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Mika Katsune

Posted: Mon Jun 01, 2020 1:54 am
by Modrageball
Mika Katsune (JTL9000)
Level 59
Coded Being, Electric
HP: 22,450
MP: 23,125
STR – 177 (3)
AGI – 315 (5)
CON – 898 (12)
MIN - 925 (15)
SPI - 1,805 (25)
XP- 99,316,825
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 40
Gold- 2,542,695,500
Bonus Weeks: 272, 30 Evermason
Will learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Trade
Transform
Overdrive
Point Blank
Fortify Body

Bard
Accustomed to Being On Stage- (Passive Ability, Bard) Possessor gains +20 to all stats if at least 20 other individuals are in the same battle as possessor
Actor- (Passive Ability, Bard) Possessor gains +50 Defense on rounds during which possessor has replicated the ability of an entity on the Enemy List
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Aura of Drifting Rose Petals- (Stance Ability, Bard) All Charm infliction chances (not including those of its sub-status effects) from all sources are raised by 5% as a non-stacking effect
Bard- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last (Possessor Level / 2, rounded down) additional rounds if they already last at least 2 rounds, Bardic Music spells cost possessor (50 * Possessor Level) less MP to cast
Bardic Music Casting I- (Passive Ability, Bard) Bardic Music spells cost possessor 20 less MP to cast
Bardic Music Casting II- (Passive Ability, Bard) Bardic Music spells cost possessor 200 less MP to cast
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Focused Bardic Music Casting- (Passive Ability, Bard) Bardic Music spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Bardic Music
Good at Tuning Instruments- (Passive Ability, Bard) Possessor's Instrument weapons have any Magical Attack bonus they possess increased by 100 points while they are wielded by possessor and any stat bonus they provide to their wielder that is not part of a conditional increased by 100 points
Heartthrob- (Passive Ability, Bard) Possessor's Charm infliction chances (not including those of its sub-status effects) are increased by 5%
Loud Singing Voice- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +50 Magical Attack.
Memorable Vocals- (Passive Ability, Bard) Bardic Music buffs that possessor inflicts that have a duration greater than one round have their duration increased by 5 rounds
Regularly Practices Singing- (Passive Ability, Bard) Possessor gains +80 SPI for purposes of possessor's actions that involve Bardic Music spells, Possessor's Bardic Music spells cost possessor 300 less MP to cast
Resonant Voice- (Passive Ability, Bard) Possessor's minor status effect infliction chances that come from Bardic Music spells are increased by 30%
Sexy Singing Voice- (Passive Ability, Bard) Charm infliction chances (including those of its sub-status effects) that are present on Bardic Music spells cast by possessor are raised by 5%
Sexy Voice- (Passive Ability, Bard) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Bardic Music spell
Sexy Wink- (Technique Ability, Bard) Possessor may use Sexy Wink in conjunction with a 'Magical Attack' or 'Cast a Spell' action, so long as no other technique is being used and a Bardic Music spell is being cast as part of said attack. Possessor's allies gain +40 to all stats as a buff that stacks 5 times and lasts 20 rounds when said technique is used, with this effect not being counted as part of the Bardic Music spell.
Storyteller- (Passive Ability, Bard) +250 MIN, Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual
Weaponized Voice- (Passive Ability, Bard) Possessor may, at the beginning of a thread, choose to count as having an additional Instrument weapon equipped

Blessing
Aldriel’s Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor

Dancer
Acrobatic Mastery- (Passive Ability, Dancer) Possessor gains 25% Dodge and +1% Dodge
Apprentice Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 250 less MP to cast
Astounding Grace While Dodging- (Passive Ability, Dancer) Possessor's 'Fancy Dodging' has its infliction chance of Charm: Impressed raised to 60%
Ballet of Love and Mourning- (Passive Ability, Dancer) The Charm: Lovestruck and Confusion: Depression infliction chances of Dance spells cast by possessor are increased by 5%
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Cloak-Dancer- (Passive Ability, Dancer) Possessor gains +200 Defense if possessor has a Cloak equipped
Dance Casting I- (Passive Ability, Dancer) Dance spells cost possessor 20 less MP to cast
Dance Casting II- (Passive Ability, Dancer) Dance spells cost possessor 200 less MP to cast
Dance of Seasons- (Active Ability, Dancer) Possessor may spend an action to count as having cast Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter
Dancer- (Passive Ability, Dancer) All Dance spells cast by possessor with a per-round MP cost last (Possessor Level / 2, rounded up) rounds longer at no extra cost, All Dance spells cost possessor (50 * Possessor Level) less MP to cast
Elemental Dance of Fire- (Technique Ability, Dancer) Possessor may use 'Elemental Dance of Fire' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Dance spell is cast by possessor as part of said action and no other technique is used. Said action, if it does not possess the element Water, either gains the element Fire or becomes solely the element Fire.
Fancy Dodging- (Passive Ability, Dancer) Up to 20 times per round, whenever possessor Dodges an attack, possessor may have a 20% chance of inflicting Charm: Impressed on any one target
Far Jumps- (Passive Ability, Dancer) Possessor gains +50 Melee Attack and +50 Ranged Attack against targets in the back row
Far-Reaching Dodge-Jumps- (Passive Ability, Dancer) Possessor gains +100 AGI and 20% Dodge, Whenever possessor Dodges an attack, possessor may move to the front row or to the back row
Fast Footwork- (Passive Ability, Dancer) Possessor gains +50 AGI and 10% Dodge
Good at Footwork- (Passive Ability, Dancer) Possessor gains 5% Dodge
Good at Jumping- (Passive Ability, Dancer) Possessor gains +50 AGI and 5% Dodge
Has Practiced Dancing with Partners- (Passive Ability, Dancer) Possessor gains +50 AGI if possessor has any allies who possess Dancer abilities
High Jumps- (Passive Ability, Dancer) Possessor gains +50 Melee Attack and +50 Ranged Attack against targets in the back row
Incredibly Unexpected Ballet- (Passive Ability, Dancer) To a max of once per battle, when possessor is targeted by an action with an opponent as a source, possessor may, before said action, if possessor is not in a Dancer stance, enter a Dancer stance, and if said stance-entry is successful, have an 80% chance of inflicting Confusion: Surprise on the source of said action
Knowledge of Ballet- (Passive Ability, Dancer) Possessor gains +25 AGI and +50 MIN
Sexy Dance Moves- (Passive Ability, Dancer) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Dance spell
Swift Dodging- (Passive Ability, Dancer) Possessor gains +50 AGI and 15% Dodge

