Cael versus 3 great beasts
Posted: Sun Jan 07, 2024 4:16 pm
Opponents-
Front Row:
1 Behemoth
1 Leviathan
Back Row:
1 Ziz
Restrictions-
A max of 8 PCs may join this event match.
All PCs in the event match must share the same Patron Deity (or must all lack a Patron Deity).
Special Rules-
The Behemoth, Leviathan, and Ziz on the enemy side Naturally have 10x the normal HP of an enemy of their type from the enemy list.
The Behemoth, Leviathan, and Ziz on the enemy side are Immune to major negative status effects.
Reward-
'Has Won the Event Match 'Three Great Beasts'' Award
5,000,000 XP
Wrath of the Divine- (Spell, Divine Magic, Faith & Glory, 3,000,000 MP, 300,000,000 Gold) All entities in the same battlespace as caster that are below caster's Level, are below Level 80, are not Deities, are not bossess that are fewer than 10 Levels lower than caster, that do not possess caster as a Patron Deity, and that do not possess the same Patron Deity as caster are killed, Caster must be Level 60 or greater and must either possess a Patron Deity or be a Deity
Ziz
Level 98
Aerial, Air
HP- 15,000,000
MP- 15,000,000
STR- 72,000
AGI- 76,000
CON- 78,000
MIN- 64,000
SPI- 64,000
XP- 0
Defense- 27,000
Defense against Stat Damage- 4,300the
Critical Chance- 100%
Resilience- 100%
To Hit- 300%
Dodge- 100%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aerial Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 70% Major Status Effect Resistance
Prime Attribute- (Strength + Agility) or (Agility + Constitution)
Constant Effects-
Great Beast of the Sky- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Air- Possessor may control the decisions of all Aerials below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Constant Effect
Massive- Possessor gains +75,000 STR, +75,000 CON, and +15,000,000 HP, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Hyperdurable- Possessor gains +75,000 CON, +75,000 Defense, and +15,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 3,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Ziz Beak- 105,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Physical & Air, 0 MP
Ziz Claw- 65,000 Damage, Target, if below Level 99, may be moved to the existing battlespace (not counting the battlespace it is currently in) of caster's choice and is dealt 5,000,000 Flat Physical & Earth element Damage upon entering said battlespace, Physical or Physical & Air, 0 MP
Take Flight- Caster enters target battlespace unless an individual of Level 100 or greater in the battlespace being entered or the battlespace being left objects, Cater gains an action immediately after this action, Air, 0 MP
Tempest to Blow All Away- 45,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Air, 2,000,000 MP
Wrathful Storm- 30,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Air or Glory, 1,650,000 MP
Summon Aerials- Caster summons up to 200 Aerials below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Air, 6,000,000 MP
Recover- Caster regenerates 10,000,000 HP, Life, 1,000,000 MP
Drops-
600,000 Gold
49,000 XP
50% Roast Ziz- (Consumable, Food, Air, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Air element HP Healing
29% Ziz Robe- (Armor, Robe, Air, 95,000,000 Gold) +95,000 Defense, +95,000 AGI, +95,000 CON, +950,000 HP, 148% Resilience, 40% Air Resistance, 15% Aerial Resistance, Wearer must be Level 40 or greater
20% Control Aerials- (Spell, Enchantment, Air, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aerial that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
Leviathan
Level 97
Aquatic, Water
HP- 28,000,000
MP- 6,000,000
STR- 210,000
AGI- 20,000
CON- 95,000
MIN- 15,000
SPI- 25,000
XP- 0
Defense- 52,000
Defense against Stat Damage- 4,900
Critical Chance- 158%
Resilience- 165%
To Hit- 290%
Dodge- 45%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aquatic Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 95% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Sea- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Sea- Possessor may control the decisions of all Aquatics below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +150,000 STR, +100,000 CON, and +35,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +100,000 CON, +250,000 Defense, and +35,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 4,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Leviathan Gulp- 65,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Water, 0 MP
Land-Swallowing Tsunami- 88,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Water, 225,000 MP
Wrathful Flood- 59,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Water or Glory, 500,000 MP
Summon Aquatics- Caster summons up to 200 Aquatics below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Water, 1,000,000 MP
Recover- Caster regenerates 15,000,000 HP, Life, 100,000 MP
Drops-
525,000 Gold
48,500 XP
50% Leviathan Fillet- (Consumable, Food, Water, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Water element HP Healing
29% Leviathan Mail- (Armor, Heavy Armor, Physical & Water, 95,000,000 Gold) +95,000 Defense, +95,000 STR, +95,000 CON, +950,000 HP, 148% Resilience, 40% Water Resistance, 15% Aquatic Resistance, Wearer must be Level 40 or greater
20% Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
Behemoth
Level 96
Animal, Physical
HP- 25,000,000
MP- 6,000,000
STR- 200,000
AGI- 40,000
CON- 85,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 55,000
Defense against Stat Damage- 4,000
Critical Chance- 140%
Resilience- 130%
To Hit- 190%
Dodge- 50%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Animal Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 90% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Earth- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Earth- Possessor may control the decisions of all Animals below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +100,000 STR, +50,000 CON, and +10,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +50,000 CON, +50,000 Defense, and +10,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 2,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 85, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Behemoth Maw- 90,000 Damage, Deals HP Drain, Physical or Earth, 0 MP
Nation-Breaking Stampede- 65,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Earth or Physical or Earth & Physical, 100,000 MP
Raze the Earth- 5,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 5,000,000, Physical or Earth, 500,000 MP
Summon Animals- Caster summons up to 200 Animals below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Earth, 1,000,000 MP
Recover- 5,000,000 Damage, Heals HP, affects Caster only, Life, 100,000 MP
Drops-
500,000 Gold
48,000 XP
50% Behemoth Steak- (Consumable, Food, Earth, 1 Charge, 5,000,000 Gold) Heals 5,000,000 HP
29% Behemoth Mail- (Armor, Heavy Armor, Physical & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 STR, +85,000 CON, +850,000 HP, 146% Resilience, Wearer must be Level 40 or greater
20% Control Animals- (Spell, Enchantment, Earth, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Animal that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
The max stat damage of a single type that a character can deal while not in a transformation per action (not per hit) to each individual target is the character's (Mind / 5).
