damage, gives its performer a buff that stacks 5 times that provides +1,500 MIN, with this buff being able to be transferred to any single willing target by its possessor at the start of any round.

Architect: Carpenter:
Forest-Feller- (Technique Ability, Architect: Carpenter) Possessor may use 'Forest-Feller' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Saw equipped. Said action gains '1 hit against 30,000,000 Plants', +30,000 Melee Attack Against Plants, and '30% inflicts Instant Death against Plants'.

Astromancer:
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation

Auramancer:
Attractive Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Charm on its source at the end of said action
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Aura-Imbued Attack- (Technique Ability, Auramancer) Possessor may use 'Aura-Imbued Attack' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has an Aura equipped. Said action gains any number of base elements possessed by Auras equipped by its performer.
Auramancer- (Passive Ability, Auramancer) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(250 + (25* Possessor Level)) Mind and Spirit if possessor has an Aura equipped
Aura Strike- (Technique Ability, Auramancer) Possessor may use 'Aura Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action if possessor has an Aura equipped and no other technique is used. Said action gains a 30% chance of inflicting any one minor status effect or sub-status effect that possessor could inflict on an individual at the end of an offensive action conducted by said individual that targets possessor that is provided by an Auramancer ability that possessor possesses whose name includes 'Aura'.
Baleful Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Hexed on its source at the end of said actionBaleful Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Hexed on its source at the end of said action
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Empathic Backlash I- (Passive Ability, Auramancer) If ability's possessor takes stat damage from a foe under level 10, said foe takes half said amount of damage to the same stat
Flashing Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Impaired on its source at the end of said action
Lurid Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Poison on its source at the end of said action
Numbing Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Paralyzed on its source at the end of said action
Offensive Aura Extrusion- (Passive Ability, Auramancer) Whenever possessor conducts an attack while possessor has an Aura equipped, possessor may choose for said action to gain a 5% chance of inflicting any one minor status effect or sub-status effect that possessor could inflict on an individual at the end of an offensive action conducted by said individual that targets possessor that is provided by an Auramancer ability that possessor possesses whose name includes 'Aura'
Patterned Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Confusion on its source at the end of said action
Shared Aura Protection- (Passive Ability, Auramancer) Possessor and possessor's allies obtain +50 Defense as a non-stacking bonus if possessor has an Aura equipped
Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

Bard:
Aura of Drifting Rose Petals- (Stance Ability, Bard) All Charm infliction chances (not including those of its sub-status effects) from all sources are raised by 5% as a non-stacking effect
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Loud Singing Voice- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +50 Magical Attack.
Merry Caroling- (Passive Ability, Bard) Possessor's non-offensive actions that include Bardic Music spells buff stats for an additional 80 points (to a max of 1,000 additional points across all buffs per individual) and provide an additional 5,000 points of HP Healing if they Heal HP
Recite Combat Poetry- (Passive Ability, Bard) +300 Magical Attack, Wielder's 'Magical Attack' actions may inflict Confusion, Stat Drain, or Charm: Impressed on targets below Level 30
Regularly Practices Singing- (Passive Ability, Bard) Possessor gains +80 SPI for purposes of possessor's actions that involve Bardic Music spells, Possessor's Bardic Music spells cost possessor 300 less MP to cast

Beastmaster:
Form of BEEFMAX- (Stance Ability, Beastmaster) Possessor obtains +5 Base STR, Possessor obtains +5 Base CON, STR and CON both become possessor's HP-determining stats, Possessor deals half Damage to opponents, Possessor counts as 50,000 additional individuals for row-order purposes, Possessor's turn-order-determining stat sum is halved for turn-order-determining purposes, Possessor's element becomes solely Physical & Fury & Warding, Possessor's subtype becomes solely Animal, Possessor's name counts as including 'Cow', 'Bull', 'COW' and 'BULL', Possessor's name becomes all uppercase
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Sturdy Turtle Shell- (Passive Ability, Beastmaster) Possessor gains +500 Defense and 35% Resilience

Blazing Sultan:
Flaming Punches- (Passive Ability, Blazing Sultan) +5,000 Melee Attack, Possessor's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may gain the element Fire, Possessor's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may become solely the element Fire if possessor does not have any weapons equipped or solely has Fist Weapons equipped
Kindler of the Last Fire- (Passive Ability, Blazing Sultan) Instances of the Enemy 'Butterflies of the First Fire' from the Enemy List that possessor summons may (as one combined choice) naturally gain the elements Ice & Darkness & Twilight, naturally gain +13,500 to all stats, naturally gain 90% Time Resistance, Frozen Immunity, Voidstruck Immunity, and Petrified: Time Stop Immunity, naturally gain the Constant Effect 'Of the End - Possessor's opponents suffer a debuff that provides -200,000 Max HP that stacks 100 times at the start of each round, with multiple instances of this debuff not being able to be placed on the same individual in the same round and with this debuff being unable to be placed on entities that are Immune to, Reflect, or Absorb Ice, Darkness, or Twilight, Constant Effect', and naturally have the word 'Last' replace the word 'First' in their names

Blessing:
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Aldriel's Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Arkel's Wellness- (Passive Ability, Blessing) Possessor gains Diseased Immunity and 30% Plague Resistance
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
Blessed by Greatness-(Passive Ability, Blessing, can't be used in combos) +10 Max HP
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Holy Foresight-(Passive Ability, Blessing) +1% Dodge, Can't be used in combo
Holy Foresight II-(Passive Ability, Blessing) +5% Dodge, +20% additional dodge for characters over level 15, Can't be used in combos
Holy Strikes-(Passive Ability, Blessing) +1% Critical, Can't be used in combos
Mana Spark Blessing 1- (Passive Ability, Blessing) +400 Max HP
Mana Spark Blessing 15- (Passive Ability, Blessing) +35 to all stats, 4% Minor Status Effect Resistance, 3% Dodge
Mana Spark Blessing 16- (Passive Ability, Blessing) 4% Resilience
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Prasandio's Wit- (Passive Ability, Blessing) Possessor gains +14,500 MIN as an uncapped bonus
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Strength in the Face of Certain Death- (Passive Ability, Blessing) Possessor gains +500 to all stats as an uncapped bonus when in battle against one or more opponents 10 or more Levels greater than possessor and all of possessor's allies if possessor has 5 or fewer non-pet, non-summon allies.
Tiny Strength Blessing- (Passive Ability, Blessing) +1 STR
Waerdael's Blessing- (Passive Ability, Blessing) Possessor gains 30% Ice Resistance that only applies to sources that are allies of possessor or possessor

Botanist:
Cactus Sharpener- (Passive Ability, Botanist) Possessor's Plant pets' and summons' abilities' Damage values are increased by 3,000 points, Possessor's Plant pets and summons deal 20,000 additional points of Damage whenever they deal damage as part of a counter or as Flat Damage
Doomfern Whispering- (Passive Ability, Botanist) Possessor's Darkness element Plant pets gain +200 to all stats and have the Damage values of their abilites increase by 6,000 points
Evergreen Needles- (Passive Ability, Botanist) If possessor is a Plant, possessor gains 5% Ice Resistance, +500 Defense against Ice, and may deal 5,000 Flat Physical or Earth element Damage to any individual who conducts an offensive action against possessor at the end of said action
Knows Both the Scientific and Common Names of Over Five Million Plants and Fungi- (Passive Ability, Botanist) +500 MIN, Possessor's Level is counted as being 5 higher for the purpose of stat-scan-attempt success as an effect that does not bypass Level-based Immunities

Captain:
Basic Vessel User- (Passive Ability, Captain)- All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0

Channeler:
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Empathic Backlash- (Passive Ability, Channeler) Whenever possessor is dealt Damage, possessor may deal 500 Flat Psychic element Damage to the source of said Damage provided said source is below Level 40 and not more than 10 Levels greater than possessor
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Syphoning- (Passive Ability, Channeler) Whenever possessor deals HP Drain or MP Drain, said quantity is increased by 50 points
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeled Spell- (Active Ability, Channeler) Possessor may use 'Channeled Spell' in conjunction with a 'Cast a Spell' action so long as no other technique is used. Possessor may choose a willing ally and may cast up to one spell said ally has equipped as though possessor had said spell equipped as part of said action, with said spell only being able to be cast at points during said action when possessor could have cast said spell if possessor had said spell equipped, with said spell costing possessor double its natural MP cost to cast before other modifiers are accounted for.
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Channeling Casting II- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Empathic Resonance: Depression- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Confusion: Depression, possessor may choose to be afflicted with Confusion: Depression. Whenever possessor is afflicted with Confusion: Depression, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Confusion: Depression
Empathic Resonance: Fear- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Confusion: Fear, possessor may choose to be afflicted with Confusion: Fear. Whenever possessor is afflicted with Confusion: Fear, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Confusion: Fear
Empathic Resonance: Hope- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Invigorated: High Morale, possessor may choose to be afflicted with Invigorated: High Morale. Whenever possessor is afflicted with Invigorated: High Morale, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Invigorated: High Morale
Empathic Resonance: Joy- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Invigorated: Zesty, possessor may choose to be afflicted with Invigorated: Zesty. Whenever possessor is afflicted with Invigorated: Zesty, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Invigorated: Zesty
Empathic Resonance: Love- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Charm: Lovestruck, possessor may choose to be afflicted with Charm: Lovestruck. Whenever possessor is afflicted with Charm: Lovestruck, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Charm: Lovestruck
Empathic Resonance: Lust- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Charm: Lust, possessor may choose to be afflicted with Charm: Lust. Whenever possessor is afflicted with Charm: Lust, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Charm: Lust
Empathic Resonance: Rage- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Confusion: Enraged or Confusion: Berserk, possessor may choose to be afflicted with Confusion: Enraged or Confusion: Berserk, Whenever possessor is afflicted with Confusion: Enraged or Confusion: Berserk, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Confusion: Enraged or Confusion: Berserk
Focused Channeling Casting- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Channeling

Chef:
Apply Excessive Capsaicin- (Technique Ability, Chef) Possessor may use 'Poison Foodstuffs' in conjunction with a 'Serve Food' or 'Use an Item' action. Any Food item involved in said action gains '30% inflicts Pain' and '10% inflicts Burning' during said action
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Barbequer's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables tused by possessor that increase STR increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Saucemaking- (Passive Ability, Chef) Once per round, possessor may apply a buff that stacks 10 times to a target that possessor uses a Food consumable on, with said buff disappearing and generating a different buff that stacks 10 times that provides +10 to all stats when a Food consumable is next used on said target
Bussboy- (Passive Ability, Chef) Whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, unequip said item from said individual and begin carrying said item
Butcher- (Passive Ability, Chef) Whenever one of possessor's Chef abilities would heal HP or add HP healing to something, said amount of HP healing is increased by 500 as an effect that does not trigger itself or stack
Butchering Strike- (Technique Ability, Chef) Possessor may use Butchering Strike in conjunction with a Melee Attack or Powerful Attack action, so long as no other technique is used and so long as said action only targets individuals that are below Level 60. This action, if it kills its target, causes its user to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 500,000 HP.
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Improved Mircrowave Gaze- (Passive Ability, Chef) If possessor possesses a Chef ability called 'Microwave Gaze', then any ability called 'Microwave Gaze' that it grants its possessor gains '30% inflicts Burning', '30% may inflict Poison: Irradiated', and 'Deals 2,000 CON Damage'
Cook Fish- (Technique Ability, Chef) Possessor may use Cook Fish in conjunction with a Magical Attack, Melee Attack, Ranged Attack, or Overdrive action, so long as no other technique is used and it is being used against targets who are Aquatics that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Cook Human- (Technique Ability, Chef) Possessor may use 'Cook Human' in conjunction with a 'Magical Attack', 'Melee Attack', 'Ranged Attack', or 'Overdrive' action, so long as no other technique is used and it is being used against targets who are Humans that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Cook Insect- (Technique Ability, Chef) Possessor may use Cook Insect in conjunction with a Magical Attack, Melee Attack, Ranged Attack, or Overdrive action, so long as no other technique is used and it is being used against targets who are Insects that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Cook Animal- (Technique Ability, Chef) Possessor may use Cook Animal in conjunction with a Magical Attack, Melee Attack, Ranged Attack, or Overdrive action, so long as no other technique is used and it is being used against targets who are Animals that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Cook Bird- (Technique Ability, Chef) Possessor may use Cook Bird in conjunction with a Magical Attack, Melee Attack, Ranged Attack, or Overdrive action, so long as no other technique is used and it is being used against targets who are Aerials that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Delicious Cooking- (Passive Ability, Chef) Food consumables used by possessor that buff any stat do so by an additional 30 points per charge as an effect that stacks 20 times per target across all consumable applications on said target
Grillmaster- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables used by possessor that increase CON increase it by an additional 40 points per charge as an effect that stacks 40 times across all consumable applications on said target
Microwave Gaze- (Passive Ability, Chef) Possessor gains the ability:
Microwave Gaze- 20,000 Damage, Ignores the Defense of targets below Level 40, This action gains +20% To Hit, Individuals who deal HP Drain to targets of this ability deal an additional 4,000 Points as a non-stacking buff that lasts 2 rounds, This action's Prime Attribute is Spirit, Atomic & Fire, 30,000 MP
Retroactive Chef- (Passive Ability, Chef) Possessor may, once per round as an ability that cannot be reset by the round resetting, before one of possessor's actions, reset the round to the round's start (if no entity of Level 60 or greater objects), obtaining the result of a Secret Formula that possessor possesses and possesses the appropriate ingredients for, provided said Formula makes a Food or Drink Consumable, expending said ingredients as part of said reset
Wine Snob- (Passive Ability, Chef) Possessor may choose to reduce the stat buffs provided by Drinks used by sources below Level 40 by up to 600 points, to a minimum of 0

Chronicler of Eternity:
Acklowledgement of the Endless Progress of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor's 'Elemental Attack' actions may become solely Innovation element at the cost of an amount of MP equal to 5% of possessor's Max MP
Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor's turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor's Chronomancy spells cost 50 less MP per level possessor possesses
First Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 5% Time Resistance
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 15
First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)

Counselor of Faerie:
Apprentice Counselor of Faerie Knowledge- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Counselor of Faerie Knowledge- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Counselor of Faerie- (Passive Ability, Counselor of Faerie) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Fae pet only, This ability provides +50 HP and +10 to all stats of possessor's Fae pets and summons per Level of possessor
Defensive Fae Instruction I- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons gain +50 Defense
Defensive Fae Instruction II- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons gain +250 Defense
Fae Instruction I- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons gain +20 to all stats
Fae Instruction II- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons gain +100 to all stats
Offensive Fae Instruction I- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons have the Damage values of their abilities increased by 50 points
Offensive Fae Instruction II- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons have the Damage values of their abilities increased by 500 points
Prince of Faerie- (Passive Ability, Counselor of Faerie) +80,000 SPI, +40,000 AGI, +40,000 Magical Attack, +20% Dodge, 20% Fae Resistance, Possessor gains a 200% chance of optionally inflicting Charm on Fae, Possessor gains a 45% chance of optionally inflicting Dominion on Fae, Possessor may control the actions of lower Level Fae that are below Level 60 and non-unique
Speed-Focused Fae Instruction I- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Fae Instruction II- (Passive Ability, Counselor of Faerie) Possessor's Fae pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes

Crusher:
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
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Classical Training in Standard Combat Utilizing the Hammer- (Passive Ability, Crusher) Possessor may treat Hammer as a Base Weapon subtype
Critical Smash- (Technique Ability, Crusher) Possessor may use 'Critical Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Crusher- (Passive Ability, Crusher) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Hammer equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Hammer equipped
Dizzying Smash- (Technique Ability, Crusher) Possessor may use 'Dizzying Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Confusion.
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
♢Heaven's Hammer- (Passive Ability, Crusher) Possessor gains +(50 * Possessor Level) Melee Attack and +(100 * Possessor Level) SPI if wielding a Hammer, Wielder's 'Melee Attack', 'Melee Overdrive' and 'Powerful Attack' actions may use Strength or Spirit as their Prime Attribute, and possessor may base 'Melee Attack' bonus capping on either Strength or Spirit for purposes of said actions
Impairing Smash- (Technique Ability, Crusher) Possessor may use 'Impairing Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Impaired.
♢Like A Hammer From the Heavens- (Passive Ability, Crusher) Possessor's first attack of each thread, if performed during the first round of battle and performed targeting a single Demon, Devil, or Daemon that is not 5 or more Levels greater than possessor that has not yet acted, deals double Damage (to a max of (Possessor Level * 1,000,000,000 additional Damage) if possessor is wielding a Hammer and has a greater SPI or CON than said target's CON
Paralytic Smash- (Technique Ability, Crusher) Possessor may use 'Paralytic Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Pinch-Hitter- (Skill Tree, Crusher)
[][][][][]- Possessor gains +5% To Hit for each box marked; each box costs 1 Skill Point
[]- Possessor gains +25% To Hit if possessor possesses at least one unique dead ally and no living unique allies; the box costs 5 skill points
♢Shattering the Dark Fortress- (Passive Ability, Crusher) If possessor is wielding a Hammer, possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may each remove a Defense-increasing or Resistance-increasing/granting buff that comes from a Demon, Devil, or Daemon source that is not 20 or more Levels greater than possessor

Deathless One:
Has Spoken to the Reapers of Kings- (Passive Ability, Deathless One) Whenever possessor summons an entity whose name contains 'Reaper', possessor may choose to append ' of Kings' naturally to the end of its name, cause it to naturally possess stat values that are 60,000 points higher than it otherwise would, and naturally give it the following Constant Effect:
Kingkiller- Possessor's opponents of equal or lower Level who are below Level 80 cannot provide passive increases to the stats of their allies due to items they have equipped, Constant Effects they possess, or Passive Abilities they possess, Constant Effect
Kitsune Vampirizer- (Passive Ability, Deathless One) When possessor summons a Vampire Lord from the Enemy List, possessor may append 'Kitsune ' before its name, and, if possessor chooses to do so, have it Naturally additionally possess all the Constant Effects and Abilities of the Kitsune from the Enemy List
Speaker for the Pontiffs of the Blood-Sun- (Passive Ability, Deathless One) When possessor summons a Pontiff from the Enemy List, possessor may append 'of the Blood Sun' after its name, and, if possessor chooses to do so, have it Naturally additionally possess all the Constant Effects and Abilities of the Vampire Lord from the Enemy List

Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Aqua Shield Stance- (Stance Ability, Defender) +50 Defense against Water if a non-Water element Shield is equipped or +500 Defense against Water if a Water element Shield is equipped, 10% Water Resistance, 20% Electrical Weakness
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Defender- (Passive Ability, Defender) Possessor gains +700 Defense and +100 CON when a Shield is equipped plus an additional +30 Defense and +10 CON for each level possessor possesses.
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Defensive Stance- (Stance Ability, Defender) +50 Defense
Flame Shield Stance- (Stance Ability, Defender) +50 Defense against Fire if a non-Fire element Shield is equipped or +500 Defense against Fire if a Fire element Shield is equipped, 10% Fire Resistance, 20% Water Weakness
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Ice Shield Stance- (Stance Ability, Defender) +50 Defense against Ice if a non-Ice element Shield is equipped or +500 Defense against Ice if a Ice element Shield is equipped, 10% Ice Resistance, 20% Fire Weakness
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Shield Wielding I- (Passive Ability, Defender) +5 to all stats when a Shield is equipped
Shield Wielding II- (Passive Ability, Defender) +25 to all stats when a Shield is equipped, +50 Defense when a Shield is equipped
Stone Shield Stance- (Stance Ability, Defender) +50 Defense against Earth if a non-Earth element Shield is equipped or +500 Defense against Earth if an Earth element Shield is equipped, 10% Earth Resistance, 20% Air Weakness

Diplomat:
Gregarious- (Passive Ability, Diplomat) Possessor's chance of inflicting minor positive status effects on allies are increased by 30%
Prompt- (Passive Ability, Diplomat) Possessor gains +400 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle
Unflappable- (Passive Ability, Diplomat) Possessor is Immune to minor negative status effects from sources 10 or more Levels below possessor if possessor is wearing a Clothing worth at least 40,000,000 Gold

Diplomat: Swimmer:
Sexy Beach Bod- (Passive Ability, Diplomat: Swimmer) Possessor's Charm infliction chances are increased by 30%, If possessor is wearing a Swimwear, possessor obtains +(the highest non-automatic Charm infliction chance possessor has used during the current thread x100) Defense

Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Detective- (Passive Ability, Diviner) Possessor counts as being 5 levels higher for stat-scanning purposes, Possessor gains +400 MIN
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Limited Personal Precognition- (Passive Ability, Diviner) Possessor gains 2% Dodge
Mind-Prospector's Thought-Vein-Detecting Assessment- (Active Ability, Diviner) Caster scans a target's stats. If the scan is successful, target obtains a debuff that makes it so that, to a max of once per battle per debuff-possessor (across all instances of the debuff per applying individual, to a max of 20 times across all applying individuals per side of battle), the next action the scan's performer performs a 'Mine Brain' Technique as part of has its MIN Damage cap doubled (to a max of 2,000,000 additional points).
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes

Dragoon: Athlete:
Spear-Yeeting- (Passive Ability, Dragoon: Athlete) Possessor may treat possessor's equipped Spear weapons as though they had a Ranged Attack bonus that is equal to their Melee Attack bonuses if it would otherwise be lower or nonexistant; possessor additionally treats them as Javelins while doing so (and may choose to treat them as Javelins if they possess an equal or greater Ranged Attack bonus to their Melee Attack bonus without this ability altering bonuses)

Dragoon: Emblem-Knight:
Beatdown With Your Name On It- (Passive Ability, Dragoon: Emblem-Knight) Possessor gains +25% To Hit and +25% Critical against targets whose name is contained within the name of one or more weapons equipped by possessor (without rearranging letter order); this bonus is uncapped (but additions to it are not) if the weapon in question is a Sign

Dragoon: Harbinger:
Ill and Bitter Tidings- (Passive Ability, Dragoon: Harbinger) If possessor enters a battlespace while wielding a Poleaxe, all opponents of possessor in that battlespace have an 80% chance of being afflicted with Hexed; these instances of Hexed, in addition to their other effects, reduce their possessor's STR and MIN by 5% of their respective non-status-effect-counting, non-stat-damage-counting values while possessor is in the same battlespace and wielding a Poleaxe.

Dragoon: Jouster:
Back to the Stables!- (Passive Ability, Dragoon: Jouster) Possessor may use 'Back to the Stables!' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action, so long as no other technique is used, possessor is in the front row, possessor is not in a Transformation, and possessor has a Lance equipped. Said attack gains +250 Melee Attack, moves its performer to the back row, and transforms its performer into one of its performer's equipped Steed transformations.
Boil Lancing- (Technique Ability, Dragoon: Jouster) Possessor may use 'Boil Lancing' in conjunction with a 'Melee Attack' or 'Attack with Finesse' action, so long as no other technique is used and possessor has a Lance equipped. Said attack gains +3,500 Melee Attack, may gain the elements Fire & Water, and, if doing so, deal an additional 35,000 Fire element HP Damage, and, if said technique's performer is afflicted with Disease or one of Disease's sub-status effect, the technique gains a 200% chance of inflicting an instance of one such chosen status effect on its performer, and, if said infliction would be successful, instead of inflicting a new instance of the status effect or sub-status effect, an existing instance of said status effect or sub-status effect, complete with any modifications present on it, is transferred from the technique's performer to one of the attack's targets.
Dismounting Tilt- (Technique Ability, Dragoon: Jouster) Possessor may use 'Dismounting Tilt' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Attack with Finesse' action, so long as no other technique is used and possessor has a Lance equipped. Said attack gains +4,500 Melee Attack, and gains a 45% chance of detransforming any of its targets who are in Steed transformations.
Dragon-Lancer- (Technique Ability, Dragoon: Jouster) Possessor may use 'Dragon-Lancer' in conjunction with a 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Lance equipped. Said attack gains +30,000 Melee Attack against Dragons, gains +80% Critical against Dragons, and deals double Damage to Dragons (to a max of 500,000,000 additional Damage total per round).
Formation-Breaker- (Technique Ability, Dragoon: Jouster) Possessor may use 'Formation-Breaker' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Lance equipped. Said attack gains +7,000 Melee Attack, and, if it hits a target with a MIN equal to or lower than its performer's STR that is not 20 or more Levels greater than its performer, then, if its target is, due to a Stance that its target is in, causing its (the target's) side of battle to be an abstandard row-order formation, the target is removed from the Stance.
Mech-Lancer- (Passive Ability, Dragoon: Jouster) Possessor's Jouster abilities may treat Mechs as Steeds
Mounted Charging- (Passive Ability, Dragoon: Jouster) If possessor is wielding a Lance, immediately before making an offensive attack targeting at least one opponent, possessor may move to the front row; this ability is retained while possessor is in Steed Transformations and counts Lances equipped outside of the Transformations while transformed
Ominous Tournament Reputation- (Passive Ability, Dragoon: Jouster) If possessor enters battle while wielding a Lance, possessor, to a max of once per battle, has a 100% chance of inflicting Confusion: Fear on all opponents. If possessor is wielding an Lance and entered battle wielding a Lance, possessor, during the first 10 rounds of battle, cannot obtain debuffs coming from Lances wielded by individuals who have lower Fame than possessor provided the Lance the debuff is coming from is lower in Gold value than possessor's highest-Gold-value equipped Lance and that said individual with lower Fame is not 10 or more Levels greater than possessor. If possessor is wielding an Lance and entered battle wielding a Lance, possessor's opponents who are wielding Lances who are lower-Level than or equal Level to possessor cannot cure themselves of debuffs that come from Lances wielded by possessor or from possessor's Jouster abilities, provided that said opponents do not possess equal or greater Fame to possessor and are not wielding at least one Lance that is greater in terms of Gold value than every Lance wielded by possessor (checked individually on a per-Lance basis rather than in aggregate). If possessor is wielding an Lance and entered battle wielding a Lance, possessor's opponents who are wielding Lances cannot be cured of debuffs (that come from Lances wielded by possessor or from possessor's Jouster abilities) by individuals who are 9 or fewer Levels greater than possessor. If possessor is wielding an Lance and entered battle wielding a Lance, possessor's opponents with lower Fame than possessor who are afflicted with Charm, Confusion, Dominion, Insanity, or a sub-status effect of one of the aforementioned status effects cannot unequip Lances without possessor's permission. If possessor is in a Tournament Battle, possessor's Confusion: Fear infliction chances are increased by 100% if possessor is wielding a Lance. If possessor is in a Tournament Battle, possessor's Base Stats are increased by 1 each if possessor is wielding a Lance.
Principle Assault: Armor of the Hedgehog Knight- (Technique Ability, Dragoon: Jouster) Possessor may use 'Principle Assault: Armor of the Hedgehog Knight' in conjunction with an 'Attack with Finesse' action, so long as no other technique is used and possessor has a Lance equipped. Said attack gains +9,000 Melee Attack, and, provided it deals Damage to at least opponent, gives its performer a non-stacking buff that lasts until the end of the round that gives its possessor +(the Damage dealt to one chosen opposing target, to a max of 10,000,000) Defense, causes its possessor, to a max of once per round per opponent, when attacked by an opponent, at the end of the first hit of the attack from said opponent, to optionally deal that opponent (the Damage dealt to the same chosen opposing target, to a max of 10,000,000) Flat Physical & Psychic element Damage, and that gives its possessor the additional subtypes Conceptual & Humanoid & Animal.
Puncture Hit- (Passive Ability, Dragoon: Jouster) Possessor may use 'Puncture Hit' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Lance equipped. Said attack gains +5,000 Melee Attack and Pierces an amount of Defense equal to its Melee Attack bonus (to a max of 50,000,000 points).
Tilted Tilting- (Passive Ability, Dragoon: Jouster) Possessor obtains +100% To Hit for purposes of attacks that incorporate the Melee Attack bonus of at least one Lance weapon while possessor is afflicted by Confusion: Berserk or Confusion: Enraged, Possessor's Critical Damage Multiplier is increased by 1 as a non-stacking bonus for purposes of attacks that incorporate the Melee Attack bonus of at least one Lance weapon while possessor is afflicted by Confusion: Berserk or Confusion: Enraged
Unicorn's Triumph- (Technique Ability, Dragoon: Jouster) Possessor may use 'Unicorn's Triumph' in conjunction with a 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', 'Melee Overdrive', 'Magical Attack', or 'Overdrive' action, so long as no other technique is used and possessor has a Lance equipped. Said attack gains +6,000 Melee Attack, +6,000 Magical Attack, may become additionally or solely Light element, and, provided it kills at least one opposing Demon, Devil, Undead, or Darkspawn, (optionally has a 300% chance of inflicting Impaired: Blind on up to 60,000 opponents provided the attack was Light element and, regardless of the attack's elements, cures up to 60,000 of its user's allies of all minor negative status effects, up to three moderate negative status effects each, and all debuffs from opposing Demons, Devils, Undead, and Darkspawn of equal Level to or lower Level than the greatest Level opposing Demon, Devil, Undead, or Darkspawn killed by the attack.)

Driver:
Create Wordcraft- (Active Ability, Driver) Possessor may spend an action to create 1 temporary Custom Wordcraft, Max 1 Created, with said Custom Wordcraft being a Vehicle or Vessel Transformation worth (10,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Gold, being Level (Possessor Level, to a max of 60), being the element Technology, Magic, Water, Earth, or Air, possessing STR, AGI, CON, MIN, and SPI of (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) points each, possessing (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, Possessing (10 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense against Stat Damage, Possessing (The number of Scholar Abilities possessor possesses, to a max of 200)% Resilience, Dodge, and Critical, Possessing (100 + (The number of Scholar Abilities possessor possesses, to a max of 200))% To Hit, possessing Poison, Fatigued, and Diseased Immunity, and possessing the abilities:
Word Weaponry- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Magic or Air, 0 MP
Word Wall- +(100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, affects caster only, does not stack, Magic or Air, 0 MP
Word Weave- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Heals, Magic or Air, 0 MP
Timecraft Driver- (Passive Ability, Driver) Possessor's Time element Vehicle transformations gain +500 AGI and 40% Dodge


Druid:
Accustomed to the Wild- (Passive Ability, Druid) Possessor gains +50 to all stats if in an Encounter Area
Apprentice Druid Magic Attunement- (Passive Ability, Druid) +250 Damage to all damage dealing Druid Magic spells, +50 to all stats of allied Plants and Animals, +25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics, All Druid Magic spells cost 50 less MP
Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
Basic Druid Weather Control- (Passive Ability, Druid) At the start of each round, possessor may attach an effect to a Zone of Air that does not stack on the same zone or across zones that adds the element Fire, Electrical, Ice, or Water to said zone's elements
Druid- (Passive Ability, Druid) Druid Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, Druid Magic spells cost possessor (50 + Possessor Level) less MP to cast, Possessor's Plant, Animal, Aerial, Insect, Cthonian, and Aquatic pets and summons gain +(50 * Possessor Level) to all stats as a non-stacking bonus
Druidic Priest- (Passive Ability, Druid) Possessor may choose to cast non-unique Druid Magic spells as though they were Divine Magic spells instead of Druid Magic spells; Possessor may choose to cast non-unique Divine Magic spells as though they were Druid Magic spells instead of Divine Magic spells
Gardener (2)- (Passive Ability, Druid) Possessor's Plant allies gain +200 to all stats as a non-stacking bonus
Tender of Gardens- (Passive Ability, Druid) Possessor gains +600 SPI, Possessor's Plant allies gain +1,000 to all stats and +2,000 Defense as a non-stacking bonus, Druid Magic spells that summon Plants cost possessor 5,000 MP less to cast
Wisdom of Nature- (Passive Ability, Druid) Possessor gains +200 MIN if a Plant, Animal, Aquatic, Aerial, or Cthonian is present


Enchanter:
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round

Engineer:
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Knowledge of Basic Timecraft Design- (Passive Ability, Engineer) Possessor's Time element Vehicle transformations gain +100 to all stats

Eternal Champion:
Basic Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +25 to all stats if Hope element

Evermason:
Form of Discarded Cigarette Butt- (Stance Ability, Evermason) Possessor obtains -1 to all base stats, Possessor's actions have a 50% chance of being skipped, with things that would occur before and after those actions still occurring, Possessor's element becomes solely Fire & Air & Junk, Possessor's subtype becomes solely Golem
Impersonate Statue- (Stance Ability, Evermason) Possessor's subtype becomes Golem, Possessor gains +5,000 HP, +500 CON, and 25% Resilience while in this stance
Sculptor of Primordial Clay- (Passive Ability, Evermason) When possessor would summon an entity from the Enemy List that is a Golem whose name includes 'Clay', possesor may choose to summon an instance of said entity whose name naturally includes the word 'Primordial ' before the word 'Clay' and that naturally possesses the following Constant Effect:
Sculpted from Primordial Clay- Possessor is Immune to individuals below Level 39, gains +1,750,000 HP, gains +11,500 to all stats, and gains the subtypes Shapeshifter and Elemental, Possessor's transformations gain +10,000 to all stats, gain +1,000,000 HP, gain +1,000,000 MP, and deal 20,000 additional Damage, Possessor may, up to once per round, at the start of the round, transform into a Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the Enemy List and detransforms when killed in said form instead of dying, with this transformation counting as being a Polymorph Effect, Constant Effect

Flux Baron:
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Flux Baron- (Passive Ability, Flux Baron) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Shapeshifter pet only, This ability provides +50 HP and +10 to all stats of possessor's Shapeshifter pets and summons per Level of possessor
Flux Shifter- (Passive Ability, Flux Baron) Shapeshifted Forms may counts as Shapeshifters for purposes of possessor's Flux Baron abilities
Hundredfold Mask of Hues- (Passive Ability, Flux Baron) If possessor is a Shapeshifter, possessor may, at the start of a thread, choose to become any one normally-player-selectable base element
Hundredfold Mask of Shapes- (Passive Ability, Flux Baron) If possessor is a Shapeshifter, possessor may, at the start of a thread, choose to become any one base subtype that is not Holy One, Fiend, Serpent Blessed, or Immortal
Lord of the Silverfur Pack- (Passive Ability, Flux Baron) If possessor summons an entity whose name includes 'Werewolf' or that is a Shapeshifter whose name includes 'Were', possessor may choose for its name to gain the word 'Silverfur' as a prefix, for said entity's stats to naturally be 3,000 points higher, and for said entity to naturally possess no Earth Weakness
Shapeshifter Instruction I- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +20 to all stats
Shapeshifter Instruction II- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 to all stats
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter

Friendship:
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Anti-HEKATONKHERIE Resistance Leader- (Passive Ability, Friendship) Possessor gains 15% Metahuman Resistance, Possessor's Metahuman allies gain 15% Metahuman Resistance, Possessor and possessor's allies gain, as a non-stacking conditionally-applied bonus, +15% Resilience against entities that possess an ability, Constant Effect, or Boss Effect whose name includes 'Titan's Head', 'Titan's Hand', 'HEKATONKHERIE Super-Weapon', or 'Agent of HEKATONKHERIE', Possessor counts as possessing 5 additional Superhero abilities for prerequisite purposes
Becoming Somewhat Known In the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 50 Fame, Possessor gains +10 to all unmodified stats if possessor has at least 50 Fame
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Enemy of Decan Cassus- (Passive Ability, Friendship) Possessor may not be on the same side of battle as individuals named 'Decan Cassus', Whenever an individual named 'Decan Cassus' damages possessor, that individual deals 5,000 additional points of HP or MP damage to possessor, individuals named 'Decan Cassus' gain +200 to all stats if possessor is on an opposing side of battle from them (Bound to Seirei)
Has A Small Fan Club- (Passive Ability, Friendship) +1 Fame
Has Attracted Attention and Fans in the Battle Arena- (Passive Ability, Friendship) Possessor gains +1 Fame, Possessor gains +300 to all stats if possessor has at least 20 Fame
Menace from the Disaster Trio- (Passive Ability, Friendship) If possessor is on the same side of battle as two other individuals with an ability named 'Menace from the Disaster Trio', all three become solely the element Null, each deal every other individual in the same Battlespace 50,000 Null Damage at the start of each round, and count as being in a guild named 'Disaster Trio'
Some Fame In the Arena- (Passive Ability, Friendship) Possessor gains +2% Dodge, +2% To Hit, +2% Critical, and +2% Resilience if possessor has at least 75 Fame
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 con)

Gearwright:
Apprentice Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assembler of Complex Gears- (Passive Ability, Gearwright) Possessor's Clockwork summons obtain +600 to all stats as a non-stacking buff at the time of their summoning
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +20 to all stats
Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 to all stats
Defensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +50 Defense
Defensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +250 Defense
Gearcrafter- (Passive Ability, Gearwright) Possessor's Clockwork summons obtain +150 to all stats as a constantly-applied effect while possessor is present
Gearwright- (Passive Ability, Gearwright) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Clockwork pet only, This ability provides +50 HP and +10 to all stats of possessor's Clockwork pets and summons per Level of possessor
Intuitive Knowledge of How Gears Fit Together- (Passive Ability, Gearwright) Possessor counts as being 2 Levels higher, to a Max of Level 60, for stat-scanning purposes when targeting Clockworks, with this effect not bypassing Level-based Immunities
Offensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 50 points
Offensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes

General:
Also Named 'Fred'- (Passive Ability, General) Possessor's name counts as including 'Fred'
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +20 to all stats
Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +100 to all stats
Marshall's March- (Passive Ability, General) Possessor's Human allies gain +1 Move
Offensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 50 points
Offensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 500 points
Predicted to Be a Great Hero- (Passive Ability, General) Possessor gains +2 Fame
Somehow Knows Hundreds of Popes Born with Wooden Feet- (Passive Ability, General) Possessor gains +1 Fame; Whenever possessor summons a Pontiff from the Enemy List, possessor may append 'Wooden-Footed ' before its name, and, if possessor chooses to do so, have it Naturally additionally possess following Constant Effect:
Wooden Feet- If possessor is in a Zone of Earth, possessor gains the element Wood, Constant Effect

Geomancer:
Dig Pothole- (Active Ability, Geomancer) Possessor may spend an action to add an effect to a Zone of Earth, a Zone of Physical, or a Terrain or Phantom Terrain that is 'Road' that causes all Vehicle transformations in said Zone or Terrain that are below Level 20 to have a 20% chance each round of not being able to act, with things that would occur before and after their actions still occurring, with said effect stacking 3 times per zone or terrain and 3 times across all zones and terrains
Drink Lake- (Active Ability, Geomancer) Possessor may spend an action to remove a Zone of Water or a Terrain or Phantom Terrain with an associated Square Mile of Terrain in the Shop that is Water element that has a source below Level 40 from battle


Gigas Knight:
Apprentice Grand Armor Mastery- (Passive Ability, Gigas Knight) Possessor gains +100 Defense if possessor has an Aura equipped, Grand Armors equipped by possessor reduce possessor's AGI by 100 points less
Basic Grand Armor Mastery- (Passive Ability, Gigas Knight) All Grand Armors worn by possessor provide +40 additional Defense and reduce AGI by 5 less
Deflective Armor- (Active Ability, Gigas Knight) Possessor gains a 5% chance of Reflecting Physical from sources below Level 20 if possessor is wearing Grand Armor
Grand Armor Wearer I- (Passive Ability, Gigas Knight) Possessor gains +5 to all stats when possessor has a Grand Armor equipped
Grand Armor Wearer II- (Passive Ability, Gigas Knight) Possessor gains +25 to all stats when possessor has a Grand Armor equipped, Possessor gains +50 Defense when possessor has a Grand Armor equipped
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Skilled at Allowing Very Heavy Armor to Take Blows Instead of Own Body- (Passive Ability, Gigas Knight) Possessor gains +2,500 HP if possessor has a Grand Armor equipped

Guardian:
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
♢Arbiter's Just Raiment- (Passive Ability, Guardian) Possessor takes 50% Damage from entities afflicted with Entombed: Incarcerated if possessor is wearing Heavy Armor and is a Celestial
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
♢Bearing the Raiment of Justice- (Passive Ability, Guardian) Possessor gains +(50 * Possessor Level) Defense, +(100 * Possessor Level) CON, and +(100 * Possessor Level) SPI if wearing a Heavy Armor, Possessor may choose at the beginning of a thread (as a non-buff effect) to make its HP-Determining stat Constitution or Spirit and to make its per-item Defense capping based on either Constitution x 2 or Spirit x 2
Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
♢Bulwark Against Impurity- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor gains (Possessor Level /4, rounded up)% Demon Resistance, Devil Resistance, and Daemon Resistance
Bulwark Stance- (Stance Ability, Guardian) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
♢Impenetrable Status Bulwark- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor's Resistances cannot be ignored by lower-Level Demons, Devils, and Daemons
♢Inviolable Heavenly Girding- (Passive Ability, Guardian) If possessor is a Celestial and has a Heavy Armor equipped, possessor may, up to once per thread, cause a Critical against possessor to no longer be a Critical
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Newfound Understanding of the Adaptive Invulnerability of the Iron Dream- (Passive Ability, Guardian) Whenever possessor takes damage that possesses any Base element or elements as its elements or part of its elements, possessor gains a buff that provides 15% Resistance to said base element or elements
Paid Bodyguard- (Passive Ability, Guardian) Possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor
♢Sublimely Undiminishible Heavenly Form- (Passive Ability, Guardian) If possessor is a Celestial and wearing Heavy Armor, possessor may, up to (Possessor Level / 25, rounded up) times per thread, when possessor would be afflicted with a negative status effect by an entity that is not more than 5 Levels greater than possessor, choose to not be afflicted by said status effect
Tank Hits- (Technique Ability, Guardian) Possessor may use 'Tank Hits' in conjunction with a 'Defend' action so long as no other technique is used and possessor has a Heavy Armor equipped. Said action generates a non-stacking buff effect that lasts until the end of the round and is present on its caster, that causes, whenever an opponent whose AGI is lower than caster's CON who is not above Level 40 or 5 or more Levels greater than caster performs a single-target attack that targets an ally of caster's who is not in the front row while caster is in in front row, for 5% of the not-(Resistance/Immunity/Absorption)-or-Defense-counting Damage dealt by said attack to be re-directed to caster so long as no other effect has re-directed any of the Damage generated by said attack.
Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience
Well-Paid Bodyguard- (Passive Ability, Guardian) The Gold cap on Bodyguard is increased by 100,000 and possessor gains 15% of the money spent on said ability

Guardian: Swarmlord:
Hive of Multitudes- (Passive Ability, Guardian: Swarmlord) If possessor is wearing a Hivemail, whenever possessor, due to an effect that is not part of a Swarmlord ability or Hivemail armor, summons one or more Insects, possessor may summon an equal number of lower-Level Insects that are normally fightable for drops on the Enemy List, Max 20,000 summoned

Gunslinger:
Basic Gunslinging Attunment- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor

Healer:
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Auto-Healing- (Passive Ability, Healer) Possessor and each of possessor's allies may be healed for 5,000 points of Light-element HP Healing at the start of every round
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Defense- (Technique Ability, Healer) Possessor may use Bolster Defense in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 Defense which stacks to a max of (20 x Possessor Level) Defense.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Bolster Strength- (Technique Ability, Healer) Possessor may use Bolster Strength in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 STR which stacks to a max of (20 x Possessor Level) STR.
Corruption-Removing Massage- (Active Ability, Healer) Possessor may spend an action to remove a debuff that makes an entity one or more Lower Elements (potentially in addition to other effects), provided its source is equal or lower Level and possesses a lower STR than possessor
Doctor- (Passive Ability, Healer) Possessor's actions that heal may gain +200 Ranged, Melee or Magical Attack if they already possess such a bonus, Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Electric Paddle Heartstopper- (Technique Ability, Healer) Possessor may use 'Electric Paddle Heartstopper' in conjunction with a 'Melee Attack' action so long as no other technique is used. Said action gains +250 Melee Attack, gains the element Electrical, and has a 5% chance of inflicting Instant Death on targets below Level 15
Greater Healing- (Passive Ability, Healer) Wehanever possessor would Heal HP, possessor Heals an additional 2,500 points
Greater Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 250 points of each type
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast,
Healer's Stat Protection- (Passive Ability) Possessor's allies gain +200 Defense against Stat Damage
Improved Curing of Minor Status Effects- (Passive Ability, Healer) Whenever possessor would have a chance of curing a minor status-effect (not counting natural per-round auto-recovery chances), said chance is raised by 5%
Improved Healing- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor heals an additional 500 points
Improved Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 50 points of each type
Knoweldge of Electroshock Therapy- (Passive Ability, Healer) Possessor's Electrical-element, Non-Offensive actions may gain '15% cures any one minor negative status effect'
Rearrange Organs- (Technique Ability, Healer) Possessor may use 'Rearrange Organs' in conjunction with a 'Melee Attack' or 'Magical Attack' action so long as no other technique is used. Said action may cause its target (if under Level 40 or willing) to gain either 30% Weakness or Resistance to any one minor status effect, +20% Resilience, or -20% Resilience as a buff that does not stack for the same effect and stacks 3 times across different effects
Restorative Power that Cures Illness- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may have a 30% chance of curing any of its targets of any one minor status effect whenever it would otherwise heal something
Restorative Power that Heals Agility- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of AGI Damage whenever it would otherwise heal something
Restorative Power that Heals Mind- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of MIN Damage whenever it would otherwise heal something
Restorative Power that Heals Stats- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 200 points of stat damage from each stat whenever it would otherwise heal something
Restorative Power that Heals Spirit- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of SPI Damage whenever it would otherwise heal something
Restorative Power that Heals Strength- (Passive Ability, Healer) Possessor's stance named 'Restorative Stance' also may heal any of its targets for 50 points of STR Damage whenever it would otherwise heal something
Restorative Stance- (Stance Ability, Healer) Possessor and each of possessor's allies may be healed for 5,000 points of Light-element HP Healing at the start of every round while possessor is in this stance, Possessor may not take offensive actions while in this stance
♢Shining Aura of Pacifism- (Stance Ability, Healer) Possessor may not conduct offensive actions, Possessor may not place debuffs or negative status effects on individuals or deal non-healing Damage, HP and MP Healing dealt by possessor's is doubled, Possessor's opponents of equal or lower Level deal half Damage to possessor if possessor possesses any unique allies
Stat Protect- (Passive Ability, Healer) Possessor gains Immunity to Stat Damage from sources below Level 40, Possessor gains Stat Drain Immunity against sources below Level 40
The Doctor Can't Get Sick!- (Passive Ability, Healer) Possessor may, up to 10 times per thread while in a Healer Stance, at the start of possessor's first action every round, choose to auto-recover from any one minor status effect inflicted by a source below Level 60; this may be used any number of times (up to its maximum) on different effects before said action
The Doctor Can't Stay Sick!- (Passive Ability, Healer) When possessor is in a Healer Stance, possessor's per-round auto-recovery chances for minor status effects are increased by 40%


Heavenly Protector:
Crisis Overcrash: Golden Rapture- (Technique Ability, Heavenly Protector) Possessor may use 'Crisis Overcrash: Golden Rapture' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor is an Angel, Celestial, or Deva. Said action gains +400,000 Magical Attack, gains '1 hit against all', may move its targets who are not equal Level to or greater Level than user to the existing battlespace of user's choice, unsummons its targets who are Daemons, Devils, and Demons, removes buffs and debuffs from its targets that grant their possessors the subtype Undead, ignores the Resistances and Immunities of non-unique entities below Level 80 and unique entities below Level 60, and has a 100% chance of inflicting Cursed: Damned and Vanished on opponents of user who are not greater Level than user. Said action sets its user's MP to 0 for the remainder of the thread.


Hero:
Hero's Resolve- (Passive Ability, Other: Hero) Possessor's actions may not be controlled by opposing sources that are not 20 or more Levels greater than possessor, Possessor gains Dominion Immunity
Soul-Puncher- (Passive Ability, Other: Hero) Possessor gains +15,000 Magical Attack and Melee Attack, Possessor may ignore the Constant Effects "Fully Disembodied" and "Incorporeal", Possessor may attack individuals of equal or lower Level who are in different battlespaces (to a max of Level 98), The Level range of entities possessor can target in other battlespaces is increased on Noix as an RP effect

Hunter:
Ghost Hunter- (Skill Tree, Hunter)
[][][][][]- Possessor gains +5% To Hit against Undead whose name includes 'Ghost' or who possess a Constant Effect whose name includes 'Incorporeal' for each box marked; each box costs 1 Skill Point
[][][][][]- Possessor gains +3% Critical against Undead for each box marked; each box costs 1 Skill Point
[]- Possessor may spend an action to scan the stats of an Undead whose name includes 'Ghost' or who possesses a Constant Effect whose name includes 'Incorporeal'; the box costs 3 skill points
[X]- Possessor ignores Dodge bonuses provided by Constant Effects whose name includes 'Incorporeal'; the box costs 8 skill points
[X]- Possessor is Immune to debuffs that come from abilities whose name includes 'Possess' or 'Possession' that result in possessor's actions being controlled or possessor being treated as a transformation; the box costs 10 skill points
Reptile Spotter- (Passive Ability, Hunter) Possessor gains +3% To Hit against Reptiles

Lancer:
Apprentice Spear Training- (Passive Ability, Lancer) Possessor gains +50 Melee Attack if possessor has a Spear equipped, Possessor gains +20 to all stats if possessor has a Spear equipped
Basic Spear Training- (Passive Ability, Lancer) This character gains +6 Melee Attack when a Spear is equipped.
Bright Thrust- (Technique Ability, Lancer) Possessor may use 'Bright Thrust' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Spear equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Classical Training in Standard Combat Utilizing the Spear- (Passive Ability, Lancer) Possessor may treat Spears as a Base Weapon subtype
Falling Star of Another Galaxy- (Technique Ability, Lancer) Possessor may use 'Falling Star of Another Galaxy' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +350,000 Melee Attack, gains +350,000 Ranged Attack, gains +350,000 Magical Attack, becomes solely the elements Astral & Spatial, may gain '1 hit against 500,000,000', and may, provided it is targeting no non-caster individuals in the current battlespace, target entities in a single other battlespace (provided no entity of Level 95 or greater in either the user's current battlespace or the other target battlespace objects), moving the user into that other battlespace at the end of the action.
Fish Spearer- (Active Ability, Lancer) This character may use Fish Spearer in conjunction with a Melee Attack, so long as no other technique is used and a Spear is equipped. This attack gains +110 Melee Attack against Aquatics.
Impairing Thrust- (Technique Ability, Lancer) Possessor may use 'Impairing Thrust' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Spear equipped. Said attack gains a 20% chance of inflicting Impaired.
Impale Arm- (Technique Ability, Lancer) This character may use Impale Arm in conjunction with a Melee Attack, so long as no other technique is used and a Spear is equipped. This attack gains +70 Melee Attack and has a 5% chance of disabling one of target's Weapon slots for 1-4 turns providing that target is equal or lower level than user and target's CON is lower than user's STR.
Impale Leg- (Technique Ability, Lancer) This character may use Impale Leg in conjunction with a Melee Attack, so long as no other technique is used and a Spear is equipped. This attack gains +70 Melee Attack and has a 5% chance of making target unable to change rows through a basic change rows action for 1-4 turns providing that target is equal or lower level than user and target's CON is lower than user's STR.
Lancer- (Passive Ability, Lancer) Possessor gains +700 Melee Attack and +250 STR when a Spear is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Spear is equipped.
Lances of the Far Heavens- (Technique Ability, Lancer) Possessor may use 'Lances of the Far Heavens' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +117,000 Melee Attack, gains +117,000 Ranged Attack, gains +117,000 Magical Attack, gains '17 hits against 1', becomes solely the element Astral, and cannot miss targets who are below Level 65 who are not Astral Beings.
Stargate-Banishment Single-Point Implosion-Strike- (Technique Ability, Lancer) Possessor may use Stargate-Banishment Single-Point Implosion-Strike' in conjunction with an 'Attack with Finesse' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +140,000 Melee Attack, gains a 15% chance of inflicting Vanished, and unsummons targets that are either below Level 60 or that are Astral Beings
Star-Gate Rift-Detonation- (Technique Ability, Lancer) Possessor may use 'Star-Gate Rift-Detonation' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +200,000 Melee Attack, gains +200,000 Ranged Attack, gains +200,000 Magical Attack, uses its target's CON as its Prime Attribute, becomes solely Astral & Spatial element, and, so long as it deals at least 1 Damage, allows its wielder and up to 30 of its wielder's allies to move to another preexisting battlespace so long as no entity of Level 80 or greater in either the battlespace being entered or the battlespace being left objects.
Warpspeed Jousting- (Technique Ability, Lancer) Possessor may use 'Warpspeed Jousting' in conjunction with a 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +135,000 Melee Attack, deals full Damage to the back row, cannot miss targets who are below Level 80, and may, if no entity of Level 80 or greater or that is both Level 60 or greater and greater Level than wielder in either wielder's current battlespace or wielder's chosen destination battlespace objects, wielder may, at the beginning of said action, move to another battlespace and target entities in that battlespace with said action.
War-Seamstress- (Skill Tree, Lancer)
[][][][][]- Possessor gains +5% To Hit when wielding a Spear whose name includes 'Needle'; each box costs 1 Skill Point
[][][][][]- Possessor gains +5% Critical when wielding a Spear whose name includes 'Needle'; each box costs 1 Skill Point
[][][][][]- Possessor gains +1% Defense from Clothes; each box costs 3 Skill Points
[]- Possessor may spend an action to repair a broken Clothes, Hat, Gloves, or Shoes while wielding a spear whose name includes 'Needle'; the box costs 3 skill points
[]- Possessor's Golem summons gain +5,000 Defense if possessor is wearing Clothes and wielding a Spear whose name includes 'Needle' at the time of summoning; the box costs 5 skill points
[]- Possessor's attacks gain 'May Heal Golems' while possessor is wielding a Spear whose name includes 'Needle'; the box costs 5 skill points
[]- Possessor may treat every Spear's name as though it includes 'Needle'; the box costs 5 skill points
Lawbringer:
Appeal Verdict- (Active Ability, Lawbringer) Possessor may use Appeal Verdict in conjunction with a Magical Attack, so long as no other technique is used and a Mace is equipped. This attack gains a 50% of curing Entombed: Incarcerated
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack and +500 HP when a Mace is equipped.
♢Awesome Blows- (Passive Ability, Lawbringer) Whenever possessor kills an opponent while wielding a Mace or Hammer, said opponent's allies have (should possessor desire such) a 100% chance of being afflicted with Awestruck
Bad Cop Stance- (Stance Ability, Lawbringer) Possessor's attacks gain 25 additional points of their relevant attack bonus and deal 20 additional points of any type of stat damage they would inflict; These bonuses increase to 500 points and 50 points, respectively, should one of possessor's allies be in Good Cop Stance
♢Banishing Verdict- (Passive Ability, Lawbringer) When possessor inflicts Entombed: Incarcerated on an entity that is not 10 or more Levels greater than possessor, possessor may unsummon it if possessor is wielding a Hammer or Mace
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Dizzying Bash- (Technique Ability, Lawbringer) Possessor may use 'Dizzying Bash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Mace equipped. Said attack gains a 20% chance of inflicting Confusion.
Dual Mace-Wielding- (Passive Ability, Lawbringer) Possessor gains +50 Melee Attack if possessor has two Maces or a Mace that is a Weaponx2 equipped
Fist of Civilization- (Active Ability, Lawbringer) Possessor may use Fist of Civilization in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. Possessor gains +60 Melee Attack for this attack; this bonus increases to +2,500 Melee Attack if possessor is allied with a Large Structure. This attack gains an additional +250 Melee Attack against Humanoids
Forces of Justice- (Stance Ability, Lawbringer) Possessor and all of possessor's allies who either have at least 5 Lawbringer abilities or are Celestials, Illuminated, or Daemons, gain +50 to all stats, stacks 4 times
Formal Pardon- (Active Ability, Lawbringer) Possessor may use Formal Pardon in conjunction with a Magical Attack, so long as no other technique is used and a Mace is equipped. This attack cures Entombed: Incarcerated
Good Cop Stance- (Stance Ability, Lawbringer) Possessor's attacks that have a chance of inflicting Charm have a 5% greater chance of doing so, Possessor acts as though possessor were 2 levels higher for purposes of scanning targets; These bonuses increase to 10% and 5 levels, respectively, should one of possessor's allies be in Bad Cop Stance
Handcuff 'Em- (Active Ability, Lawbringer) Possessor may use Handcuff 'Em in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. This character gains a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated with this attack. Alternately, possessor may choose to spend an action to have a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated on one target.
♢Heaven-Judge's Banishing Hammerblow- (Technique Ability, Lawbringer) Possessor may use 'Heaven-Judge's Banishing Hammerblow' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as possessor has a Mace or Hammer equipped. Said action gains +2,000 Melee Attack and unsummons up to 40 entities below Level 60 that are Demons, Devils, or Daemons that are not 20 or more Levels greater than its performer.
♢Heaven's-Justice Strike- (Technique Ability, Lawbringer) Possessor may use 'Heaven's-Justice Strike' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as a Mace or Hammer is equipped. Said action gains a Melee Attack bonus equal to the Magical Attack bonus of one Celestial Magic or Holy Magic spell equipped by its performer (with said spell not counting as being cast as part of said action to provide said bonus)
♢Heaven Shockwave Rain- (Passive Ability, Luminary) Whenever possessor unsummons an opposing Demon, Devil, or Daemon, to a max of 200 times per round, possessor may deal (10,000 * Possessor Level, to a max of 2,000,000) Flat Light element Damage to all of said unsummoned entity's allies
Impairing Bash- (Technique Ability, Lawbringer) Possessor may use 'Impairing Bash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Mace equipped. Said attack gains a 20% chance of inflicting Impaired.
Judicious Smackdown- (Active Ability, Lawbringer) Possessor may use Judicious Smackdown in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. Possessor gains +150 Melee Attack for this attack and has a 5% chance of inflicting Fatigued: Stunned with it
Judge (2)- (Passive Ability, Lawbringer) Possessor has a 5% chance of being able to counter each hostile action targeting one of possessor's allies, to a max of one such action per turn, with a Melee Attack that has a 5% chance of inflicting Entombed: Incarcerated, with said attack being unable to use techniques, use spells, or be mutli-hit, Possessor has a 5% chance of being able to redirect debuffs from lower-level, non-unique sources that are below level 40 that target possessor's allies to any other target
♢Judge of the Heavens- (Passive Ability, Lawbringer) If possessor is a Celestial, possessor gains +(Possessor Level * 100) Melee Attack while wielding a Mace, Possessor may choose to inflict Awestruck instead of Entombed: Incarcerated or Entombed: Incarcerated instead of Awestruck if wielding a Mace, Possessor may treat Hammers as Maces for purposes of Lawbringer abilities if possessor is a Celestial
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lawbringer- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Mace equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Mace equipped
Lawyer- (Passive Ability, Lawbringer) Possessor has a 5% chance of, each time a debuff would be applied to one of possessor's allies, delaying said debuff for 1-3 rounds, provided that said debuff comes from a lower-level source that is below level 20, +40 MIN
Long Arm of the Law- (Passive Ability, Lawbringer) Possessor may make Melee Attacks from the back row so long as possessor has a Mace equipped
Mace Wielding I- (Passive Ability, Lawbringer) +5 to all stats when a Mace is equipped
Mace Wielding II- (Passive Ability, Lawbringer) +25 to all stats when a Mace is equipped, +50 Melee Attack when a Mace is equipped
Mace of Law- (Passive Ability, Lawbringer) Possessor gains +80 to all stats when opposing Devas, Abstracts, or Demons so long as possessor has a Mace equipped; possessor gains +100 Melee Attack against Devas, Abstracts, and Demons so long as possessor has a Mace equipped
Officer of the Law- (Passive Ability, Lawbringer) Possessor's Melee Attack bonuses and stat bonuses from Lawbringer abilities that require a Mace to be equipped are applied at half value if possessor has a Sword or Gun equipped but no Mace
Paralytic Bash- (Technique Ability, Lawbringer) Possessor may use 'Paralytic Bash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Mace equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Ordered Harmony- (Passive Ability, Lawbringer) Possessor has a 5% chance of ignoring each instance of buff removal by a source of lower level than possessor that is below level 60
Pound the Gavel- (Active Ability, Lawbringer) Possessor may use Pound the Gavel in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. Possessor gains +35 Melee Attack, a 1% chance of inflicting 2 hits against 1, and cancels up to 3 debuffs applied by this attack's target or targets, providing that said target or targets are below user's level with this attack
♢Retributive Sentence- (Passive Ability, Lawbringer) If possessor is wielding a Mace or a Hammer and is a Celestial, up to once per round, when an entity inflicts a debuff or negative status effect on an ally of possessor, possessor may choose to have a 200% chance of inflicting Entombed: Incarcerated on said entity
♢Sublime Overcrash: Insurmountable Verdict- (Technique Ability, Lawbringer) Possessor may use 'Sublime Overcrash: Insurmountable Verdict' in conjunction with a 'Melee Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor has a Mace or Hammer equipped. Said action gains +50,000 Melee Attack, unsummons all Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, and Fiends, and gives all entities in caster's battlespace a non-stacking debuff that makes its possessors unable to summon Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, or Fiends, with said debuff not being removable without user's permission if user is alive. Said action sets its user's MP to 0 for the remainder of the thread.
♢Wielding the Heavenly Judge's Gavel- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack while possessor is a Celestial and is wielding a Mace or Hammer, Possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may use Spirit as their Prime Attribute if possessor is a Celestial and is wielding a Mace or Hammer, Possessor may use Spirit to determine possessor's per-item Melee Attack bonus caps if possessor is a Celestial and is wielding a Mace or a Hammer

Luminary:
Apprentice Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Celestial Magic spells cost possessor 250 less MP to cast for each non-summon ally caster possesses, to a max of 200 such allies
Armored by Heavenly Magic- (Passive Ability, Luminary) Possessor obtains +(500 * the number of Holy Magic or Celestial Magic buffs present on possessor) Defense, to a max of 100,000 Defense
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells gain +20 Magical Attack and cost 10 less MP for each non-summon ally caster possesses
Benevolent Spell- (Active Ability, Luminary) This character may use Benevolent Spell in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. If this spell would have negative effects for its caster's allies, is not solely targeting said allies, is non-unique, and costs under 200,000 Gold, it does not have said negative effects.
Celestial Magic Casting I- (Passive Ability, Luminary) Celestial Magic spells cost possessor 20 less MP to cast
Celestial Magic Casting II- (Passive Ability, Luminary) Celestial Magic spells cost possessor 200 less MP to cast
♢Ensnare Within Holy Light- (Passive Ability, Luminary) If possessor is a Celestial, whenever possessor afflicts an individual with Awestruck, possessor may also afflict said individual with Entombed: Incarcerated
Has Beheld Glorious Things- (Passive Ability, Luminary) 10% Awestruck Resistance
♢Insurmountable Holiness- (Passive Ability, Luminary) Possessor gains +(100 * Possessor Level) SPI if possessor is not afflicted with Voidstruck and has at least 5 Celestial Magic spells equipped, Possessor gains Voidstruck Immunity if possessor possesses no SPI-reducing debuffs or curses, is a Celestial, and has at least 5 Celestial Magic spells equipped
Luminary- (Passive Ability, Luminary) All Celestial Magic spells possessor casts that possess a Magical Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Celestial Magic spells cost possessor (250 * Possessor Level) less MP to cast
Purifying Spell- (Active Ability, Luminary) This character may use Purifying Spell in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. The spell gains a 20% chance of curing any one minor status effect.
Radiant Wings of Holy Magic- (Passive Ability, Luminary) Possessor gains 20% Earth Resistance and +120 AGI for the remainder of each round possessor casts a Celestial Magic spell and the duration of the next round
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI

Mad Scientist:
Can Grow Tumors on a Farm- (Passive Ability, Mad Scientist) Possessor gains +200 MIN, Possessor's Bio-Horror pets and summons have their chances to inflict Diseased increased by 5%
Organ-Farm Mastery- (Passive Ability, Mad Scientist) Possessor gains +300 MIN, Possessor's Bio-Horror pets and summons gain 50% Stat Drain Resistance
Preserve Extracted Brain- (Passive Ability, Mad Scientist) Once per round, possessor may choose to place a buff on a dying individual that prevents (dying or being dead) from removing MIN increasing buffs, but that, if removed, removes all MIN-increasing buffs on its possessor if its possessor is dead at the time of its removal

Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Clockmaker- (Passive Ability, Magewright) Possessor obtains +200 AGI and +200 MIN if possessor has a Trinket, Gadget, or Magic Item equipped whose name includes 'Clock' or 'Timepiece' equipped
Watchmaker- (Passive Ability, Magewright) Possessor obtains +200 AGI and +200 MIN if possessor has a Trinket, Gadget, or Magic Item equipped whose name includes 'Watch' or 'Timepiece' equipped
Wielder of the Old Powers of Hunting- (Passive Ability, Magewright) Possessor, if wielding the item '*Anchor of Ordered Knowledge' and choosing to use a Damage Formula provided by it, deals 1,000,000 additional Damage per action to unique opponents

Magus:
Basic Bowling Skills- (Passive Ability, Magus) Possessor gains 105% To Hit when an Orb is equipped.
Basic Bowling Wizard Skills- (Passive Ability, Magus) Possessor's Orb weapons that provide a Ranged Attack bonus greater than their Magical Attack bonus may provide an additional Magical Attack bonus equal to half their Ranged Attack bonus that cannot be greater than the difference between their original Ranged Attack bonus and Magical Attack bonus, to a max of 50,000 points
Basic Orb Training- (Passive Ability, Magus) Possessor gains +6 Magical Attack when an Orb is equipped.
League-Caliber Bowling Skills- (Passive Ability, Magus) Possessor gains 125% To Hit when an Orb is equipped, Possessor's Orbs that provide a Ranged Attack bonus provide an additional +50 such points.
Mystic Toss- (Technique Ability, Magus) Possessor may use Mystic Toss in conjunction with a Magical Attack, so long as no other technique is used and an Orb is equipped. Said Magical Attack may use the Ranged Attack bonus of any one equipped Accessory that shares an element with at least one equipped Orb as though it were a Magical Attack bonus

Matrix Keeper:
Alien-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Alien-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Aliens and gains +5% To Hit against Aliens.
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Mastery- (Passive Ability, Matrix Keeper) Technique Abilities from the Matrix Keeper class whose name includes 'Assault' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Assault Matrix Wielding I- (Passive Ability, Matrix Keeper) +5 to all stats when a Assault Matrix is equipped
Assault Matrix Wielding II- (Passive Ability, Matrix Keeper) +25 to all stats when a Assault Matrix is equipped, +25 Ranged Attack and +25 Magical Attack when a Assault Matrix is equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Beam Net- (Technique Ability, Matrix Keeper) Possessor may use 'Beam Net' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and an Assault Matrix is equipped. Said action may not be Dodged by or Miss any target that is below Level 15.
Bio-Horror-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Bio-Horror-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Bio-Horrors and gains +5% To Hit against Bio-Horrors.
Classical Training in Standard Combat Utilizing the Assault Matrix- (Passive Ability, Matrix Keeper) Possessor may treat Assault Matrix as a Base Weapon subtype
Clockwork-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Clockwork-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Clockworks and gains +5% To Hit against Clockworks.
Critical Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Critical Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% Critical.
Deft Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Deft Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% To Hit.
Machine-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Machine-Hunting Assault' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Assault Matrix equipped. Said attack gains +200 Ranged Attack and Magical Attack against Machines and gains +5% To Hit against Machines.
Matrix Keeper- (Passive Ability, Matrix Keeper) Possessor gains +(700 + 50 * Possessor Level) Ranged Attack, +(700 + 50 * Possessor Level) Magical Attack, and + (50 + 10 * Possessor Level) to all stats if possessor has an Assault Matrix equipped
Perfect Arrangement- (Passive Ability, Manipulator: Matrix Keeper) Possessor may use 'Perfect Arrangement' in conjunction with a 'Ranged Attack', 'Ranged Overdrive', or 'Mental Overdrive' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +3,000 Ranged Attack, gains +3,000 Magical Attack, and cannot miss or be dodged by targets whose MIN is lower than its performer's MIN that are not greater Level than its performer.
Somewhat Good At Pinball- (Passive Ability, Matrix Keeper) +4 AGI

Manipulator: Skywatcher:
Missile-Satellite Designer- (Passive Ability, Manipulator: Skywatcher) Possessor may equip an additional Missile for each Satellite possessor has equipped, to a max of 30 additional Missiles

Mentalist:
Basic Psychic Arts Attunement- (Passive Ability, Mentalist) All Psychic Arts spells gain +10 Magical Attack and cost 10 less MP
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
Mental Focus- (Passive Ability, Mentalist) All Psychic Arts spells gain +15 Magical Attack and cost 20 less MP, 5% Mindblasted Resistance
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance

Merchant:
Antiquity Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Antiquities
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Armor Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Armor
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Deathtrap Realtor- (Passive Ability, Merchant) Possessor's Large Structure allies deal 5,000 additional Damage per Damage-dealing counter that is an action that they perform, Possessor's half-price sell cap is increased by 2,000 Gold for Property items
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Knowledge of Advertising and Marketing- (Passive Ability, Merchant) Possessor's Charm infliction chances are increased by 5%
Knowledge of Business Administration- (Passive Ability, Merchant) Possessor gains +5,000 Defense against Gold Damage. Possessor's half-price sales cap increases by 50,000 Gold.
Knowledge of Economics- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 20,000 Gold.
Knowledge of Public Relations- (Passive Ability, Merchant) Possessor's Charm infliction chances are increased by 5%
Loud Marketplace-Merchant-Yelling- (Passive Ability, Merchant) Possessor's 'Trade' actions may gain '50% inflicts Impaired: Deaf on a chosen target'
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Merchandising Deal: Officially Licensed Kit Plushies with 10 Phrases- (Passive Ability, Merchant) +1 Fame, Possessor may spend 20,000 Gold in the shop or an RP thread to create 1 'Officially Licensed Kit Plushie with 10 Phrases', Possessor may post in the shop up to once per month to claim 2,000,000 Gold
Merchandising Deal: Timefox Star Lances- (Passive Ability, Merchant) +2 Fame, Possessor may spend 20,000,000 Gold in the shop or an RP thread to create 1 'Timefox Star Lance', Possessor may post in the shop up to once per month to claim 20,000,000 Gold
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Obtained the Prophesied Face-Flavored Coffee Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Coffee', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Coffee'
Obtained the Prophesied Face-Flavored Pie Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Pie', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Pie'
Obtained the Prophesied Face-Flavored Tea Sponsorship Deal- (Passive Ability, Merchant) +1 Fame, Possessor may spend 600 Gold in the shop or an RP thread to create 1 ''Kit's Face' Flavor Tea', Possessor may post in the shop up to once per month to claim 600,000 Gold; This ability's name additionally counts as being 'Merchandising Deal: 'Kit's Face' Flavor Tea'
Vend!- (Active Ability, Merchant) Possessor may spend an action to pay for and create an item from possessor's Vending List
Vending List wrote: Flat Soda- (Consumable, Drink, Acid & Technology & Water, 1 Charge, 80 Gold) +1 to a random stat, -1 to a random stat, does not stack
Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)
Sky Plate- (Armor, Grand Armor, Air, 71,000,000 Gold) +71,000 Defense, +71,000 AGI, 85% Dodge, Wearer must be Level 40 or greater
Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
Drifting Sky- (Item, Property, Air, 400,000,000 Gold)
Metamorph:
Basic Shapeshifed Form User- (Passive Ability, Metamorph)- All Shapeshifted Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Form of Fox- (Stance Ability, Metamorph) +30 AGI
Mask of the Sly Smile (2)- (Passive Ability, Metamorph) Once per thread when possessor obtains a minor negative status effect possessor may instead choose to obtain a chosen minor positive status effect

Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Competitive Gamer- (Passive Ability, Monk) Possessor gains +250 AGI and +250 MIN
Fleet Footed Messenger- (Skill Tree, Monk)
[X][X][X][X][X]- Possessor gains +5% Dodge for each box marked; each box costs 1 Skill Point
[]- Possessor gains +500 to possessor's turn-order-determining stat sum if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Switch Rows' action if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Trade' action if the box is marked; the box costs 5 skill points
[]- Once per thread possessor may gain an additional action after completing a 'Trade' action if the box is marked; the box costs 12 skill points
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Highly Capable- (Passive Ability, Monk) Possessor gains +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 MIN, and +5,000 SPI, Possessor gains 100% Stat Drain Resistance, Possessor counts as possessing three additional abilities (including for prerequisite purposes) in each class that possessor possesses at least one ability in
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

Mountain King:
Basic Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +50 to all stats
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element

Paladin:
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All holy Magic spells gain +10 Magical Attack and boost stats by 5 more
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
♢Benevolent Celestial Shielding- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Resistance to an element that possessor possesses and grant said Resistance to possessor's allies as a constantly-applied effect, with this element-selection effect being present on possessor as a non-stacking buff
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Connected to the Orb of Light- (Passive Ability, Paladin) Possessor may, a single time, at any point where triggers are checked, choose to lose this ability to immediately auto-resurrect and gain 30 bonus weeks out of any combination of the classes Luminary, Radiant Hierophant, Priest, Healer, Paladin, Justicar, and Magus, This ability cannot be prevented from being lost or be replicated by sources below Level 500
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
♢Holy Celestial Light- (Passive Ability, Paladin) If possessor is a Celestial and is Light element, possessor may equip and cast Holy Magic spells as though they were Celestial Magic spells and may cast Celestial Magic spells as though they were Holy Magic spells
Holy Magic Casting I- (Passive Ability, Paladin) Holy Magic spells cost possessor 20 less MP to cast
Holy Magic Casting II- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
♢Shared Holy Bulwark- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Heavy Armor that possessor has equipped and apply its effects it possessor's allies as a constantly-applied effect that is subject to capping as though it came from an item equipped by each individual it is affecting (with capping being on a per-individual basis), with this armor-selection effect being present on possessor as a non-stacking buff

Priest:
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher, to a max of Level 20, for purposes of worshipper benefits
Aura of White Mist- (Stance Ability, Priest) Possessor gains 20% Dodge if possessor is a Devout Worshipper of Sereyn
Basic Channeling of Divine Mercy- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack and Heal bonus gain +50 additional Magical Attack for purposes of non-offensive actions
Basic Channeling of Divine Wrath- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Bearer of Religious Vestments- (Passive Ability, Priest) Possessor gains +80 to all stats and Divine Magic spells cost possessor 400 MP less to cast when possessor has an Armor that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Bless Holy Water- (Passive Ability, Priest) Possessor's Water-element 'Magical Attack' actions gain +50 Magical Attack
Has Studied the Holy Scriptures of Sereyn- (Ability, Priest of Sereyn) All Divine Magic spells cost 40 less MP, All Divine Magic spells that heal restore 300 more HP, Character (for RP purposes) has knowledge of Sereyn's scriptures and can recite parts if necessary.
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster's element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Minorly Blessed by a Deity- (Passive Ability, Priest) 5% Hexed Resistance, Possessor has a 20% chance of inflicting Hexed: Ill Fortune on any individual who kills possessor immediately upon death, Possessor must be a devout follower of some deity for this ability to take effect
Nun- (Passive Ability, Priest) Possessor gains +1,000 to all stats if all of possessor's allies who are not possessor's pets or summons share possessor's Patron Deity or possess either the ability 'Nun' or the ability 'Cloistered Monk'
Pious- (Passive Ability, Priest) Possessor's Level counts as being 1 higher, to a max of 99, for purposes of Worshiper Benefits, with said effect being unable to bypass 'Immune to Under Level X' effects
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor's HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Priest- (Passive Ability, Priest) +500 Damage to all damage-dealing Divine Magic spells, all Divine Magic spells cost 50 less MP per possessor Level, +50 damage to damage-dealing Divine Magic spells per possessor Level, +50 additional damage to Divine Magic spells that heal HP or MP per possessor Level, Possessor counts as being (Possessor Level / 10, rounded up) levels higher for purposes of worshipper benefits, Possessor must be a devout follower of some deity for this ability to take effect
Priestess of Sereyn- (Passive Ability, Priest) +500 Damage to all healing Divine Magic spells, All Divine Magic spells cost 30 less MP, Prayers Unto Sereyn takes 2 less turns
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance

Protector:
Basic Light Armor Mastery- (Passive Ability, Protector) All Light Armor worn by possessor provides +10 additional Defense
Health-Restoring Protection Stance- (Stance Ability, Protector) Each individual who obtains a Defense bonus from possessor's 'Guard Back Rank' actions may be healed for 5,000 points of Flat Light element HP Healing

Radiant Hierophant:
Basic Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 5% Light Resistance
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Improved Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 5,000 points

Reaper: Autumnlander:
Reaping Season- (Passive Ability, Reaper: Autumnlander) On every third round, beginning with round 3, or if possessor is in a Chronogeomantic Zone of Autumn, possessor, if wielding a Scythe, obtains +2,500 Melee Attack, +10% To Hit, and +10% Critical and may choose to add Acid as an element to any of possessor's attacks that incorporates an attack bonus of a Scythe that possessor has equipped; if possessor is wielding a Fieldscythe, these bonuses increase to +10,000 Melee Attack, +25% To Hit, and +25% Critical, and possessor may choose to make any of possessor's attacks that incorporate the attack bonus of a Scythe that possessor has equipped solely Acid element

Roboticist:
Destructolaser- (Passive Ability, Roboticist) If possessor is a Robot, possessor gains the ability:
Destructolaser- 20,000 Damage, 15% inflicts Antimatter, 15% applies a debuff that provides -300 to all stats that stacks 5 times, This action's Prime Attribute is Agility, Technology & Destruction, 23,000 MP
Living Vending Machine- (Passive Ability, Roboticist) Possessor may purchase items from possessor's Vending List in the Shop
Refray Wires- (Technique Ability, Roboticist) Possessor may use 'Refray Wires' in conjunction with a 'Melee Attack' action. Said action gives Robots and Machines that it targets -100 CON and, if they are below Level 40, 100% Burning Weakness, as a debuff that stacks 500 times.
Repair Destructobot- (Technique Ability, Roboticist) Possessor may use 'Repair Destructobot' in conjunction with a 'Melee Attack' action. Said action Heals Robots and increases the Damage values of the abilities of Robots it targets by 2,500 Points as a buff that stacks 4 times. Said action does not effect non-Robots.
Robot Dragon Engineer- (Passive Ability, Roboticist) Whenever possessor summons or replicates an effect from a Dragon below Level 80 from the Enemy List that only naturally possesses the subtype Dragon, possessor may choose for said entity to naturally be named 'Robo-<Its name>', with said entity, in said case, naturally gaining the subtype Robot and naturally possessing the following Constant Effect:
Masterfully Mechanized- Possessor's turn-order-determining stat sum is increased by 20,000 for turn-order-determining purposes as a non-stacking effect, Constant Effect

Sage: Gardener:
Rootcalling Spell- (Technique Ability, Sage: Gardener) Possessor may use 'Rootcalling Spell' in conjunction with a 'Magical Attack', 'Overdrive', 'Grand Spell', or 'Cast a Spell' action, so long as no other technique is used and possessor has a Rootstaff equipped. At the end of said action, one of the action's performer's Plant summons gains a bonus action that may only be used to perform actions that have a chance of inflicting Paralyzed, Entombed: Overgrown, or a sub-status effect of either of the above.

Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Can Recite Works of Literature from Memory- (Passive Ability, Scholar) +500 MIN, If possessor unequips a Book or Tome or has a Book or Tome forcibly unequipped, possessor may obtain a non-stacking buff that allows its possessor to count that Book or Tome as still being equipped
Erase Future Destiny- (Technique Ability, Scholar) Possessor may use 'Erase Future Destiny' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% inflicts Suffocation: No Future'
Familiarity with Notable Books- (Passive Ability, Scholar) Possessor obtains +150 MIN while an opponent has a Book equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Has Engaged in Lengthy Studies- (Passive Ability, Scholar) Possessor obtains +300 MIN
Has Read About Watchmaking- (Passive Ability, Scholar) Possessor obtains +25 MIN if possessor has a Trinket, Gadget, or Magic Item equipped whose name includes 'Watch', 'Clock', or 'Timepiece' equipped
Literary Self-Insertion- (Passive Ability, Scholar) Possessor may, at the start of any round, leave possessor's current battle and enter another currently open battle in the same thread provided that no individual of Level 60 or greater in either possessor's current battle or the destination battle objects, Possessor may insert copies of itself into literary worlds and control said copies as an RP power
Re-Write Memory- (Technique Ability, Scholar) Possessor may use 'Re-Write Memory' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% may inflict Charm and either 60% may remove each buff or debuff with target as a source if target is below Level 60 or 60% may change the source of each buff or debuff with target as a source to this action's user if target is below Level 60 (with said choice being made on a per buff/debuff basis)'. Has RP effects.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Scholar of History- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if at least 25 battles have previously happened within the thread
Scholarly- (Passive Ability, Scholar) Possessor obtains +200 uncapped MIN if possessor has a Book equipped
Secret Lecture (and Debate) Technique: Lull them Into Vaguely-Unhappy Boredom with Long, Meandering Anecdotes about Dead Animals, Then Surprise 'Em With Sudden, Loud, Insulting Rappers Accompanied by Posses of Vaping Clowns with Laser Vision- (Technique Ability, Scholar) Possessor may use 'Secret Lecture (and Debate) Technique: Lull them Into Vaguely-Unhappy Boredom with Long, Meandering Anecdotes about Dead Animals, Then Surprise 'Em With Sudden, Loud, Insulting Rappers Accompanied by Posses of Vaping Clowns with Laser Vision' in conjunction with a 'Cast a Spell' action so long as no other Technique is used and possessor has a Book equipped. Said action gains a 100% chance of inflicting Fatigued: Tired and a 50% chance of inflicting Confusion: Depression, and generates a buff on its performer that allows its performer, at the end of the round said buff was acquired, to deal 3,000,000 Flat Sonic & Psychic & Air & Energy & Moon element Damage to all opponents, with this Damage being being multiplied by 10 (to a max of 30,000,000 additional points) against targets that are afflicted with Fatigued: Tired, and to have a 100% chance of infliction Confusion and Confusion: Berserk on all opponents; the acquisition of this buff, if its possessor is engaged in a Hyper Debate, results in the loss of Debate Momentum and attempts to provoke an Attention Lull while conducting a Focused Attack on the Current Point with an amplified Factualness of 3; the expenditure of this buff may, if its possessor is engaged in a Hyper Debate, to, up to once per Topic Field and up to three times per Hyper Debate, gain control of Debate Rhythm, with this effect ignoring Combination Chains, Debate Momentum, Diplomacy Comparisons, and Attention Lulls, but with this effect not overruling Codified Debate Strictures.
Speed Reading- (Passive Ability, Scholar) Possessor may equip or unequip a Book or Tome at the start of each round
Student of Histories- (Passive Ability, Scholar) Possessor obtains +50 MIN if at least 15 rounds have passed in battle and possessor has a Book equipped
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Tragedy-Inducing Reality-Override Bubble- (Stance Ability, Scholar) At the start of each round, possessor may inflict any one minor of moderate negative status effect, including Confusion: Depression, Confusion: Fear, and Hexed: Ill Fortune, on up to 5 chosen targets that are below Level 60, At the start of each round, possessor may remove one buff from a source below Level 60 from up to 5 individuals who are below Level 60

Scientist:
Assault Vector Control- (Passive Ability, Scientist) Possessor gains +500 Ranged Attack and 130% To Hit
Assault Vector Matrix Command- (Passive Ability, Scientist) Possessor may choose, if possessor possesses the ability 'Assault Vector Control' at the start of a battle or any round, to count as having an additional Assault Matrix equipped or to stop having said additional Assault Matrix count as equipped
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Radioactive Wisdom- (Passive Ability, Scientist) Possessor gains +400 MIN, Possessor's actions that involve Hypertech spells may gain '30% inflicts Poison: Irradiated', Possessor gains Poison: Irradiated Immunity, Possessor gains 5% Atomic Resistance

Shadow Blade: Parasite:
Cure-Researching- (Passive Ability, Shadow Blade: Parasite) Whenever possessor, as part of an action incorporating at least one attack bonus possessed by a Needle Weapon that possessor has equipped, scans a not-previously-scanned target's stats that is not an enemy type from the Enemy List that has already had its stats scanned during the current thread for purposes of this ability, possessor, as a buff, banks a Cure Component. Possessor may bank a max of 30 Cure Components. Possessor may, when conducting a non-offensive action, spend up to one Cure Token per target to cure a minor negative status effect possessed by a each chosen target (with different status effects being able to be chosen on a per-target basis).

Shadow Blade: Surgeon:
Precision Surgery- (Passive Ability, Shadow Blade: Surgeon) Add (possessor's AGI x possessor's To Hit x .001) to quantities of HP healed by possessor while possessor is wielding a Scalpel

Skykeeper:
Exceptional Balloonist- (Passive Ability, Skykeeper) Possessor's Transformations whose name includes 'Balloon', 'Hot-Air', 'Blimp', 'Dirigible', or 'Zeppelin' gain +7,000 to all stats and +7,000 to their turn-order-determining stat sum for turn-order-determining purposes, Possessor gains +40% Dodge and +3 Move if possessor is in a Grid-Tracked Balloon Race
Form of Landhawk- (Stance Ability, Skykeeper) Possessor gains +75 AGI, Possessor's Fatigued: Stun infliction chances are increased by 5%, Possessor's subtype solely becomes Aerial
Knows Birds with Lips- (Passive Ability, Skykeeper) Whenever possessor summons an Aerial, possessor may choose for it to naturally have ' with Lips' appended to the end of its name, and, if possessor chooses to do so, possessor additionally causes its attack abilities to naturally gain a 50% chance of inflicting Confusion: Disconcerted and to have an optional chance of dealing HP Drain and/or having a 200% chance of inflicting Confusion: Chorm
Radiant Dove Wings- (Passive Ability, Skykeeper) Possessor gains +500 AGI, 15% Light Resistance, and 35% Dodge, Possessor may choose to obtain a buff that makes its possessor the element Light at the start of any round
Zippity Mode- (Stance Ability, Skykeeper) Possessor's turn-order-determining stat sum is increased by 3,000 for turn-order-determining purposes

Shrine Maiden:
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Gelatinize Spirit- (Technique Ability, Shrine Maiden) Possessor may use 'Gelatinize Spirit' in conjunction with a 'Magical Attack' action. Said action deals 500 SPI Damage. Said action deals an additional 500 SPI Damage to Spirits.
Keeper of the Afterlife- (Passive Ability, Shrine Maiden) Whenever possessor summons a Human, Humanoid, or Fae, possessor may summon an instance of said entity that naturally possesses the subtype Spirit in addition to its other subtypes, that naturally possesses stats that are 6,000 points higher than they otherwise would be, that naturally possesses the prefix 'Returned Champion ' before its name, that naturally possesses Physical Immunity, that naturally possesses a Constant Effect named Incorporeal that increases its possessor's Dodge value by 100% if it does not already possess a Constant Effect of said name, and that naturally possesses 15% Necromancy Resistance
Priestess of the Mist-Kitsune- (Passive Ability, Shrine Maiden) Whenever possessor summons an entity whose name contains 'Kitsune', possessor may choose to append 'Mist ' naturally to the beginning of its name and naturally give it the following Constant Effect:
Mist Body- Possessor gains the element Air, +50% Dodge, and may count as being 0 entities for row-order-purposes as long as at least one other entity is in the same row as possessor and counting as present in it for row-order-purposes, Constant Effect

Slayer: Strategist:
Fortified Command Formation- (Stance Ability, Slayer: Strategist) If possessor's side of battle has more individuals in its back row than in its front row, counting bonus individuals that apply for row-order purposes, and this number is greater than either or both of the number of entities in each individual opposing side's front row and in each individual opposing side's back row, possessor's allies (including possessor) in the back row, have their MIN and Defense values increased by 25% (to a max of possessor's MIN not counting Stances), but have Damage they deal reduced by 95%

Smith:
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Base Knowledge of Perfected Iron- (Passive Ability, Smith) Possessor's equipped items that provide a bonus to possessor's Defense provide an additional 250 points
Basic Blacksmithing Training- (Passive Ability, Smith) Posessor gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped by possessor. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped by possessor.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Blunt Weapon Crafter- (Passive Ability, Smith) +25 Melee Attack if a Mace, Staff, or Hammer is equipped
Heavy Armor Crafter- (Passive Ability, Smith) +50 Defense if a Heavy Armor is equipped
Mindblast Smelting- (Passive Ability, Smith) If possessor performs an action that is both Psychic and Fire element, possessor may choose up to 5 instances of Mindblasted present on a combination of possessor and on willing allies, curing them, and then, for each instance successfully cured, (obtain 5,000,000 Temporary Gold, obtain a buff that stacks 200 times that causes its possessor to count as possessing an additional Psychic & Metal element Material named 'Mindblast Ingot', and regenerate 5,000,000 HP)
Miner- (Passive Ability, Smith) +10 Defense against Earth, +40 Defense if the terrain or phantom terrain is Caverns, 20% Suffocation Resistance if an Aerial pet or summon is possessed by possessor in battle
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Shieldcrafter- (Passive Ability, Smith) +50 Defense if a Shield is equipped
Shieldmaker- (Passive Ability, Smith) Each Shield equipped provides +20 Defense
Smith- (Passive Ability, Smith) Equipped armors provide +20 Defense per possessor level and equipped Weapons give +10 to each attack bonus they already possess per possessor level
Stonecarver- (Passive Ability, Smith) +200 Damage against Earth element Elementals to all attacks that deal damage, +20 STR if a Axe, Stone, or Mace is equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped

Sorceress: Deepkeeper:
Where there is Light, There is Heat- (Passive Ability, Sorceress: Deepkeeper) At the start of each round, if possessor is wielding a Candle, all possessor's opponents who are in at least one Zone of Light created by possessor have a 30% chance of being afflicted with Burning

Sorceress: Witch:
Twinspell- (Technique Ability, Sorceress: Witch) Possessor may use 'Twinspell' in conjunction with a 'Magical Attack' or 'Overdrive' action, so long as no other technique is used and possessor has a Spellwand equipped. Said action may incorporate the casting of an additional spell that possesses a Magical Attack bonus that has not already been cast as part of it.

