Weapons
<Back to Top>
Base
~Axe~
~Axe: Adze~
~Axe: Anchor~
~Axe: Battle-Ring~
~Axe: Battleaxe~
%Ancient Dwarf King's Axe- (Weapon, Axe: Battleaxe, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +225,000 HP as a non-stacking bonus, 45% Critical
%Ancient Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 20,000 Gold) +30 Melee Attack, +5% Damage against Earth element foes
%Axe Covered in Lesser Holy Fire- (Weapon, Axe: Battleaxe, Light & Physical, 1,790,000 Gold) +1,915 Melee Attack, +1,300 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 120% To Hit, 15% inflicts Awestruck, 15% inflicts Burning
%Axe Covered in Light-Eating Fire- (Weapon, Axe: Battleaxe, Light & Physical, 1,790,000 Gold) +1,715 Melee Attack, +1,000 Defense against Light, +1,300 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 20% Dodge, 15% inflicts Voidstruck, 15% inflicts Burning, 15% Light Resistance
%Axe of Battle- (Weaponx2, Axe: Battleaxe, Earth, 1,200 Gold) +14 Melee Attack
%Axe of Bloodfury- (Weapon, Axe: Battleaxe, Fire, 3,500 Gold) +17 Melee Attack, Inflicts Confusion: Berserk on wielder at the beginning of each round
%Axe of Deep Waters- (Weapon, Axe: Battleaxe, Water & Darkness, 15,300,000 Gold) +15,300 Melee Attack, 100% inflicts Drowning: Pressure of the Deep, Drowning Immunity
%Axe of Dwarven Ghosts- (Weapon, Axe: Battleaxe, Darkness, 15,000 Gold) +20 Melee Attack, Undead are treated as having 300 less defense when hit by this weapon
%Axe of Shifting Elements- (Weapon, Axe: Battleaxe, Earth & Air & Fire & Water & Chaos, 5,400,000 Gold) +5,500 Melee Attack, +5,000 STR, +5,000 CON, +5,000 SPI, At the start of any round, wielder may choose to change this item's element to solely Air, Earth, Fire, Water, or Chaos
%Badly-Photocopied Axe- (Weapon, Axe: Battleaxe, Technology, 700 Gold) +14 Melee Attack, -14% To Hit, Wielder's attacks cannot gain the element Dopple
%Bent Battle Axe Covered in Rust- (Weapon, Axe: Battleaxe, Physical, 8 Gold) +3 Melee Attack, 50% Inflicts no damge, -3% to hit
%Cleaving Axe-(Weapon, Axe: Battleaxe, Fire, 20,000 Gold) +25 Melee Attack, +2% Critical
Cube Axe- (Weapon, Axe: Battleaxe, Physical, 70,000 Gold) +70 Melee Attack
%Cursebringer Axe- (Weapon, Axe: Battleaxe, Darkness, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, 200% inflicts Hexed, 15% inflicts Cursed
%Demon Master's Axe- (Weapon, Axe: Battleaxe, Darkness & Fire, 40,000,000 Gold) +40,000 Melee Attack, +40,000 STR, +40,000 CON, 30% Fire Resistance, 30% Darkness Resistance, 80% Critical, Wielder's Demon pets and summons gain +2,000 to all stats as a non-stacking bonus, Wielder must be Level 20 or greater and must either possess the ability 'Ravager' or the ability 'Demonologist'
%Dragon Spire Axe- (Weapon, Axe: Battleaxe, Physical & Earth, 90,000 Gold) +93 Melee Attack, +12% damage against Humanoids
%Drauger's Axe- (Weapon, Axe: Battleaxe, Darkness & Ice & Physical & Water, 45,000,000 Gold) +45,000 Melee Attack, +45,000 STR, +45,000 CON, +45,000 SPI, +450,000 HP as a non-stacking bonus, 60% inflicts Wounded, 60% inflicts Voidstruck, 50% may inflict Frozen or Drowning
%Dwarf's Axe- (Weapon, Axe: Battleaxe, Earth, 4,100 Gold) +5 Melee Attack, +2 CON
%Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 12,000 Gold) +25 Melee Attack
%Dwarven Axelord's Axe- (Weapon, Axe: Battleaxe, Earth & Physical, 16,000,000 Gold) +16,000 Melee Attack, +16,000 STR, +16,000 CON, 30% may inflict Wounded on Humanoids, Dragons, Fae, and Monsters, 35% Critical
%Dwarven Champion's Ancestral Axe- (Weaponx2, Axe: Battleaxe, Physical & Earth, 875,000 Gold) +1,750 Melee Attack, +1,700 STR, +1,850 CON, +1,100 AGI, +10,000 HP, 15% Critical, 15% Resilience, 110% To Hit
%Dwarven Commander's Axe- (Weapon, Axe: Battleaxe, Earth & Physical, 2,000,000 Gold) +2,000 Melee Attack, +2,000 STR, +2,000 CON, +2,000 MIN, +20,000 HP as a non-stacking bonus, 35% Critical, Wielder's allies gain +200 to all stats as a non-stacking bonus
%Dwarven Silver Axe- (Weapon, Axe: Battleaxe, Earth, 19,000 Gold) +25 Melee Attack, +1% Critical
%Flameward Axe (3)- (Weapon, Axe: Battleaxe, Fire, 1,500,000 Gold) +1,500 Melee Attack, 35% Critical, 30% Fire Resistance, +20,000 Defense against Fire as a conditionally active effect
%Frozen Axe (4)- (Weaponx2, Axe: Battleaxe, Ice, 8,000,000 Gold) +20,000 Melee Attack, Deals double damage against individuals under level 65 (to a max of 650,000,000 additional Damage), 30% Inflicts Frozen, Wielder's 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', and 'Attack with Finesse' actions require 1 action worth of chargeup unless wielder possesses the ability "Adept Ravager"
%Greater Battle Axe- (Weapon, Axe: Battleaxe, Physical, 122,000 Gold) +125 Melee Attack, ,+125 STR, +125 CON, 15% Critical
%Holy Axe- (Weapon, Axe: Battleaxe, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 30% Critical, 120% To Hit, 15% inflicts Awestruck
Iron Axe- (Weapon, Axe: Battleaxe, Physical, 800 Gold) +20 Melee Attack
%Keeining Void-Axe- (Weapon, Axe: Battleaxe, Sonic & Astral & Darkness & Void, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Sonic, Darkness, Astral, or Void element Damage to one opponent at the start of each round, 10% inflicts Instant Death, Wielder must be Level 40 or greater
%Kinda Sticky Axe-(Weapon, Axe: Battleaxe, Acid, 1,000 Gold) +5 Melee Attack, 1% inflicts Paralyzed
Minor Demon Axe- (Weaponx2, Axe: Battleaxe, Darkness & Physical & Fire, 7,000 Gold) +40 Melee Attack
%Mirror-Reality Axe- (Weapon, Axe: Battleaxe, Mystic & Ice & Magic, 12,000,000 Gold) +12,000 Melee Attack, Wielder may counter one action from a source below Level 60 with a 'Melee Attack', 'Use an Item' or 'Cast a Spell' action per round so long as no individual of Level 80 or greater objects
%Noise Axe- (Weaponx2, Axe: Battleaxe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
%Northman's Axe- (Weapon, Axe: Battleaxe, Ice & Physical, 26,000 Gold) +39 Melee Attack, +25 STR, +24 CON, 3% Critical
%Orcish Axe- (Weapon, Axe: Battleaxe, Physical, 600 Gold) +12 Melee Attack
%Orcish Battle Axe- (Weaponx2, Axe: Battleaxe, Physical, 2,000 Gold) +24 Ranged Attack, +12 STR, +12 CON, -2 AGI
%Pellarardian Egg-Chopper- (Weapon, Axe: Battleaxe, Flux & Rot, 30,000,000 Gold) +30,000 Melee Attack, Individuals below Level 60 damaged by wielder cannot summon, Wielder must be Level 20 or greater
%Potaxium Axe- (Weapon, Axe: Battleaxe, Wood & Life & Physical, 36,000,000 Gold) +36,000 Melee Attack, +36,000 CON, +360,000 HP as a bonus that stacks 5 times, Wielder obtains a buff that provides +20% Minor Status Effect Resistance and +360,000 HP that stacks 5 times that lasts 5 rounds at the start of each round
%Random Axe of Kindness- (Weapon, Axe: Battleaxe, Fortune & Light, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Heals', +5,000 STR, +5,000 CON, Wielder's 'Melee Attack' and 'Melee Overdrive' actions have their targets randomized
%Ruined Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 60 Gold) +1 Melee Attack, Each round this item has a 50% chance of providing no benefits to its wielder
%Shining Axe of Wealth and Fortune- (Weapon, Axe: Battleaxe, Wealth & Fortune, 45,000,000 Gold) +45,000 Melee Attack, Inflicts Fortified on wielder at the beginning of every round, Inflicts Invigorated on wielder at the beginning of every round, 65% Critical, 165% To-Hit, Wielder must be Level 20 or greater
Silver Dwarven Axe- (Weapon, Axe: Battleaxe, Earth, 19,000 Gold) +25 Melee Attack, 10% Critical
%Singing Battleaxe of Reggath-Pandor- (Weaponx2, Axe: Battleaxe, Sonic, 112,000 Gold) +245 Melee Attack, 5% inflicts Confusion, 5% heals wielder's MP by 15,000 when wielder performs a Melee Attack action, Wielder's enemies may choose to always count the current round of battle as being round 2 if it is round 1 and may always choose to have acted before any of wielder's actions
%Weaponizer's Axe- (Weapon, Axe: Battleaxe, Dopple, X Gold) Wielder may spend an action to have this weapon's stats retain this line, retain solely the subtype Axe, and optionally solely retain or additionally posses the element Dopple, but otherwise, as a non-stacking buff, obtain the stats of a non-unique weapon equipped by the wielder that could be replicated by the wielder
~Axe: Chainsaw~
~Axe: Cleaver~
%Flame Eater- (Weapon, Axe: Cleaver, Water & Fire, 7,000,000 Gold) +7,000 Melee Attack, +6,000 to all stats, 20% Fire Resistance, 80% Critical against Fire-element Elementals, Wileder may remove Water from the damage types of any of wielder's attacks so long as they possesses at least one other damage type after said removal
%Mitchell Marshall Tableware: Food-Choppin' Axe- (Weapon, Axe: Cleaver, Physical & Technology, 200 Gold) +2 Melee Attack, +2 additional Melee Attack against Foods
~Axe: Greataxe~
^%Arden-Moondust-Infused Axe- (Weapon, Axe: Greataxe, Fire, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Melee Attack as an effect that counts as coming from a different source for per-item attack-caps, +20,000 STR, +20,000 CON, 50% Critical, 150% To Hit, 200% Inflicts Burning, 50% Inflicts Burning: Superheated
%Axe of the Four-Armed Ogre- (Weaponx4, Axe: Greataxe, Physical, 90,000 Gold) +4,110 Melee Attack, +1,100 STR
%Axe of the Perpetual Gigas- (Weapon, Axe: Greataxe, Physical & Time & Technology, 30,000,000 Gold) +30,000 Melee Attack, Wielder gains +3,000 STR as a buff that stacks 10 times at the start of each round, with wielder being able to choose up to three times per thread to re-acquire all lost instances of this buff before an action
Battlerage Axe- (Weapon, Axe: Greataxe, Fire, 3,600 Gold) +30 Melee Attack, 5% inflicts Confusion: Berserk on wielder at the beginning of each round
%Big Moose Axe- (Weaponx2, Axe: Greataxe, Earth, 800 Gold) +15 Melee Attack
%Crane's Head Labyrinth-Cutter- (Weapon, Axe: Greataxe, Air & Light & Physical, 20,000,000 Gold) +20,000 Melee Attack, +20,000 STR, Wielder's 'Melee Attack' actions treat the value of Dodge buffs from sources below Level 65 as being half their actual value
%Deus-Nullifier- (Weapon, Axe: Greataxe, Technology & Evil, 250,000,000 Gold) +250,000 Melee Attack, 15% Deity Resistance, Targets damaged by wielder cannot cast Divine Magic if below Level 99, Wielder must be Level 40 or greater
%Doublegold Beheading-Axe- (Weapon, Axe: Greataxe, Wealth & Fortune & Destruction, 45,000,000 Gold) +45,000 Melee Attack, 60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40, Wielder must be Level 20 or greater
%Dragonhell Axe- (Weapon, Axe: Greataxe, Terror & Spatial & Void & Agony & Blood & Magic, 275,000,000 Gold) +275,000 Melee Attack, +275,000 STR, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Dragons killed by wielder may not be resurrected by sources below Level 95, Whenever wielder kills a non-summon opponent, wielder may summon a Dragon from the Enemy List that is below Level 80 and normally fightable for drops, with said summon, as a non-stacking buff, gaining the subtypes Devil & Undead and gaining the elements Terror & Agony & Blood, Wielder may deal 1,800,000 Flat Terror, Agony, Blood, or Void element Damage to one opponent at the start of each round, 15% inflicts Insanity, 350% inflicts Confusion: Fear, Wielder must be Level 40 or greater
%DWARF FORCE Brand Axe- (Weapon, Axe: Greataxe, Physical & Earth & Air, 3,000,000 Gold) +3,000 Melee Attack, Once per day, if possessor kills a non-summon opponent while wielding this weapon in a match that grants drops, possessor obtains 1 DWARF FORCE Body Spray as an additional reward
Executioner’s Axe- (Weaponx2, Axe: Greataxe, Darkness & Physical, 8,400 Gold) +29 Melee Attack, +10 STR, +10 CON, Wielder deals an additional 500 Physical element damage on hit with damage-dealing actions to targets that are afflicted with the status effect Doomed
%Fatal Axe of Ruin and Slaughter- (Weapon, Axe: Greataxe, Destruction & Fate & Evil, 200,000,000 Gold) +400,000 Melee Attack, +400,000 STR, -200,000 CON, 140% Critical, 30% inflicts Voidstruck: Marked for Demise, 30% inflicts Antimatter: Obliterated, 30% inflicts Smitten: Great Atrocity, 30% inflicts Instant Death, wielder deals double Damage (to a max of 1,000,000,000 additional Damage) to targets below Level 60, Wielder's per item Melee Attack bonus caps are doubled for this item, Wielder must be Level 40 or greater
%Graphamakk Axe- (Weapon, Axe: Greataxe, Darkness & Magic, 8,000,000 Gold) +8,000 Melee Attack, +80,000 MP as a non-stacking bonus, +8,000 STR, +8,000 SPI, 100% inflicts Hexed, 50% inflicts Wounded
%Ice Giant King's Greataxe- (Weaponx2, Axe: Greataxe, Darkness & Ice & Physical & Water, 35,000,000 Gold) +70,000 Melee Attack, +70,000 Defense, +70,000 STR, +70,000 CON, +700,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Frozen, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect
Large Mountain Orc Axe- (Weaponx2, Axe: Greataxe, Physical, 145,000 Gold) +316 Melee Attack, 7% Critical, +40 STR if wielder's modified STR is already at least 500
%Maze Grinder's Axe- (Weapon, Axe: Greataxe, Magic & Spatial, 4,570,000 Gold) +4,710 Melee Attack, 35% inflicts an instance of Vanished on targets below Level 30 that automatically wears off after 5 rounds and does not affect individuals with over 30,000 MIN
%Mechaconverter Axe- (Weapon, Axe: Greataxe, Technology, 30,000,000 Gold) +30,000 Melee Attack, Targets of wielder's 'Melee Attack' and 'Melee Overdrive' actions that are below Level 65 obtain a non-stacking debuff that gives its possessor the additional subtype Robot
%Minotaur's Axe- (Weapon, Axe: Greataxe, Physical, 5,400,000 Gold) +5,645 Melee Attack, +5,000 STR, +5,000 CON
%Minotaur Lord's Axe- (Weapon, Axe: Greataxe, Physical, 15,400,000 Gold) +15,645 Melee Attack, +15,000 STR, +15,000 CON, +15,000 MIN
Moose Axe- (Weapon, Axe: Greataxe, Earth, 200 Gold) +7 Melee Attack
%Mountain Orc Axe- (Weaponx2, Axe: Greataxe, Physical, 85,000 Gold) +214 Melee Attack, 5% Critical
%Off-Color Moose Axe- (Weapon, Axe: Greataxe, Earth, 210 Gold) +7 Melee Attack
Passionate Teal Axe of the Deranged Wildebeest- (Weaponx2, Axe: Greataxe, Physical, 90,000 Gold) +80 Melee Attack, 5% Inflicts Charm on Hit, +800 HP, Wielder may choose to afflict self with Confusion: Enraged at any time that possessor would be able to act, 5% Electrical Resistance, 5% Water Resistance
%Slumbering Trunnerjukk- (Weapon, Axe: Greataxe, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Impaired: Blind, 104% inflicts Fatigued: Asleep
%Stone Axe- (Weapon, Axe: Greataxe, Earth, 300 Gold) +3 Melee Attack, +1 STR
%Sublime Hymn Axe- (Weapon, Axe: Greataxe, Wood & Light & Sonic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, Wielder may treat Bardic Music spells as Holy Magic spells and may treat Holy Magic spells as Bardic Music spells
%Undead Executioner’s Axe- (Weaponx2, Axe: Greataxe, Darkness & Physical, 1,215,000 Gold) +1,202 Melee Attack, +1,100 STR, +1,100 CON, Wielder ignores 15% of targets’ Darkness Resistance and Physical Resistance if said targets are below Level 20
~Axe: Handaxe~
%Automated Axe that Chops Off Its Wielder's Limbs and Replaces Them with Switftly-Sewn Landhawk Plushies Made from Reprocessed Internal Organs- (Weapon, Axe: Handaxe, Technology & Agony, 30,000,000 Gold) +30,000 Melee Attack, Inflicts Wounded: Maimed, Wounded: Hobbled, and Impaired: Disarmed on wielder at the start of each round
%Axe of the Singing Fish Guy- (Weapon, Axe: Handaxe, Water & Sonic, 28,000,000 Gold) +28,000 Melee Attack, +20,000 AGI, +20,000 SPI, 50% inflicts Suffocation: Sonic Whiplash, Wielder counts as possessing the subtype Aquatic
%Bascaradine NIRA Series Throwing Axe for Maids- (Weapon, Axe: Handaxe, Time, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 AGI, +45,000 SPI, Wielder may remove a debuff from a source below Level 75 from an ally at the start of wielder's first action each round, This weapon additionally possesses the subtype Throwing Weapon
%Dazzling Axe (2)- (Weapon, Axe: Handaxe, Earth & Magic, 45,000 Gold) +25 Melee Attack, 5% inflicts Confusion on hit
Goblin Axe- (Weapon, Axe: Handaxe, Physical, 900 Gold) +11 Melee Attack
%Golden Barbarian's Hungering Axe- (Weapon, Axe: Handaxe, Earth & Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, Wielder gains a 'Hunger Track' which begins at 5 (and does not go away if this item is unequipped, though its effects do), If wielder's Hunger Track reaches 0, wielder is immediately afflicted with Fatigued: Starving, If wielder has a charge from a Food consumable used on it, its Hunger Track increases by 1, to a max of 20, Wielder's Hunger Track decreases by 1 at the end of each round, Wielder may spend an action and 6 points from wielder's Hunger Track to gain +12,000 Melee Attack, +6,000 STR, and +6,000 CON as a non-stacking buff that lasts 3 rounds
Savage's Axe- (Weapon, Axe: Handaxe, Physical, 24,000 Gold) +26 Melee Attack
Whip Axe- (Weapon, Axe: Handaxe, Physical, 1,900 Gold) +12 Ranged Attack, This item additionally gains the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
~Axe: Hatchet~
%Axe of Stump Splitting- (Weaponx2, Axe: Hatchet, Earth, 62,000 Gold) +55 Melee Attack, +15% Critical against Plants
%Forester's Axe of Tree Hewing-(Weapon, Axe: Hatchet, Earth, 29,000 Gold) +34 Melee Attack, +30 Melee Attack against Earth element foes, +2% Critical against Plants, 5% Inflicts Burning on Plants if user desires so
Mage Axe- (Weapon, Axe: Hatchet, Earth, 22,000 Gold) +25 Melee Attack, +21 Magical Attack
%Pinebane Axe- (Weaponx2, Axe: Hatchet, Earth, 435,000 Gold) +910 Melee Attack, +902 CON, 15% Earth Resistance, 15% Ice Resistance, Wielder gets +15% Critical against Plants, to a max of 80% Critical
%Salt-Edge Axe- (Weapon, Axe: Hatchet, Physical & Water, 17,500 Gold) +18 Melee Attack, 60% inflicts Pain, 60% inflicts Stat Drain on Undead
%That One Axe that People Keep Picking Up and Killing Themselves with in Improbably Incompetent Accidents Borne of Horrific Judgment Calls Like Morons- (Weaponx0, Axe: Hatchet, Darkness & Physical, 30,000,000 Gold) If an individual in the same battlespace has empty weapon slots at the start of a round, there is a 50% chance that this item equips itself to one of them, with this weapon having a 50% chance of inflicting Instant Death on its wielder at the start of each of its wielder's actions if it is equipped due to said effect
Wood Hatchet- (Weapon, Axe: Hatchet, Physical, 1,900 Gold) +6 Melee Attack, +10 additional Melee Attack against Plants
Efficient Axe-(Weapon, Axe: Hatchet, Physical, 30,000 Gold) +30 Melee Attack, +5 STR, +5 CON, +5 AGI
~Axe: Macuahuitl~
~Axe: Pickaxe~
%Axe of Stone Hewing- (Weapon, Axe: Pickaxe, Earth, 28,000 Gold) +30 Melee Attack, +50 Melee Attack against Earth element foes
%Black Pickaxe- (Weapon, Axe: Pickaxe, Darkness & Earth, 78,000 Gold) +70 Melee Attack, +40 CON, 30% inflicts Hexed
Blur Pick- (Weapon, Axe: Pickaxe, Magic & Air, 6,000 Gold) +15 Melee Attack, 5% Inflicts Confusion
Brafkicc Pick- (Weapon, Axe: Pickaxe, Earth & Physical, 7,000 Gold) +18 Melee Attack, +2 STR
%Flaming Axe of Starcutting- (Weapon, Axe: Pickaxe, Earth & Fire, 50,000 Gold) +65 Melee Attack, +90 Melee Attack against Astral element foes, Does 40 extra Fire damage
%Flaming Axe of Stonecutting- (Weapon, Axe: Pickaxe, Earth & Fire, 50,000 Gold) +45 Melee Attack, +90 Melee Attack against Earth element foes, Does 40 extra Fire damage
%Mine Zombie's Mattock- (Weapon, Axe: Pickaxe, Physical, 25,000 Gold) +65 Melee Attack, +20 AGI, 5% inflicts Hexed on wielder at the start of each round
%Mine Zombie's Pickaxe- (Weapon, Axe: Pickaxe, Darkness & Earth, 75,000 Gold) +80 Melee Attack, 5% Critical, 5% inflicts Hexed, 5% inflicts Hexed on wielder at the start of each round
%Wealth Pick- (Weapon, Axe: Pickaxe, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect
~Axe: Visage-Axe~
%Sacred Silver Axe of House Brightbeard- (Weapon, Axe: Visage-Axe, Light & Earth, 200,000 Gold) +200 Melee Attack, +20 damage against Golems
~Book~
~%Skilled Carpenter's Handbook- (Weapon, Book, Water & Acid, 164,000 Gold) +228 Magical Attack, All of wielder's Large Structure or Wood Element Golem pets and summons gain +450 to all stats and +50,000 additional HP, as does wielder if wielder is either a Large Structure or Wood Element
~Book: Card~
%Adamantine Throwing Cards- (Weapon, Book: Card, Physical, 28,700,000 Gold) +29,500 Ranged Attack, +29,300 AGI, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
Aqua Card- (Weapon, Book: Card, Water, 1,800 Gold) +9 Magical Attack
Bladed Cards of Shadow- (Weapon, Book: Card, Darkness, 30,000 Gold) +17 Ranged Attack
Bladed Playing Cards- (Weapon, Book: Card, Physical, 900 Gold) +8 Ranged Attack
%Cards of Masterful Dicing- (Weapon, Book: Card, Physical, 69,000 Gold) +74 Ranged Attack, +3% Critical
Card With A Blue Back- (Weapon, Book: Card, Water, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Water Resistance
Card With A Green Back- (Weapon, Book: Card, Earth, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Earth Resistance
Card With A Red Back- (Weapon, Book: Card, Fire, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Fire Resistance
Card With A Yellow Back- (Weapon, Book: Card, Air, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Air Resistance
Flame Card- (Weapon, Book: Card, Fire, 1,800 Gold) +9 Magical Attack
%Forbidden, Cursed Card- (Weapon, Book: Card, Darkness, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Ranged Attack, Inflicts Hexed on wielder at the start of every round, This item is cursed and cannot be unequipped normally
%Glowing Throwing Card that Holds Dangerous Magic- (Weapon, Book: Card, Magic, 715,000 Gold) +715 Ranged Attack, +715 MIN, +715 SPI, Wielder gains +70,000 MP that may only be spent on Arcanist Magic spells
%Grinning Sun Card- (Weapon, Book: Card, Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Solar Beings, 30% inflicts Awestruck or Manablasted, 5% Solar Being Resistance if wielder has the ability Card Mystic
%Lucky Playing Card- (Weapon, Book: Card, Fortune, 7,777 Gold) +7 Ranged Attack, +7% Critical, +7% Dodge, +7% Resilience, +7% To Hit, +7% opponents drop Gold, +7% opponenets drop treasure, this item's bonuses do not stack with other bonuses that give a +#% to anything, but do stack with things that give #% to things
%Motion-Cancelling Master's Deck of Adamantine-Bladed Cards- (Weapon, Book: Card, Physical, 29,700,000 Gold) +30,000 Ranged Attack, Deals 3,000 AGI Damage on hit, +29,500 AGI, 75% inflicts Impaired: Slow, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Noise Card- (Weapon, Book: Card, Sonic, 80,000 Gold) +80 Ranged Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Razor Edge Cards- (Weapon, Card, Physical, 19,000 Gold) +24 Ranged Attack, +2% Critical
%Salvation Card- (Weapon, Book: Card, Hope, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', and 'Magical Overdrive' actions gain 'Heals' and cure all debuffs and negative status effects from sources below Level 80 that are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater and must possess (the ability 'Adept Arcanist' or the ability 'Adept Healer') and the ability 'Card Mystic'
Thrown Breeze- (Weapon, Book: Card, Air, 17,500 Gold) +22 Magical Attack, +22 Ranged Attack, Cannot damage targets with 20% or greater Air Resistance
Thunder Card- (Weapon, Book: Card, Electrical, 1,800 Gold) +9 Magical Attack
~Book: Catalog~
%Book Full of Scissors- (Weapon, Book: Catalog, Physical, 715,000 Gold) +715 Melee Attack, +715 Ranged Attack, +715 Magical Attack, Wielder counts as wielding 10 additional Tool weapons
%Book of 1,000 Ailments- (Weapon, Book: Catalog, Darkness & Acid, 10,000,000 Gold) +10,000 Magical Attack, 60% inflicts Diseased, Wielder's chances of inflicting Diseased are increased by 10% as a non-stacking effect
%Book of 1,000 Maladies- (Weapon, Book: Catalog, Darkness & Air, 10,000,000 Gold) +10,000 Magical Attack, +10,000 CON, +10,000 SPI, 30% Disease Resistance, 60% inflicts Disease
%Bountiful Trivia Factbook of Power- (Weapon, Book: Catalog, Magic & Psychic, 1,000,000 Gold) +1,000 Magical Attack, +1,000 MIN, +10,000 MP, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
%Catelogue of the World's Wisdom- (Weapon, Book: Catalog, Technology & Psychic, 86,500,000 Gold) +85,000 Ranged Attack, +85,000 Magical Attack, +85,000 MIN, +850,000 MP as a non-stacking bonus, If any of wielder's allies possess MP-increasing buffs, wielder may choose to have this item add an equal amount of MP to wielder's Max MP as the value of one such buff (being able to make or change this decision at any point which conditionals are check) to a max of 1,700,000 MP as a non-stacking effect that vanishes should said buff vanish and has its value change whenever said buff's value changes, Wielder must be Level 40 or greater
%Index of Serial Killers- (Weapon, Book: Catalog, Darkness, 4,000,000 Gold) +4,000 Melee Attack, 40% Critical, Wielder's 'Magical Attack' actions may use wielder's 'Melee Attack' bonus instead of wielder's 'Magical Attack' bonus, and, if they do, they count as involving three additional Humans, and this Magical Attack can only involve the casting of Murder Arts Spells that provide a Melee Attack Bonus.
%Songs of the Humming Trees- (Weapon, Book: Catalog, Sonic & Wood, 2,300,000 Gold) +2,300 Magical Attack, this item counts as possessing the subtype Instrument
%Tome of Oozes- (Weapon, Book: Catalog, Water & Acid, 17,000 Gold) +28 Magical Attack, Doubles CON of summoned Ooze to a max of 600 CON above normal
~Book: Console~
~Book: Envelope~
~Book: Keytext~
%Planetary of Knowledge's Tome- (Weapon, Book: Keytext, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater
~Book: Ledger~
~Book: Paper~
%List of Films that are Also Guns- (Weapon, Book: Paper, Technology & Knowledge, 65,000,000 Gold) +65,000 Ranged Attack, Wielder counts as additionally wielding a Gun that provides a Ranged Attack bonus whenever wielder chooses to, Wielder, if wielder uses a consumable whose name or subtype includes 'Film Reel' or 'Video Cassette' or 'Video Tape' or 'Movie Disc', gains a buff that stacks 12 times that lasts until the end of the round that provides +1 Gun weapon counting as being wielded, +65,000 Ranged Attack, and +100% inflicts Confusion: Surprise, Wielder must be Level 30 or greater or have 14 or greater Base MIN
%Papers of the Magic Cranes- (Weapon, Book: Paper, Air & Light, 20,000,000 Gold) +20,000 Magical Attack, +200,000 MP as a non-stacking bonus, 30% Magic Resistance, 15% Aerial Resistance
Rolled-Up Newspaper- (Weapon, Book: Paper, Earth, 200 Gold) +2 Melee Attack, 1% inflicts Confusion, 5% does not damage, This item additionally gains the subtype Mace: Club
%Strips of Inked Cranepaper- (Weapon, Book: Paper, Light & Darkness, 4,500,000 Gold) +4,500 Magical Attack, +4,500 MIN, +4,500 SPI, +45,000 MP as a bonus that stacks twice, Wielder's 'Magical Attack' actions may gain either '45% inflicts Hexed' or 'Cures Hexed'
%Whispering Cranes of the Labyrinth- (Weapon, Book: Paper, Air & Light, 20,000,000 Gold) +20,000 Ranged Attack, 2,000 MIN Damage, Wielder's 'Ranged Attack' actions may transfer a buff from wielder to a willing target, providing that said buff could have been applied to said target by the action that applied it to wielder were said target present in the same row of wielder's side at the time said buff was applied to wielder, this item additionally counts as possessing the subtype Throwing Weapon: Swarm
~Book: Poem~
%'Journey to the Hall of Stillness'- (Weapon, Book: Poem, Void & Aether, 36,500,000 Gold) +36,500 Magical Attack, Wielder's 'Magical Attack' actions may, so long as no individual that is either Level 60 or greater or both Level 40 or greater and greater Level than wielder that is present in any battlespace of the current battle objects, create a new battlespace that contains a Zone of Void & Aether and a Formless Realm Terrain and may move a single entity below Level 40 into said battlespace, with entities being moved to said battlespace acquiring a non-stacking debuff that cannot be removed by sources below Level 40 that causes its possessors to count as defeated while in said battlespace
%'Mr. Sandman: Hand Me a Sand: Do Not Attempt to Beer Ear Lady Goat Hand': The Book by Cael, But From an Alternate Timeline- (Weapon, Book: Poem, Darkness & Tacky & Moon & Evil, 60,000,000 Gold) Wielder's Magical Attack bonus is set to 60,000,000, 200% inflicts Fatigued: Asleep, Each individual in battle has a 15% chance of being afflicted with Instant Death: Doom at the start of each round
~Book: Popup~
%More Powerful Book that Shoots Swords- (Weapon, Book: Popup, Physical & Magic, 610,000 Gold) +600 Melee Attack, +600 Ranged Attack, +500 MIN, +500 SPI
~Book: Restricted Volume~
%'War is Hell'- (Weapon, Book: Restricted Volume, War & Darkness & Fire, 160,000,000 Gold) +160,000 Magical Attack, Whenever an individual finishes performing a War-element action, you may summon up to 66 Devils that are below your Level that are below Level 80 that are normally fightable for drops on the Enemy List, Max 666 summoned, Wielder must be Level 40 or greater
%Book of Cthonian Secrets- (Weapon, Book: Restricted Volume, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
%Book that Melts Nearby Swords- (Weapon, Book: Restricted Volume, Fire, 16,000,000 Gold) +16,000 Magical Attack, +15,000 STR, +15,000 CON, +15,000 MIN, Wielder destroys all non-unique Swords worth under 20,000,000 Gold that are equipped or carried by individuals in the same battle as wielder at the start of every round, Wielder, as a buff that stacks 20 times and lasts 20 rounds, gains +200 STR for each such destroyed Sword
%Chaos-Planetary's World-Consuming Tendril-Tome of Wild Magics- (Weapon, Book: Restricted Volume, Chaos & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder gains 30% Mystic Resistance if wielder has a Chaos-element Darkspawn ally or an ally that is both a Darkspawn and an Abstract, Wielder gains 30% Law Resistance if wielder has a Chaos-element Planetary ally or an ally that is both a Planetary and an Abstract, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the abiliy 'Adept Chaos Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder gains an additional action every round that must be used to perform a 'Magical Attack' or 'Cast a Spell', that, unless wielder possesses the ability 'Adept Chaos Synchronization' is randomized as though wielder were afflicted with Insanity, with said action being unable to be taken if its possessor does not possess the ability 'Adept Chaos Synchronization' if it would somehow be prevented from being randomized, with its possessor being unable to willingly choose its results in such cases even if its wielder normally would be able to choose said results, Wielder must be Level 58 or greater and must possess the ability 'Adept Chaos Magic Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', or 'Xaos Xomptroller'
%Record of the Coming Disaster- (Weapon, Book: Restricted Volume, Destruction & Mystic & Time & Fate, 250,000,000 Gold) +250,000 Magical Attack, +250,000 MIN, +250,000 SPI, Individuals of lower Level than wielder who are below Level 95 who are dealt at least one point of Damage by one of wielder's 'Overdrive' actions that involves the casting of a Catastrophe Magic spell may not cast Ancient Magic spells as a non-stacking debuff, Wielder's 'Overdrive' actions may gain '1 hit against 20,000,000' and deal 1/2 Damage, Wielder must be Level 40 or greater
%Text of Al Azif- (Weapon, Book: Restricted Volume, Darkness & Mystic, 85,000,000 Gold) +85,000 Magical Attack, +85,000 MIN, +85,000 SPI, +425,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 850,000 less MP to cast, 5% inflicts Insanity, 20% Darkspawn Resistance
%The Scourge-Wind's Howl- (Weapon, Book: Restricted Volume, Air, 69,500,000 Gold) +69,000 Magical Attack, 80% Critical, Damage done by actions that involve Air element Elemental Magic spells that wielder casts may not be healed by sources below Level 60, Wielder must be Level 20 or greater and must possess the abilities 'Aeromancer' and 'Slayer'
%Tome of Strange Aeons- (Weapon, Book: Restricted Volume, Mystic & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, Inflicts Confusion, Inflicts Stat Drain, 30% inflicts Insanity, 20% Darkspawn Resistance, 20% Mech Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater
~Book: Scripture~
%Book of Lhaivos the Pure- (Weapon, Book: Scripture, Light, 60,000 Gold) +15 Magic Attack, Magic Attacks Heal, Wielder's 'Magic Attack' actions cost 5% of their performer's max MP in addition to their other costs
%Celestial Tome- (Weapon, Book: Scripture, Light & Magic, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, Celestial Magic spells cost wielder 30,000 less MP to cast
%Greater Holy Book of Sereyn- (Weapon, Book: Scripture, Light, 11,000,000 Gold) +11,111 Magical Attack, May Heal, +11,111 SPI, +200 AGI, 40% inflicts Awestruck, 5% inflicts Awestruck: Sealed against Demons, Abstracts, Devils, Undead, and Darkspawn
%Holy Book of Sereyn- (Weapon, Book: Scripture, Light, 100,000 Gold) +90 Magical Attack, Healer Magic and Divine Magic spells cost 40 less MP, +15 MIN, +15 SPI
%Illuminated Text of Lindel'Dyarr- (Weapon, Book: Scripture, Magic, 10,000,000 Gold) +10,000 Magical Attack, +100,000 MP as a non-stacking bonus, +10,000 MIN, +10,000 SPI, Spells equipped by wielder may not be destroyed by Fire element actions conducted by entities below Level 100
%Priest's Hymnal - (Weapon, Book: Scripture, Light, 16,000 Gold) +15 Magical Attack, Wielder's equipped Instruments that provide bonuses to Bardic Music also provide an identical bonus to Divine Magic
%The Storm's Judgment- (Weapon, Book: Scripture, Air & Electrical & Light, 27,500,000 Gold) +27,500 Magical Attack, 100% may inflict Suffocation, Electrocuted, or Awestruck, Wielder's Electrical element 'Magical Attack' actions may remove 1 buff from a source below Level 60 that is not 5 or more Levels greater than wielder from each target if wielder is not in a Zone of Earth
%'Walking the Bronze Stairway'- (Weapon, Book: Scripture, Air & Earth & Time, 65,500,000 Gold) +65,000 Magical Attack, +65,500 AGI, +65,000 MIN, +65,000 SPI, 75% Resilience, 75% Dodge, 50% inflicts Impaired: Slow, 50% inflicts Impaired: Rewind, Wielder must be Level 20 or greater
~Book: Spellbook~
%Abjurer's Book - (Weapon, Book: Spellbook, Physical & Magic, 55,000 Gold) +65 Defense, Protection Magic spells cost caster 30 less MP to cast
%Book of Dark Clouds- (Weapon, Book: Spellbook, Air & Darkness, 17,900,000 Gold) +17,900 Magical Attack, Wielder's Air element actions may gain the element Darkness, Wielder may treat Air element Elemental Magic spells that wielder has equipped as though they possessed the subtype Dark Magic, 45% Dodge, 35% Critical
%Book of Dragonsbreath- (Weapon, Book: Spellbook, Fire & Magic, 87,000 Gold) +89 Magical Attack, 140 additional Fire damage inflicted on every hit, +30 SPI, can only be used by Dragons and Elementals
Book of Flame- (Weapon, Book: Spellbook, Fire, 5,000 Gold) +11 Magical Attack
%Book of Magical Youth- (Weapon, Book: Spellbook, Time, 10,000,000 Gold) +10,000 Magical Attack, +10,000 SPI, Wielder's 'Magical Attack' actions Heal HP, Wielder gains Fatigued: Elderly Immunity, Wielder's 'Magical Attack' actions gain 'Cures Fatigued: Elderly', Has RP powers
Book of Psychic Arts- (Weapon, Book: Spellbook, Psychic, 5,000 Gold) +12 Magical Attack, Possessor may use MIN in place of SPI for Psychic Power spells and Psychic-element-only Magical Attacks
%Book of Streeblos- (Weapon, Book: Spellbook, Water, 7,000 Gold) +15 Magic Attack, +3 Optional Water Damage on hit
%Book of Years- (Weapon, Book: Spellbook, Time, 4,000,000 Gold) +4,000 Magical Attack, +4,000 MIN, +4,000 SPI, 80% inflicts Fatigued: Elderly, 50% inflicts Suffocation: No Future
%Cloud and Thunder- (Weapon, Book: Spellbook, Air & Electrical, 4,500,000 Gold) +4,500 Magical Attack, 30% inflicts Fatigued: Stun
%Elaborate Text of the Elementalist- (Weapon, Book: Spellbook, Earth & Air & Fire & Water & Electrical & Acid & Ice, 340,000 Gold) +330 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, Call Unto Water, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter being cast, All of wielder's Elemental pets and summons get +250 to all stats, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance,10% Water Resistance, 10% Electrical Resistance, 10% Acid Resistance, 10% Ice Resistance, at the beginning of each thread, wielder chooses one of the elements out of Earth, Air, Fire, Ice, Acid, Electrical, and Water, and wielder's attacks for the remainder of the battle do Caster's Level * 50 extra damage, as a non-stacking effect
%Elementalist Sage's Tome (Special Type A)- (Weapon, Book: Spellbook, Earth & Air & Fire & Water & Light & Darkness & Wood & Metal, 3,100,000 Gold) +3,400 Magical Attack, +3,400 SPI, +3,000 AGI, +3,400 MIN, 25% Critical, 135% To Hit, Wielder's Earth, Air, Fire, Water, Light, Darkness, Wood, and Metal element allies gain +500 to all stats as a bonus that does not stack, 10% Elemental Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Water Resistance, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 10% Wood Resistance, 10% Metal Resistance
%How to Summon Deadly Saws From Midair to Advance Your Daily Gruesome Combat Methods- (Weapon, Book, Metal & Darkness & Spatial, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Wounded, 60% inflicts Wounded: Maimed, 60% inflicts Wounded: Bleeding, 60% inflicts Confusion: Fear
%Lesser Elaborate Text of the Elementalist- (Weapon, Book: Spellbook, Earth & Air & Fire & Water & Electrical & Acid & Ice, 80,000 Gold) +85 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, Call Unto Water, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter being cast, All of wielder's Elemental pets and summons get +80 to all stats, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Electrical Resistance, 5% Acid Resistance, 5% Ice Resistance, at the beginning of each thread, wielder chooses one of the elements out of Earth, Air, Fire, Ice, Acid, Electrical, and Water, and wielder's attacks for the remainder of the battle do Caster's Level * 10 extra damage, as a non-stacking effect
%Lesser Tome of Minor Human Subjugation- (Weapon, Book: Spellbook, Magic & Darkness & Electrical, 65,000 Gold) +51 Magical Attack, 15% Inflicts Charm on Humans on hit, 5% Inflicts Charm on Humanoids on hit, can only be used by Dragons, Demons, Devils, Fiends, Daemons, and Undead
%Mad World-Judge's Tome of World-Destabilizing Magics- (Weapon, Book: Spellbook, Chaos & Law & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 Defense, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, 25% Insanity Resistance, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder may treat Law and/or Chaos as base elements, Wielder gains 30% Chaos Resistance if wielder has a Law-element ally, Wielder gains 30% Law Resistance if wielder has a Chaos-element ally, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the ability 'Adept Chaos Synchronization' or the ability 'Adept Law Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater and must possess the ability 'Adept Chaos Magic Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', 'High Judge', or 'Xaos Xomptroller'
%Mage's Books- (Weaponx2, Book: Spellbook, Magic, 1,000,000 Gold) +2,000 Magical Attack, +2,000 MIN, +2,000 SPI
Minor Apprentice's Spellbook- (Weapon, Book: Spellbook, Magic, 600 Gold) +7 Magic Attack
Minor Spellbook of a Single Season- (Weapon, Book: Spellbook, Magic, 2,000 Gold) +25 Magical Attack to sources that gain bonuses or use requiring one of: Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter, which of the four is affected is chosen at the beginning of each thread
%Minor Spellbook of Fall- (Weapon, Book: Spellbook, Acid, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Fall or require Call Unto Seasons: Fall to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Fall has been cast
%Minor Spellbook of Spring- (Weapon, Book: Spellbook, Electrical, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Spring or require Call Unto Seasons: Spring to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Spring has been cast
%Minor Spellbook of Summer- (Weapon, Book: Spellbook, Earth & Air & Fire & Water, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Summer or require Call Unto Seasons: Summer to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Summer has been cast
%Minor Spellbook of Winter- (Weapon, Book: Spellbook, Ice, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Winter or require Call Unto Seasons: Winter to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Winter has been cast
Necromantic Tome- (Weapon, Book: Spellbook, Darkness, 47,000 Gold) +51 Magical Attack, All of wielder's Undead pets and summons gain +50 to all stats, as does wielder if wielder is either Undead or has at least 5 Necromancer abilities
%Noise Scroll- (Weapon, Book: Spellbook, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Primordial Codex of the Elder Elements- (Weapon, Book: Spellbook, Earth & Air & Fire & Water, 120,000,000 Gold) +120,000 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, and/or Call Unto Water being cast, All of wielder's Elemental pets and summons get +12,000 to all stats as a non-stacking bonus, 35% Air Resistance, 35% Earth Resistance, 35% Fire Resistance, 35% Water Resistance, If a source below Level 60 would deal possessor Air, Earth, Fire, or Water element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Air, Earth, Fire, and Water Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater and must possess the ability 'Adept Elemental Magic Attunement' or the abilities 'Elementalist' and 'Archmage of the Ancients'
^%Scroll Written in Ancient Spirit Script- (Weapon, Book: Spellbook, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Spirit Magic spells cost wielder 30,000 MP less to cast, Wielder counts as possessing 3 additional Binder and Shrine Maiden abilities for non-prerequisite purposes
%Secret Veils of the Fae- (Weapon, Book: Spellbook, Magic & Illusion, 6,100,000 Gold) +6,100 Magical Attack, +6,100 Defense, +5,000 MIN, +6,000 SPI, 60% Dodge, 60% Resilience if wielder does not possess any Dodge-reducing debuffs
%Symbologist's Warscrolls- (Weapon, Book: Spellbook, Light & Darkness & Magic, 8,000,000 Gold) +8,000 Magical Attack, +80,000 MP as a non-stacking bonus, +8,000 MIN, +8,000 SPI, Wielder's minor status effect infliction chances (not counting sub-status effects) are increased by 30% as a non-stacking effect
%Tattered Magescript- (Weapon, Book: Spellbook, Earth & Magic, 5,400,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, +50,000 MP as a non-stacking bonus, This item may not be destroyed by sources below Level 60, This item's wielder may choose to count it as though it were destroyed
%Tome of Dragon Magic- (Weapon, Book: Spellbook, Magic, 5,500,000 Gold) +5,600 Magical Attack, Wielder gains +5,500 to all stats if wielder is a Dragon or possesses either the ability Dragon Lord or Draconic Magus, Wielder's Dragon Magic spells cost 5,000 less MP
%Tome of Gale and Storm- (Weapon, Book: Spellbook, Air & Electrical & Water, 14,500,000 Gold) +14,500 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions gain '50% may move targets below Level 50 to the back row', 30% inflicts Fatigued: Stun
%Tome of the Ancient Sand Magus- (Weapon, Book: Spellbook, Earth, 130,000 Gold) +145 Magical Attack, Fire Element spells cost 20 less MP
%Tome of the Seventh Wind- (Weapon, Book: Spellbook, Air, 70,000 Gold) +70 Magical Attack, +20 SPI
%Tumult of the Skies- (Weapon, Book: Spellbook, Air, 34,100,000 Gold) +31,000 Magical Attack, +31,000 CON, +31,000 MIN, Whenever wielder performs a 'Cast a Spell' action that casts solely Air element Elemental Magic spells (of which at least one must be cast to trigger said effect), wielder may choose to rearrange any willing allies and any enemies below Level 60 who are not 10 or more Levels greater than wielder into any chosen row of their respective row-order formations
%Wrath of the Cloudy Skies- (Weapon, Book: Spellbook, Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions gain an additional, non-stacking +45,000 Magical Attack if wielder is afflicted with Confusion: Enraged or Confusion: Berserk and is in a Zone of Air that was created by an Air element Elemental Magic or Geomancy spell cast by wielder
~Book: Storybook~
%'All the Fishes You Will Meet'- (Weapon, Book: Storybook, Whimsy & Water, 44,444,444 Gold) +44,444 Magical Attack, +44,444 CON, Wielder's Aquatic summons gain the element Whimsy, Wielder may spend an action to summon up to 5 Aquatics from the Enemy List that are below Level 60 and normally fightable for drops, Max 30 summoned, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute and may gain '1 hit against 40,000', Wielder may spend an action to unsummon an equal-or-lower-Level non-unique Horror and, if said unsummoning is unsuccessful, summon an Aquatic of Level equal to or lower than said Horror (with a separate max of 1 summoned), Wielder may choose to count as being in a Zone of Whimsy & Water if at least one Whimsy-element Aquatic is present in the same battlespace, Actions incorporating an Attack Bonus granted by this item may optionally gain the element Fate
%'Boris the Zombie Smasher': The Complete Series- (Weaponx2, Book: Storybook, Technology & Physical & Darkness & Fire, 3,000,000 Gold) +3,000 Melee Attack, Possessor's infliction chances of Fatigued: Stun and Charm are increased by 30% against Undead as non-stacking effect, with this increase increasing to a still-non-stacking 60% with respect to Undead whose name includes 'Zombie'
%'The Exceptionally Pleasant Book'- (Weapon, Book: Storybook, Light & Hope & Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' actions gain 'Heals' and 'may inflict any one minor positive status effect'
~Book: Tablet~
Granite Text- (Weapon, Book: Tablet, Earth, 6,000 Gold) +12 Magical Attack, +12 Defense
%Proclamation of the Heavens- (Weapon, Book: Tablet, Hope & Glory & Air, 99,500,000 Gold) +99,500 Magical Attack, +99,500 Defense, +99,500 Constitution, +86,500 MIN, +99,500 SPI, +1,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, Wielder's actions may not be countered by Demons, Daemons, or Devils below Level 80 that are not 20 or more Levels greater than wielder, 80% inflicts Zealblasted, Impaired: Blind, or Impaired: Deaf, Wielder's per-item Defense capping is based on Spirit instead of Constitution, Wielder must be Level 40 or greater
~Book: Treatise~
%'A Report Chronicling the Angelic Hierarchies' by Elmeressa Suterne- (Weapon, Book: Treatise, Light & Hope, 90,000,000 Gold) +90,000 Magical Attack, +90,000 MIN, +90,000 SPI, +900,000 MP as a non-stacking bonus, Wielder may summon 1 Angel below Level 80 that is below wielder's Level that is normally fightable for drops on the Enemy List at the start of each round, Max 50 summoned, Wielder must be Level 30 or greater
%'The Lickability of Mankind': A Textbook- (Weapon, Book: Treatise, Knowledge & Beast, 3,000,000 Gold) +3,000 Melee Attack, Wielder may deal no Damage, deal Healing, or deal HP Damage to Humans
%'Wonders of the Aetheric World'- (Weapon, Book: Treatise, Aether & Spatial, 26,500,000 Gold) +26,500 Magical Attack, +26,000 MIN, Wielder gains +25,000 to all stats while in a Zone of Aether, Wielder may spend an action to create a Zone of Aether, Wielder may spend an action to summon an Aether element entity from the enemy list that is below Level 60 and normally fightable for drops, Max 20 summoned, Wielder must be Level 20 or greater
%A Discourse on the Rumbling Caused by the Vibration of the Wings of Monsaalian Sap-Bees on the Thirtieth of the Month of Annstrom in the High Desert of Cenu-Phrek Seven Feet to the West of the Town of Golbedor While Silt-Tree Farmer Erwist Seppmun Was Sleeping on His Zokkley-Cork Bedframe With No Blankets (Because of the Unusually High Temperature for that Time of Year)- (Weapon, Book: Treatise, Fire & Earth & Wood & Psychic, 7,000,000 Gold) +7,000 Magical Attack, Wielder's 'Magical Attack' actions may deal 700 MIN Damage, 100% inflicts Fatigued: Asleep, 30% inflicts Mindblasted: Stupefied
%A Whack to the Noggin! The Art of Book-Based Self Defense- (Weapon, Book: Treatise, Physical, 50,000 Gold) Wielder's equipped Book weapons that do not possess a Melee Attack bonus gain a Melee Attack bonus equal to their Gold value divided by 1,000, to a max of +50,000
%Book of Applied Offensive Magical Theorems- (Weapon, Book: Treatise, Magic, 6,000,000 Gold) +6,000 Magical Attack, +6,000 MIN, Wielder's 'Magical Attack' and 'Overdrive' actions use MIN as their Prime Attribute
%Book of Dynamic Medicine and Splendid Medical Innovation- (Weapon, Book: Treatise, Light & Progress, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder's 'Melee Attack', 'Magical Attack', and 'Overdrive' actions Heal HP, +15,000 MIN, +15,000 SPI, Wielder may cure any one stacking of any one disbuff from a source below wielder's Level, to a max of Level 80, at the start of each round
%Book of the Solar Man- (Weapon, Book: Treatise, Light, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Magical Attack, +6,100 to all stats, 20% Light Resistance, Wielder gains 30% Resilience if wielder is a Solar Being
%Botanical Lexicon- (Weapon, Book: Treatise, Earth, 95,000 Gold) +1 Magical Attack, 20% Critical against Plants, Wielder's level counts as being 10 higher for purposes of stat-scanning Plants
%Codex of the Hidden Library- (Weapon, Book: Treatise, Magic & Earth, 80,000,000 Gold) +80,000 Magical Attack, Individuals below Level 40 may not scan wielder's stats, Individuals below Level 60 may not steal or break spells equipped by wielder, Wielder may equip 5 additional spells, Wielder must be Level 35 or greater
%Confessions of a Full-Time Meta-Manipulator: Orlue's Secrets Revealed!- (Weapon, Book: Treatise, Spatial & Time & Fate & Fortune & Aether & Astral, 250,000,000 Gold) +250,000 Magical Attack, +250,000 MIN, +2,500,000 MP as a non-stacking bonus, Wielder's summons obtain a non-stacking buff that makes its possessors immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99 that are lower Level that wielder, Wielder must be Level 40 or greater, Has RP effects that foul up scans and make it look like a gossipy puff-piece book full of half-truths and its wielder like an overblown spellcaster pretending to be more powerful than wielder actually is (while at the same time making wielder appear less power than wielder truly is and disguising wielder's actually-useful equipment)
%Elite Sage's Book- (Weapon, Book: Treatise, Magic & Psychic, 195,000 Gold) +390 Magical Attack, +450 MIN, +430 SPI, +10,000 MP, Wielder must have a Base MIN of at least 30 to have this item equipped
%Patterns of the Ancient Cosmos- (Weapon, Book: Treatise, Light & Darkness & Technology & Magic, 140,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, +140,000 MIN, +140,000 SPI, +240,000 MP, 30% inflicts Awestruck, Voidstruck, Manablasted, or Antimatter
%Time's Closed Loop: The Text of Endless Recurrence- (Weapon, Book: Treatise, Time & Life & Destruction & Magic & Technology & Dopple, 350,000,000 God) +350,000 Magical Attack, +350,000 CON, +350,000 MIN, +350,000 SPI, 50% inflicts Petrified: Time Stop: Looped, Wielder may choose for each individual of equal or lower Level's turn-order-determining stat sum to count as any value that it was at an earlier point in the same battle, Wielder may spend an action to unsummon a summon of equal or lower Level, Wielder may spend an action to re-summon a summon that was unsummoned by an individual of equal or lower Level during the same battle, Wielder may spend an action to resurrect an individual, Wielder may spend an action to kill a resurrected individual of lower Level who was resurrected by a source of equal or lower Level, If wielder is killed by a source of lower Level, wielder may choose to resurrect at the start or end of a round, Wielder must be Level 60 or greater
%Tome of Collected Lore- (Weapon, Book: Treatise, Magic, 65,000 Gold) +60 Magical Attack, +10,000 MP, +300 MIN, -100 STR
%Vexations of the Fairy Kingdom- (Weapon, Book: Treatise, Illusion, 6,500,000 Gold) +6,500 Magical Attack, 70% inflicts Confusion, 60% inflicts Impaired: Blind, 60% inflicts Hexed: Mystic Backlash
~Book: Talisman~
Daemon-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Manablasted Resistance, 5% inflicts Awestruck: Sealed on Daemons below level 30
Darkspawn-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 20% Voidstruck Resistance, 10% Dissolving Resistance, 5% inflicts Awestruck: Sealed on Darkspawn below level 30
Demon-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Burning Resistance, 5% inflicts Awestruck: Sealed on Demons below level 30
Devil-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Burning Resistance, 5% inflicts Awestruck: Sealed on Devils below level 30
Exorcismal Talisman- (Weapon, Book: Talisman, Light, 84,000 Gold) +98 Magical Attack, +103 SPI, +50 CON, 5% inflicts Awestruck, 5% inflicts Fatigued: Stunned
%Greater Corrupted Paper Talismans of Mystic Rot- (Weapon, Book: Talisman, Corruption & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN if wielder is Corruption element, -8,000 MIN if wielder is not Corruption element, +6,000 SPI if wielder is Corruption element, -6,000 SPI if wielder is not Corruption element, Wielder removes a single buff applied by non-Corruption-element sources below Level 60 from target on hit, replacing the removed buff with a debuff that provides -200 to all stats and stacks 20 times, if wielder is not Corruption element, all buffs on wielder are removed and replaced by a debuff that provides -200 to all stats and stacks 20 times at the start of each round
%Greater Mystic Paper Talismans of Truth- (Weapon, Book: Talisman, Light & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Minor Exorcismal Talisman- (Weapon, Book: Talisman, Light, 14,000 Gold) +18 Magical Attack, 1% inflicts Awestruck, 3% inflicts Fatigued: Stunned
Undead-Sealing Exorcismal Talisman- (Weapon, Book: Talisman, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 20% Voidstruck Resistance, 5% inflicts Awestruck: Sealed on Undead below level 30
~Bow~
~%Tiny Toy Star Bow Which Shoots Miniature Comets- (Weapon, Bow, Air & Fire, 187,000 Gold) +261 Ranged Attack, +261 Magical Attack, Attacks deal an additional 500 Fire and Air element damage on hit, 1% Inflicts Burning
~Bow: Arbalest~
%Superheated Grand Gnomish Flamebow- (Weapon, Bow: Arbalest, Fire, 22,000,000 Gold) +22,000 Ranged Attack, Wielder's 'Ranged Attack' actions involving this weapon deal an additional 50,000 Damage, Wielder is dealt 150,000 Flat Fire element Damage at the beginning of every round if wielder is below level 40 and does not possess the ability 'Blazing Sultan'
~Bow: Atlatl~
Atlatl- (Weapon, Bow: Atlatl, Physical, 500 Gold) +2 Ranged Attack
~Bow: Blowgun~
~Bow: Crossbow~
Darkness Crossbow- (Weapon, Bow: Crossbow, Darkness, 500 Gold) +10 Ranged Attack
%Fish-Stunning Surfboard- (Weapon, Bow: Crossbow, Atomic & Psychic, 83,000,000 Gold) +83,000 Ranged Attack, 200% inflicts Electrocuted on targets that are Dragons, Dragons below Level 80 may not inflict Insanity on wielder, As an RP note this item does not behave like what it sounds like it looks like
^%Heavy Chrysarbor Crossbow- (Weapon, Bow: Crossbow, Wood & Metal, 2,000,000 Gold) +2,000 Ranged Attack, Wielder's actions and attacks that incorporate this item's attack bonus Pierce 2,000 Defense, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +20,000 additional Damage' as a non-stacking effect, If wielder performs an attack that incorporates this item's attack bonus while wielder has below 5,000 STR, wielder, as a non-stacking debuff, loses its first action of the next round
%Necromancer's Crossbow of Animating Skeletons- (Weapon, Bow: Crossbow, Darkness, 80,000 Gold) +47 Ranged Attack, +20 MIN, Necromancy spells cost 30 MP less to cast, enemies killed by this weapon have a 35% chance of being turned into a Skeleton, Skeleton Swordsman, or Skeleton Archer under wielder's control
%Orcish General's Flame Crossbow- (Weapon, Bow: Crossbow, Fire, 5,000,000 Gold) +5,000 Ranged Attack, 55% Inflicts Burning, Wielder may spend an action to give their next 'Ranged Attack' action +20% To-Hit as a non-stacking buff
%Soldier’s Crossbow- (Weaponx2, Bow: Crossbow, Physical, 65,000 Gold) +165 Ranged Attack, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen', 2% inflicts 2 hits against 1
%Thief's Crossbow- (Weapon, Bow: Crossbow, Physical, 38,000 Gold) +45 Ranged Attack, +20 AGI
~Bow: Drossbow~
~Bow: Greatbow~
%Barrage Bow- (Weaponx2, Bow: Greatbow, Fire & Technology, 5,900,000 Gold) +11,600 Ranged Attack, 1 hit against 60, Wielder's per-item Ranged Attack bonus cap is doubled for this item
%Deva-Prince of War's Bow: 'Ruination of Ten Thousand Evils'- (Weaponx2, Bow: Greatbow, Destruction & Light & Fire, 235,000,000 Gold) +470,000 Ranged Attack, +400,000 STR, +400,000 AGI, +400,000 SPI, Wielder's per-item Ranged Attack bonus cap is doubled for this item, Wielder's 'Ranged Overdrive' actions may use 'Agility + Spirit' as their Prime Attribute against Demons, Devils, and Daemons below Level 90, Wielder must be Level 40 or greater
%Glorious Death Angel's Bow - (Weaponx2, Bow: Greatbow, Darkness & Light & Fate, 120,242,564 Gold) +240,564 Ranged Attack, +240,000 AGI, +240,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, 135% Critical, 30% inflicts Instant Death, 15% inflicts Smited, Per-item caps are doubled for this item, Wielder must be Level 40 or greater and must be an Angel or have a Patron Deity
%Sky-Splitter Bow- (Weaponx2, Bow: Greatbow, Glory & Light & Air, 180,000,000 Gold) +360,000 Melee Attack, +360,000 STR, +360,000 CON, +360,000 SPI, 130% Critical, 230% To Hit, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
%Wallnail Bow- (Weaponx2, Bow: Greatbow, Physical, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Snipe' actions have a 100% chance of inflicting Fatigued: Stun, Wielder's 'Ranged Overdrive' actions inflict Fatigued: Stun, move their targets to the back row, make their targets unable to leave the back row as a non-stacking debuff that makes its possessors not count as being present for row-order purposes
~Bow: Hand Crossbow~
%Andarran Blossom-Bow- (Weapon, Bow: Hand Crossbow, Earth, 45,500,000 Gold) +45,500 Ranged Attack, +45,000 SPI, Whenever wielder conducts a 'Ranged Attack' action, wielder may summon a Plant below Level 40 from the Enemy List, Max 40 summoned
%Sneaky Crossbow- (Weapon, Bow: Hand Crossbow, Air & Physical, 7,800,000 Gold) +7,800 Ranged Attack, This item's owner may bring it into a thread that it could be brought into without it being present at the threads start (but with it being brought being noted) and may have it appear at the start of any round).
~Bow: Light Bow~
Arena Member's Bow- (Weaponx2, Bow: Light Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
%Barely Usable Shortbow- (Weaponx2, Bow: Light Bow, Earth, 6 Gold) +2 Ranged Attack, 15% Does no damage
%Beityic Bow- (Weaponx2, Bow: Light Bow, Earth & Air, 46,000 Gold) +101 Ranged Attack, +3% To Hit, +25 AGI
%Bolt Winged Bow- (Weaponx2, Bow: Light Bow, Electrical, 17,000 Gold) +20 Ranged Attack, All Attacks do 80 additional Electrical damage
%Bow of Divine Light- (Weaponx2, Bow: Light Bow, Destruction & Light & Law & Physical, 140,000,000 Gold) +280,000 Melee Attack, +280,000 STR, 215% To Hit, 115% Critical, 100% inflicts Awestruck, Charm: Impressed, and Awestruck: Sealed, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, with said cap being doubled for purposes of this item, May only be wielded by individuals of Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Priest'
Cube Bow- (Weapon, Bow: Light Bow, Physical, 70,000 Gold) +70 Ranged Attack
Dark Bow- (Weaponx2, Bow: Light Bow, Darkness, 500 Gold) +5 Ranged Attack
%Dark Winged Bow- (Weaponx2, Bow: Light Bow, Darkness, 1,000 Gold) +12 Ranged Attack, +7 MP
%Desert Corsair Bow- (Weaponx2, Bow: Light Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, +2% to Hit, +2% Critical
Desert Corsair's Bow- (Weaponx2, Bow: Light Bow, Earth & Fire, 17,000 Gold) +18 Ranged Attack, 115% to Hit, 15% Critical
%Dragon-Killer Bow- (Weapon, Bow: Light Bow, Magic, 9,000,000 Gold) +8,555 Ranged Attack, +8,200 to all stats, 100% Critical against Dragons, 5% inflicts Instant Death on Dragons below Level 60 if wielder possesses the ability Dragonslayer
%Eros Bow- (Weaponx2, Bow: Light Bow, Light & Air & Fire, 63,000,000 Gold) +120,000 Ranged Attack, +100,000 AGI, +100,000 SPI, 100% inflicts Charm, Wielder's per-item Ranged Attack caps are doubled for this item, Wielder must be Level 40 or greater
%Flame Dancer's Bow of Wrath and Grace- (Weaponx2, Bow: Light Bow, Fire, X Gold) +50 Ranged Attack per user level, +20 to all stats save AGI per user level, +50 AGI per user level, +5% Critical per user level, +2% Dodge per user level, Fire Magic spells cost 200 less MP per user level, Binds with user, Can only be used by those who have Sealed Dance of Fire
Goblin Shortbow- (Weaponx2, Bow: Light Bow, Physical, 600 Gold) +14 Ranged Attack, -1% to Hit
%Heart Bow- (Weaponx2, Bow: Light Bow, Light & Air & Fire, 650,000 Gold) +1,500 Ranged Attack, 30% inflicts Charm
Lesser Dwarven Shortbow- (Weaponx2, Bow: Light Bow, Physical, 11,000 Gold) +25 Ranged Attack
Mildly Enchanted Shortbow- (Weapon, Bow: Light Bow, Magic, 2,500 Gold) +9 Ranged Attack
%Needle Bow- (Weapon, Bow: Light Bow, Darkness, 40,000 Gold) +27 Ranged Attack, Attacks do 1/4 normal damage, 4 hits against 1
%Noise Bow- (Weaponx2, Bow: Light Bow, Sonic, 80,000 Gold) +160 Ranged Attack, +160 AGI, +160 MIN, 110% To Hit
%Planetary of Love's Bow- (Weaponx2, Bow: Light Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
%Plastic Heart Bow- (Weaponx2, Bow: Light Bow, Wielder's Element, 1,900 Gold) +6 Ranged Attack, 1% inflicts Charm, 3% Dodge
%River-Pirate's Bow- (Weaponx2, Bow: Light Bow, Physical & Water, 65,000 Gold) +150 Ranged Attack, +100 STR, +100 AGI, Wielder does 1.5 times damage to Aquatics and Aerials under level 20 that are lower level than wielder, to a max of 2,000,000 additional Damage.
%Second-String Bow- (Weaponx2, Bow: Light Bow, Time, 460,000 Gold) +1,250 Ranged Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
%Seven Shot Shortbow- (Weapon, Bow: Light Bow, Air, 19,000 Gold) +7 Ranged Attack, +7% Critical, 1% inflicts 7 hits against 1
Shortbow- (Weaponx2, Bow: Light Bow, Earth, 500 Gold) +6 Ranged Attack
~Bow: Longbow~
%Armor-Thrashing Bow- (Weaponx2, Bow: Longbow, Physical, 165,000 Gold) +110 Ranged Attack, Pierces 3,000 Defense, Reduces the Defense of those damaged by it by 500, to a max of 1,500 less points of Defense
%Bow of Pestilience- (Weaponx2, Bow: Longbow, Darkness & Acid, 270,000,000 Gold) +540,000 Ranged Attack, +500,000 AGI, +500,000 CON, +500,000 SPI, 60% inflicts Plague, 30% Plague Resistance, Wielder must be Level 40 or greater
Bow of Silver Glory- (Weapon, Bow: Longbow, Magic, 100,000 Gold) +90 Ranged Attack, +15 to all stats
%Constellation Bow- (Weapon, Bow: Longbow, Astral & Law, 7,500,000 Gold) +7,500 Ranged Attack, +7,500 MIN, +7,500 CON, Wielder's 'Ranged Attack' actions may use 2 as the number their 'Sum of Relevant Attributes' is multiplied to get their 'Randomized Attribute Sum' if wielder is an Asterismic
%Crossrealms Huntsman's Unmatched Bow- (Weaponx2, Bow, Light & Hope & Sonic & Whimsy, 130,000,000 Gold) +260,000 Ranged Attack, +260,000 AGI, +260,000 SPI, 160% inflicts Confusion: Overcome by Laughter, 260% To Hit, Wielder regenerates 2,600,000 HP and MP at the start of each round if wielder is a Fae or a Deva, Wielder may target opponents below Level 60 who are in different battlespaces, Wielder's per-item Ranged Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 40 or greater or must be a Deva and Level 39 or greater
^%Chrysarbor Bow- (Weaponx2, Bow: Longbow, Wood & Metal, 600,000 Gold) +1,200 Ranged Attack, Wielder's equipped Ammo accessories gain '+5% Critical, wielder's actions and attacks that incorporate this item's Ranged Attack bonus deal +6,000 additional Damage' as an effect that stacks 200 times across different equipped Ammo accessories, Wielder must have 600 STR or more to wield this item
%East Wind Bow- (Weaponx2, Bow: Longbow, Air, 240,000 Gold) +475 Ranged Attack, +9% Critical, +11% to Hit, 5% Dodge, possessor acts as though for possessor Call Unto Air has been cast
%Failing Wind Bow- (Weapon, Bow: Longbow, Air, 600 Gold) +7 Ranged Attack, 50% to Hit
^%Folimbus Bow- (Weapon, Bow: Longbow, Wood & Air, 600,000 Gold) +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
%Holy Bow of Sereyn- (Weaponx2, Bow: Longbow, Light, 100,000 Gold) +90 Ranged Attack, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Flame Bow- (Weapon, Bow: Longbow, Fire, 11,000 Gold) +60 Ranged Attack, Hellstrom nobility may instant-kill wearer
Imperial Bow of Avandos- (Weapon, Bow: Longbow, Air & Water, 12,000 Gold) +23 Ranged Attack
Longbow- (Weaponx2, Bow: Longbow, Earth, 600 Gold) +7 Ranged Attack
Longbow of Silver Glory- (Weapon, Bow: Longbow, Magic, 110,000 Gold) +100 Ranged Attack, +20 to all stats
%Lost Opportunity- (Weapon, Bow: Longbow, Air & Time, 3,000,000 Gold) +3,000 Ranged Attack, Wielder may not conduct actions on rounds where wielder counts the current round's number as the round's actual number
%Medusa's Bow- (Weaponx2, Bow: Longbow, Air & Earth & Physical, 3,100,000 Gold) +14,500 Ranged Attack, 60% inflicts Paralysis, 60% inflicts Poison
Nightcloud Bow- (Weapon, Bow: Longbow, Darkness, 35,000 Gold) +36 Ranged Attack, +20 Darkness Damage on hit, 1% Inflicts Impaired: Blind
%Rimedead Deathbow- (Weaponx2, Bow: Longbow, Darkness & Ice, 7,500,000 Gold) +15,000 Ranged Attack, +15,000 AGI, +15,000 MIN, 60% inflicts Frozen, 60% inflicts Voidstruck, 50% inflicts Frozen: Frostbite, 1% inflicts Instant Death
%Rimedead Lord's Deathbow- (Weaponx2, Bow: Longbow, Darkness & Ice, 60,000,000 Gold) +120,000 Ranged Attack, +120,000 AGI, +120,000 MIN, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Frozen: Frostbite, 2% inflicts Instant Death, Wielder's per-item Ranged Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 20 or greater
%Samurai's Bow- (Weaponx2, Bow: Longbow, Physical, 85,000 Gold) +170 Ranged Attack, +170 STR, +170 CON, +170 AGI, Archery spells cost wielder 1,700 less MP to cast
%Shining Bow- (Weaponx2, Bow: Longbow, Light, 355,000 Gold) +750 Ranged Attack, Wielder's per-item Ranged Attack bonus cap is doubled for this item, +750 AGI, 120% To Hit, 15% inflicts Awestruck
Skeletal Soldier’s Bow- (Weaponx2, Bow: Longbow, Physical & Darkness, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', 'Unit of Swordsmen', and 'Unit of Archers'
%Soldier’s Bow- (Weaponx2, Bow: Longbow, Physical, 65,000 Gold) +147 Ranged Attack, +97 STR, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’, 'Unit of Cavalry', and 'Unit of Swordsmen'
%Sparkletastic Wonderbownium Wonderbow of Sparkletasticness- (Weapon, Bow, Wonder & Hope & Light & Tacky, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 to all stats, 100% Critical, 100% Dodge, 200% To Hit, 100% inflicts Awestruck, Zealblasted, Charm: Impressed, Imparied: Blind, or Confusion
%Sunmetal Samurai Bow- (Weaponx2, Bow: Longbow, Light, 15,000,000 Gold) +15,000 Ranged Attack, +15,000 STR, +15,000 CON, +15,000 AGI, Wielder's 'Ranged Attack' actions gain '60% inflicts Awestruck', Archery spells cost wielder 15,000 less MP to cast
%Vraenwood Bow- (Weaponx2, Bow: Longbow, Earth, 7,000 Gold) +16 Ranged Attack, +15 AGI on first round of combat
Wind Bow- (Weapon, Bow: Longbow, Air, 500 Gold) +10 Ranged Attack
~Bow: Sling~
Bullet-Tossing Sling- (Weapon, Bow: Sling, Earth & Air & Physical, 6,000 Gold) +18 Ranged Attack
%Deathsalt Stormsling- (Weapon, Bow: Sling, Atomic & Destruction & Life, 31,300,000 Gold) +31,300 Ranged Attack, 150% inflicts Poison: Irradiated, 30% Atomic Resistance, Poison: Irradiated Immunity, Wielder's 'Ranged Overdrive' actions may turn a Terrain created by a source below Level 60 into a Radioactive Wasteland or Salt Flats Terrain or may turn a Zone created by a source below Level 60 into solely a Zone of Atomic, 1 hit against 300,000, Whenever wielder kills an opponent with a 'Ranged Attack' or 'Ranged Overdrive' action, wielder may summon 1 Undead below Level 60 from the Enemy List and give it a buff that makes its possessor Atomic & Destruction & Life element in addition to its other elements
Ember Tosser- (Weapon, Bow: Sling, Fire, 21,000 Gold) +25 Ranged Attack, +20 AGI
%Fruit Slingshot- (Weapon, Bow: Sling, Earth, 2,000 Gold) +16 Ranged Attack
Giantkin-Felling Sling- (Weapon, Bow: Sling, Physical & Air, 125,000 Gold) +180 Ranged Attack, +500 additional Ranged Attack against Humanoids, 12% Critical against Humanoids, 5% Critical, +120 AGI, 10% Dodge, +80 to wielder’s turn-order-determining stat if any foes are Humanoids
Iceball Launcher- (Weapon, Bow: Sling, Ice, 18,000 Gold) +21 Ranged Attack, 3% Critical
%Love-Is-Sticky Slingshot- (Weapon, Bow: Sling, Energy & Physical, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's attacks that incorporate wielder's Ranged Attack bonus may Heal, Wielder's attacks that incorporate wielder's Ranged Attack bonus may gain a 100% chance of inflicting an instance of Charm that, instead of its usual effects, has a 50% chance of causing its possessor to skip each of its possessor's actions, with things that would happen before and after said actions still occurring
Slingshot- (Weapon, Bow: Sling, Earth & Air & Physical, 1,900 Gold) +14 Ranged Attack
Sling- (Weapon, Bow: Sling, Earth & Air & Physical, 210 Gold) +8 Ranged Attack
Snowball Launcher- (Weapon, Bow: Sling, Ice, 1,100 Gold) +5 Ranged Attack, 5% Deals no damage
^%Tengu-Stoning Sling- (Weapon, Bow: Sling, Physical, 1,500,000 Gold) +1,500 Ranged Attack, +1,500 AGI, 120% To Hit, Weilder deals 1.5 times more damage to Spirits (to a maximum of 500,000 additional damage)
%Whistling Sling- (Weapon, Bow: Sling, Air & Physical, 200,000 Gold) +200 Ranged Attack, Weilder may the Sonic Weakness of opponents that are below Level 60 as 5% higher as a non-stacking effect
~Bow: Worldcaster~
~Deadly Item~
2x4- (Weapon, Deadly Item, Earth & Physical, 90 Gold) +1 Melee Attack
%5-Ton Weight- (Weaponx2, Deadly Item, Physical, 120,000 Gold) +550 Melee Attack, May only be used by individuals with over 1,000 STR
%A Bag of Venom- (Weapon, Deadly Item, Toxin, 6,000,000 Gold) +6,000 Ranged Attack, 200% inflicts Poison, 5% inflicts Venom, 100% inflicts Confusion on wielder at the start of each round
%All-Consuming Dinner Roll- (Weapon, Deadly Item, Devastation & Hunger, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, Entities cannot cast Bardic Music spells unless they have already cast at least 200 different Culinary Arts spells in the same battle, Wielder must be Level 40 or greater
%An Eagle that Shoots More Eagles- (Weapon, Deadly Item, Air & Patriotism, 8,000,000 Gold) +8,000 Ranged Attack, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder's allies each count as having 80 more Aerials as allies for each ally they would count when not counting this item that is an Aerial
%Adventurer's Weaponry- (Weaponx2, Deadly Item, Magic & Physical, 25,000 Gold) +100 Melee Attack, +100 Magical Attack, +100 Ranged Attack, +50 SPI, MIN, STR, CON, and AGI, Wielder loses 2 Accessory slots
%Afro-Attracting Magnet- (Weapon, Deadly Item, Technology & Earth, 5,000,000 Gold) +5,000 Ranged Attack, May inflict Paralyzed on targets whose name includes 'Afro' or who possess an ability or Constant Effect whose name includes 'Afro', or who have an item equipped whose name includes 'Afro', 150% To Hit against targets whose name includes 'Afro' or who possess an ability or Constant Effect whose name includes 'Afro'
%Aggressive Plastic- (Weapon, Deadly Item, Technology, 5,000,000 Gold) +5,000 Melee Attack, +50,000 additional Melee Attack if wielder is an Abstract
%Angry Bar Patron's Mug of Endless Ale- (Weapon, Deadly Item, Magic & Water, 17,000 Gold) +18 Melee Attack, +18 Ranged Attack, 30% inflicts Poison: Drunk
%Anti-Boat Goat- (Weapon, Deadly Item, Earth & Destruction, 45,000,000 Gold) +45,000 Melee Attack, Wielder's attacks gain +80% Critical as a non-stacking bonus against Vessels, Wielder counts as possessing an additional Animal ally whose name includes 'Goat'
%Apple of Discord- (Weapon, Deadly Item, Chaos & Magic & Glory & Wood, 60,000,000 Gold) +60,000 Magical Attack, 100% inflicts Charm, 100% inflicts Confusion, 15% inflicts Dominion, 15% inflicts Insanity, Wielder must be Level 40 or greater or a Deity
%Armored Margusson Titan-Turtle Battleship- (Weapon, Deadly Item, Water & Physical, 35,000,000 Gold) +35,000 Melee Attack, +25,000 Ranged Attack, +35,000 Defense, +30,000 STR, +35,000 CON, 65% Resilience, This item cannot be destroyed by sources below Level 60, This item's wielder may choose to count is as being an antiquity for purposes of Slayer abilities, This item's wielder must have the ability 'Apprentice Weapon Improvisation'
%Backscratcher of Terrorflaying- (Weapon, Deadly Item, Agony & Physical, 45,000,000 Gold) +45,000 Melee Attack, 100% inflicts Pain and Stat Drain: DEF Drain
%Backscratcher of the Dred Elephant- (Weapon, Deadly Item, Physical & Earth, 75,000,000 Gold) +75,000 Melee Attack, +75,000 STR, +70,000 CON, Wielder gains Impaired Immunity, Wielder's first 'Melee Overdrive' action of each battle uses 'Constitution + Strength' as its Prime Attribute, Wielder must be Level 40 or greater
%Bane Ash Cigar- (Weapon, Deadly Item, Fire & Darkness, 190,000 Gold) +45 Ranged Attack, this weapon, instead of dealing normal damage with Ranged Attacks, deals 1/10 normal damage as CON damage, to a max of 1,000 CON damage per attack, 5% inflicts Voidstruck
%Battle-Camera from Before Color Was Invented- (Weapon, Deadly Item, Air & Time, 6,700,000 Gold) +6,700 Ranged Attack, +6,700 Magical Attack, 100% inflicts Impaired: Colorblind
Blade-Edged Photograph- (Weapon, Deadly Item, Air & Physical, 14,500 Gold) +21 Ranged Attack, 3% Critical, 1% deals no damage if wielder does not have either the ability ‘Photographer’ or the ability ‘Slayer’
%Bobbobattian Flypaper- (Weapon, Deadly Item, Earth & Acid, 14,500,000 Gold) +14,000 Melee Attack, 150% inflicts Paralyzed: Adhered
%Bottle of FISTS- (Weapon, Deadly Item, Physical, 5,000,000 Gold) +5,000 Ranged Attack, 50% inflicts Fatigued: Stun, Wielder may choose to count as wielding up to 100 additional Fist Weapon weapons
Bucket Full of Nails- (Weapon, Deadly Item, Physical, 800 Gold) +3 Melee Attack, 5% inflicts Pain
%Brain-Sucking Bendy-Straw of Terribledoom- (Weapon, Deadly Item, Psychic & Acid, 45,000,000 Gold) +40,000 Melee Attack, Wielder's offensive actions may gain 'deals 4,500 MIN Drain', 60% inflicts Confusion: Fear
%Cage of Torment (2)- (Weapon, Deadly Item, Darkness & Fire & Agony, 1,200,000 Gold) +1,100 Melee Attack, +1,100 Magical Attack, +1,000 CON, 30% inflicts Paralyzed, 40% inflicts Pain
%Camera of Spirit Sealing- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Impaired: Blind, Deals 110 SPI damage on hit, Ignores ‘Fully Disembodied’, Deals 1.3 times normal damage to Undead and Spirits, +5% Critical against Undead and Spirits
Carotid-Snatching Chopsticks- (Weapon, Deadly Item, Physical & Darkness, 498,000 Gold) +575 Melee Attack, 14% Critical, 5% inflicts Wounded: Bleeding, this item may, at the beginning of a thread, become Physical & Earth element
%Car that Runs Over People While Insulting Them- (Weapon, Deadly Item, Sonic & Fire & Fury & Technology, 4,500,000 Gold) +4,500 Damage, 60% inflicts Confusion: Depression, Wielder counts as possessing a Vehicle ally
%Celestial Jailer's Keys- (Weapon, Deadly Item, Law & Warding, 4,000,000 Gold) +4,000 Magical Attack, 60% inflicts Entombed: Incarcerated
%Chalice of Poison and Honey- (Weapon, Deadly Item, Wealth & Fate, 915,000 Gold) +615 Melee Attack, +613 Ranged Attack, +612 Magical Attack, 20% Critical, may inflict Poison, may Heal, may cure any one Minor Status Effect
Chopsticks (3)- (Weapon, Deadly Item, Physical & Earth, 700 Gold) +9 Melee Attack
%Collection of Manly Throwing-Bicycles- (Weapon, Deadly Item, Physical, 3,500,000 Gold) +3,500 Ranged Attack, Wielder is afflicted with Stat Boost: STR Boost at the start of each round, Wielder's attacks that incorporate wielder's Ranged Attack bonus count as involving a Vehicle
%Clock Which Signals the Great One's End- (Weapon, Deadly Item, Time & Destruction, 250,000,000 Gold) +250,000 Magical Attack, +250,000 SPI, Wielder deals 25,000,000 Flat Time & Destruction element Damage to all unique opponents at the start of each round as a non-stacking effect, Wielder must be Level 60 or greater
%Combat Probe- (Weapon, Deadly Item, Technology, 1,475,000 Gold) +1,517 Melee Attack, +1,500 MIN, +1,100 AGI, Wielder's Melee Attack actions scan the stats of their targets
%Contingency Weapon from the Worldstone War (Lili Variant)- (Weapon, Deadly Item, Innovation, 1,500,000,000 Gold) +1,500,000 Ranged Attack, +1,500,000 MIN, Wielder may, at the beginning of each thread, select one entity from the Enemy List that is normally fightable for drops, one of its listed abilities, and one active ability that wielder possesses, and, once per thread after an entity of the chosen type performs the chosen action, wielder may choose to gain an action after said action that may only be used to perform the chosen active ability, Wielder may, as an action, convert this weapon's STR, CON, AGI, MIN, or SPI bonus into an equivalent STR, CON, AGI, MIN, or SPI bonus, Wielder may, at the beginning of each round, choose one individual in the same battle as wielder, and, immediately after the first offensive action from said individual that is targets wielder, deal 1,500,000 Flat damage of any one base element to said individual as an effect that does not stack, Wielder may, at the beginning of each round, select a minor or moderate negative status effect, and, during said round, be immediately cured of said chosen status effect the first time that wielder is afflicted with said status effect during said round, Wielder may, as an action, convert this weapon's Defense bonus into an equivalent Melee Attack, Magical Attack, or Ranged Attack bonus, Wielder may, as an action, place a buff on itself that allows wielder to, before or after any of wielder's actions or at the begging or end of any round, convert this weapon's Melee Attack, Magical Attack, or Ranged Attack bonus into an equivalent Melee Attack, Magical Attack, or Ranged Attack bonus once, with said buff stacking 4 times, Wielder may, as a pre-emptive counter, change this weapon's Melee Attack, Magical Attack, or Ranged Attack bonus into an equivalent Defense bonus, Wielder may remove any base, non-Universe element from wielder's actions that any of wielder's targets are Resistant to, Immune to, Reflect, or Absorb, Wielder may, as an action, place a buff on itself that allows wielder to, before or after any of wielder's actions or at the beginning or end of any round, change this weapon's subtype to any base subtype one time, with said buff stacking 50 times, Wielder may, at the beginning of each thread, select one ally whose name includes the word 'Lili', Whenever wielder is afflicted with Charm or Confusion by a source below Level 100, said ally may choose to veto any of wielder's actions, causing them to skip said actions, Wielder is Immune to individuals below Level 20 if wielder is Level 40 or higher, Wielder is Immune to individuals below Level 40 if wielder is Level 70 or higher, Wielder is Immune to individuals below Level 60 if wielder is Level 99 or higher, Wielder must be Level 20 or higher to equip this item, There is a 90% chance per round that this item becomes inactive for the round, losing all of its natural text until the round's end, if its wielder is below Level 40 and does not possess an ally whose name includes the word 'Lili'
%Cuddlevirus- (Weapon, Deadly Item, Psychic & Rot & Whimsy & Cute Pets, 80,000,000 Gold) +1 Ranged Attack, 200% inflicts Diseased, Instances of Diseased inflicted by this item do not directly cause HP reduction and (have a 50% chance of forcing their possessor, unless their possessor is Immune to Charm or Confused (or Reflects or Absorbs Charm or Confused) of forcing each of their possessor's actions to be a non-offensive action that targets another entity that allows the second entity to respond as though it were an attack even though it is not), Instances of Diseased and its sub-status effects that come from entities below Level 80 or that are willing cannot deal Damage or directly cause HP reduction while in the same battlespace as this item's wielder
%Dangermode Golfclubs- (Weaponx2, Deadly Item, Glory & Destruction, 30,000,000 Gold) +15,500 Melee Attack, +30,000 Ranged Attack, At the start of each round, possessor may give any one opponent below Level 60 a debuff named 'Golf Weakness', Possessor's 'Ranged Attack' actions gain '20% inflicts Instant Death' against individuals who possess a debuff named 'Golf Weakness'
%Dangerously Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, 45% Critical, 10% wielder deals no damage
%Death Popcorn- (Weapon, Deadly Item, Darkness, 45,000,000 Gold) +45,000 Ranged Attack, +40,000 CON, 5% inflicts Instant Death, Wielder must be Level 20 or greater
%Device that Projects Experience of Watching the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)' Into Unwilling Minds- (Weapon, Deadly Item, Technology & Agony & Time, 450,000 Gold) +500 Magical Attack, Deals 500 MIN Damage, 60% inflicts Stat Drain: MIN Drain
%Doom Juggernaut Spines- (Weaponx2, Deadly Item, Darkness & War & Ice & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Frozen: Frostbite, 160% Critical
%Dreaded Ticklefeather- (Weapon, Deadly Item, Air & Physical, 300,000 Gold) +300 Melee Attack, 300 MIN Damage that heals itself after 5 rounds, Wielder's 'Melee Attack' actions deal no HP damage, Wielder cannot kill individuals through MIN Damage, 100% inflicts Pain: Tickle Overload
%Dread Genie Drug Lord's Flying Hookah of Unsympathetic Beat-Downs- (Weaponx0, Deadly Item, Physical & Mystic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 STR, +60,000 SPI, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's Magical Attack bonus instead of wielder's Melee Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's STR instead of wielder's SPI, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's SPI instead of wielder's STR, Wielder gains an uncapped +2,000 Melee Attack, Magical Attack, STR, and SPI for each different Drug-granted non-Curse ability present on wielder or one of wielder's allies and for each Drug-granted Curse ability present on each of wielder's opponents, to a max of 30 such abilities, Whenever wielder would be afflicted with Charm or Confusion: Depression as a result of targeting, hitting, or damaging an entity with an offensive action, attack, or instance of Damage, possessor may, up to three times per round, instead not be afflicted with such, Whenever wielder casts a spell whose name includes 'Wish', wielder may deal 600,000 Flat Physical element Damage to a single target, This item additionally possesses the subtype Wand, This item becomes a Weaponx2 if its wielder is wielding another Weaponx0, Wielder must be Level 40 or greater
%Dread Pharmacist's Syringe- (Weapon, Deadly Item, Darkness & Technology, 486,000 Gold) +499 Melee Attack, +480 Magical Attack to spells that heal HP or MP without doing damage or are Healer Magic spells, 50% may inflict Poison, +5% Critical for Healer Magic spells
%Dream Cartographer's Quill- (Weapon, Deadly Item, Psychic & Magic, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 MIN, +5,000 SPI, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may use Mind or Spirit as their Prime Attribute, Wielder may destroy one zone or phantom terrain created by a source below Level 60 or may create a zone of any base element at the start of each round
%Echidna Quill- (Weapon, Deadly Item, Life, 95,000,000 Gold) +95,000 Melee Attack, +95,000 Magical Attack, Wielder's summons gain +9,000 to all stats as a bonus that stacks 2 times, Wielder's offensive actions may make targets below Level 80 who are no more than 19 Levels greater than wielder unable to summon and may unsummon all summons of said individuals who are also below Level 80 and no more than 19 Levels greater than wielder (with said effect following to all subsequent summon generations), Wielder must be Level 40 or greater
%Effect Syringe Set- (Weapon, Deadly Item, Acid & Physical & Technology & Water, 4,500,000 Gold) +1,000 Melee Attack, +4,500 MIN, 80% inflicts Poison, Paralyzed, Fatigued: Asleep, Fatigued, Fatigued: Drowsy, Diseased, Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Confusion, Charm, Impaired, Impaired: Blind, Impaired: Deaf, Impaired: Mute, Pain, or Impaired: Slow
%Exploding Surprise Bush- (Weapon, Deadly Item, Fire & Wood, 60,000 Gold) +60 Ranged Attack, Entities below Level 20 cannot Dodge wielder's first 'Ranged Attack' action each round unless they are Immune to Traps
%Explosive War-Toupee- (Weapon, Deadly Item, Fire & War, 300,000 Gold) +300 Ranged Attack, 30% inflicts Confusion: Surprised, Wielder counts as wielding an additional Hat
%Eyelid Clippers- (Weapon, Deadly Item, Physical, 7,000 Gold) +3 Melee Attack, Inflicts Pain, Target's of wielder's offensive actions gain Impaired: Blind Immunity
%Five Hundred Billion Ghost Manatees- (Weapon, Deadly Item, Darkness & Water, 500,000,000 Gold) +500,000 Ranged Attack, 300% inflicts Confusion, 300% inflicts Confusion: Fear, Wielder must possess the ability 'Adept Seakeeper Knowledge'
Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
Folding Chair- (Weaponx2, Deadly Item, Physical, 3,000 Gold) +28 Melee Attack, 4% inflicts Fatigued: Stunned
Giant Anchor- (Weaponx2, Deadly Item, Physical & Water, 19,000 Gold) +76 Melee Attack, 5% inflicts Stun
%Gormenmacha Uberdome- (Weaponx50,000, Gun & Deadly Item, Technology, 70,000,000 Gold) +450,000 Ranged Attack, 135% To Hit, 35% Critical, Wielder may spend an action to convert 5% of this item's To Hit into +5% additional Critical or to convert 5% of this item's Critical into +5% additional To Hit, to a max of 30% total converted at any time, Wielder may spend an action to entirely cancel said conversions, Wielder may spend an action to give this item +15% Critical against Animals on rounds that have numbers that are multiples of 3, Wielder may spend an action to give this item 15% inflicts Antimatter, Burning, or Electrocuted, provided that wielder has not spent an action to give this item one of the other two, with said action being an action allowed by this item, Wielder may spend an action to cancel the effects of spending an action to give this item such an infliction chance, Wielder may spend 3 consective actions to dis-summon up to 15 individuals that are below Level 30, Wielder may spend 5 consecutive actions to remove all buffs from a target below Level 50 that come from sources that are below Level 50, Wielder may Reflect Ranged Attack actions from individuals below Level 60 to have an item that possesses the name 'Gormenmacha Uberdome' equipped, Wielder pierces 45,000 Defense on rounds whose number is a multiple of 8, Wielder may spend 3 consecutive actions to cause wielder to treat whatever the current round is as being 1 higher than its actual value as a buff that stacks 3 times, Wielder may spend 4 consecutive actions to inflict Augmented on target Coded Being, Wielder deals 2x damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, This item may not be stolen or destroyed by individuals below Level 80, This item requires 7 consecutive actions to voluntarily equip or unequip, Wielder may heal units if this item gains the ability to inflict Healing, Wielder may choose to deal 5,000 MIN damage with Magical Attack actions on even-numbered rounds