Stat damage is not affected by normal defense. It cannot critical, and it is affected by weaknesses, resistances, and immunities.
If something refers to 'Damage' it does not also refer to Stat Damage unless explicitly specified.
If an entity would take Stat Damage to a stat it does not possess, it may instead take five times that amount (with caps not applying to this multiplier) to its lowest stat that it actually possesses. This extra, uncapped stat damage may not be converted to any other type of stat damage by anything that does not specifically convert uncapped stat damage resultant from stat damage having been dealt to a stat it does not possess.
If an entity would suffer a penalty to a stat it does not possess from a means that is not Stat Damage, that value is instead deducted from all of its stats. This extra, uncapped stat reduction may not be converted to any other type of stat reduction by anything that does not specifically convert stat reduction resultant from stat reduction having been applied to a stat an entity does not possess.
When something affects all of an individual's stats without specifying what those stats are, it only affects stats that individual possesses unless otherwise noted.
Duvet Covered in Pink Ducks- (Accessory, Container, Destruction & Terror, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 30,000 SAN Damage, Wielder cannot be afflicted with Cursed by Dragons or Reptiles, Wielder counts as possessing 50 additional Dread Banker abilities, Wielder's Pets' equipped items that possess a chance of inflicting Poison: Irradiated have that chance quadrupled as a non-stacking effect (unless wielder's name includes 'Frank', in which case said effect stacks twice), Wielder must be Level 45 or greater
it does san damage
*Excommunicatio con Parfait- (Weapon Aspect: The Chromesmith's Warchest, Gun, Sin & Devastation & Hunger & Whimsy, X Gold) +400,000 Ranged Attack, 40,000 SPI, SAN, or RES Damage, 1,000% inflicts Charm, 40% may inflict Dominion, 100% inflicts Smitten: Excommunicated, Wielder may choose to deal no Damage
this does res.
so, that's two damage stat damage
that gets converted to 5 times and applied lowest
gacleaver- +210,000 Melee Attack, 100% inflicts Overload, 120% Critical, Wielder Pierces 21,000 Defense, Staple-On
The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally
w/Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade
to make it 3 times for the mind
now, there are two options can do
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
to make it fully universe damage.
Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
to make it count as the first 5 rounds for 245 rounds
*The Temple Inviolable- (Accessory Aspect- Keystone of Anthurassus, Container, Faith & Glory, X Gold) +400,000 Defense, Wielder may not be attacked on the first 5 rounds of battle unless a grand total of at least 5 out of (actions spent by entities with Adept or greater Crusher, Geomancer, Priest, Subspace Architect, or Thief specifically to remove this effect are spent), instances of Zone or Terrain removal are spent to specifically to remove this effect (to a max of one per source per turn), and/or Persistent Enchantments are cast by opponents; Wielder's Worshippers are Immune to instances of Smitten: Excommunicated that wielder chooses for them to be Immune to, Wielder's worshippers may not have their worshipper benefits removed by sources of Level equal to or below wielder without wielder's permission, Wielder is Immune to sources below Level 60
to allow it to be untargeted
using up 4 accessory slots, 1 armor, 1 weapon,
kitsune106 — Today at 6:02 PM
its porobably a stupid idea
Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
to finish up, and then
*The Sky Which Speaks- (Weaponx0 Aspect - Keystone of Anthurassus, Instrument: Microphone, Air & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 AGI, +400,000 SPI, 260% To Hit, +80% To Hit, 1 hit against 40,000,000, Wielder may target and be targetted by entities in any battlespace, with this effect specifically not overriding the targeting-prevention effect granted by '*The Temple Inviolable'
Quick Statblock
Caelum "Cael" Aetherius (Aeromage)
Level 79
Spirit, Air
HP- 10,325
MP- 20,650
STR: 317 (4)
AGI: 1,196 (14) (+200 Fleet Bonus)
CON: 554 (7)
MIN: 1,107 (14)
SPI: 2,346 (21)
XP- #
Fame- 45
Gold- #
Weapons-
*Excommunicatio con Parfait- (Weapon Aspect: The Chromesmith's Warchest, Gun, Sin & Devastation & Hunger & Whimsy, X Gold) +400,000 Ranged Attack, 40,000 SPI, SAN, or RES Damage, 1,000% inflicts Charm, 40% may inflict Dominion, 100% inflicts Smitten: Excommunicated, Wielder may choose to deal no Damage
this does res.