Summoner:
Basic Summon To Hit Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +1% To Hit
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Has Discovered Quake-Dweller Earth-Elementals- (Passive Ability, Summoner) Instances of the Enemy 'Earth Elemental' from the Enemy List that possessor summons may (as one combined choice) naturally gain +4,500 CON, naturally gain +30% Dodge, naturally gain Fatigued Immunity and Fatigued: Stun Immunity, naturally gain the Constant Effect 'Quake-Dweller- Possessor's presence counts as the presence of a Zone of Earth; Possessor may choose to have a 260% chance of inflicting Fatigued: Stun on up to 30,000 opponents at the start of each round, Constant Effect', and naturally have the word 'Quake-Dweller ' appended to the beginning on their names
Storm-Sylph Summoner- (Passive Ability, Summoner) Instances of the Enemy 'Sylph' from the Enemy List that possessor summons may (as one combined choice) naturally gain the element Electrical, naturally gain +17,000 SPI, naturally gain 'Absorbs Electrical', naturally gain the ability 'Thunderous Mystic Smackdown- 36,000 Damage, may inflict Electrocuted, Electrical & Magic or Electrical & Air or Electrical & Magic & Air, 0 MP', and naturally have the word 'Storm ' appended to the beginning on their names

Swordsman:
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a sword is equipped.
Guardian Blade- (Passive Ability, Swordsman) Allies of this character gain +30 Defense when a Sword is equipped and this character is in the front row.
Knight of the Kingdom- (Passive Ability, Swordsman) Possessor gains +3 Fame, Possessor gains an uncapped +25,000 to all stats if possessor possesses at least 5 different buffs from a single higher-Level, Nobility-element ally, Possessor may choose to append the prefix 'Realm Knight ', 'Sir ', 'Lady ', 'Knight ', or 'Knight of the Kingdom ' to the start of possessor's name when possessor's name is being checked or announced, Possessor may choose to append ', Realm Knight', or ', Knight of the Kingdom' to the end of possessor's name when possessor's name is being checked or announced

Transmuter:
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP

Warlord:
Knows Some Smelly Goblins- (Passive Ability, Warlord) Humanoids and Fae summoned by possessor whose name includes 'Goblin' may natrually have their names gain the prefix 'Smelly ' and, if they do, naturally gain the effect 'Smells Vile- Entities in the same battlespace as possessor who do not possess the Constant Effect 'Smells Vile' have a 50% chance of being afflicted with Pain: Nauseous at the start of each round and when possessor enters their battlespace, Constant Effect'
PC Skin: Kit With Lemon Wedge- (Stance Ability, Warlord) Possessor's element becomes solely Acid & Water, Possessor's actions count as involving an additional Food & Drink Consumable, Possessor gains +5 Fame if the Terrain or Phantom Terrain is 'Virtual Reality'
Whistle for the (Inevitably Either Drunk or Hungover) Goblin Servants- (Active Ability, Warlord) Possessor may spend an action to summon 5 Goblin from the Enemy List that are afflicted with either (Confusion and Poison: Drunk) or (Fatigued and Pain), Max 200 summoned

Warrior:
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Negaself Slayer- (Passive Ability, Warrior) Possessor may not be replicated by individuals below Level 60 without possessor's permission

Wizard:
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Temporal Wizard Magic- (Passive Ability, Wizard) Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Fast Casting- (Technique Ability, Wizard) Possessor may, at the start of a round, declare that possessor's first action of said round will involve this ability; possessor's first action, should possessor declare such, must include said ability, with possessor being forced to skip actions that do not include this ability if possible until such an action is taken. Should possessor declare such, possessor's first action occurs on a turn-order count 500 points higher than it otherwise would, with possessor's other actions that would be based on a turn-order count occurring at the point at which they would otherwise occur. Possessor may use Fast Casting as part of a 'Magical Attack' action that involves a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic spell equipped.
Fast General Spellcasting- (Passive Ability, Wizard) Possessor may use the technique 'Fast Casting' in conjunction with 'Cast a Spell' actions
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Possesses a Sliver of Veurmel's Magic- (Passive Ability, Wizard) Possessor gains +5,000 MP
Script Casting- (Active Ability, Wizard) Possessor may have Wizard Magic spells take 1 extra action to cast gain +50 Magical Attack and cost 10 less MP
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wizard Magic Casting II- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast

Other: Cosmic Mathematician
Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot- (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +49,000 Melee Attack, becomes solely the elements Ice & Numerals, and applies an unremovable debuff to one of its targets that prevents its possessor's stats from being altered by buffs, debuffs, or status effects from sources that are not 5 Levels greater than its source, prevents its possessor from benefiting from minor positive status effects, and that prevents its possessor from inflicting Charm. Said action's user may not, as an effect that is not a debuff, use Overcrashes the remainder of the thread.
Unfathomable Undercrash: Gonna Heckin' Shred Those Nines Till They Twerk Like Sixes - (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Gonna Heckin' Shred Those Nines Till They Twerk Like Sixes' in conjunction with an 'Melee Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +96,699.6 Melee Attack, becomes solely the elements Numerals & Physical & Devastation, and applies an unremovable debuff to one of its targets that causes all nines in its possessor's stats to count as sixes for purposes of calculations that are part of their possessor's actions. Said action's user may not, as an effect that is not a debuff, use Overcrashes the remainder of the thread.
Unfathomable Undercrash: Radical Mathematical Power Ollie: Ur Inbox Is My Bae: Let's Pump It Up! - (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Radical Mathematical Power Ollie: Ur Inbox Is My Bae: Let's Pump It Up!' in conjunction with an 'Melee Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +88,888 Melee Attack, counts the number of rows in all row order formations in the battlespace it is in, counts the number of prior rounds during which its performer placed a buff on the non-self ally that its possessor placed buffs on the most, provided there is a singular such ally, and, provided that both numbers are at least 3, (first announces 'THERE ARE <the number of rows in all row order formations in the battlespace it is in, represented in text form in all caps> GROOVY AF CURVES TANKIN' THERE WAY ROUND THIS PLACE, AND I JUST CRUNK'D 'EM ALL!', then announces 'HO'S GETTING SALTY 'BOUT HOW WE JUST GOT LIT <the number of prior rounds during which its performer placed a buff on the non-self ally that its possessor placed buffs on the most, provided there is a singular such ally, represented in text form in all caps> TIMES ALL UP IN THEIR FACES!', and then, if the number of rows in all row order formations in the battlespace it is in is greater than the number of prior rounds during which its performer placed a buff on the non-self ally that its possessor placed buffs on the most, provided there is a singular such ally, gives its performer a buff that is unremovable by lower-Level sources and is unremovable by equal-Level opposing sources, that places its possessor in every row in the battlespace, obtaining all positive benefits from being in each, including benefits granted by opponents' formations as though its possessor were on their side unless the formation's granter possesses double the Base MIN or more than possessor does, which ends when its possessor voluntarily leaves the battlespace or when battle end, but, if the number of prior rounds during which its performer placed a buff on the non-self ally that its possessor placed buffs on the most, provided there is a singular such ally, represented in text form in all caps is greater than the number of rows in all row order formations in the battlespace it is in, instead grants its possessor a buff that allows its possessor to take a bonus action at the start of each round, which may only be non-offensive, may not target non-performer individuals other than the singular individual who was, at the time of this Technique's use the non-self ally that its possessor placed buffs on the most, which must target said individual if performed, and which may not grant any individual additional actions (including through the effect of actions the replicate or buffs they produce), with those bonus actions not being counterable (including pre-emptively) by entities that are below this action's performer's Level, provided those entities are not Numerals element, with the bonus actions gaining the elements Numerals and Ice).

Other: Living Legend:
A Companion Remembered Forever- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each thread, possessor may choose a non-unique pet that possessor is carrying, said pet as a buff becomes unique and has its name changed to ''s Companion the '
Actualized Legend-Titan Body- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to count as up to (possessor's number of allies) individuals in possessor's row for row-order purposes if all of possessor's opponents are non-unique
Armored By One's Own Legend- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +100 Defense for each ally possessor possesses
A Legend Unequaled- (Passive Ability, Other: Living Legend) If possessor is Glory element, buffs from sources below Level 60 who are not 20 or more Levels greater than possessor may not raise the stats of individuals below Level 60 who are non-unique and lower Level than possessor to be equal to or greater than possessor's corresponding stats
A Name Etched In History- (Passive Ability, Other: Living Legend) If possessor is Glory element, name may not be changed without possessor's consent by individuals below Level 40, with possessor's name remaining unchanged while possessor is transformed if possessor is forcibly transformed and possessor does not consent to the name change that said transformation would bring, Possessor may choose to retain possessor's name when possessor voluntarily enters a transformation that is initiated by either possessor or an ally of possessor
A Name To Be Feared- (Passive Ability, Ohter: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Confusion: Fear on each opponent at the start of each round
A Name To Be Praised- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Elevated on each ally at the start of each round
A Persona Defined By Stories And Deeds- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may not be transformed by individuals below Level 40 without possessor's permission
Apprentice Glory Synchronization- (Passive Ability, Living Legend) Possessor gains +50 to all stats for each Glory element item equipped, Possessor's Glory element pets and summons gain +250 to all stats
Apprentice Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 500 points
Armed With Legends- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +500 to all stats for each unique item possessor has equipped
A Titan Among Men- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +2,000 STR if all of possessor's opponents are non-unique, and possessor gains 20% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor
Awesome Blow- (Technique Ability, Other: Living Legend) Possessor may use 'Awesome Blow' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', or 'Powerful Attack' action if possessor is Glory element. Said action gains '60% inflicts Charm: Impressed' and '30% inflicts Fatigued: Stun'
Basic Command of Glory- (Passive Ability, Other: Living Legend) Possessor's Glory element pets and summons gain +50 to all stats
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Basic Understanding of the Heart of Glory- (Passive Ability, Other: Living Legend) Possessor's Glory element allies gain +10 to all stats
Cannot Die A Mundane Death- (Passive Ability, Other: Living Legend) If possessor is Glory element, gains 50% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor and may not be reduced below 1 HP by minor or moderate status effects from such sources, Has RP effects
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Companions Forever Remembered- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor's unique allies are afflicted with Elevated at the start of every round
Empowered By Glory- (Passive Ability, Living Legend) If possessor is Glory element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Glory
Empowered By The Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each round, each of possessor's allies chooses a stat out of Strength, Agility, Constitution, Mind, and Spirit, This ability provides +100 to each such stat each time it is chosen for the duration of the round (this is not a buff and is capped), to a max of +5,000 to each stat
Footnotes Without Consequence- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, at the start of each round, choose to be cured of all minor and moderate negative status effects and debuffs from sources below Level 60 that are non-unique and that are not 20 or more Levels greater than possessor
Glory Manipulation- (Passive Ability, Other: Living Legend) Possessor may choose one of the following at the beginning of each round if Glory element: Create a Zone of Glory, Remove a Zone of Glory created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Glory by either possessor or a source below Level 20, Add Glory to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Glory element on a Glory element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Glory, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Glory, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Glory element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Glory to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Glory, 5% Glory Resistance, or +50 Defense against Glory and 1% Glory Resistance until the end of the round as a non-stacking buff
Known Across the Worlds- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, at the start of battle, choose for any individual who is either below Level 80 or willing to count as having scanned possessor's stats, Possessor gains +1 Fame, This ability has RP Effects
Legends Do Not Falter- (Passive Ability, Other: Living Legend) If possessor is Glory element and possesses 10 or more allies, possessor is Immune to negative status effects and debuffs from sources below Level 40
Legends Never Die- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, up to (Possessor Level / 20, rounded up) times per thread, when dead, self-resurrect at the start of a round 5 or more rounds after possessor's most recent death if possessor possesses any allies at said time, provided that possessor was not killed by either a unique source of equal Level to or greater than possessor, by a source 20 or more Levels greater than possessor, or by a source of Level 80 or greater
Legions Like Gnats Before You- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor deals double Damage (to a max of 10,000,000 additional Damage) to non-unique units below Level 60
Living Legend- (Passive Ability, Other: Living Legend) Possessor ignores (1 * (Possessor Level/5), rounded down)% Glory Resistance, Possessor ignores Glory Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Living Legend Affirmation- (Passive Ability, Other: Living Legend) If possessor is Glory element, possesses any allies, and is not afflicted with any negative status effects or debuffs, possessor is afflicted with Elevated at the start of every round
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Names Lost To History- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may treat unique opponents below Level 50 who are below half possessor's Level as being non-unique
Nourished By Glory- (Passive Ability, Living Legend) If possessor is Glory element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Glory
The Arrow Always Hits- (Passive Ability, Other: Living Legend) If possessor is Glory element and possesses 10 or more allies, possessor cannot Miss targets below Level 40, and said individuals cannot Dodge possessor's actions or attacks
The Stories Remember What Is Gone- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, at the start of any round, re-obtain any item that possessor was carrying that was destroyed by a non-unique source below Level 60 or a unique source below Level 40 (not counting the last charge of a consumable being used) during the present thread
Unmatched Master's Competence- (Passive Ability, Other: Living Legend) If possessor is Glory element and possesses 25 or more Fame, possessor counts as possessing 10 additional abilities in each base class that possessor possesses the class-name ability for, provided that no other individual in the
same battle as possessor possesses an equal or greater number of abilities from said class
Uplifted By Glory- (Passive Ability, Living Legend) If possessor is Glory element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Glory
Weapons Gilded By Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor's unique weapons that possess a Melee Attack, Magical Attack, or Ranged Attack bonus, should said bonus be under (Possessor Level * 100) or be under (said item's value / 1,000), have said bonus raised to the greater of the two preceding values

Other: Superhero:
Catastrophically-Late Inbuilt Super-Communicator- (Active Ability, Superhero) Possessor may spend an action to summon up to 15 Metahumans from the Enemy List that are below Level 80 and below possessor's Level or (entirely separately) to move up to 15 willing Metahuman allies or allies who possess at least one Superhero ability from other battlespaces into possessor's battlespace; there is a 95% chance that the action is delayed 100 rounds
Interdimensional Eyeballs- (Passive Ability, Other: Superhero) Possessor may, up to three times per round, before or after an action occurs, choose to announce "I... I THINK I SEE SOMETHING WITH MY INTERDIMENSIONAL EYEBALLS!", and, if wielder does so, choose to scan the stats of any entity in any battlespace
Super Rhino Mode- (Stance Ability, Other: Superhero) Possessor gains the subtypes Animal & Humanoid & Shapeshifter. Possessor gains +3 Base STR and +2 Base CON. Possessor's chances of inflicting Fatigued: Stun are increased by 30%. Possessor gains 30% Atomic Resistance and Poison: Irradiated Immunity. Possessor counts as possessing oneadditional Flux Baron ability for prerequisite purposes.
Tortoise Empathy- (Active Ability, Superhero) Possessor may spend an action to have a 30% chance of inflicting charm against any Animal or Aquatic who is no more than 5 levels higher than possessor, is not above level 70, and either has AGI as its lowest stat or has the word 'Tortoise', 'Turtle', or 'Terapin' in its name

Other: Time Mage:
Adept Time Magic Attunement- (Passive Ability, Other: Time Mage) Time Magic spells cost possessor 10,000 less MP to cast, Time Magic spells cast by possessor that provide a AGI buff bonus provide an additional +500 AGI as an effect that stacks 20 times across all effects per individual, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Time Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Aging Spell- (Passive Ability, Other: Time Mage) Possessor may use 'Aging Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action deals 200 CON Damage and has a 30% chance of inflicting Fatigued: Elderly
Apprentice Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomantic Rehaste- (Passive Ability, Other: Time Mage) If possessor has been previously afflicted with Augmented: Haste during this battle, possessor has a 10% chance of being afflicted with Augmented: Haste at the start of each round if possessor is either Time element or has 5 Time Magic spells equipped
Basic Defensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) Possessor gains +500 Defense against Time if possessor has a Chronomancy spell equipped, Possessor gains 30% Fatigued: Elderly Resistance if possessor has a Chronomancy spell equipped
Basic Offensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 200 points
Basic Temporal Magic Amplification- (Passive Ability, Other: Time Mage) Possessor actions that include spells that possess a Magical Attack bonus that are delayed have each such spell gain +25 additional Magical Attack bonus for each round they are delayed, stacking a max of 5 times
Chronomancy Casting I- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 20 less MP to cast
Chronomancy Casting II- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast
Chronomantic Auto-Haste- (Passive Ability, Other: Time Mage) Possessor is afflicted with Augmented: Haste at the start of the first round of battle if possessor is either Time element or has 5 Time Magic spells equipped
Chronospell Boost- (Technique Ability, Other: Time Mage) Possessor may use 'Chronospell Boost' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action has a 30% chance of inflicting Augmented: Haste on its performer
Delayed Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Delayed Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action is delayed by 1 to 5 rounds (with its performer choosing the number).
Focused Chronomancy Casting- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast if the only subtype of
spell possessor has equipped is Chronomancy
Improved Chronospell Boost- (Passive Ability, Other: Time Mage) Possessor's 'Chronospell Boost' technique has its chance of inflicting Haste on its performer increased to 60%
Improved Fast Casting- (Passive Ability, Other: Time Mage) Possessor's 'Fast Casting' technique may cause its possessor's first action to occur on a turn-order count 2,500 points higher than it otherwise would instead of 500 points higher than it otherwise would
Improved Offensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +2,000 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 500 points
Slightly Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 50 for turn-order-determining purposes
Time Mage- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack, Possessor gains +(250 + 10* Possessor Level) to possessor's turn-order-determining stat sum for turn-order-determining purposes
Trigger Spell- (Active Ability, Other: Time Mage) Possessor may spend an action to have a 'Magical Attack' or 'Cast a Spell' action that possessor both performed and delayed immediately occur.

Other: Temporal Primarch:
Absorb Time- (Passive Ability, Other: Temporal Primarch) Possessor Absorbs Time against sources below Level 20 if Level 20 or greater
Adept Time Synchronization- (Passive Ability, Other: Temporal Primarch) Amounts of Time element Damage possessor deals are increased by 10,000 points, Time element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Time element Spells, and may not be converted into other types of slots by individuals below Level 100
Aging Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Aging Blow' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is Time element. Said action gains +500 Melee Attack and +20% inflicts Fatigued: Elderly as a non-stacking effect.
Aging Touch- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor's offensive actions gain 80% inflicts Fatigued: Elderly
Apprentice Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Apprentice Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 5% Time Resistance
Apprentice Time Synchronization- (Passive Ability, Temporal Primarch) Possessor gains +50 to all stats for each Time element item equipped, Possessor's Time element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +100 to all stats
Apprentice Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time
Asynchronus Timestream- (Passive Ability, Other: Temporal Primarch) Possessor may, so long as no individual 20 or more Levels greater who is in the same battle objects, choose to count the current round's number as the number of any round that possessor has experienced in the current battle
Bank Actions- (Passive Ability, Temporaral Primarch) Possessor may, at the start of any round, choose for possessor's first action of the round to, instead of being placed in turn-order, be placed in possessor's Action Bank. Possessor's Action Bank may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Bank and gain an additional action that round.
Basic Acceleration Within Time's Dominion- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Time
Basic Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +50 to all stats
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Basic Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 1% Time Resistance
Basic Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to all stats if possessor is Time element
Basic Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +10 to all stats
Basic Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats while in a Zone of Time
Call Forth the Living Time- (Active Ability, Temporal Primarch) Possessor may spend an action to summon 5 Elementals that are Time element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Clock Watcher- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor is informed whenever an individual who is not 20 or more Levels greater than possessor performs a Time element action
Clock-Gear Wings- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +300 AGI for turn-order-determining purposes, Possessor's turn-order-determining stat sum may not be specifically and directly reduced by sources below Level 40, Possessor gains Impaired: Slow Immunity, and Chances of inflicting Augmented: Haste on possessor are increased by 10%
Control of Time- (Passive Ability, Other: Temporal Primarch) Possessor has a 20% chance of being able to cancel the actions of Time element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Detachable Secondary Timestream- (Passive Ability, Temporal Primarch) Once per thread, if possessor is Time element, when possessor would acquire a debuff that would specifically reduce possessor's turn-order-determining stat sum or when possessor would be afflicted with Fatigued: Slow or Suffocation: No Future or when possessor would acquire a debuff that would change the round that possessor would treat the current round as, possessor may choose to not acquire said debuff or status effect
Detect Time- (Passive Ability, Temporal Primarch) Possessor gains +1% To Hit against Time element targets
Doublespeed Recovery (Minor)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for minor negative status effects are checked twice per round
Doublespeed Recovery (Moderate)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for moderate negative status effects are checked twice per round
Effect-Resistant, Fixed Personal Timestream- (Passive Ability, Other: Temporal Primarch) Possessor is Immune to entities below Level 20, Possessor is Immune to Time element debuffs from sources below Level 60
Elemental Attack-Conversion: Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Attack-Conversion: Time' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Time element and no other technique is used. Said action becomes solely the element Time.
Elemental Invocation of Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Invocation of Time' in conjunction with an 'Elemental Attack' action so long as possessor is Time element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Emanate Time- (Passive Ability, Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element Damage to up to 10 targets
Empowered By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Time
Enemy-Rewinding Gear-Wings- (Passive Ability, Temporal Primarch) Up to three times per battle while possessor is Time element, checking a max of once per action, possessor may choose to have a 50% chance of undoing the results of any one opponent's action (save said action counting as still having been used up), not including things that happened before or after said action, provided that said opponent was not greater Level than possessor and was not above Level 65
Establish Defensive Timewall- (Active Ability, Other: Temporal Primarch) Possessor may, if possessor is Time element, spend an action to give a target a non-stacking buff that provides its possessor with +50,000 Defense and that makes entities below Level 60 unable to target its possessor with offensive Time-element actions
Expert Time Synchronization- (Passive Ability, Other: Temporal Primarch) Time element Damage dealt to possessor (not including healing) is halved, Time element Stat Damage (not including healing) dealt to possessor is halved Possessor gains 1 Accessory slot that may not be used for purposes other than carrying accessories, may only carry Time element accessories, and may not be converted into other types of slot by individuals below Level 100
Fast Personal Time Progression- (Passive Ability, Other: Temporal Primarch) Whenever the round number increments, possessor may increment the number of the round that possessor counts the current round as by 2
Father Time Mode- (Stance Ability, Other: Temporal Primarch) Possessor counts as being afflicted with Fatigued: Elderly, gains the element Time, and suffers no negative effects from the status effect Fatigued: Elderly
Father Time's Aging Aura- (Passive Ability, Other: Temporal Primarch) While possessor is in the stance 'Father Time Mode' possessor may choose at the beginning of each round to have a 60% chance of inflicting Fatigued: Elderly on each opponent
Gift Actions- (Passive Ability, Temporaral Primarch) Possessor may, when removing an action from possessor's action bank, instead of assigning it to possessor, may assign it to one of possessor's willing allies.
Greater Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 25,000 points
Hammer of Langerous Years- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Hammer of Langerous Years' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +2,000 Melee Attack, and target acquires a non-stacking debuff that causes it to have a 50% chance of choosing to skip its next action if not Immune to Charm.
Hard to Undo- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, individuals below Level 40 may not undo possessor's actions without possessor's permission
Hasting Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Hasting Invocation' in conjunction with a 'Guard Back Rank', 'Cast a Spell', or 'Use an Item' action. Said action's targets gain a 50% chance of being afflicted with Augmented: Haste
Hears When Someone's Time Is Running Out- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor is informed whenever the HP of a Time element individual below Level 60 or an individual below Level 60 with a Temporal Primarch debuff or debuff from a Time element action reaches and/or drops below 25% of its Max HP
Improved Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +5,000 Defense against Time
Improved Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +2,000 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Improved Hasting- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Augmented: Haste are increased by 30%
Improved Slowing- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Impaired: Slow are increased by 30%
Improved Time Elemental Emanation- (Passive Ability, Temporal Primarch) Possessor's 'Call Forth the Living Time' ability may summon entities up to Level 20
Improved Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 10% Time Resistance
Improved Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +250 to all stats
Improved Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +1,000 to all stats while in a Zone of Time
Improved Zonal Time Empowerment- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Time
Infinite Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains the element Time while in Temporal Primarch stances
Makes an Incessant Ticking Sound- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor may choose to have a 30% chance of inflicting Fatigued: Stress on each opponent
Mastery of Nullified Time- (Passive Ability, Other: Temporal Primarch) Possessor, if Time element, cannot have that element changed or removed by Null element actions, items, spells, attacks, or entities unless said change is coming from a source 20 or more Levels greater than possessor
Meditative Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose, at the beginning of a thread, to become solely Time element
Nonsynchronous Elemental Attack-Conversion: Time- (Passive Ability, Other: Temporal Primarch) Possessor may use the Technique 'Elemental Attack-Conversion: Time' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Time element.
Nourish Time- (Passive Ability, Temporal Primarch) Whenever possessor deals HP or MP healing to an Time element individual, possessor deals 300 additional points
Nourished By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Time
Nullify Time- (Passive Ability, Other: Temporal Primarch) Possessor may remove the element Time from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Time-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Time-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Time from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Personal Time-Preservation- (Passive Ability, Temporal Primarch) At the start of each round, if possessor is Time element, possessor may choose one debuff that possessor is afflicted with that comes from a source of equal Level to or lower Level than possessor (to a max of Level 60) and ignore said debuffs effects on its possessor's turn-order-determining stat sum for turn-order-determining purposes for the duration of said round
Predict Likely Outcomes Through Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor obtains +1% Dodge and +1% To Hit while Time element
Predict the Flow of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +5% Dodge against Time element individuals
Project Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Time
Prosperous Venting of Excess Time- (Passive Ability, Other: Temporal Primarch) If possessor is Time element and performs an 'Elemental Attack' action that is solely Time element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Quickened by Stolen Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor deals AGI Drain or SPI Drain, possessor obtains a buff that stacks 20 times and provides +200 AGI or +200 SPI.
Rapidly Age Self to Shrug Status Effects- (Active Ability, Other: Temporal Primarch) Possessor may spend an action to immediately check for automatic per-round recovery from negative status effects 5 times
Reconsume Time Elemental Spawn- (Passive Ability, Other: Temporal Primarch) Possessor may, at the start of any round, unsummon one of possessor's Time element Elemental summons to regenerate (1,000 * said Elemental's Level, to a Max of 99,000) HP
Reflect Time- (Passive Ability, Other: Temporal Primarch) Possessor Reflects Time against sources below Level 20 if Level 20 or greater
Relentless Tempest of Time- (Passive Ability, Other: Temporal Primarch) If possessor's last action was solely Time element either due to this ability or the technique 'Elemental Attack-Conversion: Time', possessor may make any of possessor's offensive actions solely Time element.
Self Age-Control- (Passive Ability, Other: Temporal Primarch) Possessor may choose at the start or end of any action or round to become afflicted with Fatigued: Elderly or be cured of Fatigued: Elderly, Possessor may, as an RP effect, alter possessor's age
Shielded by Personal History- (Passive Ability, Temporal Primarch) If possessor is Time element, the end of each round, possessor obtains a buff that provides +250 Defense and stacks 20 times
Slowing Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Slowing Invocation' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action so long as possessor is Time element. Said action gains '30% inflicts Impaired: Slow' and may gain the element Time.
Soothing Time Emanation- (Passive Ability, Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element HP Healing to up to 10 targets that are Time element
Stability Within Time- (Passive Ability, Other: Temporal Primarch) Possessor gains 25% minor negative status effect resistance while in a Zone of Time
Supernaturally Good Timing- (Passive Ability, Temporal Primarch) Once per round, if possessor is Time element, possessor may delay an action through the action of a lower-Level opponent
Temporal Father-Time Defenses- (Passive Ability, Temporal Primarch) While possessor is in the stance 'Father Time Mode' possessor obtains 30% Time Resistance and +30,000 Defense against Time
Temporal Primarch- (Passive Ability, Other: Temporal Primarch) Possessor ignores (1 * (Possessor Level/5), rounded down)% Time Resistance, Possessor ignores Time Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Temporal Stasis-Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporal Stasis-Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +5,000 Melee Attack, and targets below Level 60 have a 30% chance of being afflicted with Petrified: Time Stop.
Temporal Wisdom- (Passive Ability, Other: Temporal Primarch) Possessor may count Temporal Primarch abilities as Time Mage abilities (including for prerequisite purposes) and may count Time Mage abilities as Temporal Primarch abilities (including for prerequisite purposes)
Temporally Enhanced Speed- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Temporally Enhanced Speed- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Temporally-Disjointed Attack- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporally-Disjointed Attack' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as possessor is Time element and no other technique is used. Said action counts as having been delayed for a number of rounds between 1 and 5 (inclusive) without actually being delayed.
Time Battle-Aura- (Stance Ability, Temporal Primarch) Possessor deals 10,000 Flat Time element Damage to each opponent at the start of each round
Time Body Form- (Stance Ability, Temporal Primarch) Possessor gains +200 Defense against Time, Possessor gains 15% Time Resistance, Possessor may deal 5,000 Flat Time element Damage to any individual who conducts an offensive action that targets possessor
Time-Consuming Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Consuming Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action either deals 2,000 points of Flat Time element AGI Drain or moves one buff that came from a Time element source or action that came from a source below Level 40 that is not greater Level than said action's performer from said action's target to said action's performer.
Time Immunity- (Passive Ability, Other: Temporal Primarch) Possessor gains Time Immunity against sources below Level 20 if Level 20 or greater
Time Manipulation- (Passive Ability, Other: Temporal Primarch) Possessor may choose one of the following at the beginning of each round if Time element: Create a Zone of Time, Remove a Zone of Time created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Time by either possessor or a source below Level 20, Add Time to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Time element on a Time element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Time, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Time, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Time element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Time to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Time, 5% Time Resistance, or +50 Defense against Time and 1% Time Resistance until the end of the round as a non-stacking buff
Time-Consuming Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Consuming Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action either deals 2,000 points of Flat Time element AGI Drain or moves one buff that came from a Time element source or action that came from a source below Level 40 that is not greater Level than said action's performer from said action's target to said action's performer.
Time-Sinkhole-Generating Spell- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Sinkhole-Generating Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used and possessor is Time element. Said action applies a debuff that stacks twice and deals 2,000 Flat Time element AGI Drain to its possessor at the start of each round.
Twitching Clock-Hand Talons- (Passive Ability, Other: Temporal Primarch) While possessor is Time element, possessor gains +30,000,000 Melee Attack and possessor's 'Melee Attack' and 'Melee Overdrive' actions may gain '60% inflicts Fatigued: Elderly', Possessor's 'Melee Overdrive' actions gain a 20% chance of inflicting Instant Death on targets afflicted with Fatigued: Elderly
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity
Understanding of the Bonds of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Time element individual
Undo Minor Status Effects- (Passive Ability, Temporal Primarch) Possessor's 'Undo' actions may reapply minor positive or negative status effects instead of buffs or debuffs
Undo Moderate Status Effects- (Passive Ability, Temporal Primarch) Possessor's 'Undo' actions may reapply moderate positive or negative status effects instead of buffs or debuffs
Undo- (Active Ability, Temporal Primarch) If possessor is Time element, possessor may spend an action to undo the removal of a buff or debuff from a source of possessor's Level or lower (to a max of Level 80) that was performed by a source of possessor's Level or lower (to a max of Level 80), placing said instance of said buff or debuff back on the individual it was removed from (but not doing aynthing else that 'undoing' would connotate save counting as 'undoing')
Uplifted By Time- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Time
Visualise Nearby Timelines- (Passive Ability, Temporal Primarch) At the start of each round, if possessor is Time element, possessor is informed of the number of battlespaces present in the current battle that contain at least one Zone of Time
Visualiser of Wasted Seconds- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, when possessor scans an individual's stats, possessor may determine how many times during the thread said individual skipped performing an action
Wearing the Cloth of Ages- (Passive Ability, Temporal Primarch) Possessor, if Time element, obtains +500 Defense if wearing a Time element armor, Once per thread, while possessessor is Time element, possessor may, on a round of battle whose number is 2,000 or greater, give an equipped Armor the element Time as a buff
Wind of Seconds- (Passive Ability, Other: Temporal Primarch) Once per thread when possessor is afflicted with Augmented: Haste while possessor is Time element, possessor may choose to regenerate 600,000,000 MP
Wisdom of the Ages- (Passive Ability, Other: Temporal Primarch) If possessor is Time element and afflicted with Fatigued: Elderly, possessor gains +500 MIN
Wrath of Wasted Seconds- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor deals 50,000 additional Damage per action to individuals whose stats possessor has scanned for each time during the thread that said individual has skipped performing an action (to a max of 2,000,000 additional Damage per action)
Zonal Time Control- (Passive Ability, Other: Temporal Primarch) Possessor may, at the start of each round, choose one Zone of Time that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Wanderer:
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Gate Magic Casting I- (Passive Ability, Wanderer) Gate Magic spells cost possessor 20 less MP to cast
Gate Magic Casting II- (Passive Ability, Wanderer) Gate Magic spells cost possessor 200 less MP to cast
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Mindscape-Boring Movement- (Passive Ability, Wanderer) Possessor gains Mindblasted: Lost in Thought Immunity, Possessor may, up to once per round, when possessor moves from one row to another row, destroy a Zone of Psychic created by a lower-Level entity or remove an effect attached to a Zone of Psychic that comes from a lower-Level entity, Effects attached to Zones of Psychic by entities below Level 60 cannot prevent possessor from moving to other rows or battlespaces
Mind-Tunnel Traversal- (Passive Ability, Wanderer) Possessor may, if wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', up to once per round, before possessor's first action of the round, move from one battlespace that contains an entity that is afflicted with both Wounded and Mindblasted with possessor as a source of both into a second battlespace that contains a different entity that is afflicted with both Wounded and Mindblasted with possessor as a source (with possessor being able to be neither of the aforementioned afflicted entities)
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Thought-Spelunker's Mind-Gas Immunity- (Passive Ability, Wanderer) Possessor gains 30% Psychic Resistance, 75% Suffocation Resistance, 120% Mindblasted Resistance, and Stat Drain: MIN Drain Immunity; Possessor gains 60% Dodge if possessor is in a Zone of Psychic
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
Warp Step- (Passive Ability, Wanderer) Possessor gains +35% Dodge, Possessor gains +3 Move, Possessor's Movetype becomes Warp

Warmaster:
Basic War Synchronization- (Passive Ability, Warmaster) Possessor gains +25 to all stats if possessor is War element
Bearer of the Era of War- (Passive Ability, Warmaster) Any individual may, with possessor's permission, make the Damage of one of its attacks solely War element
Remembers What War Was Like Back In The Day- (Passive Ability, Other: Warmaster) Possessor treats War as a base element

Worldbound God:
Bestow Divine Relic- (Passive Ability, Other: Worldbound God) Possessor may, in the Ability Shop, give a target PC that is a devout worshiper a customized Worshiper Benefit, selecting a unique item that requires that its wielder be a deity with this ability's possessor's name; The Worshiper Benefit's text follows the following format: Worshipper Benefit: Bearer of the [Item Name], as Ordained By [Possessor Name]- Possessor may equip and use the unique item [Item Name] as though possessor were a deity named '[PC Deity's Name]', Worshipper Benefit
Bestow Worshipper Benefit: Always Wakes Up at the Right Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Always Wakes Up at the Right Time- If possessor is attacked while afflicted with Fatigued: Asleep, possessor is cured of Fatigued: Asleep and gains a +((Possessor Level, to a max of possessor's granting Patron Deity's Level) / 4, rounded up)% Dodge against the attack, Worshipper Benefit
Bestow Worshipper Benefit: Attendant Animal Host- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Attendant Animal Host- At the start of each round, possessor may summon up to (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) Animals below Level (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) - 5, to a minimum of 1) that are normally fightable for drops on the Enemy List, Worshipper Benefit
Bestow Worshipper Benefit: Blessed Brilliance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Blessed Brilliance- If possessor is in a Zone of Light, possessor obtains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level-1))*200 MIN
Bestow Worshipper Benefit: Blessed Crop Growth- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Blessed Crop Growth- Possessor's Plant summons deal +(Possessor's Level (to a max of Possessor's granting Patron Deity's Level))*100) additional HP Healing, gain a buff that stacks 20 times that provides +(Worshiper Benefit's Possessor's Level (to a max of Worshiper Benefit's Possessor's granting Patron Deity's Level))*100) HP, and Regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))*100) HP at the start of each round, Worshipper Benefit
Bestow Worshipper Benefit: Can Get a Good Night's Sleep in Under a Second- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Can Get a Good Night's Sleep in Under a Second- Possessor may, at the start of any of possessor's actions, choose to be cured of Fatigued and gain Invigorated: Zesty, Worshipper Benefit
Bestow Worshipper Benefit: Defensively Empowered by Divine Energy- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Defensively Empowered by Divine Energy- Possessor gains +(100 * (Possessor's Level, to a max of Possessor's granting Patron Deity's Level)) Defense, with this bonus becoming uncapped if possessor is benefitting from 12 or more different Divine Magic buffs, Worshipper Benefit
Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit
Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Divinely-Long-Lived Poison- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divinely-Long-Lived Poison- Instances of Poison with possessor as a source gain the text 'The first ((Inflictor's Level, to a max of possessor's Inflictor's Patron Deity's Level -1)/20, rounded up) times this status effect would be naturally recovered from by a source that is not above (Inflictor's Level, to a max of possessor's Inflictor's Patron Deity's Level -1) or cured by a source that is not above (Inflictor's Level, to a max of possessor's Inflictor's Patron Deity's Level -1), the status effect is instead not recovered from or cured', Worshipper Benefit
Bestow Worshipper Benefit: Divine Rewind- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divine Rewind- Up to ((Possessor Level, (to a max of Possessor's granting Patron Deity's Level)/2, rounded up) / 20, rounded down) times per thread, at the end of an action that possessor performed, possessor may immediately choose to have the action re-processed, with rolls and decisions that are part of it (aside from the initial choice to use that particular action as opposed to a different action or skipping the action) being processed again unless an opponent of Level equal to or greater than either 95 or Possessor's granting Patron Deity's Level objects, Worshipper Benefit
Bestow Worshipper Benefit: Divine Swiftness- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divine Swiftness- Possessor may gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) uncapped points to possessor's turn-order-determining stat sum for turn-order-determining purposes, Worshipper Benefit
Bestow Worshipper Benefit: Divinely-Enhanced Poison- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Divinely-Enhanced Poison- Instances of Poison with possessor as a source cause ((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*1,000) additional points of HP Reduction, Worshipper Benefit
Bestow Worshipper Benefit: Drug-Fueled Revelry- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Drug-Fueled Revelry- Possessor, for purposes of possessor's Patron Deity's abilities whose name includes 'Empowered by', counts as an additional ((Possessor's Level, to a max of possessor's Patron Deity's Level) x the number of non-Withdrawal/Addiction Drug-granted abilities Possessor possesses), Worshipper Benefit
Bestow Worshipper Benefit: Embrace Lunacy- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Embrace Lunacy- Possessor may spend an action to afflict itself with Confusion or Insanity, Worshipper Benefit
Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit
Bestow Worshipper Benefit: Fortified Bodily Structure- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Fortified Bodily Structure- Possessor gains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))% Resilience, Worshipper Benefit
Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light
Bestow Worshipper Benefit: Harmonious Madness- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Harmonious Madness- Instances of Confusion that would cause possessor to act randomly instead have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))% chance of not doing so each time they otherwise would, Worshipper Benefit
Bestow Worshipper Benefit: Hex-Banishing Luminescence - (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Hex-Banishing Luminescence- Possessor gains ((Possessor's Level, to a max of possessor's Patron Deity's Level) x 5)% Hexed Resistance, Possessor is cured of Hexed at the start of each round if in a Zone of Light, Possessor's allies have a ((Possessor's Level, to a max of possessor's Patron Deity's Level) x2)% chance of being cured of Hexed at the start of each round
Bestow Worshipper Benefit: Inspires Love Upon Being Examined - (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Inspires Love Upon Being Examined- If possessor's stats are scanned, possessor has a ((Possessor Level, to the max of possessor's granting Patron Deity's Level)x4)% chance of inflicting Charm: Lovestruck on the scanner, Worshipper Benefit
Bestow Worshipper Benefit: Jabbering Sermon- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Jabbering Sermon- If possessor is afflicted with Confusion or Insanity, possessor has a ((Possessor's Level, to a max of Possessor's granting Patron Deity's Level) x 4)% chance of inflicting Confusion on up to ((Possessor's Level, to a max of Possessor's granting Patron Deity's Level) x 25) entities of possessor's choice at the start of each round, Worshipper Benefit
Bestow Worshipper Benefit: Long-Lived Pets- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Long-Lived Pets- Possessor's Animal, Aquatic, Aerial, Cthonian, Insect, Reptile, and Plant summons that have a duration that is 5 rounds or greater have that duration increased by ((Possessor's Level, to a max of possessor's Patron Deity's Level)x2) rounds, Possessor's Animal, Aquatic, Aerial, Cthonian, Insect, Reptile, and Plant (pets and summons) have a ((Possessor's Level, to a max of possessor's Patron Deity's Level)x2)% chance of being cured of Diseased at the start of each round, Possessor's Possessor's Animal, Aquatic, Aerial, Cthonian, Insect, Reptile, and Plant (pets and summons) regenerate (Possessor's Level, to a max of possessor's Patron Deity's Level)x1,000 HP at the start of each round, Worshipper Benefit
Bestow Worshipper Benefit: Mad Magic- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Mad Magic- Possessor's 'Magical Attack', 'Overdrive' and 'Grand Spell' actions may gain a ((Possessor's Level, to a max of possessor's Patron Deity's Level) x 4)% Chance of inflicting Confusion or a ((Possessor's Level, to a max of possessor's Patron Deity's Level) / 5, rounded down)% chance of inflicting Insanity, Worshipper Benefit
Bestow Worshipper Benefit: Plant Harmonization- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Plant Harmonization- Possessor gains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))/2, rounded down)% Plant Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Prayer-Gardening- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Prayer-Gardening- Whenever possessor casts a Divine Magic spell, possessor may choose to attach an effect to a Zone of Earth or Wood that does not stack on the same Zone with the same creator, but does stack across 200 different Zones with the same creator, as well as 4 times on the same Zone with different creators, that allows its creator, at the start of each round, if within the same battlespace as the Zone, even if not in the Zone, to summon 1 Plant that is normally fightable for drops on the Enemy List whose Level is below ((Possessor's Level, to a max of possessor's granting Patron Deity's Level)-10), with a max of 400 summoned per summoner, and with the summons able to perform the Cast a Spell action and coming with an Inherent Replicated Temporary copy of the spell that was cast to produce the Zone that summoned them, Worshipper Benefit
Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message '<Possessor> is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit
Bestow Worshipper Benefit: Sacred High- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Sacred High - Possessor, instead of suffering negative effects from Confusion: High or Poison: High, instead obtains a 1% increase to SPI (to a max of ((Possessor's Level, to a Max of possessor's Patron Deity's Level)*5,000) additional SPI) while afflicted with at least one of those negative status effects, Worshipper Benefit
Bestow Worshipper Benefit: Served by Singing Plants- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Served by Singing Plants- Possessor may, at the start of a round, summon a Plant that is below (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))*.75, rounded down) that is normally fightable for drops on the Enemy List, Max 5 summoned, Each of these summons counts as casting a Bardic Music or (Bardic Music & Divine Magic) spell at the start of each round, Worshipper Benefit
Bestow Worshipper Benefit: Sheltered by Divine Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Sheltered by Divine Light- If possessor is in a Zone of Light, possessor obtains (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/2, rounded up)% Base Element Resistance
Bestow Worshipper Benefit: Surrounded by the Ethereal Disconcerting Laughter of Deceased Fellow Worshippers- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Surrounded by the Ethereal Disconcerting Laughter of Deceased Fellow Worshippers- Possessor gains a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))% chance of inflicting Confusion, Confusion: Fear, and Confusion: Fear: Disconcerted, Worshipper Benefit
Bestow Worshipper Benefit: Temporally Hasted- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Temporally Hasted- Possessor is afflicted with Augmented: Haste at the start of each round and gains the element Time, Worshipper Benefit
Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit
Bestow Worshipper Benefit: Unbreakable Familial Bonds- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unbreakable Familial Bonds- Instances of Charm from sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) cannot force possessor to conduct offensive actions against other entities within its summon-generation-tree, Worshipper Benefit
Bestow Worshipper Benefit: Unharmed By Overwhelming Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unharmed By Overwhelming Light- Possessor obtains ((Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/2, rounded up)x2)% Awestruck Resistance that does not apply against its sub-status effects
Bolstered By Worship- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Stat Boost at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace
Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)
Declare Holy Weapon- (Passive Ability, Other: Worldbound God) Possessor may, in the Shop, spend 2 weeks to declare a specific, known weapon subtype that is either a base subtype or a subtype that possessor possesses a Basic Knowledge ability for; One may be declared at a time; Possessor's Devout Worshipers deal 1% additional Damage when conducting attacks that incorporate an attack bonus provided by a weapon of that subtype, Bonuses to stats, as well as attack bonuses, provided by weapons of said subtype are increased by 1% for possessor's Devout Worshippers
Dweller of the Consecrated Temple- (Passive Ability, Other: Worldbound God) Possessor gains +(100 x Possessor Level) to all stats if possessor is a Deity and possessor is inside a Terrain, Phantom Terrain, or Zone that is Consecrated to possessor; If one of possessor's Devout Worshippers is in the same thread as possessor, whenever said Devout Worshipper creates a Terrain or Phantom Terrain, said Devout Worshipper may, provided said Terrain or Phantom Terrain is not Consecrated to another Deity, choose to Consecrate said Terrain or Phantom Terrain to possessor as a non-stacking buff on said Terrain or Phantom Terrain
Empowered by a Tradition of Having Children Named After Oneself- (Passive Ability, Other: Worldbound God) Whenever possessor, one of possessor's summons, or a successive summon of ojne of said summons, summons a non-unique entity, that entity has a 5% chance of obtaining a non-stacking buff that makes it count as possessing possessor's name in addition to its own name, and possessor gains +(1,000 * the number of individuals with said buff in the same battlespace) to all stats
Empowered by Prayer-Engines- (Passive Ability, Other: Worldbound God) Possessor gains +(1,000 * the number of Machine Devout Worshippers possessor possesses in the same battlespace that are not afflicted with Impaired: Silence) to all stats
Empowered by the Chants and Drums of the Horde- (Passive Ability, Other: Worldbound God) Possessor gains +(1,000 * the number of Humanoid Devout Worshippers possessor possesses in the same battlespace that are not afflicted with Impaired: Silence) to all stats
Empowered by the Chorus of Beasts- (Passive Ability, Other: Worldbound God) Possessor gains +(1,000 * the number of Animal Devout Worshippers possessor possesses in the same battlespace that are not afflicted with Impaired: Silence) to all stats
Empowered by the Dances of Sea Life- (Passive Ability, Other: Worldbound God) Possessor gains +(1,000 * the number of Aquatic Devout Worshippers possessor possesses in the same battlespace that are not afflicted with Paralyzed) to all stats
Empowered by the Praise of Mankind- (Passive Ability, Other: Worldbound God) Possessor gains +(1,000 * the number of Human Devout Worshippers possessor possesses in the same battlespace that are not afflicted with Impaired: Silence) to all stats
Enjoys Being Worshipped- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Elevated or Invigorated at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace
Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity
Improved Divine Relic Bestowment- (Passive Ability, Other: Worldbound God) Entities granted customized Worshiper Benefits by possessor's 'Bestow Divine Relic' ability may, at possessor's discretion, as part of said ability's benefit creation, elect to cause the granted benefit to cause its possessor to count as having possessor's devout worshippers as its own devout worshippers
Improved Worshipper Benefit Bestowment- (Passive Ability, Other: Worldbound God) Worshiper Benefits by possessor, in addition to their other effects, provide +100 to all stats each
Intermediate Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor's chances of inflict Petrified: Time Stop are increased by 15%, Possessor may act as a Shop to train individuals who possess at least one Domain some abilities connected to this Domain, Possessor may suppress the RP powers connected to this divine domain of equal or lower-Level individuals who only possess the Lesser version
Lesser Deific Domain: Animals- (Passive Ability, Other: Worldbound God) Possessor's Animal allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Animal Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Drugs- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 4)% Inflicts Confusion: High, Possessor gains 40% Acid Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Nature- (Passive Ability, Other: Worldbound God) Possessor's Aerial, Animal, Aquatic, Astral Being, Cthonian, Insect, Plant, and Reptile allies gain +(Possessor Level * 150) to all stats, Possessor gains 5% Aerial Resistance, 5% Animal Resistance, 5% Aquatic Resistance, 5% Astral Being Resistance, 5% Cthonian Resistance, 15% Druid Magic Resistance, 5% Insect Resistance, 5% Plant Resistance, and 5% Reptile Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Poison- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain a +(Possessor's Level)% bonus to their Poison infliction chances, Possessor gains Poison Immunity, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain
Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain
Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects
Manifest Avatar- (Passive Ability, Other: Worldbound God) Possessor obtains a +1 bonus to all base stats. Possessor obtains an uncapped 25% bonus to possessor's Max HP. Possessor may, up to once per thread, at the start of a thread, at the start of a battle, or at the start of a round. create a replicated copy of itself that counts as unique but is allowed to exist alongside possessor, which does not possess this ability, transfer any number of its equipped and/or carried items to that copy, allow that copy to equip whatever subset of those it choses that it would be allowed to equip, then remove itself from being directly present in battle, entering a Numinous State. This copy does not have to travel in a summon slot and may persist between battles without being in one. This copy cannot be unsummoned by entities that are not either 20 or more Levels greater than possessor or are Level 99. This copy counts as being an additional owner, creator, and controller of any effects, entities, or items that possessor is owner, creator, or controller of if possessor desires such, and possessor may count as being an additional owner, creator, or controller of any effects, entities, or items that said copy is, respectively, an owner, creator, or controller of. If this replicated copy is killed, as an effect that blocks the checking of battle victory/loss conditions (but stops doing so if a 200-cycle loop is achieved or the following effect fails to resolve), possessor exits the Numinous State, obtains any number of its equipped and/or carried items from that copy, is allowed to equip whatever subset of those it choses that it would be allowed to equip, and then blocks the resurrection of the copy or undoing of its death. While this ability's possessor is in a Numinous State, it may act in turn order, but may only perform Worldbound God Active Abilities and 'Cast a Spell' actions as actions. While in a Numinous State, possessor may count as being in any battlespace that at least one of possessor's Devout Worshippers is in. Possessor may not be targeted while in a Numinous State by things that could not target either specifically things that are in Numinous States or that could target Haunting or Possessing entities. The replicated copy of possessor counts as being a Devout Worshipper of possessor even if possessor is normally not; this is in addition to any other deity or pantheon that possessor is a devout worshipper of. This ability may not be replicated, transferred, copied, or shared.
Relaxed By Worship- (Passive Ability, Other: Worldbound God) Possessor is cured of Fatigued: Stress at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace

Misc:
Aggressive Frisking- (Technique Ability, Combatant) Possessor may use 'Aggressive Frisking' in conjunction with a 'Melee Attack' action. Said action gains +250 Melee Attack and has a 20% chance of disabling any one item worth under 50,000,000 Gold that is equipped by its target, provided said target is below possessor's Level and below Level 40, for the duration of the thread
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
List of Applicable Curses wrote:Fails to Get Gains - (Passive Ability, Curse) Possessor's STR and Base STR do not increase from buffs or abilities
Prone to Severe Frostbite- (Passive Ability, Curse) At the start of each round that possessor is in a Zone of Ice or whenever possessor is targeted by an Ice element action or suffers an Ice element source of Damage outside of an action, possessor is afflicted with Frozen, Stat Drain: STR Drain, Stat Drain: CON Drain, and Stat Drain: AGI Drain
Bascaradine Soulsculpture-Variant Tsayyikproofing- (Passive Ability, Controller) Possessor may use SPI in place of SAN, INF, and RES and may choose to take SPI Damage instead of SAN Damage, INF Damage, or RES Damage
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Jewelcrafting Proficiency- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet equipped
Basic Spirit Form User- (Passive Ability, Medium)- All Spirit Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Bombastic Space Accountant- (Passive Ability, Other: Dread Banker) +60,000 MIN, +1 Fame, Whenever an individual in possessor's battlespace gains or loses Gold, to a max of 30 times per round, possessor may deal (Possessor's Level x 100,000) Flat Fire or Astral element Damage to up to 600,000 targets, and, if possessor chooses to do so, possessor announces the message 'THESE CRAZY FINANCIALS ARE MAKIN' THESE TINY STARS EXPLODE!'
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Contact Shadow Kitsune- (Passive Ability, Binder) Whenever possessor summons or replicates an effect from a 'Kitsune' or 'Nine-Tailed Kitsune' from the Enemy List, possessor may choose for said entity to naturally be named 'Shadow <Kitsune or Nine-Tailed Kitsune, as is appropriate>', with said entity, in said case, naturally gaining the element Darkness and naturally possessing the following Constant Effect:
Shadowed- Possessor gains +20% Dodge, Constant Effect
Deranged Music- (Passive Ability, Musician) Possessor's 'Magical Attack' actions may gain '40% inflicts Confusion' if possessor has an instrument equipped
Wings to Fly Longer and Higher- (Passive Ability, Other: Druglord) Possessor's Drug-granted abilities take an additional week before switching from their non-Withdrawal version to their Withdrawal versions
Elected President of Mayors- (Passive Ability, Wind Duke) Possessor gains +5 Fame, Possessor may, at the start of any round, choose to have a 60% chance of inflicting Dominion on any entity whose name includes 'Mayor', Possessor may, at the start of any round, choose to give any willing entity of lower Level's name the prefix 'Mayor ', Possessor may, at the start of any round, choose to give any entity of lower Level a debuff that removes the word 'Mayor' from its possessor's name
Fast Typing- (Passive Ability, Other: Reality Coder) +15 AGI, Possessor gains +60 to possessor's turn-order-determining-stat-sum if MIN is one of possessor's turn-order-determining stats
Form of Giant Octagon- (Stance Ability, Walker From Beyond) If possessor is an Abstract, possessor has a non-stacking 5% chance of cancelling the actions of lower-Level opponents that are below Level 80 and non-unique
Form of Hydra- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains +5,000 STR, gains +5,000 CON, and regenerates 50,000 HP at the start of each round
Form of Raw Energy- (Stance Ability, Conjurer) Possessor gains the subtype Elemental, gains +2 Base SPI, obtains only 5 HP per point in possessor's HP-determining-stat, gains 40% Resistance to all non-Universe elements that possessor is, gains +80% Dodge, deals 15% more Flat Damage if the Damage is solely possessor's exact combination of elements (to a max of 400,000,000 additional Damage), and takes 50% less Damage from moderate negative status effects
Genesis Architect- (Passive Ability, Other: Genesis Architect) Possessor ignores (1 * (Possessor Level/5), rounded down)% Life Resistance, Possessor ignores Life Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Grand Poobah of Relics Both Exalted and Temporal- (Passive Ability, Other: Most August and Baroque Grand-Marquis of Exquisite Provenance) Possessor gains +10 Fame, Possessor gains +1 Fame per Unique item possessor has equipped, Possessor gains an additional +1 Fame per Divine Relic possessor has equipped provided that possessor possesses a previously-uncounted-for-this-purpose non-Divine-Relic unique item to count in pairing alongside it
Herd Torpedos- (Passive Ability, Seakeeper) If possessor is in a Zone of Water, possessor has a 50% chance of being able to change the targets of actions made by Machines, Robots, Vessels, and Aquatics that are below Level 40 and below possessor's Level to any valid targets that possessor desires
Install Asbestos- (Technique Ability, Other: Subspace Architect) Possessor may use 'Install Asbestos' in conjunction with a 'Repair Large Structure' action. Said action gives all Large Structures that it targets a buff that causes them to deal 400 CON Damage to each non-'Large Structure' in battle at the start of each round (including allies) and has a 30% chance of inflicting Diseased on each such target, with said buff stacking 3 times, with the stat damage it deals stacking together as part of a single application instance
Joy-Chanter's Chorus Leader Stance- (Stance Ability, Drifter Within Fantasy) At the start of each round, possessor's Fantasmic allies each regenerate (the total number of minor positive status effects, including duplicates, possessed by allies of possessor (including possessor) * 1,000) HP
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Knows Hand Gestures that Signal the Sky to Lay Down the Smackdown- (Passive Ability, Commander) +145,000 Ranged Attack, +112,000 Magical Attack, Possessor's Air element Elemental allies are Immune to Confusion while possessor is present, Possessor's Air element allies gain +50% Critical as a non-stacking Constantly Applied effect, if possessor is in a Grid-Tracked Balloon Race and has performed an attack at a distance of 2 or more (or that invokes a Weather Effect, whether Tile-Based or otherwise), possessor may, to a max of once per round, Move 7, then conduct an 'Ranged Attack' action (provided possessor is normally capable of performing said action type) with a minimum Distance of 3 and a Maximum Distance of 5, with Weather-Synchronized Moderate Negative Status effects (and their sub-status effects) having a 50% greater chance of being inflicted, with this infliction chance having any Synchronized Auto-Pop Proc Chances increased by 5% (to a max of 98%) and any Synchronized Forced Movements having their Magnitude increased by a chosen number from 5 to 8
Local, Home-Owning Citizen- (Passive Ability, Other: Commoner) Possessor may append 'Local, Home-Owning Citizen ' to the beginning of possessor's name while possessor has a Large Structure Pet or summon; If possessor is Basic element and has a Large Structure Pet or summon, possessor gains +1 Fame
Ninja Cleaning- (Passive Ability, Ninja) At the start of each round, if possessor is in a Ninja stance, possessor may remove one stacked instanced of a debuff from a source below Level 30 from any one individual
Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Repair Large Structure- (Active Ability, Other: Subspace Architect) Possessor may spend an action to conduct an attack that only affects Large Structures, Heals, Includes Melee Attack, Magical Attack, and Ranged Attack bonuses that come from Tools or Subspace Architect abilities (but not other such bonuses, with such bonuses each being capped seperately at their normal caps) and that uses Mind as its Prime Attribute
Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy- (Passive Ability, Soldreidrethanoi) Possessor gains +2,700 Ranged Attack if possessor is wielding a Bailartrix, If possessor is in at least two different Zones created by possessor or possessor's allie and possessor has a Bailartrix, then possessor may cause delay possessor's 'Ranged Attack' actions for 2 rounds, Possessor may, if possessor has a Bailartrix equipped, choose at the beginning of any round during which possessor has a 'Ranged Attack' action being delayed to reduce the number of rounds by which said action is delayed by 1 (provided that said delaying of said action was performed either by a willing individual or an individual below Level 60) and (regardless of whether said reduction of rounds is successful) to change the element of any Zone that either possessor or a willing ally of possessor created (provided that it possesses an element) to any one Base element or to Spatial, dealing 650,000 Flat Damage of said chosen element to up to 60 chosen targets in said Zone if said element switch is successful (with this effect being able to switch a Zone to an element that it already is); If possessor deals damage in this manner to at least 200 different individuals during the course of a thread, possessor gains +10% To Hit as a non-stacking buff that is applied as soon as said conditional is met unless possessor desires for it not to be
Summoner of Spirit-Dragons- (Passive Ability, Binder) Whenever possessor would summon a Dragon from the Enemy List, possessor may summon an instance whose name naturally begins with 'Spiritual ' that naturally possessess an additional (500 * the summon's Level) SPI, that naturally additionally possesses the subtype Spirit, and that naturally possesses Diseased Immunity
Summons Fat Animals- (Passive Ability, Summoner) Whenever possessor summons an Animal, possessor may make its name naturally start with "Fat " and give it 5,000 more natural HP, 200 less natural AGI (to a minimum of 1), and 200 more natural CON
Sun Duke- (Passive Ability, Other: Sun Duke) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Solar Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Solar Being pets and summons per Level of possessor
Surreal Reality Sculpting- (Passive Ability, Walker from Beyond) Whenever possessor creates a Zone or Phantom Terrain, possesor may choose to attach an effect to said Zone or Phantom Terrain that provides +500 to all stats of all Abstracts within said Zone or Phantom Terrain as a buff that does not stack on the same Zone or Phantom Terrain and stacks 4 times across different Zones and Phantom Terrains, Has RP effects
Temporal Assassin- (Passive Ability, Gentleman Assassin) Possessor deals 60,000 additional Damage to individuals who count the current round's number as a different number than possessor does
Viceduke of Vice- (Passive Ability, Pactmaker) Possessor's infliction chances of Charm: Lust, Poison: Drunk, and Poison: High are increased by 30%, Possessor may prevent lower Level entities from inflicting Charm: Lust, Poison: Drunk, and Poison: High, Possessor may choose to sextuple the HP and MP costs of Dark Magic and Demon Magic for lower Level individuals
Wielder of Glanfloojdottmundr- (Passive Ability, Other: Legend) Possessor may equip 'Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord'


Permanent Item Effects:
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 Con, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Bundt Cake"- (Passive Ability, Permanent Item Effect) +25 to all stats, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Holy Festival Cranberry Mousse"- (Passive Ability, Permanent Item Effect) +200 HP, +200 MP, Cannot be used in combos
Has Consumed 3 of the Permanent Consumable "Holy Festival Snack Mix"- (Passive Ability, Permanent Item Effect) +10 HP, Cannot be used in combos
Has Consumed 2 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity and Charm Immunity
Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck"- (Passive Ability, Permanent Item Effect) +1% Critical
Has Consumed 1 of the Permanent Consumable "Pattern of Glory"- (Passive Ability, Permanent Item Effect) Possessor gains 1 Bonus Week per month
Has Consumed Time Pills- (Passive Ability, Permanent Item Effect) Possessor obtains +2,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, This ability cannot be used in combos

Permits:
Permitted to Battle Avenger- (Passive Ability, Clearance) Possessor may fight the enemy Avenger for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'List of People Who Need to Die' for 5,000 XP, 500,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Circle of Wardens- (Passive Ability, Clearance) Possessor may fight the monster Circle of Wardens for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Druidic Power Emission Location Documents' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Clock Spirit- (Passive Ability, Clearance) Possessor may fight the monster Clock Spirit for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Letter from Tomorrow' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Dragon of the Gold Leaf Throne- (Passive Ability, Clearance) Possessor may fight the monster Dragon of the Gold Leaf Throne for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Challenge Issued by the Dragon of the Gold Leaf Throne' for 4,000 XP, 200,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Dread Vicar- (Passive Ability, Clearance) Possessor may fight the monster Dread Vicar for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Casefile Regarding the Vicar and His Eerie Shadow' for 4,000 XP, 500,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Doppelganger- (Passive Ability, Clearance) Possessor may fight the monster Doppelganger for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Cleverly Copied Permit' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Dynamic Weaponsmaster- (Passive Ability, Clearance) Possessor may fight the monster Dynamic Weaponsmaster for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Invitation to Battle' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Elastic Goop- (Passive Ability, Clearance) Possessor may fight the monster Elastic Goop for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Papers About A Strange Rubber Plantation' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Emissary of Peace- (Passive Ability, Clearance) Possessor may fight the monster 'Emissary of Peace' for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Polite Letter Written In Flowing Script Encouraging You To Join A Nonviolent Protest' for 4,000 XP, 200,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Flicker of Essence- (Passive Ability, Clearance) Possessor may fight the monster Flicker of Essence for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Research Notes on the Nature of Essence' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Fortified Bunker- (Passive Ability, Clearance) Possessor may fight the monster Fortifed Bunker for drops, possessor's allies also gain drops from this batttle, Possessor create the item 'Star Marine War Report' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Fourpart Elemental Dragon- (Passive Ability, Clearance) Possessor may fight the monster Fourpart Elemental Dragon for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Book Written to Warn the Dragonslayer' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Glass Cannon- (Passive Ability, Clearance) Possessor may fight the monster Glass Cannon for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'News About the Secret Weapon!' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Gobbling Minion of Mr. P. H. Turkey- (Passive Ability, Clearance) Possessor may fight the monster Gobbling Minion of Mr. P. H. Turkey for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Notice that the Feast has Gone Wrong' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Gold Brick Man- (Passive Ability, Clearance) Possessor may fight the monster Gold Brick Man for drops, possessor's allies also gain drops from this batttle, Possessor create the item 'Golden Ticket' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Grandfather of Silver and Neon- (Passive Ability, Clearance) Possessor may fight the monster Grandfather of Silver and Neon for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Datafile Regarding Changes In the World's Technomagical Leylines' for 500,000 XP, 200,000,000 Gold, and 5 weeks spent in the ability shop
Permitted to Battle the MacArwalt Brothers- (Passive Ability, Clearance) Possessor may fight the monster The MacArwalt Brothers, Infamous Band of Thieves in the Event Match "An Infamous Gang of Thieves!", possessor may also give temporary permission for allies to join this battle so long as possessor is also participating, Possessor create the item 'Reports About An Amazing Band of Thieves' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Mage's Tower- (Passive Ability, Clearance) Possessor may fight the monster Mage's Tower for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Map of the Mage's Lands' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Matron of Creeping Hours- (Passive Ability, Clearance) Possessor may fight the monster Matron of Creeping Hours for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Record of Graces Thrice Rotten' for 500,000 XP, 200,000,000 Gold, and 5 weeks spent in the ability shop
Permitted to Battle Matryoshka Golem- (Passive Ability, Clearance) Possessor may fight the monster Matryoshka Golem for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Rune-Inscribed Nesting Doll Containing a Message' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Mechanized Steam Giant- (Passive Ability, Clearance) Possessor may fight the monster Mechanized Steam Giant for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Second Warning About Giantkin Working With A Group of Mad Gnomes' for 2,000 XP, 100,000 Gold, and 1 Week spent in the ability shop
Permitted to Battle Mechanized Steam Ogre- (Passive Ability, Clearance) Possessor may fight the monster Mechanized Steam Ogre for drops, possessor's allies also gain drops from this battle, Possessor create the item 'First Warning About Giantkin Working With A Group of Mad Gnomes' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Metamorph- (Passive Ability, Clearance) Possessor may fight the monster Metamorph for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Permit Covered In Blurry Symbols' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Monster Trainer- (Passive Ability, Clearance) Possessor may fight the monster Monster Trainer for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Monster Trainer League Rules' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Portal Mimic- (Passive Ability, Clearance) Possessor may fight the monster Portal Mimic for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Note About Some Closed Portals' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Realmfather- (Passive Ability, Clearance) Possessor may fight the monster Realmfather for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Invitation to the God's Throne' for 1,000,000 XP, 15,000,000,000 Gold, and 10 weeks spent in the ability shop
Permitted to Battle Sentinel- (Passive Ability, Clearance) Possessor may fight the monster Sentinel for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Sentinel Specifications List' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Solar Fleet Dropship- (Passive Ability, Clearance) Possessor may fight the monster Solar Fleet Dropship for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Solar Fleet Troop Movement Report' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Talented Guy- (Passive Ability, Clearance) Possessor may fight the monster Talented Guy for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Newspaper Clipping About Someone Impressive' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle The Lord of the Gold Leaf Throne- (Passive Ability, Clearance) Possessor may fight the monster Emperianus, The Lord of the Gold Leaf Throne in the Event Match "At the Foot of the Gold Leaf Throne", possessor may also give temporary permission for allies to join this battle so long as possessor is also participating, Possessor create the item 'Single Leaf of Radiant Gold that Whispers to the Mind' for 400,000 XP, 20,000,000 Gold, and 10 weeks spent in the ability shop
Permitted to Battle Time Elemental- (Passive Ability, Clearance) Possessor may fight the monster Time Elemental for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Ninth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Trapped Fortress- (Passive Ability, Clearance) Possessor may fight the monster Trapped Fortress for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Information on How the Siege Progresses' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Utu'Ratak- (Passive Ability, Clearance) Possessor may fight the monster Dread Monster: Utu'Ratak, the Large, Angry Condor in the Event Match "A Massive Condor Appears!", possessor may also give temporary permission for allies to join this battle so long as possessor is also participating, Possessor create the item 'Condor Document' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Void Window- (Passive Ability, Clearance) Possessor may fight the monster Void Window for drops, possessor's allies also gain drops from this battle, Possessor may create the item 'Casefile Regarding a Peculiar Window and Its Terrible Secrets' for 4,000 XP, 500,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Watch Dog (2)- (Passive Ability, Clearance) Possessor may fight the monster Watch Dog (2) for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Eighth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Were-Master- (Passive Ability, Clearance) Possessor may fight the monster Were-Master for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Newspaper Clip Regarding the Mayor's Beastly Secret" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop

World Law:
Animals are Good at Hiding in the Woods- (World Law, Beastmaster) Animals gain +10% Dodge if the Terrain or Phantom Terrain is Forest
Animals Can Howl to Summon Help from More of their Kind- (World Law, Beastmaster) Animals from the Enemy List that are normally fightable for drops may spend an action called 'Howl' to summon 5 more instances of that entity from the Enemy List, Max 200 summoned per entity on the Enemy List per side of battle
Animals Can All Secretly Speak, But Know When Humans Are Looking At Them- (Passive Ability, World Law) At the start of each round, if in a battlespace that contains no Humans, each Animal may transfer a single stacked instance of any one replicatable buff to one of its Animal allies; Animals gain +15% Dodge and To Hit against Humans and are informed at the start of each round if any Human is in the same battlespace
Animals Hunt in Packs- (World Law, Beastmaster) Animals gain +200 to all stats for every ally possessor has that shares that Animal's name or that possesses a Constant Effect named 'Pack Hunter', to a max of 200 such allies, Constant Effect; Animals count as possessing a Constant Effect named 'Pack Hunter'
Animals Serve As Loyal Companions to Their Masters- (Passive Ability, World Law) Animals are never summoned uncontrolled, are Immune to Charm, and, if items, cannot be stolen
Foxes are Too Cute to Attack- (World Law, Beastmaster) Animals whose name includes 'Fox' have a 30% chance of preventing attacks from equal-or-lower-Level sources below Level 60 that are not Immune to (or Absorb or Reflect) either Charm or Dominion that target them from occurring

Curse:
Attracts Exploding Insects While Fighting- (Passive Ability, Curse) At the start of each round of battle, each opposing side may choose to summon up to 30 Insects below Level 80 that are of Level equal to or lower than possessor, these summons, at the time of their summoning, acquire a non-stacking buff that causes its possessor, when killed, to deal (its possessor's Level) * 1,000,000 Flat Fire element Damage to up to (it's possessor's Level * 100) opponents, Max 200 summoned
Blood Smellable as Tasty for Miles by Vampires- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by vampiric Undead between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 15 Deathless One Bonus Weeks, 15 Necromancer Bonus Weeks, and 15 Blood Mage Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 10 have been defeated
Burnt Feet- (Passive Ability, Curse) Each time possessor switches rows or moves to a different battlespace, possessor is afflicted with Pain and suffers an amount of Fire element Damage equal to 1% of possessor's Max HP, with Defense not preventing that Damage unless it is Defense specifically against Flat Damage, Burning, negative status effects, Curses, or the element Fire (with all of those specific sorts of Defenses applying against it even if they otherwise would not).
^Curse of the Wendigo's Hunger- (Passive Ability, Curse) Possessor is afflicted by Fatigued: Starvation at the start of every round as an effect that ignores possessor's Resistances, Immunities and Absorptions and that can stack up to 10 times and cannot be removed by sources that do not count as a Food Consumable. If possessor's first action of each round would not deal HP Drain or involve the use of a Food consumable on possessor, possessor has a (10* the number of instances of Fatigued: Starvation afflicting possessor)% chance of instead performing a 'Melee Attack' action targeting a random single individual in caster's battlespace, not counting caster, with said action gaining 'deals HP Drain'; if possessor performs this replacement action, additional actions assigned to possessor during the same round automatically become 'Melee Attack' actions targeting a random single individual in caster's battlespace, not counting caster, with said action gaining 'deals HP Drain'; if possessor cannot perform these actions or does not possess the ability 'Melee Attack', any such actions that would be forced in this manner are instead skipped, with things that would occur before and after those actions still occurring; if any of possessor's actions during a round would be skipped in this manner, the remainder of possessor's actions in that round, including actions not yet assigned to possessor at the time of the skipped action, are also skipped, with things that would occur before and after those actions still occurring; if possessor performs an attack that successfully drains HP, possessor may remove an instance of Fatigued: Starvation from possessor as if coming from a Food Consumable, to a maximum of one such instance removed per attack; this ability has RP effects
(Only applies on Seirei)
Earned the Ire of the Genie Sultan- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Genies and Wish-empowered mercenaries between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Weirdworker Bonus Weeks, 20 Elementalist Bonus Weeks, and 20 Conjurer Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated
Foe of the Wind Dukes- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Celestial, Illuminated, Daemon, and Law-and-Air-element entities between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Lawbringer Bonus Weeks, 20 High Judge Bonus Weeks, and 40 Wind Duke Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated
Keeps Having Anything She Drinks Become the Flavor of Her Own Face- (Passive Ability, Curse) Whenever a non-unique Drink consumable would be used in a manner that targets possessor by an entity that is not one of possessor's opponents, that item becomes replaced with a ''Kit's Face' Flavor Coffee' from the Shop that is still being used with the same targets
It will go away if Kit sets up five franchise locations in different cities selling that coffee.
Scourged by Supreme Spirits- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Spirits (particularly skewing towards those who are Deities) between Level 70 and Level 90; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 2 Fame, 40 Shrine Maiden Bonus Weeks, 40 Binder Bonus Weeks, and 40 Priest Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated
Wretched Castigation of the Scorn Lords- (Passive Ability, Curse) Whenever possessor is afflicted with a minor negative status effect, there is a 75% chance that possessor is automatically afflicted with a random major negative status effect


Weapons-

*Aaiethoais- (Weapon, Sword, Magic, 350,000 Gold) +310 Melee Attack, +20 SPI, Deals double damage to Spirits, Ignores Physical Resistance and Immunity in Undead and Spirits under level 20
with Weapon of Blade Mastery- Provides +50 Melee Attack, Affects Weapons, Enchantment
*Airynmetyr, Silver Sword of Sereyn's Light- (Weapon, Sword, Light, 116,000,000 Gold) +114,000 Melee Attack, +110,000 AGI, +110,000 SPI, 85% Voidstruck Resistance Wielder's 'Melee Attack' and 'Attack With Finesse' actions remove all debuffs that their targets that are Demons, Devils, Daemons, and Undead below Level 80 are the source of, 100% may inflict Awestruck or Awestruck: Sealed on Demons, Devils, Daemons, and Undead, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack With Finesse', and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder may spend an action to summon 3 Dove of Sereyn from the Enemy List (max 10 summoned), Wielder must be Level 20 or greater and must be a devout worshipper of Sereyn
*Automatic Landhawk-Photographing Camera- (Weapon, Spear, Glory & Faith, 800,000,000 Gold) +800,000 Ranged Attack, Wielder's 'Melee Attack' actions use the Prime Attribute of wielder's 'Ranged Overdrive' action, including any multipliers present therein, Wielder's 'Defend' actions use Sanity instead of Constitution as a Prime Attribute if generating at least three attacks, Wielder is Immune to entities below Level 80 whose name is equal to the round's number, Wielder Reflects Metal if wielder is not an Alien Warlord, Wielder's turn-order-determining stat sum is doubled for turn-order-determining purposes (to a max of 1,600,000 additional points) if at least three World Laws are possessed across all entities in wielder's battlespace
*Bleak Festival Threads- (Weapon, Other: Puppet Strings, Commerce & Whimsy & Void & Hunger, 4,800,000,000 Gold) +4,800,000 Magical Attack, +4,000,000 Ranged Attack, +4,800,000 MIN, +4,800,000 SPI, Wielder's 'Magical Attack' and 'Ranged Attack' actions deal 480,000 SPI Damage, Whenever one of wielder's attacks that incorporates this item's attack bonuses hits a target, wielder may choose for that target to obtain a non-stacking debuff that makes it so that whenever its possessor would obtain a buff or positive status effect from a source below Level 99, its possessor instead does not obtain that buff or positive status effect and this item's wielder obtains a replicated instance of that buff of positive status effect, Wielder is afflicted with a random minor positive status effect at the start of each round, Wielder is Immune to sources below Level 40, Wielder must be Level 60 or greater and must possess the ability 'Expert Puppet Strings Training', the ability 'Expert Rune Magic Attunement', the ability 'Expert Puppet Master Knowledge', the ability 'Expert Commerce Synchronization', or the award 'Granted Authority to Hold the Bleak Festival'
*Book of the Patient Gardener- (Weapon, Book, Light & Hope & Earth, 45,000,000 Gold) +45,000 Magical Attack, +45,000 CON, +45,000 MIN, +45,000 SPI, +450,000 MP as a non-stacking bonus, 60% Resilience, Wielder's Plant pets gain +9,000 to all stats if at least 50 other battles have occurred earlier in the thread
*Catalogue of the High Mage- (Weapon, Book, Magic & Earth & Air & Fire & Water & Mystic, 2,415,000,000 Gold) +2,400,000 Magical Attack, +2,400,000 MIN, +2,300,000 SPI, +24,000,000 MP as a non-stacking bonus, Wielder may obtain and equip any Wizard Magic spell worth under 430,000,000 Gold that is for sale in the shop at the start of each action, Wielder must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement', the ability 'Expert Magic Synchronization', the ability 'Expert Book Training', or the award 'Is Capable of Reading the Catalogue of the High Mage'
*Doctor Aingulhauth's War-Moon- (Weapon, Other: Drone, Technology & Astral & War & Destruction, 2,715,000,000 Gold) +2,700,000 Ranged Attack, +2,500,000 Defense, +2,500,000 CON, +2,500,000 MIN, 260% To Hit, 160% Resilience, Wielder counts as possessing a Constant Effect named 'Supermassive', Wielder counts as having 215,000,000 additional Gun weapons equipped, Wielder counts as possessing an additional Machine & Astral Being ally that possess a Constant Effect named 'Supermassive', Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use Mind as their Prime Attribute, Wielder may base wielder's per-item Ranged Attack bonus capping on Constitution or Mind instead of its standard start, 1 hit against 4,000,000,000, Wielder must be Level 40 or greater, Wielder must be Level 60 or greater, must possess the ability 'Expert Hypertech Attunement', or must possess the ability 'Adept Drone Training'
*Enchanted Ancestral Blade of Zaior- (Weapon, Sword, Magic & Air, 60,000 Gold) +55 Melee Attack, +27 Defense, +30 AGI, 5% Critical, +20 damage if user is Human and foe is Aquatic with Weapon of Blade Mastery- Provides +50 Melee Attack, Affects Weapons, Enchantment
*Fantasy Thorn- (Weapon, Spear, Dream & Time & Illusion, 2,385,000,000 Gold) +2,385,000 Melee Attack, +2,000,000 Magical Attack, +20,000,000 MP as a non-stacking bonus, Wielder may spend an action to summon up to 20 Fantasmics from the Enemy List that are below Level 99 and normally fightable for drops, Max 200 summoned, Wielder must be Level 60 or greater and must possess the ability 'Adept Drifter Within Fantasy Knowledge', the ability 'Adept Dream Synchronization', or the ability 'Adept Spear Training'
*Father Greenthorne's Promise- (Weapon, Spear, Toxin & Wood & Life, 455,000,000 Gold) +455,000 Melee Attack, 200% inflicts each minor negative status effect or sub-status effect inflictable by an item wielded or carried by wielder
*Flying Temporal Battle-Bison-Head of the Timeshadow Goddess- (Weaponx0, Assault Matrix, Time & Energy, 600,000,000 Gold) +600,000 Ranged Attack, +600,000 AGI, +6,000,000 MP as a non-stacking bonus, 200% inflicts Stat Drain: AGI Drain, 200% inflicts Stat Drain: SPI Drain, 100% inflicts Dissolving: No Future, 2 hits against 800,000, Wielder's attacks may count as including an additional two Guns, Wielder's actions may count as involving an additional Legionairre, an additional Animal, an additional Robot, an additional Mask, and/or an additional Gadget, Wielder may, up to once per thread, place a non-stacking buff on this item that transforms it into a copy of the item *Frederick the Laser Bison, referencing the stats of said item at the start of the most recent thread said item entered, with this item and that item both being able to coexist despite both being instances of the same unique item, Wielder must be a deity named 'Kit Timeshadow'
*General Shalgai's War Fan- (Weapon, Fan, War, 1,910,000 Gold) +2,140 Melee Attack, +480 Ranged Attack, +2,310 Magical Attack, +2,100 Defense, +2,300 MIN, +700 SPI, +80 to all stats, Wielder's Leadership spells that boost stats do so by an additional 80 points for wielder's allies, Wielder's Leadership spells cost 12,000 MP less to cast, Any effect that heals HP or MP that has wielder as a source counts as an effect that can heal units, any unit pets or summons of wielder that have at least 50 thresholds count as if they have 5 more thresholds for turn-order purposes, Wielder's unit pets and summons deal double normal damage to Large Structures and units, to a max of 500,000 additional damage, Wielder's unit pets and summons get +500 Defense, Wielder and wielder's unit and Large Structure pets and summons may ignore effects attached to zones and terrain that come from sources below Level 30, Wielder's unit pets and summons that voluntarily switch rows gain an additional +500 Defense as a non-stacking effect until the end of the round, Wielder may, up to 5 times per thread as an action, pay 100,000 Gold to summon a Unit of Cavalry, Unit of Pikemen, or a Unit of Swordsmen
*Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord- (Weapon, Other: Weapon of Legend, Physical & Air, Lv. 59, X Gold) +236,000 Defense, +118,000 Melee Attack, +236,000 Ranged Attack, 120% Resilience, 240% inflicts Fatigued: Stun, Fatigued: Stun Immunity, Wielder's pets and summons whose name includes 'Landhawk' gain +23,000 to all stats as a non-stacking bonus, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x60 to bypass Level 60 barrier)
*Gong Mallet of the Respurian Leaf Festival- (Weapon, Hammer, Magic, 90,000 Gold) +90 Melee Attack, this item may gain or lose the Water and/or Fire elements at its user's discretion, +5% Critical, Bard Songs cost 15 less MP for all allied party members except wielder, Spirit Magic and Healer Magic spells cost 30 less MP for wielder
*Grandma-Slayer- (Weapon, Sword, Destruction, 165,000,000 Gold) +165,000 Melee Attack, Wielder's 'Melee Attack' actions deal x3 Damage (to a max of 100,000,000 additional points) to individuals below Level 80 whose name includes 'Grand' or who possess summons who possess summons
*Greatmaul of Gingphatts the Unstoppable- (Weapon, Hammer, Physical & Earth & War, 10,000,000 Gold) +10,000 Melee Attack, +10,000 CON, +10,000 Defense against Constitution Damage, Wielder's turn-order-determining stat becomes Constitution, Wielder's Prime Attribute for Melee Attack actions becomes Constitution, Wielder's per-item Melee Attack bonus capping becomes based on Constitution, Wearer must have a Base CON of at least 30 to have this item equipped
*Halgremeritan- (Weapon, Sword, Light, 120,000 Gold) +90 Melee Attack, +15 AGI, +20 SPI if any opponents are Spirits, +15% Critical against Spirits
with Weapon of Blade Mastery- Provides +50 Melee Attack, Affects Weapons, Enchantment
*Holiday Wand- (Weapon, Wand, Ice & Water, 370,000 Gold) +378 Magical Attack, may Heal, +300 to all stats, 15% may inflict Frozen, 5% may inflict Awestruck
*Holy Scripture of Orithon- (Weapon, Book, Light, 130,000 Gold) +70 Magic Attack, +3% Critical for spells that heal, +10% Critical while affected by Blessing of Orithon
*Landwyrm's Talons- (Weaponx2, Sword, Earth, 270,000 Gold) +230 Melee Attack, +50 CON, +4% Critical, 5% Earth Resistance, Grants the user the Ability- Wind of Earthrage- Takes 3 turns to set up, auto-activates every turn after set up unless user is blinded, 900 Damage, 3 hits against 4, damage and effects may not be boosted, Earth & Air, 1,000 MP
with Weapon of Blade Mastery- Provides +50 Melee Attack, Affects Weapons, Enchantment
*Lead Zeppelin- (Weapon, Gun, Metal & Spatial & Destruction, 4,500,000,000 Gold) +4,500,000 Ranged Attack, +4,500,000 CON, +45,000,000 HP, Wielder's offensive actions that involve an attack bonus from this item apply a debuff (to a max of three times per round per target) that stacks 20 times that reduces its possessor's turn-order-determining stat sum for turn-order-determining purposes by 45,000, points (to a minimum of 1), Wielder's stats may not be scanned by entities below Level 99, If wielder is wielding both this item and '*Death Leopard', wielder becomes Immune to sources below Level 75, Wielder must be Level 60 or greater and must possess the ability 'Expert Gun Training', the ability 'Expert Gunslinging Attunement', the ability 'Expert Metal Synchronization', the ability 'Holy Imperial Provincial Governor', or the award 'Grabbed the Lead Zeppelin Out of Another Timeline'
*Mister Fromber's Correct Air Conditioner- (Weapon, Deadly Item, Ice & Technology, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Frozen, Wielder's 'Ranged Attack' actions gain '1 hit against 30,000', Wielder's actions have all instances of the element Fire in their elements and the elements of Damage they do changed to Ice
*Mister Fromber's Incorrect Air Conditioner- (Weapon, Deadly Item, Fire & Technology, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Burning, Wielder's 'Ranged Attack' actions gain '1 hit against 30,000', Wielder's actions have all instances of the element Ice in their elements and the elements of Damage they do to Fire
*Mr. Stoongenfrood's Bouncy Anvil- (Weapon, Stone, Toon, 400,000,000 Gold) +400,000 Ranged Attack, 500% inflicts Fatigued: Stun, 300% inflicts Fatigued: Prone, Wielder's 'Ranged Overdrive' actions have a 50% chance of inflicting a non-stacking debuff that prevents its possessor's next action unless its target is Immune to Fatigued: Stun, with this debuff preventing a max of 5 actions in a row from an individual, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions gain +100% To Hit and check their hit chance 4 times, taking the best result, Once per round when wielder is attacked by an opponent in the front row, wielder may preemptively counterwith a 'Ranged Overdrive' action that is uncounterable by sources below Level 90, that may only target that attacker (and optionally also wielder), and that may target targets in the front row without penalty, with that target's Dodge being halved against said counter, Wielder must be Level 40 or greater or must be Toon element
*Nation Masher- (Weapon, Hammer, War & Destruction, 1,850,000,000 Gold) +1,850,000 Melee Attack, Wielder deals double Damage (to a max of 185,000,000 additional points) to Units, Large Structures, and Civilization-element targets as an effect that does not stack with effects that multiply Damage specifically against any of those three things, Wielder's 'Melee Overdrive' actions inflict a non-stacking debuff that makes its possessor unable to summon Units or Large Structures, Wielder's 'Melee Overdrive' attacks gain '1 hit against all opponents in wielder's battlespace', Wielder must be Level 60 or greater and must have 12 or greater Base STR
*Plaezandrio's Blowgun- (Weapon, Bow: Blowgun, Toxin & Void & Wonder, 350,000,000 Gold) +350,000 Ranged Attack, Wielder is Immune to Minor Negative Status Effects that at least one non-summoned opponent is afflicted with, 600% inflicts each minor negative status effect or sub-status effect directly inflictable (not counting infliction via replication of effects, creating summons that inflict things, etc.) by one of wielder's equipped items, spells on Inherent Spell list, or abilities possessed, 100% inflicts each moderate negative status effect or sub-status effect directly inflictable (not counting infliction via replication of effects, creating summons that inflict things, etc.) by one of wielder's equipped items, spells on Inherent Spell list, or abilities possessed, Wielder must be Level 60 or greater
*Rod of Redemption- (Weapon, Mace, Light, 50,000,000 Gold) +50,000 Magical Attack, +49,999 Melee Attack, +50,000 CON, +50,000 SPI, Wielder's summoned Demons, Devils, and Daemons may gain the Light element and/or may count as Celestial Magic summons, Wielder must be Level 20 or greater
*Sepharium Iteration II- (Weapon, Gun, Technology & Astral, 187,500,000) +187,500 Ranged Attack, +188,000 AGI, 180% To Hit, 100% inflicts Voidstruck: Astral Echoes, Wielder may choose to count Astral as a base element, Wielder may at the beginning of each round obtain a buff that provides +8,000 to one stat that stacks 5 times across all stats, Wielder gains the subtypes Angel and Mechanichim, Wielder counts as having an additional Upgrade and an additional Bioaugmentation equipped, Wielder obtains +18,000 to all stats as an uncapped bonus if wielder is a devout worshipper of Sepherys Corporation, This item's name counts as including 'Sepherys', Wielder must be Level 40 or greater and cannot have any items with 'Bascaradine', 'Prindley', or 'Xaranadu' in their name equipped
*Staff of Hondurali- (Bound Weapon, Staff, Earth & Wood & Magic, 215,000,000 Gold) +200,000 Magical Attack, +200,000 Physical Attack, +200,000 Ranged Attack, +200,000 to all stats, Wielder scans the stats of all opposing Magi at the start of each round, Wielder may detect resources, troops, and Magi Towers at quadruple the normal range as an RP power
*Staff of the Dreaming Future- (Weapon, Staff, Dream & Hope & Time, 450,000,000 Gold) +450,000 Magical Attack, +400,000 Melee Attack, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Wielder's Fantasmic allies obtain +40,000 to all stats as a non-stacking buff, Wielder may spend an action to summon up to 5 Fantasmics below Level 90 from the Enemy List, with this action optionally being delayed up to 24 rounds
*Steve's Classic Vaccuum- (Weapon, Tool, Technology, 14,000,000 Gold) +14,000 Melee Attack, Deals HP Drain and MP Drain
*Ten Thousand Heroes- (Weapon, Book, Glory & Time & Spatial & Life, 2,000,000,000 Gold) +2,000,000 Melee Attack, +2,000,000 Ranged Attack, +2,000,000 Magical Attack, +2,000,000 Defense, +2,000,000 to all stats, 30% Darkness Resistance, 30% War Resistance, 15% Demon Resistance, 15% Darkspawn Resistance, Wielder may choose to have each of wielder's actions count as involving 50 additional abilities, including the Basic, Apprentice, Classname, Adept, and Expert Tier name abilities, from any one base class and to count as involving an ally of wielder's who possesses any one base subtype and who is a summon, Wielder must be Level 60 or greater and must possess the ability 'Adept Book Training', the ability 'Adept Life Synchronization', the ability 'Adept Summoning Attunement', the ability 'Adept Time Synchronization', the ability 'Adept Dopple Synchronization', or the ability 'Dreamshaper'
*The Dagger of Arlahn'Vharzaz- (Weapon, Dagger, Physical & Fire, 60,000 Gold) +72 Melee Attack, +90% Confusion Resistance, User cannot critical
*The Emphatic Suggestion- (Weapon, Gun: Missile, War & Sonic, 315,000,000 Gold) +315,000 Ranged Attack, 500% inflicts Fatigued: Stun, 30% inflicts Smitten, When wielder performs a 'Ranged Overdrive' action, wielder chooses a status effect (either positive or negative; minor, moderate, or major) and places non-stacking debuff on each target that reduces its possessor's infliction chances for that status effect by 100%, preemptively deals its possessor 31,500,000 Flat War & Sonic element Damage whenever its possessor performs an action that would inflict said status effect, and cannot be removed by sources below wielder's Level; wielder's 'Ranged Overdrive' actions cannot be countered by entities below Level 80 that are equal Level to or lower Level than wielder, Wielder must be Level 40 or greater
*The Moon Spheres of Mitch Ailutheros- (Weaponx2, Orb, Moon, 200,000,000 Gold) +600,000 Magical Attack, +470,000 SPI, +470,000 MIN, Per-item Magical Attack bonus caps are multiplied by 9 for this item, May inflict Voidstruck, May inflict Confusion, Wielder's 'Magical Attack' actions may gain 8 additional hits against 8 and deal 1/2 Damage, Wielder must be Level 40 or greater or must possess the ability Adept Moon Synchronization
*The Rat Huntsman's Nailgun- (Weapon, Tool, Technology & Physical, 12,500,000 Gold) +12,500 Ranged Attack, Wielder gains 180% To Hit against Animals and 80% Critical against Animals
*The Star Lance from Elgath'Thronginn- (Weapon, Polearm: Lance, Astral, 34,950,000 Gold) +30,750 Melee Attack, +30,540 Magical Attack, +30,240 AGI, +30,080 STR, +301,800 HP, +30,500 MP, +24% Critical, +30,270 SPI, +30,30 MIN, +30,320 Defense, Pierces 15,600 Defense, Pierces an additional 400 Defense if wielder is Human or Fae, +15% Dodge, 30% Dodge against Astral Beings, 20% Dodge against Physical element attacks, Wielder may spend an action to scan target Astral Being's stats, 20% Astral resistance, 30% Light Resistance, Wielder may spend an action once per thread to Heal itself for 15,000 HP, Wielder's Melee Attack actions deal an additional 17,000 Damage if wielder is a Human or Fae, this weapon may be treated as a Spear by its wielder, Does double damage against 'evil' celestials during quests (usually) as an RP effect, Provides double healing for 'good' celestials during quests (usually) as an RP effect, Gives user several quest-related powers
Bestows the abilities-
Light Ray of the Stars- 20,100 Damage, 1 hit against 1 individual in each opposing side's row, Astral, 900 MP
Seal of the Twelve Holy Keepers- 8,000 Damage, 800 AGI damage, all of caster's allies gain +8,000 Defense against target that does not stack with other defense bonuses granted against said target by this ability or other abilites that are granted by the same item that this ability is granted by if this ability is granted by an item, doesn't work on certain targets in plot threads, Light & Magic, 5,000 MP
Shift Lance: Light- The Star Lance from Elgath'Thronginn becomes solely Light element for the remainder of the battle, Light, 5 MP
Shift Lance: Magic- The Star Lance from Elgath'Thronginn becomes solely Magic element for the remainder of the battle, Magic, 5 MP
Shift Lance: Astral- The Star Lance from Elgath'Thronginn becomes solely Astral element for the remainder of the battle, Light, 15 MP
Shift Lance: Physical- The Star Lance from Elgath'Thronginn becomes solely Physical element for the remainder of the battle, Physical, 15 MP
Impale- 10,900 Damage, 30% inflicts Wounded, Physical, 900 MP
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
with True-Striking- Provides +5% Critical, Affects Weapons, Enchantment

