Ruka-O
Posted: Mon Jun 01, 2020 1:53 am
Ruka-O (Pathy)
Level 19
Machine, Knowledge & Wonder
HP- 4,750
MP- 4,625
STR- 190 (10)
AGI- 380 (20)
CON- 190 (10)
MIN- 185 (5)
SPI- 375 (15)
XP- 512,800
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 6
Gold- 122,477,666
Bonus Weeks: 91
Weeks:
Will learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
-Elementalist-
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
-Technomancer-
Activate Technomagical Device- (Active Ability, Technomancer) Possessor may spend an action to change an item that possessor is carrying or has equipped from being 'Technomagically Inactive' to 'Technomagically Active' should possessor meet any other listed requirements for doing so
Apprentice Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack
Focused Technomancy Casting- (Passive Ability, Technomancer) Technomancy spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Technomancy
Technomancy Casting I- (Passive Ability, Technomancer) Technomancy spells cost possessor 20 less MP to cast
Technomancy Casting II- (Passive Ability, Technomancer) Technomancy spells cost possessor 200 less MP to cast
-Other: Numinous Archivist-
Apprentice Command of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Knowledge Synchronization- (Passive Ability, Other: Numinous Archivist) Possessor gains +50 to all stats for each Knowledge element item equipped, Possessor's Knowledge element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element allies gain +100 to all stats
Basic Command of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element pets and summons gain +50 to all stats
Basic Defenses Against Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor gains +50 Defense against Knowledge
Basic Knowledge Resistance- (Passive Ability, Other: Numinous Archivist) Possessor gains 1% Knowledge Resistance
Basic Knowledge Synchronization- (Passive Ability, Other: Numinous Archivist) Possessor gains +25 to all stats if possessor is Knowledge element
Basic Understanding of the Heart of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element allies gain +10 to all stats
Basic Weaponization of Knowledge- (Passive Ability, Other: Numinous Archivist) Quantities of Knowledge element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor gains +50 to all stats while in a Zone of Knowledge
Control of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor has a 20% chance of being able to cancel the actions of Knowledge element individuals below Level 20, with things that would occur before and after said actions still occurring
Improved Command of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element allies gain +250 to all stats
Knowledge Manipulation- (Passive Ability, Other: Numinous Archivist) Possessor may choose one of the following at the beginning of each round if Knowledge element: Create a Zone of Knowledge, Remove a Zone of Knowledge created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Knowledge by either possessor or a source below Level 20, Add Knowledge to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Knowledge element on a Knowledge element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Knowledge, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Knowledge, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Knowledge element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Knowledge to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Knowledge, 5% Knowledge Resistance, or +50 Defense against Knowledge and 1% Knowledge Resistance until the end of the round as a non-stacking buff
Numinous Archivist- (Passive Ability, Other: Numinous Archivist) Possessor ignores (1 * (Possessor Level/5), rounded down)% Knowledge Resistance, Possessor ignores Knowledge Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
-Matrix Keeper-
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Matrix Wielding I- (Passive Ability, Matrix Keeper) +5 to all stats when a Assault Matrix is equipped
Assault Matrix Wielding II- (Passive Ability, Matrix Keeper) +25 to all stats when a Assault Matrix is equipped, +25 Ranged Attack and +25 Magical Attack when a Assault Matrix is equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Beam Net- (Technique Ability, Matrix Keeper) Possessor may use 'Beam Net' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and an Assault Matrix is equipped. Said action may not be Dodged by or Miss any target that is below Level 15.