%Hand of Terrible Time- (Weapon, Deadly Item, Time & Fate, 9,450,000 Gold) +9,300 Melee Attack, Wielder's offensive actions deal 850 AGI damage, 30% inflicts Stat Drain: AGI Drain, 30% inflicts Hexed: Ill Fortune, 30% inflicts Fatigued: Slow
%Hat Full of Piranhas- (Weapon, Deadly Item, Water & Physical, 115,000 Gold) +120 Melee Attack, +110 Defense, 40% inflicts Wounded
Healing Syringe- (Weapon, Deadly Item, Light & Technology, 97,000 Gold) +15 Melee Attack, Heals
%Helicopter’s Propeller (2)- (Weapon, Deadly Item, Physical & Air & Technology, 19,000 Gold) +31 Melee Attack, 5% Critical
%Hook- (Weapon, Deadly Item, Physical, 500 Gold) +5 Melee Attack, 1% inflicts Wounded
%House Full of Angry Vampires- (Weaponx3, Deadly Item, Darknes & Earth & Air, 9,500,000 Gold) +9,000 Melee Attack, +9,500 Ranged Attack, +9,000 Magical Attack, Deals HP Drain, Wielder's 'Melee Attack' and 'Ranged Attack' actions may summon 5 Vampire from the Enemy List, Max 30 summoned, This item counts as possessing the subtype Large Structure and the subtype Undead, Wielder must be Level 20 or greater
%Hurricane-Projecting Banana- (Weapon, Deadly Item, Air & Magic, 25,000,000 Gold) +24,000 Magical Attack, Wielder may, once per round, spend an action to deal 500,000 Flat Air element damage to up to 4,000 targets if wielder is above Level 35
%Hyena-Summoning War-Lungs- (Weapon, Deadly Item, War & Earth, 7,000,000 Gold) +7,000 Melee Attack, Wielder may spend an action to summon 5,000 'Hyena' from the Enemy List, Max 50,000 summoned
%Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacal Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element
%Immense Sack of Money- (Weapon, Deadly Item, Physical & Earth, 10,000,000 Gold) +5,000 Melee Attack, +10,000 Defense against Gold Damage, 15% inflicts Fatigued: Stun, May only be wielded by individuals with 5,000 or more STR
Inner Tube (2)- (Weapon, Deadly Item, Water & Physical, 1,700 Gold) +4 Melee Attack, 10% Water Resistance, 4% Deals no damage
Insta-Dissector: Premium Model- (Weapon, Deadly Item, Technology, 70,000 Gold) +50 Melee Attack, User's STR is considered to be 500 for regards to attacks involving this item, 20% Critical, this weapon's critical chance may not be boosted, Wielder's other weapons do not provide Melee Attack bonuses and are not used in melee attacks
%Labradoomsday Device- (Weapon, Deadly Item, Cute Pets, 90,000,000 Gold) +90,000 Ranged Attack, 100% inflicts Charm, 100% inflicts Impaired: Mute: Can Only Make A Joyful 'Squeeeeeeee!' Noise, Wielder's 'Ranged Overdrive' actions may gain '1 hit against 50,000' and 'deals 1/5 Damage'
%Land-Choking Poison Mist- (Weapon, Deadly Item, Acid, 90,000,000 Gold) +90,000 Ranged Attack, 200% inflicts Poison, 5% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions have a 5% chance of inflicting Venom on wielder if wielder both is not Level 40 or greater and does not possess theability 'Adept Deadly Weapon Training', Wielder's 'Ranged Attack' actions may gain '1 hit against 50,000,000' if wielder is Level 40 or greater and possesess the ability 'Adept Deadly Weapon Training', Wielder must be Level 20 or greater
%Lapel-Flower that Squirts Caustic Demon Blood- (Weapon, Deadly Item, Darkness & Fire & Acid, 476,000 Gold) +510 Ranged Attack, +320 AGI, 15% inflicts Dissolving, 10% inflicts Burning, 30% inflicts Pain
%Large Icicle- (Weapon, Deadly Item, Ice, 21,000 Gold) +35 Melee Attack, +15 STR, -15 CON, 12% Critical
%Last Round's Round Number- (Weapon, Deadly Item, Time & Hax, X Gold) Wielder gains +(The previous round's round number) to all attack bonuses and stats
Lethal Chopsticks- (Weapon, Deadly Item, Physical & Darkness, 73,000 Gold) +75 Melee Attack, 5% Critical, this item may, at the beginning of a thread, become Physical & Earth element
%Lethal Noose- (Weaponx2, Deadly Item, Darkness, 967,000 Gold) +1,955 Melee Attack, 29% Critical, 15% inflicts Suffocation on hit, +550 CON, +80 Defense, 15% Darkness Resistance
%Lethal Nose- (Weapon, Deadly Item, Air & Darkness, 795,000 Gold) +950 Melee Attack, +950 Ranged Attack, 25% Critical, 15% inflicts Confusion on hit, 5% inflicts Fatigued: Stun on hit, this item's Melee Attack bonus is multiplied by four if wielder has the ability Gambler
%Mace (2)- (Weapon, Deadly Item, Earth & Technology, 4,500 Gold) +3 Ranged Attack, 5% inflicts Pain, 5% inflicts Impaired: Blind
%Machine that Pinches Eyeballs- (Weapon, Deadly Item, Technology, 3,500,000 Gold) +3,500 Melee Attack, 100% inflicts Impaired: Blind, 100% inflicts Pain, This item counts as additionally possessing the subtype Gadget
^%Maggie Embry's Infamous Cookies- (Weapon, Deadly Item, Fire, 1,000 Gold) +5 Ranged Attack, 5% inflicts Pain: Discomfort: Stomachache
%Massive Dragonheart that is Spraying Horrid Toxin Everywhere- (Weapon, Deadly Item, Life & Toxin & Agony, 20,000,000 Gold) +20,000 Ranged Attack, 100% inflicts Poison, 5% inflicts Venom, Wielder has a 5% chance of inflicting Venom on 5 randomly-determined individuals in the same battlespace at the start of each round unless wielder possesses the ability 'Adept Deadly Item Training'
%Master Lawyer's Pen- (Weapon, Deadly Item, Earth & Air, 3,100,000 Gold) +3,400 Melee Attack, +3,100 Magical Attack, +3,400 MIN, 25% Critical, 25% Dodge, 135% To Hit, 20% inflicts Entombed: Incarcerated, Wielder’s allies gain +20,000 Defense against Gold Damage and 30% Entombed: Incarcerated Resistance as an effect that stacks a max of 10 times, 10% Illuminated Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Metal Jaws o' Pain- (Weapon, Deadly Item, Physical & Darkness, 155,000 Gold) +250 Melee Attack, +50 STR, 15% inflicts Pain, 15% inflicts Wounded
%Mind-Choking, Land-Covering Fog of Boundless Ignorance- (Weapon, Deadly Item, Knowledge & Air & Darkness, 90,000,000 Gold) +90,000 Ranged Attack, 200% inflicts Stat Drain: MIN Drain, 5% inflicts Crippled: Feeblemind, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions have a 5% chance of inflicting Crippled: Feeblemind on wielder if wielder both is not Level 40 or greater and does not possess the ability 'Adept Deadly Weapon Training', Wielder's 'Ranged Attack' actions may gain '1 hit against 50,000,000' if wielder is Level 40 or greater and possesses the ability 'Adept Deadly Weapon Training', Wielder must be Level 20 or greater
Mirror Shard of Pain Wracking- (Weapon, Deadly Item, Ice & Acid, 17,000 Gold) +29 Melee Attack, -57 Defense, Does 20 damage to wielder every round, Cannot be unequipped normally
^%Moonburst Coin (Garnet)- (Weapon, Deadly Item, Fire, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Burning: Vaporized Spirit, Weilder may choose to have this weapon also count as a Throwing Weapon
^%Moonburst Coin (Jade)- (Weapon, Deadly Item, Earth, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Entombed: Encased in Rock, Weilder may choose to have this weapon also count as a Throwing Weapon
^%Moonburst Coin (Lapis)- (Weapon, Deadly Item, Water, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Drowning: Pressure of the Deep, Wielder may choose to have this weapon also count as a Throwing Weapon
^%Moonburst Coin (Quartz)- (Weapon, Deadly Item, Water, 10,000,000 Gold) +10,000 Ranged Attack, +10,000 Magical Attack, 20% Inflicts Suffocation: Desolidified Body, Weilder may choose to have this weapon also count as a Throwing Weapon
%Mr. Frog's Sticky Photograph- (Weapon, Deadly Item, Water & Magic, 47,000 Gold) +6 Melee Attack, 5% inflicts Pain: Discomfort: Sticky, This item is cursed and may not be unequipped until its wielder has won 50 battles with it equipped
%Nation Key- (Weapon, Deadly Item, Spatial & Law, 50,000,000 Gold) +50,000 Magical Attack, Wielder's 'Magical Attack' actions cannot miss Large Structures below Level 60 and ignore the Defense of Large Structures below Level 60
%Ninja War Spoon- (Weapon, Deadly Item, Water, 70,000 Gold) +74 Melee Attack ,+20% Critical against Plants if user possesses the Chef ability, +190 AGI if user possesses the Chef ability
%Noise Targetter- (Weapon, Deadly Item, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Northern Pine Hairpin- (Weapon, Deadly Item, Earth & Ice, 311,000 Gold) +315 Melee Attack, +310 Ranged Attack, 50% inflicts Frozen on the second hit against the same target in any single attack
%OH NO A HOERS- (Weapon, Deadly Item, Concern, 30,000,000 Gold) +30,000 Melee Attack, inflicts Confusion: Fear on everyone at the start of every action twice
%Ooze-Scrubbing Sponge- (Weapon, Deadly Item, Light & Water, 71,000 Gold) +4 Melee Attack, +600 Melee Attack against Oozes, 15% Critical against Oozes
%Orihalcum Redwood- (Weaponx2, Deadly Item, Physical & Earth, 127,700,000 Gold) +255,000 Melee Attack, +255,000 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical and Earth Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 100,000 Defense, 100% inflicts Fatigued: Stun, Wielder must be at least Level 40
%Orochi Fangs- (Weapon, Deadly Item, Physical & Darkness & Acid, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, 1% inflicts Instant Death, 100% inflicts Wounded, Wielder must be Level 40 or greater
%Photo of WHOAH!- (Weapon, Deadly Item, Sonic & Physical, 60,000,000 Gold) +60,000 Melee Attack, 'Ranged Attack' actions made in battlespaces containing wielder use 'Melee Attack' instead of 'Ranged Attack' for all purposes, with this not affecting other actions that use 'Ranged Attack', 200% inflicts Confusion: Surprise
%Photo that Punches Folks Jovially- (Weapon, Deadly Item, Physical & Spatial, 500,000 Gold) +500 Melee Attack, 50% inflicts Confusion: Surprised, 50% inflicts Fatigued: Stun, 115% To Hit, Wielder may choose to be afflicted with Invigorated: High Morale when wielder hits an opponent with an attack
%Poison-Filled Syringe- (Weapon, Deadly Item, Physical, 14,900 Gold) +15 Melee Attack, 30% inflicts Poison
%Pompadour Megachinchilla of Atomic Doomfury- (Weapon, Deadly Item, Atomic & Destruction & Cute Pets, 67,500,000 Gold) +67,500 Ranged Attack, 100% inflicts Poison: Irradiated, 15% inflicts Crippled: Devastated, 'Ranged Attack' actions involving this item's attack bonus ignore To Hit reductions on their performer that come from debuffs that are present on their performer, This item additionally possesses the subtypes Animal and Throwing Weapon
%Radiant Juggernaut Spines- (Weaponx2, Deadly Item, Light & War & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Awestruck, 300% inflicts Impaired: Blind, 160% Critical
%Rag Covered in Chloroform- (Weapon, Deadly Item, Darkness & Air & Water, 9,000 Gold) +1 Melee Attack, 15% inflicts Fatigued: Knocked Unconcious
%Romantic Boats- (Weapon, Deadly Item, Water & Fire & Psychic, 30,000,000 Gold) +30,000 Melee Attack, 200% inflicts Charm, 200% inflicts Charm: Lust, 200% inflicts Charm: Got Shipped
%Sack Filled with Innuendo- (Weapon, Deadly Item, Air & Darkness, 600,000 Gold) +600 Ranged Attack, 60% inflicts Paralyzed: Sticky, 60% inflicts Confusion, 60% inflicts Charm
%Samurainess-Stealing Camera- (Weapon, Deadly Item, Memory, 45,000,000 Gold) +45,000 Ranged Attack, +45,000 Magical Attack, Targets of wielder's offensive actions that are not greater Level than wielder or above Level 80 lose 8 Kensei abilities of wielder's choice as a debuff that stacks 8 times
%Scales of Famine- (Weapon, Deadly Item, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, Wielder's 'Melee Attack' actions may deal Gold Damage, Wielder's 'Magical Attack' actions may switch the quantities of Damage (optionally including MP Damage and Stat Damage from any combination of stats) present on target and another chosen individual, provided that each of said two individuals is either below Level 95 or is willing, Wielder must be Level 60 or greater
%Shark Jaw- (Weapon, Deadly Item, Physical & Water, 7,000 Gold) +7 Melee Attack, 15% inflicts Wounded, wielder has a 20% chance of each of wielder's Damage-dealt instances gaining 'may deal HP Drain'
%Shaver Arm- (Weapon, Deadly Item, Physical & Fate, 400,000,000 Gold) +400,000 Melee Attack, Wielder's Critical Damage multiplier may be treated as x4, Inflicts Instant Death on targets below Level 60, 50% inflicts Instant Death, Wielder must be Level 60 or greater and must have the ability 'Adept Deadly Item Training'
%Snapjaw Beartrap- (Weapon, Deadly Item, Physical, 500,000 Gold) +500 Melee Attack, 30% inflicts Wounded, 30% inflicts Paralyzed
%Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor’s Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores ‘Fully Disembodied’, Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
%Stamp of the Sorrow (Phonebill Summoner)- (Weapon, Deadly Item, Commerce & Destruction, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's actions deal Gold Damage instead of HP Damage
%Supreme Feather of Ticklish Destruction- (Weaponx2, Deadly Item, Light & Air, 6,000,000 Gold) +18,000 Melee Attack, 35% inflicts Pain: Tickle Overload, 15% may inflict Confusion, May only be wielded by individuals with 200 or more STR
%Supreme Steel Sunflower- (Weapon, Deadly Item, Light & Energy, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 Melee Attack, wielder's 'Ranged Attack' actions may gain '3 hits against 5' and deal 1/2 Damage if its caster chooses to destroy a Zone of Light that it created during said action
Syringe- (Weapon, Deadly Item, Physical, 800 Gold) +2 Melee Attack
%Syringe of Shining Liquid- (Weapon, Deadly Item, Light & Technology, 486,000 Gold) +499 Melee Attack, +480 Magical Attack to spells that heal HP or MP without doing damage or are Healer Magic spells, 50% may inflict Poison, Wielder gains 40% Critical for Healer Magic spells
%Tempest-Eater's Chopsticks- (Weapon, Deadly Item, Water & Electrical, 95,000,000 Gold) +95,000 Melee Attack, 30% Water Resistance, 30% Electrical Resistance, 30% Air Resistance, Wielder deals both HP Drain and MP Drain to non-summoned Elementals, Wielder deals full Damage to elementals in the back row that are below Level 100, Wielder ignores the Resistances, Immunities, and Absorptions of Elementals below Level 85, Wielder must be Level 40 or greater
%Temporal War-Weathervane- (Weapon, Deadly Item, Time & Air & Electrical & Water, 80,000,000 Gold) +80,000 Ranged Attack, +800,000 MP as a non-stacking bonus, 60% inflicts Fatigued: Elderly, 60% inflicts Drowning, Suffocation, or Electrocuted, Wielder must be Level 40 or greater
%The Sacred Bubbly- (Weapon, Deadly Item, Water & Faith, 780,000 Gold) +780 Magical Attack, Wielder may use wielder's Magical Attack bonus in place of any other attack bonus type for any purpose, Wielder counts as having 20 extra Patron Deities, Wielder's non-offensive actions that involve casting a spell inflict all minor positive status effects (but not sub-status effects)
%Thought-Sealing Camera- (Weaponx2, Deadly Item, Psychic & Darkness, 2,000,000 Gold) +4,000 Ranged Attack, +4,000 Magical Attack, +4,000 MIN, Wielder's 'Ranged Attack' and 'Point Blank' actions use ((Spirit + Mind) / 2) as their Prime Attribute, 100% inflicts Impaired: Forgetful, Hits of wielder's attacks that involve one of this item's attack bonuses deal 400 MIN Damage Deals 110 SPI damage on hit, Wielder gains +20% Critical against Mindshadows
%Tooth-Shaving Razorblade- (Weapon, Deadly Item, Agony, 650,000 Gold) +650 Melee Attack, 100% inflicts Pain: Discomfort, 100% inflicts Pain, Targets of wielder's attacks who are below Level 20 may not inflict HP Drain as a non-stacking debuff
%Unwriter's Pen- (Weapon, Deadly Item, Life, 195,000,000 Gold) +195,000 Melee Attack, +195,000 Magical Attack, +195,000 MIN, +1,950,000 MP as a non-stacking bonus, Wielder's offensive actions may unsummon targets below Level 80, Wielder must be Level 40 or greater
%Very Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, +5% Critical, 3% Does no damage
%Wilhelmina Higgenbaum Cosmetics Intercontinental Ballistic Lipstick: Deep Coral- (Weapon, Deadly Item, Water & Darkness, 197,000,000 Gold) +197,000 Ranged Attack, Wielder's actions that incorporate one of this item's attack bonuses may gain '1 hit against 50,000,000', deal full Damage to both the front and back row, and may target entities in other battlespaces provided no entity of Level 80 or greater in either the wielder's battlespace or the battlespace targeted objects, The first attack wielder makes per battle that incorporates one of this item's attack bonuses may not be countered by entities that have not scanned wielder's stats unless they are both greater than Level 80 and have a higher turn-order-determining stat sum than wielder, Wielder may spend an action to acquire a non-stacking buff that provides +15 Diplomacy and that allows its possessor to expend it to cause an action performed by wielder incorporating a Melee Attack bonus from an item or ability whose name includes 'Lip', 'Face', 'Mouth', or 'Head' to deal full Damage to the back row and become able to target entities in other battlespaces provided no entity of Level 80 or greater in either the wielder's battlespace or the battlespace targeted objects, Wielder must be Level 40 or greater
%Wristwatch Hiding a Battlecore-IX Nuclear Chaingun- (Weapon, Deadly Item, Atomic & Technology, 65,000,000 Gold) +65,000 Ranged Attack, 80% inflicts Poison: Irradiated, Wielder's 'Ranged Attack' actions deal full Damage from the front row
~Fist Weapon~
~Fist Weapon: Adornment~
~Fist Weapon: Battle Boot~
%Brother Horse's Stampede Hands- (Weaponx2, Fist Weapon: Battle Boot, Fortune & Beast & Faith, 78,000,000 Gold) +78,000 Melee Attack, +78,000 Ranged Attack, +7,800 uncapped STR as a non-stacking bonus, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving 20,000 Animals that they otherwise would not involve, gain '2 hits against 2,000,000', and count as involving five Divine Magic buffs, Wielder's per-item bonus caps are doubled for purposes of this item, Wielder gains an 10 Spell slots that may only hold Divine Magic or Shaman Magic spells, Divine Magic and Shaman Magic spells cost wielder 780,000 less MP to cast, Animals and Steeds with no Patron Deity may treat wielder as their Patron Deity, Wielder must be Level 20 or greater
%Buster McCool's Kickin' Kicks- (Weapon, Fist Weapon: Battleboot, Physical & Ice, 70,000,000 Gold) +70,000 Melee Attack, +(Possessor's Fame / 4, rounded down, to a max of 200)% Uncapped Critical Chance, Possessor is afflicted with Frozen at the start of every action if possessor does not possess the greatest Fame of anyone in possessor's battlespace, Possessor cannot act if possessor does not possess the greatest Fame out of any one in possessor's battlespace
~Fist Weapon: Battle Glove~
%(Lesser) Hand of Fate (2)- (Weapon, Fist Weapon: Battle Glove, Fate, 85,000 Gold) +90 Melee Attack, +90 Magical Attack, 5% Critical, 105% To Hit
%Adamantine Fist- (Weapon, Fist Weapon: Battle Glove, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Anghemmalache- (Weapon, Fist Weapon: Battle Glove, Chaos & Destruction & Time, 178,228,515 Gold) +178,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may deal both HP Damage and Gold Damage, Wielder's 'Melee Overdrive' actions may inflict a debuff on targets below Level 95 that causes its possessor to be unable to spend quantities of Gold greater than 0 to pay for the cost of spells and abilities, Wielder must be Level 55 or greater
%Atomic Boxing Glove- (Weapon, Fist Weapon: Battle Glove, Atomic, 55,000,000 Gold) +55,000 Melee Attack, +55,000 STR, +55,000 CON, 60% inflicts Poison: Irradiated, 60% inflicts Fatigued: Knocked Out, Wielder must be Level 40 or greater
Bascaradine Flaming Fist Type 37- (Weapon, Fist Weapon: Battle Glove, Fire, 32,000 Gold) +35 Melee Attack, Deals 200 additional Fire damage on hit
%Bascaradine Force Fist Model 221- (Weapon, Fist Weapon, Technology, 52,100 Gold) +61 Melee Attack, +2% Critical
%Bascaradine Master Fighter's Mecha Glove Model 3- (Weapon, Fist Weapon: Battle Glove, Technology, 278,000 Gold) +350 Melee Attack, +240 STR, +180 CON, +150 AGI, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped
%Bascaradine Sun-ray Fist Model 2- (Weapon, Fist Weapon: Battle Glove, Technology & Light, 55,500,000 Gold) +55,500 Melee Attack, +55,500 STR, +30,750 CON, +55,500 AGI, +32,500 SPI, 30% inflicts Awestruck, 15% may inflict Burning, Wielder's 'Melee attack' actions may become solely Light element, Wielder ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 10% wielder's 'Melee Attack' actions that do not involve the casting of any spells or use of any techniques may gain '2 hits against 1', Pierces 40,000 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this item's element become solely Astral and increase its chances of granting its '2 hits against 1' chance to 15%
%Bascaradine Star-ray Fist Model 5- (Weapon, Fist Weapon: Battle Glove, Technology, 450,000 Gold) +390 Melee Attack, +355 STR, +210 CON, +350 AGI, +150 SPI, Ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 5% inflicts 2 hits against 1 with a basic Melee Attack using no spells or active abilities, Ignores 350 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this weapon's element Astral for 5 rounds and increase its 2 hits against 1 chance to 10%
%Boxing Gloves- (Weaponx2, Fist Weapon, Physical, 4,900 Gold) +8 Melee Attack, +3% Critical, 1% inflicts Fatigued: Stun, +4 STR
Ceramic Fist- (Weapon, Fist Weapon: Battle Glove, Earth, 16,000 Gold) +28 Melee Attack, Stops providing any bonuses and is considered broken for the remainder of the thread if used on a target with at least 2,000 Defense
%Clockstopper Fist (Apprentice Version)- (Weapon, Fist Weapon: Battle Glove, Time, 5,600,000 Gold) +5,550 Melee Attack, +5,500 CON, +5,500 SPI, 30% inflicts Paralyzed, 50% inflicts Paralyzed: Temporal Stasis on targets below Level 35, target's of wielder's Melee Attack actions, if below Level 36, may not have buffs applied to them by individuals below Level 36
%Dozer Hands- (Weaponx2, Fist Weapon: Battle Glove, Physical, 25,000,000 Gold) +50,000 Melee Attack, targets of wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions obtain -5,000 Defense as a debuff that stacks 10 times, Wielder's per-item Melee Attack caps are doubled for this item
%Fists of the Skies and Stars- (Weaponx2, Fist Weapon: Battle Glove, Air & Electrical & Magic, 265,000 Gold) +525 Melee Attack, Ignores the constant effect ‘Aerial Evasion’, +50 CON, +15 STR, +5 MIN, AGI, and SPI, Deals double damage to Astral Beings and Aerials, to a max of 75,000 additional damage, 5% inflicts Electrocuted, 1% inflicts Confusion
%Fury Elemental's Fist- (Weapon, Fist Weapon: Battle Glove, Earth & Air & Fire & Physical, 6,000,000 Gold) +6,215 Melee Attack, +6,000 STR, +4,500 CON, 15% inflicts Entombed, 15% inflicts Suffocation, 15% inflicts Burning, 15% inflicts Wounded
%Glass Giant's Shattering Fist- (Weapon, Fist Weapon: Battle Glove, Physical & Ice, 154,000 Gold) +218 Melee Attack, +150 CON on the first 3 rounds of battle, -150 CON after round 5 of battle, 5% inflicts Wounded, 1% inflicts Wounded: Bleeding, 1% inflicts Wounded: Maimed, 5% breaks when used in a Melee Attack, Deals 35,000 flat Phyiscal element damage as an offensive action that has a 15% chance of inflicted Wounded, a 10% chance of inflicting Wounded: Bleeding, and a 5% chance of inflicting Wounded: Mained to up to 5 targets, which are determined randomnly from those selected by this item's wielder and this item's wielder when destroyed
%Gold Fist- (Weapon, Fist Weapon: Battle Glove, Earth, 555,555 Gold) +500 Melee Attack, +50 to all stats, +5,000 additional Melee Attack if wielder has over 1,000,000,000 Gold
%Grand Battle-Acrobat's War Gauntlets- (Weaponx2, Fist Weapon: Battle Glove, War & Physical, 10,000,000 Gold) +10,000 Melee Attack, +10,000 STR, +10,000 AGI, +5,000 CON, 150% To Hit, 50% Dodge, 50% inflicts Fatigued: Stun
%Heroically Shining Fists- (Weaponx2, Fist Weapon: Battle Glove, Light, 1,510,000 Gold) +3,500 Melee Attack, +3,500 STR, +3,500 CON, +3,500 AGI, +3,500 SPI, Wielder may use Unarmed Technique spells as though this weapon were not equipped, 15% inflicts 2 hits against 1 with a basic Melee Attack action using no spells, active abilities, or techniques, Pierces 2,000 Defense, this item gains an additional +500 Melee Attack for each round in a row in which it is part of a Melee Attack action, to a max of +12,000 additional Melee Attack, 12% Critical, 112% To Hit, 12% Resilience, 12% Dodge, 20% Light Resistance, 20% Darkness Resistance, 50% Critical against Demons, 50% Critical against Daemons, 50% Critical against Devils, 50% Crtitical against Undead, 50% Critical against Darkspawn, Wielder's allies gain +300 to all stats as a non-stacking effect
%Hope-Crusher's Hand- (Weapon, Fist Weapon: Battle Glove, Darkness, 36,000,000 Gold) +36,000 Melee Attack, +35,000 STR, 170% To Hit, Wielder's 'Melee Attack' actions may remove a Hope element buff from a source that is below Level 80 from each of their targets, Wielder must be Level 20 or greater
%Icy Fist- (Weapon, Fist Weapon: Battle Glove, Ice, 7,000 Gold) +6 Melee Attack, 1% inflicts Frozen, Wielder deals 200 additional Ice element Damage per hit
%Improved Holy Fist- (Weapon, Fist Weapon: Battle Glove, Light & Physical, 5,650,000 Gold) +5,650 Melee Attack, +5,500 STR, +5,500 AGI, +5,500 CON, 25% Critical, 131% To Hit, 20% inflicts Awestruck
%Momentum Fist- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 500,000 Gold) +500 Melee Attack, this item gains an additional +500 Melee Attack for each round in a row in which it is part of a Melee Attack action, to a max of +4,500 additional Melee Attack, +250 STR, this item gains an additional +250 STR for each round in a row in which it is part of a Melee Attack action, to a max of +2,250 additional STR, +450 CON, 110% To Hit, 10% Critical
%Nation-Breaker Bombfist- (Weapon, Fist Weapon: Battle Glove, Fire & Technology & Destruction, 208,000,000 Gold) +208,000 Melee Attack, Wielder's 'Melee Overdrive' actions may destroy all Terrain, Phantom Terrain, and Zones created by opponents below Level 90, Wielder's 'Melee Overdrive' actions may delink the stats, HP, MP, and buffs of all opponents below Level 90, 1 hit against 3,000,000,000, Wielder must be Level 40 or greater
%Noise Hand- (Weapon, Fist Weapon: Battle Glove, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
Plush Cat Paw- (Weapon, Fist Weapon: Battle Glove, Air & Physical, 600 Gold) +4 Melee Attack, 50% Deals no damage, 5% makes a funny ‘BAP!’ sound upon hitting with no non-RP effect
%Sand-Glassing Fist- (Weapon, Fist Weapon: Battle Glove, Physical & Fire, 186,000 Gold) +230 Melee Attack, +180 CON, +180 AGI, 9% Resilience, 5% Fire Resistance, 5% Earth Resistance, 1% inflicts Paralyzed: Turned to Glass against non-Earth element targets, 20% inflicts Paralyzed: Turned to Glass against Earth element targets, Wielder may spend an action to convert any Terrain or Phantom Terrain that is Desert into Sea of Glass, Wielder may spend an action to destroy a Phantom Terrain that is Desert that was created by a lower level source
%Sepherys Battleglove (Model 3)- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 2,500,000 Gold) +2,500 Melee Attack, +3,000 STR, +1,200 CON, +1,000 MIN, 15% Critical, Wielder must be Level 20 or greater
%Sepherys Force Glove 2.0- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 75,000 Gold) +79 Melee Attack, 5% inflicts Fatigued: Stun, Deals 1/2 damage to things with Bascaradine in the name
%Sepherys Force Glove 3.5- (Weapon, Fist Weapon: Battle Glove, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Fatigued: Stun, Deals 1/2 damage to things with Bascaradine in the name
%Splendid Sunmetal Fist- (Weapon, Fist Weapon: Battle Glove, Light, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 CON, +60,000 HP, 40% inflicts Awestruck
%Sugerpuff Omeagasock Boxing Gloves- (Weaponx2, Fist Weapon: Battle Glove, Candy & Energy, 120,000,000 Gold) +240,000 Melee Attack, 400% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, 200% inflicts an instance of Zealblasted: Sugar Rush that may not deal enough Damage to kill its possessor, Wielder's attacks that incorporate an attack bonus from this item may not kill individuals and gain '2 hits against 1'
%Superior Holiday Combat Mittens- (Weaponx2, Fist Weapon: Battle Glove, Light & Ice & Water, 1,200,000 Gold) +2,400 Melee Attack, +2,400 AGI, +2,400 CON, +2,500 SPI, 30% Ice Resistance, 5% Physical Resistance, 1% Gun Resistance
%Sunmetal Fist Blessed by Angels Working for the Bascaradine Corporation- (Weapon, Fist Weapon: Battle Glove, Technology & Light, 56,750,000 Gold) +55,500 Melee Attack, +55,500 STR, +30,750 CON, +55,500 AGI, +32,500 SPI, 40% inflicts Awestruck, 15% may inflict Burning, Wielder's 'Melee attack' actions may become solely Light element, Wielder ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 10% wielder's 'Melee Attack' actions that do not involve the casting of any spells or use of any techniques may gain '2 hits against 1', Pierces 40,000 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this item's element become solely Astral and increase its chances of granting its '2 hits against 1' chance to 15%, Wielder ignores the Light Resistance, Immunity, and Reflection of individuals below Level 40, Wielder must be Level 20 or greater
~Fist Weapon: Beamglove~
%Battlemode Gunclaw- (Weapon, Fist Weapon: Beamglove, Technology, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 STR, +5,000 AGI, Wielder counts as wielding an additional Gun
%Cactus Needle-Shooter Fist- (Weapon, Fist Weapon: Beamglove, Fire & Earth & Physical, 7,000 Gold) +7 Melee Attack, +7 Ranged Attack, 15% inflicts Pain
Cube Gauntlet- (Weapon, Fist Weapon: Beamglove, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
%Geisthand- (Weapon, Fist Weapon: Beamglove, Darkness & Ice, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder may cause opponents below Level 60 to apply counters that would target wielder to a wielder-chosen Undead below Level 60 in the same battlespace
~Fist Weapon: Caress~
%Cruel Hand- (Weapon, Fist Weapon: Caress, Technology & Darkness, 162,000 Gold) +199 Melee Attack, 25% inflicts Pain, 15% inflicts Cursed on wielder at the start of each battle
%Crypt Guard's Hand- (Weapon, Fist Weapon: Caress, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
%Drain Hands of Conflicting Forces- (Weaponx2, Fist Weapon: Caress, Technology & Physical, 75,000 Gold) +75 Melee Attack, 4% Critical, 104% to Hit, 50% inflicts HP Drain, 50% inflicts HP Drain on wielder, healing the original target of any damage-dealing offensive action, Wearer deals 1/2 damage to and takes double damage from things that have Bascaradine, Sepherys, or Xaranadu in their name or are listed as working for any of the aforementioned corporations
%Hand of Terribletime- (Weapon, Fist Weapon: Caress, Time & Darkness, 9,450,000 Gold) +9,450 Melee Attack, Wielder's offensive actions deal 850 SPI damage, 30% inflicts Stat Drain: SPI Drain, 30% inflicts Pain: Discomfort, 30% inflicts Confusion: Fear: Disconcerted, 30% inflicts Confusion: Depression: Despair
%Needley Hand- (Weapon, Fist Weapon: Caress, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
%Poison Zombie's Hand- (Weapon, Fist Weapon: Caress, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
%Spook Glove- (Weapon, Fist Weapon: Caress, Darkness & Ice, 47,000 Gold) +45 Melee Attack, 5% inflicts Stat Drain: AGI Drain, 5% inflicts Confusion: Fear
%Tickletickle Gloves- (Weapon, Fist Weapon: Caress, Air, 1,200,000 Gold) +1,200 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal no Damage, 80% inflicts Confusion: Overcome by Laughter
~Fist Weapon: Claw~
%Atom-Ripper- (Weapon, Fist Weapon: Claw, Destruction & Atomic & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 Ranged Attack, +140,000 STR, 215% To Hit, 115% Critical, 150% inflicts Poison: Irradiated, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
Bone Claws- (Weapon, Fist Weapon: Claw, Darkness, 4,000 Gold) +16 Melee Attack
%Claws of the Shadow Lurker- (Weapon, Fist Weapon: Claw, Darkness & Physical, 70,000 Gold) +40 Melee Attack, 5% Inflicts Voidstruck on hit
%Dark War Iron Claw- (Weapon, Fist Weapon: Claw, Darkness & War & Destruction, 3,500,000 Gold) +3,500 Melee Attack, 25% Critical, 25% may inflict Wounded: Maimed
%Injector Claws- (Weaponx2, Fist Weapon: Claw, Acid & Darkness & Physical, 1,825,000 Gold) +1,850 Melee Attack, +1,600 MIN, 30% inflicts any one minor negative status effect, 35% Critical
%Lesser Dragon Claws- (Weapon, Fist Weapon: Claw, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s Dragon allies gain +200 to all stats as an effect that stacks 30 times, 20% Physical Resistance, 20% Magic Resistance
%Mole Claw- (Weapon, Fist Weapon: Claw, Physical & Earth, 11,000 Gold) +11 Melee Attack, Wielder's Melee Attack actions that deal damage deal an additional 50 damage to Earth-element targets
%Moleworm's Crystal Claws- (Weaponx2, Fist Weapon: Claw, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item's element to Physical & Earth
%Red Claw- (Weapon, Fist Weapon: Claw, Fire & Physical, 25,000 Gold) +25 Melee Attack, +25 CON, +25 STR, 1% inflicts Wounded, 1% inflicts Paralyzed
%Ruin Claw- (Weapon, Fist Weapon: Claw, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Santa Claws- (Weaponx2, Fist Weapon: Claw, Ice & Physical, 60,000,000 Gold) +120,000 Melee Attack, +120,000 STR, +120,000 AGI, Wielder's per-item Melee Attack bonus caps are double for this item, Wielder's 'Melee Attack' actions deal 1,200,000 additional Damage as a non-stacking effect if wielder's subtype is Santa
%Silent Inquisitor's Claws- (Weapon, Fist Weapon: Claw, Darkness & Agony & Air, 91,110,555 Gold) +93,000 Melee Attack, +60,000 STR, +60,000 AGI, Inflicts Impaired: Mute, 100% inflicts Suffocation, 80% inflicts Pain
%Sunblade Claws- (Weapon, Fist Weapon: Claw, Light & Fire, 55,000,000 gold) +55,000 Melee Attack, +40,000 STR, +40,000 AGI, 40% inflicts Wounded, 40% inflicts Burning, Wielder may choose at the start of a thread to have this item count as an Sword in addition to a Fist Weapon as a non-stacking buff on this item
%Talons from Bermutha-Quenne- (Weapon, Fist Weapon: Claw, Fire & Dusk, 30,000,000 Gold) +30,000 Melee Attack, 60% Critical, Wielder's actions that incorporate this item's attack bonuses always count as occurring in a Chronogeomantic Zone of Dusk, This weapon counts as a 'Claw' for purposes of effects that check
%Talons of Dyojattamittidoian Paint- (Weapon, Fist Weapon: Claw, Water & Earth & Whimsy & Destruction, 135,000,000 Gold) +135,000 Melee Attack, 140% Critical, Wielder's 'Melee Attack' actions may not target more than 2 individuals, Wielder must be Level 55 or greater
%Talons of the Inquisition of Michael Helios- (Weapon, Fist Weapon: Claw, Light, 91,110,555 Gold) +93,000 Melee Attack, +60,000 STR, +60,000 AGI, +60,000 SPI, 100% inflicts Awestruck, 100% inflicts Pain on Darkness element targets, Wielder may deal Agony element Damage to Darkness element targets, Wielder must be a devout worshipper of Michael Helios
%Warathgus Claws- (Weaponx2, Fist Weapon: Claw, Physical & Beast, 31,000,000 Gold) +31,000 Melee Attack, Wielder's 'Melee Attack' actions gain '2 hits against 1' if Physical or Beast element
%Wolf King Hands- (Weaponx2, Fist Weapon: Claw, Earth & Physical, 40,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +45,000 AGI, +45,000 CON, Wielder's allies who possess the Constant Effect 'Pack Hunter' gain +8,000 to all stats as a non-stacking bonus, Wielder's per-item 'Melee Attack' bonus cap is doubled for this item, Wielder must be Level 35 or greater
~Fist Weapon: Fang~
%Holmes Teeth- (Weapon, Fist Weapon: Fang, Psychic, 7,000,000 Gold) +7,000 Melee Attack, Wielder scans the stats of anyone wielder deals Damage to
~Fist Weapon: Grafthand~
%Glue Golem Hands- (Weaponx2, Fist Weapon: Grafthand, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, 120% inflicts Paralysis, 120% inflicts Paralysis: Adhered, Wielder places a debuff on the targets that wielder's 'Melee Attack' actions hits that stacks 5 times per source that causes its source's 'Melee Overdrive' actions to have an uncapped +25% To Hit, Wielder's 'Melee Attack' actions may steal a non-unique equipped weapon worth under 90,000,000 Gold from their targets
%Hands that are Always Clapping- (Weaponx2, Fist Weapon: Grafthand, Whimsy & Fury & Wonder, 5,500,000 Gold) +5,500,000 Melee Attack, Wielder cannot be afflicted with minor negative status effects by sources below Level 60, Wielder always counts as having already acted at least twice
%R0tl@nd of # H@nds- (Weapon, Fist Weapon: Grafthand, Rot & Flesh, 218,000,000 Gold) +218,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 INF, +200,000 RES, +200,000 SAN, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 21,800 CON Damage, 21,800 RES Damage, and 21,800 SAN Damage, 200% inflicts Poison, 200% may inflict Disease, 200% inflicts Stat Drain: CON Drain, 200% inflicts Stat Drain: RES Drain, 20% inflicts Plague: Forever's Rot, Wielder's offensive actions gain '1 hit against (the number of summons wielder possesses * wielder's INF)' targets, This item counts as possessing the subtype Large Structure, Attacks involving this item's attack bonus count as involving the casting of a Geomancy spell, Wielder must be Level 40 or greater
~Fist Weapon: Horn~
~Fist Weapon: Knuckle~
Bascaradine Desert Wanderer Variant Duster Knuckles- (Weaponx2, Fist Weapon: Knuckle, Fire, 43,200 Gold) +92 Melee Attack, 5% Fire Resistance, +80 STR if possessor has a Wanderer ability
%Bascaradine Iron Knuckle Model 436- (Weapon, Fist Weapon: Knuckle, Physical, 46,500 Gold) +59 Melee Attack, +2% to Hit
Brass Knuckles- (Weapon, Fist Weapon: Knuckle, Earth, 600 Gold) +7 Melee Attack
%Goldman Knuckle- (Weapon, Fist Weapon: Knuckle, Earth, 5,000,000 Gold) +5,000 Melee Attack, Wielder's 'Melee Attack' actions inflict a debuff that stacks 200 times that reduces the Gold Damage dealt by its possessors by 500,000 Gold
Knuckle Dusters of Confusion- (Weaponx2, Fist Weapon: Knuckle, Fire & Air, 40,000 Gold) +15 Melee Attack, 1% Inflicts Confusion
~Fist Weapon: Slamtail~
~Fist Weapon: Spring-Fist~
%Glove that Sometimes Slaps People Silly- (Weapon, Fist Weapon: Spring-Fist, Physical & Fire & Darkness, 47,000 Gold) +65 Ranged Attack, wielder’s Melee Attack actions have a 1/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 5/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing half damage
Glove of Sonic Slapping- (Weapon, Fist Weapon: Spring-Fist, Air, 265,000 Gold) +118 Melee Attack, +40 AGI, 1% inflicts Suffocation: Sonic Whiplash, this item's Melee Attack bonus becomes +228 Melee Attack if wielder's Melee Attacks use Agility as their prime attribute
%Holiday Miser's Hand- (Weapon, Fist Weapon: Spring-Fist, Darkness & Acid, 10,000,000 Gold) +10,000 Melee Attack, +5,000 to all stats, Targets of wielder's offensive actions cannot obtain buffs if below Level 40
~Fist Weapon: War-Organ~
%Water Demon Swarmhand- (Weapon, Fist Weapon: War-Organ, Water & Darkness, 14,500,000 Gold) +14,500 Ranged Attack, 60% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions count as coming from a source that additionally possesses the subtype Demon
~Fist Weapon: Wrapping~
%Hand Wrappings of Mind Drain- (Weapon, Fist Weapon: Wrapping, Magic & Psychic & Air, 60,000 Gold) +37 Melee Attack, +5 Ranged Attack, Does 7 MIN damage on hit
%Hands of the Holy Man- (Weaponx2, Fist Weapon: Wrapping, Light, 6,140,000 Gold) +18,200 Melee Attack, +12,355 STR, +12,210 CON, +12,350 AGI, +12,550 SPI, Wielder may use Unarmed Technique spells as though this weapon was not equipped, 30% inflicts Awestruck, Wielder's 'Melee Attack' actions gain 5% inflicts 2 hits against 1
Lesser Hand Wrappings of Mind Drain- (Weapon, Fist Weapon: Wrapping, Magic & Psychic & Air, 5,000 Gold) +10 Melee Attack, +1 Ranged Attack, Does 1 MIN damage on hit
%Zeal Fists- (Weaponx2, Fist Weapon: Wrapping, Light, 9,000,000 Gold) +27,000 Melee Attack, +27,000 STR, +27,000 AGI, +27,000 SPI, 90% inflicts Awestruck, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute
~Force~
%Alzarian Heartfire- (Weapon, Force, Fire & Psychic, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 60% inflicts Charm or Charm: Lovestruck, Instances of Charm inflicted by wielder must be removed twice by sources below Level 60 to actually be removed
%Celestial Flame- (Weapon, Force, Fire & Light, 4,000,000 Gold) +4,000 Magical Attack, +4,000 Melee Attack, +4,000 Ranged Attack, The Prime Attribute of wielder's 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Magical Attack', and 'Overdrive' actions becomes Spirit, Possessor ignores the Fire Resistance of individuals below Level 60 who do not also possess Light Resistance and vice-versa, Possessor ignores the Fire Immunity of individuals below Level 60 who do not possess Light Immunity and vice-versa
%Chaos Architect Force- (Weapon, Force, Chaos & Progress, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, +145,000 MIN, Wielder's turn-order-determining stat becomes Mind, Wielder's 'Melee Attack', 'Melee Overdrive', 'Overdrive', 'Magical Attack', 'Attack With Finesse', and 'Ranged Attack' actions use Mind as their Prime Attribute, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater
%Chaos Butterfly Force- (Weapon, Force, Chaos, 28,000,000 Gold) +28,000 Magical Attack, +25,000 to all stats, Once per round, wielder may, as a counter to one of wielder's actions, conduct a Magical Attack action that may target any one individual that a Magical Attack action made by wielder could normally target, with said action not being able to affect other targets, with this effect not stacking across multiple copies of this item and not being able to trigger off of an action of possessor's that is a counter, May only be equipped by individuals above Level 36
%Chaotic Goatforce- (Weapon, Force, Chaos, 2,800,000 Gold) +2,800 Magical Attack, +2,500 to all stats, Wielder's Demon summons may gain the subtype Animal as a non-stacking buff upon their summoning, Wielder's summons who possess the subtypes Demon and Animal may gain the element Chaos as a non-stacking buff at the beginning of any round, Wielder's summons who possess the subtypes Demon and Animal and are the element Chaos gain +2,500 to all stats as a non-stacking buff at the end of each round if wielder is Level 20 or greater
%Contained Thermonuclear Sundroplet- (Weapon, Force, Fire & Light & Atomic, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +80,000 Magical Attack, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, Wielder must be Level 40 or greater
%Cosmic Force- (Weapon, Force, Spatial, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Magical Attack, +200,000 Ranged Attack, Wearer's 'Ranged Attack', 'Melee Attack', 'Magical Attack', 'Overdrive', and 'Powerful Attack' actions are based on wielder's Constitution or Spirit, Wielder's turn-order-determining stat is wielder's Constitution or Spirit, Wielder must be Level 40 or greater
%Cruel Enigma- (Weapon, Force, Psychic & Agony & Physical, 8,100,000 Gold) +8,100 Magical Attack, 30% inflicts Wounded: Maimed, 30% inflicts Pain, 30% inflicts Confusion, Wielder's 'Magical Attack' and 'Melee Attack' actions use Mind as their Prime Attribute (but not for capping purposes), Wielder's turn-order-determining stat becomes Mind if wielder is Psychic element or has at least 10 Psychic element items equipped, Buffs, debuffs, status effects, and summons with possessor as a source may not be removed or unsummoned by individuals of lower Level than possessor that are below Level 20
%Deadly Thoughts- (Weapon, Force, Psychic, 1,900,000 Gold) +2,000 Magical Attack, +2,000 STR, Wielder's Magical Attack actions use MIN as their Prime Attribute, Wielder's Magical Attack bonus capping becomes based on MIN
%Empire-Destabilizing Annihilatory Cascade-Tendril Force- (Weapon, Force, Chaos & Destruction & Mystic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions give targets below Level 80 that are not 10 or more Levels greater than wielder a debuff that makes its possessor unable to summon, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions gain '1 hit against 20,000' and may gain '1 hit against 200,000,000 randomly-chosen targets', Wielder gains 30% Mystic Resistance if wielder has a Chaos-element Darkspawn ally or an ally that is both a Darkspawn and an Abstract, Wielder must be level 40 or greater
%Enigmatic Murderforce- (Weapon, Force, Atomic & Knowledge & Aether, 133,500,000 Gold) +113,500 Melee Attack, +113,500 Ranged Attack, +113,500 Magical Attack, +113,500 MIN, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions may use Mind as their Prime Attribute, 15% inflicts Instant Death, Wielder may target lower-Level individuals below Level 70 in other battlespaces with offensive actions, and, if wielder chooses to do so, wielder becomes targetable by opponents in other battlespaces who possess a greater MIN than wielder, Wielder must be Level 40 or greater and must possesses either 15 Base MIN or the ability 'Adept Force Training'
%Essence of a Dimming, Yet Once-Great Fire- (Weapon, Force, Fire, 400,000 Gold) +400 Melee Attack, +400 Ranged Attack, +400 Magical Attack, Wielder's actions may become solely Fire element, Wielder's actions have a 25% chance of gaining the element Darkness, 25% Fire Resistance
%Essence of the Ancient Sky- (Weapon, Force, Air & Law, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Air element, 40% Air Resistance, If an source below Level 60 would deal possessor Air element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Air Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Diabolical Goat- (Weapon, Force, Darkness, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Darkness element, 30% Light Resistance, 80% inflicts Hexed, Wielder ignores the the Hexed Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Elder Earth- (Weapon, Force, Earth & Law & Chaos, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Earth element, 40% Air Resistance, If an source below Level 60 would deal possessor Earth element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Earth Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Endless Spring- (Weapon, Force, Electrical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Electrical element, 40% Electical Resistance, If an source below Level 60 would deal wielder Electrical element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Electrical Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Endless Summer- (Weapon, Force, Energy, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Energy element, 40% Energy Resistance, If an source below Level 60 would deal wielder Energy element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Energy Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Eternal Autumn- (Weapon, Force, Acid, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Acid element, 40% Acid Resistance, If an source below Level 60 would deal wielder Acid element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Acid Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Eternal Winter- (Weapon, Force, Ice, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Ice element, 40% Ice Resistance, If an source below Level 60 would deal wielder Ice element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Ice Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the First Dawn- (Weapon, Force, Light, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Light element, 40% Light Resistance, If an source below Level 60 would deal possessor Light element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Light Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Primordial Sea- (Weapon, Force, Water & Chaos, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Water element, 40% Water Resistance, If an source below Level 60 would deal possessor Water element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Water Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Essence of the Radiance- (Weapon, Force, Light, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Light element, 30% Fire Resistance, 30% Darkness Resistance, If an source below Level 60 would deal possessor Light or Darkness element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Light and Radiance Magic Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder may cast equipped, non-unique Holy Magic spells worth under 30,000,000 Gold as though they were Radiance Magic spells, Wielder must be Level 20 or greater and must possess the ability 'Radiant Templar'
%Essence of Wind and Flame- (Weapon, Force, Fire & Air, 120,000 Gold) +120 Melee Attack, +120 Ranged Attack, +120 Magical Attack, Wielder's actions may become solely Air element or solely Fire element
%Father's Pride- (Weapon, Force, Ice & Hope, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's summons gain +5,000 to all stats when they kill an opponent or remove a status effect from an ally as a buff that stacks 5 times, Wielder's actions gain 'Heals' when targeting wielder's summons who possess at least one buff
%Flame of Destruction- (Weapon, Force, Fire & Devastation, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Damage dealt by wielder may not be healed or regenerated by entities below Level 60 that are not 5 or more Levels greater than wielder, Wielder must be Level 20 or greater
%Flames of Inferno- (Weapon, Force, Fire & Acid & Atomic & Law & Evil, 230,000,000 Gold) +230,000 Melee Attack, +230,000 Ranged Attack, +230,000 Magical Attack, 300% inflicts Poison: Irradiated and Hexed, 150% inflicts Burning and Dissolving, 30% inflicts Cursed and Smitten: Great Atrocity, Wielder must be Level 40 or greater
%Force of Air- (Weapon, Force, Air, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Air and may not be changed by sources below Level 50, All of wielder's actions become solely Air element, Wielder may not cast Earth element spells, 30% Air Resistance, 100% Earth Weakness
%Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
%Force of Drunkenness- (Weapon, Force, Physical & Water, 300,000 Gold) +300 Melee Attack, +300 Defense against Poison, 10% Physical Resistance, Wielder may use Strength or Constitution as wielder's turn-order-determining attribute if wielder is afflicted with Poison: Drunk
%Force of Earth- (Weapon, Force, Earth, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Earth and may not be changed by sources below Level 50, All of wielder's actions become solely Earth element, Wielder may not cast Air element spells, 30% Earth Resistance, 100% Air Weakness
%Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
%Force of Electrical- (Weapon, Force, Electrical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Electrical and may not be changed by sources below Level 50, All of wielder's actions become solely Electrical element, Wielder may not cast Acid element spells, 30% Electrical Resistance, 100% Acid Weakness
%Force of Energy- (Weapon, Force, Energy, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Energy and may not be changed by sources below Level 50, All of wielder's actions become solely Energy element, Wielder may not cast Ice element spells, 30% Energy Resistance, 100% Ice Weakness
%Force Of FISTS- (Weapon, Force, Physical, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder applies the Melee Attack bonuses of equipped Fist Weapons to Melee Attack, Ranged Attack, and Magical Attack as though they were bonuses to each of those types (with the larger bonus taking effect in the case of Fist Weapons that already provide one of those other types), Wielder applies the STR bonuses of equipped Fist Weapons to STR, AGI, CON, MIN, and SPI as though they were bonuses to each of those stats (with the larger bonus taking effect in the case of Fist Weapons that already provide one of those other stats), Wielder may equip Fist Weapon weapons in Accessory slots (taking the same number of those slots that they would normally take in terms of weapon slots)
%Force of Imaginary Years- (Weapon, Force, Illusion & Time, 89,000,000 Gold) +89,000 Melee Attack, +89,000 Ranged Attack, +89,000 Magical Attack, Wielder's attacks may use any single-stat (not including multiples of the same stat) Prime Attribute that wielder used on a previous round of battle, Wielder's actions may treat the round's number as being up to 1,000 rounds greater or loewr than it otherwise would be, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 40 may not counter wielder's attacks, Wielder is Immune to individuals below Level 20, Wielder must be Level 20 or greater
Force of Intellect- (Weapon, Force, Psychic & Technology, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 MIN, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use MIN as their Prime Attribute
%Force of Fire- (Weapon, Force, Fire, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Fire and may not be changed by sources below Level 50, All of wielder's actions become solely Fire element, Wielder may not cast Water element spells, 30% Fire Resistance, 100% Water Weakness
%Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
Force of Life- (Weapon, Force, Earth & Physical, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 CON, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use CON as their Prime Attribute
%Force of Limited Temporal Stasis- (Weapon, Force, Time, 20,000,000 Gold) +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 Magical Attack, Wielder's opponents that are below Level 40 count every round's number as being '1', Wielder's opponents that are below wielder's Level that are below Level 60 count every round's number as being '1', Wielder's offensive actions inflict Paralyzed against individuals who count the current round's number as being '1'
%Force of Manliness- (Weapon, Force, Physical, 300,000 Gold) +300 Melee Attack, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions all use Strength as their Prime Attribute, 20% Physical Resistance, Wielder may use Strength as wielder's turn-order-determining attribute if any opponents are using Strength as one of their turn-order-determining attributes
%Force of Manliness (2)- (Weapon, Force, Magic & Fire, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, +5,000 STR, +5,000 CON, +25,000 HP, Wielder regenerates 10,000 HP per round, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions may use STR or CON as their Prime Attribute, Wielder may choose at the beginning of any round to make wielder's turn-order-determining stat be STR or CON
Force of Momentum- (Weapon, Force, Magic & Fire, 160,000 Gold) +100 STR, Wielder’s turn-order-determining stat becomes STR
%Force of Noble Global Resistance- (Weapon, Force, Hope & Earth & Chaos, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, +700,000 Magical Attack, +700,000 to all stats, Wielder and wielder's allies may each, up to once per battle, choose to automatically recover from a negative status effect from a source below Level 80 immediately after it is inflicted as an effect that does not stack across multiple copies of this item, Wielder may not be prevented from performing counters by sources below Level 80, Charm Immunity, 30% Dominion Resistance, Wielder must be Level 60 or greater
%Force of Nonpresence- (Weapon, Force, Null, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, +5,000 Ranged Attack, Removes one buff or debuff from target that is from a source below wielder's Level that is below Level 100
Force of Power- (Weapon, Force, Magic & Fire, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 STR, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use STR as their Prime Attribute
%Force of Precision- (Weapon, Force, Physical & Air, 80,000 Gold) +X Melee Attack, Ranged Attack, and Magical Attack, where X = the sum of wielder's To Hit and Critical
Force of Resolve- (Weapon, Force, Light & Darkness, 160,000 Gold) +100 SPI, Wielder’s turn-order-determining stat becomes SPI
Force of Skill- (Weapon, Force, Air & Water, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 AGI, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use AGI as their Prime Attribute
Force of Soul- (Weapon, Force, Light & Darkness, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 SPI, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use SPI as their Prime Attribute
Force of Speed- (Weapon, Force, Air & Water, 160,000 Gold) +100 AGI, Wielder’s turn-order-determining stat becomes AGI
Force of Stamina- (Weapon, Force, Earth & Physical, 160,000 Gold) +100 CON, Wielder’s turn-order-determining stat becomes CON
%Force of The Conflux- (Weapon, Force, Air & Earth & Fire & Water, 20,000,000 Gold) +20,000 Magical Attack, +20,000 Melee Attack, +20,000 Ranged Attack, +20,000 to all stats, Wielder's actions may become solely any combination of Air, Earth, Fire, and Water element, Wielder gains the elements Air & Earth & Fire & Water Water element, 30% Air Resistance, 30% Earth Resistance, 30% Fire Resistance, 30% Water Resistance, 100% Burning Resistance, 100% Drowning Resistance, 100% Entombed Resistance, 100% Suffocation Resistance
Force of Thought- (Weapon, Force, Psychic & Technology, 160,000 Gold) +100 MIN, Wielder’s turn-order-determining stat becomes MIN
%Force of the Donkey's Eye (Minor)- (Weapon, Force, Magic & Darkness, 80,000 Gold) +85 Magical Attack, +45 CON, 15% inflicts Paralysis, 5% inflicts Fatigued: Stun, 30% inflicts Confusion: Fear on all foes at the beginning of battle, This weapon's element may become solely Chaos on odd-numbered rounds, +5% to Hit against Aquatics and Elementals, +200 Magical Attack for Enchantment spells used on Humans, Humanoids, Fae, Celestials, Illuminated, or Daemons, inflicts Voidstruck on targets who are Fatigued: Asleep, 5% inflicts Confusion if wielder has an Eyewear equipped
%Force of the Northern Mountain Guardian's Resolve - (Weapon, Force, Earth & Ice, 250,000 Gold) +90 CON, Wielder's turn order and wielder's Melee Attacks are based on CON, Wielder's element becomes Ice or Earth if wielder states said desire at the beginning of a thread
%Force of the Sunpeak Guardian's Resolve - (Weapon, Force, Earth & Light, 250,000 Gold) +90 CON, Wielder's turn order and wielder's Melee Attacks are based on CON, Wielder's element becomes Light or Earth if wielder states said desire at the beginning of a thread
%Force of Time- (Weapon, Force, Time, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, +6,000 Magical Attack, +6,000 to all stats, 30% Resilience, Wielder’s element becomes solely Time and may not be changed by sources below Level 50, All of wielder's actions become solely Time element, Wielder may not cast Spatial element spells, 30% Time Resistance, 100% Spatial Weakness
%Force of Triumphantly Realized Self- (Weapon, Force, Magic & Technology & Psychic & Physical & Light & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 Magical Attack, +20,000 Ranged Attack, Wielder's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions may use any single stat out of Strength, Agility, Constitution, Mind, and Spirit as their Prime Attribute, Wielder must be Level 20 or greater
%Force of Water- (Weapon, Force, Water, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Water and may not be changed by sources below Level 50, All of wielder's actions become solely Water element, Wielder may not cast Fire element spells, 30% Water Resistance, 100% Fire Weakness
%Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
%Force of Wickedness- (Weapon, Force, Darkness, 27,000,000 Gold) +26,000 Melee Attack, +26,000 Ranged Attack, +26,000 Magical Attack, Wielder's Poison and Diseased infliction chances are increased by 15% as a non-stacking effect, Wielder must be Level 20 or greater
%Froblaltic Shadow- (Weapon, Force, Darkness & Color, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 Ranged Attack, +60,000 to all stats, All spells wielder casts are solely Umbramancy, Any Umbramancy spell that wielder casts that was an Umbramancy spell before this item's effects were applied to it may become solely any combination of base elements, treating Darkness as a base element for this selection regardless of whether it is one or not
%Great Detective's Conundrum- (Weapon, Force, Psychic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, Wielder deals 0 Damage if any opponent in the same battlespace has not had its stats scanned by wielder, Wielder has a 200% chance of being afflicted with Confusion at the start of each round if in a battlespace in which wielder has not scanned every opponent's stats, Wielder gains a 400% chance of inflicting Confusion on any individual whose stats wielder has scanned, Wielder's turn-order-determining stat becomes MIN, Wielder may scan an individual's stats at the start of each round, Wielder may replace the Prime Attribute of any action of wielder's that possesses a Prime Attribute with MINx1, Wielder gains a non-stacking +1 Base MIN if wielder has scanned the stats of every opponent, If wielder enters a battlespace in which wielder has already scanned every opponent's stats, wielder may, up to once per battle per individual, prevent each individual in that battlespace's next action, not counting wielder, with this prevention only affecting individuals below Level 80 who are not 5 or more Levels greater than wielder, Wielder must be Level 20 or greater
%Greater Force of Life- (Weapon, Force, Earth & Physical, 1,750,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, +2,000 CON, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions use CON as their Prime Attribute
%Greater Force of Power- (Weapon, Force, Magic & Fire, 1,750,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, +2,000 STR, Wielder's Melee Attack, Magical Attack, and Ranged Attack actions use STR as their Prime Attribute
%Greater Force of Seeking- (Weapon, Force, Magic & Air, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, 125% To Hit, Wielder uses (Wielder's To Hit -100) instead of wielder's Resilience, Dodge, and Critical Chance
%Harmful Fire- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 40% inflicts Burning, Wielder's offensive actions may become solely Fire element
%Harmful Light- (Weapon, Force, Light, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 40% inflicts Awestruck, Wielder's offensive actions may become solely Light element
%Hope's Unextinguished Light- (Weapon, Force, Hope, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, +300,000 to all stats, +3,000,000 HP as a non-stacking bonus, +3,000,000 MP as a non-stacking bonus, 40% Agony Resistance, Wielder may not be killed by Agony element actions or Damage from sources below Level 80, Wielder must be Level 60 or (possess at least 30 Base SPI and be at least Level 40)
%Horse Force- (Weapon, Force, Earth & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, +5,000 CON, +50,000 HP, Poison: Drunk Immunity, Stat Drain: STR Drain Immunity, Wielder may choose to have STR or CON be wielder's HP Determining Stat at the start of a thread
%Inevitable Decay- (Weapon, Force, Rot, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 Magical Attack, Wielder's offensive actions that use a Prime Attribute may use the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder), Wielder's attacks pierce (the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder)) Defense, Inflicts Stat Drain: CON Drain, All entities in battle suffer -1,800 CON at the start of each round as a debuff that stacks 200 times
%JjijJJJJjj;j- (Weapon, Force, Chaos & Knowledge, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, +600,000 HP, +600,000 MP, 80% inflicts Confusion, Wielder's MP-determining stat becomes CON, Wielder must be Level 20 or greater or must be choosing to operate at half-Level due to the ability 'Abstract Traits'
%Juggernaut Force- (Weapon, Force, Physical & Glory & Magic, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Magical Attack, +250,000 Ranged Attack, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80, Wielder must be Level 60 or greater and must possesses the ability 'Adept Force Training', 'Adept Grand Armor Mastery', or 'Unstoppable'
%Lesser Force of Mana- (Weapon, Force, Psychic & Magic, 160,000 Gold) +1,000 MP, Wielder's turn-order-determining stat becomes (MP/100) unless any opponent is more than 19 Levels higher than wielder (This does not make MP start counting as a stat for wielder)
%Magically Weaponized Dream Essence- (Weapon, Force, Dream, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, +15,000 Ranged Attack, +15,000 to all stats, Wielder's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions use SPI as their Prime Attribute, Wielder must have the ability Controller or be Dream element
%Metamorphic Weapon- (Weapon, Force, Magic, 1,575,000 Gold) +1,400 Melee Attack, +1,400 Ranged Attack, +1,400 Magical Attack, +800 to all stats, at the beginning of a thread, possessor may choose to make this weapon's element any base element or combination of base elements and its subtype any base weapon subtype
%Minor Force of Limited Temporal Stasis- (Weapon, Force, Time, 2,700,000 Gold) +2,700 Melee Attack, +2,700 Ranged Attack, +2,700 Magical Attack, Wielder's opponents that are below Level 35 count every round's number as being '1'
%More than Just a Whale of a Problem- (Weapon, Force, Water & Physical & Chaos & Fury, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, Wielder must be level 40 or greater
%Mother's Love- (Weapon, Force, Fire & Hope, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, Wielder's summons gain +6,000 to all stats when summoned as a non-stacking buff, Wielder's actions gain 'Heals' when targeting wielder's summons
%Noise Force- (Weapon, Force, Sonic, 80,000 Gold) +80 Melee Attack, +80 Ranged Attack, +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit, Wielder's element becomes Sonic
%Reality-Destabilizing Force- (Weapon, Force, Chaos & Aether & Mystic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder must be level 40 or greater
%Roulette Force- (Weapon, Force, Chaos & Fortune, 1,000,000 Gold) Wielder gains +2,000 Melee Attack, Ranged Attack, or Magical Attack (with which one is gained being randomly rechosen at the start of each round), Wielder gains +2,000 to a stat that is randomly rechosen out of STR, AGI, CON, MIN, and SPI at the start of each round, Wielder's turn-order-determining stat becomes a random stat out of STR, AGI, CON, MIN, and SPI at the start of each round
%Roulette Force (2)- (Weapon, Force, Chaos, 100,000 Gold) +100 Melee Attack, +100 Ranged Attack, +100 Magical Attack, +100 to all stats, Wielder's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions use a random stat as their Prime Attribute
%Self-Sculpting Dreamforce- (Weapon, Force, Dream, 120,000,000 Gold) Wielder may spend an action to Transform into one lower-Level Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 85 that is normally fightable for drops on the enemy list, Wielder must be Dream element and must be Level 40 or greater
%Self-Sculpting Force- (Weapon, Force, Earth & Life, 60,000,000 Gold) Wielder may spend an action to Transform into one lower-Level Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
%Ship-eater's Maw- (Weapon, Force, Water & Physical, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 Magical Attack, Whenever wielder would deal Damage to a Vessel with passengers, wielder deals an equal amount of Damage to that vessel's direct passengers (but not passengers of those passengers), Wielder must be Level 20 or greater
%Silent Ripoff- (Weapon, Force, Commerce & Null, -17,500,000 Gold) -17,500 Melee Attack, -17,500 Ranged Attack, -17,500 Magical Attack, -17,500 to all stats, Wielder deals Gold Damage instead of HP Damage, Wielder is inflicted with Impaired: Silence before and after every action by every individual in every battlespace
%Skill Miser's Force- (Weapon, Force, Wealth, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 Magical Attack, If none of possessor's opponents are Level 60 or greater, possessor may use the Prime Attribute of any individual in battle as possessor's Prime Attribute (but using possessor's actual values, for example, if an opponent of possessor's had 'Two Highest Stats' as its Prime Attribute, possessor could use 'Two Highest Stats' as a Prime Attribute, but possessor would be using possessor's stats)
%Sunbeam- (Weapon, Force, Light, 1,900,000 Gold) +1,900 Ranged Attack, +1,900 Magical Attack, Wielder's offensive actions may become solely Light element
%The Corruption- (Weapon, Force, Corruption, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Corruption element, Wielder's summons obtain a debuff when cast that makes them solely Corruption element, 40% Corruption Resistance, If an source below Level 60 would deal possessor Corruption element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder becomes Corruption element, Wielder counts as Level 20 for purposes of things that check wielder's Level if wielder would otherwise count as below Level 20, This item may not be unequipped without an effect that could unequip cursed items if its wielder is not Corruption element discounting its presence
%Tickling Aethervoidworms- (Weapon, Force, Aether & Chaos & Whimsy, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 SPI, (Wielder's Melee Attack Bonus)% inflicts Confusion: Overcome by Laughter, Wielder's attacks that incorporate an attack bonus that this item grants gain '3 hits against 500,000,000', This item also counts as being a Unit and possessing the subtypes Cthonian, Astral Being, and Demented
%Typhon's Fury- (Weapon, Force, Fury. 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
%Unexstinguishable Will-Juggernaut Force- (Weapon, Force, Will, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 Ranged Attack, +300,000 MIN, +3,000,000 HP as a non-stacking bonus, +3,000,000 MP as a non-stacking bonus, 30% Psychic Resistance, 30% Will Resistance, Wielder gains Dominion Immunity against sources below Level 80, Wielder gains Charm Immunity, Wielder's actions may not be controlled by sources below Level 80, Wielder gains Immunity to sources below Level 20, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80, Wielder may not be killed by Psychic element actions or Damage from sources below Level 80, This item may not be destroyed, unequipped-within-threads, or altered by sources below Level 80, Wielder must be Level 60 or greater and must possess the ability 'Adept Will Synchronization'
%Vortex of Wrrrrrrrrrrrrrrastlin!- (Weapon, Force, Physical & Darkness & Spatial & Earth & Fury, 13,500,000 Gold) +13,500 Melee Attack, Wielder's Ranged Attack and Magical Attack bonuses are set to values equal to wielder's Melee Attack bonus at the start of each round as a non-stacking buff, Wielder's infliction chances of Paralyzed with Physical element actions are increased by 50% as a non-stacking bonus, Wielder's 'Melee Overdrive' actions may use Constitution as their Prime Attribute when targeting entities afflicted with Paralyzed, Wielder's name cannot include 'Karen', Wielder must be Level 20 or greater but cannot be Level 27, Wielder's Base MIN cannot be 40 or more times wielder's Base STR
%Weather-Controlling Force- (Weapon, Force, Earth & Air & Water, 4,500,000 Gold) +4,500 Ranged Attack, +4,500 Magical Attack, Wielder may create or destroy a Zone of any single base element at the start of each round (with this effect being able to destroy Zones created by sources of Level 80 or lower)
~Gun~
~%Lartak Gun- (Weapon, Gun, Physical, 415,000 Gold) Wielder's Ranged Attacks deal 19,000 flat Physical element damage in place of the normal damage
~Gun: Automatic Weapon~
%Arm-Mounted Miniature Gatling Gun- (Weapon, Gun: Automatic Weapon, Technology, 25,000 Gold) +45 Ranged Attack, May perform 2 hits against 1 if no other item bonuses are counted for those attacks
%Bangin' Rotater- (Weapon, Gun: Automatic Weapon, Technology, 70,500 Gold) +71 Ranged Attack, Wielder's 'Ranged Attack' actions gain a random base element
%Bascaradine Corp. Sunfire Autorifle Version 7- (Weapon, Gun: Automatic Weapon, Light & Fire, 270,000 Gold) +340 Ranged Attack, 3% Inflicts Impaired: Blind, This item additionally gains the subtype Gun: Rifle
Common Model Machine Gun- (Weaponx2, Gun: Automatic Weapon, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerial
%Factory-Made Machine Gun- (Weapon, Gun: Automatic Weapon, Technology, 2,000 Gold) +18 Ranged Attack
%Gangster's Gun- (Weapon, Gun: Automatic Weapon, Technology & Darkness & Physical, 60,000 Gold) +60 Ranged Attack, 6% Critical
%Happy Gun- (Weapon, Gun: Automatic Weapon, Magic & Physical, 45,000 Gold) +30 Ranged Attack, Heals, Cures Confusion: Depression and Confusion: Berserk
%Legion Reaper- (Weapon, Gun: Automatic Weapon, War, 350,000,000 Gold) +350,000 Ranged Attack, +350,000 AGI, 4 hits against 400,000,000,000, Wielder's To Hit does not decrease per hit in multi-hit attacks against Units whose Level is below wielder's Level, Wielder must be Level 40 or greater
%Lucient Machine Gun- (Weapon, Gun: Automatic Weapon, Magic, 7,000 Gold) +21 Ranged Attack, +5 Magic Attack, +2% Dodge
Marine's Autorifle- (Weaponx2, Gun: Automatic Weapon, Technology, 63,000 Gold) +143 Ranged Attack, +50 AGI, Deals 1.1 times normal damage to Aliens, to a max of 500,000 extra damage
%Miniature SMG- (Weapon, Gun: Automatic Weapon, Technology, 31,000 Gold) +30 Ranged Attack, 5% inflicts 3 hits against 1 that deal 7/8 damage with Ranged Attacks
%Ocean Maker Autopistol- (Weapon, Gun: Automatic Weapon, Technology, 160,000 Gold) +120 Ranged Attack, +2% Critical, This item additionally possesses the subtype Gun: Pistol
%Spiritually Powered Chaingun- (Weaponx2, Gun: Automatic Weapon, Magic & Light, 275,000 Gold) +268 Ranged Attack, attacks involving this weapon use Spirit as their prime attribute and wielder's Ranged Attack caps are determined by Spirit, 15 hits against 1, deals 1/13 damage
%Tardil Style Ruin-Hail Autocannon- (Weapon, Gun: Automatic Weapon, Technology & Air & War, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may gain 2 hits against 5 and deal 1/5 Damage
%Veristatz Autogun- (Weapon, Gun: Automatic Weapon, Technology, 17,000 Gold) +35 Ranged Attack, +5 AGI
~Gun: Beameye~
%White Laser- (Weapon, Gun, Technology & Light, 96,000 Gold) +115 Ranged Attack, +102 AGI, +98 MIN, 5% inflicts Awestruck, 1% inflicts Antimatter
%World-Crystallizer- (Weapon, Gun: Beameye, Crystal (2), 250,000,000 Gold) +250,000 Ranged Attack, +200,000 Magical Attack, Wielder may spend an action to scan a target's stats, If wielder scans a target's stats successfully, wielder may convert all Zones created by that target, provided it is not 20 Levels greater than wielder and is not (both Level 99 or greater and unique), into Zones of Crystal (2), attaching a non-stacking effect to said Zones that causes each Zone it is attached to to, at the start of each round, convert a random Zone in the same battlespace that is not solely a Zone of Crystal (2) that is not created by a source that is either (20 Levels greater than wielder or (both Level 99 or greater and unique)), into a Zone of Crystal (2), attaching a replicated copy of the same effect (without any post-creation modifications) to the converted Zone; whenever wielder creates a Zone, wielder may choose for it to be a Zone of Crystal (2) with the aforementioned effect on it rather than the Zone it would otherwise normally be, with this effect being unable to alter the effects of unique spells, Persistent Enchantments, and Overcrashes; Wielder must be Level 60 or greater
~Gun: Blunderbuss~
%Graysmoke- (Weapon, Gun: Blunderbuss, Technology & Darkness, 65,000,000 Gold) +65,000 Ranged Attack, +60,000 AGI, +60,000 CON, Stat Drain: CON Drain Immunity, Confusion: Loneliness Immunity
Newly Developed Black Powder Gun- (Weaponx2, Gun: Blunderbuss, Technology, 85,000 Gold) +260 Ranged Attack, +300 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Samurai’
%Pirate-Ender- (Weapon, Gun: Blunderbuss, Technology & Air, 65,000,000 Gold) +65,000 Ranged Attack, +60,000 AGI, Wielder's 'Ranged Attack' actions deal an amount of Flat Fire element Damage to their targets equal to the total amount of Gold Damage said targets have dealt during the present battle (to a max of 40,000,000 Damage), Wielder's 'Ranged Attack' actions may de-transform targets below Level 60 who are in Vessel transformations that are below Level 60
~Gun: Disc-Launcher~
%Dire Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 300,000 Gold) +300 Ranged Attack, Wielder may, if a Clockwork, as an additional cost to a Ranged Attack action, pay 50,000 HP to give that action +300 uncapped Ranged Attack
%Electrified Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology & Electrical, 160,000 Gold) +160 Ranged Attack, 30% inflicts Electrocuted
%Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 17,000 Gold) +17 Ranged Attack
%Gun that Shoots Bladed Starfish- (Weapon, Gun: Disc-Launcher, Water & Physical, 12,000 Gold) +14 Ranged Attack, 1% Water Resistance, 3% inflicts Wounded
%Rapid-Fire Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 120,000 Gold) +120 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 5
%Rapid-Fire Serrated Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 250,000 Gold) +250 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 5, 30% inflicts Wounded
%Serrated Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology & Physical, 170,000 Gold) +170 Ranged Attack, 30% inflicts Wounded
%Seven-Chances Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology & Hope, 700,000 Gold) +700 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 10, Wielder's 'Ranged Attack' options may recheck their miss chance up to 6 times
%Sonic Rapid-Fire Gear Launcher- (Weapon, Gun: Disc-Launcher, Sonic, 16,000,000 Gold) +16,000,000 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 20
%Wide-Fire Rapid-Fire Gear Launcher- (Weapon, Gun: Disc-Launcher, Technology, 350,000 Gold) +250 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 5' against targets below Level 5
~Gun: Field-Switch~
%Bascaradine Sun Trigger- (Weapon, Gun: Field-Switch, Light & Fire, 510,000 Gold) +556 Ranged Attack, 15% Inflicts Impaired: Blind, 5% inflicts Burning, Wielder may spend an action to have a target take 60,000 Flat Fire & Light element Damage in 5 rounds at the start of the round in addition to being afflicted with Burning, Awestruck, and Impaired: Blind in 5 rounds at the start of the round, This effect only triggers if wielder is still alive at the time it would go off
%Rainhammer- (Weapon, Gun: Field-Switch, Water & Energy & Physical, 80,000,000 Gold) +80,000 Ranged Attack, Wielder may choose to convert the element Water in the element Energy, the element Physical, or the elements Energy & Physical in any of wielder's attacks, actions, or instances of Damage dealt, Wielder may spend an action to attach an effect to a Zone of Water that deals 800,000 Flat Water or Energy element Damage to every opponent in that Zone at the start of each round (with which element being chosen at the time of the effect's creation) as an effect that stacks 5 times per Zone and 5 times across all Zones (with each Zone only being able to choose one of the two elements of Damage per applier but with different elements choosable across different zones or different appliers, but with stacking limitations counting regardless of elemental differences)
~Gun: Heavy Weapon~
%A-001 Tank Destroyer- (Weapon, Gun: Heavy Weapon, Technology, 9,000 Gold) +15 Ranged Attack, +60 Ranged Attack against Machines
%Advanced, Manned Sentry Turret that Shoots People who Lie- (Weapon, Gun: Heavy Weapon, Technology & Psychic, 5,200,000 Gold) +5,000 Ranged Attack, +5,000 MIN, wielder may perform up to one Ranged Attack per round as a counter to an action that involves the casting of an Illusion Magic spell, this item additionally possesses the subtype Power Armor: Frame but cannot be equipped in an armor slot without some additional effect that would allow equipping a weapon as an armor or a second source granting it an armor subtype (including the same armor subtype)
%Armor-Melter Cannon- (Weapon, Gun: Heavy Weapon, Fire & Technology, 2,500,000 Gold) +2,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Black' actions apply a debuff that provides -2,500 Defense and stacks 3 times
%Bascaradine Energy Cannon A-001- (Weapon, Gun: Heavy Weapon, Technology, 6,000 Gold) +28 Ranged Attack, +5 AGI
%Bascaradine Energy Cannon B-001- (Weapon, Gun: Heavy Weapon, Technology, 12,000 Gold) +32 Ranged Attack, +1% to Hit
%Bascaradine Energy Cannon C-009- (Weapon, Gun: Heavy Weapon, Technology, 45,000 Gold) +59 Ranged Attack, +5 Melee Attack, +15 STR
Bascaradine Gigarail Megacannon III: Armor Piercing Version- (Weaponx2, Gun: Heavy Weapon, Technology, 680,000 Gold) +525 Ranged Attack, Pierces 2,000 Defense, +30 AGI, +200 HP, Double damage against Vehicles, 5% inflicts 2 hits against 1
%Bascaradine Grenade Cannon Type 89-G- (Weapon, Gun: Heavy Weapon, Fire, 137,000 Gold) +145 Ranged Attack, 15% inflicts 1 hit against 8
%Bascaradine Lightning Grenade Launcher Model 57- (Weapon, Gun: Heavy Weapon, Electrical, 145,000 Gold) +152 Ranged Attack, 15% deals 900 Electrical damage to up to 900 selected foes
%Bascaradine Presents the Rocket Propelled Grenade: Model 45- (Weapon, Gun: Heavy Weapon, Fire, 150,000 Gold) +120 Ranged Attack, 1 hit against 3, +20 AGI
%Bascaradine Presents the Rocket Propelled Grenade: Model 48- (Weapon, Gun: Heavy Weapon, Fire, 150,000 Gold) +125 Ranged Attack, 15% inflicts 1 hit against 5, +3% Critical for Ranged Attacks
%Bascaradine Rocket Launcher Year 7381 Type 5- (Weapon, Gun: Heavy Weapon, Fire, 126,000 Gold) +135 Ranged Attack, Does 500 Fire damage to up to 5 foes
%Bascaradine Rocket Launcher Year 7381 Type 15- (Weapon, Gun: Heavy Weapon, Technology, 146,000 Gold) +115 Ranged Attack, 1 hit against 3
%Bascaradine Technologies Luminous Grenade Launcher- (Weapon, Gun: Heavy Weapon, Light, 128,000 Gold) +120 Ranged Attack, 15% inflicts Impaired: Blind on 7 targets
%Bascaradine Terrain-Rupture Grenade Launcher- (Weapon, Gun: Heavy Weapon, Earth & Technology, 560,000 Gold) +530 Ranged Attack, wielder's Ranged Attacks, destroy any Phantom Terrain as though it were either its user's level (to a max of 99) or level 16, whichever is higher, creates a Zone of Earth and attaches an effect to it that causes all allies of user to have +800 Defense and all foes to have -800 Defense that lasts 5 rounds, this zone's effect is non-stacking on that zone or across Zones, wielder's Ranged Attacks gain 1 hit against 15 and deal 1/4 damage
%Bascaradine Thunderblast Rocket Launcher- Type 2- (Weapon, Gun: Heavy Weapon, Fire, 147,000 Gold) +175 Ranged Attack, 1 hit against 8, Deals 2,000 damage to wielder when fired
%Battle Systems Quad Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 84,000 Gold) +360 Ranged Attack, wielder's Ranged Attacks deal 1/4 damage and gain 3 bonus hits divided among 3
%Biggerburg Biggerbullet- (Weapon, Gun: Heavy Weapon, Technology & Physical, 1,750,000 Gold) +1,750 Ranged Attack, +5% To Hit
%Brainwave Cannon- (Weapon, Gun: Heavy Weapon, Psychic & Technology, 8,765,432 Gold) +7,400 Ranged Attack, deals 15,000 MIN damage, +8,000 MIN, +7,000 MP, 15% inflicts Mindblasted, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have less MIN than possessor, so long as said amount is below 50,000 MIN, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Psychic-element targets
%Burst Grenade Launcher- (Weapon, Gun: Heavy Weapon, Fire, 25,000 Gold) +35 Ranged Attack, +15 Fire Damage, 1 hit against 6
%Cannon Covered in Spikes- (Weaponx2, Gun: Heavy Weapon, Darkness & Technology, 55,000 Gold) +120 Ranged Attack, 5% Critical
%Common Grenade Launcher- (Weaponx2, Gun: Heavy Weapon, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
Cube Cannon- (Weapon, Gun: Heavy Weapon, Physical, 70,000 Gold) +70 Ranged Attack
%Deconstruction Nanite Cannon- (Weapon, Gun: Heavy Weapon, Technology, 190,000 Gold) +150 Ranged Attack, deals 1% of target's max HP in damage per turn until possessor is defeated or leaves the battle for the remainder of the battle unless target is immune to Antimatter or is over level 30, this effect is a debuff that stacks a max of 5 times, Those affected or the allies of those affected may skip a turn to have a 50% of removing this effect if over level 5
%Destructo-Gun- (Weapon, Gun: Heavy Weapon, Destruction, 3,850,000 Gold) +4,200 Ranged Attack, +3,800 AGI, +2,900 MIN, Pierces 5,500 Defense, 30% Critical, May optionally add Technology element to wielder's Ranged Attack actions or actions involving wielder's Ranged Attack bonus
%Double Freeze-Missile Cannon- (Weapon, Gun: Heavy Weapon, Technology & Ice, 120,000 Gold) +120 Ranged Attack, 30% inflicts Frozen, 1% wielder's 'Ranged Attack' actions gain 2 hits against 1, This item additionally gains the subtype Gun: Missile
%Dr. Warcannon- (Weapon, Gun: Heavy Weapon, Technology & War, 77,000,000 Gold) +77,000 Ranged Attack, When conducting 'Ranged Attack' actions, wielder may, instead of using wielder's normal Prime Attribute, elect to use a static MIN value of 77,000 as said action's Prime Attribute, This item talks as an RP power (generally giving tactical advice or fun-facts)
%Dragon Shaped Firework Cannon- (Weapon, Gun: Heavy Weapon, Fire, 30,000 Gold) +24 Ranged Attack, Does 15 Fire damage to up to 16 targets, This item additionally gains the subtype Gun: Missile
%Dual Danmaku Cannons- (Weaponx2, Gun: Heavy Weapon, Magic & Technology, 600,000 Gold) +1,856 Ranged Attack, +1,000 AGI, 15% Dodge, Use of this weapon counts as four additional Danmaku spells when used in a Danmaku Attack
Energy Ray Cannon- (Weapon, Gun: Heavy Weapon, Technology, 120,000) +145 Ranged Attack
%Eros-Class Beamcannon+- (Weapon, Gun: Heavy Weapon, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
%First-Metal Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Physical & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 STR, Wielder's 'Ranged Attack' actions use STR as their Prime Attribute
