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Draconics

Posted: Mon Jun 01, 2020 1:29 am
by Modrageball
Draconics (Draconics)
Level 99
Dragon & Golem, Null
HP- 37,075
MP- 37,075
STR- 1483 (13)
AGI- 1483 (13)
CON- 1483 (13)
MIN- 1483 (13)
SPI- 1483 (13)
SAN- 495 (5)
INF- 495 (5)
RES- 495 (5)
XP- 857,204,000
XP Required- 100,000,000 XP, Holy Imperial Seal of Transcendence
Fame- 125
Gold- 56,817,146,918
<Abilities and training is tracked below!>

Weapons-
*Huntsman's Serpent Spire Axe- (Weapon, Axe, Darkness & Acid, 90,000 Gold) +120 Melee Attack, +15% damage against Humanoids, +5% Critical against Humanoids
Grants Abilities:
Viper's Venom- 5% Inflicts Poison, Acid, 0 MP
XP: 1000
XP Needed: 2,500
*Jennifer Tardil's Three-Barrel Lightning Caster- (Weaponx2, Gun, Electrical, 214,000 Gold) +204 Ranged Attack, Deals 1/6 normal damage, 3 hits against 2
*Scale of Mrautweyr- (Weapon, Shield, Physical & Ice, 500,000 Gold) +450 Defense, +200 CON, +15 STR, 50% Reflects any hostile action from a source below level 20, Wielder's Melee, Magical, and Ranged attacks may use CON, Wielder's turn-order-determining stat becomes CON provided wielder is over level 20
*Spear of Langidor- (Weaponx2, Spear, Water, 240,000 Gold) +601 Melee Attack,+50 STR, +50 CON, +50 AGI, +500 Damage on hit, +10% Critical, 15% Water Resistance, 15% Physical Resistance, +50 to all stats, Drowning Immunity
Bestows the Ability-
I Am the Greenspear- Possessor may declare any one target as his foe at the start of battle, Possessor deals double damage to his chosen foe, Possessor's foe must be wielding a Spear, When Possessor's foe is defeated, Possessor may choose a new foe, If Possessor's foe stops wielding a spear, Possessor must either choose a new foe or choose no foe at all until someone begins using a Spear, Possessor regenerates 2,000 HP and 2,000 MP per round so long as a foe has been chosen by this ability, Constant Effect
w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment AND Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Sword-Geddoe- (Weapon, Sword, Life, 710,000,000 Gold) +780,000 Melee Attack, +780,000 MIN, 120% To Hit, 20% Critical, Inflicts Awestruck: Lifeforce Overload, deals double damage (to a max of 200,000,000 added damage) to Destruction element targets, 15% inflicts Entombed: Oublietted, Wielder's actions gain a 50% chance of failing
*The Evinlork- (Weapon, Sword, Physical, 30,000 Gold) +27 Melee Attack, +200% Critical against Dragons
*The Exploding Fish Cannon!- (Weapon, Gun, Fire, 275,000 Gold) +215 Ranged Attack, +500 Fire Damage to all attacks, +30% to hit, +20% Critical, +80 to every stat, 1 hit against 3, Grants user the ability-
Good Gravy! It's the Exploding Fish Cannon!- All enemies have a 15% chance of being inflicted with either Confusion or Fear (wielder's choice), Auto activates at the start of battle
*Vreskenventrach, the Severing Wind- (Weapon, Force, Air & Good, 51,125,000,000 Gold) +51,125,000 Ranged Attack, +51,125,000 AGI, +51,125,000 SPI, 1,444% To Hit, +1,444% To Hit, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder's offensive actions may remove all buffs from their targets that come from sources that are lower-Level than wielder, Wielder's non-offensive actions may remove all debuffs from their targets that come from sources that are lower-Level than wielder, Wielder's actions that target opposing summons that have a lower-Level summoner than wielder may make those summons uncontrolled, Wielder may spend an action to remove all buffs from a target, Wielder may spend an action to remove all debuffs from a target, Wielder may spend an action to delink any values from any individuals, Wielder may spend an action to untransform any number of lower-Level targets, Wielder may spend an action to remove all polymorph effects from any number of lower-Level targets, Wielder may spend an action to remove any number of passengers from any number of lower-Level vehicles, Wielder may spend an action to unequip any number of a lower-Level target's items, Wielder may spend an action to remove the text of an ability or constant effect possessed by an entity below Level 80, Damage wielder deals may not be healed by sources below Level 80 without wielder's permission, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Grandmaster Air Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Severing Wind by Elsie Phaeduras'

[[Beaver]]- (Weapon, Animal, Null & Beast, 50,000,000 Gold) +50,000 Melee Attack, Wielder's Animal pets that are also weapons may be equipped in accessory slots and deal double Damage to Golems below Level 80 if they are in accessory slots and are not Wood element
[[Weapon Slot]]- (Weapon, Sword, Null, 0 Gold) This item cannot be equipped in slots that aren't weapon slots
47 Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
7 Alkonost's Voice- (Weapon, Instrument, Air & Sonic, 15,900,000 Gold) +15,500 Magical Attack, +15,000 SPI, 60% inflicts Charm, 1% inflicts Dominion or Insanity on targets below Level 60
60 Alzarian Heartfire- (Weapon, Force, Fire & Psychic, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 60% inflicts Charm or Charm: Lovestruck, Instances of Charm inflicted by wielder must be removed twice by sources below Level 60 to actually be removed
Ancient Wooden Druid’s Staff- (Weapon, Staff, Earth, 2,055,000 Gold) +2,200 Melee Attack, +2,400 Magical Attack, +1,700 STR, +1,400 CON, +2,000 MIN, +2,000 SPI, Wielder’s Druid Magic spells cost 15,000 less MP and heal an additional 20,000 HP and 10,500 MP provided they already provide such types of healing, Gives +2,000 Defense if wielder has at least 4 Plant allies whose combined levels total at least 60
Angry Professor's Megaphone- (Weapon, Wand, Air & Technology, 51,000 Gold) +48 Ranged Attack, May deal MP Healing against Elementals and Magic Beings, May deal MP Damage against Humans and Fae, All allies with Mathematical Knowledge, at least 5 Wizard abilities, or at least 5 Scientist abilities, and all allied Robots gain +150 to all stats at the beginning of the thread, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Wizard abilities, 5 Technomancer abilities, or 5 Scientist abilities, 25% inflicts Confusion or Fatigue: Asleep on targets under level 15 without Mathematical Knowledge or at least 2,000 MIN w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
23 Annihilation Deathray- (Weapon, Gun, Technology & Destruction, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 AGI, +70,000 SPI, 120% Critical, 10% inflicts Instant Death, Wielder must be Level 40 or greater and must possesses at least 100,000 MIN
3 Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
3160 Baalrath's Flamewhip- (Weapon, Whip, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
Backflip Tuna- (Weapon, Fish, Air & Water & Physical, 700,000 Gold) +700 Melee Attack, Wielder may move to the back row at the end of any action
9 Bane Knight's Sword- (Weapon, Sword, Darkness & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
2 Bash-'Em Bass- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Powerful Attack'
2 Battlemode Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Snipe'
38 Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
Bell of Butler-Stopping- (Weapon, Instrument, Air & Physical, 30,000,000 Gold) +30,000 Magical Attack, Targets of wielder's attacks who are pets or summons below Level 60 may not place buffs on their controllers or summoners
2 Birthday Bashfish- (Weapon, Fish, Physical & Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 to all stats
6 Blackclad Order Energy Staff- (Weapon, Staff, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, 20% Critical with Physical element Magical Attack actions, +5,000 MP
13 Blade of Artolius (2)- (Weapon, Sword, Physical & Air, 3,000,000 Gold) +2,000 Melee Attack, +2,000 AGI, wielder ignores the Defense of individuals below Level 40, inflicts Awestruck on individuals below Level 60, Wielder may spend an action to turn this item into a Blade of Artolius from the Enemy List that is a pet or a summon (with a max of 5 summoned in the case of summons) for the duration of the thread
18 Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
Blade of Stabbing- (Weapon, Sword, Physical, 20,000 Gold) +41 Melee Attack, +1% Critical
Book of Dark Clouds- (Weapon, Book, Air & Darkness, 17,900,000 Gold) +17,900 Magical Attack, Wielder's Air element actions may gain the element Darkness, Wielder may treat Air element Elemental Magic spells that wielder has equipped as though they possessed the subtype Dark Magic, 45% Dodge, 35% Critical
7,186 Bow of Pestilience- (Weaponx2, Bow, Darkness & Acid, 270,000,000 Gold) +540,000 Ranged Attack, +500,000 AGI, +500,000 CON, +500,000 SPI, 60% inflicts Plague, 30% Plague Resistance, Wielder must be Level 40 or greater
Camera of Spirit Sealing- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores 'Fully Disembodied', Deals 1.3 times normal damage to Undead and Spirits, +5% Critical against Undead and Spirits
3 Celestial Judge's Gavel- (Weapon, Hammer, Light & Law, 7,000,000 Gold) +7,000 Melee Attack, +7,120 Magical Attack, +7,000 MIN, 60% inflicts Entombed: Incarcerated, Wielder's actions may cure Entombed: Incarcerated, Wielder deals 70,000 additional Damage to Chaos element targets
25 Celestial Tactician's Fan- (Weapon, Fan, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 MIN, 30% Light Resistance, +2,500 to the turn-order-determining stat sums of wielder's allies for turn-order-determining purposes as a non-stacking bonus
120 Celestial Tome- (Weapon, Book, Light & Magic, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, Celestial Magic spells cost wielder 30,000 less MP to cast
35 Celestial's Voice- (Weapon, Instrument, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
48 Chaos Butterfly Force- (Weapon, Force, Chaos, 28,000,000 Gold) +28,000 Magical Attack, +25,000 to all stats, Once per round, wielder may, as a counter to one of wielder's actions, conduct a Magical Attack action that may target any one individual that a Magical Attack action made by wielder could normally target, with said action not being able to affect other targets, with this effect not stacking across multiple copies of this item and not being able to trigger off of an action of possessor's that is a counter, May only be equipped by individuals above Level 36
6 Clockstopper Fist (Apprentice Version)- (Weapon, Fist Weapon, Time, 5,600,000 Gold) +5,550 Melee Attack, +5,500 CON, +5,500 SPI, 30% inflicts Paralyzed, 50% inflicts Paralyzed: Temporal Stasis on targets below Level 35, target's of wielder's Melee Attack actions, if below Level 36, may not have buffs applied to them by individuals below Level 36
Cloud and Thunder- (Weapon, Book, Air & Electrical, 4,500,000 Gold) +4,500 Magical Attack, 30% inflicts Fatigued: Stun
4 Colossus Aegis- (Weaponx3, Shield, Earth & Physical, 61,000,000 Gold) +120,000 Melee Attack, +180,000 Defense, +120,000 STR, +180,000 CON, Wielder's per-item Melee Attack and Defense bonus caps are tripled for this item, Wielder must be Level 40 or greater
6 Colossus Glaive- (Weaponx3, Polearm, Earth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
Combat Probe- (Weapon, Deadly Item, Technology, 1,475,000 Gold) +1,517 Melee Attack, +1,500 MIN, +1,100 AGI, Wielder's Melee Attack actions scan the stats of their targets
Contained Thermonuclear Sundroplet- (Weapon, Force, Fire & Light & Atomic, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +80,000 Magical Attack, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, Wielder must be Level 40 or greater
Coral Blade of Biting- (Weapon, Sword, Water, 79,000 Gold) +150 Melee Attack, 4% inflicts Pain
13 Crusader General's Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
13 Crusader Paladin's Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Das Gerbilcleaver- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, Wielder does double Damage (to a max of 500,000,000 additional Damage) to individuals with a constant effect named 'Unusually Weak'
19 Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0
Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0 w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
Demon's Layer Mace- (Weapon, Mace, Darkness, 6,500,000 Gold) +6,850 Melee Attack, +7,500 to all stats if wielder is a Demon, Wielder's Melee Attack actions, if they involve no Techniques or Spells and would otherwise inflict 1 hit against 1 with no bonus hits, may, provided wielder is a Demon and none of wielder's opponents are above Level 59, inflict 1 hit against 2, provided each target is in a different row
12 Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
2 Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
3 Dragonslayer Thunderblade- (Weapon, Sword, Electrical, 7,500,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% inflicts Electrocuted, 100% Critical against Dragons
40 Dream Cartographer's Quill- (Weapon, Deadly Item, Psychic & Magic, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 MIN, +5,000 SPI, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may use Mind or Spirit as their Prime Attribute, Wielder may destroy one zone or phantom terrain created by a source below Level 60 or may create a zone of any base element at the start of each round
6 Earth-Calling Rock- (Weapon, Stone, Earth, 2,300,000 Gold) +2,414 Magical Attack, +2,600 CON, 30% inflicts Entombed
Earth-Shaking Trowel- (Weapon, Tool, Earth, 75,000 Gold) +15 Melee Attack, +75 Magical Attack, 15% Critical against Earth element targets
2 Earthroot Plant Tender's Staff- (Weapon, Staff, Earth & Light, 165,000 Gold) +75 Magical Attack, Allied Plants gain 45 points in all stats, Summoned plants created by wielder's Biomancy spells gain 900 Max HP and 80 Defense
9 Echidna Quill- (Weapon, Deadly Item, Life, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, Wielder's summons gain +9,000 to all stats as a bonus that stacks 2 times, Wielder's offensive actions may make targets below Level 80 who are no more than 19 Levels greater than wielder unable to summon and may unsummon all summons of said individuals who are also below Level 80 and no more than 19 Levels greater than wielder (with said effect following to all subsequent summon generations), Wielder must be Level 40 or greater
6,207 Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
99 Eldjotnar's Blade- (Weapon, Sword, Fire & Physical, 100,000,000 Gold) +100,000 Melee Attack, +100,000 STR, +100,000 CON, 100% inflicts Wounded, 50% may inflict Burning, 30% may inflict Burning: Igneous
89 Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
15 Fallen Kensei's Sword of Maiming- (Weapon, Sword, Physical & Darkness, 156,000 Gold) +165 Melee Attack, 12% Critical, deals 40 CON damage on hit, 15% inflicts Pain, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of Grievous Strikes- Performs an action identical to a Melee Attack action on target that cannot include spells or techniques and cannot activate Sword Abilities that deals 1/3 damage, inflicts 3 hits against 1, has a 15% chance of inflicting Wounded, has a 15% chance of inflicting Pain, and is the elements Darkness & Physical
30 Fan of Pernicious Lies- (Weapon, Fan, Illusion, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
12 Fenristooth Dagger- (Weapon, Knife, Physical & Destriction, 60,000,000 Gold) +60,000 Melee Attack, +57,000 STR, +57,000 CON, 80% Critical, Wielder ignores the Physical Resistance and Immunity of individuals below Level 40, Wielder must be Level 40 or greater
38 Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
13 Force of Nonpresence- (Weapon, Force, Null, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, +5,000 Ranged Attack, Removes one buff or debuff from target that is from a source below wielder's Level that is below Level 100
10 Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
7 Fury Elemental's Fist- (Weapon, Fist Weapon, Earth & Air & Fire & Physical, 6,000,000 Gold) +6,215 Melee Attack, +6,000 STR, +4,500 CON, 15% inflicts Entombed, 15% inflicts Suffocation, 15% inflicts Burning, 15% inflicts Wounded
8 Galaxiriat Orb- (Weapon, Orb, Astral & Spatial, 14,500,000 Gold) +14,500 Magical Attack, +14,500 MIN, +14,500 SPI, 145% To Hit, 45% Dodge, 30% inflicts Impaired: Blind: Colorblind
2 Gigadiamond Shield- (Weapon, Shield, Earth, 20,500,000 Gold) +18,200 Melee Attack, +20,600 Defense, +21,000 CON, 30% Physical Resistance, 5% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
Gold Bell of Decadent Chiming- (Weapon, Instrument, Fire & Darkness, 60,000 Gold) +40 Magical Attack, Food items that restore HP restore double their normal amount to a max of 40,000
4 Gold Flamingo Golf Club- (Weapon, Polearm, Wealth & Tacky & Glory, 35,000,000 Gold) +35,000 Melee Attack, Wielder gains +70% To Hit against Wealth-element targets
68 Golden Blade of Valor- (Weapon, Sword, Glory, 7,000,000 Gold) +7,000 Melee Attack, Confusion: Fear Immunity
20 Grandmaul of Heaven- (Weapon, Hammer, Light & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Awestruck or Fatigued: Stun, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts
2,557 Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
2 Great Demon's Soul- (Weapon, Soul, Darkness & Fire, 55,000,000 Gold) +55,000 Magical Attack, +55,000 STR, +55,000 MIN, +55,000 SPI, 50% may inflict Voidstruck, 50% may inflict Burning, Wielder must be Level 20 or greater
13 Great Tengu's Fan- (Weapon, Fan, Air, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
6 Green Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, +4% Dodge w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
16 Grim Reaper's Scythe- (Weapon, Scythe, Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
30 Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
Hammer-Head Shark- (Weapon, Fish, Physical, 5,000,000 Gold) +5,000 Melee Attack, 20% may inflict Fatigued: Stun, this item counts as possessing the subtype Hammer
Hat Full of Piranhas- (Weapon, Deadly Item, Water & Physical, 115,000 Gold) +120 Melee Attack, +110 Defense, 40% inflicts Wounded
327 Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Heartseeker Cane- (Weapon, Staff, Wealth & War, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Ranged Attack, 80% Critical
5 Hockey Stick- (Weaponx2, Polearm, Ice & Physical, 600 Gold) +5 Melee Attack
7 Holy General's Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
4 Horn of Famine- (Weapon, Instrument, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, 600% inflicts Fatigued: Starvation, 600% inflicts Fatigued: Dehydration, 40,000 CON Damage, 25% inflicts Venom: Essence Consumption, Fatigued
18 Horrible Animated Stuffed Animal that Normally Looks Cute- (Weapon, Other: Toy, Darkness & Light, 2,220,000 Gold) +2,400 Melee Attack, +2,100 Magical Attack, +2,000 to all stats, 20% Critical, 120% To Hit, Wielder’s Charm and Confusion infliction rates increase by 5% as an effect that does not stack with other effects that raise the infliction rates of Charm and Confusion infliction
House of the Dragons of Un and Parsu- (Weapon, Teapot, Nobility & Dream & Spatial, 140,000,000 Gold) +140,000 Ranged Attack, +140,000 Magical Attack, 15% inflicts Vanished, Wielder's offensive actions may use solely any one stat of wielder or one of wielder's allies as their Prime Attribute, Wielder's offensive actions may deal 14,000 MIN Damage, Wielder's Dragon summons gain the subtype Outsider, the elements Dream & Nobility & Spatial, +50% Dodge, and +140,000 to all stats as a non-stacking bonus, Wielder and wielder's Dragon summons cannot be targeted by offensive actions that are base elements by sources below Level 60, Wielder is Immune to sources below Level 40, Wielder inflicts Vanished on Dragons of equal or lower Level that are either non-unique or below Level 85 at the end of their attacks that target wielder, Wielder's stats may not be scanned by entities below Level 80, Wielder must either (be Level 40 or greater and possess the ability Dreamshaper), (be Level 40 or greater and possess the ability 'Lady of the Exceptional Leaf'), or (be Level 60 or greater and possess the ability 'Gatekeeper')
How to Summon Deadly Saws From Midair to Advance Your Daily Gruesome Combat Methods- (Weapon, Book, Metal & Darkness & Spatial, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Wounded, 60% inflicts Wounded: Maimed, 60% inflicts Wounded: Bleeding, 60% inflicts Confusion: Fear
6 Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
41 Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
Immense Sack of Money- (Weapon, Deadly Item, Physical & Earth, 10,000,000 Gold) +5,000 Melee Attack, +10,000 Defense against Gold Damage, 15% inflicts Fatigued: Stun, May only be wielded by individuals with 5,000 or more STR
13 Impossible Gavel- (Weapon, Hammer, Law & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Magical Attack, Wielder may, once per round, choose for a Chaos element action or source of Damage to become Law element or a Law element action or source of Damage to become Chaos element, This item gains the subtype Mace
34 Infinite Dragon's Sword- (Weapon, Sword, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
2 In-Your-Face Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Point Blank'
78 Jotun's Greatmaul- (Weaponx2, Hammer, Ice & Physical, 80,000,000 Gold) +160,000 Melee Attack, +160,000 STR, +160,000 CON, 100% inflicts Fatigued: Stun, 50% may inflict Frozen
Lag Staff- (Weapon, Staff, Technology, 120,000 Gold) +30 Magical Attack, deals 120 AGI damage on hit
Lapel-Flower that Squirts Caustic Demon Blood- (Weapon, Deadly Item, Darkness & Fire & Acid, 476,000 Gold) +510 Ranged Attack, +320 AGI, 15% inflicts Dissolving, 10% inflicts Burning, 30% inflicts Pain
Large Iron Trout- (Weapon, Other: Fish, Physical & Water, 20,000 Gold) +20 Melee Attack
4 Large Steel Trout- (Weapon, Other: Fish, Physical & Water, 40,000 Gold) +40 Melee Attack
182 Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
Lesser Force of Mana- (Weapon, Force, Psychic & Magic, 160,000 Gold) +1,000 MP, Wielder's turn-order-determining stat becomes (MP/100) unless any opponent is more than 19 Levels higher than wielder (This does not make MP start counting as a stat for wielder)
Lesser Serpent-Crusher Mace- (Weapon, Mace, Light & Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% Critical against Serpent Blessed
Lesser War Violin- (Weapon, Instrument, Physical, 60,000 Gold) +60 Magical Attack, +40 Melee Attack
Lethal Noose- (Weaponx2, Deadly Item, Darkness, 967,000 Gold) +1,955 Melee Attack, 29% Critical, 15% inflicts Suffocation on hit, +550 CON, +80 Defense, 15% Darkness Resistance
40 Lich’s Staff- (Weapon, Staff, Darkness & Magic, 8,655,000 Gold) +8,420 Melee Attack, +8,670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder’s Necromancy summons gain +5,200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 12,000 less MP
Luckblade- (Weapon, Sword, Fortune, 8,200,000 Gold) +8,100 Melee Attack, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience
Mad World-Judge's Tome of World-Destabilizing Magics- (Weapon, Book, Chaos & Law & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 Defense, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, 25% Insanity Resistance, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder may treat Law and/or Chaos as base elements, Wielder gains 30% Chaos Resistance if wielder has a Law-element ally, Wielder gains 30% Law Resistance if wielder has a Chaos-element ally, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the ability 'Adept Chaos Synchronization' or the ability 'Adept Law Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater and must possess the ability 'Adept Anarchomancy Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', 'High Judge', or 'Xaos Xomptroller' w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Man-Attaching Stapler- (Weapon, Tool, Physical, 2,000,000 Gold) +2,000 Melee Attack, Targets of wielder's 'Melee Attack' actions that are below Level 40 are afflicted with a non-stacking debuff that allows its possessor's opponents to treat its possessors as though they possessed the subtype Human in addition to their other subtypes and/or as though their stats are linked to the stats of a Human
Master Bartender's Switchblade- (Weapon, Knife, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 MIN, +2,800 SPI, +3,000 STR, +3,200 CON, 25% Critical, 135% To Hit, 20% inflicts Poison: Drunk, Wielder’s Drink consumables that buff stats have said buffs increased by 200 points as an effect that stacks a max of 10 times per stat per target, 10% Human Resistance, 10% Humanoid Resistance, 10% Spirit Resistance
2 Master Fencer's Swordfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Attack with Finesse'
20 Master's Harpoon- (Weapon, Spear, Water & Physical, 8,900,000 Gold) +9,400 Melee Attack, +9,400 Ranged Attack, Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80
Maze Grinder's Axe- (Weapon, Axe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN
Mega Hammer- (Weaponx2, Hammer, Earth, 40,000 Gold) +60 Melee Attack, 5 CON damage per hit
36 Minotaur's Axe- (Weapon, Axe, Physical, 5,400,000 Gold) +5,645 Melee Attack, +5,000 STR, +5,000 CON
Missiles From All The Wars- (Weapon, Throwing Weapon, War, 180,000,000 Gold) +180,000 Ranged Attack, 1 hit against 18,000,000,000, This item Wielder may choose for this item to count as instead possessing the subtype Gun or the subtype Deadly Item, This weapon gains +180,000 Melee Attack if it is a Deadly Item, This weapon's Ranged Attack bonus may be treated as a Magical Attack bonus by actions that involve the casting of a Science or War Magic spell, Wielder may treat War as a base or nonbase element, Wielder must be Level 40 or greater
Moleworm's Crystal Claws- (Weaponx2, Fist Weapon, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item's element to Physical & Earth
15 Moon Whip-Sickle- (Weapon, Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants
24 Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
4 More than Just a Whale of a Problem- (Weapon, Force, Water & Physical & Chaos & Fury, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, Wielder must be level 40 or greater
Necromancer's Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
10 Necromancer's Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 400 less MP
Noble's Spellchanneling Staff- (Weaponx2, Staff, Magic & Fire, 20,000 Gold) +26 Magical Attack, Wielder's attacks that have a chance of inflicting Charm gain a +5% added to said chance to inflict Charm, +20 MP
14 Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
11 Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
12 Pharoah's Sceptre- (Weapon, Wand, Light & Earth, 7,350,000 Gold) +7,400 Magical Attack, +2,100 Melee Attack, +7,300 SPI, Wielder may choose to give this item the additional subtype of Mace at the start of a thread if it is a Weapon at said point, 20% inflicts Awestruck, 5% inflicts Stat Drain: SPI Drain, Wielder's Necromancy spells cost 7,000 less MP
34 Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
8 Planetary of Harvest's Scythe- (Weapon, Scythe, Earth & Life, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Melee Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Wielder is afflicted with Rejuvenation at the start of every round, Wielder must be Level 40 or greater
3 Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
1529 Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
5 Plant Tender's Staff- (Weapon, Staff, Earth & Light, 130,000 Gold) +70 Magical Attack, Allied Plants gain 40 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP
37 Pneumatic Warcleaver- (Weaponx2, Sword, Physical & Air, 799,000 Gold) +1,900 Melee Attack, +1,700 STR, +1,700 AGI, 10% inflicts Wounded, 27% Critical during the first 20 rounds of battle or while in a Zone of Air
Rainblade of the Death-Prince- (Weapon, Sword, Darkness & Water & Air, 35,000,000 Gold) +35,000 Melee Attack, All of wielder's equipped Swords that do not provide a Ranged Attack bonus instead provide one equal to their Melee Attack bonus if they possess such a bonus
18 Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
Ruinous Sword of Nokhret (Imitation)- (Weapon, Sword, Destruction & Darkness & Fire & Evil & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, +140,000 SPI, 215% To Hit, 115% Critical, 100% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder's Prime Attribute for 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may become Spirit, Whenever wielder conducts an offensive action, wielder chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than wielder's Level (to a max of 60) and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, with said infliction instances counting as coming from a source of Level equal to the Level of the entity they are replicated from, Multiple instances of this item may not be wielded at the same time, If wielder does not possess at least one Villain or Prophet of the Darkest Abysses ability, wielder obtains a debuff that sets all of its possessor's stats to -1 at the start of each of wielder's actions, with said debuff infliction counting as coming from a Level 99 source, May only be wielded by individuals of Level 40 or greater w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
Sapcalling Plant Tender's Staff- (Weapon, Staff, Earth & Light, 160,000 Gold) +72 Magical Attack, Allied Plants gain 35 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP, Wielder may siphon away 700 of a summoned plant created with wielder's Biomancy spells HP and transfer them to a Human ally; this HP drain is not affected by defense
5 Scales of Famine- (Weapon, Deadly Item, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, Wielder's 'Melee Attack' actions may deal Gold Damage, Wielder's 'Magical Attack' actions may switch the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on target and another chosen individual, provided that each of said two individuals is either below Level 95 or is willing, Wielder must be Level 60 or greater
Shield of the Golden Peace- (Weapon, Shield, Light & Physical & Earth, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 CON, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
Slotted Runesword- (Weapon, Sword, Mystic, 90,000 Gold) +100 Melee Attack, +100 Magical Attack, +100 AGI, SPI, MIN, STR, and CON
Songs of the Humming Trees- (Weapon, Book, Sonic & Wood, 2,300,000 Gold) +2,300 Magical Attack, this item counts as possessing the subtype Instrument
Soul of a Great Individual- (Weapon, Soul, Magic & Light & Darkness, 36,000,000 Gold) +36,000 Magical Attack, +36,000 to all stats, 30% inflicts Awestruck or Voidstruck, Wielder must be Level 20 or greater
Spear of Holy Fire- (Weapon, Spear, Fire & Light, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 SPI, 30% inflicts Awestruck, 30% inflicts Burning
Sphynx's Soul- (Weapon, Soul, Psychic, 8,100,000 Gold) +8,100 Magical Attack, Wielder's Magical Attack and Overdrive actions use Mind as their Prime Attribute (but not for capping purposes), Wielder's turn-order-determining stat becomes Mind if wielder is Psychic element or has at least 10 Psychic element items equipped, Buffs, debuffs, status effects, and summons with possessor as a source may not be removed or unsummoned by individuals of lower Level than possessor that are below Level 20
Spiked Chains (2)- (Weaponx2, Whip, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Poison: Drunk
3 Supreme Steel Sunflower- (Weapon, Deadly Item, Light & Energy, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 Melee Attack, wielder's 'Ranged Attack' actions may gain '3 hits against 5' and deal 1/2 Damage if its caster chooses to destroy a Zone of Light that it created during said casting
85 Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
1,136 Sword of War- (Weapon, Sword, Darkness & Acid, 350,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
Talking Swordfish that Insists Its Wielder's Name Is Richard Pobble Despite All Objections to the Contrary- (Weapon, Fish, Psychic & Physical, 27,000,000 Gold) +27,000 Melee Attack, Wielder's name becomes 'Richard Pobble'
Taskmaster's Whip- (Weapon, Whip, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
6 Text of Al Azif- (Weapon, Book, Darkness & Mystic, 85,000,000 Gold) +85,000 Magical Attack, +85,000 MIN, +85,000 SPI, +425,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 850,000 less MP to cast, 5% inflicts Insanity, 20% Darkspawn Resistance
Tome of Gale and Storm- (Weapon, Book, Air & Electrical & Water, 14,500,000 Gold) +14,500 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions gain '50% may move targets below Level 50 to the back row', 30% inflicts Fatigued: Stun
The !=[W]Hole M@rmo$et- (Weapon, Other: Chaos Talon, Null & Spatial, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, 5% inflicts Vanished, Wielder, if wielder lacks a Patron Deity, gains worshipper benefits as though 'Bill the Marmoset from Beyond Space and Time' were wielder's Patron Deity if 'Bill the Marmoset from Beyond Space and Time' is not selectable as a deity on the deity list, Wielder must be Level 40 or greater and possess the abilities 'Priest' and 'Hollow Man'
Thought-Sealing Camera- (Weaponx2, Deadly Item, Psychic & Darkness, 2,000,000 Gold) +4,000 Ranged Attack, +4,000 Magical Attack, +4,000 MIN, Wielder's 'Ranged Attack' and 'Point Blank' actions use ((Spirit + Mind) / 2) as their Prime Attribute, 100% inflicts Impaired: Forgetful, Hits of wielder's attacks that involve one of this item's attack bonuses deal 400 MIN Damage Deals 110 SPI damage on hit, Wielder gains +20% Critical against Mindshadows
Tome of Collected Lore- (Weapon, Book, Magic, 65,000 Gold) +60 Magical Attack, +10,000 MP, +300 MIN, -100 STR w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
18 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally Baked, Totally Late, Fish- (Weapon, Other: Fish, Acid & Air & Water, 200,000 Gold) +200 Melee Attack, 100% inflicts Poison: High
34 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
42 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
30 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
22 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
15 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
9 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
4 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively Awesome Dead Walrus, Diamond Edition!- (Weapon, Other: Chaos Talon, Water, 120,000,000 Gold) +119,000 Melee Attack, +119,000 Ranged Attack, +119,000 Magical Attack, +119,000 to all stats, 100% Critical, 100% Resilience, 200% To Hit, 100% Dodge, Wielder ignores the Resistances of individuals below Level 50, Wielder ignores the Defense of individuals below Level 50, Wielder is Immune to individuals below Level 30, Wielder must be at least Level 55
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively, Wholly Awesome Dead Walrus, Taaffeite Edition!- (Weapon, Other: Chaos Talon, Water, 220,000,000 Gold) +219,000 Melee Attack, +219,000 Ranged Attack, +219,000 Magical Attack, +219,000 to all stats, 120% Critical, 120% Resilience, 220% To Hit, 120% Dodge, Wielder ignores the Resistances of individuals below Level 60, Wielder ignores the Defense of individuals below Level 60, Wielder is Immune to sources below Level 40, Wielder must be at least Level 65
Treantwood Club- (Weapon, Mace, Earth, 2,100,000 Gold) +2,100 Melee Attack, 10% Critical, Provides +4,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +2,100 Melee Attack against Plants, and gain 41% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
3 Tree's Life Force- (Weapon, Soul, Earth, 145,000 Gold) +150 Magical Attack, +150 CON, 10% Light Resistance, 15% Earth Resistance, Wielder's Earth element and Druid Magic spells cost 400 less MP
18 Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
43 Valkyrie's Lance- (Weapon, Spear, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected except by individuals of Level 60 or greater, Wielder must be Level 40 or greater
Venom Mallet- (Weapon, Hammer, Earth, 35,100 Gold) +37 Melee Attack, 5 SPI damage per hit
35 Wand of Shining Death- (Weapon, Wand, Magic & Light & Darkness, 8,700,000 Gold) +8,700 Magical Attack, +9,000 MIN, +9,000 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted, 30% inflicts Voidstruck
Watchman's Mace- (Weapon, Mace, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
Wind Shepherd's Crook- (Weapon, Wand, Air, 25,000,000 Gold) +25,000 Magical Attack, Wielder may create a Zone of Air at the start of each of wielder's 'Magical Attack' actions, This item provides +25,000 AGI, MIN, and SPI while its wielder is in a Zone of Air

Armor-
*Harold Blotsby's Whale-Eating Shirt- (Armorx.5, Clothes, Water & Physical, 50,000,000 Gold) +35,000 Defense, +50,000 Melee Attack, +50,000 CON, -51,000 MIN, Wielder deals HP Drain instead of HP Damage to Aquatics, 100% Critical against Aquatics, Wearer may not equip Aquatic pets
*Robes of the Giant Prophet- (Armor, Robes, Fate & Glory & Faith, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Mind + Spirit becomes wielder's MP-determining stat, 170% Dodge, 170% Resilience, 30% Magic Resistance, 30% Physical Resistance, 30% Technology Resistance, 40% Divine Magic Resistance, 40% Divination Resistance, 40% Fate Resistance, Wearer must be Level 60 or greater and must possess either the ability 'Expert Robe Mastery' or 'Expert Warlord Knowledge'

7 Adamantine Plate- (Armor, Heavy Armor, Earth, 28,700,000 Gold) +29,500 Defense, +29,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 20, Wielder ignores Defense-piercing from sources below Level 40, Wielder must be at least Level 35
277 Apocalyptic Armor of War- (Armor, Grand Armor, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, 180% Resilience, 40% War Resistance, 40% Catastrophe Magic Resistance, Wielder's per-item Melee Attack cap becomes (STR * 2), 20% Devastated Resistance, Wounded Immunity, Wielder must be Level 60 or greater
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
7 Armor of Rotted Worlds- (Armor, Grand Armor, Darkness & Agony, 12,750,000 Gold) +14,000 Defense, +13,500 CON, Wearer may ignore effects placed on Zones by sources below Level 45, 35% Darkness Resistance, 30% Agony Resistance, 100% Light Weakness, Wearer gains Diseased Immunity and Hexed Immunity, Wearer must be at least Level 39
Armor of the Gold Leaf Throne's Knight- (Armor, Heavy Armor, Glory & Wealth, 400,000,000 Gold) +400,000 Defense, +40,000 Defense against Stat Damage, +400,000 CON, Wielder's Defense may not be pierced by individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
52 Armor of the Golden Celestial Lion- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, Confusion: Fear Immunity, 95% Confusion Resistance, 30% Darkness Resistance
Artillicas Botanica Plant Tender's Protective Suit- (Armor, Power Armor, Earth, 99,000 Gold) +180 Defense, 15% Acid Resistance (does not stack with any other bonuses), 25% Poison Resistance, Identifies character as an Artillicas Botanica worker
90 Aura of Flaming Butterflies- (Armor, Aura, Fire, 1,000,000 Gold) +1,000 Defense, 30% Fire Resistance, Wielder may deal 10,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action
23 Bane Knight's Armor- (Armor, Heavy Armor, Darkness & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Physical Resistance, +8,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +8,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +800 Defense against CON Damage
Bascaradine Corp. Assassin's Cloak of Shadow Model 114- (Armor, Light Armor, Darkness, 105,000 Gold) +12% Dodge w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment AND Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Basic Guardian's Plate Mail- (Armor, Heavy Armor, Physical, 145,000 Gold) +195 Defense, 5% Physical Resistance, Abilities that have a chance of intercepting attacks for allies have said chance increased by 1%, Wearer must possesses 1 Guardian ability to use this item
15 Behemoth Mail- (Armor, Heavy Armor, Physical & Earth, 85,000,000 Gold) +85,000 Defense, +85,000 STR, +85,000 CON, +850,000 HP, 146% Resilience, Wearer must be Level 40 or greater
Blackclad Order Force Commander Robes- (Armor, Robes, Magic & Darkness, 3,500,000 Gold) +3,200 Defense, +2,800 CON, +3,500 MIN, +3,500 SPI, 30% Resilience, 15% Dodge, +25,000 MP, 30% Magic Resistance, 30% Darkness Resistance, 30% Acid Resistance
22 Blackclad Order Robes- (Armor, Robes, Magic & Darkness, 1,980,000 Gold) +2,300 Defense, +1,000 CON, +1,500 MIN, +1,500 SPI, 20% Resilience, 10% Dodge, +15,000 MP, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance
9 Bloody Angelskin Armor- (Armor, Light Armor, Darkness & Agony, 8,000,000 Gold) +8,000 Defense, +8,000 SPI, +8,000 CON, Wearer regenerates 80,000 HP per round, Wearer may not summon Angels, Devas, Celestials, or Holy Ones, Wearer may not cast Celestial Magic or Holy Magic spells, Wearer counts as possessing a Black Spiritual Mark and may not obtain White Spiritual Marks
4 Bone Golem Armor- (Armor, Grand Armor, Darkness, 4,780,000 Gold) +4,078 Defense, +4,000 CON, +1,000 SPI, 35% Resilience, 20% Darkness Resistance, this armor may not be equipped by individuals below Level 20
2 Bronze Golem Armor- (Armor, Grand Armor, Earth, 3,000,000 Gold) +3,000 Defense, +3,000 STR, +3,000 CON, 30% Resilience, Wearer must be Level 20 or greater
Browndeath Spider Hide Armor- (Armor, Light Armor, Acid & Earth, 376,000 Gold) +310 Defense, 45% inflicts Poison, 30% Poison Resistance
Cardboard Golem Disguise- (Armor, Disguise, Earth & Physical, 17,000 Gold) +17 Defense, Wearer's subtype becomes Golem
43 Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater
Coat that Prevents Its Wearer's Sister from Leaving- (Armor, Light Armor, Spatial, 5,000,000 Gold) +5,000 Defense, +5,000 CON, +5,000 SPI, Wearer's pets and summons whose name includes 'Sister' may not exit battle without wearer's permission unless said exit is caused by a source above Level 59
4 Contract Devil's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Darkness element, 30% Darkness Resistance, Wielder's Darkness element spells and abilities cost 10,000 less MP
4 Core Plate- (Armor, Grand Armor, Fire, 71,000,000 Gold) +71,000 Defense, +71,000 CON, -71,000 AGI, 85% Critical, Wearer deals 700,000 Flat Fire element Damage to any individual who conducts an offensive action that targets wearer at the end of each such action, Wearer must be Level 40 or greater
10 Crusader General's Armor- (Armor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
2 Crystal Golem Armor- (Armor, Grand Armor, Physical, 11,000,000 Gold) +11,000 Defense, +11,000 CON, +11,000 SPI, 56% Resilience, 15% Base Element Resistance, this armor may not be equipped by individuals below Level 20
2 Dampening Monolith Armor- (Armor, Grand Armor, Physical & Earth, 5,700,000 Gold) +6,200 Defense, +8,000 CON, +5,500 Defense against Magic, 40% Resilience, this armor may not be equipped by individuals below Level 20, Non-unique enemies below Level 30 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 10
Deep-Red Regalia of the Hidden Wizard- (Armor, Robes, Magic & Fire, 519,000 Gold) +500 Defense, +800 MIN, +15,000 MP, Wearer's MIN may not be affected by non-allied sources below Level 40 or effects coming from such sources, Wearer is immune to MP Damage and MP Drain from sources below Level 40, Wearer may choose to respond to sources below Level 40 as though wearer has no Wizard Magic spells equipped, Wearer counts as 10 levels higher for the purpose of having wearer's stats scanned, to a max of Level 99 w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
Demonslayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Demon Resistance
3 Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
33 Dress of Illusory Galaxies- (Armor, Clothes, Spatial & Illusion, 4,500,000 Gold) +4,500 Defense, +4,500 MIN, +4,500 SPI, Wearer counts as possessing 5 additional Astral Mage abilities as a non-stacking effect
42 Finery of the Calif of Air- (Armor, Clothing, Air, 8,700,000 Gold) +8,400 Defense, +8,100 to all stats if wielder is Air element, 30% Air Resistance, Wielder's Air element spells and abilities cost 10,000 less MP
Gallow Garb- (Armor, Clothing, Darkness, 865,970 Gold) +920 Defense, 15% Darkness Resistance, 12% Resilience, +840 STR, +620 CON, +2% Dodge if wearer is Undead
3 Gigadiamond Plate- (Armor, Heavy Armor, Earth, 20,500,000 Gold) +20,600 Defense, +21,000 CON, 30% Physical Resistance, 20% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
Goblin Tux- (Armor, Clothing, Earth, 1,500,000 Gold) +1,000 Defense, +1,000 to all stats, Wearer's non-summon, non-pet, non-PC allies gain +2,000 Defense as a non-stacking buff
3 Goblin Warmup Suit- (Armor, Clothing, Earth, 1,000,000 Gold) Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes
God-Mage's Legend-Metal Shield-Orrery which Scatters Damage Across the Infinities of Space and Time- (Armor, Aura, Spatial & Time & Magic, 450,000,000 Gold) +450,000 Defense, +450,000 Magical Attack, +450,000 MIN and SPI, +4,500,000 MP as a non-stacking bonus, Wearer gains +1,000 additional Defense for each Spell equipped, to a max of 30 Spells, Wearer gains a 25% chance of being able to re-direct each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level to any one individual that is below Level 99 that is below wearer's Level who is in a different battlespace, Wearer gains a 25% chance of being able delay each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level for 5 rounds, with said delayed damage floating on wearer as a debuff until it is dealt and dealing itself at the start of the round instead of obeying the normal rules for delayed actions, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer, May only be equipped by individuals of Level 60 or greater (who possess the ability 'Adept Wizard Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Advanced Understanding of Common Practices of Theoretical Magic')
5 Greater Ward against Magic Beings- (Armor, Ward, Magic & Technology, 1,000,000 Gold) +2,000 Defense against Magic Beings, 5% Magic Being Resistance
49 Grim Reaper's Robe- (Armor, Robe, Darkness & Fate, 94,242,564 Gold) +90,564 Defense, +90,000 CON, +90,000 SPI, +90,000 MIN, +45,000 AGI, 130% Resilience, 30% Darkness Resistance, 30% Fate Resistance, 30% Instant Death Resistance, 50% Life Weakness, Wearer must be Level 40 or greater
Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19 w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
58 Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
6 Hydra Mail- (Armor, Light Armor, Earth & Water, 6,500,000 Gold) +6,555 Defense, +6,200 CON, +2,400 STR, 15% Critical, 20% Resilience, 50% Fire Weakness, Wearer regenerates 60,000 HP per round
Idolic Wargod's Armor- (Armor, Heavy Armor, War, 220,000,000 Gold) +220,000 Defense, +2,100,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 140% Resilience and 140% Critical if wearer is Level 60 or greater, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wearer 300,000 less MP to cast, 160% Resilience, Wearer's allies and wearer may elect to receive worshipper benefits from wearer if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per Level of worshipper, to a max of Level 80, Said benefits only take effect if none of wearer's opponents are capable of granting worshipper benefits, Wearer may spend an action to resurrect one of its worshippers if said worshipper was killed by a source below Level 80 and no individual capable of granting worshipper benefits objects, Wearer must be Level 40 or greater
2 Insanely Clever Bush Disguise- (Armor, Disguise, Earth, 60,000 Gold) +20 Defense, User's Subtype becomes Plant
2 Iron Golem Armor- (Armor, Grand Armor, Physical, 6,000,000 Gold) +6,000 Defense, +6,000 CON, 45% Resilience, this armor may not be equipped by individuals below Level 20
Lawyer's Suit that Defies The Devil's Paperwork- (Armor, Clothes, Law, 400,000,000 Gold) +400,000 Defense, +400,000 MIN, +400,000 SPI, Wearer becomes solely Law element, Litigamancy spells cost 4,000,000 less MP for wearer to cast, Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer
42 Lich's Robe- (Armor, Robe, Darkness & Magic, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Darkness Resistance, +8,730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Necromancy summons gain +4,500 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 8,500 less MP
16 Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness
Master Commander of the Fallen War’s Black Leather Longcoat- (Armor, Light Armor, Darkness, 350,000 Gold) +310 Defense, 20% Darkness Resistance, 20% Technology Resistance, +10% Critical against Undead, +10% Critical against Humans, +80 Ranged attack against Undead and Humans, all allies gain +50 to each stat, +5% to hit, +400 Defense against Undead, +400 Defense against Humans, and +400 Defense against Fae, does not stack in regards to ally buffs, All allies have a 5% chance of gaining +800 to all stats if wearer is at least level 10, wearer has at under 20 allies, and one of wearer’s allies is killed by an opponent assuming said ally received no debuffs from and was not the target of any harmful actions from its allies, this effect does not stack w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
Mentalist's Longcoat- (Armor, Light Armor, Psychic, 420,000 Gold) +400 Defense, +375 MIN, +60 Magical Attack for Psychic Power spells, Psychic Power attacks that deal damage may also deal an additional 40 MIN damage on top of either normal or stat damage
Mystic Dragonscale Armor- (Armor, Light Armor, Magic, 7,000,000 Gold) +7,500 Defense, +7,100 to all stats, 30% Magic Resistance, 25% Physical Resistance
17 Necromancer's Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 500 less MP
3 Nemean Leathers- (Armor, Light Armor, Physical, 40,000,000 Gold) +40,000 Defense, +40,000 STR, +40,000 CON, Wielder's Defense may not be Pierced by sources below Level 80, Wielder is Immune to non-unique Weapons worth under 100,000,000 Gold that are wielded by sources below Level 60, Wielder must be Level 20 or greater
15 Orihalcum Plate- (Armor, Heavy Armor, Earth, 108,700,000 Gold) +109,500 Defense, +110,300 CON, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below
61 Ouroboros Mail- (Armor, Light Armor, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Defense, +300,000 to all stats, 30% Dragon Resistance, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
3 Panopticum Plate- (Armor, Heavy Armor, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
3 Planetary of Harvest's Robe- (Armor, Robe, Earth & Life, 150,000,000 Gold) +150,000 Defense, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by sources below Level 80, Wielder must be Level 40 or greater
1529 Planetary of War's Armor- (Armor, Heavy Armor, War, 190,000,000 Gold) +190,000 Defense, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, +190,000 Melee Attack, 40% War Resistance, 40% Destruction Resistance, Divine Magic, War Magic, and Catastrophe Magic spells cost wielder 300,000 less MP to cast, 160% Resilience, Wielder must be Level 40 or greater
Reinforced Sepheri-Tech Battle Armor- (Armor, Light Armor, Physical & Technology, 260,000 Gold) +240 Defense, +140 AGI, +80 Ranged Attack, Wearer takes double damage from things with Bascaradine in the name
Robe of the Fire Rat (Minor)- (Armor, Robes, Fire, 1,780,000 Gold) +2,300 Defense, 25% Resilience, 20% Dodge, +15,000 MP, 30% Fire Resistance, +10,000 Defense against fire as a conditionally active effect
2 Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
35 Robe of Unmatched Wisdom- (Armor, Robe, Psychic & Magic, 28,000,000 Gold) +25,000 Defense, +25,000 MIN, +21,000 SPI, 30% Psychic Resistance, Stat Drain: MIN Drain Immunity
183 Sandstorm Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
4 Sandwurm Gigaplate- (Armor, Grand Armor, Earth, 5,500,000 Gold) +7,000 Defense, 55% Resilience, 30% Earth Resistance, Wearer gains +5,000 to all stats if the terrain or phantom terrain is Desert, Caves, or World's Core
Serpent-Slayer's Armor- (Armor, Heavy Armor, Magic & Light, 24,000,000 Gold) +24,000 Defense, +24,000 to all stats, 30% Serpent Blessed Resistance
Stasis Coat- (Armor, Light Armor, Time, 5,500,000 Gold) +5,500 Defense, +5,000 CON, +5,000 SPI, Wearer's buffs may not be removed by sources below Level 35
Stately and Renowned Commander’s Funerary Dress Uniform- (Armor, Light Armor, Light & Air & Darkness, 680,000 Gold) +695 Defense, 15% Darkness Resistance, 15% Technology Resistance, 15% Light Resistance, 15% Physical Resistance, +10% Critical against Undead, +10% Critical against Humans, +650 Ranged attack against Undead and Humans, all allies gain +70 to each stat, 125% to Hit, +600 Defense against Undead, +600 Defense against Humans, and +600 Defense against Animals, does not stack in regards to ally buffs, All allies have a 5% chance of gaining +650 to all stats if wearer is at least level 10, wearer has at under 20 allies, and one of wearer’s allies is killed by an opponent assuming said ally received no debuffs from and was not the target of any harmful actions from its allies, this effect does not stack, If any of wearer’s allies would lose a buff or have a buff be deactivated due to the death of one of wearer’s pets of summons due to said death triggering a condition that triggers upon the death of any ally or the death of any Human ally, then there is a 35% chance that said buff does not deactivate or get removed provided that said pet or summon was not killed by a source above level 30, If any of wearer’s allies would lose a buff or have a buff be deactivated due to the death of one wearer triggering a condition that triggers upon the death of any ally, or the death of any Undead ally, or the death of any Human ally, then there is a 95% chance that said buff does not deactivate or get removed provided that said pet or summon was not killed by a source above level 50, When wearer dies, all of wearer’s allies receive a non-stacking buff that gives them +210 to all stats while wearer is dead, Wearer counts as having been dead for 30 less round for purposes of resurrection spells from allied sources provided wearer was not killed by a source over level 60, Wearer has a 5% greater chance of being resurrected by abilities and effects that have at least a 5% chance of resurrecting wearer provided that wearer was not killed by a source above level 50, This item may not be stolen or broken by sources below level 30 w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
6 Succubus’s Lingerie- (Armor, Clothing, Darkness, 350,000 Gold) +355 Defense, +370 SPI, Wearer inflicts HP Drain against targets afflicted with Charm, Wielder’s Melee Attack actions gain a 15% chance of inflicting Charm
18 Temporal Coat- (Armor, Clothing, Time, 11,000,000 Gold) +11,000 Defense, +5,500 to all stats, 15% Time Resistance
2 Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
16 Troll Hide Armor- (Armor, Light Armor, Earth, 1,250,000 Gold) +1,200 Defense, Wearer regenerates 30,000 HP at the start of every round, 30% Fire Weakness, 30% Acid Weakness
Tuna Advertising Costume- (Armor, Disguise, Water, 70,000 Gold) +40 Defense, Wearer's subtype is changed to Aquatic, Consumables and Fish equipped by possessor are treated as being worth 60,000 additional Gold
4 Valkyrie Armor- (Armor, Light Armor, Air & Light & War, 70,000,000 Gold) +70,000 Defense, +70,000 STR, +70,000 AGI, +70,000 CON, +70,000 SPI, 110% Dodge, 110% Resilience, Wielder must by Level 40 or greater
2 Vampire's Suit- (Armor, Clothing, Darkness, 5,700,000 Gold) +5,300 Defense, +5,100 STR, +5,100 MIN, +5,100 SPI, +4,700 AGI, +3,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 50% Light Weakness
1,444 Vampire Count's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,300 Defense, +8,100 STR, +8,100 MIN, +8,100 SPI, +8,700 AGI, +6,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 30% Light Weakness
3 War Demon's Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance
White Armored Suit- (Armor, Clothing, Light, 90,000 Gold) +110 Defense

Accessories-
*Botanica Weather Control Core- (Accessory, Gadget, Water & Electrical & Air & Ice & Fire, 30,000,000 Gold) Wielder gains +30,000 Defense against effects attached to Zones as a conditionally effective bonus, Wielder may spend an action to create a zone of any base element, Wielder may spend an action to attach an effect to any zone that stacks 5 times per Zone and 5 times across all Zones that gives Plants in said Zone +1,000 to all stats, Wielder may spend an action to attach an effect to any zone that stacks 5 times per Zone and 5 times across all Zones that deals 500,000 Flat Water element Damage to each individual in said zone, excluding Plants and the present wielder of this item (whether said wielder is the creator of said effect or not), at the start of each round Possesses an Attached Mass of Accumulated Seasonal Mana that Resulted from the Botanica's Destruction- Wielder counts as having cast Call Unto Seasons: Some Odd Blue Season, May have RP effects, Quest Enchantment
*Circlet of the Great Oracle- (Accessory, Crown, Knowledge & Fate & Psychic, 4,500,000,000 Gold) +4,000,000 Magical Attack, +4,500,000 MIN, +4,000,000 SPI, 40% Psychic Resistance, 40% Psychic Arts Resistance, Wielder's scan attempts may not be prevented by sources below Level 95, Wielder may scan the stats of any number of entities at the start of each of wielder's actions, Wielder gains a 50% chance of optionally ignoring the offensive actions of entities below Level 85 whose stats have been scanned by wielder, Wielder must be Level 60 or greater and must possess the ability 'Expert Divination Attunment' or 'Expert Psychic Synchronization'
*Dark Sea Project Folio- (Accessory, Book, Darkness & Water & Spatial, 1,300,000,000 Gold) +1,300,000 MIN, +13,000,000 MP as a non-stacking bonus, Wielder may spend an action to summon up to 10 Aquatics or Darkspawn below Level 80 that are normally fightable for drops on the Enemy List or up to 10 'Eldritch Monstrosity', Max 300 summoned, Caster may spend an action to deal 16,000,000 Flat Darkness & Water & Psychic elementy damage to up to 200,000,000 targets, also inflicting Voidstruck, Drowning, and Drowning: Tide Trapped on those targets and having a 60% chance of inflicting Insanity on those targets, Wielder may spend an action to replicate the action 'Fading Call: Benthic Atrocity' on the boss '*Rashlekk Sulazz' on the boss list, Wielder is Immune to individuals below Level 40, Wielder controls the actions of individuals below Level 40, Wielder controls the actions of Aquatics and Darkspawn below Level 78, Wielder must be Level 60 or greater and must possess the ability 'Expert Herald of Lunacy Knowledge' or 'Expert Seakeeper Knowledge'
*Forcystus Mask- (Accessory, Mask, Warding & Illusion & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 240% Resilience, 240% Dodge, Possessor may spend an action to gain any base subtype, Fiend, or Holy One as a buff that stacks 200 times, Possessor may spend an action to lose any subtype as a buff that stacks 200 times, Possessor may choose for attempts to scan possessor's stats by sources below Level 80 to fail and for the individual attempting to scan possessor's stats to be afflicted with Plague, Insanity, Petrification, and/or Smitten: Great Atrocity, Possessor may preemptively scan the stats of any individual who attempts to scan possessor's stats, Possessor may, to a max of once per thread across all possessors across all copies of this item, either as an action or in response to possessor dying, resurrect itself, remove this item from the thread, and acquire a buff that gives its possessor a bonus of +6,666,666 to all stats, that makes its possessor solely the subtype Fiend & Abomination, that gives its possessor 'Absorbs Evil and Illusion from sources below Level 80', that gives its possessor's name to become all-caps and gain the prefix 'ANATHEMAIC ', that gives its possessor's attacks a 60% chance of inflicting any one major negative status effect, that cannot be removed by sources below Level 80, and that cannot be replicated; Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'Clothier', 'Illusionist', 'Unreality Coordinator', 'Ward Crafter', and 'Diplomat', This item's also counts as possessing the subtype Crown, Wearer must possess the ability 'Master Diplomat', the ability 'Master Illusionist', the ability 'Master Illusion Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Transmutation Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
*Heart of Stories- (Accessory, Crystal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 10,000,000 Gold) +500 points to all of wielder's unmodified stats, +1 to each of wielder's Base Stats, Wearer must have a Base STR, AGI, CON, MIN, and SPI each of at least 11 to have this item equipped
*Mr. Walrus's Budget Cookoff Trophy- (Accessory, Trinket, Ice & Fire & Hope, 15,000,000 Gold) +1 Fame as a non-stacking bonus, Wielder may treat Food consumables as though they are worth 1,500,000 less Gold
*Nexus Games Champion's Laurels- (Accessory, Crown, Earth & Hope, 100,000,000 Gold) +5 Fame, Wearer's Base stats are increased by 1 as a non-stacking bonus if wearer's Fame is higher than that of any other individual in the same battlespace, this item may not be replicated, this item may not Absorb things like standard uniques can, this item may only be wielded by individuals named 'Vashna Sasseen'
*Rashlekk Sulazz's Mindslaving Machine- (Accessory, Gadget, Technology & Psychic, 1,300,000,000 Gold) +1,300,000 MIN, Wielder may spend an action to have a 130% chance of inflicting Dominion on a single target, Wielder must be Level 60 or greater and must possess the ability 'Expert Scientist' or 'Expert Engineer'
*Three of Swords Corporation Flag (2)- (Accessory, Magic Item, Magic & Fate, 8,000,000 Gold) +8,000 SPI, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 to all stats as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain +1,600 Melee Attack, Magical Attack, and Ranged Attack as a non-stacking bonus, Wielder's allies who are members of the Guild 'Three of Swords Corporation' gain 5% Fate Resistance
*Warded Medallions of the Ancient Giant Kings- (Accessory, Amulet, Warding & Glory, 4,500,000,000 Gold) +4,500,000 Defense, +4,500,000 CON, +45,000,000 HP as a non-stacking bonus, Wielder's Defense cannot be pierced by sources below Level 99, Wielder's Protection Magic debuffs may not be removed before their inherent expiration by sources below Level 95, Wielder cannot obtain debuffs or negative status effects from sources below Level, Wielder's Humanoid allies gain +450,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater and must possess the ability 'Expert Warding Synchronization' or 'Expert Protection Magic Attunement'

*Black Sash of Legend- (Accessory, Scarf, Magic, X Gold) +200,000 Magical Attack, +200,290 Defense, +200,600 STR, +201,070 AGI, +215,820 CON, +240,980 MIN, +2,000,000 HP, +221,590 SPI, +2,000,000 MP, +10 Fame, Provides wielder with 5 bonus weeks 1/year, 5% each turn possessor gains an additional action which can only be used to perform the 'Cast a Spell' ability, possessor gains 10 Spell slots, Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats, All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP, Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge, 25% Magic Resistance, 5% Water Resistance, 5% Earth Resistance, 5% Electrical Resistance, +50 additional defense if possessor has an Evermason, Abjurer, Artificer or Golomancer ability, possessor regenerates 50 MP per round, possessor's Magical Attacks may use Mind as their prime attribute, possessor, at beginning of battle, wielder has a 5% chance of scanning each opponent's stats, All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP, Wearer's Summoned Undead and Dragons have +200 HP and deal 20 more damage with their attacks, 5% Critical, 5% Dodge, 5% Resilience, 104% to Hit, +10 Defense against darkness, +10 Defense against light, Wearer's Leadership spells that already hit at least 1 target hit 2 additional targets and cost 40 less MP, +50 to all summoned and pet Abstracts' stats, possessor may use Attack With Finesse, Grand Spell, and Powerful Attack, +500 damage against Fighters, Clerics, Wizards, and Thieves, equipped Walruses provide an additional +10,000 to all stats, As an RP effect this item provides +500 additional points to all stats when combating agents of the Bluewar Ministry, +250 Magical Attack against Drakespawn, +1,000 HP and MP and +100 to all stats when fighting bosses, +80 to all wearer's pets' and summons' stats, +800 to all wearer's pets' and summons' damage, Wielder regenerates 20,000 MP per round, +200 to the listed Damage values of wearer's pets and summons, Wielder gains +100 additional Defense for each Spell equipped, to a max of 200 Spells, Spells cost wearer 5,000 less MP to cast, wielder may choose, at the beginning of a thread, to exchange 2 other accessory slots for a pet slot up to 1 time, Wielder's turn-order-determining stat may become Mind upon equipping this item, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 10) or above Level 99 and provided wearer's name is 'Vashna Saseen', Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled provided wearer is at least Level 19 and wearer's name is 'Vashna Saseen', Wearer gains 5 spell slots that may only hold Wizard Magic spells, Whenever wielder casts a spell, wielder may pay 500,000 MP to choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect, If wielder is an Undead and is Level 40 or greater, wielder, to a max of twice per thread, has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Mystic element, from an individual 20 or more Levels greater than wielder, from an element wielder is weak to, or from an individual or Level 100 or greater, In these cases, when wielder self-ressurects, wielder does so with amounts of HP, MP, and stats equal to wielder's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, May only be wielded by individuals named 'Vashna Saseen'
Activated: May 7th, 2017

5 /'- (Accessory, Trinket, Null, 5 Gold) +5 Defense against Devils whose name includes 'BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBzBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB', +55 Defense against Undead who possess the passive ability 'Fruit'
Aeons-Forged Mask of Fated Money and Power Though Money (Also Elegance) Featuring Bonus DOSH~!- (Accessory, Mask, Time & Wealth & Fate, 650,000,000 Gold) +650,000 Defense, +6,500,000 Defense against Gold Damage, +650,000,000 to all stats, +65% To Hit, +65% Dodge, Wearer may spend an action to escape from a random quest, Wearer may spend an action to have a 15% chance of inflicting Petrified on a target with less Gold than wearer (provided that target's Level is below 90), Wearer may spend an action to gain +65,000 to all stats as a non-stacking effect if possessor spends 650,000,000 Gold as part of said action, Wearer's actions may gain the element Fate if wearer possesses at least 1,000,000,000 Gold, Wearer's allies gain +5% To Hit if wearer has more Gold than they do, Wearer must be Level 40 or greater w/Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
2 Amulet of the Wholly Balanced Self- (Accessory, Light & Void & Darkness, 200,000,000 Gold) +200,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder cannot obtain debuffs or negative status effects from sources below Level 60, Wielder is cured of all minor negative status effects at the start of each round, Wielder is Immune to individual below Level 60 if wielder is Level 60 or greater and has all equal base stats, Wielder must be Level 40 or greater, Wielder (as an RP effect) feels a sense of calm, balance, and oneness with the universe
Analysis Eye- (Accessory, Eyewear, Technology, 50,000 Gold) Wielder may spend an action turn to scan a target’s stats
4 Arena Member's Regalia- (Accessoryx5, Magic Item, Wielder's Element, 1,000 Gold) +20 Ranged Attack, +20 Magical Attack, +20 Melee Attack, +20 Defense, +60 Damage of Wielder's Element
Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
Armband of Selflessness- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Whenever wearer would be the source of an action or effect which would harm an ally, provided that no opponents are Level 50 or higher and that wearer's Max MP is greater than 0, cancel said effect and reduce possessor's Max MP by 10% for the remainder of the thread instead
Armband of Timelessness- (Accessory, Wristwear, Time, 2,700,000 Gold) Wearer counts every round's round number as being '1'
34 Ash Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
280 Apocalyptic Gauntlets of War- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Defense, +400,000 STR, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder must be Level 60 or greater
26 Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Bane Knight's Gauntlets- (Accessory, Gauntlets, Darkness & Physical, 8,800,000 Gold) +8,000 STR, +8,000 CON, 30% Darkness Resistance, 15% Physical Resistance, Wielder's Darkness-element, Physical-element, or Agony-element items that provide a Melee Attack bonus provide an additional 700 points
3 Bane Knight's Helm- (Accessory, Helm, Darkness & Physical, 8,980,000 Gold) +8,000 CON, +8,000 Defense, 30% Resilience, Up to 5 times per round as an effect that does not activate simultaneously across multiple copies of this item and tracks uses between all copies of this item per individual, when wearer is targeted with an offensive action by a source below Level 45, wearer may immediately choose to make a Melee Attack action that includes at least one attack against the source of said action, should wearer kill the source of said action, wearer's action executes and wearer's target's action is canceled, if, however, wearer's action would not kill the performer of said action, wearer's action is canceled and wearer's target's action occurs as it normally would
Basic Life Seal- (Accessory, Seal, Life, 30,000 Gold) +40 CON, Wearer regenerates 400 HP per round
Basic Mystic Color Seal of Green Magic- (Accessory, Seal, Earth, 30,000 Gold) Wielder's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 400 less MP, Wielder's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells that provide HP buffs increase said amounts by 200 points
6,161 Benevolent Magatama- (Accessory, Crystal, Light & Earth, 110,000,000 Gold) +110,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
Bizarre, Magically-Animated Karaoke-Drone-Bot that Runs Around With a Sword- (Accessory, Gadget, Technology, 5,000,000 Gold) +5,000 Melee Attack, Wielder counts as possessing an additional Robot & Golem ally that has a Sword equipped, Wielder may choose to count as having an additional Sword equipped, Wielder may choose to count as being under the effect of an additional Bardic Music buff
Bizzo-Gadgetic Mind Enhancer- (Accessory, Gadget, Technology, 270,000 Gold) +270 MIN for all allies
17 Blackclad Order Force Commander’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 3,500,000 Gold) +3,450 Magical Attack, +3,450 Defense, +1,200 to all stats, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance, +35,000 MP, 45% Resilience against Magic element attacks and effects, 20% Resilience, 135% To Hit, Wearer’s Wizard Magic spells cost 5,000 less MP to cast, Wearer’s summons have a 4% lower chance of being uncontrolled
3 Blackclad Order’s Summoning Symbol- (Accessory, Magic Item, Magic, 2,750,000 Gold) Wielder’s summons have a 20% lower chance of being uncontrolled, No more than 3 copies of this item stack with each other for any effects on this item
Blasphemous Icon- (Accessory, Holy Symbol, Darkness & Light, 25,000 Gold) All individuals in battle, unless Level 40 or higher, count as being 2 levels lower for Worshipper Benefit purposes as a non-stacking effect
Boots of 'I HATE YOUR HAX SHIT' and Samurais- (Accessory, Boots, Darkness & Fire & Fury, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, +5,000 STR, +5,000 CON, Wielder's opponents below Level 20 who leave battle or enters battle at a point later than the start of battle are afflicted with Instant Death at the start of each round, Whenever any of wielder's opponents below Level 20 summons any number of summons that are below Level 20 and are normally fightable for Drops on the Enemy list, wielder may immediately summon twice said number of summons worth of individuals from the Enemy Lists, with a cap of 1,000,000 summons across all summon types, Whenever a round ends during which wielder did not willingly pass an action and wielder did not take any actions, all of wielder's opponents below Level 20 take 10,000,000 Flat Null element Damage, Wielder ignores the status effect resistances and immunities of wielder's opponents below Level 20, Wielder's offensive actions may inflict any status effect that their target is immune to or possesses greater than 50% Resistance to, provided said targets are below Level 20, Wielder suffers no negative effects from debuffs from sources that are below Level 20, Whenever one of wielder's opponents below Level 20 takes more than one action within a single round, said individual is immediately afflicted with Time Stop as an effect that is timed as a pre-emptive counter that is not a counter, Wielder possesses 100,000,000 Defense against Universe element against sources below Level 20, Wielder ignores the elemental resistances and immunities of individuals below Level 20, All damage dealt to wielder by actions that inflict more than one hit on wielder that come from sources below Level 20 is reduced to 0, Wielder's opponents, if all such opponents are below Level 20, may not win by non-standard victory conditions, Wielder's Hax element opponents below Level 20 are killed at the start of each round
Breast Implants- (Accessory, Upgrade, Physical, 17,000 Gold) Wielder's chances of inflicting Charm are increased by 5% against targets below Level 20
2 Cadeceus of Gilbezber Remembered- (Accessory, Holy Symbol, Darkness & Acid, 90,000,000 Gold) +90,000 CON, +90,000 MIN, +90,000 SPI, +9,000 Defense against Stat Damage, Healer Magic, Dark Magic, Biomancy, and Divine Magic spells cost wielder 900,000 less MP to cast, Wielder is Immune to Diseased and Plague from sources below Level 80, Wielder must possess the ability 'Devotee of the Broken Doctor's Mask', Wielder must be Level 40 or greater
Cap of the High Philosopher (2)- (Accessory, Hat, Psychic & Light & Air, 420,420 Gold) +420 SPI, Wearer's Medicine and Food Consumables that provide stat bonuses provide an additional +420 to all such stats as an effect that stacks once per item and 4 times across all items but gain 30% inflicts Confusion
2 Chalice of Desert Refuge- (Accessory, Magic Item, Water & Light, 8,500,000 Gold) +8,000 CON, +8,000 SPI, Wielder is immune to Fatigued from sources below Level 90, Wielder regenerates 18,000 HP per round
4 Charm of the Yellow Dragon- (Accessory, Amulet, Wood, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Wood, Metal, Earth, Water, Fire, Energy, Electrical, Ice, and Acid as base elements
16 Cloak of Nested Illusions- (Accessory, Cloak, Illusion, 215,000,000 Gold) +115,000 to all stats, Actions from individuals below Level 80 have a 20% chance of failing to target wielder if wielder so desires as a non-stacking effect, Wielder must be Level 40 or greater
3 Clock-Shaped Pendant of Yesrik’Pheyd- (Accessory, Amulet, Time, 250,000 Gold) 5% Time Resistance
Coal-Powered Engine- (Accessory, Gadget, Fire & Technology, 30,000 Gold) +90 MIN, Wielder may skip a turn and use up 5 Large Piece of Coal to give a Geologist's Blade +90 Melee Attack (nonstacking) for the remainder of the quest
Commander’s Seal- (Accessory, Seal, Light & Air, 14,000 Gold) All allies gain +15 to each stat, +2% to hit, +10 Defense against Physical, +10 Defense against Magic, +10 Defense against Technology, stacks 5 times
19 Core Dragon's Gem- (Accessory, Crystal, Energy, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Energy element as a non-stacking effect
Crown of the High Queen of All Lilis- (Accessory, Crown, Nobility, 450,000,000) +450,000 Defense, +450,000 Magical Attack, +450,000 SPI, +450,000 MIN, Wearer is afflicted with Poison: High at the start of each round, Wearer gains the subtypes Daemon and Plant, If wearer is afflicted with Poison: High, Confusion: Hallucinating, or Poison: Somehow Got High On Bees, individuals with the ability 'Member of the Multi-Lili Mind Network' who are 20 or more Levels lower than wearer whose name includes 'Lili' have their actions controlled by wearer unless they are Immune to Dominion, Wearer must be Level 40 or greater
3 Crown of the High Queen of All Lillies- (Accessory, Crown, Nobility, 450,000,000) +450,000 Defense, +450,000 Magical Attack, +450,000 SPI, +450,000 CON, Plants below Level 65 have their actions controlled by wearer unless they are Immune to Dominion, Wearer must be Level 40 or greater
15 Cybernetic Eye- (Accessory, Upgrade, Technology, 7,000 Gold) -3% Miss chance
83 Dark Power Jewel- (Accessory, Crystal, Magic & Darkness, 9,000,000 Gold) +90,000 MP, +9,000 MIN, +9,000 SPI
16 Day Dragon's Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Light element as a non-stacking effect
2 Death Judge's Scale- (Accessory, Magic Item, Light & Darkness & Hope & Law, 75,000,000 Gold) Wielder's opponents may not be resurrected by sources below Level 60 without Wielder's permission while possessor is alive, Wielder must be Level 40 or greater
12 Deathskull Pin- (Accessory, Trinket, Darkness & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
100 Disenchanted Goggles of Blind Self- (Accessory, Eyewear, Air, 100 Gold)
34 Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
4 Dragon's Head Fireworks Wagon- (Accessory, Container, Energy, 1 Charge, 130,000,000 Gold) Wielder gains 1 Temporary Dragon's Head Summoning Firework and 1 Temporary Special Edition Dragon Firework at the start of each round, Wielder may deal 300,000 Flat Energy & Color & Glory element Damage to up to 200,000 targets at the start of each round
25 Echidna Mask- (Accessory, Mask, Life, 85,000,000 Gold) +40,000 Defense, +80,000 CON, +80,000 SPI, Wearer's summons gain +4,500 to all stats as a non-stacking bonus, Wearer's summons may not be unsummoned by individuals below Level 80, Wearer must be Level 40 or greater
4 Emerald Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 14,000,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 85 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted, Wielder must be Level 40 or greater
21 Endurance Band- (Accessory, Wristwear, Physical, 1,000,000 Gold) +1,000 CON, +5,000 HP
2 Essence of the Beyond- (Accessory, Other: Mystic Infusion, Light & Darkness, 10,000,000 Gold) Wielder may become solely a Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, or Demon at the start of each round
Etheric-Suppression Metacore- (Accessory, Gadget, Technology & Warding, 250,000,000 Gold) +25,000 Defense against SPI Damage, 15% Outsider Resistance, 15% Time Resistance, 15% Spatial Resistance, 15% Aether Resistance, 15% Void Resistance, Wielder must be Level 40 or greater and must possess the ability 'Theoretical Mage-Scientist', 'Archmage of the Ancients', or 'Infinity Designer'
4 Explosive Phone- (Accessory, Trinket, Technology & Energy & Fire, 600,000 Gold) Wielder's allies gain +600 to all stats as a non-stacking bonus, If wielder is killed, wielder may, to a max of once per battle, deal 6,000 Flat Technology & Energy & Fire element Damage to up to 5 targets
First Endurance Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, Wielder must be Level 12 or higher Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Flameworm Eye Necklace- (Accessory, Amulet, Fire, 30,000 Gold) +40 MIN, +130 to wielder's turn-order determining stat sum for purposes of determining turn order but not bonus actions on the first round of battle, 15% Fire Resistance
Flaming Bait- (Accessory, Trinket, Fire & Technology, 2,000,000 Gold) Whenever an individual conducts an offensive action that does not target wielder, wielder may deal 20,000 Flat Fire element Damage to said individual and apply a debuff to said individual that provides -200 to all stats and stacks 10 times
Fog Boots- (Accessory, Boots, Air, 40,000 Gold) +50 HP, +3% Dodge, +20 AGI on turn 4
2 Glasses of Imaginary X-Ray Vision- (Accessory, Glasses, Magic & Psychic & Air, 12,000 Gold) User may skip a turn to view enemy's stats, there is a 50% chance that said stats are, in fact, not correct
Glasses of Mystic Observation and Analysis- (Accessory, Eyewear, Magic, 90,000 Gold) May scan a target’s stats at a level 5 levels higher than wearer at the start of wearer’s first action each turn
35 Global Shielding System- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) +200,000 Defense, Wielder's allies obtain +20,000 Defense as a buff that stacks 5 times
Goggles- (Accessory, Eyewear, Earth, 80 Gold) +1 Defense
19 Goggles of Temporal Vision- (Accessory, Eyewear. Time, 9,550,000 Gold) Wearer may not be forced by sources below Level 60 to treat the current round's number as a number that wearer would not otherwise treat it as, Has RP effects
3 Gold Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 700,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 70 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
Gold Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 700,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 70 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
2 Grandfather Time Hourglass- (Accessory, Trinket, Time & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Time Resistance, 30% Fate Resistance, 30% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater
5 Great Demon's Crown- (Accessory, Crown, Darkness & Fire, 45,000,000 Gold) +40,000 to all stats, wielder's Demon allies gain +4,000 to all stats as a non-stacking bonus
23 Great Tengu Mask- (Accessory, Mask, Air & Magic, 1,230,000 Gold) +1,240 Defense, +1,230 AGI, +1,230 SPI, 20% Air Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Physical Resistance, Wearer may choose at the beginning of a thread to change its subtype to Spirit
Great Wizard's Tome- (Accessory, Tome, Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Magic Resistance, +80,000 MP that may only be used for 'Wizard Magic' spells, Wielder may equip 10 additional 'Wizard Magic' spells, provided wielder has no non-'Wizard Magic' spells equipped
6 Greater Endurance Band- (Accessory, Wristwear, Physical, 10,000,000 Gold) +10,000 CON, +10,000 MIN, +50,000 HP, +50,000 MP
13 Grid Dragon's Gem- (Accessory, Crystal, Electrical, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Electrical element as a non-stacking effect
3 Hat You Can't Wear While Eating- (Accessory, Hat, Earth, 15,000 Gold) +15 Defense, +15 to all stats, +1 Diplomacy, 15% Light Resistance, 15% Water Resistance, This item unequips itself if its wearer is targeted with a Food consumable
Healing Medallion- (Accessory, Amulet, Light, 12,000 Gold) Heals 60 of wielder's HP per turn
Helm that Holds Only the Undying War-Readied Champion's Mind- (Accessory, Helm, War & Darkness & Light & Psychic, 73,000,000 Gold) +73,000 Defense, +73,000 Melee Attack, +73,000 STR, +73,000 AGI, +73,000 CON, +73,000 MIN, Wielder's 'Melee Attack' actions may use Mind as their Prime Attribute, Confusion Immunity, Pain Immunity, Fatigued Immunity, Charm Immunity, 30% Psychic Resistance, All quantities of HP Healing dealt by wielder are reduced to 0 points
Helmet of the Knight Commanders- (Accessory, Helm, Physical, 119,000 Gold) +119 Defense, +40 CON, +40 STR, 5% Resilience if wearer is Human, +20 to all allies' (self included) stats for each General ability possessed, to a max of 10 abilities
2 Holy Symbol of a Planetary of Harvest- (Accessory, Holy Symbol, Earth, 60,000 Gold) +50 SPI, +50 CON, Wearer regenerates 600 HP at the start of every round
3834 Holy Symbol of a Planetary of War- (Accessory, Holy Symbol, Fire & Physical, 60,000 Gold) +50 STR, +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack
Holy Symbol of Doc- (Accessory, Holy Symbol, Technology, 20,000 Gold) +30 SPI, +20 MIN, Divine Magic spells and Technomancy cost 10 less MP to cast, wielder must be a devout worshipper of Doc
Huntmaster's Suspiciously-Acquired Wizardly Beard- (Accessory, Bioaugmentation, Magic, 40,000,000 Gold) +40,000 MIN, 30% Magic Resistance, Wearer gains the ability 'Wizard', +20% Critical against Magic element Humans, +25,000 to all stats for each piece of equipment wielded by wielder with 'Huntmaster' in its name, to a max of +250,000
Implanted Thalebotic Entry Circuit- (Accessory, Magic, Time & Spatial, 35,000,000 Gold) Wielder may, once per thread, leave battle for 3 rounds, appearing in a separate battle that has a 5% chance of having a random encounter determined by Gadigan (if Gadigan is not available for 5 days, assume no encounter has appeared) and a 95% chance of being against nothing, all buffs, summons, and pets transfer with character intact between the two battles, this second battle takes place in a Zone of Psychic & Magic & Darkness that has an effect that restores 25,000 HP and 45,000 MP to all individuals in it each round with a terrain of Etherspace, this Zone and terrain may not be replaced or altered by spells cast by individuals under level 45
Iron Halo-Lotus- (Accessory, Crown, Law & Technology, 4,700,000 Gold) +4,700 Ranged Attack, +4,000 CON, +4,000 AGI, Pierces 2,000 Defense, 130% To Hit, 135% To Hit for Celestials, Illuminated, and Daemons, May not be worn by Abstracts, Demons, or Devas
Lesser Heart of the Land- (Accessory, Magic Item, Earth & Water, 7,000,000 Gold) +7,444 CON, Wielder is immune to effects of Zones, Terrains, and Phantom Terrains that come from sources below Level 40
3 Liar's Mask- (Accessory, Mask, Air & Magic & Illusion, 1,230,000 Gold) +1,240 Defense, +1,230 AGI, +1,230 SPI, 20% Air Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Physical Resistance, Wearer may choose at the beginning of a thread to change its subtype to Spirit
16 Necromancer's Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
'No Golfing' Sign- (Accessory, Trinket, Physical, 60,000 Gold) Individuals below Level 60 cannot inflict debuffs named 'Gold Weakness' on wielder
50 Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
34 Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
Tongue of the War-Mouth- (Accessory, Bioaugmentation, Fire & War, 35,000,000 Gold) +35,000 Melee Attack, +35,000 Ranged Attack, Wielder may deal HP Drain
11 Toy-Animating Rune- (Accessory, Rune, Darkness & Air, 257,000 Gold) All Toy weapons possessor has equipped provide an additional +250 to all Melee, Magical, and Ranged Attack bonuses, provided that they provide such bonuses, an additional +250 Defense if they provide a Defense bonus, and an additional +250 to each stat they provide a bonus to
114 Ward-Paper Talisman- (Accessory, Magic Item, Light & Magic, 310,000 Gold) +300 Defense, +300 Defense against Darkness, +300 Defense against Undead
15 Woodborn Samurai's Boots- (Accessory, Boots, Earth, 640,000 Gold) +640 Defense, +630 AGI, Wearer gains +5% Dodge against attacks from Plants under level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating
18 Woodborn Samurai's Bracers and Greaves- (Accessory, Wristwear, Earth, 640,000 Gold) +640 Defense, Wielder gains +5% Dodge against Plants under level 60, 15% Earth Resistance, 5% Plant Resistance against sources below Level 60, Wielder's Activated Sword Abilities have a 5% greater chance of activating, This item may, at the beginning of a thread, have its subtype changed from Wristwear to Boots
20 Woodborn Samurai's Gauntlets- (Accessory, Gauntlets, Earth, 640,000 Gold) +640 Defense, +640 Melee Attack, +640 AGI, Wielder gains +5% Critical against Plants under level 60, +30 AGI, Wielder's Activated Sword Abilities abilities have a 5% greater chance of activating
11 Woodborn Samurai's Helm- (Accessory, Helm, Earth, 681,000 Gold) +684 Defense, +680 CON, 19% Resilience
Lesser Seal of the Evil Mastermind- (Accessory, Seal, Darkness, 55,000 Gold) +100 MIN, +100 SPI, +50 STR, +50 CON, +50 AGI, 5% Critical, 5% Dodge, 5% Resilience, 105% To Hit, Wielder's damage-dealing actions that are damaging non-allies may do 50 damage to any one stat or 100 damage to MIN or SPI instead of their normal damage
33 Lich's Tome- (Accessory, Tome, Darkness & Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Darkness Resistance, 15% Magic Resistance, +80,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
19 Lily of Everlasting Day- (Accessory, Trinket, Light, 61,000,000 Gold) +61,000 SPI, Wielder counts as being in an additional Zone of Light and an additional Chronogeomantic Zone of Day
22 Lily of Everlasting Night- (Accessory, Trinket, Darkness, 61,000,000 Gold) +61,000 SPI, Wielder counts as being in an additional Zone of Darkness and an additional Chronogeomantic Zone of Night
50 Lilypad Hat- (Accessory, Hat, Water & Earth, 50,000 Gold) +50 Defense, +50 Defense against Water, Wearer gains the subtype Plant
4 Lucky Charm- (Accessory, Trinket, Magic & Light & Fortune, 500,000 Gold) Wielder is afflicted with Favored: Good Fortune at the start of every round of battle provided no opponent is above Level 60, Wielder is afflicted with Favored: Good Fortune at the start of battle
24 Mage's Urn- (Accessory, Magic Item, Magic, 715,000 Gold) +780 MIN, +703 SPI, +5,000 MP
Magical Box that Looks Like it Ought to Contain Things- (Accessory, Container, Magic & Physical, 180,000 Gold) Wielder gains 3 accessory slots that cannot contain anything
Manticore Spine Casting Focus- (Accessory, Magic Item, Magic & Darkness & Acid, 6,500,000 Gold) +6,750 Magical Attack, Wielder's 'Magical Attack', 'Cast a Spell', and 'Overdrive' actions gain 30% inflicts Poison, 30% inflicts Poison: Numbing Agent, 30% inflicts Poison: Atrophying Toxin, 30% inflicts Pain, 30% inflicts Pain: Wracked
3 Manual of Combat Arts- (Accessory, Tome, Physical, 1,200 Gold) +15 STR, +15 CON, +15 AGI, +5 Damage if a Sword, Axe, Bow, Spear, Polearm, Mace, Flail, or Hammer is used
5 Maze's Heart- (Accessory, Magic Item, Earth & Psychic, 7,000,000 Gold) +7,444 MIN, Wielder is immune to effects of Zones, Terrains, and Phantom Terrains that come from sources below Level 40
28 Medallion of True Love- (Accessory, Amulet, Fire & Light, 5,000,000 Gold) Wearer gains Charm: Lovestruck and Charm: Lust Immunity
Mind Barrier Charm- (Accessory, Amulet, Light, 2,000 Gold) +5 Attack, +3 Magic Attack
21 Monolith's Dampening Stone- (Accessory, Crystal, Magic, 4,000,000 Gold) Non-unique enemies below Level 40 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 40
3 Necklace that Holds the Void at its Center- (Accessory, Amulet, Void, 15,000,000 Gold) +15,000 to all stats, +150,000 HP, +150,000 MP, Wielder treats Void as a base element, Wielder may remove zones created by sources below Level 81 that possess a Void weakness even if said sources possess effects, abilities, or buffs that would prevent individuals of possessor's Level from removing said zones, Wearer must be Level 20 or greater
Nefarious Turkey’s Monocle- (Accessory, Eyewear, Darkness & Magic, 1,000,000 Gold) +10 Defense, Might do something else in RP threads
Nemesis's Seal- (Accessory, Seal, Darkness, 45,000 Gold) +25 to all stats, 5%Critical, 5% Dodge, Attacks may do 5 damage to any enemy stat insteadof their normal damage
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder's turn-order-determining stat becomes Mind, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 20) or above Level 99
4 Noose Shoes- (Accessory, Shoes, Darkness, 80,000 Gold) +400 to all stats, 5% inflicts Instant Death on wearer each round
31 Note of Financial Security- (Accessory, Trinket, Wealth & Fortune, 800,000 Gold) +8,000 Defense against Gold Damage
Owl-Counselor's Iron Mask-Glassses, Remnant of the Future- (Accessory, Mask, Earth & Time, 100,000,000 Gold) +100,000 Defense, +10,000 Defense Against Stat Damage, Wearer's 'Ranged Attack' actions may deal 10,000 AGI or MIN Damage, +1,000,000 HP as a non-stacking bonus, +100,000 to all stats while wearer is in a Chronogeomantic Zone of Night, 200% To Hit while wearer is in a Chronogeomantic Zone of Night, Wearer's 'Ranged Attack' actions may incorporate wearer's Melee Attack bonus instead of wearer's Ranged Attack bonus, cannot miss targets below Level 60, deal full Damage to targets in the back row, and may target individuals below Level 60 who are in different battlespaces who are not 20 or more Levels greater than wearer, Wearer's 'Mental Overdrive' actions may incorporate wearer's Melee Attack bonus instead of wearer's Magical Attack bonus, cannot miss targets below Level 60, deal full Damage to targets in the back row, and may target individuals below Level 60 who are in different battlespaces who are not 20 or more Levels greater than wearer, Wearer's stats may not be scanned by individuals below Level 60, Wearer may choose for this item to count as an Eyewear instead of a Mask, Wearer's Investigating the Enigma Man value increases by 2, Wearer may spend an action to scan the stats of up to 200,000 individuals, Wearer must be Level 20 or greater
18 Pactmaker’s Pipe- (Accessory, Trinket, Air & Darkness, 920,000 Gold) +1,200 MIN, +1,230 SPI, Wielder gains +4,500 MIN for purposes of spells, abilities, and effects that summon Devils
12 Pharoah's Headdress- (Accessory, Crown, Light & Earth, 7,100,000 Gold) +7,300 Defense, +7,100 CON, +7,100 SPI, +7,200 Magical Attack, 15% Light Resistance, 30% Entombed Resistance
4 Platinum Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 7,000,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 80 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
6 Reaper's Hourglass- (Accessory, Trinket, Darkness & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Darkness Resistance, 30% Time Resistance, 30% Fate Resistnace, 30% inflicts Instant Death, Wielder must be Level 40 or greater
166 Psychopomp's Hat- (Accessory, Hat, Darkness & Fate, 51,000,000 Gold) +50,000 Defense, +50,000 CON, +50,000 SPI, +50,000 MIN, 90% Resilience, 30% Darkness Resistance, 30% Light Resistance, 30% Fate Resistance, 25% Instant Death Resistance, Wearer must be Level 40 or greater
Red Death's Masque- (Accessory, Mask, Darkness & Fate, 5,500,000 Gold) +5,000 Defense, +5,000 CON, +5,000 SPI, Wearer gains Diseased Immunity and all of possessor's infliction chances of Diseased (but not its sub-status effects, excluding Diseased: Contagious Ailment) are increased by 10% as a non-stacking effect
56 Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points
2 Reaver's Hat- (Accessory, Hat, Darkness & Air, 8,980,000 Gold) +8,000 AGI, +8,000 Defense, 51% Critical
Roulette Spellbook- (Accessory, Tome, Chaos, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, At the start of each round, a random base spell subtype is chosen, Wielder may, at said time, immediately equip 10 spells of said subtype without said spells being placed in slots and with all such spells immediately unequipping whenever a different subtype is chosen by this item or the round ends
2 Samurai's Bracers and Greaves- (Accessory, Bracers, Light & Physical, 40,000 Gold) +40 Defense, +5% Dodge against foes under level 60, 5% Physical Resistance, 3% Resistance to attacks made by Dragons under Level 101, Samurai Blade abilities have a 5% greater chance of activating
11 Samurai's Gauntlets- (Accessory, Gauntlets, Light & Physical, 40,000 Gold) +40 Defense, +40 Melee Attack, +5% critical enemies under level 60, +30 AGI, Samurai Blade abilities have a 5% greater chance of activating
9 Samurai's Helm- (Accessory, Helm, Physical, 81,000 Gold) +84 Defense, +80 CON, 3% Resilience
Scribe's Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
Second Endurance Badge- (Accessory, Broach, Physical, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP as a non-stacking bonus, +100,000 MP as a non-stacking bonus, Wielder gains 1 Buff Slotas a non-stacking bonus, Wearer must be Level 24 or higher
Shotgun Shellfish- (Accessory, Ammo, Water, 200,000 Gold) +200 Ranged Attack, Wielder counts as having an additional Fish equipped, Wielder must have a Gun equipped to obtain this item's benefits
11 Sidhe Cloak- (Accessory, Cloak, Light & Magic, 7,900,000 Gold) +3,100 Defense, +3,000 Magical Attack, +1,500 Ranged Attack, +7,500 AGI, +7,500 SPI, +50,000 MP
3 Silver Walrus’s Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random opponent that is below Level 60 randomly, with a random willing opponent of wielder becoming the infliction source if wielder is chosen to be afflicted
Shoulder-Pauldrons from the Army of Earth and Sky- (Accessory, Cloak, Earth & Air, 570,000 Gold) +598 Defense, 15% Resilience, 30% Earth Resistance, 30% Air Resistance, +310 additional Defense against Water and Fire, If wearer has at least 5 Commander abilities, this item provides +580 additional Defense, gives +700 to all stats, and gives +300 to all stats of all allied Elementals, Spirits, Humans, Humanoids, and Golems that are Air or Earth element, Wearer's Leadership spells cost 595 less MP to cast, Provides 15% Fire Resistance and 15% Water Resistance if wearer has at least 10 Commander abilities or 5 General abilities, If wearer has at least at least 5 Captain abilities, this item gives all of its wearer's Earth or Air element Vessel transformations +50,000 HP, +500 to all stats, and +580 Defense
Stone Which Burns Away Hope- (Accessory, Magic Item, Fire, 30,000,000 Gold) Wielder's opponents below Level 60 have the element Hope in their actions replaced with the element Fire, Wielder's opponents below Level 60's fire element actions may not cure negative status effects or debuffs
29 Styx Water- (Accessory, Weapon Coating, Water & Darkness & Psychic, 74,000,000 Gold) Wielder deals 7,400 MIN Damage, 100% inflicts Stat Drain: MIN Drain, Wielder's 'Magical Attack' actions have a 90% chance of removing a randomly chosen ability of targets below Level 60 as a debuff that stacks 5 times
Suncrow Banner- (Accessory, Enchanted Item, Fire & Light & Air, 45,000,000 Gold) +45,000 SPI, Wielder's allies gain +4,500 to all stats as a non-stacking bonus, 30% Fire Resistance, 30% Light Resistance, 30% Air Resistance, 25% Atomic Resistance, Wielder must be Level 20 or greater
Symbol of the Profane Word- (Accessory, Magic Item, Darkness, 814,000 Gold) +830 Magical Attack, +915 SPI, +902 MIN, As a non-stacking effect, possessor’s chances of inflicting Minor Status Effects with spells increase by 20%
10 Terror Womb- (Accessory, Bioaugmentation, Darkness & Life, 15,000,000 Gold) Wielder may summon one Horror from the Enemy List that is below Level 60 and is normally fightable for drops at the start of each round, Summoned summoned through this item may not summon, Max 3 summoned
2 Text of Tjourquimadda- (Accessory, Tome, Darkness & Psychic & Law, 4,115,000 Gold) +4,000 Magical Attack, +4,000 MIN, wielder must have at least 10,000 MIN to receive any benefit from this item, Wielder is considered to be 1 Level higher for worshipper benefit purposes if wielder's patron deity is Tjorquimadda
Tools of the Devil-Summoning Plumber- (Accessory, Trinket, Water & Darkness, 920,000 Gold) Wielder's spells that can summon Devils cost 9,000 less MP if wielder is in a Zone of Water
16 Trainhead That Abstracts Can Ride In- (Accessory, Upgrade, Astral & Chaos & Technology, 30,000,000 Gold) +30,000 CON, +30,000 AGI, Wielder gains a Passenger Capacity of 5 if wielder does not already possess a passenger capacity, becomes a Vehicle in addition to all other subjects, may take an action to pick up or deploy one Abstract passenger, and has all passengers automatically deploy upon death or transformation
Triple-Fancy Party Hat!- (Accessory, Hat, Magic, 33,333 Gold) +33 to all stats, 33% Confusion Resistance, +333 to all stats if wearer has a Defense value that is entirely composed of threes
15 Valkyrie's Helm- (Accessory, Helm, Air & Light & War, 61,000,000 Gold) +61,000 Defense, +61,000 Melee Attack, +61,000 STR, +61,000 CON, +61,000 SPI, 80% Dodge, 80% Resilience, Wielder must by Level 40 or greater
14 Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
478 Vampire Count's Cloak- (Accessory, Cloak, Darkness, 8,400,000 Gold) +8,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 40% Minor Status Effect Resistance, 30% Light Weakness
2 Vampiric Dentures (Full Vampire Power Version)- (Accessory, Upgrade, Darkness & Physical, 15,000,000 Gold) +15,000 Melee Attack, Deals HP Drain
Variable Vaccine- (Accessory, Upgrade, Water & Technology, 3,100,000 Gold) At the start of each round, a random minor or moderate status effect is chosen, wielder is immune to said chosen status effect from sources below Level 40 for the duration of the round
Vashna's Abomination-Blocking Armband- (Accessory, Wristwear, Darkness & Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 40 named 'Vashna's Abomination' cannot inflict status effects on possessor
4 Viewtacular Beam-Screen- (Accessory, Gadget, Energy, 7,000,000 Gold) 'Lethal Item' and 'Summoning Stone' consumables used by wielder that deal Damage whose name includes 'Firework', 'Laser', 'Blast', or 'Danmaku' gain a chance of criticalling as though they were attacks and gain a 50% chance of inflicting Charm: Impressed
25 Volcano Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect
3 Walrus's Toe Hanging From a Piece of String Suspended in the Air- (Accessory, Trinket, Chaos, 70,000 Gold) Inflicts Charm at the start of every round targeting either wielder or a random enemy that is below Level 30 randomly, with a random willing enemy becoming the infliction source if wielder is chosen to be hit
War's-End Monument-Blade- (Accessory, Magic Item, War & Time, 300,000,000 Gold) Summons below Level 80 who are lower Level than wielder may not conduct offensive actions if wielder has not conducted an offensive action on the same round or the round prior, Entities below Level 60 who are lower Level than wielder may not conduct offensive action if wielder has not conducted an offensive action on the same round or the round prior, Wielder must be Level 40 or greater
6 Water Dragon Mantle- (Accessory, Cloak, Water, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Water Resistance, 30% Critical for Magical Attacks
White Casting Lens- (Accessory, Magic Item, Air, 50,000 Gold) +50 Magical Attack, Wielder may choose to have any Wizard Magic spell cast that is worth below 100,000 Gold become solely Air element
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
8 Wind Egg Medallion- (Accessory, Amulet, Air, 7,400,000 Gold) +8,000 AGI, +7,300 SPI, Wielder's Air element spells and abilities cost 35,000 less MP to cast, Wielder's Air element summons gain +1,000 to all stats
10 Wizard’s Rock- (Accessory, Container, Magic, 3,000,000 Gold) Wielder gains 10 spell slots that may only hold Wizard Magic spells
3 Wooden Forest Crown- (Accessory, Crown, Earth & Life, 2,500,000 Gold) +2,418 Defense, +2,455 SPI, +2,300 MIN, Wielder’s Druid Magic and Geomancy spells cost 10,000 MP less, Wielder and all of wielder’s pets and summons, if Plants, gain +50,000 HP, +4,100 STR, +4,100 additional MIN, and +4,100 additional SPI, Wielder must be at least Level 27
World-Burning Furnace-Heart- (Accessory, Bioaugmentation, Fire, 225,000,000 Gold) Wielder gains +2,000,000 MP as a non-stacking bonus if possessor is a Dragon, Wielder's 'Dragon's Breath' actions have the Flat Fire element Damage they deal increased by 4,000,000 points against unique targets and by 200,000 points against non-unique targets as a non-stacking effect, Wielder's 'Dragon's Breath' actions have their chances of inflicting Burning increased by 30% as a non-stacking effect, Wielder's Fire-element 'Dragon's Breath' actions may gain '1 hit against 4,000,000', Wielder must be Level 40 or greater
World Harvester's Talons- (Accessory, Gauntlets, War & Destruction & Fate, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Ranged Attack, +400,000 Defense, +400,000 STR, +400,000 AGI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Melee Attack cap becomes (STR * 2), Wielder's per-item Ranged Attack cap becomes (AGI * 2), Wielder must be Level 60 or greater
Yarmukle- (Accessory, Hat, Light, 1,500 Gold) +2 Defense, +4 Magical Attack, Divine Magic spells cost 5 less MP
YORE TONGUE- (Accessory, Bioaugmentation, Time & Dopple, 77,777,777 Gold) +77,777 Melee Attack, +77,777 Defense against 'Melee Attack' actions, Wielder's opponents Bioaugmentations that were equipped on previous rounds that are worth under 500,000,000 Gold have no effect if their wielder is not Level 80 or greater