Somewhat Good At Pinball- (Passive Ability, Matrix Keeper) +4 AGI
-Other: Wonderworker-
Apprentice Command of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Wonder Resistance- (Passive Ability, Other: Wonderworker) Possessor gains 5% Wonder Resistance
Apprentice Wonder Synchronization- (Passive Ability, Wonderworker) Possessor gains +50 to all stats for each Wonder element item equipped, Possessor's Wonder element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element allies gain +100 to all stats
Apprentice Weaponization of Wonder- (Passive Ability, Other: Wonderworker) Quantities of Wonder element Damage dealt by possessor are increased by 500 points
Basic Defenses Against Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +50 Defense against Wonder
Basic Command of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element pets and summons gain +50 to all stats
Basic Understanding of the Heart of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element allies gain +10 to all stats
Basic Weaponization of Wonder- (Passive Ability, Other: Wonderworker) Quantities of Wonder element Damage dealt by possessor are increased by 50 points
Basic Wonder Resistance- (Passive Ability, Other: Wonderworker) Possessor gains 1% Wonder Resistance
Basic Wonder Synchronization- (Passive Ability, Other: Wonderworker) Possessor gains +25 to all stats if possessor is Wonder element
Cloaked in Notions- (Stance Ability, Other: Wonderworker) If possessor is Wonder element, whenever possessor is attacked, possessor may choose to gain a 100% chance of inflicting a random minor or moderate negative status effect on said attacker, and, if said attacker is below possessor's Level and below Level 40, possessor gains a 20% chance of optionally cancelling said action, with everything that would happen before and after said action still occurring
Control of Wonder- (Passive Ability, Other: Wonderworker) Possessor has a 20% chance of being able to cancel the actions of Wonder element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +500 Defense if possessor has any Wonder-element items equipped that provide a Defense bonus
Empowered By Wonder- (Passive Ability, Wonderworker) If possessor is Wonder element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Wonder
Uplifted By Wonder- (Passive Ability, Wonderworker) If possessor is Wonder element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Wonder
Wonderworker- (Passive Ability, Other: Wonderworker) Possessor ignores (1 * (Possessor Level/5), rounded down)% Wonder Resistance, Possessor ignores Wonder Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Wonder Manipulation- (Passive Ability, Other: Wonderworker) Possessor may choose one of the following at the beginning of each round if Wonder element: Create a Zone of Wonder, Remove a Zone of Wonder created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Wonder by either possessor or a source below Level 20, Add Wonder to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Wonder element on a Wonder element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Wonder, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Wonder, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Wonder element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Wonder to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Wonder, 5% Wonder Resistance, or +50 Defense against Wonder and 1% Wonder Resistance until the end of the round as a non-stacking buff
-Misc-
Form of Mosquito- (Stance Ability, Vermin Master) If possessor is an Insect, possessor gains +50 AGI and +50 Melee Attack
Form of Android- (Stance Ability, Roboticist) If possessor is a Robot, possessor gains +50 STR, AGI, CON, and MIN
Form of Golf Cart- (Stance Ability, Mechanist) If possessor is a Machine, possessor gains +100 AGI
Installed Mage-Circuitry- (Passive Ability, Roboticist) Possessor gains +400 Magical Attack, +400 SPI, and +4,000 MP if possessor is a Robot
Pinpoint Cannon Barrage- (Technique Ability, Gunner) Possessor may use 'Pinpoint Cannon Barrage' in conjunction with a 'Ranged Attack', 'Point Blank', 'Snipe', or 'Ranged Overdrive' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +10,000 Ranged Attack, gains 200% to-hit, gains 50% Critical, and may have a 100% chance of inflicting Impaired: Blind
Robot Traits- (Passive Ability, Roboticist) Possessor gains Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, and Diseased Immunity (Exception- Diseased: Computer Virus) so long as possessor is a Robot
Weapons-
*Eggsecution Guillotine- (Weapon, Deadly Item, Physical, 15,000,000 Gold) +15,000 Melee Attack, Wielder's 'Melee Attack' actions gain +40% Critical (to a max of 100%) and a 5% chance of inflicting Instant Death on targets below Level 10
*Flycatcher- (Weapon, Gun, Air & Physical, 60,000,000 Gold) +60,000 Ranged Attack, Wielder gains 220% To Hit against Insects, Wielder deals full Damage to Insects below Level 60 in the back row, Wielder may summon copies of Insects killed by wielder's 'Ranged Attack' and 'Snipe' actions that are below Level 60 and normally fightable for drops on the enemy list