%Fourth-Metal Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 MIN, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Fragganator 20K- (Weaponx2, Gun: Heavy Weapon, Technology & Fire, 200,000 Gold) +20,000 Ranged Attack, +200 to all stats, wielder's Ranged Attack actions deal 1/20 damage and gain 1 hit against 20, this damage multiplier is changed to 1/10 damage if wielder possesses the ability Gunner
%Gaghavetto Cannon- (Weaponx4, Gun: Heavy Weapon, Technology, 60,000,000 Gold) +240,000 Ranged Attack, 40% inflicts Antimatter, 10% inflicts Antimatter: Inverse Status Field, 140% To Hit, +210,000 MIN, This item does not provide bonuses until it has spent an entire round of battle not providing bonuses, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Glauriss Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 50,000 Gold) +45 Ranged Attack, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense
%Grenade Launcher- (Weapon, Gun: Heavy Weapon, Technology, 15,000 Gold) +25 Ranged Attack, 1 hit againt 3
%Gun Shaped Like a Hippo's Head- (Weapon, Gun: Heavy Weapon, Water, 45,000 Gold) +48 Ranged Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
%Hambelstern Prototype Cannon- (Weapon, Gun: Heavy Weapon, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
%House-Leveling Kazoo-Gun- (Weapon, Gun: Heavy Weapon, Air & Technology, 3,500,000 Gold) +3,500 Ranged Attack, Wielder gains +35% Critical against Large Structures, Wielder gains '100% inflicts Stun' against Large Structures, This item gains the subtypes Deadly Item: Trick Weapon and Instrument: Whistle
%Huge Ray Gun- (Weapon, Gun: Heavy Weapon, Technology, 40,000 Gold) +55 Ranged Attack, This item additionally possesses the subtype Gun: Wave Emitter
%Improved Mecha Tank Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Darkness, 542,500 Gold) +2,094 Ranged Attack, 40% inflicts Fatigued: Stun against targets under level 40
%Infinipumkin Megacannon: All the Pumpkins Edition- (Weapon, Gun: Heavy Weapon, Earth, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 CON, 260% To Hit, Wielder counts as possessing the subtype Plant when conducting 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may gain 'Heals', Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may each create 1,000,000 Temporary 'Pumpkin', Wielder must be Level 40 or greater
%Laser of Madly Outrageous Boomsplosions- (Weapon, Gun: Heavy Weapon, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 1 hit against 50,000 Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Laser blasts are highly stimulating mutations', sets the status of the Imaginary Element 'Destruck' to Manifested, changes this item's element to 'Destruck', and its text to '+70,000 Ranged Attack, 277% inflicts Confusion, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions target as though wielder were afflicted with Confusion and have a 30% chance of failing, but deal double Damage (to a max of 7,000,000 additional Damage) and gain a 15% chance of randomly inflicting either Devastated or Insanity, 2 hits against 700,000, Wielder must be Level 20 or greater', Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Rifle
%Lightrail Megacannon- (Weapon, Gun: Heavy Weapon, Technology & Light, 125,000 Gold) +75 Ranged Attack
%Modified Glauriss Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 50,000 Gold) +68 Ranged Attack, +41 additional Ranged attack if wielder has over 2,000 MIN, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense, +2% to Hit, 5% may inflict Paralysis or Stun (chosen when attack is made)
%Multi-Lock-On Manifold-Laser Starship Cluster-Ray Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 87,575,300 Gold) +98,000 Ranged Attack, +76,580 AGI, +65,554 MIN, 195% To Hit, Wielder may spend an action to give the next Ranged Attack involving this weapon that does not involve any Techniques or Spells and normally has 1 hit against 1 an added 150 bonus hits divided among 150 that each deal 1/10 damage, 230% To Hit against Astral Beings, Vessels, Robots, and Machines, Wielder must be at least Level 45, Impaired: Blind Immunity, 75% Critical against Astral Beings, Vessels, Robots, and Machines, may choose to gain 5 bonus hits divided among 5 and deal 1/3 damage
%Non-Lethal Hambelstern Prototype Cannon- (Weapon, Gun: Heavy Weapon, Technology, 30,221,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself, May only be equipped by individuals above Level 19, Attacks involving this weapon cannot reduce an individual's HP, STR, AGI, CON, SPI, or MIN below 1
%Planetary of War's Gun- (Weapon, Gun: Heavy Weapon, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater, This item additionally gains the subtypes Gun: Pistol, Gun: Rifle, and Gun: Missile
%Pantheon-Class Linkup Cannons- (Weaponx2, Gun: Heavy Weapon, Magic & Light & Air, 725,000,000 Gold) +14,000 Ranged Attack, +2,000 additional Ranged Attack per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, +4,000 to each stat per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, Wielder's Divine Magic and Gunslinging spells cost 2,000 less MP per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, At the beginning of each thread, wielder may choose up to one base element per Deity that wielder counts as a Devout Worshipper of, with this item being able to change any of wielder's actions to be solely any one of said chosen elements, This item additionally gains the subtype Remote: Drone
%Perfectly Balanced Burst Grenade Launcher- (Weapon, Gun: Heavy Weapon, Fire, 69,000 Gold) +45 Ranged Attack, +15 Fire Damage, +10% to hit, +3 to every stat, 1 hit against 8
%Perfectly Balanced Flaming Grenade Launcher (2)- (Weapon, Gun: Heavy Weapon, Fire, 68,000 Gold) +50 Ranged Attack, +90 Fire Damage, +10% to hit, +3 to every stat, 1 hit against 3
%Prime Cluster Assault Cannon- (Weapon, Gun: Heavy Weapon, Technology & Fire, 25,000,000 Gold) +25,000 Ranged Attack, +21,000 AGI, 150% To Hit, 50% Critical, 4 hits against 15, This item additionally gains the subtype Remote: Drone
%Quaddaprapshi Cannon- (Weaponx4, Gun: Heavy Weapon, Technology, 29,000,000 Gold) +80,000 Ranged Attack, 40% inflicts Antimatter, 50% Antimatter Resistance, +80,000 MIN, Wielder's Ranged Attack actions may use Mind as their Prime Attribute, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Rail Gun (4)- (Weapon, Gun: Heavy Weapon, Physical, 6,500,000 Gold) +6,500 Ranged Attack, Wielder's 'Ranged Attack' actions deal an additional 2,500,000 Flat Physical element Damage that possesses an 80% chance of inflicting Fatigued: Stun to each of their targets 2 rounds later if said targets are, at the start of said round, in the same row as they were when targeted by said actions
%Sepherys Warmech Arm Cannon- (Weapon, Gun: Heavy Weapon, Technology, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target or may deal 100,000 Flat Technology element Damage to one target
%Sonic Fist Grandcannon- (Weapon, Gun: Heavy Weapon, Sonic & Physical, 8,200,000 Gold) +8,200 Ranged Attack, 60% inflicts Fatigued: Stun, 50% Critical
%Spore Cannon- (Weaponx2, Gun: Heavy Weapon, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% wielder's Ranged Attack actions gain 1 hit against 1, This item additionally possesses the subtypes Gun: Spray, Staff: Shroomstaff and Throwing Weapon: Seed
%Standard Purpose Energy Cannon- (Weapon, Gun: Heavy Weapon, Technology, 6,000 Gold) +26 Ranged Attack
%Starship’s Main Cannon- (Weaponx2, Gun: Heavy Weapon, Technology, 87,000,500 Gold) +148,000 Ranged Attack, ignores the Defense of individuals below level 30, inflicts Fatigued: Stun on individuals below level 40, may inflict 1 hit against 200 and deal 1/5 damage, this item’s wielder may spend an action to apply a non-stacking buff that gives this item +150,000 additional Ranged Attack for one round
%Sun Cannon Mark I- (Weaponx2, Gun: Heavy Weapon, Technology, 1,000,000 Gold) +2,600 Ranged Attack, 15% inflicts Stun, 30% inflicts Impaired: Blind, 30% inflicts Burning, 30% inflicts Awestruck, wielder may choose to have this item be an Other: Siege Weaponry instead of a gun at the beginning of a thread, deals double damage to Large Structures
Tank Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Fatigued: Stun against enemies under level 17
%Tardil Style Worldcracker- (Weapon, Gun: Heavy Weapon, Technology & Earth & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may pierce 40,000 additional Defense
%The MacFistO'Pain- (Weapon, Gun: Heavy Weapon, Physical, 70,000,000 Gold) +70,000 Ranged Attack, +80,000 STR, 120% inflicts Fatigued: Stun, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, and possessor's per-item Ranged Attack bonus capping may be determined based on Strength, Each of wielder's 'Ranged Attack' actions may incorporate the Melee Attack bonus of one equipped Fist Weapon as though it were an equal Ranged Attack bonus, Wielder must be Level 35 or greater
%The Motherfucking Bitchslap Cannon- (Weapon, Gun: Heavy Weapon, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 150% inflicts Fatigued: Stun, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'She fuckin' that weapon five.', sets the status of the Imaginary Element 'Vulgar' to Manifested, changes this item's element to 'Vulgar', and its text to '+70,000 Ranged Attack, +70,000 STR, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, 150% inflicts Fatigued: Stun, 200% inflicts Confusion on non-'Vulgar'-element targets, 200% inflicts Charm on Abstracts, Wielder must be Level 40 or greater', Wielder must be Level 40 or greater
%Third-Metal Beam Cannon- (Weaponx2, Gun: Heavy Weapon, Technology & Physical & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 CON, Wielder's 'Ranged Attack' actions use CON as their Prime Attribute
%Toxic Metabomb Launcher- (Weapon, Gun: Heavy Weapon, Toxin, 80,000,000 Gold) +80,000 Ranged Attack, 150% inflicts Poison, Wielder's 'Ranged Attack' actions may gain '1 hit against 4,000,000' and deal 1/4 Damage
%Twilight-Ripper Ooze Gigacannon- (Weapon, Gun: Heavy Weapon, Darkness & Water & Time, 210,000,000 Gold) +220,000 Ranged Attack, 250% inflicts Paralyzed: Sticky, 250% inflicts Voidstruck: Torn From Time, Wielder's Ranged Attack actions may summon an Ooze from the enemy list that is normally fightable for drops that is below Level 60 into the row-formation of their targets in any front or back row, Max 10 summoned, This item additionally gains the subtype Gun: Spray
%Unexpected Beef Cannon- (Weapon, Gun: Heavy Weapon, Earth & Physical, 45,000 Gold) +45 Ranged Attack, +45 CON, +450 HP as a bonus that stacks 2 times, 50% inflicts Confusion: Surprised, Wielder's 'Ranged Attack' actions may gain 'Heals'
%Warmly Knitted Baked Bee Cannon (Serves 5,000,000)- (Weapon, Gun: Heavy Weapon, Fire & Life, 40,000,000 Gold) +40,000 Ranged Attack, 100% may inflict Burning, Poison, and Pain, Wielder's actions that incorporate one or more of this item's attack bonuses count as coming from a source that additionally possesses the subtype Insect and that possesses 50,000,000 more Insect allies than it otherwise would, May Heal, 1 hit against 5,000,000
%Wannabe Fish Cannon- (Weapon, Gun: Heavy Weapon, Fire, 27,000 Gold) +21 Ranged Attack, +50 Fire Damage to all attacks, +3% to hit, +2% Critical, +8 to every stat, 1 hit against 2, Grants user the ability-
Good Gravy! It's....Not that Impressive- All enemies have a 15% chance of losing 1 points in each stat, Auto activates at the start of battle
~Gun: Lens~
%Qssk'Qxx'Llrym *%%3 Rez'Lykkix- (Weapon, Gun: Lens, Metal & Void, 300,000 Gold) +102 Ranged Attack, 20% Fate Resistance, 33% Reflects Hexed: Backlash
~Gun: Magecaster~
%Deck-Based Arcanist's Roulette Pistol- (Weapon, Gun: Magecaster, Magic & Fortune, 120,000 Gold) +120 Ranged Attack, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a random spell from wielder's deck that costs under 120,000 MP at no MP cost, This item additionally gains the subtype Gun: Pistol
%Hambelcaster- (Weapon, Gun: Magecaster, Technology & Magic, 7,299,875 Gold) +7,830 Ranged Attack, +7,000 Magical Attack, +6,890 AGI, +6,890 SPI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from two random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Hambelcaster: Kaleidoscopic Momentum Variant- (Weapon, Gun: Magecaster, Technology & Magic, 9,599,875 Gold) +9,430 Ranged Attack, +9,000 Magical Attack, +9,490 AGI, +9,490 SPI, +9,470 MIN, +9,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Whenever wielder performs a 'Magical Attack' or 'Ranged Attack' action, wielder may request to have X (where X is the number of the current round of battle) random Spells chosen from wielder's Deck if wielder is in Deck-Based Arcanist Mode and select one of said spells, making said action solely the element(s) of said chosen spell, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from X (where X is the number of the current round of battle) random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Hambelcaster: Momentum Variant- (Weapon, Gun: Magecaster, Technology & Magic, 7,599,875 Gold) +7,830 Ranged Attack, +7,000 Magical Attack, +6,890 AGI, +6,890 SPI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from X (where X is the number of the current round of battle) random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Lichbinder- (Weapon, Gun: Magecaster, Darkness & Devastation & Life, 160,000,000 Gold) +160,000 Ranged Attack, +160,000 Magical Attack, 30% inflicts Cursed: Stygian Binding
%Orb-Shooter- (Weapon, Gun: Magecaster, Magic, 45,000 Gold) This weapon gains a Magical Attack bonus and Ranged Attack bonus equal to the Magical Attack bonus provided by one Orb wielder has equipped (with wielder being able to choose which Orb at the beginning of any thread, battle, round, or any of wielder's actions), to a max of 5,000 points, This item additionally possesses the subtypes Gun: Pistol and Throwing Weapon: Orb
~Gun: Missile~
%Cog-Driven Launchable Missile Arms from the Third Clockwork War of Lincomeir- (Weaponx2, Gun: Missile, Fire & Technology, 575,000 Gold) +1,374 Ranged Attack, +400 to all stats if wielder is a Clockwork or a Robot, wielder may inflict 1 hit against 4 with a Ranged Attack and deal 1/4 with said attack, Wielder counts as having an additional Upgrade equipped
%Missile that Follows Missiles- (Weapon, Gun: Missile, War, 180,000,000 Gold) +180,000 Ranged Attack, Up to once per round across all instances of this item across all wielders, on rounds of battle that are not considered the first round of battle by wielder or by any individual of greater Level than wielder, wielder may, after performing a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that generates an attack that incorporates the Ranged Attack bonus of a different Missile weapon that wielder is wielder, choose to immediately gain a bonus action that may only be used to perform a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that may not involve the casting of any Spells or use of any Techniques, that must incorporate a Ranged Attack bonus from this item, that may only target entities that were targeted by the attack generated by the action that permitted the bonus action, Wielder must be Level 40 or greater
%Pyroclasmic Blast-Eruptor- (Weapon, Gun: Missile, Fire & Earth, 230,000,000 Gold) +230,000 Ranged Attack, 200% inflicts Burning, 200% inflicts Entombed, 100% inflicts Burning: Igneous, If wielder performed a 'Ranged Overdrive' action that incorporated this weapon that did not incorporate any Spells or Techniques, wielder may, at the start of wielder's first action of the next round, choose to repeat that action against the same targets, with the inherent MP costs of the 'Ranged Overdrive' waived, provided no other action of wielder's has repeated on the same round, Wielder must be Level 40 or greater and must have a Base MIN of 10 or greater
~Gun: Pistol~
%Accurate Revolver- (Weapon, Gun: Pistol, Air, 81,000 Gold) +94 Ranged Attack, +110 AGI, 115% To Hit
%Ace's Revolver- (Weapon, Gun: Pistol, Light, 77,000 Gold) +94 Ranged Attack, +5% Critical
%Ace's Revolver (2)- (Weapon, Gun: Pistol, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
%Anticlimactic Gun- (Weapon, Gun: Pistol, Physical & Technology, 30,000,000 Gold) +30,000 Ranged Attack, Once per thread, this item may be used in an attack and gain 'Deals double Damage (to a max of 300,000,000 additional Damage), 30% inflicts Instant Death', but, if the attack does not kill all of its opposing targets, the attack fails, and this item is removed from the thread
Bascaradine Force Pistol Year 7381 Type 6- (Weapon, Gun: Pistol, Technology, 82,000 Gold) +70 Ranged Attack, 5% Inflicts Fatigued: Stun on Humans, 4% Inflicts Fatigued: Stun on Humanoids, 1% Inflicts Fatigued: Stun on Elementals
Bascaradine Pistol- (Weapon, Gun: Pistol, Technology, 1,000 Gold) + 6 Ranged Attack, +5 Defense
%Clockwork Pistol- (Weapon, Gun: Pistol, Technology, 1,200 Gold) +14 Ranged Attack
%Cowboy's Pearl-Handled Revolver- (Weapon, Gun: Pistol, Air, 70,000 Gold) +79 Ranged Attack, 120% to Hit
%Crazed Pistol- (Weapon, Gun: Pistol, Darkness, 3,000 Gold) +10 Ranged Attack, 3% inflicts Confusion
Criminal's Gun- (Weapon, Gun: Pistol, Technology, 1,900 Gold) +14 Ranged Attack, Thief Arts spells that improve ranged attack specifically with Guns gain an additional +15 bonus to the amount they improve ranged attacks which is doubled for all attacks that take place before any opponents have performed any action other than defending
%Crimson Estross Ringleford Long Pistol- (Weapon, Gun: Pistol, Magic & Fire, 65,000 Gold) +57 Ranged Attack, +20 MIN, +40 MIN if wielder is a Robot, +20 SPI and +20 CON if wielder is a Golem, +300 damage against Robots, Oozes, and Undead
%Dinosaur Gun- (Weapon, Gun: Pistol, Physical & Beast & Time & Technology, 35,500,000 Gold) +35,500 Ranged Attack, Wielder's 'Ranged Attack' actions may summon an entity from the Enemy List that is normally fightable for drops that is a Reptile or has 'Dino', 'Saur', 'Prehistoric', 'Lost World', 'Odon', or 'Ceratops' in its name, Max 200 summoned
%Double Bolter (Hand Held Edition)- (Weapon, Gun: Pistol, Technology, 41,000 Gold) +35 Ranged Attack, 5% may inflict 2 hits against 1 and deal 4/5 damage against Plants
%Dragon Pistol- (Weapon, Gun: Pistol, Fire, 9,000 Gold) +19 Ranged Attack, This item additionally gains the subtype Gun: Spray
%Dyzoslo Pistol- (Weapon, Gun: Pistol, Chaos & Energy, 16,500,000 Gold) +1 Ranged Attack, 100% inflicts Confusion, Charm, Pain, Poison, Stat Drain, Impaired: Rewind, Poison: Atrophying Toxin, Stat Drain: DODGE Drain, Charm: Pacified, Confusion: Dizzy, Confusion: Paranoia, Hexed: Ill Fortune, Impaired: Mute, Poison: Damage Effect, and Poison: Numbing Agent
Earthen Pistol- (Weapon, Gun: Pistol, Earth, 500 Gold) +5 Ranged Attack, +10 Earth Damage
%Elemental Revolver Type II- (Weapon, Gun: Pistol, Magic, 110,000 Gold) +70 Ranged Attack, +15 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Ice, Acid, Electrical, Fire, Air, Water, or Earth element
%Elemental Revolver Type III- (Weapon, Gun: Pistol, Magic, 110,000 Gold) +70 Ranged Attack, +15 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Light, Darkness, Magic, Technology, Physical, or Psychic element
%Elemental Roulette Pistol- (Weapon, Gun: Pistol, Earth & Air & Fire & Water & Light & Darkness & Psychic & Physical & Magic & Technology & Ice & Acid & Electrical, 60,000 Gold) +65 Ranged Attack, wielder's Ranged Attack actions are made solely a single, random base element
%Enchanter's Gun- (Weapon, Gun: Pistol, Magic, 100,000 Gold) +100 Ranged Attack, +100 to all stats, This item may possess two Enchantment Enhancements, This item may possess 2 different sets of Enchantment Enhancements and its possessor may declare which is being used in each thread
%Energy Bolt Pistol- (Weapon, Gun: Pistol, Energy, 6,000 Gold) +8 Ranged Attack
%Fifth-Metal Blaster- (Weapon, Gun: Pistol, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 SPI, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute
%First-Metal Blaster- (Weapon, Gun: Pistol, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 STR, Wielder's 'Ranged Attack' actions use STR as their Prime Attribute
%Fleeting Triumph- (Weapon, Gun: Pistol, Darkness & Fate & Time, 290,000,000 Gold) +290,000 Ranged Attack, +290,000 AGI, +2900,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus on the first 40 rounds of battle, 30% inflicts Instant Death, 30% inflicts Smitten, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +10,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Fourth-Metal Blaster- (Weapon, Gun: Pistol, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 MIN, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Gambler's Streak-Based Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 61,000 Gold) +65 Ranged Attack, Whenever one of wielder's Ranged Attack actions hits its target, wielder gains a buff that stacks 5 times and provides +5% To Hit, with said buff disappearing as soon as one of wielder's actions misses or is dodged, Whenever one of wielder's Ranged Attack actions misses its target, wielder gains a debuff that stacks 5 times and provides -5% To Hit, with said debuff disappearing as soon asone of wielder's Melee Attack, Ranged Attack, or Magical Attack actions hits
Gnome's Gun- (Weapon, Gun: Pistol, Air & Technology, 9,900 Gold) +17 Ranged Attack, +15 MIN, +15 SPI
%Grim Reaper's Long Pistol- (Weapon, Gun: Pistol, Darkness & Fate, 94,242,564 Gold) +90,564 Ranged Attack, +90,000 MIN, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
%Gun- (Weapon, Gun: Pistol, Technology, 2,000 Gold) +20 Ranged Attack
%Gun of Occasional Awesomeness +5- (Weapon, Gun: Pistol, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
%Gun that Shoots Squeaky Ducks- (Weapon, Gun: Pistol, Water & Physical, 6,000 Gold) +8 Ranged Attack, +2% inflicts Confusion, with this infliction chance bonus stacking 5 times, 5% deals no damage
%Gunner's Pistol- (Weapon, Gun: Pistol, Technology, 14,000 Gold) +17 Ranged Attack, +2% to Hit
%Hitman's Gun- (Weapon, Gun: Pistol, Darkness & Technology, 2,500 Gold) +15 Ranged Attack, +1% Critical, +10 AGI on first turn of battle
%Holy General’s Gun- (Weapon, Gun: Pistol, Light & Physical, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 STR, +3,000 AGI, +2,000 CON, +3,200 SPI, 20% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as a non-stacking effect, 5% Demon Resistance, 5% Daemon Resistance, 5% Devil Resistance
%Holy Vanquisher- (Weapon, Gun: Pistol, Light, 29,000 Gold) +5 Melee Attack, +19 Magic Attack, +45 Ranged Attack, +50 Damage against Undead
%Ibodian Blaster- (Weapon, Gun: Pistol, Technology & Energy, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 AGI, +1,000 MIN
%Illegal Handgun- (Weapon, Gun: Pistol, Technology & Darkness, 1,100 Gold) +11 Ranged Attack, 50% Law Weakness
%Improved Swift-Shooter- (Weapon, Gun: Pistol, Technology & Air, 1,780,000 Gold) +1,900 Ranged Attack, +1,900 AGI, 20% Dodge, 130% To Hit, 1% Wielder gains an additional action after a 'Ranged Attack' or 'Point Blank' action
%Just Gun- (Weapon, Gun: Pistol, Light & Air, 1,780,000 Gold) +1,750 Ranged Attack, +1,700 AGI, +1,700 MIN, +1,700 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Kjall Bolter Pistol- (Weapon, Gun: Pistol, Magic, 15,000 Gold) +15 Ranged Attack, +4 Magic Attack, +1% Dodge, +200 damage on hit per Kjall Bolter Pistol wielded by an ally up to a max of +12,000 damage on hit
%Lesser Lucient Pistol- (Weapon, Gun: Pistol, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, 10% Dodge
%Lethal Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 87,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/6 chance of inflicting Instant Death against targets below Level 20 that are lower Level than wielder and non-unique, and a 5/6 chance of inflicting Instant Death on wielder if wielder is below Level 20
Lighter Gun- (Weapon, Gun: Pistol, Fire, 900 Gold) +3 Melee Attack, +3 Ranged Attack, Does 5 additional Fire damage, This item additionally gains the subtypes Gun: Spray and Mace: Torch
%Lucient Pistol- (Weapon, Gun: Pistol, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, +1% Dodge
%Lucky Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 90,000 Gold) +90 Ranged Attack, wielder’s Ranged Attacks have a 4/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 2/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing no damage, 115% To Hit, 10% Critical
Mage Pistol- (Weapon, Gun: Pistol, Magic, 3,000 Gold) +5 Ranged Attack, +2 Magic Attack, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Master Detective's Gun- (Weapon, Gun: Pistol, Air & Technology, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 SPI, +3,000 AGI, +2,000 CON, +3,200 MIN, Wielder deals double damage to individuals whose stats have been scanned by wielder, to a max of 2,000,000 additional damage, Wielder's allies gain +200 to all stats as a non-stacking effect, 5% Resistance against individuals below Level 60 whose stats wielder has scanned
%Masterful Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 87,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/2 chance of dealing triple damage, to a max of 250,000 extra damage, and a 1/2 chance (that corresponds to the same roll as the aforementioned 1/2 chance) of dealing no damage
%Mohbul-Saatva Penetration Pistol- (Weapon, Gun: Pistol, Technology & Air, 49,000 Gold) +45 Ranged Attack, Pierces 500 Defense
%Nexus PD Pistol- (Weapon, Gun: Pistol, Technology, 11,000 Gold) +15 Ranged Attack
%Nexus PD Stealth Pistol- (Weapon, Gun: Pistol, Technology, 7,000 Gold) +20 Ranged Attack, +50 AGI on the first round of combat
Outlaw's Seven-Shooter- (Weapon, Gun: Pistol, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
Pistol- (Weapon, Gun: Pistol, Technology, 900 Gold) +11 Ranged Attack
%Polestar Technologies Pistol- (Weapon, Gun: Pistol, Technology & Ice, 40,000,000 Gold) +40,000 Ranged Attack, 200% To Hit, 80% inflicts Frozen, Wielder must either be Level 20 or greater or have the ability 'Star Gunner'
%Private Gun- (Weapon, Gun: Pistol, Air & Psychic, 410,000 Gold) +410 Ranged Attack, This item may not be destroyed, stolen, or altered by individuals below Level 40 who are not carrying it
%Racism Gun- (Weapon, Gun: Pistol, Technology & Physical & Psychic, 50,000 Gold) +50 Ranged Attack, At the start of each thread, wielder may choose a base entity subtype and gain +250 Ranged Attack against entities of said subtype until the end of the thread
%Reclaimer Pistol- (Weapon, Gun: Pistol, Light, 75,000 Gold) +60 Ranged Attack, +20 Light damage against Undead, User is healed for 100 for each Undead killed with this weapon
%Reforged Deathangel's Certain-Death Six-Shooter- (Weapon, Gun: Pistol, Darkness & Fate, 396,242,564 Gold) +396,564 Ranged Attack, +390,000 AGI, +300,000 SPI, +280,000 CON, 160% Critical, 260% To Hit, 40% inflicts Instant Death, 100% inflicts Instant Death on targets of lower Level than wielder who are below Level 60, Wielder cannot miss targets of lower Level than wielder who are below Level 80, Wielder must be Level 40 or greater and must possess the abilities 'Gunner', 'Gunslinger', and 'Slayer'
%Ring Bolter- (Weapon, Gun: Pistol, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter
%Ring Bolter (Edition II)- (Weapon, Gun: Pistol, Technology, 697,000 Gold) +696 Ranged Attack, 20% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter
%Ringleford Himbarridion- (Weapon, Gun: Pistol, Magic & Water, 148,000 Gold) +137 Ranged Attack, +60 MIN, +900 Damage to Aerials, +3% Critical against Fae, +14% Critical against Reptiles, 3% inflicts Stun on Reptiles, +40 max MP to wielder's summoned Elementals
%Robopirate Gun- (Weapon, Gun: Pistol, Technology & Water & Darkness, 65,000 Gold) +65 Ranged Attack, +65 AGI, +65 CON, 5% Water Resistance
%Roulette Assaulter- (Weapon, Gun: Pistol, Chaos & Darkness, 51,000 Gold) +55 Ranged Attack, +55 to all stats, wielder’s Ranged Attack actions use a random stat out of Strength, Agility, Constitution, Mind, and Spirit as their Prime Attribute
%Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 47,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 5/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing no damage
%Roulette Pistol Roulette Pistol- (Weapon, Gun: Pistol, Technology & Fire & Darkness, 120,000 Gold) +120 Ranged Attack, At the start of each round, this item is replaced until the end of the round with a randomly determined item out of: Gambler's Streak-Based Pistol, Elemental Roulette Pistol, Lethal Roulette Pistol, Lucky Roulette Pistol, Masterful Roulette Pisol, Roulette Assaulter, Fatal Roulette Pistol I, Glory Roulette Pistol I, and Roulette Pistol, with said item immediately being able to be equipped upon its appearance and said item's destruction or theft not causing the destruction or theft of this item
%Rune Pistol- (Weapon, Gun: Pistol, Magic, 1,900 Gold) +17 Melee Attack, +18 Magic Attack, +5 MP, +10 MIN, +5 damage for each rune equipped
%Second-Metal Blaster- (Weapon, Gun: Pistol, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 AGI, Wielder's 'Ranged Attack' actions use AGI as their Prime Attribute
%Serpent Tongue Pistol- (Weapon, Gun: Pistol, Acid, 67,000 Gold) +69 Ranged Attack, 15% inflicts Poison
%Skilled Gunman's Twin Pistols- (Weaponx2, Gun: Pistol, Technology & Air, 460,000 Gold) +1,200 Ranged Attack, 115% To Hit, 1 hit against 2
%Spy Pistol- (Weapon, Gun: Pistol, Technology, 25,000 Gold) +20 Ranged Attack, +5 AGI when determining who attacks first
%Standard Sidearm- (Weapon, Gun: Pistol, Technology, 2,500 Gold) +3 Ranged Attack, +3 AGI
%Starfish Gun- (Weapon, Gun: Pistol, Technology, 30,000 Gold) +45 Ranged Attack, cannot damage Water element targets
%Swift Sheriff's Twin Guns of Lightning-Fast Justice- (Weaponx2, Gun: Pistol, Technology & Air, 2,500,000 Gold) +5,000 Ranged Attack, +5,000 AGI, 25% Dodge, 135% To Hit, 1 hit against 2, 1% Wielder gains an additional action after a 'Ranged Attack' or 'Point Blank' action
%Tengu's Magic Gun- (Weapon, Gun: Pistol, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60
%Third-Metal Blaster- (Weapon, Gun: Pistol, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 CON, Wielder's 'Ranged Attack' actions use CON as their Prime Attribute
Tinkered Pistol- (Weapon, Gun: Pistol, Technology, 500 Gold) +5 Ranged Attack, +10 Technology Damage
%Transgression- (Weapon, Gun: Pistol, Darkness, 2,800 Gold) +9 Ranged Attack, Does an additional 50 damage to Light element foes
%Twin Elemental Revolvers- (Weaponx2, Gun: Pistol, Magic, 180,000 Gold) +300 Ranged Attack, +60 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Ice, Acid, Electrical, Light, Darkness, Magic, Technology, Physical, Psychic, Fire, Air, Water, or Earth element
%Twin Minor Time Ray Pistols- (Weaponx2, Gun: Pistol, Technology, 230,000 Gold) +550 Ranged Attack, Wielder may choose to make a Ranged Attack's damage solely Technology or Magic element, deals 150 AGI damage, 20% inflicts Stat Drain: AGI Drain, 30% inflicts Fatigued: Elderly, This item additionally gains the subtype Gun: Wave Emitter
Twin Pistols- (Weaponx2, Gun: Pistol, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
Water Pistol- (Weapon, Gun: Pistol, Water, 500 Gold) +1 Ranged Attack, This item additionally gains the subtype Gun: Spray
%Yarminbarinos Ringleford Long Circle Ray Pistol- (Weapon, Gun: Pistol, Magic & Water, 95,000 Gold) +93 Ranged Attack, +40 MIN, +40 MIN if wielder is a Robot, +300 damage against Robots, Aliens, and Fish, This item additionally gains the subtype Gun: Wave Emitter
~Gun: Rifle~
%Acid Bio-Caster Rifle- (Weapon, Gun: Rifle, Acid, 178,000 Gold) +179 Ranged Attack, 15% inflicts Dissolving, 5% inflicts Paralyzed: Sticky
%Acid Assassin Sniper Rifle (With Close-Range Alt-Fire Mode)- (Weaponx2, Gun: Rifle, Darkness & Acid, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder's 'Ranged Attack' actions deal 180 CON Damage, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Dissolving, Wielder's 'Ranged Attack' actions deal full damage while in the Front Row, Wielder's 'Ranged Attack' actions may become solely Acid element
%Adamantine Carbine- (Weapon, Gun: Rifle, Physical, 28,700,000 Gold) +29,500 Ranged Attack, +29,300 AGI, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Administration Official's Reclamation Rifle- (Weapon, Gun: Rifle, Technology, 30,000,000 Gold) +30,000 Ranged Attack, 60% inflicts Charm, 60% inflicts Paralyzed on Robots, Deals additional Damage to individuals who are disrupting law in Nexus or resisting the Nexus Administration Bureau in RP threads
%Atomgeist's Battle Rifle- (Weapon, Gun: Rifle, Darkness & Atomic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, 60% inflicts Poison: Irradiated
Bascaradine Corp. Paintball Gun Model 73- (Weapon, Gun: Rifle, Water, 1,200 Gold) +7 Ranged Attack, 1% Target suffers -1% Dodge, does not stack
%Basic Clockwork Rifle- (Weaponx2, Gun: Rifle, Earth & Technology, 27,000 Gold) +29 Ranged Attack, +2% Critical
%Camera Gun- (Weapon, Gun: Rifle, Technology & Light, 3,500,000 Gold) +3,500 Magical Attack, Wielder's 'Ranged Attack' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus and may use Spirit or Agility as their Prime Attribute, Wielder's 'Ranged Attack' actions scan the stats of their targets, This item additionally possesses the subtype Deadly Item: Trick Weapon
%Codebreaker Rifle- (Weapon, Gun: Rifle, Technology, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 AGI, +60,000 MIN, May optionally deal no Damage to Coded Beings, Wielder ignores the Immunities and Resistances of Coded Beings of lower Level who are below Level 60, Inflicts Instant Death or Charm on Coded Beings below Level 60, Wielder must be Level 20 or greater
%Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun: Rifle, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
%Dacchenburg Industries Sniper Rifle Model II- (Weaponx2, Gun: Rifle, Darkness & Air, 5,000,000 Gold) +10,000 Ranged Attack, 140% To Hit, 40% Critical +4,500 AGI, 180% To Hit against Humans, 80% Critical against Humans, Wielder must be Level 20 or greater
%Dacchenburg Industries Sniper Rifle Model III- (Weaponx2, Gun: Rifle, Darkness & Air, 50,000,000 Gold) +100,000 Ranged Attack, 180% To Hit, 80% Critical +40,500 AGI, 260% To Hit against Humans, 160% Critical against Humans, Wielder must be Level 40 or greater
%Danger Scope Number Three- (Weaponx2, Gun: Rifle, Technology, 385,000 Gold) +915 Ranged Attack, +900 AGI, 140% To Hit, Wielder's 'Snipe' actions gain +33% Critical
%Darksky Sniper Rifle- (Weaponx2, Gun: Rifle, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Impaired: Blind on hit while in a Zone of Darkness
%Delirium Rifle- (Weapon, Gun: Rifle, Darkness, 3,900 Gold) +19 Ranged Attack, 1% Confusion
%Demantrius Rifle- (Weapon, Gun: Rifle, Aether & Time, 157,000,000 Gold) +157,000 Ranged Attack, Wielder's 'Snipe' actions remove one buff from a source below Level 80 from each target, Wielder must be Level 40 or greater and must possess the ability 'Countess of Power'
%Doom Reaver's Rifle- (Weapon, Gun: Rifle, Darkness & Magic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 24,000 less MP to cast
%Dragonslayer Rifle- (Weapon, Gun: Rifle, Magic, 7,000,000 Gold) +7,555 Ranged Attack, +7,200 to all stats, 100% Critical against Dragons
%Dwarf-Made Rifle- (Weapon, Gun: Rifle, Physical & Earth, 290,000 Gold) +290 Ranged Attack, +200 AGI, +200 CON, 120% To Hit
%Dwarven Gunlord's Gun- (Weapon, Gun: Rifle, Physical & Earth, 16,000,000 Gold) +16,000 Ranged Attack, +16,000 AGI, +16,000 CON, 30% may inflict Wounded on Humanoids, Dragons, Fae, and Monsters, 35% Critical
%Dwarven Silver Rifle- (Weapon, Gun: Rifle, Earth, 19,000 Gold) +25 Ranged Attack, +2% Critical
%Dwarven Sniper's Rifle- (Weapon, Gun: Rifle, Physical & Earth, 600,000 Gold) +600 Ranged Attack, +600 AGI, +600 CON, 140% To Hit
%Excellent-Quality Hunter's Rifle- (Weapon, Gun: Rifle, Air & Physical, 245,000 Gold) +245 Ranged Attack, 115% To Hit
%Gilded Verdict- (Weapon, Gun: Rifle, Wealth & Earth & Law, 71,200,000 Gold) +71,200 Ranged Attack, 7,000 AGI Damage, Targets obtain a debuff that allows their enemies to treat them as though they had up to 50,000,000 additional Gold carried that stacks 5 times, 5% inflicts Petrified, Wielder's 'Ranged Attack' actions may not be countered by lower-Level sources below Level 70 if wielder is Law element, Wielder must be Level 20 or greater
%Globtosser Acid Bio-Caster Biobone Dissolver Rifle- (Weapon, Gun: Rifle, Acid & Physical, 360,000 Gold) +360 Ranged Attack, 30% inflicts Dissolving, 1% repeats offensive actions targetting individuals below Level 20 who are not wielder's allies at the start of the round after the round during which they were performed, +40 STR, +40 CON, +2,900 HP, 200 CON Damage, This item additionally gains the subtype Gun: Spray
%Golden Finalstrike- (Weapon, Gun: Rifle, Wealth, 400,000,000 Gold) +1 Ranged Attack, If wielder hits a target below Level 80 that is below wielder's Level, wielder may pay an amount of Gold equal to its Max HP to kill it, Wielder must be Level 20 or greater
%Gun Full of Guns- (Weapon, Gun: Rifle, War, 45,000,000 Gold) +45,000 Ranged Attack, Whenever wielder performs an action that incorporates this item's Ranged Attack bonus, wielder may, as a non-stacking buff, choose up to four unequipped Gun weapons that wielder is carrying and incorporate than into wielder's next action that incorporates this item's 'Ranged Attack' bonus
%Gun of Seven Virtues- (Weapon, Gun: Rifle, Light, 37,000,000 Gold) +37,000 Ranged Attack, +30,000 AGI, +30,000 CON, +37,000 SPI, 20% inflicts Awestruck: Sealed against Demons, Devils, and Daemons, Possessor may not be forced to summon individuals by sources below Level 60 and may not summon while afflicted with Charm from a source below Level 60, Wielder may not target allies with offensive actions, Wielder's Ranged Attack actions may heal, Wielder gains Fatigued Immunity, Wielder may delay wielder's non-offensive actions by 1 round, Wielder may inflict any one minor positive status effect with wielder's Ranged Attack actions, Wielder may, at the start of a round, choose to change the source of any buff or positive status effect with wielder as a source to a willing ally
%Gun Signed By Several Elementalists- (Weapon, Gun: Rifle, Magic & Physical, 29,000 Gold) +30 Ranged Attack, +15 STR, AGI, CON, MIN, and SPI, 5% inflicts Charm: Impressed on Elementals
%Gun that Shoots Giant Burning Lions- (Weapon, Gun: Rifle, Physical & Fire, 2,555,715 Gold) +2,210 Ranged Attack, 65% inflicts Wounded, 40% inflicts Burning, Wielder's first 'Ranged Attack' action each battle has a 50% chance of inflicting Confusion: Surprised
%Gun with a Seal-Shaped Socket- (Weapon, Gun: Rifle, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI
Gunner's Gun- (Weapon, Gun: Rifle, Physical, 1,000 Gold) +9 Ranged Attack, +10 AGI
%Guns of the Lost- (Weaponx2, Gun: Rifle, War & Memory, 350,000,000 Gold) +600,000 Ranged Attack, Wielder, as a constantly-applied effect, is wielding a replicated copy of each non-unique Gun worth under 150,000,000 Gold that was wielded by a currently-dead individual in the battle who died during the current battle, Wielder must be Level 40 or greater
%Holey Gun- (Weapon, Gun: Rifle, Light & Physical, 580,000 Gold) +1,900 Ranged Attack, +1,500 AGI, +1,300 MIN, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck, 50% Wielder's 'Ranged Attack' and 'Point Blank' actions fail to work
%Hawk-Faced Sniper's Gun- (Weapon, Gun: Rifle, Air & Technology, 1,500,000 Gold) +1,500 Ranged Attack, +1,500 AGI, 15% To Hit, Wielder gains 30% To Hit if in the back row
%Heroic Undead Gunslinger's Rifle- (Weapon, Gun: Rifle, Darkness & Light & Magic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 24,000 less MP to cast
%Holographic Stun Rifle- (Weapon, Gun: Rifle, Technology & Light, 300,000 Gold) +300 Ranged Attack, 80% inflicts Fatigued: Stun, Wielder's attacks ignore the first 30% of Dodge bonuses provided by Constant Effects on Technology element targets and from Technology element buffs as a non-stacking effect
%Holy Gun- (Weapon, Gun: Rifle, Light & Physical, 1,780,000 Gold) +1,900 Ranged Attack, +1,500 AGI, +1,300 MIN, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Hunter's Rifle- (Weapon, Gun: Rifle, Air & Physical, 8,900 Gold) +15 Ranged Attack, 105% To Hit
%Hunter's Special- (Weaponx2, Gun: Rifle, Technology, 305,000 Gold) +610 Ranged Attack, 120% To Hit, +20% To Hit against Animals
%Improved Rifle- (Weapon, Gun: Rifle, Earth, 98,000 Gold) +99 Ranged Attack, +90 AGI, 115% To Hit
%Inquisitor General's Gun- (Weapon, Gun: Rifle, Light & Physical, 3,100,000 Gold) +3,400 Ranged Attack, +3,400 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck against Demons, Devils, and Daemons, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Darkness Resistance, 10% Magic Resistance, Scans target's stats
%Just Rifle of the Radiant Queen's Head Inquisitor- (Weapon, Gun: Rifle, Light, 14,335,212 Gold) +14,500 Ranged Attack, +11,000 AGI, +10,000 CON, +10,000 SPI, +2,000 to all stats if wielder has an ally whose equipped items are worth a total of 400,000,000 Gold or more, 30% Critical, 140% To Hit, 40% inflicts Awestruck, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +500 to all stats as an effect that does not stack, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Undead Resistance, 10% Horror Resistance, 20% Darkness Resistance, Scans target's stats
%Landhawk-Shooting Gun- (Weapon, Gun: Rifle, Air & Destruction, 7,000,000 Gold) +7,000 Ranged Attack, Wielder gains +100% Critical as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder gains +100% To Hit as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder obtains -100% Critical as a non-stacking penalty against targets whose name does not include 'Landhawk', Wielder obtains -100% To Hit as a non-stacking penalty against targets whose name does not include 'Landhawk'
%Last Farewell- (Weapon, Gun: Rifle, Darkness & Fate & Time, 160,242,564 Gold) +160,564 Ranged Attack, +90,000 MIN, +160,000 AGI, +123,000 SPI, 140% Critical, 210% To Hit, 10% inflicts Time Stop, 10% inflicts Vanished, 30% inflicts Instant Death, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder must be Level 40 or greater
%Lesser Chronoreaper's Gun- (Weapon, Gun: Rifle, Time, 30,000,000 Gold) +35,000 Ranged Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
%Lethally Villainous Sniper Rifle with Alternate Fire Machine Gun Attachment- (Weaponx2, Gun: Rifle, Darkness & Technology, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Voidstruck, +1,800 additional Ranged Attack if wielder is Darkness element, Wielder's Ranged Attack actions deal full damage while in the Front Row
%Lightray Sniper Rifle- (Weaponx2, Gun: Rifle, Light, 168,123 Gold) +370 Ranged Attack, +650 additional Ranged Attack while in a Zone of Light, 119% To Hit, 130% To Hit while in a Zone of Light, 19% Critical while in a Zone of Light, 5% inflicts Impared: Blind: Constant Glare in a Zone of Light, 15% attacks involving this item may not be countered by non-unique, non-boss targets of lower level than wielder
%Live Ice Voltnode Battle Rifle- (Weapon, Gun: Rifle, Ice & Electrical, 206,500 Gold) +206 Ranged Attack, 15% inflicts Electrocuted, wielder gains +200 additional Ranged Attack if wielder is a Bio-Horror
%Masterful Rifle- (Weaponx2, Gun: Rifle, Electrical, 110,000 Gold) +200 Ranged Attack, +15% to Hit
%Mausmanguard's War-Rifle- (Weaponx2, Gun: Rifle, Technology & Darkness, 45,000,000 Gold) +90,000 Ranged Attack, Wielder may not deal Damage to higher-Level allies who have the same Patron Deity
Merc's Gun- (Weapon, Gun: Rifle, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
%Militant Goose's Rifle- (Weaponx2, Gun: Rifle, Air & Technology, 21,000 Gold) +22 Ranged Attack, +17 Melee Attack, 2% inflicts Wounded on targets below Level 20, 110% To Hit
%Mirrormarch Huntmaster's Rifle- (Weapon, Gun: Rifle, Dopple & Moon & Spatial & Illusion, 265,000,000 Gold) +265,000 Ranged Attack, +260,000 SPI, 180% To Hit, 400% inflicts Hexed: No Reflection, 60% inflicts Vanished: Without Place
%Moment of Triumph- (Weapon, Gun: Rifle, Darkness & Fate & Time, 345,000,000 Gold) +355,000 Ranged Attack, +360,000 AGI, +360,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus, 30% inflicts Instant Death, 30% inflicts Smitted, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +15,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater
%Murderous Sniper's Gun- (Weaponx2, Gun: Rifle, Physical, 175,000 Gold) +360 Ranged Attack, +15 Melee Attack, 30% Critical, 5% inflicts Wounded
%Nexus PD Assault Rifle- (Weaponx2, Gun: Rifle, Technology, 61,000 Gold) +65 Ranged Attack
%Nonupgraded Assassin Gun- (Weapon, Gun: Rifle, Darkness & Technology, 202,000 Gold) +205 Ranged Attack, +200 AGI, 11% Critical
%One Fun Gun- (Weapon, Gun: Rifle, Whimsy & War, 5,000,000 Gold) +5,000 Ranged Attack, Each time wielder attacks, wielder gains a chosen minor positive status effect for 5 rounds
%P-9000 Killer Rifle- (Weapon, Gun: Rifle, Technology, 919,000 Gold) +920 Ranged Attack, +900 AGI, 20% Critical
%Raaic Beam Weapon- (Weapon, Gun: Rifle, Magic & Technology, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 MIN, +1,000 SPI, This item additionally gains the subtype Gun: Heavy Weapon, Gun: Wave Emitter, and Gun: Zapper
%Reaper's Deathcannon- (Weapon, Gun: Rifle, Darkness & Fate, 96,242,564 Gold) +96,564 Ranged Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater, This item additionally gains the subtype Gun: Heavy Weapon
%Reaver's Rifle- (Weapon, Gun: Rifle, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
%Reaver's Rifle (Roulette Variant)- (Weapon, Gun: Rifle, Darkness & Magic & Chaos, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP, Wielder's 'Ranged Attack' actions gain '30% inflicts Instant Death on targets below Level 40 and on user if user is below Level 40'
%Rethhban Guard's Rifle- (Weapon, Gun: Rifle, Technology, 20,000 Gold) +20 Ranged Attack, +1% to Hit, +1% Critical against Robots
%Returning High-Caliber Rifle With Unlimited Ammo- (Weapon, Gun: Rifle, Technology & Physical, 118,000 Gold) +102 Ranged Attack, +50 AGI, +30 CON, 105% To Hit, This item cannot be destroyed, stolen, debuffed, or disabled by sources below level 40
%Ruin Rifle- (Weapon, Gun: Rifle, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Silent Praise- (Weapon, Gun: Rifle, Technology & Darkness, 60,000,000 Gold) +60,000 Ranged Attack, 180% To Hit, Targets of wielder's offensive actions below Level 60 may not perform Sonic element actions as a debuff that lasts 4 rounds, Wielder may treat the targets of wielder's offensive actions as gaining the element 'Glory', Wielder may choose to be afflicted with Impaired: Silence at the start of any round, Wielder must be Level 39 or greater
%Silver Dwarven Rifle- (Weapon, Gun: Rifle, Earth, 19,000 Gold) +25 Ranged Attack, 15% Critical
%Simple Clockwork Rifle- (Weaponx2, Gun: Rifle, Earth & Technology, 27,000 Gold) +29 Ranged Attack, 15% Critical
%Sky-Splitter Gun- (Weapon, Gun: Rifle, Glory & Light & Air, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
Sniper Rifle- (Weaponx2, Gun: Rifle, Technology, 37,000 Gold) +27 Ranged Attack, +5 AGI when determining who attacks first, Wielder may use Aim while item is equipped
%Standard Rifle- (Weapon, Gun: Rifle, Technology, 3,000 Gold) +4 Ranged Attack, 104% To Hit
%Starlight Long Gun- (Weaponx2, Gun: Rifle, Magic & Light, 130,000 Gold) +218 Ranged Attack, 5% inflicts Impaired: Blind, 1% inflicts Awestruck, 1% may optionally inflict Voidstruck
%Steampunk Dwarf's Rifle- (Weapon, Gun: Rifle, Steam & Technology & Air, 15,000 Gold) +15 Ranged Attack, Wielder deals 150 additional Damage to Chaos-element targets
%Tactical Shooter- (Weapon, Gun: Rifle, Technology, 47,500 Gold) +48 Ranged Attack, 8% Critical, 108% To Hit
Tardil-Style Assault Rifle- (Weapon, Gun: Rifle, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
%Time Divider- (Weapon, Gun: Rifle, Time & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 AGI, +30,000 SPI, 70% Critical, 170% To Hit, 50% inflicts Confusion, Wielder's 'Ranged Attack' actions may be delayed up to 5 rounds, Wielder must be Level 20 or greater
%Toxic Energy Rifle- (Weapon, Gun: Rifle, Acid & Energy, 93,000 Gold) +95 Ranged Attack, +80 AGI, +80 CON, 30% inflicts Poison
%Watching-Eye Rifle- (Weapon, Gun: Rifle, Acid & Psychic, 86,000 Gold) +80 Ranged Attack, 125% To Hit
~Gun: Shotgun~
%Atomic Barrel- (Weapon, Gun: Shotgun, Atomic, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 AGI, +25,000 STR, +25,000 CON, 60% inflicts Poison: Irradiated, 50% Poison: Irradiated Resistance, 40% inflicts Overload: Thermonuclear Meltdown, 78% Critical, 156% To Hit, This item gains the subtype Gun: Heavy Weapon
%Blessed Shotgun- (Weapon, Gun: Shotgun, Light, 10,000 Gold) +5 Melee Attack, +5 Magic Attack, +25 Ranged Attack, +50 Damage against Undead
Gun of Property- (Weapon, Gun: Shotgun, Earth & Physical, 80,000 Gold) +50 Ranged Attack for each Property equipped, +50 to all stats for each Property equipped, Wielder's Ranged Attack actions may destroy any Zones and Phantom Terrains created by sources below Level 50 that are below wielder's Level
%Insect-Hunting Hobo's Shotgun- (Weapon, Gun: Shotgun, Technology, 65,000 Gold) +65 Ranged Attack, 40% Critical against Insects
%Sepherys Guardbot Shotgun Type 2- (Weapon, Gun: Shotgun, Technology & Physical, 5,500,000 Gold) +5,500 Ranged Attack, Wielder's 'Point Blank' actions gain '3 hits against 1' against wielder's opponents if targeting only one opponent of wielder and if wielder and said opponent are each in the front row of their respective row-order formations
Shotgun- (Weaponx2, Gun: Shotgun, Physical, 6,800 Gold) +31 Ranged Attack, may perform 1 hit against 3, deals 1/2 damage if hitting multiple targets
~Gun: Speargun~
%Biobone Thornthrower- (Weapon, Gun: Speargun, Acid & Physical & Earth, 193,000 Gold) +193 Ranged Attack, +40 STR, +40 CON, +2,100 HP, 15% inflicts Wounded on non-Earth-element targets
Dart Launcher- (Weapon, Gun: Speargun, Technology, 900 Gold) +8 Ranged Attack, 1% Poison
%Leviathan Piercer- (Weapon, Gun: Speargun, Physical & Water, 350,000,000 Gold) +350,000 Ranged Attack, Wielder ignores the Physical and Water Resistance and Immunity of Aquatics below Level 98, Wielder may, while performing offensive actions and attacks, count as being a Deity, Wielder must be Level 60 or greater
%Needle Cannon Mark II- (Weapon, Gun: Speargun, Physical, 800,000 Gold) +3,200 Ranged Attack, Wielder's attacks deal 1/4 normal damage, 5 hits against 1
%Ragethorn Thrower- (Weapon, Gun: Speargun, Physical & Psychic & Earth, 209,000 Gold) +204 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets, 15% inflicts Confusion: Berserk
%Sighing Thornthrower- (Weapon, Gun: Speargun, Acid & Physical & Earth, 168,000 Gold) +160 Ranged Attack, +40 AGI, 15% inflicts Confusion: Depression on individuals whose turn-order-determining stat sum is lower than wielder's turn-order-determining stat sum, 15% inflicts Wounded on non-Earth-element targets
%Thornthrower- (Weapon, Gun: Speargun, Acid & Physical & Earth, 120,000 Gold) +125 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets
%Voltnode Fleshwarping Partailly-Bio-Bone Fleshrifle- (Weapon, Gun: Speargun, Acid & Magic & Technology & Electrical, 416,000 Gold) +410 Ranged Attack, 400 CON Damage, 15% inflicts Electrocuted, +40 STR, +40 CON, +2,900 HP, 5% Acid Resistance against sources below Level 40, This item additionally gains the subtype Gun: Zapper
~Gun: Spray~
%Crimson Flamethrower- (Weaponx2, Gun: Spray, Fire, 65,000 Gold) +79 Ranged Attack, 5% inflicts Burning, ignores 200 Defense, 5% Critical
%Cruel Crimson Napalm Thrower- (Weaponx2, Gun: Spray, Fire, 95,000 Gold) +165 Ranged Attack, 15% inflicts Burning, ignores 300 Defense, 7% Critical, 5% deals half original damage again the turn after initial damage was dealt, 10% inflicts Pain
%Degradation Spray- (Weapon, Gun: Spray, Rust, 60,000,000 Gold) +60,000 Ranged Attack, 1 hit against 50,000, Whenever wielder conducts an attack involving one of this item's attack bonuses, all of the equipped pieces of gear that are worth under 120,000,000 Gold that are equipped by targets of said attack who are hit by at least one hit of said attack, if they have a Durability value, have it reduced by 1, and, if they do not have a Durability value, Temporarily gain a Durability value of 20 as a non-stacking debuff; If an item reaches 0 Durability that was given Durability by this item, it is removed from the thread; if an attack is conducted by an entity wielding a weapon whose Durability was given to it by this item and said attack incorporates at least one of that weapon's attack bonuses, that Weapon's Durability decreases by 1; if an individual wearing an Armor whose Durability was given to it by this item and said individual is attacked and said attack has its Damage reduced by that Armor's wearer's Defense and that Armor possessed a Defense bonus, that armor's Durability decreases by 1, Wielder must be Level 20 or greater
%Fade Spray- (Weapon, Gun: Spray, Void & Basic, 60,000,000 Gold) +60,000 Ranged Attack, 500% inflicts Voidstruck: Fading, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 30,000'
%Flahmborstraum- (Weapon, Gun: Spray, Technology & Fire, 68,000,000 Gold) +68,000 Ranged Attack, +60,000 AGI, 100% inflicts Burning, 45% inflicts Burning: Igneous
Flamethrower- (Weapon, Gun: Spray, Fire & Technology, 15,000 Gold) +21 Ranged Attack, 1% inflicts Burning on Humans, Humanoids, Insects, Aliens, or Plants
%God-Rotter Sludgecannon- (Weaponx2, Gun: Spray, Sludge & Rot & Sin, 355,000,000 Gold) +355,000 Ranged Attack, 300% inflicts Drowning: Sludge-Choked, 300% inflicts Dissolving: Rotting Away, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 35,500 CON Damage and 35,500 SPI Damage, with these values increased to 70,000 points each against deities, Deities below Level 98 who are dealt Damage by wielder in an attack that involves one of this item's attack bonuses are afflicted with a non-stacking debuff that makes them unable to grant Worshipper Benefits to their Devout Worshipers and makes them unable to cast Divine Magic spells, Wielder must be Level 60 or greater
%Looted Sand Cannon (Superior)- (Weapon, Gun: Spray, Earth, 9,600,000 Gold) +9,600 Ranged Attack, 45% inflicts Entombed
%Skulltech Plasma-Ender- (Weapon, Gun: Spray, Energy, 55,000,000 Gold) +55,000 Damage, +55,000 AGI, 30% inflicts Overload, Wielder may choose at the beginning of a 'Ranged Attack' or 'Ranged Overdrive' action to have said action deal two times normal Damage to a target below Level 40 (to a max of 5,000,000 additional Damage) and then blank out this item's text for 6 rounds
~Gun: Wave Emitter~
%Annihilation Deathray- (Weapon, Gun: Wave Emitter, Technology & Destruction, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 AGI, +70,000 SPI, 120% Critical, 10% inflicts Instant Death, Wielder must be Level 40 or greater and must possesses at least 100,000 MIN
%Coolwave Glaciator- (Weapon, Gun: Wave Emitter, Ice & Neon, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Frozen, 1 hit against 60,000, Attacks involving this weapon repeat at the start of the round two rounds after they occur, with the repeated attacks only being repeated if none of their performers other attacks have repeated on said round, with the repeated attacks being able to choose new targets and counting as involving the casting of 2 additional Bardic Music spells that are solely Ice & Neon element
%Dychmecchilo- (Weapon, Gun: Wave Emitter, Technology & Aether, 86,000,000 Gold) +86,000 Ranged Attack, +80,000 MIN, Wielder's 'Ranged Attack' actions may inflict a non-stacking debuff with the text 'Possessor's stats are de-linked from those of an individual chosen by possessor at the start of each round if possessor's stats are linked to at least one individual below Level 70's stats', a non-stacking debuff that divides its possessor's MIN by 4 for turn-order-determining purposes, a non-stacking debuff that makes its possessor's Fire element actions that cost more than 0 MP unable to deal stat damage if its possessor is below Level 68, a non-stacking debuff that makes its possessor unable to buff Golems if its possessor is below Level 68, or a non-stacking debuff that provides -16,000 MIN, Wielder must be Level 39 or greater
%Fleshflayer 50,000,000- (Weapon, Gun: Wave Emitter, Technology & Darkness & Agony, 50,000,000 Gold) +50,000 Ranged Attack, 150% inflicts Pain, 100% inflicts Wounded
%Form Liquidator- (Weapon, Gun: Wave Emitter, Acid & Water & Technology, 65,000,000 Gold) +65,000 Ranged Attack, 6,500 CON Damage, 100% may inflict Dissolving, 100% may inflict Stat Drain: DEF Drain, 100% may inflict Stat Drain: CON Drain, Wielder's 'Ranged Attack' actions may deal HP Drain if possessor possesses the ability 'Lawyer' and the ability 'Gunner'
%Freeze Ray- (Weapon, Gun: Wave Emitter, Ice & Technology, 2,500,000 Gold) +2,500 Ranged Attack, 40% inflicts Frozen
%Hyperadvanced Radiation-Driller- (Weapon, Gun: Wave Emitter, Atomic & Technology, 26,000,000 Gold) +26,000 Ranged Attack, 70% inflicts Poison: Irradiated, 50% inflicts Stat Drain: DEF Drain, Wielder's 'Ranged Attack' actions may apply a debuff that stacks 5 times and provides -1,300 Defense, This item additionally gains the subtypes Gun: Heavy Weapon, Gun: Zapper, and Tool: Drill
%Mind Replacer (Grape Jelly Variant)- (Weapon, Gun: Wave Emitter, Technology & Psychic & Spatial, 20,000,000 Gold) +20,000 Ranged Attack, Inflicts Stat Drain: MIN Drain, Wielder's 'Ranged Attack' actions deal 2,000 MIN Damage and count as involving a Food
%Modified Rizzmun Ray that Repelled the Silver Men- (Weapon, Gun: Wave Emitter, Technology & Energy & Hope, 140,000,000 Gold) +140,000 Ranged Attack, +140,000 AGI, +140,000 SPI, +35% Critical against Robots, 80% inflicts Overload, 60% inflicts Antimatter: Vaporized, 60% inflicts Antimatter: Inverse Status Field, Wielder must be Level 20 or greater and must have the ability 'Gunner', 'Warrior', 'Gunslinger', 'Inventor', or 'Engineer'
%Noise Gun- (Weapon, Gun: Wave Emitter, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Normalizer- (Weapon, Gun: Wave Emitter, Basic, 75,000,000 Gold) +75,000 Ranged Attack, Wielder's 'Ranged Attack' actions, if hitting a single non-allied target below wielder's Level that is below Level 80, remove all buffs, debuffs, and status effects from that target
Object-Melter Gun- (Weapon, Gun: Wave Emitter, Fire, 128,000 Gold) +145 Ranged Attack, Reduces target's Defense by 60 if target is not Fire element, stacks 3 times
%Order Ray- (Weapon, Gun: Wave Emitter, Light, 11,000 Gold) +145 Ranged Attack, only affects Chaos element targets
%Radiation Cannon- (Weapon, Gun: Wave Emitter, Technology, 215,000 Gold) +40 Ranged Attack, 10% inflicts Antimatter, 5% inflicts Poison: Irradiated
%Regular Ray- (Weapon, Gun: Wave Emitter, Basic, 20,000,000 Gold) +20,000 Ranged Attack, Targets of wielder's 'Ranged Attack' actions who are normally fightable for drops on the enemy list who are solely base elements and solely base subtypes become Basic element
Shrink Ray- (Weapon, Gun: Wave Emitter, Technology, 300,000 Gold) +300 Ranged Attack, Targets of wielder's 'Ranged Attack' actions may gain '+5% Dodge as a non-stacking buff', may gain 'deals no Damage', and may gain '-300 STR and -300 CON as a non-stacking debuff'
%Sugarcrystal Glaciator- (Weapon, Gun: Wave Emitter, Ice & Candy, 65,000,000 Gold) +65,000 Ranged Attack, 100% inflicts Frozen, 200% inflicts Frozen: Sugarcrystal Glaciation, 1 hit against 50,000, Wielder must be Level 20 or greater
%Variable Ray- (Weapon, Gun: Wave Emitter, Technology, 8,000,000 Gold) +8,000 Ranged Attack, +5,000 AGI, +5,000 MIN, 30% inflicts any one minor or moderate negative status effect
%XV-800 Gravity Warp Thrower- (Weapon, Gun: Wave Emitter, Technology & Earth, 1,005,000 Gold) +1,110 Ranged Attack, inflicts Stat Drain: AGI Drain
~Gun: Zapper~
%Basic Regenerative Gun- (Weapon, Gun: Zapper, Magic & Physical, 15,000 Gold) +30 Ranged Attack, Heals, 5% inflicts Rejuvination
%Healing Gun- (Weapon, Gun: Zapper, Light & Technology, 1,780,000 Gold) +1,900 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions Heal HP, +1,500 MIN,+1,500 SPI, 15% inflicts Rejuvenation
%Electro Bolter (Hand Held Edition)- (Weapon, Gun: Zapper, Electrical, 38,000 Gold) +35 Ranged Attack, 5% inflicts Fatigued: Stun on Plants
%Electro Bolter (Hand Held Edition II)- (Weapon, Gun: Zapper, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts Fatigued: Stun on Plants
%Electro Bolter (Hand Held Edition III)- (Weapon, Gun: Zapper, Electrical, 695,000 Gold) +699 Ranged Attack, 30% inflicts Fatigued: Stun on Plants
%Kilovolt Pistol- (Weapon, Gun: Zapper, Electricity, 120,000 Gold) +89 Ranged Attack, 50 Electricity damage added to all attacks, This item additionally possesses the subtype Pistol
%Mega-Beam Zapray- (Weapon, Gun: Zapper, Energy & Technology, 45,000,000 Gold) +45,000 Ranged Attack, Wielder treats the Defense of opponents as though it were 45,000 points lower, Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Heavy Weapon
%Mohbul-Saatva Electrocution Pistol- (Weapon, Gun: Zapper, Technology & Electrical, 33,000 Gold) +36 Ranged Attack, 5% inflicts Electrocuted
%Sepherys Lightning Caster- (Weapon, Gun: Zapper, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
%Sepherys Lightning Caster 2.0- (Weapon, Gun: Zapper, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
%Slow Gun- (Weapon, Gun: Zapper, Technology, 60,000 Gold) +1 Ranged Attack, Deals wielder level * 5 AGI damage on hit, Wielder's AGI reduced to 10% of user's AGI if this gun was not equipped
%The Funkobeamer- (Weapon, Gun: Zapper, Sonic & Glory & Astral, 59,500,000 Gold) +59,000 Ranged Attack, +59,000 SPI, +590,000 MP as an effect that stacks twice, Wielder may incorporate Bardic Music spells into 'Ranged Attack' actions as though their Magical Attack bonus was an equivalent Ranged Attack bonus
%Thunder Finger- (Weapon, Gun: Zapper, Electrical, 375,000 Gold) +389 Ranged Attack, +212 to all stats, +310 to wielder's turn-order-determining stat on the first round of battle, 15% inflicts Electrocuted, 50% inflicts Impaired: Deafened on wielder
Volt Gun- (Weapon, Gun: Zapper, Electrical, 500 Gold) +5 Ranged Attack, +10 Electrical Damage
%Voltpod Gun- (Weapon, Gun: Zapper, Electrical & Acid, 143,000 Gold) +140 Ranged Attack, 11% inflicts Electrocuted, this weapon does not add the element 'Acid' to 'Ranged Attack' or 'Point Blank' actions
%XZ-700 Lightning Gun- (Weapon, Gun: Zapper, Electrical, 785,000 Gold) +900 Ranged Attack, 30% inflicts Electrocuted
~Instrument~
~Instrument: Bell~
%Angel-Blinding Bell- (Weapon, Instrument: Bell, Light & Agony, 35,000,000 Gold) +35,000 Ranged Attack, +35,000 Magical Attack, Wielder ignores the Awestruck Resistance of equal or lower Level entities (but does not ignore sub-status effect Resistances), Wielder may, upon hit, place a debuff on an entity that removes all Awestruck Resistance and Immunities (including sub-status effect ones) that come from Worshipper Benefits, If wielder places this debuff on an entity whose Patron Deity is present in the same battle (even in another battlespace) who is granting such a buff, said Patron Deity is dealt 35,000 Flat Light & Agony SPI Damage that ignores Resistance and Immunities to Light
Barastorian Handbell- (Weapon, Instrument: Bell, Darkness, 18,000 Gold) +4 Magical Attack, 5% Inflicts Pain, Bard Songs do 1.5 times normal damage if they are damage dealing (and assuming they do under 60,000 Damage)
%Bell of Butler-Stopping- (Weapon, Instrument: Bell, Air & Physical, 30,000,000 Gold) +30,000 Magical Attack, Targets of wielder's attacks who are pets or summons below Level 60 may not place buffs on their controllers or summoners
%Bell of the Mountain- (Weapon, Instrument: Bell, Earth, 15,000 Gold) +15 Magical Attack, Wielder's 'Magical Attack' actions may remove one debuff from source below Level 10
%Chorus Leader's Bell- (Weapon, Instrument: Bell, Light & Water, 64,000 Gold) +72 Magical Attack, User's Bardic Songs cost 20 less MP, All allies Bardic Songs cost 10 less MP, User's Divine Magic Spells cost 15 less MP
%Clear Glass Bell- (Weapon, Instrument: Bell, Air & Water, 9,000 Gold) +26 Magical Attack, +15 MIN
%Earth Breaking Bell- (Weapon, Instrument: Bell, Light, 43,000 Gold) +49 Magical Attack, Deals triple damage to Earth element foes, +8 SPI if any foes are Earth element
%Gold Bell of Decadent Chiming- (Weapon, Instrument: Bell, Fire & Darkness, 60,000 Gold) +40 Magical Attack, Food items that restore HP restore double their normal amount to a max of 40,000
Green Choral Bell- (Weapon, Instrument: Bell, Light, 14,000 Gold) +31 Magical Attack, Divine Magic Spells cost 20 less MP to cast
%Holy White Bell of Orithon Lost- (Weapon, Instrument: Bell, Light, 47,000 Gold) +59 Magical Attack, Divine Magic Spells cost 45 less MP to cast if wielder is Light element
%Kagara Suzu of Unearthly Calm- (Weapon, Instrument: Bell, Air & Light, 15,000,000 Gold) +15,000 Magical Attack, +15,000 SPI, +15,000 MIN, +9,000 AGI, Wielder's 'Magical Attack' and 'Cast a Spell' actions may, to a maximum of twice a round, remove an effect attached to a Zone by a source below Level 60
%Metal Bell of Golem Augmentation- (Weapon, Instrument: Bell, Air & Earth & Fire, 54,000 Gold) +43 Magical Attack, All allied Golems gain +900 HP and +20 points to all stats, All allied Golems regenerate 500 HP when this item's wielder casts a Bardic Song
Old Bell (2)- (Weapon, Instrument: Bell, Earth, 200 Gold) +6 Magical Attack
%Shadow Calling Bell- (Weapon, Instrument: Bell, Darkness, 42,000 Gold) +39 Magical Attack, Shadow Magic Spells cost 30 less MP to cast, 15% Does 15 SPI damage on hit
Sonic Blasting Bell- (Weapon, Instrument: Bell, Air & Magic, 60,000 Gold) +74 Ranged Attack, +40 AGI
%Twin Handbells- (Weaponx2, Instrument: Bell, Air, 49,000 Gold) +90 Magical Attack, 1% inflicts 2 hits against 1 when using a regular Magical Attack
%Veliria Bloodheart-Inspired Atomic-Vampire-Attracting Bell- (Weapon, Instrument: Bell, Atomic & Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 CON, +30,000 SPI, Wielder's Undead summons whose name includes 'Vampire' or 'Vampiric' gain +3,000 to all stats as a non-stacking bonus, Wielder may, at the end of any action that wielder performed an attack that incorporated an attack bonus from this item, summon up to 5 Vampire, with these summons naturally being named 'Atomic Vampire', with these summons naturally additionally possessing the element Atomic, with these summons naturally possessing Poison: Irradiated Immunity and 'Absorbs Atomic', and with these summons naturally obtain a Constant Effect named 'Atomic Vampire' with the text 'Possessor's offensive actions may gain 100% inflicts Poison: Irradiated'
~Instrument: Brass Instrument~
Bard's Trombone- (Weaponx2, Instrument: Brass Instrument, Magic, 7,000 Gold) +5 Magical Attack
%Celestial Clarion- (Weapon, Instrument: Brass Instrument, Light & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, +2,100,000 MP as a non-stacking bonus, 240% To Hit, Wielder may not be prevented from applying buffs to Celestials, Angels, Devas, Aisurii, or Illuminated by sources below Level 80, Wielder must be Level 40 or greater
%Clarion of the Seven Spheres- (Weapon, Instrument: Brass Instrument: Brass Instrument, Air & Light & Glory, 275,000,000 Gold) +275,000 Magical Attack, If wielder possesses at least 7 different buffs, counting only buffs that are at least one out of Celestial Magic or Holy Magic, wielder's actions cannot be skipped, prevented, or caused to fail by opponents below Level 80, Wielder must be Level 40 or greater and must possess Adept or greater Tier in Instruments, Brass Instruments, Celestial Magic, Holy Magic, or Celestials
%Ghostly Trumpet- (Weaponx2, Instrument: Brass Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 10% inflicts Confusion: Fear, 5% Darkness Resistance, 5% Air Resistance, 105% To Hit
%Minotaur Sax- (Weapon, Instrument: Brass Instrument, Physical, 5,750,000 Gold) +5,845 Magical Attack, +5,200 STR, +4,500 CON, Wielder's Bardic Music spells costs 5,000 less MP
%Old Dwarven Saxophone- (Weaponx2, Instrument: Brass Instrument, Earth, 810,000 Gold) +85 Melee Attack, +1,650 Magical Attack, +1,800 MP if wielder has the ability Bard or at least 4 allies with 'Dwarf' or 'Dwarven' in thier names, +950 CON, 110% To Hit with Magical Attacks involving a Bardic Music spell that are Earth element
%Sad Trombone for the Missed Fight- (Weapon, Instrument: Brass Instrument, Water, 500,000 Gold) +50% inflicts Confusion: Depression
Saxaphone- (Weaponx2, Instrument: Brass Instrument, Air, 1,500 Gold) +15 Magical Attack
%Saxophone that Descended from the Sky-Rip- (Weapon, Instrument: Brass Instrument, Air & Aether & Flux & Spatial, 30,000,000 Gold) +30,000 Magical Attack, 60% inflicts Burning: On Green and Purple Fire, 60% inflicts Suffocation: No Future, 60% inflicts Confusion, 60% inflicts Poison: Somehow Got High on Bees, Wielder must be Level 20 or greater and must possess the ability 'Musician'
%Sonic Goat Trumpet- (Weapon, Instrument: Brass Instrument, Sonic, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 Magical Attack, Pierces 1,500 Defense
Trombone- (Weaponx2, Instrument: Brass Instrument, Air, 900 Gold) +8 Magical Attack
Trumpet- (Weapon, Instrument: Brass Instrument, Air, 900 Gold) +5 Magical Attack
%Trumpet of the Flesh Mounds- (Weaponx2, Instrument: Brass Instrument, Darkness, 757,000 Gold) +649 Magical Attack, +739 CON, Possessor may skip a turn to give all allied Undead with over 500 CON +45 to all stats and +200 damage to all attacks, this buff stacks 5 times, Bardic Music, Necromancy, and Forbidden Magic spells cast by wielder cost 200 less MP to cost, said spells cost an additional 900 less MP to cast if they are Darkness element
%Trumpet that Unsummons the Pants of Government Officials- (Weapon, Instrument: Brass Instrument, Chaos & Air, 35,000,000 Gold) +35,000 Magical Attack, Wielder's offensive actions unequip all of the Armors whose name includes 'Pants' or 'Trousers' equipped by their targets who are below Level 60 and are Law or Nobility element
Tuba- (Weaponx2, Instrument: Brass Instrument, Air, 400 Gold) +5 Magical Attack
~Instrument: Deck~
%Cassette Player Containing a Casette Tape Containing Disturbing Recordings of Wolves- (Weapon, Instrument: Deck, Darkness & Air, 6,900 Gold) +2 Magical Attack, 15% inflicts Confusion: Fear
%Doctor Brother's Boombox- (Weapon, Instrument: Deck, Technology & Will, 154,000,000 Gold) +154,000 Ranged Attack, 154% inflicts Elevated, Wielder counts as possessing another ally, Wielder gains Confusion: Lonely Immunity, Wielder gains +2 Fame, Wielder's actions may gain 'may Heal', Wielder gains +308,000 Defense against Technology, Wielder's actions may gain '5% inflicts Smitten', Wielder may spend an action to resurrect up to 3 entities who were killed by sources below Level 68, Wielder must be Level 30 or greater or must possess the ability 'Rad Dude-Brother Messiah Battle-Fighter'
%Noise Synchronizer- (Weapon, Instrument: Deck, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Procession Instruments of the Immortal Emperor- (Weapon, Instrument: Deck, Glory & Wealth & Nobility, 500,000,000 Gold) +500,000 Magical Attack, +500,000 Ranged Attack, +500,000 SPI, 100% inflicts Awestruck: Myth Eaten, Awestruck: Imperial Wrath, and Dissolving: Bankrupt: Total Bust, Possessor's (Glory & Nobility & Wealth) element allies obtain +50,000 to all stats as a non-stacking effect, Wielder gains the subtype Immortal if wielder is a Deity and is Level 95 or greater, This item counts as additionally possessing the subtypes Instrument: Bell, Instrument: Brass Instrument, Instrument: Keyboard Instrument, Instrument: Percussion Instrument, Instrument: String Instrument, and Instrument: Wind Instrument
%World's Highest Singing Mountain- (Weapon, Instrument: Deck, Air & Ice & Earth & Sonic, 68,000,000 Gold) +69,000 Magical Attack, +65,000 STR, +65,000 CON, +65,000 SPI, 40% inflicts Confusion, 30% inflicts Suffocation: Sonic Whiplash, Wielder may use Unarmed Technique spells as though this weapon were not equipped, Difficult to carry in RP threads
~Instrument: Keyboard Instrument~
%A Piano Everyone Keeps Thinking is a Plant- (Weapon, Instrument: Keyboard Instrument, Illusion, 5,000,000 Gold) +2 Melee Attack, Everyone who isn't wielder treats this item as though its sole subtype is Plant unless they are Level 60 or greater
Church Organ- (Weaponx2, Instrument: Keyboard Instrument, Light, 45,000 Gold) +91 Magical Attack, 15% inflicts Favored on any one target
Eerie Organ- (Weaponx2, Instrument: Keyboard Instrument, Darkness, 45,000 Gold) +91 Magical Attack, 15% inflicts Hexed
Electronic Keyboard- (Weapon, Instrument: Keyboard Instrument, Technology, 900 Gold) +6 Magical Attack
%Ghostly Piano- (Weaponx2, Instrument: Keyboard Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +50 SPI, +50 MIN, 5% inflicts Confusion: Fear, 5% Darkness Resistance, +300 MP, Bardic Music spells cost wielder 200 less MP to cast
Keyboard- (Weapon, Instrument: Keyboard Instrument, Air , 900 Gold) +6 Magical Attack
Piano- (Weaponx2, Instrument: Keyboard Instrument, Air & Magic, 20,000 Gold) +35 Magical Attack, Provides +100 Melee Attack if wielder has the ability "Basic Weapon Improvisation"
Pipe Organ- (Weaponx2, Instrument: Keyboard Instrument, Air & Magic, 20,000 Gold) +45 Magical Attack
%Severely Haunted Pipe Organ- (Weaponx0, Instrument: Keyboard Instrument, Darkness, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Necromancer, then wielder performs, at the beginning of every round, a 'Melee Attack' action, a 'Ranged Attack' action, and then a 'Magical Attack' action that offensively target solely wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Priest, This item cannot be equipped with any other Weaponx0
~Instrument: Microphone~
%Awesome, Formerly Demonically Possessed Karaoke Machine- (Weapon, Instrument: Microphone, Technology, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Bard', and 'Dancer', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
%Awesome, Formerly-Demonically-Possessed Mystery-Quiz Machine- (Weapon, Instrument: Microphone, Technology & Psychic, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +50,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Scholar, This item provides an additional +5,500 MIN if its wielder has the ability Detective, 100% may inflict Confusion, 50% may inflict Mindblasted, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Scholar', and 'Detective', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
%Demonically Possessed Karaoke Machine- (Weaponx0, Instrument: Microphone, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0
%Highly Radioactive Karaoke Machine- (Weapon, Instrument: Microphone, Darkness & Technology, 3,00,000 Gold) +3,000 Ranged Attack, 100% inflicts Poison: Irradiated, All entities in wielder's battlespace have a 100% chance of being afflicted with Poison: Irradiated and Stat Drain: CON Drain at the start of each round
%Intelligent Karaoke Machine that Fell in Love with Mecha-Vashna- (Weaponx0, Instrument: Microphone, Sonic & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, Wielder must be a Devout Worshipper of 'Mecha Vashna', This item cannot be equipped with any other Weaponx0
Microphone- (Weapon, Instrument: Microphone, Electrical & Air & Technology, 1,000 Gold) +1 Magical Attack, 102% To Hit, +1 SPI
Microphone (2)- (Weapon, Instrument: Microphone, Electrical & Air & Technology, 1,000 Gold) +1 Magical Attack, +1 Ranged Attack, 102% To Hit
%Sapphire-Tipped Siren Microphone- (Weapon, Instrument: Microphone, Air & Sonic, 7,900,000 Gold) +7,900 Magical Attack, +7,000 SPI, 60% inflicts Charm, Charm: Lovestruck, or Charm: Lust
%Sky-Sapphire-Tipped Siren Microphone- (Weapon, Instrument: Microphone, Air & Sonic, 39,900,000 Gold) +39,900 Magical Attack, +39,000 SPI, 100% inflicts Charm, Charm: Lovestruck, Charm: Wanderlust, or Charm: Lust, Inflicts Dominion on targets below Level 20
~Instrument: Percussion Instrument~
Bongo- (Weaponx2, Instrument: Percussion Instrument, Air & Earth, 600 Gold) +10 Magical Attack
Cymbals- (Weaponx2, Instrument: Percussion Instrument, Air & Physical, 2,600 Gold) +4 Melee Attack, +17 Magical Attack
Drum- (Weapon, Instrument: Percussion Instrument, Air & Earth, 600 Gold) +5 Magical Attack
%Drum of Unique Rhythm- (Weapon, Instrument: Percussion Instrument, Sonic & Color & Wonder, 80,000,000 Gold) +80,000 Magical Attack, Individuals may not gain elements that possessor possesses that no other individual in the same battlespace possesses while in the same battlespace as possessor, instead gaining the element Null if they would gain such an element, Wielder must be Level 40 or greater
%Gong that Turns All the World's Animals Into Bears- (Weapon, Instrument: Percussion Instrument, Fury & Flux & Earth, 218,000,000 Gold) +218,000 Magical Attack, Whenever wielder performs an action that incorporates this item's attack bonus, wielder may, as a non-stacking Polymorph effect that cannot effect entities of greater Level than wielder or that are Level 80 or greater that cannot override Polymorph effects from higher Level sources, select an Animal from the Enemy List that is normally fightable for drops whose name includes 'Bear' for each non-Transformted, non-Polymorphed Animal in the same battle as wielder to Transform into, with an entity that is within 10 Levels of the Level of each Transforming entity having to be selected if such an entity exists, and with no entity greater than Level 80 or greater than wielder's Level being selectable, Wielder must be Level 40 or greater
%Jungle King's Bongo- (Weapon, Instrument: Percussion Instrument, Earth & Physical, 3,100,000 Gold) +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Entombed, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Animal Resistance, 10% Aquatic Resistance, 10% Aerial Resistance
%Maracas Designed for Bears- (Weapon, Instrument: Percussion Instrument, Earth & Air, 60,000 Gold) +6 Melee Attack, +6 Magical Attack, This item's Melee Attack and Magical Attack bonuses are each increased by 600 points if wielder's name includes 'Bear' or wielder has any abilities that include 'Bear'
Old, Cracked Hand Gong- (Weapon, Instrument: Percussion Instrument, Earth, 60 Gold) +2 Magical Attack, 5% Does no damage
%Ritual Drum- (Weaponx2, Instrument: Percussion Instrument, Earth, 30,000 Gold) +12 Magical Attack, +2 Melee Attack, User's and allies' Ritual Magic spells take 20 less MP to cast, Bard Songs cast by user last 2 rounds longer than their normal durations
Triangle- (Weapon, Instrument: Percussion Instrument, Air, 500 Gold) +3 Magical Attack
~Instrument: Shellhorn~
%Horn of Famine- (Weapon, Instrument: Shellhorn, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, 600% inflicts Fatigued: Starvation, 600% inflicts Fatigued: Dehydration, 40,000 CON Damage, 25% inflicts Venom: Essence Consumption, Fatigued Immunity, Wielder must be Level 60 or greater
%Lion of the Sun's Wind- (Weapon, Instrument: Shellhorn, Light & Fire & Hope & Astral & Glory, 275,000,000 Gold) +275,000 Magical Attack, +275,000 SPI, 100% inflicts Charm, 100% inflicts Awestruck, 100% may inflicts Impaired: Deaf, 100% inflicts Burning, 100% inflicts Zealblasted, 80% inflicts Overload, 20% inflicts Dominion, Wielder gains the subtypes Animal and Solar Being while performing attacks that incorporate wielder's Magical Attack bonus, Wielder may choose to not reduce individuals afflicted with Dominion with wielder as its source to HP values below 1 HP with attacks, Wielder may treat Bardic Music spells as Leadership spells while casting them, Wielder's 'Magical Attack' actions gain '1 hit against 500,000,000', Wielder must be Level 40 or greater and must possess the ability 'Adept Instrument Training' or the ability 'Expert Leadership Attunement'
%Wishcarp Sounder- (Weapon, Instrument: Shellhorn, Water & Magic, 60,000,000 Gold) +60,000 Magical Attack, Up to 5 times per wielder per thread, when this item's wielder conducts a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action that involves the casting a Bardic Music spell, its wielder may, as part of said action, replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability
~Instrument: Songsphere~
%Lots of Ideas for Terrible Rap Songs About Obscure Math- (Weapon, Instrument: Songsphere, Air & Technology & Psychic, 810,000 Gold) +800 Magical Attack, +850 MIN, 30% inflicts Confusion, Wielder's Magical Attack actions deal no damage unless wielder has the ability 'Bard' or the ability 'Mathematical Knowledge'
%Requiem for the World- (Weapon, Instrument: Songsphere, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Magical Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder may, once per thread, perform a Death Attack, Wielder must be Level 59 or greater
~Instrument: String Instrument~
^%Aeolian Forsythia Harp- (Weaponx0, Instrument: String Instrument, Air & Sonic & Crystal (2) & Wood, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Ranged Attack, +150,000 SPI, +150,000 AGI, +1,500,000 MP, Inflicts Charm: Wanderlust, wielder is informed at the start of each round if any other battlespaces are present in battle, wielder may, at the start if wielder's first action of the round, if wielder is in a Zone of Air, remove said Zone, and, if successful in doing so, gain an additional action that may only be used to take a 'Magical Attack' or 'Cast a Spell' action that does not benefit from the bonuses of any item or except this one, this item cannot be equipped at the same time that any other Weaponx0 is equipped
Banjo- (Weapon, Instrument: String Instrument, Air, 800 Gold) +4 Magical Attack
%Banjo With a Picture of a Hippo on It- (Weaponx2, Instrument: String Instrument, Water, 25,000 Gold) +28 Magical Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
Bard's Harp- (Weaponx2, Instrument: String Instrument, Magic, 6,900 Gold) +5 Magical Attack
Bass Guitar- (Weaponx2, Instrument: String Instrument, Air & Darkness, 1,800 Gold) +14 Magical Attack
Electric Guitar- (Weaponx2, Instrument: String Instrument, Electrical, 1,800 Gold) +14 Magical Attack
Electric Guitar (2)- (Weaponx2, Instrument: String Instrument, Technology, 1,800 Gold) +14 Magical Attack
%Evil Robot Mariachi Guitar- (Weapon, Instrument: String Instrument, Darkness & Technology & Fire, 86,000 Gold) +85 Magical Attack, +80 AGI, +80 SPI, 4% Darkness Resistance
%Ghostly Violin- (Weaponx2, Instrument: String Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 5% inflicts Confusion: Fear, 10% Darkness Resistance, 5% Dodge
Golden Lyre- (Weaponx2, Instrument: String Instrument, Earth, 60,000 Gold) +15 Magical Attack, 5% Inflicts Charm, Bard Songs last 1 turn longer if they naturally have durations
Guitar- (Weaponx2, Instrument: String Instrument, Air, 1,800 Gold) +14 Magical Attack
%Guitar that Summons Giant Bass Made of Pure Energy- (Weapon, Instrument: String Instrument, Energy, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Magical Attack, Wielder counts as having a Fish equipped, Wielder's 'Ranged Attack' and 'Magical Attack' actions become solely Energy element
Harp- (Weaponx2, Instrument: String Instrument, Air & Light, 800 Gold) +11 Magical Attack
%Headless's Goose's Mandolin- (Weapon, Instrument: String Instrument, Water & Psychic, 300 Gold) +3 Melee Attack, +33,333 Melee Attack if wielder is afflicted with Instant Death: Vorpal Death
%Holy Festival Guitar- (Weapon, Instrument: String Instrument, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
%Lamia Harp- (Weapon, Instrument: String Instrument, Air & Psychic & Sonic, 6,200,000 Gold) +6,400 Magical Attack, +6,000 SPI, +6,000 AGI, +6,000 MIN, 30% inflicts Fatigued: Asleep
%Lesser War Violin- (Weapon, Instrument: String Instrument, Physical, 60,000 Gold) +60 Magical Attack, +40 Melee Attack
Lyre- (Weaponx2, Instrument: String Instrument, Air & Light, 500 Gold) +5 Magical Attack
Mandolin of Wrathful Destruction- (Weaponx2, Instrument: String Instrument, Magic & Fire, 50,000 Gold) +49 Ranged Attack, +30 Magical Attack, Bard Songs last 2 turns longer if they naturally have durations
%Nice Violin- (Weaponx2, Instrument: String Instrument, Air, 7,000 Gold) +14 Magical Attack, +14 MIN, +14 SPI, +140 MP
Sitar- (Weaponx2, Instrument: String Instrument, Air & Water, 1,800 Gold) +14 Magical Attack
%Tennin's Biwa- (Weapon, Instrument: String Instrument, Light, 5,000,000 Gold) +5,000 Magical Attack, +2,500 Melee Attack, +5,000 SPI, +4,000 AGI, 30% Poison Resistance, 30% Diseased Resistance, 20% Light Resistance, 20% Earth Resistance, 30% Inflicts Charm
Violin- (Weaponx2, Instrument: String Instrument, Air & Magic, 1,300 Gold) +14 Magical Attack
~Instrument: Tongue~
%Alkonost's Voice- (Weapon, Instrument: Tongue, Air & Sonic, 15,900,000 Gold) +15,500 Magical Attack, +15,000 SPI, 60% inflicts Charm, 1% inflicts Dominion or Insanity on targets below Level 60
%Bird-Commanding Voice- (Weapon, Instrument: Tongue, Air, 600,000 Gold) +600 Magical Attack, 60% inflicts Charm on Aerials
%Celestial's Voice- (Weapon, Instrument: Tongue, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
%Dragon's Roar- (Weapon, Instrument: Tongue, Air & Fire, 5,600,000 Gold) +5,500 Magical Attack, +5,000 CON, 30% inflicts Confusion: Fear
%Siren's Voice- (Weapon, Instrument: Tongue, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm
%Voice of the Choirs- (Weapon, Instrument: Tongue, Light & Law & Sonic, 126,000,000 Gold) +126,000 Magical Attack, +126,000 SPI, +1,260,000 MP as a non-stacking bonus, Once per round when an ally casts a non-unique Holy Magic or Bardic Music spell worth under 150,000,000 Gold, wielder may choose to immediately perform an action, with said action casting (for the same cost) a replicated copy of that spell, Holy Magic and Bardic Music spells cost wielder 10,000 less MP to cast per Angel or Celestial ally that wielder possesses, Wielder may spend an action to summon up to 200 Angels or Celestials below Level 70 that are normally fightable for drops on the Enemy List, Max 20,000 summoned
~Instrument: Whistle~
%Bakazooka- (Weapon, Instrument: Whistle, Air & Technology, 3,500,000 Gold) +3,500 Ranged Attack, 250 MIN Damage, 100% inflicts Stat Drain: MIN Drain, 100% inflicts Stun, 50% inflicts Confusion: Surprised, wielder counts as having an additional Gun equipped
%Imaginary Moon-Whistle- (Weapon, Instrument: Whistle, Magic & Psychic, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 SPI, Attacks involving the attack bonus from this item may not be countered by targets below Level 60, Wielder must be Level 40 or greater
Kazoo- (Weapon, Instrument: Whistle, Air, 400 Gold) +2 Magical Attack
Kazoo that Doesn't Work Right Anymore- (Weapon, Instrument: Whistle, Air, 25 Gold) +0 Magical Attack
%Wozzloo Kazoo- (Weapon, Instrument: Whistle, Air & Basic, 15,600 Gold) +4 Magical Attack, 15% inflicts Confusion: Berserk: Kinda Bothered I Guess?
