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Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:43 am
by Kitsune106d
My silly ideas.
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:43 am
by Kitsune106d
Weapon Classes-
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:43 am
by Kitsune106d
Armor Classes-
Tattoo - Ink-Artisan
T1 Nonbase Armor Derivative of Body-Mod
Scholar synergy, Various accessory synergies, Equipping large numbers of Armors and choosing which are active each round, Equipping additional Tattoo armors as weapons and accessories with roles altered based on what they get equipped as
Knowledge of making Ink with <Element> - (Passive Ability, Ink-Artisan)
At the start of a thread, any Tattoo armor may gain the Element <Element> as a non stacking effect.
Requires: Ink-Artisan, <Element ClassName>
Cost: 500,000 Gold, 2 Weeks
Knows Ways to Empower Ink with <Element> - (Active, Ink-Artisan)
Possessor may spend an action to make any Tattoo armor gain the element <Element> as a non stacking buff.
Requires: Ink-Artisan, <Element ClassName>, Knowledge of making Ink with <Element>
Cost: 500,000 Gold, 2 Weeks
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:44 am
by Kitsune106d
Accessory
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:44 am
by Kitsune106d
Spells-
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:44 am
by Kitsune106d
Pets
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:45 am
by Kitsune106d
Elemental
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:45 am
by Kitsune106d
Crafting
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:45 am
by Kitsune106d
Transformations
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:45 am
by Kitsune106d
General Abilities
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:46 am
by Kitsune106d
Flaws
Re: Silly Ability ideas from KIT
Posted: Wed Jul 12, 2023 10:46 am
by Kitsune106d
Character-Type-Specific Abilities