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Amplified Assault Matrix- (Weapon, Assault Matrix, Technology, 180,000 Gold) +180 Ranged Attack, +180 MIN, +1,800 MP as a bonus that stacks 2 times, Wielder's 'Ranged Attack' actions MIN as their Prime Attribute
Rail Gun (4)- (Weapon, Gun, Physical, 6,500,000 Gold) +6,500 Ranged Attack, Wielder's 'Ranged Attack' actions deal an additional 2,500,000 Flat Physical element Damage that possesses an 80% chance of inflicting Fatigued: Stun to each of their targets 2 rounds later if said targets are, at the start of said round, in the same row as they were when targeted by said actions'
Sepherys Warmech Arm Cannon- (Weapon, Gun, Technology, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target or may deal 100,000 Flat Technology element Damage to one target
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Wiseman's Starlight Blade- (Weapon, Sword, Knowledge & Astral, 36,000,000 Gold) +36,000 Melee Attack, +36,000 MIN, +36,000 SPI, +360,000 MP as a non-stacking bonus, Wielder's 'Melee Attack' actions use Mind as their Prime Attribute
Armor-
Sepherys Warmech Armor Model 8- (Armor, Power Armor, Technology, 50,000,000 Gold) +50,000 Defense, +100,000 HP as a non-stacking bonus, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target and may deal 100,000 Flat Technology element Damage to one target, Wielder gains the subtype Mech
Supreme Golden Highguard's Bastion-Armor- (Armor, Grand Armor, Physical & Wealth & Glory, 65,000,000 Gold) +65,000 Defense, +65,000 Melee Attack, +65,000 STR, +65,000 CON, -6,500 AGI, +650,000 HP, 30% Wealth Resistance, Charm Immunity, Confusion Immunity, Wearer must be Level 20 or greater and must possess the ability 'Gigas Knight'
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
~*Lolvinirian Planar Exploration Log- (Accessory, Tome, Earth, 47,000,000 Gold) Wielder and wielder's allies gain +20,000 uncapped Defense against any one non-Universe element of any one zone they are in (with the chosen element being selectable on a per-individual basis at any point at which such an individual either enters or leaves any zone (but only for said individual), any effect on any zone any such individual is added, removed, or changed (but only for said individual) or a round starts) and do not suffer negative effects from zones that come from sources below Level 70, This item's element permanently changes to that of any non-Universe-element zone it is brought into in an RP thread as an RP effect, Has other RP effects
Cloak of Flowing Coins and Promises- (Accessory, Cloak, Wealth & Warding & Fate, 80,000,000 Gold) Wearer may, to a max of once per thread across all copies of this item, forfeit all Gold and Item rewards for the thread to ignore a single action of an opponent below Level 80 who is not 10 or more Levels greater than wearer that would kill wearer, Wearer must be Level 40 or greater
Jewel of Amazing Winningness- (Accessory, Crystal, Air, 23,000,000 Gold) +23,000 to all stats, Wielder's status effect infliction chances may not be reduced by individuals below Level 80, Wielder's status effect infliction instances may not be blocked through Immunity by sources below Level 60 who are lower Level than wielder, Wielder must be Level 20 or greater
Serpent Queen Emerald- (Accessory, Crystal, Acid & Darkness & Nobility, 23,000,000 Gold) +23,000 Melee Attack, +23,000 Ranged Attack, +23,000 Magical Attack, +23,000 STR, +23,000 CON, +23,000 MIN, +230,000 MP as a non-stacking bonus, 60% inflicts Poison, 100% Poison Resistance, Wielder's offensive actions may summon 1 Animal or Reptile below Level 60 that is normally fightable for drops that possesses a Constant Effect or Ability that is capable of inflicting Poison, Wielder's offensive actions may count as coming from a source that additionally possesses the subtype Animal or the subtype Reptile, Wielder gains the elements Nobility and Acid
Star of the Centipede-Kingdoms- (Accessory, Crystal, Earth & Light, 50,000,000 Gold) +50,000 to all stats, 50% Dodge, 60% Critical, Wielder's Insect allies (including wielder) may choose to count as being in an additional Zone of Light and/or an additional Zone of Earth, Wielder may spend an action to create a Zone of Light, Wielder may choose to count as additionally possessing the subtype Insect, Wielder's Insect allies obtain +5,000 to all stats as a non-stacking bonus, Wielder may spend an action to summon an Insect below Level 60 that is normally fightable for drops on the Enemy List, Max 200 summoned, Wielder must be Level 20 or greater
Consumables-
Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
Items-
4/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Pocket Dimension: Popsicle Castle- (Item, Property, Ice & Hope, 40,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Spells-
None
Pets-