~Instrument: Wind Instrument~
Bard's Flute- (Weaponx2, Instrument: Wind Instrument, Magic, 4,000 Gold) +5 Magical Attack
%Bone-Carved Flute of Sealing- (Weaponx2, Instrument: Wind Instrument, Darkness & Fire, 40,000 Gold) +45 Magical Attack, 5% Prevents target under level 5 from casting Summoning spells
Clarinet- (Weaponx2, Instrument: Wind Instrument, Air, 2,500 Gold) +15 Magical Attack
%Cloud Thunder Flute- (Weaponx2, Instrument: Wind Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
%Digeredoo- (Weapon, Instrument: Wind Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
Fife- (Weapon, Instrument: Wind Instrument, Air, 600 Gold) +4 Magical Attack
%Fife of Plant Soothing- (Weapon, Instrument: Wind Instrument, Earth & Water, 29,000 Gold) +21 Magical Attack, Bardic Songs that can inflict Charm have a 37% higher chance of affecting Plants with Charm
Flute- (Weapon, Instrument: Wind Instrument, Air, 700 Gold) +5 Magical Attack
%Harmfully Off-Tune Bagpipes- (Weaponx2, Instrument: Wind Instrument, Air & Physical, 6,800 Gold) +25 Ranged Attack, 2% inflicts Stat Drain
%Harmonica that Makes Arrows Materialize From Midair- (Weapon, Instrument: Wind Instrument, Physical, 68,000 Gold) +74 Ranged Attack, Possessor's attacks involving Ranged Attack bonus inflict 2-6 hits against 1, Possessor's attacks involving Ranged Attack bonus deal 1/3 damage
%Procession-Master's Pipes of Luring- (Weapon, Instrument: Wind Instrument, Air & Darkness, 6,500,000 Gold) +6,100 Magical Attack, +6,000 AGI, +6,000 SPI, 30% inflicts Charm, 15% inflicts Charm: Wanderlust
%Soldier’s Bagpipes- (Weapon, Instrument: Wind Instrument, Air, 85,000 Gold) +90 Magical Attack, +50 AGI, +90 SPI, Wielder's Unit allies gain +100 to all stats as an effect that stacks 3 times, 5% inflicts Confusion
%That Blasted Flute That No One Can Find- (Weaponx0, Instrument: Wind Instrument, Air, 30,000 Gold) +30 Magical Attack, This item may not be unequipped while in a thread or equipped while in a thread, This item may not be stolen or destroyed, This item's text may not be altered, This item may not be traded or sold, This item may not be combo'd or absorbed
~Knife~
Apprentice Cook's Implements- (Weapon, Knife, Earth, 7,000 Gold) +9 Melee Attack
%Bascaradine Battle-Chef's War Knives- (Weaponx2, Knife, Fire & Metal, 35,000,000 Gold) +70,000 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal HP Drain, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'
%Bascaradine Switchblade-Sword Model 7- (Weapon, Knife Physical & Technology, 7,000 Gold) +6 Melee Attack, This item, if a weapon, may at the start of any round gain the subtype Sword or lose said subtype so long as it possesses at least one other subtype
%Battle Doctor's Knife- (Weapon, Knife, Physical & Light, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 AGI, +1,000 SPI, Wielder's 'Attack with Finesse' actions may deal HP Healing
Blade of Betrayal- (Weapon, Knife, Darkness & Water, 110,000 Gold) +117 Melee Attack, 15 SPI damage on hit, +30 additional Melee attack for each Blade of Betrayal if two are wielded
%Blood Dagger of the Hanzee Lizard Cultists- (Weapon, Knife, Magic & Blood, 76,000 Gold) +79 Melee Attack, inflicts Drain unless wearer has harmed a Reptile in this thread
Bristarr Knife- (Weapon, Knife, Magic, 20,000 Gold) +15 Melee Attack, +25 Magic Attack, +60 MP
Butter Knife- (Weapon, Knife, Earth, 100 Gold) +2 Melee Attack
Butter Knife (2)- (Weapon, Knife, Water, 80 Gold) +2 Melee Attack, 5% deals no damage
%Chef's Implements- (Weapon, Knife, Water, 32,000 Gold) +30 Melee Attack, All Food items used by Wielder restore an additional 300 HP or MP if they already restore HP or MP
%Chef's Knives- (Weaponx2, Knife, Physical, 25,000 Gold) +55 Melee Attack, 5% Critical against Animals and Plants
%Chicken-Killing Knife?- (Weapon, Knife, Destruction & Truth, X Gold) +10 Melee Attack, Wielder may, once per thread, make an attack an automatic hit or critical against a BA Member that is an Aerial or Undead
%Corpse Eater's Angel-Cleaver- (Weapon, Knife, Darkness & Agony, 5,163,000 Gold) +5,554 Melee Attack, +3,400 to all stats of wielders who are Demons, Devils, Undead, Fiends, or individuals with the ability Demonologist, 15% inflicts Wounded, 15% inflicts Diseased, 15% inflicts Stat Drain: CON Drain, 30% inflicts Pain, deals HP Drain to Celestials, Angels, and Devas, Deals 1.1 times normal damage to Celestials, Angels, and Devas, to a max of 20,000,000 additional damage, as a bonus that does not stack with other multipliers that multiply damage against Celestials, Angels, or Devas
%Culinary Keenknives- (Weaponx2, Knife, Physical, 3,000,000 Gold) +3,000 Melee Attack, 40% Critical, Culinary Arts spells cost wielder 30,000 less MP to cast
Dagger- (Weapon, Knife, Earth, 300 Gold) +4 Melee Attack
%Dagger Disguised as a Mushroom- (Weapon, Knife, Earth & Acid, 21,100 Gold) +22 Melee Attack, 5% inflicts Confusion, 5% inflicts Poison
%Deathclown's Illusionworld Murdercleaver- (Weapon, Knife, Fate & Time & Destruction & Spatial & Illusion & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 80% Dodge, 230% To Hit, Wielder pierces all Defense of targets below Level 60, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Darkness or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder may deal 1,800,000 Flat Fate, Time, Darkness, Destruction, Illusion, or Physical element Damage to one opponent at the start of each round that also has a 100% chance of inflicting Confusion: Fear, Confusion, Confusion: Hallucinating, or Wounded: Maimed, Wielder must be Level 40 or greater, must be in 'Clown Mode' stance, and must possess the ability 'Horrifying Selective Clown invisibility'
Duel Daggers- (Weapon x2, Knife, Fire & Earth, 2,000 Gold) +5 Melee Attack, +15 Melee attack if used against a lone opponent with no assistance
%Existence Editor- (Weapon, Knife, Void, 185,000,000 Gold) +184,000 Melee Attack, 120% Critical, 20% inflicts Vanished, If wielder is also wielding a Null-element Knife, wielder's 'Melee Attack' and 'Attack With Finesse' actions may inflict a non-stacking debuff on targets below Level 80 that causes its possessor's stats to decrease by 5% of their value (not counting the debuff) at the start of each round (with the decrease becoming part of the debuff's penalty additively) and that causes its possessor's actions to have a 20% chance of failing, Wielder must be Level 40 or greater
%Extradimensional Carving Knife- (Weapon, Knife, Magic, 750,000 Gold) +750 Melee Attack, 110% To Hit, Deals Drain with hits that kill targets
%Eyeball Dagger- (Weapon, Knife, Water, 45,000 Gold) +56 Melee Attack, Possessor's stat-scanning abilities function as though possessor were 2 levels higher
%Fancy Cleaver- (Weapon, Knife, Physical, 250,000 Gold) +250 Melee Attack, +200 STR, +200 CON, 15% Critical
%Fenristooth Dagger- (Weapon, Knife, Physical & Destriction, 60,000,000 Gold) +60,000 Melee Attack, +57,000 STR, +57,000 CON, 80% Critical, Wielder ignores the Physical Resistance and Immunity of individuals below Level 40, Wielder must be Level 40 or greater
%Giant Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, 25% Critical, 5% inflicts Poison
%Glorious God-Surgeon's Knife- (Weapon, Knife, Light & Glory, 450,000,000 Gold) +450,000 Melee Attack, +450,000 AGI, +450,000 SPI, 180% Critical, 280% To Hit, Wielder's 'Melee Attack' and 'Attack With Finesse' actions gain 'May Heal HP' and 'May resurrect targets who were not killed by a source that is either above Level 98 or 20 or more Levels greater than wielder', Wielder's actions may remove 1 debuff from a source (that is a Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Hollow Soul, Darkspawn, or Outer Terror, or that is Corruption element) that is below Level 99, 300% may inflict or cure Wounded, 200% may inflict Awestruck, +180% Critical if wielder has the ability 'Doctor' and the one of the abilities 'Phoenix Rebirth', 'Phoenix Bearer', 'World Healer', 'Miracle Worker', 'Eternal Caduceus', 'Living Legend', or 'Wonderworker', Wielder's allies deal 500,000 additional points of HP Healing the first time they deal HP Healing each round, Diseased Immunity, Wounded Immunity, 10% Instant Death Resistance, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may inflict a non-stacking debuff on targets below Level 80 that causes its possessor's stats to decrease by 5% of their value (not counting the debuff) at the start of each round (with the decrease becoming part of the debuff's penalty additively) and that causes its possessor's actions to have a 20% chance of failing, Wielder must be Level 60 or greater and must possess at least 2 of the abilities 'Adept Divine Magic Attunement', 'Adept Healer Magic Attunement', and 'Adept Knife Training'
%Goldquill Letter Opener- (Weapon, Knife, Earth & Wealth, 500,000 Gold) +500 Melee Attack, Target's Postage Status is set to 'Unsealed'
%Great Wolf's Tooth: Dayeater- (Weapon, Knife, Light & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Light element targets, Each of wielder's attacks may destroy a Zone of Light created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Light, Possessor may remove the element Light from its attacks, Wielder must be Level 20 or greater
%Great Wolf's Tooth: Nighteater- (Weapon, Knife, Darkness & Destruction, 50,000,000 Gold) +50,000 Melee Attack, +50,000 STR, +50,000 CON, 75% Critical, Wielder deals HP Drain to Darkness element targets, Each of wielder's attacks may destroy a Zone of Darkness created by a source below Level 80 or remove an effect from a source below Level 80 from a Zone of Darkness, Possessor may remove the element Darkness from its attacks, Wielder must be Level 20 or greater
%Green Sonic Knife- (Weapon, Knife, Sonic & Technology, 4,500,000 Gold) +4,500 Melee Attack, +4,500 STR, +4,000 CON, +4,500 AGI, Pierces 4,500 Defense
%Half-Unreal Clownmurder Whisperknife- (Weapon, Knife, Fate & Time & Destruction & Spatial & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Wielder pierces all Defense of targets below Level 60, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Darkness or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater, must be in 'Clown Mode' stance, and must possess the ability 'Horrifying Selective Clown invisibility'
%Invisible Knife- (Weapon, Knife, Air & Magic, 5,000,000 Gold) +4,300 Melee Attack, +2,000 AGI, Wielder's Melee Attack and Attack with Finesse actions may not be countered by individuals below Level 40
%Isubros Dagger- (Weapon, Knife, Air & Psychic, 132,000 Gold) +141 Melee Attack, +2,000 damage against Aerial and Aquatics
%Killer Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 99,000 Gold) +115 Melee Attack, +5% Critical, 5% inflicts Poison
%Knife of Seconds- (Weapon, Knife, Time, 460,000 Gold) +625 Melee Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
%Lesser Lucient Knife- (Weapon, Knife, Magic, 1,700 Gold) +15 Melee Attack, +4 Magic Attack, 10% Dodge
%Liar's Knife- (Weapon, Knife, Illusion, 16,500,000 Gold) +15,700 Melee Attack, +10,000 Ranged Attack, +7,500 SPI, +7,300 MIN, +6,900 AGI, +6,100 STR, This item provides +10,000 Magical Attack if wielder's stats have not been scanned
Lhumbrist Venom Blade- (Weapon, Knife, Acid, 15,000 Gold) +8 Melee Attack, 5% inflicts Poison
Light Blade- (Weapon, Knife, Light, 500 Gold) +5 Melee Attack, +10 Light Damage
%Liquefying Dagger- (Weapon, Knife, Acid & Water, 140,000 Gold) +20 Melee Attack, 90 CON damage on hit
Lizard Knife- (Weapon, Knife, Earth, 2,000 Gold) +8 Melee Attack
~%Lolvinirian Dagger- (Weapon, Knife, Earth, 3,100,000 Gold) +3,100 Ranged Attack, 135% To-Hit, 25% Critical, 30% Inflicts Entombed, Pierces 9,000 Defense
%Lucient Knife- (Weapon, Knife, Magic, 1,700 Gold) +15 Melee Attack, +4 Magic Attack, +1% Dodge
%Lucky 7- (Weapon, Knife, Physical, 7,000 Gold) +7 Melee Attack, +7% Critical
%Master Bartender's Switchblade- (Weapon, Knife, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 MIN, +2,800 SPI, +3,000 STR, +3,200 CON, 25% Critical, 135% To Hit, 20% inflicts Poison: Drunk, Wielder’s Drink consumables that buff stats have said buffs increased by 200 points as an effect that stacks a max of 10 times per stat per target, 10% Human Resistance, 10% Humanoid Resistance, 10% Spirit Resistance
%Minorly-Time-Removing Shmmakak Steel Dagger- (Weapon, Knife, Time, 3,600,000 Gold) +3,600 Melee Attack, 40% inflicts Impaired: Slow
%Murderer's Knife- (Weapon, Knife, Darkness & Physical, 3,000 Gold) +9 Melee Attack
^%Murder-Stained Fish-Gutting Knife- (Weapon, Knife, Water & Physical & Darkness, 240,000 Gold) +240 Melee Attack, +200 STR, +200 AGI, 20% Inflicts Wounded, 5% inflicts Wounded: Laid Open, Wielder may treat Humans as additionally or solely possessing the subtype Aquatic for the purpose of offensive actions, wielder gains a Black Spiritual Mark that may not be removed as long as this weapon is equipped
^%Murder-Stained Thief's Knife- (Weapon, Knife, Physical & Darkness, 240,000 Gold) +240 Melee Attack, +200 STR, +200 AGI, 20% Inflicts Wounded, 5% inflicts Wounded: Bleeding, Thief Arts spells cost wielder 240 MP less to cast and gain an additional +240 to any attack bonuses they possess, wielder gains a Black Spiritual Mark that may not be removed as long as this weapon is equipped
%Needle Bee's Stinger on a Hilt- (Weapon, Knife, Earth & Air, 1,900,000 Gold) +2,150 Melee Attack, 40% Critical, 20% inflicts Poison, 20% inflicts Wounded
Ninja's Poison Blade- (Weapon, Knife, Physical, 83,000 Gold) +83 Melee Attack, 60% inflicts Poison on unique, non-unit targets
%Noise Knife- (Weapon, Knife, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Old Peltskinning Knife- (Weapon, Knife, Earth & Darkness & Fire, 39,000 Gold) +40 Melee Attack, +5 Magical Attack, +500 damage against Animals
%Pointy Knife of Efficient Killing- (Weapon, Knife, Darkness & Physical, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack if wielder possesses the ability 'Basic Throwing Weapon Training', +70 to all stats
%Poisonglass Dagger- (Weapon, Knife, Acid, 170,000 Gold) +108 Melee Attack, 85% Inflicts Poison, +80 Damage against Humanoids, +15% Poison Resistance, Poisoned targets take 800 additional damage from this weapon
Piranha Tooth Dagger- (Weapon, Knife, Physical & Water, 5,000 Gold) +20 Melee Attack
%Quirk Knife- (Weapon, Knife, Magic & Fortune, 156,000 Gold) +156 Melee Attack, +156 Ranged Attack, +156 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Mind as their Prime Attribute, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Constitution as their Prime Attribute, Wielder's 'Magical Attack' and 'Overdrive' actions use Agility as their Prime Attribute
%Reality Pruner- (Weapon, Knife, Null, 185,000,000 Gold) +186,000 Melee Attack, Wielder's 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', 'Powerful Attack', and 'Release' actions may inflict a non-stacking debuff on individuals below Level 80 that changes the element of all attacks, actions, and Damage with its possessor as a source to be solely Null element, Wielder must be Level 40 or greater
%Rebirth Through Daybreak- (Weapon, Knife, Light & Glory, 186,500,000 Gold) +186,500 Melee Attack, Wielder's 'Melee Attack' and 'Attack With Finesse' actions gain 'May Heal HP' and 'May resurrect targets who were not killed by a source that is either above Level 80 or 20 or more Levels greater than wielder', 60% may inflict or cure Wounded, 75% may inflict Awestruck, 75% may inflict Burning, +150,000 STR, +85,000 CON, +90,000 MIN, +60,000 AGI, +105,000 SPI, 65% Critical, 110% Critical if wielder has the ability 'Doctor' and the one of the abilities 'Phoenix Rebirth', 'Phoenix Bearer', 'World Healer', 'Miracle Worker', 'Eternal Caduceus', 'Living Legend', or 'Wonderworker', This item may gain the subtype Sword when equipped, 165% To Hit, Wielder's allies deal 500,000 additional points of HP Healing the first time they deal HP Healing each round, Disease Immunity, 10% Instant Death Resistance
Robber Blade- (Weapon, Knife, Air, 900 Gold) +8 Melee Attack, +4 AGI
Sacred Knife- (Weapon, Knife, Light, 9,000 Gold) +11 Melee Attack, +40 damage against Demons, Daemons, Chthonians, and Undead
Sacrificial Knife- (Weapon, Knife, Darkness, 17,000 Gold) +19 Melee Attack, All summoned Demons have 200 additional HP
%Sadman Razor- (Weapon, Knife, Darkness & Physical, 8,000 Gold) +8 Melee Attack, 60% inflicts Wounded: Bleeding, 30% inflicts Confusion: Depression, Wielder's 'Melee Attack' actions gain a 50% chance of being switched to only target wielder
%Shadow Knife- (Weapon, Knife, Darkness, 67,000 Gold) +65 Melee Attack, +62 AGI
%Sidewinder Dagger- (Weapon, Knife, Acid & Physical, 65,000 Gold) +156 Melee Attack, +15 CON
%Slasher's Knife- (Weapon, Knife, Darkness & Physical, 875,000 Gold) +900 Melee Attack, 15% inflicts Wounded, 15% inflicts Wounded: Maimed
%Smilerazor- (Weapon, Knife, Darkness & Destruction & Whimsy, 5,000,000 Gold) +5,000 Melee Attack, 50% inflicts Wounded: Maimed, 50% inflicts Invigorated: Zesty as part of offensive actions
Stalactite Dagger- (Weapon, Knife, Earth, 200 Gold) +7 Melee Attack, +4 AGI on first round of combat
%Summoner's Knife- (Weapon, Knife, Magic & Physical, 3,300,000 Gold) +3,300 Melee Attack, +3,300 Magical Attack, +3,300 MIN, +3,300 SPI, Wielder's attacks deal double Damage (to a max of 20,000,000 additional points) to summons below Level 30
%Sunmetal Dagger- (Weapon, Knife, Light, 15,000,000 Gold) +15,000 Melee Attack, +15,000 AGI, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind
%Sunmetal Flareblade- (Weapon, Knife, Light & Fire, 16,000,000 Gold) +16,000 Melee Attack, +16,000 AGI, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind, 15% Fire Resistance, 15% Light Resistance, Wielder may spend an action to destroy this item, and, if it is destroyed, deal 1,500,000 Flat Fire or Light or Fire & Light element Damage to any one chosen target
%Sun-Surgeon's Glorious Warscalpel- (Weapon, Knife, Light & Physical, 220,500,000 Gold) +220,500 Melee Attack, Wielder's Melee Attack actions gain 'May Heal HP', 120% may inflict or cure Wounded, 45% may inflict Awestruck, 45% may inflict Burning, +200,000 STR, +200,000 CON, +200,000 MIN, +200,000 AGI, 70% Critical, 80% Critical if wielder has the ability 'Doctor', the ability 'Adept Light Synchronization', and the ability 'General', This item may gain the subtype Sword when equipped, 170% To Hit, Wielder's allies (including wielder) deal 2,000,000 additional points of HP Healing the first time they deal HP Healing each round, Disease Immunity, Wielder may spend an action up to once per round to resurrect either an individual killed by a source below Level 60 or a Solar Being killed by a non-Umbral source below Level 80 that is not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater
%Surgeon General's Stellar Warscalpel- (Weapon, Knife, Light & Physical, 22,500,000 Gold) +22,500 Melee Attack, Wielder's Melee Attack actions gain 'May Heal HP', 40% may inflict or cure Wounded, 35% may inflict Awestruck, 35% may inflict Burning, +20,000 STR, +20,000 CON, +20,000 MIN, +20,000 AGI, 45% Critical, 60% Critical if wielder has the ability 'Doctor' and the ability 'General', This item may gain the subtype Sword when equipped, 135% To Hit, Wielder's allies deal 200,000 additional points of HP Healing the first time they deal HP Healing each round, Disease Immunity
Thief's Knife- (Weapon, Knife, Fire, 500 Gold) +5 Melee Attack
%True Rustcrab's Cutter- (Weapon, Knife, Physical & Technology & Destruction, 45,000,000 Gold) +45,000 Melee Attack, +40,000 STR, +40,000 CON, +35,000 AGI, +35,000 Defense, Wielder has a 60% chance of being afflicted with Pain at the start of each round, 100% inflicts Impaired on Robots, Machines, and Clockworks, Wielder's actions place a debuff that stacks 3 times that provides -45,000 Defense on Robots, Machines, and Clockworks, Wielder must be Level 20 or greater
%Unstoppable Pseudoknife- (Weapon, Knife, Toxin & Dopple, 80,000,000 Gold) +80,000 Melee Attack, Wielder may choose to have minor negative status effects that wielder inflicts instead be moderate negative status effects (retaining their names and text)
%Vengeful Knife- (Weapon, Knife, Darkness & Physical, 470,000 Gold) +485 Melee Attack, +500 AGI, 10% inflicts Wounded, Wielder, as a non-stacking buff, gains +1,000 Melee Attack against individuals who have conducted an offensive action against wielder this battle
%Wind Dirk- (Weapon, Knife, Air, 6,000 Gold) +15 Melee Attack, +4 AGI, +3% Critical
%Wyvern Fang Dagger- (Weapon, Knife, Fire, 40,000 Gold) +39 Melee Attack, 15% Inflicts Poison
~Mace~
~Mace: Bat~
Baseball Bat- (Weapon, Mace: Bat, Physical, 500 Gold) +3 Melee Attack, +1 STR
%Home-Run King- (Weapon, Mace: Bat, Physical, 15,800,000 Gold) +15,000 Melee Attack, 180% To Hit, 5% inflicts Vanished on targets below Level 40 who are below wielder's Level, Wielder must be Level 20 or greater
Nail Bat- (Weapon, Mace: Bat, Darkness & Physical, 700 Gold) +8 Melee Attack
Softball Bat- (Weapon, Mace: Bat, Physical, 400 Gold) +4 Melee Attack
%Vicious Nail Bat- (Weapon, Mace: Bat, Darkness, 1,300 Gold) +15 Melee Attacks, 5% Does 1-8 STR damage
~Mace: Censer~
%Censor of the Breilick Lampkeeper- (Weapon, Mace: Censer, Darkness & Light, 217,000 Gold) +180 Melee Attack, +180 Magical Attack, Wielder's Undead pets and summons have a 5% chance of not dying if killed by individuals under level 25, instead returning to battle in 1-4 turns with no effects on them and no damage accrued, +150 to all stats for wielder if wielder is Undead
~Mace: Club~
%Big Stick- (Weapon, Mace: Club, Earth, 60 Gold) +6 Melee Attack
%Bowling Pin of Atomic Megadestruction- (Weapon, Mace: Club, Atomic & Destruction, 180,000,000 Gold) +180,000 Melee Attack, 200% inflicts Poison: Irradiated, 200% inflicts Antimatter, 30% inflicts Instant Death, 1 hit against 500,000,000
Club- (Weapon, Mace: Club, Earth, 500 Gold) +5 Melee Attack
Enchanted Club- (Weapon, Mace: Club, Magic, 5,000 Gold) +18 Melee Attack
%Giant Bone Club- (Weapon, Mace: Club, Darkness & Physical, 76,000 Gold) +148 Melee Attack, +80 CON, 5% inflicts Fatigued: Stun, This weapon takes up 2 weapon slots unless its wielder has at least 5,000 STR
%Giant's Club- (Weaponx2, Mace: Club, Earth & Physical, 2,400,000 Gold) +8,000 Melee Attack, 15% inflicts Fatigued: Stun
%Great Metalworker's Club- (Weapon, Mace: Club, Physical & Earth, 1,700,000 Gold) +1,600 Melee Attack, +1,500 STR, +1,500 CON, +1,800 Defense against Gold Damage, 20% inflicts Fatigued: Stun, Wielder gains +400 Defense as a buff that lasts 5 rounds and stacks 5 times each time wielder takes an action at the end of said action
Large Club- (Weapon, Mace: Club, Earth, 20,000 Gold) +29 Melee Attack
%Petrified Year- (Weapon, Mace: Club, Time & Earth, 185,000,000 Gold) +185,000 Melee Attack, 300% inflicts Fatigued: Stun, 300% inflicts Fatigued: Elderly, 100% inflicts Suffocation: No Future, 30% inflicts Petrified, Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization'
%Red Oni's Kanabo- (Weapon, Mace: Club, Physical, 4,000,000 Gold) +4,200 Melee Attack, +4,000 STR, +4,000 CON, 30% Critical, Wielder may treat this weapon as though it were an Axe for purposes of Ravager abilities
%Redwood Treantwood Club- (Weapon, Mace: Club, Earth, 15,100,000 Gold) +15,100 Melee Attack, 55% Critical, Provides +19,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +15,100 Melee Attack against Plants, and gain 81% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons as a non-stacking effect that does not stack with other effects that raise wielder's Level for said purposes, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
Rotting Club- (Weapon, Mace: Club, Earth, 2 Gold) +2 Melee Attack, 5% Does no damage
Stick- (Weapon, Mace: Club, Earth, 3 Gold) +1 Melee Attack
%Stick of Rage and Furor- (Weapon, Mace: Club, Earth, 70,000 Gold) +45 Melee Attack, +7% Critical, does 200 Fire damage on hit
%Treantwood Club- (Weapon, Mace: Club, Earth, 2,100,000 Gold) +2,100 Melee Attack, 10% Critical, Provides +4,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +2,100 Melee Attack against Plants, and gain 41% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
%Tree Branch Club- (Weapon, Mace: Club, Earth, 100 Gold) +1 Melee Attack, +1 STR, +1 CON
%Yohmenswatsrairu- (Weaponx2, Mace: Club, Air & Earth, 320,000 Gold) +25 Melee Attack, Deals CON damage with basic Melee attacks, Damage dealt is divided by four, Deals double damage to Golems
~Mace: Crowbar~
%Bascaradine Soda-Opener- (Weapon, Mace: Crowbar, Technology, 200 Gold) +2 Melee Attack, Wielder may spend an action to use an equipped Drink consumable whose name includes 'Soda', 'Soft Drink', 'Fizz', or 'Pop'
%Crowbar- (Weapon, Mace: Crowbar, Physical, 1,700 Gold) +5 Melee Attack, +2 STR
%Crowbar of Bashing- (Weapon, Mace: Crowbar, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
~Mace: Flail~
%Capybara's Left Foot Attached to a Whip- (Weapon, Mace: Flail, Beast, 300 Gold) +3 Melee Attack, 5% inflicts Confusion, This item additionally gains the subtype Whip: Lash
Cursed Flail of Armor Smacking- (Weapon, Mace: Flail, Fire, 100 Gold) +14 Melee Attack, User attacks self if wearing armor, Cannot be unequipped normally
%Double-Sun-Head Flail- (Weaponx2, Mace: Flail, Light, 65,000,000 Gold) +125,000 Melee Attack, +120,000 STR, +110,000 CON, 50% inflicts Awestruck, 30% may inflict Burning, Wielder's Melee Attack actions have a 15% chance of gaining 2 hits against 1
%Heavy Flail- (Weaponx2, Mace: Flail, Physical & Earth, 45,000 Gold) +400 Melee Attack, -300 AGI if wielder is below Level 20 amd has below 15,000 STR
%Massive Flail- (Weaponx2, Mace: Flail, Earth & Physical, 100,000 Gold) +800 Melee Attack, 20% inflicts Fatigued: Stun
~Mace: Gavel~
%Celestial Judge's Gavel- (Weapon, Mace: Gavel, Light & Law, 7,000,000 Gold) +7,000 Melee Attack, +7,120 Magical Attack, +7,000 MIN, 60% inflicts Entombed: Incarcerated, Wielder's actions may cure Entombed: Incarcerated, Wielder deals 70,000 additional Damage to Chaos element targets
%Grandgavel of Just Litigation- (Weapon, Mace: Gavel, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 MIN, 25% Critical, 35% Resilience, 20% inflicts Suffocation, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's allies are immune to debuffs from sources that are lower Level than wielder that are either below Level 20 or below Level 40 and non-unique
~Mace: Greatmaul~
%Abyssal Fleshpounder- (Weapon, Mace: Greatmaul, Darkness & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Voidstruck or Fatigued: Stun, 100% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Clanfather- (Weapon, Mace: Greatmaul, Fate & Earth, 255,000,000 Gold) +255,000 Melee Attack, +255,000 STR, +255,000 CON, Wielder gains the ability 'Adept Hammer Training', Wielder's (summons and their descendant summons) whose name includes 'Dwarf' or 'Dwarven' gain +25,500 to all stats and cannot be unsummoned by individuals below Level 40, Wielder must be Level 40 or greater
Cold Iron Great Hammer- (Weaponx2, Mace: Greatmaul, Physical, 132,000 Gold) +302 Melee Attack, deals 130% damage to Fae under level 40, This item additionally possesses the subtype Hammer
Dwarven Maul- (Weaponx2, Mace: Greatmaul, Earth, 3,000 Gold) +35 Melee Attack
%Fourth-Metal Greatmaul- (Weaponx2, Mace: Greatmaul, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Melee Attack, +10,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Giant Steam Maul- (Weaponx2, Mace: Greatmaul, Technology & Physical, 14,500,000 Gold) +30,000 Melee Attack, +30,000 CON, 30% inflicts Fatigued Stun, Wielder's per-item Melee Attack bonus caps are doubled for this item
%Gigantic Abyssal Fleshpounder- (Weapon, Mace: Greatmaul, Darkness & Physical, 9,000,000 Gold) +18,000 Melee Attack, 120% inflicts Voidstruck or Fatigued: Stun, 200% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Gingphatts Hammer- (Weaponx2, Mace: Greatmaul, Earth & Physical, 45,000 Gold) +45 Melee Attack, CON is used to determine Melee Attack damage instead of STR, This item additionally possesses the subtype Hammer
%Grandmaul of Heaven- (Weapon, Mace: Greatmaul, Light & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Awestruck or Fatigued: Stun, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts
%Greater Balanced Greatmace- (Weaponx2, Mace: Greatmaul, Physical, 10,000,000 Gold) +25,000 Melee Attack, 140% To Hit, 45% Critical, this item may be wielded as a Weaponx1 by individuals who possess at least 50,000 Strength
%Pentaslammer- (Weapon, Mace: Greatmaul, Darkness & Fire & Physical, 23,500,000 Gold) +12,900 Melee Attack, +22,000 STR, +22,500 CON, 50% Critical, 50% inflicts Hexed, 50% inflicts Voidstruck, 50% inflicts Burning, Wielder's 'Melee Attack' actions may summon a Demon or Devil below wielder's Level that is below Level 50, Max 5 summoned, Wielder must be Level 30 or greater
%Slumbering Gamberjukk- (Weapon, Mace: Greatmaul, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Fatigued: Stun, 104% inflicts Fatigued: Asleep
%Spined Blue Dragon Bone Justice's Greatmaul Engraved with a Symbol of the Council of Spider Observers- (Weapon, Mace: Greatmaul, Electrical & Darkness & Physical, 5,750,000 Gold) +5,750 Melee Attack, +5,750 STR, +5,750 CON, +5,750 MIN, +5,750 SPI, 30% inflicts Fatigued: Stun, Entombed: Incarcerated Immnuity
Steam Maul- (Weaponx2, Mace: Greatmaul, Technology & Physical, 80,000 Gold) +198 Melee Attack, +120 CON, 15% inflicts Fatigued: Stun, 5% wielder skips next action after an attack involving this weapon
%Symbolomagical Crimsonmaul- (Weapon, Mace: Greatmaul, Darkness & Magic, 7,500,000 Gold) +7,500 Melee Attack, 100% inflicts Hexed, 75% inflicts Fatigued: Stun
%War Demon's Hammer- (Weapon, Mace: Greatmaul, Darkness & Fire & Physical, 12,500,000 Gold) +12,900 Melee Attack, +12,000 STR, +11,500 CON, 50% Critical, This item additionally possesses the subtype Hammer
%Wintry Maul- (Weaponx2, Mace: Greatmaul, Ice, 91,000 Gold) +180 Melee Attack, If Call Unto Seasons: Winter has been cast, this item's Melee Attack bonus becomes +450, it also gains the bonuses +120 CON, +123 STR, +40 Defense, and 5% inflicts Frozen, and Inflicts a debuff that lowers the target's Ice Resistance by 1%, to a max of 3% from all items named 'Wintry Maul' with no number following their name or of less value (note that pets are a type of item)
%Woldstein Hammer- (Weaponx2, Mace: Greatmaul, Physical & Ice, 145,000 Gold) +380 Melee Attack, 15% inflicts Stun, 2% Critical, This item additionally possesses the subtype Hammer
%Yolneen Hammer- (Weapon, Mace: Greatmaul, Light, 6,000,000 Gold) +6,000 Melee Attack, The targets of wielder's attacks may not inflict Impaired: Silence, This item additionally possesses the subtype Hammer
~Mace: Morningstar~
%Ainglar Mace- (Weapon, Mace: Morningstar, Magic, 27,000 Gold) +17 Melee Attack, +35 Magic Attack, +2% Paralyze Resist
%Cleric's Mace- (Weapon, Mace: Morningstar, Light, 1,000 Gold) +5 Melee Attack, +3 Magical Attack, Healing spells heal 5 extra HP, +5 SPI, +5 MIN
Cube Mace- (Weapon, Mace: Morningstar, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
%Cursed Mace- (Weapon, Mace: Morningstar, Water, 2,000 Gold) -8 Melee attack, -5 to all stats, Cannot be unequipped normally
%Demonslayer Mace- (Weapon, Mace: Morningstar, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
%Demon's Layer Mace- (Weapon, Mace: Morningstar, Darkness, 6,500,000 Gold) +6,850 Melee Attack, +7,500 to all stats if wielder is a Demon, Wielder's Melee Attack actions, if they involve no Techniques or Spells and would otherwise inflict 1 hit against 1 with no bonus hits, may, provided wielder is a Demon and none of wielder's opponents are above Level 59, inflict 1 hit against 2, provided each target is in a different row
Dwarven Mace- (Weapon, Mace: Morningstar, Earth, 1,900 Gold) +15 Melee Attack
Dwarven Mace of Smashing- (Weapon, Mace: Morningstar, Earth, 14,000 Gold) +28 Melee Attack, 4% inflicts Fatigued: Stun
Enchanted Mace- (Weapon, Mace: Morningstar, Magic, 5,000 Gold) +18 Melee Attack
House Hellstrom Mace- (Weapon, Mace: Morningstar, Fire, 10,000 Gold) +70 Melee Attack, Hellstrom nobility may instant-kill wearer
Iron Mace- (Weapon, Mace: Morningstar, Physical, 900 Gold) +5 Melee Attack
%Lesser Serpent-Crusher Mace- (Weapon, Mace: Morningstar, Light & Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% Critical against Serpent Blessed
%Necrosis Mace of the Meat Baron- (Weapon, Mace: Morningstar, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
%Noise Mace- (Weapon, Mace: Morningstar, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Oorix Mace- (Weapon, Mace: Morningstar, Light, 39,000 Gold) +45 Melee Attack, +13 Magic Attack, -10 MP cost for Divine Spells
Oovox Mace- (Weapon, Mace: Morningstar, Earth & Air & Fire & Water, 39,000 Gold) +45 Melee Attack, +13 Magic Attack, -10 MP cost for Divine Spells
%Mace of Elements - (Weapon, Mace: Morningstar, Earth & Air & Fire & Water, 53,000 Gold) +43 Melee Attack, +30 Magical Attack, +55 Earth, Air, Fire, or Water Damage, Can limit self to any combination of its four elements
%Mace of Holy Shielding- (Weapon, Mace: Morningstar, Light, 125,000 Gold) +143 Melee Attack, +145 Defense, Wielder's Celestial Magic and Divine Magic spells cost 40 less MP, Wielder may choose to forgo this weapon's melee attack bonus at the beginning of a thread, instead gaining -143 Melee Attack and +435 Defense
%Mace of Justoriel- (Weapon, Mace: Morningstar, Light, 250,000 Gold) +218 Melee Attack, All Divine Magic spells that give a Magical Attack bonus give an additional +200 Magical Attack, +3% Dodge
%Mace Wreathed in Holy Energy- (Weapon, Mace: Morningstar, Light, 7,000,000 Gold) +7,000 Melee Attack, +7,200 to all stats, 25% inflicts Awestruck
%Maisaar Mace- (Weapon, Mace: Morningstar, Light, 50,000 Gold) +50 Melee Attack, +20 Defense against Fire
%Rakshasha-Smashing Cluuthodite Mace- (Weapon, Mace: Morningstar, Law & Mystic & Crystal (2), 60,000,000 Gold) +60,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions remove all buffs from their targets that come from entities below Level 80 whose name includes 'Rakshasha' and gain +30% Critical against said individuals
Ruined Iron Mace- (Weapon, Mace: Morningstar, Physical, 18 Gold) +2 Melee Attack
Sphere Mace- (Weapon, Mace: Morningstar, Magic, 5,000 Gold) +15 Melee Attack, +2 MIN
~Mace: Nunchaku~
%Bone Nunchaku- (Weapon, Mace: Nunchaku, Darkness, 17,000 Gold) +25 Melee Attack, 1% Inflicts Confusion: Fear
Nunchaku- (Weapon, Other: Nunchaku, Physical, 900 Gold) +8 Melee Attack
~Mace: Swatter~
Bascaradine Lime Green Flyswatter: Third Revised Version- (Weapon, Mace: Swatter, Air, 7,000 Gold) +3 Melee Attack, Criticals do x5 damage against Insects
%LLAMA-SLAPPER- (Weapon, Mace: Swatter, Physical, 5,000,000 Gold) +5,000 Melee Attack, Deals double Damage (to a max of 50,000,000 additional Damage) to targets whose name includes 'Llama', 'Alpaca', 'Vicuna', or 'Guanaco', this weapon counts as a 'Club' for purposes of effects that check
~Mace: Tonfa~
~Mace: Torch~
Blusatech Welding Iron- (Weapon, Mace: Torch, Technology & Fire, 1,700 Gold) +16 Melee Attack, 1% lowers CON by 1
Old, Slightly Ineffective Welding Torch- (Weapon, Mace: Torch, Technology & Fire, 1,400 Gold) +15 Melee Attack, 14% does no damage
%Sunflame Blowtorch- (Weapon, Mace: Torch, Fire & Light, 30,000,000 Gold) +30,000 Melee Attack, 30% inflicts Burning, May deal HP Healing to Vehicles, Mechs, Vessels, Machines, War Machines, and Solar Beings
~Mace: Truncheon~
%Belaying Pin- (Weapon, Mace: Truncheon, Water & Physical & Darkness, 21,000 Gold) +25 Melee Attack, 5% inflicts Fatigued: Knocked Unconscious, 1% inflicts Charm
%Handy Nightstick- (Weapon, Mace: Truncheon, Physical & Technology, 16,700 Gold) +15 Melee Attack, 30% inflicts Fatigued: Stun, Possessor may equip this item at the start of a round if possessor has an open slot it can go into
%Officer Crawdad Nightstick- (Weapon, Mace: Truncheon, Water & Physical, 190,000 Gold) +240 Melee Attack, 30% inflicts 2 hits against 1
%Rod of Photographic Bee-Slaps- (Weapon, Mace: Truncheon, Acid & Agony, 5,000,000 Gold) +5,000 Melee Attack, 300% inflicts Pain, Debuffs wielder inflicts cannot be removed by sources below Level 50
%Watchman's Mace- (Weapon, Mace: Truncheon, Earth, 19,000 Gold) +20 Melee Attack, 1% Earth Resistance
~Polearm~
~%Mojani Thunder Trident- (Weapon, Polearm, Electrical, 470,000 Gold) +610 Melee Attack, +245 Magical Attack, +2% Critical as a bonus that does not stack with the same bonus from other copies of this item, 35% deals an additional 5,500 Electrical Element damage
~Polearm: Cue~
~Polearm: Fork~
%Colossus Trident- (Weaponx3, Polearm: Fork, Water & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
Coral Pitchfork- (Weapon, Polearm: Fork, Water, 200 Gold) +2 Melee Attack
Demon Fork- (Weapon, Polearm: Fork, Fire & Darkness, 800 Gold) +5 Melee Attack, +2 Magical Attack, +2 Fire damage per hit
%Hateling Fork- (Weapon, Polearm: Fork, Darkness, 70,000 Gold) +65 Melee Attack, 15% inflicts Pain
%Imp's Fork- (Weapon, Polearm: Fork, Darkness, 15,000 Gold) +17 Melee Attack, 10% inflicts Pain, 10% inflicts Hexed
%Imp's Third Fork - (Weapon, Polearm: Fork, Darkness, 9,000 Gold) +19 Melee Attack, 5% inflicts Pain, 5% causes those hit and damaged by it to take 30 CON damage per turn for the next 20 turns
Large Cooking Fork- (Weapon, Polearm: Fork, Physical, 5,900 Gold) +16 Melee, Possessor's Food items that heal HP heal 200 more, Birds, Aerials, and Aquatics killed by a Fire element attack involving this weapon restore 2,000 HP to wielder or one of wielder's allies upon death
Large Pitchfork- (Weapon, Polearm: Fork, Physical, 400 Gold) +8 Melee Attack
%Merman's Trident- (Weapon, Polearm: Fork, Water & Physical, 7,000 Gold) +11 Melee Attack, 2% inflicts Wounded if in a Zone of Water
Old, Rusty Fork- (Weapon, Polearm: Fork, Earth, 16 Gold) +1 Melee Attack, 5% does no damage
Pitchfork- (Weapon, Polearm: Fork, Physical, 100 Gold) +3 Melee Attack
%Planetary of the Oceans' Trident- (Weapon, Polearm: Fork, Water, 190,000,000 Gold) +150,000 Melee Attack, +1,900,000 HP if in a Zone of Water, +150,000 STR, +150,000 CON, Pierces 100,000 Defense, 150% Critical, 40% Water Resistance, Wielder's allies who are Aquatics or are Water element gain +9,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Riot Fork- (Weapon, Polearm: Fork, Fire, 700 Gold) +5 Melee Attack, +7 Fire damage per hit, +5 SPI
%Runic Fork- (Weapon, Polearm: Fork, Darkness, 7,000 Gold) +20 Magic Attack, +15 Damage for Rune Magic Spells, wielder regenerates 1 MP per turn, This item gains the additional subtype Wand: Focus
%Sea Lord's Trident- (Weapon, Polearm: Fork, Water, 1,150,000 Gold) +1,200 Melee Attack, 15% inflicts Wounded, Wielder gains +1,000 to all stats while in a Zone of Water, Wielder's Aquatic allies gain +300 to all stats as a non-stacking bonus
%Shining Deva's Trident- (Weapon, Polearm: Fork, Light, 4,000,000 Gold) +4,000 Melee Attack, 60% inflicts Imparied: Blind, Wielder's 'Melee Overdrive' actions may gain the element Water
%Spirit-Miser's Trident- (Weapon, Polearm: Fork, Darkness & Spatial & Warding, 145,000,000 Gold) +145,000 Melee Attack, +140,000 Magical Attack, Entities wielder kills may not be resurrected by sources below Level 80 without wielder's permission, 220% inflicts Stat Drain: SPI Drain, Wielder must be Level 40 or greater
%Tormentus Finallis- (Weapon, Polearm: Fork, Agony & Darkness & Ice, 300,000,000 Gold) +300,000 Melee Attack, +300,000 STR, +300,000 CON, 300% inflicts Pain, 200% inflicts Voidstruck: Endless Torment, Damage wielder deals may not be healed by individuals below Level 90, Wielder must be Level 60 or greater
%World-Gourmand's Fork- (Weapon, Polearm: Fork, Destruction & Wonder & Wealth, 210,000,000 Gold) +210,000 Melee Attack, Wielder's attacks gain 'deals HP Drain', Wielder gains +100% Critical against Astral Beings who possess either the Constant Effect or ability 'Supermassive' or the Constant Effect or ability 'Hypermassive'
~Polearm: Golf Club~
%Chipper (Golf Club)- (Weapon, Polearm: Golf Club, Physical, 7,500 Gold) +14 Melee Attack, wielder counts as 2 Levels higher, to a max of Level 99, for purposes of causing row-shifting
Flame-Ball-Shooting Golf Club- (Weapon, Polearm: Golf Club, Fire & Physical, 37,000 Gold) +41 Melee Attack, +43 Ranged Attack, wielder’s Ranged Attacks have a 1% chance of inflicting Burning
%Gold Flamingo Golf Club- (Weapon, Polearm: Golf Club, Wealth & Tacky & Glory, 35,000,000 Gold) +35,000 Melee Attack, Wielder gains +70% To Hit against Wealth-element targets
Mage Iron Golf Club- (Weaponx2, Polearm: Golf Club, Magic & Physical, 75,000 Gold) +79 Melee Attack, +84 Magical Attack, 5% inflicts Impaired: Deafened when a Melee attack involving it deals damage
~Polearm: Greatspear~
%Ground-Eating Spear- (Weaponx2, Polearm: Greatspear, Earth & Air, 75,000 Gold) +195 Melee Attack, +40 STR, +70 AGI, Deals 1.2 times normal damage (to a max of 12,000 extra damage from this effect) to Earth element elementals, Inflicts Drain on Earth element elementals, 5% May destroy a Zone of Earth when used in an attack if the zone was created by an individual of at least 5 levels lower than this weapon's wielder and was under level 50, May choose to do solely Air-element damage itself (but not changing the elements of other equipped sources of damage)
Honkulgrestian- (Weapon, Polearm: Greatspear, Atomic & Flux, 175,000,000 Gold) +175,000 Melee Attack, +175,000 Ranged Attack, 200% inflicts Poison: Irradiated, 200% inflicted Hexed: Ill Fortune, 15% inflicts Smitten, Wielder's Prime opponents have their turn-order-determining stat sums halved (rounded up, with a max reduction of 1,750,000 points) for turn-order-determining purposes, Wielder must be Level 40 or greater
~Polearm: Harpoon~
Golden Ornamental Harpoon- (Weapon x2, Polearm: Harpoon, Water & Air, 60,000 Gold) +3 Melee Attack, +5 Ranged Attack
%Master's Harpoon- (Weapon, Polearm: Harpoon, Water & Physical, 8,900,000 Gold) +9,400 Melee Attack, +9,400 Ranged Attack, Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80
~Polearm: Hookblade~
%Cleaving Deep-Steel Guisarme- (Weaponx2, Polearm: Hookblade, Earth, 630,000 Gold) +1,455 Melee Attack, 15% Critical, +1,000 STR, +1,000 CON
%Colossus Bill- (Weaponx3, Polearm: Hookblade, Wealth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
~Polearm: Javelin~
%Abyssal Voidsteel Javelin- (Weapon, Polearm: Javelin, Air & Physical, 715,000 Gold) +715 Ranged Attack, +715 Melee Attack, 50% inflicts Fatigued: Stun if only hitting a single target, +750 to all stats if wielder has at least one Lancer and one Assassin ability, 10% may inflict Voidstruck, 10% may inflict Wounded, 10% may inflict Fatigued: Weakness, 20% Critical, 120% to Hit
%Dead Khan's Rider's Javelins- (Weapon, Polearm: Javelin, Physical & Air & Darkness, 15,500,000 Gold) +15,500 Ranged Attack, +15,500 STR, +15,500 AGI, Wielder's 'Ranged Attack' actions may use Agility or Strength as their Prime Attribute
^%Folimbus Javelin- (Weapon, Polearm: Javelin, Wood & Air, 600,000 Gold) +150 Melee Attack, +300 Ranged Attack, +300 AGI, 120% To Hit, 120% Dodge, wielder deals 3/4 damage to the back row instead of 1/2 damage
%Javelin- (Weapon, Polearm: Javelin, Physical, 600 Gold) +6 Melee Attack, +6 Ranged Attack
%Lightning-Tip Javelins- (Weapon, Polearm: Javelin, Electrical, 330,000 Gold) +330 Ranged Attack, 15% inflicts Electrocuted
Lousy Javelin- (Weapon, Polearm: Javelin, Air, 70 Gold) +5 Ranged Attack, 1% does no damage
%Octagon Man's Javelin- (Weaponx2, Polearm: Javelin, Physical, 140,000 Gold) +310 Melee Attack, +150 Ranged Attack, +800 Defense against Abstracts
^%Procina-Tipped Javelin- (Weapon, Spear, Physical & Metal, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, 130% To Hit, 30% Critical, Wielder may re-roll the to-hit roll for missed attacks that incorporate one of this item's attack bonuses a number of times per such attack equal to (the number of individuals in wielder's battlespace/10, rounded down), to a maximum of 20, wielder counts as wielding a number of additional Spear weapons equal to (the number of individuals in wielder's battlespace /10, rounded down), to a maximum of 10, with this weapon increasing its To Hit and Critical bonuses by 5% each for every additional Spear wielder counts as having equipped from this weapon's effect; If wielder is in a battlespace that contains a number of individuals totaling 200 or more, this weapon gains the element Spatial
%Splendid, Size-Changing Divinely-Filigreed Adamantine Throwing Spear- (Weapon, Polearm: Javelin, Earth, 60,000,000 Gold) +60,000 Ranged Attack, +50,000 Melee Attack, +50,000 SPI, 180% To Hit, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Divine Magic spells cost wielder 5,000 less MP to cast if wielder is wielding equipment worth a total of at least 200,000,000 Gold, Wielder may choose at the start of any thread or round to have this item become a Weaponx1 or a Weaponx2 and may begin a thread with it equipped as a Weaponx2, Wielder must be at least Level 35
~Polearm: Lance~
%Alabaster Spire-Lance- (Weapon, Polearm: Lance, Light & Hope & Physical, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 CON, +65,000 SPI, 85% Resilience, Wielder suffers no negative effects from the status effect Paralyzed (but not its sub-status effects) if wielder is a Celestial, Angel, or Golem, Wielder must be Level 20 or greater, Wielder deals full Damage to Devils, Abstracts, and Demons in the back row who possess no ally of Level 80 or greater in the front row, Wielder must be Level 20 or greater
%Angelslayer Lance- (Weapon, Polearm: Lance, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
%Astral Lance- (Weapon, Polearm: Lance, Astral, 750,000 Gold) +750 Melee Attack, +500 Magical Attack, +500 AGI, +500 STR, +1,800 HP, +1,800 MP, 20% Critical, +500 SPI, Pierces 400 Defense, 5% Astral Resistance
%Draconic Lance- (Weapon, Polearm: Lance, Magic, 30,000,000 Gold) +30,000 Melee Attack, 30% Critical, 130% To Hit, Wielder gains an additional +5,000 Melee Attack and 40% Critical if wielder has a Mount transformation equipped, Wielder gain +10,000 to all stats if wielder has any Dragon pets or summons or has both the ability Dragon Lord and the ability Lancer
%Jousting Lance of the Guaranteed Champion- (Weaponx2, Polearm: Lance, Physical & Air & Glory, 67,500,000 Gold) +128,000 Melee Attack, +120,000 STR, +128,000 AGI, +2 Fame, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions automatically hit targets that are wielding a Spear
Knight’s Lance- (Weapon, Polearm: Lance, Physical, 135,000 Gold) +140 Melee Attack, 10% Critical, 105% To Hit, Wielder gains an additional +500 Melee Attack and 15% Critical if wielder has a Mount transformation equipped
%Lance of Pardure- (Weapon, Polearm: Lance, Light, 270,000 Gold) +190 Melee Attack, Does 500 Light Damage if any foes are Darkness element
%Lesser Darkened Gigas Knight's Lance (Version 3)- (Weaponx2, Polearm: Lance, Darkness, 60,000 Gold) +75 Melee Attack, 5% Inflicts Fatigued: Stun
Soldier’s Lance- (Weaponx2, Polearm: Lance, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
%Rhanazzki Energy Lance-Gun- (Weapon, Polearm: Lance, Energy, 8,000,000 Gold) +8,000 Melee Attack, +8,000 Ranged Attack, 60% may inflict Paralyzed, This item additionally possesses the subtype Gun: Heavy Weapon
%Rimedead Doomlance- (Weapon, Polearm: Lance, Darkness & Ice, 11,500,000 Gold) +11,500 Melee Attack, +11,500 STR, +11,500 CON, 75% inflicts Frozen, 75% inflicts Voidstruck, 75% inflicts Frozen: Frostbite, 75% inflics Wounded, 2% inflicts Instant Death
%Rimedead Lord's Doomlance- (Weapon, Polearm: Lance, Darkness & Ice, 61,500,000 Gold) +61,500 Melee Attack, +61,500 STR, +61,500 CON, 150% inflicts Frozen, 150% inflicts Voidstruck, 150% inflicts Frozen: Frostbite, 150% inflics Wounded, 4% inflicts Instant Death, Wielder must be Level 20 or greater
Timefox Star Lance- (Weapon, Polearm: Lance, Hope & Time & Astral, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Ranged Attack, +15,000 Magical Attack, +20,000 SPI, 15% Astral Resistance, 15% Time Resistance, Wielder may spend an action to enter an existing battlespace so long as no entity that is either 5 or more Levels greater than wielder or that is Level 60 or greater in either the battlespace being entered or the battlespace being left objects
%Sun Lance- (Weapon, Polearm: Lance, Light, 55,000,000 Gold) +52,000 Melee Attack, Deals full damage to targets below Level 80 in the back row on rounds after rounds during which wielder's row was switched at any point, Pierces 15,000 Defense
%Time-Knight's Rocket-Lance- (Weapon, Polearm: Lance, Time, 36,500,000 Gold) +36,500 Melee Attack, +36,500 Ranged Attack, +36,500 STR, +36,500 AGI, 65% Critical, Wielder's turn-order-determining stat sum is increased by 3,000 for turn-order-determining purposes as a non-stacking bonus, Wielder must be Level 40 or greater
%Valkyrie's Lance- (Weapon, Polearm: Lance, Air & Light & War, 63,000,000 Gold) +63,000 Melee Attack, +63,000 STR, +63,000 AGI, +60,000 CON, +63,000 SPI, 90% Critical, 180% To Hit, Individuals killed by wielder may not be resurrected by individuals of Level 60 or greater, Wielder must be Level 40 or greater
~Polearm: Mancatcher~
%Colossus Demi Lune- (Weaponx3, Polearm: Mancatcher, Acid & Moon & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Khartuu'Dorgerr's Claw- (Weapon, Polearm: Mancatcher, Physical & Darkness, 6,300,000 Gold) +6,300 Melee Attack, Wielder's 'Melee Attack' actions may move a single one of their targets that is below Level 60 that has a lower Strength than wielder from the back row to the front row
~Polearm: Naginata~
%Colossus Naginata- (Weaponx3, Polearm: Naginata, Wood & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Island Sculptor's Naginata- (Weapon, Polearm: Naginata, Glory & Light & Water & Earth, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Earth or Water at the start of each round, Possessor may deal 1,800,000 Flat Water element Damage to one opponent at the start of each round, Wielder may create an Island Terrain or Destroy and Ocean Terrain (provided that said terrain had a source below Level 100 that is not 10 or more Levels greater than wielder) at the start of each round, Wielder must be Level 40 or greater
%Locartian Drakespawn Naginata- (Weapon, Polearm: Naginata, Electrical, 40,000 Gold) +50 Melee, Physical attacks may be made for half damage from the back row
Psytouched Naginata- (Weaponx2, Polearm: Naginata, Psychic, 500 Gold) +14 Melee Attack
~Polearm: Oar~
%Gondola Oar- (Weaponx2, Polearm: Oar, Water & Physical, 2,500 Gold) +10 Melee Attack, 5% inflicts Fatigued: Stunned
%Oar of the Heavenly Barge- (Weapon, Polearm: Oar, Light & Water & Physical, 30,000,000 Gold) +30,000 Melee Attack, Wielder's Vessel transformations obtain +3,000 to all stats and an additional +6,000 AGI, with said bonuses not stacking
%Sand Pirate's Back-Up Oar- (Weapon, Polearm: Oar, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder may automatically be cured of Fatigued: Stun from sources below Level 20 at the start of the round, Wielder may move to the back row after making a 'Melee Attack' action or a 'Transform' action, Wielder's Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
%Sand Pirate’s Backup Oar- (Weapon, Polearm: Oar, Earth, 150,000 Gold) +161 Melee Attack, 5% Critical, 5% Resilience, Wielder’s Earth element Transformations gain +300 AGI, have 40% Impaired Resistance, and have 40% Fatigued Resistance
~Polearm: Pole~
%Battle-Polevaulter's Pole- (Weapon, Polearm: Pole, Physical, 200,000 Gold) +200 Melee Attack, Wielder' 'Melee Attack' actions deal full Damage to targets in the back row
%Guanxiongmin-Carrying Pole- (Weapon, Polearm: Pole, Earth, 155,500 Gold) +100 Melee Attack, If wielder begins battle with this item equipped, wielder may summon a Guanxiongmin at the start of battle, Max 1 summoned
%Ski Poles- (Weaponx2, Polearm: Pole, Ice & Physical, 4,500 Gold) +15 Melee Attack, Wielder's transformations have +5% Dodge, +60 AGI, and +150 MP
~Polearm: Poleaxe~
%Black Brand of Deathless Dominion- (Weaponx2, Polearm: Poleaxe, Darkness, 18,000,000 Gold) +32,755 Melee Attack, +31,500 Magical Attack, +5,000 Defense, Possessor may choose to have this item count as a staff, Possessor may change damage from melee attacks to solely Fire damage, Undead of half possessor's level or lower that are slain by attacks involving this weapon are added to wielder's side as summons with half their max HP and MP as their starting values, no carried-over buffs, no carried-over debuffs, and no stat damage applied to them
%Colossus Bardiche- (Weaponx3, Polearm: Poleaxe, Light & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Colossus Glaive- (Weaponx3, Polearm: Poleaxe, Earth & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
%Cosmos-Metal Sweep-Glaive- (Weapon, Polearm: Poleaxe, Light & Darkness & Magic, 70,000,000 Gold) +70,000 Melee Attack, +70,000 STR, +70,000 CON, Wielder's 'Melee Attack' actions may gain 1 hit against 15 and deal 1/2 Damage, 165% To Hit, 65% Critical
%Cursed Halberd- (Weaponx2, Polearm: Poleaxe, Fire, 2,000 Gold) -30 Melee attack, -5 AGI, Cannot be unequipped normally
%Duck Solider's Halberd- (Weapon, Polearm: Poleaxe, Physical & Water, 115,000 Gold) +115 Melee Attack, +115 Defense, 2 Range, Wielder's allies obtain +115 Defense as a bonus that stacks 5 times
%Dracoknight's Halberd- (Weaponx2, Polearm: Poleaxe, Magic & Physical, 1,780,000 Gold) +7,600 Melee Attack, wearer gains +7,000 to all stats if wearer is a Dragon or has a Dragon ally, 40% Critical, 140% To Hit, 30% Dodge
%Dragonslayer Glaive- (Weapon, Polearm: Poleaxe, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
Dwarven Steel Halberd- (Weaponx2, Polearm: Poleaxe, Physical, 45,000 Gold) +48 Melee Attack
%Grandbeard Ancestral Halberd- (Weapon, Polearm: Poleaxe, Earth, 8,000,000 Gold) +8,000 Melee Attack, +8,000 STR, +8,000 CON, 20% Earth Resistance, Possessor gains +8,000 additional Melee Attack if in a Zone of Earth
%Greater Dragon-Plume Flame Vent Halberd- (Weaponx2, Polearm: Poleaxe, Fire & Physical, 9,765,322 Gold) +27,300 Melee Attack, +27,300 Ranged Attack, +23,000 STR, +18,000 CON, +11,000 AGI, 40% inflicts Burning, 140% To Hit, 40% Resilience
Halberd- (Weapon, Polearm: Poleaxe, Physical, 600 Gold) +7 Melee Attack
%Halberd Made of Powerful Fire- (Weaponx2, Polearm: Poleaxe, Fire, 6,000,000 Gold) +18,000 Melee Attack, 60% inflicts Burning, Wielder's per-item Melee Attack bonus caps are doubled for this item
%Halberic Chopper- (Weaponx2, Polearm: Poleaxe, Physical, 80,000 Gold) +75 Melee Attack, +5% Critical against Humans, Humanoids, Plants, Insects, Aerial, Aquatics, Fish, Animals, Monsters, and Demons
%Halbard of the Smoking Baboon- (Weapon, Polearm: Poleaxe, Physical & Fire, 1,500,000 Gold) +1,500 Melee Attack, +1,000 to a random stat (determined at the start of each round, with this effect not being a buff), 15% inflicts Impaired
Imperial Halberd of Avandos- (Weaponx2, Polearm: Poleaxe, Physical, Air & Water, 12,000 Gold) +23 Melee Attack
%Noise Halberd- (Weapon, Polearm: Poleaxe, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
Orcish Steel Halberd- (Weaponx2, Polearm: Poleaxe, Physical, 19,000 Gold) +35 Melee Attack
%Scorpion Glaive- (Weaponx2, Polearm: Poleaxe, Acid, 63,000 Gold) +128 Melee Attack, +60 CON, +40 STR, 30% inflicts Poison
%Well-Made, Enchanted Orcish Flameglaive- (Weapon, Polearm: Poleaxe, Fire & Physical, 7,765,800 Gold) +7,300 Melee Attack, +5,000 STR, +5,000 AGI, 30% inflicts Burning, 130% To Hit, 30% Critical
%Whispering Stillness- (Weapon, Polearm: Poleaxe, Void & Life, 80,000,000 Gold) +80,000 Melee Attack, Targets of wielder's 'Melee Attack' actions may not have buffs or debuffs applied to them by sources below Level 80, Wielder must be Level 40 or greater
~Polearm: Polehammer~
~Polearm: Signpost~
%Giant Metal Square on a Pole- (Weapon, Polearm: Signpost, Physical, 900 Gold) +18 Melee Attack
%Sign Saying 'Get Swole, Son'- (Weapon, Polearm: Signpost, Physical, 3,000,000 Gold) +3,000 Melee Attack, +3,000 STR, Wielder may spend an action to gain a buff that stacks 3 times that provides +3,000 STR
Stop Sign (2)- (Weapon, Polearm: Signpost, Physical & Technology & Psychic, 47,500 Gold) +49 Melee Attack, 21% inflicts Paralyzed, deals 40 AGI damage
~Polearm: Spear~
%Air Needle- (Weapon, Polearm: Spear, Air, 115,000 Gold) +119 Melee Attack, +48 CON, +46 AGI, 8% Critical, This weapon may take up an additional weapon slot to provide an additional +130 Melee Attack and an additional +60 to all stats, Wielder may choose at the beginning of a thread to have this weapon count as any single subweapon of Polearm that wielder posseses the class-name ability for instead of a Spear as a buff to the item that cannot be removed by individuals of Level lower than wielder
%Bloodknight General's Spear- (Weapon, Polearm: Spear, Darkness & Physical & Blood, 3,100,000 Gold) +3,400 Melee Attack, deals HP Drain, +3,400 STR, +3,000 CON, 25% Critical, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 5 times
%Businessman Conch Spear- (Weaponx2, Polearm: Spear, Water, 60,000 Gold) +55 Melee Attack, +5 to all stats
%Cannibal's Spear- (Weapon, Polearm: Spear, Darkness & Physical, 117,000 Gold) +117 Melee Attack, Wielder regenerates 1,170 HP whenever wielder kills an entity with the same subtype (to a max of 200 times per round)
%Circle Man's Partisan- (Weaponx2, Polearm: Spear, Physical, 70,000 Gold) +200 Melee Attack
%Colossus Partizan- (Weaponx3, Polearm: Spear, Fire & Physical, 61,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +120,000 CON, Wielder's per-item Melee Attack bonus caps are tripled for this item, Wielder's 'Melee Attack' actions may gain 1 hit against 200, Wielder must be Level 40 or greater
Coral Spear- (Weapon, Polearm: Spear, Water, 900 Gold) +15 Melee Attack
%Dark Thorn Spear- (Weapon, Polearm: Spear, Darkness, 31,000 Gold) +35 Melee Attack, 5% Inflicts Poison
Decorated Irjdopli Spear from Sildriza- (Weapon, Polearm: Spear, Earth, 49,000 Gold) +36 Melee Attack, +80 AGI on turns 2 and 3, +20 AGI on turn 4, +10 STR
%Demonic Skewer- (Weapon, Polearm: Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, +5% Critical
%Demon’s Black-Ice Spear- (Weaponx2, Polearm: Spear, Ice & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Frozen, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
%Demon's Skewer-(Weapon, Polearm: Spear, Fire, 40,000 Gold) +37 Melee Attack, +25 Magical Attack, 25% Critical
%Ebony Pawn Spear- (Weaponx2, Polearm: Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, +2% Critical
%Ebony Pawn's Spear- (Weaponx2, Polearm: Spear, Darkness, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
%Ebony Spear of Stasis- (Weapon, Polearm: Spear, Darkness & Time & Spatial, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Ranged Attack, Buffs cast on wielder last 10 rounds longer if they possess a duration of at least 2 rounds, Illusion Magic buffs cast on wielder instead last 50 rounds longer if they possess a duration of at least 2 rounds
%Executive Conch Spear- (Weaponx2, Polearm: Spear, Fire, 80,000 Gold) +98 Melee Attack, +20 to all stats
%Experimental Spear of Citadel Control- (Weapon, Polearm: Spear, Darkness & Magic, 200,000 Gold) +120 Melee Attack, +45 Magical Attack, +39 Ranged Attack, User may attempt to reroll undesired rooms in the Crimson Citadel (except the four unique encounters) once per room with a 45% chance of success.
%First Spear of Sun and Storm- (Weapon, Polearm: Spear, Light & Electrical, 75,000,000 Gold) +75,000 Melee Attack, 60% inflicts Awestruck or Electrocuted, Wielder Absorbs Electrical from sources below Level 40, Wielder Reflects Light from sources below Level 40, Wielder must be Level 20 or greater
%Fishbone Spear- (Weaponx2, Polearm: Spear, Water & Physical, 600 Gold) +20 Melee Attack, +4 AGI if wielder is in a Zone of Water
%Fish-Catcher Spear- (Weaponx2, Polearm: Spear, Water & Physical, 500 Gold) +15 Melee Attack, 1% Water Resistance
Flame Drake Spear- (Weaponx2, Polearm: Spear, Fire, 24,000 Gold) +17 Melee Attack, 200 Fire damage on hit
%Fish-Catcher Spear (2)- (Weaponx2, Polearm: Spear, Water, 8,000 Gold) +15 Physical Attack, +1% Water Resistance
%Forest Guardian's Spear- (Weapon, Polearm: Spear, Earth, 7,000,000 Gold) +7,000 Melee Attack, +7,000 STR, +7,000 CON, +7,000 SPI, Wielder's 'Melee Attack' actions may gain 'Heals Plants' and 'cures all Minor Negative Status Effects from sources below Level 40 from targets who are Plants'
%Fourfold Coral Spear- (Weaponx4, Polearm: Spear, Magic & Physical & Water, 4,444,444 Gold) +4,444 Melee Attack, +4,444 Ranged Attack, +4,444 to all stats, 4 hits divided among 4, 44% deals 1/4 damage
Goblin Spear- (Weapon, Polearm: Spear, Earth, 100 Gold) +5 Melee Attack, +1 AGI
%Greencoral Spear- (Weaponx2, Polearm: Spear, Water, 108,000 Gold) +200 Melee Attack, +5% Critical, 5% Water Resistance, +25 to all stats
%I Like You Because I Am Pointy- (Weapon, Polearm: Spear, Ice & Acid, 56,000 Gold) +52 Melee Attack, Wielder's Melee Attack actions have a 15% chance of gaining '5% inflicts Charm'
%Icthorimir Tooth Spear- (Weapon, Polearm: Spear, Melee & Water, 3,000 Gold) +30 Melee Attack
%Irjdopli Spear from Sildriza- (Weapon, Polearm: Spear, Earth, 11,300 Gold) +15 Melee Attack, +5 AGI on turns 2 and 3
%Ivory Pawn Spear- (Weaponx2, Polearm: Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, +2% Critical
%Ivory Pawn's Spear- (Weaponx2, Polearm: Spear, Light, 65,000 Gold) +120 Melee Attack, +120 MIN, 15% Critical
%Lucky Spear- (Weapon, Polearm: Spear, Magic & Light, 40,000 Gold) +29 Melee Attack, +7% Critical
%Mire-Drained Ghryr-Dragonbone Rib Spear- (Weapon, Polearm: Spear, Darkness & Physical, 50,000 Gold) +46 Melee Attack, +2% Critical
%Mushroom Colonel's Spear- (Weaponx2, Polearm: Spear, Earth, 610,000 Gold) +2,400 Melee Attack, +2,400 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +500 to all stats as a bonus that does not stack
%Mushroom Corporal’s Spear- (Weaponx2, Polearm: Spear, Earth, 95,000 Gold) +274 Melee Attack, +270 CON, 15% Paralyzed Resistance
%Mushroom General's Spear- (Weaponx2, Polearm: Spear, Earth, 1,210,000 Gold) +3,800 Melee Attack, +3,800 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 30% may inflict Paralyzed, 30% may inflict Poison, Wielder's allies who are Plants gain +1,000 to all stats as a bonus that does not stack
%Mushroom Major's Spear- (Weaponx2, Polearm: Spear, Earth, 355,000 Gold) +1,700 Melee Attack, +1,700 CON, 30% Paralyzed Resistance, 30% Poison Resistance, 20% may inflict Paralyzed, 20% may inflict Poison, Wielder's allies who are Plants gain +300 to all stats as a bonus that does not stack
%Mushroom Sergeant's Spear- (Weaponx2, Polearm: Spear, Earth, 155,000 Gold) +550 Melee Attack, +550 CON, 15% Paralyzed Resistance, 10% may inflict Paralyzed, 10% may inflict Poison, Wielder's allies who are Plants gain +150 to all stats as a bonus that does not stack
Mushroom Soldier's Spear- (Weaponx2, Polearm: Spear, Earth, 65,000 Gold) +156 Melee Attack, +15 CON
%Naga's Spear- (Weaponx2, Polearm: Spear, Physical & Light, 890,000 Gold) +2,000 Melee Attack, 30% inflicts Awestruck, Wielder's Damage-dealing offensive actions deal 20,000 additional Damage to Daemons and Devils
%Nega-Spear- (Weapon, Polearm: Spear, Null & Flux, 45,000,000 Gold) +45,000 Melee Attack, +45,000 to all stats that none of wielder's other equipped weapons provide bonuses to, Wielder obtains +40% To Hit if any of wielder's opponents possess buffs that increase their Dodge values, Wielder may choose for this item's subtype to count as any base weapon subtype other than Spear that is not the subtype of any weapon being wielded by another entity in the same battlespace, Wielder may, at the start of any round, switch this weapon's Melee Attack bonus into an equivalent Ranged Attack or Magical Attack bonus if at least one other Spear that provides a Melee Attack bonus is present in the same battlespace, with said switch being a buff present on this item and said new bonus replacing any other bonus of the same type that this item would provide
%Nice Goblin Spear- (Weapon, Polearm: Spear, Earth, 9,000 Gold) +15 Melee Attack, +30 AGI, wielder must have at least 60 Base Stat points
%Noise Spear- (Weapon, Polearm: Spear, Sonic, 80,000 Gold) +160 Melee Attack, +160 AGI, +160 MIN, 110% To Hit
%Northern Draconis-Spear- (Weapon, Polearm: Spear, Ice, 45,000,000 Gold) +45,000 Melee Attack, Wielder gains 15% Resistance against allied Ice-element Dragons' Constant Effects, +40,000 Defense against Ice
%Old, Engraved, Magic Spear- (Weapon, Polearm: Spear, Magic & Earth, 15,600 Gold) +15 Melee Attack, +14 MIN, +15 SPI
Old Spear- (Weaponx2, Spear, Earth, 40 Gold) +2 Melee Attack
%Orcish Sacrifice-Eater Spear- (Weapon, Polearm: Spear, Darkness & Physical, 2,700,000 Gold) +2,700 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Deals HP Drain'
%Partisan of Dark Waters- (Weapon, Polearm: Spear, Darkness & Water, 7,000 Gold) +35 Melee Attack, +5 Darkness Damage
%Pincushion Spear- (Weapon, Polearm: Spear, Physical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 AGI, Once per round, when wielder hits a target with a 'Melee Attack', 'Attack with Finesse', or 'Melee Overdrive' action, wielder may choose to deal that target (The combined Melee Attack bonus of wielder's equipped Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons' Melee Attack bonuses) Flat Physical element Damage and have a (100 x the number of Fork, Greatspear, Harpoon, Javelin, Lance, and Spear weapons wielder has equipped)% chance of afflicting that target with Pain, Wielder must be Level 20 or greater
%Pointy Tree Spear (With Added Freshness)- (Weaponx2, Polearm: Spear, Earth & Air, 120,731 Gold) +120 Physical Attack, +30 to all stats, 5% cures wielder of Poison, Paralysis, and Confusion at the start of every round, magical spells that heal Plants heal them for an additional 300 HP, +40 MP if wielder is a Plant, +80 SPI if wielder is an Elemental
%Poison-Tipped Spear- (Weaponx2, Polearm: Spear, Physical & Acid, 900 Gold) +9 Melee Attack, 5% inflicts Poison
%Rabbit-Shaped Partisan- (Weapon, Polearm: Spear, Physical & Fortune, 77,777,777 Gold) +77,777 Melee Attack, Wielder's actions whose name includes 'Attack' may gain the element Fortune, and, if wielder does so, provide wielder with an non-stacking buff that provides wielder with +77% Dodge until the end of the round with the bonus conditionally being applied if wielder is in 'Form of Rabbit' Stance
%Runic Spear- (Weapon, Polearm: Spear, Darkness, 7,000 Gold) +25 Melee Attack, +15 Magic Attack
%Sargassial Skewering Spear- (Weapon, Polearm: Spear, Fire, 117,000 Gold) +105 Melee Attack, +8% Critical
%Slumbering Tratterjukk- (Weapon, Polearm: Spear, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Hexed, 104% inflicts Fatigued: Asleep
Soldier’s Pike- (Weaponx2, Polearm: Spear, Physical, 65,000 Gold) +148 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
%Soldier’s Spear- (Weaponx2, Polearm: Spear, Physical, 65,000 Gold) +147 Melee Attack, +96 STR, +96 CON, +97 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Cavalry’
%Space-Piercing Drillspear- (Weapon, Polearm: Spear, Spatial & Destruction & Technology, 45,000,000 Gold) +45,000 Melee Attack, Wielder ignores 15% worth of wielders' targets' Spatial Resistance, This item counts as a Tool, Wielder may spend an action to leave wielder's current battlespace and enter a different battlespace within the same thread so long as no individual of Level 60 or greater in either battlespace objects, Wielder must be Level 20 or greater
%Spear of Demon-Searing Light- (Weaponx2, Polearm: Spear, Light, 3,500,000 Gold) +7,000 Melee Attack, +6,500 AGI, +6,200 STR, +6,100 SPI, 22% Critical, 120% To Hit, If wielder is at least Level 15, this weapon deals 1.5 times normal damage to Demons as a modifier that doesn’t stack with other damage multipliers that specifically effect Demons
%Spear of Holy Fire- (Weapon, Polearm: Spear, Fire & Light, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 SPI, 30% inflicts Awestruck, 30% inflicts Burning
%Spear of Spear-Spearing- (Weapon, Polearm: Spear, Physical, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' actions steal a Spear worth under 55,000,000 Gold from their targets that is carried or equipped
%Spear of the Elusive Fish- (Weapon, Polearm: Spear, Water, 12,000 Gold) +60 Melee Attack, +4% hit chance against Fish
%Spear of the Water Vaults- (Weaponx2, Polearm: Spear, Water, 380,000 Gold) +715 Melee Attack, +50 CON, 30% Water Resistance, Drowning Immunity
%Sphere-Burster- (Weapon, Polearm: Spear, Physical & Magic, 180,000,000 Gold) +180,000 Melee Attack, Wielder's 'Melee Attack' actions deploy all of their targets' passengers if said targets are below Level 87
Termite Leg Spear- (Weaponx2, Polearm: Spear, Earth, 7,000 Gold) +14 Melee Attack, +8 CON, +3 AGI
%Triangle Man's Spear- (Weaponx2, Polearm: Spear, Physical, 70,000 Gold) +200 Melee Attack
%Triangular Mega Spear- (Weaponx2, Polearm: Spear, Physical, 900,000 Gold) +1,800 Melee Attack, +1,800 STR, +1,800 CON, 10% Critical, 110% To Hit, 5% deals an additional 50,000 Physical element damage per hit
%Tunnel Goblin's Spear- (Weapon, Polearm: Spear, Earth, 300 Gold) +2 Melee Attack, +2 additional Melee Attack if wielder is a Humanoid and the terrain or phantom terrain is Caves
%Unicorn Spear- (Weapon, Polearm: Spear, Light, 2,100,000 Gold) +4,000 Melee Attack, +1,200 STR, +1,100 AGI, +2,400 SPI, Wielder's Melee Attack actions cure all Minor Negative Status Effects from sources below Level 40
%White-Colored Skyspear- (Weaponx2, Polearm: Spear, Air & Light, 115,000 Gold) +310 Melee Attack, +300 AGI, 15% Dodge, 11% Critical, 114% To Hi
%Year-Forged Unlawful Spear of Wood- (Weapon, Polearm: Spear, Wood & Darkness, 4,000,000 Gold) +4,000 Melee Attack, 36% Critical, Wielder always inflicts Criticals against Humans, Celestials, Angels, Devas, Illuminated, and Daemons that are below Level 40, Wielder's damage-dealing attacks deal 50,000 additional Damage to Humans, Celestials, Angels, Devas, Illuminated, and Daemons
~Polearm: Sportstick~
Hockey Stick- (Weaponx2, Polearm: Sportstick, Ice & Physical, 600 Gold) +5 Melee Attack
~Polearm: Twinblade~
~Scythe~
~Scythe: Dredgehook~
^%Mariner's Hook- (Weapon, Scythe: Dredgehook, Water & Physical, 20,000 Gold) +20 Melee Attack, 5% inflicts Wounded, +2% To Hit against Aquatics and Vessels, +2% Critical against Aquatics and Vessels
%Stage Grabber- (Weapon, Scythe: Dredgehook, Glitz, 75,000,000 Gold) +75,000 Melee Attack, +45,000 Magical Attack, +15 Fame, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may move targets of Level equal to or lower than wielder to the row in said target's row-order-formation of wielder's choice, with wielder dealing 15 Temporary Fame Drain to targets who are moved to a different row via this effect (to a max of once per target per round) and wielder being able to place a debuff on such targets that reduces its possessor's Fame, provided that wielder remains within a battlespace within the same thread, to 0, provided the debuff's possessor is not greater Level than possessor and does not (not factoring in the debuff's effect) possess more Fame than wielder (with this being an effect that checks itself against wielder rather than a static value determined at the time of infliction), Wielder must be Level 40 or greater and must have at least 50 Fame
~Scythe: Grimscythe~
%Bleakwrath Scythe- (Weapon, Scythe: Grimscythe, Darkness, 120,000 Gold) +65 Melee Attack, +15 Magic Attack, +5 Ranged Attack, -50 Defense, -5% Light Resistance, Drains 50 HP
%Darkness Scythe- (Weapon, Scythe: Grimscythe, Darkness, 1,700 Gold) +16 Melee Attack, +5 Defense Against Darkness
%Death Angel Scythe- (Weapon, Scythe: Grimscythe, Light & Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, Wielder may use Spirit as wielder's Prime Attribute for 'Melee Attack' actions, 130% Critical, 30% may inflict Instant Death, Wielder must be Level 40 or greater and must (have a patron deity or be a Celestial, Angel or Deva)
%Death Angel's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Light & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, 130% Critical, 30% inflicts Instant Death, 5% inflicts Smited, Wielder must be Level 40 or greater and must be an Angel or have a Patron Deity
%Death Demon's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Physical, 20,000,000 Gold) +20,000 Melee Attack, +15,000 Magical Attack, 50% inflicts Voidstruck, Wielder's Undead summons gain +2,000 to all stats as a non-stacking bonus, 5% inflicts Instant Death on non-Demon targets below Level 40, Wielder must be Level 20 or greater, This item additionally possesses the subtype Scythe: Hellscythe
%Deathrift-Ripper- (Weapon, Scythe: Grimscythe, Darkness & Spatial, 210,000,000 Gold) +210,000 Melee Attack, +210,000 STR, +210,000 CON, +210,000 SPI, Wielder's 'Melee Attack' actions may summon up to 50 Devils, Undead, or Darkspawn that are below Level 80 and normally fightable for drops, max 200 summoned, Wielder's 'Melee Overdrive' actions may summon up to 1 Undead that is below Level 85 and normally fightable for drops, max 1 summoned, Wielder may, up to twice per thread, spend an action to resurrect an entity that was killed by a source below Level 90 that is not 10 or more Levels greater than wielder, giving said entity a buff that makes its possessor gain the subtype Undead upon said resurrection, Wielder's Undead summons gain +21,000 to all stats as a non-stacking effect, Wielder may spend an action to create a Zone of Darkness & Spatial, Wielder is Immune to sources below Level 20, Wielder must be Level 56 or greater
%Grim Reaper's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Fate, 94,242,564 Gold) +90,564 Melee Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
%Horned Dread-Reaper's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Destruction, 300,000,000 Gold) +300,000 Melee Attack, +300,000 STR, 30% inflicts Instant Death, Wielder ignores the Instant Death Resistance and Immunity of individuals below Level 80
%Lesser Chronoreaper's Scythe- (Weapon, Scythe: Grimscythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
%Life-Ender I- (Weapon, Scythe: Grimscythe, Darkness & Destruction, 1,000,000 Gold) +1,000 Melee Attack, +1,000 SPI, 5% inflicts Instant Death on non-unique targets below Level 40
%Metal Phantom's Scythe- (Weapon, Scythe: Grimscythe, Air & Darkness & Metal, 5,000,000 Gold) +5,000 Melee Attack, 75% Critical
%Minor Life Reaper Sickle- (Weapon, Scythe: Grimscythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
%Peppermint Candycane Deathscythe- (Weapon, Scythe: Grimscythe, Darkness & Ice & Light, 1,350,000 Gold) +1,300 Melee Attack, 40% Critical, 40% inflicts Wounded, This item additionally possesses the subtype Wand: Lolly
%Puppet Scythe- (Weapon, Scythe: Grimscythe, Darkness, 2,300 Gold) +17 Melee Attack, +5 Magical Attack, +5 Defense against Darkness
%Puppet Scytheman's Scythe- (Weapon, Scythe: Grimscythe, Physical, 70,000 Gold) +70 Melee Attack, +70 STR, +70 AGI, 18% Critical
%Reaper's Scythe- (Weapon, Scythe: Grimscythe, Darkness & Fate, 44,242,564 Gold) +40,564 Melee Attack, +40,000 STR, +40,000 AGI, +40,000 SPI, +45,000 CON, 70% Critical, 5% inflicts Instant Death, Wielder must be Level 35 or greater
~Scythe: Fieldscythe~
%Crop Hewer- (Weapon, Scythe: Fieldscythe, Earth & Light & Darkness, 45,000 Gold) +31 Melee Attack, +39% Critical against Plants, +400 damage against plants
%Grass-Cutter Scythe- (Weapon, Scythe: Fieldscythe, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
%Old Scythe- (Weaponx2, Scythe: Fieldscythe, Darkness & Physical, 200 Gold) +3 Melee Attack, +1% Critical, 1% Deals no damage
Peasant's Scythe- (Weaponx2, Scythe: Fieldscythe, Physical, 600 Gold) +4 Melee Attack
%Planetary of Harvest's Scythe- (Weapon, Scythe: Fieldscythe, Earth & Life, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus, +150,000 SPI, +150,000 CON, Wielder's 'Melee Attack' actions may Heal HP, Divine Magic and Druid Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Plants, Wielder is afflicted with Rejuvenation at the start of every round, Wielder must be Level 40 or greater
%Primal Firescythe- (Weapon, Scythe: Fieldscythe, Fire, 5,000,000 Gold) +5,000 Melee Attack, 60% inflicts Burning, 100% inflicts Burning if wielder is a Prime
%Primal Seascythe- (Weapon, Scythe: Fieldscythe, Water, 5,000,000 Gold) +5,000 Melee Attack, 60% inflicts Drowning, 100% inflicts Drowning if wielder is a Prime
Scythe- (Weaponx2, Scythe: Fieldscythe, Physical, 900 Gold) +12 Melee Attack
%Vine Woven Scythe- (Weapon, Scythe: Fieldscythe, Earth, 120,000 Gold) +143 Melee Attack, +20 AGI
~Scythe: Hand-Hook~
%Slaughtergeist Meat Hook- (Weapon, Scythe: Hand-Hook, Physical & Darkness & Agony, 4,500,000 Gold) +4,500 Melee Attack, 50% inflicts Confusion: Fear, 50% inflicts Pain, 50% inflicts Wounded, 50% inflicts Wounded: Bleeding
~Scythe: Hellscythe~
%Demon’s Dark, Scything Sickle- (Weaponx2, Scythe: Hellscythe, Physical & Darkness, 2,100,000 Gold) +4,250 Melee Attack, +4,400 STR, +4,300 AGI, 20% inflicts Wounded, 10% inflicts Voidstruck, 30% Critical, This item additionally possesses the subtype Scythe: Sickle
%Demon’s Flaming Sickle- (Weaponx2, Scythe: Hellscythe, Fire & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Burning, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical, This item additionally possesses the subtype Scythe: Sickle
%Demon's Scythe of Fire and Ice- (Weaponx2, Scythe: Hellscythe, Fire & Ice & Darkness, 1,900,000 Gold) +3,600 Melee Attack, +3,600 STR, +3,600 AGI, +3,600 SPI, Wielder's per-item Melee Attack bonus is doubled for this item if wielder is a Demon, 30% inflicts Burning, 30% inflicts Frozen, 30% inflicts Voidstruck, 30% inflicts Wounded, 45% Critical
%Ember Scythe- (Weaponx2, Scythe: Hellscythe, Fire, 217,000 Gold) +498 Melee Attack, +210 AGI, Individuals damaged by this weapon's wielder's Fire element sources of damage take 5,000 Fire element damage the round after they suffer said Fire element damage as a non-stacking effect that does not trigger off of itself
%Flame Scythe- (Weapon, Scythe: Hellscythe, Fire, 210,000 Gold) +215 Melee Attack, Wielder deals an additional 5,000 Fire damage on hit with damage-dealing actions, 10% Fire Resistance, +200 Defense against Fire, 105% To Hit, 8% Critical
%Scythe of Ruin- (Weapon, Scythe: Hellscythe, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
~Scythe: Kama~
~Scythe: Kusari-Gama~
~Scythe: Crescent-Moon Scythe~
%Bloodshot Moon- (Weapon, Scythe: Crescent-Moon Scythe, Chaos, 15,000 Gold) +1 to 67 Melee Attack, +1 to 89 Magic Attack, 5% deals an equal amount of damage to wielder as wielder would have dealt to target without Weaknesses, Resistances, Defense, and other special modifiers factored in, 3% inflicts Poison, 5% inflicts Confusion: Berserk, 2% takes all XP from battle, +1-20 Chaos damage 30% of the time
%Brightening Moon- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 4,000 Gold) +15 Melee Attack, +9 Magic Attack, +5 Defense Against Light
%Crescent Moonbeam Sickle- (Weapon, Scythe: Crescent-Moon Scythe, Magic & Light, 1,950,000 Gold) +1,950 Melee Attack, +1,950 Magical Attack, 25% Critical, 5% inflicts Awestruck, 5% inflicts Voidstruck, This item's wielder may deal MP Drain instead of MP Damage if MP Damage would be dealt
%Mana Crescent- (Weapon, Scythe: Crescent-Moon Scythe, Magic, 6,300 Gold) +18 Melee Attack, +15 Magic Attack
%Moon of Vhaleos- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 6,000 Gold) +17 Melee Attack, +8 Magic Attack, +1 AGI against Dragons, +5 Defense Against Darkness
%Moon Whip-Sickle- (Weapon, Scythe: Crescent-Moon Scythe, Magic & Physical, 195,000 Gold) +250 Melee Attack, +195 Magical Attack, 12% Critical, +440 additional Melee Attack against Plants, +200 STR if any foes are Plants, This item additionally possesses the subtypes Scythe: Kusari-Gama and Whip: Flying Blade
%Planetary of Night's Scythe- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 150,000,000 Gold) +150,000 Melee Attack, +1,500,000 HP as a non-stacking bonus while wielder is in a Chronogeomantic Zone of Night, +150,000 SPI, +150,000 AGI, Wielder's 'Melee Attack' actions may deals HP Drain and may gain '60% inflicts Voidstruck', Wielder's actions may become solely Darkness element, Geomancy and Shadow Magic spells cost wielder 300,000 less MP to cast, 160% Critical against Light-element targets, 100% may inflict Impaired: Blind, Wielder must be Level 40 or greater
%Runic Moon- (Weapon, Scythe: Crescent-Moon Scythe, Darkness, 9,000 Gold) +25 Melee Attack, +12 Magic Attack, +5 Defense Against Light, +5 Defense Against Darkness +45 Defense Against Rune Magic Spells, 5% Poison Resistance
~Scythe: Sickle~
~Scythe: Switchscythe~
~Scythe: Warscythe~
%Blood Giant Chieftan's Wailing Scythe- (Weaponx2, Scythe: Warscythe, Blood & Air & Darkness, 45,000,000 Gold) +90,000 Melee Attack, +90,000 STR, +90,000 CON, +900,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Wounded: Bleeding, 180% inflicts Hexed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'Deals HP Drain', Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 30 or greater
%Dark General’s Scythe- (Weapon, Scythe: Warscythe, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats as an effect that stacks 30 times, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
%Fourth-Metal Scythe- (Weapon, Scythe: Warscythe, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Noise Scythe- (Weapon, Scythe: Warscythe, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
~Shield~
~Shield: Alchemy-Satchel~
~Shield: Banner~
%Rimedead Battle Standard- (Weapon, Shield: Banner, Darkness & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 MIN, Wielder's Ice-element Undead allies gain +15,000 to all stats as a non-stacking effect, 100% inflicts Frozen: Frostbite
~Shield: Basilisk Emblem~
%Currents of Stone and Circuitry- (Weapon, Shield: Basilisk Emblem, Technology & Earth, 116,000,000 Gold) +116,000 Ranged Attack, +116,000 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions use (Mind + Constitution)/2 as their Prime Attribute and deal 11,600 Flat Earth element MIN Damage, Whenever wielder deals MIN Damage to a target, to a max of once per round, wielder has a 30% chance of inflicting Petrified on that target, Whenever wielder is targeted with an offensive action, wielder may deal 5,500 Flat Technology element MIN Damage to said action's source at the end of said action, Whenever wielder's stats are scanned, wielder may choose to have a 45% chance of inflicting Petrified on the source of said scan, Wielder must be Level 55 or greater
~Shield: Buckler~
%Amazing Rubber Shield- (Weapon, Shield: Buckler, Physical, 190,000 Gold) +185 Defense, 25% Physical Resistance, 5% Reflects Dodged attacks from lower level sources
%Bascaradine Shield Fist Type 14, Vintage Reproduction Edition- (Weapon, Shield: Buckler, Physical, 41,000 Gold) +20 Melee Attack, +27 Defense, This item additionally counts as a Fist Weapon: Battleglove
%Gompleton Barnacle- (Weapon, Shield: Buckler, Water & Earth, 17,500,000 Gold) +17,500 Defense, +12,500 Melee Attack, 35% Water Resistance, Wielder is Immune to Physical from sources below Level 20, Wielder is Immune to Drowning from effects attached to Zones, Terrains, and Phantom Terrains
%Jelly and Frankfurter Sheild- (Weapon, Shield: Buckler, Water, 800 Gold) +6 Defense, Food items that resore HP or MP restore an additional 40 of each one that is restored
%Jelly Buckler- (Weapon, Shield: Buckler, Water, 7,000 Gold) +8 Defense, 5% Water Resistance
%Red Jelly Buckler- (Weapon, Shield: Buckler, Fire, 7,000 Gold) +8 Defense, 5% Fire Resistance
%Selerethric Shield- (Weapon, Shield: Buckler, Light, 463,000 Gold) +490 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
%Shield of the Large Jellyfish- (Weapon, Shield: Buckler, Water & Acid, 82,000 Gold) +75 Defense, 10% Water Resistance, 10% Electrical Resistance, 10% Acid Resistance, 40% Poison Resistance, 30% Discomfort Resistance
%Shield of the Tortoise Bush- (Weapon, Shield: Buckler, Earth, 49,500 Gold) +47 Defense, 5% sources of damage from individuals below Level 20 are halved
%Sunmetal Buckler- (Weapon, Shield: Buckler, Light, 14,500,000 Gold) +14,500 Defense, +3,000 Melee Attack, 35% Light Resistance
%Sunpattern Shield- (Weapon, Shield: Buckler, Light, 55,000,000 Gold) +55,000 Defense, +27,500 Melee Attack, Wielder has a 60% chance of inflicting Confusion: Hallucinating on any individual who conducts an offensive action against wielder at the end of each such action
Tin Lid Shield-(Weapon, Shield: Buckler, Physical & Technology, 118 Gold) +3 Defense, 5% does not give a bonus this turn
%Yellow Jelly Buckler- (Weapon, Shield: Buckler, Electrical, 7,000 Gold) +8 Defense, 5% Electrical Resistance
~Shield: Cannon-Shield~
%A Cannon Shield From A Reality Where Cannon Shields Are Better- (Weapon, Shield: Cannon-Shield, Metal & Warding & War, 135,500,000 Gold) +135,000 Defense, +135,000 Ranged Attack, +100,000, 100% Resilience, 150% inflicts Fatigued: Stun
%Blessed Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 2,195,000 Gold) +2,120 Defense, +2,040 Melee Attack, +2,099 Ranged Attack, 55% inflicts Fatigued: Stun, 5% Demon Resistance
%Blue Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Drowning Resistance
%Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
%Graffiti-Mode Cannon Shield- (Weapon, Shield: Cannon-Shield, Color, 9,500,000 Gold) +9,000 Defense, +9,000 Melee Attack, +9,500 Ranged Attack, 20% inflicts Fatigued: Stun
%Juicy Cannon Shield- (Weapon, Shield: Cannon-Shield, Physical & Acid, 99,500 Gold) +120 Defense, +40 Melee Attack, +110 Ranged Attack, 5% inflicts Fatigued: Stun, wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving the use of a Food consumable whose name is 'Orange Banana Melon Fruit' and a Drink consumable whose name is 'Apple Grape Orange Mango Banana Fruit Juice', and may gain 'May Heal'
%Ominously-Spiky Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical & Darkness, 5,097,000 Gold) +5,120 Defense, +3,040 Melee Attack, +5,099 Ranged Attack, 5% inflicts Fatigued: Stun, 5% inflicts Confusion: Fear
%Pink-Speckled Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Overload Resistance
%Sea-Green Cannon-Shield- (Weapon, Shield: Cannon-Shield, Physical & Water, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Water Resistance
%Somewhat-Customized, Offensive, Spark-Bearing Shield- (Weapon, Shield: Cannon-Shield, Electrical, 29,000 Gold) +35 Defense, +15 Ranged Attack, Does 50 Electrical damage to anyone who attacks and hits wielder
~Shield: Digi-Ice~
~Shield: Domegrid~
%Bulwark of Mobile Justice- (Weaponx10, Shield: Domegrid, Light, 45,200,014 Gold) +50,000 Melee Attack, +160,000 Defense, 30% Light Resistance, 30% Darkness Resistance, Any ally of wielder may, before any of said ally's actions, choose to lose a weapon slot as a buff that, while said individual is alive, affected by said buff, in the same battle as wielder, and one of wielder's allies, reduces the number of weapon slots this item takes to equip, to a minimum of 1 such slot
%Holy City's Barrier-Shield- (Weapon, Shield: Domegrid, Spatial & Light, 30,000,000 Gold) +30,500 Defense, +30,000 Melee Attack, +30,000 CON, +30,000 SPI, +25,000 STR, +3,000 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Sentinel Grid Shield- (Weapon, Shield: Domegrid, Physical & Technology, 455,000 Gold) +500 Defense, +200 additional Defense per ally, up to a max of 5 such allies, who has a Sentinel Grid Shield equipped, +400 CON, Wielder has a 5% chance of being able to make a Melee Attack as a counter upon being attacked, Wielder has a 5% chance of being able to make a Ranged Attack as a counter upon being attacked if wielder is at least level 15 and has at least one Gun equipped, 10% Resilience
~Shield: Icon~
~Shield: Kite~
Arena Member's Shield- (Weapon, Shield: Kite, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Bone Drake Scale Shield- (Weapon, Shield: Kite, Darkness, 45,000 Gold) +48 Defense, +20 CON, 1% Darkness Resistance
Bone Shield- (Weapon, Shield: Kite, Darkness, 3,000 Gold) +8 Defense
%Broken Shield- (Weapon, Shield: Kite, Physical, 60 Gold) +1 Melee Attack, +2 Defense, 30% wielder's 'Defend' actions have no effect if wielder is below Level 10
%Crusader General’s Shield- (Weapon, Shield: Kite, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
%Crusader Paladin’s Shield- (Weapon, Shield: Kite, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Damaged Iron Shield- (Weapon, Shield: Kite, Physical, 20 Gold) +2 Defense
%Divine Champion's Orihalcum Shield- (Weapon, Shield: Kite, Spatial & Light, 108,700,000 Gold) +109,500 Defense, +110,300 CON, +10,000 Defense against Stat Damage, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, Wielder's allies gain 15% Divine Magic Resistance and 15% Demon Magic Resistance, Wielder must be at least Level 40
%Dracoknight's Shield- (Weapon, Shield: Kite, Magic & Physical, 1,780,000 Gold) +1,900 Defense, +1,500 Melee Attack, wearer gains +2,000 to all stats if wearer is a Dragon or has a Dragon ally, 30% Resilience
%Dragonslayer Shield- (Weapon, Shield: Kite, Magic, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Enchanted Shield- (Weapon, Shield: Kite, Magic, 5,000 Gold) +18 Defense
%Fifth Starkskeyn Regiment's Anti-Vampire-Spawn Shield- (Weapon, Shield: Kite, Darkness & Fire, 168,000 Gold) +190 Defense, +500 additional Defense against sources that are Drain, 5% the amount that would be drained from wielder by an action or effect that inflicts Drain is instead dealt as Fire & Darkness element damage to the source of the Drain infliction by this shield
%Flameworm Scale Shield- (Weapon, Shield: Kite, Fire, 7,000 Gold) +8 Defense, 3% Fire Resistance
%Forgotten Shield of Templar Priests- (Weapon, Shield: Kite, Light, 190,000 Gold) +90 Defense, +25 Melee Attack if any foes are Darkness element
%Golden Sunmetal Shield- (Weapon, Shield: Kite, Light, 15,000,000 Gold) +15,000 Defense, +7,500 Melee Attack, 35% Light Resistance
%Holy General's Shield- (Weapon, Shield: Kite, Light & Physical, 3,100,000 Gold) +3,400 Defense, +3,400 Melee Attack, +3,400 CON, +2,800 MIN, +3,000 STR, +3,200 SPI, 25% Dodge, 35% Resilience, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General's Shield (2)- (Weapon, Shield: Kite, Light & Physical, 3,100,000 Gold) +3,400 Defense, +3,400 Melee Attack, +3,400 CON, +2,800 MIN, +3,000 STR, +3,200 SPI, 25% Dodge, 35% Resilience, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy Shield of Sereyn- (Weapon, Shield: Kite, Light, 100,000 Gold) +90 Defense, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Flame Shield- (Weapon, Shield: Kite, Fire, 10,000 Gold) +50 Defense, +50 Melee Attack, Hellstrom nobility may instant-kill wearer,