*The Sky Which Speaks- (Weaponx0 Aspect - Keystone of Anthurassus, Instrument: Microphone, Air & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 AGI, +400,000 SPI, 260% To Hit, +80% To Hit, 1 hit against 40,000,000, Wielder may target and be targetted by entities in any battlespace, with this effect specifically not overriding the targeting-prevention effect granted by '*The Temple Inviolable'
*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe
Armour-
The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally
w/Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade
Accessories-
Duvet Covered in Pink Ducks- (Accessory, Container, Destruction & Terror, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 30,000 SAN Damage, Wielder cannot be afflicted with Cursed by Dragons or Reptiles, Wielder counts as possessing 50 additional Dread Banker abilities, Wielder's Pets' equipped items that possess a chance of inflicting Poison: Irradiated have that chance quadrupled as a non-stacking effect (unless wielder's name includes 'Frank', in which case said effect stacks twice), Wielder must be Level 45 or greater
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
to make it fully universe damage.
Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
*The Temple Inviolable- (Accessory Aspect- Keystone of Anthurassus, Container, Faith & Glory, X Gold) +400,000 Defense, Wielder may not be attacked on the first 5 rounds of battle unless a grand total of at least 5 out of (actions spent by entities with Adept or greater Crusher, Geomancer, Priest, Subspace Architect, or Thief specifically to remove this effect are spent), instances of Zone or Terrain removal are spent to specifically to remove this effect (to a max of one per source per turn), and/or Persistent Enchantments are cast by opponents; Wielder's Worshippers are Immune to instances of Smitten: Excommunicated that wielder chooses for them to be Immune to, Wielder's worshippers may not have their worshipper benefits removed by sources of Level equal to or below wielder without wielder's permission, Wielder is Immune to sources below Level 60
Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
Air Accessory Slot-
Void Accessory Slot-
Spells-
10 Elemental Magic Spell Slots-
10 Geomancy Spell Slots-
5 Air Spell Slots-
5 Earth Spell Slots-
5 Fire Spell Slots-
5 Metal Spell Slots-
5 Void Spell Slots-
5 Water Spell Slots-
5 Wood Spell Slots-
Modified Stats wrote:
Caelum "Cael" Aetherius (Aeromage)
Level 79
Spirit, Air
HP- 253,500
MP- 226,175
STR: 9,510
AGI: 11,960 (14) (+200 Fleet Bonus)
CON: 35,880
MIN: 33,210
SPI: 70,380
---------------------Defence---------------------
15% Dodge (25% Dodge if a Spirit or Undead)
+3% Dodge
+10% Dodge on any round beyond the first that possessor enters a battle from another battle
15% Resilience
+1% Resilience
10% Acid, Aether, Air, Magic, Void, Wood Resistance
10% Earth Resistance if Air element
5% Earth, Electrical, Fire, Ice, Water Resistance
1% Darkness, Energy, Hope, Metal, Physical, Psychic, Technology Resistance
20% Darkness Resistance if a Spirit
50% Darkspawn Resistance (against sub-79 instances)
5% Plant Resistance
May, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Immunities: Drowning: Tide Trapped, Fatigued: Sleep
Diseased Immunity (if a Spirit)
Pain, Poison and Diseased (if Undead)
Confusion Immunity against sources below Level 60
100% Drowning Resistance
50% Entombed Resistance if Air element
30% Confusion Resistance
5% Voidstruck, Suffocation, Frozen, Hexed Resistance
Defence- 11,600
Void element Damage dealt to possessor (not including healing) is halved
Air element Damage dealt to possessor (not including healing) is halved
+370 Defense against Stat Damage (-250 if scanned)
May use SPI in place of SAN, INF, and RES and may choose to take SPI Damage instead of SAN Damage, INF Damage, or RES Damage
+50 Defense against Acid
+5,550 Defense against Aether
+550 Defense against Air
+5,550 Defense against Darkness
+5,550 Defense against Earth
+50 Defense against Electrical
+5,050 Defense against Energy
+50 Defense against Fire
+5,550 Defense against Hope
+5,550 Defense against Ice
+50 Defense against Light
+5,550 Defense against Magic
+50 Defense against Metal
+5,550 Defense against Psychic
+5,550 Defense against Physical
+5,550 Defense against Technology
+50 Defense against Water
+5,550 Defense against Wood
(Void Defense here)
+5,050 Defense against damage sources attached to Zones
Up to 20 times per thread when possessor would acquire a debuff that reduces possessor's stats, possessor may choose for that instance of the debuff to reduce the amount it reduces each of possessor's by by 500, to a minimum of 0
---------------------Offence---------------------
+1% Critical
260% To Hit
+81% To Hit
+1% To Hit against Acid, Air Darkness, Earth, Electrical, Fire, Hope, Ice, Physical, Psychic, Technology, Truth, Void, Water element targets
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Melee Attack- 1,120
Magical Attack- 2,960
Ranged Attack- 0
Ignores 15% Acid, Aether, Air, Darkness, Earth, Electrical, Energy, Fire, Hope, Ice, Magic, Physical, Psychic, Technology, Void, Water, Wood Resistance
Amounts of Air element Damage possessor deals are increased by 30,550 points
Quantities of Earth, Fire, Light, Metal, Truth, Void, Water, Wood element Damage dealt by possessor are increased by 15,550 points
Possessor's attacks that involve at least one attack bonus of an Orb possessor has equipped may scan the stats of their targets
Large Structures below Level 60 gain -40% Resilience against possessor
---------------------Healing---------------------
---------------------Start of Thread---------------------
---------------------Start of Battle---------------------
May choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
---------------------Start of Round---------------------