Diviner
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto-Translate- (Passive Ability, Diviner) Possessor gains +200 MIN if any individual of a different subtype is present, Translates to and from common languages (both orally and in written form) as an RP effect
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned

Evermason
Evermason- (Passive Ability, Evermason) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Golem pet only, This ability provides +50 HP and +10 to all stats of possessor's Golem pets and summons per Level of possessor

Friendship
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame

Monk
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Gymnast- (Passive Ability, Monk) Possessor gains 20% Dodge while not wearing Armor and +300 AGI while not wearing Armor
Gymnast's Balance- (Passive Ability, Monk) Possessor's row may not forcibly be shifted by offensive actions from sources below Level 15
Gymnast's Dexterity- (Passive Ability, Monk) Possessor gains 5% Dodge and +80 AGI
Gymnast's Style- (Passive Ability, Monk) Possessor's allies gain +20 to all stats as a non-stacking buff that lasts 1 round each time possessor Dodges an offensive action
Gymnast's Tumbling- (Passive Ability, Monk) Possessor gains +5% Dodge as a non-stacking buff that lasts 1 round each time possessor switches rows
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

Musician
Adept Instrument Training- (Passive Ability, Musician) Instrument weapons equipped by possessor can provide an additional +10,000 Magical Attack before capping, Instrument weapons equipped by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor's critical Damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding an Instrument
Apprentice Instrument Training- (Passive Ability, Musician) Possessor gains +50 Magical Attack if possessor has an Instrument equipped, Possessor gains +20 to all stats if possessor has an Instrument equipped
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped.
Blart!- (Active Ability, Musician) Possessor may use Blart! in conjunction with a Ranged Attack, so long as no other technique is used and an Instrument is equipped. Possessor gains +60 Ranged Attack, gains a 15% chance of inflicting Confusion with this attack, and cannot inflict other status effects or buffs with this attack
Can Make Sound Carry Well- (Passive Ability, Musican) Possessor's 'Magical Attack' actions have a 20% chance of dealing full Damage to individuals below Level 10 in the back row
Can Play the Accordian- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Accordian' in its name equipped
Can Play the Bagpipes- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Bagpipes' in its name equipped
Can Play the Banjo- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Banjo' in its name equipped
Can Play the Bassoon- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Bassoon' in its name equipped
Can Play the Bell- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Bell' in its name equipped
Can Play the Bongos- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Bongo' in its name equipped
Can Play the Castanets- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Castanet' in its name equipped
Can Play the Clarinet- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Clarinet' in its name equipped
Can Play the Cymbals- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Cymbal' in its name equipped
Can Play the Drum- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Drum' in its name equipped
Can Play the Fife- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Fife' in its name equipped
Can Play the Flute- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Flute' in its name equipped
Can Play the Gong- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Gong' in its name equipped
Can Play the Guitar- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Guitar' in its name equipped
Can Play the Harmonica- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Harmonica' in its name equipped
Can Play the Harp- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Harp' in its name equipped
Can Play the Horn- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Horn' in its name equipped
Can Play the Jug- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Jug' in its name equipped
Can Play the Kazoo- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Kazoo' in its name equipped
Can Play the Keyboard- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Keyboard' in its name equipped
Can Play the Lute- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Lute' in its name equipped
Can Play the Maracas- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Maraca' in its name equipped
Can Play the Mandolin- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Mandolin' in its name equipped
Can Play the Oboe- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Oboe' in its name equipped
Can Play the Ocarina- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Ocarina' in its name equipped
Can Play the Organ- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Organ' in its name equipped
Can Play the Piano- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Piano' in its name equipped
Can Play the Piccolo- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Piccolo' in its name equipped
Can Play the Recorder- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Recorder' in its name equipped
Can Play the Saxaphone- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Saxaphone' in its name equipped
Can Play the Sitar- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Sitar' in its name equipped
Can Play the Trombone- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Trombone' in its name equipped
Can Play the Trumpet- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Trumpet' in its name equipped
Can Play the Tuba- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Tuba' in its name equipped
Can Play the Turntable- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Turntable' in its name equipped
Can Play the Ukulele- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Ukulele' in its name equipped
Debilitating Note- (Technique Ability, Musician) Possessor may use 'Debilitating Note' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Instrument equipped. Said attack gains a 20% chance of inflicting Stat Drain.
Fast Piano Playing- (Passive Ability, Musician) Possessor gains 110% To Hit, +10 SPI, and +50 AGI if possessor has an Instrument with 'Piano' in its name equipped
Good at Tuning Instruments- (Passive Ability, Bard) Possessor's Instrument weapons have any Magical Attack bonus they possess increased by 100 points while they are wielded by possessor and any stat bonus they provide to their wielder that is not part of a conditional increased by 100 points
Impairing Note- (Technique Ability, Musician) Possessor may use 'Impairing Note' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Instrument equipped. Said attack gains a 20% chance of inflicting Impaired.
Instrument Wielding I- (Passive Ability, Musician) +5 to all stats when a Instrument is equipped
Instrument Wielding II- (Passive Ability, Musician) +25 to all stats when a Instrument is equipped, +50 Magical Attack when a Instrument is equipped
Improved Debilitating Note- (Passive Ability, Musician) Possessor's 'Debilitating Note' technique has its chance of inflicting Stat Drain increased to 30%
Lazy Note- (Technique Ability, Musician) Possessor may use 'Lazy Note' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Instrument equipped. Said attack gains a 20% chance of inflicting Fatigued.
Musician- (Passive Ability, Musician) Possessor gains +(50 * Possessor Level) Magical Attack if possessor has an Instrument equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has an Instrument equipped
Proper Instrument Tuning- (Passive Ability, Musician) Possessor may remove any number of debuffs from Instrument items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Tickle the Ivory Keys- (Passive Ability, Musician) Possessor's 'Magical Attack' actions may gain '10% inflicts Confusion: Overcome by Laughter' if possessor has an Instrument with 'Piano' in its name equipped