5% Fire Resistance, 15 Fire damage to all who attack wielder
Imperial Shield of Avandos- (Weapon, Shield: Kite, Air & Water, 12,000 Gold) +23 Defense
%Improved Sunmetal Shield- (Weapon, Shield: Kite, Light, 20,000,000 Gold) +20,000 Defense, +15,000 Melee Attack, +30,000 STR, +30,000 CON, +60,000 HP, 35% Light Resistance
Iron Shield- (Weapon, Shield: Kite, Physical, 500 Gold) +5 Defense
Knight's Shield- (Weapon, Shield: Kite, Physical, 60,000 Gold) +80 Defense, +80 CON, 8% Resilience
%Knight Lord's Shield- (Weapon, Shield: Kite, Physical, 210,000 Gold) +220 Defense, +200 Melee Attack, +210 STR, +205 CON, 11% Resilience, 111% To Hit
%Magic-Being-Slayer Shield- (Weapon, Shield: Kite, Technology, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Magic Being Resistance
%Master's Silver Shield- (Weapon, Shield: Kite, Metal, 150,000,000 Gold) +150,000 Melee Attack, +150,000 Defense, +150,000 CON, Wielder must be Level 20 or greater and must possess the ability 'Adept Shield Training'
%Radiant Templar's Shield- (Weapon, Shield: Kite, Light & Physical, 3,050,000 Gold) +3,000 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, Wearer gains +3,000 Defense as an uncapped, non-stacking bonus against entities that have one or more debuffs on them, 15% Dodge, 20% Darkness Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Hexed Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
%Salamander's Shield- (Weapon, Shield: Kite, Fire, 201,000 Gold) +210 Defense, +155 Melee Attack, 20% Fire Resistance, Deals 30,000 Flat Fire element damage to any individual who conducts an offensive action against wielder
%Sand Diamond Shield- (Weapon, Shield: Kite, Earth, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 CON, 40% Resilience, 30% Earth Resistance
Scale Shield- (Weapon, Shield: Kite, Physical, 16,000 Gold) +30 Defense, +15 CON, +15 STR
Scale Shield (2)- (Weapon, Shield: Kite, Physical, 4,600 Gold) +6 Defense, +2 CON
%Shield of Gaphoom- (Weapon, Shield: Kite, Ice, 37,000 Gold) +50 Defense, +12 CON, Ice element attacks do 2 less SPI damage
%Shield of Isrusian Brilliance- (Weapon, Shield: Kite, Ice & Light, 70,000 Gold) +95 Defense, Ice element attacks do 15 less SPI damage, 1% Reflects a dodged Ice element attack instead of dodging it
%Shield of Occasional Awesomeness +5- (Weapon, Shield: Kite, Technology & Light, 50,000 Gold) +5 Defense, 1% it instead provides +5,000 Defense
%Shield of Suffering Mortal Souls- (Weapon, Shield: Kite, Darkness, 61,000 Gold) +64 Defense, +200 Defense against Darkness, +200 Defense against Light, This shield has 5,000 HP and make take portions of damage that its wielder would otherwise take instead of its wielder provided that such damage does not reduce it to below 0 HP, If this shield is reduced to 0 HP it is considered destroyed for the remainder of the thread but returns to a non-destroyed state afterward, Wielder may not use Holy Magic or Celestial Magic, Wielder may not obtain White Spiritual Marks, Wielder is considered to have a Black Spiritual Mark that cannot be removed by sources below level 80 while this item is equipped
%Shield of the Boundary Line- (Weapon, Shield: Kite, Spatial, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 SPI, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Clouds Above- (Weapon, Shield: Kite, Light & Air, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 AGI, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Frowning Blue Sun- (Weapon, Shield: Kite, Light & Psychic, 65,000,000 Gold) +65,000 Defense, +45,000 Melee Attack, +45,000 CON, 20% Water Resistance, 20% Physical Resistance, 30% Light Resistance, Wielder is Immune to Charm from sources below Level 60
%Shield of the Golden Peace- (Weapon, Shield: Kite, Light & Physical & Earth, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 CON, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Honest Knight- (Weapon, Shield: Kite, Light, 210,000 Gold) +265 Defense, Whenever one of wielder's allies takes damage, wielder may immediately take 1,000 damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by 1,000, wielder may not use Illusion Magic
%Shield of the Last Knight- (Weapon, Shield: Kite, Spatial & Time & Fate & Fortune & Light, 215,000,000 Gold) +215,000 Defense, +200,000 Melee Attack, +215,000 Constitution, +215,000 Spirit, Wielder's HP-determining stat becomes Constitution + Spirit, Wielder treats Light as a non-base element, This item loses its text if any of wielder's allies are Knights of the Orders, Wielder must be Level 40 or greater
%Shield of the Men Who Fought Against the Sea- (Weapon, Shield, Physical & Water, 475,000 Gold) +515 Defense, +216 Melee Attack, +300 additional Melee Attack against Water element Spirits and Elementals, 30% Water Resistance, 15% Resilience
%Silver-Plated Shield- (Weapon, Shield: Kite, Air, 3,000 Gold) + 7 Defense
Skeletal Soldier’s Shield- (Weapon, Shield: Kite, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
Soldier’s Shield- (Weapon, Shield: Kite, Physical, 61,000 Gold) +64 Defense, +60 CON
~Shield: Mindfocus~
~Shield: Mirror~
%Eight Hand Mirror- (Weapon, Shield: Mirror, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
%Invulnerable Ancient King's Mirror Shield- (Weapon, Shield: Mirror, Glory & Ice & Light & Darkness, 750,000,000 Gold) +750,000 Defense, +200,000 Melee Attack, +700,000 CON, 20% reflects the actions of individuals below Level 80, 80% reflects the actions of individuals below Level 60, Wielder may not be criticalled by individuals below Level 60, Wielder is Immune to indivduals below Level 40, Wielder is Immune to individuals below Level 60 who are 20 or more Levels lower than wielder, Wielder must be Level 60 or greater
%Mirror Realm Shield- (Weapon, Shield: Mirror, Ice & Spatial, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 MIN, 50% Resilience, 30% Magic Resistance, Wielder may choose to have a non-stacking 30% chance of reflecting instances of offensive actions that target wielder that come from sources below Level 40
%Mirror Which Reflects the Will of the Cosmic Accordance- (Weapon, Shield: Mirror, Glory & Light, 160,000,000 Gold) +160,000 Defense, +35,000 Melee Attack, +160,000 MIN, Wielder's Confusion Immunity may not be bypassed by individuals below Level 60, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of Chaos-element individuals who are below Level 100, Wielder must be Level 40 or greater and must possess the ability 'Mindlink to the Cosmic Accordance'
%Origin-Reflecting Mirror- (Weapon, Shield: Mirror, Universe, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 30% Base Element Resistance, Wielder must be Level 40 or greater
%Panopticum Shield- (Weapon, Shield: Mirror, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
%Planetary's Mirror Which Refuses the Mortal and the Weak- (Weapon, Shield: Mirror, Glory & Ice & Light & Darkness, 200,000,000 Gold) +200,000 Defense, +50,000 Melee Attack, 50% reflects the actions of individuals below Level 60, Wielder is Immune to indivduals below Level 40, Wielder is Immune to individuals below Level 60 who are 20 or more Levels lower than wielder who possess no Instant Death Resistance or Immunity, Wielder must be Level 40 or greater
%Scale of the All-Reflecting Firmament- (Weapon, Shield: Mirror, Universe, 750,000,000 Gold) +750,000 Defense, +200,000 Melee Attack, +750,000 CON, +7,500,000 HP as a non-stacking bonus, 160% Resilience, 30% Base Element Resistance, 20% Reflects the actions of individuals below Level 99, 80% Reflects the actions of individuals below Level 80, Reflects the actions of individuals below Level 60, Wielder may not be criticalled by individuals below Level 80, Wielder is Immune to individuals below Level 60, Wielder must be Level 60 or greater
%Wide Panopticum Shield- (Weapon, Shield: Mirror, Earth, 94,500,000 Gold) +45,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, Wielder's allies gain 10% Base Element Resistance as a buff when wielder targets them with 'Defend' or 'Guard Back Rank' actions, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
~Shield: Orbital~
%Bascaradine Energy Shield (Type 14, Power Model)- (Weapon, Shield: Orbital, Energy & Technology, 48,555,333 Gold) +49,000 Defense, +30,000 Melee Attack, +50,000 Defense against Energy, +50,000 Defense against Physical, +40,000 CON, 35% Resilience, 20% Physical Resistance, 20% Technology Resistance, 20% Energy Resistance
Blinking Shield- (Weapon, Shield: Orbital, Magic, 16,000 Gold) +60 Defense on even or odd turns (decided by wielder at start of battle)
%Fourth-Metal Shield- (Weapon, Shield: Orbital, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Defense, +2,500 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Magical Attack version of Bascaradine Energy Shield (Type 14, Power Model)- (Weapon, Shield: Orbital, Energy & Technology, 48,555,333 Gold) +49,000 Defense, +30,000 Melee Attack, +50,000 Defense against Energy, +50,000 Defense against Physical, +40,000 CON, 35% Resilience, 20% Physical Resistance, 20% Technology Resistance, 20% Energy Resistance
%Noise Shield- (Weapon, Shield: Orbital, Sonic, 80,000 Gold) +80 Defense, +40 Melee Attack, +80 AGI, +80 MIN, 5% Resilience
%Sepherys Prisma Shield Type 2- (Weapon, Shield: Orbital, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
%Shield Sphere- (Weapon, Shield: Orbital, Magic & Physical, 600,000 Gold) +600 Defense, +200 Ranged Attack, Wielder counts as having a Shield equipped
~Shield: Spellshield~
%Bascaradine Premium Wizard Protector Model 4- (Weapon, Shield: Spellshield, Magic & Technology, 52,471,335 Gold) +51,500 Defense, +40,000 Magical Attack, +51,000 Defense against Energy, +51,000 Defense against Physical, +51,000 Defense against Magic, +30,000 MIN, +30,000 CON, 35% Resilience, 20% Magic Resistance
%Bean Man Mage Knight's Shield- (Weapon, Shield: Spellshield, Magic & Physical & Earth, 12,500,000 Gold) +12,000 Melee Attack, +12,500 Magical Attack, +12,500 Defense, +12,500 CON, +12,000 SPI, 30% Magic Resistance, 30% Physical Resistance, 30% Earth Resistance, 90% Manablasted Resistance, +125,000 HP as a non-stacking bonus, +125,000 MP as a non-stacking bonus, 80% Resilience, Wielder must be Level 20 or greater
%Frigid Defensive Mage-Pattern- (Weapon, Shield: Spellshield, Ice, 4,600,000 Gold) +4,600 Magical Attack, +4,000 Defense, +4,000 MIN, +4,000 SPI, 30% inflicts Frozen
%Greater Mage Shield- (Weapon, Shield: Spellshield, Magic & Light, 8,015,000 Gold) +8,000 Defense, +6,300 Magical Attack, +7,000 CON, +8,000 MIN, +8,000 SPI, +80,000 MP, Wielder may choose to have their Unmodified HP Total equal (10 x MIN) instead of its default value, Any spells that wielder possesses that have a percent chance of failing to work that is based on having a Shield equipped or having any number of Weapon slots filled have said chance reduced by 40%, 20% Magic Resistance, 20% Physical Resistance
~Shield: Tower~
%Bascaradine Commemerative Great Wall Shield Celebrating the Promotion of Edwin Cloremontt- (Weapon, Shield: Tower, Physical & Technology, 49,999,999 Gold) +59,455 Defense, +50,000 CON, 50% Resilience, Wielder gains a further +20,000 Defense and +20,000 Defense against Base Elements if wielder possesses an ally whose name includes 'Edwin Cloremontt'
%Belsicite Shield- (Weapon, Shield: Tower, 2,000,000 Gold) +2,000 Defense, +1,000 Melee Attack, +2,000 CON, 20% Resilience
Blessed White Bone Shield of Kaldahar- (Weapon, Shield: Tower, Light & Air, 45,000 Gold) +43 Defense, +200 Defense against Darkness
%Bulwark of Diamondtacular Sunshine- (Weapon, Shield: Tower, Light & Fire & Hope, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 CON, 50% Resilience, 60% inflicts Impaired: Blind, Impaired: Blind Immunity, 30% Light Resistance, 30% Fire Resistance, 30% Hope Resistance
%Colossus Aegis- (Weaponx3, Shield: Tower, Earth & Physical, 61,000,000 Gold) +120,000 Melee Attack, +180,000 Defense, +120,000 STR, +180,000 CON, Wielder's per-item Melee Attack and Defense bonus caps are tripled for this item, Wielder must be Level 40 or greater
Cube Shield- (Weapon, Shield: Tower, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
%Dwarf's Shield- (Weapon, Shield: Tower, Earth & Physical, 4,800 Gold) +5 Melee Attack, +7 Defense, +3 CON
%Dwarven Heirloom Shield- (Weapon, Shield: Tower, Earth & Physical, 915,000 Gold) +935 Defense, 15% Physical Resistance, 15% Humanoid Resistance
%Dwarven Silver Shield- (Weapon, Shield: Tower, Earth, 19,000 Gold) +25 Defense
%Gigadiamond Shield- (Weapon, Shield: Tower, Earth, 20,500,000 Gold) +18,200 Melee Attack, +20,600 Defense, +21,000 CON, 30% Physical Resistance, 5% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
%Golden Dwarven Shield- (Weapon, Shield: Tower, Earth, 49,000 Gold) +20 Defense, 7% Dodge against attacks from enemies under level 60
%Great Sarisscos Shield- (Weapon, Shield: Tower, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
%Large Bulwark- (Weaponx2, Shield: Tower, Physical, 100,000 Gold) +20 Melee Attack, +400 Defense, +400 CON, 15% Resilience
%Large Shield- (Weapon, Shield: Tower, Physical, 900 Gold) +12 Defense
Large Bone Shield- (Weapon, Shield: Tower, Darkness, 7,900 Gold) +18 Defense, +2 Melee Attack against Light enemies
Large Bone Shield (2)- (Weapon, Shield: Tower, Darkness, 9,000 Gold) +18 Defense
Large Spark Bearing Shield- (Weapon, Shield: Tower, Electrical, 12,000 Gold) +22 Defense, Does 30 Electrical damage to anyone who attacks and hits wielder
%Mega Shield- (Weaponx2, Shield: Tower, Physical & Earth, 1,000,000 Gold) +2,000 Defense, +400 CON, 10% Resilience
%Red Brick Shield- (Weapon, Shield: Tower, Fire, 50,000 Gold) +80 Defense, 3% Fire Resistance, 5% Electrical Resistance
%Ruined Dwarven Shield- (Weapon, Shield: Tower, Earth, 60 Gold) +1 Defense, Each round this item has a 50% chance of providing no benefits to its wielder
%Shield of the Heavenly Tower- (Weapon, Shield: Tower, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
%Shield of the Pearl Wall- (Weapon, Shield: Tower, Light & Physical & Earth, 3,000,000 Gold) +3,000 Defense, +1,000 Melee Attack, +3,000 CON, +300 Defense against Stat Damage, wielder's HP may not be reduced below 1 by the first attack that targets wielder each turn that comes from a source below Level 40, Wielder must be Level 20 or greater
%Shield of the Sacred Boundary- (Weapon, Shield: Tower, Spatial, 8,500,000 Gold) +8,500 Defense, +6,000 Melee Attack, +8,500 CON, +8,500 SPI, +850 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
Spark Bearing Shield- (Weapon, Shield: Tower, Electrical, 1,900 Gold) +5 Defense, Does 15 Electrical damage to anyone who attacks and hits wielder
%Stone Shield- (Weapon, Shield, Earth, 10,000 Gold) +10 Defense, -15 AGI
%Tortoise Bush Shield- (Weapon, Shield: Tower, Earth, 49,500 Gold) +47 Defense, Possessor gains a +5% chance of activating an effect called 'Blocking' when targeted by an attack that has a source that is an opponent, The effect 'Blocking' causes possessor to take half damage from any attack it is activated as part of if said attack does under 120,000 Damage, with this effect not stacking with other instances of effects that are considered 'Blocking' that halve damage
Wall Mussel Shield- (Weapon, Shield: Tower, Water, 40,000 Gold) +80 Defense, +30 CON
%War-Tortoise Shield- (Weapon, Shield: Tower, Physical & Earth, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 60% Resilience, Wielder gains a 50% chance of not taking Damage from attacks from sources below Level 40
~Shield: Umbrella~
%Umbrella of Bodaciously-Disguised Demons- (Weapon, Shield: Umbrella, Illusion & Glitz & Color, 180,000,000 Gold) +80,000 Melee Attack, +90,000 Magical Attack, +180,000 Defense, +180,000 SPI, +90,000 CON, Wielder's Demon allies gain 15% Divination Resistance, Wielder's Demon allies gain +5 Fame, Wielder may choose for allied Demons (including wielder) to count as instead possessing any base entity subtype or entity subtype that wielder possesses classname in instead of Demon and/or Arch-Demon whenever their subtypes are checked and may choose different subtypes for different checks/purposes within the same action/chain-of-effects (but cannot choose separately for multiple effects that work as a single group stemming from the same effect), Wielder may choose for sources of lower Level than wielder, when checking the name of a Demon that is lower Level than wielder, to determine its name to be 'Trendy Celebrity', Wielder must be Level 40 or greater
~Staff~
~%Lesser Staff of Energy (2)- (Weaponx2, Staff, Energy, 5,000,000 Gold) Wielder gains +150,000 MP, wielder's spells may be cast at one third cost (to a maximum of 750,000 MP reduced from the natural cost from all sources)
~Staff: Bailartix~
%Botanica Bailartix- (Weapon, Staff: Bailartix, Earth & Technology & Water, 140,000 Gold) +149 Ranged Attack, MIN is used to determine ranged attack power, does 2 x normal damage to Plants
%Disc of Great Charity- (Weapon, Staff: Bailartix, Light, 43,000,000 Gold) +44,300 Ranged Attack, 5% May Heal, +41,000 to all stats, 1% Healing Resistance against sources below Level 60, Wielder's allies gain +1,000 to all stats an an effect that does not stack with itself more than 10 times
%Galaxiriat Chaser- (Weapon, Staff: Bailartix, Astral & Spatial, 14,500,000 Gold) +14,500 Ranged Attack, Wielder's Ranged Attack actions ignore the Astral and Spatial absorption of targets below Level 50, Wielder gains 150% To Hit against Astral or Spatial element Targets
%Golden Octoruinator- (Weapon, Staff: Bailartix, Water & Earth, 16,500,000 Gold) +16,500 Ranged Attack, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, 100% Drowning Resistance, Wielder's 'Ranged Attack' actions against lower-Level targets below Level 75 may gain '8 hits against 1'
Golden Ornamental Bailartix- (Weapon, Staff: Bailartix, Magic, 80,000 Gold) +17 Ranged Attack, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Greater Spirit-Ripping Chainblade Bailartix- (Weapon, Staff: Bailartix, Physical & Air & Magic, 5,000,000 Gold) +5,000 Ranged Attack, 20% Critical against Spirits, 30% inflicts Wounded, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, This item gains the subtype Axe: Chainsaw
%Noise Guider- (Weapon, Staff: Bailartix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Replica of the Disembodied Head of Zorbozo the Soul-Eating Clown Impaled On a Deathsteel Pike- (Weapon, Staff: Bailartix, Darkness, 278,000,000 Gold) +278,000 Ranged Attack, 25,000 SPI Damage, +280,000 AGI, +285,000 SPI, Individuals killed by wielder may not be resurrected by sources below Level 60, 165% To Hit, 100% inflicts Confusion: Fear, 100% may inflict Stat Drain: SPI Drain, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, Wielder must be Level 20
%Seven Gifts of Death- (Weapon, Staff: Bailartix, Glory & Darkness & Destruction, 777,000,000 Gold) +777,000 Ranged Attack, +777,000 MIN, +777,000 SPI, 120% Critical, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, 30% inflicts Instant Death, Individuals killed by wielder may be afflicted with Venom, Individuals killed by wielder obtain a debuff that persists after death that does not stack and provides -70,000 to all stats, Individuals killed by wielder may be afflicted with Crippled, Individuals killed by wielder may be afflicted with instances of every minor negative status effect that do not vanish upon death, cannot be cured by individuals below Level 80, and have no natural per-round recovery rate, Individuals killed by wielder may be afflicted with Petrified: Time Stop, Individuals killed by wielder may be afflicted with an instance of Instant Death: Doomed that does not vanish upon death, Individuals killed by wielder may obtain +70,000 to all stats as a non-stacking buff that does not vanish upon death, Wielder must be Level 60 or greater
%Splendid Adamantine Bailartix- (Weapon, Staff: Bailartix, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, Wielder's Ranged Attack actions may use Mind as their Prime Attribute, Wielder may use MIN to determine capping for wielder's Ranged Attack bonus, 80% Critical, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Wyrumaxian Grinding Gyre- (Weapon, Staff: Bailartix, Destruction & Spatial, 2,313,000,000 Gold) +2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Viromaxian Drag and Drag', sets the status of the Imaginary Element 'Happy Erosion' to Manifested, changes this item's element to 'Happy Erosion', and its text to '+2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may deal HP Drain instead of HP Damage, Wielder may deal MP Drain instead of HP Damage, Wielder's offensive actions, to a max of once per round per target, reduce one of each of their opposing targets' stats, for targets that are below Level 99, by 5% as a non-debuff-counting debuff that stacks 20 times that causes its possessor to be afflicted with Elevated at the start of each round, with this debuff inflicting all minor positive status effects on wielder if it kills an opponent of wielder's, Wielder must be Level 60 or greater', Wielder must be Level 60 or greater
~Staff: Broom~
Old, Sorta Useless Broom- (Weaponx2, Staff: Broom, Earth, 30 Gold) +2 Melee Attack, 16% does no damage
~Staff: Cane~
%$$$ Cane- (Weapon, Staff: Cane, Wealth & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +800,000 Defense against Gold Damage, Wielder's 'Melee Attack' actions may deal Gold Damage or Gold Drain, 60% inflicts Antimatter: Glitched Out
%Cruel Cane- (Weapon, Staff: Cane, Darkness, 35,000 Gold) +31 Melee Attack, +15 Magical Attack, 5% inflicts Pain
%Dacchenburg Industries Cane- (Weapon, Staff: Cane, Darkness & Magic, 800,000 Gold) +800 Magical Attack, +50 Melee Attack, 115% To Hit, 15% Critical, +450 SPI, +5% Critical against Humans as a bonus that stacks a max of 10 times, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain +5% Critical as a bonus that stacks a max of 10 times
%Dacchenburg Industries Cane Model II- (Weapon, Staff: Cane, Darkness & Magic, 5,000,000 Gold) +5,000 Magical Attack, +500 Melee Attack, 140% To Hit, 40% Critical, +4,500 SPI, 80% Critical against Humans, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain 80% Critical
%Dacchenburg Industries Cane Model III- (Weapon, Staff: Cane, Darkness & Magic, 50,000,000 Gold) +50,000 Magical Attack, +5,000 Melee Attack, 180% To Hit, 80% Critical, +40,500 SPI, +500,000 MP as a non-stacking bonus, 160% Critical against Humans, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain 160% Critical
%Heartseeker Cane- (Weapon, Staff: Cane, Wealth & War, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Ranged Attack, 80% Critical
%Kind Stick- (Weapon, Staff: Cane, Light, 110,000 Gold) +40 Melee Attack, +100 SPI, May Heal instead of dealing damage
%Obedience-Detecting Cane- (Weapon, Staff: Cane, Earth & Physical & Psychic, 40,000 Gold) +41 Melee Attack, Wielder may skip an action to determine if an individual is afflicted by Charm as a stat-scanning effect, 10% inflicts Charm
%Plague Cane (Lesser)- (Weapon, Staff: Cane, Darkness, 180,000 Gold) +140 Melee Attack, +180 Magical Attack, +190 MIN, 15% inflicts Disease
%The Trash Can's Angry Looking Cane- (Weapon, Staff: Cane, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
%The Trash Can's Gleeful-Looking Cane- (Weapon, Staff: Cane, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Heals if wielder is not an Abstract, May Heal if wielder is an Abstract
~Staff: Control Rod~
%Abstraction Staff- (Weapon, Staff: Control Rod, Magic, 116,004 Gold) +21 Magical Attack, deals 15 stat damage to any stat on hit, 5% inflicts any one non-sub-status-effect minor status effect with each attack (which must be declared when making the attack) +20 MIN, +20 SPI, +114 CON
%Blackclad Order Energy Staff- (Weapon, Staff: Control Rod, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, 20% Critical with Physical element Magical Attack actions, +5,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff
%Blackclad Order Force Commander’s Energy Staff- (Weapon, Staff: Control Rod, Magic & Physical, 3,100,000 Gold) +3,100 Melee Attack, +3,400 Magical Attack, +3,000 MIN, +3,000 SPI, 20% Critical, 25% Critical with Physical element Magical Attack actions, +10,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff
Cube Stave- (Weapon, Staff: Control Rod, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack, This item additionally possesses the subtype Staff: Quarterstaff
%Dainultha Stick- (Weapon, Staff: Control Rod, Magic, 50,000 Gold) Magical attacks do a flat rate of 300 damage
%Greater Dainultha Stick- (Weapon, Staff: Control Rod, Magic, 70,000 Gold) Magical attacks do a flat rate of 800 damage
%Lag Staff- (Weapon, Staff: Control Rod, Technology, 120,000 Gold) +30 Magical Attack, deals 120 AGI damage on hit
%Lesser Clockstaff- (Weapon, Staff: Control Rod, Time, 6,550,000 Gold) +4,020 Melee Attack, +6,700 Magical Attack, +4,000 AGI, Wielder's Time-element spells that provide a Magical Attack Bonus gain +2,000 additional Magical Attack, Wielder's Time-element spells cost 4,000 less MP
%Minor Clockstaff- (Weapon, Staff: Control Rod, Time, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, +400 AGI, Wielder's Time-element spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Time-element spells cost 400 less MP
%Noise Staff- (Weapon, Staff: Control Rod, Sonic, 80,000 Gold) +80 Magical Attack, +40 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Staff of Dark Equations- (Weapon, Staff: Control Rod, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder’s spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
%Thermonuclear Control Rod- (Weapon, Staff: Control Rod, Fire & Atomic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, +60,000 MIN, +60,000 SPI, 60% inflicts Impaired: Poison: Irradiated, 35% inflicts Burning, 35% inflicts Antimatter: Atomic Meltdown, 25% Atomic Resistance, 25% Fire Resistance, Wielder may create or destroy a Zone of Atomic at the start of each round, Wielder must be Level 40 or greater or must be both (Level 20 or greater AND possesses the ability 'Thermonuclear Disciple')
~Staff: Crook~
%Celestial Shepherd's Crook- (Weapon, Staff: Crook, Light & Earth, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, Wielder's 'Melee Attack' and 'Magical Attack' actions may heal wielder's pets and summons, Wielder's 'Melee Attack', 'Magical Attack', 'Melee Overdrive', and 'Magical Overdrive' actions may unsummon targets below Level 40 who are below wielder's Level
%Riftblack- (Weapon, Staff: Crook, Darkness, 200,000 Gold) +300 Magic Attack, +50 Melee Attack, +50 HP for all summons, +100 HP for all Darkness Element Summons Halves user CON
%Staff of Small, Cute, Fuzzy Animal Summoning- (Weaponx2, Staff: Crook, Earth & Light & Magic, 6,000 Gold) +4 Magical Attack, +5 SPI, +2 MIN, Wielder may skip a turn to summon a Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Stave of Birds- (Weapon, Staff: Crook, Air, 36,000 Gold) +27 Magical Attack, +7 Melee Attack, +300 HP to all allied pet or summoned Aerials
%Summoner Prodigy's Staff- (Weaponx2, Staff: Crook, Magic, 17,500,000 Gold) +1,500 Magical Attack, +1,500 SPI, +1,500 MIN, Wielder counts as 3 Levels higher, to a max of Level 99, for purposes of equipping, summoning, and controlling summons, as an effect that does not stack with other effects that raise wearer’s Level for purposes of equipping, summoning, or controlling pets and summons of any type
%Wind Shepherd's Crook- (Weapon, Staff: Crook, Air, 25,000,000 Gold) +25,000 Magical Attack, Wielder may create a Zone of Air at the start of each of wielder's 'Magical Attack' actions, This item provides +25,000 AGI, MIN, and SPI while its wielder is in a Zone of Air
~Staff: Crozier~
%Aun-Prauvsdale III- (Weapon, Staff: Crozier, Darkness & Magic, 1,300,000 Gold) +980 Melee Attack, +1,200 Magical Attack, Healer Magic spells and Dark Magic spells cast by wielder cost 900 less MP, +1,300 additional Magical Attack for Healer Magic and Dark Magic spells, 40% wielder may inflict any Minor Status effect on hit, but not sub-status effect, with a Magical Attack, 40% Minor Status Effect Resistance, Wielder may skip an action to convert Diseased into any other minor or moderate status effect or sub-status effect of Diseased, but not other sub-status effects, +20% Critical if possessor has the ability Potential to Become the Dark Doctor
Glyph Staff- (Weapon, Staff: Crozier, Light, 8,000 Gold) +14 Magical Attack, +6 Melee Attack, +19 additional Magical Attack for Glyph Magic spells
%Heaven's Iris- (Weapon, Staff: Crozier, Light, 6,000,000 Gold) +3,000 Melee Attack, +6,000 Magical Attack, Healer Magic spells and Celestial Magic spellscost wielder 600 less MP to cast, Wielder's 'Magical Attack' and 'Cast a Spell' actions may scan their targets' stats, 50% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity
%High Priest of Phalerin's Staff of the Order of the Wandering Sun- (Weapon, Staff: Crozier, Light & Astral, 91,000,000 Gold) +90,000 Magical Attack, +90,000 CON, +90,000 SPI, +45,000 MIN, +200,000 HP, +200,000 MP, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 25% Fire Resistance, 25% Air Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder must be a devout worshipper of Phalerin
%High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun- (Weapon, Staff: Crozier, Light & Astral, 100,000,000 Gold) +90,000 Magical Attack, +90,000 CON, +90,000 SPI, +45,000 MIN, +200,000 HP, +200,000 MP, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 25% Fire Resistance, 25% Air Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 80 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder counts as wielding an additional Soul, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 35 or greater
%Holy Staff of Phalerin- (Weapon, Staff: Crozier, Light, 70,000 Gold) +45 Melee Attack, +91 Magic Attack, +20 MIN, +40 CON if wielder possesses at least 3 Wanderer abilities, +20 Defense if wielder possesses at least 3 Wanderer abilities, +50 SPI for Spirits, Allied Spirits gain 200 HP, Undead in battle lose 500 HP per round as a debuff that stacks 8 times, Divine Magic spells gain +45 additional Magical Attack and cost 45 less MP to cast, 5% Earth Resistance, 5% Air Resistance, Possessor may skip an action to deal 3,000 Light element damage to up to 3 Undead, Demons, Daemons, Devils, or Darkspawn
%Holy Staff of Sereyn- (Weapon, Staff: Crozier, Light, 100,000 Gold) +90 Magical Attack, +15 Melee Attack, Healer Magic and Divine Magic spells cost 40 less MP
%Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin- (Weapon, Staff: Crozier, Light & Air & Earth, 980,000 Gold) +650 Melee Attack, +910 Magical Attack, +900 SPI, +1,000 MP, 110% To Hit, 112% Resilience, Healer Magic spells and Divine Magic spells cast by wielder cost 600 less MP, +200 additional Magical Attack for Healer Magic and Divine Magic spells, 10% wielder may inflict or cure any Minor Status effect on hit with a Magical Attack, +400 additional Magical Attack for spells that heal, 15% Fire Resistance, 10% Earth Resistance, 5% Magic Resistance, 30% Minor Status Effect Resistance, Wielder may skip an action to cure any minor status effect or sub-status effect, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder must be a devout worshipper of Phalerin
%Master Healer's Shining Stave- (Weapon, Staff: Crozier, Light, 61,000,000 Gold) +63,00 Magical Attack, +61,000 SPI, Heals
%Miracleworker of Phalerin's Staff- (Weapon, Staff: Crozier, Light & Astral, 200,000,000 Gold) +190,000 Magical Attack, +190,000 CON, +190,000 SPI, +190,000 MIN, +1,500,000 HP as a non-stacking bonus, +1,500,000 MP as a non-stacking bonus, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 50% may inflict any one moderate status effect or Awestruck: Sealed, 25% Darkness Resistance, 25% Earth Resistance, 25% Magic Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 80 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 40, Wielder must be a devout worshipper of Phalerin, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder must be Level 50 or greater, Wielder must possess the ability 'Priest', Wielder must possess the ability 'Priest'
%Pontiff's Staff- (Weapon, Staff: Crozier, Light, 8,000,000 Gold) +8,000 Magical Attack, +2,500 Melee Attack, +8,000 SPI, +80,000 MP, 30% Darkness Resistance, Divine Magic and Celestial Magic spells cost wielder 80,000 less MP to cast, 50% inflicts Awestruck
%Skilled Purifier's Staff- (Weapon, Staff: Crozier, Light & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder’s spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack when targetting Undead offensively, Undead opposing wielder suffer -400 to all stats as a non-stacking effect, Wielder’s Holy Magic, Divine Magic, Spirit Magic, Helaer Magic, and Celestial Magic spells cost 3,000 less MP, 15% Critical against Undead, 135% To Hit against Undead, 15% inflicts Awestruck: Sealed on Undead, 10% Undead Resistance, Wielder may not equip or cast Necromancy spells
%Staff of Distant Glory- (Weapon, Staff: Crozier, Light & Air & Earth, 1,500,000 Gold) +1,423 Magical Attack, +1,400 SPI, +1,200 MIN, +1,000 CON, +2,000 MP, Wielder's level counts as 1 higher for worshipper benefits, to a max of Level 99 and not being able to give wielder a total bonus to worshipper benefits of more than 5 across all items, abilities, and effects, Wielder's Divine Magic spells cost 400 MP less to cast, 30% Awestruck Resistance, 10% May inflict Awestruck, +1,000 additional Magical Attack when solely healing HP damage and providing buffs, Wielder may ignore effects attached to zones and phantom terrain, as well as zones and phantom terrain, provided such effects come from sources below Level 16
%Staff of the Orindeklic Healing Order of Phalerin- (Weapon, Staff: Crozier, Light & Air & Earth, 980,000 Gold) +650 Melee Attack, +910 Magical Attack, +200 SPI, Healer Magic spells and Divine Magic spells cast by wielder cost 600 less MP, +200 additional Magical Attack for Healer Magic and Divine Magic spells, 10% wielder may inflict or cure any Minor Status effect on hit with a Magical Attack, 30% Minor Status Effect Resistance, Wielder may skip an action to cure any minor status effect or sub-status effect, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by one as a non-stacking effect, Wielder must be a devout worshipper of Phalerin
%Ulashtu Zahannhossah- (Weapon, Staff: Crozier, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
%Ven-Murrimeyl: Holy Focus Version- (Weapon, Staff: Crozier, Light & Illusion, 90,000,000 Gold) +61,000 Melee Attack, +90,000 Magical Attack, Healer Magic Spells cast by wielder cost 90,000 less MP, +90,000 additional Magical Attack for Healer Magic spells, 100% Confusion Resistance, 100% Paralysis Resistance, 100% Poison Resistance, 100% Confusion: Fear Resistance, 100% Charm Resistance, 100% Confusion: Berserk Resistance, 100% Stat Drain: AGI Drain Resistance, 100% Stat Drain: CON Drain Resistance, 100% Stat Drain: SPI Drain Resistance, 100% Stat Drain: STR Drain Resistance, 100% Stat Drain: MIN Drain Resistance, 100% Hexed Resistance, 100% Pain Resistance, 100% Ill Fortune Resistance, 100% Fatigued: Stunned Resistance, 100% Wounded Resistance, 100% Fatigued Resistance, 100% Fatigued: Elderly Resistance, Wielder's 'Magical Attack' and 'Overdrive' actions may become solely any one base element or solely Light & Illusion element, 70% Dodge, Wielder must be Level 40 or greater and must possess either the ability Adept Celestial Magic Synchronization, the ability Adept Illusion Magic Synchronization, or the ability Unreality Coordinator
%Ven-Prauvsdale II- (Weapon, Staff: Crozier, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Confusion: Fear Resistance, 20% Charm Resistance, 20% Confusion: Berserk Resistance, 20% Stat Drain: AGI Drain Resistance, 20% Stat Drain: CON Drain Resistance, 20% Stat Drain: SPI Drain Resistance, 20% Stat Drain: STR Drain Resistance, 20% Stat Drain: MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Hexed: Ill Fortune Resistance, 20% Fatigued: Stunned , 5% Wounded Resistance
%Ven-Prauvsdale III- (Weapon, Staff: Crozier, Light & Magic, 650,000 Gold) +190 Melee Attack, +300 Magical Attack, Healer Magic spells cast by wielder cost 600 less MP, +650 additional Magical Attack for Healer Magic spells, 60% Minor Status Effect Resistance
~Staff: Geostave~
Aqua Gem Staff- (Weapon, Staff, Staff: Geostave, 12,000 Gold) +19 Magical Attack, 4% Water Resistance
%Crystal-Seeker Walking Stick- (Weapon, Staff: Geostave, Earth & Magic, 210,000,000 Gold) +200,000 Magical Attack, +200,000 Physical Attack, +200,000 Ranged Attack, +200,000 MIN, +200,000 CON, Wielder scans the stats of all opposing Elementals at the start of each round, Wielder may detect nearby Crystals as an RP power
%Crystal Staff of Mana Channeling- (Weaponx2, Staff: Geostave, Magic, 200,000 Gold) +120 Magical Attack, +400 MIN, +2,000 MP, User regenerates 20 MP per combat round
%Crystal Water Staff- (Weapon, Staff: Geostave, Water, 14,000 Gold) +20 Melee Attack, +35 Magical Attack, 5% Water Resistance
%Earthseeker Staff- (Weapon, Staff: Geostave, Earth & Magic, 200,000 Gold) +175 Magic Attack, +15 Melee Attack, +15% Earth Resistance
%Gem Lord's Staff- (Weapon, Staff: Geostave, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed
House Hellstrom Crystal Staff- (Weapon, Staff: Geostave, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
%Lesser Elemental Crystal Staff- (Weapon, Staff: Geostave, Air & Earth & Fire & Water, 150,000 Gold) +180 Magical Attack, +40 Melee Attack, +12 Ranged Attack, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
%Lesser Elemental Crystal Staff of Calling- (Weapon, Staff: Geostave, Air & Earth & Fire & Water, 170,000 Gold) +180 Magical Attack, +40 Melee Attack, +12 Ranged Attack, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, At the beginning of the battle this items user can choose Call Unto Earth, Call Unto Fire, Call Unto Air, or Call Unto Water, and the staff casts an effect with an identical name but no effect (either than having been cast for purposes of other items) at the start of the battle
%Rain Stick- (Weapon, Staff: Geostave, Water & Magic, 70,000 Gold) +140 Melee Attack, +190 Magical Attack, Wielder gains +300 to all stats while in a Zone of Water, Wielder may spend an action to create a Zone of Water
Shaman Staff- (Weapon, Staff: Geostave, Fire, 500 Gold) +5 Melee Attack, +3 Magic Attack
%Shaman’s Staff- (Weapon, Staff: Geostave, Earth & Air & Fire & Water & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Shaman Magic spells cast by wielder that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Shaman Magic summons gain +200 to all stats as a non-stacking effect, Shaman Magic spells cost wielder 400 less MP to cast
~Staff: Lampstaff~
%First Ignition- (Weapon, Staff: Lampstaff, Life & Glory & Fire, 95,000,000 Gold) +95,850 Magical Attack, +90,000 to all stats, +900,000 MP as a non-stacking buff, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, At the start of battle, wielder's summons that already last at least 2 rounds last 20 rounds longer, wielder may choose to give every individual in battle a non-stacking buff that provides +1,800,000 MP and +450,000 HP
%Golden Sunstaff- (Weapon, Staff: Lampstaff, Light, 15,000,000 Gold) +15,000 Magical Attack, +3,000 Melee Attack, +15,000 MIN, +15,000 SPI, 25% Light Resistance, 10% Magic Resistance
%Great Wisdom Burner's Staff- (Weapon, Staff: Lampstaff, Fire & Psychic, 70,000,000 Gold) +70,000 Magical Attack, +7,000 Defense against MIN Damage, Wielder's offensive actions may deal 7,000 MIN Damage, Inflicts Stat Drain: MIN Drain, 100% may inflict Burning, 100% may inflict Mindblasted
%One-Eyed Lantern-Bearer's Lantern- (Weapon, Staff: Lampstaff, Fire, 405,000 Gold) +400 Melee Attack, +400 Magical Attack, 115% To Hit, 15% Inflicts Burning, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Weapon-Spirit Ability:
Rouse Weapon-Spirit: One-Eyed Lantern-Bearer- Caster performs a 'Magical Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, that deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Burning, a 15% chance of inflicting Burning: Vaporized Spirit, and is solely the element Fire
%Orb-Staff of the Sun-Oracle- (Weapon, Staff: Lampstaff, Light & Glory & Magic, 105,000,000 Gold) +105,000 Magical Attack, +75,000 Melee Attack, +30,000 STR, +60,000 CON, +50,000 AGI, +60,000 MIN, +105,000 SPI, Divining, Divine Magic, and Catastrophe Magic spells cost wielder 500,000 less MP to cast, +1,000,000 MP as a non-stacking bonus, 30% Light Resistance, 15% Base Element Resistance, 15% Glory Resistance, 15% Fate Resistance, 15% Fortune Resistance, Burning Immunity against sources below Level 80, Poison Immunity, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder may spend an action to move a Glory-element ally or Solar Being ally from another battlespace in the same thread into wielder's battlespace so long as no individual of Level 80 or greater in either battlespace objects, This weapon counts as an Orb, Wielder counts as wielding an additional Soul, Wielder must be Level 40 or greater and must possess the ability 'Diviner'
%Sunstaff- (Weapon, Staff: Lampstaff, Light, 14,000,000 Gold) +14,000 Magical Attack, +3,000 Melee Attack, +14,000 MIN, +14,000 SPI, 25% Light Resistance, 10% Magic Resistance
~Staff: Magestaff~
Air Staff- (Weapon, Staff: Magestaff, Air, 500 Gold) +5 Melee Attack, +10 Magic Attack
Air Staff (2)- (Weaponx2, Staff: Magestaff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
Arena Member's Staff- (Weaponx2, Staff: Magestaff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
%Bean Man Magus's Staff- (Weapon, Staff: Magestaff, Magic & Earth, 8,500,000 Gold) +8,000 Melee Attack, +8,500 Magical Attack, +8,500 MIN, +8,500 SPI, +85,000 MP as a non-stacking bonus, 30% Magic Resistance, Wielder gains +8,500 additional Magical Attack as an uncapped, non-stacking bonus if wielder is a Plant
%Blackcasting Staff- (Weapon, Staff: Magestaff, Darkness & Magic, 495,000 Gold) +127 Melee Attack, +520 Magical Attack, Wielder gains +40,000 MP that may only be spent on Dark Magic Spells
%Blur Staff- (Weaponx2, Staff: Magestaff, Air, 70,000 Gold) +20 Magic Attack, +5% Dodge
Darkness Stave- (Weaponx2, Staff: Magestaff, Darkness, 500 Gold) +5 Melee Attack, +10 Magical Attack, +10 Darkness Damage
%Dwarven Runecaster's Staff- (Weapon, Staff: Magestaff, Earth & Magic, 16,000,000 Gold) +16,000 Magical Attack, +16,000 MIN, +16,000 CON, 30% may inflict Manablasted on Humanoids, Dragons, Fae, and Monsters, 135% To Hit
Elementalist's Staff- (Weapon, Staff: Magestaff, Air & Earth & Fire & Water, 160,000 Gold) +120 Magical Attack, +30 Melee Attack, At the beginning of the battle this items user can choose Call Unto Earth, Call Unto Fire, Call Unto Air, or Call Unto Water, and the staff casts an effect with an identical name but no effect (either than having been cast for purposes of other items) at the start of the battle, All summoned Elementals have +500 HP and +30 to each stat per wielder level to a max of twelve levels
%Great Soulcrystal Staff- (Weapon, Staff: Magestaff, Light & Glory & Magic, 55,000,000 Gold) +55,680 Magical Attack, 15% Base Element Resistance, 50% Critical, 50% Dodge, 50% Resilience, 150% To Hit
%Great Soulcrystal Staff Which Bears the Soul of the Great Archmage- (Weapon, Staff: Magestaff, Light & Mystic & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP as bonus that stacks 5 times, 15% Base Element Resistance, 15% Mystic Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul
%Great Soulcrystal Staff Which Bears the Soul of the World's Hero- (Weapon, Staff: Magestaff, Light & Glory & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP, 15% Base Element Resistance, 15% Glory Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul~
%Holy Festival Stave- (Weapon, Staff: Magestaff, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
Ice Staff- (Weapon, Staff: Magestaff, Magic, 40,000 Gold) +20 Melee Attack, +45 Magic Attack, +30 MIN, +500 Ice element damage on hit with Ice element Spells, Ice element spells cost 50 less MP to cast and take 1 less turn to cast if they normally take multiple turns, non-Ice element Spells have their damage halved and take an additional turn to cast
Ice Stave- (Weapon, Staff: Magestaff, Ice, 500 Gold) +5 Magical Attack, +10 Ice Damage
Imperial Staff of Avandos- (Weaponx2, Staff: Magestaff, Air &; Water, 12,000 Gold) +23 Magical Attack
Khaktoom Stave- (Weapon, Staff: Magestaff, Magic, 70,000 Gold) +99 Magical Attack, 5% Inflicts Confusion
%Legacy Staff- (Weapon, Staff: Magestaff, Water & Magic, 1,680,000 Gold) +1,680 Magical Attack, +1,500 MIN, +1,500 SPI, +15,000 MP, 15% Base Element Resistance, Wielder's 'Magical Attack' actions gain a 17% chance of gaining '2 hits against 1' as a non-stacking chance so long as no individual of Level 65 or greater objects
%Lightning Staff- (Weapon, Staff: Magestaff, Electrical, 115,000 Gold) +10 Melee Attack, +10 Magical Attack, +103 SPI, Deals 2,000 Electrical element damage to every individual in battle at the start of wielder's first action each turn, only deals electrical damage to enemies at the start of wielder's first action each turn if wielder has the ability 'Wizard' and the ability 'Sage'
Mage Staff- (Weapon, Staff: Magestaff, Magic, 500 Gold) +3 Melee Attack, +5 Magic Attack
Magic Staff- (Weapon, Staff: Magestaff, Magic, 500 Gold) +5 Melee Attack, +10 Magic Attack
Moonstaff- (Weapon, Staff: Magestaff, Magic, 30,000 Gold) +16 Melee Attack, +35 Magic Attack, +15 MIN, +20 SPI for Spirits
%Noble's Spellchanneling Staff- (Weaponx2, Staff: Magestaff, Magic & Fire, 20,000 Gold) +26 Magical Attack, Wielder's attacks that have a chance of inflicting Charm gain a +5% added to said chance to inflict Charm, +20 MP
Orbkeeper Staff- (Weapon, Staff: Magestaff, Magic, 80,000 Gold) +90 Magical Attack, Orb spells cost 20 less MP
%Orlumais Staff- (Weapon, Staff: Magestaff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
Shadow Channeler's Staff- (Weapon, Staff: Magestaff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
%Spatial Mage's Staff- (Weapon, Staff: Magestaff, Magic & Darkness, 485,000 Gold) +515 Magical Attack, +480 MIN, +480 SPI, +110 CON, Wielder's side acts as though an additional individual is present in its front row for row arrangement purposes and all opposing sides act as though they possessed one less such individual
%Staff of Imaginary Rain- (Weapon, Staff: Magestaff, Water & Illusion, 41,000,000 Gold) +40,000 Magical Attack, 100% may cause target to count as being in a Zone of Water for 1 round
Staff of Silver Glory- (Weapon, Staff: Magestaff, Magic, 100,000 Gold) +90 Magical Attack, +15 Melee Attack, +15 to all stats
%Stave of Airy Waters- (Weapon x2, Staff: Magestaff, Air & Water, 69,000 Gold) +14 Magic Attack, +10 Water Damage or Air Damage on hit, +5% Water Resistance
%Stave of Gynansodalis- (Weapon, Staff: Magestaff, Magic, 90,000 Gold) +110 Magical Attack, +40 MIN
%Stave of Gynansodalis (Cursed)- (Weapon, Staff: Magestaff, Magic, 70,000 Gold) +110 Magical Attack, +40 MIN, Cannot be unequipped normally.
%Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff: Magestaff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
%Wanderer's Staff of Conversion: Sea of Glass- (Weapon, Staff: Magestaff, Physical, 104,000 Gold) +50 Magical Attack per Wanderer ability possessed (to a max of +550), +25 to all stats per Wanderer ability possessed (to a max of +250 per), Wielder may skip a turn to create a Zone of Water which does not stack with Zones and set the Phantom Terrain to Sea of Glass, 10% inflicts Paralysis: Turned to Glass
%Warlock Lord's Staff of Spiteful Hexing- (Weapon, Staff: Magestaff, Darkness & Magic, 8,955,000 Gold) +8,720 Melee Attack, +8,970 Magical Attack, Dark Magic spells cast by wielder that provide a Magical Attack Bonus gain +9,900 additional Magical Attack and may gain a 60% chance of inflicting Hexed, Wielder’s Dark Magic summons gain +5,200 to all stats as a non-stacking effect, Dark Magic spells cost 12,000 wielder less MP to cast
Water Stave- (Weapon, Staff: Magestaff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
%Wizard's Compass Staff- (Weapon, Staff: Magestaff, Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Wizard Magic spells cost 400 less MP, Wielder gains 40% Confusion Resistance
%Wizard's Staff- (Weapon, Staff: Magestaff, Magic, 1,000 Gold) +3 Melee Attack, +9 Magical Attack, +5 SPI, +5 MIN
~Staff: Necrostaff~
%Bone Master's Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 200,000 Gold) +125 Magic Attack, +17 Melee Attack, All Undead summons gain 100 HP, All summons gain 25 HP, Necromancy spells cost 35 MP less to cast
%Bonerattle Staff- (Weapon, Staff: Necrostaff, Magic & Darkness, 7,000,000 Gold) +7,000 Melee Attack, +7,000 Magical Attack, +7,000 SPI, Once per round, when one of wielder's Undead pets or summons inflicts a negative status effect on an opponent, wielder may choose to be afflicted with a chosen minor positive status effect, Wielder's Necromancy and Voodoo summons gain +3,000 to all stats as a non-stacking bonus
%Lich Lord’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 12,655,000 Gold) +12,420 Melee Attack, +12,670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder’s Necromancy summons gain +9,200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 18,000 less MP
%Lich’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 8,655,000 Gold) +8,420 Melee Attack, +8,670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder’s Necromancy summons gain +5,200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 12,000 less MP
%Necromancer’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
%Skilled Necromancer’s Staff- (Weapon, Staff: Necrostaff, Darkness & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack, Wielder’s Necromancy summons gain +400 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 3,000 less MP, +16,000 MP that may only be used for Necromancy spells, Wielder may equip 5 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
%Staff of the Netheric Falls- (Weaponx2, Staff: Necrostaff, Darkness & Water, 517,000 Gold) +675 Magical Attack, +500 STR, AGI, and CON, +650 MIN, +700 SPI, 15% Darkness Resistance, 5% Demon Resistance, 5% Celestial Resistance, 30% Drowning Resistance, 10% Voidstruck Resistance, Wielder’s solely Darkness element magical attacks gain a 10% chance of inflicting Voidstruck, Wielder’s Dark Magic, Demon Magic, and Shadow Magic spell that inflict a hit against 15 or more targets inflict a hit against 1 more target as a non-stacking effect
~Staff: Quarterstaff~
Artillicas Botanica Walking Stick- (Weapon, Staff: Quarterstaff, Earth, 99,999 Gold) +85 Melee Attack, +120 CON
Battle Staff- (Weapon, Staff: Quarterstaff, Physical, 2,000 Gold) +16 Melee Attack
%Battlestaff of HONK HONK HONK HONK HONK HONK HONK HONK HONK- (Weapon, Staff: Quarterstaff, Sonic & Chaos, 3,500,000 Gold) +3,500 Melee Attack, Wielder's 'Magical Attack' actions use wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder may summon 1 Demented, Vehicle, or (entity whose name includes 'Goose') from the Enemy List that is below Level 20 at the start of each round, announcing the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' as wielder does so, Wielder announces the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' before and after each of wielder's actions
Dwarven Steel Pole- (Weapon, Staff: Quarterstaff, Earth, 5,000 Gold) +26 Melee Attack
Enchanted Staff- (Weapon, Staff: Quarterstaff, Magic, 6,300 Gold) +9 Melee Attack, +18 Magical Attack
%Fourth-Metal Staff- (Weapon, Staff: Quarterstaff, Technology & Psychic & Metal, 5,000,000 Gold) +2,500 Melee Attack, +2,500 Magical Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute, Wielder's 'Magical Attack' actions use MIN as their Prime Attribute
Half-Rotten Quarterstaff- (Weapon, Staff: Quarterstaff, Physical, 8 Gold) +2 Melee Attack
%Leprechaun's Shaleighleigh- (Weapon, Staff: Quarterstaff, Physical & Earth, 565,000 Gold) +550 Melee Attack, 6% Dodge, 106% To Hit, 6% Critical, 6% Resilience
%Old Man's River Striding Staff- (Weaponx2, Staff: Quarterstaff, Water & Electrical, 38,000 Gold) +40 Melee Attack, +130 AGI if any foes are Ice or Water element
%Redcap's Pikestaff- (Weapon, Staff: Quarterstaff, Darkness & Physical, 1,100,000 Gold) +1,100 Melee Attack, 30% inflicts Wounded, +1,000 STR, +1,000 CON, +1,000 AGI, 20% Crtical, 20% Dodge, This item gains the additional subtype of Polearm: Spear
%Second-Metal Staff- (Weapon, Staff: Quarterstaff, Technology & Physical & Metal, 5,000,000 Gold) +2,500 Melee Attack, +2,500 Magical Attack, +5,000 AGI, Wielder's 'Melee Attack' actions use AGI as their Prime Attribute, Wielder's 'Magical Attack' actions use AGI as their Prime Attribute
%Shaleighleigh- (Weapon, Staff: Quarterstaff, Physical & Earth, 5,000 Gold) +5 Melee Attack, 2% Dodge, 102% To Hit, 2% Critical, 2% Resilience
Quarterstaff- (Weapon, Staff: Quarterstaff, Physical, 300 Gold) +4 Melee Attack
%Wanderer's Glass Walking Stick- (Weapon, Staff: Quarterstaff, Physical, 104,000 Gold) +100 Melee Attack per Wanderer ability possessed (to a max of +550), +25 to all stats per Wanderer ability possessed (to a max of +250 per), +200 wielder's turn-order-determining stat sum for turn-order-determining purposes in Encounter Areas per Wanderer ability possessed (to a max of +3,000), 5% inflicts Paralysis: Turned to Glass
%Warstaff Dripping With Living Serpents- (Weapon, Staff: Quarterstaff, Magic, 330,000 Gold) +330 Melee attack, +310 Magical Attack, 50% inflicts Posion, Whenever wielder conducts a 'Melee Attack' action, wielder may summon an Animal or Reptile from the enemy list that is below Level 20 and normally fightable for drops whose name includes 'Snake', 'Serpent', 'Cobra', 'Asp', or 'Viper', Max 200 summoned, This item gains the subtype Staff: Magestaff
%Warstave of High Crystallarium- (Weapon, Staff: Quarterstaff, Crystal & Magic & Physical, 144,556,000 Gold) +144,500 Melee Attack, +144,500 Magical Attack, +140,000 STR, +140,000 MIN, +140,000 SPI, Wielder may spend an action to turn any Zone created by a source below Level 90 that is not both Level 80 or greater and greater Level than wielder into solely a Zone of Crystal, 50% inflicts Paralyzed: Turned to Glass, 15% inflicts Petrified, This item additionally counts as possessing the subtype Spear, Wielder must be Level 40 or greater, This item gains the subtype Staff: Magestaff
~Staff: Rootstaff~
%Ancient Wooden Druid’s Staff- (Weapon, Staff: Rootstaff, Earth, 2,055,000 Gold) +2,200 Melee Attack, +2,400 Magical Attack, +1,700 STR, +1,400 CON, +2,000 MIN, +2,000 SPI, Wielder’s Druid Magic spells cost 15,000 less MP and heal an additional 20,000 HP and 10,500 MP provided they already provide such types of healing, Gives +2,000 Defense if wielder has at least 4 Plant allies whose combined levels total at least 60
%Ardinias's Sapcalling Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 165,000 Gold) +72 Magical Attack, Allied Plants gain 35 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP, Wielder may siphon away 700 of a summoned plant created with wielder's Biomancy spells HP and transfer them to an ally; this HP drain is not affected by defense
%Darkblossom Vinestaff- (Weapon, Staff: Rootstaff, Earth & Darkness, 2,700,000 Gold) +2,170 Melee Attack, +2,700 Magical Attack, +27,000 MP, 30% may inflict Voidstruck or Paralyzed
%Gnarled Staff- (Weaponx2, Staff: Rootstaff, Physical & Earth, 290 Gold) +3 Melee Attack, +4 Magical Attack
%Earthroot Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 165,000 Gold) +75 Magical Attack, Allied Plants gain 45 points in all stats, Summoned plants created by wielder's Biomancy spells gain 900 Max HP and 80 Defense
Leafkeeper Staff- (Weapon, Staff: Rootstaff, Earth, 500 Gold) +5 Melee Attack, +10 Magic Attack
%Lesser Blinkwood Staff- (Weapon, Staff: Rootstaff, Magic, 130,000 Gold) +128 Magical Attack, 40% Dodge
Lifeblossom Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 180,000 Gold) +70 Magical Attack, Allied Plants gain 60 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP and regenerate 200 HP at the start of every round
%Lostwinter Vinestaff- (Weapon, Staff: Rootstaff, Earth & Ice, 670,000 Gold) +670 Melee Attack, +615 Magical Attack, +6,000 MP
%Mage Gourd Staff- (Weapon, Staff: Rootstaff, Magic & Earth, 4,500,000 Gold) +3,000 Melee Attack, +4,500 Magical Attack, +4,500 MIN, +4,000 SPI, +45,000 MP as a bonus that stacks 2 times, Wielder's 'Cast a Spell' actions may gain the element Magic, This item gains the subtype Staff: Magestaff
%Moonflower Staff- (Weapon, Staff: Rootstaff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
%Moonflower Staff (2)- (Weapon, Staff: Rootstaff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1% 1 hit against 2
Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 130,000 Gold) +70 Magical Attack, Allied Plants gain 40 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP
%Sage of the Walking Tree's Staff- (Weapon, Staff: Rootstaff, Earth & Air & Fire & Water & Magic, 750,000 Gold) +600 Melee Attack, +750 Magical Attack, Druid Magic spells cast by wielder that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Druid Magic summons gain +200 to all stats as a non-stacking buff that is applied upon summoning, Druid Magic spells cost wielder 400 less MP to cast, Wielder's Plant allies and Transformations gain +700 to all stats as a non-stacking effect
%Sapcalling Plant Tender's Staff- (Weapon, Staff: Rootstaff, Earth & Light, 160,000 Gold) +72 Magical Attack, Allied Plants gain 35 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP, Wielder may siphon away 700 of a summoned plant created with wielder's Biomancy spells HP and transfer them to a Human ally; this HP drain is not affected by defense
%Staff of Lesser Blinkwood- (Weapon, Staff: Rootstaff, Magic, 130,000 Gold) +128 Magical Attack, +7% Dodge
%Stave of the Gate Trees- (Weaponx2, Staff: Rootstaff, Magic, 175,000 Gold) +195 Magical Attack, +40 Melee Attack, Wizard Magic Spells cost 30 less MP to cast, +140 MIN
%Stave of the Elder Forest- (Weaponx2, Staff: Rootstaff, Earth & Magic & Time, 5,000,000 Gold) +10,000 Magical Attack, +5,000 Melee Attack, +10,000 MIN, Wizard Magic, Druid Magic, and Chronomancy Spells cost wielder 10,000 less MP to cast
%Superior Holiday Treestaff- (Weapon, Staff: Rootstaff, Earth & Ice & Light, 1,200,000 Gold) +1,200 Magical Attack, +900 Melee Attack, +1,000 CON, +1,200 MIN, +1,300 SPI, 30% Ice Resistance, 20% Magic Resistance, 10% may inflict Invigorated
%Vinestaff- (Weapon, Staff: Rootstaff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP
~Staff: Shroomstaff~
%Scrubland Squirg's Seer Staff- (Weaponx2, Staff: Shroomstaff, Earth, 270,000 Gold) +140 Melee Attack, +352 Magical Attack, Magical Attack bonus only applies to Healing spells, +400 SPI
~Sword~
%[[Weapon Slot]]- (Weapon, Sword, Null, 0 Gold) This item cannot be equipped in slots that aren't weapon slots
%Absurdly-Long Sword- (Weapon, Sword, Physical, 280,000 Gold) +280 Melee Attack, Wielder may make Melee Attack actions from the back row that deal half damage
Acid Blade- (Weapon, Sword, Acid, 500 Gold) +5 Melee Attack, +10 Acid Damage
%Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Age-Draining Bane Sovereign's Greatsword- (Weaponx2, Sword, Darkness & Physical & Time, 25,000,000 Gold) +50,000 Melee Attack, Necromancy spells cast by wielder that provide a Melee Attack Bonus gain +25,000 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, 100% inflicts Fatigued: Elderly, Wielder's per-item Melee Attack bonus caps are doubled for this item
%ALLCAPS SWORD- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, Wielder gains +100 to all stats for each capital letter present in the name of each item wielder has equipped, to a max of 400 such letters
%Ancestral Dwarven Blade- (Weapon, Sword, Earth & Physical, 1,001,000 Gold) +1,310 Defense, +1,100 STR, +1,350 CON, +1,085 AGI, 29% Critical against Humanoids
%Ancient General’s Blade- (Weapon, Sword, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 MIN, 25% Resilience, 135% To Hit, 20% inflicts Fatigued: Stun, Wielder’s allies gain +300 to all stats as an effect that stacks a max of 5 times, 10% Human Resistance, 10% Humanoid Resistance, 10% Cthonian Resistance
%Angelslayer Sword- (Weapon, Sword, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
%Angel Wing Blade- (Weapon, Sword, Light, 100,000 Gold) +90 Melee Attack, Does 40 Light Damage per hit, +20 to all stats if Devil Wing Blade is also equipped
%Animated Sword- (Weaponx0, Sword, Physical & Magic, 100,000 Gold) +100 Melee Attack, +100 STR, +100 AGI, Wielder may not have this item equipped if wielder has any other Weaponx0 equipped
%Antique Gilded Gladius- (Weapon, Sword, Earth & Air, 800,000 Gold) +800 Melee Attack, Wielder counts as having an additional 8,000,000 Gold worth of Swords equipped
%Apprentice Geologist’s Blade- (Weapon, Sword, Earth, 49,000 Gold) +15 Melee Attack, +29 AGI, +4 CON, +75 Melee Attack against Earth element foes, 25% Critical against Golems and Elementals
%Arcanist General's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Arcanist Magic spells cost 3,000 less MP to cast, Wielder's Arcanist-Card-Based-Equipment-Pieces cost 3,000 less MP to maintain
%Arcanist General's Blade (2)- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 15 times, Wielder's Arcanist Magic spells cost 5,000 less MP to cast, Wielder's Arcanist-Card-Based-Equipment-Pieces cost 3,000 less MP to maintain
%Archangel of Victory's Sword- (Weapon, Sword, War & Glory, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
^%Arden-Moondust-Infused Blade- (Weapon, Sword, Fire, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Melee Attack as an effect that counts as coming from a different source for per-item attack-caps, +20,000 STR, +20,000 CON, 50% Critical, 150% To Hit, 200% Inflicts Burning, 50% Inflicts Burning: Superheated
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
%Artificer General's Blade- (Weapon, Sword, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 SPI, +3,000 MIN, +3,200 CON, 135% To Hit, 20% inflicts Entombed, Wielder’s Golem, Clockwork, Machine, and Robot allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Artifice spells cost 3,000 less MP
%Astral Brand- (Weapon, Sword, Astral, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, +15,000 CON, 40% inflicts Voidstruck: Astral Echoes
%Atomic Blastcleaver- (Weapon, Sword, Atomic, 60,000,000 Gold) +60,500 Melee Attack, +60,500 Ranged Attack, +58,000 STR, +58,000 AGI, +58,000 SPI, 60% Critical, 100% inflicts Poison: Irradiated, Wielder's 'Melee Attack', 'Melee Overdrive', 'Ranged Attack' , and 'Ranged Overdrive' actions may gain '1 hit against 600,000', Wielder must be Level 20 or greater
%Balanced Flameblade- (Weapon, Sword, Fire, 70,000 Gold) +80 Melee Attack, 120 Fire Damage on hit, +20 AGI, +2% Dodge
%Bane Knight's Sword- (Weapon, Sword, Darkness & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder’s Necromancy spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Bane Sovereign's Sword- (Weapon, Sword, Darkness & Physical, 12,500,000 Gold) +12,900 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
Bascaradine Canned Sword- (Weapon, Sword, Physical, 55,000 Gold) +53 Melee Attack, +20 Defense
%Bascaradine Channeling Cutlass Version 7- (Weapon, Sword, Water, 84,000 Gold) +54 Melee Attack, +21 Magical Attack, all battles give 10 extra Gold if the wielder wins
%Bascaradine Channeling Sword Year 1314 Type 2- (Weapon, Sword, Psychic, 700,000 Gold) +20 Melee Attack, +20 Magical Attack
%Bascaradine Channeling Sword Year 7340 Type 14- (Weapon, Sword, Psychic, 64,000 Gold) +39 Melee Attack, +39 Magical Attack, 5% Acid Resistance
%Bascaradine Channeling Sword Year 7379 Type 6- (Weapon, Sword, Psychic, 82,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7380 Limited Type 27- (Weapon, Sword, Psychic, 129,000 Gold) +20 Melee Attack, +32 Magical Attack, +30 AGI
%Bascaradine Channeling Sword Year 7380 Type 3- (Weapon, Sword, Physical, 87,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7380 Type 4- (Weapon, Sword, Psychic, 87,000 Gold) +18 Melee Attack, +70 Magical Attack
%Bascaradine Channeling Sword Year 7380 Type 6- (Weapon, Sword, Psychic, 84,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7381 Special Edition: Green Version- (Weapon, Sword, Psychic, 500,000 Gold) +70 Melee Attack, +65 Magical Attack, 5% Acid Resistance
%Bascaradine Channeling Sword Year 7381 Type 2- (Weapon, Sword, Magic, 87,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7381 Type 6- (Weapon, Sword, Psychic, 84,000 Gold) +50 Melee Attack, +50 Magical Attack
%Bascaradine Channeling Sword Year 7381 Type 8- (Weapon, Sword, Psychic, 114,000 Gold) +87 Melee Attack, +54 Magical Attack
%Bascaradine Channeling Sword Year 7381 Type 9- (Weapon, Sword, Psychic, 128,000 Gold) +114 Melee Attack, +32 Magical Attack
Bascaradine Katana of Channeling Model 15- (Weapon, Sword, Electrical, 118,000 Gold) +54 Melee Attack, +17 Magical Attack, All psychic spells do 300 extra damage
%Bascaradine Master Cutter Blade Mark III- (Weapon, Sword, Technology & Physical, 1,000,000 Gold) +1,000 Melee Attack, +10% Critical, +10 to all stats
Bascaradine Premium Canned Sword- (Weapon, Sword, Physical, 200,000 Gold) +180 Melee Attack, +60 Defense, +4 to all stats
%Beam Blade- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
%Beam Cutlass- (Weapon, Sword, Energy & Light & Technology, 1,000,000 Gold) +1,000 Melee Attack, 25% Critical
%Bean Man Mage Knight's Sword- (Weapon, Sword, Magic & Physical, 8,500,000 Gold) +8,500 Melee Attack, +8,500 Magical Attack, +8,500 STR, +8,500 SPI, +85,000 MP as a non-stacking bonus, Wielder's 'Melee Attack', 'Magical Attack', 'Melee Overdrive', and 'Overdrive' actions deal 85,000 additional Damage as a bonus that stacks 2 times
%Beastman's Greatsword- (Weaponx2, Sword, Physical, 68,000 Gold) +148 Melee Attack, +140 STR, +63 AGI, +110 HP
%Biobone Energy Saber- (Weapon, Sword, Acid & Physical & Energy, 187,515 Gold) +193 Melee Attack, +40 STR, +40 CON, +2,100 HP, 5% inflicts Overloaded, 5% inflicts Wounded, Wielder may not inflict Wounded: Bleeding
%Blackclad Executioner's Signifying Blade- (Weapon, Sword, Magic & Darkness, 9,500,000 Gold) +9,500 Melee Attack, +9,500 Magical Attack, +9,500 to all stats, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Necromancy at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40, Individuals killed by wielder have their corpses disappear if they are below Level 60 and wielder desires such, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blackclad Order Energy Sword- (Weapon, Sword, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, Wielder's Magic element 'Melee Attack' actions gain 20% Critical, +5,000 MP
%Blade Ace Sword- (Weapon, Sword, Air, 217,000 Gold) +115 Melee Attack, +30 Ranged Attack
Grants Abilities:
Blade Storm- 750 Damage, Air, 5 Hits against 1, 900 MP
%Blade Ace Sword (Coated in Birdoric Jellyfish Venom)- (Weapon, Sword, Electrical, 250,000 Gold) +140 Melee Attack, +60 Ranged Attack, Does 30 AGI damage on hit
Grants Abilities:
Blade Storm- 750 Damage, Air, 5 Hits against 1, 900 MP
Jellyfish Discharge- 2,000 Damage, may be used once per battle or quest, Electical, 300 MP
%Blade of Artolius (2)- (Weapon, Sword, Physical & Air, 3,000,000 Gold) +2,000 Melee Attack, +2,000 AGI, wielder ignores the Defense of individuals below Level 40, inflicts Awestruck on individuals below Level 60, Wielder may spend an action to turn this item into a Blade of Artolius from the Enemy List that is a pet or a summon (with a max of 5 summoned in the case of summons) for the duration of the thread
Blade of Channeling (Weapon, Sword, Magic, 20,000 Gold) +5 Melee Attack, +16 Magical Attack, +3 Defense
%Blade of Divine Light- (Weapon, Sword, Destruction & Light & Law & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 100% inflicts Awestruck, Charm: Impressed, and Awestruck: Sealed, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater, Wielder must be Level 40 or greater and must possess the ability 'Priest'
%Blade of Fancy Combat- (Weapon, Sword, Air, 1,100,000 Gold) +200 Melee Attack, Wielder's 'Attack with Finesse' actions deal full damage
%Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater
%Blade of Justice from Nexus- (Weapon, Sword, Magic & Technology, 2,750,000 Gold) +2,750 Melee Attack, +2,500 to all stats, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40
Blade of Light- (Weapon, Sword, Light, 500 Gold) +5 Melee Attack, +10 Light Damage
%Blade of Occasional Awesomeness +5- (Weapon, Sword, Physical & Light, 50,000 Gold) +5 Melee Attack, 1% it instead provides +5,000 Melee Attack
%Blade of Phantom Extra-Stabs- (Weapon, Sword, Physical, 1,500,000 Gold) +1,500 Melee Attack, +1,500 AGI, +1% Critical, Wielder's 'Melee Attack' actions gain 5% gains 2 hits against 1
%Blade of Power- (Weapon, Sword, Magic, 100,000 Gold) +80 Melee Attack, +20 to all stats
%Blade of Radiant Hope- (Weapon, Sword, Hope, 90,000,000 Gold) +90,000 Melee Attack, +90,000 SPI, Wielder's allies obtain +9,000 SPI as a non-stacking bonus, 30% Darkness Resistance, Wielder's 'Melee Attack' actions may each inflict Elevated, Invigorated, or Fortified on up to 3 different allied targets
%Blade of Ruin- (Weapon, Sword, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Blade of Stabbing- (Weapon, Sword, Physical, 20,000 Gold) +41 Melee Attack, +1% Critical
Blade of Slashing- (Weapon, Sword, Physical, 20,000 Gold) +47 Melee Attack
%Blade of Terrain Manipulation- (Weapon, Sword, Earth & Water & Air & Fire, 1,200,000 Gold) +1,150 Melee Attack, +330 Ranged Attack, +804 Magical Attack, Wielder may spend an action to destroy any phantom terrain created by an individual below Level 60, Wielder may spend an action to create a phantom terrain that is any terrain type named in the ability Base Terrain Element Alteration, Wielder gains the ability Base Terrain Element Alteration, Wielder may spend an action to change any phantom terrain created by an individual below Level 60 into any terrain type named in the ability Base Terrain Element Alteration, Any stat bonuses wielder gets based on being within a zone type, terrain type, or phantom terrain type (but not from a specific effect on said zone, terrain, or phantom terrain), to stats are increased by +50, with said effect occurring a max of 200 times, 1% may inflict Charm: Wanderlust
%Blade of the Arch-Inquisitor of the Crusade Against Life- (Weapon, Sword, Darkness, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 10% Human Resistance, 10% Humanoid Resistance, 10% Fae Resistance, 10% Animal Resistance, 10% Plant Resistance, 50% Awestruck: Sealed Resistance, Wielder gains 45% Critical against non-Undead, Wielder's Undead allies gain +400 to all stats as an effect that stacks 10 times
%Blade of the Balanced General- (Weapon, Sword, Light & Darkness, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 30% Critical, 30% Dodge, 30% Resilience, 130% To Hit, 30% inflicts Awestruck or Voidstruck
%Blade of the Blinded Eye- (Weapon, Sword, Truth, 150,000,000 Gold) +150,000 Melee Attack, Wielder ignores the effect of debuffs and negative status effects on wielder's To Hit value and ignores effects that would give wielder an automatic miss chance (but does not ignore other effects that would prevent wielder from hitting or would otherwise cause wielder to miss), Wielder must be Level 40 or greater
%Blade of the Blistering Hand- (Weapon, Sword, Darkness, 100 Gold) +25 Melee Attack , Deals 15 AGI damage on hit, 5% inflicts Poison, 5% inflicts Pain, Possessor takes 25 CON damage per turn with a 5% chance of having Pain inflicting on user, cannot be unequipped normally
%Blade of the Complaning Negative-Reality Counterpart that its Wielder Killed- (Weapon, Sword, Darkness & Psychic, 45,000,000 Gold) +45,000 Melee Attack, 70% inflicts Confusion, Wielder is afflicted with Stat Drain: MIN Drain at the start of every round if wielder possesses the ability 'Negaself Slayer'
%Blade of the Dead Avenger- (Weapon, Sword, Light & Darkness, 7,750,000 Gold) +7,800 Melee Attack, Wielder deals double damage to individuals below Level 60 who have killed wielder (to a max of 14,000,000 additional points)
%Blade of the Dead Traitor- (Weapon, Sword, Darkness, 6,500,000 Gold) +6,500 Melee Attack, Wielder's allies gain +1,250 to all stats as a non-stacking buff if wielder dies if wielder conducted any offensive actions against any ally during this thread as an effect that can trigger if this item's wielder is dead
%Blade of the Diabolical Clown-Sorcerer Who Mastered Every Known School of Magic and Many Theoretical Ones And Used their Power to Defeat the Man Who Was Supposed to Be the Major Boss and Took His Place- (Weapon, Sword, Mystic & Spatial & Time & Fate & Fortune & Life & Destruction, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, +12,000 to all stats, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience, 30% inflicts any one minor or moderate negative status effect (but not sub-status effect), Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +4% Critical, +4% Resilience, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle, Wielder gains +3,500 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's gains +12,000 to all stats while in Transformations that are Bosses, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped
%Blade of the Eternal Collapse- (Weapon, Sword, Fate & Destruction, 250,000,000 Gold) +250,000 Melee Attack, +250,000 STR, 170% Critical, 270% To Hit, Wielder's opponents obtain -8,000 to all stats as a non-stacking penalty that cannot reduce their stats to below half their natural values, Wielder's 'Melee Attack' and 'Melee Overdrive' actions (deal 16,000 Stat Damage to each stat, remove buffs and debuffs with target as a source if target is below Level 80 and no more than 5 Levels greater than wielder, and deal 250,000 Flat Fate & Destruction element Damage to their targets at the start of each round as a non-stacking debuff), Wielder must be Level 40 or greater
%Blade of the Eternal Knight- (Weapon, Sword, Light & Darkness & Glory, 36,000,000 Gold) +36,000 Melee Attack, 60% Critical, 60% Dodge, Wielder resurrects itself at the start of each round if killed by a source below Level 60, Wielder gains the subtype Sword, This item may not be unequipped or stolen by sources below Level 60 without wielder's permission, Wielder must be Level 20 or greater
%Blade of the Evil Clown that Defeated the Man Who Was Supposed to Be the Major Boss and Took His Place- (Weapon, Sword, Darkness & Fate, 3,500,000 Gold) +3,500 Melee Attack, +3,500 to all stats, 35% Critical, 35% Dodge, 135% To Hit, 35% Resilience, 40% inflicts Confusion, Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +4% Critical, +4% Resilience, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle, Wielder gains +3,500 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's gains +3,500 to all stats while in Transformations that are Bosses
%Blade of THE FUTURE!- (Weapon, Sword, Technology, 8,200,000 Gold) +8,200 Melee Attack, +8,200 Magical Attack, Hypertech and Technomancy spells cost wielder 80,000 less MP to cast, 25% Energy Resistance, 25% Technology Resistance 10% Machine Resistance, 10% Robot Resistance
%Blade of the General of Ice and Fire- (Weapon, Sword, Fire & Ice, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 30% inflicts Burning, 30% inflicts Frozen, 25% Ice Resistance, 25% Fire Resistance, Wielder's Fire-element and Ice-element allies gain +300 to all stats as a bonus that stacks 10 times
%Blade of the General Who Survived In the Form of a Bird for Ten Millinea- (Weapon, Sword, Air & Magic & Time, 4,000,000 Gold) +4,000 Melee Attack, 20% Time Resistance, Fatigued Immunity, This item provides +5,000 to all stats of any wielder who has been in an Aerial Transformation for at least 10,000 rounds during this thread
%Blade of the General Who Wandered For Ten Millinea- (Weapon, Sword, Earth & Water & Time, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 35% Resilience, 20% Time Resistance, Fatigued Immunity
%Blade of the General Whose Body Could Not Be Pierced- (Weapon, Sword, Light & Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 CON, +60,000 HP, 35% Resilience, 20% Minor Status Effect Resistance, Wielder’s allies gain +200 Defense as an effect that stacks a max of 10 times, 10% Human Resistance, 10% Humanoid Resistance, 10% Machine Resistance
%Blade of the General Whose Body Warped to Obtain Holes that Weapons Passed Through- (Weapon, Sword, Air & Physical, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 40% Dodge, 30% Physical Resistance
%Blade of the General Whose Excessive Proprioception and Bodily Dexterity Allowed Him To Nibly Dodge Through Machine Gun Fire, Weaving Back and Forth Through the Streams of Bullets- (Weapon, Sword, Air, 8,200,000 Gold) +8,200 Melee Attack, +8,000 to all stats, 50% Dodge
%Blade of the Ghost Assassin- (Weapon, Sword, Darkness & Air, 3,500,000 Gold) +3,500 Melee Attack, +3,500 AGI, 35% Critical, 135% To Hit, +2% Critical, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle
%Blade of the Gold Leaf Throne's Champion- (Weapon, Sword, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 60 who are below wielder's Level, Wielder must be Level 40 or greater
%Blade of the Invisible Murder-Clown- (Weapon, Sword, Darkness & Air, 4,000,000 Gold) +4,000 Melee Attack, +4,000 to all stats, 135% To Hit, 35% Critical, 40% inflicts Confusion, Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +3% Critical, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle
%Blade of the Jester King- (Weapon, Sword, Air, 3,400,000 Gold) +3,400 Melee Attack, +3,400 to all stats, 135% To Hit, 30% inflicts Confusion, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder has a 5% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action was an 'Attack with Finesse' action
%Blade of the King's Master of Assassins- (Weapon, Sword, Darkness & Air, 1,500,000 Gold) +1,500 Melee Attack, +1,500 AGI, 30% Critical, +1% Critical
%Blade of the Lamenting Deathking- (Weapon, Sword, Darkness & Ice & Hope, 90,000,000 Gold) +90,000 Melee Attack, +90,000 STR, Wielder may choose to be afflicted with Confusion: Depression instead of Voidstruck (not including status effects), Wielder may choose to be inflicted with Voidstruck instead of Confusion: Depression, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Drowning
%Blade of the Legendary, Diabolical Clown-Sorcerer Who Mastered Every Known School of Magic and Many Theoretical Ones And Used their Power to Defeat the Man Who Was Supposed to Be the Major Boss and Took His Place, Thereafter Ruling His Terrible World for Ten Millinea Unchallenged- (Weapon, Sword, Mystic & Spatial & Time & Fate & Fortune & Life & Destruction, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, +12,000 to all stats, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience, 30% inflicts any one minor or moderate negative status effect (but not sub-status effect), Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +4% Critical, +4% Resilience, 20% Time Resistance, Fatigued Immunity, +3 Fame, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle, Wielder gains +3,500 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder's gains +12,000 to all stats while in Transformations that are Bosses, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Necromancy at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40, Individuals killed by wielder have their corpses disappear if they are below Level 60 and wielder desires such, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blade of the Legendary Inevitability-Powered Executioner Who Served the Darklord of the System of Black Stars for Ten Millinea- (Weapon, Sword, Astral & Fate, 7,000,000 Gold) +7,000 Melee Attack, +7,000 to all stats, 20% Time Resistance, Fatigued Immunity, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Dark Magic, the subtype Demon Magic, or the subtype Necromancy at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40, Individuals killed by wielder have their corpses disappear if they are below Level 60 and wielder desires such, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blade of the Lost Kingdom of Galbrecht- (Weapon, Sword, Air, 95,000 Gold) +120 Melee Attack, +90 AGI, 5% Air Resistance
%Blade of the Luckiest Sky-Pirate- (Weapon, Sword, Light & Air, 1,500,000 Gold) +1,500 Melee Attack, +7% Critical, +7% Dodge, +7% To Hit, +7% Resilience
%Blade of the Mad Clown's Inexorable Influence- (Weapon, Sword, Psychic & Air & Darkness, 4,500,000 Gold) +4,500 Melee Attack, +4,500 to all stats, 135% To Hit, 40% inflicts Confusion, Wielder has a 10% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action was a 'Mental Overdrive' action
%Blade of the Official of the High Court- (Weapon, Sword, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 MIN, 25% Critical, 35% Resilience, 20% inflicts Suffocation, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's allies are immune to debuffs from sources that are lower Level than wielder that are either below Level 20 or below Level 40 and non-unique
%Blade of the Nagging Mother-In-Law- (Weapon, Sword, Darkness & Psychic, 45,000,000 Gold) +45,000 Defense, +12 MIN, 70% inflicts Confusion, Wielder must be an Abstract with a summon whose HP is linked to the HP of another individual's summon
%Blade of the Ominous Choir that Chants for the Major Boss- (Weapon, Sword, Magic & Light & Air & Darkness, 3,200,000 Gold) +3,200 Melee Attack, +3,000 to all stats, Wielder's allies who are bosses, including wielder, gain +3,000 to all stats as a bonus that stacks 3 times, with this bonus applying while wielder is in transformations if wielder is a Boss
%Blade of the Only Man Left Living After the Great Cataclysm- (Weapon, Sword, Darkness & Technology & Fire & Air & Light, 3,500,000 Gold) +3,500 Melee Attack, Wielder gains +3,000 to all stats as an uncapped effect if wielder has no allies, +7% Critical, +7% Dodge, +7% To Hit, +7% Resilience, 20% Moderate Status Effect Resistance
%Blade of the Only Survivor of the Major Boss Fight- (Weapon, Sword, Light & Physical, 3,000,000 Gold) +3,000 Melee Attack, +3,000 to all stats, +1% Critical, +1% Resilience, Wielder gains +3,000 to all stats as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses
%Blade of the Revealed Inferno- (Weapon, Sword, Spatial & Fire, 70,000,000 Gold) +70,000 Melee Attack, 80% inflicts Burning, Wielder gains +10% Dodge against Fire element attacks as a capped, non-stacking effect, Wielder may deal 400,000 Flat Fire element Damage to all entites in the same battlespace at the start of each round (with said choice being made once per round and applying across all possible targets instead of being made on a per-entity basis), Wielder must be Level 35 or greater
%Blade of the Rising Sun's Fury- (Weapon, Sword, Light & Destruction, 14,300,000 Gold) +14,750 Melee Attack, 45% Critical, Has a 15% chance on hit of activating either of the Sword Abilities:
Solar Strike- 250,000 Flat Light & Destruction element Damage is dealt to this ability's target, Sword Ability
Rising Glory- The next time that caster would be affected by a buff that raises caster's Melee Attack or the Damage Values of any of caster's abilities, said buff's effect in doing so is doubled, to a max of 15,000 points of Melee Attack or 60,000 points of Damage, as an effect that does not stack multiple times on the same target, even in relation to different buffs, Sword Ability
%Blade of a Star Admiral Who Fought Against the Beast-Worlds- (Weapon, Sword, Astral, 3,500,000 Gold) +3,500 Melee Attack, +3,500 to all stats, 10% Animal Resistance, Wielder's allies gain +300 to all stats as an effect that stacks 10 times
%Blade of the Star Admiral Who Fought In the Galactic War For All Ten Millinea that It Lasted- (Weapon, Sword, Astral, 4,000,000 Gold) +4,000 Melee Attack, +4,000 to all stats, 20% Time Resistance, Fatigued Immunity, Wielder's allies gain +400 to all stats as an effect that stacks 10 times
%Blade of the Star-Travelling Space Admiral- (Weapon, Sword, Astral, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, 10% Astral Being Resistnace, Wielder's allies gain 10% Astral Being Resistance, 10% Machine Resistance, and +300 to all stats as an effect that stacks 10 times
%Blade of the Traitor to Dragons- (Weapon, Sword, Magic, 5,000,000 Gold) +5,000 Melee Attack, +5,000 to all stats, Wielder gains 100% Critical against Dragons if wielder possesses any Dragon allies, including wielder, Wielder gains 10% Dragon Resistance if wielder possesses any Dragon allies, including wielder
%Blade of the Un-Exorcisable Ghost Champion- (Weapon, Sword, Darkness & Light & Air, 5,600,000 Gold) +5,600 Melee Attack, +5,600 AGI, +5,600 SPI, 35% Critical , 135% To Hit, 35% Dodge, 35% Resilience, 25% Light Resistance, 20% Awestruck Resistance, Wielder is immune to debuffs from sources below Level 40, Sources below Level 40 cannot force wielder to leave battle
%Blade of the Wizard Marshall Who Mastered Every Known School of Magic- (Weapon, Sword, Magic & Air & Earth & Fire & Water & Light & Darkness, 8,200,000 Gold) +8,200 Melee Attack, +8,200 to all stats, 135% To Hit, 30% inflicts any one moderate negative status effect (but not sub-statuse effect), Wielder counts as having an additional spell of every base subtype equipped
%Blade of the Wizard Marshall Who Mastered Every Known School of Magic and Many Theoretical Ones- (Weapon, Sword, Mystic & Spatial & Time & Fate & Fortune & Life & Destruction, 19,000,000 Gold) +19,000 Melee Attack, +19,000 Magical Attack, 30% inflicts any one moderate negative status effect (but not sub-status effect), 40% Critical, 140% To Hit, 40% Dodge, 40% Resilience, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, Wielder counts as having an additional spell of every base subtype equipped, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped
%Blade of the Wizard Marshall Who Mastered Both Every Known School of Magic and the Martial Arts- (Weapon, Sword, Magic & Physical & Air & Earth & Fire & Water & Light & Darkness, 12,500,000 Gold) +12,500 Melee Attack, +12,500 Magical Attack, +12,500 to all stats, 30% inflicts any one moderate negative status effect (but not sub-status effect), 40% Critical, 140% To Hit, 40% Dodge, 40% Resilience, Wielder counts as having an additional spell of every base subtype equipped
%Blade of the World's Seasons Yet to Come- (Weapon, Sword, Electrical & Acid & Ice & Energy, 12,500,000 Gold) +8,200 Melee Attack, +8,200 Magical Attack, +8,200 to all stats, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones, 20% Time Resistance, 25% Electrical Resistance, 25% Acid Resistance, 25% Ice Resistance, 25% Energy Resistance
%Blade of Tribulation- (Weapon, Sword, Destruction & Chaos & Life & Faith, 30,000,000 Gold) +30,000 Melee Attack, 15% inflicts Instant Death, Wielder's offensive actions may summon an entity from the Enemy List that is below Level 60 and normally fightable for drops, Max 20 summoned
%Blade of Tripling- (Weapon, Sword, Fire, 150,000 Gold) +3 Melee Attack, +3 to all stats, Criticals do x30 damage instead of x10 (This effect DOES NOTHING if criticals are not already doing x10 damage somehow)
%Blade of Wretched Yrethuu- (Weapon, Sword, Rust & Metal & Civilization, 186,500,000 Gold) +187,000 Melee Attack, 90% Critical, The first time per round wielder conducts an attack involving this item's attack bonus, said attack's first hit against each of its targets deals 1,870,000 Flat Rust element Damage in addition to the Damage it would otherwise deal, This item begins each thread with 40 Durability, and, each time an attack is conducted that involves one of its attack bonuses, it loses 1 Durability, This item is destroyed if it reaches 0 Durability, If this item's wielder kills an entity with an attack involving one of this item's attack bonuses, all entities in the same battlespace as wielder and in the same battlespace as said entity have a 200% chance of being afflicted with Charm, This item additionally possess the subtype Knife, Wielder must be Level 40 or greater
%Blade of Zhangfu- (Weapon, Sword, Law, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 AGI, +4,000 MIN, 74% Critical against Abstracts, 15% Abstract Resistance
%Blade That Hid The Seasons In Its Shadow- (Weapon, Sword, Electrical & Acid & Ice & Energy, 8,200,000 Gold) +8,200 Melee Attack, +8,200 Magical Attack, +8,200 to all stats, Wielder's 'Melee Attack' actions cause their targets, if below Level 65, to no longer count as having scanned the stats of any individuals that they previously counted as having scanned the stats of, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's opponents below Level 60 cannot create or attach effects to Zones
%Blade that Strikes Bosses Multiple Times- (Weapon, Sword, Light & Physical, 2,500,000 Gold) +2,500 Melee Attack, +2,500 to all stats, +1% Critical, Wielder's 'Melee Attack' actions gain 2 hits against 1 against Bosses
%Blade Which Divides the World's Continents and Sorts Its Nations- (Weapon, Sword, Earth & Air & Fire & Water & Spatial, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 SPI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's actions may shift the rows of any target who is below Level 100 to any row in their row-order formation, Wielder must be Level 40 or greater
%Blade Which Hangs Its Victims' Corpses On Hooks Outside of Three-Dimensional Reality- (Weapon, Sword, Spatial & Darkness, 20,000,000 Gold) +20,000 Melee Attack, +20,000 to all stats, 140% To Hit, 40% Critical, Individuals killed by wielder have their corpses disappear if they are below Level 60, Individuals killed by wielder cannot be resurrected by individuals below Level 60
%Blade Which Hangs the Corpse of Its Wielder On a Hook Outside of Three-Dimensional Reality- (Weapon, Sword, Spatial & Darkness, 13,500,000 Gold) +13,500 Melee Attack, +13,500 to all stats, 140% To Hit, Wielder's corpse disappears on death, Wielder cannot be resurrected by individuals below Level 60
%Blade Which Sees and Obscures- (Weapon, Sword, Magic & Illusion, 5,600,000 Gold) +5,600 Melee Attack, +5,600 Magical Attack, Wielder's 'Melee Attack' actions cause their targets, if below Level 65, to no longer count as having scanned the stats of any individuals that they previously counted as having scanned the stats of, Wielder's 'Magical Attack' actions scan their targets' stats
%Blessed Dragon Spire Katana- (Weaponx2, Sword, Light & Physical, 146,000 Gold) +260 Melee Attack, 5% activates and uses the ability Cleansing Slice of the Four Skies as part of a melee attack this item is involved in.