Keeping these together:
*Tome of the Elder Runes- (Accessory, Tome, Magic, 45,000,000 Gold) Wielder gains +2,000 Magical Attack per Elder Symbol equipped, Wielder gains +2,000 to all stats per Elder Symbol equipped, Wielder gains 5 Accessory slots, to a max of 24 Accessory slots, that may only hold Elder Symbols w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Ancient Symbol of the Apocalypse- (Accessory, Other: Elder Symbol, War & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 SPI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Magical Attack cap becomes (SPI * 2), Wielder must be Level 60 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
~*Diamond Containing the True Name of Mogwari the Mana-Eater- (Weapon, Elder Symbol, Mystic & Null, 65,000,000 Gold) +65,000 Magical Attack, +65,000 to all stats, 72% Critical, 72% Dodge, 72% Resilience, 172% To Hit, 25% Magic Resistance, Wielder may dead MP Damage instead of HP Damage if wielder possesses at least 40% Magic Resistance, Wielder may deal MP Drain instead of HP Damage if wielder possesses at least 65% Magic Resistance, Wielder's attacks may each deal 1 point of Level Drain to non-unique targets of lower Level than (Possessor's level + 5, to a max of level 72) if wielder possesses Magic Immunity, Wielder must be Level 40 or greater
Elder Rune of Destiny- (Accessory, Other: Elder Symbol, Fate, 36,000,000 Gold) Wielder may, once per thread, select a non-Death-Attack action performed by a target who is either willing or below Level 80 and not 5 or more Levels greater than wielder that is targeting a target that is either willing or below Level 80 and not 5 or more Levels greater than wielder, Said action, if a To Hit roll would be performed, either hits or misses, as is determined by wielder, with this item being able to produce this effect once per thread, If wielder possesses the ability 'Elder Scribe' and the ability 'Destiny Weaver', both instances of '5 or more Levels greater than wielder' are replaced with '10 or more Levels greater than wielder'
Elder Rune of Mass Warding- (Accessory, Other: Elder Symbol, Magic & Warding, 15,260,000 Gold) +15,000 Defense, Wielder's allies, including wielder, gain +2,000 to all stats as a non-stacking buff, Wielder and wielder's allies gain 15% Reflects attacks from sources that are below Level 21
Elder Rune of Status Protection- (Accessory, Other: Elder Symbol, Magic & Warding, 15,110,000 Gold) +1,500 Defense against Stat Damage, 40% Minor Status Effect Resistance, Sources below Level 40 cannot inflict minor or moderate negative status effects on wielder
Elder Rune of Unbound Strength- (Accessory, Other: Elder Symbol, Magic & Physical, 15,110,000 Gold) +15,000 STR, Wielder's STR cap increases by 4,000
Elder Rune of Solidity- (Accessory, Other: Elder Symbol, Magic & Warding & Earth, 15,500,000 Gold) +1,500 Defense, +1,500 CON, 40% Resilience, 50% Dissolving Resistance
3 Elder Symbol of Flowing Sand- (Accessory, Other: Elder Symbol, Earth, 36,000,000 Gold) +30,000 Defense, +30,000 CON, 40% Dodge, 40% Resilience, 30% Earth Resistance, 35% inflicts Entombed
Elder Symbol of Physical Shielding- (Accessory, Other: Elder Symbol, Earth & Physical, 12,000,000 Gold) +12,000 Defense, +12,000 Defense against Physical, +12,000 Defense against Earth, 25% Physical Resistance, 25% Earth Resistance
Elder Symbol of Regenerating Life- (Accessory, Other: Elder Symbol, Life, 12,000,000 Gold) +12,000 CON, +20,000 HP, Wielder regenerates 120,000 HP per round
Elder Symbol of Repeated Casting- (Accessory, Other: Elder Symbol, Sonic & Magic, 36,000,000 Gold) Spells that wielder has previously cast during this thread cost wielder 360,000 less MP to cast
Elder Symbol of Ruin- (Accessory, Elder Symbol, Darkness & Destruction, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Destruction Resistance, Wearer's per-item Magical Attack bonus becomes 2x the relevant stat
4 Elder Symbol of Unbound Life- (Accessory, Other: Elder Symbol, Life, 36,000,000 Gold) +36,000 CON, +36,000 SPI, +360,000 HP as an effect that stacks twice, Wielder regenerates 360,000 HP at the start of every round as an effect that stacks twice, 10% Life Resistance
Elder Symbol of Unburdened Channeling- (Accessory, Other: Elder Symbol, Magic & Electrical & Energy, 36,000,000 Gold) Channeling spells cost wielder 360,000 less MP to cast
2 Emblem of Magi- (Accessory, Other: Elder Symbol, Magic, 36,000,000 Gold) +18,000 Magical Attack, +36,000 MIN, +36,000 SPI, +300,000 MP as a non-stacking bonus, 30% Magic Resistance, 5% Mystic Resistance, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus
Emblem of the Rainbow-Mage- (Accessory, Other: Elder Symbol, Magic & Earth & Air & Fire & Water & Hope & Darkness & Physical & Psychic & War, 30,100,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Hope, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Kaledoscopic Casting Rune- (Accessory, Other: Elder Symbol, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & War, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Light, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect
Lesser Elder Symbol of Sundered Time- (Accessory, Other: Elder Symbol, Time, 15,000,000 Gold) Wielder's opponents who are Level 40 or lower do not add bonuses that are added to their turn-order-determining stat sum specifically for turn-order-determining purposes to their turn-order-determining stat sum for said purposes, Wielder must be Level 20 or greater
Summoner's Symbol- (Accessory, Other: Elder Symbol, Magic, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
Superior Elder Glyph of Warding- (Accessory, Other: Elder Symbol, Light & Warding, 36,260,000 Gold) +36,415 Defense, +36,000 CON, +36,000 MIN, 5% Reflects attacks from opponents that are below Level 30
2 Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater
Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Symbol of Ancient Divinities- (Accessory, Other: Elder Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Defense, +150,000 SPI, +150,000 MIN, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Mystic Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light or Mystic element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 30% inflicts Awestruck, Wielder may treat Divine Magic spells that wielder casts or has equipped as Ancient Magic spells, Wielder must be at least Level 40 and must have a patron deity
Symbol that Is Unlikely to Exist- (Accessory, Other: Elder Symbol, Psychic, 36,000,000 Gold) Wielder inflicts Confusion on any individual who scans wielder's stats, Wielder may only equip one of this item
Lockdown Symbol- (Accessory, Other: Elder Symbol, Magic, 4,000,000 Gold) Possessor may, at the beginning of each round, choose one Constant Effect possessed by each non-unique opponent below Level 40 and remove its text until the beginning of the next round as a non-stacking debuff, May only be wielded by individuals above Level 40, May only be wielded by individuals who possess one or more Haxxor ability



Consumables-
*Captain Miller's Booze Collection- (Consumable, Drink, Water & Darkness, Unlimited Charges, 60,000 Gold) +5,000 HP, +5,000 MP, Inflicts Poison: Drunk, can be used 5 times per Quest or Battle w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Rashlekk Sulazz's Secret Medicines of Sulmueria's Lords- (Consumable, Medicine, Life & Knowledge & Time, Unlimited Charges, 1,300,000,000 Gold) This item may only be used once per thread, may not be replicated, and cannot have this use count undone, This item gives a target a non-stacking buff that provides Immunity to up to 8 chosen minor or moderate negative status effects and up to 3 chosen major negative status effect as a non-stacking effect, User must be Level 60 or greater and must possess the ability 'Expert Healer Magic Attunement', 'Expert Alchemy Attunement', or 'Expert Herpetologist Knowledge'

Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
A Nice, Piping Hot Cup Of Shut the Fuck Up- (Consumable, Drink, Fury, 1 Charge, 24,000,000 Gold) Deals 240,000 Flat Fire element Damage, 100% inflicts Impaired: Mute, Target, if below Level 60, obtains a non-stacking 50% chance of skipping each of its actions
Bacon- (Consumable, Food, Fire, 1 Charge, 500 Gold) +50 Damage to next 3 attacks made by user's pets and summons
Bag of Cash (2)- (Consumable, Lethal Item, Physical, Unlimited Charges, 200,000 Gold) User may spend up to 20,000 Gold to make a Ranged Attack that deals (Quantity of Gold Sacrificed / 10) Physical damage to up to 15 targets
4 Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
Bag of Sun Beads- (Consumable, Enchanted Item, Light & Fire, 20 Charges, 200,000 Gold) Deals 200 Fire damage to target, Heals all Plants in combat for 300, Cannot damage Plants with its Fire damage
3 Blackclad Monolith Figurine- (Consumable, Summoning Stone, Darkness & Magic & Physical, 1 Charge, 2,500,000 Gold) Summons 1 Blackclad Monolith from the Enemy List, Max 3 summoned
Black Scribe's Wand: Rain of Dark Quills- (Consumable, Rod, Darkness, 500 Charges, 410,000 Gold) Does 9,500 Flat Darkness element damage to 20 targets, pierces 3,000 Defense, 30% inflicts Hexed, Targets have -30% Hexed Resistance, to a minimum of 0%, for purposes of this item's effects, As a non-use-based effect: This item's holder gains +200 MIN as a non-stacking buff while this item has at least 50 charges and is equipped
Bluefish- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target gains the element Water and may make any of its actions solely Water element, does not stack
Bottle of Magic Lemon-Flavored Sugar Water - (Consumable, Drink, Water, 1 Charge, 2,600 Gold) +200 MP, Heals 700 MP
Bottle of What You Could Have Had- (Consumable, Drink, Hope & Time & Null & Psychic, 1 Charge, 7,500,000 Gold) 100% inflicts Fatigued: Asleep, If target was previously targeted by an action that involved the use of a non-unique consumable worth under 8,000,000 Gold that was cancelled or failed, target may choose to become the target of a use of a replicated Temporary version of that consumable that may only target target in its initial application
4 Bowl Containing Pills that Make You Better at Mental Math- (Consumable, Medicine, Psychic, 30 charges, 18,000 Gold) +15 MIN, +10 Defense against MIN Damage, -5 CON, stacks 20 times for all effects except the CON penalty, which stacks 60 times
Box of Delicious Chocolates- (Consumable, Food, Fire, 16 Charges, 16,000 Gold) +30 to all stats, stacks 5 times
Brain Glue- (Consumable, Medicine, Psychic & Physical, 1 Charge, 5,000,000 Gold) +5,000 MIN, Cures Confusion, Deals 500 Flat Psychic & Physical element MIN Healing, Cures Stat Drain: MIN Drain, Target gains Stat Drain: MIN Drain Immunity, Target gains +1,000 Defense against MIN Damage, does not stack
12 Certain Toxin- (Consumable, Lethal Item, Acid, 1 Charge, 600,000 Gold) Inflicts Poison, Inflicts Stat Drain: CON Drain
11 Certain Web- (Consumable, Lethal Item, Earth & Air, 1 Charge, 600,000 Gold) Inflicts Paralyzed, Inflicts Stat Drain: AGI Drain
Classic Tuna- (Consumable, Food, Water, 1 Charge, 2,000 Gold) Heals 2,000 HP
Clownfish of Ally Protection- (Consumable, Food, Water & Light & Acid, 1 Charge, 100,000 Gold) Target becomes immune to the offensive actions of allies below Level 20 while all opponents are below Level 40, lasts 500 rounds, does not stack
26 Cordial of Increased Potency- (Consumable, Potion, Energy & Air, 1 Charge, 2,500,000 Gold) Target consumable that would buff at least one stat buffs all stats that it would buff by 200 additional points, stacks 2 times per item, effects stack 20 times across all uses on all items per affected individual
49 Cube of Swirling Sands- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) Target side of battle gains +20% Dodge against individuals below Level 60, does not stack
115 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
Cricket on a Stick- (Consumable, Food, Fire & Earth, 1 Charge, 120 Gold) Heals 140 HP, +5 CON
Crimson Bloodstone- (Consumable, Deadly Item, Fire & Darkness, Unlimited Charges, 90,000 Gold) Does 200 Darkness damage to target, user regains 100 HP assuming that the attack did damage
3 Dacchenbomb- (Consumable, Invention, Darkness & Fire, 1 Charge, 10,000 Gold) Damages target for 25,000
Delectable Cocoafish- (Consumable, Food, Earth & Fire & Water, 1 Charge, 30,000,000 Gold) Target regenerates 300,000 HP, Target obtains +30,000 to all stats as a non-stacking buff, Target acquires Froznen Immunity as a non-stacking buff that lasts 30 rounds, This item may gain the subtype Drink when used
7 Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
6 Diviner's Cigarettes- (Consumable, Lethal Item, Fire, 20 Charges, 200,500 Gold) +9% to Hit, +9% Dodge, 80% cures Confusion, 80% inflicts Poison, 80% inflicts Discomfort, lasts 5 rounds, does not stack
4 Dragon's Head Summoning Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 30,000,000 Gold) User summons 1 Firework Dragon from the Enemy List and may deal 300,000 Flat Energy & Color & Glory element Damage to up to 200 targets, Max 10 summoned
4 Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 3,000,000 Gold) User may deal 30,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 5 rounds that deals 30,000 Flat Energy element Damage to its possessor at the start of each round
Extremely Festive (Walrusfest Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 700,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 12 such items, does not stack, lasts 12 rounds
2 Extremely Sarcastic Fringehead- (Consumable, Food, Water & Psychic, 1 Charge, 100,000 Gold) All buffs applied by target ally to target ally's opponents are removed, provided that target ally is either below Level 80 or willling
Fake Bird Summoning Stone- (Consumable, Summoning Stone, Magic, Unlimited Charges, 4,000 Gold) Does nothing. There is a 25% chance that a Confused individual with this item equipped chooses to use it instead of taking a random action, with such a chance occurring only once across all equipped instances of this item.
Festive Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 70,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' or the words 'Holy Festival' in its name, to a max of 7 such items, does not stack, lasts 12 rounds
2 Festive (Walrusfest-Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 70,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 7 such items, does not stack, lasts 12 rounds
2 Fishy Fish- (Consumable, Food, Water & Darkness, 1 Charge, 2,000,000 Gold) Target's stats are not scannable by sources below Level 60
2 Forgetful Goldfish- (Consumable, Food, Psychic & Water, 1 Charge, 200,000 Gold) All buffs from sources below Level 60 are removed from target at the start of each round, does not stack, lasts 60 rounds
2 Fortune Cookie You Got From A Monster Named 'Bad News'- (Consumable, Food, Darkness, 1 Charge, 75,000 Gold) This may be used in a player thread to get a roll on the Probably Catastrophic Fortunes table
18 Fruit of Life (Non-True)- (Consumable, Food, Earth & Light & Life, 1 Charge, 30,000,000 Gold) Heals 300,000 HP, Inflicts Regeneration
800 Frustratingly Basic Ice Cream- (Consumable, Food, Ice & Basic, 1 Charge, 100 Gold) Deals 10 Flat Ice & Basic element HP Healing or 1 Flat Ice & Basic MIN Damage
Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
4 Ghost Water Extract- (Consumable, Potion, Darkness & Psychic, 1 Charge, 40,000 Gold) Heals 14,000 MP, +60 SPI if target is Undead or afflicted with at least 2 status effects
Giant, Overstuffed Strawberry-Candy-Gel-Filled Dark Chocolate Flatfish with Walrusfest Hat- (Consumable, Food, Ice & Fire & Light & Earth, 7,000 Charges, 7,000,000 Gold) Deals 700,000 Flat Ice & Fire & Earth & Light element HP Healing, Deals 700,000 Flat Ice & Fire & Earth & Light element MP Healing, Target obtains a buff that stacks 20 times that provides +700 CON and causes its possessor's attacks to deal 7,000 additional Damage
9 Giant's Bread- (Consumable, Food, Earth & Darkness, 50 Charges, 27,800 Gold) Heals 50,000 HP and 50,000 CON Damage
2,423 Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
3 Gold-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 4,000,000 Gold) All enemies drop treasure and double normal Gold (to a max of 10,000,000,000 additional Gold) and XP (to a max of 1,000,000 additional XP) this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied
7 Golden Apple- (Consumable, Food, Life, 1 Charge, 40,000,000 Gold) Target becomes Immune to sources below Level 40 and Regenerates 400,000 HP at the start of each round, does not stack
11 Grain of Famine- (Consumable, Food, Destruction & Earth, 1 Charge, 350,000,000 Gold) All buffs applied to targets by Food and Drink consumables have their stat, HP, MP, and Defense boosts converted into equal-but-opposite penalties (to a max of 1,000,000 points of conversion per stat and for Defense and 100,000,000 points of conversion for HP and MP), have the rest of their text removed, and become debuffs, Target cannot be positively affected by Food or Drink consumables
115 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
Haunted Haddock- (Consumable, Food, Darkness, 1 Charge, 280,000 Gold) Heals one target for 20,000 HP and 20,000 MP, Inflicts Hexed on a different target
93 Heaven's Water- (Consumable, Medicine, Water & Light, 1 Charge, 60,000,000 Gold) Deals 600,000 Flat Light element HP Healing, Inflicts Regeneration
ICBM- (Consumable, Lethal Item, Technology, 1 Charge, 590,000 Gold) Deals 20,000 Physical element damage, deals triple damage to Large Structures
6 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
4 Improved Energy Rain Fireworks- (Consumable, Lethal Item, Energy, 1 Charge, 6,000,000 Gold) User may deal 60,000 Flat Energy element Damage to up to 300 targets, with said targets acquiring a debuff that stacks 3 times that lasts 10 rounds that deals 60,000 Flat Energy element Damage to its possessor at the start of each round
4 Interdiction Gigabomb- (Consumable, Lethal Item, 1 Charge, Formus & Aether & Destruction, 1 Charge, 200,000,000 Gold) User may deal 2,000,000 Flat Formus & Aether & Destruction element damage to up to 20,000,000 targets, placing a non-stacking debuff on said targets that makes its possessor, if its possessor is below Level 81, and all individuals below Level 80 in its possessor's battlespace, unable to summon, User must be Level 40 or greater
Issulwood Wire Tree Extract- (Consumable, Potion, Ice, 2 Charges, 27,000 Gold) +450 MP, Grants 5% Ice Resistance to those with less than 5% Ice Resistance
Jar Containing an Unstoppable Pseudobee's Alleged 'Corpse'- (Consumable, Summoning Stone, Earth, 1 Charge, 65,000,000 Gold) Summons 1 Unstoppable Pseudobee that has an 80% chance of being uncontrolled
5 L. F. Grouper- (Consumable, Food, Water, 1 Charge, 2,000,000 Gold) Summons any one Aquatic from the Enemy List that is normally fightable for drops and is below Level 60
17 Large, Tasty, Blue Gumdrop- (Consumable, Food, Water & Earth & Magic, 1 Charge, 16,500 Gold) Heals 160 MP, Heals 90 HP, Heals 10 stat damage from every stat
17 Large, Tasty, Green Gumdrop- (Consumable, Food, Water & Earth & Acid, 1 Charge, 16,500 Gold) Heals 90 MP, Heals 90 HP, Heals 16 stat damage from every stat
17 Large, Tasty, Red Gumdrop- (Consumable, Food, Water & Earth & Fire, 1 Charge, 16,500 Gold) Heals 160 HP, Heals 90 MP, Heals 10 stat damage from every stat
2 Loaded Die of Fortune- (Consumable, Enchanted Item, Magic, 1 Charge, 110,000 Gold) User's next attack is a critical if that there was at least a 1% chance of being one anyway
2 Mantis-Shrimp-Essence Vision Tablet- (Consumable, Medicine, Air, 1 Charge, 200,000 Gold) Target automatically scans the stats of every individual in battle at the start of every round as though target were Level 40 for stat-scanning purposes if target is below Level 40 for stat-scanning purposes and as target's normal Level for stat-scanning purposes otherwise, lasts 15 rounds, does not stack
2 Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 40,000 Gold) All enemies drop treasure and gold this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects
Mayonnaise- (Consumable, Food, Water, 1 Charge, 300 Gold) +1 STR
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
2 Mega Tuna- (Consumable, Food, Water, 2,000 Gold) Heals 2,000 HP
2 Memory Salmon- (Consumable, Food, Water & Psychic, 1 Charge, 600,000 Gold) Target's spells may not be unwillingly equipped or destroyed by sources below Level 20
5 Mini-Gro Tree Food- (Consumable, Powder, Earth, 3 Charges, 750 Gold) Heals target Plant with 900 or less Max HP for 120 HP
84 Miracle Cure- (Consumable, Medicine, Light & Magic & Technology, 1 Charge, 80,000,000 Gold) 30% Cures Plague from a source below Level 90
17 Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 1,900 Gold) 20% Confusion
3 Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50 Inflicts Confusion, 1 hit against 6
7 Nightblossom Plant Growth Supplement- (Consumable, Potion, Darkness & Earth, 7 Charges, 30,000 Gold) Heals target Darkness element Plant for 7,000 HP, Once per battle adds 200 to target Darkness element Plant’s Max HP by 280
2 Overwhelming Jellyfish- (Consumable, Food, Water, 1 Charge, 5,000,000 Gold) Any of user's allies who possess the same name as at least 50 of user's other allies all gain an action immediately after this action, provided no individual of Level 60 or greater objects
Penis Growth Supplement that Actually Works Wonderfully- (Consumable, Medicine, Physical, 1 Charge, 3,000,000 Gold) Target gains +300 CON, '30% inflicts Charm: Impressed', 'Possessor's Charm infliction chances are increased by 5%', and 'Possessor may not be prevented from summoning by individuals below Level 40', does not stack
67 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
7 Platinum-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 40,000,000 Gold) All enemies drop treasure and double normal Gold (to a max of 100,000,000,000 additional Gold) and XP (to a max of 10,000,000 additional XP) tn specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally his fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not iable to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied, and consumption of its charges may not be prevented
4 Plant-Gro Tree Food- (Consumable, Powder, Earth, 4 Charges, 900 Gold) Heals target Plant with over 900 Max HP for 120 HP
26 Plot Hook To Add A New Party Member- (Consumable, Summoning Stone, Physical & Light, 1 Charge, 5,000,000 Gold) Summons 1 Wandering Hero from the Enemy List, Max 7 summoned
6 Preserved Flesh- (Consumable, Food, Darkness, 1 Charge, 6,000 Gold) Heals 5,000 HP, Provides 1/10 the normal amount of healing for targets that are not Undead, Demons, Devils, Darkspawn, or Animals
2 Pro Stealth Tuna- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target is dealt 100,000 Flat Water element HP healing at the start of each round as a non-stacking buff, except at the start of round 4, on which it is dealt 100,000 Flat Water element HP Damage, does not stack
Pistachios- (Consumable, Food, Earth, 1 Charge, 300 Gold) +5 CON, +50 HP
Pawning Prawn- (Consumable, Food, Water, 1 Charge, 500,000 Gold) This item may, as an action, be exchanged for any item of its worth or less from the Shop that is in-stock, This item cannot be copied
2 Really, Extremely Festive (Walrusfest Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 7,000,000 Gold) Target gains +2,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 12 such items, does not stack, lasts 12 rounds, User must be Level 20 or greater
Redfish- (Consumable, Food, Fire, 1 Charge, 10,000,000 Gold) Target gains the element Fire and may make any of its actions solely Fire element, does not stack
Reflective Sunfish- (Consumable, Food, Light & Water, 1 Charge, 200,000 Gold) Target gains a non-stacking 50% chance of Reflecting Light element actions from sources of equal or lower Level that are below Level 60
15 Regenerative Extract- (Consumable, Potion, Earth & Water & Magic, 1 Charge, 65,000 Gold) Inflicts Rejuvination
2 Repetitive Tuna- (Consumable, Food, Water, 1 Charge, 2,000 Gold) Heals 2,000 HP
10 Repetitive Tuna (2)- (Consumable, Food, Water, 1 Charge, 10,000,000 Gold) Target is dealt 100,000 Flat Water element HP healing at the start of each round as a non-stacking buff
Roast Battle Arena Member: Heracles- (Consumable, Food, Darkness & Physical & Fire, 14,700,000 Gold) Deals 1,470,000 Flat Darkness & Fire & Physical element HP Healing, 100% inflicts Hexed twice (with each chance checked separately and the status effect not stacking if it would not stack normally), Targets who are Devils gain a buff that stacks 2 times that provides +14,700 to all stats
27 Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
2 Silver-Dusted Milk and Walrus-Shaped Holiday Cookies- (Consumable, Food, Ice & Fire & Light, 2 Charges, 400,000 Gold) All enemies drop treasure and double normal Gold (to a max of 1,000,000,000 additional Gold) this fight, this effect applies to all of user's allies, this item may only be used in base arena matches, not in specialty matches, event matches, or quests of any sort, this item only causes drops of treasure and gold for affected individuals from enemies that are normally able to drop treasure and gold for the individuals that it effects, This item may not be duplicated, recharged, or copied
4 Simurgh Feather- (Consumable, Summoning Stone, Air & Earth & Fire, 1 Charge, 78,000,000 Gold) Summons 1 Simurgh from the Enemy List
Skazzedrum's Our-Dournathi Elementalization Crystal- (Consumable, Gem, 1 Charge, Darkness & Psychic, 30,000 Gold) Target ability of target willing individual becomes solely the elements Darkness & Psychic or target willing individual becomes the elements Darkness & Psychic
Solar Sole- (Consumable, Food, Light, 1 Charge, 250,000 Gold) Sets user's Light Resistance and Fire Resistance to precisely 95% for one round
2 Spooky Vampiric Payara- (Consumable, Food, Darkness, 1 Charge, 10,000,000 Gold) Target gains the subtype Undead and deals HP Drain instead of HP Damage, does not stack
Starfish Cookie- (Consumable, Food, Water, 1 Charge, 6,000 Gold) +1,500 HP, +1,200 MP
3 Stunningly Good Fruit Smoothie- (Consumable, Drink, Earth & Light & Water, 1 charge, 95,000 Gold) +5,000 HP, +5,000 MP, 50% inflicts Stunned
Sun Bead- (Consumable, Enchanted Item, Light & Fire, 1 Charge, 18,000 Gold) Deals 200 Fire damage to target, Heals all Plants in combat for 300, Cannot damage Plants with its Fire damage
Sun Wand of Artillicas- (Consumable, Rod, Light & Fire, 200 Charges, 190,000 Gold) Heals target Plant for 5,000 HP
2 Surgeonfish of Miraculous Recovery- (Consumable, Food, Water & Light, 1 Charge, 200,000 Gold) Target is cured of all minor status effects, moderate status effects, and debuffs that are from sources below Level 65
2 Suspicious Carp- (Consumable, Food, Water & Acid & Illusion, 1 Charge, 60,000 Gold) Removes all buffs from sources below Level 60 from target
9 Tasty Mussels- (Consumable, Food, Water & Earth, 2 Charges, 1,000 Gold) +1,100 HP, +450 MP, +20 Defense
2 Thankful Turkeyfish- (Consumable, Food, Earth & Water, 15,000,000 Gold) Each individual who is the source of a buff on user obtains +15,000 to all stats as a non-stacking buff
4 The Astounding Pork- (Consumable, Food, Fire & Earth, 3 Charges, 2,000,000 Gold) Target regenerates 20,000,000 HP and MP and is cured of all minor negative status effects and obtains a non-stacking buff that causes its possessor to regenerate 2,000,000 HP and MP and be cured of all minor negative status effects at the start of each round
Thousand Pinned Pufferfish- (Consumable, Lethal Item, Water, 1 Charge, 30,000 Gold) Does 2,000 damage to 14 targets
Totally, Really, Extremely Festive (Walrusfest Specific) Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 14,000,000 Gold) Target gains +4,000 to all stats for each item target has equipped that contains the word 'Walrus' in its name, to a max of 12 such items, does not stack, lasts 12 rounds, User must be Level 30 or greater
Type 7 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 52,500 Gold) Summons any Level 7 enemy from the enemy list that is normally fightable for drops under target's control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable's user, must be at least level 7.
Type 9 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 67,500 Gold) Summons any Level 9 enemy from the enemy list that is normally fightable for drops under target's control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable's user, must be at least level 9.
48,810 Turkey- (Consumable, Food, Air & Earth, 1 Charge, 700 Gold) Heals 40 HP, +10 AGI, +5 CON (+3650 on 11/4/13)
44,835 Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
2 Twofish- (Consumable, Food, Water, 1 Charge, 22,222,222 Gold) Target obtains +22,222 to all stats, stacks 2 times
32 Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
Vial of Hemorhagic Plague- (Consumable, Lethal Item, Darkness & Acid, 2,500,000 Gold) Inflicts Diseased, 50% inflicts Diseased: Contagious Ailment, 30% inflicts Wounded: Bleeding
285 Warthyme- (Consumable, Medicine, Earth & War, 1 Charge, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, stacks 15 times
4 Wide Ball Summoning-Firework- (Consumable, Summoning Stone, Energy, 1 Charge, 500,000 Gold) User summons 10 Burstsphere from the Enemy List and may deal 5,000 Flat Energy element Damage to up to 50 targets, Max 10 summoned

Items-
*Diploma from Volatilis for Vashna Saseen- (Acessory, Quest Item, Magic, 100,000 Gold) +100 MIN
*Imperial Mages' Academy Membership Card #4,184,392,876,843,921- (Item, Quest Item, Magic, 10 Gold)
*Imperial Mages' Academy Membership Card #4,184,392,876,987,432- (Item, Quest Item, Magic, 10 Gold)
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Invitation to Vashna to Lureikimo Bekklin Demanding that She Join Him On a Date to Have Tea or Have Her Soul Stolen and Stuffed in a Shiny Rock- (Item, Antiquity, Darkness & Destruction, 15,000 Gold)
*Palace of the Sultan of Sildreza- (Item, Property, Fire & Earth, 75,000,000 Gold)
*Vashna's Voided Ticket- (Item, Quest Item, Technology, 25 Gold)

[20 Mana Oil of each Base Element]
'A List of Salaries of Mages on Various Worlds'- (Item, Antiquity, Magic, 204,000 Gold)
'Build It Strong, Build It Steady, Build It With Wood!'- (Item, Antiquity, Earth & Physical, 18,500 Gold)
'Combating Swarms with Excessive Blast Magic'- (Item, Antiquity, Fire & Magic, 475,000 Gold)
'Driving the Nail, An Exploration of Carpentry'- (Item, Antiquity, Earth, 19,000 Gold)
'How to Avouid Basement Clutter, by Henree Bunglehoots'- (Item, Antiquity, Earth & Darkness, 700 Gold)
'How to Make Lily Pads Levitate Through Staring at Them'- (Item, Antiquity, Earth & Water & Psychic, 1,500,000 Gold)
'Hozzlemeyer's Hooting Tome'- (Item, Antiquity, Air & Earth, 76,000 Gold)
'Lord Rottemeyer's Guide to the Properly-Ominous Statue Grotto'- (Item, Antiquity, Earth & Darkness, 70,000 Gold)
'Mathematics in a Time of War'- (Item, Antiquity, War & Fire & Technology, 700,000 Gold)
'My Favorite Sword'- (Item, Antiquity, Physical & Metal & Water, 700,000 Gold)
'My Mother the Truck: A Discourse On Atypical Spawn-Related Situations and Their Induction'- (Item, Antiquity, Magic & Technology, 8,300,000 Gold)
'Summoner of Swarms'- (Item, Antiquity, Earth & Magic, 313,000 Gold)
'Techniques of Merging Enchantment and Golomancy'- (Item, Antiquity, Magic & Earth, 4,500,000 Gold)
'The Ghost Moths of Lenguu'Phair'- (Item, Antiquity, Darkness & Air & Psychic, 14,500,000 Gold)
'The Goat, The Juggler, and the Seven Pies, An Exploration of Mathematics'- (Item, Antiquity, Earth & Water, 17,300 Gold)
'The Life and Times of Millard Ruttfuss, Colonel of the Admiddian States, and His Favorite Smoked Sausage Recipes'- (Item, Antiquity, Earth & Fire, 7,500 Gold)
'The Principles of Magic, as Understood through Equations'- (Item, Antiquity, Magic & Psychic, 310,000 Gold) <- Far less useful in understanding magic than the title might lead you to believe
'The Spiders of My Garden, The Spiders of My Grove'- (Item, Antiquity, Earth, 273,000 Gold)
'This Book Is Surprisingly Tasty'- (Item, Antiquity, Earth & Magic, 610,000 Gold)
'Undying Corpse-Insects and Their Most Common Invasion Tactics'- (Item, Antiquity, Darkness, 2,100,000 Gold)
Abominable Ties- (Item, Material, Darkness, 5,000,000 Gold)
17 Abyssal Gold- (Item, Material, Darkness & Earth, 370,000 Gold)
Academic Funding- (Item, Currency, Magic & Technology, 20,000 Gold) w/Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
41 Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
Adamantine Plate (2)- (Item, Antiquity, Earth, 21,000,000 Gold)
18 Advanced Machinery- (Item, Material, Technology, 75,000 Gold)
Alchemic Materials- (Item, Material, Magic, 3,000 Gold)
4 Alraune Seed- (Item, Antiquity, Earth, 3,000,000 Gold)
16 Ancient Device- (Item, Antiquity, Magic & Technology, 15,000,000 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
34 Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
109 Ancient Wood- (Item, Material, Earth, 80,000 Gold)
Angry, Animated Buildings Owned By A Cranky Time Elemental- (Item, Property, Time, 18,000,000 Gold)
151 Antithesis Dragon's Malice- (Item, Antiquity, Null, 3,000,000 Gold)
2 Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
Apprentice's Airy Gear Heart- (Item, Material, Technology & Air, 6,000 Gold)
Apprentice's Frozen Gear Heart- (Item, Material, Technology & Ice, 6,000 Gold)
Apprentice's Steam-Driven Gear Heart- (Item, Material, Technology & Physical, 6,000 Gold)
86 Aquarium Containing Sorceror Coral- (Item, Antiquity, Water & Magic, 600,000 Gold)
Arcanist's Folio- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
2 Artichoke Heart of the Fruit Dragon- (Item, Material, Acid & Water & Light, 485,000 Gold)
Ball of Yarn- (Item, Material, Earth & Air, 100 Gold)
Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
72 Beaked Thing's Mask (Greater)- (Item, Antiquity, Darkness, 20,000,000 Gold)
2 Bloduwedd Pollen- (Item, Antiquity, Earth, 100,000 Gold)
10 Blue Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
5 Bones of the Elder Ocean- (Item, Material, Darkness & Water, 15,000,000 Gold)
3,250 Book About Clouds- (Item, Antiquity, Air, 2,000 Gold)
9 Book About Old Mazes- (Item, Antiquity, Earth, 9,520 Gold)
1,600 Book About the Wind- (Item, Antiquity, Air, 4,000 Gold)
125 Book Detailing Practicies of Enchantment- (Item, Antiquity, Magic, 17,500 Gold)
175 Book Detailing Practicies of Wizard Magic- (Item, Antiquity, Magic, 17,500 Gold)
13 Book Detailing Practicies of Wizard Magic and Enchantment- (Item, Antiquity, Magic, 36,200 Gold)
390 Book of Aeromancy- (Item, Antiquity, Air, 4,500,000 Gold)
1,750 Book of Air Magic- (Item, Antiquity, Air, 6,000 Gold)
Book of Breecaziro- (Item, Antiquity, Fire, 7,000 Gold)
315 Book of Druidic Insect Lore- (Item, Antiquity, Earth & Acid, 63,000 Gold)
18 Book of Maze Magic- (Item, Antiquity, Magic & Spatial, 15,610,000 Gold)
8,628 Book of Mazes- (Item, Antiquity, Earth, 6,200 Gold)
358 Book of Sky-Related Topics- (Item, Antiquity, Air, 6,000 Gold)
188 Book Regarding Maze Construction- (Item, Antiquity, Earth & Physical, 32,650 Gold)
27 Book Related to Swarm-Related Wizard Magic- (Item, Antiquity, Earth & Acid & Magic, 196,000 Gold)
2 Book of the Shen- (Item, Antiquity, Magic & Earth, 75,000 Gold)
100 Books of Undeath- (Item, Antiquity, Darkness, 16,000 Gold)
5 Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
Box of Shoes and Secrets- (Item, Antiquity, Mystery & Glitz, 100,000,000 Gold)
Broken Metal Piece- (Item, Antiquity, Physical, 3 Gold)
Bucket of Water that Holds Water- (Item, Antiquity, Water, 6,000 Gold)
6 Burbanthuris Hat Rack- (Item, Antiquity, Earth & Physical, 65,000 Gold)
9 Burbanthuris Needle- (Item, Antiquity, Earth & Physical, 150,000 Gold)
Cactus Needles- (Item, Material, Physical, 500 Gold)
3 Cardboard Box with Artillicas Botanica Logo on It- (Item, Antiquity, Earth & Technology, 60 Gold)
32 Carnival Prize- (Item, Antiquity, Water, 80 Gold)
3 Celestial Battleplan- (Item, Antiquity, Light & Air, 400,000 Gold)
4 Celestial Fire- (Item, Material, Fire, 200,000 Gold)
6 Celestial Gold- (Item, Material, Light & Earth, 200,000 Gold)
6 Celestial Light- (Item, Material, Light, 200,000 Gold)
119 Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
113 Celestial Text- (Item, Antiquity, Light, 200,000 Gold)
22 Cerberus Plushie- (Item, Antiquity, Fire & Darkness, 90,000 Gold)
8 Chalk Nation- (Item, Property, Earth & Air & Physical & Spatial & Whimsy, 14,000,000 Gold)
Chaotic Fragment- (Item, Material, Chaos, 100 Gold) w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
152 Chart of Alien Stars- (Item, Antiquity, Darkness & Astral, 100,000 Gold)
14 Chronoblade- (Item, Antiquity, Time, 22,000,000 Gold)
Circus Tent- (Item, Property, Psychic & Darkness & Air & Fire, 140,000 Gold)
City Block- (Item, Property, Technology, 40,000 Gold)
25 Clay of the Great Beasts- (Item, Material, Earth & Life, 55,000,000 Gold)
2 Clockwork Battle-Prepared Logic-Engine- (Item, Antiquity, Technology, 1,100,000 Gold)
Clowns (Level 1-10) Spawn Table- (Item, Antiquity, Psychic & Darkness & Air, 340,000 Gold)
Coded Diamond (Greater)- (Item, Material, Technology & Earth, 36,000,000 Gold)
86 Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
95 Coins for the Ferryman- (Item, Currency, Darkness & Water, 100,000 Gold)
27 Collection of Absurdly Rare Insects- (Item, Antiquity, Earth & Air, 5,000,000 Gold)
Connectivity- (Item, Material, Technology & Electrical & Energy, 5,000,000 Gold)
4 Coral Polyp- (Item, Material, Water, 60 Gold)
9 Corpse of a Murdered Maiden- (Item, Antiquity, Darkness & Light, 31,500 Gold)
Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
1776 Crate of Stolen Desert Supplies and Finery- (Item, Material, Earth, 30,000 Gold)
211 Crystal Dust- (Item, Material, Earth & Magic, 120,000 Gold)
4 Crystal Stalagmite- (Item, Antiquity, Magic & Earth, 30,000 Gold)
Cubic Mile of Water- (Item, Material, Water, 70,000 Gold)
17 Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
Dark Essence- (Item, Material, Darkness, 300 Gold)
4 Dark Mana Stone- (Item, Material, Darknes, 500 Gold)
323 Dark Matter- (Item, Material, Darkness & Technology & Astral, 95,000,000 Gold)
15 Dark War Iron- (Item, Material, Darkness & War & Destruction, 3,500,000 Gold)
173 Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
'Dead And Still Drunk, The Confessions Of An Undead Alcoholic'- (Item, Antiquity, Darkness & Water, 18,000 Gold)
46 Dead Man's Notebook- (Item, Antiquity, Darkness & Earth, 36,000 Gold)
2 Death Ash- (Item, Material, Darkness, 900 Gold)
Demiplane Filled with an Overabundance of Weird Salt-Grinders- (Item, Property, Water & Technology, 15,500,000 Gold)
Demon Bone- (Item, Material, Darkness, 41,000 Gold)
118 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
6 Demon Tendril- (Item, Material, Darkness, 43,000 Gold)
72 Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
1095 Devil Smoke- (Item, Material, Darkness, 49,000 Gold)
500 Disc 21 Casino Token- (Item, Currency, Fortune, 100 Gold)
Diviners Cards- (Item, Antiquity, Magic & Psychic, 60,000 Gold)
Dogtags- (Item, Antiquity, Physical, 290 Gold)
Domain of Ivory and the Silver Screen- (Item, Property, Earth & Metal & Technology, 75,000,000 Gold)
Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
55 Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
175 Dreamstuff- (Item, Material, Magic & Psychic, 500,000 Gold)
371 Droplet of Semiinfinity- (Item, Antiquity, Spatial & Time, 200,000,000 Gold)
2 Dryad Wood- (Item, Material, Earth, 600,000 Gold)
2 Dryad's Grove- (Item, Property, Earth & Magic, 1,000,000 Gold)
4 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
4 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
2 Dungeon Filled with Block-Pushing Puzzles- (Item, Property, Physical & Earth & Psychic, 3,700,000 Gold)
Dust of a Mystic Iron Chain- (Item, Antiquity, Metal & Magic, 75,500 Gold)
Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
38 Ectoplasm- (Item, Material, Darkness, 9,000 Gold)
Ectoplasmic Sorrow- (Item, Material, Darkness & Psychic, 68,000 Gold)
4 Eerily Accurate Weather Studio- (Item, Property, Air & Electrical & Water & Earth, 20,000,000 Gold)
Elegance- (Item, Material, Light & Air, 5,000,000 Gold)
70 Elemental Domain Core: Air- (Item, Antiquity, Air, 80,000,000 Gold)
64 Elemental Domain Core: Earth- (Item, Antiquity, Earth, 80,000,000 Gold)
81 Elemental Domain Core: Fire- (Item, Antiquity, Fire, 80,000,000 Gold)
Elemental Domain Core: Time- (Item, Antiquity, Time, 160,000,000 Gold)
48 Elemental Domain Core: Water- (Item, Antiquity, Water, 80,000,000 Gold)
6 Empowered Dark Fabric- (Item, Material, Darkness, 77,000 Gold)
Empty Miniature Bottle of Some Weird Saffron Cream Liqueur that Tastes Like Cough Syrup but then Weirdly Gets Better- (Item, Antiquity, Fire & Psychic, 500 Gold)
57 Enchanted Stone- (Item, Material, Magic, 12,000 Gold)
23 Encyclopedia of Inhumane Experimental Techniques- (Item, Antiquity, Darkness & Technology, 90,000 Gold)
305 Encyclopedia of Unusual Variant Monster- (Item, Antiquity, Magic & Darkness & Light & Acid, 610,000 Gold)
Envelope and Letter that Replicate when Torn- (Item, Antiquity, Air & Acid, 240,000 Gold)
Essence of Mental Suffering- (Item, Material, Darkness & Psychic, 800 Gold)
5 Essence of Yandere- (Item, Material, Light & Darkness & Psychic, 6,000,000 Gold)
143 Evergarden Circuitry- (Item, Material, Technology, 14,000,000 Gold)
14 Exhumed Corpse- (Item, Antiquity, Darkness, 6,400 Gold)
Expensive Ore- (Item, Material, Earth, 70,000 Gold)
2 Fading Wing- (Item, Material, Magic, 1,000 Gold)
Fae Queen's Diamond- (Item, Material, Magic & Earth, 36,000,000 Gold)
Fairness- (Item, Material, Light, 5,000,000 Gold)
3 Fake Spear of Avandos- (Item, Antiquity, Fire, 7,000 Gold)
14 False Memories- (Item, Material, Psychic, 1,400,000 Gold)
2 Fated Cobalt- (Item, Material, Fate, 240,000,000 Gold)
7 Feathered Serpent's Relic- (Item, Antiquity, Magic, 40,000,000 Gold)
200 Feet of Silk Rope- (Item, Antiquity, Earth, 900 Gold) /w Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
31 Fenrishide- (Item, Material, Physical & Earth, 55,000,000 Gold)
20,622 Fiend Essence- (Item, Material, Darkness, 100,000,000 Gold)
100 Figurine of the Great Bird- (Item, Antiquity, Air, 500,000 Gold)
49 Figurine of the Great Wolf- (Item, Antiquity, Earth & Physical & Darkness, 500,000 Gold)
2 Fine Corals- (Item, Material, Water, 4,000 Gold)
7 First Leaves of Spring- (Item, Antiquity, Earth, 75,000 Gold)
5 First Text of the Graceblade- (Item, Antiquity, Light, 250,000 Gold)
9 Fish of the Month Ticket (Item, Ticket, Water, 5,000 Gold)
5 Flameworm's Eye- (Item, Material, Fire, 600 Gold)
Flower Petals- (Item, Antiquity, Light & Earth & Water, 15 Gold)
37 Flowing Core- (Item, Property, Fire, 400,000,000 Gold)
187 Fragment of a Celestial Halo- (Item, Antiquity, Light, 41,000 Gold)
Fully Assembled Geologist's Toolkit- (Item, Antiquity, Earth, 40,000 Gold) Is not consumed in combos unless specifically noted
Funding- (Item, Currency, Earth, 20,000 Gold) w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
178 Galaxiriat Dust- (Item, Antiquity, Spatial & Light & Darkness, 1,000,000 Gold)
37 Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
3 Garden that Bears Fruit in All Seasons- (Item, Property, Earth, 6,000,000 Gold)
10 Gargoyle Stone- (Item, Material, Earth, 17,000 Gold)
Gatewood- (Item, Material, Magic, 14,000 Gold)
166 Gear- (Item, Material, Technology, 200 Gold)
20 Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)
5 Geologist's Tools- (Item, Antiquity, Earth, 7,000 Gold)
30 Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
12 Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)
Giant's Club (2)- (Item, Property, Earth & Technology & Physical, 26,550,000 Gold)
Gigadiamond Plate (2)- (Item, Antiquity, Earth, 20,500,000 Gold)
7 Gill Oil- (Item, Material, Water, 200 Gold)
6 Glass of Faded Hours- (Item, Material, Time & Darkness & Magic, 1,500,000 Gold)
90 Glowing Brain Piece- (Item, Antiquity, Psychic, 30,000 Gold)
12 God Abomination's Still-Beating Heart- (Item, Antiquity, Darkness & Agony, 8,000,000 Gold)
98 Godseed: Harvest- (Item, Material, Earth & Life, 180,000,000 Gold)
75 Godseed: War- (Item, Material, War & Destruction, 180,000,000 Gold)
96 Golden Kitsune's Tail- (Item, Antiquity, Earth & Magic, 9,000,000 Gold)
6 Golden Relic- (Item, Antiquity, Earth, 65,000 Gold)
9 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
21 Golem Bronze- (Item, Material, Magic & Physical, 200,000 Gold)
21 Golem Crystal- (Item, Material, Magic, 1,000,000 Gold)
3 Golem Glass- (Item, Material, Magic & Physical, 110,000 Gold)
18 Golem Ice- (Item, Material, Magic & Physical, 350,000 Gold)
22 Golem Iron- (Item, Material, Magic & Physical, 450,000 Gold)
18 Golem Ivory- (Item, Material, Magic & Physical, 950,000 Gold)
33 Golem Silver- (Item, Material, Magic & Physical, 650,000 Gold)
14 Golem Wood- (Item, Material, Magic & Physical, 120,000 Gold)
18 Golem's Gold- (Item, Material, Magic & Physical, 1,000,000 Gold)
254 Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
486 Good Anime- (Item, Antiquity, Technology & Light, 32,000 Gold)
3 Graveyard of Ships- (Item, Property, Water, 1,200,000 Gold)
11 Great Beast's Egg- (Item, Material, Water & Air & Earth, 100,000,000 Gold)
8,054 Great Demon's Essence- (Item, Antiquity, Darkness & Fire & Destruction & Chaos, 30,000,000 Gold)
143 Great Forest's Wood- (Item, Material, Earth, 80,000 Gold)
98 Great Forest's Worth of Highly Enchanted Wood- (Item, Material, Wood, 30,000,000 Gold)
90 Great Reef's Worth of Highly Enchanted Coral- (Item, Material, Water & Magic, 30,000,000 Gold)
15 Great Pyramid- (Item, Antiquity, Earth & Light, 8,570,000 Gold)
4 Great Pyramid- (Item, Antiquity, Earth & Light, 8,570,000 Gold)
6 Greater Corrupted Essence Fragment- (Item, Antiquity, Darkness & Agony, 800,000 Gold)
3 Grocery Store- (Item, Property, Technology & Air & Water, 80,000 Gold)
Hag's Cauldron- (Item, Antiquity, Darkness & Water & Magic & Acid, 60,000 Gold)
25 Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
10 Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
14 Hambelstern Prototype Engine- (Item, Antiquity, Technology, 30,000,000 Gold)
136 Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
Han-Miragas Plushie- (Item, Antiquity, Magic, 1,116,000 Gold)
Headless Photographer- (Item, Antiquity, Blood & Darkness, 500,000 Gold)
179 Heart of the Unworthy- (Item, Antiquity, Darkness, 5,000 Gold)
Heiberic Calling Pattern: Gaze Bird- (Item, Antiquity, Magic, 1,100,000 Gold)
119 Holy Flowers- (Item, Antiquity, Light & Earth, 80,000 Gold)
'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
58 Hresvelgr Feathers- (Item, Material, Air, 42,000,000 Gold)
Huge Ball of Plantation-Grown Rubber- (Item, Material, Technology & Earth, 2,000 Gold)
82 Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
4 Hunk of Pumice- (Item, Material, Earth & Fire, 1,100 Gold)
Hydra Plushie (12-Head Edition)- (Item, Antiquity, Earth & Water, 45,000 Gold)
89 Ice of Nifilheim- (Item, Material, Ice, 40,000,000 Gold)
Inanimate Puppet- (Item, Antiquity, Darkness, 100 Gold)
55 Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
Informational Plaque About Rare Water Lily Species- (Item, Antiquity, Water & Nobility & Earth, 14,500 Gold)
20 Iron Lotus-Cog- (Item, Material, Law & Technology, 67,000 Gold)
Isles of Stained Glass- (Item, Property, Light & Earth & Magic, 80,000,000 Gold)
48 Jar of Thoughts- (Item, Antiquity, Psychic, 60,000 Gold)
Julob-Julob Beak- (Item, Antiquity, Earth, 800 Gold)
Jurax Ape Hair- (Item, Material, Earth, 6,000 Gold)
Keening Soul-Diamond- (Item, Antiquity, Darkness & Air & Magic, 60,000,000 Gold)
Key with a Skull on It- (Item, Key, Darkness, 67,000 Gold)
Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
3 L33T Code- (Item, Material, Technology, 1,337,000 Gold)
Large Bag of Potting Soil- (Item, Antiquity, Earth, 200 Gold)
5 Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
3 Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
3 Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
3 Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
Large Container of Time Mana Oil- (Item, Material, Time, 1,000,000 Gold)
3 Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
2 Large Eye- (Item, Antiquity, Air, 18,000 Gold)
8 Large Luminescent Wing- (Item, Material, Magic, 79,000 Gold)
5 Large, Golden '5'- (Item, Antiquity, Earth, 55,555 Gold)
Leaves of the Future- (Item, Crafting Equipment, Time, 500,000 Gold) Not consumed in combinations it is a part of
Leodranthis Circuitry- (Item, Antiquity, Technology, 150,000 Gold)
2 Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month
12 Leviathan's Mail- (Item, Antiquity, Water, 7,000,000 Gold)
17 Lexicon of Golem-Animating Symbols- (Item, Material, Magic & Light, 1,950,000 Gold)
Life Force- (Item, Material, Life, 5,000,000 Gold)
Linnorm's Head- (Item, Antiquity, Ice & Physical, 3,000,000 Gold)
4 Lipstick- (Item, Antiquity, Technology, 300 Gold)
Liquid Mercury- (Item, Antiquity, Earth & Water & Technology, 7,000 Gold)
47 List of the Departed and Their Fates- (Item, Antiquity, Darkness & Light, 30,000,000 Gold)
9 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
4 Lizard Scales- (Item, Material, Earth, 20 Gold)
185 Love- (Item, Material, Light & Fire, 6,000,000 Gold)
3 Love Letters Written in Plant Sap- (Item, Antiquity, Earth, 6,000 Gold)
8 Low-End Doomsday Device Blueprints- (Item, Antiquity, Technology, 8,500,000 Gold)
11 Luminescent Wing- (Item, Material, Magic, 9,000 Gold)
20 Lunar Diamond Chip- (Item, Material, Magic, 60,000 Gold)
12 Machine Parts- (Item, Material, Technology, 90 Gold)
27 Mad Blueprints- (Item, Antiquity, Technology, 100,000 Gold)
Mage's Tower- (Item, Property, Magic, 5,000,000 Gold)
Magiglass- (Item, Material, Magic, 90,000 Gold)
21 Magiglass- (Item, Material, Magic, 90,000 Gold)
2 Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
281 Magma of Muspelheim- (Item, Material, Fire, 40,000,000 Gold)
3 Massive Diamond Shell- (Item, Antiquity, Earth, 12,000,000 Gold)
6 Massive Sandwurm’s Tooth- (Item, Material, Earth & Physical, 1,160,000 Gold)
11 Massive Sea Diamond Bass- (Item, Antiquity, Water & Earth, 40,000,000 Gold)
53 Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
34 Massive Tentacle- (Item, Antiquity, Darkness & Physical, 500,000 Gold)
2 Maze Grinder's Horn- (Item, Antiquity, Physical & Magic & Spatial, 470,000 Gold)
2 Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
19 Mental Bowl- (Item, Antiquity, Psychic, 20,000 Gold)
188 Metal Blossom- (Item, Antiquity, Technology, 400,000 Gold)
5 Metamorphic Goop- (Item, Material, Magic, 31,000 Gold)
63 Mind-Recorder- (Item, Antiquity, Psychic & Technology, 690,000 Gold)
2 Minor Engine-Born Prime's Essence of Acid- (Item, Material, Acid, 10,000 Gold)
Momentum- (Item, Material, Physical, 5,000,000 Gold)
5 Moonflower Blossom- (Item, Material, Magic, 60,000 Gold)
136 Moonflower Petals- (Item, Material, Magic, 15,000 Gold)
Morphoresonant Material- (Item, Material, Physical & Magic, 6,000,000 Gold)
92 Mountain Range's Worth of Highly Enchanted Alabaster- (Item, Material, Earth & Light, 30,000,000 Gold)
95 Mountain Range's Worth of Highly Enchanted Gems- (Item, Material, Earth & Wealth, 90,000,000 Gold)
91 Mountain Range's Worth of Highly Enchanted Obsidian- (Item, Material, Earth & Fire & Darkness, 30,000,000 Gold)
22 Mountain Range's Worth of Highly Enchanted Stone- (Item, Material, Earth & Magic, 30,000,000 Gold)
7 Mushroom Spores- (Item, Material, Earth, 30 Gold)
Mylark Bird Feathers- (Item, Material, Air & Magic & Water, 4,900 Gold)
2 Myriad Core- (Item, Antiquity, Universe, 3,000,000,000 Gold)
10 Mysterious 12-Millennia-Old Blueprints- (Item, Antiquity, Technology, 25,000,000 Gold)
396 Mystic Bronze- (Item, Material, Earth, 100,000 Gold)
180 Mystic Clay- (Item, Material, Earth, 25,000 Gold)
78 Mystic Gold- (Item, Material, Earth, 250,000 Gold)
90 Mystic Ice- (Item, Material, Ice, 150,000 Gold)
134 Mystic Iron- (Item, Material, Earth, 75,000 Gold)
87 Mystic Ivory- (Item, Material, Light, 250,000 Gold)
194 Mystic Silver- (Item, Material, Earth, 100,000 Gold)
6 Mystic Stone- (Item, Material, Earth, 25,000 Gold)
2 Nekomata's Tail- (Item, Antiquity, Air & Magic, 61,000 Gold)
14 Nemean Hide- (Item, Material, Physical, 40,000,000 Gold)
Nexus Games Victory Trophy- (Item, Antiquity, Hope, 100,000,000 Gold)
1273 Nonsensical Court Records- (Item, Antiquity, Law & Chaos, 300 Gold)
Normal Pebbles- (Item, Material, Earth, 5 Gold)
4 Nue Beast's Fur- (Item, Material, Electrical, 270,000 Gold)
2040 Null Mana Oil- (Item, Material, Null, 100,000 Gold)
20 Numerous Collected Flowers and Other Plants- (Item, Material, Earth & Light, 1,200 Gold)
2 Ocean Lure- (Item, Antiquity, Water & Magic, 6,000,000 Gold)
Odd Fruits- (Item, Material, Earth, 700 Gold)
Old City District- (Item, Property, Earth, 6,500,000 Gold)
6 Old Gold Coin- (Item, Currency, Earth & Physical, 2,500 Gold)
Ominous Roulette Ball- (Item, Antiquity, Darkness, 25,000 Gold)
671 Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
63 Ornate Treasure- (Item, Antiquity, Earth & Magic, 412,000 Gold)
556 Orochi Plushie- (Item, Antiquity, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light, 88,888,888 Gold)
Orthrus Plushie- (Item, Antiquity, Physical & Darkness, 89,000 Gold)
13 Ostracon- (Item, Material, Earth & Magic, 71,000 Gold)
18 Pamphlet that Removes Tails from the Results of Combos It Is Included In- (Item, Antiquity, Physical, 100,000 Gold)
16 Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
2 Passport to Ganseel- (Item, Antiquity, Technology, 900 Gold)
2 Peryton Antlers- (Item, Antiquity, Darkness & Air & Physical, 570,000 Gold)
3 Peryton Feathers- (Item, Antiquity, Darkness & Air, 70,000 Gold)
3 Petrified Wood Coaster- (Item, Antiquity, Earth, 6,000 Gold)
4 Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
2 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
1 Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
4 Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
3 Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
Photograph of a Guy Leaving to Put the Final Third of the Wine Back Because It's Really Probably a Good Idea To- (Item, Antiquity, Water & Animae, 500 Gold)
Photograph of the Win Bottle, Half Empty- (Accessory, Trinket, Water & Darkness, 1,000,000 Gold) 50% inflicts Confusion: Fear: Disconcerted
Photo of the Hippo-Kin Institute Career Reunion- (Item, Antiquity, Technology, 6,000 Gold)
16 Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)
24 Piece of Land of Constantly Being Thursday- (Item, Property, Time, 26,000,000 Gold)
Piece of Really Nice Coal- (Item, Material, Earth & Darkness & Fire, 14,100 Gold)
2 Pile of Lost Corpses- (Item, Antiquity, Darkness, 50,000 Gold)
2 Planetary-Class Stasis Field- (Item, Antiquity, Spatial & Warding & Technology, 200,000,000 Gold)
127 Plans Detailing the Downfall of an Empire- (Item, Antiquity, Darkness & Air, 800,000 Gold)
Playing Cards- (Item, Antiquity, Air, 200 Gold)
Pocket Dimension: Cave Network of Shockingly Lewd Paintings- (Item, Property, Earth & Darkness, 30,000,000 Gold)
Pocket Dimension: Memorial to Dad's Sweet Cars- (Item, Property, Technology & Time, 30,000,000 Gold)
2 Poker Chips- (Item, Antiquity, Fire, 100 Gold)
Prayer Book- (Item, Antiquity, Light, 700 Gold)
2 Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
Private Aquarium- (Item, Property, Water, 1,300,000 Gold)
8 Proper Timing- (Item, Material, Time, 16,000,000 Gold)
3 Psychic Crystal Shard- (Item, Material, Psychic, 1,000 Gold)
176 Puff of Cloud- (Item, Material, Air, 4,000 Gold)
3 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Pure Metals- (Item, Material, Earth, 7,000 Gold)
Purified Serpent-Blessed Scales- (Item, Material, Light, 600,000 Gold)
1,053 Purity- (Item, Material, Light, 5,000,000 Gold)
Purple Insect Gore- (Item, Antiquity, Acid, 200 Gold)
6 Python Ogre Scales- (Item, Material, Earth, 1,000 Gold)
9 Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
4 Rakshasha's Luxury Treasures- (Item, Material, Darkness & Earth, 175,000 Gold)
Rainbow Magic Planet-Shell Sybological Gigadome- (Item, Antiquity, Warding & Magic & Earth & Air & Fire & Water & Hope & Darkness & Physical & Psychic & War, 250,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
6 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
Raw Meat- (Item, Material, Physical, 200 Gold)
Record Player with a 'Silence' Spell Cast on It- (Item, Antiquity, Technology & Magic, 6,000 Gold)
7 Red Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
Red Dragon Scales- (Item, Material, Magic & Fire, 400,000 Gold)
Reflection of the Plague-City that Was- (Item, Property, Void & Darkness & Acid, 220,000,000 Gold)
Report Card with a Failing Grade in Ritual Magic- (Item, Antiquity, Magic, 3,500 Gold)
93 Ritual-Grade Paper- (Item, Material, Magic, 30,000 Gold)
2 Rock- (Item, Material, Earth, 2 Gold)
Rope- (Item, Antiquity, Earth, 200 Gold)
3 Ruinous Evil Essence- (Item, Antiquity, Darkness & Fire & Destruction, 30,000,000 Gold)
Sanctified Demon Blood- (Item, Material, Darkness & Light & Fire, 500,000 Gold)
151 Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
3 Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
17 Sandwurm Hide- (Item, Material, Earth, 140,000 Gold)
2 Sandwurm's Tooth- (Item, Material, Earth & Physical, 160,000 Gold)
Sappy Note- (Item, Antiquity, Fire & Water, 90 Gold)
5 Sarcophagus- (Item, Antiquity, Earth & Darkness, 25,000 Gold)
Satori's Brain- (Item, Material, Psychic, 510,000 Gold)
Scale that Accurately Measures the Weight of Dragons- (Item, Antiquity, Technology & Electrical, 380,000 Gold)
Scale-Model Skyship- (Item, Antiquity, Air & Technology, 60,000 Gold)
Scorpion Shell- (Item, Material, Earth, 500 Gold)
Sea King's Pottery- (Item, Antiquity, Water, 400,000 Gold)
5 Sea Serpent Scales- (Item, Material, Water, 1,690,000 Gold)
Secret Cactus Juices- (Item, Material, Fire & Water & Earth, 16,000 Gold)
13 Seed of Corruption- (Item, Antiquity, Earth & Darkness, 8,000,000 Gold)
Shadow King Diamond- (Item, Material, Darkness, 36,000,000 Gold)
Sheet of Sheet Music- (Item, Antiquity, Air, 300 Gold)
Shine to Druidic Balance- (Item, Property, Earth & Air & Wood & Fire & Water & Electrical & Ice & Energy & Acid, 15,000,000 Gold)
Shop on a Random World- (Item, Property, Physical, 60,000 Gold) (3 of sword corp.)
Shrine of Emptiness- (Item, Property, Void, 15,000,000 Gold)
9 Shrine to the Beast of the Center- (Item, Property, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 15,000,000 Gold)
3 Siege Engine Blueprints- (Item, Antiquity, Technology, 2,000,000 Gold)
73 Siege Engine Parts- (Item, Material, Technology, 200,000 Gold)
39 Skycraper-Sized Feather- (Item, Antiquity, Air, 1,000,000 Gold)
Small Starcore Diamond- (Item, Material, Light & Astral, 36,000,000 Gold)
SMS Log from an Irrindil's Phone- (Item, Antiquity, Darkness & Technology, 88,000 Gold)
357 Solar Flame- (Item, Antiquity, Light & Hope & Fire, 60,000,000 Gold)
Soldier's Mail (2)- (Item, Antiquity, Physical & Air, 4,800 Gold)
Some Guy Named Matt's Torii-Moving Cart- (Item, Antiquity, Technology & Air, 19,000 Gold)
36 Spatial Domain-Core-Linking Crystal- (Item, Antiquity, Spatial, 100,000,000 Gold)
413 Specialized Text Concerning the Practices of Channeling a Mixture of Wizard Magic and Enchantment Into Actively-Present Form-Extruded Aspects of Magic Being Mana Patterns- (Item, Antiquity, Magic, 8,260,000 Gold)
3 Specialty Plant Soil- (Item, Antiquity, Earth, 47,000 Gold)
Spectral Essence (2)- (Item, Material, Darkness, 70,000 Gold)
Spectral Essence- (Item, Material, Light, 1,000 Gold)
12 Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 602,000 Gold)
30 Spice of Temporal Preservation- (Item, Material, Time & Earth, 2,500,000 Gold)
Square Mile of Billiard Zone in a Random Dimension- (Item, Property, Illusion & Order, 30,000,000 Gold)
11 Square Mile of Cloud Kingdom on a Random World- (Item, Property, Air, 4,500,000 Gold)
29 Square Mile of Elemental Water on a Random World- (Item, Property, Water, 15,000,000 Gold)
19 Square Mile of Faerie Forest on a Random World- (Item, Property, Magic, 1,265,000 Gold)
Square Mile of Hellscape in a Random Dimension- (Item, Property, Fire & Darkness, 30,000,000 Gold)
12 Square Mile of Labyrinth on a Random World- (Item, Property, Earth & Magic, 500,000 Gold)
25 Square Mile of Open Sky on a Random World- (Item, Property, Air, 20,000 Gold)
16 Square Mile of Swamp on a Random World- (Item, Property, Acid, 30,000 Gold)
Square Mile of Underground River on a Random World- (Item, Property, Earth & Water, 150,000 Gold)
63 Square Mile of Wasteland on a Random World- (Item, Property, Earth, 30,000 Gold)
Standard Model Home Portal-Stopper Device- (Item, Antiquity, Technology, 1,100,000 Gold)
Statue Commemorating the Defeat of a Serpent-Blessed Creature (Item, Antiquity, Light & Physical & Earth, 150,000 Gold)
3 Statue that was Once a Person- (Item, Antiquity, Earth, 110,000 Gold)
Stimbelhein- (Item, Material, Earth, 19,000 Gold)
Stone Tablets Describing the Fall of the Primes and their Replacement with Abstracts During the Second Ascension- (Item, Antiquity, Chaos & Earth & Magic, 32,000,000 Gold)
31 Storm Egg- (Item, Antiquity, Water & Electrical, 5,000,000 Gold)
14 Stormcharged Boulder- (Item, Antiquity, Earth & Electrical, 126,000 Gold)
35 Storybook Land (Small)- (Item, Property, Magic, 7,000,000 Gold)
5 Strange AI that is Likely to Become Homicidal- (Item, Antiquity, Technology, 500,000 Gold)
Stratospheric Diamond- (Item, Material, Air, 36,000,000 Gold)
4 Streamlined Clockwork Parts- (Item, Material, Technology, 210,000 Gold)
74 Succubus’s Lust- (Item, Material, Darkness, 71,000 Gold)
Sun Diamond- (Item, Material, Light & Fire, 36,000,000 Gold)
4 Suncrow Feather- (Item, Antiquity, Fire & Light & Atomic, 30,000,000 Gold)
Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
89 Superior Lilypad- (Item, Antiquity, Earth & Water & Light & Darkness, 3,000,000 Gold)
46 Superpure Air- (Item, Material, Air, 200,000 Gold)
3 Swan Feathers- (Item, Material, Water & Air & Light, 7,000 Gold)
98 Swords of Torment- (Item, Antiquity, Darkness & Physical & Agony, 4,000,000 Gold)
Talking Rock with a Telephone that Has the Rock's Home Planet on Speed Dial- (Item, Antiquity, Earth, 780,000 Gold)
3 Tanuki's Testicles- (Item, Antiquity, Earth & Physical, 80,000 Gold)
Tarot Cards- (Item, Antiquity, Magic & Psychic, 600 Gold)
43 Tengu Feather- (Item, Antiquity, Air, 40,000 Gold)
908 Thalmabotic Etheric Hyperstructure- (Item, Antiquity, Time & Spatial, 890,000,000 Gold)
71 Thalmabotic Etheric Keyrod- (Item, Antiquity, Time & Spatial, 30,000,000 Gold)
5 Thalmabotic Etheric Protomatter- (Item, Antiquity, Time & Spatial, 50,000,000 Gold)
8 'The Fall of Sildreza'- (Item, Antiquity, Darkness & Earth & Fire, 50,000 Gold)
The Natures of the Arcane and the Divine- (Item, Antiquity, Magic & Light & Darkness, 2,300,000 Gold)
3 The Sound of Seconds Passing- (Item, Antiquity, Time, 200,000 Gold)
The Wizard's Guide to Spells- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
30 Thick Sandwurm Hide- (Item, Material, Earth, 5,140,000 Gold)
Time Devourer Essence- (Item, Material, Time & Hunger, 100,000,000 Gold)
Time Element Core- (Item, Material, Time, 10,000,000 Gold)
2 Time Mana Oil- (Item, Material, Time, 100,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
229 Tome Containing Essays Regarding Topics Related to Air Magic and Clouds- (Item, Antiquity, Air, 700,000 Gold)
98 Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
6 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
Tragedy- (Item, Material, Darkness & Psychic, 7,800,000 Gold)
6 Tree Organizer- (Item, Antiquity, Technology, 60,000 Gold)
Triceratops Fossil- (Item, Antiquity, Earth, 68,000 Gold)
3 Troll's Blood- (Item, Material, Earth, 160,000 Gold)
64 True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
3 True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
Truly Innovative Blueprints- (Item, Antiquity, Technology & Progress, 20,000,000 Gold)
85 Tsuchigumo Silk- (Item, Material, Darkness & Illusion, 570,000 Gold)
3 Uncooling Lava- (Item, Material, Fire, 990,000 Gold)
40 Underworld Fish- (Item, Material, Water & Darkness, 800,000 Gold)
38 Underworld Gate- (Item, Property, Darkness, 30,000,000 Gold)
Unfinished Crackling Violet Guardian- (Item, Antiquity, Magic & Electrical, 60,000 Gold)
Unidentified Sphere from the Temple of Orithon
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Unopened Structure-In-A-Box- (Item, Ticket, Earth & Air, 200,000 Gold) Can be opened at the Warehouse for a roll on the Structure-In-A-Box table
7 Unreality Leaves- (Item, Antiquity, Dream, 100,000,000 Gold)
19 Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
4 Useless Thing- (Item, Useless Thing, Junk, 1 Gold)
21 Valentine- (Item, Antiquity, Light & Air & Fire, 400 Gold)
14 Valkyrie's Essence- (Item, Material, Air & Light & War, 40,000,000 Gold)
186 Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
498 Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)
2 Vial of Burmalong Blood- (Item, Material, Earth & Magic, 3,000 Gold)
Video of a Satori- (Item, Antiquity, Psychic & Technology, 110,000 Gold)
2 Vines- (Item, Material, Earth, 700 Gold)
7 Virtuous Essence Flicker- (Item, Material, Light, 8,700 Gold)
Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Water Dragon's Mantle- (Item, Antiquity, Water & Fire, 2,300,000 Gold)
Waters at the World's Edge- (Item, Property, Water, 7,500,000 Gold)
35 Web of Stories- (Item, Antiquity, Magic & Psychic, 400,000 Gold)
'Whispers of the Dragon Magi'- (Item, Crafting Equipment, Magic, 500,000 Gold) Not consumed in combinations it is a part of
31 White Lens- (Item, Material, Air, 5,000 Gold)
Wireframe Space-Diamond- (Item, Material, Technology & Spatial, 36,000,000 Gold)
38 Wonderous Being's Fur- (Item, Material, Earth, 11,000,000 Gold)
30 World's Highest Mountain- (Item, Property, Air & Ice & Earth, 67,000,000 Gold)
Wyrrwik Leaves- (Item, Antiquity, Earth, 400 Gold)
6 Yellow Alraune Flower- (Item, Antiquity, Earth, 210,000 Gold)
5 Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)
2 Zone Scanner- (Item, Antiquity, Technology, 455,000 Gold)

Spells-
*Master Tortenbaum's Mystic Lattice- (Spell, Enchantment, Magic, 1,900 MP, 140,000 Gold) +3 Buff Slots, this spell is a buff, does not stack