*The Star Lance of Elmue'Ghallreene- (Weapon, Polearm: Lance, Astral & Whimsy & Atomic, 500,750,000 Gold) +500,000 Melee Attack, +500,000 Magical Attack, +500,000 STR, +500,000 AGI, +500,000 MIN, +500,000 SPI, +5,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, 90% Critical, +90% Critical, 190% Dodge against Astral Beings and Infernals, +90% Dodge against Astral Beings, 60% Astral Resistance, 30% Whimsy Resistance, 30% Atomic Resistance, 30% Astral Being Resistance, Wielder Pierces 500,000 Defense, this weapon may be treated as a Spear by its wielder, Wielder's attacks may become solely Whimsy or Astral element if wielder is a Fae, Wielder's attacks may become solely Atomic or Astral element of wielder is a Human, Wielder may spend an action to scan the stats of all Astral Beings and Infernals in the same battlespace, Once per thread across all wielders across all copies of this item, wielder may, as an effect that counts as transferring, swap all buffs, debuffs, and status effects possessed with those possessed by the wielder of another unique weapon whose name includes 'Star Lance', This item may also count as possessing the name 'The Star Lance from Elgath'Thronginn'

*The Star Lance of the Timeshadow Goddess- (Weapon, Polearm: Lance, Astral & Warding & Time, 500,750,000 Gold) +500,000 Melee Attack, +500,000 Magical Attack, +500,000 STR, +500,000 AGI, +500,000 MIN, +500,000 SPI, +5,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, 90% Critical, +90% Critical, 190% Resilience against Astral Beings and Daemons, +90% Resilience against Astral Beings, 60% Astral Resistance, 30% Warding Resistance, 30% Time Resistance, 30% Astral Being Resistance, Wielder Pierces 500,000 Defense, this weapon may be treated as a Spear by its wielder, Wielder's attacks may become solely Time, Warding, or Astral element if wielder is an Animal or Humanoid, Wielder may spend an action to scan the stats of all Astral Beings and Daemons in the same battlespace, Wielder's Devout Worshipers gain 30% Astral Resistance, 30% Astral Being Resistance, and 15% Daemon Resistance, Once per thread across all wielders across all copies of this item, wielder may, as an effect that counts as transferring, swap all buffs, debuffs, and status effects possessed with those possessed by the wielder of another unique weapon whose name includes 'Star Lance', This item may also count as possessing the name 'The Star Lance from Elgath'Thronginn', Wielder must be a deity named 'Kit Timeshadow'

*The Unstoppable Boulder- (Weapon, Stone, Earth, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Ranged Attack, +800,000 Magical Attack, Paralyzed Immunity, +50% Petrified Resistance, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of lower-Level entities below Level 80; At the start of each round, if none of wielder's other attacks or actions have yet repeated, wielder may, at the same cost as the previous use, repeat a non-Overcrash attack that incorporated one of this item's attack bonuses, being able to choose different targets for this repeated attack; This item additionally counts as possessing the subtypes Deadly Item, Throwing Weapon, and Orb, Wielder must be Level 60 or greater

*White Preserver's Crook- (Weapon, Staff, Light, 55,600,000 Gold) +55,000 Magical Attack, +20,000 Melee Attack, +55,000 SPI, May Heal, At the start of each round, wielder may select up to 5 living allies of lower Level; opponents of wielder who are lower Level than wielder and are below Level 85 may not target said individuals with offensive actions while wielder is in the same battle as said individuals (determined on a per-individual basis), is their ally (determined on a per-individual basis), and is alive
*Voldstern Technologies Premier Combat Array- (Weapon, Assault Matrix, Technology & Energy & Destruction, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 STR, +10,000 Defense against Strength Damage, Wielder's turn-order-determining stat becomes Strength, Wielder's Prime Attribute for Magical Attack actions becomes Strength, Wielder's per-item Ranged Attack bonus capping becomes based on Strength, Wearer must have a Base STR of at least 30 to have this item equipped
*Zombie McFrog's Mandolin- (Weaponx2, Instrument, Darkness & Air, 26,500,000 Gold) +26,500 Melee Attack, +15,500 Magical Attack, 60% inflicts Fatigued: Asleep, Wielder's Undead allies gain +2,300 to all stats as a non-stacking bonus, Wielder's chances of inflicting Diseased: Undead Plague are increased by 15%


'A Report Chronicling the Angelic Hierarchies' by Elmeressa Suterne- (Weapon, Book, Light & Hope, 90,000,000 Gold) +90,000 Magical Attack, +90,000 MIN, +90,000 SPI, +900,000 MP as a non-stacking bonus, Wielder may summon 1 Angel below Level 80 that is below wielder's Level that is normally fightable for drops on the Enemy List at the start of each round, Max 50 summoned, Wielder must be Level 30 or greater
'Journey to the Hall of Stillness'- (Weapon, Book, Void & Aether, 36,500,000 Gold) +36,500 Magical Attack, Wielder's 'Magical Attack' actions may, so long as no individual that is either Level 60 or greater or both Level 40 or greater and greater Level than wielder that is present in any battlespace of the current battle objects, create a new battlespace that contains a Zone of Void & Aether and a Formless Realm Terrain and may move a single entity below Level 40 into said battlespace, with entities being moved to said battlespace acquiring a non-stacking debuff that cannot be removed by sources below Level 40 that causes its possessors to count as defeated while in said battlespace
'The Exceptionally Pleasant Book'- (Weapon, Book, Light & Hope & Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' actions gain 'Heals' and 'may inflict any one minor positive status effect'
'Walking the Bronze Stairway'- (Weapon, Book, Air & Earth & Time, 65,500,000 Gold) +65,000 Magical Attack, +65,500 AGI, +65,000 MIN, +65,000 SPI, 75% Resilience, 75% Dodge, 50% inflicts Impaired: Slow, 50% inflicts Impaired: Rewind, Wielder must be Level 20 or greater
'War is Hell'- (Weapon, Book, War & Darkness & Fire, 160,000,000 Gold) +160,000 Magical Attack, Whenever an individual finishes performing a War-element action, you may summon up to 66 Devils that are below your Level that are below Level 80 that are normally fightable for drops on the Enemy List, Max 666 summoned, Wielder must be Level 40 or greater
'Wonders of the Aetheric World'- (Weapon, Book, Aether & Spatial, 26,500,000 Gold) +26,500 Magical Attack, +26,000 MIN, Wielder gains +25,000 to all stats while in a Zone of Aether, Wielder may spend an action to create a Zone of Aether, Wielder may spend an action to summon an Aether element entity from the enemy list that is below Level 60 and normally fightable for drops, Max 20 summoned, Wielder must be Level 20 or greater

'The Reaper's Tempest' Bowling Ball- (Weapon, Orb, Darkness & Air, 47,300,000 Gold) +47,300 Ranged Attack, 180% To Hit, 15% inflicts Instant Death, 100% inflicts Fatigued: Stun
2 A Cannon Shield From A Reality Where Cannon Shields Are Better- (Weapon, Shield, Metal & Warding & War, 135,500,000 Gold) +135,000 Defense, +135,000 Ranged Attack, +100,000, 100% Resilience, 150% inflicts Fatigued: Stun
Aerodynamic Beefsteak from the Fire Arena- (Weapon, Throwing Weapon, Fire, 30,000,000 Gold) +30,000 Ranged Attack, 100% inflicts Burning, 30% Fire Resistance, Actions involving this item count as involving an additional Food (even if not already involving a Food), Wielder, if fighting in the Fire Arena, obtains +5 Fame as a non-stacking bonus
Almost Vorpal, Somewhat Runic, Pebble-Attracting Yoyo of Sorta-Kinda Soul Sucking and Minor Healing that Can Sometimes Hold a Grudge- (Weapon, Other: Yoyo, Magic & Darkness & Earth, 7,000 Gold) +30 Melee Attack, +25 Magical Attack, +1% Critical, Heals 5 Damage on Hit, May Heal instead of doing damage at 1/5 damage, +1% to Hit against Earth element Elementals, allied Rune Magic summons gain +10 to all stats, +5 to all stats for each Rune equipped, Rune magic spells cost 5 less MP to cast, Deals 50 extra damage to targets that have damaged wielder within the last 5 turns
Angry Bar Patron's Mug of Endless Ale- (Weapon, Deadly Item, Magic & Water, 17,000 Gold) +18 Melee Attack, +18 Ranged Attack, 30% inflicts Poison: Drunk
Anticlimactic Gun- (Weapon, Gun, Physical & Technology, 30,000,000 Gold) +30,000 Ranged Attack, Once per thread, this item may be used in an attack and gain 'Deals double Damage (to a max of 300,000,000 additional Damage), 30% inflicts Instant Death', but, if the attack does not kill all of its opposing targets, the attack fails, and this item is removed from the thread
5 Anti-Structural Ballistic Missile Weapon- (Weaponx2, Other: Siege Weaponry, Physical, 370,000 Gold) +1,440 Ranged Attack, 5% inflicts Stun, deals double damage to Large Structures
Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
A sword made of a golden metal that is streaked with purple (stats unknown)
Atomic Boxing Glove- (Weapon, Fist Weapon, Atomic, 55,000,000 Gold) +55,000 Melee Attack, +55,000 STR, +55,000 CON, 60% inflicts Poison: Irradiated, 60% inflicts Fatigued: Knocked Out, Wielder must be Level 40 or greater
Atom Smasher War-Matrix- (Weapon, Assault Matrix, Atomic, 160,000,000 Gold) +160,000 Ranged Attack, 200% inflicts Fatigued: Stun, 200% inflicts Poison: Irradiated, 200% inflicts Stat Drain, Wielder's 'Ranged Attack', 'Attack with Finesse', and 'Ranged Overdrive' actions use MIN as their Prime Attribute, gain 1 hit against 500,000,000, and may gain the elements Fire, Technology, Acid, Physical, and/or Sonic, Wielder must be Level 20 or greater
Axe of Battle- (Weaponx2, Axe, Earth, 1,200 Gold) +14 Melee Attack
Azmultuum Vulcannis- (Weapon, Wand, Ice & Fire, 260,000,000 Gold) +260,000 Magical Attack, +260,000 SPI, 200% may inflict Frozen and/or Burning, Wielder ignores the Fire Resistance and Immunity of targets of equal or lower Level that are below Level 99 that do not also possess Ice Resistance or Immunity (not counting generic Resistance or Immunity to base elements if Ice happens to be a base element)
Backscratcher of the Dred Elephant- (Weapon, Deadly Item, Physical & Earth, 75,000,000 Gold) +75,000 Melee Attack, +75,000 STR, +70,000 CON, Wielder gains Impaired Immunity, Wielder's first 'Melee Overdrive' action of each battle uses 'Constitution + Strength' as its Prime Attribute, Wielder must be Level 40 or greater
Bag of Line-Dancing Miniature Elephants Made of Dread-Basilisk-Blood-Coated Swords- (Weapon, Throwing Weapon, War & Beast, 37,500,000 Gold) +37,500 Ranged Attack, 15% inflicts Petrified, 15% inflicts Instant Death, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions count as involving the casting of a Dance spell and count as involving twenty additional Animals that are also Golems and Swords, Wielder must be Level 20 or greater and must possess the abilities 'Slayer' and 'Assassin'
10 Ballista- (Weaponx2, Other: Siege Weaponry, Physical, 90,000 Gold) +300 Ranged Attack, pierces 500 Defense, deals double damage to Large Structures
39 Bane Knight's Sword- (Weapon, Sword, Darkness & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
769 Bane Sovereign's Sword- (Weapon, Sword, Darkness & Physical, 12,500,000 Gold) +12,900 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
2 Bash-'Em Bass- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Powerful Attack'
Bat-Priest's Ledger- (Weapon, Other: Clipboard, Darkness & Light & Magic & Technology, 65,000,000 Gold) +65,000 Magical Attack, Whenever an entity would Drain HP or MP from another entity, wielder may, if both entities are either (both lower Level than wielder and below Level 60) or grant permission, may choose to redirect the gain from the Drain to another entity in any battlespace that is either (both lower Level than wielder and below Level 60) or grants permission
Battle-Camera from Before Color Was Invented- (Weapon, Deadly Item, Air & Time, 6,700,000 Gold) +6,700 Ranged Attack, +6,700 Magical Attack, 100% inflicts Impaired: Colorblind
2 Battlemode Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Snipe'
Battlemode Gunclaw- (Weapon, Fist Weapon, Technology, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 STR, +5,000 AGI, Wielder counts as wielding an additional Gun
86 Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
2 Birthday Bashfish- (Weapon, Fish, Physical & Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 to all stats
Blade of the Blinded Eye- (Weapon, Sword, Truth, 150,000,000 Gold) +150,000 Melee Attack, Wielder ignores the effect of debuffs and negative status effects on wielder's To Hit value and ignores effects that would give wielder an automatic miss chance (but does not ignore other effects that would prevent wielder from hitting or would otherwise cause wielder to miss), Wielder must be Level 40 or greater
5710 Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
Blade of Wretched Yrethuu- (Weapon, Sword, Rust & Metal & Civilization, 186,500,000 Gold) +187,000 Melee Attack, 90% Critical, The first time per round wielder conducts an attack involving this item's attack bonus, said attack's first hit against each of its targets deals 1,870,000 Flat Rust element Damage in addition to the Damage it would otherwise deal, This item begins each thread with 40 Durability, and, each time an attack is conducted that involves one of its attack bonuses, it loses 1 Durability, This item is destroyed if it reaches 0 Durability, If this item's wielder kills an entity with an attack involving one of this item's attack bonuses, all entities in the same battlespace as wielder and in the same battlespace as said entity have a 200% chance of being afflicted with Charm, This item additionally possess the subtype Knife, Wielder must be Level 40 or greater
Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
Blessed Iron Sword- (Weapon, Sword, Light, 25,000 Gold) +41 Melee Attack, +20 additional Melee Attack against Undead or Fae
Blood Sovereign's Sword- (Weapon, Sword, Darkness & Blood, 15,500,000 Gold) +15,900 Melee Attack, Wielder's Necromancy spells and Blood Magic spells that provide a Melee Attack Bonus gain +15,500 additional Melee Attack, Buffs on wielder from Necromancy spells and Blood Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'deals HP Drain', Wielder must be Level 20 or greater and must possess the ability 'Basic Blood Synchronization', the ability 'Ebon Chancellor', or the ability 'Deathless One'
Bluewhite-Cupid Battle Wand- (Weapon, Wand, Ice, 43,000,000 Gold) +30,000 Ranged Attack, +43,000 Magical Attack, +40,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use SPI as their Prime Attribute if wielder is in a Zone of Ice, 80% inflicts Frozen, 200% inflicts Frozen: Cold's Bitter Love, Wielder must be Level 20 or greater
Bobbobattian Flypaper- (Weapon, Deadly Item, Earth & Acid, 14,500,000 Gold) +14,000 Melee Attack, 150% inflicts Paralyzed: Adhered
Bolt Winged Bow- (Weaponx2, Bow, Electrical, 17,000 Gold) +20 Ranged Attack, All Attacks do 80 additional Electrical damage
20 Bone Shield- (Weapon, Shield, Darkness, 3,000 Gold) +8 Defense
Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Book of Dynamic Medicine and Splendid Medical Innovation- (Weapon, Book, Light & Progress, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder's 'Melee Attack', 'Magical Attack', and 'Overdrive' actions Heal HP, +15,000 MIN, +15,000 SPI, Wielder may cure any one stacking of any one disbuff from a source below wielder's Level, to a max of Level 80, at the start of each round
Book of Lhaivos the Pure- (Weapon, Book, Light, 60,000 Gold) +15 Magic Attack, Magic Attacks Heal, Magic Attacks use an extra 5% of their user's max MP
Botanical Lexicon- (Weapon, Book, Earth, 95,000 Gold) +1 Magical Attack, 20% Critical against Plants, Wielder's level counts as being 10 higher for purposes of stat-scanning Plants
Bounce-Chaser Bombs- (Weapon, Throwing Weapon, Technology & Fire, 1,100,000 Gold) +1,100 Ranged Attack, 140% To Hit, wielder's 'Ranged Attack' actions may gain 1 hit against 5 and deal 1/2 Damage
Bowling Ball that is Animated by a Skull Inside It- (Weapon, Orb, Darkness, 455,000 Gold) +455 Ranged Attack, +400 MIN, 110% To Hit
Box Full of 'ING'- (Weapon, Other: Box, Physical & Chaos, 36,000,000 Gold) +36,000 Melee Attack, Wielder's 'Melee Attack' actions may use Constitution as their Prime Attribute, Wielder gains +36,000 uncapped Melee Attack if wielder is an Abstract, 70% Critical if wielder is an Abstract, 60% inflicts Fatigued: Knocked Out if wielder is an Abstract
2 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
2 Briar Lord Whip- (Weapon, Whip, Earth, 70,000 Gold) +89 Melee Attack, +89 Ranged Attack, 2% inflicts pain on Humans or Humanoids
Brilliant Celestial Blade- (Weapon, Sword, Light, 9,515,000 Gold) +9,200 Melee Attack, +9,500 STR, +9,500 AGI, +9,500 SPI, 30% inflicts Awestruck, 20% may inflict Wounded, 40% inflicts Impaired: Blind, 55% Critical
Bubblefrenzy Color-Rod- (Weapon, Wand, Whimsy & Magic, 45,000,000 Gold) +45,000 Magical Attack, +40,000 SPI, +400,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, 30% may inflict Invigorated, Wielder's 'Magical Attack' actions may gain any combination of base elements, Wielder must be Level 20 or greater
5 Butter Knife- (Weapon, Knife, Water, 80 Gold) +2 Melee Attack, 5% deals no Damage
8 Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
5 Catapult- (Weaponx2, Other: Siege Weaponry, Physical, 75,000 Gold) +300 Ranged Attack, 15% inflicts Stun, deals double damage to Large Structures
Catelogue of the World's Wisdom- (Weapon, Book, Technology & Psychic, 86,500,000 Gold) +85,000 Ranged Attack, +85,000 Magical Attack, +85,000 MIN, +850,000 MP as a non-stacking bonus, If any of wielder's allies possess MP-increasing buffs, wielder may choose to have this item add an equal amount of MP to wielder's Max MP as the value of one such buff (being able to make or change this decision at any point which conditionals are check) to a max of 1,700,000 MP as a non-stacking effect that vanishes should said buff vanish and has its value change whenever said buff's value changes, Wielder must be Level 40 or greater
Celestial Clarion- (Weapon, Instrument, Light & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, +2,100,000 MP as a non-stacking bonus, 240% To Hit, Wielder may not be prevented from applying buffs to Celestials, Angels, Devas, Aisurii, or Illuminated by sources below Level 80, Wielder must be Level 40 or greater
City-Crystalizing Cannon- (Weapon, Other: Siege Weapon, Crystal (2), 60,000,000 Gold) +60,000 Ranged Attack, 200% inflicts Entombed: Shard Prison, 100% inflicts Entombed: Crystalized, 15% inflicts Petrified, Wielder's 'Ranged Attack', 'Ranged Overdrive', and 'Snipe' actions gain 1 hit against 30,000,000, Wielder must be Level 20 or greater
Clarion of the Seven Spheres- (Weapon, Instrument: Brass Instrument, Air & Light & Glory, 275,000,000 Gold) +275,000 Magical Attack, If wielder possesses at least 7 different buffs, counting only buffs that are at least one out of Celestial Magic or Holy Magic, wielder's actions cannot be skipped, prevented, or caused to fail by opponents below Level 80, Wielder must be Level 40 or greater and must possess Adept or greater Tier in Instruments, Brass Instruments, Celestial Magic, Holy Magic, or Celestials
Clocksword- (Weapon, Sword, Time, 6,550,000 Gold) +6,700 Melee Attack, +6,000 AGI, +6,000 STR, +5,000 CON
Confessions of a Full-Time Meta-Manipulator: Orlue's Secrets Revealed!- (Weapon, Book, Spatial & Time & Fate & Fortune & Aether & Astral, 250,000,000 Gold) +250,000 Magical Attack, +250,000 MIN, +2,500,000 MP as a non-stacking bonus, Wielder's summons obtain a non-stacking buff that makes its possessors immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99 that are lower Level that wielder, Wielder must be Level 40 or greater, Has RP effects that foul up scans and make it look like a gossipy puff-piece book full of half-truths and its wielder like an overblown spellcaster pretending to be more powerful than wielder actually is (while at the same time making wielder appear less power than wielder truly is and disguising wielder's actually-useful equipment)
Constellation Bow- (Weapon, Bow, Astral & Law, 7,500,000 Gold) +7,500 Ranged Attack, +7,500 MIN, +7,500 CON, Wielder's 'Ranged Attack' actions may use 2 as the number their 'Sum of Relevant Attributes' is multiplied to get their 'Randomized Attribute Sum' if wielder is an Asterismic
Coolwave Glaciator- (Weapon, Gun, Ice & Neon, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Frozen, 1 hit against 60,000, Attacks involving this weapon repeat at the start of the round two rounds after they occur, with the repeated attacks only being repeated if none of their performers other attacks have repeated on said round, with the repeated attacks being able to choose new targets and counting as involving the casting of 2 additional Bardic Music spells that are solely Ice & Neon element
6 Coral Spear- (Weapon, Spear, Water, 900 Gold) +15 Melee Attack
92 Crafter of Discord's Strings- (Weapon, Other: Puppet Strings, Darkness & Psychic, 4,000,000 Gold) +4,111 Magical Attack, +2,900 MIN, +2,900 SPI, 30% inflicts Charm. +400 to the stats of all of wielder's foes who are afflicted with Charm that have wielder as the source of said Charm infliction as an optional debuff (determined by wielder whether it is inflicted, which counts as a buff if inflicted on an ally of wielder) that goes away when wielder ceases to be afflicting said target with Charm, This item may be equipped as a Weaponx2 to gain an additional +5,000 Magical Attack, +3,800 MIN, +3,200 SPI, and increase the debuff to provide a bonus of an additional +300 points to all stats
44,976 Crusader General's Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
12 Crusader Paladin’s Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
2 Crypt Guard's Hand- (Weapon, Fist Weapon, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
Cuddlevirus- (Weapon, Deadly Item, Psychic & Rot & Whimsy & Cute Pets, 80,000,000 Gold) +1 Ranged Attack, 200% inflicts Diseased, Instances of Diseased inflicted by this item do not directly cause HP reduction and (have a 50% chance of forcing their possessor, unless their possessor is Immune to Charm or Confused (or Reflects or Absorbs Charm or Confused) of forcing each of their possessor's actions to be a non-offensive action that targets another entity that allows the second entity to respond as though it were an attack even though it is not), Instances of Diseased and its sub-status effects that come from entities below Level 80 or that are willing cannot deal Damage or directly cause HP reduction while in the same battlespace as this item's wielder
Cut-Cutter- (Weapon, Sword, Physical, 30,000,000 Gold) +30,000 Melee Attack, Wielder deals 30% more Damage to Plants that are below Level 60 (to a max of 5,000,000,000 additional Damage), Wielder's actions that involve an attack bonus provided by this item cure Wounded
14 Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
51 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
Dawnbeam Cutter- (Weapon, Sword, Light & Energy, 14,500,000 Gold) +14,500 Melee Attack, 30% may inflict Wounded or Overload, 100% may cure Wounded
22 Dead Khan's Rider's Blade- (Weapon, Sword, Physical & Darkness, 15,500,000 Gold) +15,500 Melee Attack, +15,500 STR, +15,500 AGI
22 Dead Khan's Rider's Javelins- (Weapon, Spear, Physical & Air & Darkness, 15,500,000 Gold) +15,500 Ranged Attack, +15,500 STR, +15,500 AGI, Wielder's 'Ranged Attack' actions may use Agility or Strength as their Prime Attribute
Dead King's Greatblade- (Weaponx2, Sword, Glory, 15,000,000 Gold) +30,000 Melee Attack, +30,000 to all stats, Buffs on wielder from wielder's Living Legend abilities that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder's per-item Melee Attack bonus caps are doubled for purposes of this item
Death Demon's Scythe- (Weapon, Scythe, Darkness & Physical, 20,000,000 Gold) +20,000 Melee Attack, +15,000 Magical Attack, 50% inflicts Voidstruck, Wielder's Undead summons gain +2,000 to all stats as a non-stacking bonus, 5% inflicts Instant Death on non-Demon targets below Level 40, Wielder must be Level 20 or greater
Death's Hand Box- (Weapon, Other: Box, Darkness & Fate, 160,000,000 Gold) +160,000 Magical Attack, Wielder may use wielder's Magical Attack Bonus in place of its Melee Attack Bonus for purposes of 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions, 15% inflicts Instant Death, 100% inflicts Instant Death on targets below Level 40, Wielder must be Level 40 or greater
Degradation Spray- (Weapon, Other: Spray, Rust, 60,000,000 Gold) +60,000 Ranged Attack, 1 hit against 50,000, Whenever wielder conducts an attack involving one of this item's attack bonuses, all of the equipped pieces of gear that are worth under 120,000,000 Gold that are equipped by targets of said attack who are hit by at least one hit of said attack, if they have a Durability value, have it reduced by 1, and, if they do not have a Durability value, Temporarily gain a Durability value of 20 as a non-stacking debuff; If an item reaches 0 Durability that was given Durability by this item, it is removed from the thread; if an attack is conducted by an entity wielding a weapon whose Durability was given to it by this item and said attack incorporates at least one of that weapon's attack bonuses, that Weapon's Durability decreases by 1; if an individual wearing an Armor whose Durability was given to it by this item and said individual is attacked and said attack has its Damage reduced by that Armor's wearer's Defense and that Armor possessed a Defense bonus, that armor's Durability decreases by 1, Wielder must be Level 20 or greater
4 Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
Demon-Smiter- (Weaponx2, Sword: Greatsword, Light & Glory, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, 80% Critical, Wielder's Critical Chance is doubled against Demons (to a max of a 200% increase across all copies of this item)
Dinosaur Gun- (Weapon, Gun, Physical & Beast & Time & Technology, 35,500,000 Gold) +35,500 Ranged Attack, Wielder's 'Ranged Attack' actions may summon an entity from the Enemy List that is normally fightable for drops that is a Reptile or has 'Dino', 'Saur', 'Prehistoric', 'Lost World', 'Odon', or 'Ceratops' in its name, Max 200 summoned
2 Doom Juggernaut Spines- (Weaponx2, Deadly Item, Darkness & War & Ice & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Frozen: Frostbite, 160% Critical
674 Doom Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 24,000 less MP to cast
Dragon-Eraser- (Weapon, Tool, Void & Whimsy, 60,000,000 Gold) +1 Melee Attack, Wielder may spend an action to unsummon a Dragon
4 Dread Bone Rod- (Weapon, Mace, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells
25 Drauger's Axe- (Weapon, Axe, Darkness & Ice & Physical & Water, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, 60% inflicts Wounded, 60% inflicts Voidstruck, 50% may inflict Frozen or Drowning
Dreaded Ticklefeather- (Weapon, Deadly Item, Air & Physical, 300,000 Gold) +300 Melee Attack, 300 MIN Damage that heals itself after 5 rounds, Wielder's 'Melee Attack' actions deal no HP damage, Wielder cannot kill individuals through MIN Damage, 100% inflicts Pain: Tickle Overload
Dread Genie Drug Lord's Flying Hookah of Unsympathetic Beat-Downs- (Weaponx0, Deadly Item, Physical & Mystic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 STR, +60,000 SPI, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's Magical Attack bonus instead of wielder's Melee Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's STR instead of wielder's SPI, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's SPI instead of wielder's STR, Wielder gains an uncapped +2,000 Melee Attack, Magical Attack, STR, and SPI for each different Drug-granted non-Curse ability present on wielder or one of wielder's allies and for each Drug-granted Curse ability present on each of wielder's opponents, to a max of 30 such abilities, Whenever wielder would be afflicted with Charm or Confusion: Depression as a result of targeting, hitting, or damaging an entity with an offensive action, attack, or instance of Damage, possessor may, up to three times per round, instead not be afflicted with such, Whenever wielder casts a spell whose name includes 'Wish', wielder may deal 600,000 Flat Physical element Damage to a single target, This item additionally possesses the subtype Wand, This item becomes a Weaponx2 if its wielder is wielding another Weaponx0, Wielder must be Level 40 or greater
Drum of Unique Rhythm- (Weapon, Instrument, Sonic & Color & Wonder, 80,000,000 Gold) +80,000 Magical Attack, Individuals may not gain elements that possessor possesses that no other individual in the same battlespace possesses while in the same battlespace as possessor, instead gaining the element Null if they would gain such an element, Wielder must be Level 40 or greater
2 Dryad's Essence- (Weapon, Soul, Earth, 1,670,000 Gold) +1,600 Magical Attack, May Heal Plants, Wielder's Plant allies gain +400 to all stats as a non-stacking bonus
Dyzoslo Pistol- (Weapon, Gun, Chaos & Energy, 16,500,000 Gold) +1 Ranged Attack, 100% inflicts Confusion, Charm, Pain, Poison, Stat Drain, Impaired: Rewind, Poison: Atrophying Toxin, Stat Drain: DODGE Drain, Charm: Pacified, Confusion: Dizzy, Confusion: Paranoia, Hexed: Ill Fortune, Impaired: Mute, Poison: Damage Effect, and Poison: Numbing Agent
Elder Urchin- (Weapon, Stone, 65,000,000 Gold) +65,000 Magical Attack, +65,000 MIN, +63,000 SPI, 200% may inflict Poison or Paralyzed, Wielder suffers no negative effects from the status effect Fatigued: Elderly, Wielder may spend an action to inflict Stat Boost: MIN Boost on up to 650,000 targets, this item additionally possesses the subtype Aquatic, Wielder must be Level 20 or greater
Element Syphon- (Weapon, Knife: Syringe, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Acid & Electrical & War & Hope & Sun & Moon & Wood & Metal, 275,000,000 Gold) +275,000 Melee Attack, If wielder hits a target below Level 80 with an attack, wielder may give the target hit a non-stacking debuff that removes its non-Universe, non-Basic elements and makes its possessor gain the element Basic, with wielder, at the same time, gaining a buff that stacks 5 times that gives its possessor the elements that were removed via the debuff's application, with the buff's possessor being able, if wielding this weapon or another of the same weapon from the Shop, before any of its actions, up to a max of once per round, place any number of stacked instances of the buff on a target that is either willing or below Level 80, Wielder must be Level 40 or greater
Eloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooongated Soccer 'Ball'- (Weapon, Orb, Physical & Air, 3,700,000 Gold) +3,700 Ranged Attack, Wielder obtains -50% To Hit, Wielder may choose for this item to not count as being an Orb if it possesses at least one other subtype, Wielder's actions may gain '1 hit against a target in each row' with this not overriding other targeting restrictions (such as 'caster only'), Wielder may, at the start of each round, as a buff on an allied row-order-formation or debuff on an opposing row-order-formation, add an additional front row or back row, with all back rows having to maintain row order with all front rows, but front rows not having to maintain row order with other front rows and back rows not having to maintain row order with other back rows
Elsewhen Bubbler- (Weaponx2, Other: Siege Weaponry, Time & Spatial, 15,000,000 Gold) +15,000 Ranged Attack, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against specific entity subtypes, wielder may spend an action to remove a target zone, terrain, or phantom terrain from battle for a number of rounds up to (Wielder's Base MIN * Wielder's Level) provided that it was created by an entity below Level 60 that is not 5 or more Levels greater than wielder and provided that no entity of Level 60 or greater or that is 5 or more Levels greater than wielder has attached any effects to it, Wielder must be Level 20 or greater, must possess the ability 'Siegemaster', or must possess 15 or more Base MIN
Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
Essence of a Dimming, Yet Once-Great Fire- (Weapon, Force, Fire, 400,000 Gold) +400 Melee Attack, +400 Ranged Attack, +400 Magical Attack, Wielder's actions may become solely Fire element, Wielder's actions have a 25% chance of gaining the element Darkness, 25% Fire Resistance
2 Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Eternal Swordfish- (Weapon, Fish, Water, 40,000 Gold) +69 Melee Attack, +5% Critical
Fade Spray- (Weapon, Other: Spray, Void & Basic, 60,000,000 Gold) +60,000 Ranged Attack, 500% inflicts Voidstruck: Fading, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 30,000'
Fancy Cleaver- (Weapon, Knife, Physical, 250,000 Gold) +250 Melee Attack, +200 STR, +200 CON, 15% Critical
Fifth Starkskeyn Regiment's Anti-Vampire-Spawn Shield- (Weapon, Shield, Darkness & Fire, 168,000 Gold) +190 Defense, +500 additional Defense against sources that are Drain, 5% the amount that would be drained from wielder by an action or effect that inflicts Drain is instead dealt as Fire & Darkness element damage to the source of the Drain infliction by this shield
Fission Key- (Weapon, Other: Keyring, 63,000,000 Gold) +63,000 Magical Attack, 100% inflicts Poison: Irradiated, Each of wielder's 'Magical Attack' actions may replicate an Atomic element action performable by an Atomic element entity on the Enemy List that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability
6 Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
Flaming Rapier (4)- (Weapon, Sword, Fire, 1,350,000 Gold) +1,100 Melee Attack, 30% Critical, 32% Inflicts Burning, Wielder's attacks deal an additional 22,000 points of Fire element Damage on hit
Fleshflayer 50,000,000- (Weapon, Gun, Technology & Darkness & Agony, 50,000,000 Gold) +50,000 Ranged Attack, 150% inflicts Pain, 100% inflicts Wounded
Force of Manliness (2)- (Weapon, Force, Magic & Fire, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, +5,000 STR, +5,000 CON, +25,000 HP, Wielder regenerates 10,000 HP per round, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions may use STR or CON as their Prime Attribute, Wielder may choose at the beginning of any round to make wielder's turn-order-determining stat be STR or CON
Geisthand- (Weapon, Fist Weapon, Darkness & Ice, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder may cause opponents below Level 60 to apply counters that would target wielder to a wielder-chosen Undead below Level 60 in the same battlespace
Glue Golem Hands- (Weaponx2, Fist Weapon, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, 120% inflicts Paralysis, 120% inflicts Paralysis: Adhered, Wielder places a debuff on the targets that wielder's 'Melee Attack' actions hits that stacks 5 times per source that causes its source's 'Melee Overdrive' actions to have an uncapped +25% To Hit, Wielder's 'Melee Attack' actions may steal a non-unique equipped weapon worth under 90,000,000 Gold from their targets
9 Goblin Spear- (Weapon, Spear, Earth, 100 Gold) +5 Melee Attack, +1 AGI
God-Rotter Sludgecannon- (Weaponx2, Gun, Sludge & Rot & Sin, 355,000,000 Gold) +355,000 Ranged Attack, 300% inflicts Drowning: Sludge-Choked, 300% inflicts Dissolving: Rotting Away, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 35,500 CON Damage and 35,500 SPI Damage, with these values increased to 70,000 points each against deities, Deities below Level 98 who are dealt Damage by wielder in an attack that involves one of this item's attack bonuses are afflicted with a non-stacking debuff that makes them unable to grant Worshipper Benefits to their Devout Worshipers and makes them unable to cast Divine Magic spells, Wielder must be Level 60 or greater
Gold-Capped Star-Dancer's Wand of Laughter and Tears- (Weapon, Wand, Moon & Astral, 64,500,000 Gold) +64,500 Magical Attack, +64,500 AGI, +63,100 SPI, 60% inflicts any one of Confusion: Overcome by Laughter, Diseased: Lycanthropy, Hexed: Leech, Impaired: Blind: Colorblind, Paralysis: Turned to Glass, Pain: Mental Anguish, Stat Drain: ELM Drain, Charm: Overwhelmed By Greed, Confusion: Paranoia, or Stat Drain: HIT Drain
Golden Finalstrike- (Weapon, Gun, Wealth, 400,000,000 Gold) +1 Ranged Attack, If wielder hits a target below Level 80 that is below wielder's Level, wielder may pay an amount of Gold equal to its Max HP to kill it, Wielder must be Level 20 or greater
2 Gold Fist- (Weapon, Fist Weapon, Earth, 555,555 Gold) +500 Melee Attack, +50 to all stats, +5,000 additional Melee Attack if wielder has over 1,000,000,000 Gold
Gold Flamingo Golf Club- (Weapon, Polearm, Wealth & Tacky & Glory, 35,000,000 Gold) +35,000 Melee Attack, Wielder gains +70% To Hit against Wealth-element targets
Gong that Turns All the World's Animals Into Bears- (Weapon, Instrument, Fury & Flux & Earth, 218,000,000 Gold) +218,000 Magical Attack, Whenever wielder performs an action that incorporates this item's attack bonus, wielder may, as a non-stacking Polymorph effect that cannot effect entities of greater Level than wielder or that are Level 80 or greater that cannot override Polymorph effects from higher Level sources, select an Animal from the Enemy List that is normally fightable for drops whose name includes 'Bear' for each non-Transformted, non-Polymorphed Animal in the same battle as wielder to Transform into, with an entity that is within 10 Levels of the Level of each Transforming entity having to be selected if such an entity exists, and with no entity greater than Level 80 or greater than wielder's Level being selectable, Wielder must be Level 40 or greater
Graffiti-Mode Cannon Shield- (Weapon, Shield, Color, 9,500,000 Gold) +9,000 Defense, +9,000 Melee Attack, +9,500 Ranged Attack, 20% inflicts Fatigued: Stun
1 Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
Great Detective's Conundrum- (Weapon, Force, Psychic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, Wielder deals 0 Damage if any opponent in the same battlespace has not had its stats scanned by wielder, Wielder has a 200% chance of being afflicted with Confusion at the start of each round if in a battlespace in which wielder has not scanned every opponent's stats, Wielder gains a 400% chance of inflicting Confusion on any individual whose stats wielder has scanned, Wielder's turn-order-determining stat becomes MIN, Wielder may scan an individual's stats at the start of each round, Wielder may replace the Prime Attribute of any action of wielder's that possesses a Prime Attribute with MINx1, Wielder gains a non-stacking +1 Base MIN if wielder has scanned the stats of every opponent, If wielder enters a battlespace in which wielder has already scanned every opponent's stats, wielder may, up to once per battle per individual, prevent each individual in that battlespace's next action, not counting wielder, with this prevention only affecting individuals below Level 80 who are not 5 or more Levels greater than wielder, Wielder must be Level 20 or greater
Greater Pink Flubblechuus- (Weapon, Throwing Weapon, Cute Pets & Light & Fire, 85,000,000 Gold) +85,000 Ranged Attack, Wielder's first action that incorporates this weapon gains a 200% chance of inflicting Charm and Confusion: Surprised, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 800,000' and a 100% chance of inflicting Burning and Fatigued: Stun, this item additionally possesses the subtype Animal
Greater Songstone- (Weapon, Stone, Sonic, 30,000,000 Gold) +30,000 Magical Attack, Bardic Music spells cost wielder 30,000 less MP to cast
4 Greater Thunder Stone- (Weapon, Stone, Electrical, 50,000 Gold) +75 Magical Attack
1 Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
1 Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
Gummy Battle-Gecko- (Weapon, Other: Toy, Water, 7,000 Gold) +7 Melee Attack, +2 Ranged Attack
Gun Full of Guns- (Weapon, Gun: Rifle, War, 45,000,000 Gold) +45,000 Ranged Attack, Whenever wielder performs an action that incorporates this item's Ranged Attack bonus, wielder may, as a non-stacking buff, choose up to four unequipped Gun weapons that wielder is carrying and incorporate than into wielder's next action that incorporates this item's 'Ranged Attack' bonus
Guns of the Lost- (Weaponx2, Gun: Rifle, War & Memory, 350,000,000 Gold) +600,000 Ranged Attack, Wielder, as a constantly-applied effect, is wielding a replicated copy of each non-unique Gun worth under 150,000,000 Gold that was wielded by a currently-dead individual in the battle who died during the current battle, Wielder must be Level 40 or greater
Halbard of the Smoking Baboon- (Weapon, Polearm, Physical & Fire, 1,500,000 Gold) +1,500 Melee Attack, +1,000 to a random stat (determined at the start of each round, with this effect not being a buff), 15% inflicts Impaired
3 Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
Hat Full of Piranhas- (Weapon, Deadly Item, Water & Physical, 115,000 Gold) +120 Melee Attack, +110 Defense, 40% inflicts Wounded
7 Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Heart of the Undying- (Weapon, Stone, Darkness & Life, 160,000,000 Gold) +160,000 Magical Attack, +160,000 SPI, Wielder's Undead allies are resurrected at the end of every round, Wielder must be Level 40 or greater
Heaven Quill- (Weapon, Wand, Light & Air, 275,000,000 Gold) +275,000 Magical Attack, +2,750,000 MP as a non-stacking bonus, 200% inflicts Awestruck, Wielder may inflict up to 5 minor or moderate status effects on each ally at the start of each round, Wielder must be Level 40 or greater
Holy Book of Sereyn- (Weapon, Book, Light, 100,000 Gold) +90 Magical Attack, Healer Magic and Divine Magic spells cost 40 less MP, +15 MIN, +15 SPI
98 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
2 Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Holy Festival Stave- (Weapon, Staff, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
Honkulgrestian- (Weapon, Spear, Atomic & Flux, 175,000,000 Gold) +175,000 Melee Attack, +175,000 Ranged Attack, 200% inflicts Poison: Irradiated, 200% inflicted Hexed: Ill Fortune, 15% inflicts Smitten, Wielder's Prime opponents have their turn-order-determining stat sums halved (rounded up, with a max reduction of 1,750,000 points) for turn-order-determining purposes, Wielder must be Level 40 or greater
Hymnhammer- (Weapon, Hammer, Faith & Sonic, 65,000,000 Gold) +65,000 Melee Attack, Each time an ally of wielder casts a Divine Magic, Holy Magic, or Bardic Music spell, this weapon obtains a buff that stacks 200 times that causes its next hit to deal 12,000 additional Damage, Wielder must be Level 20 or greater
Implement of the Ruination- (Weapon, Wand, Darkness & Destruction, 180,000,000 Gold) +180,000 Magical Attack, 5% inflicts Crippled, 100% may inflict any three moderate negative status effects
Impurity-Sealing Orb- (Weapon, Throwing Weapon: Orb, Light & Warding, 130,000,000 Gold) +130,000 Magical Attack, +130,000 Defense, +130,000 SPI, Wielder may, at the start of each round, choose a debuff, minor negative status effect, or moderate negative status effect present on wielder and each of wielder's allies (choosing individually per entity) that was applied by a source below Level 86 that is not 6 or more Levels greater than wielder and modify it to have no next while this weapon is wielded by wielder in the same battlespace, Wielder may not deal non-healing Damage or conduct offensive actions
Inevitable Decay- (Weapon, Force, Rot, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 Magical Attack, Wielder's offensive actions that use a Prime Attribute may use the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder), Wielder's attacks pierce (the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder)) Defense, Inflicts Stat Drain: CON Drain, All entities in battle suffer -1,800 CON at the start of each round as a debuff that stacks 200 times
Inyenmasu Kasiigras- (Weapon, Sword, Ice, 85,000,000 Gold) +85,000 Melee Attack, +85,000 STR, 100% may inflict Wounded, 120% Critical against non-Ice-element targets
2 In-Your-Face Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Point Blank'
26 Iron Mace- (Weapon, Mace, Physical, 900 Gold) +5 Melee Attack
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
2 Isubros Dagger- (Weapon, Knife, Air & Psychic, 132,000 Gold) +141 Melee Attack, +2,000 damage against Aerial and Aquatics
Jade Scepter of Lankhut-Rei- (Weapon, Wand, Earth & Wealth & Light & Will, 145,000,000 Gold) +145,000 Magical Attack, +145,000 MIN, +145,000 SPI, If wielder dies, wielder obtains a non-stacking buff that lasts until 5 rounds after wielder is resurrected that prevents Demons, Devils, and Daemons below Level 80 from placing debuffs or negative status effects on its possessor, Wielder must be Level 40 or greater
Jewels by the Handful- (Weapon, Throwing Weapon, Earth & Wealth, 300,000,000 Gold) +30,000 Ranged Attack, Each time wielder performs a Ranged Attack action, wielder gains 3,000,000 Temporary Gold (to a max of 2,000 times per thread)
JjijJJJJjj;j- (Weapon, Force, Chaos & Knowledge, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, +600,000 HP, +600,000 MP, 80% inflicts Confusion, Wielder's MP-determining stat becomes CON, Wielder must be Level 20 or greater or must be choosing to operate at half-Level due to the ability 'Abstract Traits'
Jousting Lance of the Guaranteed Champion- (Weaponx2, Spear, Physical & Air & Glory, 67,500,000 Gold) +128,000 Melee Attack, +120,000 STR, +128,000 AGI, +2 Fame, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions automatically hit targets that are wielding a Spear
Juicy Cannon Shield- (Weapon, Shield, Physical & Acid, 99,500 Gold) +120 Defense, +40 Melee Attack, +110 Ranged Attack, 5% inflicts Fatigued: Stun, wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving the use of a Food consumable whose name is 'Orange Banana Melon Fruit' and a Drink consumable whose name is 'Apple Grape Orange Mango Banana Fruit Juice', and may gain 'May Heal'
Labradoomsday Device- (Weapon, Deadly Item, Cute Pets, 90,000,000 Gold) +90,000 Ranged Attack, 100% inflicts Charm, 100% inflicts Impaired: Mute: Can Only Make A Joyful 'Squeeeeeeee!' Noise, Wielder's 'Ranged Overdrive' actions may gain '1 hit against 50,000' and 'deals 1/5 Damage'
Large Bag of Nonmagical Darts- (Weapon, Throwing Weapon, Physical, 20,000 Gold) +20 Ranged Attack
Legion Reaper- (Weapon, Gun: Automatic, War, 350,000,000 Gold) +350,000 Ranged Attack, +350,000 AGI, 4 hits against 400,000,000,000, Wielder's To Hit does not decrease per hit in multi-hit attacks against Units whose Level is below wielder's Level, Wielder must be Level 40 or greater
Leviathan Piercer- (Weapon, Gun: Speargun, Physical & Water, 350,000,000 Gold) +350,000 Ranged Attack, Wielder ignores the Physical and Water Resistance and Immunity of Aquatics below Level 98, Wielder may, while performing offensive actions and attacks, count as being a Deity, Wielder must be Level 60 or greater
Lichbinder- (Weapon, Gun, Darkness & Devastation & Life, 160,000,000 Gold) +160,000 Ranged Attack, +160,000 Magical Attack, 30% inflicts Cursed: Stygian Binding
1,050 Lich Lord's Staff- (Weapon, Staff, Darkness & Magic, 12,655,000 Gold) +12,420 Melee Attack, +12,670 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder's Necromancy summons gain +9,200 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 18,000 less MP
23 Lord of the Dead's Greatblade- (Weaponx2, Sword, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Melee Attack' actions
7 Lucky 7- (Weapon, Knife, Physical, 7,000 Gold) +7 Melee Attack, +7% Critical
25 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
Magic Bowling Ball- (Weapon, Orb, Magic, 60,000 Gold) +60 Ranged Attack, +60 AGI, +60 MIN, +60 SPI
4 Magic Ray Cannon- (Weaponx2, Other: Siege Weaponry, Magic, 470,000 Gold) +1,864 Magical Attack, 5% inflicts Manablasted, deals double damage to Large Structures
March of Nations- (Weapon, Knife: Machete, Civilization, 180,000,000 Gold) +180,000 Melee Attack, Wielder may, whenever wielder hits a target with a 'Melee Attack' action, destroy a Zone, Terrain, or Phantom Terrain created by a non-unique Aerial, Animal, Aquatic, Astral Being, Cthonian, Insect, or Plant that is not a descendant summon of a unique individual or of a Human, Wielder must be Level 40 or greater
128 Marine's Autorifle- (Weaponx2, Gun, Technology, 63,000 Gold) +143 Ranged Attack, +50 AGI, Deals 1.1 times normal damage to Aliens, to a max of 500,000 extra damage
2 Master Fencer's Swordfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Attack with Finesse'
Master's Silver Shield- (Weapon, Shield, Metal, 150,000,000 Gold) +150,000 Melee Attack, +150,000 Defense, +150,000 CON, Wielder must be Level 20 or greater and must possess the ability 'Adept Shield Training'
Master's Silver Sword- (Weapon, Sword, Metal, 150,000,000 Gold) +150,000 Melee Attack, +150,000 STR, +150,000 AGI, Wielder must be Level 20 or greater and must possess the ability 'Adept Sword Training'
Mausmanguard's War-Rifle- (Weaponx2, Gun, Technology & Darkness, 45,000,000 Gold) +90,000 Ranged Attack, Wielder may not deal Damage to higher-Level allies who have the same Patron Deity
Memory Drinker's Finger- (Weapon, Wand, Memory & Hunger, 207,000,000 Gold) +207,000 Magical Attack, Wielder's attacks may deal MP Drain, 20,000 MIN Damage, 400% inflicts Impaired: Forgetful, Wielder must be Level 40 or greater
11 Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
Miraculous Wonder-Injector- (Weapon, Other: Syringe, Acid & Wonder, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 CON, Wielder's 'Magical Overdrive' actions may use Constitution as their Prime Attribute, Wielder ignores the negative effects of Confusion, Poison Immunity, Pain Immunity, Diseased Immunity, The duration of Drug-granted abilities obtained by wielder is tripled if this item is wielded at the time they are obtained, Wielder may ignore the negative effects of one Drug-granted Curse, Wielder must be Level 20 or greater
Missile that Follows Missiles- (Weapon, Gun: Missile, War, 180,000,000 Gold) +180,000 Ranged Attack, Up to once per round across all instances of this item across all wielders, on rounds of battle that are not considered the first round of battle by wielder or by any individual of greater Level than wielder, wielder may, after performing a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that generates an attack that incorporates the Ranged Attack bonus of a different Missile weapon that wielder is wielder, choose to immediately gain a bonus action that may only be used to perform a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that may not involve the casting of any Spells or use of any Techniques, that must incorporate a Ranged Attack bonus from this item, that may only target entities that were targeted by the attack generated by the action that permitted the bonus action, Wielder must be Level 40 or greater
35 Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
Moon-Snaring Vine- (Weapon, Whip, Earth & Astral, 198,000,000 Gold) +198,000 Melee Attack, +300,000 STR for purposes of comparisons that determine whether wielder can move an entity to a different row, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may move their targets whose CON is lower than wielder's STR to the front row, Wielder must be Level 40 or greater
45 Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants
27 Nasty-Looking Tools- (Weaponx2, Tool, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Fear on 1st attack of battle
Nation-Breaker Bombfist- (Weapon, Fist Weapon, Fire & Technology & Destruction, 208,000,000 Gold) +208,000 Melee Attack, Wielder's 'Melee Overdrive' actions may destroy all Terrain, Phantom Terrain, and Zones created by opponents below Level 90, Wielder's 'Melee Overdrive' actions may delink the stats, HP, MP, and buffs of all opponents below Level 90, 1 hit against 3,000,000,000, Wielder must be Level 40 or greater
5 Noise Axe- (Weaponx2, Axe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
1 Noise Bow- (Weaponx2, Bow, Sonic, 80,000 Gold) +160 Ranged Attack, +160 AGI, +160 MIN, 110% To Hit
3 Noise Drill- (Weapon, Tool, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
4 Noise Gun- (Weapon, Gun, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
5 Noise Hammer- (Weapon, Hammer, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
2 Noise Scroll- (Weapon, Book, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
1 Noise Spear- (Weapon, Spear, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
2 Noise Staff- (Weapon, Staff, Sonic, 80,000 Gold) +80 Magical Attack, +40 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
2 Noise Star- (Weapon, Throwing weapon, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
2 Noise Sword- (Weapon, Sword, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
3 Noise Wand- (Weapon, Wand, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
4 Noise Whip- (Weapon, Whip, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
Normalizer- (Weapon, Gun, Basic, 75,000,000 Gold) +75,000 Ranged Attack, Wielder's 'Ranged Attack' actions, if hitting a single non-allied target below wielder's Level that is below Level 80, remove all buffs, debuffs, and status effects from that target
2 Old Spear- (Weaponx2, Spear, Earth, 40 Gold) +2 Melee Attack
Ooze-Scrubbing Sponge- (Weapon, Deadly Item, Light & Water, 71,000 Gold) +4 Melee Attack, +600 Melee Attack against Oozes, 15% Critical against Oozes
Orcish General's Flame Crossbow- (Weapon, Bow, Fire, 5,000,000 Gold) +5,000 Ranged Attack, 55% Inflicts Burning, Wielder may spend an action to give their next 'Ranged Attack' action +20% To-Hit as a non-stacking buff
Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
Petrified Year- (Weapon, Hammer, Time & Earth, 185,000,000 Gold) +185,000 Melee Attack, 300% inflicts Fatigued: Stun, 300% inflicts Fatigued: Elderly, 100% inflicts Suffocation: No Future, 30% inflicts Petrified, Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization'
Pincushion Spear- (Weapon, Polearm: Spear, Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 AGI, Once per round, when wielder hits a target with a 'Melee Attack', 'Attack with Finesse', or 'Melee Overdrive' action, wielder may choose to deal that target (The combined Melee Attack bonus of wielder's equipped Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons' Melee Attack bonuses) Flat Physical element Damage and have a (100 x the number of Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons wielder has equipped)% chance of afflicting that target with Pain, Wielder must be Level 20 or greater
3 Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
19 Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
Planetary of the Sun's Fan- (Weapon, Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater
2 Planetary of Time's Sword- (Weapon, Sword, Time, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Plant Tender's Staff- (Weapon, Staff, Earth & Light, 130,000 Gold) +70 Magical Attack, Allied Plants gain 40 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP
14 Pointy Knife of Efficient Killing- (Weapon, Knife, Darkness & Physical, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack if wielder possesses the ability 'Basic Throwing Weapon Training', +70 to all stats
Poison Zombie's Hand- (Weapon, Fist Weapon, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
Pompadour Megachinchilla of Atomic Doomfury- (Weapon, Deadly Item, Atomic & Destruction & Cute Pets, 67,500,000 Gold) +67,500 Ranged Attack, 100% inflicts Poison: Irradiated, 15% inflicts Crippled: Devastated, 'Ranged Attack' actions involving this item's attack bonus ignore To Hit reductions on their performer that come from debuffs that are present on their performer, This item additionally possesses the subtypes Animal and Throwing Weapon
Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater
Proclamation of the Heavens- (Weapon, Book, Hope & Glory & Air, 99,500,000 Gold) +99,500 Magical Attack, +99,500 Defense, +99,500 Constitution, +86,500 MIN, +99,500 SPI, +1,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, Wielder's actions may not be countered by Demons, Daemons, or Devils below Level 80 that are not 20 or more Levels greater than wielder, 80% inflicts Zealblasted, Impaired: Blind, or Impaired: Deaf, Wielder's per-item Defense capping is based on Spirit instead of Constitution, Wielder must be Level 40 or greater
Pyroclasmic Blast-Eruptor- (Weapon, Gun: Missile, Fire & Earth, 230,000,000 Gold) +230,000 Ranged Attack, 200% inflicts Burning, 200% inflicts Entombed, 100% inflicts Burning: Igneous, If wielder performed a 'Ranged Overdrive' action that incorporated this weapon that did not incorporate any Spells or Techniques, wielder may, at the start of wielder's first action of the next round, choose to repeat that action against the same targets, with the inherent MP costs of the 'Ranged Overdrive' waived, provided no other action of wielder's has repeated on the same round, Wielder must be Level 40 or greater and must have a Base MIN of 10 or greater
R0tl@nd of # H@nds- (Weapon, Fist Weapon, Rot & Flesh, 218,000,000 Gold) +218,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 INF, +200,000 RES, +200,000 SAN, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 21,800 CON Damage, 21,800 RES Damage, and 21,800 SAN Damage, 200% inflicts Poison, 200% may inflict Disease, 200% inflicts Stat Drain: CON Drain, 200% inflicts Stat Drain: RES Drain, 20% inflicts Plague: Forever's Rot, Wielder's offensive actions gain '1 hit against (the number of summons wielder possesses * wielder's INF)' targets, This item counts as possessing the subtype Large Structure, Attacks involving this item's attack bonus count as involving the casting of a Geomancy spell, Wielder must be Level 40 or greater
Rapid-Action Corgi-Stapler- (Weapon, Tool, Cute Pets, 2,000,000 Gold) +2,000 Melee Attack, Wielder's 'Melee Attack' actions that are Cute Pets element gain '2 hits against 1' and deal 1/2 Damage, Wielder's 'Melee Attack' actions that are Cute Pets element apply a debuff that stacks 200 times that causes its possessor to count as possessing an additional Animal ally
Resin Sakklebeast- (Weapon, Other: Toy, Physical & Earth, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 STR, +600,000 HP as a non-stacking bonus, 60% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
5 Rimedead Battle Standard- (Weapon, Spear, Darkness & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 MIN, Wielder's Ice-element Undead allies gain +15,000 to all stats as a non-stacking effect, 100% inflicts Frozen: Frostbite
4,499,999,999 Rimedead Blade- (Weapon, Sword, Darkness & Ice, 7,500,000 Gold) +7,500 Melee Attack, +7,500 STR, +7,500 CON, 60% inflicts Frozen, 60% inflicts Voidstruck, 50% inflicts Frozen: Frostbite
2,750,000,000 Rimedead Deathbow- (Weaponx2, Bow, Darkness & Ice, 7,500,000 Gold) +15,000 Ranged Attack, +15,000 AGI, +15,000 MIN, 60% inflicts Frozen, 60% inflicts Voidstruck, 50% inflicts Frozen: Frostbite, 1% inflicts Instant Death
562,500,000 Rimedead Doomlance- (Weapon, Spear, Darkness & Ice, 11,500,000 Gold) +11,500 Melee Attack, +11,500 STR, +11,500 CON, 75% inflicts Frozen, 75% inflicts Voidstruck, 75% inflicts Frozen: Frostbite, 75% inflics Wounded, 2% inflicts Instant Death
4 Rimedead Lord's Blade- (Weapon, Sword, Darkness & Ice, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Frozen: Frostbite
Rod of Wintry War- (Weapon, Wand, Ice & War, 2,900,000 Gold) +2,900 Magical Attack, +2,000 CON, +1,800 STR, +1,800 MIN, +1,800 SPI, +1 Move if the Terrain is Snowy Plains as a non-stacking bonus, 30% may inflict Frozen
4 Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
Scepter of the Death-Prophet- (Weapon, Mace, Darkness & Glory & Mystic & Faith & Dust, 375,000,000 Gold) +275,000 Melee Attack, +375,000 Magical Attack, Up to three times per round, when one of wielder's Undead pets or summons (including later-generation summons of both of the above, but not of wielder's non-Undead pets and summons) would take an action, it may choose to spend an action to perform a 'Cast a Spell', 'Magical Attack', 'Overdrive', or 'Grand Spell' action, with said action mandatorily involving the casting of a single, non-unique Divine Magic or Necromancy spell equipped by wielder or that is in wielder's inherent spell list, with this spell-casting action option still being applied while wielder is dead (but with it not granting pets or summons unusual persistence beyond what they already possess), Wielder must be Level 40 or greater
2 Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
3 Shadow Channeler's Staff- (Weapon, Staff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
2 Shadow's Radiance- (Weapon, Soul, Darkness, 89,000 Gold) +90 Melee Attack, +90 Magical Attack, Deals 90 STR, AGI, CON, MIN, and SPI Drain on hit, 15% Darkness Resistance
Shield of the Last Knight- (Weapon, Shield, Spatial & Time & Fate & Fortune & Light, 215,000,000 Gold) +215,000 Defense, +200,000 Melee Attack, +215,000 Constitution, +215,000 Spirit, Wielder's HP-determining stat becomes Constitution + Spirit, Wielder treats Light as a non-base element, This item loses its text if any of wielder's allies are Knights of the Orders, Wielder must be Level 40 or greater
Shield of the Men Who Fought Against the Sea- (Weapon, Shield, Physical & Water, 475,000 Gold) +515 Defense, +216 Melee Attack, +300 additional Melee Attack against Water element Spirits and Elementals, 30% Water Resistance, 15% Resilience
2 Shortbow- (Weapon*2, Bow, Earth, 500 Gold) +6 Ranged Attack
21 Soldier's Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Swordsmen'
6 Soldier's Pike- (Weaponx2, Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Cavalry'
5 Soldier's Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named 'Unit of Pikemen'
Spacetime Hypercleaver- (Weapon, Sword, Glory & Spatial & Time, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air, Spatial, or Time at the start of each round, Wielder may deal 1,800,000 Flat Physical, Time, Glory, Technology, or Spatial element Damage to one opponent at the start of each round that also has a 100% chance of inflicting Fatigued: Elderly or removes 1 buff from a source below Level 60, deals full Damage to the back row, Wielder's offensive actions may gain the element Technology, Wielder must be Level 40 or greater
Sphere of Exile- (Weapon, Orb, Light, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's offensive actions that incorporate one of this item's attack bonuses unsummon (Brilliants, Paragons, Spireguides, Asterismics, Illuminated, Mechanichim, Oathbound, Infernals, Thrallspawn, Warshards, Disciples, Innocents, Verdants, Virtues, Wishkin, Edgelanders, Faceless, Fallen, Voidstalkers, Aisurii, Fantasmics, Aetherics, Dauntless, Demented, Quezmellym, Abyssals, Eroded, and Mementos of Ruin) below Level 80, Wielder must be Level 40 or greater
Spirit-Miser's Trident- (Weapon, Spear, Darkness & Spatial & Warding, 145,000,000 Gold) +145,000 Melee Attack, +140,000 Magical Attack, Entities wielder kills may not be resurrected by sources below Level 80 without wielder's permission, 220% inflicts Stat Drain: SPI Drain, Wielder must be Level 40 or greater
Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores 'Fully Disembodied', Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
Sporecloud Eye (Greater)- (Weapon, Orb, Earth & Air & Fire & Water & Magic, 7,300,000 Gold) +7,555 Ranged Attack, +7,000 Magical Attack, +7,200 to all stats, 100% Critical against Shapeshifters, Wielder may make any attack from this weapon solely any one base element that the attack already is
Staff of Dark Equations- (Weapon, Staff, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder's spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
Stage Grabber- (Weapon, Scythe: Dredgehook, Glitz, 75,000,000 Gold) +75,000 Melee Attack, +45,000 Magical Attack, +15 Fame, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may move targets of Level equal to or lower than wielder to the row in said target's row-order-formation of wielder's choice, with wielder dealing 15 Temporary Fame Drain to targets who are moved to a different row via this effect (to a max of once per target per round) and wielder being able to place a debuff on such targets that reduces its possessor's Fame, provided that wielder remains within a battlespace within the same thread, to 0, provided the debuff's possessor is not greater Level than possessor and does not (not factoring in the debuff's effect) possess more Fame than wielder (with this being an effect that checks itself against wielder rather than a static value determined at the time of infliction), Wielder must be Level 40 or greater and must have at least 50 Fame
17 Star Marine Cannon Platform- (Weaponx2, Other: Siege Weaponry, Technology, 330,000 Gold) +695 Ranged Attack, 25% inflicts Stun, +140 Defense, deals double damage to Large Structures
4 Stave of the Gate Trees- (Weaponx2, Staff, Magic, 175,000 Gold) +195 Magical Attack, +40 Melee Attack, Wizard Magic Spells cost 30 less MP to cast, +140 MIN
Stone of Icefury- (Weapon, Stone, Ice, 7,000,000 Gold) +7,000 Magical Attack, 40% inflicts Frozen, 50% Stat Drain: SPI Drain Resistance
Sugarcrystal Glaciator- (Weapon, Gun, Ice & Candy, 65,000,000 Gold) +65,000 Ranged Attack, 100% inflicts Frozen, 200% inflicts Frozen: Sugarcrystal Glaciation, 1 hit against 50,000, Wielder must be Level 20 or greater
Sugerpuff Omeagasock Boxing Gloves- (Weaponx2, Fist Weapon, Candy & Energy, 120,000,000 Gold) +240,000 Melee Attack, 400% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, 200% inflicts an instance of Zealblasted: Sugar Rush that may not deal enough Damage to kill its possessor, Wielder's attacks that incorporate an attack bonus from this item may not kill individuals and gain '2 hits against 1'
Sun Cannon Mark I- (Weaponx2, Gun, Technology, 1,000,000 Gold) +2,600 Ranged Attack, 15% inflicts Stun, 30% inflicts Impaired: Blind, 30% inflicts Burning, 30% inflicts Awestruck, wielder may choose to have this item be an Other: Siege Weaponry instead of a gun at the beginning of a thread, deals double damage to Large Structures
Superheated Grand Gnomish Flamebow- (Weapon, Bow, Fire, 22,000,000 Gold) +22,000 Ranged Attack, Wielder's 'Ranged Attack' actions involving this weapon deal an additional 50,000 Damage, Wielder is dealt 150,000 Flat Fire element Damage at the beginning of every round if wielder is below level 40 and does not possess the ability 'Blazing Sultan'
Sword of the Man Who is Not a Dragon- (Weapon, Sword, Light & Magic, 3,000,000 Gold) +3,000 Melee Attack, Wielder's subtype cannot become Dragon
Sword that Detects Dragons- (Weapon, Sword, Magic, 1,100,000 Gold) +800 Melee Attack, At the beginning of each round, wielder is informed as to whether or not any of wielder's opponents are Dragons below Level 70, though wielder is not informed which specific ones are if any are, Effects that change an entity's subtype for stat-scanning purposes also chage it for purposes of said effect
2 Sword with Seal-Shaped Socket- (Weapon, Sword, Magic & Physical, 9,000 Gold) +15 Melee Attack, +15 Magical Attack, +5 AGI, SPI, MIN, STR, and CON
Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
Temporal War-Weathervane- (Weapon, Deadly Item, Time & Air & Electrical & Water, 80,000,000 Gold) +80,000 Ranged Attack, +800,000 MP as a non-stacking bonus, 60% inflicts Fatigued: Elderly, 60% inflicts Drowning, Suffocation, or Electrocuted, Wielder must be Level 40 or greater
2 Tengu's Fan- (Weapon, Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped
Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60
3 Terrain Destabilizer- (Weaponx2, Other: Siege Weaponry, Technology, 350,000 Gold) +700 Ranged Attack, 5% inflicts Entombed, deals double damage to Large Structures, wielder may skip a turn to dispel any phantom terrain created by a caster 5 or more levels lower
The Motherfucking Bitchslap Cannon- (Weapon, Gun, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 150% inflicts Fatigued: Stun, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'She fuckin' that weapon five.', sets the status of the Imaginary Element 'Vulgar' to Manifested, changes this item's element to 'Vulgar', and its text to '+70,000 Ranged Attack, +70,000 STR, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, 150% inflicts Fatigued: Stun, 200% inflicts Confusion on non-'Vulgar'-element targets, 200% inflicts Charm on Abstracts, Wielder must be Level 40 or greater', Wielder must be Level 40 or greater
The Sacred Bubbly- (Weapon, Deadly Item, Water & Faith, 780,000 Gold) +780 Magical Attack, Wielder may use wielder's Magical Attack bonus in place of any other attack bonus type for any purpose, Wielder counts as having 20 extra Patron Deities, Wielder's non-offensive actions that involve casting a spell inflict all minor positive status effects (but not sub-status effects)
10 Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
7 Throwing Knives- (Weapon, Throwing Weapon, Physical, 900 Gold) +8 Ranged Attack
2 Thundermaw Tendrils (Weaponx2, Whip, Electrical, 15,500,000 Gold) +15,500 Melee Attack, 120% inflicts Electrocuted, Wielder's 'Melee Attack' actions may deal HP Drain, Wielder counts as having an additional Bioaugmentaion equipped
20 Timefox Star Lance- (Weapon, Spear, Hope & Time & Astral, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Ranged Attack, +15,000 Magical Attack, +20,000 SPI, 15% Astral Resistance, 15% Time Resistance, Wielder may spend an action to enter an existing battlespace so long as no entity that is either 5 or more Levels greater than wielder or that is Level 60 or greater in either the battlespace being entered or the battlespace being left objects
Timeline-Injecting Syringe- (Weapon, Other: Syringe, Time, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, Wielder's attacks that involve this item's attack bonuses may, as a debuff that stacks 5 times, cause their targets to count the current round's number as a number chosen by wielder that is between 0 and 2,000, inclusive, higher or lower than it otherwise would be, 200% may inflict Suffocation: No Future, 100% may inflict a random minor negative status effect on targets of offensive actions that have wielder as a source
Timeproof Nira-Slaying Nira-Bane Speed-Throttler Kitten-Displacing Drink-Stealing War-Chain- (Weapon, Whip, War & Destruction, 70,000,000 Gold) +70,000 Melee Attack, +70,000 AGI, Wielder's 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder gains 120% Dodge, 120% Critical, 220% To Hit, and 120% Resilience against individuals whose name includes 'Nira', Wielder gains '30% inflicts Instant Death' against targets whose name includes 'Nira', 35% Time Resistance, +70,000 Defense against Time, Wielder's opponents below Level 80's turn-order-determining stats become solely Constitution if said change would reduce their turn-order-determining stat sum (with said change being constantly applied and rechecking itself whenever values are checked), Wielder may remove targets of wielder's 'Melee Attack' actions whose name includes 'Kitten' or 'Feta' from the thread if said targets are below Level 80, Wielder may choose to become the sole target of any Drink consumable used by an individual below Level 80
100 Tiny Hammer- (Weapon, Tool, Earth, 500 Gold) +5 Melee Attack
1 Toenail Clippers- (Weapon, Tool, Technology, 60 Gold) +0 Melee Attack
Top-Secret Doomtech Battle-Gopher- (Weapon, Other: Toy, Fire & Technology & War, 80,000,000 Gold) +80,000 Ranged Attack, Attacks that involve one of this item's attack bonuses gain '1 hit against 30,000', Wielder's first offensive action per thread that involves one of this item's attack bonuses has a 200% chance of inflicting Confusion: Surprised, Entities below Level 60 may not scan this item's stats
Tormentus Finallis- (Weapon, Polearm, Agony & Darkness & Ice, 300,000,000 Gold) +300,000 Melee Attack, +300,000 STR, +300,000 CON, 300% inflicts Pain, 200% inflicts Voidstruck: Endless Torment, Damage wielder deals may not be healed by individuals below Level 90, Wielder must be Level 60 or greater
6 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
15 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
14 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
12 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
10 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
4 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
8 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively Awesome Dead Walrus, Diamond Edition!- (Weapon, Other: Chaos Talon, Water, 120,000,000 Gold) +119,000 Melee Attack, +119,000 Ranged Attack, +119,000 Magical Attack, +119,000 to all stats, 100% Critical, 100% Resilience, 200% To Hit, 100% Dodge, Wielder ignores the Resistances of individuals below Level 50, Wielder ignores the Defense of individuals below Level 50, Wielder is Immune to individuals below Level 30, Wielder must be at least Level 55
Toxic Metabomb Launcher- (Weapon, Gun, Toxin, 80,000,000 Gold) +80,000 Ranged Attack, 150% inflicts Poison, Wielder's 'Ranged Attack' actions may gain '1 hit against 4,000,000' and deal 1/4 Damage
Transdimensional Cataclysm Rod- (Weapon, Wand, Fire & Destruction & Spatial, 268,000,000 Gold) +268,000 Magical Attack, 30% inflicts Crippled, At the start of each round, wielder may deal (1,000,000 * the number of battlespaces that wielder possesses at least 5 different Memento of Ruin allies in, to a max of 10 such battlespaces) Flat Fire & Destruction & Spatial element Damage to all entities in any one battlespace, with this Damage not being dealable to entities above wielder's Level who are in a different battlespace than wielder, Wielder must be Level 40 or greater
Transmutationist's Hyperbattle Rectangle- (Weapon, Assault Matrix, Energy & Magic & Psychic, 67,500,000 Gold) +67,500 Ranged Attack, +67,500 Magical Attack, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may change their targets into any entity of equal or lower Level that is below Level 80 on the Enemy List that is normally fightable for drops, with this effect not working on unique targets, not working on targets above Level 79, not working on targets of equal Level to or higher Level than wielder, having a 99% chance of failing if wielder does not possess the ability 'Adept Transmutation Attunement', with said effect being either a buff or a debuff (as appropriate) and a Polymorph Effect, with said effect replacing any Polymorph Effect from a source of equal or lower Level than wielder and being unable to replace Polymorph Effects from sources of higher Level than its wielder, with individuals normally being able to have a max of one Polymorph Effect on them at any given time and with said effect not removing Damage, MP Damage / loss, Stat Damage, debuffs, buffs, status effects, or any other such effects on its targets
Trout Mislabelled As A Machine Gun- (Weapon, Other: Fish, Water, 500 Gold) +5 Melee Attack, Individuals with under 500 MIN treat this item as possessing the subtype Gun instead of the subtype Fish
2 Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
4 Unicorn Spear- (Weapon, Spear, Light, 2,100,000 Gold) +4,000 Melee Attack, +1,200 STR, +1,100 AGI, +2,400 SPI, Wielder's Melee Attack actions cure all Minor Negative Status Effects from sources below Level 40
Unsmith's Hammer- (Weapon, Hammer, Null & Time, 85,000,000 Gold) +85,000 Melee Attack, Target removes 1 buff from a source below Level 85 from the target of each of wielder's 'Melee Attack' actions, Wielder has a 50% chance of unsummoning targets of wielder's 'Melee Attack' actions that are below Level 80, Wielder must be Level 40 or greater
Veliria Bloodheart-Inspired Atomic-Vampire-Attracting Bell- (Weapon, Instrument, Atomic & Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 CON, +30,000 SPI, Wielder's Undead summons whose name includes 'Vampire' or 'Vampiric' gain +3,000 to all stats as a non-stacking bonus, Wielder may, at the end of any action that wielder performed an attack that incorporated an attack bonus from this item, summon up to 5 Vampire, with these summons naturally being named 'Atomic Vampire', with these summons naturally additionally possessing the element Atomic, with these summons naturally possessing Poison: Irradiated Immunity and 'Absorbs Atomic', and with these summons naturally obtain a Constant Effect named 'Atomic Vampire' with the text 'Possessor's offensive actions may gain 100% inflicts Poison: Irradiated'
Virtuous Undead King's Greatblade- (Weaponx2, Sword, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Melee Attack' actions, Wielder must be Level 20 or greater
Virtuous Undead Queen's Gigawand- (Weaponx2, Wand, Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Magical Attack' actions, Wielder must be Level 20 or greater
Voice of the Choirs- (Weapon, Instrument, Light & Law & Sonic, 126,000,000 Gold) +126,000 Magical Attack, +126,000 SPI, +1,260,000 MP as a non-stacking bonus, Once per round when an ally casts a non-unique Holy Magic or Bardic Music spell worth under 150,000,000 Gold, wielder may choose to immediately perform an action, with said action casting (for the same cost) a replicated copy of that spell, Holy Magic and Bardic Music spells cost wielder 10,000 less MP to cast per Angel or Celestial ally that wielder possesses, Wielder may spend an action to summon up to 200 Angels or Celestials below Level 70 that are normally fightable for drops on the Enemy List, Max 20,000 summoned
Wallnail Bow- (Weaponx2, Bow, Physical, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Snipe' actions have a 100% chance of inflicting Fatigued: Stun, Wielder's 'Ranged Overdrive' actions inflict Fatigued: Stun, move their targets to the back row, make their targets unable to leave the back row as a non-stacking debuff that makes its possessors not count as being present for row-order purposes
Warstave of High Crystallarium- (Weapon, Staff, Crystal & Magic & Physical, 144,556,000 Gold) +144,500 Melee Attack, +144,500 Magical Attack, +140,000 STR, +140,000 MIN, +140,000 SPI, Wielder may spend an action to turn any Zone created by a source below Level 90 that is not both Level 80 or greater and greater Level than wielder into solely a Zone of Crystal, 50% inflicts Paralyzed: Turned to Glass, 15% inflicts Petrified, This item additionally counts as possessing the subtype Spear, Wielder must be Level 40 or greater
Water Stave- (Weapon, Staff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
Weirdo Yoyo- (Weapon, Other: Yoyo, Aether & Whimsy, 1,000,000 Gold) +1 Melee Attack, Wielder's 'Melee Attack' actions use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions use Mind as their Prime Attribute, Wielder's 'Magical Attack' actions use Strength as their Prime Attribute
Wind Dirk- (Weapon, Knife, Air, 6,000 Gold) +15 Melee Attack, +4 AGI, +3% Critical
Winter's Coldest Night- (Weapon, Sword, Ice & Darkness, 320,000,000 Gold) +320,000 Melee Attack, 200% inflicts Frozen and Voidstruck, Wielder counts as always being in a Chronogeomantic Zone of Night, Wielder's opponents cannot count as being in Chronogeomantic Zones of Day (and are not in any such Zones that are present) if wielder is Ice or Darkness element, Wielder must be Level 60 or greater
2 Witch Doctor Book- (Accessory, Tome, Darkness & Light & Magic & Earth, 5,500,000 Gold) +5,500 Magical Attack, 30% may inflict or cured Hexed, May Heal
White-Colored Skyspear- (Weaponx2, Spear, Air & Light, 115,000 Gold) +310 Melee Attack, +300 AGI, 15% Dodge, 11% Critical, 114% To Hit
World-Crystallizer- (Weapon, Gun: Beameye, Crystal (2), 250,000,000 Gold) +250,000 Ranged Attack, +200,000 Magical Attack, Wielder may spend an action to scan a target's stats, If wielder scans a target's stats successfully, wielder may convert all Zones created by that target, provided it is not 20 Levels greater than wielder and is not (both Level 99 or greater and unique), into Zones of Crystal (2), attaching a non-stacking effect to said Zones that causes each Zone it is attached to to, at the start of each round, convert a random Zone in the same battlespace that is not solely a Zone of Crystal (2) that is not created by a source that is either (20 Levels greater than wielder or (both Level 99 or greater and unique)), into a Zone of Crystal (2), attaching a replicated copy of the same effect (without any post-creation modifications) to the converted Zone; whenever wielder creates a Zone, wielder may choose for it to be a Zone of Crystal (2) with the aforementioned effect on it rather than the Zone it would otherwise normally be, with this effect being unable to alter the effects of unique spells, Persistent Enchantments, and Overcrashes; Wielder must be Level 60 or greater
Wozzloo Kazoo- (Weapon, Instrument, Air & Basic, 15,600 Gold) +4 Magical Attack, 15% inflicts Confusion: Berserk: Kinda Bothered I Guess?
Wrecker Arm- (Accessory, Upgrade, Physical & Technology, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, Wielder's 'Melee Attack' and 'Melee Overdrive' actions pierces 15,000 Defense


Armor-
*Captain Miller's Nexus PD Uniform- (Armor, Light Armor, Light, 86,000 Gold) +125 Defense, +28 to all stats, 20% Poison: Drunk Weakness, Summoned police officers and police department members gain +200 to all stats
*Claire Stethenfield's Nexus PD Uniform- (Armor, Light Armor, Light, 25,000 Gold) +30 Defense, +10 to all stats
*Colonel Tibbs's Prehistoric Pants- (Armorx.5, Clothes, Earth & Beast & Time, 4,500,000 Gold) 50% Reptile Resistance, Wearer must be Level 60 or greater
*Granny's Pleasant Dress- (Armor, Disguise, Terror & Agony & Blood, 475,000,000 Gold) +475,000 Melee Attack, +475% to all Minor Negative Status Effect Infliction chances, 100% Critical if the round of battle has not been made unique, Wearer may inflict Instant Death on a unique ally at the start of a round to have a 30% chance of preventing an equal-or-lower-Level target below Level 98 that is not Immune to Dominion from acting this round, Wearer's opponents' Currencies cannot add to their Defense or inflict major negative status effects on wearer, Wearer obtains +30 Fame if Demon element, This item gains the subtypes Legionnaire, Needle, and Planetary, Wearer must be Level 40 or greater
*Lady Bemberfress's Warded Dress- (Armor, Clothes, Magic, 6,000,000 Gold) +6,000 Defense, 30% Physical Resistance, 30% Magic Resistance, 30% Technology Resistance, 30% Air Resistance
*Miss Wosterley's Axeproof Raincoat- (Armor, Light Armor, Water & Physical, 30,000,000 Gold) +30,000 Defense, 20% Water Resistance, 30% Axe Resistance
*Seal Suit- (Armor, Clothes, Water, 80,000,000 Gold) +80,000 Defense, 35% Water Resistance, 30% Physical Resistance
*Suit Made From Celiria's Skin- (Armor, Disguise, Darkness & Blood, 60,000,000 Gold) Wearer's name becomes 'Celiria Dragonheart', Wearer's Base STR becomes 19, Wearer's Base AGI becomes 9, Wearer's Base CON becomes 14, Wearer's base MIN becomes 4, Wearer's Base SPI becomes 9
*The Grace and Glory of the Timeshadow Goddess- (Armor, Aura, Time & Light & Air & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 AGI, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, +8,000,000 MP as a non-stacking bonus, Wielder's Base AGI, if lower than or equal to the Base AGI of a gearless instance of the PC 'Kit Timeshadow' on the PC List, becomes one point higher than the Base AGI of a gearless instance of the PC 'Kit Timeshadow' on the PC list, Wielder's Base SPI, if lower than or equal to the Base SPI of a gearless instance of the PC 'Kit Timeshadow' on the PC List, becomes one point higher than the Base SPI of a gearless instance of the PC 'Kit Timeshadow' on the PC list, 160% Dodge, +160% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Planetary and the ability 'Planetary Traits', Wielder is Immune to sources below Level 60, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Charm, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally, Wielder's devout worshippers, if in possession of an AGI value below half of wielder's AGI value, may use half of wielder's AGI value as though it were their own, Wielder's devout worshippers, if in possession of an SPI value below half of wielder's SPI value, may use half of wielder's SPI value as though it were their own, Each time wielder obtains an extra action (not including through turn-order assignment) that is not a counter, each of wielder's devout worshippers has a 1% chance of obtaining an extra action (to a max of one per round per worshipper) with the same restrictions as the one wielder obtained, Wearer must be a deity named 'Kit Timeshadow'
*War-Bathtub of Ex-President Walrusoth- (Armor, Heavy Armor, Water & Physical, 85,000,000 Gold) +170,000 Defense, +160,000 Melee Attack, +160,000 CON, +1,700,000 HP as a non-stacking bonus, 35% Physical Resistance, 30% Water Resistance, Weater's row may not be shifted by opponents below Level 90, This item may not be unequipped during battle, Wearer must be Level 40 or greater
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
w/ Absurdly Walrusy- 950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment

Worldplate- (Armor, Grand Armor, Earth & Air & Fire & Water, 200,000,000 Gold) +200,000 Defense, +200,000 CON, +710,000 HP, +100,000 MP, 185% To Hit, 85% Dodge, 85% Critical, 120% Resilience, Wearer deals 700,000 Flat Fire or Air or Fire or Water element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater and must have the ability 'Gigas Knight'


Most-Exalted, Ancient Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Earth, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 60% Entombed Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Astral Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Glory element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40


Most-Exalted, Timeless Solar Warlord's Glory-Gilded Orihalcum Armor- (Armor, Heavy Armor, Glory & Light & Fire & Time, 508,700,000 Gold) +509,500 Defense, +40,000 Defense against Stat Damage, +510,300 CON, 40% Physical Resistance, 40% Light Resistance, 40% Fire Resistance, 20% Glory Resistance, 30% Time Resistance, 20% War Resistance, 100% Awestruck Resistance, 60% Burning Resistance, 30% Petrified: Time Stop Resistance, Divine Magic, Catastrophe Magic, Wizard Magic, and Time Magic spells cost wearer 300,000 less MP to cast, Wearer's allies gain +10,000 to all stats as a non-stacking bonus if wearer is Time element, 60% inflicts Awestruck, 160% Resilience, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 60, Wearer takes half damage from non-unique sources below Level 60, Wearer must be at least Level 40


Abjurer's Robe- (Armor, Robe, Magic, 710,000 Gold) +700 Defense, 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Technology Resistance, 20% Physical Resistance, 20% Psychic Resistance, 20% Ice Resistance, 20% Energy Resistance, 20% Acid Resistance, 20% Electrical Resistance, Abjuration spells cost wearer 500 less MP
3 Ageless Weaver's Dress- (Armor, Clothing, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 AGI, Armor and Accessory items created by wearer obtain a non-stacking buff that increases the Defense bonus they provide (if they provide one) by 15,500 points
Anglefish Scales- (Armor, Other: Pelt, Water & Spatial, 177,000,000 Gold) +177,000 Defense, 250% To Hit, 75% Dodge, Wearer cannot be hit by sources below Level 60, Wearer cannot miss targets below Level 80, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater
Arch-Prohibitionist's War-Dress- (Armor, Clothing, War & Light & Order, 135,000,000 Gold) +135,000 Defense, +135,000 Melee Attack, +135,000 Ranged Attack, +135,000 Magical Attack, Wielder deals 25% additional Damage (to a max of 50,000,000 additional Damage) to targets that possess the subtype Drink, Wielder deals 1% additional Damage (to a max of 13,500,000 additional Damage) to targets who are afflicted with Poison: Drunk, Entities of Level equal to or lower than wearer (including wearer) cannot use Consumables that inflict Poison: Drunk on wielder
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
1,531 Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
3 Armor of the Great Spider- (Armor, Light Armor, Earth & Darkness, 15,500,000 Gold) +15,500 Defense, 120% Paralyzed Resistance
Armor of the Heavenly Gates- (Armor, Heavy Armor, Hope & Glory, 165,000,000 Gold) +165,000 Defense, +165,000 CON, +165,000 SPI, Wearer's per-item Defense capping becomes based on (CON + SPI) instead of (CON * 2), Wearer may spend an action to enter any battlespace that is part of the same battle so long as no individual of Level 90 or greater in the battlespace wearer is leaving or the battlespace wearer is entering that is 5 or more Levels greater than wearer objects, Wearer may spend an action to summon 20 Celestials or Angels below Level 80 on the Enemy List that are normally fightable for drops, Max 100 summoned, Wearer must be Level 40 or greater
Armor of the Man Who is Not a Dragon- (Armor, Heavy Armor, Light & Magic, 3,000,000 Gold) +3,000 Defense, +7,200 to all stats, Wearer's subtype cannot become Dragon
Astral Lich's Vestments- (Armor, Robe, Darkness & Astral, 75,000,000 Gold) +70,000 Defense, +75,000 Magical Attack, +75,000 SPI, +75,000 MIN, +50,000 uncapped SPI for turn-order-determining purposes while in a Zone of Astral, 30% Darkness Resistance, 30% Astral Resistance, Wearer must be Level 40 or greater
4 Aura of Flaming Butterflies- (Armor, Aura, Fire, 1,000,000 Gold) +1,000 Defense, 30% Fire Resistance, Wielder may deal 10,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action
Baboon Shirt- (Armorx0.5, Clothing, Physical & Whimsy, 500,000 Gold) +500 CON, Wearer may ignore instance of Poison: Drunk that other individuals are afflicted with when checking effects and conditionals
52 Bane Knight's Armor- (Armor, Heavy Armor, Darkness & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Physical Resistance, +8,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +8,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +800 Defense against CON Damage
73 Bane Sovereign's Armor- (Armor, Heavy Armor, Darkness & Physical, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Physical Resistance, +12,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +1,200 Defense against CON Damage
⅋Blue Aetherseasilk Spirit-Tamer Robes of House Unda- (Armor, Robe, Water & Aether, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +200,000 SPI, +21,000,000 Defense against Gold Damage, Wielder's chances of inflicting Charm on Water and Aether element Spirits are increased by 100% as a non-stacking effect, Wielder's chances of inflicting Dominion on Water and Aether element Spirits are increased by 5% as a non-stacking effect, Wielder's Water and Aether element Spirit pets and summons gain +21,000 to all stats as a non-stacking bonus and gain +30% Dodge as a non-stacking bonus, Wielder's stats cannot be scanned by individuals below Level 60, Wielder gains 15% Resistance to Aquatics whose name includes 'Turtle', Wielder is Immune to sources below Level 20, Wielder must be Level 40 or greater and must possess the abilities Shrine Maiden and Binder, This item may actually be a clever forgery that can only be detected as such by taking it to an appropriate world and divining on it in an RP thread (and, in some cases, may collapse into useless dust upon the discovery of said ruse)
Briar Mail- (Armor, Light Armor, Earth, 65,000 Gold) +40 Defense, Does 500 Earth damage to all those who attack wearer unless wearer chooses not to damage them
Bulletproof Mafioso's Coat- (Armor, Light Armor, Darkness & Technology & Physical, 30,000,000 Gold) +30,000 Defense, 30% Gun Resistance
2 Chain Mail- (Armor, Light Armor, Earth, 500 Gold) +7 Defense
Coat of the Chaos-Champion- (Armor, Light Armor, Chaos, 91,250,000 Gold) +91,210 Defense, +91,210 Melee Attack, +90,000 Ranged Attack, +90,000 Magical Attack, 30% Law Resistance, 15% Mechanichim Resistance
3 Coral Armor (Armor, Heavy Armor, Water, 800 Gold) +6 Defense, +6 Defense Against Water
Crusading Celestial's Armor- (Amor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, +7,000 STR, +7,500 CON, +7,000 SPI, 40% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
Dark-Miasma Life-Support Suit- (Armor, Power Armor, 15,000,0000 Gold) +15,000 Defense, +15,000 CON, 70% Resilience, Wearer is considered to be afflicted with Venom and inside a Zone with an effect attached to it whose name includes the word 'Miasma' for purposes of wearer's Passive Abilities and Constant Effects, Wearer must be Level 20 or greater
Darkstorm Armor- (Armor, Clothing, Electrical, 55,000 Gold) +67 Defense, +20 AGI, +10 Defense Against Electrical, 5% Electricity Resistance
32 Dead Khan's Rider's Armor- (Armor, Light Armor, Physical & Air & Darkness, 15,500,000 Gold) +15,500 Defense, +15,500 Ranged Attack, +15,500 Melee Attack, +15,500 STR, +15,500 AGI, 75% Dodge, 175% To Hit
2 Demonslayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Demon Resistance
99 Doom Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Technology Resistance, +12,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +12,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +1,200 Defense against AGI Damage
1 Drauger's Armor- (Armor, Heavy Armor, Darkness & Ice & Physical & Water, 45,000,000 Gold) +45,000 Defense, +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP, Wielder may choose to count as up to 10 individuals in its row for row-order purposes, 100% Drowning Resistance, 100% Frozen Resistance, 60% Voidstruck Resistance
Dragonslayer Armor of the King of Storms- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, Divine Magic spells cost wearer 14,000 less MP to cast, 30% Dragon Resistance, Wearer must be a devout worshipper of the King of Storms
Eclipse Demon's Armor- (Armor, Heavy Armor, Darkness & Light & Astral, 55,000,000 Gold) +55,000 Defense, +51,000 CON, +50,000 SPI, +200,000 HP, 70% Resilience, 30% Light Resistance, 30% Darkness Resistance, Wearer scans the stats of up to 10 chosen individuals at the start of each round, Wearer must be Level 39 or greater, Wearer may change any instance of Light element Damage that wearer deals to solely Darkness element Damage, Wearer may change any instance of Light element Damage dealt by a lower-Level source below Level 60 into solely Darkness element Damage, Wearer may deal 550,000 Flat Light or Darkness element Damage to any individual who conducts an offensive action against wearer at the end of said action up up to three times per round
Eternal Cusp of Dawn- (Armor, Aura, Time & Hope, 100,000,000 Gold) +100,000 Defense, +100,000 MIN and SPI, 40% Time Resistance, 40% Hope Resistance, Weilder may choose at the start of a round to obtain a non-stacking effect that suspends the first non-Overcrash action that targets them, instance of Damage outside of an action (to a maximum of 10,000,000 Damage or 100,000 Stat Damage) that is applied to them, buff outside of an action that is applied to them, or debuff that that is applied to them that comes from each opponent under Level 65 during the round for a duration of 3 rounds, with said effect being unable to be re-applied while it is actively suspending actions, Damage (including Stat Damage), buff applications, or debuff applications or while another instance of said effect is either present on another individual in the same battlespace or suspending actions, Damage (including Stat Damage), buff applications, or debuff applications that would have been applied to another individual in the same battlespace
2 Failed Dragonslayer's Armor of Shared Bloodshed- (Armor, Heavy Armor, Blood & Darkness & Hope, 2,000,000 Gold) +2,000 Defense, -2,000 STR, -2,000 CON, at the start of each round, if wearer possesses any Dragon opponents, wearer and all such opponents have a 100% chance of being affliced with Wounded: Bleeding, and wearer is dealt 20,000 Flat Blood & Fire element Damage
Fancy Suit of the Man Who Always Puts the Most In the Church Collection Plate- (Armor, Clothing, Light, 2,000,000 Gold) +2,000 Defense, +2,000 SPI, Wearer gains +10,000 Defense against Gold Damage from sources that do not include Divine Magic spells and are not Angels, Celestials, or Illuminated, Wearer must have a Patron Deity
Five-Gun Rebel's Longcoat- (Armor, Light Armor, Technology & Light & Air, 215,000,000 Gold) +215,000 Defense, +215,000 Ranged Attack, 30% Technology Resistance, 30% Darkness Resistance, 50% Dominion Resistance, 30% Instant Death Resistance, Charm Immunity, 15% Thief Arts Resistance, Wearer's items cannot be stolen by sources below Level 80, Wearer's 'Ranged Attack' actions that involve at least 3 Gun weapons gain +125% Critical, Wearer must be Level 40 or greater
Fortified Crusader Paladin's Armor- (Amor, Heavy Armor, Light & Physical, 2,010,000 Gold) +2,150 Defense, +1,000 STR, +1,100 AGI, +2,000 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance, +5,000 HP
2,000 Frigid Defensive Mage-Pattern- (Weapon, Shield, Ice, 4,600,000 Gold) +4,600 Magical Attack, +4,000 Defense, +4,000 MIN, +4,000 SPI, 30% inflicts Frozen
Fully Robotic Body- (Armor, Disguise, Technology, 5,000,000 Gold) +5,000 Defense, +4,000 AGI, +4,000 CON, +4,000 MIN, Wearer's subtype becomes solely Robot, Wearer's subtype may not be changed to subtypes other than Robot by sources below Level 40
Funeral Garb of the Maiden of Remedies- (Armor, Robe, Light & Water, 135,000,000 Gold) If wearer is dead, wearer's allies gain +1,300,000 HP as a non-stacking bonus, +35,000 SPI as a non-stacking bonus, Poison Immunity, Disease Immunity, Paralysis Immunity, and 50% Plague Resistance, and cannot have their Poison or Disease Immunities pierced or ignored by sources below Level 80, Wearer must be Level 40 or greater
Goblin Warmup Suit- (Armor, Clothing, Earth, 1,000,000 Gold) Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes
Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
3 Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
Hyper-Strength-Booster Exo-Frame- (Armor, Power Armor, Technology & Physical, 60,000,000 Gold) +30,000 Defense, +60,000 Melee Attack, +60,000 STR, Wielder may choose to use a Base STR of 20 instead of wielder's own Base STR
Invulnerable Super-Suit- (Armor, Light Armor, Technology & Glory & Wonder, 400,000,000 Gold) +400,000 Defense, +380,000 STR, +380,000 CON, +40,000 Defense Against Stat Damage, This item cannot be destroyed or stolen by entities below Level 90, Wielder is Immune to effects attached to zones, terrains, or phantom terrains by sources below Level 90, Wielder is Immune to sources below Level 60, Wielder must be Level 60 or greater
Kit Costume- (Armor, Disguise, Glitz, 100,000,000 Gold) Wearer's subtype becomes solely Shapeshifter and wearer's element becomes solely Glitz, Wearer's Base STR becomes 27, Wearer's Base AGI becomes 15, Wearer's Base CON becomes 10, Wearer's Base MIN becomes 15, Wearer's base SPI becomes 39, Wearer's name becomes 'Kit'
Lich-Alchemist's Coat- (Armor, Light Armor, Darkness & Magic, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Acid, 20% Darkness Resistance, 20% Acid Resistance, +12,000 Magical Attack, Wearer's Necromancy and Alchemy spells that provide a Magical Attack Bonus gain +12,000 additional Magical Attack, Wearer's Necromancy and Alchemy summons gain +9,500 to all stats as a non-stacking effect, Necromancy and Alchemy spells cost wearer 12,500 less MP to cast, Wearer's Alchemy summons may gain the subtype Undead
151 Lich Lord's Robe- (Armor, Robe, Darkness & Magic, 12,710,000 Gold) +12,600 Defense, +12,200 Defense against Darkness, 30% Darkness Resistance, +12,730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder's Necromancy summons gain +9,500 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 12,500 less MP
2 Lich Mentalist Elder Mindlord's Robe- (Armor, Robe, Psychic & Darkness, 80,000,000 Gold) +80,000 Defense, +80,000 Magical Attack, +80,000 MIN, +8,000 Defense against MIN Damage, Wearer deals 800,000 additional Psychic element Damage as a non-stacking effect, Wearer deals 8,000 additional MIN Damage as a non-stacking effect
Lich Priest's Vestments- (Armor, Robe, Darkness & Lgiht & Magic, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Darkness, +12,000 Defense against Light, 20% Darkness Resistance, 20% Light Resistance, +12,000 Magical Attack, Wearer's Necromancy and Divine Magic spells that provide a Magical Attack Bonus gain +12,000 additional Magical Attack, Wearer's Necromancy and Divine Magic summons gain +9,500 to all stats as a non-stacking effect, Necromancy and Divine Magic spells cost wearer 12,500 less MP to cast, Wearer's Divine Magic summons may gain the subtype Undead
2 Lord of the Dead's Finery- (Armor, Light Armor, Darkness, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 STR, +300,000 MP as a non-stacking bonus, 20% Darkness Resistance, 5% Undead Resistance
45 Maiden's Dress- (Armor, Clothing, Light, 15,400 Gold) +3 Defense, +17 SPI, 5% Light Resistance
Mantle of Rational Civilization- (Armor, Clothing, Order & Acid & Flux & Knowledge, 80,000,000 Gold) Wielder may spend an action to replace an entity's 'Humanoid' subtype with the subtype 'Human' as a non-stacking buff or debuff, Wielder's summons (gain +8,000 to all stats, cannot be afflicted with Charm by entities lower-Level than wielder who are not Human, and cannot inflict Hexed) as a non-stacking buff at the time of their summoning, Wielder gains Hexed Immunity, Wielder may spend an action to scan the stats of a target, and, if its stats are scanned successfully, it is not Human, it is 10 or more Levels below wielder, it is not Unique, it is not Psychic element, it is not Level 80 or greater, and it is a tier 1 base subtype, inflict Instant Death on it
Many-Pocketed Robes- (Armor, Robe, Earth, 80,000 Gold) +60 Defense, +40 AGI, Wearer may carry up to 5 unequipped items into a thread
8 Necromancer's Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 500 less MP
New Suit Issued to Nexus Administrative Bureau Personnel Following the Conversion to the Heiberric Ruleset- (Armor, Clothes, Air & Magic & Technology & Hope, 90,000,000 Gold) +90,000 Defense, +90,000 to all stats, Wearer's summons gain +9,000 to all stats as a non-stacking bonus, +1 Move as a non-stacking bonus (to a max of 9)
Older-Looking Future-Tia Costume- (Armor, Disguise, Magic & Time, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Magic, Wearer's Base STR becomes 4, Wearer's Base AGI becomes 15, Wearer's Base CON becomes 6, Wearer's Base MIN becomes 18, Wearer's base SPI becomes 17, Wearer's name becomes 'Tia Telaria'
Ouroboros Mail- (Armor, Light Armor, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Defense, +300,000 to all stats, 30% Dragon Resistance, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
1 Panopticum Plate- (Armor, Heavy Armor, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
Pants of the Elder Colossus- (Armorx.5, Clothes, Earth & Physical, 120,000,000 Gold) +120,000 Defense, +120,000 STR, +120,000 CON, +1,200,000 HP as a non-stacking bonus, 30% Time Resistance, Wielder's per-item Defense bonus caps are 4 times the relevant stat for this item, Wielder must be Level 40 or greater
Pants Won in a Dragon-Lifting Competition for Advanced Martial Artists- (Armorx.5, Clothes, Physical, 15,700,000 Gold) +15,700 Melee Attack, +15,700 Defense, +15,700 STR, Wielder's STR is 15,700 points higher as an uncapped effect when wielder's STR is being compared to the STR of a Dragon, but not to the STR of any non-Dragon entity, +2 Fame as a non-stacking bonus
2 Planetary of Time's Robe- (Armor, Robe, Time, 190,000,000 Gold) +190,000 Defense, +1,800,000 MP as a non-stacking bonus, +190,000 SPI, +190,000 Magical Attack, 40% Fate Resistance, 40% Time Resistance, Divine Magic, Enchantment, and Chronomancy Magic spells cost wielder 300,000 less MP to cast, 20% may inflict Petrification: Time Stop, Wearer must be Level 40 or greater
Prindley Inc. Dinner Suit- (Armor, Clothes, Air & Physical, 3,500,000 Gold) +3,500 Defense, +3,000 MIN, Food items that Heal wielder's HP Heal an additional 35,000 points
11 Raincoat Made of Newspapers- (Armor, Light Armor, Water, 2,000 Gold) +2 Defense, 1% Water Resistance
7 Reaper's Robe- (Armor, Robe, Darkness & Fate, 44,242,564 Gold) +40,564 Defense, +40,000 CON, +40,000 SPI, +40,000 MIN, +22,500 AGI, 70% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 5% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 35 or greater
Reinforced Bone Lord Costume Armor- (Armor, Disguise, Darkness, 62,000 Gold) +44 Defense, Wearer's type is changed to Undead
2 Reinforced Sepheri-Tech Power Armor- (Armor, Power Armor, Physical & Technology, 290,000 Gold) +370 Defense, +130 AGI, Wearer takes double damage from things with Bascaradine in the name
1,187,497,952 Rimedead Plate- (Armor, Heavy Armor, Darkness & Ice, 7,500,000 Gold) +7,500 Defense, +7,500 Defense against Darkness, +7,500 Defense against Ice, Frozen Immunity against sources below Level 90, 50% Voidstruck Resistance
Rift Armor- (Armor, Grand Armor, Spatial & Earth, 255,000,000 Gold) +255,000 Defense, +220,000 CON, +220,000 SPI, -200,000 AGI, Whenever wielder is attacked by a lower-Level source below Level 80, if another battlespace exists as part of the same battle, wielder may, at the end of said attack (and the end of any action said attack is contained in) move said attacker into another battlespace that is part of the same battle so long as no individual of Level 80 or greater who is in the Battlespace that is being entered or the battlespace that is being exited by said entity objects, Wearer must be Level 40 or greater
2 Robe of the Fire Rat (Minor)- (Armor, Robes, Fire, 1,780,000 Gold) +2,300 Defense, 25% Resilience, 20% Dodge, +15,000 MP, 30% Fire Resistance, +10,000 Defense against fire as a conditionally active effect
Robe of the Renewed Forest- (Armor, Robe, Wood & Life, 17,350,000 Gold) +17,500 Defense, +17,500 MIN, +15,500 SPI, +175,000 HP as a non-stacking bonus, Wearer regenerates 17,500 HP at the start of each round, Wearer is cured of one minor negative status effect at the start of each round, Wearer may, up to once per battle, spend an action to re-create all Zones, Terrains, and Phantom Terrains that were destroyed by opponents of wearer during the previous round and the current round, provided said destruction was not performed by a source 20 or more Levels greater than wearer, with said re-creation undoing the removal of effects attached to those Zones, Terrains, and Phantom Terrains, retaining the original sources for the effects whose destruction was undone , with sources Level 80 or greater being able to object to wearer undoing the destruction of some or all of their specific effects, Wearer must be Level 20 or greater
Robe of the Sage-Magi of East Azhaaniaorr- (Armor, Robe, Mystic & Astral, 165,000,000 Gold) +165,000 Magical Attack, +165,000 Defense, Wearer may cast Wizard Magic spells as though they were Astral Magic spells, Wearer must be Level 40 or greater
Shirt- (Armorx.5, Clothing, Air, 100 Gold) +1 Defense
1 Soldier's Mail- (Armor, Heavy Armor, Physical, 61,000 Gold) +64 Defense, +60 CON
Sorrowful Minister's Robe of Absolute Darkness- (Armor, Robe, Darkness, 201,000,000 Gold) +215,000 Defense, +210,000 CON, +210,000 MIN, Mindblasted Immunity, 35% Darkness Resistance, Individuals below Level 80 may not pierce or ignore the Darkness Resistance, Immunity, Reflection, or Absorption that wearer possesses, Wearer must be Level 40 or greater
Space Janitor's Pants- (Armorx.5, Light Armor, Technology & Water, 50,000 Gold) +50 Defense, 30% Suffocation Resistance, 5% Astral Resistance, 5% Ooze Resistance
26 Succubus’s Lingerie- (Armor, Clothing, Darkness, 350,000 Gold) +355 Defense, +370 SPI, Wearer inflicts HP Drain against targets afflicted with Charm, Wielder’s Melee Attack actions gain a 15% chance of inflicting Charm
Suit from the Time War- (Armor, Power Armor, Time, 90,000,000 Gold) +90,000 Defense, +180,000 Defense against Time, 40% Time Resistance, Wearer cannot be transformed by opponents below Level 70, Wearer's turn-order-determining stat sum cannot be debuffed for turn-order-determining purposes specfically by sources below Level 70
Suit that Makes Its Wearer the President- (Armor, Clothes, Air & Civilization & Psychic, 30,000,000 Gold) +30,000 Defense, 100% inflicts Charm, +10 Fame as a non-stacking bonus, Wearer becomes the controller of Large Structure and Unit summons that were summoned by entities 10 or more Levels below wearer's Level that are below Level 70
Sunbright Demon Slayer's Armor- (Armor, Heavy Armor, Light, 15,000,000 Gold) +15,000 Defense, +15,000 to all stats, 30% Demon Resistance, 30% Light Resistance, 30% Darkness Resistance, Wearer's presence counts as the presence of a Zone of Light
19 Swishy Pants- (Armorx.5, Clothing, Air, 600 Gold) +6 Defense, +2 AGI
3 The Ritz- (Armor, Clothing, Earth & Light & Air, 50,000,000 Gold) +500 Defense, +5,000 additional Defense and +1,000 to all stats if wielder has over 1,000,000,000 Gold
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Torn Pants- (Armorx.5, Clothing, Physical, 80 Gold) +2 Defense, 5% Provides no Defense this action
T-Shirt of the Swole Vegan Giant-Buster- (Armorx.5, Clothes, Physical & Earth & Sonic, 31,500,000 Gold) +31,500 Defense, +31,500 STR, +31,500 CON, 75% Resilience, Wearer gains a buff at the start of each round that stacks 200 times, all instances of this buff are removed if wearer deals Drain to a non-Plant entity or consumes a Food item whose name does not include 'Vegan', at the start of each round, this item announces "<Wearer's Name> IS GETTING HELLA BUFF FROM WORKING OUT AND HASN'T EATEN MEAT OR ANIMAL PRODUCTS IN <The number of rounds since either the start of battle or the last time that wearer dealt Drain to a non-Plant entity or consumed a Food item whose name does not include 'Vegan'> DAYS! BOOYAH! ASK <Wearer's Name> ABOUT WORKOUT TIPS AND FOR ADVICE ON HOW YOU CAN IMPROVE YOUR DIET! MEAT IS MURDER! YOLO, BITCHES!"
Unblemished Radiance- (Armor, Aura, Light & Hope, 80,000,000 Gold) +80,000 Defense, +80,000 CON, +80,000 SPI, Wielder cannot be afflicted with debuffs or negative status effect coming from sources below Level 60, Wielder has a 25% chance of not being afflicted with debuffs or negative status effects from individuals below Level 80 if wielder is an Angel, Celestial, or Deva as a non-stacking effect, Wielder must be Level 40 or greater
13 Vampire Count's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,300 Defense, +8,100 STR, +8,100 MIN, +8,100 SPI, +8,700 AGI, +6,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 30% Light Weakness
Virtuous Undead Queen's Finery- (Armor, Light Armor, Darkness, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 STR, +300,000 MP as a non-stacking bonus, 20% Darkness Resistance, 5% Undead Resistance
Waveform-Disruptor Field- (Armor, Ward, Energy & Technology, 90,000,000 Gold) +90,000 Defense, +45,000 MIN, If wearer is targeted by an offensive action that targets multiple individuals that comes from a source below Level 80, that action cannot target more than half of the rest of wearer's side of battle, rounded up, Wielder must be Level 20 or greater and must have 12 or more Base MIN
36 Westerner's Clothes- (Armor, Clothing, Earth, 23,000 Gold) +22 Defense, 1% Fire Resistance, 1% Light Resistance, 1% Air Resistance, 1% Earth Resistance, 1% Physical Resistance
2 Wizard's Robe- (Armor, Robe, Magic, 710,000 Gold) +600 Defense, +200 Defense against Magic, 20% Magic Resistance, +730 Magical Attack, Wearer’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wearer gains +600 to all stats if affected by at least one Wizard Magic buff, Wearer’s Wizard Magic spells cost 500 less MP
Wonderland Raiment- (Armor, Light Armor, Wonder & Whimsy & Wood & Moon & Dream, 315,000,000 Gold) +315,000 Defense, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 30% Earth Resistance, 30% Magic Resistance, 30% Wood Resistance, 30% Toxin Resistance, Poison Immunity, 30% Venom Resistance, Technology Immunity against sources below Level 80 that are lower Level than wielder, Wielder treats the Resistances of entities below Level 90 that are not 20 or more Levels greater than wielder as being 20% lower as a non-stacking effect, Wielder must be Level 60 or greater
Wraith-Lich's Shroud- (Armor, Robe, Darkness, 20,000,000 Gold) +14,000 Defense, +20,000 Maigcal Attack, +11,000 Melee Attack, +5,000 SPI, Wearer Absorbs Darkness from sources below Level 60, Wearer must be Level 55 or greater
Zeethrennic Armor- (Armor, Power Armor, Technology & Time, 204,000,000 Gold) +204,000 Defense, 30% Magic Resistance, 30% Technology Resistance, 15% Gun Resistance, 15% Demon Resistance, Wearer's allies may, if wielder is Level 60 or greater, ignore equip-restrictions on Armor that require its wearer to be equal to or greater than a Level that is below 61, Wearer must be Level 60 or greater


Accessories-
*Anchor of Ordered Knowledge- (Accessory, Magic Item, Magic & Physical, 700,000 Gold) You may opt to use the old damage formula for your attacks
*Anchor of the Manly Ocean- (Accessory, Magic Item, Water & Physical, 75,000,000 Gold) Individuals with lower STR than wielder cannot create Zones of Water
*Ancient Devil's Coin- (Accessory, Trinket, Darkness & Mystic & Blood, 666,666,666 Gold) Wielder may choose to have this item automatically and fully pay the MP cost for any spell that wielder casts that costs under 600,000,000 Gold; This item tracks how many times this is done
*Angrily-Scrawled Arrest Warrant Issued By Lieutenant Albis For 'All Individuals Currently Engaged In The Illegal Act Of Loitering Without Possession Of A Soul In And Around The Marefore Area'- (Bound Accessory, Quest Item, Earth & Fire, 1,000 Gold) 1% inflicts Confusion: Enraged, +1% To Hit against targets afflicted with Soul Steal (Bound to Seirei)
*A Strange Foreign Botanist's Notes- (Accessory, Tome, Earth, 110,000 Gold) +250 MIN, wielder's Melee Attacks may heal plants, +550 Magical Attack against Darkspawn, +5% Critical against Darkspawn, foes' Darkspawn summons have a 5% chance of not appearing, 5% inflicts Insanity on wielder at the beginning of each thread, wielder's Plant allies gain +30 to all stats, Possessor may spend weeks in the ability shop instead creating money out of ambient magical energy, gaining 15,000 Gold or 1 non-unique Plant pet worth under 50,000 Gold for each week spent doing so
*Amulet of the Imprisoned Crimson God- (Accessory, Amulet, Fire & Light, 500,000 Gold) If wielder or a wielder's ally has the Focus of the Crimson Priesthood, wielder may cast Divine Magic as though wielder had the deity Astruloc, not counting unique spells or spells worth over 2,000,000 Gold, +1,400 SPI if wielder or a wielder's ally has the Focus of the Crimson Priesthood
*Arrington's Magic Eater Ring- (Accessory, Ring, Magic, 280,000 Gold) +40 Magical Attack, +70 to all stats except MIN, +350 MIN, +900 Defense against Magic, Wearer regenerates 300 MP every round of combat, Wearer may skip a turn to drain 2,500 MP from any target, 25% Magic Resistance
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Aunt Florence's Hair- (Accessory, Bioaugmentation, Fire, 65,000,000 Gold) +65,000 Ranged Attack, +65,000 MIN, +6,500 Defense against Stat Damage, All other individuals in wielder's battlespace have a 100% chance of being afflicted with Confusion and Confusion: Fear at the start of each round, Wielder is dealt 650,000 Flat Fire element Damage at the start of each round, Wielder Absorbs Fire from sources that are wielder's allies (including wielder), Wielder's attacks may gain the element Fire
*Avatar-Prophet's Divinity Spheres of the Timeshadow Goddess- (Accessory, Crystal, Faith & Glory & Time, 2,000,000,000 Gold) Possessor gains copies of the Worldbound God abilities of the PC 'Kit Timeshadow', If this would not give possessor any abilities, instead, Divine Magic spells cost possessor half the normal HP and MP costs to cast, Wielder must be a deity named 'Kit Timeshadow'
*Badge of the Slayer of the Red Dragon (Chaos Tower Reward)- (Accessory, Broach, Fire & Glory, 80,000,000 Gold) +80,000 Melee Attack, 30% Resistance against solely-Fire-element Dragons
*Banner-Emblem of Knight-Friar Beriddian of Upper Beloze- (Accessory, Holy Symbol, Faith & Warding, 4,200,000,000 Gold) +4,200,000 Defense, +4,200,000 CON, +4,200,000 SPI, +42,000,000 HP as a non-stacking bonus, Entities below wielder's Level who are below Level 80 may not inflict debuffs or negative status effects on wielder's allies (not including wielder), Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunement', the ability 'Expert Warding Synchronization', the ability 'Expert Magewright Proficiency', or the award 'Was Granted the Banner-Emblem of Knight-Friar Beriddian of Upper Beloze'
*Bell of the Martyred Arch-Priestess- (Accessory, Trinket, Light & Warding, 2,000,000,000 Gold) The first time per thread that wielder dies, wielder's allies obtain a non-stacking buff that lasts until the end of the round that makes it so that, while the round's number is the number that it was at the time of the buff's application, to become Immune to the actions of their opponents, with this effect being unable to be extended by sources below Level 99 and with this effect being unable to make entities Immune to actions on more than one consecutive round; if wielder was killed by an opponent's action, direct effects of that action on wielder's allies are also undone, Wielder must be Level 60 or greater and must either be a deity or have the ability 'Expert Divine Magic Attunement'
*Belt that Improves Kit- (Accessory, Belt, Magic & Physical, 300,000,000 Gold) +30,000 to all uncapped stats, +30,000 Defense against Stat Damage, 100% Minor Status Effect Resistance, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must be a unique Battle Arena Member whose name includes 'Kit' and does not include 'Fake' or 'Clone'
*Business Card with Rex's Address on it- (Accessory, Quest Item, Fire, 10 Gold) +1 AGI, Rex's Jerkies restore 5 more HP
*Captain Miller's Nexus PD Badge- (Accessory, Broach, Light, 35,000 Gold) +20 to all stats, Possessor may skip a turn to summon 5 Corrupt Nexus PD Commando, max 15 summoned
*Cellphone Obtained While Time Travelling- (Accessory, Quest Item, Time, 50,000 Gold) 1% Time Resistance
*Champion's Banner from the Racetrack Arena- (Accessory, Magic Item, Air & Glory, 400,000,000 Gold) +5 Fame, +40,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, At the start of each round, wielder is afflicted with each status effect out of Stat Boost: STR Boost, Stat Boost: AGI Boost, Stat Boost: CON Boost, Stat Boost: MIN Boost, Stat Boost: SPI Boost, Stat Boost: INF Boost, Stat Boost: RES Boost, and Stat Boost: SAN Boost that would raise wielder's turn-order-determining stat sum, Wielder's Vehicle, Vessel, and Steed Transformations obtain +40,000 to their turn-order-determining stat sums for turn-order-determining purposes, If all opponents across all battlespaces are lower Level, are below Level 80, and have had a lower turn-order-determining stat sum for turn-order-determining purposes at the end of the round for each of five consecutive rounds, you may choose to win the battle
*Chromas Coin- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Acid & Electrical & Ice, 6,000,000 Gold) Wielder may choose any base element at the start of a thread to be wielder's element, 20% Resistance to wielder's element
*Cloak of Yahl-Umetyil, Wanderer of Padrancha- (Accessory, Cloak, Earth & Air & Water & Spatial, 76,450,000 Gold) +75,000 Defense, +72,000 to all stats, Wielder cannot take Flat Damage (excluding Healing) from sources below Level 80 that is dealt due to a trigger that happens at the start of a round, including Damage that comes from effects attached to zones that come from sources below Level 80
*Crown of the Legion Crusher- (Accessory, Crown, War, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, +5,000 Ranged Attack, +2,500 to all stats, Wielder deals 120% damage to Units below level 60, Wielder may, if in battle alone, choose to fight 10 monsters in a regular arena match instead of 5, using up 2 daily battle slots doing so
*Curse Woman's Mirror- (Accessory, Magic Item, Darkness, 160,000,000 Gold) 15% inflicts Instant Death on individuals who haven't scanned wielder's stats, Wielder must be a Horror of Level 30 or greater
*Cutest Pets Ever: The Calendar- (Accessory, Trinket, Other: Cute Pets, 40,000,000 Gold) Individuals below Level 80 may not inflict Charm or its status effects without wielder's permission, Wielder gains Charm Immunity to sources that are not Cute Pets element
*Diadem of the Timeshadow Goddess- (Accessory, Crown, Time & Glory, 600,000,000 Gold) +600,000 Magical Attack, +600,000 SPI, +6,000,000 MP as a non-stacking bonus, 40% Time Resistance, Fatigued: Elderly Immunity, 80% Dominion Resistance, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, provided that wearer possesses at least 5 devout worshipers in the same battlespace, assuming that no opponent is Level 80 or greater, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, Time-element spells cost wearer (10,000 x the number of wielder's devout worshipers in the same battlespace, to a max of 2,000 such worshipers) less MP to cast, Wearer must be a deity named 'Kit Timeshadow'
*Diploma from Volatilis for Kit- (Acessory, Quest Item, Magic, 100,000 Gold) +100 MIN
*Eighty-Sixth Banner of the Grand Triumph- (Accessory, Magic Item, Light & Glory, 177,500,000 Gold) Wielder's opponents below Level 99 who are not 20 or more Levels greater than wielder may not summon Demons, Devils, or Daemons that are normally fightable for drops on the Enemy List, Wielder must be Level 40 or greater and cannot be a Demon, Devil, or Daemon
*Einarr, Kit, and Cael's Grandfather Clause- (Accessory, Tome, Time & Law & Hope, 450,000,000 Gold) Wielder is Immune to Litigamancy from sources below Level 60, Wielder is Immune to Law against sources below Level 60, Wielder may ignore Litigamancy buffs, debuffs, summons, and zone-terrain-or-phantom-terrain-attached effects that entered battle after possessor did that come from sources below Level 85 that are not greater than possessor's Level, Wielder is not subject to Factional Territory-Based Adventuring Taxes, Wielder must (be Level 60 or greater and Time element), (be Level 40 or greater and a Santa), or (be Level 40 and have a name that includes 'Einarr')
*Era Index- (Accessory, Tome, Time, 300,000,000 Gold) If no individual of Level 80 or greater objects, wielder may, at the start of a round, choose, as a constantly-applied effect generated by this item that lasts until the end of the round, count as possessing the effects of the non-Overcrash-generated buffs and debuffs that wielder possessed at the start of a chosen round of battle instead of the effects of the non-Overcrash-generated buffs and debuffs that possessor actually possesses (with newly added and/or through-this-effect-ignored buffs and debuffs still counting their durations as normal and being removed when they would otherwise be removed but otherwise not having their effects take place), Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization'
*Ernest the Watcher's Comfortable Chair- (Accessory, Magic Item, Magic & Astral, 900,000 Gold) +1,000 Defense while in the back row (as a constantly applied bonus of conditional Defense), Wielder regenerates 7,000 HP and 7,000 MP per round, Wielder counts as being 10 levels higher for stat-scanning purposes, Wielder counts as being a boss for purposes of having wielder's stats scanned
*Eyes of Mother Falcon- (Accessory, Bioaugmentation, Air & Physical, 400,000,000 Gold) 200% To Hit, +100% To Hit, Wielder rerolls missed attack rolls up to five times until a hit is scored
*Focus of the Crimson Priesthood- (Accessory, Holy Symbol, Fire & Water, 110,000 Gold) +70 SPI, Divine Magic spells cost 40 less MP to cast, Divine Magic spells have their cost halved while in the Crimson Citadel of Avandos, has RP powers.
*Frost Witch's Magic- (Accessory, Other: Mystic Infusion, Ice, 1,250,000 Gold) +1,800 Magical Attack, Wielder becomes Ice element, Wielder's Magical Attack actions may become solely Ice element, Wielder's Ice element actions deal an additional 10% damage (to a max of 5,000,000 added damage), 20% inflicts Frozen, 30% Ice Resistance, 50% Frozen Resistance, 100% Fire Weakness
*Funeral Barge of Torgund Wyrm-Killer- (Accessory, Container, Fire & Water & Faith & Destruction, 4,100,000,000 Gold) Once per thread, when wielder dies, wielder may choose to become unable to be resurrected by sources below Level 80, and, if wielder does so, wielder's allies obtain a non-stacking buff that provides +410,000 to all stats and +80% Critical that lasts 40 rounds, Wielder must be Level 60 or greater
*Ganseed's Index of Collected Nexii and the Arena Members that Inhabit Them- (Accessory, Tome, Time & Spatial & Dopple & Flux, 500,000,000 Gold) Wielder may spend an action to apply a non-stacking buff to an allied BA Member (including wielder if wielder is a BA Member) or a debuff to (an opposing BA member who is not higher Level and who does not have a higher Tier-ability of the Channeler class than wielder) that redistributes its possessor's base stat points, to a minimum of 1 in a stat, with all points having to be assigned, with a max of 10 points added to or removed from a single stat (with this max increased to 15 points if wielder is a Living Treasure), with only stats the character in question possesses being selectable, which optionally makes its possessor solely a single element selectable by new BA Members and which optionally makes its possessor solely a single entity subtype that is selectable by new BA Members, Wielder must be Level 40 or greater
*Grandfather Greeley- (Accessory, Other: Legionnaire, Terror & Time & Wood & Wonder, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Ranged Attack, +120,000 Magical Attack, All non-unique summons summoned by entities below Level 80 are summoned Dead, Whenever wielder uses a Consumable, wielder may resurrect a summon and give it that consumable's non-Universe elements and that consumable's subtypes as a non-stacking buff, Wielder counts as possessing an additional Undead & Horror ally
*Heart of the Archmagi- (Accessory, Crystal, Magic, 700,000,000 Gold) Wielder's Base MIN and SPI increase by 2 each
*Heaven's Iron Crucible- (Accessory, Container, Spatial & Glory & Metal & War & Nobility, 285,500,000 Gold) At the start of each round that wielder is dead, wielder obtains +140,000 to all stats and gains the elements Glory & Metal & War as a buff that stacks 5 times, At the start of the round six rounds after wielder has died, wielder resurrects itself, Wielder may not be prevented from being resurrected by sources below Level 80, Wielder must be Level 40 or greater
*Ixmulplex's Fez- (Accessory, Hat, Darkness & Acid, 14,000,000 Gold) +14,000 Defense, +14,000 Constitution, Wearer deals 140,000 Flat Psychic element Damage to any individual who deals wearer MP Damage
*Judge Step Shoes- (Accessory, Shoes, Law & Order & Energy, 850,000,000 Gold) +850,000 AGI, +850,000 SPI, Once per round, if wearer is in the back row and an entity of equal or lower Level would cancel or counter the action of a different entity that is not wearer, wearer may move to the front row, and, if successful in doing so, prevents said cancellation or countering, Oncer per round, if wearer is in the front row and an entity of equal or lower Level casts a Dance spell, wearer may cancel said casting, inflict Fatigued: Stun, Entombed: Incarcerated, Electrocuted: Brain-Zapped and Overload: Low Energy, Wearer's attacks that are counters deal 5% more Damage (to a max of 85,000,000 additional Damage), Wearer must be Level 60 or greater and must possess the abilities High Judge and Dancer
*Kit's Papers from the Seirei Portal- (Bound Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI
*Landshield of Mirgal-Vahn- (Accessory, Magic Item, Magic & Light, 45,000,000 Gold) Wielder and wielder's allies gain +45,000 Defense, with said bonus being capped on all individuals who possess it based on wielder's per-item Defense Cap, Wielder and wielder's allies may not be afflicted with debuffs by individuals below Level 60 without wielder's permission, Zones, Terrains, and Phantom Terrains created by wielder or wielder's allies may not be destroyed or altered by or have effects attached to them by individuals below Level 60 without wielder's permission, Wielder gains 20% Siege Engine Resistance, Wielder must be Level 20 or greater and must possess either the ability 'Adept Protection Magic Attunement' or the ability 'Geomancer'
*Lebraxes Vindrethant- (Accessory, Tome, Magic, 1,450,000 Gold) +2,500 Defense, Wielder's Abjuration spells cost 1,500 less MP, Wielder may skip wielder's next 5 actions to inflict Paralysis on a Demon, Daemon, or Devil that doesn't have a normal 5% chance per turn of wearing off
*Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally
*Mantle of the Timeshadow Goddess- (Accessory, Cloak, Time & Darkness, 600,000,000 Gold) +600,000 SPI, +6,000,000 MP as a non-stacking bonus, +60,000t to wearer's turn-order-determining stat sum for turn-order-determining purposes if wearer possesses at least 5 devout worshipers in the same battlespace, 60% Time Resistance, Wearer's Devout Worshipers gain 60% Time Resistance, Wearer may use Time Resistance as though it were Darkness Resistance if wearer possesses at least 5 Devout Worshipers in the same battlespace, Once per battle, after wearer finishes acting, each of wearer's Devout Worshipers in the same battlespace gains an action, Wearer must be a deity named 'Kit Timeshadow'
*Master Mauslesy's Ever-Shifting Battle Plans- (Accessory, Magic Item, War & Air & Psychic, 575,000 Gold) Wielder loses 5 pet slots, wielder may attach up to 5 pets to this item. At the start of each round of battle, this item's wielder may choose for one of the pets attached to this item to enter battle in a newly created pet slot that this item's wielder gains; this pet slot may only hold pets that are attached to this item. At the end of every battle, all pets attached to this item re-enter this item, and all pet slots created by this item vanish.
*Mask of the Moon Jester- (Accessory, Mask, Moon, 125,000,000 Gold) +12,500 Defense against Stat Damage, Wielder's subtype becomes Outsider, Wielder's minor negative status effect infliction chances are increased by 25%, Wielder's moderate negative status effect infliction chances are increased by 20%, Wielder's major negative status effect infliction chances are increased by 10%, Wielder must be Level 40 or greater and must be Moon element
*Mergmeryll Interdimensional Lantern-Balloons- (Accessory, Magic Item, Spatial & Light & Warding, 2,000,000,000 Gold) All Aspects of the Artifact 'Baumvaste Mobile Geofont' lose their text, Entities may not benefit from effects attached to fields in other battlespaces unless those fields were created by entities of Level 99 or greater
*Montelgeuse, the Dead Star of Montwood - (Accessory, Trinket, Astral & Glitz & Memory, 2,000,000,000 Gold) If wielder is dead, wielder's allies gain gain +200,000 to all stats (with this bonus being capped to 20% of the Unmodified value of the individual it is increasing), +10 Fame, gain the elements Astral & Glitz, may make their actions additionally or solely Astral and/or Glitz element, and may choose for their actions to count as including an additional Astral Being with a Constant Effect name 'Hypermassive', Once per thread, if wielder is dead, one of wielder's allies may spend an action to, as a Temporary expenditure, expend up to 100 Fame from across itself and wielder's other willing allies, with wielder being resurrected if at least 1 Fame is spent, with wielder obtaining a non-stacking buff that provides +(the expended number of Fame, to a max of 100)% to all stats upon resurrection; in RP threads, the Fame expenditure is non-Temporary in most instances
*Mrs. Bubblefrog's Business Card- (Accessory, Quest Item, Water, 200,000 Gold) +80 to all stats, May be sacrificed for RP effects or potential effects in a non-RP thread (contact Gad if sacrificed in any thread)
*Mrs. Henrietta's Lacy Circlet, Which She Wears On Tuesdays, Except When She Would Rather Wear It On Thursdays (Or When She Would Rather Wear Something Else, Like That Hat That Looks Like A Car With A Feather In It, On Tuesdays)- (Accessory, Hat, Psychic & Air, 216,000,000 Gold) +20 Defense, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Gangs of Rabat in Henrietta, Lady, who holds every Tuesday, except when she would rather wear it Thursday (or when wearing something else, like the hat that looks like a machine with blades, said Tuesday that instead)', sets the status of the Imaginary Element 'Fickle' to Manifested, changes this item's element to 'Fickle', and its text to 'Wielder chooses at the start of this round for this item to provide +216,000 Melee Attack or Magical Attack until the end of the round as a non-stacking buff at the start of each round, Whenever wielder performs a 'Melee Overdrive' action, wielder may choose to gain the subtype of Machine and +200,000 additional Melee Attack for the duration of said action as a non-stacking buff, and, if wielder chooses to do so, may choose to either possess 216,000 points of Defense piercing against each target of said attack or to have a 200% chance of inflicting Wounded: Maimed on each target of said attack, with said choice being on a per-target basis and providing non-stacking buffs that provide its effect, Wielder may choose at the beginning of any action to unequip this item until the end of said action, being able to choose at the end of said action to either equip this item again or to equip a Hat that is not this item that is carried by either wielder or by an ally of wielder who is either willing or lower Level than wielder, Wielder may choose, up to once per round, when targeted by an action, to do one or both of obtaining a non-stacking buff that reduces the MP cost of one of the next three spells or abilities used by its possessor that possesses an MP cost greater than 0 (with which of said three is chosen being chosen by its possessor at the time that each occurs, with the third having to be chosen at its time unless said buff's possessor instead chooses to stop possessing said buff at said time) by 2,100,000 MP and summoning 20 Humans, Humanoids, or Animals that are below this item's wielder's Level and below Level 70 that is normally fightable for drops on the Enemy List, who gain the subtype Abstract as a non-stacking buff at the time of their summoning if this item's wielder chooses such, Max 20 summoned, with this item's wearer being able to, at the start of any round, replace any number of said summons with a different Human, Humanoid, or Animal that is below this item's wielder's Level and below Level 70 that is normally fightable for drops on the Enemy List, This item's wielder may determine at the end of any round to set the Imaginary Element Fickle's status to Unreal and cause this item to lose the buff that provides this text, Wielder must be Level 40 or greater'
*Nexus Library Card #2,204,331,487,728,302: "Kit (18)"- (Accessory, Quest Item, Magic, 10 Gold) +1 MIN
*Nexus Police Spec Ops ID Card: Alyssa- (Accessory, Quest Item, Technology, 100 Gold)
*No Summons Hat- (Accessory, Hat, Magic, 10 Gold) Wearer may not summon
*Official MacArwalt Seal of Approval- (Accessory, Seal, Air, 700,000 Gold) The Level 15 version of The MacArwalt Brothers: Deadly Band of Thieves from the Boss List cannot steal items from wielder or wielder's allies
*On the Nature of the Ryathic Planes- (Accessory, Tome, Spatial & Magic, 60,000,000 Gold) +60,000 MIN, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder gains +25% To Hit against Outsiders
*ORLUE Keyrod- (Accessory, Quest Item, Spatial & Glory, X Gold) Sometimes has RP effects if someone tries invoking a Meta-Entity
*Popplong's Potion Pouch- (Accessory, Container, Acid, 4,000,000 Gold) Wearer may carry an additional 20 unequipped Potion consumables
*Prism of the Liberated Sun- (Accessory, Crystal, Light, X Gold) +5 Base SPI, Dominion Immunity, Wielder may treat Solar Being and Radiant as base subtypes and may summon up to 100 Solar Beings or Radiants of equal or lower Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned
*Protective Ring of Counsellor Almeir Redrov- (Accessory, Ring, Magic, 120,000 Gold) +210 Defense, +50 Defense against Stat Damage, 30% Poison Resistance
*Seven Stomachs of the Boozemaster- (Accessory, Bioaugmentation, Physical & Acid, 77,000,000 Gold) Wielder may be afflicted with an additional seven instances of Poison: Drunk, Wielder, as an effect that stacks a max of 12 times, obtains an uncapped bonus of (+10,000 to all stats, +1% Dodge, +1% To Hit, +1% Critical, and +1% Resilience) per instance of Poison: Drunk afflicting wielder
*Silas's Prank Wedding Ring- (Accessory, Ring, Electrical & Metal, 70,000 Gold) +70 to all stats, Wielder is dealt 700 Flat Electrical element Damage when this item is equipped, Individuals below Level 15 who have not scanned wearer's stats treat wearer's HP as counting as being linked to one additional individual's HP (with said link not counting as being towards any one particular individual)
*Stein of the Prudent Brewmeister- (Accessory, Container, Water & Infinity, 450,000,000 Gold) Wielder may use each Drink Consumable worth under 450,000,000 Gold that is capable of inflicting Poison: Drunk up to 5 times per thread without consuming any charges from it
*Sublime Bong- (Accessory, Container, Divine & Glory & Air & Acid, 500,000,000 Gold) Increase all base stat increases wielder is obtaining from Drug-granted abilities by 1, to a max of 20 additional base stat points per stat provided by this item
*Sunglasses Formerly Owned by Madeline Wesley-Baxter Before Her Retirement- (Accessory, Eyewear, Glitz & Darkness & Psychic, 45,000,000 Gold) +40,000 SPI, Wearer's Dodge (not counting +#% Values) becomes twice wearer's Base SPI, +5 Fame, Wearer's attacks may deal solely Psychic element Damage, Wearer may choose for wearer's opponents to treat wearer's Fame as 20 regardless of its actual value, Wearer must be Level 20 and must have at least one Megacelebrity ability
*Suzanne's Conference Datapad- (Accessory, Gadget, Technology, 33,000,000 Gold) Wielder may link the MP of any two allies whose MP is not already linked to another individual's at the start of each round, An individual of Level 60 or greater may spend anaction to delink these totals
*The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally
*The Box of Aiduleimarchos- (Accessory, Container, Ice & Warding & Time, 2,355,200,000 Gold) Wielder gains Ice Immunity against lower-Level sources, Has RP effects
%*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally
*The Drowned Empress- (Accessory, Other: Legionnaire, Terror & Water & Fate & Devastation, 130,000,000 Gold) +130,000 Magical Attack, +130,000 SPI, 200% inflicts Drowning, 15% inflicts Dominion, Entities may not be resurrected by sources below Level 80 without wielder's permission, Whenever an entity that is normally fightable for drops on the Enemy List dies, possessor may summon a replicated instance of that entity that additionally naturally possesses the subtype Undead, the element Water, Charm Immunity, Drowning Immunity, and (Immunity to Dominion against sources below Level 80), with with this replicated entity's presence counting as the presence of a living version of said entity it replicated for purposes of seeing if that entity can be resurrected, and with the dead original version being, at the time of the replica's creation, being afflicted with instances of Cursed: Damned, Drowning, Confusion: Fear, and Voidstruck: Endless Torment that do not vanish on death but are automatically cured when the replica is killed or unsummoned, Wielder counts as possessing an additional Undead & Horror ally
*The Echo Diamond Crown of Aizor- (Accessory, Crown, Air, 2,700,000 Gold) Wielder has a 5% chance of gaining an additional action after wielder's first action each round so long as no opponent is Level 60 or greater
*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater
*The Great Mage's Library- (Accessoryx5, Tome, Magic & Mystic & Spatial & Earth & Air & Fire & Water, 1,750,000,000 Gold) +8,750,000 Magical Attack, +8,750,000 MIN, +8,650,000 SPI, +86,500,000 MP as a non-stacking bonus, 80% inflicts any three moderate negative status effect, Wielder gains two Weapon slots that may each hold a single Weaponx1 Book that may not be converted into other slot types, Wielder gains 30 additional Spell slots that may each hold a single Spellx1 Wizard Magic that may not be converted into other slot types, Wielder gains 5 additional Spell slots that may each hold a single Spellx1 Enchantment, Necromancy, Elemental Magic, Artifice, Summoner Magic, Transmutation, Protection Magic, Gate Magic, or Divination that may not be converted into other slot types, Food and Deadly Item consumables used by wielder whose name includes 'Taco' have all Damage (including Healing) and Regeneration they deal increased by 80,000,000 points (to a max of once per round against a single target for the purposes of a max of one hit) or 800,000 points, and have their infliction chances of minor positive status effects and Burning increased by 60%, this item additionally counts as possessing the subtype 'Property', Wielder must be Level 40 or greater and must possess either (the ability 'Adept Wizard Magic Attunement' and (four other Adept-tier abilities for (Spell-based classes that are not Scientist, Warrior, Thief, Ninja, Kensei, Hunter, Monk, Commander, Biomancer, or Mentalist) or the class Scholar)) or the ability 'Expert Wizard Magic Attunement'
*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally
*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater
*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally
*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally
*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally
*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater
*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater
*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater
*Third Codex of Supreme Planar Lore- (Accessory, Tome, Light & Fire & Hope & Water & Earth & Air & Whimsy & Chaos & Good, 250,000,000 Gold) +250,000 Magical Attack, +250,000 to all stats, +2,500,000 MP as a non-stacking bonus, Wielder's Deva, Aisurii, Fae, and Fantasmic pets and summons gain +25,000 to all stats as a non-stacking bonus, Wielder may summon a lower Level Deva, Aisurii, Fae, or Fantasmic at the start of each round, Max 200 summoned, Whenever wielder is given the opportunity to summon a non-specific Deva, Aisurii, Fae, or Fantasmic from the Enemy List that is normally fightable for drops, wielder may instead summon an entity of one of the other aforementioned subtypes under the same restrictions that would apply to the original summon choice (excluding subtype), Wielder must be Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Adept Champion of the Upper Realms Knowledge', 'Adept Counselor of Faerie Knowledge', 'Adept Instrument of Retribution Knowledge', 'Adept Imagination Sculptor Knowledge', or (any two of 'Adept Summoning Attunement', 'Adept Ritual Magic Attunement', and 'Adept Gate Magic Attunement') and may not be a Daemon, Infernal, Thrallspawn, or Warshard
*Teeth of the Last Vampire- (Accessory, Trinket, Darkness & Physical & Hope, 210,000,000 Gold) Wielder's actions deal 2,000,000 additional Damage, Wielder's actions may deal 21,000 SPI Drain, Wielder's Undead opponents below Level 95 may not summon or transform individuals into Undead, Wielder inflicts Instant Death on Undead below Level 80 whose name includes 'Vampire', 'Count', or 'Vampiric', Wielder may replace corpses of Humans and Fae that wielder has killed with summoned entities that are the 'Vampire' from the Enemy List if wielder possesses the ability 'Adept Necromancy Attunement'; these summons may naturally be solely Hope element, Wielder must be Level 60 or greater and must possess the ability 'Vampire Hunter' or the ability 'Adept Divine Magic Attunement'
*Time General's Mantle- (Accessory, Cloak, Time, 50,000,000 Gold) +700 Defense, +700 to all stats, Wearer may choose to have any stat determine wearer's turn order, Wearer gains extra actions for having 5x the turn-order-determining stat of all enemies as opposed to 10x the AGI of all enemies, +(100 x Wearer Level) to the stat that determines wearer's turn order for turn order purposes only
*Trophy for Being the Best Kit- (Accessory, Trinket, Glitz, 30,000,000 Gold) +30 Fame if wielder's name includes 'Kit'
*Winged Laurels of Savvekh'Lambh, for Whom the Arena Persists- (Accessory, Crown, Glory & Infinity, 500,000,000 Gold) The wielder's stat and attack bonus caps are increased by 10%. Every time the wielder hits, the wielder gains +5% To Hit as a buff that stacks 200 times that lasts until the wielder misses. Every time the wielder gets a Critical, the wielder gains +5% Critical as a buff that stacks 200 times that lasts until the wielder misses. Every time the wielder dodges or is missed by an attack, the wielder gains +5% Dodge as a buff that stacks 200 times that lasts until the wielder fails to dodge an attack. Every time the wielder is hit and is not a Critical, the wielder gains +5% Resilience as a buff that stacks 200 times that lasts until the wielder is hit with a Critical.
*Wings of the Future- (Accessory, Bioaugmentation, Time, 150,000,000 Gold) Wielder may, once per thread, at the start of a round that is not the first round of a battle that is the first battle of the thread, choose to have all buffs that possess a duration and all minor and moderate positive status effects present on wielder expire immediately, and, if wielder does so, gain +75,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking buff that lasts until the end of the round, Wielder must be Level 40 or greater and must possess the abilities 'Chronomancer', 'Adept Temporal Primarch', and 'Superior Acceleration Within Time's Domain'
*Zhang the Tactician's Tome of Tactics- (Accessory, Tome, Air & Water & Fire, 675,000 Gold) Wielder may be in two stances at once provided that one of said stances is listed as a battle formation and has an effect on rows, Wielder gains +300 Defense for each stance wielder is in, +715 MIN, Wielder gains 15% Critical when a Siege Weapon is equipped, Wielder's pets and summons gain +200 MIN if wielder possesses at least 5 Commander abilities, Wielder gets +1,000 to all stats if wielder possesses at least 10 Commander and 5 General abilities