Has the activated ability-
Cleansing Slice of the Four Skies- 15,000 Damage, Deals double damage to Darkness element Undead, Demons, Darkness element Humanoids, Fire element Humanoids, and Devils, Light or Light & Air, X MP
%Blessed Orochi-Ender- (Weapon, Sword, Glory & Light & Water, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder ignores the Resistances and Immunities of individuals from the enemy list named 'Orochi', 200% inflicts Poison: Drunk, 60% inflicts Awestruck: Sealed, 10% Dragon Resistance, Wielder deals double Damage to individuals named 'Orochi' from the enemy list, to a max of 15,000,000 additional Damage, Wielder must be Level 40 or greater
%Blessed Lucky Cutlass of the Seventh Sea- (Weapon, Sword, Water, 85,000 Gold) +75 Melee Attack, +7% Critical, +15 to all stats for Water or Light element users
%Blessed Blade of Casoph- (Weapon, Sword, Light, 40,000 Gold) +60 Melee Attack
%Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
Blessed Iron Sword- (Weapon, Sword, Light, 25,000 Gold) +41 Melee Attack, +20 additional Melee Attack against Undead or Fae
%Blessed Silver Sword- (Weapon, Sword, Light, 65,000 Gold) +67 Melee Attack, +20 Magic Attack, +5 Defense against Light, +20 Damage against Undead or Demons, Cannot hurt Celestials
%Bloodknight General's Blade- (Weapon, Sword, Darkness & Physical & Blood, 3,100,000 Gold) +3,400 Melee Attack, deals HP Drain, +3,400 STR, +3,000 CON, 25% Critical, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 5 times
%Blood Sovereign's Sword- (Weapon, Sword, Darkness & Blood, 15,500,000 Gold) +15,900 Melee Attack, Wielder's Necromancy spells and Blood Magic spells that provide a Melee Attack Bonus gain +15,500 additional Melee Attack, Buffs on wielder from Necromancy spells and Blood Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'deals HP Drain', Wielder must be Level 20 or greater and must possess the ability 'Basic Blood Synchronization', the ability 'Ebon Chancellor', or the ability 'Deathless One'
%Bloody Tyrant's Sword- (Weapon, Sword, Fire & Darkness & Physical, 726,000 Gold) +785 Melee Attack, 12% Critical, 5% inflicts Drain
Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
%Brass Sword- (Weapon, Sword, Earth, 47,000 Gold) +45 Melee Attack, +40 CON
%Brilliant Celestial Blade- (Weapon, Sword, Light, 9,515,000 Gold) +9,200 Melee Attack, +9,500 STR, +9,500 AGI, +9,500 SPI, 30% inflicts Awestruck, 20% may inflict Wounded, 40% inflicts Impaired: Blind, 55% Critical
%Broken Blade- (Weapon, Sword, Physical, 60 Gold) +1 Melee Attack, 30% wielder's 'Melee Attack' actions deal no damage if wielder is below Level 10
%Broken Flameblade- (Weapon, Sword, Fire, 14,000 Gold) +14 Melee Attack, 50 Fire Damage on hit
%Broken Vellast Blade- (Weapon, Sword, Water, 300 gold) +2 Melee Attack
Brutal Sword- (Weapon, Sword, Physical, 45,000 Gold) +47 Melee Attack
%Captain's Blade- (Weapon, Sword, Fire, 150,000 Gold) +200 Melee Attack
%Cardmaker's Blade- (Weapon, Sword, Magic, 5,600,000 Gold) +5,600 Magical Attack, +5,000 to all stats, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold become solely the subtype Arcanist Magic at the start of every round
%Celebratory Sword- (Weapon, Sword, Hope & Sonic, 17,500,000 Gold) +17,500 Melee Attack, Wielder's allies are inflicted with Invigorated whenever wielder performs an attack that incorporates one of this item's attack bonuses
%Celestial Brightsteel Rapier- (Weapon, Sword, Light, 600,000 Gold) +600 Melee Attack, +600 STR, +600 AGI, Wielder's Melee Attack actions gain 130% To Hit, 20% Light Resistance
%Celestial's Sword- (Weaponx2, Sword, Light, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 10% inflicts Awestruck, 5% inflicts Wounded, 25% Critical
%Celestial World-Arbiter's Sword- (Weapon, Sword, Light & Fire & Glory, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Melee Attack, +90,000 STR, +90,000 SPI, +50,000 AGI, +50,000 CON, +50,000 MIN, 80% inflicts Awestruck, 50% inflicts Awestruck: Sealed, 50% may inflict Burning, 90% Critical, 30% Light Resistance, 30% Darkness Resistance, Wielder must be Level 40 or greater
%CEO's Force Blade- (Weapon, Sword, Technology, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 MIN, +5,000 Defense against Gold Damage, 135% To Hit, 20% inflicts Antimatter, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Robot Resistance, 10% Bio-Horror Resistance, 10% Machine Resistance
%Ceremonial Blade of Decapitation- (Weapon, Sword, Fire, 90,000 Gold) +80 Melee Attack, +3% Critical
Channeling Sword- (Weapon, Sword, Magic, 15,000 Gold) +8 Melee Attack, +8 Magical Attack
%Cheese Blade- (Weapon, Sword, Earth, 2,000 Gold) +5 Melee Attack, +3 Magic Attack, +1 Ranged Attack, +5 HP per turn, +3 MP per turn
Chipped Darkblade- (Weapon, Sword, Darknes, 300 Gold) +2 Melee Attack
%Choirmaster's Mega Organ-Blade- (Weaponx2, Sword, Light & Air & Sonic, 3,000,000 Gold) +9,000 Melee Attack, +9,100 SPI, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Divine Magic spells cost 10,000 MP less if wielder possesses the ability Bard, Wielder's Bardic Music spells cost 10,000 MP less if wielder possesses the ability Priest, Wielder gains +10,000 to all stats if wielder possesses both the ability Bard and the ability Priest
%Circle Man's Greatsword- (Weaponx2, Sword, Physical, 70,000 Gold) +160 Melee Attack, +20 STR
%Clan Durthagden Sword- (Weapon, Sword, Earth & Physical, 26,000 Gold) +34 Melee Attack, +20 CON
%Cleaver from the Blood-Swept Sky- (Weaponx2, Sword, War & Air, 3,100,000 Gold) +7,500 Melee Attack, +6,000 STR, +6,000 CON 14% Critical, 28% Critical Against Aerials, 15% inflicts Wounded, An individual above Level 20 may bring this weapon into a thread unequipped and in no slot as an item-granting effect provided that said individual is not bringing more than 19 other items from item-granting effects
%Clockblade- (Weapon, Sword, Time, 2,210,000 Gold) +2,195 Melee Attack, +2,000 STR, +2,000 AGI, +2,100 MIN, 25% Critical, 15% inflicts Impaired: Slow
%Clocksword- (Weapon, Sword, Time, 6,550,000 Gold) +6,700 Melee Attack, +6,000 AGI, +6,000 STR, +5,000 CON
%Concordant General's Blade (2)- (Weapon, Sword, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Abstract Resistance, 10% Deva Resistance
%Confusion-Cleaving Blade- (Weaponx2, Sword, Magic & Psychic & Physical, 2,685,000 Gold) +5,100 Melee Attack, +4,100 MIN, +3,870 AGI, 95% cures Confusion on hit, 115% To Hit
%Coral Blade of Biting- (Weapon, Sword, Water, 79,000 Gold) +150 Melee Attack, 4% inflicts Pain
%Corpse Sword- (Weapon, Sword, Darkness, 67,000 Gold) +65 Melee Attack, inflicts Drain against Humans or Undead
%Crimson Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,000 Melee Attack, +7,000 to all stats, 50% Critical against Dragons, 30% inflicts Burning
%Crisis Blade- (Weapon, Sword, Magic & Psychic & Physical, 3,300,000 Gold) +3,500 Melee Attack, +3,000 to all stats, 25% Critical, 125% To Hit, Wielder gains +10,000 Melee Attack while in a Crisis Zone as a non-stacking buff that does not stack with other buffs that increase Melee Attack specifically while in a Crisis Zone
%Crystal Blade of Mana Channeling: Reforged by Goldenhammer- (Weapon, Sword, Magic, 250,000 Gold) +120 Melee Attack, +140 Magical Attack, +100 CON, +400 MIN, +2,000 MP, User regenerates 20 MP per combat round, User regenerates 10 HP per combat round
Cube Sword- (Weapon, Sword, Physical, 70,000 Gold) +70 Melee Attack
Cursed Sword- (Weapon, Sword, Darkness, 2,000 Gold) -15 Melee attack, Cannot be unequipped normally
%Cut-Cutter- (Weapon, Sword, Physical, 30,000,000 Gold) +30,000 Melee Attack, Wielder deals 30% more Damage to Plants that are below Level 60 (to a max of 5,000,000,000 additional Damage), Wielder's actions that involve an attack bonus provided by this item cure Wounded
%Cutlass of Scorpion Stings- (Weapon, Sword, Fire, 9,000 Gold) +17 Melee Attack, +2% Critical, -200 HP
%Dacchenburg Industries Rapier- (Weapon, Sword, Darkness & Physical, 50,000 Gold) +800 Melee Attack, +450 AGI, +450 STR, +350 CON, 15% Critical, 15% Dodge
%Dacchenburg Industries Rapier Model II- (Weapon, Sword, Darkness & Physical, 5,000,000 Gold) +5,000 Melee Attack, +4,500 AGI, +4,500 STR, +3,500 CON, 40% Critical, 40% Dodge, Wielder must be Level 20 or greater
%Dacchenburg Industries Rapier Model III- (Weapon, Sword, Darkness & Physical, 50,000,000 Gold) +50,000 Melee Attack, +40,500 AGI, +40,500 STR, +30,500 CON, 80% Critical, 80% Dodge, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility or Mind as their Prime Attribute, Wielder must be Level 40 or greater
Darkblade- (Weapon, Sword, Darkness, 5,000 Gold) +16 Melee Attack, +20 Defense against Darkness, +10 Darkness Damage
Darkness Edge- (Weapon, Sword, Darkness, 500 Gold) +5 Melee Attack, +10 Darkness Damage
%Dark Wizard Marshall's Blade- (Weapon, Sword, Magic & Darkness, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round
%Das Gerbilcleaver- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, Wielder does double Damage (to a max of 500,000,000 additional Damage) to individuals with a constant effect named 'Unusually Weak'
%Dawnbeam Cutter- (Weapon, Sword, Light & Energy, 14,500,000 Gold) +14,500 Melee Attack, 30% may inflict Wounded or Overload, 100% may cure Wounded
%Dead Khan's Rider's Blade- (Weapon, Sword, Physical & Darkness, 15,500,000 Gold) +15,500 Melee Attack, +15,500 STR, +15,500 AGI
%Dead King's Greatblade- (Weaponx2, Sword, Glory, 15,000,000 Gold) +30,000 Melee Attack, +30,000 to all stats, Buffs on wielder from wielder's Living Legend abilities that boost wielder's stats do so by an additional 1,200 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder's per-item Melee Attack bonus caps are doubled for purposes of this item
%Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit
%Death-Cutting Blade- (Weapon, Sword, Glory & Spatial & Physical & Light & Darkness, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may, once per thread, spend an action to resurrect a target, Wielder may deal 1,800,000 Flat Light or Darkness element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Deathlord's Blade- (Weapon, Sword, Darkness, 60,000,000 Gold) +60,000 Melee Attack, +60,000 to all stats, 120% inflicts Hexed, 120% inflicts Voidstruck, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Deceptive Wizard Marshall's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 MIN, +2,800 STR, +3,000 AGI, +3,200 SPI, 135% To Hit, 20% inflicts Manablasted, Wielder’s allies gain +100 to all stats as an effect that stacks a max of 2 times, Wielder has a 1% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action
%Decorative Sword That Can Turn Lethal- (Weapon, Sword, Earth, 49,000 Gold) +1 Melee Attack, wielder may skip a turn to change this weapon's bonus to a bonus of +129 Melee Attack
%Demon-Bane Avenger- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Demons, ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100, Deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Demonslayer and the ability Paladin
%Demon Knight's Sword- (Weapon, Sword, Darkness & Fire & Physical, 12,500,000 Gold) +12,900 Melee Attack, Wielder's Demon Magic spells that provide a Melee Attack Bonus gain +12,500 additional Melee Attack as a non-stacking effect, Buffs on wielder from Demon Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Demonic Runeblade- (Weapon, Sword, Darkness & Magic, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' bonus capping is based on Spirit instead of Strength, Wielder may deal HP Drain if wielder is a Demon, Wielder may deal MP Damage to individuals below Level 60
%Desert Corsair Assistant Captain's Scimitar- (Weapon, Sword, Physical, 70,000 Gold) +89 Melee Attack, +450 HP while adventuring in the Desert of Sildriza encounter area
%Desert Corsair Captain's Falchion- (Weaponx2, Sword, Physical, 214,000 Gold) +448 Melee Attack, +1,100 HP while adventuring in the Desert of Sildriza encounter area
%Desert Corsair’s Deadly Blade- (Weapon, Sword, Physical & Earth, 77,000 Gold) +79 Melee Attack, +180 additional Melee Attack if another of this item is equipped, +70 STR, +65 AGI, 8% Critical
Desert Corsair's Falchion- (Weapon, Sword, Physical, 65,000 Gold) +71 Melee Attack, +400 HP while adventuring in the Desert of Sildriza encounter area
%Desert Corsair Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, +2% to Hit
Desert Corsair's Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, 115% to Hit
%Devil Wing Blade- (Weapon, Sword, Darkness, 100,000 Gold) +90 Melee Attack, Does 40 Darkness Damage per hit, +20 to all stats if Angel Wing Blade is also equipped
%Diviner General's Blade- (Weapon, Sword, Magic & Light, 3,100,000 Gold) +3,400 Melee Attack, +3,200 Magical Attack, +3,400 MIN, +3,200 SPI, 25% Dodge, 135% To Hit, 20% inflicts Awestruck, Scans target's stats, Wielder’s allies gain +200 to all stats as a bonus that stacks a max of 5 times, 10% Elemental Resistance, 10% Animal Resistance, 10% Human Resistance
%Divine Solar Champion's Orihalcum Greatsword of Light and Fire- (Weapon, Sword, Light & Fire, 219,700,000 Gold) +210,500 Melee Attack, +1,800,000 HP as a non-stacking bonus, +210,300 STR, +210,000 SPI, 140% Critical, Wielder ignores the Defense of individuals below Level 40, Wielder's 'Melee Attack' and 'Overdrive' actions may gain the element 'Physical' and/or the element 'Earth', Wielder ignores the Defense of non-unique individuals below Level 60, 80% inflicts Burning, 80% inflicts Awestruck, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Wielder ignores the Fire and Light Resistance and Immunity of individuals below Level 60, Pierces 50,000 Defense, Wielder must be at least Level 40
%Double Keen Rapiers- (Weaponx2, Sword, Physical & Magic, 1,550,000 Gold) +3,000 Melee Attack, 60% Critical
%Draco-Executioner- (Weapon, Sword, Glory, 175,000,000 Gold) +175,000 Melee Attack, +100,000 to all stats, 160% Critical against Dragons, Wielder ignores the Resistances and Immunities of Dragons below%p Level 80, Wielder deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 80 OR who (are over Level 40 AND have the ability Dragonslayer)
%Dracoknight's Blade- (Weapon, Sword, Magic & Physical, 1,780,000 Gold) +1,900 Melee Attack, wearer gains +2,000 to all stats if wearer is a Dragon or has a Dragon ally, 20% Critical, 130% To Hit, 15% Dodge
%Draconic General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +200 to all stats as an effect that stacks 30 times, 10% Dragon Resistance, 10% Human Resistance
%Draconis Blade- (Weapon, Sword, Fire, 75,000 Gold) +45 Melee Attack, 30 Added Fire Damage, Cannot hurt Dragons
%Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Dragon-Bane Flameblade- (Weapon, Sword, Fire & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Burning on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Dragon-Bane Rimeblade- (Weapon, Sword, Ice & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Frozen on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
%Dragonslayer Thunderblade- (Weapon, Sword, Electrical, 7,500,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 30% inflicts Electrocuted, 100% Critical against Dragons
%Dread Meatmiser's Hookblade- (Weapon, Sword, Darkness & Physical, 8,900,000 Gold) +9,400 Melee Attack, +6,000 CON, Wielder may forcibly shift the row of targets of wielder's Melee Attack actions provided said targets are of lower Level than wielder and below Level 80
%Dual Wing Blade- (Weapon, Sword, Darkness & Light, 140,000 Gold) +180 Melee Attack, Does 40 Darkness or Light Damage per hit, +20 to all stats
%Dwarf's Sword- (Weapon, Axe, Earth, 4,100 Gold) +6 Melee Attack, +1 STR
Dwarven Darkblade- (Weapon, Sword, Darkness, 105,000 Gold) +170 Melee Attack, 5% inflicts Impaired: Blind: Darkness on hit, 5% Darkness Resistance
%Dynamic General's Blade (2)- (Weapon, Sword, Fire & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Electrocuted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Daemon Resistance, 10% Illuminated Resistance, 10% Celestial Resistance
%Edge of Nowhere- (Weapon, Sword, Fate & Time & Destruction & Spatial & Physical & Light & Darkness, 205,000,000 Gold) +205,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, Wielder may deal 1,800,000 Flat Light, Darkness, Physical, Fate, or Destruction element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder must be Level 40 or greater
%Edge of Void- (Weapon, Sword, Void, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 AGI, +200,000 MIN, +200,000 SPI, 135% Critical, 230% To Hit, Individuals killed by wielder may not be resurrected by sources below Level 80, 5% inflicts Vanished, Wielder must be Level 40 or greater
%Eldjotnar's Blade- (Weapon, Sword, Fire & Physical, 100,000,000 Gold) +100,000 Melee Attack, +100,000 STR, +100,000 CON, 100% inflicts Wounded, 50% may inflict Burning, 30% may inflict Burning: Igneous
Electric Katana- (Weapon, Sword, Electrical, 500 Gold) +5 Melee Attack, +10 Electrical Damage
%Elementalist General's Blade (Special Type A)- (Weapon, Sword, Earth & Air & Fire & Water & Light & Darkness & Wood & Metal, 3,100,000 Gold) +3,400 Melee Attack, +3,400 SPI, +2,800 CON, +3,000 AGI, +3,200 MIN, 25% Critical, 135% To Hit, Wielder's Earth, Air, Fire, Water, Light, Darkness, Wood, and Metal element allies gain +500 to all stats as a bonus that does not stack, 10% Elemental Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Water Resistance, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 10% Wood Resistance, 10% Metal Resistance
%Element-Breaker Blade- (Weapon, Sword, Earth & Air & Fire & Water, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Elementals, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Emote Weapon: Blade of My Love- (Weapon, Sword, Fire & Light, 10,000,000 Gold) +10,000 Melee Attack, +5,000 CON, +5,000 SPI, May deal HP Healing, 30% inflicts Charm, Wielder's 'Melee Attack' and 'Melee Overdrive' actions use Spirit as their Prime Attribute, Wielder gains +10,000 to all stats if afflicted with Charm, Wielder, once per thread across all copies of this item as a non-stacking buff, gain +5,000 Melee Attack the round after the first round during which wielder ceases being afflicted with Charm
%Enchantable Blade- (Weapon, Sword, Magic, 50,000 Gold) +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack, +20 AGI, SPI, MIN, STR, and CON, This Weapon can be enhanced twice with Enchantments and have it only count as one enchantment, this does not permit this weapon to possess multiple copies of the same Enchantment
Enchanted Sword- (Weapon, Sword, Magic, 5,000 Gold) +18 Melee Attack
%Estoc of Piercing- (Weapon, Sword, Physical, 95,000 Gold) +85 Melee Attack, Ignores 900 Defense, +5% to Hit
%Evanlari Slayer's Blade- (Weapon, Sword, Physical & Air & Acid, 4,000,000 Gold) +4,000 Melee Attack, 58% Critical, This item counts as a Deadly Item for purposes of Slayer abilities
%Evil Blade of the Great Devourer- (Weapon, Sword, Destruction & Darkness, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, 215% To Hit, 120% Critical, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions gain 'deals HP Drain', Damage dealt by wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions may not be healed by sources below Level 80, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, The sword is intelligent, violent, vocal, and hungry as an RP effect, May only be wielded by individuals of Level 40 or greater
%Exorcist General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck against Demons, Devils, Daemons, and Undead, 10% inflicts Awestruck: Sealed on Demons, Devils, Daemons, and Undead, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Undead Resitance
%Faceless Swordman's Sword- (Weapon, Sword, Physical, 205,000 Gold) +200 Melee Attack, 15% Critical, 15% Inflicts Wounded, Has a 5% chance on hit, to a max of once per round across all copies of this item, of activating the Sword Ability:
Rouse Sword-Spirit: Faceless Swordsman- Caster performs a 'Melee Attack' action on the target(s) of the hit that triggered this action's activation, which cannot include spells or techniques, cannot activate Sword Abilities, deals 1/2 damage, inflicts 2 hits against 1, has a 15% chance of inflicting Wounded, a 15% chance of inflicting Wounded: Bleeding, and is solely the element Physical
%Fairy-Jewel Sword- (Weapon, Sword, Magic & Earth, 11,000,000 Gold) +11,000 Melee Attack, +11,000 Magical Attack, +11,000 AGI, Wielder's 'Melee Attack' actions may use Agility or Spirit as their Prime Attribute
%Fallen Kensei's Sword of Maiming- (Weapon, Sword, Physical & Darkness, 156,000 Gold) +165 Melee Attack, 12% Critical, deals 40 CON damage on hit, 15% inflicts Pain, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of Grievous Strikes- Perfoms an action identical to a Melee Attack action on target that cannot include spells or techniques and cannot activate Sword Abilities that deals 1/3 damage, inflicts 3 hits against 1, has a 15% chance of inflicting Wounded, has a 15% chance of inflicting Pain, and is the elements Darkness & Physical
%Famous General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, +1 Fame
%Fang of the Wolf-Father- (Weapon, Sword, Beast, 27,500,000 Gold) +27,500 Melee Attack, +27,000 STR, +27,000 CON, 80% Critical against non-Animals, Wielder's per-item Melee Attack bonus cap is determined by the greater of wielder's Strength and Constitution, provided that there is not a difference in value between the two stats that is greater than 10% of the greater stat's value
%Festive Beamblade- (Weapon, Sword, Energy & Color & Glory, 7,000,000 Gold) +7,000 Melee Attack, 70% Critical, +70% Critical as a non-stacking effect
%Fiendblade which Thirsts for the Blood of Worlds- (Weapon, Sword, War & Destruction & Fire, 815,000,000 Gold) +815,000 Melee Attack, +815,000 STR, +4,000,000 HP as a non-stacking bonus, 185% Critical, 60% inflicts Smitten: Great Atrocity, 30% War Resistance, 30% Physical Resistance, 30% Lifre Resistance, Wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions gain 'deals HP Drain' and may gain '1 hit against 5,000,000, deals 1/3 Damage', Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, 30% War Resistance, Wielder must be Level 60 or greater
%Fighter's Sword- (Weapon, Sword, Physical, 1,000 Gold) +9 Melee Attack, +5 CON, +5 STR
%Fighter's Sword Type 2- (Weapon, Sword, Physical, 40,000 Gold) +50 Melee Attack, +20 STR, +20 CON
%First-Metal Sword- (Weapon, Sword, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, Wielder's 'Melee Attack' actions use STR as their Prime Attribute
%Flame General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Burning, Wielder’s Fire-element allies gain +200 to all stats as an effect that stacks 30 times, 20% Fire Resistance
Flamesinging Blade- (Weapon, Sword, Fire, 14,000 Gold) +17 Melee Attack, 79 additional Fire damage on hit
%Flame Sabre- (Weapon, Sword, Fire, 500 Gold) +5 Melee Attack, +10 Fire Damage
%Flaming Blade of Metal Sensing- (Weapon, Sword, Magic & Fire, 60,000 Gold) +35 Melee Attack, Deals an additional 900 Fire element damage on hit against targets with the Robot or War Machine subtype
%Flaming Dagger (4)- (Weapon, Sword, Fire, 1,250,000 Gold) +1,000 Melee Attack, 30% Critical, 30% Inflicts Burning, Wielder's attacks deal an additional 20,000 points of Fire element Damage on hit
%Flaming Rapier (4)- (Weapon, Sword, Fire, 1,350,000 Gold) +1,100 Melee Attack, 30% Critical, 32% Inflicts Burning, Wielder's attacks deal an additional 22,000 points of Fire element Damage on hit
Flaming Sword- (Weapon, Sword, Fire, 27,000 Gold) +35 Magical Attack, +300 additional Fire element damage on hit
%Fourth-Metal Greatblade- (Weaponx2, Sword, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Melee Attack, +10,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Fourth-Metal Sword- (Weapon, Sword, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
Frost-Snap Wrist Blade- (Weapon, Sword, Ice, 19,000 Gold) +25 Melee Attack, +20 AGI, +30 additional Melee Attack against enemies who have not yet acted, +200 Defense against Frozen
%Geologist's Blade- (Weapon, Sword, Earth, 49,000 Gold) +15 Melee Attack, +29 AGI, +4 CON, +75 Melee Attack against Earth element foes, +2% Critical against Golems or Elementals
%General's Cannon Greatblade: Holy Fury Varaint- (Weaponx2, Sword, Physical & Light & Technology, 3,815,445 Gold) +7,555 Melee Attack, +7,318 Ranged Attack, 30% inflicts Fatigued: Stun, 20% inflicts Awestruck, 15% inflicts Elevated on wielder after wielder performs a Melee Attack action, 5% Wielder may, once per round, immediately gain and perform a Ranged Attack action immediately after wielder has performed a Melee Attack action, with this second action having to possess at least one initial target in common with the action that triggered its allowance
%General’s Cannon Greatblade: Rising Legend Variant- (Weaponx2, Sword, Physical & Light & Technology, 9,455,445 Gold) +21,300 Melee Attack, +21,300 Ranged Attack, 30% inflicts Fatigued: Stun, 30% inflicts Awestruck, 30% inflicts Elevated on wielder after wielder performs a Melee Attack or Ranged Attack action, 10% Wielder may, once per round, immediately gain and perform a Ranged Attack action immediately after wielder has performed a Melee Attack action, with this second action having to possess at least one initial target in common with the action that triggered its allowance, This weapon provides +1,000 to all stats for each point of Fame that wielder is obtaining from a buff, to a max of 200 such points, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Genie Pasha's Bodyguard's Greatblade- (Weapon, Sword, Magic & Physical, 14,000,000 Gold) +14,000 Melee Attack, +14,000 SPI, Entities below Level 58 may not prevent wielder's allies from replicating actions, Wielder must be Level 20 or greater
%Ghost-Slashing Katana- (Weapon, Sword, Air & Physical & Light, 430,000 Gold) +430 Melee Attack, Ignores Physical Resistance and Immunity in Undead and Spirits under level 20
%Gleetastic Murdercleaver (Katana-Variant)- (Weapon, Sword, Darkness & Physical & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 AGI, +87,000 STR, 140% Critical, 70% Dodge, Murder Arts spells cost wielder 870,000 less MP to cast, Wielder is cured of any one minor or moderate negative status effect whenever wielder kills an opponent
%God-Eater- (Weaponx2, Sword, Glory & Destruction & Light & Darkness, 999,999,999 Gold) +2,000,000 Melee Attack, +1,000,000 Magical Attack, +2,000,000 to all stats, 180% Critical, 280% To Hit, Wielder deals HP Drain and MP Drain to non-summoned Planetaries, Wielder gains an extra action after wielder's first action each round if any opponents are deities or had Deity Effects removed by this item, Wielder's non-unique opponents below Level 99 and wielder's opponents below Level 100 lose their Deity Effects, Wielder ignores the Resistances and Immunities of non-unique Planetaries below Level 100, 60% inflicts Devastated, 30% Glory Resistance, Wielder must be Level 60 or greater
%Golden Blade of Valor- (Weapon, Sword, Glory, 7,000,000 Gold) +7,000 Melee Attack, Confusion: Fear Immunity
%Golden Blade of Vanquishing Truth- (Weapon, Sword, Psychic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, Wielder gains 100% Critical against individuals below Level 80 whose stats have been scanned by wielder
%Golden Sunblade- (Weapon, Sword, Light, 500,000,000 Gold) +500,000 Melee Attack, +500,000 to all stats, Wielder ignores the Light Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, Wielder deals double damage, to a max of 500,000,000 additional points, to targets below Level 40, 60% Critical, 160% To Hit
Gold Sword- (Weapon, Sword, Earth, 75,000 Gold) +5 Melee Attack
%Gold-Tinged Welaebic Sword- (Weapon, Sword, Earth & Physical, 78,000 Gold) +74 Melee Attack, may be wielded as a Weaponx2 to provide +148 Melee Attack, +50 CON, 5% Poison Resistance, and gain the Electrical element
%Golem Blade- (Weapon, Sword, Physical, 60,000 Gold) +70 Melee Attack, +2% Critical
%Golem's Blade- (Weapon, Sword, Physical, 60,000 Gold) +70 Melee Attack, 15% Critical
%Gladius of the Era of Magic Kings- (Weapon, Sword, Earth & Air & Magic & Treasure, 12,000,000 Gold) +12,000 Melee Attack, +12,000 Magical Attack, +12,000 to all stats, 30% Magic Resistance, Wielder may spend an action to create a Zone of Water or a Zone of Magic
%Glassblade Sword- (Weapon, Sword, Ice, 15,000 Gold) +27 Melee Attack, +15 Damage against Humanoids
%Grand Knight Lord's Sword- (Weapon, Sword, Physical, 8,500,000 Gold) +8,500 Melee Attack, +8,500 STR, +8,500 CON, 60% Critical, 160% To Hit, 40% may inflict Wounded
%Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Wielder may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
%Great Blight Druid's Blade- (Weapon, Sword, Earth & Darkness, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 MIN, +3,200 CON, 135% To Hit, 20% inflicts Entombed, Wielder’s Plant, Insect, Aerial, Aquatic, and Cthonian allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Blight Magic spells cost 3,000 less MP
%Great Druid's Blade- (Weapon, Sword, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 MIN, +3,200 CON, 135% To Hit, 20% inflicts Entombed, Wielder’s Plant, Animal, Aerial, Aquatic, and Cthonian allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Druid Magic spells cost 3,000 less MP
%Great Time-Cutting Blade- (Weapon, Sword, Glory & Time, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 AGI, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Time at the start of each round, Wielder may deal 1,600,000 Flat Time element Damage to one opponent at the start of each round that also has a 100% chance of inflicting Fatigued: Elderly or removes 1 buff from a source below Level 60, deals full Damage to individuals in the back row who were in the front row last round, Wielder must be Level 40 or greater
%Greater Shining Blade of Healing Light- (Weapon, Sword, Life & Light, 21,000,000 Gold) +21,000 Melee Attack, +21,000 STR, +21,000 CON, +21,000 SPI, 40% may inflict Awestruck, Wielder regenerates 21,000 HP at the start of every round, Wielder's 'Melee Attack', 'Magical Attack', 'Overdrive', 'Melee Overdrive', and 'Attack with Finesse' actions gain 'May Heal'
%Great Space-Cutting Blade- (Weapon, Sword, Glory & Spatial, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Physical or Spatial element Damage to one opponent at the start of each round, Wielder deals full Damage to the back row, Wielder must be Level 40 or greater
%Great General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s allies gain +2,000 HP as an effect that stacks a max of 10 times
%Great Cyberdruid's Council Blade- (Weapon, Sword, Technology, 5,600,000 Gold) +5,600 Melee Attack, +5,600 Magical Attack, +5,000 to all stats, 10% Plant Resistance, 10% Machine Resistance, 10% Robot Resistance, Druid Magic and Technomancy spells cost wielder 50,000 less MP to cast, Wielder's allies gain +300 to all stats as an effect that stacks 10 times
%Greatblade of Mindfury- (Weapon, Sword, Physical & Psychic, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's 'Melee Overdrive' actions may use MIN as their Prime Attribute, 30% inflicts Wounded, 30% inflicts Mindblasted
%Greater Celebrity General's Blade- (Weapon, Sword, Light & Physical, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, +2 Fame, 25% Critical, 135% To Hit, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times
Greatsword- (Weaponx2, Sword, Earth, 700 Gold) +9 Melee Attack
Greatsword of Silver Glory- (Weaponx2, Sword, Magic, 100,000 Gold) +180 Melee Attack, +30 to all stats
%Greatsword of the Beast Kings- (Weaponx2, Sword, Earth & Ice & Physical, 875,000 Gold) +1,498 Melee Attack, +640 STR, +570 CON, 15% Ice Resistance, 5% Physical Resistance, 7% Critical against monsters with under 15% Resilience, One of wielder's other equipped items gains +757 Melee Attack against Animals, Humanoids, Monsters, and Dragons, +5% Dodge against Animals, Humanoids, Monsters, and Dragons, Wielder gains +250 to all stats while in a Spirit Form, Shapeshifted Form, or Natural Form transformation, Wielder must have 2,600 STR to equip
%Guardian of the Dead Sultan’s Chipped Scimitar- (Weapon, Sword, Physical & Fire, 21,000 Gold) +20 Melee Attack, 15% Deals no Damage
%Guardian of the Sultan’s Scimitar- (Weapon, Sword, Physical & Fire, 71,000 Gold) +75 Melee Attack, 5% Physical Resistance, Wielder gains +70 Defense for purpose of Guard Other and Defend Back Rank actions
%Hailankaiser- (Weapon, Sword, Earth & Light, 17,000 Gold) +37 Melee Attack, +15 AGI
%Harr'Vhalis: Blade of Wind Pirates- (Weapon, Sword, Air, 7,000 Gold) +17 Melee Attack, +15 AGI
%Harxcalibur- (Wepaon, Sword, Magic, 40,000,000 Gold) +40,000 Melee Attack, 80% Critical, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Strength or Spirit as their Prime Attribute
%Heaven's Word- (Weapon, Sword, Good & Light & Sonic & Air, 225,000,000 Gold) +775,000 Melee Attack, +775,000 to all stats, +7,750,000 HP as a non-stacking bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'May Heal', 20% may inflict Smitten, Wielder may spend an action to resurrect an individual killed by a source below Level 80 and may, at said time, choose to remove any number of debuffs from sources below Level 80 from said individual, Wielder must be a Holy One and must either have the ability 'Holy One Traits' active (and be Level 40 or greater at the time of its activation) or must be Level 40 or greater
%Holey General’s Blade (2)- (Weapon, Sword, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, if wielder is in the front row and there is at least 1 individual in the back row of wielder's row formation, there is a 50% chance that any action targetting wielder instead targets a random individual in the back row of wielder's row formation
%Holiday Gunblade- (Weapon, Sword, Physical & Ice & Fire, 2,100,000 Gold) +2,100 Melee Attack, +2,100 Ranged Attack, +2,100 to all stats, 30% inflicts Frozen, Wielder counts as having an additional Gun equipped
%Holly Blade- (Weapon, Sword, Earth & Hope, 150,000,000 Gold) +150,000 Melee Attack, 300% may inflict Charm or Poison
%Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Holy Dragonslayer's Sword- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
%Holy Festival Blade- (Weapon, Sword, Universe, 200,000 Gold) +90 Melee Attack, +40 to each stat
%Holy General’s Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General’s Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General's Blade (Swift Variant)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 CON, +3,000 SPI, +3,200 STR, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General’s Blades- (Weaponx2, Sword, Light & Physical, 3,100,000 Gold) +6,800 Melee Attack, +6,800 STR, +5,600 AGI, +6,000 CON, +6,400 SPI, 38% Critical, 163% To Hit, 40% inflicts Awestruck, Wielder’s allies gain +400 to all stats as an effect that stacks a max of 20 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy King's Blade- (Weapon, Sword, Light & Physical, 3,500,000 Gold) +3,500 Melee Attack, +3,400 to all stats, 20% inflicts Awestruck, Wielder’s allies gain +300 to all stats as an effect that stacks a max of 10 times
%Holy Sword of Sereyn- (Weapon, Sword, Light, 100,000 Gold) +90 Melee Attack, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Captain's Sword- (Weapon, Sword, Fire, 20,000 Gold) +200 Melee Attack, Hellstrom nobility may instant-kill wearer
House Hellstrom Servant Sword- (Weapon, Sword, Fire, 10,000 Gold) +50 Melee Attack, Hellstrom nobility may instant-kill wearer
Huge Stone Sword- (Weaponx2, Sword, Physical, 4,000 Gold) +14 Melee Attack, +15 STR, -10 AGI
Huge Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack, +10 Melee Damage
%Hydrogen-Dicer- (Weapon, Sword, Water & Technology & Atomic & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 AGI, +180,000 MIN, 130% Critical, 230% To Hit, 100% inflicts Poison: Irradiated, Wielder may create or destroy a Zone of Atomic or a Zone of Technology & Water at the start of each round, Wielder may, as a non-stacking effect, deal 900,000 Flat Atomic or Atomic & Fire element Damage to up to 1,000,000 targets at the start of each round, having a 100% chance of inflicting Poison: Irradiated on each such target dealt at least 1 Damage after Defense is factored in, Wielder must be Level 40 or greater
Ice Blade- (Weapon, Sword, Ice, 500 Gold) +5 Melee Attack, +10 Ice Damage
%Illusion-Reaver- (Weapon, Sword, Psychic, 7,000,000 Gold) +7,500 Melee Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
%Imperial Flameblade of Thandolman- (Weapon, Sword, Fire & Darkness, 70,000 Gold) +68 Melee Attack, 2% Inflicts Burning
%Improved Luckblade- (Weapon, Sword, Fortune, 16,000,000 Gold) +16,000 Melee Attack, 50% Critical, 50% Dodge, 150% To Hit, 50% Resilience
%Inevitable Edge- (Weapon, Sword, Fate, 17,000,000 Gold) +17,000 Melee Attack, 51% Critical, 51% Dodge, 151% To Hit, 51% Resilience
%Infinite Dragon's Sword- (Weapon, Sword, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
%Infinite Shining Blade- (Weapon, Sword, Light, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder ignores the Light Resistance and Immunity of sources below Level 70, Wielder may force sources below Level 70 to treat Light as a non-base element, Wielder is Immune to sources below Level 40, Wielder must be Level 40 or greater and must possess the ability 'Adept Light Synchronization'
%Inquisitor General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck against Demons, Devils, and Daemons, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Darkness Resistance, 10% Darkness Resistance, 10% Magic Resistance, Scans target's stats
%Inyenmasu Kasiigras- (Weapon, Sword, Ice, 85,000,000 Gold) +85,000 Melee Attack, +85,000 STR, 100% may inflict Wounded, 120% Critical against non-Ice-element targets
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
%Irrimazzic Greatsword- (Weapon, Sword, Earth, 50,000,000 Gold) +49,500 Melee Attack, +49,300 STR, Wielde'rs 'Melee Attack' and 'Powerful Attack' actions possess a 1% chance of dealing no Damage if wielder has not performed a 'Defend' action during this thread, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
%Jester Prince's Rapier- (Weapon, Sword, Magic & Air, 3,200,000 Gold) +3,400 Melee Attack, +3,400 MIN, +2,800 STR, +3,000 SPI, +3,200 AGI, 135% To Hit, 30% inflicts Confusion, Wielder’s Chaos-element and Air-element allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder has a 5% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action was an 'Attack with Finesse' action
%Jewel Sword- (Weapon, Sword, Magic, 90,000 Gold) +7 Melee Attack
%Justice Apportioner- (Weapon, Sword, Law & Numerals, 210,000,000 Gold) +210,000 Melee Attack, Wielder may choose a number of entities equal to wielder's Melee Attack Bonus value when wielder attacks (even with other attack types) and have a 200% chance of inflicting Entombed: Incarcerated on all those entities (with wielder counting as an Official Judge, Jury, Executioner, Jailer, and King of Hustle for things that check the officiality of such statuses)
%Just King's Sword- (Weapon, Sword, Fire & Light & Physical, 865,000 Gold) +890 Melee Attack, +510 to all stats, 15% Critical, may Heal
%Just King's Sword (Dark Variant)- (Weapon, Sword, Fire & Darkness & Physical, 865,000 Gold) +890 Melee Attack, +510 to all stats, 15% Critical, May Heal
%Katana of the Void-Edge's Lord- (Weapon, Sword, Darkness & Void, 195,000,000 Gold) +195,000 Melee Attack, +195,000 AGI, +195,000 SPI, +1,950,000 HP as a non-stacking bonus, +1,950,000 MP as a non-stacking bonus, Wielder may choose for the target's of wielder's 'Melee Overdrive' actions who are below Level 90 and not greater Level that wielder to, as a debuff that stacks 200 times, stop counting as being in any single Zone of this debuff's inflictor's choice at the time is inflication that comes from a source below Level 90 that is not greater Level than wearer, Wielder must be Level 55 or greater and must possess the ability 'Kensei'
%Keen Elemental Katana- (Weapon, Sword, Earth & Air & Fire & Water, 93,000 Gold) +95 Melee Attack, +40 Magical Attack, +4% Critical
%Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
%Kobold Short Sword- (Weapon, Sword, Physical, 1,000 Gold) +1 Melee Attack
%Kingsguard Rapier- (Weapon, Sword, Air, 90,000 Gold) +45 Melee Attack, +15 Defense, User may skip a turn to add user's defense to one other individual's until user's next turn, +1% Critical
Knight's Sword- (Weapon, Sword, Physical, 80,000 Gold) +80 Melee Attack, +80 STR, +80 AGI
%Knight Lord's Blade- (Weapon, Sword, Physical, 210,000 Gold) +220 Melee Attack, +210 STR, +205 CON, 11% Critical, 111% To Hit
%Laser-Cleaver of the Laser-Weapons-Technology CEO- (Weapon, Sword, Technology & Energy, 5,600,000 Gold) +5,600 Melee Attack, +5,000 to all stats, +10,000 Defense against Gold Damage, 35% Critical, 20% Energy Resistance, 20% Technology Resistance, Wielder's allies gain +300 to all stats as an effect that stacks a max of 10 times
%Laughter of the Crossrealms- (Weapon, Sword, Light & Hope & Sonic & Whimsy, 130,000,000 Gold) +130,000 Melee Attack, +130,000 AGI, +130,000 SPI, 80% inflicts Confusion: Overcome by Laughter, Wielder regerneates 1,300,000 HP and MP at the start of each round if wielder is a Fae or a Deva, Wielder must be Level 40 or greater or must be a Deva and Level 39 or greater
%Legendary Sword of the Queen of Suns- (Weapon, Sword, Light & Hope & Glory, 500,000,000 Gold) +500,000 Melee Attack, +500,000 STR, +500,000 SPI, +5,000,000 HP as a non-stacking buff, Wielder's allies (including wielder) who are devout worshippers of Selereth Helios gain +30,000 to all stats as a non-stacking effect, 100% Charm Resistance, Wielder gains Charm Immunity against sources below Level 80, 200% To Hit, 80% Critical, 150% inflicts Awestruck, 150% inflicts Zealblasted, 200% inflicts Impaired: Blind, Wielder ignores the Light and Hope Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, Wielder gains the ability 'Priest', Wielder must be Level 40 or greater and must be a devout worshipper of Selerth Helios
%Lemurdian Guard's Rapier- (Weapon, Sword, Earth, 40,000 Gold) +80 Melee Attack, +20 CON
%Lesser Blade of the Sun Eater- (Weapon, Sword, Light & Fire, 5,210,000 Gold) +5,230 Melee Attack, deals Drain to Light element targets, Ignores Light Resistance and Immunity of non-boss, non-unique individuals under level 40
%Lesser Orcish Runeblade- (Weaponx2, Sword, Fire & Magic & Darkness, 150,000 Gold) +125 Melee Attack, +3% Critical, 5% Darkness Resistance
%Lesser Replica of the Blade of Renfeld the Arcanist- (Weapon, Sword, Magic, 8,200,000 Gold) +8,200 Melee Attack, +8,200 to all stats, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Arcanist Magic at the start of every round
%Lesser Warp Slicer- (Weapon, Sword, Psychic, 140,000 Gold) +152 Melee Attack, +50 AGI, Wielder may make Melee Attacks from the back row
%Lethal-Edged Swordgun- (Weapon, Sword, Physical, 875,000 Gold) +900 Melee Attack, +990 Ranged Attack, +575 to all stats, 10% Critical, 110% To Hit, This item also counts as a Gun
%Lizardblade- (Weapon, Sword, Earth & Physical, 8,500,000 Gold) +8,500 Melee Attack, Wielder gains +16,000 to all stats as a non-stacking bonus if wielder is a Reptile
%Locartian Drakespawn Blade- (Weapon, Sword, Water, 40,000 Gold) +50 Melee, Physical Attacks using Combat Art spells have a 5% chance of inflicting Wounded: Bleeding
Longsword- (Weapon, Sword, Earth, 500 Gold) +6 Melee Attack
%Lord of the Dead's Greatblade- (Weaponx2, Sword, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Melee Attack' actions
%Luckblade- (Weapon, Sword, Fortune, 8,200,000 Gold) +8,100 Melee Attack, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience
%Lucky Cutlass of the Seventh Sea- (Weapon, Sword, Water, 15,000 Gold) +15 Melee Attack, +7% Critical
%Mad Biotech CEO's Cleaver Made of Living Acid- (Weapon, Sword, Acid & Life, 3,300,000 Gold) +3,500 Melee Attack, +3,400 AGI, +2,800 SPI, +3,000 STR, +3,200 MIN, +2,000 CON, +5,000 Defense against Gold Damage on rounds of battle before round 7, 135% To Hit, 20% inflicts Dissolving, Wielder’s Bio-Horror allies gain +200 to all stats as an effect that stacks a max of 10 times, 20% Acid Resistance, Wielder gains an additional +2,000 to all stats if wielder possesses the ability 'Mad Scientist', and wielder may deal an additional 50,000 Acid damage whenever wielder deals damage with an offensive action if wielder possesses the ability 'Mad Scientist'
%Mage Edge- (Weapon, Sword, Magic, 3,000 Gold) +14 Melee Attack, +18 Magical Attack, +5 Defense against Magic
Mage Scimitar- (Weapon, Sword, Magic, 65,000 Gold) +72 Melee Attack, +55 Magical Attack, +30 SPI
Magic Blade of Flame- (Weapon, Sword, Magic & Fire, 30,000 Gold) +60 Magical Attack
Magic Blade of Frost- (Weapon, Sword, Magic & Ice, 30,000 Gold) +60 Magical Attack
Magic Blade of Thunder- (Weapon, Sword, Magic & Electrical, 30,000 Gold) +60 Magical Attack
%Magic-Cutter Sword- (Weapon, Sword, Magic, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 MIN, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may destroy a Zone of Magic at the start of each round, Possessor may deal 1,800,000 Flat Magic element Damage to one opponent at the start of each round, The targets of wielder's offensive 'Melee Attack' and 'Melee Overdrive' actions cannot cast spells if they are below Level 80 and not 5 or more Levels greater than wielder, Wielder must be Level 40 or greater
%Magic Steel Blade- (Weapon, Sword, Air & Water, 13,500 Gold) +23 Melee Attack, +11 Magical Attack, +5 CON, +5 SPI
%Magic Sword- (Weapon, Sword, Magic, 50,000 Gold) +10 Melee Attack, +40 Magic Attack, +20 MIN, +20 SPI
Mana Edge- (Weapon, Sword, Magic, 4,000 Gold) +15 Magic Attack, +10 Melee Attack, the ability Mana Blade does not use mana while this is equipped
%Mark II Force Katana- (Weapon, Sword, Technology & Electrical, 75,000 Gold) +140 Melee Attack, +7% Critical, +40 Melee Attack on the first round of battle
%Master Assassin's Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 CON, +3,000 MIN, +3,200 STR, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder's offensive actions have a 50% chance of inflicting Instant Death on individuals below wielder's Level who are either below Level 20 or non-unique and below Level 40 if wielder has no allies, if wielder's turn-order-determining stat sum is higher than said target's Prime Attribute totals, and if said action only has one target and only inflicts 1 hit against 1
%Master's Silver Sword- (Weapon, Sword, Metal, 150,000,000 Gold) +150,000 Melee Attack, +150,000 STR, +150,000 AGI, Wielder must be Level 20 or greater and must possess the ability 'Adept Sword Training'
%Mechanist General's Blade- (Weapon, Sword, Technology & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 MIN, +2,800 AGI, +3,000 CON, +3,200 STR, 135% To Hit, 20% inflicts Impaired: Slow, Wielder’s Golem, Clockwork, Machine, and Robot allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's Robot, Machine, Clockwork, and Golem allies gain 20% Resistance to individuals below Level 40
%Mentalist General's Blade- (Weapon, Sword, Psychic & Technology, 3,100,000 Gold) +3,400 Melee Attack, +3,400 MIN, +2,800 SPI, +3,000 CON, +3,200 AGI, 135% To Hit, 20% inflicts Mindblasted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Possessor's Melee Attack and Melee Overdrive actions use Mind as their Prime Attribute
¬%Micro-Vibrational Cutting Edge- (Weapon, Sword, Technology, 510,000 Gold) +500 Melee Attack, Pierces 1500 Defense, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal an extra 10,000 Technology Damage
%Mindslicer Blade- (Weapon, Sword, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
%Minor Blade of the Sun Eater- (Weapon, Sword, Light & Fire, 210,000 Gold) +230 Melee Attack, deals Drain to Light element targets, Ignores Light Resistance and Immunity of non-boss, non-unique individuals under level 20
%Minor Graceblade Replica Attempt- (Weapon, Sword, Light, 300,000 Gold) +300 Melee Attack, +300 STR, +300 SPI, Wielder cannot deal non-Healing Damage to allies
%Moonshooter Gunblade- (Weapon, Sword, Hope & Physical, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +60,000 STR, +60,000 AGI, Wielder gains +60% Critical against Moon element targets, Moon element individuals have their chances of inflicting minor, moderate, and major negative status effects on wielder reduced by 5% as a non-stacking effect
%Morphic General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, 25% Critical, 135% To Hit, 20% inflicts Confusion, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may choose at the beginning of any round or action to convert up to 10,000 points of any one stat this weapon provides a bonus to into an equal bonus to a different stat as a non-stacking effect or up to 10,000 points of any attack bonus this weapon provides a bonus to into an equal bonus to a different attack type out of Melee Attack, Ranged Attack, and Magical Attack
%Multitalented Undead Wizard Marshall's Blade- (Weapon, Sword, Magic & Air & Earth & Fire & Water & Light & Darkness, 5,600,000 Gold) +5,600 Melee Attack, +5,600 Magical Attack, +5,000 to all stats, 135% To Hit, 30% inflicts any one moderate negative status effect (but not sub-statuse effect), Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round, Wielder gains +30,000 MP if Undead
Ninja's Katana- (Weapon, Sword, Physical, 85,000 Gold) +110 Melee Attack, +85 STR, +110 AGI, 10% Critical, Wielder does 1.5 times damage to individuals named ‘Unit of Black Powder Gunners'
%Ninja-Slaying Twin Blades- (Weaponx2, Sword, Physical & Light & Water, 78,000 Gold) +240 Melee Attack, 7% Critical, +1,000 HP that is removed before other HP that only exists on the first round of combat, +500 Damage for damage-dealing attacks against Darkness or Air element foes with AGI as either their Prime Attribute or their highest stat or against individuals with at least 1 Ninja ability
%Noble Shadow General's Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Noise Sword- (Weapon, Sword, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Nomad General's Blade- (Weapon, Sword, Magic & Earth & Air, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Ranged Attack, +3,400 CON, +2,800 STR, +3,000 AGI, 35% Dodge, Wielder’s allies heal 5,000 HP whenever wielder switches rows, to a max of 30 times per round
%Octagon Man's Claymore- (Weaponx2, Sword, Physical, 140,000 Gold) +300 Melee Attack, +50 to all stats, +800 Defense against Abstracts
%Omega-Class Twincleaver- (Weapon, Sword, Destruction & Life, 250,000,000 Gold) +250,000 Melee Attack, +250,000 to all stats, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may remove one buff from a source below Level 90 from each of their targets, or may deal no Damage and remove one debuff from a source below Level 90 from each of their targets, or may have a 250% chance of inflicting an instance of Wounded: Maimed that, as a non-stacking effect that is part of it, removes one random Constant Effect or Passive Ability from its possessor while present (with which one is being removed being randomly determined at the time of application), provided that its possessor is not above Level 80 and is not greater Level than its inflictor, Wielder must be Level 40 or greater and must possess the ability 'Adept Sword Training'
%Oni Lord's Blade- (Weapon, Sword, Darkness & Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 MIN, +3,000 SPI, +3,200 CON, 25% Critical, 135% To Hit, 20% inflicts Wounded, Wielder's allies gain +200 to all stats, Wielder's allies gain an additional +300 to all stats as a non-stacking bonus if afflicted with Poison: Drunk, 10% Celestial Resistance, 10% Demon Resistance, 10% Human Resistance
%Orcish Great Blade- (Weaponx2, Sword, Physical, 1,900 Gold) +30 Melee Attack
%Ordinator Power Sword Mark II- (Weapon, Sword, Technology & Electrical, 160,000 Gold) +158 Melee Attack, +20 AGI, Wielder may choose to add 400 bonus Electrical damage to any melee attack
%Orihalcum-and-Glorious-Sunmetal Godblade-Allcleaver of the Sun Queen Selereth Helios's Champion- (Weapon, Sword, Light & Glory, 800,700,000 Gold) +809,500 Melee Attack, +810,300 STR, +800,000 CON, +3,000,000 HP as a non-stacking bonus, 100% may inflict Awestruck, 100% may inflict Burning, 160% Critical, 260% To Hit, Wielder ignores the Defense of individuals below Level 60, Wielder ignores the Physical, Light, and Glory Resistance, Immunity, Reflection, and Absorption of individuals below Level 60, Pierces 100,000 Defense, Wielder may create or destroy a Zone of Light at the start of each round, Wielder's allies who are Light element, Solar Beings, or are devout worshippers of Selereth Helios gain +15,000 to all stats as a non-stacking bonus, Wielder may deal 2,000,000 Flat Physical, Light, or Glory element Damage to one opponent at the start of each round, deals full Damage to the back row, Wielder may spend an action to remove a single stacking of a debuff from a source below Level 80, 10% inflicts Crippled: Devastated, 5% inflicts Smitten, Wielder is cured of one minor, moderate, or major status effect or debuff from a source below Level 80 that is not 20 or more Levels greater than wielder at the start of each round, Wielder may choose for individuals below Level 60 to treat possessor as though possessor's subtype were Planetary, Wielder is Immune to individuals below Level 40, Wielder must be at least Level 40, must possess the ability 'Connection to the Essence of the Sun Queen Selereth Helios', and must be a devout worshipper of Selereth Helios
%Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
%Orochi-Killer- (Weapon, Sword, Glory & Light & Water, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder ignores the Resistances and Immunities of individuals from the enemy list named 'Orochi', 200% inflicts Poison: Drunk, 10% Dragon Resistance, Wielder deals double Damage to individuals named 'Orochi' from the enemy list, to a max of 15,000,000 additional Damage, Wielder must be Level 40 or greater
%Orochi's Fang- (Weapon, Sword, Darkness & Electrical & Toxin, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Darkness at the start of each round, Possessor may deal 1,800,000 Flat Electrical element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
%Panopticum Blade- (Weapon, Sword, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 MIN, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, This item provides half the Melee Attack bonus that it normally would, Wearer must be at least Level 40
%Planetary of Fire's Sword- (Weapon, Sword, Fire, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 80% inflicts Burning, Wielder ignores the Fire Resistance and Immunity of individuals below Level 60, Wielder must be Level 40 or greater
%Planetary of Fortune's Sword- (Weapon, Sword, Fortune, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 SPI, 160% Critical, 260% To Hit, 160% Dodge if wielder is Fortune element, 160% Resilience if wielder is Fortune element, Wielder must be Level 60 or greater
%Planetary of the Sun's Sword- (Weapon, Sword, Light & Fire & Glory, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 STR, +190,000 SPI, 140% Critical, 240% To Hit, 60% inflicts Awestruck, 60% may inflict Burning, Wielder must be Level 40 or greater
%Planetary of Thievery's Knife- (Weapon, Sword, Darkness, 190,000,000 Gold) +190,000 Melee Attack, +190,000 AGI, 160% Critical, 260% To Hit, 160% Dodge, Wielder may create a Zone of Darkness at the start of end of any of wielder's actions, Wielder must be Level 40 or greater
%Planetary of Time's Sword- (Weapon, Sword, Time, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Planetary of War's Sword- (Weapon, Sword, War & Destruction, 190,000,000 Gold) +190,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +190,000 STR, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Plant Cutting Machete- (Weapon, Sword, Earth & Darkness, 90,000 Gold) +87 Melee Attack, +15% Critical against Plants, Deals 9,000 additional damage to Plants
^%Pluvium Alloy Blade- (Weapon, Sword, Water & Metal, 22,000,000 Gold) +22,000 Melee Attack, +22,000 STR, +22,000 CON, Wielder Pierces 44,000 Defense of targets that do not possess Water Resistance or Immunity, Wielder treats the Resistance and Dodge of targets that do not possess Water Resistance or Immunity as being 30% lower, Wielder's actions that incorporate this item's Melee Attack bonus create a Zone of Water on hit
%Pneumatic Warcleaver- (Weaponx2, Sword, Physical & Air, 799,000 Gold) +1,900 Melee Attack, +1,700 STR, +1,700 AGI, 10% inflicts Wounded, 27% Critical during the first 20 rounds of battle or while in a Zone of Air
%Precise Foil- (Weapon, Sword, Air, 2,500,000 Gold) +2,100 Melee Attack, 140% To Hit, Wielder may include a single Combat Arts or Sword Arts Spell that includes a Melee Attack bonus into an Attack with Finesse action if no opponent is above Level 60
%Primarily Red Sword- (Weapon, Sword, Fire, 180,000 Gold) +196 Melee Attack, +15% Critical against non-Fire element Elementals, +1% chance that Elementals drop treasure
%Prizemaster Sword- (Weapon, Sword, Air & Fortune, 510,000 Gold) +1,000 Melee Attack, If wielder's opponents had at least a 1% chance of dropping Treasure in a standard Arena Match, they drop treasure for wielder, The minimum chance of wielder obtaining a desired item with a percent drop rate no lower than 1% becomes 5% in a Harvesting Match, Wearer must have a Base AGI of at least 30 to have this item equipped
^%Procina-Bladed Sword- (Weapon, Sword, Metal & Spatial, 30,000,000 Gold) +30,000 Melee Attack, 150% To Hit, 50% Critical, Wielder may re-roll the to-hit roll for missed attacks that incorporate one of this item's attack bonuses a number of times per such attack equal to (the number of individuals in wielder's battlespace/10, rounded down), to a maximum of 100, wielder counts as wielding a number of additional Sword weapons equal to (the number of individuals in wielder's battlespace /10, rounded down), to a maximum of 50, with this weapon increasing its To Hit and Critical bonuses by 5% each for every 10 additional Sword weapons wielder counts as having equipped from this weapon's effect
%Purple Prince's Sword of Light and Magic- (Weapon, Sword, Magic & Light & Air, 25,000,000 Gold) +15,000 Melee Attack, +25,000 Magical Attack, +15,000 SPI, 30% inflicts Awestruck, 30% inflicts Manablasted, 30% inflicts Charm Wielder may, as a non-stacking effect, change the element of any target or wielder's 'Melee Attack' or 'Magical Attack' actions to any base element, Wielder's Bardic Music spells may treat their Magical Attack bonuses as Melee Attack bonuses with respect to 'Melee Attack' actions that wielder conducts, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Flat Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
%Psyblade- (Weapon x2, Sword, Psychic, 500 Gold) +5 Melee Attack, +10 Psychic Damage
Pyros Edge- (Weapon, Sword, Fire, 7,000 Gold) +17 Melee Attack, +5 Fire Damage
%Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
%Radiant Evercleaver- (Weaponx2, Sword, Light & War & Physical, 75,000,000 Gold) +150,000 Melee Attack, 300% inflicts Wounded, 150% inflicts Awestruck, 300% inflicts Impaired: Blind, 160% Critical, Individuals below Level 60 cannot heal or regenerate damage dealt by wielder, Wielder must be Level 40 or greater and must possess the ability 'Adept Sword Training'
%Radiant Grand Executioner's Blade- (Weapon, Sword, Light & Physical, 12,500,000 Gold) +12,900 Melee Attack, Radiant Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, 40% Critical, 5% inflicts Instant Death, Wielder must be Level 20 or greater
%Radiant High Templar's Blade- (Weapon, Sword, Light & Physical, 12,500,000 Gold) +12,900 Melee Attack, Radiant Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Radiant Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Radiant Soul-Blade- (Weaponx0, Sword, Light, 5,000,000 Gold) +5,000 Melee Attack, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions pierce all Defense of entities below Level 40, Wielder may not have any other Weaponx0 equipped, Wielder must be Level 20 or greater and must possess the ability 'Radiant Templar' and the ability 'Soul-Blade Wielder'
%Raging Warlord's Blade- (Weapon, Sword, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 CON, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Human Resistance, 10% Humanoid Resistance, 10% Fey Resistance
%Raging Warlord's Blade (2)- (Weapon, Sword, Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 SPI, +3,000 AGI, +3,200 CON, 35% Critical, 125% To Hit, 20% inflicts Wounded, Wielder’s allies gain +200 to all stats, 10% Human Resistance, 10% Humanoid Resistance, 10% Fey Resistance
%Rainblade of the Death-Prince- (Weapon, Sword, Darkness & Water & Air, 35,000,000 Gold) +35,000 Melee Attack, All of wielder's equipped Swords that do not provide a Ranged Attack bonus instead provide one equal to their Melee Attack bonus if they possess such a bonus
%Rapier of the Coming Storm- (Weapon, Sword, Electricity & Air, 5,000 Gold) +10 Attack, +20 Electricity Damage, +3% Air Resistance
%Rapier of the Elven Lands- (Weapon, Sword, Magic, 560,000 Gold) +510 Melee Attack, +500 AGI, +520 SPI, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use AGI as their Prime Attribute
Raptor Blade- (Weapon, Sword, Magic, 5,000 Gold) +15 Melee Attack, Drains 15 MP per Hit
%Reality-Cutter Sword- (Weapon, Sword, Illusion, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create a Zone of Illusion at the start of each round, Possessor may deal 1,800,000 Flat Illusion element Damage to one opponent at the start of each round, Wielder's 'Melee Attack' actions may unsummon targets that are not Illusion element and are not Illusion Magic summons that are below Level 60, Wielder's 'Melee Attack' actions may remove one non-'Illusion Magic' buff that did not come from an Illusion element action or source that came from a source that is below Level 60 from each of their targets, Wielder must be Level 40 or greater
%Reaving, Ultra-Sharp Planetary of War's Sword- (Weapon, Sword, War & Destruction, 210,000,000 Gold) +210,000 Melee Attack, +1,900,000 HP as a non-stacking bonus, +210,000 STR, +190,000 CON, 160% Critical, 260% To Hit, +5% Critical to a max of 200%, Pierces 21,000 Defense, Whenever one of wielder's 'Melee Attack' actions kills a target, wielder has a 1% chance of immediately being able to make another 'Melee Attack' action, to a max of one additional action per round, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Redsilver Swordgun- (Weapon, Sword, Fire, 197,000 Gold) +185 Melee Attack, +143 Ranged Attack, +15% Critical against non-Fire element Elementals, +1% chance that Elementals drop treasure, Wielder may, at the beginning of a thread, choose to have this weapon count as a Sword, a Gun, or both
%Reliquary-Unsealed Greatsword Which Touched the Presence of Divine Essence- (Weapon, Sword, Treasure & Earth & Air & Light & Glory, 8,000,000 Gold) +8,000 Melee Attack, Wielder gains +8,000 uncapped points to all stats as a non-stacking bonus if wielder possesses the ability 'Relic Keeper' and is not afflicted with Paralyzed, Wielder must be Level 20 or greater or must possess the ability 'Relic Keeper'
%Revolutionary Sword- (Weapon, Sword, Physical & Technology & Light, 177,000 Gold) +194 Melee Attack, Wielder gains Impaired: Slow immunity
%Rimedead Blade- (Weapon, Sword, Darkness & Ice, 7,500,000 Gold) +7,500 Melee Attack, +7,500 STR, +7,500 CON, 60% inflicts Frozen, 60% inflicts Voidstruck, 50% inflicts Frozen: Frostbite
%Rimedead Lord's Blade- (Weapon, Sword, Darkness & Ice, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 CON, 120% inflicts Frozen, 120% inflicts Voidstruck, 100% inflicts Frozen: Frostbite
%Robopirate Cutlass- (Weapon, Sword, Physical & Technology & Water & Darkness, 65,000 Gold) +65 Melee Attack, +65 AGI, +65 CON, +65 STR, 5% Technology Resistance
Rotten Toy Sword- (Weapon, Sword, Earth, 2 Gold) +1 Melee Attack, 15% Does no damage
%Royal Drake-Master's Greatsword- (Weaponx2, Sword, Physical & Ice & Fire & Electrical & Magic, 875,000 Gold) +1,498 Melee Attack, +640 STR, +570 CON, 15% Ice Resistance, 15% Fire Resistance, 7% Critical against targets with under 15% Resilience, Wielder gains +757 Melee Attack against Animals, Humanoids, Monsters, and Dragons, +5% Dodge against Humans, Humanoids, Fae, and Dragons, Wielder gains +250 to all stats while in a Spirit Form, Shapeshifted Form, or Natural Form transformation, Wielder's Dragon pets obtain +400 to all stats as a non-stacking effect, Wielder must have 2,600 STR to equip
%Ruined Dwarven Sword- (Weapon, Sword, Earth, 60 Gold) +1 Melee Attack, Each round this item has a 50% chance of providing no benefits to its wielder
%Ruinous Sword From the Worldstone War- (Weapon, Sword, Magic & Physical, 7,000,000 Gold) +8,000 Melee Attack, +5,000 STR, +5,000 AGI, +5,000 SPI, 5% Resistance to Fire, Water, Air, Earth, Physical, Technology, Ice, Electrical, Psychic, and Magic, 30% Critical, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Pierces 5,000 Defense, Provides an additional +5,000 to all stats if at least 100 individuals have died in this thread
%Ruinous Sword of Nokhret (Imitation)- (Weapon, Sword, Destruction & Darkness & Fire & Evil & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, +140,000 SPI, 215% To Hit, 115% Critical, 100% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder's Prime Attribute for 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may become Spirit, Whenever wielder conducts an offensive action, wielder chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than wielder's Level (to a max of 60) and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, with said infliction instances counting as coming from a source of Level equal to the Level of the entity they are replicated from, Multiple instances of this item may not be wielded at the same time, If wielder does not possess at least one Villain or Prophet of the Darkest Abysses ability, wielder obtains a debuff that sets all of its possessor's stats to -1 at the start of each of wielder's actions, with said debuff infliction counting as coming from a Level 99 source, May only be wielded by individuals of Level 40 or greater
%Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
Rusty Iron Sword- (Weapon, Sword, Physical, 30 Gold) +3 Melee Attack
Sabre- (Weapon, Sword, Physical, 700 Gold) +7 Melee Attack, 1% inflicts Wounded
Samurai's Sword- (Weapon, Sword, Physical, 85,000 Gold) +85 Melee Attack, +85 STR, +85 CON, +85 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Ninjas’
%Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
%Sanctum Blade- (Weapon, Sword, Light & Hope, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 SPI, At the end of each month that this item was wielded in at least 5 battles, if this item was the only weapon wielded by its wielder during the month, this item's wielder gains a Paladin bonus week
%Sand Diamond Sword- (Weapon, Sword, Earth, 36,000,000 Gold) +36,000 Melee Attack, +36,000 CON, +9,000 STR, 40% Critical, 30% Earth Resistance
%Sawcleaver of the Broken God-Abomination- (Weapon, Sword, Darkness & Agony, 13,500,000 Gold) +15,000 Melee Attack, Wielder's Melee Attack actions that would deal damage deal an additional 250,000 points to Planetaries as an effect that stacks twice, 60% inflicts Wounded, 60% inflicts Pain, Pierces 10,000 Defense, Individuals killed by wielder may not be resurrected by sources below Level 60, Wielder counts as 5 levels lower for purposes of Worshiper Benefits, Wielder must be at least Level 39
%Selerethric Flametongue- (Weapon, Sword, Light & Fire, 480,000 Gold) +565 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 15% inflicts Burning, 1% inflicts 2 hits against 1 in an attack involving Melee Attack bonus
%Selerethic Guard Rapier- (Weapon, Sword, Light & Fire, 475,000 Gold) +555 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 120% To Hit
%Scorpion's Blade- (Weapon, Sword, Fire & Light, 85,000 Gold) +96 Melee Attack, 20% inflicts Poison, 5% inflicts Paralysis, wielder regenerates 5 HP per round
%Sentinel Blade- (Weapon, Sword, Physical & Magic, 400,000 Gold) +385 Melee Attack, +300 Defense, +150 CON, +150 STR, Wielder has a 5% chance of being able to make a Physical Attack as a counter upon being attacked
Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
Shifting Blade- (Weapon, Sword, Physical & Fire & Ice & Electrical, 75,000 Gold) +50 Melee Attack, This Sword becomes any one of its elements at the start of each turn
%Shining Knight's Sword- (Weapon, Sword, Light & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder’s Holy Magic spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Holy Magic spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
%Shiny Silver Sword- (Weapon, Sword, Earth & Light, 46,500 Gold) +48 Melee Attack, 1% Light Resistance
%Signifying Blade of the Interdimensional Order of Wizardry (Also Known As the Blackclad Order)- (Weapon, Sword, Magic, 5,500,000 Gold) +5,500 Melee Attack, +5,500 Magical Attack, +5,500 to all stats, +2 Fame, 35% Critical, 135% To Hit, All non-unique Spells equipped by wielder that are worth under 5,500,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic at the start of every round, 20% inflicts Entombed: Incarcerated, Wielder's opponents may not leave battle without wielder's permission if below Level 40
%Silver Sunblade- (Weapon, Sword, Light, 100,000,000 Gold) +100,000 Melee Attack, +100,000 to all stats, Wielder ignores the Light Resistance, Absorption, Reflection, and Immunity of individuals below Level 40, 40% Critical, 140% To Hit
Silver Sword- (Weapon, Sword, Earth, 60,000 Gold) +9 Melee Attack
Skeletal Soldier’s Sword- (Weapon, Sword, Physical & Darkness, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’
%Sky General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 CON, +3,000 STR, +3,200 SPI, 25% Dodge, 135% To Hit, 20% inflicts Suffocation, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 10 times, 10% Aerial Resistance, 20% Earth Resistance, 30% Entombed Resistance
%Slotted Runesword- (Weapon, Sword, Mystic, 90,000 Gold) +100 Melee Attack, +100 Magical Attack, +100 AGI, SPI, MIN, STR, and CON
%Soldier's Blade From the Worldstone War- (Weapon, Sword, Magic & Physical, 1,000,000 Gold) +200 Melee Attack, 5% Resistance to Fire, Water, Air, Earth, Physical, Technology, Ice, Electrical, Psychic, and Magic, +100 to all stats
%Soldier's Sabre- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Wounded
Soldier’s Sword- (Weapon, Sword, Physical, 65,000 Gold) +64 Melee Attack, +48 STR, +48 CON, +48 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Pikemen’
%Solipsist's Sword- (Weapon, Sword, Dream, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may, once per thread, spend an action to resurrect a target, Wielder may deal 1,800,000 Flat Dream element Damage to one opponent at the start of each round, 5% inflicts Instant Death, Wielder is Immune to individuals below Level 40 if wielder is the only PC in the thread, Wielder must be Level 40 or greater
%Spacetime Hypercleaver- (Weapon, Sword, Glory & Spatial & Time, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air, Spatial, or Time at the start of each round, Wielder may deal 1,800,000 Flat Physical, Time, Glory, Technology, or Spatial element Damage to one opponent at the start of each round that also has a 100% chance of inflicting Fatigued: Elderly or removes 1 buff from a source below Level 60, deals full Damage to the back row, Wielder's offensive actions may gain the element Technology, Wielder must be Level 40 or greater
%Spectral Blade- (Weapon, Sword, Darkness & Ice, 3,000,000 Gold) +3,000 Melee Attack, 40% Dodge, 30% inflicts Impaired: Weaknened, 50% inflicts Hexed
%Speed-Reaver- (Weapon, Sword, Air & Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, Wielder gains 100% Critical against individuals below Level 60 whose turn-order-determining stat sum is greater than wielder's turn-order-determining stat sum
%Spelleater-Baneblade: Anti-Arcanist Type: Deck Cutter- (Weapon, Sword, Glory & Fortune, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, 80% Dodge, Individuals hit by wielder's 'Melee Attack' actions, if Level 60 or lower, may not cast Arcanist Magic spells, Wielder must be Level 40 or greater, Wielder's 'Melee Attack' actions destroy all of the non-unique Arcanist Magic spells worth under 100,000,000 Gold equipped by their targets
%Spider-Killer- (Weapon, Sword, Physical, 2,000,000 Gold) +2,000 Melee Attack, Inflicts Wounded on Insects
%Star Admiral's Blade- (Weapon, Sword, Air & Ice & Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 AGI, 25% Dodge, 135% To Hit, Wielder’s allies and Vessel transformations gain +300 to all stats as an effect that stacks a max of 5 times, 10% Astral Being Resistance
%Star Captain's Sabre- (Weapon, Sword, Technology & Physical, 760,000 Gold) +720 Melee Attack, +650 SPI, Wielder's Leadership spells cost 50 less MP, Wielder's Leadership spells provide, when cast on a Vessel, in addition to their normal effects, +50 AGI and +50 Defense, this effect stacks 8 times, Wielder's vessel transformations gain 7,000 HP if at least level 5
%Stone Swordsman's Blade- (Weapon, Sword, Earth & Darkness, 37,000 Gold) +46 Melee Attack, +3 AGI
%Stormblade- (Weapon, Sword, Electrical & Physical, 140,000 Gold) +152 Melee Attack, 5% does 2,000 additional Electrical damage
%Suluuatha Hazzmeidi- (Weapon, Sword, Magic & Light & Air, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, +15,000 SPI, 15% inflicts Awestruck, Wielder may, as a non-stacking effect, change the element of any target or wielder's 'Melee Attack' or 'Magical Attack' actions to any base element, Wielder's Bardic Music spells may treat their Magical Attack bonuses as Melee Attack bonuses with respect to 'Melee Attack' actions that wielder conducts
%Suluuth Hazaan- (Weapon, Sword, Magic & Air, 10,335,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +9,300 SPI, Wielder may, as a non-stacking effect, change the element of any target or wielder's 'Melee Attack' or 'Magical Attack' actions to any base element, Wielder's Bardic Music spells may treat their Magical Attack bonuses as Melee Attack bonuses with respect to 'Melee Attack' actions that wielder conducts
%Suncleaver- (Weapon, Sword, Light & Fire, 55,000,000 gold) +55,000 Melee Attack, +40,000 STR, +40,000 SPI, 40% inflicts Wounded, 40% inflicts Burning, Wielder may choose at the start of a thread to have this item count as an Axe in addition to a Sword
%Sunlord's Sword- (Weapon, Sword, Light, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +2,000,000 HP as a non-stacking buff, Wielder's Solar Being worshippers gain +20,000 to all stats as a non-stacking effect, 200% Charm Resistance, Wielder gains Charm Immunity against sources below Level 80, 200% To Hit, 100% inflicts Awestruck, 150% inflicts Impaired: Blind, Wielder must be Level 40 or greater
%Sunmetal Samurai Sword- (Weapon, Sword, Light, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, +15,000 CON, +15,000 AGI, This sword has a -70% chance of activating as part of a 'Melee Attack' action and performing an action that uses the following Activated Sword Ability:
Rising Sun's Fury- 100,000 Damage, this action's Prime Attribute is (Strength + Spirit)/2, 100% inflicts Awestruck, 100% inflicts Burning, 100% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, X MP
%Sunmetal Sword- (Weapon, Sword, Light, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, 125% To Hit, 15% inflicts Awestruck, 15% inflicts Impaired: Blind
%Sunshooter Gunblade- (Weapon, Sword, Light, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +60,000 STR, +60,000 AGI, Wielder gains +60% Critical against Solar Being element targets, Solar Beings have their chances of inflicting minor, moderate, and major negative status effects on wielder reduced by 5% as a non-stacking effect, this weapon additionally counts as possessing the subtype 'Gun'
%Supreme Bioknight's Rapier- (Weapon, Sword, Technology & Acid, 30,000,000 Gold) +30,000 Melee Attack, +30,000 AGI, +30,000 MIN, Wielder's 'Attack with Finesse' actions may use Mind as their Prime Attribute, Wielder's 'Powerful Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Melee Attack actions may use Agility as their Prime Attribute
%Supreme Blade- (Weapon, Sword, Glory, 400,000,000 Gold) +400,000 Melee Attack, +400,000 to all stats, 100% Critical, Wielder is Immune to debuffs from sources below Level 60, 40% Glory Resistance, Wielder is Immune to individuals below Level 40, Wielder must have 60 or more base stat points to equip this item, Wielder must be Level 40 or greater
%Supreme Radiant Templar's Meditation-Blade- (Weapon, Sword, Light, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 SPI, 50% inflicts Awestruck, At the end of each month that this item was wielded in at least 5 battles, if this item was the only weapon wielded by its wielder during the month, this item's wielder gains a Radiant Templar bonus week
%Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack, +5 STR, This item's subtype may not be (changed or treated as a different subtype) by sources below Level 80
%Sword Made of Jellybeans that was Accidentally Placed in the Wrong Box- (Weapon, Sword, Air & Water, 2,100 Gold) +2 Melee Attack, Wielder may spend an action to regenerate 400 HP
%Sword of Infinite Solar Glory- (Weapon, Sword, Light, 510,000,000 Gold) +510,000 Melee Attack, +410,000 STR, +410,000 CON, +500,000 SPI, 100% inflicts Awestruck, 40% Light Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder is resurrected at the start of each round if killed by a non-Darkness-element, non-Umbral source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round if in a Zone of Light, Wielder is Immune to individuals below Level 40, Wielder must be Level 45 or greater
%Sword of a Planetary in Service to Selereth Helios- (Weapon, Sword, Light & Fire & Glory, 190,000,000 Gold) +190,000 Melee Attack, +1,800,000 HP as a non-stacking bonus, +190,000 STR, +190,000 SPI, 140% Critical, 240% To Hit, 60% inflicts Charm on Solar Beings, 60% inflicts Awestruck, 60% may inflict Burning, Wielder must be a devout worshipper of Selereth Helios, Wielder must be Level 40 or greater
%Sword of Balance- (Weapon, Sword, Light & Darkness, 40,000 Gold) +45 Melee Attack, +45 Magical Attack, +15 to each stat, +3% to hit, +20 Defense against darkness , +20 Defense against light
%Sword of Day and Night- (Weapon, Sword, Light & Darkness, 19,500,000 Gold) +19,500 Melee Attack, +19,450 Magical Attack, +15,500 to each stat, 140% To Hit, +15,000 Defense against darkness , +15,000 Defense against light, 25% Light Resistance, 25% Darkness Resistance, Wielder counts as being in a Chronogeomantic Zone of Day, a Chronogeomantic Zone of Night, a Chronogeomatic Zone of Dawn, a Chronogeomantic Zone of Dusk, a Chronogeomantic Zone of Early Night, a Chronogeomantic Zone of Late Night, a Chronogeomantic Zone of Morning, a Chronogeomantic Zone of Evening, and a Chronogeomantic Zone of Noon
%Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Sword of Glass and Sand- (Weapon, Sword, Water, 55,000 Gold) +39 Melee Attack, +45 Ranged Attack, Ranged Attacks have a 3% chance of inflicting Wounded: Bleeding
%Sword of Ornately Folded Paper- (Weapon, Sword, Light & Earth, 1,100,000 Gold) +1,100 Melee Attack, Wielder may choose for this item to be treated as though it were worth 1,090,000 Gold less.
%Sword of Pure Elements- (Weapon, Sword, Earth & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Energy & Ice, 25,000,000 Gold) +25,000 Melee Attack, +20,000 to all stats, Wielder's Melee Attack actions may become solely any one Base Element
%Sword of Red and Silver- (Weaponx2, Sword, Fire & Light, 260,000 Gold) +220 Melee Attack, +18% Critical against Elementals, +1% chance that Elementals drop treasure
%Sword of Righteous Nocturnal Undead- (Weapon, Sword, Darkness, 1,580,000 Gold) +1,550 Melee Attack, 20% Darkness Resistance, Wielder gains +1,000 to all stats if wielder is an Undead, Wielder gains +1,000 to all stats if any of wielder's allies (including wielder) possess any Paladin abilities
%Sword of Rollo the Fat Druid Who Always Stars in Musicals About Birds- (Weapon, Sword, Earth & Air, 1,997,500 Gold) +120 Melee Attack, +2,000 CON, +2,000 SPI, 20% inflicts Suffocation: Sonic Whiplash, Wielder’s Aerial allies gain +300 to all stats as an effect that stacks a max of 10 times, Wielder gains +1 Fame if any of wielder's allies are Aerials, The Bardic Music spells of wielder's Aerial allies cost 6,000 less MP
%Sword of Ruinous War- (Weapon, Sword, War & Destruction & Fire, 775,000,000 Gold) +775,000 Melee Attack, +775,000 STR, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, 30% War Resistance, Wielder must be Level 60 or greater
Sword of Silver Glory- (Weapon, Sword, Magic, 100,000 Gold) +90 Melee Attack, +15 to all stats
%Sword of Solar Glory- (Weapon, Sword, Light, 500,000,000 Gold) +500,000 Melee Attack, +400,000 STR, +400,000 CON, +400,000 SPI, 100% inflicts Awestruck, 40% Light Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 39 or greater
%Sword of Stab Self- (Weapon, Sword, Air, 4,000 Gold) +35 Melee attack, all of user's melee attacks hit self, Cannot be unequipped normally
%Sword of Sunflame- (Weapon, Sword, Light & Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 STR, +60,000 AGI, +60,000 SPI, 60% inflicts Burning, 60% inflicts Awestruck, inflicts Burning and Awestruck on targets below Level 60
%Sword of the Beast-Mage- (Weapon, Sword, Magic & Physical, 1,500,000 Gold) +1,500 Melee Attack, +1,500 Magical Attack, +1,000 MIN, Wielder's Animal allies gain +300 to all stats as an effect that stacks 4 times
%Sword of the Briar Lord- (Weapon, Sword, Earth, 29,000 Gold) +36 Melee Attack, 10% inflicts an additional 200 damage 1 turn after it hits
%Sword of the Dead Empire- (Weapon, Sword, Darkness & Glory, 15,500,000 Gold) +15,000 Melee Attack, +15,500 CON, +15,000 SPI, +155,000 HP as a non-stacking bonus, 30% Darkness Resistance, 15% Human Resistance, Wielder counts as possessing 5 additional Deathless One abilities as a non-stacking effect
%Sword of the Four Elements- (Weapon, Sword, Earth & Air & Fire & Water, 40,000 Gold) +45 Melee Attack, +45 Magical Attack, +15 to each stat, +3% to hit, +20 Defense against Earth, +20 Defense against Air, +20 Defense against Fire, +20 Defense against Water
%Sword of the General Who Polymorphs Into Songbirds- (Weapon, Sword, Air & Magic, 2,500,000 Gold) +2,500 Melee Attack, Wielder's Aerial Transformations have their stats increased by +2,000 as an effect that does not stack, Wielder's Aerial Transformations gain +20,000 MP as an effect that stacks 10 times, Wielder's allies gain +200 to all stats while wielder is in an Aerial transformation as an effect that stacks 10 times
%Sword of the Grandmaster Carp-Slayer- (Weapon, Sword, Water & Physical, 40,000,000 Gold) +20 Melee Attack, Wielder gains +40,000 Melee Attack against Aerials and Aquatics whose name includes 'Carp', Wielder gains 100% Dodge against Aerials and Aquatics whose name includes 'Carp'
%Sword of the Man Who is Not a Dragon- (Weapon, Sword, Light & Magic, 3,000,000 Gold) +3,000 Melee Attack, Wielder's subtype cannot become Dragon
%Sword of the Mesa- (Weapon, Sword, Physical, 140,000 Gold) +130 Melee Attack, 15% additionally does 1,000 Air damage to any target hit
%Sword of the Ruined Land- (Weapon, Sword, Destruction, 12,500,000 Gold) +12,900 Melee Attack, Catastrophe Magic spells cast by wielder that provide a Melee Attack Bonus gain +12,500 additional Melee Attack, Buffs on wielder from Catastrophe Magic spells that boost wielder's stats do so by an additional 600 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
Sword of the Seventh Battalion- (Weapon, Sword, Light & Physical & Technology, 90,000 Gold) +75 Melee Attack, +20 SPI
Sword of the Small Empire- (Weapon, Sword, Air & Fire, 30,000 Gold) +40 Melee Attack, +4 Diplomacy
%Sword of the Sun Queen Selereth Helios's Champion- (Weapon, Sword, Light & Fire & Destruction, 500,000,000 Gold) +500,000 Melee Attack, +2,500,000 HP as a non-stacking bonus, +500,000 STR, +500,000 CON, 60% may inflict Awestruck, 60% may inflict Burning, 160% Critical, 260% To Hit, Wielder's allies who are Light element, Solar Beings, or are devout worshippers of Selereth Helios gain +9,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Sword of the Queen of Suns- (Weapon, Sword, Light, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +2,000,000 HP as a non-stacking buff, Wielder's allies (including wielder) who are devout worshippers of Selereth Helios gain +20,000 to all stats as a non-stacking effect, 100% Charm Resistance, Wielder gains Charm Immunity against sources below Level 80, 200% To Hit, 100% inflicts Awestruck, 150% inflicts Impaired: Blind, Wielder must be Level 40 or greater
%Sword of the Worm Legion- (Weapon, Sword, Darkness & Physical, 80,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +80,000 CON, Wielder loses all Patron Deities and Worshipper Benefits that are not from 'Harkala' or 'Maleficus', Wielder may become any combination of base elements at the start of any round, Wielder may gain or lose any of the subtypes 'Cthonian', 'Horror', 'Humanoid', and 'Insect' at the start of any round provided that wielder is not losing wielder's only subtype, Wielder becomes a Devout Worshipper of 'Harkala' and 'Maleficus', may at the start of any round purchase worshipper benefits for Harkala or Maleficus at their listed cost, and does not count as worshipping a pantheon, Wielder must be Level 40 or greater
%Sword of War- (Weapon, Sword, Darkness & Acid, 700,000,000 Gold) +700,000 Melee Attack, +700,000 STR, +700,000 CON, 180% Critical, 60% inflicts Devastated, 30% Devastation Resistance, Wielder must be Level 60 or greater
%Sword of Ytharr'Khran- (Weapon, Sword, Electricity, 6,000 Gold) +14 Melee Attack, +15 Magic Attack, +15 Electricity Damage on hit with Ranged attacks, +5% dodge Electricity element attacks from individuals under level 20
%Sword that Detects Dragons- (Weapon, Sword, Magic, 1,100,000 Gold) +800 Melee Attack, At the beginning of each round, wielder is informed as to whether or not any of wielder's opponents are Dragons below Level 70, though wielder is not informed which specific ones are if any are, Effects that change an entity's subtype for stat-scanning purposes also chage it for purposes of said effect
%Sword of the Worm Legion- (Weapon, Sword, Darkness & Physical, 80,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +80,000 CON, Wielder loses all Patron Deities and Worshipper Benefits that are not from 'Harkala' or 'Maleficus', Wielder may become any combination of base elements at the start of any round, Wielder may gain or lose any of the subtypes 'Cthonian', 'Horror', 'Humanoid', and 'Insect' at the start of any round provided that wielder is not losing wielder's only subtype, Wielder becomes a Devout Worshipper of 'Harkala' and 'Maleficus', may at the start of any round purchase worshipper benefits for Harkala or Maleficus at their listed cost, and does not count as worshipping a pantheon, Wielder must be Level 40 or greater
%Sword that Slays the Illuminated- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Illuminated
Sword with Seal-Shaped Socket- (Weapon, Sword, Magic & Physical, 9,000 Gold) +15 Melee Attack, +15 Magical Attack, +5 AGI, SPI, MIN, STR, and CON
%Sword Wreathed in Holy Fire- (Weapon, Sword, Light & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 STR, +5,000 AGI, +5,000 CON, +5,000 SPI, 35% Critical, 135% To Hit, 30% inflicts Awestruck, 30% inflicts Burning, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Tactical General’s Blade (2)- (Weapon, Sword, Psychic & Physical, 3,100,000 Gold) +3,626 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, +3,500 MIN, 135% To Hit, Wielder’s allies gain +350 to all stats as an effect that stacks a max of 10 times, At the beginning of battle, wielder chooses a round number and gains 10% Resistance to individuals below Level 40 on rounds with that number
¬%Tech-Shamanic Pink Feather Blade- (Weapon, Sword, Air, 20,000,000 Gold) +20,000 Melee Attack, Wielder's 'Melee Attack' actions may become solely any base element if wielder also has 'Tech-Shamanic Tall Yellow Wooden Mask' equipped, Pierces 20,000 Defense if wielder also has 'Tech-Shamanic Blue Tendril Lash' equipped, Wielder deals +20,000 Damage to individuals who have not acted at least twice in battle if wielder also has 'Tech-Shamanic Black Frog Legs' equipped, Wielder's 'Melee Attack' actions may use any one stat of wielder's choice as their Prime Attribute if wielder also has 'Tech-Shamanic Colored Core' equipped
%Temporal General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 MIN, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder, provided no opponent is above Level 40, may choose to count the current round's number as being either one round earlier or one round later than it is
%Thalmabotic Membrane-Cutter- (Weapon, Sword, Time & Spatial, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, +15,000 to all stats, Wielder's 'Melee Attack' actions inflict a debuff on Time-element or Spatial-element Outsiders that provides -3,000 Defense and stacks 5 times
%Threefold Backbiter- (Weapon, Sword, Physical & Magic, 97,000 Gold) +985 Melee Attack, this weapon deals three times any HP damage its wielder deals to other sources to its wielder provided its wielder does not absorb any of its elements, to a max of 300,000,000 Damage, This item is cursed and may not be unequipped normally
%Thunder Calling Katana- (Weapon, Sword, Electrical, 376,000 Gold) +118 Melee Attack, +54 Magical Attack, All attacks do 100 extra Electrical damage
%Tomb Whisper- (Weapon, Sword, Darkness, 198,000 Gold) +214 Melee Attack, +3% Critical against Darkness element targets
%Tree Cleaver- (Weaponx2, Sword, Physical & Earth, 185,000 Gold) +190 Melee Attack, +510 Melee Attack against Plants
%Tree Hewer Specialty Blade- (Weapon, Sword, Earth, 170,000 Gold) +95 Melee Attack, +15 Critical against Plants, Criticals do 4x damage to Plants, Triggers guard bots to attack this weapon's wielder in Artillicas Botanica
%Triangle Man's Cleaver- (Weaponx2, Sword, Physical, 70,000 Gold) +160 Melee Attack, +20 STR
%Trophy Sword- (Weapon, Sword, Earth, 20,000 Gold) +15 Melee Attack, 1% Inflicts Awestruck
%True Deadsword- (Weapon, Sword, Devastation & Eternity, X Gold) Wielder's Melee Attack bonus is doubled while wielder is dead
Trueforged Swords (Trueforged sword is a generic name to cover customized swords forged at the Forge of Aeons)-
- Trueforged Sword- (Weapon, Sword, Universe, X Gold) +3,000,000 Melee Attack, +3,000,000 Ranged Attack, +3,000,000 Magical Attack, +3,000,000 Defense, +3,000,000 to all stats, +300,000 Defense against Stat Damage, 30% inflicts any one major negative status effect, Wielder gains an additional two actions each round as a non-stacking effect and with these actions being assigned normally in turn order, Wielder's 'Melee Attack', 'Melee Overdrive', and 'Overdrive' actions may gain '1 hit against 5,000,000,000', wielder must be Level 80 or greater, this item cannot be used in combos and is a customized instance of a generic 'Trueforged Sword' item that does not possess its own Shop entry (but may be placed on a sub-list of such items in the Shop)
%Twelve-Purification Sword- (Weapon, Sword, Light & Water, 12,000,000 Gold) +12,000 Melee Attack, 50% inflicts Awestruck: Sealed, 200% inflicts Poison: Drunk
%Twin Rapiers of Graceful Battle- (Weaponx2, Sword, Physical & Air, 550,000 Gold) +1,100 Melee Attack, +1,100 AGI, 140% To Hit, 40% Dodge
%Uncle Steve's Whacky Sword- (Weapon, Sword, Magic, 90,000 Gold) +47 Melee Attack, Randomly uses one effect from the Uncle Steve's Whacky Sword Effect Table per melee attack it is used in
%Undead General’s Blade (2)- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s Undead allies gain +300 to all stats as an effect that stacks a max of 5 times, 10% Human Resistance, 10% Spirit Resistance, 10% Humanoid Resistance
%Unholy General’s Blade- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
%Unholy General’s Blade (2)- (Weapon, Sword, Darkness & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Voidstruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Celestial Resistance, 10% Angel Resistance, 10% Deva Resistance
%Unusual Celestial's Shrine-Wrecking Sword of Terrain Control- (Weapon, Sword, Earth & Light & Water & Air & Fire, 9,200,000 Gold) +9,150 Melee Attack, +5,330 Ranged Attack, +8,804 Magical Attack, Wielder may spend an action to destroy any phantom terrain created by an individual below Level 60, Wielder may spend an action to destroy and zone, terrain, or phantom terrain created by an individual who possesses the ability 'Shrine Maiden' who is below Level 81, Wielder may spend an action to create a phantom terrain that is any terrain type named in the ability Base Terrain Element Alteration, Wielder gains the ability Base Terrain Element Alteration, Wielder may spend an action to change any phantom terrain created by an individual below Level 60 into any terrain type named in the ability Base Terrain Element Alteration, Any stat bonuses wielder gets based on being within a zone type, terrain type, or phantom terrain type (but not from a specific effect on said zone, terrain, or phantom terrain), to stats are increased by +50, with said effect occurring a max of 200 times, 35% may inflict Fatigued: Stun
%Vexatious General's Blade- (Weapon, Sword, Darkness & Psychic, 3,100,000 Gold) +3,400 Melee Attack, +3,400 MIN, wielder's offensive actions may either deal 350 STR Damage, AGI Damage, CON Damage, MIN Damage, or SPI Damage, or an additional 350 STR Damage, AGI Damage, CON Damage, MIN Damage, or SPI Damage, 20% inflicts Mindblasted or 20% inflicts one chosen Minor Status Effect, Wielder’s enemies gain -200 to all stats as an effect that does not stack and does not affect individuals above Level 45
%Virtuous Undead King's Greatblade- (Weaponx2, Sword, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Melee Attack' actions, Wielder must be Level 20 or greater
Vital Seeking Rapier of Wounding- (Weapon, Sword, Physical, 70,000 Gold) +65 Melee Attack, +20 AGI, reduces Max HP of those it damages by 10
%Voidlord Blade- (Weapon, Sword, Darkness & Ice & Void & Sonic, 190,000,000 Gold) +190,000 Melee Attack, +190,000 STR, +190,000 AGI, +150,000 CON, +150,000 MIN, +190,000 SPI, 200% inflicts Hexed, 120% inflicts Voidstruck, 100% inflicts Voidstruck: Turned To Shadow, Wielder must be Level 40 or greater
Water Sword- (Weapon, Sword, Water, 500 Gold) +10 Melee Attack
%Vorpal Sword- (Weapon, Sword, Physical, 50,000,000 Gold) +50,000 Melee Attack, +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect, 15% inflicts Instant Death: Vorpal Death
%Weakened Flameblade- (Weapon, Sword, Fire, 25,000 Gold) +27 Melee Attack, 70 Fire Damage on hit
%Weather's Arm- (Weapon, Sword, Air & Earth, 40,000 Gold) +42 Melee Attack, +5% Water Resistance
Wheat Cutter Katana- (Weapon, Sword, Earth, 89,000 Gold) +27 Melee Attack, +21 Magical Attack, +35 additional Melee Attack against Plants
%White Energy Blade- (Weapon, Sword, Technology & Energy, 4,985,300 Gold) +5,500 Melee Attack, +5,000 to all stats, 60% Critical, 160% To Hit
%White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage
%Wind Blade- (Weapon, Sword, Air, 6,000 Gold) +6 Melee Attack
%Winged Hero-Blade of Triumph- (Weapon, Sword, Light & Physical, 60,000,000 Gold) +60,000 Melee Attack, 160% To Hit, 60% Dodge, +60,000 to all stats if wielder is not Evil element, Wielder must be Level 20 or greater
%Winter General's Blade- (Weapon, Sword, Ice & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 MIN, +3,000 CON, +3,200 SPI, 25% Resilience, 135% To Hit, 20% inflicts Frozen, Wielder’s Ice-element allies gain +200 to all stats as an effect that stacks a max of 10 times, 25% Ice Resistance, Wielder counts as having cast 'Call Unto Seasons: Winter' 1 additional time
%Winter General's Blade (2)- (Weapon, Sword, Ice, 3,100,000 Gold) +3,400 Melee Attack, +3,000 Defense against Ice, +3,400 CON, +2,800 AGI, +3,000 STR, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Frozen, Wielder's allies gain +200 to all stats as a bonus that stacks 5 times, 25% Ice Resistance
%Winter's Coldest Night- (Weapon, Sword, Ice & Darkness, 320,000,000 Gold) +320,000 Melee Attack, 200% inflicts Frozen and Voidstruck, Wielder counts as always being in a Chronogeomantic Zone of Night, Wielder's opponents cannot count as being in Chronogeomantic Zones of Day (and are not in any such Zones that are present) if wielder is Ice or Darkness element, Wielder must be Level 60 or greater