Noise Master
Absorb Sonic- (Passive Ability, Other: Noise Master) Possessor Absorbs Sonic against sources below Level 20 if Level 20 or greater
Apprentice Affinity to Healing Via Sonic- (Passive Ability, Other: Noise Master) Whenever possessor obtains Sonic element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Sonic- (Passive Ability, Other: Noise Master) Possessor's Sonic element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Sonic- (Passive Ability, Other: Noise Master) Possessor gains +500 Defense against Sonic
Apprentice Sonic Resistance- (Passive Ability, Other: Noise Master) Possessor gains 5% Sonic Resistance
Apprentice Sonic Synchronization- (Passive Ability, Noise Master) Possessor gains +50 to all stats for each Sonic element item equipped, Possessor's Sonic element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Sonic- (Passive Ability, Other: Noise Master) Possessor's Sonic element allies gain +100 to all stats
Apprentice Weaponization of Sonic- (Passive Ability, Other: Noise Master) Quantities of Sonic element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Sonic- (Passive Ability, Other: Noise Master) Possessor gains +500 to all stats while in a Zone of Sonic
Basic Acceleration Within Sonic's Dominion- (Passive Ability, Other: Noise Master) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Sonic
Basic Affinity to Healing Via Sonic- (Passive Ability, Other: Noise Master) Whenever possessor obtains Sonic element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Sonic- (Passive Ability, Other: Noise Master) Possessor's Sonic element pets and summons gain +50 to all stats
Basic Defenses Against Sonic- (Passive Ability, Other: Noise Master) Possessor gains +50 Defense against Sonic
Basic Sonic Resistance- (Passive Ability, Other: Noise Master) Possessor gains 1% Sonic Resistance
Basic Sonic Synchronization- (Passive Ability, Other: Noise Master) Possessor gains +25 to all stats if possessor is Sonic element
Basic Understanding of the Heart of Sonic- (Passive Ability, Other: Noise Master) Possessor's Sonic element allies gain +10 to all stats
Basic Weaponization of Sonic- (Passive Ability, Other: Noise Master) Quantities of Sonic element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Sonic- (Passive Ability, Other: Noise Master) Possessor gains +50 to all stats while in a Zone of Sonic
Control of Sonic- (Passive Ability, Other: Noise Master) Possessor has a 20% chance of being able to cancel the actions of Sonic element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Sonic- (Passive Ability, Other: Noise Master) Possessor gains +500 Defense if possessor has any Sonic-element items equipped that provide a Defense bonus
Detect Sonic- (Passive Ability, Noise Master) Possessor gains +1% To Hit against Sonic element targets
Empowered By Sonic- (Passive Ability, Noise Master) If possessor is Sonic element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Sonic
Greater Weaponization of Sonic- (Passive Ability, Other: Noise Master) Quantities of Sonic element Damage dealt by possessor are increased by 25,000 points
Improved Affinity to Healing Via Sonic- (Passive Ability, Other: Noise Master) Whenever possessor obtains Sonic element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Sonic- (Passive Ability, Other: Noise Master) Possessor's Sonic element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Sonic- (Passive Ability, Other: Noise Master) Possessor gains +5,000 Defense against Sonic
Improved Defenses that Utilize Sonic- (Passive Ability, Other: Noise Master) Possessor gains +2,000 Defense if possessor has any Sonic-element items equipped that provide a Defense bonus
Improved Sonic Resistance- (Passive Ability, Other: Noise Master) Possessor gains 10% Sonic Resistance
Improved Understanding of the Heart of Sonic- (Passive Ability, Other: Noise Master) Possessor's Sonic element allies gain +250 to all stats
Improved Weaponization of Sonic- (Passive Ability, Other: Noise Master) Quantities of Sonic element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Sonic- (Passive Ability, Other: Noise Master) Possessor gains +1,000 to all stats while in a Zone of Sonic
Meditative Assumption of Sonic- (Passive Ability, Other: Noise Master) Possessor may choose, at the beginning of a thread, to become solely Sonic element
Noise Master- (Passive Ability, Other: Noise Master) Possessor ignores (1 * (Possessor Level/5), rounded down)% Sonic Resistance, Possessor ignores Sonic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Nourished By Sonic- (Passive Ability, Noise Master) If possessor is Sonic element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Sonic
Reflect Sonic- (Passive Ability, Other: Noise Master) Possessor Reflects Sonic against sources below Level 20 if Level 20 or greater
Sonic Immunity- (Passive Ability, Other: Noise Master) Possessor gains Sonic Immunity against sources below Level 20 if Level 20 or greater
Sonic Manipulation- (Passive Ability, Other: Noise Master) Possessor may choose one of the following at the beginning of each round if Sonic element: Create a Zone of Sonic, Remove a Zone of Sonic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Sonic by either possessor or a source below Level 20, Add Sonic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Sonic element on a Sonic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Sonic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Sonic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Sonic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Sonic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Sonic, 5% Sonic Resistance, or +50 Defense against Sonic and 1% Sonic Resistance until the end of the round as a non-stacking buff
Uplifted By Sonic- (Passive Ability, Noise Master) If possessor is Sonic element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Sonic
Zonal Sonic Control- (Passive Ability, Other: Noise Master) Possessor may, at the start of each round, choose one Zone of Sonic that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Book Wielding I- (Passive Ability, Scholar) +5 to all stats when a Book is equipped
Book Wielding II- (Passive Ability, Scholar) +25 to all stats when a Book is equipped, +50 Magical Attack when a Book is equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN

Scientist
Knowledge of Metalurgy- (Passive Ability, Scientist) Possessor deals 2,000 additional Fire element Damage to Robots and Machines

Walker from Beyond
Abstract Parade Leader- (Passive Ability, Walker From Beyond) Possessor's Abstract pets and summons gain +2,000 to all stats and +200,000 HP, these bonuses are increased to +4,000 and +400,000, respectively, for purposes of Abstracts that are units

Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Sword, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
2 Awesome, Formerly Demonically Possessed Karaoke Machine- (Weapon, Instrument, Technology, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Bard', and 'Dancer', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
Clear Glass Bell- (Weapon, Instrument, Air & Water, 9,000 Gold) +26 Magical Attack, +15 MIN
2 Cloud Thunder Flute- (Weaponx2, Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
Jungle King's Bongo- (Weapon, Instrument, Earth & Physical, 3,100,000 Gold) +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Entombed, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Animal Resistance, 10% Aquatic Resistance, 10% Aerial Resistance
Magitacular War-Leek- (Weapon, Wand, Earth & Hope, 65,000,000 Gold) +65,000 Melee Attack, +65,000 Magical Attack, +60,000 AGI, +60,000 SPI, Buffs that increase the Damage that wielder deals do so by an additional 50,000 points per action (to a max of 5,000,000 additional points per action across all stacked buff instances and all instances of this effect)
Microphone- (Weapon, Wand, Electrical & Air & Technology, 1,000 Gold) +1 Magical Attack, 102% To Hit, +1 SPI
Noise Synchronizer- (Weapon, Instrument, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
Requiem for the World- (Weapon, Instrument, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Magical Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder may, once per thread, perform a Death Attack, Wielder must be Level 59 or greater
62 Siren's Voice- (Weapon, Instrument, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm
Sky-Sapphire-Tipped Siren Microphone- (Weapon, Instrument, Air & Sonic, 39,900,000 Gold) +39,900 Magical Attack, +39,000 SPI, 100% inflicts Charm, Charm: Lovestruck, Charm: Wanderlust, or Charm: Lust, Inflicts Dominion on targets below Level 20
Sonic Blasting Bell- (Weapon, Instrument, Air & Magic, 60,000 Gold) +74 Ranged Attack, +40 AGI
Sparkly Princess Tutu- (Armor, Clothes, Light & Air, 800,000 Gold) +750 Defense, +800 AGI, +800 SPI, 30% Awestruck Resistance, 30% Light Resistance
Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
2 Twin Handbells- (Weaponx2, Instrument, Air, 49,000 Gold) +90 Magical Attack, 1% inflicts 2 hits against 1 when using a regular Magical Attack
Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Fantastic Diva's Suit- (Armor, Clothing, Magic & Glitz, 26,550,000 Gold) +26,550 Defense, +20,000 to all stats, +2,000 Defense against Stat Damage, attacks performed by wearer that have a chance of inflicting Invigorated, Charm, Charm: Impressed, and Charm: Lovestruck have a 5% higher chance of inflicting them per 10 Bard and/or Dancer abilities possessed by wearer, to a max of a +40% chance, with said increased chance not stacking across multiple copies of thie item, Confusion: Depression Immunity, Fatigued Immunity
15 Flaming Rage Armadillo Armor- (Armor, Heavy Armor, Fire & Earth, 50,000 Gold) +50 Defense, +50 Ranged Attack, +50 CON, +50 Defense against Fire
2 Goblin Tux- (Armor, Clothing, Earth, 1,500,000 Gold) +1,000 Defense, +1,000 to all stats, Wearer's non-summon, non-pet, non-PC allies gain +2,000 Defense as a non-stacking buff
Starlight Skirt and Radiance Blouse- (Armor, Clothing, Hope & Astral, 75,000,000 Gold) +75,000 Defense, +750,000 MP as a non-stacking bonus, 50% inflicts Voidstruck: Astral Echoes, 30% Astral Resistance, 30% Hope Resistance, Wielder must be Level 35 or greater
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
10 Automatic Trombone- (Accessory, Gadget, Technology & Air, 6,000,000 Gold) This item may maintain one Bardic Music spell worth under 50,000,000 Gold per round in place of its wielder doing so
Blacksmoke Froomworkle Hat- (Accessory, Hat, Darkness & Air & Magic, 5,500,000 Gold) +5,000 Defense, +5,500 MIN, Wielder's allies count as being in an additional Zone of Darkness & Air and gain 45% Dodge