'Doctor Pazzfakk's Guide to Uncommon Elements'- (Accessory, Tome, Hope & Technology & Psychic, 15,900,000 Gold) +15,000 Melee Attack for actions that deal Healing, +15,000 Magical Attack for actions that deal Healing, Wielder's non-offensive actions may cure a minor negative status effect, Wielder's chances of curing sub-status effects are increased by 30% as a non-stacking bonus
'Elf-Slapping Champion (10,000 Types in Under Two Minutes!)' Award- (Accessory, Trinket, Physical & War, 16,500,000 Gold) +16,500 Melee Attack, +5 Fame, Wielder gains +30% Critical against (Humanoids and Fae) who have 'Elf', 'Elven', or 'Sidhe' in the name, Wielder counts as possessing an award named 'Elf-Slapping Champion' and an award named 'Slapped 10,000 Different Types of Elves'
'Examination of the Great Triumphs'- (Accessory, Tome, Glory, 75,000,000 Gold) +75,000 Melee Attack, +75,000 Ranged Attack, +75,000 Magical Attack, +75,000 to all stats, +750,000 HP as a non-stacking bonus, +750,000 MP as a non-stacking bonus, Wielder may add the element Glory to any of its actions, Wielder must be Level 20 or greater
'Lady Madeline's Wig and the Collie from New Brockingside'- (Accessory, Tome, Air & Water, 3,515,000 Gold) +3,000 AGI, +2,900 MIN,40% inflicts Mindblasted, 30% inflicts Confusion: Overwhelmed by Laughter, 5% Animal Resistance, Individuals below Level 20 cannot remove buffs from wielder
'Tactical Intelligence' by William Xelloxes- (Accessory, Tome, Technology & Air, 35,000,000 Gold) Debuffs that reduce the Dodge, To Hit, Critical, and Resilience of wielder's pets and summons do so by 15 fewer points as an effect that stacks across 200 different debuffs per entity but that does not stack across multiple copies of this item
'The Fastest Llama'- (Accessory, Tome, Earth & Air, 13,100,000 Gold) +13,000 AGI, +130,000 HP as a non-stacking bonus, +7,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus if wielder is an Animal, possesses at least one Animal ally, or has a Steed transformation equippe
100,000,000 Faceless Fans- (Accessory, Other: Legionnaire, Glitz & Dopple & Hunger, 100,000,000 Gold) Wielder's unique allies obtain -5 Fame, Wielder gains the Fame that is being lost to this effect
50,000 Mummified Fish- (Accessory, Trinket, Water & Earth, 5,000,000 Gold) If wielder is dead, wielder's allies gain +50,000 Defense against Water as an effect applied against entities below Level 60 and gain +5,000 Defense against Water as a non-stacking effect
Aaimartha Signet- (Accessory, Broach, Earth, 3,000 Gold) +5 Magic Attack, +3 AGI
Abdelringogian Fractal-Iris Cage- (Accessory, Container, Grandeur & Spatial & Wood & Knowledge, 1,212,301,000 Gold) If wielder would be afflicted with Crippled: Blinded to the Nature of the Purpose, wielder may instead remove the text of one of wielder's equipped or carried Container accessories that does not already possess said debuff as a non-stacking debuff that is held by that item
Aberrance Normalizer- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) Negative sub-status effects that appear on fewer than 10 entities on the Enemy List that are inflicted by bosses that are not 10 or more Levels greater than wielder and that are not Level 99, instead, upon successful infliction, replaced with the status effects that they are sub-status effects of, Wielder must be Level 60 or greater or must have 36 or more Base MIN
Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder's Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word 'Guns' (but not the word 'Gun' alone) in its name deal 500 more damage
Aesendirassian Songflower Cloak- (Accessory, Cloak, Sonic & Hope & Life, 135,000,000 Gold) +135,000 Defense, +135,000 SPI, Wielder's per-item Defense capping is based on Spirit instead of Constitution, Wielder must be Level 20 or greater and must possess the ability 'Druid', the ability 'Botanist', the ability 'Eternal Champion', or the ability 'Wanderer'
Abjurant Book- (Accessory, Tome, Physical & Magic, 800,000 Gold) +8,000 MP that may only be used for Abjuration spells, Wielder may equip 10 additional Abjuration spells, provided wielder has no non-Abjuration spells equipped
Advance-Crafted Manual of Warding- (Accessory, Tome, Magic, 6,000,000 Gold) Wielder's items may not be stolen or destroyed by sources below Level 60, This item may not have its text altered by sources below Level 40 that do not possess the ability 'Adept Abjuration Attunement'
2 Ageless Weaver's Hat- (Accessory, Hat, Darkness & Earth, 15,500,000 Gold) +15,500 Defense, +15,500 SPI, +1,500 Defense against Stat Damage, Wearer's stats may not be scanned by individuals below Level 60
Ainuthantusiian Halo- (Accessory, Crown, Life & Warding, 408,000,000 Gold) +408,000 SPI, Wielder's Celestial and Angel summons gain 30% Instant Death Resistance, Up to one time per thread across all copies of this item, wielder may, when afflicted with an instance of Instant Death (not including its sub-status effects), chance its text to 'Possessor obtains -4,000,000 HP', Wielder must be Level 60 or greater
Amulet of Gender Change- (Accessory, Amulet, Magic, 45,000 Gold) +10 to all stats
Amulet of the Omnipresent Lemon Wedge- (Accessory, Amulet, Acid & Dopple, 100,000,000 Gold) All entities below wielder's Level that are below Level 80 (and, optionally, wielder and any of wielder's allies if willing, regardless of Level) gain the element Acid and have ' with Lemon-Wedge' appended to the end of their names
Angellically-Soft Miracle-Sleep Pillow- (Accessory, Trinket, Air & Light, 16,700,000 Gold) Wielder's 'Rest' actions Regenerate 167,000 HP and cure all minor and moderate negative status effects
94 Angelic Rosary of Peace- (Accessory, Magic Item, Light, 90,000,000 Gold) +90,000 Defense, +90,000 SPI, Individuals below Level 60 who are below wielder's Level may not target wielder with offensive actions if wielder has not conducted an offensive action against them or dealt them Damage, Wielder must be Level 20 or greater
Angel's Feather Talisman- (Accessory, Amulet, Light & Hope, 5,000,000 Gold) Wielder cannot obtain the subtypes Demon, Devil, or Daemon, Wielder cannot acquire debuffs from Demons, Devils, and Daemons below Level 40
Anti-Utopian Seal- (Accessory, Seal, Psychic & Warding, 80,000,000 Gold) Individuals may not link their stats with wielder, Wielder's stats may not be linked with the stats of others, Individuals below Level 80 may not scan wielder's stats
Aquarium Codex- (Accessory, Tome, Water & Spatial, 60,000,000 Gold) Wielder gains 2 Pet slots that may only contain Aquatics and that cannot be exchanged for other types of slots, Wielder cannot equip non-Aquatic pets
Armband Signifying a Promise to Not Stop Jessie from Controlling Gerbils- (Accessory, Wristwear, Light, 2,000,000 Gold) +2,000 Magical Attack, +2,000 Defense, Wielder may not use the ability 'Gerbil Control When Near Jessie' to apply a debuff that disables an ability named 'Gerbil Control' possessed by an individual named 'Jessie Calthion'
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Ashes of the Forgotten Sun- (Accessory, Trinket, Darkness, 170,000,000 Gold) When wielder dies, all entities in the same battlespace as wielder who are lower Level than wielder have Light replaced with Darkness in their elements as a non-stacking buff (for allied targets) or debuffs (for non-allied targets), When wielder dies, all Solar Beings and Light-element elementals below Level 100 are unsummoned, Wielder must be Level 20 or greater
Automatic Horse-Self Converter- (Accessory, Gadget, Technology, 4,750,000 Gold) At the start of each round, possessor may enter a Stance possessor possesses or a Transformation possessor has equipped whose name includes 'Horse'
Backpack Surreptitiously Labelled 'Full of Drugs'- (Accessory, Container, Earth & Acid, 30,000 Gold) Wearer may equip 5 additional Drug consumables
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
865 Bane Knight's Gauntlets- (Accessory, Gauntlets, Darkness & Physical, 8,800,000 Gold) +8,000 STR, +8,000 CON, 30% Darkness Resistance, 15% Physical Resistance, Wielder's Darkness-element, Physical-element, or Agony-element items that provide a Melee Attack bonus provide an additional 700 points
Banner of Nexus-Within-Shade- (Accessory, Magic Item, Darkness & Astral & Civilization, 180,000,000 Gold) +180,000 to all stats, Wielder's allies gain +9,000 to all stats as a non-stacking bonus, Zones of Light cannot be created by sources below Level 80, Wielder must be Level 40 or greater
Barding of the Deathless Rider- (Accessory, Magic Item, Ice & Darkness, 200,000,000 Gold) Wielder's Steed transformations that are Undead gain 'Immune to individuals below Level 40' and resurrect at the end of each round in which a source below Level 80 that is not greater Level than they are kills them, Wielder must be Level 40 or greater
Banner of a Freed Nexus- (Accessory, Trinket, Air & Aether, 52,000,000 Gold) Zones created by wielder may not have effects attached to them by opponents below Level 80 who are not both 20 or more Levels greater than wielder and above Level 60, Wielder mat not be a devout worshipper of Shalmarkion
Banner of the Landhawk Knights of Nexus- (Accessory, Magic Item, Air & Earth, 7,500,000 Gold) +7,500 to all stats, Wielder's allies whose name includes 'Landhawk' gain +7,500 to all stats as an effect that stacks 3 times
22,222 Beefy Thunder Arms- (Accessory, Bioaugmentation, Physical & Electrical, 25,000,000 Gold) +25,000 Melee Attack, +25,000 STR, 100% inflicts Fatigued: Stun, Wielder's attacks may gain the element Electrical
Bigboost Shoes II- (Accessory, Shoes, Magic & Air, 5,000,000 Gold) +5,000 to all stats
Big Ribbon That Sadly Protects Against No Status Effects- (Accessory, Hat, Basic, 10,000 Gold) +10 Defense, +10 SPI
Bio-Luminescent Blood- (Accessory, Bioaugmentation, Light, 1,000,000 Gold) Whenever wielder is dealt Damage, wielder creates a Zone of Light that lasts until the end of the round
Bionecrowar Victor's Pennant: Fleshwarper- (Accessory, Magic Item, Acid & Technology & Magic, 150,000,000 Gold) +150,000 to all stats, +1,500,000 MP as a non-stacking bonus, Transmutation spells cost wielder and wielder's allies 150,000 less MP to cast, Wielder and wielder's allies gain 15% Undead Resistance, Wielder and wielder's allies gain 15% Necromancy Resistance, Wielder must be Level 20 or greater
Bionecrowar Victor's Pennant: Joymerchant- (Accessory, Magic Item, Darkness & Light & Magic, 150,000,000 Gold) +150,000 to all stats, +1,500,000 MP as a non-stacking bonus, Necromancy spells cost wielder and wielder's allies 150,000 less MP to cast, Wielder and wielder's allies gain 15% Bio-Horror Resistance, Wielder and wielder's allies gain 15% Transmutation Resistance, Wielder must be Level 20 or greater
Bloodbramble Crown- (Accessory, Crown, Earth & Blood, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's 'Melee Attack' actions gain 'deals HP Drain', wielder's 'Ranged Attack' actions gain '30% inflicts Pain'
696 Blood Emblem- (Accessory, Broach, Darkness & Blood, 15,500,000 Gold) +15,000 Melee Attack, +15,000 to all stats, 10% Blood Resistance, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat
Bloody Mask- (Accessory, Mask, Darkness, 15,000 Gold) +15 Melee Attack, +15 Defense, +15 CON, +10 STR
Borvolach Auto-Reloader- (Accessory, Upgrade, Technology & War, 7,750,000 Gold) Wielder may bring an additional 30 Ammos into a thread unequipped, Wielder may, as a non-stacking effect, equip an additional Ammo accessory, Wielder may, before every action, choose to unequip an Ammo and then may choose to equip an Ammo
Box Full of Landhawks- (Accessory, Container, Air & Earth, 2,000,000 Gold) Wielder may summon 1 Zardowak Landhawk from the Shop at the start of each round, Max 30 summoned
Bulletproof Coating- (Accessory, Upgrade, Technology, 39,000 Gold) +40 Defense, 5% Technology Resistance
Burning Scarf of Self-Burnitude- (Accessory, Scarf, Fire & Technology, 50,000 Gold) Wearer is afflicted with Burning and Stat Drain: HNR Drain at the start of each round
Candelabra of the Forgotten Dawn- (Accessory, Magic Item, Time & Light & Astral & Stasis, 1,000,000,000 Gold) Wielder's opponents below Level 99 that are not 20 or more Levels greater than wielder that are bosses cannot summon entities through their Boss Effects on the first round of battle, Wielder must be Level 60 or greater
Case of Supremely-Good Bulletproof Vests for Rats- (Accessory, Container, Technology & Physical, 30,000,000 Gold) Wielder's Animal pets and summons whose name includes 'Rat' gain 30% Gun Resistance
Cataloguer Detective's Monocle- (Accessory, Eyewear, Treasure & Knowledge, 160,000,000 Gold) Wearer may scan a target's stats at the start of each of wearer's actions, Wearer may spend an action to replicate an action performable by an equal or lower Level Magic Being that is normally fightable for drops on the Enemy List whose stats wearer has scanned in the same thread as though an instance of said entity from the enemy list were performing said action, Wearer may cast the non-unique spells worth 160,000,000 or fewer Gold that were equipped by entities whose stats wielder has scanned in the same thread at the time of that scanning as though wearer had replicated copies of them equipped, Wielder may choose, at the start of a round, to obtain an non-stacking buff that lasts until the end of the round that causes its possessor to have equipped a Temporary replica of a Book or Tome that is non-unique and worth under 160,000,000 Gold that was equipped by an entity whose stats wielder has scanned in the same time at the time of that scanning, Wielder must be Level 40 or greater
Cleric's Holy Text- (Accessory, Tome, Light & Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Divine Spell spells, Wielder may equip 10 additional Divine Spell spells, provided wielder has no non-'Divine Spell' spells equipped
58 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Clip-On Tie with a Clock in It- (Accessory, Amulet, Technology, 1,300 Gold) +1 AGI
Cloak of Happy Endings- (Accessory, Cloak, Light & Time & Dream, 100,000,000 Gold) Entities below Level 80 that are lower Level than wearer cannot prevent wearer from winning battles, Wearer must be Level 40 or greater
CloneFun Backup-Capsule- (Accessory, Gadget, Technology, 80,000,000 Gold) Wielder has a 60% chance of being resurrected once per thread (with the chance being re-checked again later if the effect did not trigger) immediately upon death if killed by a source of Level 60 or greater, Wielder has a 100% chance, decreasing by 1% each time it occurs within the thread as a debuff that stacks 100 times, of being resurrected immediately upon death if killed by a source below Level 60, Battle ending conditions are not checked while this item's resurrection chance is being checked or the resurrected it causes is occurring unless a round ends while the above is occurring or any individual of Level 75 or greater on any side of battle wishes for them to be, Wielder's opponents who ((is Technology element or possesses the class-name ability in Scientist, Mad Scientist, or Mechanist) and is Level 40 or greater) may spend an action to disable this item's text as a debuff, Wielder must either be Level 30 or greater or possess an ally of Level 30 or greater at the time this item is equipped
Champion's Seal- (Accessory, Seal, Physical, 20,000 Gold) +20 to all stats, 5% Critical, 5% Dodge
Cloak of Nested Illusions- (Accessory, Cloak, Illusion, 215,000,000 Gold) +115,000 to all stats, Actions from individuals below Level 80 have a 20% chance of failing to target wielder if wielder so desires as a non-stacking effect, Wielder must be Level 40 or greater
1,546 Cloak of the Gold Leaf Throne's Emissary- (Accessory, Cloak, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 AGI, Wielder's allies gain +20,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Cloak of the Sleepless- (Accessory, Cloak, Air & Light & Psychic, 60,000,000 Gold) +60,000 Defense, 10% Horror Resistance, Wearer gains Fatigued: Asleep Immunity, Wearer has a 20% chance of being afflicted with Pain at the start of each round
Common Jell Acid- (Accessory, Weapon Coating, Acid, 1,000 Gold) +15 Melee Attack, No bonus against Acid element foes
Confusing Calender- (Accessory, Trinket, Technology & Air, 78,500 Gold) +80 to wielder's turn-order-determining stat on rounds before round 5 of combat, 15% wielder inflicts Confusion upon dealing any target damage or stat damage, There is a 5% chance that any action made by a Confused individual who is below level 40 is suspended for 2-7 rounds.
Count's Magic Cloak of Greater Protection- (Accessory, Cloak, Darkness, 4,400,000 Gold) +4,500 to all stats, +450 Defense against Stat Damage, 20% Physical Resistance, 20% Magic Resistance, 30% Minor Status Effect Resistance
Crown of Lordly Command- (Accessory, Crown, Magic & Light, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Humans, Wearer controls the actions of Humans below Level 40, Wearer must be Level 20 or greater
57,598 Crown of the Absolute Emperor- (Accessory, Crown, Nobility & Glory & Law, 80,000,000 Gold) +80,000 Defense, +80,000 SPI, +800,000 MP as a non-stacking bonus, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, 200% inflicts Charm, 30% inflicts Dominion, Wielder must be Level 20 or greater, Wielder must be either Level 40 or greater or must possess the ability 'Noble'
Crypt of the Devil-Pontiff- (Accessory, Container, Darkness & Spatial & Blood, 280,000,000 Gold) If wielder is dead, wielder summons 2 Devils below Level 90 from the Enemy List that are normally fightable for drops at the start of each round, These summons do not vanish upon wielder's death, Max 200 summoned
4 Cubic Zirconium Ring- (Accessory, Ring, Earth, 1,000 Gold) +2 Defens
Cursed Talisman of Confusion- (Accessory, Amulet, Chaos, 17 Gold) Inflicts Confusion on wielder every turn, Wielder's attacks have a 2% chance of inflicting Confusion
Dawn Order Inquisitor's Helm- (Accessory, Helm, Light, 8,000,000 Gold) +8,000 Defense, 25% Darkness Resistance, 25% inflicts Awestruck, Wielder's non-unique Demon, Devil, Daemon, Undead, and Darkness-element opponents below Level 40 who are 5 or more Levels lower than wielder may not act on the first round of combat (excluding Death Attacks)
13 Day Dragon's Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Light element as a non-stacking effect
22 Dead Khan's Rider's Saddle- (Accessory, Trinket, Physical & Darkness & Air, 15,500,000 Gold) Wielder's Steed transformations gain +15,500 to all stats as a non-stacking bonus
599 Deathskull Pin- (Accessory, Trinket, Darkness & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
Demilich Eyes- (Accessory, Eyewear, Darkness & Magic, 150,000,000 Gold) Twice per battle, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
Demilich Teeth- (Accessory, Upgrade, Darkness & Magic, 150,000,000 Gold) Once per round, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
Doom Juggernaut Frame- (Accessory, Bioaugmentation, Darkness & War & Ice & Physical, 75,000,000 Gold) +75,000 Defense, +750,000 HP as a non-stacking bonus, +75,000 STR, +75,000 CON, Wielder may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, with all hits that could not target wielder vanishing instead of failing to be redirected, 130% Resilience, Wielder must be Level 40 or greater
Door that Screams Horridly to Slay the Living When Shut- (Accessory, Container, Terror & Sonic & Darkness, 15,700,000 Gold) When wielder enters a battlespace, up to three times per round across all copies of this item, wielder deals all non-Undead entities in that battlespace 157,000 Flat Terror & Sonic & Darkness element Damage
Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
Dragon-Redirecting Weathervane- (Accessory, Magic Item, Draco & Air & Magic, 63,500,000 Gold) Up to three times per round, wielder may redirect an attack or action performed by a Dragon below Level 60
2 Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Dodge, +5 to all stats
2 Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
2 Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
2 Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
8 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
3 Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
15 Dread-Cannon Pendant- (Accessory, Amulet, Magic, 5,000,000 Gold) Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat
Druidic Heart-Tree- (Accessory, Magic Item, Wood & Earth & Magic, 80,000,000 Gold) +80,000 CON, +80,000 MIN, +80,000 SPI, +800,000 MP as a non-stacking bonus, Wielder regenerates 80,000 MP at the start of each round, Druid Magic spells cost wielder 80,000 less MP to cast as a non-stacking bonus, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by entities below wielder's Level that are below Level 80, Plants below Level 40 may not attack wielder, Wielder must be Level 20 or greater and must possess the ability 'Druid'
Ducky McSlumbers- (Accessory, Trinket, Water & Psychic & Air & Dream, 30,000,000 Gold) All instances of Drowning are replaced by instances of Fatigued: Asleep at the start of each round, If wielder would be afflicted with Drowning, wielder is instead afflicted with Fatigued: Asleep, Wielder may treat Zones of Water as though they were Zones of Air & Psychic & Dream, This item additionally possesses the subtypes Aerial & Golem
Durhuenmuerch Engine- (Accessory, Gadget, Darkness & Technology, 80,000,000 Gold) All Umbrals below Level 80 present in the same battle as wielder gain the subtype Robot
Duvet Covered in Pink Ducks- (Accessory, Container, Destruction & Terror, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 30,000 SAN Damage, Wielder cannot be afflicted with Cursed by Dragons or Reptiles, Wielder counts as possessing 50 additional Dread Banker abilities, Wielder's Pets' equipped items that possess a chance of inflicting Poison: Irradiated have that chance quadrupled as a non-stacking effect (unless wielder's name includes 'Frank', in which case said effect stacks twice), Wielder must be Level 45 or greater
1 Dwarven Shadow Channeler's Ring- (Consumable, Drink, Earth, 500 Gold) +15 SPI, Shadow Magic spells cost 10 less MP
Earring of the Lost Queens of Old Nilsenheim- (Accessory, Earwear, Ice, 45,500,000 Gold) +45,100 Magical Attack, +45,100 additional Magical Attack for purposes of Ice element attacks that Heal, 60% Dodge, 25% Ice Resistance, Wearer must be Level 20 or greater
Elder Bear-Centipede Tentacle-Head- (Accessory, Bioaugmentation, Physical & Beast, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +300,000 HP as a bonus that stacks 5 times, Possessor may conduct 'Melee Attack' and 'Melee Overdrive' actions while in the back row, Possessor gains the subtypes Animal & Insect, Possessor counts as wielding an additional Whip, Possessor must be Level 20 or greater
Elder Symbol of Ruin- (Accessory, Elder Symbol, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer's per-item Magical Attack bonus becomes 2x the relevant stat
Emblem of Elements Unified- (Accessory, Seal, Hope & Light & Good & Warding & Void & Aether, 70,000,000 Gold) Wielder's Resistances to elements that match a Knight Order that wielder is a member of are increased by 5%, to a max of 60%, Wielder gains the elements of all Knightly Orders that wielder is a member of
Emblem of the Gold Moth- (Accessory, Broach, Mystic & Glory, 50,000 Gold) +1 Defense, Wielder's opponents lose the Boss Effect 'Ever-Slaughterer'
Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
Endless Sack of Fun Toys- (Accessory, Container, Ice & Hope & Magic, 80,000,000 Gold) Wielder may spend an action to create a Temporary Toy weapon that is in stock in the Shop that is worth under 40,000,000 Gold, Wielder may spend XP to create more mundane toys in large quantities as an RP effect
Explosive Phone- (Accessory, Trinket, Technology & Energy & Fire, 600,000 Gold) Wielder's allies gain +600 to all stats as a non-stacking bonus, If wielder is killed, wielder may, to a max of once per battle, deal 6,000 Flat Technology & Energy & Fire element Damage to up to 5 targets
Fae King's Time Spindle- (Accessory, Trinket, Magic & Time, 30,000,000 Gold) Wielder gains an additional action each round if no opponent is Level 50 or greater
8 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
Fine Hat- (Accessory, Hat, Water, 70,000 Gold) +5 AGI
Final Army Sunglasses- (Accessory, Eyewear, Technology & Physical & War & Hope, 40,000,000 Gold) +40,000 Defense, +40,000 Ranged Attack, 180% To Hit, Wearer's Vehicle transformations gain +4,000 to all stats as a non-stacking bonus, 100% Impaired: Blind Resistance, 60% Awestruck Resistance, 5% Undead Resistance, Wearer must be Level 20 or greater
Flamingo Wig (Problematic Style)- (Accessory, Hat, Chaos & Tacky, 210,000,000 Gold) Actions from sources below Level 70 that target wearer gain a 25% chance of failing (including non-offensive actions and wearer's own actions)
Flesh of the Sage of Charity- (Accessory, Bioagumentation, Light & Hope & Commerce, 375,000,000 Gold) +375,000 Defense, +375,000 SPI, +3,750,000 MP as a non-stacking bonus, Up to three times per thread, wielder may choose for an attack from a lower Level entity to deal MP Damage instead of HP Damage to wielder, Buffs created by wielder increase the stats of non-wielder individuals by 37,000 additional points as an effect that does not stack across stackings of the same buff but that does stack 12 times across different buffs, Wielder must be Level 40 or greater
(Bound to Kit)
Forgetting Glass- (Accessory, Magic Item, Ice & Crystal & Psychic & Air, 40,000,000 Gold) Wielder may choose at the start of any round to stop having counted as having scanned up to one target's stats (provided that said target is not Level 80 or greater, Wielder must be Level 20 or greater.
Focus of the Nexus-Dragons- (Accessory, Crystal, Spatial & Time & Knowledge & Treasure & Ki, 200,000,000 Gold) Wielder regenerates 200,000 MP at the start of each round if Spatial, Time, Knowledge, Treasure, or Ki element, Wielder may, in any of wielder's attacks or actions, convert any combination of the action or attack's elements that are Spatial, Time, Knowledge, and/or Treasure into Ki, and, if wielder did not do so for a given attack or action, may instead convert the attack or action's element Ki into any combination of the elements Spatial, Time, Knowledge, and/or Treasure, Wielder gains +2,000 CON and +2,000 SPI for each second-degree Martial Art wielder has mastered (to a max of 200 such Martial Arts), Wielder must be Level 40 or greater
Fork of the Precise Feast of Diabolical Forces- (Accessory, Trinket, Darkness & Magic & Fire, 3,700,000 Gold) Wielder may deal 37,000 Flat Darkness & Fire & Magic element HP and MP Drain to up to 30 chosen Mementos of Ruin at the start of each round, with each such quantity optionally increasing by 37,000 points if targeting an allied Memento of Ruin
Frosty Boots- (Accessory, Boots, Ice, 6,000 Gold) 5% Water Resistance, 1% Resistance against Zone Effects that cause Drowning or Burning
2 Frozen Wraith's Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
Funeral Procession of Ghothakkian Brass- (Accessory, Container, Earth & Wealth & Metal & Aether, 222,000,000 Gold) If wielder dies, wielder's summons are unsummoned and wielder obtains a non-stacking buff that, when wielder is resurrected, re-summons those unsummoned summons, Wielder must be Level 40 or greater
Future Kit's Wings- (Accessory, Bioaugmentation, Time, 380,000,000 Gold) Once per thread, across all copies of this item, wielder may, at the start of a round, choose a prior round up to 5 rounds earlier, provided that a PC whose name includes 'Kit' is present on both of those rounds, and, provided no individual of Level 80 or greater or who is 5 or more Levels greater than both wielder and the individual named 'Kit' in any battlespace objects, wielder, as an unresettable effect, reverts the battle to the start of the chosen round, but on that round possesses, as its turn-order-determining stat total, the turn-order-determining stat total of Kit at the start of the later round, Wielder must be Level 50 or greater and must possess the ability 'Adept Time Synchronization'
Gaze-Directed Warmissile Battery- (Accessory, Gadget, Technology & Water, 8,000,000 Gold) +8,000 Ranged Attack, 180% To Hit if wielder is not afflicted with Impaired: Blind, Wielder's 'Ranged Attack' actions deal 40,000 additional War element Damage
Ghostly Dog Leash- (Accessory, Trinket, Darkness & Air & Physical, 7,000 Gold) Wielder's pets and summons whose name includes 'Dog' or 'Manjaw' that are both the subtype Animal and the subtype Undead gain +7 to all stats as a non-stacking bonus if wielder is Undead
Glass Clown Confessional- (Accessory, Holy Symbol, Moon & Dopple & Faith & Hunger, 300,000,000 Gold) +300,000 SPI, Wielder may spend an action to cure up to 30 debuffs wielder inflicted on other individuals, and, for each such debuff wielder cures, wielder may remove a buff or debuff from a source of Level equal to or lower than the Level of the individual that wielder cured said debuff from, Whenever an action of wielder's both cures an ally of wielder (not counting wielder) of a debuff and removes a debuff from one of wielder's opponents, wielder may, to a max of once per round, deal 3,000,000 Flat Moon & Hunger element Damage to all opponents, Confusion Immunity, 30% Insanity Resistance, Wielder must be Level 40 or greater
Glasses of Red Sight- (Accessory, Eyewear, Darkness & Fire, 2,455,000 Gold) +2,000 AGI, 120% To Hit, 20% Dodge, Wearer's To Hit cannot be reduced by sources below Level 40
Global-Communication-Controlling Pen- (Accessory, Trinket, Technology, 200,000,000 Gold) Wielder may choose the targets of Hypertech spells cast by entities below Level 80 that are in the back row, Wielder may choose to cancel the casting of Channeling spells by entities below Level 80, Wielder must be Level 20 or greater
Glovedragon Breath-Weapon Organ- (Accessory, Bioaugmentation, Physical & Chaos, 6,500,000 Gold) +6,500 Ranged Attack, Wielder's attacks that incorporate this item's attack bonus count as involving 200 additional Glove accessories (even if they did not previously)
Gloves with Sandpaper on the Inside- (Accessory, Gloves, Earth & Physical & Darkness, 300 Gold) +1 Defense, Wielder has a 30% chance of being afflicted with Pain at the end of each of wielder's actions
Glyphlight Cloak- (Accessory, Cloak, Light, 9,000,000 Gold) +9,000 Defense, +9,000 SPI, 30% Light Resistance, 10% Rune Magic Resistance
Goat-Storing Briefcase- (Accessory, Container, Spatial & Earth & Commerce, 13,000,000 Gold) Wielder may bring up to 30 unequipped pets whose name includes 'Goat' into threads
Goggles of Temporal Vision- (Accessory, Eyewear. Time, 9,550,000 Gold) Wearer may not be forced by sources below Level 60 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
Gold-Plated Money Bag Seal- (Accessory, Seal, Magic & Physical, 25,000 Gold) All foes defeated drop 25 extra Gold if they already drop Gold
Grandfather Clock of Temporal Preservation- (Accessory, Magic Item, Time, 100,000,000 Gold) Wielder is Immune to Petrifiction: Time Stop from sources below Level 60
Grandfather's Bones- (Accessory, Bioaugmentation, Time & Warding, 415,000,000 Gold) +400,000 MIN, Wielder's HP-determining stat becomes MIN, Up to three times per thread across all copies of this item, wielder may, when afflicted with an instance of Crippled (not including its sub-status effects), chance its text to 'Possessor's stats suffer a reduction equal to 15% of their non-status-effect-counting value'
Grandfather Time Hourglass- (Accessory, Trinket, Time & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Time Resistance, 30% Fate Resistance, 30% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater
3 Great Ring of Life and Magic- (Accessory, Ring, Life & Magic, 36,000,000 Gold) +360,000 HP and +360,000 MP as an effect that stacks 2 times, +36,000 CON, +36,000 MIN, Wearer regenerates 360,000 HP and 360,000 MP at the start of each round
Green Cape- (Accessory, Cloak, Earth, 2,000 Gold) +5 Defense, +15 to all stats for Fae and Humans
Hand of the Destined Hero- (Accessory, Bioaugmentation, Fate & Hope, 240,000,000 Gold) +240,000 Melee Attack, 80% Critical, 180% To Hit, Wielder gains +240,000 to all stats if wielder is wielding a Weapon of Legend, Wielder must be Level 40 or greater or must possess the ability 'Hero'
Hat Commemerating THE HUGE BUZZARD (Version With Talking Beak)- (Accessory, Hat, Air & Physical, 130,000 Gold) +130 Melee Attack, +130 AGI, Wearer's Aerial allies gain +130 to all stats
Hat Laced with Hard-to-Detect Radioactive Particles- (Accessory, Hat, Technology, 600,000 Gold) +540 Defense, +600 CON, All individuals in the same battle as wearer, including wearer, have a 30% chance of being afflicted with Poison: Irradiated at the start of each round
4 Hat of the Friendly Pilgrim- (Accessory, Hat, Air & Water & Light, 600,000 Gold) +540 Defense, +600 SPI, Wearer may cast spells that require their targets to have the same patron deity as the caster on targets who do not share the wearer’s patron deity provided said targets are willing and said spell is worth under 10,000,000 Gold, Wearer may apply the benefits of Preacher’s Stance to allies who have different patron deities
Hat of the Kindly, Wandering Abjurer- (Accessory, Hat, Air & Magic & Light, 600,000 Gold) +600 Defense, +500 SPI, +500 CON, Wearer's allies gain +500 Defense as a non-stacking bonus
Hat With a Candle Signifying Allegiance to Lloyd- (Accessory, Hat, Technology & Light & Fire, 50,000,000 Gold) +50,000 Defense, +50,000 to all stats, Wielder's turn-order-determining stat may become Mind or Agility at the start of any round, Wearer becomes Level 20 while wearing this item if below Level 20 (with this effect ignoring Arena Members needing Seals to Level), Has an RP effect that lets Lloyd control you (not that this really changes much if Lloyd is actually interested in that)
Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1%Critical +1% Dodge +5% To Hit
High Guardian's Core- (Accessory, Upgrade, Technology & Electrical, 90,000,000 Gold) Wielder may choose, when one of wielder's allies takes Damage from a source below Level 80, as an effect that may occur a max of once across all instances of this item per instance of Damage that cannot be applied to instances of Damage coming from items with this text, to take half of said Damage instead of said ally, with said Damage being un-reducible by Resistances, Immunities, Reflection, Absorption, and Defense when applied to this item's wielder, Wielder must be Level 40 or greater
5 High Noon Cloak- (Accessory, Cloak, Air, 2,000 Gold) +40 AGI on the first round of combat, +5 AGI on other rounds
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Holy Stone of Invulnerable Foxes - (Accessory, Holy Symbol, Warding, 80,000,000 Gold) Animals whose name includes 'Fox' who are on wielder's side of battle gain Immunity to sources below Level 40 and (Physical Immunity and Technology Immunity) against sources below Level 60, Wielder must be Level 40 or greater and must possess 'Kit Timeshadow' as a Patron Deity
Holy Symbol of Doc- (Accessory, Holy Symbol, Technology, 20,000 Gold) +30 SPI, +20 MIN, Divine Magic spells and Technomancy cost 10 less MP to cast, wielder must be a devout worshipper of Doc
Horn of Foreign Fruits- (Accessory, Magic Item, Energy & War & Hope & Moon & Truth, 30,000,000 Gold) Wielder treats Energy, War, Hope, Moon, and Truth as nonbase elements, Wielder's opponents below Level 60 who are not 5 or more Levels greater than wielder treat Energy, War, Hope, Moon, and Truth as nonbase elements
Horns of the Wind Princess- (Accessory, Bioaugmentation, Air & Physical & Nobility, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's attacks deal 300,000 additional Damage, Wielder's Air element allies obtain +3,000 to all stats as a non-stacking buff, 30% Air Resistance, 30% Nobility Resistance
Horse-Head Statuette Depicting A Horse With Utter Disregard for Pigs- (Accessory, Trinket, Time & Void, 30,000,000 Gold) Wielder gains 15% Resistance to Animals from the Enemy List whose Natural name includes 'Pig' or 'Swine', Wielder gains 15% Resistance to entities from the Enemy List who drop items whose name includes 'Silver Pig', Wielder gains 15% Resistance to enemies that are opponents on a Dungeon-based side of battle in a Random Dungeon whose name includes 'Silver Pig', Wielder gains 15% Resistance to items whose name includes 'Silver Pig' or that are results of existing Combos or Secret Formulas that possessed an ingredient whose name includes 'Silver Pig'
Horse Saddle with Pop-Out Hypersonic Jetpack- (Accessory, Gadget, Technology & Sonic, 30,000,000 Gold) Wielder's Steed transformations obtain a non-stacking +15,000 bonus to their turn-order-determining stat sums for turn-order-determining purposes
1 Huge Wings Made of Green Spectral Energy- (Accessory, Bioaugmentation, Air & Darkness & Light & Acid, 3,500,000 Gold) +3,500 SPI, 35% Dodge, 35% Earth Resistance, 30% Darkness Resistance, 100% Hexed Resistance, 50% Entombed Resistance
2 Hungering Totem- (Accessory, Holy Symbol, Darkness & Air & Ice, 200,000 Gold) Wielder is afflicted with Fatigued: Starvation at the start of every round, Wielder's offensive actions inflict Fatigued: Starvation
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free
Huntmaster's Suspiciously-Acquired Wizardly Beard- (Accessory, Bioaugmentation, Magic, 40,000,000 Gold) +40,000 MIN, 30% Magic Resistance, Wearer gains the ability 'Wizard', +20% Critical against Magic element Humans, +25,000 to all stats for each piece of equipment wielded by wielder with 'Huntmaster' in its name, to a max of +250,000
Grand Warpmeister's Weapon-Launching Storage-Chest- (Accessory, Container, Spatial & War, 75,000,000 Gold) Wielder may carry up to 5 unequipped Weapons into threads, Once per round, when performing a 'Ranged Attack' action, wielder may add a non-capped value equal to the Melee Attack bonus of a Weapon that wielder is carrying that is not equipped to said action as though it were an equal Ranged Attack bonus (to a max of 150,000 points)
3 Greater Werebeast's Amulet- (Accessory, Amulet, Earth & Physical & Darkness, 2,965,000 Gold) +2,980 Melee Attack, +2,970 STR, +2,970 CON, +2,970 AGI, 40% Critical
2 Gunslinger's Seal- (Accessory, Seal, Air, 200 Gold) +10 Ranged Attack, Gunslinging spells cost 20 less MP to cast
Idol of Maylene Emdendrous, Supreme Goddess of Nexus- (Accessory, Holy Symbol, Water & Commerce & Glory, 7,000,000 Gold) Wielder gains (+7,000 to all stats and +700,000 Defense against Gold Damage) if wielder's Patron Deity is Maylene Emdendrous
8 Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Infamous Plagues and How to Avoid Them- (Accessory, Tome, Life & Hope, 16,500,000 Gold) 15% Plague Resistance
Interplanetary Submarine Owner's Manual- (Accessory, Tome, Water & Astral, 5,600,000 Gold) Wielder's Astral element Vessels gain +5,600 Defense against effects attached to Zones of Water or Zones of Astral, Astral Beings may not inflict Drowning on wielder
Invisible Weathervane- (Accessory, Trinket, Air, 40,000 Gold) 15% inflicts Confusion, At the start of each round, wielder is informed of the name of a random base element that wielder is not in a Zone of if such an element exists
Keybeast Almanac- (Accessory, Tome, Mystic & Spatial & Knowledge, 200,000,000 Gold) 15% Eidolon Resistance, 15% Great Beast Resistance, Wielder scans the stats of all opposing Eidolons and Great Beasts at the start of each round
Kit's Shoes From an Alternate Reality Where Kit is Level 1 and Has a Slightly-Bigger Shoe-Size- (Accessory, Shoes, Air & Earth, 300 Gold) +1 CON, +3 AGI, Characters whose name includes 'Kit' obtain -1 AGI while wearing this item
Kitsune's Leg Warmers- (Accessory, Trinket, Fire, 5,000,000 Gold) +5,000 Defense, +5,000 CON, 30% Ice Resistance, 70% Frozen Resistance if wearer is a Humanoid, an Animal, or a Shapeshifter
Knight Light- (Accessory, Gadget, Technology & Light & Physical, 30,000,000 Gold) Wielder may, as a buff that does not stack on the same item or ability but stacks 200 times across all items and abilities, before any of wielder's actions, alter any item wielder has equipped or ability wielder possesses so that mention of 'Glory', 'Faith', 'Astral', 'Fortune', or 'Wonder' becomes Light, Wielder counts as possessing 5 additional Swordsman abilities, 5 additional Defender abilities, and 5 additional Guardian abilities
Lamp of the Drifting Pathway- (Accessory, Magic Item, Light & Magic, 60,000,000 Gold) Individuals below Level 60 may not prevent wielder from entering or leaving battlespaces
Last Will and Testament- (Accessory, Tome, Law, 15,000,000 Gold) When wielder dies, up to 5 buffs present on wielder may be transferred to chosen targets who would have been valid targets for their initial application
Lesser Demonspire Chair- (Accessory, Magic Item, Darkness & Fire, 480,000,000 Gold) +480,000 SPI, Wielder may target opposing entities below Level 90 that are 5 or more Levels below wielder that are in any battlespace, Wielder may spend an action to summon 200 Demons below Level 90, Max 200 summoned, Wielder must be Level 40 or greater and must possess the ability 'Adept Demon Lord Knowledge'
11 Lesser Wartech Tank Shielding- (Accessory, Upgrade, Technology, 137,000 Gold) +148 Defense to wielder's War Machine and Vehicle transformations
1,050 Lich's Tome- (Accessory, Tome, Darkness & Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Darkness Resistance, 15% Magic Resistance, +80,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
69 Light Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
Lord Myron's Lollygaggers- (Accessory, Shoes, Magic & Time & Nobility & Spatial, 40,000,000 Gold) Whenever wearer exits a battlespace to move to another battlespace, wearer has arrival in the destination battlespace delayed until the end of the round after the current round, counting as Vanished and not present for purposes of checking battle victory conditions while this delay is in place
15 Lord of the Dead's Crown- (Accessory, Crown, Darkness, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
22 Lord of the Dead's Fur Cloak- (Accessory, Cloak, Darkness & Earth, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Defense, +30,000 STR, +30,000 CON, +30,000 MIN, 20% Ice Resistance, 20% Electrical Resistance
Lord of Death's Regalia- (Accessoryx5, Magic Item, Darkness, 30,000,000 Gold) +150,000 Melee Attack, +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 to all stats, 30% Darkness Resistance, 30% Technology Resistance, 30% Physical Resistance, 30% Magic Resistance, 5% Sword Resistance, 5% Staff Resistance, 5% Gun Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer's per-item caps are multiplied by 5 for this item, Wearer (must be Undead or must possess the ability 'Deathless One') and must be Level 20 or greater
Ludicrous Tentacle-Knee- (Accessory, Bioaugmentation, Acid & Earth, 65,000,000 Gold) +65,000 Melee Attack, Wielder's attacks that incorporate one of this item's attack bonuses count as involving X+1 Whips in addition to any other weapons they might involve, Wielder's attacks that incorporate one of this item's attack bonuses gain 'X+1 hits against 1', X begins at 0, Whenever wielder possesses a Biomancy buff and is damaged by an attack, if X is below 0, wielder, to a max of once per round, loses a random Biomancy buff, and X increases by 1, to a maximum of 20, Wielder may treat wielder's attacks as not involving any weapons if they involve at least one Whip, being able to simultaneously benefit from bonuses for attacks that involve no weapons and for attacks that involve Whips (but otherwise having to choose a standard result of said choice)
Mage-Hero's High Symbol- (Accessory, Seal, Hope & Magic, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +2,000,000 MP as a non-stacking bonus, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, 30% Magic Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Fire Resistance, 30% Water Resistance, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
76 Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater
Malignant Soul-Anchor- (Accessory, Trinket, Evil & Spatial, 180,000,000 Gold) 30% inflicts Cursed: Damned on every non-wielder individual who is not a Demon, Devil, or Daemon at the start of each round
Mana Ring- (Accessory, Ring, Magic, 1,300 Gold) +5 MP
Man the Duck the Man the Duuk the Maan the Mann the Duhk- (Accessory, Other: Legionnaire, Air & Water & Basic, 30,000 Gold) Wielder gains the subtype Aerial if wielder does not possess the subtype Human, Wielder counts wielder possessing the subtype Aerial as wielder possessing the subtype Human, Wielder counts wielder possessing the subtype Human, excluding through possession coming from this item, as wielder possessing the subtype Human, Wielder treats effects that would cause wielder to gain the subtype Aerial as instead causing wielder to gain the subtype Human, Wielder treats effects that require wielder to have gain the subtype Aerial, but to not have possessed it without such an effect granting it, as requiring wielder to have lost the subtype Human due to one effect, but to have then gained it through another, If this item would cause wielder to gain the subtype Human, it instead removes Human from wielder's subtypes, provided wielder already possessed the subtype Human, causes wielder to gain the subtype Aerial, and then causes wielder to gain the subtype Human (unless wielder does not possess the subtype Aerial, in which case wielder gains the subtype Human but counts said subtype as being Aerial for purposes of whether or not wielder possesses it), Wielder counts as possessing an additional ally that is an Aerial and a Human, but does not count said ally for purposes of counting said only allies of wielder who are Human or only allies of wielder who are Aerials
10 Manual of Combat Arts- (Accessory, Tome, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
1 Manual of Proper Battle Timing- (Accessory, Tome, Physical, 15,800 Gold) Wielder may act as though the round number were either one round earlier or one round later on up to 14 rounds of battle, choosing which rounds to do so at the beginning of the round
Marielle's Perfected Secondary Psyche Matrix-Linking Array, Mark III- (Accessory, Magic Item, Magic & Mystic & Psychic, 50,000,000 Gold) Items with the name 'Marielle's Reactive Anima-Secondary Psyche Force-Reconversion Armillarium, Mark III' lose the text 'this secondary MP pool may not normally be accessed, affected, altered or used' and instead gain 'this secondary MP pool may not be used for the purpose of Overcrashes or effects that lower Max MP, may not benefit from buffs or effects that increase Max MP, or be used in conjunction with the possessor's primary MP pool for the purposes of spending MP'.
Masterful Gunslinger's Gloves- (Accessory, Gloves, Technology & Air, 8,800,000 Gold) +8,000 AGI, +8,000 Ranged Attack, 151% To Hit, 15% Air Resistance, Gunslinging spells cast by wielder that provide a Ranged Attack bonus provide an additional 700 points
35 Mayor's Sash- (Accessory, Scarf, Air, 45,000 Gold) Wearer's allies gain +45 to all stats as a buff that stacks 200 times
Medallion of the High Judicator- (Accessory, Amulet, Law & Light, 30,000,000 Gold) +300,000 HP as a non-stacking effect, +3,000 Defense against SPI Damage, Stat Drain: SPI Drain Immunity, Entombed: Incarcerated Immunity, Any entity in the same battlespace as wearer who conducts an offensive action that offensively targets a Celestial, Angel, Deva, or Illuminated has a 300% chance of being afflicted with Entombed: Incarcerated and a 15% chance of being afflicted with Smitten unless wielder chooses for it not to, Any entity in the same battlespace as wearer who conducts an offensive action that offensively targets a non-Celestial, non-Angel, non-Deva, non-Illuminated ally of a Celestial, Angel, Deva, or Illuminated has a 200% chance of being afflicted with Entombed: Incarcerated unless wielder chooses for it not to, Wielder must be Level 20 or greater
Memento of the First Quest- (Accessory, Trinket, Light & Air, 30,000,000 Gold) Items and abilities that wielder possesses that give bonuses against Serpent Blessed instead provide those bonuses against Undead
Meta-Toupee That Is ACTUALLY the Dog You Purchased Three Years Ago and Promptly Forgot About- (Accessory, Hat, Chaos & Time & Psychic & Cute Pets, 65,000,000 Gold) +60,000 Defense, +35,000 SPI, 40% inflicts Mindblasted, Wearer may control the actions of pets and summons below Level 40 that do not possess buffs that have their summoner or owner as a source
Microwave that Sets Food's Temperature to 'Unpleasantly Tepid'- (Accessory, Gadget, Ice & Energy, 115,000 Gold) Food consumables used by wielder gain a 75% chance of inflicting Pain: Discomfort and do not inflict buffs
3 Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
Minor Sphere of Seconds- (Weapon, Orb, Time, 80,000 Gold) +80 Magical Attack, +80 MIN, +40 AGI
4 Mirage Ring- (Accessory, Ring, Magic, 5,000 Gold) 5% Confusion Resistance, +10 Magical Attack Power
Mirror Self- (Accessory, Other: Legionnaire, Dopple & Ice & Moon & Mystic, 200,000,000 Gold) Wielder's attacks gain '2 hits against 1', Wielder gains an additional action every round, Wielder gains +(Wielder's corresponding Base Stat * 1,000) uncapped points to each stat, If wielder is killed or afflicted with Cursed, this item is removed from the thread, Wielder must be Level 40 or greater
Mobile Battle Pavilion of Healing- (Accessory, Container, Light & Fire, 216,000 Gold) Up to 60 of wielder's allies, including wielder, heal 2,000 HP and 200 MP between each room of random quests or heal twice this amount extra when allowed an opportunity to rest and recover in a mini-quest
Monument to Vashna, Savior of Giants- (Accessory, Magic Item, Physical & Glory & Fate, 200,000,000 Gold) +200,000 STR, +200,000 CON, +2,000,000 HP as a non-stacking bonus, +5 Fame if wielder's name includes 'Vashna' as a non-stacking bonus, 15% Human Resistance, Wielder gains Dominion Immunity against sources below Level 80 if wielder is a Humanoid and is occupying more than 1 space in its row-order formation, Wielder gains Immunity to sources below Level 40 unless wielder is a Human, Wielder must be Level 40 or greater
Mr. Fly's Easily-Lost Golfball- (Accessory, Trinket, Air, 50 Gold) This item has a 25% chance of exiting the thread at the start of each round
Mrs. Bobble's Telephone is Beige and Has Three Names- (Accessory, Magic Item, Time, 35,000,000 Gold) Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'MOM is beige and Bobble three words', sets the status of the Imaginary Element 'There is a Time Stickiness' to Manifested, changes this item's element to 'There is a Time Stickiness', and its text to 'All Time element actions gain the element 'There is a Time Stickiness' unless their performer is Level 60 or greater and chooses not to gain said element; All 'There is a Time Stickiness' element actions gain '(Performer Level * 2)% inflicts Paralyzed and Paralyzed: Sticky on targets that are not 'There is a Time Stickiness' element'
43 Native’s Headdress of Knowledgeable Gathering- (Accessory, Hat, Earth & Fire & Light, 600,000 Gold) +540 Defense, +600 AGI, Wearer may, in Encounter Areas, roll all treasure drop rolls twice and choose which drops to keep provided that no opponents fought were above Level 40
Neck-Mounted Clock Reminding You That IT'S WAR O' CLOCK IN THE MORNING!- (Accessory, Amulet, War & Time, 45,700,000 Gold) If an individual that is not 20 or more Levels greater than wearer and that is not Level 85 or greater would create a Chronogeomantic Zone, wearer may choose, as a non-stacking effect that cannot be invoked by multiple sources against the same effect, to give it a 20% chance of instead being created as a Zone of War
4 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
Nega-Ayame's Manly Guide to Maximum Workouts (Second Edition, With Added Section on Ship-Lifting)- (Accessory, Tome, Physical & Water, 45,000,000 Gold) Whenever wielder obtains a buff that increases STR, CON, or AGI, wielder increases the amount that increases that stat by 4,500 points, to a max of 90,000 additional points total, Wielder gains 5% Vessel Resistance against entities that possess lower STR than wielder
Newspaper of the Eternal Now- (Accessory, Tome, Time & Magic & Technology, 14,000,000 Gold) +14,000 MIN, Wielder re-scans the stats of every individual whose stats wielder has scanned at the start of each round
Obdurate Coffin- (Accessory, Container, Metal & Earth & Physical, 30,000,000 Gold) If wielder is dead, entities below Level 80 may not consume, destroy, or move wielder's corpse without wielder's permission
Obnoxiously-Titanic Bowling Trophy for Ants- (Accessory, Trinket, Earth, 160,000,000 Gold) +1,600,000 HP as a non-stacking bonus, Wielder's Insect allies gain +50% To Hit with Orbs, Wielder counts as possessing a Constant Effect named 'Hypermassive', No other individual below Level 80 can be in the back row of wielder's row-order formation if wielder is in the back row, Wielder may choose to count as 120,000,000,000 additional entities for row-order purposes, Wielder cannot be a passenger of entities below Level 80 and cannot be Devoured by entities below Level 80
Official Kot-Branded Bed- (Accessory, Gadget, Technology & Air, 1,200,000 Gold) Wielder's 'Rest' actions, in addition to their normal effects, restore 2% of wielder's HP (as an additional, separate, instance of HP recovery should one already exist), restore 2% of wielder's MP (as an additional, separate, instance of HP recovery should one already exist), and restore 2% of each of wielder's non-Stat-Damage-including stat values worth of stat damage from the associated stat for each stat (as an additional, separate, instance of Stat Damage recovery should one already exist, with different instances per-stat)
Official Warehouse-Pull-Holding Box- (Accessory, Container, Universe, X Gold) Wielder may bring any number of items into threads that wielder pulled from the Warehouse within the past 5 years
3 Old Dwarven Ring- (Accessory, Ring, Earth, 300 Gold) +4 Defense
Old Gauntlets- (Accessory, Gauntlets, Physical & Earth, 120 Gold) +2 Defense
Pearl of the Stolen Ocean- (Accessory, Trinket, Water & Dopple & Hunger, 200,000,000 Gold) Wielder's unique allies obtain -20% Water Resistance, Wielder gains the Water Resistance that is being lost to this effect, Wielder must be Level 40 or greater
Permit of Universal Drug Ownership Legality- (Accessory, Magic Item, Darkness & Illusion & Acid & Law, 3,000,000 Gold) Wielder gains +10% Entombed: Incarcerated Resistance for each Drug wielder is carrying and for each Drug-granted ability wielder possesses, to a max of +300%, Wielder may choose at the start of each round, on an individual basis, for each of wielder's allies (not counting wielder) to obtain a non-stacking buff that lasts until the end of the round that causes its possessor to gain +10% Entombed: Incarcerated Resistance for each Drug its possessor is carrying and for each Drug-granted ability its possessor possesses, to a max of +300%
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Pillar of Eamonhothannolehp- (Accessory, Magic Item, Grandeur & Spatial & Void & Formus, 1,415,227,000 Gold) Wielder's presence counts as the presence of an additional Basepoint of the Oblandonnian Firmament
Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
3 Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
Potent Dread-Cannon Pendant- (Accessory, Amulet, Magic, 24,000,000 Gold) +24,000 Ranged Attack, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat
5 Prism of Exquisite Suffering- (Accessory, Crystal, Agony, 60,000,000 Gold) Wielder counts as having inflicted Pain on 60 additional individuals
Professor 3.0's Astounding Status Normalizer- (Accessory, Gadget, Technology, 250,000,000 Gold) Instances of the infliction of sub-status effects of moderate negative status effects that come from sources that are either willing or are both (below Level 85 and lower Level than wielder) become instances of their corresponding non-sub status effects
Pure Wingshround Cloak- (Accessory, Cloak, Light & Air & Faith, 114,000,000 Gold) +114,000 Defense, +114,000 SPI, +1,140,000 HP as a non-stacking bonus, 15% Aerial Resistance, Wielder, if wielder possesses the ability 'Adept Divine Magic Attunement' has a 45% chance of ignoring debuffs from sources below Level 60 that would otherwise be placed on wielder (with this chance not stacking across multiple instances of this item), Wielder, if wielder possesses the ability 'Expert Divine Magic Attunement' has a 15% chance of ignoring debuffs from sources below Level 80 that would otherwise be placed on wielder (with this chance not stacking across multiple instances of this item), Wielder must be Level 40 or greater and must be a devout worshipper of Sereyn
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Purifier's Arm- (Accessory, Upgrade, Technology & Light & Fire, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's attacks that involve one of this item's attack bonuses apply a non-stacking debuff that removes its possessor's ability to inflict a minor negative status effect chosen by wielder at the time of its application, Wielder may spend an action to cure any one specific minor negative status effect from all entities in the same battlespace, including wielder
Puritan's Mug- (Accessory, Magic Item, Magic & Light, 17,000 Gold) Wielder is immune to Poison: Drunk
Qrez Screen- (Accessory, Cloak, Mystery, 230,000,000 Gold) Wielder gains +(Wielder's Paradox)% Resistance to each individual T1 base entity subtype as a non-stacking bonus
6 Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer's opponents
QUYDAULX-Blocking Window-Tinting- (Accessory, Upgrade, Technology, 80,000,000 Gold) Wielder's Mech, Vehicle, and Vessel transformations obtain +80,000 Defense against SAN Damage as a non-stacking bonus and gain 60% Insanity Resistance
698 Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points
Red Sorcerer's Hungering Hand- (Accessory, Bioaugmentation, Fire & Magic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +60,000 SPI, Wielder gains a 'Hunger Track' which begins at 5 (and does not go away if this item is unequipped, though its effects do), If wielder's Hunger Track reaches 0, wielder is immediately afflicted with Fatigued: Starving, If wielder has a charge from a Food consumable used on it, its Hunger Track increases by 1, to a max of 20, Wielder's Hunger Track decreases by 1 at the end of each round, Wielder may spend an action and 6 points from wielder's Hunger Track to deal 600,000 Flat Fire & Magic element Damage to up to 5 targets
Retarrian Targeting System- (Accessory, Upgrade, Technology, 67,000,000 Gold) +40% To Hit against Aliens and Humans, +20% To Hit against Astral Beings and Vessels
Retributive World-Cracking-Yell Lungs- (Accessory, Bioaugmentation, Fire & Sonic & Fury, 285,000,000 Gold) +285,000 Ranged Attack, At the end of each round, wielder deals an amount of Flat Fury & Fire & Sonic element Damage to all unique opponents equal to the Damage those opponents, on an individual basis, dealt to wielder that round, to a max of 28,500,000 Damage per entity across all copies of this item across all wielders, Wielder may spend an action to destroy any number of Terrains or Phantom Terrains created by sources below Level 80 that are not 5 or more Levels greater than wielder, 1 hit against 8,500,000,000, Wielder must be Level 40 or greater
Reversible Cassette of Remalius's Greatest Workout Secrets- (Accessory, Trinket, Technology & Physical, 6,500,000 Gold) 200% inflicts or cures Fatigued, Impaired, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Impaired: Obese, Wielder's actions count as involving an additional Bardic Music spell
Rift-Observation Helmet- (Accessory, Helm, Technology & Spatial, 85,000 Gold) +80 Defense, +80 MIN, Wearer may spend an action to scan the stats of any individual who was formerly in battle who is now alive in a different battle who is below Level 40, 15% Technology Resistance, 15% Magic Resistance
Ring of Djeenk- (Accessory, Ring, Ice & Magic, 14,500,000 Gold) Once per battle, when an item would be stolen from wielder, it instead is not stolen; Wielder's Fatigued: Sleep infliction chances are increased by 50% as a bonus that stacks twice
4 Ring of Invisible Armor- (Accessory, Ring, Air & Magic, 312,000 Gold) +500 Defense, Wearer counts as being 1 level higher for purposes of defense against stat scanning
Rust Butterfly Cloak- (Accessory, Cloak, Metal & Devastation, 60,000,000 Gold) +60,000 CON, Wearer may destroy one non-unique item wielded by an opponent that is worth under 120,000,000 Gold at the start of each round, with said item destruction attempting counting as coming from a source that possesses the subtypes Insect and Plant in addition to its other subtypes
Rusted Fox Seal- (Accessory, Seal, Physical & Earth & Magic,800 Gold) +3 STR, +5 AGI, +20 AGI for purposes of determining multipleactions for Animals and Shapeshifters
Rusted Wolf Seal- (Accessory,Seal, Physical & Earth & Magic, 800 Gold) +5 STR, +5 CON, +14AGI for purposes of determining multiple actions for Animals and Shapeshifters
Sacred Cloudperch- (Accessory, Container, Air & Light, 175,000,000 Gold) If wielder performs a 'Rest' or 'Meditate' action, wielder, as a non-stacking buff, obtains +50% Dodge until the end of the round, obtains a non-stacking buff that lasts 3 rounds that allows its possessor to make any of its possessor's attacks additionally or solely Light element, Regenerates 1,750,000 HP and MP, Obtains, as a non-stacking buff that lasts 2 rounds, +75% Critical against Demons, Devils, and Daemons, Obtains a non-stacking buff that lasts 15 rounds that causes its possessor to regenerate 175,000 HP and MP at the start of each round, Obtains a non-stacking buff that lasts until the end of the round that makes its possessor count as being in the back row for all purposes except row-order and count-of-individuals-per-row determining purposes, and that optionally causes its possessor to, up to a max of once per thread, obtain a bonus action that must incorporate the casting of a Celestial Magic or Holy Magic spell, Wielder must be Level 40 or greater
Sap of the Father-Tree- (Accessory, Bioaugmentation, Earth & Life, 100,000,000 Gold) +1,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, Wielder regenerates 100,000 HP and MP at the start of each round, Wielder's Plant allies gain +7,000 to all stats as a non-stacking bonus, 100% inflicts Paralyzed: Sticky, Wielder must be Level 40 or greater and a Plant
Scarf of the Nimble Duelist- (Accessory, Scarf, Physical & Air, 1,000,000 Gold) +1,000 Defense, 40% Dodge, Wielder gains +5% Dodge on rounds that wielder performs an 'Attack with Finesse' action; Whenever wielder dodges an attack, wielder may immediately perform a 'Switch Rows' action; whenever possessor switches rows possessor gains +1% Critical for 2 rounds as an effect that stacks 5 times and that stacks 10 times if wielder possesses the ability 'Fencer'
2 Seal of Balance- (Accessory, Seal, Light & Darkness, 7,000 Gold) +15 to each stat, +2% to hit, +10 Defense against darkness , +10 Defense against light
1 Seal of Overconfidence- (Accessory, Seal, Air, 5,000 Gold) +50 to all stats if all foes are non-bosses of lower level than wearer, -200 to all stats if any foe is of higher level or a boss
Seal of the Four Elements- (Accessory, Seal, Air & Earth & Fire & Water, 250,000,000 Gold) No element besides Air, Earth, Fire, and Water can count as a Base Element (with entities above Level 95 being able to choose to disable or re-enable this effect at any time)
Seal of Triviality Resistance- (Accessory, Seal, Magic & Technology, 500,000 Gold) Possessor, if above Level 10, gains 50% Resistance to individuals below Level 5
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Self-Fabric of the Sky of Clowns- (Accessory, Bioaugmentation, Air & Whimsy & Terror, 75,000,000 Gold) +75,000 AGI, +75,000 SPI, Wielder's turn-order-determining stat becomes the greater of AGI and SPI, Wielder's Confusion, Confusion: Fear, and Confusion: Overcome by Laughter infliction chances are increased by 50%, Wielder automatically Dodges attacks from sources that are afflicted with Confusion: Fear or Confusion: Overcome by Laughter, provided those sources are not 5 or more Levels greater than wielder or Level 70 or greater, Wielder gains the subtypes Demented and Vastness
Sepherys Energy Shield 4.0- (Accessory, Gadget, Technology, 10,000,000 Gold) +10,000 Melee Attack, Wielder's allies gain +2,000 Defense as a non-stacking bonus, Defense bonuses from this item do not apply against individuals who either have 'Bascaradine' in their name or who possess abilities with 'Bascaradine' in their name
3 Sepherys Shield Projector- (Accessory, Upgrade, Technology, 140,000 Gold) +60 Defense to self and two allies, stacks 5 times
Shapeshifter's Seal- (Accessory, Seal, Magic, 2,000 Gold) +10 to anystat, Wielder may choose a stat at the beginning of battle and switch the selected stat at the beginning of each round, Can only be used by Shapeshifters
6 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
1 Shining Seal- (Accessory, Seal, Light, 20,000 Gold) +20 to each stat, 2% Critical, 2% Enemy Miss, 100% To Hit, +1% Critical, +1% Enemy Miss, +1% to Hit, +20 Defense against Light
Short Green Cap- (Accessory, Hat, Earth, 6,000 Gold) +4 to all stats
Shoes from the Eastern Empire- (Accessory, Shoes, Fire & Physical, 5,000 Gold) +2 Defense, +5 AGI, +2 MIN
Silver Holy Symbol of Sereyn- (Accessory, Holy Symbol, Light, 30,000 Gold) +20 SPI, +10 MIN, Divine Magic Spells cost 20 less MP to cast
Silver Sun-Protection Circlet- (Accessory, Crown, Magic, 30,000,000 Gold) +30,000 Defense, 40% Light Resistance, 30% Fire Resistance, 30% Burning Resistance, 30% Awestruck Resistance
Silver Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 60 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
Siren Indicating That There's a War Going On- (Accessory, Gadget, War & Sonic, 75,000,000 Gold) To a max of 300 times per entity per battle, all entities of Level equal to or lower than wielder have a 25% chance that cannot be modified when being taken by an entity that (is not lower Level than wielder or is Level 80 or greater) of having each of their attacks become solely War element when made
Skillet Covered in Anti-Plague Seasoning- (Accessory, Trinket, Life & Fire & Earth, 65,000,000 Gold) Food items wielder uses gain '60% cures Plague'
Skydock Defense Cannon- (Accessory, Gadget, Air & Technology, 10,000,000 Gold) Wielder deals 100,000 Flat Air & Technology element Damage to one target at the start of each round, Wielder must be Level 20 or greater
Smelted Seal- (Accessory, Seal, Earth & Fire, 7,000 Gold) +20 Defense if wielder has Light Armor or Heavy Armor equipped
Solid Mortar- (Accessory, Trinket, Earth & Physical, 200,000 Gold) Wielder's Home Base gains +2,000 HP as a bonus that stacks 3 times
1 Somewhat Powerful Seal- (Accessory, Seal, Light & Physical & Magic, 50,000 Gold) +100 to each stat, 10% Critical, 10% Dodge, 110% To Hit, 10% Resilience
Soul-Repatriation Vacuum- (Accessory, Gadget, Aether & Life & Void & Spatial & Faith & Warding, 200,000,000 Gold) Wielder may spend an action to make target entity that is unresurrectable due to a source below Level 90 become resurrectable
Soul-Roasting Furnace- (Accessory, Gadget, Fire & Darkness & Agony & Devastation & Dust, 300,000,000 Gold) At the start of each round, each of wielder's dead opponents obtains a debuff that stacks 19 times that reduces its possessor's Max HP by 5%, to a max of 95% (even if additional stacks beyond the standard limit are applied), with this debuff persisting beyond death and not being removable by sources below wielder's Level that are below Level 85 while in the same battle it was inflicted in, Wielder must be Level 55 or greater
Speed Detective's Monocle- (Accessory, Eyewear, Sonic & Knowledge, 160,000,000 Gold) Wearer scans the stats of every individual in the same battlespace at the start of battle, Wearer scans the stats of every individual in the same battlespace at the start of each round, Wearer scans the stats of every individual in the same battlespace at the start of each of wearer's actions, Wearer announces what stats are each entity in the same battlespace's turn-order-determining stats at the start of each round, announcing first the entity's name and then a list of the stats (presented in alphabetical order), with this effect not disclosing other elements of the entity's turn-order determining stats, such as whether they are doubled or have a value added or subtracted to them, Wielder must be Level 40 or greater
1 Spell Focus of the Order of Sereyn- (Accessory, Holy Symbol, Light, 45,000 Gold) Healer magic spells cost 50 less MP and heal 300 additional HP per wielder level to a max of 2,000 additional HP
5 Spiritual Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal MP damage or heal MP, Works while transformed into Spirit Forms
Spyglass of Breath- (Accessory, Trinket, Life & Mystic & Glory & Aether & Air, 60,000,000 Gold) Wielder gains +25% To Hit against Unique targets
4 Square-Rimmed Glasses- (Accessory, Eyewear, Water, 300 Gold) +1% to Hit
1,049 Star of Ruin- (Accessory, Crystal, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat
47,319,208 Statue of a Yak with Destructo-Laser-Cannons in Its Eyes- (Accessory, Gadget, Technology & Psychic & Energy, 4,500,000 Gold) Wielder may deal 45,000 Flat Technology & Psychic & Energy element Damage to up to 2 targets at the start of each round, Wielder counts as possessing an additional Animal & Golem & Robot ally
Statue of Karhu, Lord of All Moose- (Accessory, Magic Item, Earth & Beast & Nobility, 75,000,000 Gold) All of wielder's pets and summons whose name includes 'Moose' gain +7,500 to all stats as a non-stacking bonus, Wielder's allies whose name includes 'Moose' gain Confusion: Fear Immunity
Stay-Frosty Underwear- (Accessory, Trinket, Ice, 15,000 Gold) Wielder gains Charm: Lust Immunity
Stone of the Seven Sages- (Accessory, Magic Item, Magic, 77,777,770 Gold) +77,777 Magical Attack, +77,777 MIN, +77,777 SPI, +777,777 MP as a bonus that stacks 7 times, 40% Magic Resistance, Ritual Magic spells cast by wielder may count as including 7 additional casters who possess abilities with the same names as wielder's abilities
Stones of Mental Promise- (Accessory, Trinket, Earth & Psychic, 500,000 Gold) +50 Unmodified Mind
Sublimotechnical Useful-Item-Sniffing Robo-Nose- (Accessory, Gadget, Technology, 95,000,000 Gold) Once per battle, wielder may create and use a copy of a consumable that an opponent below Level 80 that could normally be fought for drops that is worth below 95,000,000 Gold has as a drop option, Wielder may spend an action to scan the number of unique items that are and are not cursed that a target is carrying and/or has equipped
Sun Fox's Cloak- (Accessory, Cloak, Light & Fire, 30,000,000 Gold) +30,000 Defense, 30% Light Resistance, 30% Fire Resistance, 30% Awestruck Resistance
Symbol of Hours- (Accessory, Seal, Time & Life, 15,500,000 Gold) Wielder counts the current round's number as one greater than wielder otherwise would, Wearer's per-item Defense bonus cap becomes (1xCON + 1x SPI)
Talisman of the Universal High- (Accessory, Amulet, Acid & Whimsy & Wonder, 50,000,000 Gold) Wielder's allies obtain replicated instances of all non-Curse abilities granted to wielder by non-unique Drugs worth under 100,000,000 Gold
Temporal Disruption Aura-Clock On A Special Size-Reducing Band- (Accessory, Trinket, Time, 60,000,000 Gold) Wielder gains +3,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, wielder's opponents obtain -1,000 to their turn-order-determining stat sums for turn-order-determining purposes as a non-stacking penalty, Wielder must be Level 20 or greater
Terrain-Freezing Boots- (Accessory, Boots, Ice & Earth, 30,000,000 Gold) +30,000 Defense, Wielder may spend an action to make entities below Level 60 unable to create, destroy, attach effects to, or modify effects on Zones, Terrains, or Phantom Terrains
The Questing Adventurer's Superior Guide to Technique Usage- (Accessory, Tome, Physical & Fire, 17,500,000 Gold) Techniques used by wielder have the Melee Attack, Magical Attack, and Ranged Attack bonuses they provide increased by 17,500 points as an effect that stacks 5 times, have their infliction chances of minor status effects increased by 30% as an effect that stacks 2 times, and have their infliction chances of moderate status effects increased by 15% as an effect that stacks 2 times
The Nature of Void and Murder- (Accessory, Tome, Darkness & Void, 43,500,000 Gold) Wielder may treat Voidstalker as a base subtype
13 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Thirstless Bangle- (Accessory, Wristwear, Magic & Water, 65,000 Gold) 25% Drowning Resistance, Enemies do not get bolstered by the Sandstorm effect in the Desert of Sildriza encounter area, 25% Minor Status effect resistance while in the Desert of Sildriza encounter area
Those Deadly, Deadly Gloves- (Accessory, Magic Item, Physical & Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, 60% Critical, Wearer may treat weapons with non-base subtypes as though they possessed the subtype Deadly Item instead of their actual subtypes
53 Tiger Blood (Greater)- (Accessory, Bioaugmentation, Physical & Earth, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 CON, +40,000 HP as an effect that stacks a max of 5 times
Time-Occupying Mystery Bauble- (Accessory, Trinket, Time & Basic, 2,000,000 Gold) Once per thread, wielder may choose to have an entity below Level 20 skip one of its actions, with things that would occur before and after said action still occurring
Time Sandals (Lesser)- (Accessory, Shoes, Time, 245,000 Gold) +255 AGI, 15% Dodge, 115% To Hit, Wielder's turn-order-determining stat becomes Agility, Wielder gains +500 to all stats while in a Zone of Time, Wielder may choose to count the current round's number as being either one round earlier or one round later than it is
Tome of the Undying Legend- (Accessory, Tome, Glory, 10,000,000 Gold) Wielder's 'Legends Never Die' ability may resurrect wielder an additional time (as an effect that stacks a max of 3 times per wielder across all copies of this item)
Torc of the Backseat Driver- (Accessory, Amulet, Earth & Technology & Air, 69,700 Gold) Transformations that wielder is a passenger of gain +5% Dodge as a bonus that does not stack with other +#% Dodge bonuses from items equipped on individuals, +140 AGI, and have a 5% chance of being inflicted with Confusion: Berserk at the start of every round
Torment Lord's Cloak- (Accessory, Cloak, Agony & Darkness & Air & Ice, 300,000,000 Gold) +300,000 Defense, +3,000,000 HP as a non-stacking bonus, +3,000,000 MP as a non-stacking bonus, 30% Hope Resistance, 30% Agony Resistance, Pain Immunity, Wielder must be Level 60 or greater
2 Traitor's Heart- (Accessory, Bioaugmenation, Darkness & Psychic, 8,200,000 Gold) +7,000 to all stats, Wielder may, at the end of battle or of a thread, choose to steal any number of item and Gold rewards obtained in said battle or thread from allies of lower level who are below Level 40, with items that are stolen by multiple different copies of this item instead not being stolen, Wielder gains, as a buff that stacks 5 times and lasts 5 rounds, +200 to all stats upon killing a unique ally, Wielder suffers, as a debuff that stacks 10 times, -500 to all stats whenever wielder or one of wielder's pets or summons ressurects an ally, Wielder inflicts 500 XP drain on every unique PC ally of wielder at the start of every round
1 Trapped Seal- (Accessory, Seal, Physical, 16,000 Gold) Deals 500 Physical element damage to the user of the first action in each battle that targets wearer, whether an offensive or beneficial action
Travel Briefcase- (Accessory, Container, Technology, 17,000 Gold) Wielder may bring three additional unequipped items into threads
Triple-Fancy Party Hat!- (Accessory, Hat, Magic, 33,333 Gold) +33 to all stats, 33% Confusion Resistance, +333 to all stats if wearer has a Defense value that is entirely composed of threes
Undissolving Flesh- (Accessory, Bioaugmentation, Acid, 15,000,000 Gold) +15,000 Defense, 100% Dissolving Resistance
Untouchably Wise Whiskers- (Accessory, Bioaugmentation, Knowledge & Nobility, 70,000,0000 Gold) +70,000 MIN, +700,000 MP, Wielder's chances of inflicting Charm: Impressed are increased by 200%
57 Vampiric Dragon Mantle- (Accessory, Cloak, Blood & Darkness, 14,000,000 Gold) +14,400 Magical Attack, +14,900 SPI, +13,550 MIN, 30% Darkness Resistance, 15% Blood Resistance, Wearer's 'Magical Attack' and 'Ranged Attack' actions deal HP Drain
Viewtacular Beam-Screen- (Accessory, Gadget, Energy, 7,000,000 Gold) 'Lethal Item' and 'Summoning Stone' consumables used by wielder that deal Damage whose name includes 'Firework', 'Laser', 'Blast', or 'Danmaku' gain a chance of criticalling as though they were attacks and gain a 50% chance of inflicting Charm: Impressed
2 Villain's Seal- (Accessory, Seal, Darkness, 5,000 Gold) +12 to each stat, +1% Critical, +1% enemy miss, +1% to hit, +5 Defense against darkness
Virtuous Undead King's Crown- (Accessory, Crown, Darkness & Hope, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
Virtuous Undead Queen's Crown- (Accessory, Crown, Darkness & Hope, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Undead, Wearer controls the actions of Undead below Level 40, Wearer must be Level 20 or greater
Wally Langford and Company Stat Value Shouter- (Accessory, Gadget, Technology, 30,000,000 Gold) At the start of each round, this item announces, one value after another, each stat value possessed by each individual in its battlespace, with each value being transliterated intro words from numerals, placed in all caps, and followed by an exclamation point; the order in which the values are announced is randomized; values possessed by entities over Level 80 whose stats cannot be scanned are not announced
3 Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 30 randomly, with a random willing opponent becoming the infliction source if wielder is chosen to be afflicted
Warrant for the Arrest of Don Hippopotamus- (Accessory, Tome, Law & Order, 50,000,000 Gold) Wielder's actions that target Humanoids or Animals may gain '120% inflicts Entombed: Incarcerated', Wielder's actions check infliction chances of Entombed: Incarcerated against individuals who are both Humanoids and Animals twice, +50,000 Defense against Humanoids, +50,000 Defense against Animals, Wielder's items may not be stolen by individuals who are both Humanoids and Animals, Wielder must be Level 20 or greater and must possesses the ability 'Lawbringer'
Waterproof Vehicle Sealant- (Accessory, Upgrade, Technology, 49,000 Gold) Wielder's Vehicle and War Machine transformations get 5% Drowning Resistance, +10 Defense, and have 5% less Water weakness if they possess a Water weakness
42 Weatherman's Doodad- (Accessory, Trinket, Water & Air & Ice & Electrical, 45,000 Gold) Wielder may skip a turn to change a Zone of Ice, Air, Electrical, or Water into a Zone of Ice, Air, Electrical, or Water
Wheel of LARGE- (Accessory, Magic Item, Physical & Chaos, 3,000,000 Gold) At the start of each round, a random entity obtains a debuff that stacks 200 times that makes it count as 30 additional entities in its row for row-order purposes
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Winksteppers- (Accessory, Shoes, Air & Whimsy & Spatial, 60,000,000 Gold) Wearer gains +120% Dodge on even-numbered rounds against targets who have not scanned wearer's stats, Wearer must be Level 20 or greater
Wizard Lord's Crown of Command- (Accessory, Crown, Magic, 30,000,000 Gold) +30,000 Defense, +30,000 MIN, +30,000 SPI, 100% inflicts Charm on Magic Beings, Wearer controls the actions of Magic Beings below Level 40, Wearer must be Level 20 or greater
42 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
8 Wolfsbane- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 20,000 damage against individuals with the word 'Werewolf' in their name and inflict Poison on individuals with the word "Werewolf" in their name


Consumables-
*Bloodless Replica Summoning Stone- (Consumable, Stone of Summoning, Null, Unlimited Charges, 100,000 Gold) Once per thread across all copies of this item, this item summons a duplicate of any one PC that uses it that possesses no equipped items, is solely Null element, that possesses none of the buffs, debuffs, status effects, or damage that the copied PC possessed, that possesses Wounded Immunity, that possessess the abilities that a new standard PC would possesses instead of its own abilities, that possesses the equipment slots of a standard starting PC, and that possesses .5 times the base CON of the individual it is copying
*Demon-Banishing Gong- (Consumable, Enchanted Item, Light & Spatial & Warding, Unlimited Charges, 400,000,000 Gold) Unsummons all Demons that are either below Level 60 or that are not 5 or more Levels greater than user
*Seasoning of the Endless Seasons- (Consumable, Other: Additive, Electrical & Energy & Acid & Ice, Unlimited Charges, 1,000,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable provide a buff that is seperate from other buffs that it would provide that stacks 12 times, with each instance providing a +100,000 bonus to STR, AGI, MIN, or SPI, with the first instance providing a bonus to STR, each bonus cycling to the next stat in the order at the start of each round, and each subsequent stacked instance of the buff iterating through the cycle of positions, so that whenever the first stacked instance is set to STR, the second stacked instance would be set to AGI, then when the first stacked instance cycles to AGI, the second stacked instance would then in turn cycle to MIN
*The Legendary Sprig of Everythyme- (Consumable, Other: Additive, Earth & Time & Dopple, Unlimited Charges, 1,000,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable repeats at the start of every round on the same targets unless 10 or more other consumable uses were already replicated by this item on the same round
*The Seventy-Seven Waxes of Cetmyl Dryse- (Consumable, Other: Additive, Formus & Turpitude & Wonder, Unlimited Charges, 770,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder would use a non-unique Additive with multiple charges with a value under 500,000,000 Gold, that Additive does not lose a charge; Wielder may add any non-Universe element referenced in one of wielder's Elemental Researcher abilities to any action involving a Consumable that wielder is using other than this consumable or may make such an action solely any one such element

'Kit's Face' Flavor Coffee- (Consumable, Drink, Water & Chaos, 1 Charge, 600 Gold) 50% inflicts Invigorated, 30% inflicts Invigorated: Zesty, 50% inflicts Confusion, 30% inflicts Pain: Nauseous
7-Man Treasure Battle Ticket- (Consumable, Ticket, Magic, 7 Charges, 100,000 Gold) Permits user to start a Treasure Hunt with up to 6 allies, all of whom gain treasure.
5 Aim Potion- (Consumable, Potion, 1 Charge, Magic, 65,000 Gold) +3% To Hit, stacks 4 times
Aislung Tea- (Consumable, Food, Water, 1 Charge, 1,250 Gold) +15 HP, +7 MIN, +5% Paralyze Resist
Alcololz- (Consumable, Drink, Chaos & Sonic, 1 Charge, 69,420,420 Gold) 420% inflicts Poison: Drunk, 420% inflicts Confusion: High, 420% inflicts Confusion: Overcome by Laughter, Target obtains a debuff that lasts 69 rounds that makes its possessor, whenever its possessor would inflict a Minor Negative Status Effect, have to choose between inflicting Poison: Drunk, Confusion: High, and Confusion: Overcome by Laughter instead
3 Alluring Perfume- (Consumable, Potion, Air & Fire, 10 Charges, 114,000 Gold) Target's offensive actions gain 20% inflicts Charm, lasts 6 rounds
Assorted Beans- (Consumable, Food, Earth, 1 Charge, 300 Gold) +4 STR, CON, and AGI
Ayu of the Sweet Tongue- (Consumable, Food, Light & Water, 1 Charge, 65,000 Gold) Heals 10,000 HP, Target suffers no negative effects from Food or Drink items worth below 200,000 Gold, lasts 5 rounds
Battle-Pouch of Offensively-Powdered Drugs- (Consumable, Powder, Acid & Earth, Unlimited Charges, 5,000,000 Gold) User chooses an equipped Drug Consumable and consumes a charge from it; target that is not Immune to and does not Reflect or Absorb either Poison or Minor Negative Status Effects is afflicted with that Drug's associated Withdrawal Curse, should one exist, for 2 Weeks
2 Beer- (Consumable, Drink, Water, 1 Charge, 15 Gold) +2 CON, 2% Inflicts Poison: Drunk
Bird in a Blender- (Consumable, Drink, Air & Physical, 1 Charge, 60,000,000 Gold) 175% inflicts an instance of Poison: Drunk that, in addition to its normal effects, makes its possessor count as an Aerial on even-numbered rounds, Makes its possessor takes an amount of Physical element damage equal to 5% of its possessor's Max HP at the start of every round whose number is a multiple of three that cannot be defended against by Defense that is not either coming from Universe-element sources or Defense that is specifically Defense against the element Physical, and that gives its possessor a +50% Confusion Weakness
Blessed Shampoo- (Consumable, Medicine, Light & Water, 20 Charges, 20,000 Gold) Cures Hexed and Paralyzed: Sticky
2 Blessed Water- (Consumable, Deadly Item, Light, 600 Gold) Does 400 Light damage to target
2 Bluefish- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target gains the element Water and may make any of its actions solely Water element, does not stack
4 Blur Potion- (Consumable, Potion, 1 Charge, Magic, 65,000 Gold) +3% Dodge, stacks 4 times
2 Big Feast Platter- (Consumable, Food, Earth & Fire & Air & Water, 4 Charges, 40,000 Gold) +5,000 HP, +5,000 MP, may use multiple charges in one round to affect multiple characters
Book of Ohdegubabbsbakk- (Consumable, Libram, Air, Unlimited Charges, 200,000,000 Gold) All unique opponents of user are, to a max of three times per round across all wielders across all instances of this item, dealt 20,000,000 Flat Air element Damage
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost
Bowfin of Rising Chances- (Consumable, Food, Water & Air, 1 Charge, 130,000 Gold) Target's chances of recovering from a Minor or Moderate status effect at the start of a round increase by 5% cumulitively that said target fails to recover from each instance of a status effect, with increased success chances being tracked seperately for different infliction instances
Box of Emptiness- (Consumable, Lethal Item, Void, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Void element Damage to one target, unsummoning said target if it is below Level 80 and user is Level 40 or greater
Box Which Opens to the World Where It Has Not Yet Been Opened- (Consumable, Enchanted Item, Time & Spatial, 1 Charge, 80,000,000 Gold) User's action is undone unless an entity of Level 80 or greater objects
Buster Thrustii's Thrust-Bustin' Trust Buster of Thirst Busting- (Consumable, Drink, Energy & Fury & Commerce, 1 Charge, 120,000,000 Gold) 300% inflicts Poison: Drunk, Cures Fatigued: Dehydration, All buffs on target that increase one or more of its turn-order-determining stats (including specifically for turn-order-determining purposes) are removed, User's allies Shops obtain copies of non-unique things in target's Shops provided they fit the appropriate category of the ally's Shop (ability, item, etc., with unclear determinations being referred to Gad and this portion of the effect not taking place if a ruling is not made in 2 months)
3 Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
Caped Boozesader- (Consumable, Drink, Glory & Energy & Illusion, 1 Charge, 60,000,000 Gold) 200% inflicts Poison: Drunk, Target obtains a non-stacking buff that provides +30,000 to all stats and that makes its possessor count as possessing 12 additional Superhero abilities, with said buff lasting 12 rounds
Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user's Summoning spells cost 2 less MP fro the remainder of the battle or quest
Carpe Noctum- (Consumable, Drink, Darkness & Nobility & Time, 1 Charge, 80,000,000 Gold) 200% inflicts Poison: Drunk, Target obtains control of all (Zones of Darkness and Chronogeomantic Zones of Night) that are created by sources below Level 80 that are both below target's Level and below user's Level
Chime of Heaven's Roar- (Consumable, Enchanted Item, Light & Sonic & Glory, 300 Charges, 115,000,000 Gold) User unsummons target Demon, Devil, or Daemon that is below Level 90 and is not 10 or more Levels greater than user and summons an Angel or Celestial that is below Level 80 and normally fightable for drops on the Enemy List, User must be Level 40 or greater
Chives- (Consumable, Food, Earth & Air, 1 Charge, 300 Gold) +15 Defense against Air
3 Chloroform- (Consumable, Potion, Darkness & Air & Water, 5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
1 Chloroform- (Consumable, Potion, Darkness & Air & Water, 4/5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
Cloversugar Luck-Cookie- (Consumable, Food, Earth & Fortune, 1 Charge, 7,000,000 Gold) Target acquires a non-stacking buff that provides +50% To Hit, +50% Dodge, +50% Critical, and +50% Resilience
2 Clownfish of Ally Protection- (Consumable, Food, Water & Light & Acid, 1 Charge, 100,000 Gold) Target becomes immune to the offensive actions of allies below Level 20 while all opponents are below Level 40, lasts 500 rounds, does not stack
2 Coleacanth of Extreme Rarity- (Consumable, Food, Water & Wealth, 1 Charge, 1,000,000 Gold) The drop percentage of one of target's randomly-selected drops of the lowest original drop change becomes 100%, and the drop percentage of all other drops of said target becomes 0%, does not affect targets above Level 80 or targets who have a drop with one or more drops that have a drop chance lower than .001%
Covert Skate- (Consumable, Food, Water & Darkness, 1 Charge, 80,000 Gold) Target treats each of its next 5 actions as though they occurred as the first action of the first round of battle before any enemies actions
Crueler Cruller- (Consumable, Food, Evil & Fury, 1 Charge, 66,000,000 Gold) User obtains a buff that makes its possessor be unable to be forced to perform non-offensive actions by other sources below Level 80
200 Crystal Infinity- (Consumable, Other: Drug, Universe, 1 Charge, 800,000,000 Gold) Satiates addiction; Has RP effects
2 Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times
4 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
1 Cure Potion- (Consumable, Potion, Magic, 1 Charge, 500 Gold) +50 HP
2 Dad's Weird Coffee That Has A Tie On The Mug- (Consumable, Drink, Technology & Water, 1 Charge, 900 Gold) +2 to all stats, 30% inflicts Elevated, 20% Inflicts Invigorated
Demon-Annihilating Divine Salt- (Consumable, Powder, Light, 1 Charge, 80,000,000 Gold) 100% inflicts Instant Death on target Demon
2 Depressing Paperwork- (Consumable, Lethal Item, Darkness & Psychic, 1 Charge, 4,000 Gold) 20% inflicts Depression
9 Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
Diamond of Sealed Beasts- (Consumable, Summoning Stone, Magic & Spatial, Unlimited Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below user's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be used a max of 6 times per thread per user and per instance of this item
Doctor Manly's Special Orders- (Consumable, Drink, Physical, 1 Charge, 185,000,000 Gold) 800% inflicts Poison: Drunk, Provides a non-stacking buff that lasts 12,342 rounds that provides +185,000 STR, +165,000 CON, and +85,000 AGI
Door to Stripeyzone - (Consumable, Enchanted Item, Fire & Water & Light & Darkness & Color, Unlimited Charges, 30,000,000 Gold) To a max of once per battle, user creates a battlespace that contains a Zone of Light & Fire & Color that has a not stacking effect attached to it that changes it to a Zone of Darkness & Water & Color on even-numbered rounds and into a Zone of Light & Fire & Color on odd-numbered rounds that has a second non-stacking effect attached to it that causes entities summoned in it to gain a non-stacking buff that adds the elements Light & Fire & Color to its possessor if it is applied on an even-numbered round and that adds the elements Darkness & Water & Color to its possessor if it is applied on an odd-numbered round, User and user's allies may then enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 60 or greater in any battlespace objects
Door to the Backyard of Rotten Inconvenience- (Consumable, Enchanted Item, Earth & Acid, Unlimited Charges, 2,500,000 Gold) To a max of once per battle, user creates a battlespace that contains a Zone of Earth & Acid that has a non-stacking effect attached to it that increases minor negative status effect infliction chances by 20% (to a max of 200%), User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
Door to The Bonefield- (Consumable, Enchanted Item, Darkness, Unlimited Charges, 3,000,000 Gold) To a max of once per battle, user creates a battlespace that contains 3,000 corpses of random Level 1-20 entities that are Humans, Animals, or Humanoids from the Enemy List that are normally fightable for drops (optionally making them all any one entity agreed on by all sides of battle) as well as a Zone of Darkness and a Terrain of Boneyard, User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
Door to the the Dissolving Cities- (Consumable, Enchanted Item, Acid & Technology, Unlimited Charges, 12,500,000 Gold) To a max of once per battle, user creates a battlespace that contains a Zone of Acid & Technology that has a non-stacking effect attached to it that inflicts Dissolving on every entity in it at the start of each round, with instances of Dissolving inflicted by this effect dealing 1% of their possessor's non-status-effect-counting MIN as Acid element MIN Damage in addition to dealing HP Damage, User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
Door to Landhawkland Theme Park- (Consumable, Enchanted Item, Earth & Air & Whimsy, Unlimited Charges, 3,000,000 Gold) To a max of once per battle, user creates a battlespace that contains 30 uncontrolled temporary Zardowak Landhawk pets from the Shop, User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects
Dragon's Head Summoning Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 30,000,000 Gold) User summons 1 Firework Dragon from the Enemy List and may deal 300,000 Flat Energy & Color & Glory element Damage to up to 200 targets, Max 10 summoned
Dream-Killing Cosmic-Cloud Cigar- (Consumable, Lethal Item, Wealth & Commerce & Null, 1 Charge, 100,000,000 Gold) Target entity below Level 89 obtains a non-stacking debuff that, whenever it attempts to replicate the effects of an entity performing an action as though an instance of said entity were performing said action, stops said replication, deals it 5,000,000 Flat Warding element Damage, and replaces the element Air in its elements with the element Metal
Droplet of Golden Serenity- (Consumable, Potion, Light & Life & Hope, 1 Charge, 210,000,000 Gold) All entities below Level 90 in user's battlespace obtain a non-stacking debuff that makes them unable to summon Daemons, Arch-Daemons, Devils, Arch-Devils, Demons, and Arch-Demons, All Zones, Terrains, and Phantom Terrains in user's battlespace have a non-stacking effect attached to them that makes entities below Level 90 that are in them unable to summon Daemons, Arch-Daemons, Devils, Arch-Devils, Demons, and Arch-Demons
Drunk Before Sunrise- (Consumable, Drink, Dawn & Fate, 1 Charge, 250,000,000 Gold) Inflicts Poison: Drunk, Wielder may, at the start of a thread or at the start of battle, consume a charge from this consumable to immediately use up to 200 Drink consumables that can inflict Poison: Drunk, with those consumables only being able to target wielder
Dwarven Lamp-Oil- (Consumable, Drink, Earth & Fire, 1 Charge, 1,000,000 Gold) 200% inflicts an instance of Poison: Drunk that, in addition to its normal effects, gives its possessor 100% Burning Weakness
Echo-Annihilator Anti-Reality Bomb- (Consumable, Lethal Item, Time & Spatial & Null & Destruction, 1 Charge, 140,000,000 Gold) Deals 14,000,000 Flat Time & Null element Damage, 50% inflicts Petrified: Time Stop and Vanished on targets below Level 80, 1 hit against 1,000,000,000, User must be Level 40 or greater
Endless Lethality Permit- (Consumable, Ticket, Magic, 1 Charge, 100,000 Gold) Permits user to convert any slots at the start of a regular arena match or specialty match (save boss rush) into weapon slots, note that this ticket must be occupying a slot to be used
Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 3,000,000 Gold) User may deal 30,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 5 rounds that deals 30,000 Flat Energy element Damage to its possessor at the start of each round
10 Escape Rope- (Consumable, Enchanted Item, Magic, 1 Charge, 6,000 Gold) User and user's allies may immediately leave a random quest they are currently in
Evergarden Vinegar- (Consumable, Drink, Water & Acid, 5 Charges, 5,000,000 Gold) +5% Critical, +5% Resilience, stacks 5 times
1 Expired Cheese Snack- (Consumable, Food, Darkness & Water, 1 Charge, 41 Gold) Heals 15 HP, 4% inflicts Poison
Faefast- (Consumable, Other: Additive, Energy & Air & Life, 3 Charges, 30,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable provide a buff that is seperate from other buffs that it would provide that stacks 3 times, with each stacked instance providing +30,000 to its possessor's turn-order-determining stat sum for turn-order-determining purposes if its possessor is a Fae
10 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5
Festive Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 70,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' or the words 'Holy Festival' in its name, to a max of 7 such items, does not stack, lasts 12 rounds
Fishy Fish- (Consumable, Food, Water & Darkness, 1 Charge, 2,000,000 Gold) Target's stats are not scannable by sources below Level 60
Fixation-Salts of Rhevvatch-Lai- (Consumable, Other: Additive, Earth & Psychic, 20 Charges, 40,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder obtains a non-Curse ability from a Drug, it may expend a charge from this item to make it so that said ability gains the text '; Possessor gains Confusion Immunity, +200% Confusion Resistance, and +800 MIN, with this added effect not stacking across multiple modified abilities'; This additive has a +30% cumulative chance of being expended to no effect of each other additive added to the same Drug
Fortune Cookie- (Consumable, Food, Light & Magic, 1 Charge, 75,000 Gold) Target randomly obtains one of +1% Critical, +1% To Hit, +1% Dodge, and +1% Resilience, does not stack
Fortune Goby- (Consumable, Food, Light & Magic, 1 Charge, 35,000 Gold) +5% Critical for remainder of battle, does not stack.
Frisky Bitchslap- (Consumable, Drink, Fire & Physical, 1 Charge, 35,000,000 Gold) 200% inflicts an instance of Poison: Drunk that, in addition to its normal effects, gives its possessor +50% Charm Weakness, but also makes its possessor, whenever its possessor would be afflicted with Charm or would inflict Charm on another entity, to a max of 12 times per round across both, makes its possessor instead take an amount of Physical element Damage equal to 1% of its possessor's Max HP that cannot be defended against by Defense that is not coming either from Universe-element sources or Defense that is specifically Defense against the element Physical
200 Frustratingly Basic Ice Cream- (Consumable, Food, Ice & Basic, 1 Charge, 100 Gold) Deals 10 Flat Ice & Basic element HP Healing or 1 Flat Ice & Basic MIN Damage
2 Gas Grenade- (Consumable, Lethal Item, 1 Charge, Acid & Air, 12,000 Gold) Deals 1,000 Acid & Air element damage, 10% inflicts Impaired: Blind, 10% inflicts Suffocation, 10% inflicts Poison, 2% inflicts Dissolving, 1 hit against 5
3 Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
6 Giant Cheese- (Consumable, Food, Light, 1 Charge, 100 Gold) +5 HP
19 Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
3 Glowing Rosary- (Consumable, Magic Item, Light, 1 Charge, 15,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above said target, User must have a Patron Deity
5 Goblin Soup- (Consumable, Food, Earth, 1 Charge, 30 Gold) +5 HP
2 Grouper of Grouping- (Consumable, Food, Water & Spatial, 1 Charge, 500,000 Gold) May be consumed at the start of a Random Dungeon to increase the max number of PCs in it by 1 so long as said number is already above 1
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
Heaven Cent- (Consumable, Enchanted Item, Faith & Wealth, Unlimited Charges, 1 Gold) User replicates an action performable by a Celestial, Angel, Deva, Aisurii, Grace, or Virtue that is below Level 80, equal Level to or lower Level than wielder, and normally fightable for drops on the Enemy List as though a copy of that entity were performing said action, Remove this item from the thread when it is used
1 Herbs- (Consumable, Medicine, Earth, 1 Charge, 300 Gold) +50 HP
Holiday Haddock- (Consumable, Food, Water, 1 Charge, 67,000 Gold) +400 to any one stat, does not stack
3 Holy Festival Cake- (Item, Consumable, Universe, 1 Charge, 20,000 Gold) +2,000 HP, +2,000 MP, +20 to each stat
Holy Festival Cinnamon Sugar Toast- (Consumable, Food, Fire & Earth, 1 Charge, 64,000 Gold) Heals 11,000 HP, Heals 6,000 MP, +80 CON
30 ICBM- (Consumable, Lethal Item, Technology, 1 Charge, 590,000 Gold) Deals 20,000 Physical element damage, deals triple damage to Large Structures
Imported Fertilizer- (Consumable, Powder, Earth, 1 Charge, 500 Gold) +50 HP, only affects Earth element individuals
Improved Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 6,000,000 Gold) User may deal 60,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 10 rounds that deals 60,000 Flat Energy element Damage to its possessor at the start of each round
It's A Whale!- (Consumable, Food, Water, Infinite Charges, 150,000 Gold) Up to 5 charges may be used per thread, +5,000 HP, +5,000 MP, 50% cures any Minor status effect
Jackrabbit Juice- (Consumable, Drink, Air & Earth, 1 Charge, 300,000 Gold) +300 to target's turn-order-determining stat sum for turn-order-determining purposes, Does not stack
Janky Johnny- (Consumable, Drink, Rot & Rust & Madness & Hope, 1 Charge, 115,000,000 Gold) 600% inflicts Poison: Drunk, Inflicts Stat Boost: SAN Boost, Inflicts Stat Boost: INF Boost, Inflicts Stat Boost: RES Boost, Inflicts Stat Boost: LUK Boost, Inflicts Stat Boost: DODGE Boost, target obtains a non-stacking buff that provides +115,000 SAN, +115,000 INF, and +115,000 RES
Jar of Landshark Oil- (Consumable, Medicine, Earth & Water, 5 Charges, 270,000 Gold) Target item, ability, or effect's text that is present either on a willing target, the item of a willing target, or a buff applied to a willing target has the types of up to three Zone types, Terrain types, or Phantom Terrain types changed to any other already-exisiting types of the same category in its text, does not stack
99 Kadamarthus Spice- (Consumable, Food, Fire & Psychic & Spatial, 1 Charge, 17,000,000 Gold) Satiates addiction; Has RP effects
Landhawk Lager- (Consumable, Drink, Air & Earth, 1 Charge, 200 Gold) 2% inflicts Poison: Drunk, target obtains a buff that allows it to treat itself as possessing a pet whose name includes 'Landhawk' that lasts 10 rounds
Landhawk Lite- (Consumable, Drink, Water & Earth, 1 Charge, 100 Gold) 0.25% inflicts Poison: Drunk, target obtains a buff that allows it to treat itself as possessing a pet whose name includes 'Landhawk' that lasts 5 rounds
14 Land Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used
1 Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
1 Lionfish of Sanguine Countering- (Consumable, Food, Water & Physical & Acid, 1 Charge, 94,000 Gold) Whenever target is targetted with an offensive action, the initiator of said action takes 8,000 Physical & Acid element damage and is afflicted with Poison and Wounded: Bleeding, lasts 5 turns, does not stack
Lit Lawyer- (Consumable, Drink, Law, 1 Charge, 60,000,000 Gold) 100% inflicts an instance of Poison: Drunk that reduces the MP cost of its possessor's Litigamancy spells by 50% as a non-stacking effect
18 Lubregar's Vegetable Soup- (Consumable, Food, Water, 2 Charges, 250 Gold) +35 HP, +1 STR
Lythopis Ointment- (Consumable, Medicine, Technology, 3 Charges, 600 gold) +60 HP
2 Magnificent Goose Pate- (Consumable, Food, Water & Air, 1 Charge, 216,000 Gold) +4,000 MP, +216 SPI, 15% Water Resistance, 15% Aerial Resistance
3 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP +15 MP
10 Mana Wing- (Consumable, Enchanted Item, Magic, 1 Charge, 200 Gold) +15 MP
2 Mantis-Shrimp-Essence Vision Tablet- (Consumable, Medicine, Air, 1 Charge, 200,000 Gold) Target automatically scans the stats of every individual in battle at the start of every round as though target were Level 40 for stat-scanning purposes if target is below Level 40 for stat-scanning purposes and as target's normal Level for stat-scanning purposes otherwise, lasts 15 rounds, does not stack
Mega Tuna II- (Consumable, Food, Water, 1 Charge, 100,000 Gold) Heals 100,000 HP
28 Metaphysical Lure- (Consumable, Deadly Item, Darkness & Psychic, 1 Charge, 2,000,000 Gold) The next time target individual below Level 20 would target user, said target instead fails to target user, stacks 3 times
2 Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 40,000 Gold) All enemies drop treasure and gold this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects
1 Minute Guppy of Weakness- (Consumable, Lethal Item, Water, 1 Charge, 40,000 Gold) Deals 130 damage to each of target's stats, 20% inflicts Weakness on Constructs
4 Miracle Carp- (Consumable, Food, Water, 1 Charge Remaining, 17,000 Gold) +3,000 MP
5 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Mr. Toole's Extra-Tasty Candied Fish Product- (Consumable, Food, Water & Light, 1 Charge, 60,000 Gold) +10,000 HP, +10,000 MP, +300 to all stats, and 30% Minor Status Effect Resistance as a debuff that lasts as-is for 4 rounds, and then changes its effect to -20,000 HP, -20,000 MP, -600 to all stats, 5% inflicts a random moderate status effect on possessor at the start of every round, remaining in this changed form for 20 rounds, does not stack
4 Multimillionaire's Coin- (Consumable, Enchanted Item, Earth & Light, 1 Charge, 10,000,000 Gold), Heals 10,000 HP (or 20,000 HP if you have over 2,000,000 Gold), Heals 10,000 MP (or 20,000 MP if you have over 2,000,000 Gold), Doubles Gold gained from battle if said doubled amount is under 1/1,000th the amount user possesses to a max of 20,000 extra Gold
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater
1 Naso Tang of the Oceans- (Consumable, Food, Water, 1 Charge, 90,000 Gold) All of user's Melee attacks for the remainder of the battle will be Water element only
99 Neuron Grease- (Consumable, Potion, Psychic & Technology & Energy & Electrical, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects
Noodles- (Consumable, Food, Earth, 1 Charge, 300 Gold) +50 HP
2 Onefish- (Consumable, Food, Water, 1 Charge, 11,111,111 Gold) Target obtains +11,111 to all stats, does not stack
2 Ooze Oil of Swiftness- (Consumable, Potion, Water, 1 Charge, 10,000 Gold) +30 AGI
Orange- (Consumable, Food, Acid & Light, 1 Charge, 300 Gold) +15 Damage for Acid element attacks
15 Pack of Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 500 Gold) +5% to Hit, 15% cures Confusion, 5% inflicts Poison, 5% inflicts Discomfort, lasts 5 rounds, does not stack
Pack of Low-Quality Licoriche- (Consumable, Food, Darkness & Air, 4 charges, 70 Gold) +7 HP, 1% does not work
100 Paradise Pill- (Consumable, Other: Drug, Whimsy & Faith & Toxin, 1 Charge, 20,000,000 Gold) Satiates addiction; Has RP effects
Pawning Prawn- (Consumable, Food, Water, 1 Charge, 500,000 Gold) This item may, as an action, be exchanged for any item of its worth or less from the Shop that is in-stock, This item cannot be copied
1 Perch of the Clear Mind- (Consumable, Food, Water & Light, 1 Charge, 65,000 Gold) Cures Confusion
Perfect Night's Chaser- (Consumable, Drink, Energy, 1 Charge, 60,000,000 Gold) 30% inflicts Poison: Drunk, Instances of Poison: Drunk affecting target lose their negative effects and gain the text 'Possessor gains +60,000 to all stats and obtains a random minor positive status effect at the start of each round'
Professor Hoppy the God-Taming Drunkard's Eternal Bender- (Consumable, Drink, Earth & Time, 1 Charge, 60,000,000 Gold) Inflicts an instance of Poison: Drunk that has no natural per-round recovery chance and cannot be cured or automatically recovered from by sources below Level 80, Deities, Eidolons, Great Beasts, and Dragons affected by this instance of Poison: Drunk have their actions controlled by the inflictor's side of battle if not greater Level than the inflictor and not Level 85 or greater, User must be Level 40 or greater
2 Pro Stealth Tuna- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target is dealt 100,000 Flat Water element HP healing at the start of each round as a non-stacking buff, except at the start of round 4, on which it is dealt 100,000 Flat Water element HP Damage, does not stack
1 Radiant Angelfish- (Consumable, Lethal Item, Light, 1 Charge, 40,000 Gold) Deals 7,000 Light damage to 6 targets.
2 Redfish- (Consumable, Food, Fire, 1 Charge, 10,000,000 Gold) Target gains the element Fire and may make any of its actions solely Fire element, does not stack
2 Rex's Long Lasting Home Made Jerky- (Consumable, Food, Fire, 75 Charges, 900 Gold) +75 HP, +1 STR
5 Rex's Home Made Jerky- (Consumable, Food, Fire, 1 Charge, 500 Gold) +75 HP, +10 STR
2 Rex's Home Made Spicy Jerky- (Consumable, Food, Fire, 1 Charge, 750 Gold) +900 HP, +20 STR, Does 50 Fire damage to consumer before healing triggers
Rex's Home Made Dragon Jerky- (Consumable, Food, Fire, 1 Charge, 3,900 Gold) +2,000 HP, +2,000 MP, +50 STR
22 Rye Crackers- (Consumable, Food, Earth, 2 Charges, 500 Gold) +15 HP, +1 AGI
1 Salmon of Speedy Spawning- (Consumable, Food, Life & Earth & Water, 125,000 Gold) The number of random encounters that target encounters in new rooms in this random quest is doubled; there is a 40% chance per round that another random encounter will appear in target's location each round, lasts 40 rounds
2 Salmon of the Enduring Journey- (Consumable, Food, Water, 1 Charge, 197,000 Gold) Target gains 3 buff slots and 1 summon slot for the remainder of the quest, this effect counts as a buff that stacks a max of 40 times
Sardine of Healthiness- (Consumable, Food, Water & Light, 1 Charge, 60,000 Gold) 15% Minor Status Effect Resistance, If target is willing, target's HP-determining stat becomes any one chosen stat for 17 rounds, lasts 7,000 rounds
1 Sea Salt- (Consumable, Food, Water, 1 Charge, 500 Gold) +10 CON
Shrimp- (Consumable, Food, Water, 1 Charge, 300 Gold) +10 to target's turn-order-determining stat sum for turn-order-determining purposes
Silver-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 400,000 Gold) All enemies drop treasure and double normal Gold (to a max of 1,000,000,000 additional Gold) this fight, this effect applies to all of user’s allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied
Slightly Burnt Holy Festival Cinnamon Sugar Toast- (Consumable, Food, Fire & Earth, 1 Charge, 17,000 Gold) Heals 5,500 HP, +40 CON
Smiling Lizard Corp. Toothpaste- (Consumable, Medicine, Air & Water, 1 Charge, 17,000 Gold) Target obtains a 1% greater Charm infliction chance against its pets, does not stack
1 Solar Sole- (Consumable, Food, Light, 1 Charge, 250,000 Gold) Sets user's Light Resistance and Fire Resistance to precisely 95% for one round
2 Spooky Vampiric Payara- (Consumable, Food, Darkness, 1 Charge, 10,000,000 Gold) Target gains the subtype Undead and deals HP Drain instead of HP Damage, does not stack
2 Squid of Quick Reflexes- (Consumable, Food, Water & Psychic, 1 Charge, 200,000 Gold) On the next round of this combat, this item's target automatically takes all actions before all individuals without such a benefit who are under Level 40 regardless of turn-order-determining stat totals
Spring-Loaded Box Filled with Vampire Teeth- (Consumable, Trap, Darkness & Physical, 1 Charge, 45,000,000 Gold) Either up to 30 individuals are dealt 450,000 Flat Darkness & Physical element Damage, with the corpses of any Humans or Fae below Level 60 being replaced with summoned Vampires (max 45 summoned), or user acquires a non-stacking buff that deals 450,000 Flat Darkness & Physical element Damage to the first individual who either scans its possessor's stats without its possessor's permission or attempts to steal, unequip, or destroy any of its possessor's items without its possessor's permission, with the corpse of any Human or Fae killed by said Damage being replaced with a summoned Vampire (obeying the summon cap for the previous summon of the same type)
9 Stick of Butter- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 CON
100 Swagleaf- (Consumable, Food, Wealth & Illusion, 1 Charge, 5,000,000 Gold) Satiates addiction; Has RP effects
Telephone That Calls Mr. Progression- (Bound Consumable, Invention, Progress, 1 Charge, 500,000,000 Gold) Has RP Effects, this item and its effects may not be altered or replicated by sources below Level 200, this item's charge's consumption cannot be prevented or undone by sources below Level 200 (Bound to Seirei)
The Astounding Pork- (Consumable, Food, Fire & Earth, 3 Charges, 2,000,000 Gold) Target regenerates 20,000,000 HP and MP and is cured of all minor negative status effects and obtains a non-stacking buff that causes its possessor to regenerate 2,000,000 HP and MP and be cured of all minor negative status effects at the start of each round
Thousand-Star Powder- (Consumable, Powder, Light & Hope & Astral, 20 Charges, 100,000,000 Gold) User deals 1,000,000 Flat Light & Hope & Astral element Damage that may gain 'Heals' to up to 1,000,000 targets
8 Thunder Prism- (Consumable, Gem, Electrical, 1 Charge, 24,000 Gold) Does 4,900 Flat Electrical damage to 5 targets
Tin of Imported Cashews- (Consumable, Food, Earth, 20 Charges, 9,000 Gold) Heals 200 HP
2 Troop Deployment Writ: Unit of Cavalry- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Cavalry, max 5 summoned by summoner at a time
2 Troop Deployment Writ: Unit of Skeletal Archers- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletal Archers, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletons, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Swordsmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Swordsmen, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Spearmen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Spearmen, max 5 summoned by summoner at a time
Troop Deployment Writ: Unit of Archers- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Archers, max 5 summoned by summoner at a time
Tuna- (Consumable, Food, Water, 1 Charge, 300 Gold) +5 MIN
24,000 Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON
2 Twofish- (Consumable, Food, Water, 1 Charge, 22,222,222 Gold) Target obtains +22,222 to all stats, stacks 2 times
19 Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
Untouchably Wise Whiskey- (Consumable, Drink, Knowledge & Nobility, 2 Charges, 70,000,0000 Gold) +70,000 MIN, +700,000 MP, Wielder's chances of inflicting Charm: Impressed are increased by 200%, Stacks 2 times
2 Vacant Goby- (Consumable, Food, Water & Air, 1 Charge, 500,000 Gold) Target may not be targetted for 1 round by individuals below Level 20
Vacation Pass: Moovieland- (Consumable, Ticket, Glitz & Beast & Dopple, 1 Charge, 43,000,000 Gold) Begins a Random Quest in Moovieland for user and up to 7 other willing PCs if used at the start of a new random quest thread
Very Well Preserved Slab of Bacon- (Consumable, Food, Fire & Ice, 1 Charge, 6,000 Gold) +50 Damage to next 5 attacks made by user's pets and summons
Vexatiodrops- (Consumable, Food, Acid, 4 Charges, 45,000,000 Gold) Target, if Level 30 or greater, obtains a non-stacking buff that causes debuffs that it applies to have a 75% chance of not being cured by sources below Level 80 when such sources would otherwise cure them
Wide Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 10 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 50 targets, Max 10 summoned
Wine Mommy- (Consumable, Drink, Water & Air, 1 Charge, 3,750,000 Gold) 70% inflicts Poison: Drunk, Target acquires a debuff that stacks 3 times that causes its possessor to have a 75% chance of being afflicted with Poison: Drunk whenever it summons or whenever it performs an action that targets one or more of its summons
Winking Sweetie- (Consumable, Other: Additive, Fire & Whimsy, 3 Charges, 30,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable has a 200% chance of inflicting Charm and additionally provides a buff that is separate from other buffs that it would provide that stacks 3 times, with each stacked instance providing +5,000 to all stats
Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR

Items-
10 1/12 Holy Imperial Seal of Glory- (Item, Antiquity, Universe, 48,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

plushie list:
5 Hell Hound Plushie- (Item, Antiquity, Fire & Darkness, 85,000 Gold)

*~Detailed Map to the Noixian Deadlands in Relation to Thouand Shining Spires, Drawn By Ryurgi Twinheart- (Item, Bound Antiquity, Light & Darkness, 80,000 Gold)
*Doctor Curse's Gazeebooooooooooooooooooooooooooooooooooooooooooooooooo- (Item, Antiquity, Property, Terror, 800,000,000 Gold)
*Find-dar: Travis, Servant of Valcont- (Item, Quest Item, Technology, 5,000 Gold)
*Key to the Vault of the Dead on Vhans'Organth- (Item, Quest Item, Darkness, 50,000 Gold)
*The Encased Snow-Cloaked City of Landyss-Phyr- (Item, Property, Ice & Light, 4,500,000 Gold)
*The Epicenter of the Disaster- (Item, Property, Fire & Dakness & Chaos, 2,050,000 Gold) Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Map to the Cave of Aronjo the Wise- (Item, Quest Item, Earth, 19,000 Gold)
*Mount Luquastraviirat, Dwelling-House of the Serpents of Sea and Flame- (Item, Property, Water & Fire & Earth, 415,000,000 Gold)
*Vabelburg Census Record- (Item, Quest Item, Fire, 900 Gold)
*Walter's Note that was Attached to the Encapsulated City- (Item, Quest Item, Light, 14 Gold)