'The Empire's Downfall Has Already Been Set In Motion!'- (Spell, Leadership, Darkness & Psychic & Fire & Earth & Time, 1,000,000 MP, 100,000,000 Gold) Caster obtains a non-stacking buff that does not vanish upon death that unsummons one Large Structure below Level 80 that is below cater's Level at the start of each round, Caster must be Level 40 or greater
A Drought of Rulership- (Spell, Ethereal Magic, Nobility & Water, 900,000 MP, 87,000,000 Gold) Target, if below Level 80 and not 10 or more Levels greater than caster, loses the element Nobility and has all of its non-unique summons become uncontrolled, Caster must be Level 20 or greater
A Season of No Birth- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 whose Level is not greater than caster's Level may not summon without caster's permission, this effect may either be attached to its caster as a buff or to a Zone, Terrain, or Phantom Terrain, Caster must be Level 40 or greater
A Thousand Blades to Seek Them- (Spell, Other: War Magic, War & Spatial, 500,000 MP, 50,000,000 Gold) Caster and caster's allies obtain a buff that allows its possessor to optionally choose for their offensive actions to gain '1 hit against 1,000' and to optionally deal full Damage to targets in the back row that are equal Level to or lower Level than caster that are below Level 80
Abjurative Deflection- (Spell, Abjuration, Physical & Air, 30,000 MP, 30,000,000 Gold) Target gains a 30% chance of reflecting actions from sources below Level 60 that are 5 or more Levels below caster's Level, Caster must be Level 20 or greater
Acid Glob- (Spell, Wizard Spell, Acid, 5 MP, 700 Gold) +7 Magic Attack
Adamant Orb- (Spell, Wizard Magic, Physical, 20,000 MP, 28,700,000 Gold) +29,500 Magical Attack, Caster ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Caster must be at least Level 35
Agility-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 AGI, stacks 5 times
Agility-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 AGI, 1 hit against 20, stacks 5 times
6 Aging Ray- (Spell, Wizard Magic, Time, 900 MP, 460,000 Gold) +625 Magical Attack, deals 65 AGI damage
Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
All Seasons In Their Time- (Spell, Druid Magic, Time & Earth & Electrical & Acid & Ice & Energy, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not treat the current round's number as any number other than its actual number or change its number without caster's permission, Caster must be Level 40 or greater
Allaka-Boom!- (Spell, Wizard Spell, Magic, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Manablasted, 1% does both HP and MP damage
All-Wall- (Spell, Protection Magic, Magic & Earth, 600,000 MP, 14,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 40, lasts 5 rounds, Caster must be at least Level 40
Alphabetical Assault- (Spell, Anarchomancy, Air & Physical, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, Actions this spell is involved in that include its Magical Attack bonus gain an additional +1,000 Magical Attack for each letter out of 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'T', 'U', 'V', 'W', 'X', 'Y', and 'Z' (including lower-case versions) that is present in the name of any item not counting this one that this item's caster has equipped, to a max of +25,000 additional Melee Attack, Actions this spell is involved in that include its Magical Attack bonus gain 5% inflicts Instant Death against targets below Level 40 if the letter 'S' (including the lower case 's') is present in the name of any item not counting this one that this item's caster has equipped
4 And Blood for Mortar- (Spell, Golomancy, Darkness & Blood, 38,000 MP, 3,220,000 Gold) Whenever caster or one of caster's pet or summoned Golems deals HP damage, an equal amount of MP is added to a pool attached to caster that does not stack across multiple castings of this spell, Said pool can hold up to 3,000,000 MP, MP in said pool may only naturally be accessed and used by caster to cast Golomancy spells, stacks 3 times
15 Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
Animate Intelligent Statue- (Spell, Golomancy, Earth, 100 MP, 110,000 Gold) Summons one Intelligent Animated Statue, Max 5 summoned
10 Animate Toy Swarm- (Spell, Rune Magic, Darkness & Earth, 6,000 MP, 1,620,000 Gold) Summons 1 Legion of Daemon Toys from the enemy list, Max 15 summoned, This summon has a 50% chance of being uncontrolled if not summoned by an individual with the ability Rune Mage or the ability Puppet Master, This spell requires 1 Daemon Toys to be used as part of the casting
10 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
7 Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
Annihilation Slash- (Spell, Sword Arts, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Melee Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater and must have a Sword equipped
12 Anti-Magus Wall- (Spell, Wizard Magic, Magic, 25,000 MP, 3,100,000 Gold) +6,000 Defense against Magic, lasts 5 rounds, may only be cast by individuals above Level 35, does not stack
8,281 Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Arcane Healing- (Spell, Wizard Magic, Magic, 5,000 MP, 2,200,000 Gold) +2,300 Magical Attack, Heals, 50% cures any one minor status effect
Arcane Infrastructure: Aether Refining- (Spell, Technomancy, Aether, X MP, 10,000,000 Gold) Caster may spend up to (Caster's number of Technomancer abilities * 10,000) MP when casting this spell, and for every 10,000 MP so spent, caster obtains a Refined Aether token, which may be used by its possessor to change the element Magic, Electrical, Energy, or Technology in an action its possessor is performing into the element Aether, or to remove one of said elements from such an action in such cases where said action already possesses the element Aether
Arcane Infrastructure: Mystical Geoprocessing- (Spell, Technomancy, Magic & Technology, 0 MP, 30,000,000 Gold) Caster regenerates (The number of Zones present, to a max of (Caster's number of Technomancer abilities + Caster's number of Geomancer abilities, to a max of 5,000)) * 5,000) MP, Caster must be Level 20 or greater
Arcane Infrastructure: Mystic Current's Flow- (Spell, Technomancy, Electrical & Energy & Magic, 30,000 MP, 3,000,000 Gold) Target obtains a non-stacking buff that lasts 20 rounds that allows its possessor to replace the element Electrical or Energy (or both) with the element Magic in its possessor's attacks, actions, and spells cast, with said elements being removable from said attacks, actions, and spells cast, in instances in which said attacks, actions, or spells cast already possess the element Magic
Arcane Protective Spell Against the Serpents- (Spell, Wizard Magic, Magic & Light, 10,000 MP, 24,000,000 Gold) Target gains 20% Serpent Blessed Resistance
88 Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) Provides a bonus to target's defense equal to one fifteenth the damage caused by a magical attack with a +5 Magical Attack bonus (in addition to Magical Attack bonuses from other equipped sources, abilities, buffs, etc.), Lasts 1 turn
6 Assault Ray- (Spell, Wizard Magic, Magic, 5,000 MP, 250,000 Gold) +250 Magical Attack, deals full damage to targets below Level 30 who are in the back row
4 Atrocity Procedure- (Spell, Healer Magic, Darkness & Progress, 30,000 MP, 10,000,000 Gold) +10,000 Magical Attack, May Heal, 100% inflicts any one minor negative status effect, May apply a debuff that provides -500 to any one stat that stacks 5 times
Attack Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
79 Attack from Within- (Spell, Combat Arts, Physical, 7,000 MP, 800,000 Gold) If this spell is equipped, its equipper may take actions while removed from battle by individuals below Level 100 in a manner that is considered being eaten, with each action costing this spell’s MP cost and being considered a casting of this spell
Attack Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, 1 hit against 20, stacks 5 times, lasts 40 rounds
Awful Glare- (Spell, Enchantment, Magic & Air, 7,000 MP, 4,300,000 Gold) -500 to all stats, stacks 4 times
11 Bar- (Spell, Other: Litigamancy, Law, 20,000,000 MP, 100,000,000 Gold) Caster removes one opponent from battle until the end of the round, with a max of one such individual being removed at a time and said individual immediately being returned (before victory conditions are checked) if no other individual would exist on its side of battle in the same battlespace (or across all battlespaces in the battle)
Battlefield-Cutting Buzzsaw Fist- (Spell, Other: War Magic, Physical, 700 MP, 700,000 Gold) +700 Melee Attack, 60% inflicts Wounded, 30% inflicts Wounded: Maimed, deals double Damage (to a max of 5,000,000 additional Damage) to Units below Level 40 that are lower Level than caster
12 Beam Gaze- (Spell, Other: Super Power, Magic, 600 MP, 600,000 Gold) +600 Ranged Attack, +600 Magical Attack, This action gains 132% To Hit
Bestow Minor Unfettered Aura- (Spell, Ethereal Magic, Air, 600 MP, 60,000 Gold) Target's chance of auto-recovery from minor status effects becomes 60% if lower than 60%
22 Biowarp- (Spell, Biomancy, Acid, 23,000 MP, 2,000,000 Gold) Target gains +1,000 or -1,000 to any one stat, stacks 4 times
Black Antiworld- (Spell, Wizard Magic, Void & Destruction & Spatial, 4,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, This action has a 50% chance of removing each buff or debuff on each of its targets that comes from a source below Level 96 that is equal Level to or lower Level than caster, This action deals (400,000 * the number of buffs and debuffs, combined, removed from that individual, to a max of 200 such buffs) Flat Void & Destruction & Spatial element Flat Damage to each individual it removed buffs or debuffs from, this spell may be treated as though it possessed the subtype Astral Magic instead of or in addition to the subtype Wizard Magic, Caster must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement'
Black Blade- (Spell, Sword Arts, Darkness, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Darkness
Black Ice Lance- (Spell, Dark Magic, Ice & Darkness, 1,200 MP, 902,000 Gold) +980 Magical Attack, 30% Critical, 30% inflicts Frozen, 30% inflicts Voidstruck, may gain the element Physical, 10% may inflict Wounded
2 Blackclad Order’s Summoning Defense Ward- (Spell, Wizard Magic, Magic, 36,000 MP, 3,100,000 Gold) +3,000 Defense against Summons, stacks 3 times
Blade Technique II- (Spell, Sword Arts, Physical, 250 MP, 250,000 Gold) +250 Melee Attack, caster must have a Sword equipped
4 Blade-Servant Rush- (Spell, Golomancy, Physical, 3,000 MP, 3,000,000 Gold) +3,000 Magical Attack, 30% inflicts Wounded, this action counts as coming from a source that solely possesses the subtype Golem
Blastwave- (Spell, Other: War Magic, Fire & Physical, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, 120% inflicts Fatigued: Stun, 1 hit against 30,000
2 Blessing of the Feathered Serpent- (Spell, Shaman Magic, Magic & Light & Acid, 400,000 MP, 40,000,000 Gold) +40,000 to all stats, Target obtains 2 chosen minor positive status effects and one chosen moderate positive status effect, Does not stack
52 Block Geomancy- (Spell, Geomancy, Magic, 5,000 MP, 5,000,000 Gold) Individuals below Level 60 who are below caster's Level may not cast Geomancy spells without caster's permission, Caster must be Level 20 or greater
Blue Blade- (Spell, Sword Arts, Ice, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Ice
14 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster's Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster's Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
Bomb-Implanting Gaze- (Spell, Other: War Magic, Technology & Fire, 6,000 MP, 6,000,000 Gold) +6,000 Magical Attack, This action is delayed 7 rounds and pierces 12,000 Defense
Bombing Run- (Spell, Other: War Magic, Technology & Air & Fire, 10,000 MP, 10,000,000 Gold) +10,000 Ranged Attack, 30% inflicts Wounded, 1 hit against 60, deals 1/3 Damage
Book Blast- (Spell, Other: Libram Magic, 50 MP, Magic, 50,000 Gold) +50 Magical Attack, Caster must have a Book or Tome equipped
Boundless Whisper- (Spell, Other: Dragon Magic, Magic & Spatial, 400,000 MP, 40,000,000 Gold) Target ally of caster in any battlespace gains +40,000 MIN and +40,000 SPI as a non-stacking buff unless an individual who is either both a Dragon and equal Level to or greater Level than caster objects or an individual who is Level 80 or greater objects
18 Brain Boost- (Spell, Psychic Arts, Psychic, 900 MP, 1,400,000 Gold) +1,400 MIN, does not stack
18 Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
5 Brainwash- (Spell, Psychic Power, Psychic, 4,000 MP, 2,500,000 Gold) 1,250 MIN Damage, 30% inflicts Confusion, Charm, Confusion: Depression, Confusion: Fear, or Pain
86 Brass Chimera Laser- (Spell, Hypertech, Technology, 44,000 MP, 2,100,000 Gold) +2,200 Ranged Attack, +2,200 Magical Attack, Damage dealt by this action may not be healed by individuals below Level 40, 15% inflicts Antimatter
Broken Chains of Solitude- (Spell, Channeling, Magic & Psychic & Physical, 120,000 MP, 60,000,000 Gold) Target individual below Level 80 who is no more than 19 Levels greater than caster may not link its HP, MP, or stats to those of other individuals (or have said values linked to those of other individuals) with all such preexisting links being removed, Caster must be Level 40 or greater
7 Build the Ivory Sanctum- (Spell, Golomancy, Earth, 40,000 MP, 4,000,000 Gold) Target becomes Immune to debuffs from sources below Level 49, This buff cannot be removed by sources below Level 50, Costs 4,000,000 Gold to cast
Burn- (Spell, Elemental Magic, Fire, 1,000 MP, 500,000 Gold) 30% inflicts Burning, Call Unto Fire must have been cast to cast this spell
Call Down the War-Ending Spear of Holy Judgment- (Spell, Holy Magic, Light & War, 440,000 MP, 220,000,000 Gold) +200,000 Ranged Attack, Allied targets may, if they agree to such, be cured of a single chosen major status effect from a source below Level 80 that is not 20 or more Levels greater than caster and then be killed, This attack possesses +100% To Hit, This action ignores the Defense of individuals below Level 60, Targets killed by this action may not be resurrected by source below Level 60, 15% inflicts Smitten, 60% inflicts Awestruck, 60% may inflict Wounded, Targets may not, if below Level 80 and not 20 or more Levels greater than caster, perform War-element actions that cost 1 or more HP or MP, Targets may not, if below Level 80 and not 20 or more Levels greater than caster, summon, 1 hit against 5,000, Caster must be Level 40 or greater
21 Call Lesser God-Abomination- (Spell, Dark Magic, Darkness & Agony, 450,000 MP, 100,000,000 Gold) Summons 1 Lesser God-Abomination from the Enemy List, Max 5 summoned
Call Unto Air- (Spell, Elemental Magic, Air, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Air, scans the user's enemies to determine if any of them are Air element, or gives target 5% Air Resistance
2 Call Unto Earth- (Spell, Elemental Magic, Earth, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Earth, scans the user's enemies to determine if any of them are Earth element, or gives target 5% Earth Resistance
Call Unto Fire- (Spell, Elemental Magic, Fire, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Fire, scans the user's enemies to determine if any of them are Fire element, or gives target 5% Fire Resistance
3 Call Unto Seasons: Some Odd Blue Season- (Spell, Druid Magic, Magic, 14,000 MP, 890,000 Gold) Possessor counts as having cast Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter, all Elemental Magic spells cast by caster that require the casting of at least one of the aforementioned spells count as Druid Magic spells
Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
Cannibal's Feast- (Spell, Necromancy, Darkness, 0 MP, 114,000 Gold) +2,500 Melee Attack, may only be used against allies of the same subtype as caster, If this attack kills its target, caster is healed for an amount of HP and MP equal to 1/10 the slain ally's max HP or max MP (caster's choice which)
5 Card of Choking Smoke- (Spell, Arcanist Magic, Darkness & Air, 900 MP, 820,000 Gold) +850 Magical Attack, 30% inflicts Suffocation
5 Card of the Legendary Harpoon- (Spell, Arcanist Magic, Water & Physical, 40,000 MP, 8,900,000 Gold) Caster creates a Temporary Spear named 'The Legndary Harpoon' that possesses +9,400 Melee Attack, +9,400 Ranged Attack, and the effect 'Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80', Max 1 created at a time
Carp of the Round- (Spell, Chaos Magic, Chaos, 960,000 MP, 96,000,000 Gold) +96,000 Magical Attack, +96,000 Melee Attack, 12 hits against 12, 240% inflicts Confusion, Attacks involving this spell are Criticals on the third round of battle, 5% causes the user to gain a Massive Sea Diamond Bass (to a max of once per battle), Up to once per thread, an action involving this spell may give an individual in the same battlespace as its caster a non-stacking buff that makes its possessor Level 60 if it would otherwise be below Level 60, Caster must be Level 60 or greater and must possess the abilities 'Fisherman', 'Seakeeper', 'Anarchomancer', and 'Ocean Prince'
44 Cast Into Torment- (Spell, Dark Magic, Agony, 7,000 MP, 6,500,000 Gold) 40% inflicts Voidstruck: Endless Torment, Status effects inflicted by this spell do not possess a per-round auto-recovery chance if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 20 if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 40 if caster is at least Level 40
Celestial Healing- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +159 Magical Attack, Heals, does not affect Demons
6 Celestial Revivification- (Spell, Celestial Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Caster must be Level 25 or greater
12 Celestial Sword Strike- (Spell, Celestial Magic, Light, 3,000,000 Gold) +3,000 Melee Attack, this action ignores the Defense, Immunities, and Resistances of targets below Level 40 who are below caster's Level
120 Celestial Wisdom- (Spell, Celestial Magic, Magic, 2,000 MP, 2,000,000 Gold) +2,000 MIN, does not stack
Chaos Blast- (Spell, Wizard Spell, Chaos, 5 MP, 4,000 Gold) +7 Magic Attack
Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
Chime of Freedom and Solitude- (Spell, Ethereal Magic, Sonic & Void, 600,000 MP, 60,000,000 Gold) If caster is the only entity in the battlespace it is in, caster may choose to obtain a buff that causes it, while in its current battlespace, to cause other individuals below Level 60 to be unable to enter its battlespace or summon entities into said battlespace and that causes individuals below Level 60 who are of lower Level than caster to be unable to target caster from outside said battlespace while caster is in said battlespace; Caster may target up to 30 individuals in the same battlespace or a single other battlespace that does not contain any individual who is either 20 or more Levels greater than caster or Level 80 or greater and who objects, giving each of said individuals a non-stacking buff that makes its possessors immune to row-shifting effects from sources below Level 60, that makes such that its possessors' actions cannot be skipped by minor or moderate status effects, that grants its possessors Paralysis Immunity, that makes it such that its possessors' turn-order-determining stats may not be unwillingly changed by sources below Level 40, and that makes it so that its possessors' actions may not be unwillingly controlled by sources below Level 20, Caster must be Level 20 or greater and must possess the ability 'Adept Ethereal Magic Attunement'
34 Choking Smoke- (Spell, Dark Magic, Darkness & Air, 900 MP, 820,000 Gold) +850 Magical Attack, 30% inflicts Suffocation
2 Chop! Chop! Maim!- (Spell, Other: Murder Arts, Physical, 7,000 MP, 7,000,000 Gold) +7,000 Melee Attacks, 60% inflicts Wounded: Maimed, 3 hits against 3, deals 1/4 Damage, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
Chronomantic Time Blast- (Spell, Elemental Magic, Time, 500 MP, 1,200,000 Gold) +1,200 Magical Attack, +1,200 additional Magical Attack if in a Zone of Time, deals 105% normal damage to Spatial element targets, to a max of 10,000,000 additional damage
City Block (2)- (Spell, Protection Magic, Air & Earth, 150 MP, 65,000 Gold) Target gains +210 Defense against Large Structures (with this effect normally being able to target Large Structures) or 20% inflicts Paralysis if target is a Large Structure, stacks 4 times
Cluster-Magic Devastation- (Spell, Other: War Magic, War & Destruction & Magic, 450,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 2 hits against 400,000, For each hit an attack involving this spell possesses that hits a target, to a max of 200 per attack and per action, caster may choose to deal 45,000 Flat War, Destruction, or Fire element Damage to up to 120 allies of said target, Caster must be Level 20 or greater and must possess the ability 'War Mage'
48 Colossus Hurl- (Spell, Unarmed Technique, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be Level 40 or greater
Conjure the Golden Citadel- (Spell, Other: Ancient Magic, Earth & Mystic, 5,000,000 MP, 250,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor and its possessor's allies to gain +125,000 Defense and +125,000 Magical Attack and to count as possessing an additional Large Structure ally, Caster must be Level 55 or greater and must possess the ability 'Archmage of the Ancients'
Howling Sea of Khalmarass- (Spell, Other: Ancient Magic, Water & Air, 2,800,000 MP, 140,000,000 Gold) +140,000 Magical Attack, Inflicts Vanished on targets below Level 60 that are not equal Level to or greater Level than caster, 100% Inflicts Drowning, 1 hit against 50,000,000, Caster gains a non-stacking buff that allows its possessor to inflict Vanished on up to 20 targets that are below Level 60 that are lower Level than its possessor at the start of each round, Caster must be Level 45 or greater and must possess the ability 'Archmage of the Ancients'
Conservation Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Causes all of target's MP costs to be reduced by 500, stacks 5 times, lasts 40 rounds
Conservation Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Causes all of target's MP costs to be reduced by 500, 1 hit against 20, stacks 5 times, lasts 40 rounds
Constellations to Dragons- (Spell, Summoner Magic, Astral & Life, 60,000 MP, 30,000,000 Gold) Caster destroys an Empowered Constellation that caster created whose name includes 'Dragon' and then summons a Dragon from the Enemy List that is below Level 65 that is normally fightable for drops, Max 8 summoned
Constitution-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 CON, stacks 5 times
Constitution-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 CON, 1 hit against 20, stacks 5 times
21 Construct Adamantine Golem- (Spell, Golomancy, Physical, 80,000 MP, 50,000,000 Gold) Summons 1 Adamantine Golem from the enemy list, Costs 50,000,000 Gold to cast, takes 5 rounds to cast
Construct Army Ebony (2)- (Spell, Artiface, Darkness, 2,000 MP, 220,000 Gold) Caster creates 1 Construct Army Ebony at the cost of 11,000 Gold
Construct Army Ivory (2)- (Spell, Artiface, Light, 2,000 MP, 220,000 Gold) Caster creates 1 Construct Army Ivory at the cost of 11,000 Gold
11 Construct Bone Golem- (Spell, Golomancy, Physical, 55,000 MP, 1,850,000 Gold) Summons 1 Bone Golem, Costs 750,000 Gold to cast, takes 5 rounds to cast, Max 20 Summoned
15 Construct Bronze Golem- (Spell, Golomancy, Earth, 60,000 MP, 2,000,000 Gold) Summons 1 Bronze Golem from the enemy list, Costs 200,000 Gold to cast, takes 5 rounds to cast
18 Construct Clay Golem- (Spell, Golomancy, Earth, 60,000 MP, 2,750,000 Gold) Summons 1 Clay Golem, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
13 Construct Crystal Golem- (Spell, Golomancy, Magic, 120,000 MP, 8,650,000 Gold) Summons 1 Crystal Golem from the enemy list, Costs 16,000,000 Gold to cast, takes 5 rounds to cast
36 Construct Dark Matter Golem- (Spell, Golomancy, Darkness & Technology & Astral, 1,800,000 MP, 90,000,000 Gold) Summons 1 Dark Matter Golem from the enemy list, Costs 360,000,000 Gold to cast, takes 200 actions to cast
2 Construct Glass Golem- (Spell, Golomancy, Physical, 75,000 MP, 1,500,000 Gold) Summons 1 Glass Golem from the enemy list, Costs 500,000 Gold to cast, takes 5 rounds to cast
18 Construct Gold Golem- (Spell, Golomancy, Earth, 80,000 MP, 40,500,000 Gold) Summons 1 Silver Golem from the enemy list, Costs 30,000,000 Gold to cast, takes 7 rounds to cast
18 Construct Ice Golem- (Spell, Golomancy, Ice, 60,000 MP, 6,000,000 Gold) Summons 1 Ivory Golem from the enemy list, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
7 Construct Iron Golem- (Spell, Golomancy, Physical, 80,000 MP, 2,450,000 Gold) Summons 1 Iron Golem from the enemy list, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
18 Construct Ivory Golem- (Spell, Golomancy, Air, 80,000 MP, 40,000,000 Gold) Summons 1 Ivory Golem from the enemy list, Costs 25,000,000 Gold to cast, takes 6 rounds to cast
9 Construct Wood Golem- (Spell, Golomancy, Physical, 80,000 MP, 1,600,000 Gold) Summons 1 Wood Golem from the enemy list, Costs 500,000 Gold to cast, takes 5 rounds to cast
19 Control Animals- (Spell, Enchantment, Earth, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Animal that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
15 Control Aquatics- (Spell, Enchantment, Water, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Aquatic that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
Control Monsters- (Spell, Enchantment, Magic, 500,000 MP, 95,000,000 Gold) Caster gains control of the decisions made by target Monster that is below Level 80 that is non-unique, is normally fightable for drops on the Enemy List, and is 10 or more Levels below caster
Copper Tosser- (Spell, Other: Dread Banking, 500 Gold, Magic, 50,000 Gold) +50 Magical Attack
Coordinate the Dragon-Riders- (Spell, Leadership, Air & Magic, 5,000 MP, 500,000 Gold) Caster's allies who are both Steeds and Dragons gain +500 AGI and +500 Defense, Lasts 5 rounds, stacks 3 times
51 Cosmic Doctor Fist- (Spell, Healer Magic, Astral, 30,000 MP, 15,000,000 Gold) +15,000 Melee Attack, May Heal, May cure any one minor or moderate negative status effect, May cure any one debuff with a source below Level 70, Caster must be Level 35 or greater
Craft Basic Disguise (Human)- (Spell, Illusion Magic, Magic, 5 MP, 5,000 Gold) Willing target's subtype changes to Human, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals
Create Bolstering Instant Summoning Circle- (Spell, Summoner Magic, Magic, 500,000 MP, 5,000,000 Gold) Caster gains a summoning circle that gives all summons summoned by caster an action when they are summoned unless an individual of Level 40 or greater in the same battlespace objects and gives all summons summoned by caster +500 to all stats as a non-stacking buff, does not stack
Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
6 Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
Create Turrets- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell if cast inside a Zone of Technology creates a turret that has 12,000 HP, 230 Defense, and deals 1,500 Technology damage as an action at the end of its creator's first action each round, A max of 3 turrets may be created at once, these turrets disappear if no longer in a Zone of Technology
Create Zone of Ambushing Plants- (Spell, Druid Magic, Earth, 70 MP, 40,000 Gold) Attaches an effect to target Zone that does not stack on the same zone or across zones that increases the listed Damage values of the abilities of Plants within said Zone against individuals within said Zone by 4,000 points and that increases the AGI of all Plants within said Zone by 56
Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
Create Zone of Light- (Spell, Geomancy, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light which does not stack with Zones and may set the Phantom Terrain to Meadow
3 Crown of Absolute Mirage- (Spell, Illusion Magic, Illusion, 3,500,000 MP, 330,100,000 Gold) Once per round, as a non-stacking buff, caster gains a (100-(selected target's Level/2, rounded down))% chance of being able to change all targets of any one action from a non-unique, non-elite source below Level 99 that does not possess the ability Adept Diviner, Caster must be Level 60 or greater
3 Cryptic Riddle- (Spell, Psychic Power, Psychic, 810,000 Gold) +805 Magical Attack, 800 MIN Damage, 30% inflicts Confusion
Cyclic Grand-Magidetonation- (Spell, Wizard Magic, Magic & Fire, 8,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, This action repeats itself at the start of each round if none of caster's other actions have repeated on that round, 1 hit against 20,000,000, deals 1/2 Damage, Caster must be Level 40 or greater and must possess the ability 'Expert Wizard Magic Attunement'
Daemonic Curative- (Spell, Healer Magic, Darkness, 7,000 MP, 380,000 Gold) Cures any two minor status effects, Cures all minor status effects from affected Daemons
Damnation- (Spell, Dark Magic, Darkness & Spatial & Agony, 3,000,000 MP, 250,000,000 Gold) +250,000 Magical Attack, 150% inflicts Paralyzed, 150% inflicts Voidstruck: Endless Torment, 15% may inflict Vanished and / or Smitten, May inflict Vanished and / or Smitten on targets below Level 60, Target, if below Level 90 and below caster's Level, obtains -25,000 to all stats at the start of each round that caster is alive, Target, if below Level 60 and below caster's Level, cannot act, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 90, Caster must be Level 70 or greater
Dance of Flying Organs- (Spell, Other: Murder Arts, Physical & Air, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, this spell may also count as a Dance spell, 100% inflicts Wounded: Maimed, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
2 Dancing Blade's Shadow- (Spell, Sword Arts, Physical & Air, 5,000,000 Gold) +5,000 Melee Attack, Actions this spell is involved in are delayed a number of rounds of caster's choosing that is between 1 and 3, Caster must be wielding a Sword worth 5,000,000 Gold or more
Dark Allure (2)- (Spell, Demon Magic, Darkness, 1,300 MP, 690,000 Gold) 30% inflicts Charm, 400% inflicts Charm on targets below Level 20 if caster is above Level 40
Dark Allure- (Spell, Dark Magic, Darkness, 1,100 MP, 690,000 Gold) 30% inflicts Charm, 400% inflicts Charm on targets below Level 20 if caster is above Level 40
7 Dark Banquet- (Spell, Demon Magic, Darkness, 7,500 MP, 1,460,000 Gold) If any attack of caster or one of up to 10 other allied targets kills an individual which is an Undead, Human, Humanoid, Animal, Aerial, Aquatic, Dragon, Monster, Celestial, Angel, Deva, Fae, or Insect, then said individual is healed for an amount of HP and MP equal to 1/30 the slain target'ss max HP or max MP (recipient's choice which), to a max of 600,000 HP and MP for non-Demon, non-Fiends and a max of 1,200,000 HP and MP for Demons and Fiends, lasts 86,400 rounds, does not stack
Dark Conjunction- (Spell, Dark Magic, Mystic & Darkness & Astral, 1,200,000 MP, 120,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to have an additional Empowered Constellation set, that gives its possessor +1,200,000 MP, that gives its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror allies (including possessor) +60,000 to all stats as a non-stacking effect, and that prevents its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror summons from being unsummoned by sources below Level 80, Caster must be Level 40 or greater and must have the ability 'Adept Dark Magic Attunement', the ability 'Adept Forbidden Magic Attunement', the ability 'Adept Astral Magic Attunement', or the abilities 'Warlock', 'Delver of the Forbidden', 'Astromancer', and 'Esoteric Wiseman'
Deathlock- (Spell, Ritual Magic, Life & Darkness, 120,000 MP, 60,000,000 Gold) Individuals below Level 40 may not kill individuals while in the same battlespace as either caster or a target zone, terrain, or phantom terrain, does not stack, Caster must be Level 40 or greater
Declaration of Liberty- (Spell, Leadership, Hope & Air, 120,000 MP, 60,000,000 Gold) All summons from sources below Level 80 become uncontrolled and join a new side of battle (with this effect not being a debuff but being prevented by things that would prevent them from becoming uncontrolled), All individuals below Level 80 in the battlespace caster is in lose their Pet slots as a non-stacking debuff, As a non-stacking effect that sits on this spell's caster, all new summon summoned in the battlespace that caster is in are uncontrolled and join said side of battle (if it exists) or create such a side (if it does not exist), Caster must be Level 40 or greater
Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
Defense Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, 1 hit against 20, stacks 5 times, lasts 40 rounds
Demon Fire (2)- (Spell, Demon Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
9 Demon Fire- (Spell, Dark Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
6 Demon Frost (2)- (Spell, Demon Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
21 Demon Frost- (Spell, Dark Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
1213 Demonic Destruction- (Spell, Demon Magic, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be Level 40 or greater
Desync Item- (Spell, Ethereal Magic, Magic & Light, 700 MP, 65,000 Gold) Target non-unique item worth under 1,000,000 Gold loses its text as a debuff
Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Devastation Pattern- (Spell, Wizard Magic, Mystic & Destruction, 700,000 MP, 180,000,000 Gold) +180,000 Magical Attack, 200% inflicts any one minor negative status effect, 100% inflicts any one moderate negative status effect, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Expert Wizard Magic Attunement', Caster must be Level 55 or greater
62 Deweave- (Spell, Enchantment, Magic, 2,000 MP, 2,000,000 Gold) Removes all stacked copies of target buff or debuff from a source below Level 60 that is not 5 or more Levels greater than caster
Dig a Hole and Jump in It!- (Spell, Geomancy, Earth, 100 MP, 38,000 Gold) Caster, if in the back rank, gains +10% Dodge while in the back rank as a buff that does not stack and is removed as soon as caster is no longer in the back rank
37 Dimension-Breaking Riftpunch- (Spell, Unarmed Technique, Spatial, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 15% inflicts Vanished, Target is unsummoned if below Level 80, Up to 200,000 entities in the same battlespace as target that are below Level 60 may be unsummoned, Caster may destroy a Zone of Spatial, Caster must be Level 40 or greater
Dimension Lock- (Spell, Gate Magic, Spatial, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not exit the battlespace caster is in without caster's permission, Caster must be Level 40 or greater
4 Discern Weakness- (Spell, Divining, Magic, 40 MP, 12,000 Gold) Determines any Weaknesses target has, Gives user +4 temporary levels for divining purposes
Disembowel- (Spell, Sword Arts, Physical, 90 MP, 100,000 Gold) +90 Melee Attack, 10% inflicts Wounded, user must have a Sword equipped
13 Dismiss Motion- (Spell, Other: Litigamancy, Law, 8,000,000 MP, 80,000,000 Gold) Caster cancels all of target individual below Level 80's delayed and repeating actions
Displace Equipment- (Spell, Ethereal Magic, Air, 1,000 MP, 130,000 Gold) Un-equips target non-unique item worth below 1,000,000 Gold from either a target below Level 20 or a willing target
Donhuljaks- (Spell, Wizard Magic, Magic & Darkness, 17,000 MP, 2,500,000 Gold) Halves the HP of target, only works on targets below Level 30, removes a max of 1,000,000,000 HP
Doom Missile Hurricane- (Spell, Other: War Magic, Darkness & Destruction & Air & War, 650,000 MP, 65,000,000 Gold) +65,000 Ranged Attack, +65,000 Magical Attack, 1 hit against 2,000,000, deals 1/2 Damage, 15% inflicts Instant Death, This action repeats itself at the start of each round if none of caster's other actions have repeated on that round, Caster must be Level 20 or greater and must possess the ability 'War Mage'
Dragonstrike- (Spell, Wizard Magic, Energy & Fire, 500,000 MP, 70,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, This action may (provided no other action of caster's has repeated the same round) either repeat itself at the start of the round after it is performed or may instead at the start of the round after it is performed replicate the effect of any ability performable by a Dragon on the enemy list that is below Level 70, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, deals 1/2 Damage, 1 hit against 50,000, this action ignores the Defense of targets below Level 20, attacks and actions involving the casting of this spell may not be reflected by individuals below Level 40, Caster must be Level 20 or greater
2 Dragon-Striking Thunder- (Spell, Divine Magic, Electrical, 700 MP, 900,000 Gold) +1,900 Magical Attack, 30% inflicts Electrocuted, This action gains +5% To Hit, to a max of 140% To Hit, Only affects Dragons, Caster must be a Devout Worshipper of The King of Storms
2 Drain Flowers- (Spell, Druid Magic, Earth, 700 MP, 2,100,000 Gold) +2,000 Magical Attack, deals HP Drain, may deal 1/2 damage and gain 1 hit against 4
4 Draining Tendril- (Spell, Wizard Magic, Darkness, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Voidstruck, inflicts Drain on targets of lower level than caster
Draw Block- (Spell, Enchantment, Magic, 120,000 MP, 60,000,000 Gold) Target Deck-Based Arcanist that is below Level 80 and not greater Level than caster may not draw cards, Caster must be Level 40 or greater
Drink Your Sorrows Away- (Spell, Other: Culinary Arts, Water & Light & Darkness, 65,000 Gold) Cures Confusion: Depression, Inflicts Poison: Drunk
Earth Orb- (Spell, Wizard Spell, Earth, 500 Gold) +5 Magic Attack
Earthquake Stomp- (Spell, Unarmed Technique, Earth, 5,000 MP, 3,000,000 Gold) +8,000 Magical Attack, 30% inflicts Entombed, 50% deals 1/3 damage, otherwise deals 1/2 damage, 1 hit against 30
Elder Missile- (Spell, Other: Elder Magic, 500 MP, Magic, 5,000,000 Gold) +5,000 Magical Attack, This action gains +50% To Hit and cannot miss targets below Level 20
4 Elegant Strike- (Spell, Sword Arts, Physical & Air, 500 MP, 310,000 Gold) +350 Melee Attack, this spell may be used as part of an Attack with Finesse action
23 Elemental Air Blast- (Spell, Elemental Magic, Air, 500 MP, 600,000 Gold) +600 Magical Attack, +600 additional Magical Attack if in a Zone of Air, deals 105% normal damage to Earth element targets, to a max of 1,000,000 additional damage, Call Unto Air must have been cast to cast this spell
2 Elixir of Youth- (Spell, Alchemy, Earth & Light & Water, 60,000 MP, 12,000,000 Gold) Cures Fatigued: Elderly, Target gains Fatigued: Elderly Immunity
Emboldening Mantra- (Spell, Leadership, Earth & Fire & Air, 250 MP, 290,000 Gold) +5% Critical, 1 hit against 5, lasts 25 turns, stacks 2 times
Empty Body- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target's CON may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell's target's own gear that is equipped at the time of this spell's casting
Empty Mind- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target's MIN may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell's target's own gear that is equipped at the time of this spell's casting
Empty Motion- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target's AGI may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell's target's own gear that is equipped at the time of this spell's casting
Empty Power- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target's STR may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell's target's own gear that is equipped at the time of this spell's casting
Empty Soul- (Spell, Ethereal Magic, Magic & Air & Darkness, 900 MP, 170,000 Gold) Target's SPI may not be affected by sources below Level 20 or effects coming from sources below Level 20 other than this spell's target's own gear that is equipped at the time of this spell's casting
Enchant Weapon: Adamant- (Spell, Enchantment, Magic, 5,000 MP, 25,500,000 Gold) Gives target weapon the permanent Enchantment Adamant, costs 100,000 XP and 3,000,000 Gold
Enchant Weapon: Crimson Nova- (Spell, Enchantment, Fire & Magic, 600,000 MP, 60,000,000 Gold) Gives target weapon the permanent Enchantment Crimson Nova, costs 3,000,000 XP and 30,000,000 Gold, Caster must be Level 20 or greater and must possess the ability 'Enchanter'
Enchant Weapon: Keening- (Spell, Enchantment, Air & Darkness, 9,00 MP, 400,000 Gold) Gives target weapon the permanent Enchantment Keening, costs 50,000 XP and 200,000 Gold
Enchant Weapon: Miserly- (Spell, Enchantment, Magic, 200 MP, 400,000 Gold) Gives target weapon the permanent Enchantment Miserly, costs 300 XP, and 500,000 Gold
Enchant Weapon: Singing- (Spell, Enchantment, Air & Sonic, 10,000 MP, 5,000,000 Gold) Gives target weapon the permanent Enchantment Singing, costs 25,000 XP and 2,500,000 Gold
Enchant Weapon: Triumphant- (Spell, Enchantment, Glory, 400,000 MP, 40,000,000 Gold) Gives target weapon the permanent Enchantment Triumphant, costs 2,000,000 XP and 20,000,000 Gold, Caster must be Level 20 or greater and must possess the ability 'Enchanter'
3 End Feast- (Spell, Anarchomancy, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, targets below Level 99 who are not 5 or more Levels greater than caster may not benefit from Food consumables, Caster must be Level 40 or greater
Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
Energy Slash- (Spell, Sword Arts, Energy, 2,000 MP, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, This spell's natural bonuses ignore capping, Caster must be wielding a Sword and must be a Max HP
Epoch Draconis- (Spell, Wizard Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness & Time, 9,400,000 MP, 210,000,000 Gold) Caster summons 60 Dragons below Level 90 at the start of each round that are normally fightable for drops on the Enemy List, This action repeats itself at the start of each round if no other action of caster's has repeated on said round, Caster must by Level 60 or greater
Erosion of Borders- (Spell, Geomancy, Air & Water & Earth & Spatial, 48,000 MP, 24,000,000 Gold) Caster may combine two Zones that are solely of one element each, each of which possesses a source that is either caster or is below Level 60 into a single Zone that is both of their elements that possesses all of the effects that were previously attached to said individual Zones, Caster must be Level 20 or greater and must possess the ability 'Adept Geomancy Attunement'
2 Establish Elemental Balance- (Spell, Druid Magic, Earth & Air & Fire & Water, 120,000 MP, 60,000,000 Gold) Spells and abilities that cost 1 or more MP whose elements include at least one nonbase element that is not Universe have their costs increased by 600,000 MP as a non-stacking effect as a buff that sits on caster and affects all individuals in the same battlespace as its possessor, Caster must be Level 40 or greater
Eternal Recall- (Spell, Divination, Psychic & Time, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not cause individuals to stop counting as having scanned their stats without caster's permission, Caster must be Level 40 or greater
Etherealizing Mists- (Spell, Ethereal Magic, Air, 200,000 MP, 20,000,000 Gold) 2,000 Flat Air element CON and SPI Damage, 1 hit against 60,000
2 Everybody's Gonna Die!- (Spell, Other: Murder Arts, Physical & Air & Darkness, 6,000,000 MP, 60,000,000 Gold) +60,000 Melee Attack, 1 hit against every non-caster individual in battle, deals 1/4 Damage, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
2 Execution Strike- (Spell, Sword Arts, Darkness & Physical, 40,000 MP, 20,000,000 Gold) +20,000 Melee Attack, 60% inflicts Wounded, Inflicts Instant Death on targets below Level 20, Caster must be Level 20 or greater and must be wielding a Sword worth 20,000,000 Gold or more
20 Exorcise Area (2)- (Spell, Spirit Magic, Magic & Light, 500 MP, 500,000 Gold) Removes all effects placed on Zones or Phantom Terrains in the battle by Undead below Level 40
17 Exorcise Area- (Spell, Divine Magic, Magic & Light, 500 MP, 500,000 Gold) Removes all effects placed on Zones or Phantom Terrains in the battle by Undead below Level 40
Extreme Urban Golf Warzone Catastrophic Combo-Hit- (Spell, Combat Arts, Physical & Air & Technology & Destruction, 4,500 MP, 4,750,000 Gold) +4,700 Ranged Attack, 15% this action repeats itself at the start of the next round if no individual of Level 60 or greater objects, with new targets being able to be chosen, Target gains a debuff named "Golf Weakness", Caster may inflict Entombed, Wounded, or Antimatter on targets below Level 60 who possessed an effect named "Golf Weakness" at the start of this action, Caster deals double damage (to a max of 1,000,000 additional damage) to targets below Level 40 who possessed an effect named "Golf Weakness" at the start of this action
Eye of the Third Wind (2)- (Spell, Elemental Magic, Air, 500 MP, 40,000 Gold) Scans target's stats, Call Unto Air must have been cast twice for this spell to be cast
17 Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4
2 Fading Call: Star Marines- (Spell, Summoning, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
Faith Eternal- (Spell, Divine Magic, Light, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not change Patron Deities or change the Patron Deities of others, Caster must be Level 40 or greater
Feast of the Devourer Blades- (Spell, Sword Arts, Mystic & Destruction & Darkness & Fury, 1,500,000 HP, 150,000,000 Gold) +150,000 Melee Attack, Deals HP Drain, For the duration of this action, caster's Sword weapons gain caster's subtypes and caster gains the subtype Sword, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, 1 hit against 50, Caster gains a non-stacking buff that causes its possessor to count as wielding an additional number of Soul & Sword weapons equal to the number of non-summoned individuals this action killed, to a max of 200 such individuals, Caster must have a Sword equipped and must be Level 40 or greater
Find Some Fire and Jump in It! Subsequently Realize this Might Be a Bad Idea for Non-Demons- (Spell, Demon Magic, Fire, 100 MP, 38,000 Gold) Caster, if in the back rank and a Demon, gains +10% Dodge while in the back rank as a buff that does not stack and is removed as soon as caster is no longer in the back rank, inflicts Burning on caster
Fire Orb- (Spell, Wizard Spell, Fire, 500 Gold) +5 Magic Attack
Flame Column- (Spell, Wizard Spell, Fire & Magic, 15 MP, 2,500 Gold) +16 Magic Attack
Flame Impact- (Spell, Wizard Spell, Fire, 200 MP, 138,000 Gold) +180 Magical Attack, 5% inflicts Burning
2 Flame Shield- (Spell, Elemental Magic, Fire, 200 MP, 71,000 Gold) Target gains 30% Fire Resistance, stacks 2 times (note that unless somehow changed, it won't do anything different when it's stacking than when it's not stacking, effect-wise), lasts 10 rounds
2 Flatness-Detecting Orb- (Spell, Divining, Magic, 300 MP, 60,000 Gold) +61 Magical Attack, Caster gains 1% Flat Damage Resistance if target has any abilities that specifically inflict Flat Damage, does not stack
Fling Yellow Flameman's Fire- (Spell, Elemental Magic, Fire, 250 MP, 215,000 Gold) +202 Magical Attack, deals 200 STR Damage, Deals 200 SPI Damage
10 Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack
5 Fly- (Spell, Wizard Magic, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, does not stack
For Justice!- (Spell, Leadership, Light, 310 MP, 90,000 Gold) +80 to all stats, effect ends if recipient performs an action that is hostile to allies, stacks 5 times
'For Science!'- (Spell, Leadership, Technology, 500 MP, 2,500,000 Gold) Target gains a buff that causes Hypertech and Technomancy spells to cost its possessor 25,000 less MP to cast and does not stack, 1 hit against 30
8 Formula of Air: Hakkidaum Cyclos- (Spell, Wizard Magic, Air, 1,800 MP, 310,000 Gold) +340 Magical Attack, 15% inflicts Stun, 5% switches target's row and makes it so that target cannot be chosen to move up a row in response to this row shift unless target is the only individual who may and must do so
Formula of Earth: Drought Pillar- (Spell, Wizard Magic, Earth, 6,500 MP, 4,875,000 Gold) +9,416 Magical Attack, 60% inflicts Fatigued: Dehydration, 30% inflicts Suffocation on Aquatics, May remove one Zone of Water from battle, deals 1/2 damage to non-Aquatics, 1 hit against 4
14 Formula of Earth: Siege Crusher- (Spell, Wizard Magic, Earth, 2,500 MP, 360,000 Gold) +367 Magical Attack, 15% inflicts Entombed, 50% destroys any one Siege Weaponry worth under 1,000,000 Gold equipped by a target no more than 2 levels higher than caster who is not above level 90
5 Formula of Fire: Blaze Rain- (Spell, Wizard Magic, Fire, 1,950 MP, 350,000 Gold) +680 Magical Attack, 15% inflicts Burning, 1 hit against 20, deals 1/3 damage
Formula of 'Sexy?': It's Raining Heartburn- (Spell, Wizard Magic, Fire, 6,000 MP, 6,000,000 Gold) +6,000 Magical Attack, 15% inflicts Burning, 30% inflicts Charm, 60% cures Charm as an effect that takes place after this action's first Charm infliction chance per target (if it possesses such a chance), 30% inflicts Pain: Discomfort: Stomachache, 1 hit against 20, deals 1/3 damage
8 Formula of Water: Grand Sphere of Water- (Spell, Wizard Magic, Water, 2,400 MP, 341,000 Gold) +320 Magical Attack, 15% inflicts Stun, may deal 1/50 damage to up to 600 additional targets
Fortify Buildings Against Wind- (Spell, Geomancy, Air & Earth, 700 MP, 340,000 Gold) Target Large Structure gains 30% Air Resistance and 30% Suffocation Resistance as well as +600 Defense against Air, stacks 3 times
5 Freedom- (Spell, Healer Magic, Air, 70,000 MP, 30,000,000 Gold) Target is immune to row-shifting effects from sources below Level 60, Target's actions cannot be skipped by minor or moderate status effects, Target gains Paralysis Immunity, Target's turn-order-determining stat may not be unwillingly changed by sources below Level 40, Target's actions may not be unwillingly controlled by sources below Level 20, Caster must be Level 39 or higher, lasts 5 rounds, does not stack
5 Fruits of the Fruit Dragon- (Spell, Druid Magic, Earth & Water & Acid, 3,000 MP, 455,000 Gold) +615 Magical Attack, May Heal, May have a 95% chance of curing Disease
2 Fumubafflah- (Spell, Wizard Magic, Ice, 76,000 MP, 8,512,331 Gold) +8,915 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 1/3 damage
Gakmondulo- (Spell, Wizard Magic, Earth, 40 MP, 115,000 Gold) +127 Magical Attack
Gambler's Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, there is a 51% chance that its caster's Critical Chance is doubled (to a max of 200%) for the first round of combat, if this doubling does not occur, then its caster's Resilience is halved for the first round of combat
3 Gates of the Necropolis- (Spell, Necromancy, Darkness, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Voidstruck, May deal no damage to Undead, May avoid afflicting negative status effects on Undead, May give target Undead +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
Genesis- (Spell, Summoner Magic, Magic, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal monster from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater
Geomatic Dimension Trap: Walled River of Brain-Beating Manly Salmon-Gigases (Phasic Type)- (Spell, Geomancy, Spatial & Water & Physical & Psychic, 600,000 MP, 60,000,000 Gold) Caster creates another battlespace that has its terrain set to River and attaches a non-stacking debuff to up to 20 targets below Level 80 that are not 20 or more Levels greater than caster; said targets count as being the battlespace created by this spell in addition to any battlespaces they would otherwise be in (returning to just said other battlespace, should any such battlespaces exist, upon losing said buff), and, while counting in said spell-created battlespace, are dealt 600,000 Flat Physical & Water & Psychic element Damage and 12,000 Flat Physical & Water & Psychic element MIN Damage at the start of each round, Caster must be Level 40 or greater or must be both Level 20 or greater and possess the ability 'Adept Geomancy Attunement'
Ghastly Blastwave- (Spell, Other: War Magic, War & Darkness, 350,000 MP, 35,000,000 Gold) +15,000 Magical Attack, 120% inflicts Fatigued: Stun, 1 hit against 30,000, Caster may choose to unsummon any targets of an action or attack that involves the casting of this spell that are both below Level 60 and equal Level to or lower Level than caster, Caster may replace the corpse of any individual killed by an attack involving the casting of this spell with a summoned War element Undead that is normally fightable for drops on the Enemy List that is below Level 60 and equal Level to or lower Level than said killed individual
Ghost Sword- (Spell, Sword Arts, Air, 70 MP, 50,000 Gold) +55 Melee Attack, caster may choose to use Spirit as Prime Attribute for this attack, 135% To Hit
Ghost Walk- (Spell, Ethereal Magic, Air & Darkness, 540,000 MP, 60,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that causes it so that they may not be prevented from leaving or entering battlespaces by sources below Level 60 and ignore the Resistance of targets below Level 60, Caster must be Level 20 or greater
Ghoulish Touch- (Spell, Necromancy, Darkness, 45,000 Gold) +45 Melee Attack, +45 Magical Attack, 15% inflicts Paralysis
7 Gild Golem- (Spell, Golomancy, Earth, 40,000 MP, 4,000,000 Gold) Target Golem pet's Gold value is increased by 4,000,000 Gold, stacks 10 times
Give A Piggy-Back Ride!- (Spell, Leadership, Physical & Light, 1 MP, 18,000 Gold) Target occupies the same spot in the rows as caster does, negative actions which target this spell's target have a 50% chance of also affecting this spell's caster, negative actions which target this spell's caster have a 50% chance of also affecting this spell's target, target takes all of target's actions for the round when caster takes caster's first action, may only affect willing targets, may only be affecting one target at a time
Glacial Blade Impact- (Spell, Sword Arts, Ice, 35,000 MP, 35,000,000 Gold) +35,000 Melee Attack, 60% inflicts Frozen, this action may become solely Ice element, Caster must be wielding a Sword worth at least 30,000,000 Gold
11 Glamour Veil- (Spell, Ethereal Magic, Air & Magic, 35,000 MP, 7,100,000 Gold) Caster and up to 5 willing allies may, provided no opponent present is Level 40 or greater and that no unique opponent present is Level 20 or greater, exit battle and enter another linked battle, with any individual who is either in said new battle, in said original battle and above Level 40, or in said original battle for over 5 rounds after the creation of said new battle and over Level 20, take an action to end said new battle, with all individuals in said new battle being moved to said original battle when such occurs, This ability cannot be cast while in a battle created by this ability
Glyph of Ailunsal the Pure- (Spell, Glyph Magic, Light, 700 MP, 7,000 Gold) +15 to all stats, 5% Poison resistance, does not stack
3 Glyph of Growth- (Spell, Glyph Magic, Earth, 15 MP, 9,000 Gold) All Earth element characters on both sides gain 200 max HP, does not stack
27 Global Defense- (Spell, Hypertech, Technology & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Technology element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
Go Fast, Young One!- (Spell, Leadership, Air & Earth & Water, 400 mp, 155,000 Gold) +200 AGI, stacks 5 times, spells that reduce the cost of Wizard Magic spells reduce this spell's cost
Golem Shatterblast- (Spell, Golomancy, Magic & Sonic, 2,000,000 Gold) Caster unsummons a Golem that caster summoned and deals an amount of Flat Physical or Magic element damage equal to said Golem's HP (to a max of 2,000,000 HP) to up to three targets
18 Golemic Formula of Thought-Destruction- (Spell, Golomancy, Psychic, 80,000 MP, 9,000,000 Gold) Target allied Golem deals MP Damage instead of HP Damage
Grab a Puff of Cloud from Thin Air- (Spell, Unarmed Technique, Air, 5 MP, 20,000 Gold) 1% inflicts Charm: Impressed
Grand and Holy Healing- (Spell, Holy Magic, Light, 7,500 MP, 3,200,000 Gold) +3,400 Magical Attack, Heals
10 Grand Cleave- (Spell, Combat Arts, Physical, 400 MP, 6,700,000 Gold) +12,000 Melee Attack, deals 1/2 damage, 1 hit against 5, caster must have an Axe equipped
Great and Crushing Hand- (Spell, Golomancy, Physical, 16,000 MP, 1,655,000 Gold) Inflicts a debuff that functions identically to a Stone Golem from the enemy list performing a Grab and Crush attack on a target every round until cured, said attacks do not inflict further debuffs, Targets immune to Paralysis are immune to this effect
2 Great Mage's Power Blast- (Spell, Wizard Magic, Magic, 121,000 MP, 30,555,918 Gold) +30,000 Magical Attack, Caster may ignore the defense of targets below Level 20 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 40, May only be cast by individuals above Level 19
Great Mage's Protection Circle- (Spell, Wizard Magic, Magic, 121,000 MP, 30,555,918 Gold) Caster gains +3,455 Defense, +3,000 MIN and SPI, +30,000 MP, 25% Magic Resistance, and 25% Physical Resistance, Spells cost caster 5,000 less MP to cast, This spell's buff provides an additional +100 additional Defense for each Spell caster has equipped, to a max of 50 Spells, caster may reflect actions from sources below Level 20, 50% caster may reflect actions from sources below Level 40, This effect is a Circle effect, May only be cast by individuals above Level 19, Does not stack
2 Great Wall- (Spell, Protection Magic, Magic & Earth, 6,000,000 MP, 99,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 60, lasts 5 rounds, Caster must be at least Level 40
Greater Angelic Healing- (Spell, Holy Magic, Light, 1,300 MP, 1,541,000 Gold) +1,540 Magical Attack, Heals, May cure 2 debuffs or minor negative status effect from a source below Level 60 if caster is at least Level 20
17 Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
Greater Mageblade Strike- (Spell, Other: War Magic, Magic & Physical, 200,000 MP, 20,000,000 Gold) +20,000 Melee Attack, 'Melee Attack' actions that involve this spell may incorporate the casting of a single 'War Magic' or 'Wizard Magic' spell that is worth 20,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Melee Attack bonus and using it in lieu of whatever Melee Attack bonus said spell would otherwise possess, if any
Greater Variable Curse (2)- (Spell, Dark Magic, Darkness & Technology, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, If target is below Level 60, target's number that target's Sum of Relevant Attributes is multiplied to get target's Randomized Attribute Sum in the Damage formula is always the minimum possible value, May only be cast by individuals who possess the ability 'Mathematical Knowledge'
2 Greater Variable Curse- (Spell, Dark Magic, Darkness & Magic, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, 500 Stat Damage to any one stat, 40% inflicts any one minor negative status effect, -500 to any three chosen stats, 40% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times
2 Green Blade- (Spell, Sword Arts, Air, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Air
Grenade that Explodes Into Magical Energy Swords- (Spell, Other: War Magic, Energy & Technology & Magic, 1,000 MP, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack
23 Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
13 Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
Hand of Fate- (Spell, Sword Arts, Magic, 25% Max MP, 60,000 Gold) Caster's Sword's ability which sometimes activates on caster's next basic melee attack automatically activates on caster's next basic melee attack
7 Hand of Ice- (Spell, Golomancy, Ice, 30,000 MP, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, 40% inflicts Frozen, 20% inflicts Frozen: Cubed
14 Hands of a Living Cosmos- (Spell, Golomancy, Darkness & Astral, 950,000 MP, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, 60% inflicts Paralyzed, 60% inflicts Voidstruck, 25% inflicts Vanished, Caster must be Level 40 or greater
3 Haste (3)- (Spell, Healer Magic, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
Hate Hurts Worse- (Spell, Enchantment, Fire & Darkness, 5,000 MP, 5,000,000 Gold) All individuals in battle afflicted with a debuff or negative status effect with possessor as a source take 500,005 Flat Fire & Darkness element Damage
Haunting Curse- (Spell, Dark Magic, Darkness & Air, 300 MP, 300,000 Gold) 30% inflicts Hexed: Haunted
Heal- (Spell, Healer Spell, Light & Magic, 5 MP, 700 Gold) +7 Magic Attack, Heals
20 Heal Elemental- (Spell, Elemental Magic, Earth & Air & Fire & Water, 7 MP, 1,500 Gold) +5 Magic Attack, Heals, only affects Elementals
32 Heaven-Breaching Lightrain Skykick- (Spell, Unarmed Technique, Light & Air & Glory, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, Caster gains a 100% chance of inflicting Awestruck, Suffocation, and Impaired: Blind on all targets, Caster may destroy a Zone of Air, Caster must be Level 40 or greater
Heaven's Chariot- (Spell, Celestial Magic, Light & Fire, 8,000 MP, 3,000,000 Gold) Target obtains +3,000 to its turn-order-determining stat sum for turn-order-determining purposes, does not stack
Hollow Self- (Spell, Ethereal Magic, Null, 9,000 MP, 900,000 Gold) Caster's stats may not be affected by sources below Level 40 or effects coming from sources below Level 40 other than this spell's target's own gear that is equipped at the time of this spell's casting and the buff generated by this spell, Caster's base stats are reduced by 1 if caster does not possess the ability 'Adept Null Synchronization', does not stack
2 Holy Rain- (Spell, Holy Magic, Light, 17,000 MP, 3,400,000 Gold) +3,800 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 10,000 Defense, 35% inflicts Awestruck, may inflict 1 hit against 30 and deal 1/3 damage, May only be cast by individuals above Level 20
Holy Smite- (Spell, Holy Magic, Light, 4,000 MP, 2,200,000 Gold) +2,500 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Awestruck
Hour of the Ghoul's Feasting- (Spell, Necromancy, Darkness, 300 MP, 160,000 Gold) Only affects Undead, If any attack of possessor kills an ally which is an Undead, caster is healed for an amount of HP and MP equal to 1/10 the slain ally's max HP or max MP (recipient's choice which), lasts 3,600 turns, does not stack
Hyper Deathdeath Stab!- (Spell, Other: Murder Arts, Physical & Air & Darkness, 14,000 MP, 14,000,000 Gold) +14,000 Melee Attack, 5% caster gains +7,000 AGI as a buff that stacks 2 times after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
I Am the Strongest!- (Spell, Leadership, Light & Darkness, 500 MP, 60,000 Gold) Caster's stats are doubled (to a max of adding 10,000 points to each stat) if caster is at least double the level of all opponents
Iaijutsu Strike- (Spell, Sword Arts, Air & Electricity, 300 MP, 290,000 Gold) Caster equips an unequipped weapon and immediately performs a single 'Melee Attack' action that includes no spells or techniques and that may only target one individual. Said attack deals an extra amount of damage of the same combination of elements it already deals in its standard damage equal to twice the Melee Attack bonus provided by the weapon that this spell equipped, to a max of 5,000,000 Damage.
11 Ice Eyes- (Spell, Other: Super Power, Ice, 900 MP, 1,400,000 Gold) +1,400 Ranged Attack, +1,400 Magical Attack, 30% inflicts Frozen, This action gains 132% To Hit
40 Illusory World- (Spell, Illusion Magic, Illusion, 400,000,000 MP, 215,000,000 Gold) Caster creates a Battlespace and moves any number of individuals below caster's Level who are below Level 70 and do not possess the ability 'Adept Diviner' into it, The actions of all individuals below Level 60 in said Battlespace fail, Caster may target individuals in said Battlespace, Caster must be Level 60 or greater, Can sculpt worlds of illusions in RP threads
Imbue Mage's Sigil of Mystic Bolts- (Spell, Sigil Magic, Magic, 80 MP, 5,000 Gold) Target gains +20 Magical Attack, does not stack
Immunity-Pinging Ray- (Spell, Divining, Magic, 600 MP, 90,000 Gold) +91 Magical Attack, If any target of this spell was Immune to any of its component elements, then its caster gains 1% Resistance to Divining spells that are of said elements, stacks 40 times
Improved Mana Bolt- (Spell, Wizard Spell, Magic, 25 MP, 2,500 Gold) +25 Magic Attack
4 Improved Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 1,200,000 Gold) +1,200 Magical Attack, 15% inflicts Confusion, 1 hit against 19, May only be cast by individuals of Level 20 and greater
Improved Wizard’s Avalanche- (Spell, Wizard Magic, Ice, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 3/4 damage
2 Infect- (Spell, Dark Magic, Darkness, 1,000 MP, 500,000 Gold) Inflicts Diseased
Infernal Bargain- (Spell, Dark Magic, Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, provided that said being is not an Angel, Celestial, Deva, or Holy One, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, 50% Caster and caster's allies gain no rewards from this thread, Has RP effects
Infliction Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, stacks 5 times, lasts 40 rounds
Infliction Orders- (Spell, Leadership, Air & Fire, 500 MP, 110,000 Gold) Increases the infliction chance of all of target's minor status effects by 5%, to a max of 50%, 1 hit against 20, stacks 5 times, lasts 40 rounds
Infuse Terrain With Madness- (Spell, Anarchomancy, Chaos & Psychic, 120,000 MP, 60,000,000 Gold) Target Zone, Terrain, or Phantom Terrain has an effect attached to it that has a 25% chance of removing each effect attached to the same source by a source below 80 (including itself, if applicable) at the start of each round, Has RP effects
13 Install Planetary Defense Systems- (Spell, Hypertech, Technology & Warding, 2,500,000 MP or 250,000,000 Gold, 250,000,000 Gold) Caster summons 1 Global Defense Grid, Max 1 Summoned
Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
Irresistible Blows- (Spell, Enchantment, Magic & Physical, 100,000 MP, 100,000,000 Gold) Target ignores the elemental Resistances and Immunities of individuals below Level 60 that are 5 or more Levels lower than caster, Caster must be Level 40 or greater
Issacharian Strike- (Spell, Combat Arts, Fire & Magic, 0 MP, 2,000,000 Gold) +(Caster's STR) Melee Attack
Issaros- (Spell, Wizard Spell, Fire, 0 MP, 2,000,000 Gold) +SPI Magical Attack
548 Jauntily Intimidating Song- (Spell, Bardic Music, Air & Water, 80 MP, 39,000 Gold) +400 HP for caster, +50 to all of caster’s stats, +24 to the stats of up to 100 of caster’s allies, 15% afflicts up to 30 targets with Confusion: Fear, 1% afflicts up to 15 targets with Fatigued: Stunned, stacks 3 times
Jerynniyos- (Spell, Wizard Magic, Ice & Magic, 0 MP, 2,000,000 Gold) + (Caster's SPI) Magical Attack
14 Keen Strike- (Spell, Sword Arts, Physical, 400 MP, 260,000 Gold) +50 Melee Attack, this attack gains +7% Critical, caster must have a Sword equipped
7 Ki Blast- (Spell, Combat Arts, Energy & Physical, 50 MP, 90,000 Gold) +90 Magical Attack
10 Ki Boost- (Spell, Combat Arts, Energy & Physical, 200 MP, 900,000 Gold) Caster gains +500 to all stats, does not stack
Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
8 Ki Lightning- (Spell, Combat Arts, Energy & Physical & Electrical, 500 MP, 960,000 Gold) +950 Magical Attack, 1 hit against 5, deals 1/5 damage
12 Ki Persuasion- (Spell, Combat Arts, Energy & Physical & Air & Psychic, 50 MP, 670,000 Gold) 30% may inflict Charm, 30% may inflict Confusion, 30% may inflict Fatigued: Asleep
11 Ki Throw- (Spell, Combat Arts, Energy & Physical, 80 MP, 210,000 Gold) +200 Magical Attack, 60% inflicts Fatigued: Stun, deals 1/2 damage
140 Landseal- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
Lanzah Bahum- (Spell, Illusion Magic, Darkness & Physical & Air & Illusion, 900,000 MP, 90,000,000 Gold) +90,000 Ranged Attack, +90,000 Magical Attack, this action counts as involving 200 additional Illusion-element Spear weapons, 1 hit against 20,000,000, this action gains +100% To Hit unless caster's stats have been scanned, Caster must be Level 40 or greater
14 Lesser Abrogate- (Spell, Other: Litigamancy, Law, 5,000,000 MP, 75,000,000 Gold) Caster chooses a target individual below Level 60, selecting one of said individual's active abilities (including all non-PC abilities); said individual, as a debuff that stacks 3 times and cannot be removed by sources below Level 80 that are not the individual who applied the debuff, cannot use said ability
Lesser Countermagic-Interfering Disruption Field- (Spell, Ethereal Magic, Air & Magic, 3,000 MP, 100,000 Gold) This buff must be removed before any other buff is offensively removed, this buff only applies against targets below Level 20, lasts 50 rounds, stacks 20 times as instances that must be debuffed separately
Lesser Maze- (Spell, Wizard Magic, Magic, 10,000 MP, 500,000 Gold) Target, if not immune to Confusion, skips its next action, with things that would occur before and after said action still occurring, if below Level 40 and if target possesses a lower MIN than caster does if target
4 Liberation Order- (Spell, Other: Litigamancy, Law, 20,000,000 MP, 100,000,000 Gold) Caster removes up to 20 summons, debuffs, or minor or moderate negative status effects with sources below Level 80 (with summons being unsummoned)
172 Lunar Plunge (2)- (Spell, Astral Magic, Darkness & Air & Magic & Physical, 900,000 MP, 91,000,000 Gold) +90,000 Magical Attack, Wielder's actions involving this spell may gain an additional hit, to a max of 1 total hit per target, against up to 100,000,000 targets below Level 60, Cannot be equipped or cast by individuals below Level 40, Has RP powers
Mage Blades- (Spell, Wizard Magic, Air, 55 MP, 61,000 Gold) +65 Magical Attack, 10% inflicts Wounded
5 Mage’s Homing Bolts- (Spell, Wizard Magic, Magic, 50,000 MP, 3,200,000 Gold) Deals 45,000 Flat Magic element damage, 5 hits divided among 5, This spell’s Damage value may not be increased above 100,000
Mageblade Strike- (Spell, Other: War Magic, Magic & Physical, 30,000 MP, 3,000,000 Gold) +3,000 Melee Attack, 'Melee Attack' actions that involve this spell may incorperate the casting of a single 'War Magic' or 'Wizard Magic' spell that is worth 3,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Melee Attack bonus and using it in lieu of whatever Melee Attack bonus said spell would otherwise possess, if any
Magical Drakespit- (Spell, Other: Dragon Magic, 1,000 MP, Magic, 500,000 Gold) +500 Magical Attack
Mania Slash- (Spell, Other: Murder Arts, Physical & Air & Psychic, 14,000 MP, 14,000,000 Gold) +14,000 Melee Attack, this spell's natural bonuses are uncapped, Caster gains -28,000 Defense as a debuff that stacks 3 times, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
Manifest Cosmos of the Whispering Dragon-Stars- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 75,000,000 Gold) Caster, if a Zone of Astral is present, creates an Empowered Constellation that counts as a Cosmos Field called the 'Cosmos of the Whispering Dragon Stars' and attaches it to said Zone as an effect that does not stack across zones or on the same zone, While said constellation is present, caster may set an additional 5 empowered constellations whose name includes the word 'Dragon', and for each such empowered constellation set by possessor, to a max of 5 such empowered constellations, possessor may summon a naturally-Astral-element version of a Dragon from the Enemy List that is below Level 60 that is below caster's Level that is naturall Astral Element, Max 20 summoned, and, for each such empowered constellation set, caster gains +2,000 MIN, to a max of +10,000, Caster must be Level 40 or greater
Manifest Incompatible Energies- (Spell, Channeling, Light & Darkness & Energy, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not gain HP, MP, or stat points due to absorbing damage (including MP Damage or Stat Damage) with caster as a source without caster's permission, Caster must be Level 40 or greater
7 March of the Golems- (Spell, Golomancy, Air & Physical, 40,000 MP, 1,000,000 Gold) Targets gain +1,000 to their turn-order-determining stat sum for turn-order-determining purposes (to a max of their controller's turn-order-determining stat sum, with said max being 0 if they possess no controller), only affects Golems, stacks 4 times, may deal 1 hit against 5 if part of a 'Cast a Spell' action that no other spell is involved in that does not target any enemies
Mask Land Changes- (Spell, Druid Magic, Earth, 120,000 MP, 60,000,000 Gold) Caster obtains a buff that allows caster to add the text 'this effect may not be altered or removed by individuals below Level 40' to effects that caster places on Zones, Terrains, or Phantom Terrains, Caster must be Level 40 or greater, This spell can hide land-altering effects as an RP effect
2 Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
1,671 Mass Greater Plague (2)- (Spell, Biomancy, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
1,698 Mass Greater Plague- (Spell, Dark Magic, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
16 Mass Greater Resurrect Plants- (Spell, Healer Magic, Light & Earth, 70,000,000 MP, 70,000,000 Gold) Caster resurrects all Plant allies that were killed by sources below Level 80, Each caster may cast this a max of once per thread
1 Master Oldguy's Ki-Enhanced Pimp-Hand- (Spell, Combat Arts, Physical & Psychic, 15 MP, 1,100,000 Gold) +1,100 Melee Attack, Cannot kill target, deals 1/10 Damage, 75% inflicts Impaired: Silence, 75% inflicts Charm, Target's actions that obtain Gold obtain 5,000 more Gold if possible as a non-stacking effect (with Temporary Gold obtained in this manner remaining Temporary), Target's actions that inflict Charm have their base chance of inflicting Charm raised to 40% if it is below 40%
9 Masterfully Painful Dissection- (Spell, Hypertech, Darkness & Technology, 150 MP, 3,500,000 Gold) +3,100 Melee Attack, 40% inflicts Pain, Scans target's stats as though caster were 5 levels higher for stat-scanning purposes (to a max of Level 80)
18 Maw from the Abyss- (Spell, Demon Magic, Darkness, 900 MP, 1,218,000 Gold) +1,184 Magical Attack, 15% inflicts Wounded, 5% inflicts Voidstruck
Mech Hanger- (Spell, Combat Arts, Technology & Darkness & Physical, 700 MP, 900,000 Gold) +900 Melee Attack, 50% inflicts Instant Death on targets below Level 10, only affects Mechs
7 Mega Boom- (Spell, Wizard Magic, Magic & Fire, 5,000 MP, 3,000,000 Gold) +9,000 Magical Attack, 50% deals 1/3 damage, otherwise deals 1/2 damage, 1 hit against 30
Memory Lock- (Spell, Psychic Power, Psychic, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 cannot remove buffs or debuffs from target through means other than their duration expiring or their not being selected to be carried in slots between battles, Caster must be Level 40 or greater
Mentally Fool People Into Thinking They're In A Different Time Zone- (Spell, Psychic Power, Psychic & Air & Earth & Water, 140 MP, 82,000 Gold) This spell may be auto-cast at the beginning of battle, Individuals of equal or lower level to caster have -500 to their turn-order-determining stat sum for puposes of when they take their actions in turn-order, but not for the number of actions they receive, does not stack
Mentally Fool People Into Thinking You’re a Wizard- (Spell, Psychic Power, Psychic, 60 MP, 35,000 Gold) This spell may be auto-cast at the beginning of battle, Abilities from individuals of equal or lower level to caster that have equal or lower MIN compared to caster act (optionally, if allied) as though caster has a number of Wizard Spells equipped equal to the number of Psychic Power spells caster has equipped and that caster has no Psychic Power spells equipped
7 Message Via Dreams- (Spell, Wizard Magic, Magic, 200 MP, 300,000 Gold) Target who is afflicted with Fatigued: Asleep gains +300 MIN and +300 SPI, does not stack
Miasmatic Storm- (Spell, Dark Magic, Darkness & Air & Electrical & Water, 5,000 MP, 2,100,000 Gold) Attaches an effect to target Zone that deals 25,000 Flat Darkness & Air & Water & Electrical element Damage to all targets within said Zone at the start of each round and has a 30% chance of inflicting Poison, Diseased, Hexed, and Hexed: Ill Fortune on each individual within said Zone at the start of each round
5 Mind Up- (Spell, Psychic Power, Psychic, 5 MP, 1,000 Gold) +15 MIN, stacks 40 times
Mind-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 MIN, stacks 5 times
Mind-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 MIN, 1 hit against 20, stacks 5 times
Minor Core Vent Blast- (Spell, Geomancy, Fire & Earth & Air, 500 MP, 900,000 Gold) +900 Magical Attack, 15% inflicts Burning, 15% inflicts Fatigued: Stun
2 Mirror Legion- (Spell, Illusion Magic, Illusion, 75,000 MP, 7,500,000 Gold) Target gains +40% Dodge and may choose to count as a Unit, does not stack
Mist of Forgetfulness- (Spell, Wizard Spell, Psychic, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Mindblasted, causes target, provided that target is below Level 40 and of lower level than caster, to be unable to use one randomly determined ability (Active ability in the case of PCs) present on target for 1 round as a non-stacking debuff
8 Mother's Milk- (Spell, Alchemy, Life, 100,000 MP, 85,000,000 Gold) +81,000 Magical Attack, Heals, +8,000 to all stats, stacks 2 times, only affects caster's summons
Mummy's Curse- (Spell, Necromancy, Darkness, 27,000 MP, 21,100,000 Gold) Target obtains -2,100 to all stats, stacks 3 times, Caster must be Level 20 or greater
Mystical Invention: Engine of Wishes- (Spell, Technomancy, Magic & Technology, 500,000 MP, 50,000,000 Gold) Caster replicates the effect of any ability performable by an Entity on the Enemy List that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said action, May be cast a max of 24 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 5,000,000 Gold to cast, Has RP effects
Mystic Treatment: Unbreakable- (Spell, Artifice, Magic, 50 MP, 100,000 Gold) Gives target possession the permanent Mystic Treatment Unbreakable, costs 200 XP, and the item's value in Gold
Necromantic Enchantment: Ghostfog- (Spell, Necromancy, Darkness, 40 MP, 60,000 Gold) Gives target weapon or armor the permanent Enchantment Ghostfog, costs 200 XP, and 6,000 Gold
Needs More Boot To The Head!- (Spell, Combat Arts, Physical & Air, 95 MP, 47,000 Gold) +45 Melee Attack, +45 Ranged Attack, 5% inflicts Fatigue: Stun, For each Boots accessory caster has equipped, this spell's Melee Attack and Ranged Attack bonuses increase by +45, and its chance of inflicting Fatigue: Stun increase to maxes of +4,500 and 40%, respectively
38 Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
Network Surge- (Spell, Hypertech, Technology & Energy, 600 MP, 1,250,000 Gold) +2,000 Magical Attack, 30% inflicts Paralyzed, 20% inflicts Overload, May only target Coded Beings if the Terrain or Phantom Terrain is not Network
Nova Rush- (Spell, Other: War Magic, War & Energy & Fury, 550,000 HP, 55,000,000 Gold) +55,000 Melee Attack, +55,000 Magical Attack, This action may only target opponents of caster in a single row-order formation (but may target non-opponents regardless of their row-order formation), At the end of this action, caster is moved to a chosen row in the row-order formation of any opponents targeted by this action
21 Nuke- (Spell, Hypertech, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
37 Ocean-Parting Stomp- (Spell, Unarmed Technique, Water & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, If this action targets more than one individual, actions involving it gain a 100% chance of inflicting Drowning on other targets that are not the target this spell's Fatigued: Stun infliction chance targeted, Caster may destroy a Zone of Water, Caster must be Level 40 or greater
OH MAN THE TEETH SLAM- (Spell, Combat Arts, Physical & Fury & Whimsy, 75,000 Gold, 750,000 Gold) +750 Melee Attack, 30% inflicts Confusion: Fear: Prey of the Hunter
One Card of Curing Sparkles- (Spell, Arcanist Magic, Water, 30 MP, 30,000 Gold) +30 Magical Attack, Heals
2 One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
One Card of Dis-Counter- (Spell, Arcanist Magic, Magic, 50 MP, 40,000 Gold) Caster's next action involving an Arcanist Magic spell may not be countered by individuals below Level 10
2 One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entities that is under level 10 and were summoned by an entity that is under level 10
One Card of Dis-Zone- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes one Zone that was created by a source that is under level 10 and has not had any effects attached to it by sources level 10 or above
6 One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
3 One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
Oozebomb- (Spell, Wizard Magic, Acid, 2,000 MP, 1,400,000 Gold) +2,800 Magical Attack, 1 hit against 5, deals 1/2 Damage
34 Open Gate to Dream Realm- (Spell, Gate Magic, Magic, 5,000 MP, 2,000,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
1 Open Gate to Echo Providence- (Spell, Gate Magic, Null, 5,000 MP, X Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
4 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Orihalcum Cockatrice Cannonade- (Spell, Hypertech, Technology & Earth & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 Magical Attack, 30% inflicts Petrified, this action Pierces all the Defense of targets below Level 40, 2 hits against 50,000, Caster must be Level 20 or greater
Ouroboros Bindings- (Spell, Summoner Magic, Spatial & Earth & Physical & Magic, 3,000,000 MP, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, The first time per battle this spell is cast either by an individual of Level 96 or greater or targeting solely individuals of lower Level than its caster, this spell's action causes, after the first attack targeting each of its targets, a replicated instance of the entity 'Finite Ouroboros' from the Enemy List to perform two consecutive 'Consume' actions targeting each target of this action (and only targeting those individuals), with each target that is hit and damaged by both such attacks being afflicted with a special instance of Paralyzed that counts as a major negative status effect and that is connected to a replicated instance of the entity 'Finite Ouroboros' from the Enemy List that becomes present as a special effect that is not on any side of battle, cannot act, and cannot be targeted save by individuals who are either afflicted with said instance of Paralyzed or by individuals of Level 100 or greater, with said instance of Paralyzed being unable to be cured until said replicated entity instance is killed (at which point it vanishes) with said replicated entity instance being unable to effect individuals other than the possessor of said status effect and immediately vanishing of said individual either is removed from the thread or is cured of said instance of said status effect, Caster must be Level 60 or greater
6 Oxidizing Mist- (Spell, Golomancy, Air & Acid, 17,000 MP, 1,800,000 Gold) -1,400 Defense, targets fail to drop any items they would otherwise have dropped that are worth below 800,000 Gold that are non-unique, targets cannot have items worth under 800,000 Gold stolen from them, stacks 4 times
Painfully-Eye-Averting Veiny Ass-Reveal- (Spell, Ninjutsu, Physical & Darkness & Chaos, 15 MP, 15,000 Gold) 60% inflicts Impaired: Blind, 60% inflicts Confusion: Fear: Disconcerted
Parallel Mageblast: Arcane Napalm- (Spell, Technomancy, Fire & Magic, 8,000 MP, 800,000 Gold) +800 Magical Attack, +800 Ranged Attack, Targets below Level 20 obtain a non-stacking debuff that re-deals this attack's Damage to its possessor at the start of each round (to a max of 20,000,000 Damage)
Parallel Mageblast: Conjured Mana-Syphon Arcanomachina-Tendrils- (Spell, Technomancy, Metal & Technology, 160,000 MP, 16,000,000 Gold) +16,000 Magical Attack, +16,000 Ranged Attack, This action deals HP Drain and MP Drain, 15% inflicts Antimatter: Syphon
Parallel Mageblast: Dimension-Ripping Light- (Spell, Technomancy, Light & Spatial, 300,000 MP, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Ranged Attack, Target is, if below Level 60 or willing, moved to target battlespace, provided no individual of Level 80 or greater in the battlespace target would be entering or the battlespace target would be leaving objects, 5% inflicts Vanished, Caster must be Level 20 or greater
Parallel Mageblast: Dragon-Line-Rerouting Superpulse- (Spell, Technomancy, Energy & Electrical & Earth & Mystical, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Targets' HP and MP is delinked from all individuals if targets are below Level 90 and said links were not established by entities below Level 90, Targets of Level equal to or lower than caster who are below Level 90 obtain a non-stacking debuff that makes its possessor unable to link HP, MP, or stat values with other individuals, that makes its possessor unable to transfer HP or MP to or from another entity, that makes its possessor unable to be healed by HP or MP Drain, and that makes its possessor unable to create Zones, Caster must be Level 40 or greater
Parallel Mageblast: Emerald Evoker's Destructoblast- (Spell, Technomancy, Atomic, 300,000 MP, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Ranged Attack, 3,000 CON Damage, 200% inflicts Poison: Irradiated, 150% inflicts Antimatter: Atomic Meltdown, Caster must be Level 20 or greater
Parallel Mageblast: Enchanted Ball Bearings- (Spell, Technomancy, Physical & Earth & Magic, 300 MP, 30,000 Gold) +30 Magical Attack, +30 Ranged Attack, 1 hit against 30
Parallel Mageblast: Gaze of the Star Oculus- (Spell, Technomancy, Astral, 65,000 MP, 6,500,000 Gold) +6,500 Magical Attack, +6,500 Ranged Attack, Target's stats are scanned
Parallel Mageblast: Gravity Crusher- (Spell, Technomancy, Technology & Astral, 250,000 MP, 25,000,000 Gold) +25,000 Magical Attack, +25,000 Ranged Attack, 50% inflicts Antimatter: Gravity Lock, 50% inflicts Antimatter: Gravity Lock: Gravity Well, Caster must be Level 20 or greater
Parallel Mageblast: Helix Rewriter- (Spell, Technomancy, Life & Toxin, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, +15,000 Ranged Attack, Target obtains 30% Minor Negative Status Effect Weakness as a non-stacking debuff, Target obtains a non-stacking debuff that makes its summons' Natural stat values 15,000 points lower, Caster must be Level 20 or greater
Parallel Mageblast: Laser Hand- (Spell, Technomancy, Energy, 30,000 MP, 3,000,000 Gold) +3,000 Magical Attack, +3,000 Ranged Attack, Targets below Level 40 that are not greater Level than caster have a 30% chance of forcibly skipping their next action as an effect that cannot force the skipping of more than one action in a row
Parallel Mageblast: Luminous Warneedle- (Spell, Technomancy, Light & Magic & War, 50,000 MP, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Ranged Attack, Target obtains -25% Dodge as a non-stacking debuff, 1 hit against 250
Parallel Mageblast: Mana-Pattern Detonation- (Spell, Technomancy, Energy, 300,000 MP, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Ranged Attack, 200% inflicts Fatigued: Stun, 5% inflicts Cursed: Depatterned, Target loses all buffs and debuffs from sources below Level 60 and, if target is below Level 60, as a debuff that stacks 5 times, target loses a random Constant Effect or Passive Ability, Caster must be Level 20 or greater
Parallel Mageblast: Mirror-Gate Hunter Matrix-Blast- (Spell, Technomancy, Ice & Magic & Spatial & Mystic, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, This action may not be countered by sources below Level 60, This action may not be Dodged by sources below Level 60, This action gains +120% To Hit, This action counts as involving an Assault Matrix (or an additional Assault Matrix if it already involves at least one Assault Matrix), This action may not be Reflected by sources below Level 60 that are not 5 or more Levels greater than caster, Caster must be Level 20 or greater
Parallel Mageblast: Mystic Seed Crystal- (Spell, Technomancy, Crystal, 600,000 MP, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, 200% inflicts an instance of Entombed: Shard Prison that replicates itself to each individual that targets its possessor with a non-offensive action, 5% inflicts Petrified, This action is repeated against the same targets at the start of each round if caster did not repeat another action already on said round, Caster must be Level 40 or greater
Parallel Mageblast: Piercing Repeater- (Spell, Technomancy, Technology & Energy, 160,000 MP, 16,000,000 Gold) +16,000 Magical Attack, +16,000 Ranged Attack, This action pierces 16,000 Defense, This action is repeated against the same targets at the start of each round if caster did not repeat another action already on said round, Caster must be Level 20 or greater
Parallel Mageblast: Polarity-Reversing Blast- (Spell, Technomancy, Technology, 20,000 MP, 2,000,000 Gold) +2,000 Magical Attack, +2,000 Ranged Attack, 100% inflicts Antimatter: Reversed Polarity
Parallel Mageblast: Rengineer Reality- (Spell, Technomancy, Spatial & Time & Life & Destruction, 500,000 MP, 50,000,000 Gold) +50,000 Magical Attack, +50,000 Ranged Attack, May Heal, Caster may move up to 5 buffs or debuffs on target that come from sources below caster's Level that are below Level 80 onto other entities in target's battlespace who they could have initially been placed on, Caster must be Level 40 or greater
Parallel Mageblast: Void Collapse- (Spell, Technomancy, Void, 800,000 MP, 80,000,000 Gold) +80,000 Magical Attack, +80,000 Ranged Attack, Target cannot voluntarily move to other battlespaces as a non-stacking debuff that lasts 3 rounds, 1 hit against 80,000,000, Caster must be Level 40 or greater
Paralyze Other- (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Pawn Ice- (Spell, Golomancy, Ice, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Frozen, 2% 2 hits against 1
Pawn Thunder- (Spell, Golomancy, Electrical, 290 MP, 85,000 Gold) +89 Magical Attack, 5% inflicts Electrocuted, 2% 2 hits against 1
Perform CPR- (Spell, Healer Spell, Physical, 15 MP, 1,900 Gold) +9 Magic Attack, Heals, 5% Resurrects targets brought to exactly 0 HP by an individual under level 10
Persuade Fish- (Spell, Leadership, Water, 35 MP, 14,000 Gold) 15% inflicts Charm on Aquatics
Phone in Lawyers- (Spell, Hypertech, Technology, 40 MP, 60,000 Gold) Summons 1-3 Lawyers, Max 10 summoned, Costs 5,000 Gold to cast per Lawyer summoned
Pimp Smack- (Spell, Combat Arts, Physical & Psychic, 15 MP, 14,000 Gold) +1 Melee Attack, Cannot kill target, deals 1/10 damage, 25% inflicts Impaired: Silence, 90% has no effect on non-allies, Target's actions that obtain Gold obtain 50 more Gold if possible, Target's actions that inflict Charm have their base chance of inflicting Charm raised to 20% if it is below 20%
16 Plague (2)- (Spell, Biomancy, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
21 Plague- (Spell, Dark Magic, Darkness & Acid, 180,000 MP, 90,000,000 Gold) 20% inflicts Plague, Caster must be Level 40 or greater
3 Polymorph: Skull-Head Cactus- (Spell, Transmutation, Darkness & Fire, (Target's Max HP, Counting Buffs) MP, 345,000 Gold) Target becomes a Skull-Head Cactus, Does not work on unique targets, Does not work on targets above Level 19, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Plants if caster does not have the ability Transmuter, Caster must be Level 15 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target
Power Word 'Drop Your Eggs'- (Spell, Wizard Magic, Air, 500,000 MP, 30,000,000 Gold) Target, if below Level 60, obtains a debuff that makes it unable to summon or use Food consumables that does not stack and lasts 1 round, with this duration being extended to 2 rounds if target is in a Chronogeomantic Zone of Breakfast, Caster must be Level 20 or greater and must possess the ability 'Wizard', As an RP effect, targets will often utter 'Wizards be makin me drop mah eggs!'
Power Word 'SHUT UP!'- (Spell, Wizard Magic, Sonic, 120,000 MP, 60,000,000 Gold) 100% inflicts Impaired: Silence, Target, if below Level 80, may not perform Sonic element actions that cost more than 0 MP or cast Bardic Music or Leadership spells, Caster must be Level 40 or greater
Power Word: Tape- (Spell, Wizard Spell, Earth, 500 MP, 22,000 Gold) 75% Inflicts Paralysis, 15% Inflicts Paralysis: Sticky
Prayer Unto the Plant Gods- (Spell, Divine Magic, Light & Earth & Water, 0 MP, 40,000 Gold) +20 to all stats for all allied Plants, +40 MP for caster, allied plants get +5% dodge, which does not stack, stacks 5 times
6 Predict Action- (Spell, Divining, Time, 14,500 MP, 7,500,000 Gold) Caster chooses a target whose stats caster has scanned and selects an action that said target, were it immediately given an action, would be able to perform; said target gains -200 to all stats if it does not perform said action by the end of next round, stacks 10 times
5 Predict Strike- (Spell, Divining, Time, 16,000 MP, 7,900,000 Gold) Caster's next Melee Attack action, if it has a chance to not miss and is targetting only individuals below Level 60, does not miss
Principle Activation: Impossible Principles- (Spell, Technomancy, Magic & Technology & Wonder, 1,900,000 MP, 190,000,000 Gold) Caster either obtains a non-stacking buff that constantly applies an effect that makes Technology a Tier 1 Nonbase Element or applies a non-stacking effect to a Terrain, Phantom Terrain, or Zone that makes Technology a Tier 1 Nonbase Element, Caster must be Level 40 or greater
Principle Activation: First Great Principle- (Spell, Technomancy, Magic, 50,000 MP, 5,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to treat Technomancy spells as though they were Wizard Magic spells instaed of or in addition to being Technomancy spells
Principle Activation: Second Great Principle- (Spell, Technomancy, Technology, 50,000 MP, 5,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to treat Wizard Magic spells as though they were Technomancy spells instaed of or in addition to being Wizard Magic spells
Principle Activation: Principle of Arcane Advancement- (Spell, Technomancy, Technology & Magic, 50,000 MP, 5,000,000 Gold) Target obtains a non-stacking buff that allows its possessor to replace the element Technology with the element Magic in its possessor's attacks, actions, and spells cast, with said element being removable from said attacks, actions, and spells cast, in instances in which said attacks, actions, or spells cast already possess the element Magic, and for its possessor to replace the element Magic with the element Technology in its possessor's attacks, actions, and spells cast, with said element being removable from said attacks, actions, and spells cast, in instances in which said attacks, actions, or spells cast already possess the element Technology
Produce Bottled Moondouble- (Spell, Alchemy, Light & Magic, 20,000 MP, 2,000,000 Gold) Target, if in a Zone of Light, a Zone of Darkness, or a Zone of Magic, or if the terrain or phantom terrain is Moon, gains an action immediately after this action if no opponent is Level 60 or greater, This spell may not, across all copies, grant more than 3 extra actions per round
Protector's Grasp- (Spell, Protection Magic, Physical, 50 MP, 100,000 Gold) +CON Defense, provides a max of +2,000 Defense, does not stack
Promethean Heist- (Spell, Thief Arts, Glory & Air & Light, 4,000,000 MP, 200,000,000 Gold) Caster chooses a target Planetary that is a Deity that is not 20 or more Levels greater than caster and obtains a non-stacking buff that gives caster any worshipper benefits that said Planetary would provide to its devout worshippers without counting as its worshipper, At the start of each round, caster may replicate said buff (excluding this part which permits buff replication) to up to 1 willing ally, Caster must be Level 40 or greater
2 Proto-Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Prototype Doomsday Device- (Spell, Hypertech, Destruction & Technology & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
2 Pseudouniversal Solvent- (Spell, Alchemy, Acid, 10,000 MP, 10,000,000 Gold) +10,000 Magical Attack, +10,000 Ranged Attack, May deal no damage and remove any one buff or debuff from a target that comes from a source below Level 80 that is not 20 or more Levels greater than caster
54 Psychic Beam- (Spell, Psychic Arts, Psychic, 600 MP, 600,000 Gold) +600 Magical Attack, This action gains 132% To Hit
17 Psychic Scan- (Spell, Psychic Arts, Psychic, 700 MP, 700,000 Gold) Scans target's stats
31 Punch So Hard It Breaks the Economy- (Spell, Unarmed Technique, Wealth & Destruction, 610,000 MP, 61,000,000 Gold) +61,000 Melee Attack, Target and any number of other entities in battle obtain a debuff that stacks 5 times that deals its possessor 61,000,000 Flat Wealth & Destruction element Gold Damage at the start of each round, Caster may destroy a Zone of Wealth, Caster must be Level 40 or greater
2 Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
2 Purity of the Sword- (Spell, Sword Arts, Light, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster becomes solely any one element that it currently is
Pyramidal Necromancy: Call Black Minaret- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Creates a Black Minaret that has 120,000 HP, has 4,000 Defense is Darkness element, counts as a Large Structure, has 200% Light Weakness, and takes up a spot in the front row despite not being an individual, This Black Minaret provides +460 to all stats of all allied undead, may be carried in a buff or summon slot, this Black Minaret counts as a Dark Magical Focus, and does not stack in relation to multiple being created at once or providing buffs across multiple Magical Foci
8 Pyramidal Necromancy: Call the Desert's Dead- (Spell, Necromancy, Earth & Fire & Darkness, 580 MP, 39,000 Gold) Summons 4 Sildrizan Dead, Max 20 Summoned, Max 40 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell's summons come from the Enemy List and do not level
2 Pyramidal Necromancy: Call the Guardians of the Dead Sultan- (Spell, Necromancy, Earth & Fire & Darkness, 1,490 MP, 120,000 Gold) Summons 1 Guardian of the Dead Sultan, Max 5 Summoned, Max 12 summoned if caster has the ability Necromancer, Embalmer, or Pyramidic Necromancer, This spell's summons come from the Enemy List and do not level
Pyramidal Necromancy: Craft Cactus Boneyard- (Spell, Necromancy, Darkness, 7,900 MP, 80,000 Gold) Adds an effect to target terrain or phantom terrain that is a Desert which makes said Desert also count as a Boneyard so long as it remains a Desert, All Plants and Undead gain +40 to all stats and 15% Critical while in said terrain
Pyramidal Necromancy: Gild the Dead- (Spell, Necromancy, Wealth & Light, 6,000 MP, 400,000 Gold) Places a buff on target dead individual that causes all stats of said dead individual, as well as any Undead said individual is transformed into from said individual's presently-identified-as-dead state or any individual that said individual is resurrected into from said individual's presently-identified-as-dead state, to be raised by 400 points, stacks 2 times
Pyramidal Necromancy: Grave Guardian- (Spell, Necromancy, Earth & Light & Darkness, 600 MP, 160,000 Gold) Target A gains a buff that causes target A to hit target B with a buff upon target A's death that causes the first individual who targets target B with an offensive action to immediately be counter-attacked with a Melee Attack performed by a copy of Target A at target A's time of death, with said copy not dying again until the end of said action, This second buff is not applied if target A is killed by a source of Level 45 or greater, This is a corpse-consuming effect in regards to target A and may not be placed on a target who is already the target of another corpse-consuming effect, This effect may replace corpse-consuming effects from equal or lower level sources, Does not stack on target A, stacks 10 times across all instances for each target B
Pyramidal Necromancy: Imbue Undead With Draining Power- (Spell, Necromancy, Darkness, 90 MP, 140,000 Gold) Target's 0 MP-costing abilities that deal damage instead inflict HP Drain, only works on Undead, target gains +50 to all stats if the terrain or phantom terrain is Desert or Boneyard, does not work on non-allied targets , does not stack
6 Pyramidal Necromancy: Life-and-Water-Draining Hand- (Spell, Necromancy, Earth & Fire, 70 MP, 40,000 Gold) +40 Melee Attack, +40 Magical Attack, Deals Drain against individuals below Level 20, 50% inflicts Fatigued: Dehydrated, 50% inflicts Stat Drain: CON Drain
5 Pyramidal Necromancy: Temporary Corpse Preservation- (Spell, Necromancy, Earth & Light, 90 MP, 31,000 Gold) Target dead ally does not count the next 5 rounds that pass for purposes of rounds passed since death
689 Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Raise Fortifications- (Spell, Hypertech, Physical, 90 MP, 70,000 Gold) This spell attaches an effect to a Zone of Technology that raises the Defense of all of caster's allies and caster in said zone by 200, This spell may, instead, increase the Defense of all of caster's allies and caster by 40, stacks 3 times regardless of which effect is chosen
Rapping Terrorist Global Meltdown- (Spell, Bardic Music, Fire & Technology & Atomic & Sonic & Chaos, 940,000 MP, 210,000,000 Gold) +210,000 Magical Attack, 30% inflicts Poison: Irradiated, 30% inflicts Antimatter, 30% inflicts Burning, 30% inflicts Confusion, 30% inflicts Overload, instead of having targets assigned normally, this action has a 70% chance of targeting each individual in the battlespace it was performed in, targeting a max of 1 individual with the Constant Effect or Ability 'Hypermassive', Caster must by Level 60 or greater
Rapturous Dismemberment- (Spell, Other: Murder Arts, Physical & Light, 28,000 MP, 28,000,000 Gold) +28,000 Melee Attack, 30% caster is cured of all debuffs and negative status effects from sources below Level 60 after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
12 Realized Nightmares- (Spell, Wizard Magic, Darkness, 5,000 MP, 3,000,000 Gold) +2,000 Magical Attack, 30% inflicts Confusion: Fear, Deals double damage to targets who are afflicted with Fatigued: Asleep, to a max of 2,000,000 additional points
Rebounding Lightning Bolt- (Spell, Wizard Spell, Electrical, 200 MP, 138,000 Gold) +180 Magical Attack, if target's side has individuals in both its front row and its back row, an additional target in the front row is hit two additional times and an additional target in the back row is hit one additional time, if target's side does not have individuals in both its front row and its back row, an additional target in one of its rows is hit one additional time and two targets in another side's rows are each hit one additional time, with these targets being in different rows if possible
Red Blade- (Spell, Sword Arts, Fire, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Fire
Recurrent Metageometerization- (Spell, Gate Magic, Spatial & Knowledge, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not (create battlespaces or leave a battlespace that caster is in) without caster's permission, Caster must be Level 40 or greater
3 Reduce Stats- (Spell, Enchantment, Magic, 1,000 MP, 1,000,000 Gold) Deals 1,000 Stat Damage to each of target's stats, Inflicts Stat Drain
Reforge: Opulent- (Spell, Artifice, Physical & Earth, 900 MP, 1,000,000 Gold) Gives target possession the permanent Smithing Technique Opulent, costs 500 XP, and 10 times the item’s value in Gold
Release Defensively-Groping Spell-Interruptor Tendril- (Spell, Demon Magic, Darkness & Water, 2,950 MP, 844,000 Gold) Creates one Defensively-Groping Spell-Interruptor Tendril, which has 16,500 HP, is chosen to be either a Cthonian or a Demon upon casting, is Darkness-element, and has a 20% chance of pre-emptively cancelling any action by an opponent of caster that costs 1 or more MP, provided said opponent is below Level 20, Max 3 summoned per side of battle
Remove Enchantment- (Spell, Enchantment, Magic, 15 MP, 10,000 Gold) Removes an Enchantment from an item, costs 20 XP and 30 Gold
Repair the Natural Order of Time- (Spell, Druid Magic, Time, 15,000 MP, 15,000,000 Gold) All debuffs that possess Time-element individuals below Level 60 as sources or that come from Time-element actions performed by sources below Level 60 that are present in battle are removed, All effects attached to Zones of Time by sources below Level 60 are removed, All individuals below Level 60 are cured of all Time-element stat damage they possess that comes from sources below Level 60, Caster must be Level 30 or greater, Has RP effects
Replicate Self-Affecting Buff- (Spell, Channeling, Magic, 500 MP, 600,000 Gold) Caster creates a copy of a buff present on caster and places said copy on caster, with said copied buff not stacking with instances of the buff that it copied
18 Resolute Blessing of the Pearl Wall- (Spell, Celestial Magic, Earth & Physical & Light, 12,000 MP, 3,000,000 Gold) The next attack that targets target that comes from a source below Level 60 may not kill target or reduce target's HP or stats below 1, with this buff not stacking and being able to prevent a max of 5 attacks from killing or reducing the HP or stats of each individual target per thread
7 Restore Plants- (Spell, Healer Magic, Life & Earth, 7,000 MP, 1,110,000 Gold) +2,800 Magical Attack, Heals, Heals 1/10 HP Healed in Stat Damage from all stats, Cures all Minor Status Effects, only affects Plants, deals 2/3 damage, 1 hit against 15
Restore Stats- (Spell, Healer Magic, Light & Air, 20 MP, 150,000 Gold) Heals 50 points of stat damage for all stats
2 Restore Stats- (Spell, Healer Magic, Magic, 1,000 MP, 1,000,000 Gold) Heals 1,000 Stat Damage from all of target's stats, Cures Stat Drain
Rezone- (Spell, Geomancy, Water & Air & Earth, 500 MP, 40,000 Gold) Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element
Ride Into Battle on a Sword- (Spell, Combat Arts, Physical & Air, 400 MP, 75,000 Gold) +85 Melee Attack, 5% inflicts Confusion: Surprised, This spell may not be cast normally, this spell's possessor may auto-cast it at the beginning of battle as part of a Melee Attack action that may be made from any row that actions may normally be taken in that deals normal damage from the back row, Wielder must have a Sword equipped to cast this spell
2 Ruin Diagram- (Spell, Other: Ancient Magic, Mystic & Destruction, 700,000 MP, 90,000,000 Gold) +90,000 Magical Attack, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Archmage of the Ancients', Caster must be Level 55 or greater
Ruinate Land- (Spell, Dark Magic, Fire & Earth, 120,000 MP, 60,000,000 Gold) Caster attaches a non-stacking effect to target zone, terrain, or phantom terrain, with said effect applying an effect that stacks 10 times that provides -6,000 to all stats of each individual in it at the start of each round, Caster must be Level 40 or greater
Ruinous Devastation- (Spell, Demon Magic, Destruction & Darkness & Fire, 5,600,000 MP, 136,000,000 Gold) +136,000 Magical Attack, 5% inflicts Devastated, -12,000 to any two stats, may gain 1 hit against 50,000 and deal 1/3 Damage, stacks 5 times, Caster must be Level 40 or greater
Ruinous Mageblade Strike- (Spell, Other: War Magic, Magic & Physical, 750,000 MP, 75,000,000 Gold) +75,000 Melee Attack, 150% may inflict Wounded: Maimed, 5% may inflict Crippled: Devastated, 'Melee Attack' actions that involve this spell may incorperate the casting of a single 'War Magic' or 'Wizard Magic' spell that is worth 20,000,000 Gold or lower that possesses a Magical Attack bonus, utilizing said spell's Magical Attack bonus as though it were an equivalent Melee Attack bonus and using it in lieu of whatever Melee Attack bonus said spell would otherwise possess, if any, Caster must be Level 20 or greater and must possess the ability 'War Mage'
5 Sanctity of the Forest - (Spell, Druid Magic, Earth & Life, 35,000 MP, 1,550,000 Gold) +3,100 Magical Attack, Heals, +700 Defense, only affects Plants and Animals, Cures Burning from up to 30 separately targeted Plants, does not stack, may only be cast by individuals above Level 15
Sanguine Glee- (Spell, Other: Murder Arts, Blood, 18,000 MP, 18,000,000 Gold) +18,000 Melee Attack, Deals HP Drain, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP, Caster must be Level 20 or greater
Sealing the Thousand Eyes- (Spell, Enchantment, Psychic, 120,000 MP, 60,000,000 Gold) Target individual below Level 80 may not count its Level as being higher than its actual Level for purposes of Divination due to buffs from sources below Level 80, equipped items worth under 250,000,000 Gold, Diviner abilities, or Ritualist abilities, Caster must be Level 40 or greater
Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000
Selective Extinction- (Spell, Druid Magic, Destruction, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not summon Animals, Aerials, Aquatics, Cthonians, or Astral Beings without caster's permission, Caster must be Level 40 or greater
Sensei Flare- (Spell, Wizard Magic, Magic & Destruction, 500,000 MP, 100,555,918 Gold) +500,000 Magical Attack, Caster's per-item Magical Attack cap is multiplied by 5 for actions including this spell (to a max of 5,000,000 additional points total), Actions including this spell raise the per-item Magical Attack cap of all of caster's allies (including caster) by 50,000 points as a non-stacking buff, Caster may ignore the Defense, Resistances, Immunities, Reflections, and Absorptions of targets below Level 40 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 60, This spell requires 5 actions of charge-up to cast, May only be cast once every 5 rounds, May only be cast by individuals above Level 39
Set Phantom Terrain: Junkyard- (Spell, Geomancy, Technology, 100 MP, 80,000 Gold) The Phantom Terrain is set to Junkyard
Set Phantom Terrain: Meadow- (Spell, Geomancy, Light, 100 MP, 80,000 Gold) The Phantom Terrain is set to Meadow
Set Phantom Terrain: Road- (Spell, Geomancy, Physical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Road
19 Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
Shattering- (Spell, Artiface, Destruction, 5,000 MP, 4,000,000 Gold) +4,000 Magical Attack, -4,000 Defense, does not stack, may destroy one non-unique item equipped by target if target is below Level 40 and said item is worth below 4,000,000 Gold
Shining Blade- (Spell, Combat Arts, Light, 35,000 Gold) +35 Melee Attack, 5% inflicts Awestruck, requires a Sword to be equipped
Shrapnel Rain- (Spell, Other: War Magic, Physical & Technology, 3,000 MP, 3,000,000 Gold) +3,000 Ranged Attack, +3,000 Magical Attack, 30% inflicts Pain, 20% inflicts Wounded, 1 hit against 1,000, deals 1/6 Damage
Shut Down- (Spell, Hypertech, Technology, 120,000 MP, 60,000,000 Gold) 5% may inflict Instant Death on Robots, Machines, and Clockworks, 60% may inflict Fatigued: Knocked Out on Robots, Machines, and Clockworks
10 Sky's Glory- (Spell, Druid Magic, Air, 600,000 MP, 60,000,000 Gold) All buffs on target that come from sources below Level 80 that are not greater Level than caster are modified to not have any effect on their possessors for the remainder of the current round and for the two rounds following it, Caster must be Level 40 or greater
3 Slow (2)- (Spell, Enchantment, Time, 5,000 MP, 500,000 Gold) Inflicts Impaired: Slow
2 Song Blade- (Spell, Sword Arts, Sonic, 18,000 MP, 18,000,000 Gold) +18,000 Melee Attack, Cures all debuffs from sources below Level 60 that are present on all of caster's allies, 100% inflicts Charm, Caster must be Level 35 or greater and must be wielding a Sword worth 20,000,000 Gold or more
Song of Flowers- (Spell, Bardic Music, Light & Earth, 30 MP, 35,000 Gold) +300 HP to target for each Plant in battle on the caster's side to a max of +20,000 HP, may be maintained for 0 MP for an unlimited number of turns unless the caster does something else, does not stack
58 Spacetrain Assault- (Spell, Astral Magic, Astral, 7,500 MP, 7,500,000 Gold) +7,500 Ranged Attack, 80% inflicts Fatigued: Stun, May gain 1 hit against 15 and deal 1/2 Damage
2 Spear-Through the Stone Technique- (Spell, Combat Arts, Physical & Air & Wood & Darkness & Light, 4,000 MP, 4,000,000 Gold) +4,000 Melee Attack, +4,000 Ranged Attack, This action pierces all Defense of targets below Level 40, Caster must have a Spear equipped
Spirit-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 SPI, stacks 5 times
Spirit-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 SPI, 1 hit against 20, stacks 5 times
Stalactite Prison- (Spell, Wizard Magic, Earth, 200 MP, 62,500 Gold) 25% inflicts Entombed, This spell's caster may choose to attach an effect to this Entombed status effect that causes it to deal no damage
Starseal- (Spell, Astral Magic, Earth, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Empowered Constellations, create Empowered Constellations, alter Empowered Constellations, attach effects to Empowered Constellations, remove effects from Empowered Constellations, or alter effects on Empowered Constellations without caster's permission, Caster must be Level 40 or greater
11 Sticky Fires of Hazzet’Laban- (Spell, Wizard Magic, Fire & Magic, 49,000 MP, 3,100,000 Gold) +3,500 Magical Attack, 40% inflicts Burning, 20% this action, provided that Sticky Fires of Hazzet’Laban was the only spell involved in this action, repeats itself on its target, provided it had a single target, at the start of every round for 3 rounds following the round of its casting, with this effect attaching to this action’s target as a debuff, This spell may only be cast by individuals Level 30 or higher who have the ability Wizard
Storm Blade (2)- (Spell, Sword Arts, Electrical, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, 35% inflicts Electrocuted, Caster must be wielding a Sword
Storm of the Raging Masses- (Spell, Chaos Magic, Water & Air, & Chaos, 500 MP, 70,000 Gold) +60-270 attack power, +10-20 magical attack power, 50% hurts user's team, 0-6 hits against 6-17, 3% inflicts mad dancing
Strength-Accentuating Plan- (Spell, Leadership, Air & Water, 200 MP, 70,000 Gold) +70 STR, stacks 5 times
Strength-Accentuating Strategy- (Spell, Leadership, Air & Water, 500 MP, 120,000 Gold) +70 STR, 1 hit against 20, stacks 5 times
129 Strike from Above- (Spell, Leadership, Air, 35,000 Gold) Caster transforms into an Air or Technology element Vessel or a Vessel with Earth Resistance or Immunity, caster is unable to target Astral Beings until after caster’s next action, caster immediately takes an action that, if offensive, deals full damage to the back row, and caster skips caster’s next action
Structure Drop: Unreality Gate Hypervoid Train-Vector Plunge- (Spell, Other: Spatial Magic, Time & Spatial, 6,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, +300,000 Ranged Attack, This action's To Hit cannot be reduced by non-Spatial-Magic (debuffs or Constant Effects) that both do not come from sources of Level 84 or greater and are not coming from Spatial element actions, attacks, or entities that are Level 70 or greater, Attacks that are part of this action roll To Hit against Miss Chance/Dodge twice and take the better result, 80% inflicts Vanished: Reality Stutter, 1 hit against 300,000,000, Caster must be Level 60 or greater and must possess the ability 'Adept Spatial Magic Attunement' or the ability 'Adept Spatial Synchronization'
Stuffing the Scarecrow King- (Spell, Necromancy, 250,000 MP, 22,500,000 Gold) +22,500 Melee Attack, 60% inflicts Wounded: Maimed, Caster transforms the corpse of any Human killed by this attack into a 'Scarecrow King' summon, Max 5 summoned
2 Succubus’s Kiss- (Spell, Dark Magic, Darkness, 6,000 MP, 450,000 Gold) +410 Melee Attack, actions involving this spell do not include caster’s Melee Attack bonuses from weapon, actions involving this spell that involve a Melee Attack bonus add half of wearer’s Magical Attack bonus as though it were a Melee Attack bonus coming from non-weapon sources
2 Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
Summon Directional Beasts- (Spell, Spirit Magic, Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 160,000 MP, 30,000,000 Gold) Summons 1 Genbu, Suzaku, Byakko, or Seiryu, Caster cannot possess a black spiritual mark, Max 1 of each summon
27 Summon Eldritch Monstrosity- (Spell, Forbidden Magic, Darkness, 80,000,00 Gold) Summons 1 Eldritch Monstrosity from the Enemy List, Summons of this spell have a 5000% chance of being uncrontrolled, Max 1 summoned
Summon Elemental- (Spell, Elemental Magic, Air & Earth & Fire & Water, 2,000 MP, 4,000,000 Gold) Summons 1 Air Elemental, Earth Elemental, Fire Elemental, or Water Elemental from the enemy list, max 20 summoned total
Summon Fire Demon- (Spell, Demon Magic, Fire, 65,000 MP, 1,140,000 Gold) Summons 1 Fire Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
5 Summon Greater Cerberus- (Spell, Summoner Magic, Fire & Darkness, 16,000 MP, 80,000,000 Gold) Summons 1 Greater Cerberus from the Enemy List, Max 1 Summoned
5 Summon Mummies- (Spell, Necromancy, Light, 5,000 MP, 6,500,000 Gold) Summons 2 Mummy from the enemy list, Max 10 summoned
2 Summon Succubus- (Spell, Demon Magic, Darkness, 90,000 MP, 1,410,000 Gold) Summons 1 Succubus from the enemy list, Max 10 summoned, This spell’s summons have an 90% chance of being uncontrolled
2 Summon War Demon- (Spell, Demon Magic, Destruction, 68,000 MP, 1,560,000 Gold) Summons 1 War Demon from the enemy list, Max 20 summoned, This spell's summons have an 60% chance of being uncontrolled
Sun Sword Strike- (Spell, Sword Arts, Light & Fire, 190,000 HP, 190,000,000 Gold) +190,000 Melee Attack, 100% inflicts Awestruck, 100% inflicts Burning, Caster and all of caster's Fire-element, Light-element, or Solar Being allies are cured of all debuffs from sources below Level 60, Caster must be Level 40 or greater and must have a Sword equipped
Superior Identity Protection- (Spell, Abjuration, Air & Psychic, 15,000 MP, 15,000,000 Gold) Caster's stats may not be scanned by individuals below Level 60, Caster's name may not be changed by individuals below Level 60 without caster's permission
Supreme Antimagic Field- (Spell, Wizard Magic, Magic, 5,000,000 MP, 200,000,000 Gold) Caster creates a Zone of Null and attaches an effect to said Zone that prevents individuals below Level 80 from creating Zones of Magic, that prevents individuals below Level 80 who are below caster's Level from casting spells that are not Hypertech, Thief Arts, Combat Arts, Ninjutsu, Unarmed Technique, or Sword Arts spells that are spells of a base subtype, and that prevents individuals below Level 80 who are below caster's Level from performing Magic element actions that cost more than 0 MP, caster must be Level 40 or greater and possess the ability 'Expert Wizard Magic Attunement'
Supreme Arcane Life-Creation- (Spell, Wizard Magic, Magic & Life, 400,000 MP, 100,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend, non-Immortal entity from the enemy list that is non-Elite, below Level 80, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon, Caster must be Level 40 or greater and must possess the ability 'Adept Wizard Magic Attunement', As an RP power this spell is particularly good for creating new chimera-type creatures and introducing them to a world on a permanent basis
18 Supreme Cleave- (Spell, Combat Arts, Physical, 400 MP, 16,700,000 Gold) +32,000 Melee Attack, deals 1/2 damage, 1 hit against 60, caster must have an Axe equipped
Supreme Court Order: Halt Zonal Redevelopment- (Spell, Other: Litigamancy, Earth & Law, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, with this effect being a non-stacking buff on caster, Caster must be Level 40 or greater
Supreme Firewall- (Spell, Hypertech, Technology, 120,000 MP, 60,000,000 Gold) Coded Beings below Level 80 who are no more than 19 Levels greater than caster may not apply debuffs to caster or caster's allies without caster's permission, Caster must be Level 40 or greater
7 Swift Strike- (Spell, Sword Arts, Physical & Air, 40 MP, 180,000 Gold) +70 Melee Attack, This spell's possessor may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this spell, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this spell's possessor is forcing said actions to specifically occur
Temporal Healing- (Spell, Chronomancy, Time, 14,000 MP, 13,500,000 Gold) Target heals an amount of HP equal to the difference between target's current HP and the greatest amount of HP target possessed at any point during this thread, to a max of 1,000,000 HP
Temporal Shield- (Spell, Other: Chronomancy, Time, 6,000 MP, 12,000,000 Gold) Offensive actions from sources below Level 40 that are below caster's Level that target this action's target that are not delayed are delayed for 1 round
Terrain Spell of the Battlefield: Blades of War Unmatched- (Spell, Geomancy, War, 700 MP, 115,000,000 Gold) Caster may use an action to create up to ten Temporary Weapons (each of which may be different) named 'Weapon of War Unmatched' that is solely War element, that is worth 115,000,000 Gold, that possesses a 5% chance of inflicting Devastated if its wielder is Level 40 or greater, that provides + (Wielder Level x5,000, to a max of 600,000) to any one attack type and + (Wielder Level x5,000, to a max of 600,000) to any all stats, and, if desired, equip said weapon(s). The terrain or phantom terrain must be Battlefield to cast this spell and caster must be Level 20 or greater
59 Terrain Spell of the Blessed Ground: Vibrancy Ray- (Spell, Geomancy, Light, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
Terrain Spell of the Boneyard: Lurking Undead- (Spell, Geomancy, Darkness, 400 MP, 94,000 Gold) All of caster's allies who are Undead are considered to be in the back row (assuming at least one non-Undead is in the front row) regardless of their actual row, for purposes of damage assignment until they conduct an offensive action, The terrain or phantom terrain must be Boneyard to cast this spell, this spell may only be cast on the first round of combat before any foe acts, this spell's possessor may declare at the beginning of the first round of battle that its first action will involve casting this spell, in which case said possessor gains +5,000 to its turn-order-determining stat sum for turn order determining purposes only for the purposes of said action, with possessor's other actions occurring at a point that does not factor in said bonus, with this spell's possessor losing said action if unable to incorporate the casting of this spell into it, with all things that would occur before and after said action still occurring, The terrain or phantom terrain must be Boneyard to cast this spell
Terrain Spell of the Desert: Sand Tsunami- (Spell, Geomancy, Earth, 16,000 MP, 6,560,000 Gold) +15,000 Magical Attack, deals 1/5 damage, Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 25 or higher, may only be cast if the terrain or phantom terrain is Desert
2 Terrain Spell of the Desert: Sandwyrm's Sinkhole- (Spell, Geomancy, Earth, 7,000 MP, 760,000 Gold) Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 17 or higher, may only be cast if the terrain or phantom terrain is Desert
Terrain Spell of the Forest: Stomping Trees- (Spell, Geomancy, Earth & Physical, 61,000 MP, 2,100,300 Gold) +4,600 Melee Attack, +4,600 Magical Attack, each hit of this spell that does at least 10,000 Damage inflicts a debuff that gives its target -200 Defense, 4 hits against 15, deals 1/5 damage, This spell may only be cast if the terrain or phantom terrain is Forest
9 Terrain Spell of the Forest: Vigor of a Thousand Plants- (Spell, Geomancy, Earth & Life & Physical, 51,000 MP, 1,798,900 Gold) Provides a buff that gives +700 Defense upon the condition that its possessor has at least 10 allies who are Plants, stacks 4 times, lasts 200,000 rounds, the terrain or phantom terrain must be Forest for this spell to be cast
43 Terrain Spell of the Meadow: Vibrancy Ray- (Spell, Geomancy, Light & Earth, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
Terrain Spell of the Road: 52-Car Pile-Up- (Spell, Geomancy, Physical & Technology, 85 MP, 98,000 Gold) +99 Magical Attack, 15% inflicts Stunned, 15% inflicts Wounded, The terrain or phantom terrain must be Road to cast this spell
Terrain Spell of the Road: Enforce Speed Limit With Aircraft- (Spell, Geomancy, Air & Technology, 750 MP, 176,000 Gold) Attaches an effect to a Terrain or Phantom Terrain that reads in its caster's turn-order-determining stat sum as a value, Whenever an individual in said zone acts at a turn-order-count higher than said value, this spell deals 60,000 Flat Air & Technology element damage to said target and reduces the turn-order-determining total of said target by 200, to a minimum of 1, as a debuff that stacks 200 times, The terrain or phantom terrain must be Road to cast this spell
Terrain Spell of the Space: Feel the Cold, Dark Vastness- (Spell, Geomancy, Earth, 600 MP, 99,000 Gold) 50% inflicts Voidstruck, 50% inflicts Suffocation, 50% inflicts Frozen, 50% inflicts Deafened, The terrain or phantom terrain must be Space to cast this spell
Terror Castration- (Spell, Healer Magic, Darkness & Agony, 30,000 MP, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, Target, if below Level 60, may not summon
33 Terror-Masking Aura- (Spell, Dark Magic, Illusion, 15,000 MP, 1,400,000 Gold) Target's actions that include Dark Magic spells may become solely Light element or Illusion element
The Devil's Triumph- (Spell, Dark Magic, Evil & Spatial & Agony, 4,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, 300% inflicts Paralyzed, 300% inflicts Voidstruck: Endless Torment, 30% may inflict Vanished and / or Smitten, May inflict Vanished and / or Smitten on targets below Level 60, Target, if below Level 90 and below caster's Level, obtains a non-stacking debuff that, at the start of each round, as a debuff that stacks 200 times, gives its possessor -25,000 to all stats, Target, if below Level 60 and below caster's Level, cannot act, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 90, Entities killed by this spell or who die while possessing a debuff that comes from it cannot be resurrected by sources below Level 90 that are not Archdevils or Fiends, 1 hit against 6,666,666, Caster must be Level 79 or greater and must possess the ability 'Expert Dark Magic Attunement' or the ability 'Eschatologist'
94 The Wartime Boogie- (Spell, Dance, War, 150,000 MP, 25,000,000 Gold) 2,500 Flat War element MIN Damage, 2,500 Flat War element SAN Damage, inflicts Mindblasted: Stupefied on targets with 0 SAN, 30% inflicts Mindblasted: Losing Your Mind, 30% inflicts Confusion: Convinced It's DANCE TIME, targets below Level 50 become solely the element War, 1 hit against 50
The Wrathful Hanged Man's Revenge: Raging Right Arm of Heracles the Undying- (Spell, Unarmed Technique, War & Time & Fury & Physical, 1,500,000 MP, 150,000,000 Gold) +150,000 Melee Attack, targets who are entities who previously killed caster in the same thread has a 100% chance of being afflicted with Instant Death, This spell cannot target more than one opponent of its caster, This spell's caster may choose for this spell to count as Combo Technique for some or all purposes, This spell counts as involving a Level 59 unique Humanoid & Undead named 'Heracles' who is not a PC in addition to its caster, This spell additionally counts as possessing the subtypes Necromancy, Transmutation, and Time Magic, This spell, across all casters and instances of the item, may be cast a max of once per battle, Caster must be Level 40 or greater or must be a unique Battle Arena Member named 'Heracles'
Three Card of Swords- (Spell, Arcanist Magic, Physical, 3,500 MP, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, 15% inflicts Wounded, 30% inflicts Hexed: Ill Fortune Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
2 Time Flies!- (Spell, Wizard Magic, Time, 5,000 MP, 78,000 Gold) Increments the count of what number round in the current battle it currently is by 1, takes effect 200 times per battle
Timeshield- (Spell, Chronomancy, Time, 20,000 MP, 15,000,000 Gold) All offensive actions targetting target from sources below Level 40 are delayed for 1 round
Totemic Bolt- (Spell, Shaman Magic, Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack
2 Touch Which Confers Bodily Wholeness- (Spell, Holy Magic, Light, 5,000 MP, 2,600,000 Gold) Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20
2 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another
Transmutative Augmentation: Augmented Agility- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 AGI, stacks 5 times
Transmutative Augmentation: Augmented Constitution- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 CON, stacks 5 times
Transmutative Augmentation: Augmented Defense- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Defense, stacks 5 times
Transmutative Augmentation: Augmented Power- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Melee Attack, +70 Ranged Attack, and +70 Magical Attack, stacks 5 times
2 Transmutative Augmentation: Augmented Solidarity of Form- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +30 Defense against Stat Damage, stacks 5 times
Transmutative Augmentation: Augmented Spirit- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 SPI, stacks 5 times
Transmutative Augmentation: Augmented Spirit- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 SPI, stacks 5 times
Transmutative Augmentation: Augmented Strength- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 STR, stacks 5 times
Transmutative Augmentation: Disease-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Disease Resistance and target's natural chance of recovering from Disease increases to 50% per round, does not stack
Transmutative Augmentation: Insuppressible Immune System- (Spell, Transmutation, Magic, 900 MP, 139,000 Gold) Target gains Immunity to Diseased: Immunodeficiency and is immediately cured of Diseased: Immunodeficiency, does not stack
2 Transmutative Augmentation: Poison-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Poison Resistance and target’s natural chance of recovering from Poison increases to 50% per round, does not stack
2 Transmutative Augmentation: Precognitive Oni Sword-Fighter's Mind- (Spell, Transmutation, Psychic & Physical, 5,000 MP, 9,500,000 Gold) Target gains +4,100 MIN, 140% To Hit, 40% Dodge, Target counts as possessing 1 additional Kensei ability,Target's next 'Melee Attack' action, if it has a chance to not miss and is targeting only individuals below Level 60, does not miss, stacks 5 times
Transmute Arms: Ancient Fury Siegebuster Arm-Cannons- (Spell, Transmutation, Magic & Technology & Fire & Destruction & Fury, 1,500,000 MP, 150,000,000 Gold) Target may, upon being targeted with this spell, choose to lose up to 2 weapon slots, and, for each such weapon slot lost, gain +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 SPI, 100% Critical, +5% Critical, 200% To Hit, +5% To Hit, a 5% chance of inflicting Devastated, and count as wielding an additional Magic & Technology & Fire & Destruction & Fury element Siege Weapon & Gun that counts as the source of these bonuses as a buff that stacks twice, with said buff also becoming the cause of the accepted weapon-slot loss, with these buffs overriding other Transmute Arms spells
1 Transmute Arms: Claws of the Gargodis- (Spell, Transmutation, Magic, 50 MP, 60,000 Gold) Target gains +40 Melee Attack and +5% Critical for each unfilled Weapon slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
Transmute Arms: Cosmic Doctor Hands- (Spell, Transmutation, Magic, 50 MP, 60,000 Gold) Target gains +15,000 Melee Attack and 'deals 150,000 additional HP Healing' for each unfilled Weapon slot or each Weapon slot that contains a Fist Weapon, to a max of two such slots, target loses these bonuses if those slots become filled with things that are not Fist Weapons, overrides other Transmute Arms spells, does not stack
Transmute Arms: Cosmic Matter- (Spell, Transmutation, Darkness & Astral, 1,000,000 MP, 95,000,000 Gold) Target gains +95,000 Melee Attack and +95,000 Magical Attack, Target's 'Melee Attack' and 'Magical Attack' actions gain a 60% chance of inflicting Voidstruck and a 10% chance of inflicting Vanished, overrides other Transmute Arms spells, does not stack, Caster must be Level 40 or greater and possess the ability 'Adept Transmutation Attunement'
2 Transmute Arms: Flesh-Lance Arms- (Spell, Transmutation, Magic, 670 MP, 210,000 Gold) Target gains +600 Melee Attack and +5% Critical for each unfilled Weapon slot, to a max of 4 such slots, target counts as having a Spear equipped for purposes of accessing target’s abilities for each such slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack
5 Transmute Back: Powerful Wings- (Spell, Transmutation, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, overrides other Transmute Back spells, does not stack
Transmute Form: Body of Iron- (Spell, Transmutation, 70 MP, Magic, 20,000 Gold) Target gains +150 Defense, Electrical element attacks that hit target also hit two of target's allies, with the additional hits generated by this effect not being able to generate further additional hits due to this effect and not being able to hit unwilling targets above Level 39, does not stack
Transmute Form: Body of Magesteel- (Spell, Transmutation, 990 MP, Magic, 370,000 Gold) Target gains +350 Defense, overrides other Transmute Form spells, does not stack
Transmute Form: Body of Panopticum- (Spell, Transmutation, 945,000 MP, Magic, 94,500,000 Gold) Target gains +45,700 Defense, +45,000 CON, 30% Physical Resistance, and 10% Base Element Resistance, Target may Reflect actions from sources of lower Level than wielder who are below Level 40, Target gains a 25% chance of optionally being able to Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Target may scan the stats of any individual who conducts a hostile action against wearer, overrides other Transmute Form spells, Caster must be Level 40 or greater, does not stack
2 Transmute Form: Body of Steel- (Spell, Transmutation, 210 MP, Magic, 60,000 Gold) Target gains +350 Defense, Electrical attacks that hit target also hit two of target's allies, overrides other Transmute Form spells, does not stack
Transmute Form: Body of Wood- (Spell, Transmutation, 80 MP, Magic, 40,000 Gold) Target gains +210 Defense, Target gains 150% Fire Weakness, overrides other Transmute Form spells, does not stack
Transmute Head: A Ring of Eyes to See the Beyond- (Spell, Transmutation, Spatial & Psychic, 50,000 MP, 5,000,000 Gold) Target may scan the stats of one target in the same battlespace or one target of a Level lower than 60 in a different battlespace at the start of each round, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
Transmute Head: Pale Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 280,000 Gold) Target gains 150% to Hit and 500% Impaired: Blind weakness, target is immediately afflicted by Impaired: Blind at the start of every round if target is within a Zone of Light, does not affect
Transmute Head: Thousand Memory-Sealing Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 60,000,000 Gold) Target obtains a non-stacking buff that causes its opponents who are below Level 80 and not more than 5 Levels greater than it to be unable to willingly dismiss buff they have placed on individuals and that allows its possessor to optionally remove one such buff from each opposing individual below Level 80 at the start of each round, Said buff's possessor also allows it, at the start of each round, to cause any number of entities that are below Level 80 that are not 5 or more Levels greater than it to cease having counted as having scanned the stats of any desired combination of individuals, Said buff overrides other Transmute Head spells
23 Treat Debuff- (Spell, Healer Magic, Light, 5,000 MP, 450,000 Gold) Removes any one debuff from a source below Level 50
196 Triplefabulous Heeldrop- (Spell, Unarmed Technique, Chaos & Glory & Wealth, 100,000 MP, 30,000,000 Gold) +30,000 Melee Attack, 33% inflicts Charm, 33% inflicts Charm: Impressed, 33% inflicts Charm: Lovestruck, 3% gains '3 hits against 1'
Ultimate Breaker!- (Spell, Unarmed Technique, Physical & Energy, 1,600,000 MP, 180,000,000 Gold) +180,000 Melee Attack, -18,000 Defense, -18% Resilience, stacks 10 times
Undying Golem Magelord's Eternally-Ricocheting Lightning- (Spell, Wizard Spell, Electrical, 200 MP, 100,000,000 Gold) +100,000 Magical Attack, 2 hits against 1 target in each row of target row-order formation, this action may repeat itself with new targets each round if none of its caster's other actions have already repeated on said round, Caster must be Level 39 or greater and must possess the ability 'Adept Wizard Magic Attunement'
Unleash the Hounds of Hell- (Spell, Summoner Magic, Fire & Darkness, 7,000 MP, 4,500,000 Gold) Summons 3 Hell Hound from the Enemy List, Max 10 Summoned
Unleash the Watch Dog- (Spell, Summoner Magic, Time, 7,000 MP, 4,500,000 Gold) Summons 1 Lesser Watch Dog, Max 2 Summoned
Untouching Footsteps- (Spell, Ethereal Magic, Air & Earth, 680 MP, 80,000 Gold) Target may ignore the effects and presence of Zones, Terrain, and Phantom Terrain that come from sources below Level 20
Vanishing Hours- (Spell, Ethereal Magic, Time, 500,000 MP, 45,000,000 Gold) +43,000 Magical Attack, 4,500 Flat Time element AGI Damage, Targets count as having not yet acted if below Level 100 and not 15 or more Levels greater than caster
Vanishing Sunrise- (Spell, Ethereal Magic, Aether & Air & Darkness, 2,000,000 MP, 200,000,000 Gold) Caster obtains a non-stacking buff that causes individuals in the same battlespace who are below Level 100 who are not 20 or more Levels greater than caster to not check for per-round status effect recovery / wearing-off chances at the start of each round
Variable Curse- (Spell, Dark Magic, Darkness & Magic, 3,000 MP, 2,500,000 Gold) +2,500 Magical Attack, 250 Stat Damage to any one stat, 30% inflicts any one minor negative status effect, -250 to any three chosen stats, 30% may inflict Hexed or Hexed: Ill Fortune, stacks 5 times
Variable Fading Call: Desert Scorpion- (Spell, Summoner Magic, Earth, 5,000 MP, 500,000 Gold) Replicates the effect of any ability performable by a 'Desert Scorpion' from the Enemy List
Variable Fading Call: Eidolon- Bazefar, 'The Wind Shepherd'- (Spell, Summoner Magic, Air, 50,000 MP, 25,000,000 Gold) Replicates the effect of any ability performable by a 'Bazefar, The Wind Shepherd' from the Boss List, Caster must be Level 20 or greater
Variable Fading Call: Eidolon- Gargenfyr, 'The Undying Knight'- (Spell, Summoner Magic, Light & Darkness, 40,000 MP, 20,000,000 Gold) Replicates the effect of any ability performable by a 'Gargenfyr, The Undying Knight' from the Boss List
Variable Fading Call: Noise Beetle- (Spell, Summoner Magic, Darkness, 10,000 MP, 1,000,000 Gold) Replicates the effect of any ability performable by a 'Noise Beetle' from the Enemy List
Variable Fading Call: Ogre- (Spell, Summoner Magic, Physical, 20,000 MP, 2,000,000 Gold) Replicates the effect of any ability performable by an 'Ogre' from the Enemy List
Variable Fading Call: Skeleton- (Spell, Summoner Magic, Darkness, 100 MP, 10,000 Gold) Replicates the effect of any ability performable by a 'Skeleton' from the Enemy List
Variable Fading Call: Skull-Head Cactus- (Spell, Summoner Magic, Fire & Darkness, 15,000 MP, 1,500,000 Gold) Replicates the effect of any ability performable by a 'Skull-Head Cactus' from the Enemy List
Variable Fading Call: Unicorn- (Spell, Summoner Magic, Light, 25,000 MP, 2,500,000 Gold) Replicates the effect of any ability performable by an 'Unicorn' from the Enemy List
10 Violet Rays- (Spell, Dark Magic, Darkness, 80 MP, 40,000 Gold) +38 Magical Attack, 1% inflicts 3 hits against 1
Vision of Terror- (Spell, Dark Magic, Darkness & Psychic, 12,000 MP, 4,000,000 Gold) +4,000 Magical Attack, Deals 4,000 MIN Damage, 40% inflicts Confusion: Fear
60 Void Howl- (Spell, Ethereal Magic, Void, 10,000 MP, 5,000,000 Gold) +5,000 Magical Attack, , Unsummons targets who are summons below Level 40 who were summoned by sources below Level 40, Removes 1 buff from a source below Level 40 from each target, deals 1/2 Damage, 1 hit against 5,000
4 Volcanic Eruption- (Spell, Wizard Magic, Fire, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Burning, 85% inflicts Entombed, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29
Wail of the Banshee (2)- (Spell, Necromancy, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage
War Drive- (Spell, Other: War Magic, Energy & War, 600,000 MP, 60,000,000 Gold) Caster obtains a non-stacking buff that lasts 5 rounds that causes all attacks involving its possessor casting a War Magic spell to incorperate its possessor's Melee Attack bonus, Magical Attack bonus, and Ranged Attack bonus
War Mage's Flame Aura- (Spell, Other: War Magic, Fire, 6,000 MP, 6,000,000 Gold) Caster gains a buff that stacks 3 times and deals 60,000 Flat Fire element Damage to any individual who conducts an offensive action that targets its possessor, with said Damage being doubled (to a max of 200,000 additional Damage) against Units
War Magic Nuke- (Spell, Other: War Magic, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, actions involving this spell may (gain the element Magic and a 100% chance of inflicting Manablasted) and/or (gain the element Technology and a 100% chance of inflicting Antimatter), 1 hit against 600,000, deals 3/4 Damage
War-Core Meltdown- (Spell, Other: War Magic, War & Fire & Energy, 800,000 MP, 80,000,000 Gold) Caster attaches an effect to target Zone that does not stack on the same zone and that stacks three times across Zones that deals 80,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the time of its casting, 650,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round after which it was created, and 1,300,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round two rounds after which it was created, with said effect vanishing from said Zone after dealing said third quantity of Flat Damage, Caster must be Level 20 or greater and must possess the ability 'War Mage'
Warlord's Power- (Spell, Other: War Magic, War & Glory, 300,000 MP, 30,000,000 Gold) Target obtains a non-stacking buff that makes its possessor's per-item Ranged Attack bonus cap 2x the relevant stat, its possessor's per-item Melee Attack bonus cap 2x the relevant stat, and its possessor's per-item Magical Attack bonus cap 2x the relevant stat
6 Warrior’s Strike- (Spell, Sword Arts, Physical, 10 MP, 10,000 Gold) +15 Melee Attack, user must have a Sword equipped
Weaving the Unending Cycle- (Spell, Druid Magic, Earth & Light & Darkness & Life, 240,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not prevent the resurrection of individuals without caster's permission, At the start of each round, caster may select one dead individual who was killed by a source below Level 80 that was not 19 or more Levels greater than caster and resurrect that individual (optionally transforming that individual into an entity from the Enemy List that is below Level 80, that is an Animal, Aquatic, Aerial, Cthonian, Astral Being, Human, Humanoid, Insect, Plant, Spirit, Fae, Shapeshifter, or Monster, that is 20 or more Levels below caster that is normally fightable for drops) with said effect counting as a Polymorph effect, not stacking with other Polymorph effects, and overriding Polymorph effects from lower-Level sources, does not stack, Caster must be Level 40 or greater
Well-Timed Cockblock- (Spell, Abjuration, Physical, 5 MP, 5,000 Gold) The next time a source below Level 20 would inflict Charm: Lust on target, said infliction is cancelled
2 White Blade- (Spell, Sword Arts, Light, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Light
15 Wind of Salvation (2)- (Spell, Celestial Magic, Air, 126,000 MP, 7,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor's allies to be cured of all negative status effects and debuffs with sources below Level 60 at the start of each round, Caster must be Level 45 or greater
2 Wind Run- (Spell, Ninjutsu, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 30% Dodge, 30% Earth Resistance, and 30% Entombed Resistance, does not stack
3 Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
6 Witty Joke- (Spell, Leadership, Air & Light, 15 MP, 60,000 Gold) 30% inflicts Charm
Wizard Marshall's Lance- (Spell, Wizard Magic, Magic & Water, 3,100 MP, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, this action gains 135% to Hit, 30% inflicts Hexed
Wizard’s Acid- (Spell, Wizard Magic, Acid, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Dissolving
Wizard’s Avalanche- (Spell, Wizard Magic, Ice, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 1/2 damage
Wizard’s Blade- (Spell, Wizard Magic, Physical, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Wounded
Wizard’s Blast- (Spell, Wizard Magic, Magic, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Manablasted
Wizard’s Blaze- (Spell, Wizard Magic, Fire, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Burning, 1 hit against 30, deals 1/2 damage
Wizard’s Bolt- (Spell, Wizard Magic, Electrical, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Electrocuted
Wizard’s Bolt- (Spell, Wizard Magic, Electrical, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Electrocuted
Wizard’s Burst- (Spell, Wizard Magic, Magic, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Manablasted, 1 hit against 30, deals 1/2 damage
3 Wizard’s Corona- (Spell, Wizard Magic, Light, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Awestruck, 1 hit against 30, deals 1/2 damage
Wizard’s Corrosion- (Spell, Wizard Magic, Acid, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Dissolving, 1 hit against 30, deals 1/2 damage
Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 1/2 damage
2 Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 1/2 damage
Wizard’s Fire- (Spell, Wizard Magic, Fire, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Burning
Wizard’s Frost- (Spell, Wizard Magic, Ice, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Frozen
Wizard’s Light- (Spell, Wizard Magic, Light, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Awestruck
3 Wizard’s Light- (Spell, Wizard Magic, Light, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Awestruck
Wizard’s Quake- (Spell, Wizard Magic, Earth, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Entombed, 1 hit against 30, deals 1/2 damage
Wizard’s Shadow- (Spell, Wizard Magic, Darkness, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Voidstruck
Wizard’s Shadow- (Spell, Wizard Magic, Darkness, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Voidstruck
Wizard’s Spike- (Spell, Wizard Magic, Earth, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Entombed
Wizard’s Spike- (Spell, Wizard Magic, Earth, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Entombed
Wizard’s Storm- (Spell, Wizard Magic, Electrical, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Electrocuted, 1 hit against 30, deals 1/2 damage
Wizard’s Summoning- (Spell, Wizard Magic, Magic, 50,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
Wizard’s Tornado- (Spell, Wizard Magic, Air, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Suffocation, 1 hit against 30, deals 1/2 damage
Wizard’s Void- (Spell, Wizard Magic, Darkness, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Voidstruck, 1 hit against 30, deals 1/2 damage
Wizard’s Void- (Spell, Wizard Magic, Darkness, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Voidstruck, 1 hit against 30, deals 1/2 damage
Wizard’s Wave- (Spell, Wizard Magic, Water, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Drowning
Wizard’s Wind- (Spell, Wizard Magic, Air, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Suffocation
Wizard’s Wounding- (Spell, Wizard Magic, Physical, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Wounded, 1 hit against 30, deals 1/2 damage
6 Wizardly Dis-Buff- (Spell, Wizard Magic, Magic, 50,000 MP, 2,900,000 Gold) Removes 1 buff from a source below Level 40
Wizard's Fire Shield- (Spell, Wizard Magic, Fire, 5,000 MP, 2,100,000 Gold) Gives target +2,300 Defense, Gives target 30% Fire Resistance, Gives target 30% Resilience, Gives target 30% Water Weakness, Target counts as having an additional Shield equipped as a Weapon in a Weapon Slot (though target does not count as having an additional slot for any purposes that check or utilize the existence of said slot; only the Shield, if checked for what type of slot it is in, responds as being present in a weapon slot, and the target counts as having a Shield equipped in a Weapon slot for effects that check if anything is equipped in a weapon slot), lasts 2,000 rounds, Does not stack
2 Wizard's Maze- (Spell, Wizard Magic, Magic & Spatial, 450,000 MP, 14,570,000 Gold) 35% inflicts an instance of Vanished on targets below Level 60 that automatically wears off after 5 rounds and does not affect individuals with over 40,000 MIN
4 Wonder Device- (Spell, Artifice, Technology & Magic, 500,000 MP, 100,000,000 Gold) Replicates the effect of any ability performable by a Robot, Clockwork, Elemental, Magic Being, Large Structure, Machine, or Golem on the enemy list that is below Level 80, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
Wonder of the Ages: Construct Colossus- (Spell, Golomancy, Earth & Physical, 120,000 MP, 120,000,000 Gold) Summons 1 Colossus from the enemy list, Costs 100,000,000 Gold to cast, takes 15 actions to cast
Word Which Brings Down the Ancient Lightning- (Spell, Other: Ancient Magic, Electrical, 120,000 MP, 60,000,000 Gold) +60,000 Magical Attack,100% inflicts Electrocuted, 50% may inflict Manablasted, This action may be delayed up to 4 rounds, This action may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 35 or greater and must possess the ability 'Basic Ancient Magic Attunement'
Word Which Merges the Land and Sea- (Spell, Other: Ancient Magic, Air & Water & Earth, 48,000 MP, 24,000,000 MP) +24,000 Magical Attack, 100% inflicts Drowning, 100% inflicts Entombed, Caster may combine a Zone of solely Earth and a Zone of solely Water each which possesses a source that is either caster or is below Level 60 into a single Zone of Earth & Water that possesses all of the effects that were previously attached to said individual Zones, This action may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater and must possess the ability 'Basic Ancient Magic Attunement'
Word Which Turns the Rain Into Blades of Scything Crystal- (Spell, Other: Ancient Magic, Air & Water & Earth, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, 100% inflicts Wounded, Pierces 12,000 Defense, this action, at the cost of 240,000 MP, This action may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater and must possess the ability 'Basic Ancient Magic Attunement'
22 Worldcore-Erupting Land-Sunder Strike- (Spell, Unarmed Technique, Fire & Earth & Physical, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, +61,000 Ranged Attack, +61,000 Magical Attack, Caster gains a 100% chance of inflicting Fatigued: Stun on one target, Caster gains a 100% chance of inflicting Burning on all targets, Caster may turn a Zone of Earth with a source below Level 99 into a Zone of Fire, Caster must be Level 40 or greater
2 Worldspheres of Flame and Ice- (Spell, Other: Catastrophe Magic, Ice & Fire, 9,000,000 MP, 415,000,000 Gold) +415,000 Magical Attack, 100% inflicts Burning, 100% inflicts Frozen, Destroys all zones created by sources below Level 90, Caster must be Level 60 or greater or (must be Level 40 or greater and possess the ability 'Adept Catastrophe Magic Synchronization')
Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
Wrath of the Divine- (Spell, Divine Magic, Faith & Glory, 3,000,000 MP, 300,000,000 Gold) All entities in the same battlespace as caster that are below caster's Level, are below Level 80, are not Deities, are not bossess that are fewer than 10 Levels lower than caster, that do not possess caster as a Patron Deity, and that do not possess the same Patron Deity as caster are killed, Caster must be Level 60 or greater and must either possess a Patron Deity or be a Deity
2 X-Ray Vision- (Spell, Other: Super Power, Magic, 700 MP, 1,700,000 Gold) Scans target's stats, Caster pierces an additional 2,000 points of target's Defense as a non-stacking buff if said stat scanning is successful and target is below Level 60
Yellow Blade- (Spell, Sword Arts, Electrical, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster obtains +5,000 Melee Attack as a non-stacking buff and gains the element Electrical
'You're All Dead!'- (Spell, Leadership, Darkness & Fire & Psychic & Evil & Destruction, 3,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, 30,000 Stat Damage to each stat, 25% inflicts Smitten: Great Atrocity, 25% inflicts Instant Death, all buffs and debuffs with target as a source are removed if target is below Level 80 and no more than 5 Levels greater than caster, may destroy one non-unique item equipped by target if target is below Level 60 and said item is worth below 100,000,000 Gold, caster chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level and applies one stacked instance of one chosen debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, this action repeats itself against the same targets at the start of each round, 1 hit against each opponent, This spell may be case a max of once per thread across all copies, not counting actions where this spell's effect causes its casting to be repeated that are generated by this spell's effect, This spell possesses the additional subtypes Dark Magic and Catastrophe Magic, Caster must be Level 40 or greater and must possesses the abilities 'General', 'Warlock', and either 'Ruinous Flame of Nokhret' or both 'Catastrophe Mage' and 'Villain'
Zonal Meltdown- (Spell, Wizard Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 60,000 MP, 11,000,000 Gold) Caster attaches an effect to target Zone that stacks 5 times across all zones that cannot be carried in a buff slot by individuals below Level 60 that deals 100,000 Flat damage of any base element to each opposing individual within said zone at the start of each round, with caster being able to choose a different base element every round