Manipulations (Acid, Aether, Air, Darkness, Earth, Electrical, Fire, Hope, Ice, Light, Physical, Psychic, Technology, Truth, Void, Water)
Possessor may, at the start of each round, choose one Zone of Air that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
May transfer up to (Possessor's Level) Fate element or Enchantment buffs or debuffs from targets that are either willing or lower Level than possessor to targets that are either willing or lower Level than possessor
---------------------Start of Action---------------------
---------------------Passive Effects---------------------
If possessor has an Orb equipped, possessor may, up to three times per round, at the start of each round, scan the stats of an individual, with said target being able to be in a different battlespace- if successful, possessor and possessor's allies obtain +(Possessor's Level * 250) to all stats as a non-stacking buff that lasts until the end of the third round that its possessor is in the same battlespace as the entity whose stats were scanned or until the end of battle, whichever occurs first
Level is counted as 11 higher, to a max of 99, for the purpose of scanning
All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Ignores up to 59 levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Once per thread per individual, possessor may increase the value of a stat buff that possessor places on an individual by 15,000 points as a non-stacking effect across all applications
Treats Holy One as a Base Subtype
Possessor counts as being 6 levels higher for purposes of worshipper benefits
---------------------Ally Bonuses---------------------
Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
---------------------Pet, Summon and Transformation Bonuses---------------------
<Too minor to mention>
---------------------Zone and Terrain Effects---------------------
turn order of : 447,980
dealing 6,642 san and res damage per attack.
okay, actions. cael can slay the beasts.
first five rounds cannot be targeted.
round 1: use the mattock to gain plus 20,000 mind.
clock actrivates. second acton, uses the attack again to gain 20,000 mind.
now dealing,
14,642 San damage and res damage.
the enemies most likely summon as cannto do anything else.
round 2: ranged attack everyone! this is dealing unvierse damage. and the rest and san damage, which is converted the lowest stat. assuming max of 10k stat defense, still dealing 40k damage to the lowest stat.
clock activates. does it again. this should wipe out all the summons. the three great beasts are usign their shrug off greatest blows.
per ruling, stat damage isn't damage, so invicble doesnt' trigger.
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
and as the row order doesnt' affect stat damage, as only halves damage, and not specifically stat damage.
round 3: still immune.
uses the ranged attack again. they shrug off.
clock activates. against attack. this time it hlands.
they will take.
9k stat damge to res adn 9k to san, orundign down. this means that its multipled by 5 and applied lowest stat. so 45k and 45k . this kills
all three great beasts.
the highest lwest stat is 64k on teh zizz.
Front Row:
1 Behemoth
1 Leviathan
Back Row:
1 Ziz
Restrictions-
A max of 8 PCs may join this event match.
All PCs in the event match must share the same Patron Deity (or must all lack a Patron Deity).
Special Rules-
The Behemoth, Leviathan, and Ziz on the enemy side Naturally have 10x the normal HP of an enemy of their type from the enemy list.
The Behemoth, Leviathan, and Ziz on the enemy side are Immune to major negative status effects.
Reward-
'Has Won the Event Match 'Three Great Beasts'' Award
5,000,000 XP
Wrath of the Divine- (Spell, Divine Magic, Faith & Glory, 3,000,000 MP, 300,000,000 Gold) All entities in the same battlespace as caster that are below caster's Level, are below Level 80, are not Deities, are not bossess that are fewer than 10 Levels lower than caster, that do not possess caster as a Patron Deity, and that do not possess the same Patron Deity as caster are killed, Caster must be Level 60 or greater and must either possess a Patron Deity or be a Deity
Ziz
Level 98
Aerial, Air
HP- 15,000,000
MP- 15,000,000
STR- 72,000
AGI- 76,000
CON- 78,000
MIN- 64,000
SPI- 64,000
XP- 0
Defense- 27,000
Defense against Stat Damage- 4,300the
Critical Chance- 100%
Resilience- 100%
To Hit- 300%
Dodge- 100%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aerial Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 70% Major Status Effect Resistance
Prime Attribute- (Strength + Agility) or (Agility + Constitution)
Constant Effects-
Great Beast of the Sky- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Air- Possessor may control the decisions of all Aerials below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Constant Effect
Massive- Possessor gains +75,000 STR, +75,000 CON, and +15,000,000 HP, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Hyperdurable- Possessor gains +75,000 CON, +75,000 Defense, and +15,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 3,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Ziz Beak- 105,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Physical & Air, 0 MP
Ziz Claw- 65,000 Damage, Target, if below Level 99, may be moved to the existing battlespace (not counting the battlespace it is currently in) of caster's choice and is dealt 5,000,000 Flat Physical & Earth element Damage upon entering said battlespace, Physical or Physical & Air, 0 MP
Take Flight- Caster enters target battlespace unless an individual of Level 100 or greater in the battlespace being entered or the battlespace being left objects, Cater gains an action immediately after this action, Air, 0 MP
Tempest to Blow All Away- 45,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Air, 2,000,000 MP