'A Manifesto Criticizing the Long-Lasting Crotch Octopus Trend that Is Sweeping Nexus'- (Item, Antiquity, Earth & Fire & Hope, 37,000 Gold)
'A Study of Combining Items As Performed By Select Nexus Battle Arena Members'- (Item, Antiquity, Magic & Psychic, 63,000 Gold) *Borrowed from the Nexus Library*
'Combining Items and Its Results: A Report of a Study Performed In Nexus, Regarding Battle Arena Members and Their 'Capability to Combine Nearly Any Items They Own'- (Item, Antiquity, Technology, 80,000 Gold) *Borrowed from the Nexus Library*
'Combos and the Manufacturing Process: A Brief Examination'- (Item, Antiquity, Technology & Air, 70,000 Gold) *Borrowed from the Nexus Library*
'Combos: The Mystic and Secret Art of Battle Arena Members'- (Item, Antiquity, Magic, 60,000 Gold) *Borrowed from the Nexus Library*
'Cursed Legacy of the Shattered Moon- A Treatise on the Fall of Maltius and the World Below'- (Item, Antiquity, Magic & Destruction, 6,500,000 Gold)
'Gazeteer of El Bazril'- (Item, Antiquity, Air & Darkness & Magic, 45,000 Gold) *Borrowed from the Nexus Library*
'HEY BOZO, YOU SHOYLD WORSHIP KIT!' The Pamphlet- (Item, Antiquity, Fire, 60 Gold)
5 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
'Millbury's Encyclopedia of Famous Trash Collectors'- (Item, Antiquity, Technology & Water, 700 Gold)
'Nexus Battle Arena Case Studies'- (Item, Antiquity, Magic, 75,000 Gold) *Borrowed from the Nexus Library*
'Proper Etiquitte for How a Multiclassed Reaper (Wind-Cutter Variant) / Scholar (Specializing in Heavy Tomes) Should Host Mid-Afternoon Tea for a Visiting Adviser (Swarm-Tactics Specialist) / High Roller (Who is Unarmed), Provided that the Reaper has a Visiting Aunt (Once-Removed) Who is a Kinglemaster (Retired and Below Master-Tier)'- (Item, Antiquity, Air & Water & Magic, 217,500 Gold)
'Possible Theories of Combos'- (Item, Antiquity, Magic, 50,000 Gold) *Borrowed from the Nexus Library*
'Report Detailing the Restoration of Nexus'- (Item, Antiquity, Technology, 700,000 Gold)
'The Fall of the Old Kingdom'- (Item, Antiquity, Earth & Darkness & Magic, 350,000 Gold)
19 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
A Box Containing A Fallen Candle- (Item, Antiquity, Terror, 300 Gold)
Abstract Hide- (Item, Material, Air & Psychic & Magic, 41,000 Gold)
4 Abyssal Voidsteel- (Item, Material, Darkness, 750,000 Gold)
Advertisement from a Timeline Where the Pie (Instead of a Drink) Is Kit-Face-Flavored- (Item, Antiquity, Time & Earth, 300 Gold)
Advertisement from a Timeline Where the Tea (Not Coffee) Is Kit-Face-Flavored- (Item, Antiquity, Time & Water, 300 Gold)
Aether-Guiding Fluxcore Transubstantiation Circle Module (Inert)- (Item, Antiquity, Aether & Flux & Magic, 45,000,000 Gold)
3 A Faint Memory of Light- (Item, Antiquity, Light, 60,000 Gold)
9 Air Mana Oil- (Item, Material, Air, 5,000 Gold)
Airy Mana Stone- (Item, Material, Air, 500 Gold)
A Nebulous Mahjong-Related Object- (Item, Antiquity, Air & Earth & Fire & Water & Darkness, 31,000 Gold) (It may at some point morph into the actual Dread Mahjong Set which is still mid-progress. I think it has been sitting on this to-do list long enough, though, and requires at least 8 or so more hours of concentrated work to finish.)
An Entire Baked National First-Level-Administrative Subdivision- (Item, Property, Ice & Fire & Earth & Candy, 120,000,000 Gold)
Angelfeather Pillow Collection- (Item, Antiquity, Light & Air, 7,500,000 Gold)
9 Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
Antique Mermaid Statue- (Item, Antiquity, Water, 3,000 Gold)
10 Arbandic Gnomish Brass- (Item, Material, Physical & Technology, 17,000 Gold)
14 Artbook of Graffiti- (Item, Antiquity, Technology & Physical, 2,000 Gold)
Artist's Drawing of a Court Room- (Item, Antiquity, Air & Water & Light & Darkness, 4,900 Gold)
3 Assorted Doodads Produced by the Sepherys Corporation- (Item, Antiquity, Technology, 8,000 Gold)
14 Assorted Goods- (Item, Antiquity, Earth, 16,000 Gold)
Baarthuulian Spice- (Item, Antiquity, Earth & Life, 60,000,000 Gold)
3 Bag of Entirely Blue Marbles- (Item, Antiquity, Water & Earth, 200 Gold)
12 Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
5 Basic Artificial Intelligence Program- (Item, Antiquity, Technology, 9,000 Gold)
Basic Grill- (Item, Antiquity, Fire & Technology, 14,000 Gold)
1 Basic Set of Plates and Platters- (Item, Antiquity, Water & Physical & Light, 9,000 Gold)
Battle Arena Member Greatest Hits Figure Collection: Tia - That One Time She Opened A Fake Car Wash And Robbed People- (Item, Antiquity, Water & Darkness, 19,500 Gold)
5 Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
Battle Arena Member Greatest Hits Figure Collection: Tia - Motorcycle Joust Fury Limited Edition Model- (Item, Antiquity, Technology & Physical & Fury, 5,755,000 Gold)
Beef-Flavored Wine Glass- (Item, Antiquity, Earth & Water, 700 Gold)
Bent Pin- (Item, Antiquity, Metal & Physical, 30 Gold)
3 Binselberry Sapling- (Item, Antiquity, Earth, 30,000 Gold)
Biomad Parasite-Squash- (Item, Resource, Acid & Atomic & Physical & Technology, 450,000,000 Gold) This item may be activated in the shop, Once activated, once per week in the Shop, a post may be mad to claim and distribute (2*X) Mad Scientist Bonus Weeks, where X is equal to the number of consecutive weeks this post has been made, For each week that this item is active, it applies a non-debuff penalty to its user that applies a -(X/5, rounded up) penalty to its possessor's Base CON, with this penalty lasting for (X^1.25, rounded up) Weeks; if this bonus week source is not claimed for a week, this item is detroyed; This item may not be replicated and its destruction may not be prevented
Black Fine-Point Marker- (Item, Antiquity, Technology, 600 Gold)
Blank Book- (Item, Antiquity, Air, 100 Gold)
Blank Emblem- (Item, Antiquity, Physical & Air, 300 Gold)
3 Blank Ledger- (Item, Antiquity, Air, 500 Gold)
Bleeding Air- (Item, Antiquity, Air & Agony, 15,000 Gold)
Blue Glass Coaster Set- (Item, Antiquity, Water, 5,600 Gold)
13 Blue Jell Goo- (Item, Material, Water, 500 Gold)
Bold-Beast Brand Paint- (Item, Material, Life & Fire & Magic, 5,650,218 Gold)
1 Bone- (Item, Material, Darkness, 200 Gold)
9 Bone Claw- (Item, Material, Darkness, 900 Gold)
2 Bone Drake Scale-(Item, Material, Darkness, 7,000 Gold)
Book Depicting Stories Where the Hero Loses- (Item, Antiquity, Darkness, 5,000 Gold)
Book Encouraging the Worship of Kit on the Grounds that Kit is Tasty- (Item, Antiquity, Earth & Darkness & Magic & Light, 2,500 Gold)
6 Book of Stamps- (Item, Antiquity, Air, 200 Gold)
Books Written In Yesleintyri Common Tongue- (Item, Antiquity, Earth & Air, 7,500 Gold)
Botanica Guest Pass Keycard- (Item, Key, Earth, 1,900 Gold)
5 Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Botanica Season Admission Pass- (Item, Antiquity, Earth, 300,000 Gold)
Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Unfathomable Destination- These keys will open no doors outside of Teripu 10. Mod-run Enhancement.
Bottle Containing Shining Stardust and a Stardust Stone- (Item, Material, Astral, 650,000 Gold)
Box of Evershining Light- (Item, Antiquity, Light, 36,000,000 Gold)
Box of Spent Shell Casings- (Item, Antiquity, Technology & War, 1,600 Gold)
Brass Windchimes- (Item, Antiquity, Earth, 20 Gold)
13 Burmalong Hide- (Item, Material, Earth, 300 Gold)
Broken Computer Screen- (Item, Antiquity, Technology, 60 Gold)
6 Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
Broken Thrice-Enchanted-Mythril Mana-Channeling Array- (Item, Antiquity, Magic & Physical, 37,000,000 Gold)
Brochure About Closed One-Star Salad Restaurants- (Item, Antiquity, Earth, 300 Gold)
Brochure Describing How Nice It Is Having Tsayikk Dead and Not In Nexus (Haha-Ha-HA-H@@@@@@)- (Item, Antiquity, Hope, 300 Gold)
20 Cage of Torment- (Item, Antiquity, Darkness & Fire & Agony, 1,200,000 Gold)
30 Can of Spray Paint- (Item, Property, Technology & Air & Water & Physical, 700 Gold)
5 Canal Moss- (Item, Material, Earth & Water, 90 Gold)
Celebratory Flier for the 10th Annual Nexus Valcont Festival, Hosted by Cordelia Reynes- (Item, Antiquity, Darkness & Evil & Whimsy, 15,000 Gold)
Certificate Congratulating Kit for Completing Spice Addiction Counseling- (Item, Antiquity, Earth, 900 Gold)
11 Chair Pillow- (Item, Antiquity, Earth, 200 Gold)
2 Chalk Nation- (Item, Property, Earth & Air & Physical & Spatial & Whimsy, 14,000,000 Gold)
Change- (Item, Material, Air & Water, 5,000,000 Gold)
38 Cheap, Trashy Novel- (Item, Antiquity, Air & Earth & Darkness & Physical, 9 Gold)
Cheap Watch Bearing the Words 'It's Hero Time' on the Face- (Item, Antiquity, Technology & Hope, 130 Gold)
1 Chronoblade- (Item, Antiquity, Time, 22,000,000 Gold)
2 Chunk of Granite- (Item, Material, Earth, 700 Gold)
Circular Abstracts Spawn Table (Level 60-79)- (Item, Spawn Table, Hope & Numerals & Chaos, 180,000,000 Gold)
12 Circular Topiary- (Item, Antiquity, Earth, 400 Gold)
Clod of Dirt- (Item, Material, Earth, 4 Gold)
Coffee Brewer that Runs on MaaaaaAAAAAAaaaaaagic- (Item, Antiquity, Magic & Water & Earth, 17,000 Gold)
Coffee Pot- (Item, Antiquity, Technology & Water & Fire, 800 Gold)
Collection of DVDs from The Far Lands that Allegedly Contains a Powerful Monster- (Item, Antiquity, Technology & Magic & Darkness, 80,000,000 Gold)
Color- (Item, Material, Light & Earth & Air, 5,000,000 Gold)
3 Common Jewelry- (Item, Antiquity, Earth, 700 Gold)
Common Red String- (Item, Antiquity, Earth, 50 Gold)
10 Common Seeds- (Item, Material, Earth, 100 Gold)
1 Common Spices- (Item, Material, Fire, 300 Gold)
Corporealized Foulness- (Item, Antiquity, Darkness & Earth & Water & Psychic & Magic, 1,450,000 Gold)
Corpse of a Clown- (Item, Antiquity, Darkness & Moon, 370,000 Gold)
Cosmic Embryo- (Item, Material, Life & Astral & Time, 275,000,000 Gold)
Cube of Magical Energy- (Item, Material, Magic, 602,000 Gold)
Cunning- (Item, Material, Psychic, 5,000,000 Gold)
Crystallized Thunder of Ulaat- (Item, Material, Electrical, 68,000 Gold)
7 Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
12 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
22 Death Worm Hide- (Item, Antiquity, Darkness & Acid, 5,000,000 Gold)
2 Deep Blue Water of Thamarr- (Item, Material, Water, 64,000 Gold)
16 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
100 Dew-Sealing Rock- (Item, Antiquity, Water, 900 Gold)
Diluted Time Mana Oil- (Item, Material, Time, 25,000 Gold)
202 Discord- (Item, Material, Chaos & Darkness, 165,000 Gold)
22 Dogtags- (Item, Antiquity, Physical, 290 Gold)
20 Doom-Ink- (Item, Material, Water & Darkness & Mystic, 30,000,000 Gold)
216 Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
43 Dry Bandages- (Item, Antiquity, Earth, 160 Gold)
20 Dryad Wood- (Item, Material, Earth, 600,000 Gold)
Dungeon (Level 20-30) Spawn Table- (Item, Antiquity, Water & Earth & Darkness, 1,000,000 Gold)
7 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
4 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
4 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
27 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
2 Earth Element Stone- (Item, Material, Earth, 1,000 Gold)
3 Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
Elaborate Monument to Fallen Legions- (Item, Property, War & Hope & Light & Darkness, 5,300,000 Gold)
2 Electric Razor- (Item, Antiquity, Technology, 1,600 Gold)
Empty Bottle of Eyedrops- (Item, Antiquity, Air, 30 Gold)
Empty Teacup- (Item, Antiquity, Water & Earth, 300 Gold)
74 Enchanted Stone- (Item, Material, Magic, 12,000 Gold)
13 Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
Ever-White Feather- (Item, Material, Light & Air, 9,000,000 Gold)
3 Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
2 Exquisite Fur- (Item, Material, Earth, 4,000,000 Gold)
Fake Walrus Tusk- (Item, Antiquity, Ice & Technology, 75 Gold)
Fine Cigars In an Ivory Case- (Item, Antiquity, Air, 46,000 Gold)
516 Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
2 First Leaves of Spring- (Item, Antiquity, Earth, 75,000 Gold)
First Text of the Graceblade- (Item, Antiquity, Light, 250,000 Gold)
16 Fish of the Month Ticket (Item, Ticket, Water, 5,000 Gold)
7 Flameworm's Eye- (Item, Material, Fire, 600 Gold)
Flask of Ectoplasm- (Item, Antiquity, Darkness, 6,400 Gold)
Flask of Water from the Infinite Sea- (Item, Material, Water, 10,000 Gold)
31 Flawed Gemstone- (Item, Antiquity, Earth, 40 Gold)
Float from the Parade of Order- (Item, Antiquity, Law & Order, 55,000,000 Gold)
5 Football- (Item, Antiquity, Physical, 200 Gold)
Forethought - (Item, Material, Psychic , 4,000,000 Gold)
Fragrant Narcotic Crystal- (Item, Material, Air & Earth & Acid, 200,000 Gold)
Framed, Antique Propaganda Posters- (Item, Antiquity, Psychic & Darkness, 6,500 Gold)
Framed Photograph of Forcystus Commemorating His Issuance of the Order Destroying Nexus- (Item, Antiquity, Destruction & Psychic & Time, 500,000 Gold)
183 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
4 Gear Soldier Parts- (Item, Material, Earth & Technology, 400 Gold)
2 Geologist's Tools- (Item, Antiquity, Earth, 7,000 Gold)
7 Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
Giant Candy Cane Decoration- (Item, Antiquity, Ice, 110,000 Gold)
Giant Snowglobe- (Item, Antiquity, Ice, 310,000 Gold)
4,460 Glorious Treasures of the Gold Leaf Throne- (Item, Antiquity, Physical & Magic & Earth & Glory & Wealth, 114,000,000 Gold)
1 Glyphic Golem Design Patterns- (Item, Antiquity, Light, 14,000 Gold)
4 Gold-Woven Tablecloth- (Item, Antiquity, Earth, 2,000 Gold)3 Gralnyark Hide- (Item, Antiquity, Earth, 200 Gold)
10 Golden Figurehead- (Item, Antiquity, Earth & Water, 245,000 Gold)
3 Golden Cup- (Item, Antiquity, Earth, 2,000 Gold)
3 Golden Decanter- (Item, Antiquity, Earth, 2,000 Gold)
3 Golden Plate- (Item, Antiquity, Earth, 2,000 Gold)
863 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
40 Goldlumber- (Item, Material, Wood & Wealth, 60,000,000 Gold)
1 Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
2 Gralnyark Musk- (Item, Antiquity, Earth, 500 Gold)
3 Great Spider's Silk- (Item, Material, Earth & Darkness, 15,500,000 Gold)
Guide on How to Properly Cut Beef- (Item, Antiquity, Earth & Physical, 3,790 Gold)
Guide to Bathysphere Maintainence- (Item, Antiquity, Water & Technology, 9,800 Gold)
4 Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
16 Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
8 Hand-Blown Sand Bottle- (Item, Antiquity, Earth, 6,000 Gold)
Heavy Golems Spawn Table (Level 50-59)- (Item, Spawn Table, Metal & Physical & Earth, 40,000,000 Gold)
21 High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Holiday Commemerative Fairy Capital and Castle Map (Blossom Festival Edition)- (Item, Antiquity, Earth & Magic & Light, 300 Gold)
Holy Book of Sereyn- (Item, Antiquity, Light, 900 Gold)
2 Holy Text Devoted to Kit, Written Entirely in Squashed-Fly-Juices- (Item, Antiquity, Darkness & Air, 60 Gold)
Hotel- (Item, Property, Air & Technology, 480,000 Gold)
House-Full of Quality Animated Toys- (Item, Antiquity, Magic & Earth & Air, 960,000 Gold)
100 Huge Pile of Gold Bricks- (Item, Currency, Earth, 100,000 Gold)
Imitation Spicerack that Doesn't Quite Measure Up- (Item, Antiquity, Earth, 7,000 Gold)
Incredibly Clean Widow- (Item, Antiquity, Acid & Air & Technology, 100 Gold)
3 Ink Blotter- (Item, Antiquity, Earth & Technology, 90 Gold)
Inkulahmankalahdangium- (Item, Property, Grandeur & Nobility & Spatial & Formus, 3,114,567,000 Gold)
2 Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
890 Jar of Wax- (Item, Material, 100 Gold)
3 Jell Goo- (Item, Material, Earth, 100 Gold)
5 Keening Soul-Diamond- (Item, Antiquity, Darkness & Air & Magic, 60,000,000 Gold)
60 Khan's Treasures- (Item, Antiquity, Earth & Air, 15,500,000 Gold)
Kit Bobble-Head that Says 'I Feel DIVINE!'- (Item, Antiquity, Air & Magic, 380 Gold)
1613 Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Darkness & Light, 6,000 Gold)
Landhawk Kollektofigs: Series 20: Salt-Covered Landhawk from Brazluu- (Item, Antiquity, Water & Earth, 80,000 Gold)
Landhawk Mine- (Item, Resource, Earth & Air, 300,000,000 Gold) Possessor may post in the Shop once per month to create 5 Zardowak Landhawk
4 Large Bag of Potting Soil- (Item, Antiquity, Earth, 200 Gold)
4 Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
Large Chunk of Shale- (Item, Material, Earth, 500 Gold)
Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
2 Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
5 Large, Golden '5'- (Item, Antiquity, Earth, 55,555 Gold)
1 Large Ladder of Ladderland- (Item, Antiquity, Magic, 1,000,000 Gold)
Large Plush "1" that Looks Like it Could Become an Abstract if Combined Properly- (Item, Antiquity, Light & Air, 11,111 Gold)
3 Large, Shining Red Muranite Crystal- (Item, Material, Water, 10,000 Gold)
Large Wings- (Item, Antiquity, Air, 6,000 Gold)
Letter Admonishing Kit for the Dreadful Mess She Made in the Library- (Item, Antiquity, Air & Fire, 300 Gold)
Letter Stating that Team Horse Detectives Has Been Disqualified from the Investigation Within Infinite Nexii- (Item, Antiquity, Time & Knowledge, 15,000 Gold)
2 Lich Shade Tatters- (Item, Antiquity, Darkness, 30,000,000 Gold)
50 Light Mana Oil- (Item, Material, Light, 5,000 Gold)
Lizard Statue that Laughs at the Failures of Kit's Alternate Timeline Self- (Item, Antiquity, Earth & Time, 60,000 Gold)
2 Long, Blue Feather- (Item, Material, Air, 600 Gold)
144 Love- (Item, Material, Light & Fire, 6,000,000 Gold)
7 Lizard Scales- (Item, Material, Earth, 20 Gold)
44 Lunar Diamond Chip- (Item, Material, Magic, 60,000 Gold)
10 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Magic Crystal Piece- (Item, Material, Magic, 5,000 Gold)
10 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
10 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
25 Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Manual of What Minions Should Do In Case of Emergency- (Item, Antiquity, Darkness & Technology, 8,000 Gold)
Map and Compass That Lead to The Far Lands- (Item, Antiquity, Spatial & Earth & Air & Water, 6,000,000 Gold)
Map Leading To A Location Where a Sand Diamond is Buried- (Item, Antiquity, Earth, 600,000 Gold)
80 Mason-Crafted Stone- (Item, Material, Earth, 6,000 Gold)
Massive Sphere of Glowing Energy- (Item, Antiquity, Light & Energy, 5,000,000 Gold)
360 Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
Massive Warded Sphere Containing Necromantic Energy- (Item, Antiquity, Darkness & Magic & Warding, 8,000,000 Gold)
5 Matryoshka Doll Golem Pattern- (Item, Antiquity, Magic, 760,000 Gold)
5 Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
2 Memo Written By An Angry Wizard- (Item, Antiquity, Magic & Fire, 1,000 Gold)
Military Discharge Papers- (Item, Antiquity, War & Air, 2,700 Gold)
2 Morphoresonant Material- (Item, Material, Physical & Magic, 6,000,000 Gold)
3 Moving Shadows- (Item, Antiquity, Darkness, 45,000 Gold)
Mummified Little Toe- (Item, Antiquity, Darkness & Earth, 110 Gold)
2 Mushroom Spores- (Item, Material, Earth, 30 Gold)
6 Mystic Stone- (Item, Material, Earth, 25,000 Gold)
Nation of a Million Palaces - (Item, Property, Earth & Air & Wealth & Nobility, 20,000,000,000 Gold)
Negative Sunmetal- (Item, Material, Darkness, 15,000,000 Gold)
Noble's Well-Tended Flower Vase- (Item, Antiquity, Earth & Light, 43,000 Gold)
Noncookie- (Item, Antiquity, Null, 5 Gold)
10 Numerous Collected Flowers and Other Plants- (Item, Material, Earth & Light, 1,200 Gold)
Obviously-Huge Banner Announcing the Most Recent Time its Owner's Favorite Sports Team Lost and the Score- (Item, Antiquity, Air & Darkness, 17,500 Gold)
200 Officially Licensed Kit Plushie with 10 Phrases- (Item, Antiquity, Hope & Magic & Glitz & Time, 20,000 Gold)
Photo Collection of Foxes- (Item, Antiquity, Earth, 700 Gold)
20 Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
Poster of an Imposing Frog- (Item, Antiquity, Water, 8,000 Gold)
2 Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
Odd Map- (Item, Antiquity, Earth, 500 Gold)
2 Old Tome- (Item, Antiquity, Earth, 5,000 Gold)
Old Vase- (Item, Antiquity, Earth, 2,000 Gold)
5 Old Wood- (Item, Material, Earth, 170 Gold)
Omni-Tech Armada Collectable Miniatures: Engine-Kings of Rashonn: Timiratthinak War-Fortress- (Item, Antiquity, Technology & Electrical, 470,000 Gold)
One City Portal-Relocation Permit- (Item, Antiquity, Spatial & Law, 30,000,000 Gold)
One-Time Laser Bison Training Course Ticket that Combos and Absorbs Terribly- (Item, Antiquity, Time, 750,000 Gold)
Opulent Mansion with Extensive Grounds in the City of Fairy Tale- (Bound Item, Property, Water & Light & Earth, 2,500,000 Gold)
6 Organized Paperweight Collection- (Item, Antiquity, Earth, 600 Gold)
54 Ornamental Glass- (Item, Material, Magic & Air, 5,000 Gold)
2 Ornamental Rug- (Item, Antiquity, Fire, 6,000 Gold)
Orochi Plushie with Most of the Heads Ripped Off- (Item, Antiquity, Darkness, 9,000,000 Gold)
63 Outdated Newspapers In A Pile- (Item, Antiquity, Earth & Air & Water, 500 Gold)
Palace of the Moon Clowns- (Item, Property, Moon, 90,000,000 Gold)
3 Palm Frond- (Item, Material, Earth, 100 Gold)
Petals of the Sunless Empire- (Item, Antiquity, Earth & Darkness, 7,500,000 Gold)
2 Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
2 Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
13 Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
Photograph of a Mysterious Man in a Gorilla Suit- (Item, Antiquity, Earth & Air & Physical, 45,000 Gold)
Photograph of Colonel Wilson Jonas Decking Kit in the Face in Nira's Secret Underground Boxing Ring- (Item, Antiquity, Physical & Psychic & Fate, 30,000 Gold)
Photograph of Kit Pulling a Cannon Shield from the Warehouse- (Item, Antiquity, Technology & Physical & Time, 60 Gold)
Photograph of Kit Saving Nexus While Wielding a Cannon Shield- (Item, Antiquity, Technology, 47,500 Gold)
Photo of Kit Winning Lead Chef XVI- (Item, Antiquity, Air & Time, 600,000 Gold)
Photo of Kit with Tia, Tia, Tia, Tia, Tia, and Tia- (Item, Antiquity, Air & Magic, 300 Gold)
Photo of Kot the Bed and Geo the Rock Posing Together (Or Just Having Been Placed Next to Each Other?)- (Item, Antiquity, Earth & Air, 500 Gold)
Photograph of Some Guy Named Bob Zorrey Who Lives Fifty Billion and Three Years In The Future- (Item, Antiquity, Technology & Astral, 600 Gold)
8 Photos of Boring Landmarks- (Item, Antiquity, Air & Earth, 80 Gold)
Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
2,566 Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
Physical Crystal- (Item, Material, Physical, 20,000 Gold)
Picture of a Depressed Dog- (Item, Antiquity, Air & Darkness, 40 Gold)
Pocket Dimension: Forest of Songblossoms- (Item, Property, Earth & Air & Sonic, 85,000,000 Gold)
Portal-Closet Connected to the Portal-Closet Network- (Item, Property, Spatial & Magic, 500,000 Gold)
Portrait of Forcystus, Lord of Nexus- (Item, Antiquity, Evil & Law & Rot, 7,500,000 Gold)
Possibly-Exaggerated Book the Mocking Lizard Statue Wrote About Alt-Timeline Kit's Extensive Failures and Personal Problems- (Item, Antiquity, Water & Darkness & Time, 10,000 Gold)
Postcard With A Smiling Camel On It Mockingly Bragging About Nokhret's Total Knot Victory Addressed To The Thoroughly-Defeated Shielding Golem- (Item, Antiquity, Fire, 5,000 Gold)
Poster Advertising Apartments In The One City- (Item, Antiquity, Technology & Darkness, 600 Gold)
Piece of Paper with An Old Rumor Written On It- (Item, Antiquity, Darkness & Air, 80 Gold)
Pile of Enchanted Toenails- (Item, Antiquity, Magic & Earth, 700,000 Gold)
Poorly Image-Edited Photo of an Angel Superimposed on the Head of a Pin- (Item, Antiquity, Air & Light, 60 Gold)
5 Pretty Dresses in a Box- (Item, Antiquity, Earth & Air, 15,000 Gold)
2 Private Aquarium- (Item, Property, Water, 1,300,000 Gold)
3 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Pure Metals- (Item, Material, Earth, 7,000 Gold)
2 Purity- (Item, Material, Light, 5,000,000 Gold)
13 Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
Quality Bookmark- (Item, Antiquity, Magic & Earth, 9,000 Gold)
Quasi-Common Green Oasis Feather- (Item, Antiquity, Water, 3,000 Gold)
6 ~Quillion's Bladed Feather- (Item, Bound Antiquity, Physical, 36,000 Gold)
Radioactive Ultra-Junk- (Item, Antiquity, Atomic, 210 Gold)
Rainbow Castle- (Item, Property, Air & Light & Water, 70,000,000 Gold)
4 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
14 Raw Fish- (Item, Material, Water, 200 Gold)
Really Old Dirt that Someone Important Might Have Stepped On- (Item, Antiquity, Earth, 400 Gold)
Really, Really Old Lint- (Item, Antiquity, Earth, 1 Gold)
Recording of a Dream About Being a Dragon- (Item, Property, Magic & Psychic, 200,000 Gold)
Recruitment Poster Where a Man's Dog Is Asking Him Why He Isn't Fighting In the War RIGHT NOW!?- (Item, Antiquity, War, 145 Gold)
Rhyming Rock- (Item, Material, Whimsy, 250,000 Gold)
Ruinland-Traversing Blimp- (Item, Antiquity, Air & Darkness & Earth & Devastation, 120,000,000 Gold)
S& Oasis- (Item, Property, Earth & Water & Chaos, 36,000,005 Gold)
14 Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
Sand from a Heavenly Beach Resort- (Item, Material, Earth & Light, 200,000 Gold)
1 Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
15 Sea Emerald- (Item, Material, Water, 36,000,000 Gold)
Second Text of the Graceblade- (Item, Antiquity, Light, 2,500,000 Gold)
150,000,000 Self-Stacking Storage Crate- (Item, Antiquity, Earth, 250,000 Gold)
4 Set of Golden Utensils- (Item, Antiquity, Earth, 2,000 Gold)
Scarred Flesh- (Item, Material, Physical & Earth & Darkness, 210 Gold)
Shack Made from Aluminum Sheets- (Item, Property, Earth & Technology, 2,100 Gold)
8 Shadowstuff- (Item, Material, Darkness, 5,000 Gold)
2 Shattered Phylactery's Dust- (Item, Antiquity, Darkness & Magic, 30,000 Gold)
4 Shining Blue Muranite Crystal- (Item, Material, Water, 2,100 Gold)
Shrink-Wrapped New-Nexus-Rangers Action Figure- (Item, Antiquity, Energy & Physical, 6,500,000 Gold)
Silver Hammer Statuette- (Item, Antiquity, Earth, 15,000 Gold)
Slice of Bacon That Rotted in the Timeline Where Its Owner Did Not Cook It- (Item, Antiquity, Time & Fire & Physical & Acid, 30 Gold)
15 Sky Sappphire- (Item, Material, Air, 36,000,000 Gold)
Small Commemorative Statue- (Item, Antiquity, Light, 40,000 Gold)
4 Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
80 Small Narcotic Crystal- (Item, Material, Earth & Acid, 200,000 Gold)
7 Small Ruby Stone- (Item, Antiquity, Earth & Fire, 5,000 Gold)
Small Yellow Diamond- (Item, Material, Earth & Acid & Light, 5,000 Gold)
Smear of Red Grease Left From When Someone Fought that Red Entity Associated With the Mana Sparks- (Item, Antiquity, Darkness & Fire, 5 Gold)
Solar Gazette- (Item, Antiquity, Light & Fire & Air, 1,000,000 Gold)
Solid Gold Pectoral Muscle Covered in Digestive Juices- (Item, Antiquity, Earth & Physical, 16,000 Gold)
Soul Blade that is Temporally Frozen In A Normally Empty Soul-Blade Scabbard- (Item, Antiquity, Magic & Life & Destruction & Time, 1,500,000 Gold)
Sound-Quality-Amplifying Headphones- (Item, Antiquity, Technology, 25,500 Gold)
Spaceship Shielding Design Plans- (Item, Antiquity, Technology, 5,000,000 Gold)
Sphere of Colorful Energy- (Item, Material, Magic & Light, 505,000 Gold)
Square Mile of Dry Riverbed on a Random World- (Item, Property, Earth, 40,000 Gold)
5 Square Mile of Mountains on a Random World- (Item, Property, Earth, 60,000 Gold)
Square Mile of River of Lanterns in a Random Dimension- (Item, Property, Darkness & Water & Fate & Warding, 30,000,000 Gold)
2 Square Topiary- (Item, Antiquity, Earth, 600 Gold)
4 Stack of Aibelieghi Coins- (Item, Currency, Light & Air, 16,500 Gold)
2 Stack of Dreylumathi Coins- (Item, Currency, Water & Psychic, 77,000 Gold)
17 Stack of Yesleintyri Trade Coins- (Item, Currency, Earth & Air, 16,000 Gold)
2 Star Emperor's Steel- (Item, Material, Astral & Nobility & Glory & Metal, 400,000,000 Gold)
Statue of the Battle Between Captain Omega and Several Arena Members in High Flameforge- (Item, Antiquity, Fire & Glory, 100,000,000 Gold)
Statue of Kit Boxing a Bullfighter- (Item, Antiquity, Physical & Earth & Time & Chaos, 13,500,000 Gold)
Story About How Orochis Have Eight Heads- (Item, Antiquity, Darkness, 8,888 Gold)
196 Succubus’s Lust- (Item, Material, Darkness, 71,000 Gold)
4 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Tapestry Depicting an Unusually-Holy-Looking Landhawk- (Item, Antiquity, Air & Light & Earth, 600,000 Gold)
4 Taystee-Mints Obtained From an Unopened Office Holiday Giftbox- (Consumable, Food, Air & Ice, 80 Charges, 120 Gold) +15 HP, 5% cures Depression, 1% inflicts Depression because you realize that somone gave you cheap mints in a gift box (occurs before curing roll)
Text Describing Various Common Serpent Blessed- (Item, Antiquity, Darkness, 3,000,000 Gold)
3 The Sound of a Horrid Clocktower's Ticking- (Item, Antiquity, Time & Darkness, 365,000 Gold)
Thought- (Item, Material, Psychic, 1,000,000 Gold)
2 Thunderhide- (Item, Material, Electrical, 15,500,000 Gold)
Ticket to Cross the Sea to the Horrid Land- (Item, Antiquity, Darkness & Water & Air, 60,000 Gold)
Timecraft Blueprint- (Item, Antiquity, Technology & Time, 10,000,000 Gold)
Timegrain Rice Bag- (Item, Antiquity, Time, 460,000 Gold)
2 Time Mana Oil- (Item, Material, Time, 100,000 Gold)
Tiny Bits of Scattered Energy- (Item, Antiquity, Energy, 60 Gold)
Tiny House Made of Sheets of Paper Stapled Together Somewhat Poorly- (Item, Property, Air, 110 Gold)
3 Tiny, Plastic, Smoking Duck- (Item, Antiquity, Fire & Water & Darkness, 60 Gold)
Tiny Yellow Diamond- (Item, Material, Earth & Acid & Light, 1,000 Gold)
3 Titanthrone Ivory- (Item, Material, Glory & Nobility & Faith & Time & Progress, 250,000,000 Gold)
Toenail Clippers- (Item, Antiquity, Air, 4 Gold)
Tome of Legends- (Item, Antiquity, Light, 7,000 Gold)
58 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
Toy Model of an Arachnoblimp Developed by Lloyd During the Earliest Stages of the Worldstone War- (Item, Antiquity, Technology & Air, 1,578,000 Gold)
7 Trapped Fortress- (Item, Property, Physical, 1,800,000 Gold)
Tree that Hoots- (Item, Antiquity, Earth & Magic, 50,000 Gold)
3 Triangular Topiary- (Item, Antiquity, Earth, 700 Gold)
27 True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
1 Truly Elaborate Matryoshka Doll Set- (Item, Antiquity, Earth & Ice & Magic, 80,000 Gold)
26 Uncooling Lava- (Item, Material, Fire, 990,000 Gold)
Uncut Grass- (Item, Antiquity, Earth, 300 Gold)
176 Unknown Substance- (Item, Material, Magic, 5,000 Gold)
Unopened Giftbox for the Wrong Holiday- (Item, Ticket, Water & Fire, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
Unopened Holiday Giftbox From An Arena Fan- (Item, Ticket, Earth & Air & Fire & Water & Light & Darkness & Energy & Ice & Acid & Electrical & Physical & Psychic & Magic & Technology, 900 Gold) Can be opened at the Warehouse for a roll on the Unopened Holiday Giftbox From An Arena Fan table
12 Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
Unsuccessfully Typed Element Core: Time Attempted- (Item, Material, Null & Time, 500,000 Gold)
4 Unreality Leaves- (Item, Antiquity, Dream, 100,000,000 Gold)
424 Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
769 Unusually Festive Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Ice & Light, 36,000 Gold)
Unusually-Realistic-Looking Wanted Poster Blaming 'Ray Neboshi, the Silver Bell Killer' for the Vampire Plague Outbreak in the Caravan Town of Stallionsback- (Item, Antiquity, Fire & Earth, 7,000 Gold)
Unusually Spacious Wallet- (Item, Antiquity, Earth & Air, 9,800 Gold)
22 Useless Thing
6 Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)
36 Vampiric Dragonheart- (Item, Antiquity, Darkness & Blood, 40,000,000 Gold)
6 Vines- (Item, Material, Earth, 700 Gold)
2 Warded Tome- (Item, Crafting Equipment, Magic & Physical, 50,000 Gold) Not consumed in combinations it is a part of
8 Water Mana Oil- (Item, Material, Water, 5,000 Gold)
3 Web Browser Software- (Item, Antiquity, Technology, 8,000 Gold)
Whoafunky Pattern-Diamond- (Item, Material, Spatial & Illusion & Earth, 30,000,000 Gold)
3 Wodoshohai Flesh- (Item, Material, Physical & Darkness & Technology, 80 Gold)
Warpped-Up Wonder Double-Pack- (Item, Ticket, Wonder, 72,000,000 Gold) Can be opened at the Warehouse for two rolls on the Wrapped-Up Wonder table
Yellow Diamond- (Item, Antiquity, Earth & Acid & Light, 60,000 Gold)
8 Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)


Goldlumber Forest- (Item, Resource, Wood & Wealth, 600,000,000 Gold) Possessor may post in the Shop once per month to create 10 Goldlumber
Lake of Doom-Ink- (Item, Resource, Water & Darkness & Mystic, 300,000,000 Gold) Possessor may post in the Shop once per month to create 5 Doom-Ink
Violet Demonsblood Rosebush- (Item, Resource, Blood & Darkness & Earth & Mystic, 450,000,000 Gold) This item may be activated in the shop, Once activated, once per week in the Shop, a post may be made to claim and distribute X Demonologist Bonus Weeks, where X is equal to the number of consecutive weeks this post has been made, This item must, each week when active, through battle threads, be fed the complete drops (with the feeding of an entity's drops once removing its Gold, XP, and Treasure drops across all PCs) of 150*X^1.25 Demons that are Level 40 or greater; if it does not receive this payment, it is destroyed; This item may not be replicated and its destruction may not be prevented


Spells-
*Cascading Temporal Unsummoning- (Spell, Other: Time Magic, Time, 320,000 MP, 160,000,000 Gold) Caster unsummons target summon below Level 80 that was summoned on a previous round of battle; all of that summon's summons (and their summons, so on down the line) that are below Level 80 are also unsummoned
*Faefrost Bolt- (Spell, Druid Magic, Ice, 30,000 MP, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Frozen
*Raise the Wall of Kuhlom- (Spell, Abjuration, Magic & Warding, 80,000,000 MP, 125,000,000 Gold) Creates a Persistent Enchantment called The Wall of Kuhlom; said Persistant Enchantment's removal condition is the spending of 5,000 actions by individuals over level 60, the killing of a unique Demon above Level 60, or the spending of 1 action by an individual over Level 79; All individuals below Level 80 in the same thread as said Persistent Enchantment cannot exit battlespaces to enter different battlespaces (except at the end of battle), 20 random, uncontrolled Demons, Aerials, Plants, Monsters, Undead, Spirits, Elementals, or Angels from the Enemy List that are below Level 80 that are normally fightable for drops are summoned at the start of every round in each battlespace in the thread, There is a 1% chance at the start of every round that a random uncontrolled Demon from the Boss List that is below Level 80 is summoned at the start of each round into a random battlespace in the thread unless an individual of Level 80 or greater anywhere in the thread objects (with individuals below Level 100 being unable to take control of said summons), Max 30,000 non-bosses and 12 bosses summoned; Caster must be Level 59 or greater and must possess the ability (Expert Abjuration Magic Attunement or the ability Basic Warding Synchronization); This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0

'This Bulldozer Was Sponsored by TERRORISM!'- (Spell, Leadership, Air & Earth & Fire & Technology, 50,000 MP, 10,000,000 Gold) Caster transforms into an equipped Vehicle that caster could normally transform into, until the end of the round after the current round, non-unique individuals below Level 40 cannot deal Damage to said transformation and said transformation's abilities' Damage values are increased by 50,000 points, this buff does not stack and can only affect each caster once per thread, Caster must be Level 20 or greater and must be a Humanoid or an Aerial
"TIA DID THAAAAAAAAT!"- (Spell, Illusion Magic, Sonic & Dopple, 450,000 MP, 45,000,000 Gold) Target prior action of caster counts as having been performed by a Battle Arena Member named 'Tia Telaria' or 'Tia Teleste' instead of by caster (with this applying to a non-present instance of such an individual if no such individual is present or no other assignment is made and re-assigning the action's performance to a willing or below-Level-60 entity that actually possesses the name if such an entity is present and the caster desires such)
Abjurant Warding- (Spell, Protection Magic, Physical, 200 MP, 200,000 Gold) +220 Defense, Stacks 4 times
Abjurative Deflection- (Spell, Abjuration, Physical & Air, 30,000 MP, 30,000,000 Gold) Target gains a 30% chance of reflecting actions from sources below Level 60 that are 5 or more Levels below caster's Level, Caster must be Level 20 or greater
A Drought of Rulership- (Spell, Ethereal Magic, Nobility & Water, 900,000 MP, 87,000,000 Gold) Target, if below Level 80 and not 10 or more Levels greater than caster, loses the element Nobility and has all of its non-unique summons become uncontrolled, Caster must be Level 20 or greater
Aggressively Prune Timeline- (Spell, Other: Chronomancy, 800,000 MP, 80,000,000 Gold) +80,000 Melee Attack, 100% inflicts Suffocation: No Future, Target loses 1 extra action that was granted to it by a source below Level 80 that was not itself, Caster must be Level 40 or greater
Alacrity of Sereyn- (Spell, Divine Magic, Light, 30 MP, 20,000 Gold) Gives target 15% Paralysis Resistance, Does not Stack, Lasts 15 turns
All Is Emptiness- (Spell, Ethereal Magic, Magic & Air & Darkness, 2,000,000 MP, 200,000,000 Gold) Target's stats may not be affected by sources below Level 80 that are not 20 or more Levels greater than caster or effects coming from such sources other than said effect's possessor's equipped items that are equipped at the time of said effect's application and its possessor's Constant Effects and Passive Abilities (not counting buffs generated by said effects or abilities), does not stack
Ancient Balm- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40 for the next 5 rounds, does not stack
2,701 Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
4 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
A Season of No Birth- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 whose Level is not greater than caster's Level may not summon without caster's permission, this effect may either be attached to its caster as a buff or to a Zone, Terrain, or Phantom Terrain, Caster must be Level 40 or greater
Anti-Atom-Bomb Ward- (Spell, Abjuration, Atomic & Magic, 120,000 MP, 60,000,000 Gold) Targets gain a non-stacking buff that provides +60,000 Defense, +6,000 Defense Against Stat Damage, Poison: Irradiated Immunity and 35% Atomic Resistance, 1 hit against 600,000, Caster must be Level 20 or greater
Attack Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
Assassin's Throw I- (Spell, Thief Arts, Physical, 100 MP, 50,000 Gold) +50 Ranged Attack, user must have a Throwing Weapon equipped
Backstab- (Spell, Thief Art, Physical, 20 MP, 18,000 Gold) +70 Melee Attack, only works for actions that occur before the target's first turn in combat
Banishing Echo- (Spell, Ethereal Magic, Sonic, 7,000 MP, 7,000,000 Gold) +7,000 Magical Attack, Target obtains a non-stacking debuff that causes its possessor to be dealt 70,000 Flat Sonic element Damage and be unsummoned (with said unsummoning only being able to unsummon individuals below Level 40) at the start of the next round
Banshee Ward- (Spell, Protection Magic, Light & Air, 600,000 MP, 60,000,000 Gold) Target gains 5% Instant Death Resistance and Immunity to Instant Death from sources that are the entity 'Banshee' from the Enemy List, Caster must be Level 37 or greater
Beautiful Illusion- (Spell, Illusion Magic, Air & Light, 6,000 MP, 680,000 Gold) 30% inflicts Confusion, 30% inflicts Charm, 20% inflicts Awestruck
Bestow Minor Unfettered Aura- (Spell, Ethereal Magic, Air, 600 MP, 60,000 Gold) Target’s chance of auto-recovery from minor status effects becomes 60% if lower than 60%
3 Blank- (Spell, Ethereal Magic, Aether & Void, 1,900,000 MP, 180,000,000 Gold) Target, if target is below caster's Level and below Level 80, has one Constant Effect, Passive Ability, or Ability with an MP cost greater than 0 lose its text, does not stack, Caster must be Level 40 or greater
Blank Gate- (Spell, Ethereal Magic, Spatial, 2,000,000 MP, 200,000,000 Gold) Caster acquires a non-stacking buff that cannot be carried between battles that causes individuals in the same battlespace as its possessor who are lower Level than caster who are below Level 80 to be afflicted with Vanished if they would leave said battlespace, Caster must be Level 40 or greater
Blessing of Orithon- (Spell, Divine Spell, Light, 50 MP, 12,000 Gold) Gives +25 damage to all Water element attacks and adds +15 Defense against Earth, lasts 8 turns
Bolster Fortitude- (Spell, Protection Magic, Physical, 35 MP, 4,000 Gold) +50 HP Defense, +20 Defense Against Stat Damage, 2% Resilience, Stacks 3 times
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
4 Bolster Toughness- (Spell, Protection Magic, Physical, 35 MP, 4,000 Gold) +65 Defense, Stacks 3 times
13 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster's Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
2 Breathe the Mist of Dreams- (Spell, Shaman Magic, Magic & Psychic & Air, 150,000 MP, 15,500,000 Gold) Caster and up to 3,000 of caster's allies obtain +15,500 SPI as a non-stacking buff that lasts until the end of the round
Brutality of the Spheres- (Spell, Murder Arts, Physical & Air & Darkness, 2,750,000 MP, 275,000,000 Gold) Caster obtains a non-stacking buff that causes all Orbs in all battlespaces in the same battle to gain the subtype Astral Being, that causes all individuals in all battlespaces to be able to choose to have any attack involving an attack bonus coming from an Orb to count as involving the casting of a Murder Arts spell, and, if said choice is made, to also deal double Damage (to a max of 275,000,000 additional Damage) to (Humans, Celestials, Angels, Illuminated, Primes, Devils, and Demons) that are not (Aisurii, Elementals, or Daemons) as a non-stacking damage multiplier, Caster must be Level 40 or greater and either possess the ability 'Adept Murder Arts Attunement' or possess the ability 'Adept Orb Training'
3 Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Bury Alive- (Spell, Thief Arts, Earth, 250 MP, 115,000 Gold) 20% inflicts Entombed, Costs 200 less MP if a Weaponx2 Tool is equipped
9 Call Unto Air- (Spell, Elemental Magic, Air, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Air, scans the user's enemies to determine if any of them are Air element, or gives target 5% Air Resistance
Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Call Forth Topiary Dinosaurs- (Spell, Golomancy, Earth, 2,500 MP, 235,000 Gold) Summons up to 5 Topiary Dinosaur from the enemy list, Max 15 summoned
Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
7 Cannibal's Feast- (Spell, Necromancy, Darkness, 0 MP, 114,000 Gold) +2,500 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/10 the slain ally's max HP or max MP (caster's choice which)
Celestial Wind- (Spell, Celestial Magic, Air, 12,000 MP, 3,000,000 Gold) +3,000 Magical Attack, Heals allies, 30% inflicts suffocation on opponents, 1 hit against 30, deals 1/3 Damage
Cold Wind- (Spell, Druid Magic, Air & Ice, 790 MP, 410,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
Construct Clay Golem- (Spell, Golomancy, Earth, 60,000 MP, 2,750,000 Gold) Summons 1 Clay Golem, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
Convene International Assembly- (Spell, Leadership, Air & Earth & Water, 200,000 MP, 20,000,000 Gold) Caster summons up to 200 different Humans that are below Level 60 that are fightable for drops on the Enemy List, Max 200 summoned
Craft Improved Steamborg- (Spell, Golomancy, Technology, 1,000 MP, 1,000,000 Gold) Summons 1 Improved Steamborg, Max 30 summoned
Create Cannon Turrets- (Spell, Hypertech, Physical, 600 MP, 180,000 Gold) This spell if cast inside a Zone of Technology creates a cannon turret that has 40,000 HP, 400 Defense, and deals 5,500
Technology damage as an action at the end of its creator's first action each round, A max of 3 cannon turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
26 Create Turrets- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell if cast inside a Zone of Technology creates a turret that has 12,000 HP, 230 Defense, and deals 1,500 Technology damage as an action at the end of its creator’s first action each round, A max of 3 turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
3 Dark Tendrils- (Spell, Shadow Magic, Darkness, 15 MP, 3200 Gold) +2 Defense, +2 CON
Dead Cosmos Missile- (Spell, Necromancy, Darkness & Astral, 75,000,000 Gold) +75,000 Magical Attack, this action may gain '5 hits against 500' and deal 1/50 Damage, 5% inflicts Instant Death, 75% inflicts Voidstruck or Voidstruck: Astral Echoes, Caster must be Level 40 or greater and must possess the abilities Necromancer and Astromancer
5 Death-Lord's Command- (Spell, Necromancy, Darkness & Psychic, 2,000,000 MP, 200,000,000 Gold) Target dead individual below Level 80 that is not Immune to Dominion that is not 5 or more Levels greater than caster, to a max of once per round per individual, performs an action with all decisions controlled by caster, Caster must be Level 40 or greater
Death-Scream of the All-Controlling Emperor- (Spell, Leadership, Nobility & Glory & Law & Fire & Light & Atomic, 2,000,000 MP, 200,000,000 Gold) Caster is killed; All of caster's opponents are dealt 2,000,000 Flat Nobility & Glory & Law & Fire & Light & Atomic element Damage and have a 60% chance of being afflicted with an instance of Dominion that its inflictor still controls while dead; this spell may be cast once per thread that copies itself to any summon of an afflicted individual, Caster must be Level 60 or greater or must possess the ability 'Expert Leadership Attunement'
20 Death Spray- (Spell, Biomancy, Darkness & Acid, 150,000 MP, 15,500,000 Gold) +15,500 Ranged Attack, 60% inflicts Dissolving, 30% inflicts Instant Death on targets below Level 70, 1 hit against 15
Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
Delayed Diamond Spray- (Spell, Wizard Magic, Earth & Time, 2,000 MP, 5,300,000 Gold) +5,150 Ranged Attack, +5,000 Magical Attack, 15% may inflict Wounded, Pierces 2,000 Defense, Actions involving this spell may be delayed up to 2 rounds, May gain 1 hit against 15 and deal 1/5 Damage
Delayed Nuke- (Spell, Hypertech, Atomic, 160,000 MP, 90,000,000 Gold) +90,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage, This action is delayed 7 rounds, Caster must be Level 40 or greater
Demilich Creation Ritual- (Spell, Necromancy, Darkness & Magic & Astral, 2,000,000 Gold, 150,000,000 Gold) Target summoned Lich or Lich Lord is transformed into a Demilich from the Enemy List, Casting this spell costs 60,000,000 Gold, Caster must be Level 79 or greater and must possess the ability 'Adept Necromancer'
2 Deny Death- (Spell, Necromancy, Darkness & Warding, 3,600,000 MP, 180,000,000 Gold) Target becomes Immune to Instant Death from sources below Level 80 that are not 20 or more Levels greater than caster, Caster must be Level 40 or greater
Desync- (Spell, Chronomancy, Time & Darkness, 5,000 MP, 6,000,000 Gold) Target may not delay its actions
Detect Soulless Individuals With An Outstanding Warrant For Their Arrest Who Cannot Hope To Compare To The Judge- (Spell, Divining, Magic & Glory, 7,000 MP, 65,000 Gold) Caster is informed of the number and identity of any individuals in the same battlespace that (possess the Constant Effect 'Soulless' or are afflicted with the status effect Soul Steal), do not possess the element Law, are on the opposing side of battle of an individual with the ability 'Judge', 'High Judge', 'Police Officer' or 'Officer of the Law', and are more than 20 levels below an individual on caster's side of battle with the ability 'Judge' or 'High Judge'
Dimensional Chains- (Spell, Other: Spatial Magic, Spatial & Magic, 60,000 MP, 60,000,000 Gold) Target entity below Level 80 acquires a non-stacking debuff that makes its possessor unable to move between battlespaces, Caster must be Level 30 or greater
Dissolve Realm- (Spell, Ethereal Magic, Aether & Acid, 2,000,000 MP, 200,000,000 Gold) The battlespace caster is in, if it is not the main battlespace of the current battle, is destroyed if it was created by a source below Level 80, with all entities in it being returned to the main battlespace of the current battle when it is destroyed, Caster must be Level 40 or greater
Divine Cure- (Spell, Divine Spell, Light, 20 MP, 20,000 Gold) +20 Magic Attack, Heals
Divine Revivification (Orb of Light Variant)- (Spell, Divine Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Said resurrection may not be prevented by sources below Level 60 that are 20 or more Levels below caster, Caster must possess the ability 'Connected to the Orb of Light'
Doldorumhaggahs- (Spell, Dark Magic, Darkness & Psychic, 110,000 MP, 11,000,000 Gold) +10,500 Magical Attack, 20% causes target to perform an action determined by caster immediately after this action provided that target is either non-unique and below Level 45 or below Level 20, 1 hit against 20
5 Drink Your Sorrows Away- (Spell, Other: Culinary Arts, Water & Light & Darkness, 65,000 Gold) Cures Confusion: Depression, Inflicts Poison: Drunk
Empower Armor: Deflective Pulse- (Spell, Enchantment, Technology, 610 MP, 69,000 Gold) Target armor gains +60 Defense and, should an offensive action from a source at least 5 levels below caster targeting its wearer fail to deal its wearer any negative result, said result may be redirected to a target of wearer's choice
2 Empoison Undead- (Spell, Necromancy, Acid, 650 MP, 48,000 Gold) Caster's pet and summoned undead, as well as caster if caster is undead, have all of their offensive actions gain a 5% chance of inflicting Poison, this counts as a buff on the caster only that applies separate buffs to all current pets and summons at the time of casting and to any newly acquired pets and summons upon their arrival as caster's allies
Establish Elemental Balance- (Spell, Druid Magic, Earth & Air & Fire & Water, 120,000 MP, 60,000,000 Gold) Spells and abilities that cost 1 or more MP whose elements include at least one nonbase element that is not Universe have their costs increased by 600,000 MP as a non-stacking effect as a buff that sits on caster and affects all individuals in the same battlespace as its possessor, Caster must be Level 40 or greater
Ethereal Tempest- (Spell, Ethereal Magic, Water & Air & Electical & Aether, 1,750,000 MP, 175,000,000 Gold) Caster obtains a non-stacking buff that causes summons below Level 60 that would be summoned into the same battlespace as caster to not be summoned, for summons below Level 80 that are not 20 or more Levels greater than caster to have a 25% chance of not being summoned, to be afflicted with Fatigued when summoned, and to have a 50% chance of being unable to act on the turn they are summoned, Caster must be Level 40 or greater
Eulogy for the Architect- (Spell, Bardic Music, Darkness & Air & Earth, 500,000 MP, 50,000,000 Gold) All Golems and Large Structures in the same battlespace as caster are inflicted with Confusion: Depressed as an effect that ignores the Resistances and Immunities of individuals below Level 80
Extradimensional Maze- (Spell, Other: Spatial Magic, Spatial & Psychic, 185,000 MP, 185,000,000 Gold) Target entity with a lower MIN than caster has a 60% chance of being afflicted with an instance of Vanished that lasts (Caster's Level) rounds, Caster must be Level 40 or greater
40 Fading Call: Masons- (Spell, Summoning, Physical, 180 MP, 45,000 Gold) +15 Physical Attack, Heals, only affects Golems and Large Structures
37 Fading Call: Star Marines- (Spell, Summoning, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
Fairy Glyph- (Spell, Glyph Magic, Light, 40 MP, 29,000 Gold) All Fae and Celestials on both sides gain 500 max HP and +50 to all stats, all Daemons on both sides lose 250 max HP and get -50 to all stats, all allies who are not Daemons who have Glyph Magic equipped gain +100 Defense, all foes and allies who have Rune Magic equipped suffer -100 Defense and take 120 Light damage per round (unless they absorb Light) while this spell still applies to someone in battle, does not stack
Flambe Other- (Spell, Other: Culinary Arts, Fire, 50 MP, 60,000 Gold) +50 Magical Attack, 15% inflicts Burning
Flare- (Spell, Wizard Magic, Fire, 120,000 MP, 60,000,000 Gold) +60,000 Magical Attack, 60% inflicts Burning, 1 hit against 600,000, deals 3/4 Damage, Caster must be Level 20 or greater
2 Form Mob of Shadows- (Spell, Shadow Magic, Darkness, 15,000 MP, 10,000,000 Gold) Summons 1 Mob of Shadows from the Enemy List, Max 3 summoned
Formula of Earth: Quake Hammer- (Spell, Wizard Magic, Earth, 12,000 MP, 6,000,000 Gold) +6,000 Magical Attack, 30% inflicts Entombed, 1 hit against 5,000, deals 1/2 Damage
2 Formula of Earth: Siege Crusher- (Spell, Wizard Magic, Earth, 2,500 MP, 360,000 Gold) +367 Magical Attack, 15% inflicts Entombed, 50% destroys any one Siege Weaponry worth under 1,000,000 Gold equipped by a target no more than 2 levels higher than caster who is not above level 90
3 Formula of Water: Grand Sphere of Water- (Spell, Wizard Magic, Water, 2,400 MP, 341,000 Gold) +320 Magical Attack, 15% inflicts Stun*, may deal 1/50 damage to up to 600 additional targets
Formula of Water: Sea Crash- (Spell, Wizard Magic, Water, 340,000 MP, 34,220,000 Gold) Target individual does not count as being in any Zones of Water with sources below Level 65 for the remainder of the round, Target takes 225,000 Flat Water element Damage at the start of the next round multiplied by the number of Zones of Water that this effect prevented it from counting as being present in, to a max of 3 such Zones
Geisthand (2)- (Spell, Necromancy, Aether, 1,500,000 MP, 150,000,000 Gold) +150,000 Melee Attack, +150,000 Magical Attack, 300% inflicts Stat Drain, if target is below caster's Level and target is below Level 60, target's Level is reduced by 4 as a debuff that stacks 5 times, Caster must be Level 40 or greater
2 Ghostly Wings- (Spell, Necromancy, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 SPI, 30% Dodge, 30% Earth Resistance, and 50% Entombed Resistance, does not stack
Glyph of Healing- (Spell, Glyph Magic, Light & Magic, 15 MP, 5,000 Gold) +15 Magic Attack, Heals
3 Glyph of Holy Blasts- (Spell, Glyph Magic, Light & Magic, 15 MP, 3,000 Gold) +15 Magic Attack
Glyph of Restoration- (Spell, Glyph Magic, Light & Magic, 50MP, 30,000 Gold) +175 Magic Attack, Heals, 40% Cures Poison
Glyphic Armor- (Spell, Glyph Magic, Light, 50 MP,60,000) +60 Defense, stacks 8 times
Gonna Call In Another Witness (Classic Remix)- (Spell, Bardic Music, Law & Spatial & Knowledge, 6,000 MP, 6,000,000 Gold) Caster summons an entity below Level 40 that is below caster's Level that is normally fightable for drops on the Enemy List; caster may, at the time of this summoning, select any number of previous actions in battle, and, as a non-stacking buff, cause that summoned entity to count as having been present for those actions; Max 20 summoned
12 Greater Armor of the Radiance: Proof of the Shining Soul- (Spell, Other: Radiant Magic, Light, 5,000 MP OR 5,000 HP, 5,000,000 Gold) All armors equipped by caster gain +5,000 Defense, gain the element Light, lose the element Darkness, and gain a 30% chance of inflicting Awestruck on individuals who are opponents of their possessing item's wearer at the end of such action as a buff that does not stack on the same item and stacks 10 times across all items per wielder, This spell may be cast and equipped as a Holy Magic or Enchantment spell
2,595 Greater Bolster Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +3,100 to all stats, does not stack, lasts 5 rounds
50 Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
Greater Holy Healing- (Spell, Divine Spell, Light, 700 MP, 1,000,000 Gold) +1,000 Magic Attack, Heals HP, Caster must have a patron deity
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
Hands of the Silent Titan- (Spell, Ethereal Magic, Physical & Void, 1,800,000 MP, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Magical Attack, Each hit of this action has a 25% chance of removing a buff from a source below Level 80 from its target, This action may not be countered by individuals below Level 85 who are not 20 or more Levels greater than caster, this action may gain '2 hits against 800,000' and deal 1/8 Damage, This spell may be cast by individuals afflicted with Impaired: Mute, Caster must be Level 40 or greater
2 Haste (3)- (Spell, Chronomancy, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
2 Heal Trees- (Spell, Druid Magic, Magic & Light & Earth, 500 MP, 74,000 Gold) +126 Magical Attack, Heals, deals 1/3 damage, only affects Plants, 1 hit against 15
2 Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Impending Doom- (Spell, Other: Time Magic, Darkness & Time, 40,000 MP, 20,000,000 Gold) 15% inflicts Instant Death: Doom, 100% inflicts Instant Death: Doom on targets below Level 60 that are lower Level than caster, this action may be delayed up to 5 rounds, Caster must be Level 20 or greater and must possess the ability 'Adept Time Magic Attunement'
Improved Bolster Toughness- (Spell, Protection Magic, Physical, 100 MP, 100,000 Gold) +100 Defense, Stacks 3 times
5 Incite Umbrals- (Spell, Leadership, Darkness, 400 MP, 600,000 Gold) Caster's Umbral allies gain +6,000 Damage to the Damage values of their abilities and are cured of Charm, does not stack
Insert Gap- (Spell, Other: Spatial Magic, Spatial, 5,000 MP, 5,000,000 Gold) Target obtains -5,000 Defense as a debuff that stacks 4 times
Intercontinental Hypersonic Barrage-Fire- (Spell, Other: War Magic, War, 210,000,000 Gold) +210,000 Ranged Attack, +210,000 Magical Attack, This action may not be countered by entities that are 10 or more Levels below caster, This action may target entities that are 10 Levels or more below caster that are in other battlespaces, with any entity targeted in this manner becoming able to target caster without regard to battlespaces until the end of the round in which that entity's next action occurs, Caster may, when casting this spell, choose an unequipped Missile weapon and designate it as being part of the spell's payload, with the Missile exiting all inventories and becoming attached to the action, with the caster, on future rounds of battle, if no other action of caster's has been replicated, to be able to choose, before caster's first action of the round, to repeat a 'Ranged Attack', 'Magical Attack', 'Ranged Overdrive', or 'Overdrive' action that is only capable of targeting the same entities the first, non-repeated version of the action targeted, with the chosen Missile being incorporated into said action, with the Missile returning, unequipped, to its wielder's inventory at the end of battle and returning to its wielder if the thread ends while it is still attached to an attack, Wielder must be Level 40 or greater
Irritatingly Complex Heist- (Spell, Thief Arts, Darkness & Psychic, 20,000,000 Gold & 200,000 MP & 20,000 HP, 20,000,000 Gold) Caster chooses up to 5 willing allies and up to 3 allies who are different from the aforementioned 5 allies, Provided that at least one of these allies possesses a buff that comes from an Aquatic that is between Level 7 and Level 68, Caster chooses three of these allies (provided such allies exist, instead setting Spell Calculation Number 1 to 0 if such allies do not exist), and, if none of said allies are both greater than Level 90 and Chaos element, totals the number of letters in the names of each different Thief Arts spell equipped across said group of allies, noting this number as Spell Calculation Number 1; two of the allies chosen by this spell who were chosen in the first group of up to 5 willing allies who do not have their HP linked to any of the allies chosen in the second group of up to 3 allies but who were not chosen above in the group of three allies (provided such allies exist, instead setting Spell Calculation Number 2 to 0 if such allies do not exist) and subtracts the sum of the Melee Attack bonuses of their equipped items from the average of (the combined MIN bonuses of their equipped items) and (the combined AGI bonuses of their equipped items), noting said number as Spell Calculation Number 2 if none of the two allies chosen have a unique Antiquity carried and instead adding then number of Geomancy buffs that each individual in said group obtained after the most recent Divination buff each said individual respectively obtained to the number instead (provided that either none of said individuals obtained a Divination buff at any point in the thread or that each such individual possesses at least one Divination buff at the time of said checking, with the number that said number would be added to instead being set to '5' if neither such situation is the case), with said number then being noted as Spell Calculation Number 2; then up to 4 allies who were chosen as part of any previous choice made as part of this spell are selected, and, for each such ally whose name, subtype, and third-from-first-alphabetically 'Blessing' ability (should such an ability exist, instead substituting the entity's name a second time if it does not), contain more of the letter 'o' than the letter 'a' (taking all three together per entity but calculating each entity's separately), the number 57 is added to Spell Calculation Number 3; if the sum of Spell Calculation Number 1, Spell Calculation Number 2, and Spell Calculation Number 3 is at least 47,515, and no Humanoid & Aquatic or (Dragon & Golem with two or more Bardic Music spells equipped) has placed a Rune Magic debuff on caster, one of caster's summons, or one of caster's allies at any point in the thread (taking the alliance-status and summon-ownership-status of such entities across the entire thread, with 'yes' at any point counting said entity as such an entity for said calculation unless an entity of Level 85 or greater who is a Large Structure with the Constant Effect 'Supermassive' objects, in which case said answer becomes 'no' if at any point in said thread it would have been no) objects, caster, to a max of once per thread, obtains 5,000,000 temporary Gold that counts as coming from a source that is a Humanoid with three Hat weapons equipped that was afflicted with Petrified (three turns before this spell was cast, but not at the time said spell was cast)
It's My Birthday, and I Must Party Till Blue- (Spell, Chronomancy, Theoretical Experimental Element 22-J, 15,000,000 MP, 15,000,000 Gold) Caster is afflicted with an instance of Elevated whose possessor may, at the start of end of any action, turn it into an instance of Confusion: Depression
Jurato- (Spell, Wizard Magic, Light & Physical & Magic, 30 MP, 25,000 Gold) +30 Magical Attack, 5% inflicts Impaired: Deafened
4 Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
1 Lesser Abjurant Warding- (Spell, Protection Magic, Physical, 39 MP, 21,000 Gold) +80 Defense, Stacks 4 times
Lesser Holy Shielding- (Spell, Celestial Magic, Light, 90 MP, 65,000 Gold) +80 Defense, Stacks 4 times
Let the Light Shine Upon You: Proof of Holy Purpose- (Spell, Other: Radiance Magic, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light and attaches an effect that stacks 5 times on the same zone or across all zones to it that provides -20 to the stats of all Darkness-element individuals present in it who do not have an item named 'Proof of Companionship' or 'Proof of the Holy Mission' equipped, This spell may be cast and equipped as a Holy Magic or Divine Magic spell
Love Fortune- (Spell, Divination, Light & Fire, 3,000 MP, 3,000,000 Gold) Caster is informed of what individuals below Level 40 in the same battle as caster possess abilities or items that are capable of inflicting Charm or any of its sub-status effects, As an RP effect this spell produces fortunes relating to its target's love life
Mass Confuse- (Spell, Wizard Spell, Magic, 70 MP, 20,000 Gold) +2 Magic Attack, 15% Confusion, 1 hit against 19
Mass Fire Shield- (Spell, Protection Magic, Fire, 1,950 MP, 350,000 Gold) Target gains 30% Fire Resistance, 1 hit against 30
Meditation of the Undying Void- (Spell, Necromancy, Void, 500,000 MP, 50,000,000 Gold) Caster suffers no effects from debuffs from sources below Level 60 if caster is an Undead, Caster must be Level 40 or greater
Memory Lock- (Spell, Psychic Power, Psychic, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 cannot remove buffs or debuffs from target through means other than their duration expiring or their not being selected to be carried in slots between battles, Caster must be Level 40 or greater
6 Mind-Dulling Fire- (Spell, Dark Magic, Darkness & Fire & Psychic, 8,500 MP, 5,765,000 Gold) +5,870 Magical Attack, -200 MIN, removes, as part of the same debuff as the MIN reduction, any one minor or moderate status effect resistance or immunity from non-unique targets below Level 40, stacks 4 times
Minor Channeling Reservoir Uplink- (Spell, Channeling, Magic, 90 MP, 80,000 Gold) For the remainder of the battle, caster may user the MP of target ally to pay the cost of Spells, to a max of 20,000 MP per action and per Spell, stacks 20 times across different targets and once per target
Minor Weaponized Time Gate- (Spell, Gate Magic, Time, 5,000 MP, 160,000 Gold) 1% inflicts Vanished on target individual below Level 5 individual if caster is Level 19 or greater
Muddle- (Spell, Wizard Magic, Psychic, 70,000 Gold) 45 MIN damage
Needs More Boot To The Head!- (Spell, Combat Arts, Physical & Air, 95 MP, 47,000 Gold) +45 Melee Attack, +45 Ranged Attack, 5% inflicts Fatigue: Stun, For each Boots accessory caster has equipped, this spell's Melee Attack and Ranged Attack bonuses increase by +45, and its chance of inflicting Fatigue: Stun increase to maxes of +4,500 and 40%, respectively
Negative Overpulse- (Spell, Dark Magic, Darkness, 3,000,000 MP, 210,000,000 Gold) Caster obtains a non-stacking buff that places a debuff on any opponent of caster below Level 80 who acquires a buff whenever any such an opponent acquires a buff, with said debuff stacking 50 times and providing -20,000 to all stats
2 Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
Ninja Jump- (Spell, Ninjutsu, Air & Darkness, 30 MP, 30,000 Gold) +20 Melee Attack, May be used as a Melee Attack from the back row, Gains an additional +60 Melee Attack in a Zone of Darkness or a Zone of Air, +15 AGI, stacks 3 times
Ninja Stab- (Spell, Ninjustu, Physical, 40 MP, 20,000 Gold) +80 Melee Attack, only works for actions that occur before the target's first turn in combat
Nuclear Time-Destroyer Bomb- (Spell, Hypertech, Atomic & Time, 160,000 MP, 90,000,000 Gold) +90,000 Ranged Attack, 9,000 AGI Damage, 60% inflicts Poison: Irradiated, 5% inflicts Time Stop, 1 hit against 600,000, deals 3/4 Damage, Caster must be Level 40 or greater
68 Nuke- (Spell, Hypertech, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
One Hundred Thousand Shifting Veils- (Spell, Ethereal Magic, Earth & Air & Magic, 2,000,000 MP, 200,000,000 Gold) +200,000 Defense, +80% Dodge, does not stack, Caster must be Level 40 or greater
Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Open Gate to Grand Mall of Worlds- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Open Gate to Habran-Padrancha, The Pathway to Eternity- (Spell, Gate Magic, Magic, 50,000 MP, 10,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast, Caster must be Level 20 or greater
11 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
2 Open Gate to Standard Timeline- (Spell, Gate Magic, Time, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
2 Parallel Mageblast: Mirror-Gate Hunter Matrix-Blast- (Spell, Technomancy, Ice & Magic & Spatial & Mystic, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, This action may not be countered by sources below Level 60, This action may not be Dodged by sources below Level 60, This action gains +120% To Hit, This action counts as involving an Assault Matrix (or an additional Assault Matrix if it already involves at least one Assault Matrix), This action may not be Reflected by sources below Level 60 that are not 5 or more Levels greater than caster, Caster must be Level 20 or greater
2
2 Parallel Mageblast: Monofilament Magenet- (Spell, Technomancy, Physical & Magic, 90,000 MP, 9,000,000 Gold) +9,000 Magical Attack, +9,000 Ranged Attack, Target obtains a non-stacking debuff that (deals 90,000 Flat Physical & Magic element Damage to its possessor and has a 100% chance of inflicting both Wounded: Maimed and Paralyzed on its possessor) at the end of each of its possessor's actions that its possessor does not skip
1 Parallel Mageblast: Mystic Disruption- (Spell, Technomancy, Magic & Technology & Chaos, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, +15,000 Ranged Attack, 200% inflicts any one minor negative status effect, 100% inflicts any one moderate negative status effect, 1 hit against 50, Caster must be Level 20 or greater
2 Parallel Mageblast: Mystic Seed Crystal- (Spell, Technomancy, Crystal, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, 200% inflicts an instance of Entombed: Shard Prison that replicates itself to each individual that targets its possessor with a non-offensive action, 5% inflicts Petrified, This action is repeated against the same targets at the start of each round if caster did not repeat another action already on said round, Caster must be Level 40 or greater
3 Parallel Mageblast: Rengineer Reality- (Spell, Technomancy, Spatial & Time & Life & Destruction, 500,000 MP, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, May Heal, Caster may move up to 5 buffs or debuffs on target that come from sources below caster's Level that are below Level 80 onto other entities in target's battlespace who they could have initially been placed on, Caster must be Level 40 or greater
Phroxis- (Spell, Divine Spell, Light & Water, 19 MP 7,000 Gold) +12 Magical Attack
Pick Pocket- (Spell, Thief Arts, Physical, 30 MP, 5,000 Gold) +5 Melee Attack, 20% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user
Pilfer- (Spell, Thief Arts, Physical, 30 MP, 45,000 Gold) +30 Melee Attack, 20% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
Polymorph: War Crab- (Spell, Transmutation, Water, (Target's Max HP, Counting Buffs) MP, 270,000 Gold) Target becomes a War Crab, Does not work on unique targets, Does not work on targets above Level 10, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Aquatics if caster does not have the ability Transmuter, Caster must be Level 10 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
Prayers Unto Sereyn- (Spell, Divine Magic, Light, 50 MP, 60,000 Gold) Heals with +30 Magical Attack, Cures Blindness, Poison, and Hexed with a 20% Chance, and boosts 2 of target's stats by 50, stacks 2 times, requires 3 turns to cast, lasts 5 turns
Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
Protector's Warding- (Spell, Protection Magic, Magic & Light, 500 MP, 100,000 Gold) +SPI Defense, provides a max of +2,000 Defense, does not stack
2 Pseudouniversal Solvent- (Spell, Alchemy, Acid, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, +10,000 Ranged Attack, May deal no damage and remove any one buff or debuff from a target that comes from a source below Level 80 that is not 20 or more Levels greater than caster
Pure Healing of Sereyn- (Spell, Divine Spell, Light, 10,000 MP, 5,000,000 Gold) +5,000 Magic Attack, Heals, Cures any two minor negative status effects from sources below Level 80, Caster must be a devout worshipper of Sereyn
29 Raise Fortifications- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell attaches an effect to a Zone of Technology that raises the Defense of all of caster’s allies and caster in said zone by 200, This spell may, instead, increase the Defense of all of caster’s allies and caster by 40, stacks 3 times regardless of which effect is chosen
27 Realized Nightmares- (Spell, Wizard Magic, Darkness, 5,000 MP, 3,000,000 Gold) +2,000 Magical Attack, 30% inflicts Confusion: Fear, Deals double damage to targets who are afflicted with Fatigued: Asleep, to a max of 2,000,000 additional points
Regenerate While Petrified- (Spell, Enchantment, Earth, 300 MP, 500,000 Gold) Target regenerates 5,000 HP at the start of each round that target is afflicted with Petrified, stacks 5 times
Remember When I Was A STAR?! (2)- (Spell, Astral Magic, Time & Astral, 500,000 MP, 50,000,000 Gold) Caster gains +500,000 HP, Caster gains the element Astral, Caster gains the subtype Astral Being, Caster must have existed as an active PC contiguously for the previous two years
Remove Enchantment- (Spell, Enchantment, Magic, 15 MP, 10,000 Gold) Removes an Enchantment from an item, costs 20 XP and 30 Gold
Restore Memory- (Spell, Psychic Power, Psychic, 6,000 MP, 6,000,000 Gold) Target is cured of one Psychic element debuff from a source below Level 50, Cures Stat Drain: MIN Drain, Has RP Effects
Rewind Wounds- (Spell, Chronomancy, Time & Light, 1,000 MP, 1,000,000 Gold) +1,000 Magical Attack, Heals
Seal World- (Spell, Other: Spatial Magic, Warding, 500,000 MP, 250,000,000 Gold) Caster creates a Zone of Warding and attaches a non-stacking effect to it that does not stack across zones that makes entities below Level 80 unable to enter or leave the battlespace it is in, Caster must be Level 40 or greater
Self-Wrecking Drug-and-Alcohol Pity Party- (Spell, Dance, Water & Darkness, 500 MP, 65,000 Gold) Caster is dealt 65 Flat Water & Darkness element Stat Damage to each stat, Caster is afflicted with Poison: Drunk and Poison: High, 50% cures caster of Confusion: Depression, 50% makes instaces of Confusion: Depression present on caster that it does not cure unable to be recovered from by sources below Level 20 unless their possessor is not afflicted with Poison: Drunk or Poison: High as a non-stacking debuff that is attached to the status effect in question
Sereyn's Blessing- (Spell, Divine Magic, Light, 40 MP, 19,000 Gold) +10 to all stats, Stacks 5 times, lasts 20 turns
Shadow Knife- (Spell, Ninjutsu, Darkness, 40 MP, 430,000 Gold) +45 Melee Attack, This attack deals solely Darkness element damage if no weapon is equipped, Gives user +45 Melee Attack for remainder of battle if no weapon is equipped, does not stack
Shot of the Eighth Brigade- (Spell, Gunslinging, Light, 130 MP, 65,000 Gold) +70 Ranged Attack, +110 additional Ranged Attack against Undead, Cannot be used if caster is afflicted with Confusion: Depression, +200 additional Ranged Attack if caster is immune to Confusion: Depression
Shuriken Cloud- (Spell, Ninjutsu, Physical & Air, 350 MP, 93,000 Gold) +110 Ranged Attack
Shuriken Cloud (Minor)- (Spell, Ninjutsu, Physical & Air, 60 MP, 38,000 Gold) +46 Ranged Attack
Shuriken Cloud (Serrated)- (Spell, Ninjutsu, Physical & Air, 700 MP, 176,000 Gold) +185 Ranged Attack, 5% inflicts Bleeding
3 Skull-Moon's Laughter- (Spell, Necromancy, Darkness, 600,000 MP, 125,000,000 Gold) +125,000 Magical Attack, 100% inflicts Confusion: Overcome with Laughter, 5% inflicts Instant Death, target obtains a debuff that provides -3,500 to all stats as a non-stacking effect, May gain '1 hit against 5' and deal 1/10 Damage, Caster must be Level 40 or greater and must possess the ability 'Adept Necromancer' or the ability 'Astronomer of the Dead-Realms'
3 Skull Moon's Omen- (Spell, Necromancy, Darkess & Fate, 850,000 MP, 90,000,000 Gold) 50% inflicts Instant Death: Doomed on all opponents, Caster must be Level 60 or greater and must possess the ability 'Adept Necromancy Attunement'
6 Sky Torpedo- (Spell, Hypertech, Air & Fire, 200 MP, 78,500 Gold) +195 Ranged Attack, deals 1/4 damage to targets that are non-Aerials and are not Air element unless the terrain or phantom terrain is some sort of sky, always hits and is a critical against Air element Vessels under level 20
2 Sky's Motion- (Spell, Shaman Magic, Air, 155,000 MP, 15,500,000 Gold) +15,000 AGI, does not stack
Slow Cook- (Spell, Other: Culinary Arts, Fire, 50 MP, 85,000 Gold) Caster chooses a Food Consumable in caster's possession, Said Food consumable, if used between 5 and 10 rounds after this spell's casting, Heals 16,000 HP in addition to its other effects, does not stack
Slowmo Nuke- (Spell, Hypertech, Atomic & Time, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, This action is delayed for 200 rounds, 1 hit against 600,000, deals 3/4 Damage
Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Space Fold- (Spell, Other: Spatial Magic, Spatial, 20,000 MP, 20,000,000 Gold) Entities below Level 60 that are in target row-order formation that are below caster's Level are moved from the back row to the front row
2 Spiritual Communion of the Plains and Sky- (Spell, Spirit Magic, Air & Earth, 155,000 MP, 15,500,000 Gold) Caster may cast treat Geomancy spells that require the terrain or phantom terrain to be 'Plains' or 'Sky' as Spirit Magic spells
Steal HP- (Spell, Thief Arts, Darkness, 60 MP, 25,000 Gold) +5 Magical Attack, Heals user for 1/5 damage dealt
Stealthy Stab I- (Spell, Thief Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Knife equipped
3 Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster's next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster's next action
Strike from Earlier (Improved)- (Spell, Chronomancy, 300 MP ,Time, 300,000 Gold) +200 Melee Attack, +200 Ranged Attack, +200 Magical Attack, Actions this spell is involved in may be delayed two rounds
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
18 Succubus’s Kiss- (Spell, Dark Magic, Darkness, 6,000 MP, 450,000 Gold) +410 Melee Attack, actions involving this spell do not include caster’s Melee Attack bonuses from weapon, actions involving this spell that involve a Melee Attack bonus add half of wearer’s Magical Attack bonus as though it were a Melee Attack bonus coming from non-weapon sources
Summon Clay Golem- (Spell, Summoner Magic, Earth, 28,000 MP, 2,750,000 Gold) Summons 1 Clay Golem, Max 5 summoned
Summon Dragon (2)- (Spell, Wizard Magic, Magic, 400,000 MP, 20,000,000 Gold) Caster summons one Dragon below Level 60 that is normally fightable for drops on the Enemy List, Max 5 summoned
Summon Hounds of Heaven- (Spell, Summoner Magic, Air & Light, 7,000 MP, 4,500,000 Gold) Summons 3 Hound of Heaven from the Enemy List, Max 10 Summoned
Super-Entomb- (Spell, Wizard Magic, Earth, 300,000 MP, 30,000,000 Gold) Inflicts Entombed, with the first time the instance of Entombed would be cured instead not curing it
Superior Delayed Battlestrike- (Spell, Combat Arts, Time & Physical, 24,000 MP, 12,000,000 Gold) +12,000 Melee Attack, this action gains (5 * the number of rounds this action was delayed, to a max of 40 such rounds)% inflicts Fatigued: Stun, This action may be delayed for up to 5 rounds, Caster must be Level 20 or greater and must be wielding a weapon that possesses a Melee Attack bonus that is worth 20,000,000 Gold or more
Supreme Drainshield- (Spell, Abjuration, Darkness, 400,000 MP, 40,000,000 Gold) Target gains +80,000 Defense against HP Drain and MP Drain, stacks 5 times, Caster must be Level 20 or greater and must possess the ability 'Abjurer'
Surprise Kunai- (Spell, Ninjustu, Physical, 50 MP, 10,000 Gold) +43 Ranged Attack, only works for actions that occur before the target's first turn in combat
Surprise Shuriken- (Spell, Ninjustu, Physical, 50 MP, 30,000 Gold) +75 Ranged Attack, only works for actions that occur before the target's first turn in combat
Swiftly Pick Pocket- (Spell, Thief Arts, Air, 120 MP, 65,000 Gold) +20 Melee Attack, 50% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, this Spell may only be used before target’s first turn of combat
Temporal Broadcast- (Spell, Other: Time Magic, Time, 200 MP, 300,000 Gold) Caster chooses a round number, this action is delayed until the next time a round of said number occurs, at which point target individual gains +300 MIN and +300 SPI as a non-stacking buff, this delayed buff-granting effect (but not other parts of this delayed action) are not removed by the resetting of battle to before a particular point by sources below Level 40, a max of one such action may be delayed by a single source at a time using this spell
Temporal Scrylock- (Spell, Other: Chronomancy, Time, 20,000 MP, 2,000,000 Gold) Target obtains a non-stacking buff that causes entities below Level 60 that scan its stats to obtain a copy of its stats at the time that said buff was applied to it, with said buff informing said entities that it has potentially changed scan results, but not informing them in what way it has done so, at the time of said altered scanning, This spell does not by default provide information that it is changing information in RP threads
Terrain Spell of the Space: Feel the Cold, Dark Vastness- (Spell, Geomancy, Earth, 600 MP, 99,000 Gold) 50% inflicts Voidstruck, 50% inflicts Suffocation, 50% inflicts Frozen, 50% inflicts Impaired: Deafened, The terrain or phantom terrain must be Space to cast this spell
2 Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
Timeclone- (Spell, Other: Chronomancy, Time, 10,000,000 MP, 90,000,000 Gold) Caster gains 2 additional actions (to a max of two actions per round across all copies of this spell) so long as no opponent of Level 90 or greater or that is 10 or more Levels greater than caster, objects, Caster may be targeted as up to 2 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, until the end of the round, Caster must be Level 40 or greater and must possess the ability 'Adept Time Magic Attunement'
Time Vampire's Bite- (Spell, Necromancy, Time & Darkness, 4,500 MP, 4,500,000 Gold) +4,500 Melee Attack, Deals HP Drain, 200% inflicts Fatigued: Elderly, 80% inflicts Suffocation: No Future, Caster is cured of Fatigued: Elderly if this action inflicts it on at least one entity, Caster is cured of Suffocation: No Future if this action inflicts it on at least one entity,
2 Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
Transmute Back: Powerful Shell- (Spell, Transmutation, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 Defense, 35% Physical Resistance and 50% Wounded Resistance, overrides other Transmute Back spells, does not stack
2 Transmute Back: Powerful Wings- (Spell, Transmutation, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, overrides other Transmute Back spells, does not stack
Transmute Form: Body of Rusted Steel- (Spell, Transmutation, 210 MP, Magic & Earth, 60,000 Gold) Target obtains -350 Defense, overrides other Transmute Form spells, does not stack
14 Treason Impulse- (Spell, Psychic Arts, Darkness & Psychic, 45,000 MP, 5,100,000 Gold) Target, provided target is below Level 20 and has lower MIN than user, performs an action determined by user, may affect a target a max of once a round across all copies and all casters
Ultimate, Hyper 'Find the Missing Sock'- (Spell, Ritual Magic, Air & Energy, 457,325 MP, 70,000 Gold) Caster determines what entities in any battlespace in the same battle are carrying an item whose name includes 'Sock' that is not equipped, Caster determines what entities in any battlespace in the same battle are carrying an item whose name includes 'Sock' that is equipped, Caster determines what battlespaces in the same battle contain a non-carried, non-equipped item whose name includes 'Sock', This spell requires 37 consecutive actions to cast, requires that its caster possess the abilities 'Ritualist', 'Subspace Architect', 'Esoteric Wiseman', 'Golfer', and 'Chef', requires that three of its caster's allies are unique, have names that start with 'J', and are each wielding at least two armors whose name includes 'Shirt', and can only start being cast on the eighth round of battle against both a Dragon and an animal whose name includes 'Rat'
Unhinge from the Years- (Spell, Ethereal Magic, Time & Aether, 1,500,000 MP, 150,000,000 Gold) Target buff, debuff, or status effect obtains a non-stacking buff (which is treated as droppable by its source, not by its possessor's possessor) that stacks 200 times across all effects on all individuals that makes it so that it possesses no natural per-round auto-recovery chance and so that, unless an entity that is either greater in Level than caster or is Level 80 or greater objects, its remaining duration does not decrement at the end of rounds, Caster must be Level 40 or greater
Unleash the Hounds of Hell- (Spell, Summoner Magic, Fire & Darkness, 7,000 MP, 4,500,000 Gold) Summons 3 Hell Hound from the Enemy List, Max 10 Summoned
4 Unleash the Watch Dog- (Spell, Summoner Magic, Time, 7,000 MP, 4,500,000 Gold) Summons 1 Lesser Watch Dog, Max 2 Summoned
Vanishing Hours- (Spell, Ethereal Magic, Time, 500,000 MP, 45,000,000 Gold) +43,000 Magical Attack, 4,500 Flat Time element AGI Damage, Targets count as having not yet acted if below Level 100 and not 15 or more Levels greater than caster
Vanishing Sunrise- (Spell, Ethereal Magic, Aether & Air & Darkness, 2,000,000 MP, 200,000,000 Gold) Caster obtains a non-stacking buff that causes individuals in the same battlespace who are below Level 100 who are not 20 or more Levels greater than caster to not check for per-round status effect recovery / wearing-off chances at the start of each round
Variable Fading Call: Great Beast- Tonsett-Dorne, 'Great Camel of the Thousand Crystalline Volcanoes'- (Spell, Druid Magic, Earth & Fire & Crystal, 1,480,000 MP, 148,000,000 Gold) Replicates the effect of any ability performable by a 'Tonsett-Dorne, Great Camel of the Thousand Crystalline Volcanoes' from the Boss List as though an instance of said entity were performing it, This spell additionally counts as a Summoner Magic spell, Caster must be Level 60 or greater and must possess the ability 'Triumphed Against the Second Trial of Tonsett-Dorne's Key'
Veganize- (Spell, Druid Magic, Flux & Wood, 300,000 MP, 30,000,000 Gold) Target entity below Level 80 that is not greater Level than caster solely becomes the subtype Plant as a non-stacking debuff; this spell may only remove T2 or greater subtypes if its caster possesses the ability 'Adept Druid Magic Attunement'; this spell may only remove T3 or greater subtypes if its caster possesses the ability 'Master Druid Magic Attunement'
Verenfalica's 36th Configuration- (Spell, Wizard Magic, Magic & Warding, 500,000 MP, 50,000,000 Gold) Caster is granted 5 additional buff slots and +50,000 Defense as a non-stacking Circle Effect, with said buff slots only being able to contain Circle Effects and being removed (along with their contents) if this Circle Effect is also removed, with this Circle Effect allowing its caster to possess six Circle Effects that may only include itself and Circle Effects in the five additional buff slots generated by it; the first two times this Circle Effect would be removed by a source below Level 90 it is instead not removed; the possessor of this buff may, if they have have another spell equipped containing the words "Verenfalica's Configuration" that creates a Circle Effect that is not a copy of this spell, choose to pay the MP cost of that spell at the beginning of a round to replace the Circle Effect generated by this spell with the Circle Effect of the second spell, transferring any buffs in buff slots granted by this Circle Effect to buff slots granted by the new Circle Effect; if the Circle Effect generated by this spell has replaced another Circle Effect generated by a spell containing the words "Verenfalica's Configuration", any buffs transferred to this Circle Effect (including buffs that could not be held due to an insufficient amount of generated buff slots) may be destroyed, providing an additional +20,000 Defense for each destroyed buff (to a maximum of +100,000 additional Defense) as part of this Circle Effect
Wail of the Banshee- (Spell, Bardic Music, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage
Warden's Preserving Blast- (Spell, Druid Magic, Magic, 90 MP, 64,000 Gold) +74 Magical Attack, instead possesses +455 Magical Attack against individuals with Blight Druid abilities, individuals with Blight Magic equipped, individuals which may drop Blight Magic, and Blight Magic summons
Warlord's Power- (Spell, Other: War Magic, War & Glory, 300,000 MP, 30,000,000 Gold) Target obtains a non-stacking buff that makes its possessor's per-item Ranged Attack bonus cap 2x the relevant stat, its possessor's per-item Melee Attack bonus cap 2x the relevant stat, and its possessor's per-item Magical Attack bonus cap 2x the relevant stat
Weaving the Unending Cycle- (Spell, Druid Magic, Earth & Light & Darkness & Life, 240,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not prevent the resurrection of individuals without caster's permission, At the start of each round, caster may select one dead individual who was killed by a source below Level 80 that was not 19 or more Levels greater than caster and resurrect that individual (optionally transforming that individual into an entity from the Enemy List that is below Level 80, that is an Animal, Aquatic, Aerial, Cthonian, Astral Being, Human, Humanoid, Insect, Plant, Spirit, Fae, Shapeshifter, or Monster, that is 20 or more Levels below caster that is normally fightable for drops) with said effect counting as a Polymorph effect, not stacking with other Polymorph effects, and overriding Polymorph effects from lower-Level sources, does not stack, Caster must be Level 40 or greater
Werebane Blazestrike: Proof of Justice- (Spell, Other: Radiant Magic, Light & Fire, 5,500 HP, 5,500,000 Gold) +5,500 Melee Attack, this action gains +40% Critical against Shapeshifters, 60% inflicts Burning, 60% inflicts Stat Drain, 60% inflicts Pain on Shapeshifters, Caster may choose to have individuals treat the corpses of Shapeshifters killed by actions involving this spell as either Shapeshifters, Humans, or Humanoids, with said effect sitting as a non-stacking debuff on the corpses of said Shapeshifters, This spell may be cast and equipped as a Holy Magic or Combat Arts spell
Werewolf's Claws- (Spell, Dark Magic, Darkness, 740 MP, 85,000 Gold) Target receives +145 Melee Attack when unarmed, Does not stack
What Does Kit Say?- (Spell, Bardic Music, Sonic & Earth & Beast, 400,000 MP, 4,000,000 Gold) 120% inflicts Confusion: Convinced It's DANCE TIME if caster is an animal or if caster's name includes 'Kit'
Whoops, Did The Radiation Slide Off Over Theeeeeere?- (Spell, Chaos Magic, Atomic, 12,000 MP, 6,000,000 Gold) Caster obtains a non-stacking buff that gives its possessor Poison: Irradiated Immunity and has a 100% chance of inflicting Poison: Irradiated on up to 500 other individuals (with individuals who could be selected having to be selected if valid selections remain an option) in its possessor's battlespace whenever its possessor is prevented from being afflicted by Poison: Irradiated by Immunity to the specific sub-status effect
Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Wondershow: The Earth Is Now Orihalcum Sawblades!- (Spell, Chaos Magic, Physical & Earth, 1,087,000 MP, 108,700,000 Gold) Caster attaches a non-stacking effect to target terrain or phantom terrain that deals 10,870,000 Flat Physical & Earth element Damage to each individual in said terrain or phantom terrain at the start of each round, with said Damage ignoing the Defense of individuals below Level 40, ignoring the Defense of non-unique individuals below Level 60, and ignoring the Physical and Earth Resistance, Immunity, and Reflection of individuals below Level 40, Caster must be Level 40 or greater
45 Word of Peace- (Spell, Celestial Magic, Light, 360,000 MP, 90,000,000 Gold) Target individual below Level 60 may not conduct offensive actions next round, Caster must be Level 20 or greater