None
Transformations-
None
Permanent Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Artifacts-
None
Awards-
Has Consumed 10 Manual of A Thousand Arts
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Mini Quest 'Trial of Remembrance'
Known Customer of Lady Erywynn's Fine Gems and Crystals
Known Customer of The Gold-Gilded Guardsman
Member of the Awesome Squad
Helped Fight Doctor Terrorpin
Defeated the Manya Terror Crocodile in Alligator Lagoon on Noix
Tasks-
None
Level 19
Machine, Knowledge & Wonder
HP- 4,750
MP- 4,625
STR- 190 (10)
AGI- 380 (20)
CON- 190 (10)
MIN- 185 (5)
SPI- 375 (15)
XP- 512,800
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 6
Gold- 122,477,666
Bonus Weeks: 91
Weeks:
Will learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Physical Overdrive
-Elementalist-
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
-Technomancer-
Activate Technomagical Device- (Active Ability, Technomancer) Possessor may spend an action to change an item that possessor is carrying or has equipped from being 'Technomagically Inactive' to 'Technomagically Active' should possessor meet any other listed requirements for doing so
Apprentice Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack
Focused Technomancy Casting- (Passive Ability, Technomancer) Technomancy spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Technomancy
Technomancy Casting I- (Passive Ability, Technomancer) Technomancy spells cost possessor 20 less MP to cast
Technomancy Casting II- (Passive Ability, Technomancer) Technomancy spells cost possessor 200 less MP to cast
-Other: Numinous Archivist-
Apprentice Command of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Knowledge Synchronization- (Passive Ability, Other: Numinous Archivist) Possessor gains +50 to all stats for each Knowledge element item equipped, Possessor's Knowledge element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element allies gain +100 to all stats
Basic Command of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element pets and summons gain +50 to all stats
Basic Defenses Against Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor gains +50 Defense against Knowledge
Basic Knowledge Resistance- (Passive Ability, Other: Numinous Archivist) Possessor gains 1% Knowledge Resistance
Basic Knowledge Synchronization- (Passive Ability, Other: Numinous Archivist) Possessor gains +25 to all stats if possessor is Knowledge element
Basic Understanding of the Heart of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element allies gain +10 to all stats
Basic Weaponization of Knowledge- (Passive Ability, Other: Numinous Archivist) Quantities of Knowledge element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor gains +50 to all stats while in a Zone of Knowledge
Control of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor has a 20% chance of being able to cancel the actions of Knowledge element individuals below Level 20, with things that would occur before and after said actions still occurring
Improved Command of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Knowledge- (Passive Ability, Other: Numinous Archivist) Possessor's Knowledge element allies gain +250 to all stats
Knowledge Manipulation- (Passive Ability, Other: Numinous Archivist) Possessor may choose one of the following at the beginning of each round if Knowledge element: Create a Zone of Knowledge, Remove a Zone of Knowledge created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Knowledge by either possessor or a source below Level 20, Add Knowledge to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Knowledge element on a Knowledge element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Knowledge, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Knowledge, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Knowledge element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Knowledge to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Knowledge, 5% Knowledge Resistance, or +50 Defense against Knowledge and 1% Knowledge Resistance until the end of the round as a non-stacking buff
Numinous Archivist- (Passive Ability, Other: Numinous Archivist) Possessor ignores (1 * (Possessor Level/5), rounded down)% Knowledge Resistance, Possessor ignores Knowledge Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
-Matrix Keeper-
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Matrix Wielding I- (Passive Ability, Matrix Keeper) +5 to all stats when a Assault Matrix is equipped
Assault Matrix Wielding II- (Passive Ability, Matrix Keeper) +25 to all stats when a Assault Matrix is equipped, +25 Ranged Attack and +25 Magical Attack when a Assault Matrix is equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Beam Net- (Technique Ability, Matrix Keeper) Possessor may use 'Beam Net' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and an Assault Matrix is equipped. Said action may not be Dodged by or Miss any target that is below Level 15.