Wrathful Storm- 30,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Air or Glory, 1,650,000 MP
Summon Aerials- Caster summons up to 200 Aerials below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Air, 6,000,000 MP
Recover- Caster regenerates 10,000,000 HP, Life, 1,000,000 MP
Drops-
600,000 Gold
49,000 XP
50% Roast Ziz- (Consumable, Food, Air, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Air element HP Healing
29% Ziz Robe- (Armor, Robe, Air, 95,000,000 Gold) +95,000 Defense, +95,000 AGI, +95,000 CON, +950,000 HP, 148% Resilience, 40% Air Resistance, 15% Aerial Resistance, Wearer must be Level 40 or greater
20% Control Aerials- (Spell, Enchantment, Air, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aerial that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
Leviathan
Level 97
Aquatic, Water
HP- 28,000,000
MP- 6,000,000
STR- 210,000
AGI- 20,000
CON- 95,000
MIN- 15,000
SPI- 25,000
XP- 0
Defense- 52,000
Defense against Stat Damage- 4,900
Critical Chance- 158%
Resilience- 165%
To Hit- 290%
Dodge- 45%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Aquatic Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 95% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Sea- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Sea- Possessor may control the decisions of all Aquatics below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +150,000 STR, +100,000 CON, and +35,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +100,000 CON, +250,000 Defense, and +35,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 4,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Leviathan Gulp- 65,000 Damage, Deals HP Drain, 1 hit against 1,000,000, Physical or Water, 0 MP
Land-Swallowing Tsunami- 88,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, 1 hit against 50,000,000, Water, 225,000 MP
Wrathful Flood- 59,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 500,000,000, Water or Glory, 500,000 MP
Summon Aquatics- Caster summons up to 200 Aquatics below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Water, 1,000,000 MP
Recover- Caster regenerates 15,000,000 HP, Life, 100,000 MP
Drops-
525,000 Gold
48,500 XP
50% Leviathan Fillet- (Consumable, Food, Water, 1 Charge, 60,000,000 Gold) Deals 6,000,000 Flat Water element HP Healing
29% Leviathan Mail- (Armor, Heavy Armor, Physical & Water, 95,000,000 Gold) +95,000 Defense, +95,000 STR, +95,000 CON, +950,000 HP, 148% Resilience, 40% Water Resistance, 15% Aquatic Resistance, Wearer must be Level 40 or greater
20% Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
Behemoth
Level 96
Animal, Physical
HP- 25,000,000
MP- 6,000,000
STR- 200,000
AGI- 40,000
CON- 85,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 55,000
Defense against Stat Damage- 4,000
Critical Chance- 140%
Resilience- 130%
To Hit- 190%
Dodge- 50%
Resistances and Immunities- Physical Immunity, 80% Base Element Resistance, Animal Immunity, 50% Divine Magic Weakness, Immune to Minor and Moderate Status Effects, 90% Major Status Effect Resistance
Prime Attribute- (Strength + Strength) or (Strength + Constitution)
Constant Effects-
Great Beast of the Earth- Possessor is Immune to individuals below Level 40, Constant Effect
Slayable Only Through Divine Power- Possessor is Immune to individuals below Level 80 who do not possess either a Deity Effect or Worshipper Benefits, Constant Effect
Unfaltering- No action from a source below Level 80 may deal more than 1/20 of possessor's Max HP worth of Damage to possessor, Constant Effect
Lord of All the Beasts of the Earth- Possessor may control the decisions of all Animals below level 80, Constant Effect
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Possessor may choose to count as up to 50,000 individuals in its row for row-order purposes, Constant Effect
Massive- Possessor gains +100,000 STR, +50,000 CON, and +10,000,000 HP, Constant Effect
Hyperdurable- Possessor gains +50,000 CON, +50,000 Defense, and +10,000,000 HP, Constant Effect
Regenerates- Possessor regenerates 2,000,000 HP at the start of each round, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 85, Constant Effect
None May Escape the End of Days- Individuals below Level 99 may not leave battle, Individuals below Level 99 may not alter the round number of battle or reset battle to an earlier state, Constant Effect
Overwhelm- Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 80, Constant Effect
Overwhelming Powers- Possessor may ignore up to 9 High Arts of opponents, Hierarchical Effect
Abilities-
Behemoth Maw- 90,000 Damage, Deals HP Drain, Physical or Earth, 0 MP
Nation-Breaking Stampede- 65,000 Damage, deals full Damage to individuals below Level 100 in the back row, deals double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Earth or Physical or Earth & Physical, 100,000 MP
Raze the Earth- 5,000 Damage, destroys all Zones, Terrains, and Phantom Terrains, 1 hit against 5,000,000, Physical or Earth, 500,000 MP
Summon Animals- Caster summons up to 200 Animals below Level 80 that are normally fightable for drops on the Enemy List, these summons may not summon, Max 2,000 summoned, Earth, 1,000,000 MP
Recover- 5,000,000 Damage, Heals HP, affects Caster only, Life, 100,000 MP
Drops-
500,000 Gold
48,000 XP
50% Behemoth Steak- (Consumable, Food, Earth, 1 Charge, 5,000,000 Gold) Heals 5,000,000 HP
29% Behemoth Mail- (Armor, Heavy Armor, Physical & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 STR, +85,000 CON, +850,000 HP, 146% Resilience, Wearer must be Level 40 or greater
20% Control Animals- (Spell, Enchantment, Earth, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Animal that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
1% Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
The max stat damage of a single type that a character can deal while not in a transformation per action (not per hit) to each individual target is the character's (Mind / 5).