%Wiseman's Starlight Blade- (Weapon, Sword, Knowledge & Astral, 36,000,000 Gold) +36,000 Melee Attack, +36,000 MIN, +36,000 SPI, +360,000 MP as a non-stacking bonus, Wielder's 'Melee Attack' actions use Mind as their Prime Attribute
%Wizard General's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, Wielder’s allies gain +2,000 MP as an effect that stacks a max of 10 times
%Wizard Marshall's Blade- (Weapon, Sword, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 135% To Hit, 20% inflicts Manablasted, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder may, at the beginning of each round, choose either itself or a willing ally and convert up to 10,000 points of Melee Attack bonus from any one equipped item into points of Magical Attack bonus until the end of the round
%Woodborn Samurai's Sword- (Weapon, Sword, Earth, 715,000 Gold) +724 Melee Attack, +710 AGI, +710 CON, -5% (this percent chance is supposed to be negative; it cannot activate unless raised somehow) activates one of this item's Activated Sword Abilities on hit when used as part of a Melee Attack action, This item's Activated Sword Abilities may not activate more than once per action
Has the activated Sword Ability-
Wood-Slicer- 15,500 Damage, Uses Strength as its Prime Attribute, This attack gains 50% Critical against Plants, Physical or Earth, X MP
Wooden Sword- (Weapon, Sword, Earth, 300 Gold) +3 Melee Attack
%World Eater's Nail- (Weapon, Sword, Void & Astral & Fate & Destruction, 130,000,000 Gold) +130,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 2x Damage to targets who possess a Constant Effect or ability named 'Supermassive' or 'Hypermassive' as an effect that does not stack with other effects that multiply Damage against targets that possess Constant Effects or abilities named 'Supermassive' or 'Hypermassive', Wielder may spend an action to destroy a Zone, Terrain, or Phantom Terrain that was created by a source that is below Level 100 that is not 5 or more Levels greater than wielder, Wielder must be Level 45 or greater
%World-Nullifier- (Weapon, Sword, Void & Astral & Null & Destruction, 275,000,000 Gold) +275,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 2x Damage to targets who possess a Constant Effect or ability named 'Supermassive' or 'Hypermassive' as an effect that does not stack with other effects that multiply Damage against targets that possess Constant Effects or abilities named 'Supermassive' or 'Hypermassive', Wielder may spend an action to destroy a Zone, Terrain, or Phantom Terrain that was created by a source that is below Level 100 that is not 5 or more Levels greater than wielder, Entities killed by wielder may not be resurrected by sources below Level 100 that are below wielder's Level, Wielder may, as a non-stacking debuff, remove the text of one enemy-style-ability possessed by an opponent below Level 80 that is 10 or more Levels below wielder, This item may not be destroyed by sources below Level 80, Wielder must be Level 59 or greater
%Wraith Lich's Runeblade- (Weapon, Sword, Darkness & Magic, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' bonus capping is based on Spirit instead of Strength, Wielder may deal HP Drain if wielder is Undead, Wielder may deal MP Damage to individuals below Level 60
%Xiaoren Blade- (Weapon, Sword, Physical & Earth, 100,000 Gold) +100 Melee Attack, this item may not be destroyed by sources below Level 20
%Zephyr Dancer- (Weapon, Sword, Air, 9,000 Gold) +25 Melee Attack, +10 Ranged Attack Power, +25 Magic Attack, +5% Air Resistance, +10 AGI
~Throwing Weapon~
~Throwing Weapon: Ball~
%'The Lane Shooter' Bowling Ball- (Weapon, Throwing Weapon: Ball, Air & Technology, 17,600 Gold) +19 Ranged Attack, 110% To Hit, Wielder's Attack with Finesse actions may inflict 1 hit against 2 if only targetting individuals below Level 5
%'The Reaper's Tempest' Bowling Ball- (Weapon, Throwing Weapon: Ball, Darkness & Air, 47,300,000 Gold) +47,300 Ranged Attack, 180% To Hit, 15% inflicts Instant Death, 100% inflicts Fatigued: Stun
%'The Rolling Dragon' Bowling Ball- (Weapon, Throwing Weapon: Ball, Magic & Physical, 6,300,000 Gold) +4,100 Ranged Attack, 145% To Hit
%Basketball Made of Hohosteel- (Weapon, Throwing Weapon: Ball, Ice & Physical, 1,000,000 Gold) +1,000 Ranged Attack, 5% Ice Resistance
Bouncy Ball- (Weapon, Throwing Weapon: Ball, Earth, 100 Gold) +2 Ranged Attack
%Bowling Ball that is Animated by a Skull Inside It- (Weapon, Throwing Weapon: Ball, Darkness, 455,000 Gold) +455 Ranged Attack, +400 MIN, 110% To Hit
%Bowling Ball that Projects Fake Images Of Phoenix Feathers While It Rolls- (Weapon, Throwing Weapon: Ball, Technology & Light, 210,000 Gold) +210 Ranged Attack, +200 MIN, 102% To Hit
%Bowling Ball that Sticks to the Fabric of Local Reality and Pulls It With It- (Weapon, Throwing Weapon: Ball, Mystic, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 AGI, +180,000 CON, +180,000 SPI, 230% To Hit, Wielder's actions gain the elements of all non-Universe-element Zones present, Wielder must be Level 40 or greater
%Bowling Ball With Phoenix Feathers Poorly Glued-On- (Weapon, Throwing Weapon: Ball, Fire & Light, 2,100,000 Gold) +2,100 Ranged Attack, +2,100 Magical Attack, +2,000 SPI, 120% To Hit, Whenever wielder resurrects an individual, if wielder has not performed any 'Ranged Attack' actions during this thread while this item was equipped, said individual is healed for 50,000 points of Flat Light & Fire element HP Healing
Deflecto-Sphere- (Weapon, Throwing Weapon: Ball, Physical, 700,000 Gold) +350 Melee Attack, +700 Defense, This item additionally counts as possessing the subtype 'Shield'
%Dreamcore Bowling Ball- (Weapon, Throwing Weapon: Ball, Dream, 200,000,000 Gold) +200,000 Ranged Attack, 180% To Hit, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, Wielder must be Level 40 or greater
%Eloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooongated Soccer 'Ball'- (Weapon, Throwing Weapon: Ball, Physical & Air, 3,700,000 Gold) +3,700 Ranged Attack, Wielder obtains -50% To Hit, Wielder may choose for this item to not count as being an Orb if it possesses at least one other subtype, Wielder's actions may gain '1 hit against a target in each row' with this not overriding other targeting restrictions (such as 'caster only'), Wielder may, at the start of each round, as a buff on an allied row-order-formation or debuff on an opposing row-order-formation, add an additional front row or back row, with all back rows having to maintain row order with all front rows, but front rows not having to maintain row order with other front rows and back rows not having to maintain row order with other back rows
%Flame Juggler's Ball- (Weapon, Throwing Weapon: Ball, Fire, 70,000 Gold) +70 Ranged Attack, +70 AGI, 15% inflicts Burning
%Hundred Wonders Bowling Ball- (Weapon, Throwing Weapon: Ball, Wonder, 310,000,000 Gold) +310,000 Ranged Attack, 180% To Hit, 80% Dodge, 80% Critical, 80% Resilience, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, At the start of each round, wielder may replace this item's stats with the stats of any in-stock Orb in the Shop that is worth under 300,000,000 Gold whose name includes 'Bowling Ball' as a non-stacking buff that sits on this item, Wielder may spend an action to replicate the effect of any ability performable by a entity on the enemy list that is below Level 60, below wielder's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Wielder must be Level 40 or greater and must possess the ability 'Adept Orb Training', the ability 'Basic Wonder Synchronization, or the ability 'Grand Champion Bowler'
%Life Diamond Bowling Ball- (Weapon, Throwing Weapon: Ball, Life, 36,000,000 Gold) +35,000 Ranged Attack, +350,000 HP as a non-stacking bonus, 160% To Hit
%Magic Bowling Ball- (Weapon, Throwing Weapon: Ball, Magic, 60,000 Gold) +60 Ranged Attack, +60 AGI, +60 MIN, +60 SPI
%Magic Fastball- (Weapon, Throwing Weapon: Ball, Physical & Air & Magic, 600,000 Gold) +600 Ranged Attack, +600 AGI, 115% To Hit, Wielder counts as wielding an Orb
%Massive Boulder- (Weaponx2, Throwing Weapon: Ball, Earth & Physical, 100,000 Gold) +400 Melee Attack, +800 Ranged Attack, 15% inflicts Fatigued: Stun
%Minor Sunflame Balls- (Weapon, Throwing Weapon: Ball, Fire & Light, 2,000,000 Gold) +2,000 Ranged Attack, 25% inflicts Impaired: Blind, 20% inflicts Burning, 15% inflicts Awestruck
%Mirage Diamond Bowling Ball- (Weapon, Throwing Weapon: Ball, Illusion, 36,000,000 Gold) +36,000 Ranged Attack, Individuals below Level 40 may not Dodge wielder's attacks, 160% To Hit, 60% Dodge
%Sand Diamond Bowling Ball- (Weapon, Throwing Weapon: Ball, Earth, 36,000,000 Gold) +36,000 Ranged Attack, +36,000 CON, +18,000 MIN, +18,000 SPI, 140% To Hit, 30% Earth Resistance
%Starheart Bowling Ball- (Weapon, Throwing Weapon: Ball, Light & Astral, 36,000,000 Gold) +36,000 Ranged Attack, 60% inflicts Awestruck, 60% may inflict Voidstruck: Astral Echoes, Wielder must be Level 20 or greater
%Sticky Object-Collecting Sphere (Massive-Potential-Size-Increase Variant)- (Weapon, Throwing Weapon: Ball, Physical & Astral & Spatial, 185,000,000 Gold) +1 Melee Attack, Wielder's chances to steal items are increased by 35% against targets below Level 90 as a non-stacking effect, Whenever wielder conducts an attack that incorporates this item's Melee Attack bonus, it doubles, to a max of 1,850,000 points, as a buff that stacks 200 times, Wielder must be Level 20 or greater
%Worldholder Bowling Ball- (Weapon, Throwing Weapon: Ball, Earth & Air & Fire & Water, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 CON, 150% inflicts Fatigued: Stun, 100% inflicts Entombed, Burning, Suffocation, Drowning, Awestruck, or Voidstruck, Wielder must be Level 60 or higher or must be Level 40 or higher and possess the ability 'League-Caliber Bowling Skills' and the ability 'Geomancer'
~Throwing Weapon: Boomerang~
%Aerodynamic Beefsteak from the Fire Arena- (Weapon, Throwing Weapon: Boomerang, Fire, 30,000,000 Gold) +30,000 Ranged Attack, 100% inflicts Burning, 30% Fire Resistance, Actions involving this item count as involving an additional Food (even if not already involving a Food), Wielder, if fighting in the Fire Arena, obtains +5 Fame as a non-stacking bonus
Boomerang- (Weapon, Throwing Weapon: Boomerang, Air & Physical, 600 Gold) +5 Ranged Attack, 15% makes a second To Hit roll if its first such roll fails
%Flavatto Boomerang- (Weapon, Throwing Weapon: Boomerang, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails
Metal Boomerang- (Weapon, Throwing Weapon: Boomerang, Air & Physical, 25,000 Gold) +35 Ranged Attack, 15% makes a second To Hit roll if its first such roll fails
~Throwing Weapon: Caltrop~
Bag of Marbles- (Weapon, Throwing Weapon: Caltrop, Air, 400 Gold) +1 Ranged Attack, 1% foe under 500 AGI skips turn
%Jewels by the Handful- (Weapon, Throwing Weapon: Caltrop, Earth & Wealth, 300,000,000 Gold) +30,000 Ranged Attack, Each time wielder performs a Ranged Attack action, wielder gains 3,000,000 Temporary Gold (to a max of 2,000 times per thread)
%Thrown Poker Chips of Flame- (Weapon, Throwing Weapon: Caltrop, Fire, 6,000 Gold) +19 Ranged Attack, Does 30 additional Fire damage on hit, +2% to hit
~Throwing Weapon: Dart~
Bladed Darts- (Weapon, Throwing Weapon: Dart, Physical, 20,000 Gold) +37 Ranged Attack
^%Cintho-Moonstone-Fragment Darts- (Weapon, Throwing Weapon: Dart, Water, 700,000 Gold) +700 Ranged Attack, 30% Inflicts Drowning, 130% To Hit
Darts of Poison- (Weapon, Throwing Weapon: Dart, Acid, 7,000 Gold) +5 Ranged Attack, does 3 CON damage on hit
%Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon: Dart, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
%Ezrindo Darts- (Weapon, Throwing Weapon: Dart, Electrical, 61,000 Gold) +81 Ranged Attack, 5% Inflicts Electrocuted
%Large Bag of Nonmagical Darts- (Weapon, Throwing Weapon: Dart, Physical, 20,000 Gold) +20 Ranged Attack
^%Pluvium-Plated Darts- (Weapon, Throwing Weapon: Dart, Water & Metal, 1,500,000 Gold) +1,500 Ranged Attack, Wielder's offensive actions and attacks that incorporate an attack bonus that comes from this action Pierce 15,000 Defense (with this Piercing being 'additional' in cases where said actions and attacks already possessing Defense Piercing) against targets that do not possess Water Resistance or Immunity, Wielder's 'Ranged Attack' actions create a Zone of Water on hit
Shroom Darts- (Weapon, Throwing Weapon: Dart, Earth, 9,000 Gold) +15 Ranged Attack, 5% Inflicts Poison
Throwing Darts- (Weapon, Throwing Weapon: Dart, Air, 600 Gold) +7 Ranged Attack
%Viilranth Darts- (Weapon, Throwing Weapon: Dart, Darkness, 97,000 Gold) +75 Ranged Attack, 3% Inflicts Poison: Viilranth Sting, User may have this weapon do an additional 700 Electrical damage on hit if desired
~Throwing Weapon: Dice~
%Dead Bonesey- (Weapon, Throwing Weapon: Dice, Destruction & Fate, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's attacks that incorporate one of this item's attack bonuses roll on the Dead Bonesey Table
~Throwing Weapon: Explosive~
%Bag of Exotic Bombfruit- (Weapon, Throwing Weapon: Explosive, Fire & Air, 75,000 Gold) +85 Ranged Attack, 5% 1 hit against 5, 1% performs Ranged Attack action twice if part of one
%Balloon Grenades- (Weapon, Throwing Weapon: Explosive, Technology, 60,000 Gold) +68 Ranged Attack, regular ranged attacks deal damage 1 turn after they otherwise normally would
%Bascaradine Acid Grenade Model 19- (Weapon, Throwing Weapon: Explosive, Acid, 714,000 Gold) +890 Ranged Attack, 30% inflicts Dissolving, 110% To Hit
%Bascaradine Atomic Grenade Model 3- (Weapon, Throwing Weapon: Explosive, Atomic, 148,455,322 Gold) +157,000 Ranged Attack, Deals 14,500 CON Damage, 30% inflicts Poison: Irradiated, 140% To Hit, Wielder may deal an additional 290,000 Atomic element damage on Hit with a damage-dealing attack if wielder is at least Level 20
%Bascaradine Explosive Grenade Model 76- (Weapon, Throwing Weapon: Explosive, Technology & Fire, 117,000 Gold) +120 Ranged Attack, 106% To Hit
%Bascaradine Geistmaker Grenade Model 4-B (Sellable Model)- (Weapon, Throwing Weapon: Explosive, Air & Mystic, 145,050,771 Gold) +145,000 Ranged Attack, Deals 9,000 STR Damage, Deals 9,000 AGI Damage, Deals 9,000 CON Damage, Deals 9,000 MIN Damage, Deals 9,000 SPI Damage, Individuals killed by stat damage generated by this item cannot be resurrected by sources below Level 45
%Bascaradine Matter Displacer Grenade Premium Model 2- (Weapon, Throwing Weapon: Explosive, Spatial, 127,499,355 Gold) +158,000 Ranged Attack, Deals 14,000 CON Damage, Deals 13,000 STR Damage, 40% inflicts Wounded: Weakened, 140% To Hit, Wielder change the row of any target of any offensive action made by wielder to a row of wielder's choice if said target is below Level 60 and has a lower AGI than wielder
%Bascaradine Noise Grenade Model 4- (Weapon, Throwing Weapon: Explosive, Sonic, 14,211,313 Gold) +15,603 Ranged Attack, 30% inflicts Suffocation: Sonic Whiplash, 25% Critical
%Bascaradine Pyro Fountain Grenade Type 2- (Weapon, Throwing Weapon: Explosive, Fire, 590,000 Gold) +590 Ranged Attack, Wielder deals an additional 5,000 Fire element damage on hit with 'Ranged Attack' actions, 30% inflicts Burning
%Bascaradine Ticking Grenade Model 3 (Even-Round Variant)- (Weapon, Throwing Weapon: Explosive, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 44% Critical on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
%Bascaradine Ticking Grenade Model 5 (Even-Round Variant)- (Weapon, Throwing Weapon: Explosive, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 144% To Hit on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
%Bounce-Chaser Bombs- (Weapon, Throwing Weapon: Explosive, Technology & Fire, 1,100,000 Gold) +1,100 Ranged Attack, 140% To Hit, wielder's 'Ranged Attack' actions may gain 1 hit against 5 and deal 1/2 Damage
%Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon: Explosive, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
%City-Vaporizing Egg- (Weapon, Throwing Weapon: Explosive, Technology & Air, 80,000,000 Gold) +80,000 Ranged Attack, deals double Damage (to a max of 50,000,000 additional Damage) to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder must be Level 20 or greater
%Effect Grenades- (Weapon, Throwing Weapon: Explosive, Acid & Air & Fire & Technology, 2,350,000 Gold) +2,350 Ranged Attack, 30% inflicts any one minor negative status effect
%Exploding Rubber Duckies- (Weapon, Throwing Weapon: Explosive, Fire & Water, 700,000 Gold) +700 Ranged Attack, Wielder's 'Ranged Attack' actions gain '1 hit against 5'
%Ghargmabomb- (Weapon, Throwing Weapon: Explosive, Earth & Air, 20,000,000 Gold) +20,000 Ranged Attack, target, if below Level 80, suffers -10% Earth Resistance and -10% Air Resistance as a non-stacking debuff, 140% To Hit
%Herschner Bombs- (Weapon, Throwing Weapon: Explosive, Technology & Chaos, 86,000,000 Gold) +86,000 Ranged Attack, +86,000 MIN, Wielder's 'Ranged Attack' actions may use Mind or Constitution as their Prime Attribute, Wielder gains +10% Resilience on rounds during which at least one of wielder's actions has repeated (due to an actual action-repeating mechanic, not due to just performing the same action twice), Wielder's 'Ranged Attack' actions cost an additional 45,000 MP
%Missiles From All The Wars- (Weapon, Throwing Weapon: Explosive, War, 180,000,000 Gold) +180,000 Ranged Attack, 1 hit against 18,000,000,000, This item Wielder may choose for this item to count as instead possessing the subtype Gun or the subtype Deadly Item, This weapon gains +180,000 Melee Attack if it is a Deadly Item, This weapon's Ranged Attack bonus may be treated as a Magical Attack bonus by actions that involve the casting of a Science or War Magic spell, Wielder may treat War as a base or nonbase element, Wielder must be Level 40 or greater
Mock Boom Urchin Explosives- (Weapon, Throwing Weapon: Explosive, Fire, 4,000 Gold) +8 Ranged Attack, 4% Does 500 additional Physical damage to up to 4 targets
%The Surprise Return of Mr. Clay Turkey Bombadoodle- (Weapon, Throwing Weapon: Explosive, Earth & Fire, 7,000,000 Gold) +6,000 Ranged Attack, 300% inflict Confusion: Surprised
%Wicker Handbasket of Bombs- (Weapon, Throwing Weapon: Explosive, Fire & Earth, 60,000 Gold) +60 Ranged Attack, Wielder's Ranged Attack actions gain 1 hit against 5
%Wondersparkle Ornament Grenades- (Weapon, Throwing Weapon: Explosive, Fire & Light, 1,580,000 Gold) +1,595 Ranged Attack, 25% Critical, 125% To Hit, 30% inflicts Awestruck
~Throwing Weapon: Flask~
~Throwing Weapon: Needle~
%Paralytic Throwing Needles- (Weapon, Throwing Weapon: Needle, Acid & Physical, 68,000 Gold) +69 Ranged Attack, 15% inflicts Paralyzed
%Platinum Death-Hairpin- (Weapon, Throwing Weapon, Air & Earth & Wealth, 30,000,000 Gold) +30,000 Ranged Attack, 5% inflicts Instant Death on targets below Level 80, Wielder may choose to count as wielding 1 less Throwing Weapon and instead count as wearing 1 additional Hat or Trinket
~Throwing Weapon: Net~
~Throwing Weapon: Orb~
%Dreampyre Orb- (Weapon, Throwing Weapon: Orb, Fire & Dream, 10,825,000 Gold) +10,850 Magical Attack, +10,600 MIN, +10,600 AGI, +10,600 SPI, 60% inflicts Burning, 40% inflicts Manablasted, 60% Critical, If wielder is Dream element, wielder's offensive actions remove all buffs from sources below Level 60 from their targets
%Exorcismal Yin-Yang Orb- (Weapon, Throwing Weapon: Orb, Magic & Light, 94,000 Gold) +110 Magical Attack, +110 SPI, +45 CON, Possessor's Spirit Magic spells gain an additional +110 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +90 Magical Attack and cost 70 less MP, 5% inflicts Awestruck
%Element-Breaker Sphere- (Weapon, Throwing Weapon: Orb, Earth & Air & Fire & Water, 7,000,000 Gold) +7,555 Ranged Attack, +7,000 Magical Attack, +7,200 to all stats, 100% Critical against Elementals, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Eye of Truth- (Weapon, Throwing Weapon: Orb, Psychic, 7,000,000 Gold) +7,500 Magical Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Imperial Orb of Avandos- (Weapon, Throwing Weapon: Orb, Air & Water, 12,000 Gold) +23 Magical Attack
%Galaxiriat Orb- (Weapon, Throwing Weapon: Orb, Astral & Spatial, 14,500,000 Gold) +14,500 Magical Attack, +14,500 MIN, +14,500 SPI, 145% To Hit, 45% Dodge, 30% inflicts Impaired: Blind: Colorblind
%Glowing Lutruzz Spheres- (Weapon, Throwing Weapon: Orb, Electrical & Energy & Spatial, 733,777 Gold) +733 Magical Attack, 50% inflicts Electrocuted, Overload, or Voidstruck: Torn Across Space
%Hohomega Santa-Orb Festival Tree- (Weaponx2, Throwing Weapon: Orb, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder's turn-order-determining stat sum is increased by +40,000 for turn-order-determining purposes as a non-stacking bonus if its wielder is a Santa, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 70 who are below wielder's Level, Wielder is Immune to sources below Level 60, Wielder may spend an action to replicate an action performable by any Celestial, Angel, Santa, or Plant below Level 80 that is below wielder's Level that is normally fightable for drops on the enemy list as though an instance of said entity were performing said action, Wielder gains a non-stacking buff that lasts 1 round that provides +400,000 Defense whenever wielder trades an item to an ally, This item additionally counts as possessing the subtypes Plant and Santa, Wielder must be Level 60 or greater
%Improved Offensively-Aging Time Bubble- (Weapon, Throwing Weapon: Orb, Time, 8,500,000 Gold) +8,500 Magical Attack, Wielder's offensive actions deal 850 CON Damage and 850 AGI Damage, 43% inflicts Fatigued: Elderly
%Impurity-Sealing Orb- (Weapon, Throwing Weapon: Throwing Weapon: Orb, Light & Warding, 130,000,000 Gold) +130,000 Magical Attack, +130,000 Defense, +130,000 SPI, Wielder may, at the start of each round, choose a debuff, minor negative status effect, or moderate negative status effect present on wielder and each of wielder's allies (choosing individually per entity) that was applied by a source below Level 86 that is not 6 or more Levels greater than wielder and modify it to have no next while this weapon is wielded by wielder in the same battlespace, Wielder may not deal non-healing Damage or conduct offensive actions
%Inferno Demon's Orb- (Weapon, Throwing Weapon: Orb, Fire & Darkness, 10,825,000 Gold) +10,850 Melee Attack, +10,600 STR, +10,600 AGI, +10,600 SPI, 60% inflicts Burning, 40% inflicts Voidstruck, 60% Critical
%Large Sphere of Fire- (Weapon, Throwing Weapon: Orb, Fire, 602,000 Gold) +602 Ranged Attack, +602 Magical Attack, +600 SPI, 10% inflicts Burning
%Lesser Orb of Dragon Control- (Weapon, Throwing Weapon: Orb, Magic, 7,000,000 Gold) +7,555 Magical Attack, +7,200 to all stats, 50% inflicts Charm against Dragons, Wielder's offensive actions ignore the Charm Resistance and Immunity of Dragons below Level 40
%Life Diamond Orb- (Weapon, Throwing Weapon: Orb, Life, 36,000,000 Gold) +35,000 Magical Attack, +350,000 HP as a non-stacking bonus, 60% Resilience
%Master's Dancing Falsehood- (Weapon, Throwing Weapon: Orb, Illusion, 60,000,000 Gold) +60,000 Magical Attack, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 60 may not scan wielder's stats, Individuals below Level 40 may not counter wielder's attacks, Wielder must be Level 20 or greater
%Minor Sphere of Seconds- (Weapon, Throwing Weapon: Orb, Time, 80,000 Gold) +80 Magical Attack, +80 MIN, +40 AGI
%Murksphere- (Weapon, Throwing Weapon: Orb, Acid & Water, 15,000 Gold) +15 Magical Attack, 15% inflicts Poison
%Noise Orb- (Weapon, Throwing Weapon: Orb, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Offensively-Aging Time Bubble- (Weapon, Throwing Weapon: Orb, Time, 7,000,000 Gold) +7,000 Magical Attack, Wielder's offensive actions deal 700 CON Damage and 700 AGI Damage, 40% inflicts Fatigued: Elderly
%Ooze Orb- (Weapon, Throwing Weapon: Orb, Acid, 21,000 Gold) +22 Magical Attack, 1% Acid Resistance, +25 to all stats for wielder if wielder is an Ooze and to all stats of wielder's Ooze pets
%Orb Crafted by Irastor's Procedures- (Weapon, Throwing Weapon: Orb, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 Magical Attack, +60 SPI
%Orb of Darkness- (Weapon, Throwing Weapon: Orb, Darkness, 35,000 Gold) +45 Magic Attack
%Orb of Incarnate Mirage- (Weapon, Throwing Weapon: Orb, Illusion, 36,000,000 Gold) +36,000 Magical Attack, Individuals below Level 40 may not Dodge wielder's attacks, 150% To Hit, 60% Dodge, Individuals below Level 45 may not scan wielder's stats
%Orb of Living Mud- (Weapon, Throwing Weapon: Orb, Earth & Water, 36,000 Gold) +30 Magical Attack, Wielder gains +40 to all stats if the terrain or phantom terrain is Swamp, 5% inflicts Entombed, 5% inflicts Suffocation, 5% inflicts Drowning
Orb of Maraxx- (Weapon, Throwing Weapon: Orb, Darkness & Fire, 75,000 Gold) +5 Magic Attack, Wielder may skip a turn and sacrifice 200 HP to get +5 Magic Attack for the next 5 turns
%Orb of Night- (Weapon, Throwing Weapon: Orb, Darkness, 30,000 Gold) +40 Magic Attack, +20 MP, Necromancy Spells cost 40 MP less to cast
~%Orb of Running Water- (Weapon, Throwing Weapon: Orb, Water, 131,000 Gold) +176 Magical Attack, +14 Ranged Attack, 3% inflicts Drowning
%Orb of Sap- (Weapon, Orb, Earth, 30,000 Gold) +35 Magic Attack,-30 MP to all Earth element Wizard magic Spells
%Orb of the Living Land- (Weapon, Throwing Weapon: Orb, Life, 64,000,000 Gold) +64,000 Magical Attack, +640,000 HP as a non-stacking bonus, 70% Resilience, Whenever wielder would create a Zone of any one element, possessor may choose to change said element to Life
%Orb of Tree's Roots- (Weapon, Throwing Weapon: Orb, Earth, 20,000 Gold) +45 Magic Attack,-15 MP to all Earth element Wizard magic Spells
%Orb that Sticks to the Fabric of Local Reality and Pulls It With It- (Weapon, Throwing Weapon: Orb, Mystic, 180,000,000 Gold) +180,000 Magical Attack, +180,000 MIN, +180,000 CON, +180,000 SPI, 230% To Hit, Wielder's actions gain the elements of all non-Universe-element Zones present, Wielder must be Level 40 or greater
%Panopticum Orb- (Weapon, Throwing Weapon: Orb, Earth, 90,000,000 Gold) +90,000 Magical Attack, +90,000 to all stats, Wielder's actions may scan the stats of their targets, Wielder may scan the stats of each opponent at the start of every round, Wielder must be Level 40 or greater
%Sphere of Exile- (Weapon, Throwing Weapon: Orb, Light, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's offensive actions that incorporate one of this item's attack bonuses unsummon (Brilliants, Paragons, Spireguides, Asterismics, Illuminated, Mechanichim, Oathbound, Infernals, Thrallspawn, Warshards, Disciples, Innocents, Verdants, Virtues, Wishkin, Edgelanders, Faceless, Fallen, Voidstalkers, Aisurii, Fantasmics, Aetherics, Dauntless, Demented, Quezmellym, Abyssals, Eroded, and Mementos of Ruin) below Level 80, Wielder must be Level 40 or greater
%Sphere of Magical Energy (2)- (Weapon, Throwing Weapon: Orb, Magic, 602,000 Gold) +602 Magical Attack, +602 MIN
%Sphere of Necromantic Energy (2)- (Weapon, Throwing Weapon: Orb, Darkness, 602,000 Gold) +602 Magical Attack, Wielder's Necromancy summons gain +200 to all stats as a non-stacking effect
Spooky Orb- (Weapon, Throwing Weapon: Orb, Darkness, 45,000 Gold) +46 Magical Attack, 15% inflicts Confusion: Fear
~%Sporecloud Eye (Greater)- (Weapon, Throwing Weapon: Orb, Earth & Air & Fire & Water & Magic, 7,300,000 Gold) +7,555 Ranged Attack, +7,000 Magical Attack, +7,200 to all stats, 100% Critical against Shapeshifters, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Worldwalker's Unreality Globe- (Weapon, Throwing Weapon: Orb, Illusion, 225,000,000 Gold) +225,000 Magical Attack, +225,000 Defense, 80% Dodge, 260% To Hit, Wielder may ignore effects attached to Zones by sources below Level 80, Wielder must be Level 40 or greater
Yin-Yang Orb- (Weapon, Throwing Weapon: Orb, Magic & Light, 24,000 Gold) +21 Magical Attack, Possessor's Spirit Magic spells gain an additional +40 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +10 Magical Attack and cost 5 less MP
~Throwing Weapon: Seed~
~Throwing Weapon: Shuriken~
%Dragonslayer Shuriken- (Weapon, Throwing Weapon: Shuriken, Magic, 7,000,000 Gold) +7,555 Ranged Attack, +7,200 to all stats, 100% Critical against Dragons
%Greater Flaming Throwing Stars- (Weapon, Throwing Weapon: Shuriken, Fire, 2,300,000 Gold) +2,100 Ranged Attack, 25% inflicts Burning
%Noise Star- (Weapon, Throwing Weapon: Shuriken, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Red Tear Stars- (Weapon, Throwing Weapon: Shuriken, Acid & Destruction, 8,765,432 Gold) +7,400 Ranged Attack, deals 15,000 CON damage, +8,000 CON, +7,000 HP, 15% inflicts Poison, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have a lower CON than possessor's AGI, so long as said amount is below 50,000 CON, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Destruction-element targets
%Seven Winds- (Weapon, Throwing Weapon: Shuriken, Air, 77,000 Gold) +77 Ranged Attack, +7% Critical
%Seventh Star- (Weapon, Throwing Weapon: Shuriken, Magic, 281,000 Gold) +319 Ranged Attack, +15% Critical
%Solar Shurikens- (Weapon, Throwing Weapon: Shuriken, Light & Fire, 60,000,000 Gold) +60,000 Ranged Attack, 40% inflicts Awestruck, 40% inflicts Burning, Wielder's 'Ranged Attack' and 'Point Blank' actions have a 5% chance of gaining 3 hits against 1
~Throwing Weapon: Swarm~
%Bag of Iron Hornets- (Weapon, Throwing Weapon: Swarm, Metal, 3,500,000 Gold) +3,250 Ranged Attack, Wielder's Ranged Attack actions repeat themselves every round against non-allied targets below Level 60, with said repeated actions not being able to include spells or techniques, with the effect that repeats said actions being a buff on wielder that stacks 20 times
%Bag of Line-Dancing Miniature Elephants Made of Dread-Basilisk-Blood-Coated Swords- (Weapon, Throwing Weapon: Swarm, War & Beast, 37,500,000 Gold) +37,500 Ranged Attack, 15% inflicts Petrified, 15% inflicts Instant Death, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions count as involving the casting of a Dance spell and count as involving twenty additional Animals that are also Golems and Swords, Wielder must be Level 20 or greater and must possess the abilities 'Slayer' and 'Assassin'
%Bag of Unusually Ornery Giraffes- (Weapon, Throwing Weapon: Swarm, Physical & Earth & Fury, 7,500,000 Gold) +7,500 Ranged Attack, Wielder's actions that involve wielder's Ranged Attack bonus count as involving 20 additional Animals that are Fury element even if they do not already do so
%BEEFY BEEZ- (Weapon, Throwing Weapon: Swarm, Physical, 3,000,000 Gold) +3,000 Ranged Attack, +3,000 STR, Wielder's 'Ranged Attack' actions and other actions that incorporate its Ranged Attack bonus use STR instead of AGI even if they are also already using STR, using STR again in that case, but not if AGI was replaced, only if it is there alongside the STR, Wielder's actions count as involving an Insect that has more STR than any individual it is compared directly to who is below Level 60
%Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon: Swarm, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round, Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
%Death-Stinger Bees- (Weapon, Throwing Weapon: Swarm, Toxin & Darkness, 250,000,000 Gold) +250,000 Ranged Attack, 200% inflicts Poison, 15% inflicts Venom, 15% inflicts Instant Death, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving an additional Insect Unit, Wielder must be Level 40 or greater
%Greater Pink Flubblechuus- (Weapon, Throwing Weapon: Swarm, Cute Pets & Light & Fire, 85,000,000 Gold) +85,000 Ranged Attack, Wielder's first action that incorporates this weapon gains a 200% chance of inflicting Charm and Confusion: Surprised, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 800,000' and a 100% chance of inflicting Burning and Fatigued: Stun, this item additionally possesses the subtype Animal
%Plastic Seagull Attack Swarm- (Weapon, Throwing Weapon: Swarm, Tacky, 70,000 Gold) +60 Ranged Attack
~Throwing Weapon: Vajra~
~Throwing Weapon: Wheel~
%Juggling Buzzsaws- (Weapon, Throwing Weapon: Wheel, Physical, 115,000 Gold) +115 Ranged Attack, 30% inflicts Wounded, 30% inflicts Wounded: Bleeding, 5% inflicts Wounded: Maimed
%Razor Chakram- (Weapon, Throwing Weapon: Wheel, Physical, 120,000 Gold) +120 Ranged Attack, 10% Inflicts Wounded: Bleeding
%Returning Buzzsaw- (Weapon, Throwing Weapon: Wheel, Physical, 76,000 Gold) +71 Ranged Attack, 15% inflicts Wounded
%Solar Discus- (Weapon, Throwing Weapon: Wheel, Light & Fire, 45,000,000 Gold) +41,000 Ranged Attack, +40,000 STR, 15% inflicts Burning, Wielder's Ranged Attack actions may use STR as their Prime Attribute
~Tool~
~Tool: Brush~
%Greater Magical Paintbrush- (Weapon, Tool: Brush, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
%Lesser Magical Paintbrush- (Weapon, Tool: Brush, Magic, 69,000 Gold) +61 Magical Attack, +400 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 100 additional MP
%Lizard Titan Doom-Hostess's Ruinous Comb- (Weapon, Tool: Brush, Destruction & Color & Tacky, 450,000,000 Gold) +450,000 Melee Attack, Damage wielder deals may not be healed by sources below Level 80 that are not 5 or more Levels greater than wielder, Wielder may spend an action to convert any stat, HP, or MP bonus from all stacked instances of a buff from a source below Level 80 that are present on a target entity into an equal penalty that seperates the bonus from said buff and places the converted penalty into a seperate debuff that stacks 5 times across all debuffs created by this item, regardless of their original buff source, Wielder must be Level 60 or greater
~Tool: Drill~
%A Large, Golden Drill- (Weapon, Tool: Drill, Earth & Wealth & Technology, 500,000 Gold) +500 Melee Attack, +500 STR, Wielder deals 5% more Gold Damage (to a max of 5,000,000 more)
%Amazing Drillko (Doesn't Like You Like *That*!)- (Weapon, Tool: Drill, Atomic & Mystic & Glory & Destruction, 80,000,000 Gold) +160,000 Melee Attack, +160,000 Damage dealt, Wielder Pierces all Defense of entities below Level 80, If wielder is fighting no opponent 15 Levels or greater than wielder, this weapon has a 5% chance of preventing its wielder's actions from occurring, If wielder is fighting no opponent of greater Level and has, previously within the same thread, performed a Technique that did not require a Spear, Tool, or something with 'Drill' in its name to use, this chance is increased to 25%, This weapon may be targeted as an entity for the purposes of effects that inflict Charm, and, if it is afflicted with Charm by its wielder, loses its chance to make actions not work, This weapon additionally possesses the subtype Tool, Wielder must be Level 40 or greater, This item additionally gains the subtype Polearm: Spear
%Noise Drill- (Weapon, Tool: Drill, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
~Tool: Farmtool~
%Mauve Watering Can- (Weapon, Tool: Farmtool, Water & Magic, 17,500 Gold) +4 Melee Attack, +19 Magical Attack, +19 MIN, +19 SPI, 2% Critical against Oozes
Old Hoe- (Weaponx2, Tool, Earth, 90 Gold) +2 Melee Attack
~Tool: Grinder~
~Tool: Hammer~
%Barminathine Hammer of Blessed Luck- (Weaponx2, Tool: Hammer, Light & Earth, 620,000 Gold) +340 Melee Attack, +15% Critical, +15% Dodge
%Barmanth's Sorrow- (Weaponx2, Tool: Hammer, Darkness & Light & Earth, 670,000 Gold) +360 Melee Attack, +85 Magical Attack, +12% Critical, +10% Dodge, Does 45 SPI damage on hit
Big Earth Hammer- (Weapon, Tool: Hammer, Earth, 940 Gold) +15 Melee Attack
%Blood Giant Chieftan's Moaning Hammer- (Weaponx2, Tool: Hammer, Blood & Air & Darkness, 45,000,000 Gold) +90,000 Melee Attack, +90,000 STR, +90,000 CON, +900,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Wounded: Bleeding, 180% inflicts Hexed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'Deals HP Drain', Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 30 or greater
%Bloodlord's Sacrificial Mallet of Tzak'Tlarchann- (Weapon, Tool: Hammer, Blood, 112,000,000 Gold) +112,000 Melee Attack, +112,000 STR, +112,000 SPI, +1,120,000 HP as a non-stacking bonus, +1,120,000 MP as a non-stacking bonus, 100% Critical, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal HP Drain, Wielder may ressurrect a Demon ally that was killed by a source that is below Level 90 and is not a Fiend or Holy One whenever wielder kills a non-summoned opponent if wielder is an Arch-Demon, Wielder's per-item Melee Attack bonus cap becomes 2x the relevant stat, If wielder is an Arch-Demon and is killed by a Fiend ally, once per battle, wielder's death causes said ally to regenerate 11,200,000 HP and MP as well as to obtain a non-stacking buff that provides +112,000 to all stats that lasts 2 rounds, Wielder must be Level 30 or greater
Court Mallet- (Weapon, Tool: Hammer, Earth, 30,000 Gold) +15 Melee Attack, Does double damage against Chaos element foes, +20 additional Melee Attack if no other weapon is equipped
%Cursed Mallet- (Weaponx2, Tool: Hammer, Earth, 2,000 Gold) -15 Melee attack, -5 STR, Cannot be unequipped normally
%Depth Hammer- (Weaponx2, Tool: Hammer, Water, 48,000 Gold) +49 Melee Attack, +500 Melee Attack if Call Unto Elements: Water has been cast or the battle is taking place within a Zone of Water, +5% damage against Constructs for Water element characters with a base Strength of at least 15
Dhrambas Hammer- (Weapon, Tool: Hammer, Earth & Fire, 7,000 Gold) +15 Damage against Robots
%Doom Obsidian Grandgavel- (Weaponx2, Tool: Hammer, Darkness & Earth, 40,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +80,000 CON, 150% inflicts Hexed, 20% Darkness Resistance, Wielder must be Level 20 or greater
%Dunklqunzer- (Weapon, Tool: Hammer, Darkness & Ice & Astral & Candy & Whimsy, 165,000,000 Gold) +165,000 Melee Attack, +160,000 CON, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'May Heal', 100% may inflict Zealblasted: Sugar Rush, 100% may inflict Voidstruck: Astral Echoes, 100% may inflict Confusion, 100% may inflict Frozen: Frostbite, 100% inflicts Augmented: Haste: Excessively Energetic, This item may count as possessing the subtype Staff and/or the subtype Sword, Wielder must be Level 35 or greater and must either be Candy element, be Astral element, be Whimsy element, or possess the ability 'Adept Hammer Training'
%Dwarven Hammerlord's Hammer- (Weapon, Tool: Hammer, Earth & Physical, 16,000,000 Gold) +16,000 Melee Attack, +16,000 STR, +16,000 CON, 60% may inflict Fatigued: Stun on Humanoids, Dragons, Fae, and Monsters, 35% Critical
Dwarven Steel Hammer- (Weapon, Tool: Hammer, Earth, 14,000 Gold) +18 Melee Attack, +30 Earth damage
Earth Mallet- (Weapon, Tool: Hammer, Earth, 500 Gold) +5 Melee Attack, +10 Earth Damage
Flaming Mallet- (Weapon, Tool: Hammer, Fire, 2,000 Gold) +7 Melee Attack, +50 Fire damage
%Flashydoodastic Flamatronic Battlecryomatic Smackenthrottler- (Weapon, Tool: Hammer, Fury & Hope & Fire & Light & Tacky, 100,000,000 Gold) +100,000 Melee Attack, Wielder countas as casting a Bardic Music spell at the beginning of each round and as part of each of wielder's 'Melee Attack' and 'Melee Overdrive' actions, Wielder creates a Zone of Fire & Tacky & Fury & Light at the start of each attack that wielder performs that lasts until the end of said attack, 50% inflicts Burning, Awestruck, Confusion, Impaired: Blind, or Fatigued: Stun, Wielder must be Level 30 or greater and must possess at least 5 Base STR
%Ghostly Dwarven Hammer- (Weapon, Tool: Hammer, Darkness, 37,000 Gold) +42 Melee Attack, Inflicts 3 SPI damage on hit
Gong Mallet of Hothos- (Weapon, Tool: Hammer, Magic, 7,000 Gold) +1 Melee Attack, +5 Magic Attack, Does 50 Air Damage if it bypasses defense
%Golemslayer Hammer- (Weapon, Tool: Hammer, Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Golems
Hammer- (Weapon, Tool: Hammer, Earth, 200 Gold) +2 Melee Attack
%Hymnhammer- (Weapon, Tool: Hammer, Faith & Sonic, 65,000,000 Gold) +65,000 Melee Attack, Each time an ally of wielder casts a Divine Magic, Holy Magic, or Bardic Music spell, this weapon obtains a buff that stacks 200 times that causes its next hit to deal 12,000 additional Damage, Wielder must be Level 20 or greater
%Junkmeister's Hammer of Throttling - (Weapon, Tool: Hammer, Earth, 28,000 Gold) +31 Melee Attack, +400 Damage against foes with over 350 Defense, -300 Damage against foes with over 95,000 Defense
%Massive Squeaky Hammer- (Weapon, Tool: Hammer, Earth, 16,000 Gold) +40 Melee Attack, 50% Does no damage
Mega Hammer- (Weaponx2, Tool: Hammer, Earth, 40,000 Gold) +60 Melee Attack, 5 CON damage per hit
Mildly Enchanted Mallet- (Weapon, Tool: Hammer, Magic, 2,500 Gold) +9 Melee Attack
%Mind-King Hammer- (Weapon, Tool: Hammer, Psychic & Technology, 8,765,432 Gold) +7,400 Melee Attack, deals 15,000 MIN damage, +8,000 MIN, +7,000 MP, 15% inflicts Mindblasted, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have less MIN than possessor, so long as said amount is below 50,000 MIN, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Psychic-element targets
%Miniature Ice Hammer- (Weapon, Tool: Hammer, Ice, 1,800 Gold) +7 Melee Attack, +3% damage against Fire element foes to a max of 200,000 added damage
%Mochi Pounder- (Weapon, Tool: Hammer, Earth, 57,000 Gold) +45 Melee Attack, +40 CON, Wielder's Food items that heal HP heal an additional 500 points
%Noise Hammer- (Weapon, Tool: Hammer, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Peridot Hammer- (Weapon, Tool: Hammer, Water, 75,000 Gold) +75 Melee Attack, +70 Defense against Water element Golems
%Rusty Iron Mallet- (Weapon, Tool: Hammer, Physical, 35 Gold) +2 Melee Attack
%Shadow Hammer- (Weaponx2, Tool: Hammer, Darkness, 30,000 Gold) +61 Melee Attack, 1% inflicts Voidstruck, +2% to Hit against Darkness element targets
%Sledge of Elements- (Weaponx2, Tool: Hammer, Earth & Air & Fire & Water, 53,000 Gold) +86 Melee Attack, +35 Magical Attack, +55 Earth, Air, Fire, or Water Damage, Can limit self to any combination of its four elements
Sledgehammer- (Weaponx2, Tool: Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
%Smashing Hammer- (Weapon, Tool: Hammer, Earth & Physical, 6,000 Gold) +15 Melee Attack, Does 15 additional Melee damage
%Spiked Meat Pounder- (Weapon, Tool: Hammer, Earth, 98,000 Gold) +99 Melee Attack, +90 CON, 10% inflicts Wounded
Taped-Together Wooden Mallet- (Weapon, Tool: Hammer, Earth, 82 Gold) +6 Melee Attack, 1% is unequipped when wielder performs a melee attack
Tiny Hammer- (Weapon, Tool: Hammer, Earth, 500 Gold) +5 Melee Attack
%Unsmith's Hammer- (Weapon, Tool: Hammer, Null & Time, 85,000,000 Gold) +85,000 Melee Attack, Target removes 1 buff from a source below Level 85 from the target of each of wielder's 'Melee Attack' actions, Wielder has a 50% chance of unsummoning targets of wielder's 'Melee Attack' actions that are below Level 80, Wielder must be Level 40 or greater
%Unsubtle Hammer- (Weapon, Tool: Hammer, Physical & Sonic, 30,000,000 Gold) +45,000 Melee Attack, Wielder may not prevent wielder's actions from being countered
Venom Mallet- (Weapon, Tool: Hammer, Earth, 35,100 Gold) +37 Melee Attack, 5 SPI damage per hit
Wheel Mallet- (Weapon, Tool: Hammer, Technology, 900 Gold) +9 Melee Attack
%Wonder Mason's Hammer- (Weapon, Tool: Hammer, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 MIN, 35% Resilience, 20% inflicts Entombed, Wielder’s Large Structure, Golem, Machine, Clockwork, and Elemental allies gain +300 to all stats as an effect that stacks a max of 10 times, 10% Large Structure Resistance
~Tool: Kitchenware~
Bascaradine Brand Cast-Iron Frypan- (Weapon, Tool: Kitchenware, Physical, 31,000 Gold) +30 Melee Attack
%Battle Frying Pan- (Weapon, Tool: Kitchenware, Physical, 49,000 Gold) +45 Melee Attack, 2% Critical, 1% inflicts Fatigued: Stun
Cast-Iron Frypan- (Weapon, Tool: Kitchenware, Physical, 27,000 Gold) +29 Melee Attack
%Chef's Frypan- (Weapon, Tool: Kitchenware, Water, 20,000 Gold) +17 Melee Attack, All Food items used by Wielder restore an additional 300 HP or MP if they already restore HP or MP
^%Inconvenient Spatula- (Weapon, Tool: Kitchenware, Earth, 800 Gold) +2 Melee Attack, 10% inflicts Pain: Discomfort, 20% inflicts Pain: Discomfort on wielder at the start of each round
Old Frypan- (Weapon, Tool: Kitchenware, Earth, 700 Gold) +2 Melee Attack
Thorn-Shooting Waffle Iron- (Weaponx2, Tool: Kitchenware, Earth, 60,000 Gold) +58 Ranged Attack
~Tool: Nailgun~
%Blazing Staple Gun of Power- (Weapon, ool: Nailgun, Technology & Fire, 65,000 Gold) +75 Ranged Attack, 5% inflicts Pain on hit, +45 STR, This item additionally possesses the subtypes Gun: Pistol and Tool: Office Supply
~Tool: Office Supply~
%Dragon-Eraser- (Weapon, Tool: Office Supply, Void & Whimsy, 60,000,000 Gold) +1 Melee Attack, Wielder may spend an action to unsummon a Dragon
%Giraffe-Attaching Stapler- (Weapon, Tool: Office Supply, Earth, 330,000 Gold) +330 Melee Attack, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions give their targets the subtype Animal as a non-stacking debuff if said targets are below Level 60
%Greeen Stapler- (Weapon, Tool: Office Supply, Earth, 5,000 Gold) +5 Melee Attack, Wielder's equipped items have their names count as including an additional 'e'
%Man-Attaching Stapler- (Weapon, Tool: Office Supply, Physical, 2,000,000 Gold) +2,000 Melee Attack, Targets of wielder's 'Melee Attack' actions that are below Level 40 are afflicted with a non-stacking debuff that allows its possessor's opponents to treat its possessors as though they possessed the subtype Human in addition to their other subtypes and/or as though their stats are linked to the stats of a Human
%Rapid-Action Corgi-Stapler- (Weapon, Tool: Office Supply, Cute Pets, 2,000,000 Gold) +2,000 Melee Attack, Wielder's 'Melee Attack' actions that are Cute Pets element gain '2 hits against 1' and deal 1/2 Damage, Wielder's 'Melee Attack' actions that are Cute Pets element apply a debuff that stacks 200 times that causes its possessor to count as possessing an additional Animal ally
Stapler- (Weapon, Tool: Office Supply, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
%Stapler that Just Can't- (Weapon, Tool: Office Supply, Null, 300 Gold) Wielder's 'Melee Attack' actions have a 100% chance of failing to link the stats of individuals
%You Can't Stop This Stapler- (Weapon, Tool: Office Supply, Fury, 5,000,000 Gold) +5,000 Melee Attack, Wielder's attacks pierce 50,000 Defense, Wielder's attacks cannot be countered by entities below Level 40, Entities below Level 40 may not be Immune to this item's elements while in the same battlespace as this item even if it is unequipped
~Tool: Pliers~
Pliers- (Weapon, Tool: Pliers, Air, 300 Gold) +4 Melee Attack
%Precise Clockwork-Repairing Tools- (Weapon, Tool: Pliers, Technology, 55,000 Gold) +10 Melee Attack, +60 MIN, Heals Clockworks if wielder possesses at least 3 Gearwright abilities, 110% To Hit, This item additionally possesses the subtypes Tool: Screwdriver and Tool: Hammer
~Tool: Plunger~
%Mad Plumber’s Plunger- (Weapon, Tool: Plunger, Water, 475,000 Gold) +420 Melee Attack, 5% inflicts Confusion, 5% inflicts Paralysis
Plunger- (Weapon, Tool: Plunger, Technology & Water, 1,100 Gold) +4 Melee Attack, Wielder may skip a turn to have a 5% chance of curing target of Paralysis
~Tool: Saw~
%Astoundingly Good Tree Pruner- (Weaponx2, Tool: Saw, Earth & Physical, 65,000 Gold) 15% inflicts Confusion: Fear on each opposing Plant under level 15 at the beginning of battle, 25% inflicts Discomfort on each opposing Plant under level 15 if used in an attack that kills a Plant
%Automated Battle-Buzzsaw- (Weapon, Tool: Saw, Technology & Physical, 500,000 Gold) +500 Melee Attack, +500 AGI, Wielder's first action per round while wielder is afflicted with Confusion obtains a 25% chance of having to be a 'Melee Attack' action that targets an opponent
%Bascaradine Corp. Premium Weed Whacker- (Weapon, Tool: Saw, Earth & Technology, 70,000 Gold) +70 Melee Attack, 1% Inflicts 2 Hits, +55% Critical Against Plants, +300 Damage against Plants
%Battle Saw- (Weapon, Tool: Saw, Physical, 400,000 Gold) +400 Melee Attack, 30% inflicts Wounded
%Buzzsaw Pete's Best Buzzsaw (Replicated)- (Weapon, Tool: Saw, Physical & Technology, 78,800 Gold) +788 Melee Attack, 35% Critical when wielder attacks itself
%Carp Saw- (Weapon, Tool: Saw, Physical & Water, 17,000,000 Gold) +17,000 Melee Attack, 80% Critical against Aquatics below Level 40
Chainsaw- (Weapon, Tool: Saw, Physical, 8,000 Gold) +16 Melee Attack, +10 additional Melee Attack against Undead
%Chaos Buzzsaw- (Weapon, Tool: Saw, Chaos, 350,000 Gold) +15,000 Melee Attack, +550 STR, +530 CON, 15% Dodge, 5% inflicts Wounded, Wielder's target's for all actions are determined randomly (with wielder not being an acceptable accidental target if an opponent was the original target of an offensive action), Wielder may choose to replace this item's stats at the start of a thread with the following stats: +490 Melee Attack, +365 STR, +230 CON, 10% Dodge
Nasty-Looking Tools- (Weaponx2, Tool: Saw, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Confusion: Fear on 1st attack of battle, This item additionally gains the subtypes Axe: Cleaver, Knife: Dagger, Mace: Torch, Tool: Drill, Tool: Grinder, Tool: Hammer, Tool: Pliers, Tool: Scissors
%Silent Wood Saw- (Weapon, Tool: Saw, Physical & Magic, 41,000 Gold) +43 Melee Attack, Wielder's Melee Attack actions deal an additional 700 Damage to Earth element plants, Wielder's Melee Attack actions may not be countered by individuals below Level 5
%Trippy Buzzkiller- (Weapon, Tool: Saw, Acid & Toxin & Whimsy, 45,000,000 Gold) +45,000 Melee Attack, 100% may inflict Wounded, 100% may inflict Poison, 100% may inflict or cure Poison: High, 100% may inflict or cure Poison: Numbing Agent, 100% may inflict or cure Fatigued, 100% may inflict Dissolving, 50% may inflict Dissolving: Deadly Toxin, 50% may remove one buff or debuff from targets of wielder's 'Melee Attack' and 'Melee Overdrive' actions that comes from a source below Level 80, Wielder may choose to be afflicted with Poison: High, Poison: Numbing Agent, and/or Fatigued at the start of any round, Wielder must be Level 30 or greater
~Tool: Scissors~
%Fate-Cutter Scissors- (Weapon, Tool: Scissors, Fate & Destruction, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 MIN, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may spend an action to remove a single stacking of a debuff from a source below Level 80, 10% inflicts Instant Death, Wielder must be Level 40 or greater
%Giant Scissors- (Weaponx2, Tool: Scissors, Physical, 65,000 Gold) +154 Melee Attack, 14% Critical
%Hedge Clippers of the Fortann-Doumehd- (Weapon, Tool: Scissors, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, +3% Critical against Plants
%Hedge Dominators- (Weapon, Tool: Scissors, Physical & Metal, 5,665,000 Gold) +5,665 Melee Attack, 80% Critical against Plants, This item's name counts as including 'Scissor'
Keen Hedge Clippers- (Weapon, Tool: Scissors, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, 20% Critical against Plants
%Moedanbic Hedge Clippers- (Weaponx2, Tool: Scissors, Water, 15,400 Gold) +42 Melee Attack, Deals 130% damage to Plants
%Restriction-Clipping Shears- (Weapon, Tool: Scissors, Spatial, 5,500,000 Gold) +5,500 Melee Attack, Wielder ignores the Resistances and Immunities of entities below Level 20, Wielder's Patron Deity must be 'Veil Render'
%Scissors of the Rooster- (Weapon, Tool: Scissors, Fire & Air, 500,000 Gold) +500 Melee Attack, Wielder's allies are cured of Fatigued at the start of every round
%Severing Scissors- (Weapon, Tool: Scissors, Physical & Magic, 26,500 Gold) +26 Melee Attack, Wielder's 'Melee Attack' actions gain 'Delinks all of target's stats, target's HP, target's MP, and target's Defense from anything they would be linked to if said link was created by a source below Level 20'
Toenail Clippers (2)- (Weapon, Tool: Scissors, Technology, 60 Gold) +0 Melee Attack
%Vapor-Cutting Scissors- (Weapon, Tool: Scissors, Air & Physical, 30,000,000 Gold) +30,000 Melee Attack, Dodge bonuses that Air element individuals below Level 70 obtain from Constant Effects do not apply against wielder
~Tool: Screwdriver~
Girdolian Tri-Scrwerer- (Weapon, Tool: Screwdriver, Technology, 14,000 Gold) +9 Melee Attack
Screwdriver- (Weapon, Tool: Screwdriver, Technology, 300 Gold) +4 Melee Attack
Size 14 Mech Screwdriver- (Weaponx2, Tool: Screwdriver, Technology, 8,000 Gold) +14 Melee Attack
~Tool: Scrubber~
%Quacking Squeegee- (Weapon, Tool: Scrubber, Water & Sonic, 8,000 Gold) +8 Melee Attack, 80% inflicts Confusion
Mop- (Weaponx2, Tool: Scrubber, Water & Physical, 700 Gold) +2 Melee Attack, wielder's 'Powerful Attack' actions gain 1% may remove a buff from a source that is Level 1 and Unusually Weak from each target that is Level 1 and Unusually Weak
%Mop of Erasure- (Weaponx2, Tool: Scrubber, Ice & Light, 90,000 Gold) +75 Melee Attack, 1% Inflicts Death on target if target is an opponent that is Level 5 or lower
Scrubbing Brush- (Weapon, Tool: Scrubber, Technology & Water, 400 Gold) +2 Melee Attack
%Surprisingly-Powerful Car Washer's Fire Hose- (Weapon, Tool: Scrubber, Water, 3,500,000 Gold) +4,000 Ranged Attack, 20% inflicts Drowning
%Surprisingly-Powerful Car Washer's Giant Sponge- (Weapon, Tool: Scrubber, Water, 2,500,000 Gold) +3,000 Defense, Wielder may, once per round, negate one attack targeting wielder from a source below level 20, with said negated attack having no effect on any of its targets
%Surprisingly-Powerful Car Washer's Power Waxer- (Weapon, Tool: Scrubber, Fire & Earth, 2,500,000) +2,500 Ranged Attack, 75% inflicts Paralysis or Paralysis: Sticky
%Squeegee of Vengeance- (Weapon, Tool: Scrubber, Water, 19,000 Gold) +18 Melee Attack, +15 Magical Attack, +7 Ranged Attack, Deals 200 extra damage per hit to any target that has previously damaged user in this battle
~Tool: Shovel~
%Child's Toy Hand Trowel- (Weapon, Tool: Shovel, Earth & Technology, 1,600 Gold) +1 Melee Attack
%Earth-Shaking Trowel- (Weapon, Tool: Shovel, Earth, 75,000 Gold) +15 Melee Attack, +75 Magical Attack, 15% Critical against Earth element targets
%Mage-Mortar Trowel- (Weapon, Tool: Shovel, Magic & Earth, 5,500,000 Gold) +5,000 Melee Attack, +5,500 Magical Attack, Wielder's Golem summons gain +50,000 HP and +5,000 to all stats as a non-stacking buff at the time of their summoning
%Mine Zombie's Shovel- (Weapon, Tool: Shovel, Darkness & Earth, 1,400 Gold) +35 Melee Attack, 5% inflicts Hexed on user at the start of each turn
%Murderer's Shovel- (Weaponx2, Tool: Shovel, Darkness, 45,000 Gold) +98 Melee Attack, +5% Critical, 5% may inflict Entombed, 5% may inflict Wounded, 5% may inflict Fatigued: Knocked Unconscious
%Shovel of Plant Repositioning- (Weapon, Tool: Shovel, Earth, 17,500 Gold) +12 Melee Attack, 5% inflicts Fatigued: Stun on Plants under level 100 at the start of each of the next 3 turns
Trowel of Aideez- (Weapon, Tool: Shovel, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
%Trow of Potence- (Weapon, Tool: Shovel, Earth & Magic & Technology, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Magical Attack, +400,000 MP as a non-stacking bonus, Wielder's Plant pets and summons gain +40,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
~Tool: Techno-Tool~
Gryvotractor- (Weapon, Tool: Techno-Tool, Technology, 18,000 Gold) +9 Melee Attack, +2 AGI for Technology element characters
~Tool: Vaccuum~
%Airubondan Leaf Vac-(Weaponx2, Tool: Vaccuum, Earth & Air, 30,000 Gold) +20 to all stats, User can skip a turn to drain 500 HP from target Plant (this is unaffected by normal defense)
~Tool: Wrench~
%All-Purpose Wrench- (Weapon, Tool: Wrench, Technology, 1,000 Gold) +10 Melee Attack
%Apprentice Gearwright's Wrench- (Weapon, Tool: Wrench, Technology, 49,000 Gold) +35 Melee Attack, Wielder's melee attacks may Heal Clockworks, All of wielder's summoned Clockworks and Clockwork pets have 500 additional HP and all of their stats are 25 points higher
%Bascaradine Starflame Wrench- (Weapon, Tool: Wrench, Technology, 17,000 Gold) +17 Melee Attack, +5 AGI, +5% Fire Resistance
%Bascaradine Wrench A-001- (Weapon, Tool: Wrench, Technology, 2,000 Gold) +15 Melee Attack
%Bascaradine Wrench B-006- (Weapon, Tool: Wrench, Technology, 2,000 Gold) +16 Melee Attack
Bill Ardrin's Trustworth Wrench- (Weapon, Tool: Wrench, Earth & Physical, 400 Gold) +9 Melee Attack
Dwarven Fluid Worker's Wrench- (Weapon, Tool: Wrench, Technology & Water, 31,000 Gold) +32 Melee Attack, all of wielder's equipped Mech transformations gain +350 HP and +30 to all stats
Engineer's Wrench- (Weapon, Tool: Wrench, Technology, 7,000 Gold) +11 Melee Attack, all Mech transformations gain +200 HP and +14 to all stats
%Greaseblast Wrench- (Weapon, Tool: Wrench, Steam & Water & Darkness, 97,500 Gold) +90 Melee Attack, +80 Ranged Attack, 50% inflicts Fatigued: Prone, 50% inflicts Burning: Flammable
%Ibodian Wrench- (Weapon, Tool: Wrench, Technology & Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 AGI, +1,000 MIN, Wielder's actions that target Vessels may gain 'Heals'
%Improved Dwarven Fluid Worker's Wrench- (Weapon, Tool: Wrench, Technology & Water, 80,000 Gold) +45 Melee Attack, +90 Melee Attack against Water element Elementals and Magic Beings of any element, Possessor may skip an action, even while in a Mech transformation, to change any one of an allied or equipped Mech transformation's single-base-element attacks to any one other base element for 50 turns, all of wielder's equipped Mech transformations gain +400 HP and +50 to all stats
%Large Mech Wrench- (Weapon, Tool: Wrench, Technology, 63,200 Gold) +40 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 300 HP and 70 MP, all allied Mech transformations do an additional 200 Damage with their damage-dealing attacks
%Mechanic's Wrench- (Weapon, Tool: Wrench, Technology, 500 Gold) +5 Melee Attack
Mechanic's Wrench (2)- (Weapon, Tool: Wrench, Technology, 6,500 Gold) +9 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 200 HP and 50 MP
Murdonite Spanner- (Weapon, Tool: Wrench, Technology, 7,000 Gold) +4 Melee Attack
%Startech Omniwrench- (Weapon, Tool: Wrench, Technology, 15,000 Gold) +17 Melee Attack, +5 HP
Terwing's Efbulg-Sprocket Wrench- (Weapon, Tool: Wrench, Technology, 1,800 Gold) +9 Melee Attack, +20 STR for Technology element characters
%Unpleasently Tingly Wrench- (Weapon, Tool: Wrench, Technology & Electrical, 600 Gold) +3 Melee Attack, Wielder's Robot and Machine pets and summons get +1 to all stats, Wielder has a 3% chance of being afflicted with Pain: Discomfort at the start of every round, this item is cursed and requires 300 XP to be unequipped
Wrench- (Weapon, Tool: Wrench, Earth, 300 Gold) +4 Melee Attack
~Wand~
छ%Lesser Wand of the Unbroken Circle- (Weapon, Wand, Magic & Hope, 3,131,000 Gold) +3,200 Magical Attack, +2,650 MIN, +2,650 SPI, 30% Inflicts Stat Drain: SPI Drain, 30% Inflicts Stat Drain: MIN Drain, Wielder's actions that involve wielder's Magical Attack bonus inflict a debuff that reduces it's possessor's defense by 500 that stacks 2 times.
~%Silver Scepter of Manifold Glory- (Weapon, Wand, Glory & Wealth, 700,000,000 Gold) +5,000 Magical Attack, This item obtains '+35,000 Magical Attack, +35,000 Melee Attack, 80% Critical, 80% To-Hit, and 80% Resilience' if wielder is over Level 20, This item obtains '+50 to wielder's unmodified stats and 5% Inflicts Domination' if wielder is over Level 40, This item obtains '+350,000 Magical Attack, +350,000 Melee Attack, +350,000 Ranged Attack, +300 to wielder's unmodified stats, and 25% Inflicts Dominion' if wielder is over Level 60, This item obtains 'wielder is immune to minor status effects and gains 160% Critical, 160% Dodge, 260% To-Hit, and 160% Resilience' if wielder is over Level 80, wielder must possess at least (Wielder's Level x 1.5, rounded down> base stat points
~Wand: Baton~
Cheerleader's Baton- (Weapon, Wand: Baton, Light, 9,000 Gold) +3 Melee Attack, All Leadership spells have a 5% chance of affecting one more target if they already hit multiple targets, all Leadership spells cost 10 less MP, all Leadership spells that boost stats boost them by 40 more to a max of 400 more with stacking counted
%Insurrection Baton- (Weapon, Wand: Baton, Darkness & Psychic, 7,100,000 Gold) +1 Magical Attack, At the beginning of each round, as an effect that does not stack across multiple copies of this item with which version works being determined randomly in thecase that multiple instances of this item are present, wielder may cause each opponent below Level 20 to perform an action of wielder's choice
~Wand: Bouquet~
%Magitacular War-Leek- (Weapon, Wand: Bouquet, Earth & Hope, 65,000,000 Gold) +65,000 Melee Attack, +65,000 Magical Attack, +60,000 AGI, +60,000 SPI, Buffs that increase the Damage that wielder deals do so by an additional 50,000 points per action (to a max of 5,000,000 additional points per action across all stacked buff instances and all instances of this effect), This item gains the subtypes Wand: Baton and Wand: Spellwand
^%Midnight Asphodel Stamen- (Weapon, Wand: Bouquet, Wood & Water, 20,000,000 Gold) +20,000 Magical Attack, +10,000 Melee Attack, +20,000 SPI, +20,000 MIN, May Heal, Wielder's actions may remove up to three debuffs from each target that were applied by sources below Level 60 and placed them into a Stored Debuff Bank (which may hold a maximum of 12); Wielder's 'Magical Attack', 'Melee Attack', 'Melee Overdrive' or 'Overdrive' actions may replicate instances of these debuffs onto their targets, replicating each such debuff once and then removing it from the Stored Debuff Bank (with said replication applying to a single target)
~Wand: Branch~
%Blossom Wand- (Weapon, Wand: Branch, Light & Earth, 216,000 Gold) +205 Magical Attack, 4% inflicts Awestruck, 4% inflicts Charm, Wielder gains +600 SPI if wielder possesses the ability 'Magical Girl' or the ability 'Botanist', This item gains the additional subtype Wand: Spellwand
%Body-Part-Aging Branch- (Weapon, Wand: Branch, Magic & Time, 6,550,000 Gold) +6,500 Magical Attack, +6,500 SPI, 120% To Hit, 15% may inflict Fatigued: Elderly, 10% may inflict Stat Drain: STR Drain, 10% may inflict Stat Drain: AGI Drain, 10% may inflict Stat Drain: CON Drain
%Body-Part-Teleporting Branch- (Weapon, Wand: Branch, Magic & Spatial, 6,450,000 Gold) +6,400 Magical Attack, +6,400 SPI, 120% To Hit, 10% may inflict Wounded, 10% may inflict Stat Drain: STR Drain, 10% may inflict Stat Drain: AGI Drain, 10% may inflict Stat Drain: CON Drain
%Branch of the Winter Bush- (Weapon, Wand: Branch, Ice & Earth, 47,000 Gold) +48 Magical Attack, 35% Critical for Ice element spells
%Fairy Rod- (Weapon, Wand, Earth & Light, 9,000 Gold) +27 Magic Attack
%Greater Rod of Growth- (Weaponx2, Wand: Branch, Earth, 74,000 Gold) +25 Melee Attack, +58 Magic Attack, +5 MIN, +40 MP, +30 SPI, +2% Critical with Melee Attacks against Blight Magic users, +2% to hit Elementals with attacks that have a Charm effect, magical spells that heal Plants heal them for 1.4 times as much up to a max of 80,000 additional HP healed, magical spells that restore the MP of Plants restore 1.3 times as much up to a max of 60,000 additional MP restored, your attacks do 48% less damage to elementals, your Druid Magic spells cost 45 less MP and take 1 less turn to cast, your Elemental Magic spells cost 20 less MP to cast, your Blight Magic spells cost 80 more MP and take 2 additional turns to cast with an 80% chance of having no effect, Druid Magic summons that are Plants which have a summon time duration have this duration increased by 5 rounds
%Growth Rod: Autumn- (Weapon, Wand: Branch, Acid, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Acid element individual for 1,000 HP
%Growth Rod: Spring- (Weapon, Wand: Branch, Electrical, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Electrical element individual for 1,000 HP
%Growth Rod: Summer- (Weapon, Wand: Branch, Earth & Air & Fire & Water, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Earth, Air, Fire, or Water element individual for 1,000 HP
%Growth Rod: Winter- (Weapon, Wand: Branch, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
Seasonal Growth Rod- (Weapon, Wand: Branch, Acid, 116,000 Gold) +120 Magical Attack, wielder may skip a turn to heal target Air, Earth, Fire, Water, Electrical, Acid, or Ice element individual for 4,000 HP
%Rod of Spring Blossoms- (Weapon, Wand: Branch, Electrical & Earth, 4,875,222 Gold) +4,500 Magical Attack, 20% inflicts Electrocuted, 20% inflicts Rejuvenation on wielder at the start of every round, Wielder counts as having cast Call Unto Seasons: Spring one additional time, This item gains the additional subtype Wand: Bouquet
%Rod of Wintry War- (Weapon, Wand: Branch, Ice & War, 2,900,000 Gold) +2,900 Magical Attack, +2,000 CON, +1,800 STR, +1,800 MIN, +1,800 SPI, +1 Move if the Terrain is Snowy Plains as a non-stacking bonus, 30% may inflict Frozen, This item gains the additional subtype Wand: Sceptre
%Weed Wand- (Weapon, Wand, Wand: Branch, 30,000 Gold) +30 Magical Attack, +15 SPI, -30 MIN, Caster may replace any one sub-status effect of Confusion from a source below Level 20 with Confusion: High at the start of each round, This item gains the additional subtype Wand: Spellwand
%Winter Bush's Branch- (Weapon, Wand: Branch, Ice & Earth, 47,000 Gold) +48 Magical Attack, +2% Critical for Ice element spells
~Wand: Bubbleblower~
%Brass Bubble-Wand- (Weapon, Wand: Bubbleblower, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Earth Resistance
%Bubblefrenzy Color-Rod- (Weapon, Wand: Bubbleblower, Whimsy & Magic, 45,000,000 Gold) +45,000 Magical Attack, +40,000 SPI, +400,000 HP as a non-stacking bonus, +300,000 MP as a non-stacking bonus, 30% may inflict Invigorated, Wielder's 'Magical Attack' actions may gain any combination of base elements, Wielder must be Level 20 or greater
Cheap Bubble-Blowing One Inch Bubble Wand- (Weapon, Wand: Bubbleblower, Water, 900 Gold) +1 Magical Attack, 50% deals no damage
%Iron Bubble-Wand- (Weapon, Wand: Bubbleblower, Earth & Water, 31,500 Gold) +33 Magical Attack, +17 SPI, 5% Physical Resistance
~Wand: Candle~
%Everburning Stick- (Weapon, Wand: Candle, Fire & Earth, 60,000 Gold) +45 Melee Attack, +70 damage to all attacks that have the Fire element when the stick itself is not counted, This item gains the additional subtype Wand: Branch
%Polaris Candle- (Weapon, Wand: Candle, Ice & Light, 200,000,000 Gold) +200,000 Magical Attack, Inflicts Impaired: Blind, Whenever wielder performs a 'Magical Attack' action, all Ice element individuals in battle gain a buff that causes them to deal 20% additional Damage to non-Light-element targets below Level 80, Wielder must be Level 40 or greater
%Rod of the Glimmering Sun- (Weapon, Wand: Candle, Light, 45,000,000 Gold) +44,000 Magical Attack, +44,000 MIN, +44,000 SPI, 140% To Hit, Inflicts Impaired: Blind: Constant Glare, 40% inflicts Awestruck, 30% Light Resistance, 20% Fire Resistance, 5% Magic Resistance
%Sungold Rod- (Weapon, Wand: Candle, Fire & Light, 200,000 Gold) +200 Magical Attack, 30% inflicts Impaired: Blind, 30% inflicts Awestruck
~Wand: Effigy~
~Wand: Fan~
Acrid Fan- (Weapon, Wand: Fan, Acid, 45,000 Gold) +47 Magical Attack
Aqua Fan- (Weapon, Wand: Fan, Water, 30,000 Gold) +40 Magical Attack, Only Water element spells do full damage, all others do half
Automated Fan- (Weapon, Wand: Fan, Technology, 45,000 Gold) +47 Magical Attack
Blade Fan- (Weapon, Wand: Fan, Physical, 8,000 Gold) +17 Melee Attack
%Celestial Tactician's Fan- (Weapon, Wand: Fan, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 MIN, 30% Light Resistance, +2,500 to the turn-order-determining stat sums of wielder's allies for turn-order-determining purposes as a non-stacking bonus
Dove Feather Fan- (Weapon, Wand: Fan, Light, 43,000 Gold) +37 Magical Attack, +5 MIN, All spells that heal restore an additional 200 HP
%Fan of Pernicious Lies- (Weapon, Wand: Fan, Illusion, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
Fan of Shifting Sands- (Weapon, Wand: Fan, Earth, 45,000 Gold) +47 Magical Attack
Flame Fan- (Weapon, Wand: Fan, Fire, 45,000 Gold) +47 Magical Attack
General Fan- (Weapon, Wand: Fan, Earth, 45,000 Gold) +45 Magical Attack, +17 MIN
%Great Tengu's Fan- (Weapon, Wand: Fan, Air, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
Hawk Lord's Fan- (Weapon, Wand: Fan, Earth, 100,000 Gold) +74 Magical Attack, +50 MIN, Wizard Magic spells cost 50 MP less to cast
Ice Sheet Fan- (Weapon, Wand: Fan, Ice, 45,000 Gold) +47 Magical Attack
Necromancer's Fan- (Weapon, Wand: Fan, Darkness, 45,000 Gold) +56 Magical Attack, Necromancy spells cost 20 less MP, 5% Darkness Resistance
%Noise Fan- (Weapon, Wand: Fan, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
Owl Feather Fan- (Weapon, Wand: Fan, Earth, 50,000 Gold) +38 Magical Attack, +30 MIN, Wizard Magic spells cost 30 MP less to cast
%Planetary of the Sun's Fan- (Weapon, Wand: Fan, Light & Glory, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, 100% inflicts Awestruck, Wielder must be Level 40 or greater
Radiant Fan- (Weapon, Wand: Fan, Light, 45,000 Gold) +47 Magical Attack
Seafoam Fan- (Weapon, Wand: Fan, Water, 45,000 Gold) +47 Magical Attack
Shadow Touch Fan- (Weapon, Wand: Fan, Darkness, 45,000 Gold) +47 Magical Attack
Skycloud Fan- (Weapon, Wand: Fan, Air, 45,000 Gold) +47 Magical Attack
Sparrow Feather Fan- (Weapon, Wand: Fan, Earth, 25,000 Gold) +18 Magical Attack, +5 MIN, Wizard Magic spells cost 5 MP less to cast
%Tengu's Fan- (Weapon, Wand: Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped
Thunder Fan- (Weapon, Wand: Fan, Electricity, 45,000 Gold) +47 Magical Attack
Vacation Souvenir Fan- (Weapon, Wand: Fan, Water, 2,000 Gold) +3 Magical Attack, +1 Melee Attack
~Wand: Implement~
%Abyssal Voidsteel Rod- (Weapon, Wand: Implement, Darkness, 570,000 Gold) +550 Magical Attack, +550 AGI, +550 MIN, +550 SPI, 10% Darkness Resistance, 10% inflicts Voidstruck
%Ash Rod- (Weapon, Wand: Implement, Darkness, 30,000 Gold) +38 Magical Attack, Darkness element spells do an additional 200 damage
%Beak Rod- (Weapon, Wand: Implement, Air & Water, 17,900 Gold) +29 Melee Attack, +2% Critical
Bird Rod- (Weapon, Wand: Implement, Air & Water, 17,900 Gold) +29 Melee Attack, 15% Critical
%Cabalist's Rod- (Weapon, Wand: Implement, Darkness & Magic, 625,000 Gold) +610 Magical Attack, +650 SPI, +430 MIN, 110% To Hit, Wielder may, at the beginning of battle, designate two different allies, for the remainder of the battle, caster may user said target allies to pay the cost of Spells, to a max of 80,000 MP per action and per Spell, stacks 1 time across different targets and once per target
%Crystalline Rod of Order- (Weapon, Wand: Implement, Light, 90,000 Gold) +90 Magical Attack, 25% Chaos Resistance
%Distortion Rod- (Weapon, Wand: Implement, Magic & Spatial, 126,000 Gold) +145 Magical Attack, +150 MIN, +150 SPI, 115% To Hit, Wielder may deal an amount of stat damage equal to (1/100) the amount of normal damage done by Magical Attack actions made with this weapon's Magical Attack bonus in addition to the normal damage of said Magical Attack
%Dread Bone Rod- (Weapon, Wand: Implement, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, +5% Critical with Melee Attacks and Necromancy spells, This item additionally possesses the subtype Mace: Truncheon
%Fire Magic Rod- (Weapon, Wand: Implement, Fire, 8,000 Gold) +18 Magical Attack, +16 MIN, +16 SPI, Fire element spells cost wielder 20 less MP to cast
%Flame Rod- (Weapon, Wand: Implement, Fire, 7,000 Gold) +18 Magical Attack, +20 Damage for Fire element spells
%Fly Demon Rod- (Weapon, Wand: Implement, Acid & Air & Darkness, 1,590,000 Gold) +1,900 Magical Attack, +1,300 SPI, +1,243 AGI, 15% inflicts Poison, 15% inflicts Diseased, 15% inflicts Diseased: Lingering Illness, Wielder’s Insect and Demon pets and summons gain +400 to all stats
%Ghast's Bone Rod- (Weapon, Wand: Implement, Darkness, 76,000 Gold) +78 Melee Attack, +190 SPI, 25% Critical with Melee Attack actions and actions involving Necromancy spells
Glyphic Rod- (Weapon, Wand: Implement, Light, 7,000 Gold) +20 Magic Attack, +15 Damage for Glyph Magic Spells, wielder regenerates 1 MP per turn
%Implement of the Ruination- (Weapon, Wand: Implement, Darkness & Destruction, 180,000,000 Gold) +180,000 Magical Attack, 5% inflicts Crippled, 100% may inflict any three moderate negative status effects
%Legendary Shrine Maiden's Gohei- (Weapon, Wand: Implement, Light & Magic, 8,655,000 Gold) +8,670 Magical Attack, Wielder gains +8,000 Melee Attack against Undead, Demons, and Devils, Wielder's Spirit Magic spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Spirit Magic spells that Heal HP provide an additional 50,000 points of HP Healing, Wielder's Spirit Magic spells and Healer Magic spells that have a chance of curing minor status effects have said chance raised by 10% as a non-stacking effect, Wielder's Spirit Magic spells cost 6,000 less MP
%Lesser Rod of Solar Fire- (Weapon, Wand: Implement, Fire & Light, 32,000,000 Gold) +32,000 Magical Attack, +32,000 Ranged Attack, +30,000 MIN, +30,000 SPI, 40% inflicts Impaired: Blind, 35% inflicts Burning, 35% inflicts Awestruck, 25% Light Resistance, 25% Fire Resistance
%Lesser Yellow Rod of Dragon Kin- (Weapon, Wand: Implement, Light, 9,000 Gold) +16 Magical Attack, 1% Inflicts Charm on Light Element Dragons
%Lich's Finger- (Weapon, Wand: Implement, Darkness & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Darkness, 30% inflicts Charm on Undead, 30% inflicts Voidstruck or Manablasted, 20% Undead Resistance if wielder has the ability Necromancer
%Lich-Priest's Rod- (Weapon, Wand: Implement, Darkness & Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Undead, 30% inflicts Awestruck or Manablasted, 20% Undead Resistance if wielder has the ability Priest
%Memory Drinker's Finger- (Weapon, Wand: Implement, Memory & Hunger, 207,000,000 Gold) +207,000 Magical Attack, Wielder's attacks may deal MP Drain, 20,000 MIN Damage, 400% inflicts Impaired: Forgetful, Wielder must be Level 40 or greater
%Monolith Rod- (Weapon, Wand: Implement, Earth, 5,500,000 Gold) +5,500 Magical Attack, +5,500 MIN, +5,500 CON, +55,000 MP, +55,000 HP, Wielder's HP-determining stat becomes MIN, Wielder's MP-determining stat becomes CON, Wielder's Magical Attack bonus capping becomes based on CON, Wielder's Prime Attribute for 'Magical Attack' and 'Overdrive' actions becomes CON, Wielder's Defense bonus capping becomes based on MIN
%Muse Rod- (Weapon, Wand: Implement, Magic, 65,000 Gold) +30 Magical Attack, Wielder may skip a turn to swap an equipped spell for one of 10 spells that are eqipped to the Muse Rod and cannot be used but can be transported as part of the rod, +30 SPI, +500 MP
%Necromancer’s Command Rod- (Weapon, Wand: Implement, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
%Paradox Rod- (Weapon, Wand: Implement, Magic & Time, 126,000 Gold) +145 Magical Attack, +150 MIN, +150 SPI, 115% To Hit, Wielder may deal an amount of stat damage equal to (1/100) the amount of normal damage done by Magical Attack actions made with this weapon's Magical Attack bonus in addition to the normal damage of said Magical Attack
%Rod of Bone Priests- (Weapon, Wand: Implement, Darkness, 250,000 Gold) +300 Magic Attack, Necromancy Spells cost 50 less MP to cast
Rod of Drakespawn- (Weapon, Wand: Implement, Magic & Earth, 41,000 Gold) +9 Melee Attack, +47 Magical Attack, 15% Inflicts Charm on monsters with 'Drakespawn' in their names, 5% summons a Acidwhisper, Flametongue, Icebreath Drakespawn, or White Septherys Drakespawn (wielder's choice) on hit on the side of the wielder, only one of each drakespawn can be summoned by the rod at once
%Rod of Gender Changing- (Weapon, Wand: Implement, Magic, 60,000 Gold) +21 Magical Attack, 5% Causes Confusion
%Rod of Graphmo- (Weapon, Wand: Implement, Earth, 60,000 Gold) +35 Magical Attack, +50 MP, +20 CON, User may skip turn to do 900 Earth damage to target
%Rod of Negative Spiritual Polarity- (Weapon, Wand: Implement, Darkness, 5,100,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, 20% Critical, Wielder's non-unique Celestial summons have their subtype changed to Daemon, Wielder's non-unique Angel summons have their subtype changed to Devil, Wielder's non-unique Deva summons have their subtype changed to Demon
%Rod of the Demon-Fae- (Weapon, Wand: Implement, Magic & Darkness, 5,100,000 Gold) +5,100 Magical Attack, +5,000 AGI, +4,200 MIN, +5,100 SPI, +30,000 MP, Wielder may, at the start of a round, change wielder's subtype to Demon if wielder's subtype is Fae as a buff that does not stack
%Rod of the Eastern States of Arzanai- (Weapon, Wand: Implement, Light & Fire, 465,000 Gold) +480 Magical Attack, 20% inflicts Burning, +540 SPI, +400 MIN, Wielder regenerates 200 MP per round if in a Zone of Light or Zone of Fire, 15% Critical if Courtly Wear of the Eastern States of Arzanai is also equipped
%Sun-Priest's Rod- (Weapon, Wand: Implement, Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Solar Beings, 30% inflicts Awestruck or Manablasted, 5% Solar Being Resistance if wielder has the ability Priest
~Wand: Lolly~
%Blueberry Twist Candycane Powerstaff- (Weapon, Wand: Lolly, Water & Energy & Ice, 2,300,000 Gold) +2,300 Magical Attack, +2,100 Melee Attack, 20% inflicts Manablasted, 20% may inflict Drowning, 20% may inflict Stat Drain: MIN Drain, This item additionally possesses the subtypes Staff: Magestaff and Staff: Quarterstaff
~Wand: Magical Tool~
~Wand: Megaphone~
%Angry Professor's Megaphone- (Weapon, Wand: Megaphone, Air & Technology, 51,000 Gold) +48 Ranged Attack, May deal MP Healing against Elementals and Magic Beings, May deal MP Damage against Humans and Fae, All allies with Mathematical Knowledge, at least 5 Wizard abilities, or at least 5 Scientist abilities, and all allied Robots gain +150 to all stats at the beginning of the thread, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Wizard abilities, 5 Technomancer abilities, or 5 Scientist abilities, 25% inflicts Confusion or Fatigue: Asleep on targets under level 15 without Mathematical Knowledge or at least 2,000 MIN
%Equation-Shouting Megaphone- (Weapon, Wand: Megaphone, Air & Technology, 42,000 Gold) +48 Ranged Attack, May deal MP Healing against Coded Beings, Technology element Elementals, and Technology element Spirits, All allies with Mathematical Knowledge, allied Technology element Elementals and Spirits, and allied Coded Beings gain +140 to all stats at the beginning of the thread, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities, 5 Technomancer abilities, or 5 Scientist abilities, 25% inflicts Confusion or Confusion: Depression on targets under level 15 without Mathematical Knowledge on hit
Megaphone (2)- (Weapon, Wand: Megaphone, Air, 2,900 Gold) +5 Ranged Attack, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities
%Megaphone Belonging to the Dictator's Conniving Second-In-Command Who Went With the Dark General On His Successful Journey to Unearth the Weapons of the Ancients- (Weapon, Wand: Megaphone, Darkness & Technology, 14,500,000 Gold) +14,500 Ranged Attack, +14,000 MIN, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, Wielder's 'Ranged Attack' actions may deal HP Healing or MP Healing, Wielder's 'Ranged Attack' actions may deal 1,450 MIN Damage, Wielder's 'Ranged Attack' actions may gain '40% inflicts Charm', Wielder's allies gain +600 to all stats as a non-stacking bonus, Spells wielder casts whose name includes 'Fading Call' that deal Damage deal an additional 6,000 points as a non-stacking bonus even if they are replicating an ability as though something on the Enemy List or Boss List were using it, Wielder's Technology-element and Darkness-element allies gain +50,000 HP and +5,000 MP as a non-stacking bonus
%Megaphone that Says 'WOW!'- (Weapon, Wand: Megaphone, Sonic & Air, 3,000,000 Gold) +3,000 Ranged Attack, 30% inflicts Impaired: Deaf, 60% inflicts Fatigued: Stun, Wielder's opponents are Immune to Fatigued: Elderly
%Motivational Megaphone- (Weapon, Wand: Megaphone, Air, 11,000 Gold) +5 Ranged Attack, All allies gain +60 to all stats at the beginning of the thread, this bonus goes away as soon as an ally dies, wielder may spend 4 consecutive actions to restore this bonus, Possessor's Leadership spells that hit multiple targets hit 1 additional target, This weapon counts as an empty slot for purposes of Commander abilities if possessor has at least 5 Commander abilities
~Wand: Quill~
%Dark Quill- (Weapon, Wand: Quill, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
%Heaven Quill- (Weapon, Wand: Quill, Light & Air, 275,000,000 Gold) +275,000 Magical Attack, +2,750,000 MP as a non-stacking bonus, 200% inflicts Awestruck, Wielder may inflict up to 5 minor or moderate status effects on each ally at the start of each round, Wielder must be Level 40 or greater
~Wand: Scepter~
%Behold the Kingdom- (Weapon, Wand: Scepter, Ice & Air & Light & Glory & Law & Spatial, 200,000,000 Gold) +200,000 Magical Attack, +200,000 to all stats, 100% inflicts Awestruck, 100% inflicts Suffocation, 100% inflicts Rejuvenation, 100% inflicts Elevated, Wielder gains Immunity to individuals below Level 60, Wielder must be Level 60 or greater
%Jade Scepter of Lankhut-Rei- (Weapon, Wand: Scepter, Earth & Wealth & Light & Will, 145,000,000 Gold) +145,000 Magical Attack, +145,000 MIN, +145,000 SPI, If wielder dies, wielder obtains a non-stacking buff that lasts until 5 rounds after wielder is resurrected that prevents Demons, Devils, and Daemons below Level 80 from placing debuffs or negative status effects on its possessor, Wielder must be Level 40 or greater
%Locartian Drakespawn Sceptre- (Weapon, Wand: Scepter, Darkness, 35,000 Gold) +50 Magical Attack, Magical Attacks using Wizard Magic spells have a 5% chance of inflicting Depression
%Lordly Bone Rod of the Spectral General- (Weapon, Wand: Scepter, Darkness, 1,450,000 Gold) +700 Melee Attack, +1,900 Magic Attack, +1,450 SPI, +1,199 MIN, +730 CON, +540 STR, +610 AGI, 60% inflicts Hexed on Hit, Necromancy Spells cost 1,100 less MP to cast, Darkness element Magical Attacks heal wielder for 1/15th damage dealt up to a max of 250,000 HP or MP (only healing MP if MP damage was dealt), + 250 to all stats and Defense of all allies, allies' damage-dealing or healing attacks deal 2,500 more damage or heal for an equal amount more, respectively, 15% Darkness Resistance, +500 to all stats while in a Zone of Darkness, +5% Dodge if wielder is Undead, and +1,800 MP if wielder is Undead, wielder may skip an action to summon a Ghast, Spook, Skeleton, or Mindwight, this item may be used to summon a total of 3 beings at once
%Pharoah's Sceptre- (Weapon, Wand: Scepter, Light & Earth, 7,350,000 Gold) +7,400 Magical Attack, +2,100 Melee Attack, +7,300 SPI, Wielder may choose to give this item the additional subtype of Mace at the start of a thread if it is a Weapon at said point, 20% inflicts Awestruck, 5% inflicts Stat Drain: SPI Drain, Wielder's Necromancy spells cost 7,000 less MP
%Scepter of the Death-Prophet- (Weapon, Wand: Scepter, Darkness & Glory & Mystic & Faith & Dust, 375,000,000 Gold) +275,000 Melee Attack, +375,000 Magical Attack, Up to three times per round, when one of wielder's Undead pets or summons (including later-generation summons of both of the above, but not of wielder's non-Undead pets and summons) would take an action, it may choose to spend an action to perform a 'Cast a Spell', 'Magical Attack', 'Overdrive', or 'Grand Spell' action, with said action mandatorily involving the casting of a single, non-unique Divine Magic or Necromancy spell equipped by wielder or that is in wielder's inherent spell list, with this spell-casting action option still being applied while wielder is dead (but with it not granting pets or summons unusual persistence beyond what they already possess), Wielder must be Level 40 or greater
%Virtuous Undead Queen's Gigawand- (Weaponx2, Wand: Scepter, Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, Wielder gains control of the actions of Undead below Level 60 who are dealt Damage values greater than 0 by wielder's 'Magical Attack' actions, Wielder must be Level 20 or greater
~Wand: Snap-Stick~
~Wand: Spellwand~
%Azmultuum Vulcannis- (Weapon, Wand: Spellwand, Ice & Fire, 260,000,000 Gold) +260,000 Magical Attack, +260,000 SPI, 200% may inflict Frozen and/or Burning, Wielder ignores the Fire Resistance and Immunity of targets of equal or lower Level that are below Level 99 that do not also possess Ice Resistance or Immunity (not counting generic Resistance or Immunity to base elements if Ice happens to be a base element)
%Bluewhite-Cupid Battle Wand- (Weapon, Wand: Spellwand, Ice, 43,000,000 Gold) +30,000 Ranged Attack, +43,000 Magical Attack, +40,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use SPI as their Prime Attribute if wielder is in a Zone of Ice, 80% inflicts Frozen, 200% inflicts Frozen: Cold's Bitter Love, Wielder must be Level 20 or greater
%Celestial Brighsteel Wand- (Weapon, Wand: Spellwand, Light, 600,000 Gold) +600 Magical Attack, +600 MIN, +600 SPI, Wielder's Magical Attack actions gain 130% To Hit, 20% Light Resistance
%Dueling the Serpent- (Weapon, Wand: Spellwand, Electrical & Water & War, 160,000,000 Gold) +160,000 Magical Attack, 30% Electrical Resistance, 30% Water Resistance, Wielder's 'Magical Attack' actions become solely War element, Wielder must be Level 40 or greater
%Eternal Frostbite- (Weapon, Wand: Spellwand, Ice, 120,000,000 Gold) +120,000 Magical Attack, 100% inflics Frozen, 100% inflicts Frozen: Cubed, 100% inflicts Frozen: Frostbite, 100% inflicts Frozen: Brittle, Wielder ignores the Ice Resistance and Frozen Resistance of targets below Level 70, Wielder must be Level 40 or greater
Flame Wand- (Weapon, Wand: Spellwand, Fire, 30,000 Gold) +35 Magical Attack
Enchanted Wand- (Weapon, Wand: Spellwand, Magic, 5,000 Gold) +18 Magical Attack
%Flamecrystal Talon-Wand II +- (Weapon, Wand: Spellwand, Fire, 2,765,200 Gold) +3,455 Magical Attack, +2,100 AGI, +2,100 MIN, 5% inflicts Suffocation, 5% inflicts Burning, 5% inflicts Mana Blasted: Mystic Leak, Herrinic Upgrade Chance -50%
%Gold-Capped Star-Dancer's Wand of Laughter and Tears- (Weapon, Wand: Spellwand, Moon & Astral, 64,500,000 Gold) +64,500 Magical Attack, +64,500 AGI, +63,100 SPI, 60% inflicts any one of Confusion: Overcome by Laughter, Diseased: Lycanthropy, Hexed: Leech, Impaired: Blind: Colorblind, Paralysis: Turned to Glass, Pain: Mental Anguish, Stat Drain: ELM Drain, Charm: Overwhelmed By Greed, Confusion: Paranoia, or Stat Drain: HIT Drain
%Hyperenchanted Sorceror Coral Wand- (Weapon, Wand: Spellwand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
%Ice Comet Wand- (Weapon, Wand: Spellwand, Ice & Astral, 100,000,000 Gold) +100,000 Magical Attack, 100% inflicts Fatigued: Stun, 1 hit against 30, Wielder must be Level 40 or greater
Ice Fleck Wand- (Weapon, Wand: Spellwand, Ice, 32,000 Gold) +25 Magical Attack, 15% Fire Weakness, 5% inflicts Frozen
Ice Wand- (Weapon, Wand: Spellwand, Ice, 30,000 Gold) +35 Magical Attack
%Illusory Rod- (Weapon, Wand: Spellwand, Illusion, 45,000 Gold) +48 Magical Attack, 5% inflicts Confusion, Wielder counts as being 2 Levels higher, to a max of Level 40, for purposes of casting Illusion spells
%Improved Wand of Rapid Aging- (Weapon, Wand: Spellwand, Magic & Air, 545,000 Gold) +320 Magical Attack, Deals 50 CON, STR, and AGI damage on hit, only affects Humans, Humanoids, Animals, Aerials, and Aquatics if wielder does not have at least 5 Sorceress abilities
%Leech Viper's Wand- (Weapon, Wand: Spellwand, Acid, 65,000 Gold) +21 Magical Attack, 5% inflicts Stat Drain: AGI Drain
%Leech Viper's Wand (2)- (Weapon, Wand: Spellwand, Acid, 82,000 Gold) +65 Magical Attack, 5% deals drain instead of damage
%Mistletoe-Tipped Wand- (Weapon, Wand: Spellwand, Ice & Magic, 78,000 Gold) +74 Magical Attack, +30 SPI, 3% inflicts Charm: Lovestruck
%Mystic Bolt Wand- (Weapon, Wand: Spellwand, Magic, 14,500 Gold) +13 Magical Attack, +12 SPI, +12 MIN, Wielder's Magical Attack actions are treated as Flat Damage for Dodgeability purposes in respects to targets below Level 5
%Magical Girl's Wonder Wand- (Weapon, Wand: Spellwand, Light & Magic, 135,000 Gold) +161 Magical Attack, +151 SPI, 5% Critical with Magical Attacks, +2,000 MP, Wielder may spend an action to gain a buff that gives +500 to all stats which does not stack
%Magical Winged Wand of Shining Power- (Weapon, Wand: Spellwand, Magic & Light, 870,000 Gold) +870 Magical Attack, +900 MIN, +900 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted
%Mana Reservoir Wand- (Weapon, Wand: Spellwand, Magic, 750,000 Gold) +750 Magical Attack, +750 MIN, +750 SPI, +7,500 MP
%Noise Wand- (Weapon, Wand: Spellwand, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Overcharged Wand of the Sea and Sky Divided- (Weapon, Wand: Spellwand, Water & Air & Fire & Energy & Magic, 18,000,000 Gold) +36,000 Magical Attack, +360,000 MP as a non-stacking bonus, +36,000 SPI, Each of wielder's 'Magical Attack' and 'Overdrive' actions becomes solely Water or Air element, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 60, Wielder has a 200% chance of being afflicted with Overload, Burning, and Manablasted at the start of each round
%Phoenix Wand- (Weapon, Wand: Spellwand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
%Purple Phoenix Wand- (Weapon, Wand: Spellwand, Magic, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Flat Magic element HP Healing, May only be wielded by individuals of Level 20 and greater
%Pyroclasm Wand- (Weapon, Wand: Spellwand, Fire, 3,550,000 Gold) +3,550 Magical Attack, 60% inflicts Burning, Wielder's 'Magical Attack' and 'Overdrive' actions have a 15% chance of placing a non-stacking debuff on their targets that has a 200% chance of inflicting Burning at the start of each round
%Raaic Puzzle-Wand- (Weapon, Wand: Spellwand, Technology & Magic, 2,600,000 Gold) +2,600 Magical Attack, +2,600 MIN, +2,000 SPI, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
%Splendid Sunmetal Wand- (Weapon, Wand: Spellwand, Light, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +30,000 SPI, +60,000 MP, 40% inflicts Awestruck
%Stone Globe Wand- (Weapon, Wand: Spellwand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Fatigued: Stun
Thunder Wand- (Weapon, Wand: Spellwand, Electrical, 30,000 Gold) +35 Magical Attack
%Time Eater- (Weapon, Wand: Spellwand, Time, 18,345,000 Gold) +18,586 Magical Attack, Deals 1,850 AGI Drain, +15,600 AGI, +16,100 SPI, 15% inflicts Suffocation: No Future, 20% Time Resistance, 20% Magic Resistance, 20% Darkness Resistance
%Transdimensional Cataclysm Rod- (Weapon, Wand: Spellwand, Fire & Destruction & Spatial, 268,000,000 Gold) +268,000 Magical Attack, 30% inflicts Crippled, At the start of each round, wielder may deal (1,000,000 * the number of battlespaces that wielder possesses at least 5 different Memento of Ruin allies in, to a max of 10 such battlespaces) Flat Fire & Destruction & Spatial element Damage to all entities in any one battlespace, with this Damage not being dealable to entities above wielder's Level who are in a different battlespace than wielder, Wielder must be Level 40 or greater
%Ultra Holiday Wand- (Weapon, Wand: Spellwand, Hope & Light & Glitz, 35,000,000 Gold) +35,000 Magical Attack, +35,000 SPI, 100% may inflict any one minor positive status effect, Wielder must be Level 20 or greater
%Wand of Occasional Awesomeness +5- (Weapon, Wand: Spellwand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
Wand of Rapid Aging- (Weapon, Wand: Spellwand, Magic & Air, 345,000 Gold) +120 Magical Attack, Deals 30 CON, STR, and AGI damage on hit, only affects Humans, Humanoids, Animals, Aerials, and Aquatics if wielder does not have at least 5 Sorceress abilities
%Wand of Shining Death- (Weapon, Wand: Spellwand, Magic & Light & Darkness, 8,700,000 Gold) +8,700 Magical Attack, +9,000 MIN, +9,000 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted, 30% inflicts Voidstruck
~Wand: Spoon~
%Giant Salsa Spoon- (Weapon, Wand: Spoon, Fire, 60,000 Gold) +60 Melee Attack, 20% Burning Resistance
~Whip~
~Whip: Bladesash~
~Whip: Burrower-Whip~
%Burrower from Eldrerr'Naghrathh- (Weapon, Whip: Burrower-Whip, Astral & Terror, 875,000,000 Gold) +875,000 Melee Attack, +875,000 Ranged Attack, +875,000 Magical Attack, +875,000 to all stats, 500% inflicts Confusion: Fear, 35% inflicts Insanity, Wielder's actions count as involving and additionally coming from an Astral Being & Cthonian & Darkspawn, Wielder can't block stat scan attempts but inflicts Insanity on any individual that scans wielder's stats and is lower Level and is under Level 80 and that doesn't kill wielder within 5 rounds
%Lesser-Eon-Worm-Hide Whip- (Weapon, Whip: Burrower-Whip, Time, 6,300,000 Gold) +7,200 Melee Attack, +7,100 AGI, +6,000 CON Wielder's Melee Attack and Attack with Finesse actions may use Agility as their Prime Attribute, 10% Spatial Resistance, 15% inflicts Impaired: Slow
%Mosquito Tongue- (Weapon, Whip: Burrower-Whip, Physical & Blood, 350,000 Gold) +350 Melee Attack, +350 Ranged Attack, Wielder's 'Melee Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions may use Constitution as their Prime Attribute, Wielder counts as having an additional Bioaugmentation equipped, Wielder's offensive actions may deal HP Drain
~Whip: Cat-O-Nine-Tails~
%Emotion-Thrashing Mindwhip- (Weapon, Whip: Cat-O-Nine-Tails, Psychic, 5,000,000 Gold) +5,000 Melee Attack, 30% may inflict Confusion: Berserk, 30% may inflict Charm: Lovestruck, 30% may inflict Confusion: Fear, Wielder's 'Melee Attack' actions use Mind as their Prime Attribute
Pain Whip- (Weapon, Whip: Cat-O-Nine-Tails, Darkness, 14,000 Gold) +17 Melee Attack, 15% inflicts Pain
%Whip of Wounding- (Weapon, Whip: Cat-O-Nine-Tails, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Damage dealt by wielder cannot be healed or regenerated by individuals below Level 20, 30% Critical
~Whip: Chain~
%Chains of the Bound Dead- (Weaponx2, Whip: Chain, Darkness, 98,000 Gold) +250 Melee Attack, +250 CON, +210 MIN, +210 SPI, 15% Darkness Resistance, 15% inflicts Paralysis against Undead, Spirits, and Outsiders
%Cruel Chain- (Weapon, Whip: Chain, Darkness, 117,000 Gold) +150 Melee Attack, 20% inflicts Pain
%Endless Orihalcum Chain- (Weapon, Whip: Chain, Spatial & Earth & Physical & Magic, 108,700,000 Gold) +109,500 Melee Attack, +110,300 AGI, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may use Agility as their Prime Attribute', Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Wielder's 'Melee Attack' actions may hit all opponents below Level 60 in the same battlespace as wielder instead of performing their usual number of hits, Pierces 50,000 Defense, Wielder must be at least Level 40
%Moon-Anchor Chain- (Weapon, Whip: Chain, Darkness & Air & Magic, 91,000,000 Gold) +90,000 Melee Attack, +90,000 STR, Wielder's Melee Attack actions may gain an additional hit, to a max of 1 total hit per target, against up to 10,000,000 targets below Level 60, Wielder may spend an action to change the row of any single individual below Level 98 to any other row, including rows in another side's row formation, Cannot be equipped by individuals below Level 60, Has RP powers
Spiked Chain- (Weapon, Whip: Chain, Physical, 2,700 Gold) +8 Melee Attack, 1% inflicts Pain
%Spiked Chains (2)- (Weaponx2, Whip: Chain, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Poison: Drunk
Spined Chain- (Weapon, Whip: Chain, Physical & Darkness, 9,600 Gold) +11 Melee Attack, 5% inflicts Pain
Spined Chains- (Weaponx2, Whip: Chain, Physical & Darkness, 14,000 Gold) +28 Melee Attack, 10% inflicts Pain
%Timeproof Nira-Slaying Nira-Bane Speed-Throttler Kitten-Displacing Drink-Stealing War-Chain- (Weapon, Whip: Chain, War & Destruction, 70,000,000 Gold) +70,000 Melee Attack, +70,000 AGI, Wielder's 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder gains 120% Dodge, 120% Critical, 220% To Hit, and 120% Resilience against individuals whose name includes 'Nira', Wielder gains '30% inflicts Instant Death' against targets whose name includes 'Nira', 35% Time Resistance, +70,000 Defense against Time, Wielder's opponents below Level 80's turn-order-determining stats become solely Constitution if said change would reduce their turn-order-determining stat sum (with said change being constantly applied and rechecking itself whenever values are checked), Wielder may remove targets of wielder's 'Melee Attack' actions whose name includes 'Kitten' or 'Feta' from the thread if said targets are below Level 80, Wielder may choose to become the sole target of any Drink consumable used by an individual below Level 80
~Whip: Crop~
%Horse-Flogger- (Weapon, Whip: Crop, Physical & Earth, 85,000 Gold) +55 Melee Attack, +40 STR, +40 CON, Wielder may, once per round, spend an action to give target pet under wielder's control an additional action.