Pets-
Apprentice Blacksmith- (Pet, Human, Earth & Fire, Lv.1, 11,000 Gold)
HP- 300
MP- 250
STR- 30
AGI- 18
CON- 24
MIN- 25
SPI- 21
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 19
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hammer Thawack- 40 Damage, Physical, 0 MP
Reforging-Style Hammering- 10 Damage, -10 Defense, stacks 5 times, Physical & Earth & Fire, 20 MP
Temper Armor- +50 Defense to target armor that already provides a bonus to Defense, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Melee Weapon- +50 Melee Attack to target weapon that already provides a bonus to Melee Attack, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Ranged Weapon- +50 Ranged Attack to target weapon that already provides a bonus to Ranged Attack, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Magical Weapon- +50 Magical Attack to target weapon that already provides a bonus to Magical Attack, stacks 5 times, Earth & Physical & Fire, 25 MP

Arena Member's Staff (2)- (Pet, Human, Possessor's Controller's Element, Lv. 1, 50,000 Gold)
HP- 350
MP- 350
STR- 25
AGI- 25
CON- 25
MIN- 25
SPI- 25
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
BA Member's Servants- Possessor gains +50 to all stats while possessor's controller is a PC, only works if said PC is a Battle Arena member in RP threads, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Fling Objects- 25 Damage, Physical & Air, 0 MP
Channel Master's Power- 55 Damage, Possessor's controller's element, 0 MP
Assist- +50 to all stats, may target caster's controller only, stacks 5 times, 70 MP

Blue Song Tree - (Pet, Plant, Water, Lv. 14, 1,380,000 Gold)
HP- 162,000
MP- 102,500
STR- 1,290
AGI- 217
CON- 1,800
MIN- 1,500
SPI- 1,487
XP- 0
XP Needed- 17,000
Minimum Level- 14
Defense- 800
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 20% Ice Resistance, 80% Physical Resistance, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Massive Tree- +1000 CON, Constant Effect
Abilities-
Song of the Blue Tree- +200 STR, does not stack, Magic, 0 MP
Breeze of Health- Heals 2,000 HP, Air & Light, 70 MP

43 Botanist (3)- (Pet, Human, Earth & Technology, Lv.1, 500,000 Gold)
HP- 300
MP- 300
STR- 11
AGI- 15
CON- 20
MIN- 22
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 10, +20 against Earth
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Plant Resistance, 70% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Archetype- Possessor counts as having the ability 'Botanist', as having 1 Botanist ability, as having 1 Plant pet, and may count as being the Plant subtype, Constant Effect
Bolster Plants- Possessor's Plant allies gain +10 to all stats, Constant Effect
Abilities-
Drain Seeds- 20 Damage, inflicts HP Drain, Earth, 0 MP
Heal Plant- 50 Damage, Heals, Only affects Plants, Earth & Technology, 5 MP
Boost Plant- +10 to all stats, Only affects Plants, stacks 10 times, Earth & Technology, 15 MP

Constellation Dragon-Serpent- (Transformation, Steed, Astral, 250,000,000 Gold)
Level 96
HP- 19,000,000
MP- 19,000,000
STR- 75,000
AGI- 75,000
CON- 75,000
MIN- 75,000
SPI- 75,000
XP- 0
XP Needed- 84,320,000 (Standard Multiplier x1)
Minimum Level- 96
Defense- 54,000
Defense against Stat Damage- 4,100
Critical Chance- 96%
Resilience- 96%
To Hit- 196%
Dodge- 96%
Resistances and Immunities- 99% Astral Resistance, 95% Fire Resistance, 95% Light Resistance, 95% Hope Resistance, 95% Ice Resistance, 95% Technology Resistance, 95% Air Resistance, 95% Electrical Resistance, Immune to Voidstruck, Suffocation, Overload, Electrocuted, Burning, Awestruck, Zealblasted, Antimatter, and Impaired, 220% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Star Dragon- Possessor gains the subtypes Dragon and Astral Being, Constant Effect
Boundless Travel- Possessor may, at the start or end of each round, enter any battlespace that is part of the same battle so long as no entity of Level 96 or greater in either the battlespace possessor is leaving or the battlespace possessor is entering objects, Constant Effect
Celestial Terror- Possessor gains +35,000 to all stats and is Immune to individuals below Level 60, Constant Effect
Constellation Rush- While possessor is equipped but not transformed into, possessor's wielder may perform an action called 'Constellation Rush' that may move its performer into another existing battlespace (so long as no individual of Level 99 or greater in the battlespace being entered or the battlespace being exited objects) and then (whether or not it moved) deal 200,000 Flat Astral & Fury element Damage to up to 60,000 targets, Constant Effect
Abilities-
Consume- 110,000 Damage, Deals HP Drain, Physical or Fury or Glory or Astral, 0 MP
Overwhelming Magic- 90,000 Damage, 50% may unsummon target if target is below Level 96, 50% removes each buff on target that comes from a source below Level 96, 50% removes each buff or debuff with target as a source if target is below Level 100, Magic or Mystic, 0 MP
Celestial Star-Wind Breath- 40,000 Damage, 100% inflicts Voidstruck: Astral Echoes, 2 hits against 200,000,000, Astral or Astral & Magic or Light & Fire or Hope & Fire or Light & Fire & Hope, 250,000 MP
Antimatter Breath- 90,000 Damage, 300% inflicts Antimatter, 1 hit against 200,000,000, Technology or Technology & Destruction, 100,000 MP
Dark Matter Breath- 70,000 Damage, 25% inflicts Instant Death, 25% inflicts Vanished, 1 hit against 200,000,000, Technology or Technology & Destruction, 300,000 MP
Protective Sphere- Target gains +65,000 Defense, 40% Ice Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Technology Resistance, 150% Frozen Resistance, 150% Voidstruck Resistance, 150% Suffocation Resistance, 150% Drowning Resistance, 150% Burning Resistance, and 150% Antimatter Resistance, does not stack, Magic or Astral or Energy, 100,000 MP

Dohjulteskelvort- (Pet, Arch-Demon, Destruction, Lv.96, 416,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Air, Reflects Sonic, Absorbs Fire, Absorbs Blood, Absorbs War, Darkness Immunity, Agony Immunity, Devastation Immunity, Pain Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Charm Immunity, Suffocation Immunity, Burning Immunity, Voidstruck Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 90% Major Status Effect Resistance
Prime Attribute- Agility + Strength
Constant Effects-
Vast- Possessor gains +# HP and +# CON, Possessor may choose to count as up to 500,000,000 entities in its row for row-order purposes, Constant Effect
Fifty-Five-Thousand Space-Defying Wings- Possessor gains +# AGI, Possessor gains +#% Dodge, Possessor's Dodge cannot be reduced by sources below Level 96, Constant Effect
Seeker of Hatred- Up to twice per round, when an individual in any battlespace who is not Whimsy element conducts an offensive action, possessor may, so long as no entity of Level 96 or greater in either possessor's battlespace or said individual's battlespace objects, optionally move to said individual's battlespace and optionally gain an action, Constant Effect
Transdimensional Flight- Possessor may, at the start of any round, enter any existing battlespace that is part of the same battle so long as no entity of Level 99 or greater who is either in possessor's battlespace or said destination battlespace objects, Constant Effect
Mad Keening- At the start of each round, possessor has a 300% chance of inflicting Confusion on each entity in its battlespace and a 30% chance of inflicting Insanity on each entity in its battlespace, Constant Effect
For Each Wing Five Hundred Hands- Possessor may not be prevented from countering by sources below Level 97, Constant Effect
Glory in Slaughter- When possessor kills an entity, possessor may, up to 200 times per round, regenerate # HP and # MP and be cured of up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 96, Constant Effect
Riding on the Apocalypse Wind- Possessor is Immune to entities below Level 90, Possessor is Immune to Catastrophe Magic, Constant Effect
Uncontrollable- Possessor gains Dominion Immunity against entities below Level 96, Possessor has a 900% chance of being uncontrolled if possessor is equipped by an individual who is not an Archdemon or Fiend, Constant Effect
Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +# STR per Level they possess and increasing the Damage value of their abilities by # points per Level they possess, to a max of level 91 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
World Destroyer's Myriad Arrows- # Damage, this action gains +#% Critical, this action deals 2x Damage (as an effect that does not stack with other Damage-multiplying effects) to entities with an ability or constant effect named 'Supermassive' or 'Hypermassive', 14 hits against 7,777,777,777, Destruction or Destruction & Fire or Destruction & Darkness or Destruction & Sonic, 0 MP
Howling Wings of Annihilation- # Damage, # MIN Damage, 95% inflicts Insanity, Removes all buffs from sources below Level 90 from targets, 1 hit against 3,000,000,000, Sonic & Destruction or Sonic & Air & Destruction, 0 MP
Chaos-Speaker's Maw- # Damage, # Stat Damage to any one stat, 500% inflicts any four minor negative status effects, 300% inflicts any three moderate negative status effects, 30% inflicts any two major negative status effects, 1 hit against 500,000,000, Chaos or Chaos & Sonic, # MP
Ruination of Land and Sky- Caster may destroy any number of Zones, Terrains, and Phantom Terrains created by sources below Level 95, Caster may then deal (# * the number of Zones, Terrains, and Phantom Terrains this action destroyed, to a max of 200) Flat Destruction & Toxin & Void element Damage to all opponents in caster's battlespace, Destruction & Toxin & Void, # MP
Transmute World to Lava- Caster changes all Zones in caster's battlespace that were created by sources below Level 96 into Zones of Earth & Fire and attaches an effect to them that does not stack on the same zone and that stacks 30 times across zones that has a 100% chance of inflicting Burning, Burning: Igneous, and Entombed on all entities within the zone it is present on at the start of each round, Fire & Earth, # MP
Plague Howl- # Flat Darkness & Sonic element Damage, # CON Damage as an effect that does not change the Flat nature of this attack's capability to hit targets, 500% inflicts Disease, 90% inflicts Plague, 1 hit against 6,000,000,000, Darkness & Sonic, # MP
Whispers of Demonic Love- 500% inflicts Charm, 300% inflicts Charm: Lovestruck, 300% inflicts Charm: Lust, 60% inflicts Dominion, 1 hit against 3,000,000, Darkness & Psychic, # MP

"Eribee"
Elementalist- (Pet, Human, Earth & Air & Fire & Water, Lv.3, 90,000 Gold)
HP- 4,200
MP- 4,900
STR- 60
AGI- 80
CON- 60
MIN- 110
SPI- 290
XP- 0
XP Needed- 5,000
Minimum Level- 3
Defense- 200, +100 against Earth, +100 against Air, +100 against Fire, +100 against Water
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Abilities-
Book Slap- 40 Damage, the Prime Attribute for this attack is Strength, Physical, 0 MP
Fireball- 200 Damage, Call Unto Fire must have been cast for this attack to be usable, Fire, 0 MP
Aqua Shot- 200 Damage, Call Unto Water must have been cast for this attack to be usable, Water, 0 MP
Rock Smash- 200 Damage, Call Unto Earth must have been cast for this attack to be usable, Earth, 0 MP
Gust- 200 Damage, Call Unto Air must have been cast for this attack to be usable, Air, 0 MP
Ash Cloud- 500 Damage, 20% inflicts Poison, Call Unto Fire must have been cast for this attack to be usable, Fire, 500 MP
Convert Blood to Water- 500 Damage, 20% inflicts Stat Drain, Call Unto Water must have been cast for this attack to be usable, Water, 500 MP
Earth Hand- 500 Damage, 20% inflicts Paralysis, Call Unto Earth must have been cast for this attack to be usable, Earth, 500 MP
Gale Smash- 200 Damage, 20% inflicts Stun, Call Unto Air must have been cast for this attack to be usable, Air, 500 MP

Endurance Band (2)- (Pet, Human, Earth & Air, Lv. 4, 978,400 Gold)
HP- 6,000
MP- 6,000
STR- 165
AGI- 185
CON- 225
MIN- 190
SPI- 190
XP- 0
XP Needed- 7,500 (Standard Multiplier x2)
Minimum Level- 4
Defense- 350
Defense against Stat Damage- 3
Critical Chance- 3%
Resilience- 7%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- Fatigued Immunity
Prime Attribute- Constitution
Constant Effects-
We'll Keep Playing Till Armageddon-and-a-Day- Buffs with possessor as a source that last at least 5 rounds last 5 rounds longer, All spells and abilities that possessor casts cost 5,000 less MP, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Keep Up the Rockin'- 1,000 Damage, Earth, 0 MP
Waves of Sound- 1,000 Damage, Sonic or Air, 0 MP
Uplifting Tune- +150 to all stats, 5% inflicts Elevated, stacks 3 times, Air & Light, 0 MP


"Chen"
Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv. 9, 570,000 Gold)
HP- 35,000
MP- 26,000
STR- 700
AGI- 510
CON- 780
MIN- 400
SPI- 395
XP- 0
XP Needed- 60,000 (Standard Multiplier x3)
Minimum Level- 5
Defense- 900, +900 against Earth
Defense against Stat Damage- 90
Critical Chance- 6%
Resilience- 11%
To Hit- 109%
Dodge- 6%
Resistances and Immunities- Absorbs Ice, 150% Fire Weakness, 50% Physical Resistance, Immune to Charm, Disease, Drowning, Pain, Confusion, Impaired, Poison, and Suffocation, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Reflective!- Attacks that possessor Dodges may instead by Reflected by possessor, Constant Effect
Snow Mastery- Possessor gains +500 to all stats if in a Zone of Ice, Constant Effect
Lingering Power- Possessor deals +3,000 damage with all its damage dealing attacks, abilities named "Crimson Blizzard" and "Northern Lights" deal an additional 3,000 damage, Constant Effect
Granted Effects-
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
Abilities-
Serrated Cleaver- 3,000 Damage, 25% inflicts Wounded: Bleeding, Physical, 0 MP
Block- Caster becomes the target of all single-target attacks targeting user's controller that are not Ice element, Caster half of damage for caster's controller controller from Ice element single-target attacks, Physical, 0 MP
Slaughter with Glee- 1,000 Damage, Cures caster of Confusion: Depression if successful in slaying target, Physical & Darkness, 0 MP
Blizzard Blade- 3,800 Damage, this attack possesses 45% Critical, Ice & Physical, Ice, 600 MP
Snowblind- Caster gains +35% Dodge, Caster gains +47% Dodge instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 700 MP
Polar Breath- 3,000 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 3,000 Damage, 70% inflicts Frozen, Ice, 500 MP
Minor Freeze- 1,500 Damage, Ice, 100 MP
Minor Blizzard- 1,000 Damage, 1 hit against 40, Ice, 500 MP
Elemental Transfer: Ice- One of caster's controller's weapons becomes solely Ice element, this effect counts as a buff on caster's controller, does not stack, lasts until end of thread, 500 MP
Freeze Self- Caster is afflicted with Frozen, Ice, 200 MP
Crimson Blizzard- 3,400 Damage, Heals caster for damage dealt, 1 hit against 25, Ice, 50% max MP
Northern Lights- 3,000 Damage, 35% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Grand Overcrash: Bloodied Borealis- 30,000 Damage, 70% inflicts Confusion, Heals caster for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Granted Abilities-
Draconics: Blazing Draconic Vengeance- 45,000 Damage, deals full damage to the back row, this attack deals damage to its caster if it is Fire element, may be used as a counter once per thread, Consumes one action from both possessor, provided possessor is named 'Ice Guardian Golem: Polar Slayer Variant' and possessor's controller, provided said controller is named 'Vashna Saseen', consumes the next actions of both said individuals if used as a counter, does not carry though combos unless specifically noted, This is a Combo Move, Fire or Ice, 4,000 MP for caster and 20,000 MP for other participant
Rune of Irrulakkys (2)- Possessor regenerates 120,000 HP per turn, stacks 3 times, Affects Pets and Summons, Inscribed Rune

Intelligent Animated Statue (Summoned)
Level 1
Golem, Earth
HP- 400
MP- 200
STR- 20
AGI- 10
CON- 30
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 0, +10 Defense against MIN Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, ane Diseased
Prime Attribute- Strength
Constant Effects-
Intelligent- Possessor gains +25 MIN
Abilities-
Punch- 35 Damage, Physical or Earth, 0 MP
Pose in a Manner that Makes People Think You are More Intelligent than You Are- Other individuals treat caster as though caster's MIN were 150 points higher, stacks 3 times, lasts 5 rounds, Psychic & Earth, 25 MP
Harden- Caster gains +50 Defense, does not stack, Earth, 50 MP

Lesser Lawyer Devil- (Pet, Devil, Chaos & Technology, Lv.23, 19,210,000 Gold)
HP- 246,000
MP- 395,000
STR- 2,100
AGI- 2,300
CON- 2,250
MIN- 4,100
SPI- 2,300
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 23
Defense- 2,500
Defense against Stat Damage- 150
Critical Chance- 19%
Resilience- 17%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 75% Darkness Resistance, 75% Fire Resistance, 75% Ice Resistance, 50% Law Resistance, 50% Chaos Resistance, Charm Immunity, Confusion Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Master of Contracts- Possessor deals 120% damage to Chaos element targets below Level 32, Constant Effect
Master of Legal Loopholes- Possessor deals 120% damage to Law element targets below Level 32, Constant Effect
Twists Laws to Its Own Ends- Possessor may choose at the beginning of any round to become solely Law element, solely Chaos element, solely Darkness element, Law & Darkness element, or Chaos & Darkness element, Constant Effect
The Best Kind of Lawyer- Possessor's opponents below Level 20 may not cast Litigamancy spells without possessor's permission, Constant Effect
Lesser Mammon Script Author- Possessor's controller gains +45,000 Defense against Gold Damage, Constant Effect
Devilishly Persausive- Possessor has a 130% chance of inflicting Charm on up to 25 chosen targets at the start of each round, Constant Effect
Potent Essence- Possessor is Immune to individuals below Level 5, Constant Effect
Abilities-
Devil Claws- 11,000 Damage, 2 hits against 1, deals 1/2 Damage, Physical or Darkness & Physical, 0 MP
Gentleman's Cane- 8,000 Damage, Physical, 0 MP
Gentleman's Gun- 9,000 Damage, Technology, 0 MP
Devil Flame- 9,500 Damage, 100% may inflict Burning, 100% may inflict Voidstruck, Fire or Darkness or Darkness & Fire, 10,000 MP
Devil Chill- 9,500 Damage, 100% may inflict Frozen, 100% may inflict Voidstruck, Ice or Darkness or Darkness & Ice, 10,000 MP
Annul Agreement- 4,000 Damage, target's stats, HP, and MP are de-linked from all individuals they are linked to if said targets are below Level 32, if said individuals they are linked to are below Level 32, and if said linking comes from a source below Level 32, Chaos & Destruction or Law & Destruction, 15,000 MP
Horrid Contracts- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Law & Darkness & Air, 28,000 MP
Contract-Burning Pen- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Chaos & Destruction & Fire, 28,000 MP
Contract that Secretly Claims the Souls of Your Descendants- If target is below Level 40, target's summons, if under Level 40, immediately become Dead when they are summoned, Darkness & Law, 45,000 MP

Lesser Watch Dog (Summoned)
Level 24
Animal, Time
HP- 230,000
MP- 241,000
STR- 3,770
AGI- 4,110
CON- 3,520
MIN- 3,110
SPI- 3,410
XP- 0
Xp Needed- 390,000 (Standard Multiplier x2)
Minimum Level- 24
Defense- 3,000
Defense against Stat Damage- 289
Critical Chance- 26%
Resilience- 21%
To Hit- 125%
Dodge- 26%
Resistances and Immunities- 90% Time Resistance, 50% Spatial Weakness, 20% Base Element Resistance, Immune to Diseased, Fatigued, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Dissolving, Burning, and Voidstruck
Prime Attribute- Strength
Constant Effects-
Time Manipulation- Possessor gains extra actions for having 5x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Watch Out!- Possessor may become the target of any single-target offensive action targeting any of possessor's allies that comes from a source below Level 40, Constant Effect
Pack Hunter- Possessor gets +125 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Take a Bite Out of Time- 8,500 Damage, -250 to each stat involved in target's turn-order-determining stat total, Time or Physical or Time & Physical, 0 MP
Tick Away- Target effect, buff, debuff, or summon's duration is decreased by 1 round, with said target disappearing immediately if its duration has expired, Time, 0 MP
Mass Haste- +350 AGI, inflicts Augmented: Haste, 1 hit against 10, Stacks 5 times, Time, 10,000 MP
Mass Slow- -350 AGI, inflicts Impaired: Slow, 1 hit against 10, Stacks 5 times, Time, 10,000 MP
Fetch!- Target buff that is on a target below Level 40 that comes from a source below Level 40 is moved to caster, Air & Physical, 15,000 MP

2 Living Bouquet - (Pet, Plant, Light, Lv.1, 14,000 Gold)
HP- 450
MP- 200
STR- 8
AGI- 10
CON- 2
MIN- 3
SPI- 4
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Light Resistance, 50% Darkness Weakness, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Bouquet Beam- 20 Damage, Light, 0 MP
Blossom- +10 to all stats and +80 Damage to Bouquet Beam, stacks 5 times, Earth, 10 MP

Lurching Coral Thing- (Pet, Chaos Effect, Chaos & Water, Lv.1, 170,000 Gold)
HP- *
MP- *
STR- 18
AGI- 15
CON- 16
MIN- 25
SPI- 37
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 50
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Randomly determined for each attack
Constant Effects-
Flux Effect- Begins battle with 20-700 HP, 40-400 MP, and -5 to +8% Critical Chance, Its starting HP and MP totals are each 80-100% of its max HP and MP, It has a 15% chance of being Poisoned at the beginning of battle, and it has an 8% chance of having Rejuvenation constantly effecting it, Constant Effect
Abilities-
Lurching Strike- 3-57 Damage, Hits 1-3 targets, targets beyond its original are determined randomly, this attack may not target Lurching Coral Thing, Chaos & Physical, -5 to 18 MP
Zoph- -89 to 150 Damage, 30% inflicts Poison, 5% inflicts Confusion, 3% cures Confusion, Water & Chaos, 5-57 MP
Fish Summoning Dance- 50-900 Damage, 30% Inflicts Confusion, 5% Drains all of controller's MP, 3% summons 1-5 Ichthorimir that give no drops to fight against its controller's side, 2% summons 1-2 Ichthorimir to fight for its controller's side, Chaos & Water

Marching Flower- (Pet, Plant, Light, Lv.1, 2,000 Gold)
HP- 21
MP- 65
STR- 4
AGI- 11
CON- 5
MIN- 6
SPI- 14
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Spirited March- 2 Damage, Earth, 0 MP
Flower Sparkle- 16 Damage, Magic or Light, 0 MP

"Celessara Rose"
Masked Lady-General of the Spring Court- (Pet, Fae, Air & Light & Electrical, Lv. 6, 225,000 Gold)
HP- 8,000
MP- 13,500
STR- 135
AGI- 260
CON- 168
MIN- 990
SPI- 460
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 380
Defense against Stat Damage- 10
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Leads from Behind- Possessor gains 20% Dodge, +600 Defense, 50% Physical Resistance, and +300 Defense Against Stat Damage while in the back row, Constant Effect
Cunning Orders- All of possessor's allies gain +9% to Hit, +9% Resilience, and deal 650 additional damage with all damage-dealing attacks, does not stack, Constant Effect
Granted Effects-
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Abilities-
Fan Thwack- 300 Damage, Caster may also deal a quantity of MP damage equal to the HP damage dealt by this ability to each target of this ability, May optionally not reduce target below 1 HP and / or 1 MP, Physical, 0 MP
Assist- +300 Defense and +125 MIN to caster's controller, stacks 5 times, lasts 5 rounds, Physical, 50 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, +200 MIN to caster's controller, lasts 5 rounds, does not stack, Light, 200 MP
Masterful Command- All of caster's controller's pets and summons that are not caster gain +1,000 HP, +1,000 MP, and +100 to all stats, does not stack, lasts 30 rounds, 1,100 MP
Swords of War- All attacks from caster's allies in the front row deal 1,000 additional damage, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +500 Defense, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +125 AGI, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Thunder Cone- 2,000 Damage, 1 hit against 4, Electrical, 1,100 MP
Direct- Target gains an additional action immediately after this action, this ability may not, through text that is on this ability naturally, give caster an action, Air, 40 MP
Subtle Troop Movements- Up to 5 target allies may immediately perform 'Switch Rows' actions if they possess an ability named 'Switch Rows', Said actions may not be countered by individuals below Level 20, Air, 450 MP
Indexed Abilities-
Fan Self- Cures caster of Fatigued, Air, 5 MP

"Minion"
Minion- (Pet, Human, Darkness, Lv.19, 190,000 Gold)
HP- 19,000
MP- 19,000
STR- 1,900
AGI- 1,900
CON- 1,900
MIN- 1,900
SPI- 1,900
XP- 0
XP Needed- 700,000 (Standard Multiplier x0.5, XP Required Increased to bypass Level 20 barrier)
Minimum Level- 1
Defense- 190
Defense against Stat Damage- 110
Critical Chance- 19%
Resilience- 19%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- Confusion Immunity, Charm Immunity, Fatigued Immunity
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 10,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 15 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Unflappable- Possessor is immune to negative status effects and debuffs from sources below Level 19, Constant Effect
Indexed Effects-
Authorized to Seize Control of Compromised Assets- When possessor's controller is afflicted with Charm or Confusion, possessor, provided possessor is not afflicted with Charm or Confusion, may choose, provided that possessor's controller approved such when equipping possessor, to unequip any of possessor's controller's items and begin carrying them, excluding possessor itself, Constant Effect
Loyal- Possessor may not be stolen, Possessor may not be forced by individuals below Level 80 to join other sides of battle that its controller is not on, Possessor's controller may not be changed without possessor's controller's consent unless being changed by an individual who is more than 19 Levels above both possessor and possessor's controller, Constant Effect
Abilities-
Punch- 190 Damage, Physical, 0 MP
Assist- +130 Defense to caster's controller, stacks 10 times, lasts 19 rounds, Physical, 0 MP
Lend Power- Transfers 1,900 HP, 1,900 MP, or 190 of any stat point off of caster to heal caster's controller, Psychic, 0 MP
Rally the Lackeys!- All of caster's controller's other pets and summons, as well as caster's pets and summons, gain +1,900 HP, +1,900 MP, and +190 to all stats, does not stack, lasts 18 rounds, 0 MP
Intercept Deathblow- 19% automatically used as a counter if possessor's controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under Level 19 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes caster, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +120 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 19 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 5 Level 1-14 individual from the Enemy List that can normally be fought for drops, max 19 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 1,900 for each item in possessor's briefcase, 60% inflicts Fatigued: Stun, Physical, 100 MP
Utilize Resources- Caster creates and uses a consumable worth no more than 50,000 Gold that is in stock, then said consumable vanishes, consumables made by this ability may not be taken out of threads unless explicitly specified, Physical & Air, 100 MP
Coordinate- For the next 19 rounds, up to 19 target willing allies may act on caster's turn-order-determining-stat-count or caster's controller's turn-order-determining stat count instead of their own, Psychic, 100 MP
Organize R&R for Organizational Members- Target pet or summon of caster's controller or caster is removed from battle for 5-10 rounds (caster's choice) and then returned to battle, with said target being cured of up to 5 minor or moderate negative status effects or debuffs from sources below Level 38, 1,100 MP
Stall- Target skips its next action, with things that would occur before and after said action still occurring, only affects individuals that are Level 12 and lower, Air, 1,200 MP
Fill Out Zoning Paperwork- Caster may either create a Zone of any base element or removes any Zone that was created by a source that is below Level 19 that does not have any effects attached to it that come from sources below Level 19, Air & Water & Earth, 1,400 MP
Hostile Acquisitions- Caster gains control of target summons, provided said summons are below Level 13, were summoned by an individual below Level 13, are non-unique, and are either normally fightable for drops on the Enemy List or are present on the Zoo Record, These summons join caster's side but return to their prior side if no longer affected by this ability, These summons count as being summoned by caster, If caster dies said summons, if under this effect at said time, are unsummoned, Max 13 summons controlled at once, 1 hit against 13, Darkness & Magic & Psychic, 1,800 MP
Indexed Abilities-
Provide Fawning Praise- Cures Confusion: Depression, If targetting caster's controller, caster's controller gains Confusion: Depression Immunity, Air, 0 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, does not stack, Light , 0 MP
Wardrobe Assistance- Caster unequips any number of items from caster's controller and then has caster's controller equip any number of items that either caster or caster's controller is carrying, Air, 1,300 MP
Falsify Paper Trail- Target buff or debuff with caster's controller as its source changes its source to caster, may affect up to 200 buffs or debuffs at once, Darkness & Air, 1,500 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

10 Minion- (Pet, Human, Darkness, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 10 Damage, Physical, 0 MP
Assist- +1 Defense to controller, Physical, 0 MP

*Mr. Freshness- (Pet, Human, Light, Lv.79, X Gold)
HP- 14,050,000
MP- 11,890,000
STR- 115,000
AGI- 144,700
CON- 121,000
MIN- 127,000
SPI- 144,700
Fame- 22
XP- 3,306,441,750 (NOTE TO SELF: NEEDS 3,674,180,000 to reach 99!)
XP Needed- 1,549,200,000 (Standard Multiplier x2, Power x3, Raised to x60 to bypass Level 80 cap)
Defense- 47,400, +474,000 against Earth, +474,000 against Light
Critical Chance- 95%
Resilience- 163%
To Hit- 215%
Dodge- 95%
Resistances and Immunities- Blight Magic Immunity, 80% Light Resistance, 80% Earth Resistance, 80% Physical Resistance, Immune to Paralysis, Fatigued, Pain, Pain: Discomfort, Confusion: Depression, Disease, Pain, Confusion: Fear, Confusion, Charm, Poison, and Stat Drain, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Strength + Any One Other
Constant Effects-
It's Mr. Freshness!- Everyone on all sides of battle in the same battlespace as possessor gains Immunity to Confusion: Depression, This immunity may not be pierced by individuals below Level 100, As an RP effect: No one can be depressed when Mr. Freshness is around!, Constant Effect
I Am the Evermason! (Member of the High Evermasons Society)- All of possessor's allies' Golomancy spells cost half their normal MP cost, All Golems allied with possessor gain +2,000,000 HP and +35,000 to all stats, does not stack, Constant Effect
So Fresh!- Possessor's Resistances, Immunities, Reflections, and Absorbtions may not be pierced or ignored by individuals below Level 100, Possessor possesses a 90% chance of automatically being cured of any minor or moderate negative status effect from a source below Level 100 at the start of every round, Constant Effect
These are the Hands that Built this City- Possessor's Large Structure allies gain +30,000,000 HP, +300,000 Defense, and +55,000 to all stats, does not stack, Constant Effect
Echo of the Architect's Powers- Possessor gains +35,000 to all stats, Possessor's Damage-dealing actions may deal an additional 105,000 Damage if possessor chooses such, Constant Effect
Serpent-Eater- Serpent Blessed below Level 70 may not inflict debuffs on possessor, Serpent Blessed below Level 100 deal half Damage to possessor as an effect that does not stack, Constant Effect
Mask of the Architect- Possessor is Immune to individuals below Level 40, Possessor gains +150,000 to all stats for each ally possessor possesses, to a max of 10 such allies, who are unique and possess a Constant Effect named 'Mask of the Architect', Constant Effect
Indexed Effects-
OVERWHELMINGLY FRESH!- Possessor gains +3,500 to all stats, Possessor's damage-dealing actions count as dealing an additional 2,000 damage if possessor chooses such, Constant Effect
Minty Power- Possessor gains +3,000 to all stats, Constant Effect
Fresh Nature- Possessor may be afflicted with a minor positive status effect of possessor's choice at the start of battle, Constant Effect
Electrostatic Super-Aura- Possessor may deal 270,000 Flat Electrical element Damage to any individual who conducts a hostile action that targets possessor, Constant Effect
Blindingly Clean- Any individual below Level 100 who conducts an offensive action against possessor has a 250% chance of being afflicted with Impaired: Blind, Possessor gains 200% Minor Status Effect Resistance, Constant Effect
Abilities-
Clean Your Clock- 97,000 Damage, 21,000 AGI damage, inflicts Fatigued: Stun, Physical, 0 MP
Loads of Know-How- +115,000 MIN, lasts 20 rounds, stacks 2 times, Earth & Magic, 0 MP
Scour- 110,050 Damage, Targets become unable to inflict Poison, Disease, or Paralysis, 1 hit against 50,000, Light & Water, 1,000 MP
Dazzle Ray- 97,000 Damage, inflicts Charm, 200% may inflict Impaired: Blind, Impaired Blind: Constant Glare, and/or Confusion, 100% may inflict Awestruck, Light, 200 MP
Aura of Glare- 104,500 Damage, inflicts Impaired: Blind, inflicts Awestruck, 200% may inflict Impaired: Blind: Constant Glare and/or Confusion, this action may be used as a counter to an attack that targets possessor and cannot be cast otherwise, Light, 0 MP
Helping Hand- Caster deals 30,000 Flat Light element Stat Point Healing of any combination of stats, with this number being the total number across all stats that is healed, with caster being able to allocate said healing as caster determines across said stats, 100% inflicts Rejuvenation, Light, 20 MP
Minty Tornado- 97,000 Damage, 150% may inflict Awestruck, 200% may inflict Fatigued: Prone, Caster removes all Zones of Acid, Agony, and Darkness that are in battle, This action repeats itself each round after casting with its targets determined once more by its caster as long as its caster remains alive, repeating a max of once per round, Light & Air, 1,200 MP
Mintify!- Cures target of all minor and moderate negative status effects, 50% cures any one major negative status effect with a source below Level 90, Light, 5,000 MP
Freshness INFUSION- Target becomes immune to minor and moderate status effects from sources below Level 89 as well as immune to debuffs from sources below Level 80, Light & Magic, 5,000 MP
Clean Up Your Act- 58,900 Damage, Target, if below Level 80, becomes unable to inflict debuffs or status effects, Physical & Magic, 5,000 MP
Mass Minty Heal- 75,400 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to five other minor or moderate negative status effects, 1 hit against 100,000,000, Light & Air, 10,000 MP
You're All Washed Up- 75,400 Damage, inflicts Drowning, inflicts Awestruck, 75% target loses each action if target is below Level 80 as a debuff that does not stack, with effects that would happen before and after each lost action still occurring, this action may gain '1 hit against 50, deals 1/3 Damage', Water & Light & Magic, 5,000 MP
Ward against Uncleanliness- All Blight Magic spells cost any individual in the same battle as this buff's possessor 4,000,000 MP more to cast, with this effect sitting as a buff on its caster, stacks 10 times, lasts until end of battle, Light & Water, 15,000 MP
And they Can Tear it Down- 161,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Architect's Construction- 20,000,000 Damage, Heals, only affects Large Structures, deals double Healing to Large Structures as an effect that does not stack with other effects that multiply Damage or Healing against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Magic Eraser- Removes any five buffs or debuffs from target, Magic & Light, 80,000 MP
Clean Till It Shines- Removes a (debuff from a source below Level 100) or (a minor or moderate negative status effect) or (a major negative status effect from a source below Level 80) from target, Said target gains a buff that allows said target to have a 200% chance of inflicting Impaired: Blind on any individual who conducts an offensive action against its possessor at the end of each such action, Light & Water, 100,000 MP
Building the Perfect City- Caster summons up to 20 Large Structures that are normally fightable for drops on the Enemy List that are Level 80 or lower, Earth & Physical, 3,000,000 MP
Remold and Repurpose- Caster replaces target non-unique individual below Level 40 with any entity on the Enemy List that is below Level 40 that is normally fightable for drops, with said replacement being a summon that is on caster's side of battle and said replacement removing said replaced individual from the thread and not being a debuff, Earth & Life, 800,000 MP
Omega-Hope Hand-Cannon- 165,000 Damage, this action deals 350,000 additional Damage, this action deals 10,000,000 additional Damage to bosses, 200% inflicts Zealblasted, 1 hit against 60,000,000, Hope, 3,500,000 MP
Aurora Forehead Blast- 900,000 Damage, Consumes one action from both the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant', may be used as a counter that consumes both of the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant''s next actions, Cannot consume the actions of caster's opponents, 250% inflicts Confusion, 1 hit against 5,000,000, This is a Combo Move, 5,000 MP per participant
Maid Brothers: It's Cleaning Time!- Cures all minor, moderate, and major negative status effects and up to 5 debuffs from a source below the Level of the lowest Level participant, 1 hit against 500, May be used up to 7 times per thread, Consumes one action from the individual 'Mr. Freshness' and one individual named 'Vashna Saseen', Cannot consume the actions of caster's opponents, This is a Combo Move, 5,000 MP per participant
Glorious Overcrash: I Am The Architect Of Nexus- Caster becomes Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects for 5 rounds, Non-Overcrash abilities do not cost caster MP to cast for 5 rounds, Caster's buffs cannot be removed without caster's permission by sources below Level 100, Caster's Golem and Large Structure allies are Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects from sources below Level 80 for 5 rounds, Universe, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
Many Minty Bounties- Inflicts any three minor positive status effects, Light, 5,000 MP
Happy Days are Here Again- Cures all minor negative status effects from all individuals in battle, May remove one debuff from a source below Level 60 from each individual in battle (with the choice being made once globally and one debuff having to be removed from each valid target if it is made), Light & Air, 20,000 MP
Minty Heal- 750,000 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to ten other minor negative status effects, Light & Air, 180 MP
Clean In a Flash- This ability may only be cast as a counter to an action that creates a debuff, Caster removes one debuff created by said action, This ability may be cast a max of five times per round, Light & Air, 120,000 MP (Indexed at Level 75)
Counter-Countermagic- This ability may only be cast as a pre-emptive counter in response to a counter that either stops a buff or debuff, removes a buff or debuff, or cancels an action. This counter may be used up to 10 times in a string of counters. Said countered action is cancelled provided that it comes from a source of a lower Level than caster, Magic, 15,000 MP
Crack His Knuckles- Caster gains +120,000 STR, caster's next Damage-dealing attack deals 1,000,000 additional Damage, does not stack, Physical, 200,000 MP
Clean Up the Cosmos- Caster removes all Empowered Constellations that are set, Caster desets any Hell Cosmos that is present, Light & Astral, 1,900,0000 MP
Awards-
'Destroyed a Major Recruiting Station of the Bright Crusade'
'Enemy of the Bright Crusade'
'Wanted By the Bright Crusade for Destroying an Important Planet'
'Has Reached Round 41 in a Pet Endurance Match'
'Participated In The Quest 'A Phonecall from Donna'
'Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation'
'Mask of the Architect'
'Removed Atrenelia's Glass-Body Curse'

5 Mumbling Suckdragon- (Pet, Dragon, Earth, Lv.30, 30,000,000 Gold)
HP- 200,000
MP- 200,000
STR- 1,500
AGI- 1,650
CON- 1,400
MIN- 1,700
SPI- 1,500
XP- 0
XP Needed- 185,000
Minimum Level- 30
Defense- 2,600
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite At Awkward Angle- 8,000 Damage, this action obtains -15% To Hit, Physical, 0 MP
Mumble- 5% gives target a debuff that provides -200 to all stats as an effect that does not stack, Air & Darkness, 0 MP
Projectile Spit- 5,000 Damage, 50% inflicts Paralysis: Sticky, 1 hit against 2, Water, 25,000 MP

*One Hundred Thousand Rays- (Pet, Human, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Acid, Lv.59, X Gold)
HP- 6,700,000
MP- 6,700,000
STR- 52,000
AGI- 52,000
CON- 52,000
MIN- 52,000
SPI- 52,000
Fame- 10
XP- 0
XP Needed- 748,800,000 (Standard Multiplier x3, Raised to x90 to bypass Level 60 cap)
Minimum Level- 1
Defense- 33,000, +25,000 against Base Elements
Defense against Stat Damage- 1,500
Critical Chance- 61%
Resilience- 73%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- 59% Base Element Resistance, 160% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Any two
Constant Effects-
One Hundred Thousand Rays- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 100,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 50,000) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Possessor may not use the same Ability more than once per round, Unit Effect
Ray, A Drop Of Golden Sun- At the start of each round, possessor may choose to become solely a Solar Being for the duration of the round, obtaining Hexed Immunity, Diseased Immunity, Darkness Immunity (against sources no more than 10 levels above possessor), and 200% Darkness Weakness for the duration of the round as a non-stacking buff and, for the duration of the round dealing 63,000 Flat Fire & Light element Damage to any individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Lunar Meaga-Ray Installation- At the start of each round, possessor gains 1 Installation Counter (which may be carried in a buff slot), If possessor ever possesses 10 or more Installation Counters, possessor is considered to have Lunar Meaga-Ray Installed Properly, Constant Effect
Indexed Effects-
Ex-Ray Vision- If possessor's name is changed, possessor is afflicted with Confusion at the start of every round but also scans the stats of every individual in battle at the start of every round, Possessor may choose to have this effect's text become blank as a non-stacking buff if possessor's name is changed to something that includes 'Ray', Constant Effect (Indexed at Level 55)
Greater Ray Grid Trap- Possessor may deal 60,000 Flat Technology or Energy element Damage to any individual who conducts an offensive action that targets possessor at the end of each such action with said Damage additionally counting as coming from a source that is a Trap, Constant Effect (Indexed at Level 59)
Abilities-
Stone Ray, Go!- 80,000 Damage, 118% inflicts Entombed, Earth, 0 MP
Suffocation Ray, Go!- 80,000 Damage, 118% inflicts Suffocation, Air, 0 MP
Scorching Ray, Go!- 80,000 Damage, 118% inflicts Burning, Fire, 0 MP
Bubble Ray, Go!- 80,000 Damage, 118% inflicts Drowning, Water, 0 MP
Magic Ray, Go!- 80,000 Damage, 118% inflicts Manablasted, Magic, 0 MP
Laser Ray, Go!- 80,000 Damage, 118% inflicts Antimatter, Technology, 0 MP
Cutting Ray, Go!- 80,000 Damage, 118% inflicts Wounded, Physical, 0 MP
Mind Ray, Go!- 80,000 Damage, 118% inflicts Mindblasted, Psychic, 0 MP
Light Ray, Go!- 80,000 Damage, 118% inflicts Awestruck, Light, 0 MP
Shadow Ray, Go!- 80,000 Damage, 118% inflicts Voidstruck, Darkness, 0 MP
Acid Ray, Go!- 80,000 Damage, 118% inflicts Dissolving, Acid, 0 MP
Lightning Ray, Go!- 80,000 Damage, 118% inflicts Electrocuted, Electrical, 0 MP
Freeze Ray, Go!- 80,000 Damage, 118% inflicts Frozen, Ice, 0 MP
Energy Ray, Go!- 80,000 Damage, 118% inflicts Overload, Energy, 0 MP
Neo Ray, Go!- 80,000 Damage, 118% inflicts Zealblasted, Hope, 0 MP
Magic Ray Cannon, Fire!- 80,000 Damage, Inflicts Manablasted, deals Double Damage to targets who possesses a Magic weakness (to a max of 75,000,000 additional Damage), Caster loses the ability 'Magic Ray, Go!' and the ability 'Magic Ray Cannon, Fire!' for the remainder for the thread as an effect that is not a debuff and cannot be removed by sources below Level 100, Magic, 0 MP
Energy Ray Cannon, Fire!- 80,000 Damage, Inflicts Overload, deals Double Damage to targets who possesses a Energy weakness (to a max of 75,000,000 additional Damage), Caster loses the ability 'Energy Ray, Go!' and the ability 'Energy Ray Cannon, Fire!' for the remainder for the thread as an effect that is not a debuff and cannot be removed by sources below Level 100, Energy, 0 MP
Assault Ray- 80,000 Damage, deals double Damage (to a max of 25,000,000 additional Damage) to individuals below Level 65 whose name includes 'Ray' that are non-unique and either normally fightable for drops on the Enemy List or are is in stock in the Shop may not act next round, Physical, 0 MP
Violet Rays, Go!- 80,000 Damage, deals double Damage (to a max of 25,000,000 additional Damage) to Darkspawn below Level 68, this action ignores the Resistances, Immunities, and Absorptions of Darkspawn below Level 60, 2 hits against 1 against Darkspawn, Darkness, 0 MP
Improved Order Ray, Go!- 80,000 Damage, Target, if below Level 65, has all Randomized Attribute Multipliers generated for it during the round after this round set to 1, this action may create up to 5 Temporary Food consumables that are worth under 65,000,000 Gold and are either in-stock in the shop or that caster's controller possesses Secret Formulas for whose name includes 'Pizza', Law, 0 MP
Annihilation Death Ray, Go!- 50,000 Damage, 2,500 CON Damage, 2,500 SPI Damage, 15% inflicts Instant Death, Destruction, 0 MP
Lunar Meaga-Ray, Go!- 120,000 Damage, Automatically defeats non-unique targets below Level 65 that are normally fightable for drops on the Enemy List or that are in stock in the Shop, Caster must count as having Lunar Meaga-Ray Installed Properly to use this action, 1 hit against 500,000, Mystic or Magic & Technology & Light & Darkness, 0 MP
Indexed Abilities
May Ray, Go!- 4,000 Damage, this attack does not affect targets who do not give this attack permission to affect them, Air & Psychic, 0 MP (Index as Level 1)
Aging Ray, Go!- 3,400 Damage, Inflicts Fatigued: Elderly, Time, 0 MP (Index as Level 15)
Floral Ray, Go!- 3,500 Damage, caster's subtype counts as being solely Plant for purposes of this action, 50% may inflict Invigorated on any one ally (including caster), Earth, 0 MP (Index at Level 16)
Immunity-Pinging Ray, Go!- 3,000 Damage, May deal no Damage, If target is Immune to Earth caster gains +1 CON, if target is Immune to Air caster gains +1 AGI, if target is Immune to Fire caster gains +1 STR, if target is Immune to Water caster gains +1 MIN, if target is Immune to Light caster gains +1 SPI, if target is Immune to Darkness caster gains +1% Critical, if target is Immune to Physical caster gains +1% Resilience, if target is Immune to Magic caster gains +1% Dodge, if target is Immune to Technology caster gains +1% To Hit, if target is Immune to Ice caster gains +1 HP, if target is Immune to Energy caster gains +1 Defense against MP, if target is Immune to Acid caster gains +1 Defense against Stat Damage, if target is Immune to Electrical caster gains +1 Defense, buffs from this action do not stack and last 1 round, Null, 0 MP (Index at Level 20)
Assault Ray, Go!- 14,000 Damage, inflicts any three moderate negative status effects, Physical & Fire & War, 0 MP
X-Ray, Go!- 15,000 Damage, Pierces all Defense of targets below Level 60, Scans target's stats, Technology or Atomic, 0 MP (Index at Level 35)
Ray of Locust's Feeding, Go!- 40,000 Damage, Deals HP Drain, Acid, 0 MP (Index at Level 45)
Freeze Ray- Target individual below Level 65 whose name includes 'Ray' that is non-unique and either normally fightable for drops on the Enemy List or that is in stock in the Shop may not act next round, Ice, 100,000 MP (Indexed at Level 59)

"Biggs "
One Soldier (Summoned)
Level 5
Golem, Physical
HP- 4,850
MP- 4,850
STR- 140
AGI- 140
CON- 140
MIN- 140
SPI- 140
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 100% Poison Resistance, 25% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Guarding Stance- Possessor takes up two spots in the front row if under the effects of a buff named 'Spear Guard', Constant Effect
File Forward and Spear Charge!- Possessor may, once per round, conduct an action after switching from the back row to the front row voluntarily, Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Abilities-
Spear Attack- 800 Damage, Physical, 0 MP
Spear Guard- Deals 500 Flat Physical element Damage to any foe attacking an ally in the caster's front rank, Does 1,000 Flat Physical element Damage to any foe attacking an ally in the caster's back rank, Can only be used while user is in the front rank, Does not stack, Physical, 7 MP

"Wedge"
One Soldier (Summoned)
Level 5
Golem, Physical
HP- 4,850
MP- 4,850
STR- 140
AGI- 140
CON- 140
MIN- 140
SPI- 140
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 100% Poison Resistance, 25% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Guarding Stance- Possessor takes up two spots in the front row if under the effects of a buff named 'Spear Guard', Constant Effect
File Forward and Spear Charge!- Possessor may, once per round, conduct an action after switching from the back row to the front row voluntarily, Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Abilities-
Spear Attack- 800 Damage, Physical, 0 MP
Spear Guard- Deals 500 Flat Physical element Damage to any foe attacking an ally in the caster's front rank, Does 1,000 Flat Physical element Damage to any foe attacking an ally in the caster's back rank, Can only be used while user is in the front rank, Does not stack, Physical, 7 MP

"Fodder"
One Soldier (Summoned)
Level 1
Golem, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 65 Damage, Physical, 0 MP

Poisonbriar Bush- (Pet, Plant, Acid, Lv.2, 49,000 Gold)
HP- 3,200
MP- 1,900
STR- 37
AGI- 28
CON- 31
MIN- 29
SPI- 22
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 55
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 50% Acid Resistance, 50% Ice Weakness
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Thorn Covered Lash- 120 Damage, Physical, 0 MP
Needle Spurt- 900 Damage, Earth, 20 MP
Poisonous Strike- 70 Damage, 7% Inflicts Poison, Acid, 20 MP

"Janus"
*Realmpond Blossom of Law and Chaos- (Pet, Plant, Law & Chaos & Water & Energy, Lv.59, 80,000,000 Gold)
HP- 6,526,813
MP- 6,026,106
STR- 55,555
AGI- 41,111
CON- 55,555
MIN- 55,555
SPI- 55,555
Fame- 1
XP- 0
XP Needed- 499,200,000 (Standard Multiplier x3, Raised to x30 to bypass Level 59 cap)
Minimum Level- 39
Defense- 37,500
Defense against Stat Damage- 8,535
Critical Chance- 70%
Resilience- 66%
To Hit- 169%
Dodge- 48%
Resistances and Immunities- Law Immunity, Chaos Immunity, Absorbs Water, 90% Earth Resistance, 90% Electrical Resistance, 90% Energy Resistance, Awestruck Immunity, Voidstruck Immunity, Impaired Immunity, 140% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Season of Law Stance- Possessor becomes solely Law element while in this stance, Stance Ability
Season of Chaos Stance- Possessor becomes solely Chaos element while in this stance, Stance Ability
Bloom of Law- Possessor's Law element allies gain +27000 to all stats while possessor is in 'Season of Law' stance, Constant Effect
Bloom of Chaos- Possessor's Chaos element allies gain +26895 to all stats while possessor is in 'Season of Chaos' stance, Constant Effect
Focused Elemental Opposition- Possessor deals 50,986 additional Damage to Law element targets while possessor is Chaos element and not Law element, Possessor deals 50,000 additional Damage to Chaos element targets while possessor is Law element and not Chaos element, Constant Effect
Indexed Effects-
Contains Lots of Lily Pads- Possessor gains +2,000,000 HP, Possessor counts itself as possessing 5 additional Plant allies, Constant Effect (Indexed at Level 39)
Power Core- Possessor gains +1,500,000 MP, Constant Effect
Abilities-
Bloom Maw- 72,000 Damage, Deals HP Drain, Earth or Light or Darkness or Water, 0 MP
Restoring Water- 250,000 Damage, Heals HP, Water, 0 MP
Massive Water Blast- 30,000 Damage, 150% inflicts Drowning, 1 hit against 200,000, Water, 25,000 MP
Ordered Ray- 88,888 Damage, -X to target's highest stat if target is below Level 60 and target's highest stat is not equal to target's second-highest stat, where X is equal to (target's highest stat - target's second-highest stat, to a max of 59,000), does not stack, Caster must be in the 'Season of Law Stance' stance, Law, 200,000 MP
Ocean of Order- An effect is placed on caster that prevents individuals below Level 80 in the same battle as caster from applying an effect to a zone with an action if at the end of said application an instance of said effect would not be present on every Zone that is present, Caster must be in the 'Season of Law Stance' stance, Law, 300,000 MP
Calmness- Individuals below Level 80 may not place debuffs on caster or caster's allies, This effect is a non-stacking buff that is placed on its caster at the time of casting, Caster must be in the 'Season of Law Stance' stance, Law, 150,000 MP
Chaos Storm- 46,164 Damage, 24 bonus hits divided among 25, this action's hits are randomly assigned among all individuals in battle (including caster and caster's allies), Caster must be in the 'Season of Chaos Stance' stance, Chaos, 200,000 MP
Chaos Drinker- 120,000 MP Damage, Deals MP Drain, Caster must be in the 'Season of Chaos Stance' stance, Chaos, 1,000 HP
Chaos Blossoming- Any buff that caster's opponents below Level 80 would place on a target that is not itself is instead placed on a randomly determined target out of all individuals in the battle (including its caster), this effect that causes this sits on caster, does not stack, Caster must be in 'Season of Chaos Stance' stance, Chaos, 300,000 HP
Randomized Resurrection- One of caster's allies that was killed by a source below or equal to Level 59 and whose corpse is present is randomly chosen and then resurrected, Caster must be in 'Season of Chaos Stance' stance, Chaos, 400,000 MP
Command Plant- 50% inflicts Dominion on target Plant below Level 60, Caster must be in 'Season of Law Stance' stance, Law, 400,000 MP
Awards-
'Has Reached Round 41 in a Pet Endurance Match'
'Participated In The Quest 'A Phonecall from Donna'
'Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation'

Revenant Stalker- (Pet, Undead, Darkness, Lv.38, 18,000,000 Gold)
HP- 600,000
MP- 800,000
STR- 9,500
AGI- 7,200
CON- 7,000
MIN- 7,500
SPI- 7,800
XP- 0
XP Needed- 770,000 (Standard Multiplier x1)
Minimum Level- 38
Defense- 5,500
Defense against Stat Damage- 550
Critical Chance- 45%
Resilience- 30%
To Hit- 145%
Dodge- 30%
Resistances and Immunities- 80% Darkness Resistance, 80% Physical Resistance, 50% Air Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 76% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Seeking- Possessor ignores Dodge buffs from sources below Level 58 on targets, Possessor gains +35% To Hit, Constant Effect
Relentless- Whenever an individual below Level 20 would kill possessor, there is a 90% chance that possessor is instead not killed (with any HP or stat value whose being 0 or lower that would kill possessor that would have caused said blocked death being set to 1), Whenever an individual below Level 40 would kill possessor, there is a 20% chance that possessor is instead not killed (with any HP or stat value whose being 0 or lower that would kill possessor that would have caused said blocked death being set to 1), Constant Effect
Abilities-
Grasp- 17,000 Damage, 100% inflicts Suffocation, 200% inflicts Paralyzed, Physical & Darkness, 0 MP
Haunted Wind- 10,000 Damage, 500 SPI Damage, 100% inflicts Hexed, 1 hit against 50, Air or Air & Darkness, 60,000 MP
Lunge- 15,000 Damage, 150% inflicts Fatigued: Surprise, Target gains -40% Dodge against this action as a non-stacking effect that is not a debuff that ends at the end of this action, Physical or Physical & Darkness or Physical & Air, 100,000 MP
Dark Force- 16,000 Damage, 100% inflicts Voidstruck, 100% inflicts Hexed, Darkness or Darkness & Magic, 80,000 MP

Running Bush- (Pet, Plant, Air, Lv.1, 4,000 Gold)
HP- 135
MP- 30
STR- 10
AGI- 21
CON- 10
MIN- 3
SPI- 8
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rush- 25 Damage, Air, 0 MP
Bush Whap- 8 Damage, Earth, 0 MP

Scarecrow King- (Summoned)
Level 29
Undead, Earth
HP- 550,000
MP- 550,000
STR- 8,700
AGI- 7,400
CON- 5,500
MIN- 4,400
SPI- 6,900
XP- 0
XP Needed- 640,000 (Standard Multiplier x2)
Minimum Level- 29
Defense- 4,800, +48,000 against Darkness, +48,000 against Physical
Defense against Stat Damage- 1,100
Critical Chance- 46%
Resilience- 27%
To Hit- 138%
Dodge- 33%
Resistances and Immunities- 90% Darkness Resistance, 90% Physical Resistance, 90% Ice Resistance, 200% Fire Weakness, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Poison Immunity, 58% Minor Status Effect Resistance, 29% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Stuffed Man- Possessor gains the subtype Golem, Possessor's Confusion: Fear infliction chances are increased by 25%, Constant Effect
Drives Off Birds- Possessor's opponents may not summon Aerials that are below Level 19, Constant Effect
Abilities-
Scarecrow Sickle- 21,000 Damage, 60% inflicts Wounded: Maimed, Physical or Physical & Darkness, 0 MP
King's Rod- 17,000 Damage, Nobility & Magic, 0 MP
Rip Self Open- 1,000 MIN Damage, 158% inflicts Confusion: Fear, 1 hit against 60, 5,000 MP
Organizational Direct Undead- Target Undead that is a summon or pet of possessor's controller gains an additional action immediately after this action, Darkness & Law, 85,000 MP
Pumpkin Light- 16,000 Damage, 900 SPI Damage, 900 MIN Damage, 50% inflicts Stat Drain: SPI Drain, 1 hit against 500, Magic & Fire, 110,515 MP
Murder of 'Crows'- 21,500 Damage, 60% inflicts Wounded, 1 hit against 500, Air & Darkness, 50,000 MP

Seedlet- (Pet, Plant, Earth, Lv.1, 40 Gold)
HP- 3
MP- 1
STR- 1
AGI- 1
CON- 2
MIN- 1
SPI- 1
XP- 0
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 1
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Sprout a Bit- 1 Damage, 95% does no damage, Earth, 0 MP

Spectacled Sage of Aimandrathor- (Pet, Human, Light, Lv.2, 30,000 Gold)
HP- 700
MP- 1,600
STR- 39
AGI- 49
CON- 40
MIN- 70
SPI- 90
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 60, +50 against Light
Critical Chance- 1%
Resilience- 5%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Light Resistance, 30% Magic Resistance
Prime Attribute- Mind and Spirit
Constant Effects-
None
Abilities-
Holy Bolt- 150 Damage, Light, 0 MP
Cure- 200 Damage, Heals, Light, 20 MP
Echoes of Knowledge- +10 MIN, stacks 5 times, lasts 7 turns, Magic, 20 MP
Magic Restore- Restores 200 MP, Magic, 0 MP
Scan- Determines target's HP, Water, 60 MP

Terror Omelet From Beyond the Known Reaches of Space- (Pet, Golem, Chaos & Darkness & Water & Astral, Lv.29, 32,000,000 Gold)
HP- 580,000
MP- 520,000
STR- 4,150
AGI- 3,910
CON- 5,500
MIN- 4,900
SPI- 5,500
XP- 0
XP Needed- 640,000 (Standard Multiplier x2)
Minimum Level- 29
Defense- 4,100
Defense against Stat Damage- 1,205
Critical Chance- 41%
Resilience- 37%
To Hit- 134%
Dodge- 24%
Resistances and Immunities- 50% Astral Resistance, 50% Water Resistance, 50% Darkness Resistance, 50% Chaos Resistance, Immune to Pain, Confusion, Impaired, Charm, Poison, ane Diseased, 1% Insanity Resistance
Prime Attribute- Constitution or Spirit
Constant Effects-
Wriggle Through Space- Possessor gains +50% Dodge on odd-numbered rounds, Constant Effect
Abilities-
Chaos Caress- 16,000 Damage, 50% Heals, Chaos, 0 MP
Terrible Omeletteness- 40,000 Flat Electrical Damage, +25,000 HP, +25,000 MP, Heals 800 AGI Damage, 160% inflicts Confusion, 1% inflicts Insanity on targets below Level 5, 110% inflicts Confusion: Despair, 190% inflicts Poison, 80% inflicts Fatigued: Stun, 130% cures Charm, Target's Golem pets and summons gain +135,000 HP, +135,000 MP, +3,000 Damage dealt, and +3,000 to all stats, Summoning spells cost target 8,000 less MP to cast, target gains +310,000 HP if target is Fire element, 1% causes a roll on the Wacky Sword Table, targeting one individual chosen by the target that this action was used on, stacks 4 times, Chaos & Water & Darkness & Astral, 350,000 MP
Strange Pulsation- Inflicts 2 random minor positive or negative (determined randomly for each) status effects, 1 hit against 5, Chaos or Astral & Spatial, 40,000 MP

The Deific 'Mecha Vashna''s Fan- (Pet, Human, Physical, Lv.1, 500,000 Gold)
HP- 300
MP- 300
STR- 19
AGI- 19
CON- 19
MIN- 19
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 19
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Worships Mecha-Vashna- Possessor counts as possessing a Patron Deity unless any individual who has scanned possessor's stats who is in the same battlespace as possessor chooses for possessor not to, Constant Effect
Abilities-
Punch- 45 Damage, Physical, 0 MP
Mecha-Sword-Fist- 58 Damage, 15% inflicts Wounded, Physical & Technology, 0 MP
Cheer On!- +8 to all stats, Cures Confusion, stacks 5 times, Light & Air, 40 MP

Thunder-Doomed Blademan - (Pet, Undead, Darkness, Lv.3, 36,000 Gold)
HP- 2,500
MP- 290
STR- 160
AGI- 150
CON- 140
MIN- 120
SPI- 180
XP- 0
XP Needed- 5,000
Minimum Level- 1
Defense- 120
Defense against Stat Damage- 5
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- Absorbs Electrical, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
Blast the Forest from Above- Possessor's attacks do 105% damage to Plants, Plants with a Fire weakness have said weakness transferred into an Electrical weakness in regards to possessor's attacks
Abilities-
Bony Claws- 120 Damage, 2 hits against 1, Darkness, 0 MP
Thunder Hands!- 350 Damage, 5% 1 hit against 3, Prime Attribute for this attack is Spirit, Electrical, 90 MP
Thunder's Caress- 15% inflicts Electrocuted, Electrical, 140 MP
Thunder Body- Caster's Element becomes Electrical, Electrical, 0 MP
Doom of Thunder- 270 Damage, If target is lower level than user inflicts a debuff that causes target to become generate a Level 1 Thunder Doomed Blademan upon death, A max of 20 can be summoned, these summons are considered to be under owner's control and the cap acts across all Thunder Doomed Blademen controller controls, Electrical & Darkness, 500 MP
Call Lightning- 900 Damage, May hit either the round it is cast or one round later, Electrical, 700 MP

THESE STATS ARE NON-FINAL.

I'm posting the half-done stats on this since I've come to the conclusion that it's reasonably unlikely that Vashna is actually bringing this into the megaquest, and it's not worth sinking an hour into finishing and polishing the thing just to get it off the combo-platter before the megaquest. If you want to bring it, though, you can bring it like a partially-levelled artifact.