Bust of the Aggressively-Winking Mother-In-Law- (Accessory, Trinket, Psychic & Fury, 30,000,000 Gold) Wielder's opponents who have their stats linked with wielder's allies may not have buffs placed on them by individuals below Level 60
Castle-Building Spinning Wheel- (Accessory, Trinket, Wonder & Earth, 55,000,000 Gold) Wielder may, at the start of each round, apply a buff to all of wielder's allies (including wielder) that provides +20,000 Defense that stacks 5 times
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
*Foot of the Legendary Hare- (Accessory, Trinket, Fortune, 30,000,000 Gold) 60% Dodge, 160% To Hit, 60% Critical, 60% Resilience
Goldwall Tuskmask- (Accessory, Mask, Physical & Earth, 12,600,000 Gold) +12,600 Defense, +12,600 Melee Attack, +120,000 HP as a bonus that stacks 3 times, 80% Resilience, +80% Resilience, 35% Physical Resistance, 35% Earth Resistance, 5% Base Element Resistance, Fatigued: Stun Immunity, Wielder must be Level 20 or greater
Greater Essence Spark of Life and Mana- (Accessory, Other: Mystic Infusion, Light & Magic, 5,000,000 Gold) Wielder regenerates 50,000 HP and 50,000 MP per round, +50,000 HP, +50,000 MP
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Personal Squad of Backup Dancers (Accessory Version)- (Accessory, Upgrade, Air & Fire, 214,000 Gold) +210 AGI, +250 SPI, Wielder's Bardic Music and Dance spells have their Magical Attack bonuses raised by 50, thier MP costs reduced by 300, and any stat buffs they provide increased by 30
Mousse Antlers- (Accessory, Upgrade, Acid & Water, 20,000,000 Gold) +20,000 STR, +20,000 CON, Wearer regenerates 200,000 HP at the start of each round, this item counts as possessing the subtype Food
2 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
Oil of Gazing Blackness- (Accessory, Weapon Coating, Darkness & Water, 5,300,000 Gold) +5,300 MIN, Wielder's 'Melee Attack' actions may scan the stats of enemies they target (note: 'enemies', not 'opponents')
Personal Legion of Nymph Backup Dancers (Accessory Version)- (Accessory, Upgrade, Hope & Magic, 65,000,000 Gold) +65,000 AGI, +65,000 SPI, 60% inflicts Charm, 60% inflicts Impaired: Blind, Wielder's Bardic Music and Dance spells have their Magical Attack bonuses raised by 30,000, thier MP costs reduced by 30,000, and any stat buffs they provide increased by 300 as a non-stacking effect (with said stat buffs increasing a max of 3,000 points per individual across all applications)
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
Maid's Tea- (Consumable, Drink, Earth & Air, 1 Charge, 50,000 Gold) +500 MP, +50 MIN, 50% inflicts Invigorated, 20% inflicts Elevated, stacks 5 times
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals gains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater
99 Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater
5 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself

Items-
Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Air Mana Oil- (Item, Material, Air, 5,000 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
2 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
2 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
2 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fire Crystal- (Item, Material, Fire, 20,000 Gold)
Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
Fortress of the Eel's Triumph- (Item, Property, Water & Sonic, 45,000,000 Gold)
Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
5,000 Katsune Mika Concert CD- (Item, Antiquity, Technology, 3,000 Gold)
Land of Living Music- (Item, Property, Sonic, 75,000,000 Gold)
Light Mana Oil- (Item, Material, Light, 5,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
Pocket Dimension: House of Intense Football- (Item, Property, Physical & Fury, 30,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
267 Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
267 Sea Emerald- (Item, Material, Water, 36,000,000 Gold)
Season Pass to Nut Stadium Sporting Events- (Item, Antiquity, Earth & Air, 60,000 Gold)
243 Sky Sappphire- (Item, Material, Air, 36,000,000 Gold)
Small, Vacant Temple on a Random World- (Item, Property, Light & Darkness, 120,000 Gold)
Sound of Cosmic Joy- (Item, Material, Astral & Hope & Sonic, 210,000,000 Gold)
Tea Kettle- (Item, Antiquity, Water & Air, 700 Gold)
Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
Water Mana Oil- (Item, Material, Water, 5,000 Gold)