Somewhat Good At Pinball- (Passive Ability, Matrix Keeper) +4 AGI
-Other: Wonderworker-
Apprentice Command of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Wonder Resistance- (Passive Ability, Other: Wonderworker) Possessor gains 5% Wonder Resistance
Apprentice Wonder Synchronization- (Passive Ability, Wonderworker) Possessor gains +50 to all stats for each Wonder element item equipped, Possessor's Wonder element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element allies gain +100 to all stats
Apprentice Weaponization of Wonder- (Passive Ability, Other: Wonderworker) Quantities of Wonder element Damage dealt by possessor are increased by 500 points
Basic Defenses Against Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +50 Defense against Wonder
Basic Command of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element pets and summons gain +50 to all stats
Basic Understanding of the Heart of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element allies gain +10 to all stats
Basic Weaponization of Wonder- (Passive Ability, Other: Wonderworker) Quantities of Wonder element Damage dealt by possessor are increased by 50 points
Basic Wonder Resistance- (Passive Ability, Other: Wonderworker) Possessor gains 1% Wonder Resistance
Basic Wonder Synchronization- (Passive Ability, Other: Wonderworker) Possessor gains +25 to all stats if possessor is Wonder element
Cloaked in Notions- (Stance Ability, Other: Wonderworker) If possessor is Wonder element, whenever possessor is attacked, possessor may choose to gain a 100% chance of inflicting a random minor or moderate negative status effect on said attacker, and, if said attacker is below possessor's Level and below Level 40, possessor gains a 20% chance of optionally cancelling said action, with everything that would happen before and after said action still occurring
Control of Wonder- (Passive Ability, Other: Wonderworker) Possessor has a 20% chance of being able to cancel the actions of Wonder element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +500 Defense if possessor has any Wonder-element items equipped that provide a Defense bonus
Empowered By Wonder- (Passive Ability, Wonderworker) If possessor is Wonder element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Wonder
Uplifted By Wonder- (Passive Ability, Wonderworker) If possessor is Wonder element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Wonder
Wonderworker- (Passive Ability, Other: Wonderworker) Possessor ignores (1 * (Possessor Level/5), rounded down)% Wonder Resistance, Possessor ignores Wonder Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Wonder Manipulation- (Passive Ability, Other: Wonderworker) Possessor may choose one of the following at the beginning of each round if Wonder element: Create a Zone of Wonder, Remove a Zone of Wonder created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Wonder by either possessor or a source below Level 20, Add Wonder to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Wonder element on a Wonder element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Wonder, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Wonder, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Wonder element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Wonder to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Wonder, 5% Wonder Resistance, or +50 Defense against Wonder and 1% Wonder Resistance until the end of the round as a non-stacking buff
-Misc-
Form of Mosquito- (Stance Ability, Vermin Master) If possessor is an Insect, possessor gains +50 AGI and +50 Melee Attack
Form of Android- (Stance Ability, Roboticist) If possessor is a Robot, possessor gains +50 STR, AGI, CON, and MIN
Form of Golf Cart- (Stance Ability, Mechanist) If possessor is a Machine, possessor gains +100 AGI
Installed Mage-Circuitry- (Passive Ability, Roboticist) Possessor gains +400 Magical Attack, +400 SPI, and +4,000 MP if possessor is a Robot
Pinpoint Cannon Barrage- (Technique Ability, Gunner) Possessor may use 'Pinpoint Cannon Barrage' in conjunction with a 'Ranged Attack', 'Point Blank', 'Snipe', or 'Ranged Overdrive' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +10,000 Ranged Attack, gains 200% to-hit, gains 50% Critical, and may have a 100% chance of inflicting Impaired: Blind
Robot Traits- (Passive Ability, Roboticist) Possessor gains Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, and Diseased Immunity (Exception- Diseased: Computer Virus) so long as possessor is a Robot
Weapons-
*Eggsecution Guillotine- (Weapon, Deadly Item, Physical, 15,000,000 Gold) +15,000 Melee Attack, Wielder's 'Melee Attack' actions gain +40% Critical (to a max of 100%) and a 5% chance of inflicting Instant Death on targets below Level 10
*Flycatcher- (Weapon, Gun, Air & Physical, 60,000,000 Gold) +60,000 Ranged Attack, Wielder gains 220% To Hit against Insects, Wielder deals full Damage to Insects below Level 60 in the back row, Wielder may summon copies of Insects killed by wielder's 'Ranged Attack' and 'Snipe' actions that are below Level 60 and normally fightable for drops on the enemy list