Torjanuujoskurott- (Pet, Arch-Devil, Destruction, Lv.96, 416,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 96
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Reflects Air, Reflects Sonic, Absorbs Fire, Absorbs Blood, Absorbs War, Darkness Immunity, Agony Immunity, Devastation Immunity, Pain Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Fatigued Immunity, Charm Immunity, Suffocation Immunity, Burning Immunity, Voidstruck Immunity, 384% Minor Status Effect Resistance, 192% Moderate Status Effect Resistance, 90% Major Status Effect Resistance
Prime Attribute- Agility + Strength
Constant Effects-
Vast- Possessor gains +# HP and +# CON, Possessor may choose to count as up to 500,000,000 entities in its row for row-order purposes, Constant Effect
Fifty-Five-Thousand Space-Defying Wings- Possessor gains +# AGI, Possessor gains +#% Dodge, Possessor's Dodge cannot be reduced by sources below Level 96, Constant Effect
Mad Keening- At the start of each round, possessor has a 300% chance of inflicting Confusion on each entity in its battlespace and a 30% chance of inflicting Insanity on each entity in its battlespace, Constant Effect
For Each Wing Five Hundred Hands- Possessor may not be prevented from countering by sources below Level 97, Constant Effect

Tauric Bone Construct-
Reassemble From Bone and Dust-

Life-Force Devouring Bone Maw-
Tauric Bone-Construct Body-

Seeker of Death- Up to twice per round, when an individual in any battlespace dies, possessor may, so long as no entity of Level 96 or greater in either possessor's battlespace or said individual's battlespace objects, optionally move to said individual's battlespace and optionally gain an action, Constant Effect

Transdimensional Stampede- Possessor may, at the start of any round, enter any existing battlespace that is part of the same battle so long as no entity of Level 99 or greater who is either in possessor's battlespace or said destination battlespace objects, Constant Effect
Glory in Slaughter- When possessor kills an entity, possessor may, up to 200 times per round, regenerate # HP and # MP and be cured of up to 3 debuffs or minor, moderate, or major negative status effects from sources below Level 96, Constant Effect
Riding on the Apocalypse Wind- Possessor is Immune to entities below Level 90, Possessor is Immune to Catastrophe Magic, Constant Effect
Uncontrollable- Possessor gains Dominion Immunity against entities below Level 96, Possessor has a 900% chance of being uncontrolled if possessor is equipped by an individual who is not an Arch-Devil or Fiend, Constant Effect



Bestow Worshipper Benefits- Possessor’s allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +# STR per Level they possess and increasing the Damage value of their abilities by # points per Level they possess, to a max of level 91 for both effects, Deity Effect
Overwhelming Powers- Possessor may ignore up to 7 High Arts of opponents, Hierarchical Effect
Abilities-
Annihilation Barrage-
Dawn-Ender Barrage-
Godkiller Arrow-
Death's Billion Hands-
Dry Breath-
Charge Across the Worlds, Leaving Dust In Its Wake-
Stratospheric Tsunami-Wall of the Dead and the Rhet-Dust Which Holds Them-
Graveworld Hymn-
Red Prayer-


Earth
Aether
Devastation



*Wallace- (Pet, Human, Fire, Lv.59, 76,915,000 Gold)
HP- 5,100,000
MP- 5,100,000
STR- 37,000
AGI- 83,000
CON- 53,500
MIN- 58,000
SPI- 49,000
XP- 0
XP Needed- # (Standard Multiplier x2, Increased to x40 bypass Level 60 jump)
Defense- 17,500
Defense against Stat Damage- 2,800
Critical Chance- 95%
To Hit- 195%
Dodge- 78%
Resilience- 59%
Resistances and Immunities- 55% Fire Resistance, 30% Air Resistance, 120% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Keen Eye- Possessor gains +50% To Hit, Constant Effect
Extend Buffs- Buffs with a duration of 2 rounds or greater last 30 additional rounds on possessor, Constant Effect
Arcing Fire- Possessor deals full Damage to targets below Level 100 in the back row, Constant Effect
Inerrant Arrows- Individuals below Level 60 cannot cause possessor's attacks to miss or alter possessor's chance of hitting, Constant Effect
Master of His Skillset- Possessor gains +40,000 to all stats, Possessor is Immune to individuals below Level 20, Constant Effect
Indexed Effects-
Medieval Sniper- Possessor gains +60% To Hit and +60% Critical, Constant Effect
Manticore Spine Ammo- Possessor's offensive actions may gain '150% inflicts Poison, 150% inflicts Poison: Numbing Agent, 150% inflicts Poison: Atrophying Toxin, 150% inflicts Pain, and 150% inflicts Pain: Wracked', Possessor counts as having an additional Ammo equipped that possessor's actions include, Constant Effect
Crimson Archer's Armor- Possessor gains +60% To Hit against targets in the back row, Possessor gains +60,000 Defense, Possessor gains 60% Fire Resistance, Possessor gains 30% Physical Resistance, Possessor gains +60% Resilience, Possessor counts as having an additional Light Armor equipped that possessor's actions include, Constant Effect
Irastor's Enchanted Bow- Possessor deals 150,000 additional Damage, Possessor gains +60% Critical and +60% To Hit, Possessor counts as having an additional Bow equipped that possessor's actions include, Constant Effect
Abilities-
Arrow Shot- 105,000 Damage, Physical, 0 MP
Aim- Caster's next use of an ability named 'Arrow Shot' does double damage, to a max of 6,000,000,000 additional damage, does not stack, Fire, 50 MP
Masterfully Aim- Caster's next use of an ability named 'Arrow Shot' does triple Damage to targets below half of caster's Level, Fire, 50 MP
Barrage Shot- 45,000 Damage, 1 hit against 300,000, Physical & Air, 75,000 MP
Indexed Abilities-
Poison Shot- 27,000 Damage, 100% inflicts Poison, Acid & Physical, 8,000 MP
Stun Shot- 29,000 Damage, 100% inflicts Paralyzed, Electrical & Air, 9,000 MP
Hunter's Shot- 36,500 Damage, this action gains +100% Critical against Animals, Physical & Earth, 12,000 MP
Hamstring- 90,000 Damage, 12,000 AGI damage, 100% may inflict Wounded: Maimed, Physical, 6,500 MP
Inflame Arrows- Caster's ability named 'Arrow Shot' deals Fire element damage instead of Physical element damage, all of caster's castings of an ability named 'Arrow Shot' deal 100,000 additional damage, lasts 45 rounds, does not stack, Fire, 20,000 MP
Enchant Arrows- Caster's ability named 'Arrow Shot' deals Magic element damage instead of Physical element damage, all caster's castings of an ability named 'Arrow Shot' deal 100,000 additional damage, lasts 45 rounds, does not stack, Fire, 20,000 MP
Probdos- 90,000 Damage, 300% may inflict Burning, Fire, 3,000 MP
Asaatmos- 90,000 Damage, 300% may inflict Suffocation, Air, 3,000 MP
Luzomos- 90,000 Damage, 300% may inflict Voidstruck, Darkness, 3,000 MP
Ma-Probdos- 90,000 Damage, 150% may inflict Burning, 1 hit against 60,000, Fire, 25,000 MP
Ma-Asaatmos- 90,000 Damage, 150% may inflict Suffocation, 1 hit against 60,000, Air, 25,000 MP
Ma-Luzomos- 90,000 Damage, 150% may inflict Voidstruck, 1 hit against 60,000, Darkness, 25,000 MP
Spereitmos- +22,000 AGI, stacks 3 times, Air, 5,000 MP
Ma-Spereitmos- +22,000 AGI, does not stack with buffs from abilities named 'Spereitmos', does not stack, Air, 25,000 MP
Rashamaal- Targets gain 50% Fire Resistance and +120,000 Defense against Fire, does not stack, 1 hit against 250, Fire, 25,000 MP
Aim for Accuracy- Caster's next use of an ability named 'Arrow Shot' has its To Hit doubled, to a max of 600%, does not stack, Fire or Air, 50 MP
Rainbow Arrow- Caster's next use of an ability named 'Arrow Shot' may become solely any combination of (base elements and Light), Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Energy & Ice & Acid & Electrical & Hope, 50,000 MP
Sacred Arrow- Caster's next use of an ability named 'Arrow Shot' gains a 120% chance of inflicting Awestruck: Sealed on targets that are Undead, Demons, Devils, Daemons, or Elementals and deal 150,000 additional Damage to said targets, Light or Light & Physical, 50,000 MP
Arrow to the Heart- 90,000 Damage, 135% may inflict Charm or Wounded: Bleeding, 60% inflicts Instant Death on Humans and Humanoids below Level 60, Light or Air & Physical, 15,000 MP
Blinding Shot- 90,000 Damage, 300% inflicts Impaired: Blind, Physical & Air, 15,000 MP
Impairing Shot- 90,000 Damage, 300% inflicts Impaired, Physical & Air, 15,000 MP
Trick Shot- 90,000 Damage, 200% inflicts Charm: Impressed, this action may check its To-Hit chance twice, Physical & Air, 15,000 MP
Awards-
'Has Reached Round 41 in a Pet Endurance Match'

"Ferguson"
Warfather- (Pet, Golem, Fire, Lv.5, 360,000 Gold)
HP- 6,200
MP- 3,120
STR- 385
AGI- 176
CON- 233
MIN- 181
SPI- 176
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 505, 15% Physical Resistance
Defense against Stat Damage- 4
Critical Chance- 9%
Resilience- 5%
To Hit- 105%
Dodge- 3%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +9% Critical, Constant Effect
Abilities-
Grand Blade- 1200 Damage, Physical, 0 MP
Tides of Battle- All characters in battle, whether allies or opponents of caster, gain +11% critical, Air, 5 MP
Swords of War- All attacks from allies in the front row deal 400 additional damage, lasts 5 turns, stacks 20 times, Physical, 10 MP
Shields of War- All allies in the front row gain +200 Defense, lasts 5 turns, stacks 20 times, Physical, 10 MP
Boots of War- All allies in the front row gain +75 AGI, lasts 5 turns, stacks 20 times, Physical, 10 MP
Eastern Wind of Battle- All allies in battle gain 9% critical if they have less than 9% critical already, Air, 600 MP

Whipped Mindeater Cocktail- (Pet, Ooze, Water & Electrical, Lv.4, 210,000 Gold)
HP- 21,000
MP- 14,200
STR- 160
AGI- 210
CON- 430
MIN- 65
SPI- 186
XP- 0
XP Needed- 3,500
Minimum Level- 4
Defense- 138
Defense against Stat Damage- 40
Critical Chance- 2%
Resilience- 5%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- 50% Physical Resistance, 50% Psychic Resistance, 50% Water Resistance, 50% Electrical Resistance, 50% Darkness Weakness, 50% Ice Weakness, Immune to Impaired, Pain, Fatigue, Diseased
Prime Attribute- Constitution
Constant Effects-
But it LOOKS Like a Tasty Beverage- Characters may choose, as an action, to have possessor inflict 4,000 Flat Water or Physical element points of HP Drain or MP Drain and inflicting Poison: Drunk, Confused characters have a 50% chance, before their normal chance of selected actions, of choosing this action, Possessor may, if not Confused, choose to inflict HP Healing instead of Drain while doing and amount of defense-piercing damage to itself equal to the amount healed, Constant Effect
Consume Allies to Remain Alive- If possessor would be about to die via an amount of HP damage that would not put possessor below -5,000 HP, then possessor may kill up to 5 Human, Humanoid, Aerial, Aquatic, Animal, or Ooze allies, healing up to their HP in HP, to a max of its maximum normal HP, Possessor may use this ability up to 3 times per thread, Constant Effect
Abilities-
Whip 'em Good- 450 Damage, Water, 0 MP
Consume Magic- 350 Damage, Deals MP Damage, 50% inflicts Drain, Water & Psychic, 0 MP
Devour- 50 Damage, inflicts Drain, Water & Physical, 0 MP
Drink and Be Restored!- 690 Damage, Heals, inflicts Poison: Drunk, Water, 200 MP
Drink and Feel Your Mind Come Alive!- 690 Damage, Heals MP, inflicts Poison: Drunk, Psychic, 200 MP
Invade their Body- 700 Damage, 60% inflicts Charm, Psychic & Water, 12,000 MP
Whip Up a Bloody Mary- 690 Damage, Heals, Cures Poison except Poison: Drunk, inflicts Poison: Drunk, Water & Darkness, 5,000 MP
Whip Up a Fruit Cocktail- 650 Damage, Heals MP, Cures Stat Drain, inflicts Poison: Drunk, Water & Light, 5,000 MP
Whip Up a Honeyed Cocktail- 650 Damage, Heals HP and MP, Water & Light, 10,000 MP
Burn Mind- 30 MIN Damage, 50% inflicts Stat Drain: MIN Drain, 30% inflicts Poison: Drunk, Fire & Psychic, 7,200 MP

Transformations-
"The Rozen-sakina"
Bascaradine Transport Copter Type 5- (Transformation, Vessel, Technology, 180,000 Gold)
Level 5
HP- 25,000
MP- 3,000
STR- 150
AGI- 200
CON- 900
MIN- 110
SPI- 105
XP- 0
XP Needed- 2,500
Minimum Level- 5
Defense- 200
Defense against Stat Damage- 100
Critical Chance- 1%
Resilience- 11%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 70% Earth Resistance, 30% Technology Resistance
Prime Attribute- Agility
Constant Effects-
Large Vehicle- Possessor has an additional 20,000 HP, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Gun- 200 Damage, Technology, 0 MP
Load Multiple Passengers- Picks up to a max of 10 passengers, Air, 0 MP
Deploy Multiple Passengers- Deploys up to a max of 10 passengers, Air, 0 MP

2 Desert Corsair Warship- (Transformation, Vessel, Earth, 68,000,000 Gold)
Level 45
HP- 55,000,000
MP- 5,000,000
STR- 22,000
AGI- 24,000
CON- 22,000
MIN- 18,000
SPI- 18,000
XP- 0
XP Needed- 125,000,000
Minimum Level- 45
Defense- 42,000
Defense against Stat Damage- 3,000
Critical Chance- 70%
Resilience- 200%
To Hit- 80%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Entombed Immunity, Drowning Immunity
Prime Attribute- Agility
Constant Effects-
Sand Fortress Ship- Possessor counts as a Vehicle and a Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Desert Corsair’ gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Desert Corsair Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannons- 30,000 Damage, Inflicts Entombed, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +4,000 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50, affects caster only, Earth, 80,000 MP
Sand Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Earth, 80,000 MP

Medium-Sized Dirigible- (Transformation, Vessel, Air, 90,000 Gold)
Level 1
HP- 12,400
MP- 1,600
STR- 80
AGI- 64
CON- 130
MIN- 90
SPI- 60
XP- 0
XP Needed- 2,500
Minimum Level- 1
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Fire Weakness, 50% Physical Weakness, 50% Earth Resistance, 50% Water Resistance
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (40)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Float Around Aimlessly- 1 Damage, Heals MP, targets caster, Air, 0 MP
Dirigible Ram- 500 Damage, 50% has no effect, 5% damages caster instead of target, Air & Physical, 0 MP
Fly High- 90% Earth Resistance, targets caster, lasts 500 turns, does not stack, Air, 0 MP
Onboard Meal- 200 Damage, Heals, may only target passengers, Earth & Water, 600 MP
Enjoy the View- 120 Damage, Heals MP, may only target passengers, Air, 900 MP

Restored Dimensional Hypervessel- (Transformation, Vessel, Spatial & Technology, 450,000,000 Gold)
Level 79
HP- 6,000,000
MP- 6,000,000
STR- 45,000
AGI- 54,000
CON- 45,000
MIN- 45,000
SPI- 45,000
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 79
Defense- 26,000
Defense against Stat Damage- 4,500
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 80% Earth Resistance, 80% Air Resistance, 80% Fire Resistance, 80% Water Resistance, 80% Darkness Resistance, 80% Ice Resistance, Voidstruck Immunity, Frozen Immunity, Suffocation Immunity, Impaired Immunity, Confusion Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Charm Immunity, Fatigued Immunity, 156% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Ancinent Dimensional Battleship- Possessor gains the subtypes Machine and Astral Being, Constant Effect
Passenger Capacity (20,000,000)- Possessor may at any time take an action to pick up or deploy up to 1,000,000 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Dimension-Charting Supersystems- Possessor may not be prevented from entering or leaving battlespaces or threads by sources below Level 80, Constant Effect
Advanced Components- Possessor gains +30,000 to all stats, Possessor is Immune to individuals below Level 40, Constant Effect
Aether-Traversal-Capable- Possessor gains +200,000 Defense against Aether, Possessor gains +200,000 Defense against effects attached to Zones, Terrains, and Phantom Terrains, Possessor is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 60, Constant Effect
Huge- Possessor gains +4,000,000 HP, +20,000 STR, +20,000 CON, and +70,000 Defense, Possessor may count as up to 2,000 individuals in its row for row-order purposes, Constant Effect
Abilities-
Ancient Cannons- 75,000 Damage, 1 hit against 500,000, Technology or Energy or Magic, 0 MP
Warp-Slam- 80,000 Damage, 200% inflicts Fatigued: Stun, 1 hit against 500, Physical & Technology & Spatial, 0 MP
Deathray- 140,000 Damage, 15% inflicts Instant Death, 1 hit against 500,000, Darkness & Technology, 250,000 MP
Endless Ray- 30,000 Damage, this action repeats itself at the start of each round with different targets being able to be chosen so long as none of its performer's other actions already repeated on said round, 1 hit against 800,000,000, Technology & Magic or Technology & Energy, 50,000 MP
Wave-Motion Gun- 300,000 Damage, this action deals 5x Damage to targets below Level 90 (to a max of 50,000,000 additional Damage), This action requires 5 actions of charge-up, 1 hit against 2,000,000,000, Technology, 2,000,000 MP
Cosmic Energy-Wall- +150,000 Defense, Targets gain 50% Base Element Resistance, 1 hit against 5,000,000, does not stack, Energy & Astral & Wonder, 900,000 MP
Dimension-Jump- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Magic, 150,000 MP
Hyperdrive- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Technology or Astral, 25,000 MP
Temporal Warp- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Time, 150,000 MP
Timefreeze Bombardment- 45,000 Damage, 25,000 AGI Damage, 15% inflicts Petrified: Time Stop, 1 hit against 8,000,000, Time & Technology, 800,000 MP
Node Signal: Empower- Caster's allies obtain +30,000 to all stats, stacks 3 times, Technology & Psychic, 300,000 MP
Node Signal: Ward- Caster's allies obtain +50,000 Defense and +50% Resilience, stacks 3 times, Technology & Psychic, 300,000 MP
Miraculous Technologies- Caster replicates the effect of any ability performable by a entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Technology, 50,000 MP

Permanent Consumables-
Book that Teaches Men How to Enter a State of Despair- (Permenant Consumable, Manual, Darkness & Air, 45,000 Gold) Target Human pet or summon gains the ability 'I'm In Despair!'
I'm In Despair!- Caster is afflicted with Confusion: Depression, This ability does not persist through combos, Darkness & Air, 400 MP
Elder Prototype Hambelstern Core- (Permanent Consumable, Empowered Item, Technology & Warding, 1 Charge, 220,000,000 Gold) Target willing PC who is at least Level 40 gains the ability 'Upgraded Warded Core Essence'
4 Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
2 Empowered Holy Festival Snack Mix- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 15,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Snack Mix"", Cannot be used if # is already 10 or greater
4398 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
Gem of the Man Who Wished for Boundless Spirit- (Permanent Consumable, Stat Upgrade, Light & Darkness, 1 Charge, 10,000,000 Gold) Teaches user "Has Wished for Boundless Spirit"
Golden Comb of Luck- (Permanent Consumable, Minor Artifact, Magic & Air & Light, 1 Charge, 3,000,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Golden Comb of Luck"", Cannot be used if # is already 1 or greater
575 Grandmaster's Text- (Permanent Consumable, Grimoire, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 1 Charge, 100,000,000 Gold) Gives user 12 bonus weeks and the award ‘Has used X Grandmaster's Text’ if user is Level 39 or greater and possesses at least one <Adept <X>, Tier 4> ability, cannot be used if X would become greater than 12
3 Lesser Chronoreaper's Scythe Blueprint- (Permanent Consumable, Blueprint, Time, 70,000,000 Gold) Teachers user the Secret Formula- Lesser Chronoreaper's Scythe
2 Manual of A Thousand Arts- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks and the award ‘Has used X Manual of A Thousand Arts’, cannot be used if X would become greater than 10
27 Pamphlet Detailing Ancient Combo Methods from Before the Mana Cannon Incident- (Permanent Consumable, Grimoire, Technology & Magic, 1 Charge, 100,000 Gold) Teaches user "Combo"
433 Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
458 Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater
4 Schoolmarm Bluestripe Snapper- (Permanent Consumable, Empowered Item, Water, 1 Charge, 10,000,000 Gold) Target gains 3 bonus weeks if it does not possess the ability 'Has Used # Schoolmarm Bluestripe Snapper' (with # being any number greater than 0) and gains the award 'Has Used #=(#+1) Schoolmarm Bluestripe Snapper' (with # equaling 0 if no such award is possessed)
285 Superior Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 500,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Superior Premier Health Supplement"", Cannot be used if # is already 50 or greater
285 Superior Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 500,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Superior Premier Mana Supplement"", Cannot be used if # is already 50 or greater

Re: Draconics

Posted: Mon Jun 01, 2020 1:30 am
by Modrageball
Abilities and Worshipper Benefits:

Bonus Weeks: 199, 5 Anarchomancer, 2 Auramancer, 1 Captain, 1 Commander, 34 Covenant Scribe, 1 Druid, 5 Geomancer, 1 Illusionist, 1 Justicar, 4 Magewright, 1 Mentalist, 3 Monk, 126 Pactmaker Bonus Weeks, 2 Reality Coder, 2 Spy, 10 War Mage, 5 Arcane Vizier, 42 Warlord, 42 Scientist, 12 Demonologist, 4 Puppet Master, 20 Bonus weeks that can be used on Elder Scribe or Runescribe

Will Learn:
Track A: Finishes February 27, 2032 (Previous reference link, if required: viewtopic.php?p=152455#p152455)
Track B:

--------------------------------------

Worshipper of Zaga Yazrath-
Fated Moment- Possessor may spend a number of actions up to possessor's Level to add 'Fate Counters' to this ability; Once per thread at the beginning of a round, possessor may choose to gain +(25 * the number of Fate Counters on this ability, to a max of Possessor Level Fate Counters) Melee Attack, Magical Attack, Ranged Attack, STR, AGI, CON, MIN, SPI, Defense, and Defense against Stat Damage, as well as +(2 * The number of Fate Counters on this ability, to a max of Possessor Level Fate Counters)% Critical, To Hit, Dodge, and Resilience as a buff, with said buff lasting until the end of the round and not stacking, Worshipper Benefit
Essence Severence- If possessor is Level 10 or greater, possessor's 'Melee Attack' actions have a (Possessor Level)% chance of removing each buff from a source whose Level is below (Possessor Level) from their targets, provided that said targets are below Possessor Level, Worshipper Benefit
Knowledge of Secret Magics- If possessor is Level 15 or greater, possessor gains +500 MIN, +500 Magical Attack, +500 SPI, and 5% Magic Resistance, Worshipper Benefit

--------------------------------------

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Metacombine
Prepare
Overdrive
Melee Overdrive
Mental Overdrive
Ranged Overdrive
Change Stance- (Active Ability, Attack) Possessor changes stances
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)
Focus- (Active Ability, Attack) User's next Magical Attack does double damage.
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
-Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
-Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
Meditate- (Active Ability, Attack) Possessor may spend an action to Regenerate an amount of MP equal to (5% of user's Max MP). Cannot be used more times than user's level in one battle. User must be in the back row.

~Abjurer~
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Item Preservation Application Aptitude- (Passive Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 10
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Protection Magic Casting I- (Passive Ability, Abjurer) Protection Magic spells cost possessor 20 less MP to cast
Protection Magic Casting II- (Passive Ability, Abjurer) Protection Magic spells cost possessor 200 less MP to cast

~Alchemist~
Alchemist- (Passive Ability, Alchemist) Potions heal an addition 1000 HP or MP per possessor level if they already heal those stats
Apprentice Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells possessor casts cost 500 less Gold and 500 less XP
Basic Alchemy Attunement- (Passive Ability, Alchemist) All Alchemy spells cost 10 less Gold and 10 less XP
Basic Study of Homunculus-Creation Principles- (Passive Ability, Alchemist) Possessor's Alchemy summons gain +25 to all stats, Possessor's Alchemy summons gain +25 additional points to all stats if Golems
Basic Understanding of Alchemical Substance-Transmutation- (Passive Ability, Alchemist) Possesor obtains 5,000 Temporary Gold at the start of each battle or RP thread
Dangerous Mixing- (Technique Ability, Alchemist) Possessor may use 'Dangerous Mixing' in conjunction with a 'Magical Attack' or 'Ranged Attack' action so long as possessor is casting an Alchemy spell as part of said action and no other technique is used. Said action gains +500 Ranged Attack, +500 Magical Attack, and 20% inflicts Dissolving.
Has Added Agility-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 AGI
Has Added Mind-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 MIN
Has Added Speed-Enhancing Ingredients To Own Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Has Devised A Self-Enhancing Drug Regimen- (Passive Ability, Alchemist) Possessor obtains +20 to all stats
Lethal Mixer- (Passive Ability, Alchemist) +250 Damage, +10 Stat Damage, and +1% Infliction of Minor Status effects to Potions that possess the relevant bonuses
Potion Boost- (Passive Ability, Alchemist) Possessor's Alchemy spells whose name includes 'Potion' and possessor's Potion consumables that apply buffs to stats have said values increased by 50 points, to a max of 500 points across all stacked applications per individual.

~Analyst of the Absolute~
Adept Truth Synchronization- (Passive Ability, Analyst of the Absolute) Amounts of Truth element Damage possessor deals are increased by 10,000 points, Truth element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Truth element Spells, and may not be converted into other types of slots by individuals below Level 100
Analyst of the Absolute- (Passive Ability, Analyst of the Absolute) Possessor ignores (1 * (Possessor Level/5), rounded down)% Truth Resistance, Possessor ignores Truth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Apprentice Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +50 to all stats for each Truth element item equipped, Possessor's Truth element pets and summons gain +250 to all stats
Basic Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +25 to all stats if Truth element

~Anarchomancer~
Apprentice Chaos Magic Attunement- (Passive Ability, Anarchomancer) Whenever possessor casts a Chaos Magic spells that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +500 Magical Attack
Anarchomancer- (Passive Ability, Anarchomancer) Whenever possessor casts a Chaos Magic spell that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +(250 * Possessor Level) Magical Attack, Whenever possessor casts a Chaos Magic spell, there is a 50% chance that it costs 50% less MP (rounded up) (with it only being castable if it were castable without said discount factored in)
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Chaos Magic Casting I- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 20 less MP to cast
Chaos Magic Casting II- (Passive Ability, Anarchomancer) Chaos Magic spells cost possessor 200 less MP to cast
Psycho Flux- (Passive Ability, Anarchomancer) Possessor gains +50 to a random unmodified stat, with said stat being randomly chosen at the beginning of each thread
Random Defense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Defense (this is not a buff)
Random Magical Improvement- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Magical Attack (this is not a buff)
Random Melee Improvement- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Melee Attack (this is not a buff)
Random Mind- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 MIN (this is not a buff)
Random Offense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +250 Melee Attack, Ranged Attack, or Magical Attack (the bonus type is determined randomly each time this chance is checked; this is not a buff)
Random Stat Defense- (Passive Ability, Anarchomancer) There is a 50% chance each round that this ability provides +25 Defense Against Stat Damage (this is not a buff)

~Arcane Vizier~
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Acceleration Within Magic's Dominion- (Passive Ability, Arcane Vizier) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Magic
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats while in a Zone of Magic
Improved Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +1,000 to all stats while in a Zone of Magic
Magic Manipulation- (Passive Ability, Arcane Vizier) Possessor may choose one of the following at the beginning of each round if Magic element: Create a Zone of Magic, Remove a Zone of Magic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Magic by either possessor or a source below Level 20, Add Magic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Magic element on a Magic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Magic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Magic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Magic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Magic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Magic, 5% Magic Resistance, or +50 Defense against Magic and 1% Magic Resistance until the end of the round as a non-stacking buff
Magical-Spells Casting-Form- (Stance Ability, Arcane Vizier) Spells cast by possessor gain the element Magic
Magic-Boosted Magic- (Technique Ability, Arcane Vizier) Possessor may use 'Magic-Boosted Magic' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action gains +15 Magical Attack.
Magic-Saturated Form- (Stance Ability, Arcane Vizier) Possessor, if possessor is Magic element and has at least 5 spells equipped, gains the subtype Magic Being.
This Fire is MAGIC FIRE!- (Technique Ability, Arcane Vizier) Possessor may use 'This Fire is MAGIC FIRE!' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action treats the Resistances to non-Magic elements of targets of said action, provided that said targets do not possess Magic Resistance, do not possess Magic Immunity, do not Absorb Magic, do not Reflect Magic, and are not Level 40 or greater, as being half their value, rounded up.

~Arcanist~
Apprentice Arcanist Magic Attunement- (Passive Ability, Arcanist) All creatures possessor summons through Aracanist Magic spells or Cards gain +150 to all stats, All of possessor's Cards that do damage deal an additional 5,000 damage, and all of possessor's Arcanist Magic spells cost 500 less MP and gain +150 additional Magical Attack
Arcanist- (Passive Ability, Arcanist) All entities possessor summons through Arcanist Magic spells or Cards gain +(10 x Possessor Level) to all stats, All of possessor's Cards that do damage deal an additional 5,000 damage, and all of possessor's Arcanist Magic spells cost (50 x Possessor Level) less MP and gain +(25 x Possessor Level) Magical Attack if they possess a Magical Attack bonus
Arcanist Magic Casting I- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 20 less MP to cast
Arcanist Magic Casting II- (Passive Ability, Arcanist) Arcanist Magic spells cost possessor 200 less MP to cast
Augmented Elementalize Via Card- (Passive Ability, Arcanist) Possessor's Elementalize Via Card ability may use unique spells in addition to non-unique ones, and it does not render the spell used effectless if said spell is unique
Augmented Elementalize Via Card II- (Passive Ability, Arcanist) Possessor's Elementalize Via Card ability does not render spells effectless
Basic Arcanist Magic Attunement- (Passive Ability, Arcanist) All creatures summoned through Arcanist Magic spells or Cards gain +10 to all stats, All Cards that do damage deal an additional 60 damage, and all Arcanist Magic spells cost 10 less MP
Card-Playing Stance- (Stance Ability, Arcanist) Possessor's Arcanist Magic spells gain +50 Magical Attack
Deck-Based Arcanist- (Passive Ability, Arcanist) Possessor may, at the start of a thread, voluntarily lose all Spell slots to become a Deck-Based Arcanist. A Deck-Based Arcanist possesses a deck of 60 Arcanist Magic spells. No more than four copies of any one spell may be in this deck. A mod randomizes the order of the spells in this deck and does not reveal this order. At the start of the thread, following other effects and events that are applied at the start of the thread that do not have this phrase in them, the player controlling the Deck-Based Arcanist draws seven spells. These spells may be used as though they were equipped. As soon as one of these spells is used as part of any action or effect, that spell is discarded and is placed in its respective player's discard pile of Arcanist Magic spells. At the start of each round, if possessor is a Deck-Based Arcanist and has less than 7 Arcanist Magic spells in hand, then possessor draws a spell. Possesor's maximum hand size is considered to be 7. If possessor's hand contains more cards than possessor's maximum hand size, then possessor must, at the start of possessor's next action, discard cards until possessor's hand contains a number of cards equal to or lower than possessor's maximum hand size. Objects within possessor's deck may be referred to as spells or cards even if they are not said things otherwise. If possessor would draw a spell, but possessor's deck is empty, then possessor's discard pile is placed in a random order, and its contents become its respective player's deck.
Dramatic Card Use- (Passive Ability, Arcanist) When possessor uses the Cast a Spell action and casts an Arcanist Magic spell, possessor may choose a target and have a 5% chance of inflicting Charm: Impressed on said target
Elementalize Via Card- (Active Ability, Arcanist) Possessor may, as an action, cause an equipped non-unique Arcanist Magic spell to lose all of its effects for the remainder of the thread to cause a willing target individual to become the element or elements of said spell
Expanded Elementalize Via Card- (Passive Ability, Arcanist) Possessor may use Elementalize Via Card to affect items as well as individuals, but possessor may not use Augmented Elementalize Via Card or Augmented Elementalize Via Card II as part of an action using this ability
Fast Shuffler- (Passive Ability, Arcanist) If possessor's actions for an entire round all involve either an Arcanist Magic spell, an Arcanist ability, or passing, then possessor gets +10 to possessor's turn-order-determining stat sum for turn-order-determining purposes the next round
Poker Face- (Passive Ability, Arcanist) There is a 50% chance that each action possessor makes that involves an Arcanist Magic spell cannot be countered by individuals under level 20
Throw Card Dramatically- (Active Ability, Arcanist) Possessor may use Throw Card Dramatically in conjunction with a Magical Attack, so long as no other technique is used and an Arcanist Magic spell is cast as part of said Magical Attack. Possessor gains a 5% chance of inflicting Charm: Impressed with this attack.
Trade Cards- (Active Ability, Arcanist) Possessor may, if possessor is a Deck-Based Arcanist, exchange a card in possessor's hand with a card from a willing target Deck-Based Arcanit's hand

~Architect~
Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.
Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Sweep Mines- (Passive Ability, Architect) If possessor has an item with 'Broom' in its name equipped, possessor's offensive actions may not be countered by individuals below Level 40
Tool Wielding I- (Passive Ability, Architect) +5 to all stats when a Tool is equipped

~Archmage of the Ancients~
Ancient and Greater Spellcasting Art- (Passive Ability, Other: Archmage of the Ancients) Spells cast by possessor have their Magical Attack bonuses increased by 250 points and actions involving them cannot be countered by individuals below Level 40
Ancient's Mystic Power-Gathering- (Passive Ability, Other: Archmage of the Ancients) Possessor obtains +100 MP at the start of every round as a buff that stacks 1,000 times
Apprentice Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All damage-dealing Ancient Magic spells that possessor casts deal +250,000 Damage, All Ancient Magic spells cost possessor 50,000 less MP to cast
Arcane Spell- (Technique Ability, Other: Archmage of the Ancients) Possessor may use 'Arcane Spell' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action so long as a 'Wizard Magic' or 'Ancient Magic' spell is cast as part of said action and no other technique is used. Said action has the element Magic in itself, any spells cast as part of it, and any Damage it deals replaced with the element Mystic.
Archmage of the Ancients- (Passive Ability, Other: Archmage of the Ancients) Possessor's Damage-dealing actions that involve the casting of Ancient Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage, Ancient Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Basic Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All Ancient Magic spells possessor casts that possess a Magical Attack bonus gain +1,000 additional Magical Attack; All Ancient Magic spells cost possessor 1,000 less MP to cast
Elder Magic Shield Nesting- (Passive Ability, Other: Archmage of the Ancients) Possessor gains +1,000 Defense if possessor possesses at least 2 Ancient Magic or Abjuration buffs
Enduring Magics of an Elder Era- (Passive Ability, Other: Archmage of the Ancients) Possessor Ancient Magic and Wizard Magic buffs and debuffs have their duration increased by 2,000 rounds if it is already at least 12 rounds
Has Memorized Ancient Rites- (Passive Ability, Other: Archmage of the Ancients) Possessor obtains +1,000 MIN
Magics that Will Last a Millions Years- (Passive Ability, Other: Archmage of the Ancients) Individuals below Level 40 cannot remove buffs or debuffs with possessor as a source, Spells cast by possessor that would have a duration of 50 rounds or greater instead do not wear off after any number of rounds
Recall Spell through Ancestral Memories- (Passive Ability, Other: Archmage of the Ancients) At the start of each round, possessor may obtain (and optionally equip) an Ancient Magic spell equipped or carried by a dead ally

~Artificer~
Apprentice Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 250 less MP, XP, and Gold to cast
Artifice Casting I- (Passive Ability, Artificer) Artifice spells cost possessor 20 less MP to cast
Artifice Casting II- (Passive Ability, Artificer) Artifice spells cost possessor 200 less MP to cast
Artificer- (Passive Ability, Artificer) Artifice spells cost possessor (50 * possessor Level) less MP, XP, and Gold to cast
Artificer's Magical Item-Creation Procedure: Remove Technology Element- (Passive Ability, Artificer) Whenever possessor creates a Gadget Accessory or Invention Consumable through an Artifice spell or Artificer ability, possessor may pay 5,000 Gold and 500 XP and, so long as it would retain at least one element as part of its text (discounting any buffs or debuffs that are on it when checking such), remove the element Technology from its elements, with this removed element not being a buff and being part of the created item's text
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost 10 less MP, XP, and Gold
Build Artificer's Doodad- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Gadget Accessory or Magic-element Magic Item Accessory named '<Possessor's Name>'s Artificer's Doodad' with a Gold value of 500 and the text 'Possessor obtains +5 to all stats'
Build Artificer's Gizmo- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Invention Consumable or Magic-element Enchanted Item Consumable named '<Possessor's Name>'s Artificer's Gizmo' with a Gold value of 500, 1 Charge, and the text 'Target may obtain +5 or -5 to any one stat as an effect that stacks 5 times'
Improved Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by individuals below Level 10
Skilled In Cheap Manufacturing Techniques- (Passive Ability, Artificier) Possessor may choose to have any Artifice spell that possessor casts cost 2,500 less Gold to cast, with any item created by it becoming temporary and being worth 10,000 less Gold than it otherwise would be, to a minimum of 1 Gold
Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by Level 1 individuals

~Astromancer~
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Astral Magic spells cost possessor 10 less MP to cast
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Beneath Favorable Stars- (Passive Ability, Astromancer) Possessor gains +5% To Hit, +5% Critical, +5% Dodge, and +5% Resilieince that may not be used to raise said abilities above 50%, while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Draws Power from the Sky of Night- (Passive Ability, Astromancer) Possessor gains +100 to all stats and gains 2,000 MP that may only be used to cast Astral Magic spells while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set

~Auramancer~
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Auramancer- (Passive Ability, Auramancer) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(250 + (25* Possessor Level)) Mind and Spirit if possessor has an Aura equipped
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Healthy Aura- (Passive Ability, Auramancer) Possessor obtains 30% Diseased Resistance if possessor has an Aura equipped
Vitalizing Aura- (Passive Ability, Auramancer) Possessor obtains 30% Fatigued Resistance if possessor has an Aura equipped
Shared Aura Protection- (Passive Ability, Auramancer) Possessor and possessor's allies obtain +50 Defense as a non-stacking bonus if possessor has an Aura equipped
Shared Blessed Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Hexed Resistance if possessor has an Aura equipped
Shared Healthy Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Diseased Resistance if possessor has an Aura equipped
Shared Vitalizing Aura- (Passive Ability, Auramancer) Possessor's allies obtain 15% Fatigued Resistance if possessor has an Aura equipped
Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor
Wide Aura Protection- (Passive Ability, Auramancer) Possessor and possessor's allies obtain +200 Defense against attacks that target more than one individual that is not their performer if possessor has an Aura equipped

~Bard~
Accustomed to Being On Stage- (Passive Ability, Bard) Possessor gains +20 to all stats if at least 20 other individuals are in the same battle as possessor
Actor- (Passive Ability, Bard) Possessor gains +50 Defense on rounds during which possessor has replicated the ability of an entity on the Enemy List
Apprentice Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Bard- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last (Possessor Level / 2, rounded down) additional rounds if they already last at least 2 rounds, Bardic Music spells cost possessor (50 * Possessor Level) less MP to cast
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Fat Lady's Song- (Active Ability, Bard) Once per thread, possessor may spend an action to end the round, provided that no opponent or unwilling ally of possessor in any battle currently active in the thread is more than 20 Levels above possessor's Level or above Level 79
Footsteps Accompanied by Excessive Bass- (Passive Ability, Bard) Possessor gains +150 Magical Attack and 15% inflicts Impaired: Deaf when using a Bardic Music spell that provides a Magical Attack bonus, Possessor's stats are immediately scanned by all opponents when possessor shifts rows unless possessor has the ablility 'Apprentice Bardic Music Attunement', Possessor may choose at the start of any action or round to disable this ability's other aspects or re-enable them if possessor has the ability 'Apprentice Bardic Music Attunement'
Good at Tuning Instruments- (Passive Ability, Bard) Possessor's Instrument weapons have any Magical Attack bonus they possess increased by 100 points while they are wielded by possessor and any stat bonus they provide to their wielder that is not part of a conditional increased by 100 points
Recite Combat Poetry- (Passive Ability, Bard) +300 Magical Attack, Wielder's 'Magical Attack' actions may inflict Confusion, Stat Drain, or Charm: Impressed on targets below Level 30
Rev Up Crowd- (Technique Ability, Bard) Possessor may use Rev Up Crowd in conjunction with a Magical Attack action, so long as no other technique is being used and a Bardic Music spell is being cast as part of said attack. Possessor's allies gain +40 to all stats as a buff that stacks 5 times and lasts 20 rounds when said technique is used, with this effect not being counted as part of the Bardic Music spell.
Storyteller- (Passive Ability, Bard) +250 MIN, Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual
Turkey Music!- (Active Ability, Bard) Possessor may, once per day, create up to 10 of the item Turkey at no cost, Food consumable with Turkey in the name heal for 1.2 times normal value and provide stat, HP, and MP boosts of 1.2 times normal value for possessor
Wounding Puns- (Passive Ability, Bard) Possessor's Bardic Music spells may gain 5% inflicts Wounding

~Beastmaster~
Animal Researcher- (Passive Ability, Beastmaster) Possessor counts as being 2 Levels higher for stat-scanning purposes against Animals, to a max of Level 40, Possessor's Animal pets and summons gain +200 to all stats if possessor has scanned the stats of at least 15 different Animals in this thread successfully
Animal Training I- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +20 to all stats
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Paranoid Zookeeping- (Passive Ability, Beastmaster) Up to once per thread, when an individual other than possessor conducts an offensive action that targets possessor, possessor may choose for one of possessor's pets or summons to immediately gain an action at the end of said offensive action

~Blessing~
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Mana Spark Blessing 19- (Passive Ability, Blessing) +300 STR, +300 AGI, +300 CON ("Triangular")
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Nonbase Element Affinity- (Passive Ability, Blessing) Possessor's base stats increase by 1 if possessor is solely nonbase elements
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"

~Botanist~
Apprentice Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience
Black Lotus Essence- (Passive Ability, Botanist) Possessor gains '100% inflicts Poison' while possessor is a Plant, Possessor gains +50,000 MP while possessor is a Plant
Botanist- (Passive Ability, Botanist) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Plant pet only, This ability provides +50 HP and +10 to all stats of possessor's Plant pets and summons per Level of possessor
Cactus Sharpener- (Passive Ability, Botanist) Possessor's Plant pets' and summons' abilities' Damage values are increased by 3,000 points, Possessor's Plant pets and summons deal 20,000 additional points of Damage whenever they deal damage as part of a counter or as Flat Damage
Can Identify Most Common Herbs- (Passive Ability, Botanist) Possessor's Medicine Consumables that Heal deal an additional 500 HP, Possessor is considered to be 3 Levels higher for stat-scanning purposes when attempting to scan the stats of Plants below Level 20
Doomfern Whispering- (Passive Ability, Botanist) Possessor's Darkness element Plant pets gain +200 to all stats and have the Damage values of their abilites increase by 6,000 points
Evergreen Needles- (Passive Ability, Botanist) If possessor is a Plant, possessor gains 5% Ice Resistance, +500 Defense against Ice, and may deal 5,000 Flat Physical or Earth element Damage to any individual who conducts an offensive action against possessor at the end of said action
Familiarity with Cross-Habitat Plant Survival-Assurance Techniques- (Passive Ability, Botanist) If one of possessor's Plant pets or summons, as a part of its own abilities, gains positive effects from the terrain or phantom terrain being set to particular type of terrain or phantom terrain that has an associated square mile in stock in the Shop, possessor may choose to replace said terrain or phantom terrain with a different terrain or phantom terrain that has an associated square mile for sale in the Shop, with said selection being able to be made at the start of any round or at the start of any of possessor's actions
Hawthorne Toxin- (Passive Ability, Botanist) Instances of Poison that possessor inflicts while possessor is a Plant deal 50,000 additional Damage
Herb Lore- (Passive Ability, Botanist) Possessor’s Medicine consumables that heal HP heal an additional 40 points.
Knowledge of Crop Rotation- (Passive Ability, Botanist) Possessor's Plant pets gain +50 to all stats as a buff that stacks 20 times when equipped or unequipped
Knowledge of Forest Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Forest
Knowledge of Jungle Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Jungle
Knowledge of Marsh Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Marsh
Photosynthetic- (Passive Ability, Botanist) If possessor is a Plant, possessor regenerates 2,000 HP and 2,000 MP at the start of each round that possessor is in a Zone of Light
Plant Calling I- (Passive Ability, Botanist) Possessor's Plant summons gain +20 to all stats
Plant Calling II- (Passive Ability, Botanist) Possessor's Plant summons gain +200 HP
Plant Calling III- (Passive Ability, Botanist) Possessor's Plant summons gain +500 MP
Plant Communing I- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +20 to all stats
Plant Communing II- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +100 to all stats
Plant Researcher- (Passive Ability, Botanist) Possessor counts as being 2 Levels higher for stat-scanning purposes against Plants, to a max of Level 40, Possessor's Plant pets and summons gain +200 to all stats if possessor has scanned the stats of at least 15 different Plants in this thread successfully
Plant Traits- (Passive Ability, Botanist) If Possessor is a Plant, Possessor's HP is multiplied by 1.5 as an effect that does not stack with other HP multiplying effects, Possessor's AGI is multiplied by .75, and Possessor gains immunity to Impaired. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Researched Methods to Prevent the Exploitation of Plant Weaknesses- (Passive Ability, Botanist) Possessor's Plant pets and summons count as having no weaknesses to individuals below Level 20
Understands Basic Plant Augmentation Treatments- (Passive ABility, Botanist) Possessor's Plant pets and summons gain +50 to all stats

~Bullet Maestro~
Apprentice Danmaku Attunement- (Passive Ability, Other: Bullet Maestro) +250 Damage to all damage dealing Danmaku spells, All Danmaku spells cost 50 less MP, All Danmaku Attacks count as though they contained one less Danmaku spell for purposes of MP cost multiplication should said number of spells not be reduced below 5
Basic Danmaku Attunement- (Passive Ability, Other: Bullet Maestro) All Danmaku spells gain +10 Ranged Attack and cost 10 less MP
Bullet Maestro- (Passive Ability, Other: Bullet Maestro) Possessor's Damage-dealing Danmaku spells deal +(100 * Possessor Level) additional Damage, Danmaku spells cost possessor (50 * Possessor Level) Less MP to cast, All of possessor's Danmaku Attacks count as though they contained one less Danmaku spell for purposes of MP cost multiplication should said number of spells not be reduced below 5
Danmaku Casting I- (Passive Ability, Other: Bullet Maestro) Danmaku spells cost possessor 20 less MP to cast
Danmaku is My Weapon- (Passive Ability, Other: Bullet Maestro) Possessor may choose to exchange any weapon slot at the start of a thread for a 2 spell slots that may only hold Danmaku spells
Expanded Danmaku Capacity- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Capacity becomes 15
Focused Danmaku Dodging- (Stance Ability, Other: Bullet Maestro) Possessor's Dodge value is doubled against Danmaku Attacks. There is a 25% chance that possessor skips each action possessor would otherwise take, with effects that would happen before said action still occurring, with a maximum of 5 such actions being skipped per round. Instead of skipping an action due to this stance, possessor may choose to exit this stance.
Heightened Danmaku Capacity- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Capacity becomes 20
Improved Anti-Danmaku Defenses- (Passive Ability, Other: Bullet Maestro) Changes the chance of Reflexive Danmaku-Erasing Art working to 100- (the number of levels the source of said attack is above possessor))%.
Improved Danmaku Capacity- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Capacity becomes 10
Rainbow Danmaku Specialist- (Passive Ability, Other: Bullet Maestro) Possessor's Danmaku Attacks either count as though they contain an additional Danmaku spell for purposes of To Hit calculation or obtain +50 additional Ranged Attack for every element that they contain
Reflexive Danmaku-Erasing Art- (Active Ability, Other: Bullet Maestro) Possessor may make a pre-emptive counter against any Danmaku Attack, up to once per thread per 5 levels possessor has, to a max of 20 times per thread. This counter attack has a chance of countering said Danmaku Attack equal to (100- (the number of levels the source of said attack is above possessor x 5))%. This counter causes possessor to skip possessor's next action. This action-skipping effect does not stack.
Swift Counter-Danmaku Bombing- (Passive Ability, Other: Bullet Maestro) Possessor does not skip an action after using Reflexive Danmaku-Erasing Art


~Captain~
Apprentice Vessel User- (Passive Ability, Captain) All of possessor's Vessel transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Basic Airplane Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Sky
Basic Boat Sailing- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Ocean
Basic Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel Transformations gain 120% To Hit and 20% Dodge while the Terrain or Phantom Terrain is Space
Basic Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Space
Basic Vessel User- (Passive Ability, Captain)- All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Can Navigate Via the Stars- (Passive Ability, Captain) Possessor and possessor's allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness
Can Safely Perform Atmospheric Re-Entry in a Properly Equipped Spacecraft- (Passive Ability, Captain) Possessor's Vessel Transformations gain 20% Resilience
Captain- (Passive Ability, Captain) All of possessor's Vessel transformations gain +(25* Possessor Level) to all stats
Hyperspace Navigation- (Passive Ability, Captain) Possessor and possessor's allies gain 30% Dodge and 130% To Hit if possessor is in a Vessel transformation and the terrain or phantom terrain is Hyperspace
Improved Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI, 140% To Hit, and 40% Dodge while the Terrain or Phantom Terrain is Space
Improved Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI and 30% Dodge while the Terrain or Phantom Terrain is Space
Navigator- (Passive Ability, Captain) Possessor and possessor's allies gain 115% To Hit if possessor or any of possessor's allies is a Vessel (including a Vessel transformation)
Warp Captain- (Passive Ability, Captain) Possessor gains +500 to all stats if in a Vessel Transformation if the Terrain or Phantom Terrain is Space, Possessor's Vessel Transformations gain +5% Dodge, to a max of 100%, and +5% To Hit, to a max of 200%, if the Terrain of Phantom Terrain is Space

~Channeler~
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Ambient Mana Rerouting- (Passive Ability, Channeler) If possessor is Level 6 or greater possessor may choose for non-unique Level 1 opponents who would be rolled as encounters in Random Dungeons to not appear.
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Basic Zonal Element Channeling Linkup- (Passive Ability, Channeler) When possessor is in a Zone of a base element, quantities of Damage dealt by possessor that are of said element are increased by 500 points
Channel Leyline- (Passive Ability, Channeler) Possessor regenerates 100,000 MP at the start of every round if a Leyline is considered present
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.
Re-Position Garbage- (Passive Ability, Channeler) Possessor may, at the start of each round, move a debuff from a source below Level 10 that is on a target that is either willing or below Level 40 onto a new target that is either willing or below Level 20


~Chef~
Apply Excessive Capsaicin- (Technique Ability, Chef) Possessor may use 'Poison Foodstuffs' in conjunction with a 'Serve Food' or 'Use an Item' action. Any Food item involved in said action gains '30% inflicts Pain' and '10% inflicts Burning' during said action
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Autocannibalize- (Technique Ability, Chef) Possessor may use 'Autocannibalize' in conjunction with a 'Melee Attack' action. Said action deals HP Drain to its user if its user is targetted.
Butcher- (Passive Ability, Chef) Whenever one of possessor's Chef abilities would heal HP or add HP healing to something, said amount of HP healing is increased by 500 as an effect that does not trigger itself or stack
Butchering Strike- (Technique Ability, Chef) Possessor may use Butchering Strike in conjunction with a Melee Attack or Powerful Attack action, so long as no other technique is used and so long as said action only targets individuals that are below Level 60. This action, if it kills its target, causes its user to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 500,000 HP.
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Cook Human- (Technique Ability, Chef) Possessor may use 'Cook Human' in conjunction with a 'Magical Attack', 'Melee Attack', 'Ranged Attack', or 'Overdrive' action, so long as no other technique is used and it is being used against targets who are Humans that are below Level 60. This action attaches an effect that does not stack to its target that causes whatever individual kills said target to be healed for an amount of HP equal to 5% of said target's Max HP, to a max of 2,000,000 HP.
Gobble It Down- (Technique Ability, Chef) Possessor may use 'Gobble It Down' in conjunction with a 'Use an Item or 'Metacombine' action so long as no other technique is used, a Food consumable is used as part of said action, and possessor has used more charges of Food consumables in the same thread than any other individual currently in the same battle. Said action has instances of HP and MP regeneration that Food consumables that are part of it increased by 1,000,000 points per each such Food consumable, to a max of 2 such consumables total per round.
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Microwave Gaze- (Passive Ability, Chef) Possessor gains the ability:
Microwave Gaze- 20,000 Damage, Ignores the Defense of targets below Level 40, This action gains +20% To Hit, Individuals who deal HP Drain to targets of this ability deal an additional 4,000 Points as a non-stacking buff that lasts 2 rounds, This action's Prime Attribute is Spirit, Atomic & Fire, 30,000 MP
Wine Snob- (Passive Ability, Chef) Possessor may choose to reduce the stat buffs provided by Drinks used by sources below Level 40 by up to 600 points, to a minimum of 0

~Clearance~
Has a Basic Permit to Battle Antithesis Dragon- (Passive Ability, Clearance) Possessor may fight the monster 'Antithesis Dragon' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Burbanthuris- (Passive Ability, Clearance) Possessor may fight the monster 'Burbanthuris' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Jarkandojli- (Passive Ability, Clearance) Possessor may fight the monster 'Jarkandojli' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Lostwinter Vinefiend- (Passive Ability, Clearance) Possessor may fight the monster 'Lostwinter Vinefiend' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos

~Commander~
'Follow Me!' Stance- (Stance Ability, Commander) Whenever possessor performs a 'Switch Rows' action while in this stance, each of possessor's allies may move to the row that possessor entered if it is either the front row of the back row
Annoyance General's Generally Annoying Tactics- (Passive Ability, Commander) At the start of each round, each of possessor's opponents is randomly afflicted with either -100 to a randomly determined stat, -2% to Dodge, To Hit, Resilience, or Critical, or -100 Defense, with said debuffs stacking 10 times across all possible debuffs
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Battle Formation: Phoenix Formation- (Stance Ability, Commander) Possessor's team's row setup changes while in this stance. If another positive source on possessor's side alters possessor's team's row setup, then possessor's team must decide which setup to use, with the assignment of a setup being random between the available, contested choices if the team cannot decide on one. Possessor's row setup gains the following categories: Main Body, Left Wing, Right Wing, and Tail. The Main Body, Left Wing, and Right Wing, are considered to be front rows in all respects not otherwise specified. The Tail is considered to be a back row in all respects not otherwise specified. Only the Main Body counts as possessing members in the front row when determining how many individuals may be in the Tail. A number of individuals in the Left Wing and Right Wing equal to the number of individuals in the opposite wing gain +10 to their relevant combat stat (to a max of +1,000) for each individual in the opposite wing. There may not be more individuals in the Left Wing or the Right Wing than in the body, and rows are changed as normal if such an invalid arrangement of individuals occurs.
Commander- (Passive Ability, Commander) All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets, and all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Director- (Passive Ability, Commander) Possessor's allies gain +100 MIN as a non-stacking effect
Focused Leadership Casting- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies
Raging Coaching- (Passive Ability, Commander) Possessor's allies gain +200 to all stats while possessor is afflicted with Confusion: Enraged or Confusion: Berserk

~Controller~
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Dud Impulse- (Technique Ability, Controller) Possessor may use 'Dud Stab' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains -1,000 Melee Attack, -1,000 Magical Attack, and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Enchanted Impulse- (Technique Ability, Controller) Possessor may use 'Enchanted Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Magic element.
Enchanting Impulse- (Technique Ability, Controller) Possessor may use 'Enchanting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack, becomes solely Magic element, and gains '15% inflicts Manablasted'.
Impulse Mastery- (Passive Ability, Controller) Technique Abilities from the Controller class whose name includes 'Impulse' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Prime-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Prime-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Primes and gains +5% To Hit against Primes.
Rise From the 'Ashes'- (Passive Ability, Controller) Possessor may, once per thread, if killed by a source below Level 80 while possessing an ally named 'Vannessa Ashes' who possesses an ability or constant effect called 'Possesses Vashna's Essence' immdiately resurrect itself, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect
Spirit-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Spirit-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Spirits and gains +25% Critical against Spirits.
Undead-Bane Impulse- (Technique Ability, Controller) Possessor may use 'Undead-Bane Impulse' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +750 Melee Attack, +750 Magical Attack, and +750 Ranged Attack against Undead and gains +25% Critical against Undead.

~Countess of Power~
Basic Energy Synchronization- (Passive Ability, Countess of Power) Possessor gains +25 to all stats if Energy element
Basic Defenses Against Energy- (Passive Ability, Countess of Power) Possessor gains +50 Defense against Energy
Basic Weaponization of Energy- (Passive Ability, Countess of Power) Quantities of Energy element Damage dealt by possessor are increased by 50 points
Defenses that Utilize Energy- (Passive Ability, Countess of Power) Possessor gains +500 Defense if possessor has any Energy-element items equipped that provide a Defense bonus

~Covenant Scribe~
Basic Contract Magic Attunement- (Passive Ability, Other: Covenant Scribe) All Contract Magic spells possessor casts cannot have buffs or debuffs they apply be removed by entities below Level 20 without caster's permission, Contract Magic spells cost possessor 10 less MP to cast
Contract Magic Casting I- (Passive Ability, Other: Covenant Scribe) Contract Magic spells cost possessor 20 less MP to cast
Contract Magic Casting II- (Passive Ability, Other: Covenant Scribe) Contract Magic spells cost possessor 200 less MP to cast
Focused Contract Magic Casting- (Passive Ability, Other: Covenant Scribe) Contract Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Contract Magic

~Crusher~
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
Classical Training in Standard Combat Utilizing the Hammer- (Passive Ability, Crusher) Possessor may treat Hammer as a Base Weapon subtype
Crusher- (Passive Ability, Crusher) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Hammer equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Hammer equipped
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
Impairing Smash- (Technique Ability, Crusher) Possessor may use 'Impairing Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Impaired.
Improved Paralytic Smash- (Passive Ability, Crusher) Possessor's 'Paralytic Smash' technique has its chance of inflicting Paralyzed increased to 30%
Mountain-Shattering Strike- (Technique Ability, Crusher) Possessor may use 'Mountain-Shattering Strike' in conjunction with a 'Melee Overdrive' or 'Powerful Attack' action so long as no other technique is used and possessor has a Hammer equipped. Said action gains +5,000 Melee Attack and reduces the Defense of Earth element targets by 10,000 as a non-stacking debuff.
Nail-Driving Blow- (Technique Ability, Crusher) Possessor may use 'Nail-Driving Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Hammer equipped. Said action gains +600 Melee Attack, and changes the text of all stacked instances of one buff or debuff with said action's performer as a source, adding the text 'the first time this buff or debuff would be removed by a source below Level 20 due to a reason other than its duration running out, it is instead not removed'
Paralytic Smash- (Technique Ability, Crusher) Possessor may use 'Paralytic Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Tipsy Smash- (Technique Ability, Crusher) Possessor may use 'Tipsy Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Poison: Drunk.

~Curse~
Excessively Sour Towards The Idea of Mana Sparks In General- (Passive Ability, Curse) Possessor may not claim mana sparks

~Deathless One~
Apprentice Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Chilling Aura of the Grave- (Stance Ability, Deathless One) Undead pets and summons, as well as possessor, if possessor is Undead, gain a 5% chance to Paralyze those hit by their attacks if said targets are lower or equal level, +20 CON when active
Creature of the Night- (Passive Ability, Deathless One) Possessor gains +200 to all stats if Undead while in a Zone of Darkness or a Chronogeomantic Zone of Night
Deathless One- (Passive Ability, Deathless One) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Undead pet only, This ability provides +50 HP and +10 to all stats of possessor's Undead pets and summons per Level of possessor
Drain Life Force- (Passive Ability, Deathless One) If possessor is Undead, possessor's 'Melee Attack' actions gain 'Deals HP Drain' against targets below Level 60 whose CON is lower than possessor's SPI and whose SPI is lower than possessor's CON
Formshift: Undead- (Stance Ability, Deathless One) Possessor's subtype becomes Undead
Has Researched the Basics of Eternal Life through Undeath- (Passive Ability, Deathless One) Possessor gains +200 MIN
Incompatible Life Force- (Passive Ability, Deathless One) If possessor is an Undead, any HP Drain dealt to possessor by individuals below Level 60 is changed to HP Damage, and individuals below Level 60 may not link possessor's HP to the HP of non-Undead
Lesser Level-Draining Touch- (Passive Ability, Deathless One) If possessor is an Undead, possessor's offensive actions, as a debuff that stacks 20 times, reduce the Level of their targets by 1 if said targets are below Level 20
No Reflection- (Passive Ability, Deathless One) If possessor is Undead, individuals below Level 40 may not reflect possessor's actions
Overcome Undead Weakness: Blunt Weapons- (Passive Ability, Deathless One) Possessor's 'Undead Weakness: Blunt Weapons' ability loses its text
Undead Traits- (Passive Ability, Deathless One) Possessor gains Pain Immunity, Poison Immunity and Diseased Immunity so long as possessor is an Undead
Undead Weakness: Blunt Weapons- (Passive Ability, Deathless One) If possessor is Undead, individuals with a Hammer, Staff, or Mace deal 500 additional Damage to possessor
Undead Weakness: Holy Iconography- (Passive Ability, Deathless One) If possessor is Undead, individuals with a Holy Symbol equipped gain +500 Defense against possessor

~Demonologist~
Advanced Demon Loyalty Instruction- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain 60% Charm Resistance
Apprentice Demonologist Knowledge- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Demon- (Passive Ability, Demonologist) Possessor may, at the beginning of a thread, choose to become the subtype Demon
Basic Demon Binding Proficiency- (Passive Ability, Demonologist) Possessor's summoned Demons have a 3% lower chance of being uncontrolled, possessor's offensive actions that inflict Paralysis have a 1% greater chance of inflicting such on demons, to a max of 50%
Basic Demon Calling Amplification- (Passive Ability, Demonologist) Possessor's summoned Demons gain +50 to all stats
Basic Demon Loyalty Instruction- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain 20% Charm Resistance
Basic Demonologist Knowledge- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Blazing Death Throes- (Passive Ability, Demonologist) If possessor is a Demon, possessor may deal 500,000 Flat Fire element Damage to up to 5 targets when possessor dies, to a max of 5 times per round
Dark Fire Resistance- (Passive Ability, Demonologist) Possessor gains 10% Resistance to attacks that are both Darkness and Fire element, provided that ((1 - (Possessor's Darkness Resistance))*(1-(Possessor's Fire Resistance)) does not equal a value below .1. This ability only functions if possessor is a Demon.
Defensive Demon Instruction I- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +50 Defense
Defensive Demon Instruction II- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +250 Defense
Demon Calling I- (Passive Ability, Demonologist) Possessor's Demon summons gain +20 to all stats
Demon Calling II- (Passive Ability, Demonologist) Possessor's Demon summons gain +200 HP
Demon Calling III- (Passive Ability, Demonologist) Possessor's Demon summons gain +500 MP
Demon Calling IV- (Passive Ability, Demonologist) Possessor's Demon summons gain +2,000 HP and +4,000 MP
Demon Calling V- (Passive Ability, Demonologist) Possessor's Demon summons may not be unsummoned by sources below Level 5
Demon Instruction I- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +20 to all stats
Demon Instruction II- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +100 to all stats
Demon Loyalty Instruction- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain 40% Charm Resistance
Demon Traits- (Passive Ability, Demonologist) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Demon
Demonic Tentacles- (Passive Ability, Demonologist) If possessor is a Demon, possessor gains +150 Melee Attack
Demonic Wrath- (Passive Ability, Demonologist) Possessor gains +120 Magical, Melee, and Ranged attack if possessor is a Demon.
Demonologist- (Passive Ability, Demonologist) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Demon pet only, This ability provides +50 HP and +10 to all stats of possessor's Demon pets and summons per Level of possessor
Demon's Form- (Passive Ability, Demonologist) Possessor may choose to change possessor's subtype to Demon at the beginning of a thread. Should possessor be a Demon and not have used this ability to become one at the beginning of a thread, then this ability provides possessor with +50 to all stats.
Formshift: Demon- (Stance Ability, Demonologist) Possessor's subtype becomes Demon
Gratuitous Hatred- (Passive Ability, Demonologist) Possessor gains +5% Critical against individuals who damaged possessor either this round or last round, does not stack.
Improved Dark Fire Resistance- (Passive Ability, Demonologist) Possessor gains 5% Darkness Resistance and 5% Fire Resistance. This ability only functions if possessor is a Demon.
Improved Dark Fire Resistance II- (Passive Ability, Demonologist) Possessor gains 10% Voidstruck Resistance and 10% Burning Resistance. This ability only functions if possessor is a Demon.
Minor Bane of Holiness- (Passive Ability, Demonologist) Possessor gains +50 Melee Attack against Celestials, Devas, and Angels, possessor gains +50 Magical Attack against Celestials, Devas, and Angels, possessor gains +50 Ranged Attack against Celestials, Devas, and Angels, and possessor gains +50 Defense against Celestials, Devas, and Angels. This ability only functions if possessor is a Demon.
Offensive Demon Instruction I- (Passive Ability, Demonologist) Possessor's Demon pets and summons have the Damage values of their abilities increased by 50 points
Offensive Demon Instruction II- (Passive Ability, Demonologist) Possessor's Demon pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Demon Instruction I- (Passive Ability, Demonologist) Possessor's Demon pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Demon Instruction II- (Passive Ability, Demonologist) Possessor's Demon pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Superior Demon Loyalty Instruction- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain 80% Charm Resistance

~Diviner~
Accountant's Wealth-Assessment Gaze- (Passive Ability, Diviner) Possessor pierces 5,000 Defense against Gold Damage against individuals whose stats possessor has scanned
Adept Divining Attunement- (Passive Ability, Diviner) Divining spells cost possessor 10,000 less MP to cast, Possessor counts as being 5 Levels higher, to a max of Level 99, for stat-scanning purposes as an effect that does not bypass 'Immune to Under Level X' effects, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divining Spells, and may not be converted into other types of slots by individuals below Level 100
Ancient Magic: Divining Techniques of a Grand Era- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto Zonescan- (Passive Ability, Diviner) At the start of each round, possessor may choose to be provided with the base entity encounter table of the current area of any random quest that possessor is in provided no enemies on said table are above Level 40 or more than double caster's Level
Auto-Scan- (Passive Ability, Diviner) Possessor scans the stats of all individuals in battle at the beginning of battle
Auto-Translate- (Passive Ability, Diviner) Possessor gains +200 MIN if any individual of a different subtype is present, Translates to and from common languages (both orally and in written form) as an RP effect
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Dungeon Sonar- (Passive Ability, Diviner) If in a Random Dungeon, possessor may, up to once per room, decide to know the contents of the next room provided no Enemy listed on an encounter table for the zone of that random dungeon that possessor is in is of greater Level than possessor or greater than Level 60
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Focus-Based Fortune Telling- (Passive Ability, Diviner) Possessor's Divining spells cost 50 less MP if possessor has a Magic Item, Crystal, or Trinket equipped, Possessor's Divining spells that provide a Magical Attack bonus provide an additional +20 points if possessor has a Magic Item, Crystal, or Trinket equipped
Greater Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 5 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Hear and Decode Radio Waves- (Passive Ability, Diviner) Possessor may see the text of buffs that possessor's opponents that are below Level 60 place on each other
Improved Attack Prediction- (Passive Ability, Diviner) Possessor gains 40% Dodge
Improved Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 2 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Instinctive Sense to Tell When the Least Conveninent Time to Give Someone a Phone Call is for That Person- (Passive Ability, Diviner) Possessor's first 'Ranged Attack' or 'Magical Attack' action of each battle obtains 'Pierces 2,000 Defense'
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Landsense- (Passive Ability, Diviner) At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Magical Echolocation- (Passive Ability, Diviner) Possessor suffers no negative effects from the status effect Impaired: Blind if it comes from a source below Level 60
Magical Infravision- (Passive Ability, Diviner) Possessor gains +5% To Hit against Fire element targets that are below Level 60
Magical Nightvision- (Passive Ability, Diviner) Effects that come from individuals below Level 40 that are attached to Zones of Darkness may not reduce possessor's To Hit and Dodge values
Magic-Detecting Eyes- (Passive Ability, Diviner) Possessor gains +5% To Hit against Magic element targets that are below Level 60
Mentally Browse Local Phone Calls- (Passive Ability, Diviner) Possessor may see the text of buffs that are present on possessor's opponents that are below Level 40
Microscopic Vision- (Passive Ability, Diviner) Possessor may ignore the Constant Effect 'Microscopic' on targets
Predict Attacks- (Passive Ability, Diviner) Possessor gains 25% Dodge
Re-Autoscan- (Passive Ability, Diviner) Possessor scans the stats of all individuals in battle at the beginning of each round
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Zonal Perception- (Passive Ability, Diviner) Possessor gains +100 MIN for each Zone, Terrain, or Phantom Terrain present, to a max of +500, Possessor may, in RP threads, generally know the name of the area possessor is in

~Dracomage~
Apprentice Dragon Magic Attunement- (Passive Ability, Other: Dracomage) All Dragon Magic spells cast by possessor that possess a Magical Attack bonus have said bonus increased by 250 points, Dragon Magic spells cost possessor 250 less MP to cast
Basic Dragon Magic Attunement- (Passive Ability, Other: Dracomage) All Dragon Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all Dragon Magic spells cost possessor 100 less MP to cast
Creator of Dragon-Symbols- (Passive Ability, Other: Dracomage) If possessor has 3 or more Dragon Magic spells equipped, Elder Symbols possessor has equipped provide possessor with +500 additional points to each stat they provide a bonus to, to a max of 2,500 total points across all instances of this bonus
Dracomage- (Passive Ability, Other: Dracomage) All Dragon Magic spells cost possessor (1,000 * Possessor Level) less MP to cast, All Dragon Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack
Draconic Spellcasting Ease- (Passive Ability, Other: Dracomage) If possessor is a Dragon, Dragon Magic spells cost possessor half their natural listed MP to cast
Draconic Wizardry- (Passive Ability, Other: Dracomage) Possessor may choose to cast Wizard Magic spells as though they were Dragon Magic spells and may choose to cast Dragon Magic spells as though they were Wizard Magic spells
Dragon Magic Casting I- (Passive Ability, Other: Dracomage) Dragon Magic spells cost possessor 20 less MP to cast
Dragon Magic Casting II- (Passive Ability, Other: Dracomage) Dragon Magic spells cost possessor 200 less MP to cast
Dragon Wizard- (Passive Ability, Other: Dracomage) Possessor may treat Dragon Magic spells as Wizard Magic spells and may treat Wizard Magic spells as Dragon Magic spells
Good at Crafting Spells to Protect Treasure- (Passive Ability, Other: Dracomage) Buffs created by spells cast by possessor that increase Defense Against Gold Damage do so by an additional 50,000 points as an effect that stacks to a max of 50,000,000 additional points across all instances of said boost per individual
Magibreath- (Passive Ability, Other: Dracomage) Possessor may cast a spell that possesses a Magical Attack bonus as part of a 'Dragon's Breath' action. Said spell's Magical Attack bonus has no effect on said action, but said action gains the other effects of said spell
Skilled at Buffing Dragons- (Passive Ability, Other: Dracomage) Buffs possessor applies to Dragons that increase their stats do so by 50 more points, to a max of 500 additional points per stat across all instances of this effect
Spellburn Dragonbite- (Passive Ability, Other: Dracomage) If possessor is a Dragon, whenever possessor conducts a 'Melee Attack' action, possessor may destroy a non-unique Dragon Magic spell that possessor has equipped to cause this ability to provide +(The destroyed spell's value in Gold / 1,000) Melee Attack for the duration of said action, with this bonus not stacking and being capped
Wings of Dragon Magic- (Passive Ability, Other: Dracomage) Possessor gains +500 AGI, +500 SPI, and 25% Dodge if possessor is either a Dragon or has 5 or more Dragon Magic spells equipped

~Dragon Lord~
Adept Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +10,000 to all stats, Possessor gains an additional summon slot that may only contain a Dragon summon, Possessor's unmodified stats increase by 1,000 points if possessor is a Dragon
Apprentice Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +2,500 HP, +2,500 MP, +600 to damage dealt, and +250 to all stats
Arrow-Deflecting Scales- (Passive Ability, Dragon Lord) Possessor gains 30% Bow Resistance
Base Dragon Synchronicity- (Passive Ability, Dragon Lord) Possessor may treat Dragon as a base subtype
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basilisk Blood- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, whenever possessor is the target of an offensive action, have a 5% chance of inflicting Venom on the source of said action
Basilisk Gaze- (Technique Ability, Dragon Lord) Possessor may use 'Basalisk Gaze' in conjuction with a 'Ranged Attack' or 'Point Blank' action if possessor is a Dragon. Said action gains '60% inflicts Petrified on non-unique targets below Level 60 and unique targets below Level 40
Basilisk Tears- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, whenever possessor is the afflicted with Confusion: Depression, have a 5% chance of inflicting Venom on each opponent
Chameleon-Dragon's Tongue- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Melee Attack, gains +1,000 Ranged Attack, deals full Damage from the front row with 'Ranged Attack' actions, may use 'Melee Attack' actions in the back row, and gains 160% To Hit
Clinging Breath- (Passive Ability, Dragon Lord) Possessor may choose for possessor's 'Dragon's Breath' actions to repeat themselves the round after they are first used, with a max of one action being repeated per turn per individual by this ability
Clinging Breath Effects- (Passive Ability, Other: Dragon Lord) Minor and moderate status effects applied by possessor's 'Dragon's Breath' actions possess no natural per-round recovery chance.
Cloud Breath- (Technique Ability, Dragon Lord) Possessor may use 'Wide Exhalation' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 15'
Coinsense- (Passive Ability, Dragon Lord) Possessor gains +20% To Hit against individuals below Level 60 who have dealt Gold Damage to possessor or who have stolen any item or Gold from possessor during this thread
Colored-Scale-Body- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, at the beginning of a thread, become solely any base element that is an element that one of possessor's abilities allow's possessor's 'Dragon's Breath' ability to deal
Cone Breath- (Technique Ability, Dragon Lord) Possessor may use 'Cone Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 1 individual in the front row and 15 individuals in the back row'
Couatl's Wisdom- (Passive Ability, Other: Dragon Lord) Possessor gains +12,000 MIN if possessor is a Dragon or an Aerial
Deflective Scales- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor obtains +1,000 Defense, +2% Resilience, and +2% Dodge
Destruction Breath- (Passive Ability, Other: Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 20,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Destruction element Damage
Devour- (Active Ability, Dragon Lord) Possessor may use 'Devour' in conjuction with a Melee Attack action. Said action may remove up to one damaged individual below half of possessor's Level who is below Level 80 from battle at a time, with said individual being considered Vanished, with said effect not functioning against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster
Directed Roar- (Passive Ability, Dragon Lord) If possessor's 'Dragon's Roar' actions are targetting a single target, their chances of inflicting minor status effects are increased by 10%
Draconic Age Effect: Spellpower Boost- (Passive Ability, Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability Magical Attack, to a max of +4,800)
Draconic Age Effect: Strength Boost- (Passive Ability, Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability STR, to a max of +4,800)
Draconic Age Effect: Wisdom Boost- (Passive Ability, Dragon Lord) This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability MIN, to a max of +4,800)
Draconic Aging- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains Fatigued: Elderly Immunity, This ability tracks when its possessor obtained it and provides its possessor, if its possessor is a Dragon, with +(100 * the number of months that have passed since said obtaining of this ability to all stats, to a max of +2,400)
Draconic Camouflage- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon and Terrain or Phantom Terrain is present, possessor gains 20% Dodge
Draconic Fear Aura- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains a 30% chance of inflicting Confusion: Fear on up to 30 opponents at the start of each round
Draconic Greed- (Passive Ability, Dragon Lord) Possessor gains +10,000 Defense against Gold Damage while a Dragon
Draconic Weather Control- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor may, as part of a 'Cast a Spell' or 'Magical Attack' action, create a Zone of any base element
Draconic Wings- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 AGI, and possessor may choose at the beginning of a round to use AGI as possessor's row-order-determining stat for the round
Draconic Wisdom- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 MIN, +500 SPI, and +500 Magical Attack
Dragon Claws- (Passive Ability, Dragon Lord) Possessor, if a Dragon, gains +200 Melee Attack per empty Weapon slot that possessor possesses, to a max of 6 such slots, and possessor's 'Melee Attack' actions gain '5% this action may gain 2 hits against 1' if possessor possesses at least two empty weapon slots
Dragon Fangs- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack
Dragon Fury- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack, +500 Ranged Attack, and +500 Magical Attack, possessor's Damage-dealing actions deal 10,000 additional Damage, and possessor gains a 1% chance per round of gaining an additional action
Dragon Lord- (Passive Ability, Dragon Lord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Dragon pet only, This ability provides +250 HP and +50 to all stats of possessor's Dragon pets and summons per Level of possessor
Legacy Dragon Traits- (Passive Ability, Other: Dragon Lord) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2, possessor's MP is multiplied by 2, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. This ability only takes effect if possessor is an Dragon. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Dragon Traits- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, and possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Dragon Wrath- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack, +500 Ranged Attack, and +500 Magical Attack, and possessor's Damage-dealing actions deal 5,000 additional Damage
Dragon's Breath- (Passive Ability, Dragon Lord) If possessor is a Dragon and possessor has not used this ability within the last four rounds, possessor may spend an action to deal (1,000 * Possessor Level) Flat Fire element Damage to any one target
Dragon's Roar- (Active Ability, Dragon Lord) If possessor is a Dragon, possessor may spend an action to have a 30% chance of inflicting Confusion: Fear on up to 3 targets
Dragon-Scale Hide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Defense
Elemental Breath: Air- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Air element Damage
Elemental Breath: Earth- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Earth element Damage
Elemental Breath: Fire- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Fire element Damage
Elemental Breath: Water- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 5,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Water element Damage
Expert Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon summons cannot be unsummoned by entities below Level 60 without possessor's permission, Possessor gains an additional pet slot that cannot be used for purposes other than carrying pets, may only contain an Dragon pet, and may not be converted into other types of slots by individuals below Level 100, Possessor's unmodified stats increase by 500 points if possessor is an Dragon
Feathered Dragon- (Passive Ability, Other: Dragon Lord) Possessor, if an Aerial, may choose at the beginning of a thread to gain the subtype Dragon, Possessor, if an Dragon, may choose at the beginning of a thread to gain the subtype Aerial, Possessor if an Aerial and a Dragon, gains +100 to all stats
Flawless Scale Coat- (Passive Ability, Other: Dragon Lord) Possessor's 'Single-Scale Weak Point' ability loses its text
Furnace-Stoked Breath- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 50,000 points if it is not the first round of battle and possessor has not performed a 'Dragon's Breath' action within the last 5 rounds
Glob-Breath- (Technique Ability, Other: Dragon Lord) Possessor may use 'Glob-Breath' in conjunction with a 'Dragon's Breath' action. Said action repeats at the start of each round (so long as none of possessor's other actions have repeated on said round) against each target that does not spend an action to cancel said repetition targeting it.
Hoardmaster- (Passive Ability, Dragon Lord) Possessor gains +100,000 Defense against Gold Damage while a Dragon
Horned Dragon- (Passive Ability, Dragon Lord) Possessor gains +200 Melee Attack if possessor is a Dragon
Hungering Dragon's Maw- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor's 'Melee Attack' actions may gain 'Deals HP Drain' against Humans, Humanoids, Animals, Aerials, Aquatics, Cthonians, Monsters, and Dragons
Hydra Heads- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor's 'Melee Attack' actions may gain '12 hits against 1' and deal 1/3 Damage against targets that are not more than 19 Levels greater than possessor or that are willing
Hydra Regeneration- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor regenerates 200,000 HP per round
Hypersharp Teeth- (Passive Ability, Dragon Lord) If possessor is a Dragon, Possessor gains +500 Melee Attack and 40% Critical
Impenetrable Dragon Scales- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor is Immune to individuals below Level 20 and gains +200,000 HP as a non-stacking bonus
Imperial Dragon- (Passive Ability, Dragon Lord) Possessor gains +5,000 MIN and +5,000 SPI as a non-stacking bonus while possessor is a Dragon
Imperial Dragon's Whiskers- (Passive Ability, Dragon Lord) Possessor gains +5,000 MP and +50,000 MP as a non-stacking bonus while possessor is a Dragon
Improved Spined Dragon-Body- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +300 Melee Attack and may choose to deal 30,000 Flat Physical element damage to any individual who conducts an offensive action that targets possessor at the end of said action
Line Breath- (Technique Ability, Dragon Lord) Possessor may use 'Line Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 1 individual in each of 2 rows' and said action deals full Damage to individuals below Level 80 in the back row
Lord of a Solitary Domain- (Passive Ability, Dragon Lord) Possessor's 'Legacy Dragon Traits' ability reduces possessor's Level by 10 less Levels if possessor possesses no allies
Loud Dragon Roar- (Passive Ability, Dragon Lord) Possessor's 'Dragon's Roar' actions may target 30 individuals
Magma Breath- (Passive Ability, Other: Dragon Lord) Possessor gains +10,000 Ranged Attack, Possessor's Ranged Attack actions gain 35% inflicts Burning, 15% inflicts Entombed, and 5% inflicts Burning: Igneous
Master Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor gains control of the Dragon summons of lower Level individuals, provided both said Dragons and said individuals are non-unique and below Level 99, Possessor gains control of the non-unique Dragon summons of individuals below Level 80 that are lower Level than possessor provided said Dragon summons are lower Level than possessor, Possessor controls the actions of Dragons below Level 80 that are 10 or more Levels below possessor's Level that are non-unique, Possessor's unmodified stats increase by 2,500 points if possessor is an Dragon
Reinforced Dragonhide- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +1,000 Defense
Shifting Scale Colors- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor may, at the start of any round, become solely any base element that is an element that one of possessor's abilities allow's possessor's 'Dragon's Breath' ability to deal
Single-Scale Weak Point- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, possessor obtains -30% Resilience
Spawn Half-Dragon Humanoid- (Passive Ability, Other: Dragon Lord) Possessor may choose for possessor's non-unique Humanoid summons to gain the subtype Dragon, Possessor may choose for possessor's non-unique Human summons to have their subtype changed to Humanoid & Dragon
Spined Dragon-Body- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor deals 15,000 Flat Physical element Damage to each individual who conducts an offensive action that targets possessor at the end of each such action
Stunning Roar- (Passive Ability, Dragon Lord) Possessor's Dragon's Roar actions may gain a 30% chance of inflicting Fatigued: Stun
Sword-Deflecting Scales- (Passive Ability, Dragon Lord) Possessor gains 30% Sword Resistance
Tail Sweep- (Technique Ability, Dragon Lord) Possessor may use 'Tail Sweep' in conjunction with a 'Melee Attack' action if possessor is a Dragon. Said action gains '1 hit against 5' and deals 1/2 Damage
Thrash- (Passive Ability, Other: Dragon Lord) If possessor is a Dragon, whenever a minor or moderate negative status effect that is not Charm prevents possessor from taking an action, possessor may choose to deal 100,000 Flat Damage of any base element to any one target, to a max of 10 times per round
Twinhead Dragon Form- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains a 5% chance of gaining an additional action per round
Waveform Breath- (Technique Ability, Dragon Lord) Possessor may use 'Waveform Breath' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 5,000', deals full Damage to individuals below Level 80 who are in the back row, and pierces all Defense of individuals below Level 60
Wide Exhalation- (Technique Ability, Dragon Lord) Possessor may use 'Wide Exhalation' in conjunction with a 'Dragon's Breath' action. Said action gains '1 hit against 15 individuals in the front row'
Wing Buffet- (Technique Ability, Dragon Lord) Possessor may use 'Wing Buffet' in conjunction with a 'Ranged Attack' action. Said action gains '1 hit against 5' and deals 1/2 Damage
Wyrm's Rest- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +100,000 Defense against Gold Damage while afflicted with Fatigued: Asleep and regenerates 50,000 HP at the start of each round that possessor is afflicted with Fatigued: Asleep
Wyvern Stinger- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor gains +500 Melee Attack

~Druid~
Accustomed to the Wild- (Passive Ability, Druid) Possessor gains +50 to all stats if in an Encounter Area
Apprentice Druid Magic Attunement- (Passive Ability, Druid) +250 Damage to all damage dealing Druid Magic spells, +50 to all stats of allied Plants and Animals, +25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics, All Druid Magic spells cost 50 less MP
Attuned to the Environment- (Passive Ability, Druid) Whenever possessor is in a Zone of any base element or combination of base elements, possessor gains 1% Resistance to said element or elements
Basic Druid Magic Attunement- (Passive Ability, Druid) All Druid Magic spells cost 20 less MP
Basic Druid Weather Control- (Passive Ability, Druid) At the start of each round, possessor may attach an effect to a Zone of Air that does not stack on the same zone or across zones that adds the element Fire, Electrical, Ice, or Water to said zone's elements
Basic Geomantic Druidic Arts- (Passive Ability, Druid) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Can Sense Zonal Traits- (Passive Ability, Druid) Possessor gains +100 MIN while a Terrain or Phantom Terrain is present, Has RP effects
Connection to the Seasons- (Passive Ability, Druid) Possessor may obtain a buff that gives its possessor the element Electrical whenever Call Unto Season: Spring is cast, Possessor may obtain a buff that gives its possessor the element Energy whenever Call Unto Season: Summer is cast, Possessor may obtain a buff that gives its possessor the element Acid whenever Call Unto Season: Fall is cast, and Possessor may obtain a buff that gives its possessor the element Ice whenever Call Unto Season: Winter is cast
Druid- (Passive Ability, Druid) Druid Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, Druid Magic spells cost possessor (50 + Possessor Level) less MP to cast, Possessor's Plant, Animal, Aerial, Insect, Cthonian, and Aquatic pets and summons gain +(50 * Possessor Level) to all stats as a non-stacking bonus
Druidic Geomantic Overlay Connection- (Passive Ability, Druid) Possessor's 'Understand Natural Disruptions' and 'Purge Unnatural Influence' abilities also apply to Phantom Terrains
Druidic Land Attunement- (Passive Ability, Druid) Possessor gains +100 to all stats if a Terrain or Phantom Terrain is present
Druidic Land Attunement: Desert- (Passive Ability, Druid) Possessor gains +200 CON and 10% Resilience if the Terrain or Phantom Terrain is Desert
Green Fury- (Passive Ability, Druid) Possessor gains +500 Magical Attack as a buff whenever a Terrain or Phantom Terrain that is a Forest, Jungle, or Swamp ceases to be present, with said buff stacking 4 times
Influence Weather- (Active Ability, Druid) Possessor may spend an action to attach an effect to a Zone of Air that does not stack on the same zone or across zones that adds the element Fire, Electrical, Ice, or Water to said zone's elements
Land's Protector- (Active Ability, Druid) Possessor may choose, at the start of any of possessor's actions, to have any Zone effect or Phantom Terrain count as 5 levels higher, to a max of Level 60, for purposes of removal, this effect does not stack with any other active abilities that provide a similar bonus or itself
Nature's Emissary's Countless Faces- (Passive Ability, Druid) Possessor may choose for individuals who have not scanned possessor's stats to treat possessor as though possessor possessed no Druid abilities
Protector of the Land- (Active Ability, Druid) Possessor may choose, at the start of any of possessor's actions, to have any Zone effect or Phantom Terrain count as 5 levels higher for purposes of removal, this effect does not stack with any other active abilities that provide a similar bonus or itself
Purge Unnatural Influence- (Active Ability, Druid) Possessor may spend an action to remove an effect attached to a Zone or Terrain (but not a Phantom Terrain) that comes from a source that is not 20 or more Levels above possessor that is not above Level 60 that comes from a source that is a Necromancy Spell, a Necromancer ability, a Blight Magic spell, a Blight Druid ability, a Demon, a Demonologist ability, a Devil, a Pactmaker ability, a Daemon, a Puppet Master ability, a Rune Magic spell, a Rune Mage ability, an Abstract, a Walker from Beyond ability, a Celestial, a Justicar ability, a Celestial Magic spell, a Luminary ability, an Illuminated, a Lightbearer ability, an Angel, a Heavenly Protector ability, a Biomancy spell, a Biomancer ability, a Bio-Horror, a Mad Scientist ability, a Robot, a Roboticist Ability, a Clockwork, a Gearwright ability, a Machine, a Mechanist ability, a Hypertech spell, a Scientist ability, an Engineer ability, or an Architect ability.
Resist Unnatural Magic- (Passive Ability, Druid) Possessor gains +500 Defense against Forbidden Magic, Necromancy, Blight Magic, Biomancy, Technomancy, Enchantment, Dark Magic, Demon Magic, Celestial Magic, Rune Magic, Glyph Magic, Artifice, and Golomancy.
Sand Affinity- (Passive Ability, Druid) If the Terrain or Phantom Terrain is Desert, possessor gains +2% Dodge
Trackless Passage- (Passive Ability, Druid) If possessor leaves a battlespace while a terrain or phantom terrain is present and possessor has at least 3 Druid Magic spells equipped, possessor may not be followed out of the battlespace by opponents below Level 40 unless possessor chooses such.
Understand Natural Disruptions- (Passive Ability, Druid) Possessor is given the full text of all effects present on Zones or Terrains (but not Phantom Terrains) that come from sources that are not 20 or more Levels above possessor that are not above Level 60

~Ebon Chancellor~
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 to all stats while in a Zone of Darkness
Basic Acceleration Within Darkness's Dominion- (Passive Ability, Ebon Chancellor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Darkness
Basic Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats while in a Zone of Darkness
Improved Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +1,000 to all stats while in a Zone of Darkness

~Elemental Researcher~
Apprentice Command of Formus- (Passive Ability, Other: Elemental Researcher) Possessor's Formus element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Formus Synchronization- (Passive Ability, Other: Elemental Researcher) Possessor gains +50 to all stats for each Formus element item equipped, Possessor's Formus element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Formus- (Passive Ability, Other: Elemental Researcher) Possessor's Formus element allies gain +100 to all stats
Apprentice Weaponization of Formus- (Passive Ability, Other: Elemental Researcher) Quantities of Formus element Damage dealt by possessor are increased by 500 points
Basic Command of Formus- (Passive Ability, Other: Elemental Researcher) Possessor's Formus element pets and summons gain +50 to all stats
Basic Formus Synchronization- (Passive Ability, Other: Elemental Researcher) Possessor gains +25 to all stats if possessor is Formus element
Basic Theoretical Element Synchronization- (Passive Ability, Other: Elemental Researcher) Possessor gains +25 to all stats if possessor is an element that has 'Theoretical Element' in its name
Basic Weaponization of Formus- (Passive Ability, Other: Elemental Researcher) Quantities of Formus element Damage dealt by possessor are increased by 50 points
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Elemental Researcher- (Passive Ability, Other: Elemental Researcher) Possessor ignores (1 * (Possessor Level/5), rounded down)% Formus Resistance, Possessor ignores Formus Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Formus Manipulation- (Passive Ability, Other: Elemental Researcher) Possessor may choose one of the following at the beginning of each round if Formus element: Create a Zone of Formus, Remove a Zone of Formus created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Formus by either possessor or a source below Level 20, Add Formus to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Formus element on a Formus element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Formus, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Formus, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Formus element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Formus to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Formus, 5% Formus Resistance, or +50 Defense against Formus and 1% Formus Resistance until the end of the round as a non-stacking buff
Improved Command of Formus- (Passive Ability, Other: Elemental Researcher) Possessor's Formus element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Formus- (Passive Ability, Other: Elemental Researcher) Possessor's Formus element allies gain +250 to all stats
Improved Weaponization of Formus- (Passive Ability, Other: Elemental Researcher) Quantities of Formus element Damage dealt by possessor are increased by 5,000 points
Theoretical Element Attunement- (Passive Ability, Other: Elemental Researcher) Abilities whose name includes 'Theoretical Experimental Element' in their name cost 2 weeks less if possessor has an ability from the class 'Elemental Researcher' whose name is identical to the name of the ability being purchased, only without the word 'Experimenal' and with any one string of characters between 'Element' and the end of the respective element's name, removed.

~Elementalist~
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Elemental Magic Casting I- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 20 less MP to cast
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance

~Enchanter~
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Blade Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Swords cost 200 XP less when applying said enhancements to Swords
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Enchanter (2)- (Passive Ability, Enchanter) Enchantment spells cost possessor (50 + 30 * Possessor Level) less XP and MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack, All buffs and debuffs from Enchantment spells cast by possessor last (Possessor Level / 5) rounds longer if they possess a natural duration of 2 rounds or greater
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Electrical- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Electrical to a spell instead of Magic
Infuse Spell Essence: Energy- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Energy to a spell instead of Magic
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Ice- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Ice to a spell instead of Magic
Infuse Spell Essence: Light- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Light to a spell instead of Magic
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element

~Empty Vessel~
Empty Idol- (Passive Ability, Other: Empty Vessel) Possessor, if an Golem, may choose at the beginning of a thread to gain the subtype Hollow Soul, Possessor, if a Hollow-Soul, may choose at the beginning of a thread to gain the subtype Golem, Possessor if a Golem and an Hollow-Soul, gains +100 to all stats
♢Hollow-Soul Traits- (Passive Ability, Other: Empty Vessel) Possessor gains Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, and Charm Immunity so long as possessor is a Hollow-Soul. Possessor, while a Hollow-Soul dies when possessor reaches 0 MP instead of 0 HP. If possessor has been a Hollow-Soul at any point in the thread, whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor may (should their sources choose to do such) be converted into instances of MP Damage of amounts equal to half their prior value.

~Evermason~
Apprentice Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Golem Programming- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +15 MIN
Evermason- (Active Ability, Evermason) Possessor may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain a Golem pet only, This ability provides +50 HP and +10 to all stats of possessor's Golem pets and summons per Level of possessor
Familiarity with Common Golem Types- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +60 to all stats, Possessor's level is considered to be 1 higher for stat-scanning purposes when targetting Golems
Formshift: Golem- (Stance Ability, Evermason) Possessor's subtype becomes Golem
Golem Auto-Repair System Initialization- (Passive Ability, Evermason) Possessor's Golem pets and summons Regenerate 200 HP at the start of every round
Golem Commander's Stance- (Stance Ability, Evermason) Possessor's allies who are Golems gain +200 to all stats as a non-stacking buff
Golem-Hardening Aura- (Passive Ability, Evermason) Possessor's allies who are Golems gain +200 Defense as a non-stacking buff
Golem Programming- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +50 MIN and 5% Charm Resistance
Golem Traits- (Passive Ability, Evermason) Possessor gains Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity so long as possessor is a Golem
Impersonate Statue- (Stance Ability, Evermason) Possessor's subtype becomes Golem, Possessor gains +5,000 HP, +500 CON, and 25% Resilience while in this stance
Improved Golem Programming- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +200 MIN, 30% Charm Resistance, and Immunity to Charm and Confusion from sources below Level 10
Improved Golem Repair II- (Passive Ability, Evermason) Possessor's 'Repair Golem' actions heal an additional 50,000 HP
Necrogolem- (Passive Ability, Evermason) Possessor, if an Undead, may choose at the beginning of a thread to gain the subtype Golem, Possessor, if a Golem, may choose at the beginning of a thread to gain the subtype Undead, Possessor if a Golem and an Undead, gains +100 to all stats
Repair Golem- (Active Ability, Evermason) Possessor may, as an action, perform an attack that possesses MIN as its Prime Attribute and uses possessor's Melee Attack bonus. This attack's element is the user's element if none of the user's equipped items give a Melee Attack bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus. This attack deals HP healing and only affects Golems.
Statue Impersonator- (Passive Ability, Evermason) Possessor gains +50,000 HP and 50% Resilience while a Golem

~Eschatologist~
And the Fresh Waters Turned to Salt- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 275,801 Flat Water element Damage to every Aquatic in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Drowning and Suffocation on every Aquatic individual in said battlespace.
And the Gates to the Demon Realm Opened- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it summons 20 Demons below Level 60 from the Enemy List in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), with said summons having an 80% chance of being uncontrolled, with said summoning repeating itself at the start of each round for the next 5 rounds and a max of 200 summons being summoned.
And the Great Floods Began- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 255,208 Flat Water element Damage to every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Drowning on every individual in said battlespace and creating 10 Zones of Water in said battlespace.
And the Kingdom Fell Into a Great Slumber- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it inflicts Fatigued: Asleep on every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), with individuals below Level 40 being able to cure or auto-recover-from said status effect infliction.
And the Quakes Did Swallow Cities- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 278,505 Flat Earth element Damage to every individual in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Entomed on every individual in said battlespace and inflicting Vanished on Large Structures below Level 40 in said battlespace.
And the Salt Waters Turned to Blood- (Passive Ability, Other: Eschatologist) Possessor may, if Level 40 or greater, select this ability as an Eschatalogical Escalation. If this ability triggers as an Escatological Escalation, it deals 300,000 Flat Blood element Damage to every Aquatic in the same battlespace as the spell that is being escalated was cast in (or in the battlespace of its possessor if no such spell exists), having a 100% chance of inflicting Drowning and Suffocation on every Aquatic individual in said battlespace and turning every Zone of Water in said battlespace into a Zone of Blood.
Apprentice Catastrophe Magic Attunement- (Passive Ability, Other: Eschatologist) All damage-dealing Catastrophe Magic spells that possessor casts deal 25,000 additional Damage, All Catastrophe Magic spells cost possessor 50,000 less MP to cast
Basic Catastrophe Magic Attunement- (Passive Ability, Other: Eschatologist) All Catastrophe Magic spells possessor casts that possess a Magical Attack bonus gain +1,000 additional Magical Attack; All Catastrophe Magic spells cost possessor 1,000 less MP to cast
Catastrophe Magic Casting I- (Passive Ability, Other: Eschatologist) Catastrophe Magic spells cost possessor 200 less MP to cast
Catastrophe Magic Casting II- (Passive Ability, Other: Eschatologist) Catastrophe Magic spells cost possessor 2000 less MP to cast
Eschatologist- (Passive Ability, Other: Eschatologist) Possessor's Damage-dealing actions that involve the casting of Catastrophe Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage, Catastrophe Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Explosion-Hyperamplifying Presence- (Passive Ability, Other: Eschatologist) All Flat quantities of Fire and / or Energy element Damage dealt in battles where possessor is present are increased by 200,000 points
Foundation of Eschatalogical Escalation- (Passive Ability, Other: Eschatologist) Whenever possessor casts a Catastrophe Magic spell, possessor may apply up to 5 different Escatological Escalations to it, with each one triggering at the start of a consecutive round after the round during which said spell was cast in the chosen order


~Fisherman~
Apprentice Fish Training- (Passive Ability, Other: Fisherman) Possessor gains +50 Melee Attack if possessor has a Fish equipped, Possessor gain +20 to all stats if a Fish is equipped.
Armor-Piercing FEEEEESH!- (Technique Ability, Other: Fisherman ) Possessor may use 'Armor-Piercing FEEEEESH!”' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack pierces 200 Defense.
Basic Fish Training- (Passive Ability, Other: Fisherman) Possessor gains +6 Melee Attack if possessor has a Fish equipped
Bubble FEEEEESH! - (Technique Ability, Other: Fisherman) Possessor may use 'Bubble FEEEEESH!' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains +100 Melee Attack and becomes solely Water element.
Critical FEEEEESH!- (Technique Ability, Other: Fisherman ) Possessor may use 'Critical FEEEEESH!”' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains +5% Critical.
Dizzying FEEEEESH!- (Technique Ability, Other: Fisherman ) Possessor may use 'Dizzying FEEEEESH!”' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains a 20% chance of inflicting Confusion.
Dud FEEEEESH!- (Technique Ability, Fisherman) Possessor may use 'Dud FEEEEESH!' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Fish Wielding I- (Passive Ability, Other: Fisherman) Possessor gains +5 to all stats when a Fish is equipped
Fish Wielding II- (Passive Ability, Other: Fisherman) Possessor gains +25 to all stats when a Fish is equipped, +50 Melee Attack when a Fish is equipped.
Fisherman- (Passive Ability, Other: Fisherman) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Fish equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Fish equipped
Whale-Wielding- (Passive Ability, Other: Fisherman) Possessor may equip Fish that are Weaponx2's in a single Weapon slot, Possessor gains +2,000 Melee Attack if possessor has a Weaponx2 that is a Fish equipped

~Friendship~
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Becoming Somewhat Known In the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 50 Fame, Possessor gains +10 to all unmodified stats if possessor has at least 50 Fame
Connectivity Increased Between Vashna and Vashna's Abomination- (Passive Ability, Friendship) Possessor, if possessor's name is 'Vashna Saseen', may equip the unique pet named 'Vashna's Abomination' so long as said pet possesses Constant Effects named 'I Love You, Vashna' and 'I Hate You, Vashna', provided that possessor is Level 19 and said pet is no greater than Level 25, Possessor's chance of gaining an effect granted by a constant effect named 'I Hate You, Vashna' that is present on said pet is increased to 5 in 100 if it were previously less than 5 in 100 if possessor is below Level 20.
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Has Balko's Gratitude- (Passive Ability, Friendship) If any of possessor's allies are named 'Balko, Dogmaster' possessor gains +100 to all stats
I Have Lots of Friends!- (Passive Ability, Friendship) All allies gain +50 to all stats, +20 to Defense, +100 to the damage of all attacks, +10 Defense against stat damage, +2% to Hit, +2% Resilience, +2% Critical, +2% Dodge, and 5% Resistance to all minor status effects, you gain the same benefits if you have at least 20 allies in battle, this effect does not stack
Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame
Peer of Many Notable Esoteric Binders- (Passive Ability, Friendship) Possessor may purchase Summoner abilities from the Ability Shop for 500,000 Gold less
Tag-Team Connection with Orelmond the Arranger of the Heavens- (Active Ability, Friendship) Spend an action in an RP thread to tag-out! Only works once!