Warehouse Ticket- (Item, Ticket, Universe, 50,000 Gold)

Spells-
'I'll Arrest Ya' And Convict Ya'!'- (Spell, Bardic Music, Law, 6,000 MP, 1,000,000 Gold) 30% inflicts Entombed: Incarcerated, This spell's caster and/or possessor may choose for it to also count as a Litigamancy spell
'Welcome To The Courtroom!'- (Spell, Bardic Music, Law, 15,000 MP, 15,200,000 Gold) All Litigamancy spells cost caster and caster's allies 20,000 less MP to cast, The Entombed: Incarcerated infliction chances of caster and caster's allies are increased by 15%, Does not stack, Lasts 3 rounds, This spell may be maintained by spending an action each round, This spell's caster and/or possessor may choose for it to also count as a Litigamancy spell
Enchant Weapon: Singing- (Spell, Enchantment, Air & Sonic, 10,000 MP, 5,000,000 Gold) Gives target weapon the permanent Enchantment Singing, costs 25,000 XP and 2,500,000 Gold
Singing- This item's wielder may choose for actions that this item's attack bonuses apply to to count as thought they included the casting of an additional Bardic Music spell, Enchantment
Greater Disco Love Inferno- (Spell, Bardic Music, Fire & Light, 21,000 MP, 21,000,000 Gold) +20,000 Magical Attack, 30% inflicts Burning, 40% inflicts Charm, may deal 1/3 damage and inflict 1 hit against 15
Objection Boogie- (Spell, Bardic Music, Law, 20,000 MP, 9,500,000 Gold) Caster chooses a target below Level 40, All debuffs, buffs, status effects, Damage (including Stat Damage), and zones resultant from said individual's most recent action are removed, This spell's caster and/or possessor may choose for it to also count as a Litigamancy spell
Siren Song- (Spell, Bardic Music, Fire & Water & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Charm: Wanderlust, 38% inflicts Charm, 890 MIN Damage, 890 SPI Damage, 890 STR Damage, 50% inflicts Dominion on targets below Level 20, If caster is above Level 40 this spell inflicts Dominion on targets below Level 20 and has a 50% chance of inflicting Dominion on targets below Level 40, this action may gain '1 hit against 5' and deal 1/2 damage or may gain '1 hit against 30' and deal 1/3 damage
Song to Light the Rain Ablaze- (Spell, Bardic Magic, Fire & Water, 5,000 MP, 5,000,000 Gold) Attaches an effect to target Zone of Water that does not stack on the same Zone or across zones that deals 250,000 Flat Fire element Damage to each individual in said zone at the start of each round
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell
Void Scream- (Spell, Bardic Music, Darkness & Void & Sonic, 1,800,000 MP, 180,000,000 Gold) +180,000 Magical Attack, Caster removes 1 buff from a source below Level 80 from each target, 1 hit against 500,000, deals 3/4 Damage, Caster must be Level 40 or greater
76 Wail of the Banshee- (Spell, Bardic Music, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage

Pets-
Hen that Lays Sand Diamonds- (Pet, Aerial, Earth, Lv.45, 70,000,000 Gold)
HP- 900,000
MP- 900,000
STR- 7,000
AGI- 13,000
CON- 8,000
MIN- 8,500
SPI- 8,500
XP- 0
XP Needed- 1,160,000 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 4,500
Defense against Stat Damage- 850
Critical Chance- 40%
Resilience- 35%
To Hit- 145%
Dodge- 55%
Resistances and Immunities- Reflects Earth
Prime Attribute- Agility
Constant Effects-
Lay Sand Diamonds- Possessor produces 8 Sand Diamond Per Month, Replicated versions of this effect produce Temporary items, Production Effect
Abilities-
Peck- 10,000 Damage, Physical, 0 MP
Land Egg- 25,000 Damage, 1 hit against 50,000, Earth, 10,000 MP
Ultra Omelette- 2,500,000 Damage, Heals, Earth, 900,000 MP

Hen that Lays Sea Emeralds- (Pet, Aerial, Water, Lv.45, 70,000,000 Gold)
HP- 900,000
MP- 900,000
STR- 7,000
AGI- 13,000
CON- 8,000
MIN- 8,500
SPI- 8,500
XP- 0
XP Needed- 1,160,000 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 4,500
Defense against Stat Damage- 850
Critical Chance- 40%
Resilience- 35%
To Hit- 145%
Dodge- 55%
Resistances and Immunities- Reflects Water
Prime Attribute- Agility
Constant Effects-
Lay Water Emeralds- Possessor produces 8 Water Emeralds Per Month, Replicated versions of this effect produce Temporary items, Production Effect
Abilities-
Peck- 10,000 Damage, Physical, 0 MP
Sea Egg- 25,000 Damage, 1 hit against 50,000, Water, 10,000 MP
Ten Thousand Chicken Assault- 55,000 Damage, Inflicts Wounded, this action repeats itself every round, with a max of 1 instance of it repeating across all casters per round, 1 hit aginst 10,000, Physical & Air, 900,000 MP