Stat damage is not affected by normal defense. It cannot critical, and it is affected by weaknesses, resistances, and immunities.
If something refers to 'Damage' it does not also refer to Stat Damage unless explicitly specified.
If an entity would take Stat Damage to a stat it does not possess, it may instead take five times that amount (with caps not applying to this multiplier) to its lowest stat that it actually possesses. This extra, uncapped stat damage may not be converted to any other type of stat damage by anything that does not specifically convert uncapped stat damage resultant from stat damage having been dealt to a stat it does not possess.
If an entity would suffer a penalty to a stat it does not possess from a means that is not Stat Damage, that value is instead deducted from all of its stats. This extra, uncapped stat reduction may not be converted to any other type of stat reduction by anything that does not specifically convert stat reduction resultant from stat reduction having been applied to a stat an entity does not possess.
When something affects all of an individual's stats without specifying what those stats are, it only affects stats that individual possesses unless otherwise noted.
Duvet Covered in Pink Ducks- (Accessory, Container, Destruction & Terror, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 30,000 SAN Damage, Wielder cannot be afflicted with Cursed by Dragons or Reptiles, Wielder counts as possessing 50 additional Dread Banker abilities, Wielder's Pets' equipped items that possess a chance of inflicting Poison: Irradiated have that chance quadrupled as a non-stacking effect (unless wielder's name includes 'Frank', in which case said effect stacks twice), Wielder must be Level 45 or greater
it does san damage
*Excommunicatio con Parfait- (Weapon Aspect: The Chromesmith's Warchest, Gun, Sin & Devastation & Hunger & Whimsy, X Gold) +400,000 Ranged Attack, 40,000 SPI, SAN, or RES Damage, 1,000% inflicts Charm, 40% may inflict Dominion, 100% inflicts Smitten: Excommunicated, Wielder may choose to deal no Damage
this does res.
so, that's two damage stat damage
that gets converted to 5 times and applied lowest
gacleaver- +210,000 Melee Attack, 100% inflicts Overload, 120% Critical, Wielder Pierces 21,000 Defense, Staple-On
The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally
w/Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade
to make it 3 times for the mind
now, there are two options can do
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
to make it fully universe damage.
Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
to make it count as the first 5 rounds for 245 rounds
*The Temple Inviolable- (Accessory Aspect- Keystone of Anthurassus, Container, Faith & Glory, X Gold) +400,000 Defense, Wielder may not be attacked on the first 5 rounds of battle unless a grand total of at least 5 out of (actions spent by entities with Adept or greater Crusher, Geomancer, Priest, Subspace Architect, or Thief specifically to remove this effect are spent), instances of Zone or Terrain removal are spent to specifically to remove this effect (to a max of one per source per turn), and/or Persistent Enchantments are cast by opponents; Wielder's Worshippers are Immune to instances of Smitten: Excommunicated that wielder chooses for them to be Immune to, Wielder's worshippers may not have their worshipper benefits removed by sources of Level equal to or below wielder without wielder's permission, Wielder is Immune to sources below Level 60
to allow it to be untargeted
using up 4 accessory slots, 1 armor, 1 weapon,
kitsune106 — Today at 6:02 PM
its porobably a stupid idea
Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
to finish up, and then
*The Sky Which Speaks- (Weaponx0 Aspect - Keystone of Anthurassus, Instrument: Microphone, Air & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 AGI, +400,000 SPI, 260% To Hit, +80% To Hit, 1 hit against 40,000,000, Wielder may target and be targetted by entities in any battlespace, with this effect specifically not overriding the targeting-prevention effect granted by '*The Temple Inviolable'
Quick Statblock
Caelum "Cael" Aetherius (Aeromage)
Level 79
Spirit, Air
HP- 10,325
MP- 20,650
STR: 317 (4)
AGI: 1,196 (14) (+200 Fleet Bonus)
CON: 554 (7)
MIN: 1,107 (14)
SPI: 2,346 (21)
XP- #
Fame- 45
Gold- #
Weapons-
*Excommunicatio con Parfait- (Weapon Aspect: The Chromesmith's Warchest, Gun, Sin & Devastation & Hunger & Whimsy, X Gold) +400,000 Ranged Attack, 40,000 SPI, SAN, or RES Damage, 1,000% inflicts Charm, 40% may inflict Dominion, 100% inflicts Smitten: Excommunicated, Wielder may choose to deal no Damage
this does res.