~Genesis Architect~
Adept Life Synchronization- (Passive Ability, Other: Genesis Architect) Amounts of Life element Damage possessor deals are increased by 10,000 points, Life element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Life element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Life Synchronization- (Passive Ability, Genesis Architect) Possessor gains +50 to all stats for each Life element item equipped, Possessor's Life element pets and summons gain +250 to all stats
Basic Life Synchronization- (Passive Ability, Other: Genesis Architect) Possessor gains +25 to all stats if possessor is Life element
Filled with Life- (Passive Ability, Other: Genesis Architect) If possessor is Life element, possessor is afflicted with Rejuvenation at the start of every round
First Genesis- (Passive Ability, Other: Genesis Architect) Possessor may, at the start of each round, if possessor is Life element, summon one individual who is below Level 20 and is normally fightable for drops on the Enemy List, Max 20 summoned
Genesis Architect- (Passive Ability, Other: Genesis Architect) Possessor ignores (1 * (Possessor Level/5), rounded down)% Life Resistance, Possessor ignores Life Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Life Manipulation- (Passive Ability, Other: Genesis Architect) Possessor may choose one of the following at the beginning of each round if Life element: Create a Zone of Life, Remove a Zone of Life created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Life by either possessor or a source below Level 20, Add Life to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Life element on a Life element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Life, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Life, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Life element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Life to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Life, 5% Life Resistance, or +50 Defense against Life and 1% Life Resistance until the end of the round as a non-stacking buff
Meditative Assumption of Life- (Passive Ability, Other: Genesis Architect) Possessor may choose, at the beginning of a thread, to become solely Life element
Nullify Life- (Passive Ability, Other: Genesis Architect) Possessor may remove the element Life from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Life-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Life-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Life from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Overflowing with Life- (Passive Ability, Other: Genesis Architect) If possessor is Life element, up to 30 of possessor's allies are afflicted with Rejuvenation at the start of every round
Through Life, Rebirth- (Passive Ability, Other: Genesis Architect) If possessor is Life element, once per thread, when possessor dies to a source that is below Level 60 and is no more than 19 Levels greater than possessor, possessor is immediately resurrected, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect
Through Life, Regeneration- (Passive Ability, Other: Genesis Architect) If possessor is Life element, possessor regenerates 5,000 HP at the start of every round
Vitalizing Life Force- (Passive Ability, Other: Genesis Architect) Possessor's allies gain +5,000 HP

~General~
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
General- (Active Ability, General) Possessor may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain a Human pet only, This ability provides +50 HP and +10 to all stats of possessor's Human pets and summons per Level of possessor
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect

~Geomancer~
Accustomed to Cold- (Passive Ability, Geomancer) 1% Ice Resistance
Accustomed to Heat- (Passive Ability, Geomancer) 1% Fire Resistance
Adept Geomancy Attunement- (Passive Ability, Geomancer) Geomancy spells cost possessor 10,000 less MP to cast, Geomancy spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Geomancy Spells, and may not be converted into other types of slots by individuals below Level 100
Apply Zonal Battle-Tiling- (Passive Ability, Geomancer) At the start of every round, possessor may attach an effect to a Zone that deals 100,000 Flat Damage of any base element to each individual in said Zone at the start of each round, with said effect stacking 4 times per Zone and 10 times across all Zones
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Attuned to Terrain: Battlefield - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Battlefield
Attuned to Terrain: Boneyard- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Boneyard
Attuned to Terrain: Caverns - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Caverns
Attuned to Terrain: Cliffside - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Cliffside
Attuned to Terrain: Cloudy Sky - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Cloudy Sky
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Dark Forest - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Dark Forest
Attuned to Terrain: Endless Desert - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Endless Desert
Attuned to Terrain: Fell City - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Fell City
Attuned to Terrain: Forest - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Forest
Attuned to Terrain: Frozen Waste - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Frozen Waste
Attuned to Terrain: Glacier - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Glacier
Attuned to Terrain: Graveyard - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Graveyard
Attuned to Terrain: Hills - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Hills
Attuned to Terrain: Jungle - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Jungle
Attuned to Terrain: Junkyard - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Junkyard
Attuned to Terrain: Mage’s Sanctum - (Passive Ability, Geomancer) Possessor gains +1,000 to all stats if the terrain or phantom terrain is Mage’s Sanctum
Attuned to Terrain: Mountains- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Mountains
Attuned to Terrain: Mushroom Forest- (Active Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Mushroom Forest
Attuned to Terrain: Ocean - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Ocean
Attuned to Terrain: Open Sky - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Open Sky
Attuned to Terrain: Road - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Road
Attuned to Terrain: Rolling Plains - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Rolling Plains
Attuned to Terrain: Salt Flats - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Salt Flats
Attuned to Terrain: Snowy Plains - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Snowy Plains
Attuned to Terrain: Space - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Space
Attuned to Terrain: Stormy Plains - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Stormy Plains
Attuned to Terrain: Swamp - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Swamp
Base Terrain Element Alteration- (Active Ability, Geomancer) If the terrain or phantom terrain is Battlefield, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Beach, possessor may skip an action to become Water element, If the terrain or phantom terrain is Boneyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Caverns, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Cliffside, possessor may skip an action to become Air element, If the terrain or phantom terrain is Cloudy Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Conifer Forest, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Dark Forest, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Desert, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Dry Riverbed, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Farmland, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Forest, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Frozen Waste, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Glacier, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Graveyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Hills, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Jungle, possessor may skip an action to become Water element, If the terrain or phantom terrain is Junkyard, possessor may skip an action to become Technology element, If the terrain or phantom terrain is Lake, possessor may skip an action to become Water element, If the terrain or phantom terrain is Marsh, possessor may skip an action to become Water element, If the terrain or phantom terrain is Meadow, possessor may skip an action to become Light element, If the terrain or phantom terrain is Mesa, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Mountains, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Ocean, possessor may skip an action to become Water element, If the terrain or phantom terrain is Open Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Open Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Polluted Morass, possessor may skip an action to become Acid element, If the terrain or phantom terrain is River-Land, possessor may skip an action to become Water element, If the terrain or phantom terrain is Road, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Rolling Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Salt Flats, possessor may skip an action to become Psychic element, If the terrain or phantom terrain is Savannah, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Scrubland, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Snowy Plains, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Space, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Steppes, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Stormy Plains, possessor may skip an action to become Electrical element, If the terrain or phantom terrain is Sunny Forest, possessor may skip an action to become Magic element, If the terrain or phantom terrain is Swamp, possessor may skip an action to become Acid element, If the terrain or phantom terrain is Tropical Island, possessor may skip an action to become Water element, If the terrain or phantom terrain is Wasteland, possessor may skip an action to become Earth element,
Basic Chronomantic Geomancy Skills- (Passive Ability, Geomancer) Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Create Zone- (Active Ability, Geomancer) Possessor may spend an action to create a zone of any base element
Dig Pothole- (Active Ability, Geomancer) Possessor may spend an action to add an effect to a Zone of Earth, a Zone of Physical, or a Terrain or Phantom Terrain that is 'Road' that causes all Vehicle transformations in said Zone or Terrain that are below Level 20 to have a 20% chance each round of not being able to act, with things that would occur before and after their actions still occurring, with said effect stacking 3 times per zone or terrain and 3 times across all zones and terrains
Drink Lake- (Active Ability, Geomancer) Possessor may spend an action to remove a Zone of Water or a Terrain or Phantom Terrain with an associated Square Mile of Terrain in the Shop that is Water element that has a source below Level 40 from battle
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Establish Planar Phantom Terrain Links- (Passive Ability, Geomancer) Possessor gains +500 SPI
Expert Geomancy Attunement- (Passive Ability, Geomancer) Geomancy spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Geomancy Spells, and may not be converted into other types of slots by individuals below Level 100
Generate Chronogeomantic Zone of Night- (Passive Ability, Geomancer) Possessor may create a Chronogeomantic Zone of Night at the beginning of battle if no other Zones are present
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomancy Casting I- (Passive Ability, Geomancer) Geomancy spells cost possessor 20 less MP to cast
Geomancy Casting II- (Passive Ability, Geomancer) Geomancy spells cost possessor 200 less MP to cast
Geomantic Denial Stance- (Stance Ability, Geomancer) At the start of each round, possessor removes on Zone or Phantom Terrain that has been created by a source below Level 40 from battle
Improved Terrain Attunement: Battlefield: The Ground Giveth Me Mine Arms- (Active Ability, Geomancer) Possessor may use an action to create a Weapon that provides + (Possessor Level x50, to a max of 2,500) to any one attack type and + (Possessor Level x50, to a max of 2,500) to any one stat that is any base element, and, if desired, equip said weapon. This weapon disappears at the end of this thread. This ability may only be used if the terrain or phantom terrain is Battlefield.
Improved Terrain Attunement: Boneyard: Connection to the Undead- (Passive Ability, Geomancer) Possessor and possessor's Undead pets and summons gain +100 to all stats if the terrain or phantom terrain is Boneyard
Improved Terrain Attunement: Desert: Cloaked in Mirage- (Passive Ability, Geomancer) Possessor gains 30% Dodge if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 SPI if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Frozen Waste: Bearer of the Chill- (Passive Ability, Geomancer) Possessor gains +100 CON and possessor's damage-dealing Ranged Attack, Melee Atttack, and Magical Attack actions deal 25 AGI damage on hit, if the terrain or phantom terrain is Frozen Waste
Improved Terrain Attunement: Mountains: Strength of the Mountains- (Passive Ability, Geomancer) Possessor gains +400 STR and +200 CON, if the terrain or phantom terrain is Mountains
Improved Terrain Attunement: Mushroom Forest: Calmer of Fungal Beings- (Active Ability, Geomancer) Possessor gains +25 to all stats, and +15% infliction rate against Plants for attacks that can inflict Charm if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Mushroom Forest: Constitution of the Stalk Walker- (Active Ability, Geomancer) Possessor gains +25 to all stats save CON, +200 CON, and +5% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Mushroom Forest: Dancing Mayor of the Sporefolk- (Active Ability, Geomancer) Possessor gains +70 to all stats and possessor's Plant pets and summons gain +150 to all stats if the terrain or phantom terrain is Mushroom Forest, provides an additional bonus of +110 to all stats of said pets and summons if the previous bonus applies and possessor has either two Dancer abilities or a Dance spell equipped
Improved Terrain Attunement: Mushroom Forest: Poison Resistance of the Shroom Kings- (Active Ability, Geomancer) Possessor gains +50 to all stats and 25% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Swamp: One With the Mire- (Passive Ability, Geomancer) Possessor gains +10% Dodge and 50% Poison Resistance, if the terrain or phantom terrain is Swamp
Mystic Terrain Reservoir: Desert- (Passive Ability, Geomancer) Possessor gains +5,000 MP if the terrain or phantom terrain is Desert
Phantom Terrain Link Established: Battlefield- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Boneyard- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Boneyard
Phantom Terrain Link Established: Caverns- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Caverns
Phantom Terrain Link Established: Cliffside- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Cliffside
Phantom Terrain Link Established: Cloudy Sky- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Cloudy Sky
Phantom Terrain Link Established: Dark Forest- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Dark Forest
Phantom Terrain Link Established: Desert- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Endless Desert- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Endless Desert
Phantom Terrain Link Established: Fell City- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Fell City
Phantom Terrain Link Established: Forest- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Forest
Phantom Terrain Link Established: Frozen Waste- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Frozen Waste
Phantom Terrain Link Established: Glacier- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Glacier
Phantom Terrain Link Established: Graveyard- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Graveyard
Phantom Terrain Link Established: Hills- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Hills
Phantom Terrain Link Established: Jungle- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Jungle
Phantom Terrain Link Established: Junkyard- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Junkyard
Phantom Terrain Link Established: Mage’s Sanctum- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mage’s Sanctum
Phantom Terrain Link Established: Mountains- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mountains
Phantom Terrain Link Established: Mushroom Forest- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mushroom Forest
Phantom Terrain Link Established: Ocean- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Ocean
Phantom Terrain Link Established: Open Sky- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Open Sky
Phantom Terrain Link Established: Road- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Road
Phantom Terrain Link Established: Rolling Plains- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Rolling Plains
Phantom Terrain Link Established: Salt Flats- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Salt Flats
Phantom Terrain Link Established: Snowy Plains- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Snowy Plains
Phantom Terrain Link Established: Space- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Phantom Terrain Link Established: Stormy Plains- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Stormy Plains
Phantom Terrain Link Established: Swamp- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Swamp
Regurgitate Lake- (Passive Ability, Geomancer) Possessor, upon removing a Terrain, Phantom Terrain, or Zone with the ability 'Drink Lake', as a non-stacking effect, gains the ability:
Regurgitate Lake- 20,000 Damage, 70% inflicts Drowning, This action's Prime Attribute is Constituion, this action gains '1 hit against 200' if targetting only individuals of lower Level than caster that are below Level 60, Water, 45,000 MP
Strengthened Zonal Link: Zone of Destruction- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Destruction’' ability may create a Zone of Destruction even if other zones are present
Strengthened Zonal Link: Zone of Life- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Life’' ability may create a Zone of Life even if other zones are present
Strengthened Zonal Link: Zone of Magic- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Magic' ability may create a Zone of Magic even if other zones are present
Strengthened Zonal Link: Zone of Truth- (Passive Ability, Geomancer) Possessor's 'Zonal Link Established: Zone of Truth’' ability may create a Zone of Truth even if other zones are present
Terrain Mastery- (Passive Ability, Geomancer) Abilities from the Geomancer class whose name includes 'Phantom Terrain Link Established', 'Attuned to Terrain', and 'Improved Terrain Attunement' cost possessor 1 less week (to a minimum of 1), 200,000 less Gold (to a minimum of 0), and 3 fewer Square Mile items of each type required (that are worth under 500,000,000 Gold each, to a minimum of 0), to learn from ability shops.
Terrain Survival: Desert- (Passive Ability, Geomancer) Possessor gains 50% Resistance to Fatigued, 5% Fire Resistance, 10% Burning Resistance, 10% Entombed Resistance, and 15% Confusion Resistance all from sources that are either Desert Terrain or Phantom Terrain or are attached to Desert Terrain or Phantom Terrain
Zonal Link Established: Zone of Darkness- (Passive Ability, Geomancer) Possessor may create a Zone of Darkness at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Destruction- (Passive Ability, Geomancer) Possessor may create a Zone of Destruction at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Life- (Passive Ability, Geomancer) Possessor may create a Zone of Life at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Light- (Passive Ability, Geomancer) Possessor may create a Zone of Light at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Magic- (Passive Ability, Geomancer) Possessor may create a Zone of Magic at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Truth- (Passive Ability, Geomancer) Possessor may create a Zone of Truth at the beginning of battle if no other Zones are present

~Gunner~
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Shoot Their Eye Out!- (Technique Ability, Gunner) Possessor may use 'Shoot Their Eye Out!' in conjunction with a 'Ranged Attack' action or 'Snipe' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +50 Ranged Attack and '30% inflicts Impaired: Blind'.
Sniping Shot- (Technique Ability, Gunner) Possessor may use 'Sniping Shot' in conjunction with a 'Ranged Attack' action or 'Snipe' action, so long as no other technique is used, possessor is in the back row, and possessor has a Gun equipped. Said attack gains +100 Ranged Attack and +5% To Hit.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.

~Healer~
Apprentice Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Magic- (Technique Ability, Healer) Possessor may use Bolster Health in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +200 Max MP which stacks to a max of (20 x Possessor Level) Max MP.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Power- (Technique Ability, Healer) Possessor may use Bolster Power in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 Magical Attack, +20 Melee Attack, or +20 Ranged Attack, which stacks to a max of (20 x Possessor Level) of each type of attack bonus.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Bolster Strength- (Technique Ability, Healer) Possessor may use Bolster Strength in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 STR which stacks to a max of (20 x Possessor Level) STR.
Brush Off Death- (Technique Ability, Healer) Possessor may use 'Brush Off Death' in conjunction with a 'Rest' or 'Meditate' action so long as no other technique is used and possessor has Regenerated more HP (not counting values regenerated that would put individuals over their Max HP), than any other individual currently in the same battle. Said action cures its performer of Instant Death: Doomed.
Electric Paddle Heartstopper- (Technique Ability, Healer) Possessor may use 'Electric Paddle Heartstopper' in conjunction with a 'Melee Attack' action so long as no other technique is used. Said action gains +250 Melee Attack, gains the element Electrical, and has a 5% chance of inflicting Instant Death on targets below Level 15
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast,
Medicinal Herb Mastery- (Passive Ability, Healer) Possessor’s Medicine consumables that heal HP heal an additional 7,000 points.
Rearrange Organs- (Technique Ability, Healer) Possessor may use 'Rearrange Organs' in conjunction with a 'Melee Attack' or 'Magical Attack' action so long as no other technique is used. Said action may cause its target (if under Level 40 or willing) to gain either 30% Weakness or Resistance to any one minor status effect, +20% Resilience, or -20% Resilience as a buff that does not stack for the same effect and stacks 3 times across different effects

~Heir of Dust~
Apprentice Destruction Synchronization- (Passive Ability, Heir of Dust) Possessor gains +50 to all stats for each Destruction element item equipped, Possessor's Destruction element pets and summons gain +250 to all stats
Apprentice Weaponization of Destruction- (Passive Ability, Other: Heir of Dust) Quantities of Destruction element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +500 to all stats while in a Zone of Destruction
Basic Acceleration Within Destruction's Dominion- (Passive Ability, Other: Heir of Dust) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Destruction
Basic Destruction Synchronization- (Passive Ability, Other: Heir of Dust) Possessor gains +25 to all stats if possessor is Destruction element
Basic Weaponization of Destruction- (Passive Ability, Other: Heir of Dust) Quantities of Destruction element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +50 to all stats while in a Zone of Destruction
Detect Destruction- (Passive Ability, Heir of Dust) Possessor gains +1% To Hit against Destruction element targets
Heir of Dust- (Passive Ability, Other: Heir of Dust) Possessor ignores (1 * (Possessor Level/5), rounded down)% Destruction Resistance, Possessor ignores Destruction Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Improved Weaponization of Destruction- (Passive Ability, Other: Heir of Dust) Quantities of Destruction element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Destruction- (Passive Ability, Other: Heir of Dust) Possessor gains +1,000 to all stats while in a Zone of Destruction

~Hollow Man~
Absorb Null- (Passive Ability, Other: Hollow Man) Possessor cannot Absorb elements unless possessor is Level 20 or greater if possessor is Null element
Adept Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor's base stats are reduced by 1 while possessor is Null element, Possessor cannot possess Spell slots while possessor is Null element
Apprentice Affinity to Healing Via Null- Whenever possessor obtains HP Healing or MP Healing, said amount is decreased by 1,000 points if possessor is Null element
Apprentice Command of Null- (Passive Ability, Other: Hollow Man) Possessor's pets and summons obtain -250 to all stats if possessor is Null element
Apprentice Defenses Against Null- (Passive Ability, Other: Hollow Man) Possessor obtains -500 Defense if possessor is Null element
Apprentice Null Resistance- (Passive Ability, Other: Hollow Man) Possessor gains 5% weakness to all base elements if possessor is Null element
Apprentice Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -50 to all stats for each item possessor has equipped if possessor is Null element, Possessor's pets and summons gain -250 to all stats if possessor is Null element
Apprentice Understanding of the Heart of Null- (Passive Ability, Other: Hollow Man) Possessor's allies gain -100 to all stats if possessor is Null element
Apprentice Weaponization of Null- (Passive Ability, Other: Hollow Man) Quantities of Damage dealt by possessor are reduced by 500 points if possessor is Null element
Apprentice Zonal Acclimation of Null- (Passive Ability, Other: Hollow Man) If possessor is Null element and is in a Zone of Null, possessor gains -500 to all stats
Basic Acceleration Within Null's Dominion- (Passive Ability, Other: Hollow Man) If possessor is Null element and in a Zone of Null, possessor gains -25 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Affinity to Healing Via Null- (Passive Ability, Other: Hollow Man) Whenever possessor obtains HP Healing or MP Healing, said amount is reduced by 500 points if possessor is Null element
Basic Command of Null- (Passive Ability, Other: Hollow Man) Possessor's pets and summons gain -50 to all stats if possessor is Null element
Basic Defenses Against Null- (Passive Ability, Other: Hollow Man) Possessor gains -50 Defense if possessor is Null element
Basic Null Resistance- (Passive Ability, Other: Hollow Man) Possessor gains 1% Weakness to all base elements if possessor is Null element
Basic Null Synchronization- (Passive Ability, Other: Hollow Man) Possessor gains -25 to all stats if possessor is Null element
Basic Understanding of the Heart of Null- (Passive Ability, Other: Hollow Man) Possessor's allies gain -10 to all stats if possessor is Null element
Basic Weaponization of Null- (Passive Ability, Other: Hollow Man) Quantities of Damage dealt by possessor are reduced by 50 points if possessor is Null element
Basic Zonal Acclimation of Null- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor gains -50 to all stats while in a Zone of Null
Blank Roots- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor, despite any effects that would come from the ability 'Empty', benefits from buffs possessed by possessor's allies who are either PCs or who are normally fightable for drops on the enemy list (subject to normal stacking as though they were all present on possessor)
Call Forth the Living Null- (Active Ability, Other: Hollow Man) Possessor may spend an action to unsummon 5 of its summons
Charity of Sacrifice- (Passive Ability, Other: Hollow Man) Up to 200 times per round, if possessor is Null element, when possessor would obtain a 'debuff' from one of possessor's 'Hollow Man' abilities, possessor may place it on an opponent
Conducting Works Apart From Space or Time- (Passive Ability, Other: Hollow Man) If possessor is Null element, whenever one of possessor's 'Hollow Man' abilities would cancel one of possessor's actions, said action is instead not cancelled and possessor obtains an additional action after it
Control of Null- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor's actions have a 20% chance of being cancelled, with things that would occur before and after those actions still occurring
Cored- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor's Base Stats are reduced by 3
Defenses that Utilize Null- (Passive Ability, Other: Hollow Man) Possessor gains -500 Defense if possessor is Null element
Detect Null- (Passive Ability, Other: Hollow Man) Possessor gains -1% To Hit if possessor is Null element
Elemental Attack-Conversion: Null- (Technique Ability, Other: Hollow Man) Possessor may use 'Elemental Attack-Conversion: Null' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Null element; it does not count against the maximum number of techniques that may be used as part of said action. Said action loses all its elements.
Elemental Invocation of Null- (Technique Ability, Other: Hollow Man) Possessor may use 'Elemental Invocation of Null' in conjunction with an 'Elemental Attack' action if possessor is Null element; it does not count against the number of techniques that may be used as part of said action. Said action gains -500 Melee Attack, -500 Magical Attack, and -500 Ranged Attack.
Emanate Null- (Passive Ability, Other: Hollow Man) Whenever possessor absorbs Damage while possessor is Null element, Possessor obtains a debuff that stacks 200 times that reduces its possessor's Max HP by 10,000
Empowered By Null- (Passive Ability, Other: Hollow Man) If possessor is Null element and is in a Zone of Null, possessor has a 5% chance of losing the status effect Mind Restore at the start of each round
Empty- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor does not benefit from buffs or positive status effects
Empty Presence- (Passive Ability, Other: Hollow Man) Possessor may choose for the ability 'Hollow' to not remove the text of some or all of its abilities
Glitchdodge- (Passive Ability, Other: Hollow Man) Dodge penalties from possessor's 'Hollow Man' abilities are applied to possessor as though they were bonuses instead of penalties (they remain penalties, however, and would not be affected by things that would affect stat bonuses or prevent stat bonuses from applying)
Grace of the Empty Order- (Passive Ability, Other: Hollow Man) Possessor may choose to not suffer negative effects from possessor's Hollow Man abilities
Greater Weaponization of Null- (Passive Ability, Other: Hollow Man) Quantities of Damage dealt by possessor are decreased by 25,000 points if possessor is Null element
Hollow- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor's non-'Attack', non-'Hollow Man' abilities lose their text
Hollow Man- (Passive Ability, Other: Hollow Man) Possessor obtains -(1,000 * Possessor Level) to all stats if possessor is Null element
Improved Affinity to Healing Via Null- (Passive Ability, Other: Hollow Man) Whenever possessor obtains HP Healing or MP Healing, said amount is reduced by 5,000 points if possessor is Null element
Improved Command of Null- (Passive Ability, Other: Hollow Man) Possessor's pets and summons gain -1,000 to all stats if possessor is Null element
Improved Defenses Against Null- (Passive Ability, Other: Hollow Man) Possessor gains -5,000 Defense if possessor is Null element
Improved Defenses that Utilize Null- (Passive Ability, Other: Hollow Man) Possessor gains -2,000 Defense if possessor is Null element
Improved Null Elemental Emanation- (Passive Ability, Other: Hollow Man) Possessor's 'Call Forth the Living Null' ability may unsummon the summons of possessor's allies that are willing or below Level 40
Improved Null Resistance- (Passive Ability, Other: Hollow Man) Possessor gains 10% Weakness to all base elements if possessor is Null element
Improved Understanding of the Heart of Null- (Passive Ability, Other: Hollow Man) Possessor's allies obtain -250 to all stats if possessor is Null element
Improved Weaponization of Null- (Passive Ability, Other: Hollow Man) Quantities of Damage dealt by possessor are reduced by 5,000 points if possessor is Null element
Improved Zonal Acclimation of Null- (Passive Ability, Other: Hollow Man) If possessor is Null element and in a Zone of Null, possessor gains -1,000 to all stats
Improved Zonal Null Empowerment- (Passive Ability, Other: Hollow Man) If possessor is Null element and in a Zone of Null, possessor gains -500 to all stats, -500 Melee Attack, -500 Magical Attack, -500 Ranged Attack, and -500 Defense
Index of Zero- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor may cast spells that possessor is carrying but does not have equipped
Infinite Assumption of Null- (Passive Ability, Other: Hollow Man) Possessor loses all elements while in Hollow Man stances
Lonely Existence- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor may treat its allies as though they were not in the same battlespace
Never Knowing Why- (Passive Ability, Other: Hollow Man) Possessor cannot scan the stats of allies
No Thousand Selves Not Waging 10,000 Wars- (Passive Ability, Other: Hollow Man) If possessor is Null element, whenever one of possessor's 'Hollow Man' abilities would reduce the Damage or Stat Damage possessor deals, it instead increases it by a corresponding amount
Nonsynchronous Elemental Attack-Conversion: Null- (Passive Ability, Other: Hollow Man) Possessor (always counts as being in a Zone of Null and always considers its most-recent action to have been solely Null element) while possessor is Null element
Nourish Null- (Passive Ability, Other: Hollow Man) Whenever possessor deals HP or MP healing, possessor deals 300 fewer points if possessor is Null element
Nourished By Null- (Passive Ability, Other: Hollow Man) If possessor is Null element and is in a Zone of Null, possessor has a 5% chance of being losing the status effect Rejuvenation at the start of each round
Null Battle-Aura- (Stance Ability, Other: Hollow Man) Possessor's Max HP is reduced by 10,000 at the start of each round as a debuff that stacks 200 times
Null Body Form- (Stance Ability, Other: Hollow Man) Possessor gains -200 Defense if possessor is Null element, Possessor gains 15% Weakness to all base elements if possessor is Null element, Possessor's Max HP is reduced by 5,000 as a debuff that stacks 200 times whenever possessor is targeted with an offensive action if possessor is Null element
Null Immunity- (Passive Ability, Other: Hollow Man) Possessor cannot be Immune to elements unless possessor is Level 20 or greater if possessor is Null element
Null Manipulation- (Passive Ability, Other: Hollow Man) At the start of each round, if possessor is Null element, possessor loses all buffs that possessor possesses
Nullify Null- (Passive Ability, Other: Hollow Man) Possessor may remove all elements from actions that target possessor that come from sources that are either below Level 40 or willing
Partial Channeling of the Wrath of Null- (Passive Ability, Other: Hollow Man) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions have their chances of inflicting moderate negative status effects reduced by 5% if possessor is Null element
Partially Unfettered by the Bonds of Null- (Passive Ability, Other: Hollow Man) Possessor gains 5% weakness to all moderate negative status effects if possessor is Null element
Phantom Limb Amputation- (Passive Ability, Other: Hollow Man) Once per round, if possessor is Null element, when an opponent of equal or lower Level would place a debuff on possessor, possessor may change its text to 'Possessor's <Name of a Hollow Man ability possessed by the individual obtaining this debuff at the time it is obtained that possesses text> ability loses its text' that stacks 5 times
Predict the Flow of Null- (Passive Ability, Other: Hollow Man) Possessor gains -5% Dodge if possessor is Null element
Project Null- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor may choose for possessor's actions to gain -300 Melee Attack, Ranged Attack, and Magical Attack and lose all elements
Prosperous Venting of Excess Null- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor's actions deals 5,000 less Damage, and, at the end of each of possessor's actions, possessor obtains a debuff that stacks 200 times that reduces its possessor's Max HP by 5,000.
Reconsume Null Elemental Spawn- (Passive Ability, Other: Hollow Man) Whenever possessor unsummons a summon, possessor's Max HP is reduced by (1,000 * said summons Level, to a Max of 99,000) as a debuff that stacks 200 times
Reflect Null- (Passive Ability, Other: Hollow Man) Possessor cannot Reflect elements unless possessor is Level 20 or greater if possessor is Null element
Relentless Tempest of Null- (Passive Ability, Other: Hollow Man) If possessor is Null element, possessor's actions lose their elements.
Soothing Null Emanation- (Passive Ability, Other: Hollow Man) Whenever possessor absorbs Damage while possessor is Null element, Possessor obtains a debuff that stacks 200 times that reduces Damage its possessor deals by 10,000
Stability Within Null- (Passive Ability, Other: Hollow Man) If possessor is Null element and in a Zone of Null, possessor gains a 25% weakness to minor negative status effects
Sustained by Nothing- (Passive Ability, Other: Hollow Man) If possessor is Null element, whenever one of possessor's 'Hollow Man' abilities or a buff or debuff resulting from one of said abilities would reduce possessor's Max HP, it is instead increased by a corresponding amount
True Nature of a Hollow Man- (Passive Ability, Other: Hollow Man) Stat penalties from possessor's 'Hollow Man' abilities are applied to possessor as though they were bonuses instead of penalties (they remain penalties, however, and would not be affected by things that would affect stat bonuses or prevent stat bonuses from applying)
Understanding of the Bonds of Null- (Passive Ability, Other: Hollow Man) Possessor and all individuals whose stats are linked to possessor's gain -200 to all stats if possessor is Null element
Uplifted By Null- (Passive Ability, Other: Hollow Man) If possessor is Null element and is in a Zone of Null, possessor has a 5% chance of losing the status effect Elevated at the start of each round
Zonal Null Control- (Passive Ability, Other: Hollow Man) While possessor is Null element, possessor counts as being in no Zones that are not Null element that were created by possessor or possessor's allies

~Illusionist~
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Can Delude Self About Health Conditions- (Passive Ability, Illusionist) Possessor has a 50% chance per effect of suffering no negative effects from minor negative status effects from sources below Level 10
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Illusion Magic Casting I- (Passive Ability, Illusionist) Illusion Magic spells cost possessor 20 less MP to cast
Illusion Magic Casting II- (Passive Ability, Illusionist) Illusion Magic spells cost possessor 200 less MP to cast
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Mask Immunities- (Passive Ability, Illusionist) When possessor enters the 'Mask True Power' Stance, possessor may voluntarily change the values of possessor's Resistances to any values lower than or equal to what they would be without said stance activated and may choose to lose any Immunities, Reflections, or Absorbtions that possessor possesses that are constantly present. Possessor may, when taking the action naturally allowed by the 'Mask True Power' stance, set said Resistance values to any point within the allowed range and may toggle on or off any of said Resistances, Immunities, Absorbtions, or Reflections

~Ioun Master~
Apprentice Stone Training- (Passive Ability, Ioun Master) Possessor gains +50 Magical Attack if possessor has a Stone equipped, Possessor gains +20 to all stats if possessor has a Stone equipped
Basic Stone Training- (Passive Ability, Ioun Master) This character gains +6 Magical Attack when a Stone is equipped.
Bright Detonation- (Technique Ability, Ioun Master) Possessor may use 'Bright Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains +100 Magical Attack and becomes solely Light element.
Classical Training in Standard Combat Utilizing the Stone- (Passive Ability, Ioun Master) Possessor may treat Stone as a Base Weapon subtype
Critical Detonation- (Technique Ability, Ioun Master) Possessor may use 'Critical Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains +5% Critical.
Dual Stone-Wielding- (Passive Ability, Ioun Master) Possessor gains +50 Magical Attack if possessor has two Stones or a Stone that is a Weaponx2 equipped
Dud Detonation- (Technique Ability, Ioun Master) Possessor may use 'Dud Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Flame Detonation- (Technique Ability, Ioun Master) Possessor may use 'Flame Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains +100 Magical Attack and becomes solely Fire element.
Ioun Master- (Passive Ability, Ioun Master) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has a Stone equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Stone equipped
Stone Detonation- (Technique Ability, Ioun Master) Possessor may use 'Stone Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains +100 Magical Attack and becomes solely Earth element.
Stone Wielding I- (Passive Ability, Ioun Master) +5 to all stats when a Stone is equipped
Stone Wielding II- (Passive Ability, Ioun Master) +25 to all stats when a Stone is equipped, +50 Magical Attack when a Stone is equipped

~Justicar~
Apprentice Justicar Knowledge- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Justicar Knowledge- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Celestial Calling I- (Passive Ability, Justicar) Possessor's Celestial summons gain +20 to all stats
Celestial Calling II- (Passive Ability, Justicar) Possessor's Celestial summons gain +200 HP
Celestial Instruction I- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +20 to all stats
♢Messenger of an Empty Heaven- (Passive Ability, Justicar) Once per thread, at the start of a battle, possessor creates a battlespace, places a Zone of Light into said battlespace, and attaches an effect to said battlespace that prevents possessor's allies' resurrections from being prevented by individuals below Level 80 who have not scanned possessor's stats while possessor did not have at least one Mask equipped so long as no individual has at any point entered the zone bearing said effect, Possessor's Justicar abilities count as Empty Vessel abilities (including for prerequisite purposes)

~Kensei~
Adept Sword Arts Attunement- (Passive Ability, Kensei) Sword Arts spells cost possessor 10,000 less MP to cast, Sword Arts spells cast by possessor that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Sword Arts Spells, and may not be converted into other types of slots by individuals below Level 100
Attuned to the Spirit of One's Weapon- (Passive Ability, Kensei) Possessor gains +60 SPI and 105% To Hit while possessor has a Sword equipped
Apprentice Sword Arts Attunement- (Passive Ability, Kensei) Possessor gains +500 Melee Attack if possessor has a Sword equipped, Sword Arts spells cost possessor 50 less MP to cast, Sword Arts spells that possess a Magical Attack or Melee Attack bonus have said bonus increased by +50 when cast by possessor
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Can Tap Into a Blade's Power- (Passive Ability, Kensei) Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
Combination Attack: I Am My Sword Which Smites You!- (Technique Ability, Kensei) Possessor may use 'I Am My Sword Which Smites You!' in conjunction with a 'Melee Overdrive' action if possessor has a unique ally named 'Sword Vashna' that possesses the ability 'Transform Into Vashna's Sword' and has at least one open weapon slot. Said action becomes a Combo Move that uses an action of its performer and said unique ally, Possessor's per-item Melee Attack bonus is doubled for said action, said action gains '2 hits against 1', said action's Prime Attribute becomes (Possessor's Strength + said ally's Strength or Spirit), and a temporary copy of the item *Sword of Vashna is placed in one of possessor's open weapon slots for the duration of said action. Said action costs 25% of the Max MP of said allied participant to perform.
Infuse Blade- (Active Ability, Kensei) Possessor may spend an action to make any one Sword equipped by possessor solely possessor's elements.
Kensei- (Passive Ability, Kensei) All Sword Arts spells possessor casts that possess a Melee Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Sword Arts spells cost possessor (250 * Possessor Level) less MP to cast
Magic Sword- (Passive Ability, Kensei) At the beginning of any round, possessor may pay 50 MP to add Magic to the element of any Sword equipped by possessor as a buff that does not stack
Mana Blade- (Active Ability, Kensei) Possessor may spend an action to obtain a buff that provides +20 Damage for every 'Melee Attack' action possessor makes that deals damage until end of battle, with said buff stacking 200 times, This ability costs mana equal to its user's max mana, this ability is only usable if possessor has a Sword equipped
Meditation of the Magic Blade- (Technique Ability, Kensei) Possessor may use 'Meditation of the Magic Blade' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that adds the Melee Attack bonus of any one of possessor's equipped Swords, to a max of 10,000 points, to possessor's next 'Magical Attack' action that includes a Sword Arts spell as a Magical Attack bonus, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Sword's Fury- (Technique Ability, Kensei) Possessor may use 'Meditation of the Sword's Fury' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action deals an amount of Flat Fire element HP Healing to its user equal to the 10 times the Melee Attack bonus of one of its user's equipped Swords, to a max of 10,000,000 points, also placing a non-stacking buff on its user that provides +1,000 Melee Attack, with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Sword's Thirst- (Technique Ability, Kensei) Possessor may use 'Meditation of the Sword's Thirst' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action moves its user to the front row, also placing a non-stacking buff on its user that provides its user's next 'Melee Attack' action with +1,000 Melee Attack and 'deals HP Drain', with said buff vanishing if its possessor does not have a Sword equipped.
Meditation of the Unbroken Sword- (Technique Ability, Kensei) Possessor may use 'Meditation of the Unbroken Sword' in conjunction with a 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that prevents individuals who are not 10 or more Levels greater than its possessor from destroying its possessor's equipped Swords, with said buff vanishing if its possessor does not have a Sword equipped.
Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped
Ready Blade- (Technique Ability, Kensei) Possessor may use 'Ready Blade' in conjunction with a 'Rest' or 'Meditate' action if possessor has a Sword equipped and no other technique is used. Said action provides its user with a non-stacking buff that provides +1,000 Melee Attack to possessor's next 'Melee Attack' action that includes a Sword Arts spell, with said buff vanishing if its possessor does not have a Sword equipped.
Sword Arts Casting I- (Passive Ability, Kensei) Sword Arts spells cost possessor 20 less MP to cast
Sword Arts Casting II- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast
Unified Knowledge of Swordsmanship and Sword Arts- (Passive Ability, Kensei) Possessor may count Swordsman abilities possessor possesses as Kensei abilities (including for prerequisite purposes), Possessor may count Kensei abilities possessor possesses as Swordsman abilities (including for prerequisite purposes)
Weapon of the Blademagus- (Active Ability, Kensei) Possessor may spend an action to exchange 20 points of Melee Attack bonus on a single Sword that character is wielding for 10 points of Magical Attack bonus, with said change being a buff on said weapon that stacks 200 times

~Lord of War~
Apply Automatic Recalibrating Tuneups- (Passive Ability, Lord of War) Possessor's War Machine transformations gain +50 to all stats as a buff that stacks 20 times at the start of each round, with said buff vanishing at the end of battle
Apprentice War Machine User- (Passive Ability, Lord of War) All of possessor's War Machine transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Artillary Firing Training- (Passive Ability, Lord of War) Possessor's War Machine transformations deal 2,000 additional Damage to targets in the back row
Artillary Targeting Training- (Passive Ability, Lord of War) Possessor's War Machine transformations gain +1% To Hit against targets in the back row
Ballistic Weapons Training- (Passive Ability, Lord of War) Damaging abilities of possessor's War Machine transformations have 200 added to their damage values
Barrage Fire Training- (Passive Ability, Lord of War) Possessor's War Machine transformations have their attacks which have hits directed at at least 20 targets gain +5% To Hit
Basic War Machine User- (Passive Ability, Lord of War) All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Calculated Targeting- (Passive Ability, Lord of War) Possessor's War Machine transformations with under 114% To Hit (unbuffed) possess 114% to Hit
Focused Targetting Expert- (Passive Ability, Lord of War) Possessor's War Machine transformations deal 2,000 additional Damage with offensive actions that target individuals who, earlier in the same round, have been targetted by offensive actions by another War Machine
Lord of War- (Passive Ability, Lord of War) All of possesser's War Machine transformations gain +(25* Possessor Level) to all stats and +(100 * Possessor Level) to the Damage values of their abilities
Meticulously Aimed Fire- (Active Ability, Lord of War) If possessor is in a War Machine transformation, then possessor may spend an action to have possessor's next action, if it is an action with a chance of missing, gain +15% To Hit

~Mage-Archivist~
Basic Libram Magic Attunement- (Passive Ability, Other: Mage-Archivist) All Libram Magic spells possessor casts that possess a Magical Attack bonus that share an element with at least one Book or Tome possessor has equipped gain +100 uncapped Melee Attack, Libram Magic spells that share an element with at least one Book or Tome possessor has equipped cost possessor 100 less MP to cast

~Magewright~
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Container Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Container possessor has equipped
Enhanced Item Familiarity- (Passive Ability, Magewright) Possessor's items that possess at least one Enhancement provide an additional +50 points to any stat that they provide bonuses to
Mad Plumber- (Passive Ability, Magewright) Possessor's chances of inflicting Drowning increase by 5%
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped
♢Masked Facade Covering the Hollow Center- (Passive Ability, Magewright) At the start of each round, possessor may choose an equipped Mask; half of all MP Damage dealt to possessor is instead added to a separate total that is compared to the Gold value of said Mask / 10; if said quantity reaches said value, said Mask, at the end of the round, unequips and then breaks until the end of the thread
Merge with Portait- (Passive Ability, Magewright) Possessor gains 15% Dodge, Has RP effects
Seal Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Seal possessor has equipped
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped

~Master of Monsters~
Apprentice Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Darksight- (Passive Ability, Master of Monsters) Possessor gains Impaired: Blind immunity against effects attached to Zones by sources below Level 20 if possessor is a Monster
Eyeless Sight- (Passive Ability, Master of Monsters) Possessor gains Impaired: Blind immunity if possessor is a Monster
Improved Darksight- (Passive Ability, Master of Monsters) Possessor gains Impaired: Blind immunity against effects attached to Zones if possessor is a Monster
Improved Monsterous Vitality- (Passive Ability, Master of Monsters) Possessor gains +5,000 HP if possessor is a Monster
Improved Monsterous Vitality II- (Passive Ability, Master of Monsters) Possessor gains +10,000 HP if possessor is a Monster
Improved Natural Status Infliction- (Passive Ability, Master of Monsters) Possessor's abilities' that possess minor status-effect infliction chances naturally have said chances icreased by 5%, to a max of 100%, if possessor is a Monster
Master of Monsters- (Passive Ability, Master of Monsters) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Monster pet only, This ability provides +50 HP and +10 to all stats of possessor's Monster pets and summons per Level of possessor
Monster Training I- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +20 to all stats
Monster Traits- (Passive Ability, Master of Monsters) Possessor gains +1 to all stats so long as possessor is an Monster

~Matrix Keeper~
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Mastery- (Passive Ability, Matrix Keeper) Technique Abilities from the Matrix Keeper class whose name includes 'Assault' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Bright Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Bright Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +100 Ranged Attack and becomes solely Light element.
Classical Training in Standard Combat Utilizing the Assault Matrix- (Passive Ability, Matrix Keeper) Possessor may treat Assault Matrix as a Base Weapon subtype
Coded Being-Hunting Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Coded Being-Hunting Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +200 Melee Attack against Coded Beings and gains +5% To Hit against Coded Beings.
♢Coldly Brutal Dissasemblist- (Passive Ability, Matrix Keeper) Possessor obtains +(100* Possessor Level) Ranged Attack if possessor is wielding an Assault Matrix, Possessor's actions that incorporate the attack bonus of at least one Assault Matrix may gain '(2 * Possessor Level)% inflicts Wounded, Wounded: Maimed, or Wounded: Laid Open' and, on the successful infliction of one of those status effects, may scan their target's stats; If possessor is a Celestial, Robot, or Hollow-Soul, possessor obtains (Possessor Level *2)% Confusion Resistance and Charm Resistance
Critical Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Critical Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% Critical.
Deft Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Deft Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% To Hit.
Dud Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Dud Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Impairing Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Impairing Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains a 20% chance of inflicting Impaired.
Matrix Keeper- (Passive Ability, Matrix Keeper) Possessor gains +(700 + 50 * Possessor Level) Ranged Attack, +(700 + 50 * Possessor Level) Magical Attack, and + (50 + 10 * Possessor Level) to all stats if possessor has an Assault Matrix equipped
♢Sculpted Faces Witness All- (Passive Ability, Matrix Keeper) Possessor obtains +25% To Hit for purposes of 'Ranged Attack' actions for each Mask possessor has equipped if possessor is wielding an Assault Matrix (to a max of +200%), Possessor obtains +25% Impaired: Blind Resistance for each Mask possessor has equipped (to a max of +500%)

~Mentalist~
Apprentice Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Telepathy Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power may inflict buffs even if possessor is afflicted with Impaired: Mute
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
High Self-Confidence- (Passive Ability, Mentalist) Possessor gains 20% Confusion: Depression Resistance
Mind-Grab- (Passive Ability, Mentalist) Whenever possessor conducts a 'Meditate' action, possessor may obtain one item from a willing ally

~Merchant~
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Economist- (Passive Ability, Merchant) Possessor may choose to have possessor's half-price sales cap increases by 5,000 Gold for 1 week in regards to sold-out items in exchange for having possessor's half-price sales cap decrease by 10,000 Gold for 2 weeks in regards to in-stock items.
Flush With Cash- (Passive Ability, Merchant) The first time each battle that a source below Level 80 would deal possessor Gold Damage, possessor ignores said Gold Damage
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Price Gouge- (Technique Ability, Merchant) Possessor may use 'Price Gouge' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Overdrive', 'Cast a Spell', or 'Use an Item' if no other technique is used. All Gold Damage that possessor deals as part of said action is doubled, to a max of 1,000,000 additional points, as an effect that does not stack with other Gold-damage-doubling effects.
Spell Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Spells
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Weapons Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Weapons

~Mind Lord~
Apprentice Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +500 Defense against Psychic
Apprentice Psychic Resistance- (Passive Ability, Mind Lord) Possessor gains 5% Psychic Resistance
Apprentice Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +50 to all stats for each Psychic element item equipped, Possessor's Psychic element pets and summons gain +250 to all stats
Basic Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +50 Defense against Psychic
Basic Psychic Resistance- (Passive Ability, Mind Lord) Possessor gains 1% Psychic Resistance
Basic Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +25 to all stats if Psychic element
Detect Psychic- (Passive Ability, Mind Lord) Possessor gains +1% To Hit against Psychic element targets
Improved Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +5,000 Defense against Psychic
Improved Psychic Resistance- (Passive Ability, Mind Lord) Possessor gains 10% Psychic Resistance
Mind Lord- (Passive Ability, Mind Lord) Possessor ignores (1 * (Possessor Level/5), rounded down)% Psychic Resistance, Possessor ignores Psychic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Partially Unfettered by the Bonds of Psychic- (Passive Ability, Mind Lord) Possessor gains 5% Mindblasted Resistance


~Monk~
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Competitive Gamer- (Passive Ability, Monk) Possessor gains +250 AGI and +250 MIN
Fleet Feet- (Passive Ability, Monk) Possessor gains +50 to any one turn-order-determining stat for turn-order-determining purposes
Full Control of Power Masking- (Passive Ability, Monk) Possessor may, at the beginning of any thread, choose to lose the ability 'Mask True Power' for the duration of the thread
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Unarmed Technique Casting I- (Passive Ability, Monk) Unarmed Technique spells cost possessor 20 less MP to cast
Unarmed Technique Casting II- (Passive Ability, Monk) Unarmed Technique spells cost possessor 200 less MP to cast
Unmask True Power- (Passive Ability, Monk) When possessor leaves the 'Mask True Power' Stance, if possessor is alive, possessor may choose to undo any changes to possessor that were produced by said Stance.
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

~Ocean Prince~
Apprentice Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats for each Water element item equipped, Possessor's Water element pets and summons gain +250 to all stats
Apprentice Zonal Acclimation of Water- (Passive Ability, Ocean Prince) Possessor gains +500 to all stats while in a Zone of Water
Basic Acceleration Within Water's Dominion- (Passive Ability, Ocean Prince) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Water
Basic Understanding of the Heart of Water- (Passive Ability, Ocean Prince) Possessor's Water element allies gain +10 to all stats
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Basic Zonal Acclimation of Water- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats while in a Zone of Water
Detect Water- (Passive Ability, Ocean Prince) Possessor gains +1% To Hit against Water element targets
Improved Zonal Acclimation of Water- (Passive Ability, Ocean Prince) Possessor gains +1,000 to all stats while in a Zone of Water
Nourished By Water- (Passive Ability, Ocean Prince) If possessor is Water element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Water
Ocean Prince- (Passive Ability, Ocean Prince) Possessor ignores (1 * (Possessor Level/5), rounded down)% Water Resistance, Possessor ignores Water Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Reflective Aqua-Shielding Art- (Passive Ability, Ocean Prince) If possessor is in a Zone of Water, possessor has a 25% chance of being able to Reflect actions from individuals below Level 40

~Pactmaker~
Adept Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain a Devil summon, Possessor's unmodified stats increase by 200 points if possessor is a Devil.
Apprentice Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Knowledge of Devil Names- (Passive Ability, Pactmaker) Possessor counts as one Level greater for stat-scanning purposes when scanning the stats of Devils, to a max of Level 20
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Understanding of Namebinding- (Passive Ability, Pactmaker) Possessor's Magical Attack and Cast a Spell actions that target Devils below Level 20 whose stats have been scanned by possessor may gain '60% inflicts Charm'
Bind Magic to Unwilling Lives- (Passive Ability, Pactmaker) Whenever possessor creates a buff or a debuff, possessor may select an individual who is either willing or below Level 20, said buff or debuff cannot be removed by individuals below Level 20 without possessor's permission while said individual is alive
Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Covenant of Damnation- (Passive Ability, Pactmaker) Possessor is afflicted with Cursed: Damned at the start of each thread, Possessor may post once per month to claim 6 Pactmaker bonus weeks
Defensive Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +50 Defense
Defensive Devil Instruction II- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +250 Defense
Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +20 to all stats
Devil Instruction II- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 to all stats
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Empowered By Envy- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has performed an action of the same name as an action performed by a different individual earlier in the same round during same battle
Empowered By Gluttony- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has used two or more different Food consumables on itself during said battle
Empowered By Greed- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has dealt Gold Drain during said battle
Empowered By Lust- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Charm: Lust
Empowered By Pride- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor refuses a buff from an ally
Empowered By Sloth- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has passed an action during said battle
Empowered By Sorrow- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Depression
Empowered By Wrath- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Berserk
Envy Strike- (Technique Ability, Pactmaker) Possessor may use 'Envy Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action becomes solely any combination of base elements that its target is.
Gluttony Strike- (Technique Ability, Pactmaker) Possessor may use 'Gluttony Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals 1/2 Damage and deals HP Drain instead of HP Damage.
Greed Strike- (Technique Ability, Pactmaker) Possessor may use 'Greed Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals Gold Damage instead of HP Damage.
Improved Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Improved Devil Form-Binding- (Passive Ability, Pactmaker) Possessor may possess two Bound Devil Buffs instead of one.
Knowledge Of Empowerment Through Sin- (Passive Ability, Pactmaker) Possessor gains +50 to all stats if possessor is not Good element
Leech Good Fortune to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Hexed: Ill Fortune at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Joy to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Confusion: Depression at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Magic to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to take 5,000 Flat Darkness element MP Damage at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Vigor to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Fatigued at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Lust Strike- (Technique Ability, Pactmaker) Possessor may use 'Lust Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Charm: Lust'.
Mystic Sacrifice- (Passive Ability, Pactmaker) Possessor may also apply Perform Sacrifice to Magical Attacks
Negotiate for Cheaper Summons- (Passive Ability, Pactmaker) Spells that summon Devils cost possessor 2,500 less MP to cast
Numeral-Bearer- (Passive Ability, Pactmaker) If possessor is an Arch-Daemon, Arch-Devil, Arch-Demon, or Fiend, possessor's actions cannot be controlled by lower-Level Daemons, Devils, Demons, Arch-Daemons, Arch-Devils, or Arch-Demons, and possessor is Immune to sources below Level 60
Offensive Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons have the Damage values of their abilities increased by 50 points
Offensive Devil Instruction II- (Passive Ability, Pactmaker) Possessor's Devil pets and summons have the Damage values of their abilities increased by 500 points
Pactmaker- (Passive Ability, Pactmaker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Devil pet only, This ability provides +50 HP and +10 to all stats of possessor's Devil pets and summons per Level of possessor
Perform Sacrifice- (Active Ability, Pactmaker) Possessor's may use Perform Sacrifice in conjunction with a Melee Attack so long as no other technique is used. Should possessor kill one or more targets with said Melee Attack, possessor gains 100 MP per slain individual that goes into a separate pool of MP that may only be used to cast Dark Magic or spells which summon Devils, with said pool of MP beginning with 0 MP in it and having a max MP capacity equal to 1/4 possessor's modified, unbuffed Max MP. Possessor may not gain MP from the same individual multiple times in one thread.
Permanent Writing that Glows Red- (Passive Ability, Pactmaker) Buffs and debuffs with possessor as a source may not be removed by sources below Level 10 (including possessor), said Level rises to 15 but ceases to include possessor is possessor is a Devil
Pride Strike- (Technique Ability, Pactmaker) Possessor may use 'Pride Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action may not be countered by individuals below its performer's Level who are below Level 60.
Sacrificial Ritual Leader- (Passive Ability, Pactmaker) On rounds in which possessor uses Perform Sacrifice as part of at least one action, kills made by possessor's pets and summons count as having been killed by an action including Perform Sacrifice, to a max of 200 such occurrences per round
Sacrificially Empowered Caster- (Passive Ability, Pactmaker) Possessor gains +250 Magical Attack as a buff and possessor's spells cost 150 MP less on turns following possessor's successful use of Perform Sacrifice as part of an attack that killed at least one target that provided possessor with MP via Perform Sacrifice, does not stack, with this effect lasting (1 + (Possessor Level / 5, rounded down)) rounds.
Self-Devil-Binding- (Active Ability, Pactmaker) At the start of each thread, possessor may bring a Devil pet that is Level 1 or lower into the thread attached to this ability. Possessor may spend an action to replicate any ability possessed by said Devil, doing so as though said Devil were performing said ability
Sloth Strike- (Technique Ability, Pactmaker) Possessor may use 'Sloth Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Fatigued'.
Sorrow Strike- (Technique Ability, Pactmaker) Possessor may use 'Sorrow Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Confusion: Depression'.
Unfair Negotiator- (Passive Ability, Pactmaker) Whenever an individual transfers HP or MP to possessor, possessor may choose to have an additional 5,000 points be transferred
Wrath Strike- (Technique Ability, Pactmaker) Possessor may use 'Wrath Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains +100 Melee Attack, +100 Magical Attack, +100 Ranged Attack, and gains '30% inflicts Confusion: Berserk'.
Write With the Blood of a Nearby Individual- (Passive Ability, Pactmaker) Whenever possessor casts a spell, possessor may deal 500 Flat Darkness element Damage to any individual in the same battle to make said spell cost 500 less MP

~Permanent Item Effect~
Has Consumed 1 of the Permanent Consumable "Pattern of Glory"- (Passive Ability, Permanent Item Effect) Possessor gains 1 Bonus Week per month
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity
Has Consumed 1 of the Permanent Consumable "Snake-Eater Capsule"- (Passive Ability, Permanent Item Effect) Possessor gains +1 to each Base Stat

~Prophet of the Brightest Heavens~
Hymn of the Divine Knight: Severance from Self- (Technique Ability, Prophet of the Brightest Heavens) Possessor may use 'Hymn of the Divine Knight: Severance from Self' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as no other Technique is used, either said action targets only one opponent of possessor or is the first action of the thread to involve said technique, and possessor has '*Vreskenventrach, the Severing Wind' equipped. Said action gains +50,125,000 Ranged Attack and removes all Constant Effects and Passive Abilities from its non-caster targets who are either (below Level 99 and 10 or more Levels below caster) or are non-unique and non-Elite.

~Puppet Master~
Advanced Daemon Loyalty Instruction- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain 60% Charm Resistance
Apprentice Puppet Master Knowledge- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Daemon- (Passive Ability, Puppet Master) Possessor may, at the beginning of a thread, choose to become the subtype Daemon
Basic Daemon Loyalty Instruction- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain 20% Charm Resistance
Basic Puppet Master Knowledge- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Daemon Calling I- (Passive Ability, Puppet Master) Possessor's Daemon summons gain +20 to all stats
Daemon Calling II- (Passive Ability, Puppet Master) Possessor's Daemon summons gain +200 HP
Daemon Calling III- (Passive Ability, Puppet Master) Possessor's Daemon summons gain +500 MP
Daemon Calling IV- (Passive Ability, Puppet Master) Possessor's Daemon summons gain +2,000 HP and +4,000 MP
Daemon Instruction I- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +20 to all stats
Daemon Instruction II- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +100 to all stats
Daemon Loyalty Instruction- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain 40% Charm Resistance
Daemon Traits- (Passive Ability, Puppet Master) Possessor gains Hexed Immunity and Fear Immunity so long as possessor is a Daemon
Daemonic Age-Resistance- (Passive Ability, Puppet Master) If possessor is a Daemon, possessor gains Fatigued: Elderly Immunity
Defensive Daemon Instruction I- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +50 Defense
Defensive Daemon Instruction II- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain +250 Defense
Form of Cholkosh- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 CON and Charm: Lust Immunity
Form of Daccheros-Syr- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains 50% Dodge
Form of Fulgerstahd- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 AGI and +100 Ranged Attack
Form of Gilbezbran- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 CON and 15% inflicts Disease
Form of Irrimachi- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +50 to all stats and Stat Drain: CON Drain Immunity
Form of Irrindil- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 SPI and Fatigued: Elderly Immunity
Form of Irrumei- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +200 SPI
Form of Lyshrekh- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 MIN and Stat Drain: MIN Drain Immunity
Form of Neithort- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +100 AGI and Poison Immunity
Form of Tjourquoth- (Stance Ability, Puppet Master) If possessor is a Daemon, possessor gains +300 MIN and Confusion Immunity
Formshift: Daemon- (Stance Ability, Puppet Master) Possessor's subtype becomes Daemon
Offensive Daemon Instruction I- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons have the Damage values of their abilities increased by 50 points
Offensive Daemon Instruction II- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons have the Damage values of their abilities increased by 500 points
Puppet Master- (Passive Ability, Puppet Master) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Daemon pet only, This ability provides +50 HP and +10 to all stats of possessor's Daemon pets and summons per Level of possessor
Speed-Focused Daemon Instruction I- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Daemon Instruction II- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Superior Daemon Loyalty Instruction- (Passive Ability, Puppet Master) Possessor's Daemon pets and summons gain 80% Charm Resistance

~Ravager~
Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Armor-Piercing Chop- (Technique Ability, Ravager) Possessor may use 'Armor-Piercing Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack pierces 200 Defense.
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Critical Chop- (Technique Ability, Ravager) Possessor may use 'Critical Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack gains +5% Critical.
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped
Impairing Chop- (Technique Ability, Ravager) Possessor may use 'Impairing Chop' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Axe equipped. Said attack gains a 20% chance of inflicting Impaired.
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Seething Fury- (Active Ability, Ravager) Possessor may treat Confusion: Enraged as being Confusion: Berserk for purposes of Ravager Abilities

~Reality Coder~
Advanced Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 60% Charm Resistance
Apprentice Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 20% Charm Resistance
Basic Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 40% Charm Resistance
Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +20 to all stats
Coded Being Programming II- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 to all stats
Defensive Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +50 Defense
Hazard Programming- (Passive Ability, Other: Reality Coder) At the start of each round, possessor may attach an effect to a Zone that either has a 60% chance of inflicting any one moderate negative status effect on each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round or that deals 120,000 Flat Damage of any base element to each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round, with both effects sharing a stacking cap, stacking twice per zone, and stacking 5 times across all zones
Personal Firewall- (Passive Ability, Other: Reality Coder) Possessor gains 30% Minor Status Effect Resistance against Coded Beings, Possessor gains Diseased: Computer Virus Immunity
Reality Coder- (Passive Ability, Other: Reality Coder) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Coded Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Coded Being pets and summons per Level of possessor
Realization of Virtual Virii- (Passive Ability, Other: Reality Coder) Instances of Diseased: Computer Virus with possessor as a source may afflict entities regardless of subtype.
Santa Hacker- (Passive Ability, Other: Reality Coder) Possessor's Santa summons may gain a non-stacking buff that provides its possessor with +10,000 to all stats, the additional element Null, and the additional subtype Coded Being
Slayer of Digital Santas- (Passive Ability, Other: Reality Coder) Possessor gets +50% uncapped Critical against entities that possess both the subtype Santa and the subtype Coded Being
Speed-Focused Coded Being Programming I- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Coded Being Programming II- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Superior Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 80% Charm Resistance
Superior Coded Being Loyalty Programming- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain 80% Charm Resistance
Virtual Hazard Shielding- (Passive Ability, Other: Reality Coder) Possessor gains +30% Minor Status Effect Resistance against Coded Beings


~Ritualist~
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Knowledge of Common Ritual Chants- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 300 less MP to cast
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast

~Scholar~
Adept Book Training- (Passive Ability, Scholar) Book weapons equipped by possessor can provide an additional +10,000 Magical Attack before capping, Book weapons equipped that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Book
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Basic Understanding of Item Mana Patterns- (Passive Ability, Scholar) Possessor gains +10 to all stats for each item possessor has equipped, to a max of +100
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Fictionalize- (Technique Ability, Scholar) Possessor may use 'Fictionalize' in conjunction with a 'Magical Attack' or 'Overdrive' action if possessor has a Book equipped. Said action gains '60% inflicts Vanished on targets below possessor's Level who are below Level 40
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
General Knowledge of Nexus Discs- (Passive Ability, Scholar) +15 MIN
Has Engaged in Lengthy Studies- (Passive Ability, Scholar) Possessor obtains +300 MIN
Improved Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN
Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +250 MIN, Possessor gains +250 additional MIN and +250 SPI if a Zone, Terrain, or Phantom Terrain is present
Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 5,000 less MP to cast
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN
Knowledge of Major Dwarven Clans- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Humanoids whose name includes 'Dwarf' or 'Dwarven'
Knowledge of Major Goblinoid Hordes- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Humanoids whose name includes 'Goblin' or 'Orc'
Knowledge of Major Human Nations- (Passive Ability, Scholar) Possessor gains +50 MIN if any of possessor's opponents are Humans
Knowledge of Major Restaurant Chains- (Passive Ability, Scholar) Possessor gains +20 MIN if an opponent has a Food item equipped or has a chance of dropping a Food item
Knowledge of Many Monsters- (Passive Ability, Scholar) Possessor treats the Resistances of all opponents that are on the Enemy List, are non-unique, and are below Level 40 as being 5% Lower if possessor has a Book equipped
Knowledge of Popular Anime- (Passive Ability, Scholar) Possessor gains +20 MIN
Knowledge of Random Trivia- (Passive Ability, Scholar) Possessor gains +50 MIN on rounds whose number is a multiple of 7
Knowledge of the Discs of Nexus- (Passive Ability, Scholar) Possessor gains +200 MIN
Lecturer's Stance- (Stance Ability, Scholar) Allies gain +20 to any one stat whenever possessor casts a spell so long as a Book is equipped. This effect counts as a buff that lasts 5 rounds and stacks 5 times (with different stat choices not counting as different buffs for stacking purposes). Leadership spells cost 50 less MP to cast and affect 3 more targets if they already affect multiple targets.
Literary Self-Insertion- (Passive Ability, Scholar) Possessor may, at the start of any round, leave possessor's current battle and enter another currently open battle in the same thread provided that no individual of Level 60 or greater in either possessor's current battle or the destination battle objects, Possessor may insert copies of itself into literary worlds and control said copies as an RP power
Mastery of Many Topics- (Passive Ability, Scholar) Scholar abilities whose name includes 'Scholar of', 'Understanding of', or 'Knowledge of' cost possessor 1 less week to learn in the ability shop, to a minimum of 1 week
Re-Write Memory- (Technique Ability, Scholar) Possessor may use 'Re-Write Memory' in conjunction with a 'Magical Attack' or 'Cast a Spell' action if possessor has a Book equipped. Said action gains '60% may inflict Charm and either 60% may remove each buff or debuff with target as a source if target is below Level 60 or 60% may change the source of each buff or debuff with target as a source to this action's user if target is below Level 60 (with said choice being made on a per buff/debuff basis)'. Has RP effects.
Reader of Lunatic Script- (Passive Ability, Scholar) +55 Magical Attack if a Book is equipped for magical attacks that use Forbidden Magic. Forbidden Magic negative effects that hit their caster or their caster's allies and have more than a 5% chance of occurring have a 5% less chance of occurring.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Scholar of History- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if at least 25 battles have previously happened within the thread
Scholar of Horrible Secrets- (Passive Ability, Scholar) Possessor gains +400 MIN, 'Forbidden Magic', 'Demon Magic', 'Dark Magic', and 'Rune Magic' spells cost possessor 15,000 less MP to cast if possessor has a Book equipped, Possessor's 'Forbidden Magic', 'Demon Magic', 'Dark Magic', and 'Rune Magic' summons gain +200 to all stats as a bonus that cannot raise their stats to more than 500% of their normal values
Scholar of Monsters- (Passive Ability, Scholar) Possessor treats all opponents that are on the Enemy List, are non-unique, and are below Level 40 as having had their stats scanned by possessor if possessor has a Book equipped
Scholar of Spells- (Passive Ability, Scholar) Possessor gains +500 MIN, Spells cost possessor 20,000 less MP to cast
Scholar of Wars- (Passive Ability, Scholar) Possessor gains +50 MIN, +100 Melee Attack, and +100 Magical Attack, Possessor's Unit allies gain +400 Defense as a non-stacking bonus
Speed Reading- (Passive Ability, Scholar) Possessor may equip or unequip a Book or Tome at the start of each round
Scholarly- (Passive Ability, Scholar) Possessor obtains +200 uncapped MIN if possessor has a Book equipped
Speaker of the Text of Earth- (Stance Ability, Scholar) If a Earth element Book is equipped, possessor may choose to make magical attacks solely Earth element. +75 Magical Attack to Earth element magical attacks.
Speaker of the Text of Fire- (Stance Ability, Scholar) If a Fire element Book is equipped, possessor may choose to make magical attacks solely Fire element. +75 Magical Attack to Fire element magical attacks.
Student of Histories- (Passive Ability, Scholar) Possessor obtains +50 MIN if at least 15 rounds have passed in battle and possessor has a Book equipped
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Teacher (2)- (Passive Ability, Scholar) Possessor possesses a Tutoring-Based Ability Shop called Vashna's Trainable Ability Shop, Tutoring Effect
Tragedy-Inducing Reality-Override Bubble- (Stance Ability, Scholar) At the start of each round, possessor may inflict any one minor of moderate negative status effect, including Confusion: Depression, Confusion: Fear, and Hexed: Ill Fortune, on up to 5 chosen targets that are below Level 60, At the start of each round, possessor may remove one buff from a source below Level 60 from up to 5 individuals who are below Level 60
Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN.
Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 2 Levels higher (to a max of Level 99) as an effect that does not bypass 'Immune to below Level X' abilities, Possessor obtains +500 MIN

~Scientist~
Adept Hypertech Attunement- (Passive Ability, Scientist) Hypertech spells cost possessor 10,000 less MP to cast, Hypertech spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Hypertech Spells, and may not be converted into other types of slots by individuals below Level 100
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Analyst- (Passive Ability, Scientist) Possessor counts as being 1 Level higher for stat-scanning purposes, to a max of Level 60, Possessor gains +100 unmodified MIN
Analytical- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 99
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Assault Vector Control- (Passive Ability, Scientist) Possessor gains +500 Ranged Attack and 130% To Hit
Assault Vector Matrix Command- (Passive Ability, Scientist) Possessor may choose, if possessor possesses the ability 'Assault Vector Control' at the start of a battle or any round, to count as having an additional Assault Matrix equipped or to stop having said additional Assault Matrix count as equipped
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Biologist- (Passive Ability, Scientist) Possessor's Animal, Plant, Aerial, and Aquatic pets and summons gain +300 to all stats, Possessor gains +500 MIN if possessor has any Animal, Plant, Aerial, or Aquatic pets or summons
Focused Hypertech Casting- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Hypertech
Has Reasearched Mechanical Entities- (Passive Ability, Scientist) Possessor gains +100 MIN for each Robot or Machine pet or summon possessor has equipped, to a max of +1,000 MIN, Possessor's Robot and Machine pets and summons gain +100 to all stats, Possessor's Clockwork pets and summons gain +50 to all stats
Has Reasearched Power Armor Development- (Passive Ability, Scientist) Possessor gains +100 MIN for each Power Armor Armor possessor has equipped, to a max of +1,000 MIN, Possessor gains +100 Defense if possessor has Power Armor equipped
Has Reasearched Power Sources- (Passive Ability, Scientist) Possessor gains +500 MP for each Electrical, Energy, or Technology element item possessor has equipped, to a max of +20,000 MP, Possessor's Energy, Technology, and Electrical element Transformations, Pets, and Summons gain +500 MP
Has Reasearched Weapons Development- (Passive Ability, Scientist) Possessor gains +100 MIN for each Assault Matrix, Gun, or Tool Weapon possessor has equipped, to a max of +1,000 MIN
Has Researched Common Technologies- (Passive Ability, Scientist) Possessor gains +100 MIN for each Upgrade, Bioaugmentation, Gadget, or Invention possessor has equipped, to a max of +1,000 MIN
Has Researched Various Means of Transportation and Common Technologies Related to Them- (Passive Ability, Scientist) Possessor gains +100 MIN for each Vechicle, Vessel, War Machine, or Mech Transformation possessor has equipped, to a max of +1,000 MIN, Possessor's Vechicle, Vessel, Mech, and War Machine Transformations gain +100 to all stats
Hypertech Casting I- (Passive Ability, Scientist) Hypertech spells cost possessor 20 less MP to cast
Hypertech Casting II- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast
Knowledge of Basic Hyperspace Theory- (Passive Ability, Scientist) Possssor gains +100 MIN if the Terrain or Phantom Terrain is Space
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Knowledge of Chemicals- (Passive Ability, Scientist) Possessor gains +100 MIN, Potions used by possessor that Heal HP or MP do so for an additional 1,000 points
Knowledge of Toxic Chemicals- (Passive Ability, Scientist) Possessor's Poison infliction chances increase by 5% against targets below Level 60
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Mathematician- (Passive Ability, Scientist) Possessor gains +500 MIN
Psychologist- (Passive Ability, Scientist) Possessor gains +200 MIN
Radioactive Wisdom- (Passive Ability, Scientist) Possessor gains +400 MIN, Possessor's actions that involve Hypertech spells may gain '30% inflicts Poison: Irradiated', Possessor gains Poison: Irradiated Immunity, Possessor gains 5% Atomic Resistance
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
Theoretical Scientist- (Passive Ability, Scientist) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
Therapist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the end of each round
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage

~Seakeeper~
Apprentice Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Aquatic Traits- (Passive Ability, Seakeeper) Possessor gains +1 to all stats so long as possessor is an Aquatic
Basic Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Herd Torpedos- (Passive Ability, Seakeeper) If possessor is in a Zone of Water, possessor has a 50% chance of being able to change the targets of actions made by Machines, Robots, Vessels, and Aquatics that are below Level 40 and below possessor's Level to any valid targets that possessor desires
Knowledge of Life that Lurks in the Dark Seas- (Passive Ability, Seakeeper) Possessor's Darkness element Aquatic pets and summons gain +60 to all stats as a constantly-applied effect
Sea-Creature Researcher- (Passive Ability, Seakeeper) Possessor counts as being 2 Levels higher for stat-scanning purposes against Aquatics, to a max of Level 40, Possessor's Aquatics pets and summons gain +200 to all stats if possessor has scanned the stats of at least 15 different Aquatics in this thread successfully
Seakeeper- (Passive Ability, Seakeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Aquatic pet only, This ability provides +50 HP and +10 to all stats of possessor's Aquatic pets and summons per Level of possessor
Swimmer (2)- (Passive Ability, Seakeeper) Possessor gains +200 AGI while in a Zone of Water
Trained in Basic Fishing Techniques- (Passive Ability, Seakeeper) Possessor gains 115% To Hit against Aquatics, Possessor gains +15 Melee Attack and +15 Ranged Attack when equipped with a Water element weapon
Trained Swimmer- (Passive Ability, Seakeeper) 5% Drowning Resistance, +30 AGI while in a Zone of Water
Trained to Hold Breath- (Passive Ability, Seakeeper) Possessor takes 1% Max HP in damage instead of 5% per round when Suffocating

~Skykeeper~
Aerial Traits- (Passive Ability, Skykeeper) Possessor gains +1 to all stats so long as possessor is an Aerial
Apprentice Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Skykeeper Knowledge- (Passive Ability, Skykeeper) Possessor's Aerial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Bird Researcher- (Passive Ability, Skykeeper) Possessor counts as being 2 Levels higher for stat-scanning purposes against Aerials, to a max of Level 40, Possessor's Aerials pets and summons gain +200 to all stats if possessor has scanned the stats of at least 15 different Aerials in this thread successfully
Formshift: Aerial- (Stance Ability, Skykeeper) Possessor's subtype becomes Aerial
Skydiver- (Passive Ability, Skykeeper) Possessor gains a 40% Resistance to Confusion: Fear coming from Air-element sources, Possessor gains +200 AGI while in a Zone of Air

~Shadow Blade~
Apprentice Knife Training- (Passive Ability, Shadow Blade) Possessor gains +50 Melee Attack and +25 Magical Attack if possessor has a Knife equipped, Possessor gains +20 to all stats if possessor has a Knife equipped
Basic Knife Training- (Passive Ability, Shadow Blade) This character gains +6 Melee Attack and +3 Magical Attack when a Knife is equipped
Dud Stab- (Technique Ability, Shadow Blade) Possessor may use 'Dud Stab' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Knife equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Envenomed Stab- (Technique Ability, Shadow Blade) Possessor may use 'Envenomed Stab' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Knife equipped. Said attack gains a 20% chance of inflicting Poison.
Improved Envenomed Stab- (Passive Ability, Shadow Blade) Possessor's 'Envenomed Slash' technique has its chance of inflicting Poison increased to 30%
Improved Paralytic Stab- (Passive Ability, Shadow Blade) Possessor's 'Paralytic Stab' technique has its chance of inflicting Paralyzed increased to 30%
Knife Wielding I- (Passive Ability, Shadow Blade) +5 to all stats when a Knife is equipped
Knife Wielding II- (Passive Ability, Shadow Blade) +25 to all stats when a Knife is equipped, +25 Melee Attack and +25 Magical Attack when a Knife is equipped
Paralytic Stab- (Technique Ability, Shadow Blade) Possessor may use 'Paralytic Stab' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Knife equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Shadow Blade- (Passive Ability, Shadow Blade) Possessor gains +(500 + 10 * Possessor Level) Melee Attack, +(250 + 5 * Possessor Level) Magical Attack, and +(100 + 10 * Possessor Level) AGI when possessor has a Knife equipped
Stab Mastery- (Passive Ability, Shadow Blade) Technique Abilities from the Shadow Blade class whose name includes 'Stab' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.

~Slasher~
Apprentice Murder Arts Attunement- (Passive Ability, Slasher) Possessor gains +500 Melee Attack, Murder Arts spells cost possessor 50 less HP or MP to cast, Murder Arts spells that possess a Melee Attack bonus have said bonus increased by +50 when cast by possessor
Basic Murder Arts Attunement- (Passive Ability, Other: Slasher) All Murder Arts spells possessor casts that possess a Melee Attack bonus gain +10 Melee Attack, Murder Arts spells cost possessor 10 less MP to cast
Focused Murder Arts Casting- (Passive Ability, Other: Slasher) Murder Arts spells cost possessor 200 less HP or MP to cast if the only subtype of spell possessor has equipped is Super Power
Murder Arts Casting I- (Passive Ability, Other: Slasher) Murder Arts spells cost possessor 20 less HP or MP to cast
Murder Arts Casting II- (Passive Ability, Other: Slasher) Murder Arts spells cost possessor 200 less HP or MP to cast

~Slayer~
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped

~Smith~
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Swordsmith- (Passive Ability, Smith) Possessor's damage-dealing attacks deal an additional 200 points of Damage if possessor has a Sword equipped
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus

~Spatial Mage~
Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
Spatial Viewing- (Passive Ability, Spatial Mage) Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Spatially-Expanded Spiritual Mana Reservoir- (Passive Ability, Other: Spatial Mage) Possessor gains +2,000 MP

~Summoner~
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Basic Summon Damage Augmentation- (Passive Ability, Summoner) The Damage values of all of possessor's summons' abilities that possess Damage values increase by 1,000 points
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Expanded Summoning Capacity- (Passive Ability, Summoner) Possessor's summon caps that are already at least 20 increase by 1, to a max of 200
Knowledge of Basic Techniques in Summoning Air-Element Entities- (Passive Ability, Summoner) Possessor's Air-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Darkness-Element Entities- (Passive Ability, Summoner) Possessor's Darkness-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Earth-Element Entities- (Passive Ability, Summoner) Possessor's Earth-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Electrical-Element Entities- (Passive Ability, Summoner) Possessor's Electrical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Energy-Element Entities- (Passive Ability, Summoner) Possessor's Energy-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Hope-Element Entities- (Passive Ability, Summoner) Possessor's Hope-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Ice-Element Entities- (Passive Ability, Summoner) Possessor's Ice-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Magic-Element Entities- (Passive Ability, Summoner) Possessor's Magic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Physical-Element Entities- (Passive Ability, Summoner) Possessor's Physical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Psychic-Element Entities- (Passive Ability, Summoner) Possessor's Psychic-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Technology-Element Entities- (Passive Ability, Summoner) Possessor's Technology-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Water-Element Entities- (Passive Ability, Summoner) Possessor's Water-element summons gain +100 to all stats
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Summoner of Beasts Unheard- (Passive Ability, Summoner) Possessor's summons of nonbase subtypes gain +2,000 to all stats as a non-stacking buff at the time of their summoning
Well-Versed in Traditional Summoning Techniques- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain +100 to all stats

~Superhero~
Apprentice Super Power Attunement- (Passive Ability, Other: Superhero) Possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes if possessor's highest stat is greater than the value possessed for that same stat by every individual opponent of possessor; possessor's allies gain +25% Resistance to Confusion and Confusion's sub-status effects as a non-stacking bonus while possessor is obtaining this bonus to turn-order-determining stats, provided that possessor is not 10 or more Levels lower than possessor's highest-Level opponent
Basic Super Power Attunement- (Passive Ability, Other: Superhero) All Super Power spells possessor casts that possess a Magical Attack bonus gain +50 Magical Attack, All Super Power spells possessor casts that possess a Melee Attack bonus gain +50 Melee Attack, All Super Power spells possessor casts that possess a Ranged Attack bonus gain +50 Ranged Attack, All Super Power spells cost possessor 50 less MP to cast, Possessor gains +10 to all unmodified stats
Building Leaping- (Passive Ability, Other: Superhero) Possessor may perform 'Melee Attack' actions while in the back row and deals full Damage to individuals whose Level is below (Possessor Level, to a max of 60) in the back row
Dodge through Calculating Bullet Trajectory- (Passive Ability, Other: Superhero) Possessor gains (Possessor Level x 2, to a max of 120)% Dodge against 'Ranged Attack' actions from individuals below Possessor Level and (Possessor Level x 2, to a max of 120)% Dodge against attacks from individuals below Possessor Level who are in the back row
Energy Projection- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) Magical Attack
Focused Super Power Casting- (Passive Ability, Other: Superhero) Super Power spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Super Power
Project Energy Force Field- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) Defense
Shield Allies with Energy Force Field- (Passive Ability, Other: Superhero) Possessor's allies, not counting possessor, gains +(100 * Possessor Level, to a max of +6,000) Defense as a non-stacking effect
Super-Endurance- (Passive Ability, Other: Superhero) Possessor gains +(1,000 * Possessor Level, to a max of +60,000) HP
Super-Flight- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) AGI and (Possessor Level / 2, to a max of 30)% Earth Resistance
Superhero- (Passive Ability, Other: Superhero) Possessor gains +500 unmodified STR, +500 unmodified CON, +500 unmodified AGI, +500 unmodified MIN, and +500 unmodified SPI
Superior Intellect- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) MIN
Superior Reflexes- (Passive Ability, Other: Superhero) Possessor gains (Possessor Level, to a max of 60)% Dodge and (100 + Possessor Level, to a max of 160%) To Hit
Superior Resilience- (Passive Ability, Other: Superhero) Possessor gains (Possessor Level, to a max of 60)% Resilience
Super Power Casting I- (Passive Ability, Other: Superhero) Super Power spells cost possessor 20 less MP to cast
Super Power Casting II- (Passive Ability, Other: Superhero) Super Power spells cost possessor 200 less MP to cast
Super Strength- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) STR
Super Speed- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) to possessor's turn-order-determining stat sum for turn-order-determining purposes

~Swordsman~
Adept Sword Training- (Passive Ability, Swordsman) Sword weapons equipped by possessor can provide an additional +10,000 Melee Attack before capping, Sword Weapons equipped by possessor that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor's critical Damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Sword
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Charging Slash- (Technique Ability, Swordsman) Possessor may use 'Charging Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Coded Being-Bane Slash- (Technique Ability, Swordsman) Possessor may use 'Coded Being-Bane Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +750 Melee Attack against Coded Beings and gains +25% Critical against Coded Beings.
Coded Being-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Coded Being-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Coded Beings and gains +5% To Hit against Coded Beings.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Deft Slash- (Technique Ability, Swordsman) Possessor may use 'Deft Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% To Hit.
Dragon-Bane Slash- (Technique Ability, Swordsman) Possessor may use 'Dragon-Bane Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +750 Melee Attack against Dragons and gains +25% Critical against Dragons.
Dragon-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Dragon-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Dragons and gains +5% To Hit against Dragons.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Dual Sword-Wielding- (Passive Ability, Swordsman) Possessor gains +50 Melee Attack if possessor has two Swords or a Sword that is a Weaponx2 equipped
Dud Slash- (Technique Ability, Swordsman) Possessor may use 'Dud Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Swordsman equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Envenomed Slash- (Technique Ability, Swordsman) Possessor may use 'Envenomed Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Poison.
Golem-Bane Slash- (Technique Ability, Swordsman) Possessor may use 'Golem-Bane Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +750 Melee Attack against Golems and gains +25% Critical against Golems.
Golem-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Golem-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Golems and gains +5% To Hit against Golems.
Lunging Slash- (Technique Ability, Swordsman) Possessor may use 'Lunging Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack, may be made from the back row, moves its user to the front row, and deals full Damage to targets in the back row who are 10 or more Levels lower than its user who are below Level 60.
Painful Slash- (Technique Ability, Swordsman) Possessor may use 'Painful Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Pain.
Paralytic Slash- (Technique Ability, Swordsman) Possessor may use 'Paralytic Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Slash Mastery- (Passive Ability, Swordsman) Technique Abilities from the Swordsman class whose name includes 'Slash' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Undead-Bane Slash- (Technique Ability, Swordsman) Possessor may use 'Undead-Bane Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +750 Melee Attack against Undead and gains +25% Critical against Undead.
Undead-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Undead-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Undead and gains +5% To Hit against Undead.
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.

~Technomancer~
Activate Technomagical Device- (Active Ability, Technomancer) Possessor may spend an action to change an item that possessor is carrying or has equipped from being 'Technomagically Inactive' to 'Technomagically Active' should possessor meet any other listed requirements for doing so
Apprentice Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack
Basic Technomancy Attunement- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack
Blurred Technomagical Zonecast- (Technique Ability, Technomancer) Possessor may use 'Blurred Technomagical Zonecast' in conjunction with a 'Cast a Spell' action. Any Zones of Technology that action creates additionally gain the element Magic; any Zones of Magic that action creates additionally gain the element Technology.
Knowledge of the Basics of Technomantic Theory- (Passive Ability, Technomancer) +200 MIN
Magical Activation- (Technique Ability, Technomancer) Possessor may use 'Magical Activation' in conjunction with a 'Use an Item' action so long as no other technique is used. Any Invention used as part of said action gains the element Magic for the duration of the action.
Rework Resistances- (Passive Ability, Technomancer) Possessor's Magic Item and Gadget accessories provide Technology Resistance equal to the Magic Resistance they provide if they do not already provide more Technology Resistance than that. Possessor's Magic Item and Gadget accessories provide Magic Resistance equal to the Technology Resistance they provide if they do not already provide more Magic Resistance than that.
Technological Activation- (Technique Ability, Technomancer) Possessor may use 'Magical Activation' in conjunction with a 'Use an Item' action so long as no other technique is used. Any Enchanted Item used as part of said action gains the element Technology for the duration of the action.
Technomancer- (Passive Ability, Technomancer) All Technomancy spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Technomancy spells cost possessor (50 * Possessor Level) less MP to cast
Technomancy Casting II- (Passive Ability, Technomancer) Technomancy spells cost possessor 200 less MP to cast
Theoretical Mage-Scientist- (Passive Ability, Technomancer) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least one of which is a Hypertech spell, equipped


~Thief~
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack, All Thief Arts spells cost possessor 10 less MP to cast, Possessor gains +20 AGI on the first round of battle
Hide in Shadows- (Stance Ability, Thief) +15% Dodge, you must be in the back row and cannot make offensive actions
Install Basic Deathtraps- (Passive Ability, Thief) If possessor possesses at least 5 Mechanist abilities and at least 5 Thief abilities, possessor may, at the beginning of each round, select an ally and provide said ally with a buff that deals 50,000 Flat Physical or Fire or Electrical or Acid element Damage to any individual who conducts an offensive action targetting said ally, with said damage being increased to 100,000 points if said ally is a Large Structure, with said damage-dealing occuring at the end of the next 10 offensive actions targetting said ally, with said buff stacking 3 times and generating seperate instances of Damage with multiple stackings
Properly Trained in Backstabbing- (Stance Ability, Thief) Attacks that you make against foes that have not acted that involve Melee Attack bonus gain +45 Melee Attack
Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Thief- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +(200 +20 * Possessor Level) additional Melee Attack, All Thief Arts spells cost possessor (40 + 30 * Possessor's Level) less MP to cast, Possessor gains +(200 + 30 * Possessor Level) AGI on the first round of battle
Thief Arts Casting I- (Passive Ability, Thief) Thief Arts spells cost possessor 20 less MP to cast
Thief Arts Casting II- (Passive Ability, Thief) Thief Arts spells cost possessor 200 less MP to cast
Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%

~Time Mage~
Aging Spell- (Passive Ability, Other: Time Mage) Possessor may use 'Aging Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action deals 200 CON Damage and has a 30% chance of inflicting Fatigued: Elderly
Apprentice Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Offensive Shaping of Chronomantic Technique- (Passive Ability, Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 200 points
Chronomagical Speed-Boosting- (Passive Ability, Other: Time Mage) AGI buffs that come from Chronomancy spells cast by possessor and turn-order-determining-stat buffs that specifically increase turn-order-determining stats that come from Chronomancy spells cast by possessor are increased by 100 points as an effect that stacks a max of 5 times across all stackings of all buffs on each individual
Chronomancy Casting I- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 20 less MP to cast
Chronomancy Casting II- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast
Chronospell Boost- (Technique Ability, Other: Time Mage) Possessor may use 'Chronospell Boost' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action has a 30% chance of inflicting Augmented: Haste on its performer
Improved Chronospell Boost- (Passive Ability, Other: Time Mage) Possessor's 'Chronospell Boost' technique has its chance of inflicting Haste on its performer increased to 60%
Improved Fast Casting- (Passive Ability, Other: Time Mage) Possessor's 'Fast Casting' technique may cause its possessor's first action to occur on a turn-order count 2,500 points higher than it otherwise would instead of 500 points higher than it otherwise would
Improved Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 200 for turn-order-determining purposes
Slightly Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 50 for turn-order-determining purposes
Slowing Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Slowing Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains a 30% chance of inflicting Impaired: Slow.
Time Mage- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack, Possessor gains +(250 + 10* Possessor Level) to possessor's turn-order-determining stat sum for turn-order-determining purposes


~Transmuter~
Adept Transumatation Attunement- (Passive Ability, Transmuter) Transmutation spells cost possessor 10,000 less MP to cast, Transmutation spells cast by possessor that provide stat buffs or debuffs have those values increased by 250 points as an effect that stacks a max of 12 times across all applications of said effect, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Transmutation Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Arms which Hold Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmute Arms:' to this ability, and possessor's 'Mutative Arms' ability may treat said spell as being equipped
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Autoweaponize Arms- (Passive Ability, Transmuter) At the start of any round, if possessor is not in possession of a buff or a debuff from a Transumutation spell that begins with 'Transmute Arms:' possessor may choose to count for the duration of the round as wielding an additional weapon of a base subtype so long a possessor both has at least one weapon slot open and does not become in possession of a buff or a debuff from a Transumutation spell that begins with 'Transmute Arms:'
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells increase damage or Defense by 40 more points and cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Essence which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmutative Augmentation:' to this ability, and possessor's 'Mutative Self-Augmentation' ability may treat said spell as being equipped
Form which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmute Form:' to this ability, and possessor's 'Mutative Form' ability may treat said spell as being equipped
Head which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmute Head:' to this ability, and possessor's 'Mutative Head' ability may treat said spell as being equipped
Improved Polymorph I- (Passive Ability, Transmuter) Possessor's Transmutation spells that begin with 'Polymorph:' may have the stats of their results either increased by an additional +10 or decreased by an additional -10 as part of the Polymorph Effect buff or debuff, with stat penalties from this ability being unable to reduce a stat to 0 or below
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Form- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Form:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Head- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Head:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Self-Augmentation- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmutative Augmentation:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Polymorph Expert- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' may affect willing allies of higher level than caster
Polymorphic Power Equalization Capability- (Passive Ability, Transmuter) Possessor's spells that begin with 'Polymorph:' ignore the section 'Does not work on targets above Level X' when targeting willing allies who allow said section to be ignored
Quantifiable Uniqueness-Overriding Equation- (Passive Ability, Transmuter) Possessor and possessor's willing allies may be affected by possessor's spells that being with 'Polymorph' despite being unique if they are unique
Self-Polymorphing Expertise- (Passive Ability, Transmuter) Possessor is treated as one of possessor's allies for purposes of Polymorph Expert and Polymorphic Power Equalization Capability
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance

~Villian~
Apprentice Evil Resistance- (Passive Ability, Other: Villain) Possessor gains 5% Evil Resistance
Apprentice Weaponization of Evil of a Greater Era- (Passive Ability, Other: Villain) Quantities of Evil element Damage dealt by possessor are increased by 1500 points. This ability counts as 'Apprentice Weaponization of Evil' for prerequisite purposes.
Basic Defenses Against Evil- (Passive Ability, Other: Villain) Possessor gains +50 Defense against Evil
Basic Evil Resistance- (Passive Ability, Other: Villain) Possessor gains 1% Evil Resistance
Basic Evil Synchronization of a Greater Era- (Passive Ability, Other: Villain) Possessor gains +125 to all stats if possessor is Evil element. This ability counts as 'Basic Evil Synchronization' for prerequisite purposes.
Basic Weaponization of Evil of a Greater Era- (Passive Ability, Other: Villain) Quantities of Evil element Damage dealt by possessor are increased by 150 points. This ability counts as 'Basic Weaponization of Evil' for prerequisite purposes.
Elemental Attack-Conversion: Evil of a Greater Era- (Technique Ability, Other: Villain) Possessor may use 'Elemental Attack-Conversion: Evil ' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Evil element and no other technique is used. Said action becomes solely the element Evil. This ability counts as 'Elemental Attack-Conversion: Evil' for prerequisite purposes.
Evil Manipulation- (Passive Ability, Other: Villain) Possessor may choose one of the following at the beginning of each round if Evil element: Create a Zone of Evil, Remove a Zone of Evil created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Evil by either possessor or a source below Level 20, Add Evil to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Evil element on a Evil element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Evil, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Evil, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon an Evil element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Evil to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Evil, 5% Evil Resistance, or +50 Defense against Evil and 1% Evil Resistance until the end of the round as a non-stacking buff
Fiendish Evil- (Passive Ability, Other: Villain) Possessor may choose for entities, including itself, to treat Evil as a T3 element.
Greater Weaponization of Evil- (Passive Ability, Other: Villain) Quantities of Evil element Damage dealt by possessor are increased by 25,000 points
Improved Weaponization of Evil of a Greater Era- (Passive Ability, Other: Villain) Quantities of Evil element Damage dealt by possessor are increased by 15,000 points. This ability counts as 'Improved Weaponization of Evil' for prerequisite purposes.
Nonsynchrnous Elemental Attack-Conversion: Evil of a Greater Era- (Passive Ability, Other: Villain) Possessor may use the Technique 'Elemental Attack-Conversion: Evil ' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Evil element. This ability counts as 'Nonsynchrnous Elemental Attack-Conversion: Evil' for prerequisite purposes.
Ruinous Flame of Nokhret- (Passive Ability, Other: Villain) Possessor gains +(1,000 * Possessor Level) Melee Attack, Magical Attack, and Ranged Attack, (Possessor Level * 1.5, rounded up)% Critical, Whenever possessor conducts an offensive action, possessor chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, 15% inflicts Smitten: Great Atrocity
Smirking Bastard's Laughter- (Passive Ability, Other: Villain) Whenever an entity possessing at least one debuff that possessor applied using possessor's 'Ruinous Flame of Nokhret' ability dies, possessor regenerates +(50,000 * said entity's Level) HP and MP and gains +(500 * said entity's Level, to a max of 99) to all stats and +1 Base SPI as a non-stacking buff until the end of the round
Villain- (Passive Ability, Other: Villain) Possessor ignores (1 * (Possessor Level/5), rounded down)% Evil Resistance, Possessor ignores Evil Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80


~Wanderer~
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Can Tell Tales of Many Lands- (Passive Ability, Wanderer) Wielder's Magical Attack actions may gain 5% inflicts Charm: Wanderlust
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Establish Dimensional Portal- (Active Ability, Wanderer) Possessor may spend an action if in a Random Quest to allow any of possessor's allies (including possessor) to leave said quest at the start of the next round, Has RP effects
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Hammerspace Access- (Passive Ability, Wanderer) Possessor may carry up to 200 unequipped items into threads
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Mid-Range (City-Ranged) Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 40% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 80% against individuals below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Teleport Tanks- (Passive Ability, Wanderer) Possessor may, at the start of each round of battle, summon 1 enemy from the Enemy List that is below Level 40, is normally fightable for drops, and has 'Tank' in its name, Possessor's Vehicle and Machine allies gain +1% Dodge as a non-stacking buff
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast

~Ward Crafter~
Phantasmagorical Self-Warding- (Passive Ability, Other: Ward Crafter) Possessor may, once per thread, choose to not acquire a major negative status effect that would otherwise afflict possessor, provided it is coming from a source that is not Level 99 or 5 or more Levels greater than possessor

~War Mage~
Amplified War Magic Power- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack
Apprentice War Magic Attunement- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All War Magic spells cost possessor 500 less MP to cast
Basic War Magic Attunement- (Passive Ability, Other: War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack, and all War Magic spells cost possessor 100 less MP to cast
Focused War Magic Casting- (Passive Ability, Other: War Mage) War Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is War Magic
Grievously-Wounding Spell Shrapnel- (Passive Ability, War Mage) Damage caused by possessor's 'Spell Shrapnel' ability may not be healed by individuals below Level 40
Inscribe Missile with Magic- (Technique Ability, War Mage) Possessor may use 'Inscribe Missile with Magic' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used. Said action is delayed until possessor performs a 'Ranged Attack' action, with possessor being able to delay a max of 3 such actions in this manner at a time.
Saw-Followed Spell- (Technique Ability, War Mage) Possessor may use 'Saw-Followed Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor casts a War Magic spell as part of said action. Said action deals 60,000 Flat solely Physical element Damage as a separate quantity of Damage from other Damage it deals and gains a 30% chance of inflict Wounded.
Spell of War- (Technique Ability, War Mage) Possessor may use 'Spell of War' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor casts a War Magic spell as part of said action. Said action gains the element War.
Spell Shrapnel- (Passive Ability, War Mage) Whenever possessor casts a spell, up to 10 times per round, possessor may choose up to 10 targets to have a 30% chance of afflicting with Pain and may also choose for all of said targets to take 60,000 Flat Physical element Damage
Spellstrike- (Technique Ability, War Mage) Possessor may use 'Spellstrike' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used. Said action is delayed until possessor performs a 'Melee Attack', 'Melee Overdrive', 'Attack with Finesse', or 'Powerful Attack' action, with possessor being able to delay a max of 1 such action in this manner at a time.
War Mage- (Passive Ability, War Mage) All War Magic spells possessor casts that possess a Magical Attack bonus gain +(500 * Possessor Level) additional Magical Attack, All War Magic spells cost possessor (500 * Possessor Level) less MP to cast
War Magic Casting I- (Passive Ability, Other: War Mage) War Magic spells cost possessor 20 less MP to cast
War Magic Casting II- (Passive Ability, Other: War Mage) War Magic spells cost possessor 200 less MP to cast

~Warlock~
Adept Dark Magic Attunement- (Passive Ability, Warlock) Dark Magic spells cost possessor 10,000 less MP to cast, Dark Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Dark Magic Spells, and may not be converted into other types of slots by individuals below Level 10
Augment Curses- (Passive Ability, Warlock) Possessor's chance of inflicting Hexed is increased by 10%
Augment Curses: Haunting- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Haunted.
Augment Curses: Life-Syphoning- (Passive Ability, Warlock) Whenever possessor would inflict Hexed, possessor may choose for said instance of Hexed to gain 'Possessor is dealt 5,000 Flat Darkness element HP Drain at the start of each round with this status effect's source as its source'
Augment Curses: Luck-Draining- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Ill Fortune.
Augment Curses: Painful- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Pain.
Augment Curses: Superior Unhealing- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose for said instance of Hexed to gain 'Possessor cannot be healed of HP or MP or regenerate HP or MP if possessor is lower-Level than this status effect's source'.
Augment Curses: Tiring- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Fatigued.
Augment Curses: Unhealing Wounds- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Wicked Wounds.
Augment Curses: Unlucky- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose for said instance of Hexed to gain 'Possessor obtains -5% To Hit, -5% Dodge, -5% Resilience, and -5% Critical and cannot be afflicted with Favored: Good Fortune'.
Augment Curses: Unrelenting- (Passive Ability, Warlock) Instances of Hexed with possessor as a source possessor no natural per-round auto-recover chance.
Augment Curses: Vengeful Curses- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Backlash.
Augment Curses: Void Curses- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Voidstruck.
Augment Curses: Weakening- (Passive Ability, Warlock) Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Stat Drain.
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Cackle- (Active Ability, Warlock) Possessor may spend an action to use this ability, with which possessor may have a 15% chance of inflicting Confusion: Fear.
Cast the Curse of Slumber- (Technique Ability, Warlock) Possessor may use 'Cast the Curse of Slumber' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used and a Dark Magic spell is being cast as part of said action. Said action gains '40% inflicts Hexed' and '80% inflicts Fagitued: Asleep'.
Corrupted Herb Lore- (Passive Ability, Warlock) Possessor may choose to remove all natural effects from any one Medicine consumable worth below 700,000 Gold used and replace them with 15% inflicts Poison.
Curse Miser- (Passive Ability, Warlock) Possessor may claim Lingering Curses
Curse-Bearing Breath- (Passive Ability, Warlock) Possessor’s Magical Attack actions gain 5% may inflict Hexed, Possessor’s ‘Voice-Stealing Kiss’ actions may gain 30% inflicts Hexed instead of or in addition to their normal chance of inflicting Impaired: Silence.
Dark Gardener- (Passive Ability, Warlock) Possessor’s Plant pets and summons gain +180 to all stats and may choose to have their offensive actions gain 15% inflicts Hexed
Dark Layline Attunement- (Passive Ability, Warlock) Possessor’s Land-Corrupting Presence may additionally place a second, non-stacking, effect on a zone that it could place another effect on, with said placed effect causing all Dark Magic spells cast that are both equipped by possessor and cast by possessor within said Zone to cost 400 less MP and, should they provide a bonus to Magical Attack, to provide an additional +160 Magical Attack, with said effect not stacking on spells multiple times either from the same zone or from different zones.
Dark Layline Attunement II- (Passive Ability, Warlock) Possessor may choose for the effect created by possessor’s ‘Dark Layline Attunement’ ability to additionally give possessor +40 Spirit.
Dark Layline Creation- (Passive Ability, Warlock) Possessor’s Land-Corrupting Presence may additionally place a second, non-stacking, effect on a zone that it could place another effect on, with said placed effect causing all Dark Magic spells cast within said Zone to cost 400 less MP and, should they provide a bonus to Magical Attack, to provide an additional +80 Magical Attack, with said effect not stacking on spells multiple times either from the same zone or from different zones.
Dark Magic Casting I- (Passive Ability, Warlock) Dark Magic spells cost possessor 20 less MP to cast
Dark Magic Casting II- (Passive Ability, Warlock) Dark Magic spells cost possessor 200 less MP to cast
Deliver Hex By Touch- (Passive Ability, Warlock) Possessor's 'Melee Attack' and 'Attack with Finesse' actions may gain '30% inflicts Hexed'
Deliver Hex By Touch- (Passive Ability, Warlock) Possessor's 'Melee Attack' and 'Attack with Finesse' actions may gain '30% inflicts Hexed'
Distracting Cackling- (Passive Ability, Warlock) The To-Hit of all of possessor’s opponents who are below Level 40 is reduced by 5% as a non-stacking debuff that round after any round during which possessor uses a ‘Cackle’ action.
Eerie Grin- (Passive Ability, Warlock) Possessor's chances of inflicting Confusion: Fear are increased by 10%
Element-Corrupting Essence- (Passive Ability, Warlock) Possessor, at the beginning of each round, has a 20% chance of inflicting Stat Drain on each opposing, non-Darkness-element, non-Acid-element Elemental below Level 40, to a max of 200 such Elementals, should possessor desire such, with possessor being able to choose opposing Elementals to exclude from this effect.
Hexmeister- (Passive Ability, Warlock) Possessor's chances of inflicting Hexed are increased by 20%, Possessor suffers no negative effects from the status effect Hexed (but not its sub-status effects) if it comes from a source that is not 20 or more Levels greater than possessor, Instances of Hexed that possessor inflicts may gain one of '-2,000 STR as a non-stacking effect', '-2,000 AGI as a non-stacking effect', '-2,000 CON as a non-stacking effect', '-2,000 MIN as a non-stacking effect', or '-2,000 SPI as a non-stacking effect', Warlock abilities whose name includes 'Augment Curses' cost possessor 1 less week to learn in the ability shop, to a minimum of 1 week
Highly-Provoking Cackling- (Passive Ability, Warlock) Possessor may choose that possessor’s opponents who are below Level 40 and targeted by possessor’s ‘Cackle’ action may not perform any action that does not target possessor until they have targeted possessor with an offensive action, with said effect being a non-stacking debuff.
Holder of a Second Breath- (Passive Ability, Warlock) Possessor may spend the MP of a single individual who is afflicted with an instance of Impaired: Silence that possessor inflicted with the ability ‘Voice-Stealing Kiss’ instead of possessor’s own MP when possessor would spend MP to cast a spell.
Improved Dark Layline Attunement- (Passive Ability, Warlock) Possessor may choose for the effect created by possessor’s ‘Dark Layline Attunement’ ability to additionally give possessor +200 Spirit.
Improved Warlock’s Bond- (Passive Ability, Warlock) Possessor, so long as possessor has possessor’s Warlock Bond’s target equipped and alive, as well as possessor’s Warlock’s Bond’s target, provided it is equipped to possessor, gain +200 to all stats and +50 MP.
Increased Potency of Taint- (Passive Ability, Warlock) Possessor’s Land-Corrupting Presence ability may place effects on Zones that were created by either individuals below Level 40 or individuals who are willing.
Invigorating Cackling- (Passive Ability, Warlock) Possessor regenerates 50 MP each time possessor uses a ‘Cackle’ action.
Knowledge of Ill Omens- (Passive Ability, Warlock) Once per round, when possessor would inflict Hexed, possessor may instead inflict Hexed: Ill Fortune.
Land-Corrupting Presence- (Passive Ability, Warlock) Possessor, at the beginning of each round, may choose one Zone created by a source below Level 20 and attach an non-stacking effect to said zone that has a 20% chance of afflicting each individual in said zone who is not either possessor or an ally of possessor with Hexed at the start of each round.
Life-Drain Proficiency- (Passive Ability, Warlock) Whenever possessor deals HP Drain as part of an action that involves the casting of a Dark Magic spell, possessor deals 5,000 additional points per action
Loud Cackling- (Passive Ability, Warlock) Possessor’s ‘Cackle’ actions may inflict 1 hit against 5.
Mutter Curses Inaudibly- (Passive Ability, Warlock) Possessor’s actions which successfully inflict the status effect Hexed may not be countered (excluding pre-emptive counters) by individuals below Level 40.
Pacts of Death- (Passive Ability, Warlock) All Undead summoned through Dark Magic get +800 HP and +450 damage to all Darkness element attacks as well as the spells that summon them costing 40 less MP
Provoking Cackling- (Passive Ability, Warlock) Possessor may choose that possessor’s opponents who are below Level 20 and targeted by possessor’s ‘Cackle’ action may not perform any action that does not target possessor until they have targeted possessor with an offensive action.
Sin Mage- (Passive Ability, Warlock) Possessor gains +200 Magical Attack if possessor is obtaining a stat bonus from an ability possessor possesses called 'Knowledge Of Empowerment Through Sin'
Vengeful- (Passive Ability, Warlock) Possessor deals 500 additional Damage to individuals who have previously dealt Damage to possessor during the thread
Venomous Saliva- (Passive Ability, Warlock) Possessor’s Ranged Attack actions gain 5% may inflict Poison, Possessor’s ‘Voice-Stealing Kiss’ actions may gain 30% inflicts Poison instead of or in addition to their normal chance of inflicting Impaired: Silence.
Virginity-Detecting Eyes- (Passive Ability, Warlock) Possessor is considered to be 1 Level higher, to a max of Level 60, for stat-scanning purposes when attempting to scan the stats of individuals who have not summoned anything in this thread.
Voice-Stealing Kiss- (Active Ability, Warlock) Possessor may spend an action to inflict Impaired: Silence on one target.
Warlock- (Passive Ability, Warlock) All Dark Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Dark Magic spells possessor casts that deal stat Damage deal an additional (50 * Possessor Level) points of each type they would deal per action that they are cast in by possessor, All War Magic spells cost possessor (50 * Possessor Level) less MP to cast
Warlock’s Bond- (Passive Ability, Warlock) Possessor may, at the beginning of a thread, choose an equipped pet to be the target of possessor’s Warlock Bond, which acts as a buff that is on possessor. Possessor, so long as possessor has possessor’s Warlock Bond’s target equipped and alive, gains +10 to all stats, +40 MP, and +10 to the stats of all of possessor’s pets.
Warlock’s Dominion- (Passive Ability, Warlock) Possessor’s Land-Corrupting Presence may additionally place a second, non-stacking, effect on a zone that it could place another effect on, with said placed effect providing +350 to all stats of individuals who are targets of possessor’s Warlock’s Bond and +350 to possessor’s stats, with said effect not stacking on individuals multiple times either from the same zone or from different zones.
Warlock’s Presence- (Passive Ability, Warlock) Possessor’s Land-Corrupting Presence may additionally place a second, non-stacking, effect on a zone that it could place another effect on, with said placed effect providing +80 to all stats of individuals who are targets of possessor’s Warlock’s Bond, with said effect not stacking on individuals multiple times either from the same zone or from different zones.
Weeps Tears of Poison Blood- (Passive Ability, Warlock) At the start of every round that possessor is afflicted with Confusion: Depression, possessor may choose to attempt to afflict up to 5 targets with a 15% chance of inflicting Poison.