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Amplified Assault Matrix- (Weapon, Assault Matrix, Technology, 180,000 Gold) +180 Ranged Attack, +180 MIN, +1,800 MP as a bonus that stacks 2 times, Wielder's 'Ranged Attack' actions MIN as their Prime Attribute
Rail Gun (4)- (Weapon, Gun, Physical, 6,500,000 Gold) +6,500 Ranged Attack, Wielder's 'Ranged Attack' actions deal an additional 2,500,000 Flat Physical element Damage that possesses an 80% chance of inflicting Fatigued: Stun to each of their targets 2 rounds later if said targets are, at the start of said round, in the same row as they were when targeted by said actions'
Sepherys Warmech Arm Cannon- (Weapon, Gun, Technology, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target or may deal 100,000 Flat Technology element Damage to one target
2 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Wiseman's Starlight Blade- (Weapon, Sword, Knowledge & Astral, 36,000,000 Gold) +36,000 Melee Attack, +36,000 MIN, +36,000 SPI, +360,000 MP as a non-stacking bonus, Wielder's 'Melee Attack' actions use Mind as their Prime Attribute
Armor-
Sepherys Warmech Armor Model 8- (Armor, Power Armor, Technology, 50,000,000 Gold) +50,000 Defense, +100,000 HP as a non-stacking bonus, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target and may deal 100,000 Flat Technology element Damage to one target, Wielder gains the subtype Mech
Supreme Golden Highguard's Bastion-Armor- (Armor, Grand Armor, Physical & Wealth & Glory, 65,000,000 Gold) +65,000 Defense, +65,000 Melee Attack, +65,000 STR, +65,000 CON, -6,500 AGI, +650,000 HP, 30% Wealth Resistance, Charm Immunity, Confusion Immunity, Wearer must be Level 20 or greater and must possess the ability 'Gigas Knight'
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
~*Lolvinirian Planar Exploration Log- (Accessory, Tome, Earth, 47,000,000 Gold) Wielder and wielder's allies gain +20,000 uncapped Defense against any one non-Universe element of any one zone they are in (with the chosen element being selectable on a per-individual basis at any point at which such an individual either enters or leaves any zone (but only for said individual), any effect on any zone any such individual is added, removed, or changed (but only for said individual) or a round starts) and do not suffer negative effects from zones that come from sources below Level 70, This item's element permanently changes to that of any non-Universe-element zone it is brought into in an RP thread as an RP effect, Has other RP effects
Cloak of Flowing Coins and Promises- (Accessory, Cloak, Wealth & Warding & Fate, 80,000,000 Gold) Wearer may, to a max of once per thread across all copies of this item, forfeit all Gold and Item rewards for the thread to ignore a single action of an opponent below Level 80 who is not 10 or more Levels greater than wearer that would kill wearer, Wearer must be Level 40 or greater
Jewel of Amazing Winningness- (Accessory, Crystal, Air, 23,000,000 Gold) +23,000 to all stats, Wielder's status effect infliction chances may not be reduced by individuals below Level 80, Wielder's status effect infliction instances may not be blocked through Immunity by sources below Level 60 who are lower Level than wielder, Wielder must be Level 20 or greater
Serpent Queen Emerald- (Accessory, Crystal, Acid & Darkness & Nobility, 23,000,000 Gold) +23,000 Melee Attack, +23,000 Ranged Attack, +23,000 Magical Attack, +23,000 STR, +23,000 CON, +23,000 MIN, +230,000 MP as a non-stacking bonus, 60% inflicts Poison, 100% Poison Resistance, Wielder's offensive actions may summon 1 Animal or Reptile below Level 60 that is normally fightable for drops that possesses a Constant Effect or Ability that is capable of inflicting Poison, Wielder's offensive actions may count as coming from a source that additionally possesses the subtype Animal or the subtype Reptile, Wielder gains the elements Nobility and Acid
Star of the Centipede-Kingdoms- (Accessory, Crystal, Earth & Light, 50,000,000 Gold) +50,000 to all stats, 50% Dodge, 60% Critical, Wielder's Insect allies (including wielder) may choose to count as being in an additional Zone of Light and/or an additional Zone of Earth, Wielder may spend an action to create a Zone of Light, Wielder may choose to count as additionally possessing the subtype Insect, Wielder's Insect allies obtain +5,000 to all stats as a non-stacking bonus, Wielder may spend an action to summon an Insect below Level 60 that is normally fightable for drops on the Enemy List, Max 200 summoned, Wielder must be Level 20 or greater
Consumables-
Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
Items-
4/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Pocket Dimension: Popsicle Castle- (Item, Property, Ice & Hope, 40,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Spells-
None
Pets-
None
Transformations-
None
Permanent Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Artifacts-
None
Awards-
Has Consumed 10 Manual of A Thousand Arts
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Mini Quest 'Trial of Remembrance'
Known Customer of Lady Erywynn's Fine Gems and Crystals
Known Customer of The Gold-Gilded Guardsman
Member of the Awesome Squad
Helped Fight Doctor Terrorpin
Defeated the Manya Terror Crocodile in Alligator Lagoon on Noix
Tasks-
None