*The Sky Which Speaks- (Weaponx0 Aspect - Keystone of Anthurassus, Instrument: Microphone, Air & Faith & Glory, X Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Magical Attack, +400,000 Defense, +400,000 AGI, +400,000 SPI, 260% To Hit, +80% To Hit, 1 hit against 40,000,000, Wielder may target and be targetted by entities in any battlespace, with this effect specifically not overriding the targeting-prevention effect granted by '*The Temple Inviolable'
*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe
Armour-
The Grace and the Glory- (Armor Aspect - The Grace and the Glory, Aura, Good & Light & Air & Glory, X Gold) +700,000 Defense, +700,000 AGI, +700,000 SPI, +7,000,000 HP as a non-stacking bonus, +7,000,000 MP as a non-stacking bonus, +3 Base AGI, +3 Base SPI, 156% Dodge, +156% Dodge, The greatest of AGI, CON, and SPI becomes wielder's HP-determining stat, wielder's per-item Defense bonus caps become based on the greater of wielder's AGI, CON, and SPI, Wielder gains the subtype Holy One and the ability 'Holy One Traits', Wielder is Immune to sources below Level 74, 'Overdrive' actions possess no inherent MP cost for wielder, Wielder may, at the start of each round, choose between Dominion and Smitten, become Immune to the chosen status effect for the round's duration as a buff, and then select any number of opponents, having a 60% chance of inflicting the chosen status effect on each chosen opponent, Wielder may inflict a chosen minor positive status effect on each ally (including wielder) at the start of each round, choosing separately for each ally
w/Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade
Accessories-
Duvet Covered in Pink Ducks- (Accessory, Container, Destruction & Terror, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 30,000 SAN Damage, Wielder cannot be afflicted with Cursed by Dragons or Reptiles, Wielder counts as possessing 50 additional Dread Banker abilities, Wielder's Pets' equipped items that possess a chance of inflicting Poison: Irradiated have that chance quadrupled as a non-stacking effect (unless wielder's name includes 'Frank', in which case said effect stacks twice), Wielder must be Level 45 or greater
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
to make it fully universe damage.
Chronomancer King's Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +377,600 to the stat that determines wielder's turn order, 4 times per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 240 rounds under the normal rules for delaying actions, 40% Time Resistance, Voidstruck: Marked for Demise Immunity, Suffocation: No Future Immunity, +376,100 Defense against Time, +376,790 AGI, +376,000 SPI, +312,110 Defense against Stat Damage, Wearer may count the current round's number as being either up to 240 higher or up to 240 lower, Wielder may spend an action so that wielder and wielder' allies may immediately leave a random quest they are currently in, provided no opponent more than 19 Levels greater than wielder is present, Wielder's Chronomancy spells that provide a Magical Attack Bonus gain +384,200 additional Magical Attack, Wearer may not be forced by sources below Level 99 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
*The Temple Inviolable- (Accessory Aspect- Keystone of Anthurassus, Container, Faith & Glory, X Gold) +400,000 Defense, Wielder may not be attacked on the first 5 rounds of battle unless a grand total of at least 5 out of (actions spent by entities with Adept or greater Crusher, Geomancer, Priest, Subspace Architect, or Thief specifically to remove this effect are spent), instances of Zone or Terrain removal are spent to specifically to remove this effect (to a max of one per source per turn), and/or Persistent Enchantments are cast by opponents; Wielder's Worshippers are Immune to instances of Smitten: Excommunicated that wielder chooses for them to be Immune to, Wielder's worshippers may not have their worshipper benefits removed by sources of Level equal to or below wielder without wielder's permission, Wielder is Immune to sources below Level 60
Emblem of the Hero- (Accessory, Trinket, Hope & War, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, +2,000,000 HP as a bonus that stacks 5 times, +2,000,000 MP as a bonus that stacks 5 times, 200% To Hit, 100% Critical, 100% Dodge, 100% Resilience, Wearer's per-item Melee Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wearer must be Level 40 or greater
Air Accessory Slot-
Void Accessory Slot-
Spells-
10 Elemental Magic Spell Slots-
10 Geomancy Spell Slots-
5 Air Spell Slots-
5 Earth Spell Slots-
5 Fire Spell Slots-
5 Metal Spell Slots-
5 Void Spell Slots-
5 Water Spell Slots-
5 Wood Spell Slots-
Modified Stats wrote:
Caelum "Cael" Aetherius (Aeromage)
Level 79
Spirit, Air
HP- 253,500
MP- 226,175
STR: 9,510
AGI: 11,960 (14) (+200 Fleet Bonus)
CON: 35,880
MIN: 33,210
SPI: 70,380
---------------------Defence---------------------
15% Dodge (25% Dodge if a Spirit or Undead)
+3% Dodge
+10% Dodge on any round beyond the first that possessor enters a battle from another battle
15% Resilience
+1% Resilience
10% Acid, Aether, Air, Magic, Void, Wood Resistance
10% Earth Resistance if Air element
5% Earth, Electrical, Fire, Ice, Water Resistance
1% Darkness, Energy, Hope, Metal, Physical, Psychic, Technology Resistance
20% Darkness Resistance if a Spirit
50% Darkspawn Resistance (against sub-79 instances)
5% Plant Resistance
May, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor
Immunities: Drowning: Tide Trapped, Fatigued: Sleep
Diseased Immunity (if a Spirit)
Pain, Poison and Diseased (if Undead)
Confusion Immunity against sources below Level 60
100% Drowning Resistance
50% Entombed Resistance if Air element
30% Confusion Resistance
5% Voidstruck, Suffocation, Frozen, Hexed Resistance