~Warlord~
Advanced Humanoid Loyalty Instruction- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain 60% Charm Resistance
Apprentice Warlord Knowledge- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Humanoid Loyalty Instruction- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain 20% Charm Resistance
Basic Warlord Knowledge- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Defensive Humanoid Instruction I- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +50 Defense
Defensive Humanoid Instruction II- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +250 Defense
Essence Algorithm: Hag Matron- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 15, CON 12, AGI 8, MIN 15, SPI 15, and to be able to choose, if a monster on the enemy list exists named 'Hag Matron', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Humanoid Calling I- (Passive Ability, Warlord) Possessor's Humanoid summons gain +20 to all stats
Humanoid Calling II- (Passive Ability, Warlord) Possessor's Humanoid summons gain +200 HP
Humanoid Calling III- (Passive Ability, Warlord) Possessor's Humanoid summons gain +500 MP
Humanoid Calling IV- (Passive Ability, Warlord) Possessor's Humanoid summons gain +2,000 HP and +4,000 MP
Humanoid Calling V- (Passive Ability, Warlord) Possessor's Humanoid summons may not be unsummoned by sources below Level 5
Humanoid Loyalty Instruction- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain 40% Charm Resistance
Humanoid Instruction I- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +20 to all stats
Humanoid Instruction II- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +100 to all stats
Offensive Humanoid Instruction I- (Passive Ability, Warlord) Possessor's Humanoid pets and summons have the Damage values of their abilities increased by 50 points
Offensive Humanoid Instruction II- (Passive Ability, Warlord) Possessor's Humanoid pets and summons have the Damage values of their abilities increased by 500 points
Superior Humanoid Loyalty Instruction- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain 80% Charm Resistance
Speed-Focused Humanoid Instruction I- (Passive Ability, Warlord) Possessor's Humanoid pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Humanoid Instruction II- (Passive Ability, Warlord) Possessor's Humanoid pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Warlord- (Passive Ability, Warlord) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Humanoid pet only, This ability provides +50 HP and +10 to all stats of possessor's Humanoid pets and summons per Level of possessor

~Warrior~
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Doge's Dodge- (Technique Ability, Warrior) Possessor may use 'Doge's Dodge' in conjunction with a 'Defend' action so long as no other technique is used and possessor has greater Dodge value than any other individual currently in the same battle. Said action, if its performer either has an item whose name includes 'Umbrella' equipped or possesses an ally who possesses a Constant Effect named 'Pack Hunter', gives its performer a non-stacking buff that increases its performer's +#% Dodge cap by 5%.
Expanded Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 5% of possessor's Max HP or lower
Impossible Blade- (Technique Ability, Warrior) Possessor may use 'Impossible Blade' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor has killed more different (counting different instances of the same enemy type from the enemy list or different instances of pets as different, but only counting each individual entity, for example in the case of resurrections, once) opposing entities than any other individual currently in the same battle. Said action may not be Resisted, Absorbed, Reflected, or Dodged by sources below Level 60 and ignores the Immunities of sources below Level 60.
Light Chaser (Magical)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Light element HP damage, perform a Magical Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Light element from said action, with said target being the only possible target of said Magical Attack action, with said Magical Attack action being solely Light element, up to 10 times per round
Undepleted Mind- (Passive Ability, Warrior) Posessor gains +100 MIN while at Max MP
Unmarred Mind- (Passive Ability, Warrior) Posessor gains +100 MIN while at Max HP
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Smart in a Crisis- (Passive Ability, Warrior) Posessor gains +200 MIN while in a Crisis Zone
Swift in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Dodge while in a Crisis Zone
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.

~Wizard~
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Adept Green Mage- (Passive Ability, Wizard) Possessor's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 5,000 less MP, provide +2,500 additional Magical Attack if they provide a Magical Attack bonus, and count as being cast by an individual 1 Level higher for purposes of being debuffed, unsummoned, and countered as an effect that does not stack with other Level-altering effects and cannot raise said Level above 80. Possessor gains +60,000 MP while a Zone or Phantom Terrain is present. This ability provides an additional +2,500 to all stats while in a Zone that matches one or more of Possessor's elements. Possessor gains +2,000 Defense, +8,000 MP, and +4,000 SPI while the Terrain or Phantom Terrain is a type of Terrain that possessor possesses a Geomancer ability named 'Attuned to Terrain: X' , where X is the terrain type in question, for.
Adept Wizard Magic Attunement- (Passive Ability, Wizard) Wizard Magic spells cost possessor 10,000 less MP to cast, Wizard Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Wizard Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Amplified Magical Potency- (Passive Ability, Wizard) +250 Magical Attack
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Arcane Weapon Charge- (Passive Ability, Wizard) Possessor may, at the start of any round, pay 100 MP to give any weapon possessor has equipped +50 Melee Attack, Ranged Attack, or Magical Attack, provided it already possesses such a bonus, as a buff that stacks three times across all bonus types, with said buff lasting three rounds
Basic Defensive Wizard Magic Casting- (Passive Ability, Wizard) Defense buffs generated by Wizard Magic spells cast by possessor are increased by 20 points, to a max of 200 points across all such buffs present on any one individual
Basic Forceful Violation of Localized Scientific Laws through Magic- (Passive Ability, Wizard) Possessor may ignore effects attached to Zones of Technology by sources below Level 10 if possessor has at least 3 Wizard Magic spells equipped
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Non-Counterable Casting- (Passive Ability, Wizard) Possessor's actions involving Wizard Magic spells may not be countered by individuals below level 20
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Spatial Gate Magic- (Passive Ability, Wizard) Possessor gains 15% Dodge if possessor possesses a Gate Magic buff
Basic Understanding of Temporal Wizard Magic- (Passive Ability, Wizard) Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Basic Utility Spellcasting- (Passive Ability, Wizard) Wizard Magic spells cast by possessor that buff stats do so by an additional 20 points, as an effect that stacks a max of 40 times across all buff instances per individual, Wizard Magic spells that possessor casts that have a chance of inflicting minor positive status effects have said chance raised by 1%, Wizard Magic spells cast by possessor that create or attach effects to Zones or Phantom Terrains cost possessor 100 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Boosted Spell- (Technique Ability, Wizard) Possessor may use 'Boosted Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action gain +200 Magical Attack and have all stat buffs they apply increased by 200 points as an effect that stacks 5 times across all applications per possessor.
Botanical Magic Specialization- (Passive Ability, Wizard) All Wizard Magic spells gain +180 Magical Attack when targeting plants if they already possessed a Magical Attack bonus, Summoned Plants gain 500 HP and 80 additional points in each stat, If possessor is a plant, possessor regenerates 80 HP per turn of combat when a Wizard Magic spell has been cast by anyone, User may opt to have a Wizard Magic spell do half damage to its target to heal all allied plants for 500, has additional RP uses
Broaden Casting- (Active Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Can Cast Spells While In Close Combat- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the front row
Can Frighten and Impress People By Loudly Chanting Arcane Formulae- (Passive Ability, Wizard) Possessor's 'Magical Attack', 'Overdrive', 'Cast a Spell', and 'Use an Item' actions may gain 10% inflicts Charm: Impressed or Confusion: Fear
Charge Magic- (Passive Ability, Wizard) Possessor may choose, as part of a 'Focus' action to gain a buff that stacks 5 times and provides +50 Magical Attack
Combat Spellcasting- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions may not be countered by individuals below Level 10, Possessor gains +400 Magical Attack
Command of Mighty Magics- (Passive Ability, Wizard) Possessor is Immune to individuals below Level 20, Possessor obtains +2,000 Magical Attack and +2,000 Defense against base elements
Contagious Spell of Sticky Fire- (Technique Ability, Wizard) Possessor may use 'Contagious Spell of Sticky Fire' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Fire element Wizard Magic spell is cast and other technique is used. Said action gains +300 Magical Attack and gains a 50% chance of inflicting an instance of Burning that (cannot be cured by sources below Level 30 for 5 rounds), with said infliction instance having a 50% chance of copying itself onto a random target at the start of each round (with said copies retaining the removal-blocking and self-copying traits that this ability granted the first infliction instance)
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Effective Spell- (Technique Ability, Wizard) Possessor may use 'Effective Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action have their minor status effect infliction chances increased by 30% during said action and have their moderate status effect infliction chances increased by 15% during said action.
Empowered Spellbook- (Passive Ability, Wizard) Possessor gains +2,000 MP if possessor has a Book or Tome equipped, Possessor gains -500 MP if possessor does not have a Book or Tome equipped
Expert Wizard Magic Attunement- (Passive Ability, Wizard) Wizard Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Wizard Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Fast Casting- (Technique Ability, Wizard) Possessor may, at the start of a round, declare that possessor's first action of said round will involve this ability; possessor's first action, should possessor declare such, must include said ability, with possessor being forced to skip actions that do not include this ability if possible until such an action is taken. Should possessor declare such, possessor's first action occurs on a turn-order count 500 points higher than it otherwise would, with possessor's other actions that would be based on a turn-order count occurring at the point at which they would otherwise occur. Possessor may use Fast Casting as part of a 'Magical Attack' action that involves a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic spell equipped.
Fast General Spellcasting- (Passive Ability, Wizard) Possessor may use the technique 'Fast Casting' in conjunction with 'Cast a Spell' actions
Flameseeking Spell- (Technique Ability, Wizard) Possessor may use 'Flameseeking Spell' in conjunction with a 'Magical Attack' action so long as no other technique is used and a Gate Magic spell is cast. Said action gains +5% To Hit against Fire element targets.
Focused Defensive Magic Shieldcrafting- (Passive Ability, Wizard) Possessor obtains +2,000 Defense if possessor possesses at least 5 different Wizard Magic buffs
Focused Wizard Magic Casting- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Wizard Magic
Formula Specialization: Formula of Air- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Air:' cost possessor 500 less MP to cast
Formula Specialization: Formula of Earth- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Earth:' cost possessor 500 less MP to cast
Formula Specialization: Formula of Fire- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Fire:' cost possessor 500 less MP to cast
Formula Specialization: Formula of Water- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of Water:' cost possessor 500 less MP to cast
Formula-Based Casting- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of' cost possessor 500 less MP to cast
Gesture-Based Spellcasting Stance- (Stance Ability, Wizard) Possessor, if not afflicted with Paralyzed, gains +100 Magical Attack, +300 MP, and +50 SPI
Green Mage- (Passive Ability, Wizard) Possessor's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 2,000 less MP, provide +500 additional Magical Attack if they provide a Magical Attack bonus, and count as being cast by an individual 1 Level higher for purposes of being debuffed, unsummoned, and countered as an effect that does not stack with other Level-altering effects and cannot raise said Level above 60. Possessor gains +6,000 MP while a Zone or Phantom Terrain is present. This ability provides an additional +500 to all stats while in a Zone that matches one or more of Possessor's elements. Possessor gains +300 Defense, +4,000 MP, and +200 SPI while the Terrain or Phantom Terrain is a type of Terrain that possessor possesses a Geomancer ability named 'Attuned to Terrain: X' , where X is the terrain type in question, for.
Improved Defensive Wizard Magic Casting- (Passive Ability, Wizard) Defense buffs generated by Wizard Magic spells cast by possessor are increased by 30 points, to a max of 500 points across all such buffs present on any one individual
Improved Magical Offense- (Passive Ability, Wizard) Possessor gains +500 Magical Attack if possessor has a Wizard Magic spell equipped
Improved Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 250 less MP to cast
Increased Magic Impact- (Passive Ability, Wizard) Possessor's Magic-element 'Magical Attack' actions deal an additional 500 Damage, with said quantity of Damage not being able to be greater than their targets' 'Defense against Magic' values
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Lengthen Casting- (Active Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Magical Broadening Mastery- (Active Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Magical Lengthening Mastery- (Active Ability, Wizard) Possessor's Lengthen Casting ability increases the total number of rounds by 5 if the number of rounds of duration before its application was at least 10 already.
Magic-Amplifying Field- (Passive Ability, Wizard) Possessor may, at the start of any round, pay 500 MP to cause all of possessor's allies, including possessor, to gain +100 Magical Attack for the remainder of the round as a non-stacking effect, and for all spells cast by possessor and possessor's allies to cost 100 less MP to cast as a non-stacking effect
Magic-Infused Spell- (Technique Ability, Wizard) Possessor may use 'Magic-Infused Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast by this technique's user as part of said action gain the element Magic during said action.
Manacharged Spell- (Technique Ability, Wizard) Possessor may use 'Manacharged Spell' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor casts a Wizard Magic spell as part of said action. Said action gains 15% inflicts Manablasted.
Mana-Retainment-Capacity-Overloading Spell- (Technique Ability, Wizard) Possessor may use 'Mana-Retainment-Capacity-Overloading' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor casts a Wizard Magic spell as part of said action. Said action gains 30% inflicts Manablasted and applies a non-stacking debuff that causes its possessor to take 20,000 Flat Magic-element MP Damage at the start of every round, as well as to obtain a stacked instance of a debuff that stacks 50 times and provides -500 MP at the start of every round.
Masterful Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack is treated as though possessor were 1 Level higher, to a max of Level 40, as an effect that does not stack with other effects that increase the level caster is treated as for any purpose.
Maximal Casting- (Active Ability, Wizard) Possessor may use Masterful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Mystic's Powers- (Passive Ability, Wizard) Possessor gains +800 Magical Attack and may, with the cost of lowering possessor's Max MP by 10% for the remainder of the thread, change any action that includes the element Magic to be solely the element Mystic
Natural Spellcasting Stance- (Stance Ability, Wizard) Possessor may not cast spells that are not part of possessor's Inherent Spell List while in this stance, Possessor obtains +200 MIN and +200 SPI
Offensive Magical Specialization- (Passive Ability, Wizard) Possessor's offensive actions involving Wizard Magic gain +500 Magical Attack if they already possess at least +1 Magical Attack coming from a Wizard Magic spell, and Possessor's offensive actions involving Wizard Magic spells that have a chance of inflicting minor or moderate status effects have the chances of inflicting said effects increased by 10%
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Piercing Casting- (Active Ability, Wizard) Possessor may use Piercing Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack ignores the Resistances and immunities of individuals below Level 20 and reduces possessor's Max MP by 15% for the remainder of the thread.
Poessesses a Sliver of Veurmel's Magic- (Passive Ability, Wizard) Possessor gains +5,000 MP
Powerful Casting- (Active Ability, Wizard) Possessor may use Powerful Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. This attack gains +150 Magical Attack.
Problematic Spell- (Technique Ability, Wizard) Possessor may use 'Problematic Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast and other technique is used. Said action gains an 80% chance of inflicting any one minor or moderate negative status effect.
Resolute Spell of Water- (Technique Ability, Wizard) Possessor may use 'Resolute Spell of Water' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Water element Wizard Magic spell is cast and other technique is used. Said action may not be cancelled or caused to fail by sources below Level 40 if it is Water element.
Scholar of Spells- (Passive Ability, Scholar) Possessor gains +500 MIN, Spells cost possessor 20,000 less MP to cast
Script Casting- (Active Ability, Wizard) Possessor may have Wizard Magic spells take 1 extra action to cast gain +50 Magical Attack and cost 10 less MP
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Space-Bending Spell- (Technique Ability, Wizard) Possessor may use 'Space-Bending Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Gate Magic or Wizard Magic spell as part of said action. Said action deals full Damage to targets below Level 40 that are in the back row
Spell Empowered by the Ancient Ocean- (Technique Ability, Wizard) Possessor may use 'Spell Empowered by the Ancient Ocean' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast and other technique is used. Said action gains +400 Magical Attack if a Zone of Water that has been present for at least 200 rounds is present.
Spell that's GONNA BURN YA- (Technique Ability, Wizard) Possessor may use 'Spell that's GONNA BURN YA' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Fire element Wizard Magic spell is cast and other technique is used. Said action is delayed for 5 rounds and its chance of inflicting Burning is increased by 5%.
Spellbook-Based Wizardry- (Passive Ability, Wizard) Spells cost possessor 1,000 less MP to cast if possessor has a Book or Tome equipped, Spells cost possessor 500 more MP to cast if possessor does not have a Book or Tome equipped
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Spellcraft- (Passive Ability, Wizard) Possessor gains +500 Magical Attack, +500 MIN, +500 SPI, and spells cost possessor 5,000 less MP to cast
Stage Magician- (Passive Ability, Wizard) Possessor may cast Wizard Magic spells as Thief Arts or Illusion Magic spells
Subtle Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 15 who have under 5,000 MIN
Superior Arcane-Power Reservoir- (Passive Ability, Wizard) At the start of each thread, possessor obtains a non-stacking buff that provides +(100,000 * the number of Wizard Magic spells possessor has equipped, to a max of 20 such spells) MP
Temporally Reconfigured Spell- (Technique Ability, Wizard) Possessor may use 'Temporally Reconfigured Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast and no other technique is used. Said action may be delayed 5 to 10 rounds (with caster choosing the number of rounds delayed).
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Uninterruptable Casting- (Passive Ability, Wizard) Possessor's actions that involve possessor casting Wizard Magic spells may not be pre-emptively countered by individuals below Level 40 who are below possessor's Level
Vexing Casting- (Technique Ability, Wizard) Possessor may use Vexing Casting in conjunction with a Magical Attack action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's chances of inflicting Minor Status Effects are increased by 5%, to a max of 80%.
Wind-Trapping Spell- (Technique Ability, Wizard) Possessor may use 'Wind-Trapping Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as an Air element Wizard Magic spell is cast and other technique is used. Said action gains +500 Magical Attack and a 50% chance of inflicting Suffocation: Prison of Wind.
Wizard (Passive Ability, Wizard) +500 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP, Provides an additional +50 Magical Attack and an additional 30 less MP per possessor Level
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wizard Magic Casting II- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast
Wizardly Apprentice's Routine Spellcasting Practice- (Passive Ability, Wizard) Wizard Magic spells that possessor has cast at least 5 times during a thread cost possessor 250 less MP to cast for the remainder of the thread
Wizard's Mystic Field- (Passive Ability, Wizard) Possessor's allies obtain +500 Defense and +40,000 MP as a non-stacking bonus

~Misc~
Aggressive Frisking- (Technique Ability, Combatant) Possessor may use 'Aggressive Frisking' in conjunction with a 'Melee Attack' action. Said action gains +250 Melee Attack and has a 20% chance of disabling any one item worth under 50,000,000 Gold that is equipped by its target, provided said target is below possessor's Level and below Level 40, for the duration of the thread
Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Basic Appreciation of Feng Shui- (Passive Ability, Subspace Architect) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Basic Archery Attunement- (Passive Ability, Hunter) All Archery spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack, and all actions possessor takes that involve Archery spells that gain +1% Critical
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
Basic Dark Transformation User- (Passive Ability, Nemesis)- All Dark Transformation transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Elder Magic Attunement- (Passive Ability, Other: Elder Scribe) All Elder Magic spells possessor has equipped that possess a Magical Attack bonus gain +500 additional Magical Attack; All spells possessor casts that create Elder Symbols cost possessor 1,000 less MP, 500 less XP, and 50,000 less Gold to cast
Basic Elder Symbol Attunement- (Passive Ability, Other: Runescribe) All Elder Symbol spells possessor has equipped that possess a Magical Attack bonus gain +500 additional Magical Attack; All spells possessor casts that create Elder Symbols cost possessor 1,000 less MP, 500 less XP, and 50,000 less Gold to cast
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Glyph Magic Attunement- (Passive Ability, Other: Glyph Mage) All Glyph Magic spells cast by possessor that possess a Magical Attack bonus gain +10 additional Magical Attack, All Glyph Magic spells cast by possessor that buff stats of individuals other than possessor do so by 10 more points per each such stat, All Glyph Magic spells cost 10 less MP for possessor to cast
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Madness Synchronization- (Passive Ability, Other: Oracle of Lunacy) Possessor gains +25 to all stats if possessor is Madness element
Basic Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Mechanized Weaponry Training- (Passive Ability, Mech Jockey) +500 damage to all damage-dealing Mech attacks for possessor's Mech transformations
Basic Mech User- (Passive Ability, Mech Jockey) All Mech transformations equipped by possessor gain +50 to all stats, +200 damage to all damaging attacks, +1,000 HP, +500 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Nunchaku Training- (Passive Ability, Other: Martial Artist) This character gains +6 Melee Attack when a Nunchaku is equipped.
Basic Poisoner Training- (Passive Ability, Assassin) User gains +30 MP for each weapon coating equipped, user's attacks have a +1% chance of inflicting Poison if a Weapon Coating is equipped and they already had a chance of inflicting poison, all Weapon Coatings that do stat damage do an extra point, all damage foes suffer that is caused by Poison status effects inflicted by user is increased by 20 per round
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Rune Magic Attunement- (Passive Ability, Other: Rune Mage) All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Basic Throwing Weapon Training- (Passive Ability, Assassin) This character gains +6 Ranged Attack when a Throwing Weapon is equipped.
Basic Toy Training- (Passive Ability, Other: Toymaker) Possessor gains +6 Melee Attack, +6 Ranged Attack, and +6 Magical Attack if possessor has a Toy equipped
Basic Vehicle User- (Passive Ability, Driver) All Vehicle transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Belly Full of Years- (Passive Ability, Other: Temporal Primarch) Possessor may choose to cause possessor's 'Dragon's Breath' actions deal solely Time element Damage and/or to gain a 100% chance of inflicting Fatigued: Elderly
Builder of Heavens- (Passive Ability, Heavenly Protector) Celestials, Angels, Devas, Arch-Celestials, Arch-Angels, Arch-Devas, and Holy Ones that possessor summons through effects attached to Zones, Terrains, or Phantom Terrains have their stats increased by 80,000 points and gain +800,000 HP as a non-stacking buff that is placed upon them at the time of their summoning
Can Create Snowman-Animating Headwear- (Passive Ability, Clothier) If possessor is in a Zone of Ice, possessor may unequip a Hat to summon 1 Snowman from the Enemy List, with said Snowman being unsummoned if any individual equips said Hat, said Hat is destroyed, said Hat ceases to be an item, said Hat leaves the thread, or said Hat becomes a pet
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Create Wordcraft- (Active Ability, Driver) Possessor may spend an action to create 1 temporary Custom Wordcraft, Max 1 Created, with said Custom Wordcraft being a Vehicle or Vessel Transformation worth (10,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Gold, being Level (Possessor Level, to a max of 60), being the element Technology, Magic, Water, Earth, or Air, possessing STR, AGI, CON, MIN, and SPI of (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) points each, possessing (100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, Possessing (10 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense against Stat Damage, Possessing (The number of Scholar Abilities possessor possesses, to a max of 200)% Resilience, Dodge, and Critical, Possessing (100 + (The number of Scholar Abilities possessor possesses, to a max of 200))% To Hit, possessing Poison, Fatigued, and Diseased Immunity, and possessing the abilities:
Word Weaponry- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Magic or Air, 0 MP
Word Wall- +(100 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Defense, affects caster only, does not stack, Magic or Air, 0 MP
Word Weave- (1,000 * (The number of Scholar Abilities possessor possesses, to a max of 200)) Damage, Heals, Magic or Air, 0 MP
Cobbler- (Passive Ability, Clothier) Possessor gains +10 to all stats and +150 Defense for each Shoes or Boots posse
Control Created Agent of Vashna: Vannessa Ashes- (Passive Ability, Enslaver) Possessor may inflict Charm on individuals named 'Vannessa Ashes' who possess an ability or constant effect called 'Possesses Vashna's Essence' at the start of each round or action
Deadly Foreshadowing- (Passive Ability, Umbramancer) If possessor is Darkness element, has an Umbramancy spell equipped, has a Book equipped, and has at least one unequipped item that provides a Melee Attack, Ranged Attack, or Magical Attack bonus carried, possessor may, at the start of a round, show a chosen opponent the stats of said unequipped item and, at the start of the round after said round as an effect that does not stack, deal (2,000 * Possessor Level, to a max of Level 59) Flat Darkness element Damage to said individual
Essence Algorithm: Wraith Jelly- (Passive Ability, Seekeeper) At the beginning of a thread, possessor may choose to become the subtype Aquatic, to gain the base stats: STR 5, CON 30, AGI 5, MIN 5, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Wraith Jelly', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Finds Time Tasty- (Passive Ability, Other: Temporal Primarch) Whenever possessor deals HP Drain to a Time-element entity, possessor recovers 50,000 additional HP (to a max of 200,000 additional HP per round)
Forehead Trained To Be Resistant To Too Much Facepalming- (Passive Ability, Protector) Possessor gains 75% Confusion: Facepalming Too Hard Resistance
Forged In Vashna's Final Moments of Vashna's Essence and Power- (Passive Ability, Existence Listing) Possessor may count as possessing the name 'Vashna Saseen' instead of or in addition to possessor's normal name
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lifeforce Elemental- (Active Ability, Conjuror) Possessor may spend an action to change possessor's subtype to Elemental, to change possessor's element to Life, to gain a 30% Life Resistance, to gain a 100% Destruction Weakness, to gain the ability to choose to make any action conducted by itself solely Life element at the cost of 1% of its user's Max MP, to gain +5,000 HP per Level possessed, to a max of 1,000,000 HP, to cause any Magical Attack action initiated by possessor to be able to inflict Healing instead of Damage at the cost of 10% of its user's Max MP, and to gain +200 SPI, with all these results counting as a single non-stacking buff effect on possessor
Lockdown Time!- (Passive Ability, Haxxor) Possessor may, at the beginning of each round, choose one Constant Effect possessed by each non-unique opponent who is not 20 or more Levels greater than possessor and remove its text until the beginning of the next round as a non-stacking debuff, Possessor's Time element opponents who are below Level 80 have their turn-order-determining stat sums halved, rounded down
Lucky in Love- (Passive Ability, Other: Gambler) Possessor's Charm infliction chances are increased by 15%
Mad Assembly- (Passive Ability, Engineer) If possessor conducts a 'Metacombine' action and uses more than 1 Invention during it, the damage dealt by all such Inventions used by possessor as part of said action is increased by 25,000 points (for the first instance of Damage that each such Invention generates)
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Murder Passenger- (Active Ability, Driver) Possessor may, while in a Vehicle Transformation, spend an action to inflict Instant Death on a passenger that is below Level 10 and below possessor's Level
My Code Is Unbreakable- (Passive Ability, Other: Haxxor) Possessor's Coded Being summons may gain the element Hax and are Immune to sources below Level 60
Obstinately Refuse Entry- (Passive Ability, Guardian) Individuals below Level 20 that are below possessor's Level and are non-unique may not enter battles that possessor is in from other battles or via being summoned without possessor's permission
Peasant's Work Ethic- (Passive Ability, Reaper) 5% Fatigued Resistance
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold
Righteous Savior- (Passive Ability, Paladin) Possessor gains +30,000 uncapped SPI, Possessor gains +2,000,000 HP and +2,000,000 MP as a non-stacking bonus, Possessor's Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Fiend, Darkspawn, Outer Terror, and Undead opponents that are below Level 99 and possess a lower SPI than possessor may not prevent possessor from resurrecting entities
Rise Up- (Passive Ability, Eternal Champion) Once per thread, if Hope element, possessor may ignore being afflicted with a major negative status effect by a source below Level 99
Refray Wires- (Technique Ability, Roboticist) Possessor may use 'Refray Wires' in conjunction with a 'Melee Attack' action. Said action gives Robots and Machines that it targets -100 CON and, if they are below Level 40, 100% Burning Weakness, as a debuff that stacks 500 times.
Repair Large Structure- (Active Ability, Other: Subspace Architect) Possessor may spend an action to conduct an attack that only affects Large Structures, Heals, Includes Melee Attack, Magical Attack, and Ranged Attack bonuses that come from Tools or Subspace Architect abilities (but not other such bonuses, with such bonuses each being capped seperately at their normal caps) and that uses Mind as its Prime Attribute
Shoe Crafting- (Passive Ability, Clothier) Possessor gains +10 to all stats and +20 Defense for each Shoes equipped
Soldeidrethanoic Recalcantantabuliaic Seymulhesylresmy- (Passive Ability, Soldreidrethanoi) Possessor gains +2,700 Ranged Attack if possessor is wielding a Bailartrix, If possessor is in at least two different Zones created by possessor or possessor's allie and possessor has a Bailartrix, then possessor may cause delay possessor's 'Ranged Attack' actions for 2 rounds, Possessor may, if possessor has a Bailartrix equipped, choose at the beginning of any round during which possessor has a 'Ranged Attack' action being delayed to reduce the number of rounds by which said action is delayed by 1 (provided that said delaying of said action was performed either by a willing individual or an individual below Level 60) and (regardless of whether said reduction of rounds is successful) to change the element of any Zone that either possessor or a willing ally of possessor created (provided that it possesses an element) to any one Base element or to Spatial, dealing 650,000 Flat Damage of said chosen element to up to 60 chosen targets in said Zone if said element switch is successful (with this effect being able to switch a Zone to an element that it already is); If possessor deals damage in this manner to at least 200 different individuals during the course of a thread, possessor gains +10% To Hit as a non-stacking buff that is applied as soon as said conditional is met unless possessor desires for it not to be
Sometimes Mistaken For the Deific 'Mecha-Vashna'- (Passive Ability, Roboticist) Possessor gains +1 Fame if possessor is a Robot
Sorrow of the Drowned Orchestra- (Passive Ability, Musician) If possessor is wielding an Instrument, possessor's infliction chances of Confusion: Depression and Drowning are increased by 20%, and Possessor may choose for instances of Confusion: Depression that possessor inflicts to gain 'Possessor takes an amount of Water element damage equal to 1% of possessor's Max HP at the start of every round'
Transmute Gear Heart (Apprentice Level)- (Active Ability, Gearwright) User may skip a turn to change any basic Apprentice's Gear Heart into another type of basic Apprentice's Gear Heart
A list of applicable items includes-
Apprentice's Shadow Gear Heart
Apprentice's Brilliant Gear Heart
Apprentice's Stone Gear Heart
Apprentice's Airy Gear Heart
Apprentice's Hydraulic Gear Heart
Apprentice's Blazing Gear Heart
Apprentice's Mystic Gear Heart
Apprentice's Base Gear Heart
Apprentice's Steam-Driven Gear Heart
Apprentice's Mindcrystal Gear Heart
Apprentice's Frozen Gear Heart
Apprentice's Electrical Gear Heart
Tweak Mech- (Passive Ability, Mech Jockey) Possessor's Mech transformations gain +1 to all stats
Underwater Sabotage Expertise- (Passive Ability, Spy) At the start of each round, if possessor is in a Zone of Water, possessor may remove one buff or positive status effect from each opponent below Level 40
Vehicle-Based Smuggler- (Passive Ability, Driver) Possessor may, for each Vehicle transformation equipped, bring 5 extra consumables that are not equipped into battle, allies of possessor may equip said items as part of an equip action while possessor is in a Vehicle transformation, possessor may access them normally as unequipped items
Wintry Sleighmastery- (Passive Ability, Driver) Possessor's Vehicle transformations whose name includes 'Sleigh' or 'Sled' gain +500 AGI as a bonus that cannot increase their stats to above 1000% of thier natural values while in a Zone of Ice

Re: Draconics

Posted: Mon Jun 01, 2020 1:30 am
by Modrageball
Awards-
Has Won the "Adventurers!" Event Match
Has Saved Imbelsberg from the Bluewar Ministry
Has Won the "Drakespawn of the Caverns" Event Match
Has Beaten 29 Bosses in Boss Rush Mode
Has Won the "First of the Arcane Spirits" Event Match
500 Empire of Thandolman Faction Points
Has Won the "Winter's Grasp" Event Match
Has Saved the Sea of Lindric Grass from the Bluewar Ministry
Has Completed the Task 'An Introduction to the Gearwrights'
50 Gearwrights' Association Reputation Points
Has Completed the Task 'Collect the Gear Hearts'
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Reached Round 52 in an Endurance Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Completed the task "To Meet the Stormkeeper"
80 Society of Magical Inquiry Reputation Points
Has Completed the Task 'Finding the Flameworm Eyes'
Has Won the "An Infamous Gang of Thieves!
Has Won the "First Test Against The Adversary's Forces" Event Match
Fish of the Month Club Membership
Researched Plants
Researched Rare Plants
Researched Crops
Researched Botanical Techniques
Researched Mushrooms and Underground Fungi
Researched the Gate Trees
Has Won the "The Rehanging" Event Match
Has Completed the Task "Test of Mastery"
Has Completed the Task "Test of Fortune"
Has Completed the Task "Test of Skill"
Has Completed the Task "Test of Stamina"
Has Completed the Task "Test of Combat"
Has Won the "Four Elementals" Event Match
Has Won the "Necromancer Lord Practice Bout" Event Match
Has Won the "The Dragon-Slaying Knight" Event Match
Has Won the "Mr. Groggo's Dilemma" Event Match
Has Completed the Task "Test of Collecting"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Judgement"
Has Completed the Task "Test of Choices"
Has Completed the Task "Test of Time"
Has Consumed 5 Essence Sphere: Wizard
Has Completed the Task "Test of Echoes"
Has Completed the Task "Test of Seeking"
Has Completed the Mini Quest 'Trial of Remembrance'
Has Won the "Statistical Manipulation" Event Match
Has Won the "Mr. Groggo Goes to the Race" Event Match
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Smith
Has Consumed 5 Improved Essence Sphere: Smith
Has Consumed 5 Essence Sphere: Commander
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Essence Sphere: General
Has Consumed 5 Essence Sphere: Warlock
Has Consumed 5 Improved Essence Sphere: Warlock
Has Consumed 5 Essence Sphere: Kensei
Has Consumed 5 Improved Essence Sphere: Kensei
Has Consumed 5 Essence Sphere: Bard
Has Consumed 5 Essence Sphere: Captain
Has Consumed 4 Essence Sphere: Chef
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Improved Essence Sphere: Warrior
Has Completed the Task "Test of Fame and Fortune"
Has Completed the Task "Test of Essence"
Has Completed the Task "Test of Versatility"
Has used 12 Grandmaster's Text
Has Consumed 5 Essence Sphere: Deathless One
Has Consumed 5 Improved Essence Sphere: Deathless One
Has Won the "Mind Over Matter" Event Match
Has Consumed 5 Essence Sphere: Technomancer
Has Consumed 5 Improved Essence Sphere: Technomancer
Has Won the "The Broken-Winged Dragon" Event Match
Has Won the 'Trolling' Event Match
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 4 Improved Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Architect
Has Consumed 5 Improved Essence Sphere: Architect
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Arcane Vizier
Has Consumed 5 Improved Essence Sphere: Arcane Vizier
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 4 Improved Essence Sphere: Ebon Chancellor
Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match
Has Won the "Color-Coded for Your Convenience" Event Match
Has Consumed 5 Essence Sphere: Arcanist
Has Consumed 5 Improved Essence Sphere: Wizard
Has Completed the Task "Test of Wealth"
Has Completed the Task "Test of Talent"
Has Completed the Task "Test of Opposition"
Has Completed the Task "Test of Memories"
Has Reached Round 41 in a Pet Endurance Match
Has Completed the Task "Test of Leadership"
Has Completed the Task "Test of Slaying"
Has Completed the Task "Test of Tenacity"
Has Completed the Task "Test of Slaying"
Has Completed the Task "Test of Options"
Has Completed the Task 'Trials of the Eidolon Summoner, Part 1'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 2'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 3'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 4'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 5'
Has Completed the Task 'Trials of the Eidolon Summoner, Part 6'
Member of the Society of Esoteric Binders
Has Completed the Task 'Become a Full Member of the Society of Esoteric Binders'
Has Completed the Mini Quest 'Eidolon Hunt: Finding the Wind Shepherd'
Has Completed the Task 'Obtain the Eidolon Bazefar'
Has used 10 Manual of A Thousand Arts
Has Completed the Task "Test of Hours"
Has Completed the Task 'Impossible Request: 'Obtain the Bucket of Water that Holds Water''
Has Consumed 5 Essence Sphere: Dragon Lord
Has Consumed 5 Improved Essence Sphere: Dragon Lord
Has Consumed 5 Improved Essence Sphere: Bard
Completed the Quest 'Bad Movie Night (1)'
Defeated Count Dracubeer
Has Completed the Task "Test of Legacy"
Has Consumed 2 Essence Sphere: Radiant Heirophant
Has Consumed 5 Essence Sphere: Heavenly Protector
Has Consumed 5 Improved Essence Sphere: Heavenly Protector
Has Won the 'Seizing the Center' Event Match
Has Completed the Task "Test of Focus"
Has Completed the Task "Test of Effortlessness"
Has Won the "Battle Versus the Professor" Event Match
Has Completed the Task "Test of Performance"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Bloodshed"
Has Completed the Task 'Impossible Request: 'Obtain the Jeweled Branch of Horai''
Has Completed the Task 'Impossible Request: 'Obtain the Single Leaf of Radiant Gold that Whispers to the Mind''
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Greater Essence Sphere: Geomancer
Has Consumed 5 Essence Sphere: Elementalist
Has Consumed 5 Improved Essence Sphere: Elementalist
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 3 Improved Essence Sphere: Abjurer
Has Consumed 4 Essence Sphere: Auramancer
Has Completed the Task "Test of Expertise"
Has Completed the Task "Test of Esoterica"
Has Completed the Task "Test of Superiority"
Has Consumed 2 Essence Sphere: Wind Duke
Has Consumed 2 Essence Sphere: Mountain King
Has Consumed 5 Essence Sphere: Ocean Prince
Has Consumed 2 Essence Sphere: Blazing Sultan
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Spatial Mage
Has Consumed 5 Improved Essence Sphere: Spatial Mage
Learned the Brain Glue Formula from Doctor Toad
Has Completed 1 Frequent Formula Task
Has Won the 'Evergarden Defense Test' Event Match
Has Won the 'Surprise in the Gift Shop' Event Match
Has Won the 'That Thing Doesn't Want Us Having Lunch' Event Match
Has Won the 'There Is a Deadly Bee-Like Thing In Your Room and You Must Confront It ALONE' Event Match
Has Won the 'Be the Better Lily Pad!' Event Match
Has Consumed 5 Improved Essence Sphere: Captain
Has Consumed 5 Essence Sphere: Scientist
Has Consumed 5 Improved Essence Sphere: Scientist
Beat The Limited Event Match 'Disco Horse Dance Battle'
Has Won the 'Heaven, Hell, Or Somewhere In the Middle' Event Match
Has Consumed 5 Essence Sphere: Reality Coder
Has Consumed 5 Improved Essence Sphere: Reality Coder
Has used 5 Attunement Book: Abjurer
Has used 5 Attunement Book: Anarchomancer
Has used 5 Attunement Book: Arcanist
Has used 5 Attunement Book: Bard
Has used 5 Attunement Book: Commander
Has used 5 Attunement Book: Channeler
Has used 5 Attunement Book: Diviner
Has used 5 Attunement Book: Druid
Has used 5 Attunement Book: Enchanter
Has used 5 Attunement Book: Elementalist
Has used 5 Attunement Book: Geomancer
Has used 5 Attunement Book: Illusionist
Has used 5 Attunement Book: Kensei
Has used 5 Attunement Book: Mentalist
Has used 5 Attunement Book: Monk
Has used 5 Attunement Book: Summoner
Has used 5 Attunement Book: Transmuter
Has used 5 Attunement Book: Wanderer
Has used 5 Attunement Book: Wizard
Has Consumed 5 Improved Essence Sphere: Arcanist
Has used 5 Attunement Book: Alchemist
Has Consumed 5 Essence Sphere: Alchemist
Has Consumed 5 Improved Essence Sphere: Alchemist
Has Consumed 5 Greater Essence Sphere: Alchemist
Has Consumed 5 Greater Essence Sphere: Scientist
Has used 5 Attunement Book: Scientist
Has Consumed 5 Essence Sphere: Matrix Keeper
Has Consumed 5 Improved Essence Sphere: Matrix Keeper
Has Consumed 5 Greater Essence Sphere: Matrix Keeper
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Captain
Has Consumed 2 Improved Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Arcanist
Has Consumed 5 Superior Essence Sphere: Wizard
Has Consumed 5 Superior Essence Sphere: Genesis Architect
Has Consumed 5 Superior Essence Sphere: Transmuter
Has Consumed 5 Superior Essence Sphere: Geomancer
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Superior Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Elementalist
Has Consumed 5 Greater Essence Sphere: Dragon Lord
Has Consumed 5 Greater Essence Sphere: Summoner
Has Consumed 1 Improved Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Magewright
Has Consumed 5 Greater Essence Sphere: Kensei
Has Consumed 5 Greater Essence Sphere: Smith
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Hollow Man
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Anarchomaner
Has Consumed 5 Improved Essence Sphere: Anarchomaner
Has Consumed 5 Greater Essence Sphere: Anarchomaner
Has Consumed 5 Essence Sphere: Pactmaker
Has Consumed 5 Improved Essence Sphere: Pactmaker
Has Consumed 5 Greater Essence Sphere: Pactmaker
Has Consumed 5 Greater Essence Sphere: Warrior
Has Consumed 5 Superior Essence Sphere: Warrior
Has Completed the Task "Test of Immortality"
Has Completed the Task "Test of Retribution"
Has Completed the Task "Test of Peace"
Has Completed the Task "Test of Vexation"
Has Consumed 5 Essence Sphere: Merchant
Has Consumed 5 Improved Essence Sphere: Merchant
Has Consumed 5 Greater Essence Sphere: Merchant
Has Consumed 1 Essence Sphere: Chef
Has Consumed 5 Improved Essence Sphere: Chef
Has Consumed 5 Greater Essence Sphere: Chef
Has Consumed 5 Greater Essence Sphere: Commander
Has Consumed 5 Essence Sphere: Justicar
Has Consumed 5 Improved Essence Sphere: Justicar
Has Consumed 5 Essence Sphere: Walker From Beyond
Has Consumed 5 Improved Essence Sphere: Walker From Beyond
Has Consumed 1 Essence Sphere: Mentalist
Has Consumed 5 Improved Essence Sphere: Mentalist
Has Consumed 5 Greater Essence Sphere: Mentalist
Has Consumed 1 Essence Sphere: Auramancer
Has Consumed 5 Improved Essence Sphere: Auramancer
Has Consumed 5 Greater Essence Sphere: Auramancer
Has Consumed 2 Essence Sphere: Diplomat
Has Consumed 2 Essence Sphere: Sorceress
Has Consumed 5 Essence Sphere: Thief
Has Consumed 5 Improved Essence Sphere: Thief
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Druid
Has Consumed 5 Improved Essence Sphere: Druid
Has Consumed 5 Greater Essence Sphere: Druid
Has Consumed 5 Greater Essence Sphere: Warlock
Has Consumed 5 Essence Sphere: Healer
Has Consumed 5 Improved Essence Sphere: Healer
Has Consumed 5 Greater Essence Sphere: Healer
Has Completed the Task "Test of Ages"
Has Consumed 5 Essence Sphere: War Mage
Has Consumed 5 Improved Essence Sphere: War Mage
Has Won the "How Shall the World End?" Event Match
Has Won the Event Match 'Three Great Beasts'
Has Consumed 5 Greater Essence Sphere: Arcane Vizier
Has Consumed 5 Essence Sphere: Artificer
Has Consumed 5 Improved Essence Sphere: Artificer
Has Consumed 5 Greater Essence Sphere: Artificer
Has Consumed 5 Essence Sphere: Ritualist
Has Consumed 5 Improved Essence Sphere: Ritualist
Has Consumed 5 Greater Essence Sphere: Ritualist
Has used 5 Attunement Book: Artificer
Has used 5 Attunement Book: Ritualist
Has Used 1 Schoolmarm Bluestripe Snapper
Gained 1 Base Stat Point from Battle Fest and spent it learning Libram Magic
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Obtained a Holy Imperial Seal of Triumph from defeating Forcystus in Crisis Across Infinite Nexii Megaquest
Won the Megaquest "Crisis Across Infinite Nexii"
Helped Kriele and the Heaven Architects Establish Fortress-Monastery Nexii Across the Multiverse in the Crisis
Acquired 6 Additional Holy Imperial Seal of Triumph From the Crisis Across Infinite Nexii
Pattern of Glory (+10 Stat Points)
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match
Defeated The Legendary Hare in a Special Arena Match
Has Memories of the Walrus Carnival
Beat The Old Nexus PD at the Holy Festival
Beat Team Conch at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Beat Team The Worst Detective at the Holy Festival
Beat Team Nesting Dolls at the Holy Festival
Related to the Roulette Master
Regretfully Has Memories of Watching Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)'
Related to Zweirugi
Related to Vannessa Ashes
Lost to the Level 80 Version of Silas from the Fourth Ascension in a Special Battle Arena Match
Beat Hadjbalaum in an Event Battle
Signed Up For The (First) Nexus Games
Participated In The (First) Nexus Games
Participated In Nexus Games Event 2: Gobblin' Frenzy
Won Nexus Games Event 2: Gobblin' Frenzy
Participated In Nexus Games Event 3: Calling All the Bros
Participated In Nexus Games Event 5: Resurrectionist Rumble!
Participated In Nexus Games Event 6: Dodge for the Doge
Won Nexus Games Event 6: Dodge for the Doge
Participated In Nexus Games Event 8: Impossible Reaper
Won Nexus Games Event 8: Impossible Reaper
Participated In Nexus Games Event 9: I'm Not Touching This One
Disqualified From Nexus Games Event 10: This Is How We Build It
Participated In Nexus Games Event 11: One Breath Away from Death
Won Nexus Games Event 11: One Breath Away from Death
Participated In Nexus Games Event 12: A Wreath of Purity
Co-Winner of the First Nexus Games (By Weird Spacetime Partial-Existence-Replica Technicality)
Bested the Porkman in Holiday Combat
Bears the Numeral VII
Helped Kit Defeat Nega-Lili in an Arena Match
Remembers the 10th Holy Festival
Studied the Chronicles of the Third Ascension (Prologues and First Chapter)
Remembers Posing for a Portait Painted at Walrusfest that Doesn't Actually Contain Him
Won Best Entry in the SPACE OUTER SPACE Combo Contest for the Restored Dimensional Hypervessel
Had a Dream About Remembering Someone Else's Really, Really Weird Dream
Won 2 Battles in a Row Before Losing at the Wager Fights at Walrusfest
Bet Successfully on 22 Wager Fights at Walrusfest
Bet Unsuccessfully on 8 Wager Fights at Walrusfest
Defeated Nega-Cael in an Arena Match
Helped Lili Defeat Nega-Lili in an Arena Match
Beat the Level 80 Version of Roulette Master from the Fourth Ascension
Fought A Rather Odd Team Of Beta Negaselves And Handily Won In An Arena Match
Eliminated in Round Four of the Brass Disc Tournament
Indirectly Responsible for Ichormassia Becoming a Representative Republic
Indirectly Responsible for the Defeat of the Five-Man Mafia
Indirectly Responsible for the Retirement of Noted Blacksmith Laverne Conveltos
Indirectly Responsible for Sally Malton finding her lost cat, Mister Tubbaroo
Is the Potential Restorer of Giantkind
Has Memories of the Final Siege of Avandos
Remembers How Someone Defeated the Botanica's Weather Control Processor through Unconventional Means
Deeply and Resonantly Connected to War's Moderate Negative Status Effect
Deeply and Resonantly Connected to Dread Banking
Sometimes Mistaken for Someone Who Was Featured In A Temporarily Popular Internet Video In Which A Massive Tide Of Cats Eliminated A Large Number Of Adventurers
Not Widely Considered the Ruin of Nexus, Though Some Individuals Hold Lingering Grudges Due to His Connection to Vashna
Forged by the One Who Defeated Rashulak Sulazz in the Crisis Across Infinite Nexii
Forged by the One Who Defeated The Giant Prophet in the Crisis Across Infinite Nexii
Forged by the One Who Defeated Ohmul Ghalamorse, The Almighty and Most Wicked Dragon in the Crisis Across Infinite Nexii
Forged by the One Who Defeated Cordelia in Her Supercharged, Multi-Artifact-Wielding Mime-Champion-of-Valcont Mode
Obtained a Holy Imperial Seal of Triumph from defeating Forcystus in Crisis Across Infinite Nexii Megaquest
Key to the Defeat of Forcystus
Connected to the Blue Season on Disc 92
Does Not Possess Direct Connections with the Cult of Bez'Bekklin
Remembers Seeing the Botanica Explode
Has Memories of Rescuing Jennifer Tardil from some Jungle Ruins
Is Known To Krayal Vanzeil
Holds a Parallel History in the Kingdom of the Prince-Prefect of Gashmelburg as a Peasant from the Town of Brill's Creek that Once Belonged to Another, But Which May Be Discarded
Remembers How Someone Utterly Destroyed Botanica Processor #4
May Hold the Indirect Gratitude of at Least One Deity
Tenuously Connected to Two Deities
Present In a Footnote Of a Chapter Of a Bestselling Book About Flagmaker Bessie LaGrand (But Only In the Revised Edition)
Not Personally Responsible for the Awakening of a Monstrosity
Remembers In The Quest 'A Phonecall from Donna'
Holds An Essence Strengthened By Another Man's Challenging Valcont
Remembers Fighting the Ascendants of the Fourth Ascension as Leader of the Three of Swords Corporation, But Also Knows that Wasn't Quite Him
Is Known to Donna
Respected On Multiple Worlds for stopping the Hippo-Kin Forces, Even If That Might Not Technically Be Entirely Correct
Knows that Vashna shipped the Botanica Seasonal Control Processor to the Blackclad Order
Remembers Defeating the Hippo-Kin Career Institute Dread Headmaster
Remembers the Quest 'Career Day'
Obtained a Holy Imperial Seal of Triumph from defeating Forcystus in Crisis Across Infinite Nexii Megaquest
Pattern of Glory (+10 Stat Points)
--For Posterity, everything above this line was from Vashna, anything below this line was earned by Draconics--
Created with 65 Base Stat Points during Crisis Across Infinite Nexii Megaquest
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Won the Megaquest "Crisis Across Infinite Nexii"
Helped Kriele and the Heaven Architects Establish Fortress-Monastery Nexii Across the Multiverse in the Crisis
Acquired 6 Additional Holy Imperial Seal of Triumph From the Crisis Across Infinite Nexii
Returned the Hammer and the Tools to the Forge of Aeons
Gets Discounts at the Forge of Aeons
Has Memories of Purifying the Numerals
Granted the Severing Wind by Elsie Phaeduras
Established a Tag-Team Connection with Orelmond the Arranger of the Heavens at Walrusfest
Helped Test Santa Sleighers for Noel and Mary
Maxed Out the Score in Santa Sleighers (And Then Some)
Intimidated and Confused Two Santas with His Video Gaming Prowess and Hacking Skills
Participated in Mr. Walrus's Budget Cookoff
Mr. Walrus's Budget Holiday Cookoff Winner
Budget Walrusfeat Entree King
Budget Walrusfeat Dessert King
Budget Walrusfeast Drink King
Cooked the Tastiest Food at the Budget Holiday Walrusfeast
Cooked the Best-Looking Food at the Budget Holiday Walrusfeast
Combo Presentation Champ at the Budget Holiday Walrusfeast
Cooked the Most Useful at the Budget Holiday Walrusfeast
Somehow Swept the Budget Walrusfeast Award Categories
Has Made Two Deities, Albeit Not Entirely Intentionally
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch

Has 80 Base Stat Points

Has Consumed 4 Essence Sphere: Assassin
Has Consumed 5 Essence Sphere: Skykeeper
Has Consumed 2 Essence Sphere: Power Trooper
Has Consumed 4 Essence Sphere: Engineer
Has Consumed 2 Essence Sphere: Gearwright
Has Consumed 2 Essence Sphere: Mechanist
Has Consumed 5 Essence Sphere: Slayer
Has Consumed 5 Improved Essence Sphere: Slayer
Has Consumed 5 Greater Essence Sphere: Slayer
Has Consumed 5 Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Ravager
Has Consumed 5 Greater Essence Sphere: Ravager
Has Consumed 5 Essence Sphere: Crusher
Has Consumed 5 Improved Essence Sphere: Crusher
Has Consumed 5 Greater Essence Sphere: Crusher
Has Consumed 2 Essence Sphere: Hunter
Has Consumed 5 Essence Sphere: Controller
Has Consumed 5 Improved Essence Sphere: Controller
Has Consumed 5 Greater Essence Sphere: Controller
Has Consumed 5 Greater Essence Sphere: Scientist
Has Consumed 5 Superior Essence Sphere: Scientist
Has Consumed 5 Essence Sphere: Botanist
Has Consumed 5 Improved Essence Sphere: Botanist
Has Consumed 5 Greater Essence Sphere: Botanist
Has Consumed 5 Essence Sphere: Ioun Master
Has Consumed 5 Improved Essence Sphere: Ioun Master
Has Consumed 5 Greater Essence Sphere: Ioun Master
Has Completed the Task "Test of Preparedness"
Has Consumed 5 Essence Sphere: Seakeeper
Has Consumed 5 Improved Essence Sphere: Seakeeper
Has Consumed 5 Greater Essence Sphere: Seakeeper
Has Consumed 5 Improved Essence Sphere: Ocean Prince
Has Consumed 5 Greater Essence Sphere: Ocean Prince
Has Consumed 5 Essence Sphere: Fisherman
Has Consumed 5 Improved Essence Sphere: Fisherman
Has Consumed 5 Essence Sphere: Clothier
Has Consumed 5 Improved Essence Sphere: Clothier
Has Consumed 5 Greater Essence Sphere: Clothier
Has Consumed 5 Essence Sphere: Time Mage
Has Consumed 5 Improved Essence Sphere: Time Mage
Has Consumed 5 Greater Essence Sphere: Time Mage
Has Consumed 5 Essence Sphere: Eschatologist
Has Consumed 5 Improved Essence Sphere: Eschatologist
Has Consumed 5 Greater Essence Sphere: Eschatologist
Has Consumed 5 Essence Sphere: Villain
Has Consumed 5 Improved Essence Sphere: Villain
Has Consumed 5 Greater Essence Sphere: Villain
Has Consumed 5 Essence Sphere: Master of Monsters
Has Consumed 5 Improved Essence Sphere: Master of Monsters
Has Consumed 5 Greater Essence Sphere: Master of Monsters
Has Consumed 5 Essence Sphere: Mind Lord
Has Consumed 5 Improved Essence Sphere: Mind Lord
Has Consumed 5 Greater Essence Sphere: Mind Lord
Has Consumed 5 Essence Sphere: Danmaku
Has Consumed 5 Improved Essence Sphere: Danmaku
Has Consumed 5 Greater Essence Sphere: Danmaku
Has Consumed 5 Essence Sphere: Driver
Has Consumed 5 Essence Sphere: Mech Jockey
Has Consumed 5 Improved Essence Sphere: Skykeeper
Has Consumed 5 Greater Essence Sphere: Skykeeper
Has Consumed 5 Essence Sphere: Slasher
Has Consumed 5 Greater Essence Sphere: Thief
Has Consumed 5 Essence Sphere: Beastmaster
Has Consumed 5 Improved Essence Sphere: Beastmaster
Has Consumed 5 Essence Sphere: Shadow Blade
Has Consumed 5 Improved Essence Sphere: Shadow Blade

Re: Draconics

Posted: Mon Jun 01, 2020 1:30 am
by Modrageball
Draconics's Trainable Ability Shop

~Kensei (Sword Arts)~

Attuned to the Spirit of One's Weapon
Requires: Basic Sword Arts Attunement
Cost: 580,000 Gold, 6 Weeks

Basic Sword Arts Attunement
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

------------------------------------------------------------------

Secret Recipe List

Secret Formula- Brain Glue
Requires:
Mental Bowl
Level 20
'Doctor' OR 'Architect'
Consumes:
60 Glue
1 Treat Debuff
1 Biowarp
Produces:
Brain Glue- (Consumable, Medicine, Psychic & Physical, 1 Charge, 5,000,000 Gold) +5,000 MIN, Cures Confusion, Deals 500 Flat Psychic & Physical element MIN Healing, Cures Stat Drain: MIN Drain, Target gains Stat Drain: MIN Drain Immunity, Target gains +1,000 Defense against MIN Damage, does not stack

Secret Formula- God-Eater
Point Value- 10
Requires:
None
Consumes:
1 Sword of War
10 Godseed: Earth
10 Godseed: Harvest
10 Godseed: Death
10 Godseed: Oceans
10 Godseed: Sun
10 Godseed: Night
10 Godseed: Air
10 Godseed: War
10 Godseed: Forge
10 Godseed: Love
10 Godseed: Trickery
10 Godseed: Light
10 Godseed: Sky
10 Godseed: Storms
10 Godseed: Magic
10 Godseed: Knowledge
10 Godseed: Underworld
1 Destruction Crystal
1 Glory Crystal
1 Light Crystal
1 Darkness Crystal
Produces:
God-Eater- (Weaponx2, Sword, Glory & Destruction & Light & Darkness, 999,999,999 Gold) +2,000,000 Melee Attack, +1,000,000 Magical Attack, +2,000,000 to all stats, 180% Critical, 280% To Hit, Wielder deals HP Drain and MP Drain to non-summoned Planetaries, Wielder gains an extra action after wielder's first action each round if any opponents are deities or had Deity Effects removed by this item, Wielder's non-unique opponents below Level 99 and wielder's opponents below Level 100 lose their Deity Effects, Wielder ignores the Resistances and Immunities of non-unique Planetaries below Level 100, 60% inflicts Devastated, 30% Glory Resistance, Wielder must be Level 60 or greater

Secret Formula- Owl King Bracers
Requires:
Any Jeweler's Tools (Worth 100,000 Gold or more)
The ability 'Magewright'
Consumes:
20 Owl Feather Fan
1 Anti-Poison Bracer
Produces:
Owl King Bracers- (Accessory, Wristwear, Air & Darkness & Earth & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 to all stats while wielder is in a Chronogeomantic Zone of Night, 140% To Hit while wielder is in a Chronogeomantic Zone of Night, Wielder's 'Ranged Attack' actions incorporate wielder's Melee Attack bonus instead of wielder's Ranged Attack bonus

Secret Formula- Skilled Necromancer's Staff
Requires:
Any Weaponsmith's Tools (worth at least 90,000 Gold)
Consumes:
Orlumais Staff
100 Darkness Mana Oil
50 Sphere of Necromantic Energy
Necromancer's Staff
Necromancer's Book
Necromancer's Command Rod
Produces:
Skilled Necromancer's Staff- (Weapon, Staff, Darkness & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack, Wielder's Necromancy summons gain +400 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 3,000 less MP, +16,000 MP that may only be used for Necromancy spells, Wielder may equip 5 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer

Secret Formula- Skilled Purifier's Staff
Requires:
Any Weaponsmith's Tools (worth at least 90,000 Gold)
Consumes:
Orlumais Staff
100 Light Mana Oil
50 Sphere of Brilliant Energy
Purifier's Staff
Purifier's Book
Produces:
Skilled Purifier's Staff- (Weapon, Staff, Light & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder's spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack when targetting Undead offensively, Undead opposing wielder suffer -400 to all stats as a non-stacking effect, Wielder's Holy Magic, Divine Magic, Spirit Magic, Healer Magic, and Celestial Magic spells cost 3,000 less MP, 15% Critical against Undead, 135% To Hit against Undead, 15% inflicts Awestruck: Sealed on Undead, 10% Undead Resistance, Wielder may not equip or cast Necromancy spells

Re: Draconics

Posted: Fri Apr 23, 2021 5:36 pm
by Draconics
Draconics (Draconics)
Level 99
Dragon & Golem, Null
HP- 37,075
MP- 37,075
STR- 1483 (13)
AGI- 1483 (13)
CON- 1483 (13)
MIN- 1483 (13)
SPI- 1483 (13)
Fame- 125

Abilities Link

*Vreskenventrach, the Severing Wind- (Weapon, Force, Air & Good, 51,125,000,000 Gold) +51,125,000 Ranged Attack, +51,125,000 AGI, +51,125,000 SPI, 1,444% To Hit, +1,444% To Hit, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder's offensive actions may remove all buffs from their targets that come from sources that are lower-Level than wielder, Wielder's non-offensive actions may remove all debuffs from their targets that come from sources that are lower-Level than wielder, Wielder's actions that target opposing summons that have a lower-Level summoner than wielder may make those summons uncontrolled, Wielder may spend an action to remove all buffs from a target, Wielder may spend an action to remove all debuffs from a target, Wielder may spend an action to delink any values from any individuals, Wielder may spend an action to untransform any number of lower-Level targets, Wielder may spend an action to remove all polymorph effects from any number of lower-Level targets, Wielder may spend an action to remove any number of passengers from any number of lower-Level vehicles, Wielder may spend an action to unequip any number of a lower-Level target's items, Wielder may spend an action to remove the text of an ability or constant effect possessed by an entity below Level 80, Damage wielder deals may not be healed by sources below Level 80 without wielder's permission, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Grandmaster Air Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Severing Wind by Elsie Phaeduras'
Mad World-Judge's Tome of World-Destabilizing Magics- (Weapon, Book, Chaos & Law & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 Defense, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, 25% Insanity Resistance, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder may treat Law and/or Chaos as base elements, Wielder gains 30% Chaos Resistance if wielder has a Law-element ally, Wielder gains 30% Law Resistance if wielder has a Chaos-element ally, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the ability 'Adept Chaos Synchronization' or the ability 'Adept Law Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater and must possess the ability 'Adept Anarchomancy Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', 'High Judge', or 'Xaos Xomptroller' w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0 w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment

God-Mage's Legend-Metal Shield-Orrery which Scatters Damage Across the Infinities of Space and Time- (Armor, Aura, Spatial & Time & Magic, 450,000,000 Gold) +450,000 Defense, +450,000 Magical Attack, +450,000 MIN and SPI, +4,500,000 MP as a non-stacking bonus, Wearer gains +1,000 additional Defense for each Spell equipped, to a max of 30 Spells, Wearer gains a 25% chance of being able to re-direct each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level to any one individual that is below Level 99 that is below wearer's Level who is in a different battlespace, Wearer gains a 25% chance of being able delay each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level for 5 rounds, with said delayed damage floating on wearer as a debuff until it is dealt and dealing itself at the start of the round instead of obeying the normal rules for delayed actions, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer, May only be equipped by individuals of Level 60 or greater (who possess the ability 'Adept Wizard Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Advanced Understanding of Common Practices of Theoretical Magic')

*Forcystus Mask- (Accessory, Mask, Warding & Illusion & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 240% Resilience, 240% Dodge, Possessor may spend an action to gain any base subtype, Fiend, or Holy One as a buff that stacks 200 times, Possessor may spend an action to lose any subtype as a buff that stacks 200 times, Possessor may choose for attempts to scan possessor's stats by sources below Level 80 to fail and for the individual attempting to scan possessor's stats to be afflicted with Plague, Insanity, Petrification, and/or Smitten: Great Atrocity, Possessor may preemptively scan the stats of any individual who attempts to scan possessor's stats, Possessor may, to a max of once per thread across all possessors across all copies of this item, either as an action or in response to possessor dying, resurrect itself, remove this item from the thread, and acquire a buff that gives its possessor a bonus of +6,666,666 to all stats, that makes its possessor solely the subtype Fiend & Abomination, that gives its possessor 'Absorbs Evil and Illusion from sources below Level 80', that gives its possessor's name to become all-caps and gain the prefix 'ANATHEMAIC ', that gives its possessor's attacks a 60% chance of inflicting any one major negative status effect, that cannot be removed by sources below Level 80, and that cannot be replicated; Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'Clothier', 'Illusionist', 'Unreality Coordinator', 'Ward Crafter', and 'Diplomat', This item's also counts as possessing the subtype Crown, Wearer must possess the ability 'Master Diplomat', the ability 'Master Illusionist', the ability 'Master Illusion Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Transmutation Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
*Black Sash of Legend- (Accessory, Scarf, Magic, X Gold) +200,000 Magical Attack, +200,290 Defense, +200,600 STR, +201,070 AGI, +215,820 CON, +240,980 MIN, +2,000,000 HP, +221,590 SPI, +2,000,000 MP, +10 Fame, Provides wielder with 5 bonus weeks 1/year, 5% each turn possessor gains an additional action which can only be used to perform the 'Cast a Spell' ability, possessor gains 10 Spell slots, Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats, All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP, Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge, 25% Magic Resistance, 5% Water Resistance, 5% Earth Resistance, 5% Electrical Resistance, +50 additional defense if possessor has an Evermason, Abjurer, Artificer or Golomancer ability, possessor regenerates 50 MP per round, possessor's Magical Attacks may use Mind as their prime attribute, possessor, at beginning of battle, wielder has a 5% chance of scanning each opponent's stats, All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP, Wearer's Summoned Undead and Dragons have +200 HP and deal 20 more damage with their attacks, 5% Critical, 5% Dodge, 5% Resilience, 104% to Hit, +10 Defense against darkness, +10 Defense against light, Wearer's Leadership spells that already hit at least 1 target hit 2 additional targets and cost 40 less MP, +50 to all summoned and pet Abstracts' stats, possessor may use Attack With Finesse, Grand Spell, and Powerful Attack, +500 damage against Fighters, Clerics, Wizards, and Thieves, equipped Walruses provide an additional +10,000 to all stats, As an RP effect this item provides +500 additional points to all stats when combating agents of the Bluewar Ministry, +250 Magical Attack against Drakespawn, +1,000 HP and MP and +100 to all stats when fighting bosses, +80 to all wearer's pets' and summons' stats, +800 to all wearer's pets' and summons' damage, Wielder regenerates 20,000 MP per round, +200 to the listed Damage values of wearer's pets and summons, Wielder gains +100 additional Defense for each Spell equipped, to a max of 200 Spells, Spells cost wearer 5,000 less MP to cast, wielder may choose, at the beginning of a thread, to exchange 2 other accessory slots for a pet slot up to 1 time, Wielder's turn-order-determining stat may become Mind upon equipping this item, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 10) or above Level 99 and provided wearer's name is 'Vashna Saseen', Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled provided wearer is at least Level 19 and wearer's name is 'Vashna Saseen', Wearer gains 5 spell slots that may only hold Wizard Magic spells, Whenever wielder casts a spell, wielder may pay 500,000 MP to choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect, If wielder is an Undead and is Level 40 or greater, wielder, to a max of twice per thread, has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Mystic element, from an individual 20 or more Levels greater than wielder, from an element wielder is weak to, or from an individual or Level 100 or greater, In these cases, when wielder self-ressurects, wielder does so with amounts of HP, MP, and stats equal to wielder's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, May only be wielded by individuals named 'Vashna Saseen'
Aeons-Forged Mask of Fated Money and Power Though Money (Also Elegance) Featuring Bonus DOSH~!- (Accessory, Mask, Time & Wealth & Fate, 650,000,000 Gold) +650,000 Defense, +6,500,000 Defense against Gold Damage, +650,000,000 to all stats, +65% To Hit, +65% Dodge, Wearer may spend an action to escape from a random quest, Wearer may spend an action to have a 15% chance of inflicting Petrified on a target with less Gold than wearer (provided that target's Level is below 90), Wearer may spend an action to gain +65,000 to all stats as a non-stacking effect if possessor spends 650,000,000 Gold as part of said action, Wearer's actions may gain the element Fate if wearer possesses at least 1,000,000,000 Gold, Wearer's allies gain +5% To Hit if wearer has more Gold than they do, Wearer must be Level 40 or greater w/Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
*Heart of Stories- (Accessory, Crystal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 10,000,000 Gold) +500 points to all of wielder's unmodified stats, +1 to each of wielder's Base Stats, Wearer must have a Base STR, AGI, CON, MIN, and SPI each of at least 11 to have this item equipped
*Tome of the Elder Runes- (Accessory, Tome, Magic, 45,000,000 Gold) Wielder gains +2,000 Magical Attack per Elder Symbol equipped, Wielder gains +2,000 to all stats per Elder Symbol equipped, Wielder gains 5 Accessory slots, to a max of 24 Accessory slots, that may only hold Elder Symbols w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Ancient Symbol of the Apocalypse- (Accessory, Other: Elder Symbol, War & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 SPI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Magical Attack cap becomes (SPI * 2), Wielder must be Level 60 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Symbol of Ancient Divinities- (Accessory, Other: Elder Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Defense, +150,000 SPI, +150,000 MIN, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Mystic Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light or Mystic element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 30% inflicts Awestruck, Wielder may treat Divine Magic spells that wielder casts or has equipped as Ancient Magic spells, Wielder must be at least Level 40 and must have a patron deity
Kaledoscopic Casting Rune- (Accessory, Other: Elder Symbol, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & War, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Light, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect
Emblem of Magi- (Accessory, Other: Elder Symbol, Magic, 36,000,000 Gold) +18,000 Magical Attack, +36,000 MIN, +36,000 SPI, +300,000 MP as a non-stacking bonus, 30% Magic Resistance, 5% Mystic Resistance, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus

Consumables:
*Captain Miller's Booze Collection- (Consumable, Drink, Water & Darkness, Unlimited Charges, 60,000 Gold) +5,000 HP, +5,000 MP, Inflicts Poison: Drunk, can be used 5 times per Quest or Battle

Spells:
  • --Base--
  • War-Core Meltdown- (Spell, Other: War Magic, War & Fire & Energy, 800,000 MP, 80,000,000 Gold) Caster attaches an effect to target Zone that does not stack on the same zone and that stacks three times across Zones that deals 80,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the time of its casting, 650,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round after which it was created, and 1,300,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round two rounds after which it was created, with said effect vanishing from said Zone after dealing said third quantity of Flat Damage, Caster must be Level 20 or greater and must possess the ability 'War Mage'
  • War Drive- (Spell, Other: War Magic, Energy & War, 600,000 MP, 60,000,000 Gold) Caster obtains a non-stacking buff that lasts 5 rounds that causes all attacks involving its possessor casting a War Magic spell to incorperate its possessor's Melee Attack bonus, Magical Attack bonus, and Ranged Attack bonus
  • Attack from Within- (Spell, Combat Arts, Physical, 7,000 MP, 800,000 Gold) If this spell is equipped, its equipper may take actions while removed from battle by individuals below Level 100 in a manner that is considered being eaten, with each action costing this spell’s MP cost and being considered a casting of this spell
  • Carp of the Round- (Spell, Chaos Magic, Chaos, 960,000 MP, 96,000,000 Gold) +96,000 Magical Attack, +96,000 Melee Attack, 12 hits against 12, 240% inflicts Confusion, Attacks involving this spell are Criticals on the third round of battle, 5% causes the user to gain a Massive Sea Diamond Bass (to a max of once per battle), Up to once per thread, an action involving this spell may give an individual in the same battlespace as its caster a non-stacking buff that makes its possessor Level 60 if it would otherwise be below Level 60, Caster must be Level 60 or greater and must possess the abilities 'Fisherman', 'Seakeeper', 'Anarchomancer', and 'Ocean Prince'
  • Cluster-Magic Devastation- (Spell, Other: War Magic, War & Destruction & Magic, 450,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 2 hits against 400,000, For each hit an attack involving this spell possesses that hits a target, to a max of 200 per attack and per action, caster may choose to deal 45,000 Flat War, Destruction, or Fire element Damage to up to 120 allies of said target, Caster must be Level 20 or greater and must possess the ability 'War Mage'

    --Sash Slots--
  • Conjure the Golden Citadel- (Spell, Other: Ancient Magic, Earth & Mystic, 5,000,000 MP, 250,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor and its possessor's allies to gain +125,000 Defense and +125,000 Magical Attack and to count as possessing an additional Large Structure ally, Caster must be Level 55 or greater and must possess the ability 'Archmage of the Ancients'
  • Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
  • Dimension Lock- (Spell, Gate Magic, Spatial, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not exit the battlespace caster is in without caster's permission, Caster must be Level 40 or greater
  • Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
  • Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
  • Ruinous Devastation- (Spell, Demon Magic, Destruction & Darkness & Fire, 5,600,000 MP, 136,000,000 Gold) +136,000 Magical Attack, 5% inflicts Devastated, -12,000 to any two stats, may gain 1 hit against 50,000 and deal 1/3 Damage, stacks 5 times, Caster must be Level 40 or greater
  • Manifest Cosmos of the Whispering Dragon-Stars- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 75,000,000 Gold) Caster, if a Zone of Astral is present, creates an Empowered Constellation that counts as a Cosmos Field called the 'Cosmos of the Whispering Dragon Stars' and attaches it to said Zone as an effect that does not stack across zones or on the same zone, While said constellation is present, caster may set an additional 5 empowered constellations whose name includes the word 'Dragon', and for each such empowered constellation set by possessor, to a max of 5 such empowered constellations, possessor may summon a naturally-Astral-element version of a Dragon from the Enemy List that is below Level 60 that is below caster's Level that is naturall Astral Element, Max 20 summoned, and, for each such empowered constellation set, caster gains +2,000 MIN, to a max of +10,000, Caster must be Level 40 or greater
  • Ouroboros Bindings- (Spell, Summoner Magic, Spatial & Earth & Physical & Magic, 3,000,000 MP, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, The first time per battle this spell is cast either by an individual of Level 96 or greater or targeting solely individuals of lower Level than its caster, this spell's action causes, after the first attack targeting each of its targets, a replicated instance of the entity 'Finite Ouroboros' from the Enemy List to perform two consecutive 'Consume' actions targeting each target of this action (and only targeting those individuals), with each target that is hit and damaged by both such attacks being afflicted with a special instance of Paralyzed that counts as a major negative status effect and that is connected to a replicated instance of the entity 'Finite Ouroboros' from the Enemy List that becomes present as a special effect that is not on any side of battle, cannot act, and cannot be targeted save by individuals who are either afflicted with said instance of Paralyzed or by individuals of Level 100 or greater, with said instance of Paralyzed being unable to be cured until said replicated entity instance is killed (at which point it vanishes) with said replicated entity instance being unable to effect individuals other than the possessor of said status effect and immediately vanishing of said individual either is removed from the thread or is cured of said instance of said status effect, Caster must be Level 60 or greater
  • Parallel Mageblast: Dragon-Line-Rerouting Superpulse- (Spell, Technomancy, Energy & Electrical & Earth & Mystical, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Targets' HP and MP is delinked from all individuals if targets are below Level 90 and said links were not established by entities below Level 90, Targets of Level equal to or lower than caster who are below Level 90 obtain a non-stacking debuff that makes its possessor unable to link HP, MP, or stat values with other individuals, that makes its possessor unable to transfer HP or MP to or from another entity, that makes its possessor unable to be healed by HP or MP Drain, and that makes its possessor unable to create Zones, Caster must be Level 40 or greater
  • Wrath of the Divine- (Spell, Divine Magic, Faith & Glory, 3,000,000 MP, 300,000,000 Gold) All entities in the same battlespace as caster that are below caster's Level, are below Level 80, are not Deities, are not bossess that are fewer than 10 Levels lower than caster, that do not possess caster as a Patron Deity, and that do not possess the same Patron Deity as caster are killed, Caster must be Level 60 or greater and must either possess a Patron Deity or be a Deity

    --Sash Wizard Slots--
  • Sacrificed for pets, since they don't have the anti-sac clause (At the moment: Plant, Human, Golem, Undead, Devil)

    --Adept Truth Synchronization--
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    --Adept Divining Attunement--
  • Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
  • Discern Weakness- (Spell, Divining, Magic, 40 MP, 12,000 Gold) Determines any Weaknesses target has, Gives user +4 temporary levels for divining purposes
  • Eternal Recall- (Spell, Divination, Psychic & Time, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not cause individuals to stop counting as having scanned their stats without caster's permission, Caster must be Level 40 or greater
  • Flatness-Detecting Orb- (Spell, Divining, Magic, 300 MP, 60,000 Gold) +61 Magical Attack, Caster gains 1% Flat Damage Resistance if target has any abilities that specifically inflict Flat Damage, does not stack
  • Immunity-Pinging Ray- (Spell, Divining, Magic, 600 MP, 90,000 Gold) +91 Magical Attack, If any target of this spell was Immune to any of its component elements, then its caster gains 1% Resistance to Divining spells that are of said elements, stacks 40 times
  • Predict Action- (Spell, Divining, Time, 14,500 MP, 7,500,000 Gold) Caster chooses a target whose stats caster has scanned and selects an action that said target, were it immediately given an action, would be able to perform; said target gains -200 to all stats if it does not perform said action by the end of next round, stacks 10 times
  • Predict Strike- (Spell, Divining, Time, 16,000 MP, 7,900,000 Gold) Caster's next Melee Attack action, if it has a chance to not miss and is targetting only individuals below Level 60, does not miss
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    --Adept Life Synchronization--
  • Constellations to Dragons- (Spell, Summoner Magic, Astral & Life, 60,000 MP, 30,000,000 Gold) Caster destroys an Empowered Constellation that caster created whose name includes 'Dragon' and then summons a Dragon from the Enemy List that is below Level 65 that is normally fightable for drops, Max 8 summoned
  • Deathlock- (Spell, Ritual Magic, Life & Darkness, 120,000 MP, 60,000,000 Gold) Individuals below Level 40 may not kill individuals while in the same battlespace as either caster or a target zone, terrain, or phantom terrain, does not stack, Caster must be Level 40 or greater
  • Restore Plants- (Spell, Healer Magic, Life & Earth, 7,000 MP, 1,110,000 Gold) +2,800 Magical Attack, Heals, Heals 1/10 HP Healed in Stat Damage from all stats, Cures all Minor Status Effects, only affects Plants, deals 2/3 damage, 1 hit against 15
  • Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
  • Weaving the Unending Cycle- (Spell, Druid Magic, Earth & Light & Darkness & Life, 240,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not prevent the resurrection of individuals without caster's permission, At the start of each round, caster may select one dead individual who was killed by a source below Level 80 that was not 19 or more Levels greater than caster and resurrect that individual (optionally transforming that individual into an entity from the Enemy List that is below Level 80, that is an Animal, Aquatic, Aerial, Cthonian, Astral Being, Human, Humanoid, Insect, Plant, Spirit, Fae, Shapeshifter, or Monster, that is 20 or more Levels below caster that is normally fightable for drops) with said effect counting as a Polymorph effect, not stacking with other Polymorph effects, and overriding Polymorph effects from lower-Level sources, does not stack, Caster must be Level 40 or greater

    --Adept Geomancy Attunement--
  • Erosion of Borders- (Spell, Geomancy, Air & Water & Earth & Spatial, 48,000 MP, 24,000,000 Gold) Caster may combine two Zones that are solely of one element each, each of which possesses a source that is either caster or is below Level 60 into a single Zone that is both of their elements that possesses all of the effects that were previously attached to said individual Zones, Caster must be Level 20 or greater and must possess the ability 'Adept Geomancy Attunement'
  • Geomatic Dimension Trap: Walled River of Brain-Beating Manly Salmon-Gigases (Phasic Type)- (Spell, Geomancy, Spatial & Water & Physical & Psychic, 600,000 MP, 60,000,000 Gold) Caster creates another battlespace that has its terrain set to River and attaches a non-stacking debuff to up to 20 targets below Level 80 that are not 20 or more Levels greater than caster; said targets count as being the battlespace created by this spell in addition to any battlespaces they would otherwise be in (returning to just said other battlespace, should any such battlespaces exist, upon losing said buff), and, while counting in said spell-created battlespace, are dealt 600,000 Flat Physical & Water & Psychic element Damage and 12,000 Flat Physical & Water & Psychic element MIN Damage at the start of each round, Caster must be Level 40 or greater or must be both Level 20 or greater and possess the ability 'Adept Geomancy Attunement'
  • Rezone- (Spell, Geomancy, Water & Air & Earth, 500 MP, 40,000 Gold) Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element
  • Terrain Spell of the Battlefield: Blades of War Unmatched- (Spell, Geomancy, War, 700 MP, 115,000,000 Gold) Caster may use an action to create up to ten Temporary Weapons (each of which may be different) named 'Weapon of War Unmatched' that is solely War element, that is worth 115,000,000 Gold, that possesses a 5% chance of inflicting Devastated if its wielder is Level 40 or greater, that provides + (Wielder Level x5,000, to a max of 600,000) to any one attack type and + (Wielder Level x5,000, to a max of 600,000) to any all stats, and, if desired, equip said weapon(s). The terrain or phantom terrain must be Battlefield to cast this spell and caster must be Level 20 or greater
  • Terrain Spell of the Desert: Sand Tsunami- (Spell, Geomancy, Earth, 16,000 MP, 6,560,000 Gold) +15,000 Magical Attack, deals 1/5 damage, Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 25 or higher, may only be cast if the terrain or phantom terrain is Desert
  • Terrain Spell of the Desert: Sandwyrm's Sinkhole- (Spell, Geomancy, Earth, 7,000 MP, 760,000 Gold) Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 17 or higher, may only be cast if the terrain or phantom terrain is Desert
  • Terrain Spell of the Forest: Stomping Trees- (Spell, Geomancy, Earth & Physical, 61,000 MP, 2,100,300 Gold) +4,600 Melee Attack, +4,600 Magical Attack, each hit of this spell that does at least 10,000 Damage inflicts a debuff that gives its target -200 Defense, 4 hits against 15, deals 1/5 damage, This spell may only be cast if the terrain or phantom terrain is Forest
  • Terrain Spell of the Road: Enforce Speed Limit With Aircraft- (Spell, Geomancy, Air & Technology, 750 MP, 176,000 Gold) Attaches an effect to a Terrain or Phantom Terrain that reads in its caster's turn-order-determining stat sum as a value, Whenever an individual in said zone acts at a turn-order-count higher than said value, this spell deals 60,000 Flat Air & Technology element damage to said target and reduces the turn-order-determining total of said target by 200, to a minimum of 1, as a debuff that stacks 200 times, The terrain or phantom terrain must be Road to cast this spell
  • Terrain Spell of the Space: Feel the Cold, Dark Vastness- (Spell, Geomancy, Earth, 600 MP, 99,000 Gold) 50% inflicts Voidstruck, 50% inflicts Suffocation, 50% inflicts Frozen, 50% inflicts Deafened, The terrain or phantom terrain must be Space to cast this spell
  • Minor Core Vent Blast- (Spell, Geomancy, Fire & Earth & Air, 500 MP, 900,000 Gold) +900 Magical Attack, 15% inflicts Burning, 15% inflicts Fatigued: Stun

    --Expert Geomancy Attunement--
  • Block Geomancy- (Spell, Geomancy, Magic, 5,000 MP, 5,000,000 Gold) Individuals below Level 60 who are below caster's Level may not cast Geomancy spells without caster's permission, Caster must be Level 20 or greater
  • Dig a Hole and Jump in It!- (Spell, Geomancy, Earth, 100 MP, 38,000 Gold) Caster, if in the back rank, gains +10% Dodge while in the back rank as a buff that does not stack and is removed as soon as caster is no longer in the back rank
  • Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
  • Fortify Buildings Against Wind- (Spell, Geomancy, Air & Earth, 700 MP, 340,000 Gold) Target Large Structure gains 30% Air Resistance and 30% Suffocation Resistance as well as +600 Defense against Air, stacks 3 times
  • Set Phantom Terrain: Road- (Spell, Geomancy, Physical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Road
  • Terrain Spell of the Boneyard: Lurking Undead- (Spell, Geomancy, Darkness, 400 MP, 94,000 Gold) All of caster's allies who are Undead are considered to be in the back row (assuming at least one non-Undead is in the front row) regardless of their actual row, for purposes of damage assignment until they conduct an offensive action, The terrain or phantom terrain must be Boneyard to cast this spell, this spell may only be cast on the first round of combat before any foe acts, this spell's possessor may declare at the beginning of the first round of battle that its first action will involve casting this spell, in which case said possessor gains +5,000 to its turn-order-determining stat sum for turn order determining purposes only for the purposes of said action, with possessor's other actions occurring at a point that does not factor in said bonus, with this spell's possessor losing said action if unable to incorporate the casting of this spell into it, with all things that would occur before and after said action still occurring, The terrain or phantom terrain must be Boneyard to cast this spell
  • Terrain Spell of the Forest: Vigor of a Thousand Plants- (Spell, Geomancy, Earth & Life & Physical, 51,000 MP, 1,798,900 Gold) Provides a buff that gives +700 Defense upon the condition that its possessor has at least 10 allies who are Plants, stacks 4 times, lasts 200,000 rounds, the terrain or phantom terrain must be Forest for this spell to be cast
  • Terrain Spell of the Blessed Ground: Vibrancy Ray- (Spell, Geomancy, Light, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
  • Terrain Spell of the Road: 52-Car Pile-Up- (Spell, Geomancy, Physical & Technology, 85 MP, 98,000 Gold) +99 Magical Attack, 15% inflicts Stunned, 15% inflicts Wounded, The terrain or phantom terrain must be Road to cast this spell
  • Terrain Spell of the Meadow: Vibrancy Ray- (Spell, Geomancy, Light & Earth, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
  • Set Phantom Terrain: Meadow- (Spell, Geomancy, Light, 100 MP, 80,000 Gold) The Phantom Terrain is set to Meadow
  • Set Phantom Terrain: Junkyard- (Spell, Geomancy, Technology, 100 MP, 80,000 Gold) The Phantom Terrain is set to Junkyard
  • Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
  • Create Zone of Light- (Spell, Geomancy, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light which does not stack with Zones and may set the Phantom Terrain to Meadow
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    --Adept Hypertech Attunement--
  • Global Defense- (Spell, Hypertech, Technology & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Technology element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
  • Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
  • Install Planetary Defense Systems- (Spell, Hypertech, Technology & Warding, 2,500,000 MP or 250,000,000 Gold, 250,000,000 Gold) Caster summons 1 Global Defense Grid, Max 1 Summoned
  • Masterfully Painful Dissection- (Spell, Hypertech, Darkness & Technology, 150 MP, 3,500,000 Gold) +3,100 Melee Attack, 40% inflicts Pain, Scans target's stats as though caster were 5 levels higher for stat-scanning purposes (to a max of Level 80)
  • One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
  • Orihalcum Cockatrice Cannonade- (Spell, Hypertech, Technology & Earth & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 Magical Attack, 30% inflicts Petrified, this action Pierces all the Defense of targets below Level 40, 2 hits against 50,000, Caster must be Level 20 or greater
  • Supreme Firewall- (Spell, Hypertech, Technology, 120,000 MP, 60,000,000 Gold) Coded Beings below Level 80 who are no more than 19 Levels greater than caster may not apply debuffs to caster or caster's allies without caster's permission, Caster must be Level 40 or greater
  • Network Surge- (Spell, Hypertech, Technology & Energy, 600 MP, 1,250,000 Gold) +2,000 Magical Attack, 30% inflicts Paralyzed, 20% inflicts Overload, May only target Coded Beings if the Terrain or Phantom Terrain is not Network
  • Nuke- (Spell, Hypertech, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
  • Prototype Doomsday Device- (Spell, Hypertech, Destruction & Technology & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater

    --Adept Transumatation Attunement--
  • The Wrathful Hanged Man's Revenge: Raging Right Arm of Heracles the Undying- (Spell, Unarmed Technique, War & Time & Fury & Physical, 1,500,000 MP, 150,000,000 Gold) +150,000 Melee Attack, targets who are entities who previously killed caster in the same thread has a 100% chance of being afflicted with Instant Death, This spell cannot target more than one opponent of its caster, This spell's caster may choose for this spell to count as Combo Technique for some or all purposes, This spell counts as involving a Level 59 unique Humanoid & Undead named 'Heracles' who is not a PC in addition to its caster, This spell additionally counts as possessing the subtypes Necromancy, Transmutation, and Time Magic, This spell, across all casters and instances of the item, may be cast a max of once per battle, Caster must be Level 40 or greater or must be a unique Battle Arena Member named 'Heracles'
  • Transmute Arms: Ancient Fury Siegebuster Arm-Cannons- (Spell, Transmutation, Magic & Technology & Fire & Destruction & Fury, 1,500,000 MP, 150,000,000 Gold) Target may, upon being targeted with this spell, choose to lose up to 2 weapon slots, and, for each such weapon slot lost, gain +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 SPI, 100% Critical, +5% Critical, 200% To Hit, +5% To Hit, a 5% chance of inflicting Devastated, and count as wielding an additional Magic & Technology & Fire & Destruction & Fury element Siege Weapon & Gun that counts as the source of these bonuses as a buff that stacks twice, with said buff also becoming the cause of the accepted weapon-slot loss, with these buffs overriding other Transmute Arms spells
  • Transmute Back: Powerful Wings- (Spell, Transmutation, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, overrides other Transmute Back spells, does not stack
  • Transmute Form: Body of Iron- (Spell, Transmutation, 70 MP, Magic, 20,000 Gold) Target gains +150 Defense, Electrical element attacks that hit target also hit two of target's allies, with the additional hits generated by this effect not being able to generate further additional hits due to this effect and not being able to hit unwilling targets above Level 39, does not stack
  • Transmute Head: Pale Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 280,000 Gold) Target gains 150% to Hit and 500% Impaired: Blind weakness, target is immediately afflicted by Impaired: Blind at the start of every round if target is within a Zone of Light, does not affect
  • Transmute Head: A Ring of Eyes to See the Beyond- (Spell, Transmutation, Spatial & Psychic, 50,000 MP, 5,000,000 Gold) Target may scan the stats of one target in the same battlespace or one target of a Level lower than 60 in a different battlespace at the start of each round, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
  • Transmutative Augmentation: Augmented Power- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Melee Attack, +70 Ranged Attack, and +70 Magical Attack, stacks 5 times
  • Transmutative Augmentation: Augmented Solidarity of Form- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +30 Defense against Stat Damage, stacks 5 times
  • Transmutative Augmentation: Insuppressible Immune System- (Spell, Transmutation, Magic, 900 MP, 139,000 Gold) Target gains Immunity to Diseased: Immunodeficiency and is immediately cured of Diseased: Immunodeficiency, does not stack
  • Transmutative Augmentation: Augmented Defense- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Defense, stacks 5 times
  • Transmute Arms: Claws of the Gargodis- (Spell, Transmutation, Magic, 50 MP, 60,000 Gold) Target gains +40 Melee Attack and +5% Critical for each unfilled Weapon slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack

    --Attached to Transmutation Abilities--
  • Arms Slot: Transmute Arms: Cosmic Matter- (Spell, Transmutation, Darkness & Astral, 1,000,000 MP, 95,000,000 Gold) Target gains +95,000 Melee Attack and +95,000 Magical Attack, Target's 'Melee Attack' and 'Magical Attack' actions gain a 60% chance of inflicting Voidstruck and a 10% chance of inflicting Vanished, overrides other Transmute Arms spells, does not stack, Caster must be Level 40 or greater and possess the ability 'Adept Transmutation Attunement'
  • Form Slot: Transmute Form: Body of Panopticum- (Spell, Transmutation, 945,000 MP, Magic, 94,500,000 Gold) Target gains +45,700 Defense, +45,000 CON, 30% Physical Resistance, and 10% Base Element Resistance, Target may Reflect actions from sources of lower Level than wielder who are below Level 40, Target gains a 25% chance of optionally being able to Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Target may scan the stats of any individual who conducts a hostile action against wearer, overrides other Transmute Form spells, Caster must be Level 40 or greater, does not stack
  • Head Slot: Transmute Head: Thousand Memory-Sealing Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 60,000,000 Gold) Target obtains a non-stacking buff that causes its opponents who are below Level 80 and not more than 5 Levels greater than it to be unable to willingly dismiss buff they have placed on individuals and that allows its possessor to optionally remove one such buff from each opposing individual below Level 80 at the start of each round, Said buff's possessor also allows it, at the start of each round, to cause any number of entities that are below Level 80 that are not 5 or more Levels greater than it to cease having counted as having scanned the stats of any desired combination of individuals, Said buff overrides other Transmute Head spells
  • Augmentation Slot: Transmutative Augmentation: Precognitive Oni Sword-Fighter's Mind- (Spell, Transmutation, Psychic & Physical, 5,000 MP, 9,500,000 Gold) Target gains +4,100 MIN, 140% To Hit, 40% Dodge, Target counts as possessing 1 additional Kensei ability,Target's next 'Melee Attack' action, if it has a chance to not miss and is targeting only individuals below Level 60, does not miss, stacks 5 times

    --Adept Dark Magic Attunement--
  • Damnation- (Spell, Dark Magic, Darkness & Spatial & Agony, 3,000,000 MP, 250,000,000 Gold) +250,000 Magical Attack, 150% inflicts Paralyzed, 150% inflicts Voidstruck: Endless Torment, 15% may inflict Vanished and / or Smitten, May inflict Vanished and / or Smitten on targets below Level 60, Target, if below Level 90 and below caster's Level, obtains -25,000 to all stats at the start of each round that caster is alive, Target, if below Level 60 and below caster's Level, cannot act, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 90, Caster must be Level 70 or greater
  • Dark Conjunction- (Spell, Dark Magic, Mystic & Darkness & Astral, 1,200,000 MP, 120,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to have an additional Empowered Constellation set, that gives its possessor +1,200,000 MP, that gives its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror allies (including possessor) +60,000 to all stats as a non-stacking effect, and that prevents its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror summons from being unsummoned by sources below Level 80, Caster must be Level 40 or greater and must have the ability 'Adept Dark Magic Attunement', the ability 'Adept Forbidden Magic Attunement', the ability 'Adept Astral Magic Attunement', or the abilities 'Warlock', 'Delver of the Forbidden', 'Astromancer', and 'Esoteric Wiseman'
  • Infernal Bargain- (Spell, Dark Magic, Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, provided that said being is not an Angel, Celestial, Deva, or Holy One, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, 50% Caster and caster's allies gain no rewards from this thread, Has RP effects
  • Mass Greater Plague- (Spell, Dark Magic, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
  • Ruinate Land- (Spell, Dark Magic, Fire & Earth, 120,000 MP, 60,000,000 Gold) Caster attaches a non-stacking effect to target zone, terrain, or phantom terrain, with said effect applying an effect that stacks 10 times that provides -6,000 to all stats of each individual in it at the start of each round, Caster must be Level 40 or greater
  • The Devil's Triumph- (Spell, Dark Magic, Evil & Spatial & Agony, 4,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, 300% inflicts Paralyzed, 300% inflicts Voidstruck: Endless Torment, 30% may inflict Vanished and / or Smitten, May inflict Vanished and / or Smitten on targets below Level 60, Target, if below Level 90 and below caster's Level, obtains a non-stacking debuff that, at the start of each round, as a debuff that stacks 200 times, gives its possessor -25,000 to all stats, Target, if below Level 60 and below caster's Level, cannot act, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 90, Entities killed by this spell or who die while possessing a debuff that comes from it cannot be resurrected by sources below Level 90 that are not Archdevils or Fiends, 1 hit against 6,666,666, Caster must be Level 79 or greater and must possess the ability 'Expert Dark Magic Attunement' or the ability 'Eschatologist'
  • Vision of Terror- (Spell, Dark Magic, Darkness & Psychic, 12,000 MP, 4,000,000 Gold) +4,000 Magical Attack, Deals 4,000 MIN Damage, 40% inflicts Confusion: Fear
  • 'You're All Dead!'- (Spell, Leadership, Darkness & Fire & Psychic & Evil & Destruction, 3,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, 30,000 Stat Damage to each stat, 25% inflicts Smitten: Great Atrocity, 25% inflicts Instant Death, all buffs and debuffs with target as a source are removed if target is below Level 80 and no more than 5 Levels greater than caster, may destroy one non-unique item equipped by target if target is below Level 60 and said item is worth below 100,000,000 Gold, caster chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level and applies one stacked instance of one chosen debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, this action repeats itself against the same targets at the start of each round, 1 hit against each opponent, This spell may be case a max of once per thread across all copies, not counting actions where this spell's effect causes its casting to be repeated that are generated by this spell's effect, This spell possesses the additional subtypes Dark Magic and Catastrophe Magic, Caster must be Level 40 or greater and must possesses the abilities 'General', 'Warlock', and either 'Ruinous Flame of Nokhret' or both 'Catastrophe Mage' and 'Villain'
  • Terror-Masking Aura- (Spell, Dark Magic, Illusion, 15,000 MP, 1,400,000 Gold) Target's actions that include Dark Magic spells may become solely Light element or Illusion element
  • Cast Into Torment- (Spell, Dark Magic, Agony, 7,000 MP, 6,500,000 Gold) 40% inflicts Voidstruck: Endless Torment, Status effects inflicted by this spell do not possess a per-round auto-recovery chance if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 20 if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 40 if caster is at least Level 40

    --Adept Wizard Magic Attunement--
  • Arcane Protective Spell Against the Serpents- (Spell, Wizard Magic, Magic & Light, 10,000 MP, 24,000,000 Gold) Target gains 20% Serpent Blessed Resistance
  • Black Antiworld- (Spell, Wizard Magic, Void & Destruction & Spatial, 4,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, This action has a 50% chance of removing each buff or debuff on each of its targets that comes from a source below Level 96 that is equal Level to or lower Level than caster, This action deals (400,000 * the number of buffs and debuffs, combined, removed from that individual, to a max of 200 such buffs) Flat Void & Destruction & Spatial element Flat Damage to each individual it removed buffs or debuffs from, this spell may be treated as though it possessed the subtype Astral Magic instead of or in addition to the subtype Wizard Magic, Caster must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement'
  • Cyclic Grand-Magidetonation- (Spell, Wizard Magic, Magic & Fire, 8,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, This action repeats itself at the start of each round if none of caster's other actions have repeated on that round, 1 hit against 20,000,000, deals 1/2 Damage, Caster must be Level 40 or greater and must possess the ability 'Expert Wizard Magic Attunement'
  • Devastation Pattern- (Spell, Wizard Magic, Mystic & Destruction, 700,000 MP, 180,000,000 Gold) +180,000 Magical Attack, 200% inflicts any one minor negative status effect, 100% inflicts any one moderate negative status effect, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Expert Wizard Magic Attunement', Caster must be Level 55 or greater
  • Dragonstrike- (Spell, Wizard Magic, Energy & Fire, 500,000 MP, 70,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, This action may (provided no other action of caster's has repeated the same round) either repeat itself at the start of the round after it is performed or may instead at the start of the round after it is performed replicate the effect of any ability performable by a Dragon on the enemy list that is below Level 70, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, deals 1/2 Damage, 1 hit against 50,000, this action ignores the Defense of targets below Level 20, attacks and actions involving the casting of this spell may not be reflected by individuals below Level 40, Caster must be Level 20 or greater
  • Epoch Draconis- (Spell, Wizard Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness & Time, 9,400,000 MP, 210,000,000 Gold) Caster summons 60 Dragons below Level 90 at the start of each round that are normally fightable for drops on the Enemy List, This action repeats itself at the start of each round if no other action of caster's has repeated on said round, Caster must by Level 60 or greater
  • Great Mage's Protection Circle- (Spell, Wizard Magic, Magic, 121,000 MP, 30,555,918 Gold) Caster gains +3,455 Defense, +3,000 MIN and SPI, +30,000 MP, 25% Magic Resistance, and 25% Physical Resistance, Spells cost caster 5,000 less MP to cast, This spell's buff provides an additional +100 additional Defense for each Spell caster has equipped, to a max of 50 Spells, caster may reflect actions from sources below Level 20, 50% caster may reflect actions from sources below Level 40, This effect is a Circle effect, May only be cast by individuals above Level 19, Does not stack
  • Issaros- (Spell, Wizard Spell, Fire, 0 MP, 2,000,000 Gold) +SPI Magical Attack
  • Jerynniyos- (Spell, Wizard Magic, Ice & Magic, 0 MP, 2,000,000 Gold) + (Caster's SPI) Magical Attack
  • Power Word 'Drop Your Eggs'- (Spell, Wizard Magic, Air, 500,000 MP, 30,000,000 Gold) Target, if below Level 60, obtains a debuff that makes it unable to summon or use Food consumables that does not stack and lasts 1 round, with this duration being extended to 2 rounds if target is in a Chronogeomantic Zone of Breakfast, Caster must be Level 20 or greater and must possess the ability 'Wizard', As an RP effect, targets will often utter 'Wizards be makin me drop mah eggs!'