Pets-
*Tsatmeiyel, The Dream of Tomorrow- (Pet, Arch-Fantasmic, Dream & Life, Lv.55, X Gold)
HP- 10,000,000
MP- 10,000,000
STR- 105,000
AGI- 98,000
CON- 112,500
MIN- 142,000
SPI- 148,000
Fame- 0
XP- 0
XP Needed- 25,280,000 (Standard Multiplier x4)
Minimum Level- 45
Defense- 130,000, +1,300,000 against Magic
Defense against Stat Damage- 13,700
Critical Chance- 90%
Resilience- 92%
To Hit- 200%
Dodge- 105%
Resistances and Immunities- Absorbs Light, Absorbs Darkness, Technology Immunity, Physical Immunity, Cursed Immunity, Plague Immunity, Smitten Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit + Mind
Constant Effects-
Hundred Jovial Masks- Possessor may, up to 100 times per thread, at the start of any round or action, remove all debuffs and negative status effects from sources below Level 60 from itself, Constant Effect
Breathes Possibility- Possessor and possessor's allies may ignore the Resistances and Immunities of Daemons, Devils, and Illuminated below Level 50, Constant Effect
Dynamic Mental Magitechnology- Possessor's allies' (including possessor's) Technology element actions may become Magic, Psychic, or Magic & Psychic element, Constant Effect
Eight Crystal Machine-Arms- Possessor may use 1 charge from up to 8 different Earth, Light, Dream, Magic, or Technology element Consumables that are in-stock at the shop that are worth under 55,000,000 Gold at the start of each round, Constant Effect
Disjoined Yet Whole- +56,000 CON, Possessor gains Wounded Immuinity and may choose to recover from Wounded at the start of any action, Constant Effect
Aether-Spanning Wings that Fly Toward Triumph- +74,000 AGI, Wielder may Dodge actions that cannot be Dodged and gains +100% Dodge against said actions, Wielder may, once per thread as an effect that cannot undo itself counting as having happened, choose at the end of a round of battle to undo the round that is about to end, with any individual of Level 50 or greater who objects being able to cancel said effect, Constant Effect
Thoughtthorn Crown- Possessor may deal 350,000 Flat Psychic or Dream element Damage to any individual who targets possessor with an offensive action at the end of each such action, and may choose to also inflict Manablasted on each such individual if any Damage is successfully dealt, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +500 SPI and +500 MIN per Level, to a max of level 54 for both effects, Deity Effect
Abilities-
Twohundredfold Gaze- 75,000 Damage, Counters to this action cost 200 times their normal listed MP quantitiy, to a max of 2,000,000,000 additional MP, Light or Psychic or Sonic or Glory, 0 MP
Beckon Gummy Fruit-Clouds- 250,000 Damage, Heals, Air & Whimsy, 1 hit against 50,000, 0 MP
Laughter- Cures all debuffs and negative status effects from sources below Level 45, 1 hit against all allies, Light & Air, 0 MP
Disassembly of Despair- Cures target of all debuffs from sources below Level 60, The source of each such stacked debuff instance is dealt 350,000 Flat Dream or Light element Damage, Dream or Light, 350,000 MP
Tide of Joyful Dreams- 100,000 Damage, May Heal, May unsummon targets below Level 45, May remove debuffs from sources below Level 45 from targets, May inflict Invigorated, May inflict Stat Boost, 1 hit against 20,000, Dream or Dream & Water & Air, 300,000 MP
Build the Tower of Sight Beyond Time- Caster may scan the stats of target as though the round's number were either the current round's number or the number of any previous round in the same battle, Air & Time, 3,000,000 MP
Word of the Beginning- Summons 1 Fantasmic below Level 55 from the Enemy List that is normally fightable for drops, Life, 1,000,000 MP

Acolyte of Sereyn- (Pet, Human, Earth, Lv.1, 500 Gold)
HP- 130
MP- 100
STR- 11
AGI- 14
CON- 12
MIN- 15
SPI- 30
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Silver Mace- 70 Damage, Light, 0 MP
Cure- Heals 30 HP, Light, 40 MP
Pray- +10 MP to user, Light, 0 MP

Apprentice Blacksmith- (Pet, Human, Earth & Fire, Lv.1, 11,000 Gold)
HP- 300
MP- 250
STR- 30
AGI- 18
CON- 24
MIN- 25
SPI- 21
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 19
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hammer Thawack- 40 Damage, Physical, 0 MP
Reforging-Style Hammering- 10 Damage, -10 Defense, stacks 5 times, Physical & Earth & Fire, 20 MP
Temper Armor- +50 Defense to target armor that already provides a bonus to Defense, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Melee Weapon- +50 Melee Attack to target weapon that already provides a bonus to Melee Attack, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Ranged Weapon- +50 Ranged Attack to target weapon that already provides a bonus to Ranged Attack, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Magical Weapon- +50 Magical Attack to target weapon that already provides a bonus to Magical Attack, stacks 5 times, Earth & Physical & Fire, 25 MP

Beauteous Clam- (Pet, Aquatic, Light, Lv. 2, 75,000 Gold)
Aquatic, Light
HP- 1,800
MP- 2,090
STR- 60
AGI- 5
CON- 180
MIN- 14
SPI- 12
XP- 0
Xp Needed- 1,000
Minimum Level- 2
Defense- 180, +500 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Radiant Bolt- 180 Damage, Light, 0 MP
Snap- 200 Damage, The Prime Attribute for this attack is Strength, Physical, 2 MP
Dazzle- 30 Damage if user desires damage to be inflicted, 5% Inflicts Charm, 3% Inflicts Confusion if it does not inflict Charm, Light, 140 MP


Beta-Type Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 2, 85,000 Gold)
HP- 100
MP- 100
STR- 120
AGI- 50
CON- 60
MIN- 20
SPI- 120
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Defense- 0, +50 against Physical
Defense against Stat Damage- 5
Critical Chance- 2%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +85 Melee Attack and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 250 Damage, Physical, 0 MP
Distort- 15 Damage to any stat, Magic, 30 MP

2 Blue Song Tree - (Pet, Plant, Water, Lv. 14, 1,380,000 Gold)
HP- 162,000
MP- 102,500
STR- 1,290
AGI- 217
CON- 1,800
MIN- 1,500
SPI- 1,487
XP- 0
XP Needed- 180,000 (Standard Multiplier x4)
Minimum Level- 14
Defense- 800
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 20% Ice Resistance, 80% Physical Resistance, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Massive Tree- +1000 CON, Constant Effect
Abilities-
Song of the Blue Tree- +200 STR, does not stack, Magic, 0 MP
Breeze of Health- Heals 2,000 HP, Air & Light, 70 MP

Dancing Sphere Cloud of Hut'Rangoor - (Pet, Magic Being, Acid, Lv.16, 1,219,000 Gold)
HP- 45,000
MP- 165,000
STR- 1,124
AGI- 1,690
CON- 1,520
MIN- 1,982
SPI- 1,880
XP- 0
XP Needed- 165,000 (Standard Multiplier x3)
Minimum Level- 16
Defense- 1,600
Defense against Stat Damage- 180
Critical Chance- 13%
Resilience- 12%
To Hit- 119%
Dodge- 30%
Resistances and Immunities- 95% Magic Resistance, 90% Acid Resistance, 80% Physical Resistance, 300% Air Weakness, Immunity to Fatigue and Diseased
Prime Attribute- Spirit
Constant Effects-
Acidic Cloud of Color and Motion- At the start of each round, possessor deals 5,000 Acid element damage to up to 30 targets, with a 40% chance of inflicting Confusion and a 10% chance of inflicting Impaired: Blind on each such target, Constant Effect
Serenity of Form- Possessor gets +180 Defense against Stat Damage, Constant Effect
Abilities-
Acid Fog- 4,500 Damage, 5% inflicts Dissolving, Acid, 0 MP
Gamelheddio- 5,500 Damage, 50% inflicts Dissolving, Acid, 5,000 MP
Magic Rays- 6,120 Damage, 5% inflicts 1 hit against 3, Magic, 7,000 MP
Sphere Motion- +400 AGI, stacks 5 times, lasts 4 turns, Acid & Magic & Fire, 9,000 MP
Dissolution of Body- 190 CON Damage, 50% inflicts Stat Drain: CON Drain, Acid, 11,000 MP

Earth Giant
Level 54
Humanoid, Earth
HP- 1,800,000
MP- 1,500,000
STR- 18,000
AGI- 11,000
CON- 16,500
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 63%
Resilience- 60%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Absorbs Earth, 70% Earth Resistance, 70% Earth Resistance, 70% Light Resistance, 70% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Ice Resistance, 70% Energy Resistance, 70% Electrical Resistance, 70% Acid Resistance, 50% Earth Weakness, 50% Sling Weakness, Minor Status Effect Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as four individuals for row-order-determining purposes, Constant Effect
Very Strong- +4,000 STR, Constant Effect
Great Fortitude- +600,000 HP, +6,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Attuned to Earth- Possessor gains +3,000 to all stats, +300,000 HP, and +300,000 MP when in a Zone of Earth, Constant Effect
Abilities-
Smash- 35,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Elemental Earth Blast- 25,000 Damage, inflicts Entombed, Earth, 0 MP
Create Zone of Elemental Earth- Creates a Zone of Earth, Earth, 0 MP
Sweep- 20,000 Damage, 1 hit against 3, Physical, 25,000 MP
Elemental Earth Assault- 20,000 Damage, inflicts Entombed, 1 hit against 200, Earth, 100,000 MP
Confer Earth Resistance- Target gains 50% Earth Resistance, does not stack, Earth, 150,000 MP
Restore Being of Earth- 150,000 Damage, Heals, Cures all minor and moderate status effects, only affects Earth-element targets, Earth, 100,000 MP
Zonal Rage: Earth- Attaches an effect to target Zone of Earth that deals 21,000 Flat Earth element damage to every individual within said Zone at the start of every round, stacks 20 times per Zone and across all Zones, Earth, 50,000 MP
Summon Earth Elementals- Summons 10 Earth Elemental from the Enemy List, Max 200 summoned, Earth, 300,000 MP
Elementalize: Earth- Target becomes Earth element, does not stack, Earth, 100,000 MP

Elaborate Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 4, 295,000 Gold)
HP- 2,500
MP- 2,500
STR- 490
AGI- 120
CON- 95
MIN- 75
SPI- 86
XP- 0
XP Needed- 5,000
Minimum Level- 4
Defense- 35, +200 against Physical
Defense against Stat Damage- 15
Critical Chance- 5%
Resilience- 1%
To Hit- 105%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength + Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +225 Melee Attack, 5% Critical, +15 AGI, and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 270 Damage, Physical, 0 MP
Distort- 15 Damage to any stat, Magic, 30 MP
Flux Conversion- Converts 20 points from any one stat to any other, affects allies only, stacks a max of 5 times total per target unless a target possesses either the ability 'Highly Transmutable' or at least 5 Flux Baron abilities, in which case it stacks 10 times, Magic, 120 MP


*Frederick the Laser Bison- (Pet, Animal, Technology, 70,000,000 Gold)
Level 59
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x3, Check multiplier thread to cap-break)
Minimum Level- 1
Defense- #, +# against Technology, +# against Aliens, +# against Time, +# against Numerals, +# against Phantom
Defense against Stat Damage- #, +# against Aliens
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 60% Technology Resistance, 60% Time Resistance, 40% Magic Weakness, 30% Alien Resistance, Reflects Stat Drain, Absorbs Overload, 240% Minor Negative Status Effect Resistance, 120% Moderate Negative Status Effect Resistance, 30% Major Negative Status Effect Resistance
Prime Attribute- Strength or Spirit or Constitution
Constant Effects-
Chronomantic Lockdown- At the start of each round, possessor has a 15% chance of cancelling any actions suspended by opposing individuals no more than 5 levels above possessor who are not above level 80, Constant Effect
Time-Shielded Protection Zone- All allies of possessor who would be affected by negative status effects that deal any form of Damage every round or action instead take said Damage every other round or action, respectively, Constant Effect
Might Be Magical- Possessor may become Magic element and have its Technology Resistance become Magic Resistance and its Magic Weakness become Technology Weakness, or vice-versa, at the start of any action, Constant Effect
Time-Defying Fortitude- Possessor gains +# HP and +#% Resilience, Constant Effect
Wounds Dispersed Across Multiple Timelines- Possessor gains +# HP and takes 5% less Damage from non-Time-element actions, Constant Effect
Abilities-
BISON HEADBUTT!- # Damage, 240% inflicts Fatigued: Stun, 200% inflicts Confusion, Physical, 0 MP
Laser Eyes- # Damage, 200% may inflict Overload, Antimatter, or Manablasted, 2 hits divided among 2, Technology or Magic or Energy, 0 MP
Glare- 250% inflicts Confusion: Fear, 200% inflicts Charm: Impressed, 1 hit against 300, Earth, 0 MP
Wisdom of the Elders- +# MIN, stacks 5 times, Magic, 500 MP
Laser that Hits Next Week- # Damage, pierces # Defense, this attack is suspended for 7 rounds when used, Technology or Magic, 1,900 MP
Mega Laser Eyes- # Damage, 4 hits against 400,000, Technology or Magic or Energy, 2,500 MP
Giant Laser Bison Head Graphs- # Damage, deals double Damage to non-unique entities that there are a multiple of 10 of in the battlespace, 1 hit against 10,000, Energy or Numerals or Energy & Numerals, # MP
Astral Karaoke (In Bison)- All Animals whose name includes 'Bison' or 'Buffalo' in caster's battlespace may choose to recover from up to 20 selections chosen from (debuffs and minor or moderate negative status effects) from sources below Level 60 and may also acquire a buff that stacks 3 times that provides +# HP and +# SPI, Astral & Sonic, # MP
Wormhole Headbutt- # Damage, 15% inflicts Vanished on targets who are not Immune to (and do not Reflect or Absorb) Fatigued or Fatigued: Stun, Creates a Zone of Spatial & Technology and attaches a non-stacking effect to it that allows any individual in it to spend an action to enter a single other existing battlespace that is part of the same battle that is chosen by the caster at the time of its creation, with any entity of Level 79 or greater in either the battlespace said zone is created in or said destination battlespace being able to choose to prevent the creation of said effect, This action may target no individuals and instead only create the Zone, Physical & Technology & Spatial, # MP
Laser Charge- # Damage, 250% inflicts Fatigued: Stun, 200% may inflict Wounded, this action may not be countered (including preemptively) by sources below Level 60, Physical & Energy, # MP
*Frederick the Laser Bison- (Pet, Animal, Technology, 7,000,000 Gold)
Level 7
HP- 21,510
MP- 18,860
STR- 725
AGI- 528
CON- 736
MIN- 415
SPI- 670
XP- 322,321,000
XP Needed- 45,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 700, +900 against Technology, +900 against Aliens, +900 against Time
Defense against Stat Damage- 70
Critical Chance- 11%
Resilience- 12%
To Hit- 109%
Dodge- 7%
Resistances and Immunities- 60% Technology Resistance, 60% Time Resistance, 40% Magic Weakness
Prime Attribute- Strength or Spirit or Constitution
Constant Effects-
Chronomantic Lockdown- At the start of each round, possessor has a 5% chance of cancelling any actions suspended by opposing individuals no more than 5 levels above possessor who are not above level 80, Constant Effect
Time-Shielded Protection Zone- All allies who would be affected by negative status effects that deal any form of damage every round or action instead take said damage every other round or action, respectively, Constant Effect
Might Be Magical- Possessor may become Magic element and have his Technology Resistance become Magic Resistance and his Magic Weakness become Technology Weakness, or vice-versa, at the start of any action, Constant Effect
Time-Defying Fortitude- Possessor gains +10,000 HP, Constant Effect
Wounds Dispersed Across Multiple Timelines- Possessor gains +10,000 HP, Constant Effect
Abilities-
BISON HEADBUTT!- 1,810 Damage, 20% inflicts Fatigue: Stun, 15% inflicts Confusion, Physical, 0 MP
Laser Eyes- 2,100 Damage, may inflict 2 hits divided among 2 and deal 3/4 damage, Technology or Magic, 0 MP
Glare- 50% inflicts Confusion: Fear, 35% inflicts Charm: Impressed, Earth, 900 MP
Wisdom of the Elders- +150 MIN, stacks 5 times, Magic, 500 MP
Laser that Hits Next Week- 3,500 Damage, pierces 1,000 Defense, this attack is suspended for 7 rounds when used, Technology or Magic, 1,900 MP
Mega Laser Eyes- 6,000 Damage, may inflict 1 hit against 4 and deal 3/4 damage, may inflict 4 hits divided among 4 and deal 1/2 damage, Technology or Magic, 2,500 MP
Haste Glare- Inflicts Augmented: Haste, Technology or Magic, 2,500 MP
Slow Glare- Inflicts Impaired: Slow, Technology or Magic, 2,500 MP


*Guardian Dragon of the Black Isle-
Level 8
Undead, Darkness
HP- 16,000
MP- 9,400
STR- 210
AGI- 210
CON- 170
MIN- 150
SPI- 160
XP- 2,000
XP Needed- 100,000
Minimum Level- 1
Defense- 210
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 40% Light Weakness, 50% Darkness Resistance, Immune to Poison, Paralysis, Disease, Stat Drain, Fatigued, and Entombed
Prime Attribute- Two Highest Stats
Constant Effects-
Bound to the Isle- Cannot be equipped, may only appear in RP threads on the isle where The Epicenter of the Disaster now sits, Constant Effect
Abilities-
Bite- 500 Damage, Darkness, 0 MP
Black Buffet- 1,800 Damage, 1 hit against 5, Darkness & Air, 190 MP
Tears of Rosestone- +90 Defense, 1 hit against 8, stacks 200 times, Darkness & Air, 80 MP
Dead Dragon's Bile- 1,100 Damage, 15% inflicts Poison, 15% inflicts Dissolving, Acid & Darkness, 400 MP
Guard- +210 Defense, cannot affect caster, may only affect one target at a time, does not stack, Physical & Darkness, 10 MP

Beta-Type Greater Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv.21, 16,000,000 Gold)
HP- 130,000
MP- 130,000
STR- 3,700
AGI- 800
CON- 800
MIN- 800
SPI- 3,700
XP- 0
XP Needed- 120,000 (Standard Multiplier x1)
Minimum Level- 21
Defense- 2,300, +23,000 against Physical
Defense against Stat Damage- 125
Critical Chance- 33%
Resilience- 13%
To Hit- 125%
Dodge- 19%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +2,500 Melee Attack, 20% Critical, 120% to Hit, and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Slash- 11,000 Damage, Physical, 0 MP
Distort- 100 Damage to any stat, Magic, 35 MP
Cleave- 3,000 Damage, 1 hit against 5, Physical, 2,225 MP
Attack Boost- Target gains +8,000 Melee Attack and +800 Damage to all of its abilities' Damage values, stacks 3 times, lasts 21 rounds, Magic & Fire, 16,125 MP

3 Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
HP- 560
MP- 120
STR- 15
AGI- 18
CON- 20
MIN- 31
SPI- 18
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 26
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 15 Damage, Earth, 0 MP
Flame Breath- 40 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 5 MP


Granbouros- (Pet, Humanoid, Earth, Lv.45, 60,000,000 Gold)
HP- 2,850,000
MP- 2,000,000
STR- 28,300
AGI- 17,000
CON- 18,600
MIN- 16,500
SPI- 18,000
XP- 0
XP Needed- 4,640,000 (Standard Multiplier x2)
Minimum Level- 45
Defense- 16,000
Defense against Stat Damage- 1,900
Critical Chance- 70%
Resilience- 65%
To Hit- 155%
Dodge- 50%
Resistances and Immunities- 50% Physical Resistance, 180% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Giant- Possessor's name counts as including 'Giant', Possessor obtains +14,000 STR, +9,000 CON, +16,000 Defense, and +1,850,000 HP, Possessor may count as up to 25 individuals in its row for row-order purposes, Constant Effect
Hulking Hammermaster- Possessor gains +12,000 STR and counts as wielding a Hammer, Constant Effect
Abilities-
Granbouros Strike- 42,000 Damage, 200% inflicts Fatigued: Stun, Earth, 0 MP
Granbouros Crash- 38,000 Damage, 1 hit against 5,000, Earth, 0 MP
Granbouros Bash- 36,000 Damage, target (if below Level 80) is moved to the back row and may not be chosen to move to the front row to correct row imbalances caused by this movement unless no other valid choice is present, Physical, 0 MP


Fox-Kin Beastman Butler- (Pet, Humanoid, Earth, Lv.1, 27,000 Gold)
HP- 500
MP- 319
STR- 27
AGI- 42
CON- 21
MIN- 30
SPI- 41
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 40
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 58 Damage, Physical, 0 MP
Butler AXE!- 67 Damage, 1% inflicts Stun, Physical, 5 MP
Dodge- +5% Dodge, affects caster only, lasts 1 turn, does not stack, Air, 70 MP
Prepare and Deliver Foods- 300 Damage, Heals, May be charged for one turn to deal double damage, Earth & Water, 40 MP
Assist- +20 Defense to controller, +20 damage to all of controller's attacks, controller gains +5 to all stats, does not stack, lasts 1 turn, Physical, 50 MP

Lesser Watch Dog (Summoned)
Level 24
Animal, Time
HP- 230,000
MP- 241,000
STR- 3,770
AGI- 4,110
CON- 3,520
MIN- 3,110
SPI- 3,410
XP- 0
Xp Needed- 390,000 (Standard Multiplier x2)
Minimum Level- 24
Defense- 3,000
Defense against Stat Damage- 289
Critical Chance- 26%
Resilience- 21%
To Hit- 125%
Dodge- 26%
Resistances and Immunities- 90% Time Resistance, 50% Spatial Weakness, 20% Base Element Resistance, Immune to Diseased, Fatigued, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Dissolving, Burning, and Voidstruck
Prime Attribute- Strength
Constant Effects-
Time Manipulation- Possessor gains extra actions for having 5x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Watch Out!- Possessor may become the target of any single-target offensive action targeting any of possessor's allies that comes from a source below Level 40, Constant Effect
Pack Hunter- Possessor gets +125 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Take a Bite Out of Time- 8,500 Damage, -250 to each stat involved in target's turn-order-determining stat total, Time or Physical or Time & Physical, 0 MP
Tick Away- Target effect, buff, debuff, or summon's duration is decreased by 1 round, with said target disappearing immediately if its duration has expired, Time, 0 MP
Mass Haste- +350 AGI, inflicts Augmented: Haste, 1 hit against 10, Stacks 5 times, Time, 10,000 MP
Mass Slow- -350 AGI, inflicts Impaired: Slow, 1 hit against 10, Stacks 5 times, Time, 10,000 MP
Fetch!- Target buff that is on a target below Level 40 that comes from a source below Level 40 is moved to caster, Air & Physical, 15,000 MP

4 Living Bouquet - (Pet, Plant, Light, Lv.1, 14,000 Gold)
HP- 450
MP- 200
STR- 8
AGI- 10
CON- 2
MIN- 3
SPI- 4
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Light Resistance, 50% Darkness Weakness, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Bouquet Beam- 20 Damage, Light, 0 MP
Blossom- +10 to all stats and +80 Damage to Bouquet Beam, stacks 5 times, Earth, 10 MP

Loveborg- (Pet, Robot, Fire & Light & Technology, Lv.19, 20,000,000 Gold)
HP- 170,000
HP- 210,000
MP- 210,000
STR- 3,100
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,900
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 1,800
Defense against Stat Damage- 380
Critical Chance- 4%
Resilience- 19%
To Hit- 125%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
It's a Loveborg!- Possessor's HP-Healing-dealing actions and effects deal an additional 12,000 points of HP Healing with their first hit against each target, Constant Effect
Based on a Killborg- Possessor's name is considered to be 'Killborg' for purposes of effects that check if possessor's name is 'Killborg', Constant Effect
I Understand Your Need to Explode and Tolerate You Despite That; I Hope that You Can Understand that My Also Exploding Into Flowers Is an Involuntary Reflex and Not a Reflection On How I Think Of You- If possessor is in the same battle as any individual named 'Killborg', both are afflicted with Instant Death at the start of every round, All allies of possessor, should possessor die from such an infliction of Instant Death, obtain 25,000 Flat Fire & Light element HP Healing at the start of every round, Constant Effect
Ostrich Empathy- Possessor gains +6,000 to all stats and may choose to count as the subtype 'Steed' if any of possessor's allies has 'Ostrich' in its name, Constant Effect
Abilities-
Flower Power- 6,500 Damage, May deal HP Healing, May deal MP Damage instead of HP Damage, May deal MP Healing instead of dealing MP Damage, Magic & Earth & Light, 0 MP
Free Love!- 25,000 Damage, Deals HP Healing, 50% inflicts Charm, Light & Fire, 0 MP
Refresh- 45,000 Damage, Deals HP Healing, Light & Fire, 6,000 MP
Time for a Hug- Cures Confusion, Cures Confusion: Depression, Cures Stat Drain, Light & Physical, 1,000 MP
Talk About Peace, Love, and Tolerance- Inflicts Charm, Target's abilities' Damage values are reduced by 3,000 points, to a minimum of 0, stacks 5 times, Light, 10,000 MP

Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP

8 Marching Flower- (Pet, Plant, Light, Lv.1, 2,000 Gold)
HP- 21
MP- 65
STR- 4
AGI- 11
CON- 5
MIN- 6
SPI- 14
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Spirited March- 2 Damage, Earth, 0 MP
Flower Sparkle- 16 Damage, Magic or Light, 0 MP

10 Minion- (Pet, Human, Darkness, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 10 Damage, Physical, 0 MP
Assist- +1 Defense to controller, Physical, 0 MP


Nine-Tailed Kitsune
Level 76
Shapeshifter, Magic
HP- 4,800,000
MP- 5,400,000
STR- 29,450
AGI- 33,310
CON- 29,110
MIN- 33,590
SPI- 35,500
XP- 0
Defense- 20,000, +20,000 against Darkness
Defense against Stat Damage- 3,500, +5,300 against SPI Damage
Critical Chance- 71%
Resilience- 70%
To Hit- 190%
Dodge- 83%
Resistances and Immunities- 70% Darkness Resistance, 70% Magic Resistance, 70% Base Element Resistance, Poison Immunity, Confusion Immunity, Hexed Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Legendary Power- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Fox Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Assume Plant Form- Possessor may, at the start of any round, choose to replace its subtype with Plant, Constant Effect
Assume Moon Form- Possessor may, at the start of any round, choose to replace its subtype with Astral Being and to make any inactive Constant Effect is possesses named 'Hypermassive' active, Constant Effect
Uncanny Wisdom- Possessor gains +10,000 MIN, Possessor is considered to be 20 Levels higher for stat-scanning purposes, Constant Effect
Mystic Flight- Possessor gains +10,000 AGI, 30% Earth Resistance, and Entombed Immunity, Constant Effect
Space-Bending Art- Possessor may target individuals below Level 96 who are in different battles, Possessor deals full damage to the back row, Constant Effect
Vexatious Mystic Field- Possessor may, at the beginning of battle, remove up to one Constant Effect or Ability from each individual in battle who is below Level 60, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Knowledge of All Lands- Possessor scans the stats of every individual that possessor can target at the start of each round, Possessor may remove any Zone, Terrain, or Phantom Terrain that was created by an individual below Level 40, from battle at the start of any round or at the start of any of possessor's actions, Constant Effect
Abilities-
Bite- 60,000 Damage, Physical, 0 MP
Absorb Life- 50,000 Damage, Drains HP, Darkness, 0 MP
Absorb Mystic Energy- 50,000 MP Damage, Drains MP, Darkness, O MP
Absorb Power- 60,000 Damage, Deals both HP Drain and MP Drain, Darkness, 60,000 MP
Fox Fire- 60,000 Damage, inflicts Burning, may inflict Hexed, 1 hit against 500, Fire, 190,000 MP
Breathe Lightning- 60,000 Damage, inflicts Electrocuted, may inflict Paralyzed, 1 hit against 500, Electrical, 190,000 MP
Invade Dream- 9,000 MIN Damage, May Heal MIN Damage, Scans target's stats, May inflict or cure any any number of minor status effects, Psychic & Magic, 200,000 MP
Alluring Form- Inflicts Charm, may inflict Charm: Impressed, may inflict Charm: Lovestruck, may inflict Charm: Infatuation, may inflict Charm: Lust, 1 hit against 70, Light, 25,000 MP
Turn Invisible- Caster gains +75% Dodge as a non-stacking buff, Air, 250,000 MP
Craft Grand Illusion- Inflicts Confusion, target gains -25% To Hit and -25% Dodge, stacks 4 times, 1 hit against 50,000, Psychic & Magic, 650,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 40 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Magic, 50,000 MP
Maddening Gaze- Inflicts Insanity, Psychic & Air, 520,000 MP
Meteor Rain- 35,000 Damage, 5 hits against 800, Fire & Physical & Destruction, 500,000 MP
Great Magic- 10,000 Damage, may Heal, may inflict any one minor and any one moderate positive or negative status effect, 5 hits against 50, Magic, 300,000 MP
Great Curse- Inflicts Cursed and any number of minor negative status effects, Darkness & Magic, 550,000 MP
Rewind- If no individual above Level 59 desires otherwise, caster may reset the state of the current thread to the state it was in at the start of the current round, with caster's MP being reduced by the cost of this ability after said resetting, This ability may not be used if it would unsummon its user, This ability may not (as an effect that does not reset as part of this round-reset or other round-resets) be used to reset a round more than once across all copies of itself, Time, 3,000,000 MP
Timeskip- If no individual above Level 59 desires otherwise, the current round ends, Time, 200,000 MP
Doublespeed- Target gains an additional action every round, with said action being assigned a place in turn-order immediately after target's first other action's assigned position, does not stack, Time, 300,000 MP
Spatial Distortion Wave- 30,000 Damage, may shift target to either the front row or the back row, 1 hit against 40,000, Spatial, 300,000 MP


Earth Giant
Level 54
Humanoid, Earth
HP- 1,800,000
MP- 1,500,000
STR- 18,000
AGI- 11,000
CON- 16,500
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 63%
Resilience- 60%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Absorbs Earth, 70% Earth Resistance, 70% Earth Resistance, 70% Light Resistance, 70% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Ice Resistance, 70% Energy Resistance, 70% Electrical Resistance, 70% Acid Resistance, 50% Earth Weakness, 50% Sling Weakness, Minor Status Effect Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as four individuals for row-order-determining purposes, Constant Effect
Very Strong- +4,000 STR, Constant Effect
Great Fortitude- +600,000 HP, +6,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Attuned to Earth- Possessor gains +3,000 to all stats, +300,000 HP, and +300,000 MP when in a Zone of Earth, Constant Effect
Abilities-
Smash- 35,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Elemental Earth Blast- 25,000 Damage, inflicts Entombed, Earth, 0 MP
Create Zone of Elemental Earth- Creates a Zone of Earth, Earth, 0 MP
Sweep- 20,000 Damage, 1 hit against 3, Physical, 25,000 MP
Elemental Earth Assault- 20,000 Damage, inflicts Entombed, 1 hit against 200, Earth, 100,000 MP
Confer Earth Resistance- Target gains 50% Earth Resistance, does not stack, Earth, 150,000 MP
Restore Being of Earth- 150,000 Damage, Heals, Cures all minor and moderate status effects, only affects Earth-element targets, Earth, 100,000 MP
Zonal Rage: Earth- Attaches an effect to target Zone of Earth that deals 21,000 Flat Earth element damage to every individual within said Zone at the start of every round, stacks 20 times per Zone and across all Zones, Earth, 50,000 MP
Summon Earth Elementals- Summons 10 Earth Elemental from the Enemy List, Max 200 summoned, Earth, 300,000 MP
Elementalize: Earth- Target becomes Earth element, does not stack, Earth, 100,000 MP


Paper Life-Egg of the Serpent Crane of Hyet'Nyeoor- (Pet, Outsider, Knowledge & Life, Lv. 46, 100,000,000 Gold)
HP- 4,560,000
MP- 4,560,000
STR- 52,800
AGI- 63,500
CON- 52,800
MIN- 63,500
SPI- 52,800
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 46
Defense- 15,000
Defense against Stat Damage- 6,250
Critical Chance- 96%
Resilience- 75%
To Hit- 216%
Dodge- 99%
Resistances and Immunities- 100% Water Resistance, 100% Magic Resistance, 100% Psychic Resistance, 300% Fire Weakness, 184% Minor Status Effect Resistance, Diseased Immunity, Fatigued Immunity, 92% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Mind + Constitution
Constant Effects-
Juices of Unborn Ink And Paper- Possessor regenerates 500,000 HP at the start of each round, Possessor's allies regenerate 500,000 MP at the start of each round, Constant Effect
Shell of Paper- Possessor may, up to three times per thread, choose to remove a debuff or minor or moderate negative status effect that it possesses, obtaining a buff that stacks 3 times that reduces its possessor's Fire Weakness by 100% per stacked instance whenever possessor does so, and, when possessor does so, to obtain a debuff that stacks three times that this effect cannot remove that provides -5,000 Defense and reduces the quantities of HP and MP that possessor's 'Juices of Unborn Ink and Paper' ability causes to be regenerated by 150,000 points, Constant Effect
Abilities-
Crystal Needles- 59,000 Damage, This action pierces 180,000 Defense, 1 hit against 50,000, Earth or Magic or Crystal (2), 0 MP
Dissolution Stinger- 68,500 Damage, 200% inflicts Dissolving, 200% inflicts Dissolving: Erosion, Acid, 120,500 MP
Serpent Eyes- 56,000 Damage, 12,000 MIN Damage, 200% inflicts Confusion: Fear, 100% inflicts Mindblasted, Psychic & Toxin, 89,000 MP
Shell Nesting Prison-Walls- 200% inflicts Paralyzed on target, this instance of Paralyzed additionally reduces the Damage its possessor deals by 30%, Physical & Wood & Knowledge & Spatial, 430,000 MP
Imperious Cry- Entities below Level 66 may not inflict buffs on entities that are not caster until the end of the round, Air & Nobility, 220,000 MP
Imaginary Fish-Feast- Caster regenerates 1,000,000 HP, Water & Illusion & Psychic, 250,000 MP

Reality-Warper-Augmented Beastman Cowboy-Biker Gang- (Pet, Humanoid, Technology & Physical, Lv.19, 5,000,000 Gold)
HP- 200,000
MP- 200,000
STR- 1,000
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
XP Needed- 1,400,000 (Standard Multiplier x1, Raised to x20 to reach Level 20)
Minimum Level- 19
Defense- 1,550
Defense against Stat Damage- 160
Critical Chance- 20%
Resilience- 20%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- Fatigued Immunity, Pain Immunity
Prime Attribute- Strength or Agility
Constant Effects-
Augmented- Possessor gains +2,500 to all stats, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 50) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Strong Melee Attacks- 5,000 Damage, 70% inflicts Fatigued: Stun, Physical, 0 MP
Gun them Down- 5,000 Damage, Technology, 0 MP
Yell 'Yeehaw' In Unison- Caster is afflicted with Invigorated, Light & Air, 50 MP
Get Pumped Up- Caster gains +1,000 STR, +1,000 AGI, and +1,000 CON, and caster's abilities' Damage values increase by 2,000 points, stacks 3 times, lasts 15 rounds, Fire & Physical, 1,500 MP
Trick Shots and Bike Stunts- 4,000 Damage, 30% inflicts Charm: Impressed, Technology & Air, 500 MP


2 Poisonbriar Bush- (Pet, Plant, Acid, Lv.2, 49,000 Gold)
HP- 3,200
MP- 1,900
STR- 37
AGI- 28
CON- 31
MIN- 29
SPI- 22
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 55
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 50% Acid Resistance, 50% Ice Weakness
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Thorn Covered Lash- 120 Damage, Physical, 0 MP
Needle Spurt- 900 Damage, Earth, 20 MP
Poisonous Strike- 70 Damage, 7% Inflicts Poison, Acid, 20 MP

Running Bush- (Pet, Plant, Air, Lv.1, 4,000 Gold)
HP- 135
MP- 30
STR- 10
AGI- 21
CON- 10
MIN- 3
SPI- 8
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rush- 25 Damage, Air, 0 MP
Bush Whap- 8 Damage, Earth, 0 MP

4 Seedlet- (Pet, Plant, Earth, Lv.1, 40 Gold)
HP- 3
MP- 1
STR- 1
AGI- 1
CON- 2
MIN- 1
SPI- 1
XP- 0
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 1
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Sprout a Bit- 1 Damage, 95% does no damage, Earth, 0 MP

Very Fast but Very Stupid and Very Insane Sextuplepegasus- (Pet, Aerial, Air, Lv.6, 1,480,000 Gold)
HP- 14,750
MP- 2,000
STR- 303
AGI- 650
CON- 295
MIN- 170
SPI- 280
XP- 0
XP Needed- 6,000 (Standard Multiplier x.5)
Minimum Level- 6
Defense- 430
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 7%
To Hit- 101%
Dodge- 4%
Resistances and Immunities- 1% Electrical Resistance, 500% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
Aerial Animal- Possessor gains the subtype Animal, Constant Effect
Very Stupid- Possessor obtains -140 MIN, Constant Effect
Whoops, Wrong Target- Possessor possesses a 25% chance, whenever possessor targets an individual with an action, of having said target randomly re-determined from all possible targets, including possessor if possessor is a possible target, Constant Effect
Insane- Possessor is afflicted with Confusion at the start of every round, Constant Effect
Very Fast- Possessor gains +650 AGI, Constant Effect
Six Pairs of Wings and Twenty Four Legs- Possessor gains +650 AGI, Possessor's Physical element attacks deal 1,500 additional Damage and possess a 6% chance of gaining '2 hits against 1' against targets that are below Level 20, Constant Effect
Abilities-
Stomp- 1,250 Damage, Physical, 0 MP
Deliver Mail- Caster moves one target buff from a willing target to a chosen target, Air & Physical, 50 MP
Ram Into- 1,300 Damage, 5% inflicts Fatigued: Stun, Physical or Physical & Air, 75 MP
Gust- 1,500 Damage, 5% inflicts Suffocation, Air, 1,700 MP
Lightning Bolt- 1,500 Damage, 5% inflicts Electrocuted, Electrical, 1,700 MP

Very Fast Horse- (Transformation, Steed, Earth, 59,000 Gold)
Level 1
HP- 600
MP- 120
STR- 27
AGI- 355
CON- 27
MIN- 9
SPI- 25
XP- 2,000
XP Needed- 1,000
Level Adjustment- +1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- 70 Damage, Earth & Physical, 0 MP
Leap- 90 Damage, +180 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +400 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 3 times per thread, Air, 80 MP

Waisuulrich- (Pet, Outsider, Darkness & Physical, Lv.68, 125,000,000 Gold)
HP- 9,999,999
MP- 9,999,999
STR- 69,999
AGI- 69,999
CON- 69,999
MIN- 69,999
SPI- 69,999
XP- 0
XP Needed- 30,140,000 (Standard Multiplier x2)
Minimum Level- 68
Defense- 62,000
Defense against Stat Damage- 3,000
Critical Chance- 90%
Resilience- 81%
To Hit- 186%
Dodge- 89%
Resistances and Immunities- Darkness Immunity, Physical Immunity, 50% Hope Weakness, 272% Minor Status Effect Resistance, 136% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Armored Torso- Possessor obtains +65,000 CON, +125,000 Defense, +7,500,000 HP, and +80% Resilience, Constant Effect
Terror Call- At the start of each round, possessor possesses a 300% chance of inflicting Confusion: Fear on each opponent, Constant Effect
Futility Sphere- Possessor's opponents below Level 40 may not act, Possessor is Immune to individuals below Level 40, Constant Effect
Abilities-
Superior Mancleaver- 85,000 Damage, 200% inflicts Wounded, Physical, 0 MP
Seven Gnashing Heads- 139,000 Damage, 6 bonus hits divided among 7, deals 1/7 Damage, Physical, 0 MP
Nullifcation Wave- 60,000 Damage, 6,000 SPI Damage, Removes all buffs from sources below Level 60, 1 hit against 80,000, Darkness, 0 MP
Grand Armored Maw- 56,000 Damage, Deals HP Drain, Darkness & Physical, 0 MP
Reality Hack- Caster exits its current battlespace and enters another battlespace that is part of the same battle unless an individual of Level 80 or greater in either the battlespace being exited or the battlespace being entered objects, Caster may deal 500,000 Flat Physical & Spatial element Damage to one target in either the battlespace being exited or the battlespace being entered if said battlespace switching occurs, Physical & Spatial, 999,999 MP

Young Fox that Kills and Makes Trophies Out of Other Animals- (Pet, Animal, Earth, Lv.1, 5,600 Gold)
HP- 220
MP- 200
STR- 20
AGI- 19
CON- 15
MIN- 8
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 13
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 1% Animal Resistance
Prime Attribute- Strength
Constant Effects-
Kind of Psychotic- Possessor deals 12 additional Damage, Possessor has a +5% chance of auto-recovering from minor positive status effects at the start of every round if they were not inflicted on possessor by actions that involved possessor killing something, Constant Effect
Abilities-
Bite- 42 Damage, Physical, 0 MP
Wield a Tiny Knife with its Mouth- 40 Damage, 5% inflicts Wounded, Earth, 0 MP
Make a Trophy!- 56 Damage, 30% inflicts Invigorated: Zesty on caster if caster killed one or more targets, only affects Animals, Physical & Darkness, 25 MP

Young Fox Training to Become an Animal Hair-Stylist- (Pet, Animal, Water, Lv.1, 1,200 Gold)
HP- 60
MP- 75
STR- 9
AGI- 13
CON- 8
MIN- 11
SPI- 10
XP- 0
XP Needed- 500 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 25 Damage, 5% Deals no Damage, Physical, 0 MP
Wash- 5% cures target debuff from a Level 1 source, Water, 0 MP
Groom- +5 to all stats, only affects Pets, lasts until target obtains a debuff, does not stack, Water, 25 MP


6 Zardowak Landhawk- (Pet, Aerial, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP


Transformations-


Armored Police Car- (Transformation, Vechicle, Technology, 680,000 Gold)
Level 8
HP- 25,000
MP- 25,000
STR- 450
AGI- 450
CON- 450
MIN- 450
SPI- 450
XP- 0
XP Needed- 120,000
Minimum Level- 8
Defense- 1,300
Defense against Stat Damage- 30
Critical Chance- 6%
Resilience- 14%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- 15% Technology Resistance, 15% Earth Resistance, 15% Physical Resistance, 15% Air Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Armored- Possessor gets +2,000 Defense, Constant Effect
Abilities-
Police-Issue Guns- 2,200 Damage, Technology, 0 MP
Ram- 3,000 Damage, Physical, 0 MP
Issue Tickets- 4,000 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 200 MP

Bascaradine Corp. Mulch Speader Model 5- (Transformation, Mech, Earth, 455,000 Gold)
Level 5
HP- 7,000
MP- 7,000
STR- 280
AGI- 220
CON- 240
MIN- 235
SPI- 225
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 6%
To Hit- 105%
Dodge- 3%
Resistances and Immunities- 50% Earth Resistance, 50% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
Mulchbot- Possessor gains the subtype Robot, Constant Effect
Abilities-
Shovel-Pincer Claw- 1,400 Damage, Physical, 0 MP
Distribute Mulch- 1,400 Damage, Heals Plants, 15% inflicts Entombed on non-Plants, 1 hit against 5, Earth, 2,000 MP
Element-Sealing- Target's element may not be changed by sources below Level 5, Technology & Fire & Water, 2,000 MP

Battle Satellite- (Transformation, War Machine, Technology, 100,000,000 Gold)
Level 65
HP- 6,200,000
MP- 4,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 55,000
SPI- 30,000
XP- 0
XP Needed- 25,640,000 (Standard Multiplier x2)
Minimum Level- 65
Defense- 28,000
Defense against Stat Damage- 5,400
Critical Chance- 78%
Resilience- 74%
To Hit- 180%
Dodge- 46%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 80% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
In Spaaaaaaace- Possessor may not be targeted with offensive actions by lower level individuals who are below Level 60 during the first 3 rounds of battle, Constant Effect
Satellite- Possessor gains the subtypes Machine and Astral Being, Constant Effect
Repair Nanites- Possessor regenerates 300,000 HP at the start of each round, Constant Effect
Passenger Capacity (10)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Pinpoint Laser- 40,000 Damage, this action gains +250% To Hit and cannot miss targets below Level 60, Technology, 0 MP
Land-Scorcher- 25,000 Damage, 150% inflicts Burning, may destroy any one Zone, Terrain, or Phantom Terrain from a source below Level 80, 1 hit against 7,000, Fire or Fire & Technology, 0 MP
Re-Entry Rush- 65,000 Damage, 100% inflicts Fatigued: Stun, Physical & Fire & Air, 0 MP
Polaris Cannon- 80,000 Damage, this action gains +80% To Hit, 100% may inflict Frozen, Ice or Astral, 100,000 MP
Antimatter Bombardment- 35,000 Damage, 150% inflicts Antimatter, 1 hit against 50,000, Technology, 200,000 MP
Nuke Battery- 60,000 Damage, 150% inflicts Poison: Irradiated, 150% inflicts Antimatter: Atomic Meltdown, 1 hit against 5,000,000, Technology or Atomic, 800,000 MP
Deathray- 128,000 Damage, 30% inflicts Instant Death, Technology, 400,000 MP
Advanced Targeting Acquisition- Caster gains +250% To Hit, does not stack, lasts 3 rounds, Technology, 10,000 MP
Mind-Control Broadcast- 200% inflicts Charm, 1 hit against 50,000,000, Psychic & Technology, 10,000 MP

Classic Model Car- (Transformation, Vehicle, Fire & Technology, 65,000 Gold)
Level 1
HP- 2,000
MP- 80
STR- 77
AGI- 70
CON- 64
MIN- 18
SPI- 25
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20, +5 Against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Strength
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- 35 Damage, Physical, 0 MP
Excessive Speeds- +45 AGI, +20 damage to Ram, stacks 5 times, Air & Technology, 10 MP

Form of Clawed Ravager- (Transformation, Monstrous Form, Earth, 15,000,000 Gold)
Level 21
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 42% Minor Status Effect Resistance, 21% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Clawed Monster- Possessor gains the subtype Monster, Constant Effect
Sharp Claws- Possessor gains +#% Critical and deals # additional Damage, Constant Effect
Abilities-
Slash- # Damage, 30% inflicts Wounded, Physical, 0 MP
Long Slash- # Damage, 30% inflicts Wounded, 1 hit against 5, Physical, # MP
Howling Roar- # MIN Damage, 80% inflicts Confusion: Fear, 60% inflicts Confusion, 30% inflicts Stat Drain, 1 hit against 60, Air or Sonic, # MP


2640
Form of Fox (2)- (Transformation, Natural Being, Earth, 600 Gold)
Level 1
HP- 20
MP- 70
STR- 5
AGI- 30
CON- 5
MIN- 9
SPI- 7
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 2
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fox- Possessor gains the subtype Animal, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Physical, 0 MP


Form of Geriatric Fox- (Transformation, Natural Being, Earth, 300 Gold)
Level 1
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x0.125)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fox- Possessor gains the subtype Animal, Constant Effect
Old and Creaky- Possessor obtains -# AGI, Possessor is afflicted with Fatigued: Elderly at the start of each round, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Half-Toothless Bite- # Damage, 25% deals no Damage, Physical, 0 MP


Form of the Iron Devourer-Beast- (Transformation, Monstrous Form, Metal, 85,000,000 Gold)
Level 48
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 48
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 99% Air Resistance, 95% Physical Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, 116% Minor Status Effect Resistance, 68% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Iron Monster- Possessor gains the subtypes Monster and Golem, Constant Effect
Devourer- Possessor deals # additional Damage when dealing HP Drain, Constant Effect
Abilities-
Devour- # Damage, Deals HP Drain, Physical or Metal or Metal & Fire, 0 MP
Gore- # Damage, 100% inflicts Wounded, Physical or Metal, 0 MP
Vampire Force- 100% inflicts Hexed: Leech, 1 hit against 5, Darkness or Psychic & Physical, 0 MP
Holsheth Broug- # Damage, 150% inflicts Fatigued: Stun, 100% inflicts Burning, 100% inflicts Dissolving, target obtains -#% Resilience, does not stack, Metal & Fire & Magic, # MP
Saw Gaze- # Damage, # Defense Damage, # CON Damage, 100% inflicts Wounded and Wounded: Sawn Apart, this action gains +#% To Hit, Metal & Psychic, # MP
Destruction Flow- # Damage, 150% inflicts Burning and Wounded, 10% inflicts Devastated on targets below Level 60, 1 hit against 40,000, Fire & Destruction or Fire & Destruction & Metal, # MP

Form of the Maiden of the Woodland's Mist- (Transformation, Spirit Form, Earth & Air, 97,000,000 Gold)
Level 46
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 46
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Air Resistance, 50% Earth Resistance, 50% Hope Resistance, 50% Water Resistance, 50% Darkness Weakness, 50% Moon Weakness, 92% Minor Status Effect Resistance, 46% Moderate Status Effect Resistance, Spirit Traits
Prime Attribute- Spirit
Constant Effects-
Incarnate Spirit- Possessor gains the subtype Spirit, Possessor's HP-determining stat is Spirit, Possessor's MP-determining stat is Spirit, Constant Effect
Mist Body- Possessor obtains +#% Dodge against attacks that are not Darkness or Moon element, Constant Effect
With Trees Upon Her Shoulders and a Face that Shines- Possessor's opponents have a 60% chance of being afflicted with Impaired: Blind at the start of each round unless a Zone of Moon or a Zone of Darkness is present, Possessor may choose to count as possessing the subtype Plant, Constant Effect
Towering- Possessor deals full Damage to targets below Level 60 who are in the back row unless a Zone of Moon or a Zone of Darkness is present, Constant Effect
Healing Mists- Possessor's Plant, Animal, and Spirit allies regenerate # HP at the start of each round as an effect that stacks 3 times, Possessor's Plant, Animal, and Spirit allies are cured of one minor negative status effect that did not come from a Moon element action or source at the start of each round as an effect that stacks 3 times, Constant Effect
Abilities-
Hand of Mist- # Damage, May Heal, Water or Water & Hope, 0 MP
Shining Mist Bombardment- # Damage, (50% may inflict Impaired: Blind) or (50% may inflict Zealblasted) or (may create a Zone of Water), 1 hit against 5,000, Air & Hope, # MP
Rejuvinating Mists- # Damage, Heals, Cures one minor negative status effect that did not come from a Moon element action or source or cures one debuff that did not come from a Moon element action or source or a source that was Level 60 or greater, 1 hit against 5,000, Air or Air & Water & Hope, # MP

Futuristic Time Motorcycle- (Transformation, Vehicle, Time & Technology, 86,000,000 Gold)
Level 45
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 2,320,000 (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Time Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Temporally-Accellerated- Possessor's turn-order-determining stat may be treated as Agility or Spirit, Possessor gains +# AGI and +# SPI, Possessor gains +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Weave Through Nearby Timestreams- Possessor gains +#% Dodge, Vehicle Trait
Abilities-
Futuristic Laser Cannons- # Damage, 1 hit against 2, Technology or Energy or Energy & Technology, 0 MP
Timecore Blast- # Damage, # AGI Damage, 100% inflicts Fatigued: Elderly, Time, # MP
Temporally Accelerate- Caster gains +# AGI, lasts 15 rounds, stacks 5 times, Time, # MP

G.U.A.R.D.I.A.N. Motorcycle- (Transformation, Vehicle, Technology, 31,000,000 Gold)
Level 42
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 42
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 25% Physical Resistance, 25% Energy Resistance, 25% Electrical Resistance, 25% Technology Resistance, 84% Minor Status Effect Resistance, 42% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Guard-Tech Motorcycle- Possessor's detransformed self may make 'Defend' and 'Guard Other' actions instead of this transformation's normal actions while in this transformation, Vehicle Trait
Motorcycle- Possessor gains the subtype Machine, Constant Effect
High-Tech Shielding- Possessor gains +# CON, +# Defense, and +#% Resilience, Constant Effect
Abilities-
Double Mega-Blasters- # Damage, 1 hit against 2, Technology & Energy, 0 MP
Defend- Target individual other than caster gains +# Defense, lasts 1 round, does not stack, Technology or Physical, 0 MP
Project Energy Shield- Target gains +# Defense, stacks 5 times, Technology & Energy, # MP


Haunted Unicycle- (Transformation, Vehicle, Darkness, 6,000,000 Gold)
Level 26
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 26
Defense- #, +# Against Darkness
Defense against Stat Damage- #, +# against SPI Damage
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Darkness Resistance, Hexed Immunity, Pain Immunity, Confusion Immunity (Excluding System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (excluding Computer Virus), 25% Minor Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Unicycle- Possessor gains the subtype Machine, Constant Effect
Ambiguously Haunted- Possessor may summon an Undead below Level 26 at the start of each round, Max 3 summoned, Constant Effect
Abilities-
Spooky Wheel-Slam- # Damage, 80% inflicts Hexed, 60% inflicts Hexed: Ill Fortune, 30% inflicts Confusion: Fear, Darkness & Physical, 0 MP
Ride In Unnerving Circles- 80% inflicts Confusion: Fear, 1 hit against 60, Darkness & Physical, 0 MP
Pedal Backwards to Create an Eerie Moan- # MIN Damage, # SPI Damage, 50% inflicts Confusion: Fear 1 hit against 30, Air & Darkness, # MP

High Council of Seasons' Landcraft- (Transformation, Vessel, Electrical & Energy & Acid & Ice, 90,000,000 Gold)
Level 54
HP- 2,241,525
MP- 3,546,750
STR- 11,650
AGI- 16,810
CON- 17,425
MIN- 23,515
SPI- 28,760
XP- 0
XP Needed- 11,640,000 (Standard Multiplier x1)
Minimum Level- 54
Defense- 14,060
Defense against Stat Damage- 1,755
Critical Chance- 63%
Resilience- 66%
To Hit- 160%
Dodge- 65%
Resistances and Immunities- 95% Electrical Resistance, 95% Energy Resistance, 95% Acid Resistance, 95% Ice Resistance, 108% Minor Status Effect Resistance, 54% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Magicraft- Possessor gains the subtypes Machine, +20,000 MIN, and +20,000 SPI, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Land-Merged- Possessor gains +75% Dodge if a Zone, Terrain, or Phantom Terrain is present, Constant Effect
Protected by the Elements- Possessor is Immune to individuals below Level 20, Possessor may deal 90,000 Flat Damage that is any combination of the elements Electrical, Energy, Acid, and Ice to any individual who conducts an action that targets possessor at the end of each such action, Constant Effect
Abilities-
Spring Thunder- 60,000 Damage, inflicts Impaired: Deaf, Electrical, 100,000 MP
Summer Heat- -7,000 to all Stats, to a minimum of 1,000, does not stack, Energy, 100,000 MP
Autumn Decay- Inflicts all minor negative status effects on target, Acid, 100,000 MP
Winter Blizzard- 37,000 Damage, 100% inflicts Frozen, deals 3/4 Damage, 1 hit against 30,000, Ice, 100,000 MP
Summon Seasonal Elementals- Caster summon 5 Elementals that are below Level 50 and are Electrical, Energy, Acid, or Ice element from the Enemy List that are normally fightable for drops, Max 20 summoned, Electrical or Energy or Acid or Ice or Electrical & Energy or Electrical & Acid or Electrical & Ice or Energy & Acid or Energy & Ice or Electrical & Energy & Acid or Electrical & Energy & Ice or Energy & Acid & Ice or Electrical & Energy & Acid & Ice, 400,000 MP


Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 50,000
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP


Pyroclasmic Line-Cycle- (Transformation, Vehicle, Fire, 86,500,000 Gold)
Level 61
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 61
Defense- #, +# against Air
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 95% Energy Resistance, 50% Air Resistance, 50% Technology Resistance, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), 122% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit)/2
Constant Effects-
Motorcycle- Possessor's name counts as including 'Motorcycle', Possessor gains the subtype Machine, Constant Effect
Drive Upon the Firelines- Whenever possessor switches rows, possessor may create a Zone of Fire or a Zone of Fire & Air, Constant Effect
Bringing the Inferno Behind It- Whenever possessor creates a Zone of Fire, possessor may, up to 20 times per round, deal # Flat Fire element Damage to up to 600,000 targets, Constant Effect
Blazingly Fast- Possessor gains +# AGI, +# SPI, and +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Red Spinner- # Damage, 300% inflicts Fatigued: Stun, Fire or Physical & Fire or Technology & Fire, 0 MP
Blazeblitz- # Damage, 300% inflicts Burning, 1 hit against 500,000, Fire, # MP
Infernojet- # Damage, Caster gains a non-stacking buff until the end of the round after the current round that provides +# AGI and +# SPI, Fire & Sonic, # MP
50,000 Blazebeam Barrage- # Damage, 200% inflicts Burning, 5 hits against 10,000, Fire, # MP
Line Burner- Caster, as a delayed action, deals # Flat Fire element Damage to all entities in target row at the start of the next round, Fire, # MP
Pycroclasmic Energizer- # Damage, Target obtains a non-stacking debuff that deals its possessor # Flat Energy element Damage whenever its possessor is given an additional action beyond those normally assigned to it in turn order by its turn-order-determining stat sum, Fire & Energy, # MP


Rolling Doom-Silo- (Transformation, War Machine, Technology, 108,000,000 Gold)
Level 55
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 55
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind
Constant Effects-
Machine-Weapon- Possessor gains the subtype Machine, Constant Effect
Exceptionally Tall- Possessor deals full Damage to individuals in the back row, Possessor is dealt full Damage while in the back row, Constant Effect
Abilities-
Blastwave Missile- # Damage, 1 hit against 5,000,000, Fire or Fire & Technology or Fire & Technology & Physical or Fire & Technology & Air & Physical, 0 MP
Flesh-Melter Virus Missile- # Damage, 100% inflicts Dissolving, 200% inflicts Diseased, 1 hit against 500,000, Acid & Technology, # MP
Inferno-Flash Missile- # Damage, 100% inflicts Burning, 200% inflicts Impaired: Blind, 1 hit against 500,000, Fire & Technology, # MP
Nuclear Missile- # Damage, 100% inflicts Poison, 200% inflicts Poison: Irradiated, 1 hit against 5,000,000, Atomic & Technology, # MP
Erasure Missile- # Damage, 200% inflicts Antimatter, Removes 1 buff from a source below Level 60 from each target, 1 hit against 5,000,000, Technology, # MP
Black-Moment Missile- # Damage, 100% inflicts Voidstruck, 200% inflicts Fatigued: Knocked Out, 1 hit against 5,000,000, Darkness & Technology, # MP
Thousands of Small Missiles- # Damage, 2 hits against 15,000,000, deals 1/3 Damage, Technology & Fire, # MP


Secret Agent's Talking Car- (Transformation, Vehicle, Technology, 395,000 Gold)
HP- 18,000
MP- 9,760
STR- 315
AGI- 670
CON- 240
MIN- 360
SPI- 130
XP- 12,200
XP Needed- 10,000
Defense- 600, +460 against Technology, +550 against Electrical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 102%
Dodge- 6%
Resistances and Immunities- 20% Technology Resistance, 40% Electrical Resistance
Prime Attribute- Agility
Constant Effects-
Accurate GPS- Possessor has a 15% chance of optionally avoiding being in any Zone that is created by a non-boss at least 10 levels lower than possessor, Constant Effect
Abilities-
Ram- 490 Damage, Strength + Agility is this attack's Prime Attribute, Physical, 0 MP
Laser Cannon Under the Hood- 2,750 Damage, Technology, 200 MP
Next Gear!- +90 AGI, +50 damage to Ram, stacks 11 times, 90 MP
Pop-Up Turrets- 2,100 Damage, 1 hit against 4, deals 1/4 damage, May be used as a counter once per battle that only inflicts 1 hit against 1, Technology, 400 MP
Agency's Missile- 9,000 Damage, May not be used on the first turn of battle, May be used 2 times per thread, Technology & Fire, 6,000 MP
Scan Radar- Scans targets' stats, 1 hit against 20, This attack uses MIN as its Prime Attribute, Technology, 2,000 MP
Nanorepair- 500 Damage, Heals, Affects caster only, This attack uses MIN as its Prime Attribute, Technology, 3,000 MP
Fog Generator- 15% Dodge, this Dodge does not apply to Air element targets or Aerials, 1 hit against 20, Air, 700 MP
Drop Nails Behind It- The next individual who conducts a harmful action against caster takes 900 Physical element damage that has a 1% chance of inflicting Pain if it deals damage, does not stack, Physical, 550 MP

Soldier's Horse - (Transformation, Mount, Physical, 68,000 Gold)
Level 5
HP- 6,500
MP- 4,500
STR- 210
AGI- 240
CON- 260
MIN- 225
SPI- 228
XP- 0
XP Needed- 7,500
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 6%
To Hit- 102%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lance Charge- 1,250 Damage, Deals 1.5 timers damage to individuals named 'Unit of Swordsmen', Physical, 0 MP
Assume Full Charge- User gains +100 STR and +100 AGI, user gains Agility as a second Prime Attribute for all attacks against individuals named 'Unit of Swordsmen,' stacks 5 times, Physical & Psychic, 0 MP
War March- +125 STR, +100 CON, +100 AGI, affects caster only, stacks 5 times, Physical & War, 500 MP

Symbolomagical War-Platform- (Transformation, War Machine, Magic, 98,500,000 Gold)
Level 53
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 53
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Magic Resistance, 50% Spatial Resistance, 50% Earth Resistance, 110% Minor Status Effect Resistance, 56% Moderate Status Effect Resistance, Fatigued Immunity, Diseased Immunity, Manablasted Immunity, Entombed Immunity
Prime Attribute- Spirit
Constant Effects-
Magiconstruct- Possessor gains the subtype Magic Being, Constant Effect
Symbolomagical- Each of possessor's actions may count as involving the casting of a Rune Magic spell, Glyph Magic spell, or Sigil Magic spell, Constant Effect
Mystic Platform- Possessor's non-transformed self may perform 'Magical Attack' or 'Cast a Spell' actions instead of possessor's actions when possessor would be able to take an action, Constant Effect
Abilities-
Sybolomagical Bolt Barrage- # Damage, 1 hit against 4,000,000, Magic or Magic & Light or Magic & Darkness, 0 MP
Ring Warp- Target moves to target existing battlespace so long as no individual of Level 60 or greater in the battlespace being entered or the battlespace being left objects, Magic & Spatial, 0 MP
Pyroclasmic Disaster- # Damage, 100% inflicts Burning, 100% may inflict Overload, 100% may inflict Manablasted, 1 hit against 50,000,000, Fire or Fire & Magic, # MP
Glacial Cloud- # Damage, 100% inflicts Frozen, 100% inflicts Suffocation, 50% may inflict Frozen: Cubed, 1 hit against 50,000,000, Ice & Air or Ice & Air & Magic, # MP
Violet Pillar- # Damage, deals full Damage to the back row, 200% inflicts Manablasted, 1 hit against 200, Magic or Magic & Spatial, # MP
Gate- Summons up to 20 Celestials, Angels, Devas, Illuminated, Elementals, Magic Beings, Abstracts, Daemons, Devils, or Demons below Level 53 on the Enemy List that are normally fightable for drops, Summons summoned through this ability may not summon, Max 200 summoned, Magic or Spatial or Magic & Spatial, # MP


Permanent Consumables-

*Emerald Overdrive- (Permanent Consumable, Modular Upgrade, Earth & Atomic, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*EmeraldOverdrive Installed'

*Essence Injector: Rosaline Fabrice, Masterwork of the Artificer Velimir- (Permanent Consumable, Essence Sphere, Light, 1 Charge, X Gold) User's name becomes '"Lady Rosaline", Masterwork No. 53 of Artificer Velimir Fabrice', User's subtype becomes Clockwork, User's element becomes Light, User's Base STR becomes 4, User's base AGI becomes 18, User's base CON becomes 29, user's base MIN becomes 5, User's base SPI becomes 4, User obtains an award to reflect user's new total number of base stat points, User becomes Level 59 and completes and acquires awards for all Seal Tasks below that point, User's Fame becomes 28, All of user's awards that are RP-thread-based gain ' In a Past Life as Someone Else' appended to their end, User's abilities are replaced with the abilities on 'Rosaline List 1', excluding any Of the Tales abilities that might be on that list.
(http://battle-arena.online/forum/viewto ... 1131#p1131)

*Ruby Overdrive- (Permanent Consumable, Modular Upgrade, Fire & Blood, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*Ruby Overdrive Installed'

*Sapphire Overdrive- (Permanent Consumable, Modular Upgrade, Water & Life, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*Sapphire Overdrive Installed'

*Topaz Overdrive- (Permanent Consumable, Modular Upgrade, Electrical & Time, 1 Charge, 400,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement '*Topaz Overdrive Installed'


*Vessel of Aldriel's Wakefulness- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability " Aldriel's Blessing", or target pet or summon gains the ability 'Wakefulness of Aldriel'; This item may be used once per month and does not disappear when used.
Wakefulness of Aldriel- Possessor is immune to Fatigued: Sleep, Constant Effect
Aldriel's Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep

*Vessel of Arkel's Wellness- (Permanent Consumable, Vessel of Power, Light & Hope, 150,000,000 Gold) Target willing PC that is Level 40 or greater gains the ability "Arkel's Wellness", or target willing pet or summon that is Level 40 or greater gains the ability 'Has Been Granted Arkel's Wellness'; This item may be used once per month and does not disappear when used.
Has Been Granted Arkel's Wellness- Possessor gains Diseased Immunity and 30% Plague Resistance, This ability does not persist through combos, Constant Effect
Arkel's Wellness- (Passive Ability, Blessing) Possessor gains Diseased Immunity and 30% Plague Resistance

*Vessel of Arshubrel's Destruction- (Permanent Consumable, Vessel of Power, Fire & Destruction, 10,000,000 Gold) Target player gains the ability "Blessed with Arshubrel's Destruction"; This item may be used once every two months and does not disappear when used.
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk

*Vessel of Djorgammaron's Fortitute- (Permanent Consumable, Vessel of Power, Air & Earth, 10,000,000 Gold) Target player gains the ability "Blessed with Djargammon's Fortitude"; This item may be used once every two months and does not disappear when used.
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience

*Vessel of Murlakro's Breath- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability "Murlakro's Blessing", or target pet or summon gains the ability 'Has Breathed In Murlakro's Breath'; This item may be used once per month and does not disappear when used.
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN

*Vessel of Nymbro's Hours- (Permanent Consumable, Vessel of Power, Fire & Destruction, 10,000,000 Gold) Target willing PC either gains the ability 'Temporal Assassin', 1 Assassin Bonus Week, 1 Gentleman Assassin Bonus Week, 1 Spy Bonus Week, or 1 Temporal Primarch Bonus Week; This item may be used once every two months and does not disappear when used.

*Vessel of Prasandio's Wit- (Permanent Consumable, Vessel of Power, Magic & Psychic & Knowledge, 350,000,000 Gold) Target willing PC that is Level 40 or greater gains the ability "Prasandio's Wit", or target willing pet or summon that is Level 40 or greater gains the ability 'Has Been Granted Prasandio's Wit'; This item may be used once per month and does not disappear when used.
Has Been Granted Prasandio's Wit- Possessor gains +14,500 MIN, This ability does not persist through combos, Constant Effect
Prasandio's Wit- (Passive Ability, Blessing) Possessor gains +14,500 MIN as an uncapped bonus

*Vessel of the Iron Dream- (Permanent Consumable, Vessel of Power, War & Time, 25,000,000 Gold) Target player gains an ability from this item's Ability Shop at the listed cost provided said individual meets the prerequisites for obtaining said ability or gives target pet or summon gains the constant effect 'First Fortification of the Iron Vastness', or gives target pet or summon that has the Constant Effect 'First Fortification of the Iron Vastness' the Constant Effect 'Second Fortification of the Iron Vastness'; This item may be used once per month and does not disappear when used. Abilities may not be obtained from this item's ability shop in any manner other than this item's once-per-month use. Requires 1,000,000 XP to gain expanded powers
XP: 255,000,000
XP Needed: 10,000,000
Effects Grantable:
First Fortification of the Iron Vastness- Possessor gains +50 CON and 5% Resilience, Constant Effect
Second Fortification of the Iron Vastness- Possessor gains +2,000 HP, Constant Effect

Ability Shop:
Acklowledgement of the Endless Progress of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor's 'Elemental Attack' actions may become solely Innovation element at the cost of an amount of MP equal to 5% of possessor's Max MP
Requires: First Moment of Realization of the Iron Dream's Eternal Nature
Cost: 0 Gold, 0 Weeks

Assumption of Iron's Edge- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Critical, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: First Honing of the Iron Blade
Cost: 0 Gold, 0 Weeks

Assumption of Iron's Form- (Passive Ability, Chronicler of Eternity) Possessor gains +5% Resilience, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Edge, First Inhalation of the Iron Breath
Cost: 0 Gold, 0 Weeks

Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Requires: Resistance of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Base Knowledge of Perfected Iron- (Passive Ability, Smith) Possessor's equipped items that provide a bonus to possessor's Defense provide an additional 250 points
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks

Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 15
Cost: 0 Gold, 0 Weeks

Building Upon the Iron Self- (Passive Ability, Chronicler of Eternity) Possessor may choose at the start of any round to gain +100 to all stats as a buff that stacks 200 times
Requires: Irreducible Nature of Iron
Cost: 0 Gold, 0 Weeks

Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks

First Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 20
Requires: Droplet of the Enduring Nature of the Iron Dream, Base Knowledge of Perfected Iron, Second Moment of Realization of the Iron Dream's Eternal Nature, Third Fortification of the Iron Vastness, Further Meditation Upon the Iron Iris, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream
Cost: 0 Gold, 0 Weeks

First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Requires: No prerequisites
Cost: 0 Gold, 0 Weeks

First Honing of the Iron Blade- (Passive Ability, Chronicler of Eternity) Combat Arts and Warrior buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Warrior ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks

First Inhalation of the Iron Breath- (Passive Ability, Chronicler of Eternity) Unarmed Technique and Monk buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Monk ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Unarmed Technique Attunement
Cost: 0 Gold, 0 Weeks

First Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 5% Time Resistance
Requires: Further Augmented Resistance of the Iron Vastness, First Thought of the Iron Dream, Level 15
Cost: 0 Gold, 0 Weeks

First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)
Requires: Augmented Resistance of the Iron Vastness, Second Fortification of the Iron Vastness, Meditated Upon the Iron Iris
Cost: 0 Gold, 0 Weeks

First Verse of the Iron Song- (Passive Ability, Chronicler of Eternity) Bardic Music and Bard buffs placed on possessor that have possessor as a source may not be removed from possessor without possessor's permission by sources below Level 60, This ability also counts as being a Bard ability (including for prerequisite purposes)
Requires: Second Assumption of the Perfected Iron Self, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Thought of the Iron Dream, Apprentice Bardic Music Attunement
Cost: 0 Gold, 0 Weeks

Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Requires: Augmented Resistance of the Iron Vastness, Level 10
Cost: 0 Gold, 0 Weeks

Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Requires: Meditated Upon the Iron Iris, Second Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Hands of Iron, Steady and Unfaltering- (Passive Ability, Chronicler of Eternity) Possessor's weapons may not be unequipped without possessor's permission by sources below Level 60, This ability's text may not be modified by sources below Level 60, This ability may not be removed from its wielder by sources below Level 60
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks

Iron Boots to Traverse All Lands- (Passive Ability, Chronicler of Eternity) Possessor gains +5,000 uncapped Defense against effects attached to Zones, Terrains, and Phantom Terrains and 30% Moderate Status Effect Resistance against status effects coming from effects attached to Zones, Terrains, and Phantom Terrains
Requires: Hands of Iron, Steady and Unfaltering
Cost: 0 Gold, 0 Weeks

Iron Unbreakable Motion- (Passive Ability, Chronicler of Eternity) Possessor's actions may not be preemptively countered by entities below Level 40
Requires: Assumption of Iron's Form
Cost: 0 Gold, 0 Weeks

Irreducible Nature of Iron- (Passive Ability, Chronicler of Eternity) Possessor gains Stat Drain: STR Drain Immunity, Stat Drain: AGI Drain Immunity, Stat Drain: CON Drain Immunity, Stat Drain: MIN Drain Immunity, and Stat Drain: SPI Drain Immunity
Requires: Iron Unbrekable Motion
Cost: 0 Gold, 0 Weeks

Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Newfound Understanding of the Adaptive Invulnerability of the Iron Dream- (Passive Ability, Guardian) Whenever possessor takes damage that possesses any Base element or elements as its elements or part of its elements, possessor gains a buff that provides 15% Resistance to said base element or elements
Requires: Further Augmented Resistance of the Iron Vastness, First Moment of Realizatio nof the Iron Dream's Eternal Nature, Level 18
Cost: 0 Gold, 0 Weeks

Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Requires: First Fortification of the Iron Vastness
Cost: 0 Gold, 0 Weeks

Second Assumption of the Perfected Iron Self- (Passive Ability, Chronicler of Eternity) Possessor is Immune to individuals below Level 40
Requires: First Assumption of the Perfected Iron Self, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron, Droplet of the Enduring Nature of the Iron Dream, Smelter Who Has Attempted to Make Perfected Iron, Brief Witness to the Incorruptability of the Iron Dream, Level 40
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: First Assumption of the Perfected Iron Self, First Assumption of the Perfected Iron Self, Brief Witness to the Incorruptability of the Iron Dream, Level 25
Cost: 0 Gold, 0 Weeks

Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance
Requires: Acknowledgement of the Endless Progress of the Iron Dream
Cost: 0 Gold, 0 Weeks

Second Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max HP in HP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose HP via other ways, such as spending it)
Requires: First Thought of the Iron Dream, Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron
Cost: 0 Gold, 0 Weeks

Smelter Who Has Attempted to Make Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 20
Requires: Base Knowledge of Perfected Iron
Cost: 0 Gold, 0 Weeks

Smelter Who Has Gained a Further Glimmer of Knowledge Regarding Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 40
Requires: Base Knowledge of Perfected Iron, Smith, Level 20, Second Moment of Realization of the Iron Dream's Eternal Nature, Second Fortification of the Iron Vastness, Resistance of the Iron Vastness, Third Fortification of the Iron Vastness, Newfound Understanding of the Adaptive Invulnerability of the Iron Dream, Further Meditation Upon the Iron Iris
Cost: 0 Gold, 0 Weeks

Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience
Requires: First Thought of the Iron Dream, Level 20
Cost: 0 Gold, 0 Weeks

*Vessel of the Patterned Lizard- (Permanent Consumable, Vessel of Power, Water & Earth, 7,000,000 Gold) Target player gains the ability "Mystic Power of the Patterned Lizard", or target pet or summon gains the ability 'Mark of the Patterned Lizard'; This item may be used once per month and does not disappear when used.

Mark of the Patterned Lizard- Possessor gains 13% Dodge while in a Zone of Earth or Water, +210 to all stats while in a Zone of Earth or Water, 10% Earth Resistance, 10% Water Resistance, and possessor's abilities that have a chance of "does no damage" (specifically as having a chance of this, not simply a chance of failing to inflict damage) have said chance reduced by 5%, Possessor may, at the start of a thread, change its subtype to Other: Reptile if possessor is an Animal, Constant Effect
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.