Hen that Lays Sky Sapphires- (Pet, Aerial, Air, Lv.45, 70,000,000 Gold)
HP- 900,000
MP- 900,000
STR- 7,000
AGI- 13,000
CON- 8,000
MIN- 8,500
SPI- 8,500
XP- 0
XP Needed- 1,160,000 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 4,500
Defense against Stat Damage- 850
Critical Chance- 40%
Resilience- 35%
To Hit- 145%
Dodge- 55%
Resistances and Immunities- Reflects Air
Prime Attribute- Agility
Constant Effects-
Lay Sky Sapphires- Possessor produces 8 Sky Sapphire Per Month, Replicated versions of this effect produce Temporary items, Production Effect
Abilities-
Peck- 10,000 Damage, Physical, 0 MP
Sky Egg- 25,000 Damage, 1 hit against 50,000, Air, 10,000 MP
The Sky Is Falling!- Inflicts Confusion: Fear, this action creates an infinitely delayed attack that deals 600,000 Flat Air element Damage to up to 5,000,000 targets that can instantly be triggered by any effect that would reduce the duration that a delayed attack or action would be delayed, A max of 1 action created by this ability may be delayed at any one time, 1 hit against 5,000, Air, 900,000 MP

Rex Siren- (Pet, Robot, Sonic & Technology, Lv.41, 41,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 41
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Resistance, 50% Ice Resistance, 50% Air Resistance, 40% Technology Resistance, 5% Astral Being Resistance, Immune to 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance, Immune to Voidstruck, Frozen, Suffocation, Fatigued, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Astral Predator- Possessor gains the subtypes Reptile and Astral Being, Constant Effect
Mecha Tyrant Lizard- Possessor's Animal, Robot, and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +# to all stats, does not stack, Constant Effect
Lithe Chassis- Possessor gains +# AGI and +#% Dodge, Constant Effect
Lure Song- At the start of each round, possessor has a 100% chance of inflicting Charm: Wanderlust on each opponent who is not Immune to Sonic, Constant Effect
Abilities-
Bite- # Damage, This action's Prime Attribute is STR, Physical, 0 MP
Rip Apart- # Damage, This action's Prime Attribute is STR, 900 CON Damage, inflicts Wounded, Inflicts Wounded: Maimed, Physical, # MP
Roar- Inflicts Confusion: Fear, 1 hit against 20,000, Air, # MP
Sonic Roar- # Damage, 100% inflicts Confusion: Fear, 50% inflicts Suffocation: Sonic Whiplash, deals 3/4 Damage, 1 hit against 20,000, Technology & Sonic, # MP
Siren Voice- Inflicts Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust, 1 hit against 20,000, Sonic & Air, # MP
Siren Scream- # Damage, inflicts Suffocation: Sonic Whiplash, 1 hit against 20,000, Sonic, # MP
Surprise Laser- # Damage, the first time per battle that this ability is cast, the attack that includes it gains +100% To Hit, Technology or Energy & Technology, 35,000 MP

That Bascaradine Sales-Lady Person of Advertismentatude (Special Bonus Extra Edition)- (Pet, Human, Technology, Lv.59, 33,500,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x 1)
Level Adjustment- X
Defense- #, +# against Technology, +# against Energy
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Technology Resistance, 100% Minor Status Effect Resistance, 85% Moderate Status Effect Resistance, Charm Immunity
Prime Attribute- Mind
Constant Effects-
Fame Agent- Possessor's controller gains +# Fame as a non-stacking bonus, Constant Effect
Bascaradine Defense Deflection Power Field of Blocking and Deflection-Success- Possessor gains +# Defense, +#% Dodge, and +#% Resilience, Constant Effect
Abilities-
Laser Death Pen- # Damage, Technology or Technology & Energy, # MP
PROMOTIONS!- Caster's controller gains +5 Fame, stacks 3 times, Technology & Air, # MP
Fantastic Party Organization- Caster and caster's controller and caster's controller's other pets regenerate # HP, Technology & Fire & Electrical, # MP
Advertising Bomb- # Damage, Caster's controller gains +2 Fame as an effect that stacks 2 times, 1 hit against 50,000,000, Technology & Glory, # MP
Electromessage- # Damage, Target treats caster's controller as though caster's controller possesses 5 additional Fame as a non-stacking debuff, Electrical & Psychic, # MP
The Deadly Phone Call- # Damage, 150% inflicts any combination of minor negative status effects (provided that less than 4 are chosen), 1 hit against 60,000,000, Any combination of (Base elements & Technology, with Technology being required), # MP

Transformations-
None

Permanent Consumables-
22 Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
6 Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater

Artifacts-
None

Secret Formulas-

Secret Formula- From Death Through Fire
Point Value- 3
Requires:
Alchemist
Consumes:
5 Phoenix Plume
15 Fire Mana Oil
1 Lesser Maze
1 Week in the Ability Shop
Produces:
From Death Through Fire- (Consumable, Potion, Fire & Psychic & Hope, 1 Charge, 50,000,000 Gold) User obtains a non-stacking buff that does not vanish upon death that causes its possessor, if its possessor is dead at the start of the round 5 rounds after it is obtained, to be resurrected, to lose the buff, and to obtain a non-stacking buff that makes its possessor Fire element, and causes its possessor, if its possessor is not dead at said time, to be afflicted with Confusion and Burning and lose said buff

Secret Formula- Maid's Tea
Requires:
1 Tea Kettle
1 Maid's Outfit
Consumes:
1 Empty Teacup
1 Exotic Tea Leaves
1 Water
Produces:
Maid's Tea- (Consumable, Drink, Earth & Air, 1 Charge, 50,000 Gold) +500 MP, +50 MIN, 50% inflicts Invigorated, 20% inflicts Elevated, stacks 5 times