Riding Crop- (Weapon, Whip: Crop, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
~Whip: Flying Blade~
~Whip: Hookrod~
%Fishing Rod that Can Only Catch Dudes Named 'Rod'- (Weapon, Whip: Hookrod, Fate, 15,000,000 Gold) +100% To Hit against entities named 'Rod'
%Fishing Rod With a Sexy Dude on the End- (Weapon, Whip: Hookrod, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Lady on the End- (Weapon, Whip: Hookrod, Darkness & Earth, 175,500 Gold) +175 Ranged Attack, 30% inflicts Charm
%Fishing Rod With a Sexy Spreadsheet on the End- (Weapon, Whip: Hookrod, Darkness & Earth & Numerals, 3,175,500 Gold) +3,175 Ranged Attack, 300% inflicts Charm
%Fishing Rod With Money on the End- (Weapon, Whip: Hookrod, Darkness & Earth, 17,500 Gold) +17 Ranged Attack, 15% inflicts Charm
%King Technologies Fishing Rod Model III- (Weapon, Whip: Hookrod, Water & Magic, 50,000,000 Gold) +50,000 Ranged Attack, +5,000 Melee Attack, +5,000 Magical Attack, 180% To Hit, 80% Critical, +40,500 STR, +500,000 MP as a non-stacking bonus, 160% Critical against Aquatics, Wielder's actions that involve the casting of Water element spells gain 160% Critical, Wielder must be Level 20 or greater and (must be Nobility element, must possess the ability 'Fisherman', or must possess the ability '*Lord Fisherman of the Citadel')
~Whip: Hose~
%Disco-Shooting Firehose- (Weapon, Whip: Hose, Glitz & Sonic, 15,500,000 Gold) +15,500 Ranged Attack, 200% inflicts Suffocation: Done In By The Disco
%Horse-Dispensing Hose- (Weapon, Whip: Hose, Fire & Earth & Beast, 785,999 Gold) +780 Ranged Attack, Wielder's offensive actions count as involving a Steed
~Whip: Kedama~
~Whip: Lash~
%Baalrath's Flamewhip- (Weapon, Whip: Lash, Fire & Darkness, 110,000,000 Gold) +110,000 Melee Attack, 60% inflicts Burning, Pain, Confusion: Fear, Fatigued: Stun, Paralysis, Voidstruck, and Wounded, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's offensive actions gain 2 hits against 1 against opponents below Level 60, Wielder must be Level 40 or greater
%Bascaradine Terget Sensing Whip Model 3- (Weapon, Whip: Lash, Technology, 60,000 Gold) +48 Melee Attack, +15% to Hit
%Dacchenburg Industries Whip- (Weapon, Whip: Lash, Darkness & Air, 50,000 Gold) +800 Melee Attack, 115% To Hit, 15% Critical, +450 AGI, +5% Critical against Humans, +5% Critical for Binding and Rune Magic spells
%Dacchenburg Industries Whip Model II- (Weapon, Whip: Lash, Darkness & Air, 5,000,000 Gold) +5,000 Melee Attack, 140% To Hit, 40% Critical, +4,500 AGI, 80% Critical against Humans, Wielder's actions that involve the casting of Binding and Rune Magic spells gain 80% Critical
%Dacchenburg Industries Whip Model III- (Weapon, Whip: Lash, Darkness & Air, 50,000,000 Gold) +50,000 Melee Attack, 180% To Hit, 80% Critical, +40,500 AGI, 160% Critical against Humans, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility as their Prime Attribute, Wielder's actions that involve the casting of Binding and Rune Magic spells gain 160% Critical
%Daemon Taskmaster’s Whip- (Weapon, Whip: Lash, Darkness & Law, 1,975,000 Gold) +1,850 Melee Attack, +400 Magical Attack, +8,000 HP for all summons and pets, +500 to each prime attribute of summons and pets, 20% inflicts Charm
%Double Venom Whip- (Weaponx2, Whip: Lash, Acid, 1,500,000 Gold) +6,000 Melee Attack, deals 600 CON Damage, 30% inflicts Poison, 30% inflicts Stat Drain
Lesser Scorpion Whip- (Weapon, Whip: Lash, Physical, 48,000 Gold) +55 Melee Attack, 5% inflicts Poison, +15 AGI
%Ice Shard Seriathys- (Weapon, Whip: Lash, Physical, 40,000 Gold) +40 Ranged Attack, +7% Critical
%Light Jell Whip- (Weapon, Whip: Lash, Earth & Acid, 4,000 Gold) +8 Melee Attack, 1% does 15 CON damage to target
%Minor Devil's Tormenting, Barbed Flame-Lash- (Weapon, Whip: Lash, Earth, 280,000 Gold) +275 Melee Attack, +270 STR, +270 AGI, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility as their Prime Attribute, 15% inflicts Pain, 2% inflicts Burning, 5% Fire Resistance
%Noise Whip- (Weapon, Whip: Lash, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Partially-Live-Ice, Partially-Biobone Voltwhip- (Weapon, Whip: Lash, Ice & Electrical & Acid & Physical, 217,100 Gold) +220 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use Agility as their Prime Attribute, 15% inflicts Electrocuted, wielder gains +200 additional Melee Attack if wielder is a Bio-Horror, +40 STR, +40 CON, +2,100 HP
%Scorpion Whip- (Weapon, Whip: Lash, Physical, 70,000 Gold) +70 Melee Attack, 15% inflicts Poison
%Scourge's Lash- (Weapon, Whip: Lash, Destruction, 7,000,000 Gold) +7,500 Melee Attack, +7,000 STR, +6,500 AGI, 30% inflicts Pain, Damage dealt by wielder cannot be healed or regenerated by individuals below Level 30, 45% Critical
%Slavedriver Demon's Whip- (Weapon, Whip: Lash, Darkness & Physical, 1,975,000 Gold) +1,850 Melee Attack, Wielder's pets and summons gain +800 STR and +600 CON as a non-stacking bonus, 30% inflicts Pain, 20% inflicts Charm
%Spirit-Slaving Lash- (Weapon, Whip: Lash, Darkness & Magic, 6,666,666 Gold) +6,666 Melee Attack, Wielder's pets and summons gain +6,666 STR and +6,666 CON as a non-stacking bonus, 50% inflicts Pain, 50% inflicts Charm, Wielder's 'Melee Attack' actions apply a debuff to their targets that causes any Spirit that is transformed into by its possessor (not counting transformations that its possessor is already in or its possessor's transformations that are not naturally Spirits having their subtype changed to Spirit) that is below Level 60 and below this item's wielder's Level to have its actions controlled by this item's wielder, Wielder must be Level 20 or greater
%Taskmaster’s Lash- (Weapon, Whip: Lash, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, to a max of 20,000 additional Gold as a non-stacking increase, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
%Taskmaster's Whip- (Weapon, Whip: Lash, Physical, 79,000 Gold) +78 Melee Attack, +5% Gold found at end of battle, +400 HP for all summons and pets, +200 to each prime attribute of summons and pets
Whip- (Weapon, Whip: Lash, Physical, 1,200 Gold) +4 Melee Attack
%Whiplord's Lash- (Weapon, Whip: Lash, Physical, 500,000 Gold) +500 Melee Attack, Wielder may use Strength or Agility as wielder's Prime Attribute for 'Melee Attack', 'Melee Overdrive', 'Powerful Attack', and 'Attack with Finesse' actions
%Whip of Cavern Dwellers- (Weapon, Whip: Lash, Earth & Darkness, 700 Gold) +14 Melee Attack, AGI is used to determine Melee Attacks against Earth element foes
%Whip of Fire- (Weapon, Whip: Lash, Fire, 200,000 Gold) +250 Melee Attack, Wielder may use Agility as wielder's Prime Attribute for Melee Attack actions
Whip of Lortmar- (Weapon, Whip: Lash, Electrical, 30,000 Gold) +26 Melee Attack, +14 Magical Attack, 1% Poison Resistance
~Whip: Lasso~
Lasso- (Weaponx2, Whip: Lasso, Air & Fire, 6,000 Gold) Wielder's Ranged Attacks do no damage, Wielder's Ranged Attacks gain a 30% chance of inflicting Paralyzed
Lasso of Hunting- (Weaponx2, Whip: Lasso, Air & Fire, 19,000 Gold) Ranged Attacks do no damage but have a 40% chance of inflicting Paralyzed
%Lasso of the Lead Goose- (Weapon, Whip: Lasso, Earth, 15,400,000 Gold) +1 Ranged Attack, Wielder's Ranged Attack actions deal no damage (excluding AGI Damage dealt to Aerials), Wielder's Ranged Attack actions gain 70% inflicts Paralyzed and 60% inflicts Stat Drain: AGI Drain, Wielder's Ranged Attack actions have a 50% chance of inflicting a debuff that halves the turn-order-determining stat sums of its possessor for turn-order-determining purposes if said possessor is below Level 50 and, also provided said possessor is below Level 50, prevents said individual from dropping Gold or being able to spend Gold or have Gold stolen, Wielder obtains 3% less Gold from battles if wielder is below Level 50 unless wielder inflicted the priorly mentioned debuff on at least 3 targets in battle, Wielder has a 15% chance after each battle in a non-RP thread to obtain one 'Egg of the Lead Goose' if wielder inflicted the priorly mentioned debuff from this item on at least one target during battle, Wielder's Level is considered to be 4 levels higher, to a max of Level 80, for purposes of having wielder's stats scanned, as an effect that does not bypass 'Immune to below Level X' effects, provided wielder has inflicted the priorly mentioned debuff on at least two targets during the same battle if said battle is the current battle, Food consumables used by wielder that buff CON buff it by an additional 50 points, as an effect that stacks to a max of 2,000 total added points per individual, Food consumables used by wielder that buff AGI buff it by 50 less points, Wielder may spend an action to have a 20% chance of causing a target that is below Level 40 and below wielder's Level to skip its next action, with things that would happen before and after said action still occurring, with said effect not stacking and only being able to cause an individual to skip up to 2 actions per thread, Wielder deals 1,200 AGI damage to Aerials per hit that is involved in wielder's Ranged Attack actions, Wielder's Aerial allies have a 30% chance at the start of each round of being afflicted with Paralyzed or Stat Drain: AGI Drain (determined randomly between the two status effects per target)
Looped Barbed Wire- (Weaponx2, Whip: Lasso, Darkness & Physical, 17,000 Gold) +8 Melee Attack, +15 Ranged Attack, Wielder's Ranged Attacks gain a 10% chance of inflicting Paralyzed
~Whip: Meteor Hammer~
%Meteoric Fury- (Weapon, Whip: Meteor Hammer, Fire & Physical, 40,000,000 Gold) +40,000 Melee Attack, +40,000 STR, +40,000 CON, 80% Critical, 80% inflicts Fatigued: Stun
~Whip: Puppet Strings~
%Bascaradine Invisicord Puppet Strings Model 3- (Weapon, Whip: Puppet Strings, Air & Technology, 40,500,000 Gold) +40,500 Magical Attack, Wielder's Rune Magic, Robot, and Machine summons gain +4,500 to all stats, with this bonus not stacking, Wielder's Technology-element Rune Magic spells cost 40,500 less MP, Wielder may spend an action to have a 60% chance of inflicting Wounded, Antimatter, Paralyzed, or Charm on a target, This item may be equipped as a Weaponx2 to provide +90,000 Magical Attack and give all possessor's Rune Magic, Robot, and Machine summons +9,000 to all stats, with this bonus not stacking, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, This item may not be stolen or destroyed by individuals below Level 60, Buffs may not increase the Dodge value of individuals below Level 60 against this item's wielder
%Blessed Runic Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 500,000 Gold) +585 Magical Attack, Possessor's Rune Magic summons gain +300 to all stats, wielder's Rune Magic spells cost 500 less MP, Wielder may skip an action to have a 30% chance of inflicting Paralyzed or Charm on a target, May be equipped as a Weaponx2 to provide +1,350 Magical Attack and give all possessor's Rune Magic summons +800 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, Wielder must be a devout worshipper of Naria Zalderos
%Crafter of Discord's Strings- (Weapon, Whip: Puppet Strings, Darkness & Psychic, 4,000,000 Gold) +4,111 Magical Attack, +2,900 MIN, +2,900 SPI, 30% inflicts Charm. +400 to the stats of all of wielder's foes who are afflicted with Charm that have wielder as the source of said Charm infliction as an optional debuff (determined by wielder whether it is inflicted, which counts as a buff if inflicted on an ally of wielder) that goes away when wielder ceases to be afflicting said target with Charm, This item may be equipped as a Weaponx2 to gain an additional +5,000 Magical Attack, +3,800 MIN, +3,200 SPI, and increase the debuff to provide a bonus of an additional +300 points to all stats
%Extra Long Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness & Air, 550,000 Gold) +250 Melee Attack, +250 Ranged Attack, +250 Magical Attack, Wielder may make Melee Attack actions in the back row if a Toy is equipped, Wielder’s Golem pets and summons gain +100 to all stats
%Inescapable Strings- (Weapon, Whip: Puppet Strings, Fate & Earth, 90,000,000 Gold) +90,000 Magical Attack, +90,000 Melee Attack, Wielder's 'Melee Attack' and 'Ranged Attack' actions may gain '150% inflicts an instance of Paralyzed that possesses no per-round auto-recover chance and cannot be cured by individuals below Level 60 while wielder is alive', Wielder's Rune Magic summons, if lower Level than wielder, may not be uncontrolled and gain Charm Immunity, Wielder's offensive actions cannot miss targets below Level 40, Wielder must be Level 20 or greater and must possess the ability 'Vermin Lord' or the ability 'Destiny Weaver'
%Lambent Green Strings- (Weaponx1+, Whip: Puppet Strings, Magic & Darkness, 68,000 Gold) +50 Magical Attack per weapon slot used, Rune Magic Golem summons have all of their stats increased by 3 per weapon slot used, wielder may summon 4 additional Rune Magic Golems per weapon slot used if the natural max number summoned is 50 or greater
%Lili's Binding Strings- (Weapon, Whip: Puppet Strings, Air & Technology, 70,000,000 Gold) +70,000 Magical Attack, Wielder's Rune Magic, Robot, and Machine summons gain +7,000 to all stats, with this bonus not stacking, Wielder's Darkness-element Rune Magic spells cost 70,000 less MP, Wielder may spend an action to have a 100% chance of inflicting Voidstruck, Hexed, Paralyzed, or Charm on a target, This item may be equipped as a Weaponx2 to provide +140,000 Magical Attack and give all possessor's Rune Magic, Robot, and Machine summons +21,000 to all stats, with this bonus not stacking, Wielder's Rune Magic, Golem, and Daemon summons have a 60% lower chance of being uncontrolled if wielder's name includes 'Lili', This item may not increase a summon's stat by more than 30% of its original, unbuffed, stat, This item may not be stolen or destroyed by individuals below Level 60, Buffs may not increase the Dodge value of individuals below Level 60 against this item's wielder
%Lifemother Strands- (Weapon, Whip: Puppet Strings, Life, 115,000,000 Gold) +115,000 Magical Attack, +115,000 AGI, +115,000 CON, +120,000 SPI, +118,000 MIN, Wielder's summons gain +15,000 to all stats as a non-stacking bonus that cannot take their stats to above 500% of their natural values, Wielder may summon 1 Animal, Aerial, Aquatic, Cthonian, or Spirit at the start of each round that is below Level 60 and normally fightable for drops, Wielder must be Level 40 or greater
%Minor Commanding Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 60,000 Gold) +40 Magical Attack, Possessor's Rune Magic summons gain +50 to all stats, May be equipped as a Weaponx2 to provide +80 Magical Attack and give all possessor's Rune Magic summons +100 to all stats
Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 16,000 Gold) +13 Magical Attack, +10 to the stats of all of wielder's Rune Magic summons, This item may be equipped as a Weaponx2 to instead provide +30 Magical Attack and +20 to the stats of all of wielder's Rune Magic summons
%Puppet Strings of the Abyssal Void- (Weapon, Whip: Puppet Strings, Darkness, 1,770,000 Gold) +1,777 Magical Attack, Wielder's Rune Magic summons gain +500 to all stats, Wielder's Rune Magic spells cost 1,700 less MP, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, Charm, or Voidstruck on a target, May be equipped as a Weaponx2 to provide +4,500 Magical Attack and give all possessor's Rune Magic summons +1,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat
%Shining Strands- (Weapon, Whip: Puppet Strings, Light, 30,000,000 Gold) +30,000 Magical Attack, Wielder's Rune Magic and Solar Being summons gain +2,000 to all stats, Wielder's Light-element Rune Magic spells cost 6,000 less MP, Wielder may spend an action to have a 60% chance of inflicting Awestruck, Paralyzed, or Charm on a target, May be equipped as a Weaponx2 to provide +60,000 Magical Attack and give all possessor's Rune Magic and Solar Being summons +6,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat
%True Daemonic Puppet Strings- (Weapon, Whip: Puppet Strings, Darkness, 10,000,000 Gold) +10,000 Magical Attack, Wielder's Rune Magic summons gain +1,000 to all stats, Wielder's Rune Magic spells cost 5,000 less MP, Wielder may spend an action to have a 40% chance of inflicting Paralyzed, or Charm on a target, May be equipped as a Weaponx2 to provide +20,000 Magical Attack and give all possessor's Rune Magic summons +3,000 to all stats, May not increase a summon's stat by more than 30% of its original, unbuffed, stat, Wielder must be a devout worshipper of Naria Zalderos
~Whip: Snap-Trap~
~Whip: Tendril~
%Anemone-Back Clam Tendril- (Weapon, Whip: Tendril, Water & Fire, 17,000 Gold) +17 Melee Attack, 15% inflicts Pain
Lesser Tentacle Rod- (Weapon, Whip: Tendril, Light, 71,000 Gold) +84 Magical Attack, +73 Melee Attack, 5% inflicts Paralysis, +40 SPI, This item gains the subtype Wand: Implement
%Lewd Tendril- (Weapon, Whip: Tendril, Acid & Darkness, 830,000 Gold) +890 Melee Attack, +700 STR, +700 AGI, +700 CON, 20% inflicts Dissolving, 5% inflicts Paralysis, 10% inflicts Charm, 25% Critical
%Tentacle Rod- (Weapon, Whip: Tendril, Darkness & Water, 758,000 Gold) +790 Magical Attack, +768 Melee Attack, 20% inflicts Paralysis, 20% inflicts Pain: Discomfort, +799 SPI, This item gains the subtype Wand: Implement
%Thundermaw Tendrils (Weaponx2, Whip: Tendril, Electrical, 15,500,000 Gold) +15,500 Melee Attack, 120% inflicts Electrocuted, Wielder's 'Melee Attack' actions may deal HP Drain, Wielder counts as having an additional Bioaugmentaion equipped
~Whip: Thornvine~
%Briar Lord Whip- (Weapon, Whip: Thornvine, Earth, 70,000 Gold) +89 Melee Attack, +89 Ranged Attack, 2% inflicts Pain on Humans or Humanoids
%Forest Needle Whip- (Weapon, Whip: Thornvine, Earth, 75,500 Gold) +83 Melee Attack, 5% inflicts Wounded, Wielder's Melee Attack actions may use Agility as their Prime Attribute instead of Strength
%Lesser Briar Whip- (Weapon, Whip: Thornvine, Earth, 900 Gold) +1 Melee Attack, 5% inflicts Pain, Wielder may use either Strength or Agility as the Prime Attribute for wielder's 'Melee Attack' and 'Attack with Finesse' actions
%Moon-Snaring Vine- (Weapon, Whip: Thornvine, Earth & Astral, 198,000,000 Gold) +198,000 Melee Attack, +300,000 STR for purposes of comparisons that determine whether wielder can move an entity to a different row, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may use Agility as their Prime Attribute, Wielder's 'Melee Attack', 'Attack With Finesse', 'Powerful Attack', and 'Melee Overdrive' actions may move their targets whose CON is lower than wielder's STR to the front row, Wielder must be Level 40 or greater
Rose Lash- (Weapon, Whip: Thornvine, Earth, 36,000 Gold) +19 Melee Attack, 15% Deals equal damage to foe next turn, Wielder's 'Melee Attack' actions use AGI as their Prime Attribute instead of STR
%Roselove Whip- (Weapon, Whip: Thornvine, Earth & Fire, 147,000 Gold) +133 Melee Attack, +140 AGI, 15% Dodge, 115% To Hit, 15% Inflicts Charm, Wielder may user AGI as wielder's Prime Attribute for Melee Attack actions, Wielder may make Melee Attack actions from the back row for half damage
%Thorn-Whip of the Fabulous Society for the Restoration of Global Sexy- (Weapon, Whip: Thornvine, Physical & Wood, 30,000,000 Gold) +30,000 Melee Attack, 100% inflicts Pain, 100% inflicts Charm, Wielder's allies' Charm infliction chances are increased by 30% as an effect that stacks 3 times, Wielder must be Level 20 or greater and must possess the ability 'Dominator' or the ability 'Sexy'
%Whip of Pealescent Petals- (Weapon, Whip: Thornvine, Light & Magic, 160,000 Gold) +190 Melee Attack, Melee Attacks may opt to use AGI instead of STR, 5% inflicts Awestruck, +20 SPI, +20 AGI
~Whip: Wire~
^%Constant Eddy- (Weapon, Whip: Wire, Water, 40,000,000 Gold) +40,000 STR, +40,000 AGI, +40,000 Melee Attack, 140% To Hit, 60% Inflicts Suffocation, 60% Inflicts Drowning, 60% Inflicts Drowning: Tide-Trapped, actions and attacks involving one of this weapon's attack bonuses may not miss targets below Level 80 who have previously been successfully hit by actions involving one of this weapon's attack bonuses, offensive actions that involve one of this weapon's attack bonuses that are not Overcrashes automatically repeat against a single target of the action that is not 20 or more Levels greater than wielder at the start of each round, provided that none of wielder's other actions have already repeated on said round, Wielder must be Level 20 or greater
Monofilament Whip- (Weapon, Whip: Wire, Technology, 460,000 Gold) +500 Melee Attack, 20% Critical, 115% to Hit, 10% inflicts Wounded, Wielder may user AGI as wielder's Prime Attribute for Melee Attack actions, Wielder may make Melee Attack actions from the back row for half damage
%Sunflame War-Wire- (Weapon, Whip: Wire, Light & Fire, 65,000,000 Gold) +65,000 Melee Attack, +60,000 STR, +60,000 AGI, 60% inflicts Awestruck, 60% inflicts Burning, 60% may inflict Pain, 150% To Hit, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use AGI as their Prime Attribute
%Wire of the Sun- (Weapon, Whip: Wire, Fire & Light, 170,000 Gold) +195 Melee Attack, Wielder may use AGI as a Prime Attribute for attacks involving Melee Attack bonus that wielder would normally use STR as a Prime Attribute for, 15% inflicts Burning, 15% inflicts Awestruck against Horrors, 15% Stat Drain: CON Drain against Horrors, 15% Critical against Horrors, 15% Horror Resistance, 30% Fear Resistance, 15% Stat Drain Resistance
~Whip: Yoyo~
%Almost Vorpal, Somewhat Runic, Pebble-Attracting Yoyo of Sorta-Kinda Soul Sucking and Minor Healing that Can Sometimes Hold a Grudge- (Weapon, Whip: Yoyo, Magic & Darkness & Earth, 7,000 Gold) +30 Melee Attack, +25 Magical Attack, +1% Critical, Heals 5 Damage on Hit, May Heal instead of doing damage at 1/5 damage, +1% to Hit against Earth element Elementals, allied Rune Magic summons gain +10 to all stats, +5 to all stats for each Rune equipped, Rune magic spells cost 5 less MP to cast, Deals 50 extra damage to targets that have damaged wielder within the last 5 turns
%Almost-Vorpal Yoyo- (Weapon, Whip: Yoyo, Magic, 600 Gold) +7 Melee Attack, +1% Critical
%Almost Vorpal Yoyo of Sorta-Kinda Soul Sucking- (Weapon, Whip: Yoyo, Magic & Darkness, 3,000 Gold) +15 Melee Attack, +3 Magical Attack, +1% Critical, Heals 1 Damage on Hit
%Solar Yoyo- (Weapon, Whip: Yoyo, Light, 50,000,000 Gold) +50,000 Melee Attack, 20% inflicts Awestruck: Cage of Light
%Weirdo Yoyo- (Weapon, Whip: Yoyo, Aether & Whimsy, 1,000,000 Gold) +1 Melee Attack, Wielder's 'Melee Attack' actions use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions use Mind as their Prime Attribute, Wielder's 'Magical Attack' actions use Strength as their Prime Attribute
Nonbase: Derivatives
~Deadly Item: Bladecane~
%Adrift in Akhaii- (Weapon, Bladecane, Aether & Void & Mystery, 690,000,000 Gold) +690,000 Melee Attack, +690,000 Ranged Attack, +690,000 Magical Attack, +690,000 Defense, 100% Dodge, +50% Dodge, 30% inflicts Vanished, Wielder may choose for entities below Level 80 that are lower Level than wielder to count wielder as not being in the same battlespace they are in, Wielder must possess the ability 'Enigma Man', must possess the ability 'Unbound Guru' or the ability 'Aetheric Voyager', must be Level 40 or greater, and must possess at least 2 Paradox
%Always-Blooming Flower Umbrella- (Weapon, Bladecane, Life & Earth, 116,000 Gold) +103 Melee Attack, +114 Magical Attack, +130 additional Magical Attack for actions that heal Plants (for all purposes, not just healing-Plant-purposes), +1,500 MP if wielder is not a Plant and does not have at least 5 Botanist abilities, +3,000 MP if wielder is a Plant or has at least 5 Botanist abilities, Heals Plants, additionally deals MP Healing to Plants, 5% inflicts Rejuvination on Plants
%Ambrist's Bane- (Weapon, Bladecane, Darkness, 17,000 Gold) +17 Melee Attack, +15 Magic Attack, +5% damage for criticals against Fire element enemies
Bladecane- (Weapon, Bladecane, Darkness, 3,000 Gold) +8 Melee Attack
%Black Goose Umbrella- (Weapon, Bladecane, Darkness, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Defense, 50% may inflict Voidstruck: Turned to Shadow, Wielder's stats may not be scanned by sources below Level 40
%Blue Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, 4% Dodge
%Burning Yellow Parasol- (Weapon, Bladecane, Fire, 201,000 Gold) +202 Melee Attack, +185 Magical Attack, Deals 200 STR damage, Deals 200 SPI damage, 5% inflicts Burning, 15% Fire Resistance
%Conspiracy's Shroud- (Weapon, Bladecane, Darkness & Mystery, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 Defense, 60% Resilience, +6 Obscurity as a non-stacking bonus, Attempts to scan wielder's stats by sources below Level 40 or that are below Level 60 and lower Level than wielder automatically fail, Attempts to scan wielder's allies' stats by sources below Level 40 or that are below Level 60 and lower Level than wielder automatically fail, Attempts to scan wielder's summons' stats by sources below Level 40 or that are below Level 60 and lower Level than wielder automatically fail, Wielder's actions may not be cancelled by counters from sources that are below Level 40 or that are below Level 60 and lower Level than wielder, Wielder's 'Ranged Attack' and 'Point Blank' actions may count as coming from a source whose subtype is solely Human and/or Robot, Wielder must possess the ability 'Enigma Man'
%Doge's Umbrella- (Weapon, Bladecane, Grandeur, 30,000,000 Gold) +30,000 Magical Attack, +30,000 Defense, +2 Fame, This item may be equipped as a Weaponx0 while its wielder has at least one ally an no other Weaponx0 equipped
%Elegant Chaingun Parasol- (Weapon, Bladecane, Wealth & Innovation, 875,000 Gold) +915 Ranged Attack, +550 to all stats, Wielder’s items may not be stolen, broken, or unequipped by sources below Level 30
%Elegant Mistwork Chaingun Parasol that Fires Deathtooth Gears- (Weapon, Bladecane, Wealth & Innovation, 45,500,000 Gold) +45,500 Ranged Attack, +36,000 to all stats, 135% To Hit, 45% Dodge, 20% Air Resistance, 20% Water Resistance, 60% inflicts Wounded, 5% inflicts Instant Death on targets below Level 40, Wielder's items may not be stolen, broken, or unequipped by sources below Level 60
%Exquisite, Masterful Wanderer's Glass Swordcane- (Weapon, Bladecane, Physical, 10,400,000 Gold) +10,400 Melee Attack per Wanderer ability possessed (to a max of +140,000), +2,500 to all stats per Wanderer ability possessed (to a max of +25,000 per stat), +5,000 wielder's turn-order-determining stat sum for turn-order-determining purposes in Encounter Areas per Wanderer ability possessed (to a max of +20,000), 25% inflicts Paralysis: Turned to Glass, 60% inflicts Wounded
%Fellrain Umbrella- (Weapon, Bladecane, Darkness & Water, 1,410,000 Gold) +1,300 Melee Attack, +1,550 Magical Attack, 15% Darkness Resistance, 15% Water Resistance, +1,100 STR, CON, and AGI, +1,300 MIN, +1,620 SPI, 15% inflicts Hexed, wielder may spend an action to attach an effect to a Zone, Terrain, or Phantom Terrain that deals 40,000 Flat Darkness & Water element damage to all non-Demons in said Zone, Terrain, or Phantom Terrain at the start of every round, with this item being able to generate up to 3 such effects at a time
%Fuchsia Comtesse's Blossom Umbrella- (Weapon, Bladecane, Wood & Water, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Magical Attack, +10,000 Defense, Weilder gains an +3,000 Defense against opponents or Damage sources whose name includes "Honeysuckle", Wielder gains -3,000 Defense against opponents or Damage sources whose name includes "Jasmine", Water Immunity against sources below Level 20, 10% Water Resistance, 50% Drowning Resistance, Charm Immunity, wielder's allies gain 60% Charm Resistance
%Golden Reshingford Umbrella- (Weapon, Bladecane, Hope & Wealth, 21,000,000 Gold) +21,000 Melee Attack, 30% Gold Damage Resistance against sources below Level 40, Wielder's stats may not be scanned by sources below Level 40 that possess less Gold than wielder
%Grandspangle Gloomdunfloomper- (Weapon, Bladecane, Grandeur & Wealth & Glitz, 244,000,000 Gold) +244,000 Melee Attack, +244,000 Magical Attack, +244,000 Defense, Wielder is Immune to Wealth and/or Water element effects attached to Zones by sources below Level 80, Wielder Reflects Wealth from sources below Level 60, Wielder's equipped items each count as being worth 24,000,000 more Gold as an effect that stacks 10 times, this item's name counts as including the word 'Umbrella', Wielder must be Level 40 or greater
%Gray Weekend Umbrella- (Weapon, Bladecane, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Defense, 30% Water Resistance, Confusion Immunity, 200% may inflict Confusion or Confusion: Depression, Wielder's stats may not be scanned by sources below Level 40
%Green Goose Umbrella- (Weapon, Bladecane, Earth & Magic, 140,000 Gold) +170 Melee Attack, +4% Dodge
%Lord of Tears- (Weapon, Bladecane, Darkness & Water, 150,000 Gold) +65 Melee Attack, +75 Magic Attack, Does 40 SPI damage on hit, User gains Charm Immunity
%Luminous Multitude- (Weapon, Bladecane, Light & Dopple & Mystery, 950,000,000 Gold) +950,000 Melee Attack, +950,000 Magical Attack, +950,000 Defense, 150% Dodge, +100% Dodge, 60% inflicts Vanished: Fragmented, 30% may inflict Smitten, 30% may inflict Dominion, 30% may inflict Instant Death, Wielder may create a Zone of Light in any battlespace at any point, to a max of 200, Wielder may target lower-Level entities in any battlespace that are below Level 99, Wielder gains a number of additional actions per round equal to the number of Zones of Light in the same battlespace as wielder that possess different unique sources, to a max of 30, Wielder must possess the ability 'Enigma Man', must possess the ability 'Noetic Gorgon' or the ability 'Mime Don' or the ability 'Radiant Hierophant', must be Level 60 or greater, and must possess at least 3 Paradox
%Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
%Noise Cane- (Weapon, Bladecane, Sonic, 80,000 Gold) +80 Melee Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Painter's Kin Umbrella- (Weapon, Bladecane, Color, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Ranged Attack, +30,000 Magical Attack, +30,000 Defense, 30% Water Resistance, 60% may inflict Drowning: Drowning in Obscurity, Drowning: Drowning In Obscurity Immunity, Awestruck: Way Too Famous Immunity, Wielder counts as wearing a Disguise (or an additional Disguise if wielder is already wearing a Disguise), Wielder may become solely any one base element at the start of each round, Wielder's summons may become solely any base element at the start of each round, Wielder's stats may not be scanned by sources below Level 60, Wielder must be Level 20 or greater
%Paralyzing Parasol- (Weapon, Bladecane, Darkness & Water & Acid, 67,000 Gold) +50 Melee Attack, +50 Magical Attack, +40 Defense, 5% Water Resistance, 15% inflicts Paralyzed
%Replica of Simeon's Sky-Blue Umbrella- (Weapon, Bladecane, Aether & Destruction, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, +60,000 Defense, Wielder's Fame is reduced to 0, Wielder must be Level 20 or greater
%Season of Gloom- (Weapon, Bladecane, Mystic & Darkness & Water & Spatial & Mystery, 950,000,000 Gold) +950,000 Ranged Attack, +950,000 Magical Attack, +950,000 Defense, 250% To Hit, +100% To Hit, Wielder is resurrected at the start of each round, Whenever wielder is resurrected, wielder may create a Zone of Darkness & Water that reduces the stats of all of its occupants who are not Mystery element and do not possess the ability 'Enigma Man' by 90,000 at the start of each round as an effect that stacks 200 times, Wielder cannot be killed by entities below Level 99 that are not 5 or more Levels greater than wielder so long as at least one effect attached to a Zone, Terrain, or Phantom Terrain has wielder as a source, Wielder must possess the ability 'Enigma Man', must possess the ability 'Reality Arranger' or the ability 'Esoteric Wiseman', must be Level 60 or greater, and must possess at least 3 Paradox
%Spooky Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, 25% Critical, 5% inflicts Confusion: Fear
%The Beauty of Lorneau's Glass- (Weapon, Bladecane, Color & Psychic & Mystery, 655,000,000 Gold) +655,000 Melee Attack, +655,000 Magical Attack, +655,000 Defense, 300% inflicts Confusion, 200% inflicts Mindblasted, Wielder's offensive actions may deal 21,000 MIN Damage, MIN Damage dealt by wielder is uncapped against targets below Level 80 that are below wielder's Level that are afflicted with Confusion with wielder as a source, Whenever wielder is attacked, wielder may choose to have a 150% chance of inflicting Confusion on the attacker, and, if wielder is successful in inflicting Confusion, may cancel said attack if it comes from a source below Level 80 that is not greater Level than wielder, Wielder ignores the Confusion Resistance, Confusion Immunity, Minor Status Effect Resistance, and Minor Status Effect Immunity of entities below Level 60 that are 20 or more Levels below wielder, Wielder is Immune to sources below Level 40, Once per round, wielder may choose for all hits of an attack from a lower-Level entity below Level 80 to automatically miss wielder and for said entity to be afflicted with Confusion, Wielder must possess the ability 'Enigma Man', must possess the ability 'Mind Lord' or the ability 'Chromatic Conductor' or must be a Mindshadow, must be Level 40 or greater, and must possess at least 2 Paradox
%Umbrella of Entwined Crimson Lips- (Weapon, Bladecane, Fire & Void, 40,000,000 Gold) +40,000 Melee Attack, Deals HP Drain, 60% inflicts Charm or Stat Drain: ATK Drain, this item may be equipped in an accessory slot
%Untouched in Rain and Darkness- (Weapon, Bladecane, Darkness & Mystery, 220,000,000 Gold) +220,000 Magical Attack, +220,000 Defense, 100% Dodge, +50% Dodge, Wielder cannot be targeted by offensive actions coming from sources 20 or more Levels lower than wielder that are below Level 80 that wielder has not performed offensive actions targeting, Wielder is Immune to sources below Level 20, Wielder must possess the ability 'Enigma Man', must be Level 20 or greater, and must possess at least 1 Paradox
%Wax Apple Cane- (Weapon, Bladecane, Earth, 15,700 Gold) +16 Melee Attack, 5% inflicts Burning if wielder is afflicted with Burning
~Deadly Item: Box~
%Box Full of 'ING'- (Weapon, Other: Box, Physical & Chaos, 36,000,000 Gold) +36,000 Melee Attack, Wielder's 'Melee Attack' actions may use Constitution as their Prime Attribute, Wielder gains +36,000 uncapped Melee Attack if wielder is an Abstract, 70% Critical if wielder is an Abstract, 60% inflicts Fatigued: Knocked Out if wielder is an Abstract
%Death's Hand Box- (Weapon, Other: Box, Darkness & Fate, 160,000,000 Gold) +160,000 Magical Attack, Wielder may use wielder's Magical Attack Bonus in place of its Melee Attack Bonus for purposes of 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions, 15% inflicts Instant Death, 100% inflicts Instant Death on targets below Level 40, Wielder must be Level 40 or greater
%Mysterious Glowing Briefcase- (Weapon, Other: Box, Glory & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Magical Attack, 100% inflicts Awestruck, Charm, Impaired, or Stat Drain
%Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater
%Sludge Elevator- (Weapon, Other: Box, Sludge, 400,000,000 Gold) +400,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions make all their targets' items solely Sludge element as a debuff if the targets are below Level 90 and the items are worth under 200,000,000 Gold, Wielder must be Level 20 or have pulled this thing from an event
~Deadly Item: Camera~
~Deadly Item: Chalice~
~Deadly Item: Cigar~
~Deadly Item: Fish~
%Assault Urchin- (Weapon, Other: Fish, Physical & Water, 120,000 Gold) +1 Melee Attack, +1 Ranged Attack, 2 hits against 1
%Backflip Tuna- (Weapon, Other: Fish, Air & Water & Physical, 700,000 Gold) +700 Melee Attack, Wielder may move to the back row at the end of any action
%Bash-'Em Bass- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Powerful Attack'
%Battlemode Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Snipe'
%Birthday Bashfish- (Weapon, Fish, Physical & Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 to all stats
%Eternal Swordfish- (Weapon, Other: Fish, Water, 40,000 Gold) +69 Melee Attack, +5% Critical
Halibut- (Weapon, Other: Fish, Physical, 17,000 Gold) +5 Melee Attack, 5% Critical against Plants
%Hammer-Head Shark- (Weapon, Other: Fish, Physical, 5,000,000 Gold) +5,000 Melee Attack, 20% may inflict Fatigued: Stun, this item counts as possessing the subtype Hammer
%In-Your-Face Archerfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Ranged Attack, Wielder gains the ability 'Point Blank'
%Large Iron Trout- (Weapon, Other: Fish, Physical & Water, 20,000 Gold) +20 Melee Attack
%Large Steel Trout- (Weapon, Other: Fish, Physical & Water, 40,000 Gold) +40 Melee Attack
%Lethal Archerfish- (Weaponx2, Other: Fish, Water & Physical, 88,000 Gold) +194 Ranged Attack, deals 3/4 damage to the back row if it is the only source of an attack bonus in an attack
%Master Fencer's Swordfish- (Weapon, Other: Fish, Physical, 10,000,000 Gold) +10,000 Melee Attack, Wielder gains the ability 'Attack with Finesse'
%Squid of Adhesive Grasping- (Weapon, Fish, Water & Physical, 78,000 Gold) +94 Melee Attack, +50 AGI, 1% inflicts 2 hits against 1, 15% inflicts Paralysis, At the start of wielder's first action each round, 5% inflicts Paralysis on one target
%Talking Swordfish that Insists Its Wielder's Name Is Richard Pobble Despite All Objections to the Contrary- (Weapon, Fish, Psychic & Physical, 27,000,000 Gold) +27,000 Melee Attack, Wielder's name becomes 'Richard Pobble'
%Totally Baked, Totally Late, Fish- (Weapon, Other: Fish, Acid & Air & Water, 200,000 Gold) +200 Melee Attack, 100% inflicts Poison: High
%Trout Mislabelled As A Machine Gun- (Weapon, Other: Fish, Water, 500 Gold) +5 Melee Attack, Individuals with under 500 MIN treat this item as possessing the subtype Gun instead of the subtype Fish
%Whiplike Eel- (Weapon, Other: Fish, Water, 87,000 Gold) +75 Melee Attack, +35 Ranged Attack, 3% Inflicts Paralysis, 1% Inflicts Drowning
~Deadly Item: Gameboard~
~Deadly Item: Keyring~
%Fission Key- (Weapon, Other: Keyring, 63,000,000 Gold) +63,000 Magical Attack, 100% inflicts Poison: Irradiated, Each of wielder's 'Magical Attack' actions may replicate an Atomic element action performable by an Atomic element entity on the Enemy List that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability
%Key to the Invisible Prison- (Weapon, Deadly Item: Keyring, Magic & Air & Spatial, 100,000,000 Gold) +100,000 Magical Attack, +100,000 MIN, +100,000 SPI, +100,000 AGI, 100% Dodge, Paralysis Immunity, Wielder may spend an action to cure Vanished from sources below Level 80, Wielder is Immune to Vanished and Petrified: Time Stop from sources below Level 80, Wielder must be Level 45 or greater and must possess the ability Reality Arranger, Subspace Architect, Gatekeeper, or Spatial Mage to equip this item, This item additionally possesses the subtype Staff: Spellstaff
%Tree Kees- (Weapon, Other: Keyring, Wood & Spatial & Whimsy, 15,100,000 Gold) +15,100 Magical Attack, Wielder's 'Magical Attack' actions may summon a Plant, Spirit, Elemental, Monster, Human, or Fae below Level 60 from the Enemy List, Max 20 summoned.
~Deadly Item: Prank Weapon~
%Hollow Plastic Cactus- (Weaponx2, Polearm: Prank Weapon, Earth & Physical, 45,000 Gold) +82 Melee Attack, 5% inflicts Wounded, This item gains the additional subtypes Polearm: Fork, Polearm: Polehammer, and Polearm: Spear
~Deadly Item: Relic~
~Deadly Item: Stone~
Bead of the Deluge- (Weapon, Stone, Water, 115,000 Gold) +104 Magical Attack, 1 hit against 15, deals 1/12 damage
Bead of Power- (Weapon, Stone, Magical & Physical, 19,000 Gold) +3 Melee Attack, +3 Ranged Attack, +3 Magical Attack, Wielder's 'Melee Attack' actions use SPI as their Prime Attribute instead of STR, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Collected Slowness- (Weapon, Stone, Time & Magic, 510,000 Gold) +500 Magical Attack, 15% inflicts Impaired: Slow
%Dragonbreath Wonderball- (Weapon, Stone, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Electrical & Acid & Ice & Energy & Physical & Psychic, 25,000,000 Gold) +25,000 Ranged Attack, 60% inflicts any three moderate negative status effects, Wielder counts as a Dragon while conducting attacks
%Earth-Calling Rock- (Weapon, Stone, Earth, 2,300,000 Gold) +2,414 Magical Attack, +2,600 CON, 30% inflicts Entombed
%Elder Urchin- (Weapon, Stone, 65,000,000 Gold) +65,000 Magical Attack, +65,000 MIN, +63,000 SPI, 200% may inflict Poison or Paralyzed, Wielder suffers no negative effects from the status effect Fatigued: Elderly, Wielder may spend an action to inflict Stat Boost: MIN Boost on up to 650,000 targets, this item additionally possesses the subtype Aquatic, Wielder must be Level 20 or greater
Fairy Pebble- (Weapon, Stone, Magic, 40,000 Gold) +30 Magical Attack, +35 to all Stats
Flame Stone- (Weapon, Stone, Fire, 9,000 Gold) +14 Magical Attack
%Gate-Displacing Flux Sphere- (Weapon, Stone, Spatial, 14,000,000 Gold) +15,000 Magical Attack, +12,000 MIN, +12,000 SPI, +12,000 AGI, 30% may switch target to any standard row in target's row-formation if target is below Level 40, 20% Dodge, 120% To Hit, 15% may inflict Wounded
%Grain of Timesand- (Weapon, Stone, Time, 460,000 Gold) +625 Magical Attack, +480 to wielder’s turn-order-determining stat for turn-order purposes
Greater Flame Stone- (Weapon, Stone, Fire, 50,000 Gold) +75 Magical Attack
Greater Ice Stone- (Weapon, Stone, Ice, 50,000 Gold) +75 Magical Attack
%Greater Songstone- (Weapon, Stone, Sonic, 30,000,000 Gold) +30,000 Magical Attack, Bardic Music spells cost wielder 30,000 less MP to cast
Greater Thunder Stone- (Weapon, Stone, Electrical, 50,000 Gold) +75 Magical Attack
%Glowing Pom-Pom of Duplication- (Weapon, Stone, Light & Air, 65,000 Gold) +63 Ranged Attack, +51 AGI, 5% inflicts 3 hits against 5 if wielder has at least 10 Ioun Master abilities
%Heart of the Undying- (Weapon, Stone, Darkness & Life, 160,000,000 Gold) +160,000 Magical Attack, +160,000 SPI, Wielder's Undead allies are resurrected at the end of every round, Wielder must be Level 40 or greater
%Horror-Unmaking Mirror- (Weapon, Stone, Aether & Void & Light, 65,000,000 Gold) +65,000 Magical Attack, +65,000 SPI, 5% inflicts Vanished on Horrors and Darkspawn
Ice Stone- (Weapon, Stone, Ice, 9,000 Gold) +14 Magical Attack
%Improperly-Weaponized Keening Soul-Diamond- (Weapon, Stone, Darkness & Air & Magic, 30,000,000 Gold) +30,000 Magical Attack, 1% inflicts Instant Death, 30% inflicts Instant Death on wielder at the start of each round, Wielder must be Level 20 or greater
%Life-Extinguishing Smokeskull (Weapon, Stone, Darkness & Air, 7,650,000 Gold) +7,650 Magical Attack, +7,500 SPI, Damage wielder does may not be healed or regenerated by sources below Level 35, 1% inflicts Instant Death
%Limerick Potato- (Weapon, Stone, Sonic & Whimsy & Earth, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Magical Attack, 50% inflicts Confusion: Overwhelmed by Laughter
%Master Alchemist's Stone- (Weapon, Stone, Magic & Acid, 3,100,000 Gold) +3,400 Magical Attack, +3,400 SPI, +2,800 STR, +3,000 AGI, +3,200 MIN, 25% Critical, 135% To Hit, 20% inflicts Dissolving, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Golem Resistance, 10% Ooze Resistance, 10% Magic Being Resistance
%Noise Stone- (Weapon, Stone, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Paste of Lost Words- (Weapon, Stone, Light & Darkness, 3,500,000 Gold) +3,500 Magical Attack, 100% inflicts Impaired: Mute, 100% inflicts Hexed: Leech: Mana Leech, 100% inflicts Impaired: Forgetful
%Rubble of the Upper World- (Weapon, Stone, Air & Earth, 65,000,000 Gold) +65,000 Ranged Attack, 100% may inflict Entombed or Suffocation, Targets below Level 80 that are not 20 or more Levels greater than wielder may not summon Angels, Celestials, or Devas, Wielder must be Level 20 or greater
Snowstone- (Weapon, Stone, Ice, 75,000 Gold) +63 Magical Attack, 1 hit against 5, deals 1/5 damage
%Stone of Bleeding and Cancerous Eyes- (Weapon, Stone, Atomic & Agony, 116,000 Gold) +150 Ranged Attack, +150 Magical Attack, +150 SPI, 5% inflicts Poison: Irradiated if wielder is afflicted with Poison: Irradiated, Inflicts Impaired: Blind, Impaired, Stat Drain, Wounded: Bleeding, Pain, and Poison: Irradiated on wielder at the start of every round, This item is cursed and may not be unequipped normally
%Stone of Divine Light- (Weapon, Stone, Light & Astral, 4,000,000 Gold) +4,000 Magical Attack, +4,000 SPI, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell solely Light element or, at the cost of 15,000 MP, solely Astral Element
%Stone of Icefury- (Weapon, Stone, Ice, 7,000,000 Gold) +7,000 Magical Attack, 40% inflicts Frozen, 50% Stat Drain: SPI Drain Resistance
%Stone of Radient Judgment- (Weapon, Stone, Light & Destruction, 8,900,000 Gold) +8,800 Magical Attack, +3,500 AGI, +9,100 SPI, 15% inflicts Awestruck, Wielder's Divine Magic and Catastrophe Magic spells cost 8,000 less MP to cast, Wielder's Divine Magic and Catastrophe Magic spells that have a percent chance of inflicting status effects automatically do so against targets below Level 20 if wielder is above Level 20 and ignore the resistances and immunities of targets below Level 20 if wielder is above Level 19, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell solely Light element or, at the cost of 15,000 MP, solely Destruction element, Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat for purposes of this item
%Super Awesome Snowball- (Weapon, Stone, Ice, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, 20% may inflict Frozen, 10% Ice Resistance
Thunder Stone- (Weapon, Stone, Electrical, 9,000 Gold) +14 Magical Attack
%Unfolding Lotus of the Watching Eye- (Weapon, Stone, Light & Darkness, 4,500,000 Gold) +4,500 Magical Attack, +4,500 SPI, +45,000 MIN as a non-stacking bonus, Wielder's 'Magical Attack' and 'Mental Overdrive' actions may scan the stats of their targets
~Deadly Item: Teapot~
%Assault Teapot- (Weapon, Other: Teapot, Air & Water & Fire, 5,000,000 Gold) +5,000 Ranged Attack, 30% may inflict Burning, Drink consumables wielder uses deal 50,000 additional Damage
%Coffeepot of WRATHTASTIC MEGATUDE- (Weapon, Other: Teapot, Fire & Fury & Energy, 63,100,000 Gold) +62,000 Ranged Attack, Pierces 62,000 Defense, Wielder may choose to be afflicted with Invigorated, Stat Boost: STR Boost, Stat Boost: SPI Boost, and/or Confusion: Enraged at the start of each round, Wielder's 'Ranged Attack' actions gain '1 hit against 70,000', Wielder's 'Ranged Attack' actions gain '200% inflicts Invigorated', If wielder kills a target with an attack that involves an Attack Bonus provided by this item, said killed target obtains a non-stacking buff that persists beyond death that makes it so that instead of not performing actions for the remainder of the round, whenever it would have had an action assigned in turn order but would lose said action due to being dead, if it possesses a corpse, for said corpse to perform an action named 'WHOA YEAH ENERGETIC BOOGIE' that has a 15% chance of inflicting Invigorated on each individual in the same battlespace and a 15% chance of inflicting Confusion: Fear: Disconcerted on each individual in the same battlespace, Wielder must be Level 20 or greater
%Gravy Boat Full of Exploding Water- (Weapon, Other: Teapot, Water & Fire, 78,000 Gold) +79 Melee Attack, +58 Magical Attack, +700 MP that may only be spent on Water or Fire element spells and abilities, Wielder's Food consumables that restore HP and buff at least one stat restore an additional 700 HP as a non-stacking effect, Attaches a non-stacking debuff to any target hit by one of wielder's offensive actions that deals 15,000 Flat Fire element damage at the start of each round which removes itself after doing so
%Holy Festival Teapot- (Weapon, Other: Teapot, Universe, 200,000 Gold) +50 Magical Attack, +40 to each stat
%House of the Dragons of Un and Parsu- (Weapon, Other: Teapot, Nobility & Dream & Spatial, 140,000,000 Gold) +140,000 Ranged Attack, +140,000 Magical Attack, 15% inflicts Vanished, Wielder's offensive actions may use solely any one stat of wielder or one of wielder's allies as their Prime Attribute, Wielder's offensive actions may deal 14,000 MIN Damage, Wielder's Dragon summons gain the subtype Outsider, the elements Dream & Nobility & Spatial, +50% Dodge, and +140,000 to all stats as a non-stacking bonus, Wielder and wielder's Dragon summons cannot be targeted by offensive actions that are base elements by sources below Level 60, Wielder is Immune to sources below Level 40, Wielder inflicts Vanished on Dragons of equal or lower Level that are either non-unique or below Level 85 at the end of their attacks that target wielder, Wielder's stats may not be scanned by entities below Level 80, Wielder must either (be Level 40 or greater and possess the ability Dreamshaper), (be Level 40 or greater and possess the ability 'Lady of the Exceptional Leaf'), or (be Level 60 or greater and possess the ability 'Gatekeeper')
%Old, Cracked Teapot- (Weapon, Other: Teapot, Magic, 6,000 Gold) +15 Magic Attack, +150 MP
Teapot Full of Hot Water- (Weapon, Other: Teapot, Water & Fire, 8,000 Gold) +14 Melee Attack, +14 Magical Attack, +30 MP that may only be spent on Water element spells and abilities
%Teapot of Primal Winter- (Weapon, Other: Teapot, Ice, 95,000,000 Gold) +95,000 Magical Attack, +45,000 Melee Attack, +90,000 CON, +90,000 MIN, 150% inflicts Frozen, 100% inflicts Frozen: Cubed, 100% inflicts Frozen: Brittle, Drink consumables used by wielder gain the element Ice
%Teapot of R'Lyeh Dreaming- (Weapon, Other: Teapot, Darkness & Water & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, 200% Inflicts Confusion, 200% inflicts Drowning, 200% inflicts Mindblasted, 30% inflicts Insanity, 20% Darkspawn Resistance, 100% Drowning Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater
%RAGE Brewer- (Weapon, Other: Teapot, Fury, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions use Strength as their Prime Attribute, 60% inflicts Confusion: Enraged, Burning, Drowning, Mindblasted, and Impaired: No Sense of Taste
%Supremely Elegant Teapot- (Weapon, Other: Teapot, Nobility & Glory, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, +45,000 to all stats, 60% inflicts Charm, Charm: Impressed, and Mindblasted
%Teapot of Star-Jellied Prebirth- (Weapon, Other: Teapot, Dream & Astral & Time & Glory, 145,000,000 Gold) +145,000 Magical Attack, +145,000 Ranged Attack, 50% inflicts Vanished: Imagined, Wielder's offensive actions unsummon their targets if said targets are non-unique and were summoned by sources below Level 90, Wielder must either (be Level 40 or greater and possess the ability Dreamshaper), (be Level 40 or greater and possess the ability 'Lady of the Exceptional Leaf'), or (be Level 60 or greater and possess the ability 'Gatekeeper')
%Teapot of the Effeminate Society- (Weapon, Other: Teapot, Whimsy & Beauty & Color & Wealth, 200,000,000 Gold) +200,000 Magical Attack, +200,000 AGI, +200,000 MIN, +200,000 SPI, 30% Physical Resistance, 15% Melee Resistance, Drink consumables used by wielder may have their element changed to be solely Wealth, Wielder must be Level 40 or greater
~Deadly Item: Trick Weapon~
~Deadly Item: Watch~
~Force: Catastrophe Mind~
~Force: Chaos Talon~
%Fistfull of Win- (Weapon, Force: Chaos Talon, Glory, 200,000,000 Gold) +200,000 Melee Attack, +200,000 to all stats, Wielder's 'Melee Attack' and 'Melee Overdrive' actions defeat targets below Level 50, Wielder counts as wielding a Fist Weapon, Wielder counts as wielding all subtypes of Fist Weapon that wielder possesses at least one ability in the corresponding class for, Wielder must be Level 40 or greater
%Immukae- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a weapon with a listed cost that is under 50,000,000 held by an ally or wielder and becomes that weapon for the remainder of the thread
%Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
%Pointy Ball of Pitchforky Doom! -(Weaponx2, Other: Chaos Talon, Chaos, 15,000 Gold) +5-84 Melee Attack, Can optionally set at +37 Attack, 5% Poison, 3% Confusion, 1% Slow on user
%Tempememmio- (Weapon, Other: Chaos Talon, Illusion & Time, 50,000,000 Gold) +1,000 Melee Attack, +1,000 Magical Attack, +1,000 Ranged Attack, This item's possessor, at the start of the thread, selects a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop, This weapon's wielder may spend an action to cause this item to become that weapon for the remainder of the thread
%The !=[W]Hole M@rmo$et- (Weapon, Other: Chaos Talon, Null & Spatial, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 to all stats, 5% inflicts Vanished, Wielder, if wielder lacks a Patron Deity, gains worshipper benefits as though 'Bill the Marmoset from Beyond Space and Time' were wielder's Patron Deity if 'Bill the Marmoset from Beyond Space and Time' is not selectable as a deity on the deity list, Wielder must be Level 40 or greater and possess the abilities 'Priest' and 'Hollow Man'
%Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
%Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
%Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
%Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
%Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively Awesome Dead Walrus, Diamond Edition!- (Weapon, Other: Chaos Talon, Water, 120,000,000 Gold) +119,000 Melee Attack, +119,000 Ranged Attack, +119,000 Magical Attack, +119,000 to all stats, 100% Critical, 100% Resilience, 200% To Hit, 100% Dodge, Wielder ignores the Resistances of individuals below Level 50, Wielder ignores the Defense of individuals below Level 50, Wielder is Immune to individuals below Level 30, Wielder must be at least Level 55
%Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively, Wholly Awesome Dead Walrus, Taaffeite Edition!- (Weapon, Other: Chaos Talon, Water, 220,000,000 Gold) +219,000 Melee Attack, +219,000 Ranged Attack, +219,000 Magical Attack, +219,000 to all stats, 120% Critical, 120% Resilience, 220% To Hit, 120% Dodge, Wielder ignores the Resistances of individuals below Level 60, Wielder ignores the Defense of individuals below Level 60, Wielder is Immune to sources below Level 40, Wielder must be at least Level 65
Totally Lame Imitation Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 700,000 Gold) +7 Melee Attack, +7 Ranged Attack, +7 Magical Attack, +7 to all stats
~Force: Driftmind~
~Force: Essence Reconfiguration~
%Be Frothy- (Weapon, Force: Essence Reconfiguration, Water & Acid & Flux, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Defense, +60,000 CON, 100% inflicts Poison and/or Dissolving, 80% Dodge
%Uncooling Lava (2)- (Weapon, Other: Essence Reconfiguration, Fire, 990,000 Gold) +990 Melee Attack, +990 Ranged Attack, +990 Magical Attack, 30% inflicts Burning, Wielder gains 10% inflicts Burning: Igneous if wielder possesses the ability 'Protean Being'
~Force: Lightning~
%Goblightning- (Weapon, Other: Lightning, Color & Flux & Electrical, 30,000,000 Gold) +30,000 Ranged Attack, +25,000 Magical Attack, Targets of wielder's 'Ranged Attck' and 'Ranged Overdrive' actions, at wielder's discretion, becomes a Goblin from the Enemy List as an effect that does not work on unique targets, does not work on targets above Level 40, only works on individuals of lower Level than wielder, has a 30% chance of failing to work on non-Humanoids if caster does not have the ability 'Transmuter' and the ability 'Priest', with this effect being either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This effect does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target, Wielder must be Level 20 or greater and must possess 'Viren, the Green Word' as a Patron Deity
%Rod's Lightning- (Weapon, Other: Lightning, Null & Treasure, 80,000,000 Gold) +80,000 Ranged Attack, +80,000 Magical Attack, 30% Lightning Resistance, Wielder may equip a single instance of each of the items 'Blasthowl Echo' and 'Languorous Lightning of Llorath' without their occupying slots
%Storm of the Century- (Weapon, Other: Lightning, Electrical & Ice & Darkness & Time, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Once per battle, wielder may choose one of wielder's 'Ranged Attack' or 'Magical Attack' actions to begin repeating against the same targets at the start of each round so long as none of its performer's other actions have repeated on that round, Wielder may spend an action to create a battlespace containing a Zone of Air & Time and place an effect in it that allows its creator to choose, at the start of any round, to move any number of summons that are 20 or more Levels below its creator into it from any battlespace, Wielder must be Level 40 or greater
%Stormsmiter's Wrath- (Weapon, Other: Lightning, Electrical & Fury, 80,000,000 Gold) +80,000 Ranged Attack, +80,000 Magical Attack, 200% inflicts Confusion: Berserk, 200% inflicts Electrocuted, 2 hits against 30,000,000, Wielder's 'Ranged Overdrive' actions may use STR as a Prime Attribute instead of one out of AGI and SPI, multiplied by the same value the replaced stat was
~Force: Nimbus~
~Force: Notion~
~Force: Ordeal~
~Force: Remnant~
~Force: Soul~
%Angler Demon's Lure- (Weapon, Soul, Hope & Darkness, 30,000,000 Gold) +30,000 Magical Attack, Wielder's 'Magical Attack' and 'Melee Attack' actions may deal MP Damage, MP Drain, HP Damage, or HP Drain to targets that are Humans, Humanoids, or Fae, Wielder's attacks deal 3,000 SPI Damage, 180% To Hit, 30% inflicts Charm, 30% inflicts Charm: Wanderlust, Wielder must be Level 20 or greater
%Chef's Soul- (Weapon, Soul, Fire & Water, 3,000,000 Gold) +3,000 Melee Attack, Food consumables used by wielder deal an additional 30,000 points of Damage (including Healing), Wielder gains the ability 'Chef' if wielder possesses the ability 'Enslaver'
%Consolidated Evil Essence- (Weapon, Soul, Darkness & Detruction, 100,000,000 Gold) +100,000 Melee Attack, +100,000 Magical Attack, +100,000 Ranged Attack, +100,000 to all stats, Wielder's 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Melee Overdrive', 'Ranged Overdrive', and 'Overdrive' actions may use any one stat as their Prime Attribute if wielder is a Demon, Devil, Daemon, or Fiend
%Corrupt Seed- (Weapon, Soul, Corruption, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Corruption Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater and must be Corruption element, Wielder's SPI is set to 1 if wielder is not Corruption element
%Darkness of the Ancient Void- (Weapon, Soul, Darkness, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Darkness Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Dryad's Essence- (Weapon, Soul, Earth, 1,670,000 Gold) +1,600 Magical Attack, May Heal Plants, Wielder's Plant allies gain +400 to all stats as a non-stacking bonus
%Enslaved Spirit of Growth- (Weapon, Soul, Earth, 50,000 Gold) +25 Magical Attack, +10% Critical against Plants, User's healing spells heal plants for an additional 120% of the amount they would normally heal to a max of 90,000 additional HP, +20 MIN
%Eternal Malice- (Weapon, Soul, Darkness & Toxin, 180,000,000 Gold) +180,000 Magical Attack, +180,000 MIN, +180,000 SPI, 130% Resilience, Wielder may create or destroy a Zone of Darkness at the start of each round, Possessor may have a 100% chance of inflicting any one minor or moderate negative status effect on all opponents at the start of each round, with said infliction instances not stacking across multiple copies of this item, 1% inflicts Cursed, Wielder must be Level 40 or greater and must possess the ability 'Adept Soul Training'
%Formerly Tormented Soul- (Weapon, Soul, Light, 600,000 Gold) +600 Magical Attack, +600 Ranged Attack, +600 SPI, Wielder deals an additional 3,000 Damage per hit to Agony-element targets
%Great Demon's Soul- (Weapon, Soul, Darkness & Fire, 55,000,000 Gold) +55,000 Magical Attack, +55,000 STR, +55,000 MIN, +55,000 SPI, 50% may inflict Voidstruck, 50% may inflict Burning, Wielder must be Level 20 or greater
%Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
%Hitodama Flame- (Weapon, Soul, Fire & Electrical, 5,500,000 Gold) +5,500 Magical Attack, Deals 550 SPI Damage, 20% inflicts Burning, 20% inflicts Burning: Vaporized Spirit, 20% inflicts Electrocuted, 10% inflicts Confusion
%Immortal's Soul- (Weapon, Soul, Light & Darkness, 99,999,999 Gold) +99,999 Magical Attack, +99,999 to all stats, Wielder's Magical Attacks actions heal wielder for 1/15th damage dealt up to a max of 10,000,000, Wielder may not be killed by sources below Level 40 if wielder if Level 40 or greater, Wielder must be at least Level 40 or have the ability "Chronicler of Eternity"
%Legendary Hero's Soul- (Weapon, Soul, Light & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
%Legendary Villain's Soul- (Weapon, Soul, Darkness & Glory, 50,000,000 Gold) +50,000 Magical Attack, +50,000 to all stats, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder must be Level 40 or greater
%Lesser Devil's Soul- (Weapon, Soul, Darkness, 5,000,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, 25% Darkness Resistance, 5% Devil Resistance
%Light Wisp's Essence- (Weapon, Soul, Light, 5,500,000 Gold) +5,300 Magical Attack, 20% cures Voidstruck, 20% cures Hexed, 20% cures Burning, 10% cures Charm: Wanderlust, 45% Dodge
Mortal's Soul- (Weapon, Soul, Light & Darkness, 9,000 Gold) +15 Magical Attack, Magical Attacks heal user for 1/15th damage dealt up to a max of 100,000
%Noise of the Departed- (Weapon, Soul, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Pixie's Magic- (Weapon, Soul, Magic & Light, 2,000 Gold) +4 Magical Attack, +4 SPI, +4 MIN
%Presence of Unfettered Torment- (Weapon, Soul, Darkness & Agony, 130,000,000 Gold) +130,000 Magical Attack, +1,300,000 HP as a non-stacking bonus, +1,300,000 MP as a non-stacking bonus, 100% inflicts Voidstruck, 200% inflicts Pain, Wielder has a 200% chance of being afflicted with Pain and Hexed at the start of each round, Wielder must be Level 40 or greater
%Shadow’s Radiance- (Weapon, Soul, Darkness, 89,000 Gold) +90 Melee Attack, +90 Magical Attack, Deals 90 STR, AGI, CON, MIN, and SPI Drain on hit, 15% Darkness Resistance
%Soul of a Great Individual- (Weapon, Soul, Magic & Light & Darkness, 36,000,000 Gold) +36,000 Magical Attack, +36,000 to all stats, 30% inflicts Awestruck or Voidstruck, Wielder must be Level 20 or greater
%Soul of a Skilled Man- (Weapon, Soul, Physical & Magic & Psychic & Technology, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Ranged Attack, +15,000 Magical Attack, +15,000 to all stats, Wielder counts as possessing an additional ability in each base class that wielder possesses at least 1 ability in as a non-stacking effect that does not work for prerequisite purposes
%Soul of Some Guy Named Lance- (Weapon, Soul, Physical, 3,500,000 Gold) +3,500 Melee Attack, Wielder's name counts as including 'Lance', Wielder's subtypes count as including 'Human'
%Soul of the Eternally-Wrathful King- (Weapon, Soul, Darkness & Ice & Fire, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Magical Attack, +120,000 to all stats, Wielder may spend an action to remove all Nobility-element buffs from a target that possesses at least one Fury, Fire, Ice, or Darkness element Debuff, 100% may inflict any one minor or moderate negative status effect, Wielder must be Level 39 or greater and must possess the ability 'Enslaver'
%Soul of the Fire Beast- (Weapon, Soul, Fire, 65,000 Gold) +55 Magical Attack, +2% Critical for Magical Attacks, Magical Attacks give user a non-stacking STR buff equal to 1/15th damage dealt up to a max of 20,000, Wielder's Fire element Pets and Summons gain +500 HP, +40 to all stats, and +200 damage to all attacks
%Soul of the Frozen King- (Weapon, Soul, Darkness & Ice, 30,000,000 Gold) +30,000 Magical Attack, +30,000 STR, +30,000 CON, +30,000 SPI, 60% inflicts Frozen, 60% inflicts Voidstruck, Wielder's allies gain +6,000 to all stats as a non-stacking bonus if wielder is an Ice element Undead or possesses the ability 'Commander', wielder must be Level 20 or greater
%Soul of the Noble Savage- (Weapon, Soul, Earth & Air, 120,000 Gold) +140 Melee Attack, +140 Ranged Attack, +140 Magical Attack, Wielder may not equip Technology element items, Wielder gains Immunity to Charm and Voidstruck from sources below Level 20
%Soul Which Defied the Grasp of Perdition- (Weapon, Soul, Darkness & Hope, 130,000,000 Gold) +130,000 Magical Attack, +130,000 MIN, +130,000 SPI, +1,300,000 HP as a non-stacking bonus, +1,300,000 MP as a non-stacking bonus, Voidstruck: Endless Torment Immunity, The spell 'Damnation' may not inflict negative status effects or debuffs on wielder, Wielder must be Level 40 or greater
%Sphynx's Soul- (Weapon, Soul, Psychic, 8,100,000 Gold) +8,100 Magical Attack, Wielder's Magical Attack and Overdrive actions use Mind as their Prime Attribute (but not for capping purposes), Wielder's turn-order-determining stat becomes Mind if wielder is Psychic element or has at least 10 Psychic element items equipped, Buffs, debuffs, status effects, and summons with possessor as a source may not be removed or unsummoned by individuals of lower Level than possessor that are below Level 20
%Symbol of Jogori- (Weapon, Soul, Darkness & Energy, 7,000,000 Gold) +7,000 Magical Attack, 50% inflicts Voidstruck, May deal HP Drain, 40% Darkness Resistance, Wielder Absorbs Darkness from sources below Level 20
~%The Reaver's Hate- (Weapon, Soul, Void, 41,000,000 Gold) +40,000 Magical Attack, +11,600 to all stats, +3,000 Defense against Stat Damage, Wielder's offensive actions may target other battlespaces if no opponent above level 68 is present in either battle, 5% Inflicts Petrified if wielder is at least level 40
%Tree's Life Force- (Weapon, Soul, Earth, 145,000 Gold) +150 Magical Attack, +150 CON, 10% Light Resistance, 15% Earth Resistance, Wielder's Earth element and Druid Magic spells cost 400 less MP
%Trickster's Essence- (Weapon, Soul, Darkness, 11,500,000 Gold) +11,300 Magical Attack, 40% inflicts any one minor or moderate negative status effect, Wielder's minor negative status effect infliction chances are increased by 20% as a non-stacking effect, Wielder's moderate negative status effect infliction chances are increased by 10% as a non-stacking effect
%Wisp's Essence- (Weapon, Soul, Darkness, 5,500,000 Gold) +5,300 Magical Attack, 20% inflicts Voidstruck, 20% inflicts Hexed, 20% inflicts Burning, 10% inflicts Charm: Wanderlust, 45% Dodge
~Force: Starlight~
~Knife: Dagger~
~Knife: Katar~
%Aqua Lance Katar- (Weapon, Knife: Katar, Water, 71,000 Gold) +72 Melee Attack, +50 Magical Attack, +35 to each stat, +40 Defense against Magic, +100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/15 damage
%Earth Eater Katar- (Weapon, Knife: Katar, Acid & Earth, 70,000 Gold) +75 Melee Attack, does 120% damage against Earth element foes, Does 50 additional Acid element damage, does 300 additional Acid element damage, in addition to the prior 50, to Earth element foes, +20 AGI
%Four Forces' Fistblade- (Weapon, Knife: Katar, Earth & Air & Fire & Water, 2,570,000 Gold) +2,300 Melee Attack, +2,900 Magical Attack, +2,410 to each stat, +2,000 Defense against Earth, Air, Fire, and Water, 15% Air Resistance, 15% Earth Resistance, 15% Fire Resistance, 15% Water Resistance, There is a 25% chance at the beginning of a thread that wielder may treat this weapon's slot as containing no weapon solely for the purposes of Elemental Magic spells and their effects and Elementalist abilities and their effects, with this open ability allowing this item's slot to hold up to two things total provided that one of said two things comes from either an Elemental Magic spell or Elementalist ability
%Gem-Dotted Katar- (Weapon, Knife: Katar, Earth, 27,000 Gold) +25 Melee Attack, +25 Defense, 5% Earth Resistance
%Improved Aqua Lance Katar- (Weapon, Fist Weapon, Water, 956,000 Gold) +972 Melee Attack, +950 Magical Attack, +935 to each stat, +940 Defense against Magic, +2,100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/12 damage
Inscribed Iron Katar- (Weapon, Knife: Katar, Magic, 2,000 Gold) +17 Melee Attack, +5 Defense against Magic
%Inscribed Katar of Seafoam- (Weapon, Knife: Katar, Water, 42,000 Gold) +52 Melee Attack, +30 Magical Attack, +15 to each stat, +20 Defense against Magic, +80 Defense against Water
%Passionate Katars- (Weaponx2, Knife: Katar, Fire, 650,000 Gold) +1,300 Melee Attack, Pierces 1,300 Defense, 30% inflicts Charm: Lovestruck, Wielder gains +1,200 to all stats if afflicted with Charm, Wielder gains +1,300 additional Melee Attack if afflicted with Charm
Piercing Katar- (Weapon, Knife: Katar, Physical, 2,500 Gold) +15 Melee Attack, Ignores 25 Defence
%Tyrannical Punching Dagger Of The Orient- (Weapon, Knife: Katar, Physical, 20,000,000 Gold) +20,000 Melee Attack, +2,000 to all stats, 140% to hit, 30% Critical, Wielder's Criticals with 'Melee Attack' and 'Attack with Finesse' actions deal 5% more Damage, to a max of 5,000,000 additional Damage, Wielder deals 20,000 additional Damage to Summons and targets that possess summons that are present, Wielder's Criticals unsummon target summons that are below Level 20 that are summoned by sources below Level 30
%Water Bladesman's Katar- (Weapon, Knife: Katar, Water, 1,210,000 Gold) +1,450 Melee Attack, +1,480 Magical Attack, +980 to each stat, +1,900 Defense against Magic, +2,210 Defense against Water, Wielder may make Melee Attacks from the back row for 1/3 damage, Wielder gains 15,000 MP that may only be used to cast Water element Elemental Magic spells
Wrist Blades of the Evening Sun- (Weaponx2, Knife: Katar, Light, 60,000 Gold) +47 Melee Attack, 5% inflicts 2 hits against 1
~Knife: Kunai~
%Bullet Knives- (Weapon, Knife: Kunai, Air & Technology & Physical, 550,000 Gold) +550 Ranged Attack, 35% Critical, 135% To Hit, Wielder counts as having an additional Ammo equipped
Easily Broken Throwing Knives- (Weapon, Knife: Kunai, Physical & Magic, 900 Gold) +2 Ranged Attack, +2 Magical Attack
%Imitation Dessyc Shell Knives- (Weapon, Knife: Kunai, Physical & Water, 65,000 Gold) +78 Ranged Attack, +25 AGI, +11 STR, 3% inflicts Wounded: Bleeding
Knife Fan- (Weapon, Knife: Kunai, Physical, 21,000 Gold) +25 Ranged Attack, 1% inflicts 3 hits on 1
%Knives of the Screaming Eye- (Weapon, Knife: Kunai, Darkness, 29,000 Gold) +64 Ranged Attack, +50 MIN for Darkspawn, 15% inflicts Impaired: Blind, 10% inflicts Pain, 20% each round deals 5 SPI damage to wielder and has a 5% chance of inflicting Wounded: Bleeding if wielder is not a Darkspawn, cannot be unequipped normally by non-darkspawn
%Splendid Adamantine Throwing Knives- (Weapon, Knife: Kunai, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, 80% Critical, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Splendid, Accurate Adamantine Throwing Knives- (Weapon, Knife: Kunai, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, 180% To Hit, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Throwing Daggers of Borgot'Sazin- (Weapon, Knife: Kunai, Fire, 20,000 Gold) +17 Melee Attack, +45 Ranged Attack, 4% inflicts Confusion on Elementals
%Throwing Daggers of Hyiim'Laris- (Weapon, Knife: Kunai, Water, 10,000 Gold) +15 Melee Attack, +35 Ranged Attack
Throwing Knives- (Weapon, Knife: Kunai, Physical, 900 Gold) +8 Ranged Attack
%Throwing Knives of the Scourge-Wind- (Weapon, Knife: Kunai, Air & Physical, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 AGI, 20% Dodge, 20% Critical, 120% To Hit, 60% inflicts Pain
~Knife: Machete~
%March of Nations- (Weapon, Knife: Machete, Civilization, 180,000,000 Gold) +180,000 Melee Attack, Wielder may, whenever wielder hits a target with a 'Melee Attack' action, destroy a Zone, Terrain, or Phantom Terrain created by a non-unique Aerial, Animal, Aquatic, Astral Being, Cthonian, Insect, or Plant that is not a descendant summon of a unique individual or of a Human, Wielder must be Level 40 or greater
~Knife: Pocketknife~
~Knife: Razor~
~Knife: Ritual Blade~
~Knife: Sai~
~Knife: Scalpel~
~Knife: Stake~
~Knife: Stungun~
~Knife: Switchblade~
~Knife: Syringe~
%Element Syphon- (Weapon, Knife: Syringe, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Acid & Electrical & War & Hope & Sun & Moon & Wood & Metal, 275,000,000 Gold) +275,000 Melee Attack, If wielder hits a target below Level 80 with an attack, wielder may give the target hit a non-stacking debuff that removes its non-Universe, non-Basic elements and makes its possessor gain the element Basic, with wielder, at the same time, gaining a buff that stacks 5 times that gives its possessor the elements that were removed via the debuff's application, with the buff's possessor being able, if wielding this weapon or another of the same weapon from the Shop, before any of its actions, up to a max of once per round, place any number of stacked instances of the buff on a target that is either willing or below Level 80, Wielder must be Level 40 or greater
^%Lambent Larch Needle- (Weapon, Other: Syringe, Wood & Light, 14,400,000 Gold) +14,400 Melee Attack, +14,400 Ranged Attack, +14,400 Magical Attack, Pierces 14,400 Defense, this weapon possesses a Stored Light List that has a capacity of 4, Wielder may, on successfully hitting a target, remove a buff, debuff or status effect from target that came from a Light-element source or action or item (provided the source it came from was below Level 60) and either transfer it to Wielder or store it in this weapon's Stored Light List, wielder may, upon successfully hitting a target below Level 80 or that is willing with an attack, transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to said target, Wielder may spend an action to transfer any number of stored buffs, debuffs or status effects from this weapon's Stored Light List to a target that is either willing or below Level 80
%Miraculous Wonder-Injector- (Weapon, Other: Syringe, Acid & Wonder, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 CON, Wielder's 'Magical Overdrive' actions may use Constitution as their Prime Attribute, Wielder ignores the negative effects of Confusion, Poison Immunity, Pain Immunity, Diseased Immunity, The duration of Drug-granted abilities obtained by wielder is tripled if this item is wielded at the time they are obtained, Wielder may ignore the negative effects of one Drug-granted Curse, Wielder must be Level 20 or greater
%Timeline-Injecting Syringe- (Weapon, Other: Syringe, Time, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, Wielder's attacks that involve this item's attack bonuses may, as a debuff that stacks 5 times, cause their targets to count the current round's number as a number chosen by wielder that is between 0 and 2,000, inclusive, higher or lower than it otherwise would be, 200% may inflict Suffocation: No Future, 100% may inflict a random minor negative status effect on targets of offensive actions that have wielder as a source
~Remote: Army~
~Remote: Assault Matrix~
%Amplified Assault Matrix- (Weapon, Assault Matrix, Technology, 180,000 Gold) +180 Ranged Attack, +180 MIN, +1,800 MP as a bonus that stacks 2 times, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
Amplified Assault Matrix B-Type- (Weapon, Assault Matrix, Technology, 150,000 Gold) +150 Ranged Attack, +150 to all stats, Wielder's 'Ranged Attack' attacks use MIN as their Prime Attribute instead of AGI
%Atom-Blaster Assault Matrix- (Weapon, Assault Matrix, Technology & Atomic, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 MIN, 100% inflicts Poison: Irradiated, 50% may inflict Antimatter, Wielder's 'Ranged Attack' actions may gain '1 hit against 6,000,000', Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Atom Smasher War-Matrix- (Weapon, Assault Matrix, Atomic, 160,000,000 Gold) +160,000 Ranged Attack, 200% inflicts Fatigued: Stun, 200% inflicts Poison: Irradiated, 200% inflicts Stat Drain, Wielder's 'Ranged Attack', 'Attack with Finesse', and 'Ranged Overdrive' actions use MIN as their Prime Attribute, gain 1 hit against 500,000,000, and may gain the elements Fire, Technology, Acid, Physical, and/or Sonic, Wielder must be Level 20 or greater
%Flamechain Firesphere Assault Grid- (Weapon, Assault Matrix, Fire, 65,000,000 Gold) +60,000 Ranged Attack, Wielder's 'Ranged Attack actions may use 'Mind' or 'Spirit' as their Prime Attribute and gain a 5% chance of repeating a single time the round after they are originally performed, to a max of repeating once per round and not repeating on rounds during which any of wielder's other actions have repeated
%For Love of Bronze- (Weapon, Assault Matrix, Metal, 275,000,000 Gold) +275,000 Ranged Attack, +275,000 CON, +275,000 MIN, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, 200% To Hit, Wielder's equipped items all become solely Metal element
%Holy Bombardment Combat Array- (Weapon, Assault Matrix, Light, 3,100,000 Gold) +3,400 Ranged Attack, +3,400 AGI, +2,800 CON, +3,000 MIN, +3,200 SPI, 35% Dodge, 125% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Iron Lotus Assault Array- (Weapon, Assault Matrix, Law & Technology, 4,800,000 Gold) +4,900 Ranged Attack, +4,400 MIN, +4,400 SPI, Wielder’s Ranged Attacks may use MIN or SPI as their Prime Attribute, Wearer deals 2x damage to Abstracts as a multiplier that does not stack with other damage multipliers that specifically trigger against subtypes
Lightbeam Net- (Weapon, Assault Matrix, Light, 45,000 Gold) +65 Ranged Attack, 10% Light Resistance, Ranged attacks use MIN instead of AGI
Minor Assault Matrix- (Weapon, Assault Matrix, Technology, 15,000 Gold) +35 Ranged Attack, Wielder's 'Ranged Attack' attacks use MIN as their Prime Attribute instead of AGI
Minor Construction Matrix- (Weapon, Assault Matrix, Technology & Physical, 16,000 Gold) +17 Ranged Attack, +500 HP if wielder is a Golem, Wielder's 'Ranged Attacks' actions use MIN as their Prime Attribute if they would otherwise use AGI, Possessor may spend an action to give target Golem +500 Max HP as a non-stacking buff,
%Noise Matrix- (Weapon, Assault Matrix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Transmutationist's Hyperbattle Rectangle- (Weapon, Assault Matrix, Energy & Magic & Psychic, 67,500,000 Gold) +67,500 Ranged Attack, +67,500 Magical Attack, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may change their targets into any entity of equal or lower Level that is below Level 80 on the Enemy List that is normally fightable for drops, with this effect not working on unique targets, not working on targets above Level 79, not working on targets of equal Level to or higher Level than wielder, having a 99% chance of failing if wielder does not possess the ability 'Adept Transmutation Attunement', with said effect being either a buff or a debuff (as appropriate) and a Polymorph Effect, with said effect replacing any Polymorph Effect from a source of equal or lower Level than wielder and being unable to replace Polymorph Effects from sources of higher Level than its wielder, with individuals normally being able to have a max of one Polymorph Effect on them at any given time and with said effect not removing Damage, MP Damage / loss, Stat Damage, debuffs, buffs, status effects, or any other such effects on its targets
~Remote: Biopod~
~Remote: Corpse-Poppet~
~Remote: Drone~
%Gormenmacha Uberdome- (Weaponx50,000, Remote: Drone & Deadly Item, Technology, 70,000,000 Gold) +450,000 Ranged Attack, 135% To Hit, 35% Critical, Wielder may spend an action to convert 5% of this item's To Hit into +5% additional Critical or to convert 5% of this item's Critical into +5% additional To Hit, to a max of 30% total converted at any time, Wielder may spend an action to entirely cancel said conversions, Wielder may spend an action to give this item +15% Critical against Animals on rounds that have numbers that are multiples of 3, Wielder may spend an action to give this item 15% inflicts Antimatter, Burning, or Electrocuted, provided that wielder has not spent an action to give this item one of the other two, with said action being an action allowed by this item, Wielder may spend an action to cancel the effects of spending an action to give this item such an infliction chance, Wielder may spend 3 consective actions to dis-summon up to 15 individuals that are below Level 30, Wielder may spend 5 consecutive actions to remove all buffs from a target below Level 50 that come from sources that are below Level 50, Wielder may Reflect Ranged Attack actions from individuals below Level 60 to have an item that possesses the name 'Gormenmacha Uberdome' equipped, Wielder pierces 45,000 Defense on rounds whose number is a multiple of 8, Wielder may spend 3 consecutive actions to cause wielder to treat whatever the current round is as being 1 higher than its actual value as a buff that stacks 3 times, Wielder may spend 4 consecutive actions to inflict Augmented on target Coded Being, Wielder deals 2x damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, This item may not be stolen or destroyed by individuals below Level 80, This item requires 7 consecutive actions to voluntarily equip or unequip, Wielder may heal units if this item gains the ability to inflict Healing, Wielder may choose to deal 5,000 MIN damage with Magical Attack actions on even-numbered rounds, This item additionally gains every Gun subtype that appears in the Shop (with an in-stock or out-of-stock non-unique example item)
%Fast-Tracking Hambelstern Drone Cannon- (Weapon, Remote: Drone, Technology, 7,300,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense, 145% To Hit, This item additionally possesses the subtype Gun: Heavy Weapon
%Hambelstern Prototype Drone Cannon- (Weapon, Remote: Drone, Technology, 6,999,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense, This item additionally possesses the subtype Gun: Heavy Weapon
%Twin Fast-Tracking Hambelstern Drone Cannons- (Weaponx2, Remote: Drone, Technology, 7,300,875 Gold) +15,830 Ranged Attack, +15,890 AGI, +15,570 MIN, +10,000 MP, 20% Technology Resistance, 20% Electrical Resistance, Pierces 7,000 Defense, 150% To Hit, 1 hit against 2, This item additionally gains the subtype Gun: Heavy Weapon
~Remote: Mind Pattern~
~Remote: Satellite~
~Remote: Siege Weaponry~
%Anti-Structural Ballistic Missile Weapon- (Weaponx2, Other: Siege Weaponry, Physical, 370,000 Gold) +1,440 Ranged Attack, 5% inflicts Fatigued: Stun, deals double damage to Large Structures
%Ballista- (Weaponx2, Other: Siege Weaponry, Physical, 90,000 Gold) +300 Ranged Attack, pierces 500 Defense, deals double damage to Large Structures
%Bone Assemblage of the Cambaluugh's Ram- (Weaponx2, Other: Siege Weapon, Light & Darkness, 7,900,000 Gold) +15,800 Melee Attack, Wielder pierces 15,000 Defense, Wielder's offensive actions may scan the stats of their targets, Wielder's offensive actions may each remove a buff from a source below Level 60, Wielder counts as having an additional Bioaugmentation equipped, Wielder must be Level 20 or greater
%Cannon- (Weaponx2, Other: Siege Weaponry, Physical, 75,000 Gold) +300 Ranged Attack, 15% inflicts deals full damage to the back row, deals double damage to Large Structures
%Catapult- (Weaponx2, Other: Siege Weaponry, Physical, 75,000 Gold) +300 Ranged Attack, 15% inflicts Fatigued: Stun, deals double damage to Large Structures
%City-Crystalizing Cannon- (Weapon, Other: Siege Weapon, Crystal (2), 60,000,000 Gold) +60,000 Ranged Attack, 200% inflicts Entombed: Shard Prison, 100% inflicts Entombed: Crystalized, 15% inflicts Petrified, Wielder's 'Ranged Attack', 'Ranged Overdrive', and 'Snipe' actions gain 1 hit against 30,000,000, Wielder must be Level 20 or greater
%Declutanthian Automated Hammerthrottler-Engine- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +145,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Mind as their Prime Attribute, 200% inflicts Fatigued: Stun, Wielder treats the Resilience of Large Structures and entities wearing Grand Armor as being 50% lower, to a minimum of 0%, as a non-stacking effect, Wielder gains the abilities 'Siegemaster' and 'Adept Hammer Training', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training' and 'Crusher')
%Declutanthian Automated Warblade-Engine- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +145,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may use Mind as their Prime Attribute, 200% inflicts Wounded, Wielder treats the Physical Resistance of entities below Level 80 as being 50% lower, to a minimum of 0% as a non-stacking effect, Wielder gains the abilities 'Siegemaster' and 'Adept Sword Training', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training' and 'Swordsman')
%Dropship Cannon- (Weaponx2, Other: Siege Weaponry, Technology, 410,000 Gold) +860 Ranged Attack, 25% inflicts Fatigued: Stun, deals double damage to Large Structures
%Dwarven Grandcannon- (Weapon, Other: Siege Weaponry, Earth & Fire, 31,000,000 Gold) +31,000 Ranged Attack, +31,000 CON, 60% Critical against Humanoids, Dragons, Fae, and Monsters, Wielder deals double Damage to Large Structures as an effect that does not stack with other Damage-multiplying effects that specifically trigger against Large Structures
%Fungal Catapult- (Weapon, Other: Siege Weapon, Earth & Acid, 315,000 Gold) +600 Ranged Attack, Wielder deals double damage to Large Structures an effect that does not stack with other damage multipliers against Large Structures, 15% inflicts Poison, 15% inflicts Paralyzed
%Ginormous Money-Sack-Launcher- (Weaponx2, Other: Siege Weaponry, Physical, 10,000,000 Gold) +10,000 Ranged Attack, +20,000 Defense against Gold Damage, 15% inflicts Fatigued: Stun, deals double damage to Large Structures (to a max of 1,000,000 additional points), May only be wielded by individuals with 5,000 or more STR or MIN
%Hekkelion Beam Cannon- (Weaponx2, Other: Siege Weapon, Technology, 415,000 Gold) +1,125 Ranged Attack, Wielder gains the ability Aim, Deals double damage to Large Structures
%Hellgate Projector- (Weapon, Siege Weapon, Darkness & Fire & Spatial, 165,000,000 Gold) +165,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions may summon up to 5 Demons, Devils, or Daemons below Level 80 that are 5 or more Levels lower than wielder, Max 200 summoned, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures and count as coming from a source that additionally possesses the subtype Demon, Devil, or Daemon, Wielder's 'Ranged Overdrive' and 'Overdrive' actions cost 1,500,000 additional MP, Wielder must be Level 40 or greater
%Holy King's Cannon- (Weaponx2, Other: Siege Weapon, Light & Physical, 3,500,000 Gold) +7,000 Ranged Attack, +7,100 to all stats, 40% inflicts Awestruck, Wielder’s allies gain +600 to all stats as an effect that stacks a max of 10 times
%Infinity Grinder's Funnel- (Weaponx2, Siege Weapon, Darkness & Fire & Spatial, 315,000,000 Gold) +630,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, repeat themselves at the start of each round if their performer has not yet had an action repeat on said round, may deal HP Drain, and may deal MP Drain, Wielder's per-item Magical Attack caps are doubled for this item, Wielder must be Level 40 or greater
%Laser Cannon- (Weaponx2, Other: Siege Weaponry, Technology, 75,000 Gold) +350 Ranged Attack, 15% inflicts deals full damage to the back row, deals double damage to Large Structures
%Lesser Antimatter Cannon- (Weaponx2, Other: Siege Weaponry, Technology, 300,000 Gold) +1,500 Ranged Attack, 15% inflicts Antimatter, deals double damage to Large Structures
%Magic Ray Cannon- (Weaponx2, Other: Siege Weaponry, Magic, 470,000 Gold) +1,864 Magical Attack, 5% inflicts Manablasted, deals double damage to Large Structures
%Mobile Alabaster Bastion-Engine of Ancient Days- (Weapon, Other: Siege Weapon, Physical & Technology, 145,000,000 Gold) +125,000 Melee Attack, +145,000 Defense, +1,450,000 HP as a bonus that stacks 2 times, Wielder and wielder's allies may choose to count as having an additional Shield equipped, Wielder's 'Melee Attack' actions may use Mind as their Prime Attribute, 80% Resilience, 30% Physical Resistance, 30% Darkness Resistance, 30% Fire Resistance, Wielder gains the abilities 'Siegemaster', 'Paladin', and 'Defender', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the abilities 'Apprentice Siege Weapon Training', 'Apprentice Shield Training', and 'Apprentice Holy Magic Attunement')
%Multi-Man Ram- (Weaponx10, Siege Weapon, Physical, 600,000 Gold) +1,200 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, If this item is unequipped, its carrier's allies may choose to spend an action to obtain a buff that does not stack on the same individual but stacks across 9 different individuals that causes its possessor's allies to require 1 less weapon slot to equip this item, to a minimum of 1 such slot being required
%Nuclear Bombard- (Weapon, Other: Siege Weapon, Technology & Atomic & Fire, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, Wielder's 'Ranged Attack' actions gain '1 hit against 600,000', Wielder's 'Ranged Attack' actions deal double Damage to Large Structures as an effect that does not stack with other Damage-multiplying effects that specifically trigger against Large Structures
%Radioactive Ship-Launcher (With Offensive-Merge Setting)- (Weapon, Siege Engine, Atomic, 60,000,000 Gold) +60,000 Ranged Attack, 100% inflicts Poison: Irradiated, 100% inflicts Fatigued: Stun, 2 hits against 60,000, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal double Damage to Vessels below Level 80 as an effect that does not stack with other damage-multiplying effects that come from weapons, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions give Vessels below Level 80 a non-stacking debuff that makes their element solely Atomic
%Root-Grappling Sphere- (Weaponx2, Other: Siege Weaponry, Earth, 248,000 Gold) +459 Magical Attack, 5% inflicts Paralysis, deals double damage to Large Structures
%Star Marine Cannon Platform- (Weaponx2, Other: Siege Weaponry, Technology, 330,000 Gold) +695 Ranged Attack, 25% inflicts Fatigued: Stun, +140 Defense, deals double damage to Large Structures
Small Catapult- (Weaponx2, Other: Siege Weaponry, Physical, 45,000 Gold) +80 Ranged Attack, 5% inflicts Fatigued: Stun, 5% deals double damage to Large Structures
%Solar Force Cannon- (Weaponx2, Other: Siege Weaponry, Light & Fire, 930,000 Gold) +1,870 Ranged Attack, 50% Inflicts Impaired: Blind: Constant Glare, 10% inflicts Burning, 10% inflicts Awestruck, 5% inflicts Confusion, 20% Inflicts Fatigued: Knocked Unconscious on targets under level 10, deals double damage to Large Structures
%Spindle-Legged Sharkhive- (Weapon, Siege Weapon, Water & Physical & Technology, 30,000,000 Gold) +30,000 Ranged Attack, Wielder's 'Ranged Attack' actions count as coming from a source that possesses the subtype Aquatic, 75% inflicts Wounded, Wounded: Maimed, or Wounded: Bleeding, Wielder's 'Ranged Attack' actions gain +60% To Hit and '3 hits against 1' against targets who are afflicted with Wounded: Bleeding
%Steel Dragon's Claw- (Weaponx2, Siege Weapon, Physical & Metal, 35,000,000 Gold) +35,000 Melee Attack, +35,000 Ranged Attack, 40% Critical, +5% Critical, Wielder's 'Magical Attack' and 'Overdrive' actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder's 'Melee Attack' and 'Ranged Attack' actions ignore half of the Resilience of Large Structure opponents below level 60, if wielder Criticals a Large Structure then wielder may ignore the Defense of said target for 3 rounds, Wielder must be Level 20 or greater
%Sunsphere Catapult- (Weaponx2, Siege Weapon, Light & Hope & Fire, 80,000,000 Gold) +160,000 Ranged Attack, 120% inflicts Impaired: Blind, Burning, Zealblasted, and Awestruck, Wielder's per-item Ranged Attack caps are doubled for purposes of this item, Caster's 'Ranged Overdrive' actions may create a Zone of Light
%Surprise Battering-Sheep!- (Weapon, Siege Weapon, Earth & Physical, 3,000,000 Gold) +3,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive', actions deal double Damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder counts as wielding 1 additional Animal pet and 1 less Siege Weapon weapon until wielder performs a 'Melee Attack' or 'Melee Overdrive' action (with said actions being able to perform techniques as though said Siege Weapon count reduction were not in place)
%Terrain Destabilizer- (Weaponx2, Other: Siege Weaponry, Technology, 350,000 Gold) +700 Ranged Attack, 5% inflicts Entombed, deals double damage to Large Structures, wielder may skip a turn to dispel any phantom terrain created by a caster 5 or more levels lower
%Triple-Walrus Mitten Breaker- (Weapon, Other: Siege Weapon, Ice & Fire & Light, 44,400,000 Gold) +44,400 Melee Attack, Wielder's 'Melee Attack' actions may use Mind as their Prime Attribute, and, if they do, may gain '3 hits against 1' and 'deals 1/2 Damage', Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal double Damage to Large Structures as a bonus that does not stack with other effects that multiply Damage against Large Structures, Pierces 44,444 Defense, Wielder's chance of missing is checked three times as a non-stacking effect, with wielder being able to choose between the three miss rolls
~Remote: Spell Diagram~
~Remote: Stage~
~Remote: Toy~
Animated Doll- (Weapon, Other: Toy, Earth, 7,000 Gold) +10 Melee Attack, +10 Ranged Attack
%Animated Naria Doll- (Weapon, Other: Toy, Darkness, 35,000 Gold) +35 Magical Attack, Wielder's Rune Magic spells cost 40 less MP to cast and take 1 less turn to cast if they take multiple turns
%Archdaemonic Naria Proxy-Doll- (Weapon, Other: Toy, Magic & Darkness, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 10% inflicts Dominion, Wielder's Rune Magic summons obtain +20,000 to all stats as a constantly-applied effect that does not stack, Rune Magic spells cost wielder 200,000 less MP to cast as an effect that does not stack, gains +200,000 additional Magical Attack as an effect that stacks 2 times and take 5 less actions to cast if they take multiple actions to cast as an effect that does not stack, Wielder gains the subtype Arch-Daemon, Wielder must be Level 40 or greater and must be a devout worshipper of Naria Zalderos
%Basic Animated Toy Tank- (Weapon, Other: Toy, Technology, 35,000 Gold) +30 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
%Blind Seeker Doll- (Weapon, Other: Toy, Light & Air, 670,000 Gold) +410 Melee Attack, +410 Ranged Attack, 120% To Hit, Wielder may ignore the effects of instances of Impaired: Blind afflicting wielder that come from sources below Level 60
%Computer with a Tongue- (Weapon, Other: Toy, Hunger & Technology, 7,000,000 Gold) +7,000 Melee Attack, Deals HP and MP Drain
%Daemon Toy Collection- (Weapon, Other: Toy, Darkness, 450,000 Gold) +455 Melee Attack, +455 Ranged Attack, +455 Magical Attack, +100 Defense, +200 to all stats, +100 additional points to all stats if wielder is a Daemon, 1% inflicts any one minor status effect
%Elfcannon (Toy)- (Weapon, Other: Toy, Earth & Ice, 60,000 Gold) +60 Ranged Attack, +30 AGI, +30 MIN, +30 SPI, 105% To Hit, Wielder's 'Ranged Attack' actions may use SPI as their Prime Attribute
%Finely-Articulated Animated Dancing Doll- (Weapon, Other: Toy, Technology & Air, 1,100,000 Gold) +1,100 Melee Attack, +1,100 Ranged Attack, +1,100 AGI, +1,100 SPI, 125% To Hit, 25% Dodge, Wielder counts as possessing an additional Dancer ability, Wielder counts as possessing the ability 'Dancer', Wielder's 'Melee Attack', 'Ranged Attack', and 'Point Blank' actions count as including a Dance spell, Wielder's 'Melee Attack', 'Ranged Attack', and 'Point Blank' actions may use SPI as their Prime Attribute
%Fully-Articulated, Remote-Controlled Bejewlled Guardian War-and-Play Robot- (Weapon, Other: Toy, Wealth & Earth & Technology, 135,000,000 Gold) +135,000 Ranged Attack, 100% inflicts Charm: Impressed, Wielder's 'Ranged Attack', 'Ranged Overdrive', and 'Point Blank' actions may use Mind as their Prime Attribute, Wielder counts as possessing an additional Robot ally, Wielder's attacks involving one of this item's attack bonuses may not be countered by sources below Level 60, This item counts as being worth an additional 100,000,000 Gold
%Gummy Battle-Gecko- (Weapon, Other: Toy, Water, 7,000 Gold) +7 Melee Attack, +2 Ranged Attack
%Horrible Animated Stuffed Animal that Normally Looks Cute- (Weapon, Other: Toy, Darkness & Light, 2,220,000 Gold) +2,400 Melee Attack, +2,100 Magical Attack, +2,000 to all stats, 20% Critical, 120% To Hit, Wielder’s Charm and Confusion infliction rates increase by 5% as an effect that does not stack with other effects that raise the infliction rates of Charm and Confusion infliction
%It's Super-Pen!- (Weaponx0, Other:Toy, Air & Physical, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 STR, +30,000 CON, 40% Physical Resistance, +1 Fame as a non-stacking effect, Wielder may use Strength, Mind, or Spirit as its Prime Attribute for 'Ranged Attack' actions, Wielder must be Glory element or greater than Level 40
%Karmic Disaster-Top- (Weapon, Other: Toy, Light & Darkness & Fate, 60,000,000 Gold) +60,000 Magical Attack, Wielder may spend an action to place a debuff on a target that vanishes at the end of 5 rounds, dealing (600,000 * the number of debuffs its possessor inflicted during the time it was present on its possessor, to a max of 200) Flat Fate element Damage to its possessor when it vanishes due to its own effect, with said debuff not stacking
%Miss Plush Uni-Tiger, Wish-Granting Edition- (Weapon, Other: Toy, Magic & Hope & Wonder, 90,000,000 Gold) +45,000 Melee Attack, +90,000 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions involving this item may use Mind or Spirit as their Prime Attribute, Wielder's attacks gain 'deals HP and MP Healing', Wielder is cured of all minor and moderate negative status effects at the start of each round, Wielder may spend an action to cure an individual of all debuffs and negative status effects from sources below Level 60 or to resurrect a target killed by a source below Level 60 and give that resurrected target Fatigued: Elderly Immunity, Wielder may spend an action to replicate a non-offensive action performable by an entity below Level 60 on the Enemy List that is normally fightable for drops as though an instance of that entity were performing it
%Mister Terrorbunny- (Weapon, Other: Toy, Darkness & Light, 87,000,000 Gold) +87,000 Melee Attack, +87,000 Magical Attack, +60,000 to all stats, 90% Critical, 170% To Hit, Wielder's non-offensive actions may inflict Invigorated, Wielder's offensive actions may (lose the element Light and gain the elements Blood and Destruction), Wielder's offensive actions may gain '200% inflicts Confusion: Fear', Wielder's offensive actions may gain '5% inflicts Instant Death: Devoured'
%Mr. Bobbleclown- (Weapon, Other: Toy, Physical, 820,000 Gold) +820 Melee Attack, Wielder may, once per round, perform a 'Melee Attack' action as a counter to being attacked, Wielder's 'Melee Attack' actions may use SPI as their Prime Attribute
%Mustache Juggernaut Battle Warship Kids' Edition (Big Edition)- (Weapon, Other: Toy, Water & Physical, 45,000,000 Gold) +45,000 Melee Attack, Wielder pierces all Defense of Vessels below Level 80, Wielder Reflects attacks from entities afflicted with Fatigued: Elderly below Level 60, Wielder must be Level 55 or greater
%Prince Charming Battle-Action Figure- (Weapon, Other: Toy, Magic & Light & Hope & Earth, 60,000,000 Gold) +60,000 Magical Attack, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may count as coming from a source that is a Level 59 Earth-element Fae named 'Prince Charming 'val Charmingston XXVIII' with 80 Fame if wielder is Level 40 or greater
%Red Sunfighter Plane- (Weapon, Other: Toy, Air & Fire & Technology, 890,000 Gold) +910 Ranged Attack, +900 AGI, +900 MIN, +900 SPI, 120% To Hit, 5% Air Resistance, 5% Fire Resistance, 5% Technology Resistance, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
%Resin Sakklebeast- (Weapon, Other: Toy, Physical & Earth, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 STR, +600,000 HP as a non-stacking bonus, 60% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
%Rubber Paddle Ball- (Weapon, Other: Toy, Physical, 59,000 Gold) +4 Melee Attack, 4% 2 hits against 1
%Santa's Drunk-Ass Train- (Weapon, Other: Toy, Physical & Chaos, 17,500,000 Gold) Wielder deals +17,500 Damage, Wielder is afflicted with Augmented: Haste whenever wielder attacks, Wielder has a 15% chance at the start of each round of announcing the message 'OH MAN IT'S OFF THE RAILS AND COMIN' FOR YA, BOYYYYYYYYYYYYYYYYYYYYYYYYY! CHOO-CHOO LIKE THE HOHO, YO!' and then dealing 1,750,000 Flat Physical & Chaos element Damage to one opponent at the end of the round, Wielder behaves as though afflicted with Poison: Drunk (but isn't if checked, but this item is if checked)
%Super-Pen!- (Weaponx0, Other:Toy, Air & Physical, 100,000 Gold) +100 Ranged Attack, +100 STR, +100 CON, 10% Physical Resistance against sources below Level 40
Tiny Catapult- (Weapon, Other: Toy, Earth, 22,000 Gold) +30 Ranged Attack, Is removed from battle if chosen as a target of a water element attack that also hits its wielder
%Top-Secret Doomtech Battle-Gopher- (Weapon, Other: Toy, Fire & Technology & War, 80,000,000 Gold) +80,000 Ranged Attack, Attacks that involve one of this item's attack bonuses gain '1 hit against 30,000', Wielder's first offensive action per thread that involves one of this item's attack bonuses has a 200% chance of inflicting Confusion: Surprised, Entities below Level 60 may not scan this item's stats
%Toy Battleship With a Grim Man's Face- (Weapon, Other: Toy, Water & Darkness, 920,000 Gold) +920 Ranged Attack, +900 AGI, +900 MIN, +900 SPI, 140% To Hit, 15% Water Resistance, 15% Darkness Resistance, Wielder's 'Ranged Attack' and 'Point Blank' actions may use MIN or SPI as their Prime Attribute
%Voice of the Unseen Goddess- (Weapon, Other: Toy, Mystery & Magic, 200,000,000 Gold) +200,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, 220% To Hit, 100% Dodge, Wielder's 'Melee Attack' and 'Ranged Attack' actions may use Mind as their Prime Attribute, Wielder may ignore the effects of instances of Impaired: Blind afflicting wielder, Wielder may choose at the beginning of a round for wielder's turn-order-determining stat to become Mind or Spirit as a non-stacking buff, Wielder's actions targeting individuals in other battlespaces may not be countered by sources below Level 80 that are not in the same battlespace as wielder, Wielder must be Level 40 or greater, must possess the ability 'Basic Mystery Synchronization', and (must be Level 60 or greater OR must be a Deity)
%Wind-Up Doll That Tells Lies- (Weapon, Other: Toy, Darkness, 21,000 Gold) +22 Magical Attack, +5 Melee Attack, 15% inflicts Confusion, Wielder counts as one level higher for purposes of resisting being stat scanned
~Sword: Bayonet~
~Sword: Beamsword~
~Sword: Curved Blade~
~Sword: Dueling Blade~
~Sword: Eastern Blade~
~Sword: Enlightened Blade~
~Sword: Greatsword~
%Demon-Smiter- (Weaponx2, Sword: Greatsword, Light & Glory, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, 80% Critical, Wielder's Critical Chance is doubled against Demons (to a max of a 200% increase across all copies of this item)
~Sword: Poker~
~Sword: Soulblade~
~Sword: Straightsword~
~Sword: Swordgun~
~Sword: Truecrystal Blade~
Nonbase: Imaginary
~Confusion (3)~
~Forest~
~Mechahead~
~Swordfish~
~Throatball (2)~
Nonbase: Other
~Other: Animal~
%[[Beaver]]- (Weapon, Animal, Null & Beast, 50,000,000 Gold) +50,000 Melee Attack, Wielder's Animal pets that are also weapons may be equipped in accessory slots and deal double Damage to Golems below Level 80 if they are in accessory slots and are not Wood element
~Other: Clipboard~
%Alldata Record- (Weapon, Other: Clipboard, Psychic & Technology & Knowledge, 150,000,000 Gold) +150,000 Magical Attack, +150,000 MIN, +1,500,000 MP as a non-stacking bonus, Wielder's opponents may not cause wielder to stop having counted as having scanned entities
%Bat-Priest's Ledger- (Weapon, Other: Clipboard, Darkness & Light & Magic & Technology, 65,000,000 Gold) +65,000 Magical Attack, Whenever an entity would Drain HP or MP from another entity, wielder may, if both entities are either (both lower Level than wielder and below Level 60) or grant permission, may choose to redirect the gain from the Drain to another entity in any battlespace that is either (both lower Level than wielder and below Level 60) or grants permission
%Clipboard of Dilligence- (Weapon, Other: Clipboard, Universe, 60,000 Gold) +25 Melee Attack, +25 Ranged Attack, +25 Magical Attack, Grants Immunity to Sleep
Executive Assistant's Clipboard- (Weapon, Other: Clipboard, Technology, 9,000 Gold) +3 Melee Attack, Wielder counts as being 1 Level higher for purposes of scanning the stats of targets who have, in any form, already had their stats scanned (including partial stats scans) successfully by either this item's wielder or one of this item's wielder's allies during this thread
%Experimental Plan Checklist- (Weapon, Other: Clipboard, Technology & Formus, 30,000,000 Gold) +30,000 Magical Attack, +30,000 MIN, +300,000 MP, Wielder may, at the start of a thread that this item is brought into, to a max of once per thread, choose up to 200 different in-stock weapons in the Shop worth under 30,000,000 Gold, and, at the beginning of each of wielder's actions, up to once per thread per chosen item, have this item turn into a copy of the chosen item for the duration of the action
%Extremely Noisy Ledger that Constantly Reports the Emotional State of Everyone on the Planet- (Weapon, Other: Clipboard, Life & Psychic & Hope & Darkness & Air & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, Wielder scans the stats of every individual in wielder's battlespace at the start of every round, Wielder's 'Magical Attack' and 'Overdrive' actions gain a 200% chance of inflicting any status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects that any individual in wielder's battlespace is afflicted with, Wielder has a 200% chance of being afflicted with each status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects that any individual in wielder's battlespace is afflicted with at the start of each round, At the start of each round, wielder announces what individuals in its battlspace are afflicted with each status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects, Wielder must be Level 40 or greater
%Ledger of Ink and Sand- (Weapon, Other: Clipboard, Law & Devastation, 450,000,000 Gold) +450,000 Magical Attack, 30% inflicts Instant Death, Smitten, Cursed, and Dominion, Wielder's offensive actions may remove the text of up to 10 items equipped by target that are worth below 400,000,000 Gold, Wielder may spend an action to summon 1 Hoh Sheng, Max 1 summoned, Wielder must be Level 60 or greater and must (be a Deity or possess the ability 'Expert Divine Magic Attunement'), and (possess the ability 'Expert Law Synchronization', possess the ability 'Adept Catastrophe Magic Attunement', be Level 80 or greater, or possess the ability 'Reality Auditor')
%Record of the World's Greatest Heroes- (Weapon, Other: Clipboard, Glory & Nobility & Time, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 to all stats, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 80 who are below wielder's Level, Wielder may summon 1 Human, Humanoid, or Fae below Level 90 that is normally fightable for drops on the Enemy List at the start of each round, Max 8 summoned, Wielder is Immune to sources below Level 40, Wielder must be Level 60 or greater
%Spacetime Ledger- (Weapon, Other: Clipboard, Spatial & Time, 180,000,000 Gold) +180,000 Magical Attack, +180,000 MIN, +180,000 SPI, +1,800,000 MP as a non-stacking bonus, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air, Spatial, or Time at the start of each round, Wielder may deal 1,800,000 Flat Time or Spatial element Damage to any number of opponents at the start of each round that also has a 200% chance of inflicting Fatigued: Elderly or remove 1 buff from a source below Level 80 from each such opponent, Wielder's offensive actions may target entities below Level 60 in other battlespaces, Wielder deals full Damage to the back row, Wielder's offensive actions may gain the element Space and/or Time, Wielder must be Level 40 or greater and must possess the ability 'Basic Clipboard Training'
%World Administrator's Clipboard- (Weapon, Other: Clipboard, Knowledge & Magic & Technology, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater
~Other: Weapon of Legend~
%Diamond of the Sand Kings of Almath'Thuirr- (Weapon, Other: Weapon of Legend, Earth, 100,000,000 Gold) +60,000 Magical Attack, +60,000 to all stats, +100 Unmodified CON as a non-stacking effect, Wielder ignores the Earth and Entombed Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, 80% inflicts Entombed, 220% To Hit, Wielder's per-item 'Magical Attack' bonus cap becomes 2x the relevant stat, Wielder is afflicted with Stat Boost: CON Boost at the start of every round, Wielder is Immune to individuals below Level 20, Wielder's opponents that are below Level 80 may not summon Earth element Elementals without wielder's permission, this item possesses the subtype Stone, wielder must be Level 40 or greater, this item may not normally be equipped unless a proper ability is possessed
%Solar Relicblade of the Silver Sun Lords- (Weapon, Other: Weapon of Legend, Light, 100,000,000 Gold) +100,000 Melee Attack, +100,000 to all stats, Wielder ignores the Light Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, 120% Critical, 220% To Hit, Wielder's per-item 'Melee Attack' bonus cap becomes 2x the relevant stat, 120% inflicts Awestruck, Wielder is afflicted with Elevated at the start of every round, Wielder is Immune to individuals below Level 20, Wielder's offensive actions gain '2 hits against 1' against Umbrals, this item possesses the subtype Sword, wielder must be Level 40 or greater, this item may not normally be equipped unless a proper ability is possessed