*Vessel of Veurmel's Magic- (Permanent Consumable, Vessel of Power, Magic, 5,000,000 Gold) Target player gains the ability "Poessesses a Sliver of Veurmel's Magic", or target pet or summon gains the Constant Effect 'Poessesses a Sliver of Veurmel's Magic'; This item may be used once per month and does not disappear when used.
Poessesses a Sliver of Veurmel's Magic- Possessor gains +5,000 MP, Constant Effect
Poessesses a Sliver of Veurmel's Magic- (Passive Ability, Wizard) Possessor gains +5,000 MP

*Vessel of Waerdael's Cold- (Permanent Consumable, Vessel of Power, Magic, 25,000,000 Gold) Target player gains the ability " Waerdael's Blessing", or target pet or summon gains the ability 'Cloaked in the Winter of Waerdael'; This item may be used once per month and does not disappear when used.
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Waerdael's Blessing- (Passive Ability, Blessing) Possessor gains 30% Ice Resistance that only applies to sources that are allies of possessor or possessor

'Beauty and the Beach'- (Permanent Consumable, Permit, Light & Water & Physical, 7,000,000 Gold) User's patron deity becomes 'Mitchell Helios' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
'The Lost and Waxen Flame'- (Permanent Consumable, Permit, Treasure & Mystic & Time & Spatial, X Gold) User's patron deity becomes 'Lewtho Gorze' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
Automated Hypersquire-System- (Permanent Consumable, Modular Upgrade, Technology & Spatial & Treasure, 1 Charge, 110,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Hypersquire-System Engaged'
Bascaradine Brand Perma-Oil!- (Permanent Consumable, Empowered Item, Technology, 3,000,000 Gold) Target Robot or Machine pet, Vehicle or Mech transformation, or pet named 'Very Fast Horse' gains the constant effect:
Permanently Well-Oiled- Possessor gains +400 AGI so long as possessor already possesses at least 800 AGI while unbuffed, Constant Effect
Bestial Key of Chuule'Kluuquiiokk, the Leviathan-World- (Permanent Consumable, Permit, Water & Life & Warding & Glory, 1 Charge, 980,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
Bestial Key of Ghaloup Vahrne, the Wolf-Jester- (Permanent Consumable, Permit, Physical & Beast & Chaos & Moon & Whimsy, 1 Charge, 710,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
BIGCORP Boomwoofer- (Permanent Consumable, Modular Upgrade, Technology & Sonic, 1 Charge, 150,000,000 Gold) Gives target weapon the Modular Upgrade Enhancement 'Blasting That Boomwoofer'
BIGCORP Brophome Sweat-Nest- (Permanent Consumable, Modular Upgrade, Technology & Physical & Water & Spatial, 1 Charge, 80,000,000 Gold) Gives target armor the Modular Upgrade Enhancement 'Hidin' Da Sweat'
Blossoming Faedream- (Permanent Consumable, Minor Artifact, Dream & Wonder & Life, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Faecourt Dream-Eidolon Character Slot
3* Book of 1,000 Treatments- (Permanent Consumable, Grimoire, Physical & Light, 1 Charge, 10,000,000 Gold) Teaches user "Doctor"
24* Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
46 Book of Gates- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks that can only be used for Wanderer abilities and the award ‘Has used X Book of Gates’, cannot be used if X would become greater than 5
7* Book of Mystic Infusion- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Infused Casting"
7* Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
11* Book of Weaponry- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Knowledge of Weapons"
By the Light of His Hatred- (Permanent Consumable, Permit, Evil & Fire & Light, X Gold) User's patron deity becomes 'The Archdevil' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
Brother Kewyul's Soul-Scrubber 40,000- (Permanent Consumable, Modular Upgrade, Technology & Light & Faith & Wealth, 1 Charge, 130,000,000 Gold) Gives target accessory the Modular Upgrade Enhancement 'Scrubbing Sin the Future Way'
Clever Copy of 'Ultimatum from the Supreme Order of the Mystic Cosmos to the Galactic Union of Mankind'- (Permanent Consumable, Permit, Illusion, 1 Charge, 1,900,000 Gold) Grants the ability 'Permitted to Battle Meta Sphere' for one week
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Cookie PLUS- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 1,000,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie PLUS"", Cannot be used if # is already 1 or greater
Cursed Zucchini of Forgetting Your Birthday's Date On Tuesdays- (Permanent Consumable, Other: Cursed Item, Earth & Psychic, 35,000 Gold) Target willing PC gains the ability 'Curse of Forgetting Your Birthday's Date On Tuesdays'; may sometimes be used on nonwilling targets in RP threads
Defensive Mindwave Disruptor- (Permanent Consumable, Modular Upgrade, Technology & Psychic & Warding, 1 Charge, 80,000,000 Gold) Gives target armor the Modular Upgrade Enhancement 'Deflecting Hostile Mindwaves'
Distinctly-Official Retirement Paperwork- (Permanent Consumable, Minor Artifact, Law & Spatial & Numerals, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Nexus Administrator Character Slot
Eighth Key of Dhougvwaul Vhreeeeeeez, Dazzling Director of Airport Roads, King of Balloons and Bells, Grand Sultan of Lights Over the World, Messenger of Dawn Gongs, Devourer of Countless Particles, Last Detective of the Air Force, Lord of the Spaces Hanging West, and Void and Eternal Count of the Cruciform Tower Hanging Precariously from the Moon- (Permanent Consumable, Permit, Air & Law & Light & Sonic & Knowledge & War & Moon & Offensive Action From The Eight, 1 Charge, 88,888,888 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
Electric Megadefense Pod- (Permanent Consumable, Modular Upgrade, Technology & Electrical, 1 Charge, 80,000,000 Gold) Gives target armor the Modular Upgrade Enhancement 'Electric Megadefense Active'
2 Empowered Holy Festival Cookie- (Permanent Consumable, Empowered Item, Universe, 1 Charge, 5,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 10 or greater
500 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Exceptional Leaf Auto-Brewer- (Permanent Consumable, Modular Upgrade, Technology & Fire & Water & Wood & Nobility, 1 Charge, 85,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Exceptional Leaf Auto-Brewing'
Fandom Shell Grain- (Permanent Consumable, Empowered Item, Glory & Glitz, 1 Charge, 900,000 Gold) Target Human, Humanoid, or Fae pet or summon that is level 5 or greater gains the ability ‘Fandom Shell’
Fandom Shell-Possessor gains +1 Fame and +950 Defense, Constant Effect
Fantom Shell Grain- (Permanent Consumable, Empowered Item, Darkness & Glitz, 1 Charge, 900,000 Gold) Target Human, Humanoid, or Fae pet or summon that is level 5 or greater gains the ability ‘Fantom Shell’
Fantom Shell-Possessor gains 5% Earth Resistance and +950 Defense, Constant Effect
Grandmaster's Gouda- (Permanent Consumable, Empowered Item, Hax, 1 Charge, 2,000,000,000 Gold) Target PC who does not possess the award 'Has Partaken of a Very Rare Meal' and who possesses Expert tier-abilities in at least five classes gains 80 bonus weeks and the award 'Has Partaken of a Very Rare Meal'
Grandshield Emitter- (Permanent Consumable: Modular Upgrade, Technology & Warding, 1 Charge, 30,000,000 Gold) Gives target Heavy Armor, Power Armor, Ward, or Aura the Modular Upgrade Enhancement 'Integrated Grandshield Emitter'
Greenrose Exquisite In Its Devastation- (Permanent Consumable, Jewel, Atomic, 1 Charge, 70,000,000 Gold) Gives target willing PC the ability 'Basic Atomic Synchronization'
Grenade-Launcher Attachment- (Permanent Consumable, Modular Upgrade, Technology & Fire, 1 Charge, 5,000,000 Gold) Gives target weapon the Modular Upgrade Enhancement 'Underslung Grenade Launcher'
Hyper-Charger- (Permanent Consumable, Modular Upgrade, Technology & Energy, 1 Charge, 160,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Hyper-Charger Connected'
Injector-Capsule Attachment- (Permanent Consumable: Modular Upgrade, Acid & Technology & Toxin, 1 Charge, 30,000,000 Gold) Gives target Knife, Spear, or Needle the Modular Upgrade Enhancement 'Integrated Injector-Capsule Attachment'
Integrated Injector-Capsule Attachment- Wielder may equip an additional Weapon Coating, Wielder may equip a carried Weapon Coating when this weapon is equipped, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable 'Injector-Capsule Attachment' for 3 weeks and 3,000,000 Gold, Modular Upgrade
Ink of the Sea Mother- (Permanent Consumable, Empowered Item, Water & Darkness, 1 Charge, 80,000,000 Gold) Target willing PC gains the ability 'Sea Mother's Ink'
Key of Azhaz Bul'Gannoz, Vizier of the Blazing Canopy- (Permanent Consumable, Permit, Fire & Magic & Air & Treasure & Wonder, 1 Charge, 780,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
Key of Baz'Borhu, Duke of Dreaming Winds- (Permanent Consumable, Permit, Dream & Wonder & Air, 1 Charge, 860,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
Key of Dhalnagrastu, the Star-Binder- (Permanent Consumable, Permit, Astral & Warding & Will, 1 Charge, 900,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
Key of Lheez'Morain, the Verdant Gyre- (Permanent Consumable, Permit, Wood & Flux & Life, 1 Charge, 840,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)
3 Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Knowledge Increase Potion""
Know Your Reptiles- (Permanent Consumable, Grimoire, Earth & Water & Marsh, 1 Charge, 70,000,000 Gold) Gives target willing PC who does not possess the award 'Read Know Your Reptiles' the ability 'Basic Herpetologist Knowledge' and the award 'Read Know Your Reptiles'
1 Landhawk Decal- (Permanent Consumable: Modular Upgrade, Earth & Air, 1 Charge, 30,000 Gold) Gives target Armor the Modular Upgrade Enhancement 'Applied Landhawk Decal'
Applied Landhawk Decal- Wearer gains the subtype Aerial if the terrain or phantom terrain is not Sky, Wearer's name counts as including 'Landhawk', This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable 'Landhawk Decal' for 1 week and 3,000 Gold, Modular Upgrade
Makeup Designed to Reveal Your Inner Clown- (Permanent Consumable, Empowered Item, Magic, 3,000,000 Gold) Target willing PC gains the abilities 'Clown Mode' and 'Clown'
Miracle-Emitter- (Permanent Consumable, Modular Upgrade, Technology & Light & Wonder, 1 Charge, 150,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Emits Miracles'
Multi-Elemental Breath- X Damage, where X is equal to possessor's level times 500, to a max of Level 99, This ability does not persist through combos, Any Combination of Base Elements, 500 MP
76 Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
Mystically-Infused Element Realignment Liquid- (Permanent Consumable, Empowered Item, Mystic, 1 Charge, 50,000,000 Gold) Target willing PC becomes Mystic element
Newborn God's Holy Text- (Permanent Consumable, Minor Artifact, Glory & Faith & Spatial, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a God of the Council Character Slot
Oil of Weird Tallness- (Permanent Consumable, Minor Artifact, Water, 1 Charge, 1,000,000 Gold) Target gains the ability 'Weirdly Tall'
Oozy Page- (Permanent Consumable, Empowered Item, Acid & Physical, 90,000 Gold) Target Ooze pet or summon gains the ability 'Ooze Slap'
Ooze Slap- 100 Damage, 2% inflicts Pain: Discomfort: Sticky Physical, 0 MP
Orange Oil of Fortitude- (Permanent Consumable, Empowered Item, Magic & Physical, 1,500,000 Gold) Target willing player gains the ability "Improved Fortitude"
Liar's Manifesto- (Permanent Consumable, Permit, Illusion, X Gold) User's patron deity becomes 'Gonzo Heed' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces
6 Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell’
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect
Potion of Sticky Breath- (Permanent Consumable, Empowered Item, Fire, 1 Charge, 15,000,000 Gold) Teaches target Dragon pet or summon that is Level 20 or greater the constant effect 'Sticky Breath'
Sticky Breath- Possessor's Abilities whose name includes 'Breath' gain a 50% chance of repeating once on the round after they are used on the same targets if no other action performed by their performer has already repeated on said round, Constant Effect
Puppetry for Pros- (Permanent Consumable, Grimoire, Darkness & Psychic & Air, 1 Charge, 70,000,000 Gold) Gives target willing PC who does not possess the award 'Read Puppetry for Pros' the ability 'Basic Puppet Strings Training' and the award 'Read Puppetry for Pros'
Redistribution Engine- (Permanent Consumable, Modular Upgrade, Technology & Energy, 1 Charge, 185,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Stats Being Redistributed By A Redistribution Engine'
Renderization Door- (Permanent Consumable, Minor Artifact, Spatial, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into an Outer Lord Character Slot
Scanner Lens- (Permanent Consumable: Modular Upgrade, Technology, 1 Charge, 300,000 Gold) Gives target Eyewear the Modular Upgrade Enhancement 'Scanner Lens Slotted'
Slot-Adjustor- (Permanent Consumable: Modular Upgrade, Technology & Flux, 1 Charge, 250,000,000 Gold) Gives target Weapon, Armor, or Accessory the Modular Upgrade Enhancement 'Integrated Slot Adjustor'
3 Spray-On Landhawk-Decal- (Permanent Consumable, Modular Upgrade, Technology & Air & Acid, 1 Charge, 30,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Has a Landhawk Decal'
Supreme Booster Suite- (Permanent Consumable: Modular Upgrade, Technology & Energy, 1 Charge, 250,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Integrated Supreme Booster Suite'
Integrated Supreme Booster Suite- All attack bonuses and stat bonuses provided by the item this is on are increased by 200,000 points, with 2,000 points of this increase being uncapped as an effect that does not stack across multiple instances of this Modular Upgrade, This Modular Upgrade takes 1 Upgrade Slot on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable 'Supreme Booster Suite' for 2 weeks and 25,000,000 Gold, Modular Upgrade
22 Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
6 Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater
2 Schoolmarm Bluestripe Snapper- (Permanent Consumable, Empowered Item, Water, 1 Charge, 10,000,000 Gold) Target gains 3 bonus weeks if it does not possess the ability 'Has Used # Schoolmarm Bluestripe Snapper' (with # being any number greater than 0) and gains the award 'Has Used #=(#+1) Schoolmarm Bluestripe Snapper' (with # equaling 0 if no such award is possessed)
77 Single Leaf of Radiant Gold that Whispers to the Mind- (Permanent Consumable, Permit, Glory & Wealth, 1 Charge, X Gold) Grants the ability ‘Permitted to Battle The Lord of the Gold Leaf Throne’ and the award 'Has Unlocked the Category Special Fights X-1 in the Warehouse'
3 Soul Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Soul Increase Potion""
Soul-Trap Card- (Permanent Consumable, Minor Artifact, Mystic & Treasure & Void, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Prime Arcanist Character Slot
3 Speed Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Speed Increase Potion""
4 Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 5 Max Used, 50,000 Gold)- Teaches user "Has Consumed # of the Permenant Consumable "Stamina Increase Potion""
Stykki Glew- (Permanent Consumable, Modular Upgrade, Technology & Chaos & Fate, 1 Charge, 150,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Stukkon Wiff Stykki Glew'
Superfluous Circuitry- (Permanent Consumable, Modular Upgrade, Technology, 1 Charge, 200 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Superfluous Circuitry Installed'
Wise Bird Cracker- (Permanent Consumable, Empowered Item, Magic & Air, 400,000 Gold) Target Aerial pet or summon that is level 10 or greater gains the ability ‘Wise Eyes’
Wise Eyes- Possessor gains +500 MIN, Constant Effect
Wizard's Heart- (Permanent Consumable, Essence Sphere, 1 Charge, Magic, 30,000,000 Gold) Gives user +1 Level, so long as such a level gain does not place user at a level equal to or greater than 50, Gives user 10 Wizard Bonus Weeks, 10 Seer Bonus Weeks, 10 Scholar Bonus Weeks, and 10 Enchanter Bonus Weeks, Gives user the award ‘Has Consumed X (where X = X+1) Wizard's Heart,’ May not be used by a user who already has X equaling 1 or greater for such an award
WODO-Drive- (Permanent Consumable, Modular Upgrade, Technology & Physical, 1 Charge, 90,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Roaring-Powerful WODO-Drive Installed'
Zero-Grav Orbiter- (Permanent Consumable, Modular Upgrade, Technology & Void, 1 Charge, 100,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Zero-G Orbit'


Property-
House in Town- (Item, Property, Earth, 70,000 Gold)







Artifacts-

Aeon Diadem (Level 59, 1,185,393,606 XP, # XP Required, Standard Multiplier x20 (Raised to x400 to bypass Level 60 cap)) (Owned by Kit)

Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +77,650 Melee Attack, +77,239 Magical Attack, +76,999 AGI, +76,200 MIN, 100% inflicts Paralysis: Temporal Stasis, 100% inflicts Suffocation: No Future, 25% inflicts Petrified: Time Stop, 150% may inflict Fatigued: Elderly, 150% may inflict Stat Drain: AGI Drain, 150% may inflict Stat Drain: CON Drain, 100% may inflict Stat Drain: SPI Drain, 15% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 30% Time Resistance, +86,500 Defense against Time, Deals 7,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 6,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 3,000 CON Damage and 3,000 AGI Damage

Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +377,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer's turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, 40% Time Resistance, +371,900 Defense against Time, +372,450 AGI, Wielder may spend an action that allows wielder and wielder's allies to escape from random quests at the start of the round after said action is performed or at the time the action is performed, Wielder has a 65% chance of being able to Suspend an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 99 for 24 rounds, with this effect not stacking with itself or with identically worded effects from other items or abilities, Time-element spells cost wielder 3,750,000 less MP to cast, Wielder's Chronomancy summons gain +37,000 to all stats as a non-stacking effect that is present on this item, Chronomancy spells cost wielder 3,850,500 less MP to cast, Wearer gains Fatigued: Elderly Immunity, Wearer's corpse constantly counts each round as being the round of its death and treats the number of rounds since its death as though said value were always 0, as well as causing effects and checks of said value to treat said value as though it were 0, Offensive actions from sources below Level 80 that are below wearer's Level and this artifact's Level that target wearer that are not delayed are delayed for 1 round, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action

Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
Level 79 Diadem stats wrote:*Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +377,650 Melee Attack, +377,239 Magical Attack, +376,999 AGI, +376,200 MIN, 300% inflicts Paralysis: Temporal Stasis, 250% inflicts Suffocation: No Future, 50% inflicts Petrified: Time Stop, 25% may inflict Vanished, 25% may inflict Instant Death, 350% may inflict Fatigued: Elderly, 350% may inflict Stat Drain: AGI Drain, 350% may inflict Stat Drain: CON Drain, 300% may inflict Stat Drain: SPI Drain, 20% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 40% Time Resistance, +386,500 Defense against Time, Deals 27,110 CON, STR, AGI, and SPI damage on hit, Wielder may, upon hit when performing a 'Melee Attack' or 'Magical Attack' action, inflict a debuff on target that stacks 40 times and reduces said target's sum of turn-order-determining stats by 18,000 for turn-order-determining purposes, to a minimum of 1, and provide an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, Wielder's offensive actions may deal an additional 18,000 CON Damage and 18,000 AGI Damage


*Dame Marianne's Concerningly-Fancy Umbrella- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Dame Marianne's Concerningly-Fancy Umbrella- (Weapon Aspect: Dame Marianne's Concerningly-Fancy Umbrella, Bladecane, Whimsy & Grandeur & Spatial & Dream, X Gold) +59,000 Melee Attack, +59,000 Magical Attack, -59,000 MIN, +59,000 SPI, +59% Dodge, 100% inflicts Charm: Impressed, 100% inflicts Confusion: Fear: Disconcerted, Wielder's offensive an non-offensive actions gain a 1% chance of inflicting Vanished (with this status effect infliction addition not making said actions count as offensive against targets below wielder's Level if they otherwise would not), At the start of each round, wielder has a 25% chance of obtaining a non-stacking debuff that lasts until the end of the round that makes its possessor unable to target opponents and that makes its possessor unable to be targeted by lower-Level opponents, Wielder cannot be inside Zones, All individuals in wielder's battlespace (including wielder) have a 75% chance of being afflicted with Charm: Wanderlust and Charm: Impressed at the start of each round, Wielder treats this item's name as though it were 'The Somewhereelsebrella, I Think?'


*Keystone of Anthurassus (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x12 (Raised to x480 to bypass Level 80 cap))

*Keystone of Anthurassus- (Accessory Aspect- Keystone of Anthurassus, Holy Symbol, Faith & Glory & Earth & Air, X Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 MIN, Wielder controls the decisions of lower-Level Planetaries who are not Immune to Dominion, Wielder gains the Worldbound God abilities of all allies as a constantly-applied effect while this item is equipped, The bonuses to STR, AGI, CON, MIN, SPI, Melee Attack, Ranged Attack, Magical Attack, HP, and MP granted by Worshipper Benefits that wielder grants Worshippers in the same thread are doubled, to an added max per benefit equal to wielder's corresponding value, with the doubled portion of the bonus value being uncapped

*The Sky Which Speaks- (Weaponx0 Aspect - Keystone of Anthurassus, Instrument: Microphone, Air & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 AGI, +400,000 SPI, 260% To Hit, +80% To Hit, 1 hit against 40,000,000, Wielder may target and be targetted by entities in any battlespace, with this effect specifically not overriding the targeting-prevention effect granted by '*The Temple Inviolable'

*The Earth Which Bows- (Armorx0 Aspect - Keystone of Anthurassus, Aura: Domain, Earth & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 CON, +400,000 SPI, Up to once per round, when an individual of equal or lower Level to wielder that is below Level 80 directs a hit of an attack to target wielder, wielder may destroy a Zone, Terrain, or Phantom Terrain created by a source of Level equal to or lower than wielder to prevent that hit from hitting wielder, Wielder may, before wielder's first action of each round, choose to gain control of up to 5 Zones, Terrains, or Phantom Terrains that were created by sources of Level equal to or lower than wielder

*The Temple Inviolable- (Accessory Aspect- Keystone of Anthurassus, Container, Faith & Glory, X Gold) +400,000 Defense, Wielder may not be attacked on the first 5 rounds of battle unless a grand total of at least 5 out of (actions spent by entities with Adept or greater Crusher, Geomancer, Priest, Subspace Architect, or Thief specifically to remove this effect are spent), instances of Zone or Terrain removal are spent to specifically to remove this effect (to a max of one per source per turn), and/or Persistent Enchantments are cast by opponents; Wielder's Worshippers are Immune to instances of Smitten: Excommunicated that wielder chooses for them to be Immune to, Wielder's worshippers may not have their worshipper benefits removed by sources of Level equal to or below wielder without wielder's permission, Wielder is Immune to sources below Level 60



Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11)

*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe

*Mindswarm Omega- (Weaponx0 Aspect: Mattock of the Diamond Mind, Assault Matrix, Psychic, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, Wielder's Ranged Attack capping is based on Mind, Wielder's Magical Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's 'Mental Overdrive' actions gain '12 hits against 10,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', and 'Overdrive' actions may use Mind as their Prime Attribute, Wielder's MIN Damage cap is increased by 20%, Wielder counts as possessing 2,000,000 additional Mindshadow & Bio-Horror allies, Wielder's turn-order-determining stat becomes Mind, Wielder's HP-determining stat becomes Mind, Wielder's MP-determining stat becomes Mind, Wielder may spend an action to acquire a Temporary copy of a Psychic Power spell that is in stock in the Shop that is worth 200,000,000 Gold or less and equip that spell, Psychic Power spells cost wielder 200,000 less MP to cast, Wielder gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100

*Chief Mind-Excavator's Psychocosmosuit- (Armor Aspect: Mattock of the Diamond Mind, Power Armor, Psychic & Spatial, X Gold) +200,000 Defense, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, 90% Resilience, +60% Dodge if wearer is in a Zone of Psychic, Wielder's Defense capping is based on Mind, Wearer may spend an action to enter any battlespace (that contains a Zone of Psychic, an individual with the ability 'Psychic' or 'Mind Lord', or a Mindshadow) so long as no entity of Level 60 or greater in wielder's battlespace or the battlespace wearer is entering objects, 50% Psychic Resistance, 15% Mindshadow Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Stat Drain: MIN Drain Immunity, Mindblasted Immunity, Suffocation Immunity, Insanity Immunity


Mouse Queen's Gameboard (Level 59, 0 XP, # XP Required, Standard Multiplier x11 (Raised to x220 to bypass Level 60 cap))

Mouse Queen's Crown- (Accessory Aspect- Mouse Queen's Gameboard, Crown, Fate & Beast, X Gold) +100,000 Damage to delayed attacks, Wielder's summon caps are increased by 2 for non-unique summons, with this increase increasing to 200 if it is already capped at 50 or more

Mouse Queen's Gameboard- (Accessory Aspect- Mouse Queen's Gameboard, Trinket, Terror & Progress, X Gold) Wielder may delay any action performed by an entity that is not ((an opponent or unwilling ally) that is not 20 or more Levels lower than possessor) any number of rounds, provided it doesn't delay it to fewer than what it is already being delayed to; whenever wielder delays an action that isn't replicated, wielder may replicate an action performable by any of wielder's summons as though that summon were performing that action


*Pastor Dollarburn's Extremely Loud Book- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Pastor Dollarburn's Extremely Loud Book- (Weapon, Book, Sonic & Fire, X Gold) +100,000 Ranged Attack, +100,000 Magical Attack, +100,000 CON, Wielder may use CON instead of SPI for purposes of attacks and attack bonus capping, Wielder ignores the status effect Impaired: Silence, Up to (Possessor's Level / 10, rounded up) times per round, when an opponent with a SPI lower than possessor's CON would cast a spell, possessor may choose to have a 79% chance of cancelling the casting, Wielder may deal 100,000 Flat Sonic element Damage to all opponents at the start of each round, Wielder gains +45% Dodge if wielder is carrying 40,000,000 Gold or more and possesses an ally who is an Aerial, Wielder gains Smitten: Excommunicated Immunity


The Big Globe (Level 79, 0 XP, 5,164,000,000 XP Required, Standard Multiplier x11 (Raised to x200 to bypass Level 80 cap)) (Owned by Kit, Bound to Kit)

The Big Globe- (Bound Accessoryx2 Aspect: The Big Globe, Trinket, Glory & Glitz & Time, X Gold) Wielder's Fame is doubled, Wielder gains +(100 * the number of Awards wielder possesses) to uncapped STR, uncapped AGI, uncapped CON, uncapped MIN, and uncapped SPI

Photo from the Glory Days- (Bound Item Aspect: The Big Globe, Resource, Glory & Glitz & Time, X Gold) When this artifact binds to an owner, it records a list of its owner's abilities at the time of binding. Once per month, this item's owner may, as a slotless activity in the Shop, choose to revert abilities possessed to those possessed on the list. The status of Ascendant skilltree or unique abilities that would be lost or duplicated should be verified with Gad, as should the status of Curses, Blessings, and Friendships (which will generally, but not always, be lost).

Astounding Abjurer's Marvelous Medal- (Bound Accessory Aspect: The Big Globe, Trinket, Warding & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Abjurer class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder's Abjuration spells that buff Defense do so by an additional +(Wielder's Fame * 100) points as an effect that does not stack on the same spell but stacks 200 times across different spells, Wielder gains +(Wielder's Fame * 10,000) HP if wielder possesses at least 1 Abjuration buff with wielder as a source

Resplendent Ribbon of the Top Master Time Mage- (Bound Accessory Aspect: The Big Globe, Trinket, Time & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Time Mage class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder's Time Magic spells that buff turn-order-determining stat sums for turn-order-determining purposes do so by an additional +(Wielder's Fame * 10) points as an effect that does not stack on the same spell but stacks 200 times across different spells, Wielder gains +(Wielder's Fame)% to wielder's Impaired: Slow, Fatigued: Elderly, and Dissolving: No Future infliction chances with Time Magic

Luminous Laurels of the Transcendently Perfected Temporal Primarch- (Bound Accessory Aspect: The Big Globe, Trinket, Time & Glory & Glitz, X Gold) Wielder gains +5 Fame, If wielder kills a unique opponent that possesses Adept or higher in the Temporal Primarch class that possessor has not already obtained this buff for killing, wielder gains a buff that stacks 200 times that provides +5 Fame, Wielder gains Time Immunity against equal or lower Level sources with lower Fame, Wielder gains +(Wielder's Fame / 100)% to wielder's turn-order-determining stat sum for turn-order-determining purposes if wielder is Time element
Note that it can be stolen sometimes, particularly by someone who has outperformed the wielder in a showy fashion in an area the wielder is supposed to be good in. Note that it can be willingly passed on to someone else in a big, fancy award ceremony - if passed on in this manner, it actively resists returning to the previous owner. It is a relic focused on holding on to the spotlight at all costs and extending one's glory days forever / repeating them in a glitzy loop - if it is intentionally given up and the torch is passed to a new generation of Big-Globe-wielder, that power is forfeited and the old wielder becomes unsuitable. The binding is mainly to make sure it can't be traded while active on someone since it customizes its aspects based on what the owner has when a new owner acquires it.

*The Builder's Table- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x11)

*The Builder's Table- (Accessory Aspect: The Builder's Table, Decor: Furniture, Earth & Fire & Technology & Treasure & Form & Steam, X Gold) +10,000,000 MP, At the start of each round, wielder may choose one Modular Upgrade that wielder is carrying and, as a temporary buff, apply a replicated instances of its effect to a valid item that wielder is wielding or carrying, with said buff lasting until the end of the round

*The Builder's Hammer- (Weapon Aspect: The Builder's Table, Tool: Hammer, Earth & Treasure, X Gold) +100,000 Melee Attack, 200% To Hit, Whenever wielder places a buff on a target, wielder may select a non-unique Modular Upgrade that is either carried by wielder or attached to an item wielder is wielding and, as a temporary buff that lasts until the end of the thread that does not stack on the same item but stacks 400 times on different items at a time, apply a replicated copy of the selected Modular Upgrade to one of the target's items, with the buff existing on the item rather than the target

*The Builder's Chisel- (Weapon Aspect: The Builder's Table, Knife: Stake, Fire & Form, X Gold) +100,000 Melee Attack, 100% Critical, Each time wielder hits a target with an attack, up to (1 + ((wielder's Level - target's Level)/5, rounded down, to a minimum of 0)) times per target per round, wielder may remove an Enhancement present on one of target's wielded or carried items, This weapon additionally counts as a Tool: Grinder

*The Great Assemblage- (Armor Aspect: The Builder's Table, Power Armor: Frame, Technology & Steam, X Gold) +100,000 Defense, +100,000 to all stats, 100% Resilience, 100% Dodge, This item may have any number of Modular Upgrades attached to it, with this effect not permitting any one Modular Upgrade to be applied to this item a number of times that is greater than that Modular Upgrade could be applied to any one other item; This item may have any Modular Upgrade attached to it, regardless of the restrictions normally placed on what kinds of items the Modular Upgrade could be attached to with this effect also not permitting any one Modular Upgrade to be applied to this item a number of times that is greater than that Modular Upgrade could be applied to any one other item



*The Chromesmith's Warchest (Level 79, 0 XP, # XP Required, Standard Multiplier x17 (Raised to x340 to bypass Level 80 cap))

*The Chromesmith's Warchest- (Accessory Aspect: The Chromesmith's Warchest, Container, Technology & Spatial & War, X Gold) Wielder gains an uncapped +100 bonus to all stats for each non-replicated Unique weapon wielder is carrying, Wielder gains an uncapped +10,000 bonus to HP and an uncapped +500 bonus to Ranged Attack for each non-replicated Unique Gun wielder is carrying, Wielder's Unique Guns have any Attack Bonus or bonus to a Stat they provide increased by +400,000, Wielder may carry any number of unequipped Unique Guns into threads, Wielder may, before or after any action, unequip and then equip any number of Unique Guns (being able to choose different numbers), Wielder's Unique Guns may not be stolen or broken, Wielder may apply an additional Enhancement of each type to Unique Guns, Wielder may spend an action to, as a non-stacking buff, add the non-buff-modified text of any Unique Gun carried by wielder to any other Unique Gun carried by wielder for 3 rounds, Wielder may equip Unique Gun weapons in a single weapon slot regardless of how many slots they would normally occupy, Wielder gains +50% To Hit against targets whose total sum of equipped items' names includes fewer different words than the sum total of wielder's carried Unique Guns' names, At the start of each round, wielder is informed of the names of all Unique Guns wielded or carried by other individuals in the same battle and which individual is wielding or carryting them, Wielder gains +50% To Hit (which stacks with the previous bonus) against individuals who are wielding or carrying at least one Unique Gun

*Purgatory's Dawnbreaker- (Weapon Aspect: The Chromesmith's Warchest, Gun, Psychic & Darkness & Light & Time & Destruction, X Gold) +400,000 Ranged Attack, The first time per entity that an attack involving this weapon brings a target that is below Level 80 below 75%, 50%, or 25% of its Max HP, this weapon, as a debuff that stacks 3 times, removes a chosen Passive Ability or Constant Effect from its target

*Twelve the Bloodhavoc- (Weapon Aspect: The Chromesmith's Warchest, Gun, Time & Darkness & Formus & Blood & Destruction, X Gold) +400,000 Ranged Attack, 4 hits against 12, Wielder may, if no Zone, Terrain, or Phantom Terrain that confers Instant Death Immunity, Reflection, or Absorption is present in any battlespace, up to 12 times per thread as an effect that does not have its tracking reset by the reset of other things, provided no entity in any battlespace of Level 80 (or that was said Level at any prior point in the battle or that was present at any prior point int he battle) or greater objects, reset the battle to the start of a chosen round

*Excommunicatio con Parfait- (Weapon Aspect: The Chromesmith's Warchest, Gun, Sin & Devastation & Hunger & Whimsy, X Gold) +400,000 Ranged Attack, 40,000 SPI, SAN, or RES Damage, 1,000% inflicts Charm, 40% may inflict Dominion, 100% inflicts Smitten: Excommunicated, Wielder may choose to deal no Damage

*Lenny's Shoeshine- (Weapon Aspect: The Chromesmith's Warchest, Gun, Light & Atomic & Destruction & Glory & Commerce, X Gold) +400,000 Ranged Attack, 1 hit against 50,000,000,000, Once per battle across all wielders, to a max of four times per thread across all wielders, when an attack is performed using this weapon, it may lose its text for the remainder of the battle, and wielder may deal 400,000,000 Flat Light & Atomic & Destruction & Glory & Commerce element Damage to a single target that is being targeted by the attack and steal up to (the total Gold value of wielder's equipped items / 25, rounded up) Gold worth of equipped or carried items from the target

*Tropic of Dantallion- (Weapon Aspect: The Chromesmith's Warchest, Gun, Evil & Mystic & Spatial & Astral & Knowledge, X Gold) +400,000 Ranged Attack, 3 hits against 500,000, when wielder makes an attack using this weapon, wielder chooses a Wizard Magic, Necromancy, Dark Magic, Blight Magic, Demon Magic, Astral Magic, Binder Magic, Blood Magic, Contract Magic, Danmaku, Rune Magic, War Magic, Ancient Magic, Catastrophe Magic, or Contingency Magic spell that either wielder has equipped or is carrying or that is in stock in the Shop, At the start of each round, wielder gains an must, if able, perform a 'Cast a Spell' action involving each of those chosen spells sequentially, with spells chosen not being tracked between different battles

*Church of the Thunder- (Weapon Aspect: The Chromesmith's Warchest, Gun, Electrical & Faith & Glory & Sonic & Dopple, X Gold) +400,000 Ranged Attack, 30% inflicts Smitten, 1 hit against 2,000,000, Attacks involving this weapon use wielder's SPI instead of each other stat of wielder's that they would use for all calculations (being able to use it multiple times if it is replacing multiple stats simultaneously), Attacks involving this weapon repeat directly the start of its wielder's first action of each round, provided that no such attack involving it has previously repeated against one of the same targets during the same round

*Bitter Wisdom- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, For each different previous action (judging 'different' by either including a spell or technique not included in a previous action it performed or involving an active ability or enemy ability with a different name than all of its prior actions) that each target performed, wielder chooses a stat, with this item dealing (4,000 x #) Damage, with the # being the number of times that stat was chosen, with different stats being able to be chosen by this weapon's wielder for the same target when it would deal different instances of stat damage

*Grandfather's Dream- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, if this weapon is wielded at the start of battle, wielder and all of wielder's allies obtain, as a non-stacking buff, a non-replenishable pool of 4,000,000 HP that is exhausted prior to other pools of HP, Wielder deals double Damage (to a max of 100,000,000,000 additional Damage) and gains +100,000 uncapped points to all stats if wielder previously possessed at least 5 unique allies during the thread, but they are all either dead due to an opposing source or have been removed from the thread by an opponent

*The Silver Wolf- (Weapon Aspect: The Chromesmith's Warchest, Gun, Glory & Warding & Life & Will, X Gold) +400,000 Ranged Attack, 2 hits against 1, This weapon's attacks gain a cumulative additional hit, to a max of 200 more additional hits, against each target that has been targeted by a prior attack by wielder involving this weapon, additionally gaining +10% To Hit for each such additional hit applied, Wielder may target individuals with attacks involving this weapon who are in other battlespaces if they have previously been targeted with an attack by wielder involving this weapon; individuals targeted in this manner in different battlespaces may target wielder regardless of wielder's battlespace on the round said attack occurs and the round immediately following

*Fortissmo Grandhavoc- (Weapon Aspect: The Chromesmith's Warchest, Gun, Time & Destruction & Sonic & Dopple, X Gold) +400,000 Ranged Attack, 1 hit against 700,000, When wielder kills an entity with an attack involving this weapon, wielder, up to 4 times per round, gains an additional action, creates a new battlespace that lasts until the end of that action that contains a Zone of Time & Destruction that, as a non-stacking effect, doubles the max number of targets of all multi-target attacks, to a max of 20,000,000,000 additional targets, and moves itself and all other entities in its battlespace that are not (entities Level 80 or greater than object) for the duration of that action

*Abomination's Witness- (Weapon Aspect: The Chromesmith's Warchest, Gun, Light & Devastation & Warding & Terror & Time, X Gold) +400,000 Ranged Attack, This weapon unsummons targets below Level 90 that were summoned by sources below Level 85, At the start of each round, wielder deals each entity that was previously dealt Damage by this weapon a quantity of Flat Light & Devastation & Warding & Terror & Time element Damage equal to the Damage previously dealt to it by this weapon that has since been healed or regenerated (to a max of twice the highest amount of such damage dealt to it at any one time), and removes all buffs and positive status effects present on it from sources below Level 90 that were not present on it in at least one stacking at every point in time it was previously dealt Damage by this weapon during the same battle

*Unmoving Cosmos- (Weapon Aspect: The Chromesmith's Warchest, Gun, Ice & Astral & Stasis & Warding & Time, X Gold) +400,000 Ranged Attack, 40% inflicts Petrified, 40% inflicts Petrified: Time Stop, When wielder hits an opponent below Level 89 with an attack involving this weapon, one of that opponents' debuffs that has an effect that triggers on a per-round or per-action basis instead is altered to never trigger


The Grace and the Glory (Level 79, 0 XP, # XP Required, Standard Multiplier x22 (Raised to x4400 to bypass Level 80 cap)) (Owned by Kit)

*White Armageddon's Witness- (Weapon Aspect- The Grace and the Glory, Assault Matrix, Good & Devastation & Glory, X Gold) +700,000 Ranged Attack, +700,000 Magical Attack, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Critical, +156% Critical, 256% To Hit, +156% To Hit, 777% inflicts Awestruck, 60% inflicts Smitten, The greatest of AGI and SPI becomes wielder's Prime Attribute for 'Ranged Attack', 'Snipe', 'Point Blank', and 'Magical Attack' actions, twice the greatest of AGI and SPI becomes wielder's Prime Attribute for 'Ranged Overdrive' and 'Overdrive' actions, wielder's per-item Ranged Attack and Magical Attack bonus caps become based on the greater of wielder's AGI and SPI, Entities damaged by attacks that incorporate one of this item's attack bonuses are afflicted with an instance of Impaired: Blind that cannot be cured by sources below Level 79 without wielder's permission that additionally makes its possessor unable to scan stats or to deal damage to its inflictor or its inflictor's allies
w/ Stapled-On Energy Omegacleaver- +210,000 Melee Attack, 100% inflicts Overload, 120% Critical, Wielder Pierces 21,000 Defense, Staple-On

*The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally
w/ *Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade

*Twelve-Winged Radiance of the Unknowable Empyrean- (Accessory Aspect - The Grace and the Glory, Bioaugmentation, Good & Light & Air & Glory & Illusion & Knowledge, X Gold) +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, The greatest of AGI and SPI becomes wielder's turn-order-determining stat, Angels, Celestials, and Devas below Level 80 that are not Immune to Dominion have their decisions made by wielder if wielder decides to do so, Wielder may summon up to 2,000 entities from the Enemy List that are below Level 80 that are normally fightable for drops that are Angels, Celestials, or Devas at the start of each round, with a max of 4,000 summoned, Wielder's stats cannot be scanned by effects from sources below Level 80 that do not come from a Tier 3 or greater entity or spell, Wielder may spend an action to enter any battlespace so long as no entity of Level 80 or greater in any battlespace objects, Wielder may choose to count as up to 200,000,000,000 additional entities for row-order purposes, Wielder may choose to count as possessing a Constant Effect named either 'Supermassive' or 'Hypermassive', If wielder dodges all the hits of an attack, wielder may choose, at the end of said attack, to have a 100% chance of inflicting Smitten on the attacker


*The Labyrinthine Tome- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x14)

*The Labyrinthine Tome- (Weapon Aspect: The Labyrinthine Tome, Book, Spatial, X Gold) +4,000,000 Magical Attack, +4,000,000 CON, +4,000,000 MIN, +4,000,000 SPI, +20,000,000 HP as a non-stacking bonus, +40,000,000 MP as a non-stacking bonus, 60% inflicts Dominion on Large Structures, Wielder may spend an action to summon a Large Structure from the Enemy List that is Level 79 or lower and normally fightable for drops, Max 200 Summoned, Wielder's Large Structure pets and summons gain +80,000 to all stats as a non-stacking bonus, Wielder's Large Structure pets and summons gain 400% Minor Negative Status Effect Resistance and 200% Moderate Negative Status Effect Resistance, Wielder may select the results of rolls on Random Dungeon Tables in Random Dungeons where the highest-Level entities are below Level 79

*The Labyrinth-Pattern Robe- (Armor Aspect: The Labyrinthine Tome, Spatial, X Gold) +4,000,000 Magical Attack, +4,000,000 CON, +4,000,000 MIN, +4,000,000 SPI, +20,000,000 HP as a non-stacking bonus, +40,000,000 MP as a non-stacking bonus,158% Dodge, Wielder gains +158% Dodge if wielder has a Large Structure ally, 30% inflicts Vanished, Wielder cannot fail to scan the stats of Large Structures below Level 79, Wielder is Immune to sources below Level 40, Wielder is Immune to Large Structures below Level 60, Wielder is Immune to non-unique entities below Level 60 if wielder has a Large Structure ally


The Twelve Balls of Calibrinatrii the Juggler (Level 60, 0 XP, # XP Required, Standard Multiplier x10)

*The Twelve Balls of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 MIN, +150,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may use wielder's Ranged Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may use Agility, Mind, or Spirit as their Prime Attribute instead of Agility, Mind, or Spirit, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions cannot be countered by individuals of lower Level than wielder who are opponents of wielder who have less MIN than wielder, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may gain '12 hits against 12', Wielder may choose for entities that wielder kills that are below Level 60 to not be resurrectable by normal means but instead be able to be resurrected through use of an effect that could cure an instance of Vanished from them, with individuals who this debuff is placed on at the time of their death not leaving corpses

*The Singing Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Sonic & Illusion, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, Wielder may cast Illusion Magic spells as though they were Bardic Music spells and may cast Bardic Music spells as though they were Illusion Magic spells, Once per round, if wielder would be forced to change rows due to a factor other than row-order imbalance, wielder may choose not to move

*The Luminous Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Light & Mystic, X Gold) +150,000 Magical Attack, +150,000 SPI, +150,000 MIN, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions that incorporate an attack bonus of this weapon that do not involve the casting of a spell may repeat themselves the next round and incorporate the casting of a spell when repeated in this manner, with these actions not being able to repeat if one or more of their performer's actions already repeated in the same round, If wielder performs a 'Trade' action, wielder may replicate one buff that is present on wielder onto an individual that wielder gives at least one item to

*Calibrinatrii the Juggler's Astounding Costume- (Armorx0 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Disguise, Moon & Grandeur, X Gold) +1 Defense, This armor must be selected to be destroyed or stolen before any other armor its wearer is wearing if possible, Wearer's stats cannot be scanned by sources below Level 60 who are below wearer's Level



The Wormstar (Level 79, 0 XP, # XP Required, Standard Multiplier x18 (Raised to x360 to bypass Level 80 cap))

*The Wormstar- (Accessory Aspect: The Wormstar, Crystal, Chaos & Astral, X Gold) +400,000 CON, +400,000 SPI, Wielder's HP and MP Determining stat may become, at the start of a thread, battle, or any round, CON or SPI, Wielder may destroy a Zone, Terrain, or Phantom Terrain created by a source below Level 99 at the start of each round

*The Greater Wormstar, Mighty and Terrible, High Above- (Item Aspect: The Wormstar, Property, Chaos & Astral, X Gold)

*Rain of the Million-and-One-Colored Worms- (Spell Aspect: The Wormstar, Anarchomancer, Chaos & Astral & Color, 4,000,000 MP, X Gold) +400,000 Magical Attack, 500% inflicts Confusion, 200% inflicts Dissolving, 200% inflicts Voidstruck: Astral Echoes, 200% inflicts Antimatter: Returned to Chaos, 200% inflicts Dissolving: Fading Away, 200% inflicts Burning: On Green and Purple Fire, 30% inflicts Insanity, May deal (HP Damage or HP Drain) and/or (MP Damage or MP Drain), 1 hit against 16,000,000,000, Caster may destroy up to 300,000 Zones, Terrains, or Phantom Terrains created by sources below Level 80, and, if caster destroys at least one such Zone, Terrain, or Phantom Terrain created by an opponent, to a max of once per casting, caster obtains a buff that stacks 30 times that makes its possessor solely Chaos & Astral & Color element and that gives its possessor +2% Chaos Resistance, +2% Astral Resistance, +2% Color Resistance, +1% Base Element Resistance, and +20,000 to all stats

*Baleful Nimbus of the Wormstar- (Weapon Aspect: The Wormstar, Force, Chaos & Astral, X Gold) +200,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 CON, +400,000 SPI, 30% Chaos Resistance, 30% Astral Resistance, 30% Color Resistance, Confusion Immunity, Insanity Immunity, Wielder's actions that possess a Prime Attribute that is a single stat may have that stat become Constitution or Spirit, Whenever wielder is attacked, wielder may inflict Confusion, Hexed Voidstruck: Returned to Chaos, or Burning: On Green and Purple Fire



Tiara of Old Amberlund (Level 59, 0 XP, # XP Required, Standard Multiplier x12 (Raised to x240 to bypass Level 60 cap))

Tiara of Old Amberlund- (Accessory Aspect- Tiara of Old Amberlund, Crown, Glitz & Time, X Gold) +300,000 Defense, +300,000 AGI, +300,000 MIN, +30 Fame, Wearer gains 15% Resistance to individuals with less Fame

Amberglasser- (Weapon Aspect- Tiara of Old Amberlund, Gun, Glitz & Stasis, X Gold) +300,000 Ranged Attack, 15% inflicts Petrified, 15% inflicts Petrified: Time Stop, 15% inflicts Instant Death, Wielder's Petrified and Instant Death infliction chances are increased by 15% as a non-stacking effect against entities with less Fame than wielder, Wielder gains +1 Fame per non-summoned opponent in the same battlespace that is afflicted with Petrified with wielder as a source

Sepia Recursion- (Spell Aspect- Tiara of Old Amberlund, Time Magic, Glitz & Stasis, 3,000,000 MP, X Gold) Creates a Persistent Enchantment called Sepia Recursion; said Persistent Enchantment's removal condition is the expenditure of of 3,000 Fame by entities over Level 60 (with the ability to expend up to 5 points per action in this manner, with this expenditure being permanent in RP threads and temporary elsewhere), the spending of 100 actions by entities with at least 300 Fame who are above Level 80, or the spending of 1 action by an individual over Level 100; Each non-Vanished entity in battle that is not greater Level than caster that does not have greater Fame than caster, at the start of its first action of each round, has a 5% chance of having its condition reverted to its condition at the start of a random other round during which both it and this Persistent Enchantment were present, with neither being Vanished, even if the entity was dead at either point in time; Each entity, after this chance is checked if it would be checked, but still as an option if the chance was not checked, may, at the start of its first action of each round, choose to replicate a single action performed on a past round of battle by an entity while this effect was present, provided said entity is lower Level than caster and had lower Fame than caster, with this replicated action occurring as though a replicated instance of its performer were performing said action; Petrified and its sub-status effects cannot stop individuals from acting; Entities have a 30% chance of being afflicted with a random status effect out of Petrified and Petrified: Time Stop at the start of each round; This spell takes (300 - caster's Fame, to a minimum of 1) consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower Level than said individual and no individual of higher Level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0


*Void's Eye Supersatellite (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x11 (Raised to x220 to bypass Level 80 cap))

*Void's Eye Supersatellite- (Weapon Aspect- Void's Eye Supersatellite, Remote: Satellite, Void & Astral & Destruction & Technology & War, X Gold) +300,000 Ranged Attack, 1 hit against 30,000,000,000, 180% To Hit, 100% Critical, Wielder's Criticals have their Critical Damage Multiplier increased by 1 as a non-stacking effect against entities whose stats wielder has scanned, Wielder may equip 5 additional Missile weapons, Wielder may target entities in other battlespaces with 'Ranged Attack' and 'Ranged Overdrive' actions, but, if wielder does so, wielder may, for the remainder of the round wielder does so and on the round thereafter (as an effect that is not altered by changing round numbers) be targeted by entities in the battlespace that wielder targeted the entity in (and by the entity targeted regardless of what battlespace it is in), Wielder's attacks that incorporate one of this item's attack bonuses may not be countered by entities below wielder's Level who have not scanned wielder's stats

*Oculus Oversystem- (Accessory Aspect- Void's Eye Supersatillite, Upgrade, Void & Astral & Technology & War, X Gold) Wielder may, at the end of each of wielder's actions, scan the stats of any number of individuals in any battlespaces, When wielder successfully scans the stats of a Robot, Machine, or Coded Being, wielder may afflict it with Diseased: Computer Virus, Wielder gains +80% To Hit and +100% Critical against targets whose stats wielder has scanned

*Overlord Protocol- (Accessory Aspect- Void's Eye Supersatillite, Upgrade, Void & Astral & Technology & War, X Gold) Wielder may, at the start of each of wielder's actions, choose to have an 800% chance of inflicting Charm or a 40% chance of inflicting Dominion, choosing once for all targets per action-start, on any number of Robots, Machines, and/or Coded Beings in any battlespaces

*Black Watchman Defense Matrix- (Weapon Aspect- Void's Eye Supersatellite, Shield: Orbital, Void & Astral & Warding & Technology & War, X Gold) +300,000 Ranged Attack, +300,000 Defense, Wielder takes 50% less Damage (as a non-stacking effect) from entities in other battlespaces, Wielder's stats may not be scanned by lower Level entities in other battlespaces



*Yeet Boi Ebineezer's Skateboard Protractor- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Yeet Boi Ebineezer's Skateboard Protractor- (Accessory Aspect: Yeet Boi Ebineezer's Skateboard Protractor, Container, Ice & Numerals & Time, X Gold) +59,000 Melee Attack, +59,000 AGI, +59% Dodge, Wielder gains +59% To Hit as an uncapped bonus against targets afflicted with Poison: High, 59% may inflict Poison: High, Wielder counts as being in a Steed & Vehicle transformation, Wielder's Numerals element actions gain a 100% chance of inflicting Frozen, Wielder may choose for summons of equal or lower Level who are below Level 60 to treat wielder as a summon in the same generation of their summon-generation tree, Wielder may choose for summons of equal or lower Level to treat possessor as not being afflicted with Fatigued: Elderly



formula items:

Styrofoam Cup- (Item, Antiquity, Technology & Physical, 80 Gold)
Name Tag- (Accessory, Trinket, Physical & Psychic, 300 Gold) Wielder's name may not be changed by Level 1 sources
Black Fine-Point Marker- (Item, Antiquity, Technology, 600 Gold)
100 Coffee Beans- (Item, Antiquity, Earth & Fire & Water, 300 Gold)
Coffee Mug- (Item, Antiquity, Earth & Fire & Water, 200 Gold)
Espresso Machine- (Item, Antiquity, Fire & Water & Technology, 7,000 Gold)
Coffee Pot- (Item, Antiquity, Technology & Water & Fire, 800 Gold)
Coffee Filter- (Item, Antiquity, Technology & Water & Earth, 70 Gold)
Necktie- (Accessory, Amulet, Technology, 600 Gold) +2 Defense, +1 MIN, +10 Defense Against Gold Damage


items from the task

Secret Formula -

Secret Formula- A Truly Continental Breakfast
Point Value- 5
Requires:
Expert Chef Proficiency
Consumes:
5 Mobile Continent
2 Behemoth Steak
2 Leviathan's Egg
Produces:
A Truly Continental Breakfast- (Consumable, Food, Earth, 1 Charge, 250,000,000 Gold) Target entity that is Level 60 or greater deals double Damage (to a max of 500,000,000 additional Damage per round) to targets with the Constant Effect 'Supermassive' or 'Hypermassive'

Secret Formula- BOOST! Cherry
Requires:
None
Consumes:
50 Cherry
1 Energy Mana Oil
1 Tall Metal Can
Produces:
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost

Secret Formula- Cuppa Joe
Requires:
1 Coffee Pot
1 Black Fine-Point Marker
Consumes:
1 Coffee Beans
1 Styrofoam Cup
1 Coffee Filter
1 Name Tag
Produces:
Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times

Secret Formula- Dad's Weird Coffee That Has A Tie On The Mug
Requires:
None
Consumes:
1 Coffee
1 Necktie
Produces:
Dad's Weird Coffee That Has A Tie On The Mug- (Consumable, Drink, Technology & Water, 1 Charge, 900 Gold) +2 to all stats, 30% inflicts Elevated, 20% Inflicts Invigorated

Secret Formula- Landhawk Lotion
Requires:
1 Zardowak Landhawk
Consumes:
60,000 Gold
Produces:
Landhawk Lotion- (Consumable, Medicine, Water & Earth, 1 Charge, 60,000 Gold) Cures Pain: Dry Skin

Secret Formula- Mystic Figurine: Golden Goat
Requires:
None
Consumes:
20,000,000 Gold
Produces:
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater

Secret Formula- Sunsphere Catapult
Point Value- 5
Requires:
Basic Siege Weapon Training
Eternal Champion OR Radiant Hierophant
Consumes:
30 Solar Flame
30 Siege Engine Parts
2 Weeks in the Ability Shop (or bonus weeks)
Produces:
Sunsphere Catapult- (Weaponx2, Siege Weapon, Light & Hope & Fire, 80,000,000 Gold) +160,000 Ranged Attack, 120% inflicts Impaired: Blind, Burning, Zealblasted, and Awestruck, Wielder's per-item Ranged Attack caps are doubled for purposes of this item, Caster's 'Ranged Overdrive' actions may create a Zone of Light

Secret Formula- Spindle-Legged Sharkhive
Point Value- 5
Requires:
Basic Siege Weapon Training
Seakeeper
Mad Scientist OR Inventor
Consumes:
25 Massive Shark's Jaw
30 Siege Engine Parts
1 Siege Engine Blueprint
2 Weeks in the Ability Shop (or bonus weeks)
Produces:
Spindle-Legged Sharkhive- (Weapon, Siege Weapon, Water & Physical & Technology, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack' actions count as coming from a source that possesses the subtype Aquatic, 75% inflicts Wounded, Wounded: Maimed, or Wounded: Bleeding, Wielder's 'Ranged Attack' actions gain +60% To Hit and '3 hits against 1' against targets who are afflicted with Wounded: Bleeding

Secret Formula- Time Ruler's Judgment
Point Value- 10
Requires:
The Artifact 'Aeon Diadem'
Consumes:
200 Force of Time
20 Orb of the Dragon Lords
15 Planetary of Time's Sword
15 Reaper's Hourglass
1 Time Crystal
Produces:
Time Ruler's Judgment- (Spell, Other: Chronomancy, Time & Nobility, 2,000,000 MP, 225,000,000 Gold) Caster's opponents below Level 80 may not perform Time-element actions with an MP cost greater than 0, Caster must be Level 40 or greater and must have at least one aspect of the artifact 'Aeon Diadem' equipped





Awards-
Completed 'Towers of Darkness' Quest
Completed 'Time and Rebirth' Quest
Fought on Gadigan's side in the March of Gardener
Award: Rebirth and Awakening Tournament Participant
Member of the Fish of the Month Club
Aided in the Destruction of Khalsubarr
Was Involved in the Castle Pelronde Incident
'Has Donated Money to the Irrbid Hoopsig Memorial Fund
Has completed (2) Forays into the Temple of Orithon for Lady Thelrain
Saved Licia (and a Castle) from Oblivion
Ventured Beyond The Barrier as a Projection
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
500 Empire of Thandolman Faction Points
Slayer of Lyrandora, Crimson Priestess of Avandos
Has Completed the Task 'Water Shortage in Sildriza'
250 House Al'Sildriz Reputation Points
25 Church of Phalerin Reputation Points
"Has Completed the Task 'It's Geology Time Time!'"
300 Pendelwood Geological Society Reputation Points
Has Unlocked the Warehouse Category "Rare Materials"
Has Unlocked the Warehouse Category "Imported Goods"
Has Unlocked the Warehouse Category "Elaborate Spells"
Has Unlocked the Warehouse Category "Bascaradine Brand Items"
Has Unlocked the Warehouse Category "Secrets of the Undead"
Has Unlocked the Warehouse Category "Special Fights"
Has Unlocked the Warehouse Category "Weapon Filled Armory"
Has Unlocked the Warehouse Category "Botanical Bonanza"
Has Unlocked the Warehouse Category "The Frozen North"
Has Unlocked the Warehouse Category "Chef's Selection"
Has Unlocked the Warehouse Category "Special Fights II"
Has Unlocked the Warehouse Category "Days of War"
Has Unlocked the Warehouse Category "From Distant Realms"
Has Unlocked the Warehouse Category "Take to the Skies"
Has Unlocked the Warehouse Category "Ranged Weapons"
Has Unlocked the Warehouse Category "Baked Goods"
Has Unlocked the Warehouse Category "Ability-Granting Objects"
Has Unlocked the Warehouse Category "Realms and Holdings"
Has Unlocked the Warehouse Category "Trinkets and Baubles"
Has Unlocked the Warehouse Category "Ocean's Bounty"
Has Unlocked the Warehouse Category "Creature Collection"
Has Unlocked the Warehouse Category "Objects From Prior Eras (Requires Level 20+)"
Has Unlocked the Warehouse Category "Special Fights X-1"
Has Unlocked the Warehouse Category "Secret Formulas"
Has Unlocked the Warehouse Category "Items Of The Upper Planes (Requires Level 20+)"
Has Unlocked the Warehouse Category "Items Of The Lower Planes (Requires Level 20+)"
Has Unlocked the Warehouse Category "Nature's Heartbeat (Requires Level 20+)"
Has Unlocked the Warehouse Category "Classic-Stat Bossfights"
Has Unlocked the Warehouse Category "Unvisited Futures (Requires Level 20+)"
Has Unlocked the Warehouse Category "Nonbase Arsenal (Requires Level 40+)"
Has Unlocked the Warehouse Category "Garage of Legends (Requires Level 20+)"
Has Unlocked the Warehouse Category "From the Discs of Nexus (Requires Level 20+)"
Has Unlocked the Warehouse Category "Secret Gadgets"
Has Unlocked the Warehouse Category "Somewhat Odd (Requires Level 20+)"
Has Unlocked the Warehouse Category "Corruption Double-Pick"
Has Unlocked the Warehouse Category "Alcohol Double-Pick"
Has Unlocked the Warehouse Category "Divine Relics (Requires a Patron Deity)"
Has Unlocked the Warehouse Category "Recent, By Some Vague Approximation Of The Word"
Has Unlocked the Warehouse Category "Of the Tales (Requires Level 40+)"
Has Unlocked the Warehouse Category "Assumptions of Form (Requires Level 60+)"
Has Unlocked the Warehouse Category "Cosmic Thievery (Requires Level 40+)"
Has Unlocked the Warehouse Category "Invocations (Requires Level 40+)"
Has Unlocked the Warehouse Category "Somewhere Different"
Has Unlocked the Warehouse Category "Bulk Orders"
Has Unlocked the Warehouse Category "Pimp My Guild (Requires Level 40+ and a Guild)"
Has Unlocked the Warehouse Category "Thralls to the Cause (Requires Level 40+ and a Guild)"
Has Unlocked the Warehouse Category "Weird Subsystem Liferaft"
Has Unlocked the Warehouse Category "Trapmeister's Workshop"
Has Unlocked the Warehouse Category "Masks and Shapes"
Has Unlocked the Warehouse Category "Matryoshka Mayhem"
Has Unlocked the Warehouse Category "From the Year 2020"
Has Unlocked the Warehouse Category "Literature Collection"
Has Unlocked the Warehouse Category "Bucketful O' Rage"
Has Unlocked the Warehouse Category "Space of The Father"
Has Unlocked the Warehouse Category "Heralds of the Octagonal Star"
Has Unlocked the Warehouse Category "Faces of Nexus"
Has Unlocked the Warehouse Category "Bears and Motorcycles" at the Standard Warehouse
Has Unlocked the Warehouse Category "Things that Start with 'J'" at the Standard Warehouse
Has Unlocked the Warehouse Category "Alligator Zydeco Showdown (Requires Level 40+)"
Has Unlocked the Warehouse Category "Old Man Carl's Battle Spa (Requires Level 20+)"
Has Unlocked the Warehouse Category "Ask The Audience?"
Has Unlocked the Warehouse Category "Towers of Rust and Regret"
Has Unlocked the Warehouse Category "Adventures in the Ultra-Zone!"
Has Unlocked the Warehouse Category "Balls, Both Large and Small" at the Standard Warehouse
Has Unlocked the Warehouse Category "It's Collectable!" at the Standard Warehouse
Has Unlocked the Warehouse Category "The Subtree Bonsai Garden"
Has Unlocked the Warehouse Category "A Feast for the Buzzards"
Has Unlocked the Warehouse Category "The Noisy Category"
Has Unlocked the Warehouse Category "Bound to Be Something (Requires Level 40+)"
Has Unlocked the Warehouse Category "The Trophy Room (Requires Level 60+)"
Has Unlocked the Warehouse Category "Doctor Stapler's Cosmic Party Palace"
Has Unlocked the Warehouse Category "Gift Delivery Service"
Has Unlocked the Warehouse Category "Business Boosters"
Has Unlocked the Warehouse Category "Seeds of Wealth and Hunger"
Has Unlocked the Warehouse Category "Demesne of the Plagiristic Monkey-Spirit"
Has Unlocked the Warehouse Category "My Favorite New Addiction!"
Has Unlocked the Warehouse Category "Wooden Robo-Dragon Parade"
Has Unlocked the Warehouse Category "The Cosmic To-Do List"
Has Unlocked the Warehouse Category "Enigmatic Well of Fate"
Has Unlocked the Warehouse Category "Entombed With Ancient Lords"
Has Unlocked the Warehouse Category "A Bullseye On My Forehead"
Has Unlocked the Warehouse Category "Commandments of the Seething Idol"
Has Unlocked the Warehouse Category "Exodus of Self (Requires Level 60+)"
Has Unlocked the Warehouse Category "Effortlessly Divine (Requires Level 60+ and Deity status)"
Has Unlocked the Warehouse Category "Temple of the Fallen Beast (Requires Level 60+)"
Has Unlocked the Warehouse Category "Key to Realms Beyond (Requires Level 40+)"
Has Unlocked the Warehouse Category "Magically-Fun Nonlethal Adventures"
Has Unlocked the Warehouse Category "Double Box Category Scramble"
Has Unlocked the Warehouse Category "Doris the Mechanical Detective's Story Hour"
Has Unlocked the Warehouse Category "Cursemeister's Closet"
Has Unlocked the Warehouse Category "Tsundere Stuff"
Has Unlocked the Warehouse Category "Not Really A Vacation"
Has Unlocked the Warehouse Category "Triple-Item Dating Service"
Has Unlocked the Warehouse Category "Bosshunter's Armory"
Has Unlocked the Warehouse Category "Tower of the Elephant"
Has Unlocked the Warehouse Category "Granny's Weird Recipe Book"
Has Unlocked the Warehouse Category "That Doesn't Sound Right"
Has Unlocked the Warehouse Category "Tables and Chairs"
Has Unlocked the Warehouse Category "Metatemporal Archaeology"
Has Unlocked the Warehouse Category "Very Classy (Requires Level 20+)"
Has Unlocked the Warehouse Category "Empty Boxes"
Has Unlocked the Warehouse Category "This is the Way the World Works"
Has Unlocked the Warehouse Category "That One Warehouse Category's Title (Requires Level 40+)"
Has Unlocked the Warehouse Category "Skillful Patterns (Requires Level 20+)"
Has Unlocked the Warehouse Category "Cool Supplies"
Has Unlocked the Warehouse Category "Landhawks and Cannon-Shields"
Has Unlocked the Warehouse Category "Things That Are On Fire" at the Standard Warehouse
Has Unlocked the Warehouse Category "Can't Stop the Rock" at the Standard Warehouse
Has Unlocked the Warehouse Category "Things Most People Don't Want" at the Standard Warehouse
Has Unlocked the Warehouse Category "Cooking is Magical" at the Standard Warehouse
Has Unlocked the Warehouse Category "Semi-Random Axe of Charity Double-Pick"
Has Unlocked the Warehouse Category "Fuzzy But Dangerous" at the Standard Warehouse
Has Unlocked the Warehouse Category "Heavily Disguised Things" at the Standard Warehouse
Has Unlocked the Warehouse Category "Magic Shoes" at the Standard Warehouse
Has Unlocked the Warehouse Category "Oddly-Sized Sports Memorabilia" at the Standard Warehouse
Has Unlocked the Warehouse Category "Probably Bombs" at the Standard Warehouse
Has Unlocked the Warehouse Category "Related to Goats" at the Standard Warehouse
Has Unlocked the Warehouse Category "Possibly Impossible Trivia"
Has Unlocked the Warehouse Category "Future-Zone Modular Upgrades"
Has Unlocked the Warehouse Category "End-Times at the Outland Battledome"
Has Unlocked the Warehouse Category "A Horrible/Terrible/No Good/Wonderful (haha)/Very Bad Category"
Has Unlocked the Warehouse Category "Stuff That Tastes Weird"
Has Unlocked the Warehouse Category "This Land Is My Land"
Has Unlocked the Warehouse Category "Into the Mountains of Hate and Envy"
Has Unlocked the Warehouse Category "Beasts Unheard"
Has Unlocked the Warehouse Category "Relationship Goals"
Has Unlocked the Warehouse Category "Merchandising Opportunities"
Has Unlocked the Warehouse Category "My New Life as a Vending Machine"
Has Unlocked the Warehouse Category "Diamond Sky Butterfly Dreams"
Has Unlocked the Warehouse Category "Doors Known to Be Weird and/or Ominous"
Has Unlocked the Warehouse Category "Shrine of the Deified Leech-Baron"
Has Unlocked the Warehouse Category "Laws of Rage from the Genesis-Terror Vats"
Has Unlocked the Warehouse Category "The Goat-Enhancement Experience"
Has Unlocked the Warehouse Category "Unevictable Minotaur Apartment Daze"
Has Unlocked the Warehouse Category "Granny Marigold's Secret Fae Spices"
Has Unlocked the Warehouse Category "Famous Professors and Lengthy Lectures"
Has Unlocked the Warehouse Category "Bioborg Factory"
Has Unlocked the Warehouse Category "Uncle Lazy's Frequently-Disappointing Delves"
Has Unlocked the Warehouse Category "Triple-Charity Nonunique Box Bombardment"
Has Unlocked the Warehouse Category "Frustratingly Wet Objects"
Has Unlocked the Warehouse Category "Gilded Missiles"
Has Unlocked the Warehouse Category "It Came From Planet 'Synergizes With Very Little'"
Has Unlocked the Warehouse Category "Bad Bill's Tats 'n Gats"
Has Unlocked The Warehouse Category "Floral Arrangements"
Has Unlocked The Warehouse Category "Guilded Miss-Alls (Requires a Guild)"
Has used 10 Manual of A Thousand Arts
Has Consumed 1 Cookie
This character possesses 96 base stat points
Beat Langidor the Greenspear at the Holy Festival
"Beat The Old Nexus PD at the Holy Festival"
'Accidentally Freed A Demon From the Library of Lorekeepers'
Eliminated in Round One of the Brass Disc Tournament
'Persued by a Semi-Famous Assassin After Touching a Barking Mana Spark'
Defeated The Old, Corrupt Nexus PD in the Second Round of Holy Festival Bonus Fights
Created a Time Clone of Tia
Created a Time Clone of Cael
Created a Time Clone of Herself
Trained Under Ryan the Bowling Wizard
Was involved in a Temporal Adventure in El Bazril
Researched Plants
Researched Rare Plants
Has Beaten 29 Bosses in Boss Rush Mode*
Donated to the Fairy Tale Construction Fund (Mod Run World Award)
Has Completed the Task "First Holy Imperial Challenge of Worth: Test of Fortune"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task " 'Third Holy Imperial Challenge of Worth: Test of War'"
Has Completed the Task 'Fourth Holy Imperial Challenge of Worth: Test of Seeking'
Has Completed the Task 'Fifth Holy Imperial Challenge of Worth: Test of Mastery'
Has Completed the Task 'Sixth Holy Imperial Challenge of Worth: Test of Stamina'
Has Completed the Task 'Seventh Holy Imperial Challenge of Worth: Test of Echos'
Has Completed Task "Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Task 'Tenth Holy Imperial Challenge of Worth: Test of Combat'
Has Completed Task 'Eleventh Holy Imperial Challenge of Worth: Test of Remembrance'
Has Completed Task 'Twelvth Holy Imperial Challenge of Worth: : Test of Choices'
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Has Completed the Mini Quest 'Trial of Remembrance'
Has Won the "An Infamous Gang of Thieves!" Event Match
Has Won the "A Massive Condor Appears" Event Match
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "Four Elementals" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "The Broken-Winged Dragon" Event Match
Has Won the "Battle Versus the Professor" Event Match
Has Won the "Mr. Groggo Goes to the Race" Event Match
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Defeated Voalatilis at the Holy Festival
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 5 Essence Sphere: Architect
Has Consumed 5 Essence Sphere: Bard
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Flux Baron
Has Consumed 5 Essence Sphere: Gigas Knight
Has Consumed 5 Essence Sphere: Gearwright
Has Consumed 5 Essence Sphere: Guardian
Has Consumed 5 Essence Sphere: Healer
Has Consumed 5 Essence Sphere: Lancer
Has Consumed 5 Essence Sphere: Lawbringer
Has Consumed 5 Essence Sphere: Luminary
Has Consumed 5 Essence Sphere: Living Legend
Has Consumed 5 Essence Sphere: Mountain King
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Temporal Primarch
Has Consumed 5 Essence Sphere: Time Mage
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Architect
Has Consumed 5 Improved Essence Sphere: Bard
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Flux Baron
Has Consumed 5 Improved Essence Sphere: Gearwright
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Lancer
Has Consumed 5 Improved Essence Sphere: Lawbringer
Has Consumed 5 Improved Essence Sphere: Luminary
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Temporal Primarch
Has Consumed 5 Improved Essence Sphere: Time Mage
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Flux Baron
Defeated Ze Eggsecutioner in a Special Arena Match
Has Completed The 'First Holy Imperial Challenge of Power: Test of Wealth't
Has Completed The 'Second Holy Imperial Challenge of Power: Test of Talent'
Has Completed The 'Third Holy Imperial Challenge of Power: Test of Slaying'
Has Completed The 'Fourth Holy Imperial Challenge of Power: Test of Hours'
Has Completed The 'Fifth Holy Imperial Challenge of Power: Test of Opposition'
Has Completed The 'Sixth Holy Imperial Challenge of Power: Test of Tenacity'
Has Completed The 'Seventh Holy Imperial Challenge of Power: Test of Essence'
Has Completed The 'Eighth Holy Imperial Challenge of Power: Test of Leadership'
Has Completed the 'Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
Has completed The Tenth Holy Imperial Challenge of Power: Test of Versatility
Has Completed The Eleventh Holy Imperial Challenge of Power: Test of Memories
Has Completed The'Twelfth Holy Imperial Challenge of Power: Test of Options'
Learned the Cuppa Joe Formula From Carl
Learned the Dad's Weird Coffee That Has A Tie On The Mug Formula From Carl
Learned the Mystic Figurine: Golden Goat Formula from Idamyiir Luthos
Learned the BOOST! Cherry Formula from Carl
Has Completed 4 Frequent Formula Tasks
Prevented the Assassination of a Fellow Priestess of Sereyn
Killed Herinemous Gantmeyer
Destroyed the Primary Portal from Nexus to Yesleintyr
Destroyed Herinemous Gantmeyer's Base in Grellynbeyr on Yesleintyr
Healed Many Injured Civilians on Yesleintyr
Contributed Large Amounts of Money to the Rebuilding of Yesleintyr
Managed through Random Luck to Tip off City Beaureucrats in Yesleintyr to the Presence of a Conspiracy in their Ranks, Resulting in the Later Arrest and Imprisonment of Its Members
Has used 12 Grandmaster's Text
'Delivered An Impressive Speech In The Warehouse'
Has Completed the Mini Quest 'Trial of Versatility'
'Defeated Nega-Kit in an Arena Match'
'Completed the Quest Career Day'
'Obtained Accolades from Multiple Worlds for stopping the Hippo-Kin Forces'
Reached Round 41 in an Endurance Match
'Defeated Nega-Cael in an Arena Match'
Helped Lili Defeat Nega-Lili in an Arena Match
'Was Featured In A Temporarily Popular Internet Video In Which A Massive Tide Of Cats Eliminated A Large Number Of Adventurers'
Determined Doctor Neeley was a Danger to the Unwinnable No Longer Mission
Won the Quest 'Unwinnable No Longer
Lost to the Level 80 Version of Silas from the Fourth Ascension in a Special Battle Arena Match
Fought an Immortal, Afro-Bearing Samurai of Funk On Noix
Has Defeated Three Level 44 Bosses in the Alternative Boss Rush Mode
Solved the Hidden-Object Puzzle "Reptile Bedroom"
Killed Blodwig and Dorog on Noix
Lost a Battle Against Nazril, High Warlock of Roriana that Incerated the Town of Elkie and Most of the Immediate Countryside On Noix
Defeated Twitch the Spriggan Blade-dancer in the Halls of the Fallen on Noix
Gazed Upon the Face of True Evil and Lived
Defied the Eggman
Escaped the Eggman
Explored The Mayline On Noix
Created Eclasiam Within The Mayline With The Help Of The All-Being (Mod-Run World Award)
Deified As The Sustainer In Eclasiam (Mod-Run World Award)
Fought Against Roriana's Generals On Noix
Defeated Nordag On Noix
Defeated Boruk On Noix
Defeated Morun On Noix
Defeated Wulfok and Wulfok On Noix
'Defeated' Jorge the Everyhand On Noix
Trounced The Eggman In His Seat of Power
Involved in Saving the Doombreaker Base in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
Blew a Hole in Time to The Epoch's Reflection (Mod Run World Award)
Entered Turris Aecorvum in The Epoch's Reflection (Mod Run World Award)
Entered the Arcane Tower of Turris Aecorvum (Mod Run World Award)
Escaped Echo Providence by Traveling through a Sea of Lava to Disc 785
Participated in a Chaotic Arena-Member-Run Interview Session
Has Completed the Task "First Holy Imperial Challenge of Glory: Test of Expertise"
Has Completed the Task "Second Holy Imperial Challenge of Glory: Test of Esoterica"
Has Completed the Task "Third Holy Imperial Challenge of Glory: Test of Superiority"
Has Completed the Task "Fourth Holy Imperial Challenge of Glory: Test of War"
Has Completed the Task "Fifth Holy Imperial Challenge of Glory: Test of Performance"
Has Completed the Task "Sixth Holy Imperial Challenge of Glory: Test of Ages"
Has Completed the Task "Seventh Holy Imperial Challenge of Glory: Test of Cataloging"
Has Completed the Task "Eighth Holy Imperial Challenge of Glory: Test of Effortlessness"
Has Completed the Task "Eleventh Holy Imperial Challenge of Glory: Test of Legacy"
Has Completed the Task "Twelfth Holy Imperial Challenge of Glory: Test of Focus"
Participated in the Seventh Match of Battle Day #3
Lost to Nira in the Seventh Match of Battle Day #3
Won the Quest 'March of the Mechancial Candles'
Stopped the Mechanical Candles in the Grand Mall of Worlds
Revealed the Presence of the Mastermind Behind the Mechanical Candles
Known as the legendary Mad Magi in the Plains of War
Signed Up For The (First) Nexus Games
Participated In The (First) Nexus Games
Participated In Nexus Games Event 3: Calling All the Bros
Participated In Nexus Games Event 8: Impossible Reaper
Disqualified From Nexus Games Event 10: This Is How We Build It
'Opened A Gate in the Knot that Requested Blood'
'Opened A Gate in the Knot that Requested Time'
Obtains the award 'Sacrificed Her Life To Cure Her Team Of The Silent Torment In the Knot'
Obtains the award 'Was on Selereth's Team in the Impossible Knot'
Watched the 782,199,156th Mega-Celebrity Awards Ceremony of Aetheryis on Noix (Mod Run World Award)
Was Eaten By A Thew-Thew Fox In Nexus (Mod Run World Award)
Met Dutton Beesbury
Produced an Alternate-Self Named Kat Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Produced an Alternate-Self Named Kit with Lemon Wedge Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Was Involved in the Quest 'A Time to Kill'
Won the Alternate-Side Route of the 'A Time to Kill' Quest
Was Involved With the Defeat of the Cultists of Bez'Bekklin in the Knot of Trelheis
Was Involved With the Defeat of Lureikimo Bekklin in the Knot of Trelheis
Everyone in the first battle gets 'Was Involved With the Defeat of The Thrallcage in the Knot of Trelheis
Everyone in the first battle gets 'Witnessed the Self-Destruction of Neleimo Bekklin in the Knot of Trelheis
Was Involved in the Defeat of Banserro Bekklin in the Knot of Trelheis
Involved in the Rescue of Tzormod the Cursed in the Knot of Trelheis
Bested the Porkman in Holiday Combat
Attacked the Jasmine Tower Directly, Alterting Every Boss Inside (Mod Run World Award)
Killed by an Unprecedented Mass-Attack led by Duchess Jasminae Olea of the Jasmine Throne, Jasmine Throneguard-Commander Lamil, Jasmine High Priestess Astrid Ceala and the Jasmiae Vernat Remalii (Mod Run World Award)
Inadvertantly Provided Valuable Information on the Jasmine Tower to the Seirei Spirit Hunter's Association (Mod Run World Award)
Almost Completely Restored Marefore Through Time Magic, Resurrecting Most of Those That Died in Marefore Bazaar's Nuclear Destruction to Life as Amnesiacs on Seirei
Infused Marefore with Time and Glory Mana on Seirei
Created the Atomos Well in Marefore Bazaar on Seirei
Restored Vernon Pinna's Airship Enterprise Progress on Seirei
Massively Improved the Organisational Procedures and Archives of the Marefore Constabulary Through Celestial Intervention on Seirei
Disbanded the Marefore Misfits Gang of Thieves Before It Could Be Restructured Into A Drug Ring on Seirei
Responsible For The Discovery and Raid of Cisco Wellard's Secret Vault Of Stolen and Illegal Goods on Seirei
Considered by Cisco Wellard to be his Archnemesis due to Ruining Every Single One of His Plans and Designs for Marefore, Along With His Emergency Backup Plans, on Seirei
Is Capable of Reading the Catalogue of the High Mage
Grabbed the Lead Zeppelin Out of Another Timeline
Mazecrafter of the Labyrinthine Tome
Granted Authority to Hold the Bleak Festival
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Indirectly Responsible for Noted Nudist Lennie Praxton Becoming the Pharoah of the Seven Isles
Completed the First 'Of the Tales' Task Related to Unlocking Klureimel's Skillset
Created an Abomination through Inadvisable Absorbs Into A Possession-Susceptible Unique Body in Close Proximity to Seirei
Unleashed the Nameless Ravener on Seirei
Killed And Ate Decan Cassus While Under The Effects of the Curse of the Wendigo's Hunger in the Spirit World of Seirei
Resurrected Decan Cassus Through the Orb of Light's Power, Inadvertantly Mimicking the Narrative Requirements Necessary to Trigger His Repositioning and Growth In The Spirit World of Seirei
Responsible for Decan Cassus Discovering the Lost Cathedral of St. Luexa in the Spirit World of Seirei
Helped Test Santa Sleighers for Noel and Mary
Maxed Out the Score in Santa Sleighers
Delivered Toys on Walrusfest
Triumphed Against the Second Trial of Tonsett-Dorne's Key
Gained 1 Base CON From a Treatise of Exquisite Pain
Enlisted the Help of Disc 94 In an Extensive (and Expensive) Self-Promotion Ad-Campaign


Tasks-

If Kit:
1) Gets a proxy elected mayor of a town or citya
2) Gains control of all public utilities within a town or city
3) Builds a secret facility within a town or city that contains at least one Level 60 individual without anyone noticing for six months
4) Replaces a Level 40 or greater unique Human or Humanoid with an artificial replica without anyone noticing for six months
5) Saves a world from an extradimensional invasion with less than 0.01% of the population being aware of this

Kit gets-

*The Edgarville Papers- (Accessory, Tome, Technology & Mystery, 95,000,000 Gold) +95,000 MIN, +950,000 MP as a non-stacking bonus, Wielder and wielder's allies may delay their actions up to 25,228,800 rounds


If Kit and Vrishni visit 7 vacation destinations together and help solve a minor problem at each one, Kit gets:

Combination Attack: Time-Compressed Vacation Double-Fist Spectacular- (Passive / Technique Ability, Monk) Possessor may use 'Combination Attack: Time-Compressed Vacation Double-Fist Spectacular' in conjunction with a 'Melee Overdrive' action if possessor has a willing unique ally named 'Vrishni Harivamsa, 117th Avatar of the Sublime Indrasena'. Said action becomes a Combo Move that uses an action of its performer and said unique ally, Said action gains the elements Time & Physical, gains +200,000 Melee Attack, reduces the duration of all time-based debuffs on each of its performers by 7 rounds, that gives each of its performers 7 auto-recovery chances against each possessed negative status effect possessed that possesses a per-round-based auto-recovery chance, that incorperates the Melee bonuses of both participants. This ability's possessor counts as possessing an additional Friendship ability as a passive effect, including for prerequisite purposes.
Top


TO PULL MORE OF THE TALES ABILITIES (Nonslotted)
* Obtain the abilities Adept Hammer Training, Adept Mace Training, Adept Holy Magic Attunement, Adept Celestial Magic Attunement, Adept Heavy Armor Proficiency, Basic Skykeeper Knowledge, Apprentice Skykeeper Knowledge, Skykeeper, Basic General Knowledge, Apprentice General Knowledge, General, Basic Divine Magic Attunement, Apprentice Divine Magic Attunement, Priest, Basic Shield Training, Apprentice Shield Training, Defender, Basic Smith Proficiency, Apprentice Smith Proficiency, Smith


Name: 'Tenth Holy Imperial Challenge of Glory: Test of Versatility'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 40

Requirements:
Create three different stat sets for your character. Divide your non-'Attack' abilities between them. No two stat sets may wield any of the same pieces of gear or have any of the same non-'Attack' abilities. Defeat 12 random entities from the enemy list that are between Level 50 and Level 70 with each of the three sets in succession.
No PC allies are allowed for this. The 12 enemies must be fought in standard arena matches in succession.

Description:
This is the tenth of twelve tasks required to obtain a Holy Imperial Seal of Glory.

Reward:

Items-
1/12 Holy Imperial Seal of Glory

Awards-
Has Completed the Task "Tenth Holy Imperial Challenge of Glory: Test of Versatility"

Name: 'Ninth Holy Imperial Challenge of Glory: Test of Bloodshed'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
Level 40

Requirements:
Defeat 12 or more Level 50 or greater bosses in non-RP threads that are not the Boss Rush or Alternate Boss Rush.

Description:
This is the ninth of twelve tasks required to obtain a Holy Imperial Seal of Glory.

Reward:

Items-
1/12 Holy Imperial Seal of Glorym

Awards-
Has Completed the Task "Ninth Holy Imperial Challenge of Glory: Test of Bloodshed"
The Legacy of the Spanish Inquisition lives on!.jpg
The Legacy of the Spanish Inquisition lives on!.jpg (37.25 KiB) Viewed 4239 times

Re: Kit

Posted: Mon Jun 01, 2020 2:00 am
by Modrageball
Shops, Tasks And Other Things


Black Market Connections:
Kit may buy these items as if they were in-stock from the Shop.
Crystal Infinity- (Consumable, Other: Drug, Universe, 1 Charge, 800,000,000 Gold) Satiates addiction; Has RP effects
Fixation-Salts of Rhevvatch-Lai- (Consumable, Other: Additive, Earth & Psychic, 20 Charges, 40,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder obtains a non-Curse ability from a Drug, it may expend a charge from this item to make it so that said ability gains the text '; Possessor gains Confusion Immunity, +200% Confusion Resistance, and +800 MIN, with this added effect not stacking across multiple modified abilities'; This additive has a +30% cumulative chance of being expended to no effect of each other additive added to the same Drug


Deity-Training Shop

Lesser Deific Domain: Time
Prerequisites: At least one Domain
Cost: 10 Weeks, 1,000,000,000 Gold

Bestow Worshipper Benefit: Can Get a Good Night's Sleep in Under a Second
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold

Bestow Worshipper Benefit: Disjoined From Time
Prerequisites: Lesser Deific Domain: Time
Cost: 4 Weeks, 500,000,000 Gold

Bestow Worshipper Benefit: Divine Rewind
Prerequisites: Lesser Deific Domain: Time
Cost: 4 Weeks, 500,000,000 Gold

Bestow Worshipper Benefit: Divine Swiftness
Prerequisites: Lesser Deific Domain: Time
Cost: 4 Weeks, 500,000,000 Gold

Bestow Worshipper Benefit: Rapid Prayer
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold

Bestow Worshipper Benefit: Temporally Hasted
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold

Bestow Worshipper Benefit: Unaging
Prerequisites: Lesser Deific Domain: Time
Cost: 2 Weeks, 30,000,000 Gold



Kit's Fortunes:

Don't free the evil god from the focus, it will burn many people to death.
The invisible man is the serpent in the midst of things.
The tower stairwell is lethally trapped, find some other way to rescue the woman in white.
Don't invite the bees in.
The banker died over a year ago and was buried in the marsh near the tree with white flowers, the man you see with the banker's wife is an imposter.


Returning the Stationary was a good decision
Your foe will display unexpected proficiency in Umbramancy
Opening a time gate in the Golden Tower is an unwise idea
Opening a time gate in the Marble City will greatly increase your opponent's resources but will offer you a unique oppertunity and some unexpected help
Ask the Grand Sorceror of a Thousand Worlds to change you gender if you want to win the bet
You will not find romance any time soon



The Cosmic To-Do List: Kit Edition

If Kit:
1) Uncovers a secret library of magical lore that is at least Level 60
2) Clears said library of notable threats
3) Allows an arcane group access to said library, which they begin using as a base

Kit will get:
'Acquired the Abdengorris Orb'
*Abdengorris Orb- (Weapon, Orb, Spatial & Mystic & Hunger, 2,140,000,000 Gold) +2,140,000 Magical Attack, +2,000,000 MIN, +2,000,000 SPI, +21,400,000 MP as a non-stacking bonus, Quantities of MP Drain wielder deals are increased by 2,100,000 points (to a max of once against each target each attack or action), Wielder gains 5 spell slots that may only contain stolen spells and may not be used for other means or converted into other slot types, Wielder must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement', the ability 'Expert Mystic Synchronization', the ability 'Expert Orb Training', or the award 'Acquired the Abdengorris Orb'



If Kit:
1) Kills a unique Dragon that is at least Level 60 that has been menacing a civilization in some manner

Kit will get:
'Acquired The Meteoric Needle'
*The Meteoric Needle- (Weapon, Spear, Astral & Destruction & Fate, 2,310,000,000 Gold) +2,310,000 Melee Attack, +2,310,000 Ranged Attack, +2,000,000 STR, +2,000,000 AGI, 260% To Hit, 150% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use Strength as their Prime Attribute, Wielder's offensive actions that incorporate one of this item's attack bonuses have a 20% chance (rolled a max of once per round) being able to move one chosen target that is not greater Level than wielder that is below Level 90 into a chosen battlespace (so long as no entity of Level 99 or greater in any battlespace objects) and giving it a non-stacking debuff that prevents it from leaving that battlespace, with this chance increasing to 50% if said target is a Dragon, Wielder must be Level 60 or greater and must possess the ability 'Expert Combat Arts Attunement', the ability 'Expert Astral Synchronization', the ability 'Expert Spear Training', or the award 'Acquired The Meteoric Needle'


If Kit:
1) Repairs a broken timeline that is at least Level 70
2) Repairs a broken washing machine that is at least Level 17
3) Repairs a broken heart that is at least Level 50

Kit will get:
'Acquired Gerome Lewis's Bag Full of Spare Quick-Fix Timelines'
*Gerome Lewis's Bag Full of Spare Quick-Fix Timelines- (Weapon, Deadly Item, Time & Wonder & Warding, 2,200,000,000 Gold) Whenever an individual in the same battlespace as wielder would be afflicted with Suffocation: No Future, wielder may immediately cure it, Whenever an individual in the same battlespace as wielder would be afflicted with a Time or Time Magic debuff from a source that is not greater Level than wielder that is not greater than Level 99, wielder may immediately cure it, Wielder must be Level 60 or greater and must possess the ability 'Expert Healer Magic Attunement', the ability 'Expert Tool Training', the ability 'Expert Time Synchronization', or the award 'Acquired Gerome Lewis's Bag Full of Spare Quick-Fix Timelines', Has RP effects


If Kit:

1) Locates a lost sunken city that is Level 70 or greater and retrieves a unique treasure from it
2) Defeats a unique Ancient of Level 70 or greater
3) Locates a unique item lost within an ocean the size of a standard world or greater, with said Ocean being able to spawn Level 80 or greater entities and said item being in a random dungeon that is not a city or in a part of the ocean that is not a sunken city

Then Kit gets:

'Acquired the Heart of the Deep'
*Heart of the Deep- (Accessoryx0, Bioaugmentation, Water, 2,200,000,000 Gold) +2,200,000 MIN, +2,200,000 SPI, +22,000,000 MP as a non-stacking bonus, 30% Time Resistance, Entities below Level 80 may not cancel wielder's actions or cause them specifically to 'fail' or be 'stopped', 15% may inflict Vanished, Entities below Level 99 who are not 5 or more Levels greater than wielder may not create, destroy or modify Zones of Water without wielder's permission while wielder is alive, This item may not be stolen, destroyed, or modified by actions that could not target other battlespaces, Wielder may, if killed by a source that is not 10 or more Levels greater than wielder, resurrect itself at the start of each round if a Zone of Water exists in any battlespace, with this effect explicitly not preventing the checking of end-of-battle conditions, Wielder cannot equip this item alongside another Accessoryx0, Wielder must be Level 60 or greater and must possess the ability 'Expert Water Synchronization', the ability 'Expert Engineer Proficiency', the ability 'Expert Soul Wielding', the ability 'Expert Enchantment Attunement', or the award 'Acquired the Heart of the Deep'



If Kit:

1) Removes curses of Level 60 or greater from at least four unique individuals
2) Defeats a unique entity of Level 70 or greater that possesses the power to curse other beings and has used this power to place curses on one or more undeserving humans

Then Kit gets:

'Acquired the Abetlerian-IV Curse-Suppression System'
*Abetlerian-IV Curse-Suppression System- (Accessory, Gadget, Warding & Mystic & Innovation, 2,300,000,000 Gold) At the beginning of each thread, wielder may choose up to (Wielder Level/25, rounded up) Curse abilities wielder possesses and obtain a non-stacking buff that removes their text, Wielder must be Level 60 or greater and must possess the ability 'Expert Warding Synchronization', the ability 'Expert Engineer Proficiency', the ability 'Expert General Knowledge', the ability 'Expert Hypertech Attunement', or the award 'Acquired the Abetlerian-IV Curse-Suppression System', May not be able to suppress all curses in RP threads


If Kit:
1) Wins a gambling game with sinificant stakes using skill, without excessive reliance upon luck and without cheating (without repeatedly trying different high-stakes gambling games in a row on the same quest or at the same location)
2) Wins a gambling game with sinificant stakes using luck, without excessive reliance upon skill and without non-luck-based cheating (without repeatedly trying different high-stakes gambling games in a row on the same quest or at the same location)
3) Wins a gambling game with sinificant stakes by cheating, discounting luck-based cheating, without getting caught (without repeatedly trying different high-stakes gambling games in a row on the same quest or at the same location)
4) Kills and buries a unique individual of at least Level 50
5) Heals a unique individual of at least Level 40 from an otherwise-terminal illness and then helps them find love
6) Forces an unwilling unique individual of at least Level 40 into becoming a pet
7) Solves a problem facing a large community that includes at least 1 unique Level 40 individual via charitable use of wealth without combat or duplicity

*Joker's Deck- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x10)

*Joker's Deck- (Weapon Aspect: Joker's Deck, Card, Fortune & Chaos, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, 100% inflicts any one minor negative status effect, Wielder may cast, but not equip, spells of any base subtype as though they were Arcanist Magic spells

*Blade of Spades- (Weapon Aspect: Joker's Deck, Sword, Earth, X Gold) +200,000 Melee Attack, 30% inflicts Instant Death, Wielder may destroy the corpses of individuals wielder kills when wielder kills said individuals

*Ring of Diamonds- (Accessory Aspect: Joker's Deck, Ring, Earth, X Gold) +200,000 to all stats, Wielder's attacks may become solely any one of their elements

*Locket of Hearts- (Accessory Aspect: Joker's Deck, Necklace, Earth, X Gold) +2,000,000 HP as a non-stacking bonus, Wielder's allies gain +2,000,000 HP as a non-stacking bonus

*Seal of Clubs- (Accessory Aspect: Joker's Deck, Seal, Earth, X Gold) +200,000 Melee Attack, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions gain a 60% chance of inflicting Dominion on summons

*Trump Suit- (Armor Aspect: Joker's Deck, Clothes, Fortune & Glory, X Gold) +200,000 Defense, Wielder deals 10% more Damage to targets that wielder's Damage is being increased against due to a Weakness (as a non-stacking effect), Wielder's Resistances to base elements that are already at least 5% are increased by 5% as a non-stacking effect that cannot raise them above 60%



If Kit:

1) Brags to at least 25 different unique individuals on at least 25 different occasions (with these numeric requirements being separate - i.e. bragging to one individual counts for one of the occasions; 25 individuals are not required each time) about not shaving
2) Defeat a unique bald individual in a test of physical skill, imply that they lost due to their baldness, and mock them for it
3) Intimidate a Level 10 or greater shark into retreating

Then Kit gets:

'Acquired Franksmogottin, the Shark-Terrifying Beard'
*Franksmogottin, the Shark-Terrifying Beard- (Accessory, Bioaugmentation, Physical & Water & Psychic, 3,000,000 Gold) Wielder gains a 200% chance of inflicting Confusion: Fear on entities whose name includes 'Shark'



If Kit:
1) Climbs (without use of flight or teleportation) to the summit of 20 named mountains on at least 5 different worlds, at least 5 of which must possess spawned encounters of at least Level 60
2) Reaches the top of the highest mountain in a galaxy or galaxy-or-larger-sized dimension that possesses at least one mountain at least 8,000 miles in height.
3) Is judged 'highly physically fit' by a coach or physical-education instructor of at least Level 60
4) Talks with at least three unique mountains, at least one of which must be Level 60 or greater, and becomes allies with each of them

Kit will get:
'Acquired The Mountain God's Boots'
*The Mountain God's Boots- (Accessory, Boots, Earth & Physical, 2,100,000,000 Gold) +2,100,000 Defense, +2,100,000 Constitution, +21,000,000 HP as a non-stacking bonus, 140% Resilience, Wielder's Agility may not be reduced by effects attached to Zones, Terrains, or Phantom Terrains by sources below Level 80 (including by debuffs that come from such sources), Wielder gains Fatigued Immunity, Wielder may spend an action to set the Terrain to Mountains so long as no Terrain created by a source of Level 90 or greater or that is 5 or more Levels greater than wielder or that possesses a greater class rank in Geomancer than wielder is present, Wielder's Devout Worshippers' Agility may not be reduced by effects attached to Zones, Terrains, or Phantom Terrains by sources below Level 80 that are 10 or more Levels below wielder (including by debuffs that come from such sources), Wielder must be Level 60 or greater and must possess the ability 'Expert Unarmed Technique Attunement', the ability 'Expert Heavy Armor Mastery', the ability 'Expert Earth Synchronization', the ability 'Expert Planetary Knowledge', or the award 'Acquired The Mountain God's Boots'