Defence- 11,600
Void element Damage dealt to possessor (not including healing) is halved
Air element Damage dealt to possessor (not including healing) is halved
+370 Defense against Stat Damage (-250 if scanned)
May use SPI in place of SAN, INF, and RES and may choose to take SPI Damage instead of SAN Damage, INF Damage, or RES Damage
+50 Defense against Acid
+5,550 Defense against Aether
+550 Defense against Air
+5,550 Defense against Darkness
+5,550 Defense against Earth
+50 Defense against Electrical
+5,050 Defense against Energy
+50 Defense against Fire
+5,550 Defense against Hope
+5,550 Defense against Ice
+50 Defense against Light
+5,550 Defense against Magic
+50 Defense against Metal
+5,550 Defense against Psychic
+5,550 Defense against Physical
+5,550 Defense against Technology
+50 Defense against Water
+5,550 Defense against Wood
(Void Defense here)
+5,050 Defense against damage sources attached to Zones
Up to 20 times per thread when possessor would acquire a debuff that reduces possessor's stats, possessor may choose for that instance of the debuff to reduce the amount it reduces each of possessor's by by 500, to a minimum of 0
---------------------Offence---------------------
+1% Critical
260% To Hit
+81% To Hit
+1% To Hit against Acid, Air Darkness, Earth, Electrical, Fire, Hope, Ice, Physical, Psychic, Technology, Truth, Void, Water element targets
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Melee Attack- 1,120
Magical Attack- 2,960
Ranged Attack- 0
Ignores 15% Acid, Aether, Air, Darkness, Earth, Electrical, Energy, Fire, Hope, Ice, Magic, Physical, Psychic, Technology, Void, Water, Wood Resistance
Amounts of Air element Damage possessor deals are increased by 30,550 points
Quantities of Earth, Fire, Light, Metal, Truth, Void, Water, Wood element Damage dealt by possessor are increased by 15,550 points
Possessor's attacks that involve at least one attack bonus of an Orb possessor has equipped may scan the stats of their targets
Large Structures below Level 60 gain -40% Resilience against possessor
---------------------Healing---------------------
---------------------Start of Thread---------------------
---------------------Start of Battle---------------------
May choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
---------------------Start of Round---------------------
Manipulations (Acid, Aether, Air, Darkness, Earth, Electrical, Fire, Hope, Ice, Light, Physical, Psychic, Technology, Truth, Void, Water)
Possessor may, at the start of each round, choose one Zone of Air that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
May transfer up to (Possessor's Level) Fate element or Enchantment buffs or debuffs from targets that are either willing or lower Level than possessor to targets that are either willing or lower Level than possessor
---------------------Start of Action---------------------
---------------------Passive Effects---------------------
If possessor has an Orb equipped, possessor may, up to three times per round, at the start of each round, scan the stats of an individual, with said target being able to be in a different battlespace- if successful, possessor and possessor's allies obtain +(Possessor's Level * 250) to all stats as a non-stacking buff that lasts until the end of the third round that its possessor is in the same battlespace as the entity whose stats were scanned or until the end of battle, whichever occurs first
Level is counted as 11 higher, to a max of 99, for the purpose of scanning
All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Ignores up to 59 levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Once per thread per individual, possessor may increase the value of a stat buff that possessor places on an individual by 15,000 points as a non-stacking effect across all applications
Treats Holy One as a Base Subtype
Possessor counts as being 6 levels higher for purposes of worshipper benefits
---------------------Ally Bonuses---------------------
Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
---------------------Pet, Summon and Transformation Bonuses---------------------
<Too minor to mention>
---------------------Zone and Terrain Effects---------------------
turn order of : 447,980
dealing 6,642 san and res damage per attack.
okay, actions. cael can slay the beasts.
first five rounds cannot be targeted.
round 1: use the mattock to gain plus 20,000 mind.
clock actrivates. second acton, uses the attack again to gain 20,000 mind.
now dealing,
14,642 San damage and res damage.
the enemies most likely summon as cannto do anything else.
round 2: ranged attack everyone! this is dealing unvierse damage. and the rest and san damage, which is converted the lowest stat. assuming max of 10k stat defense, still dealing 40k damage to the lowest stat.
clock activates. does it again. this should wipe out all the summons. the three great beasts are usign their shrug off greatest blows.
per ruling, stat damage isn't damage, so invicble doesnt' trigger.
Invincible- Whenever possessor would be dealt Damage by a source below Level 99, possessor has a 25% chance of not being dealt said Damage, Constant Effect
Shrug Off the Greatest Blows- Possessor may, up to three times per thread, choose to be unaffected by an offensive action from a source below Level 95, Constant Effect
and as the row order doesnt' affect stat damage, as only halves damage, and not specifically stat damage.
round 3: still immune.
uses the ranged attack again. they shrug off.
clock activates. against attack. this time it hlands.
they will take.
9k stat damge to res adn 9k to san, orundign down. this means that its multipled by 5 and applied lowest stat. so 45k and 45k . this kills
all three great beasts.
the highest lwest stat is 64k on teh zizz.