Secret Formula- Mega-Platinum Record Collection
Point Value- 5
Requires:
Bard or Musician
Consumes:
50 Noise Force
10 Alkonost's Voice
10 Celestial's Voice
10 Siren's Voice
1 Awesome, Formerly Demonically Possessed Karaoke Machine
5 Weeks in the Ability Shop (or bonus weeks)
Produces:
Mega-Platinum Record Collection- (Accessory, Trinket, Technology & Sonic & Glitz, 60,000,000 Gold) Wielder gains +6 Fame as a non-stacking bonus, Wielder must be Level 20 or greater and must possess the ability 'Bard' or the ability 'Musician'

Secret Formula- Mystic Figurine: Golden Goat
Requires:
None
Consumes:
20,000,000 Gold
Produces:
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater

Secret Formula- Mystic Figurine: Mirage Diamond Butterfly
Requires:
None
Consumes:
5 Mirage Diamond
Produces:
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individualsgains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater

Secret Formula- Mystic Figurine: Sand Diamond Camel
Requires:
None
Consumes:
5 Sand Diamond
Produces:
Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater

Secret Formula- Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees
Requires:
None
Consumes:
1 Square Mile of Sakura Forest on a Random World
15 Hope Mana Oil
Produces:
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell

Awards-
Has Consumed 5 Essence Sphere: Bard
Has Consumed 5 Improved Essence Sphere: Bard
Has Consumed 5 Greater Essence Sphere: Bard
Has Consumed 5 Essence Sphere: Dancer
Has Consumed 5 Improved Essence Sphere: Dancer
Has Consumed 5 Greater Essence Sphere: Dancer
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Musician
Has Consumed 5 Improved Essence Sphere: Musician
Has Consumed 5 Greater Essence Sphere: Musician
Has Consumed 5 Superior Essence Sphere: Musician
Has Consumed 5 Essence Sphere: Noise Master
Has Consumed 5 Improved Essence Sphere: Noise Master
Has used 12 Grandmaster's Text
Has used 10 Manual of A Thousand Arts
Has used 2 Skillbank
Has Beaten 39 Bosses in Boss Rush Mode
Has Defeated Three Level 39 Bosses in the Alternative Boss Rush Mode
Has Reached Round 41 in an Endurance Match
Has Reached Round 41 in a Pet Endurance Match
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Mr. Groggo's Dilemma" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "The Rehanging" Event Match
Has Won the "Winter's Grasp" Event Match
Has Completed The First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed The Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed The Third Holy Imperial Challenge of Worth: Test of War
Has Completed The Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed The Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed The Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed The Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Completed The Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed The Nineth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed The Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed The Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed The Twelfth Holy Imperial Challenge of Worth: Test of Choices
Has Completed the Task 'Test of Essence'
Has Completed the Task 'Test of Fame and Fortune'
Has Completed the Task 'Test of Hours'
Has Completed the Task 'Test of Leadership'
Has Completed the Task 'Test of Opposition'
Has Completed the Task 'Test of Options'
Has Completed the Task 'Test of Slaying'
Has Completed the Task "Test of Talent"
Has Completed the Task 'Test of Tenacity'
Has Completed the Task 'Test of Wealth'
Has Completed the Mini Quest 'Trial of Memories'
Has Completed the Mini Quest 'Trial of Versatility'
Has Completed 5 Frequent Formula Tasks
Learned the Maid's Tea Formula from Shannon
Learned the Mystic Figurine: Golden Goat Formula From Idamyiir
Learned the Mystic Figurine: Mirage Diamond Butterfly Formula From Idamyiir
Learned the Mystic Figurine: Sand Diamond Camel Formula From Idamyiir
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula From The East Wind
Returned Gary's Mail
Has Access to Disc 145,202,315,700,306
Beat Mousse Moose
Knows Way Too Much (For Most Circumstances) About What Types Of Lotions The Most Popular Octopi In Nexus Like Best
Returned Paul's Mail to Him
Entertained Several Small Dogs (and Their Owners)
Has an Annoying Ticket Vendor Working for Her On Disc 3
Held an Impromptu Open-Air Concert In Nut Town
Cleared Nut Stadium of Angry Armadillos
Inadvertently Helped Make Hugo Bekkler Postmaster of Nexus
Retrieved the Magma Records Alongside Invulnerable Bill for Hugo Bekkler in Magmatic Drill Facility Five
Participated in Walrusfest Caroling After that Santa-Massacre Incident to Build Cheer Back Up
Put on an Excellent Concert at the Platinum Starscape Amphitheater on Disc 2 with Bascaradine's Assistance
Indirectly Stopped a Kraken Conference from Going South Due to Bad Coffee
Indirectly Saved Kimberley Lobell from Wireman
Won Most Likely To Appear In A Comically Bad Sci-Fi Movie in the SPACE OUTER SPACE Combo Contest for the Rex Siren
Watched the Ballet-Accompanied Musical The Incredibly Unexpected Mrs. Bronfroon
Watched the Ballet Piece Pyroclasmus
Watched the Ballet Piece The Bell Ringer
Watched the Ballet Piece Love on Dark Water
Was Filmed Attempting the Chomptonfroomer