    --Expert Wizard Magic Attunement--
  • Power Word 'SHUT UP!'- (Spell, Wizard Magic, Sonic, 120,000 MP, 60,000,000 Gold) 100% inflicts Impaired: Silence, Target, if below Level 80, may not perform Sonic element actions that cost more than 0 MP or cast Bardic Music or Leadership spells, Caster must be Level 40 or greater
  • Power Word: Tape- (Spell, Wizard Spell, Earth, 500 MP, 22,000 Gold) 75% Inflicts Paralysis, 15% Inflicts Paralysis: Sticky
  • Undying Golem Magelord's Eternally-Ricocheting Lightning- (Spell, Wizard Spell, Electrical, 200 MP, 100,000,000 Gold) +100,000 Magical Attack, 2 hits against 1 target in each row of target row-order formation, this action may repeat itself with new targets each round if none of its caster's other actions have already repeated on said round, Caster must be Level 39 or greater and must possess the ability 'Adept Wizard Magic Attunement'
  • Sensei Flare- (Spell, Wizard Magic, Magic & Destruction, 500,000 MP, 100,555,918 Gold) +500,000 Magical Attack, Caster's per-item Magical Attack cap is multiplied by 5 for actions including this spell (to a max of 5,000,000 additional points total), Actions including this spell raise the per-item Magical Attack cap of all of caster's allies (including caster) by 50,000 points as a non-stacking buff, Caster may ignore the Defense, Resistances, Immunities, Reflections, and Absorptions of targets below Level 40 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 60, This spell requires 5 actions of charge-up to cast, May only be cast once every 5 rounds, May only be cast by individuals above Level 39
  • Sticky Fires of Hazzet’Laban- (Spell, Wizard Magic, Fire & Magic, 49,000 MP, 3,100,000 Gold) +3,500 Magical Attack, 40% inflicts Burning, 20% this action, provided that Sticky Fires of Hazzet’Laban was the only spell involved in this action, repeats itself on its target, provided it had a single target, at the start of every round for 3 rounds following the round of its casting, with this effect attaching to this action’s target as a debuff, This spell may only be cast by individuals Level 30 or higher who have the ability Wizard
  • Supreme Antimagic Field- (Spell, Wizard Magic, Magic, 5,000,000 MP, 200,000,000 Gold) Caster creates a Zone of Null and attaches an effect to said Zone that prevents individuals below Level 80 from creating Zones of Magic, that prevents individuals below Level 80 who are below caster's Level from casting spells that are not Hypertech, Thief Arts, Combat Arts, Ninjutsu, Unarmed Technique, or Sword Arts spells that are spells of a base subtype, and that prevents individuals below Level 80 who are below caster's Level from performing Magic element actions that cost more than 0 MP, caster must be Level 40 or greater and possess the ability 'Expert Wizard Magic Attunement'
  • Time Flies!- (Spell, Wizard Magic, Time, 5,000 MP, 78,000 Gold) Increments the count of what number round in the current battle it currently is by 1, takes effect 200 times per battle
  • Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
  • Wizard’s Summoning- (Spell, Wizard Magic, Magic, 50,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
  • Wizard's Fire Shield- (Spell, Wizard Magic, Fire, 5,000 MP, 2,100,000 Gold) Gives target +2,300 Defense, Gives target 30% Fire Resistance, Gives target 30% Resilience, Gives target 30% Water Weakness, Target counts as having an additional Shield equipped as a Weapon in a Weapon Slot (though target does not count as having an additional slot for any purposes that check or utilize the existence of said slot; only the Shield, if checked for what type of slot it is in, responds as being present in a weapon slot, and the target counts as having a Shield equipped in a Weapon slot for effects that check if anything is equipped in a weapon slot), lasts 2,000 rounds, Does not stack
  • Zonal Meltdown- (Spell, Wizard Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 60,000 MP, 11,000,000 Gold) Caster attaches an effect to target Zone that stacks 5 times across all zones that cannot be carried in a buff slot by individuals below Level 60 that deals 100,000 Flat damage of any base element to each opposing individual within said zone at the start of each round, with caster being able to choose a different base element every round
  • Stalactite Prison- (Spell, Wizard Magic, Earth, 200 MP, 62,500 Gold) 25% inflicts Entombed, This spell's caster may choose to attach an effect to this Entombed status effect that causes it to deal no damage
  • Realized Nightmares- (Spell, Wizard Magic, Darkness, 5,000 MP, 3,000,000 Gold) +2,000 Magical Attack, 30% inflicts Confusion: Fear, Deals double damage to targets who are afflicted with Fatigued: Asleep, to a max of 2,000,000 additional points
  • Message Via Dreams- (Spell, Wizard Magic, Magic, 200 MP, 300,000 Gold) Target who is afflicted with Fatigued: Asleep gains +300 MIN and +300 SPI, does not stack
  • Mage’s Homing Bolts- (Spell, Wizard Magic, Magic, 50,000 MP, 3,200,000 Gold) Deals 45,000 Flat Magic element damage, 5 hits divided among 5, This spell’s Damage value may not be increased above 100,000
  • Formula of 'Sexy?': It's Raining Heartburn- (Spell, Wizard Magic, Fire, 6,000 MP, 6,000,000 Gold) +6,000 Magical Attack, 15% inflicts Burning, 30% inflicts Charm, 60% cures Charm as an effect that takes place after this action's first Charm infliction chance per target (if it possesses such a chance), 30% inflicts Pain: Discomfort: Stomachache, 1 hit against 20, deals 1/3 damage
  • Fly- (Spell, Wizard Magic, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, does not stack
  • Draining Tendril- (Spell, Wizard Magic, Darkness, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Voidstruck, inflicts Drain on targets of lower level than caster
  • Donhuljaks- (Spell, Wizard Magic, Magic & Darkness, 17,000 MP, 2,500,000 Gold) Halves the HP of target, only works on targets below Level 30, removes a max of 1,000,000,000 HP
  • Arcane Healing- (Spell, Wizard Magic, Magic, 5,000 MP, 2,200,000 Gold) +2,300 Magical Attack, Heals, 50% cures any one minor status effect
Pets:
"Celessara Rose"
Masked Lady-General of the Spring Court- (Pet, Fae, Air & Light & Electrical, Lv. 6, 225,000 Gold)
HP- 8,000
MP- 13,500
STR- 135
AGI- 260
CON- 168
MIN- 990
SPI- 460
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 380
Defense against Stat Damage- 10
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Leads from Behind- Possessor gains 20% Dodge, +600 Defense, 50% Physical Resistance, and +300 Defense Against Stat Damage while in the back row, Constant Effect
Cunning Orders- All of possessor's allies gain +9% to Hit, +9% Resilience, and deal 650 additional damage with all damage-dealing attacks, does not stack, Constant Effect
Granted Effects-
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Abilities-
Fan Thwack- 300 Damage, Caster may also deal a quantity of MP damage equal to the HP damage dealt by this ability to each target of this ability, May optionally not reduce target below 1 HP and / or 1 MP, Physical, 0 MP
Assist- +300 Defense and +125 MIN to caster's controller, stacks 5 times, lasts 5 rounds, Physical, 50 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, +200 MIN to caster's controller, lasts 5 rounds, does not stack, Light, 200 MP
Masterful Command- All of caster's controller's pets and summons that are not caster gain +1,000 HP, +1,000 MP, and +100 to all stats, does not stack, lasts 30 rounds, 1,100 MP
Swords of War- All attacks from caster's allies in the front row deal 1,000 additional damage, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +500 Defense, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +125 AGI, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Thunder Cone- 2,000 Damage, 1 hit against 4, Electrical, 1,100 MP
Direct- Target gains an additional action immediately after this action, this ability may not, through text that is on this ability naturally, give caster an action, Air, 40 MP
Subtle Troop Movements- Up to 5 target allies may immediately perform 'Switch Rows' actions if they possess an ability named 'Switch Rows', Said actions may not be countered by individuals below Level 20, Air, 450 MP
Indexed Abilities-
Fan Self- Cures caster of Fatigued, Air, 5 MP

"Chen"
Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv. 9, 570,000 Gold)
HP- 35,000
MP- 26,000
STR- 700
AGI- 510
CON- 780
MIN- 400
SPI- 395
XP- 0
XP Needed- 60,000 (Standard Multiplier x3)
Minimum Level- 5
Defense- 900, +900 against Earth
Defense against Stat Damage- 90
Critical Chance- 6%
Resilience- 11%
To Hit- 109%
Dodge- 6%
Resistances and Immunities- Absorbs Ice, 150% Fire Weakness, 50% Physical Resistance, Immune to Charm, Disease, Drowning, Pain, Confusion, Impaired, Poison, and Suffocation, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Reflective!- Attacks that possessor Dodges may instead by Reflected by possessor, Constant Effect
Snow Mastery- Possessor gains +500 to all stats if in a Zone of Ice, Constant Effect
Lingering Power- Possessor deals +3,000 damage with all its damage dealing attacks, abilities named "Crimson Blizzard" and "Northern Lights" deal an additional 3,000 damage, Constant Effect
Granted Effects-
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
Abilities-
Serrated Cleaver- 3,000 Damage, 25% inflicts Wounded: Bleeding, Physical, 0 MP
Block- Caster becomes the target of all single-target attacks targeting user's controller that are not Ice element, Caster half of damage for caster's controller controller from Ice element single-target attacks, Physical, 0 MP
Slaughter with Glee- 1,000 Damage, Cures caster of Confusion: Depression if successful in slaying target, Physical & Darkness, 0 MP
Blizzard Blade- 3,800 Damage, this attack possesses 45% Critical, Ice & Physical, Ice, 600 MP
Snowblind- Caster gains +35% Dodge, Caster gains +47% Dodge instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 700 MP
Polar Breath- 3,000 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 3,000 Damage, 70% inflicts Frozen, Ice, 500 MP
Minor Freeze- 1,500 Damage, Ice, 100 MP
Minor Blizzard- 1,000 Damage, 1 hit against 40, Ice, 500 MP
Elemental Transfer: Ice- One of caster's controller's weapons becomes solely Ice element, this effect counts as a buff on caster's controller, does not stack, lasts until end of thread, 500 MP
Freeze Self- Caster is afflicted with Frozen, Ice, 200 MP
Crimson Blizzard- 3,400 Damage, Heals caster for damage dealt, 1 hit against 25, Ice, 50% max MP
Northern Lights- 3,000 Damage, 35% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Grand Overcrash: Bloodied Borealis- 30,000 Damage, 70% inflicts Confusion, Heals caster for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Granted Abilities-
Draconics: Blazing Draconic Vengeance- 45,000 Damage, deals full damage to the back row, this attack deals damage to its caster if it is Fire element, may be used as a counter once per thread, Consumes one action from both possessor, provided possessor is named 'Ice Guardian Golem: Polar Slayer Variant' and possessor's controller, provided said controller is named 'Vashna Saseen', consumes the next actions of both said individuals if used as a counter, does not carry though combos unless specifically noted, This is a Combo Move, Fire or Ice, 4,000 MP for caster and 20,000 MP for other participant
Rune of Irrulakkys (2)- Possessor regenerates 120,000 HP per turn, stacks 3 times, Affects Pets and Summons, Inscribed Rune

*Mr. Freshness- (Pet, Human, Light, Lv.79, X Gold)
HP- 14,050,000
MP- 11,890,000
STR- 115,000
AGI- 144,700
CON- 121,000
MIN- 127,000
SPI- 144,700
Fame- 22
XP- 2,416,740,000
XP Needed- 1,549,200,000 (Standard Multiplier x2, Power x3, Raised to x60 to bypass Level 80 cap)
Defense- 47,400, +474,000 against Earth, +474,000 against Light
Critical Chance- 95%
Resilience- 163%
To Hit- 215%
Dodge- 95%
Resistances and Immunities- Blight Magic Immunity, 80% Light Resistance, 80% Earth Resistance, 80% Physical Resistance, Immune to Paralysis, Fatigued, Pain, Pain: Discomfort, Confusion: Depression, Disease, Pain, Confusion: Fear, Confusion, Charm, Poison, and Stat Drain, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Strength + Any One Other
Constant Effects-
It's Mr. Freshness!- Everyone on all sides of battle in the same battlespace as possessor gains Immunity to Confusion: Depression, This immunity may not be pierced by individuals below Level 100, As an RP effect: No one can be depressed when Mr. Freshness is around!, Constant Effect
I Am the Evermason! (Member of the High Evermasons Society)- All of possessor's allies' Golomancy spells cost half their normal MP cost, All Golems allied with possessor gain +2,000,000 HP and +35,000 to all stats, does not stack, Constant Effect
So Fresh!- Possessor's Resistances, Immunities, Reflections, and Absorbtions may not be pierced or ignored by individuals below Level 100, Possessor possesses a 90% chance of automatically being cured of any minor or moderate negative status effect from a source below Level 100 at the start of every round, Constant Effect
These are the Hands that Built this City- Possessor's Large Structure allies gain +30,000,000 HP, +300,000 Defense, and +55,000 to all stats, does not stack, Constant Effect
Echo of the Architect's Powers- Possessor gains +35,000 to all stats, Possessor's Damage-dealing actions may deal an additional 105,000 Damage if possessor chooses such, Constant Effect
Serpent-Eater- Serpent Blessed below Level 70 may not inflict debuffs on possessor, Serpent Blessed below Level 100 deal half Damage to possessor as an effect that does not stack, Constant Effect
Mask of the Architect- Possessor is Immune to individuals below Level 40, Possessor gains +150,000 to all stats for each ally possessor possesses, to a max of 10 such allies, who are unique and possess a Constant Effect named 'Mask of the Architect', Constant Effect
Indexed Effects-
OVERWHELMINGLY FRESH!- Possessor gains +3,500 to all stats, Possessor's damage-dealing actions count as dealing an additional 2,000 damage if possessor chooses such, Constant Effect
Minty Power- Possessor gains +3,000 to all stats, Constant Effect
Fresh Nature- Possessor may be afflicted with a minor positive status effect of possessor's choice at the start of battle, Constant Effect
Electrostatic Super-Aura- Possessor may deal 270,000 Flat Electrical element Damage to any individual who conducts a hostile action that targets possessor, Constant Effect
Blindingly Clean- Any individual below Level 100 who conducts an offensive action against possessor has a 250% chance of being afflicted with Impaired: Blind, Possessor gains 200% Minor Status Effect Resistance, Constant Effect
Abilities-
Clean Your Clock- 97,000 Damage, 21,000 AGI damage, inflicts Fatigued: Stun, Physical, 0 MP
Loads of Know-How- +115,000 MIN, lasts 20 rounds, stacks 2 times, Earth & Magic, 0 MP
Scour- 110,050 Damage, Targets become unable to inflict Poison, Disease, or Paralysis, 1 hit against 50,000, Light & Water, 1,000 MP
Dazzle Ray- 97,000 Damage, inflicts Charm, 200% may inflict Impaired: Blind, Impaired Blind: Constant Glare, and/or Confusion, 100% may inflict Awestruck, Light, 200 MP
Aura of Glare- 104,500 Damage, inflicts Impaired: Blind, inflicts Awestruck, 200% may inflict Impaired: Blind: Constant Glare and/or Confusion, this action may be used as a counter to an attack that targets possessor and cannot be cast otherwise, Light, 0 MP
Helping Hand- Caster deals 30,000 Flat Light element Stat Point Healing of any combination of stats, with this number being the total number across all stats that is healed, with caster being able to allocate said healing as caster determines across said stats, 100% inflicts Rejuvenation, Light, 20 MP
Minty Tornado- 97,000 Damage, 150% may inflict Awestruck, 200% may inflict Fatigued: Prone, Caster removes all Zones of Acid, Agony, and Darkness that are in battle, This action repeats itself each round after casting with its targets determined once more by its caster as long as its caster remains alive, repeating a max of once per round, Light & Air, 1,200 MP
Mintify!- Cures target of all minor and moderate negative status effects, 50% cures any one major negative status effect with a source below Level 90, Light, 5,000 MP
Freshness INFUSION- Target becomes immune to minor and moderate status effects from sources below Level 89 as well as immune to debuffs from sources below Level 80, Light & Magic, 5,000 MP
Clean Up Your Act- 58,900 Damage, Target, if below Level 80, becomes unable to inflict debuffs or status effects, Physical & Magic, 5,000 MP
Mass Minty Heal- 75,400 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to five other minor or moderate negative status effects, 1 hit against 100,000,000, Light & Air, 10,000 MP
You're All Washed Up- 75,400 Damage, inflicts Drowning, inflicts Awestruck, 75% target loses each action if target is below Level 80 as a debuff that does not stack, with effects that would happen before and after each lost action still occurring, this action may gain '1 hit against 50, deals 1/3 Damage', Water & Light & Magic, 5,000 MP
Ward against Uncleanliness- All Blight Magic spells cost any individual in the same battle as this buff's possessor 4,000,000 MP more to cast, with this effect sitting as a buff on its caster, stacks 10 times, lasts until end of battle, Light & Water, 15,000 MP
And they Can Tear it Down- 161,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Architect's Construction- 20,000,000 Damage, Heals, only affects Large Structures, deals double Healing to Large Structures as an effect that does not stack with other effects that multiply Damage or Healing against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Magic Eraser- Removes any five buffs or debuffs from target, Magic & Light, 80,000 MP
Clean Till It Shines- Removes a (debuff from a source below Level 100) or (a minor or moderate negative status effect) or (a major negative status effect from a source below Level 80) from target, Said target gains a buff that allows said target to have a 200% chance of inflicting Impaired: Blind on any individual who conducts an offensive action against its possessor at the end of each such action, Light & Water, 100,000 MP
Building the Perfect City- Caster summons up to 20 Large Structures that are normally fightable for drops on the Enemy List that are Level 80 or lower, Earth & Physical, 3,000,000 MP
Remold and Repurpose- Caster replaces target non-unique individual below Level 40 with any entity on the Enemy List that is below Level 40 that is normally fightable for drops, with said replacement being a summon that is on caster's side of battle and said replacement removing said replaced individual from the thread and not being a debuff, Earth & Life, 800,000 MP
Omega-Hope Hand-Cannon- 165,000 Damage, this action deals 350,000 additional Damage, this action deals 10,000,000 additional Damage to bosses, 200% inflicts Zealblasted, 1 hit against 60,000,000, Hope, 3,500,000 MP
Aurora Forehead Blast- 900,000 Damage, Consumes one action from both the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant', may be used as a counter that consumes both of the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant''s next actions, Cannot consume the actions of caster's opponents, 250% inflicts Confusion, 1 hit against 5,000,000, This is a Combo Move, 5,000 MP per participant
Maid Brothers: It's Cleaning Time!- Cures all minor, moderate, and major negative status effects and up to 5 debuffs from a source below the Level of the lowest Level participant, 1 hit against 500, May be used up to 7 times per thread, Consumes one action from the individual 'Mr. Freshness' and one individual named 'Vashna Saseen', Cannot consume the actions of caster's opponents, This is a Combo Move, 5,000 MP per participant
Glorious Overcrash: I Am The Architect Of Nexus- Caster becomes Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects for 5 rounds, Non-Overcrash abilities do not cost caster MP to cast for 5 rounds, Caster's buffs cannot be removed without caster's permission by sources below Level 100, Caster's Golem and Large Structure allies are Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects from sources below Level 80 for 5 rounds, Universe, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
Many Minty Bounties- Inflicts any three minor positive status effects, Light, 5,000 MP
Happy Days are Here Again- Cures all minor negative status effects from all individuals in battle, May remove one debuff from a source below Level 60 from each individual in battle (with the choice being made once globally and one debuff having to be removed from each valid target if it is made), Light & Air, 20,000 MP
Minty Heal- 750,000 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to ten other minor negative status effects, Light & Air, 180 MP
Clean In a Flash- This ability may only be cast as a counter to an action that creates a debuff, Caster removes one debuff created by said action, This ability may be cast a max of five times per round, Light & Air, 120,000 MP (Indexed at Level 75)
Counter-Countermagic- This ability may only be cast as a pre-emptive counter in response to a counter that either stops a buff or debuff, removes a buff or debuff, or cancels an action. This counter may be used up to 10 times in a string of counters. Said countered action is cancelled provided that it comes from a source of a lower Level than caster, Magic, 15,000 MP
Crack His Knuckles- Caster gains +120,000 STR, caster's next Damage-dealing attack deals 1,000,000 additional Damage, does not stack, Physical, 200,000 MP
Clean Up the Cosmos- Caster removes all Empowered Constellations that are set, Caster desets any Hell Cosmos that is present, Light & Astral, 1,900,0000 MP

Lesser Lawyer Devil- (Pet, Devil, Chaos & Technology, Lv.23, 19,210,000 Gold)
HP- 246,000
MP- 395,000
STR- 2,100
AGI- 2,300
CON- 2,250
MIN- 4,100
SPI- 2,300
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 23
Defense- 2,500
Defense against Stat Damage- 150
Critical Chance- 19%
Resilience- 17%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 75% Darkness Resistance, 75% Fire Resistance, 75% Ice Resistance, 50% Law Resistance, 50% Chaos Resistance, Charm Immunity, Confusion Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Master of Contracts- Possessor deals 120% damage to Chaos element targets below Level 32, Constant Effect
Master of Legal Loopholes- Possessor deals 120% damage to Law element targets below Level 32, Constant Effect
Twists Laws to Its Own Ends- Possessor may choose at the beginning of any round to become solely Law element, solely Chaos element, solely Darkness element, Law & Darkness element, or Chaos & Darkness element, Constant Effect
The Best Kind of Lawyer- Possessor's opponents below Level 20 may not cast Litigamancy spells without possessor's permission, Constant Effect
Lesser Mammon Script Author- Possessor's controller gains +45,000 Defense against Gold Damage, Constant Effect
Devilishly Persausive- Possessor has a 130% chance of inflicting Charm on up to 25 chosen targets at the start of each round, Constant Effect
Potent Essence- Possessor is Immune to individuals below Level 5, Constant Effect
Abilities-
Devil Claws- 11,000 Damage, 2 hits against 1, deals 1/2 Damage, Physical or Darkness & Physical, 0 MP
Gentleman's Cane- 8,000 Damage, Physical, 0 MP
Gentleman's Gun- 9,000 Damage, Technology, 0 MP
Devil Flame- 9,500 Damage, 100% may inflict Burning, 100% may inflict Voidstruck, Fire or Darkness or Darkness & Fire, 10,000 MP
Devil Chill- 9,500 Damage, 100% may inflict Frozen, 100% may inflict Voidstruck, Ice or Darkness or Darkness & Ice, 10,000 MP
Annul Agreement- 4,000 Damage, target's stats, HP, and MP are de-linked from all individuals they are linked to if said targets are below Level 32, if said individuals they are linked to are below Level 32, and if said linking comes from a source below Level 32, Chaos & Destruction or Law & Destruction, 15,000 MP
Horrid Contracts- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Law & Darkness & Air, 28,000 MP
Contract-Burning Pen- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Chaos & Destruction & Fire, 28,000 MP
Contract that Secretly Claims the Souls of Your Descendants- If target is below Level 40, target's summons, if under Level 40, immediately become Dead when they are summoned, Darkness & Law, 45,000 MP

"Janus"
*Realmpond Blossom of Law and Chaos- (Pet, Plant, Law & Chaos & Water & Energy, Lv.59, 80,000,000 Gold)
HP- 6,526,813
MP- 6,026,106
STR- 55,555
AGI- 41,111
CON- 55,555
MIN- 55,555
SPI- 55,555
Fame- 1
XP- 0
XP Needed- 499,200,000 (Standard Multiplier x3, Raised to x30 to bypass Level 59 cap)
Minimum Level- 39
Defense- 37,500
Defense against Stat Damage- 8,535
Critical Chance- 70%
Resilience- 66%
To Hit- 169%
Dodge- 48%
Resistances and Immunities- Law Immunity, Chaos Immunity, Absorbs Water, 90% Earth Resistance, 90% Electrical Resistance, 90% Energy Resistance, Awestruck Immunity, Voidstruck Immunity, Impaired Immunity, 140% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Season of Law Stance- Possessor becomes solely Law element while in this stance, Stance Ability
Season of Chaos Stance- Possessor becomes solely Chaos element while in this stance, Stance Ability
Bloom of Law- Possessor's Law element allies gain +27000 to all stats while possessor is in 'Season of Law' stance, Constant Effect
Bloom of Chaos- Possessor's Chaos element allies gain +26895 to all stats while possessor is in 'Season of Chaos' stance, Constant Effect
Focused Elemental Opposition- Possessor deals 50,986 additional Damage to Law element targets while possessor is Chaos element and not Law element, Possessor deals 50,000 additional Damage to Chaos element targets while possessor is Law element and not Chaos element, Constant Effect
Indexed Effects-
Contains Lots of Lily Pads- Possessor gains +2,000,000 HP, Possessor counts itself as possessing 5 additional Plant allies, Constant Effect (Indexed at Level 39)
Power Core- Possessor gains +1,500,000 MP, Constant Effect
Abilities-
Bloom Maw- 72,000 Damage, Deals HP Drain, Earth or Light or Darkness or Water, 0 MP
Restoring Water- 250,000 Damage, Heals HP, Water, 0 MP
Massive Water Blast- 30,000 Damage, 150% inflicts Drowning, 1 hit against 200,000, Water, 25,000 MP
Ordered Ray- 88,888 Damage, -X to target's highest stat if target is below Level 60 and target's highest stat is not equal to target's second-highest stat, where X is equal to (target's highest stat - target's second-highest stat, to a max of 59,000), does not stack, Caster must be in the 'Season of Law Stance' stance, Law, 200,000 MP
Ocean of Order- An effect is placed on caster that prevents individuals below Level 80 in the same battle as caster from applying an effect to a zone with an action if at the end of said application an instance of said effect would not be present on every Zone that is present, Caster must be in the 'Season of Law Stance' stance, Law, 300,000 MP
Calmness- Individuals below Level 80 may not place debuffs on caster or caster's allies, This effect is a non-stacking buff that is placed on its caster at the time of casting, Caster must be in the 'Season of Law Stance' stance, Law, 150,000 MP
Chaos Storm- 46,164 Damage, 24 bonus hits divided among 25, this action's hits are randomly assigned among all individuals in battle (including caster and caster's allies), Caster must be in the 'Season of Chaos Stance' stance, Chaos, 200,000 MP
Chaos Drinker- 120,000 MP Damage, Deals MP Drain, Caster must be in the 'Season of Chaos Stance' stance, Chaos, 1,000 HP
Chaos Blossoming- Any buff that caster's opponents below Level 80 would place on a target that is not itself is instead placed on a randomly determined target out of all individuals in the battle (including its caster), this effect that causes this sits on caster, does not stack, Caster must be in 'Season of Chaos Stance' stance, Chaos, 300,000 HP
Randomized Resurrection- One of caster's allies that was killed by a source below or equal to Level 59 and whose corpse is present is randomly chosen and then resurrected, Caster must be in 'Season of Chaos Stance' stance, Chaos, 400,000 MP
Command Plant- 50% inflicts Dominion on target Plant below Level 60, Caster must be in 'Season of Law Stance' stance, Law, 400,000 MP

Revenant Stalker- (Pet, Undead, Darkness, Lv.38, 18,000,000 Gold)
HP- 600,000
MP- 800,000
STR- 9,500
AGI- 7,200
CON- 7,000
MIN- 7,500
SPI- 7,800
XP- 0
XP Needed- 770,000 (Standard Multiplier x1)
Minimum Level- 38
Defense- 5,500
Defense against Stat Damage- 550
Critical Chance- 45%
Resilience- 30%
To Hit- 145%
Dodge- 30%
Resistances and Immunities- 80% Darkness Resistance, 80% Physical Resistance, 50% Air Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 76% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Seeking- Possessor ignores Dodge buffs from sources below Level 58 on targets, Possessor gains +35% To Hit, Constant Effect
Relentless- Whenever an individual below Level 20 would kill possessor, there is a 90% chance that possessor is instead not killed (with any HP or stat value whose being 0 or lower that would kill possessor that would have caused said blocked death being set to 1), Whenever an individual below Level 40 would kill possessor, there is a 20% chance that possessor is instead not killed (with any HP or stat value whose being 0 or lower that would kill possessor that would have caused said blocked death being set to 1), Constant Effect
Abilities-
Grasp- 17,000 Damage, 100% inflicts Suffocation, 200% inflicts Paralyzed, Physical & Darkness, 0 MP
Haunted Wind- 10,000 Damage, 500 SPI Damage, 100% inflicts Hexed, 1 hit against 50, Air or Air & Darkness, 60,000 MP
Lunge- 15,000 Damage, 150% inflicts Fatigued: Surprise, Target gains -40% Dodge against this action as a non-stacking effect that is not a debuff that ends at the end of this action, Physical or Physical & Darkness or Physical & Air, 100,000 MP
Dark Force- 16,000 Damage, 100% inflicts Voidstruck, 100% inflicts Hexed, Darkness or Darkness & Magic, 80,000 MP

Mumbling Suckdragon- (Pet, Dragon, Earth, Lv.30, 30,000,000 Gold)
HP- 200,000
MP- 200,000
STR- 1,500
AGI- 1,650
CON- 1,400
MIN- 1,700
SPI- 1,500
XP- 0
XP Needed- 185,000
Minimum Level- 30
Defense- 2,600
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite At Awkward Angle- 8,000 Damage, this action obtains -15% To Hit, Physical, 0 MP
Mumble- 5% gives target a debuff that provides -200 to all stats as an effect that does not stack, Air & Darkness, 0 MP
Projectile Spit- 5,000 Damage, 50% inflicts Paralysis: Sticky, 1 hit against 2, Water, 25,000 MP

Transformation:
Restored Dimensional Hypervessel- (Transformation, Vessel, Spatial & Technology, 450,000,000 Gold)
Level 79
HP- 6,000,000
MP- 6,000,000
STR- 45,000
AGI- 54,000
CON- 45,000
MIN- 45,000
SPI- 45,000
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 79
Defense- 26,000
Defense against Stat Damage- 4,500
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 80% Earth Resistance, 80% Air Resistance, 80% Fire Resistance, 80% Water Resistance, 80% Darkness Resistance, 80% Ice Resistance, Voidstruck Immunity, Frozen Immunity, Suffocation Immunity, Impaired Immunity, Confusion Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Charm Immunity, Fatigued Immunity, 156% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Ancinent Dimensional Battleship- Possessor gains the subtypes Machine and Astral Being, Constant Effect
Passenger Capacity (20,000,000)- Possessor may at any time take an action to pick up or deploy up to 1,000,000 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Dimension-Charting Supersystems- Possessor may not be prevented from entering or leaving battlespaces or threads by sources below Level 80, Constant Effect
Advanced Components- Possessor gains +30,000 to all stats, Possessor is Immune to individuals below Level 40, Constant Effect
Aether-Traversal-Capable- Possessor gains +200,000 Defense against Aether, Possessor gains +200,000 Defense against effects attached to Zones, Terrains, and Phantom Terrains, Possessor is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 60, Constant Effect
Huge- Possessor gains +4,000,000 HP, +20,000 STR, +20,000 CON, and +70,000 Defense, Possessor may count as up to 2,000 individuals in its row for row-order purposes, Constant Effect
Abilities-
Ancient Cannons- 75,000 Damage, 1 hit against 500,000, Technology or Energy or Magic, 0 MP
Warp-Slam- 80,000 Damage, 200% inflicts Fatigued: Stun, 1 hit against 500, Physical & Technology & Spatial, 0 MP
Deathray- 140,000 Damage, 15% inflicts Instant Death, 1 hit against 500,000, Darkness & Technology, 250,000 MP
Endless Ray- 30,000 Damage, this action repeats itself at the start of each round with different targets being able to be chosen so long as none of its performer's other actions already repeated on said round, 1 hit against 800,000,000, Technology & Magic or Technology & Energy, 50,000 MP
Wave-Motion Gun- 300,000 Damage, this action deals 5x Damage to targets below Level 90 (to a max of 50,000,000 additional Damage), This action requires 5 actions of charge-up, 1 hit against 2,000,000,000, Technology, 2,000,000 MP
Cosmic Energy-Wall- +150,000 Defense, Targets gain 50% Base Element Resistance, 1 hit against 5,000,000, does not stack, Energy & Astral & Wonder, 900,000 MP
Dimension-Jump- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Magic, 150,000 MP
Hyperdrive- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Technology or Astral, 25,000 MP
Temporal Warp- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Time, 150,000 MP
Timefreeze Bombardment- 45,000 Damage, 25,000 AGI Damage, 15% inflicts Petrified: Time Stop, 1 hit against 8,000,000, Time & Technology, 800,000 MP
Node Signal: Empower- Caster's allies obtain +30,000 to all stats, stacks 3 times, Technology & Psychic, 300,000 MP
Node Signal: Ward- Caster's allies obtain +50,000 Defense and +50% Resilience, stacks 3 times, Technology & Psychic, 300,000 MP
Miraculous Technologies- Caster replicates the effect of any ability performable by a entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Technology, 50,000 MP
Draconics (Draconics)
Level 99
Dragon & Golem & Hollow-Soul, Null
HP- 73,496,116
MP- 82,995,916
STR- 60,970 (20)
AGI- 60,970 (20)
CON- 60,970 (20)
MIN- 62,720 (20)
SPI- 90,970 (20) (+7,865 Turn Order)
Fame- 136

1,642% To Hit
160% Critical
240% Resilience
332% Dodge

+69,191 Melee Attack (Capped from +108,091)
+148,998 Ranged Attack (Capped from +51,252,828)
+1,206,085 Magical Attack (Capped from +8,262,281)

946,670 Defense (Capped from 8,963,286)

-----------------Offense-----------------
'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute
1 hit against 5,000,000,000,000
Damage wielder deals may not be healed by sources below Level 80 without wielder's permission
Offensive actions may remove all buffs from their targets that come from sources that are lower-Level than wielder
Actions that target opposing summons that have a lower-Level summoner than wielder may make those summons uncontrolled
Non-offensive actions may remove all debuffs from their targets that come from sources that are lower-Level than wielder
10% inflicts Insanity
Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission
Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer
possessor's Magical Attacks may use Mind as their prime attribute
+250 Magical Attack against Drakespawn
Wearer's actions may gain the element Fate if wearer possesses at least 1,000,000,000 Gold
Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects
30% inflicts Awestruck
Possessor ignores 19% Magic Resistance
Whenever possessor deals HP Drain to a Time-element entity, possessor recovers 50,000 additional HP (to a max of 200,000 additional HP per round)
Possessor's Charm infliction chances are increased by 15%
may, with the cost of lowering possessor's Max MP by 10% for the remainder of the thread, change any action that includes the element Magic to be solely the element Mystic
Possessor's 'Magical Attack', 'Overdrive', 'Cast a Spell', and 'Use an Item' actions may gain 10% inflicts Charm: Impressed or Confusion: Fear
Possessor's chances of inflicting Hexed are increased by 20%
Instances of Hexed that possessor inflicts may gain one of '-2,000 STR as a non-stacking effect', '-2,000 AGI as a non-stacking effect', '-2,000 CON as a non-stacking effect', '-2,000 MIN as a non-stacking effect', or '-2,000 SPI as a non-stacking effect'
Possessor deals 500 additional Damage to individuals who have previously dealt Damage to possessor during the thread
Possessor’s Ranged Attack actions gain 5% may inflict Poison
Possessor's 'Melee Attack' and 'Attack with Finesse' actions may gain '30% inflicts Hexed'
Possessor's chances of inflicting Confusion: Fear are increased by 10%
Possessor's chance of inflicting Hexed is increased by 10%
Possessor’s Magical Attack actions gain 5% may inflict Hexed
Possessor’s ‘Voice-Stealing Kiss’ actions may gain 30% inflicts Hexed instead of or in addition to their normal chance of inflicting Impaired: Silence.
Wielder's Magical Attack actions may gain 5% inflicts Charm: Wanderlust
Quantities of Evil element Damage dealt by possessor are increased by 41,650 points
Whenever possessor conducts an offensive action, possessor chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet
15% inflicts Smitten: Great Atrocity
Possessor ignores 19% Evil Resistance
Amounts of Truth element Damage possessor deals are increased by 10,000 points
Possessor ignores 19% Truth Resistance
Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
+75 Magical Attack to Earth element magical attacks
+75 Magical Attack to Fire element magical attacks
Possessor's critical damage multiplier increases by 1
+50% uncapped Critical against entities that possess both the subtype Santa and the subtype Coded Being
Instances of Diseased: Computer Virus with possessor as a source may afflict entities regardless of subtype.
+1% To Hit against Water element targets
Possessor ignores 19% Water Resistance
Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Possessor's chances of inflicting Drowning increase by 5%
Quantities of Damage dealt by possessor are decreased by 35,550 points if possessor is Null element
+1% To Hit against Destruction element targets
Possessor ignores 19% Destruction Resistance
Quantities of Destruction element Damage dealt by possessor are increased by 5,550 points
Possessor ignores 19% Life Resistance
All Flat quantities of Fire and / or Energy element Damage dealt in battles where possessor is present are increased by 200,000 points
+1% To Hit against Psychic element targets
Possessor ignores 19% Psychic Resistance
Quantities of Formus element Damage dealt by possessor are increased by 5,550 points
Possessor ignores 19% Formus Resistance
possessor's Melee Attack, Magical Attack, and Ranged Attack actions all use possessor's two highest stats as their Prime Attribute
possessor's 'Melee Attack' actions may gain 'Deals HP Drain' against Humans, Humanoids, Animals, Aerials, Aquatics, Cthonians, Monsters, and Dragons
possessor's 'Melee Attack' actions may gain '12 hits against 1' and deal 1/3 Damage against targets that are not more than 19 Levels greater than possessor or that are willing
If possessor is a Dragon, whenever possessor conducts a 'Melee Attack' action, possessor may destroy a non-unique Dragon Magic spell that possessor has equipped to cause this ability to provide +(The destroyed spell's value in Gold / 1,000) Melee Attack for the duration of said action, with this bonus not stacking and being capped
possessor's Damage-dealing actions deal 10,000 additional Damage
possessor deals full Damage from the front row with 'Ranged Attack' actions
possessor may use 'Melee Attack' actions in the back row
possessor may, as part of a 'Cast a Spell' or 'Magical Attack' action, create a Zone of any base element
Possessor gains +5% Critical against individuals who damaged possessor either this round or last round, does not stack.
possessor's 'Melee Attack' actions gain 'Deals HP Drain' against targets below Level 60 whose CON is lower than possessor's SPI and whose SPI is lower than possessor's CON
possessor's offensive actions, as a debuff that stacks 20 times, reduce the Level of their targets by 1 if said targets are below Level 20
Possessor pierces 5,000 Defense against Gold Damage against individuals whose stats possessor has scanned
If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Possessor's first 'Ranged Attack' or 'Magical Attack' action of each battle obtains 'Pierces 2,000 Defense'
Possessor's actions that hit at least 100 targets may hit an additional target

-----------------Defense-----------------
Wielder is Immune to sources below Level 60
25% Insanity Resistance
30% Chaos Resistance if wielder has a Law-element ally
30% Law Resistance if wielder has a Chaos-element ally
Wearer gains a 25% chance of being able to re-direct each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level to any one individual that is below Level 99 that is below wearer's Level who is in a different battlespace
Wearer gains a 25% chance of being able delay each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level for 5 rounds, with said delayed damage floating on wearer as a debuff until it is dealt and dealing itself at the start of the round instead of obeying the normal rules for delayed actions
5% Water Resistance
5% Earth Resistance
5% Electrical Resistance
+10 Defense against darkness
+10 Defense against light
+6,600,000 Defense against Gold Damage
40% Mystic Resistance
10% Base Element Resistance
30% Magic Resistance
+500 Defense against INF Damage
+500 Defense against RES Damage
+500 Defense against SAN Damage
30% Hexed Resistance
30% Diseased Resistance
30% Fatigued Resistance
Possessor is immune to effects named "Golf Weakness"
75% Confusion: Facepalming Too Hard Resistance
10% Entombed: Incarcerated Resistance
5% Fatigued Resistance
+2,000 Defense against base elements
Possessor suffers no negative effects from the status effect Hexed (but not its sub-status effects) if it comes from a source that is not 20 or more Levels greater than possessor
Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
+50 Defense against effects attached to Zones
+50 Defense against Evil
5% Evil Resistance
30% Earth Resistance
Possessor takes 1% Max HP in damage instead of 5% per round when Suffocating
5% Drowning Resistance
Poison: Irradiated Immunity
5% Atomic Resistance
30% Minor Status Effect Resistance against Coded Beings
Diseased: Computer Virus Immunity
+30% Minor Status Effect Resistance against Coded Beings
Paralyze Immunity
+50% Impaired: Blind Resistance
20% Confusion: Depression Resistance
40% Resistance to Confusion: Fear coming from Air-element sources
198% Confusion Resistance and Charm Resistance
1% Ice Resistance
1% Fire Resistance
Hexed Immunity
Disease Immunity
Fatigued Immunity
Pain Immunity
Confusion Immunity
Charm Immunity
Pain Immunity
Fear Immunity
Deafened Immunity
Poison Immunity
Diseased Immunity
Possessor gains +500 Defense against SAN, INF, and RES Damage.
10% Psychic Resistance
5% Air Resistance
5% Earth Resistance
5% Fire Resistance
5% Water Resistance
+5,550 Defense against Psychic
5% Mindblasted Resistance
dies when possessor reaches 0 MP instead of 0 HP
whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor may (should their sources choose to do such) be converted into instances of MP Damage of amounts equal to half their prior value.
+500 Defense against Forbidden Magic, Necromancy, Blight Magic, Biomancy, Technomancy, Enchantment, Dark Magic, Demon Magic, Celestial Magic, Rune Magic, Glyph Magic, Artifice, and Golomancy.
possessor deals 15,000 Flat Physical element Damage to each individual who conducts an offensive action that targets possessor at the end of each such action
30% Sword Resistance
possessor gains +100,000 Defense against Gold Damage while afflicted with Fatigued: Asleep
whenever a minor or moderate negative status effect that is not Charm prevents possessor from taking an action, possessor may choose to deal 100,000 Flat Damage of any base element to any one target, to a max of 10 times per round
possessor may choose to deal 30,000 Flat Physical element damage to any individual who conducts an offensive action that targets possessor at the end of said action
Pain Immunity
Poison Immunity
Diseased Immunity
30% Bow Resistance
Fatigued: Elderly Immunity
+10,000 Defense against Gold Damage
possessor may, whenever possessor is the target of an offensive action, have a 5% chance of inflicting Venom on the source of said action
possessor may, whenever possessor is the afflicted with Confusion: Depression, have a 5% chance of inflicting Venom on each opponent
30% Confusion Resistance
any HP Drain dealt to possessor by individuals below Level 60 is changed to HP Damage, and individuals below Level 60 may not link possessor's HP to the HP of non-Undead
Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus

-----------------As An Action-----------------
Wielder may spend an action to remove all buffs from a target
Wielder may spend an action to remove all debuffs from a target
Wielder may spend an action to delink any values from any individuals
Wielder may spend an action to untransform any number of lower-Level targets
Wielder may spend an action to remove all polymorph effects from any number of lower-Level targets
Wielder may spend an action to remove any number of passengers from any number of lower-Level vehicles
Wielder may spend an action to unequip any number of a lower-Level target's items
Wielder may spend an action to remove the text of an ability or constant effect possessed by an entity below Level 80
Possessor may spend an action to gain any base subtype, Fiend, or Holy One as a buff that stacks 200 times
Possessor may spend an action to lose any subtype as a buff that stacks 200 times
Wearer may spend an action to escape from a random quest
Wearer may spend an action to have a 15% chance of inflicting Petrified on a target with less Gold than wearer (provided that target's Level is below 90)
Wearer may spend an action to gain +65,000 to all stats as a non-stacking effect if possessor spends 650,000,000 Gold as part of said action
Possessor may spend an action to change an item that possessor is carrying or has equipped from being 'Technomagically Inactive' to 'Technomagically Active' should possessor meet any other listed requirements for doing so
possessor may inflict Fatigued: Berserk on self once per thread as an action
Possessor may spend an action to make any one Sword equipped by possessor solely possessor's elements.
Possessor may spend an action to unsummon 5 of its summons

-----------------Passive-----------------
Regeneretes 200,000 HP and 220,050 MP at the start of each round
Actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level
Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff
Wielder may treat Law and/or Chaos as base elements
Possessor may choose for attempts to scan possessor's stats by sources below Level 80 to fail and for the individual attempting to scan possessor's stats to be afflicted with Plague, Insanity, Petrification, and/or Smitten: Great Atrocity
Possessor may preemptively scan the stats of any individual who attempts to scan possessor's stats
Possessor may, to a max of once per thread across all possessors across all copies of this item, either as an action or in response to possessor dying, resurrect itself, remove this item from the thread, and acquire a buff that gives its possessor a bonus of +6,666,666 to all stats, that makes its possessor solely the subtype Fiend & Abomination, that gives its possessor 'Absorbs Evil and Illusion from sources below Level 80', that gives its possessor's name to become all-caps and gain the prefix 'ANATHEMAIC ', that gives its possessor's attacks a 60% chance of inflicting any one major negative status effect, that cannot be removed by sources below Level 80, and that cannot be replicated
5% each turn possessor gains an additional action which can only be used to perform the 'Cast a Spell' ability
possessor, at beginning of battle, wielder has a 5% chance of scanning each opponent's stats
If wielder is an Undead and is Level 40 or greater, wielder, to a max of twice per thread, has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Mystic element, from an individual 20 or more Levels greater than wielder, from an element wielder is weak to, or from an individual or Level 100 or greater, In these cases, when wielder self-ressurects, wielder does so with amounts of HP, MP, and stats equal to wielder's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect
Whenever wielder casts a spell, wielder may pay 500,000 MP to choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect
+1,000 HP and MP and +100 to all stats when fighting bosses
Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Light, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light or Mystic element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect
Possessor obtains +100 MP at the start of every round as a buff that stacks 1,000 times
Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Possessor may inflict Charm on individuals named 'Vannessa Ashes' who possess an ability or constant effect called 'Possesses Vashna's Essence' at the start of each round or action
Possessor's Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Fiend, Darkspawn, Outer Terror, and Undead opponents that are below Level 99 and possess a lower SPI than possessor may not prevent possessor from resurrecting entities
Once per thread, if Hope element, possessor may ignore being afflicted with a major negative status effect by a source below Level 99
Possessor may not claim mana sparks
Possessor may count as possessing the name 'Vashna Saseen' instead of or in addition to possessor's normal name
Possessor may, at the beginning of each round, choose one Constant Effect possessed by each non-unique opponent who is not 20 or more Levels greater than possessor and remove its text until the beginning of the next round as a non-stacking debuff
Possessor's Time element opponents who are below Level 80 have their turn-order-determining stat sums halved, rounded down
Up to once per thread, when an individual other than possessor conducts an offensive action that targets possessor, possessor may choose for one of possessor's pets or summons to immediately gain an action at the end of said offensive action
At the start of each thread, possessor obtains a non-stacking buff that provides +(100,000 * the number of Wizard Magic spells possessor has equipped, to a max of 20 such spells) MP
Possessor may, at the start of any round, pay 500 MP to cause all of possessor's allies, including possessor, to gain +100 Magical Attack for the remainder of the round as a non-stacking effect, and for all spells cast by possessor and possessor's allies to cost 100 less MP to cast as a non-stacking effect
Possessor may choose, as part of a 'Focus' action to gain a buff that stacks 5 times and provides +50 Magical Attack
Possessor may, at the start of any round, pay 100 MP to give any weapon possessor has equipped +50 Melee Attack, Ranged Attack, or Magical Attack, provided it already possesses such a bonus, as a buff that stacks three times across all bonus types, with said buff lasting three rounds
Possessor counts as being in a Crisis Zone when at 5% of possessor's Max HP or lower
Possessor, at the beginning of each round, may choose one Zone created by a source below Level 40 or willing, and attach an non-stacking effect to said zone that has a 20% chance of afflicting each individual in said zone who is not either possessor or an ally of possessor with Hexed at the start of each round and +350 to possessor’s stats, may additionally place a second, non-stacking, effect on a zone that it could place another effect on, with said placed effect causing all Dark Magic spells cast that are both equipped by possessor and cast by possessor within said Zone to cost 400 less MP and, should they provide a bonus to Magical Attack, to provide an additional +160 Magical Attack, with said effect not stacking on spells multiple times either from the same zone or from different zones, additionally gives possessor +200 Spirit.
Possessor may spend the MP of a single individual who is afflicted with an instance of Impaired: Silence that possessor inflicted with the ability ‘Voice-Stealing Kiss’ instead of possessor’s own MP when possessor would spend MP to cast a spell.
Possessor, at the beginning of each round, has a 20% chance of inflicting Stat Drain on each opposing, non-Darkness-element, non-Acid-element Elemental below Level 40, to a max of 200 such Elementals, should possessor desire such, with possessor being able to choose opposing Elementals to exclude from this effect.
Possessor regenerates 50 MP each time possessor uses a ‘Cackle’ action.
Once per round, when possessor would inflict Hexed, possessor may instead inflict Hexed: Ill Fortune.
At the start of every round that possessor is afflicted with Confusion: Depression, possessor may choose to attempt to afflict up to 5 targets with a 15% chance of inflicting Poison.
Possessor may claim Lingering Curses
Possessor may claim Forgotten Keys
Possessor may, at the start of each round of battle, summon 1 enemy from the Enemy List that is below Level 40, is normally fightable for drops, and has 'Tank' in its name, Possessor's Vehicle and Machine allies gain +1% Dodge as a non-stacking buff
Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
Possessor may claim Automutation Spheres
Possessor may choose for entities, including itself, to treat Evil as a T3 element.
At the start of any round, if possessor is not in possession of a buff or a debuff from a Transumutation spell that begins with 'Transmute Arms:' possessor may choose to count for the duration of the round as wielding an additional weapon of a base subtype so long a possessor both has at least one weapon slot open and does not become in possession of a buff or a debuff from a Transumutation spell that begins with 'Transmute Arms:'
Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmutative Augmentation:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied. Repeat this with 'Transmute Arms:', 'Transmute Head:', 'Transmute Form:'
Possessor may, at the beginning of each round, select an ally and provide said ally with a buff that deals 50,000 Flat Physical or Fire or Electrical or Acid element Damage to any individual who conducts an offensive action targetting said ally, with said damage being increased to 100,000 points if said ally is a Large Structure, with said damage-dealing occuring at the end of the next 10 offensive actions targetting said ally, with said buff stacking 3 times and generating seperate instances of Damage with multiple stackings
Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%
Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Possessor may choose, if possessor possesses the ability 'Assault Vector Control' at the start of a battle or any round, to count as having an additional Assault Matrix equipped or to stop having said additional Assault Matrix count as equipped
Possesor obtains 5,000 Temporary Gold at the start of each battle or RP thread
Possessor may equip or unequip a Book or Tome at the start of each round
Possessor may, at the start of any round, leave possessor's current battle and enter another currently open battle in the same thread provided that no individual of Level 60 or greater in either possessor's current battle or the destination battle objects
+5 Base STR, +5 Base CON, and +3 Base AGI while Berserk
Posessor does not attack allies while Berserk
Possessor may treat Confusion: Enraged as being Confusion: Berserk for purposes of Ravager Abilities
At the start of each round, possessor may attach an effect to a Zone that either has a 60% chance of inflicting any one moderate negative status effect on each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round or that deals 120,000 Flat Damage of any base element to each individual within said Zone who does not possess the ability 'Reality Coder' or the ability 'Hazard Programmer' at the start of each round, with both effects sharing a stacking cap, stacking twice per zone, and stacking 5 times across all zones
Possessor may possess two Bound Devil Buffs instead of one.
At the start of each thread, possessor may bring a Devil pet that is Level 1 or lower into the thread attached to this ability. Possessor may spend an action to replicate any ability possessed by said Devil, doing so as though said Devil were performing said ability
Whenever an individual transfers HP or MP to possessor, possessor may choose to have an additional 5,000 points be transferred
Possessor may claim Bonus Chests
Whenever possessor conducts a 'Meditate' action, possessor may obtain one item from a willing ally
At the start of each round, possessor may choose an equipped Mask; half of all MP Damage dealt to possessor is instead added to a separate total that is compared to the Gold value of said Mask / 10; if said quantity reaches said value, said Mask, at the end of the round, unequips and then breaks until the end of the thread
At the beginning of any round, possessor may pay 50 MP to add Magic to the element of any Sword equipped by possessor as a buff that does not stack
Once per thread, at the start of a battle, possessor creates a battlespace, places a Zone of Light into said battlespace, and attaches an effect to said battlespace that prevents possessor's allies' resurrections from being prevented by individuals below Level 80 who have not scanned possessor's stats while possessor did not have at least one Mask equipped so long as no individual has at any point entered the zone bearing said effect, Possessor's Justicar abilities count as Empty Vessel abilities (including for prerequisite purposes)
Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
Stat penalties from possessor's 'Hollow Man' abilities are applied to possessor as though they were bonuses instead of penalties
Dodge penalties from possessor's 'Hollow Man' abilities are applied to possessor as though they were bonuses instead of penalties (they remain penalties, however, and would not be affected by things that would affect stat bonuses or prevent stat bonuses from applying)
possessor, despite any effects that would come from the ability 'Empty', benefits from buffs possessed by possessor's allies who are either PCs or who are normally fightable for drops on the enemy list (subject to normal stacking as though they were all present on possessor)
Up to 200 times per round, if possessor is Null element, when possessor would obtain a 'debuff' from one of possessor's 'Hollow Man' abilities, possessor may place it on an opponent
If possessor is Null element, whenever one of possessor's 'Hollow Man' abilities would reduce the Damage or Stat Damage possessor deals, it instead increases it by a corresponding amount
If possessor is Null element, whenever one of possessor's 'Hollow Man' abilities or a buff or debuff resulting from one of said abilities would reduce possessor's Max HP, it is instead increased by a corresponding amount
While possessor is Null element, possessor may count as being in no Zones that are not Null element that were created by possessor or possessor's allies
possessor may cast spells that possessor is carrying but does not have equipped
If possessor is Null element, possessor may treat its allies as though they were not in the same battlespace
Possessor (always counts as being in a Zone of Null and always considers its most-recent action to have been solely Null element) while possessor is Null element
If possessor is Null element, whenever one of possessor's 'Hollow Man' abilities would cancel one of possessor's actions, said action is instead not cancelled and possessor obtains an additional action after it
At the start of each round, if possessor is Null element, possessor may loses all buffs that possessor possesses
Possessor may remove all elements from actions that target possessor that come from sources that are either below Level 40 or willing
Once per round, if possessor is Null element, when an opponent of equal or lower Level would place a debuff on possessor, possessor may change its text to 'Possessor's <Name of a Hollow Man ability possessed by the individual obtaining this debuff at the time it is obtained that possesses text> ability loses its text' that stacks 5 times
If possessor is Null element, possessor's actions have a 20% chance of being cancelled, with things that would occur before and after those actions still occurring
Whenever possessor absorbs Damage while possessor is Null element, Possessor obtains a debuff that stacks 200 times that reduces its possessor's Max HP by 10,000
Possessor's Max HP is reduced by 10,000 at the start of each round as a debuff that stacks 200 times
If possessor is Null element, at the end of each of possessor's actions, possessor obtains a debuff that stacks 200 times that reduces its possessor's Max HP by 5,000.
Whenever possessor unsummons a summon, possessor's Max HP is reduced by (1,000 * said summons Level, to a Max of 99,000) as a debuff that stacks 200 times
Whenever possessor absorbs Damage while possessor is Null element, Possessor obtains a debuff that stacks 200 times that reduces Damage its possessor deals by 10,000
Possessor may begin the battle with the Phantom Terrain set to Battlefield, Boneyard, Caverns, Cliffside, Cloudy Sky, Dark Forest, Desert, Endless Desert, Fell City, Forest, Frozen Waste, Glacier, Graveyard, Hills, Jungle, Junkyard, Mage's Sanctum, Mountains, Mushroom Forest, Ocean, Open Sky, Road, Rolling Plains, Salt Flats, Snowy Plains, Space, Stormy Plains, Swamp
Possessor may create a Zone of Darkness at the beginning of battle if no other Zones are present
Possessor may create a Zone of Life, Destruction, Magic, Truth at the beginning of battle
At the start of every round, possessor may attach an effect to a Zone that deals 100,000 Flat Damage of any base element to each individual in said Zone at the start of each round, with said effect stacking 4 times per Zone and 10 times across all Zones
Possessor may create a Chronogeomantic Zone of Night at the beginning of battle if no other Zones are present
At the start of each round, possessor removes on Zone or Phantom Terrain that has been created by a source below Level 40 from battle
Possessor may remove the element Life from possessor's actions
Possessor gains Immunity to a chosen minor negative status effect at the start of each thread
Possessor gains Immunity to a chosen minor negative status effect at the start of each thread
+5% XP after battles
Possessor may cure one ally of Charm or Confusion at the end of each round
Possessor may claim Metaphysical Snares
Possessor's level is considered to be 1 higher for stat-scanning purposes when targetting Golems
Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
regenerates 50,000 HP at the start of each round that possessor is afflicted with Fatigued: Asleep
At the start of each round, possessor may attach an effect to a Zone of Air that does not stack on the same zone or across zones that adds the element Fire, Electrical, Ice, or Water to said zone's elements
Possessor is given the full text of all effects present on Zones, Terrains, or Phantom Terrains that come from sources that are not 20 or more Levels above possessor that are not above Level 60
Possessor may choose, at the start of any of possessor's actions, to have any Zone effect or Phantom Terrain count as 5 levels higher, to a max of Level 60, for purposes of removal, this effect does not stack with any other active abilities that provide a similar bonus or itself
Possessor may choose for individuals who have not scanned possessor's stats to treat possessor as though possessor possessed no Druid abilities
Possessor may choose, at the start of any of possessor's actions, to have any Zone effect or Phantom Terrain count as 5 levels higher for purposes of removal, this effect does not stack with any other active abilities that provide a similar bonus or itself
Possessor may obtain a buff that gives its possessor the element Electrical whenever Call Unto Season: Spring is cast, Possessor may obtain a buff that gives its possessor the element Energy whenever Call Unto Season: Summer is cast, Possessor may obtain a buff that gives its possessor the element Acid whenever Call Unto Season: Fall is cast, and Possessor may obtain a buff that gives its possessor the element Ice whenever Call Unto Season: Winter is cast
possessor regenerates 200,000 HP per round
Possessor controls the actions of Dragons below Level 80 that are 10 or more Levels below possessor's Level that are non-unique
possessor may, at the start of any round, become solely any base element that is an element that one of possessor's abilities allow's possessor's 'Dragon's Breath' ability to deal
Possessor gains control of the Dragon summons of lower Level individuals, provided both said Dragons and said individuals are non-unique and below Level 99
Possessor gains control of the non-unique Dragon summons of individuals below Level 80 that are lower Level than possessor provided said Dragon summons are lower Level than possessor
possessor gains a 1% chance per round of gaining an additional action
possessor may choose at the beginning of a round to use AGI as possessor's row-order-determining stat for the round
possessor may, at the beginning of a thread, become solely any base element that is an element that one of possessor's abilities allow's possessor's 'Dragon's Breath' ability to deal
Possessor may treat Dragon as a base subtype
Possessor may claim Whisper Motes
Possessor may, once per thread, if killed by a source below Level 80 while possessing an ally named 'Vannessa Ashes' who possesses an ability or constant effect called 'Possesses Vashna's Essence' immdiately resurrect itself, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect
all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 10) or above Level 99 and provided wearer's name is 'Vashna Saseen'
At the start of each round, each of possessor's opponents is randomly afflicted with either -100 to a randomly determined stat, -2% to Dodge, To Hit, Resilience, or Critical, or -100 Defense, with said debuffs stacking 10 times across all possible debuffs
Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Possessor regenerates 100,000 MP at the start of every round if a Leyline is considered present
Possessor may, at the start of each round, move a debuff from a source below Level 10 that is on a target that is either willing or below Level 40 onto a new target that is either willing or below Level 20
At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Possessor may see the text of buffs that are present on possessor's opponents that are below Level 40
Possessor may ignore the Constant Effect 'Microscopic' on targets
Possessor scans the stats of all individuals in battle at the beginning of each round
If in a Random Dungeon, possessor may, up to once per room, decide to know the contents of the next room provided no Enemy listed on an encounter table for the zone of that random dungeon that possessor is in is of greater Level than possessor or greater than Level 60
At the start of each round, possessor may choose to be provided with the base entity encounter table of the current area of any random quest that possessor is in provided no enemies on said table are above Level 40 or more than double caster's Level
Possessor scans the stats of all individuals in battle at the beginning of battle
Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
At the start of each round, possessor may obtain (and optionally equip) an Ancient Magic spell equipped or carried by a dead ally

-----------------Allies-----------------
Allies gain:
+50 Defense as a non-stacking bonus if Draconics has an Aura equipped
15% Hexed Resistance, 15% Diseased Resistance, and 15% Fatigued Resistance
+5% To Hit if Draconics has more Gold than they do
+500 Defense and +40,000 MP as a non-stacking bonus
Allied Unit gain +400 Defense as a non-stacking bonus
Water element allies gain +10 to all stats
+5,000 HP
All allies gain +50 to all stats, +20 to Defense, +100 to the damage of all attacks, +10 Defense against stat damage, +2% to Hit, +2% Resilience, +2% Critical, +2% Dodge, and 5% Resistance to all minor status effects, you gain the same benefits if you have at least 20 allies in battle, this effect does not stack
Possessor's Formus element allies gain +350 to all stats
Allied Golems gain +200 to all stats and +200 Defense as a non-stacking buff
+50 to all stats of allied Plants and Animals
+25 to all stats of allied Aerials, Insects, Elementals, Spirits, and Aquatics
+200 to all stats while possessor is afflicted with Confusion: Enraged or Confusion: Berserk
+100 MIN as a non-stacking effect
All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies

Spell modifiers (Pending clean-up):
Spells cost wearer 5,000 less MP to cast
Wielder may treat Divine Magic spells that wielder casts or has equipped as Ancient Magic spells
Spells cost wielder 300,000 less MP to cast as a non-stacking bonus
All Protection Magic spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
All Protection Magic spells gain +10 Defense and cost 10 less MP
Protection Magic spells cost possessor 20 less MP to cast
Protection Magic spells cost possessor 200 less MP to cast
Potions heal an addition 1000 HP or MP per possessor level if they already heal those stats
All Alchemy spells possessor casts cost 500 less Gold and 500 less XP
All Alchemy spells cost 10 less Gold and 10 less XP
+250 Damage, +10 Stat Damage, and +1% Infliction of Minor Status effects to Potions that possess the relevant bonuses
Possessor's Alchemy spells whose name includes 'Potion' and possessor's Potion consumables that apply buffs to stats have said values increased by 50 points, to a max of 500 points across all stacked applications per individual.
Truth element spells cost possessor 10,000 less MP to cast
Whenever possessor casts a Chaos Magic spells that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +500 Magical Attack
Whenever possessor casts a Chaos Magic spell that possesses a Magical Attack bonus, there is a 50% chance that it obtains an additional +(250 * Possessor Level) Magical Attack
Whenever possessor casts a Chaos Magic spell, there is a 50% chance that it costs 50% less MP (rounded up) (with it only being castable if it were castable without said discount factored in)
All Chaos Magic spells gain +50 Magical Attack 50% of the time
Chaos Magic spells cost possessor 20 less MP to cast
Chaos Magic spells cost possessor 200 less MP to cast
All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack
All Astral Magic spells cost possessor 10 less MP to cast
Possessor gains +50 Defense on rounds during which possessor has replicated the ability of an entity on the Enemy List
Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 500 less MP
Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last (Possessor Level / 2, rounded down) additional rounds if they already last at least 2 rounds
Bardic Music spells cost possessor (50 * Possessor Level) less MP to cast
Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Possessor gains +150 Magical Attack and 15% inflicts Impaired: Deaf when using a Bardic Music spell that provides a Magical Attack bonus
Possessor's buffs that increase stats do so by an additional 30 points, to a max of 300 additional points across all stackings on any individual
Possessor's Bardic Music spells may gain 5% inflicts Wounding
Possessor's Medicine Consumables that Heal deal an additional 500 HP
Possessor is considered to be 3 Levels higher for stat-scanning purposes when attempting to scan the stats of Plants below Level 20
Possessor counts as being 2 Levels higher for stat-scanning purposes against Plants, to a max of Level 40
All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer
all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer
all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
All Channeling spells can transfer 50 more HP or MP
Spells that include one of possessor's elements cost possessor 30 less MP to cast
Spells cost possessor 20 less MP to cast
Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Divining spells cost possessor 10,000 less MP to cast
Possessor counts as being 5 Levels higher, to a max of Level 99, for stat-scanning purposes as an effect that does not bypass 'Immune to Under Level X' effects
All Divining spells function as though caster were 1 level higher
Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
All Divining spells function as though caster were 1 level higher for stat-scanning purposes
All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Possessor ignores up to 99 levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Possessor's Level is counted as 5 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Possessor may see the text of buffs that possessor's opponents that are below Level 60 place on each other
Possessor's Level is counted as 2 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Whenever one of possessor's Chef abilities would heal HP or add HP healing to something, said amount of HP healing is increased by 500 as an effect that does not trigger itself or stack
Food items that restore HP or MP that possessor uses restore double the normal amount
Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Possessor may choose to reduce the stat buffs provided by Drinks used by sources below Level 40 by up to 600 points, to a minimum of 0
All Leadership spells cast by possessor affect one more target if they already affect multiple targets
all Leadership spells cost possessor 250 less MP to cast
All Leadership spells affect one more target if they already affect multiple targets
all Leadership spells cost 10 less MP
All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets
all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Leadership spells cost possessor 20 less MP to cast
Leadership spells cost possessor 200 less MP to cast
All of possessor's Cards that do damage deal an additional 5,000 damage, and all of possessor's Arcanist Magic spells cost 500 less MP and gain +150 additional Magical Attack
All entities possessor summons through Arcanist Magic spells or Cards gain +(10 x Possessor Level) to all stats
all of possessor's Arcanist Magic spells cost (50 x Possessor Level) less MP and gain +(25 x Possessor Level) Magical Attack if they possess a Magical Attack bonus
Arcanist Magic spells cost possessor 20 less MP to cast
Arcanist Magic spells cost possessor 200 less MP to cast
All Cards that do damage deal an additional 60 damage, and all Arcanist Magic spells cost 10 less MP
When possessor uses the Cast a Spell action and casts an Arcanist Magic spell, possessor may choose a target and have a 5% chance of inflicting Charm: Impressed on said target
If possessor's actions for an entire round all involve either an Arcanist Magic spell, an Arcanist ability, or passing, then possessor gets +10 to possessor's turn-order-determining stat sum for turn-order-determining purposes the next round
Spells cast by possessor have their Magical Attack bonuses increased by 250 points and actions involving them cannot be countered by individuals below Level 40
All damage-dealing Ancient Magic spells that possessor casts deal +250,000 Damage
All Ancient Magic spells cost possessor 50,000 less MP to cast
All Ancient Magic spells possessor casts that possess a Magical Attack bonus gain +1,000 additional Magical Attack
All Ancient Magic spells cost possessor 1,000 less MP to cast
Possessor Ancient Magic and Wizard Magic buffs and debuffs have their duration increased by 2,000 rounds if it is already at least 12 rounds
Spells cast by possessor that would have a duration of 50 rounds or greater instead do not wear off after any number of rounds
Possessor's Damage-dealing actions that involve the casting of Ancient Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage
Ancient Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
All Artifice spells cost possessor 250 less MP, XP, and Gold to cast
Artifice spells cost possessor 20 less MP to cast
Artifice spells cost possessor 200 less MP to cast
Artifice spells cost possessor (50 * possessor Level) less MP, XP, and Gold to cast
Whenever possessor creates a Gadget Accessory or Invention Consumable through an Artifice spell or Artificer ability, possessor may pay 5,000 Gold and 500 XP and, so long as it would retain at least one element as part of its text (discounting any buffs or debuffs that are on it when checking such), remove the element Technology from its elements, with this removed element not being a buff and being part of the created item's text
All Artifice spells cost 10 less MP, XP, and Gold
Possessor may choose to have any Artifice spell that possessor casts cost 2,500 less Gold to cast, with any item created by it becoming temporary and being worth 10,000 less Gold than it otherwise would be, to a minimum of 1 Gold
All Contract Magic spells possessor casts cannot have buffs or debuffs they apply be removed by entities below Level 20 without caster's permission
Contract Magic spells cost possessor 10 less MP to cast
Contract Magic spells cost possessor 20 less MP to cast
Contract Magic spells cost possessor 200 less MP to cast
All Dragon Magic spells cast by possessor that possess a Magical Attack bonus have said bonus increased by 250 points
Dragon Magic spells cost possessor 250 less MP to cast
All Dragon Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack
all Dragon Magic spells cost possessor 100 less MP to cast
All Dragon Magic spells cost possessor (1,000 * Possessor Level) less MP to cast
All Dragon Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack
If possessor is a Dragon, Dragon Magic spells cost possessor half their natural listed MP to cast
Possessor may choose to cast Wizard Magic spells as though they were Dragon Magic spells and may choose to cast Dragon Magic spells as though they were Wizard Magic spells
Dragon Magic spells cost possessor 20 less MP to cast
Dragon Magic spells cost possessor 200 less MP to cast
Possessor may treat Dragon Magic spells as Wizard Magic spells and may treat Wizard Magic spells as Dragon Magic spells
Buffs created by spells cast by possessor that increase Defense Against Gold Damage do so by an additional 50,000 points as an effect that stacks to a max of 50,000,000 additional points across all instances of said boost per individual
Possessor may cast a spell that possesses a Magical Attack bonus as part of a 'Dragon's Breath' action. Said spell's Magical Attack bonus has no effect on said action, but said action gains the other effects of said spell
Buffs possessor applies to Dragons that increase their stats do so by 50 more points, to a max of 500 additional points per stat across all instances of this effect
+10 Magical Attack for Air element Elemental Magic
+10 Magical Attack for Earth element Elemental Magic
+10 Magical Attack for Fire element Elemental Magic
+10 Magical Attack for Water element Elemental Magic
Druid Magic spells cast by possessor that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, Druid Magic spells cost possessor (50 + Possessor Level) less MP to cast
+250 Damage to all damage dealing Druid Magic spells
All Druid Magic spells cost 50 less MP
All Druid Magic spells cost 20 less MP
All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP
All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Elemental Magic spells cost possessor 20 less MP to cast
+500 Damage to all damage dealing Elemental Magic spells
All Elemental Magic spells cost 50 less MP
All Enchantment spells cost possessor 50 less XP and MP to cast
All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
All Enchantment spells cost possessor 10 less XP and MP to cast
All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Possessor's Enchantment spells that apply Enchantment enhancements to Swords cost 200 XP less when applying said enhancements to Swords
All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast
All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Enchantment spells cost possessor (50 + 30 * Possessor Level) less XP and MP to cast
Possessor gains +(50 * Possessor Level) Magical Attack
All buffs and debuffs from Enchantment spells cast by possessor last (Possessor Level / 5) rounds longer if they possess a natural duration of 2 rounds or greater
All Glyph Magic spells cast by possessor that possess a Magical Attack bonus gain +10 additional Magical Attack, All Glyph Magic spells cast by possessor that buff stats of individuals other than possessor do so by 10 more points per each such stat, All Glyph Magic spells cost 10 less MP for possessor to cast
All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
All Murder Arts spells possessor casts that possess a Melee Attack bonus gain +10 Melee Attack
Murder Arts spells cost possessor 10 less MP to cast
All Catastrophe Magic spells possessor casts that possess a Magical Attack bonus gain +1,000 additional Magical Attack
All Catastrophe Magic spells cost possessor 1,000 less MP to cast
Whenever possessor casts a Catastrophe Magic spell, possessor may apply up to 5 different Escatological Escalations to it, with each one triggering at the start of a consecutive round after the round during which said spell was cast in the chosen order
Possessor's Damage-dealing actions that involve the casting of Catastrophe Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage
Catastrophe Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Catastrophe Magic spells cost possessor 200 less MP to cast
Catastrophe Magic spells cost possessor 2000 less MP to cast
All damage-dealing Catastrophe Magic spells that possessor casts deal 25,000 additional Damage
All Catastrophe Magic spells cost possessor 50,000 less MP to cast
All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor
Geomancy spells cost possessor 10,000 less MP to cast
Geomancy spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Geomancy spells cost possessor half their normal MP cost to cast
Geomancy spells cost possessor 500 less MP to cast
Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast
Geomancy spells cost possessor 20 less MP to cast
Geomancy spells cost possessor 200 less MP to cast
Healer Magic spells cost possessor 50 less MP to cast, Possessor's actions that Heal HP heal an additional 500 points
Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions
Healer Magic spells cost possessor 50 less MP to cast
Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions
Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast
Possessor’s Medicine consumables that heal HP heal an additional 7,000 points.
All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Illusion Magic spells cost possessor 20 less MP to cast
Illusion Magic spells cost possessor 200 less MP to cast
All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Sword Arts spells cost possessor 50 less MP to cast
Sword Arts spells that possess a Magical Attack or Melee Attack bonus have said bonus increased by +50 when cast by possessor
All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
All Sword Arts spells possessor casts that possess a Melee Attack bonus gain +(250 * Possessor Level) additional Melee Attack
All Sword Arts spells cost possessor (250 * Possessor Level) less MP to cast
Sword Arts spells cost possessor 20 less MP to cast
Sword Arts spells cost possessor 200 less MP to cast
Sword Arts spells cost possessor 10,000 less MP to cast
Sword Arts spells cast by possessor that provide a Melee Attack bonus provide an additional +500 Melee Attack
All Libram Magic spells possessor casts that possess a Magical Attack bonus that share an element with at least one Book or Tome possessor has equipped gain +100 uncapped Melee Attack
Libram Magic spells that share an element with at least one Book or Tome possessor has equipped cost possessor 100 less MP to cast
All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Possessor's Psychic-element Psychic Power may inflict buffs even if possessor is afflicted with Impaired: Mute
Unarmed Technique spells cost 50 less MP to cast
Unarmed Technique spells cost 50 less MP to cast per possessor Level
+50 damage to damage-dealing Unarmed Technique spells per possessor Level
Unarmed Technique spells cost possessor 20 less MP to cast
Unarmed Technique spells cost possessor 200 less MP to cast
Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Spells that summon Devils cost possessor 2,500 less MP to cast
Whenever possessor casts a spell, possessor may deal 500 Flat Darkness element Damage to any individual in the same battle to make said spell cost 500 less MP
All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack
All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack
All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1
all Ritual Magic spells cost possessor 10 less MP to cast
Ritual Magic summons gain +20 to all stats
Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Ritual Magic spells cost possessor 300 less MP to cast
Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic spells cost possessor 200 less MP to cast
All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack
All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1
all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Spells that create Zones or allow individuals to exit battle or that summon cost possessor 5,000 less MP to cast
Forbidden Magic negative effects that hit their caster or their caster's allies and have more than a 5% chance of occurring have a 5% less chance of occurring.
Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
'Forbidden Magic', 'Demon Magic', 'Dark Magic', and 'Rune Magic' spells cost possessor 15,000 less MP to cast if possessor has a Book equipped
Spells cost possessor 20,000 less MP to cast
Hypertech spells cost possessor 10,000 less MP to cast
Hypertech spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack
all Hypertech spells cost possessor 50 less MP to cast
All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack
all Hypertech spells cost possessor 10 less MP to cast
Hypertech spells cost possessor 20 less MP to cast
Hypertech spells cost possessor 200 less MP to cast
Spells cost possessor 20 less MP to cast
Potions used by possessor that Heal HP or MP do so for an additional 1,000 points
Possessor's actions that involve Hypertech spells may gain '30% inflicts Poison: Irradiated'
All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack
Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack
All Spatial Magic spells cost possessor 250 less MP to cast
All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack
All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
all Summoner Magic spells cost possessor 50 less MP to cast
Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage
Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
All Technomancy spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack
All Technomancy spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack
Technomancy spells cost possessor 200 less MP to cast
All Technomancy spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Technomancy spells cost possessor (50 * Possessor Level) less MP to cast
All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack
All Thief Arts spells cost possessor 40 less MP to cast
All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack
All Thief Arts spells cost possessor 10 less MP to cast
Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Thief Arts spells cost possessor 20 less MP to cast
Thief Arts spells cost possessor 200 less MP to cast
All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +(200 +20 * Possessor Level) additional Melee Attack
All Thief Arts spells cost possessor (40 + 30 * Possessor's Level) less MP to cast
All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack
All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack
All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 200 points
All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack
AGI buffs that come from Chronomancy spells cast by possessor and turn-order-determining-stat buffs that specifically increase turn-order-determining stats that come from Chronomancy spells cast by possessor are increased by 100 points as an effect that stacks a max of 5 times across all stackings of all buffs on each individual
All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack
Chronomancy spells cost possessor 20 less MP to cast
Chronomancy spells cost possessor 200 less MP to cast
Transmutation spells cost possessor 10,000 less MP to cast
Transmutation spells cast by possessor that provide stat buffs or debuffs have those values increased by 250 points as an effect that stacks a max of 12 times across all applications of said effect
All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points
All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
All Transmutation spells increase damage or Defense by 40 more points and cost 10 less MP
All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect
All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect
all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
All Danmaku spells gain +10 Ranged Attack and cost 10 less MP
+250 Damage to all damage dealing Danmaku spells, All Danmaku spells cost 50 less MP
All Danmaku Attacks count as though they contained one less Danmaku spell for purposes of MP cost multiplication should said number of spells not be reduced below 5
Possessor's Damage-dealing Danmaku spells deal +(100 * Possessor Level) additional Damage
Danmaku spells cost possessor (50 * Possessor Level) Less MP to cast
All of possessor's Danmaku Attacks count as though they contained one less Danmaku spell for purposes of MP cost multiplication should said number of spells not be reduced below 5
Danmaku spells cost possessor 20 less MP to cast
All Gate Magic spells cost possessor 250 less MP to cast
All Gate Magic spells cost possessor 10 less MP to cast
All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack
All War Magic spells possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack
All War Magic spells cost possessor 500 less MP to cast
All War Magic spells possessor casts that possess a Magical Attack bonus gain +100 additional Magical Attack
all War Magic spells cost possessor 100 less MP to cast
Whenever possessor casts a spell, up to 10 times per round, possessor may choose up to 10 targets to have a 30% chance of afflicting with Pain and may also choose for all of said targets to take 60,000 Flat Physical element Damage, Damage caused by this ability may not be healed by individuals below Level 40
All War Magic spells possessor casts that possess a Magical Attack bonus gain +(500 * Possessor Level) additional Magical Attack
All War Magic spells cost possessor (500 * Possessor Level) less MP to cast
War Magic spells cost possessor 20 less MP to cast
War Magic spells cost possessor 200 less MP to cast
Dark Magic spells cost possessor 10,000 less MP to cast
Dark Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Haunted.
Whenever possessor would inflict Hexed, possessor may choose for said instance of Hexed to gain 'Possessor is dealt 5,000 Flat Darkness element HP Drain at the start of each round with this status effect's source as its source'
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Ill Fortune.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Pain.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose for said instance of Hexed to gain 'Possessor cannot be healed of HP or MP or regenerate HP or MP if possessor is lower-Level than this status effect's source'.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Fatigued.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Wicked Wounds.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose for said instance of Hexed to gain 'Possessor obtains -5% To Hit, -5% Dodge, -5% Resilience, and -5% Critical and cannot be afflicted with Favored: Good Fortune'.
Instances of Hexed with possessor as a source possessor no natural per-round auto-recover chance.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Hexed: Backlash.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Voidstruck.
Whenever possessor would inflict Hexed as part of an action that involves Dark Magic, possessor may choose to also inflict Stat Drain.
All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Possessor may choose to remove all natural effects from any one Medicine consumable worth below 700,000 Gold used and replace them with 15% inflicts Poison.
Dark Magic spells cost possessor 20 less MP to cast
Dark Magic spells cost possessor 200 less MP to cast
Whenever possessor deals HP Drain as part of an action that involves the casting of a Dark Magic spell, possessor deals 5,000 additional points per action
All Dark Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack
All Dark Magic spells possessor casts that deal stat Damage deal an additional (50 * Possessor Level) points of each type they would deal per action that they are cast in by possessor
All War Magic spells cost possessor (50 * Possessor Level) less MP to cast
+250 Damage to all damage dealing Combat Arts spells
All Combat Arts spells cost 50 less MP
All Combat Arts spells gain +10 Magical Attack and cost 10 less MP
Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage
All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Possessor's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 5,000 less MP, provide +2,500 additional Magical Attack if they provide a Magical Attack bonus, and count as being cast by an individual 1 Level higher for purposes of being debuffed, unsummoned, and countered as an effect that does not stack with other Level-altering effects and cannot raise said Level above 80
Wizard Magic spells cost possessor 10,000 less MP to cast
Wizard Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack
All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage
All Wizard Magic spells cost possessor 50 less MP to cast
Defense buffs generated by Wizard Magic spells cast by possessor are increased by 20 points, to a max of 200 points across all such buffs present on any one individual
Spells cost possessor 50 less MP to cast
Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual
Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual
Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Wizard Magic spells cast by possessor that buff stats do so by an additional 20 points, as an effect that stacks a max of 40 times across all buff instances per individual
Wizard Magic spells that possessor casts that have a chance of inflicting minor positive status effects have said chance raised by 1%
Wizard Magic spells cast by possessor that create or attach effects to Zones or Phantom Terrains cost possessor 100 less MP to cast
All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
All Wizard Magic spells gain +180 Magical Attack when targeting plants if they already possessed a Magical Attack bonus
Wizard Magic spells cost possessor half their normal MP cost to cast
Wizard Magic spells whose name includes 'Formula of Air:' cost possessor 500 less MP to cast
Wizard Magic spells whose name includes 'Formula of Earth:' cost possessor 500 less MP to cast
Wizard Magic spells whose name includes 'Formula of Fire:' cost possessor 500 less MP to cast
Wizard Magic spells whose name includes 'Formula of Water:' cost possessor 500 less MP to cast
Wizard Magic spells whose name includes 'Formula of' cost possessor 500 less MP to cast
Possessor's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 2,000 less MP, provide +500 additional Magical Attack if they provide a Magical Attack bonus, and count as being cast by an individual 1 Level higher for purposes of being debuffed, unsummoned, and countered as an effect that does not stack with other Level-altering effects and cannot raise said Level above 60
Defense buffs generated by Wizard Magic spells cast by possessor are increased by 30 points, to a max of 500 points across all such buffs present on any one individual
Possessor gains +500 Magical Attack if possessor has a Wizard Magic spell equipped
Spells cost possessor 250 less MP to cast
Possessor gains +50 MP
Spells cost possessor 20 less MP to cast
Possessor's offensive actions involving Wizard Magic gain +500 Magical Attack if they already possess at least +1 Magical Attack coming from a Wizard Magic spell
Possessor's offensive actions involving Wizard Magic spells that have a chance of inflicting minor or moderate status effects have the chances of inflicting said effects increased by 10%
Spells cost possessor 20,000 less MP to cast
Spells cost possessor 1,000 less MP to cast if possessor has a Book or Tome equipped
Spells cost possessor 500 more MP to cast if possessor does not have a Book or Tome equipped
Wizard Magic spells cost possessor 20 less MP to cast
Possessor gains +500 Magical Attack, +500 MIN, +500 SPI, and spells cost possessor 5,000 less MP to cast
Possessor may cast Wizard Magic spells as Thief Arts or Illusion Magic spells
+500 Damage to all damage dealing Wizard Magic spells
All Wizard Magic spells cost 50 less MP
Provides an additional +50 Magical Attack and an additional 30 less MP per possessor Level
Wizard Magic spells cost possessor 20 less MP to cast
Wizard Magic spells cost possessor 200 less MP to cast
Wizard Magic spells that possessor has cast at least 5 times during a thread cost possessor 250 less MP to cast for the remainder of the thread
All Archery spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack, and all actions possessor takes that involve Archery spells that gain +1% Critical
Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
All Elder Magic spells possessor has equipped that possess a Magical Attack bonus gain +500 additional Magical Attack
All spells possessor casts that create Elder Symbols cost possessor 1,000 less MP, 500 less XP, and 50,000 less Gold to cast
All Elder Symbol spells possessor has equipped that possess a Magical Attack bonus gain +500 additional Magical Attack
All spells possessor casts that create Elder Symbols cost possessor 1,000 less MP, 500 less XP, and 50,000 less Gold to cast
All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP
Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge
All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Wearer's Leadership spells that already hit at least 1 target hit 2 additional targets and cost 40 less MP


Geomancy Conditionals (Pending clean-up/confirmation):
+50 to all stats while a Terrain or Phantom Terrain is present
Possessor gains +6,000 MP while a Zone or Phantom Terrain is present
This ability provides an additional +500 to all stats while in a Zone that matches one or more of Possessor's elements
Possessor gains +300 Defense, +4,000 MP, and +200 SPI while the Terrain or Phantom Terrain is a type of Terrain that possessor possesses a Geomancer ability named 'Attuned to Terrain: X' , where X is the terrain type in question, for.
Possessor gains +60,000 MP while a Zone or Phantom Terrain is present
provides an additional +2,500 to all stats while in a Zone that matches one or more of Possessor's elements
Possessor gains +2,000 Defense, +8,000 MP, and +4,000 SPI while the Terrain or Phantom Terrain is a type of Terrain that possessor possesses a Geomancer ability named 'Attuned to Terrain: X' , where X is the terrain type in question, for.
+10 to all stats if Terrain or Phantom Terrain is present
If possessor is in a Zone of Water, possessor has a 50% chance of being able to change the targets of actions made by Machines, Robots, Vessels, and Aquatics that are below Level 40 and below possessor's Level to any valid targets that possessor desires
+200 AGI while in a Zone of Water
+30 AGI while in a Zone of Water
+25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Magic
Possessor gains +50 to all stats while in a Zone of Magic
Possessor gains +1,000 to all stats while in a Zone of Magic
+200 to all stats if a Zone, Terrain, or Phantom Terrain is present
+100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
+100 to all stats if a Zone, Terrain, or Phantom Terrain is present
+100 to all stats if a Zone, Terrain, or Phantom Terrain is present
+250 additional MIN and +250 SPI if a Zone, Terrain, or Phantom Terrain is present
+25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Water
+1,550 to all stats while in a Zone of Water
Possessor gains +200 AGI while in a Zone of Air
If possessor is Null element and is in a Zone of Null, possessor gains -500 to all stats
If possessor is Null element and in a Zone of Null, possessor gains -1,000 to all stats
If possessor is Null element and in a Zone of Null, possessor gains -500 to all stats, -500 Melee Attack, -500 Magical Attack, -500 Ranged Attack, and -500 Defense
If possessor is Null element, possessor gains -50 to all stats while in a Zone of Null
Possessor gains +1,550 to all stats while in a Zone of Destruction
+25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Destruction
Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
+100 to all stats if the terrain or phantom terrain is Battlefield
+100 to all stats if the terrain or phantom terrain is Boneyard
+100 to all stats if the terrain or phantom terrain is Caverns
+100 to all stats if the terrain or phantom terrain is Cliffside
+100 to all stats if the terrain or phantom terrain is Cloudy Sky
+100 to all stats if the terrain or phantom terrain is Desert
+100 to all stats if the terrain or phantom terrain is Dark Forest
+1,000 to all stats if the terrain or phantom terrain is Endless Desert
+1,000 to all stats if the terrain or phantom terrain is Fell City
+100 to all stats if the terrain or phantom terrain is Forest
+100 to all stats if the terrain or phantom terrain is Frozen Waste
+100 to all stats if the terrain or phantom terrain is Glacier
+100 to all stats if the terrain or phantom terrain is Graveyard
+100 to all stats if the terrain or phantom terrain is Hills
+100 to all stats if the terrain or phantom terrain is Jungle
+100 to all stats if the terrain or phantom terrain is Junkyard
+1,000 to all stats if the terrain or phantom terrain is Mage’s Sanctum
+100 to all stats if the terrain or phantom terrain is Mountains
+100 to all stats if the terrain or phantom terrain is Mushroom Forest
+100 to all stats if the terrain or phantom terrain is Ocean
+100 to all stats if the terrain or phantom terrain is Open Sky
+100 to all stats if the terrain or phantom terrain is Road
+100 to all stats if the terrain or phantom terrain is Rolling Plains
+100 to all stats if the terrain or phantom terrain is Salt Flats
+100 to all stats if the terrain or phantom terrain is Snowy Plains
+100 to all stats if the terrain or phantom terrain is Space
+100 to all stats if the terrain or phantom terrain is Stormy Plains
+100 to all stats if the terrain or phantom terrain is Swamp
+50 to all stats if possessor is in a Zone
+50 to all stats while in a Chronogeomantic Zone of Night
Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
+400 SPI if the terrain or phantom terrain is Desert
+100 CON and possessor's damage-dealing Ranged Attack, Melee Atttack, and Magical Attack actions deal 25 AGI damage on hit, if the terrain or phantom terrain is Frozen Waste
+400 STR and +200 CON, if the terrain or phantom terrain is Mountains
+25 to all stats, and +15% infliction rate against Plants for attacks that can inflict Charm if the terrain or phantom terrain is Mushroom Forest
+25 to all stats save CON, +200 CON, and +5% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
+50 to all stats and 25% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
+10% Dodge and 50% Poison Resistance, if the terrain or phantom terrain is Swamp
+5,000 MP if the terrain or phantom terrain is Desert
+25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Darkness
+1550 to all stats while in a Zone of Darkness
Whenever possessor is in a Zone of any base element or combination of base elements, possessor gains 1% Resistance to said element or elements
Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Possessor gains +100 MIN while a Terrain or Phantom Terrain is present
Possessor gains +100 to all stats if a Terrain or Phantom Terrain is present
Possessor gains +200 CON and 10% Resilience if the Terrain or Phantom Terrain is Desert
Possessor gains +500 Magical Attack as a buff whenever a Terrain or Phantom Terrain that is a Forest, Jungle, or Swamp ceases to be present, with said buff stacking 4 times
If the Terrain or Phantom Terrain is Desert, possessor gains +2% Dodge
Possessor gains +50 to all stats if in an Encounter Area
Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon
Possessor gains +1,000 Defense if possessor possesses at least 2 Ancient Magic or Abjuration buffs
Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Possessor gains +100 to all stats and gains 2,000 MP that may only be used to cast Astral Magic spells while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set
Allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness


Non-Geomancy Conditionals (Pending clean-up/confirmation):
possessor gains +60 to all stats while in a Zone of Earth or Water
Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element
Possessor gains +200 to all stats if Undead while in a Zone of Darkness or a Chronogeomantic Zone of Night
When possessor is in a Zone of a base element, quantities of Damage dealt by possessor that are of said element are increased by 500 points
Possessor gains +100 MIN for each Zone, Terrain, or Phantom Terrain present, to a max of +500, Possessor may, in RP threads, generally know the name of the area possessor is in
Wielder gains +100 additional Defense for each Spell equipped, to a max of 200 Spells
+2,000 Defense if possessor possesses at least 5 different Wizard Magic buffs
+100 MIN while at Max MP
+100 MIN while at Max HP
+200 MIN while in a Crisis Zone
+1% Dodge while in a Crisis Zone
+100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
+100 to all stats if any individual in the same battle as possessor has performed an action of the same name as an action performed by a different individual earlier in the same round during same battle
+100 to all stats if any individual in the same battle as possessor has used two or more different Food consumables on itself during said battle
+100 to all stats if any individual in the same battle as possessor has dealt Gold Drain during said battle
+100 to all stats if any individual in the same battle as possessor is afflicted with Charm: Lust
+100 to all stats if any individual in the same battle as possessor refuses a buff from an ally
+100 to all stats if any individual in the same battle as possessor has passed an action during said battle
+100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Depression
+100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Berserk